Rémi Verschelde
ee3cf211c6
webp: Make it a module and unbundle libwebp thirdparty files
...
Note that there are two Godot-specific changes made to libwebp
for the javascript/HTML5 platform. They are documented in the
README.md.
2016-10-15 11:50:39 +02:00
Rémi Verschelde
c31ad71f10
enet: Split enet thirdparty files and allow unbundling
...
Building against shared libraries only implemented for Linux X11 so far.
TODO: Document Godot's modifications of upstream enet.
2016-10-15 11:50:39 +02:00
Rémi Verschelde
5fef84a135
png: Split library to thirdparty dir and allow unbundling
...
Uses the new structure agreed upon in #6157 , but the thirdparty/ folder
does not behave following a logic similar to that of modules/ yet.
The png driver can't be moved to a module as discussed in #6157 , as it's
required by core together with a few other ImageLoader implementations
(see drivers/register_driver_types.cpp:register_core_driver_types())
Dropped the possibility to disable PNG support, it's a core component
of Godot.
2016-10-15 11:50:39 +02:00
Rémi Verschelde
f63bf12193
Drop nedmalloc which is apparently not used anymore
2016-10-14 18:21:23 +02:00
Rémi Verschelde
d3d0507c05
Remove speex support, it is obsoleted by opus
...
As mentioned by upstream, Xiph.Org [0]:
> The Speex codec has been obsoleted by Opus. It will continue to be
> available, but since Opus is better than Speex in all aspects,
> users are encouraged to switch.
[0] http://www.speex.org/
2016-10-13 18:58:56 +02:00
Anthony Fieroni
f87e32696d
Correct OS architecture detection
...
Signed-off-by: Anthony Fieroni <bvbfan@abv.bg>
2016-10-11 20:58:24 +03:00
Juan Linietsky
1527cf8c0d
2D Shaders are working again using the new syntax, though all is buggy in general
2016-10-10 18:31:01 -03:00
Rémi Verschelde
93127070a6
Merge pull request #6704 from RandomShaper/fix-android-build-flags
...
Fix compile flags not getting to the Android build
2016-10-09 14:34:40 +02:00
Pedro J. Estébanez
7f51bb7b1c
Fix compile flags not getting to the Android build
2016-10-04 16:55:29 +02:00
Juan Linietsky
22d83bc9f6
Begining of GLES3 renderer:
...
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
Rémi Verschelde
9fce85f9d7
Merge pull request #6501 from SuperUserNameMan/windows_compile_with_standalone_msvc
...
scons detects standalone MSVC on Windows
2016-10-03 11:36:44 +02:00
Rémi Verschelde
90f4e76a46
Merge pull request #6479 from RandomShaper/improve-debug-focus
...
Improve debug focus behavior
2016-10-03 11:36:01 +02:00
Marc Gilleron
0c09de3ef1
Windows: prevent huge prints from crashing the engine
2016-09-29 03:15:12 +02:00
syskrank
af4b0db1e4
removed confusing "if(true)" statement with empty "else" block
2016-09-26 12:30:59 +03:00
romeojulietthotel
94d6757a0d
Use pkgconfig to locate ALSA libs ( #6119 )
...
* This allows building when ALSA libs are in a non-standard location. PKG_CONFIG_PATH alone is not enough as the final link fails. Adding this makes the final link succeed.
* The extra LIBS flag for alsa is not needed so removing.
2016-09-23 07:38:57 +02:00
Rémi Verschelde
2af6b3dd1b
Merge pull request #6574 from RandomShaper/fix-android-export
...
Fix manifest generation bug in Android export
2016-09-23 07:28:04 +02:00
Andreas Haas
6fcf2b2bd8
x11: Fix event.is_action() for release of modifier keys
...
The bug was that the release events for these also had the modifier state set, so the event comparison
failed.
Fixes #5901
2016-09-22 12:24:44 +02:00
Pedro J. Estébanez
2c9d98bb48
Fix manifest generation bug in Android export
2016-09-21 12:46:40 +02:00
George Marques
5c21d49caf
Change winrt build to be less dependent on ANGLE
...
Now it does not try to build if the solution is not found. This way it's
possible to provide a minimal package with includes and libs and make it
build correctly.
Also remove messages from detect.py since it is ran for every platform
target.
2016-09-20 20:02:58 -03:00
yg2f
663d4ee7de
scons detects standalone MSVC on Windows
...
Under Windows, Scons is now capable of detecting and compiling with
standalone MSVC compilers (aka "Visual C++ Build Tools").
http://landinghub.visualstudio.com/visual-cpp-build-tools
Tried with version 2015, and native x86 and x64 compilers under
Windows 10 pro 64 and Windows 8.1 64, with the default Win8 SDK
provided by the "Visual C++ Build Tools" web-installer.
Follow the same compiling instructions than for compiling with Visual
Studio, except that Visual Studio is no more required.
KNOWN ISSUES :
- ``methods.detect_visual_c_compiler_version()`` will emit a warning message
on computers where the ``VSINSTALLDIR`` environement variable is not present.
But it should compile just fine and still automatically detects the 32 or
64 bits according to the compiler you picked.
TODO :
- eventually, update ``platform/winrt/dectet.py`` with function
``methods.msvc_is_detected()`` and try to compile winrt/UWP with
these standalone compilers (if you did not select Win10 SDK when
installing the standalone tools, you can run it again).
- update doc to make users aware of "Visual C++ Build Tools" aka
"stadalone MSVC".
- eventually, update ``methods.detect_visual_c_compiler_version()``
2016-09-16 11:17:57 +02:00
Pedro J. Estébanez
66dac878ac
Improve debug focus behavior
...
Fix focusing debugged game on Windows
Add re-focusing editor on continue
2016-09-14 04:02:18 +02:00
George Marques
291e985882
Fix UWP gamepad
2016-09-12 23:41:34 -03:00
George Marques
e6ef92d217
Fix build error in WinRT export
2016-09-10 20:21:46 -03:00
Juan Linietsky
1f7fde299d
Revert "Change Android float ABI to hard"
2016-09-10 12:31:01 -03:00
Juan Linietsky
fc61eb37ce
Merge pull request #5920 from 29jm/fix-warnings
...
Fix some more warnings
2016-09-10 12:21:02 -03:00
Juan Linietsky
7a27d5d9e7
Merge pull request #6363 from vnen/winrt
...
Fix the support for WinRT/UWP
2016-09-10 11:47:42 -03:00
Juan Linietsky
0a9c08f87c
Merge pull request #6438 from RandomShaper/android-hard-float-abi
...
Change Android float ABI to hard
2016-09-10 11:40:44 -03:00
Pedro J. Estébanez
68cd19a6c2
Change Android float ABI to hard
2016-09-09 13:31:35 +02:00
Rémi Verschelde
233a991517
Merge pull request #6409 from Hinsbart/osx_gamepad
...
osx: Support gamepad input.
2016-09-08 07:48:18 +02:00
Rémi Verschelde
632d2477f6
Merge pull request #6415 from RandomShaper/fix-android-build
...
Fix Android build (#5645 )
2016-09-07 20:42:09 +02:00
Pedro J. Estébanez
e9065632c6
Fix (potentially) Android libs packaging issue ( #5645 )
2016-09-07 02:41:16 +02:00
George Marques
15458c8e6a
Add Windows Universal export to editor
...
- Use OPENSSL_ENABLED definition to the whole source to detect it
anywhere.
- Add WinRT/UWP template files with manifest and default images.
2016-09-06 13:09:45 -03:00
Andreas Haas
8c886b9d7a
osx: Support gamepad input.
...
Fixes #3881
Vibration support is not optimal yet as it doesn't try to emulate the "weak" and "strong" motor strength,
but just takes the parameter with the highest value for the vibration gain.
2016-09-06 00:47:54 +02:00
Rémi Verschelde
3efe1231f0
Move templates and distribution stuff to tools/dist
...
Also removed the obsolete iOS xcode template.
2016-09-05 07:49:10 +02:00
George Marques
c1dfbb7628
Remove embedded ANGLE headers
...
There's now a dependency on external ANGLE code, those are not needed
anymore.
2016-09-03 19:29:52 -03:00
George Marques
e21702f764
Implement missing WinRT functions
...
- Fix buildsystem for WinRT/UWP platform.
- Add audio driver and joystick mapping for WinRT.
- Enable thread class for WinRT.
- Refactor MSVC compiler architecture detection to methods.py, so it can
be used by Windows and WinRT.
2016-09-03 19:28:49 -03:00
Rémi Verschelde
c826ae1566
Merge pull request #6321 from hurikhan/fix_windows_mousemode
...
Windows: Hide the mouse cursor when MOUSE_MODE_CAPTURED is activated.
2016-08-31 08:04:07 +02:00
Rémi Verschelde
5efe47fb0b
Merge pull request #4376 from eska014/js-eval
...
Add JavaScript eval interface to web export
2016-08-30 14:52:35 +02:00
Rémi Verschelde
ecaa8844ca
Merge pull request #6116 from Hinsbart/xrandr_so
...
x11: Use proper sonames for loading libXrandr.
2016-08-29 19:04:13 +02:00
Mario Schlack
f0b6a242cc
Hide the mouse cursor when MOUSE_MODE_CAPTURED is activated.
2016-08-29 13:14:38 +08:00
Juan Linietsky
6efbe9342a
fix to mingw build
2016-08-20 01:55:53 -03:00
Juan Linietsky
38338e90c0
ENet windows compilation fixes.
...
For reference, when you include a Windows header (be it directly windows.h or something that includes it)
put it at the end of the includes. it seems I forgot.
2016-08-20 01:05:57 -03:00
Johan Manuel
a4674bda47
Fix some comparisons between signed and unsigned integers
2016-08-13 13:21:35 +02:00
Johan Manuel
046f94d3ac
Remove some unused variables
2016-08-13 13:21:35 +02:00
Andreas Haas
f59860f464
x11: Use proper sonames for loading libXrandr.
2016-08-11 17:40:59 +02:00
marcelofg55
bf320fd4ea
Crashfix for OSX on Sierra beta
2016-08-09 13:40:14 -03:00
Skyfrit
4f6a21b0df
Android: Rename values-zh to values-zh-rCN ( #6063 )
2016-08-08 11:51:30 +02:00
Skyfrit
664b5b5137
Android: Add support for Traditional Chinese (HK) ( #6061 )
2016-08-08 11:49:51 +02:00
Skyfrit
8ab4acd17f
Android: Add support for Traditional Chinese (TW) ( #6061 )
2016-08-08 11:49:35 +02:00
marcelofg55
38de4d24ef
Fix set_window_size not setting the correct size on OSX
2016-08-02 22:30:19 -03:00
George Marques
0bc589a0c7
Fix Windows resource script
2016-07-27 15:35:49 -03:00
George Marques
b48fd16add
Improve Windows application details
2016-07-27 12:37:12 -03:00
Rémi Verschelde
fd659e869b
Windows: Make alert message box use MB_TASKMODAL
...
This flag pauses the current running thread, allowing for the user to see the
alert and acknowledge it before the thread continues (and e.g. crashes :)).
Thanks to @SuperUserNameMan for finding it.
Ref: https://msdn.microsoft.com/en-us/library/windows/desktop/ms645505(v=vs.85).aspx
2016-07-26 15:16:45 +02:00
Rémi Verschelde
dc3c32b488
Merge pull request #5894 from vnen/windows-set-position
...
Avoid changing position when the window is fullscreen
2016-07-24 17:55:25 +02:00
Juan Linietsky
9213400cd5
Merge pull request #5415 from volzhs/improve-android-payment
...
Improve android payment
2016-07-24 12:18:13 -03:00
George Marques
7be70c5a3c
Avoid changing position when the window is fullscreen
2016-07-24 12:07:59 -03:00
Rémi Verschelde
82d18f4c1c
Merge pull request #5845 from hurikhan/x11_cleanup
...
Code cleanup in platform/x11
2016-07-22 08:35:26 +02:00
Mario Schlack
503f9ab9d9
Code cleanup in platform/x11
2016-07-21 21:11:34 +02:00
Mario Schlack
d04ada3973
Implement OS.request_attention() for X11
2016-07-21 19:40:36 +02:00
Rémi Verschelde
b623acb718
Merge pull request #5841 from vnen/fix-windows-wheel
...
Fix mouse wheel event position on Windows
2016-07-21 17:31:24 +02:00
Rémi Verschelde
93de25f68a
Merge pull request #5837 from hurikhan/android_cleanup
...
Minor code formatting in platform/android
2016-07-21 17:31:14 +02:00
GungnirInd
2c1a74fb3a
Implement OS.request_attention() for OSX ( #5662 )
...
Keeps bouncing icon until user focuses window
2016-07-21 17:30:20 +02:00
Rémi Verschelde
d723e5a62f
Merge pull request #5560 from vnen/os-request-attention
...
Add OS.request_attention() for Windows
2016-07-21 17:29:45 +02:00
George Marques
f4c0bc20c3
Fix mouse wheel event position on Windows
2016-07-21 12:14:25 -03:00
Mario Schlack
beaa56bff2
Minor code formatting in platform/android
2016-07-21 12:07:01 +02:00
Rémi Verschelde
b1cca17053
Merge pull request #5835 from volzhs/issue-5831
...
Fix compile error if use android_stl=yes
2016-07-21 10:37:18 +02:00
volzhs
01e39ecec8
Fix compile error if use android_stl=yes
2016-07-21 17:31:46 +09:00
Rémi Verschelde
5274f2a126
Merge pull request #5819 from hurikhan/android_getScreenDPI
...
Implement get_screen_dpi() on Android
2016-07-21 09:09:49 +02:00
Mario Schlack
0717893772
Implement get_screen_dpi() on Android
2016-07-20 14:54:48 +02:00
Juan Linietsky
0988970c1f
Fixed properly not save signals that already exist in their base scenes, closes #5656
2016-07-19 21:26:12 -03:00
Juan Linietsky
587826f879
remove GLU dependency, closes #3787
2016-07-18 17:25:03 -03:00
volzhs
79cb91dc84
Add querying details of IAP items for android
2016-07-18 23:45:58 +09:00
volzhs
f26f181ba9
Fix can't get all info if user purchases many items and not consumed
2016-07-18 23:45:58 +09:00
Rémi Verschelde
8de5aedb9e
Merge pull request #5718 from jay3d/master
...
Added gyroscope support to Godot and Android
2016-07-18 00:52:15 +02:00
Rémi Verschelde
523e46ad0a
Revert "Make editor compatible with Windows high contrast themes"
...
This reverts commit 85a5290ee8
.
The patch itself is good and it could maybe be readded in the future,
but right now Microsoft forced its Windows 10 "update" on people with older
Intel HD Graphics 3000 IGP without ensuring that they can ship proper drivers,
and such users seem to get Godot crashing due to this patch. Sorry :(
Closes #5452 .
2016-07-18 00:24:21 +02:00
Jamil Halabi
370ae3512d
Added gyroscope support to Godot and Android
2016-07-16 01:43:32 +08:00
Rémi Verschelde
26baaf447a
WinRT: Add missing license file for ANGLE
...
Also drop the unused "All rights reserved" FunctionDiscoveryKeys_devpkey.h
Fixes #4859 .
2016-07-14 08:49:02 +02:00
sanikoyes
978cb0e884
Fix crash in FileAccessJAndroid::file_exists (does not free local ref)
2016-07-11 12:41:54 +08:00
Juan Linietsky
d279d060e1
Merge pull request #5077 from RandomShaper/improve-android-build
...
Improve Android build
2016-07-10 13:57:17 -03:00
Juan Linietsky
e74d71a5bf
Merge pull request #5574 from volzhs/android-app-id
...
Add android_add_default_config for config.py
2016-07-10 13:03:37 -03:00
Juan Linietsky
28641fd9b8
Merge pull request #5525 from SuperUserNameMan/window_get_latin_kb_variant
...
windows get_latin_keyboard_variant() implementation and gdscript binding, #5503
2016-07-10 12:41:05 -03:00
Juan Linietsky
864c0e84de
line/col label was changing size with each cursor move, forcing the GUI to resize upwards and costing considerably CPU usage.
...
It has been changed so it won't resize the UI when modified.
This will make the code editor feel a lot smoother.
2016-07-09 14:56:08 -03:00
Rémi Verschelde
02aeac12d1
OSX export: Default to fat format, make it an enum
...
Since we want to distribute only the fat binary in the official templates, this should
make it work out of the box. 32 bits and 64 bits options are still available for people
that want them, but will throw an error if the binaries are not in the template zip.
2016-07-09 00:46:10 +02:00
eska
4beeff9433
Pass mouse position to Input singleton in web export
2016-07-08 20:09:25 +02:00
Juan Linietsky
7e3044981e
Avoid crash if setting modifiers fails, closes #5158
2016-07-08 11:28:09 -03:00
Rémi Verschelde
3fcb9b1ec1
Removed unused variables (second pass) + dead code
...
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:15:59 +02:00
Rémi Verschelde
b6ac91c0e6
Removed unused variables (first pass)
...
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:15:03 +02:00
volzhs
40d3234304
Add android_add_default_config for config.py
...
usage : env.android_add_default_config("applicationId 'com.godot.game'")
2016-07-07 04:03:50 +09:00
George Marques
5c355a63d3
Add OS.request_attention() for Windows
2016-07-05 12:29:08 -03:00
Rémi Verschelde
90b5b0d1c9
Merge pull request #5552 from volzhs/fix-jni-null
...
Fix crash when null value through jni on android
2016-07-04 23:39:31 +02:00
Rémi Verschelde
176920278f
Merge pull request #5551 from eska014/bsd-no-libdl
...
