Saracen
de5281c398
Ability to colourize baked lighting in real time.
2016-02-06 18:03:20 +00:00
Juan Linietsky
80e88c6a50
Removed PE-bliss, win32 binares so far remain without icon, had many issues with it:
...
-corrupted 32 binaries without reason
-does not support upx binaries
-forces dependency o libstdc++
2016-02-04 20:03:03 -03:00
Juan Linietsky
f6a8a0f513
-Correctly flip BG texture if viewport is flipped, fixes #3507
2016-02-02 07:40:38 -03:00
Ariel Manzur
0cd8c054a2
thread renaming
2016-01-31 20:23:24 -03:00
Ariel Manzur
b406aae790
total pointers
2016-01-31 20:23:24 -03:00
Ariel Manzur
5b68608b10
checking for file?
2016-01-31 20:23:23 -03:00
Juan Linietsky
caddcca4f4
-Many fixes to windows build system with Mingw on Windows. Fixes #2690
2016-01-25 00:21:04 -03:00
Juan Linietsky
2fce78ad10
Correct viewport scaling with stretch mode viewport, fixes #1571
2016-01-24 00:46:26 -03:00
Juan Linietsky
784a3eeb90
-Fixed video stream theora not finishing when stream finishes, closes #3066
2016-01-23 17:58:17 -03:00
Juan Linietsky
08e536dbe0
-Support the TRNS flag on libpng, fixes #3097
2016-01-23 17:19:51 -03:00
Rémi Verschelde
d67df42cc8
Merge pull request #2180 from sketchyfun/SketchyFun
...
Billboards were displayed upside down when drawn to a render texture
2016-01-19 22:25:40 +01:00
Saracen
1cc5ccba1b
Allows vec4 shader uniforms to be set by quaternion variant type.
2016-01-13 22:09:07 +00:00
Juan Linietsky
c633a29a39
improve reporting of error in wrong inheritance for autoload script
2016-01-13 09:42:03 -03:00
Ariel Manzur
761b08ec8f
loading unaligned pbm
2016-01-12 06:24:47 -03:00
punto-
4a5db60843
Update bitmap_loader_pnm.cpp
2016-01-11 11:55:20 -03:00
Juan Linietsky
9e8f647440
fix issue loading binary pbm
2016-01-11 11:44:53 -03:00
Rémi Verschelde
7f82c8d7c5
Merge pull request #3230 from touilleMan/issue-55
...
Remove unnecessary null pointer checks
2016-01-11 12:00:44 +01:00
Juan Linietsky
6eb742d49f
-Make a rare corner case where disabling/reenabling mipmaps causes invalid texture state. Fixes #3102
2016-01-10 21:45:58 -03:00
Juan Linietsky
a120c66f98
-Removed OS.get_system_time_msec(), this is undoable on Windows and also unusable from GDscript due to precision.
...
-Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143
2016-01-10 18:24:55 -03:00
Juan Linietsky
f6798d9d73
-Made tile parameter work, fixes #3167
2016-01-10 17:45:41 -03:00
Juan Linietsky
52e53d4513
-Added a new mode, WRITE_READ to File, to recover compatibility with old projects but also achieve desired functionality. Closes #3272
2016-01-10 15:15:04 -03:00
eska
a6c1a5c6d0
Fix pthread renaming in Open/FreeBSD
2016-01-09 15:56:31 +01:00
mrezai
88ecc29d1e
Fix uint compile error
2016-01-05 15:45:02 +03:30
Emmanuel Leblond
cabf923484
Remove unnecessary null pointer checks
2016-01-04 11:46:16 +01:00
Juan Linietsky
908f75c23f
having active items is pointless in input map
2016-01-03 18:52:42 -03:00
Juan Linietsky
e8fbf39f88
-Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs and speeds up. Closes #2040
...
-Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
2016-01-03 17:14:28 -03:00
Juan Linietsky
eca92bb7ac
make it impossible to shrink framebuffer < 0, fixes #2066
2016-01-02 21:08:57 -03:00
Juan Linietsky
8fb70142e4
Ability to use opacity on distance field textures, fixes #2148
2016-01-02 15:57:19 -03:00
Juan Linietsky
5769f8aaae
Change rb+ to wb+ on file access READ_WRITE to allow more use cases, closes #2278
2016-01-02 12:03:33 -03:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
reduz
875bff2c4e
-fix loading of samples in mod, s3m and xm. Fixes #2553
2015-12-29 16:06:45 -03:00
reduz
77b5b4f4df
removed some prints
2015-12-29 12:56:58 -03:00
mrezai
92cc8fcc74
redundant TAB removed
2015-12-23 15:41:46 +03:30
mrezai
0897b73cd6
Fix ios libpng link error
2015-12-23 14:57:00 +03:30
Ariel Manzur
02d6669a38
threads
2015-12-22 10:08:20 -03:00
Ariel Manzur
83f2084cb8
testing patch for aligned reads by webp in javascript
2015-12-22 09:19:12 -03:00
mrezai
bf69e07ea6
Fix libpng link errors on android
2015-12-21 11:50:54 +03:30
Rémi Verschelde
6750c8a729
Update to libpng 1.5.26
...
Includes numerous security fixes compared to the previous version which was around 1.5.7 or so.
Fixes #2787
2015-12-19 20:41:22 +01:00
Ariel Manzur
4a7e5fafb1
thread rename for ios and osx (if called from the thread to be renamed)
2015-12-18 02:58:30 -03:00
Ariel Manzur
10298b9534
thread set name
2015-12-17 06:24:27 -03:00
Ariel Manzur
6c3c20fc35
compile thing
2015-12-16 02:40:02 -03:00
Juan Linietsky
a1142225bf
-split view of property editor and editor settings
2015-12-15 23:39:36 -03:00
Juan Linietsky
b12a2f456c
-fixes to theora video ending sooner than expected, fixes #3066
2015-12-15 09:17:32 -03:00
Juan Linietsky
95a469ad28
added binary API to StreamPeer, fixes #2863
2015-12-13 12:53:29 -03:00
Juan Linietsky
0f57bbb8e9
remove editor driver split
...
fixes #3001
2015-12-11 09:03:54 -03:00
est31
3dbf7dd7fa
Fix windows build
2015-12-09 16:06:00 +01:00
Juan Linietsky
428984ec0c
-New mask mode for lights, makes using masks MUCH easier.
2015-12-08 20:25:08 -03:00
Juan Linietsky
e176bb6a7c
Merge pull request #2719 from SaracenOne/clipping_fix
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Canvas Clipping fix
2015-12-08 17:18:19 -03:00
Juan Linietsky
eff81965af
Merge pull request #2956 from est31/add_system_wide_export_path
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Add way to look for templates at system wide level too
2015-12-08 17:04:24 -03:00
Juan Linietsky
afb895f197
Merge pull request #2993 from leezh/nrex-v0.1
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updated the RegEx library nrex to v0.1
2015-12-08 17:00:27 -03:00
Juan Linietsky
5e2f327d4b
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-07 11:51:01 -03:00
Juan Linietsky
8bdf2be4a6
-Webp include paths are broken, hacked them to work, fixes #2995
2015-12-07 11:50:00 -03:00
Saracen
157b97b087
Extended clipping fix to missing clipping-related features.
2015-12-07 13:59:42 +00:00
Juan Linietsky
7ba484bc74
some fixes
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-fix compilation on tres/tscn on MSVC
-fixed theora playback performance, closes #3004
2015-12-06 20:22:45 -03:00
Juan Linietsky
fe2a9bc746
optional streaming from thread for Theora
2015-12-05 23:16:41 -03:00
Zher Huei Lee
d0ddf150d9
updated the RegEx library nrex to v0.1
...
After implementing unit testing to nrex I caught and fixed some errors
so it should behave more like Python's RegEx In addition, I've added
version numbering so it should be able to tell if the library needs
updating. Here are a list of changes:
- Fixed zero count quantifiers failing.
