Commit Graph

8414 Commits

Author SHA1 Message Date
rsjtdrjgfuzkfg
a1a2c2c2ce etcpak: Fix ETCPAK_TYPE_ETC2_RA_AS_RG
This commit fixes texture compression via ETCPAK_TYPE_ETC2_RA_AS_RG,
switching to the right color channels and using the right compression
method. Textures imported with previous versions need to be re-imported
in order to render correctly.
2023-01-11 23:06:35 +01:00
George Marques
66fda2aeea
GDScript: Fix temp values being written without proper clear
Temporary values in the stack were not being properly cleared when the
return value of calls were discarded, which can cause memory issues
especially for reference types like PackedByteArray.
2023-01-11 14:24:23 -03:00
Yuri Sizov
f73cb4c13d
Merge pull request #71168 from guilleatm/master
Improve description of `GetNodeOrDefault` in C# API
2023-01-11 19:27:04 +03:00
rsjtdrjgfuzkfg
17a957e214 OpenXR: Do not use SRGB swapchains with OpenGL
This commit removes SRGB swapchain options for use with OpenGL, to avoid
the hardware doing an additional SRGB conversion and thus causing colors
to differ from other rendering paths.
2023-01-11 15:47:53 +01:00
Guillermo
6137929f52 Improve description of GetNodeOrDefault in C# API
Indenting with spaces and added a line break

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-01-11 15:02:08 +01:00
rsjtdrjgfuzkfg
b51acac638 OpenXR: Fix initialization warning on Android
This commit adds proper checking for XR_KHR_loader_init support and
fixes the warning regarding missing extensions on Android to only appear
if neither XR_KHR_loader_init nor XR_KHR_loader_init_android are
supported by the runtime.
2023-01-11 15:00:22 +01:00
Rémi Verschelde
62b023ecd3
Merge pull request #70167 from rsjtdrjgfuzkfg/pico
OpenXR: Add Pico controller profile
2023-01-11 09:49:16 +01:00
Rémi Verschelde
54688a7535
Merge pull request #71127 from reduz/drag-forward-to-callables
Change set_drag_forwarding() to use callables.
2023-01-11 01:14:58 +01:00
Rémi Verschelde
5eb161a9c8
Merge pull request #70595 from adamscott/add-gdscript-editorconfig
Add GDScript `.editorconfig` rules
2023-01-11 01:10:10 +01:00
George Marques
04d0e851ea
GDScript: Fix use of conversion assign for variant values 2023-01-10 20:01:11 -03:00
Adam Scott
44d1d72af1 Add GDScript .editorconfig rules
- Uniformize `.gd` unit test files indentation to tabs (where needed)
2023-01-10 12:25:35 -05:00
Juan Linietsky
e6a4debede Change set_drag_forwarding() to use callables.
* This solution is much cleaner than the one in 3.x thanks to the use of callables.
* Works without issues in any language (no need to worry about camel or snake case).
* Editor code uses a compatibility function (too much work to redo).

Fixes #59899
2023-01-10 14:09:24 +01:00
Rémi Verschelde
c894edd4cb
Merge pull request #71140 from vonagam/fix-const-index-subscript-type
GDScript: Fix type for index subscript on constant
2023-01-10 07:58:29 +01:00
Dmitrii Maganov
ff505c9875 GDScript: Fix type for index subscript on constant 2023-01-10 07:10:00 +02:00
Adam Scott
fb175d92da Fix GDScript base and outer classes, signals and functions lookup order
- Add outer class lookup test
- Add signal lookup test

Co-authored-by: Dmitrii Maganov <vonagam@gmail.com>
2023-01-09 20:12:10 -05:00
Rémi Verschelde
d3fc9d9e41
Merge pull request #71051 from vonagam/consts-are-deep-start
GDScript: Begin making constants deep, not shallow or flat
2023-01-09 23:22:59 +01:00
Rémi Verschelde
509da86205
Merge pull request #69590 from anvilfolk/enums
GDScript enum fixes & refactor
2023-01-09 23:10:37 +01:00
Rémi Verschelde
4d4fcd0a6f
Merge pull request #70721 from Faless/mp/4.x_fix_relay_option
[MP] Fix server_relay being unsettable.
2023-01-09 23:09:53 +01:00
Fabio Alessandrelli
566c48f193 [MP] Convert _spawn_custom to a Callable property.
Renamed to "spawn_function".
Allow both custom spawn and auto spawn list to co-exist.

This makes it possible to implement custom spawn without being forced to
attach a script to MultiplayerSpawner directly.
2023-01-09 21:04:40 +01:00
ocean (they/them)
366ec895b1 Assorted enum and native type fixes 2023-01-09 11:08:07 -05:00
Rémi Verschelde
64f2b970d8
Merge pull request #71114 from reduz/cleanup-property-hints
Removed unused property hints and `Object::get_translatable_strings()`
2023-01-09 16:57:31 +01:00
Juan Linietsky
0e0a6bb39b
Removed unused property hints and Object::get_translatable_strings()
* Remove unused `EditorPropertyMember` and related hints, previouly used by
  VisualScript. Such logic should be implemented in the VS module itself.
* As the above broke compatibility with the VS module, clean up the other
  hacks that were still in core in support of VisualScript.
* `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's
  `get_translatable_strings()`, which is a legacy function not used anywhere.
  So both are removed.
* Reordered some usage flags after the above removal to minimize the diff.
* General clean up.

Fixes #30203.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-09 16:56:01 +01:00
Raul Santos
59e8fc1edf
C#: Add [Flags] attribute to core bitfield enums 2023-01-09 16:13:28 +01:00
Rémi Verschelde
df952a32f8
Merge pull request #71107 from vnen/gdscript-fix-nil-address-assign
GDScript: Don't use the NIL address to hold return value of functions
2023-01-09 14:22:16 +01:00
Rémi Verschelde
c2f7c2d31a
Merge pull request #70655 from vonagam/fix-assert-multiline
GDScript: Fix multiline and trailing comma for assert
2023-01-09 14:19:37 +01:00
George Marques
a1309f1f42
GDScript: Allow using await on calls to void functions 2023-01-09 09:55:05 -03:00
George Marques
a3816434a6
GDScript: Don't use the NIL address to hold return value of functions
This prevents that the NIL address is filled with another value, which
causes problems for some instructions that read from NIL.
2023-01-09 09:20:18 -03:00
Rémi Verschelde
b6be2ac621
Merge pull request #71028 from adamscott/make-gdscript-clear-less-prone-to-heap-use-after-free
Resolve `GDScript::clear()` `heap-use-after-free` ASAN errors
2023-01-09 09:22:39 +01:00
Rémi Verschelde
6a86dfad29
Fix typos with codespell
Also includes #71080.

Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
2023-01-09 08:39:07 +01:00
smix8
9802914f97 Add NavigationServer Performance Monitor
Adds Performance Monitor for NavigationServer3D.
2023-01-08 22:58:21 +01:00
Rémi Verschelde
378d589e2d
Merge pull request #71037 from reduz/array-format-bitfield
Use BitField<> hint for Mesh.ArrayFormat and Control.SizeFlags
2023-01-08 22:51:03 +01:00
Rémi Verschelde
c3c5eceb35
Merge pull request #70463 from DarkKilauea/nav-server-const
[4.x] Rework const on NavigationServer methods
2023-01-08 22:50:05 +01:00
Adam Scott
c45b9245ae Fix parse error using Vector{2,3,4}.INF 2023-01-08 16:14:40 -05:00
Dmitrii Maganov
71f7c8a9d3 GDScript: Fix multiline and trailing comma for assert 2023-01-08 20:18:46 +02:00
Juan Linietsky
47592927b3 Use BitField<> hint for ArrayFormat
This was missing in the conversion of bitflags to BitField<>.
2023-01-08 18:47:48 +01:00
Dmitrii Maganov
5e2ac1a31e GDScript: Begin making constants deep, not shallow or flat 2023-01-08 07:29:10 +02:00
jordi
d5e1b4a857 Force double quotes for NodePaths with apostrophes 2023-01-07 20:23:26 -06:00
Josh Jones
a0715b30f9 Rework const on NavigationServer methods
`const` is used on all methods, even when they cause modification of the server.  This reworks the methods of the server to only use `const` on method that don't change the state of the server.
2023-01-07 17:29:00 -08:00
Adam Scott
d22199990e Resolve GDScript::clear() heap-use-after-free ASAN errors 2023-01-07 11:51:36 -05:00
Rémi Verschelde
163f6f5fe8
Merge pull request #68429 from KoBeWi/PropertySettings
Add PropertyInfo overload for GLOBAL_DEF
2023-01-06 22:59:29 +01:00
SaracenOne
f5edeb8f58 Disable navmesh, lightmap, and VoxelGI generation on foreign data 2023-01-06 08:39:27 -08:00
Dmitrii Maganov
532ffc30bd GDScript: Fix typing of lambda functions 2023-01-06 16:38:22 +02:00
rsjtdrjgfuzkfg
e6370a45d8 OpenXR: Add preliminary Pico controller profile
This commit adds the Pico controller used in the Pico 4 as implemented
in current versions of the OpenXR runtime on the device itself. Note
that the extension and paths used in this commit might become obsolete
once there is official support for the Pico 4 in the OpenXR standard.
2023-01-06 14:02:41 +01:00
Dmitrii Maganov
a8c2f8a0e1 GDScript: Fix missing conversion for default argument values 2023-01-06 11:49:06 +02:00
Rémi Verschelde
e1ce89ab4c
Merge pull request #70919 from Geometror/test-fastnoise-lite
Add tests for FastNoiseLite/NoiseTexture
2023-01-06 08:08:56 +01:00
Dmitrii Maganov
10e364bf43 GDScript: Fix array as default value for parameter 2023-01-06 06:25:55 +02:00
Hendrik Brucker
ffb8c74f26 Add tests for FastNoiseLite/NoiseTexture
+ fix some issues with seamless noise generation
2023-01-06 02:46:08 +01:00
Rémi Verschelde
95ce236b7d
Merge pull request #70464 from vonagam/unify-assignables
Unify typing of variables, constants and parameters in GDScript
2023-01-06 00:34:10 +01:00
Rémi Verschelde
e5f6e03490
Merge pull request #70547 from TokageItLab/pingpong-wrap
Fix pingpong-loop with `loop_wrap` is not working & clean-up cubic interpolation key retrieve process
2023-01-06 00:10:18 +01:00
Dmitrii Maganov
a1d06749f1 Unify typing of variables, constants and parameters in GDScript 2023-01-06 01:10:04 +02:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde
fc4a734373
Merge pull request #70838 from reduz/gdscript-vm-optimization
Optimizations for GDScript VM
2023-01-05 12:57:31 +01:00
Rémi Verschelde
5dfefc6517
Merge pull request #70694 from BastiaanOlij/change_openxr_extensions
Various improvements to OpenXR extension wrappers
2023-01-05 12:51:18 +01:00
Rémi Verschelde
dc3175e4cd
Merge pull request #70810 from adamscott/cache-gdscript-even-when-error
Cache script when reloading even if there's errors
2023-01-04 11:41:11 +01:00
Bastiaan Olij
b6550c46ee Removed member variables from OpenXRExtensionWrapper
Made extension container in OpenXRAPI static
Moved controller meta data into extensions where applicable
2023-01-04 11:34:58 +11:00
Rémi Verschelde
8203e09330
Merge pull request #70859 from vonagam/fix-preload-native-type
GDScript: Fix wrong native type for preloaded class
2023-01-03 23:22:23 +01:00
Rémi Verschelde
26bed8aa85
Merge pull request #70875 from MewPurPur/stop-highlighting-invalid-node-refs
Stop NodeRef highlighting if you start with a number
2023-01-03 16:17:13 +01:00
VolTer
52cfd4551d Stop highlighting node refs if they are invalid identifiers 2023-01-03 16:00:16 +02:00
Rémi Verschelde
96f12040c9
Merge pull request #70850 from bruvzg/ts_tsafe_free
[TextServer] Make `free` calls thread safe.
2023-01-03 13:53:58 +01:00
Rémi Verschelde
ccc609d824
Merge pull request #70811 from jamesmintram/jamesm/bugfix/gltf-import-fix-stale-node-ref
Update stale node ref after replace_by in GLTF importer
2023-01-03 12:33:53 +01:00
Rémi Verschelde
4e360ac612
Merge pull request #70702 from vnen/gdscript-error-on-assign-void
GDScript: Error when assigning return value of void function
2023-01-03 12:23:00 +01:00
Rémi Verschelde
1b634c06d0
Merge pull request #69972 from adamscott/add-server-checks-before-free
Add safety-checks before some servers `free()`
2023-01-03 12:22:24 +01:00
Rémi Verschelde
e4c1103af4
Merge pull request #70656 from vonagam/fix-void-returns
GDScript: Disallow return with value in void functions
2023-01-03 12:20:33 +01:00
Rémi Verschelde
a797fa3b3d
Merge pull request #70503 from rune-scape/inner-class-docs
Inner classes get their docs back
2023-01-03 12:15:44 +01:00
huangjiamin
dbdcc8e968 Fix for navmesh baking. Error message: Condition “!shapes.has(p_owner)” is true 2023-01-03 19:13:32 +08:00
Dmitrii Maganov
961b4ac5f5 GDScript: Fix wrong native type for preloaded class 2023-01-03 05:45:06 +02:00
Juan Linietsky
7211e041df Optimizations for GDScript VM
* Removed instruction argument count and instruction prefetching. This is now done on the fly. Reduces jumps.
* OPCODE_DISPATCH now goes directly to the next instruction, like in Godot 3.x.

