Commit Graph

2117 Commits

Author SHA1 Message Date
kobewi 7e2a8afb57 Rework how current Camera2D is determined 2022-12-02 00:05:02 +01:00
Hendrik Brucker e84f45fc93 Move z_index, z_as_relative and y_sort_enabled from Node2D to CanvasItem 2022-11-29 17:11:22 +01:00
Rémi Verschelde 519b9b5c21
Merge pull request #68486 from smix8/navpoly_outline_convex_error_4.x
Add detail to NavigationPolygon outline error msg
2022-11-28 13:37:00 +01:00
Rémi Verschelde 438b2e2d02
Merge pull request #59801 from Sauermann/fix-node2d-viewport-root-order
Fix Viewport root order after Node2D raise
2022-11-28 08:21:10 +01:00
Rémi Verschelde 34df77285c
Merge pull request #69146 from clayjohn/Polygon2D-error
Ensure that mesh instance is properly freed when freeing Polygon2D
2022-11-25 10:11:47 +01:00
Haoyu Qiu 06a0b26c9e Fix inspector not showing name for LabelSettings.font 2022-11-25 12:48:37 +08:00
clayjohn 5c95288a6e Ensure that mesh instance is properly freed when freeing Polygon2D 2022-11-24 17:34:25 -08:00
Rémi Verschelde 1fa80bf9d6
Merge pull request #67330 from KoBeWi/immortal_scenes
Don't free instanced scenes when recreating tiles
2022-11-24 18:54:08 +01:00
Micky b6db09968d Fix AudioStreamPlayer2D and 3D's `playing` not updating right away 2022-11-22 15:46:28 +01:00
Rémi Verschelde 3a874804ab
Merge pull request #68886 from timothyqiu/motion-distance
Revert move vector parameter name to "motion"
2022-11-20 11:43:32 +01:00
Hugo Locurcio 2a0afb1dcc
Improve collision exception error messages for easier understanding 2022-11-19 17:35:44 +01:00
Haoyu Qiu 42ab2b9ef5 Revert move vector parameter name to motion 2022-11-19 20:19:50 +08:00
clayjohn 0e5a98cdd8 Fix drawing of 2D skeletons in the RD renderer.
Also clean up skeleton code in preparation for adding them to GLES3

Properly update Mesh2D AABBs when skeleton is updated
2022-11-18 23:36:40 -08:00
Rémi Verschelde d0025a1f02
Merge pull request #64077 from Calinou/tweak-audiostreamplayer2d3d-default-panning
Decrease default AudioStreamPlayer2D/3D panning strength
2022-11-15 22:29:23 +01:00
kobewi 3e730c4277 Fix false warning when renaming Joint2D's node 2022-11-15 13:31:44 +01:00
clayjohn 9ce57050a5 Add GPUParticles to the OpenGL3 renderer.
This includes collision (2D SDF, Box, Sphere, Heightmap),
attraction (Box, Sphere), and all sorting modes.

This does not include 3D SDF collisions, trails, or
manual emission.
2022-11-14 23:28:25 -08:00
Markus Sauermann 3b14f0334c Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
smix8 f30ebacbe8 Add detail to NavigationPolygon outline error msg
Adds additional information to the error msg when the convex partition fails due to invalid outline arrays.
2022-11-10 21:12:51 +01:00
Hugo Locurcio ab7a807f2b
Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime`
The property already has a "seconds" suffix in the inspector.
The "lifetime" term makes it more obvious that the property is
specified as time, not a distance in units.

The property hint now allows manually entering values greater than
10 seconds.

The internal rendering value's default now matches the particles
nodes' default.
2022-11-07 13:37:40 +01:00
kobewi f8f25adc0b Don't free instanced scenes when recreating tiles 2022-11-07 00:32:41 +01:00
Rémi Verschelde 05ce0e3de1
Merge pull request #68222 from groud/fix_corner_terrain_painting
Fix terrain painting in corner-only matching mode
2022-11-04 10:05:58 +01:00
Gilles Roudière ffacb31734 Fix terrain painting in corner-only matching mode 2022-11-03 19:08:43 +01:00
Markus Sauermann 022d24a9ae Fix Viewport root order after Node2D raise 2022-11-02 21:45:00 +01:00
Rémi Verschelde 23e793fd18
Merge pull request #68137 from kleonc/shape-cast-get-collider-rid
Add `ShapeCast2D/3D::get_collider_rid` method
2022-11-02 18:53:23 +01:00
kleonc bbd225a804 Add `ShapeCast2D/3D::get_collider_rid` method 2022-11-01 21:17:18 +01:00
Yaohua Xiong 399c2a8dea Move rotation sampling from Path2D to Curve2D
The rotation sampling code is moved from Path2D to a new method
`sample_baked_with_rotation` on Curve2D.
2022-11-01 13:18:52 +08:00
Rémi Verschelde 5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
Rémi Verschelde 0844f0ed10
Merge pull request #65452 from timothyqiu/agent-target
Make NavigationAgent `target_location` a property
2022-10-31 11:56:17 +01:00
Rémi Verschelde 420eb1aa34
Merge pull request #67445 from Zylann/rename_queue_delete
Rename queue_delete => queue_free
2022-10-31 10:51:18 +01:00
Rémi Verschelde d0fbeec66a
Merge pull request #67580 from KoBeWi/little_things
Minor code improvements
2022-10-31 10:34:57 +01:00
Max Hilbrunner f013315980
Merge pull request #67754 from kleonc/tilemap-fix-collision-shapes-debug-draw
Fix `TileMap` collision shapes debug draw
2022-10-30 00:15:42 +02:00
Clay John ada2661a2c
Merge pull request #67956 from RedMser/safe-velocity-type
Fix type of `safe_velocity` parameter
2022-10-28 10:57:46 -07:00
RedMser b9c3a5534b Fix type of safe_velocity parameter 2022-10-27 22:45:24 +02:00
Sam Briels 815231943b Emit target_reached signal after state is updated 2022-10-27 14:05:43 +02:00
Haoyu Qiu e4100495b5 Make NavigationAgent `target_location` a property 2022-10-27 13:51:38 +08:00
kobewi 64fc443e24 Warn if isometric TileMap is not Y-sorted 2022-10-26 14:27:58 +02:00
Marc Gilleron 7543a5e014 Rename queue_delete => queue_free
# Conflicts:
#	editor/plugins/tiles/tiles_editor_plugin.cpp
2022-10-24 22:07:02 +01:00
Clay John 040f49ed6e
Merge pull request #67390 from groud/more_conservative_terrain_painting
Make terrain painting not change neighbors centers bits
2022-10-23 17:11:06 -07:00
Clay John 9be3fd640b
Merge pull request #67513 from Calinou/editor-light2d-fix-shadow-filter-smooth-visibility
Fix Light2D Shadow Filter Smooth property being visible with filter None
2022-10-23 17:03:07 -07:00
kleonc fcb663df51 Fix `TileMap` collision shapes debug draw 2022-10-22 16:14:54 +02:00
Gilles Roudière fe65d7aa7b Make terrain painting not change neighbors centers bits 2022-10-20 14:47:45 +02:00
kobewi 2f9cbbe0fb Fix texture filter and repeat in TileMap 2022-10-19 23:23:40 +02:00
kobewi e48c5daddf Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
kobewi 4aaed4fee1 Minor code improvements 2022-10-18 16:44:57 +02:00
Hugo Locurcio 6dcb295a07
Fix Light2D Shadow Filter Smooth property being visible with filter None 2022-10-17 01:35:10 +02:00
Micky 43b9cc96da Rename Camera2D's `smoothing` to `position_smoothing`
For Camera2D:
`smoothing_enabled` ->  `position_smoothing_enabled`
`set_enable_follow_smoothing` -> `set_position_smoothing_enabled`
`is_follow_smoothing_enabled` -> `is_position_smoothing_enabled`
`smoothing_speed` -> `position_smoothing_speed`
`set_follow_smoothing` -> `set_position_smoothing_speed`
`get_follow_smoothing` -> `get_position_smoothing_speed`
2022-10-11 16:51:26 +02:00
Rémi Verschelde 55815998d4 Merge pull request #67194 from RedMser/dirlight2d-height-suffix
Remove incorrect `px` suffixes
2022-10-11 09:26:49 +02:00
RedMser a8a4e290fb Remove incorrect px suffixes 2022-10-10 18:18:15 +02:00
Rémi Verschelde 8017827144 SCons: Re-enable treating `#warning` as error with `werror`
Replace all TODO uses of `#warning` by proper TODO comments, and will open
matching bug reports to keep track of them.

