Rémi Verschelde
894e2fddda
Merge pull request #55841 from OverloadedOrama/expose-bitmap-methods
2022-01-25 16:54:26 +01:00
Rémi Verschelde
fba4c6606d
Merge pull request #56891 from rafallus/meshlib_shapes_array
2022-01-25 16:53:41 +01:00
Rémi Verschelde
ee253163ab
Merge pull request #57056 from Chaosus/vs_fix_defaults
2022-01-23 00:27:48 +01:00
Rémi Verschelde
02f3e3346a
Merge pull request #56912 from AnilBK/circle-fix
...
Circle&CapsuleShape2D: Fix outlines missing line.
2022-01-22 20:50:41 +01:00
Anilforextra
70b0b2f164
Circle&CapsuleShape2D: Fix outlines missing line.
2022-01-22 22:14:41 +05:45
Yuri Roubinsky
56a6e95d6a
Remove transform input from fog mode in visual shaders
2022-01-22 16:31:06 +03:00
Yuri Roubinsky
538cff1351
Fix default input port hints for some modes in visual shader
2022-01-22 11:12:56 +03:00
Yuri Roubinsky
cd5b681997
Fix undo after non-last port removal in VisualShaderNodeExpression
2022-01-21 15:21:41 +03:00
Omar Polo
bd448e5535
Rename or refactor macros to avoid leading underscores
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These are not used consistently and some can conflict with
system-specific defines. While here, also delete some unused macros.
2022-01-20 20:29:15 +01:00
Ansraer
90652b1755
add support for glow maps
2022-01-20 16:47:25 +01:00
Rémi Verschelde
9e0973ca23
Merge pull request #56972 from lawnjelly/warn_unused
2022-01-20 15:34:41 +01:00
lawnjelly
b411a731fe
Add nodiscard to core math classes to catch c++ errors.
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A common source of errors is to call functions (such as round()) expecting them to work in place, but them actually being designed only to return the processed value. Not using the return value in this case in indicative of a bug, and can be flagged as a warning by using the [[nodiscard]] attribute.
2022-01-20 13:07:49 +00:00
Hugo Locurcio
84a69d7429
Improve the default project theme
...
The new default project theme uses StyleBoxFlat extensively for
a more modern design and better scalability to multiple resolutions.
SVG icons are now used in place of PNG icons. While this does not
allow for true vector-based icon drawing (icons are still rasterized
at load-time), this makes the design work easier for contributors
and opens the door to vector drawing in the future (e.g. with polygons
or SDFs).
Like for editor icons, the SVG header file is now built automatically
when a SVG file is changed. This removing the need for running
`make_header.py` manually (TODO).
The "Use Hidpi" project setting has been removed in favor of a
"Default Theme Scale" project setting, which allows creating the
default theme at a higher/lower scale than the default.
This can be used when designing GUIs with a high base resolution
to ensure crisp visuals.
Co-authored-by: Yuri Sizov <yuris@humnom.net>
2022-01-19 18:46:01 +03:00
rafallus
5f8b292ad3
Make sure MeshLibrary
shape array has correct number of elements
2022-01-18 19:48:13 -06:00
Rémi Verschelde
030638e5b4
Merge pull request #56104 from Geometror/add-flow-layout-container
...
Add FlowContainer
2022-01-18 20:26:29 +01:00
Rémi Verschelde
45cb12955f
Merge pull request #56622 from Pineapple/scenestate-optimizations
2022-01-18 16:35:32 +01:00
Rémi Verschelde
01eefa2c50
Merge pull request #56761 from Calinou/sdfgi-allow-any-number-of-cascades
2022-01-18 16:21:39 +01:00
Hugo Locurcio
2dc7b03a82
Allow using between 1 and 8 cascades for SDFGI
...
This provides more flexibility between performance and quality
adjustments, especially when using SDFGI for small-scale levels
(which can be useful for procedurally generated scenes).
2022-01-17 16:49:02 +01:00
Rémi Verschelde
a2d323c67e
Merge pull request #54794 from bruvzg/runtime_bmfont_parser
2022-01-17 13:25:08 +01:00
Rémi Verschelde
1cff9a2e49
Merge pull request #55551 from brennengreen/panorama-sky-filtering
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Add filtering property to PanoramaSkyMaterial and switch from static shader to shader cache
2022-01-16 01:30:44 +01:00
Paulb23
fffeecfd68
Improvments for SyntaxHighlighters
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- Fix immedate Funcion in lamba highlight
- Highlight signals as one colour
- Highlight node paths as one colour
- Highlight escape chars in strings
2022-01-15 15:39:55 +00:00
Brennen Green
0695440124
Add shader cache and filter variable to PanoramaSkyMaterial
2022-01-14 23:30:27 -05:00
kleonc
3f9e50505a
Fix AtlasTexture nesting
2022-01-15 00:14:56 +01:00
Rémi Verschelde
f60c81af11
Merge pull request #56784 from V-Sekai/expose-add-named-bind
2022-01-14 14:24:16 +01:00
K. S. Ernest (iFire) Lee
c5528af71c
Expose add_named_bind for all essential skin bindings.
2022-01-14 03:20:24 -08:00
Rémi Verschelde
e529803ef9
Merge pull request #56738 from YeldhamDev/improve_tab_consistency
2022-01-14 10:42:30 +01:00
Rémi Verschelde
a987ebfde2
Merge pull request #56714 from bruvzg/fix_alignment_break_overrun
2022-01-13 10:20:02 +01:00
Rémi Verschelde
f6792eacf5
Merge pull request #54956 from Calinou/lineedit-textedit-add-caret-width-theme-item
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Add a theme constant to change LineEdit and TextEdit's caret width
2022-01-13 09:21:01 +01:00
bruvzg
baec983d8a
[TextServer] Improvements for line breaking, "Fill" alignment, overrun, and interaction between these modes.
...
Fix "Fill" alignment processing wrong side of the text if overrun trim was applied.
Improve "Fill" alignment to avoid adding excessive subsequent spaces or elongations.
Add font detection to the overrun, to correctly add ellipsis (was using last glyph font, which doesn't necessary have dot character).
Improve line breaking to avoid adding excessive subsequent soft break points for languages without word separator.
Port missing overrun/justification code to the Fallback text server.
Fix inferred text direction detection by controls.
Add tests for "Fill" alignment and line breaking glyph flags.
2022-01-13 08:53:28 +02:00
Michael Alexsander
a989dc019b
Improve looks and consistency of tabs
2022-01-12 22:11:43 -03:00
Rémi Verschelde
585231a172
Merge pull request #56492 from akien-mga/remove-author-docstrings
2022-01-12 15:24:17 +01:00
Yuri Roubinsky
422f7b280f
Optimize include files to improve shader_language.h
compilation speed
2022-01-12 14:19:12 +03:00
Rémi Verschelde
189662e5bd
Merge pull request #56696 from AnilBK/use-init-lists
2022-01-12 10:04:45 +01:00
Anilforextra
6c3a0460a8
Use List Initializations for Vectors.
2022-01-12 10:15:12 +05:45
Rémi Verschelde
d40d86b959
Merge pull request #56667 from Ice-Cube69/fix_incorrect_property_types
2022-01-11 14:34:18 +01:00
Arnav Vijaywargiya
0c46f73b5e
Fixed incorrect property types
2022-01-11 17:17:11 +05:30
Rémi Verschelde
f20ae16e0b
Merge pull request #56323 from Gallilus/Update-default-port_grab_distance_vertical
2022-01-11 11:17:33 +01:00
bruvzg
c89c515ccf
[TextServer] Improve ligature cursor handling.
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Fix mid-grapheme hit test.
Fix OpenType features property handling, add default features override option.
Enable mid-grapheme cursor by default.
2022-01-09 19:03:48 +02:00
Rémi Verschelde
1f2958861c
Merge pull request #56330 from nikitalita/convert-old-octahedral
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Convert octahedral compressed normals/tangents on 3.x meshes
2022-01-08 23:38:44 +01:00
Bartłomiej T. Listwon
b6cfc55113
Removed redundant ClassDB::is_class_enabled() and moved second dynamic_cast inside worst case if
2022-01-08 14:09:22 +01:00
nikitalita
92a0cbccd5
convert old octahedral compressed normals/tangents
2022-01-08 04:03:57 -08:00
Hugo Locurcio
f6443beade
Add a theme constant to change LineEdit and TextEdit's caret width
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This can be useful to improve caret visibility, especially at
larger font sizes. This can also be used for accessibility purposes.
2022-01-07 20:51:22 +01:00
Hendrik Brucker
40ee2b8953
Add FlowContainer
2022-01-07 15:51:49 +01:00
SaracenOne
901f376671
Move metallic and roughness automated assignment to an inspector UndoRedo
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callback.
2022-01-06 16:07:26 +00:00
Yuri Roubinsky
8e2398207c
Merge pull request #56480 from Chaosus/vs_plugin_gdscript_template
2022-01-06 14:41:41 +03:00
Rémi Verschelde
a2a4ec7cb5
Merge pull request #56376 from pycbouh/theme-tombe-les-theme-properties
2022-01-06 11:33:43 +01:00
Yuri Roubinsky
21cfcaa129
Add a GDScript template for VisualShaderNodeCustom
2022-01-06 12:06:33 +03:00
Rémi Verschelde
d27f06a61b
Merge pull request #56193 from kodiwills/fix-update-mode-not-refreshed-visually-on-undo
2022-01-05 10:53:34 +01:00
Rémi Verschelde
4b6d2fd163
Merge pull request #56212 from laws65/skin-export-crash-fix
2022-01-05 10:48:52 +01:00
Rémi Verschelde
ba2bdc478b
Style: Remove inconsistently used @author
docstrings
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Each file in Godot has had multiple contributors who co-authored it over the
years, and the information of who was the original person to create that file
is not very relevant, especially when used so inconsistently.
