Commit Graph

841 Commits

Author SHA1 Message Date
Ignacio Roldán Etcheverry 7be498499b
Merge pull request #27820 from ForLoveOfCats/master
Mono: Convert all items to string before printing
2019-04-20 04:12:22 +02:00
ForLoveOfCats 25f563c4c8 Mono: Convert all items to string before printing 2019-04-19 12:59:22 -04:00
Rémi Verschelde b29df348e2
Merge pull request #28192 from akien-mga/doc-unused-demos
doc: Drop unused <demos> tag, sync classref
2019-04-19 12:50:42 +02:00
Rémi Verschelde 6af69f851a doc: Drop unused <demos> tag 2019-04-19 11:03:46 +02:00
Ignacio Etcheverry f64aa02933 Use StringBuilder in C# bindings generator
- Also fixed generation of empty summary comments when no comment should have been generated.
2019-04-19 02:11:39 +02:00
Ignacio Roldán Etcheverry 392f1491e1
Merge pull request #28161 from neikeq/exception-hook-no-abort
Mono: Use exit(status) instead of abort() in exception hook
2019-04-18 16:26:54 +02:00
Ignacio Etcheverry 8759c0e31a Mono: Use exit(status) instead of abort() in exception hook 2019-04-18 15:01:50 +02:00
Ignacio Etcheverry 2b9557c920 C#: Add missing ToString() override methods
Godot.Object, Array, Dictionary and RID were missing ToString() override methods
2019-04-18 14:48:13 +02:00
Ignacio Etcheverry 20e5e2fec7 Mono: Logging improvements
- The default log level in debug builds is now 'info' instead of 'debug'.
- Add option to specify a different log level with the 'GODOT_MONO_LOG_LEVEL' environment variable.
- The name of log files is now a readable date and time.
- Always print the log file path (previously it was printed only it in verbose mode).
2019-04-17 23:03:32 +02:00
lupoDharkael 145a45fd3f Fix code completion not working with class_name 2019-04-16 22:27:13 +02:00
Ignacio Roldán Etcheverry b7cf4c2050
Merge pull request #27950 from Nonnu42/contrib
Fixes #17233 allowing C# to override _GetPropertyList
2019-04-12 16:43:27 +02:00
Nuno Cardoso d011c8e109 Fixes #17233 allowing C# to override _GetPropertyList 2019-04-12 03:09:03 +01:00
Rémi Verschelde c8994b56f9 Style: Apply new changes from clang-format 8.0
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
Ignacio Roldán Etcheverry 9ab17b664d
Merge pull request #27809 from neikeq/github-pls
Workaround for syntax highlighting issue in GitHub
2019-04-08 22:13:13 +02:00
Ignacio Etcheverry 7a4cf6339d Workaround for syntax highlighting issue in GitHub 2019-04-08 14:52:01 +02:00
Rémi Verschelde 6a2b8a263e
Merge pull request #26458 from neikeq/mono-build-cleanup
Mono: Add CPPPATH only to env_mono and cleanup build scripts
2019-04-08 12:50:51 +02:00
Rémi Verschelde 918de768a5
Merge pull request #27711 from neikeq/ifdef-clang-tidy
Replace a few #if/#elif with #ifdef and "#elif defined"
2019-04-08 12:24:30 +02:00
Rémi Verschelde 7f3373d79f
Merge pull request #27452 from Chaosus/direction_to
Added method to retrieve a direction vector from one point to another
2019-04-08 12:00:54 +02:00
Rémi Verschelde d211aff777
Merge pull request #27231 from Chaosus/smoothstep
Added smoothstep built-in function
2019-04-08 10:03:42 +02:00
Ignacio Etcheverry 2873206aa6 Mono: Add compiler flags to env_mono instead of env
This way we avoid possible conflicts with other modules. Specially with include paths.
2019-04-07 19:03:13 +02:00
Ignacio Etcheverry 6bb29eb847 Mono: Reorganize build scripts
All build scripts, other than config.py and SCSub, are now located in the build_scripts subdirectory.
2019-04-07 19:03:09 +02:00
Chaosus 514a3fb96a Added smoothstep built-in function 2019-04-07 14:11:26 +03:00
Hendrikto 49a81308c0 Remove unused imports 2019-04-06 18:05:05 +02:00
Ignacio Etcheverry 2f3328a039 Fix wrong method binds and registered class 2019-04-06 16:12:59 +02:00
Ignacio Etcheverry 480d4c6fba C#: Support type hints for exported Arrays
Added the code for Dictionary as well, but it's not yet supported by the Godot inspector.
2019-04-06 12:14:43 +02:00
Ignacio Etcheverry 187e6ae26d C#: Add marshalling support for IEnumerable and IDictionary
Added constructor that takes IEnumerable for Array and IEnumerable<T> for Array<T>.
Added constructor that takes IDictionary for Dictionary and IDictionary<TKey, TValue> for Dictionary<TKey, TValue>.
2019-04-06 12:14:37 +02:00
Ignacio Etcheverry 92b02cb027 C#: Some important Array and Dictionary interface changes
Array now implements IList instead of IList<object, object>.
Dictionary now implements IDictionary instead of IDictionary<object, object>.
2019-04-06 11:00:40 +02:00
Ignacio Etcheverry e82b2def8e Mono: Buildsystem support for finding MSBuild from VS2019 2019-04-06 01:32:41 +02:00
Ignacio Etcheverry ad2127a3e8 Replace a few #if/#elif with #ifdef and "#elif defined" 2019-04-05 23:41:51 +02:00
Rémi Verschelde a61ad365f5
Merge pull request #27677 from akien-mga/Wimplicit-fallthrough
Fix -Wimplicit-fallthrough warnings from GCC 8
2019-04-05 16:12:45 +02:00
Chaosus 55f3bd97a2 Added direction_to method to vectors 2019-04-05 17:09:57 +03:00
Rémi Verschelde 63d3a42f82
Merge pull request #27465 from neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough
EditorHelp: Improve enum ref resolving and add constant ref support
2019-04-05 15:19:21 +02:00
Rémi Verschelde fc370b3feb Fix -Wimplicit-fallthrough warnings from GCC 8
Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional.
Can be replaced by `[[fallthrough]]` if/when we switch to C++17.

The warning is now enabled by default for GCC on `extra` warnings level
(part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet,
but we could enable it manually once we switch to C++11. There's no
equivalent feature in MSVC for now.

Fixes #26135.
2019-04-05 15:14:53 +02:00
ForLoveOfCats 444242a080 Mono: Make missing default constructor error more foolproof 2019-04-04 16:56:02 -04:00
ForLoveOfCats 46e79e6fad Mono: Makes GD.Convert take Variant.Type instead of int 2019-04-04 16:07:48 -04:00
Ignacio Etcheverry 0338e55a6e Fix memory leak introduced in bb6814a 2019-04-02 22:56:17 +02:00
Rémi Verschelde e3bd84fa57
Merge pull request #27485 from Faless/io/encode_decode_safety_pr
Safer encode/decode variant.
2019-04-01 17:00:40 +02:00
Fabio Alessandrelli 393e62b98a Add object encoding param to serialization methods
Network peers get_var/put_var
File get_var/store_var
GDScript/Mono/VisualScript bytes2var/var2bytes
Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding.

