Rémi Verschelde
c83695c0b5
Merge pull request #69657 from rburing/degenerate_capsule_has_no_edge
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Fix collision detection for degenerate capsules
2022-12-06 15:16:44 +01:00
Rémi Verschelde
bd290ad566
Merge pull request #69636 from Malcolmnixon/vulkan-mobile-sky-matrix
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Fix mobile renderer sky_transform operations
2022-12-06 15:16:20 +01:00
Ricardo Buring
29ab86aa7d
Fix collision detection for degenerate capsules
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In GodotCapsuleShape3D::get_supports and
GodotCapsuleShape2D::get_supports, return a point instead of an edge of
length zero in case the capsule degenerates to a sphere or circle.
2022-12-06 14:17:24 +01:00
Malcolm Nixon
0f8a968cd4
Modified the mobile renderer to apply the sky_transform operations in the same order as the forward_plus renderer.
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Update rasterizer_scene_gles3.cpp
Apply sky_transform order fix to the gles3 renderer.
2022-12-06 06:47:50 -05:00
Rémi Verschelde
43e9ca40ff
Merge pull request #65035 from nathanfranke/fix-aabb-mesh
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Fix AABB errors on meshes with bones on multiple surfaces
2022-12-06 12:26:03 +01:00
Yaohua Xiong
9bdc0cb16f
draw fish bones for Path2D and Path3D
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These fish bones are add to indicate the direction and local transforms alone the path.
2022-12-05 15:39:14 +08:00
Rémi Verschelde
a0365c140a
Merge pull request #68995 from bruvzg/sys_font_for_text
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Use system fonts as fallback.
2022-12-05 00:05:49 +01:00
Nathan Franke
aef261aa2a
fix aabb errors on meshes with bones on multiple surfaces
2022-12-04 14:40:19 -06:00
bruvzg
ecec415988
Use system fonts as fallback and improve system font handling.
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Add support for font weight and stretch selection when using system fonts.
Add function to get system fallback font from a font name, style, text, and language code.
Implement system font support for Android.
Use system fonts as a last resort fallback.
2022-12-04 18:44:20 +02:00
NumbuhFour
1b09fd5410
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00
Rémi Verschelde
daf168f4c8
Merge pull request #69522 from clayjohn/IBL-black-metal
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Allow black metallic materials to reflect IBL
2022-12-03 12:46:30 +01:00
Rémi Verschelde
29ddbfa19a
Merge pull request #69514 from clayjohn/IBL-roughness
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Properly remap roughness when reading from radiance map
2022-12-03 12:46:25 +01:00
clayjohn
1e05dd3504
Allow black metallic materials to reflect IBL
2022-12-02 19:54:59 -08:00
clayjohn
b2b89d7294
Properly remap roughness when reading from radiance map
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This ensures that we consistently use perceptual roughness which matches the behaviour of most other PBR renderers like Blender, Ue4 and Godot 3
2022-12-02 15:39:20 -08:00
Rémi Verschelde
7ef9947d0e
Merge pull request #68870 from dsnopek/master-webxr-input
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Get WebXR fully working in Godot 4!
2022-12-02 12:24:40 +01:00
David Snopek
310bf39cd3
Get WebXR fully working in Godot 4!
2022-12-01 21:46:30 -06:00
Rémi Verschelde
1bd7b0b269
Merge pull request #69430 from Rindbee/fix-clip-contents
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Fix child nodes still being drawn when the visible area of a control with `clip_contents` enabled is `0`
2022-12-01 23:55:18 +01:00
Rémi Verschelde
8177e5d7de
Merge pull request #69325 from clayjohn/GLES3-skeletons
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Add Skeletons and Blend Shapes to the OpenGL renderer
2022-12-01 23:22:42 +01:00
Rindbee
7129718dc5
Fix child nodes still being drawn when the visible area of a control with clip_contents
enabled is 0
2022-12-01 19:47:33 +08:00
kobewi
9a3960daa5
Simplify GDVIRTUAL_REQUIRED_CALL calls
2022-11-30 18:36:57 +01:00
clayjohn
f33ffd9ab4
Add Skeletons and Blend Shapes to the OpenGL renderer
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This uses a similar multipass approach to blend shapes
as Godot 3.x, the major difference here is that we
need to convert the normals and tangents to octahedral
for rendering.
Skeletons work the same as the Vulkan renderer except the bones
are stored in a texture as they were in 3.x.
2022-11-29 09:45:03 -08:00
Yuri Rubinsky
5934eef44c
Changed RenderingDevice::TextureUsageBits
type to enum flags
2022-11-26 13:08:07 +03:00
Rémi Verschelde
5d20dccade
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
2022-11-24 14:06:00 +01:00
Rémi Verschelde
f319123af9
Merge pull request #69037 from M-O-Marmalade/distortion-fixes
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AudioEffectDistortion docs & inspector edits
2022-11-24 10:47:27 +01:00
Ricardo Buring
4453d63bb0
Update remaining physics exclude parameters to use TypedArray
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Also update the documentation to refer to the get_rid() method.
2022-11-23 19:39:04 +01:00
Rémi Verschelde
714b978044
Merge pull request #69005 from akien-mga/shaderlang-sampler-uniforms-array-type
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Shader: Set proper resource type hints for sampler uniforms
2022-11-23 08:33:05 +01:00
M-O-Marmalade
8ea0d727f0
AudioEffectDistorion docs & inspector edits
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Fixing a few typos in the AudioEffectDistortion docs, making a few
things clearer, etc
Also adding the decibel (dB) suffix to the pre/post gain properties in
the inspector.
2022-11-22 17:38:13 -08:00
Rémi Verschelde
7f8ecffa56
Merge pull request #69017 from raulsntos/physics3d-array
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Change exclude property in `PhysicsRayQueryParameters3D` to TypedArray
2022-11-22 21:48:40 +01:00
Rémi Verschelde
52f65cdb44
Merge pull request #69019 from Sauermann/fix-framebuffer-hashparameter
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Fix parameters for hash_murmur3_one_32
2022-11-22 21:38:31 +01:00
Rémi Verschelde
834c7ff2c0
Merge pull request #68997 from ueshita/fix_verts_65536
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Fix some switching decisions for index format. (vertex length 65536)
2022-11-22 21:37:17 +01:00
Markus Sauermann
75d56f4201
Fix parameters for hash_murmur3_one_32
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In multiple locations in the codebase hash_murmur3_one_32 is used for
generating hash values.
Whenever a sequence of multiple hash-calculation happens within a single
function, the previous hash value is always used as input in the following
hash-calculations. The only exception is get_cache_multipass, where currently the previous
hash value is overridden without utilizing it.
This patch corrects that.
2022-11-22 19:46:54 +01:00
Rémi Verschelde
cb1826deae
Shader: Set proper resource type hints for sampler uniforms
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Supersedes #64383 .
2022-11-22 15:38:52 +01:00
Rémi Verschelde
e7418cac3d
Merge pull request #68942 from Chaosus/barrier_mask_flags
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Expose `BarrierMask` as flags enum in `RenderingDevice`
2022-11-22 08:31:12 +01:00
Yuri Rubinsky
acaf38cfbc
Expose BarrierMask
as flags enum in RenderingDevice
2022-11-22 09:45:20 +03:00
ueshita
454116716e
Fix some switching decisions for index format.
2022-11-22 00:09:48 +09:00
Rémi Verschelde
a9a75e643e
Merge pull request #68527 from pkdawson/vertex-array-offsets
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Add `offsets` parameter to RenderingDevice::vertex_array_create
2022-11-21 11:43:28 +01:00
Markus Sauermann
28af870750
Code simplifications found by cppcheck
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They are based on:
- Boolean arithmetic simplifications
- setting variables that are not accessed
- constant variables
2022-11-21 08:43:36 +01:00
Rémi Verschelde
4a52fb828f
Merge pull request #68884 from dzil123/create_local_rendering_device_null_check_docs
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RenderingServer::create_local_rendering_device - Add null check and update docs
2022-11-20 11:44:10 +01:00
Rémi Verschelde
137327812b
Merge pull request #68876 from dzil123/renderdummy_texture_replace_null_check
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RenderDummy::TextureStorage::texture_replace add missing null check
2022-11-20 11:36:04 +01:00
Rémi Verschelde
3a43d44656
Merge pull request #68830 from Ayush-singla27/issuebranch
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fixed incorrect mesh normals in shaders
2022-11-20 11:35:52 +01:00
dzil123
9ce9c959ab
RenderingServer::create_local_rendering_device null check and docs
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Co-authored-by: Clay John <claynjohn@gmail.com>
2022-11-19 16:31:05 -08:00
clayjohn
0e5a98cdd8
Fix drawing of 2D skeletons in the RD renderer.
