Rémi Verschelde
e1050e2cb8
Merge pull request #81858 from Mickeon/doc-peeves-that-will-be-merged-in-2030
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Overhaul AudioStreamPlayer's documentation
2024-04-08 11:17:52 +02:00
Rémi Verschelde
44038564fc
Merge pull request #80166 from rburing/force_integration_docs
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Fix physics server force integration docs
2024-04-08 11:17:43 +02:00
Rémi Verschelde
a27d9639f2
Merge pull request #79075 from dalexeev/doc-typed-arrays
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Update typed arrays documentation
2024-04-08 11:17:38 +02:00
Rémi Verschelde
ea961d3981
Merge pull request #78257 from Calinou/doc-packed-arrays-vs-typed-arrays
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Document the upsides and downsides of packed arrays versus typed arrays
2024-04-08 11:17:31 +02:00
Micky
50f69656a7
Add missing documentation to Viewport
2024-04-08 11:12:10 +02:00
Gamepro5
4e1305ee77
Specify that get_floor_normal() does not return the surface normal
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Also see godotengine/godot-proposals#8324
2024-04-08 11:09:18 +02:00
skyace65
c83718624f
Update links to outdated asset library demos
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Update links to outdated asset library demos
Co-authored-by: Max Hilbrunner <m.hilbrunner@gmail.com>
2024-04-07 16:59:43 +02:00
A Thousand Ships
f2d4ff5c1f
Add instructions to get shape of `RayCast2D/3D`
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Adds details on how to get the intersected shape
2024-04-07 11:42:30 +02:00
A Thousand Ships
47a8033698
[Doc] Clarify the behavior of `Vector2/3.cross` and mention parallel vectors
2024-04-06 19:10:41 +02:00
Emmanuel Ferdman
ea5ecc6b8e
fix: update the location of editor theme
2024-04-06 18:03:13 +03:00
Rémi Verschelde
c1b2cfdced
Merge pull request #90271 from DarioSamo/pipeline_cache_setting
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Add toggle for enabling or disabling RenderingDevice's pipeline cache.
2024-04-06 13:06:47 +02:00
Manpreet Singh
329d04d331
Windows: Add alt+space menu and fix window modes
2024-04-06 16:26:19 +05:30
Jordyfel
491d3a2740
Clarify UndoRedo MergeMode and add_*_reference docs
2024-04-05 20:05:56 +03:00
Dario
ecaafa6001
Add toggle for enabling or disabling RenderingDevice's pipeline cache.
2024-04-05 13:14:07 -03:00
Rémi Verschelde
ca2d28602b
Merge pull request #90196 from bruvzg/ts_tcase
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[TextServer] Expose ICU title case string conversion to scripting.
2024-04-05 12:16:18 +02:00
Rémi Verschelde
b7e0b0ea0c
Merge pull request #89970 from AThousandShips/require_expose
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[Animation] Expose `SkeletonProfile.set/is_required`
2024-04-05 12:16:04 +02:00
Silc Lizard (Tokage) Renew
04dd299cba
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
2024-04-05 01:28:26 +09:00
Rémi Verschelde
0c71ba7801
Merge pull request #89880 from dsnopek/openxr-composition-layers-node3d-drs
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Add support for OpenXR composition layers
2024-04-04 17:09:07 +02:00
Rémi Verschelde
abd64bdb50
Merge pull request #89862 from brandtware/AStar2dDocFix
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Fix wrong return type mention in `AStarGrid2D` docs
2024-04-04 17:09:04 +02:00
David Snopek
0f2b804059
Add support for OpenXR composition layers
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Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2024-04-04 09:20:23 -05:00
Hendrik Brucker
a81561cbd9
Add GraphFrame and integrate it in VisualShader
2024-04-04 15:11:00 +02:00
Brandtware
f8c0208e96
Fix wrong return type mention in AStarGrid2D docs
2024-04-04 14:55:59 +02:00
Rémi Verschelde
72e9e57baa
Merge pull request #90088 from Jordyfel/statically-typed-not-static
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Fix small error in Variant doc
2024-04-04 14:37:11 +02:00
Rémi Verschelde
0df9c16d81
Merge pull request #89993 from Sauermann/fix-textedit-clip-contents
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Make `TextEdit.clip_contents` more transparent to users
2024-04-04 14:35:54 +02:00
Rémi Verschelde
27dec32699
Merge pull request #89735 from bruvzg/ed_native_fd2
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[Native File Dialog] Add support for using native dialogs in the editor.
2024-04-04 14:31:39 +02:00
Rémi Verschelde
2ac88339e4
Merge pull request #89721 from KoBeWi/position_who
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Rename some arguments called "position"
2024-04-04 14:31:35 +02:00
Rémi Verschelde
fb32399183
Merge pull request #89699 from Enhex/Enhex-fix-light-probe-doc
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Fix documentation for receiving light from light probes
2024-04-04 14:31:31 +02:00
Rémi Verschelde
1dacd6a527
Merge pull request #89179 from groud/expose_tile_map_layer
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Expose TileMapLayer
2024-04-04 14:31:16 +02:00
Rémi Verschelde
a1ab287010
Merge pull request #88047 from theashtronaut/add_partial_return_astar
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Add a partial path return option for astar
2024-04-04 14:30:49 +02:00
Rémi Verschelde
734a2543ae
Merge pull request #87889 from smix8/heightmap_image
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Add HeightMapShape3D update with Image data
2024-04-04 14:30:45 +02:00
Rémi Verschelde
406d9426cb
Merge pull request #86121 from lawnjelly/occlusion_cull_jitter
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Jitter raster occlusion camera to reduce false positives.
2024-04-04 14:30:42 +02:00
bruvzg
27f6f4147b
[TextServer] Expose ICU title case string conversion to scripting.
2024-04-04 10:56:49 +03:00
ashley
aa1bbe1542
add partial path return option for astar
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* AStar2D, AStar3D and AStarGrid2D now can return a partial path if the destination point isn't reachable but still in the map. This option is available for both get_point_path and get_id_path
2024-04-03 22:27:33 -07:00
Rémi Verschelde
f47f4a02c8
Merge pull request #89992 from ajreckof/fix-my-mistake-with-replace-in-update-scene
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Fix node duplication in update after external changes.
2024-04-04 02:53:57 +02:00
smix8
924a5c6573
Add HeightMapShape3D update with Image data
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Adds HeightMapShape3D update with Image data.
2024-04-04 02:10:00 +02:00
kobewi
98871c3057
Fix add_root_node() being no-op
2024-04-03 20:07:56 +02:00
lawnjelly
691854d589
Jitter raster occlusion camera to reduce false positives.
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Due to the low resolution of the occlusion buffer, small gaps between occluders can be closed and incorrectly occlude instances which should show through the gaps. To ameliorate this problem, this PR jitters the occlusion buffer over time, making it more likely an instance will be seen through a gap. This is used in conjunction with an occlusion timer per instance, to prevent instances flickering on and off rapidly.
2024-04-03 12:18:45 +01:00
ajreckof
ae472865d0
fix node duplication in update after external changes.
2024-04-03 12:19:38 +02:00
Gilles Roudière
3cd4b2859c
Expose TileMapLayer
2024-04-03 11:02:34 +02:00
Jordyfel
e41209caf2
Fix small error in Variant doc
2024-04-03 00:32:35 +03:00
Adriaan de Jongh
7d8cd49737
improve description of y_sort_enabled
2024-04-02 09:43:18 +02:00
A Thousand Ships
334449df70
[Animation] Expose `SkeletonProfile.set/is_required`
2024-03-30 20:57:55 +01:00
A Thousand Ships
2508c2e309
[Doc] Document loading behavior with relative paths
2024-03-30 13:33:49 +01:00
Markus Sauermann
94e1943f02
Make `TextEdit.clip_contents` more transparent to users
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Instead of ignoring `TextEdit.clip_contents`, use it with a default
value `true`. in the same way as `RichTextLabel`.
2024-03-28 21:07:27 +01:00
bruvzg
61f7145f43
[Native File Dialog] Add support for using native dialogs in the editor.
2024-03-28 11:53:03 +02:00
Rémi Verschelde
4e4bc3b39a
Merge pull request #89911 from AThousandShips/peering_bit
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[TileSet] Expose `TileData.is_valid_terrain_peering_bit`
2024-03-28 10:47:18 +01:00
Rémi Verschelde
7092230df6
Merge pull request #89907 from bruvzg/nat_dlg_ftr_flags
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[DisplayServer] Add separate feature flags for different native dialog types.
2024-03-28 10:47:15 +01:00
Rémi Verschelde
df6f4ce5e9
Merge pull request #89851 from rburing/bind_6dof_enums
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Bind constants related to 6DOF joints
2024-03-28 10:47:11 +01:00
bruvzg
082b420c0a
Implement `OS.execute_with_pipe` method to run process with redirected stdio.
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Implement `pipe://*` path handling for creation of named pipes.
2024-03-27 11:41:16 +02:00
kobewi
25f9f923a1
Rename some arguments called "position"
2024-03-27 01:28:24 +01:00
A Thousand Ships
d4fcca4545
[TileSet] Expose `TileData.is_valid_terrain_peering_bit`
2024-03-26 16:07:50 +01:00
bruvzg
dc01658ee9
[DisplayServer] Add separate feature flags for different native dialog types.
2024-03-26 15:18:06 +02:00
Rémi Verschelde
cff7de077b
Merge pull request #89838 from Chronos-W/update-shortcut-input-method-doc
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Add reference to InputEventJoypadButton in `_shortcut_input` doc
2024-03-26 13:45:35 +01:00
Rémi Verschelde
a0d464ae19
Merge pull request #89820 from rburing/concave_collision_polygon_2d
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Fix concave `CollisionPolygon2D` debug drawing and docs
2024-03-26 13:45:31 +01:00
Chronos-W
9a439b246a
Add reference to InputEventJoypadButton in _shortcut_input doc
2024-03-25 19:38:33 -06:00
Rémi Verschelde
80a5da5242
Merge pull request #89088 from lander-vr/limiter
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Add AudioEffectHardLimiter as a rework of audio limiter effect
2024-03-25 15:25:39 +01:00
landervr
61a5d52388
Add AudioEffectHardLimiter as a rework of audio limiter effect
2024-03-25 13:37:03 +01:00
Rémi Verschelde
f371b7fb70
Merge pull request #87883 from TontonSancho/text-skip-occurence
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Add 'Skip to next (text) occurrence' feature to text editor
2024-03-25 13:15:56 +01:00
Rémi Verschelde
0acfb38376
Merge pull request #89875 from bruvzg/menu_use_rids
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[MenuBar] Use NativeMenu RIDs instead of indices to track items.
2024-03-25 11:19:01 +01:00
Rémi Verschelde
17c66c0bea
Merge pull request #89805 from AThousandShips/viewport_report
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Add missing `RenderInfoType` enum to `Viewport`
2024-03-25 11:18:43 +01:00
Christophe Andral
c988bec4b3
Add 'Skip to next (text) occurrence' feature to text editor
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Adds `ui_text_skip_selection_for_next_occurrence` action and related implementation to text editor.
This action is bound `Ctrl+Alt+D` shorcut.
Used in conjonction with `ui_add_skip_selection_for_next_occurrence`, it gives the user the ability to select many occurrences of a selection
and avoid some of them.
Used without a previous selection, the action jumps to the next occurrence of the current word under the caret.
2024-03-25 11:12:28 +01:00
Rémi Verschelde
0e36df69f9
Merge pull request #89815 from KoBeWi/translates_bananas
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Improve some notification and translation docs
2024-03-25 10:42:37 +01:00
bruvzg
5851f1e2dd
[MenuBar] Use NativeMenu RIDs instead of indices to track items.
2024-03-25 10:58:05 +02:00
Ricardo Buring
38a31f4cb5
Bind constants related to 6DOF joints
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This makes physics server GDExtensions able to use the enums without
workarounds.
2024-03-24 15:16:33 +01:00
kobewi
83789426cc
Improve some notification and translation docs
2024-03-24 15:14:02 +01:00
Rémi Verschelde
6cb319a962
Merge pull request #89710 from AThousandShips/dotnet_names
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[Doc] Fix casing of some C# names
2024-03-24 01:22:24 +01:00
Rémi Verschelde
c3370023b6
Merge pull request #89692 from Scony/baking-crash-prevention
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Add navigation baking crash prevention mechanism
2024-03-24 01:21:56 +01:00
Rémi Verschelde
8e6d011013
Merge pull request #89629 from lyuma/import_rest_as_reset
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Add option to import skeleton rest as RESET animation
2024-03-24 01:19:49 +01:00
Rémi Verschelde
55d051ee0d
Merge pull request #89590 from markdibarry/parallax2D_so_close_yet
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[Doc] Fix Parallax2D use of closer/further
2024-03-24 01:18:36 +01:00
Rémi Verschelde
5940fd5d07
Merge pull request #89526 from Calinou/inputevent-add-emulation-internal-constants
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Expose `DEVICE_ID_EMULATION` constant in InputEvent
2024-03-24 01:16:34 +01:00
Rémi Verschelde
e92806c7e7
Merge pull request #88424 from rburing/fti_2d
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Physics interpolation (2D)
2024-03-24 01:13:53 +01:00
Rémi Verschelde
f0544ebba6
Merge pull request #87874 from AThousandShips/sort_fix
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Fix sorting of files/dirs in dialogs
2024-03-24 01:13:12 +01:00
Rémi Verschelde
f8bae10be6
Merge pull request #87171 from TokageItLab/retrieve-time-info-from-anim-tree
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Rework AnimationNode process for retrieving the semantic time info
2024-03-24 01:12:42 +01:00
Pawel Lampe
64fc9e2156
Add navigation baking crash prevention mechanism
2024-03-23 22:20:00 +01:00
Ricardo Buring
b6f07a007a
Fix concave CollisionPolygon2D debug drawing and docs
2024-03-23 18:51:39 +01:00
A Thousand Ships
8a88e5ea07
Add missing `RenderInfoType` enum to `Viewport`
2024-03-23 14:03:08 +01:00
Ricardo Buring
2ed2ccc2d8
Fixed Timestep Interpolation (2D)
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Adds fixed timestep interpolation to the rendering server (2D only).
Switchable on and off with a project setting (default is off).
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-03-23 12:28:36 +01:00
Silc Lizard (Tokage) Renew
6dd410854c
Rework AnimationNode process for retrieving the semantic time info
2024-03-20 22:52:26 +09:00
A Thousand Ships
2cbf469912
Fix sorting of files/dirs in dialogs
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Sorts leading `_` before other characters except `.`.
2024-03-20 13:45:47 +01:00
A Thousand Ships
366cc648bf
[Doc] Fix casing of some C# names
2024-03-20 13:39:00 +01:00
bruvzg
0587a1d217
[StatusIndicator] Switch API to use Texture2D instead of Image, improve handling on macOS, add method to set native popup menu directly.
2024-03-20 11:56:07 +02:00
VolTer
de8b6f7a3c
Add editor settings for autocompletion with NodePath and StringName
2024-03-19 17:23:54 +02:00
Lyuma
34f284bcc2
Add option to import skeleton rest as RESET animation
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Also creates an AnimationPlayer if one does not exist.
Designed to be used in conjunction with loading rest pose in another importer.
2024-03-19 02:27:34 -07:00
Enhex
14ba478023
Fix documentation for receiving light from light probes
2024-03-18 01:52:20 +02:00
A Thousand Ships
8a78e7e174
[Doc] Clarify behavior of `String.format` with keys in replacements
2024-03-17 15:02:12 +01:00
markdibarry
22c26100df
[Doc] Fix Parallax2D use of closer/further
2024-03-16 19:37:33 -04:00
Hugo Locurcio
6818e50adc
Expose `DEVICE_ID_EMULATION` constant in InputEvent
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This also improves the documentation related to emulated InputEvents.
2024-03-16 19:16:40 +01:00
Ricardo Buring
e5632b0243
Fix force integration documentation
2024-03-16 00:32:21 +01:00
bruvzg
ebb19c4198
[NativeMenu] Fix changes lost due to incorrect rebase (menu goes under task bar, dark mode, item text get, docs) and check to ensure help menu is not using native menu on Windows.
2024-03-15 22:46:47 +02:00
Rémi Verschelde
856efe4e19
Merge pull request #89509 from timothyqiu/touch-event-position
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Fix description of touch input position
2024-03-15 10:40:23 +01:00
Haoyu Qiu
0ff396c981
Fix description of touch input position
2024-03-15 16:51:51 +08:00
smix8
5d5e85fe07
Add NavigationObstacle options to affect and carve navigation mesh
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Adds NavigationObstacle options to affect and carve navigation mesh.
2024-03-15 01:45:44 +01:00
Rémi Verschelde
79d2ac37bf
Merge pull request #89454 from iltenahmet/master
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[Doc] Clarify description for `get_unix_time_from_system` on UTC
2024-03-14 22:35:00 +01:00
Rémi Verschelde
4ca6cd054f
Merge pull request #89273 from bruvzg/win_native_menu
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[NativeMenu] Implement native popup menu support on Windows.
