Commit Graph

15316 Commits

Author SHA1 Message Date
Anni Ryynänen 0fefd6cc80
Fix GridContainer minimum size when there's a hidden parent
When calculating minimum size, GridContainer only looks at children that are
returned from `as_sortable_control()`. That defaults to only showing children
visible in the tree, so if the grid has a hidden parent the minimum size
becomes (0, 0).

After this change only the child itself needs to be visible, making
`GridContainer::get_minimum_size()` behave the same way as other controls.

Fixes #91722.
2024-06-20 13:49:09 +03:00
Ricardo Buring 6d35dcf7c5 Physics interpolation: Fix 2D skinning
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-06-20 11:35:38 +02:00
Ainsley 915e39b3c9 Use `_camera_3d_set` instead of change camera_3d directly 2024-06-20 17:21:38 +08:00
A Thousand Ships 0ae4298a3a
Fix invalid inheritance of `OccluderInstance3D` 2024-06-19 16:47:37 +02:00
Rémi Verschelde 9a4942f2f5
Merge pull request #93340 from RandomShaper/fix_anim_text_thread
AnimatedTexture: Fix crash when loaded from a thread
2024-06-19 11:01:20 +02:00
Rémi Verschelde 558054f707
Merge pull request #92640 from AThousandShips/text_value_changed_sname
[Scene] Add `SceneStringNames::text/value_changed`
2024-06-19 10:10:00 +02:00
Rémi Verschelde 0cc321b144
Merge pull request #92639 from AThousandShips/confirmed_sname
[Scene] Add `SceneStringNames::confirmed`
2024-06-19 10:09:56 +02:00
Rémi Verschelde 1609b275b0
Merge pull request #92638 from AThousandShips/item_selected_sname
[Scene] Add `SceneStringNames::item_selected`
2024-06-19 10:09:53 +02:00
Pedro J. Estébanez e6d930b31f AnimatedTexture: Fix crash when loaded from a thread 2024-06-19 09:54:01 +02:00
A Thousand Ships fbb879debd
[Scene] Add `SceneStringNames::text/value_changed` 2024-06-19 09:44:38 +02:00
A Thousand Ships ca18a06ecb
[Scene] Add `SceneStringNames::confirmed` 2024-06-19 09:40:54 +02:00
A Thousand Ships d9e2fc74c7
[Scene] Add `SceneStringNames::item_selected` 2024-06-19 09:39:05 +02:00
Rémi Verschelde 19bf77f666
Merge pull request #91382 from adamscott/sample-player
Add sample playback support
2024-06-19 07:59:07 +02:00
Rémi Verschelde 2b11d0ca96
Merge pull request #93279 from rburing/fti_tile_map_layer
Fix `TileMapLayer` not respecting physics interpolation mode
2024-06-18 23:16:12 +02:00
Ricardo Buring 4c426b0be5 Fix TileMapLayer not respecting physics interpolation mode 2024-06-18 22:05:46 +02:00
Rémi Verschelde 39ab252ba1
Merge pull request #93140 from bruvzg/rtl_table_bg_sep
[RTL] Fix table h/v separation alignment.
2024-06-18 17:59:13 +02:00
Rémi Verschelde fb3d489baa
Merge pull request #93137 from bruvzg/rtl_row_align
[RTL] Fix `align_to_row` for the last table row.
2024-06-18 17:59:10 +02:00
A Thousand Ships d519715d94
[Scene] Add `SceneStringNames::font(_size/_color)` 2024-06-18 17:24:27 +02:00
Adam Scott 52fa4f05f3
Add samples playback support 2024-06-18 11:06:31 -04:00
Rémi Verschelde 0ec023f101
Merge pull request #92678 from warriormaster12/dup_prop_before_remap_resources
Duplicate properties first before remapping resources
2024-06-18 14:08:39 +02:00
Rémi Verschelde 0a543a6085
Merge pull request #92636 from TokageItLab/blend-point-check
Add blend point check to `AnimationNodeBlendSpace2D::_process()`
2024-06-17 16:01:52 +02:00
Rémi Verschelde 3421c9fab5
Merge pull request #92931 from TokageItLab/child-physical-bone
Fix unbound child bones of the PhysicalBone aren't modified
2024-06-17 14:31:46 +02:00
Rémi Verschelde 170af05c80
Merge pull request #93219 from Chaosus/vs_fix_varyings
Fix bugs in visual shader varyings
2024-06-17 13:30:20 +02:00
Rémi Verschelde ab91c3638c
Merge pull request #93185 from TokageItLab/fix-force-continuous
Fix force continuous with un-interpolatable value is not applied correctly
2024-06-17 10:58:57 +02:00
Rémi Verschelde 9dca8995b2
Merge pull request #89572 from markdibarry/parallax_scale_regression
Avoid passing zoom scale for ParallaxLayer mirror
2024-06-17 10:57:51 +02:00
Yuri Rubinsky 537316098f Fix bugs in visual shader varyings 2024-06-16 16:58:46 +03:00
bruvzg 8ac0d81825
