Commit Graph

11355 Commits

Author SHA1 Message Date
Rémi Verschelde
6a251fd0df Merge pull request #39072 from dalexeev/cs2d_debug_color
Add debug_color property to CollisionShape2D
2022-10-04 12:05:19 +02:00
Markus Sauermann
650cc16b05 Fix Transform2D det == 0 spam for SubViewports 2022-10-04 11:48:39 +02:00
Rémi Verschelde
1c6e8f7e62 Merge pull request #66712 from Cykyrios/fix-invalid-popup-position
Fix invalid popup position for embedded popups
2022-10-04 11:19:50 +02:00
Rémi Verschelde
38dd753715 Merge pull request #66859 from Rindbee/reset-gui_parent
Make sure to reset the tooltip of its gui_parent when the viewport is removed
2022-10-04 10:32:51 +02:00
Rémi Verschelde
02e9e2d3c0 Merge pull request #66559 from zaevi/fix_ScrollContainer_touch_scroll
Fix ScrollContainer touch-scrolling not working.
2022-10-04 10:30:31 +02:00
Rémi Verschelde
163582de58 Merge pull request #62188 from MaeIsBad/MaeIsBad/master
Move "Create Debug Tangents" on MeshInstance3D into an editor plugin
2022-10-04 10:29:11 +02:00
Rémi Verschelde
9928cdc2e7 Merge pull request #66807 from akien-mga/core-unix-remove-NO_FCNTL-and-NO_STATVFS
Unix: Remove now unnecessary I/O defines, cleanup
2022-10-04 10:22:29 +02:00
Rindbee
9a05ea231a Make sure to reset the tooltip of its gui_parent when the viewport is removed 2022-10-04 11:58:02 +08:00
bad
a052ebaa99 Move "Create Debug Tangents" into an editor plugin
Instead of exporting the "create_debug_tangents" function via
METHOD_FLAG_EDITOR it gets executed by an editor plugin.

This moves it from the "Manage object properties" menu into a mesh menu. It also adds undo/redo functionality to the create debug tangents option.
2022-10-03 23:34:01 +02:00
Cykyrios
2237df6273 Fix invalid popup position for embedded popups 2022-10-03 21:23:32 +02:00
Aaron Franke
094e8db97c
Fix hide_slider vs no_slider inconsistency in editor property code 2022-10-03 13:40:31 -05:00
Yuri Rubinsky
a656dcec01 Fix boolean connection to ports of other types in visual shader 2022-10-03 20:20:00 +03:00
Paulb23
7dd3857f7e Move selecion into caret 2022-10-03 14:09:27 +01:00
Rémi Verschelde
306cbeb9fc Merge pull request #66748 from EricEzaM/66308-66403-menubutton-improvements
Improve MenuButton and OptionButton
2022-10-03 14:51:45 +02:00
Rémi Verschelde
f501e4f665 Unix: Remove now unnecessary I/O defines, cleanup
- `LIBC_FILEIO_ENABLED` wasn't defined anywhere, even in _other platforms_.
- `NO_NETWORK` is also never defined. It probably isn't enough anyway to
  disable network APIs in the current codebase.
- `UNIX_SOCKET_UNAVAILABLE` is never defined in this code but used by some
  other platforms, clarify that.
- `NO_STATVFS` can be removed as Android supports it since API level 19,
  which is our current min SDK level. It's also only used for
  `DirAccessUnix::get_space_left()` which is anyway overridden by
  `DirAccessJAndroid::get_space_left()` so it shouldn't make a difference.
  * Fixed documentation for `DirAccess.get_space_left()`.
- `NO_FCNTL` is likely also a remnant of early Android days, in current NDK
  r23 it seems to be available. Also cleaned up unused `fcntl.h` includes.
- `NO_ALLOCA` is never defined, and we use alloca in many places now.
2022-10-03 12:33:41 +02:00
EricEzaM
272c297931 Improve MenuButton and OptionButton
* MenuButton + OptionButton: Add method `show_popup()` which performs required popup setup before showing (prefer use of this over `get_popup()->popup()`, otherwise GH #66308 occurs)
* MenuButton: Ensure that the menu can be opened with a shortcut, if one is set for the button. (GH #66403). Ensure that popupmenu item shortcuts are checked first before the MenuButton shortcut.
2022-10-03 20:07:39 +10:00
EricEzaM
cb6d7fd059 Add searching by event for Editor Settings shortcuts and Project Settings input map.
* Focus into the LineEdit, then perform input to search the list of events by the events assigned.
* New specialised editor-only control for this: EventListenerLineEdit. Line edit is a good candidate for such a control because you can focus it, override it's input handling, and show the event all in one control.
Update InputEventConfigurationDialog to use event listener line edit rather than the separate tabs.
* Cleaner look - no need for tabs.
* Simpler code.
2022-10-03 19:56:34 +10:00
Rémi Verschelde
54418ea659 Remove NO_THREADS fallback code, Godot 4 requires thread support
This also removes `OS::can_use_threads` from the public API since it's always
true.
2022-10-03 11:23:26 +02:00
EricEzaM
2a7e61457a Allow shortcut input to be JoypadButton. 2022-10-02 17:11:18 +10:00
Rafał Mikrut
2233624152 Remove usage of unitialized variables 2022-10-01 21:09:22 +02:00
Rémi Verschelde
e69b7083d4 Merge pull request #65903 from groud/improve_terrain_painting
Right-click to erase TileSet terrains and bugfixes
2022-09-30 17:44:48 +02:00
Rémi Verschelde
7c7a86f0fd Merge pull request #66592 from KoBeWi/look_at_me_I_am_the_captain_now
Fail `look_at()` if not inside tree
2022-09-29 15:34:08 +02:00
Rémi Verschelde
f5f4d9bf00 Merge pull request #66143 from DarkKilauea/nav-queries-agent
Update NavigationAgent to use query_path
2022-09-29 15:33:25 +02:00
kobewi
c080b9dc05 Fail look_at() if not inside tree 2022-09-29 13:34:28 +02:00
MisterMX
cfe518b90b fix(tileset): Move custom data layer
Fix crash when moving a custom data layer.

Signed-off-by: MisterMX <mbxd12@web.de>
2022-09-29 11:53:48 +02:00
Rémi Verschelde
6991e9b43d Merge pull request #66583 from bruvzg/constexpr
Use `constexpr` in the conditions with template parameters and `sizeof`s to suppress C4127 warnings.
2022-09-29 10:44:22 +02:00
Rémi Verschelde
5bcd019ee9 Merge pull request #66552 from bruvzg/64_bitfields
Change BitField to use 64-bit int.
2022-09-29 10:44:08 +02:00
Rémi Verschelde
de31edb780 Merge pull request #65807 from clayjohn/light-units-bug
Validate physical light units in GI classes.
2022-09-29 10:43:55 +02:00
Rémi Verschelde
315a71103e Merge pull request #66565 from clayjohn/canvas-lights
Clean up canvas light shader API.
2022-09-29 10:43:42 +02:00
bruvzg
ea1848ce0a
Use constexpr in the conditions with template parameters and sizeofs to suppress C4127 warnings. 2022-09-29 10:38:21 +03:00
Josh Jones
a2c53b881b Update NavigationAgent to use query_path
This paves the way for having agents respond to link traversal.
2022-09-28 23:01:12 -06:00
Rémi Verschelde
e3464c8fc8 Merge pull request #58995 from Sauermann/fix-mouse-cursor-change-2
Update mouse cursor shape after changes
2022-09-28 20:50:05 +02:00
Rémi Verschelde
ba25a6e93b Merge pull request #66549 from MisterMX/tilemap-get-used-rect
refactor(TileMap): Return `Rect2i` in `get_used_rect`
2022-09-28 20:49:29 +02:00
Rémi Verschelde
67f79819e7 Merge pull request #66551 from bruvzg/font_is_cyclic
Fix Font::_is_cyclic.
2022-09-28 20:47:56 +02:00
Rémi Verschelde
0dd308cedd Merge pull request #66545 from akien-mga/msvc-warnings-c4324-c4389-c4456-c4459
Fix MSVC warnings C4324, C4389, C4456, and C4459
2022-09-28 20:47:43 +02:00
Rémi Verschelde
a9591f3039 Merge pull request #66543 from akien-mga/msvc-warning-c4702
Fix MSVC warning C4702: unreachable code
2022-09-28 20:47:30 +02:00
clayjohn
1a0890122f Clean up canvas light shader API.
Expose LIGHT_ENERGY and LIGHT_IS_DIRECTIONAL.
Add LIGHT_DIRECTION
2022-09-28 11:46:58 -07:00
Zae
186ca020b3 Fix ScrollContainer touch-scrolling not working. 2022-09-29 01:47:03 +08:00
bruvzg
155694c7c6
Fix Font::_is_cyclic. 2022-09-28 18:11:17 +03:00
MisterMX
407bbdda20 refactor(TileMap): Return Rect2i in get_used_rect
Signed-off-by: MisterMX <mbxd12@web.de>
2022-09-28 17:04:15 +02:00
Rémi Verschelde
7ab01450cf Fix MSVC warning C4702: unreachable code
Part of #66537.
2022-09-28 16:46:48 +02:00
Rémi Verschelde
d8268aae30 Fix MSVC warnings C4324, C4389, C4456, and C4459
Part of #66537.
2022-09-28 16:43:09 +02:00
bruvzg
8a9659b152
Change BitField to use 64-bit int. 2022-09-28 17:36:59 +03:00
Rémi Verschelde
0e53dd642c Fix MSVC warning C4706: assignment within conditional expression
Part of #66537.
2022-09-28 16:05:07 +02:00
Rémi Verschelde
7562932eb2 Merge pull request #66160 from dpalais/double_time
Use double instead of real_t type for time-related parameters and variables
2022-09-27 10:04:10 +02:00
Rémi Verschelde
ed65f903ff Merge pull request #66444 from Calinou/fogvolume-tweak-density-property-hint
Tweak FogVolume density property to allow sliding to negative values
2022-09-27 09:55:15 +02:00
Rémi Verschelde
92371880bd Merge pull request #66445 from EricEzaM/GH-66442-shortcut-change-popupmenu-update
Ensure popup menu redraws items when shortcuts update.
2022-09-27 09:53:52 +02:00
Dave Palais
0c46068af0 Change time parameters and variables to double type
Addresses #65313
2022-09-26 13:52:54 -05:00
Rémi Verschelde
6fcf2a2862 Merge pull request #61336 from KoBeWi/where_are_you_going
Force window position if spawned outside screen
2022-09-26 15:51:22 +02:00
Rémi Verschelde
9cc4511031 Merge pull request #66434 from bruvzg/rtl_fix_def_ot
[RTL] Fix font variations / OpenType features of theme default font not updated when default font is changed.
2022-09-26 15:51:13 +02:00
Rémi Verschelde
fa85821199 Merge pull request #66301 from GuilhermeGSousa/fix-animation-transition-expressions
Fix expression base path on transitions
2022-09-26 15:50:32 +02:00
Hugo Locurcio
528db5287b
Tweak FogVolume density property to allow sliding to negative values
Negative density is used to subtract fog from the rest of the world.

