jfons
73e62dffb9
3D editor grid improvements
...
This commit adds a view-dependant fade to the 3D viewport grid. It fades out
at steep view angles to hide the solid regions that appear far from the camera.
I also included a fade to hide the grid borders.
I added some improvements to the dynamic grid when the camera is in orthogonal mode.
It properly handles zoom now, and the grid center is now set to the intersection point
between the grid plane and the camera forward ray, keeping the grid
always visible.
2021-02-01 22:19:54 +01:00
Rémi Verschelde
d2e1216504
Merge pull request #37547 from aaronfranke/tau
...
Use Math_TAU and deg2rad/etc in more places and optimize code
2021-02-01 20:55:25 +01:00
Rémi Verschelde
35a8d0c8ff
Merge pull request #45561 from Calinou/fix-export-no-tmpdir
...
Create the temporary PCK export directory if it doesn't exist
2021-02-01 20:48:56 +01:00
Rémi Verschelde
2d134b6ddd
Merge pull request #45596 from Calinou/editor-add-viewport-resolution
...
Add viewport resolution to the 3D editor's View Information pane
2021-02-01 20:43:34 +01:00
Hugo Locurcio
04cbfbe6b2
Make the Open Project Folder button more visible in the project manager
...
This closes https://github.com/godotengine/godot-proposals/issues/619 .
2021-02-01 20:04:01 +01:00
Rémi Verschelde
8b946066bb
Merge pull request #45620 from nathanfranke/improve-editor-inspecter
...
Simplify Script Variables Population
2021-02-01 15:28:26 +01:00
Rémi Verschelde
d811f86102
Merge pull request #45281 from Chaosus/vs_unify
...
Unified several visual shader nodes
2021-02-01 08:56:03 +01:00
Rémi Verschelde
fe217efa2c
Merge pull request #45506 from Chaosus/vs_connection_fix
...
Attempt to connect to first correct port on dragging in visual shader
2021-02-01 08:55:06 +01:00
Nathan Franke
5a3af1bc7d
Simplify Script Variables Population
2021-01-31 19:14:26 -06:00
Rémi Verschelde
5525cd85c6
Merge pull request #45315 from RandomShaper/modernize_thread
...
Modernize Thread
2021-01-31 15:24:56 +01:00
Hugo Locurcio
85ed695836
Add viewport resolution to the 3D editor's View Information pane
2021-01-31 00:21:36 +01:00
Hugo Locurcio
42ef79b826
Create the temporary PCK export directory if it doesn't exist
...
This closes #45560 .
2021-01-30 00:51:56 +01:00
Rémi Verschelde
1da4215841
Merge pull request #43223 from KoBeWi/dedit
...
Disable active editors when node gets deselected
2021-01-29 12:29:15 +01:00
Rémi Verschelde
e856c5593b
Merge pull request #43222 from KoBeWi/sub_editor_oblivion
...
Remove unused get_subeditor() method
2021-01-29 12:28:55 +01:00
Pedro J. Estébanez
99fe462452
Modernize Thread
...
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-01-29 12:02:13 +01:00
Aaron Franke
e829b7aee4
Unify URI encoding/decoding and add to C#
...
http_escape and percent_encode have been unified into uri_encode, and http_unescape and percent_decode have been unified into uri_decode.
2021-01-28 07:45:01 -05:00
Yuri Roubinsky
3927066cac
Attempt to connect to first correct port on dragging in visual shader
2021-01-27 17:34:43 +03:00
Rémi Verschelde
1f5669d8d4
Merge pull request #44799 from RevoluPowered/fbx-fix-zero-scaling
...
mesh indexing failing with small scale values
2021-01-26 22:35:11 +01:00
Rémi Verschelde
1f5d6eb13a
i18n: Sync translations with Weblate
...
(cherry picked from commit 3f3130648a
)
2021-01-26 22:12:27 +01:00
Gordon MacPherson
86c7faa169
Fix zero scaling and material mappings being mapped to wrong fields
...
- fixes scale values of 0.0013 (det == 0.00004) not rendering, they should render even at small values, but not at zero like the editor grid plugin supplies zero exactly.
- fixes node_3d_editor_plugin visibility bug when scale is zero
- fix culling with small scaling values - which are still valid to be rendered like 0.00004
note: grid is still not fixed, it has det == 0 issues but this fixes one of them.
2021-01-26 19:48:18 +00:00
Rémi Verschelde
9c50d0ee0a
Merge pull request #44887 from gongpha/crash!-on-expand-or-collapse-folder-in-filesystem-tree
...
Fix crash on FileSystemDock's tree when trying to collapse or expand folder
2021-01-26 15:32:15 +01:00
Rémi Verschelde
7601ccb0f1
Merge pull request #45202 from aaronfranke/assetlib-url
...
Move the Asset Library API URLs to the Editor Settings
2021-01-26 15:25:53 +01:00
Rémi Verschelde
f6af5b6eac
Merge pull request #45233 from YeldhamDev/filedock_path_fix
...
Update path in the FileSystem dock after doing file operations
2021-01-26 15:24:35 +01:00
Rémi Verschelde
268f32bada
Merge pull request #45226 from Chaosus/vs_expression_port
...
Auto-creates a port in visual shader expression on dragging from (and to)
2021-01-26 12:50:40 +01:00
Rémi Verschelde
ad0f1c6670
Merge pull request #45359 from mrushyendra/export_pckzip
...
Make use of export path when exporting PCK/ZIP
2021-01-26 00:53:19 +01:00
Rémi Verschelde
887d3ee733
Merge pull request #43875 from addmix/create-physical-skeleton-collider-fix
...
Create physical skeleton collider orientation fix
2021-01-26 00:35:23 +01:00
Rémi Verschelde
6cba658934
Merge pull request #44194 from madmiraal/fix-font_selected_color
...
Change themes font_color_selected to font_selected_color
2021-01-26 00:03:40 +01:00
Rémi Verschelde
d7aea6ff6c
Merge pull request #45447 from pycbouh/graphedit-minimap-active-invisible
...
Fix minimap capturing events and improve its theme and editor settings
2021-01-25 20:32:46 +01:00
Yuri Sizov
9d9d0f0bc9
Fix minimap capturing events and improve its theme
...
Add an editor setting for minimap opacity in visual editors
2021-01-25 21:49:07 +03:00
reduz
51d8e32c93
Implement shadow meshes
...
-When importing, a vertex-only version of the mesh is created.
-This version is used when rendering shadows, and improves performance by reducing bandwidth
-It's automatic, but can optionally be used by users, in case they want to make special versions of geometry for shadow casting.
2021-01-25 15:03:15 -03:00
reduz
a9beb7aa8c
Shadow map rendering optimization
...
-All shadow rendering is done with raster now (no compute)
-All shadow rendering is done by rendering directly to the shadow atlas
-Improved how buffer clearing is done to optimize the above.
-Ability to set shadows as 16 bits.
2021-01-24 20:17:28 -03:00
reduz
6fe342478b
Several GI related optimizations and fixes
...
-SDFGI direct light is done over many frames
-SDFGI Changed settings for rays/frame
-SDFGI Misc optimizations
-SDFGI Bug fix on probe scroll
-GIProbe was not working, got it to work again
-GIProbe dynamic objects were not working, fixed
-Added a half size GI option.
2021-01-24 19:29:07 -03:00
Marcel Admiraal
8eb39f4e8b
Change themes *_color_* to *_*_color
...
Changed:
font_color_accel -> font_accelerator_color
font_color_bg -> font_unselected_color
font_color_disabled -> font_disabled_color
font_color_fg -> font_selected_color
font_color_hover -> font_hover_color
font_color_hover_pressed -> font_hover_pressed_color
font_color_pressed -> font_pressed_color
font_color_readonly -> font_readonly_color
font_color_selected -> font_selected_color
font_color_shadow -> font_shadow_color
font_color_uneditable -> font_uneditable_color
icon_color_disabled -> icon_disabled_color
icon_color_hover -> icon_hover_color
icon_color_hover_pressed -> icon_hover_pressed_color
icon_color_normal -> icon_normal_color
icon_color_pressed -> icon_pressed_color
Also includes:
font_outline_modulate -> font_outline_color
tab_fg -> tab_selected
tab_bg -> tab_unselected
2021-01-24 06:28:49 +00:00
Maganty Rushyendra
3a6c14e5c4
Ensures that export path is used when exporting PCK/ZIP
2021-01-23 17:33:36 +08:00
Dodoveloper
c3abda0b13
Fix #33326 by reopening scenes
2021-01-21 23:23:54 +01:00
Rémi Verschelde
39cf47ff82
Merge pull request #43734 from Shatur95/detect-plugins-recursively
...
Detect plugins recursively
2021-01-20 10:39:02 +01:00
reduz
099dee35f4
Added GPU based cluster builder
...