`git blame` is a much better way to know who initially authored or later
modified a given chunk of code, and most IDEs now have good integration to
show this information.
2022-01-04 20:42:50 +01:00
Rémi Verschelde
42312f066b
Merge pull request #53313 from KoBeWi/debinded_konnekt
2022-01-04 12:22:46 +01:00
Rémi Verschelde
7f66c16c03
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
2022-01-04 10:00:17 +01:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
luz paz
a124f1effe
Fix various typos
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Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
Yuri Sizov
fe283fd07a
Correctly use fallback Theme values as last resort
2021-12-31 18:53:43 +03:00
David Cambré
38ad72af44
Update default port_grab_distance_vertical
2021-12-29 19:14:28 +01:00
laws65
c559bef1c7
Prevent crashes on exported project relating to Skin resource
2021-12-24 17:32:51 +10:30
Kodi
51db86d789
add missing emit_changed() to set update mode function
2021-12-23 07:53:36 -05:00
Rémi Verschelde
0f6a6ca5be
Merge pull request #56131 from Chaosus/shader_refactor_render_modes
2021-12-22 13:29:03 +01:00
Yuri Roubinsky
e8a457ba89
Refactor render_mode in shaders, forbid declaring duplicates
2021-12-21 22:20:09 +03:00
Marc Gilleron
830b54a03b
Added resource path to message about old mesh format conversion
2021-12-21 14:39:40 +01:00
Yuri Roubinsky
1eb40904ce
Add texture filtering properties to VisualShaderNodeTextureUniform
2021-12-16 11:50:33 +03:00
Yuri Roubinsky
f0a58af12f
Rename shader hint filter_anisotropy
to filter_anisotropic
2021-12-15 22:12:38 +03:00
Yuri Roubinsky
09185d76ac
Rename shader hint filter_aniso
to filter_anisotropy
2021-12-15 13:18:32 +03:00
Hugo Locurcio
240dfc2c68
Tweak the volumetric fog temporal reprojection property hint
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Values below 0.5 will cause constant flickering in most situations,
and values above 0.99 take a very long time to fully update
(10+ seconds at high framerates).
2021-12-13 21:21:08 +01:00
Manolis Papadeas
453912d48d
Expose BitMap's convert_to_image
and resize
methods to GDScript
2021-12-12 14:24:04 +02:00
Pedro J. Estébanez
18663aa305
Stop asuming a default value of NIL means there's no default
2021-12-11 14:03:48 +01:00
Rémi Verschelde
0ba7103bea
Merge pull request #55702 from nekomatata/physics-solver-settings
2021-12-10 22:10:41 +01:00
Hugo Locurcio
92e9cca5be
Rename hint_aniso
to hint_anisotropy
in the shader language
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The word "anisotropy" is used in full form in BaseMaterial3D's
anisotropy-related properties.
2021-12-10 17:41:17 +01:00
Rémi Verschelde
3c448437f6
Merge pull request #55263 from RPicster/ParticleMaterial-random-start-color
2021-12-10 10:06:46 +01:00
Rémi Verschelde
f455660e93
Merge pull request #55572 from aaronfranke/ci-double
2021-12-10 10:02:38 +01:00
Aaron Franke
e9808e3d9a
Add a double-precision editor build to CI
2021-12-09 09:52:48 -06:00
Nathan Franke
49403cbfa0
Replace String comparisons with "", String() to is_empty()
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Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Nathan Franke
41a20171eb
align to horizontal_alignment, valign to vertical_alignment, related
2021-12-09 01:38:46 -06:00
PouleyKetchoupp
8682adcb87
Add physics solver settings to project settings
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Helps with discovery and setup of physics solver settings, in a specific
project settings section for both 2D and 3D.
Other changes for cleanup:
-Removed unused space parameters in 3D
SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO
SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS
-Added custom solver bias for Shape3D (same as Shape2D)
-Improved documentation for solver settings
2021-12-07 12:08:04 -07:00
Raffaele Picca
76e2c87f57
Fixed sphere emission shape to emit particles in a spheres volume and added "Sphere Surface" to keep the old behaviour.
2021-12-06 20:48:02 +01:00
Hugo Locurcio
89ec3d3bc7
Remove or make verbose some debugging prints
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The message about SpatialMaterial conversion was turned into a warning,
as it can potentially interfere with porting projects from Godot 3.x
(if there's a bug in the conversion code).
2021-12-05 23:22:23 +01:00
Raffaele Picca
ddf82697d7
Random initial color parameter for ParticleMaterial
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Works with 2D and 3D GPU Particles
2021-12-03 13:58:17 +01:00
Yuri Roubinsky
b12fea5b52
Add bitwise operators to VisualShaderNodeIntOp
2021-12-03 12:48:35 +03:00
Rémi Verschelde
8f00625824
Merge pull request #54910 from Calinou/basematerial3d-texture-auto-roughness-metallic
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Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D
2021-12-02 21:11:32 +01:00
Rémi Verschelde
bb3f0a9d58
Merge pull request #55271 from RPicster/particles-texture-animation-speed
2021-12-02 10:14:26 +01:00
Rémi Verschelde
81b7418013
Merge pull request #55402 from TokageItLab/fixed-immediatemesh-minimum-aabb
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Fixed minimum size of `AABB` in `ImmediateMesh` to draw only one vertex
2021-12-02 08:05:56 +01:00
Silc 'Tokage' Renew
ca2b7a87a5
Fixed minimum size of aabb in ImmediateMesh to draw only one vertex
2021-12-02 08:33:33 +09:00
Aaron Franke
129911f61a
Improve Curve with const and real_t
2021-11-30 14:24:27 -06:00
Yuri Roubinsky
93bb34cfb4
Prevent crash when passing empty array to MeshEmitter
2021-11-26 16:07:09 +03:00
Raffaele Picca
459e2a4b6f
Fixed texture animation speed when using random lifetime ( Particle2D gpu + cpu) as mentioned here: https://github.com/godotengine/godot/issues/54993
2021-11-26 01:12:23 +01:00
Lightning_A
e078f970db
Rename remove()
to remove_at()
when removing by index
2021-11-23 18:58:57 -07:00
kobewi
4682f22293
Improve various texts
2021-11-23 12:20:57 +01:00
Rémi Verschelde
70d530029a
Merge pull request #55171 from dalexeev/font-data-set-fixed-size
2021-11-22 12:23:41 +01:00
Rémi Verschelde
a387094c25
Merge pull request #55174 from clayjohn/Sky-SRGB
2021-11-22 12:19:20 +01:00
Rémi Verschelde
ed3af70b11
Merge pull request #55170 from Razoric480/raz/cast-handle
2021-11-22 11:53:28 +01:00
clayjohn
7ba555dada
Convert PhysicalSkyMaterial colors to SRGB
2021-11-21 12:26:29 -08:00
Danil Alexeev
753d677343
Expose FontData::{set,get}_fixed_size
methods
2021-11-20 20:47:01 +03:00
Francois Belair
2e6e3a8ed7
Change cast of int to num to int static cast
2021-11-20 11:58:55 -05:00
Hugo Locurcio
6c0b55acad
Fix ProceduralSkyMaterial colors due to double sRGB -> linear conversion
2021-11-20 17:26:06 +01:00
Yuri Roubinsky
0270144644
Enchance VisualShaderNodeMeshEmitter
, add more ports and fix bugs
2021-11-18 14:02:15 +03:00
Yuri Roubinsky
8be89357ce
Fix ColorPicker
inverted input on color circle
2021-11-17 20:33:17 +03:00
Rémi Verschelde
0ef092a138
Merge pull request #55056 from RandomShaper/fix_crash_instantiate
2021-11-17 15:54:38 +01:00
Pedro J. Estébanez
78ffc2a987
Fix crash when loading scene instance after node vanished from parent
2021-11-17 14:00:23 +01:00
Rémi Verschelde
08eb8c9fc3
Merge pull request #55018 from kodiwills/add-error-macros-for-set_modification_count
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add negative number validation for set_modification_count
2021-11-17 08:48:19 +01:00
Kodi
bdcd98c6ce
add input validation for set_modification_count
...
update error macros for set_modification_count
2021-11-16 19:09:01 -05:00
Nathan Lovato
a5d0a74b65
Make bezier handle type a property of keyframes, update interface
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- Replaced unused code related to old close icon with a button
- Add bezier handle options to right-click menu
- Remove mirror handle mode, only keep balanced
- Update animation reference
2021-11-16 09:26:35 -05:00
Hugo Locurcio
bad74311db
Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D
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This makes material setup faster and avoids mistakes, especially with
the metallic channel which defaults to 0.
The value is only changed when adding a texture when none was
previously assigned, not when assigning a different texture.