- Fixed infinite recursion if quantifying zero length token.
- Fixed `$` (as a string pattern on its own) not matching.
- Fixed look behind rewinding beyond the start of the string.
- Added support for alternative back reference format `\g{1}` similar to
Python. This allows digits to be used immediately after back references.
- Number of capture groups are still limited to 9 by default but can now
be manually set, with option for no limit at all. (Python has no limit)
- Curly bracket quantifiers `{0}` no longer interpreted as a literal
string if previous token is not quantifiable. (Python behaviour)
2015-12-04 21:18:41 +00:00
Juan Linietsky
504e464c8a
-Missing files in new webp version
2015-12-04 10:21:22 -03:00
Juan Linietsky
da113fe40d
-Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the process. Keeping old version just in case for now.
...
-Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
2015-12-04 10:18:28 -03:00
Juan Linietsky
4b1f0afb01
-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
2015-12-02 11:15:48 -03:00
est31
e1d02e4831
Make the setting unix-only.
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For this, put the detection into the OS class and its subclass.
2015-11-30 02:35:59 +01:00
koalefant
2355e1c3b8
Fixed leak when saving PNG-s
2015-11-29 20:11:42 +01:00
George Marques
4057907cf4
Remove redundant Opus directive definition
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Clean up the build command line another extra bit.
2015-11-27 19:59:50 -02:00
George Marques
fc0c4c6175
Remove Opus extra includes
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Remove the extra directories to include that were needed by the Opus
library. Now the lib includes more specific paths to avoid those.
2015-11-27 19:59:13 -02:00
Juan Linietsky
b987d2113b
0theora compilation fixes
2015-11-25 00:28:03 -03:00
Juan Linietsky
082e3fbb29
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
main/main.cpp
2015-11-24 10:52:41 -03:00
Juan Linietsky
ccd40f76e8
-work in progress resourceparser and .tscn parser. Still non-functional
...
-fixed theora so it can compile theoralib but not theora
-fixed generation of windows icon in .rc, which didn't previously work in 32 bits
2015-11-24 10:42:05 -03:00
Rémi Verschelde
aa30e01f26
Merge pull request #2752 from SaracenOne/shadow_color
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New shader feature: change the colour of shadows on a per-material basis
2015-11-23 11:40:52 +01:00
Saracen
2cc52bc3ff
Modification to GUI in 3D demo to show resolved viewport clipping bug and small fix to bug causing viewport clipping to be inverted.
2015-11-19 23:47:25 +00:00
Juan Linietsky
dd09215c90
Revert "libao audio driver"
2015-11-19 20:05:26 -03:00
Juan Linietsky
6127f17368
Merge pull request #2756 from trond/bugfix_udp
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UDP fixes
2015-11-19 19:33:04 -03:00
Juan Linietsky
43ce972ddb
Merge pull request #903 from a12n/libao
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libao audio driver
2015-11-19 19:31:56 -03:00
Trond Abusdal
a8a2458f0b
Fixed mistake where available buffer size would not be updated for each recvfrom-call in PacketPeerUDPWinsockPposix.
2015-11-19 19:06:01 +01:00
Juan Linietsky
0168947084
Merge pull request #2518 from masoudbh3/godot-icons
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Add icon to exe file in windows export
2015-11-19 00:08:47 -03:00
Juan Linietsky
33aa019e4f
Merge pull request #2699 from ZuBsPaCe/visual-studio-2015-compilation
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Visual studio 2015 compilation
2015-11-18 23:56:06 -03:00
Saracen
dd00452997
Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color
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Conflicts:
drivers/gles2/shader_compiler_gles2.cpp
2015-11-18 23:18:10 +00:00
Juan Linietsky
0c3386b2ed
Merge pull request #2707 from akien-mga/master
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Cosmetic fixes to SCons buildsystem
2015-11-18 19:43:28 -03:00
Juan Linietsky
f0aeb036d1
Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement
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Write to 4-dimensional position access and shader graph code generation fix.
2015-11-18 19:36:47 -03:00
Juan Linietsky
0fd3e18818
Merge pull request #2724 from SaracenOne/disable_baked_light_sampling_on_shadeless
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Disable baked lighting sampling on shadeless materials.
2015-11-18 19:31:18 -03:00
Juan Linietsky
474822b6db
Merge pull request #2642 from leezh/nrex-update
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Updated nrex with new features
2015-11-18 19:13:57 -03:00
Juan Linietsky
1ceefd4759
Merge pull request #2661 from romulox-x/lowMem2D
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Added low_memory_2d_mode
2015-11-18 19:12:34 -03:00
Juan Linietsky
7f5eb40c19
Merge pull request #2726 from SaracenOne/set_loop_restart_time_fix
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Fixed broken set_loop_restart_time method in AudioStreamPlaybackOGGVorbis
2015-11-18 19:00:38 -03:00
Juan Linietsky
f738906519
Merge pull request #2737 from akien-mga/type-specific-error-output
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Display error type (error, warning, script error) in OS::print_error + cleanup error ANSI coloring
2015-11-18 18:58:22 -03:00
Juan Linietsky
9827c3cd26
Merge pull request #2748 from vnen/fix-2744
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Fix Opus driver build for VS2010 and VS2012
2015-11-18 18:55:19 -03:00
Juan Linietsky
18e014a193
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
drivers/theora/video_stream_theora.cpp
2015-11-18 04:49:28 -03:00
Juan Linietsky
081a236c67
-Merged Script and Help tabs
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-Help tabs can be opened many at the same time
-Color temperatures for opened scripts
-Dominant script opening when switching scene tab
2015-11-17 09:46:08 -03:00
Ariel Manzur
4811313056
tabs
2015-11-16 09:29:00 -03:00
Ariel Manzur
906c6374dc
drivers and theora
2015-11-16 08:44:03 -03:00
Aren Villanueva
4f40a3dc65
Changed drviers/SCsub spaces to tabs.
2015-11-16 13:03:51 +11:00
Aren Villanueva
e420b69606
Properly fixes compilation in an msys environment.
2015-11-16 11:14:40 +11:00
Aren Villanueva
402c24ec8b
iOS compile fixes.
2015-11-16 11:10:07 +11:00
Aren Villanueva
00d79a6d6c
Optimised the oc_filter_hedge and oc_filter_vedge routines in theora a little.
2015-11-16 11:10:07 +11:00
Aren Villanueva
c1fdc3b5d1
Compile fixes for mingw msys2.
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The drivers directory has way too many source files being compiled for a single library file. The command line length limit was getting hit.
2015-11-16 11:10:07 +11:00
Rémi Verschelde
9ab7de243f
Fix error messages forcing a white font for subsequent messages
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This is achieved using the "no specific formatting" \E[0m tag.
Fixes #2566 .
Also remove the hardcoded black background colour and use default bolded terminal font for error message.
Error logs should now look good both on terminals with a dark and light background colour.
2015-11-10 18:30:40 +01:00
Rémi Verschelde
6334895088
Display error type (error, warning, script error) in OS::print_error
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Previously all types of errors would be shown as ERROR, thus making for example warnings (WARN_PRINT) somewhat aggressive.
ERROR is displayed in red, WARNING in yellow and SCRIPT ERROR in magenta (though the latter does not seem used so far).
Fixes #1127 .
2015-11-10 18:29:34 +01:00
Trond Abusdal
41a161647d
* Winsock UDP messages sent to an unavailable target causing WSAECONNRESET will no longer close the socket.
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* Ensured that unsigned<->signed conversion would not cause wrong buffer size values sent to recvfrom.
2015-11-09 01:33:16 +01:00
Trond Abusdal
f809cd44ea
Fixed PacketPeerUDP getting wrongly closed due to recvfrom using rb.data_left instead of rb.space_left.
