Commit Graph

9218 Commits

Author SHA1 Message Date
curious-broccoli 653a455b58 Clarify ConfigFile class methods that return error
related to #80936
2023-08-24 18:16:46 +00:00
A Thousand Ships e70b83c7a0 Expose finding valid focus neighbors of a `Control` by side
Exposes the functionality used for ui navigation
2023-08-24 18:25:35 +02:00
curious-broccoli d8e7ce58ee Clarify Array class methods that return error
related to #47406
2023-08-24 14:11:56 +00:00
Yuri Sizov 2c77f07aaa Add a script method to get its class icon
Co-authored-by: Danil Alexeev <danil@alexeev.xyz>
2023-08-24 13:05:41 +02:00
bruvzg 5453503697
[Text Server] Store extra spacing of individual font variations. 2023-08-24 11:58:12 +03:00
Andrés Botero eee95aff04 Add transform support to CharFXTransform
Use absolute transforms for CharFX

fix formatting
2023-08-23 00:18:37 -05:00
Haoyu Qiu d026b37abd Fix various typos in classref 2023-08-22 18:05:50 +08:00
Rémi Verschelde 6758a7f8c0
Merge pull request #80875 from Sauermann/fix-picking-doc
Document mouse-picking limit of 64 objects
2023-08-22 09:09:35 +02:00
Rémi Verschelde 0024d2e541
Merge pull request #80851 from vitormaduro/master
Updated C# example of AddPropertyInfo
2023-08-22 09:09:24 +02:00
Markus Sauermann 765da0a365 Document mouse-picking limit of 64 objects 2023-08-22 08:45:55 +02:00
Rémi Verschelde 8e0346bade
Merge pull request #80848 from bruvzg/rtl_lang
[RTL] Adds "lang" tag to allow overriding language specific text rendering without starting a new paragraph.
2023-08-21 19:32:29 +02:00
Rémi Verschelde cc01b28886
Merge pull request #80779 from Chaosus/cpuparticles_converter
Implement conversion from `CPUParticles` to `GPUParticles` (3D/2D)
2023-08-21 19:26:48 +02:00
Rémi Verschelde 7d3bee73e4
Merge pull request #80247 from dalexeev/gds-for-loop-var-static-typing
GDScript: Add static typing for `for` loop variable
2023-08-21 19:26:32 +02:00
vitormaduro 694f280acd Updated C# example for method AddPropertyInfo 2023-08-21 13:27:50 -03:00
bruvzg 299808cc26
[RTL] Adds "lang" tag to allow overriding language specific text rendering without starting a new paragraph. 2023-08-21 14:56:43 +03:00
Rémi Verschelde 56dd0edf58
Merge pull request #80694 from novalis/pick-random-null
Document `pick_random` for empty arrays
2023-08-21 08:22:05 +02:00
Hugo Locurcio 469c462b76
Add missing tutorials to documentation classes 2023-08-19 20:29:24 +02:00
Rémi Verschelde 5444afae63
Merge pull request #76572 from acazuc/ktx_format_support
Add support for KTX image format so that we can use Basis Universal for GLTF
2023-08-19 13:00:35 +02:00
Yuri Roubinski 7fcb91f077 Implement conversion from `CPUParticles` to `GPUParticles` (3D/2D) 2023-08-19 11:58:57 +03:00
acazuc a00cf02241 Add support for KTX & KTX2 image format
Add support glTF KHR_texture_basisu extension
2023-08-19 10:27:29 +02:00
David Turner 30d4d1c6d1 Document pick_random for empty arrays 2023-08-18 17:01:23 -04:00
Rémi Verschelde b51ee8b029
Merge pull request #80650 from bruvzg/comp_char_fix
[TextServer] Fix system font fallback and caret/selection behavior for composite characters.
2023-08-18 17:24:54 +02:00
Rémi Verschelde a2a1ed1aac
Merge pull request #80576 from KurtBliss/master
Fixed editor filesystem/import properties not being caught by the doctool.
2023-08-18 15:43:58 +02:00
Rémi Verschelde d81767495a
Merge pull request #80512 from mihe/global-basis
Add `global_basis` property to `Node3D`
2023-08-18 09:31:41 +02:00
Danil Alexeev 6c59ed9485
GDScript: Add static typing for `for` loop variable 2023-08-17 20:54:34 +03:00
Hugo Locurcio 6f1152bdbe
Add a `--audio-output-latency` command-line argument
This allows optimizing the audio output latency on higher-end CPUs,
especially in projects that do not expose a way to override this setting.
2023-08-17 14:45:17 +02:00
Rémi Verschelde 281b7b9fdf
i18n: Sync translations with Weblate
(cherry picked from commit 7a86ffc034)
2023-08-17 13:24:10 +02:00
Rémi Verschelde d603040d4d
Merge pull request #78012 from Calinou/cli-add-max-fps-argument
Add a `--max-fps` command-line argument to set a FPS limit
2023-08-17 12:27:27 +02:00
Rémi Verschelde c28cc5d5eb
Merge pull request #80698 from 0xafbf/0xafbf-patch-1
Fix empty XML tag doc in XMLParser.xml
2023-08-17 11:27:51 +02:00
Rémi Verschelde 391c51aa56
Merge pull request #80567 from Alex2782/keyboard_shortcut_guidelines
Change documentation spelling of macOS key 'Command' to match guidelines
2023-08-17 11:26:16 +02:00
Rémi Verschelde 0fff0b1054
Merge pull request #80203 from WhalesState/Dev2
Add shortcut handling to `OptionButton`
2023-08-17 11:24:14 +02:00
Rémi Verschelde 12a9ed0fbf
Merge pull request #80171 from RedMser/audio-randomizer-defaults
Simpler default values for AudioStreamRandomizer
2023-08-17 11:23:49 +02:00
Rémi Verschelde c72b851dfb
Merge pull request #80104 from bruvzg/freedesktop_native_file_dialog
[Linux/Freedesktop] Implement native file selection dialog support.
2023-08-17 11:23:00 +02:00
Rémi Verschelde 37d213b24e
Merge pull request #79972 from smix8/navgenerator_multithreading_4.x
Add multi-threaded NavMesh baking to NavigationServer
2023-08-17 11:22:11 +02:00
Rémi Verschelde 4b11bc2b34
Merge pull request #36493 from KoBeWi/echo_menus
Add option to allow echo events in menu shortcuts
2023-08-17 11:18:50 +02:00
bruvzg 6cc314e0fa
[Linux/Freedesktop] Implement native file selection dialog support. 2023-08-17 10:56:16 +03:00
Andrés Botero 3fdca75365
Fix empty XML tag doc in XMLParser.xml
Fix doc to show how an empty XML tag is appropiately closed.
2023-08-16 15:00:45 -05:00
Tomasz Chabora 3dd881b4e4 Add option to allow echo events in menu shortcuts 2023-08-16 16:59:17 +02:00
Rémi Verschelde a278c1b98a
Merge pull request #80677 from KoBeWi/nodes_together_strong
Clarify existence of groups
2023-08-16 16:56:55 +02:00
Rémi Verschelde 77fd8f3416
Merge pull request #80673 from YeldhamDev/give_me_my_windows!
Allow to get a list of visible embedded `Window`s
2023-08-16 16:56:31 +02:00
Rémi Verschelde acc965c09c
Merge pull request #80445 from Calinou/doc-video-adapter-web-fixed-model
Document `RenderingServer.get_video_adapter_name()` may report a fixed name
2023-08-16 16:55:43 +02:00
Rémi Verschelde e31cb25d50
Merge pull request #79165 from Koyper/enable_missing_tree_title_font_settings
Enabled missing Tree title button font and font size theme settings
2023-08-16 16:54:55 +02:00
Rémi Verschelde 6203f56875
Merge pull request #78865 from MewPurPur/improve-docs-top-sections-VFX
Improve the top docs sections of VFX classes
2023-08-16 16:54:32 +02:00
Rémi Verschelde 20e24bd2bb
Merge pull request #78529 from Chaosus/string_reverse
Add `String.reverse` method
2023-08-16 16:53:40 +02:00
Michael Alexsander de27df5da3
Allow to get a list of visible embedded `Window`s 2023-08-16 10:42:08 -03:00
Koyper e84588987a Enabled missing Tree title button font and font size theme settings. 2023-08-16 08:10:31 -05:00
kobewi 0ce0c11b9e Clarify existence of groups 2023-08-16 11:03:18 +02:00
Rémi Verschelde a7dc4c22a9
Merge pull request #80334 from Sauermann/fix-window-out-of-viewport-events
Fix nodes receiving mouse events in black bars of `Window`
2023-08-16 09:12:42 +02:00
Rémi Verschelde 20127ab693
Merge pull request #78871 from jitspoe/master.pr_compute_convex_mesh_points
Expose `compute_convex_mesh_points` function to GDScript
2023-08-16 09:11:53 +02:00
bruvzg 5d3fcc5766
[TextServer] Fix system font fallback and caret/selection behavior for composite characters. 2023-08-15 11:42:40 +03:00
jitspoe 541b021ab6 Expose compute_convex_mesh_points function to GDScript. 2023-08-14 22:37:21 -04:00
Rémi Verschelde bbefba0264
Merge pull request #80608 from emmanuel-ferdman/wip
docs: Fix link to two's complement wiki page
2023-08-14 15:30:55 +02:00
Rémi Verschelde 30d564b14c
Merge pull request #80511 from Calinou/doc-projectsettings-version
Document behavior of the `application/config/version` project setting
2023-08-14 15:29:21 +02:00
KurtBliss 300ecfab89 Fixed editor filesystem/import properties not being caught by the doctool
Defined glft editor properties in editor_settings
Added documentation descriptions and entries
2023-08-14 06:06:28 -04:00
Emmanuel Ferdman f000be3237
docs: fix link to two's complement wiki page
Signed-off-by: Emmanuel Ferdman <emmanuelferdman@gmail.com>
2023-08-14 12:44:11 +03:00
Rémi Verschelde e1bb9b523d
Merge pull request #80506 from sepTN/fix-lambda-get_method
Fix `get_method` from named lambda
2023-08-14 09:36:35 +02:00
Alexander Hartmann 6e2b311c33 Replaced Command with Cmd in documentation 2023-08-13 23:53:24 +02:00
kobewi 90160eff80 Fix _set example 2023-08-12 12:46:46 +02:00
MewPurPur 57d05ffc66 Improve the top docs sections of VFX classes 2023-08-11 21:17:04 +03:00
Septian 793cc080cb Fix `get_method` from named lambda 2023-08-11 20:31:08 +07:00
Mikael Hermansson 8be20c495c Add `global_basis` property to `Node3D` 2023-08-11 11:41:49 +02:00
Hugo Locurcio cb0814f051
Document behavior of the `application/config/version` project setting
The alternative is to default to `1.0.0`, but this means that it
won't be saved to `project.godot` if the version number is equal to `1.0.0`.
2023-08-11 11:38:08 +02:00
Rémi Verschelde 33198d0df0
Merge pull request #75784 from Riteo/int-scale
Add content scale stretch modes, implement integer scaling
2023-08-11 10:32:11 +02:00
Riteo 87cfc415a3 Add content scale stretch modes, implement integer scaling
Integer scaling is achieved (after aspect expansion) by "lying" to the
stretching code about the window's size, telling it that it's always an
integer multiple of the viewport so that it only gets stretched to an
integer factor.

This approach works with all stretch and aspect modes and doesn't
require handling for each, only requiring to "loosen up" some
self-excluding conditions (in other words, replacing some `else if`s
with just `if`s) regarding viewport offset and margin calculation (black
bars).

Includes a tiny usability change that adds a range hint for the content
scale factor between 0.5 to 8.0.