We don't have a great track record fixing TODOs, but I'd wager we're even
worse for fixing these "TODO #warning" so we should prohibit this usage.
2022-10-10 16:12:26 +02:00
bruvzg 0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
Gilles Roudière 64e0c138d9 Fix TileMap occluders having a wrong transform 2022-10-06 14:06:33 +02:00
Rémi Verschelde 48e6f84295 Merge pull request #66951 from rburing/restore_recovery_as_collision
Revert "Turn on recovery as collisions only for floor snapping"
2022-10-06 08:56:44 +02:00
Ricardo Buring 311cdd2571 Revert "Turn on recovery as collisions only for floor snapping as this leads to unwanted behaviour for other surface than the floor."
This reverts commit 10395f5df2.
2022-10-05 22:51:29 +02:00
Rémi Verschelde 5b6ccf2fd2 Merge pull request #66720 from qarmin/unintialized_memory
Remove usage of unitialized variables
2022-10-05 11:42:47 +02:00
Rémi Verschelde 9cd62741bb Merge pull request #66839 from aaronfranke/editor-prop-hide-slider
Fix `hide_slider` vs `no_slider` inconsistency in editor property code
2022-10-05 08:47:06 +02:00
Luis Lopez c262589e26 Add rotation smoothing to Camera2D
Camera2D has follow smoothing to interpolate towards a target position, but no rotation smoothing to align with the target rotation.

This adds rotation smoothing directly into the Camera2D API by having two new properties:
  - `rotation_smoothing_enabled`
  - `rotation_smoothing_speed`
2022-10-04 17:14:03 +02:00
Rémi Verschelde 6a251fd0df Merge pull request #39072 from dalexeev/cs2d_debug_color
Add debug_color property to CollisionShape2D
2022-10-04 12:05:19 +02:00
Aaron Franke 094e8db97c
Fix hide_slider vs no_slider inconsistency in editor property code 2022-10-03 13:40:31 -05:00
Rafał Mikrut 2233624152 Remove usage of unitialized variables 2022-10-01 21:09:22 +02:00
Rémi Verschelde f5f4d9bf00 Merge pull request #66143 from DarkKilauea/nav-queries-agent
Update NavigationAgent to use query_path
2022-09-29 15:33:25 +02:00
Josh Jones a2c53b881b Update NavigationAgent to use query_path
This paves the way for having agents respond to link traversal.
2022-09-28 23:01:12 -06:00
MisterMX 407bbdda20 refactor(TileMap): Return Rect2i in get_used_rect
Signed-off-by: MisterMX <mbxd12@web.de>
2022-09-28 17:04:15 +02:00
Rémi Verschelde 8e14f9ba21 Merge pull request #64679 from DarkKilauea/nav-region-props
Improve consistency of NavigationRegion setters
2022-09-22 08:27:35 +02:00
Rémi Verschelde d96b7d767a Merge pull request #66110 from Zylann/reference_get_count
get_reference_count()`
2022-09-22 08:26:29 +02:00
Josh Jones a25bb9811a Improve consistancy of NavigationRegion setters 2022-09-21 22:42:52 -07:00
Marc Gilleron 474cee7daf Rename and expose `RefCounted::get_reference_count()` 2022-09-21 21:18:54 +01:00
Danil Alexeev df2209c700
Add `CollisionShape2D.debug_color` property 2022-09-21 16:07:47 +03:00
Rémi Verschelde 307f560b39 Merge pull request #66183 from KoBeWi/ARE_YOU_READY
Set scene tiles' position before adding them
2022-09-21 11:07:43 +02:00
Rémi Verschelde 7bf61e3912 Merge pull request #64359 from Mickeon/rename-camera-rotating
Reverse Camera2D.`rotating` to `ignore_rotation`
2022-09-21 11:06:41 +02:00
Rémi Verschelde 28e1dc6162 Merge pull request #65828 from rburing/body_state_sync_callable
make `body_set_state_sync_callback` take a `Callable`
2022-09-21 11:05:41 +02:00
Micky ee16de583f Reverse Camera2D.`rotating` to `ignore_rotation`
`rotating` is misleading, as Camera2D is affected by `rotation` and `global_rotation` like any other Node2D

Updates description in the docs, as well.
2022-09-21 01:52:12 +02:00
kobewi a275b70b6e Set scene tiles' position before adding them 2022-09-21 00:37:18 +02:00
Rémi Verschelde 209a837f79 Merge pull request #66112 from Zylann/get_configuration_warnings_psa
Change return type of `get_configuration_warnings` to `PackedStringArray`
2022-09-19 22:03:44 +02:00
Marc Gilleron aed3822a93 Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
fabriceci 10395f5df2 Turn on recovery as collisions only for floor snapping as this leads to unwanted behaviour for other surface than the floor. 2022-09-18 22:23:09 +02:00
Micky 213cc7859e Fix outdated warning in AnimatedSprite2D 2022-09-18 02:52:20 +02:00
Rémi Verschelde 0bb57bd9f2 Merge pull request #65931 from fabriceci/add-recovery-as-collision-in-low-level-methods
Add recovery_as_collision in move_and_collide/test_move
2022-09-18 00:42:29 +02:00
Rémi Verschelde 06c8f1c659 Merge pull request #58567 from madmiraal/fix-26470
Remove ParallaxLayer's invalid dependence on screen_offset
2022-09-18 00:42:22 +02:00
fabriceci a72d5be2c6 Add recovery_as_collision in move_and_collide/test_move 2022-09-17 11:40:03 +02:00
Rémi Verschelde 16d44395b5 Merge pull request #65148 from Mickeon/animated-sprite-negative-speed-scale
Allow negative `speed_scale` in AnimatedSprite2D & 3D
2022-09-16 09:18:42 +02:00
Ricardo Buring ff4e72a0bc PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable
Prefer Callable to a C-style callback. This is helpful for GDExtension.
2022-09-15 15:09:23 +02:00
Micky 8142bc4ddd Allow negative `speed_scale` in AnimatedSprite2D & 3D
If the `speed_scale` is set to a negative value, the animation plays in reverse.
The second parameter of `play()` still reverses as before. if `speed_scale` and the second parameter of `play()` is true, the animation plays forward.

Also updates the documentation to better describe the pausing and playing behaviour.
2022-09-13 12:41:07 +02:00
Rémi Verschelde 3a82a1315b Merge pull request #65591 from MewPurPur/area-overlapping-function
Implement `Area[2D/3D].has_overlapping_[bodies/areas]`
2022-09-13 10:58:55 +02:00
kobewi 7afaca2091 Don't print error in get_cell_tile_data() 2022-09-13 01:39:35 +02:00
kobewi d5c703b83e Don't store frame of playing AnimatedSprite 2022-09-12 22:59:35 +02:00
Rémi Verschelde 97830e7187
Merge pull request #64155 from Mickeon/sprite-3d-backwards-speed-scale 2022-09-12 12:15:58 +02:00
VolTer ed4fe1e2bd Implement Area.has_overlapping_* 2022-09-10 12:17:37 +02:00
Micky b648ee43ab Harmonise AnimatedSprite3D and its 2D counterpart
Add the following properties to AnimatedSprite3D:
- `backwards` parameter in `play()`;
- `speed_scale`.