I have nothing I can use to test performance, so if anyone wants to lend a hand and compare with master (both on debug and release), it would be very welcome.
2023-01-02 23:44:19 +01:00
bruvzg
a28e8f0c8d
[TextServer] Make free calls thread safe. 2023-01-02 21:59:05 +02:00
James Mintram
897de50d71 Update stale node ref after replace_by in GLTF importer 2023-01-01 20:14:33 +00:00
Adam Scott
c3f12592da Cache script when reloading even if there's errors. 2023-01-01 14:09:17 -05:00
George Marques
8a98110e3e
Merge pull request #62688 from cdemirer/assignments-and-types
Fixes https://github.com/godotengine/godot/issues/62650
2022-12-30 16:38:35 -03:00
George Marques
bc739a4687
GDScript: Make using return of void function an error
Remove the `VOID_ASSIGNMENT` warning since those cases will be errors
now.
2022-12-30 13:35:38 -03:00
George Marques
33afa82fb0
Merge pull request #70613 from vonagam/fix-enum-as-constant
Fixes https://github.com/godotengine/godot/issues/54018
Fixes https://github.com/godotengine/godot/issues/70213
Fixes https://github.com/godotengine/godot/issues/70495
2022-12-30 12:10:50 -03:00
George Marques
0c15844551
GDScript: Error when assigning return value of void function
This also makes built-in method calls empty the return value when the
method is void, to avoid keeping returning a garbage value in such case.
2022-12-30 12:08:58 -03:00
Ignacio Roldán Etcheverry
0daa86d70e
Merge pull request #70511 from raulsntos/dotnet/fix-update-script-class-info
C#: Skip getting class info for unbound generics
2022-12-30 01:29:53 +01:00
Fabio Alessandrelli
d123b01e86 [MP] Fix server_relay being unsettable.
Clarify nuance in the docs.
2022-12-29 23:15:26 +01:00
Adam Scott
ea33001b95 Add safety-checks before some servers free() 2022-12-29 16:23:38 -05:00
Dmitrii Maganov
056066ee95 GDScript: Fix false name conflicts for unnamed enums 2022-12-29 22:04:13 +02:00
Dmitrii Maganov
9507f65e25 GDScript: Disallow return with value in void functions 2022-12-29 03:06:13 +02:00
Raul Santos
a43e8285a7
C#: Avoid generic types in the script path attribute generator
- Avoid generic types in `ScriptPathAttributeGenerator`, this
means they won't be added to the `[AssemblyHasScripts]` attribute
and a `[ScriptPath]` attribute won't be added to the class.
Since generic classes can't be used as scripts they shouldn't use
those attributes, this also makes CSharpScript consider those types
invalid since they won't be added to the script/type map.
- Avoid generic types in `ScriptManagerBridge.LookupScriptsInAssembly`.
- Set `outMethodsDest` in `ScriptManagerBridge.UpdateScriptClassInfo`.
2022-12-28 23:20:02 +01:00
Dmitrii Maganov
b6aa4840d8 Fix usage of Enum as constant 2022-12-28 23:04:40 +02:00
Dmitrii Maganov
f67aa3e46d GDScript: Fix return type of constructor call for extending class 2022-12-27 23:02:12 +02:00
Filipe Rinaldi
2841144096 Fix arm64 build when using Clang
The commit b5a8055b5c should target GCC builds only as
-flax-vector-conversions has different behaviour in Clang and is
currently making the build fail.

Signed-off-by: Filipe Rinaldi <filipe.rinaldi@gmail.com>
2022-12-26 20:39:27 +00:00
cdemirer
bbb21c3fd5 Fix type adjustment skipped when value is considered both not hard and not variant 2022-12-25 17:11:30 +03:00
Silc Renew
8745c206c4 Fix pingpong with loop wrap is not working 2022-12-25 18:16:38 +09:00
Ekaterina Vaartis
60692b4e45 Implement export_multiline support for Array[String] and Dictionary
For arrays, specifically check if it's a string array and pass the
type on to the editor. For dictionaries, save the hint on the type and
use it later to draw the multiline editor, except for when adding a
string key, because that doesn't make much sense. All string values
however will be drawn as multiline.
2022-12-25 01:46:57 +03:00
Ignacio Roldán Etcheverry
f382a2b59b
Merge pull request #70509 from irwiss/reverse-Vector2.AngleToPoint
C#: reverse Vector2.AngleToPoint
2022-12-24 17:22:50 +01:00
Alexey Kim
e9ace71c88 C#: reverse Vector2.AngleToPoint 2022-12-24 04:18:53 +02:00
rune-scape
1b77993257 Inner classes get their docs back 2022-12-23 17:39:24 -05:00
Ignacio Roldán Etcheverry
dfac8bb407 C#: Fix leak in Span to Variant conversions 2022-12-23 21:37:28 +01:00
Ignacio Roldán Etcheverry
5784bf1be0
Merge pull request #70486 from raulsntos/dotnet/convert-to
C#: Rename `ConvertToX` methods
2022-12-23 21:15:24 +01:00
Raul Santos
24e4ac9167
C#: Rename ConvertToX methods
- Renamed `ConvertToX` to `ConvertToNativeX`.
- Renamed `ConvertToXObject` to `ConvertToX`.
- Renamed `ConvertToXManaged` to `ConvertToX`.
- Fix `Signal` name in bindings generator and csharp script.
2022-12-23 19:40:32 +01:00
Raul Santos
03c26d6618
C#: Disallow init-only properties
ReadOnly properties are currently not allowed because the generated code
needs to set them, this also apply to `init` properties because they
need to be set after initialization.
2022-12-23 19:04:14 +01:00
Rémi Verschelde
d0398f62f0
Revert "pcre2: Update to upstream version 10.42"
This reverts commit 62c3e4ab9c.

Needs more work, see comments about `_regex_free` errors in #70447.
2022-12-23 11:29:11 +01:00
Rémi Verschelde
ae4c025da9
Merge pull request #69991 from rune-scape/cast-type
GDScript: Fix cast producing null
2022-12-23 09:22:21 +01:00
Rémi Verschelde
edfa1e8665
Merge pull request #70220 from adamscott/fix-external-enum
Fix external enums not assignable as constants
2022-12-23 09:20:50 +01:00
Rémi Verschelde
62c3e4ab9c
pcre2: Update to upstream version 10.42
Changelog: https://github.com/PCRE2Project/pcre2/blob/pcre2-10.42/ChangeLog

