Commit Graph

4357 Commits

Author SHA1 Message Date
Rémi Verschelde 95cfce661b
Merge pull request #48050 from JFonS/occlusion_culling 2021-04-27 19:07:12 +02:00
Rémi Verschelde 8247667a3e
Core: Drop custom `copymem`/`zeromem` defines
We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639.

There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
2021-04-27 16:26:27 +02:00
Rémi Verschelde 72bd64c1d5
Merge pull request #47398 from Faless/feature/network-local-port-salvaged 2021-04-27 15:04:30 +02:00
Hugo Locurcio 5d124c4a8f
Remove uses of `auto` for better readability and online code reviews
The current code style guidelines forbid the use of `auto`.

Some uses of `auto` are still present, such as in UWP code (which
can't be currently tested) and macros (where removing `auto` isn't
easy).
2021-04-26 14:59:28 +02:00
Fabio Alessandrelli 3bb40669d5 [Net] Implement String::parse_url for parsing URLs.
Splits the URL into (scheme, host, port, path).
Supports both literal IPv4 and IPv6.
Strip credentials when present (e.g. http://user:pass@example.com/).

Use that function in both HTTPRequest and WebSocketClient.
2021-04-26 09:55:24 +02:00
jfons 4d9d99bb82 Implement occlusion culling
Added an occlusion culling system with support for static occluder meshes.
It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`.

Occluders are defined via the new `Occluder3D` resource and instanced using the new
`OccluderInstance3D` node. The occluders can also be automatically baked from a
scene using the built-in editor plugin.
2021-04-23 21:45:23 +02:00
Rémi Verschelde 12f826da7d
NodePath: Remove unimplemented `get_parent()` method
Fixes #48100.
2021-04-23 12:37:53 +02:00
kobewi 22efa850bd Make randomize() use unix time too 2021-04-22 21:08:33 +02:00
Rémi Verschelde 3d46f28558
Add type_traits include for `std::is_trivially_destructible` 2021-04-22 16:23:55 +02:00
Matheus Lima Cunha efd27a63c1 Add fill method to Arrays and PackedArrays 2021-04-21 11:33:53 -03:00
Rémi Verschelde a9ecf66342
Merge pull request #47956 from vnen/gdscript-double-stack
GDScript: Use special stack space for temporaries to reduce type changes
2021-04-20 17:39:09 +02:00
Juan Linietsky 2b730cad90 Use multiple threads to import.
- For now everything imports multithreaded by default (should work I guess, let's test).
- Controllable per importer

Early test benchmark. 64 large textures (importing as lossless, _not_ as vram) on a mobile i7, 12 threads:
Importing goes down from 46 to 7 seconds.

For VRAM I will change the logic to use a compressing thread in a subsequent PR, as well as implementing Betsy.
2021-04-19 14:12:22 -03:00
Rémi Verschelde 7e215a4b54
Merge pull request #35666 from Calinou/inputmap-nonexistent-suggestions
Print suggestions when requesting a nonexistent InputMap action
2021-04-18 11:39:12 +02:00
Hugo Locurcio 71b254f68e
Print suggestions when requesting a nonexistent InputMap action
Co-authored-by: Marc Gilleron <marc.gilleron@gmail.com>
2021-04-18 02:38:42 +02:00
Marcel Admiraal 0fb4dbf1bd Avoid creating joy_names map entries when using Map operator[] 2021-04-17 20:29:04 +01:00
George Marques a6c5938909
Remove return value type adjust of builtin method calls
Make calls faster with the caveat that the caller needs to make sure
that the return value type is already correct.
2021-04-16 12:04:34 -03:00
Rémi Verschelde 200d9a734c
Merge pull request #47701 from vnen/gdscript-test-runner 2021-04-16 10:34:39 +02:00
Rémi Verschelde a3ca7844b3
Merge pull request #47726 from dalexeev/patch-1
Fix `Color::get_{r,g,b,a}8`
2021-04-16 10:30:53 +02:00
Bartłomiej T. Listwon 1eaaf2f9a2 Separate set.h from map.h 2021-04-14 11:43:45 +02:00
Julien Nguyen 026b8497d1 Fix PackedFloat32Array get index not working 2021-04-12 23:33:06 +02:00
Fabio Alessandrelli 4d5c8e0b18 This renames PacketPeerUDP.listen to bind. 2021-04-12 21:05:33 +02:00
dam da8c2310b5 Allow local port control on net_socket connections 2021-04-12 21:05:33 +02:00
Johannes 33d6eccdec
Fix `_File::get_buffer` length always set to p_length 2021-04-11 23:11:13 +02:00
Rémi Verschelde c1b4755aa1
Merge pull request #47761 from reduz/packedbytearray-marshalling
Add marshalling to PackedByteArray
2021-04-10 19:17:31 +02:00
Fabio Alessandrelli 6138396e00
Merge pull request #47512 from DanielKriz/bugfix/uri_encode
fix wrong encoding format in uri_encode
2021-04-10 18:58:40 +02:00
reduz e67c63108b Add marshalling to PackedByteArray
-Decode/Encode functions for u8,s8,u16,s16,u32,s32,u64,s64,half,float,double,variant
-Improved binder template to allow this

Given in Godot 4.0 PackedByteArray is passed as reference, it is now possible to have these functions there, which makes the most sense.
2021-04-10 13:09:22 -03:00
Daniel Kříž 13c999d9d7 fix wrong encoding in uri_encode 2021-04-10 17:54:18 +02:00
Danil Alexeev e63976d4b2
Fix `Color::get_{r,g,b,a}8`
Closes #47022.
2021-04-09 16:11:02 +03:00
George Marques b25ab27d4a
Set resource path earlier on ProjectSettings setup
Since loading the config might use the resource path, it needs to be
set before that happens.
2021-04-08 09:35:06 -03:00
Rémi Verschelde f83486b430
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@01dce71403.
2021-04-06 22:39:35 +02:00
George Marques f8dd7917ec
Add flag to stop printing to stdout/stderr
This allows the terminal output to be suppressed but still be captured
by print/error handlers.
2021-04-06 07:36:41 -03:00
Rémi Verschelde d83761ba80
Style: Apply clang-tidy's `readability-braces-around-statements` 2021-04-05 14:09:59 +02:00
Rémi Verschelde 9bbe51dc27
Style: Apply clang-tidy's `modernize-use-nullptr` 2021-04-05 14:05:07 +02:00
jmb462 400843c172 fix crash on null class in ClassDB.get_property() and set_property() 2021-04-02 20:05:01 +02:00
Rémi Verschelde 4b6e9f3157
Merge pull request #46991 from madmiraal/rename-invert-reverse
Rename Array.invert() to Array.reverse()
2021-04-01 13:32:22 +02:00
rafallus 9196722935 Fix Quat multiplication
x, y, z values were updated too early
2021-03-29 13:57:34 -06:00
Rémi Verschelde aba03110ba
Merge pull request #46830 from vnen/gdscript-typed-arrays
GDScript typed arrays
2021-03-29 16:47:38 +02:00
mashumafi c2d1c1c3ee Array::insert consistent with Pool*Array::insert 2021-03-27 17:27:19 -04:00
Juan Linietsky 4763835c11 Optimize image channel detection
Speeds up compression
2021-03-26 15:44:00 -03:00
Rémi Verschelde c6b9ceadf2
Merge pull request #47163 from bruvzg/macos_sandbox_file_dialog
FileDialog: add Back/Forward buttons, add message for inaccessible folders.
2021-03-26 00:00:25 +01:00
Hugo Locurcio b191a7547c
Rename the `.shader` file extension to `.gdshader`
This lets third-party software recognize Godot shaders more easily,
without relying on guesswork since the `.shader` extension is generic.
2021-03-24 21:33:44 +01:00
Rémi Verschelde cde67f0315
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@807ac1fbf9.
2021-03-23 13:18:43 +01:00
Rémi Verschelde 6610289fdd
Merge pull request #40804 from naithar/fix/json-parse
JSON parser fix
2021-03-23 13:07:04 +01:00
Aaron Franke a5324787c8
Rename some more global enums (Key, Joy, MIDI) 2021-03-23 07:13:23 -04:00
Aaron Franke 10d7fccb54
Rename ButtonList enum and members to MouseButton 2021-03-23 07:13:23 -04:00
Rémi Verschelde 12f7c1cb25
Merge pull request #47231 from Faless/js/4.x_gamepad_db_dualsense
[HTML5] Logitech Dual Action Gamepad FF/Linux
2021-03-23 11:54:20 +01:00
bruvzg b202a0dd2a
FileDialog: add Back/Forward buttons, add message for inaccessible folders. 2021-03-23 08:03:41 +02:00
Rémi Verschelde 6a84ade316
Merge pull request #45234 from madmiraal/rename-phashtranslation
Rename PHashTranslation to OptimizedTranslation
2021-03-23 00:12:12 +01:00
Rémi Verschelde 11718dbef9 Merge pull request #45562 from aaronfranke/core-modules-real_t
Use real_t in GridMap and VariantParser
2021-03-23 00:10:04 +01:00
Rémi Verschelde 8fb382afb8
Merge pull request #34587 from YeldhamDev/translation_resource_notification_removal
Remove translation change notification when setting the locale of a Translation resource
2021-03-22 23:30:20 +01:00
Juan Linietsky 8d64f3bd76 Add a "keep" import mode to keep files as-is and export them. 2021-03-22 17:19:19 -03:00
Juan Linietsky 97a3a66220 Improved 3D Scene Importer
* Added option for importers to show an Advanced settings dialog
* Created advanced settings dialog for Scene Importer
* Cleaned up importers (remove many old/unused options)
* Added the ability to customize every node, material, mesh and animation individually
* Saving to animations and meshes to files is now a manual process, making it more predictable
* Added the ability for materials to be replaced by external files (or to be made external, up to you).
* When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it.

WARNING: Lightmap UV unwrap is not working, it needs to be re-made.
2021-03-22 12:16:40 -03:00
Fabio Alessandrelli 70d5f652a2 [HTML5] Logitech Dual Action Gamepad FF/Linux 2021-03-21 15:59:31 +01:00
Marcel Admiraal 755c70b871 Rename Array.invert() to Array.reverse()
Does the same internally for List and Vector<>, which includes all
PackedArray types.
2021-03-21 10:20:08 +00:00
Marcel Admiraal 07f1cd5ff8 Rename PHashTranslation to OptimizedTranslation 2021-03-20 10:02:47 +00:00
Aaron Franke affe3c817a
Use real_t in GridMap and VariantParser 2021-03-19 00:56:34 -04:00
George Marques 997a8ae9e8
Make Variant setget use set() method of Array
This ensure that typed arrays are properly checked when setting an
element.

Moved the macro to a straight declaration since the macro was only used
for Array and it now is quite specific to the Array class.
2021-03-18 10:18:59 -03:00
George Marques fbfdd5e110
Add functions to retrieve type of a typed Array 2021-03-18 10:18:58 -03:00
George Marques 497dab94be
Don't check type when assigning Array
The array should just assimilate the type of the other one since
assignment in this case means a change in the reference.

This also adds a `typed_assign` function for the cases where type
validation is wanted.
2021-03-18 10:18:58 -03:00
Alex Hirsch c28428fe4d Allow nullptr with zero length in FileAccess get_buffer
fix #47071
2021-03-16 22:55:11 +01:00
Rémi Verschelde 97ce8708e8
Merge pull request #47076 from Faless/debugger/4.x_remote_peer_backoff
[Net] Make debugger peer less CPU intensive.
2021-03-16 22:14:21 +01:00
Fabio Alessandrelli 87353c90fa [Net] Make debugger peer less CPU intensive.
Make sure that RemoteDebuggerPeer wait at least 100us between polls
(effectively forcing a min tick of 100 microseconds).

This greatly improve performances (the call to poll was useless since
during low traffic, writes would always be available, and during high
traffic, reads would always be available, effectively making it a
busy-waiting loop). We could further improve this, by separating the two
polls, and adjust the min tick based on load, but this is most likely
more than enough already without sacrificing too much on high loads.
2021-03-16 21:48:15 +01:00
Fredia Huya-Kouadio 862e2df1a4 Fix bug causing `project.godot` to be ignored when `project.binary` is missing 2021-03-16 09:38:35 -07:00
Rémi Verschelde 224f5cab99
Merge pull request #46378 from reduz/static-method-in-variant-types
Add static method support to core Variant types
2021-03-16 15:44:04 +01:00
reduz ecfa570ccb Add static method support to core Variant types
* Properly exposed, including validated and variant call
* Bound static functions in String and Color
* Did not add support for scripting languages, will have to be added manually.
2021-03-16 10:53:05 -03:00
Rémi Verschelde 8051307efe
Merge pull request #46810 from W4RH4WK/file-access-get-buffer-parameter-checks
Add parameter checks to FileAccess get_buffer functions
2021-03-14 01:11:55 +01:00
Anshul7sp1 91181c2086 Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
Aitor Cereceto 1e820b3d9d [46188] fix: get unix from datetime when empty dict 2021-03-12 09:27:21 +01:00
Gilles Roudière ba1344408f Implement Navigation layers 2021-03-10 11:23:06 +01:00
Rémi Verschelde 83b1acdc60
Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization
Relaxes node name sanitization in gltf documents.
2021-03-09 14:54:33 +01:00
Alex Hirsch cdf3099c68 Add parameter checkes to FileAccess get_buffer functions
fix #46540
2021-03-09 13:55:20 +01:00
bruvzg 741e1cf672
Move caller_id init to Thread constructor to fix UWP build. 2021-03-09 08:40:30 +02:00
Rémi Verschelde afd0df7921
Merge pull request #46386 from KoBeWi/projekt_settingz
Clarify ProjectSettings.save for exported projects
2021-03-07 10:17:59 +01:00
kobewi 156c402f2b Allow to save override.cfg with ProjectSettings 2021-03-07 01:21:44 +01:00
bruvzg 9887c2b4f0
Improve thread IDs to avoid collisions with threads not created by the Godot API. 2021-03-07 00:17:20 +02:00
Ev1lbl0w 1f0b60c47d
Fix negative VRAM values 2021-03-05 21:48:20 +00:00
Alex Hirsch 6985967c3b Add missing ERR_FAIL_INDEX check to Variant::construct
Other functions in the same file validate parameters using the ERR_FAIL
macros. This validation was missing for Variant::construct resulting in
a crash when called with invalid data (p_type < 0).

fix #46067
2021-03-04 18:50:37 +01:00
Rafał Mikrut 2cbdcb03a1 Don't allow to use in bit shift negative operands 2021-03-04 16:25:40 +01:00
Rémi Verschelde 614566ddb5 RemoteDebugger: Fix possible division by zero 2021-03-04 12:55:53 +01:00
Pedro Rodrigues a3a731ed92 Fix crash on HTTPClient::poll method
The problem happened because `poll` assumed that when the SSL flag was
true, the `connection` would be a subclass of StreamPeerSSL. However
that invariant could be broken by calling HTTPClient::set_connection
with a `connection` that is not a subclass of StreamPeerSSL.

