bruvzg
27f6f4147b
[TextServer] Expose ICU title case string conversion to scripting.
2024-04-04 10:56:49 +03:00
lawnjelly
691854d589
Jitter raster occlusion camera to reduce false positives.
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Due to the low resolution of the occlusion buffer, small gaps between occluders can be closed and incorrectly occlude instances which should show through the gaps. To ameliorate this problem, this PR jitters the occlusion buffer over time, making it more likely an instance will be seen through a gap. This is used in conjunction with an occlusion timer per instance, to prevent instances flickering on and off rapidly.
2024-04-03 12:18:45 +01:00
Haoyu Qiu
91204f6f3f
Fix missing i18n for some editor strings
2024-04-03 16:42:28 +08:00
AyOhEe
e18fb27d70
Fixed "Create C# solution" dialog
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Flipped the title and dialog text to how they should be. It seemed that the title was being put in the dialog text, and vice versa.
2024-04-01 23:01:40 +01:00
RedMser
9cd30208d6
Improve SceneTreeEditor usability
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- Mark contextually relevant node
- Remember/Clear selection as appropriate
- Scroll to marked/selected node
2024-03-31 21:35:10 +02:00
Lyuma
b0ce274a52
Apply "Remove Immutable Tracks" after post-import.
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Reimplements "Remove Immutable" by comparing to the skeleton rest.
It is necessary to delay removing animation tracks until after the correct rest pose is calculated in rest-fixer.
Preserves the original implementation in the GLTFDocument / FBXDocument API for compatibility.
2024-03-30 23:45:22 -07:00
Danil Alexeev
27d7760f41
GDScript: Fix uninitialized local variables not being reset
2024-03-30 23:25:30 +03:00
A Thousand Ships
2508c2e309
[Doc] Document loading behavior with relative paths
2024-03-30 13:33:49 +01:00
Fabio Alessandrelli
4b973f451e
[MP] Gracefully handle cache confirmation of deleted nodes
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It's possible that after sending a cached node reference (e.g. RPC or
static MultiplayerSynchronizer) the reference node is removed from tree
before the remote peer(s) can confirm the referenced path.
To better detect that case, and avoid spamming errors when it happens,
this commit modifies the multiplayer API caching protocol, to send the
received ID instead of the Node path when sending the confirmation
packet.
**This is a breaking change** because it makes the runtime multiplayer
protocol incompatible with previous versions of Godot.
2024-03-29 23:11:04 +01:00
Raul Santos
7d08e8727b
C#: Make internal properties and property accessors public (but hidden)
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Instead of making the accessors `internal` which can break binary compat, make them `public` but hide them with EB never so they don't show up in IntelliSense.
Also, do the same for properties with the `PROPERTY_USAGE_INTERNAL` flag. These properties were not meant to be exposed to scripting, but since they've been public before all we can do now is hide them.
2024-03-29 20:36:04 +01:00
Hugo Locurcio
e334bf6df4
Tweak OpenXR alert to mention WMR only on Windows
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WMR isn't supported on non-Windows platforms, so there's no point
in mentioning it in the error message as it's not a possible
cause for OpenXR not initializing.
2024-03-28 06:17:54 +01:00
Jakub Mateusz Marcowski
c43eab55a4
embree: Update to 4.3.1
2024-03-27 22:10:35 +01:00
Rémi Verschelde
aed1775cf2
Merge pull request #89883 from timothyqiu/replication-pin
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Improve replication editor's pin button
2024-03-26 13:45:42 +01:00
Rémi Verschelde
60d37f1d49
Merge pull request #89843 from kleonc/csharp-transform3d-interpolate-with-first-scale-then-rotate
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[C#] Fix `Transform3D.InterpolateWith` applying rotation before scale
2024-03-26 13:45:39 +01:00
HolonProduction
d2c2194937
Completion Tests: Add script to owner
2024-03-25 16:17:44 +01:00
Haoyu Qiu
8cfded5934
Improve replication editor's pin button
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- When unpressed, only hide the editor if MultiplayerSynchronizer is not
selected.
- Add tooltip text.
2024-03-25 23:12:26 +08:00
Rémi Verschelde
195a2a479a
Merge pull request #89666 from bruvzg/emb_os
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[Font] Apply oversampling to the "embolden" strength.
2024-03-25 13:15:59 +01:00
Rémi Verschelde
c41da69ed7
Merge pull request #89863 from ppphp/resource_format_override
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Add `override` mark to ResourceFormat class
2024-03-25 11:18:57 +01:00
ppphp
d4e1a74efb
Add 'override' mark to ResourceFormat class
2024-03-25 04:06:34 +08:00
A Thousand Ships
4933fa8bf5
[Buildsystem] Fix encoding when reading files
2024-03-24 18:02:56 +01:00
kleonc
e2ed63b313
[C#] Fix `Transform3D.InterpolateWith` applying rotation before scale
2024-03-24 09:31:20 +01:00
Haoyu Qiu
6feb43200b
Fix node config warning not updating for Multiplayer{Spawner,Synchronizer}
2024-03-24 13:53:09 +08:00
Rémi Verschelde
3895639f72
Merge pull request #89756 from zaevi/dotnet/fix_null_array
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C#: Fix errors when creating `Variant` from null array
2024-03-24 01:23:18 +01:00
Rémi Verschelde
c3370023b6
Merge pull request #89692 from Scony/baking-crash-prevention
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Add navigation baking crash prevention mechanism
2024-03-24 01:21:56 +01:00
Rémi Verschelde
1c2ff17f12
Merge pull request #89652 from invino4/patch-1
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Add property `UsingGodotNETSdk` to Godot.NET.Sdk
2024-03-24 01:20:29 +01:00
Rémi Verschelde
7ff6d8cd32
Merge pull request #89547 from Repiteo/dotnet/invariant-strings
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C#: Implement `InvariantCulture` on Variant strings
2024-03-24 01:17:55 +01:00
Rémi Verschelde
d121873d01
Merge pull request #89542 from aaronfranke/convert-hull-to-mesh-func
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GLTF: Extract converting hull points to mesh to a helper function
2024-03-24 01:17:15 +01:00
Rémi Verschelde
8a65dd3b9e
Merge pull request #89532 from lyuma/fix_fbxdocument_binding
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Fix method bindings in FBXDocument by making them virtual in GLTFDocument.
2024-03-24 01:17:02 +01:00
Rémi Verschelde
48cf825839
Merge pull request #89451 from AThousandShips/emit_fix
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[Core] Disconnect one-shot signals before calling callbacks
2024-03-24 01:15:52 +01:00
Rémi Verschelde
cd4e4c0fcc
Merge pull request #89111 from AThousandShips/vec_use
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Use `Vector*` component-wise `min/max/clamp` functions where applicable
2024-03-24 01:14:51 +01:00
Pawel Lampe
64fc9e2156
Add navigation baking crash prevention mechanism
2024-03-23 22:20:00 +01:00
Zae
833a03fbf6
C#: Fix errors when creating Variant from null array
2024-03-21 23:55:44 +08:00
Danil Alexeev
0498305b6b
GDScript: Improve DocGen for non-constant expressions
2024-03-21 12:23:54 +03:00
A Thousand Ships
db455e5bee
[Core] Disconnect one-shot signals before calling callbacks
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This prevents infinite recursion with one-shot connections emitting
themselves
2024-03-20 20:24:44 +01:00
A Thousand Ships
79ba22a73f
Use `Vector*` component-wise `min/max/clamp` functions where applicable
2024-03-20 13:47:42 +01:00
VolTer
de8b6f7a3c
Add editor settings for autocompletion with NodePath and StringName
2024-03-19 17:23:54 +02:00
bruvzg
f6a532d501
[Font] Apply oversampling to the "embolden" strength.
2024-03-19 08:50:01 +02:00
Danil Alexeev
c45242578a
GDScript: Fix `for` expression is highlighted as type
2024-03-18 22:33:08 +03:00
Jason Hunter
bdbd9995f8
Add property UsingGodotNETSdk to Godot.NET.Sdk
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The Godot.NET.Sdk (for C# use) should define the property `UsingGodotNETSdk` in its [SDK.props](a07dd0d6a5/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props
).
## Why
Defining this property allows shared build configuration (e.g. Directory.Build.targets or other imported msbuild files) to detect deterministically when they are operating within the scope of a project controlled by Godot.NET.Sdk. This enables shared build configuration that may span many different projects within a folder to have Godot.NET.Sdk-specific configuration that only applies to Godot projects.
## Why named UsingGodotNETSdk
This naming scheme is common practice in Microsoft Dotnet SDKs. For example, the property `UsingMicrosoftNETSdk` is defined by the default SDK, `UsingMicrosoftTraversalSdk` is defined by [Microsoft.Build.Traversal](363532de5b/src/Traversal/Sdk/Sdk.props (L10)
), `UsingMicrosoftNoTargetsSdk` by [Microsoft.Build.NoTargets](363532de5b/src/NoTargets/Sdk/Sdk.props (L10)
), and so on. The property `UsingMicrosoftNETSdk` is even used in the implementation of Godot.NET.Sdk for conditional logic of the type predicted here.
Note that these "Using*" properties are _additive_ in the sense that more than one can be defined for a given project (as SDKs can effectively be built upon other SDKs, using them as components). So, it is normal and appropriate for both `UsingMicrosoftNETSdk` and `UsingGodotNETSdk` to be simultaneously defined within the same project.
2024-03-18 09:48:52 -07:00
Thaddeus Crews
300aa202c8
C#: Implement `InvariantCulture` on Variant strings
2024-03-15 19:43:00 -05:00
Aaron Franke
3604b57ba3
GLTF: Extract converting hull points to mesh to a helper function
2024-03-15 15:22:48 -07:00
Diogo Costa
935ea10f3a
Fixed enum autocompletion for core classes (Issue #88858 )
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Minor fix consisted in the use of [[fallthrough]] macro
2024-03-15 20:20:36 +00:00
Lyuma
8232759100
Fix method bindings in FBXDocument by making them virtual in GLTFDocument.
2024-03-15 12:47:02 -07:00
Rémi Verschelde
9c2db0c035
Merge pull request #89495 from akien-mga/pcre2-fix-sljit-compilation-ioscross
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pcre2: Remove unused sjlit files after last update
2024-03-15 10:40:10 +01:00
Rémi Verschelde
739fcd1b8c
pcre2: Remove unused sjlit files after last update
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Follow-up to #89371 .
2024-03-15 09:38:45 +01:00
smix8
5d5e85fe07
Add NavigationObstacle options to affect and carve navigation mesh
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Adds NavigationObstacle options to affect and carve navigation mesh.
2024-03-15 01:45:44 +01:00
Rémi Verschelde
3e773b9167
Merge pull request #89484 from dalexeev/update-gds-doc
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Update `@GDScript` documentation
2024-03-14 22:35:37 +01:00
Rémi Verschelde
36b33d9b72
Merge pull request #89460 from dsnopek/openxr-composition-layers-multiple
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OpenXR: Allow GDExtensions to provide multiple, ordered composition layers
2024-03-14 22:35:08 +01:00
Rémi Verschelde
21b33c5ea4
Merge pull request #89418 from lyuma/gltf_vertex_packing
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Only store vertices referenced by the indices per surface in the glTF importer
2024-03-14 22:34:52 +01:00
Rémi Verschelde
37b08a3724
Merge pull request #89356 from lyuma/vsk-gltf-sparse-accessors-4.3
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GLTF export: Use sparse accessors for morph targets
2024-03-14 22:34:47 +01:00
Rémi Verschelde
453485aede
Merge pull request #89270 from Repiteo/enforce-typename-in-templates
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Enforce template syntax `typename` over `class`
2024-03-14 22:34:37 +01:00
Danil Alexeev
0c48845247
Update `@GDScript` documentation
2024-03-14 17:51:41 +03:00
Lyuma
77f6e35a8d
glTF importer now only stores vertices referenced by the indices per surface.
