Commit Graph

9695 Commits

Author SHA1 Message Date
Thaddeus Crews 10cc46196b
C#: paramref now properly tagged in documentation
• If part of a signal, the old documentation style is used, as it points to a delegate & doesn't have actual parameters to reference
2023-08-14 15:16:52 -05:00
Thaddeus Crews 4d7c07a132
C#: Fixed delegate docstring logic
• No longer produces double-summaries
2023-08-14 11:17:47 -05:00
Thaddeus Crews 51154a86a1
Implement proxy_name for EnumInterface
• Fixes generated CS1574 warnings
2023-08-14 10:47:14 -05:00
Rémi Verschelde 6b5e44f3ca
Merge pull request #80510 from dalexeev/gds-fix-access-inner-class-from-inside
GDScript: Fix "Identifier not found" error when accessing inner class from inside
2023-08-14 15:28:57 +02:00
KurtBliss 300ecfab89 Fixed editor filesystem/import properties not being caught by the doctool
Defined glft editor properties in editor_settings
Added documentation descriptions and entries
2023-08-14 06:06:28 -04:00
Rémi Verschelde 06eaa8c95c
Merge pull request #80543 from mandryskowski/csgmesh_docs
Clarify the behavior of CSGMesh using ArrayMesh
2023-08-14 09:37:22 +02:00
Rémi Verschelde 8a9e04bc94
Merge pull request #80521 from scgm0/master
C#: Fix exporting for Android
2023-08-14 09:36:58 +02:00
Rémi Verschelde e1bb9b523d
Merge pull request #80506 from sepTN/fix-lambda-get_method
Fix `get_method` from named lambda
2023-08-14 09:36:35 +02:00
William Scalf 41cf94e8b6 Allow readonly and writeonly C# properties to be accessed from GDScript 2023-08-13 18:35:10 -04:00
MewPurPur 93318d2dd5 Optimize and fix up some SVGs 2023-08-13 17:48:17 +03:00
Markus Sauermann fa8fec2cc1 Fix superfluous `"` in error message 2023-08-13 00:38:10 +02:00
sakrel 80a36ff985 Add support for GLSL source-level debugging with RenderDoc (`--generate-spirv-debug-info`) 2023-08-12 14:56:49 +02:00
mandryskowski 378f835a9c
Clarify the behaviour of CSGMesh3D using ArrayMesh 2023-08-12 13:21:27 +02:00
scgm0 05bc070f7c C#: Fix exporting for Android 2023-08-12 09:22:49 +08:00
MewPurPur 57d05ffc66 Improve the top docs sections of VFX classes 2023-08-11 21:17:04 +03:00
Aaron Franke d12b0787af
GLTF: Add center of mass property 2023-08-11 11:27:01 -05:00
Septian 793cc080cb Fix `get_method` from named lambda 2023-08-11 20:31:08 +07:00
Danil Alexeev fb45cab133
GDScript: Fix "Identifier not found" error when accessing inner class from inside 2023-08-11 11:22:01 +03:00
Geoffroy Warin f80f4eb390 Make gridmap shortcuts editable and not conflict with other plugins
Co-authored-by: Tomek <kobewi4e@gmail.com>
2023-08-10 16:55:59 +02:00
Faolan a60cf6ed6c Properly load multiple action sets in XR 2023-08-09 21:40:16 -04:00
Martin Capitanio ac9e259d3e Update ThorVG to v0.10.0
- Release Notes: https://github.com/thorvg/thorvg/releases/tag/v0.10.0
- API change ARGB8888_STRAIGHT -> ARGB8888S
- SVG-SCsub: Enable static ThorVG object linking
- SVG-SCsub: avoid building unused ThorVG parts
- update-thorvg.sh: add v0.10.0 and copy only the Godot relevant code
2023-08-09 17:15:59 +02:00
Danil Alexeev 0f27c4ad80
GDScript: Check `get_node()` shorthand in static functions 2023-08-09 17:11:38 +03:00
Yuri Sizov 951ea2415b Make EditorInterface accessible as a singleton
- EditorPlugin.get_editor_interface() is removed as redundant.
2023-08-09 16:01:31 +02:00
Rémi Verschelde f7bc653cbe
Merge pull request #80408 from AThousandShips/nav_fix
Fix missing include for `NavigationMesh`
2023-08-08 17:01:34 +02:00
Rémi Verschelde ff1f50f952
Merge pull request #80407 from clayjohn/NoiseTexture3D-format
Remove GPU readback from NoiseTexture3D.get_format()
2023-08-08 17:01:10 +02:00
Ninni Pipping 740e2f3f62 Fix missing include for `NavigationMesh` 2023-08-08 11:12:20 +02:00
clayjohn 60d5571d6c Remove GPU readback from NoiseTexture3D.get_format 2023-08-08 10:56:54 +02:00
smix8 8686e84b44 Add multi-threaded NavMesh baking to NavigationServer
Adds multi-threaded NavMesh baking to NavigationServer.
2023-08-07 17:14:37 +02:00
Rémi Verschelde 0422e9e2a2
Merge pull request #80314 from lyuma/gltf_source_images_array
Use image index instead of texture index for `source_images`
2023-08-07 14:54:45 +02:00
Rémi Verschelde 750f1a66b6
Merge pull request #80303 from raulsntos/dotnet/warnings/CS1572
C#: Fix typo in parameter name in documentation
2023-08-07 14:53:58 +02:00
Rémi Verschelde e43ae7c039
Merge pull request #80293 from Faless/mp/fix_enet_flags_with_channels
[ENet] Properly set transfer flags when using custom channels
2023-08-07 14:53:34 +02:00
Rémi Verschelde 40363a88bd
Merge pull request #80283 from ajreckof/fix-completion-option-location-not-found
Fix completion option location not found
2023-08-07 14:53:10 +02:00
Rémi Verschelde 87c91dc452
Merge pull request #79761 from dalexeev/gds-hl-comment-markers
GDScript: Highlight comment markers (`TODO`, `FIXME`, etc.)
2023-08-07 14:49:09 +02:00
Rémi Verschelde 7eb047a5ed
Merge pull request #79643 from smix8/navgenerator_4.x
Move navigation mesh baking to NavigationServer
2023-08-07 14:48:15 +02:00
Rémi Verschelde 8018b478ca
Merge pull request #79470 from raulsntos/dotnet/singleton-can-be-instances-too
C#: Generate instance types for singletons
2023-08-07 14:47:51 +02:00
Rémi Verschelde 524c8f03e7
Merge pull request #78903 from MewPurPur/forget-dice-we-have-texture-cubes-now
Add icons for 3D texture classes
2023-08-07 14:44:58 +02:00
Rémi Verschelde faaf27f284
Fix various typos with codespell
Also includes typo fixes from #79993, #80068, #80276, and #80303.

Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
Danil Alexeev 54231682ba
GDScript: Highlight comment markers (`TODO`, `FIXME`, etc.) 2023-08-07 11:33:51 +03:00
Raul Santos 23f7f24e8a
C#: Add hard-coded singletons to avoid breaking compat
Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2023-08-06 19:02:53 +02:00
Lyuma f67b6c158c Use image index instead of texture index for source_images 2023-08-05 16:54:35 -07:00
Raul Santos 6b713b1682
C#: Generate instance types for singletons 2023-08-06 00:48:22 +02:00
Raul Santos 958a6cd953
C#: Fix typo in parameter name in documentation 2023-08-05 20:00:49 +02:00
Fabio Alessandrelli b96d247ba2 [ENet] Properly set transfer flags when using custom channels 2023-08-05 12:27:02 +02:00
ajreckof 4b724c9252 Fix completion option location not found 2023-08-05 02:15:45 +02:00
Yuri Sizov c244903c3d
Merge pull request #78846 from raulsntos/dotnet/data_dir_name_now_with_more_platform
C#: Add platform name to the exported data directory
2023-08-04 21:01:38 +02:00
MewPurPur 3510b6e02c Add icons for 3D texture classes 2023-08-04 19:38:27 +03:00
Rémi Verschelde cc6a60913a
Merge pull request #78325 from akien-mga/libpng-moar-intrinsics
libpng: Enable intrinsics on x86/SSE2, ppc64/VSX, and all arm/NEON
2023-08-04 17:04:07 +02:00
Rémi Verschelde c236503b75
Merge pull request #79958 from van800/master-rider-path-locator-fleet
Delegate opening files for Rider to the RiderPathLocator NuGet package
2023-08-04 16:59:23 +02:00
Rémi Verschelde e605a1d984
Merge pull request #79636 from aaronfranke/gltf-file-name-path
Set `base_path` and `filename` during GLTF export when writing to a file
2023-08-04 16:59:19 +02:00
Rémi Verschelde 2c9b7fc7a8
libpng: Enable intrinsics on x86/SSE2, ppc64/VSX, and all arm/NEON 2023-08-04 14:57:21 +02:00
Ivan Shakhov 7f8e3ab5cd Delegate opening files for Rider to the RiderPathLocator NuGet package, fix https://github.com/godotengine/godot/pull/78832#issuecomment-1633330344 2023-08-04 10:31:33 +02:00
Aaron Franke 2970839085
Set base_path and filename during export 2023-08-03 16:49:22 -05:00
Aaron Franke 101442ced9
Expose filename in GLTFState 2023-08-03 16:38:10 -05:00
smix8 744fa87da2 Move navigation mesh baking to NavigationServer
Moves navigation mesh baking to NavigationServer.
2023-08-03 19:49:07 +02:00
Ben Rog-Wilhelm d0564f2466
Fix NavMesh `map_update_id` returning 0 results in errors 2023-08-03 18:57:35 +02:00
Rémi Verschelde 1d42504b30
Merge pull request #79623 from aaronfranke/gltf-export-preserialize
Add `export_preserialize` to the GLTF export process
2023-08-03 18:33:49 +02:00
Rémi Verschelde 2e59878201
Merge pull request #79533 from aaronfranke/gltf-image-keep-bytes
GLTF: Preserve the original bytes when extracting a texture while importing
2023-08-03 18:33:45 +02:00
Raul Santos 03598062fd
C#: Move build button to EditorRunBar
- Move C# build button to `EditorRunBar`.
- Add C# build icon.
- Add shortcut macros to `GodotTools`.
- Move C# build shortcuts to C#.
2023-08-03 17:55:52 +02:00
Aaron Franke 2d13a9651c
GLTF: Preserve the original bytes when importing a texture 2023-08-03 10:30:33 -05:00
Rémi Verschelde 0606ba7c50
Merge pull request #80212 from raulsntos/dotnet/check_api_assemblies_dir_exists
Show alert if .NET assemblies dir does not exist
2023-08-03 14:47:02 +02:00
Rémi Verschelde d191a2fddb
Merge pull request #80205 from aaronfranke/gltf-cosmetic-2-electric-boogaloo
More cosmetic improvements in the GLTF code
2023-08-03 14:46:59 +02:00
Rémi Verschelde 95d71dbad1
Merge pull request #80165 from dalexeev/gds-fix-native-signal-not-found
GDScript: Fix regression with native signal not found
2023-08-03 14:46:48 +02:00
Rémi Verschelde 8b6c867c81
Merge pull request #79280 from raulsntos/dotnet/better-push-error
C#: Improve `GD.PushError` and `GD.PushWarning`
2023-08-03 14:46:44 +02:00
Rémi Verschelde 5e1671afd9
Merge pull request #78540 from anvilfolk/gdresloaderr
GDScript: Add error message when a GDScript resource fails to load.
2023-08-03 14:46:33 +02:00
Raul Santos ef0e279fbb
Show alert if .NET assemblies dir does not exist 2023-08-03 13:52:13 +02:00
Raul Santos b9f1136d03
C#: Add platform name to the exported data directory 2023-08-03 13:12:45 +02:00
Aaron Franke bc68fa368d
More cosmetic improvements in the GLTF code 2023-08-03 02:05:41 -05:00
Yuri Sizov 0a9006a5aa Merge pull request #79501 from raulsntos/dotnet/warnings/NU5128
C#: Suppress NU5128 warning
2023-08-02 21:36:51 +02:00
Yuri Sizov d7f07820aa Merge pull request #79228 from smix8/fix_funnel_4.x
Fix pathfinding funnel adding unwanted point
2023-08-02 21:36:46 +02:00
Mike Martin 16f71e209d Fixes packet details of ENetConnection EventType EVENT_RECEIVE documentation 2023-08-02 12:27:01 -05:00
Danil Alexeev f19377160c
GDScript: Fix regression with native signal not found 2023-08-02 15:42:36 +03:00
Rémi Verschelde 6b38024b6a
Merge pull request #79801 from aaronfranke/gltf-scene-export-logic
Improve GLTF export logic for scene root nodes
2023-08-02 12:20:23 +02:00
Rémi Verschelde 3988bf614b
Merge pull request #79775 from aaronfranke/gltf-node-gen-cosmetic
Cosmetic changes in GLTF node generation code
2023-08-02 12:19:58 +02:00
Rémi Verschelde 2132638937
Merge pull request #79404 from raulsntos/dotnet/lines-open-in-external-editor
C#: Fix line in OpenInExternalEditor
2023-08-02 12:17:31 +02:00
Rémi Verschelde c000b0ce1b
Merge pull request #79267 from aaronfranke/gltf-copyright
Add copyright to GLTFState
2023-08-02 12:16:40 +02:00
Rémi Verschelde ed301a4078
Merge pull request #79249 from raulsntos/dotnet/dont-ignore-call-error
C#: Print error when MethodBind/Callable call fails
2023-08-02 12:16:15 +02:00
Yuri Sizov f37d192860 Merge pull request #80109 from timothyqiu/not-markdown
Fix invalid use of markdown syntax in classref
2023-08-01 20:04:00 +02:00
Yuri Sizov 79e28e0914 Merge pull request #80020 from dalexeev/gds-pot-gen-const-string
GDScript: Add constant string support for POT generator
2023-08-01 20:03:56 +02:00
Yuri Sizov 02f04a3c1a Merge pull request #80047 from AbeniMatteo/dev-colors
Mono: Avoid dictionary lookup for common colors
2023-08-01 17:25:56 +02:00
Yuri Sizov f6e02dc437 Merge pull request #79990 from vnen/gdscript-assume-op-types
GDScript: Optimize operators by assuming the types
2023-08-01 17:25:52 +02:00
Yuri Sizov 68a49c4959 Merge pull request #79935 from dalexeev/gds-validate-node-path-annotation
GDScript: Add validation for `@export_node_path` annotation arguments
2023-08-01 17:25:44 +02:00
Haoyu Qiu c4b5161ed1 Fix invalid use of markdown syntax in classref
Also:
* changed `[b]true[/b]` to `[code]true[/code]`
* use `[i]` for mathematical constant "e"
* use `[b]` for button text & menu item text
* improve markups about "tap1" and "tap2" in AudioEffectDelay
2023-08-01 22:44:31 +08:00
Marcin Nowak 34ab1c8a36 Implement loading DDS textures at run-time 2023-07-31 21:31:26 +02:00
Yuri Sizov 3de7dd902c Merge pull request #79880 from dalexeev/gds-fix-id-shadowing-below
GDScript: Fix bug with identifier shadowed below in current scope
2023-07-31 21:01:36 +02:00
Yuri Sizov 41efc7cb86 Merge pull request #78941 from dalexeev/gds-doc-comments-deprecated-and-experimental
GDScript: Add `@deprecated` and `@experimental` doc comment tags
2023-07-31 21:01:08 +02:00
Yuri Sizov efbff1369a Merge pull request #78254 from dalexeev/gds-fix-property-group-name-conflict
GDScript: Fix conflict between property and group names
2023-07-31 21:01:03 +02:00
Yuri Sizov 62b4643d85 Merge pull request #73226 from AThousandShips/gdscript_tok_improvement
Improve GDScript identifier tokenization
2023-07-31 21:00:57 +02:00
ocean (they/them) cca57171c1 Add error message when a GDScript resource fails to load.
Currently, GDScripts who are only loaded through `ResourceLoader::load()`,
like Autoloads, do not have a pathway to announce there is an error in their
code. This contributes to significant confusion in error projects when
autoloads are involved. At least partially closes #78230.
2023-07-31 13:16:29 -04:00
Ignacio Roldán Etcheverry 54ba3cf768
Merge pull request #73257 from RedworkDE/net-android-support
C#: Support exporting for Android
2023-07-31 17:07:48 +02:00
Aaron Franke 955104385c
Cosmetic changes in GLTF node generation code 2023-07-30 13:51:25 -05:00
AbeniMatteo e5d8ac4020 Avoid dictionary lookup for common colors 2023-07-30 09:17:59 +02:00
Danil Alexeev ae42c23e09
GDScript: Add constant string support for POT generator 2023-07-29 19:24:48 +03:00
Raul Santos 77e5e195f5
C#: Print error when MethodBind/Callable call fails 2023-07-28 19:18:08 +02:00
George Marques c1bca65d09
GDScript: Optimize operators by assuming the types
This assumes that operators are called usually with the same type of
operands as the first time. So it stores the types of the first run and
if matched it uses an optimized path by calling the validated operator
function directly. Otherwise it uses the regular untyped evaluator.

