kobewi
e36301e418
Avoid double editing when clicking AnimatedSprite
2024-04-17 19:51:42 +02:00
Yuri Rubinsky
ac77219d2b
Fix incorrect behavior at expanding an output port in visual shader node
2024-04-17 13:36:40 +03:00
Rémi Verschelde
0473f291a7
Merge pull request #90709 from kleonc/tile-set-editor-atlas-with-separation-rect-drawing
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Fix selection rect drawing in `TileSet` editor when create/remove tiles with separation
2024-04-17 10:58:49 +02:00
Rémi Verschelde
517d7cfd52
Merge pull request #90566 from Rindbee/make-the-load-scene-open-in-current-scene-tab-if-it-is-empty
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Make the loading scene open in the current scene tab if the current scene is empty
2024-04-17 10:58:39 +02:00
Rémi Verschelde
84457f66bb
Merge pull request #90189 from Naros/expose-goto-help
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Expose `goto_help` for GDExtension on `ScriptEditor`
2024-04-17 10:58:32 +02:00
Chris Cranford
d8f1287bcf
Expose `goto_help` for GDExtension on `ScriptEditor`
2024-04-16 19:32:33 -04:00
风青山
b5157e0686
Make the loading scene open in the current scene tab if the current scene is empty
2024-04-16 23:04:25 +08:00
jsjtxietian
b97d995664
Adjust orthographic camera gizmo with respect to "keep_aspect" setting
2024-04-16 12:50:00 +08:00
kobewi
1fce8d8a91
Add tooltip plugin for AudioStream
2024-04-15 22:14:21 +02:00
kleonc
2dfc4f4487
Fix TileSet editor create/remove tiles selection rect drawing
2024-04-15 19:03:19 +02:00
jsjtxietian
be0dc52718
Make "Pick Color"'s result less precise, keep only 3 decimals
2024-04-15 19:48:41 +08:00
Adam Scott
38d8abea12
Improve UX when saving newer files on disk
2024-04-14 11:36:07 -04:00
kobewi
64eff14a46
Prevent crash when dropping Resource that can't load
2024-04-14 15:26:53 +02:00
Aaron Franke
6dd4a68797
Reorganize some code to have 2D things grouped together
2024-04-13 02:56:50 -07:00
Rémi Verschelde
dae51097c5
Merge pull request #90583 from groud/fix_heap-use-after-free_error
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Fix heap-use-after-free error in TileMapLayerEditor
2024-04-13 11:30:38 +02:00
Rémi Verschelde
2a0fcc4c7b
Merge pull request #88926 from samsface/fix_animation_player_error_dialog
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Fix animation player error dialog focus
2024-04-13 11:30:18 +02:00
sam
943aeb4573
fix animation error player error focus
2024-04-12 22:36:30 +01:00
Gilles Roudière
bb6a1cb5a8
Fix heap-use-after-free error in TileMapLayerEditor
2024-04-12 17:56:28 +02:00
Rémi Verschelde
30e71782af
Merge pull request #90559 from Rindbee/fix-crash-when-drag-scene-file-to-screen
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Fix crash when dragging scene files to 2D/3D screen
2024-04-12 11:17:05 +02:00
Rémi Verschelde
5eadb88596
Merge pull request #90183 from stevenjt/fix-gizmo-on-top-material-option
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Fix gizmo on top material option having no effect
2024-04-12 11:16:41 +02:00
Rémi Verschelde
a95893caef
Merge pull request #89754 from KoBeWi/bottom_feeder
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Fix SpriteFrames editor visibility problems
2024-04-12 11:16:37 +02:00
风青山
4ff5326959
Fix crash when dragging scene files to 2D/3D screen
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The crash usually occurs when there is no scene root node.
2024-04-12 13:10:02 +08:00
Rémi Verschelde
78fade3809
Merge pull request #89874 from jsjtxietian/path2d
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Fix Path2D's add new point's UndoRedo bug
2024-04-09 22:25:18 +02:00
Rémi Verschelde
dfcf803724
Merge pull request #90255 from Jabberdrake/bugfix-new
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Fix 3d axes flickering in the negative direction when extremely zoomed out
2024-04-09 10:42:35 +02:00
Rémi Verschelde
dcf17cbb11
Merge pull request #89931 from timothyqiu/relax
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Relax grid parameter constraints in texture region editor
2024-04-09 10:42:32 +02:00
Miguel Coelho
a53841021c
Fixes 3D axes flickering in the negative direction
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When zooming out in the 3d node editor view, the negative half
of all 3d axes starts flickering upon moving the camera. To fix this,
the logic surrounding 3d transform "scaled" and "translated" calls has
been altered so as to account for negative distance values.
Fixes #89215 .
2024-04-09 10:38:22 +02:00
Rémi Verschelde
429bf0281c
Merge pull request #89810 from Geometror/fix-79417
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[VisualShader] Remove invalid graph connections when ports are removed
2024-04-08 18:42:30 +02:00
Hendrik Brucker
0b9b479ba7
[VisualShader] Remove invalid graph connections when ports are removed
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Co-authored-by: EddieBreeg <eddiebreeg0@protonmail.com>
2024-04-08 15:31:27 +02:00
Rémi Verschelde
f202ebb495
Merge pull request #90102 from themancalledjakob/fix-drag-drop-shadermaterial
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Allow drag and dropping ShaderMaterial in 3D viewport
2024-04-08 11:20:59 +02:00
Rémi Verschelde
b7e0b0ea0c
Merge pull request #89970 from AThousandShips/require_expose
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[Animation] Expose `SkeletonProfile.set/is_required`
2024-04-05 12:16:04 +02:00
Rémi Verschelde
fe25b18432
Merge pull request #89861 from dalexeev/editor-help-fix-csharp-crash
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Fix regression with C# build editor crash due to `EditorHelpHighlighter`
2024-04-05 12:15:57 +02:00
Silc Lizard (Tokage) Renew
04dd299cba
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
2024-04-05 01:28:26 +09:00
Rémi Verschelde
f6a78f83aa
Merge pull request #90207 from groud/fix_no_cached_rect
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Fix "no cached rect" errors in TileMapLayer editor
2024-04-04 17:09:26 +02:00
Rémi Verschelde
4d7c87b7be
Merge pull request #90204 from groud/fix_highlighting_update_on_disable
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Correctly update TileMapLayer highlighting when disabling it
2024-04-04 17:09:23 +02:00
Gilles Roudière
c928273c6c
Fixes "no cached rect" errors in TileMapLayer editor
2024-04-04 16:28:31 +02:00
Gilles Roudière
256a6713f2
Correctly update TileMapLayer highlighting when disabling it
2024-04-04 15:25:42 +02:00
Hendrik Brucker
a81561cbd9
Add GraphFrame and integrate it in VisualShader
2024-04-04 15:11:00 +02:00
Rémi Verschelde
4329ccb6e6
Merge pull request #90019 from fire/avoid-bone-map-infinite-loop
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Fixed loop condition in bone mapping
2024-04-04 14:36:47 +02:00
Rémi Verschelde
299d23aa08
Merge pull request #89987 from Calinou/editor-asset-library-rename-official-support-level
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Rename Official support level to Featured in the editor asset library
2024-04-04 14:35:51 +02:00
Rémi Verschelde
8c935c8410
Merge pull request #89978 from zaevi/editor/disable_asset_title_autotr
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Editor: Disable auto-translation of titles in `AssetLib`.
2024-04-04 14:35:47 +02:00
Rémi Verschelde
b77ac0a2b3
Merge pull request #89933 from jsjtxietian/path3d-remove
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Support "clear points" function in Path3D topmenu bar
2024-04-04 14:35:27 +02:00
Rémi Verschelde
8516304b82
Merge pull request #89847 from GreenCrowDev/missing-bezier-handles
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UX and stability improvements for `Path3D` node
2024-04-04 14:31:49 +02:00
Rémi Verschelde
27dec32699
Merge pull request #89735 from bruvzg/ed_native_fd2
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[Native File Dialog] Add support for using native dialogs in the editor.
2024-04-04 14:31:39 +02:00
Rémi Verschelde
1dacd6a527
Merge pull request #89179 from groud/expose_tile_map_layer
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Expose TileMapLayer
2024-04-04 14:31:16 +02:00
Rémi Verschelde
b5369ee3b3
Merge pull request #89017 from kitbdev/add-close-docks
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Allow docks to be closed and opened
2024-04-04 14:31:11 +02:00
Rémi Verschelde
2c65bf0d69
Merge pull request #88761 from eugene87222/fix-asset-lib-layout
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Fix broken layout of asset library page
2024-04-04 14:30:58 +02:00
Rémi Verschelde
e302fb2167
Merge pull request #85386 from RedMser/scene-tree-editor-improvements
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Improve SceneTreeEditor usability
2024-04-04 14:30:38 +02:00
Eugene Yang
c5cab60b90
Fix broken layout of asset library page
2024-04-04 11:39:47 +08:00
Steven Thompson
9b1a1d2813
Fix gizmo on top material option having no effect
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Update get_material function in EditorNode3DGizmoPlugin so that it
enables the disable depth test flag on duplicate versions of the gizmo
materials if the flag is not already set and the gizmo is set to use the
'x-ray' visibility state.
2024-04-03 21:29:51 +01:00
Gilles Roudière
3cd4b2859c
Expose TileMapLayer
2024-04-03 11:02:34 +02:00
themancalledjakob
d90d5eb3c1
allow drag and dropping ShaderMaterial in 3D viewport
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Fixes #90075
2024-04-01 15:52:22 +02:00
viksl
df71600d2b
Blender's rotation does allow wrapping the original implementation of this behaviour in Godot disabled it, this commit brings it in line with Blender's functionality.
2024-04-01 15:13:13 +02:00
RedMser
9cd30208d6
Improve SceneTreeEditor usability
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- Mark contextually relevant node
- Remember/Clear selection as appropriate
- Scroll to marked/selected node
2024-03-31 21:35:10 +02:00
Haoyu Qiu
479b7afa8e
Add context support for editor property name i18n
2024-03-31 18:40:14 +08:00
A Thousand Ships
334449df70
[Animation] Expose `SkeletonProfile.set/is_required`
2024-03-30 20:57:55 +01:00
kit
860bff926e
Allow docks to be closed
2024-03-29 22:03:59 -04:00
K. S. Ernest (iFire) Lee
15f1a0fba3
Fixed loop condition in bone mapping
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Corrected the for-loop condition in the auto_mapping_process function. Previously, it was checking if children.size() is non-zero, which resulted in an infinite loop
2024-03-29 07:22:17 -07:00
Hugo Locurcio
1e4c7c8a57
Rename Official support level to Featured in the editor asset library
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This paves the way for integrating hand-picked high-quality assets
to be displayed in the project manager when accepting the
"you don't have any projects yet" dialog.
2024-03-28 18:40:32 +01:00
Zae
361f693adc
Editor: Disable auto-translation of titles in AssetLib.
2024-03-28 20:39:43 +08:00
bruvzg
61f7145f43
[Native File Dialog] Add support for using native dialogs in the editor.