2021-11-13 17:46:22 +01:00
Yuri Roubinsky
9da86c2fb7
Merge pull request #54920 from Chaosus/vs_fix_crash
2021-11-12 19:21:49 +03:00
Yuri Roubinsky
d0fbc467a6
Fix editor crash due incorrect setup of default texture in visual shader
2021-11-12 18:23:45 +03:00
Gilles Roudière
1224d7a25c
Implement texture padding in TileSetAtlasSources
2021-11-12 15:14:10 +01:00
Rémi Verschelde
57ae154e86
Merge pull request #53987 from groud/tile_data_inspector_plugin
2021-11-12 15:10:54 +01:00
Yuri Roubinsky
826e781bfa
Fix default_texture_param in shader pipeline to support uniform arrays
2021-11-12 12:53:40 +03:00
Rémi Verschelde
2beaae4b6f
String: Remove erase
method, bindings can't mutate String
2021-11-11 11:23:32 +01:00
Rémi Verschelde
a6412e132a
Merge pull request #54660 from Chaosus/vs_particles_mesh_emitter
2021-11-10 19:55:25 +01:00
Rémi Verschelde
f253f7b6e6
VisualShader: Document enum args for virtual methods
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Fixes #31563 .
2021-11-10 13:22:58 +01:00
Rémi Verschelde
06a33e590f
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
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Reimplement ping-pong animation and reverse playback
2021-11-09 22:11:04 +01:00
bruvzg
294e48ae58
Move BMFont parser code from importer to the FontData to allow loading bitmap fonts in the runtime (without importing).
2021-11-09 10:41:45 +02:00
Rémi Verschelde
5968653662
Merge pull request #46721 from bruvzg/custom_word_break_punct
2021-11-09 00:13:59 +01:00
Rémi Verschelde
d9a74fd07f
Merge pull request #54372 from bruvzg/text_edit_ui
2021-11-09 00:13:25 +01:00
Rémi Verschelde
6c4737341d
Merge pull request #54649 from bruvzg/shadows
2021-11-09 00:07:41 +01:00
Hendrik Brucker
ed0337c0b9
Several Gradient improvements
2021-11-08 19:11:36 +01:00
Rémi Verschelde
665fa3d839
Merge pull request #52943 from RandomShaper/property_pin_control_natural
2021-11-08 18:53:08 +01:00
Yuri Roubinsky
4a32754e78
Merge pull request #54715 from goostengine/gradient-texture-1d-rename
2021-11-08 20:52:24 +03:00
Pedro J. Estébanez
8d6f80d367
Add property value pinning
2021-11-08 17:42:30 +01:00
Aaron Record
d3c3540329
Remove redundant texture flag setters/getters for CameraTexture
2021-11-07 12:35:10 -07:00
Pedro J. Estébanez
1806ec7c14
Unify determination of default property values
2021-11-07 15:27:47 +01:00
Andrii Doroshenko (Xrayez)
6742a338a8
Rename GradientTexture
to GradientTexture1D
...
1. Explicit and unambiguous when comparing to `GradientTexture2D`
2. Consistent with other class names where 1D is used in the engine.
2021-11-07 15:11:04 +02:00
clayjohn
0eff109a21
Added SSIL post processing effect
2021-11-06 12:43:19 -07:00
Yuri Roubinsky
80b563672b
Added MeshEmitter
node for particles in visual shader
2021-11-06 17:45:38 +03:00
bruvzg
5f9cd9ccbc
Fix Label and RichTextLabale text shadows and shadow outlines.
2021-11-06 10:22:09 +02:00
Rémi Verschelde
13aaa73124
Merge pull request #54573 from nekomatata/query-parameters
2021-11-05 21:52:39 +01:00
Yuri Roubinsky
dcdf59cd73
Added 2D boolean hint for particle emitters in visual shaders
2021-11-05 12:45:57 +03:00
PouleyKetchoupp
acbd24ea84
Use parameter classes instead of arguments for all physics queries
...
Same as what is already done for shape queries, applied to point and ray
queries. Easier to document and more flexible to add more parameters.
Also expose intersect_point method to script in 3D.
Remove intersect_point_on_canvas in 2D, replaced with a parameter.
2021-11-04 11:44:39 -07:00
Rémi Verschelde
3abb5a9035
Add missing argument names for bindings in GDExtension
2021-11-04 15:27:23 +01:00
kobewi
e393c2a734
Add is_built_in() method to Resource
2021-11-04 12:45:58 +01:00
Hugo Locurcio
c012fbc8b2
Rename PROPERTY_USAGE_NOEDITOR
to PROPERTY_USAGE_NO_EDITOR
...
This is consistent with other constants that include `NO`,
such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03 23:06:17 +01:00
Gilles Roudière
8f308bec25
Merge pull request #54528 from nekomatata/fix-crash-tileset-polygon
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Fix crash in Tileset with get_collision_polygon_shape
2021-11-03 09:11:37 +01:00
Silc 'Tokage' Renew
953a7bce7e
reimplement ping-pong
2021-11-03 13:39:33 +09:00
PouleyKetchoupp
c29d3d0b17
Fix crash in Tileset with get_collision_polygon_shape
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Shape index was used instead of polygon index in this one case.
2021-11-02 17:06:19 -07:00
Yuri Sizov
26fe4c7862
Prevent MeshDataTool from crashing due to invalid bones/weights arrays
2021-11-02 16:52:56 +03:00
Rémi Verschelde
529968df30
Merge pull request #54396 from groud/implement_terrain_other_brushes
2021-11-01 22:27:06 +01:00
Camille Mohr-Daurat
a57de3b818
Merge pull request #37880 from nekomatata/rigid-body-damping-override
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Improved RigidDynamicBody linear/angular damping override
2021-11-01 11:24:01 -07:00
Haoyu Qiu
10818cfc10
Fix memory leak when using CurveTexture.set_texture_mode
2021-11-01 18:57:59 +08:00
bruvzg
3f33e1d7d6
Add functions for getting name and font style from dynamic and bitmap fonts.
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Add font selection toolbar editor plugin.
2021-10-31 12:40:58 +02:00
Rémi Verschelde
292f63e676
Merge pull request #54383 from Calinou/colorpicker-overbright-indicator-tweak-icon
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Tweak overbright indicator icon to be more visible on white background
2021-10-30 08:33:27 +02:00
Gilles Roudière
c609d39214
Implement missing TileMap brushes for terrains
2021-10-29 19:46:42 +02:00
Yuri Roubinsky
bc171971dd
Merge pull request #53234 from Geometror/gradient-texture-2d
2021-10-29 18:59:40 +03:00
Hugo Locurcio
d8c21e7405
Tweak overbright indicator icon to be more visible on white background
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An outline is now present on all sides to ensure it's more visible
when the "new" color (on the right of a ColorPicker) is overbright.
2021-10-29 16:13:50 +02:00
Yuri Roubinsky
2d0aa5ebc4
Repair Fog mode in visual shaders
2021-10-29 17:09:03 +03:00
clayjohn
1b2cd9f251
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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Co-authored-by: Brian Semrau <brian.semrau@gmail.com>
2021-10-28 22:02:23 -07:00
Rémi Verschelde
f7d852b532
Merge pull request #54350 from akien-mga/clang-format-dont-align-operands
2021-10-28 17:10:52 +02:00
Rémi Verschelde
e2deec67b9
Merge pull request #54222 from JFonS/instance-fade
2021-10-28 16:05:55 +02:00
Rémi Verschelde
3b11e33a09
clang-format: Disable alignment of operands, too unreliable
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Sets `AlignOperands` to `DontAlign`.
`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 15:19:35 +02:00
Rémi Verschelde
0767a1c3f5
Merge pull request #54331 from LennyPhoenix/lennyphoenix-patch-2
2021-10-28 10:17:57 +02:00
Lenny Critchley
7715301c66
Check for valid stack in set_bone_index
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Resolves #54235
2021-10-28 00:57:41 +01:00
Rémi Verschelde
5fadebed4c
Merge pull request #54125 from groud/tile_data_runtime_modification
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Implement runtime update of TileData object in TileMap
2021-10-27 19:39:59 +02:00
Gilles Roudière
756e76293f
Implement runtime update of TileData object in TileMap
2021-10-27 18:32:52 +02:00
Brian Semrau
791773fa9d
Fix vulkan proximity fade
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Vulkan uses different normalized device coordinates than OpenGL.
2021-10-26 16:19:47 -04:00
Yuri Sizov
12838bd99d
Add focus font color to Button and derivatives
2021-10-26 17:42:40 +03:00
Gilles Roudière
cec004adf0
Implement polygons editors in the tiles selection mode
2021-10-26 12:38:36 +02:00
Rémi Verschelde
0409644afd
Merge pull request #54245 from manueldun/nullParamAddMod
2021-10-26 08:20:40 +02:00
Rémi Verschelde
01afa39d21
Merge pull request #54073 from groud/terrains_for_procgen
2021-10-26 08:15:07 +02:00
PouleyKetchoupp
daf7dcac7a
Improved RigidDynamicBody linear/angular damping override
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Damping values are now non-negative.
Add new properties linear_damp_mode and angular_damp_mode to set the way
RigidDynamicBody and PhysicalBone (2D & 3D) use damping values.
It can now be Combine (default) to add to the default/areas, or Replace
to override the value completely (current behavior).
2021-10-25 18:22:12 -07:00
Manuel Dun
0384474f83
Added error macro to ensure non null parameter
2021-10-25 19:44:22 -04:00
Rémi Verschelde
5ff0624a07
Fix GCC 12 -Werror=type-limits
in animation compression code
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Fixup to #54050 , CI's GCC builds didn't catch it.
2021-10-25 17:59:07 +02:00
Rémi Verschelde
24fdedfe94
Merge pull request #54050 from reduz/animation-compression
2021-10-25 14:27:58 +02:00
bruvzg
ebbc25e89c
Ignore empty Font resources as theme override.
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Add range hint to font_size properties.
Remove excessive `base_size` Font property.
