Commit Graph

6113 Commits

Author SHA1 Message Date
A Thousand Ships 79ba22a73f
Use `Vector*` component-wise `min/max/clamp` functions where applicable 2024-03-20 13:47:42 +01:00
A Thousand Ships 2cbf469912
Fix sorting of files/dirs in dialogs
Sorts leading `_` before other characters except `.`.
2024-03-20 13:45:47 +01:00
VolTer de8b6f7a3c Add editor settings for autocompletion with NodePath and StringName 2024-03-19 17:23:54 +02:00
Haoyu Qiu 8cd1ebbd6d Fix unexpected auto translation of Tree content 2024-03-18 09:31:00 +08:00
AeioMuch 5cf6f3c779 Hide Search Results by default. Show it on first search and push it at the end. Add a close button to hide it back. Also switch to Script Editor if a searched line is clicked. 2024-03-16 20:42:05 +01:00
Rémi Verschelde 006f5bc11c
Merge pull request #89437 from jsjtxietian/help-label
Fix help label will be partly outside the view area at 150% editor scale
2024-03-13 18:41:50 +01:00
Rémi Verschelde 734bd3c8c4
Merge pull request #89434 from jsjtxietian/center-view
Fix center view button appears outside the  GenericTilePolygonEditor
2024-03-13 18:41:46 +01:00
jsjtxietian 856e071762 Fix help label will be partly outside the view area at 150% editor scale 2024-03-13 17:50:02 +08:00
jsjtxietian f59c147d1f Fix center view button appears outside the GenericTilePolygonEditor 2024-03-13 12:46:14 +08:00
Thaddeus Crews 3b3e2374c9
clang-tidy: Enforce `modernize-use-nullptr` 2024-03-12 10:59:53 -05:00
Hugo Locurcio 72002a77de
Use 3D editor gizmo helper for FogVolume to allow dragging individual faces 2024-03-09 18:03:01 +01:00
Rémi Verschelde e9ca51ce87
Merge pull request #89292 from Chaosus/vs_fix_crash
Fix possible crash when converting a node to other in visual shader
2024-03-09 00:52:35 +01:00
Rémi Verschelde 47941d49ac
Merge pull request #89286 from Kiisu-Master/fix-pot-generation
Fix packed scene translation parser missing strings.
2024-03-09 00:52:32 +01:00
Kiisu_Master 8446084a20 Fix packed scene translation parser missing strings. 2024-03-08 20:43:19 +02:00
Yuri Rubinsky d9292ea51e Fix possible crash when converting a node to other in visual shader 2024-03-08 21:28:05 +03:00
Rémi Verschelde a658621cc5
Merge pull request #89264 from ryevdokimov/don't-update-snap-every-scan
Move `snap_controls_to_pixels` from process to projects settings changed method
2024-03-08 13:09:46 +01:00
Rémi Verschelde 6db28c9fb7
Merge pull request #89204 from luevano/fix-cyclic-dep-on-drop
Fix wrong undo-redo action when dropping files containing circular dependencies
2024-03-08 13:09:37 +01:00
Rémi Verschelde 2c0797b257
Merge pull request #87161 from ryevdokimov/do-not-commit
Do not commit transforms and handles if no changes were made
2024-03-08 13:09:10 +01:00
Robert Yevdokimov f99de3f024 Move `snap_controls_to_pixels` from process to projects settings changed method 2024-03-07 16:21:23 -05:00
David Luevano Alvarado 71426d0f5c
Fix wrong undo-redo action when dropping files containing circular dependencies 2024-03-07 12:20:49 -06:00
kobewi 4e88fb87b6 Don't store values when loading them 2024-03-07 15:01:12 +01:00
Rémi Verschelde 26a6f810d2
Merge pull request #87886 from ryevdokimov/don't-use-physics-process
Do not use `NOTIFICATION_PHYSICS_PROCESS` for 2D Editor
2024-03-07 10:04:31 +01:00
Rémi Verschelde 9d8e267131
Merge pull request #87989 from ryevdokimov/fix-editor-tool-tooltips
Show modifier key functionality on all the editor tools
2024-03-07 00:23:49 +01:00
Rémi Verschelde 72a31722fd
Merge pull request #89132 from jsjtxietian/lock-update
Update lock and group button state when selection changed in CanvasItemEditor
2024-03-06 09:50:23 +01:00
jsjtxietian b047206619 Update lock and group button state when selection changed 2024-03-06 10:24:18 +08:00
Rémi Verschelde 1b2e0b32d7
Merge pull request #89200 from KoBeWi/e
Fix AssetLibrary not going online when clicking button
2024-03-05 23:44:49 +01:00
Rémi Verschelde 0975e2941c
Merge pull request #88413 from LeulMulugeta/dont_reset_select_frames
Remember frames when selecting `SpriteFrame` frames
2024-03-05 23:44:33 +01:00
Rémi Verschelde 4bb219321e
Merge pull request #88081 from Calinou/editor-add-bottom-panel-shortcuts
Add editor shortcuts to toggle bottom panel visibility
2024-03-05 23:44:21 +01:00
kobewi 6caa24b1b8 Fix AssetLibrary not going online when clicking button 2024-03-05 21:27:08 +01:00
Hugo Locurcio 8221e7546b
Add editor shortcuts to toggle bottom panel visibility
Default shortcuts use the first or second letter of each word.

This also adds a new shortcut to toggle the last opened bottom panel.
On editor startup, this defaults to the first panel in the list
(which is the Output panel).
2024-03-05 15:53:15 +01:00
Rémi Verschelde c3daa041e0
Merge pull request #89177 from luevano/match-89126-3D
Match #89126 for 3D: check for `Resource` type instead of extension
2024-03-05 14:55:32 +01:00
Rémi Verschelde 6399fae16d
Merge pull request #88951 from Geometror/vs-prop-ed-fixes
Make editing properties more intuitive in VisualShader
2024-03-05 14:55:21 +01:00
Leul Mulugeta effad7be0c Remember frames when selecting SpriteFrame frames 2024-03-05 16:50:06 +03:00
Hendrik Brucker d32e0f808c Make editing properties more intuitive in VisualShader 2024-03-05 13:27:33 +01:00
David Luevano Alvarado a918c7c5fe Match #89126 for 3D: check `Resource` type instead of extension 2024-03-05 06:08:35 -06:00
Rémi Verschelde c4a46e00f8
Merge pull request #89126 from luevano/fix-89093-followup
Fix editor crash when unsupported `Resource` is dropped in scene
2024-03-04 20:43:49 +01:00
Rémi Verschelde 4320d53a2b
Merge pull request #84907 from miv391/fix-gutter-error
Do not bother with line colors if `line_number_gutter` is not yet calculated
2024-03-04 20:43:30 +01:00
David Luevano Alvarado c0467aa1f9 Fix editor crash when unsupported `Resource` is dropped in scene 2024-03-04 10:06:05 -06:00
Rémi Verschelde 95085cdcdb
Merge pull request #89121 from KoBeWi/replace_node_type
Fix undo action names for node replacement
2024-03-04 13:34:35 +01:00
Rémi Verschelde 1a9c0ee5fe
Merge pull request #87391 from markdibarry/new_node_parallax_2d
Add new Parallax2D node
2024-03-04 13:33:09 +01:00
Rémi Verschelde 8eb08522b3
Merge pull request #85494 from Hobitus/Allow-multi-selection-of-frames-in-the-SpriteFrames-animation-editor
Add multi-selection for `SpriteFramesEditor`
2024-03-04 13:32:44 +01:00
markdibarry a62870956a Add new Parallax2D node 2024-03-03 15:46:40 -05:00
kobewi c1cce6bb69 Fix undo action names for node replacement 2024-03-03 19:09:25 +01:00
Mika Viskari 0fbc857e3f Do not call _validate_script if editor is not enabled 2024-03-01 19:48:48 +02:00
kobewi 24b210d1c8 Fix update_property() in particle material editor 2024-03-01 16:03:53 +01:00
Dominic Marier 8faba242a4 Added multi-selection for sprite_frame_editor
use multi-selection for copy/paste
move up or down
frame duration set while multi-selected
2024-02-29 20:01:00 -05:00
Rémi Verschelde c84188b694
Merge pull request #88980 from Calinou/visualshader-remainder-add-percent-sign
Add percent (`%`) sign to Remainder node name in visual shaders
2024-02-29 13:55:01 +01:00
Rémi Verschelde 16bdd83ea4
Merge pull request #86705 from KoBeWi/resourception
Improve saving of built-in resources
2024-02-29 13:53:44 +01:00
Hugo Locurcio 07c4baded7 Add percent (`%`) sign to Remainder node name in visual shaders
This makes the node easier to search in the Create New Node dialog.
2024-02-28 20:39:12 +01:00
smix8 10e8f3698b Auto-bake edited NavigationPolygons in the Editor on a timer
Auto-bakes edited NavigationPolygons in the Editor on a timer.
2024-02-27 20:51:38 +01:00
Michael Alexsander c7fb8579fe
Stop using `RTR()` inside the "editor" folder 2024-02-27 16:03:28 -03:00
Rémi Verschelde 8f3e2a6113
Merge pull request #88912 from AThousandShips/tile_drag_fix
[TileSet] Fix crash when deleting dragged polygon point
2024-02-27 16:37:10 +01:00
Rémi Verschelde 21e3b2111e
Merge pull request #88862 from smix8/split_physics_classes
Split monolithic physics class files
2024-02-27 16:37:07 +01:00
A Thousand Ships fe203d7003
Prevent threading problems in `TileMap` 2024-02-27 15:38:25 +01:00
A Thousand Ships 0ba7463803
[TileSet] Fix crash when deleting dragged polygon point 2024-02-27 15:16:27 +01:00
smix8 35dafc9fa8 Split monolithic physics class files
Splits monolithic physics class files.
2024-02-27 11:18:16 +01:00
Rémi Verschelde 6d8ca17139
Merge pull request #88829 from ryevdokimov/institate_message-2d
Show instantiating or inherit message when using drag to instantiate in 2D
2024-02-27 10:18:17 +01:00
Rémi Verschelde 6ed4a279d9
Merge pull request #88774 from ryevdokimov/instantiating-message
Show instantiating message with position when using to drag to instantiate in 3D
2024-02-27 10:17:55 +01:00
Rémi Verschelde e770a38d00
Merge pull request #88742 from MajorMcDoom/text-editor-zoom
Fix the text editor theme not being applied on editor start
2024-02-27 10:17:47 +01:00
Robert Yevdokimov 8875ff0a14 Show instantiating or inherit message when using to drag to instantiate in 2D 2024-02-27 01:09:13 -05:00
Muller-Castro 1638c1b28f Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
Aaron Franke c399424db9
Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
Aaron Franke 1cb531ddb6
Move 2D-only resources to their own folder 2024-02-26 05:22:45 -06:00
Rémi Verschelde abe73c3db0
Merge pull request #88675 from MajorMcDoom/script-editor-redundancy
Remove some redundant method calls from ScriptEditor
2024-02-26 10:48:57 +01:00
Rémi Verschelde 63bde2feff
Merge pull request #88589 from RandomShaper/gl_preview_liveunlock
Rework viewport capture in preview generation
2024-02-26 10:48:44 +01:00
Zi Ye ea401f9853 Fixed the text editor theme not being applied on editor start. 2024-02-25 14:42:48 -06:00
Robert Yevdokimov 967d03ac5c Show instantiating message with position when using to drag to instantiate in 3D 2024-02-24 13:58:23 -05:00
Rémi Verschelde fd788d7df9
Merge pull request #88584 from ryevdokimov/hide_grid_per_viewport
Add ability to hide grid per viewport
2024-02-23 22:19:01 +01:00
Rémi Verschelde 4582ee1a0f
Merge pull request #87760 from kitbdev/extract-bottom-dock
Extract BottomPanel from EditorNode
2024-02-23 22:18:50 +01:00
Robert Yevdokimov df431542c3 Add ability to hide grid per viewport 2024-02-23 10:25:29 -05:00
Mounir Tohami 7884d63281 Fix PopupMenu doesn't respect it's ScrollContainer's margins 2024-02-23 15:51:47 +02:00
Rémi Verschelde 42a15bcc49
Merge pull request #85477 from KoBeWi/submenus_that_shall_not_be_named
Add methods to add submenus without using names
2024-02-23 11:29:28 +01:00
Rémi Verschelde 031ca87d83
Merge pull request #87901 from pohy/feat/use-subgizmos-for-path3d-position-editing
Use subgizmos for Path3D position editing and declutter the UI
2024-02-22 23:34:26 +01:00
Rémi Verschelde 213c835cde
Merge pull request #85017 from Geometror/vs-redesign
Redesign the graph editor for visual shaders
2024-02-22 23:34:19 +01:00
pohy 6efff2cd06 Use subgizmos instead of handles for Path3D curve points 2024-02-22 22:33:34 +01:00
Hendrik Brucker 02a33b67a8 Redesign the graph editor for visual shaders 2024-02-22 20:40:09 +01:00
Zi Ye 943f6aa113 Removed some redundant calls from ScriptEditor. 2024-02-22 12:13:48 -06:00
kobewi aeec3c1309 Add methods to add submenus without using names 2024-02-22 15:13:53 +01:00
Rémi Verschelde 2f58db935e
Merge pull request #88645 from KoBeWi/🤦‍♂️🤦‍♂️🤦‍♂️
Fix 3D editor project settings update
2024-02-22 14:39:18 +01:00
Zi Ye 9281c441f6 Improved text editor status bar and zooming UX. 2024-02-21 17:33:16 -06:00
kobewi 3a8fdc0bac Fix 3D editor project settings update 2024-02-21 20:20:52 +01:00
Saracen 98d9c9c573
Make AnimationPlayerEditor read-only edit rules more permissive. 2024-02-21 15:17:56 +01:00
Pedro J. Estébanez 91f0a65fc9 Rework viewport capture in preview generation 2024-02-21 10:44:21 +01:00
kit eb6ca91ba6 Extract BottomPanel from EditorNode 2024-02-20 15:09:07 -05:00
Rémi Verschelde 9e9dcdbba4
Merge pull request #86378 from RobProductions/update-hover-styling
Add hover highlight to main editor buttons
2024-02-20 19:34:40 +01:00
Rémi Verschelde 6037500219
Merge pull request #69032 from KoBeWi/check_every_changed_setting_in_every_group_everywhere()
Use `check_changed_settings_in_group()` everywhere
2024-02-20 19:34:30 +01:00
kobewi a031911c82 Use check_changed_settings_in_group() everywhere 2024-02-19 21:34:45 +01:00
CookieBadger 47dba6bc56 use ED_IS_SHORTCUT macro instead of matches_event 2024-02-19 13:16:06 +01:00
Silc Lizard (Tokage) Renew 772a753960 Fix some animation state corruptions on activate and reset on save 2024-02-19 13:04:22 +09:00
Rémi Verschelde 36b88cbb8a
Merge pull request #86694 from KoBeWi/deugly_the_text
Tweak tile atlas help label positions
2024-02-19 00:07:37 +01:00
A Thousand Ships dde5368dee
[Editor] Add missing ellipses to menu options that open dialogs 2024-02-17 17:09:17 +01:00
Rémi Verschelde 2c5fa95aea
Merge pull request #87530 from YeldhamDev/atr_inheritance
Rework the auto translation system
2024-02-17 15:54:31 +01:00
Rémi Verschelde c28493ad04
Merge pull request #88275 from passivestar/slider-abort
Allow aborting `SpinSlider` value changes
2024-02-17 00:23:26 +01:00
Matt Enad 5b5de0e167 Add hover highlight to main editor buttons
Updates styling of the editor run bar, plugin, bottom panel, icon buttons, and main menu buttons for accessibility.
2024-02-16 14:49:44 -05:00
Arman Elgudzhyan ec6518d9cd Custom ("visiblity") AABB support for CPUParticles
- Improves performance by reducing time spent on AABB generation.
- Also adds an option to generate the AABB manually in the CPUParticles3D dropdown.
2024-02-15 22:37:07 -08:00
passivestar 5689dbc209 Allow to abort `SpinSlider` value changes 2024-02-16 07:54:35 +04:00
Michael Alexsander 7b42c24550
Make auto translation inheritable 2024-02-15 16:51:19 -03:00
Rémi Verschelde 09df8f4a56
Merge pull request #87952 from paulloz/dotnet/byebye-signal-callback-generation
Disable signal callback generation in C#
2024-02-15 15:44:55 +01:00
Rémi Verschelde 994dd21c02
Merge pull request #84356 from viksl/drag_and_drop_2d_selection
Select newly added nodes on drag and drop in 2D viewport
2024-02-15 15:44:29 +01:00
Rémi Verschelde 55dd98e4f8
Merge pull request #84347 from viksl/drag_and_drop_3d_selection
Select newly added nodes on drag and drop in 3D viewport
2024-02-15 15:44:25 +01:00
Riteo 759a32eb0c Handle warped mouse motion as floating point
Fixes certain issues where sub-pixel motions would get discarded while
the mouse is captured, such as when free look is enabled in the editor
(at least when turned on while holding right click).

