godot/scene/main/node.cpp

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/*************************************************************************/
/* node.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "node.h"
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#include "core/config/project_settings.h"
#include "core/core_string_names.h"
#include "core/io/resource_loader.h"
#include "core/multiplayer/multiplayer_api.h"
#include "core/object/message_queue.h"
#include "core/string/print_string.h"
#include "instance_placeholder.h"
#include "scene/animation/tween.h"
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#include "scene/debugger/scene_debugger.h"
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#include "scene/resources/packed_scene.h"
#include "scene/scene_string_names.h"
#include "viewport.h"
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#include <stdint.h>
VARIANT_ENUM_CAST(Node::ProcessMode);
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VARIANT_ENUM_CAST(Node::InternalMode);
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int Node::orphan_node_count = 0;
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void Node::_notification(int p_notification) {
switch (p_notification) {
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case NOTIFICATION_PROCESS: {
GDVIRTUAL_CALL(_process, get_process_delta_time());
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} break;
case NOTIFICATION_PHYSICS_PROCESS: {
GDVIRTUAL_CALL(_physics_process, get_physics_process_delta_time());
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} break;
case NOTIFICATION_ENTER_TREE: {
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ERR_FAIL_COND(!get_viewport());
ERR_FAIL_COND(!get_tree());
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if (data.process_mode == PROCESS_MODE_INHERIT) {
if (data.parent) {
data.process_owner = data.parent->data.process_owner;
} else {
ERR_PRINT("The root node can't be set to Inherit process mode, reverting to Pausable instead.");
data.process_mode = PROCESS_MODE_PAUSABLE;
data.process_owner = this;
}
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} else {
data.process_owner = this;
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}
if (data.input) {
add_to_group("_vp_input" + itos(get_viewport()->get_instance_id()));
}
if (data.shortcut_input) {
add_to_group("_vp_shortcut_input" + itos(get_viewport()->get_instance_id()));
}
if (data.unhandled_input) {
add_to_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id()));
}
if (data.unhandled_key_input) {
add_to_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id()));
}
get_tree()->node_count++;
orphan_node_count--;
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} break;
case NOTIFICATION_EXIT_TREE: {
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ERR_FAIL_COND(!get_viewport());
ERR_FAIL_COND(!get_tree());
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get_tree()->node_count--;
orphan_node_count++;
if (data.input) {
remove_from_group("_vp_input" + itos(get_viewport()->get_instance_id()));
}
if (data.shortcut_input) {
remove_from_group("_vp_shortcut_input" + itos(get_viewport()->get_instance_id()));
}
if (data.unhandled_input) {
remove_from_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id()));
}
if (data.unhandled_key_input) {
remove_from_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id()));
}
data.process_owner = nullptr;
if (data.path_cache) {
memdelete(data.path_cache);
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data.path_cache = nullptr;
}
} break;
case NOTIFICATION_PATH_RENAMED: {
if (data.path_cache) {
memdelete(data.path_cache);
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data.path_cache = nullptr;
}
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} break;
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case NOTIFICATION_READY: {
if (GDVIRTUAL_IS_OVERRIDDEN(_input)) {
set_process_input(true);
}
if (GDVIRTUAL_IS_OVERRIDDEN(_shortcut_input)) {
set_process_shortcut_input(true);
}
if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_input)) {
set_process_unhandled_input(true);
}
if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_key_input)) {
set_process_unhandled_key_input(true);
}
if (GDVIRTUAL_IS_OVERRIDDEN(_process)) {
set_process(true);
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}
if (GDVIRTUAL_IS_OVERRIDDEN(_physics_process)) {
set_physics_process(true);
}
GDVIRTUAL_CALL(_ready);
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} break;
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case NOTIFICATION_POSTINITIALIZE: {
data.in_constructor = false;
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} break;
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case NOTIFICATION_PREDELETE: {
if (data.parent) {
data.parent->remove_child(this);
}
// kill children as cleanly as possible
while (data.children.size()) {
Node *child = data.children[data.children.size() - 1]; //begin from the end because its faster and more consistent with creation
memdelete(child);
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}
} break;
}
}
void Node::_propagate_ready() {
data.ready_notified = true;
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data.blocked++;
for (int i = 0; i < data.children.size(); i++) {
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data.children[i]->_propagate_ready();
}
data.blocked--;
notification(NOTIFICATION_POST_ENTER_TREE);
if (data.ready_first) {
data.ready_first = false;
notification(NOTIFICATION_READY);
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emit_signal(SceneStringNames::get_singleton()->ready);
}
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}
void Node::_propagate_enter_tree() {
// this needs to happen to all children before any enter_tree
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if (data.parent) {
data.tree = data.parent->data.tree;
data.depth = data.parent->data.depth + 1;
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} else {
data.depth = 1;
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}
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data.viewport = Object::cast_to<Viewport>(this);
if (!data.viewport && data.parent) {
data.viewport = data.parent->data.viewport;
}
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data.inside_tree = true;
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for (KeyValue<StringName, GroupData> &E : data.grouped) {
E.value.group = data.tree->add_to_group(E.key, this);
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}
notification(NOTIFICATION_ENTER_TREE);
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GDVIRTUAL_CALL(_enter_tree);
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emit_signal(SceneStringNames::get_singleton()->tree_entered);
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data.tree->node_added(this);
if (data.parent) {
Variant c = this;
const Variant *cptr = &c;
data.parent->emit_signalp(SNAME("child_entered_tree"), &cptr, 1);
}
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data.blocked++;
//block while adding children
for (int i = 0; i < data.children.size(); i++) {
if (!data.children[i]->is_inside_tree()) { // could have been added in enter_tree
data.children[i]->_propagate_enter_tree();
}
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}
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data.blocked--;
#ifdef DEBUG_ENABLED
SceneDebugger::add_to_cache(data.scene_file_path, this);
#endif
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// enter groups
}
void Node::_propagate_after_exit_tree() {
// Clear owner if it was not part of the pruned branch
if (data.owner) {
bool found = false;
Node *parent = data.parent;
while (parent) {
if (parent == data.owner) {
found = true;
break;
}
parent = parent->data.parent;
}
if (!found) {
if (data.unique_name_in_owner) {
_release_unique_name_in_owner();
}
data.owner->data.owned.erase(data.OW);
data.owner = nullptr;
}
}
data.blocked++;
for (int i = data.children.size() - 1; i >= 0; i--) {
data.children[i]->_propagate_after_exit_tree();
}
data.blocked--;
emit_signal(SceneStringNames::get_singleton()->tree_exited);
}
void Node::_propagate_exit_tree() {
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//block while removing children
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#ifdef DEBUG_ENABLED
SceneDebugger::remove_from_cache(data.scene_file_path, this);
#endif
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data.blocked++;
for (int i = data.children.size() - 1; i >= 0; i--) {
data.children[i]->_propagate_exit_tree();
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}
data.blocked--;
GDVIRTUAL_CALL(_exit_tree);
emit_signal(SceneStringNames::get_singleton()->tree_exiting);
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notification(NOTIFICATION_EXIT_TREE, true);
if (data.tree) {
data.tree->node_removed(this);
}
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if (data.parent) {
Variant c = this;
const Variant *cptr = &c;
data.parent->emit_signalp(SNAME("child_exiting_tree"), &cptr, 1);
}
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// exit groups
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for (KeyValue<StringName, GroupData> &E : data.grouped) {
data.tree->remove_from_group(E.key, this);
E.value.group = nullptr;
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}
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data.viewport = nullptr;
if (data.tree) {
data.tree->tree_changed();
}
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data.inside_tree = false;
data.ready_notified = false;
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data.tree = nullptr;
data.depth = -1;
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}
void Node::move_child(Node *p_child, int p_pos) {
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ERR_FAIL_NULL(p_child);
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ERR_FAIL_COND_MSG(p_child->data.parent != this, "Child is not a child of this node.");
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// We need to check whether node is internal and move it only in the relevant node range.
if (p_child->_is_internal_front()) {
ERR_FAIL_INDEX_MSG(p_pos, data.internal_children_front, vformat("Invalid new child position: %d. Child is internal.", p_pos));
_move_child(p_child, p_pos);
} else if (p_child->_is_internal_back()) {
ERR_FAIL_INDEX_MSG(p_pos, data.internal_children_back, vformat("Invalid new child position: %d. Child is internal.", p_pos));
_move_child(p_child, data.children.size() - data.internal_children_back + p_pos);
} else {
ERR_FAIL_INDEX_MSG(p_pos, data.children.size() + 1 - data.internal_children_front - data.internal_children_back, vformat("Invalid new child position: %d.", p_pos));
_move_child(p_child, p_pos + data.internal_children_front);
}
}
void Node::_move_child(Node *p_child, int p_pos, bool p_ignore_end) {
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ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, move_child() failed. Consider using call_deferred(\"move_child\") instead (or \"popup\" if this is from a popup).");
// Specifying one place beyond the end
// means the same as moving to the last position
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if (!p_ignore_end) { // p_ignore_end is a little hack to make back internal children work properly.
if (p_child->_is_internal_front()) {
if (p_pos == data.internal_children_front) {
p_pos--;
}
} else if (p_child->_is_internal_back()) {
if (p_pos == data.children.size()) {
p_pos--;
}
} else {
if (p_pos == data.children.size() - data.internal_children_back) {
p_pos--;
}
}
}
if (p_child->data.pos == p_pos) {
return; //do nothing
}
int motion_from = MIN(p_pos, p_child->data.pos);
int motion_to = MAX(p_pos, p_child->data.pos);
data.children.remove_at(p_child->data.pos);
data.children.insert(p_pos, p_child);
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if (data.tree) {
data.tree->tree_changed();
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}
data.blocked++;
//new pos first
for (int i = motion_from; i <= motion_to; i++) {
data.children[i]->data.pos = i;
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}
// notification second
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move_child_notify(p_child);
for (int i = motion_from; i <= motion_to; i++) {
data.children[i]->notification(NOTIFICATION_MOVED_IN_PARENT);
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}
p_child->_propagate_groups_dirty();
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data.blocked--;
}
void Node::raise() {
if (!data.parent) {
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return;
}
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// Internal children move within a different index range.