With this change, if operators do use the same type they run quite
faster. OTOH, if the types mismatch it takes longer to run than they
would with the previous code.
2023-07-28 13:08:21 -03:00
Yuri Sizov da81ca62a5
Merge pull request #79405 from Calinou/doc-import-options
Fill in descriptions for import options in the class reference
2023-07-27 20:32:04 +02:00
Hugo Locurcio bc58a8a34e Fill in descriptions for import options in the class reference 2023-07-27 19:18:27 +02:00
Yuri Sizov 4e22ce827a Merge pull request #79953 from RandomShaper/revert_wtp_for_range
Revert "Implement parallel foreach() for easier multithreading"
2023-07-27 15:23:01 +02:00
Yuri Sizov 37c3e2e55b Merge pull request #68259 from konczg/openxr_extension_wrapper_gdextension
Add GDExtension support for OpenXR extension wrappers
2023-07-27 15:22:22 +02:00
Pedro J. Estébanez f34d580861 Revert "Implement parallel foreach() for easier multithreading"
This reverts commit e28868e30c.
2023-07-27 13:41:27 +02:00
Jordan Peck 8649ab831d FastNoiseLite Fix cellular jitter using incorrect default value
Default value for cellular jitter should be 1.0, using 0.45 will make the cellular noise look bad
2023-07-26 19:44:48 +02:00
Danil Alexeev 5b4403c9a5
GDScript: Add validation for `@export_node_path` annotation arguments
Co-authored-by: George Marques <george@gmarqu.es>
2023-07-26 20:36:47 +03:00
Yuri Sizov 8367152723 Merge pull request #79916 from smix8/navobstacle_mutex_4.x
Update NavObstacle creation to new Mutex style
2023-07-26 18:40:45 +02:00
Yuri Sizov 6f6f7db911 Merge pull request #79129 from smix8/navbase_enabled_4.x
Add NavigationServer API to enable regions and links
2023-07-26 18:39:47 +02:00
smix8 a8f5bd6d43 Update NavObstacle creation to new Mutex style
Updates NavObstacle creation to new Mutex style.
2023-07-26 12:56:27 +02:00
Juan Linietsky 5e512b705e Support threads in the script debugger
* This implementation adds threads on the side of the client (script debugger).
* Some functions of the debugger are optimized.
* The profile is also now thread safe using atomics.
* The editor can switch between multiple threads when debugging.

This PR adds threaded support for the script language debugger. Every thread has its own thread local data and it will connect to the debugger using multiple thread IDs.
This means that, now, the editor can receive multiple threads entering debug mode at the same time.
2023-07-26 12:06:45 +02:00
Gabor Koncz d600e6eb1b Add GDExtension support for OpenXR extension wrappers
This commit adds the classes OpenXRExtensionWrapperExtension and OpenXRAPIExtension
that can be used in GDExtensions to define OpenXR extension wrappers.
It modifies extension wrapper registration so that they can be registered
before OpenXRAPI instantiation (e.g. in core level initialization of GDExtensions).

Developed by Migeran (https://migeran.com)
2023-07-26 10:27:14 +02:00
Danil Alexeev d53fc92b4c
GDScript: Fix bug with identifier shadowed below in current scope 2023-07-26 11:26:57 +03:00
smix8 69fad39cf5 Add NavigationServer API to enable regions and links
Adds NavigationServer API to enable regions and links.
2023-07-26 01:20:15 +02:00
Yuri Sizov 000bf3733e Merge pull request #79748 from Repiteo/dotnet-documentation-fixes
Fix issues in C# documentation comments
2023-07-25 21:51:28 +02:00
Yuri Sizov b78fe83ed4 Merge pull request #79239 from raulsntos/dotnet/document-generated-members
C#: Document generated members
2023-07-25 21:51:20 +02:00
Yuri Sizov 8dc193173f Merge pull request #79257 from DeeJayLSP/sharpp
Lossy WebP: Enable sharp RGB to YUV conversion
2023-07-25 21:25:54 +02:00
Yuri Sizov 0e1c9531b5 Merge pull request #75620 from jpcerrone/fix_shadow_warnings_not_going_away_after_ignoring
Fix for not being able to ignore shadowing warnings on class scope
2023-07-25 21:25:45 +02:00
jpcerrone 13c73500ab Fix for not being able to ignore shadowing warnings on class scope 2023-07-24 17:22:12 -03:00
Yuri Sizov feb85943e6 Merge pull request #79807 from timothyqiu/what-does-the-blend-thing-say
Make blend file importer warnings translatable
2023-07-24 19:33:38 +02:00
Yuri Sizov 9a7d8dc274 Merge pull request #79614 from BastiaanOlij/macos_openxr
Compile OpenXR into MacOS build
2023-07-24 19:32:57 +02:00
Yuri Sizov 74d20fe17e Merge pull request #75216 from rune-scape/rune-dependancy-errors
Script editor (GDScript): Show depended script errors
2023-07-24 19:32:20 +02:00
Yuri Sizov 2bd904e3db Merge pull request #73196 from Vilcrow/fix-lookup-symbol
Fix jumping to function definition using `Ctrl+LMB` or the "Lookup Symbol" button
2023-07-24 19:32:12 +02:00
rune-scape 83b01708b2 Script editor: Show depended script errors 2023-07-24 15:49:39 +02:00
Aaron Franke 8da45d9e16
Improve GLTF export logic for scene root nodes 2023-07-22 23:45:27 -05:00
Haoyu Qiu b35a847109 Make blend file importer warnings translatable 2023-07-23 11:19:21 +08:00
smix8 c51e264446 Fix pathfinding funnel adding unwanted point
Fixes pathfinding funnel adding unwanted point due to precision issues.
2023-07-23 03:24:14 +02:00
Yuri Sizov 818d90f1e5 Merge pull request #79353 from sepTN/fix-docs-for-consistency
Fix documentation for consistency
2023-07-21 17:54:26 +02:00
Thaddeus Crews 0bfc52b02b
Fixes to existing C# documentation
• changes instances of `see paramref` to `paramref name`
• specifies `real_t` for ambiguous methods
2023-07-21 10:34:42 -05:00
Yuri Sizov de0f7935dd Merge pull request #79524 from aaronfranke/gds-test-inst-placeholder
Change GDScript tests to use InstancePlaceholder as the example abstract class
2023-07-21 17:15:32 +02:00
Aaron Franke e8906b5b80
Add export_preserialize to the GLTF export process 2023-07-18 15:20:24 -05:00
Fredia Huya-Kouadio d17811c814 Re-architect how Android plugins are packaged and handled at export time
The previous packaging format for Godot Android plugins consisted of the plugin's `gdap` config file accompanied by binaries defined in the `gdap` file.
This format is now deprecated (starting with Godot 4.2), and instead Godot Android plugins are now packaged as `EditorExportPlugin` plugins.

The `EditorExportPlugin` class has been updated with the following methods to provide the necessary set of functionality:
- `_supports_platform`: returns true if the plugin supports the given platform
- `_get_android_dependencies`: retrieve the set of android dependencies (e.g: `org.godot.example:my-plugin:0.0.0`) provided by the plugin
- `_get_android_dependencies_maven_repos`: retrieve the urls of the maven repos for the provided android dependencies
- `_get_android_libraries`: retrieve the local paths of the android libraries (AAR files) provided by the plugin
- `_get_android_manifest_activity_element_contents`: update the contents of the `<activity>` element in the generated Android manifest
- `_get_android_manifest_application_element_contents`: update the contents of the `<application>` element in the generated Android manifest
- `_get_android_manifest_element_contents`: update the contents of the `<manifest>` element in the generated Android manifest
2023-07-18 19:14:53 +02:00
Bastiaan Olij a9c8feeba0 Compile OpenXR into MacOS build 2023-07-19 00:02:47 +10:00
Yuri Sizov c528f1fc27 Merge pull request #79489 from smix8/navmap_cell_size_errors_4.x
Add more hints to navigation map cell size errors
2023-07-18 13:15:27 +02:00
Yuri Sizov 5a565e029d Merge pull request #79479 from Faless/mp/get_set_indexed
[MP] Use `get/set_indexed` in MultiplayerSynchronizer
2023-07-18 13:15:19 +02:00
Yuri Sizov f8f06d3d38
Merge pull request #78264 from magian1127/4.0StringName
C#: Add `PropertyHint.Enum` support to `Array<StringName>`
2023-07-18 12:19:37 +02:00
kobewi de4a3fa151 Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
Yuri Sizov 2c55214068
Merge pull request #79205 from anvilfolk/populate-class-members
GDScript: Solve `_populate_class_members()` cyclic dependency problem
2023-07-17 19:15:16 +02:00
Raul Santos 132a1daf1a
C#: Fix line in OpenInExternalEditor 2023-07-17 18:44:17 +02:00
Yuri Sizov 9c74f3408b
Merge pull request #79082 from geowarin/master
Add missing useModelFront parameter to GodotSharp Basis and Transform
2023-07-17 16:50:28 +02:00
Yuri Sizov 52784188bf
Merge pull request #78817 from BastiaanOlij/fix_startup_issue_hand_tracking
Fix issue with accessing hand tracking without timing info
2023-07-17 09:59:51 +02:00
Aaron Franke 6a8a9cd279
Change GDScript tests to use InstancePlaceholder as the example abstract 2023-07-15 18:28:08 -05:00
Raul Santos f2e9cbf9e8
C#: Suppress NU5128 warning
Suppress dependencies of SourceGenerators package to fix NU5128.
2023-07-15 15:25:37 +02:00
Oğuzhan Eroğlu e391eae4b0 Load OGGs from file system 2023-07-14 19:05:58 -07:00
smix8 90e2d9fa7e Add more hints to navigation map cell size errors
Adds more hints to navigation map cell size errors.
2023-07-14 23:10:09 +02:00
Fabio Alessandrelli b6dc799e64 [MP] Use get/set indexed in MultiplayerSynchronizer
Allows synchronizing (sub-)resource properties, transform components,
etc. by using subnames.

