Commit Graph

2267 Commits

Author SHA1 Message Date
Juan Linietsky f4c8c552f9 Added triplanar mapping, toon mode, and more specular modes for materials. Added multipass support for materials. 2017-07-08 12:36:15 -03:00
Poommetee Ketson 2fd204c35e Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
Juan Linietsky 84de71872f -Added triplanar mapping modes
-Some fixes to shader lang
2017-07-08 08:07:49 -03:00
Juan Linietsky 7c679dd830 More fill modes for containers, closes #9504 2017-07-06 19:06:55 -03:00
Juan Linietsky bd9d98c172 Ability to set rotation and scaling pivot for controls. 2017-07-06 17:42:44 -03:00
Juan Linietsky fd9b4ba6e6 -Ability for controls to grow the left/top when anchored. This makes anchoring controls to the right/bottom easier when they are resized. 2017-07-06 13:30:24 -03:00
TwistedTwigleg 3400c42c4d Added the following features to RemoteTransform and RemoteTransform2D:
- Added the ability to toggle changes in position, rotation, and scale
- Added the ability to toggle changes in either local or global coordinates
2017-07-05 16:29:48 -04:00
Johan Manuel 00afca31c6 Use the gravity constant to calculate weights 2017-07-05 15:14:12 +02:00
Rémi Verschelde f4ff452a58 Merge pull request #9496 from Noshyaar/pr-itemlist
ItemList: expose methods, in-editor items editing support
2017-07-05 10:20:44 +02:00
Juan Linietsky 7263137dba Implemented environment arrays for skybox reflection and roughness, quality increase is enormous. 2017-07-04 23:53:08 -03:00
Poommetee Ketson 3aff102fc3 ItemList: expose methods, in-editor items editing support 2017-07-04 20:12:33 +07:00
Rémi Verschelde e54c7d5715 Merge pull request #9457 from TwistedTwigleg/Fixed_Vector3_snap
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
2017-07-03 23:43:33 +02:00
Rémi Verschelde b8ae605603 Merge pull request #9481 from BastiaanOlij/prim_capsule_flat
Re-orient capsule to collision shape
2017-07-03 22:47:26 +02:00
TwistedTwigleg 44ecfb028d Fixed syntax inconsistency in Vector3.snap and Vector3.snapped 2017-07-03 16:29:03 -04:00
TwistedTwigleg a6feb0943a Fixed set_global_scale in Node2D. 2017-07-03 13:28:26 -04:00
BastiaanOlij f02ccffca3 Re-orient capsule to colission shape 2017-07-03 23:53:06 +10:00
Juan Linietsky e63c64e256 Clean up normalmapping, make sure tangents are imported correctly. 2017-07-03 10:45:34 -03:00
volzhs 6ed2b0eabc Update visibility icon properly 2017-07-03 00:27:27 +09:00
Bojidar Marinov 88ae942029
Readd shape_offset as an editor-only and backcompat property 2017-07-01 20:58:35 +03:00
Bojidar Marinov 4d2642b666 Readd tilemap's shape_transform and bugfixes
This reverts commit a808f53020.
2017-07-01 20:56:51 +03:00
Juan Linietsky a808f53020 Revert "Fix Tileset/tilemap issues related to my adding of one-way collisions to them" 2017-07-01 13:02:04 -03:00
Juan Linietsky 2a3e00c8c7 -Many fixes to VisualScript, fixed property names, etc.
-Added ability to set/get a field in GetSet, as well as assignment ops
-Added a Select node
-Fixed update bugs related to variable list and exported properties, closes #9458
2017-06-30 21:35:05 -03:00
Bojidar Marinov 80356f925c
Fix #9409, fixup #9370; tileset now has shape transform instead of offset
Fix bad return type in CollisionObject2D, Shape -> Shape2D. Was causing unintended null when casting. (9409)
Fix a misplaced ++ operator. (9370)
Fix merging with exiting tileset duplicating shapes. (9370)
2017-06-30 19:01:20 +03:00
Robert Hernandez f0f407e76e Texture region now updates when changing an Atlas
- Removed atlas_changed signal for AtlasTexture
- Changes are now handled by _notify_change
- Removed unneccesary signal connections
- Texture preview now updates in real-time