Break ABI compatibaility (API compatibility for GDNative).
2019-04-01 15:53:19 +02:00
Rémi Verschelde 39c868171e doc: Bump version to 3.2 2019-04-01 12:33:56 +02:00
Ignacio Etcheverry c8aa85189a EditorHelp, makerst: Improve enum ref resolving and constant ref support
Enum reference resolving will now search in the @GlobalScope if no class is specified and the enum cannot be resolved in the current class.
Added support for constant references in EditorHelp, e.g.: [constant KEY_ENTER] or [constant Control.FOCUS_CLICK]. It supports enum constants (the enum name must not be included).
2019-03-29 23:40:31 +01:00
Ignacio Etcheverry bb6814aef0 C#: Add DynamicGodotObject class
Expands to Object.call, Object.set and Object.get for accessing members. This means it can also access members from scripts written in other languages, like GDScript.
2019-03-29 00:53:48 +01:00
Ignacio Roldán Etcheverry e453934824
Merge pull request #27359 from neikeq/who-reads-docs-anyway
C#: Bindings generator now translates BBCode docs to XML comments
2019-03-23 20:49:59 +01:00
Ignacio Etcheverry 1ad16b3d4a C#: Bindings generator now translates BBCode docs to XML comments 2019-03-23 20:39:55 +01:00
Ignacio Roldán Etcheverry 96abb695f2
Merge pull request #27270 from shartte/fix-generics-parsing
Fix parsing of generic type declarations in C# source files
2019-03-20 18:34:28 +01:00
Sebastian Hartte 7440295ad1 Add support for new MSBuild directory naming introduced in VS 2019. 2019-03-20 17:57:20 +01:00
Sebastian Hartte 34366bc27f Fix parsing of generic type declarations in C# source files. 2019-03-20 17:23:11 +01:00
Rémi Verschelde 3b5a0f34d4
Merge pull request #27014 from neikeq/csharp-update-exports-only-in-editor
C#: Update exports only in the editor
2019-03-13 20:07:06 +01:00
Ignacio Etcheverry 5e354162f1 C#: Update exports only in the editor 2019-03-13 16:26:47 +01:00
Rémi Verschelde 4326fd5a7e Mono: Update welcome message with current state 2019-03-12 19:35:02 +01:00
Ignacio Etcheverry e9e7aab8eb Mono: Some assembly referencing changes and cleanup
Apparently we don't need to call mono_debug_close_image ourselves and we can call mono_image_close right away as it's not our duty to keep that reference.
2019-03-10 18:55:31 +01:00
Ignacio Etcheverry 4299332ecc Mono: Fix assemblies path String incorrectly constructed from utf8
Also fixed a wrong ifdef that was causing Mono to never be initialized if mscorlib was not found (which was the case with the utf8 assemblies path bug this commit fixes).
This condition was meant for exported projects only, not for the editor only.
2019-03-09 23:00:03 +01:00
Ignacio Roldán Etcheverry 65487ed4ed
Merge pull request #26746 from shartte/godot-trace-listener
Add a custom TraceListener on Startup for Mono
2019-03-08 07:05:41 +01:00
Ignacio Etcheverry a4825c2f8b Fix CSharpInstance::set not working with base classes 2019-03-08 00:12:19 +01:00
Rémi Verschelde 6ee3002237
Merge pull request #26773 from neikeq/issue-26628
Mono: Fix crash with exported field of custom Reference derived type
2019-03-07 22:54:03 +01:00
Ignacio Etcheverry c5f8b0960a Mono: Fix crash with exported field of custom Reference derived type 2019-03-07 22:38:31 +01:00
Ignacio Etcheverry 17a55861f1
Merge pull request #26770 from neikeq/issue-26675
Mono: Partially implement some Godot debug api functions
2019-03-07 22:00:59 +01:00
Ignacio Etcheverry 47407ba2df
Merge pull request #26761 from Chaosus/fix_mono_wrap
Fix division by zero at wrap functions in mono
2019-03-07 21:34:03 +01:00
Ignacio Etcheverry 8e2e0795bb Mono: Partially implement some Godot debug api functions
Debug breaks sent with debug_break and debug_break_parse should display correctly in the Godot debugger now.
2019-03-07 21:02:57 +01:00
Sebastian Hartte 37d448fca7 Added a Godot TraceListener, which is automatically installed on startup. Fixes that Debug/Trace Assertions are simply swallowed by Godot. 2019-03-07 21:00:19 +01:00
Chaosus 752055ccba Fix division by zero at wrap functions in mono 2019-03-07 22:57:12 +03:00
Ignacio Etcheverry 4c0b0a6bdd
Merge pull request #26765 from neikeq/issue-25959
Mono: Fix crash when re-using script binding after domain reloading
2019-03-07 20:50:37 +01:00
Ignacio Etcheverry e904f814c8 Mono: Fix crash when re-using script binding after domain reloading 2019-03-07 19:55:40 +01:00
Sebastian Hartte f8a6a6c8a2 Update scripts exports even when normal script instances are created to better support tool scripts with exported variables. 2019-03-07 18:52:43 +01:00
Rémi Verschelde 64923ff277
Merge pull request #26713 from neikeq/print-msbuild-command
Print MSBuild command if also printing output
2019-03-06 18:22:57 +01:00
Ignacio Etcheverry 0b68677112 Print MSBuild command if also printing output 2019-03-06 17:10:14 +01:00
Ignacio Etcheverry db7928849b
Merge pull request #26712 from neikeq/issue-26681
Mono: Make 'Build' button generate solution if it doesn't exist
2019-03-06 16:54:51 +01:00
Ignacio Etcheverry c97db904a0 Mono: Make 'Build' button generate solution if it doesn't exist 2019-03-06 16:36:53 +01:00
Ignacio Etcheverry 6492de800f
Merge pull request #26661 from neikeq/issue-17601
Mono: Fix array field being assigned MonoArray** instead of MonoArray*
2019-03-05 23:03:25 +01:00
Ignacio Etcheverry c6ac7333a6 Mono: Fix array field being assigned MonoArray** instead of MonoArray*
Fixes #17601
2019-03-05 21:46:55 +01:00
Rémi Verschelde 0a7de5472f
Merge pull request #26591 from neikeq/oi
Mono: Add option to print MSBuild output and improve out of sync error
2019-03-04 18:36:10 +01:00
Ignacio Etcheverry 8877b07f4c Mono: Add option to print MSBuild output and improve out of sync error 2019-03-04 16:05:08 +01:00
Carter Anderson 839ed2d092 Add mono log profiler support 2019-03-02 23:32:03 -08:00
Ignacio Etcheverry 42c57eef13 C#: Fix parsing of class full name when the base has generics
Also we no longer ignore base classes with generics, since we don't really care about that.
2019-03-01 00:23:23 +01:00
Ignacio Etcheverry 22b41ab2fe Mono: Fail on script instance creation if constructor was not found
Previously this would result in NULL dereferencing. Now we fail with an error.
2019-02-28 23:22:46 +01:00
Ignacio Etcheverry 5a4475fce3 Mono: Make sure the generated RootNamespace is a valid identifier 2019-02-28 22:26:15 +01:00
Ignacio Etcheverry b69569415f
Merge pull request #26411 from neikeq/issue-26195
C#: Add Array.Resize(int) method
2019-02-28 18:53:14 +01:00
Ignacio Etcheverry 32cd8ba9bd C#: Add Array.Resize(int) method 2019-02-28 18:33:42 +01:00
Rémi Verschelde 372152220b
Merge pull request #26159 from marxin/fix-Wsuggest-attribute=format
Fix -Wsuggest-attribute=format warnings.
2019-02-27 09:23:26 +01:00
Rémi Verschelde 426a6fdc17
Merge pull request #26134 from marxin/fix-Wsign-compare
Fix -Wsign-compare warnings.
2019-02-27 09:22:47 +01:00
marxin e5f665c718 Fix -Wsign-compare warnings.
I decided to modify code in a defensive way. Ideally functions
like size() or length() should return an unsigned type.
2019-02-27 07:45:57 +01:00
marxin aff84ec55d Fix -Wsuggest-attribute=format warnings. 2019-02-27 06:56:50 +01:00
Ignacio Etcheverry 3e0846e65b Mono: Some editor usability improvements
- Move "Mono" popup menu from the top right corner to `Projects -> Tools` as a submenu.
- Add "Build solution" button to the top right corner. Makes it more visible and quicker to access.
- Fix build list in the bottom panel unselect an item when clicking on empty space. Previously it would hide the issues panel but the item would remain selected, making it impossible to display the issues panel again if there was only one item.
2019-02-27 02:45:21 +01:00
Ignacio Etcheverry 823fb59e10 Remove problematic VS Code hint path on Windows 2019-02-27 02:43:53 +01:00
Ignacio Etcheverry da3776a40a C#: Fix Vector2.AngleToPoint
Fixes #26209
2019-02-23 23:28:31 +01:00
Rémi Verschelde 07fbc34195
Merge pull request #26203 from neikeq/csharp-basis
C#: Basis fixes and cleanup
2019-02-23 20:53:03 +01:00
Ignacio Etcheverry 2c26e7f174 C#: Basis fixes and cleanup
Fix Basis operator[int]. Now it returns columns instead of rows.
Fix Transform2D.AfficeInverse() mutating rather than returning a new Transform2D.
2019-02-23 18:22:30 +01:00
marxin 8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
Ignacio Etcheverry 9421da57ad C#: Add 'Singleton' property to singleton wrapper class
This property returns an instance of the singleton.
The purpose of this is to allow using methods from the base class like 'Connect'.
Since all Godot singletons inherit Object, the type of the returned instance is Godot.Object.
2019-02-19 22:38:22 +01:00
Ignacio Etcheverry aa5b99821b
Merge pull request #26065 from neikeq/csharp-fix-gd-range
C#: Make GD.Range return IEnumerable instead of array
2019-02-19 19:27:37 +01:00
Ignacio Etcheverry 0826b79035 C#: Make GD.Range return IEnumerable instead of array
- Make NodePath and RID sealed classes.
- Renamed rand_range to RandRange.
2019-02-19 18:46:18 +01:00
Ignacio Etcheverry 1174d10e3c
Merge pull request #25890 from neikeq/issue-25818
Fix Godot.Reference marshalling from MonoObject* to Variant
2019-02-19 15:05:05 +01:00
Ignacio Etcheverry 29fd942dd6
Merge pull request #26039 from neikeq/throw_objectdisposedexception
C#: Throw ObjectDisposedException from disposed wrapper classes
2019-02-19 01:02:20 +01:00
Ignacio Etcheverry e1f01bf2ac
Merge pull request #26038 from neikeq/csharp_rand_funcs
C#: Add random functions to GD class
2019-02-19 00:52:01 +01:00
Ignacio Etcheverry efd5d4bcf9 C#: Throw ObjectDisposedException from disposed wrapper classes 2019-02-19 00:37:15 +01:00
Ignacio Etcheverry ce67808818 C#: Add random functions to GD class 2019-02-19 00:35:19 +01:00
RomanAkberov 041a7bbeba C#: fix Quat.Equals. 2019-02-19 01:01:05 +07:00
Ignacio Etcheverry a8dfe9ff7f Don't print 'Cannot find Mono in the registry' if bundled with Godot
Closes #24753
2019-02-15 19:52:32 +01:00
Ignacio Etcheverry d17ba9a140 Mono: Fix export template build errors
Fixes #25903
2019-02-15 19:52:22 +01:00
Ignacio Etcheverry b41a793592 Fix Godot.Reference marshalling from MonoObject* to Variant
Need to cast Ref<T> to Variant instead of constructing Variant from Object*, otherwise the Variant won't hold a reference.
2019-02-14 22:54:15 +01:00
Rémi Verschelde 55ca2a7c88
Merge pull request #25821 from akien-mga/sync-class-and-filenames
Ensure classes match their header filename
2019-02-13 08:49:39 +01:00
Aaron Franke f97eb6d881 [Mono] Fix Transform2D rotation and scale 2019-02-12 17:59:29 -05:00
Rémi Verschelde fe7e11e008 Modules: Ensure classes match their header filename
Renamed:
- `modules/mono/mono_gd/gd_mono_class_member.h` -> `i_mono_class_member.h`
- `modules/upnp/upnpdevice.h` -> `upnp_device.h`
- `modules/websocket/websocket_multiplayer.h` -> `websocket_multiplayer_peer.h`
2019-02-12 22:59:56 +01:00
Rémi Verschelde c4835c4345
Merge pull request #25721 from neikeq/ww
Use script instance binding for objects constructed from C#
2019-02-12 15:29:25 +01:00
Rémi Verschelde b7cc2bb1e2 Core: Ensure classes match their header filename
Also drop some unused files.