[RTL] Fix table h/v separation alignment. 2024-06-15 17:55:08 +03:00
Silc Lizard (Tokage) Renew 049c1a5699 Fix force continuous un-interpolatable value is not applied correctly 2024-06-15 11:38:52 +09:00
Yuri Rubinsky 99fa6ee6c4 Fix incorrect preview port in visual shader 2024-06-14 12:31:34 +03:00
Rémi Verschelde b4e7947d3f
Merge pull request #93127 from BlueCube3310/material-ready
Material: Fix marking as ready
2024-06-14 10:19:38 +02:00
Rémi Verschelde 6e1e6f0d3b
Merge pull request #92955 from libklein/fix-navigation-polygon-draw
TileSet: Transform rotated navigation (sub)-polygons individually.
2024-06-14 10:19:32 +02:00
Patrick Sean Klein 2dc42e8a93
TileSet: Maintain NavigationPolygon sub-polygons when rotating
The original implementation merged sub-polygons into a single polygon
when rotating. This can cause non-simple geometries downstream
algorithms cannot handle.
2024-06-13 22:16:46 +01:00
bruvzg 23fbdacef8
[RTL] Fix `align_to_row` for the last table row. 2024-06-13 22:03:34 +03:00
bruvzg 35b4b5f779
[Button] Do not include internal margins into base button minimum size. 2024-06-13 14:18:44 +03:00
BlueCube3310 ea683cd152 Material: Fix marking as ready 2024-06-13 13:12:55 +02:00
bruvzg 18393eb09a
[Window] Ignore duplicate mouse enter events. 2024-06-12 22:37:28 +03:00
Rémi Verschelde e0965f5ad9
Merge pull request #93042 from kitbdev/dont-error-when-empty
TextEdit: Don't error when undo stack is empty
2024-06-12 10:00:47 +02:00
Rémi Verschelde b29723444a
Merge pull request #92992 from KoBeWi/buy_a_new_camera_every_time_project_settings_change
Update Camera2D gizmos when screen size changes
2024-06-12 10:00:41 +02:00
Rémi Verschelde 5bab95a556
Merge pull request #92827 from raulsntos/core/node-to_string
Use GDExtension `to_string` in Node
2024-06-12 10:00:29 +02:00
Rémi Verschelde f1ac3e26cc
Merge pull request #83729 from Chaosus/vs_fix_texture_param
Add extra warning messages to `VisualShaderNodeTextureParameter`
2024-06-12 10:00:23 +02:00
kobewi 9f7f1809ff Update Camera2D gizmos when screen size changes 2024-06-11 18:38:43 +02:00
kit 630d3eb35e Don't error when undo stack is empty 2024-06-11 12:16:36 -04:00
Raul Santos 29bf60cc02
Use GDExtension `to_string` in Node
Matches the `Object::to_string` implementation.
2024-06-11 17:40:51 +02:00
Rémi Verschelde 034e579fa5
Merge pull request #92901 from kleonc/texture-progress-bar-fix-radial-mode-2-point-polygon-edge-case
Fix `TextureProgressBar` radial mode invalid polygon edge case
2024-06-11 16:59:31 +02:00
Rémi Verschelde 0d1f2396d5
Merge pull request #92847 from aaronp64/varying_getter_port_type
Fix `VisualShaderNodeVaryingGetter` expanded ports adding ".x" to shader
2024-06-11 16:59:25 +02:00
Rémi Verschelde a0bbd398ee
Merge pull request #93008 from aaronp64/container_queue_sort
Fix `Container::pending_sort` tracking
2024-06-11 11:53:42 +02:00
Rémi Verschelde 972839d12a
Merge pull request #92968 from bruvzg/rtl_list_indent
[RTL] Fix list item prefix width not taken into account.
2024-06-11 11:22:52 +02:00
Rémi Verschelde 7359423b16
Merge pull request #92991 from smix8/navregion_canvas_clear
Fix NavigationRegion2D debug not clearing canvas item
2024-06-11 10:49:04 +02:00
Rémi Verschelde d3c1eb009e
Merge pull request #92908 from bruvzg/fix_main_window_initial_mouseover
[Window] Fix mouse hover state of the main window when mouse enter event was sent before setting callbacks.
2024-06-11 10:48:58 +02:00
Silc Lizard (Tokage) Renew 05c0d22afc Fix child bones of the physical bone aren't modified 2024-06-11 14:43:17 +09:00
aaronp64 5a25637ca9 Fix Container::pending_sort tracking
When Container::queue_sort() is called, pending_sort is set to true to indicate when a call to _sort_children() is queued, to avoid queueing multiple calls. Container::_sort_children() sets pending_sort back to false when finished, but did not do this when the container was not inside the tree.  This would allow cases where queue_sort() could be called just before removing from the tree, causing _sort_children() to never reset pending_sort, preventing any future queue_sort() calls from queueing again.