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Also clean up skeleton code in preparation for adding them to GLES3
Properly update Mesh2D AABBs when skeleton is updated
2022-11-18 23:36:40 -08:00
dzil123
8000751d90
RenderDummy::TextureStorage::texture_replace add missing null check
2022-11-18 22:03:46 -08:00
Ayush Singla
75ba0a7957
fixed incorrect mesh normals in shaders
2022-11-19 11:06:03 +05:30
Rémi Verschelde
58cb11b396
Merge pull request #68710 from BastiaanOlij/fix_vrs
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Fix VRS issues
2022-11-18 16:19:22 +01:00
Yuri Rubinsky
e8f9cd8ac5
Merge pull request #68808 from CherrySodaPop/global-instance-uniform
2022-11-18 09:49:49 +03:00
Lily Garcia
0683bc3783
Fix global uniforms parsed as instance uniform
2022-11-17 17:18:20 -05:00
clayjohn
21ac6d7d8e
Finish implementing Canvas Background mode
2022-11-17 12:51:26 -08:00
Rémi Verschelde
e1ead0fbd1
Merge pull request #68779 from dzil123/fix_renderdummy_mesh_surface_overflow
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RendererDummy - Fix buffer overflow due to stale mesh_get_surface
2022-11-17 13:48:24 +01:00
dzil123
e9d213e0fd
RendererDummy fix buffer overflow due to mesh_get_surface
2022-11-17 03:41:55 -08:00
dzil123
8fab25f32f
GLES3 TextureStorage - add missing null checks
2022-11-16 23:31:59 -08:00
Bastiaan Olij
616ba8745f
Fix VRS issues
2022-11-17 00:32:42 +11:00
Rémi Verschelde
a6a6af32e2
Merge pull request #68718 from dzil123/fix_fog_shader_buffer_overflow
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Fix shader compiler asan out of bounds
2022-11-16 09:23:16 +01:00
Yuri Rubinsky
5693286e90
Mark shader built-ins as used when passed to functions as out parameter
2022-11-15 22:06:16 +03:00
Rémi Verschelde
4935493f72
Merge pull request #67948 from DeeJayLSP/split_webp
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Overhaul WebP packer and split compression options
2022-11-15 16:25:40 +01:00
DeeJayLSP
da132f3266
Overhaul WebP packer and split compression options
2022-11-15 11:52:22 -03:00
dzil123
6f0cd8072f
Fix Fog shader buffer overflow
2022-11-15 06:51:48 -08:00
Rémi Verschelde
245e6454a0
Merge pull request #68673 from clayjohn/RD-alpha-hash
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Fix alpha hash by correcting typos and doing calculations in object space
2022-11-15 10:28:59 +01:00
Rémi Verschelde
5f78f24b08
Merge pull request #68426 from clayjohn/GLES3-particles
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Add GPUParticles to the OpenGL3 renderer.
2022-11-15 10:28:44 +01:00
Rémi Verschelde
1e9a61cd40
Merge pull request #68487 from clayjohn/RD-mobile-raster
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Use raster versions of copy effects for 2D operations when using the mobile renderer
2022-11-15 10:27:43 +01:00
Rémi Verschelde
64d7ce2a6e
Merge pull request #68628 from clayjohn/shadows
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Implement is_animated and casts_shadows
2022-11-15 10:27:29 +01:00
clayjohn
9ce57050a5
Add GPUParticles to the OpenGL3 renderer.
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This includes collision (2D SDF, Box, Sphere, Heightmap),
attraction (Box, Sphere), and all sorting modes.
This does not include 3D SDF collisions, trails, or
manual emission.
2022-11-14 23:28:25 -08:00
clayjohn
81d8b502cc
Fix alpha hash by correcting typos and doing calculations in object space
2022-11-14 17:57:49 -08:00
Rémi Verschelde
7a9a173a9f
Merge pull request #68339 from clayjohn/RD-shadow-acne
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Scale light shadow bias by soft_shadow_scale to reduce shadow acne
2022-11-14 23:25:52 +01:00
Rémi Verschelde
164139b61f
Merge pull request #65821 from raulsntos/xr_notification
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Remove redefinition of `notification` method in `XRInterfaceExtension`
2022-11-14 23:25:37 +01:00
Raul Santos
2108019484
Remove redefinition of notification
method in XRInterfaceExtension
2022-11-14 20:18:46 +01:00
Markus Sauermann
3b14f0334c
Remove redundant Variant-types initializations
2022-11-14 19:35:19 +01:00
Rémi Verschelde
63cded6a85
Merge pull request #61884 from Calinou/alpha-hash-use-opaque-pipeline
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Use opaque rendering pipeline for alpha hash materials
2022-11-14 11:08:35 +01:00
clayjohn
4abf47f407
Implement is_animated and casts_shadows
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This allows the renderer to correctly decide when to update shadow maps
This PR also adds TIME to a few missing places
2022-11-13 14:09:21 -08:00
Rémi Verschelde
9e97bc5857
Merge pull request #68574 from clayjohn/RD-shadow-time
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Properly set TIME shader uniform when rendering shadows
2022-11-13 15:50:54 +01:00
clayjohn
aaaa4b8d68
Properly set TIME shader uniform when rendering shadows
2022-11-12 10:51:02 -08:00
Rémi Verschelde
014fac8f28
Merge pull request #67746 from SonnyBonds/fix_cluster_shader_mvk
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Fix cluster_render.glsl failing on some Macs
2022-11-11 21:05:20 +01:00
Rémi Verschelde
c41b9c5f5b
Merge pull request #67972 from and-rad/vector-field-consistency
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Fix inconsistency between vector field texture and world space directions
2022-11-11 21:05:00 +01:00
Patrick Dawson
d7136f2d51
Add offsets
parameter to RenderingDevice::vertex_array_create
2022-11-11 15:45:36 +01:00
Rémi Verschelde
aae4b3d9d0
Merge pull request #68496 from clayjohn/RD-point
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Ensure user shader is used in depth pass when point size is used
2022-11-11 10:54:55 +01:00
Rémi Verschelde
636d2189d0
Merge pull request #68511 from clayjohn/RD-mobile-sky
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Enable mipmaps in cubemap roughness shader
2022-11-11 10:54:44 +01:00
Rémi Verschelde
e10f8cbf40
Merge pull request #68186 from pkdawson/expose-texture-rd
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Expose texture_get_rd_texture for scripts
2022-11-11 10:43:57 +01:00
Rémi Verschelde
43f2213325
Merge pull request #68235 from pkdawson/pr-expose-vertex-array-create
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Expose RenderingDevice::vertex_array_create to scripting
2022-11-11 10:43:35 +01:00
Rémi Verschelde
1691a33eb9
Merge pull request #67374 from MrBlockers/fix-draw-primitive
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Fix draw_primitive ignoring texture argument
2022-11-11 10:43:18 +01:00
Rémi Verschelde
2608e71eca
Merge pull request #68425 from clayjohn/RD-doubles-particles
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Fix GPUParticles not rendering in doubles build of the engine.
2022-11-11 10:42:24 +01:00
clayjohn
3ceb342d37
Enable mipmaps in cubemap roughness shader
2022-11-10 23:41:51 -08:00
clayjohn
a7adc7ab37
Ensure user shader is used in depth pass when point size is used
2022-11-10 15:26:07 -08:00
clayjohn
8e41221404
Use raster versions of copy effects for 2D operations when using the mobile renderer
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This PR implements a few basic copy operations in raster that weren't available before
2022-11-10 12:47:26 -08:00
avemort
84f6791bd8
expose XRInterface::get_transform_for_view and XRInterface::get_projection_for_view to gdscript
2022-11-10 09:30:31 -03:00
Yuri Rubinsky
dca5cb8e40
Merge pull request #68413 from Chaosus/fix_instance_uniforms
2022-11-09 22:55:41 +03:00
Yuri Rubinsky
c07d13182c
Some fixes for instance shader parameters
2022-11-09 21:20:11 +03:00
clayjohn
4aab9cbdfc
Fix GPUParticles not rendering in doubles build of the engine.