The visible range in the slider was reduced to [-8; 8] as FogVolume
density should generally not exceed 8.0 (it can introduce aliasing).
2022-09-26 15:44:30 +02:00
Eric M
af438ae742 Ensure popup menu redraws items when shortcuts update. 2022-09-26 23:21:32 +10:00
Rémi Verschelde
49fcf4ffad Style: Cleanup header guards for consistency
Fix file names for {Static,Lightmap}RaycasterEmbree.
2022-09-26 13:51:17 +02:00
kobewi
a4c3551dc6 Force window position if spawned outside screen 2022-09-26 13:44:25 +02:00
bruvzg
970592274d
[RTL] Fix font variations / OpenType features of theme default font not updated when default font is changed. 2022-09-26 13:04:40 +03:00
Rémi Verschelde
1b31241445 Merge pull request #65540 from MewPurPur/easier-bookmarks
Implement Shift+LMB as a Way to Toggle Bookmarks
2022-09-26 08:20:40 +02:00
Rémi Verschelde
56c7305f70 Merge pull request #66288 from bruvzg/te_fix_color
[TextEdit] Use error/selection font color for the current glyph only, instead of updating cached font color.
2022-09-25 11:04:14 +02:00
Guilherme Sousa
5e5bb088de Fix expression base path on transitions 2022-09-25 09:00:03 +02:00
Rémi Verschelde
61c0cb712d
Merge pull request #66355 from Mickeon/fix-color-picker-always-color-changed
Fix ColorPicker always emitting color_changed on html submit
2022-09-24 23:00:19 +02:00
Micky
544727ac1e Fix ColorPicker always emitting color_changed on html submit
The color change was always emitted when the the modal was closed, even if it was exactly the same as before.
2022-09-24 18:15:06 +02:00
Eric M
2eda77c682 Ensure all checks of is_action in the editor which are for 'shortcut' use, check the action exactly. 2022-09-24 18:01:02 +10:00
clayjohn
36cb3c4050 Set QuadMesh default size back to 1 2022-09-23 11:00:43 -07:00
bruvzg
3278917c7a
[TextEdit] Use error/selection font color for the current glyph only, instead of updating cached font color. 2022-09-23 11:25:39 +03:00
Rémi Verschelde
1928492b41 Merge pull request #65158 from nongvantinh/fixed-infinite-loop
Fixes engine runs into an infinite loop when searching using FindBar
2022-09-23 09:45:34 +02:00
Rémi Verschelde
3a8e711e33 Merge pull request #66254 from bruvzg/macos_title
[macOS extend-to-title] Add scene/project name to the editor title, and fix window button placement.
2022-09-23 09:44:37 +02:00
Aaron Franke
c3970f8fe5
Revert custom_minimum_size type back to Vector2 instead of Vector2i 2022-09-22 19:09:12 -05:00
bruvzg
0dab11afa4
[macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL. 2022-09-22 23:09:56 +03:00
Rémi Verschelde
d1a155e3cd Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1
Not sure why I didn't get those before, it may be due to upstream
changes (12.2.1 is a moving target, it's basically 12.3-dev), or simply
rebuilding Godot from scratch with different options.
2022-09-22 11:29:48 +02:00
Rémi Verschelde
8e14f9ba21 Merge pull request #64679 from DarkKilauea/nav-region-props
Improve consistency of NavigationRegion setters
2022-09-22 08:27:35 +02:00
Rémi Verschelde
d96b7d767a Merge pull request #66110 from Zylann/reference_get_count
get_reference_count()`
2022-09-22 08:26:29 +02:00
Rémi Verschelde
2d598bbf9a Merge pull request #66222 from Mickeon/gradual-destruction
Remove unused struct in GradientTexture1D
2022-09-22 08:26:20 +02:00
Josh Jones
a25bb9811a Improve consistancy of NavigationRegion setters 2022-09-21 22:42:52 -07:00
Micky
c1b5b68eee Rename remaining "*_enable" to "*_enabled"
Material.`proximity_fade_enable` -> `proximity_fade_enabled`
Material.`set_proximity_fade` -> `set_proximity_fade_enabled`
(Material.`is_proximity_fade_enabled` is unchanged)

Area3D.`reverb_bus_enable` -> `reverb_bus_enabled`
(`set_use_reverb_bus` & `is_using_reverb_bus` are unchanged)

RDPipelineRasterizationState:
`depth_bias_enable` -> `depth_bias_enabled`
`set_depth_bias_enable` -> `set_depth_bias_enabled`
`get_depth_bias_enable` -> `get_depth_bias_enabled`

Bonus:
Area3D.`set_reverb_bus` -> `set_reverb_bus_name`
Area3D.`get_reverb_bus` -> `set_get_reverb_bus_name`
2022-09-21 22:47:46 +02:00
Marc Gilleron
474cee7daf Rename and expose RefCounted::get_reference_count() 2022-09-21 21:18:54 +01:00
Micky
3cae53ba70 Remove unused struct in GradientTexture1D 2022-09-21 19:05:03 +02:00
Rémi Verschelde
9f2748f63c Merge pull request #66213 from KoBeWi/not_right_but_works™
Remove duplicate code in ItemList
2022-09-21 18:55:12 +02:00
kobewi
4a0e03cea5 Remove duplicate code in ItemList 2022-09-21 15:37:01 +02:00
Rémi Verschelde
dd3f3f6717 Merge pull request #66210 from Rindbee/fix-font-string-size
Let the cached `TextLine` reset the width in `get_string_size`
2022-09-21 15:36:50 +02:00
Danil Alexeev
df2209c700
Add CollisionShape2D.debug_color property 2022-09-21 16:07:47 +03:00
Rindbee
332c566a6c Let the cached TextLine reset the width in get_string_size
Previously, the cached `TextLine` would set the width in `draw_string`, but not in `get_string_size`,
which resulted in unexpected results returned by `get_string_size` in some cases.
2022-09-21 19:47:36 +08:00
Ninni Pipping
df9eaf5f47 Tree recursive folding 2022-09-21 13:28:29 +02:00
Rémi Verschelde
307f560b39 Merge pull request #66183 from KoBeWi/ARE_YOU_READY
Set scene tiles' position before adding them
2022-09-21 11:07:43 +02:00
Rémi Verschelde
7bf61e3912 Merge pull request #64359 from Mickeon/rename-camera-rotating
Reverse Camera2D.`rotating` to `ignore_rotation`
2022-09-21 11:06:41 +02:00
Rémi Verschelde
28e1dc6162 Merge pull request #65828 from rburing/body_state_sync_callable
make `body_set_state_sync_callback` take a `Callable`
2022-09-21 11:05:41 +02:00
Rémi Verschelde
11602cbcfd Merge pull request #66126 from RedMser/shortcut-context-inspector
Fix editing `shortcut_context` in inspector
2022-09-21 11:04:44 +02:00
Micky
ee16de583f Reverse Camera2D.rotating to ignore_rotation
`rotating` is misleading, as Camera2D is affected by `rotation` and `global_rotation` like any other Node2D