As an example, `.:transform.x` will only synchronize the `x` component
of the root transform instead of the whole transform.

This can also be used to synchronize a resource own properties, as long
as they are synchronizable (i.e. the property itself is not an Object,
RID, or Callable).
2023-07-14 20:50:55 +02:00
Hendrik Brucker 7e21eb7e00 Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
Yuri Sizov ac16c2696e Merge pull request #79421 from wojtekpil/gltf_emission_strength_export
Add `KHR_materials_emissive_strength` extension support for exporting GLTFs
2023-07-14 18:50:08 +02:00
Yuri Sizov d5a30f7af8 Merge pull request #79163 from anvilfolk/fullscripterror
GDScript: Add static analysis error reporting in GDScriptCache::get_full_script()
2023-07-14 18:49:32 +02:00
Yuri Sizov bb6879e7cc Merge pull request #79007 from 398utubzyt/dotnet/globalclass-analyzer
C#: Add a Roslyn analyzer for global classes
2023-07-14 18:49:16 +02:00
Yuri Sizov 4adc3e1e5d Merge pull request #78622 from aaronfranke/gltf-mat-int-rename
GLTF: Internal renames in material parsing code
2023-07-14 18:49:12 +02:00
Yuri Sizov 2a595c26d9 Merge pull request #72784 from myaaaaaaaaa/parallel-foreach
Implement parallel `foreach()` for easier multithreading
2023-07-14 18:48:49 +02:00
George Marques 80ba1e0614
GDScript: Load global classes when running debug tests
So when running compiler debug tests it works with dependencies within a
project.
2023-07-13 13:05:42 -03:00
wojtekpil a875baa218 Add KHR_materials_emissive_strength extension support for exporting gltfs 2023-07-13 15:30:30 +02:00
Zae 7689f48a75 [Web]Fix WebSocket returning empty close-reason. 2023-07-13 13:04:32 +08:00
Aaron Franke 865d7e3e00
GLTF: Internal renames in material parsing code 2023-07-12 14:15:08 -05:00
Yuri Sizov 6c4f85a879 Merge pull request #79301 from vnen/gdscript-const-complete-extents
GDScript: Properly track extents of constants
2023-07-12 21:03:12 +02:00
Yuri Sizov a55e714b56 Merge pull request #79273 from bruvzg/ft2131
FreeType: Update to version 2.13.1
2023-07-12 21:03:07 +02:00
S.V.I. Vilcrow 56e2fad319 Fixed the jumping to function definition using 'Ctrl+LMB' and the 'Lookup Symbol' button. 2023-07-12 21:30:35 +03:00
Yuri Sizov 287f3aa4e9 Fix documentation validation after 8352122e70 2023-07-12 17:30:34 +02:00
Yuri Sizov e1859346dc Merge pull request #78621 from RevoluPowered/add-emission-strength-support-to-gltf
Add support for GLTF extension KHR_materials_emissive_strength
2023-07-12 17:16:41 +02:00
Yuri Sizov 661c3954a6 Merge pull request #73443 from akien-mga/unbundle-openxr
Allow unbundling OpenXR (for Linux distros)
2023-07-12 17:15:25 +02:00
Yuri Sizov f25233cbc9 Merge pull request #49524 from Calinou/document-editor-import-options
Document editor import options in the class reference
2023-07-12 17:15:19 +02:00
George Marques cbfe2b61b6
GDScript: Properly track extents of constants and patterns
Even in the case of errors.
2023-07-12 10:57:11 -03:00
Yuri Sizov d676246647 Merge pull request #79137 from smix8/region_bake_depr_4.x
Mark NavigationServer3D.region_bake_navigation_mesh() as deprecated
2023-07-12 15:09:50 +02:00
Yuri Sizov e4c89a0278 Merge pull request #78877 from mattdiener/master
C# Fix deserialization of delegates that are 0-parameter overloads
2023-07-12 15:09:36 +02:00
Yuri Sizov 6960a1d0e8 Merge pull request #78248 from felaugmar/load-svg-adjustable-scale
Added `Image::load_svg_from_(buffer|string)`
2023-07-12 15:09:03 +02:00
Septian 377cbaba43 Fix documentation for consistency 2023-07-12 05:33:49 +07:00
Raul Santos 13ab2b6f4f
C#: Improve `GD.PushError` and `GD.PushWarning`
- Use the name, file path and line number of the caller that invokes
`GD.PushError` and `GD.PushWarning` instead of the location in the C++
`runtime_interop.cpp` file.
- Improvements to getting the C# stack trace.
  - Use C# type keywords for built-in types in method declarations.
  - Remove extra space before each parameter in method declarations.
  - Skip one more frame to avoid `NativeInterop.NativeFuncs`.
  - Skip methods annotated with the `[StackTraceHidden]` attribute.
- Improvements to `ScriptEditorDebugger` when source is in project.
  - Avoid overriding error metadata when the source is inside the
project file.
  - Use the source function in the title when the source is inside
the project file.

Users that use these methods would expect the reported location printed
by these methods to correspond to a location in their project source files.
Specifically, they'd expect to see the file path and line number at which
they call these methods, and not the location of the C++ code (which is
always the same). Now, these methods are a lot more useful since users
can know which line in their source code printed the error/warning.
2023-07-11 11:19:11 +02:00
Rémi Verschelde 8a06ec979e
Change explicit 'Godot 4.0' references to 'Godot 4'
Fixes #79276.
2023-07-10 13:08:11 +02:00
bruvzg 008d3de1e9
FreeType: Update to version 2.13.1 2023-07-10 12:04:02 +03:00
Aaron Franke 07400f2065
Add copyright to GLTFState 2023-07-10 00:24:10 -05:00
Rémi Verschelde 1b8cbfe6e3
Merge pull request #79004 from smix8/fix_closest_navpath_pos_4.x
Fix closest possible navigation path position
2023-07-09 23:53:57 +02:00
DeeJayLSP 31ca736536 Lossy WebP: Enable sharp RGB to YUV conversion 2023-07-09 18:38:19 -03:00
Raul Santos 12e4aa93b3
C#: Document generated members
Documents generated members and tries to discourage users from calling/overriding internal methods that only exist to be used by the engine.
2023-07-09 14:26:15 +02:00
smix8 e5c24f7118 Fix closest possible navigation path position
Fixes closest possible navigation path position.
2023-07-08 23:16:47 +02:00
ocean (they/them) 7d29ac0bf2 GDScript: solve `_populate_class_members()` cyclic dependency problem 2023-07-08 15:34:20 -04:00
Rémi Verschelde 157973ad5e
Merge pull request #79173 from RedworkDE/net-commandline-exporting
C#: Fix command line exporting
2023-07-08 18:23:06 +02:00
Rémi Verschelde 4a3c6629be
Merge pull request #78832 from van800/path_locator_4x
Update the RiderPathLocator to support the JetBrains Toolbox 2.0
2023-07-08 18:19:01 +02:00
Danil Alexeev c1b450566a
GDScript: Add `@deprecated` and `@experimental` doc comment tags 2023-07-08 18:13:19 +03:00
398utubzyt 8e56c807cc C#: Add a Roslyn analyzer for global classes
Co-Authored-By: Raul Santos <raulsntos@gmail.com>
2023-07-07 16:37:16 -07:00
RedworkDE f3f3365abd C#: Fix command line exporting 2023-07-07 20:51:46 +02:00
ocean (they/them) 955049670f GDScript: Add static analysis error reporting in GDScriptCache::get_full_script() 2023-07-07 11:16:22 -04:00
RedworkDE 693e6e036b C#: Add null check before calling `UnregisterGodotObject` 2023-07-07 13:10:16 +02:00
Rémi Verschelde 26a58976e7
Merge pull request #79094 from raulsntos/dotnet/fix-symbol-comparison
C#: Compare symbol names without null flow state
2023-07-07 08:35:20 +02:00
Rémi Verschelde 69dbbcc313
Merge pull request #79092 from akien-mga/doctool-remove-version-attribute
Doctool: Remove version attribute from XML header
2023-07-07 08:34:55 +02:00
Rémi Verschelde b3c2b52025
Merge pull request #78953 from anvilfolk/enum-desc
Fix regression with GDScript enum descriptions now showing up in documentation.
2023-07-07 08:31:44 +02:00
smix8 f7ebce2626 Mark NavigationServer3D.region_bake_navigation_mesh() as deprecated
Marks NavigationServer3D.region_bake_navigation_mesh() as deprecated.
2023-07-07 02:30:14 +02:00
Geoffroy Warin 6c6e5c482c Add missing useModelFront parameter to GodotSharp Basis and Transform
To LookAt methods.
Also adds Vector3 Model constants.

These were not added after #76082 was merged.
2023-07-06 19:01:02 +02:00
Raul Santos 671a5b4ea5
C#: Compare symbol names without null flow state 2023-07-06 16:10:14 +02:00
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
Yuri Sizov b7c2fd2e9a Bump version of module docs to 4.2 2023-07-05 22:58:30 +02:00
Rémi Verschelde 8a847d82a8
Merge pull request #78722 from RedworkDE/net-auto-version-defines
C#: Automatically generate version defines
2023-07-05 22:15:47 +02:00
Rémi Verschelde 346f1ab86b
Bump version to 4.2-dev
Keep on waitin'
2023-07-05 22:07:03 +02:00
Ivan Shakhov bf3af9fd48 Update the RiderPathLocator to support the JetBrains Toolbox 2.0 2023-07-02 20:55:26 +02:00
ocean (they/them) d48636c3bf Fix regression with enum descriptions now showing up in documentation. 2023-07-02 11:29:52 -04:00
Ignacio Roldán Etcheverry 22aad32c69 C#: Fix NodePaths completion error for not calling from main thread
The node API we use for code completion changed and no longer allows
being called from threads other than the main one.
2023-07-02 03:48:15 +02:00
Matt Diener 783facf60b C# Fix deserialization of delegates that are 0-parameter overloads
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-06-30 17:26:43 -04:00
Rémi Verschelde d0c1dd16ee
Revert "Update RVO2 to git 2022.09"
This reverts commit c920881105.

Fixes #78826.
2023-06-29 12:50:49 +02:00
Bastiaan Olij 72bd997fe8 Fix issue with accessing hand tracking without timing info 2023-06-29 10:05:39 +10:00
RedworkDE f759cc00a3 C#: Enable exporting for Android 2023-06-28 22:34:14 +02:00
RedworkDE 7c456d2d0d C#: Remove old and unused android support code for mono 2023-06-28 22:34:14 +02:00
RedworkDE 777d959e05 C#: Add option to embed dotnet build outputs into the data file 2023-06-28 22:04:51 +02:00
RedworkDE fe7c27b086 C#: Automatically generate version defines 2023-06-28 21:45:58 +02:00
RedworkDE 60b9eb169e C# Fix reloading of non-tool scripts 2023-06-28 11:46:43 +02:00
Rémi Verschelde 5e2f03fc99
Merge pull request #78711 from groud/explain_rpc
Explain a bit more RPCs options
2023-06-27 23:01:24 +02:00
Gilles Roudière 538c4b62b7 Explain a bit more RPCs options 2023-06-27 11:25:15 +02:00
Rémi Verschelde 8321e0355e
mbedtls: Improve X509 certificate load error handling
Positive numbers shouldn't be treated as a hard failure:

> For CRTs in PEM encoding, the function parses permissively:
> if at least one certificate can be parsed, the function
> returns the number of certificates for which parsing failed
> (hence \c 0 if all certificates were parsed successfully).
> If no certificate could be parsed, the function returns
> the first (negative) error encountered during parsing.

Fixes #77994.
2023-06-26 19:17:17 +02:00
Rémi Verschelde 3aaa787094
Merge pull request #78709 from Faless/mp/4.x_fix_delta_again
[MP] Fix delta variables index decoding.
2023-06-26 14:57:12 +02:00
Fabio Alessandrelli 91004df875 [MP] Fix delta variables index decoding. 2023-06-26 12:33:30 +02:00
smix8 4ae5dcca45 Fix NavObjects map assignments
Fixes NavObject map assignments.
2023-06-25 12:22:42 +02:00
RevoluPowered 83f2fce078 Add support for KHR_materials_emissive_strength
This reads the multiplier for the emission strength from GLTF files.

This is fairly universal and is required for blender's emission value to be imported.

The value is a simple universal multiplier and is unitless.

