Commit Graph

6244 Commits

Author SHA1 Message Date
Fredia Huya-Kouadio 0af5cded1e Fix the update logic for user-added custom defines.
The previous logic was causing the (unintentional) removal of custom defines automatically added by the engine.
2020-09-06 21:31:09 -07:00
Rémi Verschelde 8a66ea7cb0
Revert "Updated LineEdit to address #41278"
This reverts commit 1b6d116dfb.
2020-09-01 14:01:50 +02:00
Tony-Goat 1b6d116dfb
Updated LineEdit to address #41278
Updated set_max_length() function to actually pull a substring of the current text so it's not all thrown away when the new max length is shorter than the current length.

(cherry picked from commit 71febfd6e2)
2020-08-31 15:53:56 +02:00
Andrii Doroshenko (Xrayez) 7493bc5530
Make `AnimatedTexture.MAX_FRAMES` public
The constant is already exposed in GDScript, but not in C++.
This information is useful for implementing animated texture
resource importers via modules.

(cherry picked from commit 528056a3c5)
2020-08-31 15:29:43 +02:00
Yuri Roubinsky 7facd00ace [3.2] Fix specular render_mode for visual shaders 2020-08-28 13:06:55 +03:00
Rémi Verschelde 2d42625184
Revert "bug with Tween.is_active, fixes #39760"
This reverts commit 8ef40b9306.
2020-08-25 12:58:40 +02:00
PouleyKetchoupp d82cc621e1
Fix 2D Particle velocity with directed emission mask
Changed CPU velocity calculation for EMISSION_SHAPE_DIRECTED_POINTS
to follow the same logic as in the GPU version:
mat2 rotm;
rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;
rotm[1] = rotm[0].yx * vec2(1.0, -1.0);
VELOCITY.xy = rotm * VELOCITY.xy;

Now both CPUParticles2D & CPUParticles3D (z disabled) show the same results
as their GPU counterparts and take the initial velocity settings into account.

(cherry picked from commit 1c231cacb3)
2020-08-21 02:28:19 +02:00
Rémi Verschelde a6ef6b10b2 Revert "Fixes the get_visible_line_count() of rich text label"
This reverts commit dc7e9d46e6.
2020-08-17 11:21:36 +02:00
Cheeseness e70b165c61 Skip indentation of empty lines when indenting a selection.
(cherry picked from commit 1f159306ed)
2020-08-17 11:04:36 +02:00
Rémi Verschelde 5acc78ac81
Merge pull request #41314 from clayjohn/Sprite3D-uvs
Check for uncompressed uvs in Sprite3D
2020-08-17 08:44:51 +02:00
clayjohn d33a9aaacb Check for uncompressed uvs in Sprite3D 2020-08-16 19:19:14 -07:00
Tomasz Chabora 7ce476c425 Expose NOTIFICATION_POST_ENTER_TREE
(cherry picked from commit 677796a2c3)
2020-08-14 00:32:05 +02:00
Umang Kalra 330afdd6cb Fix RichTextLabel center alignment bug
Fixes #40207.

(cherry picked from commit cec21ab82c)
2020-08-14 00:32:05 +02:00
Yuri Roubinsky d0c705781c [3.2] Added UniformRef visual shader node 2020-08-11 15:04:06 +03:00
Martin Capitanio 71bad8dba6 Add option to disable virtual keyboard for TextEdit
Adding support for disabling virtual keyboard on mobile platforms, in
order to make it consistent with LineEdit.

It allows implementing a custom virtual keyboard.

See: https://github.com/godotengine/godot/pull/41139
2020-08-09 18:22:11 +02:00
ConorLPBoyle ba3f0fa971 Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p_one_time = true
(cherry picked from commit fa4d9c9446)
2020-07-28 11:28:34 +02:00
Tomasz Chabora cd01cda143 Fix ultra long node names
(cherry picked from commit d3f2062d86)
2020-07-28 00:43:37 +02:00
Daniel Ting 6f71bc2a06 Evenly distribute stretched Nodes in BoxContainer
Add any leftover fractional pixels to an error accumulator. When the
accumulator is greater or equal to one, add one pixel to the current
Node's size and subtract one from the accumulator.