2024-03-28 11:53:03 +02:00
Rémi Verschelde
86415f0245
Merge pull request #89963 from timothyqiu/auto-translation
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Fix unexpected auto-translation of more editor components
2024-03-28 10:47:42 +01:00
Haoyu Qiu
f298aaa956
Fix unexpected auto-translation of more editor components
2024-03-28 10:50:57 +08:00
jsjtxietian
34eff85014
Support “clear points” function in Path3D editor
2024-03-27 12:40:30 +08:00
Haoyu Qiu
151d7b10e0
Relax grid parameter constraints in texture region editor
2024-03-27 11:56:28 +08:00
Alex Drozd
fcb0b8d0bf
Refactor check for overriden methods in inner classes
2024-03-26 22:14:57 +01:00
Rémi Verschelde
3fa6ec7285
Merge pull request #89901 from jsjtxietian/path3d
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Fix Path3D picking working incorrectly when viewport is in half resolution
2024-03-26 13:45:50 +01:00
Rémi Verschelde
4dec783017
Merge pull request #89545 from brno32/override-gutter-icon-inner-class-method
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Fix missing gutter icon for inner class method overrides
2024-03-26 13:45:18 +01:00
Rémi Verschelde
19a50127e5
Merge pull request #88690 from MajorMcDoom/color-picker-fix
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Fix undo/redo behavior of ColorPicker and add ability to cancel/confirm color selection
2024-03-26 13:45:06 +01:00
Rémi Verschelde
198d0b6bc6
Merge pull request #86479 from YeldhamDev/you_arent_built-in,_sod_off!
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Fix scene parser reading non-built-in scripts for POT generation
2024-03-26 13:44:56 +01:00
Rémi Verschelde
bec4de9237
Merge pull request #86143 from YeldhamDev/ttr_here,_rtr_there
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Stop using `RTR()` inside the "editor" folder
2024-03-26 13:44:47 +01:00
jsjtxietian
20f4a5d03a
Fix path3d's pick works incorrectly when viewport is in half resolution
2024-03-26 17:24:41 +08:00
jsjtxietian
09a6b5a655
Fix Path2D's add new point's UndoRedo bug
2024-03-26 12:38:34 +08:00
Alex Drozd
1d93a1fbb8
Fix missing gutter icon for inner class method overrides
2024-03-25 22:39:33 +01:00
matricola787
5c83d14698
UX and stability improvements for Path3D node
2024-03-25 16:51:37 +01:00
Rémi Verschelde
ad59b7a70a
Merge pull request #89837 from chrisl8/tooltip_updates_for_debug_menu
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Extremely minor tooltip updates for Debug menu.
2024-03-25 11:18:46 +01:00
Rémi Verschelde
c4aa1078fb
Merge pull request #88465 from AeioMuch/search_results_button
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[Editor] Hide Search Results by default and show it on first search.
2024-03-25 11:18:35 +01:00
Zi Ye
d827b34ea8
Fixed undo/redo behaviour of color picker and added ability to cancel/confirm color selection.
2024-03-24 15:12:11 -05:00
Danil Alexeev
eab05558c4
Fix regression with C# build editor crash due to `EditorHelpHighlighter`
2024-03-24 21:26:18 +03:00
Rémi Verschelde
05372773e1
Merge pull request #89599 from timothyqiu/vegetate
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Fix unexpected auto translation of editor `Tree` content
2024-03-23 21:15:39 -07:00
Christen Lofland
f108149267
Extremely minor tooltip updates for Debug menu.
2024-03-23 21:48:01 -05:00
Rémi Verschelde
9293cedaa6
Merge pull request #89823 from YeldhamDev/variation,_not_notification
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Remove pointless `_notification()` function in `EditorPropertyOTVariation`
2024-03-24 01:24:00 +01:00
Rémi Verschelde
1999b661d0
Merge pull request #89799 from timothyqiu/line-numbers
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Translate "Line N" as a whole
2024-03-24 01:23:47 +01:00
Rémi Verschelde
391eaf2a7a
Merge pull request #89732 from azuloo/animation-player-pin-fix
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Fix AnimationPlayer pin behavior
2024-03-24 01:23:04 +01:00
Rémi Verschelde
cd4e4c0fcc
Merge pull request #89111 from AThousandShips/vec_use
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Use `Vector*` component-wise `min/max/clamp` functions where applicable
2024-03-24 01:14:51 +01:00
Rémi Verschelde
33cca7c65c
Merge pull request #88997 from jsjtxietian/parallax
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Disable lock and group buttons when selected item is not CanvasItem
2024-03-24 01:14:35 +01:00
Rémi Verschelde
f0544ebba6
Merge pull request #87874 from AThousandShips/sort_fix
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Fix sorting of files/dirs in dialogs
2024-03-24 01:13:12 +01:00
Rémi Verschelde
f8bae10be6
Merge pull request #87171 from TokageItLab/retrieve-time-info-from-anim-tree
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Rework AnimationNode process for retrieving the semantic time info
2024-03-24 01:12:42 +01:00
Michael Alexsander
9f56287d96
Remove pointless `_notification()` function in `EditorPropertyOTVariation`
2024-03-23 17:10:57 -03:00
Haoyu Qiu
5a687e9e2c
Disable shader editor's undo/redo menu items when they do nothing
2024-03-23 21:23:24 +08:00
Haoyu Qiu
9dadeac658
Translate "Line N" as a whole
2024-03-23 18:39:01 +08:00
kobewi
969bfeae4c
Fix SpriteFrames editor visibility problems
2024-03-21 16:35:22 +01:00
azuloo
5c6ca5fc09
Fix AnimationPlayer pin behavior
2024-03-21 08:42:33 +02:00
jsjtxietian
816812ee6c
Disable lock and group buttons when selected item can't be locked or grouped
2024-03-21 13:02:34 +08:00
Silc Lizard (Tokage) Renew
6dd410854c
Rework AnimationNode process for retrieving the semantic time info
2024-03-20 22:52:26 +09:00
A Thousand Ships
79ba22a73f
Use `Vector*` component-wise `min/max/clamp` functions where applicable
2024-03-20 13:47:42 +01:00
A Thousand Ships
2cbf469912
Fix sorting of files/dirs in dialogs
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Sorts leading `_` before other characters except `.`.
2024-03-20 13:45:47 +01:00
VolTer
de8b6f7a3c
Add editor settings for autocompletion with NodePath and StringName
2024-03-19 17:23:54 +02:00
Haoyu Qiu
8cd1ebbd6d
Fix unexpected auto translation of Tree content
2024-03-18 09:31:00 +08:00
AeioMuch
5cf6f3c779
Hide Search Results by default. Show it on first search and push it at the end. Add a close button to hide it back. Also switch to Script Editor if a searched line is clicked.
2024-03-16 20:42:05 +01:00
Rémi Verschelde
006f5bc11c
Merge pull request #89437 from jsjtxietian/help-label
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Fix help label will be partly outside the view area at 150% editor scale
2024-03-13 18:41:50 +01:00
Rémi Verschelde
734bd3c8c4
Merge pull request #89434 from jsjtxietian/center-view
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Fix center view button appears outside the GenericTilePolygonEditor
2024-03-13 18:41:46 +01:00
jsjtxietian
856e071762
Fix help label will be partly outside the view area at 150% editor scale
2024-03-13 17:50:02 +08:00
jsjtxietian
f59c147d1f
Fix center view button appears outside the GenericTilePolygonEditor
2024-03-13 12:46:14 +08:00
Thaddeus Crews
3b3e2374c9
clang-tidy: Enforce `modernize-use-nullptr`
2024-03-12 10:59:53 -05:00
Hugo Locurcio
72002a77de
Use 3D editor gizmo helper for FogVolume to allow dragging individual faces
2024-03-09 18:03:01 +01:00
Rémi Verschelde
e9ca51ce87
Merge pull request #89292 from Chaosus/vs_fix_crash
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Fix possible crash when converting a node to other in visual shader
2024-03-09 00:52:35 +01:00
Rémi Verschelde
47941d49ac
Merge pull request #89286 from Kiisu-Master/fix-pot-generation
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Fix packed scene translation parser missing strings.
2024-03-09 00:52:32 +01:00
Kiisu_Master
8446084a20
Fix packed scene translation parser missing strings.
2024-03-08 20:43:19 +02:00
Yuri Rubinsky
d9292ea51e
Fix possible crash when converting a node to other in visual shader
2024-03-08 21:28:05 +03:00
Rémi Verschelde
a658621cc5
Merge pull request #89264 from ryevdokimov/don't-update-snap-every-scan
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Move `snap_controls_to_pixels` from process to projects settings changed method
2024-03-08 13:09:46 +01:00
Rémi Verschelde
6db28c9fb7
Merge pull request #89204 from luevano/fix-cyclic-dep-on-drop
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Fix wrong undo-redo action when dropping files containing circular dependencies
2024-03-08 13:09:37 +01:00
Rémi Verschelde
2c0797b257
Merge pull request #87161 from ryevdokimov/do-not-commit
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Do not commit transforms and handles if no changes were made
2024-03-08 13:09:10 +01:00
Robert Yevdokimov
f99de3f024
Move `snap_controls_to_pixels` from process to projects settings changed method
2024-03-07 16:21:23 -05:00
David Luevano Alvarado
71426d0f5c
Fix wrong undo-redo action when dropping files containing circular dependencies
2024-03-07 12:20:49 -06:00
kobewi
4e88fb87b6
Don't store values when loading them
2024-03-07 15:01:12 +01:00
Rémi Verschelde
26a6f810d2
Merge pull request #87886 from ryevdokimov/don't-use-physics-process
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Do not use `NOTIFICATION_PHYSICS_PROCESS` for 2D Editor
2024-03-07 10:04:31 +01:00
Rémi Verschelde
9d8e267131
Merge pull request #87989 from ryevdokimov/fix-editor-tool-tooltips
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Show modifier key functionality on all the editor tools
2024-03-07 00:23:49 +01:00
Rémi Verschelde
72a31722fd
Merge pull request #89132 from jsjtxietian/lock-update
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Update lock and group button state when selection changed in CanvasItemEditor
2024-03-06 09:50:23 +01:00
jsjtxietian
b047206619
Update lock and group button state when selection changed
2024-03-06 10:24:18 +08:00
Rémi Verschelde
1b2e0b32d7
Merge pull request #89200 from KoBeWi/e
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Fix AssetLibrary not going online when clicking button
2024-03-05 23:44:49 +01:00
Rémi Verschelde
0975e2941c
Merge pull request #88413 from LeulMulugeta/dont_reset_select_frames
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Remember frames when selecting `SpriteFrame` frames
2024-03-05 23:44:33 +01:00
Rémi Verschelde
4bb219321e
Merge pull request #88081 from Calinou/editor-add-bottom-panel-shortcuts
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Add editor shortcuts to toggle bottom panel visibility
2024-03-05 23:44:21 +01:00
kobewi
6caa24b1b8
Fix AssetLibrary not going online when clicking button
2024-03-05 21:27:08 +01:00
Hugo Locurcio
8221e7546b
Add editor shortcuts to toggle bottom panel visibility
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Default shortcuts use the first or second letter of each word.
This also adds a new shortcut to toggle the last opened bottom panel.
On editor startup, this defaults to the first panel in the list
(which is the Output panel).