Clustering is now GPU based, uses an implementation based on the Activision algorithm.
2021-01-19 23:31:06 +01:00
Shatur95
64d23b2295
Detect plugins recursively
2021-01-19 18:09:30 +02:00
Rémi Verschelde
eba982b9a3
Merge pull request #45270 from Calinou/editor-tweak-font-hinting-hint
...
Tweak the "Auto" editor setting hints to be more indicative
2021-01-18 16:47:18 +01:00
Hugo Locurcio
57654508c9
Tweak the "Auto" editor setting hints to be more indicative
...
This affects the editor scale and font hinting settings which will now
display their automatically chosen value in parentheses.
2021-01-18 16:29:04 +01:00
Yuri Roubinsky
4618e09f3b
Added SDF nodes to visual shader
2021-01-18 15:04:54 +01:00
Rémi Verschelde
688f4aebef
Merge pull request #32321 from Calinou/editor-disable-quit-confirmation
...
Remove the editor quit confirmation when there are no unsaved changes
2021-01-18 12:40:17 +01:00
Rémi Verschelde
5496174dd4
Merge pull request #45265 from KoBeWi/children_editing_2077
...
Change how editable children data is stored
2021-01-18 12:30:38 +01:00
Yuri Roubinsky
de5a8128d7
Unified several visual shader nodes
2021-01-18 13:32:12 +03:00
Rémi Verschelde
380bb2d533
Merge pull request #45274 from Calinou/fix-botton-typo
...
Fix typo in theming methods ("botton" -> "bottom")
2021-01-18 10:06:57 +01:00
Rémi Verschelde
125d9b0fc8
Merge pull request #45272 from Calinou/editor-cinematic-preview-hide-rotation-gizmog
...
Hide the rotation gizmo when editor cinematic preview is enabled
2021-01-18 10:04:35 +01:00
Hugo Locurcio
1f9cac1717
Fix typo in theming methods ("botton" -> "bottom")
2021-01-18 04:19:07 +01:00
Hugo Locurcio
fa1d853eeb
Hide the rotation gizmo when editor cinematic preview is enabled
...
Cinematic preview enables the Camera3D preview automatically.
When previewing a Camera3D, the rotation gizmo isn't displayed as
it can't be used.
2021-01-18 03:19:05 +01:00
Hugo Locurcio
38e1965af8
Tweak the Contextual Ligatures editor setting hint for consistency
...
Title Case is used for all enum values in Godot.
2021-01-18 03:00:42 +01:00
kobewi
05f29b16b6
Change how editable children data is stored
...
Co-authored-by: hilfazer <az13337@gmail.com>
2021-01-17 23:37:40 +01:00
Tomasz Chabora
412125f191
Detect external modification of scenes
2021-01-16 23:33:04 +01:00
Michael Alexsander
b3b455c167
Update path in the FileSystem dock after doing file operations
2021-01-16 12:30:56 -03:00
Yuri Roubinsky
d87303d058
Auto-creates a port in visual shader expression on dragging from
2021-01-16 12:57:09 +03:00
ArrowInAKnee
13e7f1193a
Remove unnecessary file existence check when saving scene
2021-01-16 01:22:09 +03:00
Rémi Verschelde
05f5c8725b
Merge pull request #45218 from KoBeWi/new_regression_coming_in_3_2_1
...
Unify single and multiscene instancing
2021-01-15 21:38:52 +01:00
kobewi
881c8da0a0
Unify single and multiscene instancing
2021-01-15 20:13:09 +01:00
Yuri Roubinsky
c955a16b39
Fix invalid visual shader context menu popup size
2021-01-15 19:55:21 +03:00
Rémi Verschelde
c7fb7674c8
Merge pull request #44805 from Chaosus/vs_convert
...
Add convert options between constants and uniforms in visual shaders
2021-01-15 16:58:26 +01:00
Rémi Verschelde
e8aab62d40
i18n: Sync translations with Weblate
...
(cherry picked from commit 7e207cfd48
)
2021-01-15 16:56:47 +01:00
Rémi Verschelde
d1f2644cfa
Merge pull request #45164 from Calinou/texture-region-editor-line-background
...
Draw a "background" line behind the dashed line in TextureRegion editor
2021-01-15 15:58:32 +01:00
Rémi Verschelde
8a33107086
Merge pull request #35572 from dankan1890/drag_sheet
...
Create spritesheet for SpriteFrames by drag and dropping.
2021-01-15 09:17:05 +01:00
Aaron Franke
925d28e822
Move the asset library API URLs to the Editor Settings
2021-01-15 01:30:40 -05:00
Rémi Verschelde
2af5723aee
Merge pull request #45070 from fmazan/fs-dock-name-sort
...
Fix file name comparison when new file is added to file system
2021-01-14 08:28:41 +01:00
Hugo Locurcio
656aba1273
Draw a "background" line behind the dashed line in TextureRegion editor
...
This makes the dashed line visible on any background.
2021-01-13 17:22:37 +01:00
Rémi Verschelde
af878716f2
CI: Update to clang-format 11 and apply ternary operator changes
2021-01-12 19:32:53 +01:00
Rémi Verschelde
1218441b16
Merge pull request #44514 from madmiraal/split-os-execute
...
Split OS::execute into two methods
2021-01-12 16:17:04 +01:00
dankan1890
390ff22a8c
Create spritesheet for SpriteFrames by drag and dropping.
...
Close godotengine/godot-proposals#378
2021-01-12 00:51:59 +01:00
Michael Alexsander
4194447a21
Fix script list only showing their names regardless of display option
2021-01-11 18:01:21 -03:00
Rémi Verschelde
323bdae229
Merge pull request #45038 from fire/meshopt-scale
...
Scale error in mesh optimizer so it uses absolute scale.
2021-01-11 15:41:41 +01:00
Rémi Verschelde
acbd950583
Merge pull request #45059 from fmazan/autoload-export
...
Automatically add all AutoLoad resources when exporting the project
2021-01-11 15:40:02 +01:00
K. S. Ernest (iFire) Lee
59b61a1f64
Scale error in mesh optimizer so it uses absolute scale.
...
Switch to simplify sloppy for another try.
Update to meshoptimizer e3f53f66e7a35b9b8764bee478589d79e34fa698.
2021-01-11 06:07:54 -08:00
Rémi Verschelde
2b1f2ac60a
Merge pull request #45042 from KoBeWi/ok_maybe_it_changed
...
Emit changed signal from Color Picker when changed
2021-01-11 13:49:22 +01:00
Rémi Verschelde
d83b9d62da
Merge pull request #45069 from Chaosus/vs_code_preview_window
...
Pushes visual shader code preview to separate window
2021-01-11 13:46:50 +01:00
Yuri Roubinsky
69033672b7
Pushes visual shader code preview to separate window
2021-01-11 14:23:59 +03:00
Hugo Locurcio
7b84f4fc31
Don't allow adding Objects to the project settings
...
Godot doesn't support serializing objects.
This closes #33667 .
2021-01-10 14:13:20 +01:00
Filip
b05ff60f6e
Fix file name comparison when new file is added to file system
2021-01-10 12:28:15 +01:00
Filip
4383c5026a
Add all AutoLoad resources when exporting the project
2021-01-10 10:13:01 +01:00
kobewi
a00ac12ae9
Emit changed signal from Color Picker when changed
2021-01-09 14:17:33 +01:00
Marcel Admiraal
2a74b388d0
Split OS::execute into two methods
...
1. execute(): Executes a command and returns the results.
2. create_process(): Creates a new process and returns the new process' id.
2021-01-09 10:03:23 +00:00
Aaron Franke
1d5042c9e2
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
2021-01-09 03:47:14 -05:00
Rémi Verschelde
9349a5507f
Merge pull request #35505 from dalexeev/rtl_colors
...
Unified named colors in RichTextLabel
2021-01-08 09:03:55 +01:00
Rémi Verschelde
3d359d1311
Merge pull request #44283 from jeffuntildeath/fix-stf-offset
...
Fixed incorrect offset of snap to floor
2021-01-08 07:53:45 +01:00
Rémi Verschelde
c7b45141de
Merge pull request #44980 from RandomShaper/fix_res_lifetime
...
Fix cases of resources destroyed too early
2021-01-07 14:19:52 +01:00
Rémi Verschelde
6583ac32ce
Revert "Fixed EditorPropertyText change signal emission."
...
This reverts commit ed1f208ec4
.
This caused a regression: #44854 .
Another PR will re-apply these changes while handling the regression: #44982 .
Fixes #44854 .
2021-01-07 10:32:03 +01:00
Pedro J. Estébanez
6fbe0a494b
Fix cases of resources destroyed too early
2021-01-06 23:40:50 +01:00
Rémi Verschelde
8158d17edf
Merge pull request #44971 from nekomatata/fix-string-property-update
...
