Commit Graph

5485 Commits

Author SHA1 Message Date
Rémi Verschelde 4eae532921
Merge pull request #46009 from qarmin/xatlas_leak
Fix memory leak in Xatlas module
2021-02-14 12:16:46 +01:00
Rafał Mikrut e57b8d79ec Fix memory leak in Xatlas module 2021-02-14 11:59:57 +01:00
Bastiaan Olij ae7675065a Only unload the library when no NativeScript objects exist if the reloadable flag is true. If it is false it is likely the library does other things and can't be unloaded 2021-02-14 15:47:49 +11:00
Xartorx 8e1da2e0e5 Fix Mono build after resource load cache changes 2021-02-13 22:13:45 +03:00
reduz 28537d8c84 Fix LineEdit minimum width
-Changed theme setting name to make more sense of what it does
-Reduced amount of minimum characters, so minimum size is smaller.
2021-02-12 17:04:38 +01:00
reduz f8d03b98e7 Improve resource load cache
-Added a new method in Resource: reset_state , used for reloading the same resource from disk
-Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type)
-Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
2021-02-11 15:44:28 -03:00
Henry Conklin 6575e4c1ba Fix broken gdnative variant test 2021-02-11 07:14:28 -06:00
Rémi Verschelde 94cba993bf
Merge pull request #45847 from vnen/gdnative-bindings
Improve GDNative API and JSON generation further
2021-02-11 11:11:29 +01:00
reduz 1aa2823fa3 Removed _change_notify
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap.
-For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed()
-Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
2021-02-10 19:31:24 -03:00
reduz 8b19ffd810 Make Servers truly Thread Safe
-Rendering server now uses a split RID allocate/initialize internally, this allows generating RIDs immediately but initialization to happen later on the proper thread (as rendering APIs generally requiere to call on the right thread).
-RenderingServerWrapMT is no more, multithreading is done in RenderingServerDefault.
-Some functions like texture or mesh creation, when renderer supports it, can register and return immediately (so no waiting for server API to flush, and saving staging and command buffer memory).
-3D physics server changed to be made multithread friendly.
-Added PhysicsServer3DWrapMT to use 3D physics server from multiple threads.
-Disablet Bullet (too much effort to make multithread friendly, this needs to be fixed eventually).
2021-02-10 13:21:46 -03:00
George Marques 0b3819d213
Improve GDNative api.json generator
- Add indexed type to the builtin types output, which is useful for
  bindings implementing array-like access.
- Use getter type instead of hint for property types, as the hint can be
  unreliable and include multiple comma-separated possible types.
2021-02-09 11:37:15 -03:00
George Marques 66ed69edb3
Further changes to GDNative API
- Moved Variant struct definition to its own file so it can be used
  without include cycles (like on Dictionary).
- Add `index` operator function so bindings like C++ can implement the
  operator[] overload (which needs a reference to the actual value).
- Added missing new/destroy functions to Vector3i array.
- Added print error/warning functions as helpers so bindings can print
  messages in the same manner as Godot itself does.
2021-02-09 11:33:35 -03:00
Rafał Mikrut f7209b459b Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
jfons 99e1ce0690 Invert spotlight angle attenuation
Inverted the spotlight angle attenuation so a higher value results in
a dimmer light, this makes it more consistent with the distance
attenuation.

Also changed the way spotlighs are computed in SDFGI
and GIPorbes and GPU lightmapper, now it matches the falloff used in the scene rendering
code.
2021-02-07 20:10:33 +01:00
Kanabenki 07fb7f9888 Snap VisualScript comment to grid when resizing 2021-02-06 21:39:35 +01:00
Rémi Verschelde 3723d71de4
Merge pull request #45667 from Calinou/doc-gridmap-no-visual-layers
Document that GridMap doesn't support visual layers or cull masks
2021-02-05 10:25:04 +01:00
bruvzg e304f716c7
[Mono] Use the same search logic for both `MSBuild` and `dotnet`, add custom search paths on macOS. 2021-02-04 22:39:38 +02:00
Hein-Pieter van Braam-Stewart 403e4fd08b Fix a crash in the TGA loader with malformed input 2021-02-04 13:09:21 +01:00
Hugo Locurcio 95fda7e881
Document that GridMap doesn't support visual layers or cull masks
See #40245.
2021-02-02 19:30:55 +01:00
Miguel de Icaza f02252e37d C conformance: Include stdbool.h to define `bool`
`bool` is otherwise not defined in C.
2021-02-02 18:11:00 +01:00
Aaron Franke f55445079a
Replace ColorN and from HTML with a string constructor 2021-02-01 17:27:19 -05:00
Rémi Verschelde d2e1216504
Merge pull request #37547 from aaronfranke/tau
Use Math_TAU and deg2rad/etc in more places and optimize code
2021-02-01 20:55:25 +01:00
Rémi Verschelde 0db77315fe
Merge pull request #45608 from bruvzg/font_int_coords
Use integer coordinates for the font glyphs rendering.
2021-02-01 20:42:52 +01:00
zaevi baac70c27e
Fix C# string.Hash() 2021-02-01 04:12:00 -05:00
bruvzg c75923498e
Use integer coordinates for the font glyphs rendering. 2021-01-31 20:10:50 +02:00
Rémi Verschelde 5525cd85c6
Merge pull request #45315 from RandomShaper/modernize_thread
Modernize Thread
2021-01-31 15:24:56 +01:00
Hugo Locurcio 3434074933
Fix WebXRInterface code sample in the class reference
This also fixes the code sample's indentation to look correct in the
editor help.
2021-01-30 23:59:52 +01:00
Rémi Verschelde 46de553473
Merge pull request #45519 from aaronfranke/physics-real_t
Use real_t in physics code
2021-01-29 16:31:47 +01:00
George Marques 8a8dbd76b1
Add GDNative JSON generator for the builtin API
Which can be used by language bindings to generate code statically. This
is generated as a different file from the class API because it has
different requirements (the builtin types have constructors and don't
have signals), so bindings can better make use of each JSON file without
extra parsing.

This also cleans up a bit the old API generator, mainly initializing
structs and renaming "instanciable" to the more correct "instantiable".

The argument description in help text was updated to better reflect how
it should be used. The <path> argument is mandatory.
2021-01-29 11:40:37 -03:00
Pedro J. Estébanez 99fe462452 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-01-29 12:02:13 +01:00
David Snopek f6e8da3661 Remove reference to CanvasLayer in WebXR example, because it can cause rendering issues in AR. 2021-01-28 19:24:27 -06:00
Aaron Franke cb9fc117d1
Use real_t in physics code 2021-01-28 18:15:42 -05:00
Rémi Verschelde 329d4796ae
Merge pull request #45525 from van800/rider-line
Navigating to error line number in Rider from Godot editor debugger console is off-by-one.
2021-01-28 23:39:52 +01:00
Ivan Shakhov deef9a73a5 Fix off by one error navigating to line number in Rider
Fixes https://github.com/JetBrains/godot-support/issues/61
2021-01-28 22:41:12 +01:00
Aaron Franke e829b7aee4
Unify URI encoding/decoding and add to C#
http_escape and percent_encode have been unified into uri_encode, and http_unescape and percent_decode have been unified into uri_decode.
2021-01-28 07:45:01 -05:00
Aaron Franke a3e3bf8227
Make hex_to_int and bin_to_int handle the prefix automatically
Also add BinToInt to C#
2021-01-28 07:43:53 -05:00
David Snopek a23fc126eb Prevent fatal error in WebXR when 'immersize-ar' loses and regains tracking 2021-01-27 20:48:11 -06:00
Rémi Verschelde 9d3a9b3e7d
Merge pull request #45444 from dsnopek/webxr-master-mono
Support mono devices in WebXR
2021-01-27 21:11:31 +01:00
Gordon MacPherson 86c7faa169 Fix zero scaling and material mappings being mapped to wrong fields
- fixes scale values of 0.0013 (det == 0.00004) not rendering, they should render even at small values, but not at zero like the editor grid plugin supplies zero exactly.
- fixes node_3d_editor_plugin visibility bug when scale is zero
- fix culling with small scaling values - which are still valid to be rendered like 0.00004

note: grid is still not fixed, it has det == 0 issues but this fixes one of them.
2021-01-26 19:48:18 +00:00
George Marques fa498f6105
Merge pull request #45373 from aaronfranke/gdnative-sizeof
Define GDNative sizes using sizeof(godot_real) and sizeof(int32_t)
2021-01-26 14:00:32 -03:00
Danil Alexeev a97f1a3dc6 Rename color constants (alternative)
Named color constants renamed to UPPERCASE. Unlike #41019, this PR
is complete and implements these changes in the simplest way possible.

Co-authored-by: Shivam Mukherjee <mshivam98@gmail.com>
2021-01-26 19:07:00 +03:00
Juan Linietsky cc4388d0f3
Merge pull request #45466 from reduz/reorganize-rendering-device-layers
Reorganize RenderingDevice barriers
2021-01-26 12:34:46 -03:00
Rémi Verschelde 0991c63fba
Merge pull request #45479 from lucasvanmol/highlight-patch
Fix highlight color for class attributes that are also keywords
2021-01-26 15:56:13 +01:00
Rémi Verschelde f7dd6975fb
Merge pull request #44617 from geekrelief/gdnative_unload
free library when no nativescripts reference it
2021-01-26 15:52:33 +01:00
Rémi Verschelde 9f6a2aa321
Merge pull request #45029 from neikeq/issue-40023
C#: Fix System.Collections.Generic.List marshalling
2021-01-26 15:30:44 +01:00
Lucas Van Mol 749d0c708c Fix highlight color for class attributes that are also keywords 2021-01-26 15:17:18 +01:00
Rémi Verschelde de9c9007c2
Merge pull request #45252 from naithar/feature/plugins-migration
[4.0] [iOS] iOS Plugins Migration
2021-01-26 14:53:06 +01:00
reduz 280f334f81 Reorganize RenderingDevice barriers
-Removed sync to draw, now everything syncs to draw by default.
-Fixed many validation layer errors.
-Added support for VkImageViewUsageCreateInfo to fix validation layer warnings.
-Texture, buffer, raster and compute functions now all allow spcifying which barriers will be used.
2021-01-26 10:24:12 -03:00
Rémi Verschelde 7f863df67e
Merge pull request #45435 from fire/gltf-node-anim-export
Restore gltf node animation export.
2021-01-26 10:01:32 +01:00
Marcel Admiraal 8b983bddfb Remove Quat set methods in favour of constructors 2021-01-26 06:52:04 +00:00
Rémi Verschelde 78661d1a43
Merge pull request #45375 from aaronfranke/gltf-csg-gridmap
Make GLTF not depend on CSG or GridMap
2021-01-26 00:08:45 +01:00
Aaron Franke 6c197cf259
Define GDNative sizes using sizeof(godot_real_t) and sizeof(int32_t) 2021-01-25 16:42:14 -05:00
Rémi Verschelde 7f0b5a373a
Merge pull request #44989 from vnen/gdnative-new-api
New API for GDNative
2021-01-25 21:26:07 +01:00
Rémi Verschelde d7aea6ff6c
Merge pull request #45447 from pycbouh/graphedit-minimap-active-invisible
Fix minimap capturing events and improve its theme and editor settings
2021-01-25 20:32:46 +01:00
Yuri Sizov 9d9d0f0bc9 Fix minimap capturing events and improve its theme
Add an editor setting for minimap opacity in visual editors
2021-01-25 21:49:07 +03:00
David Snopek 39e022e01c Support mono devices in WebXR 2021-01-25 08:39:50 -06:00
George Marques 29e5dd06c7
GDNative: Remove print functions
Those are now utilities so the function pointer can be fetched when
needed.
2021-01-25 09:28:32 -03:00
George Marques 030d1d6a17
GDNative: New core API
This API now uses the discovery functions present in Variant instead of
wrapping every built-in function. Users now need to query for function
pointers and use those.
2021-01-25 09:28:02 -03:00
bruvzg eeced6d6f2
[CTL] Do not break line on the span (e.g. RTL BBCode tag) edges. 2021-01-25 09:45:29 +02:00
K. S. Ernest (iFire) Lee 294c2996e3 Restore gltf node animation export.
Misc style changes.
2021-01-24 19:02:57 -08:00
Aaron Franke abd06567a7
Make GLTF not depend on CSG or GridMap 2021-01-22 17:20:07 -05:00
Rémi Verschelde 8a6d4dd5ed
Merge pull request #45023 from reduz/optimize-shader-vgpr1
Shader optimizations to reduce VGPR usage and increase occupancy
2021-01-20 00:10:21 +01:00
Rémi Verschelde 76c6007aa6
Cleanup: Remove executable bit from files which don't need it
Drop unused xpmfix.sh script.
2021-01-19 23:36:42 +01:00
reduz 099dee35f4 Added GPU based cluster builder
Clustering is now GPU based, uses an implementation based on the Activision algorithm.
2021-01-19 23:31:06 +01:00
magian1127 da234cdbc6 C # mono supports Unicode code 2021-01-19 21:44:07 +08:00
Sergey Minakov 13a6a83b44 [iOS] Remove plugins from modules. 2021-01-17 14:33:39 +03:00
Fabio Alessandrelli 9a2f848855
Merge pull request #45171 from Calinou/doc-enet-udp-only
Mention that NetworkedMultiplayerENet uses UDP only
2021-01-15 15:52:29 +01:00
Rémi Verschelde 011d201046
Merge pull request #43923 from madmiraal/fix-43588
Fix cast_motion sometimes failing
2021-01-14 20:44:19 +01:00
Fabian Stiewitz 934277bad2 fix gltf not importing files w/o bufferViews or accessors 2021-01-14 19:13:47 +01:00
Hugo Locurcio 7b33498995
Mention that NetworkedMultiplayerENet uses UDP only
This is important to clarify for those doing port forwarding.
2021-01-14 17:15:20 +01:00
Rémi Verschelde 8d4698db36
Merge pull request #45159 from madmiraal/fix-45145
Only remove Bullet's body constraints when removing body from space
2021-01-13 17:15:45 +01:00
Rémi Verschelde 0b409d89d0
Merge pull request #45136 from akien-mga/clang-format-11
CI: Update to clang-format 11 and apply ternary operator changes
2021-01-13 16:10:44 +01:00
Marcel Admiraal 797a7fc6cc Only remove Bullet's body constraints when removing body from space 2021-01-13 13:32:46 +00:00
Marcel Admiraal 3ee860e3d1 Update Mono module to use new execute method. 2021-01-13 09:34:14 +00:00
Aaron Franke ddd6fb37e8
Update PolyPartition / Triangulator library 2021-01-12 13:46:16 -05:00
Rémi Verschelde af878716f2
CI: Update to clang-format 11 and apply ternary operator changes 2021-01-12 19:32:53 +01:00
K. S. Ernest (iFire) Lee 59b61a1f64 Scale error in mesh optimizer so it uses absolute scale.
Switch to simplify sloppy for another try.

