godot/editor/plugins/node_3d_editor_plugin.cpp

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/*************************************************************************/
/* node_3d_editor_plugin.cpp */
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/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "node_3d_editor_plugin.h"
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#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/math/camera_matrix.h"
#include "core/math/math_funcs.h"
#include "core/os/keyboard.h"
#include "core/string/print_string.h"
#include "core/templates/sort_array.h"
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#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/node_3d_editor_gizmos.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/collision_shape_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/3d/visual_instance_3d.h"
#include "scene/gui/center_container.h"
#include "scene/gui/subviewport_container.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/surface_tool.h"
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#define DISTANCE_DEFAULT 4
#define GIZMO_ARROW_SIZE 0.35
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#define GIZMO_RING_HALF_WIDTH 0.1
#define GIZMO_SCALE_DEFAULT 0.15
#define GIZMO_PLANE_SIZE 0.2
#define GIZMO_PLANE_DST 0.3
#define GIZMO_CIRCLE_SIZE 1.1
#define GIZMO_SCALE_OFFSET (GIZMO_CIRCLE_SIZE + 0.3)
#define GIZMO_ARROW_OFFSET (GIZMO_CIRCLE_SIZE + 0.3)
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#define ZOOM_FREELOOK_MIN 0.01
#define ZOOM_FREELOOK_MULTIPLIER 1.08
#define ZOOM_FREELOOK_INDICATOR_DELAY_S 1.5
#ifdef REAL_T_IS_DOUBLE
#define ZOOM_FREELOOK_MAX 1'000'000'000'000
#else
#define ZOOM_FREELOOK_MAX 10'000
#endif
#define MIN_Z 0.01
#define MAX_Z 1000000.0
#define MIN_FOV 0.01
#define MAX_FOV 179
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void ViewportRotationControl::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
axis_menu_options.clear();
axis_menu_options.push_back(Node3DEditorViewport::VIEW_RIGHT);
axis_menu_options.push_back(Node3DEditorViewport::VIEW_TOP);
axis_menu_options.push_back(Node3DEditorViewport::VIEW_REAR);
axis_menu_options.push_back(Node3DEditorViewport::VIEW_LEFT);
axis_menu_options.push_back(Node3DEditorViewport::VIEW_BOTTOM);
axis_menu_options.push_back(Node3DEditorViewport::VIEW_FRONT);
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axis_colors.clear();
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axis_colors.push_back(get_theme_color("axis_x_color", "Editor"));
axis_colors.push_back(get_theme_color("axis_y_color", "Editor"));
axis_colors.push_back(get_theme_color("axis_z_color", "Editor"));
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update();
if (!is_connected("mouse_exited", callable_mp(this, &ViewportRotationControl::_on_mouse_exited))) {
connect("mouse_exited", callable_mp(this, &ViewportRotationControl::_on_mouse_exited));
}
}
if (p_what == NOTIFICATION_DRAW && viewport != nullptr) {
_draw();
}
}
void ViewportRotationControl::_draw() {
Vector2i center = get_size() / 2.0;
float radius = get_size().x / 2.0;
if (focused_axis > -2 || orbiting) {
draw_circle(center, radius, Color(0.5, 0.5, 0.5, 0.25));
}
Vector<Axis2D> axis_to_draw;
_get_sorted_axis(axis_to_draw);
for (int i = 0; i < axis_to_draw.size(); ++i) {
_draw_axis(axis_to_draw[i]);
}
}
void ViewportRotationControl::_draw_axis(const Axis2D &p_axis) {
bool focused = focused_axis == p_axis.axis;
bool positive = p_axis.axis < 3;
bool front = (Math::abs(p_axis.z_axis) <= 0.001 && positive) || p_axis.z_axis > 0.001;
int direction = p_axis.axis % 3;
Color axis_color = axis_colors[direction];
if (!front) {
axis_color = axis_color.darkened(0.4);
}
Color c = focused ? Color(0.9, 0.9, 0.9) : axis_color;
if (positive) {
Vector2i center = get_size() / 2.0;
draw_line(center, p_axis.screen_point, c, 1.5 * EDSCALE);
}
if (front) {
String axis_name = direction == 0 ? "X" : (direction == 1 ? "Y" : "Z");
draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS, c);
draw_char(get_theme_font("rotation_control", "EditorFonts"), p_axis.screen_point + Vector2i(-4, 5) * EDSCALE, axis_name, "", get_theme_font_size("rotation_control_size", "EditorFonts"), Color(0.3, 0.3, 0.3));
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} else {
draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS * (0.55 + (0.2 * (1.0 + p_axis.z_axis))), c);
}
}
void ViewportRotationControl::_get_sorted_axis(Vector<Axis2D> &r_axis) {
Vector2i center = get_size() / 2.0;
float radius = get_size().x / 2.0;
float axis_radius = radius - AXIS_CIRCLE_RADIUS - 2.0 * EDSCALE;
Basis camera_basis = viewport->to_camera_transform(viewport->cursor).get_basis().inverse();
for (int i = 0; i < 3; ++i) {
Vector3 axis_3d = camera_basis.get_axis(i);
Vector2i axis_vector = Vector2(axis_3d.x, -axis_3d.y) * axis_radius;
if (Math::abs(axis_3d.z) < 1.0) {
Axis2D pos_axis;
pos_axis.axis = i;
pos_axis.screen_point = center + axis_vector;
pos_axis.z_axis = axis_3d.z;
r_axis.push_back(pos_axis);
Axis2D neg_axis;
neg_axis.axis = i + 3;
neg_axis.screen_point = center - axis_vector;
neg_axis.z_axis = -axis_3d.z;
r_axis.push_back(neg_axis);
} else {
// Special case when the camera is aligned with one axis
Axis2D axis;
axis.axis = i + (axis_3d.z < 0 ? 0 : 3);
axis.screen_point = center;
axis.z_axis = 1.0;
r_axis.push_back(axis);
}
}
r_axis.sort_custom<Axis2DCompare>();
}
void ViewportRotationControl::_gui_input(Ref<InputEvent> p_event) {
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ERR_FAIL_COND(p_event.is_null());
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const Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
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Vector2 pos = mb->get_position();
if (mb->is_pressed()) {
if (pos.distance_to(get_size() / 2.0) < get_size().x / 2.0) {
orbiting = true;
}
} else {
if (focused_axis > -1) {
viewport->_menu_option(axis_menu_options[focused_axis]);
_update_focus();
}
orbiting = false;
if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) {
Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
Input::get_singleton()->warp_mouse_position(orbiting_mouse_start);
}
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}
}
const Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
if (orbiting) {
if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_VISIBLE) {
Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
orbiting_mouse_start = mm->get_global_position();
}
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viewport->_nav_orbit(mm, viewport->_get_warped_mouse_motion(mm));
focused_axis = -1;
} else {
_update_focus();
}
}
}
void ViewportRotationControl::_update_focus() {
int original_focus = focused_axis;
focused_axis = -2;
Vector2 mouse_pos = get_local_mouse_position();
if (mouse_pos.distance_to(get_size() / 2.0) < get_size().x / 2.0) {
focused_axis = -1;
}
Vector<Axis2D> axes;
_get_sorted_axis(axes);
for (int i = 0; i < axes.size(); i++) {
const Axis2D &axis = axes[i];
if (mouse_pos.distance_to(axis.screen_point) < AXIS_CIRCLE_RADIUS) {
focused_axis = axis.axis;
}
}
if (focused_axis != original_focus) {
update();
}
}
void ViewportRotationControl::_on_mouse_exited() {
focused_axis = -2;
update();
}
void ViewportRotationControl::set_viewport(Node3DEditorViewport *p_viewport) {
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viewport = p_viewport;
}
void ViewportRotationControl::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &ViewportRotationControl::_gui_input);
}
void Node3DEditorViewport::_update_camera(float p_interp_delta) {
bool is_orthogonal = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL;
Cursor old_camera_cursor = camera_cursor;
camera_cursor = cursor;
if (p_interp_delta > 0) {
//-------
// Perform smoothing
if (is_freelook_active()) {
// Higher inertia should increase "lag" (lerp with factor between 0 and 1)
// Inertia of zero should produce instant movement (lerp with factor of 1) in this case it returns a really high value and gets clamped to 1.
real_t inertia = EDITOR_GET("editors/3d/freelook/freelook_inertia");
inertia = MAX(0.001, inertia);
real_t factor = (1.0 / inertia) * p_interp_delta;
// We interpolate a different point here, because in freelook mode the focus point (cursor.pos) orbits around eye_pos
camera_cursor.eye_pos = old_camera_cursor.eye_pos.lerp(cursor.eye_pos, CLAMP(factor, 0, 1));
float orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/orbit_inertia");
orbit_inertia = MAX(0.0001, orbit_inertia);
camera_cursor.x_rot = Math::lerp(old_camera_cursor.x_rot, cursor.x_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
camera_cursor.y_rot = Math::lerp(old_camera_cursor.y_rot, cursor.y_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
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if (Math::abs(camera_cursor.x_rot - cursor.x_rot) < 0.1) {
camera_cursor.x_rot = cursor.x_rot;
}
if (Math::abs(camera_cursor.y_rot - cursor.y_rot) < 0.1) {
camera_cursor.y_rot = cursor.y_rot;
}
Vector3 forward = to_camera_transform(camera_cursor).basis.xform(Vector3(0, 0, -1));
camera_cursor.pos = camera_cursor.eye_pos + forward * camera_cursor.distance;
} else {
//when not being manipulated, move softly
float free_orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/orbit_inertia");
float free_translation_inertia = EDITOR_GET("editors/3d/navigation_feel/translation_inertia");
//when being manipulated, move more quickly
float manip_orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/manipulation_orbit_inertia");
float manip_translation_inertia = EDITOR_GET("editors/3d/navigation_feel/manipulation_translation_inertia");
float zoom_inertia = EDITOR_GET("editors/3d/navigation_feel/zoom_inertia");
//determine if being manipulated
bool manipulated = Input::get_singleton()->get_mouse_button_mask() & (2 | 4);
manipulated |= Input::get_singleton()->is_key_pressed(KEY_SHIFT);
manipulated |= Input::get_singleton()->is_key_pressed(KEY_ALT);
manipulated |= Input::get_singleton()->is_key_pressed(KEY_CTRL);
float orbit_inertia = MAX(0.00001, manipulated ? manip_orbit_inertia : free_orbit_inertia);
float translation_inertia = MAX(0.0001, manipulated ? manip_translation_inertia : free_translation_inertia);
zoom_inertia = MAX(0.0001, zoom_inertia);
camera_cursor.x_rot = Math::lerp(old_camera_cursor.x_rot, cursor.x_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
camera_cursor.y_rot = Math::lerp(old_camera_cursor.y_rot, cursor.y_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
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if (Math::abs(camera_cursor.x_rot - cursor.x_rot) < 0.1) {
camera_cursor.x_rot = cursor.x_rot;
}
if (Math::abs(camera_cursor.y_rot - cursor.y_rot) < 0.1) {
camera_cursor.y_rot = cursor.y_rot;
}
camera_cursor.pos = old_camera_cursor.pos.lerp(cursor.pos, MIN(1.f, p_interp_delta * (1 / translation_inertia)));
camera_cursor.distance = Math::lerp(old_camera_cursor.distance, cursor.distance, MIN(1.f, p_interp_delta * (1 / zoom_inertia)));
}
}
//-------
// Apply camera transform
real_t tolerance = 0.001;
bool equal = true;
if (!Math::is_equal_approx(old_camera_cursor.x_rot, camera_cursor.x_rot, tolerance) || !Math::is_equal_approx(old_camera_cursor.y_rot, camera_cursor.y_rot, tolerance)) {
equal = false;
} else if (!old_camera_cursor.pos.is_equal_approx(camera_cursor.pos)) {
equal = false;
} else if (!Math::is_equal_approx(old_camera_cursor.distance, camera_cursor.distance, tolerance)) {
equal = false;
}
if (!equal || p_interp_delta == 0 || is_orthogonal != orthogonal) {
camera->set_global_transform(to_camera_transform(camera_cursor));
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if (orthogonal) {
float half_fov = Math::deg2rad(get_fov()) / 2.0;
float height = 2.0 * cursor.distance * Math::tan(half_fov);
camera->set_orthogonal(height, get_znear(), get_zfar());
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} else {
camera->set_perspective(get_fov(), get_znear(), get_zfar());
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}
update_transform_gizmo_view();
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rotation_control->update();
spatial_editor->update_grid();
}
}
Transform3D Node3DEditorViewport::to_camera_transform(const Cursor &p_cursor) const {
Transform3D camera_transform;
camera_transform.translate(p_cursor.pos);
camera_transform.basis.rotate(Vector3(1, 0, 0), -p_cursor.x_rot);
camera_transform.basis.rotate(Vector3(0, 1, 0), -p_cursor.y_rot);
if (orthogonal) {
camera_transform.translate(0, 0, (get_zfar() - get_znear()) / 2.0);
} else {
camera_transform.translate(0, 0, p_cursor.distance);
}
return camera_transform;
}
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int Node3DEditorViewport::get_selected_count() const {
Map<Node *, Object *> &selection = editor_selection->get_selection();
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int count = 0;
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for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
Node3D *sp = Object::cast_to<Node3D>(E->key());
if (!sp) {
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continue;
}
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Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
if (!se) {
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continue;
}
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count++;
}
return count;
}
float Node3DEditorViewport::get_znear() const {
return CLAMP(spatial_editor->get_znear(), MIN_Z, MAX_Z);
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}
float Node3DEditorViewport::get_zfar() const {
return CLAMP(spatial_editor->get_zfar(), MIN_Z, MAX_Z);
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}
float Node3DEditorViewport::get_fov() const {
return CLAMP(spatial_editor->get_fov(), MIN_FOV, MAX_FOV);
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}
Transform3D Node3DEditorViewport::_get_camera_transform() const {
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return camera->get_global_transform();
}
Vector3 Node3DEditorViewport::_get_camera_position() const {
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return _get_camera_transform().origin;
}
Point2 Node3DEditorViewport::_point_to_screen(const Vector3 &p_point) {
return camera->unproject_position(p_point) * subviewport_container->get_stretch_shrink();
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}
Vector3 Node3DEditorViewport::_get_ray_pos(const Vector2 &p_pos) const {
return camera->project_ray_origin(p_pos / subviewport_container->get_stretch_shrink());
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}
Vector3 Node3DEditorViewport::_get_camera_normal() const {
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return -_get_camera_transform().basis.get_axis(2);
}
Vector3 Node3DEditorViewport::_get_ray(const Vector2 &p_pos) const {
return camera->project_ray_normal(p_pos / subviewport_container->get_stretch_shrink());
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}
void Node3DEditorViewport::_clear_selected() {
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editor_selection->clear();
}
void Node3DEditorViewport::_select_clicked(bool p_append, bool p_single, bool p_allow_locked) {
if (clicked.is_null()) {
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return;
}
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Node *node = Object::cast_to<Node>(ObjectDB::get_instance(clicked));
Node3D *selected = Object::cast_to<Node3D>(node);
if (!selected) {
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return;
}
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if (!p_allow_locked) {
// Replace the node by the group if grouped
while (node && node != editor->get_edited_scene()->get_parent()) {
Node3D *selected_tmp = Object::cast_to<Node3D>(node);
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if (selected_tmp && node->has_meta("_edit_group_")) {
selected = selected_tmp;
}
node = node->get_parent();
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}
}
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if (p_allow_locked || !_is_node_locked(selected)) {
_select(selected, clicked_wants_append, true);
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}
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}
void Node3DEditorViewport::_select(Node *p_node, bool p_append, bool p_single) {
// Add or remove a single node from the selection
if (p_append && p_single) {
if (editor_selection->is_selected(p_node)) {
// Already in the selection, remove it from the selected nodes
editor_selection->remove_node(p_node);
} else {
// Add the item to the selection
editor_selection->add_node(p_node);
}
} else if (p_append && !p_single) {
// Add the item to the selection
editor_selection->add_node(p_node);
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} else {
// No append; single select
editor_selection->clear();
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editor_selection->add_node(p_node);
// Reselect
if (Engine::get_singleton()->is_editor_hint()) {
editor->call("edit_node", p_node);
}
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}
if (editor_selection->get_selected_node_list().size() == 1) {
editor->push_item(editor_selection->get_selected_node_list()[0]);
}
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}
ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos, bool p_append, bool &r_includes_current, int *r_gizmo_handle, bool p_alt_select) {
if (r_gizmo_handle) {
*r_gizmo_handle = -1;
}
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Vector3 ray = _get_ray(p_pos);
Vector3 pos = _get_ray_pos(p_pos);
Vector2 shrinked_pos = p_pos / subviewport_container->get_stretch_shrink();
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if (viewport->get_debug_draw() == Viewport::DEBUG_DRAW_SDFGI_PROBES) {
RS::get_singleton()->sdfgi_set_debug_probe_select(pos, ray);
}
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Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world_3d()->get_scenario());
Set<Ref<EditorNode3DGizmo>> found_gizmos;
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Node *edited_scene = get_tree()->get_edited_scene_root();
ObjectID closest;
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Node *item = nullptr;
float closest_dist = 1e20;
int selected_handle = -1;
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for (int i = 0; i < instances.size(); i++) {
Node3D *spat = Object::cast_to<Node3D>(ObjectDB::get_instance(instances[i]));
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if (!spat) {
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continue;
}
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Ref<EditorNode3DGizmo> seg = spat->get_gizmo();
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if ((!seg.is_valid()) || found_gizmos.has(seg)) {
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continue;
}
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found_gizmos.insert(seg);
Vector3 point;
Vector3 normal;
int handle = -1;
bool inters = seg->intersect_ray(camera, shrinked_pos, point, normal, &handle, p_alt_select);
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if (!inters) {
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continue;
}
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float dist = pos.distance_to(point);
if (dist < 0) {
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continue;
}
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if (dist < closest_dist) {
item = Object::cast_to<Node>(spat);
if (item != edited_scene) {
item = edited_scene->get_deepest_editable_node(item);
}
closest = item->get_instance_id();
closest_dist = dist;
selected_handle = handle;
}
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}
if (!item) {
return ObjectID();
}
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if (!editor_selection->is_selected(item) || (r_gizmo_handle && selected_handle >= 0)) {
if (r_gizmo_handle) {
*r_gizmo_handle = selected_handle;
}
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}
return closest;
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}
void Node3DEditorViewport::_find_items_at_pos(const Point2 &p_pos, bool &r_includes_current, Vector<_RayResult> &results, bool p_alt_select, bool p_include_locked_nodes) {
Vector3 ray = _get_ray(p_pos);
Vector3 pos = _get_ray_pos(p_pos);
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Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world_3d()->get_scenario());
Set<Ref<EditorNode3DGizmo>> found_gizmos;
r_includes_current = false;
for (int i = 0; i < instances.size(); i++) {
Node3D *spat = Object::cast_to<Node3D>(ObjectDB::get_instance(instances[i]));
if (!spat) {
continue;
}
Ref<EditorNode3DGizmo> seg = spat->get_gizmo();
if (!seg.is_valid()) {
continue;
}
if (found_gizmos.has(seg)) {
continue;
}
found_gizmos.insert(seg);
Vector3 point;
Vector3 normal;
int handle = -1;
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bool inters = seg->intersect_ray(camera, p_pos, point, normal, nullptr, p_alt_select);
if (!inters) {
continue;
}
float dist = pos.distance_to(point);
if (dist < 0) {
continue;
}
if (!p_include_locked_nodes && _is_node_locked(spat)) {
continue;
}
if (editor_selection->is_selected(spat)) {
r_includes_current = true;
}
_RayResult res;
res.item = spat;
res.depth = dist;
res.handle = handle;
results.push_back(res);
}
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if (results.is_empty()) {
return;
}
results.sort();
}
Vector3 Node3DEditorViewport::_get_screen_to_space(const Vector3 &p_vector3) {
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CameraMatrix cm;
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if (orthogonal) {
cm.set_orthogonal(camera->get_size(), get_size().aspect(), get_znear() + p_vector3.z, get_zfar());
} else {
cm.set_perspective(get_fov(), get_size().aspect(), get_znear() + p_vector3.z, get_zfar());
}
Vector2 screen_he = cm.get_viewport_half_extents();
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Transform3D camera_transform;
camera_transform.translate(cursor.pos);
camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
camera_transform.translate(0, 0, cursor.distance);
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return camera_transform.xform(Vector3(((p_vector3.x / get_size().width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (p_vector3.y / get_size().height)) * 2.0 - 1.0) * screen_he.y, -(get_znear() + p_vector3.z)));
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}
void Node3DEditorViewport::_select_region() {
if (cursor.region_begin == cursor.region_end) {
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return; //nothing really
}
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float z_offset = MAX(0.0, 5.0 - get_znear());
Vector3 box[4] = {
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Vector3(
MIN(cursor.region_begin.x, cursor.region_end.x),
MIN(cursor.region_begin.y, cursor.region_end.y),
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z_offset),
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Vector3(
MAX(cursor.region_begin.x, cursor.region_end.x),
MIN(cursor.region_begin.y, cursor.region_end.y),
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z_offset),
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Vector3(
MAX(cursor.region_begin.x, cursor.region_end.x),
MAX(cursor.region_begin.y, cursor.region_end.y),
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z_offset),
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Vector3(
MIN(cursor.region_begin.x, cursor.region_end.x),
MAX(cursor.region_begin.y, cursor.region_end.y),
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z_offset)
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};
Vector<Plane> frustum;
Vector3 cam_pos = _get_camera_position();
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for (int i = 0; i < 4; i++) {
Vector3 a = _get_screen_to_space(box[i]);
Vector3 b = _get_screen_to_space(box[(i + 1) % 4]);
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if (orthogonal) {
frustum.push_back(Plane(a, (a - b).normalized()));
} else {
frustum.push_back(Plane(a, b, cam_pos));
}
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}
Plane near(cam_pos, -_get_camera_normal());
near.d -= get_znear();
frustum.push_back(near);
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Plane far = -near;
far.d += get_zfar();
frustum.push_back(far);
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Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_convex(frustum, get_tree()->get_root()->get_world_3d()->get_scenario());
Vector<Node *> selected;
Node *edited_scene = get_tree()->get_edited_scene_root();
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for (int i = 0; i < instances.size(); i++) {
Node3D *sp = Object::cast_to<Node3D>(ObjectDB::get_instance(instances[i]));
if (!sp || _is_node_locked(sp)) {
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continue;
}
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Node *item = Object::cast_to<Node>(sp);
if (item != edited_scene) {
item = edited_scene->get_deepest_editable_node(item);
}
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// Replace the node by the group if grouped
if (item->is_class("Node3D")) {
Node3D *sel = Object::cast_to<Node3D>(item);
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while (item && item != editor->get_edited_scene()->get_parent()) {
Node3D *selected_tmp = Object::cast_to<Node3D>(item);
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if (selected_tmp && item->has_meta("_edit_group_")) {
sel = selected_tmp;
}
item = item->get_parent();
}
item = sel;
}
if (selected.find(item) != -1) {
continue;
}
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if (_is_node_locked(item)) {
continue;
}
Ref<EditorNode3DGizmo> seg = sp->get_gizmo();
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if (!seg.is_valid()) {
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continue;
}
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if (seg->intersect_frustum(camera, frustum)) {
selected.push_back(item);
}
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}
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bool single = selected.size() == 1;
for (int i = 0; i < selected.size(); i++) {
_select(selected[i], true, single);
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}
}
void Node3DEditorViewport::_update_name() {
String view_mode = orthogonal ? TTR("Orthogonal") : TTR("Perspective");
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if (auto_orthogonal) {
view_mode += " [auto]";
}
if (name != "") {
view_menu->set_text(name + " " + view_mode);
} else {
view_menu->set_text(view_mode);
}
view_menu->set_size(Vector2(0, 0)); // resets the button size
}
void Node3DEditorViewport::_compute_edit(const Point2 &p_point) {
_edit.click_ray = _get_ray(Vector2(p_point.x, p_point.y));
_edit.click_ray_pos = _get_ray_pos(Vector2(p_point.x, p_point.y));
_edit.plane = TRANSFORM_VIEW;
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spatial_editor->update_transform_gizmo();
_edit.center = spatial_editor->get_gizmo_transform().origin;
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List<Node *> &selection = editor_selection->get_selected_node_list();
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Node3D *sp = Object::cast_to<Node3D>(E->get());
if (!sp) {
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continue;
}
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Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
if (!se) {
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continue;
}
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se->original = se->sp->get_global_gizmo_transform();
se->original_local = se->sp->get_local_gizmo_transform();
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}
}
static int _get_key_modifier_setting(const String &p_property) {
switch (EditorSettings::get_singleton()->get(p_property).operator int()) {
case 0:
return 0;
case 1:
return KEY_SHIFT;
case 2:
return KEY_ALT;
case 3:
return KEY_META;
case 4:
return KEY_CTRL;
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}
return 0;
}
static int _get_key_modifier(Ref<InputEventWithModifiers> e) {
if (e->is_shift_pressed()) {
return KEY_SHIFT;
}
if (e->is_alt_pressed()) {
return KEY_ALT;
}
if (e->is_ctrl_pressed()) {
return KEY_CTRL;
}
if (e->is_meta_pressed()) {
return KEY_META;
}
return 0;
}
bool Node3DEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_highlight_only) {
if (!spatial_editor->is_gizmo_visible()) {
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return false;
}
if (get_selected_count() == 0) {
if (p_highlight_only) {
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spatial_editor->select_gizmo_highlight_axis(-1);
}
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return false;
}
Vector3 ray_pos = _get_ray_pos(Vector2(p_screenpos.x, p_screenpos.y));
Vector3 ray = _get_ray(Vector2(p_screenpos.x, p_screenpos.y));
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Transform3D gt = spatial_editor->get_gizmo_transform();
float gs = gizmo_scale;
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if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE) {
int col_axis = -1;
float col_d = 1e20;
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for (int i = 0; i < 3; i++) {
Vector3 grabber_pos = gt.origin + gt.basis.get_axis(i) * gs * (GIZMO_ARROW_OFFSET + (GIZMO_ARROW_SIZE * 0.5));
float grabber_radius = gs * GIZMO_ARROW_SIZE;
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Vector3 r;
if (Geometry3D::segment_intersects_sphere(ray_pos, ray_pos + ray * MAX_Z, grabber_pos, grabber_radius, &r)) {
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float d = r.distance_to(ray_pos);
if (d < col_d) {
col_d = d;
col_axis = i;
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}
}
}
bool is_plane_translate = false;
// plane select
if (col_axis == -1) {
col_d = 1e20;
for (int i = 0; i < 3; i++) {
Vector3 ivec2 = gt.basis.get_axis((i + 1) % 3).normalized();
Vector3 ivec3 = gt.basis.get_axis((i + 2) % 3).normalized();
Vector3 grabber_pos = gt.origin + (ivec2 + ivec3) * gs * (GIZMO_PLANE_SIZE + GIZMO_PLANE_DST);
Vector3 r;
Plane plane(gt.origin, gt.basis.get_axis(i).normalized());
if (plane.intersects_ray(ray_pos, ray, &r)) {
float dist = r.distance_to(grabber_pos);
if (dist < (gs * GIZMO_PLANE_SIZE)) {
float d = ray_pos.distance_to(r);
if (d < col_d) {
col_d = d;
col_axis = i;
is_plane_translate = true;
}
}
}
}
}
if (col_axis != -1) {
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if (p_highlight_only) {
spatial_editor->select_gizmo_highlight_axis(col_axis + (is_plane_translate ? 6 : 0));
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} else {
//handle plane translate
_edit.mode = TRANSFORM_TRANSLATE;
_compute_edit(Point2(p_screenpos.x, p_screenpos.y));
_edit.plane = TransformPlane(TRANSFORM_X_AXIS + col_axis + (is_plane_translate ? 3 : 0));
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}
return true;
}
}
if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE) {
int col_axis = -1;
float col_d = 1e20;
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for (int i = 0; i < 3; i++) {
Plane plane(gt.origin, gt.basis.get_axis(i).normalized());
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Vector3 r;
if (!plane.intersects_ray(ray_pos, ray, &r)) {
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continue;
}
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float dist = r.distance_to(gt.origin);
Vector3 r_dir = (r - gt.origin).normalized();
if (_get_camera_normal().dot(r_dir) <= 0.005) {
if (dist > gs * (GIZMO_CIRCLE_SIZE - GIZMO_RING_HALF_WIDTH) && dist < gs * (GIZMO_CIRCLE_SIZE + GIZMO_RING_HALF_WIDTH)) {
float d = ray_pos.distance_to(r);
if (d < col_d) {
col_d = d;
col_axis = i;
}
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}
}
}
if (col_axis != -1) {
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if (p_highlight_only) {
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spatial_editor->select_gizmo_highlight_axis(col_axis + 3);
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} else {
//handle rotate
_edit.mode = TRANSFORM_ROTATE;
_compute_edit(Point2(p_screenpos.x, p_screenpos.y));
_edit.plane = TransformPlane(TRANSFORM_X_AXIS + col_axis);
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}
return true;
}
}
if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE) {
int col_axis = -1;
float col_d = 1e20;
for (int i = 0; i < 3; i++) {
Vector3 grabber_pos = gt.origin + gt.basis.get_axis(i) * gs * GIZMO_SCALE_OFFSET;
float grabber_radius = gs * GIZMO_ARROW_SIZE;
Vector3 r;
if (Geometry3D::segment_intersects_sphere(ray_pos, ray_pos + ray * MAX_Z, grabber_pos, grabber_radius, &r)) {
float d = r.distance_to(ray_pos);
if (d < col_d) {
col_d = d;
col_axis = i;
}
}
}
bool is_plane_scale = false;
// plane select
if (col_axis == -1) {
col_d = 1e20;
for (int i = 0; i < 3; i++) {
Vector3 ivec2 = gt.basis.get_axis((i + 1) % 3).normalized();
Vector3 ivec3 = gt.basis.get_axis((i + 2) % 3).normalized();
Vector3 grabber_pos = gt.origin + (ivec2 + ivec3) * gs * (GIZMO_PLANE_SIZE + GIZMO_PLANE_DST);
Vector3 r;
Plane plane(gt.origin, gt.basis.get_axis(i).normalized());
if (plane.intersects_ray(ray_pos, ray, &r)) {
float dist = r.distance_to(grabber_pos);
if (dist < (gs * GIZMO_PLANE_SIZE)) {
float d = ray_pos.distance_to(r);
if (d < col_d) {
col_d = d;
col_axis = i;
is_plane_scale = true;
}
}
}
}
}
if (col_axis != -1) {
if (p_highlight_only) {
spatial_editor->select_gizmo_highlight_axis(col_axis + (is_plane_scale ? 12 : 9));
} else {
//handle scale
_edit.mode = TRANSFORM_SCALE;
_compute_edit(Point2(p_screenpos.x, p_screenpos.y));
_edit.plane = TransformPlane(TRANSFORM_X_AXIS + col_axis + (is_plane_scale ? 3 : 0));
}
return true;
}
}
if (p_highlight_only) {
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spatial_editor->select_gizmo_highlight_axis(-1);
}
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return false;
}
void Node3DEditorViewport::_surface_mouse_enter() {
if (!surface->has_focus() && (!get_focus_owner() || !get_focus_owner()->is_text_field())) {
surface->grab_focus();
}
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}
void Node3DEditorViewport::_surface_mouse_exit() {
_remove_preview();
}
void Node3DEditorViewport::_surface_focus_enter() {
view_menu->set_disable_shortcuts(false);
}
void Node3DEditorViewport::_surface_focus_exit() {
view_menu->set_disable_shortcuts(true);
}
bool Node3DEditorViewport ::_is_node_locked(const Node *p_node) {
return p_node->has_meta("_edit_lock_") && p_node->get_meta("_edit_lock_");
}
void Node3DEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
_find_items_at_pos(b->get_position(), clicked_includes_current, selection_results, b->is_shift_pressed(), spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT);
Node *scene = editor->get_edited_scene();
for (int i = 0; i < selection_results.size(); i++) {
Node3D *item = selection_results[i].item;
if (item != scene && item->get_owner() != scene && item != scene->get_deepest_editable_node(item)) {
//invalid result
selection_results.remove(i);
i--;
}
}
clicked_wants_append = b->is_shift_pressed();
if (selection_results.size() == 1) {
clicked = selection_results[0].item->get_instance_id();
selection_results.clear();
if (clicked.is_valid()) {
_select_clicked(clicked_wants_append, true, spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT);
clicked = ObjectID();
}
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} else if (!selection_results.is_empty()) {
NodePath root_path = get_tree()->get_edited_scene_root()->get_path();
StringName root_name = root_path.get_name(root_path.get_name_count() - 1);
for (int i = 0; i < selection_results.size(); i++) {
Node3D *spat = selection_results[i].item;
Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(spat, "Node");
String node_path = "/" + root_name + "/" + root_path.rel_path_to(spat->get_path());
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int locked = 0;
if (_is_node_locked(spat)) {
locked = 1;
} else {
Node *ed_scene = editor->get_edited_scene();
Node *node = spat;
while (node && node != ed_scene->get_parent()) {
Node3D *selected_tmp = Object::cast_to<Node3D>(node);
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if (selected_tmp && node->has_meta("_edit_group_")) {
locked = 2;
}
node = node->get_parent();
}
}
String suffix = String();
if (locked == 1) {
suffix = " (" + TTR("Locked") + ")";
} else if (locked == 2) {
suffix = " (" + TTR("Grouped") + ")";
}
selection_menu->add_item((String)spat->get_name() + suffix);
selection_menu->set_item_icon(i, icon);
selection_menu->set_item_metadata(i, node_path);
selection_menu->set_item_tooltip(i, String(spat->get_name()) + "\nType: " + spat->get_class() + "\nPath: " + node_path);
}
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selection_menu->set_position(get_screen_transform().xform(b->get_position()));
selection_menu->popup();
}
}
void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
if (previewing) {
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return; //do NONE
}
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{
EditorNode *en = editor;
EditorPluginList *force_input_forwarding_list = en->get_editor_plugins_force_input_forwarding();
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if (!force_input_forwarding_list->is_empty()) {
bool discard = force_input_forwarding_list->forward_spatial_gui_input(camera, p_event, true);
if (discard) {
return;
}
}
}
{
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EditorNode *en = editor;
EditorPluginList *over_plugin_list = en->get_editor_plugins_over();
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if (!over_plugin_list->is_empty()) {
bool discard = over_plugin_list->forward_spatial_gui_input(camera, p_event, false);
if (discard) {
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return;
}
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}
}
Ref<InputEventMouseButton> b = p_event;
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if (b.is_valid()) {
emit_signal("clicked", this);
float zoom_factor = 1 + (ZOOM_FREELOOK_MULTIPLIER - 1) * b->get_factor();
switch (b->get_button_index()) {
case MOUSE_BUTTON_WHEEL_UP: {
if (is_freelook_active()) {
scale_freelook_speed(zoom_factor);
} else {
scale_cursor_distance(1.0 / zoom_factor);
}
} break;
case MOUSE_BUTTON_WHEEL_DOWN: {
if (is_freelook_active()) {
scale_freelook_speed(1.0 / zoom_factor);
} else {
scale_cursor_distance(zoom_factor);
}
} break;
case MOUSE_BUTTON_RIGHT: {
NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
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if (b->is_pressed() && _edit.gizmo.is_valid()) {
//restore
_edit.gizmo->commit_handle(_edit.gizmo_handle, _edit.gizmo_initial_value, true);
_edit.gizmo = Ref<EditorNode3DGizmo>();
}
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if (_edit.mode == TRANSFORM_NONE && b->is_pressed()) {
if (b->is_alt_pressed()) {
if (nav_scheme == NAVIGATION_MAYA) {
break;
}
_list_select(b);
return;
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}
}
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if (_edit.mode != TRANSFORM_NONE && b->is_pressed()) {
//cancel motion
_edit.mode = TRANSFORM_NONE;
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List<Node *> &selection = editor_selection->get_selected_node_list();
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Node3D *sp = Object::cast_to<Node3D>(E->get());
if (!sp) {
continue;
}
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Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
if (!se) {
continue;
}
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sp->set_global_transform(se->original);
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}
surface->update();
set_message(TTR("Transform Aborted."), 3);
}
if (b->is_pressed()) {
const int mod = _get_key_modifier(b);
if (!orthogonal) {
if (mod == _get_key_modifier_setting("editors/3d/freelook/freelook_activation_modifier")) {
set_freelook_active(true);
}
}
} else {
set_freelook_active(false);
}
if (freelook_active && !surface->has_focus()) {
// Focus usually doesn't trigger on right-click, but in case of freelook it should,
// otherwise using keyboard navigation would misbehave
surface->grab_focus();
}
} break;
case MOUSE_BUTTON_MIDDLE: {
if (b->is_pressed() && _edit.mode != TRANSFORM_NONE) {
switch (_edit.plane) {
case TRANSFORM_VIEW: {
_edit.plane = TRANSFORM_X_AXIS;
set_message(TTR("X-Axis Transform."), 2);
name = "";
_update_name();
} break;
case TRANSFORM_X_AXIS: {
_edit.plane = TRANSFORM_Y_AXIS;
set_message(TTR("Y-Axis Transform."), 2);
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} break;
case TRANSFORM_Y_AXIS: {
_edit.plane = TRANSFORM_Z_AXIS;
set_message(TTR("Z-Axis Transform."), 2);
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} break;
case TRANSFORM_Z_AXIS: {
_edit.plane = TRANSFORM_VIEW;
set_message(TTR("View Plane Transform."), 2);
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} break;
case TRANSFORM_YZ:
case TRANSFORM_XZ:
case TRANSFORM_XY: {
} break;
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}
}
} break;
case MOUSE_BUTTON_LEFT: {
if (b->is_pressed()) {
NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
if ((nav_scheme == NAVIGATION_MAYA || nav_scheme == NAVIGATION_MODO) && b->is_alt_pressed()) {
break;
}
if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_LIST_SELECT) {
_list_select(b);
break;
}
_edit.mouse_pos = b->get_position();
_edit.original_mouse_pos = b->get_position();
_edit.snap = spatial_editor->is_snap_enabled();
_edit.mode = TRANSFORM_NONE;
//gizmo has priority over everything
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bool can_select_gizmos = true;
{
int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS);
can_select_gizmos = view_menu->get_popup()->is_item_checked(idx);
}
if (can_select_gizmos && spatial_editor->get_selected()) {
Ref<EditorNode3DGizmo> seg = spatial_editor->get_selected()->get_gizmo();
if (seg.is_valid()) {
int handle = -1;
Vector3 point;
Vector3 normal;
bool inters = seg->intersect_ray(camera, _edit.mouse_pos, point, normal, &handle, b->is_shift_pressed());
if (inters && handle != -1) {
_edit.gizmo = seg;
_edit.gizmo_handle = handle;
_edit.gizmo_initial_value = seg->get_handle_value(handle);
break;
}
}
}
if (_gizmo_select(_edit.mouse_pos)) {
break;
}
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clicked = ObjectID();
clicked_includes_current = false;
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if ((spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT && b->is_command_pressed()) || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE) {
/* HANDLE ROTATION */
if (get_selected_count() == 0) {
break; //bye
}
//handle rotate
_edit.mode = TRANSFORM_ROTATE;
_compute_edit(b->get_position());
break;
}
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if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE) {
if (get_selected_count() == 0) {
break; //bye
}
//handle translate
_edit.mode = TRANSFORM_TRANSLATE;
_compute_edit(b->get_position());
break;
}
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if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE) {
if (get_selected_count() == 0) {
break; //bye
}
//handle scale
_edit.mode = TRANSFORM_SCALE;
_compute_edit(b->get_position());
break;
}
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// todo scale
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int gizmo_handle = -1;
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clicked = _select_ray(b->get_position(), b->is_shift_pressed(), clicked_includes_current, &gizmo_handle, b->is_shift_pressed());
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//clicking is always deferred to either move or release
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clicked_wants_append = b->is_shift_pressed();
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if (clicked.is_null()) {
if (!clicked_wants_append) {
_clear_selected();
}
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//default to regionselect
cursor.region_select = true;
cursor.region_begin = b->get_position();
cursor.region_end = b->get_position();
}
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if (clicked.is_valid() && gizmo_handle >= 0) {
Node3D *spa = Object::cast_to<Node3D>(ObjectDB::get_instance(clicked));
if (spa) {
Ref<EditorNode3DGizmo> seg = spa->get_gizmo();
if (seg.is_valid()) {
_edit.gizmo = seg;
_edit.gizmo_handle = gizmo_handle;
_edit.gizmo_initial_value = seg->get_handle_value(gizmo_handle);
break;
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}
}
}
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surface->update();
} else {
if (_edit.gizmo.is_valid()) {
_edit.gizmo->commit_handle(_edit.gizmo_handle, _edit.gizmo_initial_value, false);
_edit.gizmo = Ref<EditorNode3DGizmo>();
break;
}
if (clicked.is_valid()) {
_select_clicked(clicked_wants_append, true);
// Processing was deferred.
