Commit Graph

3213 Commits

Author SHA1 Message Date
EricEzaM 0e5c6e0d55 Allow checking for exact matches with Action events.
Added additional param to action related methods to test for exactness.
If "p_exact_match" is true, then the action will only be "matched" if the provided input event *exactly* matches with the action event.

Before:
* Action Event = KEY_S
* Input Event = KEY_CONTROL + KEY_S
* Is Action Pressed = True

Now:
You can still do the above, however you can optionally check that the input is exactly what the action event is:
* Action Event = KEY_S
* Input Event = KEY_CONTROL + KEY_S
* p_exact_match = True
* Is Action Pressed = False
* If the Input Event was only KEY_S, then the result would be true.

Usage:

```gdscript
Input.is_action_pressed(action_name: String, exact_match: bool)
Input.is_action_pressed("my_action", true)

InputMap.event_is_action(p_event, "my_action", true)

func _input(event: InputEvent):
  event.is_action_pressed("my_action", false, true) # false = "allow_echo", true = "exact_match"
  event.is_action("my_action", true)
```

Co-authored-by: Eric M <itsjusteza@gmail.com>
2021-07-30 15:35:39 +02:00
lawnjelly d0ba355520 Portals - add autoplace priority setting to CullInstance
The default autoplace algorithm places instances in the highest priority Room. It became apparent that there are some situations in which users will want to override this and force placement in a Room from a particular RoomGroup, especially an "outside" RoomGroup.

This setting allows the user to specify a preference for Room priority. When set to 0, the setting is ignored and the highest priority Room is chosen.
2021-07-28 17:23:20 +01:00
Hugo Locurcio 7e3c0a0c1f
Document `Image.save_exr()` only being available in editor builds
(cherry picked from commit a1784c64b4)
2021-07-28 15:35:52 +02:00
Rémi Verschelde 6a6b6fa5cb
Merge pull request #50827 from Calinou/bakedlightmap-add-bounce-indirect-energy 2021-07-27 10:44:41 +02:00
Rémi Verschelde a71169c0e0
Merge pull request #50788 from aaronfranke/3.x-input-get-axis 2021-07-26 16:30:44 +02:00
Hugo Locurcio 94f79fa474
Document caveats with Control's `mouse_entered`/`mouse_exited` signals
(cherry picked from commit 37c1cbdcb2)
2021-07-26 13:36:37 +02:00
Raul Santos f20ace5cd2
Fix typo in CollisionObject documentation
(cherry picked from commit f8374b021e)
2021-07-26 13:31:19 +02:00
Hugo Locurcio af3f83407f
Expose an ImportOrder enum in ResourceImporter
This avoids using magic numbers in code.

(cherry picked from commit 7f83977f37)
2021-07-26 13:26:58 +02:00
Hugo Locurcio 974d3aa9cd
Add a property to control the bounce indirect energy in BakedLightmap
Higher values will make indirect lighting brighter.
A value of 1.0 represents physically accurate behavior, but higher values
can be used to make indirect lighting propagate more visibly when using
a low number of bounces.

This can be used to speed up bake times by lowering the number of bounces
then increasing the bounce indirect energy. Unlike BakedLightmapData's
energy property, this property does not affect direct lighting
emitted by light nodes or emissive materials.
2021-07-25 03:04:40 +02:00
Aaron Franke 69fb14256b
[3.x] Allow getting Input axis/vector values from multiple actions
For get_vector, use raw values and handle deadzones appropriately
2021-07-23 19:17:55 -04:00
Nicholas Huelin 6d58ea6ce7
Fix doc typos
This pull request fixes an assortment of typos and improves conciseness in `Animation`, `Area2D`,  `Array`, `ArrayMesh`, `Control`, `Directory`, `EditorPlugin`, `Engine`, and `OS`.

(cherry picked from commit 9a72b0d3d0)
2021-07-24 01:06:38 +02:00
Nicholas Huelin bd8747f7f1
Fix miscellaneous doc typos and inconsistencies
This pull request fixes an assortment of typos, improves conciseness, and enhances clarity.

(cherry picked from commit 9787e631aa)
2021-07-24 01:00:37 +02:00
Distrikt64 1e49b6299a
Fix msec documentation description typo
(cherry picked from commit 44eb041d60)
2021-07-24 00:59:57 +02:00
Joseph Davies b98a06b259
Fix grammar in MultiMesh documentation.
(cherry picked from commit 136567ebcf)
2021-07-24 00:58:30 +02:00
Hugo Locurcio 244425998f
Document the RootMotionView class
(cherry picked from commit 6880829a9a)
2021-07-24 00:58:11 +02:00
Rémi Verschelde 86054e00bf
Merge pull request #50446 from AnilBK/graphnode-improv-3.x
[3.x]Add missing graphnode setters.
2021-07-22 16:41:20 +02:00
Rémi Verschelde 0b4080ba4d
Merge pull request #48555 from lawnjelly/delta_sync
Add option to sync frame delta after draw
2021-07-22 13:33:57 +02:00
Rémi Verschelde 214106d6e3
Merge pull request #50723 from BastiaanOlij/combine_far_near_dof
Combined the DOF far and DOF near passes
2021-07-22 13:19:39 +02:00
lawnjelly 93557927e4 Add option to sync frame delta after draw
Investigations have showed that a lot of the random variation in frame deltas causing glitches may be due to sampling the time at the wrong place in the game loop.

Although sampling at the start of Main::Iteration makes logical sense, the most consistent deltas may be better measured after the location likely to block at vsync - either the OpenGL draw commands or the SwapBuffers.

Here we add an experimental setting to allow syncing after the OpenGL draw section of Main::Iteration.
2021-07-22 12:04:22 +01:00
Rémi Verschelde d3f500cf33
Merge pull request #48390 from lawnjelly/delta_smooth
Add frame delta smoothing option
2021-07-22 12:43:39 +02:00
Rémi Verschelde 801205b2c1
Merge pull request #48892 from lawnjelly/bvh_robust
BVH - thread safety option
2021-07-22 12:41:42 +02:00
Bastiaan Olij 39658b4e07 Combined the DOF far and DOF near passes 2021-07-22 13:45:57 +10:00
Rémi Verschelde 028bf846a8
Merge pull request #50640 from goostengine/add-engine-print-error-property-3.x
[3.x] Add `Engine.print_error_messages` property to disable printing errors
2021-07-20 13:31:04 +02:00
Andrii Doroshenko (Xrayez) 726111f38f Add Engine.print_error_messages property to disable printing errors
Backports #48359 to 3.x.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-07-20 13:58:07 +03:00
Rémi Verschelde f131a77f46
Merge pull request #46574 from The-O-King/split_stream_3.2
[3.4] Split Vertex Buffer Stream in Positions and Attributes
2021-07-20 10:48:37 +02:00
Aaron Franke 7dc2edc430
[3.x] Allow reading shaders from .gdshader files 2021-07-19 23:34:23 -04:00
Omar El Sheikh 7f8487a900 Split Vertex Position and Attribute Streams
Implemented splitting of vertex positions and attributes in the vertex
buffer

Positions are sequential at the start of the buffer, followed by the
additional attributes which are interleaved

Made a project setting which enables/disabled the buffer formatting
throughout the project

Implemented in both GLES2 and GLES3

This improves performance particularly on tile-based GPUs as well as
cache performance for something like shadow mapping which only needs
position data

Updated Docs and Project Setting
2021-07-19 13:23:46 -07:00
Rémi Verschelde 526447b86f
Merge pull request #50495 from nekomatata/move-and-slide-fixes-3.x
[3.x] Backport KinematicBody move_and_slide and move_and_collide fixes
2021-07-19 20:11:51 +02:00
PouleyKetchoupp 2fbb6fff4e Fix move_and_collide causing sliding on slopes
Make sure the direction of the motion is preserved, unless the depth is
higher than the margin, which means the body needs depenetration in any
direction.

Also changed move_and_slide to avoid sliding on the first motion, in
order to avoid issues with unstable position on ground when jumping.

Co-authored-by: fabriceci <fabricecipolla@gmail.com>
2021-07-19 08:09:16 -07:00
Yuri Sizov e05eb8a6ad Make zoom limits and step adjustable in GraphEdit 2021-07-16 22:43:28 +03:00
Rémi Verschelde 4d3c11e85e
Merge pull request #49446 from nekomatata/sync-to-physics-3d-3.x
[3.x] Support for 3D sync to physics
2021-07-16 07:15:17 +02:00
Rémi Verschelde 231efe0c6d
Merge pull request #50166 from fabriceci/fix-2d-moving-platform
[3.x] Fixing 2D moving platform logic
2021-07-15 13:34:30 +02:00
fabriceci fba4c9d552 Fixing 2D moving platform logic
Fixing by applying the movement in two steps, first the platform
movement, and then the body movement. Plus, add the platform movement
when we are on_wall.
2021-07-15 11:57:58 +02:00
kobewi 4941d2001c
Add set_pressed_no_signal method to BaseButton
(cherry picked from commit 50c63bdc4c)
2021-07-15 10:52:22 +02:00
Tomasz Chabora 6021ab5b01
Document remaining Visual Script classes
(cherry picked from commit 1054956461)
2021-07-15 10:46:04 +02:00
Hendrik Brucker fe616d443a
Fix color properties of particle nodes/material
(cherry picked from commit 3a4a2198ed)
2021-07-15 10:25:35 +02:00
Rémi Verschelde a3310c1da2
Merge pull request #46130 from lawnjelly/portals
Portal occlusion culling [3.4]
2021-07-14 13:38:01 +02:00
lawnjelly eb6f98ec55 Portal occlusion culling
Adds support for occlusion culling via rooms and portals.
2021-07-14 11:43:23 +01:00
Rémi Verschelde aa3a5c9f6a
Merge pull request #50184 from JFonS/cpu_lightmapper_soft_shadows
[3.x] Add soft shadows to the CPU lightmapper
2021-07-14 12:18:08 +02:00
Anilforextra d9e48a9c58 Add missing graphnode setters.
Documentation Updates.
2021-07-14 15:37:59 +05:45
lawnjelly 6914d7c6e0 Add frame delta smoothing option
Frame deltas are currently measured by querying the OS timer each frame. This is subject to random error. Frame delta smoothing instead filters the delta read from the OS by replacing it with the refresh rate delta wherever possible.

This PR also contains code to estimate the refresh rate based on the input deltas, without reading the refresh rate from the host OS.
2021-07-14 08:44:31 +01:00
Rémi Verschelde b0b2b7df31
Merge pull request #50257 from Calinou/physicsserver3d-add-set-iterations-3.x
Add a method to set the number of physics solver iterations in 3D (3.x)
2021-07-14 07:56:57 +02:00
Haoyu Qiu a29b834930
Fix doc description of HTTPClient::request
(cherry picked from commit 422f821be9)
2021-07-13 10:20:03 +02:00
Nick Huelin 88fc178d57
Add method description to `PopupMenu`
This pull request adds a missing method description to `PopupMenu`.

This completes the documentation for `PopupMenu` and enhances usability by doing so.

Update doc/classes/PopupMenu.xml

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 2e3cbbcd11)
2021-07-13 10:20:02 +02:00
Rémi Verschelde 32f5bee985
LineEdit: Respect `max_length` by truncating text to append
When appending text (either via `set_text()` or by pasting from clipboard),
if the input would make the `LineEdit` exceed its configured `max_length`,
the input text is truncated to fit. The discard part is passed as a parameter
in the `text_change_rejected` signal.

Fixes #33321.
Fixes #41278.

Also cleaned up unimplemented `max_chars` property in `TextEdit`.

Co-authored-by: Tony-Goat <70238376+Tony-Goat@users.noreply.github.com>
(cherry picked from commit 9a1ce8e6c3)
2021-07-13 10:20:02 +02:00
Rémi Verschelde 9d2cbe2c02
Merge pull request #50328 from nekomatata/convex-hull-simplification-3.x
[3.x] Options to clean/simplify convex hull generated from mesh
2021-07-12 22:34:22 +02:00
Rémi Verschelde 6ec2caf12c
Merge pull request #48763 from QbieShay/plane-offset
[3.x] Added a center_offset property to both plane primitive and quad primitive
2021-07-12 10:32:19 +02:00
Hugo Locurcio 9259b4adc4
Add a method to set the number of physics solver iterations in 3D
This is only for GodotPhysics, and adds a 3D counterpart to the 2D
method that was recently added.
2021-07-10 16:29:41 +02:00
PouleyKetchoupp 240c33708c Options to clean/simplify convex hull generated from mesh
Clean: remove duplicate and interior vertices (uses Bullet algorithm)
Simplify: modify the geometry for further simplification (uses VHACD
algorithm)

In the editor, single convex hull now uses the clean option.
Added a new editor entry to create a simplified convex hull, can be
useful for creating convex hull from highly tessellated triangle meshes.

Specific change for 3.x:
Add support for Vector<Vector3> and PoolVector<Vector3> in the convex hull generator.
2021-07-09 17:45:59 -07:00
JestemStefan 9513354f68 Added signed_angle_to for Vector3
Added signed_angle_to method for Vector3

Added signed_angle_to for Vector3

formatting fix...
2021-07-09 12:49:12 +02:00
kleonc 23ad87cc92 Add AcceptDialog::remove_button method 2021-07-06 18:27:03 +02:00
Nick Huelin ad1aea9a46
Add multiple descriptions to several classes
This pull request adds several descriptions to multiple different classes.

This improves the completeness of the documentation and enhances usability by doing so.

(cherry picked from commit 27e9df7778)
2021-07-06 15:30:13 +02:00
PouleyKetchoupp daa0977c68
NodePath properly updated in the editor in more cases
Fix more cases of node path needing an update when nodes are renamed or
moved in the editor.

Built-in node properties:
Before, node paths were checked only for script export variables. Now
all properties are checked from the node, which includes built-in node
properties.
Allows proper node path updates for nodes like remote transform, physics
joints, etc.

Arrays and dictionaries:
Node paths nested in array and dictionary properties are now also
updated in the editor.

Also update the documentation to be clear about node path update in the
editor and at runtime.

Co-authored-by: latorril <latorril@gmail.com>
(cherry picked from commit 3e4e530523)
2021-07-06 11:10:47 +02:00
Nick H ca1a2e1124
Add `get_dead_zone()` method to `InputMap`
This commit adds a new method to the `InputMap`, allowing the user to get the value of an action's dead zone as a float.

(cherry picked from commit c6f28ed62b)
2021-07-06 11:10:45 +02:00
Eric 09b231e15f
Enable Camera2D smoothing on limit change
(cherry picked from commit 525ad7c37e)
2021-07-06 11:10:35 +02:00
PouleyKetchoupp 9eb6a43cff Remove unused PhysicsShapeQueryResult & Physics2DShapeQueryResult 2021-07-05 11:21:15 -07:00
JFonS a2ba7910ba Add soft shadows to the CPU lightmapper
Adds the "light_size" property to Lights. It's only considered in baked
lightmaps for soft shadowing purposes.
2021-07-05 19:02:35 +02:00
Rémi Verschelde 6fe9a0d717
Merge pull request #50103 from nekomatata/expose-body-test-motion-3d-3.x
[3.x] Expose body_test_motion in 3D physics server
2021-07-03 09:30:10 +02:00
PouleyKetchoupp c89476ad41 Expose body_test_motion in 3D physics server
Results are exposed through PhysicsTestMotionResult, the same way it's
done for 2D.

Also cleaned a few things in the 2D version.
2021-07-02 18:04:39 -07:00
Hugo Locurcio 9c4ebea9ef
Document debanding being broken on mobile 2021-07-01 12:25:23 +02:00
Rémi Verschelde ef3c346df2
Merge pull request #49835 from nekomatata/soft-body-disable-physics-3.x
[3.x] Support for disabling physics on SoftBody
2021-07-01 10:01:33 +02:00
Levi Lindsey f72ce41700
Update File.store_var description to mention which properties of an object are included.
(cherry picked from commit 2b7c0cfb34)
2021-06-29 14:02:24 +02:00
Nick H d08717d0ee
Amend `Label`.clip_text() Method Description
This update fixes an inconsistencies in the documentation about the `clip_text()` method.

(cherry picked from commit ea94aeac48)
2021-06-29 14:02:23 +02:00
Hugo Locurcio e7d6f8b8b8
Allow a top and bottom radius equal to 0 in CylinderMesh
The CylinderMesh generation code handles this special case and
avoids generating the top and bottom faces if their radius is equal
to 0. This improves performance by reducing the number of vertices
to draw.

If both values are set to 0, nothing will be visible but the mesh
generation will still succeed.

This also improves the CylinderMesh class documentation.

(cherry picked from commit b4ed84ba2b)
2021-06-29 14:02:22 +02:00
Hugo Locurcio 17b6771778
Improve descriptions for ProjectSettings' `disable_stdout`/`disable_stderr`
(cherry picked from commit e3ef50db38)
2021-06-29 13:15:51 +02:00
PouleyKetchoupp 4694b2b3e4 Support for disabling physics on SoftBody
New property physics_enabled, can be useful for optimization purpose.
2021-06-22 11:38:17 -07:00
Hugo Locurcio a9c0c5484f
Add support for contrast-adaptive sharpening in 3D (GLES3 only)
This is an older, easier to implement variant of CAS as a pure
fragment shader. It doesn't support upscaling, but we won't make
use of it (at least for now).

The sharpening intensity can be adjusted on a per-Viewport basis.
For the root viewport, it can be adjusted in the Project Settings.