2024-03-05 15:53:15 +01:00
Rémi Verschelde
c3daa041e0
Merge pull request #89177 from luevano/match-89126-3D
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Match #89126 for 3D: check for `Resource` type instead of extension
2024-03-05 14:55:32 +01:00
Rémi Verschelde
6399fae16d
Merge pull request #88951 from Geometror/vs-prop-ed-fixes
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Make editing properties more intuitive in VisualShader
2024-03-05 14:55:21 +01:00
Leul Mulugeta
effad7be0c
Remember frames when selecting SpriteFrame frames
2024-03-05 16:50:06 +03:00
Hendrik Brucker
d32e0f808c
Make editing properties more intuitive in VisualShader
2024-03-05 13:27:33 +01:00
David Luevano Alvarado
a918c7c5fe
Match #89126 for 3D: check `Resource` type instead of extension
2024-03-05 06:08:35 -06:00
Rémi Verschelde
c4a46e00f8
Merge pull request #89126 from luevano/fix-89093-followup
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Fix editor crash when unsupported `Resource` is dropped in scene
2024-03-04 20:43:49 +01:00
Rémi Verschelde
4320d53a2b
Merge pull request #84907 from miv391/fix-gutter-error
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Do not bother with line colors if `line_number_gutter` is not yet calculated
2024-03-04 20:43:30 +01:00
David Luevano Alvarado
c0467aa1f9
Fix editor crash when unsupported `Resource` is dropped in scene
2024-03-04 10:06:05 -06:00
Rémi Verschelde
95085cdcdb
Merge pull request #89121 from KoBeWi/replace_node_type
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Fix undo action names for node replacement
2024-03-04 13:34:35 +01:00
Rémi Verschelde
1a9c0ee5fe
Merge pull request #87391 from markdibarry/new_node_parallax_2d
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Add new Parallax2D node
2024-03-04 13:33:09 +01:00
Rémi Verschelde
8eb08522b3
Merge pull request #85494 from Hobitus/Allow-multi-selection-of-frames-in-the-SpriteFrames-animation-editor
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Add multi-selection for `SpriteFramesEditor`
2024-03-04 13:32:44 +01:00
markdibarry
a62870956a
Add new Parallax2D node
2024-03-03 15:46:40 -05:00
kobewi
c1cce6bb69
Fix undo action names for node replacement
2024-03-03 19:09:25 +01:00
Mika Viskari
0fbc857e3f
Do not call _validate_script if editor is not enabled
2024-03-01 19:48:48 +02:00
kobewi
24b210d1c8
Fix update_property() in particle material editor
2024-03-01 16:03:53 +01:00
Dominic Marier
8faba242a4
Added multi-selection for sprite_frame_editor
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use multi-selection for copy/paste
move up or down
frame duration set while multi-selected
2024-02-29 20:01:00 -05:00
Rémi Verschelde
c84188b694
Merge pull request #88980 from Calinou/visualshader-remainder-add-percent-sign
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Add percent (`%`) sign to Remainder node name in visual shaders
2024-02-29 13:55:01 +01:00
Rémi Verschelde
16bdd83ea4
Merge pull request #86705 from KoBeWi/resourception
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Improve saving of built-in resources
2024-02-29 13:53:44 +01:00
Hugo Locurcio
07c4baded7
Add percent (`%`) sign to Remainder node name in visual shaders
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This makes the node easier to search in the Create New Node dialog.
2024-02-28 20:39:12 +01:00
smix8
10e8f3698b
Auto-bake edited NavigationPolygons in the Editor on a timer
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Auto-bakes edited NavigationPolygons in the Editor on a timer.
2024-02-27 20:51:38 +01:00
Michael Alexsander
c7fb8579fe
Stop using `RTR()` inside the "editor" folder
2024-02-27 16:03:28 -03:00
Rémi Verschelde
8f3e2a6113
Merge pull request #88912 from AThousandShips/tile_drag_fix
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[TileSet] Fix crash when deleting dragged polygon point
2024-02-27 16:37:10 +01:00
Rémi Verschelde
21e3b2111e
Merge pull request #88862 from smix8/split_physics_classes
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Split monolithic physics class files
2024-02-27 16:37:07 +01:00
A Thousand Ships
fe203d7003
Prevent threading problems in `TileMap`
2024-02-27 15:38:25 +01:00
A Thousand Ships
0ba7463803
[TileSet] Fix crash when deleting dragged polygon point
2024-02-27 15:16:27 +01:00
smix8
35dafc9fa8
Split monolithic physics class files
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Splits monolithic physics class files.
2024-02-27 11:18:16 +01:00
Rémi Verschelde
6d8ca17139
Merge pull request #88829 from ryevdokimov/institate_message-2d
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Show instantiating or inherit message when using drag to instantiate in 2D
2024-02-27 10:18:17 +01:00
Rémi Verschelde
6ed4a279d9
Merge pull request #88774 from ryevdokimov/instantiating-message
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Show instantiating message with position when using to drag to instantiate in 3D
2024-02-27 10:17:55 +01:00
Rémi Verschelde
e770a38d00
Merge pull request #88742 from MajorMcDoom/text-editor-zoom
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Fix the text editor theme not being applied on editor start
2024-02-27 10:17:47 +01:00
Robert Yevdokimov
8875ff0a14
Show instantiating or inherit message when using to drag to instantiate in 2D
2024-02-27 01:09:13 -05:00
Muller-Castro
1638c1b28f
Add const lvalue ref to editor/* container parameters
2024-02-26 15:28:15 -03:00
Aaron Franke
c399424db9
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
Aaron Franke
1cb531ddb6
Move 2D-only resources to their own folder
2024-02-26 05:22:45 -06:00
Rémi Verschelde
abe73c3db0
Merge pull request #88675 from MajorMcDoom/script-editor-redundancy
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Remove some redundant method calls from ScriptEditor
2024-02-26 10:48:57 +01:00
Rémi Verschelde
63bde2feff
Merge pull request #88589 from RandomShaper/gl_preview_liveunlock
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Rework viewport capture in preview generation
2024-02-26 10:48:44 +01:00
Zi Ye
ea401f9853
Fixed the text editor theme not being applied on editor start.
2024-02-25 14:42:48 -06:00
Robert Yevdokimov
967d03ac5c
Show instantiating message with position when using to drag to instantiate in 3D
2024-02-24 13:58:23 -05:00
Rémi Verschelde
fd788d7df9
Merge pull request #88584 from ryevdokimov/hide_grid_per_viewport
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Add ability to hide grid per viewport
2024-02-23 22:19:01 +01:00
Rémi Verschelde
4582ee1a0f
Merge pull request #87760 from kitbdev/extract-bottom-dock
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Extract BottomPanel from EditorNode
2024-02-23 22:18:50 +01:00
Robert Yevdokimov
df431542c3
Add ability to hide grid per viewport
2024-02-23 10:25:29 -05:00
Mounir Tohami
7884d63281
Fix PopupMenu doesn't respect it's ScrollContainer's margins
2024-02-23 15:51:47 +02:00
Rémi Verschelde
42a15bcc49
Merge pull request #85477 from KoBeWi/submenus_that_shall_not_be_named
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Add methods to add submenus without using names
2024-02-23 11:29:28 +01:00
Rémi Verschelde
031ca87d83
Merge pull request #87901 from pohy/feat/use-subgizmos-for-path3d-position-editing
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Use subgizmos for Path3D position editing and declutter the UI
2024-02-22 23:34:26 +01:00
Rémi Verschelde
213c835cde
Merge pull request #85017 from Geometror/vs-redesign
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Redesign the graph editor for visual shaders
2024-02-22 23:34:19 +01:00
pohy
6efff2cd06
Use subgizmos instead of handles for Path3D curve points
2024-02-22 22:33:34 +01:00
Hendrik Brucker
02a33b67a8
Redesign the graph editor for visual shaders
2024-02-22 20:40:09 +01:00
Zi Ye
943f6aa113
Removed some redundant calls from ScriptEditor.
2024-02-22 12:13:48 -06:00
kobewi
aeec3c1309
Add methods to add submenus without using names
2024-02-22 15:13:53 +01:00
Rémi Verschelde
2f58db935e
Merge pull request #88645 from KoBeWi/ 🤦♂️ 🤦♂️ 🤦♂️
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Fix 3D editor project settings update
2024-02-22 14:39:18 +01:00
Zi Ye
9281c441f6
Improved text editor status bar and zooming UX.
2024-02-21 17:33:16 -06:00
kobewi
3a8fdc0bac
Fix 3D editor project settings update
2024-02-21 20:20:52 +01:00
Saracen
98d9c9c573
Make AnimationPlayerEditor read-only edit rules more permissive.
2024-02-21 15:17:56 +01:00
Pedro J. Estébanez
91f0a65fc9
Rework viewport capture in preview generation
2024-02-21 10:44:21 +01:00
kit
eb6ca91ba6
Extract BottomPanel from EditorNode
2024-02-20 15:09:07 -05:00
Rémi Verschelde
9e9dcdbba4
Merge pull request #86378 from RobProductions/update-hover-styling
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Add hover highlight to main editor buttons
2024-02-20 19:34:40 +01:00
Rémi Verschelde
6037500219
Merge pull request #69032 from KoBeWi/check_every_changed_setting_in_every_group_everywhere()
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Use `check_changed_settings_in_group()` everywhere
2024-02-20 19:34:30 +01:00
kobewi
a031911c82
Use check_changed_settings_in_group() everywhere
2024-02-19 21:34:45 +01:00
CookieBadger
47dba6bc56
use ED_IS_SHORTCUT macro instead of matches_event
2024-02-19 13:16:06 +01:00
Silc Lizard (Tokage) Renew
772a753960
Fix some animation state corruptions on activate and reset on save
2024-02-19 13:04:22 +09:00
Rémi Verschelde
36b88cbb8a
Merge pull request #86694 from KoBeWi/deugly_the_text
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Tweak tile atlas help label positions
2024-02-19 00:07:37 +01:00
A Thousand Ships
dde5368dee
[Editor] Add missing ellipses to menu options that open dialogs
2024-02-17 17:09:17 +01:00
Rémi Verschelde
2c5fa95aea
Merge pull request #87530 from YeldhamDev/atr_inheritance
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Rework the auto translation system
2024-02-17 15:54:31 +01:00
Rémi Verschelde
c28493ad04
Merge pull request #88275 from passivestar/slider-abort
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Allow aborting `SpinSlider` value changes
2024-02-17 00:23:26 +01:00
Matt Enad
5b5de0e167
Add hover highlight to main editor buttons
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Updates styling of the editor run bar, plugin, bottom panel, icon buttons, and main menu buttons for accessibility.
2024-02-16 14:49:44 -05:00
Arman Elgudzhyan
ec6518d9cd
Custom ("visiblity") AABB support for CPUParticles
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- Improves performance by reducing time spent on AABB generation.
- Also adds an option to generate the AABB manually in the CPUParticles3D dropdown.
2024-02-15 22:37:07 -08:00
passivestar
5689dbc209
Allow to abort `SpinSlider` value changes
2024-02-16 07:54:35 +04:00
Michael Alexsander
7b42c24550
Make auto translation inheritable
2024-02-15 16:51:19 -03:00
Rémi Verschelde
09df8f4a56
Merge pull request #87952 from paulloz/dotnet/byebye-signal-callback-generation
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Disable signal callback generation in C#
2024-02-15 15:44:55 +01:00
Rémi Verschelde
994dd21c02
Merge pull request #84356 from viksl/drag_and_drop_2d_selection
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Select newly added nodes on drag and drop in 2D viewport
2024-02-15 15:44:29 +01:00
Rémi Verschelde
55dd98e4f8
Merge pull request #84347 from viksl/drag_and_drop_3d_selection
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Select newly added nodes on drag and drop in 3D viewport
2024-02-15 15:44:25 +01:00
Riteo
759a32eb0c
Handle warped mouse motion as floating point
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Fixes certain issues where sub-pixel motions would get discarded while
the mouse is captured, such as when free look is enabled in the editor
(at least when turned on while holding right click).
Very slightly compat breaking, as actual public APIs are changed,
although with "compatible" types (Point2i->Point2).