if (_is_internal_front()) {
data.parent->move_child(this, data.parent->data.internal_children_front - 1);
} else if (_is_internal_back()) {
data.parent->move_child(this, data.parent->data.internal_children_back - 1);
} else {
data.parent->move_child(this, data.parent->get_child_count(false) - 1);
}
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}
void Node::_propagate_groups_dirty() {
for (const KeyValue<StringName, GroupData> &E : data.grouped) {
if (E.value.group) {
E.value.group->changed = true;
}
}
for (int i = 0; i < data.children.size(); i++) {
data.children[i]->_propagate_groups_dirty();
}
}
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void Node::add_child_notify(Node *p_child) {
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// to be used when not wanted
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}
void Node::remove_child_notify(Node *p_child) {
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// to be used when not wanted
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}
void Node::move_child_notify(Node *p_child) {
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// to be used when not wanted
}
void Node::owner_changed_notify() {
}
void Node::set_physics_process(bool p_process) {
if (data.physics_process == p_process) {
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return;
}
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data.physics_process = p_process;
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if (data.physics_process) {
add_to_group(SNAME("_physics_process"), false);
} else {
remove_from_group(SNAME("_physics_process"));
}
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}
bool Node::is_physics_processing() const {
return data.physics_process;
}
void Node::set_physics_process_internal(bool p_process_internal) {
if (data.physics_process_internal == p_process_internal) {
return;
}
data.physics_process_internal = p_process_internal;
if (data.physics_process_internal) {
add_to_group(SNAME("_physics_process_internal"), false);
} else {
remove_from_group(SNAME("_physics_process_internal"));
}
}
bool Node::is_physics_processing_internal() const {
return data.physics_process_internal;
}
void Node::set_process_mode(ProcessMode p_mode) {
if (data.process_mode == p_mode) {
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return;
}
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if (!is_inside_tree()) {
data.process_mode = p_mode;
return;
}
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bool prev_can_process = can_process();
bool prev_enabled = _is_enabled();
if (p_mode == PROCESS_MODE_INHERIT) {
if (data.parent) {
data.process_owner = data.parent->data.process_owner;
} else {
ERR_FAIL_MSG("The root node can't be set to Inherit process mode.");
}
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} else {
data.process_owner = this;
}
data.process_mode = p_mode;
bool next_can_process = can_process();
bool next_enabled = _is_enabled();
int pause_notification = 0;
if (prev_can_process && !next_can_process) {
pause_notification = NOTIFICATION_PAUSED;
} else if (!prev_can_process && next_can_process) {
pause_notification = NOTIFICATION_UNPAUSED;
}
int enabled_notification = 0;
if (prev_enabled && !next_enabled) {
enabled_notification = NOTIFICATION_DISABLED;
} else if (!prev_enabled && next_enabled) {
enabled_notification = NOTIFICATION_ENABLED;
}
_propagate_process_owner(data.process_owner, pause_notification, enabled_notification);
#ifdef TOOLS_ENABLED
// This is required for the editor to update the visibility of disabled nodes
// It's very expensive during runtime to change, so editor-only
if (Engine::get_singleton()->is_editor_hint()) {
get_tree()->emit_signal(SNAME("tree_process_mode_changed"));
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}
#endif
}
void Node::_propagate_pause_notification(bool p_enable) {
bool prev_can_process = _can_process(!p_enable);
bool next_can_process = _can_process(p_enable);
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if (prev_can_process && !next_can_process) {
notification(NOTIFICATION_PAUSED);
} else if (!prev_can_process && next_can_process) {
notification(NOTIFICATION_UNPAUSED);
}
for (int i = 0; i < data.children.size(); i++) {
data.children[i]->_propagate_pause_notification(p_enable);
}
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}
Node::ProcessMode Node::get_process_mode() const {
return data.process_mode;
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}
void Node::_propagate_process_owner(Node *p_owner, int p_pause_notification, int p_enabled_notification) {
data.process_owner = p_owner;
if (p_pause_notification != 0) {
notification(p_pause_notification);
}
if (p_enabled_notification != 0) {
notification(p_enabled_notification);
}
for (int i = 0; i < data.children.size(); i++) {
Node *c = data.children[i];
if (c->data.process_mode == PROCESS_MODE_INHERIT) {
c->_propagate_process_owner(p_owner, p_pause_notification, p_enabled_notification);
}
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}
}
void Node::set_multiplayer_authority(int p_peer_id, bool p_recursive) {
data.multiplayer_authority = p_peer_id;
if (p_recursive) {
for (int i = 0; i < data.children.size(); i++) {
data.children[i]->set_multiplayer_authority(p_peer_id, true);
}
}
}
int Node::get_multiplayer_authority() const {
return data.multiplayer_authority;
}
bool Node::is_multiplayer_authority() const {
ERR_FAIL_COND_V(!is_inside_tree(), false);
return get_multiplayer()->get_unique_id() == data.multiplayer_authority;
}
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/***** RPC CONFIG ********/
uint16_t Node::rpc_config(const StringName &p_method, Multiplayer::RPCMode p_rpc_mode, bool p_call_local, Multiplayer::TransferMode p_transfer_mode, int p_channel) {
for (int i = 0; i < data.rpc_methods.size(); i++) {
if (data.rpc_methods[i].name == p_method) {
Multiplayer::RPCConfig &nd = data.rpc_methods.write[i];
nd.rpc_mode = p_rpc_mode;
nd.transfer_mode = p_transfer_mode;
nd.call_local = p_call_local;
nd.channel = p_channel;
return i | (1 << 15);
}
}
// New method
Multiplayer::RPCConfig nd;
nd.name = p_method;
nd.rpc_mode = p_rpc_mode;
nd.transfer_mode = p_transfer_mode;
nd.channel = p_channel;
nd.call_local = p_call_local;
data.rpc_methods.push_back(nd);
return ((uint16_t)data.rpc_methods.size() - 1) | (1 << 15);
}
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/***** RPC FUNCTIONS ********/
void Node::_rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
if (p_argcount < 1) {
r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument = 1;
return;
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}
Variant::Type type = p_args[0]->get_type();
if (type != Variant::STRING_NAME && type != Variant::STRING) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::STRING_NAME;
return;
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}
StringName method = (*p_args[0]).operator StringName();
rpcp(0, method, &p_args[1], p_argcount - 1);
r_error.error = Callable::CallError::CALL_OK;
}
void Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
if (p_argcount < 2) {
r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument = 2;
return;
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}
if (p_args[0]->get_type() != Variant::INT) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::INT;
return;
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}
Variant::Type type = p_args[1]->get_type();
if (type != Variant::STRING_NAME && type != Variant::STRING) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 1;
r_error.expected = Variant::STRING_NAME;
return;
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}
int peer_id = *p_args[0];
StringName method = (*p_args[1]).operator StringName();
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rpcp(peer_id, method, &p_args[2], p_argcount - 2);
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r_error.error = Callable::CallError::CALL_OK;
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}
void Node::rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {
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ERR_FAIL_COND(!is_inside_tree());
get_multiplayer()->rpcp(this, p_peer_id, p_method, p_arg, p_argcount);
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}
Ref<MultiplayerAPI> Node::get_multiplayer() const {
if (!is_inside_tree()) {
return Ref<MultiplayerAPI>();
}
return get_tree()->get_multiplayer(get_path());
}
Vector<Multiplayer::RPCConfig> Node::get_node_rpc_methods() const {
return data.rpc_methods;
}
//////////// end of rpc
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bool Node::can_process_notification(int p_what) const {
switch (p_what) {
case NOTIFICATION_PHYSICS_PROCESS:
return data.physics_process;
case NOTIFICATION_PROCESS:
return data.process;
case NOTIFICATION_INTERNAL_PROCESS:
return data.process_internal;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS:
return data.physics_process_internal;
}
return true;
}
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bool Node::can_process() const {
ERR_FAIL_COND_V(!is_inside_tree(), false);
return _can_process(get_tree()->is_paused());
}
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bool Node::_can_process(bool p_paused) const {
ProcessMode process_mode;
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if (data.process_mode == PROCESS_MODE_INHERIT) {
if (!data.process_owner) {
process_mode = PROCESS_MODE_PAUSABLE;
} else {
process_mode = data.process_owner->data.process_mode;
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}
} else {
process_mode = data.process_mode;
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}
// The owner can't be set to inherit, must be a bug.
ERR_FAIL_COND_V(process_mode == PROCESS_MODE_INHERIT, false);
if (process_mode == PROCESS_MODE_DISABLED) {
return false;
} else if (process_mode == PROCESS_MODE_ALWAYS) {
return true;
}
if (p_paused) {
return process_mode == PROCESS_MODE_WHEN_PAUSED;
} else {
return process_mode == PROCESS_MODE_PAUSABLE;
}
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}
bool Node::_is_enabled() const {
ProcessMode process_mode;
if (data.process_mode == PROCESS_MODE_INHERIT) {
if (!data.process_owner) {
process_mode = PROCESS_MODE_PAUSABLE;
} else {
process_mode = data.process_owner->data.process_mode;
}
} else {
process_mode = data.process_mode;
}
return (process_mode != PROCESS_MODE_DISABLED);
}
bool Node::is_enabled() const {
ERR_FAIL_COND_V(!is_inside_tree(), false);
return _is_enabled();
}
double Node::get_physics_process_delta_time() const {
if (data.tree) {
return data.tree->get_physics_process_time();
} else {
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return 0;
}
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}
double Node::get_process_delta_time() const {
if (data.tree) {
return data.tree->get_process_time();
} else {
return 0;
}
}
void Node::set_process(bool p_process) {
if (data.process == p_process) {
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return;
}
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data.process = p_process;
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if (data.process) {
add_to_group(SNAME("_process"), false);
} else {
remove_from_group(SNAME("_process"));
}
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}
bool Node::is_processing() const {
return data.process;
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}
void Node::set_process_internal(bool p_process_internal) {
if (data.process_internal == p_process_internal) {
return;
}
data.process_internal = p_process_internal;
if (data.process_internal) {
add_to_group(SNAME("_process_internal"), false);
} else {
remove_from_group(SNAME("_process_internal"));
}
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}
bool Node::is_processing_internal() const {
return data.process_internal;
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}
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void Node::set_process_priority(int p_priority) {
data.process_priority = p_priority;
// Make sure we are in SceneTree.
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if (data.tree == nullptr) {
return;
}
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if (is_processing()) {
data.tree->make_group_changed(SNAME("_process"));
}
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if (is_processing_internal()) {
data.tree->make_group_changed(SNAME("_process_internal"));
}
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if (is_physics_processing()) {
data.tree->make_group_changed(SNAME("_physics_process"));
}
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if (is_physics_processing_internal()) {
data.tree->make_group_changed(SNAME("_physics_process_internal"));
}
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}
int Node::get_process_priority() const {
return data.process_priority;
}
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void Node::set_process_input(bool p_enable) {
if (p_enable == data.input) {
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return;
}
data.input = p_enable;
if (!is_inside_tree()) {
return;
}
if (p_enable) {
add_to_group("_vp_input" + itos(get_viewport()->get_instance_id()));
} else {
remove_from_group("_vp_input" + itos(get_viewport()->get_instance_id()));
}
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}
bool Node::is_processing_input() const {
return data.input;
}
void Node::set_process_shortcut_input(bool p_enable) {
if (p_enable == data.shortcut_input) {
return;
}
data.shortcut_input = p_enable;
if (!is_inside_tree()) {
return;
}
if (p_enable) {
add_to_group("_vp_shortcut_input" + itos(get_viewport()->get_instance_id()));
} else {
remove_from_group("_vp_shortcut_input" + itos(get_viewport()->get_instance_id()));
}
}
bool Node::is_processing_shortcut_input() const {
return data.shortcut_input;
}
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void Node::set_process_unhandled_input(bool p_enable) {
if (p_enable == data.unhandled_input) {
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return;
}
data.unhandled_input = p_enable;
if (!is_inside_tree()) {
return;
}
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if (p_enable) {
add_to_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id()));
} else {
remove_from_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id()));
}
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}
bool Node::is_processing_unhandled_input() const {
return data.unhandled_input;
}
void Node::set_process_unhandled_key_input(bool p_enable) {
if (p_enable == data.unhandled_key_input) {
return;
}
data.unhandled_key_input = p_enable;
if (!is_inside_tree()) {
return;
}
if (p_enable) {
add_to_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id()));
} else {
remove_from_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id()));
}
}
bool Node::is_processing_unhandled_key_input() const {
return data.unhandled_key_input;
}
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StringName Node::get_name() const {
return data.name;
}
void Node::_set_name_nocheck(const StringName &p_name) {
data.name = p_name;
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}
void Node::set_name(const String &p_name) {
String name = p_name.validate_node_name();
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ERR_FAIL_COND(name.is_empty());
if (data.unique_name_in_owner && data.owner) {
_release_unique_name_in_owner();
}
data.name = name;
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if (data.parent) {
data.parent->_validate_child_name(this, true);
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}
if (data.unique_name_in_owner && data.owner) {
_acquire_unique_name_in_owner();
}
propagate_notification(NOTIFICATION_PATH_RENAMED);
if (is_inside_tree()) {
emit_signal(SNAME("renamed"));
get_tree()->node_renamed(this);
get_tree()->tree_changed();
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}
}
static SafeRefCount node_hrcr_count;
void Node::init_node_hrcr() {
node_hrcr_count.init(1);
}
#ifdef TOOLS_ENABLED
String Node::validate_child_name(Node *p_child) {
StringName name = p_child->data.name;
_generate_serial_child_name(p_child, name);
return name;
}
#endif
void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) {
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/* Make sure the name is unique */
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if (p_force_human_readable) {
//this approach to autoset node names is human readable but very slow
StringName name = p_child->data.name;
_generate_serial_child_name(p_child, name);
p_child->data.name = name;
} else {
//this approach to autoset node names is fast but not as readable
//it's the default and reserves the '@' character for unique names.