Renamed:
- `core/dvector.h` -> `pool_vector.h`
- `core/io/resource_import.h` -> `resource_importer.h`
- `core/sort.h` -> `sort_array.h`
- `core/string_db.h` -> `string_name.h`

Dropped:
- `core/allocators.h`
- `core/os/shell.h`
- `core/variant_construct_string.cpp`
2019-02-12 13:34:25 +01:00
Carter Anderson 22bf89e970 Use "origin" instead of "o" in Transform2D.Rotation 2019-02-11 23:46:55 -08:00
Ignacio Etcheverry be98a6ebbc
Merge pull request #25724 from aaronfranke/mono-transform
[Mono] Fix Transform2D origin
2019-02-11 22:27:49 +01:00
Ignacio Etcheverry 9115c6ab15
Merge pull request #25803 from neikeq/yy
Windows: Default to system MSBuild and add VSCode hint path
2019-02-11 22:25:11 +01:00
Ignacio Etcheverry da00c338a3 Add VSCode hint path for Windows 2019-02-11 22:03:51 +01:00
Ignacio Etcheverry 9a08b90472 Default to MSBuild from VS Build Tools instead of Mono's
Don't pass FrameworkPathOverride to MSBuild. It's causing issues with some nuget packages.
2019-02-11 22:03:37 +01:00
Ignacio Etcheverry eda4be193f
Merge pull request #25773 from neikeq/xx
Do not initialize Mono if 'res://.mono/' and mscorlib are missing
2019-02-10 19:08:28 +01:00
Ignacio Etcheverry 3afd9deded
Merge pull request #25774 from neikeq/fix-noreturn-attr-check
Fix check to determine if [[noreturn]] attribute is usable
2019-02-10 19:08:15 +01:00
Ignacio Etcheverry b67955afca Fix check to determine if [[noreturn]] attribute is usable 2019-02-10 18:45:18 +01:00
Ignacio Etcheverry 7f596270f3 Fix exporting assemblies from wrong output path
This is the whole reason 'fill_search_dirs' was added for, yet somehow I forgot to pass the config parameter.
2019-02-10 18:37:42 +01:00
Ignacio Etcheverry 24a2ae7f3c Do not initialize Mono if 'res://.mono/' and mscorlib are missing
This is needed to avoid aborting due to missing mscorlib for projects that do not use C#.
If 'res://.mono/' exists, then we assume the project uses C#, in which case a missing mscorlib should still abort.
2019-02-10 18:34:37 +01:00
Aaron Franke 25a90bcf1a [Mono] Fix Transform2D origin 2019-02-09 14:56:14 -05:00
Ignacio Etcheverry 9df44c2d2c Use script instance binding for objects constructed from C#
Only possible if the object class is a "native type". If the object class is a user class (that derives a "native type") then a script is needed.
Since CSharpLanguage does cleanup of script instance bindings when finished, cases like #25621 will no longer cause problems.

