Commit Graph

4108 Commits

Author SHA1 Message Date
Rémi Verschelde 5f99e3396f
Merge pull request #35156 from MadEqua/fix-grid-map
Fix GridMap getter of baked meshes.
2020-01-15 17:55:52 +01:00
Bruno Lourenço da9eede933 Fix GridMap getter of baked meshes. 2020-01-15 14:30:17 +00:00
Rémi Verschelde 9b8d1383ce Mono: Fix parsing assembly names as UTF-8
Fixes #27185.
2020-01-15 11:51:03 +01:00
Houkime e1a0ce5af9 Prevent GDScript language server from listening to external hosts by default
* Add bind_ip property to WebSocketServer defaulting to "*" (listen to everyone)
* Set default for GDscript Language Server to listen only to localhost

Fixes potential security issue with GDScript language server being exposed to the
broad net by default.
Since it is the server which primary usage is to provide utility to the local
editor there is no need to expose it.
2020-01-15 00:29:59 +00:00
Rémi Verschelde 40f0649e5b Fix typos with codespell
Using codespell 1.16.0.

See ab3bccdb78 for procedure.
2020-01-15 00:49:52 +01:00
Rémi Verschelde 3d88a7bb22
Merge pull request #35122 from ChibiDenDen/fully_qualified_name_gdscript
Add fully_qualified_name for GDScript class
2020-01-14 18:54:52 +01:00
Rémi Verschelde 1bafd2d2c8
Merge pull request #35120 from Faless/docs/html5_restrictions
Update documentation to reflect HTML5 limitations.
2020-01-14 17:23:54 +01:00
Dani Frank d6f10cd08e Add fully_qualified_name for GDScript class 2020-01-14 17:33:33 +02:00
Fabio Alessandrelli aa744aee7d Update documentation to reflect HTML5 limitations. 2020-01-14 15:42:47 +01:00
Haoyu Qiu ddde73cc62 Makes adding port in Visual Script nodes deferred 2020-01-14 21:03:09 +08:00
Rémi Verschelde f06372cb73
Merge pull request #35097 from neikeq/issue-34954
Mono/C#: Fix _update_exports() leaking temporary Object/Node instances
2020-01-13 22:01:11 +01:00
Ignacio Etcheverry a6a5ef0fd6 Mono/C#: Add error checks to detect possible Reference leaks 2020-01-13 21:00:07 +01:00
Ignacio Etcheverry ea737db43c Mono/C#: Fix _update_exports() leaking temporary Object/Node instances 2020-01-13 20:58:46 +01:00
George Marques 1d129f9bec
GDScript: Check function arguments on release too
Needed because otherwise the certain type operations (such as type
casting) used as a function argument might become unresolved on release,
causing a compilation failure.

Fix #28680
2020-01-13 15:58:53 -03:00
Rémi Verschelde c7b701dfd2 Image: Include S3TC compression via Squish in non-tools build
We already build Squish in templates build for S3TC decompression,
so we can as well expose the compression feature.

Fixes #25640.
2020-01-13 15:58:49 +01:00
Rémi Verschelde e32d232053
Merge pull request #35076 from vnen/gdscript-type-match-assign
Type match on assignment only if operators have type
2020-01-13 13:14:57 +01:00
George Marques e6060706ca
GDScript: Type match on assignment only if operators have type
This ensures that a value without type won't be wrongly assigned to a
typed variable when the types mismatch.
2020-01-13 08:51:24 -03:00
Geequlim d5e1890c85 Fix infinite loop error in document link parsing 2020-01-13 19:23:29 +08:00
geequlim e804eebfe5 Remove completion triggers for ',' and '(' which may conflict with signature helper 2020-01-11 23:51:25 +08:00
geequlim d901d5993b Allow enable/disable threading for LSP server
Restart LSP server when configurations change without restart the editor
2020-01-11 23:50:32 +08:00
Rémi Verschelde 0b185278f3
Merge pull request #34225 from madmiraal/fix-34210
Add check for zero length motion at beginning of each sweep test loop in SpaceBullet::test_body_motion
2020-01-11 11:57:41 +01:00
Rémi Verschelde 0ab1726b43
Merge pull request #35003 from vnen/gdscript-forbid-script-as-member
GDScript: Forbid using "script" as member name
2020-01-11 00:03:55 +01:00
George Marques 4c20d9407d
GDScript: Forbid using "script" as member name
Avoids the user breaking things by creating a "script" variable with
something else, effectively overwriting the "script" slot on Object.
2020-01-10 19:43:33 -03:00
K. S. Ernest (iFire) Lee dfb713bce6 Use cycle and loop hint flags in FBX. 2020-01-10 08:23:24 -08:00
Rémi Verschelde 673f4fabd8
Merge pull request #34962 from KoBeWi/randocs
Complete documentation of various classes
2020-01-10 14:41:30 +01:00
Tomasz Chabora 508e624b87 Complete documentation of various classes 2020-01-10 14:14:07 +01:00
toasteater 677e72d2f6 Expose instance_from_id to GDNative
This function is available to GDScript but not to GDNative. When exposed, it
allows building more ergonomic safe abstractions over the GDNative APIs, and
covers the use cases of the original PR.