Update to meshoptimizer e3f53f66e7a35b9b8764bee478589d79e34fa698.
2021-01-11 06:07:54 -08:00
Rémi Verschelde 51992250e6
Merge pull request #43176 from mateosss/crash-uninit-const
Fix crash by adding nullcheck for uninitialized constants
2021-01-11 14:00:54 +01:00
Rémi Verschelde 6d48943768
Merge pull request #43980 from gvekan/fix-missing-function-hints
Fix missing function hints
2021-01-11 13:54:22 +01:00
Rémi Verschelde c17413f159
Merge pull request #44104 from nekomatata/coroutine-await-fix
Fix error when calling coroutine with await in _ready
2021-01-11 13:54:04 +01:00
Rémi Verschelde 813bdb4941
Merge pull request #44005 from RandomShaper/gds_needless_check
Remove useless check in GDScript
2021-01-11 13:53:52 +01:00
Rémi Verschelde 3e9a40cdc0
Merge pull request #44604 from lyuma/gdscript_dictionary_crash
GDScript: Fix crash when iterating through empty dictionary.
2021-01-11 13:53:12 +01:00
Rémi Verschelde 8363c44265
Merge pull request #44719 from ThakeeNathees/assert-argument-bug-fixed
GDScript assert message parsing bug fixed
2021-01-11 13:51:44 +01:00
Rémi Verschelde a2021588ca
Merge pull request #44672 from ThakeeNathees/array-dict-const-fold-bug-fix
Array/Dictionary marked as not safe to const fold
2021-01-11 13:51:31 +01:00
Rémi Verschelde bcfb698fb4
Merge pull request #44818 from ThakeeNathees/const-crash-fix
GDScript crash at incomplete const bug fix
2021-01-11 13:51:18 +01:00
Rémi Verschelde aaf6725150
Merge pull request #44889 from ThakeeNathees/builtin-invalid-call-crash-fix
GDScript invalid method call on built-in crash fix
2021-01-11 13:51:07 +01:00
Rémi Verschelde 0dba21a4d1
Merge pull request #45076 from ThakeeNathees/gdscript-operator-precedence-bug-fix
GDScript operator `+` `-` precedence bug fix
2021-01-11 13:50:00 +01:00
Rémi Verschelde 29db5bd25e
Merge pull request #45075 from VedatGunel/reserved-keyword
Change reserved keyword in Regex documentation code
2021-01-11 12:01:54 +01:00
Rémi Verschelde c3b23f0203
Merge pull request #45054 from dsnopek/webxr-yaxis-master
Invert the Y-axis on thumbsticks and trackpads in WebXR
2021-01-10 20:25:14 +01:00
Thakee Nathees 0889f14af9 GDScript operator `+` `-` precedence bug fix
Fix: #43265
2021-01-10 18:33:05 +05:30
Vedat Günel 446a3f8ff2 Change reserved keyword in Regex documentation code 2021-01-10 15:56:51 +03:00
Fabio Alessandrelli eb5304842a Fix WebXR module.
Some functions and enums were renamed in 4.0 but not updated in the
WebXR code.
2021-01-10 12:04:09 +01:00
David Snopek 7a0d4275a2 Invert the Y-axis on thumbsticks and trackpads in WebXR 2021-01-09 15:02:22 -06:00
Aaron Franke 1d5042c9e2
Use Math_TAU and deg2rad/rad2deg in more places and optimize code 2021-01-09 03:47:14 -05:00
Ignacio Etcheverry fafdc0b0c1 Add ClassDB tests to look for core API deps on editor API
The ClassDB tests will detect when the core API has dependencies on
the editor API, which is not allowed.

This should prevent or warn early about issues like #44856
2021-01-09 00:18:03 +01:00
Ignacio Etcheverry da90364adf C#: Fix System.Collections.Generic.List marshalling 2021-01-08 21:51:25 +01:00
NutmegStudio fba23f5475 make EditorSceneImporterGLTF and GLTFMesh APIType::API_EDITOR 2021-01-08 12:01:53 +07:00
Rémi Verschelde efdca23f87
Merge pull request #44918 from Chaosus/vs_assign_default_value
Auto-assign default value for variable in visual script on type changing
2021-01-07 16:51:01 +01:00
Rémi Verschelde cf4c58838f
Merge pull request #44986 from aaronfranke/audiostream
Descriptive error message when using AudioStream(OGG/MP3) incorrectly
2021-01-07 11:42:40 +01:00
Rémi Verschelde 55e876777c
Merge pull request #44832 from nathansmith339/opensimplex-optimization
OpenSimplex data optimization
2021-01-07 10:51:30 +01:00
Aaron Franke 193564d83e
Descriptive error message when using AudioStream(OGG/MP3) incorrectly 2021-01-07 03:24:30 -05:00
nevarek 041fe20f64 Optimize data format for OpenSimplex images
The previous RGBA format included unused RGB data. Using the LA8 format
removes the need to store the extra data.

The Docs have been updated to reflect the format changes.
2021-01-06 19:01:21 -08:00
Rémi Verschelde a3b76e26f3
doc: Sync classref with current source 2021-01-06 15:23:58 +01:00
Gordon MacPherson 74a72cf85e Preliminary Blender FBX support [4.0]
limitations:
- always has to use generated normal's.
- some animations won't be compatible (yet)

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-01-05 21:58:58 +00:00
Rémi Verschelde 7f98e663d1
Merge pull request #44939 from akien-mga/gltf-external-images
glTF: Fix loading external images as buffer
2021-01-05 20:45:27 +01:00
reduz 446618cf94 Change the light attenuation formulas.
-Much better looking, physically based.
-Almost negligible extra cost.
2021-01-05 14:44:05 -03:00
Rémi Verschelde e268a8e523
glTF: Fix loading external images as buffer
We should first attempt loading as external files, thus creating a dependency.
Loading as a buffer should only be used as fallback to support manually loading
as PNG or JPEG depending on the defined mimeType.

Fixes #44309, was a regression from #42504.
2021-01-05 16:26:48 +01:00
zero13cool 9f3d7d9709 Changed type to make it work on x32 architecture. 2021-01-05 01:44:52 +00:00
Rémi Verschelde c13bb0b541
Merge pull request #44154 from dsnopek/webxr-master
Add WebXR support (for Godot 4.0)
2021-01-05 00:19:50 +01:00
David Snopek a54a2d65e1 Add support for WebXR 2021-01-04 17:02:37 -06:00
Rémi Verschelde 0b49e5de12
Merge pull request #44914 from swarnimarun/master-visualscript-refactor
Fix doc for the VisualScript class after #39649 PR
2021-01-04 21:19:00 +01:00
Swarnim Arun 35b8fc2d85 Fix doc for the VisualScript class. 2021-01-05 00:15:53 +05:30
Yuri Roubinsky 8d240f467d Auto-assign default value for variable in visual script on type changing 2021-01-04 21:10:04 +03:00
Rémi Verschelde add3a825f0
Merge pull request #39649 from swarnimarun/master-visualscript-refactor
Visual Script Refactor
2021-01-04 15:02:23 +01:00
Rémi Verschelde 215d18814e
doc: Sync classref with current source 2021-01-04 14:33:44 +01:00
Thakee Nathees 01c11ec29b GDScript builtin invalid function call crash fix
Fix: #44852
2021-01-03 18:44:01 +05:30
Rémi Verschelde 3e10962dbb
Merge pull request #44862 from Calinou/opensimplex-no-max-octaves-define
Use `static const int` instead of `#define` for OpenSimplexNoise octaves
2021-01-01 22:26:50 +01:00
Hugo Locurcio 7a65375b7a
Use `static const int` instead of `#define` for OpenSimplexNoise octaves
This closes #44860.
2021-01-01 21:32:50 +01:00
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Swarnim Arun c6771358aa Refactoring Visual Script
* for bloat from hacks for default function
* for ease of development nodes becoming detached from functions
2021-01-01 22:50:33 +05:30
Marcel Admiraal 026aa4381d Add signal to inform joint that body has exited tree 2020-12-31 16:19:57 +00:00
Thakee Nathees 18f30dda63 GDScript crash at incomplete const bug fix 2020-12-30 23:27:46 +05:30
K. S. Ernest (iFire) Lee dff1d8d7b0 Expose gltf2 eight weights. 2020-12-29 05:28:00 -08:00
Rémi Verschelde 1dd75f41e5
FBX: Clarify outdated format error
See #44780.
2020-12-29 12:14:30 +01:00
Rémi Verschelde 2086acfacc
Merge pull request #44614 from madmiraal/rename-normalmap-normal_map
Consistently use normal_map
2020-12-29 10:39:56 +01:00
Rémi Verschelde 09212fba1e
Fix missed renamings from empty() to is_empty()
Those were missed in #44401 or added by later PRs.
2020-12-29 09:55:07 +01:00
Marcel Admiraal b4a190e0bc Consistently use normal_map 2020-12-29 08:04:19 +00:00
Rémi Verschelde 6cebb8c117
Merge pull request #44586 from madmiraal/rename-stepify
Rename Math::stepify to snapped
2020-12-28 21:46:43 +01:00
Rémi Verschelde 44357ddc28
Editor: Fix invalid use of Node::get_viewport() after rename of EditorNode::get_viewport()
Fixes #44761, was a regression from #44524.

The PR passed CI because EditorNode::get_viewport() used to shadow Node::get_viewport()
(which was a bug in itself, fixed by #44524), so once it was renamed the existing code
relying on it fell back to the now available Node::get_viewport().
This might bite some thirdparty modules too.
2020-12-28 19:51:39 +01:00
Rémi Verschelde a04b9669e8
Merge pull request #42881 from madmiraal/fix-39767
Set Bullet collision shape index to zero when using a single shape or ConcavePolygonShape
2020-12-28 16:16:33 +01:00
Rémi Verschelde 4ca98c7a35
Merge pull request #44183 from madmiraal/box_shape-size
Use a size Vector for adjusting the size of Rectangles and Boxes
2020-12-28 16:06:50 +01:00
Rémi Verschelde 058f3fe069
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rename Vector2.tangent() to Vector2.orthogonal()
2020-12-28 16:00:12 +01:00
Rémi Verschelde 9addcb7603
Merge pull request #44751 from madmiraal/rename-rect-grow_margin
Rename Rect2 and Rect2i grow_margin() to grow_side()
2020-12-28 15:56:14 +01:00
Marcel Admiraal 01d0360580 Fix GLTF after camera near and far rename merge 2020-12-28 14:26:19 +00:00
Rémi Verschelde feb4e5ed2c
Merge pull request #44569 from madmiraal/rename-unselect-deselect
Rename unselect to deselect
2020-12-28 14:53:43 +01:00
Marcel Admiraal b743a2ef3c Rename Math::stepify to snapped 2020-12-28 13:01:30 +00:00
Marcel Admiraal b628912af0 Rename Rect2 and Rect2i grow_margin() to grow_side() 2020-12-28 12:47:33 +00:00
Marcel Admiraal 5b937d493f Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
Adam Scott 4771004664 Add missing "normalized" accessor property to glTF document 2020-12-28 03:09:19 -05:00
Rémi Verschelde 4425f7c2c1
Merge pull request #44515 from eddsanity/master
Fixed #42149: bug where the default C# script template would sometimes produce an invalid class name
2020-12-27 21:40:30 +01:00
Rémi Verschelde bf9db22352
Merge pull request #44582 from nathanfranke/document-rect-intersection
Update Rect intersection documentation, and rename method on Mono
2020-12-27 20:23:00 +01:00
Rémi Verschelde d55e335026
Merge pull request #44718 from hoontee/fix-44713
Properly handle empty CSGShapes
2020-12-27 11:37:36 +01:00
Thakee Nathees ebade0e454 GDScript assert message parsing bug fixed
Fix: #43540
2020-12-27 13:13:50 +05:30
hoontee 24a6aac472 Properly handle empty CSGShapes 2020-12-27 01:10:58 -06:00
Nathan Franke 3fda53c256
Update Rect intersection documentation, and rename method on Mono 2020-12-26 22:16:57 -06:00
Rémi Verschelde f2968f59e1
Merge pull request #44682 from madmiraal/fix-etc-quality
Fix ETC quality setting
2020-12-26 10:23:06 +01:00
Marcel Admiraal 072b8a1894 Fix ETC quality setting 2020-12-26 07:21:17 +00:00
Marcel Admiraal 709aa8ae2c Ensure flags are applied to CVTT options 2020-12-25 11:28:29 +00:00
Thakee Nathees 16bb01adfb Array/Dictionary marked as not safe to const fold
Fix: #44459
2020-12-25 12:33:55 +05:30
O01eg 1393ededfd
Fix visibility for GCC 2020-12-25 09:56:00 +03:00
Rémi Verschelde c4c211c3b7
Merge pull request #44605 from madmiraal/rename-control-margin
Rename Control margin to offset
2020-12-23 18:24:00 +01:00
K. S. Ernest (iFire) Lee 58a00b4f3c Update FBX because of changes in the core api. 2020-12-23 08:52:52 -08:00
Rémi Verschelde 35a8ebaa10
Merge pull request #44499 from RevoluPowered/fbx_plugin_port_4.0
[fbx] Port FBX module from 3.2 branch
2020-12-23 17:14:56 +01:00
geekrelief cc5d8bb5ad Removes the gdnative library when no script (gdns) references it any longer. This enables hot reload for gdnative. 2020-12-23 06:36:01 -08:00
Lyuma 4c4a405887 Fix mistake in GLTFMesh.mesh property 2020-12-23 02:11:13 -08:00
Marcel Admiraal 4b8b803931 Rename Control margin to offset 2020-12-23 06:25:56 +00:00
K. S. Ernest (iFire) Lee 4b4efd2674 Add exporting glTF2.
* Support KHR_texture_transform.
* Support exporting glTF2
* Support exporting instanced scenes
* Extract into a gltf state and gltf document
* Add a tools menu for exporting gltf2
2020-12-22 16:56:28 -08:00
Gordon MacPherson 6607fc7da9 Port FBX module from commit 68013d2393
Ports FBX module from 3.2 branch to 4.0

This is the only time the plugin will be updated from 3.2 and marks the final time we do this, from now on we will backport FBX to 3.2 with fixes.