Since `textureLodOffset()` isn't available in GLES2, there is no
way to support contrast-adaptive sharpening in GLES2.
2021-06-21 15:37:31 +02:00
Rémi Verschelde 09c2bd597a
Merge pull request #49732 from Calinou/expose-data-dirs-3.x
Expose OS data directory getter methods (3.x)
2021-06-20 00:31:41 +02:00
Hugo Locurcio 21ad630e11
Expose OS data directory getter methods
This can be used by editor plugins and non-game applications to
store data in the correct directories according to the
XDG Base Directory specification.
2021-06-19 09:28:53 +02:00
Hugo Locurcio a6a6ad5c08
Add custom debug shape thickness and color options to RayCast
This backports the improved RayCast debug drawing functionality
from the `master` branch.

`ArrayMesh.clear_surfaces()` was also backported from the `master`
branch and exposed because the new debug drawing code requires it.
2021-06-19 06:01:25 +02:00
Aaron Franke 85a0345d57
[3.x] Add Quat angle_to method 2021-06-18 11:00:44 -04:00
Rémi Verschelde fc95c4d84c
Merge pull request #49476 from nekomatata/kinematic-collision-rid-3.x
[3.x] Expose collider RID in 2D/3D kinematic collision
2021-06-18 12:32:42 +02:00
Rémi Verschelde c7f27f1d9d
Merge pull request #48651 from tavurth/3.x
Port HTTPRequest gzip compression to 3.4
2021-06-18 02:01:11 +02:00
Hugo Locurcio 63d0485a6a
Fix duplicate paragraph in `ArrayMesh.add_surface_from_arrays()` description
(cherry picked from commit 033985f9c2)
2021-06-17 12:47:54 +02:00
Hugo Locurcio 6d60d92b87
Tweak the physics FPS property hint to only allow reasonable values
Physics FPS above 1000 cause the whole project to slow down
and are not very practical in the first place (since no CPU currently
available can keep up).

(cherry picked from commit 8f4ac7bc4a)
2021-06-17 12:47:53 +02:00
kobewi bdc8d29749
Clarify animation_changed signal
(cherry picked from commit 8d0cbded3f)
2021-06-17 12:47:53 +02:00
Hugo Locurcio 483f8e0ef8
Improve AudioStreamGenerator and AudioEffectSpectrumAnalyzer documentation
- Mention audio sample rate caveats in other classes where relevant.

(cherry picked from commit c872819be6)
2021-06-17 12:47:52 +02:00
Hugo Locurcio 45e8f75952
Complete documentation for the AudioEffectPitchShift class
(cherry picked from commit 6be32d8cbc)
2021-06-17 12:47:52 +02:00
kleonc c20d097636 Clarify Transform.xform_inv docs 2021-06-16 19:22:41 +02:00
Rémi Verschelde 2d3c0d311c
Merge pull request #49516 from Calinou/doc-projectsettings-vram-compression-change-3.x
Document applying VRAM compression setting changes retroactively
2021-06-11 19:42:32 +02:00
Rémi Verschelde c45ce768b1
Merge pull request #47854 from mortarroad/3.x-lossless-webp
[3.x] Implement lossless WebP encoding
2021-06-11 19:35:47 +02:00
Morris Tabor 5de08ef1d6 Implement lossless WebP encoding 2021-06-11 18:48:04 +02:00
Hugo Locurcio d0d717809e
Document applying VRAM compression setting changes retroactively 2021-06-11 18:44:37 +02:00
Rémi Verschelde e6a6293146
Merge pull request #49487 from pycbouh/theme-utility-methods-3.x 2021-06-11 13:40:21 +02:00
Rémi Verschelde 72ae4ca94f
Merge pull request #49491 from pycbouh/editor-expose-resource-picker-3.x 2021-06-11 13:39:44 +02:00
Yuri Sizov b622dfa956 Use EditorResourcePicker in the Inspector
Backported from #48854
2021-06-11 13:32:15 +03:00
Yuri Sizov 343ba504d3 Add EditorResourcePicker control based on the Inspector editor for Resources
Backported from #47260
2021-06-11 13:32:15 +03:00
Marcel Admiraal 6d63ccba31 Add OS.get_external_data_dir() to get Android external directory 2021-06-10 16:48:37 +01:00
Yuri Sizov de1ba1f260 Add utility methods to Theme, improve error messages and documentation
Backport of relevant parts of #47251, #49308
2021-06-10 16:44:24 +03:00
Yuri Sizov 83012d6927 Expose missing Theme methods
Backport of relevant, non-breaking parts of #37759
2021-06-10 15:31:23 +03:00
PouleyKetchoupp a146e79758 Expose collider RID in 2D/3D kinematic collision
Can be useful to access the colliding body information for bodies
created with the physics server directly.
2021-06-09 18:26:16 -07:00
Chuck 17ee8ff0d9 Support multiple address resolution in DNS requests
Add two new functions to the IP class that returns all addresses/aliases associated with a given address.

This is a cherry-pick merge from 010a3433df which was merged in 2.1, and has been updated to build with the latest code.

This merge adds two new methods IP.resolve_hostname_addresses and IP.get_resolve_item_addresses that returns a List of all addresses returned from the DNS request.
2021-06-09 12:06:46 +07:00
PouleyKetchoupp 8a095b2b15 Support for 3D sync to physics
Same implementation as in 2D, specific to 3.x branch.
2021-06-08 16:28:58 -07:00
Nick Huelin 8b09112d5f
Edit "quit()" method description in `SceneTree`
Updated the `SceneTree.quit()` method to include a note that on iOS this method won't work as apps are expected to be closed via the Home button, not programmatically.

(cherry picked from commit c63af17a31)
2021-06-07 12:14:30 +02:00
kobewi 457ccb21b6
Improve sort_custom() description
(cherry picked from commit 48f0368ddc)
2021-06-07 12:11:52 +02:00
RoniPerson f5fe8ddacc
Added documentation to some `add_*_plugin` methods
Added documentation to some `add_*_plugin` methods and the corresponding `remove_*_plugin` methods.
Added an example of how to register a plugin to `add_inspector_plugin` and linked to it in the other methods.

(cherry picked from commit e849157e07)

Proofread add_*_plugin/remove_*_plugin descriptions in EditorPlugin

(cherry picked from commit 21f0961610)
2021-06-07 12:10:19 +02:00
Rémi Verschelde 80e1585a6e
Style: Cleanup uses of double spaces between words
Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.

(cherry picked from commit c1c76850cb)
2021-06-07 12:06:59 +02:00
Marcel Admiraal fd982ecd15 Rename CollisionObject3D input_event signal position and normal parameters 2021-06-07 09:50:47 +01:00
Rémi Verschelde f102ba8b2f
Merge pull request #48367 from Calinou/doc-navigation-get-simple-path
Document `Navigation.get_simple_path()` often returning non-optimal results
2021-06-03 22:37:07 +02:00
Marcel Admiraal 18825ad4ff Fix game controllers ignoring the last listed button 2021-06-03 15:45:05 +01:00
Hugo Locurcio 8e4afdc71d
Document `Navigation.get_simple_path()` often returning non-optimal results 2021-06-03 16:05:56 +02:00
Hugo Locurcio e0facdaf61
Uncap the range for gravity and change the slider hints
There's not really a reason to cap the gravity amount, and we can also
give better hints for the range (for 3D, ±32 is much more sensible
than ±1024).
2021-06-03 02:08:57 +02:00
Rémi Verschelde e0fb05ad30
Merge pull request #49237 from akien-mga/3.x-cherrypicks 2021-06-01 13:35:56 +02:00
Rémi Verschelde fb294606b5
Merge pull request #48771 from LightningAA/scrollcontainer-ensure-item-visible-3.x
[3.x] ScrollContainer: Expose `_ensure_focused_visible` to the scripting API and rename it to `ensure_control_visible`
2021-06-01 12:58:56 +02:00
Hugo Locurcio 822b3ec0b1
Document `Resource.duplicate()` only copying exported variables' values
(cherry picked from commit 2ba893e3ce)
2021-06-01 12:53:31 +02:00
Rémi Verschelde fd4475f652
OS: Better validation of invalid input for get_unix_time_from_datetime
Default missing keys to Unix time 0 (1970-01-01 at 00:00:00 UTC).
Abort if year <= 0, this is not supported by the current algorithm.

Prevents an infinite loop further down.

Fixes #49022.

(cherry picked from commit 62efa30ed2)
2021-06-01 12:52:18 +02:00
PouleyKetchoupp 87ed7d32de
Added flip_h and flip_v properties in TextureButton
(cherry picked from commit 5f1d94bb7d)
2021-06-01 12:52:14 +02:00
Lightning_A 6f58e6ce2c ScrollContainer: Expose `_ensure_focused_visible` to the API
Was renamed to `ensure_control_visible`
2021-05-31 19:05:30 -10:00
Aaron Franke 753d0fca1d
[3.x] Fix Camera FOV documentation 2021-05-31 05:25:12 -04:00
Marcel Admiraal 72446bab1b Update EditorResourcePreview queue_*() documentation 2021-05-26 08:39:52 +01:00
Rémi Verschelde 94b5a82e7d
Merge pull request #48943 from Calinou/screen-orientation-remove-ios-duplicate-3.x
Remove duplicate orientation settings in the iOS export preset
2021-05-26 00:24:17 +02:00
Hugo Locurcio 914b5dc525
Remove duplicate orientation settings in the iOS export preset
The screen orientation is now sourced from the Project Settings
like it is done for Android already.
2021-05-25 23:55:37 +02:00
Rémi Verschelde 00abdaf333
Merge pull request #49075 from nekomatata/tilemap-collision-debug-fix-3.x
Fix logic for showing tilemap debug collision
2021-05-25 21:12:48 +02:00
PouleyKetchoupp 114da550ec Fix logic for showing tilemap debug collision
In editor: only when show_collision property is enabled
In game: only when 'Visible collision shapes' is enabled
2021-05-25 11:49:47 -07:00
lawnjelly 14ce176f10 BVH - thread safety option
Added optional thread safe version through template argument and runtime switch, that wraps access with a mutex.
2021-05-25 10:47:32 +01:00
Marcel Admiraal b84714055b Clarify that eof_reached() cannot be used to check if more data is available 2021-05-24 19:42:37 +01:00
Marcel Admiraal cfc984aff1 Clarify documentation of Camera3D.get_camera_transform() 2021-05-24 17:54:53 +01:00
Rémi Verschelde 2660fafcc0
Merge pull request #48869 from tavurth/feature/hmac-port
Backport HMACContext to 3.x
2021-05-21 19:06:18 +02:00
Fabio Alessandrelli bf078814cc [HTML5] Add easy to use download API.
New `JavaScript.download_buffer` method to create a prompt that let the
user download a file.
2021-05-21 16:03:38 +02:00
Hugo Locurcio 8d9cef3726
Remove high radiance sizes from the editor due to issues on specific GPUs
These values can still be set by code, but are no longer presented in
the editor.
2021-05-20 23:54:12 +02:00
Rémi Verschelde d025f6f797
Merge pull request #48824 from aaronfranke/3.x-scd-minsize
Set a minimum size for status panel elements in ScriptCreateDialog
2021-05-20 18:03:45 +02:00
Rémi Verschelde f0fa8a103b
Merge pull request #48691 from Faless/js/3.x_interfaces
[HTML5] [3.x] Implement Godot <-> JavaScript interface.
2021-05-20 17:13:12 +02:00
Fabio Alessandrelli 203beb69a9
[Doc] Remove reference to UNIX sockets in StreamPeer.
That class can be used as a base to implement them, but there is no
actual implementation for it in Godot.

(cherry picked from commit e858f7c2ea)
2021-05-20 14:35:04 +02:00
Fabio Alessandrelli 730a894bcf [HTML5] Implement Godot <-> JavaScript interface. 2021-05-20 14:33:00 +02:00
Aaron Franke 573b7247bf
Set a minimum size for status panel elements in ScriptCreateDialog 2021-05-20 08:08:24 -04:00
Rémi Verschelde eb78f80f03
Fix typos with codespell
Using codespell 2.0.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2021-05-20 12:56:56 +02:00
Will Whitty 3f606263d5 Backport HMac crypto to 3.x
Fix headers

Fix docs formatting

Changes for PR

Fix tests
2021-05-20 13:29:38 +03:00
kleonc 4871bf4668 Document valid range of Node2D.z_index 2021-05-20 01:24:54 +02:00
Rémi Verschelde cca2a9d2d5
Merge pull request #38387 from Rhathe/set_iterations
[3.x] Enable setting of collision iterations in Physics2DServer
2021-05-19 19:48:08 +02:00
Marcel Admiraal 09456c2a01 Return RID instead of Object id in area-body_shape_entered-exited signals. 2021-05-19 10:51:59 +01:00
Hugo Locurcio 333dfb96da
Scroll faster when holding Alt in TextEdit (and script editor)
This feature is inspired by a similar feature found in
Visual Studio Code.

(cherry picked from commit cf1cf6c6eb)
2021-05-18 11:58:09 +02:00
Rémi Verschelde 0053b31592
Merge pull request #47801 from QbieShay/ring-emitter-3.x 2021-05-18 10:54:15 +02:00
QbieShay 1ec46cb1eb added offset for plane mesh and quad mesh 2021-05-17 22:07:16 +02:00
Will Whitty c1135cf006 Work on porting HTTPRequest compression to 3.3
Fix doc issues

Use memcpy

Bind RESULT_BODY_DECOMPRESS_FAILED

Docs update
2021-05-14 12:20:31 +03:00
Rémi Verschelde 39826d3a94
Merge pull request #47310 from mortarroad/3.x-fix-particles-material-spread
[3.x] Fix ParticlesMaterial spread.
2021-05-11 09:10:31 +02:00
Hugo Locurcio 8b06085249
Implement the `%command%` placeholder in the Main Run Args setting
This can be used to tell Godot to run an executable that will run Godot
rather than running Godot directly. This is useful to make Godot start
on the dedicated GPU when using a NVIDIA Optimus setup on Linux:
`prime-run %command%`

The `editor/run/main_run_args` setting declaration was moved to make it
visible in the ProjectSettings documentation.

(cherry picked from commit ce4aa07276)
2021-05-09 17:47:38 +02:00
Gilles Roudière 472f7e9756
Adds a pressed signal to ButtonGroup
(cherry picked from commit 323f176915)
2021-05-09 17:47:37 +02:00
Hugo Locurcio cb2cb46907
Document caveats of `OS.get_unique_id()`
(cherry picked from commit 7350f90c57)
2021-05-09 17:14:36 +02:00
Hugo Locurcio 9b01143380
Improve the AudioStreamPlayer(2D/3D) class descriptions
(cherry picked from commit b90adec417)
2021-05-09 17:14:35 +02:00
QbieShay 3af20b9bdf Added ring emitter for 3D particles
This commits adds a new emitter type for particles material
and 3D CPU particles. The new emitter is called "ring"
and it can emit either in a ring or cylinder fashion.
This adds the following properties for the emitter:
1. ring_emitter_axis: the axis along which the ring/cylinder
    will be constructed
2. ring_emitter_radius: outer radius of the ring/cylinder
3. ring_emitter_inner_radius: inner radius of the cylinder.
    when set to zero, particles will emit in the full volume.
4. ring_emitter_height: height of the ring/cylinder emitter.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-05-09 13:18:05 +02:00
Pedro J. Estébanez 4da9a501f6 Add animation reset track feature
As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks.
2021-05-09 09:40:16 +02:00
Marcel Admiraal 8766769fd4 Move collision layer and mask into CollisionObject. 2021-05-08 11:40:57 +01:00
Rémi Verschelde 84061ab03d
Merge pull request #48251 from TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix3_Godot3
[3.x] Fixed issue in SkeletonIK leading to some root bones being twisted incorrectly
2021-05-08 10:40:38 +02:00
Rémi Verschelde e96f0ea1d7
Android: Remove non-functional native video OS methods
Those methods are only properly implemented for iOS.

Supersedes #43811.
2021-05-07 16:42:17 +02:00
TwistedTwigleg c1bc87ed0d Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides 2021-05-06 20:11:21 -04:00
bruvzg dab4cf3ed6
Add `physical_scancode` (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2021-05-06 23:19:45 +03:00
Hugo Locurcio c0ccde9752
Document that `File.open_compressed()` can only open files saved by Godot
(cherry picked from commit 5f098d6db6)
2021-05-05 15:28:12 +02:00
Rémi Verschelde 2a1fb62e96
Merge pull request #48316 from nekomatata/expose-physics-debug-shape-3.x
[3.x] Expose get_debug_mesh in Shape to scripting API
2021-05-05 15:17:48 +02:00
Rémi Verschelde 32cc022267
Merge pull request #48314 from nekomatata/physics-2d-dynamic-bvh
[3.x] Support for Dynamic BVH as 2D Physics broadphase
2021-05-04 09:23:04 +02:00
Rémi Verschelde 136c3b1a16
doc: Sync classref with current source 2021-05-03 21:39:44 +02:00
PouleyKetchoupp d8f681029f Support for Dynamic BVH as 2D Physics broadphase
List of changes:
- Modified bvh class to handle 2D and 3D as a template
- Changes in Rect2, Vector2, Vector3 interface to uniformize template
calls
- New option in Project Settings to enable BVH for 2D Physics (enabled
by default like in 3D)
2021-04-30 15:53:15 -07:00
Hugo Locurcio 1f0e570216
Document that `SceneTree.call_group()` is deferred
(cherry picked from commit 7516ff3805)
2021-04-30 12:15:24 +02:00
PouleyKetchoupp 0ba5001fb6 Expose get_debug_mesh in Shape to scripting API
Can be useful for custom drawing of physics shapes without having to add
a collision object node to the tree.
2021-04-29 18:20:29 -07:00
Rémi Verschelde 0c14d10522
Merge pull request #48296 from akien-mga/3.x-cherrypicks 2021-04-29 13:48:49 +02:00
Rémi Verschelde e20b8b00d5
Merge pull request #48273 from Calinou/doc-spatialmaterial-rim-unshaded
Document that clearcoat/rim lighting is not visible on unshaded materials (3.x)
2021-04-29 13:36:47 +02:00
Rémi Verschelde f94e76644a
Merge pull request #47938 from smix8/doc_skeletonik_3x
[3.x] Document SkeletonIK
2021-04-29 13:34:16 +02:00
Rémi Verschelde d54c13ac1a
Tabs: Remove unused 'panel' stylebox from default theme
Cf. https://github.com/godotengine/godot/issues/37875#issuecomment-625297308.