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real_t was mistakenly used in uniform structs causing a mismatch between the GPU uniform and the CPU uniform
2022-11-09 08:58:04 -08:00
Rémi Verschelde
f4c354630a
Merge pull request #68440 from clayjohn/redraw-TIME
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Request redraw in OpenGL3 and mobile renderers when TIME used in shader
2022-11-09 08:58:06 +01:00
clayjohn
a1c3591461
Request redraw in OpenGL3 and mobile renderers when TIME used in shader
2022-11-08 22:52:11 -08:00
David Snopek
23603e409c
Add support for OpenGL to OpenXR
2022-11-08 18:47:11 -06:00
kobewi
d9f066d5fa
Remove duplicate project settings definitions
2022-11-08 01:29:39 +01:00
Rémi Verschelde
e2b39bfdc4
Merge pull request #68346 from Calinou/particles-rename-trail-length-property
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Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime`
2022-11-07 15:05:55 +01:00
Hugo Locurcio
ab7a807f2b
Rename GPUParticles2D/3D's trail_length_secs
to trail_lifetime
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The property already has a "seconds" suffix in the inspector.
The "lifetime" term makes it more obvious that the property is
specified as time, not a distance in units.
The property hint now allows manually entering values greater than
10 seconds.
The internal rendering value's default now matches the particles
nodes' default.
2022-11-07 13:37:40 +01:00
Gábor Pál Korom
6865d2d002
Surface AABBs are now set for mesh surfaces even in headless mode. Sponsored by Migeran ( https://migeran.com ).
2022-11-07 12:53:03 +01:00
clayjohn
5f4a561f6c
Scale light shadow bias by soft_shadow_scale to reduce shadow acne on high quality settings
2022-11-06 10:49:55 -08:00
kobewi
1778301cd0
Add call_deferred() method to Callable
2022-11-04 17:24:34 +01:00
Patrick Dawson
e56fc6b338
Expose vertex_array_create
2022-11-03 22:14:55 +01:00
David Snopek
7fb8b931d7
Collapse three seperate texture storage methods into render_target_set_override()
2022-11-03 13:03:30 -05:00
Patrick Dawson
71d8de2763
Expose texture_get_rd_texture
2022-11-03 05:27:24 +01:00
Rémi Verschelde
2c0544a7b8
Merge pull request #67878 from clayjohn/RD-particles-amount
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Correctly set number of particle dispatches when setting view axis
2022-11-03 00:32:20 +01:00
Rémi Verschelde
08d56ac2f1
Merge pull request #66747 from aaronfranke/move-euler-order
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Move EulerOrder enum to math_defs.h and global scope
2022-11-02 22:37:12 +01:00
Aaron Franke
8556fdd4bc
Move EulerOrder enum to math_defs.h and global scope
2022-11-02 13:44:13 -05:00
Rémi Verschelde
f7c611ab71
Style: Misc docs and comment style and language fixes
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- Removed empty paragraphs in XML.
- Consistently use bold style for "Example:", on a new line.
- Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`).
- Fix invalid usage of backticks for inline code in BBCode.
- Fix some American/British English spelling inconsistencies.
- Other minor fixes spotted along the way, including typo fixes with codespell.
- Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-02 19:01:18 +01:00
Rémi Verschelde
604abb434f
Merge pull request #52350 from BimDav/viewport_canvas_cull
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Added Viewport canvas cull mask feature
2022-11-02 17:14:24 +01:00
Rémi Verschelde
cb1931b271
Merge pull request #67639 from clayjohn/GLES3-2d-shadows
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Add 2D shadows and canvas SDF to OpenGL3 renderer
2022-11-02 17:12:20 +01:00
Yuri Rubinsky
0a85d3b0cc
Fix predefined constants to be accessible in the shader includes
2022-11-01 19:53:05 +03:00
Rémi Verschelde
a2c0ea248d
Merge pull request #62418 from Calinou/movie-maker-warn-on-low-disk-space
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Warn if available disk space is low when Movie Maker mode is enabled
2022-11-01 08:21:27 +01:00
Rémi Verschelde
5dfde1e7bd
Merge pull request #68082 from Klowner/softbody3d-reoptmizelinkorder-crash-fix
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Avoid GodotSoftBody3D.reoptimize_link_order() crash if <2 nodes available.
2022-11-01 08:20:15 +01:00
Hugo Locurcio
264ce15a83
Warn if available disk space is low when Movie Maker mode is enabled
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Saving movies can require a lot of disk space, and running out of disk
space may cause the entire recording to have to be redone.
This also prints a message on startup to state that Movie Maker mode
is enabled, along with the requested framerate. Since Movie Maker mode
forces non-real-time simulation, it's important to know that it is
enabled when starting the project.
2022-11-01 00:02:55 +01:00
Mark Riedesel
7d1a159ba1
Add safety check for at least 2 nodes and 1 link to GodotSoftBody3D.reoptimize_link_order() before proceeding. Fixes #61474
2022-10-31 10:14:02 -05:00
bruvzg
9f46bf44cd
[DisplayServer] Hide internal window creation/deletion methods and expose some missing methods.
2022-10-31 16:17:45 +02:00
BimDav
fcb9be66a2
Viewport canvas cull mask feature
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Co-authored-by: Valentin Zagura <puthre@gmail.com>
2022-10-31 14:09:49 +01:00
Raul Santos
82dac64659
Change exclude property in PhysicsRayQueryParameters3D
to TypedArray
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Change type of exclude property from `Vector<RID>` to `TypedArray<RID>` which is consistent with the 2D version.
2022-10-31 13:44:46 +01:00
Rémi Verschelde
5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
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Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
Rémi Verschelde
be126d42d4
Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't
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Simplify GDVIRTUAL_CALL calls
2022-10-31 11:55:56 +01:00
Yuri Rubinsky
099f127cc3
Make code generation for shader boolean uniform instances easier
2022-10-31 11:52:52 +01:00
Rémi Verschelde
87545bf873
Merge pull request #67519 from BastiaanOlij/change_xr_pre_draw_viewport
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Changing timing of call to xr_interface->pre_draw_viewport
2022-10-31 11:08:34 +01:00
Rémi Verschelde
3312d0a87b
Merge pull request #67907 from clayjohn/RD-model-matrix
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Correctly rename to read_model_matrix when using shader builtins that rely on model matrix
2022-10-31 11:07:24 +01:00
Rémi Verschelde
d147adc591
Merge pull request #67915 from RevoluPowered/fix-intel-macbook-crash-subgroups
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Ensure vulkan subgroups are disabled for MoltenVK
2022-10-31 10:53:30 +01:00
Yuri Rubinsky
11e1bac768
Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances
2022-10-28 23:17:23 +03:00
Clay John
04ac91f786
Merge pull request #67790 from kdada/fix-flash-window
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Make creating window do not flicker when specify custom position
2022-10-28 13:02:58 -07:00
clayjohn
2ec234ff67
Add 2D shadows and canvas SDF to OpenGL3 renderer
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This is an initial implementation based on the current RD implementation
Performance will improve later
2022-10-28 11:33:23 -07:00
Yuri Rubinsky
468762b3b7
Merge pull request #67498 from Chaosus/fix_shader_crash
2022-10-28 09:25:07 +03:00
clayjohn
31c1a06ab5
Fix ss_effects_flags uniform in clustered forward renderer
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This comes from an uncaught merge conflict resulting from the split of scene_data into
scene_data and implementation_data
2022-10-27 15:37:38 -07:00
Clay John
aa989cb26f
Merge pull request #64382 from peastman/support
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Optimized support function for large meshes
2022-10-27 12:40:39 -07:00
Clay John
0d711cad30
Merge pull request #66107 from devloglogan/ambient-light-disabled-fix
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Fix ambient_light_disabled render mode flag
2022-10-27 10:08:29 -07:00
Clay John
8fd92ed867
Merge pull request #64710 from MinusKube/window-size-crash
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Prevent windows from having a size greater than device limit
2022-10-27 10:02:44 -07:00
Clay John
e1caa8797b
Merge pull request #67043 from clayjohn/clip_children
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Improve behaviour of clip_children by clipping to parent alpha value but still retaining parent color
2022-10-27 09:59:27 -07:00
Clay John
682156e1f0
Merge pull request #66383 from aaronfranke/basis-from-euler
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Clean up Basis from Euler code
2022-10-27 09:44:21 -07:00
Andreas Raddau
a5828cd0e3
Improved consistency between vector field texture and world space
2022-10-27 15:43:24 +02:00
Gordon MacPherson
381d457a2a
Ensure vulkan subgroups are disabled for MoltenVK
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We found they don't work on intel macbooks properly at all.