This should also fix support for RISC-V architectures, at least in the sljit
library.
2022-12-22 16:34:29 +01:00
Rémi Verschelde
e1657bd2a7
Merge pull request #70440 from rune-scape/null-again
Fix GDScript analyzer null literal
2022-12-22 16:02:19 +01:00
Rémi Verschelde
801ef6614d
Merge pull request #70138 from anvilfolk/signals
Add MethodInfo to signal datatype
2022-12-22 16:02:11 +01:00
rune-scape
3228fdb88a Fix GDScript analyzer null literal 2022-12-22 06:02:34 -05:00
Yuri Rubinsky
abaedb54f1 Remove unused code paragraph from gdscript_editor.cpp/complete_code 2022-12-22 11:10:11 +03:00
ocean (they/them)
d93dbab054 Add MethodInfo to signal datatype 2022-12-21 22:49:51 -05:00
Rémi Verschelde
d553dca62a
Merge pull request #70391 from TyounanMOTI/fix-basis-universal-transcode
Fix Basis Universal format texture rendering failure
2022-12-21 22:23:56 +01:00
Rémi Verschelde
5ad02aa08d
Merge pull request #67111 from DarkKilauea/nav-queries-link
Added signal to NavigationAgent when entering a link
2022-12-21 19:38:20 +01:00
Hirotoshi Yoshitaka
d144e278ac Fix Basis Universal format texture rendering failure
Fix "failed! on level 0" error message on exported projects with Basis Universal textures.
2022-12-21 17:29:38 +09:00
Rémi Verschelde
63f95c0e58
Merge pull request #70366 from quentinguidee/refactoring/fix-double-get-singleton
Fix double get_singleton()
2022-12-21 09:27:02 +01:00
Rémi Verschelde
6b4a01f99a
Merge pull request #69351 from smix8/gridmap_item_navigation_layers_4.x
Change GridMap navigation_layers to per mesh_library item
2022-12-21 09:21:21 +01:00
Rémi Verschelde
2becec34cd
Merge pull request #70331 from anvilfolk/run-weird
Unify GDScriptAnalyzer in-editor and runtime autoload checks
2022-12-21 09:20:56 +01:00
Rémi Verschelde
f04f53201d
Merge pull request #70317 from HolonProduction/svg_assets
Add support for svg images in the asset lib.
2022-12-21 09:19:14 +01:00
ocean (they/them)
fb418685a0 Unify GDScriptAnalyzer in-editor and runtime autoload checks 2022-12-20 19:01:28 -05:00
smix8
61f33e205c Change GridMap navigation_layers to be per mesh_library item
Changes GridMap navigation_layers from a single bitmask for the entire GridMap to a bitmask for each item used in the mesh_library with a baked navmesh.
2022-12-20 20:51:32 +01:00
Quentin Guidée
d9c05f7fbd
Fix double get_singleton()
Signed-off-by: Quentin Guidée <quentin.guidee@gmail.com>
2022-12-20 14:26:15 -05:00
HolonProduction
66fa776667 Add support for svg images in the asset lib.
Pixel based image formats are identified by magic numbers. This is not possible with svg therefore svg parsing is tried and if it succeeded the result is used.

WebP and bmp support is added as well. But I could not test it as I am not able to run a local instance of the asset lib and there is no asset using those formats.
2022-12-20 15:41:17 +01:00
Rémi Verschelde
4f95912d8a
Merge pull request #70108 from akien-mga/embree-arm64-flax-vector-conversions
embree: Build on ARM64 with -flax-vector-conversions
2022-12-20 10:33:32 +01:00
Rémi Verschelde
2521c2e0e4
Merge pull request #70309 from smix8/gridmap_collision_priority_4.x
Add GridMap collision_priority
2022-12-20 10:33:23 +01:00
Rémi Verschelde
f1f6b35b8c
Merge pull request #70244 from DarkKilauea/nav-fix-abbrev-compat
[4.x] Fix typo and ensure backwards compatibility for changed property names
2022-12-20 10:32:26 +01:00
Rémi Verschelde
b5a8055b5c
embree: Fix Linux ARM64 build with -flax-vector-conversions
This is a change done upstream in the `devel3` branch for 3.13.6:
82ca6b5ccb

They also seem to define it for macOS, but for us it breaks the build...
¯\_(ツ)_/¯

Also change wrong use of CPPFLAGS (pre-processor) where CXXFLAGS (C++)
makes more sense.
2022-12-20 10:10:30 +01:00
Josh Jones
0572346985
Fix typo and ensure backwards compatibility for changed property names
Changes to the name of the `navmesh` and `navpoly` properties on
`NavigationRegion` caused navigation data to be lost on load.
This PR creates uses `_set`/`_get` to handle compatibility with the
older names on load, preserving the data.

Also fixes a typo on `get_vertices_per_polygon` in `NavigationMesh`,
and renames the property to remove the `polygon_` prefix which doesn't
match the setter/getter.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-20 09:57:54 +01:00
Aaron Franke
6590e1fd8a
Make script annotations placed before class_name and extends 2022-12-19 22:01:29 -06:00
smix8
eb88aef537 Add GridMap collision_priority
Adds property 'collision_priority' for all physics bodies of the entire GridMap.
2022-12-19 19:31:43 +01:00
Yuri Rubinsky
dcb3754db0
Merge pull request #69720 from Chaosus/inst_to_dict_note
Fix undefined
2022-12-19 20:22:25 +03:00
Rémi Verschelde
36fa6fc8fa
Merge pull request #70291 from BastiaanOlij/small_action_map_fixes
Fix missing undo/redo object and issue with removing actions
2022-12-19 17:12:09 +01:00
Yuri Rubinsky
78d296d7ca Add a note for inst_to_dict to prevent using it on built-in instances 2022-12-19 19:12:00 +03:00
Rémi Verschelde
adc1096b19
Merge pull request #70219 from bruvzg/msdf_outline_scaling
Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior.
2022-12-19 16:26:56 +01:00
Bastiaan Olij
b5e205a57c Fix missing undo/redo object and issue with removing actions 2022-12-19 19:35:06 +11:00
Rémi Verschelde
e780dc332a
Merge pull request #70275 from rune-scape/autoload-subscript-regression
Fix autoload subscript regression
2022-12-19 01:12:35 +01:00
rune-scape
9f6ad59da7 Fix autoload subscript regression 2022-12-18 18:36:41 -05:00
Rémi Verschelde
02f24eb3f2
Merge pull request #59810 from reduz/fbx-import-dialog
Add a dialog for customizing FBX import
2022-12-18 16:55:21 +01:00
Rémi Verschelde
e9f3e7111f
Merge pull request #70237 from quentinguidee/refactor/fix-comma-instead-of-semicolon
Fix use of comma instead of semicolon
2022-12-18 16:55:10 +01:00
Quentin Guidée
e0f1e02cc7
Fix use of comma instead of semicolon
Signed-off-by: Quentin Guidée <quentin.guidee@gmail.com>
2022-12-17 20:17:04 -05:00
Josh Jones
5d8ba2b2d1 Add support for emitting a signal when entering a NavLink 2022-12-17 16:33:41 -08:00
reduz
e93d991329
Add a dialog for customizing FBX import
* If FBX files are found, a dialog will pop up asking to configure FBX2glTF.
* Dialog can also be accessed by going Editor -> Configure FBX Import.
* The dialog also shows a link to click to download the converter, which
  should contain instructions.
2022-12-18 01:08:54 +01:00
Rémi Verschelde
2ee88192f9
Merge pull request #70229 from adamscott/fix-class-lookup
Fix outer class lookup
2022-12-18 00:11:56 +01:00
Rémi Verschelde
5d2137aeea
Merge pull request #69931 from smix8/navigation_abbreviation_changes_4.x
Fix Navigation API abbreviations inconsistency
2022-12-18 00:11:16 +01:00
Adam Scott
7fc814f697 Fix external enums not assignable as constants
- Add external enums test
- Rename external inner class test
- Clean up `GDScriptAnalyzer::reduce_identifier_from_base` class
  behavior
2022-12-17 17:59:38 -05:00
Adam Scott
1bbb2b4159 Fix outer class lookup 2022-12-17 17:57:00 -05:00
smix8
34e7628f5f Fix Navigation API abbreviations inconsistency
Schema for navigation to name user facing API with  "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
2022-12-17 22:06:22 +01:00
bruvzg
20d9457f9d
Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior. 2022-12-17 22:47:54 +02:00
Ignacio Roldán Etcheverry
d44d0cc0fd
Merge pull request #70210 from raulsntos/dotnet/script-not-found-error
C#: Add note about the class name in instantiate error
2022-12-17 21:45:56 +01:00
Rémi Verschelde
fa345869f5
Merge pull request #70181 from quentinguidee/fix/gltf-crash-shader-material
glTF: Fix export crash with a ShaderMaterial
2022-12-17 20:56:52 +01:00
Raul Santos
2be8cd6863
C#: Add note about the class name in instantiate error
Adds a note about the requirement that a C# class name must match the
script filename in which the they are defined to the instantiate error.
2022-12-17 20:02:01 +01:00
Adam Scott
2fefcf7329 Fix inner class constant assignment 2022-12-17 12:03:03 -05:00
Rémi Verschelde
8d52eea52b
Merge pull request #70000 from rune-scape/find-more-classes
GDScript: Fix built-in script `find_class` bugs
2022-12-17 16:30:34 +01:00
Quentin Guidée
b14c87cb92
glTF: Fix export crash with a ShaderMaterial (fixes #70159) 2022-12-17 10:03:42 -05:00
Rémi Verschelde
ccbefa1f43
Merge pull request #70117 from rsjtdrjgfuzkfg/openxr-action-map-crashfix
OpenXR: fix action map editor crash on save / reset
2022-12-17 12:22:32 +01:00
Rémi Verschelde
791e742af7
Merge pull request #70180 from rune-scape/enum-value-regression
Fix enum value regression
2022-12-17 11:30:54 +01:00
rune-scape
213c94b42f Fix enum value regression 2022-12-16 22:48:25 -05:00
rsjtdrjgfuzkfg
20c192cc2d OpenXR: fix casts and loop in action map editor
This commit replaces potentially unsafe static casts with
Object::cast_to and fixes the order in which UI elements are looped over
when removing controls. This fixes crashes and wrong data being
displayed in the OpenXR action map editor when saving or resetting
action maps.
2022-12-16 21:32:43 +01:00
Rémi Verschelde
912fd3f0e1
Merge pull request #64563 from timothyqiu/word-wrap
Fix `String::word_wrap()` for long words
2022-12-16 13:47:05 +01:00
Ignacio Roldán Etcheverry
df0cf08878
Merge pull request #69867 from raulsntos/dotnet/color
C#: Synchronize Color with Core
2022-12-16 13:17:03 +01:00
Haoyu Qiu
207e52c161 Fix String::word_wrap() for long words
- Changes `TextServer.string_get_word_breaks()`
  - Returns pairs of boundary start and end offsets
  - Accepts `chars_per_line` to return line breaks
- Removes `String::word_wrap()`

