Commit Graph

9022 Commits

Author SHA1 Message Date
Rémi Verschelde
f90047f158
Merge pull request #53786 from TokageItLab/fix-skeleton-editor-methods 2021-10-14 20:53:15 +02:00
Rémi Verschelde
668ceda9cb
Merge pull request #53810 from groud/fix_crash
Fixes crash in TileSetAtlasSource::get_tiles_to_be_removed_on_change
2021-10-14 20:26:40 +02:00
Rémi Verschelde
5747895002
Merge pull request #53795 from briansemrau/fix-height-fog
Fix the height fog effect
2021-10-14 20:24:53 +02:00
Silc 'Tokage' Renew
8e9897b6de get rid set_bone_pose and fix some function in SkeletonEditor 2021-10-15 02:41:17 +09:00
Gilles Roudière
3948f9cc83 Fixes crash in TileSetAtlasSource::get_tiles_to_be_removed_on_change 2021-10-14 16:49:59 +02:00
Brian Semrau
a62e240260 Fix the height fog effect 2021-10-14 04:08:39 -04:00
Rémi Verschelde
569ea313ab
Merge pull request #53792 from floppyhammer/fix-bilinear-texture-progress-bar 2021-10-14 09:39:38 +02:00
floppyhammer
a238816f0b Fix bilinear TextureProgressBar with nine patch enabled 2021-10-14 11:19:32 +08:00
reduz
2dc823273e Remove REST transform influence in skeleton bones
* Animations and Skeletons are now pose-only.
* Rest transform is kept as reference (when it exists) and for IK
* Improves 3D model compatibility (non uniform transforms will properly work, as well as all animations coming from Autodesk products).
2021-10-13 14:51:29 -03:00
Rémi Verschelde
004b44e915
Merge pull request #53767 from groud/improve_tile_set_change_performances 2021-10-13 16:03:31 +02:00
Rémi Verschelde
6eff4c1fee
Merge pull request #53703 from groud/prevent_tiles_outside_texture 2021-10-13 15:02:35 +02:00
Gilles Roudière
0de2fce3e1 Greatly improve editor performances by deferring tiles related updates
Solve few update problems
2021-10-13 14:49:47 +02:00
Yuri Roubinsky
e270644b20 Add a default input parameter field to CurveTexture (in visual shaders) 2021-10-13 15:25:12 +03:00
Rémi Verschelde
8240a11ba0
Merge pull request #53761 from groud/fix_tilemap_memory_leak 2021-10-13 14:04:11 +02:00
Gilles Roudière
b9151860f3 Prevent tiles outside atlas texture 2021-10-13 13:44:02 +02:00
Rémi Verschelde
3be18d3d37
Merge pull request #53578 from RedHeadphone/patch-1 2021-10-13 12:44:54 +02:00
Rémi Verschelde
a564dd7c6d
Merge pull request #53747 from manueldun/trailSectionSubdivCrash 2021-10-13 12:43:48 +02:00
Rémi Verschelde
3e86ca5586
Merge pull request #53689 from reduz/remove-animation-transform3d-track 2021-10-13 12:40:33 +02:00
Gilles Roudière
48fb43035c Fix TileMap memory leak 2021-10-13 12:12:25 +02:00
Rémi Verschelde
d742dcd3ce
Merge pull request #53745 from KoBeWi/layerzzzzz 2021-10-13 10:16:44 +02:00
Rémi Verschelde
74a87fe98b
Merge pull request #53683 from Chaosus/vs_previews 2021-10-13 10:03:44 +02:00
Manuel Dun
3905b4e67a fix so the error macro uses the incomming parameter p_subdivision instead of the class member 2021-10-12 20:22:33 -04:00
kobewi
bf3eaa767b Use z_index for TileMap layer darkening 2021-10-13 01:34:34 +02:00
reduz
ec19ed3723 Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.

This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:

* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.

*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
2021-10-12 20:08:42 -03:00
Rémi Verschelde
d9667d9262
Merge pull request #53636 from KoBeWi/colorayer
Add modulate property to TileMap layers
2021-10-12 22:32:38 +02:00
Rémi Verschelde
b372f79dd5
Merge pull request #53676 from Klowner/camera-get-pyramid-rid-shape-crash
Fix Camera3D::get_pyramid_shape_rid() crash when not in scene
2021-10-12 22:32:16 +02:00
Rémi Verschelde
88463c3eee
Merge pull request #53712 from CakHuri/nullptr
Replace NULL with nullptr
2021-10-12 22:30:43 +02:00
Hendrik Brucker
cd37af4e4c Add GradientTexture2D
Co-authored-by: Mariano Javier Suligoy <marianognu.easyrpg@gmail.com>
Co-authored-by: Andrii Doroshenko <xrayez@gmail.com>
2021-10-12 16:22:30 +02:00
M. Huri
033dc4dbef Replaced NULL with nullptr 2021-10-12 20:20:19 +07:00
Aaron Franke
7e51e4cb84
Fix some LGTM errors of "Multiplication result converted to larger type" 2021-10-12 00:17:27 -05:00
Juan Linietsky
610de0974d
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" 2021-10-11 19:27:50 -03:00
Rémi Verschelde
9ed4f8367b
Merge pull request #48332 from TokageItLab/implement-ping-pong 2021-10-11 22:55:01 +02:00
Yuri Roubinsky
c299c54023 Make port previews in visual shader visible in other shader modes 2021-10-11 22:19:08 +03:00
Mark Riedesel
49a4d2bc49 add failure condition for get_pyramid_shape_rid() when camera3d is not in tree. fixes #53564 2021-10-11 10:16:48 -04:00
Gilles Roudière
89a6c6cd84 Fixes set_source_id not updating the next automatic source id 2021-10-11 14:58:42 +02:00
Rémi Verschelde
56078cca90
Merge pull request #53630 from timothyqiu/viewport-recursion 2021-10-11 10:02:22 +02:00
Rémi Verschelde
b47580a7a4
Merge pull request #53641 from DeeJayLSP/audio_pitch_fix 2021-10-11 09:22:49 +02:00
bruvzg
19a0982d60 Fix inline IME input not working in the empty LineEdit with the placeholder. 2021-10-11 08:21:34 +03:00
Douglas Leão
39a90751dc Allow AudioStreamPlayer(2D) to provide pitch_scale on playback 2021-10-10 18:52:29 -03:00
kobewi
ec0d72a828 Add modulate property to TileMap layers 2021-10-10 20:28:57 +02:00
Haoyu Qiu
7ecb133b22 Fix Viewport::handle_input_locally related infinite recursion 2021-10-10 18:10:28 +08:00
mashumafi
80dc1cc412 Executing AcceptDialog.push_input no longer crashes 2021-10-09 20:33:29 +00:00
Joan Fons
8ab7ca4b32 Fix auto LOD generation for blendshapes. 2021-10-09 20:31:28 +02:00
kobewi
81c0fe836c Fix Range property dependencies 2021-10-09 17:36:38 +02:00
Tokage
372ba76663 implement ping-pong loop in animation
Co-authored-by: Chaosus <chaosus89@gmail.com>
2021-10-09 18:08:43 +09:00
Hugo Locurcio
42d13e29e2
Add a warning for Timer nodes with very low wait times
Very low wait times behave in unpredictable ways depending on the
rendered frame rate. This is because the timeout signal is only emitted
once per rendered frame (or physics frame, depending on the timer's
process mode).
2021-10-09 08:57:48 +02:00
Rémi Verschelde
5ae569560d
Fix missing argument names in bindings
While at it, tweak some boolean setters to use `p_enabled` for the bool.

