Rémi Verschelde
720e2f7b09
Merge pull request #18726 from volzhs/remove-legacy
...
Remove android compatibility under API 16
2018-05-08 23:49:37 +02:00
volzhs
2f8f34ceaf
Remove android compatibility under API 16
2018-05-09 06:01:33 +09:00
Hein-Pieter van Braam
e668757aa9
Merge pull request #14622 from bruvzg/non-rectangular-windows
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Experimental support for windows with per-pixel transparency.
2018-05-08 16:44:35 +02:00
Rémi Verschelde
a6552819b1
Android: Increase targetSdkVersion to 27
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Matches the change for 2.1 in #18626 , and the new requirements from Google
for new apps starting with August 2018 (targetSdkVersion 26 or higher):
https://android-developers.googleblog.com/2017/12/improving-app-security-and-performance.html
2018-05-08 15:29:42 +02:00
Rémi Verschelde
7e39647623
Merge pull request #18665 from mhilbrunner/build-sdk
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Windows detect.py: Detect missing WindowsSdkDir
2018-05-08 10:21:54 +02:00
Max Hilbrunner
af128f6d39
Merge pull request #16573 from StateOff/more_console_debugging
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Local debugging fix & extensions
2018-05-08 07:00:45 +02:00
Blazej Floch
c45f44d856
Local debugger fixes and extensions
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- Adds q/quit option to console debugging
- Adds options (variable_prefix)
- Breaks into debugger with Ctrl-C in local debug mode (Unix/Windows)
- Added option to list all breakpoints
- Fixes add/remove breakpoint bug (invalid path parsing)
- Minor cleanup
2018-05-07 23:17:06 -04:00
Max Hilbrunner
c32b24da70
Merge pull request #18627 from RameshRavone/patch-2
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Fix: JAR files signed with the MD5 algorithm as unsigned (godot 3)
2018-05-08 04:31:20 +02:00
RameshRavone
d3182248c4
Fix: JAR files signed with the MD5 algorithm as unsigned
2018-05-07 21:02:53 +05:30
Ruslan Mustakov
96301e934d
Resume audio on iOS after phone call or alarm
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When a phone call or an alarm triggers on iOS, the application receives
an "audio interruption" and it's up to the application to resume
playback when the interruption ends. I added handling for audio
interruptions same as if the game is focused out and then back in.
2018-05-07 15:48:46 +07:00
Max Hilbrunner
a6b191e3e0
Windows detect.py: Detect missing WindowsSdkDir
2018-05-07 00:42:12 +02:00
Max Hilbrunner
a53b08861a
Merge pull request #18541 from profan/fix/win-sleep
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Windows: ensure minimum possible timer resolution for sleep
2018-05-05 06:47:13 +02:00
Rémi Verschelde
18c28c159d
Merge pull request #17196 from RandomShaper/improve-gui-touch
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Implement universal translation of touch to mouse (3.1)
2018-05-02 10:47:49 +02:00
Rémi Verschelde
de97339a2d
Merge pull request #18291 from akien-mga/coverity-uninitialized-scalar-var
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Fix Coverity reports of uninitialized scalar variable
2018-05-01 19:14:07 +02:00
Robin Hübner
8cb1ff9452
windows: ensure minimum possible timer resolution for sleep
2018-05-01 09:58:16 +02:00
Pedro J. Estébanez
de9d40a953
Implement universal translation of touch to mouse
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Now generating mouse events from touch is optional (on by default) and it's performed by `InputDefault` instead of having each OS abstraction doing it. (*)
The translation algorithm waits for a touch index to be pressed and tracks it translating its events to mouse events until it is raised, while ignoring other pointers.
Furthermore, to avoid an stuck "touch mouse", since not all platforms may report touches raised when the window is unfocused, it checks if touches are still down by the time it's focused again and if so it resets the state of the emulated mouse.
*: In the case of Windows, since it already provides touch-to-mouse translation by itself, "echo" mouse events are filtered out to have it working like the rest.
On X11 a little hack has been needed to avoid a case of a spurious mouse motion event that is generated during touch interaction.
Plus: Improve/fix tracking of current mouse position.
** Summary of changes to settings: **
- `display/window/handheld/emulate_touchscreen` becomes `input/pointing_devices/emulate_touch_from_mouse`
- New setting: `input/pointing_devices/emulate_mouse_from_touch`
2018-04-30 19:03:38 +02:00
Ignacio Etcheverry
c8884ce3bd
Fix _export_begin not being called when exporting to android
2018-04-26 23:07:21 +02:00
Hugo Locurcio
1c419531a0
Change ".." punctuation for "..." in editor strings ( #16507 )
2018-04-22 19:36:01 +02:00
Ruslan Mustakov
265caa687b
Provide error details when in-app purchase fails
2018-04-19 21:04:20 +07:00
Rémi Verschelde
bf7ca623a6
Fix Coverity reports of uninitialized scalar variable
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Fixes most current reports on Coverity Scan of uninitialized scalar
variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html
These happen most of the time (in our code) when instanciating structs
without a constructor (or with an incomplete one), and later returning
the instance. This is sometimes intended though, as some parameters are
only used in some situations and should not be double-initialized for
performance reasons (e.g. `constant` in ShaderLanguage::Token).
2018-04-19 15:20:45 +02:00
Ruslan Mustakov
5dffa506dc
Fix Android input source checks
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Input source types are not pure bit flags, they are combinations of
flags, so != 0 check was incorrect and resulted in crashes later, when
trying to obtain the device.
2018-04-16 11:19:07 +07:00
Ruslan Mustakov
1d9a3a9b1c
iPhone X support and iOS-related fixes
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Starting from April 2018 Apple no longer accepts apps that do not
support iPhone X. For games this mainly means respecting the safe area,
unobstructed by notch and virtual home button. UI controls must be
placed within the safe area so that users can interact with them.
This commit:
- Adds OS::get_window_safe_area method that returns unobscured area of
the window, where interactive controls should be rendered.
- Reorganizes how launch screens are exported - the previous way was
incorrect and modern iPhones did not pick up the correct screens and
because of that used a non-native resolution to render the game.
- Adds launch screen options for iPhone X.
- Makes launch screens optional in the export template. If not
specified, a white screen will be used.
- Adds App Store icon (1024x1024) export option as it now has to be
bundled with the app instead of being provided in iTunes Connect.
- Fixes crash when launching games in iOS Simulator. It happened because
controllerWasConnected callback came before the engine was
initialized. Now in such case the controllers will be queued up and
registered after initialization is done.
- Fixes issue with the virtual keyboard where for some reason
autocorrection panel would intersect with the keyboard itself and not
allow you to use the top row of the keyboard. This is fixed by
disabling autocorrection altogether.
Closes #17358 . Fixes #17428 . Fixes #17331 .
2018-04-11 14:53:24 +07:00
Guilherme Felipe
62b835a2cd
Fix custom cursor when it's hidden
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[Linux] Ensures that the custom cursor will be used when changing to
MOUSE_MODE_VISIBLE. Fix #3086
[Windows] Fix cursor flickering when MOUSE_MODE_HIDDEN.