2024-03-14 22:34:42 +01:00
Rémi Verschelde
f7ebb00ea0
Merge pull request #89050 from AThousandShips/the_angry_count_extended
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Add extension support for argument count to `ScriptInstance`
2024-03-14 22:34:29 +01:00
Rémi Verschelde
cfe7bd09af
Merge pull request #87414 from rburing/doc_warning_check_ray_collides
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RayCast2D and RayCast3D: warn to check `is_colliding` before `get_collision_point` and `get_collision_normal`
2024-03-14 22:34:25 +01:00
Ricardo Buring
8effd6b513
RayCast2D and RayCast3D documentation: warn to check is_colliding
2024-03-14 11:34:44 +01:00
iltenahmet
8bfc257e63
Update docs clarifying description for get_unix_time_from_system on UTC
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fix url tag in doc/classes/Time.xml
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
fix url tag in doc/classes/Time.xml
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
update get_unix_time_from_system description
Update doc/classes/Time.xml
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2024-03-13 19:28:51 -04:00
A Thousand Ships
0c19d0f5a0
Add extension support for argument count to `ScriptInstance`
2024-03-13 22:40:09 +01:00
Rémi Verschelde
da945ce626
Merge pull request #89444 from AThousandShips/article_fix
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[Doc] Fix some incorrect uses of `a/an`
2024-03-13 22:16:50 +01:00
Rémi Verschelde
a1c476f9d7
Merge pull request #87680 from AThousandShips/the_angry_count
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Add methods to get argument count of methods
2024-03-13 22:16:43 +01:00
A Thousand Ships
24c9d442e9
[Doc] Fix some incorrect uses of `a/an`
2024-03-13 21:20:28 +01:00
Rémi Verschelde
6c482fad89
Merge pull request #89207 from bruvzg/_ts_req
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[TextServer] Use GDVIRTUAL_REQUIRED_CALL for required extensions methods, update extension docs.
2024-03-13 18:41:28 +01:00
bruvzg
3bb5047db3
[TextServer] Use GDVIRTUAL_REQUIRED_CALL for required extensions methods, update extension docs.
2024-03-13 12:57:39 +02:00
bruvzg
ac7583e449
[NativeMenu] Implement native popup menu support on Windows.
2024-03-13 10:51:38 +02:00
Danil Alexeev
ef1909fca3
GDScript: Fix `@warning_ignore` annotation issues
2024-03-12 19:00:06 +03:00
Rémi Verschelde
20373d026d
Merge pull request #89419 from KoBeWi/losing_control
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Fix some AcceptDialog argument types
2024-03-12 16:28:10 +01:00
kobewi
a7b6bcb988
Fix some AcceptDialog argument types
2024-03-12 14:33:43 +01:00
Rémi Verschelde
061e0c758d
Merge pull request #89395 from bruvzg/rtl_ts_img_range
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[RTL] Use "visible characters" property for inline object visibility
2024-03-12 14:23:03 +01:00
passivestar
3199c294f9
Allow connecting signals to existing methods without opening the script editor
2024-03-12 15:50:54 +04:00
bruvzg
433de7f1a8
[RTL] Use "visible characters" property for inline object visibility
2024-03-12 11:28:45 +02:00
bruvzg
911fa38d3a
[Font] Add option to disable embedded bitmaps loading.
2024-03-11 16:31:10 +02:00
Rémi Verschelde
7515549c35
Merge pull request #87610 from Mickeon/documentation-MultiplayerAPI-peer-id
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Mention Multiplayer.`get_remote_sender_id`'s 0 after await
2024-03-10 21:12:48 +01:00
A Thousand Ships
59bcc2888c
Add methods to get argument count of methods
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Added to:
* `Callable`s
* `Object`s
* `ClassDB`
* `Script(Instance)`s
2024-03-10 11:02:43 +01:00
Rémi Verschelde
b2b7ea21ff
Merge pull request #89318 from Calinou/doc-test-move-keywords
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Add keywords to `PhysicsBody{2D,3D}.test_move()` for easier discoverability
2024-03-09 22:20:02 +01:00
Rémi Verschelde
ecc4649ea8
Merge pull request #89280 from AThousandShips/arr_order_doc
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[Doc] Clarify `bsearch(_custom)` behavior
2024-03-09 22:19:42 +01:00
Hugo Locurcio
f8dd9844e5
Add keywords to `PhysicsBody{2D,3D}.test_move()` for easier discoverability
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`sweep` is the term used in Unity for collision checks without
moving anything.
2024-03-09 17:33:04 +01:00
A Thousand Ships
06df4abcd3
[Doc] Clarify `bsearch(_custom)` behavior
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* Added an example for the effect of `before`
* Clarified the arguments to the custom callable can be either order
2024-03-09 13:09:29 +01:00
Rémi Verschelde
d6a9a70101
Merge pull request #89282 from Rindbee/reduce-indent-in-XRInterface-example-code
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Reduce indentation in `XRInterface` class document example code
2024-03-09 00:52:23 +01:00
Rémi Verschelde
8af66a72b5
Merge pull request #56420 from nathanfranke/project-creation
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Automatically create folder in project manager create and import
2024-03-09 00:51:51 +01:00
Nathan Franke
2130f1121a
Automatically create folder in project manager create/import/install
2024-03-08 12:27:50 -06:00
风青山
2a7257aedf
Reduce indentation in `XRInterface` class document example code
2024-03-08 20:37:37 +08:00
Rémi Verschelde
6f51f73339
Merge pull request #88221 from Scony/extend-parse_source_geometry_data
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Extend `NavigationMeshSourceGeometryData[23]D` to allow data merging
2024-03-08 13:09:17 +01:00
Rémi Verschelde
476be3ab64
Merge pull request #88111 from Ryan-000/master
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Expose scene unique id functionality in Resource
2024-03-08 13:09:13 +01:00
Pawel Lampe
ab242769b7
Extend `NavigationMeshSourceGeometryData[23]D` to allow data merging
2024-03-07 19:57:43 +01:00
Ryan
42ce14043e
Expose scene unique id functionality in Resource
2024-03-07 14:53:58 +01:00
A Thousand Ships
2f1f8ee39b
[Docs][C#] Use `PropertyName` constants in more places
2024-03-07 13:03:03 +01:00
Johan H. W. Basberg
ad9fe3c954
Clarifies emitting behavior of 2D and 3D GPU particles
2024-03-07 11:55:26 +00:00
Rémi Verschelde
bfdac951e3
Merge pull request #89224 from bruvzg/nmenu_warn
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[NativeMenu] Add checks to avoid unnecessary warnings.
2024-03-07 00:24:06 +01:00
Rémi Verschelde
6c9a166308
Merge pull request #89219 from devloglogan/xr-profile-changed
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Expose `profile_changed` signal to XRController3D
2024-03-07 00:24:03 +01:00
Rémi Verschelde
fcb0adf132
Merge pull request #89130 from Malcolmnixon/xr-hand-scaling
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Fix XRHandModifier3D scaling
2024-03-07 00:23:56 +01:00
bruvzg
da02ca7e75
[NativeMenu] Add checks to avoid unnecessary warnings.
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Added by Rémi: Add dummy NativeMenu to DisplayServerHeadless,
fixing crashes when using `--headless`.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-03-07 00:23:26 +01:00
Logan Lang
1383401c71
Expose profile_changed signal to XRController3D
2024-03-06 16:48:25 -06:00
kobewi
eb0a624902
Allow returning Dictionary after merging
2024-03-06 14:49:35 +01:00
Rémi Verschelde
362a088088
Merge pull request #89170 from jsjtxietian/expose-request-update
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Expose PrimitiveMesh's `request_update` method
2024-03-06 13:17:05 +01:00
Rémi Verschelde
13954fc33e
Merge pull request #87452 from bruvzg/native_menu
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Move `global_menu_*` methods to a separate `NativeMenu` class.
2024-03-06 13:16:52 +01:00
jsjtxietian
1716f12451
Expose PrimitiveMesh's `request_update`` method
2024-03-06 19:18:01 +08:00
Rémi Verschelde
ee3c01068c
Merge pull request #89103 from Malcolmnixon/xr-body-hips-height
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Fix XR Body crouching and climbing
2024-03-06 09:50:18 +01:00
Malcolm Nixon
2fdabd97f9
Modify the XRHandModifier3D to scale appropriately with Skeleton3D.motion_scale and XRServer.world_scale
2024-03-05 19:26:15 -05:00
Malcolm Nixon
d2db147805
Allow the hips joint to be positioned even if the bone update mode is set to "Rotation Only". Apply appropriate world and skeleton scaling.
2024-03-05 19:25:02 -05:00
Rémi Verschelde
43dce97a64
Merge pull request #88758 from AThousandShips/file_doc
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Clarify behavior of opening a new file in `FileAccess`
2024-03-05 23:44:36 +01:00
Rémi Verschelde
c84d3385f7
Merge pull request #88300 from FaycalElOuariachi/add-TreeItem-is_visible_in_tree
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Add `is_visible_in_tree` in `TreeItem`
2024-03-05 23:44:29 +01:00
Rémi Verschelde
4bb219321e
Merge pull request #88081 from Calinou/editor-add-bottom-panel-shortcuts
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Add editor shortcuts to toggle bottom panel visibility
2024-03-05 23:44:21 +01:00
A Thousand Ships
a775d8bf5a
Clarify behavior of opening a new file in `FileAccess`
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The containing directory must exist for this to succeed.
2024-03-05 19:34:19 +01:00
Hugo Locurcio
8221e7546b
Add editor shortcuts to toggle bottom panel visibility
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Default shortcuts use the first or second letter of each word.
This also adds a new shortcut to toggle the last opened bottom panel.
On editor startup, this defaults to the first panel in the list
(which is the Output panel).
2024-03-05 15:53:15 +01:00
Rémi Verschelde
e63de52bdb
Check if DisplayServer supports icons before attempting setting it
2024-03-05 14:39:11 +01:00
Rémi Verschelde
7d80635fce
Merge pull request #89172 from bruvzg/force_native_windows
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[Window] Allow to override viewport and project settings and force use of native window.
2024-03-05 09:56:26 +01:00
Rémi Verschelde
2862cb19a8
Merge pull request #88957 from 398utubzyt/windows/native-dialogs
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Windows: Implement `dialog_show` and `dialog_input_text` for `DisplayServer`
2024-03-05 09:56:00 +01:00
Rémi Verschelde
2d408f48e7
Merge pull request #88546 from bruvzg/indent_wrap
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[TextEdit] Add support for optional wrapped line indentation.
2024-03-05 09:55:51 +01:00
RedMser
2bd714e34e
Allow configuring the script filename casing rule
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Defaults to "Auto", which detects the casing based on the
preference of the currently selected language (C# for example
prefers PascalCase whereas GDScript prefers snake_case).
2024-03-05 09:43:29 +01:00
Faycal ElOuariachi
50cf7e1778
Add is_visible_in_tree in TreeItem
2024-03-05 03:38:33 +01:00
bruvzg
c65a667924
Move `global_menu_*` methods to a separate `NativeMenu` class.
2024-03-04 23:41:41 +02:00
bruvzg
cfdb968848
[Window] Allow to override viewport and project settings and force use of native window.
2024-03-04 23:06:27 +02:00
398utubzyt
99500611b2
Windows: Implement `DisplayServer::dialog_show` and `DisplayServer::dialog_input_text`
2024-03-04 12:53:22 -08:00
Rémi Verschelde
e7039cd6d0
Merge pull request #89150 from RedMser/file_dialog_show_docs
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Update file dialog filter documentation
2024-03-04 20:44:07 +01:00
Rémi Verschelde
89611f4ddb
Merge pull request #89147 from Mickeon/doc-peeves-trans-rights-2
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Address a few issues in Transform3D documentation
2024-03-04 20:44:04 +01:00
Rémi Verschelde
4ac4132b5b
Merge pull request #89146 from BlueberryGecko/master
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Class reference: Improve TileMap `get_cell_atlas_coords` documentation
2024-03-04 20:44:01 +01:00
Rémi Verschelde
b6382a573f
Merge pull request #89141 from timothyqiu/xml-node-name
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Fix documentation of `XMLParser::get_node_name()`
2024-03-04 20:43:52 +01:00
RedMser
6415ac27ec
Update FileDialog filters documentation
2024-03-04 20:12:22 +01:00
Micky
abf4894677
Address a few issues in Transform3D documentation
2024-03-04 17:55:14 +01:00
BlueberryGecko
2e5599892f
Class reference: Improve TileMap get_cell_atlas_coords documentation
2024-03-04 15:11:44 +01:00
Haoyu Qiu
c771d2fc0b
Fix documentation of XMLParser::get_node_name()
2024-03-04 20:58:24 +08:00
Rémi Verschelde
13ba673c42
Merge pull request #89135 from timothyqiu/l10n-desc
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Fix documentation of localization related editor settings
2024-03-04 13:34:39 +01:00
Rémi Verschelde
48aa12011b
Merge pull request #89104 from luevano/fix-rand-weighted
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Fix `RandomNumberGenerator::rand_weighted` return type
2024-03-04 13:34:18 +01:00
Rémi Verschelde
de59a9547c
Merge pull request #89100 from YeldhamDev/tag,_it_is_you!
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Fix issues with text clearing in `RichTextLabel`
2024-03-04 13:34:13 +01:00
Rémi Verschelde
c5577b7d6d
Merge pull request #89059 from Calinou/doc-glow-compatibility
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Document environment glow restrictions in the Compatibility rendering method
2024-03-04 13:33:54 +01:00
Rémi Verschelde
8e6661cb48
Merge pull request #89056 from YeldhamDev/rotulo_tres_de
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Make `Label3D` obey auto translation
2024-03-04 13:33:49 +01:00
Rémi Verschelde
1a9c0ee5fe
Merge pull request #87391 from markdibarry/new_node_parallax_2d
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Add new Parallax2D node
2024-03-04 13:33:09 +01:00
Haoyu Qiu
e5464648b7
Fix documentation of localization related editor settings
2024-03-04 19:12:11 +08:00
markdibarry
a62870956a
Add new Parallax2D node
2024-03-03 15:46:40 -05:00
David Luevano Alvarado
981883d041
Fix `RandomNumberGenerator::rand_weighted` return type
2024-03-02 20:56:01 -06:00
Michael Alexsander
d6917d2206
Fix issues with text clearing in `RichTextLabel`
2024-03-02 21:38:32 -03:00
Micky
64ba22a9a7
Overhaul Transform3D documentation
2024-03-02 17:53:12 +01:00
Hugo Locurcio
d0b54b1318
Document environment glow restrictions in the Compatibility rendering method
2024-03-01 20:02:15 +01:00
Michael Alexsander
55b22c2bf6
Make `Label3D` obey auto translation
2024-03-01 14:19:17 -03:00
Rémi Verschelde
34effe41dc
Merge pull request #89036 from Mickeon/documentation-uncommon-words-2
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Overhaul some "uncommon" wording in class reference
2024-03-01 17:22:18 +01:00
Micky
c54e09a5a3
Overhaul some "uncommon" wording in class reference
2024-03-01 15:32:38 +01:00
Rémi Verschelde
8e951fd0a9
Merge pull request #89024 from bruvzg/rtl_hover_meta
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[RTL] Add optional `push_meta` argument to control how meta underline is drawn.
2024-03-01 15:00:41 +01:00
Rémi Verschelde
bd7637248c
Merge pull request #88883 from joaoh82/add-weighted-random-method
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Add `RandomNumberGenerator::rand_weighted` method
2024-03-01 15:00:32 +01:00
Rémi Verschelde
d8cfc5e1c8
Merge pull request #88841 from MajorMcDoom/doc-fix
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Add necessary elaboration to documentation for `Node3D::get_parent_node_3d`
2024-03-01 15:00:27 +01:00
bruvzg
2a3de7adc3
[RTL] Add optional `push_meta` argument to control how meta underline is drawn.
2024-03-01 12:07:06 +02:00
Markus Sauermann
8121446385
Document that `parse_input_event` doesn't influence the OS
2024-02-29 18:59:04 +01:00
Zi Ye
4c8015bec3
Add necessary elaboration to documentation for Node3D::get_parent_node_3d
2024-02-29 08:40:32 -06:00
Rémi Verschelde
6d9a529c87
Merge pull request #88970 from KoBeWi/ImageCursor2D
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Improve `cursor_set_custom_image()` method
2024-02-29 13:54:53 +01:00
Rémi Verschelde
9cf48f5365
Merge pull request #88963 from adamscott/hide-to-advanced-snap-2d-vertices
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Move `rendering/2d/snap/snap_2d_vertices_to_pixel` setting to advanced view
2024-02-29 13:54:46 +01:00
Rémi Verschelde
dc87f05f44
Merge pull request #88961 from AThousandShips/deferred_doc
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[Doc] Clarify some details about deferred calls
2024-02-29 13:54:42 +01:00
Rémi Verschelde
cc21871c9a
Merge pull request #88956 from akien-mga/doc-rtl-zero-idx
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RTL: Clarify that line, paragraph, and character numbers are zero-indexed
2024-02-29 13:54:31 +01:00
Rémi Verschelde
9278856ff7
Merge pull request #88948 from dalexeev/core-add-callable-create
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Core: Add `Callable.create` static method for `Variant` callables
2024-02-29 13:54:22 +01:00
Rémi Verschelde
c9b531c613
Merge pull request #88920 from AThousandShips/group_doc_fix
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[Doc] Fix some incorrect uses of "children"
2024-02-29 13:54:18 +01:00
Rémi Verschelde
172b254687
Merge pull request #88664 from RandomShaper/res_load_modes
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Enhance cache modes in resource loading
2024-02-29 13:54:07 +01:00
Rémi Verschelde
da916221a7
Merge pull request #88577 from davthedev/itemlist-light-refactor
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Fix item positioning, text alignment & unwanted clipping of ItemList items
2024-02-29 13:54:03 +01:00
Rémi Verschelde
5c38b9bcf4
Merge pull request #88255 from Calinou/doc-richtextlabel-meta-clicked
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Document using RichTextLabel's `meta_clicked` to handle clickable URLs
2024-02-29 13:53:54 +01:00
Rémi Verschelde
1cc9190c70
Merge pull request #81822 from nlupugla/nodepath-slice
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Add `NodePath::slice` method
2024-02-29 13:53:34 +01:00
João Henrique Machado Silva
88df5ea8ac
Add RandomNumberGenerator::rand_weighted method
2024-02-29 13:29:53 +01:00
A Thousand Ships
9b5cd8e240
[Doc] Fix some incorrect uses of "children"
2024-02-29 11:52:55 +01:00
Danil Alexeev
d90c9db27f
Core: Add `Callable.create` static method for `Variant` callables
2024-02-29 10:45:00 +03:00
kobewi
3aeb4a5542
Improve cursor_set_custom_image() method
2024-02-28 20:32:25 +01:00
Hugo Locurcio
3fe01226b7
Use black for font outlines by default instead of white
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This makes font outlines more usable out of the box, as black
is one of the most commonly used colors for font outlines.