Fixed ~Object() trying to free script instance bindings after the language has already been removed, which would result in a NULL dereference.
2019-02-09 00:32:18 +01:00
Ignacio Etcheverry 5f8c30fbca Mono: Create player script metadata when building manually
Previously this was only done when building the script for running the game. This was a problem because the user could want to build the project manually with the "Build project" button, to then run the game from the command line or similar.
2019-02-08 22:49:27 +01:00
Ignacio Etcheverry 4aa4916b11 Mono: Workaround to fix 'flushing' errors when building at editor startup 2019-02-05 18:51:24 +01:00
Ignacio Etcheverry 919fa75803
Merge pull request #25574 from neikeq/ss
Mono: Lifetime fixes for CSharpInstance and instance binding data
2019-02-03 07:36:33 +01:00
Ignacio Etcheverry d8593747e0 Mono: Fix default debugger agent argument never being used 2019-02-03 06:51:07 +01:00
Ignacio Etcheverry 3233083f63 Mono: Lifetime fixes for CSharpInstance and instance binding data
Avoid CSharpInstance from accessing its state after self destructing (by deleting the Reference owner).
It's now safe to replace the script instance without leaking or crashing.

Also fixed godot_icall_Object_weakref return reference being freed before returning.
2019-02-03 06:47:25 +01:00
Ignacio Etcheverry 4e4e889c75
Merge pull request #25478 from neikeq/rr
Mono: Fix MonoPosixHelper not being found
2019-02-03 06:31:52 +01:00
Ignacio Etcheverry 065828d159 Mono: Fix MonoPosixHelper not being found 2019-02-03 05:38:47 +01:00
Ignacio Etcheverry d3c51a5dfb Mono: Cleanup 2019-02-03 05:38:40 +01:00
Rémi Verschelde 57c0082533 Mono: Test Windows binaries with lowercase extension
To help users writing good cross-platform code, Godot's
`FileAccessWindows:open()` will issue a warning on case mismatch, which
happens here with capitalized extensions given by `PATHEXT` compared to
actual file extensions which are lowercase 99% of the time.

Fixes #25368.
2019-01-27 11:54:32 +01:00
Ignacio Etcheverry bc8b61bb06 Mono: Fix hot reload build errors and cleanup 2019-01-22 18:33:36 +01:00
Ignacio Etcheverry 077e489773 Mono: Add assembly reloading to running games
Add environment variable to specify a custom --debugger-agent for mono.
2019-01-21 22:44:09 +01:00
Ignacio Etcheverry 0ac5be8368 Fix C# script metadata creation error due to missing directory 2019-01-21 00:57:03 +01:00
Ignacio Etcheverry ca8100f29f Workaround for bug with Mono's MSBuild and BaseIntermediateOutputPath
BaseIntermediateOutputPath seems to be empty by default. The workaround is to explicitly set it.

Also fixed passing char instead of char[] to String.Split. Why was this even working with Mono?
2019-01-21 00:38:28 +01:00
Ignacio Etcheverry ce36351065
Merge pull request #25080 from neikeq/mm-c
C# Bindings Generator: Fix vararg methods with custom return type
2019-01-18 01:30:43 +01:00
Ignacio Etcheverry e8a1d4babd
Merge pull request #25079 from neikeq/mm-b
C#: Fix trying to build when there's no solution
2019-01-18 01:23:15 +01:00
Ignacio Etcheverry 8f26c54c40 C# Bindings Generator: Fix vararg methods with custom return type 2019-01-18 01:03:44 +01:00
Ignacio Etcheverry 9cd24b4f6d C#: Fix trying to build when there's no solution
This would cause errors that shouldn't happen unless there was something to build.
2019-01-18 01:03:15 +01:00
Ignacio Etcheverry b48dd1bdaf C#: Fix crash due to missing gchandle ref null check 2019-01-17 23:15:20 +01:00
Rémi Verschelde 658296856c
Merge pull request #24877 from neikeq/issue-24280
Fix properties being lost when reloading placeholder GDScript instance
2019-01-10 18:02:57 +01:00
Rémi Verschelde e5f1d19352 Consistency in resource format saver/loader de-registration
Some used 'is_valid()' checks, others not. Validity is already checked in 'unref()',
and 'remove_resource_format_*()' has an ERR_FAIL condition on 'is_null()' already
(which shouldn't happen since we're only unregistering things that we previously
registered.

Also add missing GDCLASS statement in ResourceFormatLoaderVideoStreamGDNative,
missed in #20552 which was last amended before #19501 was merged.
2019-01-10 12:45:57 +01:00
Ignacio Etcheverry ea85ff0dc2 Fix properties being lost when reloading placeholder GDScript instance
During reloading in `GDScriptLanguage::reload_all_scripts` a placeholder instance that must remain so is replaced with a new placeholder instance. The state is then restored by calling `ScriptInstance::set` for each property. This does not work if the script is missing the properties due to build/parse failing.
The fix for such cases is to call `placeholder_set_fallback` instead of `set` on the script instance.

I took this chance to move the `build_failed` flag from `PlaceHolderScriptInstance` to `Script`. That improves the code a lot. I also renamed it to `placeholder_fallback_enabled` which is a much better name (`build_failed` could lead to misunderstandings).
2019-01-10 01:58:50 +01:00
Hein-Pieter van Braam ee0c4a97b3 Use 'release_debug' for mono export templates
This fixes the previously wrong PR

Because we don't actually ship 'debug' templates to users make sure
the mono exporter picks the correct 'data' directory for export
templates.

This fixes #24752
2019-01-08 01:44:54 +01:00
Hein-Pieter van Braam dd766bae78 Use 'release_debug' for mono export templates
Because we don't actually ship 'debug' templates to users make sure
the mono exporter picks the correct 'data' directory for export
templates.

This fixes #24752
2019-01-07 18:19:35 +00:00
Rémi Verschelde 1808241d16
Merge pull request #24688 from Supatier/add-additional-vscode-name
Add code-oss, vscode-oss, and visual-studio-code-oss to vscode path
2019-01-03 21:32:41 +01:00
supatier ab7f102b14 Add code-oss, vscode-oss, and visual-studio-code-oss to vscode path 2019-01-02 05:40:34 +07:00
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde d1f3b622f0 Fix missing/malformed license headers 2019-01-01 12:46:36 +01:00
Rémi Verschelde dcc7f2b54b
Merge pull request #24545 from akien-mga/osxcross-mono
SCons: Allow building Mono module with OSXCross
2018-12-30 15:07:18 +01:00
Supatier b173eed8aa
Fix Godot unable to find VSCode binary
VSCode's executable name is not uniform and godot only search for "code".
2018-12-27 15:16:29 +07:00
Kelly Thomas a5e38586ce fix capitalization for antiquewhite 2018-12-23 08:00:35 +08:00
Rémi Verschelde d52100f4ff SCons: Allow building Mono module with OSXCross
Improve the test logic to only assume that we're building for macOS
if OSXCROSS_ROOT is defined *and* we requested p=osx.

Supersedes #24480.
2018-12-22 12:36:19 +01:00
Kelly Thomas 09496d93b1 [Mono] Color - add ColorN(), Colors - add named color properties 2018-12-21 15:01:32 +08:00
Rémi Verschelde 9c7bc127b9
Merge pull request #24385 from hpvb/reduce-string-coew
Reduce String CoW
2018-12-16 19:13:35 +01:00
Hein-Pieter van Braam 4e25e5066b Reduce String CoW
By introducing an intermediate proxy class for the array subscript
operator for String and CharString we can control better when CowData
will actually CoW.