Fixes #46138
2021-03-03 21:00:30 +00:00
Rémi Verschelde 8fbe644b6e
Merge pull request #46423 from kleonc/color_from_hsv_fix
Make Color::from_hsv use Color::set_hsv
2021-03-01 19:37:58 +01:00
Kyle 74379b15ff MultiplayerAPI is_network_server Fails Silently
Removes the error message when the network peer is not valid and returns false instead.

This makes it simpler to make games that are both on/offline by replacing server checks of

'''
if is_instance_valid(get_tree().network_peer) and get_tree().is_network_server():
		# Do server things
'''

with

'''
if get_tree().is_network_server():
		# Do server things
'''

Requires no changes to the docs because both the MultiplayerAPI and SceneTree docs don't mention the error.
2021-03-01 08:25:07 -05:00
bruvzg 76b653528d
JSON parser: add UTF-16 surrogate pairs support. 2021-03-01 13:23:12 +02:00
Mateo Kuruk Miccino 89283b7b53 Logger: Cache 'flush_stdout_on_print' to improve performance, and works before ProjectSettings starts.
ProjectSetting: Now 'application/run/flush_stdout_on_print' requires a restart of the Editor to take effect
2021-02-28 19:36:10 -03:00
Mateo Kuruk Miccino 472673b38d ResourceLoader: Fix inverse 'if' on the cache mode 2021-02-27 21:53:27 -03:00
Fabio Alessandrelli dfbeb5ae29 Fix thread_process_array when NO_THREADS. 2021-02-26 12:13:20 +01:00
Rémi Verschelde 94f78f276b
Merge pull request #45061 from razonixx/Add_warning_when_dir_is_inaccesible
Add descriptive error message when trying to access a dir fails
2021-02-25 22:39:59 +01:00
Rémi Verschelde f3f6c62b14
Merge pull request #46424 from RandomShaper/fix_no_threads
Fix SafeNumeric::conditional_increment() for NO_THREADS
2021-02-25 22:31:32 +01:00
Carlos Cabello edb8c11970 Add descriptive error message when trying to access a dir fails 2021-02-25 22:24:21 +01:00
Pedro J. Estébanez b1edb69249 Fix SafeNumeric::conditional_increment() for NO_THREADS 2021-02-25 21:22:01 +01:00
Rémi Verschelde 6ef0538f18
Merge pull request #38929 from touilleMan/exit-status-on-godot-error
Fix Godot returned status code on unexpected error
2021-02-25 21:16:34 +01:00
kleonc b59a06da25 Make Color::from_hsv use Color::set_hsv 2021-02-25 19:50:43 +01:00
Emmanuel Leblond 60d2c1fd47
Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>) should be used instead 2021-02-25 18:34:50 +01:00
Emmanuel Leblond 0e4abcb77f
Fix Godot returned status code on unexpected error 2021-02-25 18:01:37 +01:00
Rémi Verschelde 5d8025ec66
Merge pull request #38844 from hbina/patch-5
Avoid copying vector in constructor of PathMD5
2021-02-25 17:49:47 +01:00
Hugo Locurcio 355803db1b
Improve the `OS.get_environment()`/`OS.set_environment()` documentation 2021-02-25 15:38:51 +01:00
Rémi Verschelde ba048b8b6e
Merge pull request #46414 from RandomShaper/fix_thread_self_join
Prevent thread wait on itself for finish
2021-02-25 14:27:20 +01:00
Bastiaan Olij 4c8f5b998f Expose set_environment to GDScript 2021-02-25 23:36:14 +11:00
Pedro J. Estébanez afc5af8dfa Prevent thread wait on itself for finish 2021-02-25 13:16:27 +01:00
Rémi Verschelde c0614bc059
Merge pull request #46401 from kleonc/geometry2d_make_atlas_crash_fix
Geometry2D::make_atlas Fail is passed invalid rect size
2021-02-25 07:18:39 +01:00
kleonc 988f4cdc90 Geometry2D::make_atlas Fail is passed invalid rect size 2021-02-24 23:38:30 +01:00
Rafał Mikrut bb6ece1450 Change CRASH_COND to ERR_FAIL in Cowdata::set 2021-02-24 21:36:08 +01:00
abaire 61cc1c8624 Relaxes Node naming constraints in glTF documents to match the Editor. 2021-02-24 08:22:27 -08:00
Rémi Verschelde 65305ea001
Merge pull request #46371 from EricEzaM/PR/fix-osx-inputmap-spammed-errors
Fixed 'nonexistent action' errors spammed at startup on OSX
2021-02-24 16:52:52 +01:00
Eric M d91e915d79 Fixed 'nonexistent action' errors spammed at startup on OSX 2021-02-24 23:16:22 +10:00
Liz Haas 2aee71d52d Input: Throw error if action doesn't exist
Thow errors if requesting an unexisting InputMap action.
Makes `Input.is_action_*` methods consistents with `Event.is_action_*` which already throw errors.

fixes #33303
2021-02-24 13:49:21 +01:00
Rémi Verschelde 049d654c49
Merge pull request #46354 from reduz/importer-defaults-editor
Added Import Defaults Editor in Project Settings
2021-02-24 13:19:05 +01:00
Rémi Verschelde 5a10f52ee8
Merge pull request #45914 from HenryWConklin/45841-xml-entities
Add support for numeric XML entities to XMLParser
2021-02-24 13:03:46 +01:00
Rémi Verschelde 19bfbcfec2
Merge pull request #46195 from AndyBarcia/FixLanguageCodesIncosistencies
Fix some inconsistent ISO-639 language codes
2021-02-24 11:52:08 +01:00
reduz b6fce5d750 Added Import Defaults Editor in Project Settings
-Change importer defaults in project settings.
-Ability to change them or reset them.
2021-02-23 14:18:02 -03:00
George Marques f1088e1b70
Bind ClockDirection enum
It's the only enum in math_defs.h not bound, and it's used by Plane.
2021-02-23 13:56:28 -03:00
Rémi Verschelde e254715e79
Merge pull request #46316 from akien-mga/input-ui_redo-swap-order
Input: Swap events for ui_redo to favor Shift+Ctrl+Z over Ctrl+Y
2021-02-23 08:10:37 +01:00
Delf Neumärker f054f760e6 Fix unchecked array access in build_*_planes 2021-02-22 16:32:51 +01:00
Rémi Verschelde 12cc660d7d Input: Swap events for ui_redo to favor Shift+Ctrl+Z over Ctrl+Y
That's the most common one we've been using for the general editor, and while the script editor
also supports Ctrl+Y, it should have lower priority.

In theory this code should make both be supported the same but for some reason the general editor
only seems to use the first entry (the script editor does support both).
2021-02-22 15:04:09 +01:00
Rémi Verschelde efddb8a0cb
Merge pull request #46194 from Calinou/os-delay-no-negative
Don't allow negative values for `OS.delay_usec()`/`OS.delay_msec()`
2021-02-19 15:14:36 +01:00
Rémi Verschelde 0d1d719178 doc: Sync classref with current source
And fix various bogus bindings following previous PRs.
2021-02-19 14:39:14 +01:00
Pedro J. Estébanez e3ec31f999 Improve robustness of atomics
And fix increment in `CowData` not being conditional anymore after the recent changes.

Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-02-19 03:05:56 +01:00
Hugo Locurcio 76f1f9b3c5
Don't allow negative values for `OS.delay_usec()`/`OS.delay_msec()`
This closes #46190.
2021-02-18 23:01:45 +01:00
andybarcia 476df5e198 Fixes some inconsistent ISO-639 language codes
And also adds tmz (Central Atlas Tamazight) as a language
2021-02-18 22:58:43 +01:00
Rémi Verschelde 247b7e2448
Merge pull request #46131 from bruvzg/move_tablet_to_ds
Move tablet driver API from OS to DisplayServer
2021-02-18 20:36:46 +01:00
Rémi Verschelde 310496a89f
Merge pull request #45617 from RandomShaper/modernize_atomics
Modernize atomics (and fix `volatile`)
2021-02-18 19:40:31 +01:00
Pedro J. Estébanez 8e128726f0 Modernize atomics
- Based on C++11's `atomic`
- Reworked `SafeRefCount` (based on the rewrite by @hpvb)
- Replaced free atomic functions by the new `SafeNumeric<T>`
- Replaced wrong cases of `volatile bool` by the new `SafeFlag`
- Platform-specific implementations no longer needed

Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-02-18 17:12:46 +01:00
Eric M 49714b0963 Removed hardcoded shortcuts from /scene and converted to input actions
This removes hardcoded actions from things like LineEdit and TextEdit.

Previously, things like copy, paste, etc were all hardcoded to Ctrl+C, Ctrl+V, etc. They could not be changed. This allows the possibility of them being changed, by making them use the action map. This has the added benefit of greatly simplifying the input handling logic in those controls. The logic which was previously in a huge and hard to follow switch statement has been extracted to individual methods.
2021-02-18 16:22:51 +01:00
Eric M 074f53563d Added ability to override built-in actions for the editor
This adds the ability to add overrides for built-in actions (i.e. ui_*) in the editor. Also added a number of additional built-in actions for various text-related actions, gui-generic actions (like copy and paste) and graph-related actions (duplicate nodes), etc. Moved the definition of input actions to input_map, rather than in project_settings so the editor can make use of these actions as well.
2021-02-18 16:22:50 +01:00
Eric M ca1abc7352 Added convenience create_reference methods for Key and JoyButton inputs 2021-02-18 16:22:39 +01:00
bruvzg 3e0262509f
Move tablet driver API from OS to DisplayServer. 2021-02-18 17:12:24 +02:00
reduz 64140eaf42 Reorganize Project Settings
-Advanced Settings toggle also hides advanced properties when disabled
-Simplified Advanced Bar (errors were just plain redundant)
-Reorganized rendering quality settings.
-Reorganized miscelaneous settings for clean up.
2021-02-18 11:23:34 -03:00
Aaron Franke 7d9ad2b845
Use Vector3.UP as a default value for look_at's up vector 2021-02-16 18:33:23 -05:00
JestemStefan 2c71ff1119
Added signed_angle_to for Vector3 2021-02-16 05:07:33 -05:00
Rémi Verschelde 52964fdd3f
Merge pull request #44355 from EricEzaM/PR/fix-action-false-positives-and-allow-checking-exact-matches
Allow checking for exact matches with Action events.
2021-02-15 14:52:17 +01:00
Henry Conklin c6a911f037 Add support for numeric XML entities to XMLParser
* Add support for decimal numeric entities to String::xml_unescape
* Add more error checks to String::xml_unescape
* Refactor XMLParser to use String::xml_unescape instead of an internal
implementation
2021-02-14 11:00:25 -06:00
kobewi 4db47eb32e Don't save project settings when not necessary 2021-02-13 18:51:48 +01:00
Rémi Verschelde 041cccc287
Merge pull request #44396 from Calinou/add-file-flush-method
Expose a `File.flush()` method to scripting
2021-02-13 13:40:06 +01:00
Hugo Locurcio ab397460e9
Expose a `File.flush()` method to scripting
This can be used to ensure a file has its contents saved
even if the project crashes or is killed by the user
(among other use cases).

See discussion in #29075.
2021-02-13 01:37:16 +01:00
reduz 5ae9051771 Add ability to change Icon Saturation
-Allows for more theme freedom
-Allows for entirely B&W themes.
2021-02-12 12:16:37 -03:00
reduz f8d03b98e7 Improve resource load cache
-Added a new method in Resource: reset_state , used for reloading the same resource from disk
-Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type)
-Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
2021-02-11 15:44:28 -03:00
reduz 1aa2823fa3 Removed _change_notify
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap.
-For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed()
-Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
2021-02-10 19:31:24 -03:00
PouleyKetchoupp 333f184734 Cylinder support in Godot Physics 3D
Cylinder collision detection uses a mix of SAT and GJKEPA.
GJKEPA is used to find the best separation axis in cases where finding
it analytically is too complex.

Changes in SAT solver:
Added support for generating separation axes for cylinder shape.
Added support for generating contact points with circle feature.