Fixed TextureRegionEditor constantly regenerating
2017-06-29 10:49:24 -04:00
Juan Linietsky db3b05d289 Reworked translation system
-Label and Button reload translation on the fly
-Resources are loaded and reload depending on locale
2017-06-28 17:01:35 -03:00
Rémi Verschelde 9e54e1f34f Merge pull request #7947 from RandomShaper/fix-vis-notifier-2d
Fix VisibilityNotifier2D viewport offset issue
2017-06-28 12:25:08 +02:00
Poommetee Ketson 0200507387 Fix build error on master 2017-06-28 10:41:43 +07:00
Marc Gilleron 6c1ab2098f Fix curve saving, refined undo/redo 2017-06-28 02:43:30 +02:00
Juan Linietsky 51442988b1 Merge pull request #9404 from Zylann/curve_improvement
Curve improvement
2017-06-27 07:53:52 -03:00
Juan Linietsky 3ce046ee0c -Fixed SCREEN_TEXTURE and other related 2D shader parameters.
-Fixded BackBuffercopy object
2017-06-26 22:58:46 -03:00
Rémi Verschelde f1cc3b700a Merge pull request #9268 from BastiaanOlij/improve_defaults
Align primitive defaults to default collision shape sizes
2017-06-26 23:56:57 +02:00
Marc Gilleron 69b8f61f25 Curve features
- Ability to set tangents as linear
- Indicative min and max values
- CurveTexture doesn't need min and max anymore
2017-06-26 23:41:37 +02:00
Rémi Verschelde b0516e0412 Merge pull request #9296 from TwistedTwigleg/Camera2D_enhancements_V2
Camera2D enhancements (V2)
2017-06-26 23:37:25 +02:00
Rémi Verschelde f2bc0cc966 Merge pull request #9370 from bojidar-bg/c-9318-oneway-tilemaps
Add one-way collisions and individual shape offsets for tilesets
2017-06-26 22:47:26 +02:00
Rémi Verschelde f7b77e5b76 Merge pull request #9318 from bojidar-bg/readd-normal-tilemap
Add normal map to tilemaps and tilesets
2017-06-26 22:47:11 +02:00
Fabian Mathews 0f0e2240ba Queue RPC packet before calling method locally to ensure correct RPC packet order 2017-06-26 19:13:54 +09:30
toger5 b941931c95 tree fix drawing order for header +
- the collapse arrow gets drawn after the background so its not hidden underneath anymore
 - custom_bg_color no offset anymore
2017-06-25 17:12:36 -07:00
Juan Linietsky d41978eb63 Usability improvements for folding. Unfortunately SpatialMaterial broke compatibility. 2017-06-25 18:57:28 -03:00
Juan Linietsky 760cdbe1a3 -Added folding to property editor, persistent on objects it edits
-Some changes to tree to support this properly
2017-06-25 17:31:22 -03:00
TwistedTwigleg 7d77406980 Added some editor enhancements to Camera2D. Added the option to draw Camera2Ds bounds and drag margins. Added options to toggle the drawing of Camera2Ds lines in the editor. When a Camera2D is marked as current, its lines become a little less transparent. 2017-06-25 16:05:44 -04:00
Bojidar Marinov 207feb2f87
Add one-way collisions and individual shape offsets for tilesets
As requested in #9318
Accidentially fixes #2231 as well
2017-06-25 21:47:30 +03:00
Ramesh Ravone c6e295c399 Fixes method bind 2017-06-25 16:35:39 +05:30
Juan Linietsky 83ae9a5e28 Ability to restart particle system with a function call 2017-06-25 08:01:50 -03:00
Poommetee Ketson e3998528e0 BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
Juan Linietsky 898d8fd557 Merge pull request #9353 from Zylann/gradient_refactor
GradientTexture now uses a Gradient
2017-06-24 18:13:56 -03:00
Rémi Verschelde 44c7210387 Merge pull request #9249 from Noshyaar/pr-colorpick
ColorPicker: fix DPI, hue & color update issues
2017-06-24 23:02:02 +02:00
Marc Gilleron 2bb1638b0a GradientTexture now uses a Gradient
- Added gradient property
- Deleted duplicate code
2017-06-24 21:50:44 +02:00
George Marques bd2dd034a7 Merge pull request #9344 from Noshyaar/pr-envi
Environment: remove ssr_accel property, fix typo
2017-06-24 12:51:02 -03:00
Juan Linietsky bc509ac7bd Simplified 2D Kinematicbody.. 3D will wait a bit. 2017-06-24 12:34:29 -03:00
Andreas Haas e05621ba35 Merge pull request #9342 from GodotExplorer/pr-rich-text-vscroll-type-3.0
Add statements for script types of RichTextLabel
2017-06-24 13:24:42 +00:00
Juan Linietsky 0cac32910a -Restored support for Canvas BG mode on Environment
-Improved ease of use of WorldEnvironment (no longer extends Spatial)
-2D editor viewport can now work in HDR!
2017-06-24 08:58:27 -03:00
Poommetee Ketson 04164bb317 Environment: remove ssr_accel property, fix typo 2017-06-24 16:07:37 +07:00
geequlim 81afb275eb Add statements for script types of RichTextLabel 2017-06-24 14:18:23 +08:00
Juan Linietsky 6ba1e4677b -Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
-Added ability to disable individual collisionshape/polygon
-Moved One Way Collision to shape, allowing more flexibility
-Changed internals of CollisionObject, shapes are generated from child nodes on the fly, not stored inside any longer.
-Modifying a CollisionPolygon2D on the fly now works, it can even be animated.