One case where this happened was with the "Saving Scene" progress bar in the editor - when saving for the first time (or the first time the progress bar popup otherwise appeared in the editor), _sort_children() would be called successfully.  After the progress bar popup was hidden, then shown again on future saves, _sort_children() would not be called again, resulting in the progress bar not taking up as much space as it should.

This issue used to be avoided by setting pending_sort to false immediately on NOTIFICATION_ENTER_TREE - however, this would allow multiple calls to be queued at the same time when entering the tree (#92644).  The multiple calls was fixed recently by removing this assignment, but this also made possible the case where pending_sort is never reset.

This change sets pending_sort back to false in _sort_children() whether or not it's in the tree.  Since this is done in a deferred call, it should still avoid the previous issue of multiple calls being queued at once on entering the tree.

Fixes #92971
2024-06-10 20:17:47 -04:00
smix8 6b85bc9de2 Fix NavigationRegion2D debug not clearing canvas item
Fixes NavigationRegion2D debug not clearing canvas item on navigation mesh change.
2024-06-10 19:07:57 +02:00
bruvzg 768fd1eacb
[Window] Fix mouse hover state of the main window when mouse enter event was sent before setting callbacks. 2024-06-10 18:43:01 +03:00
bruvzg 721a663aa3
[Button] Adds theme option to align button text and icon to either largest or current stylebox. 2024-06-10 18:40:52 +03:00
Rémi Verschelde 7128667959
Merge pull request #92943 from anniryynanen/less-file-dialogs
Fix native file dialogs being shown on `set_visible(false)`
2024-06-10 16:12:11 +02:00
Rémi Verschelde 821338c0d1
Merge pull request #92925 from TokageItLab/concatenated-bone-names
Add `get_concatenated_bone_names()` to `Skeleton3D` for `SkeletonModifier3D`'s enum hints
2024-06-10 16:12:08 +02:00
Rémi Verschelde 76b1a1f834
Merge pull request #92896 from TokageItLab/skeleton-mod-get-skeleton
Expose `get_skeleton()` from `SkeletonModifier3D`
2024-06-10 16:12:02 +02:00
Rémi Verschelde 3d170c56d6
Merge pull request #92861 from TokageItLab/fix-animation-player-just-after-started
Fix seeking Animation immediate after playback for Discrete track
2024-06-10 16:11:55 +02:00
Rémi Verschelde 95b84f1239
Merge pull request #92787 from groud/tilemap_x_sort
Implement X-draw-order switch in TileMapLayer
2024-06-10 16:11:48 +02:00
Rémi Verschelde b7ea8415c2
Merge pull request #91997 from aaronp64/tooltip_transforms
Fix tooltip mouse position conversion for scaled controls
2024-06-10 16:11:39 +02:00
Gilles Roudière c283db2130 Implement X-draw-order switch in TileMapLayer 2024-06-10 15:53:58 +02:00
bruvzg fff71db5b1
[RTL] Fix list item prefix width not taken into account. 2024-06-10 13:14:56 +03:00
Silc Lizard (Tokage) Renew a57f9f863d Add get_concatenated_bone_names() to Skeleton3D for Modifier's hint 2024-06-10 10:19:36 +09:00
Silc Lizard (Tokage) Renew e92a453840 Expose get_skeleton() from SkeletonModifier3D 2024-06-09 23:58:05 +09:00
Anni Ryynänen b14b222e9d
Fix native file dialogs being shown on `set_visible(false)` 2024-06-09 17:54:18 +03:00
Silc Lizard (Tokage) Renew bea47d877b Fix seeking Animation immediate after playback for Discrete track 2024-06-08 22:09:37 +09:00
kleonc 7f6951b1f6 Fix TextureProgressBar radial mode invalid polygon edge case 2024-06-08 13:51:32 +02:00
Rémi Verschelde a6bb8b00d7
Merge pull request #92664 from KoBeWi/ultimate_final_solution_for_containers
Add visibilty mode to `as_sortable_control()`
2024-06-07 23:29:48 +02:00
Rémi Verschelde 2c01573fdf
Merge pull request #92645 from WhalesState/container-resort
Fix `NOTIFICATION_SORT_CHILDREN` is called twice on startup
2024-06-07 23:29:44 +02:00
Rémi Verschelde 1ee953030e
Merge pull request #92271 from kitbdev/fix-max-line-size
Fix TextEdit HScroll hiding after wrapping
2024-06-07 23:29:28 +02:00
Rémi Verschelde c2d983553b
Merge pull request #91390 from kitbdev/add-selection-unhide-carets
Unhide carets in add selection for occurrence and fix error
2024-06-07 23:29:23 +02:00
Rémi Verschelde 5fcd9803cd
Merge pull request #90850 from AlexeyBond/patch-1
Handle Vector4 default input values in visual shaders
2024-06-07 23:29:19 +02:00
jsjtxietian 8d888807f7 Sync visual shader's distance fade using circular fade 2024-06-07 11:32:27 +08:00
aaronp64 73343a2e7f Fix VisualShaderNodeVaryingGetter expanded ports adding ".x" to shader
When VisualShaderNodeVaryingGetter type was Vector2/Vector3/Vector4, expanding the output ports and connecting an individual value to a scalar input would add ".x" to the assignment in the generated shader.  This was due to `VisualShaderNodeVarying::get_port_type` ignoring the port number, and always returning the associated vector type.  Added checks for `p_port == 0` to return either the vector type, or scalar for expanded ports, matching similar logic in other nodes, like `VisualShaderNodeColorConstant::get_output_port_type`.

Fixes #92832
2024-06-06 15:21:21 -04:00
bruvzg 864a93fdbf
Fix excessive canvas items updates. 2024-06-05 21:01:30 +03:00
Rémi Verschelde 7c2d65ff66
Merge pull request #92745 from bruvzg/rtl_list_fix
[RTL] Fix nested ordered lists inside unordered lists.
2024-06-04 10:10:34 +02:00
Rémi Verschelde 0242e3ca9f
Merge pull request #92740 from bruvzg/subvp_ime_activation
Fix IME activation in subviewports.
2024-06-04 10:10:30 +02:00
Rémi Verschelde 228564c64b
Merge pull request #92739 from TokageItLab/fix-blend2d-sync
Fix BlendSpace2D sync flagging line
2024-06-04 10:10:26 +02:00
Rémi Verschelde 241d45d063
Merge pull request #92731 from bruvzg/vp_oversmpling_upd
Force canvas item update on oversampling change.
2024-06-04 10:10:17 +02:00
bruvzg 5e616cedd4
[RTL] Fix nested ordered lists inside unordered lists. 2024-06-04 08:08:16 +03:00
bruvzg d45b896673
Fix IME activation in subviewports. 2024-06-04 00:03:02 +03:00
Silc Lizard (Tokage) Renew eacc122f32 Fix BlendSpace2D sync flagging line 2024-06-04 05:52:39 +09:00
kobewi 02e1e6d1ec Add visibilty mode to as_sortable_control() 2024-06-03 20:01:31 +02:00
bruvzg 9fb9660912
Force canvas item update on oversampling change. 2024-06-03 19:46:49 +03:00
kobewi be111004dd Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
Rémi Verschelde 9b4cfcba5f
Merge pull request #92669 from Hilderin/fix-huge-tscn-icon-in-background-of-file-system-panel
Fix huge .tscn icon and icon in background of File System panel
2024-06-03 10:36:02 +02:00
Rémi Verschelde 353f7bf6af
Merge pull request #92605 from aaronp64/richtextlabel_table_overlap
Fix `RichTextLabel` table overlapping with next line
2024-06-03 10:35:54 +02:00
Rémi Verschelde 41e762ca29
Merge pull request #91454 from akien-mga/coverity-checks
Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
2024-06-03 10:35:38 +02:00
Hilderin 81395cf9bd Fix Huge .tscn Icon and icon in background of File System panel 2024-06-02 09:11:56 -04:00
warriormaster12 e4d0d1344b Duplicate properties first before remapping resources 2024-06-02 13:27:35 +03:00
Mounir Tohami 62a58c5538 Fix `NOTIFICATION_SORT_CHILDREN` is called twice on startup 2024-06-01 15:49:43 +00:00
Silc Lizard (Tokage) Renew 8a90c5317b Add blend point check to AnimationNodeBlendSpace2D::_process() 2024-06-01 19:06:32 +09:00
aaronp64 6ecccd6085 Fix RichTextLabel table overlapping with next line
When calculating table height, RichTextLabel::_shape_line would increase the height when it reached the end of a complete row, or the final cell of the table.  RichTextLabel::_resize_line would only increase the height at the end of a complete row, causing the height to ignore the final row if not all cells were populated.  This would cause the final row to overlap with the following line in the RichTextLabel if it was the last visible line in the RichTextLabel, as _resize_line is called when updating scrolling properties.