2021-10-25 14:05:37 +03:00
JFonS
c571e4a7f4
Implement distance fade and transparency
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The built-in ALPHA in spatial shaders comes pre-set with a per-instance
transparency value. Multiply by it if you want to keep it.
The transparency value of any given GeometryInstance3D is affected by:
- Its new "transparency" property.
- Its own visiblity range when the new "visibility_range_fade_mode"
property is set to "Self".
- Its parent visibility range when the parent's fade mode is
set to "Dependencies".
The "Self" mode will fade-out the instance when reaching the visibility
range limits, while the "Dependencies" mode will fade-in its
dependencies.
Per-instance transparency is only implemented in the forward clustered
renderer, support for mobile should be added in the future.
Co-authored-by: reduz <reduzio@gmail.com>
2021-10-25 11:39:34 +02:00
Silc 'Tokage' Renew
653e2a550c
Fixed animation insertion in SkeletonEditor
2021-10-23 16:50:00 +09:00
reduz
a69541da4c
Implement Animation Compression
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Roughly based on https://github.com/godotengine/godot-proposals/issues/3375 (used format is slightly different).
* Implement bitwidth based animation compression (see animation.h for format).
* Can compress imported animations up to 10 times.
* Compression format opens the door to streaming.
* Works transparently (happens all inside animation.h)
2021-10-21 18:27:34 -03:00
Marcel Admiraal
87a4ba492e
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
Gilles Roudière
d1aef45072
Allow updating TileMap cells using surrounding terrains
2021-10-21 16:57:28 +02:00
Rémi Verschelde
c942d567eb
Merge pull request #53926 from YeldhamDev/i_am_tabbar_now
2021-10-20 15:42:41 +02:00
Rémi Verschelde
36fd7f213d
Merge pull request #53983 from Duroxxigar/navmesh-agent-default
2021-10-20 11:08:11 +02:00
Murilo Gonçalves
94cba835eb
Fix: typo in TextParagraph class and docs
2021-10-19 16:38:58 -03:00
Duroxxigar
1de99820b8
Change default navmesh agent radius to match nav agent node's default radius
2021-10-19 11:43:39 -04:00
Michael Alexsander
67acb7de6e
Rename Tabs
to TabBar
2021-10-19 11:37:31 -03:00
Gilles Roudière
1a95f893c4
Implement TileMap patterns palette
2021-10-19 11:57:37 +02:00
Yuri Roubinsky
26a26d6657
Fix errors on quitting from an empty project
2021-10-18 14:24:03 +03:00
Rémi Verschelde
523e0d80a8
Merge pull request #53925 from Anutrix/fix-unused-imports
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Remove unused imports default_theme SCsub
2021-10-18 07:56:36 +02:00
Rémi Verschelde
b6ee9ed8c5
Merge pull request #53889 from Klowner/surfacetool-generate-lod-assert-crash
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Add check to SurfaceTool.generate_lod(); ensure target index count >=…
2021-10-18 07:51:43 +02:00
Anutrix
a4b736658e
Remove unused imports in .py, SCsub and SConstruct files
2021-10-18 01:50:34 +05:30
Mark Riedesel
5d96124af6
Add check to SurfaceTool.generate_lod(); ensure target index count between 0 and source index count. Fixes #53876
2021-10-16 20:31:20 -04:00
Rémi Verschelde
c2a616f3ec
Merge pull request #53821 from TwistedTwigleg/Godot_Master_SkeletonModificationIK_FixPoseChange
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Fix for SkeletonModification3Ds to work with the new bone pose changes.
2021-10-16 23:54:37 +02:00
TwistedTwigleg
0cedc04769
Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function
2021-10-16 16:34:31 -04:00
reduz
ae1c016547
Implement Animation Blend Shape Tracks
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* New track type BLEND_SHAPE
* Blend shapes are imported via this new track type
* Processing is more optimized (no longer relies on variants)
* Modified the Blend Shape API in MeshInstance3D to use indices rather than StringNames (more optimizes)
* Promo: Fixed a small bug in gizmo updating in Node3D that affected performance
Dedicated BlendShape tracks are required for both optimization and eventually implementing them in animation compression.
2021-10-16 08:36:05 -03:00
Rémi Verschelde
b5ece7c363
Merge pull request #53764 from Chaosus/vs_curve_input_port_default
2021-10-15 19:31:05 +02:00
reduz
b3bf90b3ce
Add scene Post-Import Plugin support.
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* New plugin system to control the whole import workflow
* Can add options and run code at every import step (general, per node, mesh, animation, material etc.)
This constitutes a first version of these plugins. The ability to interact with the import preview dialog will likely be added later on.
2021-10-15 09:12:04 -03:00
Rémi Verschelde
668ceda9cb
Merge pull request #53810 from groud/fix_crash
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Fixes crash in TileSetAtlasSource::get_tiles_to_be_removed_on_change
2021-10-14 20:26:40 +02:00
Gilles Roudière
3948f9cc83
Fixes crash in TileSetAtlasSource::get_tiles_to_be_removed_on_change
2021-10-14 16:49:59 +02:00
Brian Semrau
a62e240260
Fix the height fog effect
2021-10-14 04:08:39 -04:00
reduz
2dc823273e
Remove REST transform influence in skeleton bones
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* Animations and Skeletons are now pose-only.
* Rest transform is kept as reference (when it exists) and for IK
* Improves 3D model compatibility (non uniform transforms will properly work, as well as all animations coming from Autodesk products).
2021-10-13 14:51:29 -03:00
Yuri Roubinsky
e270644b20
Add a default input parameter field to CurveTexture (in visual shaders)
2021-10-13 15:25:12 +03:00
Gilles Roudière
b9151860f3
Prevent tiles outside atlas texture
2021-10-13 13:44:02 +02:00
Rémi Verschelde
3e86ca5586
Merge pull request #53689 from reduz/remove-animation-transform3d-track
2021-10-13 12:40:33 +02:00
Rémi Verschelde
74a87fe98b
Merge pull request #53683 from Chaosus/vs_previews
2021-10-13 10:03:44 +02:00
reduz
ec19ed3723
Remove animation 3D transform track, replace by loc/rot/scale tracks.
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* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.
This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:
* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.
*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
2021-10-12 20:08:42 -03:00
Hendrik Brucker
cd37af4e4c
Add GradientTexture2D
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Co-authored-by: Mariano Javier Suligoy <marianognu.easyrpg@gmail.com>
Co-authored-by: Andrii Doroshenko <xrayez@gmail.com>
2021-10-12 16:22:30 +02:00
M. Huri
033dc4dbef
Replaced NULL with nullptr
2021-10-12 20:20:19 +07:00
Juan Linietsky
610de0974d
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation"
2021-10-11 19:27:50 -03:00
Rémi Verschelde
9ed4f8367b
Merge pull request #48332 from TokageItLab/implement-ping-pong
2021-10-11 22:55:01 +02:00
Yuri Roubinsky
c299c54023
Make port previews in visual shader visible in other shader modes
2021-10-11 22:19:08 +03:00
Gilles Roudière
89a6c6cd84
Fixes set_source_id not updating the next automatic source id
2021-10-11 14:58:42 +02:00
Joan Fons
8ab7ca4b32
Fix auto LOD generation for blendshapes.
2021-10-09 20:31:28 +02:00
Tokage
372ba76663
implement ping-pong loop in animation
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Co-authored-by: Chaosus <chaosus89@gmail.com>
2021-10-09 18:08:43 +09:00
Rémi Verschelde
5ae569560d
Fix missing argument names in bindings
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While at it, tweak some boolean setters to use `p_enabled` for the bool.
Also renames `draw_minimap()` to `set_draw_minimap()`.
2021-10-09 00:20:10 +02:00
Rémi Verschelde
3d05b94212
Merge pull request #53522 from groud/read_only_tile_layout
2021-10-07 22:51:46 +02:00
Rémi Verschelde
a6c4de49e1
Merge pull request #53523 from Calinou/remove-occlusion-color
2021-10-07 22:26:10 +02:00
Rémi Verschelde
21b6aabb60
Merge pull request #53538 from Calinou/environment-ssr-fade-no-negative-values
2021-10-07 22:05:46 +02:00
Hugo Locurcio
01d1e9f576
Don't allow translucent colors in built-in sky material properties
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The colors' alpha channel is ignored, so there's no point in
exposing it in the editor.
2021-10-07 18:12:16 +02:00
Hugo Locurcio
0269d8e871
Clamp Environment's SSR fade-in and fade-out to positive values
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Negative values result in rendering glitches.
2021-10-07 17:59:55 +02:00
Hugo Locurcio
265bae824f
Remove unimplemented Environment.ambient_light_occlusion_color
property
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This property was intended to provide a way to have SSAO or VoxelGI
ambient occlusion with a color other than black. However, it was
dropped during the Vulkan renderer development due to the performance
overhead it caused when the feature wasn't used.
2021-10-07 17:47:52 +02:00
Gilles Roudière
9c1b1e9a7e
Set TileSet layout and half-offset as read-only when using square shape
2021-10-07 15:29:48 +02:00
PouleyKetchoupp
2f6cf3b8a8
Fix editable children errors when packing scene tree at runtime
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When packing a scene node which is not the root, errors where caused
by internal checks in is_editable_instance method.
This check can be safely made outside instead.