Possible future solutions:
- update to moltenvk.
- update to spirv may resolve it.
2022-10-26 20:12:06 +01:00
Gordon MacPherson
56df8d5f19
Fix EXE_BAD_ACCESS caused by optional argument
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This argument is now non optional, but this never hits the same bad access.
I voted to simplify the code here since the argument is never used optionally in our codebase.
2022-10-26 19:33:35 +01:00
clayjohn
020ac29fc3
Correctly rename to read_model_matrix when using shader builtins that rely on model matrix
2022-10-26 09:45:35 -07:00
clayjohn
3d28cb3cd3
Correctly set number of particle dispatches when setting view axis
2022-10-25 12:05:40 -07:00
Wei Guo
d7e39e313b
Make window creation with custom position do not flash
2022-10-24 13:50:25 +08:00
Clay John
4134f2a464
Merge pull request #67566 from Sauermann/fix-code-simplifications
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Code simplifications
2022-10-23 17:02:04 -07:00
Anders Stenberg
bbb1f900dd
Fix cluster_render.glsl failing on some Macs
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Some Macs encounter an internal error when compiling cluster_render.glsl
caused by a likely bug in the MVK/Metal
compiler when using gl_HelperInvocation.
2022-10-22 12:27:13 +02:00
MrBlockers
0c4fd03f40
Fix draw_primitive ignoring texture argument
2022-10-21 21:35:13 -04:00
Aaron Franke
7f9a8c99c9
Clean up Basis from Euler code
2022-10-21 17:54:49 -05:00
Cykyrios
44b93006c4
Fix RigidBody3D inertia calculation
2022-10-19 23:26:20 +02:00
Peter Eastman
562aa1bf76
Optimized support function for large meshes
2022-10-18 19:54:29 -07:00
kobewi
d06a8320e5
Simplify GDVIRTUAL_CALL calls
2022-10-19 00:05:48 +02:00
kobewi
e48c5daddf
Unify usage of GLOBAL/EDITOR_GET
2022-10-18 19:01:48 +02:00
Markus Sauermann
b8031bb7d6
Code simplifications
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1. Viewport::get_visible_rect().position is always zero.
So Control::get_window_rect is identical to Control::get_global_rect.
Remove Control::get_window_rect since it is not used in the source code.
2. sqrt(a * a) = abs(a) for doubles
3. Simplify affine_inverse combination
4. Simplify calculation in shaders
2022-10-18 12:47:40 +02:00
Bastiaan Olij
b742b4c6e6
Changing timing of call to xr_interface->pre_draw_viewport
2022-10-17 14:19:01 +11:00
Yuri Rubinsky
926d4ebb28
Fix editor crash when assigning some uniform hints to the textures
2022-10-16 19:55:08 +03:00
clayjohn
b6f44859d7
Implement multiple clip_children modes for CanvasItems
2022-10-14 08:02:28 -07:00
kobewi
072f6feaba
Make some Image methods static
2022-10-14 14:34:15 +02:00
clayjohn
09b1a6f85f
Improve behaviour of clip_children by clipping
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to parent alpha value, but still retaining
parent color
2022-10-13 18:35:12 -07:00
Juan Linietsky
71d2e38cb5
Optimize Convex Collision
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Implements the Gauss Mapping optimization to SAT convex collision test.
* Described [here](https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc2013/slides/822403Gregorius_Dirk_TheSeparatingAxisTest.pdf ) by Dirk Gregorius.
* Requires adding of face information to edges in MeshData
* Took the chance to convert MeshData to LocalVector for performance.
2022-10-13 19:07:53 +02:00
Rémi Verschelde
367a9b8056
Merge pull request #67335 from clayjohn/GLES3-2d-lights
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Add 2D lights to OpenGL3 canvas renderer
2022-10-13 09:05:36 +02:00
Rémi Verschelde
0aa2d70613
Merge pull request #67320 from Calinou/fix-volumetric-fog-low-density
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Fix volumetric fog not rendering at densities lower than or equal to 0.001
2022-10-13 09:05:30 +02:00
Rémi Verschelde
f2bd389e21
Merge pull request #67307 from TechnoPorg/lod-radial-distance
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Use radial distance for making LOD decisions.
2022-10-13 09:05:00 +02:00
clayjohn
e600fb93a5
Add 2D lights to OpenGL3 canvas renderer
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This is an initial implementation using the same single-pass approach as the RenderingDevice.
2022-10-12 17:55:01 -07:00
Hugo Locurcio
6aebc7b66e
Fix volumetric fog not rendering at densities lower than or equal to 0.001
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This allows volumetric fog to render with the lowest density that
can be specified in the inspector (0.0001).
2022-10-13 00:45:49 +02:00
TechnoPorg
b04350828e
Use radial distance for making LOD decisions.
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Previously, only forward basis distance from the camera was used.
This means that unnecessarily high LOD levels were used for objects located to the side of the camera.
The distance from the camera origin is now used, independently of direction.
2022-10-12 07:21:42 -06:00
Clay John
18d2035a3d
Merge pull request #67110 from Chaosus/fix_incorrect_vec3_ubo_fill
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Fix incorrect offset for vec3 datatypes in `_fill_std140_ubo_empty`
2022-10-11 12:24:48 -07:00
Rémi Verschelde
6da55cd94b
Merge pull request #67270 from RandomShaper/slim_usage_msaa_attachment
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Restrict MSAA attachment usage to the strictly needed set
2022-10-11 21:16:11 +02:00
Pedro J. Estébanez
ee91531998
Restrict MSAA attachment usage to the strictly needed set
2022-10-11 20:33:21 +02:00
Rémi Verschelde
6d534f6e89
Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es
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Rename remaining "*_enable" to "*_enabled"
2022-10-11 16:17:02 +02:00
Rémi Verschelde
422c398962
Merge pull request #67176 from cooperra/negative-scale-culling-fix
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Vulkan Clustered: Fix culling of negatively-scaled objects
2022-10-11 09:27:34 +02:00
Rémi Verschelde
58eff50bf1
Merge pull request #64268 from timothyqiu/is-finite
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Add `is_finite` method for checking built-in types
2022-10-11 09:25:46 +02:00
Rémi Verschelde
3306ffefd1
Merge pull request #67000 from RandomShaper/split_render_further
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Polish rendering driver refactor further
2022-10-11 09:23:32 +02:00
Rémi Verschelde
8017827144
SCons: Re-enable treating #warning
as error with werror
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Replace all TODO uses of `#warning` by proper TODO comments, and will open
matching bug reports to keep track of them.
We don't have a great track record fixing TODOs, but I'd wager we're even
worse for fixing these "TODO #warning" so we should prohibit this usage.
2022-10-10 16:12:26 +02:00
bruvzg
73430f292b
[macOS] Fix window button position and title bar size when editor scale do not match OS UI scale.
2022-10-10 10:32:41 +03:00
Robbie Cooper
79d3e090cd
Vulkan Clustered: Fix culling of negatively-scaled objects
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Negatively scaled objects should be mirrored. This is already implemented, but it breaks when mirrored and non-mirrored instances of the same object are visible together.
It turns out that the code that skips-over repeats in `RenderForwardClustered::_render_list_template` also skips the code that accounts for the culling mode of mirrored objects.
The solution here is to consider the `mirror` flag when determining repeats. This might result in more draw commands than necessary since a mirrored object can split a group of non-mirrored instances in two.
This problem doesn't appear in the mobile renderer because the repeat optimization isn't implemented there yet.
The problem still appears in MultiMeshInstance3D in *all* renderers.
Fixes #62879 and #58546 .