Changes in GJKEPA solver:
Updated from latest Bullet version which includes EPA fixes in some
scenarios.
Setting a lower EPA_ACCURACY to fix accuracy problems with cylinder vs.
cylinder in some cases.
2021-02-10 10:00:53 -07:00
reduz 8b19ffd810 Make Servers truly Thread Safe
-Rendering server now uses a split RID allocate/initialize internally, this allows generating RIDs immediately but initialization to happen later on the proper thread (as rendering APIs generally requiere to call on the right thread).
-RenderingServerWrapMT is no more, multithreading is done in RenderingServerDefault.
-Some functions like texture or mesh creation, when renderer supports it, can register and return immediately (so no waiting for server API to flush, and saving staging and command buffer memory).
-3D physics server changed to be made multithread friendly.
-Added PhysicsServer3DWrapMT to use 3D physics server from multiple threads.
-Disablet Bullet (too much effort to make multithread friendly, this needs to be fixed eventually).
2021-02-10 13:21:46 -03:00
Rémi Verschelde b1c60c757f
Merge pull request #31747 from KoBeWi/scene_stalking
Detect external modification of scenes
2021-02-10 14:31:29 +01:00
Gilles Roudière 25c4dacb88 Fixes crash when exiting with --verbose with leaked resources 2021-02-09 17:34:49 +01:00
kobewi c390c82014 Detect external modification of project.godot 2021-02-09 14:44:44 +01:00
kleonc ad0943e3d3 Make String::ends_with don't use String::rfind 2021-02-09 00:31:28 +01:00
Rémi Verschelde 5eb46ab616
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@f72b68b8b0.

Partial revert of #45790.
2021-02-08 16:16:29 +01:00
Rémi Verschelde c31bceb5f5
Merge pull request #45797 from madmiraal/add-new-sdl-keywords
Add support for new SDL gamecontroller keywords.
2021-02-08 13:47:01 +01:00
Marcel Admiraal 3d479d086c Add support for new SDL gamecontroller keywords. 2021-02-07 16:09:32 +00:00
Rémi Verschelde 4956d93ce6
Fix issues in last GameControllerDB sync
We don't support 'misc1' as an output string yet (seems used for PS5 controller).
Yet another broken CSV line with 'CO.,LTD'.
2021-02-07 11:47:40 +01:00
Rémi Verschelde c843efa5b7
Merge pull request #45756 from Faless/js/4.x_gamepads_db
Add some HTML5 controllers mapping.
2021-02-06 13:33:35 +01:00
Fabio Alessandrelli 27b78f13b9 Add some HTML5 controllers mapping. 2021-02-06 11:08:32 +01:00
Rémi Verschelde 2c2fffcb02
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@c7cf1397c1.
2021-02-06 01:06:57 +01:00
kobewi fb83d905da Change sort_custom/bsearch_custom to use Callables 2021-02-04 14:37:52 +01:00
Sergey Minakov a2676ff810 Core: add EOF check for json parser
Additionally reset parse result if error was found.
2021-02-03 21:10:54 +03:00
Rémi Verschelde 3a3af0279b
Merge pull request #45658 from RandomShaper/fix_frozen_peak
Make audio bus channels' peak volume consistent
2021-02-03 10:05:34 +01:00
Pedro J. Estébanez a2b3a73e2d Make audio bus channels' peak volume consistent
Channels that are inactive -or when playback has not started yet- will report -200 dB as their peak value (which is also the lowest value possible during playback).
2021-02-02 11:30:32 +01:00
Aaron Franke f55445079a
Replace ColorN and from HTML with a string constructor 2021-02-01 17:27:19 -05:00
Rémi Verschelde d2e1216504
Merge pull request #37547 from aaronfranke/tau
Use Math_TAU and deg2rad/etc in more places and optimize code
2021-02-01 20:55:25 +01:00
Rémi Verschelde 5525cd85c6
Merge pull request #45315 from RandomShaper/modernize_thread
Modernize Thread
2021-01-31 15:24:56 +01:00
Pedro J. Estébanez 99fe462452 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-01-29 12:02:13 +01:00
Aaron Franke e829b7aee4
Unify URI encoding/decoding and add to C#
http_escape and percent_encode have been unified into uri_encode, and http_unescape and percent_decode have been unified into uri_decode.
2021-01-28 07:45:01 -05:00
Aaron Franke a3e3bf8227
Make hex_to_int and bin_to_int handle the prefix automatically
Also add BinToInt to C#
2021-01-28 07:43:53 -05:00
Rémi Verschelde 976e768e71
Merge pull request #45489 from aaronfranke/core
Type consistencies in core
2021-01-27 21:16:20 +01:00
Aaron Franke 1be0d6b30e
Type consistencies in core 2021-01-26 13:04:22 -05:00
Yuri Roubinsky 38a5d22079 Renamed String.ord_at to unicode_at 2021-01-26 20:36:12 +03:00
George Marques fa498f6105
Merge pull request #45373 from aaronfranke/gdnative-sizeof
Define GDNative sizes using sizeof(godot_real) and sizeof(int32_t)
2021-01-26 14:00:32 -03:00
Danil Alexeev a97f1a3dc6 Rename color constants (alternative)
Named color constants renamed to UPPERCASE. Unlike #41019, this PR
is complete and implements these changes in the simplest way possible.

Co-authored-by: Shivam Mukherjee <mshivam98@gmail.com>
2021-01-26 19:07:00 +03:00
Rémi Verschelde d6765c8d8b
Merge pull request #44732 from Calinou/os-add-get-thread-caller-id
Add an `OS.get_thread_caller_id()` method
2021-01-26 15:54:25 +01:00
Rémi Verschelde 1940197ac7
Merge pull request #45309 from VedatGunel/fix-string-ends-with
Fix String.ends_with() for empty string arguments
2021-01-26 15:23:59 +01:00
Marcel Admiraal 8b983bddfb Remove Quat set methods in favour of constructors 2021-01-26 06:52:04 +00:00
Aaron Franke 6c197cf259
Define GDNative sizes using sizeof(godot_real_t) and sizeof(int32_t) 2021-01-25 16:42:14 -05:00
Rémi Verschelde d39f6386ce
Merge pull request #45314 from RandomShaper/modernize_rwlock
Modernize RWLock
2021-01-22 14:51:05 +01:00
Rémi Verschelde 8a6d4dd5ed
Merge pull request #45023 from reduz/optimize-shader-vgpr1
Shader optimizations to reduce VGPR usage and increase occupancy
2021-01-20 00:10:21 +01:00
reduz 099dee35f4 Added GPU based cluster builder
Clustering is now GPU based, uses an implementation based on the Activision algorithm.
2021-01-19 23:31:06 +01:00
PouleyKetchoupp 356d0fccc2
Remove useless "else" statements from vector3.h 2021-01-19 16:36:29 -05:00
Vedat Günel 1d0437c95b Fix String.ends_with() for empty string arguments 2021-01-19 15:33:41 +03:00
Pedro J. Estébanez 8ed259b792 Modernize RWLock
- Based on C++14's `shared_time_mutex`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
2021-01-19 11:53:10 +01:00
Fabio Alessandrelli bab20c6e09 [HTML5] Custom Gamepad library to allow remapping.
No longer use emscripten functions for gamepads, implement them as
library functions in library_godot_display.js instead.
This allows us to do a better job at "guessing" vendorId, productId, OS,
etc. thus allowing us to better find the remapping for the controller.
2021-01-18 12:30:38 +01:00
Fabio Alessandrelli a1533f2c44 Better gamepad axis event injection.
In the core input handling code we have checks to make sure that if axis
rapidly change sign we inject mid-points to release any pending inputmap
action.

The function though, did not correctly insert the mid-point causing
dpads mapped to an axis that behaves like tri-state buttons (-1,0,1) to
not be released correctly.

This commit fixes that by including in the check the case where the axis
swtiches from abs(1) to 0.
2021-01-18 12:30:38 +01:00
Rémi Verschelde 70a70a4f2b
Merge pull request #45161 from Xrayez/bind-emit-changed
Expose `Resource.emit_changed()` to script
2021-01-14 15:56:26 +01:00
Rémi Verschelde 0b409d89d0
Merge pull request #45136 from akien-mga/clang-format-11
CI: Update to clang-format 11 and apply ternary operator changes
2021-01-13 16:10:44 +01:00
Andrii Doroshenko (Xrayez) e94f46dcdb Expose `Resource.emit_changed()` to script
Also known as `emit_signal("changed")`.
2021-01-13 16:27:58 +02:00
Rémi Verschelde d2148692bc
Merge pull request #45125 from aaronfranke/poly-lib
Update PolyPartition / Triangulator library
2021-01-12 21:40:10 +01:00
Aaron Franke ddd6fb37e8
Update PolyPartition / Triangulator library 2021-01-12 13:46:16 -05:00
Rémi Verschelde af878716f2
CI: Update to clang-format 11 and apply ternary operator changes 2021-01-12 19:32:53 +01:00
Rémi Verschelde 1218441b16
Merge pull request #44514 from madmiraal/split-os-execute
Split OS::execute into two methods
2021-01-12 16:17:04 +01:00
Gilles Roudière 831247b39c Improve UndoRedo class 2021-01-12 14:34:46 +01:00
Rémi Verschelde c26510359a
Merge pull request #42270 from AndreaCatania/AndreaCatania-patch-4
Added the function `remove_unordered` to the LocalVector container.
2021-01-11 14:48:00 +01:00
Rémi Verschelde f6be114d02
Merge pull request #44427 from briansemrau/fix-variant-bitand-validated-eval
Fix bitwise-and eval not updating return type
2021-01-11 13:53:27 +01:00
AndreaCatania 5ba60c17dd Add function `LocalVector::remove_unordered`
Added LocalVector unit tests.
2021-01-11 13:47:31 +01:00
Marcel Admiraal 2a74b388d0 Split OS::execute into two methods
1. execute(): Executes a command and returns the results.
2. create_process(): Creates a new process and returns the new process' id.
2021-01-09 10:03:23 +00:00
Aaron Franke 1d5042c9e2
Use Math_TAU and deg2rad/rad2deg in more places and optimize code 2021-01-09 03:47:14 -05:00
Rémi Verschelde 9349a5507f
Merge pull request #35505 from dalexeev/rtl_colors
Unified named colors in RichTextLabel
2021-01-08 09:03:55 +01:00
Rémi Verschelde 8fd3545753
Merge pull request #44904 from maiself/fix-plane-xform_inv
Fix xform_inv of Plane, intermediate results were ignored
2021-01-05 15:15:17 +01:00
Juan Linietsky d8a0dc9fcc
Merge pull request #44838 from reduz/renderer-reorganization
Reorganize renderer code + cache and threading optimizations.
2021-01-05 11:07:56 -03:00
Rémi Verschelde eea3287c2d
Merge pull request #44661 from AndreaCatania/AndreaCatania-patch-5
Fixes: GDscript min and max are inverted
2021-01-05 13:42:08 +01:00
reduz 77bc3e9ac3 Threaded optimizations to cull and render
-Reorganize thread work pool for rendering
-Fixes to make secondary command buffers to work (disabled because they need more testing)
2021-01-05 08:50:18 -03:00
reduz 5d2a1d7892 Rewrite render code to be more cache and thread friendly. 2021-01-05 08:50:18 -03:00
reduz 9a2f18f8e7 Reorganize renderer code.
So it can hopefully be made more cache efficient afterwards.
2021-01-05 08:50:18 -03:00
Joshua Dahl 453ef0ba89 Remove Unnecessary Double List
_OS::print_resources_by_type had two of the exact same list, one of which was never used.
2021-01-04 12:24:18 -08:00
Mai Lavelle 4cb070e590 Fix xform_inv of Plane, intermediate results were ignored 2021-01-03 23:49:39 -05:00
Rémi Verschelde cc416b0304
Merge pull request #44848 from mrushyendra/disconnect_err_msg
Issue correct error when disconnecting nonexistent connection with a valid signal
2021-01-01 23:02:58 +01:00
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Maganty Rushyendra 6c026a6814 Issue more precise error when disconnecting a nonexistent connection
Checks whether the signal exists when issuing an error message when
disconnecting a nonexistent connection. Also prints the callable name.
2021-01-01 13:08:10 +08:00
Marcus Brummer e455ca2f2f Added Geometry2D unit tests 2020-12-30 21:11:09 +01:00
Marcel Admiraal b4a190e0bc Consistently use normal_map 2020-12-29 08:04:19 +00:00
Rémi Verschelde 6cebb8c117
Merge pull request #44586 from madmiraal/rename-stepify
Rename Math::stepify to snapped
2020-12-28 21:46:43 +01:00
Rémi Verschelde 058f3fe069
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rename Vector2.tangent() to Vector2.orthogonal()
2020-12-28 16:00:12 +01:00
Rémi Verschelde 9addcb7603
Merge pull request #44751 from madmiraal/rename-rect-grow_margin
Rename Rect2 and Rect2i grow_margin() to grow_side()
2020-12-28 15:56:14 +01:00
Rémi Verschelde e4c0572385
Merge pull request #44593 from madmiraal/rename-mainloop-methods
Rename MainLoop methods to match Node methods
2020-12-28 14:44:28 +01:00
Marcel Admiraal b743a2ef3c Rename Math::stepify to snapped 2020-12-28 13:01:30 +00:00
Marcel Admiraal b628912af0 Rename Rect2 and Rect2i grow_margin() to grow_side() 2020-12-28 12:47:33 +00:00
Marcel Admiraal 5b937d493f Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
Hugo Locurcio 35b046ddf7
Add an `OS.get_thread_caller_id()` method
This can be used to print thread IDs in logs. This can make it easier
to debug multi-threaded applications.