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-08-10 19:45:47 +02:00
kobewi fca3ab5564 Deprecate project_settings_changed signal 2023-08-10 15:07:25 +02:00
Rémi Verschelde 5ba34564b9
Merge pull request #80474 from Sai-Suraj-27/spelling_error_fix
Fixed tiny spelling error in `doc\classes\NavigationAgent2D.xml`
2023-08-10 14:55:33 +02:00
Rémi Verschelde b78d52b693
Merge pull request #75694 from YuriSizov/editor-hot-singleton-interfaces-in-your-area
Make `EditorInterface` accessible as a singleton
2023-08-10 14:53:35 +02:00
Rémi Verschelde 11cfb23798
Merge pull request #62038 from KoBeWi/ChangedSettings
Add `settings_changed` signal to ProjectSettings
2023-08-10 14:53:07 +02:00
Sai-Suraj-27 c2fd9b6d72 Fixed tiny spelling error in doc\classes\NavigationAgent2D.xml 2023-08-10 12:07:56 +05:30
Rémi Verschelde d76b97e904
Merge pull request #80443 from lotuspar/lotuspar-patch-1
Consistency for NodePath doc code examples
2023-08-10 00:43:50 +02:00
Yuri Sizov 951ea2415b Make EditorInterface accessible as a singleton
- EditorPlugin.get_editor_interface() is removed as redundant.
2023-08-09 16:01:31 +02:00
Rémi Verschelde d255811443
Merge pull request #80404 from bruvzg/file_attribs
[FileAccess] Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows.
2023-08-09 15:20:32 +02:00
Rémi Verschelde f6b9d445b5
Merge pull request #80285 from YeldhamDev/just_a_little_bit
Further separate icon from text of buttons in both editor and default themes
2023-08-09 15:20:25 +02:00
Markus Sauermann 59c13fea5d Fix nodes receiving mouse events in black bars of `Window`
Previously for InputEvents there was no distinction between
Window-area and Viewport-area.
This was problematic in cases where stretching was used and the Window
contained black bars at the sides of the Viewport.
This PR separates the area of Window and Viewport regarding InputEvents.
2023-08-09 12:34:22 +02:00
Hugo Locurcio c751f190c9
Document `RenderingServer.get_video_adapter_name()` may report a fixed name
Firefox will always report the user's GPU as a GeForce GTX 980 in
an attempt to make fingerprinting more difficult.
This is not the case in Chromium-based browsers though.
2023-08-09 11:43:22 +02:00
Gio 15aa04314d
Consistency for NodePath doc code examples
Just makes a code example in NodePath.xml similar to the others
2023-08-09 17:20:30 +08:00
kobewi c5ec847aa0 Add settings_changed signal to ProjectSettings 2023-08-08 23:57:31 +02:00
bruvzg 8aa6f29b56
[FileAccess] Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows. 2023-08-08 21:51:32 +03:00
Rémi Verschelde 1163dac9e3
Merge pull request #80215 from clayjohn/HDR-2D
Add option to enable HDR rendering in 2D
2023-08-08 16:57:33 +02:00
Michael Alexsander 98bdb56815
Further separate icon from text of buttons in both editor and default themes 2023-08-07 13:22:39 -03:00
smix8 8686e84b44 Add multi-threaded NavMesh baking to NavigationServer
Adds multi-threaded NavMesh baking to NavigationServer.
2023-08-07 17:14:37 +02:00
Rémi Verschelde 01758ea4ce
Merge pull request #80264 from AttackButton/doc-current_scene
Clarify `SceneTree.current_scene` functionality
2023-08-07 14:52:46 +02:00
Rémi Verschelde 5146096869
Merge pull request #80254 from marcospb19/edit-description-of-node3d-basis
Clarify relationship between `basis` and `transform` properties of `Node3D`
2023-08-07 14:51:11 +02:00
Rémi Verschelde 75976a282a
Merge pull request #79933 from SamDevelopsCode/softbody3d-documentation-update
Document `linear_stiffness` in SoftBody3D
2023-08-07 14:49:34 +02:00
Rémi Verschelde 7eb047a5ed
Merge pull request #79643 from smix8/navgenerator_4.x
Move navigation mesh baking to NavigationServer
2023-08-07 14:48:15 +02:00
Rémi Verschelde 5fc0d71ecd
Merge pull request #78266 from Faolan-Rad/master
Move registration of `fallbacks` property in the base Font class
2023-08-07 14:44:09 +02:00
Rémi Verschelde 3fa5a15a2c
Merge pull request #72091 from MewPurPur/fix-nearest-po2
Improve documentation of `nearest_po2()`
2023-08-07 14:42:49 +02:00
AttackButton b02d25605d Clarify SceneTree.current_scene functionality 2023-08-07 14:34:20 +02:00
Faolan b3b791350b
Move registration of `fallbacks` property in the base Font class 2023-08-07 13:46:44 +02:00
Rémi Verschelde faaf27f284
Fix various typos with codespell
Also includes typo fixes from #79993, #80068, #80276, and #80303.

Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
João Marcos 9e6da4e00e
Clarify relationship between `basis` and `transform` properties of Node3D 2023-08-07 12:13:22 +02:00
clayjohn 57eb762bae Add option to enable HDR rendering in 2D
This is needed to allow 2D to fully make use of 3D effects (e.g. glow), and can be used to substantially improve quality of 2D rendering at the cost of performance

Additionally, the 2D rendering pipeline is done in linear space (we skip linear_to_srgb conversion in 3D tonemapping) so the entire Viewport can be kept linear.
This is necessary for proper HDR screen support in the future.
2023-08-07 11:24:03 +02:00
samdevelopscode 7ca6e94c36 Add description for SoftBody3D linear_stiffness property 2023-08-07 01:20:06 -05:00
Yuri Sizov dc6ea03101
Merge pull request #35555 from Calinou/add-version-project-setting
Add a "version" project setting and use it in new export presets
2023-08-04 21:01:15 +02:00
Rémi Verschelde bf299233bc
Merge pull request #80245 from timothyqiu/float-color-alpha
Fix wrong example output of `float*Color` in classref
2023-08-04 16:59:31 +02:00
Rémi Verschelde 8e0c898fc3
Merge pull request #80243 from timothyqiu/classref-typos
Fix various typos in classref
2023-08-04 16:59:27 +02:00
Rémi Verschelde b8fa19cc19
Merge pull request #79495 from Chaosus/astargrid_all_solid
Add a `fill_region` method to the `AStarGrid2D`
2023-08-04 16:59:11 +02:00
Haoyu Qiu 54f26c66ab Fix wrong example output of float*Color in classref 2023-08-04 17:00:40 +08:00
Haoyu Qiu 097c849395 Fix various typos in classref 2023-08-04 16:29:55 +08:00
Hugo Locurcio ad4480bf2e
Add a "version" project setting and use it in new export presets
This makes it easy to retrieve the project version at runtime
for display purposes, while simplifying the export preset configuration.
You can now leave the version empty unless you need to override it on a per-preset
basis.

Since export presets save the values of default values to the `export_presets.cfg`
file, this change only affects export presets created after this commit was merged.
2023-08-04 10:29:33 +02:00
Luke Hubmayer-Werner 9e844cc0c8 PulseAudio: Remove get_latency() caching 2023-08-04 15:35:13 +09:30
Yuri Sizov 1610fc2ae7 Merge pull request #78539 from EIREXE/input-info
Add the ability to get per-platform information for joypads
2023-08-03 22:37:45 +02:00
Yuri Sizov a56e960150 Merge pull request #71233 from PrecisionRender/barycentric-coords
Add ability to get face index and barycentric coordinates from raycast
2023-08-03 22:37:30 +02:00
smix8 744fa87da2 Move navigation mesh baking to NavigationServer
Moves navigation mesh baking to NavigationServer.
2023-08-03 19:49:07 +02:00
Rémi Verschelde df57d0b569
Merge pull request #80141 from Mickeon/doc-peeves-boolwing
Overhaul bool documentation
2023-08-03 18:33:53 +02:00
Rémi Verschelde c97e4a31ac
Merge pull request #80217 from Mickeon/oops-rects
Revert incorrect `Rect2.expand` description.
2023-08-03 15:12:45 +02:00
Micky f17d3a66fe Revert incorrect `Rect2.expand` description.
Also affects Rect2i of course.
2023-08-03 14:59:07 +02:00
Rémi Verschelde f9d960c925
Merge pull request #80178 from YeldhamDev/override_all_the_things
Expose `Window`'s `_get_contents_minimum_size()` to scripting
2023-08-03 14:46:52 +02:00
Rémi Verschelde ae8f1015e0
Merge pull request #79064 from MewPurPur/rename-button-pressed-THIS-IS-NOT-A-COMPAT-BREAK
Rename `button_pressed` default signal binding to avoid shadowing
2023-08-03 14:46:39 +02:00
Mounir Tohami 2cec27a3f1 Add shortcut handling to OptionButton 2023-08-03 08:38:20 +00:00
Álex Román Núñez 3aa340d081 Add the ability to get per-platform information for joypads.
This adds the ability for games to obtain platform-specific information about joypads such as their vendor/product ID, their XInput gamepad index or the real name of the device before it gets swapped out by the gamecontrollerdb's name.

This PR also includes a rebased version of #76045, this is because this PR is intended to be mainly to help people implementing Steam Input, as having the gamepad index is essential.
2023-08-02 22:30:30 +02:00
PrecisionRender af7f787c6e Add ability to get barycentric coordinates from ray 2023-08-02 15:16:44 -05:00
Michael Alexsander f270163ab0
Expose `Window`'s `_get_contents_minimum_size()` to scripting 2023-08-02 14:40:38 -03:00
RedMser 84a2778e28 Simpler default values for AudioStreamRandomizer 2023-08-02 17:20:40 +02:00
Rémi Verschelde f5b2d7d393
Merge pull request #79774 from aaronfranke/scene-import-root-type-name
Improve overriding the root type or root name in the scene importer
2023-08-02 12:19:34 +02:00
Rémi Verschelde d8cbb6d645
Merge pull request #79563 from danny88881/drag-and-drop-text-setting
Add drag'n'drop text option for `LineEdit` and `RichTextLabel`
2023-08-02 12:17:56 +02:00
Rémi Verschelde 2a9aaae8a5
Merge pull request #79293 from ItsNL/add-accept-dialog-close-on-unfocused
Check `FLAG_POPUP` to close an AcceptDialog when parent is focused
2023-08-02 12:17:06 +02:00
Rémi Verschelde df616c9a17
Merge pull request #69816 from Mickeon/doc-peeves-rect2m
Overhaul Rect2 & Rect2i Documentation
2023-08-02 12:14:53 +02:00
Micky 69146f6b30 Overlay bool documentation 2023-08-02 09:54:20 +02:00
Aaron Franke aa187d8d69
Improve overriding the root type or root name in the scene importer 2023-08-01 13:30:57 -05:00
Micky ce95c83622 Overhaul Rect2 & Rect2i Documentation 2023-08-01 20:08:43 +02:00
Yuri Sizov f37d192860 Merge pull request #80109 from timothyqiu/not-markdown
Fix invalid use of markdown syntax in classref
2023-08-01 20:04:00 +02:00
Yuri Sizov defaac6058 Merge pull request #67791 from Sauermann/fix-visual-mouse-notifications
Refactor mouse_entered and mouse_exited signals
2023-08-01 20:03:33 +02:00
Yuri Sizov f4b6bc0913 Merge pull request #79962 from viksl/update-tween-docs
Update C# example of `tween_method` with a parameter to the lambda method
2023-08-01 17:25:48 +02:00
Yuri Sizov cc1ee3e599 Merge pull request #79911 from BastiaanOlij/fix_barrier_breakage
Add exceptions for breakage introduced in RD barriers
2023-08-01 17:25:40 +02:00
Yuri Sizov 1c40263665 Merge pull request #79606 from clayjohn/ShaderRD-compilation-groups
Shader rd compilation groups
2023-08-01 17:25:16 +02:00
Haoyu Qiu c4b5161ed1 Fix invalid use of markdown syntax in classref
Also:
* changed `[b]true[/b]` to `[code]true[/code]`
* use `[i]` for mathematical constant "e"
* use `[b]` for button text & menu item text
* improve markups about "tap1" and "tap2" in AudioEffectDelay
2023-08-01 22:44:31 +08:00
Markus Sauermann 1c3c17c608 Refactor mouse_entered and mouse_exited notifications
The previous implementation for signals mouse_entered and mouse_exited
had shortcomings that relate to focused windows and pressed mouse buttons.
For example a Control can be hovered by mouse, even if it is occluded by
an embedded window.