This change moves the common table size calculations to a separate function to reuse the code between _shape_line and _resize_line, keeping the final cell check that was used in _shape_line.

Fixes #92603
2024-05-31 16:21:17 -04:00
Rémi Verschelde 3e01ef56f9
Merge pull request #92577 from bruvzg/win_preview_resize
Update editor `Window` preview position when resizing window.
2024-05-31 14:16:52 +02:00
Rémi Verschelde 07e6d0c702
Merge pull request #92138 from YeldhamDev/scrollcontainer_fixes
Fix scrollbar issues in `ScrollContainer`
2024-05-31 14:16:10 +02:00
Rémi Verschelde 9c87e8c7b4
Merge pull request #91953 from AThousandShips/use_normal_sname
Use `CoreStringNames::normal` in more places
2024-05-31 14:16:05 +02:00
Rémi Verschelde b201c087ab
Merge pull request #91950 from AThousandShips/panel_sname
[Scene] Add `SceneStringNames::panel`
2024-05-31 14:16:02 +02:00
Rémi Verschelde ea4db5c3e1
Merge pull request #91949 from AThousandShips/id_pressed_sname
[Scene] Add `SceneStringNames::id_pressed`
2024-05-31 14:15:58 +02:00
Flyn San 67b16f261f
Fix code style for generated shader code from ParticleProcessMaterial
The results now match what our clang-format config would do.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-05-31 14:12:41 +02:00
Rémi Verschelde 62120c7841
Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
- Fixes #88630.
- Fixes #92578.
2024-05-31 09:55:02 +02:00
bruvzg 5c433cf693
Update editor `Window` preview position when resizing window. 2024-05-31 07:52:46 +03:00
A Thousand Ships cade5b88d9
Use `CoreStringNames::normal` in more places 2024-05-30 22:57:54 +02:00
A Thousand Ships 926afccbd8
[Scene] Add `SceneStringNames::panel` 2024-05-30 22:54:50 +02:00
A Thousand Ships 755a0efbb6
[Scene] Add `SceneStringNames::id_pressed` 2024-05-30 22:54:04 +02:00
Rémi Verschelde 8adf9e4d97
Merge pull request #92302 from jsjtxietian/debug-shape-null
Fix null `debug_shape` being updated when `CollisionObject3D`'s transform changed
2024-05-30 22:38:33 +02:00
Rémi Verschelde 505da68b26
Merge pull request #92565 from bruvzg/rtl_clear_flags
[RTL] Clear default justification flags if custom are set.
2024-05-30 22:13:59 +02:00
bruvzg 3a52e0f5fd
[RTL] Clear default justification flags if custom are set and fix typo in the flag name. 2024-05-30 21:23:26 +03:00
kit af6b96c486 Fix minimap error when moving to the top 2024-05-30 12:06:02 -04:00
kobewi a345160ab3 Fix wrong usage of parameters_base_path StringName 2024-05-30 12:03:43 +02:00
Rémi Verschelde adbc4b086b
Merge pull request #92489 from kleonc/control-invalidate-global-transform-before-notifying-resize
Invalidate `Control` global transform before notifying about resize / rect change
2024-05-30 11:48:09 +02:00
Rémi Verschelde c9f249796d
Merge pull request #92317 from bruvzg/emb_decorations
Fix `get_position_with_decorations` and `get_size_with_decorations` for embedded windows.
2024-05-30 11:48:02 +02:00
Rémi Verschelde 4cd39c56fb
Merge pull request #92283 from KoBeWi/code_simpleton
Automatically use property count in PropertyListHelper
2024-05-30 11:47:58 +02:00
Rémi Verschelde 62f134bd7e
Merge pull request #91724 from KoBeWi/regional_textures
Add support for AtlasTexture in `draw_polygon()`
2024-05-30 11:47:47 +02:00
kleonc 22b6f962d9 Invalidate Control global transform before notifying about resize / rect change 2024-05-30 10:10:24 +02:00
Rémi Verschelde 76237c5f9b
Merge pull request #91488 from akien-mga/resource-format-text-remove-obsolete-binary-conversion
Remove unused code to convert text resource format to binary
2024-05-29 22:13:52 +02:00
Rémi Verschelde 2c50e87f60
Merge pull request #89470 from jsjtxietian/msdf-uv
Fix shader compilation error when enabling texture MSDF and UV1 Triplanar at the same time
2024-05-29 22:13:30 +02:00
Rémi Verschelde 8bf8f41fc0
Merge pull request #92506 from bruvzg/win_pos_preview
Fix Window position preview in the editor.
2024-05-29 11:20:17 +02:00
Rémi Verschelde 219af366a5
Merge pull request #92505 from bruvzg/te_ro_margins
[TextEdit] Use style margins for selection in read-only mode.
2024-05-29 11:20:14 +02:00
Rémi Verschelde 05442e81c0
Merge pull request #92500 from timothyqiu/stretch-shrink-range
Add range hint for `SubViewportContainer.stretch_shrink`
2024-05-29 11:20:11 +02:00
Rémi Verschelde b60471f3c0
Merge pull request #92463 from Daylily-Zeleen/daylily-zeleen/fix_graph_edit_minimap_connection_line
[GraphEdit] Convert to minimap line after getting connection line.
2024-05-29 11:20:04 +02:00
Rémi Verschelde 9bb858c803
Merge pull request #92460 from bruvzg/adlg_cancel_conf
Fix duplicate AcceptDialog cancel/confirm events.
2024-05-29 11:20:01 +02:00
Rémi Verschelde 183c634428
Merge pull request #92372 from smix8/navregion2d_debug
Improve NavigationRegion2D debug performance
2024-05-29 11:19:51 +02:00
Rémi Verschelde 20ad681da2
Merge pull request #92126 from TokageItLab/reset-dominant
Fix Deterministic blending with Dominant/Recessive doesn't have initial value even if there is no Discrete track
2024-05-29 11:19:45 +02:00
bruvzg 19839d9553
Fix Window position preview in the editor. 2024-05-29 11:56:06 +03:00
bruvzg 1d0a8ea828
[TextEdit] Use style margins for selection in read-only mode. 2024-05-29 10:07:32 +03:00