Very slightly compat breaking, as actual public APIs are changed,
although with "compatible" types (Point2i->Point2).
2024-02-14 22:37:51 +01:00
viksl dc60c01e56 Select newly added nodes on drag and drop in 2D viewport 2024-02-14 20:03:00 +01:00
Rémi Verschelde a1cc37966c
Merge pull request #87126 from ryevdokimov/fix-84424(2)
Fix position and basis of 3D Scenes instantiated via drag and drop
2024-02-14 14:07:58 +01:00
Paul Joannon 9fa2355cef
Disable signal callback generation in C# 2024-02-14 13:26:45 +01:00
Rémi Verschelde c5050f9772
Merge pull request #88229 from ckaiser/feature/asset_library_ux_cleanup
Asset Library author link, description popup size and UX details
2024-02-14 10:59:49 +01:00
Christian Kaiser 38ac946af7 Asset Library author link, description popup size and UX details 2024-02-14 06:01:10 -03:00
Rémi Verschelde 81184941bc
Merge pull request #88290 from Calinou/tilemap-editor-tweak-no-source-message
Tweak TileMap editor's missing source message to use "bottom panel" term
2024-02-13 23:43:46 +01:00
Rémi Verschelde ab54569912
Merge pull request #63529 from KoBeWi/fake_features_v2
Allow to set custom feature tags for testing
2024-02-13 23:43:03 +01:00
Robert Yevdokimov be0104a129 Fix position and basis of 3D Scenes instantiated via drag and drop 2024-02-13 12:43:22 -05:00
Hugo Locurcio 53dce9a84e
Tweak TileMap editor's missing source message to use "bottom panel" term
This term is used throughout the editor (including EditorPlugin)
as these bottom panels are technically not tabs.
2024-02-13 18:27:42 +01:00
kobewi 1b2c7bfe77 Allow to set custom feature tags for testing 2024-02-13 17:38:45 +01:00
Rémi Verschelde e0b1e79251
Merge pull request #88279 from kleonc/editor-plugins-2d3d-drag-drop-transform-calculation-fix
Fix `CanvasItem`/`Node3D` editor plugin drag drop transform calculation
2024-02-13 17:24:28 +01:00
Rémi Verschelde 48e2f43ccf
Merge pull request #87479 from kitbdev/apply-ime
Fix TextEdit IME issues
2024-02-13 17:23:55 +01:00
Rémi Verschelde eb77418075
Merge pull request #87006 from AThousandShips/frame_fix
Fix member names of `AudioFrame` to match extension
2024-02-13 17:23:37 +01:00
Rémi Verschelde 32b0834609
Merge pull request #84763 from KoBeWi/all-knowing_theme_editor
Fetch theme editor items from ThemeDB
2024-02-13 17:23:07 +01:00
A Thousand Ships d8b29efe66
Fix member names of `AudioFrame` to match extension 2024-02-13 15:37:09 +01:00
kleonc c0a1b4f32d Fix CanvasItem/Node3D editor plugin drag drop transform calculation 2024-02-13 13:52:37 +01:00
Rémi Verschelde dfe226b933
Merge pull request #88270 from TokageItLab/avoid-near-far
Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
2024-02-13 11:25:24 +01:00
Rémi Verschelde fbe8a1dfa2
Merge pull request #88269 from MajorMcDoom/live-debug-local-transform
Fix an edge case bug in drag-and-drop Node3D spawning.
2024-02-13 11:25:20 +01:00
Rémi Verschelde 76170379b3
Merge pull request #86633 from rune-scape/regression-79882
Fix possible crash (use after free) in ScriptTextEditor
2024-02-13 11:24:51 +01:00
Rémi Verschelde 391a8e5327
Merge pull request #85868 from KoBeWi/knowyourtiles
Add descriptions for tile properties
2024-02-13 11:24:42 +01:00
Silc Lizard (Tokage) Renew 67e38709fd Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
Zi Ye 123dbdb4af Fixed an edge case bug in drag-and-drop Node3D spawning. 2024-02-12 22:29:31 -06:00
Robert Yevdokimov f2f3f17de8 Do not commit transforms and handles if no changes were made 2024-02-12 16:20:08 -05:00
Rémi Verschelde 687f840354
Merge pull request #87379 from groud/change_tilemap_editor_to_tilemaplayer_editor
Change TileMapEditor to TileMapLayerEditor
2024-02-12 13:34:04 +01:00
Rémi Verschelde 966a3ffbba
Merge pull request #86659 from MajorMcDoom/live-debug-local-transform
Improved synchronization of Transforms during live debug sessions
2024-02-12 13:33:35 +01:00
Gilles Roudière 5a999d67ec Change TileMapEditor to TileMapLayerEditor 2024-02-12 10:11:45 +01:00
Rémi Verschelde b457a30311
Merge pull request #87628 from YuriSizov/assets-bigger-better-errors
Improve error reporting in the asset library and in related types
2024-02-09 18:09:16 +01:00
A Thousand Ships 684752e75b
Replace error checks against `size` with `is_empty` 2024-02-09 12:50:15 +01:00
Rémi Verschelde a1e1002ba4
Merge pull request #88084 from ckaiser/feature/use_indeterminate_progressbar
Use indeterminate progressbars for editor downloads (export templates & assets)
2024-02-09 12:35:53 +01:00
Rémi Verschelde 1774c17b64
Merge pull request #87625 from YuriSizov/editor-lightweight-script-previews
Generate script resource preview without parsing
2024-02-09 12:34:36 +01:00
Christian Kaiser edcb581627 Use indeterminate progressbars for downloads (export templates & assets) 2024-02-08 11:08:11 -03:00
Rémi Verschelde 4a30fe5e7c
Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data
Support CUSTOM shader attributes in 2D
2024-02-08 10:53:24 +01:00
Rémi Verschelde 0ebda8e0f4
Merge pull request #65753 from KoBeWi/run_1000000_instances
Add a dialog to customize run instances
2024-02-08 10:53:06 +01:00
Rémi Verschelde eac2091345
Merge pull request #87923 from smix8/meshlib_export_recursive
Make MeshLibrary export do recursive depth-search for MeshInstance3D nodes
2024-02-07 11:00:55 +01:00
Robert Yevdokimov 433c22fb6f Show modifier key functionality on all the editor tools 2024-02-05 15:20:27 -05:00
kobewi 5ab9e50461 Add a dialog to customize run instances 2024-02-05 19:07:31 +01:00
Rémi Verschelde 710c56e6b1
Merge pull request #87948 from ryevdokimov/always-default-to-region-select
Fix new region select with selection when over geometry
2024-02-05 14:54:10 +01:00
Rémi Verschelde 64cee8a99f
Merge pull request #87922 from ryevdokimov/all-tools-can-select-regression-2
Fix a regression when multiple nodes are selected and drag transform is attempted w/o gizmo
2024-02-05 14:51:48 +01:00
Rémi Verschelde 474d9b7e2e
Merge pull request #87771 from jsjtxietian/region-mismatch
Fix `TextureRegionEditor::_pan_callback` deferred called with only one argument
2024-02-05 14:49:45 +01:00
Rémi Verschelde 07655a0e11
Merge pull request #87623 from Calinou/editor-scene-drag-and-drop-tweak-modifier
Change scene drag-and-drop modifier behavior in the 2D and 3D editors
2024-02-05 14:49:21 +01:00
Rémi Verschelde e096be85c4
Merge pull request #87125 from ryevdokimov/fix-removing-preview-nodes-on-ui-cancel
Clear drag preview nodes on `NOTIFICATION_DRAG_END`
2024-02-05 14:48:56 +01:00
Robert Yevdokimov 6718a9e4cf Fix bug that translates node during region select over geometry by always defaulting to region select 2024-02-04 13:34:18 -05:00
jsjtxietian d06c526fb0 Fix `TextureRegionEditor::_pan_callback` deferred called with only one arg 2024-02-04 12:10:05 +08:00
smix8 4d0c21c131 Make MeshLibrary export do recursive depth-search for MeshInstance3D nodes
Makes MeshLibrary export do recursive depth-search for MeshInstance3D nodes.
2024-02-04 04:00:38 +01:00
Robert Yevdokimov 677bd9783a Fix a regression when multiple nodes are selected. and drag transform is attempted w/o gizmo 2024-02-03 21:45:08 -05:00
Robert Yevdokimov 6aee6c1fdd Clear drag preview material on `NOTIFICATION_DRAG_END` 2024-02-03 18:56:53 -05:00
Robert Yevdokimov 7a2c386e28 Clear drag preview nodes on `NOTIFICATION_DRAG_END` 2024-02-03 18:50:33 -05:00
Rémi Verschelde f69aa5e649
Merge pull request #87887 from jtakakura/fix-unintentional-translation-in-animation-tree
Fix unintentional translations in AnimationTree
2024-02-03 23:21:24 +01:00
Rémi Verschelde 607a3b2409
Merge pull request #87631 from ryevdokimov/decouple-message-from-framerate
Make viewport message dependent on framerate not physics step
2024-02-03 23:19:50 +01:00
Robert Yevdokimov 88b1103b44 Do not use physics process for 2D editor 2024-02-02 21:50:56 -05:00
Junji Takakura dcf4d82fb5 Fix unintentional translations in AnimationTree 2024-02-03 10:49:04 +09:00
viksl 93334eb6d0 Select nodes on drag and drop in 3D viewport 2024-02-02 23:03:21 +01:00
Robert Yevdokimov 17e9fd06ce Make viewport message dependent on framerate not physics step 2024-02-02 14:47:30 -05:00
Robbie Cooper 30914c0434 Fix bounding boxes
Each time an AABB is rotated, it gets bigger. That means opposite rotations don't cancel out.