(cherry picked from commit cd8d321961)
2021-04-29 12:30:10 +02:00
Lightning_A e4addffde1
Put physics override parameters in their own group and document that areas can be used to influence audio
(cherry picked from commit 80b1a29c46)
2021-04-29 12:27:31 +02:00
Lyuma 11b8b8ad27
Allow renaming bones and blendshapes.
(cherry picked from commit d13568a8d1)
2021-04-29 11:27:56 +02:00
skyace65 c05ff94b84
Improve SpriteFrames get_animation_loop description
(cherry picked from commit d311c48d6a)
2021-04-29 11:09:20 +02:00
Rémi Verschelde 0469698b5f
Merge pull request #48270 from akien-mga/3.x-deprecate-largetexture
doc: Mark LargeTexture as deprecated (removed in 4.0)
2021-04-29 09:45:20 +02:00
Hugo Locurcio 8df0e61cc2
Document that clearcoat/rim lighting is not visible on unshaded materials 2021-04-28 17:40:14 +02:00
Rémi Verschelde f85d59c97f
Merge pull request #47349 from nekomatata/heightmap-support-3.x
[3.x] Heightmap collision shape support in Godot Physics
2021-04-28 16:57:29 +02:00
Rémi Verschelde 3edf1adf91
Merge pull request #38348 from asheraryam/convex-decompose
[3.x] Create GDScript bindings for creating multiple-convex collision bodies
2021-04-28 16:48:59 +02:00
Rémi Verschelde 562c6bd9ab
doc: Mark LargeTexture as deprecated (removed in 4.0)
Cf. https://github.com/godotengine/godot/pull/48269.
2021-04-28 16:21:43 +02:00
Rémi Verschelde 6cb61b67e6
Merge pull request #41471 from Calinou/giprobe-deprecate-compress-3.2 2021-04-28 12:01:55 +02:00
Rémi Verschelde 2d57df60f7
Merge pull request #48144 from Faless/crypto/3.3_encryption_stable 2021-04-27 13:46:49 +02:00
asheraryam 342c88841d Create bindings for creating multiple-convex-collision static bodies from gdscript 2021-04-27 06:55:17 +03:00
Rémi Verschelde c3272997cd
doc: Update classref headers with 3.4 version 2021-04-26 13:15:29 +02:00
Tomasz Chabora 44e84c61a6
Add disabled theme icons for CheckBox
(cherry picked from commit 3a40c268a6)
2021-04-26 13:15:28 +02:00
Rémi Verschelde e554ecd691
Merge pull request #47451 from BastiaanOlij/arvr_positional_tracker_ref
Change ARVRPositionalTracker to a reference (3.x)
2021-04-26 07:45:34 +02:00
Fabio Alessandrelli 2e7976181b Document AES and new Crypto/CryptoKey functions. 2021-04-24 00:04:56 +02:00
Hugo Locurcio 6f16302d49
Link to Feature tags more explicitly in ProjectSettings documentation
(cherry picked from commit 188bd5638c)
2021-04-23 22:05:05 +02:00
Arthur Paulino d27fbe10ad
Updating KinematicBody2D "is_on" functions' descriptions
(cherry picked from commit 0c9a1a1cd4)
2021-04-23 21:51:42 +02:00
kleonc 4d7f642fb3 Improve some argument names for core types 2021-04-23 15:34:24 +02:00
Hugo Locurcio e33562fe9f
Improve the `Engine.editor_hint` property documentation
(cherry picked from commit 17591fc6a1)
2021-04-21 08:59:31 +02:00
Rémi Verschelde 64cf72af7b
Merge pull request #48059 from clayjohn/shadow-cubemap-fix
Add setting for shadow cubemap max size
2021-04-21 08:53:26 +02:00
clayjohn 0546c8760a Add setting for shadow cubemap max size 2021-04-20 23:17:45 -07:00
smix8 84e603ec7e Add SkeletonIK function documentation
Add SkeletonIK function documentation
2021-04-20 22:16:43 +02:00
Hugo Locurcio f0d1bedc74
Print a warning when trying to seek in VideoPlayer
Seeking isn't implemented in built-in video formats and can only
be supported in GDNative-provided video formats.

(cherry picked from commit ea46639e22)
2021-04-20 20:16:42 +02:00
smix8 595a1edd3b
Document AnimationNodeTimeSeek with clarified usage and code example
Document AnimationNodeTimeSeek with clarified usage and code example

(cherry picked from commit 35c9192689)
2021-04-20 20:15:54 +02:00
RoniPerson 6308f4374f
changed description of `merge_polygons`
Clarified that the `merge_polygons` method can produce multiple holes.

(cherry picked from commit 8f01c261f2)
2021-04-20 20:14:54 +02:00
Hugo Locurcio ad413a613c
Document `AStar.get_point_path()` not being thread-safe
(cherry picked from commit cf64bad63e)
2021-04-20 20:14:47 +02:00
Rémi Verschelde 1c9203ad68
Object: Make deleted object access raise errors, not warnings
Clarify doc about not decaying to `null` for `free` and `queue_free`.

Part of #45639.
2021-04-20 11:37:39 +02:00
rainlizard 84ecbbaa89
Document how to use a TextureArray 2021-04-19 14:20:03 +02:00
kleonc 00d087e47d
Fix docs description for CapsuleMesh::mid_height
(cherry picked from commit dd3cc9b817)
2021-04-14 13:52:57 +02:00
Hugo Locurcio 5283c1fb1d
Document overriding project settings that have feature tags
This non-obvious behavior can take a while to discover and fix,
so it's important to mention it in the class reference.

(cherry picked from commit 554742312d)
2021-04-14 13:29:59 +02:00
lawnjelly 2ffdfdfd1a Add buffer orphan / stream options
Allows users to override default API usage, in order to get best performance on different platforms.

Also changes the default legacy flags to use STREAM rather than DYNAMIC.
2021-04-14 12:08:32 +01:00
kobewi f72c91e0b1
Expose edit_node() for editor plugins
(cherry picked from commit 72014a7a2e)
2021-04-12 09:24:37 +02:00
Anders Stenberg c4f941114c
Add missing color argument in forward_canvas_draw_over_viewport example.
(cherry picked from commit 034c48dbed)
2021-04-12 00:23:43 +02:00
Nathan Franke 8dd6fd058a
Improve Ambiguous StreamPeerTCP `set_no_delay` Documentation
(cherry picked from commit dbff957028)
2021-04-07 11:55:11 +02:00
Rémi Verschelde ed44e2806f
doc: Fix markup issues in classref 2021-04-07 11:52:44 +02:00
Yuri Sizov ea5b3dda93
Expose editor scale to the plugin API
(cherry picked from commit ea31af68ba)
2021-04-06 10:18:20 +02:00
RoniPerson 79f4da78fb
Added missing `:` in gdscript example.
(cherry picked from commit 5870931a15)
2021-04-05 12:03:40 +02:00
Rémi Verschelde 7b35fc4549
Merge pull request #47382 from akien-mga/3.x-tilemap-collisions-opt-in
TileMap: Make collision visibility opt-in
2021-03-31 17:59:41 +02:00
Rémi Verschelde 72a547dc9d
TileMap: Make collision visibility opt-in
Supersedes #47204, see discussion there.
2021-03-30 23:39:37 +02:00
Bastiaan Olij 4cce36e35d Change ARVRPositionalTracker to a reference and better expose it to GDNative 2021-03-29 23:01:04 +11:00
skyace65 98caee44f3
Add a warning on using directory to access of imported files
(cherry picked from commit 4378ef0bb7)
2021-03-29 09:26:27 +02:00
Hugo Locurcio b6ed099b3d
Document how to avoid light leaks with GIProbe 2021-03-28 01:05:58 +01:00
Rémi Verschelde b450c0091a
Merge pull request #42824 from madmiraal/update-intersect_point-doc-3.2
[3.x] Update intersect_point documentation to mention solid shapes.
2021-03-26 15:48:36 +01:00
Rémi Verschelde c37c95d1c9
Merge pull request #47108 from lawnjelly/software_skinning_docs
Add to 2d software skinning classref note about custom shaders
2021-03-26 11:22:59 +01:00
Rémi Verschelde 015973df04
doc: Make all tutorial links point to 3.3 branch of docs 2021-03-26 10:43:43 +01:00
Paul Joannon 596169d7df
class reference proofreading
(cherry picked from commit 8455e901f3)
2021-03-26 09:49:07 +01:00
kobewi e8e69b2d50
Clarify that get_unix_time() returns seconds
(cherry picked from commit 6e4a8b7f37)
2021-03-26 09:23:12 +01:00
PouleyKetchoupp 3ea72b273d Heightmap collision shape support in Godot Physics 2021-03-25 16:52:20 -07:00
lupoDharkael 3b0cf34299 Control: Expose pass_on_modal_close_click 2021-03-25 18:29:41 +01:00
Morris Tabor e06b096994 Fix ParticlesMaterial spread 2021-03-25 17:27:00 +01:00
Rémi Verschelde 1aba997d75
doc: Sync classref with 3.3 version bump 2021-03-23 13:40:34 +01:00
Hugo Locurcio df27173750
Make the expected method calling order in SurfaceTool more explicit
(cherry picked from commit 6648dc58d3)
2021-03-23 13:15:30 +01:00
PouleyKetchoupp 4caaa57b49 More detailed documentation for KinematicBody safe collision margin 2021-03-22 15:39:40 -07:00
lawnjelly 4a2ff5b6f2 Add to software skinning classref note about custom shaders
Added note to say that custom shaders operate on VERTEX after the transform with software skinning rather than before (as is the case with hardware skinning).
2021-03-20 10:45:53 +00:00
jmb462 a5bcacb115
Fix AudioEffectCapture buffer length cannot be changed
(cherry picked from commit b588232b83)
2021-03-19 10:50:18 +01:00
Marcus Brummer 9926425ce9
Document different unit of measurement for sensor data on iOS and Android
(cherry picked from commit d1798b235c)
2021-03-17 15:17:02 +01:00
Rémi Verschelde ea9c1c0a94
Merge pull request #45577 from Birdulon/DocDrawString
[3.3] Documentation: Correct CanvasItem.draw_string position description
2021-03-17 15:16:10 +01:00
Aaron Franke d82c01c1a0
Improve documentation for AtlasTexture
(cherry picked from commit 682286fec8)
2021-03-16 11:35:23 +01:00
Rémi Verschelde ba174332af
Merge pull request #46939 from abaire/relaxes_gltf_name_sanitization_3.2
Relaxes Node naming constraints in glTF documents to match the Editor.
2021-03-13 14:57:09 +01:00
abaire b032067e42 Relaxes Node naming constraints in glTF documents to match the Editor. 2021-03-12 08:35:50 -08:00
Rémi Verschelde 3f246ebeed
Merge pull request #46932 from JFonS/fix_lm_capture_env
[3.2] Batch of lightmapper fixes and minor improvements
2021-03-12 12:30:36 +01:00
JFonS e2c28675ef Batch of lightmapper fixes and minor improvements
- Fix objects with no material being considered as fully transparent by the lightmapper.
- Added "environment_min_light" property: gives artistic control over the shadow color.
- Fixed "Custom Color" environment mode, it was ignored before.
- Added "interior" property to BakedLightmapData: controls whether dynamic capture objects receive environment light or not.
- Automatically update dynamic capture objects when the capture data changes (also works for "energy" which used to require object movement to trigger the update).
- Added "use_in_baked_light" property to GridMap: controls whether the GridMap will be included in BakedLightmap bakes.
- Set "flush zero" and "denormal zero" mode for SSE2 instructions in the Embree raycaster. According to Embree docs it should give a performance improvement.
2021-03-12 12:00:53 +01:00
Aitor Cereceto 7e5020b2fa [46188] fix: get unix from datetime when empty dict
(cherry picked from commit 1e820b3d9d)
2021-03-12 10:17:41 +01:00
Bhuvan Vemula f695e7b4d9 Added Additional Description for PhysicsServer2D->area_create() method.
(cherry picked from commit e3fed7bde8)
2021-03-12 10:12:36 +01:00
lawnjelly d3930b1af2 Change default ninepatch mode to scaling
Changes default ninepatch mode to preserve compatibility, and renames default mode to 'fixed'.

Also adds an editor restart to changing ninepatch mode and software skinning, which will be more user friendly.
2021-03-10 09:30:23 +00:00
Rémi Verschelde 16fbe80dd2
Merge pull request #46802 from Faless/js/3.x_allow_hidpi
[3.2][HTML5] Respect allow_hidpi option during setup
2021-03-09 10:56:21 +01:00
Fabio Alessandrelli 758daab3ad [HTML5] Respect allow_hidpi option during setup
The option was forced to `true` before, unlike on other platforms.
2021-03-08 23:35:10 +01:00
Rémi Verschelde 0ddba5b712
Merge pull request #44323 from Calinou/doc-spatialmaterial-depth-no-triplanar
Document that SpatialMaterial doesn't support depth mapping + triplanar
2021-03-08 19:41:21 +01:00
Rémi Verschelde f1f472439e i18n: Sync translations with Weblate 2021-03-08 17:40:29 +01:00
kobewi e9e0cac3f5 Allow to save override.cfg with ProjectSettings
(cherry picked from commit 156c402f2b)
2021-03-08 17:40:22 +01:00
Rémi Verschelde 118567ca28
Merge pull request #46657 from lawnjelly/revert_snapping
Revert backport of 2D transform and camera snapping options
2021-03-08 14:49:41 +01:00
Aaron Franke a320d28f53
[3.2] Fix documentation for Vector2/3.sign() 2021-03-07 15:34:57 -05:00
Hugo Locurcio 48d5080e6a
Link to advanced exports tutorial in the Object class documentation 2021-03-05 22:44:41 +01:00
lawnjelly bf1de6bbfa Revert backport of 2D transform and camera snapping options
More work is needed to make sure that those options actually solve users' issues, so we prefer to remove the options for 3.2.4 and revisit for a future release.
2021-03-05 14:20:31 +00:00
Rémi Verschelde 8a020a6573
Merge pull request #46662 from Calinou/doc-bakedlightmap-hdr
Improve the BakedLightmap `use_hdr` documentation
2021-03-05 15:14:33 +01:00
Rémi Verschelde ff6cf26286
Merge pull request #46664 from Calinou/doc-margincontainer-theme-constant-3.2
Use safer `add_theme_constant_override()` in MarginContainer code sample
2021-03-05 15:12:03 +01:00
Rémi Verschelde cad3771ce7
Merge pull request #46623 from Janglee123/tilemap-collision-show
Added `show_collision` property for tilemap node.
2021-03-04 23:40:17 +01:00
janglee 7b6cc3e687 Added `show_collision` property.
If true, collision shapes are shown in the editor and at run-time.
Requires Visible Collision Shapes to be enabled in the Debug menu,
for collision shapes to be visible at run-time.
2021-03-05 01:21:40 +05:30
Hugo Locurcio e90f08642d
Use safer `add_theme_constant_override()` in MarginContainer code sample
Control has magic setters to set custom theme items, but using the
dedicated Control methods is less prone to typos so it should be favored.
2021-03-04 17:18:51 +01:00
Hugo Locurcio f3496529dd
Improve the BakedLightmap `use_hdr` documentation
See https://github.com/godotengine/godot/issues/46442.
2021-03-04 17:10:29 +01:00
Hugo Locurcio bd907d48ad
Remove incorrect/trivial examples in the ItemList class documentation
This closes https://github.com/godotengine/godot-docs/issues/4712.
2021-03-03 22:56:02 +01:00
Ryan Roden-Corrent d39e5b9987 Clarify Curve.get_closest_point uses baked points.
Based on the doc, I wasn't sure if get_closest_point would return the
closest baked point or the closest "source" point. It seems to use
baked:
8faecd6a47/scene/resources/curve.cpp (L809)

(cherry picked from commit ef5042a70f)
2021-03-02 10:26:14 +01:00
Andy Maloney 28365a5258 Fix some grammar in StyleBoxFlat class docs
(cherry picked from commit 89e7e61773)
2021-03-02 10:26:14 +01:00
Mateo Kuruk Miccino 04fefed904 Logger: Cache 'flush_stdout_on_print' to improve performance, and works before ProjectSettings starts.
ProjectSetting: Now 'application/run/flush_stdout_on_print' requires a restart of the Editor to take effect

(cherry picked from commit 89283b7b53)
2021-03-02 10:26:14 +01:00
lawnjelly b1e24597e7 Renaming rendering/2d project settings.
The rendering/quality/2d section of project settings is becoming considerably expanded in 3.2.4, and arguably was not the correct place for settings that were not really to do with quality.

3.2.4 is the last sensible opportunity we will have to move these settings, as the only existing one likely to break compatibility in a small way is `pixel_snap`, and given that the whole snapping area is being overhauled we can draw attention to the fact it has changed in the release notes.

Class reference is also updated and slightly improved.