Link libdl only on Linux, fix BSD build
2016-07-04 23:39:11 +02:00
volzhs
b09dbaa78e
Fix crash when null value through jni on android
2016-07-05 04:41:46 +09:00
eska
a2386bd2b2
Link libdl only on Linux, fix BSD build
2016-07-04 18:39:27 +02:00
SuperUserNameMan
7a142780f0
windows get_latin_keyboard_variant() implementation and gdscript binding
2016-07-03 19:35:13 +02:00
Rémi Verschelde
6bd22b9c2e
Merge pull request #5516 from Hinsbart/fix_win_freeze
...
Windows: prevent freeze while moving or resizing the game window.
2016-07-03 19:17:09 +02:00
Rémi Verschelde
9693f37fcc
Merge pull request #5491 from volzhs/fix-jni-bool-string
...
Fix wrong return bool, string, string array data through jni
2016-07-03 19:11:04 +02:00
Juan Linietsky
1726bacf78
missnig ;
2016-07-02 16:04:00 -03:00
Juan Linietsky
973a12c5f2
Data dir returns a symlink in Android 6.0, which confuses DirAccess on android, this should fix it
2016-07-02 11:49:52 -03:00
Andreas Haas
6856c52491
Windows: prevent freeze while moving or resizing the game window.
...
When moving or resizing the window, Windows spins up a seperate event-loop, effectively blocking the normal one.
To work around this, we're starting a timer that will continue sending WM_TIMER messages which we can use to keep the mainloop running.
fixes #4695
2016-07-01 16:55:53 +02:00
eska
913361928f
Add JavaScript eval interface
2016-06-30 15:45:40 +02:00
Rémi Verschelde
d81b635957
Merge pull request #5495 from SuperUserNameMan/joystick_bug_windows
...
fixes #5464 windows_joystick close_joystick bug
2016-06-30 08:07:59 +02:00
Rémi Verschelde
91655b9a18
Merge pull request #5494 from jay3d/master
...
Fixed building for latest Haiku nightlies.
2016-06-30 08:07:24 +02:00
SuperUserNameMan
2511f48339
fixes #5464 windows_joystick close_joystick bug
2016-06-29 23:00:45 +02:00
Jamil Halabi
fbdb717cae
Fixed building for latest Haiku nightlies.
2016-06-29 15:40:25 -04:00
volzhs
aac0af043c
Fix wrong return bool, string, string array data through jni
2016-06-30 01:23:55 +09:00
Pedro J. Estébanez
e7b2626707
Make Android build smarter (SCons + Gradle)
...
Upgrade Gradle and Android plugin for Gradle
Disable all signing and zip-aligning for the export templates
Give correct names to generated APKs
Put .so files built by SCons right where Gradle has to pick them according to arch & build type
Downgrade NDK platform to 14 to match minSdkVersion
2016-06-27 10:49:15 +02:00
Ferdinand Thiessen
9e751178eb
Fix compiling for X11 on non-86, this fixes #5444
2016-06-27 03:03:42 +02:00
George Marques
bf44275b1a
Fix visual server error when minimizing the window
2016-06-26 18:54:34 -03:00
Rémi Verschelde
7d06d50e65
Merge pull request #5395 from vnen/android-sensors
...
Fix Android sensors polling rate on resume
2016-06-26 09:46:10 +02:00
Rémi Verschelde
fad6b29a59
Merge pull request #5390 from volzhs/jni-stringarray
...
Fix string array parameter check with jni
2016-06-26 09:45:36 +02:00
Juan Linietsky
8dac3bf3b1
Added function to notify ScriptLanguage when a thread is created/freed, allows scripts to allocate a stack there via TLS
2016-06-25 10:41:23 -03:00
Rémi Verschelde
c931ed976b
Gradle: remove trailing spaces
2016-06-25 13:39:03 +02:00
paper-pauper
dd1ad31757
Changes X11 res_name to "Godot_Engine"
...
Add additional/alternative WM_CLASS; only affects the game window, avoids redundancy and allows finer control in WMs (#5265 )
2016-06-25 07:15:21 +02:00
George Marques
6d37253be5
Fix Android sensors polling rate on resume
...
Fix #5306
2016-06-24 21:00:04 -03:00
volzhs
456b7733fc
Fix string array parameter check with jni
2016-06-25 02:05:46 +09:00
volzhs
a5a5bdef25
Remove duplicated aidl for android
...
Tested IAP function on device.
2016-06-25 01:11:21 +09:00
Ariel Manzur
10c512e46d
added "arch" parameter, made iphone use it to build isim
2016-06-23 07:41:54 +02:00
Rémi Verschelde
dc8c145488
iOS simulator: merge into iphone detect.py
...
Fixes #4489
2016-06-23 07:41:54 +02:00
Rémi Verschelde
0a72f9ccb8
Merge pull request #5362 from J08nY/png
...
libpng: New version 1.6.27
2016-06-23 07:40:03 +02:00
Rémi Verschelde
92ee868a94
Merge pull request #5358 from Keyaku/alert-for-osx
...
Added alert() functionality for OS X
2016-06-23 07:39:34 +02:00
Rémi Verschelde
b9ed5b12c9
Merge pull request #5235 from volzhs/fix-android-export
...
fix errors while exporting android
2016-06-23 07:35:22 +02:00
Rémi Verschelde
daa4180210
Merge pull request #5364 from RandomShaper/windows-high-contrast-compat
...
Make editor compatible with Windows high contrast themes
2016-06-23 07:16:13 +02:00
Juan Linietsky
d6225b1e00
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
...
Disabled by default.
2016-06-22 23:13:41 -03:00
Pedro J. Estébanez
85a5290ee8
Make editor compatible with Windows high contrast themes
...
By providing a manifest specifying the targeted Windows versions (as per https://msdn.microsoft.com/en-us/library/windows/desktop/hh404233(v=vs.85).aspx#_______supporting_high_contrast_themes_in_windows_8_and_later ) now the Godot editor renders normally under a high contrast theme on Windows, instead of staying white/black.
2016-06-23 00:14:15 +02:00
J08nY
0ab05b09e4
Fixed iCCp chunk in pngs
...
neccesary for libpng 1.6.27 to work silently
2016-06-22 21:13:29 +02:00
Keyaku
072da51f20
Added alert() functionality for OS X
2016-06-22 16:58:31 +01:00
Rémi Verschelde
842e7bfc2f
Merge pull request #5357 from volzhs/fix-locale-android
...
fix android resource locale
2016-06-22 16:05:59 +02:00
volzhs
591be5df25
fix android resource locale
2016-06-22 22:32:03 +09:00
volzhs
780fa60072
correct current Intent for android
2016-06-21 03:32:44 +09:00
Wilhem Barbier
5d95072879
Remove the vibration effect from the joystick when stopping
2016-06-20 11:01:07 +02:00
Rémi Verschelde
225fbe0a90
isim: Sync with iphone files list
...
Should fix broken build due to Appirater.
2016-06-20 08:31:42 +02:00
Rémi Verschelde
8a27835bca
Merge pull request #5285 from brakhane/fix-memset
...
fix memset calls
2016-06-19 13:10:29 +02:00
Rémi Verschelde
57e1387199
Merge pull request #5225 from Hinsbart/x_rumble
...
Windows: Support gamepad vibration using XInput.
2016-06-19 12:59:18 +02:00
Rémi Verschelde
8f2115529e
Merge pull request #5135 from volzhs/android-manifest
...
fix android support screen property for large screen
2016-06-19 12:49:42 +02:00
Dennis Brakhane
3d85a14404
fix memset calls
...
Order is "mem, val, count", not "mem, count, val"
2016-06-19 02:07:51 +02:00
Rémi Verschelde
b7dbf9207a
Drop empty files that are not used anywhere
...
Part of #5272
2016-06-18 19:46:30 +02:00
Juan Linietsky
61655d6dc2
Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872
2016-06-18 11:13:03 -03:00
Rémi Verschelde
a7fc04626a
Add missing license headers in our source files ( #5255 )
...
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
volzhs
e6bbe91994
fix errors while exporting android
2016-06-16 05:00:21 +09:00
Pedro J. Estébanez
1fcb2a1a00
Handle tmp files properly on Android export
2016-06-15 14:58:01 +02:00
Andreas Haas
0e8b860048
Windows: Support gamepad vibration using XInput.
2016-06-15 14:40:57 +02:00
Rémi Verschelde
01bb8787c9
Merge pull request #5212 from vnen/fix-emscripten-build
...
Fix javascript build in Windows
2016-06-15 13:23:00 +02:00
Wilhem Barbier
f665200df7
Add joystick vibration support on Linux ( #5043 )
2016-06-15 07:25:35 +02:00
George Marques
c48ffed87a
Fix javascript build in Windows
...
Fix #3438
2016-06-14 11:27:16 -03:00
Juan Linietsky
7526b14afd
Merge pull request #5173 from Hinsbart/fix_xrandr
...
x11: fix XRandr GetMonitors
2016-06-13 15:45:42 -03:00
Juan Linietsky
5f674bdca1
Merge pull request #5179 from RandomShaper/better-android-export
...
Enhanced Android export
2016-06-13 15:06:37 -03:00
Pedro J. Estébanez
e1948d520a
Zip-align exported APK
2016-06-13 00:19:45 +02:00
Andreas Haas
eaa34f2123
x11: fix XRandr GetMonitors
2016-06-12 15:29:02 +02:00
Juan Linietsky
3b2c96139b
Merge pull request #4905 from Hinsbart/x11_dpi
...
x11: Implemented dpi detection
2016-06-11 17:52:10 -03:00
Juan Linietsky
fc7adf0b4c
property output unix seconds since epoch in windows get_system_time_secs, fixes #5155
2016-06-11 14:10:11 -03:00
Pedro J. Estébanez
1b189ad943
Fix typo
2016-06-11 13:11:42 +02:00
Pedro J. Estébanez
bb1b51f470
Keep certain assets uncompressed on Android export
2016-06-11 13:08:42 +02:00
volzhs
4f64935ab6
fix android support screen property for large screen
2016-06-10 14:09:33 +09:00
Juan Linietsky
94a6ff3d7a
-make freetype build for all platforms the same, default as builtin except on x11.
...
closes #5119
2016-06-09 21:28:07 -03:00
Andreas Haas
18c941bbec
x11: Implemented dpi detection
...
depends on XRandR.
Had to dynamically load `XRRGetMonitors` as Ubuntu 12.04 doesn't have it.
Also removed libudev from travis install list.
2016-06-09 18:54:06 +02:00
Juan Linietsky
3d95c82669
Merge pull request #5090 from akien-mga/glew-1.13.0
...
Upgrade embedded GLEW to version 1.13.0
2016-06-08 07:54:31 -03:00
Juan Linietsky
d61b91cbe0
-Heavily improved editor startup and exit performance
2016-06-07 22:10:09 -03:00
Rémi Verschelde
768e925271
GLEW: Define static + enabled and includes via SCons
...
This allows us not to have to hack our definitions in the upstream files,
making it easier to upgrade to newer versions in the future.
For the include paths to work, the headers are moved to a GL subfolder to
match their upstream location.
2016-06-08 00:16:27 +02:00
Rémi Verschelde
4c658dc523
Haiku: Do not define GLEW_ENABLED to undefine it later
...
Partial revert of f61eb5fd8e
.
2016-06-08 00:10:30 +02:00
J08nY
3cfa920982
Windows: Hide mouse on MOUSE_MODE_CAPTURED
...
Fixes #5051
2016-06-07 12:57:01 +02:00
Rémi Verschelde
aed5474238
Merge pull request #4729 from volzhs/android-23
...
Supporting Android API 23 (Android 6.0)
2016-06-07 09:45:24 +02:00
Juan Linietsky
be830d10c2
Merge pull request #5026 from Geequlim/patch9frame-extension
...
Enhanced Patch9Frame
2016-06-06 20:15:33 -03:00
Juan Linietsky
a1b696aa56
Merge pull request #5067 from Hinsbart/x11_vsync
...
x11: fix vsync support
2016-06-06 19:40:28 -03:00
Andreas Haas
5cd7611a9a
x11: fix vsync support
2016-06-07 00:19:01 +02:00
J08nY
3fb3b7c1f7
Somewhat fixed Directory::get_space_left() return values.
2016-06-06 08:14:22 +02:00
Ariel Manzur
942de803f9
temporary fix for vsync call on x11
2016-06-05 22:25:01 -03:00
Juan Linietsky
2420e46b44
vsync support
...
-works on windows
-may not work on X11, if so please fix
-OSX does not seem to support disabling vsync
2016-06-05 19:14:33 -03:00
Juan Linietsky
007efb6a20
-customizable shortcuts in editor
...
-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
2016-06-04 21:31:47 -03:00
Rémi Verschelde
2884faf55b
Merge pull request #4999 from volzhs/fix-project-path
...
change invalid characters when get user data dir on Windows & Unix
2016-06-04 21:37:47 +02:00
Geequlim
fdf914e53e
Add texture region support for stylebox render
2016-06-05 00:45:53 +08:00
marcelofg55
76ab7d3886
Right click->Quit on the godot icon will now close the application on OSX.
...
Fixed get_window_position that missed a return on OSX.
2016-06-04 12:35:00 -03:00
marcelofg55
4e0f2389c3
Merge remote-tracking branch 'upstream/master'
2016-06-02 18:56:28 -03:00
volzhs
9073dc9963
change invalid characters when get user data dir on Windows & Unix
...
Can't create user data folder when project name has ``\ / : * ? " < > |`` characters on OS_Windows & OS_Unix.
So, change it to ``-`` to be able to make folder.
fixes #4928 and it's altanative to #4986 .
2016-06-03 03:39:37 +09:00
George Marques
408c26ce0b
Remove Make-related flags from Android build
...
They were wrongly placed, creating a file named "-fpic" instead of
applying "-fpic" to the build. This file was in .gitignore, which made it
less noticiable.
This also adds build.gradle to .gitignore.
2016-06-01 21:14:57 -03:00
Juan Linietsky
4ec2b1434f
removed dependency on shcore.dll to get DPI
...
fixes #4973
2016-06-01 12:43:52 -03:00
Juan Linietsky
344a39dafd
Implemented file drop support in OSX
2016-05-31 01:27:48 -03:00
marcelofg55
bb223869e0
Key modifiers (Ctrl, Alt, Meta and Shift) may be used as Input keys now on OSX
2016-05-31 00:02:14 -03:00
Juan Linietsky
cf3575e0b4
Merge branch 'master' of https://github.com/godotengine/godot
2016-05-30 00:29:36 -03:00
Juan Linietsky
9b1f8230ec
-Some fixes to OSX retina scaling for window functions
...
-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
Rémi Verschelde
e6e878e139
Icon: Remove more grey capsules behind official logo
2016-05-30 00:41:42 +02:00
Juan Linietsky
c7d24b7814
hidpi for now not available on mingw, sorry
2016-05-29 14:34:06 -03:00
Juan Linietsky
4f100f92d8
DPI Detection support
...
Windows only for now.
Many builds may break (older visual studio, mingw32)
2016-05-29 13:40:21 -03:00
Rémi Verschelde
d31696e3db
Merge pull request #4874 from Hinsbart/x11_dragndrop
...
x11: Add support for filesystem drag & drop using xdnd
2016-05-29 18:40:27 +02:00
Rémi Verschelde
96bdab6edf
Merge pull request #4845 from vnen/pr-magnetometer
...
Add magnetometer sensor support for Android
2016-05-29 18:37:33 +02:00
Rémi Verschelde
7d262947af
Merge pull request #4810 from marcelofg55/master
...
Added application/fat_bits property for EditorExportPlatformOSX::Edit…
2016-05-29 18:28:10 +02:00
Andreas Haas
2c9b28df13
xdnd: can handle more than 3 different target types
...
Now dropping also works with Nemo and PCManFM(gtk)
2016-05-29 17:40:08 +02:00
Juan Linietsky
65615c0353
fix freetype paths on osx and mingw
2016-05-29 12:26:15 -03:00
Juan Linietsky
3e8eb396d7
Finalized DynamicFont implementation
...
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
Andreas Haas
ae0a59731e
x11: Add support for filesystem drag & drop using xdnd
2016-05-28 21:35:42 +02:00
fluffrabbit
4877b714b3
Add magnetometer sensor support for Android
2016-05-27 14:36:55 -03:00
Juan Linietsky
8be2fabbe5
Changed import workflow
...
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
marcelofg55
ba0fbe4f79
Added application/fat_bits property for EditorExportPlatformOSX::EditorExportPlatformOSX
2016-05-25 15:17:28 -03:00
volzhs
e5d16eca46
Add comments for NotificationCompat to support API < 16
2016-05-25 22:19:37 +09:00
volzhs
ff67c256f5
fix compatibility for Android API 14 with supporting API 23
...
using ``NotificationCompat`` in ``support-v4`` library will increase APK filesize a little bit, but it guarantees to run OK with API 4+
tested with API 19 and 23 devices
2016-05-24 11:22:35 +09:00
volzhs
5eb14d3af0
fix unexpected char: '\' error on windows
...
error occurred when register additional directory for android module on windows.
### config.py ###
```
def can_build(plat):
return plat=="android"
def configure(env):
if (env['platform'] == 'android'):
env.android_add_res_dir("android/res")
```
2016-05-24 05:25:22 +09:00
Hubert Jarosz
33403d91f7
remove trailing whitespace
2016-05-21 15:29:25 +02:00
marcelofg55
eeb83982e2
Added 'fat' option for bits param on scons for osx, this will produce a fat binary that contains both 32 bits and 64 bits binaries
2016-05-20 17:31:30 -03:00
volzhs
160713d4d3
Supporting Android API 23 (Android 6.0)
...