The previous implementation repeatedly rotates children AABBs as it climbs up the tree. This often resulted in selection boxes looking bigger than their contents.

This implementation calculates and applies a single final transformation to each AABB before it is merged with the others. After merging, there are no additional rotations, so AABBs remain accurate.

Co-Authored-By: Robert Yevdokimov <105675984+ryevdokimov@users.noreply.github.com>
2024-02-02 07:59:47 -05:00
Rémi Verschelde 7f5079f7c8
Merge pull request #87757 from hakro/vampire-origins
Do not reflect the origin lines in a mirror
2024-02-02 12:03:35 +01:00
kobewi e86750dcaa Fetch theme editor items from ThemeDB 2024-01-31 13:17:11 +01:00
Rémi Verschelde a3d50f7714
Merge pull request #87769 from ryevdokimov/fix-all-tools-can-select-regression
Fix a regression that breaks gizmo transforming when 'View Gizmos' is off
2024-01-31 10:56:30 +01:00
Robert Yevdokimov 87d97fe7d8 Fix a regression in #86804 that breaks gizmos transforming when 'View Gizmos' is off 2024-01-30 22:31:52 -05:00
Hugo Locurcio 253ad63005
Clarify the FOV setting in the 3D editor camera is vertical FOV 2024-01-31 01:20:21 +01:00
Hakim 59c75b074a Do not reflect the origin lines in a mirror 2024-01-30 22:57:02 +01:00
Yuri Sizov 28e8a4c0ee Replace empty list dialog with an integrated panel 2024-01-30 17:52:25 +01:00
Yuri Sizov 4d97c33503 Add a network mode setting to bring the editor offline
This PR also adds default font styles for RichTextLabels
in the editor, and improves the introduction dialog
when you don't have any local projects available.

The offline mode is implemented in the asset library
plugin, alongside some code improvements.
2024-01-30 17:52:08 +01:00
Rémi Verschelde 9ab5cedef6
Merge pull request #87712 from akien-mga/revert-gdscript-uid-annotations-for-now
Revert "Add UID support to GDScript files" (for now)
2024-01-29 21:34:59 +01:00
kit a6af442b05 Apply TextEdit IME on most actions 2024-01-29 15:07:19 -05:00
Rémi Verschelde 745f8e112f
Revert "Add UID support to GDScript files"
This reverts commit c7f68a27ec.

We still think GDScript files need UIDs to allow safe refactoring,
but we're still debating what form those should take exactly.

So far there seems to be agreement that it shouldn't be done via an
annotation as implemented here, so we're reverting this one for now,
to revisit the feature in a future PR.
2024-01-29 21:00:26 +01:00
Hugo Locurcio 085629a7c9
Extend minimum/maximum zoom level of TextureRegion editor
This also applies a similar change to the SpriteFrames editor.
2024-01-29 14:58:40 +01:00
Rémi Verschelde fa48a51183
Merge pull request #87688 from AThousandShips/what_is_this
Remove unnecessary `this->` expressions
2024-01-29 13:18:09 +01:00
Rémi Verschelde 75d2cf3075
Merge pull request #87616 from ryevdokimov/cancel-transformation-2d
Add cancel transformation shortcut to 2D to match 3D
2024-01-29 13:17:33 +01:00
A Thousand Ships 15369fdb1d
Remove unnecessary `this->` expressions 2024-01-29 09:59:18 +01:00
Hugo Locurcio 04a930d9a6
Disable multi-window buttons instead of hiding them when support is unavailable
This is more explicit as for why this functionality isn't available
depending on editor settings and current platform.

This also exposes a `EditorInterface.is_multi_window_enabled()` method
so that editor plugins can easily query whether the editor is able and
expected to create multiple windows.
2024-01-27 19:38:39 +01:00
Yuri Sizov 815038962f Improve error reporting in the asset library and in related types
This also makes errors related to asset image loading
verbose-only, because, frankly, users can't do much about
those errors. Spamming them with error messages
about some assets on the frontend being broken
is pointless.
2024-01-26 20:33:22 +01:00
Yuri Sizov 9c919ea285 Generate script resource preview without parsing 2024-01-26 19:04:10 +01:00
Hugo Locurcio 341ca31be8
Change scene drag-and-drop modifier behavior in the 2D and 3D editors
Behavior is now consistent across 2D and 3D editors.

- By default, drag-and-dropping adds the scene as a child of the selected
  node. Hold Alt when releasing the mouse to add the scene as a child
  of the root node, or Shift to add the scene as a sibling of the selected
  node.
- To choose a different node type in the 2D editor when drag-and-dropping
  a texture resource, hold Alt + Shift (instead of just Alt).
- If multiple nodes are selected, only the first one is taken into account.
  This was previously the behavior in 2D, but not in 3D (an error dialog
  appeared instead). This makes the UI more forgiving.
2024-01-26 18:05:58 +01:00
Robert Yevdokimov d9057c8b56 Add cancel transformation shortcut to 2D 2024-01-26 08:30:13 -05:00
Rémi Verschelde c26a338430
Merge pull request #87356 from jsjtxietian/connection-error
Check if the ref shader is valid in visual shader's `_update_option_menu`
2024-01-26 11:44:13 +01:00
jsjtxietian ff089f8cea Check is the ref shader valid in visual shader's update_option_menu 2024-01-25 11:54:23 +08:00
Giwayume bb83c4adec Add custom shader attributes to Canvas Item Shaders 2024-01-23 14:36:39 -05:00
Adam Scott 12c84836b7
Make the text editor consistent with the script editor 2024-01-23 11:27:00 -05:00
Yuri Sizov b5f033476c Merge pull request #87470 from AThousandShips/tile_thread_fix
[Editor] Fix threading problems with `TileMap` preview
2024-01-22 20:39:32 +01:00
Yuri Sizov 8f51117445 Merge pull request #87343 from ryevdokimov/fix-2d-top-level-2
Update the viewport if CanvasItem top level is changed
2024-01-22 20:39:11 +01:00
Yuri Sizov feb1157276 Merge pull request #83510 from Geometror/vs-connection-ops
Add connection related functionality to VisualShader (deleting, dropping/inserting a node)
2024-01-22 20:38:30 +01:00
Robert Yevdokimov 3bed6b1cb0 Update the viewport if CanvasItem top level is changed 2024-01-22 13:10:54 -05:00
A Thousand Ships dbcd82ba67
[Editor] Fix threading problems with `TileMap` preview 2024-01-22 13:44:36 +01:00
Hendrik Brucker f59419bfe0 Add connection-related VisualShader operations
- Insert a node in a connection
- Drop an unconnected node on a connection to insert it
- Delete a connection
2024-01-19 11:38:59 +01:00
Robert Yevdokimov ecc8493e17 Remove unused prev_rot variable 2024-01-18 11:24:22 -05:00
Rémi Verschelde 33f3511241
Merge pull request #87293 from YuriSizov/editor-theme-a-rehashed-follow-up
Improve editor theme generation after the refactor
2024-01-18 16:34:50 +01:00
Rémi Verschelde d3003c48b3
Merge pull request #67132 from KoBeWi/This_commit_message_is_auto-generated._Do_not_modify_it-
Add UID support to GDScript files
2024-01-18 16:33:14 +01:00
kobewi c7f68a27ec Add UID support to GDScript files 2024-01-17 22:30:56 +01:00
Yuri Sizov c027aecc2e Merge pull request #86676 from rune-scape/sparse-script-reload
GDScript: Hot-reload changed scripts only
2024-01-17 18:52:54 +01:00
Yuri Sizov 45eedba1fa Improve editor theme generation after the refactor 2024-01-17 15:16:53 +01:00
Yuri Sizov 635b8a1474 Split theme generation logic into several subroutines
This change introduces a new theme configuration struct to be
passed to the aforementioned routines to better control reuse
of styles and definitions in the generator.