Daylily-Zeleen 28a2fa496f [GraphEdit] Convert to minimap line after getting connection line. 2024-05-29 12:58:51 +08:00
Haoyu Qiu fd5118c781 Add range hint for SubViewportContainer.stretch_shrink 2024-05-29 09:03:15 +08:00
smix8 5f5fe737d2 Improve NavigationRegion2D debug performance
Improves NavigationRegion2D debug performance by replacing the canvas polygon and line commands with a static mesh.
2024-05-28 19:36:35 +02:00
Rémi Verschelde 43cf4740b9
Merge pull request #92461 from bruvzg/rtl_meta_y
[RTL] Use real text/object height instead of line height for meta click/hover detection.
2024-05-28 16:13:26 +02:00
Rémi Verschelde 93596abcf5
Merge pull request #92373 from libklein/fix-caching-wrong-collision-layer-shapes
Fix TileSet caching wrong collision layer shapes for shapes comprising several polygons.
2024-05-28 15:49:44 +02:00
Rémi Verschelde 194b1c478d
Merge pull request #92342 from aaronp64/textedit_duplication
Remove duplicate if/else code in `TextEdit::_notification`
2024-05-28 15:49:19 +02:00
Rémi Verschelde a10897ddc0
Merge pull request #92301 from robert-wallis/fix-code-edit-delimiter-crash
Fix crash during code editor folding and LSP
2024-05-28 15:49:09 +02:00
Rémi Verschelde 13a32e2753
Merge pull request #92296 from timothyqiu/complete-remove-override
Fix theme StyleBox override parameter completion
2024-05-28 15:49:05 +02:00
Rémi Verschelde cfe80f9fec
Merge pull request #92222 from semensanyok/fix-TextureButton-click-mask-texture-size-ignored-if-missing-normal-texture
Fix TextureButton's click mask texture size ignored if missing normal texture
2024-05-28 15:48:58 +02:00
Rémi Verschelde 1e76e83d9f
Merge pull request #91706 from rburing/interpolate_parallax2d
Fix Parallax2D physics interpolation
2024-05-28 15:48:45 +02:00
Adriano Orioli edd2e6e37f
make InstancePlaceholder in charge of node reference resolution 2024-05-28 11:51:49 +02:00
bruvzg 061ad36732
[RTL] Use real text/object height instead of line height for meta click/hover detection. 2024-05-28 11:46:56 +03:00
bruvzg 3e691e026b
Fix duplicate AcceptDialog cancel/confirm events. 2024-05-28 10:46:28 +03:00
kit 948f09632e Unhide carets in add selection for occurrence 2024-05-27 15:30:18 -04:00
kit 66a8ee71aa Fix TextEdit HScroll hiding after wrapping 2024-05-27 14:56:55 -04:00
Ricardo Buring efb6a1c23d Fix Parallax2D fixed timestep interpolation
The camera_screen_center value was stale in case of interpolation.
2024-05-26 23:08:35 +02:00
Patrick Sean Klein 44d1f1c85f
Fixes an index error in TileSet when caching transformed collision layers. 2024-05-26 00:14:31 +01:00
aaronp64 05cc8e7aaf Remove duplicate if/else code in TextEdit::_notification 2024-05-25 10:50:04 -04:00
semensanyok 63554c7765 Fix TextureButton's click mask texture size ignored if missing normal texture 2024-05-25 15:40:09 +02:00
kobewi b365a63403 Automatically use property count in PropertyListHelper 2024-05-25 10:51:37 +02:00
bruvzg 64d789aba7
Fix `get_position_with_decorations` and `get_size_with_decorations` for embedded windows. 2024-05-24 20:10:36 +03:00
jsjtxietian 2546dada75 Fix null `debug_shape` being updated when `CollisionObject3D`'s transform changed 2024-05-24 12:56:20 +08:00
Robert Wallis 0e97e1bc62 Fix crash during code editor folding and LSP 2024-05-23 20:01:11 -07:00
Haoyu Qiu 8652e9914f Fix theme StyleBox override parameter completion
Also added completion for remove_theme_*_override.
2024-05-24 08:12:53 +08:00
smix8 a545ba0bb7 Fix NavigationRegion3D not reacting to runtime debug enabled change
Fixes NavigationRegion3D not reacting when the main debug enabled property got changed as it only looked at the navigation mesh specific debug.
2024-05-23 20:01:47 +02:00
bruvzg cb3ce85902
Fix `PopupMenu` focus issues after `Viewport::set_embedding_subwindows` is changed. 2024-05-22 11:17:43 +03:00
Rémi Verschelde 4c96dcf6e0
Merge pull request #92179 from aaronp64/image_import_memory
Improve memory usage for image import and `PortableCompressedTexture2D`
2024-05-22 09:26:53 +02:00
Rémi Verschelde c40c89f94c
Merge pull request #90457 from Chubercik/ruff-formatter
Replace `black` formatter with `ruff`
2024-05-22 09:26:42 +02:00
Jakub Marcowski d9f8ef68df
Update pre-commit hooks configuration to use `ruff` instead of `black` 2024-05-21 18:02:29 -05:00
kobewi 6559bb68e6 Remove some TileMap dependencies from TileMapLayer 2024-05-21 11:32:14 +02:00
Rémi Verschelde 365d25de3e
Merge pull request #92173 from cosparks/fix-tilemap-occluder-sdf
Fix 2d sdf collision for TileMapLayer Occluders
2024-05-21 11:23:05 +02:00
Rémi Verschelde d7a5f9d67c
Merge pull request #92164 from DarioSamo/force_update_skeleton
Replace List with LocalVector on Skeleton3D's bone transform update.
2024-05-21 11:22:59 +02:00
Rémi Verschelde 149e3b85aa
Merge pull request #92145 from jsjtxietian/doc-init
Prevent add shader uniform doc when DocTool is not inited
2024-05-21 11:22:50 +02:00
aaronp64 f81e0fcbf4 Improve memory usage for image import and PortableCompressedTexture2D
When importing images, we store a compressed version of the image to a .ctex file with ResourceImporterTexture::save_to_ctex_format.  When importing many large images at once, this can use a large amount of memory, especially when the .ctex file uses WebP format.