Will port this to 3D once well tested. Have fun!
2017-06-23 23:39:52 -03:00
Marc Gilleron 659897cfb8 Added Curve resource
- New resource for curves in y(x) form
- CurveTexture now has a Curve
- Curve and CurveTexture share the same editor
2017-06-24 01:01:36 +02:00
Juan Linietsky 8ef1c41a4e Small fixes required to get platformer to work.
Added back CanvasItemMaterial
2017-06-23 14:31:59 -03:00
Juan Linietsky 3f2cd75c6f Fix shortcuts, make them visible again and work. 2017-06-22 19:57:59 -03:00
Juan Linietsky 265d4e2d6c Fixed bug regarding to two spatial 2d players not mixing properly 2017-06-22 17:50:03 -03:00
Bojidar Marinov 2edb082c7e
Add normal map to tilemaps and tilesets
Fixes #9310
2017-06-22 18:15:50 +03:00
Juan Linietsky fb72edf45e Properly exposed material types everywhere. 2017-06-22 09:33:20 -03:00
Rémi Verschelde e3b34810e3 Fix tools=no build
This house is falling apart when I'm not around...
2017-06-22 12:12:30 +02:00
Juan Linietsky f27d2a3355 -Moved NinePatch to shader, saves a ton of draw calls rendering UI
-Implemented missing stretch modes, now tile and tile fit work
2017-06-21 23:37:25 -03:00
Juan Linietsky 95560e02c5 2D GPU Particles working.. 2017-06-21 16:26:26 -03:00
Thomas Herzog ceded65c01 Merge pull request #9257 from Shockblast/patch-1
Remove Duplicate Include
2017-06-20 10:58:00 +02:00
Shockblast 3e733d0f92 Remove Duplicate Include
Also solves a problem with AnimatedSprites, when you add sprites for the animation the engine crash
2017-06-19 20:52:10 -04:00
Thomas Herzog f919be936b Merge pull request #9277 from bd339/iss9266
Add null-check to get_normal_frame
2017-06-20 00:44:01 +02:00
Benjamin Dahse b95f57d050 Add null-check to get_normal_frame 2017-06-20 00:37:34 +02:00
Thomas Herzog 86407aebc5 Merge pull request #8407 from Jylhis/popup_item_select_hide
Update PopupMenu hiding
2017-06-20 00:20:21 +02:00
Thomas Herzog bfac7c476d Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master
Add double-sided flag to SpriteBase3D [master]
2017-06-19 23:46:54 +02:00
Thomas Herzog b6b225f4c5 Merge pull request #8870 from tagcup/pathfollow
Fix PathFollow rotations.
2017-06-19 23:30:40 +02:00
Poommetee Ketson 443e58e88c ColorPicker: fix DPI, hue & color update issues 2017-06-20 04:00:05 +07:00
Juan Linietsky 8928509f09 Merge pull request #9256 from MarianoGnu/master
Fix ColorPicker's screen pick functionality
2017-06-19 13:32:24 -03:00
Mariano Suligoy f5185e7ba6 Fix ColorPicker's screen pick functionality 2017-06-19 09:23:57 -03:00
BastiaanOlij bf6f3881a1 Align primitive defaults to default collision shape sizes 2017-06-19 21:40:16 +10:00
Juan Linietsky 0288be1e76 Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it. 2017-06-18 22:55:02 -03:00
Juan Linietsky 969fa3cc73 -Added AudioStreamPlayer2D, for 2D positional sound
-Added ability for Area2D to redirect positional sound to a specific audio bus
2017-06-18 21:07:32 -03:00
Juan Linietsky 33bf180067 Added normalmap support to stylebox and animated sprite. 2017-06-18 00:03:28 -03:00
Juan Linietsky 5c6cac4e53 Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far. 2017-06-17 23:27:42 -03:00
Juan Linietsky 2da3f48e5a -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to make it more GLSL compatible
-Fixed referencing of world_transform in fragment shader not working
-Fixed unsycn bug related to getting shader param list from the server
-Fixed getting all textures from shader properly, fixes #8353
2017-06-17 11:03:48 -03:00
Rémi Verschelde 63544169f0 Merge pull request #9228 from BastiaanOlij/fix_primitive_slider
Fix sliders for primitives
2017-06-17 10:36:41 +02:00
Juan Linietsky b19225bfce -Fix freezes caused by etccomp2, closes #9183
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-16 21:49:37 -03:00
BastiaanOlij 4f20f52d5f fix sliders for primitives 2017-06-17 09:18:09 +10:00
George Marques 7966ebe6fa
Complete changing of resource extensions
Some places were missing in e42d59f.
2017-06-16 15:42:18 -03:00
Rémi Verschelde 7e5d9ed461 Merge pull request #9212 from BastiaanOlij/add_primitive_hints
Add sensible hints to properties for primitive meshes
2017-06-16 17:51:14 +02:00
Rémi Verschelde 8b1bc9da88 Merge pull request #9208 from Calinou/tweak-default-fov
Increase the default perspective camera FOV
2017-06-16 17:51:04 +02:00
BastiaanOlij 1e5a6d3cc8 Add sensible hints to properties 2017-06-16 23:56:13 +10:00
BastiaanOlij 9483613138 Godot 3.0 primitives as resources for use with MeshInstance
Adds the following resources:
- CapsuleMesh: a capsule object
- CubeMesh: a cube that can be subdivided
- CylinderMesh: a cylinder
- PlaneMesh: a horizontal plane that can be subdivided
- PrismMesh: a prism shape
- SphereMesh: a sphere
- QuadMesh: reintroduction of the original quadmesh

Removes the old Quad and TestCube nodes
2017-06-16 21:40:23 +10:00
Juan Linietsky 5d02b948a9 Cleaned up Screen Space Reflections, closes #8119 2017-06-16 08:30:21 -03:00
Juan Linietsky 29cfc365aa Fixes to SSR, WIP. 2017-06-16 08:30:21 -03:00
Rémi Verschelde 3fadbe2172 Merge pull request #9201 from vnen/rename-extensions
Rename Godot-specific resource extensions
2017-06-16 13:01:10 +02:00
Hugo Locurcio cdcc3c919b Increase the default perspective camera FOV
This does not affect existing projects, but will affect newly-created
editor settings and Camera nodes.
2017-06-16 12:07:07 +02:00
Rémi Verschelde 3e7bbf2ca3 Merge pull request #9196 from volzhs/scene-tab
Enhance scene tabs
2017-06-16 08:14:45 +02:00
volzhs fc2fe7ebd1 Enhance scene tabs
- show scene thumbnail on hover
- resize if has many tabs
- show full scene file name with current edited scene
- can be customized EditorSettings > Interface > Scene Tab
- close scene with mouse middle button
2017-06-16 13:21:05 +09:00
George Marques e42d59f01e
Rename Godot-specific resource extensions 2017-06-15 21:35:20 -03:00
Rémi Verschelde 7b1f1dbf37 Merge pull request #9192 from remorse107/master
Color Picker Fixed Appearance
2017-06-15 19:17:11 +02:00
Juan Linietsky da14225ad8 fix bug related to unshaded materials not working on MSVC. Not cleanest solution, might think about how to improve later. 2017-06-15 10:36:00 -03:00
remorse107 61feec28cf Color Picker Fixed Appearance
Corrected bug with color picker hue section and with the wrong color array being sent to the 256x256 palette selector.