Closes #36522

(cherry picked from commit 04ea6ec88d)
2020-07-28 00:39:21 +02:00
Rémi Verschelde a2edf04fd2
Merge pull request #40469 from nekomatata/virtual-keyboard-enter-fixes-3.2
[3.2] Fix Return key events in LineEdit & TextEdit on Android
2020-07-26 20:26:02 +02:00
Tomasz Chabora 307bac0757 Keep transition value when replacing key
(cherry picked from commit e1a1bb0a6e)
2020-07-24 10:31:57 +02:00
PouleyKetchoupp 930c880fa6 Add option to disable virtual keyboard for LineEdit
Co-authored-by: Alexander Holland <alexander.holland@live.de>
(cherry picked from commit 0aa56e3ab8)
2020-07-24 10:31:57 +02:00
Tomasz Chabora e511e0f16a Prevent infinite loop in Tree incremental search
(cherry picked from commit c0479496fa)
2020-07-24 10:31:57 +02:00
Umang Kalra dc7e9d46e6 Fixes the get_visible_line_count() of rich text label
(cherry picked from commit bd32c273ff)
2020-07-24 10:31:56 +02:00
Chistpohe LY 8ef40b9306 bug with Tween.is_active, fixes #39760
(cherry picked from commit d60617de10)
2020-07-24 10:31:56 +02:00
Rémi Verschelde 7b4b83e9dc
Merge pull request #39817 from yrk06/ExposeInertiaTensor
Added Rigid Body Method "get_inverse_inertia_tensor"
2020-07-21 16:50:56 +02:00
clayjohn fb4e55bb7a Pass Sprite3D AABBs to VisualServer 2020-07-20 20:22:12 -07:00
Pedro J. Estébanez 633b75c9e1 Fix debugger not getting focused on break on Windows
This is a revert of 9d78274e06, which was an attempt to fix #21431, but in the end it seems a different problem was the root of the issue.

Renewing focus steal allowance every time is needed on Windows.
2020-07-21 01:09:17 +02:00
Pedro J. Estébanez 06904ac215 Add DynamicFont::get_available_chars() 2020-07-20 17:45:04 +02:00
Yerik d09b16512b Added Method get_inverse_inertia_tensor 2020-07-19 13:51:32 -03:00
PouleyKetchoupp c0b394572f Fix Return key events in LineEdit & TextEdit on Android
Depending on the device implementation, editor actions could be
received with different action ids or not at all for multi-line.

Added a parameter to virtual keyboards to properly handle single-line
and multi-line cases in all situations.

Single-line:
Input type set to text without multiline to make sure actions are sent.
IME options are set to DONE action to force action id consistency.

Multi-line:
Input type set to text and multiline to make sure enter triggers new lines.
Actions are disabled by the multiline flag, so '\n' characters are
handled in text changed callbacks.
2020-07-17 18:25:40 +02:00
Juan Linietsky ceeb690476 Properly pass safe margin on initialization.
Fixes jitter.

(cherry picked from commit 13e0385702)
2020-07-15 12:48:18 +02:00
Patrick Dawson 8218170b3c Avoid overflow when calculating visible_cells
(cherry picked from commit 9e28df22a0)
2020-07-15 12:11:31 +02:00
Rémi Verschelde 37100384c3
Merge pull request #40300 from 0xafbf/fix-parent-check
Fix parent check for add_child_below_node
2020-07-14 09:14:28 +02:00
Maganty Rushyendra e76a9a51df Emit signals for GraphEdit multi-node selection and unselection
Emit `node_selected` and `node_deselected` signals where appropriate
when selecting or unselecting multiple GraphEdit nodes at once.

(cherry picked from commit c1d5c7727c)
2020-07-13 15:12:50 +02:00
ArrowInAKnee e48430b1d4 Make all get_configuration_warning() overrides retrieve warnings from parent 2020-07-13 01:50:02 +03:00
Andrés Botero 6b05f8f602 Fix parent check for add_child_below_node 2020-07-11 15:57:17 -05:00
Maganty Rushyendra 76a43c93cd Fix repeated updates of PathFollow3D Transform
Add optional parameter to specify whether applying rotation to the
PathFollow3D's Transform is necessary, preventing erroneous updates.