Sponsored by The Mirror.
2023-06-23 19:43:43 +01:00
Rémi Verschelde 731df52084
Merge pull request #77532 from dsnopek/text_server_adv_gdextension
Fix text_server_adv compiling as a GDExtension
2023-06-23 17:23:29 +02:00
Rémi Verschelde fa7f8e34f2
Merge pull request #78135 from BastiaanOlij/fix_openxr_passthrough
Fix OpenXR Passthrough mode
2023-06-23 11:59:16 +02:00
Ninni Pipping 982ca52e4c Fix `MultiplayerSpawner` documentation 2023-06-23 10:26:33 +02:00
Fabio Alessandrelli 2d19cec174
Merge pull request #78409 from AThousandShips/spawn_func_fix
Do not serialize `MultiplayerSpawner.spawn_function`
2023-06-23 10:13:11 +02:00
Rémi Verschelde fee49f4f9d
Merge pull request #78596 from smix8/navmes_old_poly_clear_4.x
Fix NavigationMesh not clearing old polygons
2023-06-23 08:49:06 +02:00
Rémi Verschelde 1d41ce76ca
Merge pull request #78550 from BastiaanOlij/fix_openxr_depth_buffer
Fix incorrect depth buffer option in OpenXR
2023-06-23 08:47:32 +02:00
Felipe Augusto Marques 26eb3db234 Added Image's `load_svg_from_(buffer|string)`
No core dependency to the svg module.
2023-06-23 00:43:43 -03:00
smix8 ea96f5259f Fix NavigationMesh not clearing old polygons
Fixes NavigationMesh not clearing old polygons.
2023-06-23 02:53:09 +02:00
Rémi Verschelde f9fc77bbe4
Merge pull request #77545 from aaronfranke/gltf-no-skeleton
Fix exporting MeshInstances without a Skeleton in the GLTF module
2023-06-23 00:10:00 +02:00
Rémi Verschelde af16013905
Merge pull request #78571 from MewPurPur/include-extension-info
Document file extensions of GDScript, CSharpScript, and Shader
2023-06-22 18:32:25 +02:00
MewPurPur 8848c395b6 Add information about file extension to GDScript, CSharpScript, and Shader 2023-06-22 18:56:08 +02:00
Rémi Verschelde 18bc912bc0
Merge pull request #78543 from 3dnikita/fix-svg-in-ot-tag-closing
Fix SVG tag closing for OT font glyphs
2023-06-22 18:31:14 +02:00
Ninni Pipping 9159208ed1 Ensure `RID`, `Callable`, and `Signal` are stored as strings
Prevents parser errors in `.tscn` and `.tres` files where the assignment
would otherwise be empty.
2023-06-22 17:01:08 +02:00
3dnikita 1247c9e64f Fix SVG tag closing for OT font glyphs
Prevent ThorVG "Failed to create SVG canvas" errors
by self-closing empty SVG tags in OpenType fonts,
so the glyphs are renderred correctly in Controls.

Fixes #78374
2023-06-22 17:50:24 +03:00
Yuri Sizov e74bf831c2
Merge pull request #78549 from dalexeev/gds-fix-prop-list-name-check
GDScript: Remove unnecessary name check in `_get_property_list()`
2023-06-22 12:51:03 +02:00
Yuri Sizov 57e61db115
Merge pull request #75533 from RedworkDE/net-no-reload-noncollectible
C#: Fix editor integration breaking and causing error spam when reloading assemblies fails
2023-06-22 12:45:02 +02:00
Danil Alexeev 84c8946565
GDScript: Remove unnecessary name check in `_get_property_list()` 2023-06-22 12:41:44 +03:00
Bastiaan Olij 2bc85f9ac6 Fix incorrect depth buffer option in OpenXR 2023-06-22 19:03:08 +10:00
Rémi Verschelde f2ce0b6741
Merge pull request #78521 from jpcerrone/fix_static_vars_refs
Fix errors destroying script with static variables
2023-06-21 21:52:15 +02:00
Rémi Verschelde e68270cace
Merge pull request #78488 from paulloz/dotnet-check-projectpath-not-solutionpath
Fix condition blocking .NET project build
2023-06-21 21:51:29 +02:00
Rémi Verschelde faf3faa8c8
Merge pull request #77744 from dalexeev/gds-reset-block-locals-on-exit
GDScript: Reset local variables on exit from block
2023-06-21 21:51:05 +02:00
ocean (they/them) 6c28b8edd3 GDScript: fix regression when checking for virtual function implementation.
Unfortunately it appears the virtual function checks in #77324 are not
trustworthy at runtime, because objects can have scripts attached, but
this information is not always available at compile-time. These checks
need to be removed.

The rest of the PR is still useful, making all method flags available to
the analyzer, so a full revert isn't necessary/desirable.

This reopens #76938, which will need another solution.
2023-06-21 15:13:45 -04:00
Paul Joannon dbdbe5b042
Fix condition blocking .NET project build
Since #73015, the build commands are called on project files instead of solution ones.
2023-06-21 20:13:32 +02:00
jpcerrone 8ce8216d17 Fix errors destroying script with static variables
Fixes #78376
After #78138 'script_list' is now cleared in 'GDScriptLanguage::finish'
Because of that, we can safely remove the removal from that list that
happens on 'GDScript::~GDScript'.
2023-06-21 12:33:21 -03:00
Rémi Verschelde a2ce7a8f88
Merge pull request #78494 from kinami-imai/SSDinaTvuI8geW91IGFsbAo=
Fix lambda parsing continuing on subsequent lines
2023-06-21 13:52:42 +02:00
今井きなみ bf04c55175 Fix lambda parsing continuing on subsequent lines #73273 2023-06-21 12:56:57 +02:00
RedworkDE e0f644a48d C#: Fix editor integration breaking and causing error spam when reloading assemblies fails
- Do not reload scripts from non-collectible assemblies
- Do not load GodotTools as collectible
- Do not attempt to reload the same project assembly forever
2023-06-21 12:47:52 +02:00
Rémi Verschelde ada712e06a
Merge pull request #78504 from timothyqiu/gridmap-selection
Fix GridMap tile picking when a search filter is applied
2023-06-21 10:20:11 +02:00
Rémi Verschelde d252f43a86
Merge pull request #78449 from Scony/add-agent-n-map-navserver-tests
Add `agent` and `map` tests for 'NavigationServer3D'
2023-06-21 10:19:24 +02:00
Haoyu Qiu 42faab826d Fix GridMap tile picking when a search filter is applied 2023-06-21 12:02:07 +08:00
L4Vo5 01f887ee4f Clarify when things with _IDLE and _PHYSICS enums will run 2023-06-20 13:25:26 -03:00
David Snopek 263c909349 Fix text_server_adv compiling as a GDExtension 2023-06-20 10:50:33 -05:00
Pawel Lampe e1bdde911c Add `agent` and `map` tests for 'NavigationServer3D'
This commits fixes a bug in `free()` function as well.
2023-06-20 17:48:06 +02:00
Yuri Sizov f1e79e2581 Make container element type comparison safe 2023-06-20 17:04:57 +02:00
Rémi Verschelde 248e5245e4
Merge pull request #73540 from mashumafi/fix-typed-array-add
Fix: Typed arrays aren't working with +
2023-06-20 15:12:39 +02:00
Rémi Verschelde af08b17f97
Merge pull request #78466 from raulsntos/dotnet/define-constants-without-whitespace
C#: Remove whitespace from define constants
2023-06-20 14:56:19 +02:00
Raul Santos 8f6166bd14
C#: Remove whitespace from define constants
Co-authored-by: RedworkDE <10944644+RedworkDE@users.noreply.github.com>
2023-06-20 14:33:45 +02:00
Rémi Verschelde 798663294f
Merge pull request #78452 from raulsntos/dotnet/compat-methods
C#: Add compat overloads
2023-06-20 13:14:20 +02:00
Raul Santos bd65ae633d
C#: Add compat overloads 2023-06-20 12:11:13 +02:00
Danil Alexeev a0577eb23b
GDScript: Fix `_get_script_name()` function collision for SCU build 2023-06-20 12:03:54 +03:00
Rémi Verschelde 73ac33342f
Merge pull request #78442 from smix8/navmesh_bake_geo_errors_4.x
Fix potential crashes in navmesh bake geometry functions
2023-06-20 09:22:03 +02:00
Rémi Verschelde 217a20a8a0
Merge pull request #78448 from akien-mga/black-23.3.0
CI: Update static checks to black 23.3.0
2023-06-20 00:05:39 +02:00
Rémi Verschelde 3158f6378e
Merge pull request #78265 from caseyjoy/57068_gridmap_grid_position
Update GridMap editor grid location when required
2023-06-20 00:04:53 +02:00
Rémi Verschelde bc42d5c32c
Merge pull request #77528 from dalexeev/gds-fix-disassembler-crash
GDScript: Fix crash in disassembler
2023-06-20 00:03:11 +02:00
Rémi Verschelde e4deaa2727
Merge pull request #76787 from RedworkDE/avoid-localvector-copy
Avoid making unnecessary copies of `LocalVector`
2023-06-20 00:01:55 +02:00
Rémi Verschelde c9c941e339
CI: Update static checks to black 23.3.0
And apply it to the codebase, removing empty lines at the start of blocks.
2023-06-19 23:33:02 +02:00
Danil Alexeev 5d3f5e8cf2
GDScript: Fix crash in disassembler 2023-06-19 23:50:33 +03:00
Rémi Verschelde c211c22abc
Merge pull request #78389 from rune-scape/rune-match-stringnames
GDScript: Strings and StringNames match
2023-06-19 21:18:42 +02:00
Rémi Verschelde ae00187b58
Merge pull request #77129 from dalexeev/gds-fix-static-var-bugs-part-1
GDScript: Fix some bugs with static variables and functions
2023-06-19 21:18:18 +02:00
Rémi Verschelde 5f9175f969
Merge pull request #76954 from Rindbee/return-null-on-fail-load-script
Returns null and does not cache when the source code of the script fails to load
2023-06-19 21:17:47 +02:00
smix8 f3a6e04f8b Fix potential crashes in navmesh bake geometry functions
Fixes potential crashes in navmesh geometry functions.
2023-06-19 20:58:36 +02:00
Rémi Verschelde cfae05094a
Merge pull request #72824 from dalexeev/gds-invalid-char-error
GDScript: Fix invalid character error message
2023-06-19 15:39:58 +02:00
Ben 0803467334
Fix "Go to definition" for GDScript type hints
Fixes #68475.
2023-06-19 15:29:25 +02:00
Rémi Verschelde c79183817d
Revert "minimp3: Add a .cpp file to simplify building the single-header implementation"
This reverts commit 6fc0912137.
2023-06-19 13:34:56 +02:00
Fabio Alessandrelli 116f783db7
Merge pull request #76207 from dalexeev/clarify-rpc-docs
Clarify `@rpc` annotation arguments docs
2023-06-18 21:34:34 +02:00
Ninni Pipping 6f6999221d Do not serialize `MultiplayerSpawner.spawn_function` 2023-06-18 17:58:47 +02:00
Rémi Verschelde f9e3e86501
Merge pull request #78352 from aaronfranke/gltf-physics-shape-rename-only
GLTF: Rename GLTFCollider class to GLTFPhysicsShape
2023-06-18 16:31:53 +02:00
Rémi Verschelde 19e0135acb
Merge pull request #78349 from raulsntos/dotnet/fix-method-info
C#: Set `PropertyInfo.class_name` for method parameters
2023-06-18 16:31:29 +02:00
Rémi Verschelde 829b8656ee
Merge pull request #75888 from smix8/navigation_pause_mode_4.x
Add agent pause mode to NavigationServer
2023-06-18 16:29:00 +02:00
Rémi Verschelde fcc39d498b
Merge pull request #75051 from AleryBerry/fix-error-message-lua-style
GDScript: Fix error message for LUA-style dictionary
2023-06-18 16:28:36 +02:00
Rémi Verschelde 1a62f1e4fc
Merge pull request #74741 from vnen/variant-not-for-everyone
Allow boolean operators for all Variant types
2023-06-18 16:28:10 +02:00
Rémi Verschelde 4db1d09bf5
Merge pull request #73657 from mashumafi/callable-ctor
Fix: Get constructor as Callable
2023-06-18 16:27:42 +02:00
Rémi Verschelde 1ce2425c0e
Merge pull request #73363 from dalexeev/gds-fix-min-int-not-representable
GDScript: Fix `MIN_INT` not representable as numeric literal
2023-06-18 16:27:16 +02:00
Rémi Verschelde 11ee6fcef0
Merge pull request #68311 from RobertMasek/fix-go-to-definition
Fix functionality of Go To Definition for properties set/get
2023-06-18 16:26:42 +02:00
smix8 ae9dd47d0c Add agent pause mode to NavigationServer
Adds agent pause mode to NavigationServer.
2023-06-18 12:37:03 +02:00
Casey 0defaefdba Update GridMap editor grid location when required
The GridMap editor's grid previously did not not move when moving
the tile cursor, only on certain menu actions.

This commit adds an update_grid call for valid mouse movement in
the editor, changes update_grid to only offset if there's a valid
cursor, and adds updates for the grid and cursor when a mesh library
is changed since we need the new RID for the update_grid check,
and if we remove the mesh library we want to make sure it gets
recentered. As a nice side-effect, it also updates to the new cursor
mesh if you load a new mesh library.