[Mac] Fix possible cursor flicker when MOUSE_MODE_HIDDEN.
2018-04-09 10:28:20 -03:00
Juan Linietsky
1570a72eee
Merge pull request #17742 from marcelofg55/audio_device_list
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Added new audio device functions to set/get the audio device
2018-04-07 16:40:47 -03:00
bruvzg
ddae098dee
Experimental support for windows with per-pixel transparency (macOS, X11 and Windows).
2018-04-07 17:11:45 +03:00
Guilherme Felipe
dc57632d66
Remove size restriction for mouse cursor
2018-04-05 15:41:09 -03:00
Rémi Verschelde
866254343b
Merge pull request #17827 from bruvzg/macos_shortcut_key_remapping_fix
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[macOS] Fix keyboard shortcuts on non QWERTY keyboard layouts.
2018-04-05 13:22:52 +02:00
Rémi Verschelde
7e9aa89fb8
Merge pull request #17777 from bruvzg/macos_exit_code
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[macOS] Return exit code specified by `OS.exit_code` parameter.
2018-04-04 22:35:40 +02:00
Rémi Verschelde
919209907d
Merge pull request #17792 from eska014/enginejs-preloadpaths
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Handle directories in engine.js preloadFile()
2018-04-04 22:26:14 +02:00
Rémi Verschelde
bba80721dc
Merge pull request #17801 from endragor/android-input-checks
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Add safety checks when handling Android input
2018-04-04 22:09:03 +02:00
Rémi Verschelde
5dc514aced
Merge pull request #17880 from litdeviant/master
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Fix UpdatePowerInfo method implementation in PowerIphone class
2018-04-03 11:05:49 +02:00
Rémi Verschelde
3ef85ddb8d
Merge pull request #17836 from eska014/detect-emconfig
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Detect and configure JavaScript build per Emscripten configuration file
2018-04-03 10:33:33 +02:00
Rémi Verschelde
59710880cd
Merge pull request #17844 from Faless/uwp_fix
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Fix UWP build after #17194
2018-04-02 11:51:26 +02:00
Igors Vaitkus
06fab24348
Fix UpdatePowerInfo method implementation in PowerIphone class
2018-03-31 02:52:37 +03:00
Fabio Alessandrelli
b8c73b195f
Fix bug in HTML5 HTTPClient.
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The URL parameter already has a slash, adding an extra one results in
an invalid resource path
2018-03-30 14:31:18 +02:00
Fabio Alessandrelli
e6364c3fd5
Fix UWP build after #17194
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`uwp/detect.py` was not setting the `env.msvc` variable to true causing
scons to pass wrong arguments to `msvc` (using `clang/gcc` options)
which in turn break the build due to `-Werror=return-type` not being
recognized by ms compiler.
2018-03-29 18:21:08 +02:00
Leon Krause
5be7c3dcee
Detect and configure JavaScript build per Emscripten configuration file
2018-03-29 04:07:23 +02:00
bruvzg
5ba984fc8c
[macOS] Fix keyboard shortcuts on non QWERTY keyboard layouts.
2018-03-28 20:22:59 +03:00
Fabio Alessandrelli
e7b9e2f970
Fix IPhone and OSX cross compilation
2018-03-28 19:08:20 +02:00
Ruslan Mustakov
995724b762
Add safety checks when handling Android input
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It is possible that input comes before the engine is fully initialized.
This fixes the crashes that ocurred when that happens.
2018-03-27 22:03:44 +07:00
Leon Krause
3014e48ec5
Fix engine.js startGame() when loading from directory
2018-03-27 11:26:34 +02:00
Leon Krause
d373029382
Allow custom path when using engine.js preloadFile() with URL
2018-03-27 11:26:29 +02:00
Leon Krause
6f1bddf4b5
Fix engine.js preloadFile() with directories
2018-03-27 11:26:25 +02:00
Leon Krause
63c7fc6358
Expose Emscripten libs to engine.js discreetly
2018-03-27 09:12:08 +02:00
Marcelo Fernandez
ecc1b34cbc
Added new audio device functions to set/get the audio device
2018-03-26 17:41:05 -03:00
Rémi Verschelde
4a5723f59e
Merge pull request #17760 from eska014/html5-refactor
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Refactor HTML5 platform build script
2018-03-26 21:15:17 +02:00
Leon Krause
d8d9eea722
Refactor JavaScript platform build script
2018-03-26 19:46:56 +02:00
bruvzg
1a38449ab9
[macOS] Return exit code specified by `OS.exit_code` parameter.
2018-03-26 16:55:57 +03:00
bruvzg
d6c6a65438
Revert "Implement OS_OSX::execute"
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This reverts commit e42576548f
.
2018-03-23 11:56:05 +02:00
bruvzg
14597dc2b2
Fix dragging window from non-retina to retina display.
2018-03-22 18:24:09 +02:00
Marcelo Fernandez
35d21c0881
Fix several in-class initialization clang warning
2018-03-22 00:17:18 -03:00
Rémi Verschelde
baa092e99d
Merge pull request #17653 from eska014/rwlock-dummy
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Add RWLockDummy for NO_THREADS builds
2018-03-21 17:40:01 +01:00
Xavier Sellier
61e8f8a866
Prevent android to split-screen
2018-03-21 08:53:51 -04:00
Rémi Verschelde
6066b236aa
Merge pull request #17645 from volzhs/android-device-info
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Fix getting Android device information
2018-03-20 11:28:15 +01:00
volzhs
4e378aeeb8
Fix getting Android device information
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Fix #17644
2018-03-20 13:53:33 +09:00
Leon Krause
25800ffb0e
Add RWLockDummy for NO_THREADS builds
2018-03-20 05:37:42 +01:00
bruvzg
e42576548f
Implement OS_OSX::execute
2018-03-19 12:56:03 +02:00
Leon Krause
d6c9d8d778
Disable Emscripten assertions in release_debug builds
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The messages generated by some assertions can be confusing to users.
2018-03-18 21:33:54 +01:00
Leon Krause
e06a56eac8
Fix typo in engine.js
2018-03-16 15:40:00 +01:00
bruvzg
e337eecd17
Fix MinGW cross-build
2018-03-15 17:29:55 +02:00
Bastiaan Olij
cc9e8aa732
Added missing import BoolVariable
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Didn't like the missing BoolVariable :)
2018-03-15 22:35:44 +11:00
Leon Krause
61026e62bf
Check only for WebGL 1.0, move test to HTML file
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Whether to use WebGL 1.0 or 2.0 can only be determined at runtime after
reading project settings, so check for the lower version.
The test is now in the HTML file, so if desired WebGL 2.0 can be
checked early by changing the behaviour there.
2018-03-15 04:04:24 +01:00
Gary Oberbrunner
d1318ee12c
Enable SCons to autodetect Windows MSVC compiler
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SCons has good compiler detection logic for MSVC compilers. Up to now,
Godot hasn't used it; it depends on passed-in OS environment vars from
a specific Visual Studio cmd.exe windows. This makes it harder to
build from a msys or cygwin shell.