Both classes' internals are more similar, down to the line spacings. They've also been updated to be clearer and less inconsistent (e.g. `!frames.is_valid()` -> `frames.is_null()`, use SceneStringNames instead of CoreStringNames, rename the internal _queue_update to _queue_redraw)
2022-09-09 21:06:24 +02:00
Rémi Verschelde ce6f284e5f
Merge pull request #64394 from smix8/navigation_obstacles_reparent_4.x
Fix NavigationObstacle 2D/3D (re)parent issues
2022-09-09 19:20:14 +02:00
smix8 d7f75fab60 Remove / Replace old Navigation Debug Visualization
- removes / replaces leftovers from old navigation debug code
- cleanes SceneTree and ProjectSettings from old navigation debug
2022-09-07 18:30:35 +02:00
Trashtalk 1d233ce58c handled edge case where navigation_link_2d is outside of the tree when calling _edit_get_rect() 2022-09-07 00:05:56 +02:00
Rémi Verschelde 5fb84e5702 Merge pull request #64661 from Mickeon/rename-tilemap-world
Rename TileMap/GridMap.`world_to_map` and opposite to `local_to_map`
2022-09-06 17:01:16 +02:00
Rémi Verschelde adaec8396e Merge pull request #64880 from Mickeon/rename-camera-position
Rename Camera2D's `*_screen_center` and `*_position` to `get_screen_center_position` and `get_target_position`
2022-09-06 17:00:52 +02:00
Micky 694190a354 Rename TileMap/GridMap.`world_to_map` and opposite to `local_to_map`
For both TileMap and GridMap:
- `world_to_map` -> `local_to_map`
- `map_to_world` -> `map_to_local`

Also changes any mention of "world" in this context to "local" to avoid future confusion.

Finally, updates the docs of both methods for consistency.
In particular, adding a note on how to convert the returned values from local to global coordinates and vice versa.
2022-09-05 18:08:39 +02:00
Micky a7ce7b1d3f Fix AudioStreamPlayer not resuming after returning to SceneTree 2022-09-05 16:52:46 +02:00
Hugo Locurcio f7292dbeb3
Rename `or_lesser` range property hint to `or_less`
"less" should be used for quantity, rather than "lesser".

Existing scripts that use `or_lesser` in `_get_property_list()`
will need to be updated to account for this change.
2022-09-02 19:08:20 +02:00
Void fdfe11d4b3 fixed and optimized Area2/3D get_overlapping_bodies/areas
fixed a type and made it so area3d get_overlapping_x is similar to its counterpart func in area2d so that it uses TypedArray instead of Array and ERR_FAIL_COND_V_MSG instead of no message, also minimized array resize calls
2022-09-02 12:00:04 +01:00
Jonathan Nicholl 15d057c521 Add `is_zero_approx` methods to `Vector2`, `3`, and `4` 2022-09-02 00:29:50 -04:00
Rémi Verschelde c6fd311da0 Fix build after merge of #63479 2022-09-02 00:19:33 +02:00
Rémi Verschelde 5263fd5343 Merge pull request #64198 from Geometror/add-bitmap-tests 2022-09-01 23:46:38 +02:00
Rémi Verschelde 2e0cffdb6f Merge pull request #63479 from DarkKilauea/nav-link 2022-09-01 23:44:22 +02:00
Hendrik Brucker ea0472fecf Refactor BitMap and add tests
Co-authored-by: Resul Çelik <resul_celik@hotmail.com>
2022-09-01 18:39:17 +02:00
Hugo Locurcio ae18928748
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
"sampling" is a more accurate term than "interpolating" for what's
happening when using that function.
2022-08-30 22:08:38 +02:00
Rémi Verschelde ac053bb72d Fix build issue after #64377 and #64701 2022-08-30 15:20:50 +02:00
Rémi Verschelde ae349d8227
Merge pull request #64377 from Mickeon/rename-canvas-redraw
Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-30 14:47:41 +02:00
Hendrik Brucker 73bbcaecb9 Fix GPUParticles2D ignoring AtlasTexture region 2022-08-30 11:23:35 +02:00
Micky e31bb5ffeb Rename `CanvasItem.update()` to `queue_redraw()`
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.

Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.

Just a few comments have also been changed to say "redraw".

In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
2022-08-29 14:59:47 +02:00
rafallus 7f2740f7bd Expose input interaction virtual functions in CollisionObject 2022-08-29 14:04:52 +02:00
Josh Jones 3dd59013f4 Added node for Navigation links 2022-08-26 22:05:15 -07:00
Rémi Verschelde f9f2446972
Merge pull request #64367 from Mickeon/rename-var-to-str
Rename `str2var` to `str_to_var` and similar
2022-08-26 23:04:06 +02:00
Rémi Verschelde 1c97dde78f
Merge pull request #64894 from fabriceci/remove-dynamic-bodies-name 2022-08-26 16:16:32 +02:00
Micky 59e11934d8 Rename `str2var` to `str_to_var` and similar
Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too.

- `var2str` -> `var_to_str`
- `str2var` -> `str_to_var`
- `bytes2var` -> `bytes_to_var`
- `bytes2var_with_objects` -> `bytes_to_var_with_objects`
- `var2bytes` -> `var_to_bytes`
- `var2bytes_with_objects` -> `var_to_bytes_with_objects`
- `linear2db` -> `linear_to_db`
- `db2linear` -> `db_to_linear`
- `deg2rad` -> `deg_to_rad`
- `rad2deg` -> `rad_to_deg`

- `dict2inst` -> `dict_to_inst`
- `inst2dict` -> `inst_to_dict`
2022-08-26 14:58:22 +02:00
kobewi c8abd40ea8 Easier setting properties of last TileMap layer 2022-08-26 12:54:13 +02:00
fabriceci f8cc88fab3 Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
Micky ec963788cc Rename Camera2D's `screen_center` and `*_position`
`get_camera_screen_center` -> `get_screen_center_position`
`get_camera_position` -> `get_target_position`
2022-08-26 12:11:52 +02:00
Rémi Verschelde af692912d4
Merge pull request #54646 from jmb462/fix-animatedsprite-animation-list
Fix AnimatedSprite2D & 3D animation list in inspector
2022-08-26 08:22:51 +02:00
Micky 723bf85145 Rename ParticlesMaterial to ParticleProcessMaterial
Also affects their file names, related classes and documentation.
2022-08-26 02:53:08 +02:00
jmb462 ae9560af82 Fix AnimatedSprite2D & 3D animation list in inspector 2022-08-26 00:05:58 +02:00
Rémi Verschelde 88145e81e2
Merge pull request #64804 from Mickeon/rename-path-progress 2022-08-25 18:35:48 +02:00
Rémi Verschelde af88438c71
Merge pull request #64354 from Mickeon/rename-navigation-distance 2022-08-25 18:35:23 +02:00
Rémi Verschelde ceaff612c8
Merge pull request #64824 from Mickeon/rename-polygon-invert 2022-08-25 18:33:58 +02:00
fabriceci 31549dca29 Shorten variable names for moving platforms in CharacterBody 2022-08-25 09:15:18 +02:00
fabriceci 59bf35f3df Improves the API for monitoring contacts in RigidDynamicBody 2022-08-24 21:23:11 +02:00
Micky 06a8113576 Rename Polygon2D.`invert_enable` to end with "d"
Polygon2D.`invert_enable` -> `invert_enabled`

Also affects the setters and getters, which are now named in full instead of cutting "enabled" off.
Updates old leftover documentation slightly, as well.
2022-08-24 13:09:44 +02:00
Rémi Verschelde b556d8c9a0
Merge pull request #64370 from Mickeon/rename-marker-node
Rename Position* nodes to Marker*
2022-08-24 08:52:13 +02:00
Rémi Verschelde 91e5f48ea7
Merge pull request #64009 from KoBeWi/arrayy_lmao
Replace Array return types with TypedArray (part 2)
2022-08-24 08:18:56 +02:00
Micky bb936b2e27 Rename PathFollow's `offset`s to `progress` & `progress_ratio`
Applies for both PathFollow2D and PathFollow3D
2022-08-24 01:56:03 +02:00
kobewi 1abdffe7a0 Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
Micky 8bb305356e Rename Position* nodes to Marker*
- Position2D -> Marker2D
- Position3D -> Marker3D

Also changes their respective file names.
2022-08-23 19:49:50 +02:00
Rémi Verschelde 7764151bc1 Rename properties unnecessarily using slash (`/`) in their names
This is a legacy of Godot 2 days before the inspector had support for groups.
"Properties" with a slash in their name can't be accessed from script unless
using `set()`/`get()` so they were not actual properties as far as script
languages are concerned.