Everything not passed and not explicitly shared is scoped so it
is not automatically accessible throughout the routine. This
should ensure that the decision to share styles is a conscious one.

In the future we will try to reduce the number of unique definitions
and share most of it. This PR is a stepping stone on this path.

This also puts the effort into separating redefinitions of
default theme items vs custom types introduced only by the editor.
In a few cases where editor-specific definitions need to reference
default definitions we simply fetch them from the theme. It's not
ideal and hides the dependency a bit, but hopefully these cases
will be abstracted properly in due time.
2024-01-16 11:57:45 +01:00
Yuri Sizov 95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
Rémi Verschelde 039379d272
Merge pull request #84193 from kitbdev/dock-manager-extract
Extract `EditorDockManager` from `EditorNode`
2024-01-16 10:35:11 +01:00
kit 2323f040e9 Extract editor dock manager 2024-01-15 15:15:42 -05:00
Rémi Verschelde fe76b61743
Merge pull request #87160 from kleonc/tilemap-fix-debug-drawing-truncations-to-ints
Fix some `TileMap` debug drawing truncating to ints
2024-01-15 13:31:04 +01:00
Rémi Verschelde fa3477f2be
Merge pull request #86878 from YeldhamDev/tabcontainer_pot_generation
Parse the names of children of `TabContainer`s on POT generation
2024-01-15 13:25:49 +01:00
kleonc baa5504700 Fix some TileMap debug drawing truncating to ints 2024-01-14 02:02:46 +01:00
Rémi Verschelde a3765274fb
Merge pull request #87048 from Mickeon/scene-string-names-are-a-mess
Use SceneStringNames in Skeleton3DEditorPlugin
2024-01-11 17:42:14 +01:00
Rémi Verschelde 880c12004b
Merge pull request #86881 from AThousandShips/gizmo_fix
[Editor] Add missing virtual bind to `EditorNode3DGizmo(Plugin)`
2024-01-11 17:39:48 +01:00
Rémi Verschelde 48936690af
Merge pull request #86736 from Illauriel/rename-add-lib
Add icon, tooltip, rename button in AnimationLibraryEditor for clarity.
2024-01-11 17:38:59 +01:00
Rémi Verschelde 9e967ebdf9
Merge pull request #86583 from reduz/lightmapper-dda-fix
Tiny fix for lightmapper DDA
2024-01-11 17:37:45 +01:00
Rémi Verschelde 087a397477
Merge pull request #86301 from KoBeWi/deferred_cleanup
Update deferred calls to use Callables
2024-01-11 17:36:29 +01:00
Illauriel 184b74c93f Add icon, tooltip, rename button in AnimationLibraryEditor for clarity. 2024-01-11 05:50:29 +01:00
Micky 3354273c9f Use SceneStringNames in Skeleton3DEditorPlugin 2024-01-10 18:17:58 +01:00
aXu-AP 5bdb5f5c37 Improve UV editor zoom behavior
Scrolling focuses towards mouse like in canvas editor.
Center view on opening.
Adjust scroll area to include polygons larger than texture.
Change zoom slider to EditorZoomWidget.
2024-01-10 13:27:20 +02:00
Juan Linietsky caef2be758 Tiny fix for lightmapper DDA
- Ensures only one axis advances at a time
- This fixes extremely corner cases where the DDA may skip over geometry
2024-01-10 10:39:56 +01:00
kobewi 0e8f90f4c8 Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
Sofox 3614aa971d Made tooltip on TileSet Paint Button give more information when disabled. 2024-01-09 15:09:19 +00:00
Rémi Verschelde ee42c9e7ef
Merge pull request #82498 from aXu-AP/docs-double-navigation
Fix opening docs writing extra navigation history
2024-01-09 15:30:38 +01:00
SaracenOne cb8a743e18
Fix behavior of 'Editable Children' toggle.
Prevents losing nodes owned by the edited scene when
toggling editable_children off on an instanced scene,
and makes the toggle compatible with undo-redo.
2024-01-09 13:34:38 +01:00
Silc Lizard (Tokage) Renew a51958a2a0 Remove Object pointer/solve types conflict in AnimationTrackCache
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-08 21:48:19 +09:00
Rémi Verschelde 35da70f953
Merge pull request #86933 from alessandrofama/drop-texture-scene-history
Fix 2D viewport texture drop issue with global history registration
2024-01-08 12:01:55 +01:00
Rémi Verschelde 4aa8e87e50
Merge pull request #86805 from ryevdokimov/clear-nodes-on-ui-cancel-2d
Allow `ui_cancel` to unselect all nodes in all edit modes in 2D, matching 3D behavior
2024-01-08 11:56:43 +01:00
Rémi Verschelde f46465ba14
Merge pull request #86804 from ryevdokimov/allow-all-modes-to-select
Allow all editor modes to select nodes in the viewport
2024-01-08 11:56:19 +01:00
Rémi Verschelde dd487ebb0b
Merge pull request #86568 from jsjtxietian/fix-infinite-loop-tile
Fix potential infinite loop when calculating tile editor zoom level
2024-01-08 11:55:30 +01:00
Rémi Verschelde 53d47a389c
Merge pull request #86542 from KoBeWi/merge_split_action
Improve Path2D editing
2024-01-08 11:54:42 +01:00
Alessandro Famà 4ea5c1ff2a Fix issue with dropping texture in 2D viewport causing incorrect global history registration
This fix addresses an issue where dropping a texture onto the 2D viewport in a scene without a root node incorrectly registers the action in the global history. Subsequently undoing and redoing this action in another scene results in the newly created node replacing the root of the current scene.

Fixes #86826.
2024-01-07 21:54:44 +01:00
A Thousand Ships c794ce195b
[Editor] Add missing virtual bind to `EditorNode3DGizmo(Plugin)`
Method `_begin_handle_action` was not bound
2024-01-06 17:27:50 +01:00
Michael Alexsander 7b8c0b3a34
Parse the names of children of `TabContainer`s on POT generation 2024-01-06 10:52:44 -03:00
jsjtxietian 42c672afd6 Fix infinite loop when calculating zoom level if tile_size * max_zoom < default 2024-01-06 16:11:26 +08:00
Zi Ye 97f9dbda81 Changed various editor transform operations to be committed in local instead of global space. Fixed a couple of bugs when syncing transforms to debug instance. 2024-01-05 17:07:20 -06:00
kobewi f41b2c2ec4 Improve Path2D editing 2024-01-05 22:34:31 +01:00
Muller-Castro 96a95cb974 Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
Robert Yevdokimov ff03a32323 Allow all editor modes to select nodes in the viewport 2024-01-05 10:07:34 -05:00
Rémi Verschelde dc5b57ea44
Merge pull request #81325 from AttackButton/path_2d_editor_plugin-clear_points
Add a button to clear curve points in the Path2D editor
2024-01-05 12:02:41 +01:00
Rémi Verschelde d1b7c60afc
Merge pull request #77712 from nklbdev/Fix_lossless_formats_in_PortableCompressedTexture2D
Fix lossless formats in PortableCompressedTexture2D
2024-01-05 12:02:14 +01:00
Rémi Verschelde 85e999dc5e
Merge pull request #64908 from marcinn/lightmap-gi-texel-scale
Add `texel_scale` property to LightmapGI
2024-01-05 12:01:49 +01:00
Robert Yevdokimov 06f586e890 Allow ui_cancel to unselect all nodes in 2D, matching 3D behavior 2024-01-04 18:07:31 -05:00
nklbdev 47d991678d Fix lossless formats in PortableCompressedTexture2D
Update scene/resources/portable_compressed_texture.cpp

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-05 00:11:01 +05:00
Aaron Franke 9753a35c76
Move 3D scene import classes to their own folder 2024-01-04 11:02:49 -06:00
Rémi Verschelde 8a716e3275
Merge pull request #84353 from aXu-AP/sprite2d-plugin-zoom
Add zoom controls to Sprite2DPlugin converter preview
2024-01-04 16:40:05 +01:00
Rémi Verschelde 0cdb530c18
Merge pull request #83895 from clayjohn/origin-lines
Use screen-aligned quads for origin lines to avoid issues on NVidia
2024-01-04 16:39:42 +01:00
Rémi Verschelde 5eb22a317d
Merge pull request #83577 from DennisManaa/fix-translation-for-item-list
Add automatic translation of items to ItemList
2024-01-04 16:39:36 +01:00
Rémi Verschelde 52ab49ef1a
Merge pull request #83503 from YeldhamDev/grab_all_the_animations!
Allow to load multiple animation/libraries at once in the animation manager
2024-01-04 16:39:30 +01:00
Rémi Verschelde 0010096356
Merge pull request #83109 from Calinou/script-editor-add-more-toggle-comment-shortcuts
Allow Ctrl + KP / and Ctrl + # to toggle comment in the script editor
2024-01-04 16:39:10 +01:00
Rémi Verschelde 0d18a945ca
Merge pull request #76654 from TokageItLab/improve-filter-util-anim-tree
Add useful functions to `FilterEdit` in `AnimationBlendTreeEditor`
2024-01-04 16:38:32 +01:00
Rémi Verschelde 94f72a72e2
Merge pull request #75005 from J-N-Witch/add-position-gizmo-toggle
Add option to toggle visibility of Position gizmos in 2D editor, organize existing options
2024-01-04 16:38:24 +01:00
Marcin Nowak eea2ad4019 Add texel_scale property to LightmapGI 2024-01-04 16:24:19 +01:00
Rémi Verschelde 3224e47af8
Merge pull request #84486 from jcostello/jcostello/fix-material-drop
Fix material drag and drop
2024-01-04 14:25:52 +01:00
Rémi Verschelde 6c390b620d
Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
Add const references detected by clang-tidy
2024-01-04 14:25:33 +01:00
Rémi Verschelde 11d1844e66
Merge pull request #85869 from paulloz/dotnet-warning-out-of-date-properties
.NET: Add a warning in the inspector when properties might be out of sync
2024-01-03 15:43:41 +01:00
Rémi Verschelde 54b83bd705
Merge pull request #84788 from Cerno-b/fix-description-text-for-grouping
Clarify description of "group selected"
2024-01-03 15:42:50 +01:00
rune-scape cde478bda6 Hot-reload only changed scripts 2024-01-02 17:56:52 -08:00
kobewi 779d731940 Handle built-in shaders when closing scene 2024-01-02 16:00:11 +01:00
kobewi e534dbf53a Improve saving of built-in resources 2024-01-02 12:53:18 +01:00
kobewi 3058a4926f Tweak tile atlas help label positions 2024-01-01 20:35:50 +01:00
rune-scape a938359cd3 Fix possible crash in script_text_editor.cpp 2023-12-29 18:05:58 -08:00
Michael Alexsander 27ec41e91a
Fix scene parser reading non-built-in scripts for POT generation 2023-12-23 21:18:18 -03:00
Paul Joannon 0818d015db
Inspector ⚠️ when C# props might be out of date 2023-12-22 23:27:13 +01:00
Yuri Sizov 980d55198c Merge pull request #86387 from jsjtxietian/fix-tile-set
Fix `UndoRedo history mismatch` when creating a new tile atlas
2023-12-22 17:20:08 +01:00
jsjtxietian 1217d7d678 Fix `UndoRedo history mismatch` when creating a new tile atlas 2023-12-21 17:25:21 +08:00
Yuri Sizov bc6be82f5a Merge pull request #81260 from KoBeWi/min_maxing_particle_editing
Improve editing of min/max particle properties
2023-12-20 15:07:25 +01:00
kobewi ce9fec9b4d Improve editing of min/max particle properties 2023-12-20 06:31:08 +01:00
Yuri Sizov e18659c69d Merge pull request #82872 from jsjtxietian/require-editor-restart-when-csg-gizmo-color-changed
Prompt require editor restart to user when gizmo color changed
2023-12-19 20:32:20 +01:00
Yuri Sizov ead01d0ca4 Merge pull request #85527 from fdstevex/master
Fix for Cmd-B shortcut conflict on macOS
2023-12-19 13:02:14 +01:00
Yuri Sizov 1c0be67952 Merge pull request #85452 from BleedingXiko/tilemap-typo
Fix typo in TileMap editor tooltip
2023-12-19 13:01:54 +01:00
Yuri Sizov 2552821f06 Merge pull request #86044 from KoBeWi/can't_add_if_can't_add
Disable Add button when theme item name is empty
2023-12-18 18:18:09 +01:00
Yuri Sizov 5c848174a3 Merge pull request #84898 from rsubtil/fix_dap_breakpoints_closed_scripts
Fix DAP breakpoints being cleared on closed scripts
2023-12-18 18:17:46 +01:00
Wilson E. Alvarez a3cb1b096f
Add const references detected by clang-tidy 2023-12-16 13:36:44 -05:00
Yuri Sizov a6c0c90058 Merge pull request #86066 from Wiltof/tilemapPaint
Reset TileMap editor `drag_type` when the toolbar mode is not selected
2023-12-14 17:38:57 +01:00
Yuri Sizov 203c8c31d3 Merge pull request #85071 from Rubonnek/remove-unnecessary-assignments
Remove unnecessary assignments
2023-12-14 17:38:34 +01:00
Yuri Sizov 8f33b4e83a Merge pull request #84882 from Invertex/select-instance-asset
Add "Show In FileSystem" to the Scene hierarchy right-click
2023-12-14 17:38:30 +01:00
Yuri Sizov daddb2b469 Merge pull request #84754 from aXu-AP/sprite2dplugin-rect
Add region rect and frames support to Sprite2DPlugin converter
2023-12-14 17:38:19 +01:00
wilto938 5a3de5bc30 Reset TileMap editor `drag_type` by using the _stop_dragging() function when the toolbar mode is not selected 2023-12-14 11:58:36 +01:00
Gilles Roudière 18fe0bd025 Move tile transforms handling cache to TileData 2023-12-13 17:44:59 +01:00
Wilson E. Alvarez 80fb8db31f
Remove unnecessary assignments
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-12-13 11:06:26 -05:00
Invertex 59787683a9 Added "Show In FileSystem" right-click option to Scene hierarchy nodes.
-Implemented shared function for focusing FileSystem tab and highlighting the node path.
-Created right-click option that shows up in the Scene-Hierarchy on Nodes that have a file-system source path.
-Created custom icon for this right-click option
-Implemented the shared function and icon for other places that already had this features (Open Node tab, Inspector Resource)