bool unique = true;
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if (p_child->data.name == StringName()) {
//new unique name must be assigned
unique = false;
} else {
//check if exists
Node **children = data.children.ptrw();
int cc = data.children.size();
for (int i = 0; i < cc; i++) {
if (children[i] == p_child) {
continue;
}
if (children[i]->data.name == p_child->data.name) {
unique = false;
break;
}
}
}
if (!unique) {
ERR_FAIL_COND(!node_hrcr_count.ref());
String name = "@" + String(p_child->get_name()) + "@" + itos(node_hrcr_count.get());
p_child->data.name = name;
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}
}
}
// Return s + 1 as if it were an integer
String increase_numeric_string(const String &s) {
String res = s;
bool carry = res.length() > 0;
for (int i = res.length() - 1; i >= 0; i--) {
if (!carry) {
break;
}
char32_t n = s[i];
if (n == '9') { // keep carry as true: 9 + 1
res[i] = '0';
} else {
res[i] = s[i] + 1;
carry = false;
}
}
if (carry) {
res = "1" + res;
}
return res;
}
void Node::_generate_serial_child_name(const Node *p_child, StringName &name) const {
if (name == StringName()) {
//no name and a new name is needed, create one.
name = p_child->get_class();
// Adjust casing according to project setting. The current type name is expected to be in PascalCase.
switch (ProjectSettings::get_singleton()->get("editor/node_naming/name_casing").operator int()) {
case NAME_CASING_PASCAL_CASE:
break;
case NAME_CASING_CAMEL_CASE: {
String n = name;
n[0] = n.to_lower()[0];
name = n;
} break;
case NAME_CASING_SNAKE_CASE:
name = String(name).camelcase_to_underscore(true);
break;
}
}
//quickly test if proposed name exists
int cc = data.children.size(); //children count
const Node *const *children_ptr = data.children.ptr();
{
bool exists = false;
for (int i = 0; i < cc; i++) {
if (children_ptr[i] == p_child) { //exclude self in renaming if it's already a child
continue;
}
if (children_ptr[i]->data.name == name) {
exists = true;
}
}
if (!exists) {
return; //if it does not exist, it does not need validation
}
}
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// Extract trailing number
String name_string = name;
String nums;
for (int i = name_string.length() - 1; i >= 0; i--) {
char32_t n = name_string[i];
if (is_digit(n)) {
nums = String::chr(name_string[i]) + nums;
} else {
break;
}
}
String nnsep = _get_name_num_separator();
int name_last_index = name_string.length() - nnsep.length() - nums.length();
// Assign the base name + separator to name if we have numbers preceded by a separator
if (nums.length() > 0 && name_string.substr(name_last_index, nnsep.length()) == nnsep) {
name_string = name_string.substr(0, name_last_index + nnsep.length());
} else {
nums = "";
}
for (;;) {
StringName attempt = name_string + nums;
bool exists = false;
for (int i = 0; i < cc; i++) {
if (children_ptr[i] == p_child) {
continue;
}
if (children_ptr[i]->data.name == attempt) {
exists = true;
}
}
if (!exists) {
name = attempt;
return;
} else {
if (nums.length() == 0) {
// Name was undecorated so skip to 2 for a more natural result
nums = "2";
name_string += nnsep; // Add separator because nums.length() > 0 was false
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} else {
nums = increase_numeric_string(nums);
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}
}
}
}
void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) {
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//add a child node quickly, without name validation
p_child->data.name = p_name;
p_child->data.pos = data.children.size();
data.children.push_back(p_child);
p_child->data.parent = this;
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if (data.internal_children_back > 0) {
_move_child(p_child, data.children.size() - data.internal_children_back - 1);
}
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p_child->notification(NOTIFICATION_PARENTED);
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if (data.tree) {
p_child->_set_tree(data.tree);
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}
/* Notify */
//recognize children created in this node constructor
p_child->data.parent_owned = data.in_constructor;
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add_child_notify(p_child);
}
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void Node::add_child(Node *p_child, bool p_legible_unique_name, InternalMode p_internal) {
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ERR_FAIL_NULL(p_child);
ERR_FAIL_COND_MSG(p_child == this, vformat("Can't add child '%s' to itself.", p_child->get_name())); // adding to itself!
ERR_FAIL_COND_MSG(p_child->data.parent, vformat("Can't add child '%s' to '%s', already has a parent '%s'.", p_child->get_name(), get_name(), p_child->data.parent->get_name())); //Fail if node has a parent
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_MSG(p_child->is_ancestor_of(this), vformat("Can't add child '%s' to '%s' as it would result in a cyclic dependency since '%s' is already a parent of '%s'.", p_child->get_name(), get_name(), p_child->get_name(), get_name()));
#endif
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ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, add_node() failed. Consider using call_deferred(\"add_child\", child) instead.");
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_validate_child_name(p_child, p_legible_unique_name);
_add_child_nocheck(p_child, p_child->data.name);
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if (p_internal == INTERNAL_MODE_FRONT) {
_move_child(p_child, data.internal_children_front);
data.internal_children_front++;
} else if (p_internal == INTERNAL_MODE_BACK) {
if (data.internal_children_back > 0) {
_move_child(p_child, data.children.size() - 1, true);
}
data.internal_children_back++;
}
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}
void Node::add_sibling(Node *p_sibling, bool p_legible_unique_name) {
ERR_FAIL_NULL(p_sibling);
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ERR_FAIL_NULL(data.parent);
ERR_FAIL_COND_MSG(p_sibling == this, vformat("Can't add sibling '%s' to itself.", p_sibling->get_name())); // adding to itself!
ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, add_sibling() failed. Consider using call_deferred(\"add_sibling\", sibling) instead.");
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InternalMode internal = INTERNAL_MODE_DISABLED;
if (_is_internal_front()) { // The sibling will have the same internal status.
internal = INTERNAL_MODE_FRONT;
} else if (_is_internal_back()) {
internal = INTERNAL_MODE_BACK;
}
data.parent->add_child(p_sibling, p_legible_unique_name, internal);
data.parent->_move_child(p_sibling, get_index() + 1);
}
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void Node::remove_child(Node *p_child) {
ERR_FAIL_NULL(p_child);
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ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, remove_node() failed. Consider using call_deferred(\"remove_child\", child) instead.");
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int child_count = data.children.size();
Node **children = data.children.ptrw();
int idx = -1;
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if (p_child->data.pos >= 0 && p_child->data.pos < child_count) {
if (children[p_child->data.pos] == p_child) {
idx = p_child->data.pos;
}
}
if (idx == -1) { //maybe removed while unparenting or something and index was not updated, so just in case the above fails, try this.
for (int i = 0; i < child_count; i++) {
if (children[i] == p_child) {
idx = i;
break;
}
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}
}
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ERR_FAIL_COND_MSG(idx == -1, vformat("Cannot remove child node '%s' as it is not a child of this node.", p_child->get_name()));
//ERR_FAIL_COND( p_child->data.blocked > 0 );
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// If internal child, update the counter.
if (p_child->_is_internal_front()) {
data.internal_children_front--;
} else if (p_child->_is_internal_back()) {
data.internal_children_back--;
}
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p_child->_set_tree(nullptr);
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//}
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remove_child_notify(p_child);
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p_child->notification(NOTIFICATION_UNPARENTED);
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data.children.remove_at(idx);
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//update pointer and size
child_count = data.children.size();
children = data.children.ptrw();
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for (int i = idx; i < child_count; i++) {
children[i]->data.pos = i;
children[i]->notification(NOTIFICATION_MOVED_IN_PARENT);
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}
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p_child->data.parent = nullptr;
p_child->data.pos = -1;
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if (data.inside_tree) {
p_child->_propagate_after_exit_tree();
}
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}
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int Node::get_child_count(bool p_include_internal) const {
if (p_include_internal) {
return data.children.size();
} else {
return data.children.size() - data.internal_children_front - data.internal_children_back;
}
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}
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Node *Node::get_child(int p_index, bool p_include_internal) const {
if (p_include_internal) {
if (p_index < 0) {
p_index += data.children.size();
}
ERR_FAIL_INDEX_V(p_index, data.children.size(), nullptr);
return data.children[p_index];
} else {
if (p_index < 0) {
p_index += data.children.size() - data.internal_children_front - data.internal_children_back;
}
ERR_FAIL_INDEX_V(p_index, data.children.size() - data.internal_children_front - data.internal_children_back, nullptr);
p_index += data.internal_children_front;
return data.children[p_index];
}
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}
Node *Node::_get_child_by_name(const StringName &p_name) const {
int cc = data.children.size();
Node *const *cd = data.children.ptr();
for (int i = 0; i < cc; i++) {
if (cd[i]->data.name == p_name) {
return cd[i];
}
}
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return nullptr;
}
Node *Node::get_node_or_null(const NodePath &p_path) const {
if (p_path.is_empty()) {
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return nullptr;
}
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ERR_FAIL_COND_V_MSG(!data.inside_tree && p_path.is_absolute(), nullptr, "Can't use get_node() with absolute paths from outside the active scene tree.");
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Node *current = nullptr;
Node *root = nullptr;
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if (!p_path.is_absolute()) {
current = const_cast<Node *>(this); //start from this
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} else {
root = const_cast<Node *>(this);
while (root->data.parent) {
root = root->data.parent; //start from root
}
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}
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for (int i = 0; i < p_path.get_name_count(); i++) {
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StringName name = p_path.get_name(i);
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Node *next = nullptr;
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if (name == SceneStringNames::get_singleton()->dot) { // .
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next = current;
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} else if (name == SceneStringNames::get_singleton()->doubledot) { // ..
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if (current == nullptr || !current->data.parent) {
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return nullptr;
}
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next = current->data.parent;
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} else if (current == nullptr) {
if (name == root->get_name()) {
next = root;
}
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} else if (name.is_node_unique_name()) {
if (current->data.owned_unique_nodes.size()) {
// Has unique nodes in ownership
Node **unique = current->data.owned_unique_nodes.getptr(name);
if (!unique) {
return nullptr;
}
next = *unique;
} else if (current->data.owner) {
Node **unique = current->data.owner->data.owned_unique_nodes.getptr(name);
if (!unique) {
return nullptr;
}
next = *unique;
} else {
return nullptr;
}
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} else {
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next = nullptr;
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for (int j = 0; j < current->data.children.size(); j++) {
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Node *child = current->data.children[j];
if (child->data.name == name) {
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next = child;
break;
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}
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}
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if (next == nullptr) {
return nullptr;
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};
}
current = next;
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}
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return current;
}
Node *Node::get_node(const NodePath &p_path) const {
Node *node = get_node_or_null(p_path);
if (unlikely(!node)) {
if (p_path.is_absolute()) {
ERR_FAIL_V_MSG(nullptr,
vformat(R"(Node not found: "%s" (absolute path attempted from "%s").)", p_path, get_path()));
} else {
ERR_FAIL_V_MSG(nullptr,
vformat(R"(Node not found: "%s" (relative to "%s").)", p_path, get_path()));
}
}
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return node;
}
bool Node::has_node(const NodePath &p_path) const {
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return get_node_or_null(p_path) != nullptr;
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}
// Finds the first child node (in tree order) whose name matches the given pattern.
// Can be recursive or not, and limited to owned nodes.
Node *Node::find_child(const String &p_pattern, bool p_recursive, bool p_owned) const {
ERR_FAIL_COND_V(p_pattern.is_empty(), nullptr);
Node *const *cptr = data.children.ptr();
int ccount = data.children.size();
for (int i = 0; i < ccount; i++) {
if (p_owned && !cptr[i]->data.owner) {
continue;
}
if (cptr[i]->data.name.operator String().match(p_pattern)) {
return cptr[i];
}
if (!p_recursive) {
continue;
}
Node *ret = cptr[i]->find_child(p_pattern, true, p_owned);
if (ret) {
return ret;
}
}
return nullptr;
}
// Finds child nodes based on their name using pattern matching, or class name,
// or both (either pattern or type can be left empty).