Color Picker Fixed Appearance and clang Format
2017-06-15 06:32:57 -05:00
Rémi Verschelde b7a2a40b8e Merge pull request #9176 from RandomShaper/fix-touchbutton
Fix/improve TouchScreenButton
2017-06-15 12:38:59 +02:00
Juan Linietsky c1df35037f get rid of button array 2017-06-14 18:27:44 -03:00
Rémi Verschelde 80de0c35df Merge pull request #9160 from karroffel/color-ramp-rename
renamed occurances of ColorRamp with Gradient
2017-06-14 23:09:30 +02:00
Rémi Verschelde bccee07ae7 Merge pull request #9165 from Noshyaar/pr-area
Refactor layer_mask to collision_layer
2017-06-14 23:04:04 +02:00
Juan Linietsky 462d8ceb46 Fixed several bugs with directional light, and changed defaults to be more sensible. 2017-06-14 17:06:36 -03:00
Pedro J. Estébanez d27d1dba23 Fix/improve TouchScreenButton
- Refactor touch acceptance logic so the same is used whether passby is enabled or not.
- Remove the check for visibility during input handling as it should never fail; instead using now an ERR_FAIL_COND() just in case since we have been checking for that so far.
- Fix cast to wrong InputEventScreenTouch when it should be InputEventScreenDrag.
- Replaced use of references by plain pointers for a more readable code and maybe a little performance gain.
2017-06-14 17:19:58 +02:00
Poommetee Ketson 6c44fff508 Refactor layer_mask to collision_layer 2017-06-14 10:58:34 +07:00
Marc Gilleron 0fd5ab479c Fixed broken Line2D due to math changes in f271591ac2 2017-06-14 02:21:40 +02:00
Karroffel 23c5fa8687 renamed occurances of ColorRamp with Gradient
ColorRamp got renamed to Gradient recently, reduz missed some occurances though.
2017-06-14 01:24:04 +02:00
Juan Linietsky a8a1f2e2a8 -Fixed occluder rendering, closes #8560
-Ability to smooth out 2D shadow filters
2017-06-13 01:23:04 -03:00
Juan Linietsky 95c248e24f Remove default shadow bias of 0.1 for spot and omni light, fixes #8654 2017-06-13 00:07:05 -03:00
Juan Linietsky b21d45e4e1 Change Omni light default mode to Cube, avoids users confusing it as a bug, closes #8813 2017-06-12 23:37:31 -03:00
Juan Linietsky 42b2d52c88 Properly adjust the visible editor rect and make limits respected, closes #8328 2017-06-12 16:19:12 -03:00
Juan Linietsky 4d50c7ad8c Restored multiple viewport function, as well as view modes. 2017-06-11 15:52:03 -03:00
Juan Linietsky bcc435094d Restired multithread support in OSX and Windows, should stop the crashes. 2017-06-10 10:15:33 -03:00
alexholly 935f730170 renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
Juan Linietsky 612ab8fcdb -Restored multithread capability to VisualServer
-Restored resource previews!
2017-06-09 00:24:18 -03:00
Rémi Verschelde 606b4ee9df Merge pull request #9051 from toger5/fixedScriptEditorListSeperation
fixed spacing for script editor script list
2017-06-08 07:34:27 +02:00
Juan Linietsky 5bf810b5db -Added proper access to depth texture from shader
-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future.
2017-06-07 18:20:04 -03:00
Juan Linietsky 840ac8c018 Fog is complete! 2017-06-07 08:38:21 -03:00
toger5 50e5c7f980 fixed overlapping of temp. colors (script editor)
+ added a little bit more spacing to the scripts in the script list.
the temp colors now expand to the vseperation, instead of having the same size than the stylebox
2017-06-07 02:41:08 -07:00
Rémi Verschelde 897d6377b7 Revert "Fix text warp in color blocks with CJK"
This reverts commit cd778e00dc.

That commit introduced regressions for non-CJK languages are discussed
in #8952. Fixes #9078.
2017-06-07 07:38:53 +02:00
Andreas Haas 9e5efa4abd
GraphNode: Remove debug print. 2017-06-06 21:19:55 +02:00
Juan Linietsky 0fb99306ff -working SCREEN_TEXTURE, SCREEN_UV shader variables
-Added refraction support for default material
-Enabled BCS adjustments, as well as color correction.
2017-06-05 22:34:32 -03:00
Poommetee Ketson 5fd458e03a Fix build error 2017-06-05 21:19:54 +07:00
Rémi Verschelde f8d7670e82 Merge pull request #9038 from AlexHolly/rect2-rename-pos
renamed all Rect2.pos to Rect2.position
2017-06-05 15:52:05 +02:00
Juan Linietsky 01198cb896 Removed stupid right arrow to edit resource. Now simply click it.. 2017-06-04 20:35:45 -03:00
Juan Linietsky 5aa66d03d8 Added depth texture support (using parallax) to default material. 2017-06-04 20:35:45 -03:00
alexholly a3c90b0293 renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
Andreas Haas 9bc5348961
InputEvent: Renamed "pos" property to "position"
Make the naming consistent with other classes.
2017-06-03 11:26:39 +02:00
Juan Linietsky 8a1097a224 many fixes to image loader, voxel cone tracing, etc. 2017-06-02 22:08:41 -03:00
Juan Linietsky e79d7149ea GI probes working back again 2017-06-01 22:38:07 -03:00
Juan Linietsky c03131fc9f Rework shading modes and change location of light shader 2017-06-01 18:56:02 -03:00
Andreas Haas 5dd52320cb Merge pull request #8982 from noshyaar/pr-anim
Fix autoplay animation starts from last editor state #8976
2017-06-01 21:05:41 +02:00
Juan Linietsky a134f58fb3 rewritten PBR implementation to make it friendlier with Blender 2017-05-31 20:29:56 -03:00
Ferenc Arn a1c8896d9d Fix PathFollow rotations.
Used parallel transport to move the object along the curve. Also introduced a few more math checks useful for debugging.
2017-05-31 13:58:31 -05:00
Poommetee Ketson c7ac90c97f Fix autoplay animation starts from last editor state #8976 2017-05-31 23:54:40 +07:00
Juan Linietsky 5567e898d1 Several fixes related to PBR and Environment 2017-05-30 08:56:19 -03:00
Juan Linietsky bb20f230ad -Added .hdr format support
-Added default environment editor setting
-Added environment created by default in new projects
-Removed default light and ambient from spatial editor, to make the editor more PBR compliant
2017-05-28 21:48:05 -03:00
Kristupas Stumbrys 0251e9eb01 Fixing typo for rect_position in _change_notify call for Control 2017-05-28 16:38:22 +03:00
Geequlim b93fce1c18 Fix text warp in color blocks with CJK
(cherry picked from commit cd778e00dc)
2017-05-27 11:37:33 +02:00
Sean Bohan cba62864c8 Fix item list scroll speed.
Remove the extra `set_val` action after the proper one, so the right scroll value won’t get overrided any more.