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-12-16 13:18:57 +08:00
Raul Santos
d843a7ab97
C#: Synchronize Color with Core
- Add `Luminance` readonly property.
- Add `LinearToSrgb` and `SrgbToLinear` static methods.
- Add `FromOkHsl` static method.
- Add `FromRgbe9995` static method.
- Add `FromString` static method.
- Expose `FromHtml` static method.
- Expose `HtmlIsValid` static method.
- Add and update some Color documentation.
2022-12-16 03:04:05 +01:00
Rémi Verschelde
f18f2740da
Merge pull request #70131 from rune-scape/preload-type-regression
Fix preload type regression
2022-12-16 00:31:26 +01:00
Rémi Verschelde
c4b4e69cd9
Merge pull request #70126 from stmSi/fixed-gdscript-unary-unary-crash
Fixed GDScript crashed when two consecutive unary operators are analyzed/(script is saved).
2022-12-15 23:55:49 +01:00
Rémi Verschelde
d4bbfc7075
Merge pull request #70125 from TokageItLab/cs-sync-usage-flags
Fix out of sync PropertyUsageFlags for cs
2022-12-15 23:55:44 +01:00
stmSi
2a341a6321 Fixed GDScript crashed when two consecutive unary operators are analysed 2022-12-16 04:45:53 +06:30
rune-scape
17e03c29d6 Fix preload type regression 2022-12-15 16:47:13 -05:00
Silc Renew
a52479f770 Fix out of sync PropertyUsageFlags for cs 2022-12-16 06:27:04 +09:00
bruvzg
53c76fa5d1
[RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables. 2022-12-15 23:16:02 +02:00
Rémi Verschelde
15631e24f7
Merge pull request #70113 from adamscott/fix-crash-gdscript-from-variant
Fix `GDScript::_get_gdscript_from_variant()` crash
2022-12-15 22:13:34 +01:00
rune-scape
e1c63fee86 GDScript: Fix built-in script and other find_class bugs 2022-12-15 14:56:23 -05:00
Adam Scott
3684fd249e Fix GDScript::_get_gdscript_from_variant() crash
The crash would happen, theoretically, when getting the type of a invalid
variant.
2022-12-15 12:29:01 -05:00
RedMser
ba388d09b4 Batch import Blend files using XML RPC
This improves performance when importing many Blender files, as it
avoids waiting for Blender to startup every time.
Old logic is still available by setting the RPC port setting to 0.
2022-12-15 18:27:02 +01:00
Alberto Vilches
2d60b9c6e4 Added Projection to ConvertTo<T> and CreateFrom<T> 2022-12-15 13:38:09 +01:00
Rémi Verschelde
346efd29e0
Fix typos with codespell 2022-12-15 12:24:08 +01:00
Rémi Verschelde
6debf86d51
Merge pull request #69471 from rune-scape/rune-out-of-order
GDScript: Out of order member resolution
2022-12-15 07:56:23 +01:00
rune-scape
2dfc6d5b69 GDScript: Allow out of order member resolution 2022-12-14 21:44:05 -05:00
Rémi Verschelde
b8e1d6585c
Merge pull request #69971 from neikeq/csharp-vararg-ret-premature-free
C#: Fix premature free of returned Variant in vararg methods
2022-12-14 23:27:40 +01:00
Rémi Verschelde
353fccc0e0
Merge pull request #69968 from raulsntos/dotnet/signal
C#: Rename `SignalInfo` to `Signal` and make awaitable
2022-12-14 00:17:02 +01:00
Rémi Verschelde
cd855f6516
Merge pull request #68528 from BastiaanOlij/openxr_actionmap_changes
Various fixes for OpenXR action map meta data and editing
2022-12-13 10:16:19 +01:00
Rémi Verschelde
cb7984e411
Merge pull request #70010 from akien-mga/graphite-mit
graphite: Update to latest Git, switch to MIT license
2022-12-13 10:13:16 +01:00
Rémi Verschelde
5ddd59fc79
Merge pull request #69992 from rune-scape/stringname-not-compat
GDScript Analyzer: Fix String type compatibility being too permissive
2022-12-13 10:12:13 +01:00
Rémi Verschelde
0ee6ffb257
graphite: Update to latest Git, switch to MIT license
Graphite is now available under:
MIT OR MPL-2.0 OR LGPL-2.1-or-later OR GPL-2.0-or-later

We pick MIT which is the same as Godot's main license for simplicity.

Remove define to skip deprecation warnings, upstream fixed those.
2022-12-13 10:06:00 +01:00
Aaron Franke
cee8f1a786
Improve architecture support logic in Raycast module 2022-12-12 21:42:10 -06:00
rune-scape
7d0d6aa16f GDScript: Fix cast producing null 2022-12-12 19:57:26 -05:00
Ignacio Roldán Etcheverry
833b252ce7 C#: Fix premature free of returned Variant in vararg methods
Notably, this fixes obscure issues after calling `script.New()` when
the returned instance is a `RefCounted`.
2022-12-12 17:54:28 +01:00
Raul Santos
1a4c8856ec
C#: Rename SignalInfo to Signal and make awaitable 2022-12-12 17:30:14 +01:00
Raul Santos
1ab4f26cc4
C#: Fix bindings generator for methods that return signals 2022-12-12 17:04:03 +01:00
Rémi Verschelde
ec8f52df8f
Merge pull request #69629 from smix8/agent_wild_callback_pointer_4.x
Fix Navigation agent callback wild pointer crash
2022-12-12 13:51:48 +01:00
rune-scape
08449ab16e Fix String type compatibility being too permissive 2022-12-12 07:27:41 -05:00
smix8
194c1c44e0 Fix Navigation agent callback wild pointer crash
Fixes crash in sanitizer builds when callback agent or object are already freed.
2022-12-12 13:03:55 +01:00
Rémi Verschelde
f1edd03d4c
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
Rename all gdnative occurences to gdextension
2022-12-12 11:43:59 +01:00
Gilles Roudière
be1c9d677d Rename all gdnative occurences to gdextension
Non-exhaustive list of case-sensitive renames:

GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:04:57 +01:00
Rémi Verschelde
333504453c
Merge pull request #69925 from aaronfranke/gltf-export-pref-state
Pass GLTFState to the export_preflight method
2022-12-12 08:25:42 +01:00
Rémi Verschelde
1bfaa73e14
Merge pull request #69416 from anvilfolk/default-val
Add GDScript implicit type conversion for member variables with initializers
2022-12-11 23:58:22 +01:00
Rémi Verschelde
0580790140
Merge pull request #69933 from neikeq/issue-69822
C#: Fix exported properties of GodotObject[] type
2022-12-11 22:56:05 +01:00
ocean (they/them)
c8293a73b4 Add GDScript member initializer implicit type conversion 2022-12-11 16:55:02 -05:00
Ignacio Roldán Etcheverry
51f2d7b59f
Merge pull request #69869 from raulsntos/dotnet/attributes
C#: Expose attribute properties and add documentation
2022-12-11 22:40:35 +01:00
Rémi Verschelde
71eccdff8b
Merge pull request #69894 from evan-gordon/text-server-uppercase-fix
check for empty string TextServer _string_to_upper
2022-12-11 22:34:42 +01:00
Rémi Verschelde
8410e7c9c6
Merge pull request #66733 from MewPurPur/unary-op-warnings
Fix unary op warnings never showing
2022-12-11 22:33:58 +01:00
Ignacio Roldán Etcheverry
5c6c766732 C#: Fix exported properties of GodotObject[] type
This was a regression from 17b2838f39.
`MarshalUtils` was changed in the source generators to use
`ConvertTo<T>` and `CreateFrom<T>`, which don't support `GodotObject[]`
because it would need reflection.
As such, we need to keep the custom cases for `GodotObject[]` in
`MarshalUtils`.
2022-12-11 22:29:31 +01:00
kobewi
7c6b659bd7 Add PropertyInfo overload for GLOBAL_DEF 2022-12-11 21:36:48 +01:00
evan-gordon
88015b0edb check for empty string TextServer _string_to_upper 2022-12-11 12:01:54 -08:00
Aaron Franke
f83f13f3a2
Pass GLTFState to the export_preflight method 2022-12-11 13:22:25 -06:00
Rémi Verschelde
05097ded0a
Merge pull request #69897 from poohcom1/fix/function-return-completion
Fix autocomplete on functions returning variants
2022-12-11 15:18:24 +01:00
rune-scape
98e1a2031d Fix subscript of preloaded script 2022-12-11 07:59:43 -05:00
Rémi Verschelde
1d19b0750e
Merge pull request #69883 from adamscott/fix-gdscript-cache-clear-crash
Fix `GDScriptCache::clear()` crash when clearing packed scenes
2022-12-11 09:26:39 +01:00
poohcom1
1845d927dc Fix autocomplete on functions returning variants
- When guessing return type, check type hints before last return value
2022-12-11 14:17:27 +07:00
Adam Scott
0139bd04b2 Fix GDScriptCache::clear() crash when clearing packed scenes 2022-12-10 19:10:12 -05:00
Aaron Franke
5c48dfac48
Consistently use p_ for parameters in GLTFDocument 2022-12-10 16:07:17 -06:00
Rémi Verschelde
a4131b61b1
Merge pull request #69857 from bruvzg/bim_font_no_clean
[TextServer] Do not clean up font texture cache when setting `allow_system_fallback` property.
2022-12-10 22:09:04 +01:00
Rémi Verschelde
21136aaf9a
Merge pull request #67399 from Calinou/rename-precision-double-scons
Rename `float=64` SCons option to `precision=double`
2022-12-10 22:08:18 +01:00
Rémi Verschelde
c3d7f7a57e
Merge pull request #66729 from DarkKilauea/nav-owners
Enable assigning an owner to navigation regions and links
2022-12-10 22:01:34 +01:00
Rémi Verschelde
8f6f244680
Merge pull request #69587 from adamscott/fix-constant-base-typing-in-extended-class
Fix constants scope in extended or inner GDScript classes
2022-12-10 21:58:50 +01:00
Josh Jones
5769b0e8d8 Enable assigning an owner to navigation regions and links
This allows users of the server APIs to get back the nodes that created certain regions and links.
2022-12-10 12:03:06 -08:00
Raul Santos
a86f076321
C#: Expose attribute properties and add documentation
- Exposes the properties of C# attribute so they can be accessed from
reflection, renaming them to PascalCase to follow .NET conventions.
- Added some documentation to the newly exposed members.
- Made attribute properties readonly to avoid giving the impression that
they could be modified.
2022-12-10 20:11:17 +01:00
Adam Scott
beaef88abd Remove debug macro for GDScriptLanguage script_list 2022-12-10 14:09:04 -05:00
Adam Scott
65a49bad5a Fix constant base typing in extended GDScript class 2022-12-10 13:39:45 -05:00
Adam Scott
ff544df926 Fix GDScriptCache to not remove scripts/scenes individually when clearing 2022-12-10 12:48:07 -05:00
Hugo Locurcio
063637ec77
Rename float=64 SCons option to precision=double
This avoids confusion with the old `bits=64` option and building
for 64-bit CPUs in general.
2022-12-10 16:43:45 +01:00
bruvzg
3395539ed4
[TextServer] Do not clean up font texture cache when setting allow_system_fallback property. 2022-12-10 17:07:42 +02:00
Rémi Verschelde
1ac7e5a334
Merge pull request #69518 from rune-scape/rune-analyze-values
GDScript: Preload should make native type
2022-12-10 11:29:50 +01:00
Rémi Verschelde
0c1273629d
Merge pull request #69372 from aaronfranke/gltf-cleanup
GLTF module: Clean up lots of includes
2022-12-10 10:48:14 +01:00
Rémi Verschelde
f6ea295bb1
Merge pull request #69467 from rune-scape/rune-subclass-script-path
GDScript: Fix subclass script path issues
2022-12-10 10:21:19 +01:00
Rémi Verschelde
907298d673
Merge pull request #68747 from rune-scape/rune-stringname-unification
GDScript: Unify StringName and String
2022-12-09 18:06:48 +01:00
Adam Scott
da65b61edb Fix autocomplete crash as it would infinite loop 2022-12-08 23:40:17 -05:00
Haoyu Qiu
80ccd46dcd Use capitalized ID in the doc 2022-12-08 09:40:49 +08:00
Adam Scott
59c6642f2a Add missing packed scene cache clear inside GDScriptCache::clear() 2022-12-07 15:29:18 -05:00
Rémi Verschelde
907c3e06f6
Merge pull request #69717 from Chaosus/gds_fix_lookup
Fix lookup to docs for variables initialized with `get_node`
2022-12-07 13:26:32 +01:00
Rémi Verschelde
62f7f378d4
Merge pull request #69690 from BastiaanOlij/display_refresh_type
Fix property type for OpenXR display refresh rate
2022-12-07 13:25:48 +01:00
Rémi Verschelde
a565ddcd09
Merge pull request #69654 from BastiaanOlij/openxr_submit_depth_optional
Make submitting depth buffer in OpenXR optional
2022-12-07 13:25:42 +01:00
Rémi Verschelde
df2b41f3b7
Merge pull request #69627 from RumblingTurtle/editor-scene-importer-crash-fix
Fix crash on old scene reimport
2022-12-07 13:24:26 +01:00
Yuri Rubinsky
b229a19688 Fix lookup to docs for variables initialized with get_node 2022-12-07 15:16:04 +03:00
Bastiaan Olij
0b48ca0303 Fix property type for OpenXR display refresh rate 2022-12-07 10:17:34 +11:00
Eduard Zalyaev
627b9ca049 EditorSceneFormatImporterGLTF: check if "animation/trimming" parameter from import settings exists
Fixes godotengine#69625
2022-12-06 19:11:21 +03:00
Rémi Verschelde
9bd7ad53f7
Merge pull request #69506 from adamscott/move-gdscript-uninit-to-finalize
Move GDScript uninitialization to `GDScriptLanguage::finish()`
2022-12-06 16:11:21 +01:00
Adam Scott
88f3045301 Move GDScript uninitialization to GDScriptLanguage::finalize()
Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2022-12-06 09:35:39 -05:00
Bastiaan Olij
484cd90d29 Make submitting depth buffer in OpenXR optional 2022-12-06 22:37:33 +11:00
Bastiaan Olij
a35d792e65 Fix typo that resulted in left eye depth buffer being submitted for the right eye 2022-12-06 21:30:55 +11:00
Rémi Verschelde
18f7461db8
Merge pull request #69606 from red1939/bug/vscode_crash
Keep GDScriptAnalyzer alive for whole parse()
2022-12-06 11:00:51 +01:00
Rémi Verschelde
85602efef6
Merge pull request #69639 from Chaosus/gds_fix_completion
Fix completion for the raw `get_node` call
2022-12-06 11:00:15 +01:00
Bartosz Bielecki
2af4f7f762 Keep GDScriptAnalyzer alive for whole parse()
Analyzed data is allocated by Parser but kept as a reference in the cache
which in turn is held by the Analyzer. If Analyzer goes away Parser is left
with a tree of dangling references.