// Can be recursive or not, and limited to owned nodes.
TypedArray<Node> Node::find_children(const String &p_pattern, const String &p_type, bool p_recursive, bool p_owned) const {
TypedArray<Node> ret;
ERR_FAIL_COND_V(p_pattern.is_empty() && p_type.is_empty(), ret);
Node *const *cptr = data.children.ptr();
int ccount = data.children.size();
for (int i = 0; i < ccount; i++) {
if (p_owned && !cptr[i]->data.owner) {
continue;
}
if (!p_pattern.is_empty()) {
if (!cptr[i]->data.name.operator String().match(p_pattern)) {
continue;
} else if (p_type.is_empty()) {
ret.append(cptr[i]);
}
}
if (cptr[i]->is_class(p_type)) {
ret.append(cptr[i]);
} else if (cptr[i]->get_script_instance()) {
Ref<Script> script = cptr[i]->get_script_instance()->get_script();
while (script.is_valid()) {
if ((ScriptServer::is_global_class(p_type) && ScriptServer::get_global_class_path(p_type) == script->get_path()) || p_type == script->get_path()) {
ret.append(cptr[i]);
break;
}
script = script->get_base_script();
}
}
if (p_recursive) {
ret.append_array(cptr[i]->find_children(p_pattern, p_type, true, p_owned));
}
}
return ret;
}
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Node *Node::get_parent() const {
return data.parent;
}
Node *Node::find_parent(const String &p_pattern) const {
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Node *p = data.parent;
while (p) {
if (p->data.name.operator String().match(p_pattern)) {
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return p;
}
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p = p->data.parent;
}
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return nullptr;
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}
bool Node::is_ancestor_of(const Node *p_node) const {
ERR_FAIL_NULL_V(p_node, false);
Node *p = p_node->data.parent;
while (p) {
if (p == this) {
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return true;
}
p = p->data.parent;
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}
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return false;
}
bool Node::is_greater_than(const Node *p_node) const {
ERR_FAIL_NULL_V(p_node, false);
ERR_FAIL_COND_V(!data.inside_tree, false);
ERR_FAIL_COND_V(!p_node->data.inside_tree, false);
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ERR_FAIL_COND_V(data.depth < 0, false);
ERR_FAIL_COND_V(p_node->data.depth < 0, false);
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#ifdef NO_ALLOCA
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Vector<int> this_stack;
Vector<int> that_stack;
this_stack.resize(data.depth);
that_stack.resize(p_node->data.depth);
#else
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int *this_stack = (int *)alloca(sizeof(int) * data.depth);
int *that_stack = (int *)alloca(sizeof(int) * p_node->data.depth);
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#endif
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const Node *n = this;
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int idx = data.depth - 1;
while (n) {
ERR_FAIL_INDEX_V(idx, data.depth, false);
this_stack[idx--] = n->data.pos;
n = n->data.parent;
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}
ERR_FAIL_COND_V(idx != -1, false);
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n = p_node;
idx = p_node->data.depth - 1;
while (n) {
ERR_FAIL_INDEX_V(idx, p_node->data.depth, false);
that_stack[idx--] = n->data.pos;
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n = n->data.parent;
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}
ERR_FAIL_COND_V(idx != -1, false);
idx = 0;
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bool res;
while (true) {
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// using -2 since out-of-tree or nonroot nodes have -1
int this_idx = (idx >= data.depth) ? -2 : this_stack[idx];
int that_idx = (idx >= p_node->data.depth) ? -2 : that_stack[idx];
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if (this_idx > that_idx) {
res = true;
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break;
} else if (this_idx < that_idx) {
res = false;
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break;
} else if (this_idx == -2) {
res = false; // equal
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break;
}
idx++;
}
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return res;
}
void Node::get_owned_by(Node *p_by, List<Node *> *p_owned) {
if (data.owner == p_by) {
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p_owned->push_back(this);
}
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for (int i = 0; i < get_child_count(); i++) {
get_child(i)->get_owned_by(p_by, p_owned);
}
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}
void Node::_set_owner_nocheck(Node *p_owner) {
if (data.owner == p_owner) {
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return;
}
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ERR_FAIL_COND(data.owner);
data.owner = p_owner;
data.owner->data.owned.push_back(this);
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data.OW = data.owner->data.owned.back();
owner_changed_notify();
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}
void Node::_release_unique_name_in_owner() {
ERR_FAIL_NULL(data.owner); // Sanity check.
StringName key = StringName(UNIQUE_NODE_PREFIX + data.name.operator String());
Node **which = data.owner->data.owned_unique_nodes.getptr(key);
if (which == nullptr || *which != this) {
return; // Ignore.
}
data.owner->data.owned_unique_nodes.erase(key);
}
void Node::_acquire_unique_name_in_owner() {
ERR_FAIL_NULL(data.owner); // Sanity check.
StringName key = StringName(UNIQUE_NODE_PREFIX + data.name.operator String());
Node **which = data.owner->data.owned_unique_nodes.getptr(key);
if (which != nullptr && *which != this) {
String which_path = is_inside_tree() ? (*which)->get_path() : data.owner->get_path_to(*which);
WARN_PRINT(vformat(RTR("Setting node name '%s' to be unique within scene for '%s', but it's already claimed by '%s'.\n'%s' is no longer set as having a unique name."),
get_name(), is_inside_tree() ? get_path() : data.owner->get_path_to(this), which_path, which_path));
data.unique_name_in_owner = false;
return;
}
data.owner->data.owned_unique_nodes[key] = this;
}
void Node::set_unique_name_in_owner(bool p_enabled) {
if (data.unique_name_in_owner == p_enabled) {
return;
}
if (data.unique_name_in_owner && data.owner != nullptr) {
_release_unique_name_in_owner();
}
data.unique_name_in_owner = p_enabled;
if (data.unique_name_in_owner && data.owner != nullptr) {
_acquire_unique_name_in_owner();
}
update_configuration_warnings();
}
bool Node::is_unique_name_in_owner() const {
return data.unique_name_in_owner;
}
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void Node::set_owner(Node *p_owner) {
if (data.owner) {
if (data.unique_name_in_owner) {
_release_unique_name_in_owner();
}
data.owner->data.owned.erase(data.OW);
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data.OW = nullptr;
data.owner = nullptr;
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}
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ERR_FAIL_COND(p_owner == this);
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if (!p_owner) {
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return;
}
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Node *check = this->get_parent();
bool owner_valid = false;
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while (check) {
if (check == p_owner) {
owner_valid = true;
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break;
}
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check = check->data.parent;
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}
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ERR_FAIL_COND(!owner_valid);
_set_owner_nocheck(p_owner);
if (data.unique_name_in_owner) {
_acquire_unique_name_in_owner();
}
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}
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Node *Node::get_owner() const {
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return data.owner;
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}
Node *Node::find_common_parent_with(const Node *p_node) const {
if (this == p_node) {
return const_cast<Node *>(p_node);
}
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HashSet<const Node *> visited;
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const Node *n = this;
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while (n) {
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visited.insert(n);
n = n->data.parent;
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}
const Node *common_parent = p_node;
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while (common_parent) {
if (visited.has(common_parent)) {
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break;
}
common_parent = common_parent->data.parent;
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}
if (!common_parent) {
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return nullptr;
}
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return const_cast<Node *>(common_parent);
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}
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NodePath Node::get_path_to(const Node *p_node) const {
ERR_FAIL_NULL_V(p_node, NodePath());
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if (this == p_node) {
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return NodePath(".");
}
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HashSet<const Node *> visited;
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const Node *n = this;
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while (n) {
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visited.insert(n);
n = n->data.parent;
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}
const Node *common_parent = p_node;
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while (common_parent) {
if (visited.has(common_parent)) {
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break;
}
common_parent = common_parent->data.parent;
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}
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ERR_FAIL_COND_V(!common_parent, NodePath()); //nodes not in the same tree
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visited.clear();
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Vector<StringName> path;
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n = p_node;
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while (n != common_parent) {
path.push_back(n->get_name());
n = n->data.parent;
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}
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n = this;
StringName up = String("..");
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while (n != common_parent) {
path.push_back(up);
n = n->data.parent;
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}
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path.reverse();
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return NodePath(path, false);
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}
NodePath Node::get_path() const {
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ERR_FAIL_COND_V_MSG(!is_inside_tree(), NodePath(), "Cannot get path of node as it is not in a scene tree.");
if (data.path_cache) {
return *data.path_cache;
}
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const Node *n = this;
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Vector<StringName> path;
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while (n) {
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path.push_back(n->get_name());
n = n->data.parent;
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}
path.reverse();
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data.path_cache = memnew(NodePath(path, true));
return *data.path_cache;
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}
bool Node::is_in_group(const StringName &p_identifier) const {
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return data.grouped.has(p_identifier);
}
void Node::add_to_group(const StringName &p_identifier, bool p_persistent) {
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ERR_FAIL_COND(!p_identifier.operator String().length());
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if (data.grouped.has(p_identifier)) {
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return;
}
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GroupData gd;
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if (data.tree) {
gd.group = data.tree->add_to_group(p_identifier, this);
} else {
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gd.group = nullptr;
}
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gd.persistent = p_persistent;
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data.grouped[p_identifier] = gd;
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}
void Node::remove_from_group(const StringName &p_identifier) {
ERR_FAIL_COND(!data.grouped.has(p_identifier));
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HashMap<StringName, GroupData>::Iterator E = data.grouped.find(p_identifier);
ERR_FAIL_COND(!E);
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if (data.tree) {
data.tree->remove_from_group(E->key, this);
}
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data.grouped.remove(E);
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}
Array Node::_get_groups() const {
Array groups;
List<GroupInfo> gi;
get_groups(&gi);
for (const GroupInfo &E : gi) {
groups.push_back(E.name);
}
return groups;
}
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void Node::get_groups(List<GroupInfo> *p_groups) const {
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for (const KeyValue<StringName, GroupData> &E : data.grouped) {
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GroupInfo gi;
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gi.name = E.key;
gi.persistent = E.value.persistent;
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p_groups->push_back(gi);
}
}
int Node::get_persistent_group_count() const {
int count = 0;
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for (const KeyValue<StringName, GroupData> &E : data.grouped) {
if (E.value.persistent) {
count += 1;
}
}
return count;
}
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void Node::_print_tree_pretty(const String &prefix, const bool last) {
String new_prefix = last ? String::utf8(" ┖╴") : String::utf8(" ┠╴");
print_line(prefix + new_prefix + String(get_name()));
for (int i = 0; i < data.children.size(); i++) {
new_prefix = last ? String::utf8(" ") : String::utf8("");
data.children[i]->_print_tree_pretty(prefix + new_prefix, i == data.children.size() - 1);
}
}
void Node::print_tree_pretty() {
_print_tree_pretty("", true);
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}
void Node::print_tree() {
_print_tree(this);
}
void Node::_print_tree(const Node *p_node) {
print_line(String(p_node->get_path_to(this)));
for (int i = 0; i < data.children.size(); i++) {
data.children[i]->_print_tree(p_node);
}
}
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void Node::_propagate_reverse_notification(int p_notification) {
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data.blocked++;
for (int i = data.children.size() - 1; i >= 0; i--) {
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data.children[i]->_propagate_reverse_notification(p_notification);
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}
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notification(p_notification, true);
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data.blocked--;
}
void Node::_propagate_deferred_notification(int p_notification, bool p_reverse) {
ERR_FAIL_COND(!is_inside_tree());
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data.blocked++;
if (!p_reverse) {
MessageQueue::get_singleton()->push_notification(this, p_notification);
}
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for (int i = 0; i < data.children.size(); i++) {
data.children[i]->_propagate_deferred_notification(p_notification, p_reverse);
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}
if (p_reverse) {
MessageQueue::get_singleton()->push_notification(this, p_notification);
}
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data.blocked--;
}
void Node::propagate_notification(int p_notification) {
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data.blocked++;
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notification(p_notification);
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for (int i = 0; i < data.children.size(); i++) {
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data.children[i]->propagate_notification(p_notification);
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}
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data.blocked--;
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}
void Node::propagate_call(const StringName &p_method, const Array &p_args, const bool p_parent_first) {
data.blocked++;
if (p_parent_first && has_method(p_method)) {
callv(p_method, p_args);
}
for (int i = 0; i < data.children.size(); i++) {
data.children[i]->propagate_call(p_method, p_args, p_parent_first);
}
if (!p_parent_first && has_method(p_method)) {
callv(p_method, p_args);
}
data.blocked--;
}
void Node::_propagate_replace_owner(Node *p_owner, Node *p_by_owner) {
if (get_owner() == p_owner) {
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set_owner(p_by_owner);
}
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data.blocked++;
for (int i = 0; i < data.children.size(); i++) {
data.children[i]->_propagate_replace_owner(p_owner, p_by_owner);
}
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data.blocked--;
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}
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int Node::get_index(bool p_include_internal) const {
// p_include_internal = false doesn't make sense if the node is internal.