clicked = ObjectID();
}
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if (cursor.region_select) {
if (!clicked_wants_append) {
_clear_selected();
}
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_select_region();
cursor.region_select = false;
surface->update();
}
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if (_edit.mode != TRANSFORM_NONE) {
static const char *_transform_name[4] = { "None", "Rotate", "Translate", "Scale" };
undo_redo->create_action(_transform_name[_edit.mode]);
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List<Node *> &selection = editor_selection->get_selected_node_list();
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Node3D *sp = Object::cast_to<Node3D>(E->get());
if (!sp) {
continue;
}
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Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
if (!se) {
continue;
}
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undo_redo->add_do_method(sp, "set_global_transform", sp->get_global_gizmo_transform());
undo_redo->add_undo_method(sp, "set_global_transform", se->original);
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}
undo_redo->commit_action();
_edit.mode = TRANSFORM_NONE;
set_message("");
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}
surface->update();
}
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} break;
default:
break;
}
}
Ref<InputEventMouseMotion> m = p_event;
if (m.is_valid()) {
_edit.mouse_pos = m->get_position();
if (spatial_editor->get_selected()) {
Ref<EditorNode3DGizmo> seg = spatial_editor->get_selected()->get_gizmo();
if (seg.is_valid()) {
int selected_handle = -1;
int handle = -1;
Vector3 point;
Vector3 normal;
bool inters = seg->intersect_ray(camera, _edit.mouse_pos, point, normal, &handle, false);
if (inters && handle != -1) {
selected_handle = handle;
}
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if (selected_handle != spatial_editor->get_over_gizmo_handle()) {
spatial_editor->set_over_gizmo_handle(selected_handle);
spatial_editor->get_selected()->update_gizmo();
if (selected_handle != -1) {
spatial_editor->select_gizmo_highlight_axis(-1);
}
}
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}
}
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if (spatial_editor->get_over_gizmo_handle() == -1 && !(m->get_button_mask() & 1) && !_edit.gizmo.is_valid()) {
_gizmo_select(_edit.mouse_pos, true);
}
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NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
NavigationMode nav_mode = NAVIGATION_NONE;
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if (_edit.gizmo.is_valid()) {
_edit.gizmo->set_handle(_edit.gizmo_handle, camera, m->get_position());
Variant v = _edit.gizmo->get_handle_value(_edit.gizmo_handle);
String n = _edit.gizmo->get_handle_name(_edit.gizmo_handle);
set_message(n + ": " + String(v));
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} else if (m->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
if (nav_scheme == NAVIGATION_MAYA && m->is_alt_pressed()) {
nav_mode = NAVIGATION_ORBIT;
} else if (nav_scheme == NAVIGATION_MODO && m->is_alt_pressed() && m->is_shift_pressed()) {
nav_mode = NAVIGATION_PAN;
} else if (nav_scheme == NAVIGATION_MODO && m->is_alt_pressed() && m->is_ctrl_pressed()) {
nav_mode = NAVIGATION_ZOOM;
} else if (nav_scheme == NAVIGATION_MODO && m->is_alt_pressed()) {
nav_mode = NAVIGATION_ORBIT;
} else {
const bool movement_threshold_passed = _edit.original_mouse_pos.distance_to(_edit.mouse_pos) > 8 * EDSCALE;
if (clicked.is_valid() && movement_threshold_passed) {
if (!clicked_includes_current) {
_select_clicked(clicked_wants_append, true);
// Processing was deferred.
}
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_compute_edit(_edit.mouse_pos);
clicked = ObjectID();
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_edit.mode = TRANSFORM_TRANSLATE;
}
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if (cursor.region_select) {
cursor.region_end = m->get_position();
surface->update();
return;
}
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if (_edit.mode == TRANSFORM_NONE) {
return;
}
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Vector3 ray_pos = _get_ray_pos(m->get_position());
Vector3 ray = _get_ray(m->get_position());
double snap = EDITOR_GET("interface/inspector/default_float_step");
int snap_step_decimals = Math::range_step_decimals(snap);
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switch (_edit.mode) {
case TRANSFORM_SCALE: {
Vector3 motion_mask;
Plane plane;
bool plane_mv = false;
switch (_edit.plane) {
case TRANSFORM_VIEW:
motion_mask = Vector3(0, 0, 0);
plane = Plane(_edit.center, _get_camera_normal());
break;
case TRANSFORM_X_AXIS:
motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0);
plane = Plane(_edit.center, motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized());
break;
case TRANSFORM_Y_AXIS:
motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(1);
plane = Plane(_edit.center, motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized());
break;
case TRANSFORM_Z_AXIS:
motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2);
plane = Plane(_edit.center, motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized());
break;
case TRANSFORM_YZ:
motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2) + spatial_editor->get_gizmo_transform().basis.get_axis(1);
plane = Plane(_edit.center, spatial_editor->get_gizmo_transform().basis.get_axis(0));
plane_mv = true;
break;
case TRANSFORM_XZ:
motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2) + spatial_editor->get_gizmo_transform().basis.get_axis(0);
plane = Plane(_edit.center, spatial_editor->get_gizmo_transform().basis.get_axis(1));
plane_mv = true;
break;
case TRANSFORM_XY:
motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0) + spatial_editor->get_gizmo_transform().basis.get_axis(1);
plane = Plane(_edit.center, spatial_editor->get_gizmo_transform().basis.get_axis(2));
plane_mv = true;
break;
}
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Vector3 intersection;
if (!plane.intersects_ray(ray_pos, ray, &intersection)) {
break;
}
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Vector3 click;
if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) {
break;
}
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Vector3 motion = intersection - click;
if (_edit.plane != TRANSFORM_VIEW) {
if (!plane_mv) {
motion = motion_mask.dot(motion) * motion_mask;
} else {
// Alternative planar scaling mode
if (_get_key_modifier(m) != KEY_SHIFT) {
motion = motion_mask.dot(motion) * motion_mask;
}
}
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} else {
float center_click_dist = click.distance_to(_edit.center);
float center_inters_dist = intersection.distance_to(_edit.center);
if (center_click_dist == 0) {
break;
}
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float scale = center_inters_dist - center_click_dist;
motion = Vector3(scale, scale, scale);
}
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List<Node *> &selection = editor_selection->get_selected_node_list();
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// Disable local transformation for TRANSFORM_VIEW
bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW);
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if (_edit.snap || spatial_editor->is_snap_enabled()) {
snap = spatial_editor->get_scale_snap() / 100;
}
Vector3 motion_snapped = motion;
motion_snapped.snap(Vector3(snap, snap, snap));
// This might not be necessary anymore after issue #288 is solved (in 4.0?).
set_message(TTR("Scaling: ") + "(" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")");
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Node3D *sp = Object::cast_to<Node3D>(E->get());
if (!sp) {
continue;
}
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Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
if (!se) {
continue;
}
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if (sp->has_meta("_edit_lock_")) {
continue;
}
Transform3D original = se->original;
Transform3D original_local = se->original_local;
Transform3D base = Transform3D(Basis(), _edit.center);
Transform3D t;
Vector3 local_scale;
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if (local_coords) {
Basis g = original.basis.orthonormalized();
Vector3 local_motion = g.inverse().xform(motion);
if (_edit.snap || spatial_editor->is_snap_enabled()) {
local_motion.snap(Vector3(snap, snap, snap));
}
local_scale = original_local.basis.get_scale() * (local_motion + Vector3(1, 1, 1));
// Prevent scaling to 0 it would break the gizmo
Basis check = original_local.basis;
check.scale(local_scale);
if (check.determinant() != 0) {
// Apply scale
sp->set_scale(local_scale);
}
} else {
if (_edit.snap || spatial_editor->is_snap_enabled()) {
motion.snap(Vector3(snap, snap, snap));
}
Transform3D r;
r.basis.scale(motion + Vector3(1, 1, 1));
t = base * (r * (base.inverse() * original));
// Apply scale
sp->set_global_transform(t);
}
}
surface->update();
} break;
case TRANSFORM_TRANSLATE: {
Vector3 motion_mask;
Plane plane;
bool plane_mv = false;
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switch (_edit.plane) {
case TRANSFORM_VIEW:
plane = Plane(_edit.center, _get_camera_normal());
break;
case TRANSFORM_X_AXIS:
motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0);
plane = Plane(_edit.center, motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized());
break;
case TRANSFORM_Y_AXIS:
motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(1);
plane = Plane(_edit.center, motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized());
break;
case TRANSFORM_Z_AXIS:
motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2);
plane = Plane(_edit.center, motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized());
break;
case TRANSFORM_YZ:
plane = Plane(_edit.center, spatial_editor->get_gizmo_transform().basis.get_axis(0));
plane_mv = true;
break;
case TRANSFORM_XZ:
plane = Plane(_edit.center, spatial_editor->get_gizmo_transform().basis.get_axis(1));
plane_mv = true;
break;
case TRANSFORM_XY:
plane = Plane(_edit.center, spatial_editor->get_gizmo_transform().basis.get_axis(2));
plane_mv = true;
break;
}
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Vector3 intersection;
if (!plane.intersects_ray(ray_pos, ray, &intersection)) {
break;
}
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Vector3 click;
if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) {
break;
}
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Vector3 motion = intersection - click;
if (_edit.plane != TRANSFORM_VIEW) {
if (!plane_mv) {
motion = motion_mask.dot(motion) * motion_mask;
}
}
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List<Node *> &selection = editor_selection->get_selected_node_list();
// Disable local transformation for TRANSFORM_VIEW
bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW);
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if (_edit.snap || spatial_editor->is_snap_enabled()) {
snap = spatial_editor->get_translate_snap();
}
Vector3 motion_snapped = motion;
motion_snapped.snap(Vector3(snap, snap, snap));
set_message(TTR("Translating: ") + "(" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")");
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Node3D *sp = Object::cast_to<Node3D>(E->get());
if (!sp) {
continue;
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}
Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
if (!se) {
continue;
}
if (sp->has_meta("_edit_lock_")) {
continue;
}
Transform3D original = se->original;
Transform3D t;
if (local_coords) {
if (_edit.snap || spatial_editor->is_snap_enabled()) {
Basis g = original.basis.orthonormalized();
Vector3 local_motion = g.inverse().xform(motion);
local_motion.snap(Vector3(snap, snap, snap));
motion = g.xform(local_motion);
}
} else {
if (_edit.snap || spatial_editor->is_snap_enabled()) {
motion.snap(Vector3(snap, snap, snap));
}
}
// Apply translation
t = original;
t.origin += motion;
sp->set_global_transform(t);
}
surface->update();
} break;
case TRANSFORM_ROTATE: {
Plane plane;
Vector3 axis;
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switch (_edit.plane) {
case TRANSFORM_VIEW:
plane = Plane(_edit.center, _get_camera_normal());
break;
case TRANSFORM_X_AXIS:
plane = Plane(_edit.center, spatial_editor->get_gizmo_transform().basis.get_axis(0));
axis = Vector3(1, 0, 0);
break;
case TRANSFORM_Y_AXIS:
plane = Plane(_edit.center, spatial_editor->get_gizmo_transform().basis.get_axis(1));
axis = Vector3(0, 1, 0);
break;
case TRANSFORM_Z_AXIS:
plane = Plane(_edit.center, spatial_editor->get_gizmo_transform().basis.get_axis(2));
axis = Vector3(0, 0, 1);
break;
case TRANSFORM_YZ:
case TRANSFORM_XZ:
case TRANSFORM_XY:
break;
}
Vector3 intersection;
if (!plane.intersects_ray(ray_pos, ray, &intersection)) {
break;
}
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Vector3 click;
if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) {
break;
}
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Vector3 y_axis = (click - _edit.center).normalized();
Vector3 x_axis = plane.normal.cross(y_axis).normalized();
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double angle = Math::atan2(x_axis.dot(intersection - _edit.center), y_axis.dot(intersection - _edit.center));
if (_edit.snap || spatial_editor->is_snap_enabled()) {
snap = spatial_editor->get_rotate_snap();
}
angle = Math::rad2deg(angle) + snap * 0.5; //else it won't reach +180
angle -= Math::fmod(angle, snap);
set_message(vformat(TTR("Rotating %s degrees."), String::num(angle, snap_step_decimals)));
angle = Math::deg2rad(angle);
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List<Node *> &selection = editor_selection->get_selected_node_list();
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bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW); // Disable local transformation for TRANSFORM_VIEW
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Node3D *sp = Object::cast_to<Node3D>(E->get());
if (!sp) {
continue;
}
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Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
if (!se) {
continue;
}
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if (sp->has_meta("_edit_lock_")) {
continue;
}
Transform3D t;
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if (local_coords) {
Transform3D original_local = se->original_local;
Basis rot = Basis(axis, angle);
t.basis = original_local.get_basis().orthonormalized() * rot;
t.origin = original_local.origin;
// Apply rotation
sp->set_transform(t);
sp->set_scale(original_local.basis.get_scale()); // re-apply original scale
} else {
Transform3D original = se->original;
Transform3D r;
Transform3D base = Transform3D(Basis(), _edit.center);
r.basis.rotate(plane.normal, angle);
t = base * r * base.inverse() * original;
// Apply rotation
sp->set_global_transform(t);
}
}
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surface->update();
} break;
default: {
}
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}
}
} else if ((m->get_button_mask() & MOUSE_BUTTON_MASK_RIGHT) || freelook_active) {
if (nav_scheme == NAVIGATION_MAYA && m->is_alt_pressed()) {
nav_mode = NAVIGATION_ZOOM;
} else if (freelook_active) {
nav_mode = NAVIGATION_LOOK;
} else if (orthogonal) {
nav_mode = NAVIGATION_PAN;
}
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} else if (m->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE) {
const int mod = _get_key_modifier(m);
if (nav_scheme == NAVIGATION_GODOT) {
if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
nav_mode = NAVIGATION_PAN;
} else if (mod == _get_key_modifier_setting("editors/3d/navigation/zoom_modifier")) {
nav_mode = NAVIGATION_ZOOM;
} else if (mod == KEY_ALT || mod == _get_key_modifier_setting("editors/3d/navigation/orbit_modifier")) {
// Always allow Alt as a modifier to better support graphic tablets.
nav_mode = NAVIGATION_ORBIT;
}
} else if (nav_scheme == NAVIGATION_MAYA) {
if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
nav_mode = NAVIGATION_PAN;
}
}
} else if (EditorSettings::get_singleton()->get("editors/3d/navigation/emulate_3_button_mouse")) {
// Handle trackpad (no external mouse) use case
const int mod = _get_key_modifier(m);
if (mod) {
if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
nav_mode = NAVIGATION_PAN;
} else if (mod == _get_key_modifier_setting("editors/3d/navigation/zoom_modifier")) {
nav_mode = NAVIGATION_ZOOM;
} else if (mod == KEY_ALT || mod == _get_key_modifier_setting("editors/3d/navigation/orbit_modifier")) {
// Always allow Alt as a modifier to better support graphic tablets.
nav_mode = NAVIGATION_ORBIT;
}
}
}
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switch (nav_mode) {
case NAVIGATION_PAN: {
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_nav_pan(m, _get_warped_mouse_motion(m));
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} break;
case NAVIGATION_ZOOM: {
_nav_zoom(m, m->get_relative());
} break;
case NAVIGATION_ORBIT: {
_nav_orbit(m, _get_warped_mouse_motion(m));
} break;
case NAVIGATION_LOOK: {
_nav_look(m, _get_warped_mouse_motion(m));
} break;
default: {
}
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}
}
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Ref<InputEventMagnifyGesture> magnify_gesture = p_event;
if (magnify_gesture.is_valid()) {
if (is_freelook_active()) {
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scale_freelook_speed(magnify_gesture->get_factor());
} else {
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scale_cursor_distance(1.0 / magnify_gesture->get_factor());
}
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}
Ref<InputEventPanGesture> pan_gesture = p_event;
if (pan_gesture.is_valid()) {
NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
NavigationMode nav_mode = NAVIGATION_NONE;
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if (nav_scheme == NAVIGATION_GODOT) {
const int mod = _get_key_modifier(pan_gesture);
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if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
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nav_mode = NAVIGATION_PAN;
} else if (mod == _get_key_modifier_setting("editors/3d/navigation/zoom_modifier")) {
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nav_mode = NAVIGATION_ZOOM;
} else if (mod == KEY_ALT || mod == _get_key_modifier_setting("editors/3d/navigation/orbit_modifier")) {
// Always allow Alt as a modifier to better support graphic tablets.
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nav_mode = NAVIGATION_ORBIT;
}
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} else if (nav_scheme == NAVIGATION_MAYA) {
if (pan_gesture->is_alt_pressed()) {
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nav_mode = NAVIGATION_PAN;
}
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}
switch (nav_mode) {
case NAVIGATION_PAN: {
_nav_pan(pan_gesture, pan_gesture->get_delta());
} break;
case NAVIGATION_ZOOM: {
_nav_zoom(pan_gesture, pan_gesture->get_delta());
} break;
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case NAVIGATION_ORBIT: {
_nav_orbit(pan_gesture, pan_gesture->get_delta());
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} break;
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case NAVIGATION_LOOK: {
_nav_look(pan_gesture, pan_gesture->get_delta());
} break;
default: {
}
}
}
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Ref<InputEventKey> k = p_event;
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if (k.is_valid()) {
if (!k->is_pressed()) {
return;
}
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if (EditorSettings::get_singleton()->get("editors/3d/navigation/emulate_numpad")) {
const uint32_t code = k->get_keycode();
if (code >= KEY_0 && code <= KEY_9) {
k->set_keycode(code - KEY_0 + KEY_KP_0);
}
}
if (ED_IS_SHORTCUT("spatial_editor/snap", p_event)) {
if (_edit.mode != TRANSFORM_NONE) {
_edit.snap = !_edit.snap;
}
}
if (ED_IS_SHORTCUT("spatial_editor/bottom_view", p_event)) {
_menu_option(VIEW_BOTTOM);
}
if (ED_IS_SHORTCUT("spatial_editor/top_view", p_event)) {
_menu_option(VIEW_TOP);
}
if (ED_IS_SHORTCUT("spatial_editor/rear_view", p_event)) {
_menu_option(VIEW_REAR);
}
if (ED_IS_SHORTCUT("spatial_editor/front_view", p_event)) {
_menu_option(VIEW_FRONT);
}
if (ED_IS_SHORTCUT("spatial_editor/left_view", p_event)) {
_menu_option(VIEW_LEFT);
}
if (ED_IS_SHORTCUT("spatial_editor/right_view", p_event)) {
_menu_option(VIEW_RIGHT);
}
if (ED_IS_SHORTCUT("spatial_editor/focus_origin", p_event)) {
_menu_option(VIEW_CENTER_TO_ORIGIN);
}
if (ED_IS_SHORTCUT("spatial_editor/focus_selection", p_event)) {
_menu_option(VIEW_CENTER_TO_SELECTION);
}
// Orthgonal mode doesn't work in freelook.
if (!freelook_active && ED_IS_SHORTCUT("spatial_editor/switch_perspective_orthogonal", p_event)) {
_menu_option(orthogonal ? VIEW_PERSPECTIVE : VIEW_ORTHOGONAL);
_update_name();
}
if (ED_IS_SHORTCUT("spatial_editor/align_transform_with_view", p_event)) {
_menu_option(VIEW_ALIGN_TRANSFORM_WITH_VIEW);
}
if (ED_IS_SHORTCUT("spatial_editor/align_rotation_with_view", p_event)) {
_menu_option(VIEW_ALIGN_ROTATION_WITH_VIEW);
}
if (ED_IS_SHORTCUT("spatial_editor/insert_anim_key", p_event)) {
if (!get_selected_count() || _edit.mode != TRANSFORM_NONE) {
return;
}
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if (!AnimationPlayerEditor::singleton->get_track_editor()->has_keying()) {
set_message(TTR("Keying is disabled (no key inserted)."));
return;
}
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List<Node *> &selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Node3D *sp = Object::cast_to<Node3D>(E->get());
if (!sp) {
continue;
}
spatial_editor->emit_signal("transform_key_request", sp, "", sp->get_transform());
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}
set_message(TTR("Animation Key Inserted."));
}
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// Freelook doesn't work in orthogonal mode.
if (!orthogonal && ED_IS_SHORTCUT("spatial_editor/freelook_toggle", p_event)) {
set_freelook_active(!is_freelook_active());
} else if (k->get_keycode() == KEY_ESCAPE) {
set_freelook_active(false);
}
if (k->get_keycode() == KEY_SPACE) {
if (!k->is_pressed()) {
emit_signal("toggle_maximize_view", this);
}
}
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}
// freelook uses most of the useful shortcuts, like save, so its ok
// to consider freelook active as end of the line for future events.
if (freelook_active) {
accept_event();
}
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}
void Node3DEditorViewport::_nav_pan(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) {
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const NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
real_t pan_speed = 1 / 150.0;
int pan_speed_modifier = 10;
if (nav_scheme == NAVIGATION_MAYA && p_event->is_shift_pressed()) {
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pan_speed *= pan_speed_modifier;
}
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Transform3D camera_transform;
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camera_transform.translate(cursor.pos);
camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
const bool invert_x_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_x_axis");
const bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis");
Vector3 translation(
(invert_x_axis ? -1 : 1) * -p_relative.x * pan_speed,
(invert_y_axis ? -1 : 1) * p_relative.y * pan_speed,
0);
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translation *= cursor.distance / DISTANCE_DEFAULT;
camera_transform.translate(translation);
cursor.pos = camera_transform.origin;
}
void Node3DEditorViewport::_nav_zoom(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) {
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const NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
real_t zoom_speed = 1 / 80.0;
int zoom_speed_modifier = 10;
if (nav_scheme == NAVIGATION_MAYA && p_event->is_shift_pressed()) {
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zoom_speed *= zoom_speed_modifier;
}
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NavigationZoomStyle zoom_style = (NavigationZoomStyle)EditorSettings::get_singleton()->get("editors/3d/navigation/zoom_style").operator int();
if (zoom_style == NAVIGATION_ZOOM_HORIZONTAL) {
if (p_relative.x > 0) {
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scale_cursor_distance(1 - p_relative.x * zoom_speed);
} else if (p_relative.x < 0) {
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scale_cursor_distance(1.0 / (1 + p_relative.x * zoom_speed));
}
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} else {
if (p_relative.y > 0) {
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scale_cursor_distance(1 + p_relative.y * zoom_speed);
} else if (p_relative.y < 0) {
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scale_cursor_distance(1.0 / (1 - p_relative.y * zoom_speed));
}
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}
}
void Node3DEditorViewport::_nav_orbit(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) {
if (lock_rotation) {
_nav_pan(p_event, p_relative);
return;
}
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if (orthogonal && auto_orthogonal) {
_menu_option(VIEW_PERSPECTIVE);
}
const real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/navigation_feel/orbit_sensitivity");
const real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);
const bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis");
const bool invert_x_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_x_axis");
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if (invert_y_axis) {
cursor.x_rot -= p_relative.y * radians_per_pixel;
} else {
cursor.x_rot += p_relative.y * radians_per_pixel;
}
// Clamp the Y rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57);
if (invert_x_axis) {
cursor.y_rot -= p_relative.x * radians_per_pixel;
} else {
cursor.y_rot += p_relative.x * radians_per_pixel;
}
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name = "";
_update_name();
}
void Node3DEditorViewport::_nav_look(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) {
if (orthogonal) {
_nav_pan(p_event, p_relative);
return;
}
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if (orthogonal && auto_orthogonal) {
_menu_option(VIEW_PERSPECTIVE);
}
const real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_sensitivity");
const real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);
const bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis");
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// Note: do NOT assume the camera has the "current" transform, because it is interpolated and may have "lag".
const Transform3D prev_camera_transform = to_camera_transform(cursor);
if (invert_y_axis) {
cursor.x_rot -= p_relative.y * radians_per_pixel;
} else {
cursor.x_rot += p_relative.y * radians_per_pixel;
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}
// Clamp the Y rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57);
cursor.y_rot += p_relative.x * radians_per_pixel;
// Look is like the opposite of Orbit: the focus point rotates around the camera
Transform3D camera_transform = to_camera_transform(cursor);
Vector3 pos = camera_transform.xform(Vector3(0, 0, 0));
Vector3 prev_pos = prev_camera_transform.xform(Vector3(0, 0, 0));
Vector3 diff = prev_pos - pos;
cursor.pos += diff;
name = "";
_update_name();
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}
void Node3DEditorViewport::set_freelook_active(bool active_now) {
if (!freelook_active && active_now) {
// Sync camera cursor to cursor to "cut" interpolation jumps due to changing referential
cursor = camera_cursor;
// Make sure eye_pos is synced, because freelook referential is eye pos rather than orbit pos
Vector3 forward = to_camera_transform(cursor).basis.xform(Vector3(0, 0, -1));
cursor.eye_pos = cursor.pos - cursor.distance * forward;
// Also sync the camera cursor, otherwise switching to freelook will be trippy if inertia is active
camera_cursor.eye_pos = cursor.eye_pos;
if (EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_speed_zoom_link")) {
// Re-adjust freelook speed from the current zoom level
real_t base_speed = EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_base_speed");
freelook_speed = base_speed * cursor.distance;
}
previous_mouse_position = get_local_mouse_position();
// Hide mouse like in an FPS (warping doesn't work)
Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
} else if (freelook_active && !active_now) {
// Sync camera cursor to cursor to "cut" interpolation jumps due to changing referential
cursor = camera_cursor;
// Restore mouse
Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
// Restore the previous mouse position when leaving freelook mode.