This patch changes the behavior, so that Control and Viewport send
their mouse-enter/exit-notifications based solely on mouse position,
visible area, and input restrictions and not on which window has
focus or which mouse buttons are pressed. This implicitly also
changes when the mouse_entered and mouse_exited signals are sent.

This functionality can not be implemented as a part of
Viewport::_gui_input_event, because of its interplay with Windows and
because Viewport::_gui_input_event is based on input and not on
visibility.
2023-08-01 13:28:49 +02:00
Marcin Nowak 34ab1c8a36 Implement loading DDS textures at run-time 2023-07-31 21:31:26 +02:00
Yuri Sizov dcd187da95 Merge pull request #80066 from timothyqiu/no-pun-intended
Avoid punning `[param enabled]` in documentation
2023-07-31 21:01:50 +02:00
Yuri Sizov 3de7dd902c Merge pull request #79880 from dalexeev/gds-fix-id-shadowing-below
GDScript: Fix bug with identifier shadowed below in current scope
2023-07-31 21:01:36 +02:00
Yuri Sizov 79d3468246 Merge pull request #79696 from reduz/call-on-render-thread
Add ability to call code on rendering thread
2023-07-31 21:01:21 +02:00
Haoyu Qiu f3dc1bc7c2 Avoid punning [param enabled] in documentation 2023-07-31 00:31:23 +08:00
viksl 45b757e5df Update C# example of tween_method in Tween class with a parameter to the lambda method 2023-07-28 13:46:33 +02:00
detomon d275a7487d Initialize MSDF parameters in BaseMaterial3D with default 2023-07-28 13:24:44 +02:00
Bastiaan Olij 10f796dae3 Add exceptions for breakage introduced in RD barriers and prevent future breakage 2023-07-28 14:21:34 +10:00
Hugo Locurcio 4cab77094a
Add a `--max-fps` command-line argument to set a FPS limit
This allows limiting framerate on any project, which is useful to
reduce power usage and latency with certain setups (such as VRR displays).

This is particularly useful in projects that do not expose a setting to change
the FPS limit. While external FPS limiters can be used, they can be cumbersome
to set up and result in increased input lag compared to a built-in FPS limiter.
2023-07-28 02:51:27 +02:00
Yuri Sizov da81ca62a5
Merge pull request #79405 from Calinou/doc-import-options
Fill in descriptions for import options in the class reference
2023-07-27 20:32:04 +02:00
Hugo Locurcio bc58a8a34e Fill in descriptions for import options in the class reference 2023-07-27 19:18:27 +02:00
Yuri Sizov 6c11fcd01a
Merge pull request #74717 from KoBeWi/tilesetmap_handler_plugin
Add separate editor plugin for TileMap and TileSet
2023-07-27 19:11:37 +02:00
Yuri Sizov 7a9a0dc51f Merge pull request #79934 from Sauermann/fix-mousefilter-doc
Add note about mouse movement input events in `MouseFilter` constants
2023-07-27 15:22:50 +02:00
Yuri Sizov 1fe49e7271 Merge pull request #79142 from BastiaanOlij/register_render_buffers
Expose RenderSceneBuffers(RD) through ClassDB
2023-07-27 15:22:27 +02:00
Yuri Sizov 37c3e2e55b Merge pull request #68259 from konczg/openxr_extension_wrapper_gdextension
Add GDExtension support for OpenXR extension wrappers
2023-07-27 15:22:22 +02:00
Yuri Sizov 0c2399d6ec Merge pull request #63826 from deakcor/dev_clipboard
Add `clipboard_has/get_image` methods to DisplayServer
2023-07-27 15:22:16 +02:00
Yuri Sizov 41a7f6b380
Merge pull request #77537 from henriquelalves/feature/ei_save_all_scenes
Expose `save_all_scenes` method to EditorInterface
2023-07-26 23:43:08 +02:00
Markus Sauermann 3330f2cf2f Add note about mouse movement input events in `MouseFilter` constants 2023-07-26 19:33:40 +02:00
Yuri Sizov e25a368133 Merge pull request #79401 from smix8/navagent_desc_4.x
Add detail to NavigationAgent signal descriptions
2023-07-26 18:40:10 +02:00
Yuri Sizov d49ea2b7d8 Merge pull request #79288 from BastiaanOlij/custom_texture_api
Add custom texture create function
2023-07-26 18:40:01 +02:00
Yuri Sizov 67873d0d5d Merge pull request #79248 from Sauermann/fix-svc-focus-propagation
Make `SubViewportContainer` event propagation aware of focused Control
2023-07-26 18:39:57 +02:00
Yuri Sizov 6f6f7db911 Merge pull request #79129 from smix8/navbase_enabled_4.x
Add NavigationServer API to enable regions and links
2023-07-26 18:39:47 +02:00
Yuri Sizov e8df8c5e2c Merge pull request #78988 from RandomShaper/fix_change_scene
Reimplement scene change
2023-07-26 18:39:43 +02:00
Yuri Sizov c4e582262f Merge pull request #76582 from reduz/threaded-debugger
Support threads in the script debugger
2023-07-26 18:39:16 +02:00
Yuri Sizov 1ad95f27ab Merge pull request #72664 from paddy-exe/additional-vs-nodes
Add more useful Visual Shader nodes
2023-07-26 18:39:12 +02:00
Yuri Sizov 3bc842b1b1 Merge pull request #54524 from Calinou/animation-editor-add-bypass-confirmation
Skip keyframe creation dialog when holding Shift in the animation editor
2023-07-26 18:39:01 +02:00
kobewi ec24d50469 Add separate editor plugin for TileMap and TileSet 2023-07-26 17:23:41 +02:00
Bastiaan Olij 4874b96033 Expose RenderingSceneBuffers through ClassDB 2023-07-26 23:48:30 +10:00
Bastiaan Olij 63d6e9c557 Add custom texture create function 2023-07-26 20:46:34 +10:00
Juan Linietsky c7fb6cea3d Add ability to call code on rendering thread
As more users use compute in Godot 4, the way they do is most likely incompatible when running
on separate threads and will start erroring soon as we improve the thread safety of the render thread.

To properly run code on the render thread, this function was added. Use like this:

```GDScript

func initialize_compute_code():
	....

func update_compute_code(custom_data):
	...

func _ready():
	RenderingServer.call_on_render_thread( initialize_compute_code )

func _process():
	RenderingServer.call_on_render_thread( update_compute_code.bind(with_data) )

```
2023-07-26 12:28:00 +02:00
Juan Linietsky 5e512b705e Support threads in the script debugger
* This implementation adds threads on the side of the client (script debugger).
* Some functions of the debugger are optimized.
* The profile is also now thread safe using atomics.
* The editor can switch between multiple threads when debugging.

This PR adds threaded support for the script language debugger. Every thread has its own thread local data and it will connect to the debugger using multiple thread IDs.
This means that, now, the editor can receive multiple threads entering debug mode at the same time.
2023-07-26 12:06:45 +02:00
Gabor Koncz d600e6eb1b Add GDExtension support for OpenXR extension wrappers
This commit adds the classes OpenXRExtensionWrapperExtension and OpenXRAPIExtension
that can be used in GDExtensions to define OpenXR extension wrappers.
It modifies extension wrapper registration so that they can be registered
before OpenXRAPI instantiation (e.g. in core level initialization of GDExtensions).

Developed by Migeran (https://migeran.com)
2023-07-26 10:27:14 +02:00
Danil Alexeev d53fc92b4c
GDScript: Fix bug with identifier shadowed below in current scope 2023-07-26 11:26:57 +03:00
smix8 69fad39cf5 Add NavigationServer API to enable regions and links
Adds NavigationServer API to enable regions and links.
2023-07-26 01:20:15 +02:00
Patrick 65b0989f68 Additional Visual Shader Nodes
* RotationByAxis Visual Shader Node added
* WorldPositionFromDepth Visual Shader Node added
* ScreenNormalWorldSpace Visual Shader Node added
2023-07-26 00:39:12 +02:00
smix8 99e70ab6ef Add detail to NavigationAgent signal descriptions
Adds detail to NavigationAgent signal descriptions.
2023-07-25 23:35:03 +02:00
Yuri Sizov a581bf0a24 Merge pull request #79879 from KoBeWi/the_tweenld
Improve and clarify paused Tweens
2023-07-25 21:51:35 +02:00
Yuri Sizov 9d118c28b4 Merge pull request #79794 from DarthKitten2130/master
Update outdated C# code sample in `AStarGrid2D` documentation
2023-07-25 21:26:20 +02:00
Yuri Sizov ee1be950a1 Merge pull request #79786 from smix8/navmesh_max_edge_len_4.x
Disable NavigationMesh `edge_max_length` property by default
2023-07-25 21:26:16 +02:00
Yuri Sizov 8ba8b9581a Merge pull request #79764 from kulkalkul/fix_docs_set_multiplayer_authority_propagate
Clarify `set_multiplayer_authority` documentation regarding propagation
2023-07-25 21:26:13 +02:00
Yuri Sizov d60f42a64e Merge pull request #79720 from clayjohn/Particles-emitting-docs
Add detail to emitting docs for particles
2023-07-25 21:26:06 +02:00
Yuri Sizov 4b0d1026af Merge pull request #78365 from smix8/ps_navmap_default_up_4.x
Add ProjectSettings navigation map default up
2023-07-25 21:25:50 +02:00
kobewi dbecf8bd1a Improve and clarify paused Tweens 2023-07-25 13:29:30 +02:00
Yuri Sizov bec47cdbbc Merge pull request #79846 from Faless/web/no_body_length
[Web] Always return -1 as body length in HTTPClientWeb
2023-07-24 19:33:48 +02:00
Yuri Sizov 3ca4943fdc Merge pull request #79781 from AThousandShips/doc_dim_fix
Fix some mixups between 2D/3D in documentation
2023-07-24 19:33:31 +02:00
Yuri Sizov 9199649c40 Merge pull request #79656 from josefalanga/master
Clarify when the `changed` signal is emitted for `Resource` and `Material`
2023-07-24 19:33:01 +02:00
Yuri Sizov 2f4c962929 Merge pull request #79434 from Calinou/2d-editor-allow-float-bone-size
Allow using floating-point bone sizes and outline widths in the 2D editor
2023-07-24 19:32:42 +02:00
Yuri Sizov fb2c3ae8f7 Merge pull request #79308 from Geometror/refactor-graphedit
Clean up/refactor GraphEdit
2023-07-24 19:32:33 +02:00
Yuri Sizov 52078dc994 Merge pull request #79157 from smix8/navmesh_clear_4.x
Add `clear` function to NavigationMesh / NavigationPolygon
2023-07-24 19:32:24 +02:00
Yuri Sizov c3727c35d1 Merge pull request #74382 from RedMser/feature-profile-api
Allow changing feature profile via `EditorInterface`
2023-07-24 19:32:16 +02:00
Yuri Sizov 2bd904e3db Merge pull request #73196 from Vilcrow/fix-lookup-symbol
Fix jumping to function definition using `Ctrl+LMB` or the "Lookup Symbol" button
2023-07-24 19:32:12 +02:00
RedMser 8e0e81ced3 Allow changing feature profile via EditorInterface 2023-07-24 18:46:36 +02:00
Hendrik Brucker a38fd09669 Clean up/refactor GraphEdit 2023-07-24 18:37:23 +02:00
Yuri Sizov 91258e52be
Merge pull request #79307 from Geometror/remove-graph-node-comment
Remove GraphNode's comment property and related functionality
2023-07-24 16:56:41 +02:00
Jose Falanga bf62fb059c Clarify when the changed signal is emitted for Resource and ShaderMaterial 2023-07-24 10:31:57 -03:00
Fabio Alessandrelli f4713d235a [Web] Always return -1 as body length in HTTPClientWeb.
Body length cannot be reliably retrieved from the web.
Reading the "content-length" value will return a meaningless value when
the response is compressed, as reading will return uncompressed chunks
in any case, resulting in a mismatch between the detected body size and
the actual size returned by repeatedly calling read_response_body_chunk.