Update String property field only when text has changed
2021-01-06 19:55:38 +01:00
Hugo Locurcio
682640083e
Remove the editor quit confirmation
...
The editor will still ask for confirmation if the user is working
on unsaved scenes.
2021-01-06 19:43:08 +01:00
PouleyKetchoupp
c064378f95
Update String property field only when text has changed
...
Avoids resetting the cursor position when the inspector updates while
editing a string property.
Fixes #42488
2021-01-06 11:35:05 -07:00
Rémi Verschelde
a7baf01352
Merge pull request #44950 from reduz/shader-debugger
...
Added ability to visualize native shaders
2021-01-06 16:28:45 +01:00
reduz
cdb216f4e4
Added ability to visualize native shaders
2021-01-06 09:40:09 -03:00
Eric M
a54110ba60
Made save dialog open immediately when running unsaved scene.
...
Previously there was an unneeded confirmation dialog.
2021-01-06 12:29:52 +10:00
Rémi Verschelde
c44a14496a
Merge pull request #44934 from KoBeWi/p-p-push_the_item
...
Properly edit the instanced node in the inspector
2021-01-05 14:59:00 +01:00
kobewi
f5d51288b8
Properly edit the instanced node in the inspector
2021-01-05 14:14:45 +01:00
Rémi Verschelde
0abd7e7b35
Merge pull request #44892 from KoBeWi/gentle_drag
...
Commit CanvasItem state only if it changed
2021-01-05 14:12:59 +01:00
Rémi Verschelde
47353fb42e
Merge pull request #44895 from KoBeWi/the_color_DID_NOT_change
...
Don't emit changed signal on Color Picker close
2021-01-05 13:45:04 +01:00
kobewi
036f6a3fa8
Commit CanvasItem state only if it changed
2021-01-05 13:06:15 +01:00
Rémi Verschelde
8a1c37dc22
Merge pull request #44893 from Chaosus/shader_reference
...
[4.0] Fix shader editor documentation link
2021-01-05 12:01:20 +01:00
Yuri Roubinsky
88924bbbc6
Fix shader editor documentation link
2021-01-05 13:46:33 +03:00
Rémi Verschelde
f4d8733777
Merge pull request #44890 from KiritoAM/my-bug-fix
...
Fix for reselecting a TileMap node without first de-selecting it #44824
2021-01-05 10:48:41 +01:00
Danil Alexeev
a8dce9c377
Fix odd newline in `EditorLog::add_message()`
2021-01-04 15:46:30 +03:00
Rémi Verschelde
c5ff2cb3d9
Merge pull request #44907 from qarmin/fix_leak_gradient
...
Fix memory leak with Gradient in Node3DEditorViewport
2021-01-04 10:26:47 +01:00
Rafał Mikrut
8e7cbf315e
Fix Leak with Gradient in Node3DEditorViewport
2021-01-04 10:06:46 +01:00
Rémi Verschelde
fcb0f0d770
Merge pull request #44330 from Hurakano/fixes
...
Texture import 'streamed' property should be bool
2021-01-04 09:43:42 +01:00
gongpha
e6145027ef
Fix crash on FileSystemDock's tree when trying to collapse or expand folder
2021-01-04 00:50:18 +07:00
kobewi
a22b2f86e7
Don't emit changed signal on Color Picker close
2021-01-03 18:12:00 +01:00
andrew-softdev
15cffe060c
Fix for reselecting a TileMap node without first de-selecting it
2021-01-03 15:44:36 +00:00
Rémi Verschelde
950dedbb68
Merge pull request #42779 from volzhs/editor-file-dialog
...
Enhance editor file dialog
2021-01-03 13:37:42 +01:00
volzhs
1f4b1e1488
Enhance editor file dialog
...
1. show valid directory path when opening editor file dialog
2. keep file name when changing path by entering path
3. add first extension in filter automatically if not given
4. remove directory in recent list if it's not valid anymore
2021-01-02 17:57:28 +09:00
Muller-Castro
31dd07ba30
Typo correction
...
simple typo correction
2021-01-02 02:27:12 -03:00
Rémi Verschelde
96aff740fe
Merge pull request #44809 from Calinou/physics-render-layers-zero-index
...
Use zero-indexing for physics and render layer names
2021-01-01 23:37:37 +01:00
Rémi Verschelde
c0846b62b0
Merge pull request #44865 from RandomShaper/fix_reset_anim_crash
...
Fix crash related to reset animation
2021-01-01 22:50:25 +01:00
Pedro J. Estébanez
69cec347e1
Fix crash related to reset animation
2021-01-01 22:24:26 +01:00
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
...
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Hugo Locurcio
f87d42f4ca
Use zero-indexing for physics and render layer names
...
The first layer is now Layer 0 instead of Layer 1, and the last
layer is now Layer 19 instead of Layer 20.
This helps reference physics and render layers from scripts since
layers start from 0 there.
2020-12-30 16:03:11 +01:00
Yuri Roubinsky
c98c6eadbe
Add convert options between constants and uniforms in visual shaders
2020-12-30 13:07:08 +03:00
Rémi Verschelde
59b30e1d23
Merge pull request #44709 from Calinou/editor-frame-time-color
...
Color 3D editor frame time labels depending on the performance level
2020-12-29 17:41:40 +01:00
Rémi Verschelde
f62f64193a
i18n: Sync translations with Weblate
...
(cherry picked from commit caa7c6a930
)
2020-12-29 17:16:46 +01:00
Pedro J. Estébanez
d2d29c42f2
Fix instantiation of resource as property value
2020-12-29 13:14:39 +01:00
Hugo Locurcio
d4bd107fd5
Allow selecting multiple files in the editor translation/remap dialogs
...
This makes it faster to add several translations.
The undo/redo messages were also tweaked to give better context.
2020-12-29 11:48:30 +01:00
Rémi Verschelde
edccc0bbdf
Merge pull request #44759 from Huberion/master
...
Fix Scrollbar range calculation error
2020-12-29 11:05:44 +01:00
Rémi Verschelde
859873c908
Merge pull request #44782 from Calinou/editor-add-3d-selection-box-setting
...
Add an editor setting for the 3D selection box color
2020-12-29 10:40:13 +01:00
Rémi Verschelde
09212fba1e
Fix missed renamings from empty() to is_empty()
...
Those were missed in #44401 or added by later PRs.
2020-12-29 09:55:07 +01:00
Hugo Locurcio
8221037be0
Add an editor setting for the 3D selection box color
...
A restart is required to apply the setting change.
2020-12-29 07:35:59 +01:00
Rémi Verschelde
6cebb8c117
Merge pull request #44586 from madmiraal/rename-stepify
...
Rename Math::stepify to snapped
2020-12-28 21:46:43 +01:00
Rémi Verschelde
44357ddc28
Editor: Fix invalid use of Node::get_viewport() after rename of EditorNode::get_viewport()
...
Fixes #44761 , was a regression from #44524 .
The PR passed CI because EditorNode::get_viewport() used to shadow Node::get_viewport()
(which was a bug in itself, fixed by #44524 ), so once it was renamed the existing code
relying on it fell back to the now available Node::get_viewport().
This might bite some thirdparty modules too.
2020-12-28 19:51:39 +01:00
Rémi Verschelde
4ca98c7a35
Merge pull request #44183 from madmiraal/box_shape-size
...
Use a size Vector for adjusting the size of Rectangles and Boxes
2020-12-28 16:06:50 +01:00
Rémi Verschelde
058f3fe069
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
...
Rename Vector2.tangent() to Vector2.orthogonal()
2020-12-28 16:00:12 +01:00
BiBi
849a8b5f58
Fix Scrollbar range calculation error
...
When zoomed in, the right and bottom edges of the resource image will be outside the viewing area.
2020-12-28 22:49:18 +08:00
Rémi Verschelde
8f4c4bb610
Merge pull request #44434 from madmiraal/rename-camera3d-near-and-far
...
Rename Camera3D near and far getters and setters
2020-12-28 14:57:31 +01:00
Rémi Verschelde
76d4fab3f3
Merge pull request #44524 from madmiraal/rename-editor-viewport
...
Rename EditorInterface get_editor_viewport to get_editor_main_control
2020-12-28 14:54:50 +01:00
Rémi Verschelde
feb4e5ed2c
Merge pull request #44569 from madmiraal/rename-unselect-deselect
...
Rename unselect to deselect
2020-12-28 14:53:43 +01:00
Marcel Admiraal
b743a2ef3c
Rename Math::stepify to snapped
2020-12-28 13:01:30 +00:00
Marcel Admiraal
5b937d493f
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
Rémi Verschelde
783ec77dbf
Merge pull request #44500 from Calinou/editor-gizmo-hover-brightness-variable
...