// This is done because leaving `Input.MOUSE_MODE_CAPTURED` will center the cursor
// due to OS limitations.
warp_mouse(previous_mouse_position);
}
freelook_active = active_now;
}
void Node3DEditorViewport::scale_cursor_distance(real_t scale) {
real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
if (unlikely(min_distance > max_distance)) {
cursor.distance = (min_distance + max_distance) / 2;
} else {
cursor.distance = CLAMP(cursor.distance * scale, min_distance, max_distance);
}
if (cursor.distance == max_distance || cursor.distance == min_distance) {
zoom_failed_attempts_count++;
} else {
zoom_failed_attempts_count = 0;
}
zoom_indicator_delay = ZOOM_FREELOOK_INDICATOR_DELAY_S;
surface->update();
}
void Node3DEditorViewport::scale_freelook_speed(real_t scale) {
real_t min_speed = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
real_t max_speed = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
if (unlikely(min_speed > max_speed)) {
freelook_speed = (min_speed + max_speed) / 2;
} else {
freelook_speed = CLAMP(freelook_speed * scale, min_speed, max_speed);
}
zoom_indicator_delay = ZOOM_FREELOOK_INDICATOR_DELAY_S;
surface->update();
}
Point2i Node3DEditorViewport::_get_warped_mouse_motion(const Ref<InputEventMouseMotion> &p_ev_mouse_motion) const {
Point2i relative;
if (bool(EDITOR_DEF("editors/3d/navigation/warped_mouse_panning", false))) {
relative = Input::get_singleton()->warp_mouse_motion(p_ev_mouse_motion, surface->get_global_rect());
} else {
relative = p_ev_mouse_motion->get_relative();
}
return relative;
}
static bool is_shortcut_pressed(const String &p_path) {
Ref<Shortcut> shortcut = ED_GET_SHORTCUT(p_path);
if (shortcut.is_null()) {
return false;
}
InputEventKey *k = Object::cast_to<InputEventKey>(shortcut->get_shortcut().ptr());
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if (k == nullptr) {
return false;
}
const Input &input = *Input::get_singleton();
int keycode = k->get_keycode();
return input.is_key_pressed(keycode);
}
void Node3DEditorViewport::_update_freelook(real_t delta) {
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if (!is_freelook_active()) {
return;
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}
const FreelookNavigationScheme navigation_scheme = (FreelookNavigationScheme)EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_navigation_scheme").operator int();
Vector3 forward;
if (navigation_scheme == FREELOOK_FULLY_AXIS_LOCKED) {
// Forward/backward keys will always go straight forward/backward, never moving on the Y axis.
forward = Vector3(0, 0, -1).rotated(Vector3(0, 1, 0), camera->get_rotation().y);
} else {
// Forward/backward keys will be relative to the camera pitch.
forward = camera->get_transform().basis.xform(Vector3(0, 0, -1));
}
const Vector3 right = camera->get_transform().basis.xform(Vector3(1, 0, 0));
Vector3 up;
if (navigation_scheme == FREELOOK_PARTIALLY_AXIS_LOCKED || navigation_scheme == FREELOOK_FULLY_AXIS_LOCKED) {
// Up/down keys will always go up/down regardless of camera pitch.
up = Vector3(0, 1, 0);
} else {
// Up/down keys will be relative to the camera pitch.
up = camera->get_transform().basis.xform(Vector3(0, 1, 0));
}
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Vector3 direction;
if (is_shortcut_pressed("spatial_editor/freelook_left")) {
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direction -= right;
}
if (is_shortcut_pressed("spatial_editor/freelook_right")) {
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direction += right;
}
if (is_shortcut_pressed("spatial_editor/freelook_forward")) {
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direction += forward;
}
if (is_shortcut_pressed("spatial_editor/freelook_backwards")) {
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direction -= forward;
}
if (is_shortcut_pressed("spatial_editor/freelook_up")) {
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direction += up;
}
if (is_shortcut_pressed("spatial_editor/freelook_down")) {
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direction -= up;
}
real_t speed = freelook_speed;
if (is_shortcut_pressed("spatial_editor/freelook_speed_modifier")) {
speed *= 3.0;
}
if (is_shortcut_pressed("spatial_editor/freelook_slow_modifier")) {
speed *= 0.333333;
}
const Vector3 motion = direction * speed * delta;
cursor.pos += motion;
cursor.eye_pos += motion;
}
void Node3DEditorViewport::set_message(String p_message, float p_time) {
message = p_message;
message_time = p_time;
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}
void Node3DEditorPlugin::edited_scene_changed() {
for (uint32_t i = 0; i < Node3DEditor::VIEWPORTS_COUNT; i++) {
Node3DEditorViewport *viewport = Node3DEditor::get_singleton()->get_editor_viewport(i);
if (viewport->is_visible()) {
viewport->notification(Control::NOTIFICATION_VISIBILITY_CHANGED);
}
}
}
void Node3DEditorViewport::_project_settings_changed() {
//update shadow atlas if changed
int shadowmap_size = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/size");
bool shadowmap_16_bits = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/16_bits");
int atlas_q0 = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/quadrant_0_subdiv");
int atlas_q1 = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/quadrant_1_subdiv");
int atlas_q2 = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/quadrant_2_subdiv");
int atlas_q3 = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/quadrant_3_subdiv");
viewport->set_shadow_atlas_size(shadowmap_size);
viewport->set_shadow_atlas_16_bits(shadowmap_16_bits);
viewport->set_shadow_atlas_quadrant_subdiv(0, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q0));
viewport->set_shadow_atlas_quadrant_subdiv(1, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q1));
viewport->set_shadow_atlas_quadrant_subdiv(2, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q2));
viewport->set_shadow_atlas_quadrant_subdiv(3, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q3));
bool shrink = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION));
if (shrink != (subviewport_container->get_stretch_shrink() > 1)) {
subviewport_container->set_stretch_shrink(shrink ? 2 : 1);
}
// Update MSAA, screen-space AA and debanding if changed
const int msaa_mode = ProjectSettings::get_singleton()->get("rendering/anti_aliasing/quality/msaa");
viewport->set_msaa(Viewport::MSAA(msaa_mode));
const int ssaa_mode = GLOBAL_GET("rendering/anti_aliasing/quality/screen_space_aa");
viewport->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode));
const bool use_debanding = GLOBAL_GET("rendering/anti_aliasing/quality/use_debanding");
viewport->set_use_debanding(use_debanding);
const bool use_occlusion_culling = GLOBAL_GET("rendering/occlusion_culling/use_occlusion_culling");
viewport->set_use_occlusion_culling(use_occlusion_culling);
}
void Node3DEditorViewport::_notification(int p_what) {
if (p_what == NOTIFICATION_READY) {
EditorNode::get_singleton()->connect("project_settings_changed", callable_mp(this, &Node3DEditorViewport::_project_settings_changed));
}
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
bool visible = is_visible_in_tree();
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set_process(visible);
if (visible) {
orthogonal = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_ORTHOGONAL));
_update_name();
_update_camera(0);
} else {
set_freelook_active(false);
}
call_deferred("update_transform_gizmo_view");
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rotation_control->set_visible(EditorSettings::get_singleton()->get("editors/3d/navigation/show_viewport_rotation_gizmo"));
}
if (p_what == NOTIFICATION_RESIZED) {
call_deferred("update_transform_gizmo_view");
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}
if (p_what == NOTIFICATION_PROCESS) {
real_t delta = get_process_delta_time();
if (zoom_indicator_delay > 0) {
zoom_indicator_delay -= delta;
if (zoom_indicator_delay <= 0) {
surface->update();
zoom_limit_label->hide();
}
}
_update_freelook(delta);
Node *scene_root = editor->get_scene_tree_dock()->get_editor_data()->get_edited_scene_root();
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if (previewing_cinema && scene_root != nullptr) {
Camera3D *cam = scene_root->get_viewport()->get_camera();
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if (cam != nullptr && cam != previewing) {
//then switch the viewport's camera to the scene's viewport camera
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if (previewing != nullptr) {
previewing->disconnect("tree_exited", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
}
previewing = cam;
previewing->connect("tree_exited", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), cam->get_camera());
surface->update();
}
}
_update_camera(delta);
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Map<Node *, Object *> &selection = editor_selection->get_selection();
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bool changed = false;
bool exist = false;
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for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
Node3D *sp = Object::cast_to<Node3D>(E->key());
if (!sp) {
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continue;
}
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Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
if (!se) {
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continue;
}
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Transform3D t = sp->get_global_gizmo_transform();
VisualInstance3D *vi = Object::cast_to<VisualInstance3D>(sp);
AABB new_aabb = vi ? vi->get_aabb() : _calculate_spatial_bounds(sp);
exist = true;
if (se->last_xform == t && se->aabb == new_aabb && !se->last_xform_dirty) {
continue;
}
changed = true;
se->last_xform_dirty = false;
se->last_xform = t;
se->aabb = new_aabb;
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t.translate(se->aabb.position);
// apply AABB scaling before item's global transform
Basis aabb_s;
aabb_s.scale(se->aabb.size);
t.basis = t.basis * aabb_s;
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RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance, t);
RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance_xray, t);
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}
if (changed || (spatial_editor->is_gizmo_visible() && !exist)) {
spatial_editor->update_transform_gizmo();
}
if (message_time > 0) {
if (message != last_message) {
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surface->update();
last_message = message;
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}
message_time -= get_physics_process_delta_time();
if (message_time < 0) {
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surface->update();
}
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}
bool show_info = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_INFORMATION));
if (show_info != info_label->is_visible()) {
info_label->set_visible(show_info);
}
Camera3D *current_camera;
if (previewing) {
current_camera = previewing;
} else {
current_camera = camera;
}
if (show_info) {
const String viewport_size = vformat(String::utf8("%d × %d"), viewport->get_size().x, viewport->get_size().y);
String text;
text += vformat(TTR("X: %s\n"), rtos(current_camera->get_position().x).pad_decimals(1));
text += vformat(TTR("Y: %s\n"), rtos(current_camera->get_position().y).pad_decimals(1));
text += vformat(TTR("Z: %s\n"), rtos(current_camera->get_position().z).pad_decimals(1));
text += "\n";
text += vformat(
TTR("Size: %s (%.1fMP)\n"),
viewport_size,
viewport->get_size().x * viewport->get_size().y * 0.000001);
text += "\n";
text += vformat(TTR("Objects: %d\n"), viewport->get_render_info(Viewport::RENDER_INFO_TYPE_VISIBLE, Viewport::RENDER_INFO_OBJECTS_IN_FRAME));
text += vformat(TTR("Primitives: %d\n"), viewport->get_render_info(Viewport::RENDER_INFO_TYPE_VISIBLE, Viewport::RENDER_INFO_PRIMITIVES_IN_FRAME));
text += vformat(TTR("Draw Calls: %d"), viewport->get_render_info(Viewport::RENDER_INFO_TYPE_VISIBLE, Viewport::RENDER_INFO_DRAW_CALLS_IN_FRAME));
info_label->set_text(text);
}
// FPS Counter.
bool show_fps = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME));
if (show_fps != fps_label->is_visible()) {
cpu_time_label->set_visible(show_fps);
gpu_time_label->set_visible(show_fps);
fps_label->set_visible(show_fps);
RS::get_singleton()->viewport_set_measure_render_time(viewport->get_viewport_rid(), show_fps);
for (int i = 0; i < FRAME_TIME_HISTORY; i++) {
cpu_time_history[i] = 0;
gpu_time_history[i] = 0;
}
cpu_time_history_index = 0;
gpu_time_history_index = 0;
}
if (show_fps) {
cpu_time_history[cpu_time_history_index] = RS::get_singleton()->viewport_get_measured_render_time_cpu(viewport->get_viewport_rid());
cpu_time_history_index = (cpu_time_history_index + 1) % FRAME_TIME_HISTORY;
float cpu_time = 0.0;
for (int i = 0; i < FRAME_TIME_HISTORY; i++) {
cpu_time += cpu_time_history[i];
}
cpu_time /= FRAME_TIME_HISTORY;
// Prevent unrealistically low values.
cpu_time = MAX(0.01, cpu_time);
gpu_time_history[gpu_time_history_index] = RS::get_singleton()->viewport_get_measured_render_time_gpu(viewport->get_viewport_rid());
gpu_time_history_index = (gpu_time_history_index + 1) % FRAME_TIME_HISTORY;
float gpu_time = 0.0;
for (int i = 0; i < FRAME_TIME_HISTORY; i++) {
gpu_time += gpu_time_history[i];
}
gpu_time /= FRAME_TIME_HISTORY;
// Prevent division by zero for the FPS counter (and unrealistically low values).
// This limits the reported FPS to 100000.
gpu_time = MAX(0.01, gpu_time);
// Color labels depending on performance level ("good" = green, "OK" = yellow, "bad" = red).
// Middle point is at 15 ms.
cpu_time_label->set_text(vformat(TTR("CPU Time: %s ms"), rtos(cpu_time).pad_decimals(1)));
cpu_time_label->add_theme_color_override(
"font_color",
frame_time_gradient->get_color_at_offset(
Math::range_lerp(cpu_time, 0, 30, 0, 1)));
gpu_time_label->set_text(vformat(TTR("GPU Time: %s ms"), rtos(gpu_time).pad_decimals(1)));
// Middle point is at 15 ms.
gpu_time_label->add_theme_color_override(
"font_color",
frame_time_gradient->get_color_at_offset(
Math::range_lerp(gpu_time, 0, 30, 0, 1)));
const float fps = 1000.0 / gpu_time;
fps_label->set_text(vformat(TTR("FPS: %d"), fps));
// Middle point is at 60 FPS.
fps_label->add_theme_color_override(
"font_color",
frame_time_gradient->get_color_at_offset(
Math::range_lerp(fps, 110, 10, 0, 1)));
}
bool show_cinema = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW));
cinema_label->set_visible(show_cinema);
if (show_cinema) {
float cinema_half_width = cinema_label->get_size().width / 2.0f;
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cinema_label->set_anchor_and_offset(SIDE_LEFT, 0.5f, -cinema_half_width);
}
if (lock_rotation) {
float locked_half_width = locked_label->get_size().width / 2.0f;
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locked_label->set_anchor_and_offset(SIDE_LEFT, 0.5f, -locked_half_width);
}
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}
if (p_what == NOTIFICATION_ENTER_TREE) {
surface->connect("draw", callable_mp(this, &Node3DEditorViewport::_draw));
surface->connect("gui_input", callable_mp(this, &Node3DEditorViewport::_sinput));
surface->connect("mouse_entered", callable_mp(this, &Node3DEditorViewport::_surface_mouse_enter));
surface->connect("mouse_exited", callable_mp(this, &Node3DEditorViewport::_surface_mouse_exit));
surface->connect("focus_entered", callable_mp(this, &Node3DEditorViewport::_surface_focus_enter));
surface->connect("focus_exited", callable_mp(this, &Node3DEditorViewport::_surface_focus_exit));
_init_gizmo_instance(index);
}
if (p_what == NOTIFICATION_EXIT_TREE) {
_finish_gizmo_instances();
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}
if (p_what == NOTIFICATION_THEME_CHANGED) {
view_menu->set_icon(get_theme_icon("GuiTabMenuHl", "EditorIcons"));
preview_camera->set_icon(get_theme_icon("Camera3D", "EditorIcons"));
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view_menu->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
view_menu->add_theme_style_override("hover", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
view_menu->add_theme_style_override("pressed", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
view_menu->add_theme_style_override("focus", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
view_menu->add_theme_style_override("disabled", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
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preview_camera->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
preview_camera->add_theme_style_override("hover", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
preview_camera->add_theme_style_override("pressed", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
preview_camera->add_theme_style_override("focus", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
preview_camera->add_theme_style_override("disabled", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
frame_time_gradient->set_color(0, get_theme_color("success_color", "Editor"));
frame_time_gradient->set_color(1, get_theme_color("warning_color", "Editor"));
frame_time_gradient->set_color(2, get_theme_color("error_color", "Editor"));
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info_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
cpu_time_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
gpu_time_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
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fps_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
cinema_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
locked_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
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}
}
static void draw_indicator_bar(Control &surface, real_t fill, const Ref<Texture2D> icon, const Ref<Font> font, int font_size, const String &text) {
// Adjust bar size from control height
const Vector2 surface_size = surface.get_size();
const real_t h = surface_size.y / 2.0;
const real_t y = (surface_size.y - h) / 2.0;
const Rect2 r(10 * EDSCALE, y, 6 * EDSCALE, h);
const real_t sy = r.size.y * fill;
// Note: because this bar appears over the viewport, it has to stay readable for any background color
// Draw both neutral dark and bright colors to account this
surface.draw_rect(r, Color(1, 1, 1, 0.2));
surface.draw_rect(Rect2(r.position.x, r.position.y + r.size.y - sy, r.size.x, sy), Color(1, 1, 1, 0.6));
surface.draw_rect(r.grow(1), Color(0, 0, 0, 0.7), false, Math::round(EDSCALE));
const Vector2 icon_size = icon->get_size();
const Vector2 icon_pos = Vector2(r.position.x - (icon_size.x - r.size.x) / 2, r.position.y + r.size.y + 2 * EDSCALE);
surface.draw_texture(icon, icon_pos);
// Draw text below the bar (for speed/zoom information).
surface.draw_string(font, Vector2(icon_pos.x, icon_pos.y + icon_size.y + 16 * EDSCALE), text, HALIGN_LEFT, -1.f, font_size);
}
void Node3DEditorViewport::_draw() {
EditorPluginList *over_plugin_list = EditorNode::get_singleton()->get_editor_plugins_over();
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if (!over_plugin_list->is_empty()) {
over_plugin_list->forward_spatial_draw_over_viewport(surface);
}
EditorPluginList *force_over_plugin_list = editor->get_editor_plugins_force_over();
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if (!force_over_plugin_list->is_empty()) {
force_over_plugin_list->forward_spatial_force_draw_over_viewport(surface);
}
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if (surface->has_focus()) {
Size2 size = surface->get_size();
Rect2 r = Rect2(Point2(), size);
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get_theme_stylebox("Focus", "EditorStyles")->draw(surface->get_canvas_item(), r);
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}
if (cursor.region_select) {
const Rect2 selection_rect = Rect2(cursor.region_begin, cursor.region_end - cursor.region_begin);
surface->draw_rect(
selection_rect,
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get_theme_color("box_selection_fill_color", "Editor"));
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surface->draw_rect(
selection_rect,
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get_theme_color("box_selection_stroke_color", "Editor"),
false,
Math::round(EDSCALE));
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}
RID ci = surface->get_canvas_item();
if (message_time > 0) {
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Ref<Font> font = get_theme_font("font", "Label");
int font_size = get_theme_font_size("font_size", "Label");
Point2 msgpos = Point2(5, get_size().y - 20);
font->draw_string(ci, msgpos + Point2(1, 1), message, HALIGN_LEFT, -1, font_size, Color(0, 0, 0, 0.8));
font->draw_string(ci, msgpos + Point2(-1, -1), message, HALIGN_LEFT, -1, font_size, Color(0, 0, 0, 0.8));
font->draw_string(ci, msgpos, message, HALIGN_LEFT, -1, font_size, Color(1, 1, 1, 1));
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}
if (_edit.mode == TRANSFORM_ROTATE) {
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Point2 center = _point_to_screen(_edit.center);
Color handle_color;
switch (_edit.plane) {
case TRANSFORM_X_AXIS:
handle_color = get_theme_color("axis_x_color", "Editor");
break;
case TRANSFORM_Y_AXIS:
handle_color = get_theme_color("axis_y_color", "Editor");
break;
case TRANSFORM_Z_AXIS:
handle_color = get_theme_color("axis_z_color", "Editor");
break;
default:
handle_color = get_theme_color("accent_color", "Editor");
break;
}
handle_color.a = 1.0;
const float brightness = 1.3;
handle_color *= Color(brightness, brightness, brightness);
RenderingServer::get_singleton()->canvas_item_add_line(
ci,
_edit.mouse_pos,
center,
handle_color,
Math::round(2 * EDSCALE));
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}
if (previewing) {
Size2 ss = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height"));
float aspect = ss.aspect();
Size2 s = get_size();
Rect2 draw_rect;
switch (previewing->get_keep_aspect_mode()) {
case Camera3D::KEEP_WIDTH: {
draw_rect.size = Size2(s.width, s.width / aspect);
draw_rect.position.x = 0;
draw_rect.position.y = (s.height - draw_rect.size.y) * 0.5;
} break;
case Camera3D::KEEP_HEIGHT: {
draw_rect.size = Size2(s.height * aspect, s.height);
draw_rect.position.y = 0;
draw_rect.position.x = (s.width - draw_rect.size.x) * 0.5;
} break;
}
draw_rect = Rect2(Vector2(), s).intersection(draw_rect);
surface->draw_rect(draw_rect, Color(0.6, 0.6, 0.1, 0.5), false, Math::round(2 * EDSCALE));
} else {
if (zoom_indicator_delay > 0.0) {
if (is_freelook_active()) {
// Show speed
real_t min_speed = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
real_t max_speed = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
real_t scale_length = (max_speed - min_speed);
if (!Math::is_zero_approx(scale_length)) {
real_t logscale_t = 1.0 - Math::log(1 + freelook_speed - min_speed) / Math::log(1 + scale_length);
// Display the freelook speed to help the user get a better sense of scale.
const int precision = freelook_speed < 1.0 ? 2 : 1;
draw_indicator_bar(
*surface,
1.0 - logscale_t,
get_theme_icon("ViewportSpeed", "EditorIcons"),
get_theme_font("font", "Label"),
get_theme_font_size("font_size", "Label"),
vformat("%s u/s", String::num(freelook_speed).pad_decimals(precision)));
}
} else {
// Show zoom
zoom_limit_label->set_visible(zoom_failed_attempts_count > 15);
real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
real_t scale_length = (max_distance - min_distance);
if (!Math::is_zero_approx(scale_length)) {
real_t logscale_t = 1.0 - Math::log(1 + cursor.distance - min_distance) / Math::log(1 + scale_length);
// Display the zoom center distance to help the user get a better sense of scale.
const int precision = cursor.distance < 1.0 ? 2 : 1;
draw_indicator_bar(
*surface,
logscale_t,
get_theme_icon("ViewportZoom", "EditorIcons"),
get_theme_font("font", "Label"),
get_theme_font_size("font_size", "Label"),
vformat("%s u", String::num(cursor.distance).pad_decimals(precision)));
}
}
}
}
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}
void Node3DEditorViewport::_menu_option(int p_option) {
switch (p_option) {
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case VIEW_TOP: {
cursor.y_rot = 0;
cursor.x_rot = Math_PI / 2.0;
set_message(TTR("Top View."), 2);
name = TTR("Top");
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_set_auto_orthogonal();
_update_name();
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} break;
case VIEW_BOTTOM: {
cursor.y_rot = 0;
cursor.x_rot = -Math_PI / 2.0;
set_message(TTR("Bottom View."), 2);
name = TTR("Bottom");
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_set_auto_orthogonal();
_update_name();
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} break;
case VIEW_LEFT: {
cursor.x_rot = 0;
cursor.y_rot = Math_PI / 2.0;
set_message(TTR("Left View."), 2);
name = TTR("Left");
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_set_auto_orthogonal();
_update_name();
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} break;
case VIEW_RIGHT: {
cursor.x_rot = 0;
cursor.y_rot = -Math_PI / 2.0;
set_message(TTR("Right View."), 2);
name = TTR("Right");
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_set_auto_orthogonal();
_update_name();
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} break;
case VIEW_FRONT: {
cursor.x_rot = 0;
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cursor.y_rot = Math_PI;
set_message(TTR("Front View."), 2);
name = TTR("Front");
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_set_auto_orthogonal();
_update_name();
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} break;
case VIEW_REAR: {
cursor.x_rot = 0;
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cursor.y_rot = 0;
set_message(TTR("Rear View."), 2);
name = TTR("Rear");
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_set_auto_orthogonal();
_update_name();
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} break;
case VIEW_CENTER_TO_ORIGIN: {
cursor.pos = Vector3(0, 0, 0);
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} break;
case VIEW_CENTER_TO_SELECTION: {
focus_selection();
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} break;
case VIEW_ALIGN_TRANSFORM_WITH_VIEW: {
if (!get_selected_count()) {
break;
}
Transform3D camera_transform = camera->get_global_transform();
List<Node *> &selection = editor_selection->get_selected_node_list();
undo_redo->create_action(TTR("Align Transform with View"));
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Node3D *sp = Object::cast_to<Node3D>(E->get());
if (!sp) {
continue;
}
Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
if (!se) {
continue;
}
Transform3D xform;
if (orthogonal) {
xform = sp->get_global_transform();
xform.basis.set_euler(camera_transform.basis.get_euler());
} else {
xform = camera_transform;
xform.scale_basis(sp->get_scale());
}
undo_redo->add_do_method(sp, "set_global_transform", xform);
undo_redo->add_undo_method(sp, "set_global_transform", sp->get_global_gizmo_transform());
}
undo_redo->commit_action();
} break;
case VIEW_ALIGN_ROTATION_WITH_VIEW: {
if (!get_selected_count()) {
break;
}
Transform3D camera_transform = camera->get_global_transform();
List<Node *> &selection = editor_selection->get_selected_node_list();
undo_redo->create_action(TTR("Align Rotation with View"));
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Node3D *sp = Object::cast_to<Node3D>(E->get());
if (!sp) {
continue;
}
Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
if (!se) {
continue;
}
undo_redo->add_do_method(sp, "set_rotation", camera_transform.basis.get_rotation());
undo_redo->add_undo_method(sp, "set_rotation", sp->get_rotation());
}
undo_redo->commit_action();
} break;
2014-02-10 01:10:30 +00:00
case VIEW_ENVIRONMENT: {
int idx = view_menu->get_popup()->get_item_index(VIEW_ENVIRONMENT);
bool current = view_menu->get_popup()->is_item_checked(idx);
current = !current;
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if (current) {
camera->set_environment(RES());
} else {
camera->set_environment(Node3DEditor::get_singleton()->get_viewport_environment());
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}
view_menu->get_popup()->set_item_checked(idx, current);
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} break;
case VIEW_PERSPECTIVE: {
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_PERSPECTIVE), true);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_ORTHOGONAL), false);
orthogonal = false;
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auto_orthogonal = false;
call_deferred("update_transform_gizmo_view");
_update_name();
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} break;
case VIEW_ORTHOGONAL: {
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_PERSPECTIVE), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_ORTHOGONAL), true);
orthogonal = true;
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auto_orthogonal = false;
call_deferred("update_transform_gizmo_view");
_update_name();
2014-02-10 01:10:30 +00:00
} break;
2019-10-23 09:46:26 +00:00
case VIEW_AUTO_ORTHOGONAL: {
int idx = view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL);
bool current = view_menu->get_popup()->is_item_checked(idx);
current = !current;
view_menu->get_popup()->set_item_checked(idx, current);
if (auto_orthogonal) {
auto_orthogonal = false;
_update_name();
}
} break;
case VIEW_LOCK_ROTATION: {
int idx = view_menu->get_popup()->get_item_index(VIEW_LOCK_ROTATION);
bool current = view_menu->get_popup()->is_item_checked(idx);
lock_rotation = !current;
view_menu->get_popup()->set_item_checked(idx, !current);
if (lock_rotation) {
locked_label->show();
} else {
locked_label->hide();
}
2014-02-10 01:10:30 +00:00
} break;
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 03:10:51 +00:00
case VIEW_AUDIO_LISTENER: {
int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_LISTENER);
bool current = view_menu->get_popup()->is_item_checked(idx);
current = !current;
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 03:10:51 +00:00
viewport->set_as_audio_listener(current);
view_menu->get_popup()->set_item_checked(idx, current);
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 03:10:51 +00:00
} break;
case VIEW_AUDIO_DOPPLER: {
int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_DOPPLER);
bool current = view_menu->get_popup()->is_item_checked(idx);
current = !current;
camera->set_doppler_tracking(current ? Camera3D::DOPPLER_TRACKING_IDLE_STEP : Camera3D::DOPPLER_TRACKING_DISABLED);
view_menu->get_popup()->set_item_checked(idx, current);
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 03:10:51 +00:00
} break;
case VIEW_CINEMATIC_PREVIEW: {
int idx = view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW);
bool current = view_menu->get_popup()->is_item_checked(idx);
current = !current;
view_menu->get_popup()->set_item_checked(idx, current);
previewing_cinema = true;
_toggle_cinema_preview(current);
if (current) {
preview_camera->hide();
} else {
if (previewing != nullptr) {
preview_camera->show();
}
}
} break;
case VIEW_GIZMOS: {
int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS);
bool current = view_menu->get_popup()->is_item_checked(idx);
current = !current;
uint32_t layers = ((1 << 20) - 1) | (1 << (GIZMO_BASE_LAYER + index)) | (1 << GIZMO_GRID_LAYER) | (1 << MISC_TOOL_LAYER);
if (current) {
layers |= (1 << GIZMO_EDIT_LAYER);
}
camera->set_cull_mask(layers);
view_menu->get_popup()->set_item_checked(idx, current);
} break;
2017-10-31 17:23:25 +00:00
case VIEW_HALF_RESOLUTION: {
int idx = view_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION);
bool current = view_menu->get_popup()->is_item_checked(idx);
current = !current;
view_menu->get_popup()->set_item_checked(idx, current);
} break;
case VIEW_INFORMATION: {
int idx = view_menu->get_popup()->get_item_index(VIEW_INFORMATION);
bool current = view_menu->get_popup()->is_item_checked(idx);
view_menu->get_popup()->set_item_checked(idx, !current);
} break;
case VIEW_FRAME_TIME: {
int idx = view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME);
bool current = view_menu->get_popup()->is_item_checked(idx);
view_menu->get_popup()->set_item_checked(idx, !current);
} break;
2019-10-03 20:39:08 +00:00
case VIEW_DISPLAY_NORMAL:
case VIEW_DISPLAY_WIREFRAME:
case VIEW_DISPLAY_OVERDRAW:
case VIEW_DISPLAY_SHADELESS:
case VIEW_DISPLAY_LIGHTING:
case VIEW_DISPLAY_NORMAL_BUFFER:
2019-10-03 20:39:08 +00:00
case VIEW_DISPLAY_DEBUG_SHADOW_ATLAS:
case VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS:
case VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO:
case VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING:
case VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION:
case VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE:
case VIEW_DISPLAY_DEBUG_SSAO:
case VIEW_DISPLAY_DEBUG_PSSM_SPLITS:
case VIEW_DISPLAY_DEBUG_DECAL_ATLAS:
case VIEW_DISPLAY_DEBUG_SDFGI:
case VIEW_DISPLAY_DEBUG_SDFGI_PROBES:
case VIEW_DISPLAY_DEBUG_GI_BUFFER:
case VIEW_DISPLAY_DEBUG_DISABLE_LOD:
case VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS:
case VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS:
case VIEW_DISPLAY_DEBUG_CLUSTER_DECALS:
case VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES:
case VIEW_DISPLAY_DEBUG_OCCLUDERS: {
2019-10-03 20:39:08 +00:00
static const int display_options[] = {
VIEW_DISPLAY_NORMAL,
VIEW_DISPLAY_WIREFRAME,
VIEW_DISPLAY_OVERDRAW,
VIEW_DISPLAY_SHADELESS,
VIEW_DISPLAY_LIGHTING,
VIEW_DISPLAY_NORMAL_BUFFER,
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VIEW_DISPLAY_WIREFRAME,
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VIEW_DISPLAY_DEBUG_SHADOW_ATLAS,
VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS,
VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO,
VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING,
VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION,
2020-01-12 01:26:52 +00:00
VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE,
VIEW_DISPLAY_DEBUG_SSAO,
VIEW_DISPLAY_DEBUG_GI_BUFFER,
VIEW_DISPLAY_DEBUG_DISABLE_LOD,
VIEW_DISPLAY_DEBUG_PSSM_SPLITS,
VIEW_DISPLAY_DEBUG_DECAL_ATLAS,
VIEW_DISPLAY_DEBUG_SDFGI,
VIEW_DISPLAY_DEBUG_SDFGI_PROBES,
VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS,
VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS,
VIEW_DISPLAY_DEBUG_CLUSTER_DECALS,
VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES,
VIEW_DISPLAY_DEBUG_OCCLUDERS,
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VIEW_MAX
};
static const Viewport::DebugDraw debug_draw_modes[] = {
Viewport::DEBUG_DRAW_DISABLED,
Viewport::DEBUG_DRAW_WIREFRAME,
Viewport::DEBUG_DRAW_OVERDRAW,
Viewport::DEBUG_DRAW_UNSHADED,
Viewport::DEBUG_DRAW_LIGHTING,
Viewport::DEBUG_DRAW_NORMAL_BUFFER,
2019-10-03 20:39:08 +00:00
Viewport::DEBUG_DRAW_WIREFRAME,
Viewport::DEBUG_DRAW_SHADOW_ATLAS,
Viewport::DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS,
Viewport::DEBUG_DRAW_VOXEL_GI_ALBEDO,
Viewport::DEBUG_DRAW_VOXEL_GI_LIGHTING,
Viewport::DEBUG_DRAW_VOXEL_GI_EMISSION,
Viewport::DEBUG_DRAW_SCENE_LUMINANCE,
Viewport::DEBUG_DRAW_SSAO,
Viewport::DEBUG_DRAW_GI_BUFFER,
Viewport::DEBUG_DRAW_DISABLE_LOD,
Viewport::DEBUG_DRAW_PSSM_SPLITS,
Viewport::DEBUG_DRAW_DECAL_ATLAS,
Viewport::DEBUG_DRAW_SDFGI,
Viewport::DEBUG_DRAW_SDFGI_PROBES,
Viewport::DEBUG_DRAW_CLUSTER_OMNI_LIGHTS,
Viewport::DEBUG_DRAW_CLUSTER_SPOT_LIGHTS,
Viewport::DEBUG_DRAW_CLUSTER_DECALS,
Viewport::DEBUG_DRAW_CLUSTER_REFLECTION_PROBES,
Viewport::DEBUG_DRAW_OCCLUDERS,
2019-10-03 20:39:08 +00:00
};
int idx = 0;
while (display_options[idx] != VIEW_MAX) {
int id = display_options[idx];
int item_idx = view_menu->get_popup()->get_item_index(id);
if (item_idx != -1) {
view_menu->get_popup()->set_item_checked(item_idx, id == p_option);
}
item_idx = display_submenu->get_item_index(id);
if (item_idx != -1) {
display_submenu->set_item_checked(item_idx, id == p_option);
}
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if (id == p_option) {
viewport->set_debug_draw(debug_draw_modes[idx]);
}
idx++;
}
} break;
2014-02-10 01:10:30 +00:00
}
}
void Node3DEditorViewport::_set_auto_orthogonal() {
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if (!orthogonal && view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL))) {
_menu_option(VIEW_ORTHOGONAL);
auto_orthogonal = true;
}
}
void Node3DEditorViewport::_preview_exited_scene() {
preview_camera->disconnect("toggled", callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview));
2014-02-10 01:10:30 +00:00
preview_camera->set_pressed(false);
_toggle_camera_preview(false);
preview_camera->connect("toggled", callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview));
2014-02-10 01:10:30 +00:00
view_menu->show();
}
void Node3DEditorViewport::_init_gizmo_instance(int p_idx) {
uint32_t layer = 1 << (GIZMO_BASE_LAYER + p_idx);
for (int i = 0; i < 3; i++) {
move_gizmo_instance[i] = RS::get_singleton()->instance_create();
RS::get_singleton()->instance_set_base(move_gizmo_instance[i], spatial_editor->get_move_gizmo(i)->get_rid());
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RS::get_singleton()->instance_set_scenario(move_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_visible(move_gizmo_instance[i], false);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(move_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(move_gizmo_instance[i], layer);
RS::get_singleton()->instance_geometry_set_flag(move_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
move_plane_gizmo_instance[i] = RS::get_singleton()->instance_create();
RS::get_singleton()->instance_set_base(move_plane_gizmo_instance[i], spatial_editor->get_move_plane_gizmo(i)->get_rid());
2020-04-18 09:00:51 +00:00
RS::get_singleton()->instance_set_scenario(move_plane_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(move_plane_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(move_plane_gizmo_instance[i], layer);
RS::get_singleton()->instance_geometry_set_flag(move_plane_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
rotate_gizmo_instance[i] = RS::get_singleton()->instance_create();
RS::get_singleton()->instance_set_base(rotate_gizmo_instance[i], spatial_editor->get_rotate_gizmo(i)->get_rid());
2020-04-18 09:00:51 +00:00
RS::get_singleton()->instance_set_scenario(rotate_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(rotate_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(rotate_gizmo_instance[i], layer);
RS::get_singleton()->instance_geometry_set_flag(rotate_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
scale_gizmo_instance[i] = RS::get_singleton()->instance_create();
RS::get_singleton()->instance_set_base(scale_gizmo_instance[i], spatial_editor->get_scale_gizmo(i)->get_rid());
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RS::get_singleton()->instance_set_scenario(scale_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(scale_gizmo_instance[i], layer);
RS::get_singleton()->instance_geometry_set_flag(scale_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
scale_plane_gizmo_instance[i] = RS::get_singleton()->instance_create();
RS::get_singleton()->instance_set_base(scale_plane_gizmo_instance[i], spatial_editor->get_scale_plane_gizmo(i)->get_rid());
2020-04-18 09:00:51 +00:00
RS::get_singleton()->instance_set_scenario(scale_plane_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_plane_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(scale_plane_gizmo_instance[i], layer);
RS::get_singleton()->instance_geometry_set_flag(scale_plane_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
}
// Rotation white outline
rotate_gizmo_instance[3] = RS::get_singleton()->instance_create();
RS::get_singleton()->instance_set_base(rotate_gizmo_instance[3], spatial_editor->get_rotate_gizmo(3)->get_rid());
RS::get_singleton()->instance_set_scenario(rotate_gizmo_instance[3], get_tree()->get_root()->get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], false);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(rotate_gizmo_instance[3], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(rotate_gizmo_instance[3], layer);
RS::get_singleton()->instance_geometry_set_flag(rotate_gizmo_instance[3], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
}
void Node3DEditorViewport::_finish_gizmo_instances() {
for (int i = 0; i < 3; i++) {
RS::get_singleton()->free(move_gizmo_instance[i]);
RS::get_singleton()->free(move_plane_gizmo_instance[i]);
RS::get_singleton()->free(rotate_gizmo_instance[i]);
RS::get_singleton()->free(scale_gizmo_instance[i]);
RS::get_singleton()->free(scale_plane_gizmo_instance[i]);
}
// Rotation white outline
RS::get_singleton()->free(rotate_gizmo_instance[3]);
}
void Node3DEditorViewport::_toggle_camera_preview(bool p_activate) {
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ERR_FAIL_COND(p_activate && !preview);
ERR_FAIL_COND(!p_activate && !previewing);
rotation_control->set_visible(!p_activate);
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if (!p_activate) {
previewing->disconnect("tree_exiting", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
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previewing = nullptr;
RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), camera->get_camera()); //restore
if (!preview) {
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preview_camera->hide();
}
surface->update();
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} else {
previewing = preview;
previewing->connect("tree_exiting", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), preview->get_camera()); //replace
surface->update();
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}
}
void Node3DEditorViewport::_toggle_cinema_preview(bool p_activate) {
previewing_cinema = p_activate;
rotation_control->set_visible(!p_activate);
if (!previewing_cinema) {
if (previewing != nullptr) {
previewing->disconnect("tree_exited", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
}
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previewing = nullptr;
RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), camera->get_camera()); //restore
preview_camera->set_pressed(false);
if (!preview) {
preview_camera->hide();
} else {
preview_camera->show();
}
view_menu->show();
surface->update();
}
}
void Node3DEditorViewport::_selection_result_pressed(int p_result) {
if (selection_results.size() <= p_result) {
return;
}
clicked = selection_results[p_result].item->get_instance_id();
if (clicked.is_valid()) {
_select_clicked(clicked_wants_append, true, spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT);
clicked = ObjectID();
}
}
void Node3DEditorViewport::_selection_menu_hide() {
selection_results.clear();
selection_menu->clear();
selection_menu->set_size(Vector2(0, 0));
}
void Node3DEditorViewport::set_can_preview(Camera3D *p_preview) {
preview = p_preview;
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if (!preview_camera->is_pressed() && !previewing_cinema) {
preview_camera->set_visible(p_preview);
}
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}
void Node3DEditorViewport::update_transform_gizmo_view() {
if (!is_visible_in_tree()) {
return;
}
Transform3D xform = spatial_editor->get_gizmo_transform();
Transform3D camera_xform = camera->get_transform();
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if (xform.origin.distance_squared_to(camera_xform.origin) < 0.01) {
for (int i = 0; i < 3; i++) {
RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], false);
RenderingServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false);
RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false);
RenderingServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false);
RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false);
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}
// Rotation white outline
RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], false);
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return;
}
Vector3 camz = -camera_xform.get_basis().get_axis(2).normalized();
Vector3 camy = -camera_xform.get_basis().get_axis(1).normalized();
Plane p(camera_xform.origin, camz);
float gizmo_d = MAX(Math::abs(p.distance_to(xform.origin)), CMP_EPSILON);
float d0 = camera->unproject_position(camera_xform.origin + camz * gizmo_d).y;
float d1 = camera->unproject_position(camera_xform.origin + camz * gizmo_d + camy).y;
float dd = Math::abs(d0 - d1);
if (dd == 0) {
dd = 0.0001;
}
float gizmo_size = EditorSettings::get_singleton()->get("editors/3d/manipulator_gizmo_size");
// At low viewport heights, multiply the gizmo scale based on the viewport height.