This should improve performance of String usage for most cases.
2018-12-16 16:51:38 +01:00
Rémi Verschelde 9df7ed59fb
Merge pull request #19501 from Zylann/custom_loaders
Added basic support for custom resource savers and loaders
2018-12-16 14:26:56 +01:00
Marc Gilleron 065e2670af Added basic support for custom resource savers and loaders 2018-12-15 05:34:53 +00:00
Ben Rog-Wilhelm b26487a2b4 Tweaks after feedback 2018-12-08 00:54:12 -08:00
Ben Rog-Wilhelm f13f2d512f Implement CSharpScript::get_script_method_list and related functionality. 2018-12-07 23:54:40 -08:00
Ignacio Etcheverry f6f2be7577 Fix crash due to ~CSharpInstance() being called on freed instance
This would be the case when calling SetScript on an object with a C# script.
2018-12-01 02:28:24 +01:00
Ignacio Etcheverry 5fd3ef4e78 Implement CSharpScript::is_valid() 2018-11-30 21:45:44 +01:00
Ignacio Etcheverry 989b93d6a4
Merge pull request #24091 from neikeq/ii
C#: Improve tool script support and fix reloading issues
2018-11-30 21:39:13 +01:00
Ignacio Etcheverry b9b7dcdf00 C#: Improve tool script support and fix reloading issues 2018-11-30 20:43:06 +01:00
Juan Linietsky 3a93499f89 Allow signal connecting even if script is invalid (only when compiled with tools), fixes #17070 2018-11-27 19:55:37 -03:00
Carter Anderson d339824f15 Parse C# generics and type constraints correctly 2018-11-24 18:29:23 -08:00
Ignacio Etcheverry d275d848b3 C#: Replace calls to old of old Basis(Vec3,Vec3,Vec3) constructor 2018-11-20 22:23:09 +01:00
Rémi Verschelde 173b342ca7 Remove trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!thirdparty') -e 's/[[:blank:]]*$//g'`
(+ manual revert of some thirdparty code under `platform/android`).
2018-11-20 11:15:02 +01:00
Ignacio Etcheverry 5712daf2d9
Merge pull request #23833 from neikeq/hh
C#: Fix Basis(Vec3,Vec3,Vec3) constructor
2018-11-20 06:13:29 +01:00
Ignacio Etcheverry bf94eed60c C#: Fix Basis(Vec3,Vec3,Vec3) constructor
Now it sets axes in order to match GDScript implementation.
2018-11-20 02:08:22 +01:00
Ignacio Etcheverry 43e3582058
Merge pull request #23505 from zorbathut/zorbathut/updateproject
Add option for automatic project updating.
2018-11-08 18:06:24 +01:00
Ignacio Etcheverry 9fa1e0b415
Merge pull request #23595 from neikeq/ff
Fix assertion fail when loading assembly on project export
2018-11-08 17:10:23 +01:00
Ignacio Etcheverry 0f3fc93070 Fix assertion fail when loading assembly on project export 2018-11-08 16:47:15 +01:00
Ignacio Etcheverry 6d7dc9d98b
Merge pull request #23583 from neikeq/ee
Improve the C# API projects generation
2018-11-08 01:52:27 +01:00
Ignacio Etcheverry 02d5ff4cd0 Improve the C# API projects generation
- Now there is only one solution that contains both GodotSharp and GodotSharpEditor project. Previously we had one solution for each project
- GodotSharpEditor reference GodotShatp with a 'ProjectReference'. Previously it was a 'Reference' to the assembly
- This also simplifies the command line option to generate this solution: 'godot --generate-cs-api <OutputDir>'
2018-11-08 01:05:22 +01:00
Ryan Schmitt 366c7e0f48 Fix false error when exporting enum in c# 2018-11-05 01:22:15 -08:00
Ben Rog-Wilhelm ff6588569b Add option for automatic project updating. 2018-11-04 09:55:42 -08:00
Michael Alexsander Silva Dias 92342690f7 Rename "Log*()" functions to "Push*()" in C# 2018-10-31 15:40:38 -03:00
Rémi Verschelde 4fb35520fb
Merge pull request #23345 from zorbathut/brogwilhelm/logfunctions/cs
Add new log functions for C#.
2018-10-29 23:41:37 +01:00
Ignacio Etcheverry 2cf02f302f Fix C# parsing the full name of base types
Previously it would fail if the type name included its namespace.
2018-10-28 01:31:27 +02:00
Ben Rog-Wilhelm f2476f8a7c Add new log functions for C#. 2018-10-25 20:32:50 -07:00
Ignacio Etcheverry d47cec43f2
Merge pull request #23162 from neikeq/cc
Proper support for namespaces and other enhancement/fixes
2018-10-25 18:18:40 +02:00
Ignacio Etcheverry 1aac95a737 Parse C# script namespace and class
- Added a very simple parser that can extract the namespace and class name of a C# script.
2018-10-25 18:00:24 +02:00
Ignacio Etcheverry c6e2873605 Fix msvc warnings in mono module
- `modules\mono\csharp_script.cpp(576): warning C4099: 'CSharpScriptDepSort': type name first seen using 'class' now seen using 'struct'`
- `modules\mono\signal_awaiter_utils.cpp(144): warning C4003: not enough actual parameters for macro 'ERR_FAIL_V'`
- `modules\mono\editor\net_solution.cpp(101): warning C4129: '%': unrecognized character escape sequence`
- (several) `modules\mono\glue\cs_compressed.gen.h(222): warning C4129: 'E': unrecognized character escape sequence`
2018-10-25 18:00:24 +02:00
Ignacio Etcheverry 92af2e620b Do not generate API project GUIDs randomly 2018-10-25 18:00:24 +02:00
Ignacio Etcheverry 611a476224 Support globs in csproj includes 2018-10-25 18:00:17 +02:00
Ignacio Etcheverry b42f7b7fae C#: Fix crash when disposing Reference on domain finalize 2018-10-25 17:21:42 +02:00
Ignacio Etcheverry 454b933106 Fix internal assembly load from
- Also make sure we load API assemblies from 'res://.mono/assemblies/'.
2018-10-22 20:35:44 +02:00
Mads Ynddal 16c0c037c8 Removed undeclared and unused variable, which caused a compile error 2018-10-21 21:55:30 +02:00
Ignacio Etcheverry 6312f18f8e
Merge pull request #23128 from neikeq/bb
Make sure API assemblies are up to date at startup
2018-10-19 00:24:15 +02:00
Ignacio Etcheverry 00f758099b Make sure API assemblies are up to date at startup
- If there is a solution and C# project at startup, make sure API assemblies are up to date.
- Fix prebuilt assemblies only being used when building the game project, and not in other instances.
2018-10-19 00:13:15 +02:00
Ignacio Etcheverry 2adef1e52f Fix prefix erasing for the generated C# enum constants 2018-10-18 20:11:11 +02:00
Ignacio Etcheverry 23ae64b15e C#: Optimize struct marshalling
- We no longer box struct to return them from internal calls.
- Use reinterpret_cast if the managed struct layout is the same as the native struct.
2018-10-17 22:36:26 +02:00
Ignacio Etcheverry eeaa9124af C# API: Hide method bind fields from debugger 2018-10-16 17:22:27 +02:00
Ignacio Etcheverry 3a9b23bcc2 Check if directory exists before trying to delete it 2018-10-08 23:03:58 +02:00
Rémi Verschelde b17e71b6e5
Merge pull request #22808 from KellyThomas/vector-one
Add ONE constants to Vector2 and Vector3
2018-10-07 18:57:27 +02:00
Kelly Thomas b150ceb62c Update class documentation xml 2018-10-07 21:57:26 +08:00
Ignacio Etcheverry c1dad2ae2d C# bindings generator fixes
- Fix unused bool local for MonoBoolean argument.
- Append U to API hashes. Fixes warning: 'integer constant is so large that it is unsigned'
2018-10-07 11:00:05 +02:00
Rémi Verschelde 44d82b3a07
Merge pull request #22752 from aaronfranke/equals-redundant
Remove redundant "== true" and "== false" code
2018-10-07 10:58:45 +02:00
Ignacio Etcheverry b63e518ce9 Mono: Fix crash on NodePath/RID disposal during Godot shutdown 2018-10-06 23:00:18 +02:00
Aaron Franke 4f7b33cdcf Remove redundant "== false" code
Some of this code has been re-organized.
f
2018-10-06 16:20:41 -04:00
Aaron Franke 37386f112b Remove redundant "== true" code
If it can be compared to a boolean, it can be evaluated as one in-place.
2018-10-06 16:12:36 -04:00
Rémi Verschelde f5a77f7bdd
Merge pull request #22769 from neikeq/issue-22765
Fix C# API assembly build errors in generics
2018-10-05 20:04:37 +02:00
Ignacio Etcheverry b5aa5bca12 Fix C# API assembly build errors in generics 2018-10-05 19:39:11 +02:00
Ignacio Etcheverry 9475e86078 Fix build error for windows mono export templates 2018-10-05 17:47:34 +02:00
Rémi Verschelde 6bc18042c2
Merge pull request #22760 from zochris/loosen-generic-guard
Loosen generic guard on some methods
2018-10-05 16:25:20 +02:00
Rémi Verschelde aa85b7ed62
Merge pull request #22688 from neikeq/lotsofgoodies
Mono: Editor and export template dependencies and fixes
2018-10-05 16:24:21 +02:00
zochris 4a11864968
loosen generic guard on method for ResourceLoader
For more details see #22658
2018-10-05 15:32:33 +02:00
zochris b84992e374
loosen generic guard on Node extension methods
For more details see #22658
2018-10-05 15:06:05 +02:00
Ignacio Etcheverry d7ece43b74 Mono: Editor and export template dependencies and fixes
- Bundle editor dependencies:
    - 'GodotSharp': Root data directory for the editor
        - 'Tools': Editor dependencies. Only GodotSharp.dll for now.
        - 'Api': Prebuilt GodotSharp and GodotSharpEditor API assemblies.
        - 'Mono': Mono files to bundle with the editor.
            - 'bin': (Optional, not used for now) Mono bin directory.
            - 'etc': Mono configuration files.
            - 'lib': Mono dependency shared libraries.
            - 'lib/mono/4.5': Framework assemblies.
    - Added build option to copy the required files from the mono installation to 'GodotSharp/Mono'. Enable with 'copy_mono_root=yes'. Disabled by default.