Updates description in the docs, as well.
2022-09-21 01:52:12 +02:00
kobewi
a275b70b6e Set scene tiles' position before adding them 2022-09-21 00:37:18 +02:00
Rémi Verschelde
c44e1c4e31
Merge pull request #66064 from kleonc/sprite3d-fix-drawing-with-vertical-margins
`Sprite3D`/`AnimatedSprite3D` Fix drawing `AtlasTexture`s with vertical margins differently than in 2D
2022-09-20 23:06:26 +02:00
Rémi Verschelde
ae2d9be0fe
Merge pull request #63740 from Faless/net/4.x_http_request_decompress
[HTTP] Implement streaming decompression.
2022-09-20 22:29:16 +02:00
Fabio Alessandrelli
172a9e0b24 [HTTPRequest] Cleanup, refactor deferred call. 2022-09-20 18:39:10 +02:00
Fabio Alessandrelli
98047e791a [HTTPRequest] Body streaming decompresison.
Using a StreamPeerGZIP (which acts as a ringbuffer).
2022-09-20 18:39:10 +02:00
Rémi Verschelde
bcf754d735 Merge pull request #66068 from bruvzg/rtl_fx_connected
[RTL] Add option to apply built-in effects to the individual connected glyphs.
2022-09-19 22:05:47 +02:00
Rémi Verschelde
209a837f79 Merge pull request #66112 from Zylann/get_configuration_warnings_psa
Change return type of `get_configuration_warnings` to `PackedStringArray`
2022-09-19 22:03:44 +02:00
Rémi Verschelde
73c35e8d95 Merge pull request #65918 from clayjohn/quadmesh
Add QuadMesh back as a subclass of PlaneMesh.
2022-09-19 22:03:17 +02:00
RedMser
a12c71fff1 Fix #66062: editing shortcut_context in inspector 2022-09-19 19:13:52 +02:00
clayjohn
87710517fa Add QuadMesh back as a subclass of PlaneMesh.
This simplifies the creation of billboarded meshes without any code overhead.
2022-09-19 08:53:10 -07:00
Marc Gilleron
aed3822a93 Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
bruvzg
46af7cbfdd
[RTL] Add option to apply built-in effects to the individual connected glyphs. 2022-09-19 18:10:32 +03:00
fabriceci
1937e030b5 Increases the number of maximum detected collisions 2022-09-19 16:44:31 +02:00
Rémi Verschelde
40a7fb238d Merge pull request #64728 from fabriceci/only-report-recovery-for-floor-snapping
Turn on recovery as collisions only for floor snapping
2022-09-19 15:39:55 +02:00
Rémi Verschelde
1445b052b4 Merge pull request #66104 from Zylann/notification_local_transform_changed
Expose Node3D `NOTIFICATION_LOCAL_TRANSFORM_CHANGED`
2022-09-19 15:32:43 +02:00
Marc Gilleron
c00c29a136 Expose NOTIFICATION_LOCAL_TRANSFORM_CHANGED 2022-09-19 13:43:46 +01:00
fabriceci
10395f5df2 Turn on recovery as collisions only for floor snapping as this leads to unwanted behaviour for other surface than the floor. 2022-09-18 22:23:09 +02:00
kleonc
8a56100d39 SpriteBase3D Fix drawing AtlasTextures with vertical margins differently than in 2D 2022-09-18 20:08:31 +02:00
kleonc
8837d41b50 Move duplicated drawing code from Sprite3D/AnimatedSprite3D to SpriteBase3D 2022-09-18 20:03:03 +02:00
Markus Sauermann
52da6f1a44 Update mouse cursor shape after changes
This fixes some cases where the mouse cursor shape did not change automatically, but instead required a MouseMove to update.
2022-09-18 17:15:38 +02:00
Rindbee
65f97c671c Make the inner TabBar in a TabContainer behave as if it were in a Container 2022-09-18 20:55:13 +08:00
Rémi Verschelde
e5594c26b1
Merge pull request #44143 from KoBeWi/callable_multiplayer 2022-09-18 13:47:04 +02:00
Tomasz Chabora
882a4f8906 Port remaining connections to callable_mp 2022-09-18 13:08:54 +02:00
Rémi Verschelde
80be221608 Merge pull request #66018 from Mickeon/fix-animated-sprite-outdated-warning
Fix outdated warning in AnimatedSprite2D
2022-09-18 10:52:58 +02:00
Rémi Verschelde
6e8638683e Merge pull request #66012 from Rindbee/fix-TabContainer-minimum_size
Fix minimum size calculation for `TabContainer`
2022-09-18 10:48:08 +02:00
Micky
213cc7859e Fix outdated warning in AnimatedSprite2D 2022-09-18 02:52:20 +02:00
Rindbee
464c374372 Fix minimum size calculation for TabContainer 2022-09-18 06:59:48 +08:00
Rémi Verschelde
0bb57bd9f2 Merge pull request #65931 from fabriceci/add-recovery-as-collision-in-low-level-methods
Add recovery_as_collision in move_and_collide/test_move
2022-09-18 00:42:29 +02:00
Rémi Verschelde
06c8f1c659 Merge pull request #58567 from madmiraal/fix-26470
Remove ParallaxLayer's invalid dependence on screen_offset
2022-09-18 00:42:22 +02:00
Rémi Verschelde
6ba4137f8f Merge pull request #65929 from bruvzg/rtl_theme_font_change
Fix RichTextLabel not updating on theme/theme override change until text is updated.
2022-09-18 00:40:18 +02:00
Silc Renew
96ee320fb7 Changed the rest definition of SkeletonProfileHumanoid thumb 2022-09-18 06:28:53 +09:00
Micky
eb0cc08a23 Rename AudioStreamPlayer3D's unit_db to volume_db
AudioStreamPlayer3D.`unit_db` -> `volume_db`