// This prevents the gizmo from growing very large and going outside the viewport.
const int viewport_base_height = 400 * MAX(1, EDSCALE);
gizmo_scale =
(gizmo_size / Math::abs(dd)) * MAX(1, EDSCALE) *
MIN(viewport_base_height, subviewport_container->get_size().height) / viewport_base_height /
subviewport_container->get_stretch_shrink();
Vector3 scale = Vector3(1, 1, 1) * gizmo_scale;
xform.basis.scale(scale);
// if the determinant is zero, we should disable the gizmo from being rendered
// this prevents supplying bad values to the renderer and then having to filter it out again
if (xform.basis.determinant() == 0) {
for (int i = 0; i < 3; i++) {
RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], false);
RenderingServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false);
RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false);
RenderingServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false);
RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false);
}
// Rotation white outline
RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], false);
return;
}
for (int i = 0; i < 3; i++) {
RenderingServer::get_singleton()->instance_set_transform(move_gizmo_instance[i], xform);
RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE));
RenderingServer::get_singleton()->instance_set_transform(move_plane_gizmo_instance[i], xform);
RenderingServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE));
RenderingServer::get_singleton()->instance_set_transform(rotate_gizmo_instance[i], xform);
RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE));
RenderingServer::get_singleton()->instance_set_transform(scale_gizmo_instance[i], xform);
RenderingServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE));
RenderingServer::get_singleton()->instance_set_transform(scale_plane_gizmo_instance[i], xform);
RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE));
}
// Rotation white outline
RenderingServer::get_singleton()->instance_set_transform(rotate_gizmo_instance[3], xform);
RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE));
}
void Node3DEditorViewport::set_state(const Dictionary &p_state) {
if (p_state.has("position")) {
cursor.pos = p_state["position"];
}
if (p_state.has("x_rotation")) {
cursor.x_rot = p_state["x_rotation"];
}
if (p_state.has("y_rotation")) {
cursor.y_rot = p_state["y_rotation"];
}
if (p_state.has("distance")) {
cursor.distance = p_state["distance"];
}
if (p_state.has("use_orthogonal")) {
bool orth = p_state["use_orthogonal"];
if (orth) {
_menu_option(VIEW_ORTHOGONAL);
} else {
_menu_option(VIEW_PERSPECTIVE);
}
}
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if (p_state.has("view_name")) {
name = p_state["view_name"];
_update_name();
}
if (p_state.has("auto_orthogonal")) {
auto_orthogonal = p_state["auto_orthogonal"];
_update_name();
}
if (p_state.has("auto_orthogonal_enabled")) {
bool enabled = p_state["auto_orthogonal_enabled"];
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL), enabled);
}
if (p_state.has("display_mode")) {
int display = p_state["display_mode"];
int idx = view_menu->get_popup()->get_item_index(display);
if (!view_menu->get_popup()->is_item_checked(idx)) {
_menu_option(display);
}
}
if (p_state.has("lock_rotation")) {
lock_rotation = p_state["lock_rotation"];
int idx = view_menu->get_popup()->get_item_index(VIEW_LOCK_ROTATION);
view_menu->get_popup()->set_item_checked(idx, lock_rotation);
}
if (p_state.has("use_environment")) {
bool env = p_state["use_environment"];
if (env != camera->get_environment().is_valid()) {
_menu_option(VIEW_ENVIRONMENT);
}
}
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 03:10:51 +00:00
if (p_state.has("listener")) {
bool listener = p_state["listener"];
int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_LISTENER);
viewport->set_as_audio_listener(listener);
view_menu->get_popup()->set_item_checked(idx, listener);
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 03:10:51 +00:00
}
if (p_state.has("doppler")) {
bool doppler = p_state["doppler"];
int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_DOPPLER);
camera->set_doppler_tracking(doppler ? Camera3D::DOPPLER_TRACKING_IDLE_STEP : Camera3D::DOPPLER_TRACKING_DISABLED);
view_menu->get_popup()->set_item_checked(idx, doppler);
}
if (p_state.has("gizmos")) {
bool gizmos = p_state["gizmos"];
int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS);
if (view_menu->get_popup()->is_item_checked(idx) != gizmos) {
_menu_option(VIEW_GIZMOS);
}
}
if (p_state.has("information")) {
bool information = p_state["information"];
int idx = view_menu->get_popup()->get_item_index(VIEW_INFORMATION);
if (view_menu->get_popup()->is_item_checked(idx) != information) {
_menu_option(VIEW_INFORMATION);
}
}
if (p_state.has("frame_time")) {
bool fps = p_state["frame_time"];
int idx = view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME);
if (view_menu->get_popup()->is_item_checked(idx) != fps) {
_menu_option(VIEW_FRAME_TIME);
}
}
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if (p_state.has("half_res")) {
bool half_res = p_state["half_res"];
int idx = view_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION);
view_menu->get_popup()->set_item_checked(idx, half_res);
}
if (p_state.has("cinematic_preview")) {
previewing_cinema = p_state["cinematic_preview"];
int idx = view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW);
view_menu->get_popup()->set_item_checked(idx, previewing_cinema);
}
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if (preview_camera->is_connected("toggled", callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview))) {
preview_camera->disconnect("toggled", callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview));
}
if (p_state.has("previewing")) {
Node *pv = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["previewing"]);
if (Object::cast_to<Camera3D>(pv)) {
previewing = Object::cast_to<Camera3D>(pv);
previewing->connect("tree_exiting", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), previewing->get_camera()); //replace
surface->update();
preview_camera->set_pressed(true);
preview_camera->show();
}
}
preview_camera->connect("toggled", callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview));
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}
Dictionary Node3DEditorViewport::get_state() const {
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Dictionary d;
d["position"] = cursor.pos;
d["x_rotation"] = cursor.x_rot;
d["y_rotation"] = cursor.y_rot;
d["distance"] = cursor.distance;
d["use_environment"] = camera->get_environment().is_valid();
d["use_orthogonal"] = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL;
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d["view_name"] = name;
d["auto_orthogonal"] = auto_orthogonal;
d["auto_orthogonal_enabled"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL));
if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_NORMAL))) {
d["display_mode"] = VIEW_DISPLAY_NORMAL;
} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_WIREFRAME))) {
d["display_mode"] = VIEW_DISPLAY_WIREFRAME;
} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_OVERDRAW))) {
d["display_mode"] = VIEW_DISPLAY_OVERDRAW;
} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_SHADELESS))) {
d["display_mode"] = VIEW_DISPLAY_SHADELESS;
}
d["listener"] = viewport->is_audio_listener();
d["doppler"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUDIO_DOPPLER));
d["gizmos"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_GIZMOS));
d["information"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_INFORMATION));
d["frame_time"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME));
d["half_res"] = subviewport_container->get_stretch_shrink() > 1;
d["cinematic_preview"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW));
if (previewing) {
d["previewing"] = EditorNode::get_singleton()->get_edited_scene()->get_path_to(previewing);
}
if (lock_rotation) {
d["lock_rotation"] = lock_rotation;
}
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return d;
}
void Node3DEditorViewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("update_transform_gizmo_view"), &Node3DEditorViewport::update_transform_gizmo_view); // Used by call_deferred.
ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &Node3DEditorViewport::can_drop_data_fw);
ClassDB::bind_method(D_METHOD("_drop_data_fw"), &Node3DEditorViewport::drop_data_fw);
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ADD_SIGNAL(MethodInfo("toggle_maximize_view", PropertyInfo(Variant::OBJECT, "viewport")));
ADD_SIGNAL(MethodInfo("clicked", PropertyInfo(Variant::OBJECT, "viewport")));
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}
void Node3DEditorViewport::reset() {
orthogonal = false;
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auto_orthogonal = false;
lock_rotation = false;
message_time = 0;
message = "";
last_message = "";
name = "";
cursor = Cursor();
_update_name();
}
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void Node3DEditorViewport::focus_selection() {
Vector3 center;
int count = 0;
List<Node *> &selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Node3D *sp = Object::cast_to<Node3D>(E->get());
if (!sp) {
continue;
}
Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
if (!se) {
continue;
}
center += sp->get_global_gizmo_transform().origin;
count++;
}
if (count != 0) {
center /= float(count);
}
cursor.pos = center;
}
void Node3DEditorViewport::assign_pending_data_pointers(Node3D *p_preview_node, AABB *p_preview_bounds, AcceptDialog *p_accept) {
preview_node = p_preview_node;
preview_bounds = p_preview_bounds;
accept = p_accept;
}
Vector3 Node3DEditorViewport::_get_instance_position(const Point2 &p_pos) const {
const float MAX_DISTANCE = 10;
Vector3 world_ray = _get_ray(p_pos);
Vector3 world_pos = _get_ray_pos(p_pos);
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Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(world_pos, world_ray, get_tree()->get_root()->get_world_3d()->get_scenario());
Set<Ref<EditorNode3DGizmo>> found_gizmos;
float closest_dist = MAX_DISTANCE;
Vector3 point = world_pos + world_ray * MAX_DISTANCE;
Vector3 normal = Vector3(0.0, 0.0, 0.0);
for (int i = 0; i < instances.size(); i++) {
MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(ObjectDB::get_instance(instances[i]));
if (!mesh_instance) {
continue;
}
Ref<EditorNode3DGizmo> seg = mesh_instance->get_gizmo();
if ((!seg.is_valid()) || found_gizmos.has(seg)) {
continue;
}
found_gizmos.insert(seg);
Vector3 hit_point;
Vector3 hit_normal;
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bool inters = seg->intersect_ray(camera, p_pos, hit_point, hit_normal, nullptr, false);
if (!inters) {
continue;
}
float dist = world_pos.distance_to(hit_point);
if (dist < 0) {
continue;
}
if (dist < closest_dist) {
closest_dist = dist;
point = hit_point;
normal = hit_normal;
}
}
Vector3 offset = Vector3();
for (int i = 0; i < 3; i++) {
if (normal[i] > 0.0) {
offset[i] = (preview_bounds->get_size()[i] - (preview_bounds->get_size()[i] + preview_bounds->get_position()[i]));
} else if (normal[i] < 0.0) {
offset[i] = -(preview_bounds->get_size()[i] + preview_bounds->get_position()[i]);
}
}
return point + offset;
}
AABB Node3DEditorViewport::_calculate_spatial_bounds(const Node3D *p_parent, bool p_exclude_top_level_transform) {
AABB bounds;
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const VisualInstance3D *visual_instance = Object::cast_to<VisualInstance3D>(p_parent);
if (visual_instance) {
bounds = visual_instance->get_aabb();
}
for (int i = 0; i < p_parent->get_child_count(); i++) {
Node3D *child = Object::cast_to<Node3D>(p_parent->get_child(i));
if (child) {
AABB child_bounds = _calculate_spatial_bounds(child, false);
if (bounds.size == Vector3() && p_parent->get_class_name() == StringName("Node3D")) {
bounds = child_bounds;
} else {
bounds.merge_with(child_bounds);
}
}
}
if (bounds.size == Vector3() && p_parent->get_class_name() != StringName("Node3D")) {
bounds = AABB(Vector3(-0.2, -0.2, -0.2), Vector3(0.4, 0.4, 0.4));
}
if (!p_exclude_top_level_transform) {
bounds = p_parent->get_transform().xform(bounds);
}
return bounds;
}
void Node3DEditorViewport::_create_preview(const Vector<String> &files) const {
for (int i = 0; i < files.size(); i++) {
String path = files[i];
RES res = ResourceLoader::load(path);
ERR_CONTINUE(res.is_null());
Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
Ref<Mesh> mesh = Ref<Mesh>(Object::cast_to<Mesh>(*res));
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if (mesh != nullptr || scene != nullptr) {
if (mesh != nullptr) {
MeshInstance3D *mesh_instance = memnew(MeshInstance3D);
mesh_instance->set_mesh(mesh);
preview_node->add_child(mesh_instance);
} else {
if (scene.is_valid()) {
Node *instance = scene->instantiate();
if (instance) {
preview_node->add_child(instance);
}
}
}
editor->get_scene_root()->add_child(preview_node);
}
}
*preview_bounds = _calculate_spatial_bounds(preview_node);
}
void Node3DEditorViewport::_remove_preview() {
if (preview_node->get_parent()) {
for (int i = preview_node->get_child_count() - 1; i >= 0; i--) {
Node *node = preview_node->get_child(i);
node->queue_delete();
preview_node->remove_child(node);
}
editor->get_scene_root()->remove_child(preview_node);
}
}
bool Node3DEditorViewport::_cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) {
if (p_desired_node->get_filename() == p_target_scene_path) {
return true;
}
int childCount = p_desired_node->get_child_count();
for (int i = 0; i < childCount; i++) {
Node *child = p_desired_node->get_child(i);
if (_cyclical_dependency_exists(p_target_scene_path, child)) {
return true;
}
}
return false;
}
bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Point2 &p_point) {
RES res = ResourceLoader::load(path);
ERR_FAIL_COND_V(res.is_null(), false);
Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
Ref<Mesh> mesh = Ref<Mesh>(Object::cast_to<Mesh>(*res));
Node *instantiated_scene = nullptr;
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if (mesh != nullptr || scene != nullptr) {
if (mesh != nullptr) {
MeshInstance3D *mesh_instance = memnew(MeshInstance3D);
mesh_instance->set_mesh(mesh);
mesh_instance->set_name(path.get_file().get_basename());
instantiated_scene = mesh_instance;
} else {
if (!scene.is_valid()) { // invalid scene
return false;
} else {
instantiated_scene = scene->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
}
}
}
if (instantiated_scene == nullptr) {
return false;
}
if (editor->get_edited_scene()->get_filename() != "") { // cyclical instancing
if (_cyclical_dependency_exists(editor->get_edited_scene()->get_filename(), instantiated_scene)) {
memdelete(instantiated_scene);
return false;
}
}
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if (scene != nullptr) {
instantiated_scene->set_filename(ProjectSettings::get_singleton()->localize_path(path));
}
editor_data->get_undo_redo().add_do_method(parent, "add_child", instantiated_scene);
editor_data->get_undo_redo().add_do_method(instantiated_scene, "set_owner", editor->get_edited_scene());
editor_data->get_undo_redo().add_do_reference(instantiated_scene);
editor_data->get_undo_redo().add_undo_method(parent, "remove_child", instantiated_scene);
String new_name = parent->validate_child_name(instantiated_scene);
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EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
editor_data->get_undo_redo().add_do_method(ed, "live_debug_instance_node", editor->get_edited_scene()->get_path_to(parent), path, new_name);
editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(editor->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
Node3D *node3d = Object::cast_to<Node3D>(instantiated_scene);
if (node3d) {
Transform3D global_transform;
Node3D *parent_node3d = Object::cast_to<Node3D>(parent);
if (parent_node3d) {
global_transform = parent_node3d->get_global_gizmo_transform();
}
global_transform.origin = spatial_editor->snap_point(_get_instance_position(p_point));
global_transform.basis *= node3d->get_transform().basis;
editor_data->get_undo_redo().add_do_method(instantiated_scene, "set_global_transform", global_transform);
}
return true;
}
void Node3DEditorViewport::_perform_drop_data() {
_remove_preview();
Vector<String> error_files;
editor_data->get_undo_redo().create_action(TTR("Create Node"));
for (int i = 0; i < selected_files.size(); i++) {
String path = selected_files[i];
RES res = ResourceLoader::load(path);
if (res.is_null()) {
continue;
}
Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
Ref<Mesh> mesh = Ref<Mesh>(Object::cast_to<Mesh>(*res));
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if (mesh != nullptr || scene != nullptr) {
bool success = _create_instance(target_node, path, drop_pos);
if (!success) {
error_files.push_back(path);
}
}
}
editor_data->get_undo_redo().commit_action();
if (error_files.size() > 0) {
String files_str;
for (int i = 0; i < error_files.size(); i++) {
files_str += error_files[i].get_file().get_basename() + ",";
}
files_str = files_str.substr(0, files_str.length() - 1);
accept->set_text(vformat(TTR("Error instancing scene from %s"), files_str.get_data()));
accept->popup_centered();
}
}
bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
bool can_instantiate = false;
if (!preview_node->is_inside_tree()) {
Dictionary d = p_data;
if (d.has("type") && (String(d["type"]) == "files")) {
Vector<String> files = d["files"];
List<String> scene_extensions;
ResourceLoader::get_recognized_extensions_for_type("PackedScene", &scene_extensions);
List<String> mesh_extensions;
ResourceLoader::get_recognized_extensions_for_type("Mesh", &mesh_extensions);
for (int i = 0; i < files.size(); i++) {
if (mesh_extensions.find(files[i].get_extension()) || scene_extensions.find(files[i].get_extension())) {
RES res = ResourceLoader::load(files[i]);
if (res.is_null()) {
continue;
}
String type = res->get_class();
if (type == "PackedScene") {
Ref<PackedScene> sdata = ResourceLoader::load(files[i]);
Node *instantiated_scene = sdata->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
if (!instantiated_scene) {
continue;
}
memdelete(instantiated_scene);
} else if (type == "Mesh" || type == "ArrayMesh" || type == "PrimitiveMesh") {
Ref<Mesh> mesh = ResourceLoader::load(files[i]);
if (!mesh.is_valid()) {
continue;
}
} else {
continue;
}
can_instantiate = true;
break;
}
}
if (can_instantiate) {
_create_preview(files);
}
}
} else {
can_instantiate = true;
}
if (can_instantiate) {
Transform3D global_transform = Transform3D(Basis(), _get_instance_position(p_point));
preview_node->set_global_transform(global_transform);
}
return can_instantiate;
}
void Node3DEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
if (!can_drop_data_fw(p_point, p_data, p_from)) {
return;
}
bool is_shift = Input::get_singleton()->is_key_pressed(KEY_SHIFT);
selected_files.clear();
Dictionary d = p_data;
if (d.has("type") && String(d["type"]) == "files") {
selected_files = d["files"];
}
List<Node *> list = editor->get_editor_selection()->get_selected_node_list();
if (list.size() == 0) {
Node *root_node = editor->get_edited_scene();
if (root_node) {
list.push_back(root_node);
} else {
accept->set_text(TTR("No parent to instance a child at."));
accept->popup_centered();
_remove_preview();
return;
}
}
if (list.size() != 1) {
accept->set_text(TTR("This operation requires a single selected node."));
accept->popup_centered();
_remove_preview();
return;
}
target_node = list[0];
if (is_shift && target_node != editor->get_edited_scene()) {
target_node = target_node->get_parent();
}
drop_pos = p_point;
_perform_drop_data();
}
Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, EditorNode *p_editor, int p_index) {
cpu_time_history_index = 0;
gpu_time_history_index = 0;
_edit.mode = TRANSFORM_NONE;
_edit.plane = TRANSFORM_VIEW;
_edit.edited_gizmo = 0;
_edit.snap = true;
_edit.gizmo_handle = 0;
index = p_index;
editor = p_editor;
editor_data = editor->get_scene_tree_dock()->get_editor_data();
editor_selection = editor->get_editor_selection();
undo_redo = editor->get_undo_redo();
clicked_includes_current = false;
orthogonal = false;
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auto_orthogonal = false;
lock_rotation = false;
message_time = 0;
zoom_indicator_delay = 0.0;
spatial_editor = p_spatial_editor;
SubViewportContainer *c = memnew(SubViewportContainer);
subviewport_container = c;
c->set_stretch(true);
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add_child(c);
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c->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
viewport = memnew(SubViewport);
viewport->set_disable_input(true);
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c->add_child(viewport);
surface = memnew(Control);
surface->set_drag_forwarding(this);
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add_child(surface);
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surface->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
surface->set_clip_contents(true);
camera = memnew(Camera3D);
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camera->set_disable_gizmo(true);
camera->set_cull_mask(((1 << 20) - 1) | (1 << (GIZMO_BASE_LAYER + p_index)) | (1 << GIZMO_EDIT_LAYER) | (1 << GIZMO_GRID_LAYER) | (1 << MISC_TOOL_LAYER));
2014-02-10 01:10:30 +00:00
viewport->add_child(camera);
camera->make_current();
surface->set_focus_mode(FOCUS_ALL);
VBoxContainer *vbox = memnew(VBoxContainer);
surface->add_child(vbox);
vbox->set_position(Point2(10, 10) * EDSCALE);
view_menu = memnew(MenuButton);
view_menu->set_flat(false);
view_menu->set_h_size_flags(0);
view_menu->set_shortcut_context(this);
vbox->add_child(view_menu);
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display_submenu = memnew(PopupMenu);
view_menu->get_popup()->add_child(display_submenu);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/top_view"), VIEW_TOP);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/bottom_view"), VIEW_BOTTOM);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/left_view"), VIEW_LEFT);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/right_view"), VIEW_RIGHT);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/front_view"), VIEW_FRONT);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/rear_view"), VIEW_REAR);
2014-02-10 01:10:30 +00:00
view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_radio_check_item(TTR("Perspective") + " (" + ED_GET_SHORTCUT("spatial_editor/switch_perspective_orthogonal")->get_as_text() + ")", VIEW_PERSPECTIVE);
view_menu->get_popup()->add_radio_check_item(TTR("Orthogonal") + " (" + ED_GET_SHORTCUT("spatial_editor/switch_perspective_orthogonal")->get_as_text() + ")", VIEW_ORTHOGONAL);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_PERSPECTIVE), true);
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view_menu->get_popup()->add_check_item(TTR("Auto Orthogonal Enabled"), VIEW_AUTO_ORTHOGONAL);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL), true);
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view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_lock_rotation", TTR("Lock View Rotation")), VIEW_LOCK_ROTATION);
view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_normal", TTR("Display Normal")), VIEW_DISPLAY_NORMAL);
view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_wireframe", TTR("Display Wireframe")), VIEW_DISPLAY_WIREFRAME);
view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_overdraw", TTR("Display Overdraw")), VIEW_DISPLAY_OVERDRAW);
2019-10-04 01:59:14 +00:00
view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_lighting", TTR("Display Lighting")), VIEW_DISPLAY_LIGHTING);
view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_unshaded", TTR("Display Unshaded")), VIEW_DISPLAY_SHADELESS);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_NORMAL), true);
display_submenu->add_radio_check_item(TTR("Directional Shadow Splits"), VIEW_DISPLAY_DEBUG_PSSM_SPLITS);
display_submenu->add_separator();
display_submenu->add_radio_check_item(TTR("Normal Buffer"), VIEW_DISPLAY_NORMAL_BUFFER);
display_submenu->add_separator();
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display_submenu->add_radio_check_item(TTR("Shadow Atlas"), VIEW_DISPLAY_DEBUG_SHADOW_ATLAS);
display_submenu->add_radio_check_item(TTR("Directional Shadow"), VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS);
display_submenu->add_separator();
display_submenu->add_radio_check_item(TTR("Decal Atlas"), VIEW_DISPLAY_DEBUG_DECAL_ATLAS);
display_submenu->add_separator();
display_submenu->add_radio_check_item(TTR("VoxelGI Lighting"), VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING);
display_submenu->add_radio_check_item(TTR("VoxelGI Albedo"), VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO);
display_submenu->add_radio_check_item(TTR("VoxelGI Emission"), VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION);
2020-01-12 01:26:52 +00:00
display_submenu->add_separator();
display_submenu->add_radio_check_item(TTR("SDFGI Cascades"), VIEW_DISPLAY_DEBUG_SDFGI);
display_submenu->add_radio_check_item(TTR("SDFGI Probes"), VIEW_DISPLAY_DEBUG_SDFGI_PROBES);
display_submenu->add_separator();
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display_submenu->add_radio_check_item(TTR("Scene Luminance"), VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE);
display_submenu->add_separator();
display_submenu->add_radio_check_item(TTR("SSAO"), VIEW_DISPLAY_DEBUG_SSAO);
display_submenu->add_separator();
display_submenu->add_radio_check_item(TTR("GI Buffer"), VIEW_DISPLAY_DEBUG_GI_BUFFER);
display_submenu->add_separator();
display_submenu->add_radio_check_item(TTR("Disable LOD"), VIEW_DISPLAY_DEBUG_DISABLE_LOD);
display_submenu->add_separator();
display_submenu->add_radio_check_item(TTR("Omni Light Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS);
display_submenu->add_radio_check_item(TTR("Spot Light Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS);
display_submenu->add_radio_check_item(TTR("Decal Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_DECALS);
display_submenu->add_radio_check_item(TTR("Reflection Probe Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES);
display_submenu->add_radio_check_item(TTR("Occlusion Culling Buffer"), VIEW_DISPLAY_DEBUG_OCCLUDERS);
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display_submenu->set_name("display_advanced");
view_menu->get_popup()->add_submenu_item(TTR("Display Advanced..."), "display_advanced", VIEW_DISPLAY_ADVANCED);
view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_environment", TTR("View Environment")), VIEW_ENVIRONMENT);
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_gizmos", TTR("View Gizmos")), VIEW_GIZMOS);
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_information", TTR("View Information")), VIEW_INFORMATION);
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_fps", TTR("View Frame Time")), VIEW_FRAME_TIME);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_ENVIRONMENT), true);
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 03:10:51 +00:00
view_menu->get_popup()->add_separator();
2017-10-31 17:23:25 +00:00
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_half_resolution", TTR("Half Resolution")), VIEW_HALF_RESOLUTION);
view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_audio_listener", TTR("Audio Listener")), VIEW_AUDIO_LISTENER);
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_audio_doppler", TTR("Enable Doppler")), VIEW_AUDIO_DOPPLER);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_GIZMOS), true);
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 03:10:51 +00:00
view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_cinematic_preview", TTR("Cinematic Preview")), VIEW_CINEMATIC_PREVIEW);
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view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/focus_origin"), VIEW_CENTER_TO_ORIGIN);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/focus_selection"), VIEW_CENTER_TO_SELECTION);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/align_transform_with_view"), VIEW_ALIGN_TRANSFORM_WITH_VIEW);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/align_rotation_with_view"), VIEW_ALIGN_ROTATION_WITH_VIEW);
view_menu->get_popup()->connect("id_pressed", callable_mp(this, &Node3DEditorViewport::_menu_option));
display_submenu->connect("id_pressed", callable_mp(this, &Node3DEditorViewport::_menu_option));
view_menu->set_disable_shortcuts(true);
#ifndef _MSC_VER
#warning this needs to be fixed
#endif
//if (OS::get_singleton()->get_current_video_driver() == OS::VIDEO_DRIVER_GLES2) {
if (false) {
// Alternate display modes only work when using the Vulkan renderer; make this explicit.
const int normal_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_NORMAL);
const int wireframe_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_WIREFRAME);
const int overdraw_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_OVERDRAW);
const int shadeless_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_SHADELESS);
const String unsupported_tooltip = TTR("Not available when using the GLES2 renderer.");
view_menu->get_popup()->set_item_disabled(normal_idx, true);
view_menu->get_popup()->set_item_tooltip(normal_idx, unsupported_tooltip);
view_menu->get_popup()->set_item_disabled(wireframe_idx, true);
view_menu->get_popup()->set_item_tooltip(wireframe_idx, unsupported_tooltip);
view_menu->get_popup()->set_item_disabled(overdraw_idx, true);
view_menu->get_popup()->set_item_tooltip(overdraw_idx, unsupported_tooltip);
view_menu->get_popup()->set_item_disabled(shadeless_idx, true);
view_menu->get_popup()->set_item_tooltip(shadeless_idx, unsupported_tooltip);
}
2017-07-27 02:00:23 +00:00
ED_SHORTCUT("spatial_editor/freelook_left", TTR("Freelook Left"), KEY_A);
ED_SHORTCUT("spatial_editor/freelook_right", TTR("Freelook Right"), KEY_D);
ED_SHORTCUT("spatial_editor/freelook_forward", TTR("Freelook Forward"), KEY_W);
ED_SHORTCUT("spatial_editor/freelook_backwards", TTR("Freelook Backwards"), KEY_S);
ED_SHORTCUT("spatial_editor/freelook_up", TTR("Freelook Up"), KEY_E);
ED_SHORTCUT("spatial_editor/freelook_down", TTR("Freelook Down"), KEY_Q);
2017-07-27 02:00:23 +00:00
ED_SHORTCUT("spatial_editor/freelook_speed_modifier", TTR("Freelook Speed Modifier"), KEY_SHIFT);
ED_SHORTCUT("spatial_editor/freelook_slow_modifier", TTR("Freelook Slow Modifier"), KEY_ALT);
2017-07-27 02:00:23 +00:00
preview_camera = memnew(CheckBox);
preview_camera->set_text(TTR("Preview"));
vbox->add_child(preview_camera);
preview_camera->set_h_size_flags(0);
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preview_camera->hide();
preview_camera->connect("toggled", callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview));
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previewing = nullptr;
gizmo_scale = 1.0;
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preview_node = nullptr;
info_label = memnew(Label);
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info_label->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -90 * EDSCALE);
info_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -90 * EDSCALE);
info_label->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, -10 * EDSCALE);
info_label->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -10 * EDSCALE);
info_label->set_h_grow_direction(GROW_DIRECTION_BEGIN);
info_label->set_v_grow_direction(GROW_DIRECTION_BEGIN);
surface->add_child(info_label);
info_label->hide();
cinema_label = memnew(Label);
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cinema_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, 10 * EDSCALE);
cinema_label->set_h_grow_direction(GROW_DIRECTION_END);
cinema_label->set_align(Label::ALIGN_CENTER);
surface->add_child(cinema_label);
cinema_label->set_text(TTR("Cinematic Preview"));
cinema_label->hide();
previewing_cinema = false;
locked_label = memnew(Label);
2020-12-22 16:24:29 +00:00
locked_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -20 * EDSCALE);
locked_label->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -10 * EDSCALE);
locked_label->set_h_grow_direction(GROW_DIRECTION_END);
locked_label->set_v_grow_direction(GROW_DIRECTION_BEGIN);
locked_label->set_align(Label::ALIGN_CENTER);
surface->add_child(locked_label);
locked_label->set_text(TTR("View Rotation Locked"));
locked_label->hide();
zoom_limit_label = memnew(Label);
zoom_limit_label->set_anchors_and_offsets_preset(LayoutPreset::PRESET_BOTTOM_LEFT);
zoom_limit_label->set_offset(Side::SIDE_TOP, -28 * EDSCALE);
zoom_limit_label->set_text(TTR("To zoom further, change the camera's clipping planes (View -> Settings...)"));
zoom_limit_label->set_name("ZoomLimitMessageLabel");
zoom_limit_label->add_theme_color_override("font_color", Color(1, 1, 1, 1));
zoom_limit_label->hide();
surface->add_child(zoom_limit_label);
frame_time_gradient = memnew(Gradient);
// The color is set when the theme changes.
frame_time_gradient->add_point(0.5, Color());
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top_right_vbox = memnew(VBoxContainer);
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top_right_vbox->set_anchors_and_offsets_preset(PRESET_TOP_RIGHT, PRESET_MODE_MINSIZE, 2.0 * EDSCALE);
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top_right_vbox->set_h_grow_direction(GROW_DIRECTION_BEGIN);
// Make sure frame time labels don't touch the viewport's edge.
top_right_vbox->set_custom_minimum_size(Size2(100, 0) * EDSCALE);
// Prevent visible spacing between frame time labels.
top_right_vbox->add_theme_constant_override("separation", 0);
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rotation_control = memnew(ViewportRotationControl);
rotation_control->set_custom_minimum_size(Size2(80, 80) * EDSCALE);
rotation_control->set_h_size_flags(SIZE_SHRINK_END);
rotation_control->set_viewport(this);
top_right_vbox->add_child(rotation_control);
// Individual Labels are used to allow coloring each label with its own color.
cpu_time_label = memnew(Label);
top_right_vbox->add_child(cpu_time_label);
cpu_time_label->hide();
gpu_time_label = memnew(Label);
top_right_vbox->add_child(gpu_time_label);
gpu_time_label->hide();
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fps_label = memnew(Label);
top_right_vbox->add_child(fps_label);
fps_label->hide();
surface->add_child(top_right_vbox);
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accept = nullptr;
freelook_active = false;
freelook_speed = EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_base_speed");
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 03:10:51 +00:00
selection_menu = memnew(PopupMenu);
add_child(selection_menu);
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selection_menu->set_min_size(Size2(100, 0) * EDSCALE);
selection_menu->connect("id_pressed", callable_mp(this, &Node3DEditorViewport::_selection_result_pressed));
selection_menu->connect("popup_hide", callable_mp(this, &Node3DEditorViewport::_selection_menu_hide));
if (p_index == 0) {
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUDIO_LISTENER), true);
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 03:10:51 +00:00
viewport->set_as_audio_listener(true);
}
name = "";
_update_name();
EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &Node3DEditorViewport::update_transform_gizmo_view));
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}
Node3DEditorViewport::~Node3DEditorViewport() {
memdelete(frame_time_gradient);
}
//////////////////////////////////////////////////////////////
void Node3DEditorViewportContainer::_gui_input(const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(p_event.is_null());
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb->is_pressed()) {
Vector2 size = get_size();
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int h_sep = get_theme_constant("separation", "HSplitContainer");
int v_sep = get_theme_constant("separation", "VSplitContainer");
int mid_w = size.width * ratio_h;
int mid_h = size.height * ratio_v;
dragging_h = mb->get_position().x > (mid_w - h_sep / 2) && mb->get_position().x < (mid_w + h_sep / 2);
dragging_v = mb->get_position().y > (mid_h - v_sep / 2) && mb->get_position().y < (mid_h + v_sep / 2);
drag_begin_pos = mb->get_position();
drag_begin_ratio.x = ratio_h;
drag_begin_ratio.y = ratio_v;
switch (view) {
case VIEW_USE_1_VIEWPORT: {
dragging_h = false;
dragging_v = false;
} break;
case VIEW_USE_2_VIEWPORTS: {
dragging_h = false;
} break;
case VIEW_USE_2_VIEWPORTS_ALT: {
dragging_v = false;
} break;
case VIEW_USE_3_VIEWPORTS:
case VIEW_USE_3_VIEWPORTS_ALT:
case VIEW_USE_4_VIEWPORTS: {
// Do nothing.