`pixel_snap` is renamed to `gpu_pixel_snap` in the project settings and code to help differentiate from CPU side transform snapping.
2021-03-01 11:38:46 +00:00
lawnjelly 7d5cf60149 Disallow antialiasing for software skinned 2d polys
Antialiasing is not supported for batched polys. Currently due to the fallback mechanism, skinned antialiased polys will be rendered without applying animation.

This PR simply treats such polys as if antialiasing had not been selected. The class reference is updated to reflect this.
2021-03-01 08:26:59 +00:00
Delf Neumärker 7df977c3ed
Fix crash during drag if user freed the drag preview 2021-02-27 15:16:06 +01:00
Haoyu Qiu 2003a41f0f Fixes typo in Array::bsearch_custom doc
(cherry picked from commit 31243e377f)
2021-02-26 11:29:35 +01:00
Hugo Locurcio b2725cb4b9 Improve the `OS.get_environment()`/`OS.set_environment()` documentation
(cherry picked from commit 355803db1b)
2021-02-25 22:38:07 +01:00
Rémi Verschelde 6fc9c409dd
Merge pull request #46420 from nekomatata/draw-collision-outline-option-3.2
[3.2] Added option in project settings to draw Shape2D outlines
2021-02-25 17:15:52 +01:00
PouleyKetchoupp d94cd42ccd Added option in project settings to draw Shape2D outlines
Disabling collision outlines can be useful for performance when the game
is running and many collision shapes are displayed.
2021-02-25 07:48:33 -07:00
Jummit 0a9190134d expose edit_selected in Tree
(cherry picked from commit 13fb24cb6f)
2021-02-25 15:14:32 +01:00
Bastiaan Olij e9ce9a8422 Expose set_environment to GDScript 2021-02-25 22:07:38 +11:00
bruvzg 5bbacc85bd
Expose String contents to the GDScript as PoolByteArray. 2021-02-23 13:43:36 +02:00
lawnjelly 27aa03cac1 Small class reference update for 3.2.4
Changed batching entries now that it is available in GLES3 and GLES2.
Added entry for camera_snap.
2021-02-23 10:00:37 +00:00
hungrymonkey 1716423c97 Added sample code to the bsearch_custom function
bsearch_custom arguments

name - type - description
value - Variant - bisection search value
obj - Any object instance - Location of the 2 argument comparison function
func - String - Name of the function declared in obj
before - boolean - first and second resolver

Fixes https://github.com/godotengine/godot-docs/issues/4564
2021-02-22 15:55:33 +01:00
Rémi Verschelde 38c168b53b
Merge pull request #46301 from Calinou/gles2-improve-shadow-rendering
Improve PCF13 shadow rendering in GLES2 by using a soft PCF filter
2021-02-22 14:07:10 +01:00
Hugo Locurcio 83eec8f7db
Improve PCF13 shadow rendering in GLES2 by using a soft PCF filter
This suppresses the blocky shadow appearance, bringing the shadow rendering
much closer to GLES3. This soft filter is more demanding as it requires
more lookups, but it makes PCF13 shadows more usable.

The soft PCF filter was adapted from three.js.
2021-02-22 13:36:15 +01:00
Rémi Verschelde aa5993c98b
Merge pull request #46308 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.4) - 24th batch
2021-02-22 11:53:51 +01:00
Rémi Verschelde 0abf702d4b
Merge pull request #45957 from lupoDharkael/natural-comp
[3.2] Add natural string comparison
2021-02-22 11:07:54 +01:00
Andy Maloney e262c6b8bc [docs] Clarification on theme's get_stylebox
Remove reference to "icon" (must have been a copy-paste error) & clarify where to find out what names & node_types are valid.

(cherry picked from commit d397c32169)
2021-02-22 10:41:30 +01:00
Hugo Locurcio 3122d12365 Document theming a SpinBox's background
This closes #46248.

(cherry picked from commit 159581739a)
2021-02-22 10:17:09 +01:00
Hugo Locurcio e5d0889c49 Document that Button doesn't interpret touch input (= no multitouch)
TouchScreenButton should be used for gameplay actions instead.

(cherry picked from commit f6087d3f2b)
2021-02-22 10:16:06 +01:00
Lyuma 069c08e155 Backport d800329 AudioEffectCapture to 3.2 2021-02-21 20:14:58 -08:00
Yuri Sizov 57e57872fd Add documentation for EditorPlugin's build method
(cherry picked from commit 724ed88215)
2021-02-19 15:55:57 +01:00
Hugo Locurcio 9f236d48e6 Don't allow negative values for `OS.delay_usec()`/`OS.delay_msec()`
This closes #46190.

(cherry picked from commit 76f1f9b3c5)
2021-02-19 15:52:54 +01:00
Luke Hubmayer-Werner 0974cf15f6 Documentation: Correct CanvasItem.draw_string position description.
Also add height warnings to Font.get_char_size and Font.get_string_size
2021-02-19 18:33:27 +10:30
Rémi Verschelde 8651838268 doc: Fixup RichTextLabel bbcode_enabled note 2021-02-19 00:04:32 +01:00
skyace65 72aef9d67e Add information on bb code enabled 2021-02-18 23:46:33 +01:00
Jitesh d968a03cbc
Add animation_finished signal and fix frame_changed signal for AnimatedSprite3D
Fixes #40301.
Fixes #45947.

(cherry picked from commit c3be0c2c04)
2021-02-18 00:36:20 +01:00
Rémi Verschelde 30c69c296b
Merge pull request #46093 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.4) - 23rd batch
2021-02-16 15:17:00 +01:00
David Buchmann 26e2eaf068 doc: Clarify TileMap `world_to_map` and `map_to_world` usage
Per discussion in #38551.
Fixes #31663.
Fixes #37394.
2021-02-16 14:52:51 +01:00
Rémi Verschelde 7c3602dc8c
doc: Sync classref with current source 2021-02-16 14:47:29 +01:00
Sylvain Beucler dc1264af0a
doc: explain TouchScreenButton passby mode
(cherry picked from commit 9e21077fad)
2021-02-16 14:27:40 +01:00
hoontee d91a5e7883
Implement CollisionPolygon3D margin
(cherry picked from commit fbb1ef759c)
2021-02-16 14:27:39 +01:00
Hugo Locurcio 6c6f4e9895
Expose a `File.flush()` method to scripting
This can be used to ensure a file has its contents saved
even if the project crashes or is killed by the user
(among other use cases).

See discussion in #29075.

(cherry picked from commit ab397460e9)
2021-02-16 14:27:38 +01:00
Hugo Locurcio 15d9f77f97
Add a project setting to enable stdout flushing in release builds
This can be used in server builds for journalctl compatibility.

(cherry picked from commit 341b9cf15a)

Fixes crash when exiting with --verbose with leaked resources

(cherry picked from commit 25c4dacb88)
2021-02-16 14:27:38 +01:00
JFonS 56bf256d76 Add options to reduce lightmaps disk usage.
Added BakedLightmap.use_hdr and BakedLightmap.use_color properties
that can reduce the flie size of lightmap texture at the expense of quality.

Changed the denoiser to work in a single buffer, reducing RAM
usage. Also added the `-mstackrealign` flag in the denoiser compilation
for MinGW builds. This flag helped fix a bug in Embree, so I want to see
if it will help fix GH #45296.
2021-02-16 13:20:27 +01:00
lupoDharkael 460e1b94c3 [3.2] Add natural string comparison 2021-02-13 15:13:58 +01:00
Emily 92dd573053
fixed typo in packedscene
(cherry picked from commit 7368bc534a)
2021-02-12 11:11:35 +01:00
Kongfa Waroros adb93d7120
Update GraphEdit when GraphNode's slot is updated
(cherry picked from commit fe6c8d48e6)
2021-02-11 13:14:33 +01:00
Ryan Roden-Corrent 08d556f677
Clarify EditorImportPlugin.get_visible_name.
According to the docs at
https://docs.godotengine.org/en/stable/tutorials/plugins/editor/import_plugins.html#the-editorimportplugin-class

> The get_visible_name() method is responsible for returning the name of
> the type it imports and it will be shown to the user in the Import dock.
> You should choose this name as a continuation to "Import as", e.g.
> "Import as Silly Material"

I've verified Godot's behavior reflects this, so the code examples
should reflect this.

Also document propagating save error in EditorImportPlugin.

It seems that the suggested code ignores any error from
`ResourceSaver.save`, but I think we should return it.

(cherry picked from commit 9676650f2f)
2021-02-11 13:12:06 +01:00
Rémi Verschelde f55c23d8f2
Merge pull request #44476 from Calinou/doc-object-new-bug
Document known bug with `Object.new()` and workaround
2021-02-11 12:26:25 +01:00
Rémi Verschelde 5e7df2da08
Merge pull request #45876 from Calinou/doc-particles2d-no-atlas
Document Particles2D not supporting AtlasTexture region
2021-02-10 19:47:42 +01:00
Hugo Locurcio 97b43e816b Document Particles2D not supporting AtlasTexture region
See #13923.
2021-02-10 18:09:51 +01:00
Aaron Franke f201382a85
[3.2] Use instance and first arg in Basis is_equal_approx
Discards the second argument.
2021-02-09 05:09:51 -05:00
Rémi Verschelde 398a625a9f
Merge pull request #39421 from RandomShaper/pause_aware_picking_3.2
Implement pause-aware picking (3.2)
2021-02-09 10:43:48 +01:00
Hugo Locurcio 2261e738c2
Improve the `SurfaceTool.generate_normals()` documentation
(cherry picked from commit b8df8b1043)
2021-02-08 22:36:36 +01:00
Pedro J. Estébanez 745c711289 Implement pause-aware picking
This adds a new project setting (`physics/common/enable_pause_aware_picking`). It's disabled by default.

When enabled, it changes the way 2D & 3D physics picking behaves in relation to pause:
- When pause is set, every collision object that is hovered or captured (3D only) is released from that condition, getting the relevant mouse-exit callback., unless its pause mode makes it immune from pause.
- During the pause. picking only considers collision objects immune from pause, sending input events and enter/exit callbacks to them as expected.
- When pause is left, nothing happens. This is a big difference with the classic behavior, which at this point would process all the input events that have been queued against the current state of the 2D/3D world (in other words, checking them against the current position of the objects instead of those at the time of the events).
2021-02-08 20:48:13 +01:00
Marcel Admiraal 3dd57a22df Add support for new SDL gamecontroller keywords. 2021-02-07 16:41:23 +00:00
Hugo Locurcio 898327b312
Document known bug with `Object.new()` and workaround 2021-02-07 16:15:24 +01:00
Hugo Locurcio ee89da129f Improve the `File.endian_swap` documentation
(cherry picked from commit c5f0db45df)
2021-02-05 09:26:09 +01:00
James Westman 7ce1789597
docs: Add TreeItem method descriptions
(cherry picked from commit 2f5164d78c)
2021-02-02 13:02:46 +01:00
Hugo Locurcio 38a94ce2bc
Reference the control gallery image in the Control class documentation
Like the Tween cheatsheet or Color constants cheatsheet, this references
a "cheatsheet" image from the documentation repository.

(cherry picked from commit 200f1cf015)
2021-02-02 13:02:46 +01:00
kleonc 995388cf6f
Docs: Fix TileMap::map_to_world description
(cherry picked from commit e62ec6c6b1)
2021-02-02 13:02:46 +01:00
HaSa1002 4ff0df702d Expose bookmark, breakpoint, and mark safe functions in TextEdit 2021-01-27 22:41:07 +01:00
Hugo Locurcio eb0ca31ac1
Add an `OS.get_thread_caller_id()` method
This can be used to print thread IDs in logs. This can make it easier
to debug multi-threaded applications.

Co-authored-by: Khaos <khaos@khaos-coders.org>
(cherry picked from commit 35b046ddf7)
2021-01-26 22:10:30 +01:00
Hugo Locurcio 1c9ee4baa2
Improve the `Array.hash()` documentation
Co-authored-by: Laguzus <67963093+Laguzus@users.noreply.github.com>
(cherry picked from commit 435848192e)
2021-01-26 22:10:30 +01:00
Andrii Doroshenko (Xrayez) 0ff0fdef5c
Document shape metadata for `TileMap`
(cherry picked from commit 0c2dbd01dc)
2021-01-26 17:24:39 +01:00
Hugo Locurcio 9a3c5033f7
Document the expected low performance of VideoPlayer on HTML5
(cherry picked from commit b98540dd9d)
2021-01-26 17:00:17 +01:00
Hugo Locurcio e2a2005a48
Document low performance of `Array.push_front()` and `Array.pop_front()`
(cherry picked from commit 7ce3cc0478)
2021-01-26 17:00:16 +01:00
Hugo Locurcio af891cebe4
Document that the high-level multiplayer API is only for Godot servers
(cherry picked from commit 1b03f3f72b)
2021-01-26 17:00:16 +01:00
Nils Reid 349f25429b
Exposed find_next_valid_focus and find_prev_valid_focus.
(cherry picked from commit 3e94c23fa5)
2021-01-26 17:00:16 +01:00
Hugo Locurcio 22bb9fcd82
Document a built-in use of `Resource.resource_name`
(cherry picked from commit 1a606b1a04)
2021-01-26 17:00:16 +01:00
Ryan Roden-Corrent c31bb02a3e
Clarify that create_timer does not require cleanup.
This is how I would expect it to work, but the docs didn't clarify, so I
had to check the source just to make sure I wasn't responsible for
freeing the timer:

d39f6386ce/scene/main/scene_tree.cpp (L473)
(cherry picked from commit 6e7e4f82ec)
2021-01-26 17:00:16 +01:00
Andrii Doroshenko (Xrayez) ee73e4aa24
Document GPU particles visibility rect/aabb behavior
(cherry picked from commit b4675973fd)
2021-01-26 17:00:15 +01:00
Hugo Locurcio 86ca5ff5f0
Document that ShaderMaterial doesn't support GIProbe emission 2021-01-25 18:19:10 +01:00
Hugo Locurcio 9dbdec7e33
Document workaround for storing 64-bit floats in PoolRealArray 2021-01-16 21:46:01 +01:00
Hugo Locurcio e2c13c00f7
Document that PoolRealArray stores 32-bit floats
This closes #45230.
2021-01-16 16:48:09 +01:00
Phischermen 708f690b50
Add info about how gizmos affect transform notifications
(cherry picked from commit 72d1d7e948)
2021-01-15 16:49:46 +01:00
Andrii Doroshenko (Xrayez) b124c0c466
Expose `Resource.emit_changed()` to script
Also known as `emit_signal("changed")`.

(cherry picked from commit e94f46dcdb)
2021-01-15 16:49:46 +01:00
Alexander Pech d73281a350
Keep RichTextLabel visible character properties in sync
The RichTextLabel class is inconsistent in how it updates the
visible_characters and percent_visible properties when either is changed.

To keep both properties consistent, update percent_visible when setting the
visible_characters property.
For both properties, when setting one, notify change for the other.

Docs updated for member set_visible_characters on RichTextLabel class.

(cherry picked from commit 463e2002ab)
2021-01-15 16:49:46 +01:00
Rémi Verschelde 497653ab53
Merge pull request #44628 from JFonS/new_cpu_lightmapper_3.2
[3.2] New CPU lightmapper
2021-01-15 13:25:46 +01:00
JFonS b1ca82c43a CPU lightmapper fixes.
- Fix Embree runtime when using MinGW (patch by @RandomShaper).
- Fix baking of lightmaps on GridMaps.
- Fix some GLSL errors.
- Fix overflow in the number of shader variants (GLES2).
2021-01-15 12:32:54 +01:00
JFonS d909592fc5 Add documentation for new CPU lightmapper. 2021-01-15 12:31:46 +01:00
Marcel Admiraal 253b1c22da Rename the final parameter of area_shape_entered-exited local_shape. 2021-01-15 09:46:19 +00:00
Marcel Admiraal cdcd425432 Update area-body_shape_entered-exited signal documentation. 2021-01-15 09:46:17 +00:00
Rémi Verschelde d298949513
Merge pull request #42882 from madmiraal/fix-39767-3.2
[3.2] Set Bullet collision shape index to zero when using a single shape or ConcavePolygonShape
2021-01-14 20:46:06 +01:00
Rémi Verschelde 152415a006
Merge pull request #43924 from madmiraal/fix-43588-3.2
[3.2] Fix cast_motion sometimes failing
2021-01-14 20:44:40 +01:00
Rémi Verschelde b9c5e2f9eb
doc: Sync classref with current source
And fix copyright headers in new code.
2021-01-13 16:55:27 +01:00
TechnoPorg d824efda75
Fix incorrect parameter in audio_track_set_key_stream.
The description for audio_track_set_key_stream referenced a parameter called offset, which is not a parameter for that method. The description now references the correct parameter, stream.

(cherry picked from commit 81dc9be973)
2021-01-13 16:17:10 +01:00
skyace65 45cdb8aab3
Remove the implication that references and resources are not objected from their description
(cherry picked from commit dca298d22b)
2021-01-13 16:17:10 +01:00
Andrii Doroshenko (Xrayez) 9c9ac159e9
Clarify `lstrip()/rstrip()` methods in `String` for removed characters
(cherry picked from commit a2c82bbf5f)
2021-01-13 16:17:09 +01:00
kobewi d16f2bddee
Clarify class_get_method_list() in release exports
(cherry picked from commit 84acafb2ce)
2021-01-13 16:17:07 +01:00
Andrii Doroshenko (Xrayez) acd9abe507 Add `AspectRatioContainer` class
Backported from ba68383706.

Co-authored-by: Ugis Brekis <ugis.brekis@productmadness.com>
2021-01-12 16:25:26 +02:00
lawnjelly 690e07b509 Dynamic BVH for rendering and godot physics
Complete rewrite of spatial partitioning using a bounding volume hierarchy rather than octree.