Move the brightness factor for highlighted 3D gizmos to a variable
2020-12-27 23:16:47 +01:00
Hugo Locurcio
507e9b12a4
Move the brightness factor for highlighted 3D gizmos to a variable
...
See
8522ac7711 (r45230326)
.
2020-12-27 22:20:36 +01:00
Rémi Verschelde
2f7980c0fe
Merge pull request #44700 from VedatGunel/fix-title
...
Fix incorrect title in Inherit dialog
2020-12-27 21:47:44 +01:00
kobewi
e0e55a8358
Fix Layout menu not working
2020-12-27 20:11:36 +01:00
Hugo Locurcio
b188913384
Color 3D editor frame time labels depending on the performance level
...
This provides easier visual grepping for each value
(CPU time, GPU time, FPS).
2020-12-26 22:59:46 +01:00
Vedat Günel
13da314a64
Fix incorrect title and button text in Inherit dialog
2020-12-26 20:22:20 +03:00
Yuri Roubinsky
8c2363922e
Makes strings translatable on right-click menu in visual shader
2020-12-25 16:43:39 +03:00
Lyuma
d976003b16
Fix blendshapes and calculation of bone_aabbs
...
Blendshapes without a skeleton already worked.
However, due to a faulty ERR_FAIL_COND, it was impossible to create a mesh with both bones and blendshapes.
This also fixes an assumption that all surfaces reference the same number of bones as surface 0.
2020-12-24 00:01:07 -08:00
Rémi Verschelde
c4c211c3b7
Merge pull request #44605 from madmiraal/rename-control-margin
...
Rename Control margin to offset
2020-12-23 18:24:00 +01:00
Marcel Admiraal
4b8b803931
Rename Control margin to offset
2020-12-23 06:25:56 +00:00
K. S. Ernest (iFire) Lee
4b4efd2674
Add exporting glTF2.
...
* Support KHR_texture_transform.
* Support exporting glTF2
* Support exporting instanced scenes
* Extract into a gltf state and gltf document
* Add a tools menu for exporting gltf2
2020-12-22 16:56:28 -08:00
Rémi Verschelde
8ad0ff8ae5
Merge pull request #44487 from bruvzg/ctl_fixes_2
...
[CTL] Fix RTL scrolling and tabs selection.
2020-12-23 01:15:29 +01:00
Michael Alexsander
ed488b72a6
Fix filename disambiguation on scripts in certain occasions
2020-12-22 17:27:06 -03:00
Rémi Verschelde
6e43c68e40
Merge pull request #44182 from clayjohn/ASSAO
...
Replace SAO with ASSAO as Godot's new SSAO
2020-12-22 11:27:25 +01:00
clayjohn
44f8922305
Port ASSAO to Godot to replace SAO
2020-12-21 23:08:59 -08:00
Marcel Admiraal
7b293eddfb
Rename unselect to deselect
2020-12-21 10:26:41 +00:00
bruvzg
1adea98d07
Use integer text position in scroll container, TextEdit and canvas editor, to ensure sharp text rendering.
...
Use integer font align/advance with any font scaling, to ensure sharp text rendering.
2020-12-21 07:49:27 +02:00
Hugo Locurcio
114c1a78d9
Tweak the editor CheckButton "presed" appearance to be more recognizable
...
The blue accent color is now used, which matches the default editor
accent color.
It doesn't change to match the currently configured accent color
automatically, but doing so would require modifying the CheckButton
class a lot for little benefit.
2020-12-20 22:32:37 +01:00
Michael Alexsander
221738fb81
Disable "Commit" button in VCS plugin if there's no commit message
2020-12-20 14:52:26 -03:00
Marcel Admiraal
ecf8ae5bcf
Rename Camera3D near and far getters and setters
...
Renames:
- get_znear() -> get_near()
- set_znear() -> set_near()
- get_zfar() -> get_far()
- set_zfar() -> set_far()
2020-12-20 13:46:57 +00:00
Pedro J. Estébanez
b7367ac426
Add animation reset track feature
...
As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks.
2020-12-20 12:45:08 +01:00
Rémi Verschelde
e9d12f9e4e
Merge pull request #44521 from madmiraal/rename-rect2-clip
...
Rename Rect2 and Rect2i clip() to intersection()
2020-12-19 21:32:14 +01:00
Rémi Verschelde
93acaca8ca
Merge pull request #44528 from Janglee123/no-commit-msg-pre-fill
...
Removed default commit message
2020-12-19 21:29:29 +01:00
janglee
718227df6b
Removed default commit message
2020-12-20 00:09:18 +05:30
Marcel Admiraal
e1128431de
Rename EditorInterface get_editor_viewport to get_editor_main_control
2020-12-19 14:17:42 +00:00
Hugo Locurcio
7ae487d2bb
Increase the default Camera Zfar to 4000
...
This makes it possible to view far away objects without
having to tweak any settings. This results in a more usable
editor when working on large-scale levels.
This change should have no impact on performance, but note that
Z-fighting will be visible at a distance. This can be made less
visible by increasing the Znear value (however, doing so will cause
nearby surfaces to disappear).
This change was also applied to the editor, but it will only
apply to newly created scenes.
This also changes the default camera settings in the glTF importer
to match the Camera node's defaults.
2020-12-19 14:52:44 +01:00
Marcel Admiraal
2df9a8ccad
Rename Rect2 and Rect2i clip() to intersection()
2020-12-19 12:59:08 +00:00
Rémi Verschelde
bb53e35ab8
Merge pull request #44326 from AndreaCatania/AndreaCatania-patch-5
...
Fixed EditorPropertyText change signal emission.
2020-12-19 13:10:05 +01:00
reduz
7bf90c7888
Improved shadow rendering efficiency
...
-Do not bind attributes that are not needed
-Improve a bit more how meshoptimizer interacts with Godot
2020-12-18 19:47:32 -03:00
reduz
d2302f53d6
Implement automatic LOD (Level of Detail)
...
-Happens on import by default for all models
-Just works (tm)
-Biasing can be later adjusted per node or per viewport (as well as globally)
-Disabled AABB.get_support test because its broken
2020-12-18 15:48:03 +01:00
Yuri Roubinsky
89ed0323b9
Show constructor arguments in Search Help panel (for basic types)
2020-12-18 12:21:41 +03:00
Rémi Verschelde
c83d1b2526
Merge pull request #43416 from pycbouh/graph-minimap
...
Add a minimap to the GraphEdit
2020-12-17 17:34:36 +01:00
Rémi Verschelde
e2c0082b6a
Merge pull request #44301 from pycbouh/show-count-find-in-files
...
Display the number of results for global search
2020-12-17 10:04:50 +01:00
Rémi Verschelde
fb2465b3c8
Merge pull request #44410 from KoBeWi/project--tools--thisPR
...
Make tool menu plugins use Callables for callback
2020-12-16 22:04:39 +01:00
kobewi
889f5e44ef
Make tool menu plugins use Callables for callback
2020-12-16 20:23:51 +01:00
reduz
bf77016c8a
Reimplement skeletons and blend shapes
...
Uses compute shaders, which only once, on demand, and all in parallel.
2020-12-16 14:32:04 -03:00
Rémi Verschelde
c514cc5822
Merge pull request #44429 from mbrlabs/rot-gizmo-handle
...
Changed the rotation gizmo handle to use the active axis color
2020-12-16 15:48:55 +01:00
Marcus Brummer
ec97962261
Changed the rotation gizmo handle to use the active axis color
2020-12-16 14:32:02 +01:00
Rémi Verschelde
999b38cecd
Merge pull request #44366 from gongpha/fix-texture3d-texturearray-icon-rasterizing
...
Improve Texture3D and TextureArray icons
2020-12-16 14:19:54 +01:00
Rémi Verschelde
7e3424e3ab
Merge pull request #44377 from Calinou/rename-textureprogressbar
...
Rename the TextureProgress node to TextureProgressBar
2020-12-15 13:34:32 +01:00
Rémi Verschelde
f9d922b057
Merge pull request #36530 from KoBeWi/text_with_backdrop
...
Add outline to ruler tool
2020-12-15 13:00:15 +01:00
Rémi Verschelde
a8df739d7e
Merge pull request #44384 from Calinou/increase-manipulator-gizmo-opacity
...
Increase the default 3D manipulator gizmo opacity for better visibility
2020-12-15 12:57:52 +01:00
Hugo Locurcio
8522ac7711
Increase the default 3D manipulator gizmo opacity for better visibility
...
- Brighten gizmos when highlighted to make the difference between a
non-highlighted and a highlighted gizmo more visible.
- Tweak the manipulator gizmo size property hint.
2020-12-14 23:44:51 +01:00
Tomasz Chabora
f2751f47b0
Add outline to ruler tool
2020-12-14 23:29:22 +01:00
Hugo Locurcio
57dcc83152
Rename the TextureProgress node to TextureProgressBar
...