Close #28478. Supersedes #28791.

Co-authored-by: Markus Ewald <cygon@nuclex.org>
2020-01-10 11:59:37 +00:00
Rémi Verschelde 0d2993659b
Merge pull request #34978 from GodotExplorer/lsp-fix-bracket-completion
LSP: Fix bracket completion for functions with one argument
2020-01-10 07:58:26 +01:00
Rémi Verschelde 09aa12a0dd
Merge pull request #34958 from vnen/gdscript-is-check-valid-instance
GDScript: Validate object instance on `is` operation
2020-01-10 07:40:56 +01:00
Geequlim 6190d42825 LSP: Fix bracket completion for functions with one argument 2020-01-10 14:23:01 +08:00
George Marques 76678b2609
GDScript: Fix type name on error message for function parameters 2020-01-09 15:50:06 -03:00
George Marques 1aef8bfeb1
GDScript: Fix resolution of default parameter values
Fix #26556
2020-01-09 15:42:31 -03:00
George Marques 3718f8f592
GDScript: Validate object instance on `is` operation
Avoids crashes on debug mode. Instead it now breaks the execution and
show the error in-editor. Will still crash on release.

Also add a similar check to Marshalls to ensure the debugger doesn't
crash when trying to serialize the invalid instance.
2020-01-09 13:59:33 -03:00
George Marques cc9ca9eb34
GDScript: Don't re-evaluate index on assigment with operation
Pass the calculated index from the stack and use the same to get and set
the value. This avoids a function with side effects being evaluated
twice when using indexing in an assignment with operation statement
(e.g. a[function()] += 1).
2020-01-09 10:43:29 -03:00
Rémi Verschelde e97e951741
Merge pull request #34948 from vnen/gdscript-copy-constructor
GDScript: Allow copy constructor for built-in types
2020-01-09 13:42:10 +01:00
George Marques 41ed905c1a
GDScript: Allow copy constructor for built-in types
Those are implicitly defined in Variant.
2020-01-09 09:03:09 -03:00
George Marques 7d4fc79eb3
Add GDScript warning for standalone expression
This makes the error message clearer as it might be used to call
functions with side effects.
2020-01-09 08:30:14 -03:00
George Marques e7b7dc57fc
GDScript: set assign operation on local var made by match
This is needed in a all local variables with assigment to properly set
the typed operation.