Changelog:
- fixed crash importing files with buggy format (because of bad newlines in ASCII data, this is yet to be fixed fully)
- fixed const correctness with C++/C version change
- rewrote material handling to be simpler and better
- ports from 3.2 to 4.0 the fbx importer
2020-12-23 00:45:03 +00:00
Rémi Verschelde 8ad0ff8ae5
Merge pull request #44487 from bruvzg/ctl_fixes_2
[CTL] Fix RTL scrolling and tabs selection.
2020-12-23 01:15:29 +01:00
Gordon MacPherson 5b5fdb0adf remove assimp pending fbx upgrade 2020-12-22 21:31:06 +00:00
Lyuma 0d4b750051 Fix crash when iterating through empty dictionary. 2020-12-21 20:15:29 -08:00
Marcel Admiraal 7b293eddfb Rename unselect to deselect 2020-12-21 10:26:41 +00:00
Marcel Admiraal fdf92ca298 Rename XRPositionalTracker methods
Renames:
- set_type() -> set_tracker_type()
- set_name() -> set_tracker_name()
- get_tracks_orientation() - `is_tracking_orientation()
- get_tracks_position() -> `is_tracking_position()
- get_hand() -> get_tracker_hand()
- set_hand() -> set_tracker_hand()
2020-12-21 06:32:53 +00:00
bruvzg 1adea98d07
Use integer text position in scroll container, TextEdit and canvas editor, to ensure sharp text rendering.
Use integer font align/advance with any font scaling, to ensure sharp text rendering.
2020-12-21 07:49:27 +02:00
Rémi Verschelde bccbd4be90
Merge pull request #44261 from madmiraal/rename-trackerhand-enums
Rename TrackerHand enums
2020-12-21 00:26:44 +01:00
Marcel Admiraal 2df9a8ccad Rename Rect2 and Rect2i clip() to intersection() 2020-12-19 12:59:08 +00:00
Eyad be1c161b0b Fixes #42149 and fixes indentation errors to pass clang-format 2020-12-19 13:47:16 +02:00
Rémi Verschelde 33ad8c5048
Merge pull request #43898 from madmiraal/fix-43852
Remove any constraints connected to a Bullet body when removing it
2020-12-19 09:29:45 +01:00
Rémi Verschelde d54d958a3e
Merge pull request #44493 from Chaosus/vs_fix_init
Fix broken members panel in visual script editor
2020-12-18 13:42:57 +01:00
Yuri Roubinsky d6bdd042bc Fix broken members panel in visual script editor 2020-12-18 14:16:12 +03:00
Rémi Verschelde c7b53c03ae
SCons: Add explicit dependencies on thirdparty code in cloned env
Since we clone the environments to build thirdparty code, we don't get an
explicit dependency on the build objects produced by that environment.

So when we update thirdparty code, Godot code using it is not necessarily
rebuilt (I think it is for changed headers, but not for changed .c/.cpp files),
which can lead to an invalid compilation output (linking old Godot .o files
with a newer, potentially ABI breaking version of thirdparty code).

This was only seen as really problematic with bullet updates (leading to
crashes when rebuilding Godot after a bullet update without cleaning .o files),
but it's safer to fix it everywhere, even if it's a LOT of hacky boilerplate.
2020-12-18 10:29:34 +01:00
PouleyKetchoupp 2e4ee06b7a Fix error when calling coroutine with await in _ready
The code paths for calling async functions seemed to be missing in some
cases, causing a debug break and false positive error.
2020-12-17 09:01:39 -07:00
Rémi Verschelde b07a3f503b
Merge pull request #44105 from neikeq/mono-wasm-m2n-hook
Mono: Make Godot provide its own WASM m2n trampolines
2020-12-17 09:58:24 +01:00
Rémi Verschelde f6820306e0
Merge pull request #44374 from neikeq/mono-wasm-extra-framework-asms
Mono: Add extra WASM framework assemblies on game export
2020-12-17 09:56:46 +01:00
Rémi Verschelde 9e49dbda2a
Merge pull request #44360 from bruvzg/ctl_punct_word_break
Add word breaks on punctuation characters.
2020-12-17 09:02:01 +01:00
Rémi Verschelde 88b8c3ec00
Merge pull request #44424 from briansemrau/gdscript-fix-and
Fix gdscript `and` operator
2020-12-16 14:42:56 +01:00
Brian Semrau 61ac640aa0 Fix gdscript and operator 2020-12-16 07:41:10 -05:00
Jordan Schidlowsky 7d07e20bda fixes crash in disassemlber for opcode OPCODE_ASSIGN_TYPED_NATIVE 2020-12-15 21:44:52 -06:00
Rémi Verschelde 94b15bfb89
Merge pull request #44275 from vnen/variant-function-arg-pointers
Use pointer parameters in Variant function pointers
2020-12-15 20:52:03 +01:00
Rémi Verschelde abfc528439
Merge pull request #43890 from vnen/gdscript-builtin-functions-refactor
GDScript: Refactor builtin functions
2020-12-15 20:51:38 +01:00
Rémi Verschelde 0415a2d913
Merge pull request #44391 from madmiraal/fix-42285
Remove Generic6DOFJoint precision property
2020-12-15 19:06:25 +01:00
Marcel Admiraal 9bc62bf449 Remove Generic6DOFJoint precision property 2020-12-15 10:14:48 +00:00
Ignacio Etcheverry 2af8a72663 Mono: Don't use -rdynamic when compiling for WASM
`-rdynamic` was causing the emsdk linker to silently fail to
generate the output `.wasm` file (even though exit code was 0).
2020-12-14 21:16:09 +01:00
Ignacio Etcheverry 7439b5595d Mono: Make Godot provide its own WASM m2n trampolines
This depends on a custom Mono patch from this commit:
godotengine/godot-mono-builds@0e312939bd
2020-12-14 21:16:01 +01:00
Ignacio Etcheverry b98e8b11e6 Mono: Add extra WASM framework assemblies on game export
This is needed with newer Mono versions, at least with Mono 6.12+

Depends on the following commit from our build scripts:
godotengine/godot-mono-builds@9d75cff174
2020-12-14 20:55:29 +01:00
Marcel Admiraal 8509c8c8fc Rename AcceptDialog get_ok() to get_ok_button()
Also renames:
- AcceptDialog add_cancel() to add_cancel_button()
- ConfirmationDiaglog get_cancel() to get_cancel_button()
2020-12-14 18:43:52 +00:00
bruvzg 06ae77a320
Add word breaks on punctuation characters. 2020-12-14 11:36:13 +02:00
Rémi Verschelde a511a26ad8
Merge pull request #44353 from skyace65/PowFix
Pow method doc fix
2020-12-14 07:38:08 +01:00
reduz 77a045e902 Rework Mesh handling on scene importing.
-Reworked how meshes are treated by importer by using EditorSceneImporterMesh and EditorSceneImporterMeshNode. Instead of Mesh and MeshInstance, this allows more efficient processing of meshes before they are actually registered in the RenderingServer.
-Integrated MeshOptimizer
-Reworked internals of SurfaceTool to use arrays, making it more performant and easy to run optimizatons on.
2020-12-13 21:29:51 -03:00
skyace65 4fd20015f3 Pow method doc fix 2020-12-13 17:53:30 -05:00
bruvzg c1d261fdb0
[Complex Text Layouts] Add variable fonts support. 2020-12-13 18:43:39 +02:00
Rémi Verschelde 2760f5d0b4
Merge pull request #44315 from madmiraal/fix-handles-baseexception
Don't handle BaseException in build scripts
2020-12-12 12:23:07 +01:00
Marcel Admiraal 8ef5e3201c Don't handle BaseException in build scripts 2020-12-12 10:05:42 +00:00
Rémi Verschelde 9263f8eb4b
Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2
We haven't had a proper implementation for COMPRESS_PVRTC2 (which is PVRTC1 2-bpp) in years,
so let's drop it instead of keeping a compress type which doesn't work.

The other enum values were renamed to clarify that our PVRTC2 and PVRTC4 are respectively
PVRTC1 2-bpp and PVRTC1 4-bpp. PVRTC2 2-bpp and 4-bpp are not implemented yet.
2020-12-10 23:14:04 +01:00
George Marques e4e9231420
Use pointer parameters in Variant function pointers
Instead of references. This is needed because those function pointers
are used in GDNative which needs to work with plain C, which doesn't
support passing parameters by reference.
2020-12-10 18:18:47 -03:00
Rémi Verschelde 1a31274855
PVRTC: Move compress func to `modules/pvr`, drop obsolete PVRTexTool code
The code we had for PVRTexTool doesn't work as it's not compatible with current
PVRTexTool CLI options, and likely hasn't been for years.

Instead, we have our own vendored pvrtccompressor thirdparty library which all
users have thus de-facto been using. This commit moves the compress code to
`modules/pvr` where it belongs.

There's no proper compress function for PVRTC 2-bit format, that's a bug that
will need to be fixed (currently it's compressed as 4-bit format even if you
use Image::FORMAT_PVRTC2).

Fixes #28669.
2020-12-10 22:08:01 +01:00
Marcel Admiraal e40ab06599 Rename TrackerHand enums
Renames:
TRACKER_LEFT_HAND -> TRACKER_HAND_LEFT
TRACKER_RIGHT_HAND -> TRACKER_HAND_RIGHT
2020-12-10 10:30:45 +00:00
Rémi Verschelde cf62289d24
LSP: Fix iterator in enum API dump 2020-12-09 13:34:29 +01:00
bruvzg 644f739660
Static analyzer fixes:
Removes unused code in OS.
Fixes return types.
Fixes few typos.
2020-12-09 10:17:53 +02:00
Rémi Verschelde 90bdba576a
Merge pull request #43742 from qarmin/editor_modules_default_values
Initialize class/struct variables with default values in platform/ and editor/
2020-12-08 15:53:42 +01:00
Rémi Verschelde edb3686ee2
Merge pull request #44190 from touilleMan/constify-ScriptLanguage.can_inherit_from_file
Constify ScriptLanguage.can_inherit_from_file
2020-12-08 13:59:46 +01:00
Rémi Verschelde 360cfeedac
Merge pull request #44176 from touilleMan/global_class_naming-for-pluginscript
Add PluginScript support for global class naming/icon path
2020-12-08 13:51:06 +01:00
Emmanuel Leblond c4c18a2c58
Add PluginScript support for global class naming/icon path 2020-12-08 13:17:22 +01:00
Emmanuel Leblond a211812932
Constify ScriptLanguage.can_inherit_from_file 2020-12-08 13:06:15 +01:00
Marcel Admiraal 4da4feed18 Use Vector3 instead of 3 floats for CSGBox3D dimensions 2020-12-08 11:58:30 +00:00
Marcel Admiraal 43c9106806 Use box size instead of extents for Shape dimensions 2020-12-08 11:58:21 +00:00
Rémi Verschelde d94de32579
Merge pull request #44177 from touilleMan/pluginscript-allow-custom-can_inherit_from_file
Allow PluginScript to customize language's can_inherit_from_file attribute
2020-12-08 12:46:02 +01:00
Rémi Verschelde d94bf9f7b6
Merge pull request #44136 from neikeq/scons-mono-bcl-option
Mono: Add mono_bcl SCons option for a custom BCL location
2020-12-08 09:43:50 +01:00
Rémi Verschelde a834055c63
Merge pull request #44148 from Calinou/tweak-log-file-names
Tweak log file names for consistency between Mono and non-Mono logs
2020-12-08 09:42:54 +01:00
Emmanuel Leblond 014efeb272
Allow PluginScript to customize language's can_inherit_from_file attribute 2020-12-08 00:56:01 +01:00
Rémi Verschelde e20011b0da
Merge pull request #44076 from Faless/js/4.x_gdnative
[HTML5] Optional GDNative Support
2020-12-07 15:34:33 +01:00
Rémi Verschelde 44a88244de
Merge pull request #44162 from aaronfranke/arg
Improve some argument names for core types
2020-12-07 13:35:25 +01:00
Rémi Verschelde d32878bfa8
Merge pull request #43007 from DeleteSystem32/mp3-support
Add MP3 import and playback support
2020-12-07 11:36:03 +01:00
Rémi Verschelde 3c9c2cbb23
Merge pull request #44093 from nekomatata/gdscript-base-class-init
Fix base script not initialized properly in some cases
2020-12-07 11:29:45 +01:00
Rémi Verschelde 93e9c9c470
Merge pull request #43981 from bruvzg/ctl_font_spacing
[Complex Text Layouts] Adds missing Font::SPACING_* to the controls, align glyphs to pixel grid.
2020-12-07 11:08:34 +01:00
Aaron Franke 5465e604bb
Improve argument names for core types 2020-12-07 05:01:33 -05:00
Rémi Verschelde 73eb8d5a20
Merge pull request #44117 from bruvzg/mem_fonts
Load dynamic fonts to memory on all platforms, to avoid locked files.
2020-12-07 10:43:49 +01:00
bruvzg 29e5b900d0
Load dynamic fonts to memory on all platforms, to avoid locked files. 2020-12-07 10:53:15 +02:00
bruvzg 0ef483e9a9
[Complex Text Layouts] Performance optimizations. 2020-12-07 08:53:02 +02:00
Hugo Locurcio 4d81776fc9
Tweak log file names for consistency between Mono and non-Mono logs
- Avoid spaces in Mono log file names.
- Use a `.log` extension for Mono logs, just like non-Mono logs.
- Use periods to separate hours/minutes/seconds for non-Mono logs.
2020-12-06 20:17:02 +01:00
bruvzg 384211af4b
[Complex Text Layouts] Fix bitmap font memory leak. 2020-12-06 20:31:00 +02:00
bruvzg c3cc9d82b4
[Complex Text Layouts] Align glyph offsets and advances to the pixel grid. 2020-12-06 20:31:00 +02:00
bruvzg a458e90179
[Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, TextEdit, TextLine and TextParagraph.
Fixes oversized editor control height (default editor spacing is negative) and control size changing when text is set.
2020-12-06 20:30:59 +02:00
Marcel Admiraal a24c38d1a8 Rename Vector2.tangent() to Vector2.orthogonal() 2020-12-06 18:16:06 +00:00
PouleyKetchoupp 87d73faa66 Fix base script not initialized properly in some cases
Storing script references to pointer only in result.script_type could
lead to losing the last reference, causing further conversions from
Script* to Ref<Script> to fail.

Now result.script_type_ref is always set first, and then cleared in the
specific case of the script being the owner, to avoid cyclic reference
issues.
2020-12-06 08:20:33 -07:00
Rémi Verschelde d834789f47
Merge pull request #44106 from neikeq/mono-invoke-no-params-boxing
Don't box params on Native->C# calls with Variant params
2020-12-06 09:41:03 +01:00
Ignacio Etcheverry a946f84e3d Don't box params on Native->C# calls with Variant params
Godot uses Variant parameters for calls to script methods.
Up until now we were boxing such parameters when marshalling
them for invokation, even if they were value types.