If we update build gradle to use ``compileSdkVersion 23``,
``org.apache.http`` package causes error. (issue #4711 )
We need to use ``useLibrary 'org.apache.http.legacy'`` to solve this problem.
To use ``useLibrary``, we need to use latest gradle also.
And now, we faced another problem with ``APK Expansion`` java sources.
```
/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloadNotification.java
137 : mCurrentNotification.setLatestEventInfo(mContext, mCurrentTitle, mCurrentText, mContentIntent); // causes error
```
So, some of APK Expansion java sources are updated by referencing commits from https://github.com/danikula/Google-Play-Expansion-File
And dropped V3CustomNotification.java which was for android 3.0, since godot supports android 14 (4.0) above officially.
Unfortunately, another problem, The 'MissingTranslation' error was occurred.
So, build.gradle is updated to use ``disable 'MissingTranslation'``
Additionally, I updated ``buildToolsVersion``, ``targetSdkVersion`` to latest version.
I tested APK Expansion funtionality on Android 6.0 (Nexus 9, Nexus 6p) and Android 4.4 (Galaxy Note 2) with Google Developer console.
2016-05-20 22:57:49 +09:00
Rémi Verschelde
5e0f0a962a
Android buildsystem: Drop obsolete NDK_TOOLCHAIN argument
...
It was a duplicate of NDK_TARGET, and not used for anything.
2016-05-19 10:44:18 +02:00
marcelofg55
b697de92ef
OS.get_screen_size now returns the correct value on OSX
2016-05-11 11:44:10 -03:00
Mattias Cibien
4ee2999777
Working even when re-entering window.
2016-05-09 15:46:05 +02:00
Mattias Cibien
0b64b97d41
Cursor hides only in client area
...
At the moment is however restored when going out and then in again.
2016-05-09 15:18:08 +02:00
George Marques
9424c6c58f
Fix windows 64-bits build.
...
The change in `tools/doc/doc_data.cpp` is needed because the MSVC
compiler does not support variable length arrays.
Fix #4113
2016-05-03 16:35:36 -03:00
Mattias Cibien
8fb7280f39
Fixed behavior of OS.set_window_resizable
...
Should fix #4428 .
* Minimize button is not hidden anymore
2016-05-03 15:58:05 +02:00
Rémi Verschelde
f48d385644
Merge pull request #4274 from Griefchief/master
...
Fixes 64 bit MSVC builds, disables bits parameter
2016-05-02 17:45:21 +02:00
Rémi Verschelde
94274b9ab5
OSX: Fix lib suffix for Android lib ( #4499 )
...
Fixes #1452 .
2016-05-01 11:38:15 +02:00
George Marques
2cd8e86aa0
Implement OS.get_process_ID for Windows
...
Based on code by @ratsdiov.
Closes #1733
2016-04-29 13:57:57 -03:00
Ariel Manzur
6aae63fce2
disabled appirater
2016-04-29 13:03:46 -03:00
Ariel Manzur
6962fd91c6
rate url on iOS and properly launching from .app on OSX
2016-04-29 10:54:25 -03:00
Ariel Manzur
de3ed61fc5
I think this is ok, "resizable" property might change
2016-04-29 10:54:25 -03:00
Ariel Manzur
b50c00ff90
merged iphoen changes
2016-04-29 10:50:56 -03:00
eska
ab4caa7953
Move export GUI debug toggle to export settings window
2016-04-28 16:13:26 +02:00
Rémi Verschelde
ec606f94dc
Drop NACL platform
...
It's no longer maintained and Chrome-specific, so it's not a viable solution
to deploy Godot games in browsers. The current prefered alternative is asm.js
(platform/javascript), and we're looking forward to WebAssembly.
2016-04-25 19:08:22 +02:00
Rémi Verschelde
f368d380e7
Drop obsolete WIP for Flash platform
...
It was apparently never fully functional and has not been maintained.
Flash itself is nowadays clearly a deprecated technology, so there will
not be further work on it. platform/javascript and the upcoming
WebAssembly technologies should have a brighter future.
2016-04-25 19:08:22 +02:00
Rémi Verschelde
016be49e08
Merge pull request #4377 from eska014/web-keys
...
Fix key events in web export
2016-04-19 21:10:00 +02:00
eska
45b90f16ca
Add fallback to legacy KeyboardEvent in web export
...
Fallback to KeyboardEvent property `charCode` is absence of both `key`
and `char` for retrieval of unicode value.
2016-04-19 17:03:13 +02:00
eska
0e9eefb7d4
Reimplement key input events in Emscripten export
...
Scancodes work, but unicode values are now completely broken in some
browser/OS combinations.
2016-04-19 14:02:26 +02:00
volzhs
e94e710893
remove unused resources and add korean locale for android
...
- remove unused resources in platform/android/java/res/values/strings.xml
- add korean language resource for apk expansion download screen
2016-04-19 11:10:55 +09:00
Ignacio Etcheverry
5907a007dc
x11: Flush the X output buffer after changing mouse mode
2016-04-12 16:20:28 +02:00
Aleksandar Danilovic
7762e1afe6
Fixes 64 bit MSVC builds, disables bits parameter
...
Also Enables automatic detection of architecture for the MSVC compilers.
Builds without assembly optimisations for x64
Closes issue #3098
Signed-off-by: Aleksandar Danilovic <greatgames.alexandar@gmail.com>
2016-04-10 03:36:58 +02:00
MSC
391095e0ef
memdelete 'joy_thread' + 'joy_mutex' on ::~joystick_linux()
2016-04-03 19:24:39 +02:00
Rémi Verschelde
0a5472e697
Remove trailing spaces
2016-04-02 20:26:12 +02:00
Rémi Verschelde
a895e2e372
Merge pull request #4105 from akien-mga/pr-android-shutdown-adb
...
Expose android/shutdown_adb_on_exit parameter
2016-03-20 18:34:05 +01:00
Rémi Verschelde
c584940387
Expose android/shutdown_adb_on_exit parameter and default to true
...
It was added in 30d0ca9
for the Steam build but only enabled
when parsing a ._sc_ file that would define it.
It is now available for all users to toggle, in and outside of Steam.
Fixes #4073 .
2016-03-20 16:55:54 +01:00
blubee
a0fb5b5f95
Add support for gnu-libstc++-4.9 needed by recent NDK versions
...
The 4.9 version is the default one, people can still build using 4.8
with older NDK versions by setting the (optional) NDK_TARGET
and NDK_TARGET_X86 environment variables.
2016-03-20 20:29:37 +08:00
sanikoyes
9e026fecef
Add -r flag to adb install for keep app user data
2016-03-18 18:11:55 +08:00
Kyle Luce
feef563f3f
Fixes the month consistency issue in enums and get_date etc
...
- Also updated the docs to reflect this.
- Added some vim temp files to gitignore
- Changed NaCL to be consistent with the other OS_Unix::get_date implementation
(added 1 to month to map to 1-12)
Ticket:
https://github.com/godotengine/godot/issues/4025
2016-03-13 15:27:39 -07:00
Saracen
6eb4812317
Borderless window support for the Win32 build. Default window position is now also centred.
2016-03-12 16:38:12 +00:00
Hubert Jarosz
4b14c18d13
fix possible crash in platform/x11/joystick_linux.cpp
...
ev may be tainted and out of MAX_KEY range,
which will cause joy->key_map[ev.code] to crash
2016-03-09 00:16:56 +01:00
Hubert Jarosz
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
hondres
02eddbf7da
osx: fix inverted horizontal scrolling
2016-03-07 11:24:27 +01:00
Rémi Verschelde
21335e502c
Merge pull request #3893 from leezh/diraccess_fix
...
Added relative paths for DirAccess::remove()
2016-03-05 13:13:08 +01:00
hondres
352db6b17e
html5: workaround for echo key events.
2016-03-04 20:26:39 +01:00
volzhs
d6cc887627
fix gradle build on windows
2016-03-02 12:15:39 +09:00
Zher Huei Lee
d7052ddba3
Added relative paths for DirAccess::remove()
...
Follows similar behaviour to DirAccess::rename()
2016-03-01 10:40:31 +00:00
Ariel Manzur
30d0ca9766
added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings
2016-02-27 12:11:40 -03:00
Ariel Manzur
89b4c76e0c
theora on server build
2016-02-25 09:44:21 -03:00
hinsbart
1e54fd142b
x11: fix joysticks not recognizing some buttons
...
dpad on x360 pads with kernel < 4.3 is working now
2016-02-24 12:18:30 +01:00
Aren Villanueva
7b25641813
Reject any native video player calls on iOS that point to files within .pck archives.
...
Fix the paths for both res:// and user:// specified video files.
2016-02-19 16:05:49 +11:00
Rémi Verschelde
130f8fa193
Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACT
...
The former name was incorrect in English, though for us latin lovers it's an understandable mistake.
Second part of and closes #3626 .
2016-02-17 23:01:27 +01:00
Rémi Verschelde
3cf16adf3c
Merge pull request #3715 from Hinsbart/libudev_include
...
X11: include libudev only on udev builds
2016-02-15 18:56:38 +01:00
hondres
3065187300
include libudev only on udev builds
2016-02-15 15:09:48 +01:00
Ariel Manzur
ad405ade17
adding xcode project template
2016-02-14 18:18:47 -03:00
hondres
b350ece864
x11: make dependancy on libudev optional
2016-02-14 15:13:11 +01:00
Hondres
1fb9cc377f
win: fix xinput triggers not resetting correctly
2016-02-12 15:06:50 +01:00
hondres
274f57feea
fix platform bb10 compilation
2016-02-11 02:39:06 +01:00
punto-
b6b33e8886
Merge pull request #3428 from Hinsbart/android-gamepad
...
support gamepad remapping on android
2016-02-08 20:09:02 -03:00
Franco Eusébio Garcia
68e2cd8caa
Added constant to retrieve Windows' Documents path
...
According to MSDN's
documentation (https://msdn.microsoft.com/en-us/library/windows/desktop/bb762181(v=vs.85).aspx ),
CSIDL_PERSONAL represents the default path to Windows Document's folder:
"Previous to Version 6.0. The file system directory used to physically
store a user's common repository of documents. A typical path is
C:\Documents and Settings\username\My Documents. This should be
distinguished from the virtual My Documents folder in the namespace. To
access that virtual folder, use SHGetFolderLocation, which returns the
ITEMIDLIST for the virtual location, or refer to the technique described
in Managing the File System."
2016-02-07 15:54:25 -02:00
punto-
63fc7ef798
Merge pull request #3615 from Hinsbart/joy_check_fix
...
x11: more verbose checking for joystick capabilities
2016-02-07 00:49:54 -03:00
hondres
fef92c0fab
x11: more verbose checking for joystick capabilities
2016-02-07 00:17:16 +01:00
Juan Linietsky
9010a25c01
added option to link libstdc++ statically
2016-02-04 20:47:19 -03:00
Juan Linietsky
80e88c6a50
Removed PE-bliss, win32 binares so far remain without icon, had many issues with it:
...
-corrupted 32 binaries without reason
-does not support upx binaries
-forces dependency o libstdc++
2016-02-04 20:03:03 -03:00
Juan Linietsky
d826b1db2a
-removed buggy flags, makes mingw+32 bits+optimized work again,
2016-02-04 19:38:16 -03:00
hondres
df4faf8f33
support horizontal mouse wheel, use in text editor
2016-02-04 17:16:22 +01:00
Rémi Verschelde
cefca4429c
Merge pull request #3575 from Hinsbart/_net_wm_name
...
x11: set _net_wm_name property
2016-02-04 07:19:52 +01:00
hondres
61c1b6f60e
x11: set _net_wm_name property
2016-02-04 00:39:53 +01:00
Rémi Verschelde
c0aade4ba4
Merge pull request #3493 from Hinsbart/wm_class
...
x11: use different strings for WM_CLASS depending on context
2016-02-03 11:30:22 +01:00
Rémi Verschelde
fc65a57ff5
Merge pull request #3538 from Hinsbart/temp
...
remove pc_joystick_map.h
2016-02-03 11:18:43 +01:00
hondres
f7b1ab843c
x11: fix non-gamepad devices being detected as joysticks
2016-02-02 23:23:20 +01:00
hondres
f4fa74fe28
remove pc_joystick_map.h
2016-02-01 14:28:53 +01:00
hondres
2809b31f8c
close file descriptor if ioctls failed
2016-02-01 13:39:50 +01:00
punto-
987bfb4b5e
Update detect.py
...
removed -g from linkflags
2016-01-29 17:33:45 -03:00
Ariel Manzur
593b01b709
audio crash
2016-01-29 07:18:53 -03:00
hondres
11e4c128ac
x11: use different strings for WM_CLASS depending on context
2016-01-27 21:53:37 +01:00
Hondres
e7b6e3f20b
use fallback mapping from list
2016-01-27 12:18:34 +01:00
punto-
93bef9b9b1
Merge pull request #3471 from Hinsbart/remove_libevdev
...
remove dependancy on libevdev
2016-01-27 04:32:27 -03:00
George Marques
82b24bea6f
Revert "make msvc 64bits build again, fixes #3098"
...
This reverts commit b21ce6cecb
.
2016-01-26 22:26:04 -02:00
hondres
29353808f0
remove dependancy on libevdev
2016-01-26 23:04:57 +01:00
Juan Linietsky
16b8b97472
Combies driver split and spawn fix, closes #3265
2016-01-25 00:25:32 -03:00
Juan Linietsky
caddcca4f4
-Many fixes to windows build system with Mingw on Windows. Fixes #2690
2016-01-25 00:21:04 -03:00
George Marques
f4a39692b9
Change default window size for desktop
...
Fix #3149
2016-01-24 17:52:33 -02:00
hondres
285bcac224
can use fallback mapping on all platforms
2016-01-24 18:01:37 +01:00
hondres
e7c920fdba
support gamepad remapping on android
2016-01-24 05:29:09 +01:00
hondres
1ad6ca0a81
add mappings and increase max number of buttons
2016-01-22 22:56:05 +01:00
Hinsbart
77858b66d3
html5 gamepad support
2016-01-21 02:30:24 +01:00
Juan Linietsky
e7eb332799
fix export bug
2016-01-20 07:43:05 -03:00
Rémi Verschelde
55ab7d1d1c
Merge pull request #3392 from Hinsbart/html5-gamepad
...
fix string conversion in javascript export
2016-01-20 10:08:13 +01:00
hondres
c4578453fa
fix string conversion in javascript export
2016-01-20 08:59:14 +01:00
Rémi Verschelde
f3f74cf9ae
Merge pull request #3391 from eska014/web-export-page
...
Overhaul web export page
2016-01-20 07:57:07 +01:00
Juan Linietsky
c9580965ea
-Remote deploy now uses FS over USB on Android, super fast!
2016-01-20 00:29:34 -03:00
eska
696643ce18
Revamp web export page
2016-01-20 03:41:39 +01:00
volzhs
c937fd5be6
missed rename "keep_screen_on" for ios
2016-01-19 01:58:51 +09:00
Rémi Verschelde
1469508174
Merge pull request #3364 from Max-Might/master
...
Haiku: fix build and add resource file
2016-01-18 14:51:01 +01:00
Rémi Verschelde
7e20c86ac7
Merge pull request #3360 from volzhs/keep-screen-on-5
...
Add ability to set "keep screen on" for android & iOS. fixes #2428
2016-01-18 14:44:49 +01:00
mrezai
48bf9d3139
Fix 32 bit windows export crash
2016-01-16 19:22:40 +03:30
volzhs
182d2e5dc9
Add ability to set "keep screen on" for iOS
2016-01-16 20:59:09 +09:00
volzhs
fb2bf78591
Add ability to set "keep screen on" for android
2016-01-16 20:57:34 +09:00
Kostadin Damyanov
19753233ad
Haiku: add resource file
2016-01-16 07:34:00 +02:00
Kostadin Damyanov
7998197ff1
Merge remote-tracking branch 'upstream/master'
2016-01-15 22:43:54 +02:00
punto-
7393e40452
Merge pull request #3272 from Hinsbart/joy-binding
...
Add some joystick functions to input. Enables manipulation of mapping…
2016-01-12 03:59:19 -03:00
mrezai
4cb14ae7d6
Fix crash on android 6.0.1, fixes #3321
2016-01-12 09:57:56 +03:30
Rémi Verschelde
1f1c3038c2
Update copyright in remaining files + prints in the UI
2016-01-11 21:34:22 +01:00
Rémi Verschelde
7f82c8d7c5
Merge pull request #3230 from touilleMan/issue-55
...
Remove unnecessary null pointer checks
2016-01-11 12:00:44 +01:00
Rémi Verschelde
4c090313bc
Merge pull request #3304 from eska014/fbsd-alsa
...
Give FreeBSD a chance to enable ALSA
2016-01-11 08:50:15 +01:00
Juan Linietsky
b21ce6cecb
make msvc 64bits build again, fixes #3098
...
disabled assembly for msvc 64 bits, as it is not supported
2016-01-10 21:26:34 -03:00
Juan Linietsky
a120c66f98
-Removed OS.get_system_time_msec(), this is undoable on Windows and also unusable from GDscript due to precision.
...
-Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143
2016-01-10 18:24:55 -03:00
eska
56e65f9e29
Enable ALSA driver in non-linux X11 when available
2016-01-10 17:52:15 +01:00
Juan Linietsky
c9852501a4
Fix bug related to EOF in Android FileAccess
2016-01-09 20:50:45 -03:00
eska
a6c1a5c6d0
Fix pthread renaming in Open/FreeBSD
2016-01-09 15:56:31 +01:00
mrezai
50cbe736de
Fix maven repositories bug
2016-01-09 16:51:22 +03:30
Juan Linietsky
6a29edf048
removed unnecesary comma in gradle template
2016-01-08 17:55:13 -03:00
Juan Linietsky
40ba22631b
Renamed godot domain from com.android.godot (which was incorrect) to org.godotengine.godot
2016-01-08 17:53:00 -03:00
Juan Linietsky
401622cc22
-Removed ANT build system for Android, as it was deprecated by Google
...