Fix #34928
2020-01-08 19:28:07 -03:00
Rémi Verschelde b9a553f99d
Merge pull request #34921 from akien-mga/bullet-2.89
bullet: Sync with upstream 2.89
2020-01-08 21:17:33 +01:00
Rémi Verschelde 5a8107f70a
Merge pull request #34920 from GodotExplorer/lsp-signatureHelper
GDScript LSP: Implement signatureHelp
2020-01-08 18:29:39 +01:00
Rémi Verschelde c456d87ee6
Merge pull request #34918 from vnen/gdscript-assign-op
GDScript: enable type checks on release mode
2020-01-08 18:22:38 +01:00
Rémi Verschelde 29e07dfa4e bullet: Sync with upstream 2.89
This allows distro unbundling again for distros that ship Bullet 2.89+.
2020-01-08 18:05:43 +01:00
geequlim d35c018a7a GDScript LSP: Implement signatureHelp
Enable smart resolve default to true as it is required for script symbol lookup
2020-01-09 00:57:54 +08:00
George Marques d26414f9fe
GDScript: enable type checks on release mode
Also make builtin GDScript functions report return type as Variant in
release so type is converted when needed.
2020-01-08 12:38:18 -03:00
George Marques 899f7999b4
GDScript: properly set type of local variable initialization
Properly sets the type of the identifier for the local variable
that is stored in the assignment operation. This makes sure that the
compiler is aware of typing for local variables when they are
initialized with the declaration.
2020-01-08 11:36:50 -03:00
Rémi Verschelde cd408c5256
Merge pull request #34886 from JFonS/fix_32699
Make NoiseTexture threading more robust
2020-01-07 12:46:43 +01:00
JFonS 4e10c62024 Make NoiseTexture threading more robust
Fixes crash when a NoiseTexture was freed before the generation thread finished.
2020-01-07 11:35:34 +01:00
geequlim eb5861f9f1 GDScript LSP: Implement goto declaration 2020-01-04 20:02:26 +08:00
Rémi Verschelde 34c71157f0
Merge pull request #34795 from dankan1890/mono_cs_icon
[Mono]: the C# script icon is now visible in the editor.
2020-01-04 00:03:38 +01:00
dankan1890 51c601d2e3 [Mono]: the C# script icon is now visible in the editor. 2020-01-03 22:49:22 +01:00
Rémi Verschelde db1a01501b
Merge pull request #34790 from clayjohn/ETC-support-alpha
Add support for Lum-alpha textures to ETC fallback
2020-01-03 22:48:22 +01:00
Fabio Alessandrelli 411f08c506 Fix ENet max clients highest value.
Was 4096, while actually it's 4095. Fixed now in both docs and
`create_server` check.
2020-01-03 20:18:33 +01:00
clayjohn cd21200944 Add support for Lum-alpha textures to ETC fallback 2020-01-03 11:10:44 -08:00
Fabio Alessandrelli ce47d5af77 ENet optional server_relay when disconnecting peer
Was not correctly enforced before, always notifying other peers of the
disconnection.
2020-01-03 20:09:49 +01:00
Rémi Verschelde 399e53e8c3
Merge pull request #34784 from neikeq/fix-hintpath-godottools
Mono/C#: Fix wrong HintPath for package in GodotTools
2020-01-03 16:34:08 +01:00
Ignacio Etcheverry 9ce0ddcf0d Mono/C#: Fix wrong HintPath for package in GodotTools 2020-01-03 15:53:16 +01:00
Rémi Verschelde 09b4327805
Merge pull request #34452 from aaronfranke/color-arith
[Mono] Color arithmetic operators
2020-01-03 15:07:17 +01:00
Rémi Verschelde 136846a6ec
Merge pull request #34772 from clayjohn/ETC-support-alpha
Fallback to RGBA4444 for textures with alpha set to ETC compression
2020-01-03 14:29:19 +01:00
Aaron Franke 68ba2588b8
[Mono] Color arithmetic operators 2020-01-03 06:00:14 -05:00
Rémi Verschelde 9d3424f61d
Merge pull request #34688 from sheepandshepherd/gdnative_class_ptr
Expose is_class_ptr to GDNative for dynamic casts
2020-01-03 11:32:01 +01:00
clayjohn 7a9fc69a16 Fallback to RGBA4444 for textures with alpha set to ETC compression 2020-01-02 21:37:48 -08:00
sheepandshepherd 3056c4bd5a Expose cast_to to GDNative for dynamic casts 2020-01-03 04:27:13 +01:00
Aaron Franke 0b3f1cc70a
[Mono] Make Sign methods consistent with GDScript and System.Math 2020-01-02 16:41:41 -05:00
Rémi Verschelde d84cf797a2
Merge pull request #34758 from neikeq/mono-bindings-void-vararg
Mono/C#: Fix bindings generator with void vararg methods
2020-01-02 18:34:38 +01:00
Rémi Verschelde 1fe8dedf33
Merge pull request #34756 from bojidar-bg/34689-export-line-break