Co-authored-by: Khaos <khaos@khaos-coders.org>
2020-12-27 16:54:18 +01:00
George Marques d66a58a4d4
Add helper count function to Variant
To get counts of items before getting the list, which is useful for
GDNative so users can pre-allocate the buffer with the correct size
without having to get the list twice.
2020-12-27 11:14:29 -03:00
reduz 548524152e Rewrite culling to be more cache/thread friendly.
-Uses a single array with all data
-Massive performance improvement
-Does not support threads yet, but code is now thread friendly
2020-12-26 19:11:33 -03:00
reduz 2e66e5d599 Use page allocator for BVH 2020-12-24 14:08:03 -03:00
Andrea Catania 7c6506e028
Fixes: GDscript min and max are inverted 2020-12-24 18:03:50 +01:00
reduz 1bebb2ba05 Cull fixes and optimizations 2020-12-24 12:18:28 -03:00
lawnjelly 6d687de9b8 Fix BVH to world_aabb, and call update
The calls to the BVH need to use the world space AABB, rather than local space for it to work. Also, update was not being called which is required to update the AABB as objects move.
2020-12-24 11:19:50 +00:00
Juan Linietsky 3fdf4bfe71
Merge pull request #44623 from reduz/rewrite-renderer-indexer
Replace Octree by DynamicBVH in cull code
2020-12-24 00:20:45 -03:00
Rémi Verschelde 210ebb04d3
Merge pull request #44609 from m4gr3d/fix_top_level_android_export
Fix the `String::get_base_dir()` logic to properly check for top level directories on Windows
2020-12-23 23:56:45 +01:00
reduz 83058597cf Replace Octree by DynamicBVH in cull code
-Much greater pairing/unpairing performance
-For now, using it for culling too, but this will change in a couple of days.
-Added a paged allocator, to efficiently alloc/free some types of objects.
2020-12-23 19:31:30 -03:00
Fredia Huya-Kouadio 8edacea04a Fix the `String::get_base_dir()` logic to properly check for top level directories on Windows. 2020-12-23 00:48:18 -08:00
Marcel Admiraal 4b8b803931 Rename Control margin to offset 2020-12-23 06:25:56 +00:00
Marcel Admiraal d9e9eb8d04 Rename MainLoop methods to match Node methods 2020-12-22 12:34:57 +00:00
Marco Cognetta 900e55eb70 simplify randi_range 2020-12-21 20:25:58 -05:00
reduz 37c6434e16 Add a paged array template
Used for reusable stacks, or filling arrays from multiple threads efficiently.
2020-12-21 15:06:50 -03:00
Rémi Verschelde 6532596d97
Merge pull request #44472 from winterpixelgames/PR-duplicate-packedarrays
Add support for duplicate() for Packed*Array, and they are pass by ref in godot 4.0
2020-12-21 17:30:01 +01:00
Rémi Verschelde fa9332a0e7
Merge pull request #43414 from Xrayez/pi-type-string
Expose `PROPERTY_HINT_TYPE_STRING` to scripting
2020-12-20 21:18:11 +01:00
Rémi Verschelde bf088da339
Merge pull request #43196 from Xrayez/property-list-changed-notify-protected
Make `property_list_changed_notify()` protected in `Object`
2020-12-20 21:16:14 +01:00
Juan Linietsky fc4d90e70d
Merge pull request #44531 from reduz/add-dynamic-bvh
Add a Dynamic BVH implementation.
2020-12-20 13:22:05 -03:00
Pedro J. Estébanez b7367ac426 Add animation reset track feature
As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks.
2020-12-20 12:45:08 +01:00
Pedro J. Estébanez 1f52782bbb Extend UndoRedo handling of Resource to every Reference 2020-12-20 10:59:23 +01:00
reduz 5ff89931c7 Add a Dynamic BVH implementation.
-Based on Bullet Dbvh, has style and functional changes.
-Provides efficient pairing
-Needed to optimize rendering
-Needed to optimize physics

This PR is up for others to review the implementation.
2020-12-19 20:23:37 -03:00
Marcel Admiraal 2df9a8ccad Rename Rect2 and Rect2i clip() to intersection() 2020-12-19 12:59:08 +00:00
Rémi Verschelde 16524d4ae1
Merge pull request #44445 from theogen-ratkin/master
Add interpolation parameter to resize_to_po2()
2020-12-19 09:34:41 +01:00
Theogen Ratkin 46ea6750b4 Add interpolation parameter to resize_to_po2()
Image::resize_to_po2() now takes an optional p_interpolation parameter
that it passes directly to resize() with default value INTERPOLATE_BILINEAR.
2020-12-18 14:05:07 -04:00
reduz d2302f53d6 Implement automatic LOD (Level of Detail)
-Happens on import by default for all models
-Just works (tm)
-Biasing can be later adjusted per node or per viewport (as well as globally)
-Disabled AABB.get_support test because its broken
2020-12-18 15:48:03 +01:00
Rémi Verschelde c7b53c03ae
SCons: Add explicit dependencies on thirdparty code in cloned env
Since we clone the environments to build thirdparty code, we don't get an
explicit dependency on the build objects produced by that environment.

So when we update thirdparty code, Godot code using it is not necessarily
rebuilt (I think it is for changed headers, but not for changed .c/.cpp files),
which can lead to an invalid compilation output (linking old Godot .o files
with a newer, potentially ABI breaking version of thirdparty code).

This was only seen as really problematic with bullet updates (leading to
crashes when rebuilding Godot after a bullet update without cleaning .o files),
but it's safer to fix it everywhere, even if it's a LOT of hacky boilerplate.
2020-12-18 10:29:34 +01:00
Jordan Schidlowsky 2d56e09276 packed*arrays are pass by ref now. support duplicate and update documentation 2020-12-17 16:09:32 -06:00
Pedro J. Estébanez 1b745c7bae Fix crash parsing a serialized Reference 2020-12-17 12:24:57 +01:00
Rémi Verschelde f3dccf5891
Merge pull request #44393 from Calinou/add-stdout-flush-project-setting
Add a project setting to enable stdout flushing in release builds
2020-12-17 10:06:50 +01:00
Brian Semrau bb4d44102d Fix bitwise-and eval not updating return type 2020-12-16 08:59:06 -05:00
Rémi Verschelde cb42bf113c
Merge pull request #44406 from vnen/variant-ptr-construct
Add PtrConstruct template to use in Variant constructors
2020-12-15 22:59:32 +01:00
George Marques b3f452b1d2
Change template order in method_ptrcall.h
To be consistent with the enum in Variant so missing types can be more
easily spotted.
2020-12-15 17:02:50 -03:00
George Marques 35e7490c95
Add PtrConstruct template to use in Variant constructors
Since the PtrToArg::encode requires the value to be constructed
previously. With PtrConstruct this is not required.
2020-12-15 16:57:44 -03:00
Rémi Verschelde 94b15bfb89
Merge pull request #44275 from vnen/variant-function-arg-pointers
Use pointer parameters in Variant function pointers
2020-12-15 20:52:03 +01:00
Andy Savage c65f097ebd Quick fix to incorrect error messages when writing to compressed or encrypted files. 2020-12-15 17:00:39 +00:00
Hugo Locurcio 341b9cf15a
Add a project setting to enable stdout flushing in release builds
This can be used in server builds for journalctl compatibility.
2020-12-15 16:40:52 +01:00
EricEzaM b2f032e1a5 Allow checking for exact matches with Action events.
Added additional param to action related methods to test for exactness.
If "p_exact_match" is true, then the action will only be "matched" if the provided input event *exactly* matches with the action event.

Before:
* Action Event = KEY_S
* Input Event = KEY_CONTROL + KEY_S
* Is Action Pressed = True

Now:
You can still do the above, however you can optionally check that the input is exactly what the action event is:
* Action Event = KEY_S
* Input Event = KEY_CONTROL + KEY_S
* p_exact_match = True
* Is Action Pressed = False
* If the Input Event was only KEY_S, then the result would be true.

Usage:

```gdscript
Input.is_action_pressed(action_name: String, exact_match: bool)
Input.is_action_pressed("my_action", true)

InputMap.event_is_action(p_event, "my_action", true)

func _input(event: InputEvent):
  event.is_action_pressed("my_action", false, true) # false = "allow_echo", true = "exact_match"
  event.is_action("my_action", true)
```
2020-12-15 09:14:18 +10:00
EricEzaM 5c15461df2 Fixed mistakes in InputEvent as_text and to_string implementations. 2020-12-14 12:42:42 +10:00
Rémi Verschelde 2760f5d0b4
Merge pull request #44315 from madmiraal/fix-handles-baseexception
Don't handle BaseException in build scripts
2020-12-12 12:23:07 +01:00
Marcel Admiraal 8ef5e3201c Don't handle BaseException in build scripts 2020-12-12 10:05:42 +00:00
Alf Kraus 68fdd753a7 wrong double quote output with .csv fixed 2020-12-11 11:42:43 +01:00
Rémi Verschelde 9263f8eb4b
Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2
We haven't had a proper implementation for COMPRESS_PVRTC2 (which is PVRTC1 2-bpp) in years,
so let's drop it instead of keeping a compress type which doesn't work.

The other enum values were renamed to clarify that our PVRTC2 and PVRTC4 are respectively
PVRTC1 2-bpp and PVRTC1 4-bpp. PVRTC2 2-bpp and 4-bpp are not implemented yet.
2020-12-10 23:14:04 +01:00
George Marques 0abacae2d3
Fix object check on Variant key checker 2020-12-10 18:18:52 -03:00
George Marques e4e9231420
Use pointer parameters in Variant function pointers
Instead of references. This is needed because those function pointers
are used in GDNative which needs to work with plain C, which doesn't
support passing parameters by reference.
2020-12-10 18:18:47 -03:00
Andrii Doroshenko (Xrayez) 9aa06c3e65 Make `property_list_changed_notify` protected in `Object`
Alternative to `_change_notify()` to be called from within C++ classes.

Achieves low-level consistency with scripting, where this method is
exposed for updating the editor (inspector) with new values.
2020-12-10 14:27:41 +02:00
Rémi Verschelde 114f97ff11
Merge pull request #44128 from KoBeWi/🧹
Cleanup unused engine code
2020-12-09 13:01:50 +01:00
Tomasz Chabora 2c048ea164 Cleanup unused engine code 2020-12-09 12:12:36 +01:00
Rémi Verschelde 92c001ef09
Merge pull request #43931 from bruvzg/ctl_comp_font
[Complex Text Layouts] Add compatibility for legacy Font resources.
2020-12-09 11:28:11 +01:00
Rémi Verschelde 0c5d3b838c
Merge pull request #44199 from bruvzg/pvs_fixes_1
PVS-Studio static analyzer fixes
2020-12-09 10:23:21 +01:00
bruvzg 644f739660
Static analyzer fixes:
Removes unused code in OS.
Fixes return types.
Fixes few typos.
2020-12-09 10:17:53 +02:00
Rémi Verschelde e5e1277ecd
Merge pull request #44161 from Faless/fix/fa_buffered_remove
Remove unused FileAccessBuffered
2020-12-09 09:14:14 +01:00
Rémi Verschelde 2034a1cca0
Merge pull request #44089 from Xrayez/rng-state
Add ability to restore `RandomNumberGenerator` state
2020-12-08 21:40:38 +01:00
Rémi Verschelde 90bdba576a
Merge pull request #43742 from qarmin/editor_modules_default_values
Initialize class/struct variables with default values in platform/ and editor/
2020-12-08 15:53:42 +01:00
Emmanuel Leblond a211812932
Constify ScriptLanguage.can_inherit_from_file 2020-12-08 13:06:15 +01:00
Rémi Verschelde a834055c63
Merge pull request #44148 from Calinou/tweak-log-file-names
Tweak log file names for consistency between Mono and non-Mono logs
2020-12-08 09:42:54 +01:00
Andrii Doroshenko (Xrayez) b5107715f1 Add ability to restore `RandomNumberGenerator` state
- added `state` as a property to restore internal state of RNG;
- `get_seed()` returns last seed used to initialize the state rather than the current state.

Co-authored-by: MidZik <matt.idzik1@gmail.com>
2020-12-07 13:50:46 +02:00
Aaron Franke 5465e604bb
Improve argument names for core types 2020-12-07 05:01:33 -05:00
Hugo Locurcio 4d81776fc9
Tweak log file names for consistency between Mono and non-Mono logs
- Avoid spaces in Mono log file names.
- Use a `.log` extension for Mono logs, just like non-Mono logs.
- Use periods to separate hours/minutes/seconds for non-Mono logs.
2020-12-06 20:17:02 +01:00
Fabio Alessandrelli 781efc26e0 Remove now unused FileAccessBuffered. 2020-12-06 19:37:11 +01:00
Marcel Admiraal a24c38d1a8 Rename Vector2.tangent() to Vector2.orthogonal() 2020-12-06 18:16:06 +00:00
Aaron Franke 1b348b3c17
Remove connect *_compat methods 2020-12-05 17:56:47 -05:00
Rémi Verschelde 1287ea63c1
Merge pull request #44084 from vnen/float-is-real
Rename TYPE_REAL to TYPE_FLOAT
2020-12-04 14:26:22 +01:00
George Marques 02f60812ed
Rename TYPE_REAL to TYPE_FLOAT
To be consistent with the naming everywhere else.
2020-12-04 09:47:26 -03:00
reduz e93b2242c2 Reorganize rendering server.
-Made RenderingServerScene abstract, allowing reimplementation
-RenderingServerRaster -> RenderingServerDefault, but this class is going away soon.
2020-12-03 19:01:01 -03:00
Rémi Verschelde 9c30c83aee
Merge pull request #44011 from KoBeWi/red_roses_minus_blue_violets
Fix subtracting colors and quats
2020-12-03 14:44:52 +01:00
Tomasz Chabora 4c232e4222 Fix subtracting colors and quats 2020-12-03 14:22:12 +01:00
Rémi Verschelde df53bf6397
Merge pull request #43660 from EricEzaM/PR/INP1-inputevent_as_text_and_to_string
InputEvent as_text now returns readable string. Added to_string for debug strings
2020-12-03 13:28:29 +01:00
Rémi Verschelde 1b37c522dc
Merge pull request #44061 from madmiraal/fix-44056
Ignore hint entries in game controller mapping
2020-12-03 13:27:28 +01:00
Fabio Alessandrelli 502ff74fee
Merge pull request #43536 from jonbonazza/hmac
feat: HMAC support in Crypto APIs
2020-12-03 11:08:16 +01:00
Marcel Admiraal e887ebf817 Ignore hint entries in game controller mapping 2020-12-03 09:06:40 +00:00
bruvzg 3c3590522f
[Complex Text Layouts] Add compatibility for legacy Font resources. 2020-12-03 10:34:03 +02:00
reduz 70f5972905 Refactored Mesh internals and formats.
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES.
-Removed compression, it now always uses the most efficient format.
-Added support for custom arrays (up to 8 custom formats)
-Added support for 8 weights in skeleton data.
-Added a simple optional versioning system for imported assets, to reimport if binary is newer
-Fixes #43979 (I needed to test)