2024-03-13 18:34:55 -07:00
David Snopek
308a6a4734
OpenXR: Allow GDExtensions to provide multiple, ordered composition layers
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Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2024-03-13 17:53:15 -05:00
Rémi Verschelde
da945ce626
Merge pull request #89444 from AThousandShips/article_fix
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[Doc] Fix some incorrect uses of `a/an`
2024-03-13 22:16:50 +01:00
Rémi Verschelde
a1c476f9d7
Merge pull request #87680 from AThousandShips/the_angry_count
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Add methods to get argument count of methods
2024-03-13 22:16:43 +01:00
A Thousand Ships
24c9d442e9
[Doc] Fix some incorrect uses of `a/an`
2024-03-13 21:20:28 +01:00
Adam Scott
9f605e0187
Fix GCC build failure
2024-03-13 15:02:17 -04:00
Rémi Verschelde
48b650c254
Merge pull request #89422 from Repiteo/clang-tidy-NULL
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clang-tidy: Enforce `modernize-use-nullptr`
2024-03-13 18:41:39 +01:00
Rémi Verschelde
0478998148
Merge pull request #89414 from bruvzg/update_icu_msdfgen
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Update ICU and msdfgen.
2024-03-13 18:41:35 +01:00
Rémi Verschelde
6c482fad89
Merge pull request #89207 from bruvzg/_ts_req
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[TextServer] Use GDVIRTUAL_REQUIRED_CALL for required extensions methods, update extension docs.
2024-03-13 18:41:28 +01:00
Rémi Verschelde
8620f7356b
Merge pull request #83037 from dalexeev/gds-fix-warning-ignore-issues
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GDScript: Fix `@warning_ignore` annotation issues
2024-03-13 18:41:21 +01:00
Rémi Verschelde
6ba0179682
Merge pull request #64488 from reduz/interactive-music-take3
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Add interactive music support
2024-03-13 14:32:21 +01:00
bruvzg
3bb5047db3
[TextServer] Use GDVIRTUAL_REQUIRED_CALL for required extensions methods, update extension docs.
2024-03-13 12:57:39 +02:00
bruvzg
0d02568ff8
Update ICU and msdfgen.
2024-03-13 09:12:50 +02:00
Juan Linietsky
43b78cd2ad
Add interactive music support
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This PR adds 3 types of audio streams used for interactive music support.
* AudioStreamInteractive: Allows setting several sub-streams and transition between them with many options.
* AudioStreamPlaylist: Allows sequential or shuffled playback of a list of streams.
* AudioStreamSynchronized: Allows synchronous playback of several streams, the volume of each can be controlled.
Theese three stream types can be combined to create complex, layered interactive music and transitions between them, similar to software such as WWise.
2024-03-12 21:54:59 +01:00
Danil Alexeev
ef1909fca3
GDScript: Fix `@warning_ignore` annotation issues
2024-03-12 19:00:06 +03:00
Thaddeus Crews
3b3e2374c9
clang-tidy: Enforce `modernize-use-nullptr`
2024-03-12 10:59:53 -05:00
Rémi Verschelde
48ad83a4e7
Merge pull request #88827 from adamscott/add-browse-folder-icon
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Add browse folder and browse file icons
2024-03-12 16:28:03 +01:00
Adam Scott
44d3ce2c11
Add browse folder and browse file icons
2024-03-12 09:57:59 -04:00
Rémi Verschelde
061e0c758d
Merge pull request #89395 from bruvzg/rtl_ts_img_range
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[RTL] Use "visible characters" property for inline object visibility
2024-03-12 14:23:03 +01:00
Lyuma
db2c9571bb
glTF export: morph targets are relative, so use zero as reference
2024-03-12 02:39:15 -07:00
K. S. Ernest (iFire) Lee
1e63a2a132
Update buffer view target handling, encode sparse accessors as vec3.
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Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2024-03-12 02:39:00 -07:00
bruvzg
433de7f1a8
[RTL] Use "visible characters" property for inline object visibility
2024-03-12 11:28:45 +02:00
Rémi Verschelde
b1b0a526d8
Merge pull request #89393 from Repiteo/retire-subprocess_main
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SCons: Remove `run_in_subprocess` & `subprocess_main` dependencies
2024-03-11 23:48:21 +01:00
Rémi Verschelde
d5856f864f
Merge pull request #89383 from bruvzg/font_no_bitmaps
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[Font] Add option to disable embedded bitmaps loading.
2024-03-11 23:48:17 +01:00
Thaddeus Crews
5a6e3cbcb0
SCons: Remove `run_in_subprocess` dependency
2024-03-11 13:20:09 -05:00
bruvzg
911fa38d3a
[Font] Add option to disable embedded bitmaps loading.
2024-03-11 16:31:10 +02:00
Rémi Verschelde
f040a351c2
Merge pull request #89381 from aaronfranke/disable-3d
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Disable all 3D nodes, physics, and resources when compiling without 3D
2024-03-11 14:02:57 +01:00
Jakub Marcowski
dab95993c6
pcre2: Update to 10.43
2024-03-11 11:42:02 +01:00
Aaron Franke
6aac3e4a16
Disable all 3D nodes, physics, and resources when compiling without 3D
2024-03-11 01:00:55 -07:00
Rémi Verschelde
53701a0234
Merge pull request #89361 from Repiteo/scons/with-statement
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SCons: Ensure `with` statement where applicable
2024-03-10 21:13:18 +01:00
Thaddeus Crews
fb299d0fb1
SCons: Ensure `with` statement where applicable
2024-03-10 12:57:57 -05:00
Lyuma
fd2aa564ab
gltf export: Remove snapping and fix validation
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Round min/max correctly in accessors
Include correct target in vertex and indices bufferViews
Avoid use of Math::snapped
Normalize vertex weights.
2024-03-10 06:07:46 -07:00
A Thousand Ships
59bcc2888c
Add methods to get argument count of methods
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Added to:
* `Callable`s
* `Object`s
* `ClassDB`
* `Script(Instance)`s
2024-03-10 11:02:43 +01:00
Rémi Verschelde
0ace0a1292
Merge pull request #89333 from Repiteo/enforce-eol-python
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Enforce `\n` eol for Python writes
2024-03-09 22:20:23 +01:00
Thaddeus Crews
d9fa40f2df
Enforce `\n` eol for Python writes
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• Ensure utf-8 encoding if previously unspecified
2024-03-09 14:29:24 -06:00
Paul Joannon
7290e7d7a5
C#: Fix warnings
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- Fix most CS0108 in generated glue
- Suppress CA1001 on `Variant`
2024-03-09 17:05:23 +01:00
Rémi Verschelde
877cd12da8
Merge pull request #89284 from mihe/lsp-multiple-messages
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Allow LSP to process multiple messages per poll
2024-03-09 00:52:29 +01:00
Danil Alexeev
87718d2a6e
Editor Help: Add syntax highlighting for code blocks
2024-03-09 00:02:31 +03:00
Mikael Hermansson
e2485044a1
Allow LSP to process multiple messages per poll
2024-03-08 18:49:29 +01:00
Rémi Verschelde
7755079f39
Merge pull request #89025 from Chubercik/clipper2-1.3.0
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clipper2: Update to 1.3.0
2024-03-08 13:09:21 +01:00
Thaddeus Crews
9903e6779b
Enforce template syntax `typename` over `class`
2024-03-07 22:39:09 -06:00
George Marques
8e520454ef
GDScript: Add @export_custom annotation
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Allows setting any arbitrary hint, hint string, and usage flags.
Useful for more complex hints or potential future hints not
available as a dedicated annotation.
2024-03-07 10:55:21 -03:00
Rémi Verschelde
0acc4276b6
Merge pull request #82952 from AbelToy/gds-export-array
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Allow `@export`ed Arrays to set property hints for their elements
2024-03-06 09:49:53 +01:00
Abel Toy
882441a0ad
Support Array and PackedArray in @export_*
2024-03-06 16:17:54 +09:00
Hugo Locurcio
8221e7546b
Add editor shortcuts to toggle bottom panel visibility
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Default shortcuts use the first or second letter of each word.
This also adds a new shortcut to toggle the last opened bottom panel.
On editor startup, this defaults to the first panel in the list
(which is the Output panel).
2024-03-05 15:53:15 +01:00
Rémi Verschelde
b59166d77a
Merge pull request #89171 from bruvzg/fix_fb_breaks
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[TextServer] Fix fallback line breaking code adding two breaks for CR-LF.
2024-03-05 09:56:22 +01:00
RedMser
2bd714e34e
Allow configuring the script filename casing rule
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Defaults to "Auto", which detects the casing based on the
preference of the currently selected language (C# for example
prefers PascalCase whereas GDScript prefers snake_case).
2024-03-05 09:43:29 +01:00
bruvzg
b58e45ed43
[TextServer] Fix fallback line breaking code adding two breaks for CR-LF.
2024-03-05 09:15:11 +02:00
A Thousand Ships
1e61e42250
[GDScript] Fix some test file paths
2024-03-04 19:11:28 +01:00
Rémi Verschelde
e40010a8e1
Merge pull request #89108 from Faless/mp/fix_config_reload
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[MP] Fix replication config reload error
2024-03-04 13:34:22 +01:00
Rémi Verschelde
dd2a611118
Merge pull request #89092 from AThousandShips/csharp_doc
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[C#] Fix typo in `Color` documentation
2024-03-04 13:34:06 +01:00
Rémi Verschelde
6315429999
Merge pull request #89007 from paulloz/dotnet/fix-interpolated-string-scriptpropertydefval
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[.NET] Fix interpolated strings in ScriptPropertyDefVal
2024-03-04 13:33:25 +01:00
Rémi Verschelde
7be96a55c4
Merge pull request #86973 from HolonProduction/tests-batch-1
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Add tests for `get_node` autocompletion
2024-03-04 13:32:55 +01:00
Rémi Verschelde
b392ab5ff4
Merge pull request #85918 from 20kdc/tnj-static-called-on-instance-fix-confusion
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GDScript: Adjust `STATIC_CALLED_ON_INSTANCE` warning to not force native type
2024-03-04 13:32:47 +01:00
Rémi Verschelde
5d3369e095
Merge pull request #85153 from Repiteo/scons-improve-logs
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SCons: Add two new `COMSTR` environment variables
2024-03-04 13:32:38 +01:00
Rémi Verschelde
1598af5668
Merge pull request #83504 from Repiteo/c#-generator-langword-check
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C#: Bindings generator langword check
2024-03-04 13:32:34 +01:00
Fabio Alessandrelli
45e8fa10c1
[MP] Fix replication config reload error
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Override the `reset_state` method to properly handle reloading the
resource from disk.