- Export template dependencies:
    - 'data_AppName'/'data_Godot':
        - 'Mono': Mono files to bundle with the game.
            - 'etc': Mono configuration files.
            - 'lib': Mono dependency shared libraries.
    - The data directory is generated when compiling and must be bundled with the export templates. In the case of OSX, the data directory must be placed inside the 'osx.zip' export template.
    - In OSX, alternative location for directories (needed for app bundles) are:
        - 'data_AppName/Mono/etc' --> '../Resources/GodotSharp/Mono/etc'
        - 'data_AppName/Mono/lib' --> '../Frameworks/GodotSharp/Mono/lib'

- The editor can bundle prebuilt API assemblies.
    - Generate them with a tools build by running: `--generate-cs-core-api <GodotSharp_OutputDir> --generate-cs-editor-api <GodotSharpEditor_OutputDir> <GodotSharp_OutputDir>/bin/Release/GodotSharp.dll` (This command will be simplified in the future and both projects will be in the same solution)
    - Build the solutions and copy the output files to '#bin/GodotSharp/Api'.
- Fixed API assembly being added twice during the export process.
2018-10-03 19:16:29 +02:00
Rémi Verschelde 64962fe605
Merge pull request #22653 from neikeq/mono-mod-fix-gcc-warnings
Fix GCC compiler warning in mono module
2018-10-03 08:43:43 +02:00
Ignacio Etcheverry 2c8980f44c Fix GCC compiler warning in mono module
- thread_local.h: 'delegating constructors only available with -std=c++11 or -std=gnu++11'
- mono_reg_utils.cpp: 'extra tokens at end of #endif directive'
- mono_bottom_panel.cpp: '<fieldB> will be initialized after <fieldA> when initialized here'
- bindings_generator.cpp: 'name lookup of 'i' changed (...) matches this 'i' under ISO standard rules (...) matches this 'i' under old rules (...)'
2018-10-03 00:56:28 +02:00
Ignacio Etcheverry 50fd5ef3b5 Mono: Fix not creating generic Array or Dictionary where expected 2018-09-27 00:11:31 +02:00
Ignacio Etcheverry 0f3de6ef3a Do not update cache if the C# API assembly is out of sync 2018-09-26 23:59:38 +02:00
Ignacio Etcheverry e463834a8b Fix missing mono internal call
- Also fixed uninitalized variable in buildscript
2018-09-17 22:54:47 +02:00
Ignacio Etcheverry a4e4dd3966
Merge pull request #22193 from neikeq/idontlikesanditscoarseandroughandirritatinganditgetseverywhere
Mono: Build and external editor improvements for OSX
2018-09-17 20:22:05 +02:00
Ignacio Etcheverry 50f6dbff87 Mono: Fix opening code editors in OSX and cleanup 2018-09-17 20:00:19 +02:00
Ignacio Etcheverry b032738a51 Add some mono root dir hints to the build script
This enhancement is specially noticeable in OSX, since it includes Mono's install location (both official and homebrew). This makes it possible to build Godot with Mono on OSX without pkg-config (pkg-config is bundled with Mono, but it's not added to PATH, so finding it would require finding the Mono root directory first).
2018-09-17 19:34:35 +02:00
Sophie Tauchert 99cd17b102
Check for mono binary when finding version 2018-09-16 15:20:44 +02:00
Kelly Thomas d4b2423428 [Mono] implement Transform.InterpolateWith() 2018-09-15 13:08:21 +08:00
Fabio Alessandrelli 1e9b46d687 Clearly deprecate sync too in favor of remotesync.
NOTE: This changes the RPC_MODE_* enum values.
Games should be re-exported. GDNative rebuilt.
2018-09-15 00:06:03 +02:00
Fabio Alessandrelli d6b31daec6 Rename slave keyword to puppet
The slave keyword will still be available as deprecated in 3.1 but will
be dropped from future releases.
2018-09-15 00:06:03 +02:00
Rémi Verschelde 1a16dabfb5
Merge pull request #21982 from luzpaz/misc-typos
Misc. typos
2018-09-13 10:59:00 +02:00
luz.paz 08bde5b2de Misc. typos
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
Ignacio Etcheverry 995a40e8ef Move modules/mono/glue/cs_files to modules/mono/glue/Managed/Files
Added dummy MSBuild project and solution to get tooling help when editing these files.
2018-09-12 22:03:36 +02:00
Ignacio Etcheverry 5e57beebb1 Mono: Fix build regression due to wrong return type 2018-09-12 21:08:18 +02:00
Ignacio Etcheverry 6ae47ff19b C#: Fix explicit enum values when exporting member 2018-09-12 18:54:20 +02:00
Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Ignacio Etcheverry d21c64cc3b C#: Fix cs_files glue mismatch bug 2018-09-12 03:24:08 +02:00
Ignacio Etcheverry e558e1ec09 Fix/workaround for issue #21667
When a Reference managed instance is garbage collected and its finalizer is called, it could happen that the native instance is referenced once again before the finalizer can unreference and memdelete it. The workaround is to create a new managed instance when this happens (at least for now).
2018-09-12 03:24:08 +02:00
Ignacio Etcheverry 61426464ea Add some mono root hint dirs for OSX
Fixes #13355
2018-09-12 03:24:08 +02:00
Ignacio Etcheverry 691d4e3835 Allow special characters in C# glue files
Fixes #21139

- Surround the generated file modules/mono/glue/cs_compressed.gen.h with ifdef TOOLS_ENABLED
2018-09-12 03:24:08 +02:00
Ignacio Etcheverry b1356a3590 Cleanup of c# api files and bindings generator
- We no longer generate RID and NodePath C# classes. Both will be maintained manually.
- We no longer generate C# declarations and runtime registration of internal calls for the following classes: RID, NodePath, String, GD, SignalAwaiter and Godot.Object (partial base).
- We no longer auto-generate the base members of Godot.Object. They will be maintained manually as a partial class.