Advantages:
- When searching for "progressbar", you'll see both nodes in the
search results.
- More consistent with Button/TextureButton.
2020-12-14 21:35:13 +01:00
Marcel Admiraal
8509c8c8fc
Rename AcceptDialog get_ok() to get_ok_button()
...
Also renames:
- AcceptDialog add_cancel() to add_cancel_button()
- ConfirmationDiaglog get_cancel() to get_cancel_button()
2020-12-14 18:43:52 +00:00
gongpha
fd4939111e
Improve Texture3D and TextureArray icons
2020-12-14 20:00:42 +07:00
reduz
77a045e902
Rework Mesh handling on scene importing.
...
-Reworked how meshes are treated by importer by using EditorSceneImporterMesh and EditorSceneImporterMeshNode. Instead of Mesh and MeshInstance, this allows more efficient processing of meshes before they are actually registered in the RenderingServer.
-Integrated MeshOptimizer
-Reworked internals of SurfaceTool to use arrays, making it more performant and easy to run optimizatons on.
2020-12-13 21:29:51 -03:00
bruvzg
c1d261fdb0
[Complex Text Layouts] Add variable fonts support.
2020-12-13 18:43:39 +02:00
フラカノ
d0edc83135
Texture import 'streamed' property should be bool
2020-12-12 20:32:39 +01:00
Andrea Catania
ed1f208ec4
Fixed EditorPropertyText change signal emission.
2020-12-12 19:22:47 +01:00
Yuri Sizov
7c0d682951
Display the number of results for global search
2020-12-11 19:13:33 +03:00
bruvzg
6b6f101983
[Complex Text Layouts] Refactor RichTextLabel.
2020-12-11 09:48:49 +02:00
jeffuntildeath
4f171afecc
Snap To Floor improperly offsets node
...
fix for issue #44282
AABB for collision geometry was being calculated based on parent nodes transform without consideration for collision geometries translation.
Also hopefully clarified logic for selecting starting point for ray cast
2020-12-10 20:36:51 -06:00
Rémi Verschelde
9263f8eb4b
Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2
...
We haven't had a proper implementation for COMPRESS_PVRTC2 (which is PVRTC1 2-bpp) in years,
so let's drop it instead of keeping a compress type which doesn't work.
The other enum values were renamed to clarify that our PVRTC2 and PVRTC4 are respectively
PVRTC1 2-bpp and PVRTC1 4-bpp. PVRTC2 2-bpp and 4-bpp are not implemented yet.
2020-12-10 23:14:04 +01:00
Rémi Verschelde
1a31274855
PVRTC: Move compress func to `modules/pvr`, drop obsolete PVRTexTool code
...
The code we had for PVRTexTool doesn't work as it's not compatible with current
PVRTexTool CLI options, and likely hasn't been for years.
Instead, we have our own vendored pvrtccompressor thirdparty library which all
users have thus de-facto been using. This commit moves the compress code to
`modules/pvr` where it belongs.
There's no proper compress function for PVRTC 2-bit format, that's a bug that
will need to be fixed (currently it's compressed as 4-bit format even if you
use Image::FORMAT_PVRTC2).
Fixes #28669 .
2020-12-10 22:08:01 +01:00
Rémi Verschelde
d26cbc41a6
i18n: Sync translations with Weblate
...
(cherry picked from commit 3e20a98503
)
2020-12-10 14:50:29 +01:00
Rémi Verschelde
7dc41ff310
FileSystemDock: List conflicting files on move
...
Fixes #24167 .
2020-12-10 12:53:56 +01:00
Rémi Verschelde
d4d05783d6
Merge pull request #44248 from Nickswoboda/fix-dragging-0-items
...
Fix scene being modified when arrows are pressed with no node selected
2020-12-10 11:15:34 +01:00
Rémi Verschelde
67259d07db
Merge pull request #44070 from YeldhamDev/popupmenu_separator_font_color
...
Add "font_color_separator" theme property to 'PopupMenu'
2020-12-10 11:13:07 +01:00
Rémi Verschelde
47538ef9a4
Merge pull request #44234 from jeffuntildeath/master
...
fix for snap to floor editor crash bug
2020-12-10 10:52:24 +01:00
Nick Swoboda
66827337fd
Fix scene being modified when arrows are pressed with no node selected
2020-12-09 16:52:12 -08:00
jeffuntildeath
52f6e0b5ad
fix for snap to floor editor crash bug
...
fix for issue #44231 : snap_selected_nodes_to_floor() results in an editor
crash when a child collisionshape has invalid shape object
2020-12-09 12:09:41 -06:00
Rémi Verschelde
bc30df831c
Merge pull request #44229 from YeldhamDev/audiostreammp3_icon
...
Add icon for 'AudioStreamMP3' resource
2020-12-09 17:39:33 +01:00
Michael Alexsander
49ae1cba0c
Add icon for 'AudioStreamMP3' resource
2020-12-09 13:19:33 -03:00
Marcus Brummer
0e4f2ca860
Asset Library: Scroll up the ScrollContainer after page load
2020-12-09 15:24:26 +01:00
Rémi Verschelde
c567a97178
Merge pull request #44218 from aaronfranke/grid-inst-err
...
Fix trying to set grid visibility on an invalid instance
2020-12-09 13:02:38 +01:00
Rémi Verschelde
114f97ff11
Merge pull request #44128 from KoBeWi/ 🧹
...
Cleanup unused engine code
2020-12-09 13:01:50 +01:00
Aaron Franke
8c1d94ebae
Fix trying to set grid visibility on an invalid instance
2020-12-09 06:33:20 -05:00
Tomasz Chabora
2c048ea164
Cleanup unused engine code
2020-12-09 12:12:36 +01:00
Rémi Verschelde
9a8e123593
Fix connections to CanvasItem and Tabs signals
...
Follow-up to #44188 and #44189 .
2020-12-09 12:04:02 +01:00
bruvzg
644f739660
Static analyzer fixes:
...
Removes unused code in OS.
Fixes return types.
Fixes few typos.
2020-12-09 10:17:53 +02:00
Rémi Verschelde
90bdba576a
Merge pull request #43742 from qarmin/editor_modules_default_values
...
Initialize class/struct variables with default values in platform/ and editor/
2020-12-08 15:53:42 +01:00
Marcel Admiraal
43c9106806
Use box size instead of extents for Shape dimensions
2020-12-08 11:58:21 +00:00
Marcel Admiraal
d5d99aaed6
Use rectangle size instead of extents for Shape dimensions
2020-12-08 11:57:46 +00:00
Marcel Admiraal
a24c38d1a8
Rename Vector2.tangent() to Vector2.orthogonal()
2020-12-06 18:16:06 +00:00
Aaron Franke
1b348b3c17
Remove connect *_compat methods
2020-12-05 17:56:47 -05:00
Nick Swoboda
70c946f82d
Change minimum snap step of Tile Set to 1
2020-12-05 08:18:16 -08:00
Rémi Verschelde
c574b4d086
Merge pull request #44091 from madmiraal/rename-cubemesh-boxmesh
...
Rename CubeMesh to BoxMesh
2020-12-05 16:48:15 +01:00
Marcel Admiraal
df6b061dbb
Rename CubeMesh BoxMesh
2020-12-05 11:48:26 +00:00
Aaron Franke
5ef62e546f
Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name"
2020-12-04 19:34:50 -05:00
Aaron Franke
40b81339d0
Rebind Mesh/ArrayMesh enums
2020-12-04 19:34:50 -05:00
Michael Alexsander
383e8919e0
Add "font_color_separator" theme property to 'PopupMenu'
2020-12-03 11:36:03 -03:00
Rémi Verschelde
a84ad91280
Merge pull request #43896 from RandomShaper/fix_rel_probe_vis
...
Put misc. 3D tool visible instances on their own layer
2020-12-03 13:29:16 +01:00
Rémi Verschelde
df53bf6397
Merge pull request #43660 from EricEzaM/PR/INP1-inputevent_as_text_and_to_string
...
InputEvent as_text now returns readable string. Added to_string for debug strings
2020-12-03 13:28:29 +01:00
Eric M
ef5c720b73
Made keyboard shortcuts for FileSystemDock visible in popup
2020-12-03 18:10:35 +10:00
Rémi Verschelde
a5fa9199ef
Merge pull request #44051 from EricEzaM/PR/rename-files-with-F2-key
...
Added F2 shortcuts for renaming files & folders.
2020-12-03 08:23:25 +01:00
Eric M
5a3952fe64
Added F2 shortcuts for renaming files & folders.
2020-12-03 08:15:33 +10:00
reduz
70f5972905
Refactored Mesh internals and formats.
...
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES.