(cherry picked from commit 064dce7a4c)
2017-05-27 11:37:33 +02:00
Juan Linietsky bf6380ee70 Removed skybox support, added panorama support. Skybox support may come back eventually, but hope not. 2017-05-25 14:00:43 -03:00
Rémi Verschelde 6d0809b095 Merge pull request #8869 from Hinsbart/errors
Fix errors on engine startup.
2017-05-25 08:37:48 +02:00
Juan Linietsky afcce9eb12 -Fix the "set_val" call deferred, it was the only one.. closes #8742
-Removed redundant bind in input_event
2017-05-23 09:06:22 -03:00
Juan Linietsky d093b78f12 Fix stex import into black textures when lossless and lossy are selected, closes #8801 2017-05-23 08:55:32 -03:00
Andreas Haas 4d8e45de17
Fix errors on engine startup.
Fixes a bunch of the most spammy console errors introduced by recent refactorings:

- `AudioServerState` does not exist, this was the reference to it in the source. The surrounding code made it clear that `AudioServerLayout` was meant to be used instead.
- `StreamCSVTranslation` same here, it's the only reference. I went with `Translation` here, but I'm not 100% sure on this one.
- Some methods have been moved from `Texture` to `Image`, but the old bindings were still there.
- A few `name == ""` errors related to duplicating nodes.
2017-05-22 20:50:59 +02:00
Rémi Verschelde a6122ce68b Merge pull request #8862 from volzhs/editor-theme-margin
Fit grid with label and component of editor
2017-05-22 15:16:57 +02:00
volzhs a2ad2eedbb Fit grid with label and component of editor 2017-05-22 20:25:19 +09:00
Rémi Verschelde 0964129a10 Merge pull request #8832 from Zireael07/vehicle-improvs-master
Expose wheel's contact to GDScript and set roll influence in editor [3.0]
2017-05-22 07:50:34 +02:00
toger5 955615a3c3 fixed crash when dragging to change color in color picker 2017-05-21 19:11:11 -07:00
Juan Linietsky 5b3709d309 Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Zireael07 c82c5a2e56 GDScript can now tell if the wheel is in contact with the ground; change roll influence of the wheel in editor 2017-05-20 12:42:09 +02:00
Rémi Verschelde 869d6b1d33 Merge pull request #8818 from tagcup/mesh_methods
GDScript bindings for various missing Mesh functions.
2017-05-20 09:48:36 +02:00
Rémi Verschelde 67389d4db7 Merge pull request #8844 from Hinsbart/audioplayer-crash
Fix crash when saving AudioPlayer without stream.
2017-05-20 07:34:59 +02:00
Rémi Verschelde 231511b2a6 Merge pull request #8631 from volzhs/editor-theme-custom
New customizable editor theme
2017-05-20 07:16:11 +02:00
Andreas Haas 02aa1dd600
Fix crash when saving AudioPlayer without stream.
Guards against calling this setter with invalid input.
2017-05-20 03:49:54 +02:00
Ferenc Arn f2a335d0c1 GDScript bindings for various missing Mesh functions.
Fixes #8041.
2017-05-18 16:29:17 -05:00
Rémi Verschelde a75623f436 Merge pull request #8796 from yanorax/treecolumn_title_pressed
Add column_title_pressed signal to Tree node
2017-05-18 19:06:25 +02:00
yanorax 7b00ad22b9 Add column_title_pressed signal to Tree node
The Tree node column/table form is missing the ability to
capture column title clicks easily.

Adding this functionality will give us the ability to
create functions such as sort by column, which is a common
table manipulation ability in games/apps.

https://godotengine.org/qa/7699
2017-05-18 13:12:27 +10:00
Rémi Verschelde c3baf5eb3c Fix two typos from previous commit
Also cleanup comments on variant types.
2017-05-17 18:45:56 +02:00
Juan Linietsky 98a3296702 Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
Rémi Verschelde d801ff2b3d Merge pull request #8778 from honix/master
Particles potential crash fix 2
2017-05-16 16:34:37 +02:00
honix 73385e362b Particles potential crash fix 2 2017-05-16 16:24:33 +03:00
Rémi Verschelde 27dd415196 Merge pull request #8759 from AlexHoratio/master
Fixed #8526, popup menu width now responds to submenu icon
2017-05-15 08:00:50 +02:00
AlexHoratio 69359f2220 Fixed #8526, popup menu width now responds to submenu icon 2017-05-14 18:55:55 +01:00
Damian Day f2564ca97f Fix natural sorting order in EditorFileDialog, FileDialog and EditorFileSystemDirectory
Make EditorFileDialog, FileDialog and EditorFileSystemDirectory alphanumerical sorting more natural

Added a new method 'naturalnocasecmp_to' and comparator 'NaturalNoCaseComparator' to String.