Also renames `draw_minimap()` to `set_draw_minimap()`.
2021-10-09 00:20:10 +02:00
Duroxxigar
54d305eebe Improved readability for failing error conditions 2021-10-08 17:29:25 -04:00
Red Headphone
fff70a6427
no limit of negative value for engine_force (VehicleBody class) 2021-10-08 22:25:50 +05:30
Hugo Locurcio
73c6e19acc
Allow any floating-point value as a 3D rendering scale option
This allows for finer control over 3D rendering resolution.
Supersampling can also be performed by setting a 3D rendering
resolution above 1.0, which is useful for offline rendering or
for very high-end GPUs.
2021-10-08 18:22:10 +02:00
kleonc
23dac24789 Delete objects enqueued for deletion during SceneTree destruction 2021-10-08 16:45:55 +02:00
Fabio Alessandrelli
7c93931751 [Net] Add call_local argument to Node.rpc_config. 2021-10-08 12:49:20 +02:00
Michael Alexsander
3c5103ac1d Fix invisible tabs not being ignored in Tabs 2021-10-07 22:40:11 -03:00
Rémi Verschelde
3d05b94212
Merge pull request #53522 from groud/read_only_tile_layout 2021-10-07 22:51:46 +02:00
Rémi Verschelde
a6c4de49e1
Merge pull request #53523 from Calinou/remove-occlusion-color 2021-10-07 22:26:10 +02:00
Rémi Verschelde
21b6aabb60
Merge pull request #53538 from Calinou/environment-ssr-fade-no-negative-values 2021-10-07 22:05:46 +02:00
Rémi Verschelde
82072c4010
Merge pull request #53539 from Calinou/sky-material-color-no-alpha 2021-10-07 22:05:31 +02:00
Rémi Verschelde
9bbed1fe86
Merge pull request #53543 from vnen/joint-waring-release
Joint2D: Use boolean instead of warning string for validity test
2021-10-07 21:06:06 +02:00
George Marques
70e1a50cd1
Joint2D: Use boolean instead of warning string for validity test
Those strings are stripped at release there's a false positive that the
bodies are valid, causing a crash.
2021-10-07 14:18:44 -03:00
Hugo Locurcio
01d1e9f576
Don't allow translucent colors in built-in sky material properties
The colors' alpha channel is ignored, so there's no point in
exposing it in the editor.
2021-10-07 18:12:16 +02:00
Hugo Locurcio
0269d8e871
Clamp Environment's SSR fade-in and fade-out to positive values
Negative values result in rendering glitches.
2021-10-07 17:59:55 +02:00
Hugo Locurcio
265bae824f
Remove unimplemented Environment.ambient_light_occlusion_color property
This property was intended to provide a way to have SSAO or VoxelGI
ambient occlusion with a color other than black. However, it was
dropped during the Vulkan renderer development due to the performance
overhead it caused when the feature wasn't used.
2021-10-07 17:47:52 +02:00
Rémi Verschelde
f323d25dd3
Merge pull request #53525 from Calinou/comments-replace-visual-server
Replace references to VisualServer in code comments with RenderingServer
2021-10-07 17:06:27 +02:00
Hugo Locurcio
bcf4a56c74
Replace references to VisualServer in code comments with RenderingServer
VisualServer no longer exists in the `master` branch.
2021-10-07 15:49:41 +02:00
Hugo Locurcio
9b5785f064
Remove debugging print from the VoxelGI baker 2021-10-07 15:45:54 +02:00
Gilles Roudière
9c1b1e9a7e Set TileSet layout and half-offset as read-only when using square shape 2021-10-07 15:29:48 +02:00
Haoyu Qiu
6072f38bb1 Use loop instead of recursion when clearing proximity groups 2021-10-07 16:31:47 +08:00
Camille Mohr-Daurat
69f80b6631
Merge pull request #53482 from timothyqiu/soft-body-ready
Re-prepare RenderingServer if SoftDynamicBody mesh changed
2021-10-06 14:57:53 -07:00
Rémi Verschelde
164dc11e04
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
Implement Skeleton Editor Gizmo
2021-10-06 21:11:20 +02:00
Silc Renew
f2e9867e9f Implemented SkeletonEditorGizmo
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2021-10-07 01:07:46 +09:00
Haoyu Qiu
d000ce9130 Re-prepare RenderingServer if SoftDynamicBody mesh changed 2021-10-06 23:25:11 +08:00
Rémi Verschelde
010e17b44f
Merge pull request #53476 from Paulb23/breakpoint-move-up-fix 2021-10-06 16:25:17 +02:00
Paulb23
0caab00d66 Fix breakpointed_lines out of sync when removing lines above 2021-10-06 14:23:37 +01:00
Rémi Verschelde
36de097577
Merge pull request #53460 from timothyqiu/tooltip-request-func 2021-10-06 10:11:46 +02:00
Haoyu Qiu
45e943f4fe Fix crash when tooltip_request_func object is freed 2021-10-06 15:00:31 +08:00
Rémi Verschelde
aa02e0b151
Merge pull request #53450 from nekomatata/fix-editable-children-error 2021-10-06 08:27:15 +02:00
Rémi Verschelde
9962c59dc5
Merge pull request #53446 from nekomatata/container-pre-sort-children 2021-10-06 08:25:06 +02:00
PouleyKetchoupp
2f6cf3b8a8 Fix editable children errors when packing scene tree at runtime
When packing a scene node which is not the root, errors where caused
by internal checks in is_editable_instance method.

This check can be safely made outside instead.
2021-10-05 14:49:50 -07:00
PouleyKetchoupp
1c0ebc85dd Add pre-sort signal and notification in Container
Allows processing before children are sorted, useful for custom
containers inherited from existing ones like BoxContainer.
2021-10-05 13:09:01 -07:00
Rémi Verschelde
869a618e54
Merge pull request #53438 from godotengine/fix-code-comple-end-key 2021-10-05 20:41:28 +02:00
Rémi Verschelde
a5d7b49342
Merge pull request #53428 from akien-mga/4.x/27790-viewport-error-fix
Fix ViewportTexture error when viewport is used from a child scene
2021-10-05 18:51:29 +02:00
Eric M
ced7d51e23
Fix the "END" key behaving like "PAGE_DOWN" in code completion.
Before: behaved like page down.
After: goes to last item.
2021-10-06 01:28:29 +10:00
Rémi Verschelde
198b49d8b5
Merge pull request #53237 from metinc/fix-animated-sprite-precision-error-master 2021-10-05 16:26:36 +02:00
jitspoe
2ceba818c3
Fix ViewportTexture error when viewport is used from a child scene
Fix invalid errors when a separate child scene file contains a viewport and
that viewport is used for a texture in the current scene.

Fixes #27790.
2021-10-05 12:21:06 +02:00
Rémi Verschelde
c773c709c0
Merge pull request #53051 from kleonc/animated-sprites-centered-rendering 2021-10-05 11:22:17 +02:00
Rémi Verschelde
6637207c70
Merge pull request #53420 from nekomatata/fix-tilemap-moving-platform 2021-10-05 10:50:56 +02:00
PouleyKetchoupp
4f8d761be6 Fix physics glitch with TileMap moving platforms
Added a parameter in test_body_motion to exclude attached objects from
collision, used to avoid collision with all TileMap tiles with moving
platform motion instead of just the one tile the character touches.

Same changes made in 3D for consistency, and handling potential similar
cases.
2021-10-04 12:27:42 -07:00
Yuri Sizov
0855e5f8f7 Correctly bind optional arguments when emitting Theme changes 2021-10-04 22:22:41 +03:00
Rémi Verschelde
5b270278c8
Merge pull request #53280 from nekomatata/test-body-motion-parameters 2021-10-04 21:05:38 +02:00
Rémi Verschelde
19d090c324
Merge pull request #53394 from TwistedTwigleg/Godot4_SkeletonIK_RegressionFix 2021-10-04 20:26:55 +02:00
PouleyKetchoupp
3ae5687d48 Script interface improvements for test body motion
-Physics servers test body motion use a class to hold parameters instead
of multiple arguments to make it more readable and flexible since there
are many options
-Improved documentation for test body motion and kinematic collision
-Removed read-only properties for body motion results (not handled in
scripts, so they should be get_ methods only instead)
2021-10-04 10:49:10 -07:00
Rémi Verschelde
d1c77d6b62
Merge pull request #53378 from clayjohn/hide_render_priority
Hide render_priority except when using SpatialMaterials
2021-10-04 19:17:32 +02:00
Rémi Verschelde
adc9500e54
Merge pull request #53330 from jmb462/fix-bad-caret-position-after-ctrl-x
Fix caret position and viewport centering after deleting line (Ctrl-X)
2021-10-04 18:18:32 +02:00
clayjohn
8c949016ff Hide render_priority except when using SpatialMaterials 2021-10-04 08:48:58 -07:00
Rémi Verschelde
073db83569
Merge pull request #53396 from pycbouh/theme-improve-change-propagation
Make `Theme` report property list changes less often
2021-10-04 17:35:53 +02:00
Rémi Verschelde
7722048ed0
Merge pull request #53354 from reduz/remove-clipped-camera 2021-10-04 17:19:15 +02:00
Rémi Verschelde
bb201c5887
Merge pull request #53303 from akien-mga/53295-gdscript-completion-quote-style 2021-10-04 17:17:27 +02:00
jmb462
fcb102a826 Fix caret position and viewport centering after deleting line (Ctrl-X) 2021-10-04 17:11:20 +02:00
Rémi Verschelde
11c7bac1ed
Merge pull request #53392 from YeldhamDev/tabs_offset_fix 2021-10-04 17:07:35 +02:00
Yuri Sizov
4e12f770cf Make Theme report property list changes less often 2021-10-04 17:27:00 +03:00
TwistedTwigleg
92a79ace5b Fixed SkeletonIK not rotating correctly when solving 2021-10-04 10:22:51 -04:00
Rémi Verschelde
b85dfd990e
GDScript completion: Handle quote style ad-hoc to remove editor dependency
`core` and `scene` shouldn't depend on `editor`, so they can't query this style
setting in `get_argument_options`. But we can handle it after the fact in
GDScript's completion code.

Also cleans up a couple extra unused invalid includes in `core`.
2021-10-04 16:16:05 +02:00
Rémi Verschelde
865b62b1cd
Merge pull request #53341 from pycbouh/gui-editor-scale-encapsulation 2021-10-04 16:12:52 +02:00
Rémi Verschelde
2a09e11986
Merge pull request #52802 from V-Sekai/gltf-extensions 2021-10-04 15:52:24 +02:00
reduz
b11bb595d1 Remove ClippedCamera3D
* Usage was always confusing for users
* The ability to generate a pyramid shape was moved to Camera3D
* SpringArm3D now casts using the camera pyramid shape if no shape is supplied.
2021-10-04 10:46:49 -03:00
Michael Alexsander
0dd65fff3b Fix Tabs offset overreaching when scrolling fast 2021-10-04 10:37:53 -03:00
Yuri Sizov
bdbb7b3999 Remove EDSCALE dependency from /scene/gui 2021-10-04 15:25:08 +03:00
Yuri Sizov
4a42a66cd9 Add the base scale factor to the Theme resource 2021-10-04 15:25:07 +03:00
K. S. Ernest (iFire) Lee
1463fc889b GLTF for game templates.
Convert GLTF Document to use ImporterMeshInstance3D.