2015-11-09 00:22:05 +01:00
masoud bh
55b8c3ee48
change pe_bliss parent directory from /drivers to /tools
2015-11-09 02:24:01 +03:30
masoud bh
24f3f43457
Add icon to exe file in windows export
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add version_info and icon sections in "export to windows platform".
add version_info and icon to godot exe file (editor & template exe).
fix an problem in image class.
change all default icons to android export icon (a little more rounded).
create an python script for convert file to cpp byte array for use in
'splash.h'.
2015-11-09 02:23:58 +03:30
Saracen
c1d19ad258
New shader feature: change the colour of shadows on a per-material basis.
...
Conflicts:
drivers/gles2/shader_compiler_gles2.cpp
2015-11-08 03:54:55 +00:00
Zher Huei Lee
f0d246a7bc
Exposed RegEx expanded option to scripts
2015-11-07 11:03:24 +00:00
Zher Huei Lee
26b977c967
Fixed segfault in RegEx.get_capture()
2015-11-07 11:03:24 +00:00
Zher Huei Lee
6d54f82ab4
Updated nrex to latest version
2015-11-07 11:03:24 +00:00
Zher Huei Lee
8766d3100d
Updated nrex for LookAhead support
2015-11-07 11:03:24 +00:00
George Marques
03d4c05150
Fix Opus driver build for VS2010 and VS2012
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Fix #2744
2015-11-06 18:59:21 -02:00
Juan Linietsky
800c575b13
maybe fix stop issue in theora
2015-11-04 09:46:25 -03:00
Juan Linietsky
eb419bee04
fix video/audio synchronization code in theora
2015-11-03 09:30:28 -03:00
Saracen
6bcc2e1f83
Fixed broken set_loop_restart_time method in AudioStreamPlaybackOGGVorbis class.
2015-11-02 17:42:56 +00:00
Saracen
539bbd6654
Disable baked lighting sampling on shadeless materials.
2015-11-02 17:30:18 +00:00
Anton Yabchinskiy
3b9868d2e4
Merge branch 'master' of github.com:okamstudio/godot
2015-11-02 20:25:01 +03:00
Saracen
ff363c94db
Another clipping fix: default back to using window size to calculate clipping on viewports which don't have a rendertarget which fixes clipping on the editor viewport.
2015-11-02 16:48:11 +00:00
Saracen
5072134f41
Fixed canvas clipping on offscreen viewports.
2015-11-02 16:48:09 +00:00
Saracen
b54d96ceba
Added ability to write directly to 4-dimensional position vector from within custom vertex shader code. Bugfixes to shader graph code generation concerning xforms.
2015-11-02 16:03:31 +00:00
Rémi Verschelde
399b1b0474
Cosmetic fixes to SCons buildsystem
...
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39 )
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00
Juan Linietsky
61ecb6a5e6
properly compute total time for ogg vorbis
2015-11-01 12:32:11 -03:00
ZuBsPaCe
b051914032
Fixes Visual Studio 2015 linker error (___iob_func)
...
The original, uncommited fix simply changed compiler flag /MT to /MD. This
would link the C runtime dynamically instead of statically. This is bad,
because some users would have to install the c runtime before starting the
editor.
You can find alot of info about this error, which can happen after
upgrading to VS 2015, and there are workarounds. But I realized, that the
only place, where iob_func is used, is in e_os.h of the openssl library.
The latest version already contains a workaround. I simply updated the
part in e_os.h.
Reference: https://github.com/openssl/openssl/blob/master/e_os.h#L268
Reference: https://software.intel.com/en-us/forums/intel-parallel-studio-beta-archived/topic/266345
Reference: https://connect.microsoft.com/VisualStudio/feedback/details/1144980/error-lnk2001-unresolved-external-symbol-imp-iob-func
Reference: http://stackoverflow.com/questions/757418/should-i-compile-with-md-or-mt
Here's the original error message:
Creating library bin\godot.windows.tools.lib and object bin\godot.windows.tools.exp
drivers1.windows.tools.lib(t1_enc.windows.tools.obj) : error LNK2001: unresolved external symbol ___iob_func
drivers1.windows.tools.lib(txt_db.windows.tools.obj) : error LNK2001: unresolved external symbol ___iob_func
drivers1.windows.tools.lib(d1_enc.windows.tools.obj) : error LNK2001: unresolved external symbol ___iob_func
drivers1.windows.tools.lib(ui_openssl.windows.tools.obj) : error LNK2001: unresolved external symbol ___iob_func
drivers1.windows.tools.lib(cryptlib.windows.tools.obj) : error LNK2001: unresolved external symbol ___iob_func
drivers1.windows.tools.lib(pem_lib.windows.tools.obj) : error LNK2001: unresolved external symbol ___iob_func
drivers1.windows.tools.lib(d1_both.windows.tools.obj) : error LNK2001: unresolved external symbol ___iob_func
drivers1.windows.tools.lib(rsa_sign.windows.tools.obj) : error LNK2001: unresolved external symbol ___iob_func
bin\godot.windows.tools.exe : fatal error LNK1120: 1 unresolved externals
scons: *** [bin\godot.windows.tools.exe] Error 1120
2015-10-30 03:03:05 +01:00
romulox_x
b86e3c3402
added low_memory_2d_mode, to indicate when 3D post processing buffers and viewport depth buffers should not be allocated
2015-10-21 19:23:34 -07:00
Juan Linietsky
b59c86f6f9
-Ability to debug video memory usage
...
-Small fix to xml saver (swapping > and <)
2015-10-21 09:50:44 -03:00
Juan Linietsky
2b12a8109d
Merge branch 'master' of https://github.com/okamstudio/godot
2015-10-19 18:48:34 -03:00
Juan Linietsky
5d86a25f4d
-some fixes to where screen is read from rasterizer
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-fixed bug in ogg vorbis looping
-properly flushing audiostream rb when stopping
2015-10-19 18:47:49 -03:00
Juan Linietsky
277a339cf0
Merge pull request #2365 from Mavhod/patch-1
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get_date on Linux
2015-10-17 10:49:46 -03:00
Juan Linietsky
c2515d352e
Merge pull request #2369 from Max-Might/master
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Haiku: platform support
2015-10-17 10:48:57 -03:00
Juan Linietsky
13d2710fed
Merge pull request #2474 from masoudbh3/android-armeabi-v7a
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Fix android build script
2015-10-17 10:20:47 -03:00
Juan Linietsky
79e5ced7e6
-A little More control about pixel snapping in 2D
2015-10-13 15:53:34 -03:00
Juan Linietsky
b3cda43a0f
Merge branch 'master' of https://github.com/okamstudio/godot
...
Conflicts:
platform/windows/detect.py
2015-10-13 01:19:32 -03:00
Juan Linietsky
52e756752e
ability to change audio track in theora video
2015-10-13 01:17:54 -03:00
Kostadin Damyanov
29caf2bb5b
Merge remote-tracking branch 'upstream/master'
2015-10-13 05:01:54 +03:00
reduz
aad2bbdb6f
newline fixes
2015-10-08 15:00:40 -03:00
reduz
3514a87b37
fixed uninitialized memory issues in audio code
2015-10-08 14:50:18 -03:00
ZuBsPaCe
d99727d099
Fixes following Visual Studio 2013 compile error on windows:
...
drivers\opus\celt\bands.c(555) : error C2057: expected constant expression
drivers\opus\celt\bands.c(555) : error C2466: cannot allocate an array of constant size 0
drivers\opus\celt\bands.c(555) : error C2133: 'tmp' : unknown size
2015-10-03 00:42:40 +02:00
ZuBsPaCe
c69afe4948
Fixes following Visual Studio 2013 compile error on windows:
...
audio_stream_opus.h(57) : error C2864: 'AudioStreamPlaybackOpus::osrate' : a static data member with an in-class initializer must have non-volatile const integral type
See: http://stackoverflow.com/questions/2454019/why-arent-static-const-floats-allowed
2015-10-03 00:38:43 +02:00
George Marques
6e87314d83
Add support for Opus audio format
2015-10-02 14:25:38 -03:00
romulox_x
187c000ab5
removed unnecessary clear, which prevented root viewport from working right when told not to clear
2015-10-01 13:30:10 -07:00
Juan Linietsky
c858515785
Fixed theora playback. Removed theoraplayer.