This change allows SCons to autodetect Visual Studio unless it sees
VCINSTALLDIR in the os.environ. It also adds a 'msvc_version' arg for
manual specification of compiler version, and uses the existing 'bits'
arg to specify the target architecture. More detail could be added as
desired. It also adds 'use_mingw' to always use mingw, even if Visual
Studio is installed. That uses the existing mingw setup logic.
If people are used to building Godot in a Visual Studio cmd window,
this should not change the behavior in that case, since VCINSTALLDIR
will be set in those windows. (However, note that you could now unset
that var and build with any other MSVC version or target arch, even in
that window.)
I refactored much of platform/windows/detect.py during this, to
simplify and clarify the logic. I also cleaned up a bunch of env var
settings in windows/detect.py and SConstruct to use modern SCons
idioms and simplify things.
I suspect this will also enable using the Intel compiler on Windows,
though that hasn't been tested.
2018-03-13 09:51:05 -04:00
Rémi Verschelde
18d543d7ab
Merge pull request #17311 from marcelofg55/export_err_checks
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Improved error checking at EditorExportPlatformPC::export_project
2018-03-13 12:17:53 +01:00
Rémi Verschelde
4287c7822b
Merge pull request #17440 from viktor-ferenczi/issue-5042
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Properly closing all files in Python build code
2018-03-13 11:49:58 +01:00
Yannick Le Duc
b5c7e6bac9
fix iOS build - error due to GLES2 missing include (with the advice from bruvzg[m] on irc)
2018-03-13 10:42:23 +01:00
Viktor Ferenczi
272ecddb28
Properly closing all files in Python code
2018-03-11 14:55:50 +01:00
Leon Krause
802b6d3669
Reinstate WebGL 1.0 driver in HTML5 platform
2018-03-07 20:38:14 +01:00
Marcelo Fernandez
0876502f72
Improved error checking at EditorExportPlatformPC::export_project
2018-03-06 14:23:17 -03:00
bruvzg
ad67911f1a
Explicitly set OpenGL profile to core (X11, Windows).
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Enable GLES2 on Windows.
2018-03-06 15:53:30 +02:00
Marcelo Fernandez
d780d774aa
Clean and expose get_audio/video_driver_* funcs on OS class
2018-03-04 14:18:05 -03:00
Rémi Verschelde
e619727e99
SCons: Fix linking system pcre2 on server platform
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Fixes #17245 .
2018-03-04 13:46:54 +01:00
Marcelo Fernandez
a42dfd7882
Modify OSX can_export logic to match the logic from EditorExportPlatformPC::can_export
2018-03-03 10:23:00 -03:00
bruvzg
506e17ee70
Hack to force macOS window activation for non-bundled app.
2018-03-03 13:28:59 +02:00
Rémi Verschelde
8d01b706ff
Merge pull request #17158 from bruvzg/gles2_driver_select
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[GLES2] Renderer selection improvement
2018-03-02 18:43:18 +01:00
bruvzg
a5a4f3714b
GLES2 renderer support on macOS.
2018-03-02 13:15:12 +02:00
bruvzg
f0d24de960
Fix `--help` output, allow renderer override from command line (`--video-driver`).
2018-03-02 10:05:14 +02:00
Rémi Verschelde
4bb98348a8
Merge pull request #17133 from bruvzg/macos_fix_webm_optim
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[Build] Fix WebM (libvpx) SIMD optimizations on macOS.
2018-03-01 16:36:24 +01:00
karroffel
eac4c984df
add GLES 2 renderer for 2D
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This commit adds a new rendering backend, GLES2, and adds a
project setting to enable it.
Currently this backend can only be used on the X11 platform,
but integrating into other platforms is planned.
2018-03-01 15:12:30 +01:00
Rémi Verschelde
7f3024d343
Merge pull request #17058 from marcelofg55/minmax_windows
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Fixed Windows ignoring minimized/maximized status set by user
2018-03-01 13:31:02 +01:00
Rémi Verschelde
3e03ed90a8
Merge pull request #17137 from endragor/fix-audio-init-crash
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Fix intermittent audio driver crash during startup on Android
2018-03-01 12:50:31 +01:00
Ruslan Mustakov
c10749d51f
Fix intermittent audio driver crash during startup on Android
...
set_pause can be called before the driver is initialized, and there
already is a check for that. The problem is that the 'active' field
was not initialied in the constructor, which lead to it having an
undefined value.
2018-03-01 17:40:44 +07:00
bruvzg
eec0f83cf3
Fix WebM SIMD optimizations on macOS.
2018-03-01 09:21:58 +02:00
Fabio Alessandrelli
8f9914bd94
Fix server build on FreeBSD
2018-03-01 02:16:52 +01:00
Hein-Pieter van Braam
d702d7b335
Fix various valgrind reported uninitialized variable uses
2018-02-28 21:55:13 +01:00
Rémi Verschelde
7d09e6540a
Android: Mark GLES3 as required in the manifest
...
Fixes #17076 .
2018-02-27 13:33:24 +01:00
Marcelo Fernandez
f8da9550f4
Fixed Windows ignoring minimized/maximized status set by user
2018-02-26 17:38:00 -03:00
bruvzg
e3c2778d7e
Add missing return statements (iOS and server).
2018-02-25 01:11:03 +02:00
Rémi Verschelde
6e3ba43457
Merge pull request #16901 from jandrewlong/ios-restore-purchases
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add restore purchases for ios
2018-02-24 01:24:37 +01:00
Rémi Verschelde
23ebae01dc
Refactor version macros and fix related bugs
...
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).
The new logic defines:
- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
(e.g. official, custom_build, mageia, etc.)
Note: Slight change here, as the previous format had the build name
*before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
with "Godot v" for readability
Bugs fixed thanks to that:
- Export templates version matching now properly takes VERSION_PATCH
into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.
2018-02-23 20:15:29 +01:00
J Andrew Long
da652c1539
add restore purchases for iOS
2018-02-22 14:28:37 -05:00
Rémi Verschelde
be7bfdfac3
server: Add support for statically linking libgcc and libstdc++
2018-02-22 19:06:11 +01:00
luz.paz
612ab4bbc6
Fix typos with codespell
...
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Fabio Alessandrelli
d29488ee9b
Link bcrypt lib in window and UWP
2018-02-20 17:42:16 +01:00
Rémi Verschelde
3e6f2b7d98
Fix previous commit, "bits" still needed for buildsystem
2018-02-19 23:36:34 +01:00
Rémi Verschelde
42c5af5e48
OSX: Remove unnecessary bits assignment
2018-02-19 23:34:11 +01:00
Rémi Verschelde
2b7037b148
Merge pull request #16675 from Iskustvo/improved_error_detectioin_in_move-to-trash_for_Linux
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[X11] Improving error detection in move_to_trash
2018-02-19 20:50:58 +01:00
Rémi Verschelde
3925e6a543
Merge pull request #16696 from BTaskaya/master
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PEP3101 applied with changing old type string formatting as new ones
2018-02-19 20:38:37 +01:00
Hein-Pieter van Braam
6d99975707
Merge pull request #16763 from RandomShaper/improve-fullscreen
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Remove window decorations for fullscreen on X11
2018-02-19 20:21:43 +01:00
Rémi Verschelde
f04958cd5d
OSX: Remove support for 32-bit and fat binaries
...