2024-02-28 20:25:15 +01:00
A Thousand Ships
1cc5b0aa0d
[Doc] Clarify some details about deferred calls
2024-02-28 17:04:47 +01:00
Adam Scott
dcf4cf79fd
Hide snap_2d_vertices_to_pixel setting to advanced
2024-02-28 10:59:41 -05:00
Rémi Verschelde
4a1397b58c
RTL: Clarify that line, paragraph, and character numbers are zero-indexed
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Closes #82885 .
2024-02-28 13:46:23 +01:00
Rémi Verschelde
df78c0636d
Merge pull request #88798 from Malcolmnixon/xr-body-tracker
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XR: Add body tracking support.
2024-02-28 09:34:40 +01:00
Malcolm Nixon
57aa734562
Add body tracking support.
2024-02-27 19:51:59 -05:00
Rémi Verschelde
f80cdeb597
Merge pull request #87504 from smix8/nav_mesh_auto_rebake
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Auto-bake edited NavigationPolygons in the Editor on a timer
2024-02-27 21:22:56 +01:00
smix8
10e8f3698b
Auto-bake edited NavigationPolygons in the Editor on a timer
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Auto-bakes edited NavigationPolygons in the Editor on a timer.
2024-02-27 20:51:38 +01:00
Hugo Locurcio
67e9ccdbc4
Display the build date in the editor and when starting the engine
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This can be used to quickly see how recent a development build is,
without having to look up the commit date manually.
When juggling around with various builds (e.g. for benchmarking),
this can also be used to ensure that you're actually running the
binary you intended to run.
The date stored is the date of the Git commit that is built, not
the current date at the time of building the binary. This ensures
binaries can remain reproducible.
The version timestamp can be accessed using the `timestamp` key
of the `Engine.get_version_info()` return value.
2024-02-27 20:39:17 +01:00
Hugo Locurcio
ea03154a27
Document using RichTextLabel's `meta_clicked` to handle clickable URLs
2024-02-27 20:22:32 +01:00
David Giardi
f63728cb9f
Fix item positioning & pointer detection areas of ItemList
2024-02-27 20:03:10 +01:00
A Thousand Ships
fe203d7003
Prevent threading problems in `TileMap`
2024-02-27 15:38:25 +01:00
Rémi Verschelde
0df286fde0
Merge pull request #88875 from aaronfranke/doc-textedit-gutter-type
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Explain gutter types in the TextEdit documentation
2024-02-27 10:18:39 +01:00
Rémi Verschelde
4a4937318b
Merge pull request #88825 from adamscott/add-create-folder-icon
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Add create folder icon
2024-02-27 10:18:13 +01:00
Rémi Verschelde
3780604d79
Merge pull request #88819 from lyuma/import_nodes_as_skeleton_bones
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Add new scene import option to import as Skeleton
2024-02-27 10:18:00 +01:00
Rémi Verschelde
915f176903
Merge pull request #87973 from flooxo/master
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Remove duplicate `ARRAY_CUSTOM_RGBA8_UNORM` ref in Mesh docs
2024-02-27 10:17:15 +01:00
Rémi Verschelde
7c0461af48
Merge pull request #82968 from Calinou/doc-physics-bounce-damping
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Document Bounce = 1.0 not being sufficient for infinite energy conservation
2024-02-27 10:17:11 +01:00
Rémi Verschelde
e1be09145c
Merge pull request #80372 from Mickeon/doc-peeves-engineering
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Overhaul Engine singleton documentation
2024-02-27 10:17:07 +01:00
Micky
c11b52b1e5
Overhaul Engine documentation
2024-02-26 20:59:47 +01:00
Hugo Locurcio
7ff1704b1b
Document Bounce = 1.0 not being sufficient for infinite energy conservation
2024-02-26 19:30:43 +01:00
Aaron Franke
8a3e1dfa02
Explain gutter types in the TextEdit documentation
2024-02-26 11:03:29 -06:00
Micky
03400d0326
Tweak SceneTree Documentation
2024-02-26 16:27:58 +01:00
Adam Scott
fd3666298c
Add create folder icon
2024-02-26 09:04:24 -05:00
Pedro J. Estébanez
5e144022e7
Enhance cache modes in resource loading
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- Unify documentation, hoping to clear misconcepctions about about propagation of the cache mode across dependant loads.
- Clarify in docs that `CACHE_MODE_REPLACE` now also works on the main resource (from #87008 ).
- Add two recursive modes, counterparts of `CACHE_MODE_REPLACE` and `CACHE_MODE_IGNORE`, since it seems some need them (see #59669 , #82830 ).
- Let resources, even loaded with one of the ignore-cache modes, get a path, which is useful for tools.
2024-02-26 14:59:04 +01:00
Lyuma
652ef966f9
Add new scene import option to import as Skeleton
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Adds a bool import option `nodes/import_as_skeleton_bones`.
This is supported in all FBX or GLTF document based formats.
It is especially useful for retargeting and importing animations.
2024-02-26 03:06:07 -08:00
Rémi Verschelde
08a3493f07
Merge pull request #88811 from Sauermann/fix-focus-change-doc
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Mention how Control focus loss affects `Viewport.gui_focus_change`
2024-02-26 10:49:19 +01:00
Rémi Verschelde
785c69d5e2
Merge pull request #88791 from MajorMcDoom/add-bone-index
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Make `Skeleton3D::add_bone` return the new bone index
2024-02-26 10:49:15 +01:00
Rémi Verschelde
9509a9e8dd
Merge pull request #83691 from theraot/slidedocs
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Expanded documentation for vector slide and project
2024-02-26 10:48:37 +01:00
bruvzg
dad4aae386
[TextEdit] Add support for optional wrapped line indentation.
2024-02-26 08:20:14 +02:00
Markus Sauermann
80d8907f01
Mention how Control focus loss affects `Viewport.gui_focus_change`
2024-02-25 13:17:54 +01:00
Zi Ye
995bc8d049
Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count.
2024-02-25 05:24:48 -06:00
Rémi Verschelde
ec901ae16e
Merge pull request #88767 from AThousandShips/string_doc_fix
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[Doc] Fix GDScript casing of `String.num_scientific`
2024-02-25 11:50:12 +01:00
Rémi Verschelde
e69cdf3680
Merge pull request #87181 from Mickeon/doc-peeves-quaternion-i-keep-misspelling-it
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Overhaul Quaternion documentation
2024-02-25 11:50:02 +01:00
Micky
38cd13c51a
Overhaul Quaternion documentation
2024-02-25 01:09:15 +01:00
A Thousand Ships
b384beccc5
[Doc] Fix GDScript casing of `String.num_scientific`
2024-02-24 17:51:21 +01:00
K. S. Ernest (iFire) Lee
04d43947bf
Add ufbx for FBX importing
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This update introduces a new import method for FBX files using ufbx. If the fbx2gltf import fails, it will use the most recently cached scene from the ufbx import. The process is sped up by introducing threads to load the ufbx portion.
Key changes include:
- Support for importing geometry helper nodes in FBX files.
- Addition of cameras and lights with updated names.
- Removal of the fbx importer manager.
- Introduction of ModelDocument3D and updates to its methods.
- Changes to FBX import options and visibility.
- Updating the documentation and handling some errors.
- Store the original non-unique node, mesh and animation names in FBX and glTF.
Co-Authored-By: bqqbarbhg <bqqbarbhg@gmail.com>
2024-02-23 22:33:04 +01:00
Rémi Verschelde
09c58edc0a
Merge pull request #88708 from AThousandShips/experimental_docs
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[Docs] Fix some experimental/deprecated hints
2024-02-23 22:19:22 +01:00
Rémi Verschelde
0d83267923
Merge pull request #88639 from dsnopek/xrserver-hand-tracker
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Provide generic interface for XR hand tracking
2024-02-23 22:19:05 +01:00
A Thousand Ships
9e6158d687
[Docs] Fix some experimental/deprecated hints
2024-02-23 19:48:53 +01:00
David Snopek
2184fa9698
Provide generic interface for XR hand tracking
2024-02-23 12:20:22 -06:00
bruvzg
ad017a20ea
[TextServer] Implement soft hyphen handling.
2024-02-23 12:40:13 +02:00
Rémi Verschelde
5b968af176
Merge pull request #88444 from DaltonSW/master
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Fix function description for `Font.get_char_size()`
2024-02-23 11:29:37 +01:00
Rémi Verschelde
12817f2993
Merge pull request #87025 from bruvzg/button_wrap
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[Button] Add autowrap feature.
2024-02-23 11:29:32 +01:00
Rémi Verschelde
42a15bcc49
Merge pull request #85477 from KoBeWi/submenus_that_shall_not_be_named
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Add methods to add submenus without using names
2024-02-23 11:29:28 +01:00
Rémi Verschelde
3ce9ae71fc
Merge pull request #84906 from /fix-some-defvals
2024-02-23 11:29:22 +01:00
Raul Santos
5ba92e5a57
Fix some DEFVALs to use the right type
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- Use `StringName()` in DEFVAL for StringNames.
- Use `Variant()` in DEFVAL for Variants.
2024-02-23 01:50:18 +01:00
Rémi Verschelde
213c835cde
Merge pull request #85017 from Geometror/vs-redesign
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Redesign the graph editor for visual shaders
2024-02-22 23:34:19 +01:00
Hendrik Brucker
02a33b67a8
Redesign the graph editor for visual shaders
2024-02-22 20:40:09 +01:00
Rémi Verschelde
b15105a358
Merge pull request #88641 from Calinou/doc-add-keywords
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Add keywords to improve search in the class reference
2024-02-22 16:53:59 +01:00
Rémi Verschelde
c17f3d7c05
Merge pull request #88665 from KoBeWi/nice_help_bro
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Fix implementation of `property_can_revert()` in PropertyListHelper
2024-02-22 16:39:44 +01:00
Rémi Verschelde
43771659cb
Merge pull request #86610 from Joseph-DiGiovanni/system-theme-options
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Add option for editor to follow system theme and accent colors
2024-02-22 16:39:40 +01:00
Hugo Locurcio
f781571d07
Add keywords to improve search in the class reference
2024-02-22 16:16:49 +01:00
kobewi
aeec3c1309
Add methods to add submenus without using names
2024-02-22 15:13:53 +01:00
kobewi
5473c7e222
Fix implementation of property_can_revert() in PropertyListHelper
2024-02-22 15:05:19 +01:00
Rémi Verschelde
9c626b6236
Merge pull request #88661 from TokageItLab/fix-dominant-conv
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Force non-numeric ValueTrack to use Discrete with Dominant
2024-02-22 14:39:21 +01:00
Silc Lizard (Tokage) Renew
8423574a24
Force non-numeric ValueTrack use Discrete with Dominant
2024-02-22 21:43:35 +09:00
Rémi Verschelde
ac7c763381
Merge pull request #88635 from SaNeOr/master_update_mainloop_docs
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C#: Document that MainLoop needs to be registered in the global class
2024-02-22 11:23:31 +01:00
Rémi Verschelde
9a58d1a977
Merge pull request #88593 from dustdfg/patch-1
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Clarify that `is_pixel_opaque` function gets position in local coordinates
2024-02-22 11:23:24 +01:00
bruvzg
00480fc818
[Button] Add autowrap feature.
2024-02-22 12:11:58 +02:00
smix8
313c1d1100
Add function to get navigation map iteration id from NavigationServer
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Adds function to get navigation map iteration id from NavigationServer.
2024-02-22 09:45:49 +01:00
SaNeOr
3122b368c0
Additional docs: c# mainloop needs to be registered in the global class
2024-02-22 00:40:26 +08:00
Yevhen Babiichuk (DustDFG)
c4a59b26f2
Clarify that `is_pixel_opaque` function gets position in local coordinates
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-02-21 16:23:21 +02:00
Rémi Verschelde
14a05f0e84
Merge pull request #84584 from mutantbob/capture-doc
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Add details about `AudioEffectCapture.clear_buffer()` and `get_buffer()`
2024-02-21 15:22:39 +01:00
Florian Grabmeier
02faccd14f
Remove duplicate reference of CUSTOM_ARRAY_RBGA8_URNOM in docs
2024-02-21 13:54:31 +01:00
jsjtxietian
492785b792
Update WorkerThreadPool doc to mention every task should be waited
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at some point so that any allocated resources can be cleaned up.
2024-02-21 19:16:45 +08:00
Rémi Verschelde
292f4c7f97
Merge pull request #80214 from BastiaanOlij/rendering_effect
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Implement hooks into renderer
2024-02-20 23:59:27 +01:00
Rémi Verschelde
dc2d1e3f47
Merge pull request #79452 from /ysort-update-first-item-position
2024-02-20 23:59:17 +01:00
Rémi Verschelde
73d502fbc1
Merge pull request #88602 from puchik/remove-cpuparticle-custom-aabb-init
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Remove unnecessary AABB initialization for CPUParticles
2024-02-20 19:34:57 +01:00
Rémi Verschelde
73758e093e
Merge pull request #88456 from sabslikesobs/master
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Expose pixel snapping settings add pixel-art notes
2024-02-20 19:34:48 +01:00
Arman Elgudzhyan
c41725c9c6
Removed unnecessary AABB initialization for CPUParticles
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Setting an AABB manually for CPUParticles unnecessarily registers as a custom AABB and can cause issues on some platforms and hardware.
2024-02-20 09:48:18 -08:00
Robert Forsman
182b9ef38e
Add details about `AudioEffectCapture.clear_buffer()` and `get_buffer()`
2024-02-20 18:27:19 +01:00
TML
6a17f2a82d
Expose `CanvasLayer::get_canvas_layer_node()`
2024-02-20 18:14:47 +01:00
Jezer Mejía
07313a08f4
Migrate macos controller API to GameController.h
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This should fix a lot of issues regarding to old controller API, such as vibration
Haptics (vibrations) are only available in macOS 11+, so haptics are now
processed in macOS 11+ only. Also, this doesn't interfere with
controller's input as controller support is available in macOS 10.9+.
Added a Note for macOS regarding vibration support
2024-02-20 08:13:05 -06:00
Rémi Verschelde
07254d9b1b
Merge pull request #88443 from Mickeon/documentation-hunting-for-deprecated
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Update many Deprecated/Experimental descriptions for consistency
2024-02-20 11:12:07 +01:00
Cariad Eccleston
9472ccbcdd
Fix "dimensionnal" typo
2024-02-19 16:43:42 +00:00
Rémi Verschelde
aa7ac130c0
Merge pull request #88312 from Malcolmnixon/face-tracker-provider
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Add XR Face Tracking support
2024-02-19 10:43:45 +01:00
Rémi Verschelde
da26ef2d3e
Merge pull request #88492 from TokageItLab/dominant-anim
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Make `ANIMATION_CALLBACK_MODE_DISCRETE_DOMINANT` be default for AnimationPlayer
2024-02-19 01:25:10 +01:00
Rémi Verschelde
f2dd03f112
Merge pull request #88503 from AThousandShips/albedo_fix
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Fix some leftover references to `hint_albedo` in docs
2024-02-19 00:08:58 +01:00
Rémi Verschelde
0734ee6383
Merge pull request #83606 from k0T0z/enhance-process-material-doc
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Clarify that some `ParticleProcessMaterial` properties have effect over the lifetime
2024-02-19 00:07:26 +01:00
Rémi Verschelde
739cb2d9e1
Merge pull request #79758 from KoBeWi/understandment
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Clarify `Tween.set_parallel()`
2024-02-19 00:07:16 +01:00
A Thousand Ships
e5266f71b9
Fix some leftover references to `hint_albedo` in docs
2024-02-18 16:57:38 +01:00
Silc Lizard (Tokage) Renew
3d6d5a6a36
Make CallbackModeDiscrete.Dominant be default for AnimationPlayer
2024-02-18 20:02:20 +09:00
Bastiaan Olij
5a98845655
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
Rémi Verschelde
e8755b380a
Merge pull request #84792 from scriptsengineer/distance-fog
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Add optional depth fog to Environment
2024-02-18 11:23:29 +01:00
Eidolon
08f4560e69
Add optional depth fog
2024-02-17 22:39:34 -03:00
Malcolm Nixon
7d1a1abe76
Initial XRFaceTrackingProvider and XRFaceTracker work.
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Updated to XRFaceModifier3D.
2024-02-17 20:12:47 -05:00
Sabs, like Sobs
3475156ae3
Expose pixel snapping settings add pixel-art notes
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This small in-engine documentation change aims to make it easier to
discover ways to handle pixel art aesthetics.
- I have moved 2D pixel snapping settings out of "Advanced." This now matches other pixel-art-friendly settings for
GUI Snapping and Default Texture filtering.
- I've added notes to the project settings and Sprite/AnimatedSprite sources to hint users towards better understanding of why pixelated sprites may not work correctly and what to do about it. This should help users make informed decisions for their needs.
Context: Proper handling of pixel art in Godot is routinely frustrating for new users: I, like others, assumed that Godot would act on pixels, not subpixels, when I was working a pixel art game. I was confused when my interpolations would appear blurry, and when pixel textures would be distorted for no apparent reason (this was because of centering).
I had naively thought that setting Linear interpolation would be the single "it's a pixel art game" toggle, but that only hid the underlying issues until later. I had no idea there was a snap-to-pixel option because it was hidden in the Advanced options, since my default assumption was that a pixel art game would want no subpixels at all.
Some references for the frustration:
- https://github.com/godotengine/godot/issues/82696
- https://www.reddit.com/r/godot/comments/fah25e/best_way_to_achieve_pixel_perfect_rendering/
- https://shaggydev.com/2021/09/21/project-setup-for-pixel-art/
2024-02-17 23:40:53 +00:00
Micky
f9a758772a
Update many Deprecated/Experimental descriptions for consistency
2024-02-17 21:33:12 +01:00
Rémi Verschelde
92fcbe2f5c
Revert "Allow configuration warnings to refer to a property"
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This reverts commit bf37a9bac6
.