...
Still need to get proper audio output latency in some platforms.
2015-09-26 14:50:42 -03:00
Juan Linietsky
83d9a692be
Ability to visually debug geometry visually:
...
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
2015-09-20 13:03:46 -03:00
masoud bh
867c95223d
Fix android build script
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some fixes for android build script.
remove armv6,x86 options and add "android_arch" option for select
compiler architecture (armv7,armv6,x86)(default armv7).
add architecture suffix for output files and you can compile for several
architecture simultaneously.
example:
libgodot.android.opt.debug.armv7.so
libgodot.android.opt.debug.armv7.neon.so
libgodot.android.opt.debug.armv6.so
libgodot.android.opt.debug.x86.so
now we can enable/disable neon on armv7 with "android_neon" option
(default enable).
add "NDK_TARGET_X86" option for select toolchain to use for the NDK x86
(default x86-4.8).
change inputs model for "ndk_platform" option (default android-15).
fix armv7 ccflags.
with this patch, must put libgodot_android.so file in specific
architecture folder:
armv7 (default): <android-java>/libs/armeabi-v7a/
armv6: <android-java>/libs/armeabi/
x86: <android-java>/libs/x86/
2015-09-16 16:14:38 +04:30
Juan Linietsky
89a901c4b6
Merge branch 'master' of https://github.com/okamstudio/godot
2015-09-12 10:56:13 -03:00
Juan Linietsky
a88f67821c
HTML5 exporter seems to be fully functional
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-user:// filesystem implemented
-default template page could look prettier, help appreciated
2015-09-12 10:54:47 -03:00
Juan Linietsky
943714c015
Merge pull request #2461 from romulox-x/iphoneSplash
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fixed iOS splash screen
2015-09-12 00:17:24 -03:00
Juan Linietsky
682578f3b3
more c++ include references removed
2015-09-10 20:53:31 -03:00
Juan Linietsky
c7426717d3
Merge branch 'master' of https://github.com/okamstudio/godot
2015-09-10 20:31:34 -03:00
Juan Linietsky
83b69f8fef
remotion of some c++ includes to avoid dependency on libstdc++
2015-09-10 20:30:46 -03:00
steve
b0e5031f1f
ios now displays splash screen between launch image and main scene, instead of a black screen
2015-09-10 15:01:02 -07:00
Juan Linietsky
fad1faddae
Removing locatime so this function compiles again.
...
I don't think it has any practical use anyway.
2015-09-10 13:10:23 -03:00
Juan Linietsky
4e8dcc8938
Merge branch 'master' of https://github.com/okamstudio/godot
2015-09-09 18:52:47 -03:00
Juan Linietsky
9741374617
Rewrite of the AudioStream API
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-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously
-Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design
-Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
2015-09-09 18:50:52 -03:00
Ariel Manzur
e3e93da6b9
fixed localtime thing for ios, not tested anywhere else
2015-09-09 20:24:38 +00:00
Kostadin Damyanov
c5f574b914
Merge remote-tracking branch 'upstream/master'
2015-09-05 12:03:17 +03:00
Juan Linietsky
b0aa49accb
merged some stuff for okam
2015-09-03 23:24:55 -03:00
Juan Linietsky
4b40f9228b
Merge branch 'master' of https://github.com/okamstudio/godot
2015-08-23 20:22:08 -03:00
Juan Linietsky
07e9741425
**WARNING BEFORE PULLING**
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This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)
Summary of Changes
-New Filesystem dock, with filesystem & tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
2015-08-23 20:15:56 -03:00
Kostadin Damyanov
2a757a6ad4
Haiku: move the audio driver to platform/haiku
2015-08-14 22:52:28 +03:00
Mavhod
3942117bbf
add ()
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Sorry, firt time I put it but had no compiled for check.
2015-08-13 18:56:13 +07:00
Mavhod
69710055f0
get_date on Linux
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tm_mon is 0-11
2015-08-13 14:09:21 +07:00
Kostadin Damyanov
cdf1ac7d58
Merge remote-tracking branch 'upstream/master'
2015-08-09 12:45:21 +03:00
Juan Linietsky
0a139aaef9
Merge pull request #2302 from antonyjones67/AndroidTemplateCompileWindows
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Fixes compile bug for Android template on Windows.
2015-08-08 11:14:28 -03:00
Juan Linietsky
5e326e4903
Merge pull request #2328 from her001/patch-1
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Fix vorbis seek_pos
2015-08-08 11:04:46 -03:00
xodene
6b25e83ba7
tested and fixed unix os_system_time_msec()
2015-08-06 11:08:48 -07:00
Maximillian
6f9a084ac8
Add OS.get_system_time_msec
2015-08-06 10:29:33 -07:00
Andy Conrad
d110260c1e
Fix vorbis seek_pos
2015-08-03 11:41:50 -05:00
Anton Yabchinskiy
dc8df8a91a
Merge branch 'master' of github.com:okamstudio/godot
2015-07-29 23:01:36 +03:00
Kostadin Damyanov
f5bfd497aa
Haiku: add sound support
2015-07-26 02:18:32 +03:00
PeaceSells
9983ceecf2
Fixes compile bug for Android template on Windows.
2015-07-24 13:12:23 -06:00
Zher Huei Lee
69eff35cd5
Fixed incorrect failsafe return values
2015-07-24 16:15:04 +01:00
Zher Huei Lee
87c1e16834
Made RegEx API similar to old version
2015-07-24 14:09:39 +01:00
Zher Huei Lee
d9f1a85948
More nrex fixes
2015-07-24 13:25:04 +01:00
Lee Zher Huei
732bfd0baf
Updated nrex fixes
2015-07-24 02:02:52 +01:00
Lee Zher Huei
ef005d4f64
Regex library Nrex initial port
2015-07-24 01:18:46 +01:00
Juan Linietsky
55b34e05b3
-some changes by okam
2015-06-30 11:28:43 -03:00
Kostadin Damyanov
e0e54ea7d4
Merge remote-tracking branch 'upstream/master'
2015-06-26 21:35:47 +03:00
Kostadin Damyanov
f61eb5fd8e
Haiku: fix the glew.c hack
2015-06-26 21:32:57 +03:00
romulox_x
acb5cdb574
forgot to add mirroredrepeat flag to flags file. fixed.
2015-06-25 15:41:12 -07:00
romulox_x
85e49d4e75
added support for mirrored repeat texture wrapping
2015-06-25 14:51:21 -07:00
Juan Linietsky
52308aba68
ability to change shadow color in light2d
2015-06-24 18:15:43 -03:00
BenH
d807a22981
Billboards were being displayed upside down when drawn to a render texture
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Render texture's view transforms seem to be inverted, so when drawing
billboards, the 'up' vector given to set_look_at() is also inverted and
so the billboard gets drawn upside down.
2015-06-24 21:06:31 +01:00
Kostadin Damyanov
0038e27fc3
Merge remote-tracking branch 'upstream/master'
2015-06-18 22:48:29 +03:00
Juan Linietsky
4b35654a02
Update rasterizer_gles2.cpp
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fixed camera plane
2015-06-12 09:54:19 -03:00
Kostadin Damyanov
8df3e30abd
Haiku: create a GL context and initialize the audio and physics servers
2015-06-11 22:57:41 +03:00
Juan Linietsky
9e479065f5
new space shooter demo
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ortho camera sort fix, closes #2063
2015-06-11 10:00:48 -03:00
Kostadin Damyanov
f99b72c04f
Haiku: remove an #ifdef as the platform now supports MSG_NOSIGNAL
2015-06-10 21:18:39 +03:00
Juan Linietsky
8d61817293
Merge pull request #2037 from est31/use-local-win
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Time zone support
2015-06-07 00:32:29 -03:00
Juan Linietsky
9acab32daa
new file dialog!