2021-10-05 14:49:50 -07:00
Rémi Verschelde
198b49d8b5
Merge pull request #53237 from metinc/fix-animated-sprite-precision-error-master
2021-10-05 16:26:36 +02:00
kobewi
cdac60759e
Add support for unbinding in connection dialog
2021-10-04 21:41:21 +02:00
Yuri Sizov
0855e5f8f7
Correctly bind optional arguments when emitting Theme changes
2021-10-04 22:22:41 +03:00
Rémi Verschelde
d1c77d6b62
Merge pull request #53378 from clayjohn/hide_render_priority
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Hide render_priority except when using SpatialMaterials
2021-10-04 19:17:32 +02:00
clayjohn
8c949016ff
Hide render_priority except when using SpatialMaterials
2021-10-04 08:48:58 -07:00
Rémi Verschelde
073db83569
Merge pull request #53396 from pycbouh/theme-improve-change-propagation
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Make `Theme` report property list changes less often
2021-10-04 17:35:53 +02:00
Yuri Sizov
4e12f770cf
Make Theme report property list changes less often
2021-10-04 17:27:00 +03:00
Rémi Verschelde
b85dfd990e
GDScript completion: Handle quote style ad-hoc to remove editor dependency
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`core` and `scene` shouldn't depend on `editor`, so they can't query this style
setting in `get_argument_options`. But we can handle it after the fact in
GDScript's completion code.
Also cleans up a couple extra unused invalid includes in `core`.
2021-10-04 16:16:05 +02:00
Rémi Verschelde
865b62b1cd
Merge pull request #53341 from pycbouh/gui-editor-scale-encapsulation
2021-10-04 16:12:52 +02:00
Yuri Sizov
4a42a66cd9
Add the base scale factor to the Theme resource
2021-10-04 15:25:07 +03:00
K. S. Ernest (iFire) Lee
1463fc889b
GLTF for game templates.
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Convert GLTF Document to use ImporterMeshInstance3D.
Add a GLTFDocument extension list and an extension for converting the importer mesh instance 3d to mesh instance 3d.
Use GLTF module when the editor tools are disabled.
Modified the render server to be less restrictive on matching blend arrays and have more logging.
Misc bugs with multimesh.
Always index the meshes.
2021-10-03 12:37:52 -07:00
Yuri Sizov
8aa78bc050
Reorganize Theme resource code for better maintainability
2021-10-02 19:26:20 +03:00
bruvzg
daa613333e
[Text Server] Add support for user defined punctuation list, used for word breaking.
2021-10-01 16:45:16 +03:00
bruvzg
0c0b5c84b0
Implement TextServer GDExtension interface, remove TextServer GDNative interface.
2021-10-01 15:13:29 +03:00
Rémi Verschelde
6ed3e9c182
Merge pull request #53208 from timothyqiu/headless-crash
2021-10-01 11:29:19 +02:00
bruvzg
2e035272a8
[FontData] Fixes saving copy of the font source data, if it was created from built-in font.
2021-10-01 09:25:26 +03:00
Rémi Verschelde
a28f44fa53
Merge pull request #53277 from YeldhamDev/tabs_renaming
2021-10-01 07:52:29 +02:00
PouleyKetchoupp
d46ac42389
Fix angular velocity default value in TileSet
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Value was uninitialized, which lead to undefined behavior.
2021-09-30 18:04:54 -07:00
Michael Alexsander
663e480f24
Rename some elements of Tabs
2021-09-30 20:18:23 -03:00
Lightning_A
c63b18507d
Use range iterators for Map
2021-09-30 15:09:12 -06:00
Rémi Verschelde
a201f30c7f
Merge pull request #53259 from boruok/fix-atlas-texture-get_data-crash
2021-09-30 18:31:15 +02:00
Hugo Locurcio
570cdc128f
Rename Node's filename
property to scene_file_path
for clarity
2021-09-30 16:50:25 +02:00
boruok
213612b44a
Fix AtlasTexture get_data() crash
2021-09-30 22:30:05 +09:00
Metin Celik
a238dc8bbe
Add half frame to floor()
2021-09-29 20:32:37 +02:00
Gilles Roudière
f2caab4691
Improve TileMap physics for moving platforms and conveyor belts like movements
2021-09-29 17:56:30 +02:00
Haoyu Qiu
82f7f2c46c
Fix crash in headless mode
2021-09-29 17:24:53 +08:00
Rémi Verschelde
ad635567b1
Merge pull request #53189 from AnilBK/use-class-specific-funcs
2021-09-29 07:40:52 +02:00
Rémi Verschelde
50c0cee44e
Merge pull request #53186 from groud/tiles_fixes
2021-09-29 07:05:19 +02:00
Anilforextra
fc9767abb1
Use functions defined in the their classes.
2021-09-29 09:36:34 +05:45
Gilles Roudière
27b9b3ef3c
Various tiles-related fixes
2021-09-28 19:25:49 +02:00
Rémi Verschelde
9556c3a30a
Merge pull request #53180 from boruok/4.0-fix-atlas-texture-return-null
2021-09-28 18:52:53 +02:00
boruok
2cc2adedaa
4.0 fix atlas texture return null
2021-09-28 23:54:47 +09:00
Duarte David
7d53755ca7
Fixes the normals of SphereMesh when the radius is different from 1
2021-09-28 00:09:39 +01:00
Brian Semrau
62f8b0eb91
QuadMesh remove format ARRAY_FORMAT_INDEX
2021-09-27 13:10:34 -04:00
Haoyu Qiu
ab280de765
Validate before passing indices to meshoptimizer
2021-09-27 20:35:56 +08:00
Anilforextra
41e43e0959
Merge duplicate branch conditions to one.
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Use SWAP template for swapping values.
2021-09-26 21:18:15 +05:45
Rémi Verschelde
32ab77ef8f
Merge pull request #52430 from AnilBK/vector2-replacements
2021-09-24 13:04:42 +02:00
Anilforextra
cc51b045da
Construct values only when necessary.
2021-09-23 22:26:07 +05:45
Gilles Roudière
f9e6329496
Implement animated tiles
2021-09-23 17:24:37 +02:00
bruvzg
9a36d8f26f
Fill variation coordinates dictionary with default values when FontData is set/added.
2021-09-22 11:10:40 +03:00
Paulb23
6c2fd03959
Added search colors to TextEdit and CodeEdit theme
2021-09-21 20:24:39 +01:00
Rémi Verschelde
dc2b062609
Merge pull request #52775 from gyroninja/fix-instantiated-root-node-crash
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Fail at instantiating a packed scene if the root node is instantiated
2021-09-21 14:23:54 +02:00
Rémi Verschelde
91960b7b81
Merge pull request #52466 from tcoxon/fix_43733_4.0
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Prevent shaders from generating code before the constructor finishes.
2021-09-21 13:52:57 +02:00
Tom Coxon
dbe757102c
Prevent shaders from generating code before the constructor finishes.
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Fixes #43733 : "creating SpatialMaterial in a separate thread creates invalid
shaders (temporarily)."
The bug occurred because various setters called in materials' constructors add
materials to queues that are processed on the main thread. This means that
when the materials are created in another thread, they can be processed on the
main thread before the constructor has finished.
The fix adds a flag to affected materials that prevents them from being added
to the queue until their constructors have finished initialising all the
members.
2021-09-21 11:51:39 +01:00
Rémi Verschelde
9d43d49bfd
Merge pull request #52151 from CaptainProton42/fix-y-billboard-shear
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Fix y billboard shear when rotating camera
2021-09-20 12:19:42 +02:00
bruvzg
1383b37f1a
Add FontData cache index check, remove excessive loop.
2021-09-20 11:03:59 +03:00
Matthew Newall
3951a05535
Corrected directional properties to be ordered Left->Top->Right->Bottom
2021-09-19 03:06:36 +00:00
gyroninja
f400c9239e
Fail at instantiating if the root node is instantiated
2021-09-18 17:38:36 -07:00
Camille Mohr-Daurat
3581b893ed
Merge pull request #52681 from nekomatata/rename-rigid-body
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Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 11:20:21 -07:00
PouleyKetchoupp
85819b199a
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 09:55:20 -07:00
Camille Mohr-Daurat
1852afb6b0
Merge pull request #52679 from nekomatata/world-boundary-shape
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Rename WorldMarginShape to WorldBoundaryShape
2021-09-15 16:02:40 -07:00
PouleyKetchoupp
2ca94e51e4
Clean convex hull decomposition code
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Remove unnecessary conversion between triangle data and vertex data
whenever possible.
2021-09-14 17:14:06 -07:00
PouleyKetchoupp
bb75aec8bc
Rename WorldMarginShape to WorldBoundaryShape
2021-09-14 11:16:31 -07:00
Rémi Verschelde
e13d8eda1b
Merge pull request #52266 from AndreaCatania/coll
2021-09-14 14:34:22 +02:00
Gilles Roudière
8c8b634d23
Merge pull request #52658 from groud/some_tilemap_fixes
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Fix transform of TileMap nodes and tilemap selection
2021-09-14 13:02:45 +02:00
Gilles Roudière
73cc6f94bf
Fix transform of TileMap nodes and tilemap selection
2021-09-14 12:18:36 +02:00
Haoyu Qiu
8cba772afc
Remove unused ImageTexture functions
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* `_resource_path_changed()` does nothing
* `_reload_hook()` has been unused since the beginning of GLES3 renderer
2021-09-14 10:04:26 +08:00
Hugo Locurcio
f85426e8ad
Merge pull request #51805 from skysphr/scrollbar-icons-pressed
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Added increment_pressed and decrement_pressed icons to scrollbars
2021-09-13 14:57:21 +02:00
Rémi Verschelde
dde48ebed6
Merge pull request #52298 from DeleteSystem32/meshlib-transform
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implement individual mesh transform for meshlibrary items
2021-09-13 12:19:30 +02:00
Lyuma
aca4b737f1
8 uvs for glTF2, URI decode and Vertex Custom api.