2024-02-14 22:37:51 +01:00
viksl
dc60c01e56
Select newly added nodes on drag and drop in 2D viewport
2024-02-14 20:03:00 +01:00
Rémi Verschelde
a1cc37966c
Merge pull request #87126 from ryevdokimov/fix-84424(2)
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Fix position and basis of 3D Scenes instantiated via drag and drop
2024-02-14 14:07:58 +01:00
Paul Joannon
9fa2355cef
Disable signal callback generation in C#
2024-02-14 13:26:45 +01:00
Rémi Verschelde
c5050f9772
Merge pull request #88229 from ckaiser/feature/asset_library_ux_cleanup
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Asset Library author link, description popup size and UX details
2024-02-14 10:59:49 +01:00
Christian Kaiser
38ac946af7
Asset Library author link, description popup size and UX details
2024-02-14 06:01:10 -03:00
Rémi Verschelde
81184941bc
Merge pull request #88290 from Calinou/tilemap-editor-tweak-no-source-message
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Tweak TileMap editor's missing source message to use "bottom panel" term
2024-02-13 23:43:46 +01:00
Rémi Verschelde
ab54569912
Merge pull request #63529 from KoBeWi/fake_features_v2
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Allow to set custom feature tags for testing
2024-02-13 23:43:03 +01:00
Robert Yevdokimov
be0104a129
Fix position and basis of 3D Scenes instantiated via drag and drop
2024-02-13 12:43:22 -05:00
Hugo Locurcio
53dce9a84e
Tweak TileMap editor's missing source message to use "bottom panel" term
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This term is used throughout the editor (including EditorPlugin)
as these bottom panels are technically not tabs.
2024-02-13 18:27:42 +01:00
kobewi
1b2c7bfe77
Allow to set custom feature tags for testing
2024-02-13 17:38:45 +01:00
Rémi Verschelde
e0b1e79251
Merge pull request #88279 from kleonc/editor-plugins-2d3d-drag-drop-transform-calculation-fix
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Fix `CanvasItem`/`Node3D` editor plugin drag drop transform calculation
2024-02-13 17:24:28 +01:00
Rémi Verschelde
48e2f43ccf
Merge pull request #87479 from kitbdev/apply-ime
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Fix TextEdit IME issues
2024-02-13 17:23:55 +01:00
Rémi Verschelde
eb77418075
Merge pull request #87006 from AThousandShips/frame_fix
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Fix member names of `AudioFrame` to match extension
2024-02-13 17:23:37 +01:00
Rémi Verschelde
32b0834609
Merge pull request #84763 from KoBeWi/all-knowing_theme_editor
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Fetch theme editor items from ThemeDB
2024-02-13 17:23:07 +01:00
A Thousand Ships
d8b29efe66
Fix member names of `AudioFrame` to match extension
2024-02-13 15:37:09 +01:00
kleonc
c0a1b4f32d
Fix CanvasItem/Node3D editor plugin drag drop transform calculation
2024-02-13 13:52:37 +01:00
Rémi Verschelde
dfe226b933
Merge pull request #88270 from TokageItLab/avoid-near-far
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Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
2024-02-13 11:25:24 +01:00
Rémi Verschelde
fbe8a1dfa2
Merge pull request #88269 from MajorMcDoom/live-debug-local-transform
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Fix an edge case bug in drag-and-drop Node3D spawning.
2024-02-13 11:25:20 +01:00
Rémi Verschelde
76170379b3
Merge pull request #86633 from rune-scape/regression-79882
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Fix possible crash (use after free) in ScriptTextEditor
2024-02-13 11:24:51 +01:00
Rémi Verschelde
391a8e5327
Merge pull request #85868 from KoBeWi/knowyourtiles
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Add descriptions for tile properties
2024-02-13 11:24:42 +01:00
Silc Lizard (Tokage) Renew
67e38709fd
Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
2024-02-13 18:53:21 +09:00
Zi Ye
123dbdb4af
Fixed an edge case bug in drag-and-drop Node3D spawning.
2024-02-12 22:29:31 -06:00
Robert Yevdokimov
f2f3f17de8
Do not commit transforms and handles if no changes were made
2024-02-12 16:20:08 -05:00
Rémi Verschelde
687f840354
Merge pull request #87379 from groud/change_tilemap_editor_to_tilemaplayer_editor
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Change TileMapEditor to TileMapLayerEditor
2024-02-12 13:34:04 +01:00
Rémi Verschelde
966a3ffbba
Merge pull request #86659 from MajorMcDoom/live-debug-local-transform
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Improved synchronization of Transforms during live debug sessions
2024-02-12 13:33:35 +01:00
Gilles Roudière
5a999d67ec
Change TileMapEditor to TileMapLayerEditor
2024-02-12 10:11:45 +01:00
Rémi Verschelde
b457a30311
Merge pull request #87628 from YuriSizov/assets-bigger-better-errors
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Improve error reporting in the asset library and in related types
2024-02-09 18:09:16 +01:00
A Thousand Ships
684752e75b
Replace error checks against `size` with `is_empty`
2024-02-09 12:50:15 +01:00
Rémi Verschelde
a1e1002ba4
Merge pull request #88084 from ckaiser/feature/use_indeterminate_progressbar
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Use indeterminate progressbars for editor downloads (export templates & assets)
2024-02-09 12:35:53 +01:00
Rémi Verschelde
1774c17b64
Merge pull request #87625 from YuriSizov/editor-lightweight-script-previews
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Generate script resource preview without parsing
2024-02-09 12:34:36 +01:00
Christian Kaiser
edcb581627
Use indeterminate progressbars for downloads (export templates & assets)
2024-02-08 11:08:11 -03:00
Rémi Verschelde
4a30fe5e7c
Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data
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Support CUSTOM shader attributes in 2D
2024-02-08 10:53:24 +01:00
Rémi Verschelde
0ebda8e0f4
Merge pull request #65753 from KoBeWi/run_1000000_instances
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Add a dialog to customize run instances
2024-02-08 10:53:06 +01:00
Rémi Verschelde
eac2091345
Merge pull request #87923 from smix8/meshlib_export_recursive
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Make MeshLibrary export do recursive depth-search for MeshInstance3D nodes
2024-02-07 11:00:55 +01:00
Robert Yevdokimov
433c22fb6f
Show modifier key functionality on all the editor tools
2024-02-05 15:20:27 -05:00
kobewi
5ab9e50461
Add a dialog to customize run instances
2024-02-05 19:07:31 +01:00
Rémi Verschelde
710c56e6b1
Merge pull request #87948 from ryevdokimov/always-default-to-region-select
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Fix new region select with selection when over geometry
2024-02-05 14:54:10 +01:00
Rémi Verschelde
64cee8a99f
Merge pull request #87922 from ryevdokimov/all-tools-can-select-regression-2
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Fix a regression when multiple nodes are selected and drag transform is attempted w/o gizmo
2024-02-05 14:51:48 +01:00
Rémi Verschelde
474d9b7e2e
Merge pull request #87771 from jsjtxietian/region-mismatch
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Fix `TextureRegionEditor::_pan_callback` deferred called with only one argument
2024-02-05 14:49:45 +01:00
Rémi Verschelde
07655a0e11
Merge pull request #87623 from Calinou/editor-scene-drag-and-drop-tweak-modifier
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Change scene drag-and-drop modifier behavior in the 2D and 3D editors
2024-02-05 14:49:21 +01:00
Rémi Verschelde
e096be85c4
Merge pull request #87125 from ryevdokimov/fix-removing-preview-nodes-on-ui-cancel
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Clear drag preview nodes on `NOTIFICATION_DRAG_END`
2024-02-05 14:48:56 +01:00
Robert Yevdokimov
6718a9e4cf
Fix bug that translates node during region select over geometry by always defaulting to region select
2024-02-04 13:34:18 -05:00
jsjtxietian
d06c526fb0
Fix `TextureRegionEditor::_pan_callback` deferred called with only one arg
2024-02-04 12:10:05 +08:00
smix8
4d0c21c131
Make MeshLibrary export do recursive depth-search for MeshInstance3D nodes
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Makes MeshLibrary export do recursive depth-search for MeshInstance3D nodes.
2024-02-04 04:00:38 +01:00
Robert Yevdokimov
677bd9783a
Fix a regression when multiple nodes are selected. and drag transform is attempted w/o gizmo
2024-02-03 21:45:08 -05:00
Robert Yevdokimov
6aee6c1fdd
Clear drag preview material on `NOTIFICATION_DRAG_END`
2024-02-03 18:56:53 -05:00
Robert Yevdokimov
7a2c386e28
Clear drag preview nodes on `NOTIFICATION_DRAG_END`
2024-02-03 18:50:33 -05:00
Rémi Verschelde
f69aa5e649
Merge pull request #87887 from jtakakura/fix-unintentional-translation-in-animation-tree
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Fix unintentional translations in AnimationTree
2024-02-03 23:21:24 +01:00
Rémi Verschelde
607a3b2409
Merge pull request #87631 from ryevdokimov/decouple-message-from-framerate
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Make viewport message dependent on framerate not physics step
2024-02-03 23:19:50 +01:00
Robert Yevdokimov
88b1103b44
Do not use physics process for 2D editor
2024-02-02 21:50:56 -05:00
Junji Takakura
dcf4d82fb5
Fix unintentional translations in AnimationTree
2024-02-03 10:49:04 +09:00
viksl
93334eb6d0
Select nodes on drag and drop in 3D viewport
2024-02-02 23:03:21 +01:00
Robert Yevdokimov
17e9fd06ce
Make viewport message dependent on framerate not physics step
2024-02-02 14:47:30 -05:00
Robbie Cooper
30914c0434
Fix bounding boxes
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Each time an AABB is rotated, it gets bigger. That means opposite rotations don't cancel out.
The previous implementation repeatedly rotates children AABBs as it climbs up the tree. This often resulted in selection boxes looking bigger than their contents.
This implementation calculates and applies a single final transformation to each AABB before it is merged with the others. After merging, there are no additional rotations, so AABBs remain accurate.
Co-Authored-By: Robert Yevdokimov <105675984+ryevdokimov@users.noreply.github.com>
2024-02-02 07:59:47 -05:00
Rémi Verschelde
7f5079f7c8
Merge pull request #87757 from hakro/vampire-origins
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Do not reflect the origin lines in a mirror
2024-02-02 12:03:35 +01:00
kobewi
e86750dcaa
Fetch theme editor items from ThemeDB
2024-01-31 13:17:11 +01:00
Rémi Verschelde
a3d50f7714
Merge pull request #87769 from ryevdokimov/fix-all-tools-can-select-regression
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Fix a regression that breaks gizmo transforming when 'View Gizmos' is off
2024-01-31 10:56:30 +01:00
Robert Yevdokimov
87d97fe7d8
Fix a regression in #86804 that breaks gizmos transforming when 'View Gizmos' is off
2024-01-30 22:31:52 -05:00
Hugo Locurcio
253ad63005
Clarify the FOV setting in the 3D editor camera is vertical FOV
2024-01-31 01:20:21 +01:00
Hakim
59c75b074a
Do not reflect the origin lines in a mirror
2024-01-30 22:57:02 +01:00
Yuri Sizov
28e8a4c0ee
Replace empty list dialog with an integrated panel
2024-01-30 17:52:25 +01:00
Yuri Sizov
4d97c33503
Add a network mode setting to bring the editor offline
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This PR also adds default font styles for RichTextLabels
in the editor, and improves the introduction dialog
when you don't have any local projects available.