Now Godot allocates the marshalled parameters on the stack,
reducing the GC allocations resulted from boxing.
2020-12-06 01:36:20 +01:00
Ignacio Etcheverry dd5ace219d Mono: Add mono_bcl SCons option for a custom BCL location
Makes it let's bothersome to work with builds from our
godotengine/godot-mono-builds scripts, as they write the
BCL into an output directory separate from the runtime
(which is good as two runtimes may share the same BCL).
2020-12-06 01:15:20 +01:00
Aaron Franke 1b348b3c17
Remove connect *_compat methods 2020-12-05 17:56:47 -05:00
Rémi Verschelde c574b4d086
Merge pull request #44091 from madmiraal/rename-cubemesh-boxmesh
Rename CubeMesh to BoxMesh
2020-12-05 16:48:15 +01:00
Rémi Verschelde 83cdc9d7b7
Merge pull request #44109 from neikeq/fix-await-to-signal-many-at-once
C#: Fix multiple awaits to same signal result in connect error
2020-12-05 16:42:19 +01:00
Rémi Verschelde 45ecb21901
Merge pull request #44108 from neikeq/editor-fix-unhandled-exception-rethrown
Fix unhandled exception re-thrown in the editor
2020-12-05 16:41:47 +01:00
Rémi Verschelde af61ad5e36
Merge pull request #44107 from neikeq/fix-slow-build-log-update
C#: Fix very slow build log update in the editor
2020-12-05 16:41:24 +01:00
Marcel Admiraal df6b061dbb Rename CubeMesh BoxMesh 2020-12-05 11:48:26 +00:00
Aaron Franke 5ef62e546f
Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name" 2020-12-04 19:34:50 -05:00
Aaron Franke 5dddf4377a
Rename RD texture "type" to "texture_type"
"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
2020-12-04 19:34:50 -05:00
Aaron Franke 19bdd01438
Rename RD uniform "type" to "uniform_type"
"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
2020-12-04 19:34:50 -05:00
Aaron Franke 40b81339d0
Rebind Mesh/ArrayMesh enums 2020-12-04 19:34:50 -05:00
Fabio Alessandrelli dd9503dc19 [HTML5] Make GDNative support feature-based.
This is suboptimal as it requires adding an extra compile flag, but
rewriting how feature tags work is beyond the scope of this work.
2020-12-05 01:12:52 +01:00
Fabio Alessandrelli ca34b5e57a [HTML5] GDNative support via SIDE_MODULE.
Working with emscripten >= 2.0.10
2020-12-05 00:52:43 +01:00
Ignacio Etcheverry b0eb9061e4 C#: Fix very slow build log update in the editor 2020-12-05 00:43:24 +01:00
Ignacio Etcheverry bbaf854956 Fix unhandled exception re-thrown in the editor 2020-12-05 00:40:31 +01:00
Ignacio Etcheverry e2f7037824 C#: Fix multiple awaits to same signal result in connect error
Multiple calls to the same `await ToSignal` were resulting in
"signal already connected to slot" error because the custom
callable comparer was wrong. Comparing only the signal awaiter
handle is the correct way (it's unique for the target).
2020-12-05 00:32:57 +01:00
Fabio Alessandrelli 1167ab96e9 [HTML5] Add function signatures to JS libraries. 2020-12-04 23:21:33 +01:00
Rémi Verschelde 1a001ad964
doc: Sync classref with current source
And fixups:
- Add missing bindings in RenderingServer
- Remove duplicate ArrayMesh enum bindings (they're in Mesh already)
- Remove redundant _unhandled_key_input binding in Control (it's in Node
  already)
2020-12-04 22:28:08 +01:00
Rémi Verschelde 1287ea63c1
Merge pull request #44084 from vnen/float-is-real
Rename TYPE_REAL to TYPE_FLOAT
2020-12-04 14:26:22 +01:00
George Marques 02f60812ed
Rename TYPE_REAL to TYPE_FLOAT
To be consistent with the naming everywhere else.
2020-12-04 09:47:26 -03:00
Sacha Waked 7e2b88a7eb Updated open-simplex to have const noise functions
"open-simplex-noise-in-c" now updated to master and "opensimplex" module refactored accordingly
2020-12-04 11:26:05 +01:00
Vincent 704d6de84c add mp3 import and playback support 2020-12-03 17:51:43 +01:00
Rémi Verschelde ea7dd1be36
Merge pull request #43328 from gvekan/better-keyword-completion
Add bracket or space to some keyword completions
2020-12-03 17:14:32 +01:00
Rémi Verschelde 9c30c83aee
Merge pull request #44011 from KoBeWi/red_roses_minus_blue_violets
Fix subtracting colors and quats
2020-12-03 14:44:52 +01:00
Tomasz Chabora 4c232e4222 Fix subtracting colors and quats 2020-12-03 14:22:12 +01:00
Rémi Verschelde 9a0610c1ff
Merge pull request #43959 from dalexeev/gds-doc
Several edits to the GDScript docs
2020-12-03 13:32:32 +01:00
Rémi Verschelde a84ad91280
Merge pull request #43896 from RandomShaper/fix_rel_probe_vis
Put misc. 3D tool visible instances on their own layer
2020-12-03 13:29:16 +01:00
Rémi Verschelde 5861bac21e
Merge pull request #43801 from nekomatata/bullet-ccd-disabled
Fix ccd enabled by default on Bullet bodies
2020-12-03 13:28:48 +01:00
Rémi Verschelde c6965961c7
Merge pull request #44064 from akien-mga/mono-android-fix-build
Mono: Fix Android build after #36311
2020-12-03 12:52:13 +01:00
Rémi Verschelde 0c06fbe6db
Mono: Fix Android build after #36311 2020-12-03 11:17:03 +01:00
Fabio Alessandrelli 502ff74fee
Merge pull request #43536 from jonbonazza/hmac
feat: HMAC support in Crypto APIs
2020-12-03 11:08:16 +01:00
Gustav dff3875ae3 Add bracket or space to some keyword completions 2020-12-03 09:44:42 +01:00
Rémi Verschelde 2a0de6d88c
Merge pull request #44044 from Wavesonics/xatlas-options-master
xatlas should be using the options configured here
2020-12-02 20:53:54 +01:00
Adam Brown 9367b1d6c1 xatlas should be using the options configured here
It was using the defaults by mistake
2020-12-02 09:22:35 -08:00
reduz 70f5972905 Refactored Mesh internals and formats.
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES.
-Removed compression, it now always uses the most efficient format.
-Added support for custom arrays (up to 8 custom formats)
-Added support for 8 weights in skeleton data.
-Added a simple optional versioning system for imported assets, to reimport if binary is newer
-Fixes #43979 (I needed to test)

WARNING:

-NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change.
-NOT backwards compatible with 3.x scenes, this will be eventually re-added.
-Skeletons not working any longer, will fix in next PR.
2020-12-02 13:07:59 -03:00
Rafał Mikrut e1811b689b Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
Rémi Verschelde d1231be1c8
Merge pull request #41095 from ThakeeNathees/GDScript-Documentation
GDScript(2.0) Documentation generation system
2020-12-02 14:15:38 +01:00
George Marques 0019aa940e
Merge pull request #41773 from ThakeeNathees/default-argument-override-buf-fix
GDScript default argument override bug fix
2020-12-02 09:54:47 -03:00
Adam Brown 23c754360a xatlas: Sync with upstream 5571fc7
Fixes #44017 by changing the `normalize()` function to check for non-negative rather than non-zero via an epsilon check.
2020-12-02 00:17:45 -08:00
Thakee Nathees 42bfa16996 Refactor DocData into core and editor (DocTools) parts 2020-12-02 00:48:39 +05:30
Danil Alexeev bf96056ad0 Several edits to the GDScript docs 2020-12-01 16:05:10 +03:00
Pedro J. Estébanez 86ece881e5 Remove useless check in GDScript
The removed check was adding a protection for the case where a `Reference` has not yet got its reference count initialized and a script is called on it. That would cause the object to be released after the call. The removed code was constructing the `Variant` via the `Object` constructor so it didn't deal with the reference count and so the release was prevented.

However, `Variant` no longer works that way so that check was useless. Now it's just illegal to run GDScript on a Reference whose reference count has not been initialized.
2020-12-01 12:28:52 +01:00
Rémi Verschelde 04bef80b42
Merge pull request #43992 from vnen/variant-internal-object-set
Fix VariantInternal initialization and setting of object
2020-11-30 20:22:15 +01:00
Rémi Verschelde 8f3dde18f1
Merge pull request #43504 from AndreaCatania/gds_fix_2
Implement proper error print, Fixes a crash when no error messages are generated by the analyser.
2020-11-30 19:10:38 +01:00
George Marques 029fd88adb
Fix VariantInternal initialization and setting of object
- Initialize Object pointer to nullptr so it's not used by mistake.
- When setting an Object check if it's a reference so refcounting works
  as intended.
2020-11-30 14:49:52 -03:00
George Marques a604e72dc9
GDScript: Don't construct ref values in compiler
Values that are passed by reference are not suited for being constructed
at compile time because in this case they would be shared across all the
construction statements.
2020-11-30 09:42:22 -03:00
Gustav e995d5c378 Fix missing function hints 2020-11-30 09:26:32 +01:00
Thakee Nathees d0e7d9b62f Documentation generation for GDScript
- ClassDoc added to GDScript and property reflection data were extracted
from parse tree

- GDScript comments are collected from tokenizer for documentation and
applied to the ClassDoc by the GDScript compiler

- private docs were excluded (name with underscore prefix and doesn't
have any doc comments)

- default values (of non exported vars), arguments are extraced from the
parser

- Integrated with GDScript 2.0 and new enums were added.

- merge conflicts fixed
2020-11-29 19:45:36 +05:30
Thakee Nathees d42b305377 GDScript default argument override bug fix
Fix: #41766
2020-11-28 20:42:57 +05:30
AndreaCatania 40403b02fb Implement proper error print, Fixes a crash when no error messages are generated by the analyser. 2020-11-28 13:47:52 +01:00
Rémi Verschelde a09846e015
Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework
Shortcuts rework - fixed issues with input propagation and triggering of unwanted shortcuts.
2020-11-28 09:04:25 +01:00
Rémi Verschelde a6751e6c58
Merge pull request #41100 from bruvzg/ctl_text_server_interface
[Complex Text Layouts] Implement TextServer interface.
2020-11-28 09:03:15 +01:00
Rémi Verschelde d395f70828
Merge pull request #43500 from AndreaCatania/gds_fixes
Fixes crash when parse_expression returns nullptr.
2020-11-27 16:37:45 +01:00
Marcel Admiraal 356a2b7235 Fix cast_motion sometimes failing
- Fixes Godot physics failing when the cast Shape is inside of, or
already colliding with another Shape.
- Fixes Bullet physics failing when there is no motion.
- Ensures Godot and Bullet physics behave the same.
- Updates the documentation to exclude the caveats for the failures and
differences.
2020-11-27 15:33:00 +00:00
Rémi Verschelde 9f9b269d32
Merge pull request #43914 from ThakeeNathees/range-argument-type-bug-fix
GDScript: range function type check bug fixed
2020-11-27 15:08:02 +01:00
George Marques cf7a6be1db
Merge pull request #43226 from mateosss/unreachable-prop-crash
Fix crash due to unreachable code in properties
2020-11-27 11:03:20 -03:00
Thakee Nathees f0613a91be GDScript range function typecheck bug fixed
Fix: #43586
2020-11-27 18:23:35 +05:30
Jon Bonazza d5925fd522 feat: HMAC support in Crypto APIs 2020-11-26 18:39:56 -08:00
George Marques fbb806fd68
Unregister GDScriptFunctionState class
This is not user accessible anymore so it does not need to be show in
documentation.
2020-11-26 21:39:54 -03:00
Rémi Verschelde ed2f84735b
Merge pull request #43895 from vnen/gdscript-operators-fix
GDScript: Improve handling of operators
2020-11-26 21:19:31 +01:00
Pedro J. Estébanez 4eb3286230 Put misc. 3D tool visible instances on their own layer
This makes that visible stuff invisible to ReflectionProbes, whose preview in the editor shouldn't involve them.
2020-11-26 20:11:00 +01:00
Marcel Admiraal 6fe2206ec6 Remove any constraints connected to a Bullet body when removing it 2020-11-26 18:18:41 +00:00
Rémi Verschelde e5ff2d0ffd
Merge pull request #43894 from vnen/gdscript-some-fixes
Some GDScript fixes
2020-11-26 18:56:42 +01:00
George Marques 0cb185927c
GDScript: Improve handling of operators
- Use the new functions in Variant to determine the validity and resulting
  type of operators.
- Split the operator function in codegen between binary and unary, since
  the unary ones have now a special requirement of having the second
  argument to be the NIL type when requesting info.
2020-11-26 14:41:55 -03:00
George Marques 627ca7f30e
GDScript: Don't clear depended parsers too soon
It can wait until the analyzer itself is destructed, otherwise other
phases might be using freed parsers.
2020-11-26 14:14:29 -03:00
George Marques 817fb3d702
GDScript: Give an error if dependency can't be parsed
Otherwise this may lead to a crash when the dependency is not present.
2020-11-26 12:27:48 -03:00
George Marques c7b6a7adcc
GDScript: Refactor builtin functions
They are now called "utility functions" to avoid confusion with methods
of builtin types, and be consistent with the naming in Variant.

Core utility functions are now available in GDScript. The ones missing
in core are added specifically to GDScript as helpers for convenience.

Some functions were remove when there are better ways to do, reducing
redundancy and cleaning up the global scope.
2020-11-26 12:05:42 -03:00
bruvzg 99666de00f
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
Implement interface mirroring.
Add TextLine and TextParagraph classes.
Handle UTF-16 input on macOS and Windows.
2020-11-26 14:25:48 +02:00
bruvzg 07d14f5bb8
[Complex Text Layouts] Implement GDNative interface for TextServer. 2020-11-26 13:55:29 +02:00
bruvzg 200828276e
[Complex Text Layouts] Implement ICU / HarfBuzz based TextServer module. 2020-11-26 13:55:28 +02:00
bruvzg b9f441e81e
[Complex Text Layouts] Add third-party TextServer dependencies (ICU, HarfBuzz, Graphite). 2020-11-26 13:55:27 +02:00
bruvzg 493da99269
[Complex Text Layouts] Implement TextServer interface. Implement Fallback TextServer. 2020-11-26 13:55:26 +02:00
Jordan Schidlowsky afa15c5f15 fixes crash for OPCODE_CAST_TO_NATIVE opcode in gdscript disassemlber 2020-11-25 16:26:32 -06:00
PouleyKetchoupp faca8b77aa Fixed ccd enabled by default on Bullet bodies
It was due to main_shape_changed being called two times for each
added body. The first time it disables ccd, which sets the internal ccd
threshold to be 10000. The second time, it enables ccd again because
the internal threshold is > 0.