Switchable in project settings between using octree or BVH for rendering and physics.
2021-01-12 12:12:10 +00:00
Andrii Doroshenko (Xrayez) 47899e67c5 Add ability to restore `RandomNumberGenerator` state
3.2 version of b5107715f1.

`get_seed()` still returns the previous state and not the initial seed,
because users may rely on this behavior for resetting the state in 3.2.
Documented this is going to be fixed in 4.0.

Co-authored-by: MidZik <matt.idzik1@gmail.com>
2021-01-08 15:02:02 +02:00
Rémi Verschelde 3d31433229
doc: Remove links to RNG tutorial, not yet in 3.2 branch 2021-01-07 14:33:36 +01:00
Hugo Locurcio cec16357ef
Document the requirement to update GPU particle visibility
This also updates some option names in the editor for consistency
and accuracy.

See #44955.
2021-01-06 19:17:57 +01:00
Rémi Verschelde d7102ac78f
doc: Sync classref with current source 2021-01-05 21:33:34 +01:00
Hugo Locurcio 7fb212fdb6
Mention that the `delta` argument is in seconds in Node documentation
(cherry picked from commit fcb6ecaf21)
2021-01-05 21:33:34 +01:00
Maganty Rushyendra 90d1d580af
Explain A Star pathfinding algorithm cost calcuation
(cherry picked from commit f6634648ce)
2021-01-05 21:33:33 +01:00
Rémi Verschelde 66bfe855a8
Revert "Add a project setting to enable stdout flushing in release builds"
This reverts commit 341b9cf15a.

This makes the logger crash when used during cleanup: #44850.
2021-01-05 21:33:33 +01:00
Maganty Rushyendra d2241a2b5f
Specify order of drawing of Nodes in raise() description
(cherry picked from commit a67ef5999d)
2021-01-05 21:33:32 +01:00
Hugo Locurcio 58efe5f313
Document the desktop-only file logging setting override
This closes https://github.com/godotengine/godot-docs/issues/4505.

(cherry picked from commit bd0b7003e0)
2021-01-05 20:49:00 +01:00
Eoin O'Neill 650f7c6f35
StateMachinePlayback: Added missing bindings to `get_current_play_pos` and `get_current_length`.
This allows the user to query the AnimationNodeStateMachinePlayback's current
play position and total length of current animation state. These methods are currently
used in the editor plugin, but can also be useful for querying general playback state
information.

Added documentation for AnimationNodeStateMachinePlayback's `get_current_play_position`

(cherry picked from commit 674fb52f52)
2021-01-05 20:48:57 +01:00
Yuri Roubinsky adfc646f8c
Added optional id parameter to `PopupMenu::add_separator`
(cherry picked from commit ca8c794d04)
2020-12-30 09:57:01 +01:00
Hugo Locurcio e2ff3ab88f
Document RichTextLabel not supporting entangled BBCode tags
See #44634.

(cherry picked from commit 3b6612e48e)
2020-12-30 09:56:17 +01:00
Rémi Verschelde a24a6d510f
doc: Sync classref with current source 2020-12-29 16:02:45 +01:00
kobewi 151fa897fb
Complete documentation of EditorExportPlugin
(cherry picked from commit 8b231aff28)
2020-12-29 16:02:03 +01:00
kobewi a227eefd2d
Rename offset to point in remove_point()
(cherry picked from commit 4f72a07eaa)
2020-12-29 16:02:03 +01:00
Jummit 27bfacd425
fix missing "s" in Viewport docs
(cherry picked from commit 63456bdd8a)
2020-12-29 16:02:03 +01:00
kobewi 9150d35699
Mention that change_scene is deferred
(cherry picked from commit 86aa9b1233)
2020-12-29 16:02:02 +01:00
Hugo Locurcio f50c0d9503
Fix confusing SliderJoint3D brief description
(cherry picked from commit 27f964d538)
2020-12-29 16:02:02 +01:00
Hugo Locurcio 76b5cde0b2
Document how to solve UV jittering when using large procedural meshes
(cherry picked from commit a86ed339a4)
2020-12-29 16:02:01 +01:00
Yuri Roubinsky bafbb238af
Added a note describing a code behind Vector2/3.direction_to
(cherry picked from commit fa0683ed30)
2020-12-29 16:02:00 +01:00
Hugo Locurcio f5f04a10f5
Add a project setting to enable stdout flushing in release builds
This can be used in server builds for journalctl compatibility.

(cherry picked from commit 341b9cf15a)
2020-12-29 16:02:00 +01:00
Fabio Alessandrelli 53988c7de3
Add important note about OS.get_unixtime.
Should NEVER be used for precise time computations since its return
values are not guaranteed to be monotonic.

(cherry picked from commit 49741d9464)
2020-12-29 16:01:59 +01:00
Marcus Brummer d3d34dc73b
Fixed Geometry2D::get_closest_points_between_segments docs
(cherry picked from commit 56e5ca38d7)
2020-12-29 16:01:59 +01:00
Rémi Verschelde 1a64f5d2ec
ProximityGroup: Fix access modifiers, rename private methods for clarity
See #36285 which mistakenly added documentation for the whole C++ API, while
some of it is meant to be and stay private as it's not exposed to scripts.
The access modifiers and method prefix were not used properly.

Cleanup code, and rename wrong `group_name` parameters to `method`, as it's a
method name which is being broadcast.

This is a very old class from pre-open source days, chances are that it was
just forgotten and not meant to be kept as is and undocumented.

(cherry picked from commit 79ba70f7ee)
2020-12-29 16:01:58 +01:00
Rémi Verschelde a4d25a115e
Merge pull request #44460 from theogen-ratkin/3.2
[3.2] Add interpolation parameter to resize_to_po2()
2020-12-19 09:36:01 +01:00
Theogen Ratkin 8f6a6ac8d0 Add interpolation parameter to resize_to_po2()
Image::resize_to_po2() now takes an optional p_interpolation parameter
that it passes directly to resize() with default value INTERPOLATE_BILINEAR.

GLES2: call resize_to_po2() with interpolate argument

Call resize_to_po2() in GLES2 rasterizer storage with either
INTERPOLATE_BILINEAR or INTERPOLATE_NEAREST depending on TEXTURE_FLAG_FILTER.

This avoids filtering issues with non power of two pixel art textures.
See #44379
2020-12-18 14:02:38 -04:00
Yuri Sizov 816fef21f9 Add a minimap to the GraphEdit 2020-12-18 01:31:17 +03:00
Rémi Verschelde 9710a38637
Merge pull request #44435 from Calinou/fix-max-renderable-elements-hint
Fix invalid property hint for `max_renderable_elements` project setting
2020-12-16 21:59:29 +01:00
Hugo Locurcio 680312b95a
Fix invalid property hint for `max_renderable_elements` project setting
This closes #36240.
2020-12-16 19:33:15 +01:00
skyace65 04926adb8a [3.2] Document what can be used as a type hint 2020-12-15 22:34:25 -05:00
Marcel Admiraal 825ad65fc4 Remove Generic6DOFJoint precision property 2020-12-15 10:15:42 +00:00
Hugo Locurcio 9c234abdc9
Document the argument count limit in `SceneTree.call_group()`
This limitation should be lifted in 4.0 thanks to the new method
binding system, but it's still present in 3.2.x.
2020-12-15 00:53:40 +01:00
Hugo Locurcio d72dcf5b24
Document that SpatialMaterial doesn't support depth mapping + triplanar
See #44322.
2020-12-12 17:11:50 +01:00
Hugo Locurcio f2b04e8865
Document that changing the particle amount resets emission
See #16352.
2020-12-11 15:38:55 +01:00
Rémi Verschelde 0c7a9bd283
doc: Sync classref with current source
And fix broken doctool after #43948.
2020-12-10 14:22:31 +01:00
volzhs c904cf612a
Add option to draw all tabs in front
(cherry picked from commit 814f9015f8)
2020-12-10 13:07:49 +01:00
Michael Alexsander 32da9dc1e9
Add "font_color_separator" theme property to 'PopupMenu'
(cherry picked from commit 383e8919e0)
2020-12-10 13:06:15 +01:00
Tomasz Chabora 99a6cf77dd
Mention that 'changed' signal needs manual emit
(cherry picked from commit b552c26c68)
2020-12-10 13:03:25 +01:00
Hugo Locurcio b1919a3ed0
Document the lack of localization remapping support in VideoPlayer
See #43917.

(cherry picked from commit 1636fb8856)
2020-12-10 13:03:05 +01:00
Danil Alexeev 6c3a0e3a5a
Several edits to the GDScript docs
(cherry picked from commit bf96056ad0)
2020-12-09 11:22:03 +01:00
Hugo Locurcio eda04c6b6c
Fix incorrect `Curve3D.interpolate_baked()` description
The offset is in 3D units, not pixels.

This closes https://github.com/godotengine/godot-docs/issues/4339.

(cherry picked from commit 5a9600cd24)
2020-12-02 16:03:06 +01:00
Jummit deda90bad7
add root_node as property of MultiplayerAPI
(cherry picked from commit d4c4d2db4c)
2020-12-01 09:00:54 +01:00
Hugo Locurcio d8c90f5f1e
Improve the `ProjectSettings.globalize_path()` documentation
This closes https://github.com/godotengine/godot-docs/issues/4409.

(cherry picked from commit f415db5b75)
2020-12-01 09:00:52 +01:00
Rémi Verschelde dbb69f8f49
doc: Mention iOS support for Input gravity/gyroscope sensors
It has been implemented for iOS a long time ago already with #7127.

(cherry picked from commit 2d0fda3ca2)
2020-12-01 09:00:48 +01:00
Marcel Admiraal 2e99b5b137 Fix cast_motion sometimes failing
- Fixes Godot physics failing when the cast Shape is inside of, or
already colliding with another Shape.
- Fixes Bullet physics failing when there is no motion.
- Ensures Godot and Bullet physics behave the same.
- Updates the documentation to exclude the caveats for the failures and
differences.
2020-11-27 15:32:25 +00:00
jfons bdc6f2fd95
Fix binding of default value in EditorSpatialGizmoPlugin::get_material()
It was commented for some reason I can't remember.

(cherry picked from commit e6949dae72)
2020-11-26 09:38:47 +01:00
Hugo Locurcio 9706b78a3f
Document C# garbage collection caveats in Reference and Resource
(cherry picked from commit 0565c76e8b)
2020-11-26 09:38:47 +01:00
Hugo Locurcio b2b5d9a7a3
Improve the AudioStreamPlayer3D class documentation
(cherry picked from commit 95618e2937)
2020-11-26 09:38:47 +01:00
Rémi Verschelde ac8dedd532
doc: Warn about using Node internal processing
See #43689.

Also 'fixed' some spelling for behavior in publicly visible strings.
(Sorry en_GB, en_CA, en_AU, and more... Silicon Valley won the tech spelling
war.)

(cherry picked from commit a655de89e3)
2020-11-26 09:38:45 +01:00
Hugo Locurcio 8adaf603d1
Update the number of lights supported in OmniLight and SpotLight docs
Follow-up to #43606.
2020-11-20 14:07:33 +01:00
Phischermen 776faa5c92
Clarify that SceneTree::quit() does not immediately end the application.
(cherry picked from commit 371d12a2f0)
2020-11-19 17:15:27 +01:00
Andrii Doroshenko (Xrayez) 2edd489f83 Describe `ImageTexture`, `Image` creation and usage
Ported from commit 0ee88d6705.
2020-11-17 18:06:52 +02:00
Rémi Verschelde d099b6cf60
Merge pull request #43606 from NHodgesVFX/3.2
Make lights_per_object configurable
2020-11-17 16:20:38 +01:00
Unknown 5965fbd9fa Make lights_per_object configurable 2020-11-17 10:03:44 -05:00
Rémi Verschelde fc718d87a6
doc: Add description for rendering/quality/2d/use_transform_snap
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2020-11-17 12:23:58 +01:00
Ryan Roden-Corrent 07c8e25078
Clarify Curve3D.get_point_{in,out} position in doc.
I verified this experimentally. I added a point at roughly (1,0,0), and
dragged a handle back to the origin. The result was:

```
get_point_position: (0.991079, 0, -0.000069)
get_point_in: (0.993409, 0, 0)
get_point_out: (-0.993409, 0, 0)
```

(cherry picked from commit c6093ae612)
2020-11-17 12:07:02 +01:00
Tomasz Chabora 17af75953f
Correct the doc about Tree.get_edited
(cherry picked from commit b8145c182b)
2020-11-17 12:07:02 +01:00
Hugo Locurcio e53a5f6be5
Improve the Dictionary class documentation
- Mention Lua-style syntax.
- Make the code samples self-contained.
- Mention caveat with `const` (also in Array).
- Clarify the description of `size()`.

This closes https://github.com/godotengine/godot-docs/issues/4272.

(cherry picked from commit 5325de4e6b)
2020-11-17 12:07:02 +01:00
Hugo Locurcio 92f81ff782
Clarify packet peer `max_buffer_po2` in ProjectSettings documentation
This closes https://github.com/godotengine/godot-docs/issues/4364.

(cherry picked from commit c475b1fd0b)
2020-11-17 12:07:02 +01:00
Feniks c58b5c5df4
Changed mouse cursor to the caret (text cursor) location.
(cherry picked from commit 59ed3c1aaf)
2020-11-17 12:01:58 +01:00
Wilson E. Alvarez aa6406874e
Document InstancePlaceholder.create_instance not being thread-safe.
(cherry picked from commit a6f3ef3ac7)
2020-11-17 12:01:58 +01:00
HaSa1002 18d65673af
Docs: MeshDataTool: showcase tool in code example
(cherry picked from commit 4f9b993423)
2020-11-17 12:01:58 +01:00
Rémi Verschelde fc5b106369
Merge pull request #42168 from madmiraal/fix-42108-3.2
[3.2]  Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
2020-11-16 09:33:17 +01:00
Aaron Franke 9c83b8ed70
[3.2] Improve comments in Color documentation 2020-11-14 04:56:18 -05:00
Rémi Verschelde a57b6eb211
doc: Sync classref with current source
Move EditorSceneImporterFBX doc to its module folder.
2020-11-11 17:00:41 +01:00
PouleyKetchoupp 9b64646bc3
Expose LineEdit scroll offset to scripts
(cherry picked from commit 4775db1600)
2020-11-11 15:44:18 +01:00
Tomasz Chabora 98774000e2
Add append_array() method to Array class
(cherry picked from commit 9f23a94b8a)
2020-11-11 15:44:14 +01:00
Tomasz Chabora dc05beca80
Register methods for drawing 3D editor overlays
(cherry picked from commit cbfbb4538b)
2020-11-11 15:30:57 +01:00
Tomasz Chabora da2ac44d77
Add docs for editor viewport drawing methods
(cherry picked from commit 5d8b60ac3d)
2020-11-11 15:30:57 +01:00
Rémi Verschelde 2652f6fc69
doc: Override default value for RandomNumberGenerator.seed
It's non-deterministic so it's better to show a fixed value like 0 instead of
having it potentially change whenever `randomize()` is called.

Fixes #43317.

(cherry picked from commit 35e6070a35)
2020-11-11 15:30:56 +01:00
Ryan Roden-Corrent b472d5366c
Fix typo in Tabs doc.
I don't know enough about grammar to say why the "ing" suffix is
correct, but I'm reasonably sure it is :)

(cherry picked from commit 3826f3348f)
2020-11-11 15:30:56 +01:00
Rémi Verschelde 05143ca39a
Tooltips: Improve code clarity and docs
The return type for `_make_custom_tooltip` is clarified as Control, and users
should make sure to return a visible node for proper size calculations.

Moreover in the current master branch, a PopupPanel will be added as parent
to the provided tooltip to make it a sub-window.

Clarifies documentation for `Control._make_custom_tooltip`, and shows how to
use the (until now undocumented) "TooltipPanel" and "TooltipLabel" theme types
to style tooltips.

Fixes #39677.

(cherry picked from commit c5d8dafec4)
2020-11-11 15:30:56 +01:00
Hugo Locurcio de96b29c58
Correct documentation about NinePatchRect stretch modes
This closes https://github.com/godotengine/godot-docs/issues/4333.

(cherry picked from commit 82bfb6273b)
2020-11-11 15:30:56 +01:00
Hugo Locurcio 10b1987fda
Fix a variable being redeclared in the HTTPRequest code sample
(cherry picked from commit d7025c4167)
2020-11-11 15:30:56 +01:00
SirQuartz 7dd5de5a57
Clarify what the "item_rect_changed" signal does
(cherry picked from commit 120ef02ca3)
2020-11-11 15:30:55 +01:00
Hugo Locurcio 7db872b55a
Add `Image.load_bmp_from_buffer()` for run-time BMP image loading
This partially addresses
https://github.com/godotengine/godot-proposals/issues/676.

(cherry picked from commit 0209e3790e)
2020-11-11 15:30:55 +01:00
Hugo Locurcio 2c6b3074fc
Increase the default HTTPClient download chunk size to 64 KiB
This improves download speeds at the cost of increased memory usage.

This change also effects HTTPRequest automatically.

See #32807 and #33862.

(cherry picked from commit 13357095ee)
2020-11-11 15:30:55 +01:00
Hugo Locurcio b682df5653
Document the supported TLS versions in HTTPRequest
See #42857.

(cherry picked from commit 0ebbc7602c)
2020-11-11 15:30:55 +01:00
Hugo Locurcio fb4b800507
Document how to interrupt `PacketPeerUDP.wait()`
This closes #36335.