2024-02-17 19:04:18 +01:00
Dalton
c9bc54637b
Fix function description for Font.get_char_size()
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Removed description implying you can pass a second char in order to account for kerning
2024-02-17 10:00:01 -06:00
Silc Lizard (Tokage) Renew
4659090543
Make consistent the retrieval of audio tracks
2024-02-18 00:15:33 +09:00
Rémi Verschelde
4731958174
Merge pull request #88380 from Calinou/editor-move-settings-to-central-location
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Move EditorNode setting registration so they are in class reference
2024-02-17 15:54:59 +01:00
Rémi Verschelde
2c5fa95aea
Merge pull request #87530 from YeldhamDev/atr_inheritance
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Rework the auto translation system
2024-02-17 15:54:31 +01:00
Hugo Locurcio
6ae54fd787
Move EditorNode setting registration so they are in class reference
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Co-authored-by: Micky <micheledevita2@gmail.com>
2024-02-17 11:33:22 +01:00
Silc Lizard (Tokage) Renew
bc20fdf16f
Add CallbackModeDiscrete to AnimationMixer
2024-02-17 18:25:56 +09:00
Rémi Verschelde
8ff8216705
Merge pull request #88418 from dsnopek/gdextension-unbind-methods
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Unbind GDExtension methods that can't reasonably be used
2024-02-17 00:27:37 +01:00
Rémi Verschelde
cde454434f
Merge pull request #88403 from Mickeon/VisibleOnScreenNotifier-is-differently-abled
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Allow VisibleOnScreenNotifier2D/3D to have empty `enable_node_path`
2024-02-17 00:27:17 +01:00
Rémi Verschelde
b6ef996eb7
Merge pull request #86608 from TokageItLab/add-warn-setting-anim
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Add some options to Project Settings to silence warnings in AnimationMixer caching
2024-02-17 00:22:52 +01:00
Rémi Verschelde
e45cc1781b
Merge pull request #82306 from KoBeWi/tween_literally_anything
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Add `set_custom_interpolator()` to PropertyTweener
2024-02-17 00:22:45 +01:00
David Snopek
99fd6ca98c
Unbind GDExtension methods that can't reasonably be used
2024-02-16 16:31:09 -06:00
Micky
445b1e9c5f
Allow VisibleOnScreenNotifier2D/3D to have empty `enable_node_path`
2024-02-16 17:34:02 +01:00
Arman Elgudzhyan
ec6518d9cd
Custom ("visiblity") AABB support for CPUParticles
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- Improves performance by reducing time spent on AABB generation.
- Also adds an option to generate the AABB manually in the CPUParticles3D dropdown.
2024-02-15 22:37:07 -08:00
Arman Elgudzhyan
7ac8365e11
Support custom AABB within MultiMesh resources
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- Supporting custom AABB on the MultiMesh resource itself allows us to prevent costly runtime AABB recalculations.
- Should also help improve CPU Particle performance.
2024-02-15 22:37:07 -08:00
Michael Alexsander
7b42c24550
Make auto translation inheritable
2024-02-15 16:51:19 -03:00
Rémi Verschelde
828cf954f6
Merge pull request #88291 from dsnopek/export-plugin-option-overrides
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Allow export plugins to override export option values
2024-02-15 15:45:07 +01:00
Rémi Verschelde
09df8f4a56
Merge pull request #87952 from paulloz/dotnet/byebye-signal-callback-generation
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Disable signal callback generation in C#
2024-02-15 15:44:55 +01:00
Rémi Verschelde
be7229f8d8
Merge pull request #81458 from dalexeev/doc-add-deprected-experimental-message
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Documentation: Add support for deprecated/experimental messages
2024-02-15 15:44:21 +01:00
Danil Alexeev
af28f87791
Documentation: Add support for deprecated/experimental messages
2024-02-15 15:59:50 +03:00
Anatoli Babenia
e25cfffc7f
Add `--no-header` option to clean output
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* Do not print empty line when header is disabled
* Do not print Vulcan header
* Also add "Print header" project setting (default On)
(suggested by @kaissouDev)
* Add docs for the project setting
(with suggestions by @Mickeon and @akien-mga)
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-02-15 14:10:11 +03:00
Joseph DiGiovanni
7eacb6ddbf
Add follow system theme settings
2024-02-14 15:31:21 -05:00
David Snopek
ac88acde6f
Allow export plugins to override export option values
2024-02-14 10:51:16 -06:00
Rémi Verschelde
3a2fb42838
Merge pull request #85100 from ztc0611/fix-ios-focus-mainloop-notifs
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Enhance mobile suspend MainLoop notifications
2024-02-14 14:07:54 +01:00
Rémi Verschelde
d3f64bf2d2
Merge pull request #84995 from Bitlytic/reparent-center
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Add an option to center children around the new parent when reparenting
2024-02-14 14:07:50 +01:00
Bitlytic
f9e03459e8
Add an option to center children around the new parent when reparenting
2024-02-14 13:46:04 +01:00
Paul Joannon
9fa2355cef
Disable signal callback generation in C#
2024-02-14 13:26:45 +01:00
Lucas Clemente Vella
40813b68f0
Improve docs on how ParallaxLayer mirroring works.
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I wrote everything I wish was written when I tried to make an
infinite scrolling background, addressing every point of every
mistake I made.
2024-02-14 13:07:46 +01:00
Silc Lizard (Tokage) Renew
dc4b7bc364
Add option to silence some warnings in AnimationMixer caching
2024-02-14 14:48:02 +09:00
Rémi Verschelde
afc49e52e4
Merge pull request #88130 from AlekseyKapustyanenko/Rotary_Input
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Add rotary input support for Android platform
2024-02-13 23:43:33 +01:00
Rémi Verschelde
3252995b41
Merge pull request #88088 from bruvzg/img_font_more
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[Font] Allow overriding advances, offsets and kerning in the ImageFont import settings.
2024-02-13 23:43:29 +01:00
Rémi Verschelde
b6dee8850b
Merge pull request #87384 from bruvzg/sys_base_color
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Add method to get "base" system UI color and system theme change callback.
2024-02-13 23:43:21 +01:00
Rémi Verschelde
921b656f33
Merge pull request #86781 from KoBeWi/scenes_that_are_no_longer_with_us
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Allow opening scenes with missing scene dependency
2024-02-13 23:43:14 +01:00
kobewi
be4cbee873
Allow opening scenes with missing scene dependency
2024-02-13 19:46:35 +01:00
ALEKSEY KAPUSTYANENKO
d5c2a641f0
Add rotary input support. Fix documentation
2024-02-13 21:12:59 +04:00
bruvzg
42ec133dbe
[Font] Allow overriding advances, offsets and kerning in the ImageFont import settings. Fix bitmap font kerning override.
2024-02-13 18:49:47 +02:00
bruvzg
ee53ae28df
Add method to get "base" system UI color (macOS/Windows) and system theme change callback.
2024-02-13 18:38:53 +02:00
bruvzg
deffe6a3be
[macOS] Add support for native help menu search callbacks, integrate editor help.
2024-02-13 18:37:37 +02:00
Rémi Verschelde
ace0aeaf4f
Merge pull request #88265 from Calinou/tree-fix-recursive-expand-collapse-shortcuts
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Fix recursive Tree expand/collapse shortcuts not working
2024-02-13 17:24:25 +01:00
Rémi Verschelde
48e2f43ccf
Merge pull request #87479 from kitbdev/apply-ime
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Fix TextEdit IME issues
2024-02-13 17:23:55 +01:00
Rémi Verschelde
5ae4faf555
Merge pull request #86958 from Mickeon/reduz-adds-stuff,-refuses-to-elaborate,-leaves
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Add missing documentation for AudioStream & AudioStreamPlayback
2024-02-13 17:23:34 +01:00
Rémi Verschelde
cc623af6cb
Merge pull request #86872 from Mickeon/documentation-sprite-3d-notes
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Add a few notes to Sprite3D's documentation
2024-02-13 17:23:19 +01:00
Rémi Verschelde
7069b3d351
Merge pull request #80211 from bruvzg/status_ind
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Implement support for application status indicators (tray icons).
2024-02-13 17:22:55 +01:00
Rémi Verschelde
b9a07ad341
Merge pull request #80183 from Mickeon/doc-peeves-noodlespath
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Overhaul NodePath documentation
2024-02-13 17:22:51 +01:00
bruvzg
8da36031e4
Implement support for application status indicators (tray icons).
2024-02-13 15:59:35 +02:00
Rémi Verschelde
3834fb432e
Merge pull request #87145 from AThousandShips/atlas_fix_size
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Allow configuring the maximum width for atlas import
2024-02-13 11:24:54 +01:00
Erik Johnson
eab95698cd
Fix shadows for billboarded Sprite3D's
2024-02-13 10:36:38 +01:00
A Thousand Ships
8b3c12d8df
Allow configuring the maximum width for atlas import
2024-02-13 10:30:44 +01:00
Hugo Locurcio
6de0eca6c1
Fix recursive Tree expand/collapse shortcuts not working
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This also moves them to use Shift instead of Alt, as was already
done for mouse interactions.
Shortcuts in Tree were also made non-exact matches so they still
work if modifiers are held. This is important for up/down
shortcuts, especially once support for selecting with
Shift + up/down is implemented.
2024-02-13 02:30:48 +01:00
Rémi Verschelde
3be3d5099c
Merge pull request #87340 from DarioSamo/rd_common_context
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Finish splitting functionality of the `RenderingDevice` backends into `RenderingDeviceDriver`.
2024-02-12 23:29:32 +01:00
Rémi Verschelde
c66f87daa7
Merge pull request #87175 from Mickeon/doc-peeves-basis-based-on-what
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Overhaul Basis' documentation
2024-02-12 23:29:27 +01:00
Dario
73eff10c76
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
Rémi Verschelde
08b4dddf4c
Merge pull request #88106 from Calinou/editor-dev-build-show-update-spinner
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Show update spinner by default in `dev_build=yes` editor builds
2024-02-12 13:34:38 +01:00
Rémi Verschelde
24bd30716e
Merge pull request #87959 from Scony/fix-navi-sync-errors
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Add means for fixing navmap synchronization errors
2024-02-12 13:34:30 +01:00
Rémi Verschelde
687f840354
Merge pull request #87379 from groud/change_tilemap_editor_to_tilemaplayer_editor
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Change TileMapEditor to TileMapLayerEditor
2024-02-12 13:34:04 +01:00
Rémi Verschelde
679fa26a99
Merge pull request #86903 from Mickeon/Post-merge-fixes-to-Node-documentation
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Post-merge fixes to Node & OS documentation
2024-02-12 13:33:47 +01:00
Rémi Verschelde
9b189d24fe
Merge pull request #86715 from TokageItLab/revive-capture
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Add `AnimationMixer::capture()` and `AnimationPlayer::play_with_capture()` as substitute of update mode capture
2024-02-12 13:33:39 +01:00
Rémi Verschelde
62fcc7e5d3
Merge pull request #78990 from RedMser/class-reference-keywords
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Add search keywords to the class reference
2024-02-12 13:33:12 +01:00
Rémi Verschelde
2b36dcf70a
Merge pull request #75688 from mnemoli/pickone
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Add setting for picking only top-most overlapping collision object
2024-02-12 13:33:08 +01:00
Gilles Roudière
5a999d67ec
Change TileMapEditor to TileMapLayerEditor
2024-02-12 10:11:45 +01:00
Silc Lizard (Tokage) Renew
85d66cb4e8
Add capture() and play_with_capture() as substitute of update capture
2024-02-12 17:02:05 +09:00
Pawel Lampe
9ea8d4fa38
Add means for fixing navmap synchronization errors
2024-02-11 21:06:47 +01:00
Micky
e26f612f38
Post-merge fixes to Node & OS documentation
2024-02-11 16:44:24 +01:00
Hugo Locurcio
7e25292205
Show update spinner by default in `dev_build=yes` editor builds
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This ensures contributors can see when something forces the
editor to redraw constantly.
The existing boolean `true` value will be casted to `1` in the setting,
so it'll switch to Enabled automatically if the setting was previously
enabled.
2024-02-10 00:45:56 +01:00
RedMser
5911a12db1
Update class reference to include some keywords
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More should be added in future PRs, wherever there is demand.
2024-02-09 18:13:23 +01:00
Rémi Verschelde
b604a0516e
Merge pull request #82950 from thygrrr/physics-damping-redocumentation
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Rewrite docs for physics damping project settings
2024-02-09 18:09:00 +01:00
Rémi Verschelde
74b03edf1e
Merge pull request #82800 from Sauermann/fix-screen-mousemotion
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Add screen-related attributes to mouse input events
2024-02-09 18:08:58 +01:00
Tiger Jove
7d9f6da8e3
Rewrite docs for physics damping project settings
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Signed-off-by: Tiger Jove <tiger@jupiter.blue>
2024-02-09 18:00:28 +01:00
Rémi Verschelde
158df3e7b9
Merge pull request #79815 from idbrii/patch-2
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doc: Clarify when to construct a StringName ahead of time
2024-02-09 12:13:07 +01:00
David Briscoe
9cbc4026ee
doc: Clarify when to construct a StringName ahead of time
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Fix docs don't give justification for manual construction.
Clarify how to apply manual StringName construction as an
optimization and that "string intern" means "work at parse time".
There are several godot-demo-projects (including 3d/platformer) that
incorrectly use StringName literals (they use & literals instead of just
passing strings), so clearly this is confusing.
AThousandShips did a disassembly test to prove it automatically converts
constant strings to StringName for annotated functions:
func do_test(_var: StringName, _var2: String):
pass
func test():
do_test("abc", "def")
Yields:
Disassembling do_test(_var, _var2)
0: line 2: pass
2: == END ==
Disassembling test()
0: line 5: do_test("abc", "def")
2: call self.do_test(const(&"abc"), const("def"))
10: assign stack(3) = false
12: == END ==
It also happens with built-in functions such as those of Input.
2024-02-09 12:08:12 +01:00
RedMser
bf37a9bac6
Allow configuration warnings to refer to a property
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This is used by the inspector so it can show a warning icon on
a specific property.
2024-02-08 23:05:20 +01:00
Rémi Verschelde
fd6f6a05bf
Merge pull request #82376 from MewPurPur/add-missing-docs
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Document worker thread pool project settings and `TreeItem.uncollapse_tree()`
2024-02-08 13:45:50 +01:00
Rémi Verschelde
e10a99f262
Merge pull request #88040 from Calinou/doc-projectsettings-initial-position
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Document initial position project settings not affecting run from editor
2024-02-08 10:54:03 +01:00
Rémi Verschelde
f8020d1364
Merge pull request #88026 from Calinou/editor-default-enable-add-type-hints
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Enable Add Type Hints editor setting by default
2024-02-08 10:53:58 +01:00
Rémi Verschelde
eaef76a06f
Merge pull request #87768 from DevPoodle/rasterization-state
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Add descriptions to the remaining properties of RDPipelineRasterizationState
2024-02-08 10:53:45 +01:00
Rémi Verschelde
9484a3776b
Merge pull request #87583 from milkiq/master
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Modify display and documentation of attenuation for Light3D
2024-02-08 10:53:40 +01:00
Rémi Verschelde
261952a4c7
Merge pull request #87378 from smix8/navmesh_bordersize
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Add NavigationMesh `border_size` property for tile baking
2024-02-08 10:53:30 +01:00
Rémi Verschelde
163c00eb4d
Merge pull request #81655 from nlupugla/editor-interface-can-popup-dialogs
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Expose `SceneTreeDialog` and `PropertySelector` via `EditorInterface`
2024-02-08 10:53:13 +01:00
Rémi Verschelde
b98c2f23da
Merge pull request #48364 from Calinou/add-vsync-editor-setting
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Add a V-Sync editor setting
2024-02-08 10:52:59 +01:00
Hugo Locurcio
d3df15f823
Document initial position project settings not affecting run from editor
2024-02-07 18:25:25 +01:00
Rémi Verschelde
99f2ec862c
Merge pull request #87985 from allenwp/docs-8906-color-16-bit
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Fix docs for Color class regarding bits per component.
2024-02-07 11:03:38 +01:00
Rémi Verschelde
011ed23ed2
Merge pull request #87983 from Calinou/doc-os-execute-android
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Document `OS.execute()` limitations on Android
2024-02-07 11:02:52 +01:00
Rémi Verschelde
8daa633d0d
Merge pull request #87961 from smix8/navmesh2d_bordersize
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Add NavigationPolygon `border_size` property for tile baking
2024-02-07 11:01:42 +01:00
Rémi Verschelde
251d5b3669
Merge pull request #87715 from Scony/add-is-baking
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Expose `is_baking` method in navigation servers and region nodes.
2024-02-07 10:58:27 +01:00
Hugo Locurcio
345f09d125
Enable Add Type Hints editor setting by default
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Now that GDScript type hints improve performance since Godot 4.0
and the community is increasingly getting used to typed GDScript,
it makes sense to add type hints by default.
Official demos will also be moving to type hints at some point
in the future, further increasing the relevance of enabling type
hints out of the box.
2024-02-06 19:41:26 +01:00
milkiq
cf453ae8d9
Modify display and documentation of attenuation for Light3D
2024-02-06 12:41:30 +08:00
Markus Sauermann
2235a1cbd0
Add screen-related attributes to mouse input events
2024-02-05 23:30:15 +01:00
Hugo Locurcio
6f9586443a
Add a V-Sync editor setting
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The editor setting makes it possible to tweak V-Sync status
independently of the project setting.
Use cases:
- Decrease input lag and increase editor responsiveness when editing
a project that has V-Sync enabled.
- Avoid tearing when editing a project that has V-Sync disabled.