Code is analogous to all other usages of Analyzer + Parser pair.
2022-12-06 10:01:18 +01:00
Yuri Rubinsky
20660bb23a Fix completion for the raw get_node call 2022-12-06 10:42:44 +03:00
rune-scape
e79be6ce07 Unify String and StringName 2022-12-05 21:46:47 -05:00
Dmitrii Maganov
97280279ee Fix incomplete shadowing of member properties by parameters 2022-12-06 00:22:56 +02:00
Rémi Verschelde
8ff2ca35c5
Merge pull request #69169 from akien-mga/embree-wasm-win32
embree: Enable raycast module build for Web and Windows x86_32
2022-12-05 10:14:25 +01:00
Rémi Verschelde
8912f3e4a7
Merge pull request #69578 from dsnopek/android-native-handles
Clean up DisplayServerAndroid::window_get_native_handle() with the GLES3 renderer
2022-12-05 00:31:12 +01:00
David Snopek
61cec0b023 Clean up DisplayServerAndroid::window_get_native_handle() with the GLES3 renderer 2022-12-04 13:07:51 -06:00
bruvzg
ecec415988
Use system fonts as fallback and improve system font handling.
Add support for font weight and stretch selection when using system fonts.
Add function to get system fallback font from a font name, style, text, and language code.
Implement system font support for Android.
Use system fonts as a last resort fallback.
2022-12-04 18:44:20 +02:00
rune-scape
6f8ffd5591 GDScript: preload should make native type 2022-12-04 05:36:17 -05:00
Adam Scott
7bcaa9df9e Fix missing parent class name identifier crash 2022-12-02 21:30:19 -05:00
Raul Santos
fbd41a6eda
C#: Always convert float Variants to System.Double
Godot floats are always 64-bit.
The real_t feature only affects vectors, not scalars.
2022-12-02 17:04:11 +01:00
Rémi Verschelde
f3c68d6c83
Merge pull request #69391 from NeilKleistGao/sln
Fix C# Solution Directory Project Settings
2022-12-02 16:48:30 +01:00
Rémi Verschelde
d746b618be
Merge pull request #69428 from neikeq/no
C#: Cleanup of Marshaling methods
2022-12-02 16:48:17 +01:00
NeilKleistGao
2bab84c8c7 Fix C# solution directory settings
Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
2022-12-02 22:01:15 +08:00
Ignacio Roldán Etcheverry
17b2838f39 C#: Cleanup Variant marshaling code in source/bindings generators
This change aims to reduce the number of places that need to be changed
when adding or editing a Godot type to the bindings.

Since the addition of `Variant.From<T>/As<T>` and
`VariantUtils.CreateFrom<T>/ConvertTo<T>`, we can now replace a lot of
the previous code in the bindings generator and the source generators
that specify these conversions for each type manually.

The only exceptions are the generic Godot collections (`Array<T>` and
`Dictionary<TKey, TValue>`) which still use the old version, as that
one cannot be matched by our new conversion methods (limitation in the
language with generics, forcing us to use delegate pointers).

The cleanup applies to:

- Bindings generator:
  - `TypeInterface.cs_variant_to_managed`
  - `TypeInterface.cs_managed_to_variant`
- Source generators:
  - `MarshalUtils.AppendNativeVariantToManagedExpr`
  - `MarshalUtils.AppendManagedToNativeVariantExpr`
  - `MarshalUtils.AppendVariantToManagedExpr`
  - `MarshalUtils.AppendManagedToVariantExpr`
2022-12-02 14:47:12 +01:00
Ignacio Roldán Etcheverry
f86c6b6ac4 C#: Replace most conversions between Variant and System.Object
This commit replaces most usages of `ConvertManagedObjectToVariant` and
`ConvertVariantToManagedObjectOfType`, by using the `Godot.Variant`
struct instead of `System.Object`.

The most notable change is to the `GetGodotPropertyDefaultValues` method
that's generated for scripts. The dictionary it returns now stores
`Godot.Variant` values.

Remaining usages are:

- The `DelegateUtils` class, for the serialization of closure display
  classes during assembly reloading by the editor. These display classes
  are compiler generated classes to store values captured by a closure.
  Since it's generated by the compiler, the only way we have to access
  the fields is through reflection. This leads to using `System.Object`.
- Converting parameters when invoking constructors from the engine.
  This will be replaced with source generators in the future.
- Legacy support for old `GetGodotPropertyDefaultValues` return values.
  We need to keep supporting the old version of this generated method
  for some time. Otherwise, if loading a project built with the previous
  version, it could lead to the loss of exported property values.
  Ideally, we should remove this legacy support before a stable release.
2022-12-02 14:47:12 +01:00
Rémi Verschelde
23c58be800
Merge pull request #69483 from akien-mga/openxr-3d-only
SCons: Disable openxr module with disable_3d=yes
2022-12-02 12:24:58 +01:00
Rémi Verschelde
7ef9947d0e
Merge pull request #68870 from dsnopek/master-webxr-input
Get WebXR fully working in Godot 4!
2022-12-02 12:24:40 +01:00
Rémi Verschelde
801080a6ab
Merge pull request #69448 from BastiaanOlij/fix_etc_rgba_bgra_issue
ETCPAK expects BGRA data for ETC
2022-12-02 12:23:49 +01:00
Rémi Verschelde
75d5dfe591
SCons: Disable openxr module with disable_3d=yes
Fixes #69470.
2022-12-02 11:40:24 +01:00
David Snopek
310bf39cd3 Get WebXR fully working in Godot 4! 2022-12-01 21:46:30 -06:00
Ignacio Roldán Etcheverry
3afeb28560 C#: Remove ConvertVariantToManagedObject
Its two usages were:

- The Array `ICollection.CopyTo` implementation.
  It's possible that this class shouldn't be implementing the
  non-generic `ICollection`, but this commit doesn't change that.
  The new implementation stores the elements as boxed `Variant` values.
- The `Variant.Obj` property.
  I'm not sure if this property's existence is justified, but for now
  I rewrote it as a simpler version of `ConvertVariantToManagedObject`.
2022-12-02 03:34:40 +01:00
Ignacio Roldán Etcheverry
bcc061edae
Merge pull request #67023 from raulsntos/dotnet/fix-signal-callback-generation
C#: Fix signature of generated signal callbacks
2022-12-02 03:19:49 +01:00
rune-scape
d531869a7c GDScript: Fix subclass script path issues 2022-12-01 20:43:27 -05:00
Yuri Sizov
bf9cf7d034
Merge pull request #69166 from souplamp/icon-annotation-not-working
Update docs to clarify `@icon` only works with global script classes
2022-12-02 03:04:23 +03:00
kobewi
e9a3e49086 Cleanup function state connections when destroying instance
Co-authored-by: Adam Scott <ascott.ca@gmail.com>
2022-12-02 00:20:11 +01:00
souplamp
369c7d2422 Update docs to mention @icon only works with global script classes
Update the docs to clarify that the `@icon` annotation does not work
when only attaching a script to a node, and clarify that the script itself
must be a globally accessible script type.
2022-12-01 12:52:58 -06:00
Rémi Verschelde
4821de146e
Merge pull request #69423 from KoBeWi/parenture
Improve parent signature error
2022-12-01 18:10:31 +01:00
Rémi Verschelde
2d96f63e09
Merge pull request #68481 from dalexeev/gds-fix-dyn-arg-def-val
GDScript 2.0: Fix shift due to skip of non-constant default argument values
2022-12-01 18:09:25 +01:00
Bastiaan Olij
ebec23d8d8 ETCPAK expects BGRA data for ETC 2022-12-02 01:34:05 +11:00
kobewi
d1e4146462 Improve parent signature error 2022-12-01 15:16:16 +01:00
Rémi Verschelde
eb555d7559
Merge pull request #69303 from Chaosus/gds_fix_loops
Reset unassigned local variables to null in the loops
2022-12-01 10:21:21 +01:00
VolTer
bfc093c53f Fix unary op warnings never showing 2022-12-01 01:09:10 +01:00
Rémi Verschelde
f5dbec2f73
Merge pull request #69392 from dsnopek/openxr-quest-fix
Fix OpenXR on the Meta Quest: XR_KHR_loader_init_android is not reported as available (but it works anyway)
2022-11-30 19:08:55 +01:00
Ignacio Roldán Etcheverry
6745e199fb
Merge pull request #69278 from rhofour/remove-namespaces
Remove unnecessary namespaces in generated PropertyDefVal files.
2022-11-30 18:31:52 +01:00
Rémi Verschelde
c868e0b4b9
Merge pull request #69269 from red1939/red1939/master
Acknowledge that a CLASS kind of a DataType might not have an identifier
2022-11-30 10:49:09 +01:00
Bartosz Bielecki
e10b0c5d98 Acknowledge that a CLASS kind of a DataType might not have an identifier 2022-11-30 09:26:50 +01:00
Aaron Franke
1bbbee384d
GLTF: Clean up lots of includes 2022-11-29 23:11:08 -06:00
R. Alex Hofer
215022c507 Remove unnecessary namespaces in generated PropertyDefVal files. 2022-11-29 22:12:34 -05:00
David Snopek
aa5b42946c Fix OpenXR on the Meta Quest: XR_KHR_loader_init_android is not reported as available (but it works anyway) 2022-11-29 20:45:01 -06:00
Ignacio Roldán Etcheverry
5826e96014
Merge pull request #65905 from raulsntos/dotnet/marshaling-collections
C#: Fix marshaling generic Godot collections
2022-11-30 01:00:59 +01:00
clayjohn
9141984e7e Enable GLES3 on Android
Add necessary build flags and switch from using a
GLES2 context to a GLES3 one.

This also enables building for OpenXR

Co-authored-by: m4gr3d <fhuyakou@gmail.com>
Co-authored-by: dsnopek <dsnopek@gmail.com>
2022-11-29 14:18:24 -08:00
Rémi Verschelde
09e1db2148
Merge pull request #68665 from TokageItLab/cut-unkeyed-gltf-anim
Add "Trimming" option to cut un-keyed timeline before first key in glTF animation
2022-11-29 16:51:56 +01:00
trollodel
c90d0bd84f Use forward-declarations in big editor classes 2022-11-29 09:59:43 +01:00
Silc Renew
db7473672f Add trimming option to cut un-keyed timeline before first key in gltf 2022-11-29 13:53:33 +09:00
Yuri Rubinsky
8d2506e811 Reset unassigned local variables to null in the loops 2022-11-28 19:45:24 +03:00
Rémi Verschelde
4555ccdf98
Merge pull request #69224 from adamscott/fix-PackedScene-reload_from_file
Add `PackedScene::reload_from_file()` override
2022-11-28 16:53:36 +01:00
Adam Scott
a34a26eb66 Add PackedScene::reload_from_file() override 2022-11-28 10:23:02 -05:00
Yuri Rubinsky
afbea19a22 Fix lookup code to pass functions with the same name as built-ins 2022-11-28 15:53:14 +03:00
Rémi Verschelde
166066d9f7
Merge pull request #69259 from adamscott/fix-cyclic-reference-base-issue
Fix cyclic reference base being loaded but not valid (which is ok)
2022-11-28 11:45:11 +01:00
Rémi Verschelde
c392093668
Merge pull request #69272 from rune-scape/rune-avoid-global-base
Avoid using `get_global_class_native_base`
2022-11-28 11:02:43 +01:00
Rémi Verschelde
8253c28200
Merge pull request #67031 from raulsntos/dotnet/string-extensions
C#: Cleanup and sync StringExtensions with core
2022-11-28 08:21:23 +01:00
Ignacio Roldán Etcheverry
4a82d71d73
Merge pull request #65907 from magian1127/4.0FixPropertiesGenerator
C#: Fix Generated ScriptProperty Error.
2022-11-28 01:48:52 +01:00
Raul Santos
dc2ceef0ec
C#: Remove/deprecate unnecessary string extensions
- Removed `UnicodeAt`
- Removed `EndsWith`
- Removed `LPad` and `RPad`
- Deprecated `BeginsWith` in favor of `string.StartsWith`
- Deprecated `LStrip` and `RStrip` in favor of `string.TrimStart` and `string.TrimEnd`
2022-11-27 23:25:48 +01:00
Adam Scott
4e60689695 Fix cyclic reference base being loaded but not valid (which is ok) 2022-11-27 15:50:19 -05:00
Magian
c41196f0f3 C#: Fix Generated ScriptProperty Error.
1. Add "this." to prevent errors caused by duplicate variable names.
2. Try to find the default value of property getters.
2022-11-27 17:40:40 +08:00
rune-scape
847c9bd248 GDScript: Avoid using get_global_class_native_base 2022-11-27 03:55:53 -05:00
Ignacio Roldán Etcheverry
690199b7dd
Merge pull request #69194 from raulsntos/dotnet/begone-variant-disposer
C#: Remove VariantSpanDisposer and use constants in stackalloc
2022-11-27 03:30:59 +01:00
Raul Santos
3ff181096a
C#: Remove VariantSpanDisposer and use constants in stackalloc
- Remove `VariantSpanDisposer`, no need to dispose of the Variant Spans
since we are now borrowing the Variants instead of copying them.
- Remove `VariantSpanExtensions.Cleared` that was only used so the
Span was initialized for `VariantSpanDisposer` to know what to dispose.
- Fix stackalloc Spans to use constant VarArgsSpanThreshold
and avoid bound checks.
2022-11-27 03:04:34 +01:00
Ignacio Roldán Etcheverry
68e3f49157
Merge pull request #69191 from raulsntos/dotnet/no-throw
Fix `VariantUtils.UnsupportedType` method throwing
2022-11-26 04:38:11 +01:00
Ignacio Roldán Etcheverry
50badbd1f4
Merge pull request #69088 from raulsntos/dotnet/global
C#: Add `global::` namespace to generated source
2022-11-26 04:36:26 +01:00
Raul Santos
cfab6b0566
Fix VariantUtils.UnsupportedType method throwing
This method was not supposed to throw, just return the new constructed
exception so it can be thrown by the caller.
2022-11-26 03:05:00 +01:00
Raul Santos
b9e1ca1e86
C#: Add global:: namespace to generated source
Adds `global::` to the fully qualified types in source generators to
prevent ambiguity.
2022-11-26 01:13:16 +01:00
Rémi Verschelde
c7ceb94e37
Merge pull request #69079 from adamscott/fix-singleton-scene-cyclic-load
Fix singleton scene cyclic loading
2022-11-25 19:29:57 +01:00
Rémi Verschelde
fcdded2e3d
Merge pull request #68310 from neikeq/csharp-opt-variant-generic-conv
C#: Optimize Variant conversion callbacks
2022-11-25 19:27:26 +01:00
Adam Scott
69bb7e5b11 Fix singleton scene cyclic loading 2022-11-25 12:43:55 -05:00
Raul Santos
d0b166d8e4
C#: Cleanup and sync crypto/buffer StringExtensions with core
- Replaced `MD5Buffer`, `MD5Text`, `SHA256Buffer` and `SHA256Text` implementation to use the `System.Security.Cryptography` classes and avoid marshaling.
- Added `SHA1Buffer` and `SHA1Text`.
- Renamed `ToUTF8` to `ToUTF8Buffer`.
- Renamed `ToAscii` to `ToASCIIBuffer`.
- Added `ToUTF16Buffer` and `ToUTF32Buffer`.
- Added `GetStringFromUTF16` and `GetStringFromUTF32`.
2022-11-25 17:30:45 +01:00
Raul Santos
d9c495f322
C#: Cleanup and sync IsValid* StringExtensions with core
- Renamed `IsValidInteger` to `IsValidInt`.
- Added `IsValidFileName`.
- Added `IsValidHexNumber`.
- Added support for IPv6 to `IsValidIPAddress`.
- Added `ValidateNodeName`.
- Updated the documentation of the `IsValid*` methods.
2022-11-25 17:30:45 +01:00
Raul Santos
6178407940
C#: Cleanup and sync StringExtensions with core
- Moved `GetBaseName` to keep methods alphabetically sorted.
- Removed `Length`, users should just use the Length property.
- Removed `Insert`, string already has a method with the same signature that takes precedence.
- Removed `Erase`.
- Removed `ToLower` and `ToUpper`, string already has methods with the same signature that take precedence.
- Removed `FindLast` in favor of `RFind`.
- Replaced `RFind` and `RFindN` implemenation with a ca ll to `string.LastIndexOf` to avoid marshaling.
- Added `LPad` and `RPad`.
- Added `StripEscapes`.
- Replaced `LStrip` and `RStrip` implementation with a call to `string.TrimStart` and `string.TrimEnd`.
- Added `TrimPrefix` and `TrimSuffix`.
- Renamed `OrdAt` to `UnicodeAt`.
- Added `CountN` and move the `caseSensitive` parameter of `Count` to the end.
- Added `Indent` and `Dedent`.
2022-11-25 17:30:32 +01:00
Rémi Verschelde
b2373298a2
embree: Enable raycast module build for Web and Windows x86_32
Embree initially only supported x86_64, then got arm64 support added.
Now it seems to be possible to build it with Emscripten (wasm32) and
on x86_32 Windows.
2022-11-25 14:48:29 +01:00
Rémi Verschelde
a9fbf3718d
Merge pull request #69144 from DeeJayLSP/update_embree
Update embree to 3.13.5
2022-11-25 14:05:19 +01:00
DeeJayLSP
5e4158eb48
Update embree to 3.13.5 2022-11-25 13:09:04 +01:00
Bastiaan Olij
96bbdf7249 Various fixes for OpenXR action map meta data and editing 2022-11-25 20:26:30 +11:00
Rémi Verschelde
e81b787d36
Merge pull request #69123 from queezle42/queezle42/master
Fix GLAD-related build problems on Linux
2022-11-25 10:00:55 +01:00
Rémi Verschelde
c3af45791c
Merge pull request #67511 from neikeq/issue-66060
C#: Load assemblies as collectible only in the Godot editor
2022-11-25 10:00:33 +01:00
Ignacio Roldán Etcheverry
3f645f980c C#: Optimize Variant conversion callbacks
These callbacks are used for marshaling by callables and generic Godot
collections.