Now matches the same name AudioStreamPlayer and AudioStreamPlayer2D use.
2022-09-17 16:06:30 +02:00
fabriceci
a72d5be2c6 Add recovery_as_collision in move_and_collide/test_move 2022-09-17 11:40:03 +02:00
SaracenOne
6a8fbf3d25 Fix animation change callbacks 2022-09-16 14:04:24 -07:00
bruvzg
2a0b4244b7
Fix RichTextLabel not updating on theme/theme override change until text is updated. 2022-09-16 22:24:11 +03:00
Hugo Locurcio
7dee32ad14
Tweak LightmapGI defaults to be closer to the CPU lightmapper
- Use 3 bounces by default.
- Enable environment lighting from the scene by default.
  - This is not done in `3.x` for compatibility with existing projects,
    but it makes sense to do this by default since pretty much all
    outdoor scenes benefit from this.
- Set the custom environment color to white (like ReflectionProbe).
  - Its default energy is still 0, so it's invisible by default.
- Enable the generation of dynamic object probes by default.
- Tweak the `max_texture_size` property hint for better usability.
- Improve error messages when passing invalid sizes to
  `LightmapGI.set_max_texture_size()`.
2022-09-16 16:27:00 +02:00
Gilles Roudière
68ffa9a2a1 Right-click to erase TileSet terrains and bugfixes 2022-09-16 15:22:55 +02:00
kobewi
1a462bc84e Fix crash when playing Tween right after finishing 2022-09-16 14:20:12 +02:00
Rémi Verschelde
d6d43dc785 Merge pull request #65873 from Chaosus/fix_uniform_sorting
Fix sorting of uniform items in the material properties
2022-09-16 09:24:18 +02:00
Rémi Verschelde
d79040e7eb Merge pull request #65496 from MinusKube/popup-capture-mouse-bug
Fix MOUSE_MODE_CAPTURED not working correctly with popups
2022-09-16 09:23:40 +02:00
Rémi Verschelde
d347d2f585 Merge pull request #65550 from MinusKube/small-popup-bug
Use embedding viewport instead of parent viewport to determine popup rect
2022-09-16 09:22:57 +02:00
Rémi Verschelde
a981a8061f Merge pull request #65325 from TokageItLab/refactor-variant-for-anim
Move some static methods to `Animation` from `Variant` for refactoring `Animation` and `Tween`
2022-09-16 09:20:50 +02:00
Rémi Verschelde
16d44395b5 Merge pull request #65148 from Mickeon/animated-sprite-negative-speed-scale
Allow negative `speed_scale` in AnimatedSprite2D & 3D
2022-09-16 09:18:42 +02:00
Yuri Rubinsky
4f0e0f1650 Fix sorting of uniform items in the material properties
Co-authored-by: Chia-Hsiang Cheng <garychia@users.noreply.github.com>
2022-09-16 08:59:13 +03:00
Clay John
95df3e7c88
Merge pull request #65800 from dsnopek/xr-resize-viewport-3
Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node
2022-09-15 18:19:24 -07:00
Rémi Verschelde
80802d2718 Merge pull request #65196 from TokageItLab/fix-redraw-anim-tree
Fix redraw timing in `AnimationBlendTreeEditor`
2022-09-15 20:11:36 +02:00
Ricardo Buring
ff4e72a0bc PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable
Prefer Callable to a C-style callback. This is helpful for GDExtension.
2022-09-15 15:09:23 +02:00
David Snopek
e82cd46a74 Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node 2022-09-14 20:55:56 -05:00
clayjohn
1b5f422c73 Validate physical light units in GI classes.
Add checks for physical light units in a few more places to ensure they aren't used when disabled.
2022-09-14 17:39:25 -07:00
Lyuma
033abdc59f 2D and 3D Skeleton modification docs, and small fixes.
Mark SkeletonModificationStack3D and related as deprecated.
Mark local bone override and axis functions deprecated in Skeleton3D api.
Fix array property glitch in SkeletonModificationStack2D
Mark SkeletonModificationStack2D and related APIs as experimental. Mark SkeletonIK3D as deprecated.
2022-09-14 15:07:45 -07:00
Rémi Verschelde
b094e4f1a1
Merge pull request #64092 from nathanfranke/shader-uniform 2022-09-14 22:07:15 +02:00
Silc Renew
9d47e079b7 Move some methods to Animation from Variant for refactoring 2022-09-15 04:52:43 +09:00
Rémi Verschelde
fff0970c5a
Merge pull request #65628 from JohanAR/particle_billboard_normal
Calculate MODELVIEW_NORMAL_MATRIX for billboard materials
2022-09-14 21:17:30 +02:00
Hendrik Brucker
299585fcde Add configuration warning to GraphEdit regarding future refactoring 2022-09-14 18:09:21 +02:00
Silc Renew
cff95e54e0 Fix redraw timing in AnimationBlendTreeEditor 2022-09-14 21:05:21 +09:00
Rémi Verschelde
d9e974cdb0
Merge pull request #65493 from V-Sekai/lod_scaling
Fixes LOD scaling issues on skinned meshes.
2022-09-14 09:57:02 +02:00
Rémi Verschelde
dbd6fa7e33
Merge pull request #65737 from bruvzg/font_do_not_emit_from_dtr
[Font] Remove unnecessary cleanup and `changed` signal emission from the destructor.
2022-09-14 07:59:59 +02:00
Rémi Verschelde
e5963cf3dd
Merge pull request #65735 from bruvzg/rtl_fixes
RTL Improvements
2022-09-14 07:59:21 +02:00
SaracenOne
13f5c62124 Fix LOD-generation on skinned meshes. 2022-09-14 02:46:10 +01:00
clayjohn
8fa76a5272 Move debanding into internal sky shader code so that it is applied after everything else.
This ensures that the debanding does not scale with exposure or any other effect.
2022-09-13 10:39:04 -07:00
Micky
8142bc4ddd Allow negative speed_scale in AnimatedSprite2D & 3D
If the `speed_scale` is set to a negative value, the animation plays in reverse.
The second parameter of `play()` still reverses as before. if `speed_scale` and the second parameter of `play()` is true, the animation plays forward.

Also updates the documentation to better describe the pausing and playing behaviour.
2022-09-13 12:41:07 +02:00
Rémi Verschelde
3a82a1315b Merge pull request #65591 from MewPurPur/area-overlapping-function
Implement `Area[2D/3D].has_overlapping_[bodies/areas]`
2022-09-13 10:58:55 +02:00
bruvzg
2aa226f5e1
RTL Improvements
Do not apply negative line separation to the last line.
Ensure all methods immediately update cache in a single thread mode.
Fix bbcode_enabled change not being applied until text is changed.
Fix crash if line height is zero or less.
2022-09-13 11:40:20 +03:00
bruvzg
2ece5b4a6b
[Font] Remove unnecessary cleanup and changed signal emission from the destructor. 2022-09-13 10:28:12 +03:00
kobewi
d5c703b83e Don't store frame of playing AnimatedSprite 2022-09-12 22:59:35 +02:00
benbot
f0ebfdb6ed removed 2nd particle collision velocity calculation 2022-09-12 13:07:26 -04:00
Rémi Verschelde
43a3fc7859
Merge pull request #64982 from V-Sekai/exp_dep_flags 2022-09-12 12:19:22 +02:00
Rémi Verschelde
97830e7187
Merge pull request #64155 from Mickeon/sprite-3d-backwards-speed-scale 2022-09-12 12:15:58 +02:00
SaracenOne
cc4bda8500 Add ability to flag classes as experimental or deprecated. 2022-09-11 00:11:33 +01:00
Johan Aires Rastén
bb657c04fc Calculate MODELVIEW_NORMAL_MATRIX for billboard materials
Solves #65627
2022-09-10 21:08:29 +02:00
Yuri Sizov
461037203c
Merge pull request #65574 from YuriSizov/graphedit-slot-port-conundrum 2022-09-10 14:23:11 +03:00
VolTer
ed4fe1e2bd Implement Area.has_overlapping_* 2022-09-10 12:17:37 +02:00
Rémi Verschelde
8899f1eec2
Merge pull request #65595 from KoBeWi/minus_children
Allow negative indices in `move_child()`
2022-09-10 09:59:15 +02:00
kobewi
31e62ca827 Allow negative indices in move_child() 2022-09-10 03:54:04 +02:00
Rémi Verschelde
27e1323473
Merge pull request #64412 from MewPurPur/remove-remove-and-skip
Remove `Node.remove_and_skip` method
2022-09-10 00:42:55 +02:00
VolTer
e19f7b2407 Remove Remove and Skip 2022-09-09 23:44:31 +02:00
Micky
b648ee43ab Harmonise AnimatedSprite3D and its 2D counterpart
Add the following properties to AnimatedSprite3D:
- `backwards` parameter in `play()`;
- `speed_scale`.

Both classes' internals are more similar, down to the line spacings. They've also been updated to be clearer and less inconsistent (e.g. `!frames.is_valid()` -> `frames.is_null()`, use SceneStringNames instead of CoreStringNames, rename the internal _queue_update to _queue_redraw)
2022-09-09 21:06:24 +02:00
Rémi Verschelde
ce6f284e5f
Merge pull request #64394 from smix8/navigation_obstacles_reparent_4.x
Fix NavigationObstacle 2D/3D (re)parent issues
2022-09-09 19:20:14 +02:00
Yuri Sizov
29c8504dd9 Improve parameter naming and documentation in GraphEdit and GraphNode
Co-authored-by: Maganty Rushyendra <mrushyendra@yahoo.com.sg>
2022-09-09 17:50:44 +03:00
Rémi Verschelde
c909120b59
Merge pull request #64373 from YeldhamDev/edscale_likes_them_floaty 2022-09-09 09:07:53 +02:00
MinusKube
00e153f85a Use embedding viewport instead of parent viewport to determine popup rect 2022-09-09 01:22:46 +02:00
VolTer
c8cb93d022 Shift+LMB to Toggle Bookmarks 2022-09-08 22:23:14 +02:00
Michael Alexsander
c4c9e41073 Make Vector2i values paired with EDSCALE be just Vector2 2022-09-08 14:46:32 -03:00
Yuri Sizov
141fdac36c
Merge pull request #65188 from Mickeon/animated-texture-speed-scale
Rework AnimatedTexture's `fps` into `speed_scale`
2022-09-08 18:25:35 +03:00
Rémi Verschelde
69233093d7 Merge pull request #65241 from bruvzg/no_keymap_ambiguity
Fix key mapping changes when moving from macOS to other platform.
2022-09-08 09:24:24 +02:00
Rémi Verschelde
7936b3cc4c Merge pull request #60108 from KoBeWi/arise_to_top
Rename raise() to move_to_front()
2022-09-08 09:23:31 +02:00
Rémi Verschelde
de739530c2 Merge pull request #63596 from Jayman2000/issue-27640
Rename `change_scene()` and `change_scene_to()`
2022-09-08 09:22:03 +02:00
Rémi Verschelde
a51dc70dfb Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_more
[Net] Rename "ssl" references to "tls" in methods and members.
2022-09-08 09:20:19 +02:00
Rémi Verschelde
6ac1a811dd Merge pull request #63905 from smix8/navigation_replace_old_debug_4.x
Remove / Replace old Navigation Debug Visualization
2022-09-08 09:19:13 +02:00
Fabio Alessandrelli
a95d792420 [Net] Rename "ssl" references to "tls" in methods and members. 2022-09-08 03:24:23 +02:00
Jason Yundt
69963ffaa3 Rename change_scene() and change_scene_to()
Before this change, the SceneTree had methods named “change_scene” and
“change_scene_to”. One of them accepted a String as a parameter and the
other accepted a PackedScene, but you couldn’t tell which one was which
just by looking at their names.