WARNING:

-NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change.
-NOT backwards compatible with 3.x scenes, this will be eventually re-added.
-Skeletons not working any longer, will fix in next PR.
2020-12-02 13:07:59 -03:00
Rafał Mikrut e1811b689b Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
Rémi Verschelde d1231be1c8
Merge pull request #41095 from ThakeeNathees/GDScript-Documentation
GDScript(2.0) Documentation generation system
2020-12-02 14:15:38 +01:00
bruvzg 7be8759991
Fix .pck lookup for extensionless binary in macOS resources. 2020-12-02 11:04:44 +02:00
Thakee Nathees 42bfa16996 Refactor DocData into core and editor (DocTools) parts 2020-12-02 00:48:39 +05:30
George Marques 029fd88adb
Fix VariantInternal initialization and setting of object
- Initialize Object pointer to nullptr so it's not used by mistake.
- When setting an Object check if it's a reference so refcounting works
  as intended.
2020-11-30 14:49:52 -03:00
Thakee Nathees d0e7d9b62f Documentation generation for GDScript
- ClassDoc added to GDScript and property reflection data were extracted
from parse tree

- GDScript comments are collected from tokenizer for documentation and
applied to the ClassDoc by the GDScript compiler

- private docs were excluded (name with underscore prefix and doesn't
have any doc comments)

- default values (of non exported vars), arguments are extraced from the
parser

- Integrated with GDScript 2.0 and new enums were added.

- merge conflicts fixed
2020-11-29 19:45:36 +05:30
Rémi Verschelde 3b4fad435c
Merge pull request #43061 from qarmin/crash_when_prining_nodes
Fix crash when printing leaked nodes
2020-11-28 10:37:12 +01:00
Rémi Verschelde a6751e6c58
Merge pull request #41100 from bruvzg/ctl_text_server_interface
[Complex Text Layouts] Implement TextServer interface.
2020-11-28 09:03:15 +01:00
Rémi Verschelde bd84600132
Merge pull request #43903 from cptchuckles/fix-sign
Fix SGN macro
2020-11-28 09:01:47 +01:00
Hugo Locurcio aa2344afe4
Mention lack of optional setter arguments in `ClassDB::add.property()` 2020-11-28 01:34:13 +01:00
jcgollnick 3347cc25b8 Fix SGN macro
This version behaves the way the documentation states: 0 values will resolve to 0 instead of +1
2020-11-27 13:02:12 -06:00
Fabio Alessandrelli 828d1ea59e
Merge pull request #40136 from Jummit/multiplayer-root-node-getters
Add root_node as property of MultiplayerAPI
2020-11-27 18:36:07 +01:00
Fabio Alessandrelli 4b6a35c74a Disable SO_REUSEADDR for UDP.
It allows binding multiple sockets to the same ADDR:PORT (unlike TCP,
which still requires different ADDR:PORT combinations).
2020-11-27 14:12:34 +01:00
Jon Bonazza d5925fd522 feat: HMAC support in Crypto APIs 2020-11-26 18:39:56 -08:00
Eric M dfe4c5f8e1 InputEvent as_text now returns readable string. Added to_string for debug strings
Made InputEvent as_text() return a readable and presentable string. Added to_string() overrides for each which returns a 'debug-friendly' version which is not as presentable but provides more information and in a more structured fashion. Use as_text() for UI display scenarions and to_string() for debug cases
2020-11-27 00:42:16 +10:00
bruvzg 99666de00f
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
Implement interface mirroring.
Add TextLine and TextParagraph classes.
Handle UTF-16 input on macOS and Windows.
2020-11-26 14:25:48 +02:00
bruvzg 493da99269
[Complex Text Layouts] Implement TextServer interface. Implement Fallback TextServer. 2020-11-26 13:55:26 +02:00
Eric M 3528b29669 Removed references to 'registering_order', as it was unused. 2020-11-26 15:37:40 +10:00
Rémi Verschelde ff790796af
Merge pull request #43864 from vnen/fix-print-utilities
Fix prints and printt functions printing as errors
2020-11-25 23:07:52 +01:00
George Marques 40b683f8bb
Fix prints and printt functions printing as errors 2020-11-25 16:18:41 -03:00
Rémi Verschelde d76806d322
Core: Always enable ptrcall, remove PTRCALL_ENABLED define
ptrcall is now also used to optimize calls in GDScript, on top of the existing
use by the GDNative and Mono modules.

It no longer makes sense to make it optional.
2020-11-25 14:08:17 +01:00
Rémi Verschelde 32b31a5fa4
Merge pull request #43730 from qarmin/core_drivers_default_values
Initialize class/struct variables with default values in core/ and drivers/
2020-11-24 13:00:27 +01:00
Rafał Mikrut 7bd03b7188 Initialize class/struct variables with default values in core/ and drivers/ 2020-11-23 17:38:46 +01:00
PouleyKetchoupp d346c30269 Fix DebuggerMarshalls errors while profiling
Fixed check for array size before func_size: when func_size is 0 there's
only 1 entry left and not 3.
2020-11-23 07:59:56 -07:00
Pedro J. Estébanez e79162ec4e Make warning about Reference singletons more accurate 2020-11-23 10:42:44 +01:00
Rémi Verschelde ba989a1d39
Merge pull request #43627 from aaronfranke/pixelvi
Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv
2020-11-23 10:04:49 +01:00
Rémi Verschelde 4ed42bfc29
Merge pull request #43725 from vnen/gdscript-typed-vm-2
GDScript: Typed VM Take 2
2020-11-23 09:59:20 +01:00
George Marques 15b085e8db
Add extra functions to VariantInternal
- Allow getting an opaque pointer, no matter the type (for ptrcall).
- Allow setting object pointer and id directly.
- Allow initializing the data given a type, to allow properly setting
  return types on ptrcalls.
2020-11-21 13:24:49 -03:00
Aaron Franke 2c53e8b0e9
Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv
Co-authored-by: Andrii Doroshenko <xrayez@gmail.com>
2020-11-21 02:42:29 -05:00
George Marques c8e3fb8b05
Variant: Merge get() and validated_get()
Since they do pretty much the same thing. The validated_get() was
renamed to get() since that is more performant.
2020-11-20 17:26:19 -03:00
George Marques 8a9e3524a9
Fix variant getters not setting return type
The validated getters were only setting the value without changing the
type, leading to wrong results. This uses the same path used for
methods to the same purpose.
2020-11-20 15:55:17 -03:00
Rémi Verschelde 6a683f8016
Merge pull request #43591 from madmiraal/fix-43520
Update joy button and stick names, enums and documentation
2020-11-19 20:43:44 +01:00
Marcel Admiraal 20f2b71e21 Update joy button and stick names, enums and documentation 2020-11-19 15:28:31 +00:00
Rémi Verschelde b4f81e7b88
Merge pull request #43662 from EricEzaM/PR/INP3-command_serialization_optional
Made serialization of Command toggleable when saving InputEvents.
2020-11-19 13:38:55 +01:00
Rémi Verschelde 8cc01be213
Merge pull request #43682 from RandomShaper/warn_reference_singleton
Warn about singleton being a Reference
2020-11-19 13:37:45 +01:00
Eric M c92f83d3ca Made serialization of Command toggleable when saving InputEvents.
Made serialization of Command optional. If command is serialized, Control (On Win/Linux) or Meta (on Mac) are not.
Example use case: You are on Windows and you set a shortcut to be Control + E. This would serialize as Command=true and Control=true. If you then run this project on Mac, you would need to press Command AND Control to activate the shortcut - which is not what is intended. Now, you can set store_command to true, and it will only serialize to Command = true (no Control serialized). On Windows, this means Control. On Mac, it means only command.
2020-11-19 21:05:45 +10:00
Pedro J. Estébanez e1150bd912 Warn about singleton being a Reference 2020-11-19 12:01:54 +01:00
Rémi Verschelde 2ca1c17a5c
Merge pull request #43661 from EricEzaM/PR/INP2-rename_load_from_globals
load_from_globals() -> load_from_project_settings()
2020-11-19 07:40:21 +01:00
Eric M e5376fb129 load_from_globals() -> load_from_project_settings() 2020-11-19 09:21:21 +10:00
Pedro J. Estébanez e99cf6bfe5 Fix crash duplicating local-to-scene resources 2020-11-18 23:45:30 +01:00
George Marques bd93547c83
Fix return type on builtin validated calls
Before it was being set to the base type instead of the actual return
type.
2020-11-18 10:35:16 -03:00
Rafał Mikrut 03f89a4481 Fix crash when printing leaked nodes 2020-11-17 22:10:05 +01:00
Rémi Verschelde 408effa688
Merge pull request #43612 from akien-mga/variant-utils-doc
doc: Sync classref with Variant utility methods
2020-11-17 13:50:08 +01:00
Rémi Verschelde c6dcf3310d
doc: Sync classref with Variant utility methods
Copied relevant documentation from the original `@GDScript` built-ins,
which will likely be removed in a future commit.

Various fixups to `variant_utility.cpp` while working on this.
2020-11-17 11:26:24 +01:00
Rémi Verschelde 386ee52978
Merge pull request #43610 from RandomShaper/fix_res_duplicate
Fix crash in resoure duplicate
2020-11-17 11:21:53 +01:00
Pedro J. Estébanez 9450717571 Fix crash in resoure duplicate 2020-11-17 10:13:41 +01:00
Aaron Franke 02161aad5a
Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
Danil Alexeev 01d0addf56 Unified named colors in RichTextLabel
Now the BB tag `[color]` uses the color names from the `Color` class.
Also, the use of the `#` symbol in an HTML color code has become optional.
2020-11-17 02:55:36 +03:00
Rémi Verschelde fbe0386c65
Merge pull request #43233 from madmiraal/fix-42876
Remove unneeded filter on joy_axis()
2020-11-16 22:41:14 +01:00
Fabio Alessandrelli efe3eaf6a4
Merge pull request #43493 from timothyqiu/request-absolute-authority
Allow HTTPClient to talk to a proxy server
2020-11-16 16:00:26 +01:00
Rémi Verschelde 6c2db73937
Merge pull request #43566 from Calinou/remove-pause-mode-script-property-groups
Remove property groups for Pause Mode and Script
2020-11-16 12:53:31 +01:00
Rémi Verschelde 19f27ab486
Merge pull request #42976 from aaronfranke/input-get-axis
Allow getting Input "axis" and "vector" values by specifying multiple actions
2020-11-16 09:30:34 +01:00
Rémi Verschelde a6150eb267
Merge pull request #43289 from KoBeWi/removelease_action
Release pressed action if event is removed
2020-11-16 09:29:04 +01:00
Hugo Locurcio 5770e08c2a
Remove property groups for Pause Mode and Script
Each of those only grouped 1 property, making them useless.

This closes https://github.com/godotengine/godot-proposals/issues/1840.
2020-11-15 16:01:10 +01:00
Zae fa3e0bdd73 fix custom loader/saver broken 2020-11-15 22:14:06 +08:00
Haoyu Qiu d92ca6fbb1 Allows HTTPClient to talk to proxy server
* Makes request uri accept absolute URL and authority
* Adds Host header only when missing
2020-11-14 21:25:15 +08:00
Tomasz Chabora b7c612bd54 Release pressed action if event is removed 2020-11-12 16:54:16 +01:00
reduz 635d33dc6c Refactor variant built-in methods yet again.
* Using C-style function pointers now, InternalMethod is gone.
* This ensures much better performance in typed code.
* Renamed builtin_funcs to utility_funcs, to avoid naming confusion
2020-11-11 16:36:36 -03:00
Rémi Verschelde fb2151089c
Merge pull request #43372 from aaronfranke/clamp-fixes
Minor clamp and float fixes
2020-11-11 13:20:19 +01:00
Aaron Franke 4abf189e36
Allow getting Input axis/vector values by specifying multiple actions
For get_vector, use raw values and handle deadzones appropriately
2020-11-11 06:02:44 -05:00
Aaron Franke 195d58be0f
Add raw strength value for internal use 2020-11-11 05:58:21 -05:00
reduz 5288ff538d Create Variant built-in functions.
-Moved Expression to use this, removed its own.
-Eventually GDScript/VisualScript/GDNative need to be moved to this.
-Given the JSON functions were hacked-in, removed them and created a new JSONParser class
-Made sure these functions appear properly in documentation, since they will be removed from GDScript
2020-11-10 19:31:10 -03:00
Aaron Franke ee79fc627c
Minor clamp and float fixes 2020-11-10 14:30:07 -05:00
Rémi Verschelde 03ae26bb74
Merge pull request #43398 from KoBeWi/add_an_array_to_another_array_but_with_a_method
Add append_array() method to Array class
2020-11-10 13:53:58 +01:00
Rémi Verschelde 32464e569f
Merge pull request #40748 from RandomShaper/improve_packed_fs_api
Improve/fix packed data API
2020-11-10 10:59:34 +01:00
Rémi Verschelde 0f249f5c0a
Variant: Sync docs with new constructors, fixups after #43403
Change DocData comparators for MethodDoc and ArgumentDoc to get a better
ordering of constructors.
2020-11-09 23:39:53 +01:00
reduz 9979abce74 Change how no-arg constructor is handled internally in Variant. 2020-11-09 16:28:15 -03:00
Rémi Verschelde b4a0661885
Merge pull request #43419 from reduz/document-operators
Make sure operators appear in the docs too
2020-11-09 19:54:34 +01:00
Rémi Verschelde aa6a1094a5
Merge pull request #43415 from bruvzg/var_ctr_af32
Fix duplicate variant constructor typo.
2020-11-09 19:21:20 +01:00
reduz 11bf2ec6d1 Make sure operators appear in the docs too
Add "operator" and "constructor" qualifiers to make it easier to
see in the docs.
2020-11-09 14:12:01 -03:00
bruvzg a4a21654b1
Fix duplicate variant constructor typo. 2020-11-09 18:34:17 +02:00
Andrii Doroshenko (Xrayez) 1e6b684d44 Expose `PROPERTY_HINT_TYPE_STRING` to scripting 2020-11-09 18:12:04 +02:00
Rémi Verschelde 9d2e8f2f27
Variant: Rename Type::_RID to Type::RID
The underscore prefix was used to avoid the conflict between the `RID` class
name and the matching enum value in `Variant::Type`.