Add a GLTFDocument extension list and an extension for converting the importer mesh instance 3d to mesh instance 3d.

Use GLTF module when the editor tools are disabled.

Modified the render server to be less restrictive on matching blend arrays and have more logging.

Misc bugs with multimesh.

Always index the meshes.
2021-10-03 12:37:52 -07:00
kleonc
b266b59e56 Fix rendering centered odd-size texture in AnimatedSprite2D/AnimatedSprite3D 2021-10-03 14:30:51 +02:00
Rémi Verschelde
75d3a10a23
Merge pull request #44964 from Dragoncraft89/animation_tree_bug 2021-10-03 12:43:03 +02:00
Yuri Sizov
8aa78bc050 Reorganize Theme resource code for better maintainability 2021-10-02 19:26:20 +03:00
Rémi Verschelde
ce0268a0c1
Merge pull request #53284 from jmb462/fix-backspace-selection
Fix deleting selection at the first line do not work with backspace
2021-10-01 22:48:04 +02:00
PouleyKetchoupp
39f6ca96a3 Rename Joint2D and Joint3D files for consistency
Now matches the class names to be consistent between 2D and 3D and with
other node types.
2021-10-01 12:00:32 -07:00
Jean-Michel Bernard
9c375170e4 Fix deleting selection at the first line do not work with backspace 2021-10-01 20:23:52 +02:00
Camille Mohr-Daurat
fdd25d7c84
Merge pull request #53311 from nekomatata/soft-body-remove-mesh-reference
Remove scene code in physics servers
2021-10-01 09:56:49 -07:00
Camille Mohr-Daurat
c7ee029acd
Merge pull request #53302 from nekomatata/physics-bone-remove-editor-code
Remove editor code in PhysicalBone3D
2021-10-01 08:45:20 -07:00
PouleyKetchoupp
b8eeb34b4e Remove scene code in physics servers
Replaced Mesh with mesh RID in Godot Physics 3D and Bullet.
2021-10-01 08:42:47 -07:00
PouleyKetchoupp
ca30b70943 Remove editor code in PhysicalBone3D
_set_gizmo_move_joint is only used in PhysicalBone3DEditor, so the
editor plugin call can be done directly there.
2021-10-01 08:02:38 -07:00
bruvzg
daa613333e [Text Server] Add support for user defined punctuation list, used for word breaking. 2021-10-01 16:45:16 +03:00
bruvzg
0c0b5c84b0 Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
Rémi Verschelde
769691ab53
Merge pull request #51273 from EricEzaM/multiple-events-per-shortcut-take2 2021-10-01 11:42:41 +02:00
Rémi Verschelde
6ed3e9c182
Merge pull request #53208 from timothyqiu/headless-crash 2021-10-01 11:29:19 +02:00
Eric M
4baddc1126 Allow non-control Nodes to handle drag forwarding (e.g. Windows) 2021-10-01 18:03:51 +10:00
Yuri Roubinsky
1ade29147b Add texture_changed signal to Sprite3D 2021-10-01 10:14:05 +03:00
bruvzg
2e035272a8 [FontData] Fixes saving copy of the font source data, if it was created from built-in font. 2021-10-01 09:25:26 +03:00
Rémi Verschelde
a28f44fa53
Merge pull request #53277 from YeldhamDev/tabs_renaming 2021-10-01 07:52:29 +02:00
Rémi Verschelde
d1c20130e8
Merge pull request #53279 from nekomatata/fix-tilemap-angular-velocity 2021-10-01 07:36:16 +02:00
Camille Mohr-Daurat
95432893e2
Merge pull request #53272 from fabriceci/bug-platform-ceiling
Fix #53255 when a body gets stuck when it hits a descending platform in 2D/3D
2021-09-30 18:05:52 -07:00
PouleyKetchoupp
d46ac42389 Fix angular velocity default value in TileSet
Value was uninitialized, which lead to undefined behavior.
2021-09-30 18:04:54 -07:00
Michael Alexsander
663e480f24 Rename some elements of Tabs 2021-09-30 20:18:23 -03:00
fabriceci
3fa76dfe58 Fix body stuck on descending platform 2021-09-30 23:55:50 +02:00
Lightning_A
c63b18507d Use range iterators for Map 2021-09-30 15:09:12 -06:00
Lightning_A
e4dfa69bcf Fix non-const iterators in const methods 2021-09-30 15:07:30 -06:00
PouleyKetchoupp
d0ec46be68 Remove shape metadata from 2D physics server
Shape metadata was only used to get tile information when colliding with
tilemaps. It's not needed anymore since there's an API in tilemap using
body ids instead.
2021-09-30 10:45:36 -07:00
Camille Mohr-Daurat
767bde8c28
Merge pull request #53197 from nekomatata/fix-motion-direction-in-slope
Fix motion direction in slope for CharacterBody3D
2021-09-30 09:43:24 -07:00
Camille Mohr-Daurat
43c7448741
Merge pull request #53149 from fabriceci/port-move-and-slide-3D-new-changes
Add latest API changes added in the 3D version of move_and_slide to the 2D version
2021-09-30 09:43:07 -07:00
Rémi Verschelde
a201f30c7f
Merge pull request #53259 from boruok/fix-atlas-texture-get_data-crash 2021-09-30 18:31:15 +02:00
Rémi Verschelde
5b7ec95de7
Merge pull request #53254 from Calinou/node-rename-filename
Rename Node's `filename` property to `scene_file_path` for clarity
2021-09-30 17:59:56 +02:00
Hugo Locurcio
570cdc128f
Rename Node's filename property to scene_file_path for clarity 2021-09-30 16:50:25 +02:00
fabriceci
bd411ae187 Add latest changes added in the 3D version 2021-09-30 16:50:07 +02:00
PouleyKetchoupp
eec3f3ec12 Fix motion direction in slope for CharacterBody3D
- More accurate sliding in slopes to keep input direction correct
- More accurate constant speed calculation
- Renamed linear_velocity to motion_velocity for clarity
- General code cleaning and simplifications
2021-09-30 07:47:07 -07:00
boruok
213612b44a Fix AtlasTexture get_data() crash 2021-09-30 22:30:05 +09:00
Rémi Verschelde
5d6a98f04e
Merge pull request #53239 from nekomatata/fix-animatable-body-initial-state 2021-09-30 15:15:00 +02:00
Rémi Verschelde
a662ca66aa
Merge pull request #53112 from EricEzaM/better-breakpoint-gutter 2021-09-30 14:57:23 +02:00
Eric M
e0f8410d16 Improved breakpoint gutter for CodeEdit.
Added preview of breakpoint placement on hover. Added override of icon for the Editor to use an SVG so it is no longer blurry.
2021-09-30 22:15:47 +10:00
PouleyKetchoupp
6e6f292f15 Fix AnimatableBody moving and colliding during the first frame
_update_kinematic_motion() shouldn't be called in the constructor
It's too early and causes a first call to set the body position to 0.
Then the second call to set the actual position triggers kinematic
motion, colliding with objects on the path to the initial position.

Side effect of sync to physics now enabled by default.
2021-09-29 18:30:57 -07:00
Rémi Verschelde
92d88fde2c
Merge pull request #53223 from Paulb23/fix-autocomplete-trigger 2021-09-29 23:15:06 +02:00
Rémi Verschelde
1ab8f3f559
Merge pull request #52724 from groud/improve_tilemap_physics 2021-09-29 23:01:16 +02:00
Metin Celik
a238dc8bbe Add half frame to floor() 2021-09-29 20:32:37 +02:00
Paulb23
7926d75d02 Fix TextOp setting to none when typing 2021-09-29 17:34:44 +01:00
Gilles Roudière
f2caab4691 Improve TileMap physics for moving platforms and conveyor belts like movements 2021-09-29 17:56:30 +02:00
Haoyu Qiu
9dd0d3f550 Don't memcpy to nullptr even if length is zero 2021-09-29 20:58:14 +08:00
Haoyu Qiu
82f7f2c46c Fix crash in headless mode 2021-09-29 17:24:53 +08:00
Rémi Verschelde
6c0f44ca7e
Merge pull request #53000 from Chaosus/lineedit_expose_selection_methods 2021-09-29 10:31:37 +02:00
Rémi Verschelde
ad635567b1
Merge pull request #53189 from AnilBK/use-class-specific-funcs 2021-09-29 07:40:52 +02:00
Rémi Verschelde
50c0cee44e
Merge pull request #53186 from groud/tiles_fixes 2021-09-29 07:05:19 +02:00
Anilforextra
fc9767abb1 Use functions defined in the their classes. 2021-09-29 09:36:34 +05:45
Camille Mohr-Daurat
341b532d5e
Merge pull request #52754 from nekomatata/dynamic-body-modes
Clarify RigidDynamicBody modes
2021-09-28 17:11:17 -07:00
fabriceci
dd5f01e83e Set stop on slope on by default on CharacterBody. 2021-09-28 22:31:46 +02:00
Camille Mohr-Daurat
c38ef94951
Merge pull request #53174 from fabriceci/apply-delta-move-and-collide
Physic API change: apply the delta in move and collide like move and slide
2021-09-28 11:32:09 -07:00
Gilles Roudière
27b9b3ef3c Various tiles-related fixes 2021-09-28 19:25:49 +02:00
Rémi Verschelde
9556c3a30a
Merge pull request #53180 from boruok/4.0-fix-atlas-texture-return-null 2021-09-28 18:52:53 +02:00
Rémi Verschelde
0a3aa85a7b
Merge pull request #53177 from fabriceci/sync-to-physics-true-animatable-body 2021-09-28 18:15:56 +02:00
boruok
2cc2adedaa 4.0 fix atlas texture return null 2021-09-28 23:54:47 +09:00
Rémi Verschelde
483b8a598e
Merge pull request #53173 from jmb462/fix-tree-column-title-min-size 2021-09-28 16:21:45 +02:00
fabriceci
32bf7c419c Sync to physics true by default for AnimatableBody 2021-09-28 16:11:17 +02:00
jmb462
7fabbe2760 Fix tree title column size minimum width 2021-09-28 14:54:48 +02:00
fabriceci
60fee25c44 Apply delta in move and collide 2021-09-28 14:53:24 +02:00
Rémi Verschelde
5aa099aaed
Merge pull request #53154 from drcd1/fix-sphere-normals 2021-09-28 14:51:25 +02:00
Rémi Verschelde
60988a06c2
Merge pull request #52953 from nekomatata/fix-collision-recovery-depth 2021-09-28 12:11:38 +02:00
Rémi Verschelde
c89c2878ef
Merge pull request #53001 from floppyhammer/fix-tree-item-width 2021-09-28 10:53:56 +02:00
Rémi Verschelde
4735a0359c
Merge pull request #53153 from Duroxxigar/fix-bone-attachment-typo 2021-09-28 07:41:36 +02:00
Duarte David
7d53755ca7 Fixes the normals of SphereMesh when the radius is different from 1 2021-09-28 00:09:39 +01:00
Duroxxigar
3bcf03c40f Fixed typo in bone attachment warning 2021-09-27 18:53:56 -04:00
PouleyKetchoupp
bf523a2b2a Improved logic for CharacterBody collision recovery depth
Allows 2D character controller to work without applying gravity when
touching the ground (also more safely in 3D), and collision detection
is more flexible with different safe margin values.