(cherry picked from commit be3a1769fe)
2020-07-10 10:59:24 +02:00
Rémi Verschelde 1f886d1f31
Merge pull request #39867 from clayjohn/Sprite3D-mesh
Use mesh instead of immediate for drawing Sprite3D
2020-07-06 16:36:27 +02:00
Rémi Verschelde 3a916152d8
Merge pull request #39803 from TwistedTwigleg/3.2.skeleton_ik_scale_fix
[3.2] Fixed SkeletonIK not working with scaled skeletons
2020-07-06 16:16:57 +02:00
Andrii Doroshenko (Xrayez) 41f99c8f53 Provide warning when using polygon shapes in `CollisionShape2D` node
`ConvexPolygonShape2D` and `ConcavePolygonShape2D` are only meant to be
used directly in code and not in the editor for physics-based use cases
specifically.

Developers are advised to use `CollisionPolygon2D` instead, which does
generate those shapes under the hood, handling polygon convexivity,
proper orientation etc.

(cherry picked from commit dc446203be)
2020-07-06 14:16:28 +02:00
Rémi Verschelde 037571d08e
Merge pull request #40087 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.3) - 1st batch
2020-07-04 01:37:52 +02:00
clayjohn 6c0ff26f35 Use mesh instead of immediate for drawing Sprite3D 2020-07-03 12:19:26 -06:00
lrgilbert c0db0749f7 Fixed separation of ports on GraphNode
Fixes #32474.

(cherry picked from commit 47c929c972)
2020-07-03 15:34:30 +02:00
PouleyKetchoupp d6b23306c8 Fix RichTextLabel fill alignment regression
Fixes #40068 (regression from #39164) by not applying the line offset
change in the case of fill alignment mode.

(cherry picked from commit 44f88999c7)
2020-07-03 15:34:30 +02:00
Pedro J. Estébanez a235bab96c Ignore blend times for inexistent animations
(cherry picked from commit fdf1977e8f)
2020-07-03 15:34:30 +02:00
Rémi Verschelde d004188348 Environment: Fix glow hdr bleed scale being unused
The glow hdr bleed threshold was passed in its stead.

Fixed in master too with #40016.
2020-07-03 14:27:42 +02:00
Michael Alexsander 32c154d297 Fix Tree's 'scroll_to_item()' not working correctly on some cases
(cherry picked from commit 144a4cc39f)
2020-07-03 13:17:57 +02:00
Hugo Locurcio 89421c58cd Write "Aces" tonemapping in uppercase as it's an acronym
(cherry picked from commit a31fc59ff3)
2020-07-03 13:17:57 +02:00
lordkettune c68ef4d754 Fix issues with custom tracks on reimport
(cherry picked from commit 4313a7bdc8)
2020-07-03 13:17:57 +02:00
Mark Kuo 46590fa3b0 VideoPlayer: fix possible race condition
In set_stream() we write to 'playback' while accessing the same object
in _mix_audio() in audio thread. Protect the 'write' part in
set_stream() to avoid possible crash in _mix_audio() function.

(cherry picked from commit e435d57758)
2020-07-03 13:17:57 +02:00
Thakee Nathees 3a08658881 animation autocomplete bug fixed
(cherry picked from commit b07e788ad9)
2020-07-03 13:17:57 +02:00
Haoyu Qiu 38509f1a89 Prevent dragging from SceneTree buttons
(cherry picked from commit 45d0799b5b)
2020-07-03 13:17:57 +02:00
PouleyKetchoupp 83e376e731 Format remote printerr properly in script debugger output
Fixes #33324
2020-07-02 17:43:37 +02:00
TwistedTwigleg 3dc466b244 Fixed issue where the SkeletonIK node would incorrectly scale bones in the IK chain 2020-07-01 11:16:25 -04:00
Adam Reichold f06fc1fdf4 Call Spatial::get_global_transform and Vector3::dot only once within Camera::is_position_behind to avoid redundant work.
(cherry picked from commit b2a204799a)
2020-06-29 10:48:45 +02:00
Stijn Hinlopen 65155c2855 No longer scroll vertically when scrollbars are unavailable
(cherry picked from commit 5f7499beac)
2020-06-29 10:47:43 +02:00
Pedro J. Estébanez 0f0360702b Handle gone TabContainer popup nicely 2020-06-24 19:31:26 +02:00
Rémi Verschelde 571a0c60c0 Revert "Implement Skew in Node2D"
This reverts commit 7f61710183.