-Removed compression, it now always uses the most efficient format.
-Added support for custom arrays (up to 8 custom formats)
-Added support for 8 weights in skeleton data.
-Added a simple optional versioning system for imported assets, to reimport if binary is newer
-Fixes #43979 (I needed to test)
WARNING:
-NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change.
-NOT backwards compatible with 3.x scenes, this will be eventually re-added.
-Skeletons not working any longer, will fix in next PR.
2020-12-02 13:07:59 -03:00
Rafał Mikrut
e1811b689b
Initialize class/struct variables with default values in platform/ and editor/
2020-12-02 16:09:11 +01:00
Rémi Verschelde
d1231be1c8
Merge pull request #41095 from ThakeeNathees/GDScript-Documentation
...
GDScript(2.0) Documentation generation system
2020-12-02 14:15:38 +01:00
Rémi Verschelde
fbbbd9f601
Merge pull request #39743 from aaronfranke/limit-zoom
...
Limit the editor zoom and freelook speed based on camera settings
2020-12-02 13:35:51 +01:00
Yuri Roubinsky
dd32d7b7ee
Fixed some errors when changing port name in visual shader expressions
2020-12-02 13:27:37 +03:00
Aaron Franke
896a297c1f
Limit the zoom and freelook speed based on camera settings
2020-12-01 16:14:24 -05:00
Thakee Nathees
42bfa16996
Refactor DocData into core and editor (DocTools) parts
2020-12-02 00:48:39 +05:30
Yuri Roubinsky
b74f1abd25
Fix few bugs in visual shader expressions
...
Fixed few bugs in visual shader expressions
2020-12-01 16:55:52 +03:00
Yuri Roubinsky
a9e5701e2a
Fixed crash in visual shader on changing input when preview is visible
2020-12-01 12:11:44 +03:00
Rémi Verschelde
c653e9c470
Merge pull request #42825 from Chaosus/fix_grid_hotkey
...
Changes 'always show grid' hotkey to prevent conflict with 'pan mode'
2020-11-30 19:09:13 +01:00
Yuri Roubinsky
d936201a05
Reversed Toggle Script Button icon
2020-11-30 17:33:42 +03:00
Yuri Sizov
999ce610a2
Add a minimap to the GraphEdit
2020-11-30 16:48:52 +03:00
Rémi Verschelde
78d9aa99ca
Merge pull request #43970 from EricEzaM/PR/popup-menu-margin-shrink
...
Reduced EditorTheme margin on PopupMenu
2020-11-30 09:25:48 +01:00
Eric M
231231f904
Reduced margin on PopupMenu
2020-11-30 10:18:16 +10:00
Tomasz Chabora
c93a3bdaef
Show editable children in the connect dialog
2020-11-30 00:37:32 +01:00
Thakee Nathees
d0e7d9b62f
Documentation generation for GDScript
...
- ClassDoc added to GDScript and property reflection data were extracted
from parse tree
- GDScript comments are collected from tokenizer for documentation and
applied to the ClassDoc by the GDScript compiler
- private docs were excluded (name with underscore prefix and doesn't
have any doc comments)
- default values (of non exported vars), arguments are extraced from the
parser
- Integrated with GDScript 2.0 and new enums were added.
- merge conflicts fixed
2020-11-29 19:45:36 +05:30
Yuri Roubinsky
82d64ebd19
Fixed several visual shader inputs
...
Fixed several inputs in visual shaders
2020-11-29 16:10:05 +03:00
Yuri Roubinsky
07e752585c
Fixed invalid visual shader outputs (TRANSMISSION, ALPHA_SCISSOR)
2020-11-28 20:42:59 +03:00
Rémi Verschelde
a09846e015
Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework
...
Shortcuts rework - fixed issues with input propagation and triggering of unwanted shortcuts.
2020-11-28 09:04:25 +01:00
Rémi Verschelde
a6751e6c58
Merge pull request #41100 from bruvzg/ctl_text_server_interface
...
[Complex Text Layouts] Implement TextServer interface.
2020-11-28 09:03:15 +01:00
Pedro J. Estébanez
4eb3286230
Put misc. 3D tool visible instances on their own layer
...
This makes that visible stuff invisible to ReflectionProbes, whose preview in the editor shouldn't involve them.
2020-11-26 20:11:00 +01:00
Eric M
dfe4c5f8e1
InputEvent as_text now returns readable string. Added to_string for debug strings
...
Made InputEvent as_text() return a readable and presentable string. Added to_string() overrides for each which returns a 'debug-friendly' version which is not as presentable but provides more information and in a more structured fashion. Use as_text() for UI display scenarions and to_string() for debug cases
2020-11-27 00:42:16 +10:00
reduz
1bcf3c305b
Implement signed distance fields for 2D shaders
2020-11-26 10:49:50 -03:00
Rémi Verschelde
4e5625ce30
Merge pull request #43884 from Chaosus/vs_warnings
...
Added extra warning to texture nodes in visual shader + fix warning appearing
2020-11-26 13:37:43 +01:00
bruvzg
3be31c4960
[Complex Text Layouts] Refactor TextEdit and CodeEdit controls.
2020-11-26 14:25:50 +02:00
bruvzg
99666de00f
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
...
Implement interface mirroring.
Add TextLine and TextParagraph classes.
Handle UTF-16 input on macOS and Windows.
2020-11-26 14:25:48 +02:00
Yuri Roubinsky
3e1e01b7ab
Added extra warning to VisualShaderNodeTexture + fix warning appearing
2020-11-26 14:53:47 +03:00
Rémi Verschelde
a8c2cc9028
Merge pull request #43807 from Xrayez/aspect-ratio-container
...
Add `AspectRatioContainer` class
2020-11-26 12:20:15 +01:00
Rémi Verschelde
841fbafc78
i18n: Sync translations with Weblate
...
(cherry picked from commit 97e7d637e0
)
2020-11-26 10:40:55 +01:00
Addmix
177e62a7e4
Update skeleton_3d_editor_plugin.cpp
2020-11-25 17:35:27 -07:00
Rémi Verschelde
613b76cfd5
Merge pull request #43861 from JFonS/fix_gizmo_defval
...
Fix binding of default value in EditorSpatialGizmoPlugin::get_material()
2020-11-25 19:28:05 +01:00
jfons
e6949dae72
Fix binding of default value in EditorSpatialGizmoPlugin::get_material()
...
It was commented for some reason I can't remember.
2020-11-25 18:55:07 +01:00
Andrii Doroshenko (Xrayez)
ba68383706
Add `AspectRatioContainer` class
...
Co-authored-by: Ugis Brekis <ugis.brekis@productmadness.com>
2020-11-25 15:06:40 +02:00
Eric M
7941235e06
Add is_valid() check for InputEventKey in CanvasItemEditor.
2020-11-23 21:52:15 +10:00
Eric M
efe5c250d5
Implement new shortcuts system.
...
unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'.
2020-11-23 21:14:26 +10:00
Eric M
fc806409f4
Removed unhandled_key_input from editor AudioBus and instead connect to gui_input signal on tree for handling of effects shortcuts.
2020-11-23 21:14:26 +10:00
Eric M
9c69281f87
Remove unused unhandled_key_input method in EditorHelp. Search popup and focus is handled by an external MenuButton shortcut.
2020-11-23 21:14:25 +10:00
Eric M
9d7d20a978
Added accept_event() calls for SceneTreeDock and BaseButton
2020-11-23 21:14:25 +10:00
Rémi Verschelde
ba989a1d39
Merge pull request #43627 from aaronfranke/pixelvi
...
Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv
2020-11-23 10:04:49 +01:00
Rémi Verschelde
663d0d79fa
Merge pull request #43754 from Calinou/primary-grid-steps-default-pot
...
Use a power-of-two value for Primary Grid Steps in the 3D editor
2020-11-23 08:54:05 +01:00
Hugo Locurcio
42685f514f
Bind the editor's Search Help function to F1 by default
...
Now that the F1 key is available, we can bind Search Help to the key
generally used in other applications to open the help menu.
2020-11-22 15:26:17 +01:00
Hugo Locurcio
31cf3e2572
Use a power-of-two value for Primary Grid Steps in the 3D editor
...
This matches the 2D editor default behavior.
Powers of two are usually better for grid divisions as they are often
used in level design.
2020-11-21 21:35:23 +01:00
Aaron Franke
2c53e8b0e9
Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv
...
Co-authored-by: Andrii Doroshenko <xrayez@gmail.com>
2020-11-21 02:42:29 -05:00
Rémi Verschelde
504efc5f9b
Export: Reorder options for consistency across platforms
2020-11-20 11:17:50 +01:00
Rémi Verschelde
6a683f8016
Merge pull request #43591 from madmiraal/fix-43520
...