Character body motion changes in 2D and 3D:
-Recovery only for depth > min contact depth to help with collision
detection consistency (rest info could be lost if recovery was too much)
-Adaptive min contact depth (based on margin) instead of space parameter

Extra CharacterBody changes:
-2D: apply changes made in 3D for stop on slope and floor snap that help
fixing some jittering cases
-3D: fix minor inconsistencies in stop on slope and floor snap logic
2021-09-27 15:31:41 -07:00
Brian Semrau
62f8b0eb91 QuadMesh remove format ARRAY_FORMAT_INDEX 2021-09-27 13:10:34 -04:00
Haoyu Qiu
ab280de765 Validate before passing indices to meshoptimizer 2021-09-27 20:35:56 +08:00
Gilles Roudière
a98453670c
Merge pull request #53100 from KoBeWi/fix_them_tiles_2-layer_count_of_oblivion
Fix TileMap layer loading
2021-09-27 14:05:39 +02:00
kobewi
140b54fd35 Fix TileMap layer loading 2021-09-27 13:13:48 +02:00
Rémi Verschelde
8138280d20
Merge pull request #53091 from AnilBK/merge-duplicates 2021-09-27 00:09:32 +02:00
jmb462
3f0fe0b8a3 Fix LineEdit and TextEdit double-click and triple-click selection 2021-09-26 19:56:48 +02:00
Rémi Verschelde
73668c59aa
Merge pull request #52824 from e8newallm/52680
Updated Tabs to not update excessively
2021-09-26 19:35:58 +02:00
Matthew Newall
082f924566 Updated Tabs to not update excessively 2021-09-26 17:05:44 +00:00
Anilforextra
41e43e0959 Merge duplicate branch conditions to one.
Use SWAP template for swapping values.
2021-09-26 21:18:15 +05:45
floppyhammer
53efc55409 Fix minimum size of TreeItem 2021-09-26 17:02:54 +08:00
LATRio
1b55d72c68 fix out of bounds crash in GPUParticle3D::_skinning_changed() 2021-09-25 23:06:32 +09:00
Rémi Verschelde
9293c76636
Merge pull request #53049 from AnilBK/dont-construct-2 2021-09-25 12:26:08 +02:00
Hugo Locurcio
b383181851
Tweak AudioStreamPlayer3D property hints for usability
This also improves the documentation for the `max_distance` property.
2021-09-25 12:24:30 +02:00
Anilforextra
cdd912c48e Construct values only when necessary. 2021-09-25 14:46:45 +05:45
Yuri Sizov
873443756d Correctly calculate position of the folding arrow in Tree 2021-09-25 02:01:14 +03:00
Rémi Verschelde
994c1201c1
Merge pull request #52996 from YeldhamDev/im_the_invisible_tab 2021-09-25 00:11:51 +02:00
Rémi Verschelde
46cc0af5c5
Merge pull request #53009 from Chaosus/fix_completion_results 2021-09-24 21:42:38 +02:00
Rémi Verschelde
01d505e507
Merge pull request #52993 from YeldhamDev/tabs_rename_fix 2021-09-24 21:40:23 +02:00
Michael Alexsander
edf3d225ce Fix tab renaming not updating its size in Tabs 2021-09-24 10:44:04 -03:00
Yuri Roubinsky
e70a0d950a Fix incorrect offsets of tooltip content in CodeEdit
Fix incorrect offsets of tooltip content in `CodeEdit`
2021-09-24 16:33:39 +03:00
kobewi
11e7963a14 Refactor and move easing equations 2021-09-24 13:47:13 +02:00
Rémi Verschelde
32ab77ef8f
Merge pull request #52430 from AnilBK/vector2-replacements 2021-09-24 13:04:42 +02:00
Rémi Verschelde
b8a6eb6d9b
Merge pull request #38414 from theoway/Fix-GraphNode_offset_update 2021-09-24 13:01:20 +02:00
Yuri Roubinsky
4e0552a4ff Add selection getter methods to LineEdit 2021-09-24 11:30:58 +03:00
Anilforextra
d8d055f8ca Node2D member renames. 2021-09-24 12:24:30 +05:45
Michael Alexsander
7ce02b642e Expose TabContainer's tab hidding for scripts 2021-09-24 01:26:59 -03:00
Anilforextra
cc51b045da Construct values only when necessary. 2021-09-23 22:26:07 +05:45
Gilles Roudière
f9e6329496 Implement animated tiles 2021-09-23 17:24:37 +02:00
Rémi Verschelde
88b347dc27
Merge pull request #51920 from jmb462/missing-sname-macro-optimization-in-some-functions 2021-09-23 13:14:20 +02:00
Rémi Verschelde
011866edcd
Merge pull request #52956 from laws65/skeleton3d-bone-fix 2021-09-23 12:10:09 +02:00
Rémi Verschelde
2815594ba0
Merge pull request #52954 from nekomatata/fix-kinematic-collision-reference 2021-09-23 10:26:08 +02:00
Umang Kalra
9aa0b3c46e Fixes sync issue between position_offset and rect_position in GraphNode
Bleh
2021-09-23 10:53:45 +05:30
laws65
59ff3fda7f Prevent being able to set bone's parent as itself 2021-09-23 11:30:45 +09:30
PouleyKetchoupp
9269952053 Don't override KinematicCollision reference when still in use in script
In case the reference is stored in script, create a new instance to
avoid overriding the previous values.
Otherwise, re-use the reference as before to avoid extra allocations.
2021-09-22 18:08:04 -07:00
bruvzg
9a36d8f26f Fill variation coordinates dictionary with default values when FontData is set/added. 2021-09-22 11:10:40 +03:00
fabriceci
fd9e573ba6 Port 2D improvement to move and slide 3D
Co-authored-by: Camille Mohr-Daurat <pouleyketchoup@gmail.com>
2021-09-22 00:14:04 +02:00
Rémi Verschelde
bfcc29635f
Merge pull request #52913 from Paulb23/text-edit-search-theme 2021-09-21 21:55:41 +02:00
Rémi Verschelde
ba57252bd8
Merge pull request #52878 from AnilBK/add-get-center 2021-09-21 21:30:30 +02:00
Paulb23
6c2fd03959 Added search colors to TextEdit and CodeEdit theme 2021-09-21 20:24:39 +01:00
Anilforextra
90908cd67d Add Get Center Method for Rect2/Rect2i and AABB. 2021-09-21 21:14:17 +05:45
Eric M
baba971c81 Added option for spinbox to update it's value on line edit 'text_changed' rather than 'text_entered' 2021-09-21 23:24:33 +10:00
Rémi Verschelde
dc2b062609
Merge pull request #52775 from gyroninja/fix-instantiated-root-node-crash
Fail at instantiating a packed scene if the root node is instantiated
2021-09-21 14:23:54 +02:00
Rémi Verschelde
91960b7b81
Merge pull request #52466 from tcoxon/fix_43733_4.0
Prevent shaders from generating code before the constructor finishes.
2021-09-21 13:52:57 +02:00
Tom Coxon
dbe757102c Prevent shaders from generating code before the constructor finishes.
Fixes #43733: "creating SpatialMaterial in a separate thread creates invalid
shaders (temporarily)."