This makes it easier to maintain these C# classes and their internal calls, as well as the bindings generator which no longer generates C# classes that don't derive from Godot Object, and it no longer generates the Godot.Object base members (which where unreadable in the bindings generator code).

- Added missing 'RID(Object from)' constructor to the RID C# class.
- Replaced MONO_GLUE_DISABLED constant macro with MONO_GLUE_ENABLED.
- Add sources in module/mono/glue even if glue is disabled, but surround glue files with ifdef MONO_GLUE_ENABLED.
2018-09-12 03:23:45 +02:00
Aaron Franke 627ed98ed1 [Mono] Various style changes and naming standardization 2018-09-10 15:22:10 -04:00
Aaron Franke 4743852466 [Mono] Tabs -> Spaces 2018-09-10 15:12:49 -04:00
Ignacio Etcheverry 6b10e3750e
Merge pull request #21497 from neikeq/hm
C# generated classes ignore warning CS1591 and cleanup
2018-08-27 21:43:46 +02:00
Ignacio Etcheverry aa2bcf3dfc C# generated classes ignore warning CS1591 and cleanup 2018-08-27 20:39:51 +02:00
Ignacio Etcheverry 78bb53f85d
Merge pull request #21205 from KellyThomas/c-sharp-feature-parity-quat
[Mono] Quat - add some missing constructors and methods
2018-08-27 16:18:09 +02:00
Ignacio Etcheverry db55d8a4b6
Merge pull request #21423 from exts/mono/collections
[Mono] Added Collections namespace to Array & Dictionary
2018-08-26 19:11:45 +02:00
exts 035d498af2 Added Collections namespace to Array & Dictionary 2018-08-25 17:19:37 -05:00
Juan Linietsky 8c435a343e
Merge pull request #16927 from neikeq/rework-refcount-notify
Notify instance binding data api of refcount increment/decrement
2018-08-25 11:01:55 -03:00
Ignacio Etcheverry d72a281468
Merge pull request #20717 from PJB3005/18-08-04-godot-exceptions
Fix Mono exception handling.
2018-08-24 16:27:43 +02:00
Ignacio Etcheverry 750f128a05
Merge pull request #20707 from aaronfranke/mono-combine
[Mono] Move several related small files
2018-08-24 15:53:38 +02:00
Rémi Verschelde de59fe04e7 Add print_verbose to print to stdout only in verbose mode
Equivalent of the cumbersome:
if (OS::get_singleton()->is_stdout_verbose())
	print_line(msg);
2018-08-24 09:23:20 +02:00
Kelly Thomas a941684590 mono: Quat - add some missing constructors and methods 2018-08-24 07:56:54 +08:00
Pieter-Jan Briers af39684885 Fix Mono exception handling.
First of all, this fixes the handling of exceptions so the engine actually notices them,
it was broken in 4172fa03b5.

Next, unhandled exceptions now do NOT cause an abort(). They're logged now,
so before #16987. The pending exception thing still works though.
2018-08-23 20:21:36 +02:00
Aaron Franke 514856d8c7 [Mono] Move several small related files 2018-08-23 12:50:04 -04:00
Kelly Thomas 46207ae7aa [Mono] AABB - Position, Size, End setters, Rect2 - End setter 2018-08-23 23:45:18 +08:00
Rémi Verschelde 1e729630d6
Merge pull request #21240 from aaronfranke/mono-project-vector
[Mono] Vector2/3 Project methods
2018-08-23 08:59:26 +02:00
Ignacio Etcheverry 908a30964a Notify instance binding data api of refcount increment/decrement 2018-08-23 01:38:48 +02:00
Ignacio Etcheverry 980b81dd2a
Merge pull request #21174 from KellyThomas/c-sharp-feature-parity-rect2
[Mono] Rect2 - add Abs(), rename private fields
2018-08-22 22:34:45 +02:00
Aaron Franke 434973fb83 [Mono] Vector2/3 Project methods 2018-08-22 13:27:35 -04:00
Ignacio Etcheverry 143c471eff Mono: Fix weird crash when loading corlib 2018-08-22 00:49:38 +02:00
Ignacio Etcheverry 5df91099c7
Merge pull request #18502 from space-wizards/18-04-29-assembly-load-hook
assembly_load_hook fallback for registering GDMonoAssemblies.
2018-08-22 00:27:35 +02:00
Rémi Verschelde 404ee1a56b Style: Fix issues that went past CI 2018-08-21 21:28:06 +02:00
Rémi Verschelde a319d72071
Merge pull request #21253 from aaronfranke/plane-constants
Rename Plane constants, add to Mono
2018-08-21 21:16:41 +02:00
Rémi Verschelde 2969dffbe3 Deprecate incorrect Color::gray()
This average is not a proper approximation of a grayscale value,
get_v() is better suited for that.

If we want a real to_grayscale() conversion, it's somewhat more
involved: https://en.wikipedia.org/wiki/Grayscale

Remove the deprecated Gray() from C# bindings as it conflicts
with new named color constants.
2018-08-21 17:48:31 +02:00
Aaron Franke a986686ac4 Rename Plane constants, add to Mono
But I'm not tagging PR as [Core] or [Mono] due to it being a minor change anyway.
2018-08-21 01:35:07 -04:00
Justin Abene c6a4ca5c9e Prevent "cannot use a string pattern on a bytes-like object"
Fixes #21207
2018-08-20 00:42:47 -04:00
Kelly Thomas 792a8446ac mono: add Abs() to Rect2 and rename private fields 2018-08-19 19:18:12 +08:00
Ignacio Etcheverry 7287300433 Mono: Improve C# core files (glue/cs_files) buildsystem
- Search C# files recursively in 'glue/cs_files'.
- Determine a version for the C# core files automatically. The latest modified time will do for now.
2018-08-17 13:51:55 +02:00
Rémi Verschelde 4548ec4a49
Merge pull request #20945 from neikeq/dict-erase-retbool
Dictionary: remove erase_checked(key), make erase(key) return bool
2018-08-15 01:08:23 +02:00
Rémi Verschelde b4f579b5ba
Merge pull request #20583 from neikeq/issue-15371
Fix case where exported properties value is lost
2018-08-14 21:08:56 +02:00
Kelly Thomas 815d08f10c mono: add constants to transform and vector structs 2018-08-15 02:03:36 +08:00
Ignacio Etcheverry 21d285e30f Dictionary: remove erase_checked(key), make erase(key) return bool 2018-08-14 19:19:05 +02:00
Ignacio Etcheverry d7b9fcd336
Merge pull request #20890 from KellyThomas/mono-is-instance-valid
mono: add IsInstanceValid(), move WeakRef()
2018-08-14 18:12:18 +02:00
Kelly Thomas 9341129d14 mono: add IsInstanceValid(), move WeakRef() 2018-08-14 15:48:54 +08:00
Rémi Verschelde 695b8d254e SCons: Fix mono_root initialization
As advised by @neikeq.
2018-08-14 08:55:37 +02:00
Ignacio Etcheverry c4e75aa63a
Merge pull request #20706 from mysticfall/issue-20705
Add missing GetPtr() for Dictionary<> and Array<>
2018-08-13 22:37:09 +02:00
Teashrock 51a0a38135 Fixed absent variable exception while trying to raise another exception. 2018-08-13 16:28:28 +02:00
George Marques eb48119821
Added system for GDScript warnings
- Count and panel per script.
- Ability to disable warnings per script using special comments.
- Ability to disable warnings globally using Project Settings.
- Option to treat enabled warnings as errors.
2018-08-10 16:00:47 -03:00
Juan Linietsky ea3d997f9d
Revert "added get_creation_time function for gdscript" 2018-08-10 13:29:49 -03:00
Juan Linietsky 275e0d5ee4
Merge pull request #18914 from notwarp/master
added get_creation_time function for gdscript
2018-08-10 13:28:47 -03:00
Xavier Cho 5d2c239772 Add missing GetPtr() for Dictionary<> and Array<>
Add missing GetPtr() method for generic versions of Dictionary
and Array to fix #20705.
2018-08-04 14:34:55 +09:00
Ignacio Etcheverry b911165679
Merge pull request #20600 from exts/new_generic_methods
Mono: Added generic methods for PackedScene & ResourceLoader
2018-08-04 05:22:38 +02:00
exts cdb4ae471b Added generic method for ResourceLoader: Load<T>() 2018-08-03 13:40:42 -05:00
Ignacio Etcheverry 3fa2404a79
Merge pull request #20644 from NickToony/master
Fixed Windows mono compile
2018-08-01 03:52:46 +02:00
Nick Hope 24b4694313 fixed: windows mono compile (#20598)
tidy: formatting.
2018-07-31 21:16:47 +01:00
Ignacio Etcheverry ccce161d0e
Merge pull request #20639 from neikeq/issue-20531-and-cleanup
Mono: Fix property set_value and cleanup
2018-07-31 20:10:04 +02:00
Ignacio Etcheverry 4172fa03b5 Mono: Fix property set_value and cleanup 2018-07-31 19:49:16 +02:00
Ignacio Etcheverry f3c7527225 Fix case where exported properties value is lost
Fixes exported property modified values lost when creating a placeholder script instance with a failed script compilation