See #38868, in its current implementation a small skew value might end up
serialized to scene files due to floating point precision errors, which is
detrimental to VCS.

This can be cherry-picked anew once a fix for #38868 has been found.
2020-06-22 10:26:06 +02:00
Marcel Admiraal b006f5402d Check for motion in cast_motion() before doing Bullet convexSweepTest().
Also ensure that default closest_safe and closest_unsafe values are
defined in cast_motion() and before cast_motion() is called.
2020-06-21 16:28:01 +01:00
PouleyKetchoupp b3af0b2a39 Option in RichTextLabel for height to fit content
(cherry picked from commit ad8081216c)
2020-06-19 16:17:27 +02:00
Andy Maloney 5bbb15418f [3.2][macOS] Command-backspace in line edit
Make command-backspace in line edit work like other macOS applications.

If there is a selection, command-backspace deletes the selection.

If there isn't a selection, command-backspace deletes from the cursor to the beginning of the line edit.

This addresses part of godotengine/godot#23548
2020-06-18 17:42:51 -04:00
Andrii Doroshenko (Xrayez) 5084043373 Bind Shape2D draw method
(cherry picked from commit 430d1fd795)
2020-06-18 10:51:44 +02:00
Marcel Admiraal ea4ee986b5 Normalise p_up_direction vector in move_and_slide() and
move_and_slide_with_snap() and fix tolerance in
move_and_slide_with_snap() max floor angle.
2020-06-16 10:11:54 +01:00
Rémi Verschelde 2e8480d56a
Merge pull request #39571 from Chaosus/fix_vs
[3.2] Use path instead classname to prevent errors for exported visual shaders
2020-06-16 09:33:15 +02:00
Yuri Roubinsky 87ebc29d8e Use path instead classname to prevent errors for exported visual shaders 2020-06-15 21:33:32 +03:00
Ranoller 616fb219db
(3.2) Fix bad position in Camera2D offset and camera rotation if smothing enabled
Fix https://github.com/godotengine/godot/issues/16323 in 3.2 branch. Apply same solution of https://github.com/godotengine/godot/issues/2074 in rotation and offset.
2020-06-15 16:34:03 +02:00
Umang Kalra 1d0c39e395 Fixes the stopping of animation effects in bbcode after appending
(cherry picked from commit 88b30a29bf)
2020-06-15 14:34:35 +02:00
Lisandro Lorea cb119e349a Fix TabContainer emitting spurious tab_selected signals when a theme is changed
- The repaint code was moved outside of set_current_tab() and to a "_repaint()" private function
- _on_theme_changed() will now only call _repaint() and update()
This means _on_theme_changed() will do only what it needs (repainting the TabContainer to account for the new theme)

fixes #39498

(cherry picked from commit 5123006f06)
2020-06-15 14:34:35 +02:00
Tomasz Chabora 2f04896b0e Re-enable scroll follow on RichTextLabel clear
(cherry picked from commit 46fd51056a)
2020-06-15 14:34:35 +02:00
Thibault Truffert 24b3bf0637 Make text deletion methods public for LineEdit
(cherry picked from commit 2bb44ea5bd)
2020-06-11 09:42:23 +02:00
Maganty Rushyendra 0df5d74e6e Fix signal duplication bug when duplicating node with instanced children
Change error checking in `duplicate_signals()` to check for path to
`p_original`, thus adhering to the method used in `duplicate`, instead
of checking for ownership.
2020-06-11 09:37:47 +08:00
Rémi Verschelde 7bf9787921 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.

(cherry picked from commit cd4e46ee65)
2020-06-10 15:30:52 +02:00
Michael Alexsander 2652a2d184 Add generic file icon and its modulation to the 'FileDialog'
(cherry picked from commit 637927f803)
2020-06-10 15:30:52 +02:00
Rémi Verschelde f3fcdfbdd0 PackedScene: Prevent crash when root node has `parent` attribute
The crash happens further down when setting an invalid owner in
`Node::_set_owner_nocheck` but I couldn't figure out how to fix it.

But here the proper fix is to catch the invalid scene file early on
and fail loading it.

Part of #17372.