(cherry picked from commit 25777488fd)
2020-11-11 15:30:54 +01:00
Hugo Locurcio b62b71e140
Improve the documentation related to fullscreen and borderless settings
(cherry picked from commit a1f81a52df)
2020-11-11 15:12:01 +01:00
Enhex 7ec83ccb9f
Fix missing quote in documentation
(cherry picked from commit aaf5a58b44)
2020-11-11 15:12:01 +01:00
Hugo Locurcio fab38f7cf1
Document AtlasTexture not supporting repetition
See #5660.
2020-11-02 18:29:27 +01:00
unknown 8d409423f7 Added a note to ImmediateGeometry regarding it's buffer limit 2020-10-30 16:43:48 +05:30
Rémi Verschelde c43b2ab603
Merge pull request #42942 from Calinou/add-viewport-debanding-3.2
Add a debanding property to Viewport for GLES3
2020-10-30 11:47:57 +01:00
Hugo Locurcio 7746afec94
Document hiding a Control when its reference point is behind the camera
See https://github.com/godotengine/godot/issues/1725.

(cherry picked from commit b3a6937c0c)
2020-10-28 14:05:42 +01:00
Dustin Petersohn a7609d9c49
Improved documentation for TileMap.cell_y_sort
(cherry picked from commit 669f21d367)
2020-10-28 14:05:42 +01:00
Andrii Doroshenko (Xrayez) 921046c822
Add `border_width` to `ReferenceRect`
Exposes a hidden parameter behind `CanvasItem.draw_rect()`.

(cherry picked from commit aef00021a9)
2020-10-28 14:05:40 +01:00
Andrii Doroshenko (Xrayez) bdfa43ea63
Cross-reference `ColorRect` and `ReferenceRect` in the class reference
They use the same underlying `CanvasItem.draw_rect()` API.

(cherry picked from commit 803b046b38)
2020-10-28 14:05:40 +01:00
Hugo Locurcio a5f98e915c
Document how to display the vertex color in `SurfaceTool.add_color()`
This closes https://github.com/godotengine/godot-docs/issues/4083.

(cherry picked from commit 2f1d40367a)
2020-10-28 14:05:39 +01:00
Rémi Verschelde 2e073ecbea
Merge pull request #42927 from lawnjelly/octree_default
Change render octree balance default
2020-10-21 10:19:34 +02:00
Hugo Locurcio 2dbc329704
Add a debanding property to Viewport for GLES3
It can be enabled in the Project Settings
(`rendering/quality/filters/use_debanding`). It's disabled
by default as it has a small performance impact and can make
PNG screenshots much larger (due to how dithering works).

As a result, it should be enabled only when banding is noticeable enough.

Since debanding requires a HDR viewport to work, it's only supported
in the GLES3 backend.
2020-10-20 19:07:15 +02:00
Rémi Verschelde 150f9ce807
Merge pull request #42009 from Calinou/theme-node-type-3.2
Rename the `type` parameter to `node_type` in Theme and Control (3.2)
2020-10-20 15:58:41 +02:00
Hugo Locurcio af45c97652
Add fast approximate antialiasing (FXAA) to Viewport
This backports FXAA from the `master` branch.

Co-authored-by: Clay John <claynjohn@gmail.com>
2020-10-20 14:54:52 +02:00
Rémi Verschelde 04fb41a0f3
Merge pull request #42531 from BastiaanOlij/add_get_native_handle
Add get native handle
2020-10-20 13:27:07 +02:00
Bastiaan Olij 1ea7358405 Add get_native_handle to OS 2020-10-20 20:23:37 +11:00
lawnjelly 10cdfda894 Change render octree balance default
Another bug in the octree has been discovered which can cause flickering in rare circumstances : #42895

For safety until this is fixed properly this PR reverts the default state of the octree to match the old behaviour, which doesn't appear exhibit the bug (or at least not as readily).
2020-10-20 08:49:52 +01:00
Rémi Verschelde a239894827
Merge pull request #42902 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.4) - 5th batch
2020-10-19 22:14:05 +02:00
Juan Linietsky 388ebfb498
Merge pull request #41629 from JFonS/disable_baked_lights
Disable lights for objects with baked lighting
2020-10-19 14:12:50 -03:00
Rémi Verschelde 311bdbc16c
doc: Sync classref with current source 2020-10-19 17:13:30 +02:00
Rémi Verschelde 4028414e0e
Revert "Made toplevel a property for Node3D and CanvasItem"
This reverts commit a726d011d5.
2020-10-19 16:58:56 +02:00
Rémi Verschelde 4287af5148
doc: Make docs.godotengine.org links point to 3.2 branch 2020-10-19 16:10:01 +02:00
Aaron Franke 069ed4ec63
Link to demos from within the class reference
(cherry picked from commit 439be614f4)
2020-10-19 16:10:01 +02:00
Tomasz Chabora d9bd61508b
Document that setting node name will remove @s
(cherry picked from commit 02ce2f4bb9)
2020-10-19 16:10:01 +02:00
Hugo Locurcio 8c6a5b06a2
Clarify that `MultiMesh.set_instance_color()` multiplies vertex colors
This closes https://github.com/godotengine/godot-docs/issues/4273.

(cherry picked from commit 6975bd106a)
2020-10-19 16:10:01 +02:00
Hugo Locurcio 8d445f3f9f
Link the Random number generation tutorial in the class reference
(cherry picked from commit 802c1e4df1)
2020-10-19 16:10:00 +02:00
Charles Merriam 1a25a301db
Fix typo in the ProjectSettings class documentation
(cherry picked from commit 5160a9f650)
2020-10-19 16:09:58 +02:00
Sniff 13e128b934
Docs change: More detailed description of StreamPeerTCP.is_connected_to_host()
(cherry picked from commit 7970e4a433)
2020-10-19 16:09:58 +02:00
Tomasz Chabora f7ea1e6b38
Correct the doc about linear damping
(cherry picked from commit ebca7d4e4e)
2020-10-19 16:09:58 +02:00
Umang Kalra 9ec70c54ab
Explaining the behavior of focus & pressed stylebox overlap
(cherry picked from commit 10a7eddc5e)
2020-10-19 16:09:58 +02:00
Rémi Verschelde 123942f61f
Merge pull request #42119 from lawnjelly/ewok3
Unified GLES3 / GLES2 Batching
2020-10-19 15:01:10 +02:00
Hugo Locurcio 34ac0387d6
Deprecate the GIProbe Compress property due to known bugs
This property introduced green artifacts in GI and didn't improve
performance.

The new GIProbe in `master` no longer has a Compress property.
2020-10-19 14:51:23 +02:00
Rémi Verschelde 3495cb91d8
Merge pull request #41577 from FIF15/deprecate-redundant-property-enabled-focus-mode
Deprecate Redundant property enabled_focus_mode
2020-10-19 14:15:43 +02:00
Marcel Admiraal b7d00a364e Set Bullet collision shape index to zero when using a single shape
or ConcavePolygonShape.
2020-10-19 11:50:29 +01:00
lawnjelly c2290dbedd Unified GLES2 / GLES3 Batching
Batching is mostly separated into a common template which can be used with multiple backends (GLES2 and GLES3 here). Only necessary specifics are in the backend files.

Batching is extended to cover more primitives.
2020-10-16 10:34:47 +01:00
FIF15 8311a37ed9 Deprecate Redundant property enabled_focus_mode
of BaseButton
see #41529 for details
this closes #41529
2020-10-16 14:14:04 +08:00
Hugo Locurcio 009bf148b3
Document OmniLight/SpotLight rendering limitations 2020-10-15 22:14:08 +02:00
Marcel Admiraal c7338b8cfc Update intersect_point documentation to mention solid shapes. 2020-10-15 16:46:16 +01:00
JFonS fcb00ca048 Disable lights for objects with baked lighting
Don't apply lighting to objects when they have a lightmap texture and
the light is set to BAKE_ALL. This prevents applying the same direct
light twice on the same object and makes setting up scenes with mixed
lighting much easier.
2020-10-11 20:41:40 +02:00
PouleyKetchoupp f9544716f4 Option for software skinning in MeshInstance
Option in MeshInstance to enable software skinning, in order to test
against the current USE_SKELETON_SOFTWARE path which causes problems
with bad performance.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2020-10-08 16:14:55 +02:00
Marcel Admiraal 5d548d12aa
Remove reference to 3D shapes in RigidBody2D.xml contacts description.
(cherry picked from commit e7edbcedc9)
2020-10-04 20:54:16 +02:00
Anant Ahuja 55d756cbab
Updated NinePatchRect's patch margin descriptions
(cherry picked from commit 00d9432f44)
2020-10-04 20:53:31 +02:00
Andrii Doroshenko (Xrayez) 1a71792655
Cross-reference GDScript `load` and `ResourceLoader.load` in classref
The GDScript `load` mention is moved from the class `ResourceLoader`
description to the `ResourceLoader.load` method description instead,
where it is more likely to be found.

(cherry picked from commit a8404cf56c)
2020-10-04 20:51:40 +02:00
Ryan Roden-Corrent d05a07235c
Fix bound return type on get_priority.
Also adds a description explaining gizmo priority.

Inferred from:
e4363d001a/editor/plugins/spatial_editor_plugin.cpp (L5867-L5880)
e4363d001a/editor/plugins/spatial_editor_plugin.cpp (L6462-L6470)

(cherry picked from commit c6919a13da)
2020-10-04 20:51:19 +02:00
lolligerjoj 0586c856f6
Expose Animation::value_track_interpolate to GDscript
(cherry picked from commit ff4af94414)
2020-10-04 20:50:34 +02:00
Rémi Verschelde e35687a116
Merge pull request #42478 from bruvzg/macos_dpi_32
[3.2] Fix `get_screen_dpi` on macOS.
2020-10-01 23:03:28 +02:00
bruvzg 610728c9f1
[3.2] Fix `get_screen_dpi` on macOS for non fractional display scales and update documentation. 2020-10-01 22:55:54 +03:00
Ryan Roden-Corrent 35d58c4435
Clarify store_string vs store_line.
While the behavior can be implied from the name, it seems worth stating
it explicitly.

(cherry picked from commit 2762821c08)
2020-10-01 16:00:47 +02:00
Duroxxigar a726d011d5
Made toplevel a property for Node3D and CanvasItem
(cherry picked from commit 85a8dbb7b6)
2020-10-01 16:00:47 +02:00
Hugo Locurcio 016ea497eb
Improve the `String.is_valid_ip_address()` documentation
This closes https://github.com/godotengine/godot-docs/issues/4097.

(cherry picked from commit 00ade39389)
2020-10-01 16:00:47 +02:00
Hugo Locurcio 867b0d57d6
Improve the String comparison methods' documentation
This closes https://github.com/godotengine/godot-docs/issues/4096.

(cherry picked from commit a2271ba3bd)
2020-10-01 16:00:47 +02:00
Wilson E. Alvarez 5766547e33
Make "function" a property of FuncRef
(cherry picked from commit b4e7edabf3)
2020-10-01 16:00:47 +02:00
Rémi Verschelde 4ad74609ce
Merge pull request #40205 from bruvzg/click-through-3
[3.2] Add mouse event pass-through support for window.
2020-10-01 13:58:24 +02:00
Rémi Verschelde ef223f3aa7
Merge pull request #41185 from Chaosus/vs_uniform_ref_3.2
[3.2] Added UniformRef visual shader node
2020-10-01 13:50:08 +02:00
Sergey Minakov 42de81e235 iOS: move touch delay to settings 2020-10-01 12:36:57 +03:00
Rémi Verschelde 66cbcc1b7e
Merge pull request #41123 from lawnjelly/octree_fix
Optimize octree and fix leak
2020-09-30 23:11:31 +02:00
Rémi Verschelde aaf0b32e91
doc: Sync classref with current source 2020-09-29 13:57:58 +02:00
follower 0d8cbd5d8c
Doc clarity/detail for extra spacing properties
Re: Space spacing being in addition to character spacing see:

 * <d7b85fbaa1/scene/resources/dynamic_font.cpp (L858-L859)>

Re: Value being able to be negative see example here:

 * <https://github.com/godotengine/godot/issues/38630>

But also note that nodes other than `Label` may not currently render extra space spacing correctly.

(cherry picked from commit 2ef89e0b43)
2020-09-29 13:57:58 +02:00
Megamega53 6bfaa8a8c9
doc: Some improvements to KinematicBody docs
Co-authored-by: Marcel Admiraal <madmiraal@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit ca5ae64525)
2020-09-29 13:57:58 +02:00
Justin Lee 52b3324e58
doc: Improve distance_fade documentation
Changed the documentation of distance_fade_max_distance and min
to be consistent with the behavior of the code as well as the user
documentation. Also noted the behavior of swapping max_distance and
min_distance (where max_distance < min_distance).

Fixes #36051.

Co-authored-by: Clay John <claynjohn@gmail.com>
(cherry picked from commit 90d1eda90e)
2020-09-29 13:57:58 +02:00
andriyDev 98eb6e4af6
Added inspector_only option to inspect_object in EditorInterface.
Updated docs to reflect change to inspect_object.

(cherry picked from commit 45a1c6f278)
2020-09-29 13:57:57 +02:00
Hugo Locurcio 00e4be1926
Document the BaseMaterial3D billboard mode not being suited for VR
See #41567.

(cherry picked from commit ecc47ce235)
2020-09-29 13:57:57 +02:00
Haoyu Qiu 9bf09a909b
Surrounds boolean false with code tag
(cherry picked from commit aa7ce12bee)
2020-09-29 13:57:56 +02:00
skyace65 a2c4564dc3
Move note about using Resource in the File documentation
(cherry picked from commit 75c5a8b354)
2020-09-29 08:54:45 +02:00
skyace65 1257beac96
Add documentation for shelf filters
(cherry picked from commit 75adefd4b6)
2020-09-29 08:54:44 +02:00
Hugo Locurcio 28be48fb67
Reference the Color constants cheatsheet in the class reference
(cherry picked from commit de49085567)
2020-09-29 08:54:44 +02:00
Hugo Locurcio c33373b80a
Reference the BaseButton class explicitly in button class documentations
Users are sometimes confused as to the `pressed` property not being
visible in the Button class documentation. This is because `pressed`
is defined in BaseButton.

(cherry picked from commit 038baede5a)
2020-09-24 14:43:12 +02:00
Hugo Locurcio 6036fdab70
Cross-reference AABB and Rect2 in the class reference
(cherry picked from commit e9eddb4f1f)
2020-09-24 14:43:12 +02:00
Hugo Locurcio f568413e8d
Document `RichTextLabel.append_bbcode()` not closing previously open tags
This closes #42216.

(cherry picked from commit 3e1457f517)
2020-09-24 14:43:11 +02:00
Hugo Locurcio 575aa3efe3
Document that the JavaScript singleton may be disabled at build-time
(cherry picked from commit 0422027f07)
2020-09-24 14:43:11 +02:00
Leleat 27b09083fc
add description for ScriptEditor.open_script_create_dialog()
(cherry picked from commit adb205a150)
2020-09-24 14:43:11 +02:00
Hugo Locurcio 92a85b4445
Improve documentation about VideoPlayer video formats
This closes https://github.com/godotengine/godot-docs/issues/4021.

(cherry picked from commit 1efe57848a)
2020-09-24 14:43:11 +02:00
Michael Alexsander 2d848227cf
Add 'get_previous_tab()' to 'Tabs'
(cherry picked from commit 2b319889cb)
2020-09-24 14:43:10 +02:00
Jonathan Vice 96ca267209
Reorder sprite h_frames & v_frames
(cherry picked from commit 28326aec60)
2020-09-24 14:43:10 +02:00
Yilin Ma d571de5f81
added load resource pack with offset feature
(cherry picked from commit c524d50444)
2020-09-24 14:43:09 +02:00
Hugo Locurcio e07ac3d77e
Fix a typo in the Array class documentation
This closes https://github.com/godotengine/godot-docs/issues/4049.

(cherry picked from commit 603eddce86)
2020-09-24 14:43:07 +02:00
Somnath Sarkar 1f7a3e0f8d
Sort points in a Gradient for color and offset updates.
(cherry picked from commit d5d832417e)
2020-09-24 14:43:06 +02:00
Aaron Franke 76a8458753
Make the Import dock depend on the FileSystem dock
(cherry picked from commit de6f8f9d21)
2020-09-24 14:43:05 +02:00
Rémi Verschelde c8859f0463
Fix typos with codespell
Using codespell 1.17.1.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 14:09:51 +02:00
Marcel Admiraal fc72c3fdf5 Remove the unnecessary sync() and the restrictions it imposes on 3D Physics. 2020-09-18 10:42:59 +01:00
bruvzg e51fed9d1b
[3.2] Add window click-through support. 2020-09-17 12:36:01 +03:00
Hugo Locurcio 939de03db7
Cross-reference AABB getter methods in the documentation
This also clarifies that `get_aabb()` returns the AABB in local space.

See https://github.com/godotengine/godot/issues/42095.

(cherry picked from commit 9712f8fd2d)
2020-09-16 16:22:39 +02:00
Hugo Locurcio 369e5a7f35
Mark InterpolatedCamera as deprecated
InterpolatedCamera has already been removed from the `master` branch.
This adds a deprecation notice to inform people about the upcoming removal
in Godot 4.0.

Its functionality could be replicated in a GDScript add-on with relative
ease.
2020-09-16 15:36:40 +02:00
Rémi Verschelde 16eb7b95be
Merge pull request #42102 from Calinou/doc-animationtreeplayer-deprecation
Mention the AnimationTreePlayer deprecation in the class reference
2020-09-16 08:13:27 +02:00
Hugo Locurcio 868776949b
Mention the AnimationTreePlayer deprecation in the class reference
There's a node configuration warning already, but you can only
see it after adding the node to your scene.
2020-09-16 00:19:32 +02:00
Hugo Locurcio 34a0af8343
Clarify that 2D cell sizes are defined in pixels
See https://github.com/godotengine/godot/issues/40577#issuecomment-662329021.