} break;
}
} else {
dragging_h = false;
dragging_v = false;
}
}
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
if (view == VIEW_USE_3_VIEWPORTS || view == VIEW_USE_3_VIEWPORTS_ALT || view == VIEW_USE_4_VIEWPORTS) {
Vector2 size = get_size();
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int h_sep = get_theme_constant("separation", "HSplitContainer");
int v_sep = get_theme_constant("separation", "VSplitContainer");
int mid_w = size.width * ratio_h;
int mid_h = size.height * ratio_v;
bool was_hovering_h = hovering_h;
bool was_hovering_v = hovering_v;
hovering_h = mm->get_position().x > (mid_w - h_sep / 2) && mm->get_position().x < (mid_w + h_sep / 2);
hovering_v = mm->get_position().y > (mid_h - v_sep / 2) && mm->get_position().y < (mid_h + v_sep / 2);
if (was_hovering_h != hovering_h || was_hovering_v != hovering_v) {
update();
}
}
if (dragging_h) {
float new_ratio = drag_begin_ratio.x + (mm->get_position().x - drag_begin_pos.x) / get_size().width;
new_ratio = CLAMP(new_ratio, 40 / get_size().width, (get_size().width - 40) / get_size().width);
ratio_h = new_ratio;
queue_sort();
update();
}
if (dragging_v) {
float new_ratio = drag_begin_ratio.y + (mm->get_position().y - drag_begin_pos.y) / get_size().height;
new_ratio = CLAMP(new_ratio, 40 / get_size().height, (get_size().height - 40) / get_size().height);
ratio_v = new_ratio;
queue_sort();
update();
}
}
}
void Node3DEditorViewportContainer::_notification(int p_what) {
if (p_what == NOTIFICATION_MOUSE_ENTER || p_what == NOTIFICATION_MOUSE_EXIT) {
mouseover = (p_what == NOTIFICATION_MOUSE_ENTER);
update();
}
if (p_what == NOTIFICATION_DRAW && mouseover) {
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Ref<Texture2D> h_grabber = get_theme_icon("grabber", "HSplitContainer");
Ref<Texture2D> v_grabber = get_theme_icon("grabber", "VSplitContainer");
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Ref<Texture2D> hdiag_grabber = get_theme_icon("GuiViewportHdiagsplitter", "EditorIcons");
Ref<Texture2D> vdiag_grabber = get_theme_icon("GuiViewportVdiagsplitter", "EditorIcons");
Ref<Texture2D> vh_grabber = get_theme_icon("GuiViewportVhsplitter", "EditorIcons");
Vector2 size = get_size();
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int h_sep = get_theme_constant("separation", "HSplitContainer");
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int v_sep = get_theme_constant("separation", "VSplitContainer");
int mid_w = size.width * ratio_h;
int mid_h = size.height * ratio_v;
int size_left = mid_w - h_sep / 2;
int size_bottom = size.height - mid_h - v_sep / 2;
switch (view) {
case VIEW_USE_1_VIEWPORT: {
// Nothing to show.
} break;
case VIEW_USE_2_VIEWPORTS: {
draw_texture(v_grabber, Vector2((size.width - v_grabber->get_width()) / 2, mid_h - v_grabber->get_height() / 2));
set_default_cursor_shape(CURSOR_VSPLIT);
} break;
case VIEW_USE_2_VIEWPORTS_ALT: {
draw_texture(h_grabber, Vector2(mid_w - h_grabber->get_width() / 2, (size.height - h_grabber->get_height()) / 2));
set_default_cursor_shape(CURSOR_HSPLIT);
} break;
case VIEW_USE_3_VIEWPORTS: {
if ((hovering_v && hovering_h && !dragging_v && !dragging_h) || (dragging_v && dragging_h)) {
draw_texture(hdiag_grabber, Vector2(mid_w - hdiag_grabber->get_width() / 2, mid_h - v_grabber->get_height() / 4));
set_default_cursor_shape(CURSOR_DRAG);
} else if ((hovering_v && !dragging_h) || dragging_v) {
draw_texture(v_grabber, Vector2((size.width - v_grabber->get_width()) / 2, mid_h - v_grabber->get_height() / 2));
set_default_cursor_shape(CURSOR_VSPLIT);
} else if (hovering_h || dragging_h) {
draw_texture(h_grabber, Vector2(mid_w - h_grabber->get_width() / 2, mid_h + v_grabber->get_height() / 2 + (size_bottom - h_grabber->get_height()) / 2));
set_default_cursor_shape(CURSOR_HSPLIT);
}
} break;
case VIEW_USE_3_VIEWPORTS_ALT: {
if ((hovering_v && hovering_h && !dragging_v && !dragging_h) || (dragging_v && dragging_h)) {
draw_texture(vdiag_grabber, Vector2(mid_w - vdiag_grabber->get_width() + v_grabber->get_height() / 4, mid_h - vdiag_grabber->get_height() / 2));
set_default_cursor_shape(CURSOR_DRAG);
} else if ((hovering_v && !dragging_h) || dragging_v) {
draw_texture(v_grabber, Vector2((size_left - v_grabber->get_width()) / 2, mid_h - v_grabber->get_height() / 2));
set_default_cursor_shape(CURSOR_VSPLIT);
} else if (hovering_h || dragging_h) {
draw_texture(h_grabber, Vector2(mid_w - h_grabber->get_width() / 2, (size.height - h_grabber->get_height()) / 2));
set_default_cursor_shape(CURSOR_HSPLIT);
}
} break;
case VIEW_USE_4_VIEWPORTS: {
Vector2 half(mid_w, mid_h);
if ((hovering_v && hovering_h && !dragging_v && !dragging_h) || (dragging_v && dragging_h)) {
draw_texture(vh_grabber, half - vh_grabber->get_size() / 2.0);
set_default_cursor_shape(CURSOR_DRAG);
} else if ((hovering_v && !dragging_h) || dragging_v) {
draw_texture(v_grabber, half - v_grabber->get_size() / 2.0);
set_default_cursor_shape(CURSOR_VSPLIT);
} else if (hovering_h || dragging_h) {
draw_texture(h_grabber, half - h_grabber->get_size() / 2.0);
set_default_cursor_shape(CURSOR_HSPLIT);
}
} break;
}
}
if (p_what == NOTIFICATION_SORT_CHILDREN) {
Node3DEditorViewport *viewports[4];
int vc = 0;
for (int i = 0; i < get_child_count(); i++) {
viewports[vc] = Object::cast_to<Node3DEditorViewport>(get_child(i));
if (viewports[vc]) {
vc++;
}
}
ERR_FAIL_COND(vc != 4);
Size2 size = get_size();
if (size.x < 10 || size.y < 10) {
for (int i = 0; i < 4; i++) {
viewports[i]->hide();
}
return;
}
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int h_sep = get_theme_constant("separation", "HSplitContainer");
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int v_sep = get_theme_constant("separation", "VSplitContainer");
int mid_w = size.width * ratio_h;
int mid_h = size.height * ratio_v;
int size_left = mid_w - h_sep / 2;
int size_right = size.width - mid_w - h_sep / 2;
int size_top = mid_h - v_sep / 2;
int size_bottom = size.height - mid_h - v_sep / 2;
switch (view) {
case VIEW_USE_1_VIEWPORT: {
viewports[0]->show();
for (int i = 1; i < 4; i++) {
viewports[i]->hide();
}
fit_child_in_rect(viewports[0], Rect2(Vector2(), size));
} break;
case VIEW_USE_2_VIEWPORTS: {
for (int i = 0; i < 4; i++) {
if (i == 1 || i == 3) {
viewports[i]->hide();
} else {
viewports[i]->show();
}
}
fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size.width, size_top)));
fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size.width, size_bottom)));
} break;
case VIEW_USE_2_VIEWPORTS_ALT: {
for (int i = 0; i < 4; i++) {
if (i == 1 || i == 3) {
viewports[i]->hide();
} else {
viewports[i]->show();
}
}
fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size_left, size.height)));
fit_child_in_rect(viewports[2], Rect2(Vector2(mid_w + h_sep / 2, 0), Vector2(size_right, size.height)));
} break;
case VIEW_USE_3_VIEWPORTS: {
for (int i = 0; i < 4; i++) {
if (i == 1) {
viewports[i]->hide();
} else {
viewports[i]->show();
}
}
fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size.width, size_top)));
fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size_left, size_bottom)));
fit_child_in_rect(viewports[3], Rect2(Vector2(mid_w + h_sep / 2, mid_h + v_sep / 2), Vector2(size_right, size_bottom)));
} break;
case VIEW_USE_3_VIEWPORTS_ALT: {
for (int i = 0; i < 4; i++) {
if (i == 1) {
viewports[i]->hide();
} else {
viewports[i]->show();
}
}
fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size_left, size_top)));
fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size_left, size_bottom)));
fit_child_in_rect(viewports[3], Rect2(Vector2(mid_w + h_sep / 2, 0), Vector2(size_right, size.height)));
} break;
case VIEW_USE_4_VIEWPORTS: {
for (int i = 0; i < 4; i++) {
viewports[i]->show();
}
fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size_left, size_top)));
fit_child_in_rect(viewports[1], Rect2(Vector2(mid_w + h_sep / 2, 0), Vector2(size_right, size_top)));
fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size_left, size_bottom)));
fit_child_in_rect(viewports[3], Rect2(Vector2(mid_w + h_sep / 2, mid_h + v_sep / 2), Vector2(size_right, size_bottom)));
} break;
}
}
}
void Node3DEditorViewportContainer::set_view(View p_view) {
view = p_view;
queue_sort();
}
Node3DEditorViewportContainer::View Node3DEditorViewportContainer::get_view() {
return view;
}
void Node3DEditorViewportContainer::_bind_methods() {
ClassDB::bind_method("_gui_input", &Node3DEditorViewportContainer::_gui_input);
}
Node3DEditorViewportContainer::Node3DEditorViewportContainer() {
set_clip_contents(true);
view = VIEW_USE_1_VIEWPORT;
mouseover = false;
ratio_h = 0.5;
ratio_v = 0.5;
hovering_v = false;
hovering_h = false;
dragging_v = false;
dragging_h = false;
}
///////////////////////////////////////////////////////////////////
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Node3DEditor *Node3DEditor::singleton = nullptr;
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Node3DEditorSelectedItem::~Node3DEditorSelectedItem() {
if (sbox_instance.is_valid()) {
RenderingServer::get_singleton()->free(sbox_instance);
}
if (sbox_instance_xray.is_valid()) {
RenderingServer::get_singleton()->free(sbox_instance_xray);
}
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}
void Node3DEditor::select_gizmo_highlight_axis(int p_axis) {
for (int i = 0; i < 3; i++) {
move_gizmo[i]->surface_set_material(0, i == p_axis ? gizmo_color_hl[i] : gizmo_color[i]);
move_plane_gizmo[i]->surface_set_material(0, (i + 6) == p_axis ? plane_gizmo_color_hl[i] : plane_gizmo_color[i]);
rotate_gizmo[i]->surface_set_material(0, (i + 3) == p_axis ? rotate_gizmo_color_hl[i] : rotate_gizmo_color[i]);
scale_gizmo[i]->surface_set_material(0, (i + 9) == p_axis ? gizmo_color_hl[i] : gizmo_color[i]);
scale_plane_gizmo[i]->surface_set_material(0, (i + 12) == p_axis ? plane_gizmo_color_hl[i] : plane_gizmo_color[i]);
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}
}
void Node3DEditor::update_transform_gizmo() {
List<Node *> &selection = editor_selection->get_selected_node_list();
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AABB center;
bool first = true;
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Basis gizmo_basis;
bool local_gizmo_coords = are_local_coords_enabled();
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Node3D *sp = Object::cast_to<Node3D>(E->get());
if (!sp) {
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continue;
}
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Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
if (!se) {
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continue;
}
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Transform3D xf = se->sp->get_global_gizmo_transform();
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if (first) {
center.position = xf.origin;
first = false;
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if (local_gizmo_coords) {
gizmo_basis = xf.basis;
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gizmo_basis.orthonormalize();
}
} else {
center.expand_to(xf.origin);
gizmo_basis = Basis();
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}
}
Vector3 pcenter = center.position + center.size * 0.5;
gizmo.visible = !first;
gizmo.transform.origin = pcenter;
gizmo.transform.basis = gizmo_basis;
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for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
viewports[i]->update_transform_gizmo_view();
}
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}
void _update_all_gizmos(Node *p_node) {
for (int i = p_node->get_child_count() - 1; 0 <= i; --i) {
Node3D *spatial_node = Object::cast_to<Node3D>(p_node->get_child(i));
if (spatial_node) {
spatial_node->update_gizmo();
}
_update_all_gizmos(p_node->get_child(i));
}
}
void Node3DEditor::update_all_gizmos(Node *p_node) {
if (!p_node) {
if (SceneTree::get_singleton()) {
p_node = SceneTree::get_singleton()->get_root();
} else {
// No scene tree, so nothing to update.
return;
}
}
_update_all_gizmos(p_node);
}
Object *Node3DEditor::_get_editor_data(Object *p_what) {
Node3D *sp = Object::cast_to<Node3D>(p_what);
if (!sp) {
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return nullptr;
}
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Node3DEditorSelectedItem *si = memnew(Node3DEditorSelectedItem);
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si->sp = sp;
si->sbox_instance = RenderingServer::get_singleton()->instance_create2(
selection_box->get_rid(),
sp->get_world_3d()->get_scenario());
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(
si->sbox_instance,
RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(si->sbox_instance, 1 << Node3DEditorViewport::MISC_TOOL_LAYER);
RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
si->sbox_instance_xray = RenderingServer::get_singleton()->instance_create2(
selection_box_xray->get_rid(),
sp->get_world_3d()->get_scenario());
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(
si->sbox_instance_xray,
RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(si->sbox_instance_xray, 1 << Node3DEditorViewport::MISC_TOOL_LAYER);
RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
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return si;
}
void Node3DEditor::_generate_selection_boxes() {
// Use two AABBs to create the illusion of a slightly thicker line.
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AABB aabb(Vector3(), Vector3(1, 1, 1));
AABB aabb_offset(Vector3(), Vector3(1, 1, 1));
// Grow the bounding boxes slightly to avoid Z-fighting with the mesh's edges.
aabb.grow_by(0.005);
aabb_offset.grow_by(0.01);
// Create a x-ray (visible through solid surfaces) and standard version of the selection box.
// Both will be drawn at the same position, but with different opacity.
// This lets the user see where the selection is while still having a sense of depth.
Ref<SurfaceTool> st = memnew(SurfaceTool);
Ref<SurfaceTool> st_xray = memnew(SurfaceTool);
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st->begin(Mesh::PRIMITIVE_LINES);
st_xray->begin(Mesh::PRIMITIVE_LINES);
for (int i = 0; i < 12; i++) {
Vector3 a, b;
aabb.get_edge(i, a, b);
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st->add_vertex(a);
st->add_vertex(b);
st_xray->add_vertex(a);
st_xray->add_vertex(b);
}
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for (int i = 0; i < 12; i++) {
Vector3 a, b;
aabb_offset.get_edge(i, a, b);
st->add_vertex(a);
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st->add_vertex(b);
st_xray->add_vertex(a);
st_xray->add_vertex(b);
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}
Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
const Color selection_box_color = EDITOR_GET("editors/3d/selection_box_color");
mat->set_albedo(selection_box_color);
mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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st->set_material(mat);
selection_box = st->commit();
Ref<StandardMaterial3D> mat_xray = memnew(StandardMaterial3D);
mat_xray->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
mat_xray->set_albedo(selection_box_color * Color(1, 1, 1, 0.15));
mat_xray->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
st_xray->set_material(mat_xray);
selection_box_xray = st_xray->commit();
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}
Dictionary Node3DEditor::get_state() const {
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Dictionary d;
d["snap_enabled"] = snap_enabled;
d["translate_snap"] = get_translate_snap();
d["rotate_snap"] = get_rotate_snap();
d["scale_snap"] = get_scale_snap();
d["local_coords"] = tool_option_button[TOOL_OPT_LOCAL_COORDS]->is_pressed();
int vc = 0;
if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT))) {
vc = 1;
} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS))) {
vc = 2;
} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS))) {
vc = 3;
} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS))) {
vc = 4;
} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT))) {
vc = 5;
} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT))) {
vc = 6;
}
d["viewport_mode"] = vc;
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Array vpdata;
for (int i = 0; i < 4; i++) {
vpdata.push_back(viewports[i]->get_state());
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}
d["viewports"] = vpdata;
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d["show_grid"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_GRID));
d["show_origin"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN));
d["fov"] = get_fov();
d["znear"] = get_znear();
d["zfar"] = get_zfar();
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Dictionary gizmos_status;
for (int i = 0; i < gizmo_plugins_by_name.size(); i++) {
if (!gizmo_plugins_by_name[i]->can_be_hidden()) {
continue;
}
int state = gizmos_menu->get_item_state(gizmos_menu->get_item_index(i));
String name = gizmo_plugins_by_name[i]->get_gizmo_name();
gizmos_status[name] = state;
}
d["gizmos_status"] = gizmos_status;
{
Dictionary pd;
pd["sun_rotation"] = sun_rotation;
pd["environ_sky_color"] = environ_sky_color->get_pick_color();
pd["environ_ground_color"] = environ_ground_color->get_pick_color();
pd["environ_energy"] = environ_energy->get_value();
pd["environ_glow_enabled"] = environ_glow_button->is_pressed();
pd["environ_tonemap_enabled"] = environ_tonemap_button->is_pressed();
pd["environ_ao_enabled"] = environ_ao_button->is_pressed();
pd["environ_gi_enabled"] = environ_gi_button->is_pressed();
pd["sun_max_distance"] = sun_max_distance->get_value();
pd["sun_color"] = sun_color->get_pick_color();
pd["sun_energy"] = sun_energy->get_value();
pd["sun_disabled"] = sun_button->is_pressed();
pd["environ_disabled"] = environ_button->is_pressed();
d["preview_sun_env"] = pd;
}
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return d;
}
void Node3DEditor::set_state(const Dictionary &p_state) {
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Dictionary d = p_state;
if (d.has("snap_enabled")) {
snap_enabled = d["snap_enabled"];
tool_option_button[TOOL_OPT_USE_SNAP]->set_pressed(d["snap_enabled"]);
}
if (d.has("translate_snap")) {
snap_translate_value = d["translate_snap"];
}
if (d.has("rotate_snap")) {
snap_rotate_value = d["rotate_snap"];
}
if (d.has("scale_snap")) {
snap_scale_value = d["scale_snap"];
}
_snap_update();
if (d.has("local_coords")) {
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_pressed(d["local_coords"]);
update_transform_gizmo();
}
if (d.has("viewport_mode")) {
int vc = d["viewport_mode"];
if (vc == 1) {
_menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
} else if (vc == 2) {
_menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS);
} else if (vc == 3) {
_menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS);
} else if (vc == 4) {
_menu_item_pressed(MENU_VIEW_USE_4_VIEWPORTS);
} else if (vc == 5) {
_menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS_ALT);
} else if (vc == 6) {
_menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS_ALT);
}
}
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if (d.has("viewports")) {
Array vp = d["viewports"];
uint32_t vp_size = static_cast<uint32_t>(vp.size());
if (vp_size > VIEWPORTS_COUNT) {
WARN_PRINT("Ignoring superfluous viewport settings from spatial editor state.");
vp_size = VIEWPORTS_COUNT;
}
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for (uint32_t i = 0; i < vp_size; i++) {
viewports[i]->set_state(vp[i]);
}
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}
if (d.has("zfar")) {
settings_zfar->set_value(float(d["zfar"]));
}
if (d.has("znear")) {
settings_znear->set_value(float(d["znear"]));
}
if (d.has("fov")) {
settings_fov->set_value(float(d["fov"]));
}
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if (d.has("show_grid")) {
bool use = d["show_grid"];
if (use != view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_GRID))) {
_menu_item_pressed(MENU_VIEW_GRID);
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}
}
if (d.has("show_origin")) {
bool use = d["show_origin"];
if (use != view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN))) {
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN), use);
RenderingServer::get_singleton()->instance_set_visible(origin_instance, use);
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}
}
if (d.has("gizmos_status")) {
Dictionary gizmos_status = d["gizmos_status"];
List<Variant> keys;
gizmos_status.get_key_list(&keys);
for (int j = 0; j < gizmo_plugins_by_name.size(); ++j) {
if (!gizmo_plugins_by_name[j]->can_be_hidden()) {
continue;
}
int state = EditorNode3DGizmoPlugin::VISIBLE;
Fix warnings for comparison between signed and unsigned integers [-Wsign-compare] Also turn off -Wsign-compare warnings in the future, we do not consider them important. Fixes the following GCC 5 warnings: ``` core/node_path.cpp:279:24: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] core/oa_hash_map.h:169:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] core/oa_hash_map.h:314:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] drivers/gles2/shader_gles2.cpp:985:23: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] drivers/gles3/rasterizer_storage_gles3.cpp:1075:25: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] drivers/pulseaudio/audio_driver_pulseaudio.cpp:343:34: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] editor/editor_plugin.cpp:525:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] editor/editor_properties_array_dict.cpp:747:25: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] editor/plugins/spatial_editor_plugin.cpp:2078:20: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] editor/plugins/spatial_editor_plugin.cpp:4096:27: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] editor/plugins/sprite_editor_plugin.cpp:100:20: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] modules/cvtt/image_compress_cvtt.cpp:122:23: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] modules/cvtt/image_compress_cvtt.cpp:134:77: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] modules/cvtt/image_compress_cvtt.cpp:339:25: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] modules/etc/image_etc.cpp:222:34: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] modules/gdnative/register_types.cpp:242:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] modules/gdnative/register_types.cpp:258:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] modules/opensimplex/simplex_noise.cpp:200:13: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] modules/opensimplex/simplex_noise.cpp:222:13: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] modules/opensimplex/simplex_noise.cpp:246:13: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] platform/android/export/export.cpp:1085:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] platform/android/export/export.cpp:1489:23: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] platform/android/export/export.cpp:1623:22: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] platform/iphone/export/export.cpp:206:20: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] platform/iphone/export/export.cpp:356:20: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] platform/iphone/export/export.cpp:406:20: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] platform/iphone/export/export.cpp:493:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] scene/3d/audio_stream_player_3d.cpp:420:23: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] scene/resources/audio_stream_sample.cpp:565:22: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] scene/resources/audio_stream_sample.cpp:571:22: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] servers/audio/audio_rb_resampler.cpp:156:36: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] ``` The following warnings were not fixed, as they implied casting for no gain: ``` core/io/packet_peer.cpp:228:38: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] core/io/resource_format_binary.cpp:109:11: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] drivers/gles2/rasterizer_scene_gles2.cpp:144:57: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] drivers/unix/file_access_unix.cpp:249:46: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] scene/3d/voxel_light_baker.cpp:889:14: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] scene/3d/voxel_light_baker.cpp:1020:14: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] scene/3d/voxel_light_baker.cpp:1154:14: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] scene/3d/voxel_light_baker.cpp:2255:38: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] scene/resources/bit_mask.cpp:336:25: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] servers/audio/audio_stream.cpp:141:49: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] servers/audio/audio_stream.cpp:150:19: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] servers/audio/audio_stream.cpp:154:19: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] servers/audio_server.cpp:86:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] servers/audio_server.cpp:89:17: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] ```
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for (int i = 0; i < keys.size(); i++) {
if (gizmo_plugins_by_name.write[j]->get_gizmo_name() == String(keys[i])) {
state = gizmos_status[keys[i]];
break;
}
}
gizmo_plugins_by_name.write[j]->set_state(state);
}
_update_gizmos_menu();
}
if (d.has("preview_sun_env")) {
sun_environ_updating = true;
Dictionary pd = d["preview_sun_env"];
sun_rotation = pd["sun_rotation"];
environ_sky_color->set_pick_color(pd["environ_sky_color"]);
environ_ground_color->set_pick_color(pd["environ_ground_color"]);
environ_energy->set_value(pd["environ_energy"]);
environ_glow_button->set_pressed(pd["environ_glow_enabled"]);
environ_tonemap_button->set_pressed(pd["environ_tonemap_enabled"]);
environ_ao_button->set_pressed(pd["environ_ao_enabled"]);
environ_gi_button->set_pressed(pd["environ_gi_enabled"]);
sun_max_distance->set_value(pd["sun_max_distance"]);
sun_color->set_pick_color(pd["sun_color"]);
sun_energy->set_value(pd["sun_energy"]);
sun_button->set_pressed(pd["sun_disabled"]);
environ_button->set_pressed(pd["environ_disabled"]);
sun_environ_updating = false;
_preview_settings_changed();
_update_preview_environment();
} else {
_load_default_preview_settings();
sun_button->set_pressed(false);
environ_button->set_pressed(false);
_preview_settings_changed();
_update_preview_environment();
}
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}
void Node3DEditor::edit(Node3D *p_spatial) {
if (p_spatial != selected) {
if (selected) {
Ref<EditorNode3DGizmo> seg = selected->get_gizmo();
if (seg.is_valid()) {
seg->set_selected(false);
selected->update_gizmo();
}
}
selected = p_spatial;
over_gizmo_handle = -1;
if (selected) {
Ref<EditorNode3DGizmo> seg = selected->get_gizmo();
if (seg.is_valid()) {
seg->set_selected(true);
selected->update_gizmo();
}
}
}
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}
void Node3DEditor::_snap_changed() {
snap_translate_value = snap_translate->get_text().to_float();
snap_rotate_value = snap_rotate->get_text().to_float();
snap_scale_value = snap_scale->get_text().to_float();
}
void Node3DEditor::_snap_update() {
snap_translate->set_text(String::num(snap_translate_value));
snap_rotate->set_text(String::num(snap_rotate_value));
snap_scale->set_text(String::num(snap_scale_value));
}
void Node3DEditor::_xform_dialog_action() {
Transform3D t;
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//translation
Vector3 scale;
Vector3 rotate;
Vector3 translate;
for (int i = 0; i < 3; i++) {
translate[i] = xform_translate[i]->get_text().to_float();
rotate[i] = Math::deg2rad(xform_rotate[i]->get_text().to_float());
scale[i] = xform_scale[i]->get_text().to_float();
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}
t.basis.scale(scale);
t.basis.rotate(rotate);
t.origin = translate;
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undo_redo->create_action(TTR("XForm Dialog"));
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List<Node *> &selection = editor_selection->get_selected_node_list();
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Node3D *sp = Object::cast_to<Node3D>(E->get());
if (!sp) {
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continue;
}
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Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
if (!se) {
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continue;
}
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bool post = xform_type->get_selected() > 0;
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Transform3D tr = sp->get_global_gizmo_transform();
if (post) {
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tr = tr * t;
} else {
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tr.basis = t.basis * tr.basis;
tr.origin += t.origin;
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}
undo_redo->add_do_method(sp, "set_global_transform", tr);
undo_redo->add_undo_method(sp, "set_global_transform", sp->get_global_gizmo_transform());
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}
undo_redo->commit_action();
}
void Node3DEditor::_menu_item_toggled(bool pressed, int p_option) {
switch (p_option) {
case MENU_TOOL_LOCAL_COORDS: {
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_pressed(pressed);
update_transform_gizmo();
} break;
case MENU_TOOL_USE_SNAP: {
tool_option_button[TOOL_OPT_USE_SNAP]->set_pressed(pressed);
snap_enabled = pressed;
} break;
case MENU_TOOL_OVERRIDE_CAMERA: {
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EditorDebuggerNode *const debugger = EditorDebuggerNode::get_singleton();
using Override = EditorDebuggerNode::CameraOverride;
if (pressed) {
debugger->set_camera_override((Override)(Override::OVERRIDE_3D_1 + camera_override_viewport_id));
} else {
debugger->set_camera_override(Override::OVERRIDE_NONE);
}
} break;
}
}
void Node3DEditor::_menu_gizmo_toggled(int p_option) {
const int idx = gizmos_menu->get_item_index(p_option);
gizmos_menu->toggle_item_multistate(idx);
// Change icon
const int state = gizmos_menu->get_item_state(idx);
switch (state) {
case EditorNode3DGizmoPlugin::VISIBLE:
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gizmos_menu->set_item_icon(idx, view_menu->get_popup()->get_theme_icon("visibility_visible"));
break;
case EditorNode3DGizmoPlugin::ON_TOP:
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gizmos_menu->set_item_icon(idx, view_menu->get_popup()->get_theme_icon("visibility_xray"));
break;
case EditorNode3DGizmoPlugin::HIDDEN:
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gizmos_menu->set_item_icon(idx, view_menu->get_popup()->get_theme_icon("visibility_hidden"));
break;
}
gizmo_plugins_by_name.write[p_option]->set_state(state);
update_all_gizmos();
}
void Node3DEditor::_update_camera_override_button(bool p_game_running) {
Button *const button = tool_option_button[TOOL_OPT_OVERRIDE_CAMERA];
if (p_game_running) {
button->set_disabled(false);
button->set_tooltip(TTR("Project Camera Override\nOverrides the running project's camera with the editor viewport camera."));
} else {
button->set_disabled(true);
button->set_pressed(false);
button->set_tooltip(TTR("Project Camera Override\nNo project instance running. Run the project from the editor to use this feature."));
}
}
void Node3DEditor::_update_camera_override_viewport(Object *p_viewport) {
Node3DEditorViewport *current_viewport = Object::cast_to<Node3DEditorViewport>(p_viewport);
if (!current_viewport) {
return;
}
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EditorDebuggerNode *const debugger = EditorDebuggerNode::get_singleton();
camera_override_viewport_id = current_viewport->index;
if (debugger->get_camera_override() >= EditorDebuggerNode::OVERRIDE_3D_1) {
using Override = EditorDebuggerNode::CameraOverride;
debugger->set_camera_override((Override)(Override::OVERRIDE_3D_1 + camera_override_viewport_id));
}
}
void Node3DEditor::_menu_item_pressed(int p_option) {
switch (p_option) {
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case MENU_TOOL_SELECT:
case MENU_TOOL_MOVE:
case MENU_TOOL_ROTATE:
case MENU_TOOL_SCALE:
case MENU_TOOL_LIST_SELECT: {
for (int i = 0; i < TOOL_MAX; i++) {
tool_button[i]->set_pressed(i == p_option);
}
tool_mode = (ToolMode)p_option;
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update_transform_gizmo();
} break;
case MENU_TRANSFORM_CONFIGURE_SNAP: {
snap_dialog->popup_centered(Size2(200, 180));
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} break;
case MENU_TRANSFORM_DIALOG: {
for (int i = 0; i < 3; i++) {
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xform_translate[i]->set_text("0");
xform_rotate[i]->set_text("0");
xform_scale[i]->set_text("1");
}
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xform_dialog->popup_centered(Size2(320, 240) * EDSCALE);
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} break;
case MENU_VIEW_USE_1_VIEWPORT: {
viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_1_VIEWPORT);
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view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), true);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
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} break;
case MENU_VIEW_USE_2_VIEWPORTS: {
viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_2_VIEWPORTS);
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view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), true);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
} break;
case MENU_VIEW_USE_2_VIEWPORTS_ALT: {
viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_2_VIEWPORTS_ALT);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), true);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
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} break;
case MENU_VIEW_USE_3_VIEWPORTS: {
viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_3_VIEWPORTS);
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view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), true);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
} break;
case MENU_VIEW_USE_3_VIEWPORTS_ALT: {
viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_3_VIEWPORTS_ALT);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), true);
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} break;
case MENU_VIEW_USE_4_VIEWPORTS: {
viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_4_VIEWPORTS);
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view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), true);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
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} break;
case MENU_VIEW_ORIGIN: {
bool is_checked = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(p_option));
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origin_enabled = !is_checked;
RenderingServer::get_singleton()->instance_set_visible(origin_instance, origin_enabled);
// Update the grid since its appearance depends on whether the origin is enabled
_finish_grid();
_init_grid();
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view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(p_option), origin_enabled);
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} break;
case MENU_VIEW_GRID: {
bool is_checked = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(p_option));
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grid_enabled = !is_checked;
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for (int i = 0; i < 3; ++i) {
if (grid_enable[i]) {
grid_visible[i] = grid_enabled;
}
}
_finish_grid();
_init_grid();
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(p_option), grid_enabled);
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} break;
case MENU_VIEW_CAMERA_SETTINGS: {
settings_dialog->popup_centered(settings_vbc->get_combined_minimum_size() + Size2(50, 50));
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} break;
case MENU_SNAP_TO_FLOOR: {
snap_selected_nodes_to_floor();
} break;
case MENU_LOCK_SELECTED: {
undo_redo->create_action(TTR("Lock Selected"));
List<Node *> &selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Node3D *spatial = Object::cast_to<Node3D>(E->get());
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if (!spatial || !spatial->is_inside_tree()) {
continue;
}
if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root()) {
continue;
}
undo_redo->add_do_method(spatial, "set_meta", "_edit_lock_", true);
undo_redo->add_undo_method(spatial, "remove_meta", "_edit_lock_");
undo_redo->add_do_method(this, "emit_signal", "item_lock_status_changed");
undo_redo->add_undo_method(this, "emit_signal", "item_lock_status_changed");
}
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undo_redo->add_do_method(this, "_refresh_menu_icons");
undo_redo->add_undo_method(this, "_refresh_menu_icons");
undo_redo->commit_action();
} break;
case MENU_UNLOCK_SELECTED: {
undo_redo->create_action(TTR("Unlock Selected"));
List<Node *> &selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Node3D *spatial = Object::cast_to<Node3D>(E->get());
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if (!spatial || !spatial->is_inside_tree()) {
continue;
}
if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root()) {
continue;
}
undo_redo->add_do_method(spatial, "remove_meta", "_edit_lock_");
undo_redo->add_undo_method(spatial, "set_meta", "_edit_lock_", true);
undo_redo->add_do_method(this, "emit_signal", "item_lock_status_changed");
undo_redo->add_undo_method(this, "emit_signal", "item_lock_status_changed");
}
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undo_redo->add_do_method(this, "_refresh_menu_icons");
undo_redo->add_undo_method(this, "_refresh_menu_icons");
undo_redo->commit_action();
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} break;
case MENU_GROUP_SELECTED: {
undo_redo->create_action(TTR("Group Selected"));
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List<Node *> &selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Node3D *spatial = Object::cast_to<Node3D>(E->get());
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if (!spatial || !spatial->is_inside_tree()) {
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continue;
}
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if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root()) {
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continue;
}
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undo_redo->add_do_method(spatial, "set_meta", "_edit_group_", true);
undo_redo->add_undo_method(spatial, "remove_meta", "_edit_group_");
undo_redo->add_do_method(this, "emit_signal", "item_group_status_changed");
undo_redo->add_undo_method(this, "emit_signal", "item_group_status_changed");
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}
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undo_redo->add_do_method(this, "_refresh_menu_icons");
undo_redo->add_undo_method(this, "_refresh_menu_icons");
undo_redo->commit_action();
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} break;
case MENU_UNGROUP_SELECTED: {
undo_redo->create_action(TTR("Ungroup Selected"));
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List<Node *> &selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Node3D *spatial = Object::cast_to<Node3D>(E->get());
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if (!spatial || !spatial->is_inside_tree()) {
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continue;
}
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if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root()) {
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continue;
}
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undo_redo->add_do_method(spatial, "remove_meta", "_edit_group_");
undo_redo->add_undo_method(spatial, "set_meta", "_edit_group_", true);
undo_redo->add_do_method(this, "emit_signal", "item_group_status_changed");
undo_redo->add_undo_method(this, "emit_signal", "item_group_status_changed");
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}
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undo_redo->add_do_method(this, "_refresh_menu_icons");
undo_redo->add_undo_method(this, "_refresh_menu_icons");
undo_redo->commit_action();
} break;
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}
}
void Node3DEditor::_init_indicators() {
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{
origin_enabled = true;
grid_enabled = true;
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indicator_mat.instantiate();
indicator_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
indicator_mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
indicator_mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
indicator_mat->set_transparency(StandardMaterial3D::Transparency::TRANSPARENCY_ALPHA_DEPTH_PRE_PASS);
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Vector<Color> origin_colors;
Vector<Vector3> origin_points;
for (int i = 0; i < 3; i++) {
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Vector3 axis;
axis[i] = 1;
Color origin_color;
switch (i) {
case 0:
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origin_color = get_theme_color("axis_x_color", "Editor");
break;
case 1:
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origin_color = get_theme_color("axis_y_color", "Editor");
break;
case 2:
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origin_color = get_theme_color("axis_z_color", "Editor");
break;
default:
origin_color = Color();
break;
}
grid_enable[i] = false;
grid_visible[i] = false;
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origin_colors.push_back(origin_color);
origin_colors.push_back(origin_color);
origin_colors.push_back(origin_color);
origin_colors.push_back(origin_color);
origin_colors.push_back(origin_color);
origin_colors.push_back(origin_color);
// To both allow having a large origin size and avoid jitter
// at small scales, we should segment the line into pieces.