Update joy button and stick names, enums and documentation
2020-11-19 20:43:44 +01:00
Marcel Admiraal
20f2b71e21
Update joy button and stick names, enums and documentation
2020-11-19 15:28:31 +00:00
Rémi Verschelde
c9bd11a479
Merge pull request #43668 from GryphonClaw/master
...
added shortcuts/hotkeys for tileset editor plugin collision buttons, …
2020-11-19 14:17:23 +01:00
Aaron Franke
71d1909b39
Update the 3D grid when the "View Grid" checkbox is changed
2020-11-19 05:29:37 -05:00
GryphonClaw
cf582262c2
added shortcuts/hotkeys for tileset editor plugin collision buttons, with suggested changes.
2020-11-18 19:54:27 -08:00
Rémi Verschelde
a3a3b02bed
Merge pull request #43639 from timothyqiu/rotation-fix
...
Fixes rotation in select mode on macOS
2020-11-18 21:58:24 +01:00
Rémi Verschelde
818434fbcb
Merge pull request #43654 from qarmin/multiple_projects
...
Allow to open multiple projects when some are not imported or without main scene.
2020-11-18 21:57:42 +01:00
Rafał Mikrut
b20c20a6f7
Allow to open multiple projects when some are not imported or without main scene.
2020-11-18 21:24:27 +01:00
Rémi Verschelde
f70cc0a60e
glTF: Workaround import failure with invalid embedded images
...
image/gif is not supported in the glTF 2.0 specification,
these files are broken. But let's be lenient...
Fixes #43638 .
2020-11-18 11:34:01 +01:00
Haoyu Qiu
381ba7d554
Fixes rotation in select mode on macOS
2020-11-18 18:16:22 +08:00
Marcus Brummer
3629651ef8
Fixed deletion of nodes with exported node paths
2020-11-18 00:12:32 +01:00
Fabio Alessandrelli
032a1c5dc3
Fix CLI export when export_path is in preset.
...
Export presets contains the export_path option, to specify the default
export location, but the CLI export option disregarded that, and always
required and export path to be specified.
After this commit, if the export path is not specified in the command,
the one in the preset will be used, erroring only if it's not present or
invalid.
2020-11-17 18:26:03 +01:00
Rémi Verschelde
b59a6fc40e
Merge pull request #38201 from Calinou/editor-f2-rename-node
...
Require Ctrl for switching between editors, bind F2 to Rename Node
2020-11-17 15:09:39 +01:00
Rémi Verschelde
3d02d2e3b8
Merge pull request #43614 from akien-mga/save-debugger-options
...
Debugger: Save options in project metadata
2020-11-17 15:01:31 +01:00
Rémi Verschelde
31865fcf3f
i18n: Sync translations with Weblate
...
(cherry picked from commit e95af7ae9b
)
2020-11-17 13:21:03 +01:00
Rémi Verschelde
090361f3c9
Debugger: Save options in project metadata
...
Fixes #19542 .
2020-11-17 13:03:37 +01:00
Aaron Franke
02161aad5a
Remove empty lines around braces with the formatting script
2020-11-16 23:38:11 -05:00
Danil Alexeev
01d0addf56
Unified named colors in RichTextLabel
...
Now the BB tag `[color]` uses the color names from the `Color` class.
Also, the use of the `#` symbol in an HTML color code has become optional.
2020-11-17 02:55:36 +03:00
Rémi Verschelde
d3f20ea0ae
Merge pull request #43538 from KoBeWi/gotta_check_them_all
...
Allow folder checking in export preset file list
2020-11-16 22:32:58 +01:00
Rémi Verschelde
d191ffe647
Merge pull request #43479 from Calinou/use-low-editor-scale-auto
...
Use 75% editor scale on small displays automatically
2020-11-16 16:36:10 +01:00
Hugo Locurcio
c1a65e5289
Use 75% editor scale on small displays automatically
...
This also makes borders always display in the editor theme,
even if the editor scale is below 100%. Otherwise, "focus" outlines
would vanish when using an editor scale below 100%,
which harms usability.
2020-11-16 16:23:15 +01:00
Rémi Verschelde
54baa7fa80
Merge pull request #41263 from Calinou/filesystem-dock-rename-delete-option
...
Rename the "Delete" option in the FileSystem dock to "Move to Trash"
2020-11-16 15:05:45 +01:00
Rémi Verschelde
3c213d516d
Merge pull request #40967 from Calinou/editor-layout-improve-messages
...
Improve messages related to overriding the default editor layout
2020-11-16 13:45:38 +01:00
Rémi Verschelde
c759870272
Merge pull request #42977 from Calinou/roughness-normal-import-more-image-types
...
Allow more image types in the roughness texture's Src Normal import hint
2020-11-16 13:00:52 +01:00
Rémi Verschelde
31f8616e6c
Merge pull request #42526 from aaronfranke/project-in-non-empty
...
Allow creating projects in non-empty folders with a confirmation popup
2020-11-16 10:19:07 +01:00
Rémi Verschelde
dc06ee15b7
Merge pull request #43481 from nathanfranke/android-export-fix
...
Fix Android Export jarsigner error with *.import whitelist
2020-11-16 09:59:27 +01:00
Rémi Verschelde
670b843ec7
Merge pull request #42729 from opl-/feat/better-debugger-errors
...
Improve output in Debugger Errors tab for scripts
2020-11-16 09:31:30 +01:00
Tomasz Chabora
08a292fec3
Allow folder checking in export preset file list
2020-11-14 16:37:25 +01:00
Nathan Franke
20bca313c0
Fix Android Export jarsigner error with *.import whitelist
2020-11-13 10:30:40 -06:00
Rémi Verschelde
d107fd4c9e
SceneTree: Fix reparent crash with animation tracks renaming disabled
...
This check was there since the first commit in 2014, but a later feature added in 2018
with #17717 did not properly update the code while adding non animation-related code
in `perform_node_renames`.
Fixes #40532 .
2020-11-13 13:41:33 +01:00
Rémi Verschelde
a7d610db16
Merge pull request #43408 from rcorre/path-gizmos-4.0
...
Make Path3D handles visible and consistent with 2D.
2020-11-12 13:12:49 +01:00
Ryan Roden-Corrent
8458ba0aef
Proposal 1246: Make Path3D handles more visible.
...
Resolves godotengine/godot-proposals#1246 .
It is difficult to tell the difference between the handles for adjusting
curves and the points themselves when looking at a Path gizmo.
This re-uses the icons used for Path2D.
Unlike Path2D, this does not use a different icon for smooth vs sharp
points, as using a potentially different material for each point would
prevent batching the points in add_handles (and adding them out-of-order
messes up other logic based on handle indices).
This includes a public API change to allow specifying a texture for a
handle material. This allows spatial gizmo plugins to customize the way
a handle is rendered, if desired, but does not break existing behavior
(as providing no texture uses the default).
The path handle icons were resized as well. 16x16 is the standard icon
size. These icons were 10x10 rather than 16x16, and appeared rather
small in the editor.
To resize, I:
- Opened the original in Inkscape
- Resized the document to 16x16
- Opened the transform dialog
- Scaled by 160% proportionally
- Used Align/Distribute to center on the page
- Saved the document
- Cleaned with `svgcleaner --multipass`
2020-11-12 06:37:56 -05:00
Rémi Verschelde
b1db71c9fb
Merge pull request #43220 from YeldhamDev/canvasgroup_codeedit_icons
...
Add icons for the 'CanvasGroup' and 'CodeEdit' nodes
2020-11-12 10:31:03 +01:00
K. S. Ernest (iFire) Lee
4cff322017
Restore screenshot button.
2020-11-11 14:31:54 -08:00
Rémi Verschelde
8344d27276
Merge pull request #43451 from timothyqiu/move-line-cursor
...
Keep cursor relative position after move lines up/down in text editor
2020-11-11 22:32:17 +01:00
reduz
635d33dc6c
Refactor variant built-in methods yet again.
...
* Using C-style function pointers now, InternalMethod is gone.
* This ensures much better performance in typed code.
* Renamed builtin_funcs to utility_funcs, to avoid naming confusion
2020-11-11 16:36:36 -03:00
Haoyu Qiu
87fb2bde0c
Keep cursor relative position after multiline move
2020-11-11 18:29:32 +08:00
reduz
5288ff538d
Create Variant built-in functions.
...
-Moved Expression to use this, removed its own.
-Eventually GDScript/VisualScript/GDNative need to be moved to this.
-Given the JSON functions were hacked-in, removed them and created a new JSONParser class
-Made sure these functions appear properly in documentation, since they will be removed from GDScript
2020-11-10 19:31:10 -03:00
Rémi Verschelde
34cad0d020
doc: Fixups to #43419 which added operators in the docs
...
- Escape the method names as e.g. `operator <` is invalid XML.