2024-03-03 11:13:00 +01:00
HolonProduction
1621e725fa
Fix autocompletion after DOLLAR token
2024-03-02 18:56:02 +01:00
A Thousand Ships
5aadb8660b
[C#] Fix typo in `Color` documentation
2024-03-02 18:13:01 +01:00
Rémi Verschelde
f2045ba822
Merge pull request #88933 from raulsntos/dotnet/pre-commit
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Move dotnet-format script to pre-commit
2024-03-02 10:48:25 +01:00
Raul Santos
97851f0340
Move dotnet-format script to pre-commit
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Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
2024-03-02 08:25:48 +01:00
Thaddeus Crews
0ce9b6fd1d
Add two new COMSTR environment variables
2024-03-01 12:44:03 -06:00
Rémi Verschelde
34effe41dc
Merge pull request #89036 from Mickeon/documentation-uncommon-words-2
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Overhaul some "uncommon" wording in class reference
2024-03-01 17:22:18 +01:00
Rémi Verschelde
0e0f564cea
Merge pull request #89021 from wheatear-dev/test-crypto-key
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Add unit tests for CryptoKey
2024-03-01 17:22:12 +01:00
Micky
c54e09a5a3
Overhaul some "uncommon" wording in class reference
2024-03-01 15:32:38 +01:00
20kdc
24181d1055
GDScript: Adjust STATIC_CALLED_ON_INSTANCE warning to not default to the native type, and to not trigger on self-calls
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Not defaulting to the native type rationale:
Defaulting to the native type is less than useful, as:
* There are very few native types that are extensible and have static methods.
* Defaulting to the native type does not account for a method being script-defined.
While the "real fix" would be to carefully track the source of the method, the get_function_signature method is already complicated enough.
This will at least ensure the resulting code should always be valid.
Not triggering on self-calls rationale:
Found in PR comment https://github.com/godotengine/godot/pull/85918#issuecomment-1935864459
```
static func example():
pass
func example2():
example() # self-call on static function
```
Disabling this warning on self-calls is:
* Consistent with other languages
* Important for anonymous classes (where the output code is unusable)
2024-03-01 17:14:59 +03:00
Micky
7b3e1a5bde
Optimize SceneTree's `change_scene_to_file` autocompletion
2024-03-01 15:12:52 +01:00
HolonProduction
a2e7c64dc4
Cleanup
2024-03-01 13:06:37 +01:00
HolonProduction
1f42455e0a
Debugging additions
2024-03-01 11:38:49 +01:00
Paul Joannon
42233284b1
Fix interpolated strings in ScriptPropertyDefVal
2024-03-01 11:24:46 +01:00
HolonProduction
fc7d7d3dae
Add test for `get_node` autocompletion
2024-03-01 11:24:06 +01:00
Jakub Marcowski
973448ec4c
clipper2: Update to 1.3.0
2024-03-01 11:12:59 +01:00
Edward Moulsdale
e461496ecb
Add unit tests for CryptoKey
2024-03-01 07:17:59 +00:00
Rémi Verschelde
7d2ca2d8ac
Merge pull request #89005 from dalexeev/gds-fix-res-format-loader-path
...
GDScript: Fix paths in `ResourceFormatLoaderGDScript::load()`
2024-02-29 15:18:55 +01:00
Rémi Verschelde
b0c184c9c9
Merge pull request #88994 from TCROC/fix-c#-missing-epsilon-64bit
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Fix C# epsilon compiler error on double precision build
2024-02-29 15:18:47 +01:00
Travis Lange
09c6cb1250
Fix C# epsilon compiler error on double precision build
2024-02-29 08:25:37 -05:00
Danil Alexeev
0908ad4005
GDScript: Fix paths in `ResourceFormatLoaderGDScript::load()`
2024-02-29 16:04:31 +03:00
Rémi Verschelde
7434f8b4e3
Merge pull request #88959 from akien-mga/pre-commit-clang-17.0.6-black-24.2.0
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Pre-commit: Update to clang-format 17.0.6 and black 24.2.0
2024-02-29 13:54:38 +01:00
Rémi Verschelde
9101067666
Merge pull request #88958 from 398utubzyt/gltf/use-correct-name
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Fix compilation errors when `DISABLE_DEPRECATED` is defined
2024-02-29 13:54:35 +01:00
Rémi Verschelde
9278856ff7
Merge pull request #88948 from dalexeev/core-add-callable-create
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Core: Add `Callable.create` static method for `Variant` callables
2024-02-29 13:54:22 +01:00
Rémi Verschelde
c9b531c613
Merge pull request #88920 from AThousandShips/group_doc_fix
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[Doc] Fix some incorrect uses of "children"
2024-02-29 13:54:18 +01:00
Rémi Verschelde
d194378043
Merge pull request #88904 from akien-mga/efs-tell-me-what-you-import
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EditorFileSystem: Add verbose print for file being (re)imported
2024-02-29 13:54:14 +01:00
Rémi Verschelde
172b254687
Merge pull request #88664 from RandomShaper/res_load_modes
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Enhance cache modes in resource loading
2024-02-29 13:54:07 +01:00
A Thousand Ships
9b5cd8e240
[Doc] Fix some incorrect uses of "children"
2024-02-29 11:52:55 +01:00
Danil Alexeev
d90c9db27f
Core: Add `Callable.create` static method for `Variant` callables
2024-02-29 10:45:00 +03:00
BlueCube3310
8239aeec8e
Image: Add static `is_format_compressed` function.
2024-02-28 19:42:06 +01:00
Rémi Verschelde
3a08c646ee
Pre-commit: Update to clang-format 17.0.6 and black 24.2.0
2024-02-28 14:25:35 +01:00
398utubzyt
4c69e8c026
Fix compilation errors when `DISABLE_DEPRECATED` is defined
2024-02-28 05:09:29 -08:00
Rémi Verschelde
093cdd2188
EditorFileSystem: Add verbose print for file being (re)imported
...
Also print the time it took for each file.
2024-02-28 09:59:46 +01:00
Rémi Verschelde
ac4376814b
Merge pull request #88931 from clayjohn/GLTF-normals
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Fix wrong indexing when generating dummy tangents in GLTF import
2024-02-27 21:23:14 +01:00
Rémi Verschelde
ed2ff19cd7
Merge pull request #88909 from emre0altan/clarify-c#-color-opacity-comment
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Clarify C# Color opacity comment
2024-02-27 21:23:07 +01:00
Rémi Verschelde
a64cb8eff3
Merge pull request #88570 from paulloz/dotnet/warnings-editorconfig-cleanup
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[.NET] Better `.editorconfig` setup in `modules/mono/`
2024-02-27 21:23:03 +01:00
Rémi Verschelde
21ee3716c2
Merge pull request #82122 from dalexeev/gds-add-export-hidden-annotation
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GDScript: Add `@export_storage` annotation
2024-02-27 21:22:49 +01:00
clayjohn
14c776f798
Fix wrong indexing when generating dummy tangents in GLTF import
2024-02-27 11:44:57 -08:00
Paul Joannon
139a5df821
Cleanup C# projects, code quality & style
...
New rules:
- Do not silence CA1805 any more
- Limit where we silence CA1707, CA1711, CA1720
- Enforce severity=warning for IDE0040
- Enforce Allman style braces
- Enforce naming conventions (IDE1006 is still severity=suggestion)
Fixes:
- Fix REFL045, CS1572, CS1573
- Suppress CS0618 when generating `InvokeGodotClassMethod`
- Fix indent when generating GD_constants.cs
- Temporarily silence CS1734 in generated code
- Fix a lot of naming rule violations
Misc.:
- Remove ReSharper comments for RedundantNameQualifier
- Remove suppression attributes for RedundantNameQualifier
- Remove severity=warnings for CA1716, CA1304 (already included in the level of analysis we run)
2024-02-27 20:11:24 +01:00
Rémi Verschelde
f5dbbf7fd0
Merge pull request #88921 from Repiteo/dotnet/deprecate-check-fix
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C#: Only check for empty deprecation message if deprecated
2024-02-27 18:27:10 +01:00
Thaddeus Crews
be7019de0f
C#: Only check for empty deprecation message if deprecated
2024-02-27 10:22:32 -06:00
Nông Văn Tình
52c4abea17
Revise implementation to match the implementation in `core`
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Fixes : #88834
2024-02-27 23:19:15 +07:00
blackbird806
e2f1af8742
Remove self includes in some files
2024-02-27 17:10:54 +01:00
emre0altan
4100a23c5e
Clarify C# Color opacity comment
2024-02-27 15:56:21 +00:00
Rémi Verschelde
21e3b2111e
Merge pull request #88862 from smix8/split_physics_classes
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Split monolithic physics class files
2024-02-27 16:37:07 +01:00
smix8
35dafc9fa8
Split monolithic physics class files
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Splits monolithic physics class files.
2024-02-27 11:18:16 +01:00
Rémi Verschelde
0499b57d9e
Merge pull request #88876 from dalexeev/gds-fix-type-highlighting-after-whitespace
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GDScript: Fix type highlighting after whitespace
2024-02-27 10:18:42 +01:00
Rémi Verschelde
bbe263d329
Merge pull request #88823 from jsjtxietian/limit-NoiseTexture3D
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Do overflow check in when generating NoiseTexture3D
2024-02-27 10:18:09 +01:00
Rémi Verschelde
3780604d79
Merge pull request #88819 from lyuma/import_nodes_as_skeleton_bones
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Add new scene import option to import as Skeleton
2024-02-27 10:18:00 +01:00
Rémi Verschelde
8f98ed65f7
Merge pull request #88738 from clayjohn/mesh_compression-tangents
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Multiple fixes for compressed meshes
2024-02-27 10:17:43 +01:00
Rémi Verschelde
730ef374b4
Merge pull request #88652 from RobProductions/fix-hover-margin
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Fix editor hover style margins when Draw Extra Borders is enabled
2024-02-27 10:17:34 +01:00
jsjtxietian
3d17aaca71
Do overflow check in when gererating NoiseTexture3D
2024-02-27 12:20:03 +08:00
Danil Alexeev
a10241bfe4
GDScript: Fix type highlighting after whitespace
2024-02-26 20:49:05 +03:00
Pedro J. Estébanez
5e144022e7
Enhance cache modes in resource loading
...
- Unify documentation, hoping to clear misconcepctions about about propagation of the cache mode across dependant loads.
- Clarify in docs that `CACHE_MODE_REPLACE` now also works on the main resource (from #87008 ).
- Add two recursive modes, counterparts of `CACHE_MODE_REPLACE` and `CACHE_MODE_IGNORE`, since it seems some need them (see #59669 , #82830 ).
- Let resources, even loaded with one of the ignore-cache modes, get a path, which is useful for tools.
2024-02-26 14:59:04 +01:00
Aaron Franke
c399424db9
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
Aaron Franke
1cb531ddb6
Move 2D-only resources to their own folder
2024-02-26 05:22:45 -06:00
Lyuma
652ef966f9
Add new scene import option to import as Skeleton
...
Adds a bool import option `nodes/import_as_skeleton_bones`.
This is supported in all FBX or GLTF document based formats.
It is especially useful for retargeting and importing animations.