(cherry picked from commit f83249f224)
2020-09-15 19:26:43 +02:00
Danil Alexeev 06f3cd8bd8
Several documentation improvements
(cherry picked from commit a4c5790350)
2020-09-15 19:26:40 +02:00
Hugo Locurcio 738f6ea221
Document how to remove metadata from an Object
This closes https://github.com/godotengine/godot-docs/issues/4010.

(cherry picked from commit cba4d73b71)
2020-09-14 14:24:14 +02:00
Ebrahim Ebrahim 508dde662a
Clarify get_data Image method
(cherry picked from commit b9764b6109)
2020-09-14 11:00:50 +02:00
skyace65 de9a5b6229
Improve AudioEffectDistortion and AudioEffectFilter documentation
(cherry picked from commit 959f2287f6)
2020-09-14 11:00:49 +02:00
Hugo Locurcio e36587751f
Rename the `type` parameter to `node_type` in Theme and Control
This makes it clearer that it expects a node type as a string (such as "Label")
instead of a type like "TYPE_ARRAY". This is backwards-compatible since only
the name of the parameter is changed, not its order.

See https://github.com/godotengine/godot-proposals/issues/1495#issuecomment-691507839
2020-09-12 18:42:45 +02:00
Hugo Locurcio 74952764f3
Improve documentation related to Array error handling
This closes https://github.com/godotengine/godot-docs/issues/3834.

(cherry picked from commit 263f620421)
2020-09-10 12:04:07 +02:00
Hugo Locurcio 2bc6298bce
Document that batching is only effective when using the GLES2 renderer 2020-09-09 00:58:25 +02:00
Rémi Verschelde 4a9264271d
doc: Sync classref with current source 2020-09-08 14:20:53 +02:00
Hugo Locurcio 77a6766b3e
Clarify the required child node type in the GridContainer documentation
This closes #41822.

(cherry picked from commit 40b5331d79)
2020-09-08 08:56:13 +02:00
Hugo Locurcio c040e8f93a Document missing character behavior when drawing text with fonts
See #40405.

(cherry picked from commit 7735d8d0ce)
2020-09-04 08:50:32 +02:00
Yetizone e882d535a7 Mention Viewport.render_target_clear_mode property is intended for 2D usage 2020-09-03 07:57:01 +03:00
Hugo Locurcio d773de6d24
Document how renaming the project affects the user data path
(cherry picked from commit 386f86cddf)
2020-09-01 21:02:19 +02:00
Hugo Locurcio be126bfd55
Document RigidBodies in character mode never sleeping automatically
See #7996.

(cherry picked from commit 5fbf709ca2)
2020-09-01 21:01:58 +02:00
umarcor b0a6439df9
doc/FileDialog: warn about access limitations in sandboxed apps
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 1ddb0e56ac)
2020-09-01 21:01:32 +02:00
Hugo Locurcio ef7675a053
Document support for normal and specular maps in AnimatedSprite2D
This closes #38509.

(cherry picked from commit 8d0099f5fc)
2020-09-01 21:00:58 +02:00
Hugo Locurcio cc3b69cf7b
Reference the online documentation in collision layer/mask properties
See https://github.com/godotengine/godot-docs/pull/3863.

(cherry picked from commit c73c327bab)
2020-08-31 15:55:11 +02:00
Andreas Gustafsson 727bce727b
OptionButton.xml word order fix
Change word order of 'Emitted the when...' into 'Emitted when the...'

(cherry picked from commit 8f082d63c6)
2020-08-31 15:29:44 +02:00
Tomasz Chabora 57810f851c
Explain editor usage of current_animation
(cherry picked from commit 70ce86ad29)
2020-08-31 15:29:43 +02:00
Maganty Rushyendra fdb5561e55
Updated cursor positioning description for File open()
Added more details about the cursor offsets for the different ModeFlags
in the `File` class.

(cherry picked from commit 5e77eea216)
2020-08-31 15:29:43 +02:00
Hugo Locurcio 1f7f28a1eb
Document HTTPRequest not supporting request data with GET method
This also improves the HTTPClient class documentation to be easier
to read and more informative.

This closes #40564.

(cherry picked from commit 2f577facc9)
2020-08-31 15:29:43 +02:00
Hugo Locurcio 6eee52e49b
Improve the documentation related to overriding GUI theme items
Overriding theme items is a common point of confusion.
Hopefully, these code samples should clear things up.

(cherry picked from commit 2a8bbda2a7)
2020-08-31 15:29:43 +02:00
skyace65 92a1c168ea
Clarify get_data texture method
(cherry picked from commit 635c9761a0)
2020-08-31 15:29:43 +02:00
Hugo Locurcio dd057d36dc
Document the GDScript debugger not supporting Thread yet
See https://github.com/godotengine/godot/issues/2446.

(cherry picked from commit dec20883c1)
2020-08-31 15:29:42 +02:00
Hugo Locurcio a23c0aca87
Clarify that `KEY_BACK` is unrelated to the Back button on Android
This closes #19325.

(cherry picked from commit 359c95156a)
2020-08-31 15:29:42 +02:00
skyace65 dea530d5ca
Add information to get thread id
(cherry picked from commit aa08023115)
2020-08-31 15:29:42 +02:00
skyace65 14e1c83350
Improve touch screen button description
(cherry picked from commit 416cac96fa)
2020-08-31 15:29:42 +02:00
skyace65 45e596e02f
Document where the center of mass is for RigidBody nodes
(cherry picked from commit 555f4f3e17)
2020-08-31 15:29:42 +02:00
Hugo Locurcio 96ad9dc4c6
Document supported platforms for `Input.get_accelerometer()` and related
This closes #41303.

(cherry picked from commit eee704e6f6)
2020-08-31 15:29:41 +02:00
skyace65 8466f9147b
Mention listener node in AudioStreamPlayer3D description
(cherry picked from commit 51367c1bcf)
2020-08-31 15:29:41 +02:00
Michael Alexsander d7065106ef
State how 'MOUSE_MODE_CAPTURED' actually works in the 'Input' docs
(cherry picked from commit 4f13a7f47f)
2020-08-31 15:29:41 +02:00
skyace65 2e1e1af1d2
Add defaults to tilemap set_cell function example
(cherry picked from commit 43ab91ca02)
2020-08-31 15:29:41 +02:00
Hugo Locurcio b76aa91402
Mention performance caveats about `find_node()` and `find_parent()`
See https://github.com/godotengine/godot-proposals/issues/1303.

(cherry picked from commit ab2f41f598)
2020-08-31 15:29:31 +02:00
Rémi Verschelde 7d825e2c05
Merge pull request #41046 from Calinou/doc-windowdialog-exclusive
Mention caveats for `popup_exclusive` in the WindowDialog documentation
2020-08-31 13:24:09 +02:00
hhsdev 90ba819e7b Documentation: specify how WindowDialog's default title bar is made 2020-08-31 16:17:53 +06:30
Hugo Locurcio 3b080845a8
Link to 2D Sprite animation tutorial in relevant class documentations
(cherry picked from commit 6d62e8b917)
2020-08-25 12:58:31 +02:00
Tomasz Chabora e880956943
Mention that body_set_state is deferred
(cherry picked from commit 255129a5d9)
2020-08-25 12:58:24 +02:00
Rémi Verschelde dbb0ad3b59
doc: Sync classref with current source 2020-08-21 02:33:44 +02:00
skyace65 5954f82e44
Update CollisionShape2D doc
(cherry picked from commit fe8d998858)
2020-08-21 02:28:28 +02:00
skyace65 cd2da16d63
Clarify points in Line2D doc
(cherry picked from commit 3c9c541c59)
2020-08-21 02:28:18 +02:00
Hugo Locurcio 13175b6387
Document limitations related to centering text with RichTextLabel
This is a relatively common question on various community channels.

(cherry picked from commit 95c2e43095)
2020-08-21 02:28:18 +02:00
Hugo Locurcio f90931c47a
Add more error explanations in the BMP image loader
This closes #32166 and closes #30629.

(cherry picked from commit 40485e2479)
2020-08-21 02:28:17 +02:00
Hugo Locurcio a6f0810d51
Make the lack of AtlasTexture support in AnimatedTexture more prominent
See https://github.com/godotengine/godot/issues/33855.

(cherry picked from commit a7ad7ce3bd)
2020-08-21 02:28:17 +02:00
Yetizone 5bc06c7014 Viewport Usage enumeration
Mention that 3D effects are not available when using USAGE_2D
2020-08-20 17:54:14 +03:00
Rémi Verschelde 9bf5a0b791
Merge pull request #41081 from naithar/feature/ios-framework-import-3.2
[iOS] [3.2] Export: Add a method to embed a framework
2020-08-19 14:11:27 +02:00
Sergey Minakov 910c554a1a iOS Export: Add a method to embed a framework
By default 'add_ios_framework' would not embed a framework to save previous behavior.
New 'add_ios_embedded_framework' would embed framework on export.
2020-08-19 14:54:59 +03:00
Rémi Verschelde 5a3096a1cd
Merge pull request #41088 from clayjohn/DOCS-32-Sprite3D
Update Sprite3D docs to reflect recent changes
2020-08-18 23:38:58 +02:00
lawnjelly 667c970b77 Optimize octree and fix octree leak
Prevents adding new octants until a limiting number of elements have been added to the current octant. This enables balancing the benefits of brute force against the benefits of spatial partitioning. The limit can be set per octree.

Project settings are added for rendering octree to set the best balance per project depending on number of tests per frame / tick, and the amount of editing of the octree.

Fixes octants being leaked when removing elements.

Optimize octree with cached linear lists

Storing elements in octants using linked lists is efficient for housekeeping but very slow for testing. This optimization stores additional local_vectors with Element pointers and AABBs which are cached and only updated when a dirty flag is set on the octant.

This is selectable with 2 versions of Octree : Octree and Octree_CL, Octree being the old behaviour. At present the cached list version is only used for the visual server octree (rendering) as it has only been demonstrated to be faster there so far.

This uses slightly more memory (probably a few kb in most cases) but can be significantly faster during testing (culling etc).

Co-authored-by: Sergey Minakov <naithar@icloud.com>
2020-08-18 11:02:21 +01:00
Hugo Locurcio 62256e0b3a Reference Range signals in the Slider class documentations
See https://github.com/godotengine/godot-docs/issues/3837.

(cherry picked from commit eaa52cbb36)
2020-08-17 11:05:04 +02:00
Hugo Locurcio d4740ee643 Document the lack of kerning support in DynamicFont
(cherry picked from commit e506479fce)
2020-08-17 11:04:32 +02:00
Rémi Verschelde e283d4b5c8 Update AUTHORS and DONORS list
New contributors added to AUTHORS:
@hinlopen, @naithar, @rrcore, @SkyLucilfer, @TwistedTwigleg

Thanks to all contributors and donors for making Godot possible!

---

Also changes to relevant code that parses the DONORS.md to match
the new tiers.

(cherry picked from commit d2d4c1c957)
2020-08-14 00:32:05 +02:00
Tomasz Chabora 7ce476c425 Expose NOTIFICATION_POST_ENTER_TREE
(cherry picked from commit 677796a2c3)
2020-08-14 00:32:05 +02:00
Thakee Nathees b62872d5bc Documentation: clarify the indent parameter of JSON.print
(cherry picked from commit 3609351788)
2020-08-14 00:32:05 +02:00
Tomasz Chabora f592600ee8 Mention that Array.front/back throw error if empty
(cherry picked from commit 4ff1a34171)
2020-08-14 00:32:05 +02:00
Hazar 58a30199b4 grow_mask() description added
Description;
> Applies morphological dilation to the bitmap. The first argument is the dilation amount, Rect2 is the area where the dilation will be applied.

(cherry picked from commit 1c61c8ab55)
2020-08-14 00:32:05 +02:00
Tomasz Chabora 5433b8470c Improve Vector2.angle() description
(cherry picked from commit a09078e64b)
2020-08-14 00:32:05 +02:00
Yuri Roubinsky d0c705781c [3.2] Added UniformRef visual shader node 2020-08-11 15:04:06 +03:00
Martin Capitanio 71bad8dba6 Add option to disable virtual keyboard for TextEdit
Adding support for disabling virtual keyboard on mobile platforms, in
order to make it consistent with LineEdit.

It allows implementing a custom virtual keyboard.

See: https://github.com/godotengine/godot/pull/41139
2020-08-09 18:22:11 +02:00
clayjohn 8fdbf61df8 Update Sprite3D docs to reflect recent changes 2020-08-06 13:10:39 -07:00
Hugo Locurcio 793694fc40
Mention caveats for `popup_exclusive` in the WindowDialog documentation
This closes #41045.
2020-08-05 12:01:31 +02:00
Hugo Locurcio fc7451204e Improve JSON-related documentation
This closes https://github.com/godotengine/godot-docs/issues/3848.

(cherry picked from commit 930e10ffff)
2020-07-31 13:09:21 +02:00
codetorex 3869b82bc1 Added missing information about File.open_encrypted function to docs.
(cherry picked from commit 3f6a7c74e3)
2020-07-31 13:08:59 +02:00
TheDuriel 7e9b7b0462 Clarify TreeItem return values
(cherry picked from commit 0ff1ca4655)
2020-07-31 13:08:40 +02:00
Hugo Locurcio 7c728f0ee4 Add an example for creating a button in the Button class documentation
This closes https://github.com/godotengine/godot-docs/issues/3798.

(cherry picked from commit 8836c7203b)
2020-07-31 13:08:24 +02:00
Hugo Locurcio 2987fb3b45 Improve the `EditorInterface.get_editor_viewport()` description
This closes https://github.com/godotengine/godot-docs/issues/1109.

(cherry picked from commit 60d40d8430)
2020-07-30 16:27:11 +02:00
Hugo Locurcio 2494224f96 Link to Thread-safe APIs in the Thread class documentation
This closes https://github.com/godotengine/godot-docs/issues/2276.

(cherry picked from commit f50a4b8a3b)
2020-07-30 16:26:55 +02:00
Rémi Verschelde 6d2f8dd827 doc: Sync classref with current source 2020-07-30 16:26:45 +02:00
Rémi Verschelde 19802f7dc0
Merge pull request #33646 from NeoSpark314/gles2_highp
Added option to enable high precision float in GLES2
2020-07-30 07:52:29 +02:00
Holger Dammertz efe6b50f17 Added option to enable high precision float in GLES2
An additional project setting under rendering/gles2/compatibility with the name
enable_high_float.Android is introduced that enables #define USE_HIGHP_PRECISION
in GLES2 shader on Android when it is supported by the shader compiler.
This fixes #33633 and #32813 and also https://github.com/GodotVR/godot_oculus_mobile/issues/60
and https://github.com/GodotVR/godot_oculus_mobile/issues/68 on devices that
support the highp (high precision) modifier.
2020-07-30 05:40:15 +02:00
Hugo Locurcio 4a0568b609 Document how to perform advanced string splitting using RegEx
This closes https://github.com/godotengine/godot-docs/issues/3607.

(cherry picked from commit 5f2b6bd476)
2020-07-29 18:24:00 +02:00
Hugo Locurcio bd76fcd43b Add an example to the `CanvasItem.draw_string()` documentation
This closes https://github.com/godotengine/godot-docs/issues/3374.

(cherry picked from commit 0c7735be5b)
2020-07-29 18:23:45 +02:00
Hugo Locurcio b3effe5faa Fix incorrect key name in the Animation documentation code sample
This closes https://github.com/godotengine/godot-docs/issues/3841.

(cherry picked from commit 4257aa5c5c)
2020-07-29 18:23:31 +02:00
Rémi Verschelde 36b746d903
Merge pull request #40822 from Calinou/doc-canvasitem-draw_multiline_colors-antialiased
Document `CanvasItem.draw_multiline_colors()` not supporting width and AA
2020-07-29 12:45:17 +02:00
Hugo Locurcio 39ec3ad2e5 Document `CanvasItem.draw_multiline_colors()` not supporting width and AA 2020-07-29 11:45:49 +02:00
Nathan Franke 9de0439a45
Revert "Follow-Up Fix Directory Open"
This reverts commit ec787f0134.
2020-07-28 13:53:57 -04:00
Rémi Verschelde e82e9588fd doc: Sync classref with current source 2020-07-28 11:50:39 +02:00
Hugo Locurcio 451648c34d Improve visibility documentation for CanvasItem and Node3D
This closes https://github.com/godotengine/godot-docs/issues/3840.