2024-02-05 22:14:20 +01:00
Pawel Lampe
c2cfc0d409
Expose `is_baking` method in navigation servers and region nodes.
2024-02-05 22:04:22 +01:00
Hugo Locurcio
d94ee14123
Document `OS.execute()` limitations on Android
2024-02-05 20:17:24 +01:00
Allen Pestaluky
0e977e087c
Fix docs for Color class regarding bits per component.
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This fixes godot-docs#8906 ( https://github.com/godotengine/godot-docs/issues/8906 )
2024-02-05 12:55:58 -05:00
Rémi Verschelde
01fd96e19d
Merge pull request #87951 from AThousandShips/doc_link_fix
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Fix inverted link in docs
2024-02-05 14:54:33 +01:00
Rémi Verschelde
8631f68509
Merge pull request #87928 from 31/dev/31/call-deferred-cs
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Add `Callable` `call_deferred()` C# example
2024-02-05 14:52:14 +01:00
Rémi Verschelde
fbd203401b
Merge pull request #87881 from smix8/height_min_max_helpers
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Add HeightMapShape3D functions to get min / max height
2024-02-05 14:51:02 +01:00
Rémi Verschelde
acde2a81ff
Merge pull request #84640 from aaronfranke/gravity-get
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Expose a method to get gravity for any physics body
2024-02-05 14:48:31 +01:00
Zach Coleman
fc7a63cbf3
Enhance mobile suspend MainLoop Notifications
2024-02-04 21:10:06 -05:00
smix8
085bc9504b
Add NavigationPolygon border_size property for tile baking
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Adds NavigationPolygon border_size property for tile baking. Also adds baking Rect2 bounds.
2024-02-05 00:38:28 +01:00
A Thousand Ships
17000bf8c3
Fix inverted link in docs
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Title and url were swapped
2024-02-04 18:31:09 +01:00
31
0a9715d6b5
Add Callable call_deferred() C# example
2024-02-03 20:49:05 -08:00
smix8
0a485fc30a
Add HeightMapShape3D functions to get min / max height
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Adds HeightMapShape3D functions to get min / max height.
2024-02-04 01:23:30 +01:00
Rémi Verschelde
c341d9704c
Merge pull request #87913 from OverloadedOrama/docs-feature-native-dialog
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Minor fix in DisplayServer docs to include Linux & Windows in `FEATURE_NATIVE_DIALOG`
2024-02-03 23:22:58 +01:00
Rémi Verschelde
22d402e23d
Merge pull request #87863 from EterDelta/reload-notification
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Expose `NOTIFICATION_EXTENSION_RELOADED` to `ClassDB`
2024-02-03 23:20:14 +01:00
Rémi Verschelde
673f1614c4
Merge pull request #87630 from dsnopek/openxr-passthrough-from-gdextension
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OpenXR: Allow moving vendor passthrough extensions to GDExtension
2024-02-03 23:19:24 +01:00
Emmanouil Papadeas
2ba6066d5d
Minor fix in DisplayServer.xml to include Linux & Windows in FEATURE_NATIVE_DIALOG
2024-02-03 21:36:02 +02:00
David Snopek
e74a0f4b09
OpenXR: Allow moving vendor passthrough extensions to GDExtension
2024-02-03 12:40:41 -06:00
EterDelta
fee70558f8
Expose NOTIFICATION_EXTENSION_RELOADED to ClassDB
2024-02-02 14:57:00 -05:00
Rémi Verschelde
10e111477d
Merge pull request #87856 from bruvzg/transpbg
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Automatically set viewport background to transparent when window flag is set.
2024-02-02 12:06:29 +01:00
Rémi Verschelde
fb5f34a75a
Merge pull request #87745 from dsnopek/openxr-change-reference-space
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OpenXR: Allow changing play area mode during active session
2024-02-02 12:03:09 +01:00
Rémi Verschelde
88df5b871f
Merge pull request #87318 from ckaiser/feature/indeterminate_progressbar
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Add indeterminate mode to ProgressBar
2024-02-02 12:02:19 +01:00
Rémi Verschelde
0858c4ecbc
Merge pull request #82889 from ershn/improve_process_mode_api_documentation
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Improve Node's documentation on `process_mode` related members/methods
2024-02-02 12:00:35 +01:00
Rémi Verschelde
58ffe0958a
Merge pull request #74195 from TheSecondReal0/flow-top-to-bottom
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Add option to reverse FlowContainer fill direction (HFlow bottom-to-top, VFlow right-to-left)
2024-02-02 12:00:07 +01:00
bruvzg
0d88aadd53
Automatically set viewport background to transparent when window flag is set.
2024-02-02 10:40:26 +02:00
TheSecondReal0
b8a7270567
Add option to reverse FlowContainer fill direction (HFlow bottom-to-top, VFlow right-to-left)
2024-02-01 10:41:31 -07:00
DevPoodle
3b8ef19689
Add descriptions to the remaining properties of RDPipelineRasterizationState
2024-01-31 19:27:41 -08:00
Christian Kaiser
c00bd0008a
Add indeterminate mode to ProgressBar
2024-01-31 18:11:18 -03:00
David Snopek
5935bfa860
OpenXR: Allow changing play area mode during active session
2024-01-31 12:58:22 -06:00
Ershn
61872e47af
Improve Node's documentation on process_mode related members/methods
2024-01-31 23:25:56 +09:00
Rémi Verschelde
f23fda39d3
Merge pull request #87776 from bruvzg/wl_nfd
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[Wayland] Add support for native file dialogs.
2024-01-31 14:00:30 +01:00
bruvzg
edb21e0573
[Wayland] Add support for native file dialogs.
2024-01-31 14:13:19 +02:00
Rémi Verschelde
f8a039e9b5
Merge pull request #84745 from lawnjelly/lightcull
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Shadow volume culling and tighter shadow caster culling
2024-01-31 11:13:19 +01:00
Rémi Verschelde
ad8b136a31
Merge pull request #87436 from Mickeon/doc-peeves-Timer-s-out
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Tweak Timer documentation
2024-01-31 10:54:30 +01:00
Rémi Verschelde
eb105b9ae9
Merge pull request #87372 from Mickeon/documentation-SkeletonProfileHumanoid-bone-list
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Document bone list for SkeletonProfileHumanoid
2024-01-31 10:53:43 +01:00
Micky
22421e134b
Tweak Timer documentation
2024-01-31 09:40:05 +01:00
Aaron Franke
aed5ea9460
Expose a method to get gravity for any physics body
2024-01-30 23:57:38 -06:00
Hugo Locurcio
253ad63005
Clarify the FOV setting in the 3D editor camera is vertical FOV
2024-01-31 01:20:21 +01:00
Rémi Verschelde
0cce6eb150
Merge pull request #87443 from YuriSizov/pms-hotter-younger-cousin
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Improve layout and UX of the project manager
2024-01-30 19:10:46 +01:00
Yuri Sizov
4d97c33503
Add a network mode setting to bring the editor offline
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This PR also adds default font styles for RichTextLabels
in the editor, and improves the introduction dialog
when you don't have any local projects available.
The offline mode is implemented in the asset library
plugin, alongside some code improvements.
2024-01-30 17:52:08 +01:00
Rémi Verschelde
ba6ecf3e06
Merge pull request #87676 from Mickeon/oooh-Reduz-of-the-past-You're-so-quirky
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Mention and deprecate InputEventJoypadButton's pressure
2024-01-30 17:48:02 +01:00
Rémi Verschelde
f390b86acd
Merge pull request #87194 from kitbdev/tab-deselect
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Allow no tabs to be selected in TabBar and TabContainer
2024-01-30 17:47:54 +01:00
Riteo
7e0f7d3abd
Add Wayland support
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Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:
- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.
- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.
- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.
- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.
- The cursor doesn't yet support fractional scaling.
- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).
- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.
This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.
Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
2024-01-30 16:44:47 +01:00
lawnjelly
4577dfdb67
Shadow volume culling and tighter shadow caster culling
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Existing shadow caster culling takes no account of the camera.
This PR adds the highly encapsulated class RenderingLightCuller which can cut down the casters in the shadow volume to only those which can cast shadows on the camera frustum.
2024-01-30 08:38:31 +00:00
Micky
25c0c95960
Mention and deprecate InputEventJoypadButton's pressure
2024-01-29 23:38:36 +01:00
kit
a6af442b05
Apply TextEdit IME on most actions
2024-01-29 15:07:19 -05:00
kit
6e965f6c83
Allow tab deselection
2024-01-29 14:30:34 -05:00
kobewi
0de8a736da
Allow Node.create_tween() outside SceneTree
2024-01-29 20:18:43 +01:00
Rémi Verschelde
e59e58a68a
Merge pull request #87686 from radzo73/get_button_color
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[TreeItem] Add `get_button_color()`
2024-01-29 13:18:05 +01:00
Rémi Verschelde
5c61803971
Merge pull request #87668 from bruvzg/add_baseline_offset
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[TextServer / Font] Add support for customizable baseline offset.
2024-01-29 13:17:52 +01:00
Rémi Verschelde
a248e8c78d
Merge pull request #87502 from mihe/soft-body-bindings
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Bind physics server methods related to `SoftBody3D`
2024-01-29 13:17:09 +01:00
Rémi Verschelde
68957d2944
Merge pull request #87445 from KoBeWi/expand_the_Control_empire
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Clarify sizing of main screen plugins
2024-01-29 13:17:05 +01:00
Rémi Verschelde
ec08b323bf
Merge pull request #86927 from Mickeon/filling-docs
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Fill the documentation of a few overlooked classes
2024-01-29 13:16:42 +01:00
Rémi Verschelde
c2968e497d
Merge pull request #86693 from Mickeon/doc-peeves-midiiiiii
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Improve all documentation about MIDI support
2024-01-29 13:16:37 +01:00
Rémi Verschelde
6d1e51c23e
Merge pull request #86273 from DevPoodle/sampler-state-descriptions
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Add descriptions to remaining properties of RDSamplerState
2024-01-29 13:16:28 +01:00
Rémi Verschelde
2a862a6f6c
Merge pull request #85503 from 20kdc/bone2d-fix-apply_rest-master
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Fix the documentation of `Bone2D::apply_rest`
2024-01-29 13:16:19 +01:00
Rémi Verschelde
964de297e4
Merge pull request #85450 from KoBeWi/advanced_properties_for_every_Object
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Improve documentation for dynamic properties
2024-01-29 13:16:12 +01:00
Rémi Verschelde
8febe50797
Merge pull request #85448 from mxaddict/master
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Update `blender_path` behavior to require exact path to executable instead of trying to guess it
2024-01-29 13:16:05 +01:00
Rémi Verschelde
0796d08b8f
Merge pull request #84515 from Calinou/editor-multi-window-unavailable-disable-buttons
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Disable multi-window buttons instead of hiding them when support is unavailable
2024-01-29 13:16:01 +01:00
Rémi Verschelde
f220d46cdc
Merge pull request #80231 from romlok/input-key-location
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Support detecting and mapping ctrl/alt/shift/meta by their left/right physical location
2024-01-29 13:15:42 +01:00
radzo73
de5b0d7103
Add `get_button_color(column, id)`
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Docs should point to Color constuctor instead of just the class, but I unfortunately cannot.
2024-01-28 19:09:20 -05:00
kobewi
c228e31a96
Clarify sizing of main screen plugins
2024-01-28 19:49:33 +01:00
20kdc
f16f8bf39b
Fix the documentation of Bone2D::apply_rest (squashed)
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Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
2024-01-28 13:37:11 +00:00
bruvzg
85df221610
[TextServer / Font] Add support for customizable baseline offset.
2024-01-28 13:26:49 +02:00
Hugo Locurcio
04a930d9a6
Disable multi-window buttons instead of hiding them when support is unavailable
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This is more explicit as for why this functionality isn't available
depending on editor settings and current platform.
This also exposes a `EditorInterface.is_multi_window_enabled()` method
so that editor plugins can easily query whether the editor is able and
expected to create multiple windows.
2024-01-27 19:38:39 +01:00
Micky
8723d116c4
Overhaul documentation about MIDI support
2024-01-26 22:28:47 +01:00
mxaddict
ad106a283b
Update blender_path behavior to require exact path to executable instead of trying to guess it
2024-01-27 00:41:53 +08:00
Mikael Hermansson
06f2f1ecbc
Bind physics server methods related to `SoftBody3D`
2024-01-26 17:15:52 +01:00
Mel Collins
8406e60522
Add InputEventKey.location to tell left from right
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This adds a new enum `KeyLocation` and associated property
`InputEventKey.location`, which indicates the left/right location of key
events which may come from one of two physical keys, eg. Shift, Ctrl.
It also adds simulation of missing Shift KEYUP events for Windows.
When multiple Shifts are held down at the same time, Windows natively
only sends a KEYUP for the last one to be released.
2024-01-26 14:42:28 +01:00
Micky
3bb336dfbd
Mention Multiplayer.`get_remote_sender_id`'s 0 after await
2024-01-26 12:30:50 +01:00
Rémi Verschelde
73419e645b
Merge pull request #87523 from skyace65/Minor-Doc-fixes
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Fix several minor class reference issues
2024-01-26 11:47:01 +01:00
Rémi Verschelde
62c87dc83e
Merge pull request #87444 from Mickeon/documentation-XROrigin3D-tweaks
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Tweak XROrigin3D documentation
2024-01-26 11:45:01 +01:00
Rémi Verschelde
1ce40ebb44
Merge pull request #87386 from clayjohn/GLES3-lightmap-bake
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Add GLES3 infrastructure for lightmap baking in the compatibility backend
2024-01-26 11:44:37 +01:00
Yuri Sizov
474011ac06
Merge pull request #87543 from akien-mga/version-remove-year
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Remove now unused `year` member from `version.py`
2024-01-25 16:27:21 +01:00
Yuri Sizov
68d5043e88
Merge pull request #87541 from clayjohn/TextureRD-property
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Avoid saving the texture_rd_rid property of TextureRD resources
2024-01-25 16:27:17 +01:00
Yuri Sizov
672b034076
Merge pull request #87303 from bruvzg/fd_options_no_editor
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[Native File Dialog] Add support for adding custom options to the dialogs (w/o editor changes).
2024-01-25 16:26:58 +01:00
Rémi Verschelde
e0dc23367c
Remove now unused `year` member from `version.py`
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We changed copyright to use "present" for the current year, so we no
longer need to hardcode this and (like now) forget to bump it yearly.
2024-01-25 15:08:34 +01:00
clayjohn
efb1cbaad4
Add GLES3 infrastructure for lightmap baking in the compatibility backend
2024-01-24 17:13:30 -08:00
clayjohn
c6316bff65
Avoid saving the texture_rd_rid property of TextureRD resources
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RIDs do not persist between runs, so they should not be saved
2024-01-24 10:34:51 -08:00
Micky
552403d581
Tweak XROrigin3D documentation
2024-01-24 16:53:09 +01:00
Yuri Sizov
a32a2eaedc
Merge pull request #87417 from AThousandShips/tree_clear
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Use callable for `TreeItem` custom draw
2024-01-24 14:08:36 +01:00
Yuri Sizov
d454fccdb3
Merge pull request #87395 from mrcdk/popupmenu_get_state
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Expose `PopupMenu` `get_item_multistate()` and `set/get_item_multistate_max()`
2024-01-24 14:08:32 +01:00
Yuri Sizov
412f5b3422
Merge pull request #87353 from OverloadedOrama/max-undo-steps
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Implement maximum undo steps in UndoRedo
2024-01-24 14:08:25 +01:00
Yuri Sizov
ea6e20253b
Merge pull request #87235 from dsnopek/openxr-local-floor
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Add support for OpenXR local floor extension
2024-01-24 14:08:17 +01:00
Yuri Sizov
f062d7294e
Merge pull request #87156 from DevPoodle/depth-stencil-descriptions
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Add descriptions to the remaining properties of RDPipelineDepthStencilState
2024-01-24 14:08:12 +01:00
Yuri Sizov
7f2d493b0e
Merge pull request #87047 from Mickeon/documentation-missing-signals
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Add missing descriptions to remaining signals
2024-01-24 14:08:08 +01:00
Yuri Sizov
e8f33a74ff
Merge pull request #81689 from AThousandShips/compress_doc
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Clarify `PackedByteArray.decompress*` limitations with external data
2024-01-24 14:07:41 +01:00
Yuri Sizov
79d818478f
Merge pull request #79813 from AThousandShips/callable_doc
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Clarify that `Callable` will not be encoded with `var_to_bytes`
2024-01-24 14:07:36 +01:00
bruvzg
a8f521bcad
[Native File Dialog] Add support for adding custom options to the dialogs.
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Add support for adding custom options (checkboxes and optionboxes) to the dialogs (both native and built-in).
2024-01-24 15:00:31 +02:00
skyace65
ed20e32f06
Fix several minor class reference issues
2024-01-23 21:30:43 -05:00
David Snopek
a8690cbeed
Add support for OpenXR local floor extension
2024-01-23 09:19:09 -06:00
Micky
8f4598bad4
Add missing documentation for AudioStream & AudioStreamPlayback
2024-01-23 15:37:21 +01:00
Micky
8f10d7dd19
Add missing descriptions to remaining signals.