2024-02-26 03:06:07 -08:00
Aaron Franke
138180fe01
Move 3D-only navigation code to its own subfolder
2024-02-26 04:19:12 -06:00
Aaron Franke
fd582dca62
Move 2D-only navigation code to its own subfolder
2024-02-26 04:18:13 -06:00
Rémi Verschelde
99addd6d9c
Merge pull request #88853 from dalexeev/gds-canonicalize-fqcn
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GDScript: Canonicalize script path in FQCN
2024-02-26 10:49:44 +01:00
Rémi Verschelde
924e579f96
Merge pull request #88826 from mhilbrunner/net-fix-has-erase
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Networking scene multiplayer: Fix removing connected peer during disconnection
2024-02-26 10:49:25 +01:00
Rémi Verschelde
f91e74a179
Merge pull request #88754 from BastiaanOlij/fix_openxr_eye_gaze_init
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OpenXR: Register eye gaze even when disabled
2024-02-26 10:49:09 +01:00
Rémi Verschelde
762ea7a0b2
Merge pull request #88730 from raulsntos/dotnet/deprecated-message
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C#: Add deprecated message to generated bindings
2024-02-26 10:49:05 +01:00
Rémi Verschelde
5059dd91f3
Merge pull request #88692 from nongvantinh/fix-88543
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Fix Script Editor saves C# files as embedded scripts.
2024-02-26 10:49:01 +01:00
Rémi Verschelde
9509a9e8dd
Merge pull request #83691 from theraot/slidedocs
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Expanded documentation for vector slide and project
2024-02-26 10:48:37 +01:00
Danil Alexeev
8ffc50ee8c
GDScript: Canonicalize script path in FQCN
2024-02-26 10:46:24 +03:00
Max Hilbrunner
bd8380db55
Fix removing connected peer during disconnection
2024-02-25 18:44:02 +01:00
Nông Văn Tình
c5e6a5863d
Fix Script Editor saves C# files as embedded scripts
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fixes : #88543
fixes : #88160
Because of the limitations of compiled programming languages like C#, when a newly created *.cs file hasn't been compiled, we don't have any information about its `Path` or `Type` in the `assemply`. This means we end up creating an invalid instance of this file whenever there's a request. Consequently, multiple instances of the script can exist. When a new instance takes over the path, it clears the `path_cache` of the previous instance, leading to undefined behavior.
2024-02-25 22:08:18 +07:00
Rémi Verschelde
83b32f990e
Merge pull request #88733 from ryevdokimov/Remove-word-duplicates
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Remove word duplicates in comments and strings, and fix casing and punctuation
2024-02-25 11:50:09 +01:00
Rémi Verschelde
ee5ace10b7
Merge pull request #85501 from /remove-packed-scene-cache
2024-02-25 11:49:27 +01:00
Bastiaan Olij
6fd897973f
OpenXR: Register eye gaze even when disabled
2024-02-24 17:32:58 +11:00
clayjohn
781cd27fe4
Avoid singularity when generated tangents and validate that tangents are good enough when using compression
2024-02-23 16:25:26 -08:00
Robert Yevdokimov
13e82094ee
Remove word duplicates in comments and strings, and fix casing and punctuation
2024-02-23 17:28:28 -05:00
David Snopek
fa81e12588
Fix lint errors in WebXR module
2024-02-23 16:24:58 -06:00
Rémi Verschelde
cf9de66389
Merge pull request #88411 from dsnopek/webxr-hand-tracking
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WebXR: Add support for hand tracking
2024-02-23 22:57:46 +01:00
K. S. Ernest (iFire) Lee
04d43947bf
Add ufbx for FBX importing
...
This update introduces a new import method for FBX files using ufbx. If the fbx2gltf import fails, it will use the most recently cached scene from the ufbx import. The process is sped up by introducing threads to load the ufbx portion.
Key changes include:
- Support for importing geometry helper nodes in FBX files.
- Addition of cameras and lights with updated names.
- Removal of the fbx importer manager.
- Introduction of ModelDocument3D and updates to its methods.
- Changes to FBX import options and visibility.
- Updating the documentation and handling some errors.
- Store the original non-unique node, mesh and animation names in FBX and glTF.
Co-Authored-By: bqqbarbhg <bqqbarbhg@gmail.com>
2024-02-23 22:33:04 +01:00
David Snopek
7fa8ccd1ed
WebXR: Add support for hand tracking
2024-02-23 15:30:10 -06:00
Rémi Verschelde
41f39cfa04
Merge pull request #88724 from AThousandShips/xr_build_fix
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[XR] Fix building on MinGW
2024-02-23 22:19:28 +01:00
Rémi Verschelde
0d83267923
Merge pull request #88639 from dsnopek/xrserver-hand-tracker
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Provide generic interface for XR hand tracking
2024-02-23 22:19:05 +01:00
Rémi Verschelde
77666286b7
Merge pull request #88020 from emre0altan/match-null-crashes-GDScript-compiler
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GDScript: Set `has_type` false if it is `BUILTIN` but `Variant::NIL`
2024-02-23 22:18:55 +01:00
Rémi Verschelde
4582ee1a0f
Merge pull request #87760 from kitbdev/extract-bottom-dock
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Extract BottomPanel from EditorNode
2024-02-23 22:18:50 +01:00
Raul Santos
40b7dd0cf3
C#: Add deprecated message to generated bindings
...
Uses the `DocData` deprecated message in the C# `[Obsolete]` attribute added to deprecated members.
2024-02-23 20:30:36 +01:00
David Snopek
2184fa9698
Provide generic interface for XR hand tracking
2024-02-23 12:20:22 -06:00
A Thousand Ships
efeb6be084
[XR] Fix building on MinGW
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Destructor was defined in multiple places due to multiple inheritance
2024-02-23 19:10:33 +01:00
bruvzg
ad017a20ea
[TextServer] Implement soft hyphen handling.
2024-02-23 12:40:13 +02:00
Rémi Verschelde
60b927b4cf
Merge pull request #88689 from dsnopek/openxr-extension-wrapper-crash
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Fix crash when using OpenXR extension wrappers from GDExtension
2024-02-23 11:29:54 +01:00
Rémi Verschelde
3ce9ae71fc
Merge pull request #84906 from /fix-some-defvals
2024-02-23 11:29:22 +01:00
Raul Santos
5ba92e5a57
Fix some DEFVALs to use the right type
...
- Use `StringName()` in DEFVAL for StringNames.
- Use `Variant()` in DEFVAL for Variants.
2024-02-23 01:50:18 +01:00
David Snopek
713ea0629a
Fix crash when using OpenXR extension wrappers from GDExtension
2024-02-22 16:50:39 -06:00
Rémi Verschelde
f15ced3f18
Merge pull request #88679 from AThousandShips/nav_fix
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[Navigation] Add some missing compile checks
2024-02-22 23:34:41 +01:00
Rémi Verschelde
8e1fa57edd
Merge pull request #88676 from BlueCube3310/basisu-resolution-fix
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BasisUniversal: Fix texture decompression
2024-02-22 23:34:38 +01:00
Rémi Verschelde
8a9c9ef94f
Merge pull request #88452 from AThousandShips/template_test
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Fix running tests in template builds
2024-02-22 23:34:30 +01:00
A Thousand Ships
12cecf726f
[Navigation] Add some missing compile checks
2024-02-22 20:21:43 +01:00
BlueCube3310
0c596df0e0
BasisUniversal: Fix texture decompression
2024-02-22 19:11:17 +01:00
A Thousand Ships
d7a72d72e6
Fix running tests in template builds
2024-02-22 18:05:42 +01:00
Rémi Verschelde
b15105a358
Merge pull request #88641 from Calinou/doc-add-keywords
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Add keywords to improve search in the class reference
2024-02-22 16:53:59 +01:00
Rémi Verschelde
7fc5fddc7a
Merge pull request #84278 from smix8/navmap_errors
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Improve NavigationServer NavMap sync error msgs
2024-02-22 16:39:35 +01:00
Hugo Locurcio
f781571d07
Add keywords to improve search in the class reference
2024-02-22 16:16:49 +01:00
Rémi Verschelde
cf20bd7a07
Merge pull request #88075 from Chubercik/libktx-4.3.1
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libktx: Update to 4.3.1
2024-02-22 14:39:10 +01:00
smix8
2da69294fc
Improve NavigationServer NavMap sync error msgs
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Improves NavigationServer NavMap sync error msgs.
2024-02-22 13:49:31 +01:00
Jakub Marcowski
1be2fe1f7b
libktx: Update to 4.3.1
2024-02-22 12:25:27 +01:00
Rémi Verschelde
c3de771292
Merge pull request #88485 from BlueCube3310/basisu-astc-v2
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Add ASTC support to BasisUniversal
2024-02-22 11:23:11 +01:00
smix8
313c1d1100
Add function to get navigation map iteration id from NavigationServer
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Adds function to get navigation map iteration id from NavigationServer.
2024-02-22 09:45:49 +01:00
Matt Enad
f75cffcd46
Fix hover style margin with extra borders enabled
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The content margins for FlatMenuButton and RunBarButton are now handled correctly when the "Draw Extra Borders" user option is enabled
2024-02-21 21:36:48 -05:00
Rémi Verschelde
c6d091e0f3
Merge pull request #87253 from van800/van800/analyser
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Provide a roslyn analyzers corresponding to the GD0001 and GD0002
2024-02-21 15:22:54 +01:00
Rémi Verschelde
48a1a78390
Merge pull request #86260 from Faless/mp/fix_2way_auth
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[MP] Fix auth not waiting for confirmation in some cases
2024-02-21 15:22:46 +01:00
Ivan Shakhov
00dc19585b
provide analyser corresponding to the GD0001 and GD0002, add ClassPartialModifierAnalyzerFix, and tests
...
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-02-21 12:35:28 +03:00
Rémi Verschelde
aeaec000fc
Merge pull request #88495 from paulloz/dotnet/test-and-fix-exports-diagnostics
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[.NET] Test and fix exports diagnostics
2024-02-21 07:43:08 +01:00
Rémi Verschelde
00f6c97610
Merge pull request #80343 from raulsntos/dotnet/warnings/RS2008
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C#: Add analyzer release tracking
2024-02-20 23:59:39 +01:00
kit
eb6ca91ba6
Extract BottomPanel from EditorNode
2024-02-20 15:09:07 -05:00
Rémi Verschelde
1aab6e96b9
Merge pull request #87133 from Repiteo/dotnet/enforce-globalization-rules
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C#: Enforce globalization code quality rules
2024-02-20 20:04:30 +01:00
Rémi Verschelde
02fdf262aa
Merge pull request #88566 from devloglogan/expose-handtracker-handles
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Expose OpenXR hand tracker handles
2024-02-20 19:34:53 +01:00
Rémi Verschelde
9e9dcdbba4
Merge pull request #86378 from RobProductions/update-hover-styling
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Add hover highlight to main editor buttons
2024-02-20 19:34:40 +01:00
Rémi Verschelde
6037500219
Merge pull request #69032 from KoBeWi/check_every_changed_setting_in_every_group_everywhere()
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Use `check_changed_settings_in_group()` everywhere
2024-02-20 19:34:30 +01:00
Thaddeus Crews
000d12d237
C#: Enforce Globalization code quality rules
2024-02-20 11:15:12 -06:00
Rémi Verschelde
fb8f0daf70
Merge pull request #88526 from akien-mga/fastnoiselite-cleanup
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FastNoiseLite: Sync with 1.1.0, clean up SCsub
2024-02-20 17:13:32 +01:00
Rémi Verschelde
b652a81da7
Merge pull request #82554 from dsnopek/gdextension-placeholders
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Allow registering "runtime classes" from GDExtension
2024-02-20 17:13:24 +01:00
David Snopek
ea75307a11
Allow registering "runtime classes"
2024-02-20 09:20:58 -06:00
Sofox
46b420f7ee
Fix for RegEx.sub truncating string when 'end' is used
2024-02-20 13:01:27 +00:00
Paul Joannon
88ad4e6c24
Add tests and fix exports diagnostics
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- Add tests for the following diagnostics: GD0101, GD0102, GD0103, GD0104, GD0105, GD0106, GD0107.