Bodies are now consistently set with a ccd threshold of 0 when ccd is
disabled.

This was causing crashing asserts in Bullet when adding bodies in some
scenarios, in btVector3::normalize():
btAssert(!fuzzyZero());

These crashes will still happen with ccd enabled.
2020-11-25 15:02:33 -07:00
Rémi Verschelde fc28de64c4
Merge pull request #43856 from vnen/gdscript-some-fixes
A couple of GDScript fixes
2020-11-25 17:13:41 +01:00
Rémi Verschelde a5ee8d881f
Merge pull request #43775 from vnen/gdscript-fix-stack
GDScript: Fix mishandling of stack pointers
2020-11-25 16:25:51 +01:00
George Marques ed3d8f31df
GDScript: Fix return of cast expression on compilation
It was mistakenly returning the source instead of the result.
2020-11-25 11:37:51 -03:00
George Marques fb3dc2670a
GDScript: Fix range() being treated as array when optimized out
The call of range() in a for loop is optimized to use int or vectors, to
avoid allocating an array, however the type was set as array still. With
the new typed VM this is an issue as the type mismatch the actual value,
resulting in wrong instructions to be selected.
2020-11-25 11:35:07 -03:00
George Marques 2e528ef382
GDScript: Fix mishandling of stack pointers
- Replace the for loop temporaries by locals. They cause conflicts with
  the stack when being popped, while locals are properly handled in the
  scope.
- Change the interface for the codegen so the for loop list doesn't live
  through the whole block if it's a temporary.
- Keep track of the actual amount of local variables in the stack. Using
  the size of the map is misleading in cases where multiple locals have
  the same name (which is allowed when there's no shadowing).
- Added a few debug checks for temporaries, to avoid them being wrongly
  manipulated in the future. They should not live more than a line of
  code.
- Rearrange some of compiler code to make sure the temporaries don't
  live across blocks.
2020-11-25 11:24:13 -03:00
Rémi Verschelde d76806d322
Core: Always enable ptrcall, remove PTRCALL_ENABLED define
ptrcall is now also used to optimize calls in GDScript, on top of the existing
use by the GDNative and Mono modules.

It no longer makes sense to make it optional.
2020-11-25 14:08:17 +01:00
Marcel Admiraal 4f654dad13 Fix useless assignement in webrtc/library_godot_webrtc.js 2020-11-25 10:09:53 +00:00
Rémi Verschelde 50db0e66ac
Merge pull request #43747 from Faless/js/4.0_lint
[HTML5] Linting, fixes.
2020-11-23 12:38:17 +01:00
Fabio Alessandrelli 4617a7fa9c [HTML5] Run eslint --fix.
Should I write a poem about this whole new world? ;)
2020-11-23 12:15:18 +01:00
Eric M efe5c250d5 Implement new shortcuts system.
unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'.
2020-11-23 21:14:26 +10:00
Rémi Verschelde a248e6f8c3
Merge pull request #43781 from MaxMutantMayer/regex_unit_tests
Move and add new RegEx test cases
2020-11-23 10:07:07 +01:00
Rémi Verschelde 4ed42bfc29
Merge pull request #43725 from vnen/gdscript-typed-vm-2
GDScript: Typed VM Take 2
2020-11-23 09:59:20 +01:00
Maximilian Mayer 7edb50a31c Move and add new RegEx test cases
Test cases for 'RegEx' are moved from 'test_string.h' to own test suite
in 'test_regex.h'. Additionally, new tests are introduced and '_init' is
removed as it isn't implemented/used anywhere.
2020-11-22 22:48:03 +01:00
Hugo Locurcio 1a616726cf
Document that WebM videos don't support the alpha channel 2020-11-22 17:43:07 +01:00
George Marques 5518e2a68e
GDScript: Add faster instruction for validated constructor
Only for built-in types.
2020-11-21 13:30:17 -03:00
George Marques e0dca3c6b6
GDScript: Add typed iterate instructions 2020-11-21 13:24:50 -03:00
George Marques 52ab64db69
GDScript: Add faster call instructions for builtin methods
Methods from builtin types can be called by using the function pointer
when the argument and base types are known at compile time.
2020-11-21 13:24:50 -03:00
George Marques d8b22097f2
GDScript: Add faster call instructions for native methods 2020-11-21 13:24:50 -03:00
George Marques 5aeb390cd7
GDScript: Add speficic set/get instructions
When the base type is known at compile-time, we can get a direct
function pointer that is faster than the regular set/get paths.
2020-11-21 13:24:49 -03:00
George Marques 1ad5c926dc
GDScript: Add faster operator for known types
It now uses the direct operator function pointer, which increases
performance in evaluation.
2020-11-21 13:24:49 -03:00
George Marques c707d6fe71
GDScript: Gather instructions arguments beforehand
Almost all instructions need variant arguments. With this change they
are loaded in an array before each instruction call. This makes the
addressing code be localized to less places, improving compilation
overhead and binary size by a small margin.

This should not affect performance.
2020-11-21 13:24:49 -03:00
George Marques b6519d0d03
GDScript: Split Function code into multiple files
To improve organization and reduce the size of compilation units.
2020-11-21 13:24:49 -03:00
Fabio Alessandrelli a82f70ea9f [HTML5] Libraries refactor for linting.
Initial work to make liniting easier.

This includes:
- Rename http_request.js to library_godot_http_request.js.
- Rename externs.js to engine.externs.js.
- New library_godot_runtime.js (GodotRuntime) wraps around emscripten
  functions.
- Refactor of XMLHttpRequest handler in engine/preloader.js.
- Few fixes to bugs spotted by early stage linting.
2020-11-21 14:22:40 +01:00
Rémi Verschelde a655de89e3
doc: Warn about using Node internal processing
See #43689.

Also 'fixed' some spelling for behavior in publicly visible strings.
(Sorry en_GB, en_CA, en_AU, and more... Silicon Valley won the tech spelling
war.)
2020-11-20 09:52:37 +01:00
Marcel Admiraal 112e2fdfc3 Fix godot_js_websocket_send function unused assignment. 2020-11-17 18:28:39 +00:00
Aaron Franke 02161aad5a
Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
Rémi Verschelde d7176e9040
Merge pull request #42167 from madmiraal/fix-42108
Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
2020-11-16 09:32:48 +01:00
Rémi Verschelde f763a2a3db
Merge pull request #43250 from aaronfranke/strext-lstrip
Add LStrip, RStrip, and HexEncode to C#
2020-11-16 09:15:45 +01:00
Aaron Franke 4b272b18ea
Improve comments in Color documentation 2020-11-13 23:31:19 -05:00
Andrea Catania 98daa0af6b Fixes crash when returns . 2020-11-13 15:09:52 +01:00
George Marques 8bcd345782
GDScript: Fix native class not set with inheritance 2020-11-13 10:35:24 -03:00
Grzegorz Puławski c49810046e Removing unneeded FuncRef code in C# 2020-11-11 21:57:42 +01:00
reduz 635d33dc6c Refactor variant built-in methods yet again.
* Using C-style function pointers now, InternalMethod is gone.
* This ensures much better performance in typed code.
* Renamed builtin_funcs to utility_funcs, to avoid naming confusion
2020-11-11 16:36:36 -03:00
Rémi Verschelde fb2151089c
Merge pull request #43372 from aaronfranke/clamp-fixes
Minor clamp and float fixes
2020-11-11 13:20:19 +01:00
Rémi Verschelde 10fd107599
Merge pull request #43443 from Faless/js/4.0_audio_worklet
[HTML5] Port inline JS code to libraries, AudioWorklet support.
2020-11-11 10:07:28 +01:00
Aaron Franke ee79fc627c
Minor clamp and float fixes 2020-11-10 14:30:07 -05:00
Sergey Minakov 30783d57cc iOS Modules: separate main platform code from modules
Moved previously builtin modules 'GameCenter', 'AppStore', 'iCloud' to separate modules to be represented as plugin.
Modified 'ARKit' and 'Camera' to not be builtin into engine and work as plugin.
Changed platform code so it's not affected by the move.
Modified Xcode project file to remove parameters that doesn't make any effect.
Added basic '.gdip' plugin config file.
2020-11-10 16:28:29 +03:00
Gustav 0ddd4097a6 Fix completion for built-in load function 2020-11-10 12:00:08 +01:00
Rémi Verschelde 263f731924
Merge pull request #43434 from sneik15/patch-1
Updated gd_glue.cpp to work in the variant refactoring (Mono enabled)
2020-11-10 11:56:18 +01:00
Fabio Alessandrelli e2083871eb [HTML5] Port JavaScript inline code to libraries.
The API is implemented in javascript, and generates C functions that can
be called from godot.
This allows much cleaner code replacing all `EM_ASM` calls in our C++
code with plain C function calls.
This also gets rid of few hacks and comes with few optimizations (e.g.
custom cursor shapes should be much faster now).
2020-11-10 11:42:51 +01:00
Fabio Alessandrelli 05261cceaf Fix gdnative build when WebRTC module is disabled. 2020-11-10 11:42:51 +01:00
Rémi Verschelde 68067b8d97
Merge pull request #43423 from Calinou/doc-assert-avoid-side-effects
Clarify that code in `assert()` should avoid side effects
2020-11-10 11:31:28 +01:00
Adrian Adeva 74f98de223
Updated gd_glue.cpp to work with the latest changes in the variant refactoring
Without this change the engine dont compile with the mono module enabled.
2020-11-10 11:13:54 +01:00
Rémi Verschelde b51dca64a6
Merge pull request #43383 from vnen/gdnative-string-header
GDNative: Define special char types in string.h
2020-11-10 09:40:26 +01:00
Rémi Verschelde 0f249f5c0a
Variant: Sync docs with new constructors, fixups after #43403
Change DocData comparators for MethodDoc and ArgumentDoc to get a better
ordering of constructors.
2020-11-09 23:39:53 +01:00
Hugo Locurcio d6c7073bd7
Clarify that code in `assert()` should avoid side effects 2020-11-09 21:48:24 +01:00
Rémi Verschelde 9d2e8f2f27
Variant: Rename Type::_RID to Type::RID
The underscore prefix was used to avoid the conflict between the `RID` class
name and the matching enum value in `Variant::Type`.

This can be fixed differently by prefixing uses of the `RID` class in `Variant`
with the scope resolution operator, as done already for `AABB`.
2020-11-09 16:29:04 +01:00
reduz 221a2a1742 Refactored variant constructor logic 2020-11-09 08:54:43 -03:00
Aaron Franke 6b54d7dde1
Add HexEncode to C# 2020-11-09 03:25:51 -05:00
Aaron Franke c89af1d433
Add LStrip and RStrip to C# strings 2020-11-09 03:24:46 -05:00
reduz 127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
George Marques 82576371ef
GDNative: Define special char types in string.h
Those are standard types in C++ but not in C.

This also removes the wchar header which is not needed anymore and use
stddef.h instead (which is needed for size_t).
2020-11-07 16:09:14 -03:00
reduz 05de7ce6ca Refactored variant setters/getters
-Discern between named, indexed and keyed
-Get direct access to functions for typed GDScript and GDNative bindings
-Small changes to some classes in order to work with the new setget binder
2020-11-07 15:16:15 -03:00
Rémi Verschelde 329d2c1ced
Merge pull request #42947 from Calinou/image-load-bmp-from-buffer
Add `Image.load_bmp_from_buffer()` for run-time BMP image loading
2020-11-07 16:38:09 +01:00
Yuri Roubinsky 156e4043b4 [Mono] Added Shuffle method to Array 2020-11-07 11:26:54 +03:00
reduz f2397809a8 Refactored Variant Operators.
-Using classes to call and a table
-For typed code (GDS or GDNative), can obtain functions to call prevalidated or ptr.
2020-11-06 12:45:50 -03:00
Yuri Roubinsky 38fb26794b Exposed randi_range to global funcs + renamed rand_range to randf_range 2020-11-06 17:06:26 +03:00
Rémi Verschelde 52c1b5fc41
Merge pull request #43283 from Calinou/color-remove-contrasted
Remove `Color.contrasted()` as its behavior is barely useful
2020-11-06 10:17:12 +01:00
Rémi Verschelde c35517f07e
Merge pull request #42724 from theoway/error_message_fix_call_recursive
Fixes the misleading message when a non-existing function name is passed to TreeItem.call_recursive()
2020-11-05 00:46:28 +01:00
Rémi Verschelde 424cd00f8b
doc: Sync classref with current source + fixup some bindings
Includes various changes triggered by the refactoring of method bindings.
2020-11-04 15:38:26 +01:00
Rémi Verschelde bd13e82080
Merge pull request #41516 from Lunatoid/allow-object-new
Fixed ParseError when calling Object.new()
2020-11-03 13:08:48 +01:00
Hugo Locurcio 7adb6b91b3
Remove `Color.contrasted()` as its behavior is barely useful
Returning the most contrasting color isn't a trivial task, as there
are often many possible choices. It's usually best left for the user
to implement using a script.
2020-11-03 04:46:08 -05:00
Mateo de Mayo 531958b2f0 Fix crash due to unreachable code in properties 2020-10-30 22:21:50 -03:00
Mateo de Mayo f388177aed Fix crash by adding nullcheck for uninitialized constants 2020-10-29 01:11:19 -03:00
Rémi Verschelde c11992ed48
Merge pull request #43029 from neikeq/offline-nuget-fallback
C#: Make editor create NuGet fallback folder for Godot packages
2020-10-27 08:07:58 +01:00
Rémi Verschelde f594f31823
Merge pull request #43088 from neikeq/fix-custom-event-signal-hot-reload
C#: Fix custom event signals crash on hot-reload
2020-10-27 08:07:33 +01:00
bruvzg b506f9b5aa
Fix uninitialized `GridMapEditor::node` and `InputMapEditor::setting` variables. 2020-10-26 22:57:11 +02:00
Rémi Verschelde 825ab3b784
Merge pull request #42817 from akien-mga/vulkan-sdk-1.2.154.0
vulkan: Sync loader, headers and glslang to sdk-1.2.154.0
2020-10-26 15:15:19 +01:00
Ignacio Etcheverry 34960cb936 C#: Fix custom event signals crash on hot-reload
Cleanup and re-initialization of event signals before
and after hot-reload should be working correctly now.
2020-10-26 07:00:51 +01:00
Hugo Locurcio a1d9c67f43
Optimize SVG using `svgcleaner --multipass`
This decreases the editor binary size by about 8 KB.
2020-10-25 10:02:37 +01:00
Rémi Verschelde d3dd8fb0f3
Merge pull request #42848 from Tadaboody/bugfix/gridmap_visibility
Setting visibility on GridMaps parent now works. Closes #41374.
2020-10-25 00:33:55 +02:00
Andrii Doroshenko (Xrayez) 650ae413ce GDNative XR: remove redundant `config.py`
It's not an engine module. This is handled by GDNative's
`SCsub` instead, as done for other subdirectories already.
2020-10-24 23:04:07 +03:00
Yuri Roubinsky b09e60ef1a
Merge pull request #43026 from Chaosus/color_autocompletion
Shows ColorRect in Color constants autocompletion
2020-10-23 19:18:20 +03:00
Yuri Roubinsky 4c65dc975c Shows ColorRect in Color constants autocompletion 2020-10-23 19:03:50 +03:00
Ignacio Etcheverry 64b5ee7010 C#: Make editor create NuGet fallback folder for Godot packages
Main benefits:
- Projects can be built offline. Previously you needed internet
  access the first time building to download the packages.
- Changes to packages like Godot.NET.Sdk can be easily tested
  before publishing. This was already possible but required
  too many manual steps.
- First time builds are a bit faster, as the Sdk package doesn't
  need to be downloaded. In practice, the package is very small
  so it makes little difference.