Additionally, while "content-length" is considered a safe CORS header,
"content-encoding" is not, so using the "content-encoding" to decide if
"content-length" is meaningful is not an option either.

We simply must accept the fact that browsers are awful when it comes to
networking APIs.
2023-07-24 08:57:02 +02:00
Ninni Pipping 7512d88e22 Fix some mixups between 2D/3D in documentation 2023-07-23 09:02:52 +02:00
Sathvik Mulukutla 5b3f14cc82
Updated Deprecated Method in C# Example Size to Region 2023-07-22 22:04:38 +05:30
smix8 c63125c317 Disable NavigationMesh edge_max_length property by default
Disables NavigationMesh edge_max_length property by default.
2023-07-22 14:09:15 +02:00
Bora 7280d1d4f0 Fix docs set_multiplayer_authority on propagation 2023-07-22 00:24:40 +03:00
Yuri Sizov 6588a4a29a Merge pull request #79661 from sepTN/fix-typo-batch
Fix many typos in documentation
2023-07-21 17:55:06 +02:00
Yuri Sizov 818d90f1e5 Merge pull request #79353 from sepTN/fix-docs-for-consistency
Fix documentation for consistency
2023-07-21 17:54:26 +02:00
Yuri Sizov ac0204b201 Merge pull request #78328 from groud/tilemap_layers_as_another_class
Move TileMap layers to their own class
2023-07-21 17:15:18 +02:00
clayjohn e970f5249c Add Shader compile groups to RD Shader system
This allows us to specify a subset of variants to compile at load time and conditionally other variants later.

This works seamlessly with shader caching.

Needed to ensure that users only pay the cost for variants they use
2023-07-21 16:42:30 +02:00
clayjohn e52e46036e Add detail to emitting docs for particles
Highlight when emitting will and won't restart emission
2023-07-21 11:43:03 +02:00
Gilles Roudière d6379e9a93 Move TileMap layers to their own class 2023-07-20 17:23:38 +02:00
Yuri Roubinski 01101134f4 Make the dragging connections more user-friendly in visual shaders 2023-07-20 15:00:19 +03:00
unknown cfe98c57b9 Add drag and drop option for line edit and rich text label 2023-07-19 22:18:34 -04:00
Henrique Alves 8ef2e3d76c Add `save_all_scenes` method to Editor Interface
Update documentation

(squash) fix docs

(squash) Improve docs
2023-07-19 18:05:15 +03:00
NL a77d8b3eb5 Check FLAG_POPUP to close an AcceptDialog when parent is focused 2023-07-19 16:06:02 +02:00
Septian 2857b91385 Fix many typos in documentation 2023-07-19 19:56:06 +07:00
Yuri Sizov 8f175a8649
Merge pull request #78958 from m4gr3d/refactor_android_plugin_packaging_main
Re-architect how Android plugins are packaged and handled at export time
2023-07-18 20:47:41 +02:00
Fredia Huya-Kouadio d17811c814 Re-architect how Android plugins are packaged and handled at export time
The previous packaging format for Godot Android plugins consisted of the plugin's `gdap` config file accompanied by binaries defined in the `gdap` file.
This format is now deprecated (starting with Godot 4.2), and instead Godot Android plugins are now packaged as `EditorExportPlugin` plugins.

The `EditorExportPlugin` class has been updated with the following methods to provide the necessary set of functionality:
- `_supports_platform`: returns true if the plugin supports the given platform
- `_get_android_dependencies`: retrieve the set of android dependencies (e.g: `org.godot.example:my-plugin:0.0.0`) provided by the plugin
- `_get_android_dependencies_maven_repos`: retrieve the urls of the maven repos for the provided android dependencies
- `_get_android_libraries`: retrieve the local paths of the android libraries (AAR files) provided by the plugin
- `_get_android_manifest_activity_element_contents`: update the contents of the `<activity>` element in the generated Android manifest
- `_get_android_manifest_application_element_contents`: update the contents of the `<application>` element in the generated Android manifest
- `_get_android_manifest_element_contents`: update the contents of the `<manifest>` element in the generated Android manifest
2023-07-18 19:14:53 +02:00
Yuri Sizov e8aa8c17d2
Merge pull request #79574 from bruvzg/win_nat_d
[Windows] Implement native file selection dialog support.
2023-07-18 19:04:40 +02:00
bruvzg d3ca91ad6a [Windows] Implement native file selection dialog support. 2023-07-18 17:23:58 +03:00
kobewi b883f32188 Check for unsaved changes when closing a scene 2023-07-18 14:27:56 +02:00
kobewi 6dc5dc3479 Add `_get_unsaved_status()` method to EditorPlugin 2023-07-18 14:18:36 +02:00
Yuri Sizov d70488892c Merge pull request #79483 from smix8/nav2d_pj_props_4.x
Change 2D navigation ProjectSettings from integers to floats
2023-07-18 13:15:23 +02:00
Vincent D c13e3a9fb0 add clipboard get image methods for windows and macos
Co-Authored-By: RedworkDE <10944644+RedworkDE@users.noreply.github.com>
Co-Authored-By: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-07-17 23:47:27 +02:00
Markus Sauermann e6386bc843 Make `SubViewportContainer` event propagation aware of focused Control
Propagate `InputEvents` without position either
- during the Input-stage, when it has focus or
- during the Unhandled-Input-stage, otherwise

This makes sure that Gui-Input happens in the correct order.

Move "Unhandled key Input" handling before "Unhandled Input" handling,
so that Unicode input with Alt / Ctrl modifiers are sent to the nodes
in the correct order.

Change the default focus mode of `SubViewportContainer` from
`FOCUS_NONE` to `FOCUS_CLICK`, to automatically remove focus from
other `Control`-nodes, when clicking inside a `SubViewport`.
2023-07-17 22:38:35 +02:00
kobewi de4a3fa151 Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
Yuri Sizov 3d04a22d7c
Merge pull request #79103 from AThousandShips/array_slice_range
Fix range error for `Array.slice`
2023-07-17 16:48:48 +02:00
Hugo Locurcio a39190a18f
Allow using floating-point bone sizes and outline widths in the 2D editor
This is useful when animating pixel art sprites in the 2D editor,
as a value of `1` is often too large when zoomed in.
2023-07-17 12:44:09 +02:00
Hugo Locurcio 5e117ee7bf
Skip keyframe creation dialog when holding Shift in the animation editor
The editor setting to always bypass the confirmation dialog was removed,
since the new shortcut effectively supersedes it in a more granular way.
2023-07-17 12:09:32 +02:00
Hugo Locurcio 823ac214d1
Clarify the purpose of RichTextLabel text highlight padding 2023-07-17 08:53:38 +02:00
Yuri Roubinski 5f56aa88f8 Add the fill region methods to the `AStarGrid2D` 2023-07-15 16:52:29 +03:00
Bastiaan Olij a22f495a3c Split raster barrier into vertex and fragment barrier 2023-07-15 12:30:32 +10:00
smix8 2852fb43f7 Change 2D navigation ProjectSettings from integers to floats
Changes 2D navigation ProjectSettings from integers to floats.
2023-07-14 22:36:06 +02:00
Yuri Sizov 5f23b8b916 Merge pull request #78451 from alula/integer-zoom
Add option to swap default Alt+scroll zooming behavior in 2D editor
2023-07-14 21:27:54 +02:00
Yuri Sizov 0f7625ab46 Merge pull request #76859 from HolonProduction/emission-finished-gpu
Add `finished` signal to GPUParticles
2023-07-14 18:50:56 +02:00
Yuri Sizov a91f0e6bca Merge pull request #76853 from HolonProduction/emission_finished
Add `finished` signal to CPUParticles
2023-07-14 18:50:51 +02:00
Yuri Sizov d087eb7faa Merge pull request #79406 from Calinou/docstatus-fix-version
Fix `doc_status.py` trying to get removed `version` tag from XML
2023-07-14 18:50:04 +02:00
Yuri Sizov d8c0d63f07 Merge pull request #79393 from Sauermann/fix-window-focux-indicator
Add a default theme for unfocused Windows
2023-07-14 18:50:01 +02:00
Yuri Sizov 892bc5f966 Merge pull request #79330 from mihe/ray-cast-back-faces
Add `hit_back_faces` property to `RayCast3D`
2023-07-14 18:49:49 +02:00
Yuri Sizov 0231611ee0 Merge pull request #79206 from raulsntos/doc-mention-csharp-differences
Add a warning about C# differences in classref doc
2023-07-14 18:49:36 +02:00
Yuri Sizov 5c56206e6c Merge pull request #79011 from bruvzg/pop_all
[RTL] Add `pop_all`, `push_context` and `pop_context` methods, and use it for `print_rich` to avoid unclosed tags.
2023-07-14 18:49:21 +02:00
Hugo Locurcio c16db0935f
Fix `doc_status.py` trying to get removed `version` tag from XML
This also runs `doc_status.py` on CI to catch potential future regressions.
2023-07-13 16:25:54 +02:00
Markus Sauermann 576980f960 Add a default theme for unfocused Windows
At the moment it is impossible to distinguish between focused and
unfocused embedded Windows.
Add a new `theme_item` that is used for coloring the border of
unfocused Windows.
2023-07-12 22:35:03 +02:00
bruvzg 4790da7900
[macOS] Implement optional native file selection dialog support for sandboxed apps. 2023-07-12 22:36:24 +03:00
Yuri Sizov ff689003a5 Merge pull request #77993 from bruvzg/key_lbl_from_p
Implement DisplayServer.keyboard_get_label_from_physical method.
2023-07-12 21:02:37 +02:00
Yuri Sizov a927b22f65 Merge pull request #77257 from rakkarage/tile_animation_sync
Add `TileSetAtlasSource::TileAnimationMode` options and allow to shuffle tile animations
2023-07-12 21:02:31 +02:00
Yuri Sizov 0fa808ba5e Merge pull request #77085 from BastiaanOlij/visualise_direction_shadowmap_frustum
Draw frustum splices ontop of direction shadow atlas for debug purposes
2023-07-12 21:02:25 +02:00
S.V.I. Vilcrow 56e2fad319 Fixed the jumping to function definition using 'Ctrl+LMB' and the 'Lookup Symbol' button. 2023-07-12 21:30:35 +03:00
Yuri Sizov 287f3aa4e9 Fix documentation validation after 8352122e70 2023-07-12 17:30:34 +02:00
Yuri Sizov 55b74c7cdf Merge pull request #76045 from Eoin-ONeill-Yokai/steaminput-fix
Prevent double input events on gamepad when running through steam input
2023-07-12 17:16:36 +02:00
Yuri Sizov d13369eee1 Merge pull request #68140 from quinnyo/auto-complete-option
Add editor setting to toggle automatic code completion
2023-07-12 17:15:51 +02:00
Yuri Sizov f25233cbc9 Merge pull request #49524 from Calinou/document-editor-import-options
Document editor import options in the class reference
2023-07-12 17:15:19 +02:00
Yuri Sizov 4e66c4cdd9 Merge pull request #77191 from smix8/navigationregion_map_change_4.x
Add NavigationRegion function to change navigation map
2023-07-12 17:15:13 +02:00
Yuri Sizov 1978b7c717 Merge pull request #77858 from kinami-imai/expose_videostreamplayer_video_length
Expose VideoStreamPlayer video length
2023-07-12 17:14:44 +02:00
Yuri Sizov 216aa450a6 Merge pull request #77857 from kinami-imai/add_loop_property_to_videostreamplayer
Add `loop` property to VideoStreamPlayer
2023-07-12 17:14:38 +02:00
Yuri Sizov d676246647 Merge pull request #79137 from smix8/region_bake_depr_4.x
Mark NavigationServer3D.region_bake_navigation_mesh() as deprecated
2023-07-12 15:09:50 +02:00
Yuri Sizov 5167bed9f0 Merge pull request #79053 from Daylily-Zeleen/daylily-zeleen/rich_text_label_missing_default_method_value
Bind missing default value for `RichTextLabel` methods.
2023-07-12 15:09:41 +02:00
Yuri Sizov b54d6cf466 Merge pull request #78393 from AThousandShips/tree_tooltip
Add ability to set the tooltip text of a `TreeItem` button
2023-07-12 15:09:09 +02:00
Yuri Sizov 6960a1d0e8 Merge pull request #78248 from felaugmar/load-svg-adjustable-scale
Added `Image::load_svg_from_(buffer|string)`
2023-07-12 15:09:03 +02:00
Yuri Sizov b4a11294e6 Merge pull request #75460 from joao-pedro-braz/add_new_item_stylebox_to_the_tree_control
Add a new "inner_item_margin" Theme constant to the Tree control
2023-07-12 15:08:36 +02:00
HolonProduction a1c0d206e8 Add `finished` signal to CPUParticles 2023-07-12 13:45:02 +02:00
HolonProduction 5322e255ad Add `finished` signal to GPUParticles 2023-07-12 13:29:47 +02:00
Yuri Sizov aa353df8cb
Merge pull request #79306 from KoBeWi/broken_as_intended
Clarify return value of `get_dependencies()`
2023-07-12 13:03:07 +02:00
Septian 377cbaba43 Fix documentation for consistency 2023-07-12 05:33:49 +07:00
kobewi f567af413a Clarify return value of get_dependencies() 2023-07-11 13:28:34 +02:00
Mikael Hermansson 273f7e1c57 Add `hit_back_faces` property to `RayCast3D` 2023-07-11 13:02:13 +02:00
Rémi Verschelde f438fdb752
Merge pull request #79310 from timothyqiu/remap
Clarify `EditorExportPlugin::add_file` only remaps in `_export_file`
2023-07-11 11:31:08 +02:00
Rémi Verschelde 6cb1162aa0
Merge pull request #79000 from AThousandShips/owner_error
Improve error message for `Node.set_owner`
2023-07-11 11:29:30 +02:00
Daylily-Zeleen 4029a05fae Add missing default value for RichTextLabel method 2023-07-11 11:17:45 +08:00
Haoyu Qiu df1d354d36 Clarify EditorExportPlugin::add_file only remaps in _export_file 2023-07-11 09:27:21 +08:00
Hendrik Brucker 662d8c76b3 Remove GraphNode's comment property and related functionality
(this functionality will be reintroduced in a new and more flexible way)
2023-07-11 02:05:25 +02:00
Eoin O'Neill 8de98dbf21 Prevent double input events on gamepad when running through steam input
During GDC and general testing on Steam Deck units, we found that single
gamepads would often register inputs twice under certain circumstances.
This was caused by SteamInput creating a new virtual device, which Godot
registers as a second gamepad. This resulted in two gamepad devices
reporting the same button presses, often leading to buggy input response
on games with no multi-device logic and other-wise could cause intended
Steam rebindings to not work as intended (for example, swapping o and x
on a playstation pad if that feature isn't supported by the game.)