The offline mode is implemented in the asset library
plugin, alongside some code improvements.
2024-01-30 17:52:08 +01:00
Rémi Verschelde
9ab5cedef6
Merge pull request #87712 from akien-mga/revert-gdscript-uid-annotations-for-now
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Revert "Add UID support to GDScript files" (for now)
2024-01-29 21:34:59 +01:00
kit
a6af442b05
Apply TextEdit IME on most actions
2024-01-29 15:07:19 -05:00
Rémi Verschelde
745f8e112f
Revert "Add UID support to GDScript files"
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This reverts commit c7f68a27ec
.
We still think GDScript files need UIDs to allow safe refactoring,
but we're still debating what form those should take exactly.
So far there seems to be agreement that it shouldn't be done via an
annotation as implemented here, so we're reverting this one for now,
to revisit the feature in a future PR.
2024-01-29 21:00:26 +01:00
Hugo Locurcio
085629a7c9
Extend minimum/maximum zoom level of TextureRegion editor
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This also applies a similar change to the SpriteFrames editor.
2024-01-29 14:58:40 +01:00
Rémi Verschelde
fa48a51183
Merge pull request #87688 from AThousandShips/what_is_this
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Remove unnecessary `this->` expressions
2024-01-29 13:18:09 +01:00
Rémi Verschelde
75d2cf3075
Merge pull request #87616 from ryevdokimov/cancel-transformation-2d
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Add cancel transformation shortcut to 2D to match 3D
2024-01-29 13:17:33 +01:00
A Thousand Ships
15369fdb1d
Remove unnecessary `this->` expressions
2024-01-29 09:59:18 +01:00
Hugo Locurcio
04a930d9a6
Disable multi-window buttons instead of hiding them when support is unavailable
...
This is more explicit as for why this functionality isn't available
depending on editor settings and current platform.
This also exposes a `EditorInterface.is_multi_window_enabled()` method
so that editor plugins can easily query whether the editor is able and
expected to create multiple windows.
2024-01-27 19:38:39 +01:00
Yuri Sizov
815038962f
Improve error reporting in the asset library and in related types
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This also makes errors related to asset image loading
verbose-only, because, frankly, users can't do much about
those errors. Spamming them with error messages
about some assets on the frontend being broken
is pointless.
2024-01-26 20:33:22 +01:00
Yuri Sizov
9c919ea285
Generate script resource preview without parsing
2024-01-26 19:04:10 +01:00
Hugo Locurcio
341ca31be8
Change scene drag-and-drop modifier behavior in the 2D and 3D editors
...
Behavior is now consistent across 2D and 3D editors.
- By default, drag-and-dropping adds the scene as a child of the selected
node. Hold Alt when releasing the mouse to add the scene as a child
of the root node, or Shift to add the scene as a sibling of the selected
node.
- To choose a different node type in the 2D editor when drag-and-dropping
a texture resource, hold Alt + Shift (instead of just Alt).
- If multiple nodes are selected, only the first one is taken into account.
This was previously the behavior in 2D, but not in 3D (an error dialog
appeared instead). This makes the UI more forgiving.
2024-01-26 18:05:58 +01:00
Robert Yevdokimov
d9057c8b56
Add cancel transformation shortcut to 2D
2024-01-26 08:30:13 -05:00
Rémi Verschelde
c26a338430
Merge pull request #87356 from jsjtxietian/connection-error
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Check if the ref shader is valid in visual shader's `_update_option_menu`
2024-01-26 11:44:13 +01:00
jsjtxietian
ff089f8cea
Check is the ref shader valid in visual shader's update_option_menu
2024-01-25 11:54:23 +08:00
Giwayume
bb83c4adec
Add custom shader attributes to Canvas Item Shaders
2024-01-23 14:36:39 -05:00
Adam Scott
12c84836b7
Make the text editor consistent with the script editor
2024-01-23 11:27:00 -05:00
Yuri Sizov
b5f033476c
Merge pull request #87470 from AThousandShips/tile_thread_fix
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[Editor] Fix threading problems with `TileMap` preview
2024-01-22 20:39:32 +01:00
Yuri Sizov
8f51117445
Merge pull request #87343 from ryevdokimov/fix-2d-top-level-2
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Update the viewport if CanvasItem top level is changed
2024-01-22 20:39:11 +01:00
Yuri Sizov
feb1157276
Merge pull request #83510 from Geometror/vs-connection-ops
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Add connection related functionality to VisualShader (deleting, dropping/inserting a node)
2024-01-22 20:38:30 +01:00
Robert Yevdokimov
3bed6b1cb0
Update the viewport if CanvasItem top level is changed
2024-01-22 13:10:54 -05:00
A Thousand Ships
dbcd82ba67
[Editor] Fix threading problems with `TileMap` preview
2024-01-22 13:44:36 +01:00
Hendrik Brucker
f59419bfe0
Add connection-related VisualShader operations
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- Insert a node in a connection
- Drop an unconnected node on a connection to insert it
- Delete a connection
2024-01-19 11:38:59 +01:00
Robert Yevdokimov
ecc8493e17
Remove unused prev_rot variable
2024-01-18 11:24:22 -05:00
Rémi Verschelde
33f3511241
Merge pull request #87293 from YuriSizov/editor-theme-a-rehashed-follow-up
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Improve editor theme generation after the refactor
2024-01-18 16:34:50 +01:00
Rémi Verschelde
d3003c48b3
Merge pull request #67132 from KoBeWi/This_commit_message_is_auto-generated._Do_not_modify_it-
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Add UID support to GDScript files
2024-01-18 16:33:14 +01:00
kobewi
c7f68a27ec
Add UID support to GDScript files
2024-01-17 22:30:56 +01:00
Yuri Sizov
c027aecc2e
Merge pull request #86676 from rune-scape/sparse-script-reload
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GDScript: Hot-reload changed scripts only
2024-01-17 18:52:54 +01:00
Yuri Sizov
45eedba1fa
Improve editor theme generation after the refactor
2024-01-17 15:16:53 +01:00
Yuri Sizov
635b8a1474
Split theme generation logic into several subroutines
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This change introduces a new theme configuration struct to be
passed to the aforementioned routines to better control reuse
of styles and definitions in the generator.
Everything not passed and not explicitly shared is scoped so it
is not automatically accessible throughout the routine. This
should ensure that the decision to share styles is a conscious one.
In the future we will try to reduce the number of unique definitions
and share most of it. This PR is a stepping stone on this path.
This also puts the effort into separating redefinitions of
default theme items vs custom types introduced only by the editor.
In a few cases where editor-specific definitions need to reference
default definitions we simply fetch them from the theme. It's not
ideal and hides the dependency a bit, but hopefully these cases
will be abstracted properly in due time.
2024-01-16 11:57:45 +01:00
Yuri Sizov
95b27fe8c7
Reorganize code related to editor theming
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This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.
Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.
All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
Rémi Verschelde
039379d272
Merge pull request #84193 from kitbdev/dock-manager-extract
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Extract `EditorDockManager` from `EditorNode`
2024-01-16 10:35:11 +01:00
kit
2323f040e9
Extract editor dock manager
2024-01-15 15:15:42 -05:00
Rémi Verschelde
fe76b61743
Merge pull request #87160 from kleonc/tilemap-fix-debug-drawing-truncations-to-ints
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Fix some `TileMap` debug drawing truncating to ints
2024-01-15 13:31:04 +01:00
Rémi Verschelde
fa3477f2be
Merge pull request #86878 from YeldhamDev/tabcontainer_pot_generation
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Parse the names of children of `TabContainer`s on POT generation
2024-01-15 13:25:49 +01:00
kleonc
baa5504700
Fix some TileMap debug drawing truncating to ints
2024-01-14 02:02:46 +01:00
Rémi Verschelde
a3765274fb
Merge pull request #87048 from Mickeon/scene-string-names-are-a-mess
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Use SceneStringNames in Skeleton3DEditorPlugin
2024-01-11 17:42:14 +01:00
Rémi Verschelde
880c12004b
Merge pull request #86881 from AThousandShips/gizmo_fix
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[Editor] Add missing virtual bind to `EditorNode3DGizmo(Plugin)`
2024-01-11 17:39:48 +01:00
Rémi Verschelde
48936690af
Merge pull request #86736 from Illauriel/rename-add-lib
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Add icon, tooltip, rename button in AnimationLibraryEditor for clarity.
2024-01-11 17:38:59 +01:00
Rémi Verschelde
9e967ebdf9
Merge pull request #86583 from reduz/lightmapper-dda-fix
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Tiny fix for lightmapper DDA
2024-01-11 17:37:45 +01:00
Rémi Verschelde
087a397477
Merge pull request #86301 from KoBeWi/deferred_cleanup
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Update deferred calls to use Callables
2024-01-11 17:36:29 +01:00
Illauriel
184b74c93f
Add icon, tooltip, rename button in AnimationLibraryEditor for clarity.
2024-01-11 05:50:29 +01:00
Micky
3354273c9f
Use SceneStringNames in Skeleton3DEditorPlugin
2024-01-10 18:17:58 +01:00
aXu-AP
5bdb5f5c37
Improve UV editor zoom behavior
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Scrolling focuses towards mouse like in canvas editor.
Center view on opening.
Adjust scroll area to include polygons larger than texture.
Change zoom slider to EditorZoomWidget.
2024-01-10 13:27:20 +02:00
Juan Linietsky
caef2be758
Tiny fix for lightmapper DDA
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- Ensures only one axis advances at a time
- This fixes extremely corner cases where the DDA may skip over geometry
2024-01-10 10:39:56 +01:00
kobewi
0e8f90f4c8
Update deferred calls to use Callables
2024-01-09 16:11:47 +01:00
Sofox
3614aa971d
Made tooltip on TileSet Paint Button give more information when disabled.
2024-01-09 15:09:19 +00:00
Rémi Verschelde
ee42c9e7ef
Merge pull request #82498 from aXu-AP/docs-double-navigation
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Fix opening docs writing extra navigation history
2024-01-09 15:30:38 +01:00
SaracenOne
cb8a743e18
Fix behavior of 'Editable Children' toggle.
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Prevents losing nodes owned by the edited scene when
toggling editable_children off on an instanced scene,
and makes the toggle compatible with undo-redo.
2024-01-09 13:34:38 +01:00
Silc Lizard (Tokage) Renew
a51958a2a0
Remove Object pointer/solve types conflict in AnimationTrackCache
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-08 21:48:19 +09:00
Rémi Verschelde
35da70f953
Merge pull request #86933 from alessandrofama/drop-texture-scene-history
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Fix 2D viewport texture drop issue with global history registration
2024-01-08 12:01:55 +01:00
Rémi Verschelde
4aa8e87e50
Merge pull request #86805 from ryevdokimov/clear-nodes-on-ui-cancel-2d
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Allow `ui_cancel` to unselect all nodes in all edit modes in 2D, matching 3D behavior
2024-01-08 11:56:43 +01:00
Rémi Verschelde
f46465ba14
Merge pull request #86804 from ryevdokimov/allow-all-modes-to-select
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Allow all editor modes to select nodes in the viewport
2024-01-08 11:56:19 +01:00
Rémi Verschelde
dd487ebb0b
Merge pull request #86568 from jsjtxietian/fix-infinite-loop-tile
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Fix potential infinite loop when calculating tile editor zoom level
2024-01-08 11:55:30 +01:00
Rémi Verschelde
53d47a389c
Merge pull request #86542 from KoBeWi/merge_split_action
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Improve Path2D editing
2024-01-08 11:54:42 +01:00
Alessandro Famà
4ea5c1ff2a
Fix issue with dropping texture in 2D viewport causing incorrect global history registration
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This fix addresses an issue where dropping a texture onto the 2D viewport in a scene without a root node incorrectly registers the action in the global history. Subsequently undoing and redoing this action in another scene results in the newly created node replacing the root of the current scene.