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-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
2015-06-06 09:44:38 -03:00
est31
c5338fd6c4
Add OS.get_time_zone_info function
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The returned dictionary maps "name" to the
name of the current time zone, and "bias" to
a bias from UTC in minutes.
2015-06-06 05:57:33 +02:00
est31
803069886e
Add utc param to get_time and get_date methods
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If utc == false, we return the local time, like before.
Otherwise, we return UTC time.
utc defaults to false to not break behaviour.
2015-06-06 05:55:28 +02:00
Juan Linietsky
d5348eebdc
work in progress, resource previews
2015-05-31 02:00:18 -03:00
Kostadin Damyanov
a553327043
Haiku: some small fixes
2015-05-25 06:34:16 +03:00
Kostadin Damyanov
826f8af1ef
Haiku: link with the haiku libs, stub the OS_Haiku class.
2015-05-25 06:02:55 +03:00
Kostadin Damyanov
4e07a2dea8
Haiku: fix building with UNIX_ENABLED.
2015-05-25 03:49:24 +03:00
Antony
5ceec67add
Added Doxyfile for Doxygen documentation. Had to modify codec.h because it already had set up the mainpage. Added a logo without text for the Doxygen pages upper top left corner. Pointed Doxyfile to README.md. Thinking of adding Markup in c files pointing to Wiki links. That way we have current source markup but it points to Wiki for major documentation effort.
2015-05-10 14:36:58 -06:00
Juan Linietsky
1fd1b7a91b
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-09 13:09:20 -03:00
Juan Linietsky
1a7d370fcf
-Corrected DirAccessWindows functions, fixes #1872 , properly fixes #791 .
2015-05-09 13:05:34 -03:00
Juan Linietsky
deba45ebf7
Merge pull request #1841 from SuperUserNameMan/updated_rtaudio
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update rtaudio to latest version
2015-05-07 20:03:00 -03:00
yg2f
2f4c435bfa
update rtaudio to latest version
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update rtaudio from latest version availbale on github
2015-05-06 23:08:06 +02:00
ehriche
b89cd136a9
fixed ColorRgb attribute init order of struct
2015-05-06 01:22:38 +02:00
ehriche
edce27fc03
minor fixes in drivers mpc and vorbis.
2015-05-06 00:43:24 +02:00
Juan Linietsky
639f7e0016
Merge pull request #1810 from ricpelo/ricpelo-patch-3
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Fixes Theora build
2015-05-04 20:42:26 -03:00
Ricardo Pérez
ba61a1dfd3
Fixes Theora build
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Changes memcpy() -> copymem()
2015-05-04 23:57:55 +02:00
Juan Linietsky
fbbe7dcdfb
Merge remote-tracking branch 'origin/master'
...
Conflicts:
drivers/windows/dir_access_windows.cpp
2015-05-04 13:24:02 -03:00
Juan Linietsky
7f5b744b92
small unicode fixes
2015-05-04 13:12:05 -03:00
Juan Linietsky
f4caddbc23
-corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fixes #1775
2015-05-04 10:53:54 -03:00
Juan Linietsky
c631d597ad
Merge pull request #1792 from swenner/static_analysis_fixes
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Static analysis fixes
2015-05-03 22:53:30 -03:00
Juan Linietsky
795ccf0e14
Merge pull request #1800 from antonyjones67/VSGenerator
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Added Visual Studio project generation. Use "vsproj=yes" in command line...
2015-05-03 22:52:20 -03:00
Antony Jones
2a4da03f10
Added Visual Studio project generation. Use "vsproj=yes" in command line. This does not set up NMAKE properly.
2015-05-03 15:18:56 -06:00
Simon Wenner
3f1826866b
fixed uninitialized name pointers (cppcheck)
2015-05-03 02:16:26 +02:00
Simon Wenner
332d9af81b
fixed memory leak: triangulated (cppcheck)
2015-05-03 02:11:43 +02:00
Juan Linietsky
c45ffc2ca9
-fixed old condition in TextureFrame that caused bugs in materials, closes #1742
2015-05-01 12:16:51 -03:00
Juan Linietsky
4804462ee0
-Fixes from source code analyzizer, closes #1768
2015-05-01 10:44:08 -03:00
Juan Linietsky
5c6b31c024
-fixed broken lighting in release version of godot for isometric light demo, fixes #1697
2015-04-30 11:34:24 -03:00
Juan Linietsky
0adca0a7c9
-made normalmaps easier in 2D, fixes #1467
2015-04-27 08:11:54 -03:00
Juan Linietsky
52e2f4606f
-Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724
2015-04-24 23:46:42 -03:00
Juan Linietsky
59154cccf9
-Changed Godot exit to be clean.
...
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731 , fixes #755
2015-04-20 19:38:02 -03:00
Juan Linietsky
1de1a04b78
-fix local and global usage for DirAccess, fixes #791
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please test anyway..
2015-04-18 20:11:33 -03:00
Juan Linietsky
a5cbfbbcbb
-fixed relative path saving to file, fixes #1694
2015-04-18 16:33:31 -03:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Juan Linietsky
3b434eacde
Fix clipping when used in viewport or inside another viewport, fixes #1661
2015-04-14 22:05:14 -03:00
Juan Linietsky
e573d3a945
fixed broken lighting, closes #1671
2015-04-12 20:41:25 -03:00
Juan Linietsky
f9906eeac8
-Fixed screen capture for viewports, added a screen capture demo, fixes #1529
2015-04-12 18:58:05 -03:00
Juan Linietsky
d148a03848
-Fixes bug in ShaderGraph material, when uniform property is not used, fixes #1634 and #1610
2015-04-09 00:29:21 -03:00
Juan Linietsky
b135cdbf05
Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix
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H5 canvas polygon fix
2015-04-07 20:22:58 -03:00
Juan Linietsky
b36e41cb71
Added a PVRTC encoder for iOS
2015-04-06 21:48:20 -03:00
Anton Yabchinskiy
16746f157f
Merge branch 'master' of github.com:okamstudio/godot
2015-04-04 09:31:21 +03:00
Juan Linietsky
5d99e15e43
fix shadow issue with lights in mix mode, i think fixes #1611
2015-04-03 14:36:10 -03:00
Juan Linietsky
9fa1698c74
Changes to Light
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-=-=-=-=-=-=-=-=
-Changed material unshaded property for an enum, which supports light-only shading
-Added a "Mix" shading mode, useful for using lights as masks
-Added energy parameter to Light2D
2015-04-03 01:43:37 -03:00
Juan Linietsky
68e42f53ba
Beta1 Attempt #1
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-=-==-=-=-=-=-=-
-Small fixes in canvas item light shader
-Fixed compilation in server target
-Export for Android makes 32 bits display as default
-changed version to 1.1beta1
2015-04-02 12:59:23 -03:00
Juan Linietsky
76c2b9d812
fix shadow attenuation
2015-04-01 12:23:13 -03:00
Juan Linietsky
7fc4059b13
read depth fixes
2015-03-31 17:57:16 -03:00
Juan Linietsky
ad634876b5
fixes for light2d in androids that do not support
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read depth
2015-03-31 14:59:28 -03:00
reduz
7f8a0cddcf
fixes to shader to get most new demos working on mobile
2015-03-25 22:56:35 -03:00
Juan Linietsky
23e13ce3c2
fixes to new window management API
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-needs testing on Linux
-needs testing on Windows
-NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
2015-03-22 19:00:50 -03:00
Juan Linietsky
f706e3e5d1
Merge pull request #1380 from ElectricSolstice/wparentheses_removal
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Changed code to remove gcc -Wparentheses warnings.