SDL gets around this by taking in a list of devices that are to be
ignored. When valve sees a controller that wants to be rebound via
SteamInput, they push a new VID/PID entry onto the environment
variable `SDL_GAMECONTROLLER_IGNORE_DEVICES` for the original gamepad
so that all game inputs can be read from the virtual gamepad instead.

This leverages the same logic as we are already using SDL gamepad
related HID mappings.
2023-07-10 15:26:33 -07:00
Rémi Verschelde 74f14884cd
Merge pull request #79250 from cbscribe/rb_doc_fix
Fix rigid body `contact_monitor` property description
2023-07-10 10:37:20 +02:00
smix8 976f5338c5 Add performance note for parsing source geometry
Adds performance note for parsing source geometry.
2023-07-09 21:19:22 +02:00
Chris Bradfield 6d85481670 Fix rigid body property description 2023-07-09 11:21:24 -07:00
bruvzg 5216a08617
[RTL] Add `pop_all`, `push_context` and `pop_context` methods, and use it for `print_rich` to avoid unclosed tags. 2023-07-09 19:53:15 +03:00
Raul Santos a164e3e7b3
Add a note about C# differences in classref doc 2023-07-09 01:44:48 +02:00
Septian 486609eccf Fix various typos in documentation 2023-07-09 04:41:18 +07:00
Rémi Verschelde 8eeb7c9061
Merge pull request #79174 from aaronfranke/eng-get-arch-doc
Fix incorrect documentation for `Engine.get_architecture_name()`
2023-07-08 18:23:29 +02:00
Rémi Verschelde ce32fe974e
Merge pull request #79048 from sepTN/its-platform-not-plafrom
Fix a typo in the TLSOptions documentation
2023-07-08 18:21:28 +02:00
Septian b88b6b4f48 fix typo on TLSOptions.xml and library_godot_display.js 2023-07-08 13:34:50 +07:00
Ninni Pipping 7752a0d8d1 Fix range error for `Array.slice` 2023-07-07 23:19:42 +02:00
Aaron Franke ebc6ec1692
Fix incorrect documentation for `Engine.get_architecture_name()` 2023-07-07 14:51:51 -05:00
smix8 d253cd7864 Add clear() function to NavigationMesh / NavigationPolygon
Adds clear() function to NavigationMesh / NavigationPolygon.
2023-07-07 16:27:39 +02:00
Rémi Verschelde e00dc3c719
Merge pull request #75806 from bcmpinc/issue-61174
Fix Camera3D `project_*` methods not accounting for frustum offset
2023-07-07 16:01:47 +02:00
Rémi Verschelde 69dbbcc313
Merge pull request #79092 from akien-mga/doctool-remove-version-attribute
Doctool: Remove version attribute from XML header
2023-07-07 08:34:55 +02:00
Rémi Verschelde 8a84a3914e
Merge pull request #79087 from Daylily-Zeleen/daylily-zeleen/fix_shell_show_in_file_manager
Fix the fallback logic of `OS::shell_show_in_file_manager`.
2023-07-07 08:34:31 +02:00
smix8 f7ebce2626 Mark NavigationServer3D.region_bake_navigation_mesh() as deprecated
Marks NavigationServer3D.region_bake_navigation_mesh() as deprecated.
2023-07-07 02:30:14 +02:00
Amir-Rasteg 9744657bb8
Fix a typo in the `String.to_float` description 2023-07-06 17:27:58 +02:00
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
Daylily-Zeleen 9dd9818c88 Fixed the fallback logic of OS::shell_show_in_file_manager 2023-07-06 13:16:04 +08:00
Rémi Verschelde 346f1ab86b
Bump version to 4.2-dev
Keep on waitin'
2023-07-05 22:07:03 +02:00
MewPurPur 3d128f67a4 Rename button_pressed bindings to avoid shadowing 2023-07-05 18:38:18 +02:00
Rémi Verschelde d28f9afdc6
i18n: Sync translations with Weblate 2023-07-05 16:04:29 +02:00
Yuri Sizov c16afc1c2d
Merge pull request #79050 from capnm/fix_teststr_what
Fix import hints that are followed by dot.number
2023-07-05 15:59:44 +02:00
Martin Capitanio 470083caed Fix import hints that are followed by dot.number.
Fixes #78881.
2023-07-05 14:49:53 +02:00
Pedro J. Estébanez 4354cd8d41 Reimplement scene change 2023-07-04 13:29:50 +02:00
Ninni Pipping 0183340012 Improve error message for `Node.set_owner` 2023-07-04 08:51:12 +02:00
Ninni Pipping 9a9a164e7d Clarify that `Gradient.colors/offsets` are returned by-copy 2023-07-03 14:00:51 +02:00
Rémi Verschelde 16dd4e5725
i18n: Sync translations with Weblate 2023-06-29 13:33:56 +02:00
Hannah Crawford 444e1a8e2c Add layer, shadow and visibility range options to Scene Importer. 2023-06-28 17:09:23 +01:00
Rémi Verschelde 9e903e462c
Merge pull request #78784 from timothyqiu/editor-import-plugin-example
Fix function signature in `EditorImportPlugin` example
2023-06-28 14:33:48 +02:00
Curry 2357837c43 Correct description of ParticleProcessMaterial.lifetime_randomness 2023-06-28 18:24:38 +10:00
Haoyu Qiu cea00ebf58 Fix function signature in EditorImportPlugin example 2023-06-28 15:27:38 +08:00
Rémi Verschelde 5e2f03fc99
Merge pull request #78711 from groud/explain_rpc
Explain a bit more RPCs options
2023-06-27 23:01:24 +02:00
Gilles Roudière 538c4b62b7 Explain a bit more RPCs options 2023-06-27 11:25:15 +02:00
Rémi Verschelde 9d089fe6e5
i18n: Sync translations with Weblate 2023-06-26 19:40:50 +02:00
Rémi Verschelde afc5fa14ad
Merge pull request #78700 from AThousandShips/mutex_doc
Fix documentation for `Mutex.try_lock`
2023-06-26 10:13:53 +02:00
Rémi Verschelde 320711bc8b
Merge pull request #78677 from smix8/navserver_default_values_4.x
Add missing default Callables for new NavigationServer geometry parse and bake functions
2023-06-26 10:13:29 +02:00
Rémi Verschelde 33726f97b5
Merge pull request #78676 from smix8/doc_globalscope_navserver3d_4.x
Fix GlobalScope doc link for NavigationServer3D
2023-06-26 10:13:06 +02:00
Rémi Verschelde a93c671b7d
Merge pull request #78660 from AThousandShips/doc_node_path
Add example for `NodePath` to grandparent
2023-06-26 10:11:56 +02:00
Rémi Verschelde a791103069
Merge pull request #78626 from Sauermann/fix-centered-doc
Fix documentation of `popup_centered_ratio`
2023-06-26 10:11:04 +02:00
Ninni Pipping 40e2168ac6 Fix documentation for `Mutex.try_lock`
Documentation was not updated when return type was changed from `Error`
to `bool`
2023-06-26 08:48:47 +02:00
smix8 8bd14e5ca3 Add missing default Callables for new NavigationServer geometry parse and bake functions
Adds missing default Callables for new NavigationServer geometry parse and bake functions.
2023-06-25 19:08:50 +02:00
smix8 8e31d986c3 Fix GlobalScope doc link for NavigationServer3D
Fixes GlobalScope doc link for NavigationServer3D.
2023-06-25 19:04:56 +02:00
Ninni Pipping e9c9285213 Clarify restrictions on nested `MultiplayerAPI` in `SceneTree` 2023-06-25 11:29:05 +02:00
Ninni Pipping 3147d84647 Add example for `NodePath` to grandparent 2023-06-25 10:25:22 +02:00
Markus Sauermann a1f517b77d Fix documentation of `popup_centered_ratio` 2023-06-23 22:35:25 +02:00
Rémi Verschelde dbcbba5575
Merge pull request #78575 from brno32/bind-light-param-intensity
Binding LIGHT_PARAM_INTENSITY in RenderingServer
2023-06-23 08:48:20 +02:00
Felipe Augusto Marques 26eb3db234 Added Image's `load_svg_from_(buffer|string)`
No core dependency to the svg module.
2023-06-23 00:43:43 -03:00
Alex Drozd d9cc22af8f Binding LIGHT_PARAM_INTENSITY in RenderingServer 2023-06-22 23:29:47 +02:00
Rémi Verschelde 522a2ea3f4
Merge pull request #78562 from MewPurPur/document-shader-include
Document ShaderInclude
2023-06-22 18:42:16 +02:00
Rémi Verschelde af16013905
Merge pull request #78571 from MewPurPur/include-extension-info
Document file extensions of GDScript, CSharpScript, and Shader
2023-06-22 18:32:25 +02:00
MewPurPur 8848c395b6 Add information about file extension to GDScript, CSharpScript, and Shader 2023-06-22 18:56:08 +02:00
Rémi Verschelde de3d4e3cec
Merge pull request #78517 from AThousandShips/callable_serialize
Ensure `RID`, `Callable`, and `Signal` are stored as strings
2023-06-22 18:30:51 +02:00
MewPurPur da84efc96d Document ShaderInclude 2023-06-22 18:25:21 +02:00
Ninni Pipping 77491d0a62 Clarify the return value of `Curve2D.sample_baked_with_rotation`
The return value is a broken `Transform2D`, this clarifies how to use
it.
2023-06-22 18:06:15 +02:00
Ninni Pipping 9159208ed1 Ensure `RID`, `Callable`, and `Signal` are stored as strings
Prevents parser errors in `.tscn` and `.tres` files where the assignment
would otherwise be empty.
2023-06-22 17:01:08 +02:00
Yuri Sizov 57e61db115
Merge pull request #75533 from RedworkDE/net-no-reload-noncollectible
C#: Fix editor integration breaking and causing error spam when reloading assemblies fails
2023-06-22 12:45:02 +02:00
Rémi Verschelde 95f561dc30
Merge pull request #78541 from BWPanda/patch-1
Fix example in JSON class.
2023-06-22 10:30:11 +02:00
Rémi Verschelde d40c45ed99
Merge pull request #77688 from L4Vo5/clarify-deferred
Clear up misconceptions about when deferred things run in the docs
2023-06-22 10:29:56 +02:00
Peter Anderson 0f64c6a952
Fix example in JSON class. 2023-06-21 22:41:14 +00:00
Yuri Roubinski 230385b587 Add `String.reverse` method 2023-06-21 20:40:48 +03:00
Alula 9676905aee
Add option to swap Alt+scroll zooming behavior in 2D editor
Update doc/classes/EditorSettings.xml