Mac OS X is 64-bit only since 10.7 (Lion), which has reached End-Of-Life in October 2014.
Therefore it no longer makes sense to support exporting 32-bit binaries for Mac OS X,
and we can now default to 64-bit instead of bigger "fat" binaries.
2018-02-19 12:53:28 +01:00
Iskustvo
268d7c7c5b
[X11] Improving error detection in move_to_trash
2018-02-18 17:02:19 +01:00
Hugo Locurcio
d698814367
Remove some debugging prints on Android
2018-02-18 00:09:56 +01:00
Rémi Verschelde
df522cf4e1
Merge pull request #16781 from eska014/html5-httpc
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HTML5 HTTPClient fixes
2018-02-17 19:00:55 +01:00
Leon Krause
98039909f2
Flush HTTPClient response data only on request/close in HTML5 platform
2018-02-17 18:13:05 +01:00
Leon Krause
ca9fa9cca8
Warn when polling HTTPClient synchronously in HTML5 platform
2018-02-17 18:12:50 +01:00
Leon Krause
2cd7bc04ea
Disable insecure HTTP methods CONNECT and TRACE in HTML5 platform
2018-02-17 16:56:40 +01:00
Pedro J. Estébanez
935a99e758
Remove window decorations for fullscreen on X11
2018-02-16 22:09:17 +01:00
Rémi Verschelde
b526088ae2
X11: Link libgcc statically with use_static_cpp option
...
We were already linking libstdc++ statically for official binaries,
protecting us against most portability issues. But apparently since
we started using GCC 7 for official builds, we also need to link
libgcc statically for at least 32-bit builds to be portable.
Fixes #16409 .
2018-02-16 18:48:11 +01:00
Leon Krause
8a21f27f54
Fix HTML5 HTTPClient response header retrieval
2018-02-16 05:38:36 +01:00
Leon Krause
9ea4452d21
Fix HTML5 HTTPClient failure detection
2018-02-16 05:11:25 +01:00
K. S. Ernest (iFire) Lee
4e1923a931
Add dummy audio driver, fix dummy rasterizer
2018-02-15 07:34:11 -08:00
Fabio Alessandrelli
2de10aa467
Fixes to OS_Server and DummyRasterizer to match new signatures
2018-02-15 07:34:11 -08:00
Fabio Alessandrelli
6784d743f7
server platform now compiles and run on linux.
...
Seems to also be able to do exports of some demos I tried.
2018-02-15 07:34:11 -08:00
Rémi Verschelde
4fa8987494
Windows: Fix case of imm32 for case-sensitive MinGW build
...
Fixes #16713 .
2018-02-15 09:06:02 +01:00
BTaskaya
78dba05fc0
PEP3101 applied with changing old type string formatting as new ones
2018-02-14 19:29:25 +03:00
Rémi Verschelde
e0f43e0678
Merge pull request #15564 from RandomShaper/adpod-topmost
...
Add new window setting: always on top
2018-02-14 16:43:40 +01:00
Rémi Verschelde
7d7f8d9e54
Merge pull request #15864 from GodotExplorer/pr-get_unique_id-desktop-impl
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Implement more methods for OS on Desktop platforms
2018-02-14 16:11:53 +01:00
Rémi Verschelde
717e388e19
Merge pull request #14804 from ColinKinloch/master
...
Fixed android arm64v8
2018-02-14 11:55:28 +01:00
Xavier Sellier
b8def58705
Add signals and a check function for Android service connectivity.
...
- Add a iap_connect and iap_disconnect events for android platform.
- Add isConnected() function returning true if its connected to android service, false otherwise
(cherry picked from commit 546b48813f
)
2018-02-14 08:05:19 +01:00
Fabio Alessandrelli
bd3c27ba78
Allow building with system wide mbedtls on X11
...
Using builtin_mbedtls=yes is still the default as many distributions
do not ship with mbedtls included.
2018-02-14 01:34:25 +01:00
Fabio Alessandrelli
9e2b1b3b00
Disabled mbedtls module in javascript platform
2018-02-14 01:26:34 +01:00
Fabio Alessandrelli
6fcc8b7e1f
Deleting OpenSSL module and library
2018-02-14 01:26:34 +01:00
Rémi Verschelde
71ea00a358
Merge pull request #16648 from marcelofg55/center_window
...
Added OS::center_window to center the window precisely on desktop platforms
2018-02-14 00:14:59 +01:00
Rémi Verschelde
e3658a6464
Fix broken APK expansion due to missed option renames
...
Command line options were refactored for 3.0 to follow the common usage
of double-dashed long options, but `--main-pack` went through the cracks.
Fixes #16533 .
2018-02-13 22:41:19 +01:00
Marcelo Fernandez
ea1d726a46
Added OS::center_window to center the window precisely on desktop platforms
2018-02-12 15:45:41 -03:00
Paolo Perkovic
08d4bfacaf
Fix inconsistencies and typos in argument names
2018-02-01 16:47:20 +01:00
geequlim
5980bef672
OSX: implement OS.get_unique_id
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Update the documentations for OS.get_unique_id()
2018-02-01 23:29:39 +08:00
geequlim
df1c16d0fe
X11: implement OS.get_unique_id
2018-01-31 09:40:33 +08:00
geequlim
3be04f73f5
Windows: implement OS.get_unique_id and OS.set_ime_position
2018-01-31 09:40:33 +08:00
Pedro J. Estébanez
2e8c7824c0
Implement always-on-top for MacOS
...
Courtesy of @bruvzg.
2018-01-30 20:39:53 +01:00
bruvzg
9ef0315b06
[macOS] Strip executable when `separate_debug_symbols` is set to yes
2018-01-30 16:51:46 +02:00
Rémi Verschelde
22ef1fa23d
Merge pull request #16162 from hpvb/implement-windows-processor-count
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Implement OS::get_processor_count() for Windows
2018-01-30 13:41:03 +01:00
Hein-Pieter van Braam
fb60f2dbe6
Fix Copy/Paste problems on X11
...
The target of the TARGETS type should be XA_ATOM and not XA_TARGETS when
requested. Since we are sending a number of ATOMS the size should be set
to the integer size and not the char size.
The size field of the atoms is also the number of atoms and not the size
of the array. This caused some clients to wrongly interpret the data and
read garbage in the X11 packet.
I also add the more modern representation for UTF-8 and clarify the
error message if a client attempts to request a type we don't know
about.
This fixes #10431
2018-01-29 18:38:04 +01:00
Hein-Pieter van Braam
b4d369c887
Implement OS::get_processor_count() for Windows
...
Current this is hardcoded as '1' for any platform except Unix. The
little is_wow64() dance is required to get correct output on a 32bit
compiled godot running on 64bit Windows according to MSDN.
This code should be UWP safe but I have no way to test that so it's not
implemented for UWP yet.