2024-01-23 15:04:06 +01:00
A Thousand Ships
257d03681c
Use callable for `TreeItem` custom draw
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Deprecating old functionality
2024-01-23 12:07:43 +01:00
Micky
58ddd84108
Overhaul Basis' documentation
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Co-Authored-By: Aaron Franke <arnfranke@yahoo.com>
2024-01-23 10:04:39 +01:00
Yuri Sizov
e89c9b50ad
Merge pull request #87373 from Calinou/add-log-file-cli-argument
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Add `--log-file` command line argument to write output log to a file
2024-01-22 20:39:21 +01:00
Yuri Sizov
3755b7286c
Merge pull request #87332 from AThousandShips/scene_saved
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[Editor] Add `EditorPlugin::scene_saved` signal
2024-01-22 20:39:07 +01:00
Yuri Sizov
e95456b7f3
Merge pull request #86073 from m4rr5/add_reflection_mask
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Add a reflection mask to the reflection probes
2024-01-22 20:38:37 +01:00
Emmanouil Papadeas
c73bfd5d81
Implement maximum undo steps in UndoRedo
2024-01-22 21:38:10 +02:00
mrcdk
c9bdccf7f2
Expose PopupMenu get_item_multistate(), get_item_multistate_max() and set_item_multistate_max()
2024-01-22 20:07:19 +01:00
A Thousand Ships
97b469c46d
[Editor] Add `EditorPlugin::scene_saved` signal
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Matches the `EditorNode` one for parity with the exposed
`resource_saved` signal
2024-01-22 17:51:12 +01:00
CardboardCarl
6dfec4f70d
Clarified behavior of RayCast objects when get_collision_point() is used inside a collision shape
2024-01-21 01:16:42 -05:00
Micky
d2ab1b60c4
Document bone list for SkeletonProfileHumanoid
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Co-Authored-By: K. S. Ernest (iFire) Lee <fire@users.noreply.github.com>
2024-01-20 16:34:15 +01:00
Marcel Offermans
25f573ca63
Add a reflection mask to the reflection probes.
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Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2024-01-20 08:07:31 +01:00
Hugo Locurcio
6e5e7b8cb7
Add `--log-file` command line argument to write output log to a file
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This works even if file logging is disabled in the project settings,
or for the editor/project manager.
`--log-file`'s value can be an absolute path or relative to the project
directory (similar to existing arguments like `--write-movie`).
2024-01-19 20:30:04 +01:00
nlupugla
558c2763e7
EditorInterface can popup SceneTreeDialog and PropertySelector.
2024-01-19 14:16:29 -05:00
smix8
d6c31017a6
Add NavigationMesh border_size property for tile baking
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Adds NavigationMesh border_size property for tile baking.
2024-01-19 17:31:36 +01:00
Hendrik Brucker
9d7c2978f4
Rework GraphEdit connections (drawing, API, optimizations)
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- GraphEdit now uses Line2D nodes to draw connection lines and uses a dedicated canvas item shader for them
2024-01-18 16:53:15 +01:00
kobewi
7d0d405e22
Improve documentation for dynamic properties
2024-01-18 02:01:06 +01:00
Yuri Sizov
649bcbdac9
Merge pull request #87114 from Mickeon/doc-peeves-AABB
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Overhaul AABB's documentation
2024-01-17 18:53:08 +01:00
Yuri Sizov
1169b872c4
Merge pull request #86246 from ecmjohnson/doc-threaded_cull_minimum_instances
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Add description for rendering/limits/spatial_indexer/threaded_cull_minimum_instances
2024-01-17 18:52:40 +01:00
DevPoodle
5579edb137
Add descriptions to remaining properties of RDSamplerState
2024-01-16 16:10:46 -08:00
Micky
8467245526
Overhaul AABB's documentation
2024-01-16 19:20:17 +01:00
MewPurPur
786e5bc731
Add missing docs for worker thread pool ProjectSettings and TreeItem.uncollapse_tree()
2024-01-16 20:03:29 +02:00
Yuri Sizov
dc3b07e551
Introduce editor theme spacing presets
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This change adds a new editor setting related to theming
which controls base and additional spacing used in the
generated editor theme. These values can also be changed
manually by the user to customize their experience.
Limited effort was applied to make sure both Compact and
Spacious presets work and look fine, but further tuning
and adjustments are totally expected. Some controls will
require layout changes or additional fixes to their constants.
2024-01-16 11:57:45 +01:00
Micky
9315cdb3b8
Add missing descriptions for SliderJoint3D's `param` methods
2024-01-16 11:13:34 +01:00
Rémi Verschelde
3ba18b3fc1
Merge pull request #87223 from Mickeon/documentation-uncommon-words
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Replace some "uncommon" words in class reference
2024-01-16 10:39:13 +01:00
Rémi Verschelde
a69e23b23b
Merge pull request #87216 from Calinou/editor-print-rich-handle-meta
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Handle clickable `[url]` tags in `print_rich()` editor output log
2024-01-16 10:38:26 +01:00
Rémi Verschelde
c16facaa67
Merge pull request #87180 from 31/dev/31/animation-length-ex
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Include `animation.length` in Animation example
2024-01-16 10:36:49 +01:00
Rémi Verschelde
3df0c5be6a
Merge pull request #86473 from reduz/audio-playback-parameters
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Implement audio stream playback parameters.
2024-01-16 10:35:36 +01:00
Juan Linietsky
a40fe16866
Implement audio stream playback parameters.
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Implements a way for audio stream playback to be configured via parameters
directly in the edited AudioStreamPlayer[2D/3D].
Currently, configuring the playback stream is not possible (or is sometimes hacky
as the user has to obtain the currently played stream, which is not always immediately available).
This PR only implements this new feature to control looping in stream playback instances (a commonly requested feature, which was lost in the transition from Godot 2 to Godot 3).
But the idea is that it can do a lot more:
* If effects are bundled to the stream, control per playback instance parameters such as cutoff or resoance, or any other exposed effect parameter per playback instance.
* For the upcoming interactive music PR (#64488 ), this exposes an easy way to change the active clip, which was not possible before.
* For the upcoming parametrizable audio support (https://github.com/godotengine/godot-proposals/issues/3394 ) this allows editing and animating audio graph parameters.
In any case, this PR is required to complete #64488 .
Update modules/vorbis/audio_stream_ogg_vorbis.h
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Update modules/minimp3/audio_stream_mp3.h
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Update modules/minimp3/audio_stream_mp3.h
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Update modules/vorbis/audio_stream_ogg_vorbis.h
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Update doc/classes/AudioStream.xml
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-01-16 10:31:52 +01:00
Erik Johnson
498f46063d
Add descpription for rendering/limits/spatial_indexer/threaded_cull_minimum_instances
2024-01-15 19:41:26 -05:00
DevPoodle
0bb744e555
Add descriptions to the remaining properties of RDPipelineDepthStencilState
2024-01-15 12:33:24 -08:00
Hugo Locurcio
a9893e278f
Show warning for GeometryInstance3D transparency in Mobile/Compatibility
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This feature is currently only supported when using Forward+.
2024-01-15 20:51:22 +01:00
Micky
61bdbdd9ee
Replace some "uncommon" words in class reference
2024-01-15 18:51:52 +01:00
Micky
78574dd6a9
Overhaul NodePath documentation
2024-01-15 18:00:45 +01:00
Hugo Locurcio
4a11d48420
Handle clickable `[url]` tags in `print_rich()` editor output log
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Since this uses `OS.shell_open()`, this allows the use of any standard URL
including `file://` paths, `mailto:`, custom protocols set up by the user, etc.
2024-01-15 14:54:13 +01:00
Rémi Verschelde
378b3ca3ba
Merge pull request #87011 from Mickeon/missing-description-primitive-mesh
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Add missing descriptions to PrimitiveMesh and SoftBody3D
2024-01-15 13:26:38 +01:00
Rémi Verschelde
03767fbf3b
Merge pull request #86446 from reduz/transient-to-focused
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Implement a `transient_to_focused` Window mode
2024-01-15 13:25:00 +01:00
31
698c67d540
Include animation.length in Animation example
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The length of an Animation isn't automatically set by adding keys, and
it must be set manually. The existing example only has keys up to 0.5s,
so the default value of 1.0s may be acceptable. However, this results in
unexpected behavior for anyone who makes an animation longer than 1.0s.
Include animation.length in the example because it's important.
Also, increase the key position to 2.0s so it won't be confusing that
the assignment is somewhat redundant.
2024-01-14 10:29:02 -08:00
Juan Linietsky
15144c24bd
Implement a transient_to_focused mode
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This intends to be the correct way to handle non-child windows becoming covered by the current window when becoming focused.
Enabling this property on select windows, they will become transient to the currently focused one when becoming visible.
This deprecates the "unparent_when_invisible" function introduced by #76025 .
2024-01-14 18:51:44 +01:00
Jakub Marcowski
06534f8ad5
Add deprecation notice to a duplicate method of class `Window`
2024-01-12 18:18:28 +01:00
Rémi Verschelde
bf4fb987e6
Merge pull request #87035 from Mickeon/deprecate-RenderingServer-has-feature
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Deprecate RenderingServer's `has_feature` and Features enum
2024-01-11 17:41:50 +01:00
Rémi Verschelde
ea83a12ba2
Merge pull request #86968 from Mickeon/reduz-mystery-meat
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Add class reference documentation for GDExtension & GDExtensionManager
2024-01-11 17:41:01 +01:00
Rémi Verschelde
cab27498bd
Merge pull request #86957 from RandomShaper/mt_mends
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A couple of enhancements to user-visible threading semantics
2024-01-11 17:40:37 +01:00
Rémi Verschelde
880c12004b
Merge pull request #86881 from AThousandShips/gizmo_fix
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[Editor] Add missing virtual bind to `EditorNode3DGizmo(Plugin)`
2024-01-11 17:39:48 +01:00
Micky
967a121c8b
Add descriptions to a few RenderingDevice's PipelineDynamicStateFlags
2024-01-11 17:39:31 +01:00
Rémi Verschelde
339a793fa2
Merge pull request #86639 from Mickeon/please-this-took-me-15-minutes-can-we-merge-it-before-2025
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Fixing few reports to String's documentation
2024-01-11 17:38:35 +01:00
Rémi Verschelde
dc79e956b6
Merge pull request #86587 from RandomShaper/wtp_enhance
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Enhance & fix `WorkerThreadPool`
2024-01-11 17:38:09 +01:00
Rémi Verschelde
50f68ed704
Merge pull request #84886 from Calinou/doc-window-resizable
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Document changing the window's resizable status at runtime
2024-01-11 17:35:14 +01:00
Rémi Verschelde
f3fc35eb17
Merge pull request #81506 from twobitadder/reparent_keep_owner
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Fix `reparent()` losing owner
2024-01-11 17:34:19 +01:00
mnemoli
a407219693
Add Viewport setting for picking only first-encountered CanvasItem physics object
2024-01-11 14:18:37 +00:00
Micky
c4d7d7c02e
Add documentation for GDExtension & GDExtensionManager
2024-01-10 22:02:23 +01:00
Micky
8be1baf732
Add miscellaneous documentation to some classes
2024-01-10 16:52:47 +01:00
Micky
9bbb2bc0f1
Add documentation to PhysicsDirectBodyState2DExtension
2024-01-10 14:32:45 +01:00
Micky
63a08f2493
Deprecate RenderingServer's `has_feature` and Features enum
2024-01-10 12:26:04 +01:00
Micky
46b0f3e9d6
Fixing some reports to String's documentation
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Closes https://github.com/godotengine/godot-docs/issues/8043
Closes https://github.com/godotengine/godot-docs/issues/8044
Mitigates https://github.com/godotengine/godot-docs/issues/8190
Closes https://github.com/godotengine/godot/issues/86734
2024-01-10 12:21:08 +01:00
Rémi Verschelde
3524346689
Merge pull request #87024 from jsjtxietian/CollisionPolygon2D-polygon
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Mention `CollisionPolygon2D.polygon` is local to the given CollisionPolygon2D
2024-01-10 12:03:50 +01:00
Rémi Verschelde
74f3d168c8
Merge pull request #87022 from DarioSamo/clear_region_continue_fix
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Fix incorrect mapping of initial action as clear region continue to clear.
2024-01-10 12:03:45 +01:00
Rémi Verschelde
af7eae9f50
Merge pull request #86997 from Mickeon/documentation-image
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Add missing descriptions for Image's documentation
2024-01-10 12:03:41 +01:00
jsjtxietian
f5409dc132
Mention CollisionPolygon2D.polygon is local to the given CollisionPolygon2D
2024-01-10 11:14:57 +08:00
Dario
80eacf1b7a
Fix incorrect mapping of initial action as clear region continue to clear.
2024-01-09 22:03:21 -03:00
Micky
b7eee9de65
Add documentation to PhysicsServer2DExtension
2024-01-09 22:34:08 +01:00
Micky
e01b91777a
Add missing descriptions for Image's documentation
2024-01-09 19:37:37 +01:00
Rémi Verschelde
60865dab6b
Merge pull request #85336 from DevPoodle/rduniform-descriptions
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Add descriptions to all RDUniform methods
2024-01-09 17:56:44 +01:00
Rémi Verschelde
2bbe1e8e2c
Merge pull request #85468 from RedMser/audio-capture-record-confusion
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Clarify difference between Capture and Record audio effects
2024-01-09 17:47:08 +01:00
Micky
a33777d49d
Add missing descriptions to PrimitiveMesh and SoftBody3D
2024-01-09 17:31:12 +01:00
Pedro J. Estébanez
acac31ba5c
Allow EditorImportPlugin to override can_import_threaded()
2024-01-09 17:30:24 +01:00
Dario
cc4d39b0c1
Acyclic Command Graph for RenderingDevice.
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Adds a new system to automatically reorder commands, perform layout transitions and insert synchronization barriers based on the commands issued to RenderingDevice.
2024-01-08 14:54:56 -03:00
Rémi Verschelde
a7e347482b
Merge pull request #86687 from TokageItLab/AnimationMixer-remove-object-pointer
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Fix TrackCache conflict when tracks have same name but different type
2024-01-08 14:52:30 +01:00
Rémi Verschelde
129332e3b9
Merge pull request #82468 from kitbdev/tabcontainer-bottom
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Option to put TabContainer tabs at bottom
2024-01-08 14:51:37 +01:00
Silc Lizard (Tokage) Renew
a51958a2a0
Remove Object pointer/solve types conflict in AnimationTrackCache
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-08 21:48:19 +09:00
Pedro J. Estébanez
9444d297ed
WorkerThreadPool: Overhaul scheduling and synchronization
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This commits rewrites the sync logic in a way that the
`use_system_threads_for_low_priority_tasks` setting, which was added due to
the lack of a cross-platform wait-for-multiple-objects functionality, can be
removed (it's as if it was effectively hardcoded to `false`).
With the new implementation, we have the best of both worlds: threads don't
have to poll, plus no bespoke threads are used.
In addition, regarding deadlock prevention, since not every possible case of
wait-deadlock could be avoided, this commits removes the current best-effort
avoidance mechanisms and keeps only a simple, pessimistic way of detection.
It turns out that the only current user of deadlock prevention, ResourceLoader,
works fine with it and so every possible situation in resource loading is now
properly handled, with no possibilities of deadlocking. There's a comment in
the code with further details.
Lastly, a potential for load tasks never being awaited/disposed is cleared.
2024-01-08 12:45:42 +01:00
Rémi Verschelde
07f5dac81a
Merge pull request #86895 from Mickeon/documentation-textserver-missing-descriptions
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Add missing descriptions to TextServer's constants
2024-01-08 12:01:07 +01:00
Rémi Verschelde
f5e2529584
Merge pull request #86848 from Mickeon/documentation-canvas-texture-note
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Specify how CanvasTexture does not work in 3D
2024-01-08 11:58:43 +01:00
Rémi Verschelde
ff79ec75de
Merge pull request #86349 from DSteve595/patch-1
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Clarify doc: `Node.get_child` returns null for invalid index
2024-01-08 11:53:04 +01:00
Mansur Isaev
631d722674
Add `set_slot_custom_icon` and `get_slot_custom_icon` to GraphNode
2024-01-08 08:30:10 +01:00
Micky
e03f2b65c2
Fill the documentation of a few overlooked classes
2024-01-07 17:51:04 +01:00
A Thousand Ships
c909354396
Clarify that `Callable` will not be encoded with `var_to_bytes`
2024-01-07 14:10:36 +01:00
A Thousand Ships
4850b866e8
Clarify `PackedByteArray.decompress*` limitations with external data
2024-01-07 13:34:39 +01:00
Steven Schoen
3c416f3a64
Clarify Node doc: get_child returns null for invalid index
2024-01-07 00:01:03 -04:00
kit
f6a212837b
TabContainer bottom position
2024-01-06 15:31:08 -05:00
Micky
d3150c9c8f
Add missing descriptions to TextServer's constants
2024-01-06 19:06:48 +01:00
A Thousand Ships
c794ce195b
[Editor] Add missing virtual bind to `EditorNode3DGizmo(Plugin)`
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Method `_begin_handle_action` was not bound
2024-01-06 17:27:50 +01:00
Micky
8ca47c981d
Add a few notes to Sprite3D's documentation
2024-01-06 12:54:18 +01:00
Micky
52d062560b
Specify how CanvasTexture does not work in 3D
2024-01-06 01:43:40 +01:00
Micky
1310dd0730
Add documentation to JavaClass & JavaClassWrapper
2024-01-05 19:54:25 +01:00
Rémi Verschelde
89cc635c05
Merge pull request #86820 from sepTN/fix-typos-3
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Fix various typos in documentation
2024-01-05 12:06:45 +01:00
Rémi Verschelde
e59b4deec0
Merge pull request #84140 from HexagonNico/quaternion-docs
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Complete the docs for Quaternion
2024-01-05 12:03:31 +01:00
Rémi Verschelde
85e999dc5e
Merge pull request #64908 from marcinn/lightmap-gi-texel-scale
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Add `texel_scale` property to LightmapGI
2024-01-05 12:01:49 +01:00
Nico
d67e7f8729
Complete the docs for Quaternion
2024-01-05 11:31:59 +01:00
Septian
d3e7b8c8a8
Fix various typos in documentation
2024-01-05 15:47:58 +07:00
Rémi Verschelde
179dfdc8d7
Merge pull request #86742 from paulloz/doc/dotnet-basis-examples
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Add C# examples in `Basis.xml`
2024-01-04 18:05:44 +01:00
Rémi Verschelde
acd37f98c0
Merge pull request #83353 from Chubercik/expose_delaunay_3d
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Expose 3D Delaunay tetrahedralization in `Geometry3D`
2024-01-04 16:39:23 +01:00
Rémi Verschelde
c772a5b050
Merge pull request #78960 from kleonc/inspector-follow-focus
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Make editor inspector follow focus
2024-01-04 16:38:46 +01:00
Rémi Verschelde
b88eddb682
Merge pull request #78378 from 0xafbf/curve-evaluate-correct-transform
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Changed the way the rotation of a curve at a point is evaluated to match PathFollow2D
2024-01-04 16:38:38 +01:00
Marcin Nowak
eea2ad4019
Add texel_scale property to LightmapGI
2024-01-04 16:24:19 +01:00
Rémi Verschelde
18e9133d5a
Merge pull request #86364 from aaronfranke/basis-divide
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Add and expose Basis/Transform2D/3D division by float operator
2024-01-04 14:26:16 +01:00
Rémi Verschelde
574e076f51
Merge pull request #84666 from MewPurPur/document-resize-performance
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Add performance note to `Array.resize()`
2024-01-04 14:26:11 +01:00
Rémi Verschelde
bbfcfe50da
Merge pull request #81267 from Chaosus/astargrid_isometric_mode
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Add isometric cell shape mode to `AStarGrid2D`.