Part of #17558.
2022-08-23 11:57:43 +02:00
kobewi 8be27dc59e Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
Rémi Verschelde 1f61d47766
Merge pull request #64339 from YuriSizov/core-multilevel-validate-property 2022-08-22 21:39:48 +02:00
Yuri Sizov 1a24c9e14b Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
Rémi Verschelde 5193332d10
Merge pull request #64343 from TokageItLab/priority-ph 2022-08-22 17:31:23 +02:00
Rémi Verschelde fdc36ad082
Merge pull request #64553 from RedMser/fix-property-validation-refactor 2022-08-22 16:54:47 +02:00
kobewi 7f96ebf1be Use false as default for use_proxies argument 2022-08-22 13:31:01 +02:00
Yuri Sizov d5052d9084
Merge pull request #54549 from KoBeWi/fastcells
Add a method to get TileData from a cell
2022-08-22 13:39:12 +03:00
Paul Joannon 6bc0be16a5
Expose the collider RID in Raycast nodes
Create and expose the method `get_collider_rid` in `RayCast2D` and `Raycast3D`.
This method returns the `RID` of the first object that the ray intersects, or an empty `RID` if no object is intersecting the fay (i.e. `is_colliding` returns `false`).
2022-08-22 09:18:08 +02:00
RedMser c25b8f2876 Remove unintentional PROPERTY_USAGE_INTERNAL
The flag only matters for property definition,
but was also used in _validate_property a lot.
2022-08-18 16:25:00 +02:00
Silc Renew b31115cdc1 Add collision weight to PhysicsBody for penetrations must be avoided
Co-authored-by: Juan Linietsky <reduzio@gmail.com>
2022-08-18 08:10:31 +09:00
Tomasz Chabora 2bdd7e9ea0 Add methods for node reparenting 2022-08-16 19:44:41 +02:00
kobewi 7305390fdc Add a method to get TileData from a cell 2022-08-16 15:04:39 +02:00
Yuri Sizov fff0e7b8e2 Clarify the Line2D, Curve2D/3D documentation and fix parameter names 2022-08-15 21:38:14 +03:00
smix8 5162d9ac8b Fix NavigationObstacle 2D/3D (re)parent issues
Fixes (re)parent issues with NavigationObstacle 2D and 3D (same as NavigationAgents).
Also adds the option from NavigationAgents to override the default navigation map.
2022-08-14 16:23:27 +02:00
Micky b62d06fbed Rename Navigation's `neighbor_dist` to `neightbor_distance`
NavigationAgent2D/3D.`neighbor_dist` -> `neighbor_distance` (also affects setters and getters)

NavigationServer2D/3D.`agent_set_neighbor_dist()` -> `agent_set_neighbor_distance()`

Also changes their parameters' names.

Doesn't affect "Agent.neighborDist_" in Agent.h
2022-08-13 12:40:55 +02:00
Silc Renew 7331295523 add get_depth() to KinematicCollision3D as same of 2D 2022-08-10 10:33:58 +09:00
Hugo Locurcio 160d10dc7b
Decrease default AudioStreamPlayer2D/3D panning strength
The default panning strength is now more in line with how other
engines play positional sound.
2022-08-09 18:46:52 +02:00
Rémi Verschelde d9d5990c51
Merge pull request #64034 from DarkKilauea/fix-nav-region-gizmo 2022-08-08 22:37:00 +02:00
Josh Jones 8c324132d0 Fix typo when setting NavigationRegion travel_cost 2022-08-07 10:40:33 -07:00
Josh Jones 92c40bcf32 Fix NavigationRegion3D gizmo's odd visual behavior 2022-08-06 23:54:57 -07:00
Rémi Verschelde d100c2d59f
Merge pull request #63776 from fire-forge/shapecast2d
Add ShapeCast2D editor handle and improve debug drawing
2022-08-06 00:27:41 +02:00
Hugo Locurcio 84076513b1
Use global coordinates for particles by default
Particles won't move or rotate anymore with the node (or its parents)
by default. This new default behavior is generally more suited
to most use cases. Local coordinates can still be enabled on a per-node basis.

This affects both 2D and 3D particles, and both CPU and GPU-based particles.
2022-08-02 23:25:02 +02:00
FireForge 7cfa9ae539 Improve ShapeCast2D editor and debug drawing
- Rename RayCast2DEditorPlugin to Cast2DEditorPlugin and make it also support editing ShapeCast2D.
- Apply RayCast2D debug drawing improvements from #46675 to ShapeCast2D.
2022-07-31 17:47:36 -05:00
Rémi Verschelde 7199314eb3
Merge pull request #63595 from reduz/remove-signal-connect-binds
Remove Signal connect binds
2022-07-29 18:10:39 +02:00
Juan Linietsky d4433ae6d3 Remove Signal connect binds
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
Rémi Verschelde 8b454f8b41
Merge pull request #62601 from smix8/navigation_3d_debug_4.x 2022-07-29 12:29:32 +02:00
smix8 c394ea518e Add more detailed Navigation Debug Visualization
- Adds more customization options to ProjectSettings.
- Displays navregion edge connections and navigation polygon edges in editor and at runtime.
- Majority of debug code moved from SceneTree to NavigationServer.
- Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API.
2022-07-29 09:58:41 +02:00
Marcel Admiraal e61dc6bb04 Ensure changes to Camera2D's limits don't affect smoothed_camera_pos 2022-07-28 15:32:45 +01:00
Marcel Admiraal 3f83c3a0ac When Camera2D enters tree, ensure first update is not lost 2022-07-28 15:29:38 +01:00
Rémi Verschelde 199ea349f5
Merge pull request #57698 from bluenote10/feature/rename_translated_to_translated_local 2022-07-28 10:03:07 +02:00
Rémi Verschelde 0ffc28e3de
Merge pull request #63484 from groud/fix_tilemap_clear_layer 2022-07-26 13:22:54 +02:00
Gilles Roudière 3faa97a58a Fixes TileMap clear_layer not recreating internal CanvasItems 2022-07-26 12:35:54 +02:00
Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
Rémi Verschelde a5bc65bbad
Merge pull request #63265 from reduz/stream-bpm-support
Implement BPM support in AudioStream files.
2022-07-23 11:21:14 +02:00
reduz d1ddee2258 Implement BPM support
Based on #62896, only implements the BPM support part.