(cherry picked from commit 27b09dfc44)
2020-07-28 00:53:16 +02:00
Marcel Admiraal cdb3712992 Clarify the difference between contacts and collisions.
(cherry picked from commit 6f1c99e5b4)
2020-07-28 00:52:07 +02:00
Hugo Locurcio b717a61903 Improve the Object, Reference and Resource class documentations
(cherry picked from commit 4275e6aad5)
2020-07-28 00:48:33 +02:00
Hugo Locurcio 508388a9fd Document an example dictionary returned by `TileSet.tile_get_shapes()`
(cherry picked from commit 60bb80505f)
2020-07-28 00:39:49 +02:00
Rémi Verschelde 400a780050 Revert "Allow Area2D and 3D mouse events without a collision layer"
This reverts commit 15850687a8.
2020-07-27 22:46:04 +02:00
Rémi Verschelde a2edf04fd2
Merge pull request #40469 from nekomatata/virtual-keyboard-enter-fixes-3.2
[3.2] Fix Return key events in LineEdit & TextEdit on Android
2020-07-26 20:26:02 +02:00
Rémi Verschelde b3d46d4809
Merge pull request #40675 from Calinou/doc-texturerect-viewporttexture
Document ViewportTexture flipping in TextureRect
2020-07-24 23:32:46 +02:00
Hugo Locurcio 5589529cf3
Document ViewportTexture flipping in TextureRect 2020-07-24 22:30:58 +02:00
Rémi Verschelde b40f3f9740 Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
QbieShay 53a3476fc2 fixed documentation for get_hit_length of spring arm 3D
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit d1bff73611)
2020-07-24 10:31:57 +02:00
follower 0fdfa47929 Fix presumed copy/paste error: "Returns" -> "Sets"
I might be going out on a limb here... :D

(cherry picked from commit e38b63400c)
2020-07-24 10:31:57 +02:00
Hugo Locurcio ad18e16389 Document polling rate limitations in InputEventMouseMotion
This closes #40579.

(cherry picked from commit 924b7ea2f5)
2020-07-24 10:31:57 +02:00
PouleyKetchoupp 930c880fa6 Add option to disable virtual keyboard for LineEdit
Co-authored-by: Alexander Holland <alexander.holland@live.de>
(cherry picked from commit 0aa56e3ab8)
2020-07-24 10:31:57 +02:00
Hugo Locurcio 7078d33fa1 Document HTML5 CORS restrictions in HTTPClient and HTTPRequest
See https://github.com/godotengine/godot/issues/40247.

(cherry picked from commit 90db42d9db)
2020-07-24 10:31:57 +02:00
Andrii Doroshenko (Xrayez) 6416df8e34 Document the process of parsing command-line arguments
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit df80e259cd)
2020-07-24 10:31:57 +02:00
Hugo Locurcio 606d4270c6 Document several editor-related classes to 100% completion
(cherry picked from commit fb2e4d77eb)
2020-07-24 10:31:57 +02:00
Hugo Locurcio 0e44834cd3 Improve the VisibilityNotifier and VisibilityEnabler class descriptions
(cherry picked from commit ce57cc43dd)
2020-07-24 10:31:57 +02:00
Hugo Locurcio 52a33a8066 Complete the EditorSettings class documentation
EditorSettings is now 100% documented.

(cherry picked from commit 708a0a43fb)
2020-07-24 10:31:57 +02:00
Hugo Locurcio 7e9a51cdd5 Mention `toggled` signal for pressed state in BaseButton documentation
This closes #40455.

(cherry picked from commit 43dae28e9d)
2020-07-24 10:31:57 +02:00
Hugo Locurcio 753ff1fad2 Mention the Data paths documentation in the File class
This closes https://github.com/godotengine/godot-docs/issues/3799.

(cherry picked from commit d4085d6bfb)
2020-07-24 10:31:57 +02:00
Ryan Roden-Corrent c77492408a Clarify how to convert PrimitiveMesh to ArrayMesh.
It took me a bit to figure this out, as I was initially doing something
more complicated like this before I realized I just had to pass
get_mesh_arrays directly to add_surface_from_arrays.

```
var arr_mesh = ArrayMesh.new()
var arrays = []
arrays.resize(ArrayMesh.ARRAY_MAX)
arrays[ArrayMesh.ARRAY_VERTEX] = c.get_mesh_arrays()
arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)
```

(cherry picked from commit 933bf96523)
2020-07-24 10:31:57 +02:00
Hugo Locurcio 5c7802a061 Document which escape sequences are supported by `String.c_unescape()`
See https://github.com/godotengine/godot/issues/38716.

(cherry picked from commit 04b25108ac)
2020-07-24 10:31:57 +02:00
Hugo Locurcio 11bceb3d62 Document caveats related to Control scaling
This is a common topic of confusion. Clarifying its intended scope
should make things easier to understand.

(cherry picked from commit a36912b3cb)
2020-07-24 10:31:56 +02:00
Aaron Franke 3ab5183ffa
[3.2] Backport core documentation changes to 3.2
Also add AABB.abs()
2020-07-21 21:22:54 -04:00
Rémi Verschelde 7b4b83e9dc
Merge pull request #39817 from yrk06/ExposeInertiaTensor
Added Rigid Body Method "get_inverse_inertia_tensor"
2020-07-21 16:50:56 +02:00
Pedro J. Estébanez 06904ac215 Add DynamicFont::get_available_chars() 2020-07-20 17:45:04 +02:00
Yerik d09b16512b Added Method get_inverse_inertia_tensor 2020-07-19 13:51:32 -03:00
PouleyKetchoupp c0b394572f Fix Return key events in LineEdit & TextEdit on Android
Depending on the device implementation, editor actions could be
received with different action ids or not at all for multi-line.

Added a parameter to virtual keyboards to properly handle single-line
and multi-line cases in all situations.

Single-line:
Input type set to text without multiline to make sure actions are sent.
IME options are set to DONE action to force action id consistency.

Multi-line:
Input type set to text and multiline to make sure enter triggers new lines.
Actions are disabled by the multiline flag, so '\n' characters are
handled in text changed callbacks.
2020-07-17 18:25:40 +02:00
Rémi Verschelde 2244841729 doc: Sync classref with current source 2020-07-15 12:56:16 +02:00
Hugo Locurcio e41ab634c6 Mention C# gotchas in Object's dynamic call/set/connect methods
This closes #34015.

(cherry picked from commit 878f03d8e3)
2020-07-15 12:48:18 +02:00
Hugo Locurcio f7021e57d7 Document VehicleBody3D and VehicleWheel3D limitations
These classes have dozens of open bugs and missing features
which may not be fixed anytime soon.

It's probably better to document it upfront at this point.

(cherry picked from commit 0493e7c106)
2020-07-15 12:48:18 +02:00
Fabio Alessandrelli 91b2d020a8 Document updated UDPServer interface.
(cherry picked from commit 839c7b1ba3)
2020-07-15 12:48:18 +02:00
Rémi Verschelde 3de89f78e5
Merge pull request #40265 from Calinou/doc-node-clarify-add-child-below-node
Clarify the node parameters in `Node.add_child_below_node()` docs
2020-07-14 09:41:57 +02:00
Hugo Locurcio fb736018c5
Clarify the node parameters in `Node.add_child_below_node()` docs
This closes https://github.com/godotengine/godot-docs/issues/3769.
2020-07-11 12:23:41 +02:00
Tomasz Chabora 15850687a8 Allow Area2D and 3D mouse events without a collision layer
Co-authored-by:    Tomasz Chabora <kobewi4e@gmail.com>
2020-07-11 11:14:12 +01:00
Hugo Locurcio c2a4ce9380 Enable file logging by default on desktops to help with troubleshooting
- Use the `.log` file extension (recognized on Windows out of the box)
  to better hint that generated files are logs. Some editors provide
  dedicated syntax highlighting for those files.
- Use an underscore to separate the basename from the date and
  the date from the time in log filenames. This makes the filename
  easier to read.
- Keep only 5 log files by default to decrease disk usage in case
  messages are spammed.

(cherry picked from commit 20af28ec06)
2020-07-10 11:03:32 +02:00
Nathan Franke ec787f0134 Follow-Up Fix Directory Open
(cherry picked from commit 6952458538)
2020-07-10 10:21:39 +02:00
Hugo Locurcio 4a0fe1adb3 Add a POST request example to the HTTPRequest class documentation
(cherry picked from commit 54db59be67)
2020-07-10 10:09:01 +02:00
Bob Gardner 8f0d50c3ec Update Resource.xml to explain behavior of duplicate when subresources is true and a subresource contains further nested resources.
Updated documentation for duplicate() on Resource to better explain the behavior. As per #30385.

(cherry picked from commit 660a780c3b)
2020-07-10 09:00:02 +02:00
Hugo Locurcio 6eb1a2eacb Document how to instance a PackedScene and add it as a child
This information was already present in `@GDScript.preload()`,
but it's not easy to find.

This closes https://github.com/godotengine/godot-docs/issues/3338.

(cherry picked from commit 23d929d540)
2020-07-10 08:51:21 +02:00
Hugo Locurcio 81f448aa5d Mention `SceneTree.create_timer()` in the Timer class documentation
This closes https://github.com/godotengine/godot-docs/issues/2349
(as the linked method already contains an example).

(cherry picked from commit 1261f47c35)
2020-07-10 08:51:21 +02:00
bruvzg e9ab41b71d
[macOS, 3.2] Implement seamless display scaling. 2020-07-07 22:54:33 +03:00
Rémi Verschelde 07b24de868
Merge pull request #38724 from madmiraal/fix-8368-3.2
[3.2] Support SDL2 half axes and inverted axes mappings.
2020-07-06 23:10:47 +02:00
Yuri Sizov 2b4773f0cf Expose methods to play scene from plugin code
(cherry picked from commit 49f6dc5004)
2020-07-06 19:00:56 +02:00
Rémi Verschelde 1f886d1f31
Merge pull request #39867 from clayjohn/Sprite3D-mesh
Use mesh instead of immediate for drawing Sprite3D
2020-07-06 16:36:27 +02:00
Rémi Verschelde fcce1ca8c4 doc: Sync classref with current source 2020-07-06 14:32:13 +02:00
Hugo Locurcio d4f4e0d7dc Fix `String.capitalize()` description to follow camelCase changes
This closes #40093.

(cherry picked from commit 887099680a)
2020-07-06 14:16:49 +02:00
Slooth d4d57476ad Add documentation for minimap_draw and minimap_width
(cherry picked from commit df8f0e6215)
2020-07-06 14:14:23 +02:00
clayjohn 6c0ff26f35 Use mesh instead of immediate for drawing Sprite3D 2020-07-03 12:19:26 -06:00
Slooth c29da0e2fe Update TextEdit select and select_all methods
(cherry picked from commit b2471edf45)
2020-07-03 15:37:58 +02:00
Slooth 62677d7da1 Add documentation for selecting_enabled
(cherry picked from commit bc1ea1cbad)
2020-07-03 15:37:58 +02:00
Slooth a8d499723f Add documentation for center_viewport_to_cursor method
(cherry picked from commit 654d33866b)
2020-07-03 15:34:30 +02:00
Slooth aacbdebda3 Add documentation for shortcut_keys_enabled
(cherry picked from commit d838282191)
2020-07-03 15:34:30 +02:00
Aaron Franke 3fd7c33f39 Fix incorrect documentation for Vector2.angle()
(cherry picked from commit 299c3ec1c1)
2020-07-03 15:34:30 +02:00
Andrii Doroshenko (Xrayez) f50c88ba7b Clarify `Geometry.offset_polygon_2d` regarding vertices translation
The method is used to either inflate or deflate a polygon.
For translating/transforming a polygon, use `Transform2D.xform`.

(cherry picked from commit 19b72da35d)
2020-07-03 13:17:57 +02:00
Hugo Locurcio 8cc3d4bda6 Keep the bottom panel visible when enabling the distraction-free mode
- Document the `EditorInterface.distraction_free_mode` property.

This closes https://github.com/godotengine/godot-proposals/issues/951.

(cherry picked from commit e6352d1daa)
2020-06-29 10:46:05 +02:00
Marcel Admiraal ebff150680 Support SDL2 half axes and inverted axes mappings. 2020-06-26 06:28:56 +01:00
Andreas Gustafsson 68c273fb09 Tween.xml word order fix
Change the word order of '...the where...' into '...where the...'.

(cherry picked from commit 5181daaf9e)
2020-06-24 22:52:05 +02:00
Meriipu d2347bc4ec Clarify what a string being empty means
Should close https://github.com/godotengine/godot-docs/issues/2432

(cherry picked from commit 2643b8fa5e)
2020-06-24 22:52:05 +02:00
Dylan 198bd4cb0f Environment doc update regarding Viewport usage. 2020-06-22 17:59:44 -04:00
Rémi Verschelde 8fd861ab11 doc: Sync classref with current source 2020-06-22 13:24:11 +02:00
skyace65 0b1d9f9d88 Fix Joint2D doc
(cherry picked from commit a94ba7be59)
2020-06-22 08:37:57 +02:00
Hugo Locurcio 9889641bae Document how Vector2, Vector3 and Color behave in a boolean context
See #39731.

(cherry picked from commit 227f12478d)
2020-06-21 21:44:02 +02:00
Aaron Franke d9beab34c5 Update bool documentation to be more clear
(cherry picked from commit 08577fab14)
2020-06-21 21:42:56 +02:00
Rémi Verschelde 8ac13e50cf Move Haiku platform port to external repository
The Haiku port now resides at:
https://github.com/godotengine/godot-haiku-platform

While we're happy to support as many Free and Open Source platforms as we can,
we need to put the main focus on the platforms that we can reasonably maintain,
and for Haiku we have been lacking maintainers ever since the port was first
merged in 2015.

The Haiku code has not been compiling and much less working at least since the
release of Godot 3.0, and while some attempts have been made at fixing things,
it's still not functional today in the `3.2` branch (and much less in `master`,
understandably).

Having it in an external repository should hopefully enable Haiku contributors
to fix issues in their own time, and possibly tag versions compatible with
past Godot releases once they are ready.

(cherry picked from commit efcc508ee5)
2020-06-21 21:42:26 +02:00
PouleyKetchoupp b3af0b2a39 Option in RichTextLabel for height to fit content
(cherry picked from commit ad8081216c)
2020-06-19 16:17:27 +02:00
Ev1lbl0w 17c87d2ec1
Expose disable_render_loop property to GDScript 2020-06-18 11:59:29 +01:00
Rémi Verschelde bf913d6917 DocData: Skip language-specific ClassDoc without methods/constants
Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries.

(cherry picked from commit ba0db95909)
2020-06-18 11:29:28 +02:00
Vorblen f46624030c Add description for "absorbent" and "rough"
(cherry picked from commit 8acdbaa4f2)
2020-06-18 11:29:28 +02:00
Andrii Doroshenko (Xrayez) 5084043373 Bind Shape2D draw method
(cherry picked from commit 430d1fd795)
2020-06-18 10:51:44 +02:00
dominiks ff185f715a Add note about automatic window title to FileDialog documentation.
(cherry picked from commit d2250a2320)
2020-06-15 14:34:35 +02:00
Hugo Locurcio 4c289058ed Clarify Node virtual methdods not being called if node is orphan
This closes #39489.

(cherry picked from commit b2ba78ff0f)
2020-06-15 14:34:35 +02:00
31 1b58f94296 Fix Image.create_from_data use_mipmaps doc
The Image.create_from_data doc describes the "use_mipmaps" argument as a
way to generate mipmaps, but this method only allocates and loads data.
This can cause confusion, where this function reads more or less data
than expected. Update the doc to be more specific that create_from_data
is loading the mipmaps from the raw data.

(cherry picked from commit 09b324b5b6)
2020-06-15 14:34:35 +02:00
Hugo Locurcio 469c1b5f5e Document how to resize a SubViewportContainer to avoid stretching
This closes #27534.

(cherry picked from commit f818a99d0b)
2020-06-15 14:34:35 +02:00
Ricardo Prins d42f332fc7 Add description to TileSet.is_tile_bound() method
(cherry picked from commit 00398abf77)
2020-06-15 14:34:35 +02:00
31 42312d7d4d Fix Material.render_priority doc: no opaque sort
Opaque objects are rendered using the depth buffer, so the end result
appears sorted, but the opaque objects themselves are not sorted.

(cherry picked from commit 608bc8f3dc)
2020-06-15 14:34:35 +02:00
skyace65 b181b97b6c Fix label percent visible doc description
(cherry picked from commit a09aeefa1d)
2020-06-15 14:34:35 +02:00
Hugo Locurcio 5a1f94ba47 Document the `in` operator in String, Array and Dictionary classes
This also clarifies the `in` operator behavior in Object.

(cherry picked from commit 7f01f68226)
2020-06-15 14:34:34 +02:00
bruvzg 2256946f79
[3.2] Add keyboard layout enumeration / set / get functions (macOS, Windows, Linux/X11). 2020-06-13 11:01:49 +03:00
Rémi Verschelde c80ab247b7 doc: Sync classref with current source
(cherry picked from commit fef49bff0b)
2020-06-11 10:00:07 +02:00
Victoria Fisher aa448a2a07 Adds full description for AudioEffectRecord.xml
(cherry picked from commit 718221a2ff)
2020-06-11 10:00:06 +02:00
Hugo Locurcio c87128fa06 Improve the 3D light documentations
See https://github.com/godotengine/godot-docs/issues/3670.

(cherry picked from commit f7e21d8e88)
2020-06-11 10:00:06 +02:00
SaviHex fda49b74a1 Added a "title" attribute for the link tag in the docs xml
(cherry picked from commit 18c08f65d6)
2020-06-11 09:44:14 +02:00
Rémi Verschelde 3fb9c776ff
Merge pull request #39437 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.2) - 8th batch
2020-06-10 17:33:50 +02:00
Rémi Verschelde 3c7e03510c
Merge pull request #39256 from lawnjelly/tilemap_pixel2
GLES2 batching - Add UV precision adjustment for tilemaps
2020-06-10 15:52:00 +02:00
Hugo Locurcio 8e8861ed06 Mention ordering caveats for `Dictionary.hash()`
See https://github.com/godotengine/godot/issues/27615.

(cherry picked from commit 77b89263dd)
2020-06-10 15:30:52 +02:00
Rémi Verschelde 3202df9b5c doc: Make File store/get integer methods clearer
Add an example on how to store signed integers on less than 64 bits,
using one bit for the signedness.

(cherry picked from commit cd25d184a5)
2020-06-10 15:30:52 +02:00