Bumped Godot.NET.Sdk to 4.0.0-dev3 in order to enable the
recent changes regarding '.mono/' -> '.godot/mono/'.
2020-10-23 10:54:49 +02:00
Ignacio Etcheverry f06f91281c C#: Re-work solution build output panel
- Removed item list that displayed multiple build
  configurations launched. Now we only display
  the last build that was launched.
- Display build output next to the issues list.
  Its visibility can be toggled off/on.
  This build output is obtained from the MSBuild
  process rather than the MSBuild logger. As such
  it displays some MSBuild fatal errors that
  previously couldn't be displayed.
- Added a context menu to the issues list with
  the option to copy the issue text.
- Replaced the 'Build Project' button in the panel
  with a popup menu with the options:
  - Build Solution
  - Rebuild Solution
  - Clean Solution
- The bottom panel button was renamed from 'Mono'
  to 'MSBuild' and now display an error/warning icon
  if the last build had issues.
2020-10-23 07:49:39 +02:00
Hugo Locurcio 0209e3790e
Add `Image.load_bmp_from_buffer()` for run-time BMP image loading
This partially addresses
https://github.com/godotengine/godot-proposals/issues/676.
2020-10-20 23:52:45 +02:00
Rémi Verschelde ef62e93677
Merge pull request #42943 from vnen/gdscript-local-scope-fix
Fix handling of scope for local GDScript variables
2020-10-20 21:00:57 +02:00
George Marques 96884ef41e
Merge pull request #41983 from ThakeeNathees/array-const-folding-bug-fix
Array/Dictionary Nodes no more reduced to array/dictionary variant
2020-10-20 15:43:07 -03:00
George Marques 11c05642fe
GDScript: Fix handling of scope for local variables 2020-10-20 14:57:31 -03:00
George Marques 48b91b900d
GDScript: Add initialization for the language before debug tests
This ensures that the tests will use a full environment with correct
settings so global classes and autoloads can be properly found.
2020-10-20 10:07:03 -03:00
Yuri Roubinsky 4f4287243c Removed underscore from GraphEdit begin/end_node_move signals 2020-10-20 09:22:40 +03:00
George Marques 5ddfc657ab
Merge pull request #42067 from ThakeeNathees/for-loop-stack-overriden-fix
GDScript: for loop override stack variable bug fix
2020-10-19 20:21:14 -03:00
Marcel Admiraal 7f26ce4486 Set Bullet collision shape index to zero when using a single shape
or ConcavePolygonShape3D.
2020-10-19 11:51:11 +01:00
reduz ee06a70ea6 Refactor MethodBind to use variadic templates
Removed make_binders and the old style generated binders.
2020-10-18 12:28:44 +02:00
Aaron Franke 029de52001
Add GetStringFromUTF8 and GetStringFromASCII 2020-10-17 04:17:29 -04:00
Umang Kalra c37f633216 Fixes the misleading error message for call_recursive method for TreeItems 2020-10-17 12:30:36 +05:30
Tomer Keren fe52c6b0b7 Setting visibility on GridMap now works. Closes #41374.
Continuing the work from f43a0ef327,
It seems the maps visibility was not actually set and a flase value was propogated to the meshes
Trying to set the maps visibility directly (Using `set_visibility` causes the map to no longer to recieve visibility notifications, instead this approach was chosen
2020-10-16 14:04:24 +03:00
Rémi Verschelde 5971a97a0c
Merge pull request #42649 from madmiraal/reapply-41806
Reapply -Avoid adding margin twice along capsule Y axis
2020-10-15 17:20:22 +02:00
Rémi Verschelde 148ad49c93
vulkan: Sync loader, headers and glslang to sdk-1.2.154.0
Actually sdk-1.2.154.1 for Vulkan-Loader.

glslang is updated to bacaef3237c515e40d1a24722be48c0a0b30f75f which is the
known-good version for Vulkan-ValidationLayers 1.2.154.0.

COPYRIGHT.txt was synced with the current version of the glslang LICENSE.txt,
and `glslang/register_types.cpp` now uses the upstream definition for its
default builtin resource instead of hardcoding it.
2020-10-15 12:29:42 +02:00
Hugo Locurcio 802c1e4df1
Link the Random number generation tutorial in the class reference 2020-10-14 18:03:29 +02:00
Rémi Verschelde f2002afae7
Merge pull request #42731 from opl-/fix/csharpscript-load-code-duplication
Fix code duplication in CSharpScript
2020-10-13 09:57:38 +02:00
Rémi Verschelde 4efcb4c442
Merge pull request #42592 from madmiraal/fix-42567
Initialise Bullet RigidBody friction to the expected value of 1.0
2020-10-13 09:51:53 +02:00
opl- e4d20ae373 Fix code duplication in CSharpScript
Removes code duplication between `CSharpScript::reload()` and `CSharpScript::initialize_for_managed_type()`.

Removes a redundant `CSharpScript::update_exports()` call in `CSharpLanguage::reload_assemblies()` as `CSharpScript::reload()` already calls it when appropriate.

Fixes missing update of RPC information in `CSharpScript::initialize_for_managed_type()`.
2020-10-13 06:46:34 +02:00
Tomasz Chabora aadc8d54a4 Bind missing constant in VisualScriptPropertyGet 2020-10-12 19:39:15 +02:00
Rémi Verschelde a33fe75050
doc: Sync classref with current source 2020-10-09 15:04:15 +02:00
Rémi Verschelde 1af3cf15c2
Mono: Fix typo in Godot.NET.Sdk.nuspec
Fixes #42666.
2020-10-09 13:37:07 +02:00
Rémi Verschelde 6dc41b3ad2
Merge pull request #42623 from lolleko/incorrect-macos-platform-name-csharp
C# GodotTools: Replace platform Identifier "OSX" with "macOS"
2020-10-09 08:17:06 +02:00
George Marques fe6109101f
Merge pull request #41881 from ThakeeNathees/crash-on-builtin-constructor
GDScript crash on builtin type constructor fix
2020-10-08 19:35:35 -03:00
Marcel Admiraal 0e12a0c66a Reapply -Avoid adding margin twice along capsule Y axis
Co-authored-by: Andrea Catania <info@andreacatania.com>
2020-10-08 16:22:38 +01:00
Lorenz Junglas 7e2b495435 Adressed Review
Identifier "macOS" => "MacOS"
Platform/SDK name reverted to "osx"
2020-10-08 13:51:19 +02:00
Lorenz Junglas 519f369795 C# GodotTools: Replace platform Identifier "OSX" with "macOS"
Because `Strings OS_OSX::get_name() const` now returns "macOS" (15a9f94346)
The C# GodotTools were still using "OSX" as identifier a few things were borken (e.g. dotnet/msbuild detection).
2020-10-08 13:51:19 +02:00
Andrea Catania 2e8cb8a9e2 Fixed #41040 in an alternative way now that #39726 is reverted 2020-10-08 13:10:48 +02:00
Andrea Catania 1829c67762 Revert "Optimized physics object spawn time and optimized shape usage when the shape is not scaled"
This reverts commit 7709a83493.
2020-10-08 12:22:59 +02:00
Andrea Catania 8827e315d4 Revert "- Enhanced the flush mechanism by flushing only needed thing."
This reverts commit 8d0d6d6921.
2020-10-08 12:16:12 +02:00
Rémi Verschelde 104cfaefcd
Merge pull request #42610 from jak6jak/set_values
Fixed a bug which caused Set Index to not function
2020-10-08 10:23:29 +02:00
Jacob Edie d76457a7f3 added temp variable because *p_inputs[2] is the same as *p_outputs[0] 2020-10-06 22:12:47 -04:00
Aaron Franke bea7d61fd9
Improve the Vector2 rotated code in C# 2020-10-06 15:57:47 -04:00
Marcel Admiraal 47431dbb8e Initialise Bullet RigidBody friction to the expected value of 1.0 2020-10-06 09:10:05 +01:00
Rémi Verschelde 3556bc48a1
Merge pull request #42439 from Xrayez/doc-gdscript-load-and-resloader-xref
Cross-reference GDScript `load` and `ResourceLoader.load` in classref
2020-10-04 20:48:07 +02:00
Rémi Verschelde b5eea37fb0
Merge pull request #42518 from Duroxxigar/update-getter-and-setters
Updated getters and setters names for toplevel
2020-10-03 21:53:35 +02:00
Paulb23 ee4a1c99a7 Switch from recursion to iterative for backfilling colour regions 2020-10-03 14:58:55 +01:00
Duroxxigar 4834e14493 Updated getters and setters names for toplevel 2020-10-02 19:09:01 -04:00
Rémi Verschelde 0d07a935e9
Merge pull request #42503 from naithar/feature/ios-cleanup-arc
[4.0] [iOS] Switch to ARC. Refactoring and cleanup.
2020-10-02 15:18:03 +02:00
Sergey Minakov 3cd1cb53a0 iOS: Refactoring
Enabled ARC for iOS.
Weakify/Strongify macros for objc blocks.
Removed old version checks.
Specific types for ObjC++ modules to exclude unneeded bridging.
Separate DeviceMetrics class for device specific data.
Replaced old/deprecated functionality.
2020-10-02 15:04:51 +03:00
Marcel Admiraal 5278e07095 Check entire basis column for zero size when unscaling Bullet basis. 2020-10-02 10:30:08 +01:00
Rémi Verschelde a1c27228ae
Merge pull request #42480 from ssw99/sprintf-function-bug-fix
Fix extra padding for numbers with signs
2020-10-02 10:26:15 +02:00
Aaron Franke 439be614f4
Link to demos from within the class reference 2020-10-01 23:57:21 -04:00
Serhat 9f2cdfea82 Fixed padding bug of sprintf function 2020-10-02 00:25:42 +03:00
Rémi Verschelde 39ea52f36f
Merge pull request #41829 from RandomShaper/fix_40353
Avoid warning about harmless unfulfilled yields
2020-10-01 14:17:34 +02:00
Andrii Doroshenko (Xrayez) a8404cf56c Cross-reference GDScript `load` and `ResourceLoader.load` in classref
The GDScript `load` mention is moved from the class `ResourceLoader`
description to the `ResourceLoader.load` method description instead,
where it is more likely to be found.
2020-09-30 23:03:36 +03:00
Eduardo Rodrigues aca0cede67 Fix error message when exporting a write-only property without a setter 2020-09-29 15:48:56 -03:00
Rémi Verschelde bd12dc33d9
Merge pull request #38704 from aaronfranke/mono-dotgodot
Rename the ".mono" folder to ".godot/mono"
2020-09-28 14:35:18 +02:00
Rémi Verschelde e66013a6f1
Merge pull request #42262 from akien-mga/ios-pvrtc-fixes
iOS: Fix multiple issues with PVRTC import, disable ETC1
2020-09-28 10:17:38 +02:00
Pedro J. Estébanez de4e54dd91 Avoid infinite loop in GDScript at shutdown 2020-09-26 19:21:09 +02:00
Rémi Verschelde 41c735fe50
Style: Fix black formatting after #42332
Somehow it did not run CI checks so we missed that one.

Also pin `black` version to latest upstream release.
2020-09-25 15:49:37 +02:00
Hugo Locurcio cfd564b385
Enable the `copy_mono_root` SCons option by default
This closes #41652.
2020-09-25 11:08:01 +02:00
Rémi Verschelde 3e4627ab6f
Merge pull request #42283 from Calinou/doc-print-push-error-warning
Improve documentation related to printing error/warning messages
2020-09-24 15:16:27 +02:00
Rémi Verschelde fc8904236b
Merge pull request #42070 from Razoric480/ignore-cancel-request
Make LSP ignore $/cancelRequest msgs
2020-09-24 15:15:25 +02:00
Hugo Locurcio 50f3a8e312
Improve documentation related to printing error/warning messages 2020-09-24 14:23:53 +02:00
Rémi Verschelde a6bb4f70e0
Merge pull request #42293 from ricardoalcantara/fix_basis_csharp
Basis RotationQuat should be public.
2020-09-24 08:16:24 +02:00
Ricardo Alcantara a676b8ea66 Basis RotationQuat should be public. 2020-09-24 00:59:54 -03:00
Aaron Franke 42e70a77ef
Rename the ".mono" folder to ".godot/mono" 2020-09-23 15:42:29 -04:00
Rémi Verschelde 72aaf81518
Merge pull request #42259 from zaevi/fix-mono-IsAbsPath
Fix C# string.IsAbsPath()
2020-09-23 18:12:27 +02:00
Rémi Verschelde 7b1de6deda
Merge pull request #42126 from Calinou/doc-videoplayer-formats
Improve documentation about VideoPlayer video formats
2020-09-23 15:40:50 +02:00
Hugo Locurcio 1efe57848a
Improve documentation about VideoPlayer video formats
This closes https://github.com/godotengine/godot-docs/issues/4021.
2020-09-23 14:28:16 +02:00
Vasiliy Makarov 313006adb8 iOS: Fix multiple issues with PVRTC import, disable ETC1
Fixes: #28683, #28621, #28596 and maybe others

For iOS we enable pvrtc feature by default for all backends
Etc1 for iOS doesn't have any sense, so it disabled.
Fixed checks in export editor.
Fixed pvrtc encoding procedure.