Fixes #86826 .
2024-01-07 21:54:44 +01:00
A Thousand Ships
c794ce195b
[Editor] Add missing virtual bind to `EditorNode3DGizmo(Plugin)`
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Method `_begin_handle_action` was not bound
2024-01-06 17:27:50 +01:00
Michael Alexsander
7b8c0b3a34
Parse the names of children of `TabContainer`s on POT generation
2024-01-06 10:52:44 -03:00
jsjtxietian
42c672afd6
Fix infinite loop when calculating zoom level if tile_size * max_zoom < default
2024-01-06 16:11:26 +08:00
Zi Ye
97f9dbda81
Changed various editor transform operations to be committed in local instead of global space. Fixed a couple of bugs when syncing transforms to debug instance.
2024-01-05 17:07:20 -06:00
kobewi
f41b2c2ec4
Improve Path2D editing
2024-01-05 22:34:31 +01:00
Muller-Castro
96a95cb974
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
Robert Yevdokimov
ff03a32323
Allow all editor modes to select nodes in the viewport
2024-01-05 10:07:34 -05:00
Rémi Verschelde
dc5b57ea44
Merge pull request #81325 from AttackButton/path_2d_editor_plugin-clear_points
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Add a button to clear curve points in the Path2D editor
2024-01-05 12:02:41 +01:00
Rémi Verschelde
d1b7c60afc
Merge pull request #77712 from nklbdev/Fix_lossless_formats_in_PortableCompressedTexture2D
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Fix lossless formats in PortableCompressedTexture2D
2024-01-05 12:02:14 +01:00
Rémi Verschelde
85e999dc5e
Merge pull request #64908 from marcinn/lightmap-gi-texel-scale
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Add `texel_scale` property to LightmapGI
2024-01-05 12:01:49 +01:00
Robert Yevdokimov
06f586e890
Allow ui_cancel to unselect all nodes in 2D, matching 3D behavior
2024-01-04 18:07:31 -05:00
nklbdev
47d991678d
Fix lossless formats in PortableCompressedTexture2D
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Update scene/resources/portable_compressed_texture.cpp
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-05 00:11:01 +05:00
Aaron Franke
9753a35c76
Move 3D scene import classes to their own folder
2024-01-04 11:02:49 -06:00
Rémi Verschelde
8a716e3275
Merge pull request #84353 from aXu-AP/sprite2d-plugin-zoom
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Add zoom controls to Sprite2DPlugin converter preview
2024-01-04 16:40:05 +01:00
Rémi Verschelde
0cdb530c18
Merge pull request #83895 from clayjohn/origin-lines
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Use screen-aligned quads for origin lines to avoid issues on NVidia
2024-01-04 16:39:42 +01:00
Rémi Verschelde
5eb22a317d
Merge pull request #83577 from DennisManaa/fix-translation-for-item-list
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Add automatic translation of items to ItemList
2024-01-04 16:39:36 +01:00
Rémi Verschelde
52ab49ef1a
Merge pull request #83503 from YeldhamDev/grab_all_the_animations!
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Allow to load multiple animation/libraries at once in the animation manager
2024-01-04 16:39:30 +01:00
Rémi Verschelde
0010096356
Merge pull request #83109 from Calinou/script-editor-add-more-toggle-comment-shortcuts
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Allow Ctrl + KP / and Ctrl + # to toggle comment in the script editor
2024-01-04 16:39:10 +01:00
Rémi Verschelde
0d18a945ca
Merge pull request #76654 from TokageItLab/improve-filter-util-anim-tree
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Add useful functions to `FilterEdit` in `AnimationBlendTreeEditor`
2024-01-04 16:38:32 +01:00
Rémi Verschelde
94f72a72e2
Merge pull request #75005 from J-N-Witch/add-position-gizmo-toggle
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Add option to toggle visibility of Position gizmos in 2D editor, organize existing options
2024-01-04 16:38:24 +01:00
Marcin Nowak
eea2ad4019
Add texel_scale property to LightmapGI
2024-01-04 16:24:19 +01:00
Rémi Verschelde
3224e47af8
Merge pull request #84486 from jcostello/jcostello/fix-material-drop
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Fix material drag and drop
2024-01-04 14:25:52 +01:00
Rémi Verschelde
6c390b620d
Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
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Add const references detected by clang-tidy
2024-01-04 14:25:33 +01:00
Rémi Verschelde
11d1844e66
Merge pull request #85869 from paulloz/dotnet-warning-out-of-date-properties
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.NET: Add a warning in the inspector when properties might be out of sync
2024-01-03 15:43:41 +01:00
Rémi Verschelde
54b83bd705
Merge pull request #84788 from Cerno-b/fix-description-text-for-grouping
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Clarify description of "group selected"
2024-01-03 15:42:50 +01:00
rune-scape
cde478bda6
Hot-reload only changed scripts
2024-01-02 17:56:52 -08:00
kobewi
779d731940
Handle built-in shaders when closing scene
2024-01-02 16:00:11 +01:00
kobewi
e534dbf53a
Improve saving of built-in resources
2024-01-02 12:53:18 +01:00
kobewi
3058a4926f
Tweak tile atlas help label positions
2024-01-01 20:35:50 +01:00
rune-scape
a938359cd3
Fix possible crash in script_text_editor.cpp
2023-12-29 18:05:58 -08:00
Michael Alexsander
27ec41e91a
Fix scene parser reading non-built-in scripts for POT generation
2023-12-23 21:18:18 -03:00
Paul Joannon
0818d015db
Inspector ⚠️ when C# props might be out of date
2023-12-22 23:27:13 +01:00
Yuri Sizov
980d55198c
Merge pull request #86387 from jsjtxietian/fix-tile-set
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Fix `UndoRedo history mismatch` when creating a new tile atlas
2023-12-22 17:20:08 +01:00
jsjtxietian
1217d7d678
Fix `UndoRedo history mismatch` when creating a new tile atlas
2023-12-21 17:25:21 +08:00
Yuri Sizov
bc6be82f5a
Merge pull request #81260 from KoBeWi/min_maxing_particle_editing
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Improve editing of min/max particle properties
2023-12-20 15:07:25 +01:00
kobewi
ce9fec9b4d
Improve editing of min/max particle properties
2023-12-20 06:31:08 +01:00
Yuri Sizov
e18659c69d
Merge pull request #82872 from jsjtxietian/require-editor-restart-when-csg-gizmo-color-changed
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Prompt require editor restart to user when gizmo color changed
2023-12-19 20:32:20 +01:00
Yuri Sizov
ead01d0ca4
Merge pull request #85527 from fdstevex/master
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Fix for Cmd-B shortcut conflict on macOS
2023-12-19 13:02:14 +01:00
Yuri Sizov
1c0be67952
Merge pull request #85452 from BleedingXiko/tilemap-typo
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Fix typo in TileMap editor tooltip
2023-12-19 13:01:54 +01:00
Yuri Sizov
2552821f06
Merge pull request #86044 from KoBeWi/can't_add_if_can't_add
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Disable Add button when theme item name is empty
2023-12-18 18:18:09 +01:00
Yuri Sizov
5c848174a3
Merge pull request #84898 from rsubtil/fix_dap_breakpoints_closed_scripts
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Fix DAP breakpoints being cleared on closed scripts
2023-12-18 18:17:46 +01:00
Wilson E. Alvarez
a3cb1b096f
Add const references detected by clang-tidy
2023-12-16 13:36:44 -05:00
Yuri Sizov
a6c0c90058
Merge pull request #86066 from Wiltof/tilemapPaint
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Reset TileMap editor `drag_type` when the toolbar mode is not selected
2023-12-14 17:38:57 +01:00
Yuri Sizov
203c8c31d3
Merge pull request #85071 from Rubonnek/remove-unnecessary-assignments
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Remove unnecessary assignments
2023-12-14 17:38:34 +01:00
Yuri Sizov
8f33b4e83a
Merge pull request #84882 from Invertex/select-instance-asset
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Add "Show In FileSystem" to the Scene hierarchy right-click
2023-12-14 17:38:30 +01:00
Yuri Sizov
daddb2b469
Merge pull request #84754 from aXu-AP/sprite2dplugin-rect
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Add region rect and frames support to Sprite2DPlugin converter
2023-12-14 17:38:19 +01:00
wilto938
5a3de5bc30
Reset TileMap editor `drag_type` by using the _stop_dragging() function when the toolbar mode is not selected
2023-12-14 11:58:36 +01:00
Gilles Roudière
18fe0bd025
Move tile transforms handling cache to TileData
2023-12-13 17:44:59 +01:00
Wilson E. Alvarez
80fb8db31f
Remove unnecessary assignments
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-12-13 11:06:26 -05:00
Invertex
59787683a9
Added "Show In FileSystem" right-click option to Scene hierarchy nodes.
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-Implemented shared function for focusing FileSystem tab and highlighting the node path.
-Created right-click option that shows up in the Scene-Hierarchy on Nodes that have a file-system source path.
-Created custom icon for this right-click option
-Implemented the shared function and icon for other places that already had this features (Open Node tab, Inspector Resource)
Co-authored-by: MewPurPur <mew.pur.pur@gmail.com>
2023-12-13 07:43:39 -08:00
Rémi Verschelde
8f2b5cc109
Merge pull request #82899 from aaronfranke/import-settings-dialogs
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Rename ImportSettings dialogs to have "Dialog" in the name
2023-12-12 00:15:59 +01:00
kobewi
fc7cdd5c37
Disable Add button when theme item name is empty
2023-12-11 22:21:36 +01:00
Yuri Sizov
959c166866
Merge pull request #83741 from BlueCube3310/path-3d-plugin-optimize
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Optimize Path3DGizmo Mesh Generation
2023-12-08 16:58:08 +01:00
kobewi
6e31c413b6
Add descriptions for tile properties
2023-12-07 16:57:34 +01:00
aXu-AP
a45db4d616
Fix UV editor not showing polygon correctly
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Fix polygon not showing correctly if UVs have been moved around. Show the actual contents of the polygon instead.
2023-12-05 15:38:37 +02:00
Rémi Verschelde
6c7d43822c
Merge pull request #85745 from YuriSizov/editor-obey-the-theme-overlord
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Fix theme application in various editor dialogs
2023-12-04 23:21:58 +01:00
Rémi Verschelde
3e7cc5ec32
Merge pull request #85271 from YuriSizov/core-check-please!
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Correctly check scripts that must inherit `EditorPlugin`
2023-12-04 23:12:24 +01:00
Rémi Verschelde
beb454c528
Merge pull request #85087 from EelisOtsamo/fix_scene_drag_and_drop
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Fix issue with 3D scene drag and drop preview node
2023-12-04 23:10:01 +01:00
Rémi Verschelde
764e468066
Merge pull request #84933 from Calinou/editor-multimesh-populate-fix-node-type
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Only allow MeshInstance3D-inherited nodes in MultiMesh Populate Surface dialog
2023-12-04 23:07:58 +01:00
Rémi Verschelde
8b3ba7e074
Merge pull request #84891 from Calinou/editor-particles-generate-emission-fix-node-type
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Only allow MeshInstance3D-based nodes in particles emission shape node selector
2023-12-04 23:07:34 +01:00
Rémi Verschelde
9108445eca
Merge pull request #84076 from aXu-AP/uv-editor-texture-transform
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Fix UV editor not using texture transform
2023-12-04 23:00:54 +01:00
Yuri Sizov
01888ae7ab
Fix theme application in various editor dialogs
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99% of the time we shouldn't rely on the signal, we
should use the notification instead. I left some comments
in places where I couldn't quickly improve the code.