-Added new Gradle build system, as it is the required build system
2016-01-08 13:36:44 -03:00
hondres
c632c13c66
Add some joystick functions to input. Enables manipulation of mappings at runtime
2016-01-08 00:40:41 +01:00
Peace Sells
9f00d9e44b
Better fix for visual studio project generation.
2016-01-06 22:47:43 -07:00
Rémi Verschelde
a98aa0bbbe
Make joydev build using udev and evdev opt-out but blocking (linux)
...
It is enabled by default, users have to specifically ask for it if they don't want gamepad support. If libudev or libevdev are missing, the build aborts and tells the user the reason and that they can disable gamepad support with the "gamepad=no" option.
2016-01-06 19:21:37 +01:00
hondres
c0e4d8fbfd
fix x11 crash on exit
2016-01-05 23:35:54 +01:00
hondres
3f64fd64eb
define XUSER_MAX_COUNT if not present
2016-01-05 01:16:10 +01:00
Emmanuel Leblond
cabf923484
Remove unnecessary null pointer checks
2016-01-04 11:46:16 +01:00
Juan Linietsky
e0eff65fc0
change android install location to automatic, closes #1997
2016-01-03 20:31:37 -03:00
Juan Linietsky
908f75c23f
having active items is pointless in input map
2016-01-03 18:52:42 -03:00
hondres
17d664cf1d
send axis events only once per frame on linux
2016-01-03 02:24:43 +01:00
hondres
c60e1648ba
make num_buttons local, no need to keep in joystick struct
2016-01-02 03:52:44 +01:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Juan Linietsky
586e482a98
-Fix parsing of comments in VariantParser, fixes #3175
2015-12-31 10:25:21 -03:00
Rémi Verschelde
46eebac3ae
Remove bogus argument in sample_get_description
...
Copy-paste mistake from the setter most likely.
2015-12-28 01:18:37 +01:00
Kostadin Damyanov
62574759ab
Haiku: fix build
2015-12-26 18:54:05 +02:00
Hondres
d8143eb3fb
Fix joystick hotplugging on windows, using right indices now
2015-12-26 13:14:13 +01:00
Ariel Manzur
6cfede11e3
removed -ffast-math on ios, compiler bug?
2015-12-23 11:19:12 -03:00
Ariel Manzur
02d6669a38
threads
2015-12-22 10:08:20 -03:00
Juan Linietsky
50e9839089
Merge pull request #3113 from Hinsbart/joy_fix
...
Check pkg-config for libudev and enable gamepad code only if found.
2015-12-22 09:29:38 -03:00
Ariel Manzur
8433221629
missing?
2015-12-22 09:26:54 -03:00
hondres
541c9039c5
Check pkg-config for libudev and enable gamepad code only if found. Linux only for now
2015-12-21 22:39:03 +01:00
Juan Linietsky
46dee92c8e
-fixed build system to use pkg-config for evdev
2015-12-21 10:37:26 -03:00
Ariel Manzur
020700af1d
windows resource version thing
2015-12-20 13:43:08 -03:00
Ariel Manzur
bec1e003e7
this failed on mingw on linux (but not on msvc) with 2 problems:
...
1) it didn't print the error to the console, only this:
build_res_file(["platform/windows/godot_res.windows.tools.32.o"], ["platform/windows/godot_res.rc"])
scons: *** [platform/windows/godot_res.windows.tools.32.o] Error 1
I had to print the actual command and run it on a console to see the error. The builder should be able to print the command it's running and the error, like it does with compiler invocations, etc.
2) The actual error was a syntax error on line 11 of godot_res.rc. I looked up "FILEVERSION" and "PRODUCTVERSION" (here https://msdn.microsoft.com/en-us/library/windows/desktop/aa381058(v=vs.85).aspx ), it says they take 4 numbers as parameters, so I added those 0s, but I'm not sure if they're in the right order.
@masoudbh3 can you check it out? thanks
It builds on msvc just fine with (and without) these changes.
2015-12-20 11:50:16 -03:00
punto-
33e5c3181d
Merge pull request #3101 from Hinsbart/remapping-new
...
Better gamepad support
2015-12-20 11:08:04 -03:00
hondres
87dab29f4b
Use tabs instead of spaces for new gamepad code
2015-12-18 19:15:32 +01:00
Ariel Manzur
4a7e5fafb1
thread rename for ios and osx (if called from the thread to be renamed)
2015-12-18 02:58:30 -03:00
hondres
af633c7941
Better gamepad support
2015-12-18 06:12:53 +01:00
Ariel Manzur
27e4c87869
no need to revert this actually
2015-12-14 11:10:16 -03:00
santiagopf
a9795d5826
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-14 10:58:26 -03:00
santiagopf
c8077de714
utf stuff on osx
2015-12-13 22:21:49 -03:00
Juan Linietsky
95a469ad28
added binary API to StreamPeer, fixes #2863
2015-12-13 12:53:29 -03:00
santiagopf
01f063e2fe
reverted mouse stuff
...
t Please enter the commit message for your changes. Lines starting
2015-12-13 01:28:42 -03:00
santiagopf
d6f9426748
isim
2015-12-12 19:13:40 -03:00
Juan Linietsky
890b462ffb
added rotation and scale support to gui controls
2015-12-12 13:54:26 -03:00
Juan Linietsky
cc7880fba5
-added windowed mode with -w, fixes #3020
...
-changed default windowed resolution to 1280x720
2015-12-12 12:06:53 -03:00
punto-
25d19e08bb
Merge pull request #590 from marynate/PR-fix-ios-release-event
...
Fixed ios release event not been dispatched when app entering background
2015-12-11 21:30:02 -03:00
Juan Linietsky
708ff381d6
changed a bit to use system()
2015-12-08 20:36:48 -03:00
Juan Linietsky
78b5404434
improve detection of linux, fixes #3201
2015-12-08 20:35:40 -03:00
Juan Linietsky
ac414c5581
Merge pull request #2849 from a12n/compobsd2
...
Compile on OpenBSD
2015-12-08 17:16:45 -03:00
Juan Linietsky
eff81965af
Merge pull request #2956 from est31/add_system_wide_export_path
...
Add way to look for templates at system wide level too
2015-12-08 17:04:24 -03:00
Juan Linietsky
7ba484bc74
some fixes
...
-fix compilation on tres/tscn on MSVC
-fixed theora playback performance, closes #3004
2015-12-06 20:22:45 -03:00
Juan Linietsky
4b1f0afb01
-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
2015-12-02 11:15:48 -03:00
Rémi Verschelde
e4e7e8f396
Merge pull request #2963 from akien-mga/pr-opus-arm-opt
...
Enable opus ARM optimisations only on ARM
2015-12-01 10:18:41 +01:00
Rémi Verschelde
99e7641f3d
Enable opus ARM optimisations only on ARM
...
i.e. do not enable it for x86.
Fixes #2962 .
2015-12-01 09:34:51 +01:00
est31
15f6d3cebf
Add way to look for templates at system wide level too
...
Useful for everybody wanting to package godot.
Fixes #1026 .
-> Retain the old behaviour: path in error msg only when exporting.
-> User templates override system templates
2015-11-30 01:36:08 +01:00
koalefant
bd396c5cfa
Enabled debug symbols for x11 when using platform=release_debug and debug_release=yes together
2015-11-29 20:56:27 +01:00
Rémi Verschelde
55d56d9b7c
Replace hardcoded references to Okam Studio by Godot Engine
...
Since the engine development is now independent.
Fixes #2836 .
2015-11-27 18:54:09 +01:00
Juan Linietsky
b987d2113b
0theora compilation fixes
2015-11-25 00:28:03 -03:00
Juan Linietsky
082e3fbb29
Merge branch 'master' of https://github.com/okamstudio/godot
...
Conflicts:
main/main.cpp
2015-11-24 10:52:41 -03:00
Juan Linietsky
ccd40f76e8
-work in progress resourceparser and .tscn parser. Still non-functional
...
-fixed theora so it can compile theoralib but not theora
-fixed generation of windows icon in .rc, which didn't previously work in 32 bits
2015-11-24 10:42:05 -03:00
mikica1986vee
d6b317a2c1
tegra 3 fix
2015-11-21 23:21:36 +01:00
Anton Yabchinskiy
b14c90801f
Disable X11 joystick functions also for OpenBSD
2015-11-20 23:36:34 +03:00
Anton Yabchinskiy
523e64d30b
Include string.h for memset() on OpenBSD
2015-11-20 23:36:14 +03:00
Anton Yabchinskiy
52f1bab6d5
Include stdlib.h for alloca() on OpenBSD
2015-11-20 23:35:53 +03:00
Anton Yabchinskiy
0931eed7be
Enable ALSA only for Linux
2015-11-20 23:35:19 +03:00
Juan Linietsky
2769da7744
compile fixes
2015-11-19 20:24:43 -03:00
Juan Linietsky
dd09215c90
Revert "libao audio driver"
2015-11-19 20:05:26 -03:00
Juan Linietsky
6127f17368
Merge pull request #2756 from trond/bugfix_udp
...
UDP fixes
2015-11-19 19:33:04 -03:00
Juan Linietsky
43ce972ddb
Merge pull request #903 from a12n/libao
...
libao audio driver
2015-11-19 19:31:56 -03:00
Trond Abusdal
a8a2458f0b
Fixed mistake where available buffer size would not be updated for each recvfrom-call in PacketPeerUDPWinsockPposix.
2015-11-19 19:06:01 +01:00
ZuBsPaCe
ce3216429e
Added missing \n in script error output.
2015-11-19 15:35:18 +01:00
ZuBsPaCe
a5683def19
Nice error output padding. Code location behind " At: " is now aligned with the error message above. Also removed the dot after the file location.
2015-11-19 15:19:25 +01:00
ZuBsPaCe
42beb83178
Set console background color on windows in SetConsoleTextAttribute, otherwise text background will be black, which looks strange if the terminal color is not black.
2015-11-19 15:19:22 +01:00
ZuBsPaCe
a89c861931
Set output color of ERR_SCRIPT messages to purple. Same as on linux.
2015-11-19 15:19:20 +01:00
ZuBsPaCe
9f9452d023
Removed ANSI error codes from windows terminal error output. Windows does not support them.
...
See: http://stackoverflow.com/questions/16755142/how-to-make-win32-console-recognize-ansi-vt100-escape-sequences
See: http://stackoverflow.com/questions/22777142/is-there-a-way-to-make-windows-output-ansi-escape-sequences?lq=1
2015-11-19 15:19:18 +01:00
ZuBsPaCe
e23734363e
Inconsistent code formatting in print_error (Newlines and spaces)
2015-11-19 15:19:16 +01:00
Juan Linietsky
d3eb9e8c54
-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260
2015-11-19 10:41:20 -03:00
Juan Linietsky
0168947084
Merge pull request #2518 from masoudbh3/godot-icons
...
Add icon to exe file in windows export
2015-11-19 00:08:47 -03:00
Juan Linietsky
33aa019e4f
Merge pull request #2699 from ZuBsPaCe/visual-studio-2015-compilation
...
Visual studio 2015 compilation
2015-11-18 23:56:06 -03:00
Juan Linietsky
0c3386b2ed
Merge pull request #2707 from akien-mga/master
...
Cosmetic fixes to SCons buildsystem
2015-11-18 19:43:28 -03:00
Juan Linietsky
067c96d26f
Merge pull request #2718 from SaracenOne/audio_system_crash_fix
...
Fixed Audio System Crash
2015-11-18 19:35:22 -03:00
Juan Linietsky
5fb95859e1
Merge pull request #2814 from masoudbh3/android-fa-locale
...
Android add FA(persian) locale strings
2015-11-18 19:21:54 -03:00
masoud bh
f2704eb162
Android add FA(persian) locale strings
2015-11-19 01:40:29 +03:30
Juan Linietsky
34a558ee8d
Merge pull request #2691 from volzhs/android_payment
...
improve android payments
2015-11-18 19:02:40 -03:00
Juan Linietsky
f738906519
Merge pull request #2737 from akien-mga/type-specific-error-output
...
Display error type (error, warning, script error) in OS::print_error + cleanup error ANSI coloring
2015-11-18 18:58:22 -03:00
Juan Linietsky
4fdb4452b8
Merge pull request #2784 from masoudbh3/resigning-android-template
...
Skip META-INF from Android Template
2015-11-18 18:35:08 -03:00
Aren Villanueva
e68c2c6c2a
Use macros to determine which iOS SDK we have in order to be backwards compatible with older SDKs when fixing template compilation issues.
2015-11-16 12:35:54 +11:00
Aren Villanueva
402c24ec8b
iOS compile fixes.
2015-11-16 11:10:07 +11:00
masoud bh
14b9579748
Skip META-INF from Android Template
2015-11-14 20:40:22 +03:30
Ariel Manzur
8adc4ef65b
windows crash and bind placeholder method
2015-11-14 11:14:17 -03:00
Rémi Verschelde
9ab7de243f
Fix error messages forcing a white font for subsequent messages
...
This is achieved using the "no specific formatting" \E[0m tag.
Fixes #2566 .
Also remove the hardcoded black background colour and use default bolded terminal font for error message.
Error logs should now look good both on terminals with a dark and light background colour.
2015-11-10 18:30:40 +01:00
Rémi Verschelde
6334895088
Display error type (error, warning, script error) in OS::print_error
...
Previously all types of errors would be shown as ERROR, thus making for example warnings (WARN_PRINT) somewhat aggressive.
ERROR is displayed in red, WARNING in yellow and SCRIPT ERROR in magenta (though the latter does not seem used so far).
Fixes #1127 .
2015-11-10 18:29:34 +01:00
Trond Abusdal
41a161647d
* Winsock UDP messages sent to an unavailable target causing WSAECONNRESET will no longer close the socket.
...
* Ensured that unsigned<->signed conversion would not cause wrong buffer size values sent to recvfrom.
2015-11-09 01:33:16 +01:00
Trond Abusdal
f809cd44ea
Fixed PacketPeerUDP getting wrongly closed due to recvfrom using rb.data_left instead of rb.space_left.
2015-11-09 00:22:05 +01:00
masoud bh
55b8c3ee48
change pe_bliss parent directory from /drivers to /tools
2015-11-09 02:24:01 +03:30
masoud bh
24f3f43457
Add icon to exe file in windows export
...
add version_info and icon sections in "export to windows platform".
add version_info and icon to godot exe file (editor & template exe).
fix an problem in image class.
change all default icons to android export icon (a little more rounded).
create an python script for convert file to cpp byte array for use in
'splash.h'.
2015-11-09 02:23:58 +03:30
Anton Yabchinskiy
3b9868d2e4
Merge branch 'master' of github.com:okamstudio/godot
2015-11-02 20:25:01 +03:00
Saracen
e723488aa3
Moved deleting sample player in OS finalize methods to before deleting audio server to prevent crash when exiting.
2015-11-02 16:36:41 +00:00
Rémi Verschelde
399b1b0474
Cosmetic fixes to SCons buildsystem
...
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39 )
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00
ZuBsPaCe
fff7cedbe1
Fixes Visual Studio 2015 parallel builds (-j switch)
...
Reference: http://stackoverflow.com/questions/284778/what-are-the-implications-of-using-zi-vs-z7-for-visual-studio-c-projects
fatal error C1041: cannot open program database 'C:\godot\vc140.pdb'; if multiple CL.EXE write to the same .PDB file, please use /FS
2015-10-30 03:13:55 +01:00
volzhs
3fbaa479e3
improve android payments
...
GodotPaymentV3 currently consumes purchased item right after purchasing.
But, some in-app item should not consume like "remove ads permanently"
So, I added "setAutoConsume(boolean)", "requestPurchased()",
"consume(sku_string)".
AutoConsume is true by default as before.
usage:
func _ready():
var payment = Globals.get_singleton("GodotPayments")
payment.setPurchaseCallbackId(get_instance_ID())
payment.setAutoConsume(false) # default : true
payment.requestPurchased() # callback : has_purchased
payment.purchase("item_name") # callback : purchase_success,
purchase_fail, purchase_cancel, purchase_owned
payment.consume("item_name") # callback : consume_success
func purchase_success(receipt, signature, sku):
print("purchase_success : ", sku)
func purchase_fail():
print("purchase_fail")
func purchase_cancel():
print("purchase_cancel")
func purchase_owned(sku):
print("purchase_owned : ", sku)
func consume_success(receipt, signature, sku):
print("consume_success : ", sku)
func has_purchased(receipt, signature, sku):
if sku == "":
print("has_purchased : nothing")
else:
print("has_purchased : ", sku)
2015-10-28 15:48:37 +09:00
Phobos Tro
2d2ab92680
Made the Atom net_wm_icon local
2015-10-26 01:36:27 +08:00
Phobos Tro
746ef7cbd6
Fixing memory leaks
2015-10-25 22:15:56 +08:00
steve
15a826571c
Added setting for CADisplayLink on iOS, so you no longer need to recompile to change it
2015-10-22 17:31:09 -07:00
firefly2442
c2aedde7e3
rasterizer comparison fix
2015-10-18 20:28:51 -05:00
Juan Linietsky
97f483af0a
fixes broken 3D in editor
2015-10-17 23:05:39 -03:00
Juan Linietsky
3d121b474b
Merge pull request #2203 from volzhs/fix_android_payments
...
Fix android payments
2015-10-17 12:12:34 -03:00
Juan Linietsky
c2515d352e
Merge pull request #2369 from Max-Might/master
...