Fixes #8712.
2017-05-12 13:02:25 +01:00
volzhs bb81293047 New customizable editor theme 2017-05-09 17:46:54 +09:00
Poommetee Ketson 64879e592b RayCast2D: fix detached arrow tip 2017-05-08 16:12:40 +07:00
toger5 304a1f5b5a Implemented scrolling factor for smooth trackpad scrolling
Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.
2017-05-07 14:23:56 +02:00
Fabio Alessandrelli a5ce7a98cb Fix bug in pause mode propagation
Pause mode was not correctly propagating effectively stopping
immediately when the mode was not PAUSE_MODE_INHERIT.
2017-05-06 02:37:17 +02:00
Andreas Haas def41b9856
Tree: Clear search string on selection.
The Tree node has the ability to jump to a specific item by typing the first few chars of it's name.
But on selection ('item_activated' signal), it didn't clear the search string used for that. It was especially annoying in `FileDialog`s and has been bugging me for
ages :P

With this, you can traverse a directory structure in a FileDiag quickly with the keyboard (like you'd expect from pretty much any modern file browser) :)
2017-05-04 22:08:09 +02:00
Poommetee Ketson e64c473bc9 LineEdit: fix placeholder text affected by secret 2017-05-03 19:23:36 +07:00
volzhs 17e8e343fb Revert "Add new editor and default theme (WIP)"
This reverts commit f045efe007.
2017-05-03 06:19:15 +09:00
Andrea Faulds fd5b929831 Add double-sided flag to SpriteBase3D (fixes #8007) 2017-05-02 21:03:17 +01:00
Marc Gilleron d78efddbf5 Fix #8617 WindowDialog with custom panel background crashes godot 2017-05-02 02:18:50 +02:00
Rémi Verschelde d4029aa51a Move other lone thirdparty files to thirdparty/misc
Also move Box2D ConvexDecomposition contrib code to
thirdparty/b2d_convexdecomp.
2017-04-28 21:19:25 +02:00
Rémi Verschelde 2398eb6ed4 Move core thirdparty files to thirdparty/{minizip,misc} 2017-04-28 21:19:23 +02:00
Rémi Verschelde 5f15f03d38 Fix theme_data.h formatting via make_header.py
Should make clang-format happy.
2017-04-27 08:58:11 +02:00
Rémi Verschelde 2feb24953c Merge pull request #8520 from Hinsbart/tree_tooltips
Tree: Ability to add tooltips to TreeItem buttons.
2017-04-27 08:10:11 +02:00
Daniel J. Ramirez f045efe007 Add new editor and default theme (WIP) 2017-04-27 08:04:57 +02:00
Andreas Haas 29999942a2
Tree: Ability to add tooltips to TreeItem buttons.
Adds a tooltip parameter to `TreeItem::add_button()` and set a few tooltips in the Project settings and SceneTree dock.
2017-04-26 19:14:35 +02:00
Ramesh Ravone cc973b461b Revert " 3.0 recompute_aabb on add_surface" 2017-04-26 13:18:01 +05:30
Rémi Verschelde ffbe6660cf Merge pull request #8538 from RameshRavone/patch-7
3.0 recompute_aabb on add_surface
2017-04-26 08:57:10 +02:00
Ramesh Ravone 930ad8fc8c
3.0 recompute_aabb on add_surface 2017-04-26 07:57:13 +05:30
volzhs de4267fc99 Fix auto_accept_quit option to work
auto_accept_quit value is set first properly with GLOBAL_DEF("application/auto_accept_quit", true) in main.cpp
after that it's reset to true in SceneTree:init() whatever value was.
2017-04-25 20:05:22 +09:00
Rémi Verschelde b6e0eaf3ca Merge pull request #8509 from nunodonato/fixspatialmaterial
Fixed #8102, by renaming FixedSpatialMaterial to SpatialMaterial
2017-04-24 12:05:43 +02:00
Rémi Verschelde 8032dd18dd Merge pull request #8408 from 20kdc/bugfix-kine-mas
Apply is_ceiling/is_wall swap fix to 2D move_and_slide
2017-04-24 11:25:08 +02:00
Nuno Donato c1e771dfe9 Fixed #8102, by renaming FixedSpatialMaterial to SpatialMaterial 2017-04-24 10:20:32 +01:00
Rémi Verschelde 05d35bb156 Merge pull request #8395 from 20kdc/master
Ported move_and_slide to KinematicBody (3D)
2017-04-24 11:20:10 +02:00
Rémi Verschelde 5939a9b8e8 Merge pull request #8343 from volzhs/prevent_uncheck
Prevent to uncheck selected item with button group
2017-04-24 11:19:14 +02:00
Rémi Verschelde 5ae1e172da Merge pull request #8277 from tagcup/math_checks
Added various functions basic math classes. Also enabled math checks …
2017-04-24 11:16:20 +02:00
Rémi Verschelde 90ef1fd03d Merge pull request #8102 from bd339/iss3172
Show 3D raycasts when debugging collisions
2017-04-24 11:11:04 +02:00
Rémi Verschelde 515f92d03b Fix property warnings and hide some debug prints
"ALL IS GOOD" was a lie.

In particular, removes verbose "path not recognized" false positive.

The actual logic is to (somewhat naively) check all ResourceFormatLoaders
and to pick the first good match, so no need to warn about the formats
that do not match the type hint.
2017-04-23 11:17:32 +02:00
20kdc e2df5d661d Ported/fixed move_and_slide to KinematicBody (3D+floor/ceiling args)
This version of the commit has the on_ceiling/on_wall fix without any
 explaination of that code, since apparently it wasn't complicated enough.

As for the notes at the top of the function, they're still there.

move_and_slide is rather useful for character-controllers, etc.
It reduces the amount of boilerplate code.
Not having move_and_slide makes the APIs somewhat inconsistent.

(It might be nice to figure out a way to share the code between the two
move_and_slide implementations, but that's for someone who knows what
the policy is on shared code like that.)
2017-04-21 21:19:41 +01:00
Rémi Verschelde 99529fb80d Move VERSION_MKSTRING logic to version.h
Fixes a bug where the VERSION_PATCH define is not yet in scope if
typedefs.h is included before version.h at compilation time.