Fixes #57068
2023-06-17 16:09:41 -06:00
Raul Santos 48e20c628a
C#: Set `PropertyInfo.class_name` for method parameters 2023-06-16 23:19:38 +02:00
Aaron Franke a222bdf83f
GLTF: Rename GLTFCollider class to GLTFPhysicsShape 2023-06-16 15:18:24 -05:00
Danil Alexeev aebbbda080
GDScript: Fix some bugs with static variables and functions 2023-06-16 22:52:11 +03:00
cow-neaz 56cfde3a5c Fix Basic Universal compressing with normal maps. 2023-06-16 11:20:16 -07:00
Rémi Verschelde 34a07b81ae
Allow unbundling OpenXR (for Linux distros)
Copy XrMatrix4x4f_CreateProjectionFov to our OpenXRUtil, instead of relying
on a private header.
2023-06-16 16:25:04 +02:00
Rémi Verschelde 824820d73a
Merge pull request #78271 from akien-mga/minimp3-add-cpp-for-implementation
minimp3: Add a .cpp file to simplify building the single-header implementation
2023-06-15 15:27:28 +02:00
Rémi Verschelde 7f5ef953b7
Merge pull request #78249 from RedworkDE/net-version-define
C#: Add version defines to help users deal with breaking changes
2023-06-15 15:26:31 +02:00
Rémi Verschelde 58416245ce
Merge pull request #78218 from raulsntos/dotnet/reserved-assembly-name
C#: Avoid GodotSharp as project assembly name
2023-06-15 15:26:22 +02:00
Rémi Verschelde 49b774e009
Merge pull request #77324 from anvilfolk/oh-no-its-virtual
GDScript: add errors when calling unimplemented virtual functions
2023-06-15 15:26:18 +02:00
Rémi Verschelde 3b4504afea
Merge pull request #75944 from akien-mga/style-modules-includes
Style: Harmonize header includes in modules
2023-06-15 15:26:14 +02:00
Rémi Verschelde 12e8bc558d
Merge pull request #73203 from dalexeev/gds-fix-num-literal
GDScript: Fix repeated `_` are allowed after decimal point
2023-06-15 15:26:09 +02:00
Rindbee cbce374f68 Returns null and does not cache when the source code of the script fails to load
This usually means that an `ERR_FILE*` error occurred.

Previously, using `GDScriptCache::get_full_script()` would ignore errors during loading.
Now, all errors are not ignored.

Judging in which period the error occurred, it can be judged based on the return value:
1. null + err : Error during script loading (load_source_code()).
2. script + err: Error during script parsing.
2023-06-15 21:06:10 +08:00
Rémi Verschelde 25b2f1780a
Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.

Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:

- Local includes
  * Conditional local includes
- Core includes
  * Conditional core includes
- Thirdparty includes
  * Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
Rémi Verschelde 6fc0912137
minimp3: Add a .cpp file to simplify building the single-header implementation
Single-header libraries like this require passing a bunch of defines _once_
before including the header, but not multiple times. This can make it tricky
in user code to know when to request the implementation, if the header needs
to be included in multiple files.

So properly compiling a .cpp file for the implementation solves this, and
also enables us to properly disable warnings on thirdparty implementation code.
2023-06-15 13:50:27 +02:00
RedworkDE 1b466c6298 C#: Add version defines to help users deal with breaking changes 2023-06-15 13:18:04 +02:00
ocean (they/them) 861743cd04 GDScript: add errors when calling unimplemented virtual functions
This PR does a small refactor of how method flags are handled in the GDScript analyzer.
This way, it adds support for the analyzer to use any of MethodInfo's flags, where previously
it could only use METHOD_FLAG_STATIC and METHOD_FLAG_VARARG.

As a side-effect, this also normalizes behavior between editor and release templates, which fixes #76938.

The tests added also brought a different issue to light, where using `super()` appears to generate a
return variable discarded on calling super's _init(), which doesn't have a return value. This should be
tackled in a different PR, which will have to change the output of this PR's tests.
2023-06-15 07:16:31 -04:00
Raul Santos 7a031be769
C#: Avoid GodotSharp as project assembly name
The name GodotSharp conflicts with the name of the Godot assembly,
this causes a cyclic dependency.
2023-06-15 11:43:35 +02:00
Rémi Verschelde fe1aa263ca
Merge pull request #78237 from dsnopek/webrtc-gdextension-create-data-channel
Directly expose `WebRTCPeerConnection::create_data_channel()` to GDExtension
2023-06-15 10:50:42 +02:00
Rémi Verschelde 0da20d019e
Merge pull request #77412 from smix8/fix_threaded_navmesh_baking_4.x
Fix for threaded NavigationMesh baking under new thread guards
2023-06-15 10:49:58 +02:00
Rémi Verschelde 3a319daa99
Merge pull request #77351 from anvilfolk/super-discard
GDScript: do not RETURN_VALUE_DISCARDED for `super()` inside `_init()`
2023-06-15 10:39:59 +02:00
Magian e8aeb6baa0 C# Array<StringName> support PropertyHint.Enum 2023-06-15 16:01:42 +08:00
Hugo Locurcio 8352122e70
Document editor import options in the class reference
Tooltips are displayed when hovering import options, both in the Import
dock and in the import defaults editor (which is in the Project Settings).

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-06-15 08:30:48 +02:00
Danil Alexeev bf8f996212
GDScript: Fix conflict between property and group names 2023-06-15 08:36:10 +03:00
rune-scape fcdd926881 GDScript: Strings and StringNames match 2023-06-14 19:24:28 -07:00
David Snopek 1b9364ba96 Directly expose WebRTCPeerConnection::create_data_channel() to GDExtension 2023-06-14 14:31:41 -05:00
RedworkDE 92f13ba9ea C#: Unify project name handling and fix issues with the handling of some special characters
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-06-14 21:07:58 +02:00
Danil Alexeev fba8cbe6db
GDScript: Fix repeated `_` are allowed after decimal point 2023-06-14 21:47:12 +03:00
Rémi Verschelde 72b8d397d0
GDScript: Further restrict test error output for C++ errors
MSVC and GCC/Clang also have different function names...
2023-06-14 13:28:52 +02:00
Rémi Verschelde c40adf027d
GDScript: Only include script file path in test error output
Errors originating in C++ files cause unnecessary diffs whenever the engine is updated
(line number changes, etc.) and would cause CI failures due to different formatting
of the file path on Windows (backslashes, worked around here anyway) and when using
SCU builds (`../scu` insert).
2023-06-14 10:54:49 +02:00
Fabio Alessandrelli 0aad5eb1cf
Merge pull request #77627 from TestSubject06/reciprocal-conns
Allow an ENetConnection to send a packet to an arbitrary destination for the purposes of establishing NAT routing table entries.
2023-06-14 10:29:05 +02:00
Rémi Verschelde 754a52a4ab
Merge pull request #78201 from smix8/navmesh_cell_height_4.x
Fix `cell_height` for navigation meshes
2023-06-14 09:27:33 +02:00
Rémi Verschelde 5145098e6e
Merge pull request #78138 from KoBeWi/are_we_clear
Clear SelfList when destroying GDScriptLanguage
2023-06-14 09:25:34 +02:00
Rémi Verschelde 375156a637
Merge pull request #78099 from DeeJayLSP/rvo2023
Update RVO2 to git 2022.09
2023-06-14 09:25:10 +02:00
Rémi Verschelde 8b62c52d1c
Merge pull request #75419 from vonagam/fix-super-classes-in-array-literals
GDScript: Allow elements of a parent class in a typed array literal
2023-06-14 09:23:32 +02:00
DeeJayLSP c920881105 Update RVO2 to git 2022.09 2023-06-13 21:13:21 -03:00
smix8 ee14b010ac Fix for threaded NavigationMesh baking under new thread guards
Fixes threaded NavigationMesh baking under new SceneTree thread guards that blocked the process.
2023-06-14 01:53:37 +02:00
TestSubject06 9e2f48c749 Add socket_send method to ENetConnection.
* Sends a given packet toward a given destination address and port, using the current ENetHost's socket.
2023-06-13 19:52:19 -04:00
smix8 180a5cded1 Fix `cell_height` for navigation meshes
Fixes `cell_height` for navigation meshes.
2023-06-13 23:24:32 +02:00
Danil Alexeev ddd9aa11b3
Clarify `@rpc` annotation arguments docs 2023-06-13 21:33:48 +03:00
Rémi Verschelde eb86dabee0
Merge pull request #77151 from dalexeev/gds-fix-call-static-from-non-static
GDScript: Fix calling static func from non-static is allowed
2023-06-13 18:54:19 +02:00
Rémi Verschelde 2b373f795c
Merge pull request #78173 from smix8/navregion_rot_warning_4.x
Add NavigationRegion rotation warning
2023-06-13 13:53:09 +02:00
Rémi Verschelde c3e4dd86ff
Merge pull request #77693 from smix8/navmap_sync_warnings_4.x
Add navigation map synchronization warnings
2023-06-13 13:52:46 +02:00
smix8 4d8553ff63 Add NavigationRegion rotation warning
Adds NavigationRegion rotation warning.
2023-06-13 11:58:47 +02:00
RedworkDE d515fcc47a C#: Fix crash with `DisposablesTracker_OnGodotShuttingDown` 2023-06-13 07:49:21 +02:00
Mikael Hermansson 1c1d1a1e2e Fix crash when using base types of extension-based types from C# 2023-06-12 18:29:52 +02:00
Rémi Verschelde e208cdb170
Merge pull request #78081 from smix8/obstacle_api_update_4.x
Update NavigationObstacle API
2023-06-12 17:10:28 +02:00
kobewi c646f7df70 Clear SelfList when destroying GDScriptLanguage 2023-06-12 16:04:26 +02:00
Rémi Verschelde e289cf7085
pcre2: Update to upstream version 10.42 (take two)
Changelog: https://github.com/PCRE2Project/pcre2/blob/pcre2-10.42/ChangeLog