ERR_FAIL_COND_V_MSG(!p_include_internal && (_is_internal_front() || _is_internal_back()), -1, "Node is internal. Can't get index with 'include_internal' being false.");
if (data.parent && !p_include_internal) {
return data.pos - data.parent->data.internal_children_front;
}
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return data.pos;
}
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Ref<Tween> Node::create_tween() {
ERR_FAIL_COND_V_MSG(!data.tree, nullptr, "Can't create Tween when not inside scene tree.");
Ref<Tween> tween = get_tree()->create_tween();
tween->bind_node(this);
return tween;
}
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void Node::remove_and_skip() {
ERR_FAIL_COND(!data.parent);
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Node *new_owner = get_owner();
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List<Node *> children;
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while (true) {
bool clear = true;
for (int i = 0; i < data.children.size(); i++) {
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Node *c_node = data.children[i];
if (!c_node->get_owner()) {
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continue;
}
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remove_child(c_node);
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c_node->_propagate_replace_owner(this, nullptr);
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children.push_back(c_node);
clear = false;
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break;
}
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if (clear) {
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break;
}
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}
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while (!children.is_empty()) {
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Node *c_node = children.front()->get();
data.parent->add_child(c_node);
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c_node->_propagate_replace_owner(nullptr, new_owner);
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children.pop_front();
}
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data.parent->remove_child(this);
}
void Node::set_scene_file_path(const String &p_scene_file_path) {
data.scene_file_path = p_scene_file_path;
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}
String Node::get_scene_file_path() const {
return data.scene_file_path;
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}
void Node::set_editor_description(const String &p_editor_description) {
data.editor_description = p_editor_description;
}
String Node::get_editor_description() const {
return data.editor_description;
}
void Node::set_editable_instance(Node *p_node, bool p_editable) {
ERR_FAIL_NULL(p_node);
ERR_FAIL_COND(!is_ancestor_of(p_node));
if (!p_editable) {
p_node->data.editable_instance = false;
// Avoid this flag being needlessly saved;
// also give more visual feedback if editable children are re-enabled
set_display_folded(false);
} else {
p_node->data.editable_instance = true;
}
}
bool Node::is_editable_instance(const Node *p_node) const {
if (!p_node) {
return false; // Easier, null is never editable. :)
}
ERR_FAIL_COND_V(!is_ancestor_of(p_node), false);
return p_node->data.editable_instance;
}
Node *Node::get_deepest_editable_node(Node *p_start_node) const {
ERR_FAIL_NULL_V(p_start_node, nullptr);
ERR_FAIL_COND_V(!is_ancestor_of(p_start_node), p_start_node);
Node const *iterated_item = p_start_node;
Node *node = p_start_node;
while (iterated_item->get_owner() && iterated_item->get_owner() != this) {
if (!is_editable_instance(iterated_item->get_owner())) {
node = iterated_item->get_owner();
}
iterated_item = iterated_item->get_owner();
}
return node;
}
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#ifdef TOOLS_ENABLED
void Node::set_property_pinned(const String &p_property, bool p_pinned) {
bool current_pinned = false;
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Array pinned = get_meta("_edit_pinned_properties_", Array());
StringName psa = get_property_store_alias(p_property);
current_pinned = pinned.has(psa);
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if (current_pinned != p_pinned) {
if (p_pinned) {
pinned.append(psa);
} else {
pinned.erase(psa);
}
}
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if (pinned.is_empty()) {
remove_meta("_edit_pinned_properties_");
} else {
set_meta("_edit_pinned_properties_", pinned);
}
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}
bool Node::is_property_pinned(const StringName &p_property) const {
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Array pinned = get_meta("_edit_pinned_properties_", Array());
StringName psa = get_property_store_alias(p_property);
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return pinned.has(psa);
}
StringName Node::get_property_store_alias(const StringName &p_property) const {
return p_property;
}
#endif
void Node::get_storable_properties(HashSet<StringName> &r_storable_properties) const {
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List<PropertyInfo> pi;
get_property_list(&pi);
for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
if ((E->get().usage & PROPERTY_USAGE_STORAGE)) {
r_storable_properties.insert(E->get().name);
}
}
}
String Node::to_string() {
if (get_script_instance()) {
bool valid;
String ret = get_script_instance()->to_string(&valid);
if (valid) {
return ret;
}
}
return (get_name() ? String(get_name()) + ":" : "") + Object::to_string();
}
void Node::set_scene_instance_state(const Ref<SceneState> &p_state) {
data.instance_state = p_state;
}
Ref<SceneState> Node::get_scene_instance_state() const {
return data.instance_state;
}
void Node::set_scene_inherited_state(const Ref<SceneState> &p_state) {
data.inherited_state = p_state;
}
Ref<SceneState> Node::get_scene_inherited_state() const {
return data.inherited_state;
}
void Node::set_scene_instance_load_placeholder(bool p_enable) {
data.use_placeholder = p_enable;
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}
bool Node::get_scene_instance_load_placeholder() const {
return data.use_placeholder;
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}
Node *Node::_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap) const {
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Node *node = nullptr;
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bool instantiated = false;
if (Object::cast_to<InstancePlaceholder>(this)) {
const InstancePlaceholder *ip = Object::cast_to<const InstancePlaceholder>(this);
InstancePlaceholder *nip = memnew(InstancePlaceholder);
nip->set_instance_path(ip->get_instance_path());
node = nip;
} else if ((p_flags & DUPLICATE_USE_INSTANCING) && !get_scene_file_path().is_empty()) {
Ref<PackedScene> res = ResourceLoader::load(get_scene_file_path());
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ERR_FAIL_COND_V(res.is_null(), nullptr);
PackedScene::GenEditState ges = PackedScene::GEN_EDIT_STATE_DISABLED;
#ifdef TOOLS_ENABLED
if (p_flags & DUPLICATE_FROM_EDITOR) {
ges = PackedScene::GEN_EDIT_STATE_INSTANCE;
}
#endif
node = res->instantiate(ges);
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ERR_FAIL_COND_V(!node, nullptr);
node->set_scene_instance_load_placeholder(get_scene_instance_load_placeholder());
instantiated = true;
} else {
Object *obj = ClassDB::instantiate(get_class());
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ERR_FAIL_COND_V(!obj, nullptr);
node = Object::cast_to<Node>(obj);
if (!node) {
memdelete(obj);
}
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ERR_FAIL_COND_V(!node, nullptr);
}
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if (!get_scene_file_path().is_empty()) { //an instance
node->set_scene_file_path(get_scene_file_path());
node->data.editable_instance = data.editable_instance;
}
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StringName script_property_name = CoreStringNames::get_singleton()->_script;
List<const Node *> hidden_roots;
List<const Node *> node_tree;
node_tree.push_front(this);
if (instantiated) {
// Since nodes in the instantiated hierarchy won't be duplicated explicitly, we need to make an inventory
// of all the nodes in the tree of the instantiated scene in order to transfer the values of the properties
Vector<const Node *> instance_roots;
instance_roots.push_back(this);
for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) {
for (int i = 0; i < N->get()->get_child_count(); ++i) {
Node *descendant = N->get()->get_child(i);
// Skip nodes not really belonging to the instantiated hierarchy; they'll be processed normally later
// but remember non-instantiated nodes that are hidden below instantiated ones
if (!instance_roots.has(descendant->get_owner())) {
if (descendant->get_parent() && descendant->get_parent() != this && descendant->data.owner != descendant->get_parent()) {
hidden_roots.push_back(descendant);
}
continue;
}
node_tree.push_back(descendant);
if (!descendant->get_scene_file_path().is_empty() && instance_roots.has(descendant->get_owner())) {
instance_roots.push_back(descendant);
}
}
}
}
for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) {
Node *current_node = node->get_node(get_path_to(N->get()));
ERR_CONTINUE(!current_node);
if (p_flags & DUPLICATE_SCRIPTS) {
bool is_valid = false;
Variant script = N->get()->get(script_property_name, &is_valid);
if (is_valid) {
current_node->set(script_property_name, script);
}
}
List<PropertyInfo> plist;
N->get()->get_property_list(&plist);
for (const PropertyInfo &E : plist) {
if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
String name = E.name;
if (name == script_property_name) {
continue;
}
Variant value = N->get()->get(name).duplicate(true);
if (E.usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE) {
Resource *res = Object::cast_to<Resource>(value);
if (res) { // Duplicate only if it's a resource
current_node->set(name, res->duplicate());
}
} else {
current_node->set(name, value);
}
}
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}
if (get_name() != String()) {
node->set_name(get_name());
}
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#ifdef TOOLS_ENABLED
if ((p_flags & DUPLICATE_FROM_EDITOR) && r_duplimap) {
r_duplimap->insert(this, node);
}
#endif
if (p_flags & DUPLICATE_GROUPS) {
List<GroupInfo> gi;
get_groups(&gi);
for (const GroupInfo &E : gi) {
#ifdef TOOLS_ENABLED
if ((p_flags & DUPLICATE_FROM_EDITOR) && !E.persistent) {
continue;
}
#endif
node->add_to_group(E.name, E.persistent);
}
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}
for (int i = 0; i < get_child_count(); i++) {
if (get_child(i)->data.parent_owned) {
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continue;
}
if (instantiated && get_child(i)->data.owner == this) {
continue; //part of instance
}
Node *dup = get_child(i)->_duplicate(p_flags, r_duplimap);
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if (!dup) {
memdelete(node);
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return nullptr;
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}
node->add_child(dup);
if (i < node->get_child_count() - 1) {
node->move_child(dup, i);
}
}
for (const Node *&E : hidden_roots) {
Node *parent = node->get_node(get_path_to(E->data.parent));
if (!parent) {
memdelete(node);
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return nullptr;
}
Node *dup = E->_duplicate(p_flags, r_duplimap);
if (!dup) {
memdelete(node);
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return nullptr;
}
parent->add_child(dup);
int pos = E->get_index();
if (pos < parent->get_child_count() - 1) {
parent->move_child(dup, pos);
}
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}
return node;
}
Node *Node::duplicate(int p_flags) const {
Node *dupe = _duplicate(p_flags);
if (dupe && (p_flags & DUPLICATE_SIGNALS)) {
_duplicate_signals(this, dupe);
}
return dupe;
}
#ifdef TOOLS_ENABLED
Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap) const {
return duplicate_from_editor(r_duplimap, HashMap<Ref<Resource>, Ref<Resource>>());
}
Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
Node *dupe = _duplicate(DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANCING | DUPLICATE_FROM_EDITOR, &r_duplimap);
// This is used by SceneTreeDock's paste functionality. When pasting to foreign scene, resources are duplicated.