2015-03-22 15:05:47 -03:00
Juan Linietsky
ca30c87019
Merge pull request #1438 from Spooner/fix_isometric_demo
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Fix isometric demo
2015-03-22 14:59:58 -03:00
Juan Linietsky
3a96937e93
Merge pull request #1512 from the-mech/master
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[Fix] make_dir_recursive on Windows
2015-03-22 14:53:10 -03:00
rollenrolm
db0a71fc58
New option to show/hide hidden files
2015-03-21 18:33:32 +01:00
V.VamsiKrishna
4fa71a6ee0
Removing Print statement effects perf.
2015-03-21 22:25:48 +05:30
V.VamsiKrishna
372fa5277c
Fix for canvas_draw_polygon on webgl.
2015-03-21 10:12:25 +05:30
Juan Linietsky
acc6f3b285
signed distance field font support
2015-03-21 00:43:33 -03:00
V.VamsiKrishna
beab10ab9b
Revert "Revert "Missed some things in prev commit.""
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This reverts commit 2e59788aa9
.
2015-03-20 11:48:21 +05:30
V.VamsiKrishna
eb3c88b3dd
Revert "Revert "Removing etc1 from build for javascript platform.""
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This reverts commit 9965e93f7e
.
2015-03-20 11:47:56 +05:30
V.VamsiKrishna
2e59788aa9
Revert "Missed some things in prev commit."
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This reverts commit d3280f91a1
.
2015-03-20 11:12:59 +05:30
V.VamsiKrishna
9965e93f7e
Revert "Removing etc1 from build for javascript platform."
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This reverts commit 41b729ccff
.
2015-03-20 11:12:13 +05:30
V.VamsiKrishna
d3280f91a1
Missed some things in prev commit.
2015-03-20 11:06:28 +05:30
V.VamsiKrishna
41b729ccff
Removing etc1 from build for javascript platform.
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Based on inputs from reduz
1) Made etc1 optional driver and default yes.
2) Reverted the hack in rg_etc1.cpp
3) Disabled etc1 for javascript plaform.
2015-03-20 10:18:13 +05:30
V.VamsiKrishna
743b3157bc
Fix for newer gcc. Picked from GoogleCode
2015-03-19 10:35:24 +05:30
V.VamsiKrishna
1d45cd0ff1
Fix Javascript build.
2015-03-19 10:31:36 +05:30
Juan Linietsky
53e1694e1e
New option to send canvas to render buffer
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allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D.
2015-03-16 01:14:59 -03:00
Matthew Hughes
1200689245
Update file_access_windows.cpp for mingw cross-compile
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Cross compiling on linux failed on this file. Changing case of the windows.h and shlwapi.h allows mingw to find these headers but setting WINVER 0x0500 is needed for the compiler to find ReplaceFileW
2015-03-15 09:43:13 -05:00
Roman Nekrassow
e646fc5b5d
[Fix] make_dir_recursive on Windows
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function normally tries to create c: which isn't possible, because the access is denied, handling ERROR_ACCESS_DENIED as ERR_ALREADY_EXISTS lets the function skip the creation of c: .
2015-03-14 12:35:18 +01:00
Juan Linietsky
650e13f3cd
back buffer copy node, to improve on texscreen()
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back buffer copy node and respective demo
2015-03-12 01:05:50 -03:00
Anton Yabchinskiy
43713810de
Merge branch 'master' of https://github.com/okamstudio/godot
2015-03-10 11:44:40 +03:00
Juan Linietsky
91744e9ed3
New Demo, Screen Space Shaders
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-Fixes to screen space shaders.
-Fixes to isometric light demo.
2015-03-10 00:53:50 -03:00
Juan Linietsky
09489e3a78
lot of work on 2D lighting and isometric maps
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added a new demo, isometric_light that does full isometric sorting,
lights, shadows, etc.
2015-03-09 02:34:56 -03:00
Juan Linietsky
a0ee5cc353
time was not being set properly with the rest of the uniforms.
2015-03-02 19:21:46 -03:00
Juan Linietsky
a1f715a4da
support for 2D shadow casters
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Added support for 2D shadow casters.
*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
romulox_x
320700fc92
changed the blending function when using a transparent render target so that it blends properly
2015-03-01 15:44:02 -08:00
Bil Bas (Spooner)
c85b2e3fb3
Merge branch 'master' of https://github.com/okamstudio/godot
2015-02-22 14:08:59 +00:00
romulox_x
2ac767b1f5
changed viewport clearing to use the alpha value of the clear color, and made the transparent bg option of viewport force a clear color of 0,0,0,0
2015-02-21 13:57:12 -08:00
Juan Linietsky
1d7337ba10
Merge pull request #1369 from not-surt/tile_rotation
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Tile Rotation
2015-02-21 15:37:02 -03:00
Anton Yabchinskiy
19a99afa81
Merge branch 'master' of https://github.com/okamstudio/godot
2015-02-20 13:41:37 +03:00
Bil Bas (Spooner)
3241b0181e
Merge branch 'master' of https://github.com/okamstudio/godot
2015-02-19 02:00:50 +00:00
Juan Linietsky
5ef3f7392f
support for light and normal mapping in 2D
2015-02-18 19:40:02 -03:00
Anton Yabchinskiy
e024ff89b2
Merge branch 'master' of https://github.com/okamstudio/godot
2015-02-17 15:57:24 +03:00
ElectricSolstice
0e1f34b49d
Changed code to remove gcc -Wparentheses warnings.
2015-02-16 18:58:41 -08:00
Bil Bas (Spooner)
fba2d121b4
Corrected behaviour of File.READ_WRITE mode ( fixes #378 )
2015-02-16 20:59:16 +00:00
Carl Olsson
196185d0be
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
scene/2d/tile_map.cpp
2015-02-15 18:21:35 +10:00
Juan Linietsky
a49802ae33
-resolved shader set parameter bug, closes #1361
2015-02-14 14:54:58 -03:00
Carl Olsson
6a38ab1b43
Reorder tile transforms so transpose occurs before flips. Much more intuitive for flipping transposed tiles.
2015-02-13 10:56:53 +10:00
Carl Olsson
573ae5dd92
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
demos/2d/polygon_path_finder_demo/.fscache
2015-02-11 21:15:49 +10:00
Juan Linietsky
e74982e55e
fixes to skinned buffer
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should avoid targets with large objects using morphs
also skinned buffer size is properly customizable on project settings.
2015-02-10 19:14:22 -03:00
Juan Linietsky
a34d27438c
ability to customize max render elements
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should close #1339
2015-02-09 22:18:44 -03:00
Juan Linietsky
e7918ebbf2
Merge pull request #1281 from sanikoyes/Pr-fix-rtt-filters
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Pr-fix-rtt-filters
2015-02-09 21:24:09 -03:00
Carl Olsson
ee44664b2a
Merge branch 'master' of https://github.com/okamstudio/godot
2015-02-02 21:34:47 +10:00
Carl Olsson
c5bf43f6eb
Working TileMap tile transpose transform.
2015-02-02 21:27:48 +10:00
sambler
73ca870c81
fix build on freebsd
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Add some needed includes
Provide freebsd variation of get_executable_path
Provide variation of execv so that either full path
or appname to be found within $PATH can be used
2015-01-27 19:31:37 +10:30
Anton Yabchinskiy
6f93e6812e
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-21 12:03:29 +03:00
Juan Linietsky
c6eabbbec5
fixed world vertex issues in canvas item shader
2015-01-21 00:57:37 -03:00
Juan Linietsky
14ade5500f
Fixed bug in 3D material
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textures that failed to load should now load again properly
2015-01-20 23:58:47 -03:00
Juan Linietsky
da0d4e4dea
Fixes to texscreen, fixes to white testcube
2015-01-20 22:31:32 -03:00
Juan Linietsky
11c1756257
Visual Shader Editing for 2D
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Editing 2D shaders with visual editor seems to work now.