2018-01-29 16:50:49 +01:00
Rémi Verschelde
f12e8568d4
Merge pull request #16081 from djgaspa/dll-directory
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Fix remove_dll_directory crash when cookie is null
2018-01-27 23:32:05 +01:00
bruvzg
24b01fe70c
Fix macOS build after #16092
2018-01-26 22:39:08 +02:00
Hein-Pieter van Braam
c6d9a7665a
Make separate debug symbols opt-in
...
This adds a separate_debug_symbols option to the x11, windows, and osx
targets. This will default to adding normal debugging symbols to the
artifacts and only splits them when separate_debug_symbols=yes on the
Scons command line.
2018-01-26 20:46:56 +01:00
Rémi Verschelde
9ba5fb87f0
Bullet: allow unbundling only if > 2.87
...
Looks like we are using cutting edge methods which are not even
if the current stable 2.87.
2018-01-26 19:17:24 +01:00
djgaspa
18e66a28bc
Fix remove_dll_directory crash when cookie is null
2018-01-26 12:30:02 +01:00
Rémi Verschelde
8afe5b4d9f
Merge pull request #16059 from eska014/html5-notls
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Disable OpenSSL module in HTML5 platform by default
2018-01-25 09:14:50 +01:00
Leon Krause
4a3aaaf276
Disable OpenSSL module in HTML5 platform by default
2018-01-25 09:07:07 +01:00
Rémi Verschelde
94f315df01
Silence verbose stderr info message on X11
2018-01-24 21:49:11 +01:00
Leon Krause
dcc55bad20
Fix HTML5 JS API setResizeCanvasOnStart
2018-01-24 05:08:35 +01:00
binbitten
017a8521c0
Fix horizontal scroll for windows platform
2018-01-20 21:15:58 +01:00
x1212
eec2218e7c
HTML export: Make s3tc the standard Texture Format
2018-01-20 15:20:26 +01:00
Bernhard Liebl
2419ffd428
On macOS, prevent key_event_buffer overflows
2018-01-19 08:47:30 +01:00
Ruslan Mustakov
8d41175cae
Fix Android onTextChanged crash
...
As it turns out, onTextChanged supplies a mutable CharSequence, which
lead to crashes or unexpected behaviour when input was coming faster
than it was processed.
2018-01-17 19:28:27 +07:00
Rémi Verschelde
fb0cd802c4
Merge pull request #15773 from endragor/android-gdnative-remote-fs
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Make remote FS work with GDNative on Android
2018-01-16 22:26:27 +01:00
Ruslan Mustakov
99f93ea440
Make remote FS work with GDNative on Android
...
.so files are added to the .apk when remote FS is used.
2018-01-16 15:18:47 +07:00
Bernhard Liebl
3ff18ee61e
Catch NSException in macOS run loop to prevent crashs
2018-01-15 09:31:12 +01:00
Leon Krause
bd1750c076
Wrap Emscripten module into JS Engine singleton per SCons
...
Emscripten's meta DCE changes in 1.37.27(/28?) make it impossible to
keep using --pre-js for this
2018-01-13 19:40:59 +01:00
Rémi Verschelde
5f22422d99
Merge pull request #15665 from endragor/fix-android-gdnative
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Fix open_dynamic_library for Android
2018-01-13 17:04:42 +01:00
Rémi Verschelde
e141845bfb
SCons: Allow unbundling bullet on Linux (only 2.87+)
2018-01-13 15:16:22 +01:00
Ruslan Mustakov
1d763a2cb8
Fix open_dynamic_library for Android
2018-01-13 20:40:20 +07:00
bruvzg
f0029fd3c6
[macOS] Adds ability to open files with "Open With" or double-click from Finder
2018-01-12 16:38:19 +02:00
Rémi Verschelde
00630479dd
Merge pull request #15613 from eska014/html5-feature-tags
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Fix HTML5 feature tags
2018-01-12 08:18:56 +01:00
Leon Krause
5a1156347d
Fix HTML5 feature tags
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'HTML5' is the platform tag, the 'JavaScript' tag indicates availability of
the JavaScript.eval singleton.
Also report texture compression support.
2018-01-12 00:32:17 +01:00
volzhs
b63384a9f1
Merge pull request #15605 from volzhs/fix-android-build-27
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Fix Android build error
2018-01-12 04:25:47 +09:00
volzhs
dfdc8c2d9a
Fix Android build error
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Fix #15603
Fix #15513
2018-01-12 04:24:11 +09:00
Juan Linietsky
554e95747c
sorry, accidentally pressed delete before commiting.
2018-01-10 17:55:00 -03:00
Juan Linietsky
0f00384c93
Added middle button doubleclick, fixes #15567
2018-01-10 17:46:41 -03:00
bruvzg
b3d803c901
Fix IME producing multiple events per key press.
2018-01-10 13:43:24 +02:00
Rémi Verschelde
51709cd8c8
Merge pull request #15344 from bruvzg/osx_dylib_export
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[GDnative] macOS `dylib` export fixes
2018-01-08 15:12:50 +01:00
Rémi Verschelde
b49f32deae
Merge pull request #15461 from endragor/better-loading-screen-msg
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Improve missing iOS loading screen error message
2018-01-08 08:10:13 +01:00
Rémi Verschelde
06bb4acae0
Merge pull request #15440 from volzhs/fix-android-touch
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Fix Android multi touch
2018-01-08 08:04:33 +01:00
Ruslan Mustakov
90f7c84bba
Improve missing iOS loading screen error message
2018-01-07 21:50:41 +01:00
Rémi Verschelde
4ab4001ab2
Merge pull request #15447 from eska014/html5-optmode
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Build WebAssembly release module with -Os to decrease file size
2018-01-07 17:47:15 +01:00
Leon Krause
4211e4453e
Build WebAssembly module with -Os to decrease file size
2018-01-07 17:43:06 +01:00
Leon Krause
2dbf8251bc
Initialize WebGL context in OS
2018-01-07 15:49:48 +01:00
volzhs
8fbb82719e
Fix Android multi touch
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Fix #11798
2018-01-07 23:29:44 +09:00
Rémi Verschelde
8c7b6feb5f
Merge pull request #15425 from bruvzg/osx_runtime_version_checks
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[macOS] Remove 10.6+ runtime version checks, add 10.12+ runtime version checks
2018-01-07 01:17:10 +01:00
Rémi Verschelde
b33bf23c6a
Merge pull request #15422 from eska014/html5-logger
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Print without color control sequences in HTML5 platform
2018-01-07 00:30:58 +01:00
bruvzg
ff82fbdf64
Remove 10.6+ runtime version checks, add 10.12+ runtime version checks
2018-01-07 01:21:47 +02:00
Rémi Verschelde
00d5b9ce96
Merge pull request #15420 from eska014/html5-internal-calls
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Fix internal Emscripten JS API calls
2018-01-07 00:11:58 +01:00
Leon Krause
efdca59a03
HTML5: Print without color control sequences
2018-01-07 00:04:09 +01:00
Rémi Verschelde
6edd2154c8
Merge pull request #15401 from bruvzg/osx_10_12_and_depric_fix
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[macOS] Fix build on pre 10.12 and deprecation warnings on 10.12+
2018-01-06 19:54:45 +01:00
Leon Krause
cf5b074a95
Fix internal Emscripten JS API calls
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Emscripten 1.37.24 no longer exports these by default
2018-01-06 15:53:04 +01:00
bruvzg
47770df198
Fix build on macOS pre 10.12, fix deprecation warnings on 10.12+
2018-01-06 16:12:57 +02:00
volzhs
d2dc70d7d5
Fix Android build error
2018-01-06 22:32:39 +09:00
Pedro J. Estébanez
ee2c31d306
Add new window setting: always on top
...