// 3 pieces seems to do the trick, and let's use powers of 2.
origin_points.push_back(axis * 1048576);
origin_points.push_back(axis * 1024);
origin_points.push_back(axis * 1024);
origin_points.push_back(axis * -1024);
origin_points.push_back(axis * -1024);
origin_points.push_back(axis * -1048576);
}
Ref<Shader> grid_shader = memnew(Shader);
grid_shader->set_code(
"\n"
"shader_type spatial; \n"
"render_mode unshaded; \n"
"uniform bool orthogonal; \n"
"uniform float grid_size; \n"
"\n"
"void vertex() { \n"
" // From FLAG_SRGB_VERTEX_COLOR \n"
" if (!OUTPUT_IS_SRGB) { \n"
" COLOR.rgb = mix(pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb * (1.0 / 12.92), lessThan(COLOR.rgb, vec3(0.04045))); \n"
" } \n"
"} \n"
"\n"
"void fragment() { \n"
" ALBEDO = COLOR.rgb; \n"
" vec3 dir = orthogonal ? -vec3(0, 0, 1) : VIEW; \n"
" float angle_fade = abs(dot(dir, NORMAL)); \n"
" angle_fade = smoothstep(0.05, 0.2, angle_fade); \n"
" \n"
" vec3 world_pos = (CAMERA_MATRIX * vec4(VERTEX, 1.0)).xyz; \n"
" vec3 world_normal = (CAMERA_MATRIX * vec4(NORMAL, 0.0)).xyz; \n"
" vec3 camera_world_pos = CAMERA_MATRIX[3].xyz; \n"
" vec3 camera_world_pos_on_plane = camera_world_pos * (1.0 - world_normal); \n"
" float dist_fade = 1.0 - (distance(world_pos, camera_world_pos_on_plane) / grid_size); \n"
" dist_fade = smoothstep(0.02, 0.3, dist_fade); \n"
" \n"
" ALPHA = COLOR.a * dist_fade * angle_fade; \n"
"}");
for (int i = 0; i < 3; i++) {
grid_mat[i].instantiate();
grid_mat[i]->set_shader(grid_shader);
}
grid_enable[0] = EditorSettings::get_singleton()->get("editors/3d/grid_xy_plane");
grid_enable[1] = EditorSettings::get_singleton()->get("editors/3d/grid_yz_plane");
grid_enable[2] = EditorSettings::get_singleton()->get("editors/3d/grid_xz_plane");
grid_visible[0] = grid_enable[0];
grid_visible[1] = grid_enable[1];
grid_visible[2] = grid_enable[2];
_init_grid();
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origin = RenderingServer::get_singleton()->mesh_create();
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Array d;
d.resize(RS::ARRAY_MAX);
d[RenderingServer::ARRAY_VERTEX] = origin_points;
d[RenderingServer::ARRAY_COLOR] = origin_colors;
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RenderingServer::get_singleton()->mesh_add_surface_from_arrays(origin, RenderingServer::PRIMITIVE_LINES, d);
RenderingServer::get_singleton()->mesh_surface_set_material(origin, 0, indicator_mat->get_rid());
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origin_instance = RenderingServer::get_singleton()->instance_create2(origin, get_tree()->get_root()->get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_layer_mask(origin_instance, 1 << Node3DEditorViewport::GIZMO_GRID_LAYER);
RS::get_singleton()->instance_geometry_set_flag(origin_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(origin_instance, RS::SHADOW_CASTING_SETTING_OFF);
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}
{
//move gizmo
for (int i = 0; i < 3; i++) {
Color col;
switch (i) {
case 0:
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col = get_theme_color("axis_x_color", "Editor");
break;
case 1:
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col = get_theme_color("axis_y_color", "Editor");
break;
case 2:
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col = get_theme_color("axis_z_color", "Editor");
break;
default:
col = Color();
break;
}
col.a = EditorSettings::get_singleton()->get("editors/3d/manipulator_gizmo_opacity");
move_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
move_plane_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
rotate_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
scale_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
scale_plane_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
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Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
mat->set_on_top_of_alpha();
mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
mat->set_albedo(col);
gizmo_color[i] = mat;
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Ref<StandardMaterial3D> mat_hl = mat->duplicate();
const float brightness = 1.3;
const Color albedo = Color(col.r * brightness, col.g * brightness, col.b * brightness);
mat_hl->set_albedo(albedo);
gizmo_color_hl[i] = mat_hl;
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Vector3 ivec;
ivec[i] = 1;
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Vector3 nivec;
nivec[(i + 1) % 3] = 1;
nivec[(i + 2) % 3] = 1;
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Vector3 ivec2;
ivec2[(i + 1) % 3] = 1;
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Vector3 ivec3;
ivec3[(i + 2) % 3] = 1;
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//translate
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{
Ref<SurfaceTool> surftool = memnew(SurfaceTool);
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surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
// Arrow profile
const int arrow_points = 5;
Vector3 arrow[5] = {
nivec * 0.0 + ivec * 0.0,
nivec * 0.01 + ivec * 0.0,
nivec * 0.01 + ivec * GIZMO_ARROW_OFFSET,
nivec * 0.065 + ivec * GIZMO_ARROW_OFFSET,
nivec * 0.0 + ivec * (GIZMO_ARROW_OFFSET + GIZMO_ARROW_SIZE),
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};
int arrow_sides = 16;
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const real_t arrow_sides_step = Math_TAU / arrow_sides;
for (int k = 0; k < arrow_sides; k++) {
Basis ma(ivec, k * arrow_sides_step);
Basis mb(ivec, (k + 1) * arrow_sides_step);
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for (int j = 0; j < arrow_points - 1; j++) {
Vector3 points[4] = {
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ma.xform(arrow[j]),
mb.xform(arrow[j]),
mb.xform(arrow[j + 1]),
ma.xform(arrow[j + 1]),
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};
surftool->add_vertex(points[0]);
surftool->add_vertex(points[1]);
surftool->add_vertex(points[2]);
surftool->add_vertex(points[0]);
surftool->add_vertex(points[2]);
surftool->add_vertex(points[3]);
}
}
surftool->set_material(mat);
surftool->commit(move_gizmo[i]);
}
// Plane Translation
{
Ref<SurfaceTool> surftool = memnew(SurfaceTool);
surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
Vector3 vec = ivec2 - ivec3;
Vector3 plane[4] = {
vec * GIZMO_PLANE_DST,
vec * GIZMO_PLANE_DST + ivec2 * GIZMO_PLANE_SIZE,
vec * (GIZMO_PLANE_DST + GIZMO_PLANE_SIZE),
vec * GIZMO_PLANE_DST - ivec3 * GIZMO_PLANE_SIZE
};
Basis ma(ivec, Math_PI / 2);
Vector3 points[4] = {
ma.xform(plane[0]),
ma.xform(plane[1]),
ma.xform(plane[2]),
ma.xform(plane[3]),
};
surftool->add_vertex(points[0]);
surftool->add_vertex(points[1]);
surftool->add_vertex(points[2]);
surftool->add_vertex(points[0]);
surftool->add_vertex(points[2]);
surftool->add_vertex(points[3]);
Ref<StandardMaterial3D> plane_mat = memnew(StandardMaterial3D);
plane_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
plane_mat->set_on_top_of_alpha();
plane_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
plane_mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
plane_mat->set_albedo(col);
plane_gizmo_color[i] = plane_mat; // needed, so we can draw planes from both sides
surftool->set_material(plane_mat);
surftool->commit(move_plane_gizmo[i]);
Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate();
plane_mat_hl->set_albedo(albedo);
plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
}
// Rotate
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{
Ref<SurfaceTool> surftool = memnew(SurfaceTool);
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surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
int n = 128; // number of circle segments
int m = 6; // number of thickness segments
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real_t step = Math_TAU / n;
for (int j = 0; j < n; ++j) {
Basis basis = Basis(ivec, j * step);
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Vector3 vertex = basis.xform(ivec2 * GIZMO_CIRCLE_SIZE);
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for (int k = 0; k < m; ++k) {
Vector2 ofs = Vector2(Math::cos((Math_TAU * k) / m), Math::sin((Math_TAU * k) / m));
Vector3 normal = ivec * ofs.x + ivec2 * ofs.y;
surftool->set_normal(basis.xform(normal));
surftool->add_vertex(vertex);
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}
}
for (int j = 0; j < n; ++j) {
for (int k = 0; k < m; ++k) {
int current_ring = j * m;
int next_ring = ((j + 1) % n) * m;
int current_segment = k;
int next_segment = (k + 1) % m;
surftool->add_index(current_ring + next_segment);
surftool->add_index(current_ring + current_segment);
surftool->add_index(next_ring + current_segment);
surftool->add_index(next_ring + current_segment);
surftool->add_index(next_ring + next_segment);
surftool->add_index(current_ring + next_segment);
}
}
Ref<Shader> rotate_shader = memnew(Shader);
rotate_shader->set_code(
"\n"
"shader_type spatial; \n"
"render_mode unshaded, depth_test_disabled; \n"
"uniform vec4 albedo; \n"
"\n"
"mat3 orthonormalize(mat3 m) { \n"
" vec3 x = normalize(m[0]); \n"
" vec3 y = normalize(m[1] - x * dot(x, m[1])); \n"
" vec3 z = m[2] - x * dot(x, m[2]); \n"
" z = normalize(z - y * (dot(y,m[2]))); \n"
" return mat3(x,y,z); \n"
"} \n"
"\n"
"void vertex() { \n"
" mat3 mv = orthonormalize(mat3(MODELVIEW_MATRIX)); \n"
" vec3 n = mv * VERTEX; \n"
" float orientation = dot(vec3(0,0,-1),n); \n"
" if (orientation <= 0.005) { \n"
" VERTEX += NORMAL*0.02; \n"
" } \n"
"} \n"
"\n"
"void fragment() { \n"
" ALBEDO = albedo.rgb; \n"
" ALPHA = albedo.a; \n"
"}");
Ref<ShaderMaterial> rotate_mat = memnew(ShaderMaterial);
rotate_mat->set_render_priority(Material::RENDER_PRIORITY_MAX);
rotate_mat->set_shader(rotate_shader);
rotate_mat->set_shader_param("albedo", col);
rotate_gizmo_color[i] = rotate_mat;
Array arrays = surftool->commit_to_arrays();
rotate_gizmo[i]->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays);
rotate_gizmo[i]->surface_set_material(0, rotate_mat);
Ref<ShaderMaterial> rotate_mat_hl = rotate_mat->duplicate();
rotate_mat_hl->set_shader_param("albedo", albedo);
rotate_gizmo_color_hl[i] = rotate_mat_hl;
if (i == 2) { // Rotation white outline
Ref<ShaderMaterial> border_mat = rotate_mat->duplicate();
Ref<Shader> border_shader = memnew(Shader);
border_shader->set_code(
"\n"
"shader_type spatial; \n"
"render_mode unshaded, depth_test_disabled; \n"
"uniform vec4 albedo; \n"
"\n"
"mat3 orthonormalize(mat3 m) { \n"
" vec3 x = normalize(m[0]); \n"
" vec3 y = normalize(m[1] - x * dot(x, m[1])); \n"
" vec3 z = m[2] - x * dot(x, m[2]); \n"
" z = normalize(z - y * (dot(y,m[2]))); \n"
" return mat3(x,y,z); \n"
"} \n"
"\n"
"void vertex() { \n"
" mat3 mv = orthonormalize(mat3(MODELVIEW_MATRIX)); \n"
" mv = inverse(mv); \n"
" VERTEX += NORMAL*0.008; \n"
" vec3 camera_dir_local = mv * vec3(0,0,1); \n"
" vec3 camera_up_local = mv * vec3(0,1,0); \n"
" mat3 rotation_matrix = mat3(cross(camera_dir_local, camera_up_local), camera_up_local, camera_dir_local); \n"
" VERTEX = rotation_matrix * VERTEX; \n"
"} \n"
"\n"
"void fragment() { \n"
" ALBEDO = albedo.rgb; \n"
" ALPHA = albedo.a; \n"
"}");
border_mat->set_shader(border_shader);
border_mat->set_shader_param("albedo", Color(0.75, 0.75, 0.75, col.a / 3.0));
rotate_gizmo[3] = Ref<ArrayMesh>(memnew(ArrayMesh));
rotate_gizmo[3]->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays);
rotate_gizmo[3]->surface_set_material(0, border_mat);
}
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}
// Scale
{
Ref<SurfaceTool> surftool = memnew(SurfaceTool);
surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
// Cube arrow profile
const int arrow_points = 6;
Vector3 arrow[6] = {
nivec * 0.0 + ivec * 0.0,
nivec * 0.01 + ivec * 0.0,
nivec * 0.01 + ivec * 1.0 * GIZMO_SCALE_OFFSET,
nivec * 0.07 + ivec * 1.0 * GIZMO_SCALE_OFFSET,
nivec * 0.07 + ivec * 1.11 * GIZMO_SCALE_OFFSET,
nivec * 0.0 + ivec * 1.11 * GIZMO_SCALE_OFFSET,
};
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int arrow_sides = 4;
const real_t arrow_sides_step = Math_TAU / arrow_sides;
for (int k = 0; k < 4; k++) {
Basis ma(ivec, k * arrow_sides_step);
Basis mb(ivec, (k + 1) * arrow_sides_step);
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for (int j = 0; j < arrow_points - 1; j++) {
Vector3 points[4] = {
ma.xform(arrow[j]),
mb.xform(arrow[j]),
mb.xform(arrow[j + 1]),
ma.xform(arrow[j + 1]),
};
surftool->add_vertex(points[0]);
surftool->add_vertex(points[1]);
surftool->add_vertex(points[2]);
surftool->add_vertex(points[0]);
surftool->add_vertex(points[2]);
surftool->add_vertex(points[3]);
}
}
surftool->set_material(mat);
surftool->commit(scale_gizmo[i]);
}
// Plane Scale
{
Ref<SurfaceTool> surftool = memnew(SurfaceTool);
surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
Vector3 vec = ivec2 - ivec3;
Vector3 plane[4] = {
vec * GIZMO_PLANE_DST,
vec * GIZMO_PLANE_DST + ivec2 * GIZMO_PLANE_SIZE,
vec * (GIZMO_PLANE_DST + GIZMO_PLANE_SIZE),
vec * GIZMO_PLANE_DST - ivec3 * GIZMO_PLANE_SIZE
};
Basis ma(ivec, Math_PI / 2);
Vector3 points[4] = {
ma.xform(plane[0]),
ma.xform(plane[1]),
ma.xform(plane[2]),
ma.xform(plane[3]),
};
surftool->add_vertex(points[0]);
surftool->add_vertex(points[1]);
surftool->add_vertex(points[2]);
surftool->add_vertex(points[0]);
surftool->add_vertex(points[2]);
surftool->add_vertex(points[3]);
Ref<StandardMaterial3D> plane_mat = memnew(StandardMaterial3D);
plane_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
plane_mat->set_on_top_of_alpha();
plane_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
plane_mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
plane_mat->set_albedo(col);
plane_gizmo_color[i] = plane_mat; // needed, so we can draw planes from both sides
surftool->set_material(plane_mat);
surftool->commit(scale_plane_gizmo[i]);
Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate();
plane_mat_hl->set_albedo(Color(col.r * 1.3, col.g * 1.3, col.b * 1.3));
plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
}
}
}
_generate_selection_boxes();
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}
void Node3DEditor::_update_gizmos_menu() {
gizmos_menu->clear();
for (int i = 0; i < gizmo_plugins_by_name.size(); ++i) {
if (!gizmo_plugins_by_name[i]->can_be_hidden()) {
continue;
}
String plugin_name = gizmo_plugins_by_name[i]->get_gizmo_name();
const int plugin_state = gizmo_plugins_by_name[i]->get_state();
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gizmos_menu->add_multistate_item(plugin_name, 3, plugin_state, i);
const int idx = gizmos_menu->get_item_index(i);
gizmos_menu->set_item_tooltip(
idx,
TTR("Click to toggle between visibility states.\n\nOpen eye: Gizmo is visible.\nClosed eye: Gizmo is hidden.\nHalf-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."));
switch (plugin_state) {
case EditorNode3DGizmoPlugin::VISIBLE:
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gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon("visibility_visible"));
break;
case EditorNode3DGizmoPlugin::ON_TOP:
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gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon("visibility_xray"));
break;
case EditorNode3DGizmoPlugin::HIDDEN:
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gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon("visibility_hidden"));
break;
}
}
}
void Node3DEditor::_update_gizmos_menu_theme() {
for (int i = 0; i < gizmo_plugins_by_name.size(); ++i) {
if (!gizmo_plugins_by_name[i]->can_be_hidden()) {
continue;
}
const int plugin_state = gizmo_plugins_by_name[i]->get_state();
const int idx = gizmos_menu->get_item_index(i);
switch (plugin_state) {
case EditorNode3DGizmoPlugin::VISIBLE:
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gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon("visibility_visible"));
break;
case EditorNode3DGizmoPlugin::ON_TOP:
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gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon("visibility_xray"));
break;
case EditorNode3DGizmoPlugin::HIDDEN:
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gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon("visibility_hidden"));
break;
}
}
}
void Node3DEditor::_init_grid() {
if (!grid_enabled) {
return;
}
Camera3D *camera = get_editor_viewport(0)->camera;
Vector3 camera_position = camera->get_position();
if (camera_position == Vector3()) {
return; // Camera3D is invalid, don't draw the grid.
}
bool orthogonal = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL;
Vector<Color> grid_colors[3];
Vector<Vector3> grid_points[3];
Vector<Vector3> grid_normals[3];
Color primary_grid_color = EditorSettings::get_singleton()->get("editors/3d/primary_grid_color");
Color secondary_grid_color = EditorSettings::get_singleton()->get("editors/3d/secondary_grid_color");
int grid_size = EditorSettings::get_singleton()->get("editors/3d/grid_size");
int primary_grid_steps = EditorSettings::get_singleton()->get("editors/3d/primary_grid_steps");
// Which grid planes are enabled? Which should we generate?
grid_enable[0] = grid_visible[0] = EditorSettings::get_singleton()->get("editors/3d/grid_xy_plane");
grid_enable[1] = grid_visible[1] = EditorSettings::get_singleton()->get("editors/3d/grid_yz_plane");
grid_enable[2] = grid_visible[2] = EditorSettings::get_singleton()->get("editors/3d/grid_xz_plane");
// Offsets division_level for bigger or smaller grids.
// Default value is -0.2. -1.0 gives Blender-like behavior, 0.5 gives huge grids.
real_t division_level_bias = EditorSettings::get_singleton()->get("editors/3d/grid_division_level_bias");
// Default largest grid size is 8^2 when primary_grid_steps is 8 (64m apart, so primary grid lines are 512m apart).
int division_level_max = EditorSettings::get_singleton()->get("editors/3d/grid_division_level_max");
// Default smallest grid size is 1cm, 10^-2 (default value is -2).
int division_level_min = EditorSettings::get_singleton()->get("editors/3d/grid_division_level_min");
ERR_FAIL_COND_MSG(division_level_max < division_level_min, "The 3D grid's maximum division level cannot be lower than its minimum division level.");
if (primary_grid_steps != 10) { // Log10 of 10 is 1.
// Change of base rule, divide by ln(10).
real_t div = Math::log((real_t)primary_grid_steps) / (real_t)2.302585092994045901094;
// Trucation (towards zero) is intentional.
division_level_max = (int)(division_level_max / div);
division_level_min = (int)(division_level_min / div);
}
for (int a = 0; a < 3; a++) {
if (!grid_enable[a]) {
continue; // If this grid plane is disabled, skip generation.
}
int b = (a + 1) % 3;
int c = (a + 2) % 3;
Vector3 normal;
normal[c] = 1.0;
real_t camera_distance = Math::abs(camera_position[c]);
if (orthogonal) {
camera_distance = camera->get_size() / 2.0;
Vector3 camera_direction = -camera->get_global_transform().get_basis().get_axis(2);
Plane grid_plane = Plane(Vector3(), normal);
Vector3 intersection;
if (grid_plane.intersects_ray(camera_position, camera_direction, &intersection)) {
camera_position = intersection;
}
}
real_t division_level = Math::log(Math::abs(camera_distance)) / Math::log((double)primary_grid_steps) + division_level_bias;
real_t clamped_division_level = CLAMP(division_level, division_level_min, division_level_max);
real_t division_level_floored = Math::floor(clamped_division_level);
real_t division_level_decimals = clamped_division_level - division_level_floored;
real_t small_step_size = Math::pow(primary_grid_steps, division_level_floored);
real_t large_step_size = small_step_size * primary_grid_steps;
real_t center_a = large_step_size * (int)(camera_position[a] / large_step_size);
real_t center_b = large_step_size * (int)(camera_position[b] / large_step_size);
real_t bgn_a = center_a - grid_size * small_step_size;
real_t end_a = center_a + grid_size * small_step_size;
real_t bgn_b = center_b - grid_size * small_step_size;
real_t end_b = center_b + grid_size * small_step_size;
real_t fade_size = Math::pow(primary_grid_steps, division_level - 1.0);
real_t min_fade_size = Math::pow(primary_grid_steps, float(division_level_min));
real_t max_fade_size = Math::pow(primary_grid_steps, float(division_level_max));
fade_size = CLAMP(fade_size, min_fade_size, max_fade_size);
real_t grid_fade_size = (grid_size - primary_grid_steps) * fade_size;
grid_mat[c]->set_shader_param("grid_size", grid_fade_size);
grid_mat[c]->set_shader_param("orthogonal", orthogonal);
// In each iteration of this loop, draw one line in each direction (so two lines per loop, in each if statement).
for (int i = -grid_size; i <= grid_size; i++) {
Color line_color;
// Is this a primary line? Set the appropriate color.
if (i % primary_grid_steps == 0) {
line_color = primary_grid_color.lerp(secondary_grid_color, division_level_decimals);
} else {
line_color = secondary_grid_color;
line_color.a = line_color.a * (1 - division_level_decimals);
}
real_t position_a = center_a + i * small_step_size;
real_t position_b = center_b + i * small_step_size;
// Don't draw lines over the origin if it's enabled.
if (!(origin_enabled && Math::is_zero_approx(position_a))) {
Vector3 line_bgn = Vector3();
Vector3 line_end = Vector3();
line_bgn[a] = position_a;
line_end[a] = position_a;
line_bgn[b] = bgn_b;
line_end[b] = end_b;
grid_points[c].push_back(line_bgn);
grid_points[c].push_back(line_end);
grid_colors[c].push_back(line_color);
grid_colors[c].push_back(line_color);
grid_normals[c].push_back(normal);
grid_normals[c].push_back(normal);
}
if (!(origin_enabled && Math::is_zero_approx(position_b))) {
Vector3 line_bgn = Vector3();
Vector3 line_end = Vector3();
line_bgn[b] = position_b;
line_end[b] = position_b;
line_bgn[a] = bgn_a;
line_end[a] = end_a;
grid_points[c].push_back(line_bgn);
grid_points[c].push_back(line_end);
grid_colors[c].push_back(line_color);
grid_colors[c].push_back(line_color);
grid_normals[c].push_back(normal);
grid_normals[c].push_back(normal);
}
}
// Create a mesh from the pushed vector points and colors.
grid[c] = RenderingServer::get_singleton()->mesh_create();
Array d;
d.resize(RS::ARRAY_MAX);
d[RenderingServer::ARRAY_VERTEX] = grid_points[c];
d[RenderingServer::ARRAY_COLOR] = grid_colors[c];
d[RenderingServer::ARRAY_NORMAL] = grid_normals[c];
RenderingServer::get_singleton()->mesh_add_surface_from_arrays(grid[c], RenderingServer::PRIMITIVE_LINES, d);
RenderingServer::get_singleton()->mesh_surface_set_material(grid[c], 0, grid_mat[c]->get_rid());
grid_instance[c] = RenderingServer::get_singleton()->instance_create2(grid[c], get_tree()->get_root()->get_world_3d()->get_scenario());
// Yes, the end of this line is supposed to be a.
RenderingServer::get_singleton()->instance_set_visible(grid_instance[c], grid_visible[a]);
RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(grid_instance[c], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(grid_instance[c], 1 << Node3DEditorViewport::GIZMO_GRID_LAYER);
RS::get_singleton()->instance_geometry_set_flag(grid_instance[c], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
}
}
void Node3DEditor::_finish_indicators() {
RenderingServer::get_singleton()->free(origin_instance);
RenderingServer::get_singleton()->free(origin);
_finish_grid();
}
void Node3DEditor::_finish_grid() {
for (int i = 0; i < 3; i++) {
RenderingServer::get_singleton()->free(grid_instance[i]);
RenderingServer::get_singleton()->free(grid[i]);
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}
}
void Node3DEditor::update_grid() {
_finish_grid();
_init_grid();
}
bool Node3DEditor::is_any_freelook_active() const {
for (unsigned int i = 0; i < VIEWPORTS_COUNT; ++i) {
if (viewports[i]->is_freelook_active()) {
return true;
}
}
return false;
}
void Node3DEditor::_refresh_menu_icons() {
bool all_locked = true;
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bool all_grouped = true;
List<Node *> &selection = editor_selection->get_selected_node_list();
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if (selection.is_empty()) {
all_locked = false;
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all_grouped = false;
} else {
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
if (Object::cast_to<Node3D>(E->get()) && !Object::cast_to<Node3D>(E->get())->has_meta("_edit_lock_")) {
all_locked = false;
break;
}
}
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
if (Object::cast_to<Node3D>(E->get()) && !Object::cast_to<Node3D>(E->get())->has_meta("_edit_group_")) {
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all_grouped = false;
break;
}
}
}
tool_button[TOOL_LOCK_SELECTED]->set_visible(!all_locked);
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tool_button[TOOL_LOCK_SELECTED]->set_disabled(selection.is_empty());
tool_button[TOOL_UNLOCK_SELECTED]->set_visible(all_locked);
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tool_button[TOOL_GROUP_SELECTED]->set_visible(!all_grouped);
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tool_button[TOOL_GROUP_SELECTED]->set_disabled(selection.is_empty());
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tool_button[TOOL_UNGROUP_SELECTED]->set_visible(all_grouped);
}
template <typename T>
Set<T *> _get_child_nodes(Node *parent_node) {
Set<T *> nodes = Set<T *>();
T *node = Node::cast_to<T>(parent_node);
if (node) {
nodes.insert(node);
}
for (int i = 0; i < parent_node->get_child_count(); i++) {
Node *child_node = parent_node->get_child(i);
Set<T *> child_nodes = _get_child_nodes<T>(child_node);
for (typename Set<T *>::Element *I = child_nodes.front(); I; I = I->next()) {
nodes.insert(I->get());
}
}
return nodes;
}
Set<RID> _get_physics_bodies_rid(Node *node) {
Set<RID> rids = Set<RID>();
PhysicsBody3D *pb = Node::cast_to<PhysicsBody3D>(node);
if (pb) {
rids.insert(pb->get_rid());
}
Set<PhysicsBody3D *> child_nodes = _get_child_nodes<PhysicsBody3D>(node);
for (Set<PhysicsBody3D *>::Element *I = child_nodes.front(); I; I = I->next()) {
rids.insert(I->get()->get_rid());
}
return rids;
}
void Node3DEditor::snap_selected_nodes_to_floor() {
List<Node *> &selection = editor_selection->get_selected_node_list();
Dictionary snap_data;
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Node3D *sp = Object::cast_to<Node3D>(E->get());
if (sp) {
Vector3 from = Vector3();
Vector3 position_offset = Vector3();
// Priorities for snapping to floor are CollisionShapes, VisualInstances and then origin
Set<VisualInstance3D *> vi = _get_child_nodes<VisualInstance3D>(sp);
Set<CollisionShape3D *> cs = _get_child_nodes<CollisionShape3D>(sp);
bool found_valid_shape = false;
if (cs.size()) {
AABB aabb;
Set<CollisionShape3D *>::Element *I = cs.front();
if (I->get()->get_shape().is_valid()) {
CollisionShape3D *collision_shape = cs.front()->get();
aabb = collision_shape->get_global_transform().xform(collision_shape->get_shape()->get_debug_mesh()->get_aabb());
found_valid_shape = true;
}
for (I = I->next(); I; I = I->next()) {
CollisionShape3D *col_shape = I->get();
if (col_shape->get_shape().is_valid()) {
aabb.merge_with(col_shape->get_global_transform().xform(col_shape->get_shape()->get_debug_mesh()->get_aabb()));
found_valid_shape = true;
}
}
if (found_valid_shape) {
Vector3 size = aabb.size * Vector3(0.5, 0.0, 0.5);
from = aabb.position + size;
position_offset.y = from.y - sp->get_global_transform().origin.y;
}
}
if (!found_valid_shape && vi.size()) {
AABB aabb = vi.front()->get()->get_transformed_aabb();
for (Set<VisualInstance3D *>::Element *I = vi.front(); I; I = I->next()) {
aabb.merge_with(I->get()->get_transformed_aabb());
}
Vector3 size = aabb.size * Vector3(0.5, 0.0, 0.5);
from = aabb.position + size;
position_offset.y = from.y - sp->get_global_transform().origin.y;
} else if (!found_valid_shape) {
from = sp->get_global_transform().origin;
}
// We add a bit of margin to the from position to avoid it from snapping
// when the spatial is already on a floor and there's another floor under
// it
from = from + Vector3(0.0, 0.2, 0.0);
Dictionary d;
d["from"] = from;
d["position_offset"] = position_offset;
snap_data[sp] = d;
}
}
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PhysicsDirectSpaceState3D *ss = get_tree()->get_root()->get_world_3d()->get_direct_space_state();
PhysicsDirectSpaceState3D::RayResult result;
Array keys = snap_data.keys();
// The maximum height an object can travel to be snapped
const float max_snap_height = 20.0;
// Will be set to `true` if at least one node from the selection was successfully snapped
bool snapped_to_floor = false;
if (keys.size()) {
// For snapping to be performed, there must be solid geometry under at least one of the selected nodes.