(cherry picked from commit 3b687c5474)
2017-04-20 12:14:34 +02:00
Rémi Verschelde 22b9c0207b Merge pull request #8417 from neikeq/hello-there
External editor improvements and fixes
2017-04-20 02:20:04 +02:00
Rémi Verschelde c88f56be64 Merge pull request #8376 from RayKoopa/fix_stylebox_expand_margin
Respect the expand margin for StyleBoxTextures again.
2017-04-20 02:10:55 +02:00
Paulb23 84bca4e72f Added support for space indentation 2017-04-18 12:30:46 +01:00
Ignacio Etcheverry 4b8568006d External editor improvements and fixes
Notable changes:

- Now ScriptLanguages have the option to override the global external editor setting.
If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used.
- Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`.
- `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from.

Fixes:

- Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor.
- Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit.
- `Script::get_member_line()` now returns -1 ("found nothing") by default.
2017-04-17 01:51:30 +02:00
gamemanj 0a4dde93d4 Apply is_ceiling/is_wall swap fix to 2D move_and_slide (minus explaination)
As it turns out, is_ceiling would be true when hitting a wall,
 and is_wall would be true momentarily when hitting a ceiling.

This makes a tiny one-line change to fix that.
Without trying to explain the code for anyone else having to
 mess around with it.
2017-04-15 10:24:36 +01:00
Andreas Haas 1a8f94edd4 Merge pull request #8370 from volzhs/fix-stylebox-master
Fix editor style box for ToolButton
2017-04-14 17:51:30 +02:00
Jylhis 8ccb9d13c3 Update PopupMenu hiding
Make PopupMenu hiding distinguish between checkable item and non checkable
item.
2017-04-14 15:00:38 +03:00
Andreas Haas a96e795241 Merge pull request #8402 from neikeq/pr-fix-binds
PackedScene: Fix wrong DEFVAL
2017-04-14 03:14:01 +02:00
Ignacio Etcheverry 30835f9d37 PackedScene: Fix wrong DEFVAL 2017-04-14 02:18:38 +02:00
Ray Koopa 75f684bc17 Respect the expand margin for StyleBoTextures again. 2017-04-13 10:37:22 +02:00
volzhs 25a4daa5ce Fix editor style box for ToolButton 2017-04-12 12:40:16 +09:00
Sergey Pusnei 8589ca3903 Rename [gs]et_pos to [gs]et_position for Controls
Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
volzhs 706ca4efd6 Prevent to uncheck selected item with button group 2017-04-10 13:57:24 +09:00
Juan Linietsky 1c480698ce -Fixed crash with splash screen on windows
-properly show editor without having to resize window on windows
2017-04-09 20:40:48 -03:00
Rémi Verschelde d596946a45 Merge pull request #8271 from MattUV/master
Add methods to get and set bits of collision layers and masks for TileMaps (3.0)
2017-04-09 23:37:56 +02:00
Rémi Verschelde 769bec26a7 Merge pull request #8321 from RandomShaper/zero-preprocess-particles2d
Allow zero preprocess time for Particles2D
2017-04-09 17:44:40 +02:00
Juan Linietsky 4286aef693 Particle system is complete. Rejoice! 2017-04-08 22:40:06 -03:00
Andreas Haas 6075dfe511
Particles2D: Fix flip property (again).
should have flipped the dst_rect..
2017-04-09 01:42:39 +02:00
Pedro J. Estébanez d0ef1acea4 Allow zero preprocess time for Particles2D 2017-04-08 20:04:06 +02:00
Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Rémi Verschelde b81d5f4687 Merge pull request #8308 from RandomShaper/optimize-out-debug-n-non-tools
Optimize-out some debug and/or non-tools methods
2017-04-07 22:22:54 +02:00
Rémi Verschelde efba539f93 Fix build on older GCC versions
Travis builds would fail with:
./drivers/gles3/rasterizer_storage_gles3.h:1018:19: error: ISO C++ forbids initialization of member 'fixed_fps' [-fpermissive]
2017-04-07 19:24:37 +02:00
Rémi Verschelde 12b84eb9f4 Merge pull request #8304 from RandomShaper/reset-folded-on-reset-edit-children
Reset display folded for an instanced scene if editable children is toggled off
2017-04-07 19:12:42 +02:00
Rémi Verschelde d8f011828e Add compatibility class for FixedSpatialMaterial
Fixes loading existing 3.0-alpha projects broken by 74808ac4d9.
2017-04-07 18:59:10 +02:00
Pedro J. Estébanez 665bf52948 Optimize-out some debug and/or non-tools methods
Collisions and nav debug are conditionally compiled depending on DEBUG_ENABLED
is_editor_hint() and is_node_being_edited() are compiled only with TOOLS_ENABLED
Every affected method is implemented in the header in case its macro is not present (the getters just returning false and the setters having an empty body) so the compiler can inline and finally no-op-out them as likely as possible.
is_node_being_edited() already showed a similar optimization effort and has been adapted to this change.
Furthermore, and as a consequence, -debugcol and -debugnav will not work on non-debug (strict release) builds.
This can bring a little bit of runtime performance on release and non-tooled builds (less code, so less cycles to spend and maybe more cache friendly).
2017-04-07 16:35:55 +02:00
Pedro J. Estébanez 4b85ddabda Reset display folded for an instanced scene if editable children is toggled off
This avoids the display folded flag needlessly getting into the scene file (potentially forever) and also gives more visual feedback if the user re-enables editable children so it will display unfolded at first.
2017-04-07 15:48:07 +02:00
Juan Linietsky 74808ac4d9 New particle system, mostly working, some small features missing. 2017-04-06 23:49:27 -03:00
MattUV 6b5305b972 Add set/get_collision_layer/mask_bit() to TileMaps
Add four methods to the TileMap node to make collision layers and masks be modified bit by bit (like PhysicBody2Ds and RayCast2Ds:

 * set_collision_layer_bit()
 * set_collision_mask_bit()

 * get_collision_layer_bit()
 * get_collision_mask_bit()