Edit by Akien: Forward-ported from #38076, this may not make sense as is for
Godot 4.0, but it's important that we have the latest code in sync with 3.2
for when more rendering backends and proper iOS support are added back.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-09-23 11:22:51 +02:00
Rémi Verschelde 6f50571eff
Merge pull request #42195 from extrawurst/patch-1
add iOS Simulator platform
2020-09-23 09:13:41 +02:00
Zae b5eea5cfd4 Fix C# string.IsAbsPath() 2020-09-23 13:53:35 +08:00
strank 409af31b55 Add a "not in" operator to GDScript. 2020-09-21 17:53:54 -04:00
Rémi Verschelde 0923a1f700
Merge pull request #41426 from madmiraal/fix-bullet-zero-scale
Check and correct for zero scaling when unscaling Bullet basis.
2020-09-20 09:24:50 +02:00
Stephan Dilly f49199bcc3
add iOS Simulator platform
without this we have to manually drop a `x86_64` builds of gdnative libs into the Xcode project to allow running in `iOS Simulator`
2020-09-19 15:09:36 +02:00
Rémi Verschelde a332e2f5b2
Merge pull request #41861 from Razoric480/fix-vscript-value-by-type
Add a function to sanitize variant values in visual script
2020-09-18 17:36:01 +02:00
Francois Belair a598c77058 Add a VScript func to sanitize variant values
Fixes #27611
2020-09-18 11:19:53 -04:00
Rémi Verschelde cff43e5326
Merge pull request #41930 from RandomShaper/fix_gdscript_leaks
Fix leaks in GDScript
2020-09-18 16:18:57 +02:00
Rémi Verschelde 3e78963bb9
Fix typos with codespell
Using codespell 1.17.1.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 13:44:25 +02:00
Marcel Admiraal 41209efa7f Remove the unnecessary sync() and the restrictions it imposes on 3D Physics. 2020-09-18 10:43:31 +01:00
Thakee Nathees 119936d939 GDScript: for loop override stack variable bug fix
Fix: #42050
2020-09-18 01:22:22 +05:30
Raul Santos d425cf6fed
Fix ExprMatch stackoverflow 2020-09-16 15:44:52 +02:00
Fabio Alessandrelli 60687ce778 Fix certificate generation with mbedtls 2.16.8 .
When generating certificates with
`Crypto.generate_self_signed_certificate` we generate the PEM in a
buffer via `mbedtls_x509write_crt_pem`.

Since version 2.16.8, mbedtls adds spurious data at the end of the
buffer due to internal optimizations, this breaks our logic when we try
to immediately parse it and return a proper `X509Certificate` object.

This commit updates the code to find the actual PEM length to parse
using `strlen`, takes extra caution always adding the terminator to the
buffer, and slightly improve error messages.
2020-09-15 18:47:51 +02:00
Francois Belair 9c273307d8 Make LSP ignore $/ messages
Fixes #38814
2020-09-15 09:49:26 -04:00
Rémi Verschelde 3a8a0bc5d3
Merge pull request #42061 from madmiraal/fix-41743
Fix Bullet prioritised list of Areas a RigidBody is a member of element shift.
2020-09-15 09:13:15 +02:00
Marcel Admiraal 7e73dd0b2e Fix RigidBodyBullet areasWhereIam element shift. 2020-09-14 18:43:21 +01:00
Danil Alexeev a4c5790350 Several documentation improvements 2020-09-14 20:02:19 +03:00
Tom Daffin c15fb42d45 Add mono log message to error for fatal errors 2020-09-13 19:53:06 -06:00
Thakee Nathees e4d5393ecf GDScript export array/dictionary type infer bug fix
Fix : #41980
2020-09-13 19:36:20 +05:30
Rémi Verschelde 4331bea18c
Merge pull request #42000 from aaronfranke/cs-arr-concat
Add concatenation support and a new constructor to Godot.Collections.Array
2020-09-13 08:12:48 +02:00
Ignacio Etcheverry 1db0395950 C#: Fix csproj not synced on file move/removal from FS dock
When NormalizePath was called with an absolute
path (with drive letter) on Windows, it would
prepend a file path separator to the path, e.g.:
'\C:\Program Files\'.
Apparently this was still accepted as a valid
path by DotNetGlob and it stopped working when
we switched to MSBuildGlob.
2020-09-13 03:46:27 +02:00
Aaron Franke a4dcd48d16
Add concatenation support and a new ctor to Godot.Collections.Array 2020-09-12 18:15:24 -04:00
Thakee Nathees 3886a2f9f6 Array/Dictinoary no more reduced to array/dictionary variant
Fix: #41377
Fix: #20436
Fix: #41953
2020-09-11 19:46:20 +05:30
Andrii Doroshenko (Xrayez) 174b6e817f Move GDNative `String` tests to respective module
GDNative-specific tests moved out of main `tests/` folder into
`modules/gdnative/tests`.

Include path for GDNative headers are still hardcoded in `tests/SCsub`,
but made conditional now.

Also fixed test case tag typos.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2020-09-11 14:51:38 +03:00
Marcel Admiraal 3070d0b735 Remove unused Python local variables. 2020-09-11 11:39:15 +01:00
Paulb23 4d7df24d46 Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit 2020-09-10 20:35:28 +01:00
Rémi Verschelde 43930aaa28
Merge pull request #41806 from AndreaCatania/AndreaCatania-patch-4
Avoid adding margin twice along capsule Y axis
2020-09-10 17:47:20 +02:00
Marcel Admiraal e3d698dae9 Remove unused Python imports. 2020-09-10 11:38:52 +01:00
Pedro J. Estébanez e25f5e791e Ensure cyclic dependencies between scripts are broken at exit 2020-09-10 01:34:42 +02:00
Pedro J. Estébanez 95828161d4 Prevent cyclic reference between script and its members 2020-09-10 01:26:07 +02:00
reduz e3eacbc8a6 Make EXR import format support all depths and channel configurations 2020-09-09 16:51:32 -03:00
Rémi Verschelde d16f5a57c1
stb_vorbis: Increase max alloc buffer size for big Vorbis comments
The previous max worked OK for audio data, but stb_vorbis recently gained support
for Vorbis comments, which can embed up to 2^32-1 bytes of data (e.g. cover art
encoded as base64).

We use 2^30 as max which should be sufficient for most files.

Fixes #41913.
2020-09-09 20:50:41 +02:00
Rémi Verschelde 36e2c39f0c
Merge pull request #41904 from akien-mga/fix-clang6-compat-mutexlock
GDScript: Fix MutexLock usage, fixes Clang 6 compat
2020-09-09 15:58:28 +02:00
Rémi Verschelde 1c881c973b
GDScript: Fix MutexLock usage, fixes Clang 6 compat
Fixes #41852.
2020-09-09 14:56:57 +02:00
Aaron Franke d0a1399a1b
Change inequality comparison operators to use exact equality 2020-09-08 18:10:58 -04:00
Rémi Verschelde 2410016638
Merge pull request #41709 from ThakeeNathees/dictionary-indexing-bug-fix
Fixed parser error when indexing a dictionary.
2020-09-08 21:38:14 +02:00
Rémi Verschelde bd34d38bf8
Merge pull request #41888 from neikeq/sln-bom
C#: Use BOM when creating a solution
2020-09-08 20:22:30 +02:00
Ignacio Etcheverry 1c74fa4242 C#: Use BOM when creating a solution
At least on Windows there seems to be issues if
the solution has no BOM and contains a project
with cyrillic chars.
2020-09-08 20:06:07 +02:00
Ignacio Etcheverry ac471ff563 C#: Fix endless reload loop if project has unicode chars
The assembly modified time wasn't picked properly
as the path was treated as latin-1, so the file
watcher was constantly firing the event.
2020-09-08 19:53:39 +02:00
Thakee Nathees 279a11bbda GDScript crash on builtin type constructor fix
Fix: #41848
2020-09-08 18:33:53 +05:30
Rémi Verschelde af00bb998e
Merge pull request #41875 from nekomatata/webrtc-doc-turn-server
Fix TURN server example in WebRTC documentation
2020-09-08 13:37:23 +02:00
PouleyKetchoupp 280496a2c3 Fix TURN server example in WebRTC documentation
WebRTC GDNative plugin uses `credential` and not `credentials`.
74f2c78db5/src/WebRTCLibPeerConnection.cpp (L35-L37)
2020-09-08 11:10:57 +02:00
Rémi Verschelde 3c42d5789f
Merge pull request #38308 from bruvzg/sad_security_circus
Adds PCK encryption support (using script encryption key for export).
2020-09-07 17:12:01 +02:00
Pedro J. Estébanez f76a13dea0 Avoid warning about harmless unfulfilled yields 2020-09-06 22:30:46 +02:00
Rémi Verschelde c39224a90d
Merge pull request #41813 from madmiraal/add-missing-header-guards
Fix header guards in modules.
2020-09-06 21:07:25 +02:00
Marcel Admiraal 5a376cb061 Fix header guards in modules:
- Add missing header guards to various modules' register_types.h
- Add header guard to basis_universal/texture_basisu.h.
- Ensure header guard encloses entire header in
  webrtc/webrtc_data_channel_js.h.
2020-09-06 16:13:59 +01:00
Rémi Verschelde 859322343c
Merge pull request #41803 from ThakeeNathees/parameter-type-infer-bug-fix
GDScript: parameter infer type bug fix
2020-09-06 15:22:44 +02:00
Andrea Catania 53e42930d9
Avoid adding margin twice along capsule Y axis 2020-09-06 11:33:27 +02:00
Thakee Nathees 89489a3cac GDScript: parameter infer type bug fix
Fix: #41772
2020-09-06 13:26:52 +05:30
Alex de la Mare 8dbd7155b5 Handle csproj "Remove" globs
MSBuild Item returns empty strings if an attribute isn't set (which
caused an IndexOutOfRangeException in NormalizePath).

We were treating Excludes incorrectly, Remove directives provide the
intended behaviour in the auto-including csproj format.
2020-09-06 11:34:04 +10:00
bruvzg f043eabdd8
Adds PCK encryption support (using script encryption key for export).
Change default encryption mode from ECB to CFB.
2020-09-05 14:53:39 +03:00
bruvzg 82cd97b675
Fix Mono path utils char types. 2020-09-04 22:20:08 +03:00
Rémi Verschelde 605d7b7e82
Merge pull request #41760 from ThakeeNathees/null-dereference-on-gdscript-function-fix
null pointer dereference at GDScriptFunction::call crash fix
2020-09-04 14:45:31 +02:00
Thakee Nathees 75d4511cb5 null pointer dereference at GDScriptFunction::call fix 2020-09-04 15:24:09 +05:30
Rémi Verschelde 5c55c41c9d
Merge pull request #41753 from neikeq/csharp-hide-build-button-if-no-proj
C#: Hide Build button if there's no solution to build
2020-09-04 08:19:53 +02:00
Rémi Verschelde 15efe040f9
Merge pull request #41747 from neikeq/issue-41446
Fix parsing of C# files with spaces in the path
2020-09-04 08:16:56 +02:00
Rémi Verschelde 90601bb659
Merge pull request #41750 from neikeq/issue-41745
C#: Fix Godot failing to find class namespace
2020-09-04 08:15:49 +02:00
Rémi Verschelde d1b0b1962d
Merge pull request #41748 from neikeq/issue-41712
Fix 'Parameter "assembly" is null' error
2020-09-04 08:13:46 +02:00
Ignacio Etcheverry 173f7d800b C#: Hide Build button if there's no solution to build
Same as we do with the bottom panel. Mainly to
avoid bothering if the project is not using C#.
2020-09-04 02:07:12 +02:00
Ignacio Etcheverry a0ef3ba5c8 C#: Fix Godot failing to find class namespace 2020-09-04 01:26:05 +02:00
Ignacio Etcheverry 136181bb50 Fix 'Parameter "assembly" is null' error
This error was normally being printed when
trying to open the project assembly while
the project was not yet built.
The error should not be printed. It's the job
of this method's caller to decide whether to
print an error or not if loading failed.
2020-09-04 01:08:44 +02:00
Ignacio Etcheverry 9e8a5e4b5a Fix parsing of C# files with spaces in the path 2020-09-04 01:01:10 +02:00
bruvzg 80b8eff6aa
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
Thakee Nathees 4fc14e8e11 fixed parser error when indexing a dictionary.
Fix: #41707
2020-09-03 18:04:54 +05:30
Marcel Admiraal f6ad1954f7 Ensure header guards enclose entire header. 2020-09-03 11:29:42 +01:00
Rémi Verschelde d84954a281
Merge pull request #41459 from Paulb23/nested_color_regions
Fix colour region end key seach and start key order
2020-09-03 11:32:04 +02:00
Ignacio Etcheverry 206501a45e C#: Fix Windows detection for copying MSBuild stub
Previous condition checked only the host
platform. This was a problem as our official
builds are from Linux.
2020-09-03 09:09:04 +02:00
bruvzg d73609c774
Fix GDScript codegen leak. 2020-09-02 22:42:49 +03:00
Marcel Admiraal cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 2020-09-02 15:58:07 +01:00
Andrii Doroshenko (Xrayez) 0cc05c5a31 Register GDScript test tools as test commands to run via command-line 2020-09-02 01:43:26 +03:00
Lunatoid 07053d0c6a Fixed ParseError when calling Object.new()
Fixes #41462 where calling Object.new() in GDScript gave an error.
I fixed it by adding exclusion when checking if the name is a builtin
type to exclude objects with a comment detailing why.
2020-09-02 00:11:58 +02:00
Andrii Doroshenko (Xrayez) 6b7e50ab34 Move GDScript tests to respective folder under modules 2020-09-02 01:09:32 +03:00
George Marques 635c6a0a18
Add GDScript disassembler 2020-09-01 14:36:30 -03:00
George Marques 745ca3059d
Change GDScript compiler to use codegen abstraction 2020-09-01 14:36:22 -03:00
George Marques 82273ebc01
Add GDScript code generation interface
Implement the abstraction by targeting the current VM.
2020-09-01 14:27:19 -03:00
George Marques a889084864
GDScript: Don't mark function parameters as constant
They can be reassigned as if it were a local variable.
2020-09-01 09:26:28 -03:00
George Marques c8e10aa20b
GDScript: Properly set class inheritance for global classes 2020-09-01 09:26:28 -03:00
George Marques 164cc8705b
GDScript: Check for missing exponent when parsing numbers
Also forbid multiple underscores in a row as numeric separator.
2020-09-01 09:26:28 -03:00
George Marques f8fa5e4738
GDScript: Fix analysis of singleton dependencies
Sometimes a singleton might depend on another before they are fully
compiled so we can't rely on globals in this case.
2020-09-01 09:26:28 -03:00
George Marques edb4caf24e
GDScript: Allow "extends" to be used inside inner class 2020-09-01 09:26:27 -03:00
George Marques 34dc689ad4
GDScript: Allow "self" to be used in class level 2020-09-01 09:26:27 -03:00
George Marques 1ddb9b1a52
GDScript: Don't try to parse constant scripts that aren't valid
Since it's likely that they won't parse correctly.
2020-09-01 09:26:27 -03:00
Aaron Franke a6ff389a55
Simplify html_is_valid and allow it to work with 3 and 4 hex digits 2020-09-01 02:07:35 -04:00
Aaron Franke ecd6a893b4
Change Color HTML conversion from ARGB to RGBA
Also add support for 3 and 4 digit values in C#. Now it actually matches the HTML/CSS spec.
2020-09-01 02:07:35 -04:00
Rémi Verschelde 2cfc5b8680
Merge pull request #40993 from Calinou/doc-collision-layer-mask
Reference the online documentation in collision layer/mask properties
2020-08-31 15:32:44 +02:00
Hugo Locurcio c4903a603b
Add link titles for all links in the class reference
This makes them display in a nicer way in the editor help.
(The title will display instead of the full URL.)
2020-08-31 14:22:07 +02:00
Rémi Verschelde db5ea78b7b
Merge pull request #41613 from neikeq/possibly
Fix clang-tidy warnings due to semicolon after mono module macros
2020-08-30 12:04:16 +02:00
Rémi Verschelde 30029e1d7f
Merge pull request #41611 from neikeq/issue-41444
C#: Fix crash on export when incorrectly freeing MonoAssemblyName
2020-08-30 12:02:55 +02:00
Ignacio Etcheverry 8c7553a076 Fix clang-tidy warnings due to semicolon after mono module macros
This also enforces them to end with a semicolon.
2020-08-30 02:17:04 +02:00
Ignacio Etcheverry 99740850a2 C#: Fix InvalidCastException on export 2020-08-30 01:55:21 +02:00
Ignacio Etcheverry 7c7d724453 C#: Fix crash on export when incorrectly freeing MonoAssemblyName 2020-08-30 01:48:43 +02:00
Thaina Yu 5dc3900727
Mono: Improve MSBuildFinder logic on Windows
Support detecting both 32-bit and 64-bit installations of `vswhere.exe`.
2020-08-29 12:55:29 +02:00
Hugo Locurcio 20d0f5bbd7
Cross-reference GDScript built-in rounding methods to ease discovery
This closes #19315.
2020-08-28 17:04:22 +02:00
Rémi Verschelde 46809332dd
Merge pull request #41547 from vnen/gdscript-2-fixes
Some more GDScript fixes
2020-08-28 10:36:09 +02:00
George Marques 5033d5c71c
GDScript: Fix crash when parsing properties 2020-08-26 16:08:19 -03:00
George Marques b2b45987d0
GDScript: Show error when there's an inheritance cycle 2020-08-26 16:01:08 -03:00
George Marques 4a3fca47e5
GDScript: Add recursion depth limit for completion
To avoid crashes when there's a dependency loop.
2020-08-26 15:38:23 -03:00
George Marques ff16ba1eaa
GDScript: Fix crash when completing code with signals 2020-08-26 15:13:42 -03:00
George Marques 8ccf88a206
GDScript: Fix issues when deriving from other scripts 2020-08-26 14:50:27 -03:00
Rémi Verschelde 9d8f3496e8
Merge pull request #40443 from SkyLucilfer/PluralsSupport
Added plurals and context support to Translation
2020-08-25 12:11:56 +02:00
Lyuma 0851d6dcdf Fix regression in FBX import caused by Skeleton3D
A change in commit f7fdc87 changed the Skeleton3D "pose" property from PROPERTY_USAGE_EDITOR to PROPERTY_USAGE_NOEDITOR.
This should have had no effect, however it turns out assimp was assigning to the pose property.