This change is for ResourceImporterTexture::save_to_ctex_format to use the original Image object instead of p_image->get_image_from_mipmap(0), to avoid creating a copy of the full uncompressed image when looping through the base Image and mipmaps.  This reduces the import memory usage for large images by around 10% when using WebP, and 35-40% when Project Settings/Rendering/Textures/Lossless Compression/Force PNG is enabled, may vary depending on the image and number of import threads running.  Same change applied to PortableCompressedTexture2D::create_from_image, which has similar logic.

This helps with #92084, but does not fully resolve the issue on its own, as compressing with WebP on many threads can still use a large amount of memory - this just lowers that amount, and makes it more likely that enabling "Force PNG" will reduce memory usage enough to import the files.
2024-05-20 19:40:39 -04:00
Silc Lizard (Tokage) Renew 3fde32a67e Fix Deterministic blending with Dominant doesn't have init value 2024-05-21 05:23:53 +09:00
cosparks 601edc7d3e Fix 2d sdf collision for TileMapLayer 2024-05-20 13:03:02 -07:00
Dario e54b928974 Replace List with LocalVector on Skeleton3D's bone transform update. 2024-05-20 11:58:36 -03:00
Riley Willows ea7860c614
Fix CheckBox and CheckButton not using max_icon_width 2024-05-20 10:40:21 +02:00
jsjtxietian d1cd0c4780 Prevent add shader uniform doc when DocTool is not inited 2024-05-20 12:26:26 +08:00
Michael Alexsander 9353081338
Fix scrollbar issues in `ScrollContainer` 2024-05-19 22:20:43 -03:00
Rémi Verschelde 85463fd5eb
Merge pull request #92042 from bruvzg/fix_edit_popup
Fix Tree and FileSystemList edit popup double events and ESC behavior.
2024-05-17 13:00:38 +02:00
Rémi Verschelde 0d5e910a91
Merge pull request #92009 from bruvzg/btn_min_size
Improve button min. size calculation.
2024-05-17 11:14:08 +02:00
Rémi Verschelde 62353747e5
Merge pull request #91720 from kitbdev/fix-textedit-minimap
Fix TextEdit minimap tab drawing and click check
2024-05-17 11:13:52 +02:00
Rémi Verschelde 9eff940a64
Merge pull request #91549 from magian1127/4.0ChangeHighlightingStartKey
Resolve conflict between shader uniform tooltips `/**` and general annotation `/**/`.
2024-05-17 11:13:48 +02:00
bruvzg 7d4d63b807
Fix Tree and FileSystemList edit popup double events and ESC behavior. 2024-05-17 10:03:52 +03:00
bruvzg ea379e3b3a
Improve button min. size calculation. 2024-05-16 22:37:12 +03:00
kobewi b758222761 Allow selecting TileMapLayers by clicking them 2024-05-16 15:47:23 +02:00
Rémi Verschelde 5708a3a02e
Merge pull request #92000 from clayjohn/vram-debugger
Increase coverage of VRAM debugger and add support to RD backends
2024-05-16 09:32:11 +02:00
clayjohn c84616c2d2 Increase coverage of VRAM debugger and add support to RD backends 2024-05-15 16:30:19 -07:00
aaronp64 aa07828503 Fix tooltip mouse position conversion for scaled controls
Viewport used get_global_transform().xform_inv(mpos) to convert the mouse position to the control's local coordinates when getting the control's tooltip, which does not handle scale correctly.  This impacted tooltips for any controls that depended on the position to determine what tooltip to show, including RichTextLabel, ItemList, Tree, and probably some others.  This change is for Viewport to use get_global_transform_with_canvas().affine_inverse().xform(mpos) for tooltips instead, to match what we do for Viewport::_gui_call_input.

Fixes #91984
2024-05-15 17:28:58 -04:00
Hendrik Brucker 6a067a4a80 [GraphEdit] Fix GraphNode's ports interactable through other GraphNodes 2024-05-15 19:55:43 +02:00
aaronp64 ca8e3d4923 Fix tooltip content being cut off at some display scales
When getting the minimum size for a tooltip, we get the value as a Vector2.  Window::set_size() takes a Vector2i, so this size was getting truncated.  At certain display scales, this could be enough to cut off part of the tooltip.  Updated to call Vector2::ceil() to round up before calling Window::set_size()