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-06-21 18:56:58 +02:00
RedworkDE e0f644a48d C#: Fix editor integration breaking and causing error spam when reloading assemblies fails
- Do not reload scripts from non-collectible assemblies
- Do not load GodotTools as collectible
- Do not attempt to reload the same project assembly forever
2023-06-21 12:47:52 +02:00
Rémi Verschelde 3e5c50bc2f
Merge pull request #78250 from Ryan-000/master
Clarify that authority is not automatically replicated
2023-06-21 10:19:00 +02:00
Rémi Verschelde 9e56f28d0e
Merge pull request #75345 from Rindbee/fix-wrong-description-in-EditorSettings
Fix wrong descriptions in EditorSettings
2023-06-21 10:18:09 +02:00
Rindbee 19d77ea90d Fix wrong descriptions in EditorSettings
Fix wrong descriptions about `editors/3d/grid_division_level_max`
and `editors/3d/grid_division_level_min`.
2023-06-21 07:16:30 +08:00
Ryan Memarpour 9dc850a2ea Clarify that authority is not automatically replicated. 2023-06-20 21:49:02 +02:00
Yuri Sizov 58fae90ff3
Merge pull request #78477 from groud/fix_tileset_set_as_local_to_scene
Fixes TileSet set as local to scene
2023-06-20 20:49:16 +02:00
Bauke Conijn 47e63bc55f Fix Camera3D project_* methods not accounting for frustum offset
This does not fix Camera3D::project_ray_normal().
Adds Camera3D::get_camera_projection() and exposes it to GDScript
2023-06-20 20:45:50 +02:00
quinnyo 68c24f9993 Add code_complete_enabled code editor setting 2023-06-21 02:51:05 +10:00
L4Vo5 01f887ee4f Clarify when things with _IDLE and _PHYSICS enums will run 2023-06-20 13:25:26 -03:00
Gilles Roudière c54d407fa5 Fixes TileSet set as local to scene 2023-06-20 17:48:56 +02:00
Ninni Pipping edff9ebd18 Clarify `String.get_slice` behavior
Clarify that the function returns the whole string if there is no
instances of the delimiter in the string.
2023-06-20 10:33:56 +02:00
Rémi Verschelde 217a20a8a0
Merge pull request #78448 from akien-mga/black-23.3.0
CI: Update static checks to black 23.3.0
2023-06-20 00:05:39 +02:00
Rémi Verschelde 7fd625d2d5
Merge pull request #78420 from ana-rchy/"TranferMode"-typo
doc: Fix "TranferMode" typo in `Node.rpc_config` description
2023-06-20 00:05:16 +02:00
Rémi Verschelde 6aa7fd7d8b
Merge pull request #77800 from BWPanda/patch-1
Update Array's `remove_at()` description to cover removing the last element.
2023-06-20 00:04:24 +02:00
Rémi Verschelde b06b00eb44
Merge pull request #77734 from dalexeev/doc-property-hint-type-string
Update `PROPERTY_HINT_TYPE_STRING` docs
2023-06-20 00:03:37 +02:00
ana-rchy e74c932ee3
doc: Fix "TranferMode" typo in `Node.rpc_config` description 2023-06-19 23:35:37 +02:00
Rémi Verschelde c9c941e339
CI: Update static checks to black 23.3.0
And apply it to the codebase, removing empty lines at the start of blocks.
2023-06-19 23:33:02 +02:00
Peter Anderson bdffb74f06
Update Array's `remove_at()` description to cover removing the last element 2023-06-19 23:14:46 +02:00
Rémi Verschelde 080d471e98
Merge pull request #75200 from Calinou/debugger-editor-settings-add-property-hints
Add property hints for debugger/profiler editor settings
2023-06-19 21:39:10 +02:00
Rémi Verschelde 4a0bb80b18
Merge pull request #78396 from Sauermann/fix-focus-doc
Made window focus notification docs more precise
2023-06-18 16:33:51 +02:00
Markus Sauermann 5b15c89c38 Made window focus notification docs more precise 2023-06-18 16:03:50 +02:00
smix8 ae9dd47d0c Add agent pause mode to NavigationServer
Adds agent pause mode to NavigationServer.
2023-06-18 12:37:03 +02:00
Ninni Pipping 75b355ee99 Add ability to set the tooltip text of a `TreeItem` button 2023-06-18 11:14:32 +02:00
L4Vo5 2747dd35e7 clarify the meaning of "deferred" 2023-06-18 00:46:58 -03:00
smix8 c4f544f802 Add ProjectSettings navigation map default up
Adds ProjectSettings navigation map default up.
2023-06-17 11:29:17 +02:00
Rémi Verschelde 494b29cfb7
Merge pull request #78274 from adamscott/add-callable-native-method-note
Add note in `Callable` documentation about methods of native types
2023-06-16 10:19:56 +02:00
Rémi Verschelde 014b395ef3
Merge pull request #78262 from bruvzg/ds_window_focus
[DisplayServer] Add method to check if native window is focused.
2023-06-16 10:19:33 +02:00
Rémi Verschelde 908610174d
Merge pull request #77536 from clayjohn/GLES3-render-info
Add RENDERING_INFO parameters to GL Compatibility renderer
2023-06-16 10:19:09 +02:00
Rémi Verschelde d101244d1b
Merge pull request #74641 from dalexeev/fix-bitfield-enum-warnings
Display `BitField[Enum]` in docs to distinguish from `Enum`
2023-06-16 10:18:46 +02:00
bruvzg 28db3c7158 [DisplayServer] Add method to check if native window is focused. 2023-06-16 10:27:52 +03:00
clayjohn 36a005fafc
Add RENDERING_INFO parameters to GL Compatibility renderer
This also fixes RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME for the RD renderers as it was incorrectly reporting vertex/index count at times

This also adds memory tracking to textures and buffers to catch memory leaks.

This also cleans up some memory leaks that the new system caught.
2023-06-16 09:10:00 +02:00
Rémi Verschelde 6fb391bc23
Fix various typos with codespell
And ignore some false positives introduced by recent versions of codespell.
2023-06-16 08:45:35 +02:00
Adam Scott 810806e6b5
Add note in `Callable` documentation about methods of native types
- Adds a workaround/code example too.
- Fixes #58912 (the issue itself is not a bug, but the solution was to add a documentation entry about the "issue")
2023-06-15 10:45:46 -04:00
Danil Alexeev eb391d3302
Display `BitField[Enum]` in docs to distinguish from `Enum` 2023-06-15 17:23:02 +03:00
Rémi Verschelde 491693e640
Merge pull request #77941 from br1trs/patch-1
doc: Update Tween cheatsheet URL
2023-06-15 16:08:35 +02:00
Rémi Verschelde 99068d48d4
Merge pull request #77920 from biswas08433/master
doc: Clarify description of `SceneTree.create_timer()`
2023-06-15 16:08:30 +02:00
Rémi Verschelde 95a9089fdd
Merge pull request #74813 from bruvzg/text_edit_autowrap
[TextEdit] Expose all auto-wrap modes.
2023-06-15 16:08:21 +02:00
biswas08433 bad7edd5a4
doc: Clarify description of `SceneTree.create_timer()`
Added the 'emit' and the 'signal' word to the 'create_timer()' method description, regarding timer behavior.
2023-06-15 15:17:31 +02:00
smix8 84647ab09e Add NavigationRegion function to change navigation map
Adds NavigationRegion function to change navigation map.
2023-06-15 12:04:57 +02:00
Rémi Verschelde 0da20d019e
Merge pull request #77412 from smix8/fix_threaded_navmesh_baking_4.x
Fix for threaded NavigationMesh baking under new thread guards
2023-06-15 10:49:58 +02:00
Hugo Locurcio 8352122e70
Document editor import options in the class reference
Tooltips are displayed when hovering import options, both in the Import
dock and in the import defaults editor (which is in the Project Settings).