This change renames those two methods to “change_scene_to_file” and
“change_scene_to_packed”. These new names came from this suggestion [1].
These new names make the difference between the two methods more clear
and hint at the fact that there’s more than one change_scene method.

[1]: <https://github.com/godotengine/godot/issues/27640#issuecomment-1081870955>

Fixes #27640.
2022-09-07 17:06:33 -04:00
bruvzg
ac1f2b378f
[RTL] Stop threaded RTL auto-redrawing as soon as text processing is finished, instead of waiting for first redraw. 2022-09-07 22:24:30 +02:00
MinusKube
06b86fad0d Fix MOUSE_MODE_CAPTURED not working correctly with popups 2022-09-07 19:31:57 +02:00
bruvzg
6f4d233062
Fix key mapping changes when moving from macOS to other platform
Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07 18:45:35 +02:00
smix8
d7f75fab60 Remove / Replace old Navigation Debug Visualization
- removes / replaces leftovers from old navigation debug code
- cleanes SceneTree and ProjectSettings from old navigation debug
2022-09-07 18:30:35 +02:00
Rémi Verschelde
81de16890e Merge pull request #65375 from ItsNL/fix-accep-dialog-its_inside_tree-false
Condition "!is_inside_tree()" is true" when AcceptDialog was visible from the editor.
2022-09-07 17:53:46 +02:00
Rémi Verschelde
54942038ac Merge pull request #65389 from Rindbee/fix-file-list-in-FileDialog-not-updating
Fix file list in FileDialog not updating on first run
2022-09-07 17:53:09 +02:00
Rémi Verschelde
e0c7916f73 Merge pull request #59069 from fire-forge/stylebox_margin_functions
Add all/individual setters for StyleBox default margins and StyleBoxTexture margin size and unbind `StyleBox*.set_*_individual()` methods
2022-09-07 17:52:58 +02:00
Rémi Verschelde
48705b1f03 Merge pull request #65355 from groud/split_container_min_grab_thickness
Allow SplitContainer to have a grab area larger than its visual grabber
2022-09-07 17:51:52 +02:00
=
2de52c74ae Fix "grab_focus: Condition "!is_inside_tree()" is true" when AcceptDialog was visible from the editor. 2022-09-07 17:04:26 +02:00
FireForge
dcfd7622d1 Unbind StyleBox*.set_*_individual() methods
Unbinds the following methods:
- StyleBox.set_default_margin_individual()
- StyleBoxFlat.set_corner_radius_individual()
- StyleBoxFlat.set_expand_margin_individual()
- StyleBoxTexture.set_expand_margin_individual()
- StyleBoxTexture.set_margin_size_individual()
2022-09-07 16:37:36 +03:00
FireForge
dd7ee37c8a Add set_default_margin_all/individual to StyleBox 2022-09-07 16:37:36 +03:00
Rindbee
88b72c3de4 Fix file list in FileDialog not updating on first run 2022-09-07 21:36:21 +08:00
Gilles Roudière
4cbcb5acda Allow SplitContainer to have a grab area larger than its visual grabber 2022-09-07 12:33:02 +02:00
Micky
08c2aab169 Rename ProgressBar.percent_visible to show_percentage
`percent_visible` -> `show_percentage`
`set_percent_visible` -> `set_show_percentage`
`is_percent_visible` -> `is_percentage_shown`
2022-09-07 11:58:30 +02:00
Micky
f577bae76f Rename legible_unique_name param to force_readable_name
With the introduction of Scene Unique Nodes, `is_unique_in_owner`, "Unique Name in Scene" and other descriptions related to the feature, the second parameter of add_child() and add_simbling() could be misunderstood to be related, at first glance.
2022-09-07 11:58:30 +02:00
Rémi Verschelde
647f345ffe Merge pull request #65457 from Chaosus/vs_fix2
Add conversion for uniform_name property in visual shader
2022-09-07 09:09:58 +02:00
Rémi Verschelde
2841bc358c Merge pull request #65446 from YuriSizov/dialogs-make-styleboxes-matter
Make `AcceptDialog` and derivatives utilize `StyleBox` fully
2022-09-07 09:09:15 +02:00
Rémi Verschelde
e350d79cda Merge pull request #65444 from Trashtalk217/fix-_edit_get_rect-navigation-link-2D
Fixed crash with calling _edit_get_rect() on NavigationLink2D
2022-09-07 09:09:05 +02:00
Rémi Verschelde
80dacac90c Merge pull request #65437 from YuriSizov/theme-gui-renames
Improve naming of theme properties throughout GUI code
2022-09-07 08:58:00 +02:00
Rémi Verschelde
5c5079b398 Merge pull request #65197 from Mickeon/rename-connect-one-shot
Rename CONNECT_ONESHOT to CONNECT_ONE_SHOT
2022-09-07 08:51:10 +02:00
Rémi Verschelde
3515382390 Merge pull request #64361 from Mickeon/rename-caret-blink
Rename every instance of `caret_blink_speed` to `caret_blink_interval`
2022-09-07 08:51:02 +02:00
Yuri Rubinsky
b17a306239
Merge pull request #65455 from Chaosus/vs_fix 2022-09-07 08:44:01 +03:00
Yuri Rubinsky
09c98cdde9 Add conversion for uniform_name property in visual shader 2022-09-07 08:19:02 +03:00
Yuri Rubinsky
3401228fbd Fix code generation for VisualShaderNodeTextureParameterTriplanar 2022-09-07 07:02:07 +03:00
Yuri Sizov
5eaf82b4f0 Make AcceptDialog and derivatives utilize StyleBox fully 2022-09-07 01:42:11 +03:00
Trashtalk
1d233ce58c handled edge case where navigation_link_2d is outside of the tree when calling _edit_get_rect() 2022-09-07 00:05:56 +02:00
kobewi
b218727599 Rename raise() to move_to_front() 2022-09-06 22:13:06 +02:00
Yuri Sizov
39ef611a7d Fix theming code in Panel, SplitContainer, RichTextLabel 2022-09-06 22:53:19 +03:00
Yuri Sizov
43f03e2ce6 Improve naming of theme properties throughout GUI code
Rename ItemList's bg -> panel
Rename ItemList's bg_focus -> focus
Rename ProgressBar's bg -> background
Rename ProgressBar's fg -> fill
Rename Tree's bg -> panel
Rename Tree's bg_focus -> focus
Rename ScrollContainer's bg -> panel
Rename FileDialog's *_icon_modulate -> *_icon_color
Rename FileDialog's files_disabled -> file_disabled_color
Rename CheckButton's on/off -> checked/unchecked
Rename check_v_adjust -> check_v_offset
2022-09-06 22:53:17 +03:00
Micky
9c9c5f662f Rework AnimatedTexture's fps into speed_scale
`fps` has been turned into `speed_scale`. It now affects the scale of the entire animation. If `speed_scale` is a negative value, the animation is played in reverse.

`frame_n/delay_sec` has been renamed to `frame_n/duration` _(prefixes exist, making the previous name redundant)_.

Setters and getters, documentation updated, too.
2022-09-06 21:40:09 +02:00
Micky
dd26ecdd31 Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
For consistency. Every other exposed `one_shot` is spaced out like this.
2022-09-06 19:00:33 +02:00
Micky
6dbd283ae5 Rename every instance of caret_blink_speed to caret_blink_interval
It's been changed in EditorSettings, LineEdit, TextEdit.