* Implements BPM support in the AudioStreamOGG/MP3 importers.
* Can select BPM/Bar Size and total beats in a song file, as well as edit looping points.
* Looping is now BPM aware
* Added a special importer UI for configuring this.
* Added a special preview showing the audio waveform as well as the playback position in the resource picker.
* Renamed `AudioStream::instance` to `instantiate` for correctness.
2022-07-23 07:31:17 +02:00
luz paz 38aaaa3cf9 Fix various typos not caught by codespell
Revert upstream `core/input/gamecontrollerdb.txt`. Upstream fix: https://github.com/gabomdq/SDL_GameControllerDB/pull/600
2022-07-21 07:38:23 -04:00
Rémi Verschelde 73f47921ea
Merge pull request #61590 from Haydoggo/path-follow-fix 2022-07-18 09:36:02 +02:00
Marcel Admiraal 4c23fe602b Update camera position when updating camera limit 2022-07-17 08:51:43 +01:00
Fabian Keller 2bf9e6090c rename translate(d) to translate(d)_local in Transform 2D/3D 2022-07-16 11:47:54 +02:00
Hayden Leete fded50fced prevent crash on NaN offset in path_follower 2d and 3d 2022-07-14 14:15:02 +12:00
Xentripetal f514b82fd3 Account for relative z-indexes when y-sorting 2022-07-08 09:18:00 -05:00
Rémi Verschelde 41fdddb1f8
Merge pull request #62677 from akien-mga/particles-fix-warnings-update 2022-07-03 18:42:51 +02:00
Rémi Verschelde 5d9e56ecec Particles: Fix missing configuration warning updates
Fixes #33488.
2022-07-03 16:04:20 +02:00
kleonc 73ecd71b7d Fix no `hint_string` for `frame` property in `AnimatedSprite`s 2022-07-03 15:31:43 +02:00
Rémi Verschelde 8a00d7c847
Merge pull request #62527 from smix8/navigation_agent_property_groups
Group NavigationAgent properties
2022-06-30 01:24:05 +02:00
Rémi Verschelde a7e589df38
Merge pull request #62084 from smix8/path_debug_options_4.x
Add Path2D/3D debug options
2022-06-29 20:36:43 +02:00
smix8 dde09be302 Group NavigationAgent properties
Groups the ill-defined NavigationAgent properties between pathfinding and avoidance to make it more clear which property affects what.
2022-06-29 18:42:51 +02:00
Marcus Elg 6c1ac9f3be Rename export_range's noslider option to no_slider 2022-06-24 10:45:34 +02:00
reduz d69e3791bf Fix editor-only visibility for lights
* Update visibility again for editor-only lights if owner changes.

Fixes #26399, supersedes #52327
2022-06-23 08:19:18 +02:00
Hugo Locurcio b3fe2732e3
Allow using CanvasItemMaterial in the TileSet editor
Previously, only ShaderMaterial overrides could be added.
2022-06-21 17:02:52 +02:00
smix8 e12e239ab4 Add Path2D/3D debug options
Add Path2D/3D debug options.
2022-06-20 17:32:05 +02:00
Rémi Verschelde 21b0c7fc22
Merge pull request #62214 from smix8/navigation_layer_bitmask_helpers_4.x 2022-06-20 15:13:33 +02:00
Rémi Verschelde 3d49e89b9b
Merge pull request #62181 from smix8/navigation_navagent_pathpoint_dist_4.x 2022-06-20 14:54:16 +02:00
smix8 55923ade68 Add navigation layer bitmask helper functions
Adds helper functions to work with the navigation layer bitmask.
2022-06-19 13:47:19 +02:00
smix8 07740302f3 Add NavigationAgent desired path distance
Add NavigationAgent desired path distance
2022-06-18 19:11:49 +02:00
kleonc 728e8de87d Fix `CPUParticles2D.emission_shape` enum hint 2022-06-18 16:06:39 +02:00
Ellen Poe d384d84f45 Audio: Expose 2D/3D panning strength parameters 2022-06-17 13:08:48 +02:00
smix8 245da150e7 Streamline Navigation layer function names.
Streamline Navigation layer function names.
2022-06-15 00:18:48 +02:00
smix8 f10ff0efda Add NavigationAgent set_navigation_map() function
Add NavigationAgent set_navigation_map() and get_navigation_map() function.
2022-06-14 21:48:47 +02:00
FireForge 92817aa72f Add Vector2/3 linking to more properties
- Camera2D.zoom
- CanvasLayer.scale
- ParallaxBackground.scroll_base_scale
- ParallaxLayer.motion_scale
- Polygon2D.texture_scale
- BaseMaterial3D.uv1_scale
- BaseMaterial3D.uv2_scale
2022-06-14 09:33:44 -05:00
kobewi 5553e27fe8 Add vector value linking
Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
2022-06-14 14:58:44 +02:00
Gilles Roudière 923b1a56b4 Fixes terrains for isometric tilemaps 2022-06-13 18:10:08 +02:00
Rémi Verschelde d4f31e201d
Merge pull request #61809 from groud/terrain_center_bit 2022-06-13 17:06:34 +02:00
FireForge 4678736a39 Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
Gilles Roudière 62d2549e9e Add terrain center bit 2022-06-10 14:37:39 +02:00
Rémi Verschelde 8aa69c4e06
Merge pull request #52415 from deakcor/dev-node2d
Fix global properties setters and add global skew for node2d
2022-06-10 09:49:15 +02:00
smix8 cfdfd304f1 Add NavigationRegion costs for pathfinding
Add NavigationRegion costs for pathfinding.
2022-06-06 15:25:06 +02:00
smix8 8bcce0ebb2 Expose get_mesh() for NavigationPolygon Resources
Expose get_mesh() for NavigationPolygon Resources.
2022-06-02 09:52:26 +02:00
smix8 56fe26b5e0 Fix NavigationAgent reparent issues
Fix NavigationAgent reparent issues
2022-06-01 06:45:12 +02:00
kobewi 7bae94910e Update VisibleOnScreenNotifier2D when rect changed 2022-05-29 23:51:24 +02:00
Vincent D 697316155f Fix global properties and add global skew for node2d
Renamed parent item variable in node2d global setters and optimize

Aligned variable renaming in global setters

Optimize node2d global setters

Add global skew description in doc

Co-Authored-By: Aaron Franke <arnfranke@yahoo.com>
2022-05-24 09:49:24 +02:00
trollodel 51b229bffa Fix Joint3D and Joint2D warning causing a crash 2022-05-23 12:21:13 +02:00
Rémi Verschelde a80793fcb8
Merge pull request #61235 from smix8/navigation_agent_avoidance_processing_4.x 2022-05-22 19:11:32 +02:00
smix8 7f3688603c Process NavigationAgent2D/3D avoidance on demand only
Changes NavigationAgent avoidance callback to a toggle that is disabled by default.
Also fixes a few missing descriptions / wrong warnings.
2022-05-20 23:47:10 +02:00
reduz 45af29da80 Add a new HashSet template
* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
Aaron Franke 5dc3bfb80e
Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
Rémi Verschelde ce069fbe99
Merge pull request #61128 from smix8/navigation_agent_process_mode_4.x 2022-05-19 15:24:34 +02:00
Aaron Record 900c676b02 Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
Haoyu Qiu fc3b845c07 Add dedicated macros for property name extraction
* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NO_EDITOR
* Extract missing ADD_ARRAY*, ADD_SUBGROUP* macros
2022-05-19 14:08:47 +08:00
Ricardo Buring f072aa69a9 Add motion parameter to toggle whether recovery is reported as a collision
This makes the intent explicit in each use case.
2022-05-18 16:40:29 +02:00
smix8 4035a4103c Update NavigationRegion2D when polygons of NavigationPolygon change
Updates NavigationRegion2D  when the NavigationPolygon emits its 'changed' signal due to e.g. polygons altered by script.
2022-05-18 13:36:18 +02:00
smix8 6b51ab66d8 Make Navigation Agents and Obstacles respect parent process mode
Temporarily removes agent from navigation map when parent node cannot process due to SceneTree pause and process_mode property. Normal process_mode does not work as other agents would still avoid the paused agents because they were still active on the navigation map and the rvo world. Also fixes potential crash when region_get_map or agent_get_map is called while no map is set.
2022-05-17 20:08:39 +02:00
Haoyu Qiu d5f5e96e11 Fix AnimatedSprite doesn't emit animation_finished when changing playback direction 2022-05-16 21:03:22 +08:00
Rémi Verschelde 7b571ab8f7
Merge pull request #60986 from fire-forge/capitalism 2022-05-16 13:49:14 +02:00
Rémi Verschelde f95b7412c7
Merge pull request #61057 from smix8/navigation_obstacle_transform_error_4.x 2022-05-16 13:47:28 +02:00
Rémi Verschelde 9ba0fac1ba
Merge pull request #61038 from smix8/navigation_obstacle_rid_config_warn_4.x 2022-05-16 13:47:20 +02:00
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
smix8 cc707412e9 Fix NavigationObstacle2D/3D get_global_transform() error
Fixes NavigationObstacle2D/3D reporting a 'get_global_transform: Condition "!is_inside_tree()" error when estimating the agent radius.