- Fix GD0101 not being reported any more (was filtering static classes before reporting).
- Fix GD0107 not preventing `Node` members from being exported from not-`Node` types.
2024-02-20 11:24:41 +01:00
Rémi Verschelde
07254d9b1b
Merge pull request #88443 from Mickeon/documentation-hunting-for-deprecated
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Update many Deprecated/Experimental descriptions for consistency
2024-02-20 11:12:07 +01:00
Rémi Verschelde
54587277da
Merge pull request #88544 from van800/van800/rider-path-locator
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Bump `Rider.PathLocator` nuget version, which provides a fix for detecting Rider installations
2024-02-20 10:31:03 +01:00
Rémi Verschelde
b167113b1c
Merge pull request #88508 from akien-mga/basisu_unbundled_jpgd
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basis_universal: Unbundle jpgd to fix symbol conflict, use our newer copy with SSE2 support
2024-02-20 10:30:59 +01:00
Logan Lang
74413f5609
expose OpenXR hand tracker handles
2024-02-19 16:31:10 -06:00
kobewi
a031911c82
Use check_changed_settings_in_group() everywhere
2024-02-19 21:34:45 +01:00
Raul Santos
f685c69bd4
C#: Add analyzer release tracking
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Fixes diagnostic RS2008.
2024-02-19 19:47:40 +01:00
Ivan Shakhov
703c34a788
Bump Rider.PathLocator nuget version, which provides a fix for detecting Rider installations
2024-02-19 21:04:28 +03:00
BlueCube3310
0afee63712
Add ASTC support to BasisUniversal
2024-02-19 17:32:31 +01:00
Rémi Verschelde
aa414ab412
Merge pull request #88464 from BlueCube3310/basisu-cleanup-v2
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Clean up and optimize BasisUniversal
2024-02-19 17:06:42 +01:00
BlueCube3310
a1997d13e4
Clean up and optimize BasisUniversal
2024-02-19 12:39:06 +01:00
BlueCube3310
bf919eafa7
Extract BasisUniversal code into its own files
2024-02-19 10:56:02 +01:00
Raul Santos
fe280ef9ae
C#: Various fixes to generic scripts
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- Report a diagnostic when there are multiple classes that match the script file name in the same script since that will result in a duplicate path key in the bimap and it's not allowed.
- Fix InspectorPlugin to handle empty paths in case the project was built with a previous version of Godot that used empty paths for generic scripts.
- Add tests for the new diagnostic GD0003.
2024-02-19 06:33:13 +01:00
Rémi Verschelde
a5c52c1e38
FastNoiseLite: Sync with 1.1.0, clean up SCsub
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Doesn't fix the LTO warning about `-Waggressive-loop-optimizations`
due to GCC bug https://gcc.gnu.org/bugzilla/show_bug.cgi?id=80922 .
2024-02-19 01:03:38 +01:00
Rémi Verschelde
9f48330c3f
Merge pull request #88469 from paulloz/dotnet/cleaner-diagnostic-rules
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[.NET] Clean diagnostic rules
2024-02-19 00:08:30 +01:00
Rémi Verschelde
033821c595
Merge pull request #88245 from shana/simplify-mono-support-detection
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C#: Let platforms signal if they support the mono module or not
2024-02-19 00:08:07 +01:00
Rémi Verschelde
48ed0474e2
basis_universal: Unbundle jpgd, use our newer copy
2024-02-18 18:55:40 +01:00
Paul Joannon
5981886fb7
Clean diagnostic rules
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Move the following diagnostics into static readonly fields: GD0101, GD0102, GD0103, GD0104, GD0105, GD0106, GD0107, GD0201, GD0202, GD0203, GD0301, GD0302, GD0303, GD0401, GD0402.
To be more consistent, the titles for the following diagnostics were modified: GD0101, GD0105, GD0106, GD0302, GD0303, GD0401, GD0402. A subsequent update of the documentation repo is needed.
Tests for the following diagnostics were created: GD0201, GD0202, GD0203.
2024-02-18 16:47:20 +01:00
Raul Santos
dcb411daee
C#: Fix building OpenVisualStudio executable
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Since moving the TFM to .NET Core we need to add some configuration to cross-compile a Windows executable from Linux.
2024-02-18 05:40:06 +01:00
Micky
f9a758772a
Update many Deprecated/Experimental descriptions for consistency
2024-02-17 21:33:12 +01:00
Rémi Verschelde
59f966646c
Merge pull request #88453 from Repiteo/dotnet/stringextensions-match-core
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C#: Match Core implementation of `BinToInt` & `HexToInt`
2024-02-17 19:57:46 +01:00
Rémi Verschelde
21f0529aa9
Revert "Update Node::get_configuration_warnings signature"
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This reverts commit d3852deaa4
.
2024-02-17 19:03:21 +01:00
Thaddeus Crews
48428bd087
C#: Match Core implementation of `BinToInt` & `HexToInt`
2024-02-17 11:59:14 -06:00
Rémi Verschelde
ccd9cefa8e
Merge pull request #87137 from /dotnet/nullable-godot-tools
2024-02-17 18:31:37 +01:00
Rémi Verschelde
4731958174
Merge pull request #88380 from Calinou/editor-move-settings-to-central-location
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Move EditorNode setting registration so they are in class reference
2024-02-17 15:54:59 +01:00
Rémi Verschelde
2c5fa95aea
Merge pull request #87530 from YeldhamDev/atr_inheritance
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Rework the auto translation system
2024-02-17 15:54:31 +01:00
Hugo Locurcio
6ae54fd787
Move EditorNode setting registration so they are in class reference
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Co-authored-by: Micky <micheledevita2@gmail.com>
2024-02-17 11:33:22 +01:00
Rémi Verschelde
59643bdb86
Merge pull request #88325 from akien-mga/texture-formats
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Export: Unify settings for PC texture formats, removed obsoleted ETC feature
2024-02-17 00:23:45 +01:00
Matt Enad
5b5de0e167
Add hover highlight to main editor buttons
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Updates styling of the editor run bar, plugin, bottom panel, icon buttons, and main menu buttons for accessibility.
2024-02-16 14:49:44 -05:00
Michael Alexsander
7b42c24550
Make auto translation inheritable
2024-02-15 16:51:19 -03:00
Rémi Verschelde
6f805dee2a
Merge pull request #88365 from dalexeev/gds-fix-gdc-export
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GDScript: Fix extension comparison for exported scripts
2024-02-15 17:35:58 +01:00
Rémi Verschelde
a00d810c83
Merge pull request #88344 from bruvzg/fb_ts_nbsp
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[Fallback TextServer] Add support for non breaking spaces.
2024-02-15 17:35:51 +01:00
Rémi Verschelde
4bb3af67e0
Merge pull request #88091 from bruvzg/extra_fallback
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[TextServer] Add extra fallback step, to lookup for individual characters.
2024-02-15 17:35:40 +01:00
Rémi Verschelde
eac054f1cc
Merge pull request #87971 from bruvzg/font_no_image_dup
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[TextServer / Font] Do not duplicate images to prevent unnecessary embedding.
2024-02-15 17:35:36 +01:00
Danil Alexeev
a2e3e31e80
GDScript: Fix extension comparison for exported scripts
2024-02-15 17:53:24 +03:00
Rémi Verschelde
39fcef1b2f
Merge pull request #88326 from brennennen/cmd_mask_comment_typo
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Fixed binary representation typo in comment
2024-02-15 15:45:11 +01:00
Rémi Verschelde
09df8f4a56
Merge pull request #87952 from paulloz/dotnet/byebye-signal-callback-generation
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Disable signal callback generation in C#
2024-02-15 15:44:55 +01:00
Rémi Verschelde
1efc3625fa
Merge pull request #87342 from raulsntos/dotnet/warnings/RS1024
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C#: Use SymbolEqualityComparer
2024-02-15 15:44:47 +01:00
Rémi Verschelde
ef5d6ccfb7
Merge pull request #86966 from Muller-Castro/value2ref-core
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Add const lvalue ref to `core/*` container parameters
2024-02-15 15:44:43 +01:00
Rémi Verschelde
4859f8090f
Merge pull request #85455 from xiongyaohua/fix_CSGPolygon_not_following_Path3D
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Notify CSGPolygon about transform changes in Path3D
2024-02-15 15:44:39 +01:00
Danil Alexeev
af28f87791
Documentation: Add support for deprecated/experimental messages
2024-02-15 15:59:50 +03:00
bruvzg
12883925c2
[Fallback TextServer] Add support for non breaking spaces.
2024-02-14 22:55:50 +02:00
Raul Santos
7b348708e8
C#: Use SymbolEqualityComparer
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Use `SymbolEqualityComparer` to compare symbols and fix `RS1024` warning.
2024-02-14 17:33:06 +01:00
Rémi Verschelde
e457f41f9b
Remove code relative to obsoleted ETC texture format
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Co-authored-by: BlueCube3310 <53150244+BlueCube3310@users.noreply.github.com>
2024-02-14 17:16:41 +01:00
Muller-Castro
a8bc9f3e78
Add const lvalue ref to core/* container parameters
2024-02-14 11:20:36 -03:00
brennen
26d9fbaf52
Fixed binary representation typo in comment
2024-02-14 07:59:12 -06:00
Rémi Verschelde
9705ac40c9
Merge pull request #87246 from bs-mwoerner/ogg_crash
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Fix a possible crash when importing an OGG file with zero-length packets
2024-02-14 14:08:03 +01:00
Paul Joannon
9fa2355cef
Disable signal callback generation in C#
2024-02-14 13:26:45 +01:00
Rémi Verschelde
482473aee6
Merge pull request #88311 from devloglogan/xr-suggested-tracker-names
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Enable getting suggested tracker names from OpenXR extensions
2024-02-14 10:59:52 +01:00
Logan Lang
3ee258effe
enable getting suggested tracker names from OpenXR extensions
2024-02-13 18:33:41 -06:00
Rémi Verschelde
493a1d5d1e
Merge pull request #88298 from dsnopek/openxr-alpha-blend-mode-docs-type-o
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Fix type-o in `OpenXRAPIExtension` docs for `is_environment_blend_mode_alpha_supported()`
2024-02-13 23:43:53 +01:00
Andreia Gaita
21e524a798
C#: Let platforms signal if they support it or not
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Instead of hardcoding platform names that support C#, let platforms
set a flag indicating if they support it. All public platforms
except web already support it, and it's a pain to maintain a patch
for this list just to add additional names of proprietary console
platforms.
This makes adding new platforms or variants or existing platforms
much easier, as the platform can signal what it supports/doesn't
support directly, and we can avoid harcoding platform names.