if (!p_resource_remap.is_empty()) {
remap_node_resources(dupe, p_resource_remap);
}
// Duplication of signals must happen after all the node descendants have been copied,
// because re-targeting of connections from some descendant to another is not possible
// if the emitter node comes later in tree order than the receiver
_duplicate_signals(this, dupe);
return dupe;
}
void Node::remap_node_resources(Node *p_node, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
List<PropertyInfo> props;
p_node->get_property_list(&props);
for (const PropertyInfo &E : props) {
if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
Variant v = p_node->get(E.name);
if (v.is_ref_counted()) {
Ref<Resource> res = v;
if (res.is_valid()) {
if (p_resource_remap.has(res)) {
p_node->set(E.name, p_resource_remap[res]);
remap_nested_resources(res, p_resource_remap);
}
}
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
remap_node_resources(p_node->get_child(i), p_resource_remap);
}
}
void Node::remap_nested_resources(Ref<Resource> p_resource, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
List<PropertyInfo> props;
p_resource->get_property_list(&props);
for (const PropertyInfo &E : props) {
if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
Variant v = p_resource->get(E.name);
if (v.is_ref_counted()) {
Ref<Resource> res = v;
if (res.is_valid()) {
if (p_resource_remap.has(res)) {
p_resource->set(E.name, p_resource_remap[res]);
remap_nested_resources(res, p_resource_remap);
}
}
}
}
}
#endif
// Duplication of signals must happen after all the node descendants have been copied,
// because re-targeting of connections from some descendant to another is not possible
// if the emitter node comes later in tree order than the receiver
void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const {
if ((this != p_original) && !(p_original->is_ancestor_of(this))) {
return;
}
List<const Node *> process_list;
process_list.push_back(this);
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while (!process_list.is_empty()) {
const Node *n = process_list.front()->get();
process_list.pop_front();
List<Connection> conns;
n->get_all_signal_connections(&conns);
for (const Connection &E : conns) {
if (E.flags & CONNECT_PERSIST) {
//user connected
NodePath p = p_original->get_path_to(n);
Node *copy = p_copy->get_node(p);
Node *target = Object::cast_to<Node>(E.callable.get_object());
if (!target) {
continue;
}
NodePath ptarget = p_original->get_path_to(target);
Node *copytarget = target;
// Attempt to find a path to the duplicate target, if it seems it's not part
// of the duplicated and not yet parented hierarchy then at least try to connect
// to the same target as the original
if (p_copy->has_node(ptarget)) {
copytarget = p_copy->get_node(ptarget);
}
if (copy && copytarget) {
const Callable copy_callable = Callable(copytarget, E.callable.get_method());
if (!copy->is_connected(E.signal.get_name(), copy_callable)) {
copy->connect(E.signal.get_name(), copy_callable, E.binds, E.flags);
}
}
}
}
for (int i = 0; i < n->get_child_count(); i++) {
process_list.push_back(n->get_child(i));
}
}
}
static void find_owned_by(Node *p_by, Node *p_node, List<Node *> *p_owned) {
if (p_node->get_owner() == p_by) {
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p_owned->push_back(p_node);
}
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for (int i = 0; i < p_node->get_child_count(); i++) {
find_owned_by(p_by, p_node->get_child(i), p_owned);
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}
}
void Node::replace_by(Node *p_node, bool p_keep_groups) {
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ERR_FAIL_NULL(p_node);
ERR_FAIL_COND(p_node->data.parent);
List<Node *> owned = data.owned;
List<Node *> owned_by_owner;
Node *owner = (data.owner == this) ? p_node : data.owner;
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if (p_keep_groups) {
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List<GroupInfo> groups;
get_groups(&groups);
for (const GroupInfo &E : groups) {
p_node->add_to_group(E.name, E.persistent);
}
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}
_replace_connections_target(p_node);
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if (data.owner) {
for (int i = 0; i < get_child_count(); i++) {
find_owned_by(data.owner, get_child(i), &owned_by_owner);
}
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}
Node *parent = data.parent;
int pos_in_parent = data.pos;
if (data.parent) {
parent->remove_child(this);
parent->add_child(p_node);
parent->move_child(p_node, pos_in_parent);
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}
while (get_child_count()) {
Node *child = get_child(0);
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remove_child(child);
if (!child->is_owned_by_parent()) {
// add the custom children to the p_node
p_node->add_child(child);
}
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}
p_node->set_owner(owner);
for (int i = 0; i < owned.size(); i++) {
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owned[i]->set_owner(p_node);
}
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for (int i = 0; i < owned_by_owner.size(); i++) {
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owned_by_owner[i]->set_owner(owner);
}
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p_node->set_scene_file_path(get_scene_file_path());
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}
void Node::_replace_connections_target(Node *p_new_target) {
List<Connection> cl;
get_signals_connected_to_this(&cl);
for (const Connection &c : cl) {
if (c.flags & CONNECT_PERSIST) {
c.signal.get_object()->disconnect(c.signal.get_name(), Callable(this, c.callable.get_method()));
bool valid = p_new_target->has_method(c.callable.get_method()) || Ref<Script>(p_new_target->get_script()).is_null() || Ref<Script>(p_new_target->get_script())->has_method(c.callable.get_method());
ERR_CONTINUE_MSG(!valid, vformat("Attempt to connect signal '%s.%s' to nonexistent method '%s.%s'.", c.signal.get_object()->get_class(), c.signal.get_name(), c.callable.get_object()->get_class(), c.callable.get_method()));
c.signal.get_object()->connect(c.signal.get_name(), Callable(p_new_target, c.callable.get_method()), c.binds, c.flags);
}
}
}
bool Node::has_node_and_resource(const NodePath &p_path) const {
if (!has_node(p_path)) {
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return false;
}
Ref<Resource> res;
Vector<StringName> leftover_path;
Node *node = get_node_and_resource(p_path, res, leftover_path, false);
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return node;
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}
Array Node::_get_node_and_resource(const NodePath &p_path) {
Ref<Resource> res;
Vector<StringName> leftover_path;
Node *node = get_node_and_resource(p_path, res, leftover_path, false);
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Array result;
if (node) {
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result.push_back(node);
} else {
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result.push_back(Variant());
}
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if (res.is_valid()) {
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result.push_back(res);
} else {
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result.push_back(Variant());
}
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result.push_back(NodePath(Vector<StringName>(), leftover_path, false));
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return result;
}
Node *Node::get_node_and_resource(const NodePath &p_path, Ref<Resource> &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property) const {
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Node *node = get_node(p_path);
r_res = Ref<Resource>();
r_leftover_subpath = Vector<StringName>();
if (!node) {
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return nullptr;
}
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if (p_path.get_subname_count()) {
int j = 0;
// If not p_last_is_property, we shouldn't consider the last one as part of the resource
for (; j < p_path.get_subname_count() - (int)p_last_is_property; j++) {
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bool is_valid = false;
Variant new_res_v = j == 0 ? node->get(p_path.get_subname(j), &is_valid) : r_res->get(p_path.get_subname(j), &is_valid);
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if (!is_valid) { // Found nothing on that path
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return nullptr;
}
Ref<Resource> new_res = new_res_v;
if (new_res.is_null()) { // No longer a resource, assume property
break;
}
r_res = new_res;
}
for (; j < p_path.get_subname_count(); j++) {
// Put the rest of the subpath in the leftover path
r_leftover_subpath.push_back(p_path.get_subname(j));
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}
}
return node;
}
void Node::_set_tree(SceneTree *p_tree) {
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SceneTree *tree_changed_a = nullptr;
SceneTree *tree_changed_b = nullptr;
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//ERR_FAIL_COND(p_scene && data.parent && !data.parent->data.scene); //nobug if both are null
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if (data.tree) {
_propagate_exit_tree();
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tree_changed_a = data.tree;
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}
data.tree = p_tree;
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if (data.tree) {
_propagate_enter_tree();
if (!data.parent || data.parent->data.ready_notified) { // No parent (root) or parent ready
_propagate_ready(); //reverse_notification(NOTIFICATION_READY);
}
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tree_changed_b = data.tree;
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}
if (tree_changed_a) {
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tree_changed_a->tree_changed();
}
if (tree_changed_b) {
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tree_changed_b->tree_changed();
}
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}
Fix warnings on release builds (not DEBUG_ENABLED) Fixes the following Clang 5 warnings: ``` modules/bmp/image_loader_bmp.cpp:46:60: warning: comparison of unsigned expression < 0 is always false [-Wtautological-compare] modules/bmp/image_loader_bmp.cpp:48:61: warning: comparison of unsigned expression < 0 is always false [-Wtautological-compare] drivers/png/image_loader_png.cpp:231:20: warning: comparison of unsigned expression >= 0 is always true [-Wtautological-compare] scene/gui/graph_edit.cpp:1045:8: warning: comparison of constant 0 with expression of type 'bool' is always false [-Wtautological-constant-out-of-range-compare] core/class_db.cpp:812:13: warning: unused variable 'check' [-Wunused-variable] core/io/file_access_pack.cpp:172:11: warning: unused variable 'ver_rev' [-Wunused-variable] core/math/bsp_tree.cpp:195:13: warning: unused variable 'plane' [-Wunused-variable] core/math/bsp_tree.cpp:168:6: warning: unused variable 'plane_count' [-Wunused-variable] modules/gdscript/gdscript_function.cpp:685:10: warning: unused variable 'ok' [-Wunused-variable] modules/gdscript/gdscript_function.cpp:706:10: warning: unused variable 'ok' [-Wunused-variable] modules/gdscript/gdscript_function.cpp:755:19: warning: unused variable 'var_type' [-Wunused-variable] modules/gdscript/gdscript_function.cpp:1306:12: warning: unused variable 'err' [-Wunused-variable] modules/gdscript/gdscript_function.cpp:158:15: warning: unused function '_get_var_type' [-Wunused-function] modules/gdscript/gdscript_parser.cpp:750:20: warning: unused variable 'lv' [-Wunused-variable] modules/gdscript/gdscript_parser.cpp:59:15: warning: unused function '_find_function_name' [-Wunused-function] scene/main/node.cpp:2489:13: warning: unused function '_Node_debug_sn' [-Wunused-function] ```
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#ifdef DEBUG_ENABLED
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static void _Node_debug_sn(Object *p_obj) {
Node *n = Object::cast_to<Node>(p_obj);
if (!n) {
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return;
}
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if (n->is_inside_tree()) {
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return;
}
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Node *p = n;
while (p->get_parent()) {
p = p->get_parent();
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}
String path;
if (p == n) {
path = n->get_name();
} else {
path = String(p->get_name()) + "/" + p->get_path_to(n);
}
print_line(itos(p_obj->get_instance_id()) + " - Stray Node: " + path + " (Type: " + n->get_class() + ")");
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}
Fix warnings on release builds (not DEBUG_ENABLED) Fixes the following Clang 5 warnings: ``` modules/bmp/image_loader_bmp.cpp:46:60: warning: comparison of unsigned expression < 0 is always false [-Wtautological-compare] modules/bmp/image_loader_bmp.cpp:48:61: warning: comparison of unsigned expression < 0 is always false [-Wtautological-compare] drivers/png/image_loader_png.cpp:231:20: warning: comparison of unsigned expression >= 0 is always true [-Wtautological-compare] scene/gui/graph_edit.cpp:1045:8: warning: comparison of constant 0 with expression of type 'bool' is always false [-Wtautological-constant-out-of-range-compare] core/class_db.cpp:812:13: warning: unused variable 'check' [-Wunused-variable] core/io/file_access_pack.cpp:172:11: warning: unused variable 'ver_rev' [-Wunused-variable] core/math/bsp_tree.cpp:195:13: warning: unused variable 'plane' [-Wunused-variable] core/math/bsp_tree.cpp:168:6: warning: unused variable 'plane_count' [-Wunused-variable] modules/gdscript/gdscript_function.cpp:685:10: warning: unused variable 'ok' [-Wunused-variable] modules/gdscript/gdscript_function.cpp:706:10: warning: unused variable 'ok' [-Wunused-variable] modules/gdscript/gdscript_function.cpp:755:19: warning: unused variable 'var_type' [-Wunused-variable] modules/gdscript/gdscript_function.cpp:1306:12: warning: unused variable 'err' [-Wunused-variable] modules/gdscript/gdscript_function.cpp:158:15: warning: unused function '_get_var_type' [-Wunused-function] modules/gdscript/gdscript_parser.cpp:750:20: warning: unused variable 'lv' [-Wunused-variable] modules/gdscript/gdscript_parser.cpp:59:15: warning: unused function '_find_function_name' [-Wunused-function] scene/main/node.cpp:2489:13: warning: unused function '_Node_debug_sn' [-Wunused-function] ```
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#endif // DEBUG_ENABLED
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void Node::_print_orphan_nodes() {
print_orphan_nodes();
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}
void Node::print_orphan_nodes() {
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#ifdef DEBUG_ENABLED
ObjectDB::debug_objects(_Node_debug_sn);
#endif
}
void Node::queue_delete() {
if (is_inside_tree()) {
get_tree()->queue_delete(this);
} else {
SceneTree::get_singleton()->queue_delete(this);
}
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}
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TypedArray<Node> Node::_get_children(bool p_include_internal) const {
TypedArray<Node> arr;
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int cc = get_child_count(p_include_internal);
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arr.resize(cc);
for (int i = 0; i < cc; i++) {
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arr[i] = get_child(i, p_include_internal);
}
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return arr;
}
void Node::set_import_path(const NodePath &p_import_path) {
#ifdef TOOLS_ENABLED
data.import_path = p_import_path;
#endif
}
NodePath Node::get_import_path() const {
#ifdef TOOLS_ENABLED
return data.import_path;
#else
return NodePath();
#endif
}
static void _add_nodes_to_options(const Node *p_base, const Node *p_node, List<String> *r_options) {
if (p_node != p_base && !p_node->get_owner()) {
return;
}
String n = p_base->get_path_to(p_node);
r_options->push_back(n.quote());
for (int i = 0; i < p_node->get_child_count(); i++) {
_add_nodes_to_options(p_base, p_node->get_child(i), r_options);
}
}
void Node::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
String pf = p_function;
if ((pf == "has_node" || pf == "get_node") && p_idx == 0) {
_add_nodes_to_options(this, this, r_options);
}
Object::get_argument_options(p_function, p_idx, r_options);
}
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void Node::clear_internal_tree_resource_paths() {
clear_internal_resource_paths();
for (int i = 0; i < data.children.size(); i++) {
data.children[i]->clear_internal_tree_resource_paths();
}
}
TypedArray<String> Node::get_configuration_warnings() const {
TypedArray<String> ret;
Vector<String> warnings;
if (GDVIRTUAL_CALL(_get_configuration_warnings, warnings)) {
for (int i = 0; i < warnings.size(); i++) {
ret.push_back(warnings[i]);
}
}
return ret;
}
String Node::get_configuration_warnings_as_string() const {
TypedArray<String> warnings = get_configuration_warnings();
String all_warnings = String();
for (int i = 0; i < warnings.size(); i++) {
if (i > 0) {
all_warnings += "\n\n";
}
// Format as a bullet point list to make multiple warnings easier to distinguish
// from each other.