2022-10-10 03:20:59 -04:00
Yuri Rubinsky
f4db4bb7a2
Fix incorrect setup of boolean uniform instances
2022-10-09 08:50:18 +03:00
Yuri Rubinsky
816600382e
Fix incorrect offset for vec3 datatypes in _fill_std140_ubo_empty
2022-10-09 06:32:50 +03:00
Rémi Verschelde
658929997d
Merge pull request #67051 from clayjohn/CanvasGroup-clear
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Allow clearing backbuffer after finishing CanvasGroup
2022-10-08 13:55:48 +02:00
Haoyu Qiu
5da515773d
Add is_finite
method for checking built-in types
2022-10-08 13:25:08 +08:00
clayjohn
4765e5fa64
Allow clearing backbuffer after finishing CanvasGroup
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This avoids an issue where having multiple CanvasGroups overlap
would create a weird artifact
2022-10-07 14:13:40 -07:00
clayjohn
7465455079
Fix material overlay overriding shadow casting logic
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Material overlay should only cast a shadow if it can cast a shadow and
the instance can cast a shadow
2022-10-07 10:15:39 -07:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
Rémi Verschelde
aa20941e68
Merge pull request #67016 from bruvzg/split_caret_dir_marker
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Add split caret direction markers. Fix block/overtype caret size.
2022-10-07 09:15:14 +02:00
Rémi Verschelde
29f017378e
Merge pull request #66861 from clayjohn/GLES3-mono-ubo
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Use a giant UBO to optimize performance in 2D [OpenGL3]
2022-10-07 09:14:13 +02:00
bruvzg
a750ca7ec1
Add split caret direction markers. Fix block/overtype caret size.
2022-10-07 08:45:52 +03:00
Rémi Verschelde
17c62a692e
Merge pull request #66756 from BastiaanOlij/fix_ssr
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Fixing artifacts in SSR
2022-10-06 22:27:49 +02:00
Pedro J. Estébanez
24ff292999
Polish rendering driver refactor further
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Mainly:
- Make `max_descriptors_per_pool` project setting Vulkan-specific.
- Use a common, render driver agnostic magic FourCC for shader binary data.
- Downgrade spirv_reflect to Vulkan-only dependency.
- Add a `RENDER_DRIVER_*` macro to GLSL shader code for per-driver customizations.
2022-10-06 21:08:54 +02:00
clayjohn
154b9c1c91
Use a giant UBO to optimize performance in 2D
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This removes the countless small UBO writes we had before
and replaces them with a single large write per render pass.
This results in much faster rendering on low-end devices
but improves speed on all devices.
2022-10-06 11:24:45 -07:00
Rémi Verschelde
61021c08f8
Merge pull request #66936 from mihe/inverse-inertia-tensor
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Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensor
2022-10-06 08:57:37 +02:00
Rémi Verschelde
48e6f84295
Merge pull request #66951 from rburing/restore_recovery_as_collision
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Revert "Turn on recovery as collisions only for floor snapping"
2022-10-06 08:56:44 +02:00
Ricardo Buring
311cdd2571
Revert "Turn on recovery as collisions only for floor snapping as this leads to unwanted behaviour for other surface than the floor."
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This reverts commit 10395f5df2
.
2022-10-05 22:51:29 +02:00
Mikael Hermansson
8dc15aac38
Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensor
2022-10-05 17:18:49 +02:00
Rémi Verschelde
d935235e9c
Merge pull request #66922 from BastiaanOlij/fix_direct_shadow
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Make sure atlas rect for directional lights is calculated using floats
2022-10-05 13:38:24 +02:00
Bastiaan Olij
aba356e882
Make sure atlas rect for directional lights is calculated using floats
2022-10-05 22:12:57 +11:00
Rémi Verschelde
ecd4ab1e14
Merge pull request #66683 from clayjohn/SRGB-canvasitem
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Default CanvasItem materials to use sRGB space for uniform colors
2022-10-05 11:44:52 +02:00
Rémi Verschelde
5b6ccf2fd2
Merge pull request #66720 from qarmin/unintialized_memory
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Remove usage of unitialized variables
2022-10-05 11:42:47 +02:00
Rémi Verschelde
3a2b0ab73d
Merge pull request #66898 from aaronfranke/proj-mat-columns
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Rename Projection `matrix` to `columns`
2022-10-05 08:35:26 +02:00
Rémi Verschelde
7af09c27f8
Merge pull request #66915 from timothyqiu/indexing
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Fix crash when executing `RenderingServer.mesh_surface_get_format_offset`
2022-10-05 08:31:49 +02:00
Haoyu Qiu
909c905d28
Fix crash when executing RenderingServer.mesh_surface_get_format_offset
2022-10-05 13:07:10 +08:00
Bastiaan Olij
c7656978ba
Adding getters to RenderTarget and implementing override functionality for XR
2022-10-05 11:37:49 +11:00
Aaron Franke
2cea42cc7f
Rename Projection matrix
to columns
2022-10-04 12:34:19 -05:00
Bastiaan Olij
d09ad714bf
Fixing artifacts in SSR
2022-10-04 23:47:13 +11:00
Rémi Verschelde
e5aa5eb806
Merge pull request #66780 from dsnopek/webxr-emulator-fix
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Fix rendering in the WebXR emulator
2022-10-04 12:21:27 +02:00
Bastiaan Olij
02b0c22e38
Moving SSEffects settings into class
2022-10-04 11:03:36 +11:00
Bastiaan Olij
ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
Rémi Verschelde
0a2a050520
Merge pull request #66813 from Chaosus/fix_uniform_crash
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Fix global uniform crash at editor startup
2022-10-03 14:52:51 +02:00
Yuri Rubinsky
a2c32590ee
Fix global uniform crash at editor startup
2022-10-03 15:06:20 +03:00
Rémi Verschelde
54418ea659
Remove NO_THREADS fallback code, Godot 4 requires thread support
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This also removes `OS::can_use_threads` from the public API since it's always
true.
2022-10-03 11:23:26 +02:00
clayjohn
3126619aa5
Update Instance flags in shaders to match instance flags in engine
2022-10-02 21:37:06 -07:00
David Snopek
ec5c4709bd
Fix rendering in the WebXR emulator
2022-10-02 13:49:53 -05:00
Rafał Mikrut
2233624152
Remove usage of unitialized variables
2022-10-01 21:09:22 +02:00
clayjohn
06d0e56559
Default CanvasItem materials to not convert uniform colors to linear space.
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The 2D renderer in Godot is totally in sRGB space so it is appropriate
to keep 2D uniform colors in sRGB space
2022-09-30 15:15:11 -07:00
Rémi Verschelde
166df0896c
Fix typos with codespell
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Using codespell 2.3-dev from current git.
And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
2022-09-30 14:23:36 +02:00
Rémi Verschelde
67961d875d
Merge pull request #66178 from clayjohn/double-precision-rendering
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Emulate double precision for regular rendering operation when REAL_T_IS_DOUBLE
2022-09-30 09:59:45 +02:00
Rémi Verschelde
300befdc9e
Merge pull request #66641 from timothyqiu/null-joint
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Fix crash when executing `PhysicsServer2D.joint_clear`
2022-09-30 09:59:09 +02:00
Rémi Verschelde
fe40c52be8
Merge pull request #66638 from timothyqiu/rendering-null
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Add various null checks in RenderingServer
2022-09-30 09:58:58 +02:00
Rémi Verschelde
7a0500d9a3
Merge pull request #66626 from danboo/fix-typo-run-debug-collisons
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Fix typos - "collison" -> "collision"
2022-09-30 09:58:25 +02:00
Haoyu Qiu
8320e12ac1
Fix crash when executing PhysicsServer2D.joint_clear
2022-09-30 10:36:05 +08:00
Haoyu Qiu
ffdac72eaa
Add various null checks in RenderingServer
2022-09-30 10:18:14 +08:00
danboo
eba8be6e45
Fix typo - "collison" -> "collision"
2022-09-29 13:56:26 -08:00
Rémi Verschelde
f5f4d9bf00
Merge pull request #66143 from DarkKilauea/nav-queries-agent
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Update NavigationAgent to use query_path
2022-09-29 15:33:25 +02:00
Rémi Verschelde
6991e9b43d
Merge pull request #66583 from bruvzg/constexpr
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Use `constexpr` in the conditions with template parameters and `sizeof`s to suppress C4127 warnings.
2022-09-29 10:44:22 +02:00
Rémi Verschelde
315a71103e
Merge pull request #66565 from clayjohn/canvas-lights
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Clean up canvas light shader API.
2022-09-29 10:43:42 +02:00
bruvzg
ea1848ce0a
Use constexpr
in the conditions with template parameters and sizeof
s to suppress C4127 warnings.
2022-09-29 10:38:21 +03:00
Josh Jones
a2c53b881b
Update NavigationAgent to use query_path
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This paves the way for having agents respond to link traversal.