2024-02-13 22:48:43 +01:00
David Snopek
c82d0ea6a2
Fix type-o in `OpenXRAPIExtension` docs for `is_environment_blend_mode_alpha_supported()`
2024-02-13 14:51:22 -06:00
Thaddeus Crews
3314f8cc65
C#: Enable nullable environment for `GodotTools`
2024-02-13 12:24:53 -06:00
A Thousand Ships
d8b29efe66
Fix member names of `AudioFrame` to match extension
2024-02-13 15:37:09 +01:00
Rémi Verschelde
dfe226b933
Merge pull request #88270 from TokageItLab/avoid-near-far
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Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
2024-02-13 11:25:24 +01:00
Silc Lizard (Tokage) Renew
67e38709fd
Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
2024-02-13 18:53:21 +09:00
Zae
8245157682
C#: Fix missing CowData 64-bit promotion for `PackedInt32Array`.
2024-02-13 12:19:48 +08:00
Rémi Verschelde
7d89f557f3
Merge pull request #88238 from shana/cs-export-fix-output-files
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C#: Fix processing exclusions during export
2024-02-12 23:29:47 +01:00
Dario
73eff10c76
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
Rémi Verschelde
c8b3e39161
Merge pull request #88211 from bitwise-aiden/ba-default-arg-hints
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Add fallback argument hints for default values
2024-02-12 13:35:07 +01:00
Rémi Verschelde
80503c715d
Merge pull request #88201 from aaronfranke/gltf-fix-trigger-export
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Fix exporting trigger shapes in GLTF
2024-02-12 13:35:02 +01:00
Rémi Verschelde
24bd30716e
Merge pull request #87959 from Scony/fix-navi-sync-errors
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Add means for fixing navmap synchronization errors
2024-02-12 13:34:30 +01:00
Rémi Verschelde
efcb23fb6b
Merge pull request #87890 from raulsntos/dotnet/generics
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Improve handling of generic C# types
2024-02-12 13:34:26 +01:00
Rémi Verschelde
986c8af29d
Merge pull request #81629 from rune-scape/more-gdscript-deps
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GDScript: Include lambda dependencies
2024-02-12 13:33:22 +01:00
Rémi Verschelde
42c3a3827b
Merge pull request #79577 from smix8/navmap_rwlock_4.x
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Make navigation map spatial queries thread-safe
2024-02-12 13:33:16 +01:00
Andreia Gaita
2f10f7bed4
Fix processing exclusions during export
2024-02-12 11:51:05 +01:00
Pawel Lampe
9ea8d4fa38
Add means for fixing navmap synchronization errors
2024-02-11 21:06:47 +01:00
Aiden Storey
7ffc246aad
Add fallback argument hints for default values
2024-02-11 10:01:03 -05:00
emre0altan
081fa324fd
set has_type false if it is BUILTIN but Variant::NIL
2024-02-11 13:47:12 +00:00
Aaron Franke
f18c46d687
Fix exporting trigger shapes in GLTF
2024-02-11 04:37:54 -06:00
bruvzg
062a93fb77
[TextServer] Add extra fallback step, to lookup for individual characters.
2024-02-09 23:47:48 +02:00
Rémi Verschelde
b457a30311
Merge pull request #87628 from YuriSizov/assets-bigger-better-errors
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Improve error reporting in the asset library and in related types
2024-02-09 18:09:16 +01:00
Rémi Verschelde
d00dc8facf
Merge pull request #87371 from AThousandShips/size_err_check
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Replace error checks against `size` with `is_empty`
2024-02-09 18:09:11 +01:00
Rémi Verschelde
161894652a
Merge pull request #83231 from aaronfranke/gltf-transform
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Fix desynced duplicate GLTFNode transform properties
2024-02-09 18:09:05 +01:00
Rémi Verschelde
74b03edf1e
Merge pull request #82800 from Sauermann/fix-screen-mousemotion
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Add screen-related attributes to mouse input events
2024-02-09 18:08:58 +01:00
A Thousand Ships
684752e75b
Replace error checks against `size` with `is_empty`
2024-02-09 12:50:15 +01:00
Rémi Verschelde
77af6ca8ad
Merge pull request #87634 from vnen/gdscript-binary-tokens
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GDScript: Reintroduce binary tokenization on export
2024-02-09 12:35:00 +01:00
Rémi Verschelde
dd275238d1
Merge pull request #86907 from aaronfranke/getter-const
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Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const
2024-02-09 12:33:09 +01:00
RedMser
d3852deaa4
Update Node::get_configuration_warnings signature
2024-02-08 23:05:20 +01:00
Aaron Franke
35c99bbcc1
Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const
2024-02-08 13:01:50 -06:00
Raul Santos
5815d1c8c8
Improve handling of generic C# types
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- Create CSharpScript for generic C# types.
- `ScriptPathAttributeGenerator` registers the path for the generic type definition.
- `ScriptManagerBridge` lookup uses the generic type definition that was registered by the generator.
- Constructed generic types use a virtual `csharp://` path so they can be registered in the map and loaded as if there was a different file for each constructed type, even though they all share the same real path.
- This allows getting the base type for a C# type that derives from a generic type.
- Shows base scripts in the _Add Node_ and _Create Resource_ dialogs even when they are generic types.
- `get_global_class_name` implementation was moved to C# and now always returns the base type even if the script is not a global class (this behavior matches GDScript).
- Create `CSharpScript::TypeInfo` struct to hold all the type information about the C# type that corresponds to the `CSharpScript`, and use it as the parameter in `UpdateScriptClassInfo` to avoid adding more parameters.
2024-02-08 18:31:13 +01:00
George Marques
72e5f8c31e
GDScript: Enable compression on export
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Besides the regular option to export GDScript as binary tokens, this
also includes a compression option on top of it. The binary format
needs to encode some information which generally makes it bigger than
the source text. This option reduces that difference by using Zstandard
compression on the buffer.
2024-02-08 11:20:07 -03:00
George Marques
b4d0a09f15
GDScript: Reintroduce binary tokenization on export
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This adds back a function available in 3.x: exporting the GDScript
files in a binary form by converting the tokens recognized by the
tokenizer into a data format.
It is enabled by default on export but can be manually disabled. The
format helps with loading times since, the tokens are easily
reconstructed, and with hiding the source code, since recovering it
would require a specialized tool. Code comments are not stored in this
format.
The `--test` command can also include a `--use-binary-tokens` flag
which will run the GDScript tests with the binary format instead of the
regular source code by converting them in-memory before the test runs.
2024-02-08 11:20:05 -03:00
Rémi Verschelde
41564aaf77
Merge pull request #86999 from AThousandShips/init_note
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Improve error message when a GDScript instance fails to be constructed
2024-02-08 13:49:44 +01:00
Rémi Verschelde
9a793d95eb
Merge pull request #87124 from rsubtil/bugfix-warn_as_err
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Simplify script paths to ensure proper resource path checks
2024-02-08 13:45:57 +01:00
Rémi Verschelde
a0106607e8
Merge pull request #88089 from bruvzg/fix_bmp_kern
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[TextServer] Fix bitmap font kerning override.
2024-02-08 10:54:20 +01:00
Rémi Verschelde
312eb20b3e
Merge pull request #88076 from paulloz/dotnet/fix-out-of-sync-notice-with-external-editors
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Fix C# "out of sync" notice with external editors
2024-02-08 10:54:16 +01:00
Rémi Verschelde
50491db048
Merge pull request #88071 from Calinou/gdscript-nodepath-autocomplete-fix-identifiers
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Fix NodePath autocompletion to ensure paths are quoted when required
2024-02-08 10:54:12 +01:00
Rémi Verschelde
0aa8fa3c05
Merge pull request #88011 from Chubercik/vulkan-1.3.275.0
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vulkan: Update all components to Vulkan SDK 1.3.275.0
2024-02-08 10:53:53 +01:00
Rémi Verschelde
763d5cb7a4
Merge pull request #87934 from aaronfranke/fix-gltf-bad-mesh-export
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Fix GLTF exporting invalid meshes and attempting to export gizmo meshes
2024-02-08 10:53:48 +01:00
Rémi Verschelde
261952a4c7
Merge pull request #87378 from smix8/navmesh_bordersize
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Add NavigationMesh `border_size` property for tile baking
2024-02-08 10:53:30 +01:00
bruvzg
04c0e4446f
[TextServer] Fix bitmap font kerning override.
2024-02-08 08:32:45 +02:00
Paul Joannon
9d283063a0
Fix C# "out of sync" notice with external editors
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Change what triggers our re-evaluation of the last valid build datetime stored internally.
Move that datetime in `BuildManager`.
2024-02-07 21:26:32 +01:00
Hugo Locurcio
1238b60b22
Fix NodePath autocompletion to ensure paths are quoted when required
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Every component of the path is now checked to be a valid identifier,
so that node names that start with a digit always require the full
path to be quoted.
2024-02-07 19:26:55 +01:00
Yuri Rubinsky
1d75480082
Fix autocompletion for enum members in the core classes
2024-02-07 20:42:06 +03:00
Rémi Verschelde
7223c5b54a
Fix various typos with codespell
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Using 2.2.7.dev115+g0eb441d6.
Had to add `cancelled` to the ignore list, as it's a Wayland signal which
we're handling in our code, so we don't want codespell to fix that "typo".
Also includes the typo fix from #87927 .
Co-authored-by: Divyanshu Shekhar <61140213+divshekhar@users.noreply.github.com>
2024-02-07 11:09:34 +01:00
Rémi Verschelde
f5b238f111
Merge pull request #88048 from raulsntos/dotnet/fix-88022
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C#: Fix crash when reloading scripts
2024-02-07 11:06:46 +01:00
Rémi Verschelde
f3a5c615e2
Merge pull request #87984 from BlueCube3310/etcpak-update
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etcpak: Sync with upstream
2024-02-07 11:03:15 +01:00
Rémi Verschelde
8daa633d0d
Merge pull request #87961 from smix8/navmesh2d_bordersize
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Add NavigationPolygon `border_size` property for tile baking
2024-02-07 11:01:42 +01:00
Rémi Verschelde
888299d6f7
Merge pull request #87939 from dalexeev/gds-add-is-not-operator
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GDScript: Add `is not` operator
2024-02-07 11:01:19 +01:00
Rémi Verschelde
9cfd6dbab2
Merge pull request #87783 from AThousandShips/utility_err
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Make `GDScriptUtilityCallable` return call error when method is invalid
2024-02-07 10:59:17 +01:00
Rémi Verschelde
251d5b3669
Merge pull request #87715 from Scony/add-is-baking
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Expose `is_baking` method in navigation servers and region nodes.
2024-02-07 10:58:27 +01:00
Raul Santos
8ce4a0cf15
C#: Fix crash when reloading scripts
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The crash cond was accidentally moved to the `reload_scripts` method when it was only meant to be in the `reload_tool_script` method. Same about restarting the HotReloadAssemblyWatcher timer.
Also removed the loop that checks if the script array contains a C# script because if we're in CSharpLanguage we can assume that at least one of them is.
2024-02-07 06:33:51 +01:00
smix8
4cc8748c47
Make navigation map spatial queries thread-safe
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Makes navigation map spatial queries thread-safe by adding a readers–writer lock.