Co-authored-by: MewPurPur <mew.pur.pur@gmail.com>
2023-12-13 07:43:39 -08:00
Rémi Verschelde 8f2b5cc109
Merge pull request #82899 from aaronfranke/import-settings-dialogs
Rename ImportSettings dialogs to have "Dialog" in the name
2023-12-12 00:15:59 +01:00
kobewi fc7cdd5c37 Disable Add button when theme item name is empty 2023-12-11 22:21:36 +01:00
Yuri Sizov 959c166866 Merge pull request #83741 from BlueCube3310/path-3d-plugin-optimize
Optimize Path3DGizmo Mesh Generation
2023-12-08 16:58:08 +01:00
kobewi 6e31c413b6 Add descriptions for tile properties 2023-12-07 16:57:34 +01:00
aXu-AP a45db4d616 Fix UV editor not showing polygon correctly
Fix polygon not showing correctly if UVs have been moved around. Show the actual contents of the polygon instead.
2023-12-05 15:38:37 +02:00
Rémi Verschelde 6c7d43822c
Merge pull request #85745 from YuriSizov/editor-obey-the-theme-overlord
Fix theme application in various editor dialogs
2023-12-04 23:21:58 +01:00
Rémi Verschelde 3e7cc5ec32
Merge pull request #85271 from YuriSizov/core-check-please!
Correctly check scripts that must inherit `EditorPlugin`
2023-12-04 23:12:24 +01:00
Rémi Verschelde beb454c528
Merge pull request #85087 from EelisOtsamo/fix_scene_drag_and_drop
Fix issue with 3D scene drag and drop preview node
2023-12-04 23:10:01 +01:00
Rémi Verschelde 764e468066
Merge pull request #84933 from Calinou/editor-multimesh-populate-fix-node-type
Only allow MeshInstance3D-inherited nodes in MultiMesh Populate Surface dialog
2023-12-04 23:07:58 +01:00
Rémi Verschelde 8b3ba7e074
Merge pull request #84891 from Calinou/editor-particles-generate-emission-fix-node-type
Only allow MeshInstance3D-based nodes in particles emission shape node selector
2023-12-04 23:07:34 +01:00
Rémi Verschelde 9108445eca
Merge pull request #84076 from aXu-AP/uv-editor-texture-transform
Fix UV editor not using texture transform
2023-12-04 23:00:54 +01:00
Yuri Sizov 01888ae7ab Fix theme application in various editor dialogs
99% of the time we shouldn't rely on the signal, we
should use the notification instead. I left some comments
in places where I couldn't quickly improve the code.
2023-12-04 13:18:48 +01:00
Steve Tibbett 86db8f921d Fix for Cmd-B conflict on macOS, where Cmd-B was
both "Build Project" and "Go to Next Bookmark".
2023-11-30 06:58:52 -05:00
BleedingXiko 971b0a7bda
fix typo in tile_map_editor.cpp 2023-11-27 16:40:38 -08:00
Aaron Franke a8dc34b8f0
Rename ImportSettings dialogs to have "Dialog" in the name 2023-11-26 22:59:01 -06:00
oeelis 834ccb9698 Fix issue with 3D scene drag and drop preview node 2023-11-24 15:44:51 +02:00
Yuri Sizov bc1949d797 Correctly check scripts that must inherit `EditorPlugin`
Also updates some error messages related to this kind of check
across the codebase.
2023-11-23 16:24:43 +01:00
Rémi Verschelde a34814b0b6
Merge pull request #85205 from jsjtxietian/grab-focus
Set some window in visual shader editor to be exclusive
2023-11-22 13:59:50 +01:00
Rémi Verschelde ca245295ae
Merge pull request #85193 from TokageItLab/fix-seek-mixer
Fix seeking bug in AnimationPlayerEditor
2023-11-22 13:59:45 +01:00
jsjtxietian b7ba667dcf Set some window in visual shader editor to be exclusive 2023-11-22 17:58:18 +08:00
Silc Lizard (Tokage) Renew 21833f3dfd Fix seeking bug in AnimationPlayerEditor 2023-11-22 06:43:26 +09:00
Hugo Locurcio c6a16b176e
Only allow MeshInstance3D-based nodes in particles emission shape node selector
This applies to both GPUParticles3D and CPUParticles3D, as
CPUParticles3DEditor inherits from GPUParticles3DEditorBase.
2023-11-19 11:22:51 +01:00
Pedro J. Estébanez fe4850c0d0 Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
Yuri Sizov 0f5a14c397 Make script/shader editor save shortcuts unique again 2023-11-15 14:10:12 +01:00
Hugo Locurcio dc3194f668
Only allow MeshInstance3D-inherited nodes in MultiMesh Populate Surface dialog 2023-11-15 12:24:11 +01:00
Ricardo Subtil 760ff2e933 Fix DAP breakpoints being cleared on closed scripts 2023-11-14 16:51:38 +00:00
kobewi da55c06322 Save scene when saving built-in resource 2023-11-13 16:34:17 +01:00
Rémi Verschelde 3e23755d24
Merge pull request #83430 from RandomShaper/fix_onion_audio
Fix onion skinning internals activating audio/method/animation tracks
2023-11-12 16:56:30 +01:00
Cerno_b 9a684cf199 Clarify description of "group selected" 2023-11-12 10:53:44 +01:00
aXu-AP cb88108d9f Readd rect support for Sprite2DPlugin converter
Readds support for rects for sprite to mesh/polygon converter.
Adds support for conversion from animation frame.
Fixes converter not taking offset into account.
Fixes 1 pixel shift when converting flipped sprites.
2023-11-12 11:49:37 +02:00
Rémi Verschelde 4e867b5835
Merge pull request #84762 from timothyqiu/snap-mode
Fix texture region editor not selecting restored snap mode
2023-11-11 23:06:24 +01:00
Rémi Verschelde 97a102caf6
Merge pull request #84052 from SaracenOne/animtree_readonly_context
Unpress buttons in AnimationTree when switching to read-only mode.
2023-11-11 23:05:37 +01:00
Haoyu Qiu 64fb22e17b Fix texture region editor not selecting restored snap mode 2023-11-12 01:41:51 +08:00
Yuri Sizov e90ea87b42 Abort threaded preview generators on exit 2023-11-10 15:31:43 +01:00
Rémi Verschelde dfe2df989d
Merge pull request #84493 from bruvzg/gde_ios_static_fix
[iOS, GDExtension] Fix loading and exporting static libraries and xcframeworks.
2023-11-10 10:44:56 +01:00
Rémi Verschelde 38c3e5aae9
Merge pull request #82956 from Chtau/GDScript-external-Editor-Engine-crash
Fixes internal Script Editor crash with External Editor active
2023-11-10 10:43:58 +01:00
bruvzg d4d5d68eda
[iOS, GDExtension] Fix loading and exporting static libraries and xcframeworks. 2023-11-09 20:04:40 +02:00
Rémi Verschelde d1381bbca2
Merge pull request #84625 from KoBeWi/yeet_sprite_node()
Remove AnimatedSprite pointer when clearing editor
2023-11-09 11:48:12 +01:00
Rémi Verschelde 26f1c503ec
Merge pull request #84617 from YuriSizov/editor-this-one-is-for-all-my-subs
Fix node names of submenu items across the editor
2023-11-09 11:47:24 +01:00
Rémi Verschelde e5bacbc471
Merge pull request #84628 from KoBeWi/no_meta_only_path
Don't store shader edit path in metadata
2023-11-08 19:18:55 +01:00
kobewi 9c810ef061 Don't store shader edit path in metadata 2023-11-08 19:14:16 +01:00
kobewi 55f7d493ee Remove AnimatedSprite pointer when clearing editor 2023-11-08 18:09:42 +01:00
Yuri Sizov b04b546092 Fix node names of submenu items across the editor
Also removes some programmer remarks and fixes some docs.
2023-11-08 14:42:42 +01:00
Yuri Sizov e7dba3b064 Correctly set up shortcut context in the shader editor 2023-11-08 13:07:31 +01:00
aXu-AP 1ee4aa11b6 Add zoom controls to Sprite2DPlugin 2023-11-07 20:30:33 +02:00
Michael Alexsander 0f37ee8e9a
Allow to load multiple animation/libraries at once in the animation manager 2023-11-07 11:00:45 -03:00
kobewi 01bd005a1f Change AnimationLibEditor's mixer to actual Mixer 2023-11-06 23:27:44 +01:00
Juan Manuel Costello aa2522edcd Fix material drop 2023-11-06 12:57:19 -03:00
Yuri Sizov 14cc639bc3 Merge pull request #81018 from jsjtxietian/return-use-friendly-info-in-scriptStackVariable-serialize
Fix `_get_debug_tooltip` crash if tooltip string is too large
2023-11-06 15:43:21 +01:00
Yuri Sizov fae8ace6fb Merge pull request #84361 from YuriSizov/editor-fix-sprite2d-regional-issues
Prevent crash and error spam related to Sprite2D with a region
2023-11-06 13:23:11 +01:00
jsjtxietian 155d738163 Fix _get_debug_tooltip will crash if tooltip string is too large 2023-11-06 20:09:17 +08:00
Yuri Sizov 111a5e90da Prevent crash and error spam related to Sprite2D with a region 2023-11-04 13:03:28 +01:00
A Thousand Ships 2cb94fa362 Fix inverted condition when unwrapping lightmap 2023-11-02 18:33:58 +01:00
Rémi Verschelde 7c2acfdf17
Merge pull request #84208 from YuriSizov/editor-animation-that-pops
Avoid popping up dialogs excessively in the Animation editor
2023-10-31 20:16:16 +01:00
Rémi Verschelde f1f92bdb30
Merge pull request #84049 from kleonc/node3d-editor-plugin-snapping
Fix some `Node3DEditor` snapping issues
2023-10-31 20:15:30 +01:00
Yuri Sizov 60355889f8 Avoid popping up dialogs excessively in the Animation editor 2023-10-31 11:54:02 +01:00
Rémi Verschelde 55fca13dc5
Merge pull request #82570 from 100gold/preprocessor_in_vshader_editor
Add preprocessor pass on visual shader when showing generated code
2023-10-30 16:25:51 +01:00
Saracen d9950e2370 Fix AnimationTimeline time not updating when dragged. 2023-10-30 01:59:54 +00:00
kobewi b3e829eaf3 Fix slow raycast editing 2023-10-29 22:05:32 +01:00
100gold 0486d40f14 Add preprocessor pass on visual shader when showing generated code 2023-10-29 19:12:08 +03:00
Rémi Verschelde b096174259
Merge pull request #84064 from jsjtxietian/fix-save-in-text-shader-editor-pass-through
Add save shortcut for text shader editor to prevent it propagating to scene
2023-10-28 18:35:21 +02:00
Jonathan Nicholl 1419eefcc6 Allow changing keys for imported AnimationLibraries in the editor 2023-10-28 08:35:01 -04:00
Rémi Verschelde fe64786a91
Merge pull request #83498 from SaracenOne/mesh_unwrap_rules
Mesh instance UV2 unwrapping improvements
2023-10-28 12:30:22 +02:00
Saracen e865bad06a Mesh instance UV2 unwrapping improvements:
Enforce foreign resource modification rules.
Add more helpful error handling for ArrayMesh unwrapping.
2023-10-28 03:04:15 +01:00
aXu-AP d7e5c25e4a Fix UV editor not using texture transform 2023-10-27 22:33:37 +03:00
aXu-AP aa3568b8dd Fix 2D bone weight editor not accounting for offset
Skeleton was shown in wrong place in Polygon2D UV editor's bone painting mode.
2023-10-27 20:37:23 +03:00
jsjtxietian 775adc0a6d Add save shortcut for text shader editor to prevent it propagated to scene
when hit ctrl s in the shader editor
2023-10-28 00:53:03 +08:00
smix8 e8caa0aa92 Fix NavigationObstacle3DEditor parenting error
Fixes NavigationObstacle3DEditor parenting error.
2023-10-27 15:43:28 +02:00
Saracen 0e545d9e88 Unpress buttons in AnimationTree when switching to read-only mode. 2023-10-27 13:39:08 +01:00
kleonc 74a35526e0 Fix some Node3DEditor snapping issues 2023-10-27 13:00:49 +02:00
Rémi Verschelde d88ef223e3
Merge pull request #82853 from KoBeWi/line_surgery
Prioritize points in polygon editor hover
2023-10-27 11:36:09 +02:00
kobewi 7cffb30254 Prioritize points in polygon editor hover 2023-10-26 16:03:55 +02:00
Rémi Verschelde 80e5484a82
Merge pull request #83941 from Jordyfel/hashset-not-vector
Use Hashset for dependency list when moving
2023-10-26 16:01:21 +02:00
Saracen ed083a9fbe Fix crash when reimporting with Skeleton3D selected. 2023-10-25 21:10:57 +01:00
Jordyfel 50b7387a3f Use Hashset for dependency list when moving 2023-10-25 21:05:53 +03:00
J. N. Witch d832f62a01 Introduce a "Gizmos" submenu for toggling visibility of gizmos in 2D editor
instead of standalone checkboxes like "Show Group And Lock Gizmos".