C# generics don't support specialization the way C++ templates do.
I knew NativeAOT could optimize away many type checks when the types
are known at compile time, but I didn't trust the JIT would do as good
a job, so I initially went with cached function pointers.

Well, it turns out the JIT is also very good at optimizing in this
scenario, so I'm changing the methods to do the conversion directly,
rather than returning a function pointer for the conversion.

The methods were moved to `VariantUtils`, and were renamed from
`GetFromVariantCallback/GetToVariantCallback` to `ConvertTo/CreateFrom`.

The new implementation looks like it goes through many `if` checks
at runtime to find the right branch for the type, but in practice it
works pretty much like template specialization. The JIT only generates
code for the relevant branch. Together with inlining, the result is
very close or the same as doing the conversion manually:

```cs
godot_variant variant;

int foo = variant.Int;
int bar = VariantUtils.ConvertTo<int>(variant);
```

If the type is a generic Godot collection, the conversion still goes
through a function pointer call.

The new code happens to be much shorter as well, with the file going
from 1057 lines to 407.

Side note: `Variant.cs` was mistakenly created in the wrong folder,
so I moved it to the `Core` folder.
2022-11-25 03:14:10 +01:00
Jens Nolte
67f31f571e Fix GLAD-related build problems on Linux
- Use gl.h provided by GLAD in the OpenXR module
- Use non-EXT variants of some OpenGL defines
- Remove libGL-related code paths
2022-11-25 02:52:17 +01:00
Raul Santos
ca5c51f47e
C#: Add Projection documentation
- Add documentation to Projection type
- Reorder Projection members to be consistent with other C# types
2022-11-25 00:29:58 +01:00
Rémi Verschelde
8b7efd2306
Merge pull request #69134 from jquinl/export_range_int_fix
GDScript: Properly respect `int` type hint for `@export_range`
2022-11-24 23:30:40 +01:00
unknown
5fd382c2ab GDScript: Properly respect int type hint for @export_range
Fixes #69104.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-11-24 22:14:05 +01:00
clayjohn
075cea1077 Ensure class name is printed in STATIC_CALLED_ON_INSTANCE warning 2022-11-24 12:06:11 -08:00
Rémi Verschelde
e1b87cc6a5
Merge pull request #69127 from KoBeWi/redUNDOnt
Cleanup remaining EditorUndoRedoManager usages
2022-11-24 19:04:16 +01:00
kobewi
8a3d2f4e0c Cleanup remaining EditorUndoRedoManager usages 2022-11-24 18:56:22 +01:00
Rémi Verschelde
93be29be06
Merge pull request #69125 from raulsntos/dotnet/bezier_derivative
C#: Implement BezierDerivative
2022-11-24 18:56:02 +01:00
Rémi Verschelde
0d202cb5f1
Merge pull request #69111 from TokageItLab/put-together-interpolations
Refactor interpolating functions in some classes to use `Math` class
2022-11-24 18:54:30 +01:00
Rémi Verschelde
06bdc91afd
Merge pull request #69083 from fire/abstract_gltf_material
Cache materials in gltf as the abstract class of Material in GLTFDocument
2022-11-24 18:54:25 +01:00
K. S. Ernest (iFire) Lee
baab97302a Cache materials in gltf as the abstract class of Material
Use the abstract material class instead of BaseMaterial3D. This allows inserting ShaderMaterials into gltf. Like in VRM.
2022-11-24 09:00:09 -08:00
Raul Santos
d2f7314716
C#: Implement BezierDerivative
Adds `BezierDerivative` method to Mathf, Vector2 and Vector3 (already exposed in Core).
2022-11-24 17:55:07 +01:00
Silc Renew
b217c41d36 Refactor interpolating functions in some classes to use Math class 2022-11-24 20:31:43 +09:00
Rémi Verschelde
910d6d8e62
GDScript: Only check if ignoring warnings in debug build 2022-11-24 11:50:32 +01:00
Rémi Verschelde
c39c251255
Merge pull request #68023 from rsjtdrjgfuzkfg/pico
Partial support for Pico 4
2022-11-24 10:43:15 +01:00
Rémi Verschelde
cfb5ce771c
Merge pull request #69048 from akien-mga/thorvg-better-errors
ImageLoaderSVG: Improve error reporting
2022-11-23 17:22:16 +01:00
Rémi Verschelde
49bb53093d
Merge pull request #68985 from adamscott/fix-godot#68977-constant-parameters
Fix parameters that are considered as constants
2022-11-23 17:21:41 +01:00
Rémi Verschelde
124594593f
Merge pull request #68580 from rhofour/fix-source-generation
First attempt at fully qualifying the default values of C# properties.
2022-11-23 17:19:26 +01:00
Adam Scott
2918689ff1 [godot#68977] Fix constants parameters 2022-11-23 08:15:54 -05:00
Rémi Verschelde
d3b8faac74
ImageLoaderSVG: Improve error reporting 2022-11-23 13:27:31 +01:00
Rémi Verschelde
608d266853
Merge pull request #69022 from RedMser/unregister-gltfdocext
Add unregister for `GLTFDocumentExtension`
2022-11-23 08:31:43 +01:00
R. Alex Hofer
6ab93bd919 Fully qualify C# default values in exported fields.
This avoids issues when the default values rely on using
namespaces.
2022-11-22 18:10:34 -05:00
RedMser
9c50e99c5c Add unregister for GLTFDocumentExtension 2022-11-22 21:46:59 +01:00
Rémi Verschelde
dfcb2d4fb8
Merge pull request #64250 from raulsntos/openxr-string-arrays
Expose string array properties in OpenXR module as PackedStringArray
2022-11-22 21:41:24 +01:00
Rémi Verschelde
ad20007970
Merge pull request #68948 from KoBeWi/eeny_meeny_miny_moe
Fill random docs
2022-11-22 21:37:05 +01:00
kobewi
a23f6d0aa6 Fill random docs 2022-11-22 17:59:45 +01:00
Rémi Verschelde
4abbb2d684
GDScript: Don't warn about RETURN_VALUE_DISCARDED by default
This happens too often with normal usage of the API.
The warning can still be useful to find actual bugs where discarding the return
value wasn't intentional, but this should stay enabled manually, at least until
we either improve the API to remove false positives, or improve the warning (e.g.
to only warn about unused return value on const functions).
2022-11-22 15:01:24 +01:00
Rémi Verschelde
e3a51e53ef
Merge pull request #68581 from oganm/oganm/master
fix typo in ZIPReader doc
2022-11-22 12:36:45 +01:00
Rémi Verschelde
0b2dc0f017
Merge pull request #68970 from Chaosus/gds_fix_lambda_signal
Fix using signals in lambda functions
2022-11-22 10:00:05 +01:00
Yuri Rubinsky
f6c8c140f0 Fix using signals in lambda functions 2022-11-22 11:22:41 +03:00
Rémi Verschelde
c474e2f639
Merge pull request #68987 from adamscott/fix-godot#61386-autoload-scenes-implicit-types
Fix autoload scenes implicit types
2022-11-22 08:31:36 +01:00
Rémi Verschelde
17b0c862ff
Merge pull request #68972 from adamscott/fix-godot#68971-cached-scene
Fetch cached scene if it exists in `GDScriptCache::get_packed_scene()`
2022-11-22 08:31:24 +01:00
Rémi Verschelde
28039094b3
Merge pull request #68911 from souplamp/return-value-discarded-error
Clarify what happens when return value is discarded in GDScript warning text
2022-11-22 08:30:51 +01:00
Adam Scott
eb62d241c0 [godot#61386] Fix autoload scenes implicit types 2022-11-21 23:39:31 -05:00
souplamp
5bdd883dfd change RETURN_VALUE_DISCARDED GDScript warn text
changed RETURN_VALUE_DISCARDED GDscript warning text to mention how the return value of a function is discarded; update GDScript parser warning test to include new warning text.
2022-11-21 15:04:04 -06:00
Adam Scott
e86e15571f [godot#68971] Fetch cached scene if it exists in GDScriptCache 2022-11-21 15:57:45 -05:00
Aaron Franke
98ef359240
Add three new methods to GLTFDocumentExtension 2022-11-21 14:38:46 -06:00
Yuri Rubinsky
4a8276a773 Fix GDScript completion crash 2022-11-21 16:34:03 +03:00
Rémi Verschelde
a5ccfad223
Merge pull request #68945 from bruvzg/fix_fontawesome_breaks
[TextServer] Fix line breaking for the special fonts that substitute a long string (with breaks opportunities in it) with a single glyph.
2022-11-21 11:43:56 +01:00
Rémi Verschelde
92993c64c6
Merge pull request #68025 from Sauermann/fix-cppcheck-code-simplifications
Code simplifications found by cppcheck
2022-11-21 11:43:19 +01:00
Rémi Verschelde
404184105e
Merge pull request #68933 from fire/meow-meow-meow
Add GLTFDocument documentation.
2022-11-21 11:42:01 +01:00
Markus Sauermann
28af870750 Code simplifications found by cppcheck
They are based on:
- Boolean arithmetic simplifications
- setting variables that are not accessed
- constant variables
2022-11-21 08:43:36 +01:00
bruvzg
e910aa490c
[TextServer] Fix line breaking for the special fonts that substitute a long string (with breaks opportunities in it) with a single glyph. 2022-11-21 09:42:34 +02:00
K. S. Ernest (iFire) Lee
5aafa3f54a Add GLTFDocument documentation.
Co-authored-by: Meow <mosesturner@protonmail.com>
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2022-11-20 14:51:41 -08:00
Rémi Verschelde
190226098b
Merge pull request #68929 from adamscott/add-rename-check
Add `GDScriptCache::move_script` check before executing logic
2022-11-20 23:25:30 +01:00
Rémi Verschelde
15df1ffa9b
Merge pull request #68927 from rune-scape/rune-cache-parse-error
GDScript: Cache scripts after parse error
2022-11-20 23:25:19 +01:00
Adam Scott
98ceb7ecf5 Add move_script check before executing logic 2022-11-20 15:21:57 -05:00
rune-scape
5ef971da1a GDScript: Cache scripts after parse error 2022-11-20 13:06:14 -05:00
Rémi Verschelde
f042a4e566
GDScript: Fix setting to disable all warnings
The boolean was never set with the value from the project settings.