2024-02-06 19:27:59 +01:00
Jakub Marcowski
8350c88718
vulkan: Update all components to Vulkan SDK 1.3.275.0
2024-02-06 13:46:56 +01:00
Markus Sauermann
2235a1cbd0
Add screen-related attributes to mouse input events
2024-02-05 23:30:15 +01:00
Pawel Lampe
c2cfc0d409
Expose `is_baking` method in navigation servers and region nodes.
2024-02-05 22:04:22 +01:00
HolonProduction
6df1a1e9b0
Autocompletion: mark datatype as constant for constant arrays
2024-02-05 20:26:43 +01:00
BlueCube3310
becf5b1d23
[etcpak] Sync with upstream
2024-02-05 18:53:35 +01:00
Rémi Verschelde
2f9ea3a505
Merge pull request #87941 from AThousandShips/num_fix
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[GDScript] Prevent running `String` number functions on invalid literal
2024-02-05 14:53:23 +01:00
Rémi Verschelde
3eb25dd728
Merge pull request #87933 from aaronfranke/fix-gltf-crash-root-skel-imp
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Fix crash when importing a GLTF file with a skeleton as the root
2024-02-05 14:52:37 +01:00
Rémi Verschelde
acde2a81ff
Merge pull request #84640 from aaronfranke/gravity-get
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Expose a method to get gravity for any physics body
2024-02-05 14:48:31 +01:00
bruvzg
19f1d5afa9
[TextServer / Font] Do not duplicate images to prevent unnecessary embedding.
2024-02-05 10:38:32 +02:00
smix8
085bc9504b
Add NavigationPolygon border_size property for tile baking
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Adds NavigationPolygon border_size property for tile baking. Also adds baking Rect2 bounds.
2024-02-05 00:38:28 +01:00
Danil Alexeev
2bf25954b4
GDScript: Add `is not` operator
2024-02-04 17:36:53 +03:00
A Thousand Ships
66d55e62f0
[GDScript] Prevent running `String` number functions on invalid literal
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Prevents printing excessive errors.
2024-02-04 14:35:22 +01:00
Aaron Franke
2d38c980ee
Fix GLTF exporting invalid meshes and attempting to export gizmo meshes
2024-02-04 02:58:29 -06:00
Aaron Franke
4c8d69f264
Fix crash when importing a GLTF file with a skeleton as the root
2024-02-04 02:48:16 -06:00
Rémi Verschelde
673f1614c4
Merge pull request #87630 from dsnopek/openxr-passthrough-from-gdextension
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OpenXR: Allow moving vendor passthrough extensions to GDExtension
2024-02-03 23:19:24 +01:00
Rémi Verschelde
8b0c5f2fca
Merge pull request #87186 from Faless/mp/fix_remote_sync_cleanup
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[MP] Fix remote net ID cleanup
2024-02-03 23:18:35 +01:00
Rémi Verschelde
f4fb4799ae
Merge pull request #87185 from Faless/mp/fix_reset
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[MP] Fix spawned nodes not working after reset
2024-02-03 23:18:08 +01:00
David Snopek
e74a0f4b09
OpenXR: Allow moving vendor passthrough extensions to GDExtension
2024-02-03 12:40:41 -06:00
Rémi Verschelde
d0f8b76ffd
Merge pull request #87838 from paulloz/dotnet/fix-duplicate-key-on-reload
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C#: Fix duplicate key issue on reload
2024-02-02 12:05:14 +01:00
Rémi Verschelde
8a47d6eb50
Merge pull request #87790 from nongvantinh/fix-87643
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Fix incorrect condition for error filtering
2024-02-02 12:03:59 +01:00
Rémi Verschelde
fb5f34a75a
Merge pull request #87745 from dsnopek/openxr-change-reference-space
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OpenXR: Allow changing play area mode during active session
2024-02-02 12:03:09 +01:00
Rémi Verschelde
24a2560d30
Merge pull request #87682 from zaevi/fix_csharp_stringname_ref
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C#: Fix issues for StringName reference in `CSharpInstanceBridge.Get`.
2024-02-02 12:02:44 +01:00
Paul Joannon
999180d5b5
Delay fs update when populating path bimap
2024-02-01 22:06:40 +01:00
David Snopek
5935bfa860
OpenXR: Allow changing play area mode during active session
2024-01-31 12:58:22 -06:00
Nông Văn Tình
d81c9c32c5
Fix incorrect condition for error filtering
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Fixes : #87643
The original condition stopped immediately after checking for 'searchText' in the 'Message' field, resulting in premature termination of subsequent checks. This fix ensures that all relevant conditions are appropriately evaluated before determining the filtering outcome.
Additionally, accompanying changes include improved code readability for better comprehension. This adjustment enhances the maintainability of the error filtering mechanism, contributing to a more robust codebase overall.
2024-01-31 23:01:37 +07:00
A Thousand Ships
f4f7e13388
Make `GDScriptUtilityCallable` return call error when method is invalid
2024-01-31 15:59:37 +01:00
Rémi Verschelde
cb0d450b7d
Merge pull request #87775 from clayjohn/GLTF-export-ra-rg
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Remove workaround in GLTF exporter that double converts ra textures to rg
2024-01-31 10:57:17 +01:00
Rémi Verschelde
1c916c3d5b
Merge pull request #87546 from dsnopek/openxr-hand-tracking-vendor-extensions
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OpenXR: Make it possible to implement vendor extensions to hand tracking from GDExtension
2024-01-31 10:54:55 +01:00
clayjohn
4f41b94943
Remove workaround in GLTF exporter that double converts ra textures to rg
2024-01-30 23:22:20 -08:00
Aaron Franke
aed5ea9460
Expose a method to get gravity for any physics body
2024-01-30 23:57:38 -06:00
Rémi Verschelde
736696b533
Merge pull request #87679 from raulsntos/dotnet/remove-unused
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C#: Remove unused code
2024-01-30 17:48:07 +01:00
Rémi Verschelde
926a7dffd6
Merge pull request #87421 from dalexeev/gds-docgen-use-autoload-singleton-name
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GDScript: Use autoload singleton name in `GDScriptDocGen`
2024-01-30 17:47:58 +01:00
Rémi Verschelde
9572cf5ab2
Merge pull request #86823 from dalexeev/gds-utility-func-as-callable
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GDScript: Allow utility functions to be used as `Callable`
2024-01-30 17:47:50 +01:00
Rémi Verschelde
1f027f9aef
Merge pull request #86471 from dalexeev/gds-fix-pot-gen-skips-some-nodes-2
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GDScript: Fix POT generator skips some nodes (part 2)
2024-01-30 17:47:44 +01:00
Rémi Verschelde
6a126b0934
Merge pull request #86180 from Riteo/wayland-squashed
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Add Wayland support (squashed review edition)
2024-01-30 17:47:38 +01:00
Rémi Verschelde
a8cfd1436a
Merge pull request #86176 from dalexeev/gds-fix-type-highlighting
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GDScript: Fix type highlighting
2024-01-30 17:47:33 +01:00
Rémi Verschelde
2edfdace76
Merge pull request #83220 from dalexeev/gds-highlight-code-regions
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GDScript: Highlight code region comments
2024-01-30 17:47:23 +01:00
Riteo
7e0f7d3abd
Add Wayland support
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Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:
- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.
- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.
- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.
- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.
- The cursor doesn't yet support fractional scaling.
- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).
- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.
This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.
Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
2024-01-30 16:44:47 +01:00
Aaron Franke
c60ed2587d
Fix desynced duplicate GLTFNode transform properties
2024-01-29 21:24:02 -06:00
Rémi Verschelde
745f8e112f
Revert "Add UID support to GDScript files"
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This reverts commit c7f68a27ec
.
We still think GDScript files need UIDs to allow safe refactoring,
but we're still debating what form those should take exactly.
So far there seems to be agreement that it shouldn't be done via an
annotation as implemented here, so we're reverting this one for now,
to revisit the feature in a future PR.
2024-01-29 21:00:26 +01:00
Rémi Verschelde
fa48a51183
Merge pull request #87688 from AThousandShips/what_is_this
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Remove unnecessary `this->` expressions
2024-01-29 13:18:09 +01:00
Rémi Verschelde
f0144d7f45
Merge pull request #87669 from bs-mwoerner/csharp_deadlock
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Fix possible deadlock when creating scripts during a background garbage collection
2024-01-29 13:17:56 +01:00
Rémi Verschelde
5c61803971
Merge pull request #87668 from bruvzg/add_baseline_offset
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[TextServer / Font] Add support for customizable baseline offset.
2024-01-29 13:17:52 +01:00
Rémi Verschelde
1fdee4f6f5
Merge pull request #87618 from DarioSamo/lightmapper_samplerless
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Do not use a linear sampler on lightmapper when retrieving grid data.
2024-01-29 13:17:37 +01:00
Rémi Verschelde
061c776228
Merge pull request #87381 from YuriSizov/core-sneaky-properties
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Better hide internal properties from users
2024-01-29 13:16:55 +01:00
Rémi Verschelde
269145f48a
Merge pull request #87300 from Calinou/math-normalize-error-show-value
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Display values in vector/quaternion math function errors
2024-01-29 13:16:51 +01:00
Rémi Verschelde
44b92ec85f
Merge pull request #86313 from BlueCube3310/etc2-r-rg
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Implement `ETC2_R` and `ETC2_RG` compression to `etcpak`
2024-01-29 13:16:34 +01:00
Rémi Verschelde
13bf4fd19a
Merge pull request #85519 from mxaddict/blender-rpc-server
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Added proper timeout for blender rpc connection
2024-01-29 13:16:22 +01:00
Yuri Sizov
d644b9b640
Better hide internal properties from users
2024-01-29 12:35:10 +01:00
A Thousand Ships
15369fdb1d
Remove unnecessary `this->` expressions
2024-01-29 09:59:18 +01:00
Michael Wörner
9d50a486bf
Fixed ~CSharpScript() holding on to a mutex longer than necessary, creating potential for a deadlock.
2024-01-28 21:28:14 +01:00
Zae
1e14503715
C#: Fix issues for StringName reference in `CSharpInstanceBridge.Get`.
2024-01-29 02:04:02 +08:00
Hugo Locurcio
0437db0106
Display values in vector/quaternion math function errors
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This can help track down the source of the error more easily.
2024-01-28 18:45:46 +01:00
Raul Santos
82380ec700
C#: Remove unused code
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- Remove `AotBuilder` that was used for MonoAOT in 3.x.
- Remove `PlaySettings` that was used for IDE support in 3.x.
- Remove `ApiAssembliesInfo` that was used for Project generation in 3.x.
- Remove pieces of the old iOS support from 3.x.
2024-01-28 16:09:59 +01:00
bruvzg
85df221610
[TextServer / Font] Add support for customizable baseline offset.
2024-01-28 13:26:49 +02:00
mxaddict
857586b7ae
Added proper timeout for blender rpc connection
2024-01-27 03:44:27 +08:00
Yuri Sizov
815038962f
Improve error reporting in the asset library and in related types
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This also makes errors related to asset image loading
verbose-only, because, frankly, users can't do much about
those errors. Spamming them with error messages
about some assets on the frontend being broken
is pointless.
2024-01-26 20:33:22 +01:00
mxaddict
ad106a283b
Update blender_path behavior to require exact path to executable instead of trying to guess it
2024-01-27 00:41:53 +08:00
Dario
cbc929edf0
Do not use a linear sampler on lightmapper when retrieving grid data.