Add option to toggle visibility of Position gizmos.
2023-10-25 12:41:37 +00:00
clayjohn 5591f289d7 Uses screen-aligned quads for origin lines to avoid issues on NVidia
While we are add it, use alpha-antialised lines to make them look nice
2023-10-24 18:02:36 +02:00
Rémi Verschelde fe45e4ec7c
Merge pull request #83790 from OppositeNor/fix_tileset_out_of_screen
Fix TileSet painting options appear out of screen
2023-10-23 12:42:52 +02:00
DennisManaa 1a1c542836 Implement automatic translation for ItemList 2023-10-23 10:14:08 +02:00
Haoyu Qiu 920e53cacb Readd close button for nodes in AnimationNodeBlendTree editor 2023-10-23 11:11:51 +08:00
OppositeNor 8f26cdcaef Fix tileset out of screen 2023-10-22 13:39:14 -04:00
Rémi Verschelde 6bf936c4cc
Merge pull request #82667 from kleonc/canvas-item-editor-drag-moving-transforms-fix
Fix transform calculations for drag-moving CanvasItems in editor
2023-10-22 12:11:28 +02:00
BlueCube3310 67a3ef6aca Optimize Path3DGizmo mesh generation 2023-10-21 19:03:57 +02:00
Rémi Verschelde 365507fcf3
Merge pull request #83659 from aXu-AP/uv-edit-transform-points-undo
Fix Polygon2D undo on transforming vertices
2023-10-20 15:13:26 +02:00
aXu-AP 76f81cfc21 Fix Polygon2D undo on transforming vertices
Fix: Action not committed to history when transforming all points in UV editor's Points mode.
2023-10-20 11:59:09 +03:00
Yuri Sizov 215e036600 Add bulk change guards to successive theme overrides in Editor and GUI 2023-10-19 18:14:14 +02:00
Rémi Verschelde f7da96add3
Merge pull request #83534 from SaracenOne/blend_tree_auto_disconnect
Automatic reconnection of nodes in blend tree.
2023-10-18 16:55:02 +02:00
Saracen 65016c393f Automatic reconnection of nodes in blend tree. 2023-10-18 03:19:02 +01:00
风青山 2642c6851f Defer updating the animations Tree in SpriteFramesEditor to avoid crashes
Previously, clicking the LMB while renaming an animation could cause
`SpriteFramesEditor::_update_library(false)` to be called during
`Tree::propagate_mouse_event()`. This may cause a crash.

We can defer updates to the editor interface to avoid calling
`Tree::create_item()` at the wrong time.

Enables `SpriteFramesEditor::_select_animation()` to be able to undo/redo
2023-10-18 06:46:03 +08:00
Rémi Verschelde 0258fa4db9
Merge pull request #83137 from jsjtxietian/close-shader-file-in-visual-editor-when-delete-file
Close shader in Shader Editor tab when deleting shader file in FileSystem panel
2023-10-16 12:59:49 +02:00
jsjtxietian 15e66ccb9b Close shader in Shader Editor tab when deleting shader file in FileSystem panel 2023-10-16 18:50:56 +08:00
Pedro J. Estébanez 5671e47d20 Fix onion skinning internals activating audio/method/animation tracks 2023-10-16 11:47:14 +02:00
Rémi Verschelde 7211c03ba5
Merge pull request #83402 from YeldhamDev/edit_transitions_hide
Disable "Edit Transitions..." item if no animations are present
2023-10-16 10:43:02 +02:00
Rémi Verschelde 50620c7361
Merge pull request #82937 from Calinou/editor-primitivemesh-unwrap-uv2
Enable UV2 on primitive meshes when using the MeshInstance3D context menu
2023-10-16 10:39:23 +02:00
Rémi Verschelde c2d410a19e
Merge pull request #82868 from SaracenOne/multi_session_debugger_fixes
Fix debugger behaviour with multi-session debugging
2023-10-16 10:38:58 +02:00
Michael Alexsander 2102d09812
Disable "Edit Transitions..." item if no animations are present 2023-10-15 12:28:04 -03:00
Rémi Verschelde fc6d6b2c00
Merge pull request #82381 from dervus/issue-81916
Fix grid snapping for box shape gizmos
2023-10-13 22:16:39 +02:00
Vladimir Zapparov 088cf59e7a Fix grid snapping for box shape gizmos
"Extruding" box face (i.e. moving it without holding Alt key) will now
always snap new box size exactly to the nearest snap step.
2023-10-13 17:34:59 +02:00
Rémi Verschelde 37ee293be8
Merge pull request #83244 from KoBeWi/tile_map_is_now_tile_set_and_vice_versa
Swap TileMap and TileSet buttons
2023-10-13 11:47:55 +02:00
Rémi Verschelde f6ff4159a7
Merge pull request #83233 from timothyqiu/babel
Disable port name auto translation in Visual Shader editor
2023-10-13 11:47:08 +02:00
kobewi 291be2c66c Swap TileMap and TileSet 2023-10-13 09:55:24 +02:00
Haoyu Qiu 56f47cc129 Disable port name auto translation in Visual Shader editor 2023-10-13 11:07:05 +08:00
Haoyu Qiu 26b21f110a Don't auto translate theme type list 2023-10-12 10:04:53 +08:00
Rémi Verschelde 25fa5eadd5
Merge pull request #82986 from OmarShehata/fix-external-editor-hot-reload
Fix external editor hot reload for GDScript
2023-10-11 22:38:42 +02:00
Christoph Taucher 2929993575 Prevent the internal Script Editor from reloading
when the external Editor is active in the settings.

This prevents a crash from different race conditions
from edititing files in the external editor while the internal editor
tries to reload open file tabs.