The collisionshapes that are lower in the SceneTree order than the obstacle node are not loaded in the SceneTree yet so the global_transform function fails.

Also adds warning message when this happens.
2022-05-15 20:29:23 +02:00
smix8 001d89223f Expose NavigationObstacle2D/3D get_rid() and add config warning
Exposes get_rid() function for scripting.
Adds configuration warning when obstacle is used with not intended static body parent.
2022-05-15 01:03:22 +02:00
FireForge 88a8038387 Capitalize/fix some property enum hints 2022-05-12 15:03:16 -05:00
Rémi Verschelde b6983eeccf
Merge pull request #51591 from Calinou/call-group-default-immediate
Make `{call,set,notify}_group()` immediate by default
2022-05-10 14:52:23 +02:00
kobewi c836bdf5b1 Mention that Area2D doesn't support one_way_collision 2022-05-09 15:00:53 +02:00
Hugo Locurcio aabbb40009
Make `{call,set,notify}_group()` immediate by default
This results in less surprising behavior out of the box.

Internal usages were modified to keep the existing behavior
identical there.
2022-05-05 16:59:37 +02:00
Haoyu Qiu 312ec612c7 Add autocompletion for AnimatedSprite.play() 2022-05-05 14:36:35 +08:00
Aaron Franke fa7a7795f0
Rename Basis get_axis to get_column, remove redundant methods 2022-05-03 09:37:47 -05:00
Rémi Verschelde 931838b330
Merge pull request #60627 from aaronfranke/rename-elements
Rename Transform2D and Basis `elements` to `columns` and `rows` respectively
2022-05-03 14:40:01 +02:00
Rémi Verschelde c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.

Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.

Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00
Rémi Verschelde 4e06ce7840
Merge pull request #60655 from smix8/navigation_region_rid_4.x
Add get_region_rid() to NavigationRegion2D and NavigationRegion3D
2022-05-01 14:17:40 +02:00
smix8 05d06b8957 Add get_region_rid() NavigationRegion2D and NavigationRegion3D
Add get_region_rid() to NavigationRegion2D and NavigationRegion3D
2022-04-30 13:27:30 +02:00
Rémi Verschelde a817bd96c0
Merge pull request #59297 from fabriceci/fix-jitter-2D-slight-slope 2022-04-29 15:33:45 +02:00
Aaron Franke b831fb0a54
Rename Transform2D "elements" to "columns" 2022-04-29 08:02:39 -05:00
Rémi Verschelde 212989d467
Merge pull request #59438 from fabriceci/fix-move-and-collide-reported-collisions
Fix wrong collision reported on move_and_collide
2022-04-28 18:47:22 +02:00
Rémi Verschelde 3e9ead05f2
Merge pull request #58685 from IgorKordiukiewicz/gpu_particles_2d_interpolation_property
Added interpolation property to GPUParticles2D
2022-04-27 13:58:41 +02:00
Rémi Verschelde 1737494479
Merge pull request #60321 from rburing/pathfollow_offset_yes_a_number 2022-04-27 13:27:19 +02:00
Rémi Verschelde 8dfa12cae7
Merge pull request #59979 from bruvzg/cpp_check2 2022-04-27 10:08:26 +02:00
Samuel Wilson a4c38aa92e Fix TileMap::set_pattern offsets
Currently it is trying to use the target coordinates (i.e., in the destination TileMap) to pull from the pattern, rather than the pattern-local coordinates.
2022-04-27 09:35:33 +02:00
Rémi Verschelde 02bb8e948f
Merge pull request #60261 from fire-forge/theme-prop-renames 2022-04-25 16:20:19 +02:00
RedHeadphone f603c75035 correct initial cpu particle velocity 2022-04-24 14:50:42 +05:30
FireForge 3073b85de9 Rename theme properties to include underscores
- check_vadjust -> check_v_adjust
- close_h_ofs -> close_h_offset
- close_v_ofs -> close_v_offset
- commentfocus -> comment_focus
- hseparation -> h_separation
- ofs -> offset
- selectedframe -> selected_frame
- state_machine_selectedframe -> state_machine_selected_frame
- table_hseparation -> table_h_separation
- table_vseparation -> table_v_separation
- vseparation -> v_separation
2022-04-23 11:16:18 -05:00
bruvzg de4c97758a
Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
Ricardo Buring eb9157df23 PathFollow2D and PathFollow3D: don't set offset to NaN 2022-04-17 17:26:05 +02:00
bruvzg f851c4aa33
Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
kobewi 6e622c58c5 Change gizmo_extents to property 2022-04-05 16:16:28 +02:00
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
Markus Sauermann 01c37dc277 Revert "Fix that collision objects ignore canvas transform"
This reverts commit 5521b93750.
2022-04-04 18:08:05 +02:00
Igor Kordiukiewicz fd54762892 Added interpolation property to GPUParticles2D 2022-04-04 15:51:13 +02:00
kobewi db19cc60fb Fix TouchScreenButton error spam 2022-04-04 01:47:40 +02:00
Rémi Verschelde 26048c805b
Merge pull request #59331 from bartekd97/navigation-agent-layers 2022-04-01 13:35:51 +02:00
Markus Sauermann 5521b93750 Fix that collision objects ignore canvas transform
This aligns collision areas with visual areas within a viewport
2022-03-31 16:07:05 +02:00
Rémi Verschelde 324215c485
Merge pull request #59525 from fire-forge/fix-group-names 2022-03-28 21:44:35 +02:00
FireForge 88b09694e7 Fix inspector group name capitalization 2022-03-28 14:02:06 -05:00
Rémi Verschelde 7119d355eb String: Remove TTR and DTR defines in non-tools build
This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor.
2022-03-28 20:26:35 +02:00
fabriceci e2812fcb0f When only a recovery occurs, don't report a collision on move_and_collide 2022-03-23 10:24:35 +01:00
fabriceci 528dfbf63e Fix 2D jitter on slight slope 2022-03-21 09:08:52 +01:00
BARTEK-PC\Bartek 4972f1b864 Expose navigable layers for NavigationAgent2D/3D 2022-03-20 15:04:56 +01:00
Rémi Verschelde acc9b5b390
Merge pull request #55399 from RPicster/particlesmaterial-sphere-emittershape
ParticleMaterial: Sphere emission shape emitting from the volume.
2022-03-18 08:21:59 +01:00
Rémi Verschelde b7bc8dbebe
Merge pull request #57392 from madmiraal/implement-3888 2022-03-14 08:31:58 +01:00
Rémi Verschelde 4f40a71e03
Merge pull request #57436 from AnilBK/change-scopes
Scope Changes for some variables.
2022-03-13 22:10:16 +01:00
Igor Kordiukiewicz 8f49150b10 Changed TileMap::set_cell alternative_tile default value to 0 2022-03-02 12:13:45 +01:00
Ricardo Buring cb5bc58e81 Joint2D and Joint3D: make set_exclude_nodes_from_collision respect signals 2022-02-28 22:25:45 +01:00
Ricardo Buring 9e100c3e7a Joint2D and Joint3D: update joint on NOTIFICATION_POST_ENTER_TREE
This allows reparenting, etc.
2022-02-28 22:21:32 +01:00
Rémi Verschelde f968c11b86
Merge pull request #58596 from rburing/joints_disconnect_connected_signals
`Joint2D` and `Joint3D`: disconnect only connected signals
2022-02-28 11:00:14 +01:00
Haoyu Qiu 3a439a9c03 Fix AnimatedSprite infinite loop 2022-02-28 16:00:45 +08:00
Ricardo Buring 184105e753 Joint2D and Joint3D: disconnect only connected signals 2022-02-27 16:55:57 +01:00
Marcel Admiraal aeff4cf6f3 Remove ParallaxLayer's invalid dependence on screen_offset 2022-02-26 18:47:22 +00:00
Chris Bradfield 849d34ba8e Rename motion_velocity to velocity 2022-02-22 23:31:33 -08:00
Hugo Locurcio 6b52aa67b8
Add a property hint for the Line2D Round Precision property
This prevents choosing extremely high values which cause performance
issues for no visual benefit.
2022-02-17 00:21:00 +01:00
Rémi Verschelde b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
Rémi Verschelde 0f5455230c
Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
Hendrik Brucker b396fd4eef Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
Anilforextra bb5d130509 Code quality cleanup for some variable scopes. 2022-02-10 15:56:01 +05:45
Raul Santos 68b04a5a07 Add array element type to `_get_polygons` and `_get_outlines` 2022-02-08 21:15:25 +01:00
Haoyu Qiu bbcd9c5b97 Fix RayCast{2,3}D.clear_exceptions clears parent 2022-02-08 16:31:07 +08:00
Anilforextra fc27636999 Vectors: Use clear() and has().
Use clear() instead of resize(0).