To comply with collision layers' renaming from https://github.com/godotengine/godot/issues/5696 , the method names are NOT set/get_layer_mask_bit()
2017-04-06 23:27:55 +02:00
Rémi Verschelde 25d09b92be Merge pull request #8296 from Hinsbart/normapmap
Fix typo in FixedSpatialMaterial

[ci skip]
2017-04-06 23:27:36 +02:00
Andreas Haas 362e52c2fd
Fix typo in FixedSpatialMaterial
NormapMap
2017-04-06 23:20:00 +02:00
Ferenc Arn 9a37ff1e34 Added various functions basic math classes. Also enabled math checks only for debug builds.
Added set_scale, set_rotation_euler, set_rotation_axis_angle. Addresses #2565 directly.
Added an euler angle constructor for Basis in GDScript and also exposed is_normalized for vectors and quaternions.
Various other changes mostly cosmetic in nature.
2017-04-06 13:03:56 -05:00
supaiku d51fe99a8b Fix highlight typo 2017-04-06 17:35:08 +02:00
Rémi Verschelde 5b5a825c7f Fixer looping timer accumulation in _process
Follow-up to #8251.
2017-04-05 08:22:41 +02:00
Rémi Verschelde 02f9851d0d Merge pull request #8259 from bojidar-bg/move-slide-wall-fix
Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable
2017-04-05 01:24:19 +02:00
Rémi Verschelde 2c4e4432af Merge pull request #8214 from tagcup/bounce_reflect_slide
Made slide and reflect active verbs acting on itself in Vector2 and V…
2017-04-05 01:23:09 +02:00
Bojidar Marinov 289abd3710
Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable
Fixes #7313
2017-04-04 18:32:27 +03:00
Rémi Verschelde 57badfd1df Merge pull request #8251 from cynicaldevil/master
Previous value of time_left is added to wait_time before assigning to time_left
2017-04-04 00:22:44 +02:00
Rémi Verschelde 4d3ed11212 Merge pull request #8248 from Hinsbart/fix_notify_renames
Fix more property names in _change_notify calls.
2017-04-04 00:21:12 +02:00
Rémi Verschelde 41986b2092 Merge pull request #8244 from RandomShaper/improve-touch-button
Improve TouchScreenButton
2017-04-04 00:19:47 +02:00
Nikhil Shagrithaya ea4fbee8f2 previous value of time_left is added to wait_time before assigning to time_left 2017-04-04 00:37:42 +05:30
Andreas Haas 0a287cfe4c
Fix more property names in _change_notify calls. 2017-04-03 18:35:15 +02:00
Ferenc Arn 1a620bd5fa Made slide and reflect active verbs acting on itself in Vector2 and Vector3.
This is in alignment with other functions in vector classes.
Also added checks for normalization, fixed the sign of reflect (which now corresponds to reflection along a plane mathematically), added bounce method and updated docs.

Fixes #8201.
2017-04-03 10:02:12 -05:00
Pedro J. Estébanez 6caa9fc94c Improve TouchScreenButton
Fix shape not being updated
Add a way to hide the shape on editor and debug-with-visible-shapes
Remove useless checks
2017-04-03 14:42:46 +02:00
Rémi Verschelde 1bd3648bb0 Merge pull request #8211 from robertdhernandez/NinePatch-Fix
[3.0] Fixed NinePatchRect/StyleBoxTexture incorrectly drawing AtlasTexture
2017-04-03 14:41:53 +02:00
Rémi Verschelde 5b09dde3fe Merge pull request #8146 from supagu/astar
Added ability to change A-star cost function
2017-04-03 13:52:59 +02:00
Rémi Verschelde 9f85befbfd Merge pull request #8048 from ficoos/was_input_handled
Add the option to check if input was handled
2017-04-03 13:48:57 +02:00
Andreas Haas b49d206a4c Merge pull request #8219 from robertdhernandez/Node2D-Canvas-Sync
Node2D/Control variables now update with canvas changes
2017-04-03 00:33:40 +02:00
Andreas Haas 1d3c9c448d
Viewport: Fix undefined behaviour found by llvm sanitizer.
When godot was running as the project manager, it tried to call a method on a null pointer (get_tree()->get_edited_scene_root()).
This is undefined behaviour and caused a crash when compiled with sanitizing enabled.
2017-04-02 09:46:51 +02:00
Robert Hernandez 8078b5ecf6 Fixed Node2D/Control not updating properties 2017-04-01 20:13:52 -04:00
Fabian Mathews b541402417 Added ability to change A-star cost function 2017-04-01 16:36:22 +10:30
Saggi Mizrahi 245ace6e2e Add the option to check if input was handled
When working with a viewport you should call Viewport.input() to pass
the input, but if the input was unhandled you might also want to call
Viewport.unhandled_input() so that objects in the sub-scene can handle
the event. This adds a way to check if the input was handled so that you
know whether you should call Viewport.unhandled_input() or not.

Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2017-03-31 17:56:32 +03:00
Robert Hernandez 7a428206fe Fixed WindowDialog not aligning properly 2017-03-31 01:48:02 -04:00
Robert Hernandez a4a12a2b7b Fixed AtlasTexture being incorrectly
Fixed StyleBoxTexture and NinePatchRect drawing the entire texture of an
AtlasTexture.
2017-03-30 21:09:25 -04:00
Benjamin Dahse 93d6003aa8 Show 3D raycasts when debugging collisions
Represent a raycast by a line segment using the direction and magnitude of the cast_to vector.
The entire line segment will become red while a collision occurs.
2017-03-30 22:34:05 +02:00
Rémi Verschelde d7dd276ccc Merge pull request #8208 from Shin-NiL/master
Honor the Tween's final values
2017-03-30 13:09:17 +02:00
Shin-NiL d8c396a44f Honor the Tween's final values 2017-03-30 07:58:20 -03:00
Rémi Verschelde c6ba3bf9d5 Merge pull request #8203 from RandomShaper/add-missing-bind
Add missing binding for DUPLICATE_USE_INSTANCING
2017-03-30 07:37:46 +02:00