(cherry picked from commit c080ec5da2)
2020-06-10 15:30:52 +02:00
Giuliano Barberi 221051d523 Tree: Calling update in _gui_input less frequently
(cherry picked from commit d443a13244)
2020-06-10 15:30:51 +02:00
Tomasz Chabora e94aab7936 Restore capture caches when missing
(cherry picked from commit 642d91381a)
2020-06-10 15:30:51 +02:00
Marcus Brummer ae67ec3ece Set "shader_param/" prefix in Shader::has_param()
(cherry picked from commit ffbb211bbe)
2020-06-05 12:47:01 +02:00
Hugo Locurcio 61da4882aa Add performance hints to the DirectionalLight shadow mode property hint
This also clarifies some parts in the DirectionalLight documentation.

(cherry picked from commit b46756c723)
2020-06-04 12:16:39 +02:00
Umang Kalra c1f6854ada Fixes the right and center alignment bug of rich text label
(cherry picked from commit b2a32d007d)
2020-06-04 12:09:40 +02:00
Hugo Locurcio d56b9d5ebf Disable antialiasing on the DynamicFont outline as well when requested
This partially addresses
https://github.com/godotengine/godot-proposals/issues/943.

(cherry picked from commit 2919fc7317)
2020-06-04 12:09:40 +02:00
Maganty Rushyendra 25af738762 Expose `get_char_size()` from Font instead of BitmapFont
`get_char_size()` is a public virtual function defined in the `Font`
class. Implementations exist for both `BitmapFont` and `Dynamic Font`.
However, it was only exposed to the GDScript API through the Bitmap
Font, and not for Dynamic Font.

This commit exposes the function through `Font` instead.

Fixes #23967

(cherry picked from commit a4413710f9)
2020-06-04 12:09:39 +02:00
Dominik 'dreamsComeTrue' Jasiński d15e9c2126 Allow scroll_to_line when scroll_active is 'false'
Fix #36134

(cherry picked from commit 8f11a91917)
2020-06-04 12:09:39 +02:00
Thakee Nathees 25ed0d4366 colorpicker margin bug fixed
(cherry picked from commit 9d224ac429)
2020-06-04 11:14:16 +02:00
PouleyKetchoupp 719369c71b Fix resource preview in remote inspector
The specific case for object reference seems unnecessary, as `RES res = var`
already does the work. The case where REF is invalid is never hit in the case
of already freed objects.

The assignment `res = *r` was causing the resource to be always invalidated
on the 3.2 branch.

(cherry picked from commit 12685df423)
2020-05-25 11:46:51 +02:00
Marcel Admiraal dac3504cc3 Fix C4724: potential mod by 0 warnings. 2020-05-21 11:28:01 +01:00
SkyJJ 2197ef0566 Fix Android LineEdit editing bugs
(cherry picked from commit cc473b948f)
2020-05-20 12:07:08 +02:00
Rémi Verschelde f390749439 Fix Visual Studio C4724 warning (potential mod by 0) 2020-05-19 11:09:28 +02:00
Marcus Brummer 4779d289d5 Fixed text editor drawing if smooth scrolling is disabled.
Fixes #38778

(cherry picked from commit b048eb05ad)
2020-05-18 16:40:33 +02:00
smartin015 8cab02ec06 Remove get_local_mouse_position() hack in GraphEdit
(cherry picked from commit 00457c68bc)
2020-05-18 16:40:33 +02:00
Fredia Huya-Kouadio 4db8ade565 Remove the `custom_defines` section from the editor 2020-05-18 01:07:38 -07:00
etienne.frank 46327d48a2 Fix minimap selection offset
The minimap selection was shifted of 1 line too late.

(cherry picked from commit 72ab355945)
2020-05-13 16:10:12 +02:00
Eduardo Nunes Pereira 55ab98233a Using the common behaviour when use command+shift on text line for osx
* On press left+command+shift or right+command+shift it should behave like shift+home or shift+end and select the text
* Using home and end events as reference