Fixes #91958
2024-05-15 09:19:00 -04:00
Rémi Verschelde 693a13a849
Merge pull request #91601 from lander-vr/lightmap_seams_fix
LightmapGI: Fix lightleaks caused by insufficient padding and add denoiser range property for LightmapGI
2024-05-15 13:51:35 +02:00
Rémi Verschelde 77470740de
Merge pull request #91936 from jsjtxietian/body-connect
Avoid duplicate connect in Joint2D and Joint3D `_update_joint`
2024-05-15 12:09:50 +02:00
Rémi Verschelde 80b9f5b96c
Merge pull request #91804 from RedMser/wrong-size-no-more
Fix Control resizing wrongly after "change type" in editor
2024-05-15 12:09:38 +02:00
Rémi Verschelde ca2ed80539
Merge pull request #87320 from Rudolph-B/main
Fix collided particles getting stuck with zero velocity.
2024-05-15 12:09:27 +02:00
landervr e7bd1b0673 Add denoiser range property for LightmapGI 2024-05-15 08:26:04 +02:00
jsjtxietian 51bc55598c Avoid duplicate connect in `Joint2D::_update_joint` and Joint3D 2024-05-15 11:57:51 +08:00
Rudolph Bester 45e5b151b6 Fixed collided particles getting stuck with zero velocity. 2024-05-14 18:55:56 +02:00
kobewi 59f05ed31a Cleanup unused/underused singleton StringNames 2024-05-14 18:18:29 +02:00
Rémi Verschelde c0d2464d6b
Merge pull request #91939 from AThousandShips/pressed_sname
[Scene] Add `SceneStringNames::pressed`
2024-05-14 18:10:05 +02:00
Rémi Verschelde 380f63489f
Merge pull request #91728 from kitbdev/assimilate-split-container
Use `as_sortable_control()` in SplitContainer
2024-05-14 18:09:51 +02:00
Rémi Verschelde de329556f7
Merge pull request #91449 from Arnklit/particles-emission-ring-shape-fix2
Fix sqrt application for radius in particle ring emission
2024-05-14 18:09:47 +02:00
A Thousand Ships ee79386f7b
[Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
Kasper Arnklit Frandsen 94eefe168a Fix sqrt application for radius in particle ring emission 2024-05-14 12:22:21 +01:00
Rémi Verschelde 61b970ea44
Merge pull request #91929 from matheusmdx/fix-error-91914
Fix error in AudioStreamPlayer2D
2024-05-14 12:07:20 +02:00
Rémi Verschelde bdefe53992
Merge pull request #91909 from KoBeWi/have_fun_reviewing_this
Use Core/Scene stringnames consistently
2024-05-14 12:07:03 +02:00
Rémi Verschelde 2b3d913906
Merge pull request #91802 from Rindbee/round-icon-rect-when-drawing-the-button
Round the icon's drawing rect when drawing the button
2024-05-14 12:06:48 +02:00
Magian 8a92615ba0 Resolve conflict between shader uniform tooltips "/**" and general annotation "/**/". 2024-05-14 15:32:47 +08:00
matheusmdx 305967c021 Fix error in AudioStreamPlayer2D 2024-05-14 02:07:12 -03:00
kobewi 413c11357d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
Rémi Verschelde 5cb9a748d6
Merge pull request #91630 from RandomShaper/enh_mat_sh_update
Let materials' shaders update happen on loader threads
2024-05-13 17:32:11 +02:00
Yaohua Xiong ed3d311687 Add antialias support for CanvasItem draw primitives
including
- rect, circle; both filled and unfilled.
- polyline, multiline
2024-05-13 19:03:31 +08:00
A Thousand Ships 2f442ff21a
Fix outdated name for `script` `StringName` 2024-05-13 12:39:41 +02:00
Rémi Verschelde 3bb7fd8ac4
Merge pull request #91329 from warriormaster12/dont-do-things-twice
Fix a performance regression when duplicating a node
2024-05-13 12:05:34 +02:00
Rémi Verschelde dcd6db8680
Merge pull request #90534 from Geometror/vs-reroute-node
[VisualShader] Add reroute node and improve port drawing
2024-05-13 12:05:25 +02:00
Rémi Verschelde ba533f5375
Merge pull request #81303 from KoBeWi/the_forbidden_name_of_strings
Add shorthand for using singleton string names
2024-05-13 12:05:17 +02:00
Hendrik Brucker 62776842df [VisualShader] Add reroute node and improve port drawing 2024-05-13 03:26:01 +02:00
warriormaster12 f14455fd3d Fix a performance regression when duplicating a node 2024-05-12 21:43:22 +03:00
kobewi a262d2d881 Add shorthand for using singleton string names 2024-05-11 18:53:08 +02:00
Silc Lizard (Tokage) Renew d654acbd39 Invert start offset on AnimationNode custom timeline 2024-05-11 15:47:21 +09:00
风青山 82fef614ce
Round the icon's drawing rect when drawing the button
Each component of the icon's drawing rect needs to be snapped to an
integer.
2024-05-11 00:15:36 +08:00
Rémi Verschelde 9c388ce5d3
Merge pull request #91760 from groud/fix_PropertyListHelper_not_handling_array_size
Fix `PropertyListHelper::_get_property` returning a valid value even if an index is outside the array valid indices
2024-05-10 10:48:42 +02:00
Gilles Roudière 7705265477 Fix PropertyListHelper::_get_property returning a valid value even if an index is outside the array valid indices
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-05-10 10:46:04 +02:00
Rémi Verschelde a29482506a
Merge pull request #91757 from Chaosus/fix_color_picker_placement
Fix placement of ColorPicker in the editor
2024-05-10 09:56:06 +02:00
Rémi Verschelde c469ab0104
Merge pull request #91507 from lyuma/expose_process_modification
Allow users to override `SkeletonModifier3D._process_modification`
2024-05-10 09:55:44 +02:00
Lyuma 1ccf0c2947 Allow users to override SkeletonModifier3D._process_modification 2024-05-09 19:48:56 -07:00
Yuri Rubinsky 1fd1adc285 Fix placement of ColorPicker in the editor 2024-05-09 15:16:33 +03:00
kit d8acd8caa6 Use `as_sortable_control()` in SplitContainer 2024-05-08 13:17:34 -04:00
kobewi 47aefbb415 Add support for AtlasTexture in draw_polygon() 2024-05-08 19:10:53 +02:00
kit a53c8e8d70 Fix TextEdit minimap tab drawing and click check 2024-05-08 11:43:44 -04:00
DeeJayLSP 97a70cbd6e Use data length on QOA checks instead of min size 2024-05-08 12:05:21 -03:00
Rémi Verschelde a9a1d0a162
Merge pull request #91619 from AThousandShips/find_improve
Replace `find` with `contains/has` where applicable
2024-05-08 14:35:44 +02:00
Rémi Verschelde 1d101329c9
Merge pull request #91611 from AThousandShips/string_containsn
[Core] Add case-insensitive `String::containsn`
2024-05-08 14:35:41 +02:00
kobewi eb570463a2 Revert as_sortable_control() change in SplitContainer 2024-05-08 13:36:49 +02:00
A Thousand Ships b4c6cc7d82
[Core] Add case-insensitive `String::containsn` 2024-05-08 12:48:01 +02:00
A Thousand Ships a0dbdcc3ab
Replace `find` with `contains/has` where applicable
* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
Rémi Verschelde 281fe39929
Merge pull request #91699 from KoBeWi/buff_tree_folding
Fold TreeItems when clicking to the left of fold icon
2024-05-08 12:31:39 +02:00
kobewi 5c28814b39 Add as_sortable_control() to unify Container checks 2024-05-08 11:45:52 +02:00
kobewi 9bc5a85b2b Fold TreeItems when clicking to the left of fold icon 2024-05-08 11:30:26 +02:00
Rémi Verschelde 17a81260cb
Merge pull request #91684 from Chubercik/embree4_aftermath
Fix `builtin_embree=no` build linking the wrong version of Embree
2024-05-08 09:54:24 +02:00
Jakub Marcowski 7699d678c4
Fix `builtin_embree=no` build linking the wrong version of Embree 2024-05-08 00:40:45 +02:00
kobewi 5c0f7968e3 Fix crash when adding a child while duplicating a node 2024-05-07 21:56:38 +02:00
Rémi Verschelde 316c4d50d5
Merge pull request #91112 from RandomShaper/fix_double_confirm
Avoid double handling of rename in the file system dock
2024-05-07 16:49:34 +02:00
Rémi Verschelde 594498e718
Merge pull request #90966 from Calinou/debug-draw-use-runtime-colors
Use same colors for editor and running project for collision/path debug
2024-05-07 16:49:31 +02:00
Rémi Verschelde 29607924bd
Merge pull request #88741 from adamscott/fix-shared-variables-of-inherited-scenes-redux
Fix shared exported variables of inherited scenes
2024-05-07 16:49:20 +02:00
kobewi 82b6f9d7a7 Fetch argument options from ThemeDB 2024-05-07 15:02:50 +02:00
Pedro J. Estébanez eb2bd41fb8 Make handling of rename line-edit popups more robust 2024-05-07 14:29:35 +02:00
Rémi Verschelde 4db9103c2b
Merge pull request #91650 from akien-mga/codespell
Fix various typos with codespell
2024-05-07 13:49:03 +02:00
Rémi Verschelde 472273f07a
Merge pull request #91326 from aaronp64/line_edit_min_size
Update `LineEdit` to include `read_only` StyleBox in `get_minimum_size()`
2024-05-07 13:48:44 +02:00
Rémi Verschelde 4b070e8031
Fix various typos with codespell
Using 2.2.7.dev217+g10c2abcf.