2015-01-20 20:36:25 -03:00
sanikoyes
75be78b370
Fix filter options not works in render target texture
2015-01-20 20:01:58 +08:00
Juan Linietsky
a0511ed59a
Color Ramp and Curve Map added to visual shader editing.
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Added Color Ramp and Curve Map to shader nodes.
Fixed an issue that crashed Godot Editor right when opened.
2015-01-19 02:39:58 -03:00
Anton Yabchinskiy
d6998995b5
Merge branch 'master' of github.com:okamstudio/godot
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Conflicts:
platform/x11/detect.py
2015-01-14 23:17:15 +03:00
sanikoyes
ffe53061cd
Add missing shader function: refract
2015-01-14 00:28:18 +08:00
Juan Linietsky
2ef5a342e3
-begin work on unidirectional collision detection
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-fixed performance issue in new 2D engine
-texscreen() working in shader 2D
2015-01-13 10:49:26 -03:00
Juan Linietsky
30d3658110
-fixed issue with shader not being reset on layers, closes #1199
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-ability for shader to use parent shader and params, closes #1198
2015-01-12 20:44:02 -03:00
Juan Linietsky
544ce2a1db
-Initial working(?) implementation of shaders for 2D. Lighting still not there though.
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Check for reference:
https://github.com/okamstudio/godot/wiki/shader
2015-01-12 10:19:09 -03:00
reduz
f3dc51fc69
2D shader progress
2015-01-11 20:52:42 -03:00
Juan Linietsky
66afddb3e8
-Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later.
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-fixed issue of opacity not working
2015-01-11 11:43:31 -03:00
Juan Linietsky
d30f4e52f6
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-10 17:37:56 -03:00
Juan Linietsky
8997084831
2D Rewrite Step [1]
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-=-=-=-=-=-=-=-=-=-
-Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future).
-Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order)
-Removed OpenGL ES 1.x support. Good riddance!
2015-01-10 17:35:26 -03:00
Anton Yabchinskiy
b6c5cb1064
Merge branch 'master' of github.com:okamstudio/godot
2015-01-10 22:29:17 +03:00
Dana Olson
88591af4ac
fix saving texture flags to *.png.flags file, closes #399
2015-01-10 02:37:00 -05:00
Rhody Lugo
d046bd88ad
OS X: Add keyboard layout detection and fix build
2015-01-08 02:56:27 -04:30
Juan Linietsky
78f4b93703
Fixes to GraphEdit:
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-Working area is bigger now, solves #1148
-Using Position now works, fixes #1141
-RGB ops now work, fixes #1139
-Missing bindings to GraphEdit and GraphNode added
-Shader Graph Editor Shows errors on cyclic links and missing connections
2015-01-08 00:41:34 -03:00
Juan Linietsky
7a0e4c822c
-Visual Shader Editing Finished, PLEASE TEST!
2015-01-07 01:45:46 -03:00
Anton Yabchinskiy
a7875c586a
Merge branch 'master' of github.com:okamstudio/godot
2015-01-05 23:56:24 +03:00
Juan Linietsky
ddf7457894
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-03 16:53:39 -03:00
Juan Linietsky
fbdd925d9b
-Work in progress visual shader editor *DOES NOT WORK YET*
2015-01-03 16:52:37 -03:00
Juan Linietsky
6b5b95bb4e
-added new code completion guess locations, closes #1032
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-moved commandline fix to mingw-only, should fix #1064
2015-01-03 13:03:13 -03:00
Juan Linietsky
cef3bd026f
-fixed issue with denormals in half precission, closes #1073
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-added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102
2015-01-03 11:06:53 -03:00
Juan Linietsky
d722537154
-proper minimum size computation for TabContainer
2015-01-02 22:34:22 -03:00
Juan Linietsky
7a5a4d135e
Merge pull request #998 from sanikoyes/Pr-fix-gles2-canvas_draw_polygon
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Fix RasterizerGLES2::canvas_draw_polygon can't work correct at some devi...
2015-01-02 18:07:49 -03:00
Anton Yabchinskiy
4ab1bcde35
Merge branch 'master' of github.com:okamstudio/godot
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Conflicts:
drivers/SCsub
platform/x11/detect.py
platform/x11/os_x11.h
2014-12-23 23:44:07 +03:00
Juan Linietsky
78e7777cf5
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
modules/gdscript/gd_editor.cpp
Improved code completion for InputEvent (shows members by type)
2014-12-21 11:46:28 -03:00
Juan Linietsky
f7f197c409
-ability to set default textures in shader (needed for visual shader editing)
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-work in progress new graph system (will replace current one)
-crash fix in s3m loader (out of bounds acess)
-fixed vbox overriding of separation (fixes empty line between section tabs)
2014-12-21 11:42:44 -03:00
Juan Linietsky
a36a774897
Fixes
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-=-=-=
-Added missing quaternion constructor
-code completion fixes
-winrt fixes
2014-12-20 15:30:06 -03:00
Alexander Stillich
f2843209a5
Implemented PulseAudio backend and fixed audio driver selection on X11
2014-12-19 13:44:34 +01:00
sanikoyes
0b7a5b8425
Fix RasterizerGLES2::canvas_draw_polygon can't work correct at some devices(like Sumsung Note2)
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in some devices, gpu doe's not support uint(32bit) indies
2014-12-19 13:08:48 +08:00
Juan Linietsky
d55f95e0d2
Merge branch 'master' of https://github.com/okamstudio/godot
2014-12-16 22:33:35 -03:00
Juan Linietsky
bcf27feb98
New Code Completion
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-=-=-=-=-=-=-=-=-=-
-Massive improvement to code completion
-Argument hinting for functions
If you manage to out-smart the code-completion in a situation where completion
should be possible to guess, let me know.
Please enter the commit message for your changes. Lines starting
2014-12-16 22:31:57 -03:00
Juan Linietsky
089d7fa171
Small batch of fixes
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-=-=-=-=-=-=-=-=-=-=
-Fixed looping error in AudioStreamResampled
-winrt port progress
-fixes in material in ambient light
2014-12-15 15:42:58 -03:00
Anton Yabchinskiy
ff755f93eb
Merge branch 'master' of http://github.com/okamstudio/godot
2014-12-09 17:51:14 +03:00
Juan Linietsky
c79be979d4
Batch of Bugfixes
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-=-=-=-=-=-=-=-=-
-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914 , #859 , #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899 , but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752
Please test!
2014-12-07 02:04:20 -03:00
Anton Yabchinskiy
c29239a6f9
Add missing check for AO_ENABLED in audio_driver_ao.cpp
2014-11-28 17:09:22 +03:00
Anton Yabchinskiy
3e09c09915
Update the list of authors in libao driver sources
2014-11-24 15:56:02 +03:00
Anton Yabchinskiy
298f6be9bf
Include cstring header for memset()
2014-11-22 17:54:41 +03:00
Anton Yabchinskiy
29be6da54a
Cast samples_in to samples_out with reinterpret_cast<int16_t*>
2014-11-22 17:54:00 +03:00
Anton Yabchinskiy
4a3e240732
samples_in is an instance variable, prefix it with ad->
2014-11-22 17:52:00 +03:00
Anton Yabchinskiy
e60c41be9f
Fix syntax error in call to ao_play()
2014-11-22 17:49:51 +03:00
Anton Yabchinskiy
e58731ee01
Set libao sample format to 16 bits
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Some plugins don't support 32 bit samples.
2014-11-22 17:37:27 +03:00
Anton Yabchinskiy
ba6d83f3e1
Check return value of ao_play()
2014-11-22 13:38:11 +03:00
Anton Yabchinskiy
f9db628d17
Write audio samples to libao device
2014-11-22 13:38:11 +03:00
Anton Yabchinskiy
4c8bfecc43
Change 0 to NULL for ao_open_live() and device
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It's NULL in other places.