(cherry picked from commit d8f8a3c606)
2020-05-11 11:13:22 +02:00
Thakee Nathees 7bc293b081 Fix: printing empty string does nothing in editor output pannel
Fix: #38490
(cherry picked from commit 5640cad1e1)
2020-05-11 11:02:53 +02:00
Marcel Admiraal 4c9ccffad2 Prevent CapsuleShape2D height from being less than zero.
(cherry picked from commit 68eaaa6d6b)
2020-05-11 11:01:13 +02:00
Tomasz Chabora 0200db15cc Fix VisibilityEnabler2D behavior on start
(cherry picked from commit d0c5d91032)
2020-05-11 10:33:38 +02:00
janglee d16abbdee4 Improved go-to definition (Ctrl + Click)
Co-Authored-By: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
(cherry picked from commit be7a353c70)
2020-05-11 09:33:21 +05:30
Mateo Kuruk Miccino 1cba7fb180 GUI: Touch screen button click area now is synced with its draw 2020-05-07 11:04:59 -03:00
Thakee Nathees 1a39b4ea22 method bind TextEdit::set_line() added
(cherry picked from commit b9acf1cedf)
2020-05-07 13:43:43 +02:00
hoontee 159992f663 Fix bug with AudioStreamPlayer3D audio position
Applies 0c78a58b64 to `AudioStreamPlayer3D::play`.

(cherry picked from commit 330bd686ab)
2020-05-07 13:37:06 +02:00
nobuyuki_nyuu 12386a2d80 PopupMenu.get_current_index() bound to ClassDB
(cherry picked from commit 35f30086de)
2020-05-07 13:36:53 +02:00
Stanislav Labzyuk e3712cf689 Bind set_suffix/get_suffix in Tree
(cherry picked from commit ac8814624d)
2020-05-06 23:31:02 +02:00
Eric M b7fbdf4bed Updated editor spin slider to have better behaviour and adjusted control's size_flags_stretch_ratio value range
(cherry picked from commit 915ab50673)
2020-05-06 23:30:28 +02:00
Thakee Nathees a5a28239a6 Fix: Tween always return true for _get(), _set()
(cherry picked from commit 2811268231)
2020-05-06 23:29:45 +02:00
Yuri Roubinsky 1f89c3bfeb (3.2) Some fixes for canvas item visual shader inputs 2020-05-05 12:21:25 +03:00
Rémi Verschelde f629df647d Revert "Emit signal when animation ends by seek"
This reverts commit bf1cc116e1.

This needs more discussion to avoid breaking some users' expectations.
See #38086 for arguments.

(cherry picked from commit 69f36cea8c)
2020-05-04 16:10:32 +02:00
Juan Linietsky 7f61710183 Implement Skew in Node2D
Skew is x-axis only, because it must be bidirectionally convertible to a 2x3 matrix, but you can subtract it  to the rotation to get the effect on y-axis

(cherry picked from commit efb1f7d76b)
2020-05-04 16:10:22 +02:00
Thomas Riedmair 7e669123f9 Fix performance issue in update_bitmask_region fallback
(cherry picked from commit e0f084b924)
2020-05-04 16:10:22 +02:00
Bastiaan Olij 02b1a5de47 Added missing spring enums for generic_6dof_joint
(cherry picked from commit 45d1f41837)
2020-05-04 16:10:22 +02:00
jitspoe e0be022b1e Fix custom w component being uninitialized on CPU particles.
(cherry picked from commit 38085f2f6982c491935a434bb45e358dbebe1714)
(cherry picked from commit b9c280b73ff6a13ea490d2da0f2728bcef3038dc)
(cherry picked from commit 895ed2aed7)
2020-05-04 16:10:22 +02:00
Pedro J. Estébanez d8be5a9986 Add MODULATE builtin to canvas item shaders 2020-05-04 00:10:24 +02:00
Rémi Verschelde 8426ed2650
Merge pull request #38378 from lawnjelly/kessel_ios_particle
Fix uninitialized memory in CPUParticles2D
2020-05-01 15:17:06 +02:00
lawnjelly 9af4c09d1b Fix uninitialized memory in CPUParticles2D
Calls to set_amount can increase the size of the particle array, but do not zero the memory, they only set the active flag to false. This uninitialized memory can be sent to the GPU, possibly as NaNs.
2020-05-01 13:49:53 +01:00
Revan Ji 6a7d50403a Add set_frame, pause, and oneshot to AnimatedTexture
Add API documentation for said changes.

(cherry picked from commit f5029e18ca)
2020-05-01 11:00:10 +02:00
Darenn 3c26de316e Fixed bbcode parsing for built-in RichTextEffects in RichTextLabel
RichTextEffect can now have a bbcode string starting like one of the built-in.
It was impossible before as the built-in would take precedence over the custom effect that has the same bbcode start.