Haiku: platform support
2015-10-17 10:48:57 -03:00
Juan Linietsky
b217e1417a
Merge pull request #2479 from firefly2442/cppcheck-unusedvars
...
ran cppcheck, found unused variables
2015-10-17 10:25:36 -03:00
Juan Linietsky
13d2710fed
Merge pull request #2474 from masoudbh3/android-armeabi-v7a
...
Fix android build script
2015-10-17 10:20:47 -03:00
Juan Linietsky
4a8bc25f18
Merge pull request #2485 from masoudbh3/fix-x11-editor-boot-splash
...
Fix X11 Editor Boot Splash (Maximized Boot Splash)
2015-10-17 10:12:34 -03:00
Juan Linietsky
782444d366
Merge pull request #2602 from sanikoyes/Pr-REUSE_ADDR_WIN32
...
Pr-REUSE_ADDR_WIN32
2015-10-17 09:44:07 -03:00
Kostadin Damyanov
c925fbce2d
Haiku: fix build
2015-10-17 15:41:01 +03:00
Didier Vandekerckhove
d48a1bd22d
Added specific get_locale to OSX platform
...
The default unix get_locale didn’t work. OS X requires a specific one.
2015-10-16 19:42:26 +02:00
sanikoyes
15f6991064
REUSE_ADDR under windows platform
2015-10-13 13:11:33 +08:00
Juan Linietsky
b3cda43a0f
Merge branch 'master' of https://github.com/okamstudio/godot
...
Conflicts:
platform/windows/detect.py
2015-10-13 01:19:32 -03:00
Kostadin Damyanov
29caf2bb5b
Merge remote-tracking branch 'upstream/master'
2015-10-13 05:01:54 +03:00
reduz
aad2bbdb6f
newline fixes
2015-10-08 15:00:40 -03:00
George Marques
6e87314d83
Add support for Opus audio format
2015-10-02 14:25:38 -03:00
Juan Linietsky
e055247b17
-Added ability to use cubic interpolation on image resize (little more quality on non-po2 resizing)
...
-Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080->720 or similar
2015-10-01 16:25:36 -03:00
punto-
0840303a9c
Merge pull request #2548 from romulox-x/iCloud
...
Initial iCloud implementation
2015-09-28 17:20:16 +02:00
steve
b4daeda48b
improved iCloud build option description
2015-09-27 17:21:32 -07:00
steve
1fe5cc8e1d
Initial iCloud implementation, supporting key value pairs
2015-09-27 16:54:20 -07:00
Rémi Verschelde
be51861310
Hide stderr when trying to detect mingw binaries on posix
2015-09-27 16:31:19 +02:00
Rémi Verschelde
092f84642c
Rename voice_set_volume argument to p_volume to avoid confusion
...
This argument is indeed expected to be a volume on a linear scale (not dB),
typically from 0.0 to 1.0, though it can go higher than 1.0.
2015-09-26 22:43:34 +02:00
Juan Linietsky
c858515785
Fixed theora playback. Removed theoraplayer.
...
Still need to get proper audio output latency in some platforms.
2015-09-26 14:50:42 -03:00
Juan Linietsky
9962518ffd
Merge branch 'master' of https://github.com/okamstudio/godot
2015-09-24 18:07:13 -03:00
Juan Linietsky
82a3304458
Added ability to set custom mouse cursors. Not hardware accelerated yet.
2015-09-24 18:06:15 -03:00
Juan Linietsky
ce6fefced8
Properly implement OS.alert() from script, and use xmessage on X11
2015-09-21 09:39:46 -03:00
Juan Linietsky
83d9a692be
Ability to visually debug geometry visually:
...
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
2015-09-20 13:03:46 -03:00
masoud bh
3c466afb68
Fix X11 Editor Boot Splash
2015-09-17 05:19:43 +04:30
firefly2442
afbb6c064c
ran cppcheck, found unused variables
2015-09-16 15:35:30 -05:00
masoud bh
9d540afd1c
android remove "gen" folder from git.
2015-09-16 16:28:01 +04:30
masoud bh
867c95223d
Fix android build script
...
some fixes for android build script.
remove armv6,x86 options and add "android_arch" option for select
compiler architecture (armv7,armv6,x86)(default armv7).
add architecture suffix for output files and you can compile for several
architecture simultaneously.
example:
libgodot.android.opt.debug.armv7.so
libgodot.android.opt.debug.armv7.neon.so
libgodot.android.opt.debug.armv6.so
libgodot.android.opt.debug.x86.so
now we can enable/disable neon on armv7 with "android_neon" option
(default enable).
add "NDK_TARGET_X86" option for select toolchain to use for the NDK x86
(default x86-4.8).
change inputs model for "ndk_platform" option (default android-15).
fix armv7 ccflags.
with this patch, must put libgodot_android.so file in specific
architecture folder:
armv7 (default): <android-java>/libs/armeabi-v7a/
armv6: <android-java>/libs/armeabi/
x86: <android-java>/libs/x86/
2015-09-16 16:14:38 +04:30
Juan Linietsky
89a901c4b6
Merge branch 'master' of https://github.com/okamstudio/godot
2015-09-12 10:56:13 -03:00
Juan Linietsky
a88f67821c
HTML5 exporter seems to be fully functional
...
-user:// filesystem implemented
-default template page could look prettier, help appreciated
2015-09-12 10:54:47 -03:00
Juan Linietsky
943714c015
Merge pull request #2461 from romulox-x/iphoneSplash
...
fixed iOS splash screen
2015-09-12 00:17:24 -03:00
Juan Linietsky
56c907ad04
fix to builtin freetype defines on linux
2015-09-10 22:15:00 -03:00
Juan Linietsky
751202768c
fix to freetype detection
2015-09-10 21:40:34 -03:00
Juan Linietsky
c7426717d3
Merge branch 'master' of https://github.com/okamstudio/godot
2015-09-10 20:31:34 -03:00
Juan Linietsky
83b69f8fef
remotion of some c++ includes to avoid dependency on libstdc++
2015-09-10 20:30:46 -03:00
steve
b0e5031f1f
ios now displays splash screen between launch image and main scene, instead of a black screen
2015-09-10 15:01:02 -07:00
Juan Linietsky
59e1ad2773
disabling theora for now (will be re-written, re-enabled later)
2015-09-10 13:27:15 -03:00
Juan Linietsky
3013a83f2f
Merge branch 'master' of https://github.com/okamstudio/godot
2015-09-10 00:12:05 -03:00
Juan Linietsky
0fb7b5aa0c
HTML5 exporter Improvements
...
-Better template handling
-Voice support
-Stream support
2015-09-10 00:10:54 -03:00
punto-
4d900859e2
ios build with osxcross
2015-09-09 21:57:49 +02:00
Kostadin Damyanov
c5f574b914
Merge remote-tracking branch 'upstream/master'
2015-09-05 12:03:17 +03:00
Juan Linietsky
b0aa49accb
merged some stuff for okam
2015-09-03 23:24:55 -03:00
Juan Linietsky
cf57a654d7
new editor settings customization of where to run the game from the editor
2015-08-30 23:36:46 -03:00
Juan Linietsky
3a59747c62
-fixes to capture mode
...
-ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal
2015-08-29 01:43:21 -03:00
Juan Linietsky
700fdf5c0c
fix build issue with ssl, closes #2384
2015-08-23 20:54:13 -03:00
Juan Linietsky
e1e54d39e4
damn github built-in editor
2015-08-21 22:33:49 -03:00
Juan Linietsky
2de5e12116
fix for built-in ssl (easier to build 32 bits export)
2015-08-21 22:31:06 -03:00
Kostadin Damyanov
2a757a6ad4
Haiku: move the audio driver to platform/haiku
2015-08-14 22:52:28 +03:00
Kostadin Damyanov
b038a2c3c2
Haiku: update logo.png
2015-08-13 22:36:43 +03:00
Kostadin Damyanov
ced44b45d3
Haiku: remove unneeded code
2015-08-12 22:14:40 +03:00
Kostadin Damyanov
f48ce8901a
Haiku: remove unneeded code
2015-08-12 21:40:45 +03:00
Kostadin Damyanov
cdf1ac7d58
Merge remote-tracking branch 'upstream/master'
2015-08-09 12:45:21 +03:00
Juan Linietsky
0a139aaef9
Merge pull request #2302 from antonyjones67/AndroidTemplateCompileWindows
...
Fixes compile bug for Android template on Windows.
2015-08-08 11:14:28 -03:00
Maximillian
6f9a084ac8
Add OS.get_system_time_msec
2015-08-06 10:29:33 -07:00
Juan Linietsky
9d185ccc30
-Merged the file server with the live editing and remote debug
...
-It is now really easy to deploy an android build with debug, and debug it
2015-08-06 02:37:40 -03:00
Anton Yabchinskiy
dc8df8a91a
Merge branch 'master' of github.com:okamstudio/godot
2015-07-29 23:01:36 +03:00
Kostadin Damyanov
f5bfd497aa
Haiku: add sound support
2015-07-26 02:18:32 +03:00
PeaceSells
9983ceecf2
Fixes compile bug for Android template on Windows.
2015-07-24 13:12:23 -06:00
Jari Ronkainen
983fd0dfc3
Use tabs instead of spaces.
2015-07-23 19:35:47 +03:00
Jari Ronkainen
8027a3f004
Fix audio driver setup if the first driver fails.
2015-07-23 19:32:10 +03:00
Kostadin Damyanov
f8db8b7215
Haiku: update detect.py
2015-07-20 22:45:22 +03:00
Kostadin Damyanov
07e76a3f2c
Haiku: add keyboard support
2015-07-12 00:52:47 +03:00
Kostadin Damyanov
77e78cdb20
Haiku: gl context locking
2015-07-02 18:41:32 +03:00
romulox_x
1d22b0265b
fixed ios compilation error
2015-07-01 23:07:01 -07:00
volzhs
f6668dc9db
Merge branch 'master' of https://github.com/okamstudio/godot into fix_android_payments
2015-07-01 15:13:10 +09:00
Juan Linietsky
55b34e05b3
-some changes by okam
2015-06-30 11:28:43 -03:00
Juan Linietsky
95047562d7
Several performance improvements, mainly in loading and instancing scenes and resources.
...
A general speedup should be apparent, with even more peformance increase when compiling optimized.
WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-29 00:29:49 -03:00
volzhs
903e6b37c0
fix crash by payments when run on android 5.1.1 device.
...
(http://stackoverflow.com/questions/24480069/google-in-app-billing-illegalargumentexception-service-intent-must-be-explicit )
2015-06-29 02:56:38 +09:00
Kostadin Damyanov
e0e54ea7d4
Merge remote-tracking branch 'upstream/master'
2015-06-26 21:35:47 +03:00
Kostadin Damyanov
7ad89c7e83
Haiku: implement some more window-related methods
2015-06-23 21:22:12 +03:00
James McLean
2f33f820e9
Fixed compilation error on MacOS X.
2015-06-22 00:56:49 -04:00
Kostadin Damyanov
174df9a276
Haiku: add support for mouse wheel
2015-06-21 22:18:27 +03:00
Kostadin Damyanov
6f48ddc61d
Haiku: add some screen and window-related methods
2015-06-21 02:08:31 +03:00
Kostadin Damyanov
b59e95ce1c
Haiku: implemet get_widow_size() get/set_window_position()
2015-06-20 15:35:54 +03:00
Kostadin Damyanov
d44dfc2440
Haiku: cleanup, add TODOs
2015-06-20 03:43:11 +03:00
Kostadin Damyanov
93ac4ace0a
Haiku: handle the quit request message
2015-06-20 01:59:32 +03:00
Kostadin Damyanov
0038e27fc3
Merge remote-tracking branch 'upstream/master'
2015-06-18 22:48:29 +03:00
Kostadin Damyanov
f10eb8ffa1
Haiku: implement get_mouse_pos() and get_mouse_button_state()
2015-06-18 22:41:33 +03:00
Kostadin Damyanov
2102d35e9c
Haiku: read the status of the key modifiers and mouse buttons
2015-06-17 22:27:45 +03:00
Kostadin Damyanov
1505d65ac9
Haiku: handle mouse movement and click events
2015-06-16 21:52:24 +03:00
Juan Linietsky
4e46143499
some optimizations in godot memory handling
2015-06-12 18:27:48 -03:00
Kostadin Damyanov
8df3e30abd
Haiku: create a GL context and initialize the audio and physics servers
2015-06-11 22:57:41 +03:00
Juan Linietsky
c76900beb8
draw button focus before text and icon
...
closes #2047
2015-06-08 10:36:27 -03:00
est31
ddba217109
Complete fix for windows compilability
...
Thanks @volzhs for testing :)
2015-06-07 16:12:03 +02:00
est31
64704ecbc5
Fix windows compilability
2015-06-07 15:36:14 +02:00
Juan Linietsky
8d61817293
Merge pull request #2037 from est31/use-local-win
...
Time zone support
2015-06-07 00:32:29 -03:00
Juan Linietsky
dac398ba58
Merge pull request #2017 from Razzlegames/multitouch_fix_1908
...
Additional Fix for Multi-touch release problem
2015-06-07 00:29:46 -03:00
est31
c5338fd6c4
Add OS.get_time_zone_info function
...
The returned dictionary maps "name" to the
name of the current time zone, and "bias" to
a bias from UTC in minutes.
2015-06-06 05:57:33 +02:00
est31
803069886e
Add utc param to get_time and get_date methods
...
If utc == false, we return the local time, like before.
Otherwise, we return UTC time.
utc defaults to false to not break behaviour.
2015-06-06 05:55:28 +02:00
est31
26ea12a873
Use local time for both time and date on win
...
On unix and nacl, both date and time are expressed in local time.
2015-06-06 03:23:34 +02:00
romulox_x
ef173a2c9c
improved calculation of screen resolution on ios
2015-06-03 21:57:33 -07:00
Kyle Luce
77461a126e
Additional Fix for Multi-touch release problem
...
- Was duplicating the functionality of event.getActionIndex() but was missing the bitmask.
- Switched back to getActionIndex() but kept the corrected getPointerId() from
change #1980
https://github.com/okamstudio/godot/pull/1908
2015-05-31 19:37:19 -07:00
Kostadin Damyanov
8130707e01
Haiku: start implementing the os-dependant stuff
2015-05-30 00:57:07 +03:00
Kostadin Damyanov
db459fba1d
Haiku: fix build, link with libGL and libGLEW
2015-05-29 23:36:48 +03:00
Kostadin Damyanov
513d509783
Haiku: enable building with GLES
2015-05-28 03:42:40 +03:00
Kostadin Damyanov
8dd674d639
Haiku: enable debug support
2015-05-28 00:59:41 +03:00
punto-
70edfcdc8d
Merge pull request #1966 from romulox-x/iosServicesAdditions
...
Improved iOS Game Center functions
2015-05-26 11:41:56 -03:00
Juan Linietsky
9df77d2765
ability to run 2D physics in a thread
...
also, 2D physics is now thread safe too.
see physics_2d/thread_model
2015-05-26 01:06:05 -03:00
Kostadin Damyanov
a553327043
Haiku: some small fixes
2015-05-25 06:34:16 +03:00
Kostadin Damyanov
826f8af1ef
Haiku: link with the haiku libs, stub the OS_Haiku class.
2015-05-25 06:02:55 +03:00
Kostadin Damyanov
4e07a2dea8
Haiku: fix building with UNIX_ENABLED.
2015-05-25 03:49:24 +03:00
Kostadin Damyanov
4a56f72f5b
Haiku: Initial support.
2015-05-24 23:22:51 +03:00
romulox_x
95cd9b1ad5
added response event for game center overlay closing
2015-05-23 23:22:20 -07:00
romulox_x
94638e7bfe
added data to descriptions dictionary that was missing. Made the elements that sound weird as plurals consistently singular. changed int arrays to bool arrays in descriptions
2015-05-23 19:04:02 -07:00
romulox_x
93e797f164
Fixed null pointer bug in ios store. added functions to game center to reset the user's achievements, request all the achievements they've made progress on, request descriptions of all possible achievements, and show the built in game center overlay. Upgraded all (I think) deprecated functions to ios 6 versions. as per discussion with reduz on IRC, ios 6 is now the official lowest supported iOS version. compatibility could be added, but it's so obsolete, it's tough to argue for continuing to support it. some naming of functions and dictionary parameters might need to change. I just named them whatever made sense to me :)
2015-05-23 03:17:52 -07:00
Rémi Verschelde
5f0bb18d55
Fix building release target with debug symbols
...
This forced the -g2 CCFLAG in release builds, making them relatively heavy.
Fixes #1781 .
2015-05-22 22:19:16 +02:00
Juan Linietsky
f220183e40
fix a crash situation when starting a thread and other small fixes
2015-05-18 12:45:53 -03:00
Juan Linietsky
6e85ee3a43
fix crash on help, closes #1873
2015-05-17 14:17:57 -03:00
vipsbpig
bc3afc8ed8
fix multitouch release problem
2015-05-15 12:40:34 +08:00
Antony
9e14f971bc
Change windows build to use CFlag /Od so that you get the full debug experience. Without this flag set, Visual Studio lets you use breakpoints, but the watch and locals is pretty much useless.
2015-05-09 15:46:59 -06:00
Juan Linietsky
c99813dc38
Merge pull request #1826 from eehrich/master
...
Reviewed compiler warnings: fixed some bugs and formal stuff. (2nd try)
2015-05-07 20:02:54 -03:00
Ricardo Pérez
979b931995
Better OS X fullscreen support, without the nasty startup effect
2015-05-06 12:53:55 +02:00
punto-
fbd9839131
Merge pull request #1818 from ricpelo/ricpelo-patch-5
...