The bug occurred because various setters called in materials' constructors add
materials to queues that are processed on the main thread. This means that
when the materials are created in another thread, they can be processed on the
main thread before the constructor has finished.

The fix adds a flag to affected materials that prevents them from being added
to the queue until their constructors have finished initialising all the
members.
2021-09-21 11:51:39 +01:00
bruvzg
c931906af7 Add flag to connected grapheme. Apply RTL displacement FX only to the whole connected grapheme. Pass more glyph info to the custom RTL FX. 2021-09-21 13:51:38 +03:00
Rémi Verschelde
be63fdff80
Merge pull request #52605 from TokageItLab/fixed-vtype-in-node-oneshot
Fixed value type and applied small change in `AnimationNodeOneShot`
2021-09-21 10:49:10 +02:00
Rémi Verschelde
e3ebe8b976
Merge pull request #52886 from bruvzg/rtl_fixes
Fix RTL layout Label text, VBox child, 3D node editor controls, and popup menu alignment.
2021-09-21 10:16:56 +02:00
bruvzg
99dc2ec9e1 Fix RTL layout Label text, VBox child, 3D node editor controls, and popup menu alignment. 2021-09-21 10:35:23 +03:00
Eric M
caac2e1a87 Fix focus shortcuts triggering incorrectly 2021-09-21 12:24:07 +10:00
Rémi Verschelde
132ad85670
Merge pull request #52555 from TokageItLab/fixed-discrete-animation-seek
Fixed seeking behavior of property track with discrete interpolation
2021-09-20 14:42:34 +02:00
Rémi Verschelde
d54635d9b0
Merge pull request #52543 from TokageItLab/fixed-transition-when-xfade-time-is-zero
Fixed `AnimationNodeTransition`'s behavior when xfade time is zero
2021-09-20 13:19:29 +02:00
Rémi Verschelde
91294b4a21
Merge pull request #52519 from e8newallm/52497-Remove_Unused_Variable
Removed unused Ref<Font> font variables
2021-09-20 12:35:25 +02:00
Rémi Verschelde
9d43d49bfd
Merge pull request #52151 from CaptainProton42/fix-y-billboard-shear
Fix y billboard shear when rotating camera
2021-09-20 12:19:42 +02:00
Rémi Verschelde
1e93e3fc49
Merge pull request #52848 from Paulb23/code-edit-tests 2021-09-20 11:43:21 +02:00
Rémi Verschelde
56b02a0776
Merge pull request #52862 from bruvzg/cache_index_chk
Add FontData cache index check, remove excessive loop.
2021-09-20 11:22:49 +02:00
Paulb23
35264d5782 Change completion prefixes to single char and unnecessary ui_cancel accept_event 2021-09-20 09:42:39 +01:00
bruvzg
1383b37f1a Add FontData cache index check, remove excessive loop. 2021-09-20 11:03:59 +03:00
bruvzg
9d0e3cff09 Fix Label and RichTextLabel visible_characters and percent_visible methods. 2021-09-20 09:35:24 +03:00
gyroninja
f400c9239e Fail at instantiating if the root node is instantiated 2021-09-18 17:38:36 -07:00
Rémi Verschelde
43cc6dd479
Merge pull request #52774 from Calinou/audiostreamplayer3d-remove-out-of-range 2021-09-17 21:56:59 +02:00
Hugo Locurcio
973f52b784
Remove unused out_of_range_mode property from AudioStreamPlayer3D
The `out_of_range_mode` property is no longer used since audio mixing
was moved out of the various AudioStreamPlayer nodes.
2021-09-17 20:18:38 +02:00
Rémi Verschelde
583eaa9869
Merge pull request #49819 from nekomatata/fix-process-mode-inherit 2021-09-17 19:16:19 +02:00
Rémi Verschelde
b334560f05
Merge pull request #49376 from menip/OptionButtonFix 2021-09-17 16:00:42 +02:00
Rémi Verschelde
5ebc5a7714
Merge pull request #52751 from Rubonnek/rename-listener-nodes 2021-09-17 12:23:41 +02:00
PouleyKetchoupp
ed1ba5093f Clarify RigidDynamicBody modes
RigidDynamicBody modes are replaced with several properties to make their
usage clearer:
-lock_rotation: disable body's rotation (instead of MODE_LOCKED)
-freeze: no gravity or forces (instead of MODE_STATIC and MODE_KINEMATIC)
-freeze_mode: Static (can be only teleported) or Kinematic (can be animated)

Also renamed MODE_DYNAMIC_LOCKED to MODE_DYNAMIC_LINEAR in the physics
servers.
2021-09-16 16:03:48 -07:00
Wilson E. Alvarez
f3a564f9a5
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D 2021-09-16 17:51:51 -04:00
HaSa1002
053b3b946c
Remove bbcode_text from RichTextLabel
Also renames:
 - append_bbcode -> append_text
 - get_bbcode -> get_text
 - set_bbcode -> set_text
 - get_text -> get_parsed_text

Property text is:
set_text
get_text
2021-09-16 22:27:08 +02:00
Camille Mohr-Daurat
3581b893ed
Merge pull request #52681 from nekomatata/rename-rigid-body
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 11:20:21 -07:00
PouleyKetchoupp
85819b199a Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody 2021-09-16 09:55:20 -07:00
Rémi Verschelde
ab8d63a56f
Merge pull request #52741 from fabriceci/platform-layer-from-physics-server
Retrieve platform layer from PhysicsServer2D
2021-09-16 13:59:32 +02:00
fabriceci
04a53f86d0 Retrieve platform layer from PhysicsServer2D 2021-09-16 12:31:55 +02:00
Rémi Verschelde
3a41a91b7a
Merge pull request #49284 from Calinou/add-listener3d-gizmo-icon
Display a editor gizmo icon for Listener3D
2021-09-16 12:08:02 +02:00
Hugo Locurcio
05697ee848
Display a editor gizmo icon for Listener3D
The icon was present in `editor/icons/`, but it was never implemented
in the editor gizmos code.

This also removes some unused gizmo drawing code (overridden methods
that are no longer called anywhere).
2021-09-16 10:56:45 +02:00
kobewi
266955d15f Improvements to Tweens' Variant types 2021-09-16 02:08:26 +02:00
Camille Mohr-Daurat
1852afb6b0
Merge pull request #52679 from nekomatata/world-boundary-shape
Rename WorldMarginShape to WorldBoundaryShape
2021-09-15 16:02:40 -07:00
Rémi Verschelde
ed9fd36276
Merge pull request #52672 from KoBeWi/GraphError
Fix error when moving graph node
2021-09-15 13:22:54 +02:00
Rémi Verschelde
0a8e137c61
Merge pull request #52313 from groud/cache_tree_item_size 2021-09-15 13:21:56 +02:00
Rémi Verschelde
eb1262f6ea
Merge pull request #52308 from rxlecky/parallax-layer-position-reset-fix-issue-51914
Fix ParallaxLayer's transform resetting in editor
2021-09-15 13:16:56 +02:00
Espeute Clement
aa72af4f46
Fixed Animation Playback Track not seeking properly
Fixes #38093.
2021-09-15 10:02:11 +02:00
Gilles Roudière
173c0f8737
Merge pull request #52622 from rileylyman/tilemap-crash
Break TileMap _clear_internals out from _recreate_internals
2021-09-15 09:39:36 +02:00
Riley Lyman
dfcf4491d6 Break TileMap _clear_internals out from _recreate_internals 2021-09-14 20:45:10 -07:00
PouleyKetchoupp
2ca94e51e4 Clean convex hull decomposition code
Remove unnecessary conversion between triangle data and vertex data
whenever possible.
2021-09-14 17:14:06 -07:00
Rémi Verschelde
39e35ab6ee
Merge pull request #52353 from williamd67/documentation-view-scroll-to-end
Documentation view scroll to end
2021-09-14 22:25:58 +02:00
Rémi Verschelde
72c813630f
Merge pull request #52583 from e8newallm/52360
Removed updates that caused unnecessary window updates
2021-09-14 20:54:05 +02:00
PouleyKetchoupp
bb75aec8bc Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00
kobewi
645dc40cba Fix error when moving graph node 2021-09-14 16:09:33 +02:00
Rémi Verschelde
e13d8eda1b
Merge pull request #52266 from AndreaCatania/coll 2021-09-14 14:34:22 +02:00
Rémi Verschelde
0c66c990e7
Merge pull request #52657 from timothyqiu/ik-target
Make sure IK target is inside tree before using its transform
2021-09-14 13:41:14 +02:00
Gilles Roudière
8c8b634d23
Merge pull request #52658 from groud/some_tilemap_fixes
Fix transform of TileMap nodes and tilemap selection
2021-09-14 13:02:45 +02:00
Gilles Roudière
73cc6f94bf Fix transform of TileMap nodes and tilemap selection 2021-09-14 12:18:36 +02:00
Rémi Verschelde
d039f4af14
Merge pull request #52185 from Paulb23/nested-complex-ops
Allow nested complex ops in TextEdit
2021-09-14 11:57:42 +02:00
Haoyu Qiu
88e3ba83f0 Make sure IK target is inside tree before using its transform 2021-09-14 17:46:39 +08:00
Rémi Verschelde
195ea41a7a
Merge pull request #51237 from KoBeWi/tween_fix()
Various fixes to Tween code
2021-09-14 10:29:50 +02:00
Haoyu Qiu
8cba772afc Remove unused ImageTexture functions
* `_resource_path_changed()` does nothing
* `_reload_hook()` has been unused since the beginning of GLES3 renderer
2021-09-14 10:04:26 +08:00
Matthew Newall
09ea88572f Removed updates that caused unnecessary window updates 2021-09-13 22:08:14 +00:00
Rémi Verschelde
0b60b9f75c
Merge pull request #52443 from Paulb23/code-edit-indext-fixes
Fix brace placement with space auto indent
2021-09-13 21:52:38 +02:00
Rémi Verschelde
655dec581c
Merge pull request #52346 from Paulb23/string-tracking-fixes
Fix getting deliminator start over empty lines and blank start keys
2021-09-13 21:52:28 +02:00
Rémi Verschelde
2a1807b12d
Merge pull request #52517 from Paulb23/block-comment-folding
Fix block deliminator not-folding at end of file
2021-09-13 21:51:41 +02:00
Rémi Verschelde
70ba366743
Merge pull request #50375 from Paulb23/code_edit_unit_tests 2021-09-13 21:51:20 +02:00
Tomasz Chabora
e1cc70309c Fix error when click edge of the tree icon 2021-09-13 18:03:03 +02:00
Rémi Verschelde
8ecc571158
Merge pull request #49063 from Calinou/remove-16x-msaa
Remove 16× MSAA support due to driver bugs and low performance
2021-09-13 17:34:04 +02:00
Hugo Locurcio
f85426e8ad
Merge pull request #51805 from skysphr/scrollbar-icons-pressed
Added increment_pressed and decrement_pressed icons to scrollbars
2021-09-13 14:57:21 +02:00
Rémi Verschelde
c7455d9d42
Merge pull request #52012 from bruvzg/fix_label_outline 2021-09-13 14:23:52 +02:00
Rémi Verschelde
dde48ebed6
Merge pull request #52298 from DeleteSystem32/meshlib-transform
implement individual mesh transform for meshlibrary items
2021-09-13 12:19:30 +02:00
kobewi
6b68445e4d Fix multiple definitions of Listener2D 2021-09-12 21:19:37 +02:00
Silc 'Tokage' Renew
662da453a4 Fixed value type and applied small change in AnimationNodeOneShot 2021-09-13 02:31:57 +09:00
Juan Linietsky
8aedcfced7
Merge pull request #52504 from V-Sekai/gltf_8_uv
8 uvs for glTF2, URI decode and Vertex Custom api
2021-09-11 16:42:35 -03:00
Silc 'Tokage' Renew
6613d9cf67 Fixed seeking behavior of property track with discrete interpolation 2021-09-11 06:10:23 +09:00
Silc 'Tokage' Renew
02d8166427 fixed AnimationNodeTransition when xfade time is zero 2021-09-11 02:26:40 +09:00
Lyuma
aca4b737f1 8 uvs for glTF2, URI decode and Vertex Custom api.
Add glTF2 uri decode for paths.