Implemented for Windows and Linux.
2018-01-05 21:31:04 +01:00
Rémi Verschelde
db49f35ab8
SCons: Fix usage of LD when we meant LINK
...
Also made LINK and CXXFLAGS configurable as command line options.
Note that LINK currently expects the *compiler* that will be used
for linking and will call its configured linker behind the scenes
(so g++, clang++, etc., not ld.gold). See #15364 for details.
2018-01-05 20:37:45 +01:00
Rémi Verschelde
22cd45b1d5
Merge pull request #15365 from guilhermefelipecgs/add_unimplemented_method
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Add missing method for javascript
2018-01-05 19:46:27 +01:00
Juan Linietsky
7332da31fc
Forced set mouse global position always, hopefully will fix #15354 , otherwise out of luck.
2018-01-05 14:33:13 -03:00
Guilherme Silva
ea02c62345
Add missing method for javascript
2018-01-05 13:37:31 -02:00
Andreas Haas
fab0d53f7e
X11: Add missing return in OS_X11::initialize().
2018-01-05 12:11:45 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
...
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
bruvzg
cce6adfc51
Adds dylib export for "dmg" export mode and change dylib path to "/Contents/Frameworks"
2018-01-04 21:41:59 +02:00
Duy-Nguyen TA
322cb08dd9
Fix macOS and other builds after #15299
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Commit ammended by @akien-mga to fix more platforms.
2018-01-04 19:48:05 +01:00
Juan Linietsky
6e2ed15ff1
Add support from properly exporting shared objects, needed for GDNative export
2018-01-04 15:43:06 -03:00
Artem Varaksa
76b5f8b0df
Fixed missing parenthesis
2018-01-04 19:31:35 +03:00
Rémi Verschelde
d78335d87f
Add missing translation in Javascript export dialog
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Also remove newlines from translated strings.
2018-01-04 16:08:24 +01:00
Emmanuel Leblond
e315c94900
Change OS::initialize signature to return Error (fix segfault on x11)
2018-01-04 15:15:55 +01:00
Rémi Verschelde
b997773b26
Merge pull request #15033 from poke1024/shortcuts-mac
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Alternative keyboard shortcuts for macOS
2018-01-04 14:56:29 +01:00
Rémi Verschelde
b7b0ffd5c4
Merge pull request #15279 from volzhs/android-update-build
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Update android build tool to latest
2018-01-03 18:06:08 +01:00
Rémi Verschelde
5019f5e298
Merge pull request #15092 from guilhermefelipecgs/fix_infinite_loop_on_splash_screen
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Fix infinite loop on splash screen on tiling windows managers
2018-01-03 11:41:38 +01:00
volzhs
4bea7d1b5f
Update android build tool to latest
2018-01-03 17:25:07 +09:00
Rémi Verschelde
6322b0bbb7
Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor
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Custom hardware-accelerated mouse cursor
2018-01-03 08:35:59 +01:00
George Marques
c9005ca7fd
Merge pull request #15246 from vnen/uwp-gdnative
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Make GDNative DLLs work on UWP
2018-01-01 22:47:22 -02:00
George Marques
2a023a425d
Make GDNative DLLs work on UWP
2018-01-01 13:59:14 -02:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
...
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
George Marques
abf416f922
Improve LTO build with MSVC
2017-12-31 14:35:38 -02:00
Guilherme Silva
2a6035dff4
Fix infinite loop introduced by 6f3486c4
on tiling windows managers
2017-12-27 08:44:18 -02:00
George Marques
62fe640ca8
Add option to sign UWP exports with signtool
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Windows-only.
2017-12-26 11:30:18 -02:00
Bernhard Liebl
3f122672a2
On macOS, change some default editor shortcuts
2017-12-26 11:24:12 +01:00
Juan Linietsky
021f3c924b
-Removed OpenMP support, replaced by a custom class.
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-Disabled Opus, implementation is wrong.
2017-12-24 09:32:12 -03:00
Enzo Nocera
6f3486c486
x11: Fix maximized splash-boot screen bug.
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Fixes #14336
2017-12-24 01:16:17 +01:00
Colin Kinloch
853b1daa49
Fixed android arm64v8
2017-12-23 16:49:04 +00:00
Rémi Verschelde
bf4d398d4e
Do not require OpenMP for non-tools builds (export templates)
2017-12-22 12:24:40 +01:00
Rémi Verschelde
aefa23eac1
Merge pull request #14794 from endragor/remove-debug-logs
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Remove debug logs that are of no use to end users
2017-12-18 07:40:01 +01:00
Ruslan Mustakov
ec31c4f380
Remove debug logs that are of no use to end users
2017-12-18 13:37:37 +07:00
Guilherme Silva
a392dbdbe3
Add implementation for custom hardware cursor
2017-12-17 13:40:29 -02:00
Rémi Verschelde
8f25a2dc11
Cleanup some #if 0'd code
2017-12-17 15:40:24 +01:00
Rémi Verschelde
fc0e341fc5
Merge pull request #14764 from poke1024/android
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Increase sleep time for android export thread
2017-12-17 14:18:47 +01:00
Colin Kinloch
064189c693
Fixed Android NDK unified header detection for python 3
2017-12-17 12:01:16 +00:00
Bernhard Liebl
95edc3855a
Increase sleep time for android export thread
2017-12-17 11:50:11 +01:00
George Marques
f1683a290b
Add support for whole program optimization on MSVC
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Since it's similar to LTO, it can be enabled by setting use_lto=yes.
2017-12-16 22:29:02 -02:00
Juan Linietsky
652c98a7be
Add epic hack so vsync can be toggled in run-time from script. Fixes #14458 .
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Call needs to be routed via visual server to reach the proper thread.
2017-12-16 17:11:02 -03:00
Hein-Pieter van Braam
05018582d7
Rename the debug symbol files to .debugsymbols
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Some users were confused by the '.debug' suffix for the symbols.
2017-12-16 13:55:04 +01:00
Rémi Verschelde
a68d15d509
Merge pull request #14597 from NathanWarden/linux_extensions
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Updated Linux template extensions to match architecture.
2017-12-16 13:05:18 +01:00
Rémi Verschelde
cf7bd1a7e3
Merge pull request #14708 from Faless/get_packet_not_const_rebased
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Remove "const" from PacketPeer get_packet/get_var, move windows network related stuff to drivers
2017-12-16 00:05:18 +01:00
Hein-Pieter van Braam
241de95884
Fix 32bit MingW build for thekla_altas
2017-12-15 23:26:10 +01:00
Fabio Alessandrelli
ac7444023e
Move windows networking class to drivers/windows/
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Also rename stream_peer_winsock.* to stream_peer_tcp_winsock.* and
StreamPeerWinsock to StreamPeerTCPWinsock.