2022-09-28 23:01:12 -06:00
Rémi Verschelde
6b5880b765
Merge pull request #66568 from rburing/cylinder_support_is_dead
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`GodotCylinderShape3D::get_supports`: delete dead code
2022-09-28 23:52:28 +02:00
Ricardo Buring
215c5458f5
GodotCylinderShape3D::get_supports: delete dead code
2022-09-28 21:37:37 +02:00
Rémi Verschelde
e5857bd6c7
Merge pull request #66548 from akien-mga/msvc-warnings-c4701-c4703
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Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
2022-09-28 20:47:50 +02:00
clayjohn
1a0890122f
Clean up canvas light shader API.
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Expose LIGHT_ENERGY and LIGHT_IS_DIRECTIONAL.
Add LIGHT_DIRECTION
2022-09-28 11:46:58 -07:00
Rémi Verschelde
85fe6ecc32
Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
2022-09-28 17:05:34 +02:00
Rémi Verschelde
7ab01450cf
Fix MSVC warning C4702: unreachable code
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Part of #66537 .
2022-09-28 16:46:48 +02:00
Rémi Verschelde
14e1f36e61
Merge pull request #66492 from bruvzg/gde_ts_underscr
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[GDExtension] Use function names with underscore for TextServer extension, add macros to generate wrappers for module functions.
2022-09-28 12:12:29 +02:00
bruvzg
8f5d56e04a
[GDExtension] Use function names with underscore for TextServer extension, add macros to generate wrappers for module functions.
2022-09-28 10:04:11 +03:00
Gabor Koncz
72203a4da4
Add Passthrough extension wrapper
2022-09-27 12:26:53 +02:00
Rémi Verschelde
7562932eb2
Merge pull request #66160 from dpalais/double_time
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Use double instead of real_t type for time-related parameters and variables
2022-09-27 10:04:10 +02:00
Rémi Verschelde
b8870b91b5
Merge pull request #66466 from clayjohn/FXAA-fix
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Take FXAA samples from half-pixel coordinates to improve quality
2022-09-27 09:58:22 +02:00
Rémi Verschelde
2ad63f68b3
Merge pull request #66370 from bitbrain/fix-light2d-blend-modes
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Fix broken 2D light blending, addresses #49922
2022-09-27 09:57:44 +02:00
Rémi Verschelde
5ecaa676cc
Merge pull request #66317 from clayjohn/debanding-bug
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Move deband to end of tonemapping.
2022-09-27 09:54:45 +02:00
clayjohn
dbcc0fa2a6
Take FXAA samples from half-pixel coordinates to improve quality
2022-09-26 11:54:29 -07:00
Dave Palais
0c46068af0
Change time parameters and variables to double type
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Addresses #65313
2022-09-26 13:52:54 -05:00
Yuri Rubinsky
84f2c68c84
Merge pull request #66440 from Chaosus/shader_completion_defines
2022-09-26 18:18:24 +03:00
Yuri Rubinsky
344aa610e3
Add defines to completion list in shaders
2022-09-26 16:04:19 +03:00
Rémi Verschelde
49fcf4ffad
Style: Cleanup header guards for consistency
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Fix file names for {Static,Lightmap}RaycasterEmbree.
2022-09-26 13:51:17 +02:00
Rémi Verschelde
5ae6379e5d
Merge pull request #66394 from bitbrain/fix-unshaded-canvas-modulate
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Fix Unshaded CanvasItem for Vulkan
2022-09-26 08:24:45 +02:00
Bastiaan Olij
56d6a13fd7
Make dependencies with shader includes in subfolders
2022-09-26 12:29:19 +10:00
Miguel Gonzalez Sanchez
125f0be8b7
do not apply modulate on canvas when unshaded is set
2022-09-25 12:13:46 +01:00
Mansur Isaev
efd4dc20a3
Add area_get_collision_layer
and area_get_collision_mask
2022-09-25 14:34:35 +04:00
Miguel Gonzalez Sanchez
2047be4516
fix broken 2D light blending, addresses #49922
2022-09-24 20:13:12 +01:00
clayjohn
fe69fedc1a
Move deband to end of tonemapping.
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This avoids artifacts when using adjustments and color correction
2022-09-23 11:46:40 -07:00
Rémi Verschelde
006e345695
Merge pull request #65817 from bruvzg/typed_array
2022-09-23 10:24:46 +02:00
Rémi Verschelde
03410efa15
Merge pull request #66284 from clayjohn/particles-mem-bug
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Properly initialize motion vectors offset when motion vectors are disabled
2022-09-23 09:45:48 +02:00
Rémi Verschelde
3a8e711e33
Merge pull request #66254 from bruvzg/macos_title
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[macOS extend-to-title] Add scene/project name to the editor title, and fix window button placement.
2022-09-23 09:44:37 +02:00
clayjohn
aac8d5c406
Properly initialize motion vectors offset when motion vectors are disabled.
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This fixes an uninitialized memory bug that caused particles to fail in non-LTO builds
2022-09-22 20:36:01 -07:00
bruvzg
163257d51b
[GDExtension] Implement support for typed arrays.
2022-09-22 23:31:27 +03:00
bruvzg
0dab11afa4
[macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL.
2022-09-22 23:09:56 +03:00
Rémi Verschelde
d1a155e3cd
Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1
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Not sure why I didn't get those before, it may be due to upstream
changes (12.2.1 is a moving target, it's basically 12.3-dev), or simply
rebuilding Godot from scratch with different options.
2022-09-22 11:29:48 +02:00
Micky
c1b5b68eee
Rename remaining "*_enable" to "*_enabled"
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Material.`proximity_fade_enable` -> `proximity_fade_enabled`
Material.`set_proximity_fade` -> `set_proximity_fade_enabled`
(Material.`is_proximity_fade_enabled` is unchanged)
Area3D.`reverb_bus_enable` -> `reverb_bus_enabled`
(`set_use_reverb_bus` & `is_using_reverb_bus` are unchanged)
RDPipelineRasterizationState:
`depth_bias_enable` -> `depth_bias_enabled`
`set_depth_bias_enable` -> `set_depth_bias_enabled`
`get_depth_bias_enable` -> `get_depth_bias_enabled`
Bonus:
Area3D.`set_reverb_bus` -> `set_reverb_bus_name`
Area3D.`get_reverb_bus` -> `set_get_reverb_bus_name`
2022-09-21 22:47:46 +02:00
Rémi Verschelde
9521849da6
Merge pull request #62429 from smix8/navigation_path_query_4.x
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Add NavigationPathQuery objects and NavigationServer query_path()
2022-09-21 13:25:48 +02:00
Rémi Verschelde
28e1dc6162
Merge pull request #65828 from rburing/body_state_sync_callable
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make `body_set_state_sync_callback` take a `Callable`
2022-09-21 11:05:41 +02:00
clayjohn
27a3014f50
Emulate double precision for regular rendering operation.
...
We calculate the lost precision on the CPU and pass it into the GPU
so that it can calculate an error-corrected version of the vertex position
2022-09-20 23:40:01 -07:00
smix8
63dcb9aa80
Add NavigationPathQuery
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Adds NavigationPathQueryParameters objects that can be used with NavigationServer.query_path() to query a customized navigation path.
2022-09-20 22:20:11 +02:00
bruvzg
0ed4cc6287
[macOS] Add an option to align window buttons in "extend to title" mode.
2022-09-20 12:55:59 +03:00
Rémi Verschelde
7da532275b
Merge pull request #65541 from clayjohn/renderer-setting
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Split rendering driver project setting into renderer_name and rendering_driver
2022-09-20 09:43:59 +02:00
Logan Lang
e61d8b6f53
enabled ambient_light_disabled render mode flag
2022-09-19 17:12:32 -05:00
Rémi Verschelde
effddbcf12
Merge pull request #66065 from kidinashell/issue-59488
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SpotLight3D's and OmniLight3D's Projector doesn't work
2022-09-19 22:02:17 +02:00
clayjohn
4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
Tobias Widner
422bacbfd1
Fix Vulkan: SpotLight3D's and OmniLight3D's Projector doesn't work
2022-09-19 17:18:45 +02:00
fabriceci
7a15ccfa7b
Warn users when collisions are not supported
2022-09-19 16:51:41 +02:00
Rémi Verschelde
40a7fb238d
Merge pull request #64728 from fabriceci/only-report-recovery-for-floor-snapping
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Turn on recovery as collisions only for floor snapping
2022-09-19 15:39:55 +02:00
Rémi Verschelde
49891e4c2f
Merge pull request #65915 from clayjohn/VULKAN-mobile-fog
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Restore fog in vulkan mobile renderer.