Really fixes fullscreen mode in OS X, even during startup
2015-05-06 04:36:57 -03:00
ehriche
897a1aade5
optional formal changes
2015-05-06 01:22:31 +02:00
Ricardo Pérez
1d619fad86
Really fixes fullscreen mode in OS X, even during startup
2015-05-05 12:02:47 +02:00
yg2f
43c41fc9f9
fixes issue #1693 winmain and main unicode
...
makes WinMain() and main() accepts unicode characters into arguments
2015-05-04 20:26:49 +02:00
Juan Linietsky
fbbe7dcdfb
Merge remote-tracking branch 'origin/master'
...
Conflicts:
drivers/windows/dir_access_windows.cpp
2015-05-04 13:24:02 -03:00
Juan Linietsky
7f5b744b92
small unicode fixes
2015-05-04 13:12:05 -03:00
Juan Linietsky
c631d597ad
Merge pull request #1792 from swenner/static_analysis_fixes
...
Static analysis fixes
2015-05-03 22:53:30 -03:00
Juan Linietsky
795ccf0e14
Merge pull request #1800 from antonyjones67/VSGenerator
...
Added Visual Studio project generation. Use "vsproj=yes" in command line...
2015-05-03 22:52:20 -03:00
Antony Jones
2a4da03f10
Added Visual Studio project generation. Use "vsproj=yes" in command line. This does not set up NMAKE properly.
2015-05-03 15:18:56 -06:00
Simon Wenner
bd08cd7fd2
fixed broken comment block
2015-05-03 02:04:30 +02:00
Juan Linietsky
524d9fad59
-fixed godot icon for android
...
-added a genname option to generate the name of android app
2015-05-01 23:21:27 -03:00
Juan Linietsky
61e90385f6
-option to select arm and x86 architectures on android export (will not work with current templates, you have to make new and include both x86 and arm support)
2015-05-01 22:45:32 -03:00
Juan Linietsky
1e422941c8
-Fixed android export options (screen sizes, orientation should work)
...
-added functions to get mouse position in CanvasItem
2015-05-01 21:13:20 -03:00
Juan Linietsky
4804462ee0
-Fixes from source code analyzizer, closes #1768
2015-05-01 10:44:08 -03:00
Juan Linietsky
21939ce08b
-some cleanups
...
-added tesselation function to curve and curve2d
2015-04-30 10:06:18 -03:00
Juan Linietsky
c6dce44dd8
fixes in handling of DirAccess for resource path on Android, fixes #1447
2015-04-28 09:38:07 -03:00
Juan Linietsky
59154cccf9
-Changed Godot exit to be clean.
...
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731 , fixes #755
2015-04-20 19:38:02 -03:00
Juan Linietsky
1de1a04b78
-fix local and global usage for DirAccess, fixes #791
...
please test anyway..
2015-04-18 20:11:33 -03:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Juan Linietsky
b56badf77b
-Added android immersive mode, fixes #303
2015-04-17 16:18:46 -03:00
Juan Linietsky
2dfa1279ea
improved save path error messages for scene, textures and audio, fixes #1514
2015-04-12 16:45:59 -03:00
Juan Linietsky
87c51b6fc0
Modified OSX11 to try alternative audio drivers if pulseaudio does not work or user dislikes lennart potering , fixes #1511
2015-04-12 16:11:26 -03:00
Juan Linietsky
b135cdbf05
Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix
...
H5 canvas polygon fix
2015-04-07 20:22:58 -03:00
Juan Linietsky
b989498004
Merge pull request #1568 from sanikoyes/Pr-missing-WM_RBUTTONDBLCLK
...
Pr-missing-WM_RBUTTONDBLCLK
2015-04-07 20:17:32 -03:00
Martho42
7a2698bb44
Fixes the accelerometer
...
Resolves the issue of the accelerometer behaving differently across devices with landscape as default and devices with portrait as default.
2015-04-04 17:03:56 -07:00
Anton Yabchinskiy
16746f157f
Merge branch 'master' of github.com:okamstudio/godot
2015-04-04 09:31:21 +03:00
Juan Linietsky
42d41a3fbc
wrong function, changing..
2015-04-02 15:03:14 -03:00
Juan Linietsky
8ea7e3e2b1
javascript build fix
2015-04-02 14:54:36 -03:00
Juan Linietsky
68e42f53ba
Beta1 Attempt #1
...
-=-==-=-=-=-=-=-
-Small fixes in canvas item light shader
-Fixed compilation in server target
-Export for Android makes 32 bits display as default
-changed version to 1.1beta1
2015-04-02 12:59:23 -03:00
Ariel Manzur
ebd743f7c2
Merge branch 'master' of https://github.com/okamstudio/godot
2015-04-02 01:35:12 -03:00
Ariel m
7c1d516c01
fullscreen thing
2015-04-02 01:32:02 -03:00
Juan Linietsky
ed2a24ef21
solved color depth issues on osx
2015-04-01 12:39:54 -03:00
Juan Linietsky
3920c497b3
Option in Android export to use 32 bits buffer.
2015-03-31 19:02:40 -03:00
Juan Linietsky
7fc4059b13
read depth fixes
2015-03-31 17:57:16 -03:00
Juan Linietsky
ad634876b5
fixes for light2d in androids that do not support
...
read depth
2015-03-31 14:59:28 -03:00
reduz
7f8a0cddcf
fixes to shader to get most new demos working on mobile
2015-03-25 22:56:35 -03:00
sanikoyes
042ead0e5d
add missing WM_RBUTTONDBLCLK message
2015-03-25 10:58:22 +08:00
steve
a6f6bd85f9
fixed build error on OSX from new WM code
2015-03-23 22:07:03 -07:00
steve
e3957e32de
fixed iphone build with new window manamenet changes
2015-03-23 18:55:45 -07:00
Juan Linietsky
3cf9490c46
window managements functions work
...
but still side-functions, all API needs to be migrated to them
2015-03-23 20:47:53 -03:00
Juan Linietsky
0245d4a2b0
oops, fucntion was there twice
2015-03-23 16:12:59 -03:00
Juan Linietsky
8db3922f56
small android fix
2015-03-23 14:15:11 -03:00
Juan Linietsky
7ad7f2f6a9
android fixes, please test
...
(can' t build android atm)
2015-03-23 11:31:23 -03:00
rollenrolm
ca0b3ce1f6
New API: build fixes for x11
2015-03-23 01:31:38 +01:00
Juan Linietsky
c68563aeb4
Merge pull request #1542 from jotson/wmclass
...
Reverted change to classHint
2015-03-22 19:18:44 -03:00
Juan Linietsky
23e13ce3c2
fixes to new window management API
...
-needs testing on Linux
-needs testing on Windows
-NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
2015-03-22 19:00:50 -03:00
John Watson
182c86de3f
Reverted change to classHint
...
Using `char wmclass[] = "Godot"` causes `xprop` to report the
following for WM_CLASS:
`WM_CLASS(STRING) = "\200\326\322\365\377\177", "\200\326\322\365\377\177"`
This makes the Unity window manager fail to connect the running app
with the icon on the launcher.
2015-03-22 14:05:24 -07:00
Juan Linietsky
15bee515e6
Merge pull request #1487 from hurikhan/x11-window-management
...
X11 window management
2015-03-22 15:10:50 -03:00
Juan Linietsky
f6e537b08f
Merge pull request #1432 from UsernameIsAReservedWord/fixes_platform_windows_detect_py
...
Fixes platform/windows/detect.py
2015-03-22 15:01:27 -03:00
rollenrolm
db0a71fc58
New option to show/hide hidden files
2015-03-21 18:33:32 +01:00
V.VamsiKrishna
eb3c88b3dd
Revert "Revert "Removing etc1 from build for javascript platform.""
...
This reverts commit 9965e93f7e
.
2015-03-20 11:47:56 +05:30
V.VamsiKrishna
9965e93f7e
Revert "Removing etc1 from build for javascript platform."
...
This reverts commit 41b729ccff
.
2015-03-20 11:12:13 +05:30
V.VamsiKrishna
41b729ccff
Removing etc1 from build for javascript platform.
...
Based on inputs from reduz
1) Made etc1 optional driver and default yes.
2) Reverted the hack in rg_etc1.cpp
3) Disabled etc1 for javascript plaform.
2015-03-20 10:18:13 +05:30
V.VamsiKrishna
72895ddecf
Replacing spaces with tabs
2015-03-20 07:47:06 +05:30
V.VamsiKrishna
1d45cd0ff1
Fix Javascript build.
2015-03-19 10:31:36 +05:30
Juan Linietsky
53e1694e1e
New option to send canvas to render buffer
...
allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D.
2015-03-16 01:14:59 -03:00
Anton Yabchinskiy
43713810de
Merge branch 'master' of https://github.com/okamstudio/godot
2015-03-10 11:44:40 +03:00
hurikhan
52a4e8495c
fix introduced bug
2015-03-08 04:24:21 -05:00
hurikhan
87be945d49
Merge remote-tracking branch 'upstream/master' into x11-window-management
2015-03-08 15:10:48 +08:00
Juan Linietsky
2c2894ceb6
Merge branch 'master' of https://github.com/okamstudio/godot
...
Conflicts:
modules/gdscript/gd_tokenizer.cpp
scene/resources/shader_graph.h
2015-03-03 14:41:36 -03:00
Juan Linietsky
4d2198110b
merges from okam repo
2015-03-03 14:39:13 -03:00
Juan Linietsky
440cc5e4b6
Merge pull request #1437 from Hinsbart/fix_win_joy
...
fix get joystick name from registry on some systems
2015-03-02 01:00:56 -03:00
Juan Linietsky
a1f715a4da
support for 2D shadow casters
...
Added support for 2D shadow casters.
*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
Hinsbart
9229d9d1bb
fix get joystick name from registry on some systems
2015-02-25 16:33:08 +01:00
UsernameIsAReservedWord
b3976ec14c
Update detect.py
2015-02-24 22:38:49 +01:00
UsernameIsAReservedWord
fde7f11a55
Update detect.py
2015-02-24 22:31:18 +01:00
UsernameIsAReservedWord
84905809a1
fixes platform/windows/detect.py
...
- fixes issue #1298 : under windows, too long `ar` command lines are split into several smaller command lines.
- fixes issue #1285 : under linux, cross compiling with Mingw-w64 now generates actual 64bits EXE.
- `MINGW32_PREFIX` and `MINGW64_PREFIX` environment variables are also available for Windows.
- started to clean-up the remains of previous hacks and workarounds.
- added some documentation into the script.
2015-02-24 22:28:51 +01:00
Anton Yabchinskiy
19a99afa81
Merge branch 'master' of https://github.com/okamstudio/godot
2015-02-20 13:41:37 +03:00
Juan Linietsky
5ef3f7392f
support for light and normal mapping in 2D
2015-02-18 19:40:02 -03:00
greay
ef565b9778
fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to 'CGPoint'” build error on OS X
2015-02-17 19:19:29 -08:00
Anton Yabchinskiy
e024ff89b2
Merge branch 'master' of https://github.com/okamstudio/godot
2015-02-17 15:57:24 +03:00
hurikhan
f5d2e1f42c
Renamed EXPERIMENTAL_WM_API to NEW_WM_API
2015-02-15 18:26:49 +08:00
hurikhan
ee81d4b359
Merge remote-tracking branch 'upstream/master' into x11-window-management
2015-02-15 17:49:34 +08:00
Juan Linietsky
2185c018f6
begin new serialization framework
...
also got rid of STL dependency on triangulator
2015-02-15 01:21:26 -03:00
Juan Linietsky
d2f86cc09b
fixes to mouse warp
...
-can warp now from viewport and control, in their respective coordinate
systems
-warp is now local to the window on Windows and OSX.
IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is
in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test!
2015-02-14 19:22:06 -03:00
hurikhan
a13e180052
Merge remote-tracking branch 'upstream/master' into x11-window-management
2015-02-12 15:58:29 +01:00
hurikhan
df7d26ff5b
cleanup + MouseGrab
2015-02-12 15:58:00 +01:00
Hinsbart
97e46194f4
fix get_joy_name() on windows
2015-02-12 04:17:29 +01:00
Rhody Lugo
d67e866788
add support for CADisplayLink
2015-02-10 22:10:10 -04:30
Juan Linietsky
f53b27dca3
Merge pull request #1300 from umxprime/fix/ios-init-crash
...
Fix init crash on iPad 1st gen device with iOS 5.1.1
2015-02-09 21:38:43 -03:00
Juan Linietsky
b1ec72a799
Merge pull request #1299 from umxprime/fix/isim-sdk-path
...
Fix iOS Simulator SDK path for isim platform.
2015-02-09 21:38:38 -03:00
Juan Linietsky
3b3829e002
Merge pull request #1259 from laganojunior/feature/fix_modifier_key_unpress
...
Modifiers are unset on events for the modifier key itself
2015-02-09 21:31:39 -03:00
sambler
8baa00a6e4
Adjust x11/detect.py
...
Test if clang is defined in CC/CXX/LD - this allows a specific version of clang to be defined
move appending -DTYPED_METHOD_BIND to keep clang options together
move sanitize option out of use_llvm test, gcc48+ also supports sanitize=address
2015-01-27 20:40:17 +10:30
Maxime CHAPELET
f9d63a7683
Fix init crash on iPad 1st gen device with iOS 5.1.1
2015-01-23 11:27:53 +01:00
Maxime CHAPELET
f7b00960dd
Fix iOS Simulator SDK path for isim platform.
2015-01-22 22:19:45 +01:00
hurikhan
94d94a0855
* fix compilation without scons experimental_wm_api=yes
...
* Extended the demo with an addional MouseGrab Test
2015-01-22 01:14:50 +09:00
Anton Yabchinskiy
6f93e6812e
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-21 12:03:29 +03:00
hurikhan
d878b3205a
Merge remote-tracking branch 'upstream/master' into x11-window-management
2015-01-19 21:46:03 +09:00
Manuel Lagang
a4f40ec3be
Fix whitespace on previous commit
...
Choose tabs or spaces, not both!
2015-01-17 23:06:20 -08:00
Manuel Lagang
fa62125e05
Modifiers are unset on events for the modifier key itself
...
This patch removes modifiers when processing key events for the
particular modifier key. For example, previously a Shift keypress
would register as a Shift + Shift modifier event.
This would cause issues when a modifier key as the action key in
the input map, because unpresses of the modifier key don't match as
matching inputs for that action. E.g. if Shift is used as an action,
the stored action event is Shift + Shift modifier (as indicated
in the editor as "Shift + Shift". The unpress event does not have the
Shift modifier set, so the event of unpressing Shift + no modifier
doesn't match the action which has the modifier set.
This patch removes the shift modifier on just pressing the Shift
key down, so the action event is registered as just Shift with
no modifier (as indicated in the editor as "Shift"), which matches
the unpress event.
2015-01-17 22:40:01 -08:00
marynate
9f61a4881e
Fix mingw windows build error
2015-01-18 02:08:26 +08:00
hurikhan
dfb5a1d5e1
* multi_screen testing + bugfixes
...
* ALT-TAB is working
* tested on Ubuntu 14.10 Unity + LXDE
* minor cleanup
2015-01-18 00:28:04 +09:00
Anton Yabchinskiy
fa38e9b838
Merge branch 'master' of github.com:okamstudio/godot
2015-01-17 18:27:08 +03:00
hurikhan
dee27ce991
Merge remote-tracking branch 'upstream/master' into x11-window-management
2015-01-17 22:19:57 +09:00
Juan Linietsky
7ac7956baf
Merge pull request #1188 from hurikhan/scons_colored
...
Scons colored
2015-01-17 09:47:02 -03:00
Juan Linietsky
07e63c3dc1
Merge pull request #1223 from NateWardawg/master
...
1: File path in save dialog automatically appended with correct extension if not manually added by the user. 2: Removed .bin as default extension for Linux exports as it causes problems for common file managers.
2015-01-17 09:43:00 -03:00
hurikhan
f1dc00e380
* cleanup window state handling
...
* first attemps in handling ALT+TABa (WIP)
2015-01-17 19:43:12 +09:00
the_mech
726d379775
added nvidia optimus enablement
2015-01-17 02:48:35 +01:00
hurikhan
6185949f6a
Make it set_minimized() + set_maximized() work in both worlds: Unity and LXDE
2015-01-17 02:36:07 +09:00
hurikhan
716971655e
added the following methods:
...
* set_minimized(bool)
* bool is_minimized()
* set_maximized(bool)
* bool is_maximized()
2015-01-17 00:18:45 +09:00
hurikhan
f1b9953d0b
fixing the warnings in os_x11.cpp
2015-01-16 14:44:41 +09:00
Nathan Warden
c2ffdb05d4
Set the default Linux extension to nothing.
2015-01-15 13:00:33 -05:00
hurikhan
d269344bbd
WIP -- set_resizable() + is_resizable added
2015-01-15 22:50:23 +09:00
Anton Yabchinskiy
d6998995b5
Merge branch 'master' of github.com:okamstudio/godot
...
Conflicts:
platform/x11/detect.py
2015-01-14 23:17:15 +03:00
hurikhan
8a30feebbe
Merge remote-tracking branch 'upstream/master' into x11-window-management
...
Conflicts:
platform/x11/detect.py
2015-01-14 13:31:16 +08:00
hurikhan
7222e195e5
minor cleanup
2015-01-14 13:19:27 +08:00
hurikhan
790d8ecbb9
get_screen() + set_screen() added
2015-01-14 12:02:59 +08:00
Juan Linietsky
823d7ae3b5
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-13 11:23:05 -03:00
Juan Linietsky
7c7ab30c4e
fixes
2015-01-13 11:22:56 -03:00
hurikhan
f55c0e9285
Using Xinerama extension for getting screen info
2015-01-13 21:01:24 +08:00
hurikhan
ce7c7a862e
get_screen_position() added
2015-01-13 17:25:50 +08:00
hurikhan
c0d3632667
introduced the scons experimental_wm_api switch:
...