Some conditions that cause the crash where:
* Syntax highlighting (gdscript_highlighter.cpp, syntax_highlighter.cpp)
* Code analysis (code_edit.cpp)
* ... and more
2023-10-11 21:41:09 +02:00
Rémi Verschelde 4b7cc99bc1
Merge pull request #79169 from reduz/debug-canvas-item-redraw
Debug CanvasItem redraw
2023-10-11 08:40:05 +02:00
Hugo Locurcio 936ad63709
Allow Ctrl + KP / and Ctrl + # to toggle comment in the script editor
This complements the existing Ctrl + K and Ctrl + / shortcuts.
2023-10-10 17:18:38 +02:00
Rémi Verschelde d80ce0c52a
Merge pull request #83093 from groud/fix_polygon_editor_undo_redo
Fixes undo/redo in tileset polygon editor
2023-10-10 12:34:46 +02:00
Gilles Roudière 8b608f3e6e Fixes undo/redo in tileset polygon editor 2023-10-10 10:33:05 +02:00
Rémi Verschelde 71a8ac41fb
Merge pull request #72751 from dalexeev/doc-comment-color
Highlight doc comments in a different color
2023-10-09 23:21:54 +02:00
Rémi Verschelde a1d7c62df7
Merge pull request #83003 from AThousandShips/null_check_extra
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-09 15:37:14 +02:00
Rémi Verschelde 7513ae6d06
Merge pull request #81812 from MewPurPur/zoomies
Incorporate min and max zoom limits into the EditorZoomWidget
2023-10-09 15:31:49 +02:00
Danil Alexeev de7cbe8789
Highlight doc comments in a different color 2023-10-08 19:26:10 +03:00
A Thousand Ships f18aa00e85 Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-10-08 17:23:33 +02:00
Omar Shehata c25a2d832b Fix external editor hot reload 2023-10-07 22:14:54 -04:00
MewPurPur 44d782681c Incorporate min and max zoom limits into the EditorZoomWidget 2023-10-07 20:41:59 +03:00
Hugo Locurcio ac723b3e44
Enable UV2 on primitive meshes when using the MeshInstance3D context menu
This makes it easier to discover the UV2 generation functionality
on primitive meshes.
2023-10-07 02:18:55 +02:00
Saracen 3defc17646 Fix debugger behaviour with multi-session debugging:
Fixes script editor debug menu on sessions other than 1
Fixes breakpoint toggle from menu in sessions other than 1
Removes execution display when switching to non-breaked sessions
2023-10-06 19:20:37 +01:00
Rémi Verschelde 49e2bd9d5b
Merge pull request #81523 from KoBeWi/epic_self_roast
Allow contextual plugins to persist temporarily
2023-10-06 16:50:53 +02:00
Rémi Verschelde 7b999ee074
Merge pull request #81284 from YeldhamDev/this_one_was_in_the_backlog_for_a_while
Show doc tooltips when hovering properties in the theme editor
2023-10-06 16:50:48 +02:00
kobewi a6de7a8a3f Allow contextual plugins to persist temporarily 2023-10-06 15:58:50 +02:00
Rémi Verschelde fba341ce44
Merge pull request #82901 from kleonc/sprite-base-3d-gizmo-plugin
Make gizmo plugin handle `SpriteBase3D` instead of `Sprite3D`
2023-10-06 12:53:13 +02:00
Rémi Verschelde 373c4b22d3
Fix various typos with codespell
Using 2.2.7.dev5+g2af65969.
2023-10-06 12:52:22 +02:00
kleonc db6a8956b2 Make gizmo plugin handle SpriteBase3D instead of Sprite3D 2023-10-06 11:03:44 +02:00
jsjtxietian b0ccd5c84f Prompt require editor restart to user when gizmo color changed 2023-10-06 15:02:03 +08:00
Rémi Verschelde 642479db1e
Merge pull request #79872 from dalexeev/sprite-frames-editor-2
SpriteFrames Editor: Fix Frame Duration applied to wrong frame when switching frame
2023-10-05 22:48:04 +02:00
Rémi Verschelde 3cf1bc0a24
Merge pull request #79692 from dalexeev/sprite-frames-editor
SpriteFrames Editor: Fix FPS applied to two animations when switching animation
2023-10-05 22:47:37 +02:00
kobewi 5d85551ab3 Fix unsaved changes not getting discarded 2023-10-05 14:03:02 +02:00
kobewi 09b30be86d Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
Michael Alexsander 34e6b86134
Show doc tooltips when hovering properties in the theme editor 2023-10-04 11:53:08 -03:00
kleonc 6f941cd8e3 Fix transform calculations for drag-moving CanvasItems in editor 2023-10-04 15:44:34 +02:00
Rémi Verschelde 5680d729f2
Merge pull request #80939 from RandomShaper/fix_onion
Revive onion skinning
2023-10-04 15:33:25 +02:00
Rémi Verschelde f5696c311c
Merge pull request #82728 from KoBeWi/king_icong
Fix node icons appearing too big in some cases
2023-10-03 17:27:53 +02:00
Pedro J. Estébanez 071d8e5c9c Revive onion skinning
This also reverts commit 6bbc3cbf04.
2023-10-03 16:52:25 +02:00
kobewi 52b62921b0 Fix node icons appearing too big in some cases 2023-10-03 15:56:13 +02:00
AttackButton 93cccda827 Add a button to clear curve points in the Path2D editor 2023-10-03 09:33:38 -03:00
Yaohua Xiong ce4f64524f Improve Path3D gizmo usability
Allow change tilt gizmo color and size in editor setting
2023-10-03 09:43:24 +08:00
Rémi Verschelde 57a6813bb8
Merge pull request #81582 from YuriSizov/graph-toolbarniceness
Make `GraphEdit` toolbar more customizable
2023-10-02 15:18:42 +02:00
Rémi Verschelde 2d6cee48f6
Merge pull request #80555 from GrammAcc/fix-80507
AssetLib: Fix long plugin names breaking the UI
2023-10-02 15:18:38 +02:00
Yuri Sizov b07c664af9 Make `GraphEdit` toolbar more customizable
Also adds a semi-transparent background
to make the toolbar stand out in front of nodes.
2023-10-02 13:43:08 +02:00
Rémi Verschelde 1d6f37f80c
Merge pull request #82573 from Chaosus/fix_animationtree_crash
Fix crash when deleting the player in `AnimationPlayerEditorPlugin`
2023-10-02 13:16:35 +02:00
Rémi Verschelde bc118b36ac
Merge pull request #82370 from YuriSizov/graphs-request-rename-close-delete-please
Rename close requests to delete requests in `GraphEdit`
2023-10-02 13:16:28 +02:00
GrammAcc d63a88bef1 AssetLib: Fix long plugin names breaking the UI
The UI was extending past the screen width when loading a page diplaying
a plugin with an especially long title in the asset store plugin.

I implemented a new `EditorAssetLibraryItem::clamp_width` method that
checks that the title text is not longer than the column width minus
some padding and truncates it if it is.

I also noticed that the nav buttons for paginated results were causing the UI to extend past
the screen width on higher editor scales since they were hardcoded to
show ten page buttons if there were enough results. I modified the
pagination slightly to display a dynamic number of nav buttons based on
the editor scale in order to fix this other cause of the same problem.