Use has() instead of "find(p_val) != -1".
2022-02-02 00:11:09 +05:45
Rémi Verschelde f1bff648f2
Merge pull request #57355 from akien-mga/method-bindings-clearer-types 2022-02-01 14:24:35 +01:00
Marcel Admiraal 15ea6706e2 Invert Camear2D zoom to make it intuitive 2022-01-31 16:35:28 +00:00
Rémi Verschelde 1c6f0aa3a0
Merge pull request #56601 from Scony/fix-navigation-obstacle-errors 2022-01-28 23:25:55 +01:00
Rémi Verschelde 7072b359b4
Improve some method bindings to use specific `Object` subtypes
This was made possible by changes to `VariantCaster` which now make
it possible to pass any `Object`-derived type as pointer.
2022-01-28 15:07:22 +01:00
Rémi Verschelde b8b33df178
TileSetAtlasSource: Make `get_tile_data` return `TileData *`
This is now possible thanks to `Variant` changes.

Also unbind some `_` prefixed methods which don't need to be exposed.
2022-01-28 14:27:12 +01:00
fabriceci cc3c4d6323 Revert #53174 (applying the delta in move and collide), rename rec_vel to distance and improve the doc description 2022-01-26 23:09:30 +01:00
Haoyu Qiu a775744742 Store ObjectID instead of raw pointer for Shape Owners 2022-01-25 17:16:06 +08:00
Rémi Verschelde 672363f295
Merge pull request #56888 from FreegleBarr/implement_gpuparticle_subemitters2d 2022-01-24 22:19:55 +01:00
Rémi Verschelde 2255777fb9
Merge pull request #57144 from AnilBK/fix-pos-dragging 2022-01-24 21:32:38 +01:00
freeglebarr 6f88294528 ported particle sub-emission to 2D 2022-01-24 17:28:59 -03:00
Rémi Verschelde 5f8f6ae7f6
Merge pull request #57120 from KoBeWi/grandpa_issue 2022-01-24 21:03:48 +01:00
Anilforextra 80187b77a9 Node2D/Node3D: Fix Undraggable Position Property. 2022-01-25 00:52:11 +05:45
fabriceci 856142a97d rename free mode to floating mode 2022-01-24 15:19:43 +01:00
kobewi d7f51dd2ec Better clarify map_to_world() description 2022-01-24 14:13:40 +01:00
kobewi f74d52e80d Fix error on scene tiles cleanup 2022-01-19 00:39:26 +01:00
Rémi Verschelde 7c771ea310
Merge pull request #47522 from madmiraal/rename-test_width-test_height 2022-01-18 13:39:57 +01:00
Rémi Verschelde e0f2902a11
Merge pull request #55665 from KoBeWi/you_touched_my_TouchScreeenButton 2022-01-13 12:23:49 +01:00
Rémi Verschelde 189662e5bd
Merge pull request #56696 from AnilBK/use-init-lists 2022-01-12 10:04:45 +01:00
Anilforextra 6c3a0460a8 Use List Initializations for Vectors. 2022-01-12 10:15:12 +05:45
Arnav Vijaywargiya 0c46f73b5e Fixed incorrect property types 2022-01-11 17:17:11 +05:30
Anilforextra b770a4d0ac Path2D: Check points count before rendering. 2022-01-09 15:17:41 +05:45
Pawel Lampe 9bda2d5859 Fix NavigationObstacle errors
* `NavigationObstacle2D` premature radius estimation (before entering the tree)
* `NavigationObstacle3D` premature radius estimation (before entering the tree)
2022-01-07 19:55:22 +01:00
Rémi Verschelde 4dbef3a4f5
i18n: Sync template with current 3.x codebase
Weblate will now track the state of `3.x` to prepare for the 3.5 release.

(cherry picked from commit 02d9ac1071)
2022-01-07 13:35:28 +01:00
Rémi Verschelde b23552922f
NavigationServer: Restore constness for thread safe `get_singleton`
This was removed by mistake in #47024, NavigationServer uses internal
mutability for thread safety, and removing `const` breaks the contract.
2022-01-05 15:41:21 +01:00
Marcel Admiraal f107139979 Rename Project Window width and height settings to match their function 2022-01-04 13:59:16 +00:00
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
luz paz a124f1effe Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
Haoyu Qiu 1078c389f9 Fix crash when executing `TileMap.map_pattern`
Validates the input reference.
2021-12-18 15:53:21 +08:00
Rémi Verschelde 7f9a82b944
Merge pull request #52998 from AnilBK/node2d-renames
Node2D member renames.
2021-12-13 09:15:12 +01:00
PouleyKetchoupp 940f3fde5c Improve RigidDynamicBody force and torque API
Makes the API for forces and impulses more flexible, easier to
understand and harmonized between 2D and 3D.

Rigid bodies now have 3 sets of methods for forces and impulses:
-apply_impulse() for impulses (one-shot and time independent)
-apply_force() for forces (time dependent) applied for the current step
-add_constant_force() for forces that keeps being applied each step