================================================
Usage:
scons p=x11 experimental_wm_api=yes
2015-01-13 15:44:39 +08:00
hurikhan
928e068f71
-try fixing LLVM color diagnostic on osx
2015-01-13 12:54:23 +08:00
hurikhan
067a0d0e64
osx support for llvm coloring added
2015-01-12 14:04:25 +08:00
hurikhan
f9a4e6890b
SCons: colored compilation
2015-01-12 12:54:17 +08:00
hurikhan
6b6c526048
Merge branch 'master' into x11-window-management
2015-01-12 11:30:19 +08:00
Juan Linietsky
66afddb3e8
-Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later.
...
-fixed issue of opacity not working
2015-01-11 11:43:31 -03:00
hurikhan
f9d0de0d2a
get_screen_size() added
2015-01-11 19:35:53 +08:00
hurikhan
3c8b047b11
get_screen_count() added
2015-01-11 18:52:42 +08:00
hurikhan
466e251abe
get_window_size() + set_window_size() added
2015-01-11 17:36:56 +08:00
hurikhan
ac558c15ea
get_window_position() + set_window_position() added
2015-01-11 15:47:27 +08:00
hurikhan
291d7992ce
Merge branch 'master' into x11-fullscreen
2015-01-11 08:06:31 +08:00
Juan Linietsky
d30f4e52f6
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-10 17:37:56 -03:00
Juan Linietsky
8997084831
2D Rewrite Step [1]
...
-=-=-=-=-=-=-=-=-=-
-Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future).
-Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order)
-Removed OpenGL ES 1.x support. Good riddance!
2015-01-10 17:35:26 -03:00
Anton Yabchinskiy
b6c5cb1064
Merge branch 'master' of github.com:okamstudio/godot
2015-01-10 22:29:17 +03:00
hurikhan
a8e3c5c0b7
First attempt of restoring the window at the old position
2015-01-11 01:07:23 +08:00
hurikhan
5d9de48d8d
Make fullscreen-switching is working with LXDE/Openbox
2015-01-10 21:50:31 +08:00
hurikhan
0d2ec19082
API change to set_fullscreen(enabled,screen)
2015-01-10 18:38:30 +08:00
hurikhan
cd90215cec
Make GDScript-Function ( bool OS.is_fullscreen() ) work
2015-01-10 16:01:01 +08:00
hurikhan
97d290e466
x11-fullscreen support through GDScript( OS.set_fullscreen(bool) )
2015-01-10 15:47:34 +08:00
Rhody Lugo
08cfad00dd
Create the test string to detect kb layouts directly from the unicode chars
2015-01-08 10:31:10 -04:30
Rhody Lugo
d046bd88ad
OS X: Add keyboard layout detection and fix build
2015-01-08 02:56:27 -04:30
Anton Yabchinskiy
a7875c586a
Merge branch 'master' of github.com:okamstudio/godot
2015-01-05 23:56:24 +03:00
Juan Linietsky
1ff0d5c4e5
-attempt to be friendlier on non english keyboards
2015-01-04 22:39:21 -03:00
Juan Linietsky
ddf7457894
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-03 16:53:39 -03:00
Juan Linietsky
fbdd925d9b
-Work in progress visual shader editor *DOES NOT WORK YET*
2015-01-03 16:52:37 -03:00
Juan Linietsky
6b5b95bb4e
-added new code completion guess locations, closes #1032
...
-moved commandline fix to mingw-only, should fix #1064
2015-01-03 13:03:13 -03:00
Juan Linietsky
fbfb87ec4f
-accelerometer precission changed to "GAME" ( #1015 )
2015-01-02 14:34:57 -03:00
sanikoyes
3108517406
Reduce android build size(-fvisibility=hidden)
...
Fix gridmap link error when disable_3d=Yes
2014-12-25 13:05:57 +08:00
Anton Yabchinskiy
4ab1bcde35
Merge branch 'master' of github.com:okamstudio/godot
...
Conflicts:
drivers/SCsub
platform/x11/detect.py
platform/x11/os_x11.h
2014-12-23 23:44:07 +03:00
Juan Linietsky
78e7777cf5
Merge branch 'master' of https://github.com/okamstudio/godot
...
Conflicts:
modules/gdscript/gd_editor.cpp
Improved code completion for InputEvent (shows members by type)
2014-12-21 11:46:28 -03:00
Juan Linietsky
f7f197c409
-ability to set default textures in shader (needed for visual shader editing)
...
-work in progress new graph system (will replace current one)
-crash fix in s3m loader (out of bounds acess)
-fixed vbox overriding of separation (fixes empty line between section tabs)
2014-12-21 11:42:44 -03:00
Juan Linietsky
a36a774897
Fixes
...
-=-=-=
-Added missing quaternion constructor
-code completion fixes
-winrt fixes
2014-12-20 15:30:06 -03:00
Alexander Stillich
f2843209a5
Implemented PulseAudio backend and fixed audio driver selection on X11
2014-12-19 13:44:34 +01:00
Juan Linietsky
d55f95e0d2
Merge branch 'master' of https://github.com/okamstudio/godot
2014-12-16 22:33:35 -03:00
Juan Linietsky
bcf27feb98
New Code Completion
...
-=-=-=-=-=-=-=-=-=-
-Massive improvement to code completion
-Argument hinting for functions
If you manage to out-smart the code-completion in a situation where completion
should be possible to guess, let me know.
Please enter the commit message for your changes. Lines starting
2014-12-16 22:31:57 -03:00
Juan Linietsky
089d7fa171
Small batch of fixes
...
-=-=-=-=-=-=-=-=-=-=
-Fixed looping error in AudioStreamResampled
-winrt port progress
-fixes in material in ambient light
2014-12-15 15:42:58 -03:00
Anton Yabchinskiy
ff755f93eb
Merge branch 'master' of http://github.com/okamstudio/godot
2014-12-09 17:51:14 +03:00
marynate
88f58c5c26
Update ios simulator build config file to build under new ios SDK
2014-12-08 13:58:39 +08:00
Juan Linietsky
10b371516b
More Fixes
...
-=-=-=-=-=
-Bug in saving multinline text in xml fixed. #925
-typo in android export fixed. #930
2014-12-07 11:33:57 -03:00
Anton Yabchinskiy
99676d7e74
Merge branch 'master' of https://github.com/okamstudio/godot
2014-12-04 16:32:43 +03:00
Juan Linietsky
e361e8539c
-Ability to ask for documents/pictures/etc system dirs.
...
-Fixes to animationplayer
-fixes to collada importer
2014-12-02 14:02:41 -03:00
Juan Linietsky
d70e16f72f
-fix sound room params (was not working)
...
-fixes to DAE exporter
-ios fixes (video)
2014-11-26 14:24:13 -03:00
Anton Yabchinskiy
e696dba522
Merge branch 'libao'
2014-11-22 17:43:20 +03:00
Anton Yabchinskiy
c26a1b9d7b
Use libao driver on X11 platform
2014-11-22 13:37:50 +03:00
Anton Yabchinskiy
7ed9a8a007
Disable X11 joystick functions also for OpenBSD
2014-11-22 13:23:38 +03:00
Anton Yabchinskiy
c7ff604164
Include string.h for memset() on OpenBSD
2014-11-22 13:23:31 +03:00
Anton Yabchinskiy
e136033e1c
Include stdlib.h for alloca() on OpenBSD
2014-11-22 13:23:22 +03:00
Anton Yabchinskiy
4a1fd94f0d
Enable ALSA only for Linux
2014-11-22 13:23:12 +03:00
Juan Linietsky
e709468bb1
missing navmesh demo and small fixes
2014-11-19 11:33:15 -03:00
Juan Linietsky
d5cb758d36
NavMesh
...
-=-=-=-
-Fixed NavMesh API
-New NavMesh demo
-Support for animated Particles2D
-Fixes for native video playback on iOS
2014-11-17 07:46:11 -03:00
Juan Linietsky
abbea4d945
UDP Fixes
...
-=-=-=-=-
Curse the day I decided to port UDP code, as it ended up
being two nights of work. At least It's done now (I hope).
-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
2014-11-13 00:53:12 -03:00
Juan Linietsky
6dd8768811
3D Import Import & UDP
...
-=-=-=-=-=-=-=-=-=-=-
-Animation Import filter support
-Animation Clip import support
-Animation Optimizer Fixes, Improvements and Visibile Options
-Extremely Experimental UDP support.
2014-11-12 11:23:23 -03:00
Gerold31
ab0974448b
Fix compilation error on 32-bit linux
2014-11-09 10:09:41 +01:00
Juan Linietsky
0dbedd18fc
SceneMainLoop -> SceneTree
...
-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
Juan Linietsky
0f0b21e84a
Merge branch 'master' of https://github.com/okamstudio/godot
2014-11-02 11:38:16 -03:00
Juan Linietsky
d85b67be53
Bug Fixes
...
-=-=-=-=-
-Fixed problem with scaling shapes (#827 ), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806 )
-Fix Crash in CollisionPolygon2DEditor (#814 )
-Restored Ability to compile without 3D (#795 )
-Fix InterpolatedCamera (#803 )
-Fix UV Import for OBJ Meshes (#771 )
-Fixed issue with modifier gizmos (#794 )
-Fixed CapsuleShape gizmo handle (#50 )
-Fixed Import Button (not properly working in 3D) (#733 )
-Many misc fixes (though no new features)
2014-11-02 11:31:01 -03:00
Juan Linietsky
4ece8e90e0
Merge pull request #764 from marynate/PR-fix-android-build
...
Fix android build on windows
2014-11-02 10:51:51 -03:00
Juan Linietsky
738eb2c1a8
Merge pull request #839 from grabiller/radfac#005
...
Implement Windows fullscreen mode without video mode change.
2014-11-02 10:16:15 -03:00
Juan Linietsky
4e25f3e4b7
Merge pull request #853 from adolson/tsa-option-for-android
...
add timestamping authority server option for Android
2014-11-02 10:13:30 -03:00
Juan Linietsky
d65f775473
Merge pull request #855 from adolson/android-release-keystore-fix
...
fixes for release apk export
2014-11-02 10:11:35 -03:00
Dana Olson
49edff9536
fixes for release apk export
2014-11-01 05:20:19 -04:00
Dana Olson
46a922d3ab
add timestamping authority server option for Android
2014-11-01 04:20:18 -04:00
Guy Rabiller
8b8e26c0bd
- On Windows, Godot now goes fullscreen without video mode change.
2014-10-28 19:55:20 +01:00
Juan Linietsky
e82dc40205
-Much improvement to baked light baker
...
-Fixed many bugs in stretch mode
-Fixes to camera project and unproject as consequence of the above
-added setget to script (documented in script doc)
-more fixes to collada exporter for blender
2014-10-27 22:54:32 -03:00
marynate
b4fcf5d5c4
Fix ios build error
2014-10-14 12:43:51 +08:00
Juan Linietsky
01ffe6cf89
-Rasterizer supports meshes with both skeletons and blend shapes
...
-Collada exporter supports Blend Shapes (even on actions via set driven keys)
2014-10-09 19:44:27 -03:00
marynate
1c6dcee465
Fix android build on windows
2014-10-08 14:39:47 +08:00
marynate
26d5dac43d
Fix windows build issue by moving libraries from LIBS to LINKFLAGS; Remove redundant .exe surfix on windows
2014-10-08 11:00:59 +08:00
Juan Linietsky
0fa94a9690
Build System Changes
...
-=-=-=-=-=-=-=-=-=-=
Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.
Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
2014-10-07 01:31:49 -03:00
Juan Linietsky
b24fe3dd20
Huge Amount of BugFix
...
-=-=-=-=-=-=-=-=-=-=-
-Fixes to Collada Exporter (avoid crash situtions)
-Fixed to Collada Importer (Fixed Animation Optimizer Bugs)
-Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy
-Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode.
-Added proper trigger support for 3D Physics shapes
-Changed proper value for Z-Offset in OmniLight
-Fixed spot attenuation bug in SpotLight
-Fixed some 3D and 2D spatial soudn bugs related to distance attenuation.
-Fixed bugs in EventPlayer (channels were muted by default)
-Fix in ButtonGroup (get nodes in group are now returned in order)
-Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK
-Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot
-Fixed options for Y-Fov and X-Fov in camera, should be more intuitive.
-Fixed bugs related to viewports and transparency
Huge Amount of New Stuff:
-=-=-=-=-=-=-=-==-=-=-=-
-Ability to manually advance an AnimationPlayer that is inactive (with advance() function)
-More work in WinRT platform
-Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC
-Added Anisotropic filter support to textures, can be specified on import
-Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap.
-Added Isometric Dungeon demo.
-Added simple hexagonal map demo.
-Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore.
-Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 00:10:51 -03:00
mikica1986vee
72558b6173
warp_mouse_pos for osx
...
Just copied windows behavior.
2014-09-25 20:48:38 +02:00
Juan Linietsky
048fdc8aea
-variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties ( #718 )
...
-WorldEnvironment cleanup issues fixed (#563 )
-Text Editor improvement to shift-mouse selection (#648 )
-(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652 )
-Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense
-Added add_collision_exception() API in PhysicsBody (more accessible)
-ability to select and copy in the output messages panel
2014-09-22 00:50:48 -03:00
Juan Linietsky
11a5ed508b
Fixed too many little issues, check the issues closed today.
2014-09-21 01:43:42 -03:00
Juan Linietsky
0a557f3bf5
- more fixes on #672 on windows
...
- added #660 , but need help on osx, help please I don't have a mac!
- fixed #667 and #668 (eol detection in comments)
- added #670 (hint when using method without () )
2014-09-19 21:01:41 -03:00
Juan Linietsky
549d344f0f
Fixing Issues...
...
- #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows)
- #676 (draw both tiles and octants in order from top to bottom, left to right )
- #686 (unicode escape sequences work now)
- #702 (was not a bug, but a test was added to see if bodies went too far away)
2014-09-19 18:39:50 -03:00
Juan Linietsky
357713b261
Merge pull request #573 from marynate/PR-fix-get-data-dir
...
Make OS_Windows::get_data_dir return unix path
2014-09-17 10:45:06 -03:00
Juan Linietsky
337fe6770f
Merge pull request #635 from adolson/wutf
...
removed output "WUTF" when show/hide mouse cursor
2014-09-17 09:58:17 -03:00
Juan Linietsky
ce92999b6a
Merge pull request #642 from adolson/x11-fullscreen-borderless
...
thanks enormously, this is fantastic!
2014-09-17 09:54:03 -03:00
Juan Linietsky
11898dd475
Merge pull request #643 from adolson/custom-export-binary-path-fix
...
oh thanks!
2014-09-17 09:53:43 -03:00
Dana Olson
29fa278c6a
re-added old method for openbox/lxde (possibly others)
2014-09-16 03:22:29 -04:00
Dana Olson
103cc7ffda
cleanup
2014-09-16 02:49:31 -04:00
Dana Olson
f93712d0ae
removed old method
2014-09-16 02:01:35 -04:00
Dana Olson
fb7e27f9ed
fullscreen fix on ubuntu
2014-09-16 01:40:03 -04:00
Juan Linietsky
0c7b75d8d8
3D Physics Rework, Other Stuff
...
-=-=-=-=-=-=-=-=-=-=-=-=-=-
3D Physics:
-Fixed "Bounce" parameter in 3D
-Fixed bug affecting Area (sometims it would not detect properly)
-Vehicle Body has seen heavy work
-Added Query API for doing space queries in 3D. Needs some docs though.
-Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up:
-PinJoint
-HingeJoint (with motor)
-SliderJoint
-ConeTwistJoint
-Generic6DOFJoint
-Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions:
-input_event (mouse or multitouch input over the body)
-mouse_enter (mouse entered the body area)
-mouse_exit (mouse exited body area)
For Area it needs to be activated manually, as it isn't by default (ray goes thru).
Other:
-Begun working on Windows 8 (RT) port. Compiles but does not work yet.
-Added TheoraPlayer library for improved to-texture and portable video support.
-Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
2014-09-15 17:43:29 -04:00
Juan Linietsky
247e7ed716
3D Physics and Other Stuff
...
-=-=-=-=-=-=-=-=-=-=-=-=-=
-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
2014-09-15 17:43:28 -04:00
Juan Linietsky
8cab401d08
3D Physics Rework, Other Stuff
...
-=-=-=-=-=-=-=-=-=-=-=-=-=-
3D Physics:
-Fixed "Bounce" parameter in 3D
-Fixed bug affecting Area (sometims it would not detect properly)
-Vehicle Body has seen heavy work
-Added Query API for doing space queries in 3D. Needs some docs though.
-Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up:
-PinJoint
-HingeJoint (with motor)
-SliderJoint
-ConeTwistJoint
-Generic6DOFJoint
-Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions:
-input_event (mouse or multitouch input over the body)
-mouse_enter (mouse entered the body area)
-mouse_exit (mouse exited body area)
For Area it needs to be activated manually, as it isn't by default (ray goes thru).
Other:
-Begun working on Windows 8 (RT) port. Compiles but does not work yet.
-Added TheoraPlayer library for improved to-texture and portable video support.
-Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
2014-09-15 11:33:30 -03:00
Juan Linietsky
1a2cb755e2
3D Physics and Other Stuff
...