This change adjusts the FBX import to only get_bone_rest/set_bone_rest, not set_bone_pose.
2020-08-25 01:17:39 -07:00
George Marques 722be9aaef
GDScript: Don't fail to load constants if they're not a literal
It's still okay as long as it's a constant value. This should already
been validated by the analyzer.
2020-08-24 09:15:33 -03:00
Ignacio Etcheverry 2bd6252e92 C#: Fix 'Parameter toolsPath cannot be null' error 2020-08-24 11:24:08 +02:00
George Marques ca90c9c9a9
GDScript: Properly resolve external inner classes from preload
This gets the correct parser and class node when resolving from a full
GDScript reference.
2020-08-23 12:55:27 -03:00
George Marques d36d7e2a1c
GDScript: Use pointer instead of references in cache
They are not supposed to be kept alive and this is cleaner and less
error-prone than unreferencing the elements.
2020-08-23 12:55:27 -03:00
George Marques 58f5c2bab6
Merge pull request #41238 from MarianoGnu/gdscript-export-resource
Fix GdScript Analyzier not detecting Resource subclass correctly
2020-08-23 11:04:52 -03:00
Paulb23 6cdcdbc242 Fix color region end key seach and start key order 2020-08-22 19:55:44 +01:00
Marcel Admiraal 4b14916288 Check and correct for zero scaling when unscaling Bullet basis. 2020-08-22 08:16:13 +01:00
Rémi Verschelde 0559d1001c
Merge pull request #41410 from neikeq/no-bom-on-csproj-creation
C#: Save newly created csproj files without BOM
2020-08-21 02:02:17 +02:00
Rémi Verschelde ebc194c258
Merge pull request #41409 from neikeq/fix-null-in-msbuild-logger
C#: Fix null exception in our MSBuild logger
2020-08-21 01:58:54 +02:00
Ignacio Etcheverry b5f6285f34 C#: Save newly created csproj files without BOM 2020-08-21 01:48:56 +02:00
Ignacio Etcheverry 7eed8c5a0c C#: Fix null exception in our MSBuild logger 2020-08-21 01:47:47 +02:00
Ignacio Etcheverry 8bb48ae57a Mono/C#: Fix editor using wrong project assembly path in rare cases
We were removing invalid path characters from the
name in C++ code, but the C# editor code wasn't.
2020-08-21 01:42:47 +02:00
Rémi Verschelde eb9cbdc369
Merge pull request #41381 from vnen/gdscript-2-fixes
A few more GDScript fixes
2020-08-19 22:17:44 +02:00
George Marques a880f590e4
GDScript: Make subscript access be properly type checked 2020-08-19 14:35:26 -03:00
George Marques 846856728b
GDScript: Show error when function return type is missing 2020-08-19 14:09:45 -03:00
George Marques 15b16ec0ce
GDScript: Fix signal parameters not respecting commas 2020-08-19 11:32:48 -03:00
George Marques cd3f51c67c
GDScript: Check duplicate keys in dictionaries and enums 2020-08-19 11:14:16 -03:00
George Marques f9ad0b30fa
GDScript: Allow preload() to be used with constant expressions 2020-08-19 10:45:00 -03:00
George Marques a52e457ada
GDScript: Allow keywords to be used in $ notation 2020-08-19 10:19:05 -03:00
SkyJJ ce3461dc88 Update GDScriptTranslationParserPlugin to use GDSriptParser instead of RegEx. 2020-08-19 03:10:51 +02:00
SkyJJ 396f2eee82 Update POT generation to handle context and plurals 2020-08-19 03:01:52 +02:00
Rémi Verschelde f568cede8d
Merge pull request #41362 from neikeq/fix-play-issues-after-ide-play-request
C#: Fix editor unable to play game after IDE PlayRequest
2020-08-19 01:33:59 +02:00
Ignacio Etcheverry 6e7da72648 C#: Fix editor unable to play game after IDE PlayRequest
The editor wasn't clearing the debugger agent
settings properly after a processing a play
request from an IDE. This caused consequent play
attempts to fail if not launched from the IDE,
as the game would still attempt and fail to
connect to the debugger.

The concrete cause: Forgetting to clear the
`GODOT_MONO_DEBUGGER_AGENT` environment variable.
2020-08-19 00:14:57 +02:00
Rémi Verschelde 9218f0f1b0
Merge pull request #41352 from Calinou/bmp-loader-error-explanations
Add more error explanations in the BMP image loader
2020-08-18 23:22:43 +02:00
George Marques 35176247af
GDScript: Allow enum values to be set to constant expressions
Also allow them to access previous values wihout referencing the enum.
2020-08-18 17:44:20 -03:00
George Marques 99d4ea8c79
GDScript: Allow supertype objects to be assigned to a subtype variable
It allows `get_node()` to be used with typed variables

This is marked as unsafe to warn the user.
2020-08-18 15:12:51 -03:00
Hugo Locurcio 40485e2479
Add more error explanations in the BMP image loader
This closes #32166 and closes #30629.
2020-08-18 19:41:40 +02:00
George Marques 8bc9b3a2ae
GDScript: Allow implicit type conversion when constructing variants
Incidentally fix error message when no valid constructor is found which
was missing an end parenthesis.
2020-08-18 13:12:18 -03:00
George Marques 8088e9e6ac
GDScript: Add script to cache on reload
This ensures that scripts created without a resource loader are properly
included in the cache (such as builtin scripts) and are not tried to be
loaded from the disk.
2020-08-18 11:21:09 -03:00
George Marques 0f9923e67f
GDScript: Allow empty files to be valid scripts 2020-08-17 21:32:49 -03:00
George Marques 3abb3c0d6e
GDScript: Fix crash when superclass file is non-existent
Incidentally, allow EOF to be an end of statement.
2020-08-17 21:30:39 -03:00
George Marques fda6f3b600
GDScript: Fix LSP getting wrong union value on unnamed enums 2020-08-17 21:10:30 -03:00
George Marques d06ce2f11e
GDScript: Fix editor crash when writing @tool annotation 2020-08-17 21:02:49 -03:00
George Marques f374021d52
GDSript: Prevent crash when completing unary operators 2020-08-17 20:49:04 -03:00
George Marques 9ecd042e78
GDScript: Allow "match" to be used as an identifier
This is needed to call the String.match() function.
2020-08-17 20:14:46 -03:00
George Marques d45e1befe3
GDScript: Fix wrong argument check for formatting operator 2020-08-17 19:49:54 -03:00
Andrii Doroshenko (Xrayez) 6f426c3360 Port ClassDB tests to use doctest
Extracted the most minimal core initialization functionality from
`setup()` and `setup2()` so that `ClassDB` could be tested properly
(input, audio, rendering, physics etc, are excluded).

Display and rendering servers/singletons are not initialized at all.

Due to the fact that most subsystems are disabled, fixed various crashes in the
process (in order):
- `AcceptDialog` OK/cancel swap behavior (used `DisplayServer` while
  `register_scene_types()`);
- `make_default_theme` which depends on `RenderingServer`;
- `XRServer` singleton access while calling `register_modules_types()`;
- hidden bug in a way joypads are cleaned up (MacOS and Linux only).

Removed manual `ClassDB` init/cleanup calls from `test_validate_testing.h`.

ClassDB tests:

Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2020-08-16 16:41:02 +03:00
Mariano Suligoy a8c01df647 Fix GdScript Analyzier not detecting Resource subclass correctly 2020-08-13 19:46:57 -03:00
Rémi Verschelde ef607b0137
Merge pull request #41229 from madmiraal/fix-csg
Don't attempt to insert points into degenerate triangles when creating CSG shapes.
2020-08-13 23:19:49 +02:00
Marcel Admiraal 3521239d96 Don't attempt to insert points into degenerate triangles.
Use a simpler degenerate triangle check that calculates area.
2020-08-13 16:23:14 +01:00
George Marques adc1f95d97
Merge pull request #41224 from ThakeeNathees/fix-ctrl+click-not-working
Fix: ctrl + click not working on script member
2020-08-13 10:25:46 -03:00
Thakee Nathees c6dc73f9be Fix: ctrl + click not working 2020-08-13 17:35:17 +05:30
Rémi Verschelde 3b3d82f40f
Merge pull request #41199 from madmiraal/fix-38001
Mark the first shape as inside, not the second shape, when CSG shapes are co-planer.
2020-08-13 10:16:33 +02:00
George Marques 9413446b2d
Merge pull request #41104 from vnen/gdscript-assignment-tidy
Tidy up assignment operator check
2020-08-12 08:54:48 -03:00
Marcel Admiraal 5b1e6e35be Mark the first shape as inside, not the second shape, when CSG shapes are
co-planer.
2020-08-12 08:01:02 +01:00
Rémi Verschelde cf05486d8e
Merge pull request #41055 from snichols/null-callee-fix
Fix crash with null callee
2020-08-11 15:15:43 +02:00
Rémi Verschelde 3044b8f15a
Merge pull request #40935 from hoontee/master-3
Transform CSGShape collision when necessary
2020-08-11 11:58:36 +02:00
Rémi Verschelde 920f8c86ec
Merge pull request #40919 from hoontee/master-2
Properly handle empty CSGCombiners
2020-08-11 11:57:18 +02:00
Paulb23 5cf2cf8646 Fix colour region continuation over blank lines, issue 41120 2020-08-08 15:36:46 +01:00
George Marques 69c81309cc
Merge pull request #40673 from ThakeeNathees/gdscript-op-eval-validation
GDScript operator evaluation validation bug fix
2020-08-08 10:52:40 -03:00
George Marques 1f14068727
Merge pull request #40951 from bruvzg/gds_cleanup
[GDScript] Add static HashMap cleanup.
2020-08-08 10:44:57 -03:00
George Marques 3aef60591b
GDScript: Tidy up assignment operator check
The operator is already gathered by the parser, no need to do it again
in the analyzer.
2020-08-08 10:37:51 -03:00
George Marques 241e709462
Merge pull request #41062 from ThakeeNathees/unsafe-arithmatic-assignment-bug-fix
GDScript: unsafe arithmetic assignment bug fix
2020-08-06 10:51:48 -03:00
Thakee Nathees 38c7d080e8 GDScript: unsafe arithmetic assignment bug fix
Fix: #41051
2020-08-06 11:12:26 +05:30
Stephen Nichols fbd07bf3bf Adding error message for empty grouping expression 2020-08-05 14:42:33 -05:00
Stephen Nichols 8a13be50ab Fixing null callee crash. 2020-08-05 14:41:46 -05:00
Andrea Catania 6831da630f
Merge pull request #40989 from madmiraal/fix-40739
Reload Bullet space override modifier even when RigidBody is inactive.
2020-08-05 13:54:25 +02:00
Rafał Mikrut ac1b2da96e Fixes leak when creating bullet shape 2020-08-05 10:04:04 +02:00
George Marques 9adf6d3441
Merge pull request #40690 from ThakeeNathees/arithmetic-assign-type-check-bug-fix
GDScript arithmetic assignment type check bug fix
2020-08-03 09:26:09 -03:00
Hugo Locurcio c73c327bab
Reference the online documentation in collision layer/mask properties
See https://github.com/godotengine/godot-docs/pull/3863.
2020-08-03 13:58:51 +02:00
Marcel Admiraal 3a05ca9c2b Reload Bullet space override modifier even when RigidBody is inactive. 2020-08-03 11:39:16 +01:00