This can be fixed differently by prefixing uses of the `RID` class in `Variant`
with the scope resolution operator, as done already for `AABB`.
2020-11-09 16:29:04 +01:00
Rémi Verschelde 8a318fe1dd
Merge pull request #43404 from akien-mga/color-fix-clamp-uint32_t-warning
Color: Fix -Wtype-limits GCC warning after refactoring
2020-11-09 14:59:11 +01:00
Rémi Verschelde 771b3c583d
Color: Fix -Wtype-limits GCC warning after refactoring
Warning from GCC 10.2.0 with `warnings=extra`:
```
./core/math/color.h: In member function 'int32_t Color::get_r8() const':
./core/typedefs.h:107:42: error: comparison of unsigned expression in '< 0' is always false [-Werror=type-limits]
  107 | #define CLAMP(m_a, m_min, m_max) (((m_a) < (m_min)) ? (m_min) : (((m_a) > (m_max)) ? m_max : m_a))
      |                                    ~~~~~~^~~~~~~~~
./core/math/color.h:201:49: note: in expansion of macro 'CLAMP'
  201 |  _FORCE_INLINE_ int32_t get_r8() const { return CLAMP(uint32_t(r * 255.0), 0, 255); }
      |                                                 ^~~~~
```

Also some code consistency changes while at it.
2020-11-09 14:11:21 +01:00
reduz 221a2a1742 Refactored variant constructor logic 2020-11-09 08:54:43 -03:00
Tomasz Chabora 9f23a94b8a Add append_array() method to Array class 2020-11-08 21:09:45 +01:00
Michael Alexsander 4f08174413 Make translation change notification when setting the locale of a Translation resource only happen when loaded in the server 2020-11-08 11:48:50 -03:00
reduz 127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
reduz 05de7ce6ca Refactored variant setters/getters
-Discern between named, indexed and keyed
-Get direct access to functions for typed GDScript and GDNative bindings
-Small changes to some classes in order to work with the new setget binder
2020-11-07 15:16:15 -03:00
Rémi Verschelde 709964849f
Merge pull request #42896 from Calinou/httprequest-increase-chunk-size
Increase the default HTTPClient download chunk size to 64 KiB
2020-11-07 16:38:28 +01:00
Rémi Verschelde 329d2c1ced
Merge pull request #42947 from Calinou/image-load-bmp-from-buffer
Add `Image.load_bmp_from_buffer()` for run-time BMP image loading
2020-11-07 16:38:09 +01:00
Hugo Locurcio 13357095ee
Increase the default HTTPClient download chunk size to 64 KiB
This improves download speeds at the cost of increased memory usage.

This change also effects HTTPRequest automatically.

See #32807 and #33862.
2020-11-07 16:11:04 +01:00
reduz f2397809a8 Refactored Variant Operators.
-Using classes to call and a table
-For typed code (GDS or GDNative), can obtain functions to call prevalidated or ptr.
2020-11-06 12:45:50 -03:00
Yuri Roubinsky 38fb26794b Exposed randi_range to global funcs + renamed rand_range to randf_range 2020-11-06 17:06:26 +03:00
Rémi Verschelde 52c1b5fc41
Merge pull request #43283 from Calinou/color-remove-contrasted
Remove `Color.contrasted()` as its behavior is barely useful
2020-11-06 10:17:12 +01:00
Andrii Doroshenko (Xrayez) 34ca426851 Remove unused `PHI` define in math funcs 2020-11-05 18:05:58 +02:00
Rémi Verschelde 35e6070a35
doc: Override default value for RandomNumberGenerator.seed
It's non-deterministic so it's better to show a fixed value like 0 instead of
having it potentially change whenever `randomize()` is called.

Fixes #43317.
2020-11-05 00:41:24 +01:00
Rémi Verschelde 424cd00f8b
doc: Sync classref with current source + fixup some bindings
Includes various changes triggered by the refactoring of method bindings.
2020-11-04 15:38:26 +01:00
reduz f123981a96 Implement DirectionalLight2D
Also separated Light2D in PointLight2D and DirectionalLight2D.
Used PointLight2D because its more of a point, and it does not work
the same as OmniLight (as shape depends on texture).
Added a few utility methods to Rect2D I needed.
2020-11-04 10:03:01 -03:00
Hugo Locurcio 7adb6b91b3
Remove `Color.contrasted()` as its behavior is barely useful
Returning the most contrasting color isn't a trivial task, as there
are often many possible choices. It's usually best left for the user
to implement using a script.
2020-11-03 04:46:08 -05:00
Rémi Verschelde 873d461785
Merge pull request #40364 from marstaik/alpha2coverage_up
Alpha Hash and Alpha2Coverage Implementation
2020-11-03 07:50:49 +01:00
Marios Staikopoulos e5d7c7d5fc Alpha Hash and Alpha2Coverage Implementation 2020-11-02 20:11:20 -08:00
Rémi Verschelde e8794b24bd
Merge pull request #43260 from HaSa1002/mainloop-remove-deprecated-methods
MainLoop: Remove deprecated methods
2020-11-02 14:26:49 +01:00
Lyuma 37b6a36cc4 Avoid reentrant OBJTYPE_RLOCK in ClassDB
Fixes #43020 when a thread uses ClassDB while main thread calls is_parent_class().
2020-11-01 03:40:06 -08:00
HaSa1002 f8ac4c4d75 MainLoop: Remove deprecated methods 2020-11-01 12:38:30 +01:00
Marcel Admiraal f9bb8de3fc Remove unneeded filter on joy_axis() 2020-10-31 09:13:17 +00:00
Rémi Verschelde f98db723b9
Merge pull request #43184 from Chaosus/fix_randi_range_biased
Fix biased output of randi_range
2020-10-30 15:00:44 +01:00
reduz 0e6664539d Refactor pixel snapping.
-Rename pixel_snap to snap_2d_to_vertices
-Added snap_2d_to_transforms which is more useful

Fixes #41814
Solves proposal https://github.com/godotengine/godot-proposals/issues/1666
Supersedes #35606, supersedes #41535, supersedes #41534
2020-10-30 08:57:32 -03:00
Yuri Roubinsky 31faa1f226 Fix biased output of randi_range 2020-10-29 15:41:00 +03:00
Rémi Verschelde 54e6338c9b
Vulkan: Make validation layers optional
They're now disabled by default, and can be enabled with the command line
argument `--vk-layers`.

When enabled, the errors about them being missing are now warnings, as
users were confused and thought this meant Vulkan is broken for them.

Fix crash in `~VulkanContext` when validation layers are disabled (exposed by
this PR since before they could not be disabled without source modification).

Also moved VulkanContext member initializations to header.

Fixes #37102.
2020-10-27 16:19:15 +01:00
Rémi Verschelde fddbfdba91
Merge pull request #43100 from madmiraal/apply-upstream-391
Apply upstream gamecontrollerdb patch 391.
2020-10-27 08:56:13 +01:00
Andrii Doroshenko (Xrayez) 1923f0d302 Make `randbase` member protected in `RandomNumberGenerator`
Allows to extend `RandomNumberGenerator` via C++ modules.
2020-10-27 01:52:15 +02:00
Marcel Admiraal afc9e5923e Apply upstream gamecontrollerdb patch 391.
Co-authored-by: SalvoB <salvob41@users.noreply.github.com>
2020-10-26 16:47:48 +00:00
Marcel Admiraal 0c0c36be44 Provide support for buttons and D-pads mapped to half axes, and
fix axes mapped to buttons and D-pads.
2020-10-26 07:52:24 +00:00
Yuri Roubinsky 4c65dc975c Shows ColorRect in Color constants autocompletion 2020-10-23 19:03:50 +03:00
Rafał Mikrut 742251e90a Fix invalid method names 2020-10-22 19:50:25 +02:00
George Marques c8716734eb
Merge pull request #43000 from vnen/variant-internal-method-name
Add name and base type to Variant::InternalMethod (on debug)
2020-10-22 09:55:18 -03:00
George Marques 8b3271563f
Add name and base type to Variant::InternalMethod (on debug)
This is useful to showing error messages when a pointer to an
InternalMethod is the only information available.
2020-10-22 09:07:25 -03:00
Tomasz Chabora 37d515e99c Favor project.binary over project.godot 2020-10-22 00:12:18 +02:00
Hugo Locurcio 0209e3790e
Add `Image.load_bmp_from_buffer()` for run-time BMP image loading
This partially addresses
https://github.com/godotengine/godot-proposals/issues/676.
2020-10-20 23:52:45 +02:00
reduz ee06a70ea6 Refactor MethodBind to use variadic templates
Removed make_binders and the old style generated binders.
2020-10-18 12:28:44 +02:00
Rémi Verschelde 88a3db5bff
Merge pull request #42315 from lyuma/command_queue_fix
core/command_queue_mt.h: Fix crash/hang when buffer fills up
2020-10-15 22:35:44 +02:00
reduz b8c64184c6 Refactored binding system for core types
Moved to a system using variadic templates, shared with CallableBind.

New code is cleaner, faster and allows for much better optimization of core
type functions from GDScript and GDNative.

Added Variant::InternalMethod function for direct call access.
2020-10-14 15:24:30 +02:00
Lyuma 9f654b441f core/command_queue_mt: Fix crash/hang when buffer fills up
This patch fixes two related issues. One is the race condition in issue #42107..
The other is a crash which happens when the reader is lapped near the end of the buffer.
2020-10-12 08:41:13 -07:00
Lyuma 48e8da4aac core/command_queue_mt: Customizable size and tests
Adds unit tests for command_queue_mt.h/cpp
In this revision, some unit tests will fail due to issue #42107.
2020-10-12 08:24:08 -07:00
Fabio Alessandrelli ab0907c1ba
Merge pull request #42684 from timothyqiu/conn-self-assign
Fix HTTPClient::poll crash after connection is self-assigned
2020-10-12 12:40:22 +02:00
Haoyu Qiu 8226cee8d8 Fixes HTTPClient::poll crash after connection is self-assigned 2020-10-10 10:10:30 +08:00
reduz 351a122029 Add ability to bind an unbind arguments to Callable. 2020-10-09 19:43:22 -03:00
Rémi Verschelde 7c4d1e9c65
Merge pull request #42660 from Chaosus/remove_get_uv84_normal_bit
Removed unused method Geometry3D.get_uv84_normal_bit
2020-10-09 19:31:24 +02:00
reduz 26f5bd245c Implement GPU Particle Collisions
-Sphere Attractor
-Box Attractor
-Vector Field
-Sphere Collider
-Box Collider
-Baked SDF Collider
-Heightmap Collider
2020-10-09 13:25:47 -03:00
Yuri Roubinsky 66c2aaf749 Removed unused method Geometry.get_uv84_normal_bit 2020-10-09 10:22:26 +03:00
Tomasz Chabora bb2684f4a7 Cancel rename if file does not exist 2020-10-08 13:00:23 +02:00
Rémi Verschelde 0d8bd93e40
Fix build after merge of #40097
CI had passed back then but this would have needed a rebase to
take into account recent changes to String.
2020-10-07 14:23:44 +02:00
Rémi Verschelde cb77e8d6cf
Merge pull request #40097 from mrushyendra/file_sort_master
Fix natural sort comparison for strings with large numbers
2020-10-07 13:59:14 +02:00
Aaron Franke 1ca501d7d4
Check for global script class information before clearing it 2020-10-05 15:45:54 -04:00
Rémi Verschelde e35bb04c53
Improve format version mismatch error in binary loader 2020-10-05 14:49:41 +02:00
Aaron Franke 3163611f0c
Don't write global script class information if there is none 2020-10-03 04:36:07 -04:00
Serhat 9f2cdfea82 Fixed padding bug of sprintf function 2020-10-02 00:25:42 +03:00
Wilson E. Alvarez b4e7edabf3
Make "function" a property of FuncRef 2020-09-30 06:57:59 -04:00
Craig-Stoneham 46519ba52c Removed unnecessary keyword, fix comment style
The privacy here is already private
2020-09-29 10:30:02 +02:00
Rémi Verschelde b07f020c99
Merge pull request #42133 from vnen/variant-op-consistency
Allow commutative multiplication in Variant
2020-09-28 15:56:29 +02:00
Aaron Franke 5fbcd8f9df
Rename the ".import" folder to ".godot/imported" 2020-09-28 05:23:45 -04:00
Rémi Verschelde 1a8dfcd97b
Merge pull request #42304 from akien-mga/os-drop-get_splash_tick_msec
OS: Remove unused get_splash_tick_msec
2020-09-28 10:13:37 +02:00
Rémi Verschelde 545da82427
Merge pull request #42340 from Rubonnek/get-funcref-function
Allow retrieval of FuncRef function string
2020-09-27 10:08:25 +02:00
Rémi Verschelde fc481db1c3
Merge pull request #37403 from aaronfranke/basis_equal_approx
Change Basis is_equal_approx to use instance method
2020-09-27 08:46:37 +02:00
Wilson E. Alvarez 75154e64a9
Allow retrieval of FuncRef function string 2020-09-25 11:54:51 -04:00
Rémi Verschelde 819c3524a5
OS: Remove unused get_splash_tick_msec
It was added in 3e20391bf6 but it doesn't seem
particularly useful, and it was only implemented for the custom splash branch
and not the default one, so it could return an uninitialized int.
2020-09-24 15:40:30 +02:00
Rémi Verschelde 9c9f3365b2
Merge pull request #42296 from akien-mga/messagequeue-default-size-4096-kb
MessageQueue: Change default queue size to 4096 KB
2020-09-24 15:11:17 +02:00
Tomasz Chabora 7b1ad6fbe0 Remove unnecessary empty line from Dictionaries 2020-09-24 13:23:06 +02:00
Rémi Verschelde 5009ba54b2
MessageQueue: Change default queue size to 4096 KB
1024 KB was low enough that many users seem to hit it, which can lead to the
editor freezing.