Example : [fade] would take precedence over [fade_in]
(cherry picked from commit b4e3042cba)
2020-05-01 10:57:00 +02:00
Sam 68b968ff6c Resets global pose of IK chain bones being solved, rather than the whole skeleton. Resolves #38026
(cherry picked from commit e321d38c0e)
2020-05-01 10:56:58 +02:00
Bojidar Marinov 4b58d453d4 Expose the cell_size affecting VisibilityNotifier2D precision
Refs: #4803
(cherry picked from commit d49ff7aff7)
2020-05-01 10:56:58 +02:00
John Wigg ee8b3bef2d Limit undo stack size
The stack size of the undo history of a TextEdit was not limited leading
to potential memory leaks when doing lots of operations on a TextEdit.

This commit adds the option gui/common/text_edit_undo_stack_max_size
to the project settings. The first element of the undo stack is popped
if the stack's size exceeds this value ensuring limited memory usage.

The default stack size setting is 1024.

Fixes #37838.

(cherry picked from commit 4a82390aaf)
2020-05-01 10:56:58 +02:00
Andrea Catania b7dace75c7 Make softbody completelly stiff to attachment point
(cherry picked from commit ca7ee56759)
2020-05-01 10:56:57 +02:00
Rémi Verschelde a9def52225
Merge pull request #38156 from Calinou/tweak-ssao-property-hints-3.2
Tweak SSAO property hints to allow setting more precise values (3.2)
2020-04-25 12:55:33 +02:00
Hugo Locurcio 464fe67e96
Tweak SSAO property hints to allow setting more precise values
This was requested by an user on Twitter who was working on a game with a very small-scale world.
2020-04-23 21:59:53 +02:00
Pedro J. Estébanez 07c4dc1b30 Avoid invocation to Object's copy constructor
Needed for the next commit. That's the only place in all the Godot code base
where that's attempted and it's not needed because Objects are not meant to
be copied that way.
2020-04-23 12:44:47 +02:00
volzhs f670f6e351 Emit signal when animation ends by seek
(cherry picked from commit bf1cc116e1)
2020-04-23 11:11:13 +02:00
Andrea Catania 4a6f2b8af6 Activate Physics Process in SpringArm3D.
(cherry picked from commit 152303bf51)
2020-04-20 11:51:30 +02:00
Rémi Verschelde 008e0748c1
Merge pull request #37349 from lawnjelly/kessel32_1
GLES2 2d Batch rendering (across items)
2020-04-17 12:55:33 +02:00
asheraryam 93f7e8d8fc Add "node_unselected" signal for GraphEdit 2020-04-16 16:56:58 +03:00
Michael Alexsander b4429c325a Fix incorrect TabContainer documentation for 'get_tab_control()'
(cherry picked from commit 8f925b1970)
2020-04-16 12:57:22 +02:00
Dominik 'dreamsComeTrue' Jasiński 5fdecebee1 Calculate strike-through position correctly
Fixes: #37637
(cherry picked from commit 06a79f260c)
2020-04-16 12:57:22 +02:00
Marcel Admiraal 103278d84b Run SpringArm3D's process within physics.
(cherry picked from commit 188bb6f867)
2020-04-16 12:57:22 +02:00
lawnjelly b6d652367b Items and draw calls added to IDE Monitor in '2d' section
This adds 2 new values (items and draw calls) to the performance monitor in a '2d' section, rather than reusing the 3d values in the 'raster' section.

This makes it far easier to optimize games to minimize drawcalls.
2020-04-16 11:52:22 +01:00
theludovyc 58fcbc2b06 Remove unused ofs variable
(cherry picked from commit 875c994109)
2020-04-16 12:47:18 +02:00
Guilherme Felipe ddde3819d6 Fix TextureRect::flip_* when used with atlas texture
Fix #37526