// We need to check this before snapping to register the undo/redo action only if needed.
for (int i = 0; i < keys.size(); i++) {
Node *node = keys[i];
Node3D *sp = Object::cast_to<Node3D>(node);
Dictionary d = snap_data[node];
Vector3 from = d["from"];
Vector3 to = from - Vector3(0.0, max_snap_height, 0.0);
Set<RID> excluded = _get_physics_bodies_rid(sp);
if (ss->intersect_ray(from, to, result, excluded)) {
snapped_to_floor = true;
}
}
if (snapped_to_floor) {
undo_redo->create_action(TTR("Snap Nodes to Floor"));
// Perform snapping if at least one node can be snapped
for (int i = 0; i < keys.size(); i++) {
Node *node = keys[i];
Node3D *sp = Object::cast_to<Node3D>(node);
Dictionary d = snap_data[node];
Vector3 from = d["from"];
Vector3 to = from - Vector3(0.0, max_snap_height, 0.0);
Set<RID> excluded = _get_physics_bodies_rid(sp);
if (ss->intersect_ray(from, to, result, excluded)) {
Vector3 position_offset = d["position_offset"];
Transform3D new_transform = sp->get_global_transform();
new_transform.origin.y = result.position.y;
new_transform.origin = new_transform.origin - position_offset;
undo_redo->add_do_method(sp, "set_global_transform", new_transform);
undo_redo->add_undo_method(sp, "set_global_transform", sp->get_global_transform());
}
}
undo_redo->commit_action();
} else {
EditorNode::get_singleton()->show_warning(TTR("Couldn't find a solid floor to snap the selection to."));
}
}
}
void Node3DEditor::_unhandled_key_input(Ref<InputEvent> p_event) {
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ERR_FAIL_COND(p_event.is_null());
if (!is_visible_in_tree()) {
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return;
}
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snap_key_enabled = Input::get_singleton()->is_key_pressed(KEY_CTRL);
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}
void Node3DEditor::_sun_environ_settings_pressed() {
Vector2 pos = sun_environ_settings->get_screen_position() + sun_environ_settings->get_size();
sun_environ_popup->set_position(pos - Vector2(sun_environ_popup->get_contents_minimum_size().width / 2, 0));
sun_environ_popup->popup();
}
void Node3DEditor::_add_sun_to_scene(bool p_already_added_environment) {
sun_environ_popup->hide();
if (!p_already_added_environment && world_env_count == 0 && Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
// Prevent infinite feedback loop between the sun and environment methods.
_add_environment_to_scene(true);
}
Node *base = get_tree()->get_edited_scene_root();
if (!base) {
// Create a root node so we can add child nodes to it.
EditorNode::get_singleton()->get_scene_tree_dock()->add_root_node(memnew(Node3D));
base = get_tree()->get_edited_scene_root();
}
ERR_FAIL_COND(!base);
Node *new_sun = preview_sun->duplicate();
undo_redo->create_action("Add Preview Sun to Scene");
undo_redo->add_do_method(base, "add_child", new_sun);
// Move to the beginning of the scene tree since more "global" nodes
// generally look better when placed at the top.
undo_redo->add_do_method(base, "move_child", new_sun, 0);
undo_redo->add_do_method(new_sun, "set_owner", base);
undo_redo->add_undo_method(base, "remove_child", new_sun);
undo_redo->add_do_reference(new_sun);
undo_redo->commit_action();
}
void Node3DEditor::_add_environment_to_scene(bool p_already_added_sun) {
sun_environ_popup->hide();
if (!p_already_added_sun && directional_light_count == 0 && Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
// Prevent infinite feedback loop between the sun and environment methods.
_add_sun_to_scene(true);
}
Node *base = get_tree()->get_edited_scene_root();
if (!base) {
// Create a root node so we can add child nodes to it.
EditorNode::get_singleton()->get_scene_tree_dock()->add_root_node(memnew(Node3D));
base = get_tree()->get_edited_scene_root();
}
ERR_FAIL_COND(!base);
WorldEnvironment *new_env = memnew(WorldEnvironment);
new_env->set_environment(preview_environment->get_environment()->duplicate(true));
undo_redo->create_action("Add Preview Environment to Scene");
undo_redo->add_do_method(base, "add_child", new_env);
// Move to the beginning of the scene tree since more "global" nodes
// generally look better when placed at the top.
undo_redo->add_do_method(base, "move_child", new_env, 0);
undo_redo->add_do_method(new_env, "set_owner", base);
undo_redo->add_undo_method(base, "remove_child", new_env);
undo_redo->add_do_reference(new_env);
undo_redo->commit_action();
}
void Node3DEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_READY) {
tool_button[Node3DEditor::TOOL_MODE_SELECT]->set_icon(get_theme_icon("ToolSelect", "EditorIcons"));
tool_button[Node3DEditor::TOOL_MODE_MOVE]->set_icon(get_theme_icon("ToolMove", "EditorIcons"));
tool_button[Node3DEditor::TOOL_MODE_ROTATE]->set_icon(get_theme_icon("ToolRotate", "EditorIcons"));
tool_button[Node3DEditor::TOOL_MODE_SCALE]->set_icon(get_theme_icon("ToolScale", "EditorIcons"));
tool_button[Node3DEditor::TOOL_MODE_LIST_SELECT]->set_icon(get_theme_icon("ListSelect", "EditorIcons"));
tool_button[Node3DEditor::TOOL_LOCK_SELECTED]->set_icon(get_theme_icon("Lock", "EditorIcons"));
tool_button[Node3DEditor::TOOL_UNLOCK_SELECTED]->set_icon(get_theme_icon("Unlock", "EditorIcons"));
tool_button[Node3DEditor::TOOL_GROUP_SELECTED]->set_icon(get_theme_icon("Group", "EditorIcons"));
tool_button[Node3DEditor::TOOL_UNGROUP_SELECTED]->set_icon(get_theme_icon("Ungroup", "EditorIcons"));
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tool_option_button[Node3DEditor::TOOL_OPT_LOCAL_COORDS]->set_icon(get_theme_icon("Object", "EditorIcons"));
tool_option_button[Node3DEditor::TOOL_OPT_USE_SNAP]->set_icon(get_theme_icon("Snap", "EditorIcons"));
tool_option_button[Node3DEditor::TOOL_OPT_OVERRIDE_CAMERA]->set_icon(get_theme_icon("Camera3D", "EditorIcons"));
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view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), get_theme_icon("Panels1", "EditorIcons"));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), get_theme_icon("Panels2", "EditorIcons"));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), get_theme_icon("Panels2Alt", "EditorIcons"));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), get_theme_icon("Panels3", "EditorIcons"));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), get_theme_icon("Panels3Alt", "EditorIcons"));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), get_theme_icon("Panels4", "EditorIcons"));
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_menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
_refresh_menu_icons();
get_tree()->connect("node_removed", callable_mp(this, &Node3DEditor::_node_removed));
get_tree()->connect("node_added", callable_mp(this, &Node3DEditor::_node_added));
EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor()->connect("node_changed", callable_mp(this, &Node3DEditor::_refresh_menu_icons));
editor_selection->connect("selection_changed", callable_mp(this, &Node3DEditor::_refresh_menu_icons));
editor->connect("stop_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button), make_binds(false));
editor->connect("play_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button), make_binds(true));
sun_button->set_icon(get_theme_icon("DirectionalLight3D", "EditorIcons"));
environ_button->set_icon(get_theme_icon("WorldEnvironment", "EditorIcons"));
sun_environ_settings->set_icon(get_theme_icon("GuiTabMenuHl", "EditorIcons"));
_update_preview_environment();
sun_title->add_theme_font_override("font", get_theme_font("title_font", "Window"));
environ_title->add_theme_font_override("font", get_theme_font("title_font", "Window"));
sun_state->set_custom_minimum_size(sun_vb->get_combined_minimum_size());
environ_state->set_custom_minimum_size(environ_vb->get_combined_minimum_size());
} else if (p_what == NOTIFICATION_ENTER_TREE) {
_register_all_gizmos();
_update_gizmos_menu();
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_init_indicators();
} else if (p_what == NOTIFICATION_THEME_CHANGED) {
_update_gizmos_menu_theme();
sun_title->add_theme_font_override("font", get_theme_font("title_font", "Window"));
environ_title->add_theme_font_override("font", get_theme_font("title_font", "Window"));
} else if (p_what == NOTIFICATION_EXIT_TREE) {
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_finish_indicators();
} else if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
tool_button[Node3DEditor::TOOL_MODE_SELECT]->set_icon(get_theme_icon("ToolSelect", "EditorIcons"));
tool_button[Node3DEditor::TOOL_MODE_MOVE]->set_icon(get_theme_icon("ToolMove", "EditorIcons"));
tool_button[Node3DEditor::TOOL_MODE_ROTATE]->set_icon(get_theme_icon("ToolRotate", "EditorIcons"));
tool_button[Node3DEditor::TOOL_MODE_SCALE]->set_icon(get_theme_icon("ToolScale", "EditorIcons"));
tool_button[Node3DEditor::TOOL_MODE_LIST_SELECT]->set_icon(get_theme_icon("ListSelect", "EditorIcons"));
tool_button[Node3DEditor::TOOL_LOCK_SELECTED]->set_icon(get_theme_icon("Lock", "EditorIcons"));
tool_button[Node3DEditor::TOOL_UNLOCK_SELECTED]->set_icon(get_theme_icon("Unlock", "EditorIcons"));
tool_button[Node3DEditor::TOOL_GROUP_SELECTED]->set_icon(get_theme_icon("Group", "EditorIcons"));
tool_button[Node3DEditor::TOOL_UNGROUP_SELECTED]->set_icon(get_theme_icon("Ungroup", "EditorIcons"));
tool_option_button[Node3DEditor::TOOL_OPT_LOCAL_COORDS]->set_icon(get_theme_icon("Object", "EditorIcons"));
tool_option_button[Node3DEditor::TOOL_OPT_USE_SNAP]->set_icon(get_theme_icon("Snap", "EditorIcons"));
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view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), get_theme_icon("Panels1", "EditorIcons"));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), get_theme_icon("Panels2", "EditorIcons"));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), get_theme_icon("Panels2Alt", "EditorIcons"));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), get_theme_icon("Panels3", "EditorIcons"));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), get_theme_icon("Panels3Alt", "EditorIcons"));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), get_theme_icon("Panels4", "EditorIcons"));
// Update grid color by rebuilding grid.
_finish_grid();
_init_grid();
} else if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
if (!is_visible() && tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->is_pressed()) {
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EditorDebuggerNode *debugger = EditorDebuggerNode::get_singleton();
debugger->set_camera_override(EditorDebuggerNode::OVERRIDE_NONE);
tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_pressed(false);
}
}
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}
void Node3DEditor::add_control_to_menu_panel(Control *p_control) {
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hbc_menu->add_child(p_control);
}
void Node3DEditor::remove_control_from_menu_panel(Control *p_control) {
hbc_menu->remove_child(p_control);
}
void Node3DEditor::set_can_preview(Camera3D *p_preview) {
for (int i = 0; i < 4; i++) {
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viewports[i]->set_can_preview(p_preview);
}
}
VSplitContainer *Node3DEditor::get_shader_split() {
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return shader_split;
}
HSplitContainer *Node3DEditor::get_palette_split() {
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return palette_split;
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}
void Node3DEditor::_request_gizmo(Object *p_obj) {
Node3D *sp = Object::cast_to<Node3D>(p_obj);
if (!sp) {
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return;
}
if (editor->get_edited_scene() && (sp == editor->get_edited_scene() || (sp->get_owner() && editor->get_edited_scene()->is_ancestor_of(sp)))) {
Ref<EditorNode3DGizmo> seg;
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for (int i = 0; i < gizmo_plugins_by_priority.size(); ++i) {
seg = gizmo_plugins_by_priority.write[i]->get_gizmo(sp);
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if (seg.is_valid()) {
sp->set_gizmo(seg);
if (sp == selected) {
seg->set_selected(true);
selected->update_gizmo();
}
break;
}
}
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}
}
void Node3DEditor::_toggle_maximize_view(Object *p_viewport) {
if (!p_viewport) {
return;
}
Node3DEditorViewport *current_viewport = Object::cast_to<Node3DEditorViewport>(p_viewport);
if (!current_viewport) {
return;
}
int index = -1;
bool maximized = false;
for (int i = 0; i < 4; i++) {
if (viewports[i] == current_viewport) {
index = i;
if (current_viewport->get_global_rect() == viewport_base->get_global_rect()) {
maximized = true;
}
break;
}
}
if (index == -1) {
return;
}
if (!maximized) {
for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
if (i == (uint32_t)index) {
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viewports[i]->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
} else {
viewports[i]->hide();
}
}
} else {
for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
viewports[i]->show();
}
if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT))) {
_menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS))) {
_menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS);
} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT))) {
_menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS_ALT);
} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS))) {
_menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS);
} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT))) {
_menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS_ALT);
} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS))) {
_menu_item_pressed(MENU_VIEW_USE_4_VIEWPORTS);
}
}
}
void Node3DEditor::_node_added(Node *p_node) {
if (EditorNode::get_singleton()->get_scene_root()->is_ancestor_of(p_node)) {
if (Object::cast_to<WorldEnvironment>(p_node)) {
world_env_count++;
if (world_env_count == 1) {
_update_preview_environment();
}
} else if (Object::cast_to<DirectionalLight3D>(p_node)) {
directional_light_count++;
if (directional_light_count == 1) {
_update_preview_environment();
}
}
}
}
void Node3DEditor::_node_removed(Node *p_node) {
if (EditorNode::get_singleton()->get_scene_root()->is_ancestor_of(p_node)) {
if (Object::cast_to<WorldEnvironment>(p_node)) {
world_env_count--;
if (world_env_count == 0) {
_update_preview_environment();
}
} else if (Object::cast_to<DirectionalLight3D>(p_node)) {
directional_light_count--;
if (directional_light_count == 0) {
_update_preview_environment();
}
}
}
if (p_node == selected) {
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selected = nullptr;
}
}
void Node3DEditor::_register_all_gizmos() {
add_gizmo_plugin(Ref<Camera3DGizmoPlugin>(memnew(Camera3DGizmoPlugin)));
add_gizmo_plugin(Ref<Light3DGizmoPlugin>(memnew(Light3DGizmoPlugin)));
add_gizmo_plugin(Ref<AudioStreamPlayer3DGizmoPlugin>(memnew(AudioStreamPlayer3DGizmoPlugin)));
add_gizmo_plugin(Ref<MeshInstance3DGizmoPlugin>(memnew(MeshInstance3DGizmoPlugin)));
add_gizmo_plugin(Ref<OccluderInstance3DGizmoPlugin>(memnew(OccluderInstance3DGizmoPlugin)));
add_gizmo_plugin(Ref<SoftBody3DGizmoPlugin>(memnew(SoftBody3DGizmoPlugin)));
add_gizmo_plugin(Ref<Sprite3DGizmoPlugin>(memnew(Sprite3DGizmoPlugin)));
add_gizmo_plugin(Ref<Skeleton3DGizmoPlugin>(memnew(Skeleton3DGizmoPlugin)));
add_gizmo_plugin(Ref<Position3DGizmoPlugin>(memnew(Position3DGizmoPlugin)));
add_gizmo_plugin(Ref<RayCast3DGizmoPlugin>(memnew(RayCast3DGizmoPlugin)));
add_gizmo_plugin(Ref<SpringArm3DGizmoPlugin>(memnew(SpringArm3DGizmoPlugin)));
add_gizmo_plugin(Ref<VehicleWheel3DGizmoPlugin>(memnew(VehicleWheel3DGizmoPlugin)));
add_gizmo_plugin(Ref<VisibleOnScreenNotifier3DGizmoPlugin>(memnew(VisibleOnScreenNotifier3DGizmoPlugin)));
add_gizmo_plugin(Ref<GPUParticles3DGizmoPlugin>(memnew(GPUParticles3DGizmoPlugin)));
add_gizmo_plugin(Ref<GPUParticlesCollision3DGizmoPlugin>(memnew(GPUParticlesCollision3DGizmoPlugin)));
add_gizmo_plugin(Ref<CPUParticles3DGizmoPlugin>(memnew(CPUParticles3DGizmoPlugin)));
add_gizmo_plugin(Ref<ReflectionProbeGizmoPlugin>(memnew(ReflectionProbeGizmoPlugin)));
add_gizmo_plugin(Ref<DecalGizmoPlugin>(memnew(DecalGizmoPlugin)));
add_gizmo_plugin(Ref<VoxelGIGizmoPlugin>(memnew(VoxelGIGizmoPlugin)));
add_gizmo_plugin(Ref<LightmapGIGizmoPlugin>(memnew(LightmapGIGizmoPlugin)));
add_gizmo_plugin(Ref<LightmapProbeGizmoPlugin>(memnew(LightmapProbeGizmoPlugin)));
add_gizmo_plugin(Ref<CollisionObject3DGizmoPlugin>(memnew(CollisionObject3DGizmoPlugin)));
add_gizmo_plugin(Ref<CollisionShape3DGizmoPlugin>(memnew(CollisionShape3DGizmoPlugin)));
add_gizmo_plugin(Ref<CollisionPolygon3DGizmoPlugin>(memnew(CollisionPolygon3DGizmoPlugin)));
add_gizmo_plugin(Ref<NavigationRegion3DGizmoPlugin>(memnew(NavigationRegion3DGizmoPlugin)));
add_gizmo_plugin(Ref<Joint3DGizmoPlugin>(memnew(Joint3DGizmoPlugin)));
add_gizmo_plugin(Ref<PhysicalBone3DGizmoPlugin>(memnew(PhysicalBone3DGizmoPlugin)));
}
void Node3DEditor::_bind_methods() {
ClassDB::bind_method("_unhandled_key_input", &Node3DEditor::_unhandled_key_input);
ClassDB::bind_method("_get_editor_data", &Node3DEditor::_get_editor_data);
ClassDB::bind_method("_request_gizmo", &Node3DEditor::_request_gizmo);
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ClassDB::bind_method("_refresh_menu_icons", &Node3DEditor::_refresh_menu_icons);
ADD_SIGNAL(MethodInfo("transform_key_request"));
ADD_SIGNAL(MethodInfo("item_lock_status_changed"));
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ADD_SIGNAL(MethodInfo("item_group_status_changed"));
}
void Node3DEditor::clear() {
settings_fov->set_value(EDITOR_GET("editors/3d/default_fov"));
settings_znear->set_value(EDITOR_GET("editors/3d/default_z_near"));
settings_zfar->set_value(EDITOR_GET("editors/3d/default_z_far"));
for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
viewports[i]->reset();
}
RenderingServer::get_singleton()->instance_set_visible(origin_instance, true);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN), true);
for (int i = 0; i < 3; ++i) {
if (grid_enable[i]) {
grid_visible[i] = true;
}
}
for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
viewports[i]->view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(Node3DEditorViewport::VIEW_AUDIO_LISTENER), i == 0);
viewports[i]->viewport->set_as_audio_listener(i == 0);
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 03:10:51 +00:00
}
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_GRID), true);
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}
void Node3DEditor::_sun_direction_draw() {
sun_direction->draw_rect(Rect2(Vector2(), sun_direction->get_size()), Color(1, 1, 1, 1));
Vector3 z_axis = preview_sun->get_transform().basis.get_axis(Vector3::AXIS_Z);
z_axis = get_editor_viewport(0)->camera->get_camera_transform().basis.xform_inv(z_axis);
sun_direction_material->set_shader_param("sun_direction", Vector3(z_axis.x, -z_axis.y, z_axis.z));
Color color = sun_color->get_pick_color() * sun_energy->get_value();
sun_direction_material->set_shader_param("sun_color", Vector3(color.r, color.g, color.b));
}
void Node3DEditor::_preview_settings_changed() {
if (sun_environ_updating) {
return;
}
{ // preview sun
Transform3D t;
t.basis = Basis(Vector3(sun_rotation.x, sun_rotation.y, 0));
preview_sun->set_transform(t);
sun_direction->update();
preview_sun->set_param(Light3D::PARAM_ENERGY, sun_energy->get_value());
preview_sun->set_param(Light3D::PARAM_SHADOW_MAX_DISTANCE, sun_max_distance->get_value());
preview_sun->set_color(sun_color->get_pick_color());
}
{ //preview env
sky_material->set_sky_energy(environ_energy->get_value());
Color hz_color = environ_sky_color->get_pick_color().lerp(environ_ground_color->get_pick_color(), 0.5).lerp(Color(1, 1, 1), 0.5);
sky_material->set_sky_top_color(environ_sky_color->get_pick_color());
sky_material->set_sky_horizon_color(hz_color);
sky_material->set_ground_bottom_color(environ_ground_color->get_pick_color());
sky_material->set_ground_horizon_color(hz_color);
environment->set_ssao_enabled(environ_ao_button->is_pressed());
environment->set_glow_enabled(environ_glow_button->is_pressed());
environment->set_sdfgi_enabled(environ_gi_button->is_pressed());
environment->set_tonemapper(environ_tonemap_button->is_pressed() ? Environment::TONE_MAPPER_FILMIC : Environment::TONE_MAPPER_LINEAR);
}
}
void Node3DEditor::_load_default_preview_settings() {
sun_environ_updating = true;
// These default rotations place the preview sun at an angular altitude
// of 60 degrees (must be negative) and an azimuth of 30 degrees clockwise
// from north (or 150 CCW from south), from north east, facing south west.
// On any not-tidally-locked planet, a sun would have an angular altitude
// of 60 degrees as the average of all points on the sphere at noon.
// The azimuth choice is arbitrary, but ideally shouldn't be on an axis.
sun_rotation = Vector2(-Math::deg2rad(60.0), Math::deg2rad(150.0));
sun_angle_altitude->set_value(-Math::rad2deg(sun_rotation.x));
sun_angle_azimuth->set_value(180.0 - Math::rad2deg(sun_rotation.y));
sun_direction->update();
environ_sky_color->set_pick_color(Color::hex(0x91b2ceff));
environ_ground_color->set_pick_color(Color::hex(0x1f1f21ff));
environ_energy->set_value(1.0);
environ_glow_button->set_pressed(true);
environ_tonemap_button->set_pressed(true);
environ_ao_button->set_pressed(false);
environ_gi_button->set_pressed(false);
sun_max_distance->set_value(250);
sun_color->set_pick_color(Color(1, 1, 1));
sun_energy->set_value(1.0);
sun_environ_updating = false;
}
void Node3DEditor::_update_preview_environment() {
bool disable_light = directional_light_count > 0 || sun_button->is_pressed();
sun_button->set_disabled(directional_light_count > 0);
if (disable_light) {
if (preview_sun->get_parent()) {
preview_sun->get_parent()->remove_child(preview_sun);
sun_state->show();
sun_vb->hide();
}
if (directional_light_count > 0) {
sun_state->set_text(TTR("Scene contains\nDirectionalLight3D.\nPreview disabled."));
} else {
sun_state->set_text(TTR("Preview disabled."));
}
} else {
if (!preview_sun->get_parent()) {
add_child(preview_sun);
sun_state->hide();
sun_vb->show();
}
}
sun_angle_altitude->set_value(-Math::rad2deg(sun_rotation.x));
sun_angle_azimuth->set_value(180.0 - Math::rad2deg(sun_rotation.y));
bool disable_env = world_env_count > 0 || environ_button->is_pressed();
environ_button->set_disabled(world_env_count > 0);
if (disable_env) {
if (preview_environment->get_parent()) {
preview_environment->get_parent()->remove_child(preview_environment);
environ_state->show();
environ_vb->hide();
}
if (world_env_count > 0) {
environ_state->set_text(TTR("Scene contains\nWorldEnvironment.\nPreview disabled."));
} else {
environ_state->set_text(TTR("Preview disabled."));
}
} else {
if (!preview_environment->get_parent()) {
add_child(preview_environment);
environ_state->hide();
environ_vb->show();
}
}
}
void Node3DEditor::_sun_direction_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
sun_rotation.x += mm->get_relative().y * (0.02 * EDSCALE);
sun_rotation.y -= mm->get_relative().x * (0.02 * EDSCALE);
sun_rotation.x = CLAMP(sun_rotation.x, -Math_TAU / 4, Math_TAU / 4);
sun_angle_altitude->set_value(-Math::rad2deg(sun_rotation.x));
sun_angle_azimuth->set_value(180.0 - Math::rad2deg(sun_rotation.y));
_preview_settings_changed();
}
}
void Node3DEditor::_sun_direction_angle_set() {
sun_rotation.x = Math::deg2rad(-sun_angle_altitude->get_value());
sun_rotation.y = Math::deg2rad(180.0 - sun_angle_azimuth->get_value());
_preview_settings_changed();
}
Node3DEditor::Node3DEditor(EditorNode *p_editor) {
gizmo.visible = true;
gizmo.scale = 1.0;
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viewport_environment = Ref<Environment>(memnew(Environment));
undo_redo = p_editor->get_undo_redo();
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VBoxContainer *vbc = this;
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custom_camera = nullptr;
singleton = this;
editor = p_editor;
editor_selection = editor->get_editor_selection();
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editor_selection->add_editor_plugin(this);
snap_enabled = false;
snap_key_enabled = false;
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tool_mode = TOOL_MODE_SELECT;
camera_override_viewport_id = 0;
hbc_menu = memnew(HBoxContainer);
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vbc->add_child(hbc_menu);
Vector<Variant> button_binds;
button_binds.resize(1);
String sct;
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// Add some margin to the left for better aesthetics.
// This prevents the first button's hover/pressed effect from "touching" the panel's border,
// which looks ugly.