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Add glTF2 uri decode for paths.
Add vertex custom apis.
Add scene importer api.
Change Color to float; add support for float-based custom channels in SurfaceTool and EditorSceneImporterMesh
Co-authored-by: darth negative hunter
<thenegativehunter2@users.noreply.github.com>
2021-09-10 09:16:48 -07:00
Max Hilbrunner
8f8744a563
Merge pull request #52433 from groud/document_tiles
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Tiles renames and documentation
2021-09-10 16:32:19 +02:00
Juan Linietsky
5e585eafe6
Merge pull request #50383 from Calinou/standardmaterial3d-improve-simple-parallax
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Improve the appearance of simple parallax in StandardMaterial3D
2021-09-09 17:24:07 -03:00
Juan Linietsky
be5c75b007
Merge pull request #52284 from Calinou/tscn-groups-write-single-line
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Write node groups on a single line when saving a `.tscn` file
2021-09-09 17:17:02 -03:00
Vincent
70108fd850
implement individual mesh transform for meshlibrary items
2021-09-09 16:40:16 +02:00
Gilles Roudière
0c85f3acc1
Tiles renames/bugfixing and documentation
2021-09-08 15:52:43 +02:00
AndreaCatania
e3a06c3a9e
Improve collision generation usability in the new 3D scene import workflow.
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With this PR it's possible to add a collision during the Mesh import, directly in editor.
To generate the shape is possible to chose between the following options:
- Decompose Convex: The Mesh is decomposed in one or many Convex Shapes (Using the VHACD library).
- Simple Convex: Is generated a convex shape that enclose the entire mesh.
- Trimesh: Generate a trimesh shape using the Mesh faces.
- Box: Add a primitive box shape, where you can tweak the `size`, `position`, `rotation`.
- Sphere: Add a primitive sphere shape, where you can tweak the `radius`, `position`, `rotation`.
- Cylinder: Add a primitive cylinder shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
- Capsule: Add a primitive capsule shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
It's also possible to chose the generated body, so you can create:
- Rigid Body
- Static Body
- Area
2021-09-08 08:12:51 +02:00
Juan Linietsky
ca11f8ad30
Merge pull request #52237 from ellenhp/polyphony
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Add optional polyphonic playback to built-in audio player nodes
2021-09-07 17:38:51 -03:00
Ellen Poe
0e3cab41eb
Add polyphony to Audio Stream Player nodes
2021-09-07 09:44:39 -07:00
Gilles Roudière
4bd7700e89
Implement properties arrays in the Inspector.
2021-09-07 09:51:28 +02:00
Anilforextra
a1f616dcfc
Use builtin Vector2 functions for calculation of angles.
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.
2021-09-07 08:30:26 +05:45
Hugo Locurcio
d33a7367b6
Write node groups one a single line when saving a .tscn
file
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This makes `.tscn` files more readable by ensuring sections are always
written on a single line.
2021-08-31 17:06:18 +02:00
Wilson E. Alvarez
d11c1afc04
Rename String::is_rel_path to String::is_relative_path
2021-08-29 20:41:29 -04:00
Max Hilbrunner
00e66e26cc
Merge pull request #49664 from nekomatata/fix-editable-duplicated
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Fix loading packed scene with editable children at runtime
2021-08-28 22:14:35 +02:00
PouleyKetchoupp
fab88a810c
Fix loading packed scene with editable children at runtime
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At runtime, packed scenes with nodes marked as editable instance where
saved with node type tags, which prevented the scene to be then loaded
as an instance, causing duplicated nodes in the tree.
This change ensures nodes marked as editable instances and their owned
children are properly set as instances.
That doesn't make a difference in the editor, since such nodes where
already set as instances based on their instance state, but it helps
at runtime where instance states are disabled.
Co-authored-by: latorril <latorril@gmail.com>
2021-08-27 14:49:47 -07:00
Ellen Poe
53843ba872
Require AudioStream::mix to return the number of frames successfully mixed
2021-08-27 10:27:58 -07:00
K. S. Ernest (iFire) Lee
90a35dac48
Merge pull request #51908 from bruvzg/msdf_fonts2
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Make FontData importable resource. Add multi-channel SDF font rendering.
2021-08-27 08:51:37 -07:00
Camille Mohr-Daurat
ca4f20529c
Merge pull request #51896 from nekomatata/restore-ray-shape
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Refactor RayShape and rename to SeparationRayShape
2021-08-27 08:49:49 -07:00
bruvzg
4c3f7d1290
Makes FontData importable resource.
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Adds multi-channel SDF font texture generation and rendering support.
Adds per-font oversampling support.
Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading.
Adds BMFont binary format and outline support.
2021-08-27 15:43:18 +03:00
John Wigg
d3850a0954
Fix y billboard shear when rotating camera
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Fixes shear effect with `BILLBOARD_FIXED_Y` when the camera is rotated around the z-axis by rotating the mesh correctly into view space.
Also removes shearing effects that occur when rotating the mesh by excluding the model rotation and scale from the billboard matrix.
2021-08-27 12:30:29 +01:00
Haoyu Qiu
eba7265a1c
Fix misspelled "overriden"
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In recent GDVIRTUAL PR and SkeletonModification3DJiggle doc.
2021-08-26 01:44:01 +08:00
JFonS
353bb45e21
Merge pull request #51995 from drcd1/sphere-mesh-normals-fix
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Fixes the normals of SphereMesh when the sphere/hemisphere is oblong
2021-08-25 16:22:20 +02:00
Hugo Locurcio
bb0122c933
Merge pull request #48374 from Calinou/gradienttexture-add-hdr-property
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Add an `use_hdr` property to GradientTexture to allow storing HDR colors
2021-08-25 08:03:34 +02:00
K. S. Ernest (iFire) Lee
24f562bd1e
Merge pull request #52024 from V-Sekai/anim-length
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Calculate proper animation length.
2021-08-24 19:29:02 -07:00
K. S. Ernest (iFire) Lee
ffe54af0db
Calculate proper animation length.
2021-08-24 18:50:22 -07:00
PouleyKetchoupp
3d5dc80348
Rename RayShape to SeparationRayShape
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Makes it clearer that it's used for special cases when picking a
collision shape.
2021-08-24 17:34:55 -07:00
PouleyKetchoupp
aa4791735d
Rename slips_on_slope to slide_on_slope
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Also added some precision to the documentation.
2021-08-24 17:34:55 -07:00
PouleyKetchoupp
45c7af9862
Restore RayShape as a regular shape type
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Partial revert from previously removing ray shapes completely, added
back as a shape type but without the specific character controller code.
2021-08-24 16:03:05 -07:00
kobewi
7939ad5b8c
Restore syntax highlighting
2021-08-23 18:08:17 +02:00
K. S. Ernest (iFire) Lee
bb1c930a41
Merge pull request #51991 from requizm/fix/51990
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Fix 3d animations doesn't play
2021-08-22 17:12:08 -07:00
Duarte David
f4ac08a182
Fixes the normals of SphereMesh when the sphere/hemisphere is oblong
2021-08-22 21:45:39 +01:00
requizm
e4b29cb6be
Fix 3d animations doesn't play
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Add comment
Fix
ff
2021-08-22 23:19:26 +03:00
K. S. Ernest (iFire) Lee
fb176d5f6e
Merge pull request #50434 from QbieShay/particle-minmax
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Particle params are expressed as min-max rather than value+range AND separate axes scaling
2021-08-22 10:07:08 -07:00
Michael Alexsander
2f8a58ad46
Merge pull request #51886 from Geometror/fix-layout-editor-file-dialog
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Fix ItemList layout (+EditorFileDialog)
2021-08-22 16:47:11 +00:00
QbieShay
d6672096fc
moved particle parameters to minmax and split scale axis
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This commit adds quite a chunk of modifications to particles
- particle (value + randomness) now use min and max instead
- passing a curveXYZtexture is now possible and will scale particles per-axis
- CPUParticle3D have an optional parameter to split the scale curve per-axis
2021-08-22 18:42:17 +02:00
K. S. Ernest (iFire) Lee
7cbf5a547f
Merge pull request #51700 from Geometror/fix-color-picker
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Reimplement ColorPicker presets
2021-08-22 08:23:09 -07:00
K. S. Ernest (iFire) Lee
f303c2dfb5
Merge pull request #51945 from yjh0502/fix-bazier-error
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Curve2D/Curve3D: exact linear interpolation
2021-08-22 07:55:21 -07:00
reduz
3682978aee
Replace BIND_VMETHOD by new GDVIRTUAL syntax
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* New syntax is type safe.
* New syntax allows for type safe virtuals in native extensions.
* New syntax permits extremely fast calling.
Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`.
These will require API rework on a separate PR as they work different than the rest of the functions.
Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits.
2021-08-22 08:23:58 -03:00
Jihyun Yu
8a6fc54ccd
Curve2D/Curve3D: exact linear interpolation
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While calculating interpolated points, intervals between two baked
points has been assummed to be `baked_interval`. The assumption could
cause significant error in some extreme cases (for example #7088 ).
To improve accuracy, `baked_dist_cache` is introduced, which stores
distance from starting point for each baked points. `interpolate_baked`
now returns exact linear-interpolated position along baked points.