all_warnings += String::utf8("") + String(warnings[i]);
}
return all_warnings;
}
void Node::update_configuration_warnings() {
#ifdef TOOLS_ENABLED
if (!is_inside_tree()) {
return;
}
if (get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root() == this || get_tree()->get_edited_scene_root()->is_ancestor_of(this))) {
get_tree()->emit_signal(SceneStringNames::get_singleton()->node_configuration_warning_changed, this);
}
#endif
}
bool Node::is_owned_by_parent() const {
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return data.parent_owned;
}
void Node::set_display_folded(bool p_folded) {
data.display_folded = p_folded;
}
bool Node::is_displayed_folded() const {
return data.display_folded;
}
void Node::request_ready() {
data.ready_first = true;
}
void Node::_call_input(const Ref<InputEvent> &p_event) {
GDVIRTUAL_CALL(_input, p_event);
if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) {
return;
}
input(p_event);
}
void Node::_call_shortcut_input(const Ref<InputEvent> &p_event) {
GDVIRTUAL_CALL(_shortcut_input, p_event);
if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) {
return;
}
shortcut_input(p_event);
}
void Node::_call_unhandled_input(const Ref<InputEvent> &p_event) {
GDVIRTUAL_CALL(_unhandled_input, p_event);
if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) {
return;
}
unhandled_input(p_event);
}
void Node::_call_unhandled_key_input(const Ref<InputEvent> &p_event) {
GDVIRTUAL_CALL(_unhandled_key_input, p_event);
if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) {
return;
}
unhandled_key_input(p_event);
}
void Node::input(const Ref<InputEvent> &p_event) {
}
void Node::shortcut_input(const Ref<InputEvent> &p_key_event) {
}
void Node::unhandled_input(const Ref<InputEvent> &p_event) {
}
void Node::unhandled_key_input(const Ref<InputEvent> &p_key_event) {
}
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void Node::_bind_methods() {
GLOBAL_DEF("editor/node_naming/name_num_separator", 0);
ProjectSettings::get_singleton()->set_custom_property_info("editor/node_naming/name_num_separator", PropertyInfo(Variant::INT, "editor/node_naming/name_num_separator", PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash"));
GLOBAL_DEF("editor/node_naming/name_casing", NAME_CASING_PASCAL_CASE);
ProjectSettings::get_singleton()->set_custom_property_info("editor/node_naming/name_casing", PropertyInfo(Variant::INT, "editor/node_naming/name_casing", PROPERTY_HINT_ENUM, "PascalCase,camelCase,snake_case"));
ClassDB::bind_method(D_METHOD("add_sibling", "sibling", "legible_unique_name"), &Node::add_sibling, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_name", "name"), &Node::set_name);
ClassDB::bind_method(D_METHOD("get_name"), &Node::get_name);
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ClassDB::bind_method(D_METHOD("add_child", "node", "legible_unique_name", "internal"), &Node::add_child, DEFVAL(false), DEFVAL(0));
ClassDB::bind_method(D_METHOD("remove_child", "node"), &Node::remove_child);
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ClassDB::bind_method(D_METHOD("get_child_count", "include_internal"), &Node::get_child_count, DEFVAL(false)); // Note that the default value bound for include_internal is false, while the method is declared with true. This is because internal nodes are irrelevant for GDSCript.
ClassDB::bind_method(D_METHOD("get_children", "include_internal"), &Node::_get_children, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_child", "idx", "include_internal"), &Node::get_child, DEFVAL(false));
ClassDB::bind_method(D_METHOD("has_node", "path"), &Node::has_node);
ClassDB::bind_method(D_METHOD("get_node", "path"), &Node::get_node);
ClassDB::bind_method(D_METHOD("get_node_or_null", "path"), &Node::get_node_or_null);
ClassDB::bind_method(D_METHOD("get_parent"), &Node::get_parent);
ClassDB::bind_method(D_METHOD("find_child", "pattern", "recursive", "owned"), &Node::find_child, DEFVAL(true), DEFVAL(true));
ClassDB::bind_method(D_METHOD("find_children", "pattern", "type", "recursive", "owned"), &Node::find_children, DEFVAL(""), DEFVAL(true), DEFVAL(true));
ClassDB::bind_method(D_METHOD("find_parent", "pattern"), &Node::find_parent);
ClassDB::bind_method(D_METHOD("has_node_and_resource", "path"), &Node::has_node_and_resource);
ClassDB::bind_method(D_METHOD("get_node_and_resource", "path"), &Node::_get_node_and_resource);
ClassDB::bind_method(D_METHOD("is_inside_tree"), &Node::is_inside_tree);
ClassDB::bind_method(D_METHOD("is_ancestor_of", "node"), &Node::is_ancestor_of);
ClassDB::bind_method(D_METHOD("is_greater_than", "node"), &Node::is_greater_than);
ClassDB::bind_method(D_METHOD("get_path"), &Node::get_path);
ClassDB::bind_method(D_METHOD("get_path_to", "node"), &Node::get_path_to);
ClassDB::bind_method(D_METHOD("add_to_group", "group", "persistent"), &Node::add_to_group, DEFVAL(false));
ClassDB::bind_method(D_METHOD("remove_from_group", "group"), &Node::remove_from_group);
ClassDB::bind_method(D_METHOD("is_in_group", "group"), &Node::is_in_group);
ClassDB::bind_method(D_METHOD("move_child", "child_node", "to_position"), &Node::move_child);
ClassDB::bind_method(D_METHOD("get_groups"), &Node::_get_groups);
ClassDB::bind_method(D_METHOD("raise"), &Node::raise);
ClassDB::bind_method(D_METHOD("set_owner", "owner"), &Node::set_owner);
ClassDB::bind_method(D_METHOD("get_owner"), &Node::get_owner);
ClassDB::bind_method(D_METHOD("remove_and_skip"), &Node::remove_and_skip);
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ClassDB::bind_method(D_METHOD("get_index", "include_internal"), &Node::get_index, DEFVAL(false));
ClassDB::bind_method(D_METHOD("print_tree"), &Node::print_tree);
ClassDB::bind_method(D_METHOD("print_tree_pretty"), &Node::print_tree_pretty);
ClassDB::bind_method(D_METHOD("set_scene_file_path", "scene_file_path"), &Node::set_scene_file_path);
ClassDB::bind_method(D_METHOD("get_scene_file_path"), &Node::get_scene_file_path);
ClassDB::bind_method(D_METHOD("propagate_notification", "what"), &Node::propagate_notification);
ClassDB::bind_method(D_METHOD("propagate_call", "method", "args", "parent_first"), &Node::propagate_call, DEFVAL(Array()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_physics_process", "enable"), &Node::set_physics_process);
ClassDB::bind_method(D_METHOD("get_physics_process_delta_time"), &Node::get_physics_process_delta_time);
ClassDB::bind_method(D_METHOD("is_physics_processing"), &Node::is_physics_processing);
ClassDB::bind_method(D_METHOD("get_process_delta_time"), &Node::get_process_delta_time);
ClassDB::bind_method(D_METHOD("set_process", "enable"), &Node::set_process);
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ClassDB::bind_method(D_METHOD("set_process_priority", "priority"), &Node::set_process_priority);
ClassDB::bind_method(D_METHOD("get_process_priority"), &Node::get_process_priority);
ClassDB::bind_method(D_METHOD("is_processing"), &Node::is_processing);
ClassDB::bind_method(D_METHOD("set_process_input", "enable"), &Node::set_process_input);
ClassDB::bind_method(D_METHOD("is_processing_input"), &Node::is_processing_input);
ClassDB::bind_method(D_METHOD("set_process_shortcut_input", "enable"), &Node::set_process_shortcut_input);
ClassDB::bind_method(D_METHOD("is_processing_shortcut_input"), &Node::is_processing_shortcut_input);
ClassDB::bind_method(D_METHOD("set_process_unhandled_input", "enable"), &Node::set_process_unhandled_input);
ClassDB::bind_method(D_METHOD("is_processing_unhandled_input"), &Node::is_processing_unhandled_input);
ClassDB::bind_method(D_METHOD("set_process_unhandled_key_input", "enable"), &Node::set_process_unhandled_key_input);
ClassDB::bind_method(D_METHOD("is_processing_unhandled_key_input"), &Node::is_processing_unhandled_key_input);
ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &Node::set_process_mode);
ClassDB::bind_method(D_METHOD("get_process_mode"), &Node::get_process_mode);
ClassDB::bind_method(D_METHOD("can_process"), &Node::can_process);
ClassDB::bind_method(D_METHOD("print_orphan_nodes"), &Node::_print_orphan_nodes);
ClassDB::bind_method(D_METHOD("set_display_folded", "fold"), &Node::set_display_folded);
ClassDB::bind_method(D_METHOD("is_displayed_folded"), &Node::is_displayed_folded);
ClassDB::bind_method(D_METHOD("set_process_internal", "enable"), &Node::set_process_internal);
ClassDB::bind_method(D_METHOD("is_processing_internal"), &Node::is_processing_internal);
ClassDB::bind_method(D_METHOD("set_physics_process_internal", "enable"), &Node::set_physics_process_internal);
ClassDB::bind_method(D_METHOD("is_physics_processing_internal"), &Node::is_physics_processing_internal);
ClassDB::bind_method(D_METHOD("get_tree"), &Node::get_tree);
ClassDB::bind_method(D_METHOD("create_tween"), &Node::create_tween);
ClassDB::bind_method(D_METHOD("duplicate", "flags"), &Node::duplicate, DEFVAL(DUPLICATE_USE_INSTANCING | DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS));
ClassDB::bind_method(D_METHOD("replace_by", "node", "keep_groups"), &Node::replace_by, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_scene_instance_load_placeholder", "load_placeholder"), &Node::set_scene_instance_load_placeholder);
ClassDB::bind_method(D_METHOD("get_scene_instance_load_placeholder"), &Node::get_scene_instance_load_placeholder);
ClassDB::bind_method(D_METHOD("set_editable_instance", "node", "is_editable"), &Node::set_editable_instance);
ClassDB::bind_method(D_METHOD("is_editable_instance", "node"), &Node::is_editable_instance);
ClassDB::bind_method(D_METHOD("get_viewport"), &Node::get_viewport);