-=-=-=-=-=-=-=-=-=-=-=-=-=
-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
2014-09-02 23:13:40 -03:00
Dana Olson
f6c81bbd7b
fix custom export packages for PC
...
also allow custom templates to reside outside of res:// for all platforms
2014-08-25 15:13:30 -04:00
Dana Olson
dbae857b29
borderless fullscreen window support for x11
...
move disable resize x11 code from context_gl to os_x11
2014-08-25 02:54:38 -04:00
Dana Olson
3c99d58a39
removed output "WUTF" when show/hide mouse cursor
2014-08-20 16:48:24 -04:00
Juan Linietsky
2ee4ac183b
Little Bits
...
-=-=-=-=-=-
-Fixed small bugs all around
-Added ability to show/hide entire sections of the spatial (3D) tree
-WIP new vehicle (not ready yet) based on Bullet
2014-08-14 10:31:38 -03:00
Juan Linietsky
a1d6cd02e3
Fixes from Ariel
2014-08-01 23:35:36 -03:00
Juan Linietsky
678948068b
Small Issues & Maintenance
...
-=-=-=-=-=-=-=-=-=-=-=-=-=
-Begin work on Navigation Meshes (simple pathfinding for now, will improve soon)
-More doc on theme overriding
-Upgraded OpenSSL to version without bugs
-Misc bugfixes
2014-08-01 22:10:38 -03:00
marynate
4c3dffd865
Fixed ios release event not been dispatched when app entering background (only first touch been registered in mouse_list)
2014-07-13 15:03:52 +08:00
Juan Linietsky
3d68949a1c
2D Animation Improvements
...
-=-=-=-=-=-=-=-=-=--=-=-=
-Ability to set 2D nodes as bones
-Abity to set 2D nodes as IK chains
-2D IK Solver
-Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
2014-07-06 11:49:27 -03:00
marynate
e68c3cb9f2
Make OS_Windows::get_data_dir return unix path to be consistent with get_resource_path
2014-07-06 20:31:39 +08:00
Juan Linietsky
e9da61411a
Fixed Bugs & Joypad in Android
...
================================
-resolved many graphical glitches with multiple lights in GLES2 render
-fixes and WIP apk expansion
-joystick support for Android by Ariel
2014-07-02 00:09:36 -03:00
reduz
c5c0969683
Merge pull request #549 from Felbo/master
...
Fixed mouse motion events with captured mouse mode in OS X
2014-06-29 19:04:35 -03:00
Juan Linietsky
2af2a84a03
Misc Fixes
...
==========
-NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk)
-WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store
-Feaures in the new tutorials are all present in the sourcecode
-This (hopefully) should get rid of the animation list order getting corrupted
-Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing?
-In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource
-Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
2014-06-27 23:21:45 -03:00
James Emselle
2482aa1362
Fixed mouse motion events with captured mouse mode in OS X
2014-06-26 22:46:55 +10:00
James Emselle
911914adad
mouse_mode implementation on OS X
2014-06-26 22:14:37 +10:00
Juan Linietsky
e086bccd63
Import 3D Scene Improvements
...
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-If re-importing from the "dependency changed" dialog, edited scene will keep the local changes.
-Imported scene will keep track of changes in the source asset
-Geometry changes in source geometry or nodes with a different transform will be updated.
-Materials will be kept if changed locally.
-New nodes added will be kept
-If nodes were reparented or renamed, they will still keep track
-Deleted notes will be restored, use the -noimp option to avoid this.
-In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import.
-Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh.
Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time.
So Please test!!
2014-06-19 02:23:03 -03:00
Juan Linietsky
703004f830
More 3D Work
...
-=-=-=-=-=-
-ESM Shadow Mapping for softer and less glitchy shadows
-HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end)
-Fix to xml parse bug
2014-06-16 10:22:26 -03:00
Juan Linietsky
64e83bfd14
Merge branch 'master' of https://github.com/okamstudio/godot
2014-06-11 10:41:43 -03:00
Juan Linietsky
9b8696d3dd
Light Baker!
...
-=-=-=-=-=-=
-Support for lightmap baker, have fun figuring out how it works before tutorial is published.
2014-06-11 10:41:03 -03:00
reduz
5f5cd5e6d1
Merge pull request #445 from Raventara/master
...
added XClassHint to windows in OS_X11::initialize
2014-06-11 01:21:35 -03:00
reduz
bb0dd1c5f9
Merge pull request #459 from marynate/PR-diracccess-dir-exists
...
Add DirAccess:dir_exist api
2014-06-11 01:19:39 -03:00
reduz
2bf34875de
Merge pull request #460 from marynate/PR-static-mingw-build
...
Static mingw windows 32bit build - In any case, i think this depends on the version of mingw you have installed.
2014-06-11 01:19:18 -03:00
reduz
267ab88c68
Merge pull request #475 from TheoXD/master
...
Return an error code when address/port already in use
2014-06-11 01:14:32 -03:00
marynate
ffe01a51cb
Add more callback for Godot.java
2014-06-04 11:38:30 +08:00
marynate
57a53fbe52
Add RAW_ARRAY as valid paramter for java binding
2014-06-04 11:38:17 +08:00
Theo Hallenius
91aa645d8a
Return an error code when address/port already in use
2014-05-31 17:13:08 +02:00
Juan Linietsky
6f0b4678e2
More 3D Improvements
...
-=-=-=-=-=-=-=-=-=-=
-Sprite3D and AnimatedSprite3D support.
-Opaque pre-pass works, is compatible with shadows
-Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc)
-Added option to use alpha discard in FixedMaterial
-Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale
-Ability for Background (image or cubemap) to send to glow buffer
-Dumb Deploy of clients now actually works in Android
-Many Many rendering fixes, 3D is much more usable now.
2014-05-29 10:56:39 -03:00
reduz
d9adf2627a
Merge pull request #464 from marynate/PR-fix-android-payment-java
...
GodotPaymentV3.java was accidently deleted in latest commit
2014-05-29 10:53:37 -03:00
marynate
40affa8760
Add android x86 build
2014-05-28 15:27:30 +08:00
marynate
a1635e809f
GodotPaymentV3.java was accidently deleted in latest commit
2014-05-28 14:58:54 +08:00
marynate
5429118f83
Static mingw windows build
2014-05-26 13:42:44 +08:00
marynate
e6c1689b69
Add DirAccess:dir_exist api
2014-05-25 14:50:54 +08:00
Juan Linietsky
71355aaab7
-Fixed bug in "extends"
2014-05-24 13:25:56 -03:00
Juan Linietsky
1cad087969
Making Godot Easier to Use..
...
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
2014-05-24 01:35:47 -03:00
Russell
92eda764df
added XClassHint to windows in OS_X11::initialize for improved window management in x11.
2014-05-22 16:05:05 +10:00
Juan Linietsky
b324ff7ea5
A bit of everything:
...
-IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM.
-New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally.
-Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept.
-Several fixes and improvements to SurfaceTool.
-Anti Aliasing added to WorldEnvironment effects (using FXAA)
-2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which.
-2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before)
-Viewport render target textures can now be filtered.
-Few fixes in GDscript make it easier to work with static functions and class members.
-Several and many bugfixes.
2014-05-14 01:22:15 -03:00
Deviance
716c1ae022
fix z-buffer issues on x11/mesa
2014-05-06 00:01:08 +03:00
Juan Linietsky
72ae89c5aa
Lots of 3D improvements:
...
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too).
-Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed.
-Manipulator gizmos are different for edited object and other objects.
-Properly highlight manipulator gizmo handles when hovered.
-Fixed bugs in fragment program when using more than 1 light together.
-Reload png/jpg files automatically in editor if edited externally.
-Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios
-Added PCF13 to improve smoothness of shadow borders
-General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM.
-Fixed normal mapping when importing DAE files, works nicely now.
2014-05-04 22:50:23 -03:00
Juan Linietsky
6572d51288
-Fixes to OpenSSL compilation (more)
...
-Fix bug in GDScript, now static functions can call static functions.
2014-05-01 11:34:10 -03:00
Juan Linietsky
4dc4e96c8a
-OpenSSL Fixes
2014-05-01 09:53:37 -03:00
Juan Linietsky
87f37bc5a3
-Added OpenSSL and HTTPS support
...
-Built-in version of the library for Windows, Android and iOS (other OSs use system one)
-Small fixes all around
2014-04-28 21:56:43 -03:00
adolson
b28c1e749a
add display/resizable support to Linux
...
add display/resizable support to Linux
2014-04-22 03:17:20 -04:00
Juan Linietsky
a4c1fa12a5
heck
2014-04-19 16:46:52 -03:00
Juan Linietsky
0360b454a4
-Fixed viewport stretch bugs
...
-Fixed input in viewport stretch bugs
-Fixed tilemap pixel overlap (really?)
2014-04-18 11:43:54 -03:00
Juan Linietsky
ec4ef2d2e7
-Added google play services (needed for some stuff)
...
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
2014-04-14 22:43:44 -03:00
Juan Linietsky
162d2ebe4f
-Added google play services (needed for some stuff)
...
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
2014-04-14 22:16:13 -03:00
Juan Linietsky
c74d918d57
Merge branch 'master' of https://github.com/okamstudio/godot
2014-04-10 00:19:29 -03:00
Juan Linietsky
7ea3e8267a
-Fixed a few bugs in Viewport
...
-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages.
2014-04-10 00:18:27 -03:00
sanikoyes
bae5ad7c8b
Move onKeyDown/onKeyUp from Godot to GodotView
...
Press 'back' button should not terminate program, normal handle 'back' event in game logic
2014-04-06 21:53:38 +08:00
sanikoyes
77a840e350
Merge branch 'master' into hotfix-android-unicode-ime-input
2014-04-06 21:52:47 +08:00
sikakraa
f103b67326
Fixed Android crash by adding safety to the hideKeyboard() -function.
2014-04-06 02:13:36 +03:00
Juan Linietsky
9f33134c93
-Support for changing fonts
...
-Detect when free() might crash the project and throw error
-fixed 2D Bounce in physics (3d still broken)
-renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible.
-large amount of fixes
2014-04-05 12:39:30 -03:00
reduz
c1f4d1c95e
Merge pull request #229 from marynate/PR-resizable-window
...
Add display/resizable to project setting to prevent windwo from resizing
2014-04-05 09:39:19 -03:00
marynate
7ff0ce7e00
Lift Godot GLView update frequency from 30 to 60
2014-03-31 12:57:05 +08:00
marynate
f6e6093ab9
Add display/resizable to project setting to prevent windwo from resizing
2014-03-27 23:16:03 +08:00
reduz
bdb5d68e77
Update GodotLib.java
2014-03-13 20:26:38 -07:00
Juan Linietsky
0a717ffee2
Merge branch 'master' of https://github.com/okamstudio/godot
...
Conflicts:
modules/multiscript/register_types.cpp
platform/android/java/src/com/android/godot/GodotLib.java
2014-03-13 23:14:35 -03:00
Juan Linietsky
31ce3c5fd0
-fix bug in cache for atlas import/export
...
-fix some menus
-fixed bug in out transition curves
-detect and remove file:/// in collada
-remove multiscript for now
-remove dependencies on mouse in OS, moved to Input
-avoid fscache from screwing up (fix might make it slower, but it works)
-funcref was missing, it's there now
2014-03-13 22:57:24 -03:00
sanikoyes
14bbdcb139
fix enter key
2014-03-13 18:31:30 +08:00
sanikoyes
51429bd8d6
fix android can't input unicode characters
...
fix hide soft keyboard by press 'back' button,
then click current focus text edit/line edit control,
soft keyboard won't show again
add features:
press enter key with line edit control will hide soft keyboard
2014-03-13 16:58:03 +08:00
reduz
30aaca25d6
Merge pull request #187 from marynate/PR-fix-windows-utf8
...
Fixed bug: Godot wont start in windows when inside non-ascii directory
2014-03-12 08:47:10 -07:00
reduz
777c045bfc
Merge pull request #189 from sanikoyes/hotfix-ime
...
Merging!
2014-03-12 08:45:07 -07:00
sanikoyes
cf9d97018f
fix android input doe's not work(line edit/text edit)
2014-03-12 20:41:09 +08:00
sanikoyes
101112d6fd
fix-multi-char-ime-input-chinese
2014-03-11 13:21:18 +08:00
marynate
f7cef6d617
remove unnecessary error check when converting ascii to unicode
2014-03-11 13:09:24 +08:00
marynate
0552b76475
Convert windows main entry arguments to UTF8; Set locale to system default for locale-awared console output;
...
memery clearnup
2014-03-11 13:09:09 +08:00
Juan Linietsky
a65edb4caa
Merge branch 'master' of https://github.com/okamstudio/godot
2014-02-26 14:26:19 -03:00
Juan Linietsky
768fc7ec81
fixie
2014-02-26 14:25:42 -03:00
okamstudio
a9aae3000f
Merge pull request #133 from vinzenz/master
...
More fixes to the build system
2014-02-26 11:18:44 -02:00
Rob Messick
026566f872
ifdef out body of probe_joystick and process_joysticks on freebsd until a working implementation is completed
2014-02-23 12:21:31 -08:00
Rob Messick
fd03693df1
Only include linux/joystick.h on linux
2014-02-23 12:20:27 -08:00
Rob Messick
0109fb4295
alloca() lives in stdlib.h on FreeBSD
2014-02-23 12:18:11 -08:00
Vinzenz Feenstra
abbba50b32
Fix for 64Bit builds with VC from command line
...
Previously builds for 64 Bit targets on the x64 Native Tools Command
Prompt failed while trying to link the 64Bit build godot objects with
32Bit vc libraries. This was due to wrong library directories.
Since there are the environment variables INCLUDE and LIB which are
containing the correct paths this patch uses those now to fix the linking
issue.
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-22 13:40:10 +01:00
Juan Linietsky
b62ec387f3
Merge branch 'master' of https://github.com/okamstudio/godot
2014-02-20 23:02:47 -03:00
Juan Linietsky
f2a068984c
-run script in editor
...
-add search docs dialog that returns places string was found
-added flash
2014-02-20 23:01:44 -03:00
okamstudio
0c44adc51f
Merge pull request #89 from marynate/PR-Fix_iOS_Simulator_Build
...
Fix iOS Simulator Build
2014-02-20 23:55:22 -02:00
okamstudio
d23bd1250c
Merge pull request #107 from bscranton/master
...
Windows StreamPeerWinsock::set_nodelay implementation
2014-02-20 23:54:45 -02:00
okamstudio
44abe6bfd7
Merge pull request #124 from kevinhartman/master
...
Fixed OS X retina initial videomode size
2014-02-20 23:37:01 -02:00
okamstudio
268eebe654
Merge pull request #128 from marynate/PR-stop-tracking-logo-h
...
Stop tracking platform/server/logo.h for it will be autogenerated
2014-02-20 23:25:10 -02:00
Juan Linietsky
51c55b237b
wtf
2014-02-19 18:09:52 -03:00
marynate
6f0ba52be2
Stop tracking platform/server/logo.h for it will be autogenerated
2014-02-19 23:51:08 +08:00
Juan Linietsky
d7d65fa2f2
-improved physics ccd
...
-html5 exporter works again
-disable repeat on image loader by default
-can change shape offset en tileset, texture offset was broken
2014-02-19 11:57:14 -03:00
Kevin Hartman
3974a5e84d
OSX current_videomode size is now initialized with correct resolution based on backing store. Fixes issue where content does not correctly fit in window on retina displays.
2014-02-18 22:48:38 -05:00
Benjamin Scranton
afcefc7a0e
windows StreamPeerWinsock::set_nodelay implementation
...
StreamPeerWinsock::set_nodelay was a no-op. Copied the code from the
POSIX implementation because it is also correct on Windows per
http://msdn.microsoft.com/en-us/library/windows/desktop/ms740476%28v=vs.85%29.aspx .
2014-02-17 13:24:44 -05:00
Juan Linietsky
8c1731b679
-project settings are saved when changed
...
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D
-fix how documentation is generated, built in doc browser should be always up to date
-copypaste, scrolling, etc in builtin doc
-built-in scripts get saved now (though debugger may not always work on them)
-Theme can be set to controls as a property
2014-02-15 21:16:33 -03:00
marynate
2371a92fde
UIApplication setStatusBarHidden:animation has been deprecated since iOS 3.2, use setStatusBarHidden:withAnimation instead.
2014-02-15 23:19:43 +08:00
marynate
d38cf2e396
Update SConstruct build scripts for iOS Simulator build
2014-02-15 23:17:23 +08:00
Juan Linietsky
9afdb3e0ad
-fixed bug in Button now exporting font property
...
-made GUI Theme editor usable
-editor does not allow to export or create .pck in the same path as a project
-changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export.
-will not look for .pck files recursively, was causing unexpected behaviors
-fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
2014-02-15 02:02:41 -03:00
Vinzenz Feenstra
db3e3255a8
Addressed comments by Terseus to match the spec
...
size_t -> long
uint8_t -> unsigned char
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-14 12:42:47 +01:00
Vinzenz Feenstra
bfafcb4664
x11: Set icon issue fix
...
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-14 11:31:41 +01:00
Juan Linietsky
b607687a31
Merge branch 'master' of https://github.com/okamstudio/godot
2014-02-13 18:06:53 -03:00
Juan Linietsky
58cda02a38
-fixed export templates not loading/exporting on Windows
...
-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
2014-02-13 18:03:28 -03:00
okamstudio
ca60bae83e
Merge pull request #34 from marynate/master
...
Fixed build rule file for proper MSVC release build
2014-02-13 12:10:21 -02:00
marynate
5abc0bbcf6
Fixed build rule file for proper MSVC release build
2014-02-11 23:44:32 +08:00
Jeremy Williams
335d963031
Fix mouse coordinates on OS X retina displays
2014-02-10 22:27:50 -05:00
Juan Linietsky
1c7726820e
fixie
2014-02-10 13:12:23 -03:00
Juan Linietsky
0b806ee0fc
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00