2014-11-22 13:38:11 +03:00
Anton Yabchinskiy
3c2e35ada9
Minor code formatting fixes in ao driver
2014-11-22 13:38:11 +03:00
Anton Yabchinskiy
2f92e2a67a
Open/close libao audio device
2014-11-22 13:38:11 +03:00
Anton Yabchinskiy
9fb49e56a4
Initialize/shutdown libao
2014-11-22 13:38:11 +03:00
Anton Yabchinskiy
540b95f5b0
Add ao/ subdir to drivers/SCsub
2014-11-22 13:37:50 +03:00
Anton Yabchinskiy
c1f62a04d7
Import sources for libao driver (unfinished, based on dummy driver)
2014-11-22 13:37:24 +03:00
Juan Linietsky
e709468bb1
missing navmesh demo and small fixes
2014-11-19 11:33:15 -03:00
Juan Linietsky
abbea4d945
UDP Fixes
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-=-=-=-=-
Curse the day I decided to port UDP code, as it ended up
being two nights of work. At least It's done now (I hope).
-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
2014-11-13 00:53:12 -03:00
Juan Linietsky
6dd8768811
3D Import Import & UDP
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-=-=-=-=-=-=-=-=-=-=-
-Animation Import filter support
-Animation Clip import support
-Animation Optimizer Fixes, Improvements and Visibile Options
-Extremely Experimental UDP support.
2014-11-12 11:23:23 -03:00
Juan Linietsky
fc676fa6f8
missing files with fixes for shower of bullets
2014-11-06 11:02:40 -03:00
Juan Linietsky
0dbedd18fc
SceneMainLoop -> SceneTree
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-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
Juan Linietsky
d85b67be53
Bug Fixes
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-=-=-=-=-
-Fixed problem with scaling shapes (#827 ), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806 )
-Fix Crash in CollisionPolygon2DEditor (#814 )
-Restored Ability to compile without 3D (#795 )
-Fix InterpolatedCamera (#803 )
-Fix UV Import for OBJ Meshes (#771 )
-Fixed issue with modifier gizmos (#794 )
-Fixed CapsuleShape gizmo handle (#50 )
-Fixed Import Button (not properly working in 3D) (#733 )
-Many misc fixes (though no new features)
2014-11-02 11:31:01 -03:00
Juan Linietsky
e82dc40205
-Much improvement to baked light baker
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-Fixed many bugs in stretch mode
-Fixes to camera project and unproject as consequence of the above
-added setget to script (documented in script doc)
-more fixes to collada exporter for blender
2014-10-27 22:54:32 -03:00
Juan Linietsky
cd218b8c09
Fixes
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-=-=-
-Fixed normalmap depth parameter
-Fixes to DirAccess on Windows
-Double click on resource dock will open them
-Fixes to doc generator (should make github wiki on class list more up to date)
2014-10-14 19:44:41 -03:00
romulox_x
b479a2c8f0
fix view dependent problem in normal mapping
2014-10-14 01:21:50 -07:00
Juan Linietsky
a84ba9c853
Collada
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-=-=-=-
-Fixed some DAE import & export bugs
-Changed Collada exporter to use the mesh loops API
-Added tangent export to Collada exporter
-Added triangulation option to Collada exporter
-Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful.
-Fixed some strange bug with kinematic bodies #776
-Fix release compilaiton issues #782
2014-10-14 01:01:25 -03:00
Juan Linietsky
948fd83cdd
Little Bits
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-=-=-=-=-=-
-fix duplicate function bug when creating script callback in editor
-fix bug where hiding lights does not work
-fix 2D audio listener bug (romulox_x reported)
-fix exported properties with inheritance bug
-fix timer autostart (make it not work on editor)
-reactivate first camara found if viewport runs out of active camera
-option to hide gizmos in viewport
-changed skeleton gizmo because it sucks
-Make convex shapes using CollisionShape visible (use quickhull class)
-fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it.
-make a menu option to show SRGB in 3D editor views by default
-make option to edit default light direction in viewport settings
-make option to edit default ambient light in viewport settings
-make software conversion of linear->RGB if hardware support not found
2014-10-12 02:13:22 -03:00
Juan Linietsky
01ffe6cf89
-Rasterizer supports meshes with both skeletons and blend shapes
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-Collada exporter supports Blend Shapes (even on actions via set driven keys)
2014-10-09 19:44:27 -03:00
Juan Linietsky
0fa94a9690
Build System Changes
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-=-=-=-=-=-=-=-=-=-=
Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.
Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
2014-10-07 01:31:49 -03:00
Juan Linietsky
af4a97bef9
missing fils from yesterday comit.
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must have made some mistake with git,
not sure why they were not sent..
2014-10-03 08:58:41 -03:00
Juan Linietsky
b24fe3dd20
Huge Amount of BugFix
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-=-=-=-=-=-=-=-=-=-=-
-Fixes to Collada Exporter (avoid crash situtions)
-Fixed to Collada Importer (Fixed Animation Optimizer Bugs)
-Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy
-Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode.
-Added proper trigger support for 3D Physics shapes
-Changed proper value for Z-Offset in OmniLight
-Fixed spot attenuation bug in SpotLight
-Fixed some 3D and 2D spatial soudn bugs related to distance attenuation.
-Fixed bugs in EventPlayer (channels were muted by default)
-Fix in ButtonGroup (get nodes in group are now returned in order)
-Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK
-Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot
-Fixed options for Y-Fov and X-Fov in camera, should be more intuitive.
-Fixed bugs related to viewports and transparency
Huge Amount of New Stuff:
-=-=-=-=-=-=-=-==-=-=-=-
-Ability to manually advance an AnimationPlayer that is inactive (with advance() function)
-More work in WinRT platform
-Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC
-Added Anisotropic filter support to textures, can be specified on import
-Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap.
-Added Isometric Dungeon demo.
-Added simple hexagonal map demo.
-Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore.
-Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 00:10:51 -03:00
Juan Linietsky
11a5ed508b
Fixed too many little issues, check the issues closed today.
2014-09-21 01:43:42 -03:00
Juan Linietsky
549d344f0f
Fixing Issues...
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- #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows)
- #676 (draw both tiles and octants in order from top to bottom, left to right )
- #686 (unicode escape sequences work now)
- #702 (was not a bug, but a test was added to see if bodies went too far away)
2014-09-19 18:39:50 -03:00
sanikoyes
d0a45aafd3
Fix file_exists
2014-09-19 12:22:32 +08:00
Juan Linietsky
7d6b160a44
fix skeleton AABB computation, addeded shadeless view mode
2014-09-18 00:18:57 -03:00
Juan Linietsky
990f6cf50e
More Bug Fixes
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-=-=-=-=-=-=-
-Fixed a few bugs in Mixer, now playback of chiptunes works great :)
-Changed how visibility AABB generation from skeletons work, it's fully automatic and real-time now, generated from current skeleton pose for the frame.
-Fixed camera in 3D kinematic character demo.
2014-09-17 20:03:10 -03:00
Juan Linietsky
7de53cf242
Merge pull request #574 from marynate/PR-fix-change-dir
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Fixed DirAccessWindows::change_dir not working properly;
2014-09-17 10:44:51 -03:00
Juan Linietsky
431c0c6903
Merge pull request #658 from TheoXD/_windows_openssl2_fix
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Someone fixed compiling issue on Win
2014-09-17 09:53:17 -03:00
Juan Linietsky
a7b512f2c1
Merge pull request #690 from Marqin/master
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[BUILD] fix include paths in webp
2014-09-17 09:50:44 -03:00
Juan Linietsky
f00f4b9296
CollisionPolygon (3D)
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Workaround for round() on PC.
2014-09-16 21:19:54 -03:00