Also updated the documentation to clarify the different methods and
parameters in rigid body nodes, body direct state and physics servers.
2021-12-10 15:55:40 -07:00
Rémi Verschelde 4f9b6d9a3f
Merge pull request #51235 from AnilBK/awkward-funcs 2021-12-10 16:58:11 +01:00
Rémi Verschelde 3c448437f6
Merge pull request #55263 from RPicster/ParticleMaterial-random-start-color 2021-12-10 10:06:46 +01:00
Rémi Verschelde f455660e93
Merge pull request #55572 from aaronfranke/ci-double 2021-12-10 10:02:38 +01:00
Aaron Franke e9808e3d9a
Add a double-precision editor build to CI 2021-12-09 09:52:48 -06:00
Nathan Franke 49403cbfa0
Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Jonathan Gollnick 0c14b930ef
Fix _validate_property on AnimatedSprite 2D and 3D 2021-12-08 16:59:11 -06:00
Raffaele Picca 76e2c87f57 Fixed sphere emission shape to emit particles in a spheres volume and added "Sphere Surface" to keep the old behaviour. 2021-12-06 20:48:02 +01:00
kobewi 6a2938471b Rename TouchScreenButton's textures 2021-12-06 15:46:05 +01:00
Raffaele Picca ddf82697d7 Random initial color parameter for ParticleMaterial
Works with 2D and 3D GPU Particles
2021-12-03 13:58:17 +01:00
Rémi Verschelde bb3f0a9d58
Merge pull request #55271 from RPicster/particles-texture-animation-speed 2021-12-02 10:14:26 +01:00
lawnjelly 6db29583f2 Faster Path2D drawing with polyline
Changes the Path2D drawing to use POLYLINE instead of thick lines.
2021-12-01 15:23:27 +00:00
Rémi Verschelde cae5615a22
Merge pull request #55417 from ekumlin/issue-54856 2021-11-29 14:46:01 +01:00
Raffaele Picca 37cfa56db3 Visibility rect only shown when a GPUParticle2D is selected to reduce visual clutter in scenes with a lot of Particle nodes. 2021-11-28 19:42:42 +01:00
Raffaele Picca 459e2a4b6f Fixed texture animation speed when using random lifetime ( Particle2D gpu + cpu) as mentioned here: https://github.com/godotengine/godot/issues/54993 2021-11-26 01:12:23 +01:00
Lightning_A e078f970db Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
kobewi 4682f22293 Improve various texts 2021-11-23 12:20:57 +01:00
fabriceci 3a4debfa59 Scales the horizontal velocity according to the wall slope in 2D 2021-11-19 14:09:17 +01:00
Eric 7257bb6ad0 Fix condition on 'jump to limits' logic
This is a fix for: #54856
2021-11-17 21:12:34 -08:00
Yuri Roubinsky 8be89357ce Fix `ColorPicker` inverted input on color circle 2021-11-17 20:33:17 +03:00
Rémi Verschelde b99792b5d9
Merge pull request #54167 from brunosxs/fix-game-crash-when-sending-a-notification-from-a-camera-class 2021-11-16 14:11:14 +01:00
Camille Mohr-Daurat 74facb6d39
Merge pull request #54803 from goostengine/shape-cast-2d
Add `ShapeCast2D` node
2021-11-12 13:28:44 -07:00
Andrii Doroshenko (Xrayez) 6a67350910 Remove `get_closest_*` methods from `ShapeCast2D`
The physics API cannot provide needed functionality to ensure the correct behavior, which might lead to confusion (see `rest_info()`).

However `get_closest_collision_safe/unsafe_fraction()` methods are not removed, because they return correct result from `cast_motion()`.
2021-11-12 21:30:35 +02:00
Andrii Doroshenko (Xrayez) f979d5977a Add `ShapeCast2D` node 2021-11-12 21:29:30 +02:00
Gilles Roudière 1224d7a25c Implement texture padding in TileSetAtlasSources 2021-11-12 15:14:10 +01:00
Camille Mohr-Daurat 11e03ae7f0
Merge pull request #54810 from nekomatata/area-separate-override-modes
Separate space override modes for gravity/damping in Area
2021-11-11 15:11:21 -07:00
PouleyKetchoupp c3ae7ddedd Add raycast options to hit when starting inside / hit back faces
Makes the results consistent for all shape types with options to set
the desired behavior.
2021-11-10 17:43:35 -07:00
Rémi Verschelde 3668312e78
Merge pull request #54847 from nekomatata/fix-test-move-regression 2021-11-10 20:38:49 +01:00
PouleyKetchoupp 5da057adaf Fix test_move reporting collision when touching another body
Reporting rest collision information is needed for move_and_collide and
move_and_slide so floor detection can be done properly, but in the case
of just testing the motion for collision, it makes sense to return false
if the body is able to move all along the path without being stopped.

Updated the logic in test_move and clarified the documentation for
test_move and move_and_collide.
2021-11-10 11:20:02 -07:00
PouleyKetchoupp bfd0d33244 Fix errors in CharacterBody when floor is destroyed or removed
In all physics servers, body_get_direct_state() now silently returns
nullptr when the body has been already freed or is removed from space,
so the client code can detect this state and invalidate the body rid.

In 2D, there is no change in behavior (just no more errors).

In 3D, the Bullet server returned a valid direct body state when the
body was removed from the physics space, but in this case it didn't
make sense to use the information from the body state.
2021-11-10 08:27:33 -07:00
PouleyKetchoupp 3d1c123d45 Separate space override modes for gravity/damping in Area
Also make inspector clearer for gravity point properties.
2021-11-09 10:29:24 -07:00
Andrii Doroshenko (Xrayez) 6742a338a8 Rename `GradientTexture` to `GradientTexture1D`
1. Explicit and unambiguous when comparing to `GradientTexture2D`
2. Consistent with other class names where 1D is used in the engine.
2021-11-07 15:11:04 +02:00
Rémi Verschelde 13aaa73124
Merge pull request #54573 from nekomatata/query-parameters 2021-11-05 21:52:39 +01:00
PouleyKetchoupp acbd24ea84 Use parameter classes instead of arguments for all physics queries
Same as what is already done for shape queries, applied to point and ray
queries. Easier to document and more flexible to add more parameters.

Also expose intersect_point method to script in 3D.
Remove intersect_point_on_canvas in 2D, replaced with a parameter.
2021-11-04 11:44:39 -07:00
Hugo Locurcio c012fbc8b2
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
This is consistent with other constants that include `NO`,
such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03 23:06:17 +01:00
Rémi Verschelde 25bea73544
Merge pull request #54527 from nekomatata/fix-polygon-bone-path-errors 2021-11-03 17:27:36 +01:00
PouleyKetchoupp 8d9619ad46 Fix errors with invalid bone node path in Polygon2D
NodePath properties are designed to be relative to the given node, so
validity checks are failing in the editor for Polygon2D nodes, which are
relative to the Skeleton2D node rather than the Polygon2D node.

Fixed by saving bone paths as String properties instead of NodePath.

Shouldn't cause a difference for performance since NodePath properties
are technically saved as String anyway.
2021-11-03 08:28:32 -07:00
Rémi Verschelde 87ddc5bbbf
Merge pull request #54104 from Scony/improve-navigation-obstacles
Improve NavigationObstacle3D usability
2021-11-03 10:13:53 +01:00
rafallus 770e3a8e51 Use `Callable` in Area monitor callback 2021-11-01 21:53:17 -06:00
Rémi Verschelde 529968df30
Merge pull request #54396 from groud/implement_terrain_other_brushes 2021-11-01 22:27:06 +01:00
Camille Mohr-Daurat a57de3b818
Merge pull request #37880 from nekomatata/rigid-body-damping-override
Improved RigidDynamicBody linear/angular damping override
2021-11-01 11:24:01 -07:00
Hugo Locurcio ce97ddbcb1
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
- Use lowercase driver names for the `--rendering-driver`
  command line argument.
2021-10-30 02:05:49 +02:00
Gilles Roudière c609d39214 Implement missing TileMap brushes for terrains 2021-10-29 19:46:42 +02:00
Lyuma c088a2dd89 Fix crash due to reentrancy in AudioStreamPlayer* finished signal.
This crash occurred when an audio stream finished playing in NOTIFICATION_INTERNAL_PROCESS,
during which it would iterate through a loop of playbacks,
leading to a "finished" signal, which removed the audio player from the tree
which led to a NOTIFICATION_EXIT_TREE,
which would mutate the array of playbacks while within the above loop.

This moves the signal callback outside of the loop which avoids the crash.
Note: previously, the signal was called multiple times if the same player finishes multiple times in one frame. Now it is at most once per frame.

Affects AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D
2021-10-28 19:45:29 -07:00
Rémi Verschelde 3b11e33a09
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 15:19:35 +02:00
Camille Mohr-Daurat 3c527dcbbd
Merge pull request #54157 from bjauny/fix_potential_nullpointer_collision3d
Fix potential null pointer use, based on #54094 fix
2021-10-27 12:40:50 -07:00
Bastien JAUNY 258b5d0019 Fix potential null pointer use, based on #54094 fix 2021-10-27 20:41:14 +02:00