Add vertex custom apis.

Add scene importer api.

Change Color to float; add support for float-based custom channels in SurfaceTool and EditorSceneImporterMesh

Co-authored-by: darth negative hunter
 <thenegativehunter2@users.noreply.github.com>
2021-09-10 09:16:48 -07:00
Max Hilbrunner
06e2a02253 Clean up Viewport, remove dead code. 2021-09-10 16:58:33 +02:00
Max Hilbrunner
68563b5760
Merge pull request #52431 from dozingpip/patch-1
Remove dead code from Viewport::_gui_input_event
2021-09-10 16:34:28 +02:00
Max Hilbrunner
8f8744a563
Merge pull request #52433 from groud/document_tiles
Tiles renames and documentation
2021-09-10 16:32:19 +02:00
Juan Linietsky
729461b2a4
Merge pull request #51158 from YeldhamDev/potgen_enhancements
Make some enhancements to the POT generation
2021-09-09 20:21:29 -03:00
Juan Linietsky
d0a7eeaaff
Merge pull request #44844 from KoBeWi/hey_listen!_but_2d
Add Listener2D
2021-09-09 19:19:10 -03:00
Juan Linietsky
5e585eafe6
Merge pull request #50383 from Calinou/standardmaterial3d-improve-simple-parallax
Improve the appearance of simple parallax in StandardMaterial3D
2021-09-09 17:24:07 -03:00
Juan Linietsky
be5c75b007
Merge pull request #52284 from Calinou/tscn-groups-write-single-line
Write node groups on a single line when saving a `.tscn` file
2021-09-09 17:17:02 -03:00
Matthew Newall
02cbf94022 Removed unused Ref<Font> font variables 2021-09-09 19:47:16 +00:00
Paulb23
d647ba3540 Fix block deliminator not-folding at end of file 2021-09-09 19:04:08 +01:00
Vincent
70108fd850 implement individual mesh transform for meshlibrary items 2021-09-09 16:40:16 +02:00
Gilles Roudière
0c85f3acc1 Tiles renames/bugfixing and documentation 2021-09-08 15:52:43 +02:00
Juan Linietsky
25291a5b03
Merge pull request #52462 from TokageItLab/fixed-regression-of-skinning
Fixed regression of skinning with skeleton
2021-09-08 10:07:46 -03:00
Fabio Alessandrelli
fd0a2b6cde
Merge pull request #52480 from mhilbrunner/network-rename
Multiplayer networking renames/simplification
2021-09-08 14:20:58 +02:00
Gilles Roudière
321ee7bda1
Merge pull request #52106 from Paulb23/text-edit-optimisation
Optimise TextEdit get line height and width
2021-09-08 14:04:41 +02:00
Max Hilbrunner
5b25457794 Multiplayer networking renames/simplification
Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes.
2021-09-08 12:05:54 +02:00
AndreaCatania
e3a06c3a9e Improve collision generation usability in the new 3D scene import workflow.
With this PR it's possible to add a collision during the Mesh import, directly in editor.
To generate the shape is possible to chose between the following options:
- Decompose Convex: The Mesh is decomposed in one or many Convex Shapes (Using the VHACD library).
- Simple Convex: Is generated a convex shape that enclose the entire mesh.
- Trimesh: Generate a trimesh shape using the Mesh faces.
- Box: Add a primitive box shape, where you can tweak the `size`, `position`, `rotation`.
- Sphere: Add a primitive sphere shape, where you can tweak the `radius`, `position`, `rotation`.
- Cylinder: Add a primitive cylinder shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
- Capsule: Add a primitive capsule shape, where you can tweak the `height`, `radius`, `position`, `rotation`.

It's also possible to chose the generated body, so you can create:
- Rigid Body
- Static Body
- Area
2021-09-08 08:12:51 +02:00
Juan Linietsky
ca11f8ad30
Merge pull request #52237 from ellenhp/polyphony
Add optional polyphonic playback to built-in audio player nodes
2021-09-07 17:38:51 -03:00
Max Hilbrunner
43c896ac6a
Merge pull request #52082 from williamd67/fix-custom-effects-dropdown-menu
RichTextLabel returns member (Array) for custom effects  for Editor
2021-09-07 21:52:05 +02:00
Max Hilbrunner
3f6a01e848
Merge pull request #52145 from LeaoLuciano/linkbutton-translation-4.0
LinkButton's text now is automatically translated
2021-09-07 21:43:43 +02:00
Max Hilbrunner
99ffbbfc44
Merge pull request #52339 from jmb462/fix-fold-function-with-comment-fail
Fix wrong folding behaviour of last block if containing comment
2021-09-07 20:40:33 +02:00
Max Hilbrunner
da31873e2c
Merge pull request #52359 from williamd67/fix-autocomplete-merge
Fix incorrectly removing two characters by auto brace
2021-09-07 20:37:39 +02:00
Max Hilbrunner
06b4a48444
Merge pull request #52436 from daniel-mcclintock/fix-out-of-bounds-completion-crash
Fix crash during completion lookback
2021-09-07 19:25:40 +02:00
Ellen Poe
0e3cab41eb Add polyphony to Audio Stream Player nodes 2021-09-07 09:44:39 -07:00
Max Hilbrunner
acc776f7b6
Merge pull request #52442 from Faless/mp/4.x_rpc_manager
[Net] Move multiplayer classes to own subfolder. Split RPC from MultiplayerAPI.
2021-09-07 18:44:39 +02:00
Max Hilbrunner
b284cb908a
Merge pull request #52392 from Shatur/fix-ready
Remove extra get_script_instance check
2021-09-07 18:43:06 +02:00
Juan Linietsky
93aa158b5e
Merge pull request #52277 from groud/implement_array_property_hint
Implement properties arrays in the Inspector.
2021-09-07 11:59:46 -03:00
Silc 'Tokage' Renew
48aa2d5494 Fixed regression of skinning with skeleton 2021-09-07 23:59:29 +09:00
Fabio Alessandrelli
bf9aae09ba [Net] Move multiplayer to core subdir, split RPCManager.
Move multiplayer classes to "core/multiplayer" subdir.

Move the RPCConfig and enums (TransferMode, RPCMode) to a separate
file (multiplayer.h), and bind them to the global namespace.

Move the RPC handling code to its own class (RPCManager).