2021-08-21 16:57:59 +09:00
Hendrik Brucker
72e49eadec
Fix ItemList layout (+EditorFileDialog)
2021-08-21 00:22:09 +02:00
Hugo Locurcio
2daef0400a
Merge pull request #51866 from requizm/fix/49455
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Fix `line_separation` working incorrectly in `RichTextLabel`
2021-08-20 23:24:42 +02:00
requizm
39b90802d0
Fix line_separation constant working incorrectly in RichTextLabel
2021-08-20 23:03:13 +03:00
PouleyKetchoupp
645bc94bfc
Fix capsule height/radius setters with linked properties
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Capsule height and radius setters can modify each other, rather than
using clamping, to avoid cases where values are not set correctly when
loading a scene (depending on the order of properties).
Inspector undo/redo:
Added the possibility to link properties together in the editor, so
they can be undone together, for cases where a property can modify
another one.
Gizmo undo/redo:
Capsule handles pass both radius and height values so they can be undone
together.
2021-08-19 10:31:19 -07:00
Yuri Sizov
b88a41a161
Adjust the material key bit size for ParticlesMaterial
2021-08-18 17:53:46 +03:00
Rémi Verschelde
a031579286
Merge pull request #50752 from Phischermen/indeterminate_checkmark_api
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Added icons and API for indeterminate checkmarks for the Tree class.
2021-08-18 10:31:06 +02:00
TwistedTwigleg
2562a7d1df
Fixed magnet vector not working correctly in SkeletonModification2DFABRIK
2021-08-17 20:56:07 -04:00
Hendrik Brucker
ff9901f51e
Reimplement ColorPicker presets
2021-08-18 02:09:48 +02:00
skysphr
e27ab2708f
Added increment_pressed and decrement_pressed icons to scrollbars
2021-08-17 22:09:29 +03:00
Rémi Verschelde
45344c6a02
Merge pull request #51651 from pycbouh/editor-merge-custom-theme
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Add support for partial custom editor themes
2021-08-17 13:13:08 +02:00
Kevin Fischer
75866c81e7
Added icons and API for indeterminate checkmarks for the Tree class.
2021-08-16 10:13:06 -07:00
Rémi Verschelde
fff9a451a1
Merge pull request #51368 from TwistedTwigleg/GSOC_2020_Working_Branch_IK_SQUASHED
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New and improved IK system for Skeleton3D - Squashed!
2021-08-16 15:37:17 +02:00
Yuri Roubinsky
1e60fcc53c
Fix incorrect inheritance of VisualShaderNodeParticleAccelerator
2021-08-16 14:17:31 +03:00
Rémi Verschelde
3ce53e458e
Merge pull request #50159 from Calinou/standardmaterial3d-add-shader-comment
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Add a comment at the top of generated shaders
2021-08-16 13:00:55 +02:00
Rémi Verschelde
55d26af588
Merge pull request #51608 from clayjohn/Vulkan-Panorama-sky-hint
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Use hint_albedo in SkyMaterials
2021-08-16 12:41:12 +02:00
Umang Kalra
c2f8c94b15
Changes the icon of node arranger in GraphEdit/VisualScript/VisualShader
2021-08-16 12:30:15 +05:30
Hugo Locurcio
c9a491b671
Add a comment at the top of generated shaders
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This comment is useful to determine the origin of ShaderMaterials
converted from built-in material types (such as CanvasItemMaterial
or StandardMaterial3D).
The Godot version is also included in case the shader needs to be
regenerated with a newer engine version.
2021-08-16 05:19:39 +02:00
Yuri Roubinsky
e537a1f10e
Added missed limiters for Visual Shader node enums
2021-08-15 19:10:51 +03:00
TwistedTwigleg
5ffed49907
New and improved IK system for Skeleton3D
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This PR and commit adds a new IK system for 3D with the Skeleton3D node
that adds several new IK solvers, as well as additional changes and functionality
for making bone manipulation in Godot easier.
This work was sponsored by GSoC 2020 and TwistedTwigleg
Full list of changes:
* Adds a SkeletonModification3D resource
* This resource is the base where all IK code is written and executed
* Adds a SkeletonModificationStack3D resource
* This node oversees the execution of the modifications and acts as a bridge of sorts for the modifications to the Skeleton3D node
* Adds SkeletonModification3D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK
* Each modification is in it's own file
* Several changes to Skeletons, listed below:
* Added local_pose_override, which acts just like global_pose_override but keeps bone-child relationships intract
* So if you move a bone using local_pose_override, all of the bones that are children will also be moved. This is different than global_pose_override, which only affects the individual bone
* Internally bones keep track of their children. This removes the need of a processing list, makes it possible to update just a few select bones at a time, and makes it easier to traverse down the bone chain
* Additional functions added for converting from world transform to global poses, global poses to local poses, and all the same changes but backwards (local to global, global to world). This makes it much easier to work with bone transforms without needing to think too much about how to convert them.
* New signal added, bone_pose_changed, that can be used to tell if a specific bone changed its transform. Needed for BoneAttachment3D
* Added functions for getting the forward position of a bone
* BoneAttachment3D node refactored heavily
* BoneAttachment3D node is now completely standalone in its functionality.
* This makes the code easier and less interconnected, as well as allowing them to function properly without being direct children of Skeleton3D nodes
* BoneAttachment3D now can be set either using the index or the bone name.
* BoneAttachment3D nodes can now set the bone transform instead of just following it. This is disabled by default for compatibility
* BoneAttachment3D now shows a warning when not configured correctly
* Added rotate_to_align function in Basis
* Added class reference documentation for all changes
2021-08-14 15:57:00 -04:00
Rémi Verschelde
b9b6102b91
Merge pull request #51660 from AnilBK/use-short-functions
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Use get_global_* functions instead of using transforms.
2021-08-14 12:17:53 +02:00
Rémi Verschelde
a96c96ca72
Merge pull request #50147 from aaronfranke/disable-node3d
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Disable Node3D when compiling without 3D and fix disable_3d option
2021-08-14 11:59:06 +02:00
Anilforextra
c390f0515d
Use get_global_* functions instead of using transforms.
2021-08-14 14:01:57 +05:45
Rémi Verschelde
59879447a3
Merge pull request #51636 from Calinou/rename-lineshape2d
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Rename LineShape2D to WorldMarginShape2D
2021-08-14 09:36:16 +02:00
Hugo Locurcio
8e3f71d750
Rename LineShape2D to WorldMarginShape2D
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The new name makes it more obvious that it acts as an infinite plane,
and is consistent with its 3D counterpart (WorldMarginShape3D).
2021-08-14 03:12:13 +02:00
Yuri Sizov
855cfe1559
Add support for partial custom editor themes
2021-08-14 02:03:07 +03:00
Hugo Locurcio
1d257d02db
Add an use_hdr
property to GradientTexture to allow storing HDR colors
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This is disabled by default to save some memory and preserve the existing
behavior of clamping colors.
2021-08-13 23:16:24 +02:00
Rémi Verschelde
81512a3732
Style: Cleanup code using text_editor/completion/use_single_quotes
2021-08-13 21:27:57 +02:00
Aaron Franke
7094ccfbe9
Disable Node3D when compiling without 3D and fix disable_3d option
2021-08-13 08:59:48 -05:00
Rémi Verschelde
24ec20414a
Merge pull request #50114 from Chaosus/vs_constants
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Few improvements for constants in visual shader
2021-08-13 14:45:13 +02:00
Rémi Verschelde
f0e420e981
Merge pull request #51519 from Chaosus/vs_transform_operator
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Changed `TransformMult` node to `TransformOp` in visual shaders
2021-08-13 14:44:14 +02:00
Rémi Verschelde
85e315d6e8
Merge pull request #51607 from aaronfranke/includes
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Fix some unnecessary includes
2021-08-13 14:38:56 +02:00
bruvzg
8f70232a15
Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs.
2021-08-13 12:32:01 +03:00
clayjohn
5fce0b3cb5
Use hint_albedo in SkyMaterials
2021-08-12 23:00:50 -07:00
Aaron Franke
eb4902a455
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
Rémi Verschelde
56ac302dc4
Merge pull request #51580 from aaronfranke/particles-real-double
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Use real_t and double where appropriate in Particles
2021-08-12 20:51:21 +02:00
Yuri Roubinsky
b2b33ce4f6
Merge pull request #51572 from Chaosus/vs_fix_transform_instance
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Fix printing error about unsupported modifier on `TransformUniform`
2021-08-12 21:23:18 +03:00
Yuri Roubinsky
c43b7c113f
Fix printing error about unsupported modifier on TransformUniform
2021-08-12 19:40:45 +03:00
Aaron Franke
03e2544d50
Use real_t and double where appropriate in Particles
2021-08-12 11:35:31 -05:00
Rémi Verschelde
c89ad92c96
Merge pull request #51532 from nekomatata/layer-mask-accessors
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Uniformize layer names, script methods and documentation
2021-08-12 17:55:11 +02:00
PouleyKetchoupp
989acbbe81
Uniformize layer names, script methods and documentation
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- Back to 1-based layer names to make it clearer in editor UI
- Layer bit accessors are renamed to layer value and 1-based too
- Uniform errors and documentation in render and physics
- Fix a few remaining collision_layer used in place of collision_mask
2021-08-12 08:06:42 -07:00
Morris Tabor
0e4468cbec
Fix regressions caused by recent particle spread refactor
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Caused by https://github.com/godotengine/godot/pull/47228
Same as https://github.com/godotengine/godot/pull/51553 but for master.