ClassDB::bind_method(D_METHOD("queue_free"), &Node::queue_delete);
ClassDB::bind_method(D_METHOD("request_ready"), &Node::request_ready);
ClassDB::bind_method(D_METHOD("set_multiplayer_authority", "id", "recursive"), &Node::set_multiplayer_authority, DEFVAL(true));
ClassDB::bind_method(D_METHOD("get_multiplayer_authority"), &Node::get_multiplayer_authority);
ClassDB::bind_method(D_METHOD("is_multiplayer_authority"), &Node::is_multiplayer_authority);
ClassDB::bind_method(D_METHOD("get_multiplayer"), &Node::get_multiplayer);
ClassDB::bind_method(D_METHOD("rpc_config", "method", "rpc_mode", "call_local", "transfer_mode", "channel"), &Node::rpc_config, DEFVAL(false), DEFVAL(Multiplayer::TRANSFER_MODE_RELIABLE), DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_editor_description", "editor_description"), &Node::set_editor_description);
ClassDB::bind_method(D_METHOD("get_editor_description"), &Node::get_editor_description);
ClassDB::bind_method(D_METHOD("_set_import_path", "import_path"), &Node::set_import_path);
ClassDB::bind_method(D_METHOD("_get_import_path"), &Node::get_import_path);
ClassDB::bind_method(D_METHOD("set_unique_name_in_owner", "enable"), &Node::set_unique_name_in_owner);
ClassDB::bind_method(D_METHOD("is_unique_name_in_owner"), &Node::is_unique_name_in_owner);
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#ifdef TOOLS_ENABLED
ClassDB::bind_method(D_METHOD("_set_property_pinned", "property", "pinned"), &Node::set_property_pinned);
#endif
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "_import_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_import_path", "_get_import_path");
{
MethodInfo mi;
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mi.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "method"));
mi.name = "rpc";
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc", &Node::_rpc_bind, mi);
mi.arguments.push_front(PropertyInfo(Variant::INT, "peer_id"));
mi.name = "rpc_id";
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc_id", &Node::_rpc_id_bind, mi);
}
ClassDB::bind_method(D_METHOD("update_configuration_warnings"), &Node::update_configuration_warnings);
BIND_CONSTANT(NOTIFICATION_ENTER_TREE);
BIND_CONSTANT(NOTIFICATION_EXIT_TREE);
BIND_CONSTANT(NOTIFICATION_MOVED_IN_PARENT);
BIND_CONSTANT(NOTIFICATION_READY);
BIND_CONSTANT(NOTIFICATION_PAUSED);
BIND_CONSTANT(NOTIFICATION_UNPAUSED);
BIND_CONSTANT(NOTIFICATION_PHYSICS_PROCESS);
BIND_CONSTANT(NOTIFICATION_PROCESS);
BIND_CONSTANT(NOTIFICATION_PARENTED);
BIND_CONSTANT(NOTIFICATION_UNPARENTED);
BIND_CONSTANT(NOTIFICATION_INSTANCED);
BIND_CONSTANT(NOTIFICATION_DRAG_BEGIN);
BIND_CONSTANT(NOTIFICATION_DRAG_END);
BIND_CONSTANT(NOTIFICATION_PATH_RENAMED);
BIND_CONSTANT(NOTIFICATION_INTERNAL_PROCESS);
BIND_CONSTANT(NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
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BIND_CONSTANT(NOTIFICATION_POST_ENTER_TREE);
BIND_CONSTANT(NOTIFICATION_DISABLED);
BIND_CONSTANT(NOTIFICATION_ENABLED);
New and improved IK system for Skeleton2D This PR and commit adds a new IK system for 2D with the Skeleton2D node that adds several new IK solvers, a way to control bones in a Skeleton2D node similar to that in Skeleton3D. It also adds additional changes and functionality. This work was sponsored by GSoC 2020 and TwistedTwigleg. Full list of changes: * Adds a SkeletonModifier2D resource * This resource is the base where all IK code is written and executed * Has a function for clamping angles, since it is so commonly used * Modifiers are unique when duplicated so it works with instancing * Adds a SkeletonModifierStack2D resource * This resource manages a series of SkeletonModification2Ds * This is what the Skeleton2D directly interfaces with to make IK possible * Adds SkeletonModifier2D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK * Each modification is in its own file * There is also a SkeletonModifier2D resource that acts as a stack for using multiple stacks together * Adds a PhysicalBone2D node * Works similar to the PhysicalBone3D node, but uses a RigidBody2D node * Changes to Skeleton2D listed below: * Skeleton2D now holds a single SkeletonModificationStack2D for IK * Skeleton2D now has a local_pose_override, which overrides the Bone2D position similar to how the overrides work in Skeleton3D * Changes to Bone2D listed below: * The default_length property has been changed to length. Length is the length of the bone to its child bone node * New bone_angle property, which is the angle the bone has to its first child bone node * Bone2D caches its transform when not modified by IK for IK interpolation purposes * Bone2D draws its own editor gizmo, though this is stated to change in the future * Changes to CanvasItemEditor listed below: * Bone2D gizmo drawing code removed * The 2D IK code is removed. Now Bone2D is the only bone system for 2D * Transform2D now has a looking_at function for rotating to face a position * Two new node notifications: NOTIFICATION_EDITOR_PRE_SAVE and NOTIFICATION_EDITOR_POST_SAVE * These notifications only are called in the editor right before and after saving a scene * Needed for not saving the IK position when executing IK in the editor * Documentation for all the changes listed above.
2020-08-03 18:02:24 +00:00
BIND_CONSTANT(NOTIFICATION_EDITOR_PRE_SAVE);
BIND_CONSTANT(NOTIFICATION_EDITOR_POST_SAVE);
BIND_CONSTANT(NOTIFICATION_WM_MOUSE_ENTER);
BIND_CONSTANT(NOTIFICATION_WM_MOUSE_EXIT);
BIND_CONSTANT(NOTIFICATION_WM_WINDOW_FOCUS_IN);
BIND_CONSTANT(NOTIFICATION_WM_WINDOW_FOCUS_OUT);
BIND_CONSTANT(NOTIFICATION_WM_CLOSE_REQUEST);
BIND_CONSTANT(NOTIFICATION_WM_GO_BACK_REQUEST);
BIND_CONSTANT(NOTIFICATION_WM_SIZE_CHANGED);
BIND_CONSTANT(NOTIFICATION_WM_DPI_CHANGE);
BIND_CONSTANT(NOTIFICATION_VP_MOUSE_ENTER);
BIND_CONSTANT(NOTIFICATION_VP_MOUSE_EXIT);
BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING);
BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED);
BIND_CONSTANT(NOTIFICATION_WM_ABOUT);
BIND_CONSTANT(NOTIFICATION_CRASH);
BIND_CONSTANT(NOTIFICATION_OS_IME_UPDATE);
BIND_CONSTANT(NOTIFICATION_APPLICATION_RESUMED);
BIND_CONSTANT(NOTIFICATION_APPLICATION_PAUSED);
BIND_CONSTANT(NOTIFICATION_APPLICATION_FOCUS_IN);
BIND_CONSTANT(NOTIFICATION_APPLICATION_FOCUS_OUT);
BIND_CONSTANT(NOTIFICATION_TEXT_SERVER_CHANGED);
BIND_ENUM_CONSTANT(PROCESS_MODE_INHERIT);
BIND_ENUM_CONSTANT(PROCESS_MODE_PAUSABLE);
BIND_ENUM_CONSTANT(PROCESS_MODE_WHEN_PAUSED);
BIND_ENUM_CONSTANT(PROCESS_MODE_ALWAYS);
BIND_ENUM_CONSTANT(PROCESS_MODE_DISABLED);
BIND_ENUM_CONSTANT(DUPLICATE_SIGNALS);
BIND_ENUM_CONSTANT(DUPLICATE_GROUPS);
BIND_ENUM_CONSTANT(DUPLICATE_SCRIPTS);
BIND_ENUM_CONSTANT(DUPLICATE_USE_INSTANCING);
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BIND_ENUM_CONSTANT(INTERNAL_MODE_DISABLED);
BIND_ENUM_CONSTANT(INTERNAL_MODE_FRONT);
BIND_ENUM_CONSTANT(INTERNAL_MODE_BACK);
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ADD_SIGNAL(MethodInfo("ready"));
ADD_SIGNAL(MethodInfo("renamed"));
ADD_SIGNAL(MethodInfo("tree_entered"));
ADD_SIGNAL(MethodInfo("tree_exiting"));
ADD_SIGNAL(MethodInfo("tree_exited"));
ADD_SIGNAL(MethodInfo("child_entered_tree", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));
ADD_SIGNAL(MethodInfo("child_exiting_tree", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));
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ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_name", "get_name");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "unique_name_in_owner", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_unique_name_in_owner", "is_unique_name_in_owner");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "scene_file_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_scene_file_path", "get_scene_file_path");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_owner", "get_owner");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", PROPERTY_USAGE_NONE), "", "get_multiplayer");
ADD_GROUP("Process", "process_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Inherit,Pausable,When Paused,Always,Disabled"), "set_process_mode", "get_process_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_priority"), "set_process_priority", "get_process_priority");
ADD_GROUP("Editor Description", "editor_");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT), "set_editor_description", "get_editor_description");
GDVIRTUAL_BIND(_process, "delta");
GDVIRTUAL_BIND(_physics_process, "delta");
GDVIRTUAL_BIND(_enter_tree);
GDVIRTUAL_BIND(_exit_tree);
GDVIRTUAL_BIND(_ready);
GDVIRTUAL_BIND(_get_configuration_warnings);
GDVIRTUAL_BIND(_input, "event");
GDVIRTUAL_BIND(_shortcut_input, "event");
GDVIRTUAL_BIND(_unhandled_input, "event");
GDVIRTUAL_BIND(_unhandled_key_input, "event");
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}
String Node::_get_name_num_separator() {
switch (ProjectSettings::get_singleton()->get("editor/node_naming/name_num_separator").operator int()) {
case 0:
return "";
case 1:
return " ";
case 2:
return "_";
case 3:
return "-";
}
return " ";
}
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Node::Node() {
orphan_node_count++;
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}
Node::~Node() {
data.grouped.clear();
data.owned.clear();
data.children.clear();
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ERR_FAIL_COND(data.parent);
ERR_FAIL_COND(data.children.size());
orphan_node_count--;
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}
////////////////////////////////