- Add a hack to merge all String % operator definitions for each Variant type
as a single one with `Variant` argument type.
- Add support for the new qualifiers in makerst.py.
- Drop unused `doc_merge.py`, seems to date back to when we had all the
documentation in a single `classes.xml`.
2020-11-10 15:00:07 +01:00
Tomasz Chabora
cbfbb4538b
Register methods for drawing 3D editor overlays
2020-11-10 11:35:34 +01:00
Rémi Verschelde
e1a9ec4e19
Merge pull request #43397 from Calinou/fix-filesystem-copy-path-shortcut-conflict
...
Use Ctrl+Shift+C as the default FileSystem dock Copy Path shortcut
2020-11-10 09:53:48 +01:00
Aaron Franke
46fdca4fae
Allow creating projects in non-empty folders with a confirmation popup
2020-11-10 00:12:07 -05:00
Rémi Verschelde
0f249f5c0a
Variant: Sync docs with new constructors, fixups after #43403
...
Change DocData comparators for MethodDoc and ArgumentDoc to get a better
ordering of constructors.
2020-11-09 23:39:53 +01:00
reduz
11bf2ec6d1
Make sure operators appear in the docs too
...
Add "operator" and "constructor" qualifiers to make it easier to
see in the docs.
2020-11-09 14:12:01 -03:00
Rémi Verschelde
ed62876683
Merge pull request #40106 from Calinou/improve-3d-selection-box
...
Improve the 3D editor selection box appearance
2020-11-09 17:46:43 +01:00
Rémi Verschelde
9d2e8f2f27
Variant: Rename Type::_RID to Type::RID
...
The underscore prefix was used to avoid the conflict between the `RID` class
name and the matching enum value in `Variant::Type`.
This can be fixed differently by prefixing uses of the `RID` class in `Variant`
with the scope resolution operator, as done already for `AABB`.
2020-11-09 16:29:04 +01:00
Hugo Locurcio
8a3a4fa3a0
Improve the 3D editor selection box appearance
...
- Draw two boxes slightly offset from each other to give the illustion
of a thicker outline.
- Decrease the offset compared to the 3D node's AABB to give a more
accurate representation of its size.
- Make the box fully visible instead of only displaying the corners.
- Draw a x-ray version of the box that's more translucent, but visible
through walls. This helps make the box more visible while still
having a sense of depth.
- Use an orange color similar to the 2D editor.
2020-11-09 16:24:12 +01:00
reduz
221a2a1742
Refactored variant constructor logic
2020-11-09 08:54:43 -03:00
Hugo Locurcio
5b40f9fddc
Use Ctrl+Shift+C as the default FileSystem dock Copy Path shortcut
...
This closes #43396 .
2020-11-08 19:44:52 +01:00
Rémi Verschelde
4206dc6ac9
Merge pull request #43380 from YeldhamDev/light2d_icons
...
Add icons for the new Light2D nodes
2020-11-08 14:58:47 +01:00
reduz
127458ed17
Reorganized core/ directory, it was too fatty already
...
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
reduz
05de7ce6ca
Refactored variant setters/getters
...
-Discern between named, indexed and keyed
-Get direct access to functions for typed GDScript and GDNative bindings
-Small changes to some classes in order to work with the new setget binder
2020-11-07 15:16:15 -03:00
Michael Alexsander
a38b4fd8f2
Add icons for the new Light2D nodes
2020-11-07 13:55:09 -03:00
reduz
f2397809a8
Refactored Variant Operators.
...
-Using classes to call and a table
-For typed code (GDS or GDNative), can obtain functions to call prevalidated or ptr.
2020-11-06 12:45:50 -03:00
Aaron Franke
a4f963f2c9
Move call to update the 3D grid into check for updating the view
2020-11-04 04:03:28 -05:00
Rémi Verschelde
be14d9d644
Merge pull request #42979 from Mallos/fix/tilemap-floodfill
...
fix(editor): TileMap floodfill with same tile ID and different variation
2020-11-02 17:05:43 +01:00
Tomasz Chabora
958d23968d
Disable active editors when node gets deselected
2020-10-30 23:29:07 +01:00
Tomasz Chabora
16af326a46
Remove unused get_subeditor() method
2020-10-30 22:23:08 +01:00
Michael Alexsander
0176fc2f32
Add icons for the 'CanvasGroup' and 'CodeEdit' nodes
2020-10-30 16:42:18 -03:00
reduz
0e6664539d
Refactor pixel snapping.
...
-Rename pixel_snap to snap_2d_to_vertices
-Added snap_2d_to_transforms which is more useful
Fixes #41814
Solves proposal https://github.com/godotengine/godot-proposals/issues/1666
Supersedes #35606 , supersedes #41535 , supersedes #41534
2020-10-30 08:57:32 -03:00
Rémi Verschelde
9ab6cef2ad
Merge pull request #43192 from YeldhamDev/poly2deditor_buttons_flat
...
Set previous tool buttons in the Polygon2D editor to be flat again
2020-10-29 21:35:34 +01:00
Michael Alexsander
3b0cb48bcd
Set previous tool buttons in the Polygon2D editor to be flat again
2020-10-29 16:53:41 -03:00
Michael Alexsander
4b74019ca3
Fix "Move Points" button sometimes not showing up on UV mode in the Polygon2D editor
2020-10-29 16:45:17 -03:00
nathanwfranke
0222f78482
Fix transparent editor theme being brighter
2020-10-29 05:36:03 -05:00
Rémi Verschelde
1ee507d62c
i18n: Sync translations with Weblate
...
(cherry picked from commit 284dae021a
)
2020-10-28 15:55:15 +01:00
Nathan Franke
98c46cbf26
Collapse Resource Preview Properly
2020-10-28 05:26:02 -05:00
Haoyu Qiu
0dfe28d93d
Fixes property revert for inherited child nodes
2020-10-27 10:53:27 +08:00
Rémi Verschelde
47e9fc22c7
Merge pull request #42677 from groud/fix_error_on_attach_script
...
Fix error on attaching script
2020-10-27 00:23:50 +01:00
Rémi Verschelde
d767c0eeea
Merge pull request #43109 from bruvzg/gridmap_ub
...
Fix uninitialized `GridMapEditor::node` and `InputMapEditor::setting` variables.
2020-10-26 23:39:17 +01:00
Gilles Roudière
6386bf60ea
Fix error on attaching script
2020-10-26 23:26:44 +01:00
bruvzg
b506f9b5aa
Fix uninitialized `GridMapEditor::node` and `InputMapEditor::setting` variables.
2020-10-26 22:57:11 +02:00
Haoyu Qiu
a2c1593f25
Fixes property revert after saving instanced scene
2020-10-27 00:07:09 +08:00
Rémi Verschelde
a3396fabd5
Merge pull request #42995 from Ev1lbl0w/bugfix-zoom-visibility
...
Fix visibility issue with zoom label
2020-10-26 11:15:50 +01:00
Ev1lbl0w
0a581a39d4
Fix visibility issue with zoom label
2020-10-26 09:44:17 +00:00
Rémi Verschelde
b6707aa35b
Merge pull request #43018 from groud/improve-file-sorting
...
Improve file sorting
2020-10-26 10:16:56 +01:00
Rémi Verschelde
368a464e49
Merge pull request #42229 from Calinou/2d-editor-improve-undo-log-messages
...
Improve undo log messages in the 2D editor for additional context
2020-10-26 09:34:57 +01:00
Rémi Verschelde
d667ea116d
Merge pull request #43070 from Calinou/optimize-svgs
...
Optimize SVG using `svgcleaner --multipass`
2020-10-26 09:25:44 +01:00
Gilles Roudière
6f696a5927
Improve file sorting
2020-10-26 09:22:35 +01:00
Rémi Verschelde
8ee44cc60c
Merge pull request #43075 from Xrayez/color-ramp-to-gradient
...
Fixup `ColorRamp` to `Gradient` renames
2020-10-26 08:44:27 +01:00
Rémi Verschelde
ee770b02fc
Merge pull request #43084 from DavidSichma/toggle0
...
fix toggle mask bit 0
2020-10-26 08:26:19 +01:00
Rémi Verschelde
33ff670d30
Merge pull request #43050 from Pleto/enhance_tileset_sorting
...
Enhancement for tileset sorting
2020-10-26 08:10:53 +01:00
Pleto
0e392bd177
Enhancement for tileset sorting
2020-10-26 06:34:14 +02:00
David Sichma
6acd450328
fix toggle mask bit 0
2020-10-26 02:08:39 +01:00
David Sichma
5b1ddcbf40
Gizmo handles transparent again
2020-10-25 23:01:22 +01:00
Andrii Doroshenko (Xrayez)
8ce2f401dd
Fixup `ColorRamp` to `Gradient` renames
2020-10-25 18:32:44 +02:00