2022-09-19 09:23:24 +02:00
fabriceci
10395f5df2
Turn on recovery as collisions only for floor snapping as this leads to unwanted behaviour for other surface than the floor.
2022-09-18 22:23:09 +02:00
clayjohn
2ecc8b9a73
Restore fog in vulkan mobile renderer.
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The condition accidentally disabled fog whenever it was enabled
2022-09-16 09:18:11 -07:00
Rémi Verschelde
bda63e1b5a
Merge pull request #65833 from JFonS/taa_fix_particles_errors
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Fix error spam in the renderer when using GPUParticles3D
2022-09-16 11:59:00 +02:00
JFonS
b668268772
Fix error spam in the renderer when using GPUParticles3D
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The flag INSTANCE_DATA_FLAG_MULTIMESH is used for both multimesh and particles instances, this commit adds a new INSTANCE_DATA_FLAG_PARTICLES flag to discriminate between them.
This flag will also be used in the future to properly support TAA in particles.
2022-09-16 09:44:22 +02:00
Rémi Verschelde
848668ed45
Merge pull request #65794 from Geometror/fix-canvas-backbuffer
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Fix/restore BackBufferCopy
2022-09-16 09:20:04 +02:00
Clay John
95df3e7c88
Merge pull request #65800 from dsnopek/xr-resize-viewport-3
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Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node
2022-09-15 18:19:24 -07:00
Ricardo Buring
ff4e72a0bc
PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable
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Prefer Callable to a C-style callback. This is helpful for GDExtension.
2022-09-15 15:09:23 +02:00
Bastiaan Olij
02ea1de7d0
Extract shared scene data into a separate class
2022-09-15 12:09:57 +10:00
David Snopek
e82cd46a74
Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node
2022-09-14 20:55:56 -05:00
Hendrik Brucker
e235bca995
Fix/restore BackBufferCopy
2022-09-15 02:36:39 +02:00
Rémi Verschelde
f11745d7f5
Merge pull request #65804 from clayjohn/octahedral-decode
2022-09-15 01:42:29 +02:00
clayjohn
ef4f968232
Decode octahedral compression when retreiving meshes
2022-09-14 15:48:03 -07:00
Rémi Verschelde
ecaa7b634e
Merge pull request #65322 from ceLoFaN/fix-dof-artifact-at-high-blur
2022-09-15 00:03:40 +02:00
Rémi Verschelde
6fd3f6a287
Merge pull request #65048 from rburing/solve_static_world_boundary_motion_2d
2022-09-14 23:13:35 +02:00
Rémi Verschelde
0a0843a67d
Merge pull request #65654 from JohanAR/emit_subparticle_from_start
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Allow emit_subparticle from start function
2022-09-14 19:07:33 +02:00
Rémi Verschelde
957aa79ce0
Merge pull request #65789 from clayjohn/sky-update-bug
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Clear last frame directional light buffer when number of lights changes.
2022-09-14 19:06:19 +02:00
Clay John
f709596631
Merge pull request #65418 from JFonS/taa_multimesh
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Add motion vectors support for MultiMeshInstance
2022-09-14 09:06:27 -07:00
clayjohn
72d899702b
Clear last frame directional light buffer when number of lights changes.
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This ensures that the buffers don't go out of sync.
2022-09-14 08:30:35 -07:00
clayjohn
8fa76a5272
Move debanding into internal sky shader code so that it is applied after everything else.
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This ensures that the debanding does not scale with exposure or any other effect.
2022-09-13 10:39:04 -07:00
Rémi Verschelde
22a09fef5d
Merge pull request #65579 from ZuBsPaCe/fix-viewport-sibling-order
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Sibling SubViewports must be rendered from top to bottom
2022-09-13 11:01:33 +02:00
Rémi Verschelde
b853110890
Merge pull request #65653 from Chaosus/shader_completion_fix
2022-09-13 10:44:41 +02:00
Rémi Verschelde
0f3f8509ec
Merge pull request #65738 from BastiaanOlij/fix_ssao_ssil_memory_leak
2022-09-13 10:25:11 +02:00
Bastiaan Olij
873366cb2d
Fix uniform buffer being created every frame is SSAO and SSIL half_size is different
2022-09-13 17:49:32 +10:00
clayjohn
96b7cb66df
Fix multiwindow support in GLES3 for X11, Windows, and MacOS.
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Instead of updating all viewports, then blitting all viewports
to the backbuffer, then swapping all buffers, we run through
all viewports and render, blit, and swap backbuffer before
going to the next viewport.
2022-09-12 17:30:50 -07:00
Rémi Verschelde
79b21e96ad
Merge pull request #65544 from clayjohn/lambert-wrap
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Apply energy conservation to LAMBERT_WRAP diffuse mode by dividing by PI
2022-09-12 20:42:27 +02:00
clayjohn
97be1fb7b6
Apply energy conservation to LAMBERT_WRAP and TOON diffuse modes by dividing by PI
2022-09-12 08:45:40 -07:00
jfons
74cdee4cb5
Add motion vectors support for MultiMeshInstance
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Transparently handle changes in multimesh transforms so they get reflected in the motion vectors buffer.
2022-09-12 15:28:12 +02:00
Rémi Verschelde
f211869530
Merge pull request #65594 from clayjohn/SSR-dialectric
2022-09-12 14:23:04 +02:00
Bastiaan Olij
b519d7619c
Fixed MSAA initialisation in clustered forward renderer
2022-09-12 11:07:51 +10:00
Yuri Rubinsky
e4a8646c19
Prevent duplicated hints in shader uniform completion
2022-09-11 15:21:43 +03:00
Johan Aires Rastén
ddfa214d89
Allow emit_subparticle from start function
...
emit_subparticle was previously only allowed from the process function
in a particle shader, which seemed like an unnecessary limitation.
2022-09-11 14:02:36 +02:00
clayjohn
65f0113bc6
Properly scale SSR reflection based on metallic value for dielectric materials
2022-09-09 16:52:02 -07:00
ZuBsPaCe
3d08678e13
Sibling SubViewports must be rendered from top to bottom
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Sibling SubViewports must be rendered in the same order as in the Scene Tree, from top to bottom. _sort_active_viewports() reversed their order.
Fixes #65545
2022-09-09 17:50:14 +02:00
Ricardo Buring
7b84444393
PhysicsServer2DExtension and PhysicsServer3DExtension: bind all methods (really)
2022-09-09 14:35:01 +02:00
Yuri Rubinsky
d1be14a9cb
Merge pull request #65473 from Chaosus/shader_fix_completion
2022-09-07 21:23:39 +03:00
Rémi Verschelde
22b599819a
Merge pull request #65475 from timothyqiu/bounds-check
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Fix crash when executing `VisualShaderNodeParticleMeshEmitter.set_mesh` with headless Godot
2022-09-07 17:53:19 +02:00
Haoyu Qiu
eea02e50a7
Fix crash when executing VisualShaderNodeParticleMeshEmitter.set_mesh
with headless Godot
2022-09-07 21:31:16 +08:00
Yuri Rubinsky
47145800a6
Remove shader_type
from completion (when it does not need any more)
2022-09-07 16:19:36 +03:00
Ricardo Buring
532e378cd9
Expose registration of physics servers to GDExtension
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This exposes PhysicsServer2DManager and PhysicsServer3DManager.
2022-09-07 15:05:46 +02:00
Rémi Verschelde
019253512d
Merge pull request #65465 from rburing/physics_server_extension_bind
2022-09-07 14:50:02 +02:00
Ricardo Buring
bf523b26b9
Bind all methods in PhysicsServer2DExtension, PhysicsServer3DExtension
2022-09-07 13:16:44 +02:00
Rémi Verschelde
5062aafc2d
Merge pull request #64417 from aaronfranke/has-space
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Replace AABB/Rect2/Rect2i has_no_* methods with has_* methods
2022-09-06 17:00:44 +02:00
ceLoFaN
e844b95eaf
Fix DoF artifacting at high blur amounts
2022-09-05 21:38:40 +03:00
Rémi Verschelde
6c818da55e
Merge pull request #65321 from rburing/physics_server_2d_extension
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Create GDExtension classes for PhysicsServer2D
2022-09-05 12:44:58 +02:00
Aaron Franke
817ae95667
Replace AABB has_no_volume with has_volume
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Also replace has_no_surface with has_surface
2022-09-04 23:03:36 -05:00
Haoyu Qiu
52f290ae4d
Fix crash when executing CSGMesh3D.set_mesh
with headless Godot
2022-09-05 09:15:22 +08:00
MinusKube
f5a808192b
Prevent windows from having a size greater than device limit
2022-09-04 22:48:54 +02:00
Ricardo Buring
d22ff48b3d
Create GDExtension classes for PhysicsServer2D
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This allows a 2D physics server created entirely from GDExtension.