I had to use the font of the `title`, which is a `LinkButton` in order
to determine the text width, so I added a public getter `get_button_font` to the `LinkButton` class.
2023-09-30 18:16:39 -05:00
Yuri Rubinsky 8980211c08 Fix crash when deleting the player in `AnimationPlayerEditorPlugin` 2023-09-30 09:53:12 +03:00
Silc Lizard (Tokage) Renew afe25937e4 Add useful functions to FilterEdit in AnimationBlendTreeEditor 2023-09-30 03:01:16 +09:00
Rémi Verschelde 55ba576c58
Merge pull request #81688 from Chaosus/vs_custom_dropdown_list_props
Implement drop-down list properties to the custom visual shader nodes
2023-09-29 19:45:54 +02:00
Rémi Verschelde 94377f50b2
Merge pull request #80813 from TokageItLab/rework-animation-manager
Implement `AnimationMixer` as a base class of `AnimationPlayer` and `AnimationTree`
2023-09-29 10:20:16 +02:00
Yuri Roubinski 4575cc0c6f Implement drop-down list properties to the custom visual shader nodes 2023-09-29 10:55:05 +03:00
Silc Lizard (Tokage) Renew 1b95827d3e Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
aXu-AP 0506d6f192 Fix opening docs writing extra navigation history
Fix #82292
Removes extraneous call to change the tab if the page wasn't yet open when opening class member description.
2023-09-29 00:03:18 +03:00
Yuri Sizov 0b7ff759f9 Merge pull request #82465 from smix8/tilemap_navmesh_bake_4.x
Update TileMap to use new navigation polygon baking
2023-09-28 20:04:33 +02:00
Yuri Sizov 7c23d4082b Merge pull request #82391 from warriormaster12/improve-skeleton_ik3D
Fix `SkeletonIK3D` editor preview when changing active node
2023-09-28 20:04:30 +02:00
Yuri Sizov f2ab40cd4d Merge pull request #81708 from JoNax97/drop-resource-with-variable
Create a field when Ctrl-dropping a resource into the code editor
2023-09-28 20:04:07 +02:00
smix8 27267b62cb Update TileMap to use new navigation polygon baking
Updates TileMap to use new navigation polygon baking.
2023-09-28 10:35:47 +02:00
warriormaster12 ddf93f3f59 Make SkeletonIk3D node usable 2023-09-28 07:38:50 +03:00
Joaquin Muñiz a93c19f373 create a constant when dropping a resource into the code editor while CRTL is held, and fix some inconsistencies 2023-09-27 14:37:00 -03:00
Yuri Sizov 5e3229b7ed Fix leak when closing theme editor preview tabs 2023-09-27 15:29:20 +02:00
Hugo Locurcio fcbf7011cc
Make 3D editor gizmos and debug shapes ignore fog
This makes them easier to see in their intended colors in scenes with fog.
2023-09-27 00:54:57 +02:00
kobewi e30e84d77a Fix submenus deleted accidentally 2023-09-26 16:47:33 +02:00
Yuri Sizov 378ab38b1f Rename close requests to delete requests in `GraphEdit` 2023-09-26 16:41:39 +02:00
Rémi Verschelde 2c8c7b95aa
Merge pull request #82313 from AThousandShips/null_check_servers
[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-26 13:45:31 +02:00
Rémi Verschelde 10cf3d0524
Merge pull request #81843 from TokageItLab/improve-automapping
Improve retarget auto-mapping algorithm
2023-09-26 08:22:11 +02:00
Rémi Verschelde 7dccb9e039
Merge pull request #80796 from smix8/navgenerator_2d_4.x
Add 2D navigation mesh baking
2023-09-26 08:17:58 +02:00
PucklaMotzer09 d2e651f403 Add Duplicate Lines shortcut to CodeTextEditor
This keyboard shortcut has been made with inspiration from the VS Code keyboard shortcut editor.action.copyLinesDownAction. It duplicates all selected lines and inserts them below no matter where the caret is within the line.
2023-09-25 23:41:31 +02:00
smix8 0ee7e3102b Add 2D navigation mesh baking
Adds 2D navigation mesh baking.
2023-09-25 19:48:14 +02:00
A Thousand Ships fdd3d36c6d [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-25 18:45:30 +02:00
Rémi Verschelde fcbc50ec14
Merge pull request #82302 from MewPurPur/alt-font-icon
Add Font and Mesh icons that aren't grayed out
2023-09-25 18:38:29 +02:00
Rémi Verschelde 8ddf73c74d
Merge pull request #81939 from YuriSizov/gui-flat-and-depressed
Replace flat buttons with flat-styled buttons with a visible pressed state
2023-09-25 17:18:29 +02:00
MewPurPur fb030beac5 Add white Font and Mesh icons 2023-09-25 17:29:14 +03:00
Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
Introduces support for FSR2 as a new upscaler option available from the project settings. Also introduces an specific render list for surfaces that require motion and the ability to derive motion vectors from depth buffer and camera motion.
2023-09-25 10:37:47 -03:00
Rémi Verschelde 37d5e1e0e3
Merge pull request #82210 from YuriSizov/editor-animation-uiux-cleanup
Fix theme access and improve UX in AnimationTree editor
2023-09-24 23:36:33 +02:00
Rémi Verschelde 810021c7cd
Merge pull request #82181 from Chaosus/curve_fix_crash
Fix CurveEdit crash when dragging the curve if it is null
2023-09-24 23:34:58 +02:00
Rémi Verschelde 04317bc784
Merge pull request #82171 from timothyqiu/sep-leak
Fix leak when calling `remove_control_from_menu_panel`
2023-09-24 23:34:35 +02:00
Rémi Verschelde 6d8b33f5d4
Merge pull request #82131 from jsjtxietian/fix-skeleton-editor-deleted-in-wrong-container
Fix skeleton 3d editor's toolbar ui deleted from wrong container
2023-09-24 23:33:42 +02:00
Rémi Verschelde 3237b5d08f
Merge pull request #71915 from MewPurPur/grid-ient
Overhaul the Gradient Editor
2023-09-24 23:29:35 +02:00
jsjtxietian 2679118d51 Fix skeleton 3d editor's toolbar ui deleted from wrong container 2023-09-24 11:28:46 +08:00
Haoyu Qiu 2d67ce4e60 Fix leak when calling remove_control_from_menu_panel 2023-09-24 08:35:45 +08:00
Yuri Sizov b351cffddf Fix theme access and improve UX in AnimationTree editor 2023-09-23 21:47:27 +02:00
Yuri Rubinsky 6d9e4e9704 Fix CurveEdit crash when dragging the curve if it is null 2023-09-23 11:44:54 +03:00
DennisManaa f248420a2b made visual shader ports expandable by default if there is only one output port and it's of any vector type
Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com>
2023-09-22 15:28:59 +02:00
MewPurPur 7b86969719 Overhaul the Gradient Editor 2023-09-21 15:55:28 +03:00
kobewi 07a00cf822 Don't allow transforming scene tiles 2023-09-20 14:10:21 +02:00
Rémi Verschelde f2baba6ddb
Merge pull request #81927 from KoBeWi/uid﹕﹕∕∕c1ick
Make UIDs clickable in the script editor
2023-09-20 13:10:08 +02:00
Rémi Verschelde b7c524d358
Merge pull request #81925 from groud/fix_tilemap_editor_ctrl_deselect
Fix TileMap editor so that pressing control deselects cells correctly
2023-09-20 13:10:04 +02:00
Yuri Sizov 4bd569be95 Replace flat buttons with flat-styled buttons with a visible pressed state 2023-09-19 22:36:29 +02:00
kobewi 3f43044a40 Make UIDs clickable in the script editor 2023-09-19 15:59:03 +02:00
Gilles Roudière 83f1e31483 Fix TileMap editor so that pressing control deselects cells correctly 2023-09-19 15:12:03 +02:00
ajreckof 6afadbaa9f Replace Ctrl in editor shortcuts with Cmd or Ctrl depending on platform 2023-09-19 10:29:07 +02:00
the-sink 524e7acfc3 Set `open_dominant_script_on_scene_change` to off by default 2023-09-19 01:22:29 -07:00
Rémi Verschelde 01d9162a98
Merge pull request #81813 from MewPurPur/fix-paint-icon
Fix grayed out paint icons
2023-09-18 10:38:28 +02:00
Rémi Verschelde 9892bc2478
Merge pull request #81810 from AThousandShips/camera_m
Make editor camera speed indicator use `m/s` and `m`
2023-09-18 10:38:24 +02:00
Rémi Verschelde 3e233e1f24
Fix various typos with codespell
Using 2.2.6.dev193+g907e5380.
2023-09-18 09:53:39 +02:00
Silc Lizard (Tokage) Renew c1c4a09527 Improve retarget auto-mapping algorithm 2023-09-18 12:51:15 +09:00
MewPurPur c094631ba0 Fix grayed out paint icons 2023-09-17 19:23:28 +03:00
A Thousand Ships 8d7a2c615c Make editor camera speed indicator use `m/s` and `m` 2023-09-17 18:04:58 +02:00
Rémi Verschelde ba54c34551
Merge pull request #81735 from KoBeWi/360_no_scope
Fix rotated 2D movement gizmo
2023-09-16 21:25:17 +02:00
Rémi Verschelde cdef53df1e
Merge pull request #81705 from AThousandShips/null_check_editor
[Editor] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-16 21:24:53 +02:00
Rémi Verschelde 91dee347ad
Merge pull request #81609 from AThousandShips/gizmo_fix
Fix local 3D translation editing
2023-09-16 21:24:06 +02:00
Rémi Verschelde 7ca579cb27
Merge pull request #81554 from Calinou/editor-gizmos-add-decal
Add 3D editor gizmo icons for Decal, LightmapProbe and FogVolume
2023-09-16 21:22:54 +02:00
kobewi 447a4b6bcf Fix rotated 2D movement gizmo 2023-09-16 19:26:20 +02:00
A Thousand Ships dae27d1311 Fix local 3D translation editing 2023-09-16 11:11:54 +02:00
Hugo Locurcio 5345cf3e75
Add 3D editor gizmo icons for Decal, LightmapProbe and FogVolume
- Tweak CPUParticles3D editor gizmo icon to use the same outline
  color as other gizmo icons. Make the internal icon easier to see
  by using an orange color instead of gray.

Co-authored-by: MewPurPur <mew.pur.pur@abv.bg>
2023-09-15 20:44:45 +02:00
A Thousand Ships 75ee58fd04 [Editor] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-15 20:15:39 +02:00
Yuri Sizov 2febb246e1 Merge pull request #81606 from jsjtxietian/hide-animation-tool--correctly-when-switching-scenes
Hide animation toolbar above the viewport correctly when switching scenes
2023-09-15 19:48:23 +02:00
Yuri Sizov df6cd37a69 Merge pull request #81516 from YuriSizov/editor-theme-access-the-success
Fix accessing editor theme items throughout the UI
2023-09-15 19:48:14 +02:00
Yuri Sizov 508a758eab Merge pull request #75303 from Calinou/3d-gizmos-only-selected
Show visual-oriented 3D node gizmos only when selected
2023-09-15 19:48:10 +02:00
Yuri Sizov 8ecc0c4f47 Fix accessing editor theme items throughout the UI
This also exposes `EditorInterface::get_editor_theme`.
2023-09-15 14:51:01 +02:00
jsjtxietian 0113e6961d Hide animation tool correctly when switching scenes 2023-09-15 10:48:26 +08:00
Hugo Locurcio 1024ba0c0d
Show visual-oriented 3D node gizmos only when selected
Affected nodes:

- DirectionalLight3D, OmniLight3D, SpotLight3D
- ReflectionProbe
- LightmapGI
- VoxelGI
- GPUParticles3D (but not collision/attractor nodes)
- AudioStreamPlayer3D

This reduces visual clutter in the editor with 3D scenes.
2023-09-15 01:59:49 +02:00
Rémi Verschelde 5a74ce9a56
Merge pull request #81557 from YuriSizov/editor-toolbars-divided
Improve the looks of 2D/3D viewport contextual toolbars
2023-09-14 23:40:33 +02:00
Yuri Sizov f542dffb39 Improve the looks of 2D/3D viewport contextual toolbars 2023-09-13 13:04:55 +02:00
kobewi 015953a3d9 Add helper for 3D gizmos and unify box 2023-09-12 18:08:02 +02:00
Haoyu Qiu b8b0339549 Improve undo action names
* Avoid concating strings manually for better i18n and easy l10n
   * Use `vformat` when possible
   * Use separate strings if the changing part is only a few hardcoded strings
* Don't put a period at the end of the name
2023-09-12 18:53:50 +08:00
Rémi Verschelde 3e68ed0ca1
Merge pull request #81255 from JohnGabrielUK/primary-line-separate-xy
Allow configuring primary line X/Ys separately
2023-09-12 12:01:15 +02:00
Rémi Verschelde 475860839c
Merge pull request #80144 from KoBeWi/freedom_tiles
Add per-tile flipping and transposing
2023-09-12 12:00:20 +02:00
John Gabriel 984eb96c43 Allow configuring primary line X/Ys separately 2023-09-12 10:24:07 +01:00
Rémi Verschelde 5c43e4c1ef
Fix various typos with codespell
Using 2.2.6.dev180+ge3a2cfbd.
2023-09-12 08:54:18 +02:00
Rémi Verschelde 7471ac2c4d
Merge pull request #81543 from DarioSamo/lightmap-size-crash-fix
Propagate error correctly when max texture size for lightmaps is too small.
2023-09-12 08:50:45 +02:00
Jean-Michel Bernard 67dce301aa Add code region folding to CodeEdit 2023-09-11 18:36:40 +02:00
Dario 7dfb854556 Propagate error correctly when max texture size for lightmaps is too small.
Add error handling for BAKE_ERROR_LIGHTMAP_TOO_SMALL, which was previously ignored. Fixes #81453.
2023-09-11 09:14:39 -03:00
kobewi a9f3154da3 Add per-tile flipping and transposing 2023-09-09 00:56:38 +02:00
Yuri Sizov 639aba4ee1 Improve handling of archives when installing assets 2023-09-08 20:45:49 +02:00
Hendrik Brucker 5afe78bd9c Clean up/refactor GraphNode and make it more flexible
Split GraphNode into GraphElement and GraphNode, add custom
titlebar, and adjust theming.
2023-09-07 17:29:06 +02:00
Rémi Verschelde 074931a3aa
Merge pull request #81410 from bitsawer/fix_shader_include_reload
Fix shader text editor include file reloading
2023-09-07 16:32:54 +02:00
Rémi Verschelde 7663c69922
Merge pull request #81388 from YuriSizov/core-gdvirtual-but-less-confused-about-itself
Extract `ScriptInstance` into its own file to simplify includes
2023-09-07 13:53:45 +02:00
bitsawer d50595c0e9 Fix shader text editor include file reloading 2023-09-07 14:35:26 +03:00
Yuri Sizov d8ff69d53c Extract ScriptInstance to simplify includes
This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.

This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
Yuri Sizov fc01e2e7f6 Add a theme preview switcher to the 2D viewport
This commit adds a new View submenu that allows switching
between the project theme (default), the editor theme, and
the default theme. The last selected option is stored per
project and is restored when reloading the project.
2023-09-06 19:40:43 +02:00
Yuri Sizov 512182f147 Add theme contexts to various parts of the editor
This change defines additional theme contexts for editor
branches to prevent theme leaking between the default
theme, the project theme, and the editor theme.

- Both editor window and EditorNode define an editor-specific
context with the editor theme and the default theme.
- The 2D viewport defines a project-specific context with
the project theme and the default theme.
- Theme editor preview tabs define the default-only context
with the default theme.

Additionally, the default theme context now only includes
the project theme for running projects (both export and debug).
This prevents the project theme from leaking into the editor.

This commit also does a little clean up on the theming aspects
of the EditorNode.
2023-09-06 19:40:43 +02:00
Yuri Sizov 3c63dce3cd Merge pull request #80573 from KoBeWi/2k_lines_of_changes_created_at_2AM
Add EditorStringNames singleton
2023-09-06 14:49:02 +02:00
Fredia Huya-Kouadio 8cc7739197 Godot Android plugin re-architecture 2023-09-03 17:04:10 -07:00
kobewi 6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00