Renames "get_rpc_sender_id" to "get_remote_sender_id".
2021-09-07 11:14:30 +02:00
Gilles Roudière
88c3e3180a
Merge pull request #52050 from nobuyukinyuu/bind-get-tab-idx-at-point-40
Bind TabContainer::get_tab_idx_at_point() to ClassDB
2021-09-07 11:09:35 +02:00
Gilles Roudière
4bd7700e89 Implement properties arrays in the Inspector. 2021-09-07 09:51:28 +02:00
Anilforextra
a1f616dcfc Use builtin Vector2 functions for calculation of angles.
.
2021-09-07 08:30:26 +05:45
PouleyKetchoupp
226d6337e5 Fix process mode update when mode owner is set to Inherit
Prevent the root node to be set to PROCESS_MODE_INHERIT, since it causes
undefined behavior.

Fix a case where the process owner node is wrongly set to the direct
parent instead of the proper node.

Add errors for all unhandled cases.
2021-09-06 17:14:12 -07:00
PouleyKetchoupp
82ea2a7045 Proper support for custom mass properties in 2D/3D physics bodies
Changes:
-Added support for custom inertia and center of mass in 3D
-Added support for custom center of mass in 2D
-Calculated center of mass from shapes in 2D (same as in 3D)
-Fixed mass properties calculation with disabled shapes in 2D/3D
-Removed first_integration which is not used in 2D and doesn't seem to
make a lot of sense (prevents omit_force_integration to work during the
first frame)
-Support for custom inertia on different axes for RigidBody3D
2021-09-06 10:20:16 -07:00
Camille Mohr-Daurat
a93fb2655a
Merge pull request #52286 from nekomatata/restore-kinematic-body
Add AnimatableBody inherited from StaticBody for moving platforms
2021-09-06 09:32:46 -07:00
Paulb23
9785167b39 Fix brace placement with space auto indent 2021-09-06 17:10:39 +01:00
Gilles Roudière
1f97d57384
Merge pull request #35859 from Calinou/minimap-add-hover-pressed-feedback
Add visual feedback when hovering or dragging the code minimap grabber
2021-09-06 16:22:36 +02:00
daniel-mcclintock
8a8c172b93 Fix crash during completion lookback 2021-09-06 23:10:06 +10:00
Gilles Roudière
b0b30aaf41
Merge pull request #52435 from groud/fix_crash_in_tilemap_physics
Fix crash in TileMap physics
2021-09-06 15:09:28 +02:00
Gilles Roudière
a4cd553f42 Fix crash in TileMap physics 2021-09-06 13:11:41 +02:00
Pip
d7a6f8990a
Remove dead code from Viewport::_gui_input_event 2021-09-06 03:11:02 -04:00
Awkor
3aa2a7fc18 Prevent editing properties managed by parent container 2021-09-05 23:23:53 +02:00
jmb462
752e2bcee0 Fix comment causes content of folded methods to not hide 2021-09-05 12:30:27 +02:00
Silc 'Tokage' Renew
facf8f1883 Apply set_read_only() to child classes of EditorProperty elements 2021-09-05 18:22:17 +09:00
Hennadii Chernyshchyk
2b78353e79
Remove extra get_script_instance check
Otherwise, `_ready()` will not be called on classes
that define this function and doesn't have a script attached.
2021-09-04 12:14:54 +03:00
Hugo Locurcio
c8949f21e7
Add visual feedback when hovering or dragging the code minimap grabber
This makes it more obvious that the minimap grabber can be dragged
to scroll.
2021-09-04 02:25:22 +02:00
Hugo Locurcio
879c37d658
Rename Node's NOTIFICATION_PATH_CHANGED to NOTIFICATION_PATH_RENAMED
The new name is less misleading, as the notification is only emitted
when the node name (or one of its parents' names) is changed.
2021-09-04 00:15:15 +02:00
William Deurwaarder
b92347c220 Fix incorrectly removing two characters by auto brace
In some situations when there were no braces auto brace still removed two
characters.  This has been fixed by adding a test that a brace is found.
2021-09-03 00:33:50 +02:00
JestemStefan
177173578a Changed Window current_screen parameter from string to int 2021-09-02 23:34:15 +02:00
William Deurwaarder
b54b0bc580 Fix documentation viewer to scroll to end
Extra `line separation` height was not taken into account when the offset for
the different paragraphs (lines) was calculated.
2021-09-02 22:11:14 +02:00
Paulb23
dd0988f027 Fix getting deliminator start over empty lines and blank start keys 2021-09-02 18:22:49 +01:00
Michael Alexsander
ee4b0108e0 Make some enhancements to the POT generation 2021-09-02 11:12:54 -03:00
Paulb23
ce064348fa Add CodeEdit breakpoint unit tests 2021-09-01 16:46:04 +01:00
Paulb23
cd6b11222c Prevent crash on startup if no audio server 2021-09-01 16:46:04 +01:00
Gilles Roudière
ace19bd4c6 Cache TreeItem minimum size for performance. 2021-09-01 16:26:41 +02:00
Gilles Roudière
c97afc033f
Merge pull request #38722 from KoBeWi/proposition
Add offset for TextureProgress progress texture
2021-09-01 16:20:05 +02:00
SeleckyErik
7741afb55a Fix ParallaxLayer's transform resetting in editor
Disable resetting of ParallaxLayer's position and scale in editor to
allow setting the initial values.
2021-09-01 14:57:14 +02:00
kobewi
e78ee616f7 Add offset for TextureProgress progress texture 2021-09-01 14:39:08 +02:00
kleonc
3311a5b593 TabContainer Fix drawing current tab when it's disabled 2021-09-01 03:59:45 +02:00
PouleyKetchoupp
83baecdff0 Add AnimatableBody inherited from StaticBody for moving platforms
Instead of having a physics node named Static that can be either Static
or Kinematic, AnimatableBody is added again as a separate node:
-Inherited from StaticBody to make its usage clearer
-Still separated from CharacterBody to make its usage more focused

Properly implemented constant velocity for kinematic bodies in godot
physics servers (induced velocity without actually moving).

Also updated description for the different physics nodes to make their
usage clearer.
2021-08-31 18:14:32 -07:00
Juan Linietsky
7946066577
Merge pull request #49471 from nekomatata/body-state-sync-callback
Clean physics direct body state usage in 2D and 3D physics
2021-08-31 14:30:17 -03:00
Camille Mohr-Daurat
0ee1179c1c
Merge pull request #52279 from fabriceci/delta-double
Change delta type to double in Physics_body_2/3D
2021-08-31 08:25:36 -07:00
Hugo Locurcio
d33a7367b6
Write node groups one a single line when saving a .tscn file
This makes `.tscn` files more readable by ensuring sections are always
written on a single line.
2021-08-31 17:06:18 +02:00
kobewi
f2cb0a8d4b Add Listener2D 2021-08-31 16:53:14 +02:00
Camille Mohr-Daurat
a9fcbb1001
Merge pull request #51364 from bengtsts/master
Expose soft body pin methods to GDScript
2021-08-31 07:41:34 -07:00
fabriceci
f9d548627d delta time as double 2021-08-31 14:32:56 +02:00
fabriceci
1a481c8191 Change platform detection by allowing select layers by type (wall or floor) 2021-08-31 09:59:04 +02:00
Juan Linietsky
bcd73fc00a
Merge pull request #52240 from Rubonnek/rename-rel-path
Rename `String::is_rel_path` to `String::is_relative_path`
2021-08-30 20:45:45 -03:00
Bengt Söderström
08a80962cf Expose soft body pin methods to GDScript 2021-08-30 20:07:14 +02:00
menip
4f4c9a5f57 Make Color Picker, Menu Button, Option Button consider camera position scale for popup position. 2021-08-30 08:42:33 -07:00
Juan Linietsky
6dab6e4136
Revert " Improve collision generation usability in the new 3D scene import workflow." 2021-08-30 11:30:36 -03:00
Camille Mohr-Daurat
b60a51f023
Merge pull request #51985 from AndreaCatania/coll
Improve collision generation usability in the new 3D scene import workflow.
2021-08-30 07:25:51 -07:00
Wilson E. Alvarez
d11c1afc04
Rename String::is_rel_path to String::is_relative_path 2021-08-29 20:41:29 -04:00
Fabio Alessandrelli
64b9f30b92 [Net] Rename RPC "puppet" to "auth" (authority). Drop "master".
This commit completely removes the RPC_MODE_MASTER ("master" keyword),
and renames the RPC_MODE_PUPPET to RPC_MODE_AUTHORITY ("auth" keyword).

This commit also renames the "Node.[get|set]_network_master" methods to
"Node.[get|set]_network_authority".

This commit also renames the RPC_MODE_REMOTE constant to RPC_MODE_ANY.

RPC_MODE_MASTER in Godot 3.x meant that a given RPC would be callable by
any puppet peer on the master, while RPC_MODE_PUPPET meant that it would
be callable by the master on any puppet.