2023-12-04 13:18:48 +01:00
Steve Tibbett
86db8f921d
Fix for Cmd-B conflict on macOS, where Cmd-B was
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both "Build Project" and "Go to Next Bookmark".
2023-11-30 06:58:52 -05:00
BleedingXiko
971b0a7bda
fix typo in tile_map_editor.cpp
2023-11-27 16:40:38 -08:00
Aaron Franke
a8dc34b8f0
Rename ImportSettings dialogs to have "Dialog" in the name
2023-11-26 22:59:01 -06:00
oeelis
834ccb9698
Fix issue with 3D scene drag and drop preview node
2023-11-24 15:44:51 +02:00
Yuri Sizov
bc1949d797
Correctly check scripts that must inherit `EditorPlugin`
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Also updates some error messages related to this kind of check
across the codebase.
2023-11-23 16:24:43 +01:00
Rémi Verschelde
a34814b0b6
Merge pull request #85205 from jsjtxietian/grab-focus
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Set some window in visual shader editor to be exclusive
2023-11-22 13:59:50 +01:00
Rémi Verschelde
ca245295ae
Merge pull request #85193 from TokageItLab/fix-seek-mixer
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Fix seeking bug in AnimationPlayerEditor
2023-11-22 13:59:45 +01:00
jsjtxietian
b7ba667dcf
Set some window in visual shader editor to be exclusive
2023-11-22 17:58:18 +08:00
Silc Lizard (Tokage) Renew
21833f3dfd
Fix seeking bug in AnimationPlayerEditor
2023-11-22 06:43:26 +09:00
Hugo Locurcio
c6a16b176e
Only allow MeshInstance3D-based nodes in particles emission shape node selector
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This applies to both GPUParticles3D and CPUParticles3D, as
CPUParticles3DEditor inherits from GPUParticles3DEditorBase.
2023-11-19 11:22:51 +01:00
Pedro J. Estébanez
fe4850c0d0
Use mingw-std-threads in MinGW builds
2023-11-18 11:56:05 +01:00
Yuri Sizov
0f5a14c397
Make script/shader editor save shortcuts unique again
2023-11-15 14:10:12 +01:00
Hugo Locurcio
dc3194f668
Only allow MeshInstance3D-inherited nodes in MultiMesh Populate Surface dialog
2023-11-15 12:24:11 +01:00
Ricardo Subtil
760ff2e933
Fix DAP breakpoints being cleared on closed scripts
2023-11-14 16:51:38 +00:00
kobewi
da55c06322
Save scene when saving built-in resource
2023-11-13 16:34:17 +01:00
Rémi Verschelde
3e23755d24
Merge pull request #83430 from RandomShaper/fix_onion_audio
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Fix onion skinning internals activating audio/method/animation tracks
2023-11-12 16:56:30 +01:00
Cerno_b
9a684cf199
Clarify description of "group selected"
2023-11-12 10:53:44 +01:00
aXu-AP
cb88108d9f
Readd rect support for Sprite2DPlugin converter
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Readds support for rects for sprite to mesh/polygon converter.
Adds support for conversion from animation frame.
Fixes converter not taking offset into account.
Fixes 1 pixel shift when converting flipped sprites.
2023-11-12 11:49:37 +02:00
Rémi Verschelde
4e867b5835
Merge pull request #84762 from timothyqiu/snap-mode
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Fix texture region editor not selecting restored snap mode
2023-11-11 23:06:24 +01:00
Rémi Verschelde
97a102caf6
Merge pull request #84052 from SaracenOne/animtree_readonly_context
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Unpress buttons in AnimationTree when switching to read-only mode.
2023-11-11 23:05:37 +01:00
Haoyu Qiu
64fb22e17b
Fix texture region editor not selecting restored snap mode
2023-11-12 01:41:51 +08:00
Yuri Sizov
e90ea87b42
Abort threaded preview generators on exit
2023-11-10 15:31:43 +01:00
Rémi Verschelde
dfe2df989d
Merge pull request #84493 from bruvzg/gde_ios_static_fix
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[iOS, GDExtension] Fix loading and exporting static libraries and xcframeworks.
2023-11-10 10:44:56 +01:00
Rémi Verschelde
38c3e5aae9
Merge pull request #82956 from Chtau/GDScript-external-Editor-Engine-crash
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Fixes internal Script Editor crash with External Editor active
2023-11-10 10:43:58 +01:00
bruvzg
d4d5d68eda
[iOS, GDExtension] Fix loading and exporting static libraries and xcframeworks.
2023-11-09 20:04:40 +02:00
Rémi Verschelde
d1381bbca2
Merge pull request #84625 from KoBeWi/yeet_sprite_node()
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Remove AnimatedSprite pointer when clearing editor
2023-11-09 11:48:12 +01:00
Rémi Verschelde
26f1c503ec
Merge pull request #84617 from YuriSizov/editor-this-one-is-for-all-my-subs
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Fix node names of submenu items across the editor
2023-11-09 11:47:24 +01:00
Rémi Verschelde
e5bacbc471
Merge pull request #84628 from KoBeWi/no_meta_only_path
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Don't store shader edit path in metadata
2023-11-08 19:18:55 +01:00
kobewi
9c810ef061
Don't store shader edit path in metadata
2023-11-08 19:14:16 +01:00
kobewi
55f7d493ee
Remove AnimatedSprite pointer when clearing editor
2023-11-08 18:09:42 +01:00
Yuri Sizov
b04b546092
Fix node names of submenu items across the editor
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Also removes some programmer remarks and fixes some docs.
2023-11-08 14:42:42 +01:00
Yuri Sizov
e7dba3b064
Correctly set up shortcut context in the shader editor
2023-11-08 13:07:31 +01:00
aXu-AP
1ee4aa11b6
Add zoom controls to Sprite2DPlugin
2023-11-07 20:30:33 +02:00
Michael Alexsander
0f37ee8e9a
Allow to load multiple animation/libraries at once in the animation manager
2023-11-07 11:00:45 -03:00
kobewi
01bd005a1f
Change AnimationLibEditor's mixer to actual Mixer
2023-11-06 23:27:44 +01:00
Juan Manuel Costello
aa2522edcd
Fix material drop
2023-11-06 12:57:19 -03:00
Yuri Sizov
14cc639bc3
Merge pull request #81018 from jsjtxietian/return-use-friendly-info-in-scriptStackVariable-serialize
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Fix `_get_debug_tooltip` crash if tooltip string is too large
2023-11-06 15:43:21 +01:00
Yuri Sizov
fae8ace6fb
Merge pull request #84361 from YuriSizov/editor-fix-sprite2d-regional-issues
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Prevent crash and error spam related to Sprite2D with a region
2023-11-06 13:23:11 +01:00
jsjtxietian
155d738163
Fix _get_debug_tooltip will crash if tooltip string is too large
2023-11-06 20:09:17 +08:00
Yuri Sizov
111a5e90da
Prevent crash and error spam related to Sprite2D with a region
2023-11-04 13:03:28 +01:00
A Thousand Ships
2cb94fa362
Fix inverted condition when unwrapping lightmap
2023-11-02 18:33:58 +01:00
Rémi Verschelde
7c2acfdf17
Merge pull request #84208 from YuriSizov/editor-animation-that-pops
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Avoid popping up dialogs excessively in the Animation editor
2023-10-31 20:16:16 +01:00
Rémi Verschelde
f1f92bdb30
Merge pull request #84049 from kleonc/node3d-editor-plugin-snapping
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Fix some `Node3DEditor` snapping issues
2023-10-31 20:15:30 +01:00
Yuri Sizov
60355889f8
Avoid popping up dialogs excessively in the Animation editor
2023-10-31 11:54:02 +01:00
Rémi Verschelde
55fca13dc5
Merge pull request #82570 from 100gold/preprocessor_in_vshader_editor
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Add preprocessor pass on visual shader when showing generated code
2023-10-30 16:25:51 +01:00
Saracen
d9950e2370
Fix AnimationTimeline time not updating when dragged.
2023-10-30 01:59:54 +00:00
kobewi
b3e829eaf3
Fix slow raycast editing
2023-10-29 22:05:32 +01:00
100gold
0486d40f14
Add preprocessor pass on visual shader when showing generated code
2023-10-29 19:12:08 +03:00
Rémi Verschelde
b096174259
Merge pull request #84064 from jsjtxietian/fix-save-in-text-shader-editor-pass-through
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Add save shortcut for text shader editor to prevent it propagating to scene
2023-10-28 18:35:21 +02:00
Jonathan Nicholl
1419eefcc6
Allow changing keys for imported AnimationLibraries in the editor
2023-10-28 08:35:01 -04:00
Rémi Verschelde
fe64786a91
Merge pull request #83498 from SaracenOne/mesh_unwrap_rules
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Mesh instance UV2 unwrapping improvements
2023-10-28 12:30:22 +02:00
Saracen
e865bad06a
Mesh instance UV2 unwrapping improvements:
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Enforce foreign resource modification rules.
Add more helpful error handling for ArrayMesh unwrapping.
2023-10-28 03:04:15 +01:00
aXu-AP
d7e5c25e4a
Fix UV editor not using texture transform
2023-10-27 22:33:37 +03:00
aXu-AP
aa3568b8dd
Fix 2D bone weight editor not accounting for offset
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Skeleton was shown in wrong place in Polygon2D UV editor's bone painting mode.
2023-10-27 20:37:23 +03:00
jsjtxietian
775adc0a6d
Add save shortcut for text shader editor to prevent it propagated to scene
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when hit ctrl s in the shader editor
2023-10-28 00:53:03 +08:00
smix8
e8caa0aa92
Fix NavigationObstacle3DEditor parenting error
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Fixes NavigationObstacle3DEditor parenting error.
2023-10-27 15:43:28 +02:00
Saracen
0e545d9e88
Unpress buttons in AnimationTree when switching to read-only mode.
2023-10-27 13:39:08 +01:00
kleonc
74a35526e0
Fix some Node3DEditor snapping issues
2023-10-27 13:00:49 +02:00
Rémi Verschelde
d88ef223e3
Merge pull request #82853 from KoBeWi/line_surgery
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Prioritize points in polygon editor hover
2023-10-27 11:36:09 +02:00
kobewi
7cffb30254
Prioritize points in polygon editor hover
2023-10-26 16:03:55 +02:00
Rémi Verschelde
80e5484a82
Merge pull request #83941 from Jordyfel/hashset-not-vector
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Use Hashset for dependency list when moving
2023-10-26 16:01:21 +02:00
Saracen
ed083a9fbe
Fix crash when reimporting with Skeleton3D selected.
2023-10-25 21:10:57 +01:00
Jordyfel
50b7387a3f
Use Hashset for dependency list when moving
2023-10-25 21:05:53 +03:00
J. N. Witch
d832f62a01
Introduce a "Gizmos" submenu for toggling visibility of gizmos in 2D editor
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instead of standalone checkboxes like "Show Group And Lock Gizmos".
Add option to toggle visibility of Position gizmos.