Had to add `colour` to the ignore list as we used it as an alias/keyword for the
documentation of color-related APIs.
Also ignore recommendations to change `thirdparty` to either `third-party` or
`third party`, which are correct but we use the former fairly consistently.
2024-05-07 10:08:42 +02:00
Rémi Verschelde 107fd30ae7
Merge pull request #91647 from jsjtxietian/fix-uint-hightlight
Make native shader source visualizer highlight uint suffix
2024-05-07 09:04:55 +02:00
Rémi Verschelde e63252b421
Merge pull request #90705 from AThousandShips/foreach_list
Reduce and prevent unnecessary random-access to `List`
2024-05-07 09:04:44 +02:00
Rémi Verschelde 965bae735e
Merge pull request #72323 from Koyper/flow_container_center_wrap_options
Add FlowContainer wrap options for center alignment.
2024-05-07 09:04:34 +02:00
jsjtxietian cff1111359 Make native shader source visualizer can highlight uint suffix 2024-05-07 14:18:48 +08:00
Pedro J. Estébanez 187e5ef258 Let materials' shaders update happen on loader threads 2024-05-06 19:40:00 +02:00
A Thousand Ships 86de59d60a
[Core] Add `LocalVector::has` for convenience 2024-05-06 18:03:37 +02:00
Rémi Verschelde 94b8a1d808
Merge pull request #91495 from TokageItLab/fix-control-saving
Avoid incorrect computing anchor of Control node when reset on save with `saving` flag
2024-05-06 15:15:04 +02:00
Rémi Verschelde 16eb8dbdc0
Merge pull request #89595 from apples/89559-cpuparticles3d-angle-rotate_y-fix
Fix `CPUParticles3D` using angle incorrectly when `ROTATE_Y` is set.
2024-05-06 15:14:53 +02:00
Silc Lizard (Tokage) Renew 57cd00aee9 Avoid incorrect computing anchor of Control node when reset on save 2024-05-05 08:33:37 +09:00
A Thousand Ships 955d5affa8
Reduce and prevent unnecessary random-access to `List`
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
Rémi Verschelde 84013a31ea
Merge pull request #91122 from TokageItLab/simulator-memdel
Modify allocation process of the PhysicalBoneSimulator in Skeleton3D
2024-05-04 11:52:22 +02:00
Rémi Verschelde a5d4ddc18a
Merge pull request #90517 from TokageItLab/cache-bones-mod
Static allocation bones copy for SkeletonModifier
2024-05-04 11:52:19 +02:00
Rémi Verschelde a2fc5e2d78
Merge pull request #89894 from BastiaanOlij/improve_foveated_rendering
Improvements to VRS/Foveated rendering
2024-05-04 11:52:15 +02:00
Rémi Verschelde 471ddf4327
Merge pull request #87231 from Calinou/geometryinstance3d-transparency-warn-mobile-compatibility
Show warning for GeometryInstance3D transparency in Mobile/Compatibility
2024-05-04 11:52:06 +02:00