2017-12-15 18:25:29 +01:00
Fabio Alessandrelli
92067b4714
Remove "const" from PacketPeer get_packet/get_var
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They are NOT constant methods, as state by the comment message,
they fetch the last packet and then forget about it, actively
changing the state of the object.
2017-12-15 17:14:17 +01:00
Fabio Alessandrelli
206275f3e7
Fix javascript build error and improve #14604
2017-12-15 15:35:18 +01:00
Rémi Verschelde
c0beab6c5b
Remove debug printf on Windows
2017-12-15 07:56:47 +01:00
Rémi Verschelde
108a36f515
Merge pull request #14604 from mhilbrunner/http-defaults
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HTTP cleanup & better defaults
2017-12-15 07:53:38 +01:00
Rémi Verschelde
e3fd61b638
Merge pull request #14672 from akien-mga/openmp-linking
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openmp: Simplify linking on X11, fixing clang build
2017-12-14 23:04:36 +01:00
Rémi Verschelde
60d41e9caf
openmp: Simplify linking on X11, fixing clang build
2017-12-14 21:50:10 +01:00
Rémi Verschelde
9314628921
Merge pull request #14667 from bruvzg/macports-clang-imp
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Minor improvements for #14658 (MacPorts clang support)
2017-12-14 21:29:26 +01:00
bruvzg
0571a36152
MacPorts clang version selection, and OpenMP linking fix.
2017-12-14 20:41:50 +02:00
Rémi Verschelde
fb84b49d87
Fix type mismatch in OS::set_borderless_window
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Closes #14663 .
2017-12-14 19:16:20 +01:00
Rémi Verschelde
ab9cda1497
openmp: Don't try to link GCC's implementation on Clang
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Also disable openmp build on Travis, breaks on Trusty's Clang.
Group deps more naturally.
2017-12-14 18:27:56 +01:00
Rémi Verschelde
ccea45e4fd
Merge pull request #14658 from bruvzg/macports-clang
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Adds `macports_clang` build flag.
2017-12-14 16:09:08 +01:00
bruvzg
f8303ec6fb
Adds `macports_clang` build flag to build using clang-5.0 form MacPorts (with OpenMP support).
2017-12-14 16:44:45 +02:00
Colin Kinloch
edb1df15ea
Added indent_style to editorconfig, fixed inconsistent use of tabs and spaces in indentation.
2017-12-14 13:52:23 +00:00
Juan Linietsky
f3ad14224e
-Add lightmapper
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-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
mhilbrunner
966c054fc9
HTTP cleanup & better defaults
2017-12-14 10:59:42 +01:00
Nathan Warden
f89d78a7a4
Updated Linux template extensions to match architecture.
2017-12-12 16:09:48 -05:00
Rémi Verschelde
f15c255916
Merge pull request #14565 from bruvzg/mingw-specific-binutils
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Use MinGW specific binutils for debug symbols separation.
2017-12-12 00:15:26 +01:00
bruvzg
5f5c461385
Use MinGW specific binutils for debug symbols separation
2017-12-11 18:12:50 +02:00
Rémi Verschelde
5563f4cc56
iOS: Drop obsolete code from never-public modules
2017-12-10 18:29:26 +01:00
Rémi Verschelde
bf739f9fe6
Merge pull request #14494 from RandomShaper/fix-mouse-x11
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Fix no mouse if touch device present in X11
2017-12-10 11:43:12 +01:00
Rémi Verschelde
d98e280137
Merge pull request #14485 from RandomShaper/fix-android-export
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Fix crash on Android export
2017-12-10 11:22:45 +01:00
Pedro J. Estébanez
ef64bfd687
Fix no mouse if touch device present in X11
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Plus several improvements in this area.
Sadly, grabbing has been disabled until a better solution is found.
Fixes #14427 .
2017-12-10 07:14:59 +01:00
Pedro J. Estébanez
9e9db55cb8
Fix crash on Android export
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Caused by a zero-length command-line segment.
Fixes #14343 .
2017-12-10 02:31:51 +01:00
Rémi Verschelde
7cb6e6b723
Style: Apply clang-format to Java files
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Only those from org/godotengine/godot though, not the thirdparty ones.
2017-12-10 01:16:07 +01:00
Andreas Haas
94a573bb39
X11: Process entire event queue at startup.
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Should fix #14336
2017-12-09 23:24:25 +01:00
Rémi Verschelde
a8ee9a6116
Merge pull request #14434 from Smjert/fix/13447/vsync
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Fixes vsync setting ignored when using a separate thread for rendering
2017-12-09 13:21:36 +01:00
Rémi Verschelde
ae012f2381
Windows export: Use WINE to run rcedit on non-Windows host
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WINE can be either run from a provided path ("export/windows/wine"),
or looked up in the system PATH.
Fixes #14441 .
2017-12-09 11:42:08 +01:00
Rémi Verschelde
3fd1c0c76b
Merge pull request #14437 from vnen/rcedit
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Call rcedit on export for Windows desktop
2017-12-09 10:48:19 +01:00
George Marques
78a7241911
Call rcedit on export for Windows desktop
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- Add an editor setting to read the rcedit path.
- Add settings to the export preset with icon and other exe information
(version, name, copyright, etc.)
2017-12-09 01:31:10 -02:00
Stefano Bonicatti
c067cf2c6a
Fixes vsync setting ignored when using a separate thread for rendering
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Setting the vsync in the main thread, after the rendering thread starts
and takes the OpenGL context fails, so we need to do that before.
Also, for some reason, the main thread cannot make current the context
anymore.
Fixes #13447
2017-12-09 01:43:23 +01:00
MattUV
93231819c2
Fix Manage Export Templates link
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In some cases, the link to download export templates was missing.
Fixes #14391
2017-12-08 00:46:03 +01:00
Rémi Verschelde
fbd270bfa8
Merge pull request #14356 from volzhs/ios-delegate-master
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use application:didFinishLaunchingWithOptions: instead of application…
2017-12-07 09:33:34 +01:00
Rémi Verschelde
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
Rémi Verschelde
d5ca9e2f6f
Style: Apply clang-format again on all files
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Fixes issues introduced by newer clang-format versions or commits
pushed directly without using the clang-format pre-commit hook.
2017-12-07 08:02:00 +01:00
MrCdK
651677f033
Fix windows compilation when using MinGW
2017-12-07 04:59:11 +01:00
volzhs
b87abeb9f9
use application:didFinishLaunchingWithOptions: instead of applicationDidFinishLaunching: for iOS
2017-12-07 10:09:05 +09:00
bruvzg
69dca1722f
Use run-time dynamic linking for AddDllDirectory and RemoveDllDirectory to support mingw-w64 build and Windows 7 with KB2533623.
2017-12-07 00:20:42 +01:00
Pedro J. Estébanez
6f3343f1ce
Remove guards for the now targeted Windows 7+
2017-12-06 23:47:09 +01:00
Pedro J. Estébanez
0d48af4afd
Add build param for targeted Windows version
2017-12-06 23:47:09 +01:00
Pedro J. Estébanez
d089e688b0
Improve/fix multitouch on Windows
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- Fix logic error.