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-06-15 08:30:48 +02:00
Hugo Locurcio 84a3fd9daa
Document initializing PackedVectorArray/PackedColorArray correctly 2023-06-15 07:50:54 +02:00
kleonc 77b8e0fcb7 Allow setting negative WorldBoundaryShape2D.distance through the editor 2023-06-14 14:54:00 +02:00
Rémi Verschelde 72ee877b22
Merge pull request #78203 from felaugmar/patch-1
Fixed `RichTextLabel::clear` documentation
2023-06-14 11:13:44 +02:00
Rémi Verschelde a2575cba48
Merge pull request #78212 from timothyqiu/move-towards
Clarify `move_towards` does not go past final value
2023-06-14 09:27:57 +02:00
Rémi Verschelde 754a52a4ab
Merge pull request #78201 from smix8/navmesh_cell_height_4.x
Fix `cell_height` for navigation meshes
2023-06-14 09:27:33 +02:00
Rémi Verschelde 41776634b6
Merge pull request #78161 from BastiaanOlij/expose_texture_native_handle
Expose `RD::texture_get_native_handle`
2023-06-14 09:25:59 +02:00
Rémi Verschelde 50b3b176cb
Merge pull request #76688 from ajreckof/backward_undo
Add `backward_undo_ops` as option for action
2023-06-14 09:23:56 +02:00
Hugo Locurcio 061397835d
Document known bugs with the Multi-Threaded thread model project setting
- Add a warning on project startup when using the Multi-Threaded option.
- Improve command line validation for the `--render-thread` CLI argument.
2023-06-14 08:37:04 +02:00
Haoyu Qiu 09767d5749 Clarify move_towards does not go past final value 2023-06-14 11:36:20 +08:00
Bastiaan Olij 6dd47e232b Expose RD::texture_native_handle 2023-06-14 09:58:08 +10:00
smix8 ee14b010ac Fix for threaded NavigationMesh baking under new thread guards
Fixes threaded NavigationMesh baking under new SceneTree thread guards that blocked the process.
2023-06-14 01:53:37 +02:00
Felipe Augusto Marques 630b75be31
Fixed `RichTextLabel::clear` documentation 2023-06-13 18:42:33 -03:00
smix8 180a5cded1 Fix `cell_height` for navigation meshes
Fixes `cell_height` for navigation meshes.
2023-06-13 23:24:32 +02:00
ajreckof 81aa5ad999 add backward_undo_ops as property for action 2023-06-13 15:32:05 +02:00
Rémi Verschelde ad935c4d93
Merge pull request #78172 from smix8/navpoly_cell_size_4.x
Add NavigationPolygon `cell_size` property
2023-06-13 13:53:06 +02:00
Rémi Verschelde ad85ecef8d
Merge pull request #77750 from RandomShaper/tidy_shader_data_items
Let editor workaround a case of inconsistency in compound scenes
2023-06-13 13:52:51 +02:00
Álex Román Núñez 938a837056 Disable NVIDIA's threaded optimization on Windows 2023-06-13 11:47:40 +02:00
Pedro J. Estébanez 96c469a138 Let editor workaround a case of inconsistency in compound scenes 2023-06-13 11:05:57 +02:00
smix8 9c8626bfd8 Add NavigationPolygon cell_size property
Adds NavigationPolygon cell_size property.
2023-06-13 10:53:07 +02:00
bruvzg 75e6ec8874
[TextEdit] Expose all auto-wrap modes. 2023-06-13 10:28:27 +03:00
Aaron Franke 1e6f30e6bd
Set both texture format overrides to false by default 2023-06-12 11:52:02 -05:00
Rémi Verschelde 7b1387ff21
Merge pull request #78139 from winston-yallow/document-audio-bus-index-from-name
Document behaviour of AudioServer.get_bus_index() if name doesn't exist
2023-06-12 17:10:52 +02:00
Rémi Verschelde e208cdb170
Merge pull request #78081 from smix8/obstacle_api_update_4.x
Update NavigationObstacle API
2023-06-12 17:10:28 +02:00
Rémi Verschelde c3e5e4ed4b
Merge pull request #68599 from Rindbee/update-edited_scene_root-in-time
Update the edit scene root in time after it is replaced
2023-06-12 17:08:50 +02:00
Winston 32be4b407d
Document behaviour of AudioServer.get_bus_index() if name doesn't exist 2023-06-12 16:56:31 +02:00
Rindbee eb74079dfb Update the edit scene root in time after it is replaced
When changing the type of the edited scene root node, it may be necessary
to update edited scene root in time for the child nodes to work properly.
2023-06-12 21:49:30 +08:00
Rémi Verschelde 2d6b880987
i18n: Sync translations with Weblate (now tracking 4.1 strings) 2023-06-12 14:57:08 +02:00
smix8 c1fc331b88 Update navigation obstacle API
Updates navigation obstacle API.
2023-06-12 14:26:45 +02:00
Rémi Verschelde b2335c0df7
Merge pull request #78132 from bruvzg/ios_rt_orient
[iOS] Fix orientation change in runtime.
2023-06-12 14:16:18 +02:00
bruvzg 974a7a89c6
[iOS] Fix orientation change in runtime. 2023-06-12 14:13:53 +03:00
lawnjelly a3ef092f18 Input - fix just pressed and released with short presses
Previously if an action was both pressed and released on the same tick or frame, `is_action_just_pressed()` would return false, resulting in missed input.

This PR separately the timestamp for pressing and releasing so each can be tested independently.
2023-06-12 11:14:58 +01:00
Bastiaan Olij d9eb9665da Draw frustum splices ontop of direction shadow atlas for debug purposes 2023-06-11 11:48:11 +10:00
Rémi Verschelde 37d1dfef9d
Merge pull request #78000 from RandomShaper/let_users_mess_up
Let user scripts disable thread safety checks
2023-06-10 12:12:13 +02:00
Aaron Franke 944fbce347
Enable S3TC_BPTC but not ETC2_ASTC by default 2023-06-09 11:38:29 -05:00
Pedro J. Estébanez 2b001db76e Let user scripts disable thread safety checks 2023-06-09 18:24:01 +02:00
bruvzg b23f259e67
[Label] Add support for tab stops. 2023-06-09 12:59:37 +03:00
Rémi Verschelde 8328781a58
Merge pull request #77882 from Calinou/doc-renderingdevice-initialaction
Document the InitialAction enum in RenderingDevice
2023-06-08 19:41:46 +02:00
Rémi Verschelde 577ab3c565
Merge pull request #75746 from ajreckof/order_autocomplete
Sort code autocompletion with rules
2023-06-08 18:14:31 +02:00
Rémi Verschelde 176217c9d5
Merge pull request #77980 from YeldhamDev/not_so_disposable
Remove inaccuracy about re-using `Thread`s in its doc
2023-06-08 16:55:55 +02:00
Bruno f53589b277
doc: Update Tween cheatsheet URL 2023-06-08 16:14:29 +02:00
bruvzg 08e8ff371d
Implement keyboard_get_label_from_physical method. 2023-06-08 10:13:31 +03:00
Rémi Verschelde e67de69573
Merge pull request #77963 from dsnopek/remove-gdextension-legacy-struct
Remove GDExtension compatibility code for Godot 4.0
2023-06-08 09:10:41 +02:00
Hugo Locurcio 0f82a0f569
Document the InitialAction enum in RenderingDevice
This also improves the documentation for the FinalAction enum,
and fixes an incorrect comment in the RenderingDevice header.
2023-06-08 03:54:38 +02:00
Fredia Huya-Kouadio b2cd6a8a95 Add setting to control the window used to run the project for the Android editor
The follow options were added to the (new) `run/window_placement/android_window` editor setting:

- `Same as Editor`: run the project in the same window as the editor
- `Side-by-side with Editor`: run the project in an adjacent window to the editor
- `Auto`: choose how to run the project based on the device screen size
2023-06-07 18:32:52 -07:00
Michael Alexsander c1e5001cf6
Remove inaccuracy about re-using `Thread`s in its doc 2023-06-07 16:39:53 -03:00
David Snopek ef9cb793d3 Remove GDExtension compatibility code for Godot 4.0 2023-06-07 13:01:42 -05:00
Rémi Verschelde 27b402bf73
Merge pull request #77902 from dalexeev/doc-unify-deprecations
Documentation: Unify deprecations
2023-06-07 16:06:50 +02:00
Danil Alexeev b433020aa6
Documentation: Unify deprecations 2023-06-07 16:34:03 +03:00
Ninni Pipping 6146c60cf8 Clarify use of size flags in `Control` 2023-06-07 11:35:20 +02:00
Rémi Verschelde c75d7e6d75
Merge pull request #77924 from Eranot/fix-tls-options-server-documentation
Fixing parameter order in the documentation of TLSOptions.server()
2023-06-07 11:02:09 +02:00
Rémi Verschelde bd62d8ee10
Merge pull request #77802 from dalexeev/tree-add-autowrap-mode
Tree: Add ability to configure text autowrap mode for individual cells
2023-06-07 11:02:02 +02:00
Rémi Verschelde a9350d4088
Merge pull request #77761 from JustinDodemaide/typo-fixes
NavigationAgent2D, NavigationAgent3D typo fixes
2023-06-07 11:01:46 +02:00
Eranot 4965125fce Fixing parameter order in the documentation of TLSOptions.server() 2023-06-06 20:33:38 +00:00
JustinDodemaide 29a228595c NavigationAgent2D, NavigationAgent3D typo fixes
Fixed minor spelling errors in the NavigationAgent2D and NavigationAgent3D classes.
fixes godotengine/godot-docs#7445
2023-06-06 11:38:33 -07:00
Rakka Rage 6dbae30000 Add tile_animation_mode option:
- to tile animation properties
- when "Default" each animation starts at time 0.
- when "Random Start Times" each animation starts at random time.
2023-06-06 09:31:18 -04:00
今井きなみ 15719e278b Add loop property to VideoStreamPlayer 2023-06-05 21:37:11 +02:00
今井きなみ e3da9176a0 Expose VideoStreamPlayer video length 2023-06-05 21:30:38 +02:00
RedworkDE 7da1310952 Mark deprecated methods of MultiMesh in the docs 2023-06-05 21:17:40 +02:00
Rémi Verschelde d0dfc01035
Merge pull request #77821 from YeldhamDev/fallback!_fallback!_fallback!
Enhance icon fallback and their docs for exporters
2023-06-05 13:43:07 +02:00
Rémi Verschelde 9d3d2ead69
Merge pull request #77814 from RedworkDE/doc-node-queuefree
Clarify the docs on Node.queue_free
2023-06-05 13:43:03 +02:00
Michael Alexsander 71d8882a02
Enhance icon fallback and their docs for exporters 2023-06-03 19:28:50 -03:00
RedworkDE 1d0bd2f212 Clarify the docs on Node.queue_free 2023-06-03 22:28:20 +02:00
Danil Alexeev 010829f962
Tree: Add ability to configure text autowrap mode for individual cells 2023-06-03 15:17:35 +03:00
Aaron Franke 8b42297d7c
Make `Viewport::gui_get_focus_owner` const 2023-06-02 12:36:10 -05:00
Rémi Verschelde 5c2bb20f3d
Merge pull request #74688 from Calinou/doc-camera3d-visualinstance3d-layers-gi
Document GI techniques ignoring VisualInstance3D and Camera3D layers
2023-06-02 17:26:09 +02:00
Rémi Verschelde 86df3312b5
Merge pull request #67835 from Calinou/doc-arrayoccluder3d
Document the ArrayOccluder3D class
2023-06-02 17:26:02 +02:00
Hugo Locurcio 40bf95ca8e Document GI techniques ignoring VisualInstance3D and Camera3D layers
This also improves documentation for a few other properties in those classes.
2023-06-02 15:36:57 +02:00
Hugo Locurcio 922d2b7034 Document the database for `Input.get_joy_name()` and `Input.get_joy_guid()` 2023-06-02 13:13:06 +02:00
Yuri Sizov eab4075f1e
Merge pull request #77727 from AThousandShips/layer_doc
Clarify that `CanvasLayer`s are restricted to one `Viewport`
2023-06-02 12:53:45 +02:00
Yuri Sizov 2a50f8c107
Merge pull request #74595 from AurumKitsune/patch-1
Update C# code example to fix an error
2023-06-02 12:31:53 +02:00
Violet Johnson cb7fdad3b4 Update C# code example to fix an error
Update doc/classes/AnimationNodeStateMachinePlayback.xml

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-06-02 11:34:23 +02:00
João Pedro Braz 670b7bec9a Add the "inner_item_margin" Theme constant to the Tree control
This PR adds the "inner_item_margin" Theme constant to the Tree Control.
It behaves like a horizontal padding (in CSS), but only in the active
writing direction (So on LTR it'll apply a left padding and on RTL right
padding).

The Editor Theme has been updated to make use of this and a result items
in Trees and ItemLists no longer "hugs" their border, expressing a proper
spacing instead.
2023-06-02 11:32:40 +02:00
Raul Santos 6723b4e8c3
C#: Fix dictionary key lookup documentation
The method to check if a key exists in the dictionary is called `ContainsKey`.
2023-06-02 11:13:03 +02:00
Danil Alexeev d5ad7bf23c
Update `PROPERTY_HINT_TYPE_STRING` docs 2023-06-02 09:08:04 +03:00
Ninni Pipping f5b6661c3e Clarify that `CanvasLayer`s are restricted to one `Viewport` 2023-06-01 13:22:13 +02:00
Rémi Verschelde 5c2295ff53
Merge pull request #77698 from enxas/fix-outdated-csharp
Fix outdated C# code example for class AnimationNodeOneShot
2023-06-01 00:40:53 +02:00
Rémi Verschelde d998323ab4
Merge pull request #77452 from Sauermann/fix-deprecate-push-unhandled-input
Deprecate push_unhandled_input
2023-06-01 00:40:44 +02:00
Rémi Verschelde 3dd0307f3f
Merge pull request #76348 from warriormaster12/pipeline-cache
Implement Vulkan pipeline caching
2023-06-01 00:40:33 +02:00
Rémi Verschelde bb58eb6a94
Merge pull request #74894 from rainlizard/patch-1
Document how to use the global animation library in GDScript
2023-06-01 00:40:25 +02:00
warriormaster12 dded713dc0 Implement Vulkan pipeline caching 2023-05-31 22:24:18 +03:00
Markus Sauermann 6d490ce8de Deprecate push_unhandled_input
The functionality of `push_unhandled_input` has changed so that it no
longer propagates input events to SubViewports.
This makes it less predictable and it should be deprecated in favor of
`push_input` which provides the same functionality and more.