Beside proving to be very confusing to the user (referring to where it
could be called instead of who can call it) the RPC_MODE_MASTER is quite
useless. It is almost the same as RPC_MODE_REMOTE (anyone can call) with
the exception that the network master cannot. While this could be useful
to check in some case, in such a function you would anyway need to check
in code who is the caller via get_rpc_sender_id(), so adding the check
there for those rare cases does not warrants a dedicated mode.
2021-08-30 00:54:38 +02:00
Juan Linietsky
72bf79186e
Merge pull request #30391 from KoBeWi/hiding_children
Add support for internal nodes
2021-08-29 19:36:30 -03:00
Juan Linietsky
07707a3627
Revert "Display a matrix for Node2D and don't display a duplicate origin" 2021-08-29 17:01:07 -03:00
Aaron Franke
ee7bb9bbb9
Display a matrix for Node2D and don't display a duplicate origin 2021-08-29 10:34:50 -05:00
nobuyuki_nyuu
65d83cc99b Bind TabContainer::get_tab_idx_at_point() to ClassDB 2021-08-29 09:10:44 -05:00
Max Hilbrunner
00e66e26cc
Merge pull request #49664 from nekomatata/fix-editable-duplicated
Fix loading packed scene with editable children at runtime
2021-08-28 22:14:35 +02:00
Max Hilbrunner
e0355d5db6
Merge pull request #43573 from lewiji/master
sprite_3d.cpp: return _is_playing() from public is_playing() function
2021-08-28 19:55:54 +02:00
Michael Alexsander
565ba91d28
Merge pull request #51906 from requizm/fix/49077
Fix tooltips don't appear for PopupMenus
2021-08-28 15:43:02 +00:00
Paulb23
c5d7ae7920 Allow nested complex ops in TextEdit 2021-08-28 12:49:55 +01:00
Paulb23
de009cb5ae Optimise TextEdit get height and width 2021-08-28 11:27:23 +01:00
AndreaCatania
2d2d24a538 Improve collision generation usability in the new 3D scene import workflow.
With this PR it's possible to add a collision during the Mesh import, directly in editor.
To generate the shape is possible to chose between the following options:
- Decompose Convex: The Mesh is decomposed in one or many Convex Shapes (Using the VHACD library).
- Simple Convex: Is generated a convex shape that enclose the entire mesh.
- Trimesh: Generate a trimesh shape using the Mesh faces.
- Box: Add a primitive box shape, where you can tweak the `size`, `position`, `rotation`.
- Sphere: Add a primitive sphere shape, where you can tweak the `radius`, `position`, `rotation`.
- Cylinder: Add a primitive cylinder shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
- Capsule: Add a primitive capsule shape, where you can tweak the `height`, `radius`, `position`, `rotation`.

It's also possible to chose the generated body, so you can create:
- Rigid Body.
- Static Body.
- Area.
2021-08-28 08:34:15 +02:00
kobewi
a913ae8d56 Add support for internal nodes 2021-08-28 02:07:23 +02:00
LeaoLuciano
c50c5b9bef LinkButton's text now is automatically translated 2021-08-27 20:11:58 -03:00
PouleyKetchoupp
fab88a810c Fix loading packed scene with editable children at runtime
At runtime, packed scenes with nodes marked as editable instance where
saved with node type tags, which prevented the scene to be then loaded
as an instance, causing duplicated nodes in the tree.

This change ensures nodes marked as editable instances and their owned
children are properly set as instances.

That doesn't make a difference in the editor, since such nodes where
already set as instances based on their instance state, but it helps
at runtime where instance states are disabled.

Co-authored-by: latorril <latorril@gmail.com>
2021-08-27 14:49:47 -07:00
Max Hilbrunner
701195937d
Merge pull request #52096 from kleonc/tree-item-drag-drop-drawing
Tree Fix line rendering when drag and dropping TreeItem
2021-08-27 20:55:37 +02:00
Juan Linietsky
54caaa21ce
Merge pull request #51296 from ellenhp/mix_in_audio_server
Move mixing out of the AudioStreamPlayback* nodes
2021-08-27 15:38:20 -03:00
Camille Mohr-Daurat
87f575efdd
Merge pull request #52135 from fabriceci/fix-transmission-velocity-on-wall-4
Remove velocity transmission on_wall when collider is CharacterBody.
2021-08-27 10:56:42 -07:00
Ellen Poe
3598d300cb Do all audio mixing in the AudioServer 2021-08-27 10:41:57 -07:00
Ellen Poe
53843ba872 Require AudioStream::mix to return the number of frames successfully mixed 2021-08-27 10:27:58 -07:00
K. S. Ernest (iFire) Lee
90a35dac48
Merge pull request #51908 from bruvzg/msdf_fonts2
Make FontData importable resource. Add multi-channel SDF font rendering.
2021-08-27 08:51:37 -07:00
Camille Mohr-Daurat
ca4f20529c
Merge pull request #51896 from nekomatata/restore-ray-shape
Refactor RayShape and rename to SeparationRayShape
2021-08-27 08:49:49 -07:00
bruvzg
4c3f7d1290 Makes FontData importable resource.
Adds multi-channel SDF font texture generation and rendering support.
Adds per-font oversampling support.
Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading.
Adds BMFont binary format and outline support.
2021-08-27 15:43:18 +03:00
John Wigg
d3850a0954
Fix y billboard shear when rotating camera
Fixes shear effect with `BILLBOARD_FIXED_Y` when the camera is rotated around the z-axis by rotating the mesh correctly into view space.

Also removes shearing effects that occur when rotating the mesh by excluding the model rotation and scale from the billboard matrix.
2021-08-27 12:30:29 +01:00
fabriceci
4da0cfe459 Remove velocity transmission on_wall when collider is CharacterBody. 2021-08-26 23:02:30 +02:00
Camille Mohr-Daurat
adafc509f3
Merge pull request #52132 from nekomatata/fix-physics-process-delta
Fix delta passed in _physics_process
2021-08-26 11:27:38 -07:00
PouleyKetchoupp
cbce1550ff Fix delta passed in _physics_process
Regression due to typo in recent GDVIRTUAL_CALL change.
2021-08-26 10:49:12 -07:00
K. S. Ernest (iFire) Lee
98d55ba66f
Merge pull request #52131 from nekomatata/fix-blend-tree-reset
Fix AnimationBlendTree reset on resource loading
2021-08-26 10:06:09 -07:00
Juan Linietsky
d19b12dbd2
Merge pull request #52107 from timothyqiu/overriden
Fix misspelled "overriden"
2021-08-26 13:07:52 -03:00
PouleyKetchoupp
aae50da074 Fix AnimationBlendTree reset on resource loading
When reset_state was called on an existing AnimationBlendTree, the
output node would disappear, causing some errors in the editor and
preventing animations to play properly.

This change ensures the output node is always present in the node tree.
2021-08-26 09:07:13 -07:00
Bastiaan Olij
64626cc435 Optionally scale 3D render content 2021-08-26 20:48:40 +10:00
Haoyu Qiu
eba7265a1c Fix misspelled "overriden"
In recent GDVIRTUAL PR and SkeletonModification3DJiggle doc.
2021-08-26 01:44:01 +08:00
PouleyKetchoupp
6a9ed72185 Clean physics direct body state usage in 2D and 3D physics
Use a C++ callback instead of Callable for synchronizing physics nodes' state with physics servers.

Remove usage of PhysicsDirectBodyState in physics nodes when not
necessary.

Store PhysicsDirectBodyState for bodies individually instead of a
singleton to avoid issues when accessing direct body state for multiple
bodies.

PhysicsDirectBodyState is initialized only when needed, so it doesn't
have to be created when using the physics server directly.

Move PhysicsDirectBodyState2D and PhysicsDirectBodyState3D to separate
cpp files.
2021-08-25 08:57:42 -07:00
JFonS
353bb45e21
Merge pull request #51995 from drcd1/sphere-mesh-normals-fix
Fixes the normals of SphereMesh when the sphere/hemisphere is oblong
2021-08-25 16:22:20 +02:00
kleonc
d35ef5fab0 Tree Fix line rendering when drag and dropping TreeItem 2021-08-25 13:29:54 +02:00
JFonS
c334989e00
Merge pull request #51821 from Calinou/builtin-shaders-add-comments
Add comments at the top of each built-in shader to ease debugging
2021-08-25 11:37:57 +02:00
Hugo Locurcio
bb0122c933
Merge pull request #48374 from Calinou/gradienttexture-add-hdr-property
Add an `use_hdr` property to GradientTexture to allow storing HDR colors
2021-08-25 08:03:34 +02:00
Hugo Locurcio
7192852da3
Remove 16× MSAA support due to driver bugs and low performance
In the `master` branch, 16× MSAA caused the entire system to freeze
on NVIDIA GPUs. This is likely caused by graphics drivers not actually
implementing 16× MSAA, but combining 8× MSAA with 2× SSAA instead.

On top of that, modern shader complexity makes 16× MSAA very difficult
to use while keeping a good framerate. 8× MSAA is hard enough to use
as it is.
2021-08-25 07:56:27 +02:00
K. S. Ernest (iFire) Lee
24f562bd1e
Merge pull request #52024 from V-Sekai/anim-length
Calculate proper animation length.
2021-08-24 19:29:02 -07:00
K. S. Ernest (iFire) Lee
ffe54af0db Calculate proper animation length. 2021-08-24 18:50:22 -07:00
PouleyKetchoupp
3d5dc80348 Rename RayShape to SeparationRayShape
Makes it clearer that it's used for special cases when picking a
collision shape.
2021-08-24 17:34:55 -07:00
PouleyKetchoupp
aa4791735d Rename slips_on_slope to slide_on_slope
Also added some precision to the documentation.
2021-08-24 17:34:55 -07:00
PouleyKetchoupp
d9720d4395 Fix CharacterBody motion with RayShape
Make separation ray shapes work properly in move_and_slide, wihtout the
specific code in CharacterBody like before.

Now most of the logic is handled inside the physics server. The only
thing that's needed is to use ray shapes only for recovery and ignore
them when performing the motion itself (unless we're snapping or slips
on slope is on).
2021-08-24 17:34:55 -07:00