2024-01-04 14:25:00 +01:00
Rémi Verschelde
ea3e3b088a
Merge pull request #80282 from Mickeon/doc-peeves-ostrich
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Overhaul OS documentation
2024-01-04 14:24:39 +01:00
Micky
465e843d40
Overhaul OS documentation
2024-01-04 12:37:56 +01:00
Rémi Verschelde
91f0789efb
Merge pull request #85240 from krazy-j/nodepath-get-name-documentation
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Fix example in `NodePath.get_name()` documentation
2024-01-03 15:43:16 +01:00
Rémi Verschelde
9a7207928a
Merge pull request #84656 from AThousandShips/clamp_detail
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Clarify that `@GlobalScope.clamp` does not do component-wise clamping
2024-01-03 15:42:25 +01:00
Rémi Verschelde
73c5deff76
Merge pull request #82916 from jsjtxietian/update-scene-tree-tooltip-after-editor-description-chnage
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Support updating tooltip immediately after editor description change
2024-01-03 15:41:31 +01:00
Rémi Verschelde
9561160a6a
Merge pull request #80094 from Sauermann/fix-window-sizechange-doc
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Explain which nodes receive `NOTIFICATION_WM_SIZE_CHANGED`
2024-01-03 15:40:11 +01:00
Rémi Verschelde
078ed369f1
Merge pull request #68560 from Mickeon/doc-peeves-nodeworthy
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Overhaul Node Documentation
2024-01-03 15:39:21 +01:00
Paul Joannon
8b5894843c
Add C# examples in `Basis.xml`
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Follow up to #86664
2024-01-03 11:54:55 +01:00
Rémi Verschelde
f38076e15c
Merge pull request #86664 from Mickeon/doc-peeves-basis-examples
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Add code examples to Basis' documentation
2024-01-03 10:13:50 +01:00
Rémi Verschelde
a6dc1b3907
Merge pull request #84527 from Calinou/colorpicker-display-revert-icon
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Display a revert icon on ColorPicker's old sample
2024-01-03 09:59:06 +01:00
Rémi Verschelde
22e880ad20
Merge pull request #83163 from Chubercik/vectorXi_dist_methods
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Implement `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to`
2024-01-03 09:58:36 +01:00
Rémi Verschelde
c10251af59
Merge pull request #86685 from jsjtxietian/update-get-image-doc
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Update `get_image` doc to mention that it will return an empty image with invalid texture
2024-01-02 18:06:21 +01:00
Rémi Verschelde
b4b96ab4e3
Merge pull request #86672 from qwofford/qwofford/issue85805
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Fix incorrect VehicleWheel3D Roll Influence description
2024-01-02 18:06:13 +01:00
Rémi Verschelde
dc95a3de56
Merge pull request #86666 from Mickeon/merge-this-before-2024-i-bet-you-wont
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Link to mentioned articles in the docs instead of just naming them
2024-01-02 18:06:09 +01:00
Rémi Verschelde
7fc37a8981
Merge pull request #86649 from SGiygas/patch-1
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Correct C# syntax in `_validate_property` example for the Object class
2024-01-02 18:06:06 +01:00
Rémi Verschelde
14b1bb47a7
Merge pull request #86570 from RandomShaper/remove_traces_of_rid_prealloc
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Remove traces of the extinct RID preallocate feature
2024-01-02 18:05:41 +01:00
Rémi Verschelde
cf519ab898
Merge pull request #86551 from bruvzg/agility_dynamic_load
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[D3D12] Dynamically load Agility SDK.
2024-01-02 18:05:33 +01:00
Rémi Verschelde
1f1a971bf4
Merge pull request #86549 from sepTN/fix-docs-typos2
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Fix various typos in documentation
2024-01-02 18:05:30 +01:00
Rémi Verschelde
3dae50aa4f
Merge pull request #86520 from touilleMan/fix-ScriptLanguageExtension-_find_function-documentation
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Fix `ScriptLanguageExtension::_find_function` documentation
2024-01-02 18:05:26 +01:00
Rémi Verschelde
b5c6e870e8
Merge pull request #82264 from dalexeev/core-builtin-methods-as-callables
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Core: Allow methods of built-in `Variant` types to be used as Callables
2024-01-02 18:05:05 +01:00
Micky
78c9e2c53a
Link to the "article" in the docs instead of saying "article"
2024-01-02 16:38:39 +01:00
bruvzg
126a763f7a
[D3D12] Dynamically load Agility SDK.
2024-01-02 17:15:59 +02:00
jsjtxietian
d73312d5e9
Update get_image doc to mention that it will return an empty image with invalid texture
2024-01-02 11:31:38 +08:00
Micky
e88a819194
Add more examples to Basis' Documentation
2024-01-01 19:32:01 +01:00
Quincy Wofford
c979d02db2
corrected tooltip information Roll Influence property of VehicleWheel3D
2023-12-31 15:10:46 -07:00
Gwen
e40b23c619
Correct C# syntax in _validate_property example for the Object class
2023-12-30 19:13:58 +01:00
Micky
292982a78f
Overhaul AudioStreamPlayer's documentation
2023-12-30 13:20:02 +01:00
Pedro J. Estébanez
c217041afd
Remove traces of the extinct RID preallocate feature
2023-12-28 10:18:05 +01:00
Septian
d83cad6d9b
Fix various typos in documentation
2023-12-27 20:37:37 +07:00
A Thousand Ships
e7dbb7a267
Clarify that `@GlobalScope.clamp` does not do component-wise clamping
2023-12-26 22:16:34 +01:00
Emmanuel Leblond
0124b513cd
Fix `ScriptLanguageExtension::_find_function` documentation
2023-12-26 14:05:53 +01:00
Yuri Sizov
b4fe310f7d
Merge pull request #86377 from timothyqiu/slider-drag
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Emit slider's `drag_started` signal before the first value change
2023-12-22 17:20:05 +01:00
Yuri Sizov
84d4889fa0
Merge pull request #86345 from brno32/outline-size-docs
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Add note that a large value for `Label.outline_size` is not recommended
2023-12-22 17:20:02 +01:00
Yuri Sizov
13d34d6a2b
Merge pull request #85923 from Calinou/editor-filesystem-dock-add-open-in-terminal
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Add a editor FileSystem dock action to open a terminal in selected folder
2023-12-22 17:19:53 +01:00
Haoyu Qiu
58db3e5d7b
Emit slider's drag_started signal before the first value change
2023-12-21 11:23:35 +08:00
Aaron Franke
c77ae051d5
Add and expose Basis/Transform2D/3D division by float operator
2023-12-20 18:24:03 -06:00
Yuri Sizov
3a8524dd92
Merge pull request #83452 from RandomShaper/rd_common
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Split `RenderingDevice` into API-agnostic and `RenderingDeviceDriver` parts
2023-12-20 20:09:18 +01:00
Pedro J. Estébanez
12a519bae2
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-12-20 19:18:08 +01:00
Alex Drozd
daa8942f41
Add note that a large value for outline_size is not recommended
2023-12-20 17:55:23 +01:00
Yuri Sizov
ed5a54d797
Merge pull request #86326 from MichaelMacha/patch-1
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Remove pointer to deprecated class page from Skeleton3D
2023-12-20 15:08:14 +01:00
Yuri Sizov
e11e0a7f07
Merge pull request #84734 from Anutrix/node-doc-11112023
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Add description to `AnimationNodeStateMachine.replace_node`
2023-12-20 15:07:36 +01:00
Yuri Sizov
bc6be82f5a
Merge pull request #81260 from KoBeWi/min_maxing_particle_editing
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Improve editing of min/max particle properties
2023-12-20 15:07:25 +01:00
kobewi
ce9fec9b4d
Improve editing of min/max particle properties
2023-12-20 06:31:08 +01:00
Yuri Sizov
3ce73e5d41
Merge pull request #86331 from Calinou/doc-richtexteffect
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Improve RichTextLabel `install_effect()` documentation
2023-12-19 20:33:13 +01:00
Yuri Sizov
dee2604d99
Merge pull request #84729 from nickyfoo/add-navigationserver-getters
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Add missing getters to navigation servers
2023-12-19 20:32:46 +01:00
Yuri Sizov
179b8c7973
Merge pull request #84185 from bruvzg/lbl_char_rects
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[Label] Add get_character_bounds method to get bounding rectangles of the characters.
2023-12-19 20:32:39 +01:00
Yuri Sizov
b9dff50282
Merge pull request #83785 from Geometror/graphedit-dotted-grid
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Add dotted grid to GraphEdit
2023-12-19 20:32:35 +01:00
Nicholas Foo
e7ee672120
Add getters to navigation servers
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Add virtual functions and bind to navigation servers
Implement getters
Add documentation
2023-12-19 19:51:49 +01:00
msreis
f1cc14d525
Fix missing time for some script functions in profiler
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Fixes the issue by adding a mechanism by which the functions that were
previously disappearing can be profiled too. This is optional with
an editor setting, since collecting more information naturally slows the engine
further while profiling.
Fixes #23715 , #40251 , #29049
2023-12-19 19:42:21 +01:00
Hugo Locurcio
78fff7292c
Improve RichTextLabel `install_effect()` documentation
2023-12-19 17:29:49 +01:00
Hugo Locurcio
0e97acff84
Add a editor FileSystem dock action to open a terminal in selected folder
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This is useful to enter some commands without having to open a separate
terminal and `cd` to the project folder.
2023-12-19 15:04:02 +01:00
Yuri Sizov
02d4579fa2
Merge pull request #85000 from bruvzg/ed_ui_direction
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[Editor] Add option to override editor UI layout direction.
2023-12-19 13:01:35 +01:00
Yuri Sizov
1ecba5d341
Merge pull request #84940 from Calinou/editor-textureprogressbar-inspector-hide-properties
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Hide ineffective TextureProgressBar properties in the editor
2023-12-19 13:01:30 +01:00
Yuri Sizov
7aae85edfd
Merge pull request #84845 from DarkMessiah/tree-disabled-checkbox
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Implement disabled state for Checkbox in Tree
2023-12-19 13:01:25 +01:00
Yuri Sizov
76fdc0adad
Merge pull request #84708 from bruvzg/winink_def
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[Windows] Make Windows Ink tablet API default, add dummy driver to disable tablet input.
2023-12-19 13:01:14 +01:00
Yuri Sizov
714e27393a
Merge pull request #84652 from timothyqiu/enum-pun
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Avoid punning enum names in documentation
2023-12-19 13:01:10 +01:00
bruvzg
e9c219cff2
[Label] Add get_character_bounds method to get bounding rectangles of the characters.
2023-12-19 13:53:21 +02:00
Michael Macha
0e52ffeb69
Remove pointer to deprecated class page, from Skeleton3D
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SkeletonIK3D is now deprecated, but Skeleton3D is recommending looking into its use for complicated inverse kinematics. What's worse, the removed line is not perfectly clear for non-developers and people less experienced with the engine, and could still stand to be improved.
2023-12-19 04:46:34 -07:00
bruvzg
e01b22a69d
[Windows] Make Windows Ink tablet API default, add dummy driver to disable tablet input.
2023-12-18 22:36:54 +02:00
Yuri Sizov
a4d789370f
Merge pull request #85966 from Kimau/claire/expose_mouseover
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Expose a method to get hovered Control in Viewport
2023-12-18 18:17:57 +01:00
Yuri Sizov
644e236e5c
Merge pull request #83987 from bruvzg/macos_window_and_help
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[macOS] Add default Window and Help menus, allow special menu customization.
2023-12-18 18:17:41 +01:00
Yuri Sizov
80c3ed6845
Merge pull request #80487 from theraot/expose_set_global_name
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Expose `Script.get_global_name()`
2023-12-18 18:17:30 +01:00
A Thousand Ships
0081a50e32
Prevent mapping areas with invalid IDs for `Area2D/3D`
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This occurs when areas are created directly from the servers, and no
instance is linked.
2023-12-18 16:02:46 +01:00
Alfonso J. Ramos
e7e35e8366
Expose `Script.get_global_name()`
2023-12-18 15:13:09 +01:00
Claire Blackshaw
fe7725239e
Expose a method to get hovered Control in Viewport
2023-12-18 14:53:52 +01:00
Yuri Sizov
9c425c592f
Merge pull request #86161 from ZeferinoI/patch-1
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Update the description of the method get_connection_list in GraphEdit
2023-12-16 17:50:01 +01:00
Yuri Sizov
1e86ce0b40
Merge pull request #85317 from miv391/fix-breaking-frame-index-in-sprites
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Fix invalid `frame` index when Sprite2D's `hframes` or `vframes` has been changed
2023-12-16 17:49:38 +01:00
Yuri Sizov
4b258ccdd3
Merge pull request #82884 from KoBeWi/commit_message_cached,_please_refresh
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Clarify some descriptions regarding resource cache
2023-12-16 17:49:20 +01:00
Yuri Sizov
d02b368fd6
Merge pull request #78095 from aaronfranke/dict-get-or-set-default
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Add a `get_or_add` method to Dictionary
2023-12-16 17:49:10 +01:00
Mika Viskari
484c5b5aff
Fix invalid frame index when Sprite2D's hframes or vframes has been changed
2023-12-15 20:32:18 +02:00
Yuri Sizov
302e41c264
Merge pull request #82561 from ershn/fix_navigation_agents_is_target_reached_behavior
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Make `target_desired_distance` affect the navigation of `NavigationAgent2D/3D`
2023-12-14 21:22:35 +01:00
Yuri Sizov
4cf6325aa1
Merge pull request #84660 from groud/better_tileset_polygons
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Move tile transforms handling cache to TileData
2023-12-14 17:38:14 +01:00
Yuri Sizov
16d1d85a56
Merge pull request #78206 from alula/node-count-in-group
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Add SceneTree.get_node_count_in_group()
2023-12-14 17:38:00 +01:00
ZeferinoI
53ab38a34e
Update the description of the method get_connection_line in GraphEdit.xml
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The form should be like { from_port: 0, from_node: "GraphNode name 0", to_port: 1, to_node: "GraphNode name 1" }
2023-12-14 23:09:43 +08:00
bruvzg
0d44b50520
[macOS] Add default Window and Help menus, allow special menu customization.
2023-12-13 23:20:05 +02:00
nlupugla
cd221c1816
Added NodePath::slice method.
2023-12-13 13:30:28 -05:00
Gilles Roudière
18fe0bd025
Move tile transforms handling cache to TileData
2023-12-13 17:44:59 +01:00
Rémi Verschelde
d3414d80bf
Merge pull request #86081 from KoTeYkA23/bindings-for-emulated-input-events
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Add bindings for setting and getting emulation mouse from touch and touch from mouse in input
2023-12-13 10:33:36 +01:00
Rémi Verschelde
28220a3405
Merge pull request #86071 from Calinou/doc-time-scale-audioserver
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Document `AudioServer.playback_speed_scale` in `Engine.time_scale`
2023-12-13 10:33:12 +01:00
CaTaTo
075a54bbcf
Add bindings for setting and getting emulation mouse from touch and touch from mouse in input
2023-12-13 08:07:36 +03:00
Rémi Verschelde
41365c6c8b
Merge pull request #70315 from RandomShaper/d3d12_mesa
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Direct3D 12 Rendering Driver (Mesa NIR approach)
2023-12-12 21:58:57 +01:00
Pedro J. Estébanez
2f47c57385
Add Direct3D 12 RenderingDevice implementation
2023-12-12 19:10:04 +01:00
Hugo Locurcio
ce2a7f3253
Document `AudioServer.playback_speed_scale` in `Engine.time_scale`
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This also documents `physics_ticks_per_second` not being automatically
adjusted, which can be important when speeding up simulation.
2023-12-12 13:13:05 +01:00
Rémi Verschelde
342531597b
Merge pull request #85811 from clayjohn/2D-render-info
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Implement render info counters for the 2D renderer
2023-12-12 10:41:06 +01:00
Rémi Verschelde
4943b6e6b3
Merge pull request #84451 from ShirenY/FixSkeletonMeshCulling
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Transform mesh's AABB to skeleton's space when calculating mesh's bounds
2023-12-12 00:16:51 +01:00
Rémi Verschelde
5529d32b56
Merge pull request #83938 from clayjohn/sky-exposure
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Expose `energy_multiplier` to remaining SkyMaterials
2023-12-12 00:16:25 +01:00
Rémi Verschelde
4e2350b1af
Merge pull request #82661 from bruvzg/custom_ellipsis
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[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
2023-12-12 00:15:34 +01:00
Rémi Verschelde
9eb47ce361
Merge pull request #75098 from smix8/map_random_point_queries_4.x
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Add NavigationServer random point queries
2023-12-12 00:15:05 +01:00
kobewi
a1aa1a468f
Clarify some descriptions regarding resource cache
2023-12-10 20:30:01 +01:00
ShirenY
27f71c4e78
Transform mesh's AABB to skeleton's space when calculate mesh's bounds.