Control *margin_left = memnew(Control);
hbc_menu->add_child(margin_left);
margin_left->set_custom_minimum_size(Size2(2, 0) * EDSCALE);
tool_button[TOOL_MODE_SELECT] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_MODE_SELECT]);
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tool_button[TOOL_MODE_SELECT]->set_toggle_mode(true);
tool_button[TOOL_MODE_SELECT]->set_flat(true);
tool_button[TOOL_MODE_SELECT]->set_pressed(true);
button_binds.write[0] = MENU_TOOL_SELECT;
tool_button[TOOL_MODE_SELECT]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_MODE_SELECT]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_select", TTR("Select Mode"), KEY_Q));
tool_button[TOOL_MODE_SELECT]->set_shortcut_context(this);
tool_button[TOOL_MODE_SELECT]->set_tooltip(keycode_get_string(KEY_MASK_CMD) + TTR("Drag: Rotate\nAlt+Drag: Move\nAlt+RMB: Show list of all nodes at position clicked, including locked."));
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hbc_menu->add_child(memnew(VSeparator));
tool_button[TOOL_MODE_MOVE] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_MODE_MOVE]);
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tool_button[TOOL_MODE_MOVE]->set_toggle_mode(true);
tool_button[TOOL_MODE_MOVE]->set_flat(true);
button_binds.write[0] = MENU_TOOL_MOVE;
tool_button[TOOL_MODE_MOVE]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_MODE_MOVE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_move", TTR("Move Mode"), KEY_W));
tool_button[TOOL_MODE_MOVE]->set_shortcut_context(this);
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tool_button[TOOL_MODE_ROTATE] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_MODE_ROTATE]);
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tool_button[TOOL_MODE_ROTATE]->set_toggle_mode(true);
tool_button[TOOL_MODE_ROTATE]->set_flat(true);
button_binds.write[0] = MENU_TOOL_ROTATE;
tool_button[TOOL_MODE_ROTATE]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_MODE_ROTATE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_rotate", TTR("Rotate Mode"), KEY_E));
tool_button[TOOL_MODE_ROTATE]->set_shortcut_context(this);
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tool_button[TOOL_MODE_SCALE] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_MODE_SCALE]);
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tool_button[TOOL_MODE_SCALE]->set_toggle_mode(true);
tool_button[TOOL_MODE_SCALE]->set_flat(true);
button_binds.write[0] = MENU_TOOL_SCALE;
tool_button[TOOL_MODE_SCALE]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_MODE_SCALE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_scale", TTR("Scale Mode"), KEY_R));
tool_button[TOOL_MODE_SCALE]->set_shortcut_context(this);
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hbc_menu->add_child(memnew(VSeparator));
tool_button[TOOL_MODE_LIST_SELECT] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_MODE_LIST_SELECT]);
tool_button[TOOL_MODE_LIST_SELECT]->set_toggle_mode(true);
tool_button[TOOL_MODE_LIST_SELECT]->set_flat(true);
button_binds.write[0] = MENU_TOOL_LIST_SELECT;
tool_button[TOOL_MODE_LIST_SELECT]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_MODE_LIST_SELECT]->set_tooltip(TTR("Show list of selectable nodes at position clicked."));
tool_button[TOOL_LOCK_SELECTED] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_LOCK_SELECTED]);
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tool_button[TOOL_LOCK_SELECTED]->set_flat(true);
button_binds.write[0] = MENU_LOCK_SELECTED;
tool_button[TOOL_LOCK_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_LOCK_SELECTED]->set_tooltip(TTR("Lock selected node, preventing selection and movement."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
tool_button[TOOL_LOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/lock_selected_nodes", TTR("Lock Selected Node(s)"), KEY_MASK_CMD | KEY_L));
tool_button[TOOL_UNLOCK_SELECTED] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_UNLOCK_SELECTED]);
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tool_button[TOOL_UNLOCK_SELECTED]->set_flat(true);
button_binds.write[0] = MENU_UNLOCK_SELECTED;
tool_button[TOOL_UNLOCK_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_UNLOCK_SELECTED]->set_tooltip(TTR("Unlock selected node, allowing selection and movement."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
tool_button[TOOL_UNLOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/unlock_selected_nodes", TTR("Unlock Selected Node(s)"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_L));
tool_button[TOOL_GROUP_SELECTED] = memnew(Button);
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hbc_menu->add_child(tool_button[TOOL_GROUP_SELECTED]);
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tool_button[TOOL_GROUP_SELECTED]->set_flat(true);
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button_binds.write[0] = MENU_GROUP_SELECTED;
tool_button[TOOL_GROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
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tool_button[TOOL_GROUP_SELECTED]->set_tooltip(TTR("Makes sure the object's children are not selectable."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
tool_button[TOOL_GROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/group_selected_nodes", TTR("Group Selected Node(s)"), KEY_MASK_CMD | KEY_G));
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tool_button[TOOL_UNGROUP_SELECTED] = memnew(Button);
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hbc_menu->add_child(tool_button[TOOL_UNGROUP_SELECTED]);
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tool_button[TOOL_UNGROUP_SELECTED]->set_flat(true);
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button_binds.write[0] = MENU_UNGROUP_SELECTED;
tool_button[TOOL_UNGROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
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tool_button[TOOL_UNGROUP_SELECTED]->set_tooltip(TTR("Restores the object's children's ability to be selected."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
tool_button[TOOL_UNGROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/ungroup_selected_nodes", TTR("Ungroup Selected Node(s)"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_G));
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hbc_menu->add_child(memnew(VSeparator));
tool_option_button[TOOL_OPT_LOCAL_COORDS] = memnew(Button);
hbc_menu->add_child(tool_option_button[TOOL_OPT_LOCAL_COORDS]);
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_toggle_mode(true);
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_flat(true);
button_binds.write[0] = MENU_TOOL_LOCAL_COORDS;
tool_option_button[TOOL_OPT_LOCAL_COORDS]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled), button_binds);
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_shortcut(ED_SHORTCUT("spatial_editor/local_coords", TTR("Use Local Space"), KEY_T));
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_shortcut_context(this);
tool_option_button[TOOL_OPT_USE_SNAP] = memnew(Button);
hbc_menu->add_child(tool_option_button[TOOL_OPT_USE_SNAP]);
tool_option_button[TOOL_OPT_USE_SNAP]->set_toggle_mode(true);
tool_option_button[TOOL_OPT_USE_SNAP]->set_flat(true);
button_binds.write[0] = MENU_TOOL_USE_SNAP;
tool_option_button[TOOL_OPT_USE_SNAP]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled), button_binds);
tool_option_button[TOOL_OPT_USE_SNAP]->set_shortcut(ED_SHORTCUT("spatial_editor/snap", TTR("Use Snap"), KEY_Y));
tool_option_button[TOOL_OPT_USE_SNAP]->set_shortcut_context(this);
hbc_menu->add_child(memnew(VSeparator));
tool_option_button[TOOL_OPT_OVERRIDE_CAMERA] = memnew(Button);
hbc_menu->add_child(tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]);
tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_toggle_mode(true);
tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_flat(true);
tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_disabled(true);
button_binds.write[0] = MENU_TOOL_OVERRIDE_CAMERA;
tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled), button_binds);
_update_camera_override_button(false);
hbc_menu->add_child(memnew(VSeparator));
sun_button = memnew(Button);
sun_button->set_tooltip(TTR("Toggle preview sunlight.\nIf a DirectionalLight3D node is added to the scene, preview sunlight is disabled."));
sun_button->set_toggle_mode(true);
sun_button->set_flat(true);
sun_button->connect("pressed", callable_mp(this, &Node3DEditor::_update_preview_environment), varray(), CONNECT_DEFERRED);
sun_button->set_disabled(true);
hbc_menu->add_child(sun_button);
environ_button = memnew(Button);
environ_button->set_tooltip(TTR("Toggle preview environment.\nIf a WorldEnvironment node is added to the scene, preview environment is disabled."));
environ_button->set_toggle_mode(true);
environ_button->set_flat(true);
environ_button->connect("pressed", callable_mp(this, &Node3DEditor::_update_preview_environment), varray(), CONNECT_DEFERRED);
environ_button->set_disabled(true);
hbc_menu->add_child(environ_button);
sun_environ_settings = memnew(Button);
sun_environ_settings->set_tooltip(TTR("Edit Sun and Environment settings."));
sun_environ_settings->set_flat(true);
sun_environ_settings->connect("pressed", callable_mp(this, &Node3DEditor::_sun_environ_settings_pressed));
hbc_menu->add_child(sun_environ_settings);
hbc_menu->add_child(memnew(VSeparator));
// Drag and drop support;
preview_node = memnew(Node3D);
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preview_bounds = AABB();
ED_SHORTCUT("spatial_editor/bottom_view", TTR("Bottom View"), KEY_MASK_ALT + KEY_KP_7);
ED_SHORTCUT("spatial_editor/top_view", TTR("Top View"), KEY_KP_7);
ED_SHORTCUT("spatial_editor/rear_view", TTR("Rear View"), KEY_MASK_ALT + KEY_KP_1);
ED_SHORTCUT("spatial_editor/front_view", TTR("Front View"), KEY_KP_1);
ED_SHORTCUT("spatial_editor/left_view", TTR("Left View"), KEY_MASK_ALT + KEY_KP_3);
ED_SHORTCUT("spatial_editor/right_view", TTR("Right View"), KEY_KP_3);
ED_SHORTCUT("spatial_editor/switch_perspective_orthogonal", TTR("Switch Perspective/Orthogonal View"), KEY_KP_5);
ED_SHORTCUT("spatial_editor/insert_anim_key", TTR("Insert Animation Key"), KEY_K);
ED_SHORTCUT("spatial_editor/focus_origin", TTR("Focus Origin"), KEY_O);
ED_SHORTCUT("spatial_editor/focus_selection", TTR("Focus Selection"), KEY_F);
ED_SHORTCUT("spatial_editor/align_transform_with_view", TTR("Align Transform with View"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_M);
ED_SHORTCUT("spatial_editor/align_rotation_with_view", TTR("Align Rotation with View"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_F);
ED_SHORTCUT("spatial_editor/freelook_toggle", TTR("Toggle Freelook"), KEY_MASK_SHIFT + KEY_F);
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PopupMenu *p;
transform_menu = memnew(MenuButton);
transform_menu->set_text(TTR("Transform"));
transform_menu->set_switch_on_hover(true);
transform_menu->set_shortcut_context(this);
hbc_menu->add_child(transform_menu);
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p = transform_menu->get_popup();
p->add_shortcut(ED_SHORTCUT("spatial_editor/snap_to_floor", TTR("Snap Object to Floor"), KEY_PAGEDOWN), MENU_SNAP_TO_FLOOR);
p->add_shortcut(ED_SHORTCUT("spatial_editor/transform_dialog", TTR("Transform Dialog...")), MENU_TRANSFORM_DIALOG);
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p->add_separator();
p->add_shortcut(ED_SHORTCUT("spatial_editor/configure_snap", TTR("Configure Snap...")), MENU_TRANSFORM_CONFIGURE_SNAP);
p->connect("id_pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed));
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view_menu = memnew(MenuButton);
view_menu->set_text(TTR("View"));
view_menu->set_switch_on_hover(true);
view_menu->set_shortcut_context(this);
hbc_menu->add_child(view_menu);
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p = view_menu->get_popup();
accept = memnew(AcceptDialog);
editor->get_gui_base()->add_child(accept);
p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/1_viewport", TTR("1 Viewport"), KEY_MASK_CMD + KEY_1), MENU_VIEW_USE_1_VIEWPORT);
p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports", TTR("2 Viewports"), KEY_MASK_CMD + KEY_2), MENU_VIEW_USE_2_VIEWPORTS);
p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports_alt", TTR("2 Viewports (Alt)"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_2), MENU_VIEW_USE_2_VIEWPORTS_ALT);
p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/3_viewports", TTR("3 Viewports"), KEY_MASK_CMD + KEY_3), MENU_VIEW_USE_3_VIEWPORTS);
p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/3_viewports_alt", TTR("3 Viewports (Alt)"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_3), MENU_VIEW_USE_3_VIEWPORTS_ALT);
p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/4_viewports", TTR("4 Viewports"), KEY_MASK_CMD + KEY_4), MENU_VIEW_USE_4_VIEWPORTS);
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p->add_separator();
p->add_submenu_item(TTR("Gizmos"), "GizmosMenu");
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p->add_separator();
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_origin", TTR("View Origin")), MENU_VIEW_ORIGIN);
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_grid", TTR("View Grid"), KEY_NUMBERSIGN), MENU_VIEW_GRID);
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p->add_separator();
p->add_shortcut(ED_SHORTCUT("spatial_editor/settings", TTR("Settings...")), MENU_VIEW_CAMERA_SETTINGS);
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p->set_item_checked(p->get_item_index(MENU_VIEW_ORIGIN), true);
p->set_item_checked(p->get_item_index(MENU_VIEW_GRID), true);
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p->connect("id_pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed));
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gizmos_menu = memnew(PopupMenu);
p->add_child(gizmos_menu);
gizmos_menu->set_name("GizmosMenu");
gizmos_menu->set_hide_on_checkable_item_selection(false);
gizmos_menu->connect("id_pressed", callable_mp(this, &Node3DEditor::_menu_gizmo_toggled));
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/* REST OF MENU */
palette_split = memnew(HSplitContainer);
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palette_split->set_v_size_flags(SIZE_EXPAND_FILL);
vbc->add_child(palette_split);
shader_split = memnew(VSplitContainer);
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shader_split->set_h_size_flags(SIZE_EXPAND_FILL);
palette_split->add_child(shader_split);
viewport_base = memnew(Node3DEditorViewportContainer);
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shader_split->add_child(viewport_base);
viewport_base->set_v_size_flags(SIZE_EXPAND_FILL);
for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
viewports[i] = memnew(Node3DEditorViewport(this, editor, i));
viewports[i]->connect("toggle_maximize_view", callable_mp(this, &Node3DEditor::_toggle_maximize_view));
viewports[i]->connect("clicked", callable_mp(this, &Node3DEditor::_update_camera_override_viewport));
viewports[i]->assign_pending_data_pointers(preview_node, &preview_bounds, accept);
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viewport_base->add_child(viewports[i]);
}
/* SNAP DIALOG */
snap_translate_value = 1;
snap_rotate_value = 15;
snap_scale_value = 10;
snap_dialog = memnew(ConfirmationDialog);
snap_dialog->set_title(TTR("Snap Settings"));
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add_child(snap_dialog);
snap_dialog->connect("confirmed", callable_mp(this, &Node3DEditor::_snap_changed));
snap_dialog->get_cancel_button()->connect("pressed", callable_mp(this, &Node3DEditor::_snap_update));
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VBoxContainer *snap_dialog_vbc = memnew(VBoxContainer);
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snap_dialog->add_child(snap_dialog_vbc);
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snap_translate = memnew(LineEdit);
snap_dialog_vbc->add_margin_child(TTR("Translate Snap:"), snap_translate);
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snap_rotate = memnew(LineEdit);
snap_dialog_vbc->add_margin_child(TTR("Rotate Snap (deg.):"), snap_rotate);
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snap_scale = memnew(LineEdit);
snap_dialog_vbc->add_margin_child(TTR("Scale Snap (%):"), snap_scale);
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_snap_update();
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/* SETTINGS DIALOG */
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settings_dialog = memnew(ConfirmationDialog);
settings_dialog->set_title(TTR("Viewport Settings"));
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add_child(settings_dialog);
settings_vbc = memnew(VBoxContainer);
settings_vbc->set_custom_minimum_size(Size2(200, 0) * EDSCALE);
settings_dialog->add_child(settings_vbc);
settings_fov = memnew(SpinBox);
settings_fov->set_max(MAX_FOV);
settings_fov->set_min(MIN_FOV);
settings_fov->set_step(0.1);
settings_fov->set_value(EDITOR_GET("editors/3d/default_fov"));
settings_vbc->add_margin_child(TTR("Perspective FOV (deg.):"), settings_fov);
settings_znear = memnew(SpinBox);
settings_znear->set_max(MAX_Z);
settings_znear->set_min(MIN_Z);
settings_znear->set_step(0.01);
settings_znear->set_value(EDITOR_GET("editors/3d/default_z_near"));
settings_vbc->add_margin_child(TTR("View Z-Near:"), settings_znear);
settings_zfar = memnew(SpinBox);
settings_zfar->set_max(MAX_Z);
settings_zfar->set_min(MIN_Z);
settings_zfar->set_step(0.1);
settings_zfar->set_value(EDITOR_GET("editors/3d/default_z_far"));
settings_vbc->add_margin_child(TTR("View Z-Far:"), settings_zfar);
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for (uint32_t i = 0; i < VIEWPORTS_COUNT; ++i) {
settings_dialog->connect("confirmed", callable_mp(viewports[i], &Node3DEditorViewport::_update_camera), varray(0.0));
}
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/* XFORM DIALOG */
xform_dialog = memnew(ConfirmationDialog);
xform_dialog->set_title(TTR("Transform Change"));
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add_child(xform_dialog);
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VBoxContainer *xform_vbc = memnew(VBoxContainer);
xform_dialog->add_child(xform_vbc);
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Label *l = memnew(Label);
l->set_text(TTR("Translate:"));
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xform_vbc->add_child(l);
HBoxContainer *xform_hbc = memnew(HBoxContainer);
xform_vbc->add_child(xform_hbc);
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for (int i = 0; i < 3; i++) {
xform_translate[i] = memnew(LineEdit);
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xform_translate[i]->set_h_size_flags(SIZE_EXPAND_FILL);
xform_hbc->add_child(xform_translate[i]);
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}
l = memnew(Label);
l->set_text(TTR("Rotate (deg.):"));
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xform_vbc->add_child(l);
xform_hbc = memnew(HBoxContainer);
xform_vbc->add_child(xform_hbc);
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for (int i = 0; i < 3; i++) {
xform_rotate[i] = memnew(LineEdit);
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xform_rotate[i]->set_h_size_flags(SIZE_EXPAND_FILL);
xform_hbc->add_child(xform_rotate[i]);
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}
l = memnew(Label);
l->set_text(TTR("Scale (ratio):"));
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xform_vbc->add_child(l);
xform_hbc = memnew(HBoxContainer);
xform_vbc->add_child(xform_hbc);
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for (int i = 0; i < 3; i++) {
xform_scale[i] = memnew(LineEdit);
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xform_scale[i]->set_h_size_flags(SIZE_EXPAND_FILL);
xform_hbc->add_child(xform_scale[i]);
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}
l = memnew(Label);
l->set_text(TTR("Transform Type"));
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xform_vbc->add_child(l);
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xform_type = memnew(OptionButton);
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xform_type->set_h_size_flags(SIZE_EXPAND_FILL);
xform_type->add_item(TTR("Pre"));
xform_type->add_item(TTR("Post"));
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xform_vbc->add_child(xform_type);
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xform_dialog->connect("confirmed", callable_mp(this, &Node3DEditor::_xform_dialog_action));
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selected = nullptr;
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set_process_unhandled_key_input(true);
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add_to_group("_spatial_editor_group");
EDITOR_DEF("editors/3d/manipulator_gizmo_size", 80);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "editors/3d/manipulator_gizmo_size", PROPERTY_HINT_RANGE, "16,160,1"));
EDITOR_DEF("editors/3d/manipulator_gizmo_opacity", 0.9);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::FLOAT, "editors/3d/manipulator_gizmo_opacity", PROPERTY_HINT_RANGE, "0,1,0.01"));
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EDITOR_DEF("editors/3d/navigation/show_viewport_rotation_gizmo", true);
over_gizmo_handle = -1;
{
//sun popup
sun_environ_popup = memnew(PopupPanel);
add_child(sun_environ_popup);
HBoxContainer *sun_environ_hb = memnew(HBoxContainer);
sun_environ_popup->add_child(sun_environ_hb);
sun_vb = memnew(VBoxContainer);
sun_environ_hb->add_child(sun_vb);
sun_vb->set_custom_minimum_size(Size2(200 * EDSCALE, 0));
sun_vb->hide();
sun_title = memnew(Label);
sun_title->set_theme_type_variation("HeaderSmall");
sun_vb->add_child(sun_title);
sun_title->set_text(TTR("Preview Sun"));
sun_title->set_align(Label::ALIGN_CENTER);
CenterContainer *sun_direction_center = memnew(CenterContainer);
sun_direction = memnew(Control);
sun_direction->set_custom_minimum_size(Size2i(128, 128) * EDSCALE);
sun_direction_center->add_child(sun_direction);
sun_vb->add_margin_child(TTR("Sun Direction"), sun_direction_center);
sun_direction->connect("gui_input", callable_mp(this, &Node3DEditor::_sun_direction_input));
sun_direction->connect("draw", callable_mp(this, &Node3DEditor::_sun_direction_draw));
sun_direction->set_default_cursor_shape(CURSOR_MOVE);
String sun_dir_shader_code = "shader_type canvas_item; uniform vec3 sun_direction; uniform vec3 sun_color; void fragment() { vec3 n; n.xy = UV * 2.0 - 1.0; n.z = sqrt(max(0.0, 1.0 - dot(n.xy, n.xy))); COLOR.rgb = dot(n,sun_direction) * sun_color; COLOR.a = 1.0 - smoothstep(0.99,1.0,length(n.xy)); }";
sun_direction_shader.instantiate();
sun_direction_shader->set_code(sun_dir_shader_code);
sun_direction_material.instantiate();
sun_direction_material->set_shader(sun_direction_shader);
sun_direction_material->set_shader_param("sun_direction", Vector3(0, 0, 1));
sun_direction_material->set_shader_param("sun_color", Vector3(1, 1, 1));
sun_direction->set_material(sun_direction_material);
HBoxContainer *sun_angle_hbox = memnew(HBoxContainer);
VBoxContainer *sun_angle_altitude_vbox = memnew(VBoxContainer);
Label *sun_angle_altitude_label = memnew(Label);
sun_angle_altitude_label->set_text(TTR("Angular Altitude"));
sun_angle_altitude_vbox->add_child(sun_angle_altitude_label);
sun_angle_altitude = memnew(EditorSpinSlider);
sun_angle_altitude->set_max(90);
sun_angle_altitude->set_min(-90);
sun_angle_altitude->set_step(0.1);
sun_angle_altitude->connect("value_changed", callable_mp(this, &Node3DEditor::_sun_direction_angle_set).unbind(1));
sun_angle_altitude_vbox->add_child(sun_angle_altitude);
sun_angle_hbox->add_child(sun_angle_altitude_vbox);
VBoxContainer *sun_angle_azimuth_vbox = memnew(VBoxContainer);
sun_angle_azimuth_vbox->set_custom_minimum_size(Vector2(100, 0));
Label *sun_angle_azimuth_label = memnew(Label);
sun_angle_azimuth_label->set_text(TTR("Azimuth"));
sun_angle_azimuth_vbox->add_child(sun_angle_azimuth_label);
sun_angle_azimuth = memnew(EditorSpinSlider);
sun_angle_azimuth->set_max(180);
sun_angle_azimuth->set_min(-180);
sun_angle_azimuth->set_step(0.1);
sun_angle_azimuth->set_allow_greater(true);
sun_angle_azimuth->set_allow_lesser(true);
sun_angle_azimuth->connect("value_changed", callable_mp(this, &Node3DEditor::_sun_direction_angle_set).unbind(1));
sun_angle_azimuth_vbox->add_child(sun_angle_azimuth);
sun_angle_hbox->add_child(sun_angle_azimuth_vbox);
sun_angle_hbox->add_theme_constant_override("separation", 10);
sun_vb->add_child(sun_angle_hbox);
sun_color = memnew(ColorPickerButton);
sun_color->set_edit_alpha(false);
sun_vb->add_margin_child(TTR("Sun Color"), sun_color);
sun_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
sun_energy = memnew(EditorSpinSlider);
sun_vb->add_margin_child(TTR("Sun Energy"), sun_energy);
sun_energy->connect("value_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
sun_energy->set_max(64.0);
sun_max_distance = memnew(EditorSpinSlider);
sun_vb->add_margin_child(TTR("Shadow Max Distance"), sun_max_distance);
sun_max_distance->connect("value_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
sun_max_distance->set_min(1);
sun_max_distance->set_max(4096);
sun_add_to_scene = memnew(Button);
sun_add_to_scene->set_text(TTR("Add Sun to Scene"));
sun_add_to_scene->set_tooltip(TTR("Adds a DirectionalLight3D node matching the preview sun settings to the current scene.\nHold Shift while clicking to also add the preview environment to the current scene."));
sun_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_sun_to_scene), varray(false));
sun_vb->add_spacer();
sun_vb->add_child(sun_add_to_scene);
sun_state = memnew(Label);
sun_environ_hb->add_child(sun_state);
sun_state->set_align(Label::ALIGN_CENTER);
sun_state->set_valign(Label::VALIGN_CENTER);
sun_state->set_h_size_flags(SIZE_EXPAND_FILL);
VSeparator *sc = memnew(VSeparator);
sc->set_custom_minimum_size(Size2(50 * EDSCALE, 0));
sc->set_v_size_flags(SIZE_EXPAND_FILL);
sun_environ_hb->add_child(sc);
environ_vb = memnew(VBoxContainer);
sun_environ_hb->add_child(environ_vb);
environ_vb->set_custom_minimum_size(Size2(200 * EDSCALE, 0));
environ_vb->hide();
environ_title = memnew(Label);
environ_title->set_theme_type_variation("HeaderSmall");
environ_vb->add_child(environ_title);
environ_title->set_text(TTR("Preview Environment"));
environ_title->set_align(Label::ALIGN_CENTER);
environ_sky_color = memnew(ColorPickerButton);
environ_sky_color->set_edit_alpha(false);
environ_sky_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
environ_vb->add_margin_child(TTR("Sky Color"), environ_sky_color);
environ_ground_color = memnew(ColorPickerButton);
environ_ground_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
environ_ground_color->set_edit_alpha(false);
environ_vb->add_margin_child(TTR("Ground Color"), environ_ground_color);
environ_energy = memnew(EditorSpinSlider);
environ_energy->connect("value_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
environ_energy->set_max(8.0);
environ_vb->add_margin_child(TTR("Sky Energy"), environ_energy);
HBoxContainer *fx_vb = memnew(HBoxContainer);
fx_vb->set_h_size_flags(SIZE_EXPAND_FILL);
environ_ao_button = memnew(Button);
environ_ao_button->set_text(TTR("AO"));
environ_ao_button->set_toggle_mode(true);
environ_ao_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), varray(), CONNECT_DEFERRED);
fx_vb->add_child(environ_ao_button);
environ_glow_button = memnew(Button);
environ_glow_button->set_text(TTR("Glow"));
environ_glow_button->set_toggle_mode(true);
environ_glow_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), varray(), CONNECT_DEFERRED);
fx_vb->add_child(environ_glow_button);
environ_tonemap_button = memnew(Button);
environ_tonemap_button->set_text(TTR("Tonemap"));
environ_tonemap_button->set_toggle_mode(true);
environ_tonemap_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), varray(), CONNECT_DEFERRED);
fx_vb->add_child(environ_tonemap_button);
environ_gi_button = memnew(Button);
environ_gi_button->set_text(TTR("GI"));
environ_gi_button->set_toggle_mode(true);
environ_gi_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), varray(), CONNECT_DEFERRED);
fx_vb->add_child(environ_gi_button);
environ_vb->add_margin_child(TTR("Post Process"), fx_vb);
environ_add_to_scene = memnew(Button);
environ_add_to_scene->set_text(TTR("Add Environment to Scene"));
environ_add_to_scene->set_tooltip(TTR("Adds a WorldEnvironment node matching the preview environment settings to the current scene.\nHold Shift while clicking to also add the preview sun to the current scene."));
environ_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_environment_to_scene), varray(false));
environ_vb->add_spacer();
environ_vb->add_child(environ_add_to_scene);
environ_state = memnew(Label);
sun_environ_hb->add_child(environ_state);
environ_state->set_align(Label::ALIGN_CENTER);
environ_state->set_valign(Label::VALIGN_CENTER);
environ_state->set_h_size_flags(SIZE_EXPAND_FILL);
preview_sun = memnew(DirectionalLight3D);
preview_sun->set_shadow(true);
preview_sun->set_shadow_mode(DirectionalLight3D::SHADOW_PARALLEL_4_SPLITS);
preview_environment = memnew(WorldEnvironment);
environment.instantiate();
preview_environment->set_environment(environment);
Ref<Sky> sky;
sky.instantiate();
sky_material.instantiate();
sky->set_material(sky_material);
environment->set_sky(sky);
environment->set_background(Environment::BG_SKY);
_load_default_preview_settings();
_preview_settings_changed();
}
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}
Node3DEditor::~Node3DEditor() {
memdelete(preview_node);
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}
void Node3DEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
spatial_editor->show();
spatial_editor->set_process(true);
} else {
spatial_editor->hide();
spatial_editor->set_process(false);
}
}
void Node3DEditorPlugin::edit(Object *p_object) {
spatial_editor->edit(Object::cast_to<Node3D>(p_object));
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}
bool Node3DEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("Node3D");
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}
Dictionary Node3DEditorPlugin::get_state() const {
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return spatial_editor->get_state();
}
void Node3DEditorPlugin::set_state(const Dictionary &p_state) {
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spatial_editor->set_state(p_state);
}
Vector3 Node3DEditor::snap_point(Vector3 p_target, Vector3 p_start) const {
if (is_snap_enabled()) {
p_target.x = Math::snap_scalar(0.0, get_translate_snap(), p_target.x);
p_target.y = Math::snap_scalar(0.0, get_translate_snap(), p_target.y);
p_target.z = Math::snap_scalar(0.0, get_translate_snap(), p_target.z);
}
return p_target;
}
float Node3DEditor::get_translate_snap() const {
float snap_value;
if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
snap_value = snap_translate->get_text().to_float() / 10.0;
} else {
snap_value = snap_translate->get_text().to_float();
}
return snap_value;
}
float Node3DEditor::get_rotate_snap() const {
float snap_value;
if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
snap_value = snap_rotate->get_text().to_float() / 3.0;
} else {
snap_value = snap_rotate->get_text().to_float();
}
return snap_value;
}
float Node3DEditor::get_scale_snap() const {
float snap_value;
if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
snap_value = snap_scale->get_text().to_float() / 2.0;
} else {
snap_value = snap_scale->get_text().to_float();
}
return snap_value;
}
struct _GizmoPluginPriorityComparator {
bool operator()(const Ref<EditorNode3DGizmoPlugin> &p_a, const Ref<EditorNode3DGizmoPlugin> &p_b) const {
if (p_a->get_priority() == p_b->get_priority()) {
return p_a->get_gizmo_name() < p_b->get_gizmo_name();
}
return p_a->get_priority() > p_b->get_priority();
}
};
struct _GizmoPluginNameComparator {
bool operator()(const Ref<EditorNode3DGizmoPlugin> &p_a, const Ref<EditorNode3DGizmoPlugin> &p_b) const {
return p_a->get_gizmo_name() < p_b->get_gizmo_name();
}
};
void Node3DEditor::add_gizmo_plugin(Ref<EditorNode3DGizmoPlugin> p_plugin) {
ERR_FAIL_NULL(p_plugin.ptr());
gizmo_plugins_by_priority.push_back(p_plugin);
gizmo_plugins_by_priority.sort_custom<_GizmoPluginPriorityComparator>();
gizmo_plugins_by_name.push_back(p_plugin);
gizmo_plugins_by_name.sort_custom<_GizmoPluginNameComparator>();
_update_gizmos_menu();
Node3DEditor::get_singleton()->update_all_gizmos();
}
void Node3DEditor::remove_gizmo_plugin(Ref<EditorNode3DGizmoPlugin> p_plugin) {
gizmo_plugins_by_priority.erase(p_plugin);
gizmo_plugins_by_name.erase(p_plugin);
_update_gizmos_menu();
}
Node3DEditorPlugin::Node3DEditorPlugin(EditorNode *p_node) {
editor = p_node;
spatial_editor = memnew(Node3DEditor(p_node));
spatial_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
editor->get_main_control()->add_child(spatial_editor);
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spatial_editor->hide();
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spatial_editor->connect("transform_key_request", Callable(editor->get_inspector_dock(), "_transform_keyed"));
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}
Node3DEditorPlugin::~Node3DEditorPlugin() {
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}
void EditorNode3DGizmoPlugin::create_material(const String &p_name, const Color &p_color, bool p_billboard, bool p_on_top, bool p_use_vertex_color) {
Color instantiated_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/instantiated", Color(0.7, 0.7, 0.7, 0.6));
Vector<Ref<StandardMaterial3D>> mats;
for (int i = 0; i < 4; i++) {
bool selected = i % 2 == 1;
bool instantiated = i < 2;
Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
Color color = instantiated ? instantiated_color : p_color;
if (!selected) {
color.a *= 0.3;
}
material->set_albedo(color);
material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN + 1);
material->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
if (p_use_vertex_color) {
material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
}
if (p_billboard) {
material->set_billboard_mode(StandardMaterial3D::BILLBOARD_ENABLED);
}
if (p_on_top && selected) {
material->set_on_top_of_alpha();
}
mats.push_back(material);
}
materials[p_name] = mats;
}
void EditorNode3DGizmoPlugin::create_icon_material(const String &p_name, const Ref<Texture2D> &p_texture, bool p_on_top, const Color &p_albedo) {
Color instantiated_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/instantiated", Color(0.7, 0.7, 0.7, 0.6));
Vector<Ref<StandardMaterial3D>> icons;
for (int i = 0; i < 4; i++) {
bool selected = i % 2 == 1;
bool instantiated = i < 2;
Ref<StandardMaterial3D> icon = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
Color color = instantiated ? instantiated_color : p_albedo;
if (!selected) {
color.a *= 0.85;
}
icon->set_albedo(color);
icon->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
icon->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
icon->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
icon->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
icon->set_depth_draw_mode(StandardMaterial3D::DEPTH_DRAW_DISABLED);
icon->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
icon->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, p_texture);
icon->set_flag(StandardMaterial3D::FLAG_FIXED_SIZE, true);
icon->set_billboard_mode(StandardMaterial3D::BILLBOARD_ENABLED);
icon->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN);
if (p_on_top && selected) {
icon->set_on_top_of_alpha();
}
icons.push_back(icon);
}
materials[p_name] = icons;
}
void EditorNode3DGizmoPlugin::create_handle_material(const String &p_name, bool p_billboard, const Ref<Texture2D> &p_icon) {
Ref<StandardMaterial3D> handle_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
handle_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
handle_material->set_flag(StandardMaterial3D::FLAG_USE_POINT_SIZE, true);
Ref<Texture2D> handle_t = p_icon != nullptr ? p_icon : Node3DEditor::get_singleton()->get_theme_icon("Editor3DHandle", "EditorIcons");
handle_material->set_point_size(handle_t->get_width());
handle_material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, handle_t);
handle_material->set_albedo(Color(1, 1, 1));
handle_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
handle_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
handle_material->set_on_top_of_alpha();
if (p_billboard) {
handle_material->set_billboard_mode(StandardMaterial3D::BILLBOARD_ENABLED);
handle_material->set_on_top_of_alpha();
}
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handle_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
materials[p_name] = Vector<Ref<StandardMaterial3D>>();
materials[p_name].push_back(handle_material);
}
void EditorNode3DGizmoPlugin::add_material(const String &p_name, Ref<StandardMaterial3D> p_material) {
materials[p_name] = Vector<Ref<StandardMaterial3D>>();
materials[p_name].push_back(p_material);
}
Ref<StandardMaterial3D> EditorNode3DGizmoPlugin::get_material(const String &p_name, const Ref<EditorNode3DGizmo> &p_gizmo) {
ERR_FAIL_COND_V(!materials.has(p_name), Ref<StandardMaterial3D>());
ERR_FAIL_COND_V(materials[p_name].size() == 0, Ref<StandardMaterial3D>());
if (p_gizmo.is_null() || materials[p_name].size() == 1) {
return materials[p_name][0];
}
int index = (p_gizmo->is_selected() ? 1 : 0) + (p_gizmo->is_editable() ? 2 : 0);
Ref<StandardMaterial3D> mat = materials[p_name][index];
if (current_state == ON_TOP && p_gizmo->is_selected()) {
mat->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
} else {
mat->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, false);
}
return mat;
}
String EditorNode3DGizmoPlugin::get_gizmo_name() const {
if (get_script_instance() && get_script_instance()->has_method("_get_gizmo_name")) {
return get_script_instance()->call("_get_gizmo_name");
}
return TTR("Nameless gizmo");
}
int EditorNode3DGizmoPlugin::get_priority() const {
if (get_script_instance() && get_script_instance()->has_method("_get_priority")) {
return get_script_instance()->call("_get_priority");
}
return 0;
}
Ref<EditorNode3DGizmo> EditorNode3DGizmoPlugin::get_gizmo(Node3D *p_spatial) {
if (get_script_instance() && get_script_instance()->has_method("get_gizmo")) {
return get_script_instance()->call("get_gizmo", p_spatial);
}
Ref<EditorNode3DGizmo> ref = create_gizmo(p_spatial);
if (ref.is_null()) {
return ref;
}
ref->set_plugin(this);
ref->set_spatial_node(p_spatial);
ref->set_hidden(current_state == HIDDEN);
current_gizmos.push_back(ref.ptr());
return ref;
}
void EditorNode3DGizmoPlugin::_bind_methods() {
#define GIZMO_REF PropertyInfo(Variant::OBJECT, "gizmo", PROPERTY_HINT_RESOURCE_TYPE, "EditorNode3DGizmo")
BIND_VMETHOD(MethodInfo(Variant::BOOL, "_has_gizmo", PropertyInfo(Variant::OBJECT, "spatial", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
BIND_VMETHOD(MethodInfo(GIZMO_REF, "_create_gizmo", PropertyInfo(Variant::OBJECT, "spatial", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
ClassDB::bind_method(D_METHOD("create_material", "name", "color", "billboard", "on_top", "use_vertex_color"), &EditorNode3DGizmoPlugin::create_material, DEFVAL(false), DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("create_icon_material", "name", "texture", "on_top", "color"), &EditorNode3DGizmoPlugin::create_icon_material, DEFVAL(false), DEFVAL(Color(1, 1, 1, 1)));
ClassDB::bind_method(D_METHOD("create_handle_material", "name", "billboard", "texture"), &EditorNode3DGizmoPlugin::create_handle_material, DEFVAL(false), DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("add_material", "name", "material"), &EditorNode3DGizmoPlugin::add_material);
ClassDB::bind_method(D_METHOD("get_material", "name", "gizmo"), &EditorNode3DGizmoPlugin::get_material, DEFVAL(Ref<EditorNode3DGizmo>()));
BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_gizmo_name"));
BIND_VMETHOD(MethodInfo(Variant::INT, "_get_priority"));
BIND_VMETHOD(MethodInfo(Variant::BOOL, "_can_be_hidden"));
BIND_VMETHOD(MethodInfo(Variant::BOOL, "_is_selectable_when_hidden"));
BIND_VMETHOD(MethodInfo("_redraw", GIZMO_REF));
BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_handle_name", GIZMO_REF, PropertyInfo(Variant::INT, "index")));
MethodInfo hvget(Variant::NIL, "_get_handle_value", GIZMO_REF, PropertyInfo(Variant::INT, "index"));
hvget.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
BIND_VMETHOD(hvget);
BIND_VMETHOD(MethodInfo("_set_handle", GIZMO_REF, PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D"), PropertyInfo(Variant::VECTOR2, "point")));
MethodInfo cm = MethodInfo("_commit_handle", GIZMO_REF, PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::NIL, "restore"), PropertyInfo(Variant::BOOL, "cancel"));
cm.default_arguments.push_back(false);
BIND_VMETHOD(cm);
BIND_VMETHOD(MethodInfo(Variant::BOOL, "_is_handle_highlighted", GIZMO_REF, PropertyInfo(Variant::INT, "index")));
#undef GIZMO_REF
}
bool EditorNode3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
if (get_script_instance() && get_script_instance()->has_method("_has_gizmo")) {
return get_script_instance()->call("_has_gizmo", p_spatial);
}
return false;
}
Ref<EditorNode3DGizmo> EditorNode3DGizmoPlugin::create_gizmo(Node3D *p_spatial) {
if (get_script_instance() && get_script_instance()->has_method("_create_gizmo")) {
return get_script_instance()->call("_create_gizmo", p_spatial);
}
Ref<EditorNode3DGizmo> ref;
if (has_gizmo(p_spatial)) {
ref.instantiate();
}
return ref;
}
bool EditorNode3DGizmoPlugin::can_be_hidden() const {
if (get_script_instance() && get_script_instance()->has_method("_can_be_hidden")) {
return get_script_instance()->call("_can_be_hidden");
}
return true;
}
bool EditorNode3DGizmoPlugin::is_selectable_when_hidden() const {
if (get_script_instance() && get_script_instance()->has_method("_is_selectable_when_hidden")) {
return get_script_instance()->call("_is_selectable_when_hidden");
}
return false;
}
void EditorNode3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
if (get_script_instance() && get_script_instance()->has_method("_redraw")) {
Ref<EditorNode3DGizmo> ref(p_gizmo);
get_script_instance()->call("_redraw", ref);
}
}
String EditorNode3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const {
if (get_script_instance() && get_script_instance()->has_method("_get_handle_name")) {
return get_script_instance()->call("_get_handle_name", p_gizmo, p_idx);
}
return "";
}
Variant EditorNode3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const {
if (get_script_instance() && get_script_instance()->has_method("_get_handle_value")) {
return get_script_instance()->call("_get_handle_value", p_gizmo, p_idx);
}
return Variant();
}
void EditorNode3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
if (get_script_instance() && get_script_instance()->has_method("_set_handle")) {
get_script_instance()->call("_set_handle", p_gizmo, p_idx, p_camera, p_point);
}
}
void EditorNode3DGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
if (get_script_instance() && get_script_instance()->has_method("_commit_handle")) {
get_script_instance()->call("_commit_handle", p_gizmo, p_idx, p_restore, p_cancel);
}
}
bool EditorNode3DGizmoPlugin::is_handle_highlighted(const EditorNode3DGizmo *p_gizmo, int p_idx) const {
if (get_script_instance() && get_script_instance()->has_method("_is_handle_highlighted")) {
return get_script_instance()->call("_is_handle_highlighted", p_gizmo, p_idx);
}
return false;
}
void EditorNode3DGizmoPlugin::set_state(int p_state) {
current_state = p_state;
for (int i = 0; i < current_gizmos.size(); ++i) {
current_gizmos[i]->set_hidden(current_state == HIDDEN);
}
}
int EditorNode3DGizmoPlugin::get_state() const {
return current_state;
}
void EditorNode3DGizmoPlugin::unregister_gizmo(EditorNode3DGizmo *p_gizmo) {
current_gizmos.erase(p_gizmo);
}
EditorNode3DGizmoPlugin::EditorNode3DGizmoPlugin() {
current_state = VISIBLE;
}
EditorNode3DGizmoPlugin::~EditorNode3DGizmoPlugin() {
for (int i = 0; i < current_gizmos.size(); ++i) {
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current_gizmos[i]->set_plugin(nullptr);
current_gizmos[i]->get_spatial_node()->set_gizmo(nullptr);
}
if (Node3DEditor::get_singleton()) {
Node3DEditor::get_singleton()->update_all_gizmos();
}
}