This fixes support for RISC-V architectures in the sljit library, so we
enable the module's compilation for `rv64` too.
2023-06-12 15:12:15 +02:00
smix8 c1fc331b88 Update navigation obstacle API
Updates navigation obstacle API.
2023-06-12 14:26:45 +02:00
Bastiaan Olij e6e27f8be4 Fix OpenXR Passthrough mode 2023-06-12 21:29:38 +10:00
Rémi Verschelde 055986c870
Merge pull request #78125 from KoBeWi/editing_gone_wrong
Fix some invalid plugin edit calls
2023-06-12 11:57:35 +02:00
Rémi Verschelde 686d3efa39
Merge pull request #78112 from Faless/mp/4.x_fix_delta_crash
[MP] Fix crash when sending multiple delta variants.
2023-06-12 11:56:21 +02:00
kobewi 366c9678ca Fix some invalid plugin edit calls 2023-06-11 22:15:54 +02:00
Fabio Alessandrelli 45456f89a2 [MP] Fix crash when sending multiple delta variants. 2023-06-11 13:43:49 +02:00
Hakim 1fb1dd3248 Refresh the filesystem tab when exporting a new GLTF file 2023-06-10 23:04:20 +02:00
Rémi Verschelde 20bf10d15b
Merge pull request #77714 from smix8/navmap_error_msgs_4.x
Improve navigation map synchronisation error msgs
2023-06-10 12:11:00 +02:00
myaaaaaaaaa e28868e30c Implement parallel foreach() for easier multithreading 2023-06-09 08:27:32 -04:00
Rémi Verschelde 5047892939
Merge pull request #73939 from raulsntos/dotnet/export-symbols
C#: Add option to disable exporting debug symbols
2023-06-09 12:14:15 +02:00
Rémi Verschelde 577ab3c565
Merge pull request #75746 from ajreckof/order_autocomplete
Sort code autocompletion with rules
2023-06-08 18:14:31 +02:00
Rémi Verschelde 1d6b28f867
Merge pull request #77898 from DeeJayLSP/vulkan-250
Update Vulkan and related libraries to 1.3.250.0
2023-06-07 13:31:57 +02:00
Rémi Verschelde aa5dfff3f0
Merge pull request #77410 from dsnopek/object-pointer-pointer-encoding
Standardize Object ptrcall encoding on `Object **`
2023-06-07 13:31:49 +02:00
Rémi Verschelde ec999b24ee
Merge pull request #74065 from RedworkDE/net-dotnet-encoding
C#: Always decode `dotnet` output as UTF-8
2023-06-07 12:08:46 +02:00
Rémi Verschelde e3f446a123
Merge pull request #77942 from bruvzg/svg_font_viewbox_fix
Fix SVG font rendering after ThorVG update.
2023-06-07 11:02:27 +02:00
RedworkDE e0efa3c357 C#: Always decode `dotnet` output as UTF-8 2023-06-07 10:58:34 +02:00
bruvzg 35b0354577
Fix SVG font rendering after ThorVG update. 2023-06-07 09:02:04 +03:00
Aaron Franke 6dde6b4cdf
GLTF: Expose the inertia tensor instead of a vector 2023-06-06 21:06:49 -05:00
Rémi Verschelde 0a0132ccf4
Merge pull request #77904 from raulsntos/dotnet/obsolete-deprecated-members
C#: Add `[Obsolete]` attribute to deprecated members
2023-06-06 20:40:09 +02:00
Rémi Verschelde e2fcc4de34
Merge pull request #75188 from RedworkDE/net-synchronize-insert
C#: Synchronize adding ScriptInstances
2023-06-06 20:39:16 +02:00
Rémi Verschelde bcdf3fe984
Merge pull request #75043 from dalexeev/gds-fix-doc-comment-parsing
GDScript: Fix doc comment parsing (newlines and spaces)
2023-06-06 20:38:47 +02:00
DeeJayLSP 1b642d283c Update Vulkan and related libraries to 1.3.250.0 2023-06-06 12:40:04 -03:00
Yuri Sizov df38a53e05
Merge pull request #77756 from MewPurPur/In-my-ongoing-pursuit-of-optimization-I-undertook-the-task-of-meticulously-refining-and-streamlining-a-substantial-quantity-of-Scalable-Vector-Graphics-files-with-the-goal-of-maximizing-their-operational-effectiveness-and-resource-utilization
Reduce the total size of our SVGs by 15%
2023-06-06 12:41:16 +02:00
Raul Santos 0484993121
C#: Add `[Obsolete]` attribute to deprecated members 2023-06-06 12:23:23 +02:00
Danil Alexeev 049a49cac0
GDScript: Fix doc comment parsing (newlines and spaces) 2023-06-05 16:00:46 +03:00
VolTer 119456304b Reduce the total size of our SVGs by 15% 2023-06-04 15:11:48 +02:00
smix8 7f2417135f Improve navigation map synchronisation error msgs
Improves navigation map synchronisation error msgs related to mismatch of cell sizes.
2023-06-03 11:40:33 +02:00
Aaron Franke 629613a867
GLTF: Document `gltf_skeleton->godot_bone_node` is unused when importing 2023-06-03 02:13:07 -05:00
Raul Santos 0aa1f3440e
C#: Add option to disable exporting debug symbols
- Add export option to configure if the exported game should include debug symbols (PDB).
- Remove unused `outputDir` local variable.
- Replace `Process.GetCurrentProcess().Id` with `System.Environment.ProcessId` (CA1837).
2023-06-02 16:37:59 +02:00
Danil Alexeev f3bf75fbb4
GDScript: Reset local variables on exit from block 2023-06-02 13:20:19 +03:00
smix8 fef7b4efdc Add navigation map synchronization warnings.
Adds navigation map synchronization warnings.
2023-05-31 16:23:27 +02:00
Mack 1326b7e04f Fix buffer over-read and memory leaks when using long filepaths in a zip archive and improved robustness of long filepaths and reading files. 2023-05-31 13:11:59 +00:00
Yuri Sizov abba4e951a
Merge pull request #75614 from AThousandShips/vector_doc
Add more info on the nature of NAN
2023-05-30 16:21:38 +02:00
Yuri Sizov f00641af9d
Merge pull request #77657 from vmedea/color-hex-doc
Clarify doc for Color.hex
2023-05-30 15:59:39 +02:00
Yuri Sizov f067e27e0b
Merge pull request #77017 from Calinou/doc-noisetexture-seamless-small
Document seamless caveats on small textures in NoiseTexture2D and NoiseTexture3D
2023-05-30 15:43:22 +02:00
Ninni Pipping 5e3c625e24 Add more info on the nature of NAN 2023-05-30 15:38:10 +02:00
Yuri Sizov 3119255c0b
Merge pull request #72619 from raulsntos/dotnet/global-class-script
C#: Add global class support
2023-05-30 15:35:53 +02:00
mara 779ac20bb9 Clarify doc for Color.hex and C# Color()
The "alpha channel first" seems misleading to me. It doesn't match with
the examples, so remove it. Add a more detailed specification of the
expected number format in hex.
2023-05-30 15:15:04 +02:00
Rémi Verschelde a65825cf72
Merge pull request #77597 from MewPurPur/highlighter-icons
Add syntax highlighter icons
2023-05-30 09:33:25 +02:00
VolTer 1740f7ea53 Add syntax highlighter icons 2023-05-29 20:42:54 +02:00
Raul Santos a1f454fee3
C#: Add global class support
Co-authored-by: willnationsdev <willnationsdev@gmail.com>
2023-05-29 19:04:02 +02:00
Yuri Sizov b4ac381f30
Merge pull request #77609 from RedworkDE/class-ref-code-fixes
Fix more issues with code tags in class reference
2023-05-29 17:37:16 +02:00
Yuri Sizov 7505fbd939
Merge pull request #76702 from MewPurPur/improve-docs-top-sections-GUI
Overhaul the top sections of the class reference (GUI classes)
2023-05-29 17:13:38 +02:00
Yuri Sizov 490a76edc8
Merge pull request #76526 from MewPurPur/improve-docs-top-sections-CORE
Overhaul the top sections of the class reference (Core classes)
2023-05-29 17:08:40 +02:00
RedworkDE 42ca35cfd7 Fix more issues with code tags in class reference 2023-05-29 15:46:34 +02:00
VolTer 1f4c5a702c Optimize CSG icons and more 2023-05-29 11:26:10 +02:00
Rémi Verschelde 409a3995e0
Merge pull request #77602 from aaronfranke/gltf-import-center-of-mass
Fix center of mass when importing GLTF physics bodies
2023-05-29 10:30:08 +02:00
Rémi Verschelde eb1fbec467
Merge pull request #77550 from MewPurPur/reinstate-noise-texture-icon
Reinstate NoiseTexture2D's icon
2023-05-29 10:29:25 +02:00
Aaron Franke a98be434b7
Fix center of mass when importing GLTF physics bodies 2023-05-29 00:09:15 -05:00
VolTer 151a4ba6a5 Overhaul the top sections of the class reference (GUI classes) 2023-05-28 14:24:54 +02:00
VolTer ac8a9df2bf Reinstate NoiseTexture2D icon 2023-05-27 21:37:54 +02:00
Aaron Franke 5e139c2ab9
Add a get_node_index method to GLTFState 2023-05-27 12:30:25 -05:00
Aaron Franke 4017524363
Fix exporting MeshInstances without a Skeleton in the GLTF module 2023-05-27 03:41:31 -05:00
Haoyu Qiu 3e88c4cd5c Fix extraction of chained tr() calls 2023-05-27 10:38:37 +08:00
Rémi Verschelde cb711a9950
Merge pull request #76895 from aaronfranke/gltf-webp
Add support for extending GLTF with more texture formats and support WebP
2023-05-26 11:00:06 +02:00
David Snopek 77733faede Attempt to standardize Object ptrcall encoding on `Object **` 2023-05-25 21:46:22 -05:00
Ninni Pipping f69fba0d65 Add restrictions to MultiplayerSynchronizer editor and documentation 2023-05-24 09:37:11 +02:00
Rémi Verschelde dc625bcbfc
Merge pull request #77413 from theraot/master
Fix GLTFSkin binding for the godot_skin property
2023-05-24 08:50:21 +02:00
Fabio Alessandrelli f1e0d50841 [MP] Implement "watched" properties.
Checked at "delta_interval" (default = every frame), synchronized
(reliably) if changes are detected.
2023-05-24 05:21:41 +02:00
Theraot 3b9bcadb9e Fix GLTFSkin binding for the godot_sking property 2023-05-23 19:28:06 -05:00
Rémi Verschelde 09d3dc86c0
Merge pull request #77379 from bruvzg/update_ts_libs
Update HarfBuzz, ICU and FreeType
2023-05-23 19:15:08 +02:00
Rémi Verschelde ea5322fce2
Merge pull request #77377 from RedworkDE/net-sendtodebugger-crash
C#: Fix `SendToScriptDebugger` crash
2023-05-23 19:14:59 +02:00
ajreckof 006e899bb3 sort code completions with rules
Fixups

Add levenshtein distance for comparisons, remove kind sort order, try to improve as many different use cases as possible

Trying again to improve code completion

Sort code autocompletion options by similarity based on input

To make it really brief, uses a combination `String.similiary`, the category system introduced in a previous PR, and some filtering to yield more predictable results, instead of scattering every completion option at seemingly random.

It also gives much higher priority to strings that contain the base in full, closer to the beginning or are perfect matches.

Also moves CodeCompletionOptionCompare to code_edit.cpp

Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
Co-Authored-By: Eric M <41730826+EricEzaM@users.noreply.github.com>
2023-05-23 05:12:34 +02:00
bruvzg b64df2bf74
Update HarfBuzz, ICU and FreeType
HarfBuzz: Update to version 7.3.0
ICU4C: Update to version 73.1
FreeType: Update to version 2.13.0
2023-05-23 03:26:16 +03:00
RedworkDE fa14b6d212 C#: Fix `SendToScriptDebugger` crash 2023-05-23 00:00:32 +02:00
Aaron Franke 7da93a0bc0
Add support for extending GLTF with more texture formats & support WebP 2023-05-22 16:30:20 -05:00
RedworkDE 8fdebb85ef C#: Synchronize adding ScriptInstances 2023-05-22 21:40:14 +02:00
bruvzg aaddec7cb8
[TextServer] Add support for retrieving OpenType name strings. 2023-05-22 18:08:34 +03:00
ocean (they/them) 25c90836fd GDScript: do not warn of return value discarded for super() inside _init()
DO NOT BATCH MERGE WITH #77324, WILL RESULT IN BROKEN CI

Currently, calling super() inside _init() throws a
RETURN_VALUE_DISCARDED warning. The analyzer identifies super() as being a
constructor, which therefore returns an object of the relevant class.
However, super() isn't really a constructor by itself: in this case, it
is _part_ of the constructor, and so doesn't "return" a value.

A test case for this is already in #77324, which contains the warning. I
am duplicating it here, without the warning, and it should conflict with
the other PR.
2023-05-22 09:29:34 -04:00
Rémi Verschelde 4fd64edc30
Merge pull request #77199 from RedworkDE/net-callable-hash
C#: Mostly fix hash of ManagedCallable
2023-05-22 13:48:58 +02:00
Rémi Verschelde 06d337af80
Merge pull request #75943 from adamscott/fix-missing-script-type-nullptr-check
Add missing `script_type` `nullptr` check
2023-05-22 13:48:32 +02:00
Yuri Sizov 156a2fabea
Merge pull request #76659 from shana/shana/75152-fix-crash-when-initializing-glue-generation
Skip initializing the C# runtime when generating glue bindings
2023-05-19 17:10:40 +02:00
VolTer 04562662d3 Overhaul the top sections of the class reference (Core classes) 2023-05-19 07:04:48 +02:00
Andreia Gaita e56fdc8a9a Skip initializing the C# runtime when generating glue bindings
The bindings generator doesn't require the C# runtime in order to generate
the glue, and when it the glue generation runs, it exits immediately
afterwards, so we can skip this initialization when the `--generate-mono-glue`
flag is passed in.

Fixes issue 75152
2023-05-18 13:57:42 +02:00
RedworkDE 1cfc382fe8 C#: Mostly fix hash of ManagedCallable
The hash can still change when reloading assemblies but in all other
cases the result should be correct.
2023-05-18 13:44:36 +02:00
Paul Joannon 178cd046bb
Link the right build property to REAL_T_IS_DOUBLE 2023-05-18 13:37:34 +02:00
Rémi Verschelde 6e1fec0abc
Merge pull request #77156 from mhilbrunner/docs-gdscript
Docs: Point to @GDScript in GDscript (script impl)
2023-05-17 15:59:25 +02:00
Max Hilbrunner ad21fb0f92 Docs: Point to @GDScript in GDscript (script impl) 2023-05-17 13:47:33 +02:00
Danil Alexeev 3bf72be625
GDScript: Fix calling static func from non-static is allowed 2023-05-17 10:25:03 +03:00
Evan Todd da7e54ec17 Fix CSGPolygon3D in path mode disappearing at runtime. 2023-05-15 16:52:39 -07:00
Danil Alexeev 7da3110e6b
GDScript: Fix `validate_call_arg()` for unresolved datatype 2023-05-15 12:13:52 +03:00
Hugo Locurcio 9e21647578
Document seamless caveats on small textures in NoiseTexture2D and NoiseTexture3D
This also harmonizes "normal map" spelling across the class reference.
2023-05-13 01:06:33 +02:00
Rémi Verschelde c64afeb017
Merge pull request #77018 from RedworkDE/net-glue-neg-enum
Fix C# glue generation for enums with negative values
2023-05-12 23:27:07 +02:00
Rémi Verschelde 1c8b203f70
Merge pull request #77011 from Faless/tls/fix_crashes_when_unavailable
[TLS] Fix crashes trying to use TLS when not available.
2023-05-12 23:26:43 +02:00
Rémi Verschelde f26a2dbb1b
Merge pull request #75662 from goncalo/basis_looking_at
C#: Add Basis.LookingAt
2023-05-12 23:25:52 +02:00
RedworkDE 45659ce2d9 Fix C# glue generation for enums with negative values 2023-05-12 21:53:42 +02:00
Fabio Alessandrelli eeac6f8c7f [TLS] Fix crashes trying to use TLS when not available.
If no StreamPeerTLS implementation is available, HTTPClient and
WebSocketPeer will now correctly refuse to connect using TLS returning
ERR_UNAVAILABLE.