2023-10-25 12:41:37 +00:00
clayjohn
5591f289d7
Uses screen-aligned quads for origin lines to avoid issues on NVidia
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While we are add it, use alpha-antialised lines to make them look nice
2023-10-24 18:02:36 +02:00
Rémi Verschelde
fe45e4ec7c
Merge pull request #83790 from OppositeNor/fix_tileset_out_of_screen
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Fix TileSet painting options appear out of screen
2023-10-23 12:42:52 +02:00
DennisManaa
1a1c542836
Implement automatic translation for ItemList
2023-10-23 10:14:08 +02:00
Haoyu Qiu
920e53cacb
Readd close button for nodes in AnimationNodeBlendTree editor
2023-10-23 11:11:51 +08:00
OppositeNor
8f26cdcaef
Fix tileset out of screen
2023-10-22 13:39:14 -04:00
Rémi Verschelde
6bf936c4cc
Merge pull request #82667 from kleonc/canvas-item-editor-drag-moving-transforms-fix
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Fix transform calculations for drag-moving CanvasItems in editor
2023-10-22 12:11:28 +02:00
BlueCube3310
67a3ef6aca
Optimize Path3DGizmo mesh generation
2023-10-21 19:03:57 +02:00
Rémi Verschelde
365507fcf3
Merge pull request #83659 from aXu-AP/uv-edit-transform-points-undo
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Fix Polygon2D undo on transforming vertices
2023-10-20 15:13:26 +02:00
aXu-AP
76f81cfc21
Fix Polygon2D undo on transforming vertices
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Fix: Action not committed to history when transforming all points in UV editor's Points mode.
2023-10-20 11:59:09 +03:00
Yuri Sizov
215e036600
Add bulk change guards to successive theme overrides in Editor and GUI
2023-10-19 18:14:14 +02:00
Rémi Verschelde
f7da96add3
Merge pull request #83534 from SaracenOne/blend_tree_auto_disconnect
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Automatic reconnection of nodes in blend tree.
2023-10-18 16:55:02 +02:00
Saracen
65016c393f
Automatic reconnection of nodes in blend tree.
2023-10-18 03:19:02 +01:00
风青山
2642c6851f
Defer updating the animations Tree in SpriteFramesEditor to avoid crashes
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Previously, clicking the LMB while renaming an animation could cause
`SpriteFramesEditor::_update_library(false)` to be called during
`Tree::propagate_mouse_event()`. This may cause a crash.
We can defer updates to the editor interface to avoid calling
`Tree::create_item()` at the wrong time.
Enables `SpriteFramesEditor::_select_animation()` to be able to undo/redo
2023-10-18 06:46:03 +08:00
Rémi Verschelde
0258fa4db9
Merge pull request #83137 from jsjtxietian/close-shader-file-in-visual-editor-when-delete-file
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Close shader in Shader Editor tab when deleting shader file in FileSystem panel
2023-10-16 12:59:49 +02:00
jsjtxietian
15e66ccb9b
Close shader in Shader Editor tab when deleting shader file in FileSystem panel
2023-10-16 18:50:56 +08:00
Pedro J. Estébanez
5671e47d20
Fix onion skinning internals activating audio/method/animation tracks
2023-10-16 11:47:14 +02:00
Rémi Verschelde
7211c03ba5
Merge pull request #83402 from YeldhamDev/edit_transitions_hide
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Disable "Edit Transitions..." item if no animations are present
2023-10-16 10:43:02 +02:00
Rémi Verschelde
50620c7361
Merge pull request #82937 from Calinou/editor-primitivemesh-unwrap-uv2
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Enable UV2 on primitive meshes when using the MeshInstance3D context menu
2023-10-16 10:39:23 +02:00
Rémi Verschelde
c2d410a19e
Merge pull request #82868 from SaracenOne/multi_session_debugger_fixes
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Fix debugger behaviour with multi-session debugging
2023-10-16 10:38:58 +02:00
Michael Alexsander
2102d09812
Disable "Edit Transitions..." item if no animations are present
2023-10-15 12:28:04 -03:00
Rémi Verschelde
fc6d6b2c00
Merge pull request #82381 from dervus/issue-81916
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Fix grid snapping for box shape gizmos
2023-10-13 22:16:39 +02:00
Vladimir Zapparov
088cf59e7a
Fix grid snapping for box shape gizmos
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"Extruding" box face (i.e. moving it without holding Alt key) will now
always snap new box size exactly to the nearest snap step.
2023-10-13 17:34:59 +02:00
Rémi Verschelde
37ee293be8
Merge pull request #83244 from KoBeWi/tile_map_is_now_tile_set_and_vice_versa
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Swap TileMap and TileSet buttons
2023-10-13 11:47:55 +02:00
Rémi Verschelde
f6ff4159a7
Merge pull request #83233 from timothyqiu/babel
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Disable port name auto translation in Visual Shader editor
2023-10-13 11:47:08 +02:00
kobewi
291be2c66c
Swap TileMap and TileSet
2023-10-13 09:55:24 +02:00
Haoyu Qiu
56f47cc129
Disable port name auto translation in Visual Shader editor
2023-10-13 11:07:05 +08:00
Haoyu Qiu
26b21f110a
Don't auto translate theme type list
2023-10-12 10:04:53 +08:00
Rémi Verschelde
25fa5eadd5
Merge pull request #82986 from OmarShehata/fix-external-editor-hot-reload
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Fix external editor hot reload for GDScript
2023-10-11 22:38:42 +02:00
Christoph Taucher
2929993575
Prevent the internal Script Editor from reloading
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when the external Editor is active in the settings.
This prevents a crash from different race conditions
from edititing files in the external editor while the internal editor
tries to reload open file tabs.
Some conditions that cause the crash where:
* Syntax highlighting (gdscript_highlighter.cpp, syntax_highlighter.cpp)
* Code analysis (code_edit.cpp)
* ... and more
2023-10-11 21:41:09 +02:00
Rémi Verschelde
4b7cc99bc1
Merge pull request #79169 from reduz/debug-canvas-item-redraw
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Debug CanvasItem redraw
2023-10-11 08:40:05 +02:00
Hugo Locurcio
936ad63709
Allow Ctrl + KP / and Ctrl + # to toggle comment in the script editor
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This complements the existing Ctrl + K and Ctrl + / shortcuts.
2023-10-10 17:18:38 +02:00
Rémi Verschelde
d80ce0c52a
Merge pull request #83093 from groud/fix_polygon_editor_undo_redo
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Fixes undo/redo in tileset polygon editor
2023-10-10 12:34:46 +02:00
Gilles Roudière
8b608f3e6e
Fixes undo/redo in tileset polygon editor
2023-10-10 10:33:05 +02:00
Rémi Verschelde
71a8ac41fb
Merge pull request #72751 from dalexeev/doc-comment-color
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Highlight doc comments in a different color
2023-10-09 23:21:54 +02:00
Rémi Verschelde
a1d7c62df7
Merge pull request #83003 from AThousandShips/null_check_extra
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Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-09 15:37:14 +02:00
Rémi Verschelde
7513ae6d06
Merge pull request #81812 from MewPurPur/zoomies
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Incorporate min and max zoom limits into the EditorZoomWidget
2023-10-09 15:31:49 +02:00
Danil Alexeev
de7cbe8789
Highlight doc comments in a different color
2023-10-08 19:26:10 +03:00
A Thousand Ships
f18aa00e85
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-08 17:23:33 +02:00
Omar Shehata
c25a2d832b
Fix external editor hot reload
2023-10-07 22:14:54 -04:00
MewPurPur
44d782681c
Incorporate min and max zoom limits into the EditorZoomWidget
2023-10-07 20:41:59 +03:00
Hugo Locurcio
ac723b3e44
Enable UV2 on primitive meshes when using the MeshInstance3D context menu
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This makes it easier to discover the UV2 generation functionality
on primitive meshes.
2023-10-07 02:18:55 +02:00
Saracen
3defc17646
Fix debugger behaviour with multi-session debugging:
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Fixes script editor debug menu on sessions other than 1
Fixes breakpoint toggle from menu in sessions other than 1
Removes execution display when switching to non-breaked sessions
2023-10-06 19:20:37 +01:00
Rémi Verschelde
49e2bd9d5b
Merge pull request #81523 from KoBeWi/epic_self_roast
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Allow contextual plugins to persist temporarily
2023-10-06 16:50:53 +02:00
Rémi Verschelde
7b999ee074
Merge pull request #81284 from YeldhamDev/this_one_was_in_the_backlog_for_a_while
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Show doc tooltips when hovering properties in the theme editor
2023-10-06 16:50:48 +02:00
kobewi
a6de7a8a3f
Allow contextual plugins to persist temporarily
2023-10-06 15:58:50 +02:00
Rémi Verschelde
fba341ce44
Merge pull request #82901 from kleonc/sprite-base-3d-gizmo-plugin
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Make gizmo plugin handle `SpriteBase3D` instead of `Sprite3D`
2023-10-06 12:53:13 +02:00
Rémi Verschelde
373c4b22d3
Fix various typos with codespell
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Using 2.2.7.dev5+g2af65969.
2023-10-06 12:52:22 +02:00
kleonc
db6a8956b2
Make gizmo plugin handle SpriteBase3D instead of Sprite3D
2023-10-06 11:03:44 +02:00
jsjtxietian
b0ccd5c84f
Prompt require editor restart to user when gizmo color changed
2023-10-06 15:02:03 +08:00
Rémi Verschelde
642479db1e
Merge pull request #79872 from dalexeev/sprite-frames-editor-2
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SpriteFrames Editor: Fix Frame Duration applied to wrong frame when switching frame
2023-10-05 22:48:04 +02:00
Rémi Verschelde
3cf1bc0a24
Merge pull request #79692 from dalexeev/sprite-frames-editor
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SpriteFrames Editor: Fix FPS applied to two animations when switching animation
2023-10-05 22:47:37 +02:00
kobewi
5d85551ab3
Fix unsaved changes not getting discarded
2023-10-05 14:03:02 +02:00
kobewi
09b30be86d
Add vararg call() method to C++ Callable
2023-10-05 11:35:29 +02:00
Michael Alexsander
34e6b86134
Show doc tooltips when hovering properties in the theme editor
2023-10-04 11:53:08 -03:00
kleonc
6f941cd8e3
Fix transform calculations for drag-moving CanvasItems in editor
2023-10-04 15:44:34 +02:00
Rémi Verschelde
5680d729f2
Merge pull request #80939 from RandomShaper/fix_onion
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Revive onion skinning
2023-10-04 15:33:25 +02:00
Rémi Verschelde
f5696c311c
Merge pull request #82728 from KoBeWi/king_icong
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Fix node icons appearing too big in some cases
2023-10-03 17:27:53 +02:00
Pedro J. Estébanez
071d8e5c9c
Revive onion skinning
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This also reverts commit 6bbc3cbf04
.
2023-10-03 16:52:25 +02:00
kobewi
52b62921b0
Fix node icons appearing too big in some cases
2023-10-03 15:56:13 +02:00
AttackButton
93cccda827
Add a button to clear curve points in the Path2D editor
2023-10-03 09:33:38 -03:00
Yaohua Xiong
ce4f64524f
Improve Path3D gizmo usability
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Allow change tilt gizmo color and size in editor setting
2023-10-03 09:43:24 +08:00
Rémi Verschelde
57a6813bb8
Merge pull request #81582 from YuriSizov/graph-toolbarniceness
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Make `GraphEdit` toolbar more customizable
2023-10-02 15:18:42 +02:00