Also this deprecation simplifies the Viewport-API by reducing the methods
for pushing input events, so that users don't need to worry about when
to use which function in order to insert input events.
2023-05-31 19:07:04 +02:00
unknown 5142b5d23c Fix outdated C# code example for class AnimationNodeOneShot 2023-05-31 19:25:32 +03:00
Yuri Sizov 95c8216923
Merge pull request #77694 from mhilbrunner/docs-close-access
Docs: Add FileAccess.close, remove duplicate example
2023-05-31 16:56:23 +02:00
Yuri Sizov 282f5ebda1
Merge pull request #47628 from Calinou/2d-editor-remove-contrained-view
Remove constrained view in the 2D editor
2023-05-31 16:35:54 +02:00
Max Hilbrunner aaf43a260e Docs: Add FileAccess.close, remove dupl. example 2023-05-31 16:28:21 +02:00
Yuri Sizov 83d5cbf519
Merge pull request #65269 from MJacred/docs/animationrootnode
Document AnimationRootNode
2023-05-31 13:30:13 +02:00
Yuri Sizov aefc468fe1
Merge pull request #77668 from winston-yallow/expose-marking-project-settings-internal
Expose method to set a project setting as internal
2023-05-31 13:05:06 +02:00
Yuri Sizov 5598fec7c0
Merge pull request #77446 from YuriSizov/gui-treeitem-add-child
Implement `TreeItem.add_child`
2023-05-31 13:02:19 +02:00
MJacred 986447c497 Add examples to AnimationRootNode Description 2023-05-31 11:45:58 +02:00
Yuri Sizov 3ed7bdc26f Implement `TreeItem.add_child` 2023-05-31 11:36:23 +02:00
kobewi 5baebf75f2 Small rework of tooltip plugins 2023-05-30 23:13:50 +02:00
Winston 50d8ee8eee
Expose ProjectSettings.set_as_internal() 2023-05-30 21:16:29 +02:00
Yuri Sizov abba4e951a
Merge pull request #75614 from AThousandShips/vector_doc
Add more info on the nature of NAN
2023-05-30 16:21:38 +02:00
Yuri Sizov 2e1e78f3fc
Merge pull request #77650 from mhilbrunner/Doc-Patch-1
Update HTTPRequest Class Documentation
2023-05-30 16:20:17 +02:00
Yuri Sizov 379f28d7dc
Merge pull request #77226 from aaronfranke/clamp
Document that clamp works with any type that supports greater/less than
2023-05-30 16:12:01 +02:00
Yuri Sizov f00641af9d
Merge pull request #77657 from vmedea/color-hex-doc
Clarify doc for Color.hex
2023-05-30 15:59:39 +02:00
Yuri Sizov c697cac667
Merge pull request #76272 from BWPanda/patch-2
Add Stretch Mode description to ProjectSettings.xml
2023-05-30 15:58:52 +02:00
Yuri Sizov 6dd5ccdedd
Merge pull request #66625 from Sauermann/fix-move-child-update
Create a virtual mouse move event after moving child nodes in tree
2023-05-30 15:57:21 +02:00
TechnicalSoup d185220b32 Update HTTPRequest Class Documentation
Reword the timeout member definition to indicate that example timeout values are suggestions.
Add definition for timeout constant.

Apply suggestions from code review

Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2023-05-30 15:51:07 +02:00
Yuri Sizov f067e27e0b
Merge pull request #77017 from Calinou/doc-noisetexture-seamless-small
Document seamless caveats on small textures in NoiseTexture2D and NoiseTexture3D
2023-05-30 15:43:22 +02:00
Ninni Pipping 5e3c625e24 Add more info on the nature of NAN 2023-05-30 15:38:10 +02:00
mara 779ac20bb9 Clarify doc for Color.hex and C# Color()
The "alpha channel first" seems misleading to me. It doesn't match with
the examples, so remove it. Add a more detailed specification of the
expected number format in hex.
2023-05-30 15:15:04 +02:00
Yuri Sizov dad480e7be
Merge pull request #75483 from PoolloverNathan/patch-1
Update outdated syntax in `JavaScriptBridge` doc
2023-05-30 13:59:03 +02:00
Yuri Sizov ff47051869
Merge pull request #75455 from archsolar/patch-1
Docs: Fix SurfaceTool example caps typo
2023-05-30 13:57:11 +02:00
Yuri Sizov 7b6a06575d
Merge pull request #77227 from you-win/docs/cannot-use-not-operator-for-strings
Mention that the not operator cannot be used with Strings and StringNames
2023-05-30 13:56:24 +02:00
Peter Anderson 77a61084aa Add Stretch Mode description to ProjectSettings.xml
Update doc/classes/ProjectSettings.xml

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-05-30 13:01:13 +02:00
PoolloverNathan 04480f196a
Update outdated syntax in `JavaScriptBridge` doc
According to `JavaScriptBridge`, thus takes a Callable, not an object/string pair.
2023-05-30 12:27:38 +02:00
archsolar 6719fea8dc Docs: Fix SurfaceTool example caps typo 2023-05-30 11:44:07 +02:00
Tim Yuen 18fa7cf967 Mention that the not operator cannot be used with Strings and StringNames 2023-05-30 11:33:17 +02:00
TLAliceDev dde46d75c4 Updated texture_button documentation
Old description implied that the normal texture would not be displayed while the button is on focus. That is not the case.
2023-05-30 11:12:23 +02:00
Markus Sauermann ce10ca6979 Create a virtual mouse move event after moving child nodes
This updates mouse cursor and mouse-over-states without the need
for additional mouse movements.
2023-05-29 22:46:19 +02:00
Yuri Sizov b4ac381f30
Merge pull request #77609 from RedworkDE/class-ref-code-fixes
Fix more issues with code tags in class reference
2023-05-29 17:37:16 +02:00
Yuri Sizov 989dedddf9
Merge pull request #77577 from YeldhamDev/improve_window_docs
Improve `Window` documentation
2023-05-29 17:34:24 +02:00
Yuri Sizov c5e989209c
Merge pull request #76151 from MewPurPur/square-gradient2d
Add a square fill mode to GradientTexture2D
2023-05-29 17:17:16 +02:00
Yuri Sizov b986d30ec0
Merge pull request #76600 from MewPurPur/improve-docs-top-sections-PHYS
Overhaul the top sections of the class reference (Physics classes)
2023-05-29 17:14:38 +02:00
Yuri Sizov 7505fbd939
Merge pull request #76702 from MewPurPur/improve-docs-top-sections-GUI
Overhaul the top sections of the class reference (GUI classes)
2023-05-29 17:13:38 +02:00
Yuri Sizov 490a76edc8
Merge pull request #76526 from MewPurPur/improve-docs-top-sections-CORE
Overhaul the top sections of the class reference (Core classes)
2023-05-29 17:08:40 +02:00
Yuri Sizov 5edcf4f3c7
Merge pull request #77614 from mhilbrunner/class_ref_documentation_object_set_meta
Docs: Update Object's class reference regarding meta data
2023-05-29 17:06:32 +02:00
Michael Alexsander f7fced5e00
Improve `Window` documentation 2023-05-29 11:18:31 -03:00
Devin cdc2e6d872 Updated Object's class reference documentation for set_meta to indicate metadata's name must be a valid identifier 2023-05-29 16:09:16 +02:00
RedworkDE 42ca35cfd7 Fix more issues with code tags in class reference 2023-05-29 15:46:34 +02:00
Rémi Verschelde 1ae0bb0e8f
Merge pull request #77606 from timothyqiu/balance
Fix code tag typo in class reference
2023-05-29 10:30:12 +02:00
Rémi Verschelde 8d79a7452b
Merge pull request #77581 from AThousandShips/doc_fixes
Minor grammar fixes to documentation
2023-05-29 10:30:04 +02:00
Rémi Verschelde aa739bae4f
Merge pull request #76616 from TokageItLab/implement-anim-node-sub2
Implement `AnimationNodeSub2` to `AnimationTree` and allow less or greater value in mathematical `AnimationNode`
2023-05-29 10:29:02 +02:00
Rémi Verschelde c97201babc
Merge pull request #76545 from JoNax97/gradient_color_spaces
Add Linear SRGB and OKLab color spaces to Gradient.
2023-05-29 10:28:58 +02:00
Rémi Verschelde 6dcd490d03
Merge pull request #66763 from MewPurPur/remove-bookmark-hiding
Remove editor setting for hiding bookmarks
2023-05-29 10:28:37 +02:00
Haoyu Qiu 85f137912d Fix code tag typo in class reference 2023-05-29 15:47:04 +08:00
Ninni Pipping 17fb77223c Minor grammar fixes to documentation 2023-05-28 18:27:56 +02:00
VolTer 151a4ba6a5 Overhaul the top sections of the class reference (GUI classes) 2023-05-28 14:24:54 +02:00
Silc Lizard (Tokage) Renew 26cc4bbd82 Remove out-dated lines from class reference of Skeleton3D 2023-05-27 21:08:36 +09:00
Silc Lizard (Tokage) Renew c9c8205644 Implement NodeSub2 to AnimationTree & improve mathematical Nodes 2023-05-27 13:19:54 +09:00
JoNax97 c07b2fcf4d Add Linear SRGB and OKLab color spaces to Gradient. 2023-05-26 16:18:01 -03:00
Allen Pestaluky 4e19f34856 Changed Subtract blend mode of Forward+ and Mobile renderers to match behaviour of the Godot 3 and Compatibility renderers
The OpenGL implementation has used GL_FUNC_REVERSE_SUBTRACT for a long time, but the new RenderingDevice abstraction used by the Vulkan renderers had been mistakenly set to BLEND_OP_SUBTRACT instead of BLEND_OP_REVERSE_SUBTRACT.

Fixes #77448
2023-05-26 10:50:35 -04:00
Dipal Zambare 41ac5a406e Fix typo in CS notification example of the Object class 2023-05-25 10:09:12 +02:00
Rémi Verschelde 4c4bf58ffb
Merge pull request #77417 from winston-yallow/support-project-settings-usage-flags
Expose ProjectSettings.set_as_basic() to scripting
2023-05-25 09:25:19 +02:00
Winston 263aedc1ad
Expose ProjectSettings.set_as_basic() to GDScript 2023-05-24 13:28:08 +02:00
Silc Renew 42aa5398d9 Fix Pathfollow direction
Co-authored-by: aaronfranke <arnfranke@yahoo.com>
2023-05-24 17:37:00 +09:00
Rémi Verschelde 5562100d33
Merge pull request #77411 from saki7/control-get_drag_data-const
Expose `Control::_get_drag_data()` as non-const function
2023-05-24 08:49:57 +02:00
Rémi Verschelde 6f34a23439
Merge pull request #76082 from reduz/ability-to-look-at-in-model-space
Add the ability to look-at in model-space.
2023-05-24 08:46:53 +02:00
Juan Linietsky 5fdc1232ef Add the ability to look-at in model-space.
This is a much simpler attempt to solve the same problem as #76060, but without breaking any compatibility.

* Adds a description of what model space is in the Vector3 enums (MODEL_* constants). This has the proper axes laid out for imported 3D assets.
* Adds the option to `look_at` using model_space, which uses Vector3.MODEL_FRONT as forward vector.

The attempt of this PR is to still break the assumption that there is a single direction of forward (which is not the case in Godot)
and make it easier to understand where 3D models are facing, as well as orienting them via look_at.
2023-05-24 10:10:24 +09:00
Nana Sakisaka 3dbd47ecb6 Expose Control::_get_drag_data() as non-const function 2023-05-24 06:09:45 +09:00
Rémi Verschelde 012541763d
Merge pull request #77288 from puchik/expose_get_window_id
Expose get_window_id() from Window class
2023-05-23 19:14:24 +02:00