The proper fixed as described in #35653 would be to implement a page allocator
to prevent this overflow, but as a stop-gap measure, we can increase the
default value to a more lenient 4096 KB which should be high enough for the
vast majority of use cases.

The default size can be brought down again if/when #35653 is properly fixed,
and if it's actually relevant from a memory point of view.
2020-09-24 09:05:12 +02:00
Tomasz Chabora f4e34ac353 Check for null in InputMap::_find_event 2020-09-23 15:39:06 +02:00
Aaron Franke 9394c057b8
Remove redundant is_equal_approx_ratio method
is_equal_approx is able to handle values of any size, and is_equal_approx_ratio is no longer used in any exposed APIs, so we don't need is_equal_approx_ratio anymore. Also, add #ifdef MATH_CHECKS for a method that is only used when MATH_CHECKS is defined.
2020-09-23 00:28:49 -04:00
Aaron Franke 23dabcd2d0
Change Basis is_equal_approx to use instance method 2020-09-23 00:28:49 -04:00
Hugo Locurcio 0b65342fd2
Fix crash when opening a ZIP data pack
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2020-09-19 15:45:00 +02:00
Rémi Verschelde 914591c9ae
zstd: Update to upstream version 1.4.5 2020-09-18 21:47:12 +02:00
Rémi Verschelde 3e78963bb9
Fix typos with codespell
Using codespell 1.17.1.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 13:44:25 +02:00
Rémi Verschelde 5f4d64f4f3
Linux/BSD: Fix support for NetBSD
Add __NetBSD__ to `platform_config.h` so that it can find `alloca`
and use the proper `pthread_setname_np` format.

Rename RANDOM_MAX to avoid conflict with NetBSD stdlib.

Fixes #42145.
2020-09-18 10:27:55 +02:00
George Marques e4942e4a96
Allow commutative multiplication in Variant
Also allow quaternions to be multiplied by integers.
2020-09-17 09:02:53 -03:00
Rémi Verschelde 6ac7b90097
Merge pull request #42013 from Xrayez/fix-list-swap
Fix `List` swap behavior on front, back and adjacent elements
2020-09-16 17:39:43 +02:00
Andrii Doroshenko (Xrayez) cfead57d1d Make `Object::to_string` virtual
Allows to override printing via C++, not only via script.
2020-09-15 18:14:45 +03:00
Andrii Doroshenko (Xrayez) ac69f092fc Fix `List` swap behavior on front, back and adjacent elements
- immediately return if A == B;
- first and last elements (front, back) are updated upon relinking;
- handles a special case of forward and backward adjacent elements.
2020-09-12 23:58:56 +03:00
George Marques 49e0cadcca
Fix Vector{2,3}i casting on Variant multiplication with numbers 2020-09-12 17:23:34 -03:00
Marcel Admiraal 4feba93630 Add missing reference to const T Vector::get(). 2020-09-11 11:58:47 +01:00
Marcel Admiraal e3d698dae9 Remove unused Python imports. 2020-09-10 11:38:52 +01:00
reduz a674da4eec Implement 3D textures as import and resource format. 2020-09-09 13:50:21 -03:00
Aaron Franke d0a1399a1b
Change inequality comparison operators to use exact equality 2020-09-08 18:10:58 -04:00
Marcel Admiraal 9149fb760c Initialise Basis elements with a default Basis in the declaration.
Ensures a valid Basis is created with all constructors.
2020-09-08 12:15:08 +01:00
Rémi Verschelde 3c42d5789f
Merge pull request #38308 from bruvzg/sad_security_circus
Adds PCK encryption support (using script encryption key for export).
2020-09-07 17:12:01 +02:00
Fabio Alessandrelli 2cb6b2ac6f
Merge pull request #38944 from Wavesonics/http-gzip
HttpRequest now handles gzipping response bodies
2020-09-07 17:03:19 +02:00
bruvzg f043eabdd8
Adds PCK encryption support (using script encryption key for export).
Change default encryption mode from ECB to CFB.
2020-09-05 14:53:39 +03:00
Adam Brown 8f1a6d7489 Fixed PackedByteArray GDScript functions
p_self._data.packed_array needs to be used instead of p_self._data._mem

printline
2020-09-04 12:43:00 -07:00
Marcel Admiraal ce263c4ff6 Ensure assignment operators return by reference to avoid unnecessary copies. 2020-09-04 09:18:19 +01:00
bruvzg 80b8eff6aa
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
Marcel Admiraal f6ad1954f7 Ensure header guards enclose entire header. 2020-09-03 11:29:42 +01:00
Rémi Verschelde f57ade8f80
Merge pull request #41460 from Calinou/improve-resource-load-fail-message
Improve the resource loading error message to mention the need to import
2020-09-03 11:31:27 +02:00
Rémi Verschelde 4a5138bb99
Merge pull request #40400 from Arivval/load-resourcepack-with-offset
Added PCK file loading with offset feature
2020-09-03 07:33:19 +02:00
Yilin Ma c524d50444 added load resource pack with offset feature
updated variables to use size_t

removed line break to make code style more consistent

added conditional check to return an error if offset field is used when loading a ZIP package

fixed typo

formatted file

added commit regarding self contained exe files

handled error loging for load zip file with offset

spelling tweak

updated conditional statement for magic check

udpated error message when load Zip file with offset is called

fix CI

Trying to fix CI

fix CI done

Added error message for loading self-contained exe with offset.

Updated documentation.

Fix indent

final fix indent

Updated documentation.

fix indents

Updated doc based on suggestion

Final fix

fixed format
2020-09-02 17:57:01 -05:00
Adam Brown 6584db1538 HTTPRequest now accepts gzip
Added request_raw to HttpRequest
Added decompress_dynamic to Compression class
Added decompress_dynamic to BytePoolArray

Merge doc fix

revert
2020-09-02 12:59:59 -07:00
George Marques 1a29e94c52
Add VariantInternal class
This is used to get a direct pointer for the data inside a Variant.
Added as another class instead of in Variant directly because this
should only be used in special cases, so use must be explicit.
2020-09-02 16:23:57 -03:00
Andrii Doroshenko (Xrayez) 0cc05c5a31 Register GDScript test tools as test commands to run via command-line 2020-09-02 01:43:26 +03:00
Rémi Verschelde 1e49a86884
Fix invalid CSV in SDL2 controller mappings DB
Follow-up to a61cae1469.
2020-09-01 20:53:51 +02:00
Rémi Verschelde 8ce02caf40
Merge pull request #41669 from strank/hardcoded-op-max
Fix hard-coded OP_MAX in variant_op.cpp
2020-09-01 19:51:23 +02:00
Rémi Verschelde eac32f082a
Merge pull request #40868 from aaronfranke/color-html-rgba
Change Color HTML conversion from ARGB to RGBA
2020-09-01 10:44:36 +02:00
Rémi Verschelde a61cae1469
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@d148c6ce49.
2020-09-01 10:23:16 +02:00
strank 447b140671 Fix hard-coded OP_MAX in variant_op.cpp 2020-09-01 03:17:42 -04:00
Aaron Franke a6ff389a55
Simplify html_is_valid and allow it to work with 3 and 4 hex digits 2020-09-01 02:07:35 -04:00
Aaron Franke ecd6a893b4
Change Color HTML conversion from ARGB to RGBA
Also add support for 3 and 4 digit values in C#. Now it actually matches the HTML/CSS spec.
2020-09-01 02:07:35 -04:00
Rémi Verschelde 37443bf04d
Merge pull request #41635 from jkb0o/master
Clear missed remaps on deinitialization
2020-08-31 15:29:17 +02:00
Yakov Borevich 604bd75438 [funexpected] clear missed remaps on deinitialization, fixes godotengine/godot#34221 2020-08-31 16:04:46 +03:00
Rémi Verschelde a276e6fc36
Merge pull request #40955 from Calinou/test-add-expression
Add a test suite for Expression
2020-08-31 11:12:34 +02:00
Hugo Locurcio d5ffa42cd2
Add a test suite for Expression
This also makes the first parameter of `Expression::execute()` optional
from C++. Previously, it was only optional in the scripting API.
2020-08-27 15:16:09 +02:00
simpu ea2eaf8c27 Added debugger plugin support
Changes:
* EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it.
* EditorDebuggerPlugin is added which handles the editor side of communication.
2020-08-26 11:24:51 +05:30
Rémi Verschelde f13207254c
Revert "Check if global class file still exists before registering it"
And revert follow-up regression fix "Remap script path when registering class."

After the regression fix, the original issue is valid again so it's better
to go back to the previous state.

This reverts commits e264ae20d2 and
fceb64827e.
2020-08-25 13:02:03 +02:00
Rémi Verschelde 9d8f3496e8
Merge pull request #40443 from SkyLucilfer/PluralsSupport
Added plurals and context support to Translation
2020-08-25 12:11:56 +02:00
Hugo Locurcio 58ed3037c0
Improve the resource loading error message to mention the need to import
This is a common pitfall when setting up projects in a headless
environment.
2020-08-22 22:19:08 +02:00
Marcel Admiraal 5f092cf7bb Fix new black style check failures in various files. 2020-08-21 16:51:30 +01:00
Rémi Verschelde 989a4deb2f Fix warning using ERR_FAIL_INDEX on unsigned int
This method starting being used in 079ca220e1,
which now triggers this warning from GCC 10:
```
./core/error_macros.h:151:25: error: comparison of unsigned expression in '< 0' is always false [-Werror=type-limits]
```
2020-08-19 14:41:46 +02:00
SkyJJ ce3461dc88 Update GDScriptTranslationParserPlugin to use GDSriptParser instead of RegEx. 2020-08-19 03:10:51 +02:00
SkyJJ 0ef758eaee Updated Translation architecture to have TranslationPO, did some commit fixes and updated class Reference. 2020-08-19 03:01:53 +02:00
SkyJJ c0d837a2ea Added plurals and context support to Translation 2020-08-19 03:01:51 +02:00
Eric M 8f54e8bfb5 Fixed issues with adding custom project settings and added confirmation dialog when deleting settings. 2020-08-18 09:12:02 +10:00
Rémi Verschelde d2d4c1c957 Update AUTHORS and DONORS list
New contributors added to AUTHORS:
@hinlopen, @naithar, @rrcore, @SkyLucilfer, @TwistedTwigleg

Thanks to all contributors and donors for making Godot possible!

---

Also changes to relevant code that parses the DONORS.md to match
the new tiers.
2020-08-14 00:06:51 +02:00
Juan Linietsky 079ca220e1 Added volumetric fog effect. 2020-08-13 11:28:45 -03:00
Rémi Verschelde d3b5c0948c
Merge pull request #41025 from Faless/gdscript/fix_class_name
Remap script path when registering class.
2020-08-11 20:02:35 +02:00
Rémi Verschelde a32b427f99
Merge pull request #41043 from ShivamMukherjee/fix-variant-call
Fix Vector3i and Vector2i AXIS_* constants
2020-08-10 19:30:39 +02:00
Stijn Hinlopen 5563722628 Rewrite ProjectSettings editor advanced options
- New layout: advanced options hidden by default, error labels added.
 - Disallow adding invalid new settings, or overwriting built-in settings.
2020-08-10 17:32:01 +02:00
Vivraan 8629cfdb08 Fix Vector3i and Vector2i AXIS_* constants 2020-08-05 14:15:28 +05:30
Fabio Alessandrelli fceb64827e Remap script path when registering class.
Was causing `class_name`-defined scripts to not being loaded in exported
games due to the remap from `*.gd` to `*.gdc`/`*.gde`.
2020-08-04 15:46:40 +02:00
Andrea Catania 9fb587b702
Fixes issue with LocalVector remove function 2020-07-31 13:49:15 +02:00
Wilson E. Alvarez e264ae20d2
Check if global class file still exists before registering it 2020-07-28 09:25:34 -04:00
Aaron Franke 56e2c6c704
Make all String float conversion methods be 64-bit 2020-07-27 18:38:53 -04:00
Andrii Doroshenko (Xrayez) d86de6c98e SCons: Refactor running commands through builders
A new `env.Run` method is added which allows to control the verbosity
of builders output automatically depending on whether the "verbose"
option is set. It also allows to optionally run any SCons commands in a
subprocess using the existing `run_in_subprocess` method, unifying
the interface. `Action` objects wrap all builder functions to include a
short build message associated with any action.