Similarly, ENetConnection will refuse to setup DTLS when PacketPeerDTLS
is not available.
2023-05-12 20:08:10 +02:00
Danil Alexeev c2fbb40e9a
GDScript: Fix warning ignoring for member variables 2023-05-12 17:43:58 +03:00
Rémi Verschelde ce4f9ddf9c
Merge pull request #76949 from akien-mga/astcenc-4.4.0
astcenc: Update to 4.4.0
2023-05-12 11:40:45 +02:00
Rémi Verschelde 258fabdbb3
Merge pull request #76836 from Faless/tls/system_certs
[TLS] Add support for platform-specific CA bundles.
2023-05-12 11:17:31 +02:00
Rémi Verschelde 8f17f26233
Merge pull request #76978 from raulsntos/property-hint-compat
Reorder `PropertyHint` enum to avoid breaking compat
2023-05-12 10:06:32 +02:00
Rémi Verschelde cc48827e4a
Merge pull request #76946 from AThousandShips/shadow_warning
Enable shadow warnings and fix raised errors
2023-05-12 10:04:09 +02:00
Rémi Verschelde 863bcd3e2b
Merge pull request #76936 from clayjohn/revert-hsl
Revert "Add API for HSL conversion"
2023-05-12 10:03:21 +02:00
Fabio Alessandrelli 6fd9982358 [TLS] Add support for platform-specific CA bundles.
Adds a new OS::get_system_ca_certs method which can be implemented by
platforms to retrieve the list of trusted CA certificates using OS
specific APIs.

The function should return the certificates in PEM format, and is
currently implemented for Windows/macOS/LinuxBSD(*)/Android.

mbedTLS will fall back to bundled certificates when the OS returns no
certificates.

(*) LinuxBSD does not have a standardized certificates store location.
    The current implementation will test for common locations and may
    return an empty string on some distributions (falling back to the
    bundled certificates).
2023-05-12 09:58:23 +02:00
Raul Santos a34207b812
Reorder PropertyHint enum to avoid breaking compat
Also syncs the Core enum with the C# enum for the source generators.
2023-05-12 01:48:07 +02:00
smix8 f986b52b3c Make navigation mesh edge connections optional
Makes navigation mesh edge connections optional.
2023-05-11 18:46:34 +02:00
Ninni Pipping 71ee65dc57 Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
Rémi Verschelde 5a3f955e05
astcenc: Update to 4.4.0
> The 4.4.0 release is a minor release with image quality improvements,
> a small performance boost, a few new quality-of-life features, and a
> few minor fixes for uncommon build configurations.

https://github.com/ARM-software/astc-encoder/releases/tag/4.4.0
2023-05-11 14:32:47 +02:00
smix8 7e1a261cc6 Prevent unnecessary navigation map synchronizations
Prevents unnecessary navigation map synchronizations triggered by redundant calls to setters of e.g. region, link or map properties.
2023-05-11 07:38:16 +02:00
clayjohn f83a90192f Revert "Add API for HSL conversion"
This reverts commit 0b7fd664c1.
2023-05-10 17:45:56 -03:00
Fabio Alessandrelli 024a4b1f2a mbedTLS: disable weak crypto and TLS versions.
This commit adds a new mbedTLS configuration header to customize the
built-in library (and can be optionally replaced by a platform-specific
one).

Currently, it disables most weak cryptographic functions (with the
notable exceptions of MD5 and SHA-1), along with removing support for
TLS versions 1.0 and 1.1 (making TLSv1.2 the only supported one).
2023-05-10 11:13:19 +02:00
Rémi Verschelde 3b8c828159
Merge pull request #69988 from smix8/navigation_rvo_rework_4.x
Rework Navigation Avoidance
2023-05-10 10:19:12 +02:00
Fabio Alessandrelli 081808be49
Merge pull request #75721 from ScorpionInc/Expose_String_functions_for_X509Certificate
Exposes String functions for X509Certificates
2023-05-10 05:26:55 +02:00
smix8 a6ac305f96 Rework Navigation Avoidance
Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
ScorpionInc a5b867391e Exposes String functions for X509Certificates
Exposes String functions for X509Certificates via two function calls: save_to_string() and load_from_string(str).
2023-05-09 19:02:33 -04:00
Rémi Verschelde 6bca6beea3
Merge pull request #76878 from RedworkDE/tests-fix-errors
Fix various errors when running the unit tests
2023-05-09 19:28:54 +02:00
Rémi Verschelde f20061d2d9
Merge pull request #76875 from lyuma/fix_zero_sparse_accessors
gltf: Permit sparse accessors without a bufferView.
2023-05-09 19:28:50 +02:00
Rémi Verschelde 1d87b36760
Merge pull request #76824 from Calinou/doc-export-pck-binary-resource-conversion
Document caveats related to exported project binary resource conversion
2023-05-09 19:28:46 +02:00
Rémi Verschelde c2ba89d9d1
Merge pull request #76790 from achernik/master
LSP: don't send empty completion command
2023-05-09 19:28:42 +02:00
Rémi Verschelde 0f444f101a
Merge pull request #76661 from bonjorno7/hsl
Add API for HSL conversion
2023-05-09 19:28:35 +02:00
Rémi Verschelde 10ed1d87df
Merge pull request #76490 from dsnopek/dump-gdscript-docs
Dump API docs from inline GDScript comments using --doctool --gdscript-docs PATH
2023-05-09 19:28:30 +02:00
Lyuma 72d131899b gltf: Permit sparse accessors without a bufferView. 2023-05-09 10:03:38 -07:00
RedworkDE 8e7afec479 Fix various errors when running the unit tests
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-05-09 18:40:56 +02:00
bonjorno7 0b7fd664c1 Add API for HSL conversion
Math ported pretty much 1:1 from https://en.wikipedia.org/wiki/HSL_and_HSV
Style doesn't match the existing HSV code exactly, but should be close enough.
2023-05-09 17:43:10 +02:00
David Snopek a64137d5dd Dump API docs from inline GDScript comments using --doctool --gdscript-docs PATH 2023-05-08 11:00:29 -05:00
Rémi Verschelde 140c7f4114
Merge pull request #76675 from rburing/csg_debug_collision
Add debug collision shape to CSG with collision
2023-05-08 16:40:15 +02:00
Rémi Verschelde 00215ec904
Merge pull request #74930 from BastiaanOlij/fix_action_map_entries
Fix incorrect HTC action map entries
2023-05-08 12:20:17 +02:00
Hugo Locurcio febc674f48
Document caveats related to exported project binary resource conversion 2023-05-08 07:02:00 +02:00
Александр Черник 5715d3eb59 LSP: don't send empty completion command 2023-05-06 20:56:15 +01:00
RedworkDE 1324c7d06a Avoid making unnecessary copies of `LocalVector` 2023-05-06 20:39:03 +02:00
Max Hilbrunner 921d231ad6
Merge pull request #76664 from Xenoparrot/simple-typos 2023-05-06 15:41:55 +02:00
Clay John 610877e326
Merge pull request #72288 from MewPurPur/use-string-repeat
Use `String.repeat()` to optimize several String methods
2023-05-05 09:56:48 -07:00
Max Hilbrunner ce75c46331
Merge pull request #76650 from Koyper/gdscript_range_docs 2023-05-05 17:09:56 +02:00
Max Hilbrunner c14f8701a7
Merge pull request #76557 from clayjohn/NoiseTexture3D
Fix compatibility breakage from adding NoiseTexture3D
2023-05-03 20:17:03 +02:00
Ricardo Buring 3f17a81f87 Add debug collision shape to CSG with collision 2023-05-03 08:41:37 +02:00
UltraBIF 8106d33d0f Fixed various typos across the docs 2023-05-02 18:24:32 -04:00
Alex Drozd 2b053e4e4c adjusting step size for fastnoise frequency hint 2023-05-02 23:25:36 +02:00
Koyper bcce315a9a Update @GDScript.xml range docs to iterate backwards. 2023-05-01 11:03:48 -05:00
VolTer 6b84e258d2 Use String.repeat() in more places 2023-05-01 02:27:46 +02:00
clayjohn ccff24597f Fix compatibility breakage from adding NoiseTexture3D
Also optimize some of the Noise methods
2023-04-28 18:49:09 -07:00
Rémi Verschelde 9f12e7b52d
Merge pull request #76521 from justinwash/csg-infinite-loop-fix
Fix infinite loop in Build2DFaces::_find_edge_intersections
2023-04-28 18:46:11 +02:00
Rémi Verschelde f37fc4e708
Merge pull request #76412 from dalexeev/gds-reorganize-warnings
GDScript: Reorganize and unify warnings
2023-04-28 18:45:48 +02:00
Rémi Verschelde 0762f20410
Merge pull request #75732 from vonagam/fix-duplicate-condition
GDScript: Fix unnecessary duplication of pointed out lines
2023-04-28 18:45:25 +02:00
Rémi Verschelde f374390fc1
Merge pull request #75014 from vonagam/assert-literal-false
GDScript: Allow usage of literal false in assert without a warning
2023-04-28 18:45:00 +02:00
Danil Alexeev 13310f3557
GDScript: Reorganize and unify warnings 2023-04-28 18:25:11 +03:00
Rémi Verschelde 7780926b25
GDScript: Fix template_debug compilation with TOOLS/DEBUG macro mismatch 2023-04-28 11:09:12 +02:00
Justin Wash 1ac2c537da Fix infinite loop in Build2DFaces::_find_edge_intersections 2023-04-27 18:11:25 -05:00
Rémi Verschelde 578ca94ef6
Merge pull request #76516 from clayjohn/DXT1
Use DXT1 when compressing PNGs with RGB format
2023-04-27 23:57:25 +02:00
Rémi Verschelde fb3d3bf0cf
Merge pull request #76486 from Lasuch69/add-noisetexture3d-no-mipmaps
Add NoiseTexture3D
2023-04-27 23:56:13 +02:00
Samuele Panzeri 4aaa2e6477 Fix wait for thread not started 2023-04-27 20:28:22 +02:00
clayjohn f84c6df8d1 Use DXT1 when compressing PNGs with RGB format
This results in much smaller file sizes with the same quality
2023-04-27 10:54:25 -07:00
Rémi Verschelde c4a9d32126
Merge pull request #76264 from vnen/gdscript-static-variales
Add support for static variables in GDScript
2023-04-27 16:56:08 +02:00
George Marques 0ba6048ad3
Add support for static variables in GDScript
Which allows editable data associated with a particular class instead of
the instance. Scripts with static variables are kept in memory
indefinitely unless the `@static_unload` annotation is used or the
`static_unload()` method is called on the GDScript.

If the custom function `_static_init()` exists it will be called when
the class is loaded, after the static variables are set.
2023-04-27 09:51:44 -03:00
K. S. Ernest (iFire) Lee eaa84bc682
Fix CSG edge case causing intersection line to hit on common edge of 2 triangles.
The previous implementation assumed that the intersection entered or exited a
shape when it hit right on the common edge of 2 triangles. However, there is
also a case where it just "skirts" the other shape on the outside.

To fix this, we added code to check the intersection distance and if the
normals of the faces are pointed in the same direction as the intersection or
not (e.g. inner product > 0). This handles the case where the intersection
line hits the common edge of 2 triangles and skirts the other shape on the
outside.

Extended code to cover a third case.

Fixes #58637.

Co-authored-by: OldBelge <StevenGeens@users.noreply.github.com>
2023-04-27 11:39:29 +02:00
Rémi Verschelde 352ebe9725
Merge pull request #76483 from vnen/gdscript-dont-fail-returning-freed-object
GDScript: Don't fail when freed object is return
2023-04-27 08:47:04 +02:00
Rémi Verschelde 58439ac22c
Merge pull request #74053 from vnen/gdscript-fix-disassembler-lambda-crash
GDScript: Fix wrong increment for disassembly of lambda
2023-04-27 08:46:40 +02:00
Rémi Verschelde 35f6a1387c
Merge pull request #76488 from YuriSizov/docs-validate-code-params
Validate code tags in documentation for potential params
2023-04-27 08:20:42 +02:00
Rémi Verschelde 80568be36f
Merge pull request #76481 from vnen/gdscript-test-gen-default-path
GDScript: Use default path in test generator if not provided
2023-04-27 08:19:54 +02:00
Yuri Sizov 391eccca76 Validate code tags in documentation for potential params
Adds a check to make_rst to look for matches
between the text inside of the [code][/code] tag
and known param identifiers.
Fixes most of what was revealed.
2023-04-26 21:36:04 +02:00
Lasuch 0de6ad6a71 Add NoiseTexture3D 2023-04-26 20:00:18 +02:00
Yuri Sizov 26fb911f79
Merge pull request #72095 from anvilfolk/gd-docs
Improve GDScript documentation generation & behavior
2023-04-26 16:54:25 +02:00
Ninni Pipping f68beeb7fa Improvements to GDScript identifier tokenization 2023-04-26 16:29:04 +02:00
George Marques 221deb1cc1
GDScript: Use default path in test generator if not provided
Since it's almost always used with the same path, assume it is running
from the Godot source root.
2023-04-26 11:12:47 -03:00
George Marques abbdf80643
GDScript: Don't fail when freed object is return
This is check is a bit too eager. The user should be able to handle the
return value even if it's a freed object.
2023-04-26 10:57:22 -03:00
Rémi Verschelde e1075e9c7c
Fix various typos with codespell
Also includes the grammar fix from #76206.