Based on the structure of PhysicsServer3DExtension by reduz.
2022-09-04 12:04:08 +02:00
Hugo Locurcio
b83e0b6447
Use verbose prints when registering cameras in CameraServer
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This prevents lines from being printed every time the editor or project
starts in the editor Output log.
2022-09-02 23:26:04 +02:00
Rémi Verschelde
3a62c294c7
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
2022-09-02 13:57:02 +02:00
Rémi Verschelde
f81a4b2478
Merge pull request #65026 from bruvzg/dark_mode
2022-09-02 13:54:46 +02:00
Rémi Verschelde
c82bbc38a5
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
2022-09-02 13:49:53 +02:00
Jonathan Nicholl
15d057c521
Add is_zero_approx
methods to Vector2
, 3
, and 4
2022-09-02 00:29:50 -04:00
Rémi Verschelde
d63c6fc463
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
2022-09-01 23:52:34 +02:00
Rémi Verschelde
168f6ca63b
Merge pull request #65216 from bruvzg/trim_fix
2022-09-01 23:50:20 +02:00
Rémi Verschelde
2e0cffdb6f
Merge pull request #63479 from DarkKilauea/nav-link
2022-09-01 23:44:22 +02:00
bruvzg
f131b69032
[TextServer] Fix excessive space trimming.
2022-09-01 21:31:39 +03:00
Hugo Locurcio
699e9f7966
Add Environment properties to control fog rendering on background sky
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Values lower than 1.0 can be used to make the fog rendering not fully
obstruct the sky. This can be desired when using fog as a purely
atmospheric effect, without intending to use fog for open world fog
fading.
When set to 0.0, fog rendering behavior will be similar to Godot 3.x
where sky rendering was never affected by fog.
2022-09-01 19:07:39 +02:00
Rémi Verschelde
027415312e
Merge pull request #65132 from bruvzg/global_menu_shortcuts_context
2022-09-01 17:02:04 +02:00
kobewi
7adc8376ed
Change Array arguments to TypedArray
2022-09-01 13:13:19 +02:00
Bastiaan Olij
2cd84be64d
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
Yuri Rubinsky
8191b3c110
Rename uniform
to parameter
across the engine
2022-09-01 11:42:57 +03:00
Rémi Verschelde
89f0886425
Merge pull request #65073 from bruvzg/trim_spaces
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[TextServer] Add support for trimming edge spaces on line break.
2022-09-01 08:16:52 +02:00
bruvzg
b85a4c5d79
[macOS] Handle accelerator and click events of the global menu items separately.
2022-09-01 08:13:56 +03:00
bruvzg
7aad14a4b6
[TextServer] Add support for trimming edge spaces on line break.
2022-09-01 08:11:55 +03:00
clayjohn
385ee5c70b
Implement Physical Light Units as an optional setting.
...
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.
In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31 12:14:46 -07:00
bruvzg
629ae58a80
Add support for system dark mode and accent color detection (macOS and Windows). Add support for dark mode title bar on Windows.
2022-08-31 11:37:01 +03:00
Rémi Verschelde
c40855f818
Merge pull request #65130 from BastiaanOlij/fix_mobile_signed_tangent
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Fix vector type for signed tangent in mobile shader
2022-08-31 09:12:31 +02:00
Rémi Verschelde
d58a1d65a9
Merge pull request #63413 from Calinou/volumetric-fog-add-per-light-energy-2
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Add a per-light volumetric fog energy property
2022-08-31 08:47:03 +02:00
Bastiaan Olij
708222bb9a
Fix vector type for signed tangent in mobile shader
2022-08-31 16:35:54 +10:00
Haoyu Qiu
ad6d6a7893
Remove unnecessary print_line
in RendererDummy
2022-08-31 09:44:02 +08:00
Hugo Locurcio
09bedcead4
Add a per-light volumetric fog energy property
...
Per-light energy gives more control to the user on the final result of
volumetric fog. Specific lights can be fully excluded from volumetric fog
by setting their volumetric fog energy to 0, which improves performance
slightly. This can also be used to prevent short-lived dynamic effects
from poorly interacting with volumetric fog, as it's updated over several
frames by default unless temporal reprojection is disabled.
Volumetric fog shadows now obey Light3D's Shadow Opacity property as well.
The shadow fog fade property was removed as it had little visible impact
on the final scene's rendering.
2022-08-30 20:03:38 +02:00
Rémi Verschelde
c1b178be38
Merge pull request #65068 from BastiaanOlij/fix_dummy_mesh_allocation
2022-08-30 19:49:36 +02:00
Rémi Verschelde
02d510bd07
Merge pull request #63003 from Geometror/msaa-2d
2022-08-30 14:54:20 +02:00
Bastiaan Olij
9efff344b8
Dummy mesh support was added to the dummy renderer but incomplete. This completes it
2022-08-30 16:28:39 +10:00
Aaron Franke
10a56981dc
Rename String plus_file
to path_join
2022-08-29 19:38:13 -05:00
Ricardo Buring
219a582a15
Fix collision solving between world boundary and shapes in motion (2D)
2022-08-29 17:34:06 +02:00
sakrel
728fb6ea95
Fix updating OccluderPolygon shapes
2022-08-29 03:51:53 +02:00
Ricardo Buring
da37540d97
Fix collision solving between world boundary and motion shape
2022-08-27 19:51:14 +02:00
Josh Jones
3dd59013f4
Added node for Navigation links
2022-08-26 22:05:15 -07:00
Rémi Verschelde
4808d01b2b
Merge pull request #64223 from Calinou/taa-fxaa-use-negative-mipmap-lod-bias
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Automatically use negative mipmap LOD bias when TAA and/or FXAA are enabled
2022-08-26 23:11:25 +02:00
Rémi Verschelde
f9f2446972
Merge pull request #64367 from Mickeon/rename-var-to-str
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Rename `str2var` to `str_to_var` and similar
2022-08-26 23:04:06 +02:00
Rémi Verschelde
4f60fd0480
Merge pull request #64777 from bruvzg/extend_to_title
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[macOS] Extend editor contents to the window title bar for better space usage.
2022-08-26 23:03:31 +02:00
Micky
59e11934d8
Rename str2var
to str_to_var
and similar
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Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too.
- `var2str` -> `var_to_str`
- `str2var` -> `str_to_var`
- `bytes2var` -> `bytes_to_var`
- `bytes2var_with_objects` -> `bytes_to_var_with_objects`
- `var2bytes` -> `var_to_bytes`
- `var2bytes_with_objects` -> `var_to_bytes_with_objects`
- `linear2db` -> `linear_to_db`
- `db2linear` -> `db_to_linear`
- `deg2rad` -> `deg_to_rad`
- `rad2deg` -> `rad_to_deg`
- `dict2inst` -> `dict_to_inst`
- `inst2dict` -> `inst_to_dict`
2022-08-26 14:58:22 +02:00
bruvzg
bc4ba6cb78
[macOS] Extend editor contents to the window titlebar for better space usage.
2022-08-26 15:12:43 +03:00
fabriceci
f8cc88fab3
Restore RigidBody2/3D, SoftBody names in physics
2022-08-26 12:26:25 +02:00
Rémi Verschelde
7013c68619
Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0
2022-08-26 11:59:07 +02:00
Micky
723bf85145
Rename ParticlesMaterial to ParticleProcessMaterial
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Also affects their file names, related classes and documentation.
2022-08-26 02:53:08 +02:00
Hugo Locurcio
45bc1a3790
Automatically use negative mipmap LOD bias when TAA and/or FXAA are enabled
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This improves texture sharpness when TAA and/or FXAA are enabled,
without requiring manual user intervention.
2022-08-25 19:38:18 +02:00