(cherry picked from commit fb2d2dd5d0)
2020-04-16 12:47:18 +02:00
PouleyKetchoupp 18c5ef5473 Add style for highlighted Slider grab area
(cherry picked from commit 4c8173af0f)
2020-04-16 12:47:17 +02:00
SkyJJ 92df8cc83a Fix profiler frame number stops updating when window is minimized
(cherry picked from commit c1ee20a05d)
2020-04-16 12:01:52 +02:00
Leleat 8da00fbfc7 fixed PopupMenus letterjumping on any InputEvent
(cherry picked from commit 8a5660f3d1)
2020-04-16 11:58:14 +02:00
MickeMakaron e3ca6d87ad Handle huge offset values in Path2D and Path3D set_offset
(cherry picked from commit 2edb59ec88)
2020-04-16 11:45:40 +02:00
Zak Grumbles 5d9108c9c6 Fix OptionButton docs godotengine#36803
* item_selected and item_focused docs incorrectly had 'id' as the parameter. Changed to
'index'.
* Fix parameter name in ADD_SIGNAL callin code.

(cherry picked from commit a8de034f78)
2020-04-16 11:45:19 +02:00
Thakee Nathees 324213a6db fix project manager don't consume Enter key #17620
(cherry picked from commit b98153886f)
2020-04-16 11:44:44 +02:00
Waridley 219ce2f149 Fix volume interpolation in positional audio nodes
Fixes #22016

(cherry picked from commit ff1fbd2bc5)
2020-04-16 11:43:58 +02:00
janglee e1ca49b4b6 Corrected text selection in color picker
Fixes #35603

(cherry picked from commit 77b70aa79d)
2020-04-16 11:43:35 +02:00
Andrea Catania a51e78528f Fixed IK rotation issue
(cherry picked from commit 277696d6c5)
2020-04-16 11:42:07 +02:00
qarmin 57952d562c Fixes leak with drives [3.2] 2020-04-12 14:05:47 +02:00
Eoin O'Neill c18381119e Correction to RichTextLabel Tabulation
Correct backtrack assignment to prevent excessive tabulation. Worth
noting that tabulation is treated differently in RichTextLabel because
of custom user-asignable tab variable which creates problems with
dynamic fonts specifically.

(cherry picked from commit 2000e110a9)
2020-04-06 18:19:14 +02:00
Gil Arasa Verge f144ec9e67 Clicking backgrd. dimming of editor popup stops input event propagation
A click on the dimmed background of a popup in the editor should stop the input event from propagating to the background.

This solution reuses the system introduced in commit efc3ffb8, taking advantage of the hide() notifications from the modal where we will set the flag "pass_on_modal_close_click(false)" to stop event handling at the viewport input event handling.
The viewport first hides the modal and after marks the input as handled if the flag mentioned above is set.

Fixes #36341

(cherry picked from commit 35bc88ca34)
2020-03-25 11:38:54 +01:00
Andrea Catania e30a0a30b6 Added new method to replace an already added node to the animation state machine
(cherry picked from commit 422926cfc6)
2020-03-25 11:38:54 +01:00
nathanwfranke b95a2306db Fix tab container too large when tabs are hidden
(cherry picked from commit c0a84f747e)
2020-03-25 11:38:54 +01:00
Rémi Verschelde acd14e645a Remove unused classes and stray headers
Found by reviewing headers with 1 or less matching includes:
```
find -name thirdparty -prune -o -name "*.h" -exec basename {} \; | sort -u > headers
for header in $(cat headers); do echo "$header: "; rg -l "#include \"(.*/)?$header\"" | wc -l; done > list-includes
```

(cherry picked from commit 9d24541597)
2020-03-25 11:38:54 +01:00
Dominik 'dreamsComeTrue' Jasiński e97d9c7bfc Remove unreferenced & undocumented class Space2D
(cherry picked from commit f530c38174)
2020-03-25 11:38:54 +01:00
Rémi Verschelde 86ecefa1a2 Fix potential divisions by 0 reported by MSVC
The `TextEdit` one was indeed a potential bug.
The `PCKPacker` one seems to be a false positive, it's already in a
`for` loop that depends on `files.size()`.

(cherry picked from commit ca4e4506db)
2020-03-25 11:38:54 +01:00
Tomasz Chabora c8318012a8 Make search in RichTextLabel case-insensitive
(cherry picked from commit b3f83ac115)
2020-03-25 11:38:53 +01:00
Rasmus Vermeulen 5c64458d9e Add size warning to Viewport Node
(cherry picked from commits 855f4dc193
and 760095e28d)
2020-03-25 11:38:53 +01:00