2023-12-09 11:41:15 +08:00
Yuri Sizov
7798ea773b
Merge pull request #85717 from thmasn/master
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Explain parameter usage in GPUParticles3D and GPUParticles2D
2023-12-08 16:58:34 +01:00
Yuri Sizov
dfe0f584b4
Merge pull request #82953 from jsjtxietian/document-forcedraw-can-only-be-called-from-main-thread
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Add thread guard for `force_draw` and update related documentation
2023-12-08 15:22:53 +01:00
smix8
64a56245d8
Add NavigationServer random point queries
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Adds query functions to get random points on navigation mesh to the NavigationServer.
2023-12-08 00:18:05 +01:00
Rémi Verschelde
a311a4b162
Merge pull request #83976 from BastiaanOlij/gles3_msaa_scaler
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Add 3D MSAA and scaling support to GLES3
2023-12-07 14:36:42 +01:00
clayjohn
528b4a3283
Implement render info counters for the 2D renderer
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This provides information for the debug monitors
2023-12-06 14:39:33 -07:00
Mel Collins
4359dc4ecc
Clarify Shapecast safe/unsafe fraction difference
2023-12-06 22:25:15 +01:00
Aaron Franke
437586bf31
Add a `get_or_add` method to Dictionary
2023-12-06 11:43:58 -06:00
thmasn
def5545b39
Explain parameter usage in GPUParticles3D.xml and GPUParticles2D.xml
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Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-12-05 20:56:38 +01:00
Rémi Verschelde
708efe9b94
Merge pull request #85491 from BNTFryingPan/editor-icon-color-docs
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Fix documentation for `icon_and_font_color` editor setting
2023-12-05 15:15:39 +01:00
Rémi Verschelde
c4f872e38e
Merge pull request #85599 from addmix/CameraAttributesPhysical-docs
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Improve documentation for `CameraAttributesPhysical.exposure_shutter_speed`
2023-12-05 13:05:32 +01:00
addmix
b7b0022c7a
Improve documentation for `CameraAttributesPhysical.exposure_shutter_speed`
2023-12-04 17:35:31 -07:00
Bastiaan Olij
caddce14dd
Add 3D MSAA and scaling support to GLES3
2023-12-05 10:01:00 +11:00
Rémi Verschelde
f444818c7e
Merge pull request #84794 from akien-mga/videoplayer-fix-reloading-translation-remapped-stream
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VideoPlayer: Fix reloading translation remapped stream
2023-12-04 23:05:15 +01:00
Rémi Verschelde
628af13338
Merge pull request #83907 from Calinou/doc-texture-filter
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Improve and clarify texture filtering documentation
2023-12-04 23:00:28 +01:00
Rémi Verschelde
4bd5ffd669
Merge pull request #83812 from smix8/navregion_properties
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Fix missing NavigationRegion property updates in constructor
2023-12-04 22:59:13 +01:00
Rémi Verschelde
9be2f25c57
Merge pull request #83802 from smix8/navlink_properties
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Fix missing NavigationLink property updates in constructor
2023-12-04 22:58:49 +01:00
smix8
25bf20d7a5
Fix missing NavigationRegion property updates in constructor
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Fixes missing NavigationRegion property updates in constructor.
2023-12-04 19:50:17 +01:00
bruvzg
56579f397d
[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
2023-12-04 08:21:42 +02:00
Frying☆Pan
de59872db8
fix documentation for `icon_and_font_color` editor setting
2023-11-30 14:00:07 -05:00
Ershn
fce16b6662
Make target_desired_distance affect the navigation of NavigationAgent2D/3D
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When the target is reachable, stop the navigation only when the target is reached.
2023-11-29 23:48:54 +09:00
RedMser
61570884bf
Clarify difference of Capture and Record effects
2023-11-28 13:59:12 +01:00
DevPoodle
45ae95c2be
Add descriptions to all RDUniform methods
2023-11-26 08:15:46 -08:00
Pedro J. Estébanez
ab01dc5a48
Enhance SceneTree.change_scene*() methods' docs
2023-11-24 11:25:21 +01:00
Krazy_J
b359f8e6f5
Fix example in `NodePath.get_name()` documentation
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The output of `node_path.get_name(2)` is stated to be `Sprite`,
but the actual output is `Sprite2D`.
2023-11-22 14:07:17 -06:00
bruvzg
932174fedf
[Editor] Add option to override editor UI layout direction.
2023-11-17 14:56:45 +02:00
Hugo Locurcio
ab8c9b678f
Document the upsides and downsides of packed arrays versus typed arrays
2023-11-15 23:30:47 +01:00
Hugo Locurcio
9f1870ec49
Hide ineffective TextureProgressBar properties in the editor
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Radial fill properties only have an effect when using a radial fill mode.
Stretch margin properties only have an effet when Nine Patch Stretch
is enabled.
2023-11-15 18:35:54 +01:00
Stanislav Labzyuk
ff8797e980
Implement disabled state for Checkbox in Tree
2023-11-15 17:13:34 +01:00
jsjtxietian
4680ced5fa
support updating tooltip after editor description change
2023-11-15 14:27:49 +08:00
Markus Sauermann
8ac2e2ac20
Mark `SubViewportContainer::_propagate_input_event` experimental
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The function got introduced during 4.2-dev and it was discussed, if it
could be implemented in a way that also allows InputEvent filtering
during `Node._process`. Let's keep this function experimental for the
moment, in case we implement a general solution.
2023-11-14 21:34:46 +01:00
Hendrik Brucker
1a8e676131
Add different grid patterns to GraphEdit
2023-11-14 19:48:31 +01:00
Hugo Locurcio
47cadda3ad
Improve and clarify texture filtering documentation
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- Mention the Use Nearest Mipmap Filter project setting.
- Fix nearest mipmap claiming to always use bilinear filtering
(it uses trilinear filtering by default, like linear mipmap).
2023-11-14 15:18:03 +01:00
Hugo Locurcio
d6768a17fa
Document changing the window's resizable status at runtime
2023-11-14 15:02:25 +01:00
Rémi Verschelde
70ec97aadf
Merge pull request #84844 from Calinou/doc-runtime-loading-image
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Link to runtime loading/saving tutorial and improve Image documentation
2023-11-14 12:17:31 +01:00
Hugo Locurcio
e5270c0db2
Link to runtime loading/saving tutorial and improve Image documentation
2023-11-14 12:05:54 +01:00
Markus Sauermann
361aa909da
Explain which nodes receive `NOTIFICATION_WM_SIZE_CHANGED`
2023-11-13 17:32:39 +01:00
kobewi
4296f0a771
Fill remaining global scope constant descriptions
2023-11-13 15:17:10 +01:00
Rémi Verschelde
7d0c561e02
VideoPlayer: Fix reloading translation remapped stream
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Fixes #43917 .
2023-11-12 15:22:16 +01:00
Rémi Verschelde
5abeb043d0
Merge pull request #84784 from timothyqiu/recturns
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Fix typo in `TextureServer.font_get_face_index()` description
2023-11-12 12:16:18 +01:00
Micky
b5ca06c9ca
Overhaul Node Documentation
2023-11-12 12:10:27 +01:00
Hugo Locurcio
a63556212d
Don't apply frame delay project setting to the editor
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This appears to already be the case for the Max FPS project setting.
2023-11-12 12:09:39 +01:00
Haoyu Qiu
2717fc6c0f
Fix typo in TextureServer.font_get_face_index description
2023-11-12 17:07:09 +08:00
Rémi Verschelde
8179ad558a
Merge pull request #82942 from timothyqiu/circulation
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Explain circular references and how to break them
2023-11-11 23:05:11 +01:00
Anutrix
3c82f4a371
Added docs for DRAW_ORDER_REVERSE_LIFETIME constant and minor XR log improvement
2023-11-11 21:17:19 +05:30
Anutrix
66134fd0f4
Added description to AnimationNodeStateMachine.replace_node
2023-11-11 20:43:58 +05:30
Haoyu Qiu
b2dcef4928
Explain circular references and how to break them
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Also improves the documentation of `weakref`.
2023-11-11 10:07:48 +08:00
Rémi Verschelde
76d9521801
Merge pull request #82863 from HexagonNico/docs_get_tree
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Specify the behaviour of `get_tree()` when the node is not in the scene tree
2023-11-10 21:54:56 +01:00
Rémi Verschelde
60e46cfeed
Merge pull request #81697 from nathanjf/master
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Add missing documentation for `Skeleton3D` methods
2023-11-10 21:53:14 +01:00
Markus Sauermann
0baebed41a
Document that `Input.is_action_*` should not be used during input-handling
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In most cases `InputEvent.is_action*` is more appropriate during input-handling.
2023-11-10 21:34:50 +01:00
Nico
ee9c8cb296
Specify the behaviour of get_tree when the node is not in the scene tree
2023-11-10 20:24:53 +01:00
Nathan Frank
13e2e4e5d8
Add missing documentation for Skeleton3D methods
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Adds description for get/set pose position/rotation/scale.
2023-11-10 19:07:04 +01:00
Yuri Sizov
d9c980f1cf
Fix a property reference in EditorSpinSlider
2023-11-10 15:30:16 +01:00
jsjtxietian
b88b84ce18
Add thread guard for force_draw and update relared doc
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force_draw must be called from main thread
2023-11-10 18:57:31 +08:00
Rémi Verschelde
7f49389c4b
Merge pull request #84698 from RandomShaper/fix_doccy
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Fix link in the docs about ResourceImporterTextureAtlas
2023-11-10 10:46:30 +01:00
Rémi Verschelde
4eae6f8028
Merge pull request #84669 from akien-mga/doc-displayserver-dont-mess-with-windows
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doc: Clarify that `DisplayServer.window_set_*_callback` aren't supported on Window nodes
2023-11-10 10:46:06 +01:00
Rémi Verschelde
804c1926c9
Merge pull request #84648 from NiftyHat/patch-1
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Add C# example for the AudioStreamGenerator code snippet
2023-11-10 10:45:20 +01:00
Rémi Verschelde
dfe2df989d
Merge pull request #84493 from bruvzg/gde_ios_static_fix
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[iOS, GDExtension] Fix loading and exporting static libraries and xcframeworks.
2023-11-10 10:44:56 +01:00
Pedro J. Estébanez
29a4707fa5
Fix link in the docs about ResourceImporterTextureAtlas
2023-11-10 09:51:11 +01:00
Duncan "NiftyHat" Saunders
496eaafe49
Add C# example for the AudioStreamGenerator code snippet
2023-11-10 09:28:35 +01:00
MewPurPur
80b636069a
Add performance note to Array.resize()
2023-11-10 00:41:39 +02:00
bruvzg
173b84127b
[Windows] Add some AMD GPUs to the OpenGL blocklist.
2023-11-09 20:11:04 +02:00
bruvzg
d4d5d68eda
[iOS, GDExtension] Fix loading and exporting static libraries and xcframeworks.
2023-11-09 20:04:40 +02:00
Rémi Verschelde
02e52da774
Merge pull request #84667 from timothyqiu/semi-redundant
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Remove a redundant semicolon from `max_fps` documentation
2023-11-09 18:10:11 +01:00
Rémi Verschelde
d36cc7313e
Merge pull request #84547 from kitbdev/mouse-notif-3
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Make Mouse Enter/Exit notifications match Mouse Events
2023-11-09 18:08:37 +01:00
Rémi Verschelde
25e650ab61
Merge pull request #83388 from jsjtxietian/document-resource-saver-uid
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Document UID behavior in ResourceSaver's save function
2023-11-09 18:07:41 +01:00
Rémi Verschelde
9ff5ee79b8
Merge pull request #82991 from jsjtxietian/update-doc-for-draw-poly-line
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Update `draw_polyline` documentation to clarify negative width behavior
2023-11-09 18:07:16 +01:00
Rémi Verschelde
95a42aeb96
Merge pull request #82092 from jitspoe/master.pr_physical_keycode_doc_fix
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Fix documentation on how to get the keycode string from a `physical_keycode`
2023-11-09 18:06:51 +01:00
kobewi
aff49d3a76
Fix missing arrows in integer vector properties
2023-11-09 17:35:15 +01:00
Rémi Verschelde
354c622aa7
doc: Clarify that `DisplayServer.window_set_*_callback` aren't supported on Window nodes
2023-11-09 17:23:38 +01:00
Haoyu Qiu
d6bd0e1289
Remove a redundant semicolon from max_fps documentation
2023-11-09 22:18:01 +08:00
kit
d24d73ba31
Make mouse-enter/exit notifications match mouse event propagation
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`NOTIFICATION_MOUSE_ENTER` and `NOTIFICATION_MOUSE_EXIT` now includes
the areas of children control nodes if the mouse filters allow it.
In order to check if a Control node itself was entered/exited, the newly
introduced `NOTIFICATION_MOUSE_ENTER_SELF` and
`NOTIFICATION_MOUSE_EXIT_SELF` can be used.
Co-authored-by: Markus Sauermann <6299227+Sauermann@users.noreply.github.com>
2023-11-09 09:11:59 -05:00
jitspoe
1e01fcd038
Fix documentation on how to get the keycode string from a `physical_keycode`
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Fixes #82091 .
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-11-09 13:03:29 +01:00
Rémi Verschelde
26f1c503ec
Merge pull request #84617 from YuriSizov/editor-this-one-is-for-all-my-subs
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Fix node names of submenu items across the editor
2023-11-09 11:47:24 +01:00
Rémi Verschelde
b153f4868a
Merge pull request #84567 from timothyqiu/shapecast-doc
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Sync changes between ShapeCast and RayCast class references
2023-11-09 11:47:00 +01:00
Rémi Verschelde
aaafc69132
Merge pull request #84513 from bruvzg/x11_fallback_and_spam
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[X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam.
2023-11-09 11:46:36 +01:00
Haoyu Qiu
cc3984f359
Avoid punning enum names in documentation
2023-11-09 17:16:30 +08:00
Yuri Sizov
b04b546092
Fix node names of submenu items across the editor
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Also removes some programmer remarks and fixes some docs.
2023-11-08 14:42:42 +01:00
clayjohn
a74cfc2629
Use default samplers in base uniform set when rendering to reflection probes
2023-11-07 17:46:05 +01:00
Yuri Sizov
326899226f
Merge pull request #84408 from m4gr3d/update_input_event_magnify_gesture_android_description
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Update the description for the `InputEventMagnifyGesture` and `InputEventPanGesture` gestures
2023-11-07 12:54:17 +01:00
Hugo Locurcio
079f1c8ead
Display a revert icon on ColorPicker's old sample
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This denotes that the color can be clicked to revert to the old color.
2023-11-07 10:04:39 +01:00
Haoyu Qiu
aca6855ef2
Sync changes between ShapeCast and RayCast class references
2023-11-07 16:49:51 +08:00
Fredia Huya-Kouadio
b737ac1e1d
Update the description for the `InputEventMagnifyGesture` and `InputEventPanGesture` gestures
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Mention the requirement to enable those gestures on Android
2023-11-06 11:02:39 -08:00
Yuri Sizov
d3e9033868
Merge pull request #83931 from clayjohn/DOCS-material
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Fill out Material documentation and clarify `render_priority` and `next_pass` sorting
2023-11-06 15:43:25 +01:00
Yuri Sizov
b7449a3d1a
Merge pull request #84419 from YuriSizov/core-remove-orphan-notification
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Remove unused `NOTIFICATION_NODE_RECACHE_REQUESTED` notification
2023-11-06 13:23:21 +01:00
Yuri Sizov
e5f1cbfe2a
Merge pull request #84376 from YuriSizov/animation-unexpose-internal-property
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Unexpose internal data property of `AnimationLibrary`
2023-11-06 13:23:15 +01:00
Yuri Sizov
623b905d2e
Remove unused `NOTIFICATION_NODE_RECACHE_REQUESTED` notification
2023-11-06 12:16:32 +01:00
bruvzg
f3d4f5a77e
[X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam.
2023-11-06 12:40:44 +02:00
Yuri Sizov
e7c3a0540a
Merge pull request #83435 from trevyn/get_skips
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Document `AudioStreamGeneratorPlayback.get_skips()`
2023-11-03 12:52:12 +01:00
trevyn
7c2e37e5dd
Document `AudioStreamGeneratorPlayback.get_skips()`
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Co-Authored-By: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2023-11-02 21:54:07 +02:00
Yuri Sizov
0b2f8ee036
Merge pull request #84283 from jsjtxietian/update-add_submenu-doc
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Update `add_submenu_item` doc to mention that submenu should already exist
2023-11-02 20:34:11 +01:00
Yuri Sizov
f2de1137d9
Unexpose internal data property of `AnimationLibrary`
2023-11-02 18:57:39 +01:00
jsjtxietian
34c27021e0
Update `add_submenu` doc to mention that submenu should already exist
2023-11-02 11:02:13 +08:00
curious-broccoli
385f4cb572
Fix sentence in RandomNumberGenerator.xml
2023-11-01 21:37:01 +01:00
Rémi Verschelde
1267c58422
Merge pull request #84301 from jsjtxietian/improve-get_time_zone_from_system-doc
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Clarify that `get_time_zone_from_system` will return a localized timezone name
2023-11-01 15:12:54 +01:00
Rémi Verschelde
1ea46ad4c3
Merge pull request #84276 from Chubercik/velocity_pivot_desc
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Add a description for the `velocity_pivot` parameter
2023-11-01 15:10:56 +01:00
Rémi Verschelde
8ce31989ff
Merge pull request #84226 from Agaanii/patch-1
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Fix documentation in MultiplayerAPIExtension
2023-11-01 15:10:33 +01:00
jsjtxietian
fd751f9b21
Clarify get_time_zone_from_system will return a localized timezone name
2023-11-01 19:47:30 +08:00
Boris The Brave
a390996a61
Document that `resource_name` is not always supported
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Closes #82333 .
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2023-11-01 10:43:41 +01:00