- Track touches to enable defensive handling and releasing on focus out.
- Change comment-out by preprocessor `#if`.
- Track/report coordinates as float.
2017-12-06 23:47:09 +01:00
Pedro J. Estébanez
6decbec461
Implement multitouch on X11
2017-12-06 23:47:09 +01:00
Rémi Verschelde
e7b7e7b7b0
Merge pull request #14318 from endragor/compile-sdk-version-26
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Update Android compileSdkVersion to 26
2017-12-06 19:14:31 +01:00
Ruslan Mustakov
b697444bc8
Update Android compileSdkVersion to 26
2017-12-06 22:35:15 +07:00
Unknown
fd1b94e307
Improve slang, especially in user-visible parts
2017-12-05 15:41:38 +01:00
Juan Linietsky
af27414b1c
Merge pull request #13850 from endragor/fix-iphone-gdnative
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Fix open_dynamic_library override in OSIPhone
2017-12-03 04:57:03 -03:00
Ruslan Mustakov
59451c5b8d
Fix open_dynamic_library override in OSIPhone
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Was broken at 9678231b10
2017-12-03 14:49:12 +07:00
bruvzg
4899d91732
Add macOS shell_open URL escaping
2017-12-01 16:48:21 +02:00
Juan Linietsky
0243803117
Properly take into consideration that VERTEX must be written to in opaque pre pass, does some speed up to scenes using triplanar.
2017-12-01 08:45:36 -03:00
Bastiaan Olij
4c930f3663
Needed a broader search path flag
2017-12-01 00:34:37 +11:00
Juan Linietsky
9678231b10
Changed the dynamic library open function to allow setting the path of the library to open extra libraries.
2017-11-30 10:00:55 -03:00
Indah Sylvia
1746fbd1c6
Enhanced iOS and UWP logo on Export dialog
2017-11-29 17:34:01 +07:00
Rémi Verschelde
f0b43678c4
Merge pull request #13383 from Krakean/fix_whitescreen
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Fixed fleeting window white screen on editor/game startup
2017-11-29 09:11:18 +01:00
Rémi Verschelde
76725b6c1f
Merge pull request #13387 from rraallvv/refactor
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Add target helper functions and refactor (master)
2017-11-29 08:54:59 +01:00
Rhody Lugo
a65c0939fd
disable caching for targets using helper functions
2017-11-28 23:24:12 -04:00
Dmitry Koteroff
7f26fba8cb
Fixed white screen on editor/game startup by moving window displaying to a bit later phase
2017-11-29 03:49:36 +03:00
Leon Krause
640d8cc5d2
Fix inverted relative mouse motion in HTML5 export
2017-11-29 00:56:47 +01:00
Rhody Lugo
a4a222d62d
use the same cache for all branches for appveyor
2017-11-28 03:23:33 -04:00
Rémi Verschelde
af9c67db0c
Allow customizing user:// path (folder in OS::get_data_path())
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This allows to specify any valid folder name (including with subfolders) to use
as user:// on all platforms. The folder is constrained to the platform-specific
OS::get_data_path() (typically what `XDG_DATA_HOME` resolves to).
Fixes #13236 .
2017-11-26 19:02:32 +01:00
Rémi Verschelde
e1cf789593
Merge pull request #13278 from eska014/jseval-returntypes
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Remove contrived JavaScript.eval() return types
2017-11-25 15:59:43 +01:00
Leon Krause
8de25d6e62
Remove contrived JavaScript.eval return types
2017-11-25 15:38:02 +01:00
Rémi Verschelde
d9faf6f2f4
Fix build on macOS and Android after bc2e8d99
2017-11-25 10:42:20 +01:00
Indah Sylvia
ac92c147c6
Completed bc2e8d99e5
so that windows can be built
2017-11-25 11:12:07 +07:00
Juan Linietsky
bc2e8d99e5
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
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leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Ruslan Mustakov
871deb6878
Allow to specify multiple resolution Android icons
2017-11-24 11:19:22 +07:00
Rémi Verschelde
bedcbdd420
Merge pull request #13130 from endragor/gdnative-android-export
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Proper GDNative export on Android
2017-11-21 23:59:01 +01:00
Ruslan Mustakov
ebf9b80a47
Proper GDNative export on Android
2017-11-21 20:40:31 +07:00
Rémi Verschelde
6c9ee1f125
Merge pull request #13133 from endragor/resurrect-file-logging
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Return and repair file logging
2017-11-21 14:25:33 +01:00
Ruslan Mustakov
d42c5646a5
Return and repair file logging
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And make it configurable, too.
2017-11-21 16:43:44 +07:00
Bernhard Liebl
80ad8afc85
Native pan and zoom for macOS
2017-11-21 09:11:39 +01:00
Ruslan Mustakov
8f0f327f02
Allow configuring iOS export
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- EditorExportPlugin's _export_begin accepts all the arguments related
to the current export (is_debug, path, flags).
- EditorExportPlugin API is extended with methods allowing to configure
iOS export: add_ios_framework, add_ios_plist_content,
add_ios_linker_flags, add_ios_bundle_file.
- iOS export template now contains Godot as a static library so that
it can be linked with third-party Frameworks and GDNative static
libraries.
- Adds method to DirAccess for recursive copying of a directory.
- Fixes iOS export to work with Xcode 9 (released recently).
2017-11-21 01:16:49 +07:00
Rémi Verschelde
450bdda97a
Merge pull request #12387 from santouits/x1111
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Fix x11 boot logo position in fullscreen and in maximized
2017-11-20 15:48:08 +01:00
Rémi Verschelde
fa8bc8ef13
Merge pull request #13061 from eska014/html5-export
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Export boot splash image and add option for custom HTML shell file in HTML5 export
2017-11-20 08:59:23 +01:00
Rémi Verschelde
83e7287752
Merge pull request #13053 from akien-mga/methods-mkstr
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Remove need to _MKSTR version strings and rename "revision" to "build"
2017-11-20 08:54:19 +01:00
Konstantin Zaitsev
79178e75cd
Set android 'compileSdkVersion' to 24
2017-11-20 10:45:59 +07:00
Rémi Verschelde
3fd23da5ee
Rename the version's "revision" to "build"
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That "revision" was inherited from SVN days but had been since then
used to give information about the build: "custom_build", "official",
"<some distro's build>".
It can now be overridden with the BUILD_NAME environment variable.
2017-11-20 00:51:14 +01:00
Rémi Verschelde
6947bed015
Pass engine name and version parts as proper strings
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Removes the need for _MKSTR all over the place which has the drawback of
converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing
a compilation error.
2017-11-20 00:51:14 +01:00
Rémi Verschelde
ecf80fbbba
Merge pull request #12988 from akien-mga/xdg-home-paths
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Add support for XDG Base Directory spec
2017-11-20 00:42:51 +01:00
Leon Krause
ae859fb81e
Export boot splash and add custom HTML file option in HTML5 export
2017-11-20 00:06:11 +01:00