Co-authored-by: Peter Anderson <BWPanda@users.noreply.github.com>
2023-04-26 13:57:09 +02:00
Rémi Verschelde 8f7b09916d
Merge pull request #76026 from YuriSizov/editor-running-up-that-gui
Extract editor run toolbar into its own component
2023-04-26 12:15:29 +02:00
Rémi Verschelde 45cd5dcad3
Merge pull request #75885 from AThousandShips/compound_fix
[GDScript] Fix incorrect compound assignment
2023-04-25 16:17:02 +02:00
Rémi Verschelde efb42c3101
Merge pull request #75447 from bruvzg/brotli_packedarray
Expose brotli decompression to the scripting API.
2023-04-25 16:16:56 +02:00
Rémi Verschelde a98997bb45
Merge pull request #76404 from sodaJar/gdrep
Fix wrong file name on function call error
2023-04-25 10:00:19 +02:00
Rémi Verschelde 15d952147c
Merge pull request #74101 from RandomShaper/fix_gds_obj_temps
Fix edge cases of object lifetime when signals involved
2023-04-25 09:58:17 +02:00
Rémi Verschelde be00dcd724
Merge pull request #73656 from TokageItLab/expose-3d-tracks
Expose interpolation methods for 3D track in `Animation` class
2023-04-25 09:57:52 +02:00
Rémi Verschelde d5b8a0fc37
Merge pull request #69266 from aaronfranke/gltf-physics
Implement physics support in the GLTF module
2023-04-25 09:56:58 +02:00
Silc Renew fac8a918f9 Expose interpolation methods for 3D track in Animation class 2023-04-25 01:45:14 +09:00
Rémi Verschelde d45c6fd591
Merge pull request #76095 from adamscott/fix-rename-lsp-variables
[LSP] Fix GDScript inner method variable rename
2023-04-24 16:44:44 +02:00
Rémi Verschelde 54b0e8123e
Merge pull request #75605 from anvilfolk/type-base
Make GDScript type not found errors more informative.
2023-04-24 16:43:32 +02:00
sodaJar 464a299d2e Fix wrong file on function call error 2023-04-24 15:30:51 +02:00
Adam Scott 10fe6f14bb Fix GDScript LSP variable rename 2023-04-22 14:35:34 -04:00
ocean (they/them) 6783ff69c0 Improve and fix GDScript documentation generation & behavior
Removes documentation generation (docgen) from the GDScript compiler to
its own file. Adds support for GDScript enums and signal parameters and
quite a few other assorted fixes and improvements.
2023-04-21 10:17:30 -04:00
Rémi Verschelde 4abb7a6bac
Merge pull request #76288 from RedworkDE/net-glue-no-doccache
C#: Do not use DocCache when generating glue code
2023-04-20 18:09:10 +02:00
Rémi Verschelde bf62af334b
Merge pull request #76286 from MystMagus/gdscript-mixed-tabs-and-spaces-fix
Fix for mixed tabs and spaces in gdscript
2023-04-20 18:08:47 +02:00
RedworkDE 692ad70fd7 C#: Do not use DocCache when generating glue code 2023-04-20 15:35:14 +02:00
MistMage fecbc12d17 Fix for mixed tabs and spaces in gdscript 2023-04-20 12:08:23 +02:00
Danil Alexeev dbc3c82043
GDScript: Add some checks for `@tool` and `@icon` 2023-04-20 07:44:10 +03:00
Yuri Sizov 8a74d8438f Extract editor run toolbar into its own component
- Simplify and update its logic.
- Simplify EditorScript.
- Improve EditorNode and other relevant includes.
- Fix scene-based path in the movie writer when
reloading a scene.
2023-04-19 17:12:28 +02:00
Rémi Verschelde 1b4b8934e0
Merge pull request #76212 from smix8/fix_heightmap_navmesh_4,x
Fix NavigationMesh baking for HeightMapShape
2023-04-18 23:41:44 +02:00
Rémi Verschelde 5bb46d6064
Merge pull request #76176 from YuriSizov/editor-extracted-interface-commencing
Decouple `EditorInterface` from `EditorPlugin`
2023-04-18 23:41:20 +02:00
smix8 71c453a426 Fix NavigationMesh baking for HeightMapShape
Fixes NavigationMesh baking for HeightMapShape.
2023-04-18 20:39:43 +02:00
Yuri Sizov 06f5b09ca4
Merge pull request #72896 from RedworkDE/net-include-scripts-export-option 2023-04-18 18:32:01 +02:00
Yuri Sizov f3033da97d
Merge pull request #76170 from HolonProduction/string-highlight
Fix multi-line string highlighting with single quotes.
2023-04-18 18:01:02 +02:00
Yuri Sizov 9882af4880
Merge pull request #76197 from dalexeev/fix-error-macro-misuses
Fix misuses of error macros
2023-04-18 16:11:37 +02:00
Yuri Sizov e31d391d56
Merge pull request #76090 from adamscott/fix-typo-lsp-parse-func-parameters
[LSP] Fix typo in parse function parameters
2023-04-18 15:57:08 +02:00
Yuri Sizov be104df1c7
Merge pull request #66600 from RedMser/rich-text-effect-template
Add GDScript template for RichTextEffect
2023-04-18 14:42:52 +02:00
RedworkDE 34b4128004 C#: Make include scripts contents an export option 2023-04-18 14:27:15 +02:00
RedMser 2330ffb5a1 Add GDScript template to RichTextEffect 2023-04-18 14:02:04 +02:00
Kevin Simpson c2b97ec1f7 Add the ability to set a custom C# editor
This allows users to still use the built-in Godot editor for GDScript.
2023-04-18 13:55:08 +02:00
Danil Alexeev 36bedd341a
Fix misuses of error macros 2023-04-18 10:20:48 +03:00
Yuri Sizov 49d7041d34 Decouple EditorInterface from EditorPlugin
- Simplify some includes in the process.
- Also exposes EditorInterface.movie_maker_enabled as a property.
2023-04-17 21:59:09 +02:00
Yuri Sizov 6596a6c1b5
Merge pull request #72979 from dalexeev/gds-annotation-parsing
GDScript: Fix and improve annotation parsing
2023-04-17 17:14:58 +02:00
Yuri Sizov d220680bd0
Merge pull request #62830 from ajreckof/access-identifier-keywords
fix access to identifiers that are reserved keywords
2023-04-17 17:12:10 +02:00
HolonProduction bdb7045e2c Fix multi-line string highlighting with single quotes. 2023-04-17 15:58:39 +02:00
Adam Scott 879791e305 Fix typo when parsing LSP function parameters 2023-04-15 09:05:53 -04:00
ajreckof ab9f60dd1a fix access to identifiers that are reserved keywords 2023-04-14 20:37:24 +02:00
Danil Alexeev 5038a336be
GDScript: Fix and improve annotation parsing 2023-04-14 21:28:46 +03:00
Yuri Sizov a7276f1ce0
Merge pull request #75691 from dalexeev/gds-fix-signature-generation
GDScript: Misc fixes and improvements for signature generation
2023-04-14 20:01:27 +02:00
Yuri Sizov afca0b8fdd
Merge pull request #75879 from dalexeev/gds-fix-extends-crash
GDScript: Add missing member type check when resolving `extends`
2023-04-14 13:21:54 +02:00
Ninni Pipping e5365da03c [GDScript] Fix incorrect compound assignment
Reverts in-place compound assignments

Added test to ensure correctness
2023-04-14 11:28:44 +02:00
Rémi Verschelde a19db2b037
Merge pull request #75990 from capnm/Fix_blend_shape_empty_names
Fix blend_shape (shapekey) empty name import.
2023-04-13 09:54:42 +02:00
Rémi Verschelde ab5fab922e
Merge pull request #67608 from ScorpionInc/Add_BMP_16bpp_Support
Adds 16bpp support for BMP File Format
2023-04-13 09:52:15 +02:00
ScorpionInc e74a0eff16 Adds some basic 16BPP BMP Support.
This commit adds some basic 16bpp support for BMP File Format.

Added support for reading and using of 16 bit mask values from file. All values are scaled to ARGB255 format based on bit depth of source color channel.

Removed warning, it's no longer required as 16 bit with alpha bit(s) are now supported.

Adjusted spacing, added spacing and brackets to make clang static check happy.
2023-04-12 19:27:23 -04:00
Martin Capitanio 8b6fa79eee Fix blend_shape (shapekey) empty name import.
Corresponds to the Blender glTF-Importer PR
https://github.com/KhronosGroup/glTF-Blender-IO/pull/1902
2023-04-12 16:37:49 +02:00
Rémi Verschelde fb3e4e7967
Merge pull request #75975 from bruvzg/bidi_and_log_errors
Improve line BiDi handling, prevent crash on recursive log updates.
2023-04-12 13:28:12 +02:00
bruvzg 282e4231c2
Improve line BiDi handling, prevent crash on recursive log updates. 2023-04-12 11:39:05 +03:00
bruvzg d904516e55
[TextServer] Use dedicated flag for object replacement characters. 2023-04-12 10:08:51 +03:00
Rémi Verschelde ab7cb2a95d
Merge pull request #72938 from dsnopek/webxr-frame-rate
[WebXR] Add support for getting and setting display refresh rate
2023-04-11 22:56:06 +02:00
Rémi Verschelde fa2fdefc17
Merge pull request #75922 from bruvzg/bidi_error_handling
[TextServer] Improve BiDi error handling.
2023-04-11 19:40:56 +02:00
Rémi Verschelde c5d9470c7c
Merge pull request #75765 from YuriSizov/editor-node-optimize-includes
Improve includes of `EditorNode` (and everything else)
2023-04-11 19:40:24 +02:00
Rémi Verschelde 1eec25acf3
Merge pull request #73558 from Malcolmnixon/render-target-size-multiplier
Added render target size multiplier option
2023-04-11 19:40:02 +02:00
Adam Scott 1236302388 Add missing `script_type` `nullptr` check
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2023-04-11 12:36:28 -04:00
Pedro J. Estébanez 2f4168daeb Fix edge cases of object lifetime when signals involved 2023-04-11 17:27:39 +02:00
Gonçalo Vasconcelos b74d4f45bb C#: Add Basis.LookingAt 2023-04-11 16:05:35 +01:00
George Marques 59b8c70007 GDScript: Don't use pool for reference types
Since they need to be properly initialized and finalized to adjust the
reference counter.
2023-04-11 16:46:31 +02:00
Fabio Alessandrelli 4ab0b38940
Merge pull request #75850 from rsubtil/bugfix-lsp_dap_connection_poll
Poll LSP/DAP clients for connection status updates
2023-04-11 10:19:24 +02:00
bruvzg d8d88e1530
[TextServer] Improve BiDi error handling. 2023-04-11 10:07:00 +03:00
Danil Alexeev 66279b98b6
GDScript: Add missing member type check when resolving `extends` 2023-04-10 17:16:07 +03:00
Yuri Sizov 78e2479ef9
Merge pull request #75737 from MewPurPur/🐁da🐁
Fix mistakes in documentation and GDScript errors
2023-04-10 14:10:43 +02:00
Yuri Sizov 5243f5cece
Merge pull request #72152 from smix8/mcd_settings_4.x
Add Mesh ConvexDecompositionSettings wrapper
2023-04-10 12:52:23 +02:00
VolTer f832eb92e4 Fix mistakes in documentation and GDScript errors 2023-04-10 10:00:09 +02:00
Ricardo Subtil 4be4eeea3a Poll LSP/DAP clients for connection status updates 2023-04-09 12:36:01 +01:00
smix8 1549aeaef8 Add Mesh ConvexDecompositionSettings wrapper
Adds wrapper MeshConvexDecompositionSettings to control parameters for Mesh ConvexDecomposition operations.
2023-04-07 22:39:25 +02:00
RedworkDE 27124ed8e5 C#: Discontinue `GodotNuGetFallbackFolder` 2023-04-07 19:22:43 +02:00
Yuri Sizov 4154039832 Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00
Danil Alexeev 9df96e97ea
GDScript: Misc fixes and improvements for signature generation
* Use type hints for `@GlobalScope` enums.
* Use plain `int` for `BitMask<T>`.
* Fix type hints for typed arrays.
* Use `Variant` and `void` type hints.
* Discard unnecessary class prefix.
2023-04-07 10:43:21 +03:00
Dmitrii Maganov 5dc717c5fd GDScript: Fix unnecessary duplication of pointed out lines 2023-04-06 06:12:32 +03:00
Rémi Verschelde b63c77aceb
Merge pull request #75034 from capnm/Fix_tvg_Picture_size
SVG: fix tvg::Picture->size() and scale based errors.
2023-04-05 20:21:04 +02:00
Martin Capitanio bfc498f3d0 SVG: fix tvg::Picture->size() and scale based errors.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-04-05 19:15:21 +02:00
bendn ca0feabbb0
add `hex_decode()` to `String` 2023-04-05 19:44:00 +07:00
Rémi Verschelde 44d539465a
Merge pull request #75675 from bruvzg/tvg_store_string
[SVG Font] Keep a copy of UTF-8 XML source string during the whole SVG processing.
2023-04-05 12:03:37 +02:00
Rémi Verschelde 4f4b5a2785
Merge pull request #73475 from YuriSizov/theme-is-busy-plz-come-back-later
Add a warning when accessing theme prematurely and fix surfaced issues
2023-04-05 12:03:15 +02:00
bruvzg 19179238fa [SVG Font] Keep a copy of UTF-8 XML source string during the whole SVG processing. 2023-04-05 09:25:20 +03:00
Yuri Sizov ba27db36e9
Merge pull request #75540 from Araraura/patch-1
Fix typo and slightly reword in @GDScript.xml
2023-04-03 18:14:38 +02:00