2024-01-26 11:36:21 -03:00
Rémi Verschelde
99ac3d332a
Merge pull request #87597 from zaevi/fix_csharp_aot_initialization
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C#: Fix not assigning `runtime_initialized` when initializing with AOT.
2024-01-26 11:49:53 +01:00
Rémi Verschelde
3bbf4abfaa
Merge pull request #87550 from zaevi/fix_csharp_generic_reloading
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C#: Fix sorting for generic types when reloading assemblies.
2024-01-26 11:48:18 +01:00
Rémi Verschelde
563e385810
Merge pull request #87526 from zaevi/fix_csharp_gc
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C#: Fix incorrect GC handle for non-instantiable types.
2024-01-26 11:47:25 +01:00
Rémi Verschelde
85b2c947b2
Merge pull request #87518 from paulloz/dotnet/fix-warnings
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Clean a number of C# warnings
2024-01-26 11:46:37 +01:00
Rémi Verschelde
1ce40ebb44
Merge pull request #87386 from clayjohn/GLES3-lightmap-bake
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Add GLES3 infrastructure for lightmap baking in the compatibility backend
2024-01-26 11:44:37 +01:00
Rémi Verschelde
849b69828b
Merge pull request #85908 from avilches/fix-must-be-variant-analyzer-fail-with-generic-typed-attributes
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Allow using `[MustBeVariant]` in generic typed attributes
2024-01-26 11:42:34 +01:00
Rémi Verschelde
d36f5cf2ba
Merge pull request #85504 from nongvantinh/fix-csharp-loader
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Fix C# script loader does not work reliably
2024-01-26 11:42:01 +01:00
Zae
18599c0935
C#: Fix sorting for generic types when reloading assemblies.
2024-01-26 18:00:46 +08:00
Paul Joannon
46b3096570
Clean a bunch of C# warnings
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- `[Obsolete]` tag generated in the middle of documentation comments
- Potential `null` values in generators
- Obsolete call to `GetEditorInterface()`
- We don't want `Godot.Collections.Array` to end with `Collection`
- A few culture specifications and use of `AsSpan` instead of `SubString` in `StringExtensions`
- Disable CA1716 in GodotSharp
2024-01-26 09:38:33 +01:00
Zae
e868a9f577
C#: Fix not assigning `runtime_initialized` when initializing with AOT.
2024-01-26 05:44:40 +08:00
Danil Alexeev
faebb0895f
GDScript: Highlight code region comments
2024-01-25 22:03:48 +03:00
David Snopek
3d2cbb216e
OpenXR: Make it possible to implement vendor extensions to hand tracking from GDExtension
2024-01-25 10:24:39 -06:00
Yuri Sizov
1949d91286
Merge pull request #86537 from BastiaanOlij/openxr_cleanup_scons
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Cleanup of OpenXR module SCons config
2024-01-25 16:26:55 +01:00
Yuri Sizov
9579dc6313
Merge pull request #85239 from HolonProduction/global-class-property-location
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Handle global classes when resolving property location
2024-01-25 16:26:50 +01:00
Bastiaan Olij
82a36cf31b
Cleanup of OpenXR module scons config
2024-01-25 23:28:13 +11:00
clayjohn
efb1cbaad4
Add GLES3 infrastructure for lightmap baking in the compatibility backend
2024-01-24 17:13:30 -08:00
Zae
201e946741
C#: Fix incorrect GC handle for non-instantiable types.
2024-01-25 02:40:08 +08:00
HolonProduction
c99e4f862f
Handle global classes when resolving property location
2024-01-24 18:05:47 +01:00
Yuri Sizov
ea6e20253b
Merge pull request #87235 from dsnopek/openxr-local-floor
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Add support for OpenXR local floor extension
2024-01-24 14:08:17 +01:00
Yuri Sizov
72756133e0
Merge pull request #85224 from HolonProduction/identifier-type-prefer-annotated
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Prefer identifiers annotated type if assigned type is incompatible to it
2024-01-24 14:07:52 +01:00
David Snopek
a8690cbeed
Add support for OpenXR local floor extension
2024-01-23 09:19:09 -06:00
Alberto Vilches
692412562d
C#: Fix to allow usage of [MustBeVariant] in generic typed attributes
2024-01-21 22:29:29 +01:00
Nông Văn Tình
7676e389a7
Fixes C# script loader does not work reliably
2024-01-22 04:20:27 +07:00
Danil Alexeev
5e7cda3405
GDScript: Use autoload singleton name in `GDScriptDocGen`
2024-01-21 11:28:23 +03:00
Aaron Franke
b00e5cef63
GLTF: Update OMI_physics_body, add OMI_physics_shape, keep OMI_collider
2024-01-19 14:35:49 -06:00
Rémi Verschelde
0bcc0e92b3
Merge pull request #86730 from reduz/64-bit-cowdata
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Promote CowData to 64 bits
2024-01-19 18:46:11 +01:00
Juan Linietsky
24fe0715b5
Promote CowData to 64 bits
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Fixes a lot of bugs, please help me fill the list.
2024-01-19 17:41:10 +01:00
smix8
d6c31017a6
Add NavigationMesh border_size property for tile baking
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Adds NavigationMesh border_size property for tile baking.
2024-01-19 17:31:36 +01:00
Fabio Alessandrelli
853df2895a
[MP] Handle cleanup of "scene cache" nodes
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Make sure we delete the relevant ObjectID from the cache when the nodes
are removed from tree.
2024-01-18 21:18:54 +01:00
Yuri Sizov
de95a3effe
Merge pull request #85117 from BastiaanOlij/openxr_runtime_select
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OpenXR: Add runtime selection dropdown
2024-01-18 19:26:52 +01:00
Rémi Verschelde
baf87e2717
Merge pull request #87294 from vnen/allow-free-callable
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Allow `free()` to be used as Callable
2024-01-18 16:35:14 +01:00
Rémi Verschelde
33f3511241
Merge pull request #87293 from YuriSizov/editor-theme-a-rehashed-follow-up
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Improve editor theme generation after the refactor
2024-01-18 16:34:50 +01:00
Rémi Verschelde
d3003c48b3
Merge pull request #67132 from KoBeWi/This_commit_message_is_auto-generated._Do_not_modify_it-
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Add UID support to GDScript files
2024-01-18 16:33:14 +01:00
Bastiaan Olij
afd1dcf1b1
OpenXR: Add runtime selection dropdown
2024-01-18 15:59:22 +01:00
George Marques
b4e08eb752
Allow `free()` to be used as Callable
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This method is registered in a special way so ClassDB doesn't naturally
know about its existence. Here it is hardcoded if any other option fail
to check if it is about the `free()` method and, if so, say it exists
and return a Callable.
2024-01-18 09:33:44 -03:00
Rémi Verschelde
29116a81df
Merge pull request #87306 from aaronfranke/fix-gltf-buf-view-crash
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Fix crash in `GLTFBufferView::load_buffer_view_data`
2024-01-18 09:35:30 +01:00
Rémi Verschelde
90a5164536
Merge pull request #87144 from BlueCube3310/etc1-bye-bye
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Use ETC2 compression for grayscale images
2024-01-18 09:35:06 +01:00
Rémi Verschelde
fa81059b9d
Merge pull request #85939 from adamscott/single-threaded-godot-4
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Add `THREADS_ENABLED` macro in order to compile Godot to run on the main thread
2024-01-18 09:33:52 +01:00
Rémi Verschelde
b5dcb5f58a
Merge pull request #85215 from HolonProduction/type-from-property-class-name
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Handle global classes when resolving type from `PropertyInfo`
2024-01-18 09:33:22 +01:00
Aaron Franke
dc325069fe
Fix crash in GLTFBufferView::load_buffer_view_data
2024-01-17 20:57:31 -06:00
HolonProduction
0203b3c310
Prefer identifiers annotated type if assigned type is incompatible to it
2024-01-17 22:32:00 +01:00
kobewi
c7f68a27ec
Add UID support to GDScript files
2024-01-17 22:30:56 +01:00
HolonProduction
4ab985d138
Handle global classes when resolving type from `PropertyInfo`
2024-01-17 21:39:51 +01:00
Adam Scott
bd70b8e1f6
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 -05:00
Yuri Sizov
b6a2c78033
Merge pull request #87286 from akien-mga/fix-preprocessor-if-ENABLED-checks
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Fix `#if *_ENABLED` inconsistencies, should check if defined
2024-01-17 18:53:33 +01:00
Yuri Sizov
dc729f1614
Merge pull request #87278 from HolonProduction/give-those-autoloads-an-upgrade
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Handle GDScript in `_type_from_variant` for autocompletion
2024-01-17 18:53:25 +01:00
Yuri Sizov
66736398cd
Merge pull request #87264 from AThousandShips/aabb_fix_cs
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[C#] Fix `Encloses` failing on shared upper bound for `AABB` and `Rect2(I)`
2024-01-17 18:53:22 +01:00
Yuri Sizov
cf76f3df03
Merge pull request #87240 from Malcolmnixon/bone-update-mode
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Add bone update option to OpenXRHand to allow preserving original hand scale
2024-01-17 18:53:15 +01:00
Yuri Sizov
2dd7808757
Merge pull request #86961 from HolonProduction/completion-tests-fixup
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Allow specifying a scene in completion tests
2024-01-17 18:53:03 +01:00
Yuri Sizov
c027aecc2e
Merge pull request #86676 from rune-scape/sparse-script-reload
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GDScript: Hot-reload changed scripts only
2024-01-17 18:52:54 +01:00
Yuri Sizov
5b22884b4a
Merge pull request #86554 from HolonProduction/lookup-subscript
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Fix symbol lookup in index subscript
2024-01-17 18:52:49 +01:00
Yuri Sizov
7351b5704a
Merge pull request #86528 from avilches/must-be-variant-tests
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Add unit tests for C# diagnostic analyzers
2024-01-17 18:52:45 +01:00
Yuri Sizov
28cf7fe2f6
Merge pull request #85384 from HolonProduction/unique-name-completion
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Suggest scene unique nodes in `get_node` autocompletion
2024-01-17 18:52:31 +01:00
Yuri Sizov
45eedba1fa
Improve editor theme generation after the refactor
2024-01-17 15:16:53 +01:00
Rémi Verschelde
0a7579b161
Fix `#if *_ENABLED` inconsistencies, should check if defined
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Co-authored-by: Caroline Joy Bell <halotroop2288@proton.me>
2024-01-17 10:30:15 +01:00
Michael Wörner
a4db4ae658
Fixed an issue that could cause a crash when encountering a zero-length packet in an OGG stream.
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A zero-length memcpy into a null pointer itself does not fail, but for gcc with optimizations, this can cause incorrect code to be generated further down the line since the pointer is then assumed to be non-null.
Now stripping zero-length packets and pages without packets from the OggPacketSequence during import. This prevents various warning and error messages for files that end on a zero-length packet.
2024-01-16 23:42:25 +01:00
HolonProduction
6af45c6ef2
Handle GDScript in `_type_from_variant` for autocompletion
2024-01-16 23:04:10 +01:00
A Thousand Ships
227a165ce4
[C#] Fix `Encloses` failing on shared upper bound for `AABB` and
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`Rect2(I)`
2024-01-16 20:20:53 +01:00
Yuri Sizov
95b27fe8c7
Reorganize code related to editor theming
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This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.
Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.
All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00