2021-08-12 12:08:37 +02:00
Yuri Roubinsky
810c30dc09
Merge pull request #51517 from Chaosus/precise_graphedit_port_handling
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Better port handling connection for `GraphEdit`
2021-08-12 11:40:52 +03:00
Yuri Roubinsky
61904d56ea
Better port handling connection for GraphEdit
2021-08-12 09:09:24 +03:00
PouleyKetchoupp
f9176a39ce
Make radius & height in CapsuleShape3D independent
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Also changed CapsuleMesh to make settings consistent between render and
physics.
2021-08-11 14:54:53 -07:00
kobewi
b35a2516a0
Improve CapsuleShape2D size clamping
2021-08-11 21:39:18 +02:00
Yuri Roubinsky
9cf158019d
Changed TransformMult
node to TransformOp
in visual shaders
2021-08-11 22:05:04 +03:00
Rémi Verschelde
e30be92ce8
Merge pull request #41634 from KoBeWi/the_independence
2021-08-11 18:16:24 +02:00
Tomasz Chabora
f12f5b36b5
Make radius & height in CapsuleShape2D independent
2021-08-11 17:34:27 +02:00
Haoyu Qiu
60298328ca
Improve NavigationMesh typing, parameter validation and documentation
2021-08-11 18:18:10 +08:00
Yuri Roubinsky
0eb97c11cf
Few improvements for constants in visual shader
2021-08-11 13:14:16 +03:00
Rémi Verschelde
7d43da928f
Merge pull request #51490 from nekomatata/clean-character-body
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Remove infinite inertia and ray shapes from CharacterBody
2021-08-11 08:04:09 +02:00
Rémi Verschelde
2c88e1c15d
Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
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Various text layout improvements (TextLine, TextParagraph, Label, TextServer)
2021-08-11 07:51:57 +02:00
Rémi Verschelde
588883eb4a
Merge pull request #51442 from Geometror/styleboxflat-fake-aa-float
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StyleBox fake AA improvements (make anti aliasing size a float property)
2021-08-11 07:35:53 +02:00
Hendrik Brucker
403f4902d0
Various text layout improvements (TextLine, TextParagraph, Label, TextServer)
2021-08-11 00:09:48 +02:00
Hendrik Brucker
db2460f43c
StyleBox fake AA improvements (aa_size float property)
2021-08-10 23:37:06 +02:00
K. S. Ernest (iFire) Lee
18bd0fee5a
Merge pull request #49343 from theoway/node_auto_arrangement_graph_edit
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Node Auto Arrangement in GraphEdit/VisualScript/VisualShader
2021-08-10 15:42:04 -04:00
Umang Kalra
12fc3f1eef
Automatic arrangement of nodes in VisualScript/VisualShaders editors
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This PR and commit adds the functionality to arrange nodes in VisualScript/VisualShader editor. The layout generated by this
feature is compact, with minimum crossings between connections
& uniform horizontal & vertical gaps between the nodes.
This work has been sponsored by GSoC '21.
Full list of additions/changes:
• Added arrange_nodes() method in GraphEdit module.
• This method computes new positions for all the selected
nodes by forming blocks and compressing them.
The nodes are moved to these new positions.
• Adding this method to GraphEdit makes it available for
use in VisualScript/VisualShaders editors and its other
subclasses.
• Button with an icon has been added to call arrange_nodes() in GraphEdit.
• This button is inherited by VisualScript/VisualShaders editors
to invoke the method.
• Undo/redo is functional with this method.
• By using signals in arrange_nodes(), position changes are registered
in undo/redo stack of the subclass that is using the method.
• Metadata of the method has been updated in ClassDB
• Method description has been added to class reference of GraphEdit
2021-08-11 00:44:28 +05:30
PouleyKetchoupp
4da3a87f7d
Remove infinite inertia and ray shapes from CharacterBody
...
Infinite inertia:
Not needed anymore, since it's now possible to set one-directional
collision layers in order for characters to ignore rigid bodies, while
rigid bodies still collide with characters.
Ray shapes:
They were introduced as a work around to allow constant speed on slopes,
which is now possible with the new property in CharacterBody instead.
2021-08-10 12:10:26 -07:00
Rémi Verschelde
483bbd6ecc
Merge pull request #51464 from hpnrep6/mesh-disable-deprecated
...
Enclose deprecated components with `DISABLE_DEPRECATED` in Mesh
2021-08-10 09:56:27 +02:00
Rémi Verschelde
d56da233c4
Merge pull request #51463 from SaracenOne/assign_path_fix
...
Assign embedded text resource path earlier to prevent error on embedded scripts
2021-08-10 08:13:14 +02:00
hpnrep6
0eca908e86
Enclose unused components in DISABLE_DEPRECATED
2021-08-10 00:54:24 -04:00
SaracenOne
d00c151db1
Assign embedded text resource path earlier to prevent error on embedded scripts.
2021-08-10 05:42:35 +01:00
Aaron Franke
430ad75963
Some work on double support
2021-08-09 17:43:48 -05:00
Aaron Franke
84f720966c
Use doubles for time in many other places
2021-08-09 14:05:42 -05:00
Aaron Franke
78d33a6e24
Use doubles for time in animation code
2021-08-09 14:04:25 -05:00
Rémi Verschelde
0a38d5c8f7
Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tile
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Fix Gradient and Color Picker checkerboard, Fix tile parameter for CanvasItem.draw_texture_rect
2021-08-09 16:47:58 +02:00
Hugo Locurcio
e47d0e021a
Improve the appearance of simple parallax in StandardMaterial3D
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This uses offset limiting to avoid distortion in the distance,
and makes simple (non-deep) parallax more usable overall.
2021-08-09 15:10:39 +02:00
Rémi Verschelde
85399a9170
Merge pull request #51155 from Chaosus/shader_fix_specular_mode
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Fix a default shader specular render mode to `SCHLICK_GGX`
2021-08-09 08:13:47 +02:00
bruvzg
7c3c5603d0
[Text Server] Improve object (image/table) inline alignment.
2021-08-08 22:35:47 +03:00
Nathan Franke
051234e84e
Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tile
2021-08-07 16:40:50 -05:00
Michael Alexsander
4bef900399
Invert how global_rate_scale
value works, and rename it to playback_speed_scale
2021-08-07 12:32:42 -03:00
Yuri Roubinsky
47a6bb2f28
Fix a default shader specular render mode to (SCHLICK_GGX
/BLINN
)
2021-08-06 16:01:58 +03:00
Aaron Franke
136dd887ad
Preserve original name in shader params cache
2021-08-05 18:31:08 -05:00
Yuri Roubinsky
a34a91a30b
Added more input/output built-ins to visual shaders
2021-08-03 09:32:40 +03:00
K. S. Ernest (iFire) Lee
04703c6f66
Merge pull request #51042 from nikitalita/fix_binary_res_load_save
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Fix binary resource loading and saving
2021-08-02 18:41:05 -07:00
Yuri Roubinsky
bd6b7c4b0f
Merge pull request #51144 from Chaosus/vs_version
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Makes dictionary instead of string for visual shader version
2021-08-02 21:55:50 +03:00
Rémi Verschelde
c620ede327
Merge pull request #50122 from Paulb23/code_edit_auto_brace_completion
2021-08-02 20:44:39 +02:00
Yuri Roubinsky
94c6817b51
Makes dictionary instead of string for visual shader version
...
Update doc/classes/VisualShader.xml
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-08-02 21:34:19 +03:00
Rémi Verschelde
737d3d31a6
Merge pull request #51192 from timothyqiu/sdfgi-enum-range
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Validates set_sdfgi_cascades argument range
2021-08-02 18:20:58 +02:00
Rémi Verschelde
51fac9e3c7
Merge pull request #51187 from timothyqiu/vertex-index-3
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Fix crash when number of indices to optimize is not a multiple of 3
2021-08-02 18:19:06 +02:00
Haoyu Qiu
b6638cb80d
Validates set_sdfgi_cascades argument range
2021-08-02 23:50:59 +08:00
Rémi Verschelde
2db45b62c0
Merge pull request #51185 from timothyqiu/tile-data-enum-range
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Validate TileData enum range before using it as index
2021-08-02 17:20:44 +02:00
Haoyu Qiu
0c879ab288
Fix crash when number of indices to optimize is not a multiple of 3
2021-08-02 23:07:18 +08:00
Haoyu Qiu
091d802692
Validate TileData enum range before using it as index
2021-08-02 22:49:23 +08:00
Gilles Roudière
ad8b5cd5a4
Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead
2021-08-02 13:54:39 +02:00
Paulb23
809a32c045
Clean up and complete CodeEdit inspector and docs
2021-08-01 12:24:19 +01:00
Paulb23
8f900ac178
Move line length guidelines into CodeEdit
2021-08-01 12:06:33 +01:00
Paulb23
d1a1ad127e
Move brace matching into CodeEdit
2021-08-01 12:06:33 +01:00
Rémi Verschelde
f3aaa713d9
VariantParser: Fix uninitialized ResourceParser funcs
...
They could cause a segfault when parsing values with ID "Resource"
as apparently we never set a valid `func` for it.
Fixes crash part of #42115 .
2021-07-30 23:23:31 +02:00
nikitalita
bc58bf5477
Use constant for reserved field count
2021-07-29 22:24:29 -07:00
nikitalita
160601cc78
Fix binary resource loading and saving
2021-07-29 18:17:49 -07:00
Yuri Sizov
0ab661de63
Fix a crash when trying to load a WebP StreamTexture2D
2021-07-29 16:05:03 +03:00