Affects setters and getters, and passed parameters, too.
2022-09-06 18:37:17 +02:00
Rémi Verschelde
0c4d578bdf
Merge pull request #65194 from Mickeon/rename-one-shot 2022-09-06 18:32:48 +02:00
Vitika9
1dce43d417 ColorPicker UX improvements
- Tabs and MenuButton for mode selection and enabling/disabling colorized sliders
- MenuButton for shape selection with new icon for each shape
- Drag and drop functionality for presets to arrange order
- A chronological list of recently selected presets which are global for the editor
- Presets are now highlighted as being active or inactive
- Thicker sliders for easy targeting
- `grabber_offset` theme constant for Slider
- Uncolorized sliders
2022-09-06 21:42:20 +05:30
Rémi Verschelde
5fb84e5702 Merge pull request #64661 from Mickeon/rename-tilemap-world
Rename TileMap/GridMap.`world_to_map` and opposite to `local_to_map`
2022-09-06 17:01:16 +02:00
Rémi Verschelde
49d18f0725 Merge pull request #65423 from YeldhamDev/i_want_to_ride_my_bycicle
Rename `PopupMenu`'s `set/get_current_index()` to `set/get_focused_item()`
2022-09-06 17:00:58 +02:00
Rémi Verschelde
adaec8396e Merge pull request #64880 from Mickeon/rename-camera-position
Rename Camera2D's `*_screen_center` and `*_position` to `get_screen_center_position` and `get_target_position`
2022-09-06 17:00:52 +02:00
Rémi Verschelde
5062aafc2d Merge pull request #64417 from aaronfranke/has-space
Replace AABB/Rect2/Rect2i has_no_* methods with has_* methods
2022-09-06 17:00:44 +02:00
Rémi Verschelde
f40755383e Merge pull request #65361 from Mickeon/rename-range-lerp
Rename `range_lerp` to `remap`
2022-09-06 17:00:37 +02:00
Rémi Verschelde
1a1fdf78e7 Merge pull request #65367 from Mickeon/fix-audio-stream-player-exiting-tree
Fix AudioStreamPlayer not resuming after returning to SceneTree
2022-09-06 17:00:29 +02:00
Michael Alexsander
9507e91c07 Rename PopupMenu's set/get_current_index() to set/get_focused_item() 2022-09-06 10:51:14 -03:00
Micky
b6daad8d4b Rename range_lerp to remap 2022-09-06 07:19:20 +02:00
Yuri Rubinsky
30395410f0 Add compatibility class for VisualShaderNodeFloatUniform 2022-09-06 08:04:46 +03:00
Micky
694190a354 Rename TileMap/GridMap.world_to_map and opposite to local_to_map
For both TileMap and GridMap:
- `world_to_map` -> `local_to_map`
- `map_to_world` -> `map_to_local`

Also changes any mention of "world" in this context to "local" to avoid future confusion.

Finally, updates the docs of both methods for consistency.
In particular, adding a note on how to convert the returned values from local to global coordinates and vice versa.
2022-09-05 18:08:39 +02:00
Micky
a7ce7b1d3f Fix AudioStreamPlayer not resuming after returning to SceneTree 2022-09-05 16:52:46 +02:00
Rémi Verschelde
904d8bdb3c
Merge pull request #65292 from AlmightyLaxz/prevent-shapecast3d-debug-without-debugcollisions 2022-09-05 13:59:51 +02:00
Rémi Verschelde
b5c053321c Merge pull request #64840 from maximkulkin/graph-edit-node-selection
Add GraphNode 'selected' and 'deselected' signals, simplify GraphEdit
2022-09-05 08:36:10 +02:00
Maxim Kulkin
9a35ede23f Add GraphNode 'selected' and 'deselected' signals, simplify GraphEdit 2022-09-05 02:32:06 -04:00
Rémi Verschelde
1499840f75 Merge pull request #65028 from groud/fix_split_container
Improve SplitContainer behavior, keeping asked split position whenever possible
2022-09-05 08:30:11 +02:00
Aaron Franke
995b9f94e8
Replace Rect2(i) has_no_area with has_area 2022-09-04 23:03:36 -05:00
MinusKube
f5a808192b Prevent windows from having a size greater than device limit 2022-09-04 22:48:54 +02:00
Rémi Verschelde
e7a0a97c0b
Merge pull request #65299 from paddy-exe/linear-depth-disable-output-preview
Disable Output port preview of Visual Shader nodes using SpatialShader specific built-ins
2022-09-04 16:30:10 +02:00
Haoyu Qiu
f0f24b9a62 Fix crash when executing LightmapGIData._set_light_textures_data 2022-09-04 20:43:25 +08:00
Patrick
e3ee2a0a6e Disable Output port preview of Linear Depth Visual Shader node
This disables the output port preview of the node because it's enabled preview caused a shader compilation error
2022-09-03 22:36:37 +02:00
Almighty Laxz
44042a957f Stop ShapeCast3D drawing when debug collisions off 2022-09-04 02:28:30 +09:30
Rémi Verschelde
a653801b17
Merge pull request #65285 from YuriSizov/window-theme-change-is-imminent
Un-defer the initial theme changed notification in `Window`
2022-09-03 18:23:45 +02:00
Yuri Sizov
41eabca0fb Un-defer the initial theme changed notification in Window 2022-09-03 14:55:13 +03:00
Xwdit
f350356183 Some improvements to the SceneTreeTimer 2022-09-03 11:44:11 +02:00
Nathan Franke
82d2a97a83
prefix shader parameters with "shader_parameter/" 2022-09-02 20:41:00 -05:00
Rémi Verschelde
597bc949a4 Merge pull request #65250 from YuriSizov/theme-owner-rises 2022-09-02 23:20:49 +02:00
Rémi Verschelde
77ca96fd73 Merge pull request #59589 from Calinou/rename-or-lesser-range-property-hint 2022-09-02 23:13:20 +02:00
Yuri Sizov
8b128081e8 Un-defer the initial theme changed notification
Co-authored-by: Rindbee <idleman@yeah.net>
2022-09-02 23:44:23 +03:00
Yuri Sizov
ddc55ef746 Add ThemeOwner type for managing theme propagation and lookup 2022-09-02 23:44:23 +03:00
Rémi Verschelde
33b4153764
Merge pull request #64917 from Tim-Fronsee/fix/add-gutter-total-width 2022-09-02 20:52:11 +02:00
Gilles Roudière
2ddda13339 Improve SplitContainer behavior, keeping asked split whenever possible 2022-09-02 20:48:50 +02:00
Hugo Locurcio
f7292dbeb3
Rename or_lesser range property hint to or_less
"less" should be used for quantity, rather than "lesser".

Existing scripts that use `or_lesser` in `_get_property_list()`
will need to be updated to account for this change.
2022-09-02 19:08:20 +02:00
Yuri Rubinsky
1241c4b6ba Revert usage of typed array in add_surface_from_arrays parameters 2022-09-02 18:08:43 +03:00
Rémi Verschelde
6ccbc27093
Merge pull request #64735 from KoBeWi/viewportshifter 2022-09-02 15:42:42 +02:00
Rémi Verschelde
3a62c294c7 Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 2022-09-02 13:57:02 +02:00
Rémi Verschelde
4fa3675ffa Merge pull request #65218 from xX-Void-Xx/area2d/3d-optimization 2022-09-02 13:53:28 +02:00
Rémi Verschelde
fe2cf6e406 Merge pull request #65210 from YuriSizov/control-customizable-cache-p3 2022-09-02 13:51:52 +02:00
Rémi Verschelde
c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 2022-09-02 13:49:53 +02:00
Void
fdfe11d4b3 fixed and optimized Area2/3D get_overlapping_bodies/areas
fixed a type and made it so area3d get_overlapping_x is similar to its counterpart func in area2d so that it uses TypedArray instead of Array and ERR_FAIL_COND_V_MSG instead of no message, also minimized array resize calls
2022-09-02 12:00:04 +01:00
Yuri Sizov
fc7cef8dec Fix theme propagation in various parts of the editor 2022-09-02 13:18:31 +03:00
Rémi Verschelde
57a163405a Merge pull request #65225 from Rindbee/fix-reparent-from-window-issue 2022-09-02 08:45:29 +02:00
Rémi Verschelde
5a136ee490 Merge pull request #64724 from KoBeWi/HVBoxContainer 2022-09-02 08:44:42 +02:00
Jonathan Nicholl
15d057c521 Add is_zero_approx methods to Vector2, 3, and 4 2022-09-02 00:29:50 -04:00
Rindbee
621b9a1bfe Fix getting an error message when repeatedly entering and exiting the tree 2022-09-02 10:48:20 +08:00
Rémi Verschelde
c6fd311da0 Fix build after merge of #63479 2022-09-02 00:19:33 +02:00
Rémi Verschelde
d63c6fc463 Merge pull request #60185 from Calinou/environment-fog-and-sky-affect 2022-09-01 23:52:34 +02:00
Rémi Verschelde
4cca7bd977 Merge pull request #65212 from Faless/net/4.x_simplify_ext_bindings 2022-09-01 23:51:35 +02:00
Rémi Verschelde
005aac2dbe Merge pull request #65187 from JohanAR/vector_to_size 2022-09-01 23:50:59 +02:00
Rémi Verschelde
7e3afc3d09 Merge pull request #65213 from Mickeon/fix-label-visible-ratio 2022-09-01 23:49:28 +02:00
Rémi Verschelde
5263fd5343 Merge pull request #64198 from Geometror/add-bitmap-tests 2022-09-01 23:46:38 +02:00
Rémi Verschelde
2e0cffdb6f Merge pull request #63479 from DarkKilauea/nav-link 2022-09-01 23:44:22 +02:00
kobewi
73929bef73 Rework oriented containers 2022-09-01 22:13:46 +02:00
Johan Aires Rastén
b7e2d45233 Replace Vector2(i) with Size2(i) for methods returning a size 2022-09-01 20:04:17 +02:00
Micky
511134f55f Fix Label & RichTextLabel's visible_ratio not working 2022-09-01 19:22:12 +02:00
Fabio Alessandrelli
fbbd3950c8 Simplify network GDExtension bindings using EXBIND macros.
Simplify StreamPeer, PacketPeer, MultiplayerPeer extension.