- Object set/get will call PlaceHolderScriptInstance's new fallback set/get methods as a last resort. This way, placeholder script instances can keep the values for storage or until the script is compiled successfuly.
- Script::can_instance() will only return true if a real script instance can be created. Otherwise, in the case of placeholder script instances, it will return false.
- Object::set_script(script) is now in charge of requesting the creation of placeholder script instances. It's no longer Script::instance_create(owner)'s duty.
- PlaceHolderScriptInstance has a new method set_build_failed(bool) to determine whether it should call into its script methods or not.
- Fixed a few problems during reloading of C# scripts.
2018-07-29 22:40:12 +02:00
Hein-Pieter van Braam 0deb8dda51 Fix Mono compilation on Windows/Ming
(cherry picked from commit 83140541dc)
2018-07-29 22:31:38 +02:00
Viktor Ferenczi c5bd0c37ce Running builder (content generator) functions in subprocesses on Windows
- Refactored all builder (make_*) functions into separate Python modules along to the build tree
- Introduced utility function to wrap all invocations on Windows, but does not change it elsewhere
- Introduced stub to use the builders module as a stand alone script and invoke a selected function

There is a problem with file handles related to writing generated content (*.gen.h and *.gen.cpp)
on Windows, which randomly causes a SHARING VIOLATION error to the compiler resulting in flaky
builds. Running all such content generators in a new subprocess instead of directly inside the
build script works around the issue.

Yes, I tried the multiprocessing module. It did not work due to conflict with SCons on cPickle.
Suggested workaround did not fully work either.

Using the run_in_subprocess wrapper on osx and x11 platforms as well for consistency. In case of
running a cross-compilation on Windows they would still be used, but likely it will not happen
in practice. What counts is that the build itself is running on which platform, not the target
platform.

Some generated files are written directly in an SConstruct or SCsub file, before the parallel build starts. They don't need to be written in a subprocess, apparently, so I left them as is.
2018-07-27 21:37:55 +02:00
Paul Joannon 877ea882ce
Add missing methods to Node class in the mono glue
* GetNodeOrNull<T>
* GetChild<T>
* GetChildOrNull<T>
* GetOwner<T>
* GetOwnerOrNull<T>
* GetParent<T>
* GetParentOrNull<T>
2018-07-27 08:50:35 +02:00
Rémi Verschelde 47a7dc7b3c
Merge pull request #18282 from aaronfranke/better-mathf
[Core] [Mono] Fix Color missing int export methods, added 64-bit
2018-07-26 10:48:47 +02:00
Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Aaron Franke e3368d692d [Mono] Fix Color incorrect ordering of int export methods, added 64-bit
[Mono] Fix Color incorrect ordering of int export methods, added 64-bit long export methods.
2018-07-25 15:34:24 -05:00
Ignacio Etcheverry 762c912e8e Fix continuous attempt to reload domain with API assemblies out of sync 2018-07-25 21:54:21 +02:00
Ignacio Etcheverry f1130f9a8a Mono: Fix domain reload never triggering 2018-07-25 21:31:02 +02:00
Ignacio Etcheverry 8edf85b09c Fix '!valid' error spam on C# script instance create 2018-07-25 21:30:49 +02:00
Ignacio Etcheverry 5aefe5d936 Mono: Fix null dereferences 2018-07-25 21:30:11 +02:00
Ignacio Etcheverry fe28e323b3
Merge pull request #20298 from PJB3005/18-07-20-mono-partial-api-ext
Makes Mono binding classes partial & adds GetNode<T>.
2018-07-25 18:03:57 +02:00
Ignacio Etcheverry 779c9d638e
Merge pull request #15880 from neikeq/better-collections
Mono: Add Dictionary and Array classes
2018-07-23 23:59:04 +02:00
Rémi Verschelde df170d81cc Mono: Default to not shipping C# scripts content
Fixes #20053.
2018-07-22 17:28:17 +02:00
Ignacio Etcheverry 525384d8cc
Merge pull request #20337 from aaronfranke/mono-pascal-gd
[Mono] Improvements to GD.cs: PascalCasing and real_t
2018-07-22 03:49:58 +02:00
Rémi Verschelde 7478649b2f
Merge pull request #20229 from aaronfranke/mono-warning-text
[Mono] Update about/warning text
2018-07-22 00:40:15 +02:00
Aaron Franke 174cf31d00 [Mono] Improvements to GD.cs: PascalCasing and real_t
[Mono] Improvements to GD.cs: PascalCasing and real_t
2018-07-21 16:40:46 -05:00
Aaron Franke 69530ef614 [Mono] Update about/warning text
I've removed the section about being unable to export games using C# - as you are now able to do this, as long as the export templates are installed. Also, I've made a few minor grammar tweaks.
2018-07-21 15:26:41 -05:00
George Marques 03746da73f
Add editor highlight for type-safe lines
The line number is hightlighted to indicate that the line contains only
type-safe code.
2018-07-20 21:55:18 -03:00
Pieter-Jan Briers a8c97eb094 Makes Mono bindings partial & adds GetNode<T>. 2018-07-20 13:55:13 +02:00
Ignacio Etcheverry ee3c476c9a Add Array and Dictionary wrapper classes to C# 2018-07-20 01:44:30 +02:00
oisincar 7a4d593198 Fix bug with Basis.Transposed()
Fix bug where Basis.Transposed() incorrectly updated local basis, and
returned an unmodified copy. This also fixes Transform.Inverse().
2018-07-19 00:17:45 +01:00
Ignacio Etcheverry a731bd5864
Merge pull request #20253 from neikeq/nobranchnameideasfeelsbadman
Make C# bindings generator ignore disabled classes
2018-07-18 21:20:34 +02:00
Ignacio Etcheverry 92c7fe422b Make C# bindings generator ignore disabled classes 2018-07-18 21:15:41 +02:00
Rémi Verschelde 7c9f7452f4 Style: Format code with clang-format 6.0.1 2018-07-18 16:27:03 +02:00
Mads Ynddal 39aabba0a9 Added path for Mono installed through Homebrew
On macOS, it is common to install packages like Mono through the third-party
package-manager Homebrew. This commit simply adds an additional path to
where Homebrew installs the Mono framework.
2018-07-10 00:29:05 +02:00