Notably, this removes quite verbose output generated by `make_doc_header`
and `make_editor_icons_action` builders.
2020-07-28 00:09:21 +03:00
Pedro J. Estébanez f38949a44d Improve/fix packed data API
- Enhance directory API
- Fix `FileAccess::exists()` not checking for PackedData being disabled
- Fix moving to the parent directory (`..`)
- Allow absolute paths in existence checks
2020-07-27 12:06:40 +02:00
Rémi Verschelde 33d423e240
Merge pull request #39898 from Meriipu/master_gdscript
GDScript: Clarified/fixed inaccuracies in the built-in function docs.
2020-07-26 17:12:13 +02:00
Rémi Verschelde b2096ba53e
Merge pull request #40670 from vnen/remove-multilevel-call
Remove multilevel calls
2020-07-26 17:09:41 +02:00
Sergey Minakov 7ee268c2c7 Core Variant: switch from 'real' to 'float' to allow building with NEED_LONG_INT 2020-07-25 21:55:10 +02:00
Sergey Minakov 8e9a07c401 Core Callable: fixed variant call caster
Use same call to VariantCaster in release build as used in VariantCasterAndValidate::call method
2020-07-25 21:55:08 +02:00
Meriipu 7f9bfee0ac GDScript: Clarified/fixed inaccuracies in the built-in function docs.
The input to smoothstep is not actually a weight, and the decscription
of smoothstep was pretty hard to understand and easy to misinterpret.

Clarified what it means to be approximately equal.

nearest_po2 does not do what the descriptions says it does. For one,
it returns the same power if the input is a power of 2. Second, it
returns 0 if the input is negative or 0, while the smallest possible
integral power of 2 actually is 1 (2^0 = 1). Due to the implementation
and how it is used in a lot of places, it does not seem wise to change
such a core function however, and I decided it is better to alter the
description of the built-in.

Added a few examples/clarifications/edge-cases.
2020-07-25 20:26:02 +02:00
Rémi Verschelde 6f292f906e
Merge pull request #38900 from bruvzg/docs_ignore_os_spec_def_vals
Docs: Ignore OS specific values (constants, project settings, properties)
2020-07-25 18:54:25 +02:00
Wilson E. Alvarez 1cd02ef600
Show errors on Object.call_deferred 2020-07-24 21:47:01 -04:00
George Marques 2b9d9bc364
Remove multilevel calls
In general they are more confusing to users because they expect
inheritance to fully override parent methods. This behavior can be
enabled by script writers using a simple super() call.
2020-07-24 14:13:58 -03:00
RevoluPowered 579342810f t Add unit testing to Godot using DocTest and added to GitHub Actions CI
Implements exit codes into the engine so tests can return their statuses.
Ideally we don't do this, and we use FIXUP logic to 'begin' and 'end' the engine execution for tests specifically.

Since realistically we're initialising the engine here we don't want to do that, since String should not require an engine startup to test a single header.

This lowers the complexity of running the unit tests and even for
physics should be possible to implement such a fix.
2020-07-24 13:05:33 +01:00
Rémi Verschelde 3811fb919e
Merge pull request #40598 from vnen/gdscript-2.0
GDScript 2.0 (again)
2020-07-24 01:04:57 +02:00
Adam Bates 8f84dfa91d issue-40396 - Added missing error strings to JSON parsing when array or object is never closed. 2020-07-22 15:06:57 -04:00
Rémi Verschelde a5fb445121
Merge pull request #40450 from asmaloney/spelling
Fix spelling & grammar in comments, docs, and messages
2020-07-21 22:14:04 +02:00
Andy Maloney 4dda62f591 Fix spelling & grammar in comments, docs, and messages 2020-07-21 15:17:23 -04:00
Aaron Franke 83e324d670
Update core documentation to match recent C# changes
Also a few minor API changes like adding AABB.abs()

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-07-21 14:44:53 -04:00
George Marques 95c0909290
Add warning checks in GDScript analyzer
Reenable checking those when validating code.
2020-07-20 11:38:40 -03:00
Rémi Verschelde 818bfbc5b5
Merge pull request #40161 from vnen/classdb-info-methods
Add methods in ClassDB to get property/method/constant/enum info
2020-07-20 16:29:33 +02:00
Rémi Verschelde 0e1c235d95
Merge pull request #40468 from asmaloney/spelling-code
Fix spelling of a var, a struct, and some message output
2020-07-20 15:51:05 +02:00
Nathan Franke 210ccb3a75
Fix Directory make_dir and make_dir_recursive 2020-07-20 06:38:10 -05:00
Andy Maloney 8b949918b1 Fix spelling of a var, a struct, and message output 2020-07-17 12:02:06 -04:00
bruvzg 0181c3dde1
Docs: Ignore OS specific values (constants, project settings, properties). 2020-07-15 12:24:59 +03:00
Rémi Verschelde 9bdcfc4e87
Merge pull request #40374 from Faless/udp/server_abstraction
UDPServer uses single socket, abstract clients.
2020-07-14 16:31:19 +02:00
Fabio Alessandrelli 147bbe2155 UDPServer handles PacketPeerUDP-client association
UDPServer now uses a single socket which is shared with the
PacketPeerUDP it creates and has a new `poll` function to read incoming
packets on that socket and delivers them to the appropriate peer.
PacketPeerUDP created this way never reads from the socket, but are
allowed to write on it using sendto.

This is needed because Windows (unlike Linux/BSD) does not support
packet routing when multiple sockets are bound on the same address/port.
2020-07-14 14:10:18 +02:00
Rémi Verschelde 47cc202972 PO loader: Fix unclosed files and error messages
Trying to get `f->get_path()` after deleting `f` was not super clever :)

Fixes #40324.
2020-07-14 13:39:46 +02:00
Rémi Verschelde ca5958d180
Merge pull request #38440 from Paulb23/syntax_highlighter_refactor
Syntax highlighter refactor
2020-07-14 09:49:02 +02:00
Aaron Franke 9986439352
Commit other files changed by file_format.sh 2020-07-13 14:14:11 -04:00
Andrii Doroshenko (Xrayez) 1f73469b50 Fix overriding compression related settings 2020-07-13 14:38:35 +03:00
Paulb23 bc4cee4458 Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
- Extacted all syntax highlighting code from text edit
- Removed enable syntax highlighting from text edit
- Added line_edited_from signal to text_edit
- Renamed get/set_syntax_highlighting to get/set_syntax_highlighter
- Added EditorSyntaxHighligher
2020-07-11 17:09:58 +01:00
Paulb23 be119c5c47 Add core types to ScriptLanguage 2020-07-11 15:19:02 +01:00
Marcel Admiraal 26fcf2b04c Add override keywords. 2020-07-10 13:56:54 +01:00
Rémi Verschelde aeccd1e287
Merge pull request #40121 from Calinou/enable-file-logging
Enable file logging by default on desktops to help with troubleshooting
2020-07-10 11:02:57 +02:00
Nathan Franke 6952458538
Follow-Up Fix Directory Open 2020-07-10 02:56:37 -05:00
PouleyKetchoupp b2d27214aa Keep debug & verbose options after loading project from project manager 2020-07-09 09:51:32 +02:00
Hugo Locurcio 20af28ec06
Enable file logging by default on desktops to help with troubleshooting
- Use the `.log` file extension (recognized on Windows out of the box)
  to better hint that generated files are logs. Some editors provide
  dedicated syntax highlighting for those files.
- Use an underscore to separate the basename from the date and
  the date from the time in log filenames. This makes the filename
  easier to read.
- Keep only 5 log files by default to decrease disk usage in case
  messages are spammed.
2020-07-08 18:57:25 +02:00
Aaron Franke af80bcd2f8
Add sort and has methods to PackedArrays 2020-07-06 22:16:39 -04:00
Rémi Verschelde 141ce4d1f9
Merge pull request #40151 from nathanfranke/fix-directory-open-check
Fix Directory Open Check
2020-07-07 01:28:11 +02:00
George Marques 14e85b762e
Add methods in ClassDB to get property/method/constant/enum info
Without the need to iterate the whole list.
2020-07-06 19:27:05 -03:00
Nathan Franke 09aeb7706b
Fix Directory Open Check 2020-07-06 11:32:05 -05:00
George Marques 9654365547
Add a map of autoloads to ProjectSettings
So places that need to look into it can use the list instead of parsing
ProjectSettings details (like checking "*" in path for testing if it's
singleton).
2020-07-06 12:35:51 -03:00
Rémi Verschelde 7e38e8fdb0
Merge pull request #40138 from neikeq/error-macros-use-bool-literals
Fix 'modernize-use-bool-literals' clang-tidy warnings in error macros
2020-07-05 22:33:13 +02:00
Ignacio Etcheverry ea632a5007 Fix 'modernize-use-bool-literals' clang-tidy warnings in error macros 2020-07-05 19:22:26 +02:00
Jummit d4c4d2db4c add root_node as property of MultiplayerAPI 2020-07-05 16:15:04 +02:00
Maganty Rushyendra de46c92711 Fix natural sort comparison for strings with large numbers
Fix errors when comparing strings with large numbers (> INT64_MAX).
Comparisons now occur by comparing individual digits, instead of
converting to int64_t first.
2020-07-04 07:42:02 +08:00
Rémi Verschelde c020eea184
Merge pull request #40092 from hinlopen/remove-find-last
Remove String::find_last (same as rfind)
2020-07-04 01:38:01 +02:00
Stijn Hinlopen 929b98d24b Remove String::find_last (same as rfind) 2020-07-03 15:26:22 +02:00
Rémi Verschelde b5488def47 Image: Improve error messages for invalid creation size 2020-07-03 12:57:23 +02:00
Rémi Verschelde fd5b6e1db2
Merge pull request #40009 from mrushyendra/ustring_overflow_master
Fix overflow and underflow checks for string conversion to int
2020-07-02 16:32:27 +02:00
Rémi Verschelde c069f5f5ca
Merge pull request #34028 from nekomatata/list-erase-not-found
Removed errors when List::erase() can't find the value
2020-07-02 13:32:57 +02:00
Maganty Rushyendra 687b127fc5 Fix overflow and underflow checks for string conversion to int
Current error checks for to_int and to_int64 do not issue overflow error
messages for INT64_MAX + 1, INT64_MAX + 2, and other numbers close to the
integer limits. Likewise, error checks for hex_to_int, hex_to_int64 and
bin_to_int64 issue false positive error messages for INT64_MIN or INT32_MIN.
This commit fixes these error checks.
2020-07-02 09:58:23 +08:00
Rémi Verschelde 6cf416dafc
Merge pull request #33061 from madmiraal/nullpointerdereference
Call CRASH_COND_MSG if key not found in HashMap get(key) functions.
2020-07-01 18:20:23 +02:00
Rémi Verschelde a8a2769bb6
Merge pull request #38713 from aaronfranke/string-64bit
Make all String integer conversion methods be 64-bit
2020-07-01 16:01:05 +02:00
Marcel Admiraal 1b05f449f0 Call CRASH_COND_MSG if key not found in HashMap get function. 2020-07-01 10:50:13 +01:00
PouleyKetchoupp 45445e1b31 Removed errors when List::erase() can't find the value
This change makes the behavior consistent when the value
is not found between erasing from an empty list
(no error, just returning false) and erasing from a non-empty list
(previously displaying triggering an error and returning false).

Error message previously triggered:
ERROR: erase: Condition ' !p_I ' is true. returned: false
   At: ./core/list.h:157.
2020-07-01 10:17:27 +02:00
Fabio Alessandrelli 1b6e3458b2 Move frame delaying functions from Main to OS.
Will allow specific platforms to override it and avoid blocking on the
main/GUI thread.
2020-06-30 19:39:09 +02:00
Rémi Verschelde 5f2295f2df
Merge pull request #39986 from reduz/app-inout-notification
Add a separate application focus/in notification
2020-06-30 16:58:46 +02:00
Rémi Verschelde f3c5f12e39
Merge pull request #38920 from paulherman/tga
Expose loading TGA images in Image.
2020-06-30 16:40:28 +02:00
Juan Linietsky 438c380458 Add a separate application focus/in notification out from Window focus notification. 2020-06-30 10:40:06 -03:00
simpu bfadb882b1 Added Custom Performance Monitor and feature to read intermediate values of Monitor
Custom monitors can be added/removed/checked using `Performance.add_custom_monitor`/`Performance.remove_custom_monitor`/`Performance.has_custom_monitor`

The value can be viewed in the `Monitor` tab of Debugger.

Text before `/` is used to categorize the custom monitor.

`EditorPerformanceProfiler` class is created to separate logic from `ScriptEditorDebugger`

User can click on the graph of monitors to read the value at that point.

Graph includes intermediate base lines.
2020-06-29 17:20:29 +05:30
Maganty Rushyendra aae5f246ff Fix weekday calculation in get_datetime_from_unix_time for negative times
Fix calculation for negative times to ensure Sundays are wrapped around to '0'
instead of '7', making it consistent with the output for positive times.
2020-06-29 14:27:10 +08:00
Juan Linietsky 201d606b3d Addition of SDFGI for open world global illumination
Move GI to a deferred pass
2020-06-26 11:06:48 -03:00
Rémi Verschelde 23f7f86914 Style: Fix copyright headers 2020-06-25 16:33:44 +02:00
Rémi Verschelde 850134aff9
Merge pull request #39617 from mrushyendra/bilinear_interpolation
Fix upscaling image with bilinear interpolation option specified
2020-06-24 21:58:43 +02:00
Rémi Verschelde 42c4a701dd
Merge pull request #39755 from Faless/crypto/encryption_pr_4.0
Crypto enhancements, AESContext, RSA public key, signature, verification.
2020-06-22 23:31:58 +02:00