Simplify and update WebRTC*Extension with newly supported types.
2022-09-01 19:10:22 +02:00
Rémi Verschelde
8c7be63588
Merge pull request #65192 from YuriSizov/control-customizable-cache-p2 2022-09-01 19:09:33 +02:00
Rémi Verschelde
dcd74563b6
Merge pull request #65156 from YuriSizov/control-customizable-cache-p1 2022-09-01 19:08:02 +02:00
Hugo Locurcio
699e9f7966
Add Environment properties to control fog rendering on background sky
Values lower than 1.0 can be used to make the fog rendering not fully
obstruct the sky. This can be desired when using fog as a purely
atmospheric effect, without intending to use fog for open world fog
fading.

When set to 0.0, fog rendering behavior will be similar to Godot 3.x
where sky rendering was never affected by fog.
2022-09-01 19:07:39 +02:00
Hendrik Brucker
ea0472fecf Refactor BitMap and add tests
Co-authored-by: Resul Çelik <resul_celik@hotmail.com>
2022-09-01 18:39:17 +02:00
Rémi Verschelde
ca59f47f31
Merge pull request #64157 from Mickeon/remove-mysterious-is-playing 2022-09-01 17:40:32 +02:00
Rémi Verschelde
027415312e
Merge pull request #65132 from bruvzg/global_menu_shortcuts_context 2022-09-01 17:02:04 +02:00
Micky
8949386382 Rename AnimatedTexture oneshot to one_shot
AnimatedTexture.`oneshot` -> `one_shot`

For consistency. Every other exposed `one_shot` is spaced out like this.
2022-09-01 15:38:06 +02:00
Yuri Sizov
3b1aa240dc Add a lifecycle method for manual theme item caching to Control 2022-09-01 16:35:36 +03:00
Yuri Sizov
15fd025f90 Add dumb and manual theme caching systems to Window 2022-09-01 16:05:02 +03:00
kobewi
7adc8376ed Change Array arguments to TypedArray 2022-09-01 13:13:19 +02:00
Yuri Rubinsky
8191b3c110 Rename uniform to parameter across the engine 2022-09-01 11:42:57 +03:00
Rémi Verschelde
0a34994720
Merge pull request #65117 from YeldhamDev/menubar_key_fix
Fix switching `MenuBar`'s menus with the keys while mouse hovering
2022-09-01 08:46:01 +02:00
Rémi Verschelde
e74809094f
Merge pull request #65108 from MinusKube/subwindow-focused-bug
Prevent subwindow_focused from pointing to a window that is not a subwindow
2022-09-01 08:45:37 +02:00
Rémi Verschelde
d22f2612f9
Merge pull request #65162 from YuriSizov/editor-gradients-united
Unite `GradientEdit` and `GradientEditor` as editor-only widget
2022-09-01 08:30:16 +02:00
Rémi Verschelde
89f0886425
Merge pull request #65073 from bruvzg/trim_spaces
[TextServer] Add support for trimming edge spaces on line break.
2022-09-01 08:16:52 +02:00
Rémi Verschelde
e67c967cbc
Merge pull request #63751 from clayjohn/physical_light_units
Implement Physical Light Units in Vulkan Renderers
2022-09-01 08:08:38 +02:00
bruvzg
b85a4c5d79
[macOS] Handle accelerator and click events of the global menu items separately. 2022-09-01 08:13:56 +03:00
bruvzg
7aad14a4b6
[TextServer] Add support for trimming edge spaces on line break. 2022-09-01 08:11:55 +03:00
Yuri Sizov
93078ea551 Unite GradientEdit and GradientEditor as editor-only widget 2022-08-31 23:45:04 +03:00
clayjohn
385ee5c70b Implement Physical Light Units as an optional setting.
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.

In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31 12:14:46 -07:00
Patrick
323ff657c0 Fix LinearDepth calculation for GLES3
This change will calculate the depth ndc differently for GLES3 and Vulkan as described in here:
stable:
https://docs.godotengine.org/en/stable/tutorials/shaders/advanced_postprocessing.html
godot 4 with vulkan:
https://docs.godotengine.org/en/latest/tutorials/shaders/advanced_postprocessing.html
2022-08-31 21:00:13 +02:00
Nong Van Tinh
97c0b0c74a Fixes #64962 that cause program run into infinite loop 2022-09-01 01:26:08 +07:00
Rémi Verschelde
736632ee7e
Merge pull request #63893 from guilhermefelipecgs/fix_state_machine_is_playing
Fix AnimationNodeStateMachinePlayback::is_playing
2022-08-31 17:41:17 +02:00
Rémi Verschelde
fbf8632556
Merge pull request #64247 from guilhermefelipecgs/fix_end_node
Re-add AnimationNodeStateMachine::end_node for root state machine
2022-08-31 17:40:38 +02:00
Rémi Verschelde
7b63e5db1e
Merge pull request #59919 from piiertho/enhancement/rename-AnimationNodeTransition-input_count-to_enabled_inputs 2022-08-31 12:07:31 +02:00
Rémi Verschelde
4daa0274ca
Merge pull request #65092 from groud/inherited_scenes_tilesets 2022-08-31 12:07:18 +02:00
Pierre-Thomas Meisels
9391316b8e enhancement: Rename declared property AnimationNodeTransition::input_count to AnimationNodeTransition::enabled_inputs 2022-08-31 10:34:03 +02:00
Gilles Roudière
b69f804c1a Fixes inherited scenes not working in TileSet scenes collection sources 2022-08-31 10:12:04 +02:00
Rémi Verschelde
d58a1d65a9
Merge pull request #63413 from Calinou/volumetric-fog-add-per-light-energy-2
Add a per-light volumetric fog energy property
2022-08-31 08:47:03 +02:00
Rémi Verschelde
96b470b28e
Merge pull request #63394 from Calinou/curve-gradient-rename-interpolate
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
2022-08-31 08:37:12 +02:00
Tim Fronsee
e5c183b01e Fix TextEdit::gutters_width (total gutter width) when adding & removing a gutter by calling TextEdit::_update_gutter_width in TextEdit::add_gutter & TextEdit::remove_gutter
Update TextEdit gutters subcase, gutter add and remove to ensure gutter total width is correct

Fix test_code_edit symbol lookup test case to include padding (+2)
2022-08-31 10:01:40 +09:00
Michael Alexsander
9e0de4e2cb Fix switching MenuBar's menus with the keys while mouse hovering 2022-08-30 20:18:35 -03:00
Hugo Locurcio
ae18928748
Rename Curve/Curve2D/Curve3D/Gradient interpolate() to sample()
"sampling" is a more accurate term than "interpolating" for what's
happening when using that function.
2022-08-30 22:08:38 +02:00
MinusKube
64cf943e07 Prevent subwindow_focused from pointing to a window that is not a subwindow 2022-08-30 21:57:03 +02:00
Rémi Verschelde
c24c67858a
Merge pull request #65087 from TokageItLab/change-skeleton-3d-api
Clean-up/change some Skeleton3D API
2022-08-30 21:18:19 +02:00
Hugo Locurcio
09bedcead4
Add a per-light volumetric fog energy property
Per-light energy gives more control to the user on the final result of
volumetric fog. Specific lights can be fully excluded from volumetric fog
by setting their volumetric fog energy to 0, which improves performance
slightly. This can also be used to prevent short-lived dynamic effects
from poorly interacting with volumetric fog, as it's updated over several
frames by default unless temporal reprojection is disabled.

Volumetric fog shadows now obey Light3D's Shadow Opacity property as well.