Fixes #64559.
2022-11-20 18:54:09 +01:00
Rémi Verschelde
9dc2739c1f
Merge pull request #68689 from Faless/mp/4.x_offline_is_server
[MP] New default multiplayer_peer acting as server.
2022-11-20 15:37:26 +01:00
Fabio Alessandrelli
b19c1a2e4f [MP] New default multiplayer_peer acting as server.
Adds a OfflineMultiplayerPeer class which behaves like a server with no
connected peers.

Use OfflineMultiplayerPeer as default for SceneMultiplayer.

This means that the SceneTree will act as the multiplayer authority by
default.
Calls to is_server will return true, and calls to get_unique_id will
return TARGET_PEER_SERVER.
2022-11-20 14:17:20 +01:00
Fabio Alessandrelli
fdc4e73a2c [MP] RPC visibility.
Implemented using MultiplayerSynchronizers.

If you didn't use the synchronizer visibility features, nothing changes.

If you were using visibility, RPCs to broadcast should now behave as
expected in most configurations (i.e. by sending the RPC to _visible_
peers).

If you want to limit the visibility of RPCs for a node, add a
synchronizer for it, and configure the visibility via
"set_visibility_for" or by adding a visibility filter.
2022-11-20 14:11:43 +01:00
Rémi Verschelde
8aafcf9d2a
Merge pull request #68914 from rune-scape/rune-empty-editor-regression
GDScript: Fix empty text in editor
2022-11-20 11:44:41 +01:00
Rémi Verschelde
d5d83eefd3
Merge pull request #66026 from aaronfranke/gltf-extension
Change the way GLTFDocumentExtension classes are registered
2022-11-20 11:44:05 +01:00
rune-scape
a6410878db Fix empty text in editor 2022-11-20 03:17:16 -05:00
Fabio Alessandrelli
f38e116026 [MP] Initial replication profiler.
Part of the current network profiler stack.
Tracks synchronizers, incoming/outgoing state sizes, and their
bandwidth usage.
2022-11-19 12:48:16 +01:00
Rémi Verschelde
52c51563fd
Merge pull request #68866 from raulsntos/dotnet/godot-enums
C#: Synchronize Godot enums with core
2022-11-19 09:40:05 +01:00
Adam Scott
6d7c8533d5 Remove fix leftover that caused cyclic load issues 2022-11-18 23:37:00 -05:00
Raul Santos
792e618749
C#: Synchronize Godot enums with core 2022-11-19 01:54:23 +01:00
Rémi Verschelde
1bc131afb8
Merge pull request #68758 from Faless/mp/4.x_better_debug
[MP] Improve network profiler.
2022-11-18 23:29:02 +01:00
Rémi Verschelde
5f73d55dfb
Merge pull request #68854 from anvilfolk/highlight-var
Add error highlighting for duplicate variables/constants
2022-11-18 23:08:11 +01:00
Rémi Verschelde
80b3813b15
Merge pull request #67714 from adamscott/fix-preload-cyclic-references-part2
Fix cyclic references in GDScript 2.0
2022-11-18 23:08:01 +01:00
Adam Scott
5704055d30 Fix cyclic references in GDScript 2.0 2022-11-18 16:41:31 -05:00
ocean (they/them)
ef2aeca5df Add error highlighting for duplicate variables/constants 2022-11-18 15:20:26 -05:00
Rémi Verschelde
c3132b42cb
Merge pull request #66816 from raulsntos/dotnet/readonly
Add `readonly` to C# methods and types that don't mutate
2022-11-18 16:20:29 +01:00
ocean (they/them)
13be0ab733 Fix ability to overload "script" variable 2022-11-17 17:21:12 -05:00
Fabio Alessandrelli
92ed27d8f6 [MP] Improve network profiler.
Fix RPC profiler and add average RPC size.

Improve bandwidth debugger to account for all multiplayer traffic
(excluding the lower level peer transformations).
2022-11-17 03:14:21 +01:00
Yuri Rubinsky
95a85c9058
Merge pull request #68717 from rune-scape/rune-compiler-regression
Fixes https://github.com/godotengine/godot/issues/68716
2022-11-16 08:32:00 +03:00
Rune
61df8f4484 GDScript Compiler: regression fix 2022-11-15 22:20:49 -06:00
Rémi Verschelde
4935493f72
Merge pull request #67948 from DeeJayLSP/split_webp
Overhaul WebP packer and split compression options
2022-11-15 16:25:40 +01:00
Rémi Verschelde
2d3197c525
Merge pull request #65372 from Mickeon/fix-treat-warnings-as-errors
Fix "Treat Warnings as Errors" Project Setting doing nothing
2022-11-15 16:25:25 +01:00
Rémi Verschelde
c52d8369ce
Merge pull request #66516 from DeeJayLSP/update_theora
Update libtheora to GIT (2020.10)
2022-11-15 16:25:05 +01:00
Yuri Rubinsky
e2b60798fe
Merge pull request #68663 from Chaosus/gds_fix_completion 2022-11-15 18:21:20 +03:00
DeeJayLSP
da132f3266 Overhaul WebP packer and split compression options 2022-11-15 11:52:22 -03:00
Rémi Verschelde
077d4831a4
Merge pull request #68671 from raulsntos/dotnet/c-escape-hell
C#: Remove "?" from CEscape and CUnescape
2022-11-15 10:28:53 +01:00
Raul Santos
ac8ea5c821
C#: Remove "?" from CEscape and CUnescape 2022-11-15 01:40:12 +01:00
Rémi Verschelde
80dbcfd995
Merge pull request #68657 from Sauermann/fix-redundant-initialization
Remove redundant non-trivial Variant types initializations
2022-11-14 23:23:54 +01:00
Rémi Verschelde
d7d34e4bc1
Merge pull request #68658 from Calinou/message-fix-periods
Fix periods in editor strings and messages
2022-11-14 23:22:53 +01:00
Fabio Alessandrelli
aa4c286808
Merge pull request #68488 from dsnopek/master-webxr-no-exit-runtime
Fix WebXR after changing Emscripten configuration noExitRuntime to false
2022-11-14 21:31:58 +01:00
Yuri Rubinsky
65d14679e7 Fix completion popup for the variables created with get_node call 2022-11-14 23:27:59 +03:00
Raul Santos
71df6d66ae
Add readonly to C# methods and types that don't mutate
Also removes a few unnecessary temp variables
2022-11-14 20:32:20 +01:00
Hugo Locurcio
efe3220b2e
Fix periods in editor strings and messages
- Ensure all strings with ellipsis end with 3 periods instead of 2.
- Fix extraneous period in "Error calling from signal '...' to callable"
  messages.
2022-11-14 19:36:36 +01:00
Markus Sauermann
3b14f0334c Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
Rémi Verschelde
4d9adfea23
Merge pull request #65712 from Chaosus/gds_fix_completion
fix https://github.com/godotengine/godot/issues/64477
2022-11-14 17:20:54 +01:00
Rémi Verschelde
963ffd8b94
Merge pull request #68374 from rune-scape/rune-gdscript-compiler-bugfixes
Fixes https://github.com/godotengine/godot/issues/65953
Fixes https://github.com/godotengine/godot/issues/68291
Fixes https://github.com/godotengine/godot/issues/68561
Fixes https://github.com/godotengine/godot/issues/64915
Fixes https://github.com/godotengine/godot/issues/61848
Fixes https://github.com/godotengine/godot/issues/61268
2022-11-14 17:15:02 +01:00
Fabio Alessandrelli
67265d14f7 [MP] Move engine and editor profilers to a plugin.
Also refactor the editor plugin out of the ReplicationEditor.
2022-11-14 15:09:00 +01:00
Rémi Verschelde
471c42ee1f
Merge pull request #64530 from bruvzg/svg_in_ot 2022-11-14 14:32:22 +01:00
Rémi Verschelde
038ee04b8f
Merge pull request #67975 from BastiaanOlij/implement_uv2_on_primitives
Add optional UV2 logic for lightmapping to primitive shapes
2022-11-14 11:08:42 +01:00
Rémi Verschelde
4c1a858d5d
Merge pull request #68594 from dzil123/fix_wtype_limits_warning_openxr
Fix -Wtype-limits warning in openxr_interface.cpp
2022-11-13 15:52:29 +01:00
Rémi Verschelde
d62aef71f6
Merge pull request #68603 from HolonProduction/zip
Fix problem with ZIPPacker
2022-11-13 15:52:23 +01:00
Rémi Verschelde
d75018bfd3
Merge pull request #60684 from trollodel/lightweight_editor_plugin
Use forward-declarations in EditorPlugin where possible
2022-11-13 15:51:29 +01:00
HolonProduction
ab23736751 Fix problem with ZIPPacker
The Zipfile Reference should be set to `NULL` when the `ZIPPacker` is closed not when a file in it is closed.

When calling `ZIPPacker.close` without this nothing happens because `zf` is `NULL`. (7zip could still extract the file but warned about unexpected end of file.)
2022-11-13 12:50:40 +01:00
Rune
bce6f1792e GDScript compiler subclass bugfixes 2022-11-13 02:29:21 -08:00