The shadow fog fade property was removed as it had little visible impact
on the final scene's rendering.
2022-08-30 20:03:38 +02:00
Rémi Verschelde
6e6287f748
Merge pull request #47744 from KoBeWi/press_F_to_play_exit 2022-08-30 19:29:04 +02:00
Rémi Verschelde
2932593519
Merge pull request #64554 from nongvantinh/material_are_not_applied 2022-08-30 19:28:05 +02:00
Rémi Verschelde
74b1431779
Merge pull request #64327 from KoBeWi/_update_callable 2022-08-30 19:27:42 +02:00
Rémi Verschelde
e27b61d291
Merge pull request #65042 from YuriSizov/editor-docks-tabbar-bg 2022-08-30 18:53:54 +02:00
Silc Renew
28b11e216a Clean-up/change some Skeleton3D API 2022-08-30 23:03:12 +09:00
Rémi Verschelde
f58d864f86
Merge pull request #65072 from Mickeon/try-tween-float-cast 2022-08-30 15:53:04 +02:00
kobewi
cd01f695d5 Change _redraw_callback to callable_mp 2022-08-30 15:21:48 +02:00
Rémi Verschelde
ac053bb72d Fix build issue after #64377 and #64701 2022-08-30 15:20:50 +02:00
Rémi Verschelde
02d510bd07
Merge pull request #63003 from Geometror/msaa-2d 2022-08-30 14:54:20 +02:00
Rémi Verschelde
ae349d8227
Merge pull request #64377 from Mickeon/rename-canvas-redraw
Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-30 14:47:41 +02:00
Rémi Verschelde
733d04f727
Merge pull request #64701 from Geometror/fix-atlastexture-gpuparticles-2d
Fix GPUParticles2D ignoring AtlasTexture region
2022-08-30 14:47:19 +02:00
kobewi
409613ba7b Allow to change the Stop shortcut used at runtime 2022-08-30 14:14:15 +02:00
Rémi Verschelde
0bf3f79157
Merge pull request #63902 from dalexeev/string-cases 2022-08-30 14:06:28 +02:00
Rémi Verschelde
ebe4f8d3a4
Merge pull request #65039 from Mickeon/rename-treeitem-tooltip 2022-08-30 14:05:08 +02:00
Rémi Verschelde
889c522a19
Merge pull request #64410 from MewPurPur/rename-notification-instanced 2022-08-30 12:01:58 +02:00
Danil Alexeev
d4555ef5fb
Add String.to_{camel,pascal,snake}_case methods 2022-08-30 12:36:24 +03:00
Hendrik Brucker
73bbcaecb9 Fix GPUParticles2D ignoring AtlasTexture region 2022-08-30 11:23:35 +02:00
Micky
97f8c9b97c Rename TreeItem's set_tooltip to set_tooltip_text
`set_tooltip` -> `set_tooltip_text`
`get_tooltip` -> `get_tooltip_text`

For consistency:
`get_button_tooltip` -> `get_button_tooltip_text`
And the `tooltip` parameter in `add_button` was renamed to `tooltip_text`
2022-08-30 11:16:23 +02:00
Micky
2b18a4002c Cast between float and ints in Tween.tween_property() 2022-08-30 10:53:31 +02:00
Rémi Verschelde
432b25d364
Merge pull request #65066 from aaronfranke/str-path-join 2022-08-30 10:01:11 +02:00
Rémi Verschelde
80831fc21f
Merge pull request #61883 from Calinou/material-tweak-default-alpha-scissor-threshold
Improve documentation for BaseMaterial3D's alpha scissor threshold
2022-08-30 08:41:21 +02:00
Nong Van Tinh
76b4041f38 Fixed surface material overrides are not applied when the new mesh is set 2022-08-30 12:43:59 +07:00
Aaron Franke
10a56981dc
Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
Yuri Sizov
8b196be855 Add background to TabContainer's tabbar and editor docks 2022-08-29 23:43:32 +03:00
Micky
e31bb5ffeb Rename CanvasItem.update() to queue_redraw()
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.

Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.

Just a few comments have also been changed to say "redraw".

In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
2022-08-29 14:59:47 +02:00
Hugo Locurcio
64717d64cd
Improve documentation for BaseMaterial3D's alpha scissor threshold 2022-08-29 14:54:06 +02:00
rafallus
7f2740f7bd Expose input interaction virtual functions in CollisionObject 2022-08-29 14:04:52 +02:00
Rémi Verschelde
e60086f98b
Merge pull request #64119 from YuriSizov/theme-init-database 2022-08-29 14:02:21 +02:00
Rémi Verschelde
583c0c4897
Merge pull request #64980 from TokageItLab/fix-animedit-draw-and-find-key 2022-08-29 12:29:24 +02:00
Rémi Verschelde
fd6453c45e Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED"
This reverts commit 4b817a565c.

Fixes #64988.
Fixes #64997.

This caused several regressions (#64988, #64997,
https://github.com/godotengine/godot/issues/64997#issuecomment-1229970605)
which point at a flaw in the current logic:

- `Control::NOTIFICATION_ENTER_TREE` triggers a *deferred* notification with
  `NOTIFCATION_THEME_CHANGED` as introduced in #62845.
- Some classes use their `THEME_CHANGED` to cache theme items in
  member variables (e.g. `style_normal`, etc.), and use those member
  variables in `ENTER_TREE`, `READY`, `DRAW`, etc. Since the `THEME_CHANGE`
  notification is now deferred, they end up accessing invalid state and this
  can lead to not applying theme properly (e.g. for EditorHelp) or crashing
  (e.g. for EditorLog or CodeEdit).

So we need to go back to the drawing board and see if `THEME_CHANGED` can be
called earlier so that the previous logic still works?

Or can we refactor all engine code to make sure that:
- `ENTER_TREE` and similar do not depend on theme properties cached in member
  variables.
- Or `THEME_CHANGE` does trigger a general UI update to make sure that any
  bad theme handling in `ENTER_TREE` and co. gets fixed when `THEME_CHANGE`
  does arrive for the first time. But that means having a temporary invalid
  (and possibly still crashing) state, and doing some computations twice
  which might be heavy (e.g. `EditorHelp::_update_doc()`).
2022-08-29 11:11:29 +02:00
Rémi Verschelde
223e083d36
Merge pull request #64964 from MewPurPur/reorganize-label-properties
Reorganize Label and RichTextLabel properties
2022-08-29 09:52:04 +02:00
Haoyu Qiu
385a5b44aa Improve documentation for get_animation() 2022-08-29 14:54:57 +08:00
Rémi Verschelde
f647292df5
Merge pull request #64960 from YeldhamDev/more_hl_stuff 2022-08-29 08:05:33 +02:00
Rémi Verschelde
34f45d7b28
Merge pull request #64967 from YeldhamDev/pm_up_fix 2022-08-29 07:56:03 +02:00
Rémi Verschelde
93cf259834
Merge pull request #64972 from YeldhamDev/you_too_menubar 2022-08-29 07:55:46 +02:00
Silc Renew
77cf519cf0 Fixed AnimationTrackEditor redraw/deselect timing and find key compearation 2022-08-29 10:44:00 +09:00
Rémi Verschelde
011dbda2ea
Merge pull request #64999 from Chaosus/fix_packed_scene_crash 2022-08-28 21:21:53 +02:00
Yuri Rubinsky
a33903d23f Prevent crash at loading some scenes 2022-08-28 21:56:04 +03:00
Pedro J. Estébanez
2b73bf1ed1 Make local-to-scene resources behavior consistent in child scenes 2022-08-28 20:17:16 +02:00
Rémi Verschelde
f7f8af232c
Merge pull request #64885 from Mickeon/rename-tooltip-hint
Rename `hint_tooltip` to `tooltip_text` & setter getter
2022-08-28 17:43:01 +02:00
Rémi Verschelde
c9972e3981
Merge pull request #64526 from Rindbee/improve-packed-scene-instantiate
Improve PackedScene instantiate
2022-08-28 17:12:26 +02:00
Rindbee
d6c0959cb1 Improve PackedScene instantiate
Make `resource_local_to_scene` behave as described in the documentation. (If I understand correctly, the following **instance** refers to **the instance of the sub-scene**.)
2e24b76535/doc/classes/Resource.xml (L70-L72)

If the resources of the sub-scene are modified in the main scene, the modified resources will be recorded in the `tscn` file of the main scene. And the root node of the sub-scene will be set twice.
1. In the main scene, when encountering a sub-scene, the sub-scene will be initialized first;
2. Then use the resources in the main scene to reset the root node of the sub-scene.

This may make `resource_local_to_scene` not work as expected. The resources cannot be shared between the sub-scene root node and other ordinary nodes in the sub-scene.

Yes, if the resources have `resource_local_to_scene` enabled, this patch treats the modified resources of the sub-scene root node as resources in the sub-scene, not in the main scene. Although the modifications are recorded in the `tscn` file of the main scene.
2022-08-28 20:39:09 +08:00
VolTer
832950d1f2 Reorganized Label and RichTextLabel properties 2022-08-28 10:26:04 +02:00
Yuri Rubinsky
1f9b992d85
Merge pull request #64248 from paddy-exe/built-in-shader-functions 2022-08-28 09:04:52 +03:00
Michael Alexsander
44c64b912f Add item auto-highlighting to MenuBar 2022-08-28 01:49:22 -03:00
Michael Alexsander
221344b9e2 Fix some corner cases in the Menu/OptionButton item auto-highlight 2022-08-28 01:15:03 -03:00
Michael Alexsander
06df59887b Fix crash when pressing up on an empty PopupMenu 2022-08-27 18:13:27 -03:00