Allow the usage of newlines in export hints
2020-01-02 18:20:28 +01:00
Ignacio Etcheverry c1ff3ef9e8 Mono/C#: Fix comment generation for non-constant param default
- Generate the comment for the param, even if the method has no description.
- Generate the comment outside the <summary> element.
2020-01-02 18:10:02 +01:00
Ignacio Etcheverry f3aa793ba3 Mono/C#: Fix bindings generator with void vararg methods
Commit 4d727f1ee6 made it possible for vararg
methods to return void. This broke the C# bindings generator which was
assuming in one place that vararg methods always return Variant.
2020-01-02 18:02:48 +01:00
Bojidar Marinov b93b7aca74
Allow the usage of newlines in export hints
Fixes #34689
2020-01-02 18:03:11 +02:00
Ignacio Etcheverry 844a8d215b Mono/C#: Make 'GD.Print' and its variants fallback to 'ToString()'
Up until now, 'GD.Print' would convert parameters first to
Variant and only then to String. This meant parameters that cannot be
converted to Variant would be printed as "Null".
This commit makes 'GD.Print' fallback to 'System.Object.ToString()'
if the parameter could not be converted to Variant.
The same applies to all 'GD.Print' variants:
'GD.PrintS', 'GD.PrintT', 'GD.PrintErr' and 'GD.PrintRaw'.
2020-01-02 13:54:20 +01:00
Ignacio Etcheverry ea75ea50d2 Mono/C#: Fix GD.PrintErr now showing in the Output panel 2020-01-02 13:13:22 +01:00
Rémi Verschelde 5aa96b72c7
Merge pull request #34706 from KoBeWi/grindput
Don't handle Gridmap input when have no effect
2020-01-01 11:35:39 +01:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Ignacio Roldán Etcheverry 7fddf5eb7c
Merge pull request #34699 from van800/godot-guid
Custom property for Godot generated project
2019-12-31 20:28:14 +01:00
Tomasz Chabora bf143c05d2 Don't handle Gridmap input when have no effect 2019-12-30 23:35:43 +01:00
Rémi Verschelde e37ad996a1
Merge pull request #34625 from timothyqiu/i18n
Makes more editor strings translatable
2019-12-30 17:28:11 +01:00
Rémi Verschelde edf2ed5e50
Merge pull request #34582 from timothyqiu/forward-decl
Cleans up headers included in editor_node.h
2019-12-30 16:28:47 +01:00
Ivan Shakhov af2e6e12d1 add custom property to csproj, which identifies that project is generated by Godot 2019-12-30 16:16:47 +01:00
Haoyu Qiu 8cf941a8cb Makes more editor strings translatable
* Title of Sprite Editor convert preview dialogs
* Title of UV Channel Debug dialog
* Various editor warnings
* GridMap popup menu item "Paste Selects"
* Tileset editor shape button texts
* MeshLibrary update confirmation text
2019-12-30 10:36:31 +08:00
Dan Kramer 1b26f2c505 Fix msbuild target argument 2019-12-29 17:03:21 -05:00
Ignacio Etcheverry 86274b9fc9 Mono/C#: Re-structure API solution and GodotTools post-build target
Previously we had a placeholder solution called 'Managed' to benefit from
tooling while editing the a part of the C# API.
Later the bindings generator would create the final 'GodotSharp' solution
including these C# files as well as the auto-generated C# API.
Now we replaced the 'Managed' solution with the final 'GodotSharp' solution
which is no longer auto-generated, and the bindings generator only takes
care of the auto-generated C# API.
This has the following benefits:
- It's less confusing as there will no longer be two versions of the same file
(the original and a generated copy of it). Now there's only one.
- We no longer need placeholder for auto-generated API classes, like Node or
Resource. We used them for benefiting from tooling. Now we can just use the
auto-generated API itself.
- Simplifies the build system and bindings generator. Removed lot of code
that is not needed anymore.

Also added a post-build target to the GodotTools project to copy the output to
the data dir. This makes it easy to iterate when doing changes to GodotTools,
as SCons doesn't have to be executed anymore just to copy these new files.
2019-12-28 20:48:55 +01:00
Ignacio Roldán Etcheverry 318c693516
Merge pull request #34595 from van800/mac_rider
Fix search for Rider path on Mac
2019-12-26 02:16:55 +01:00
Ignacio Roldán Etcheverry f90e8c41a2
Merge pull request #34604 from neikeq/issue-27674
Mono/C#: Fix memory leak with new Reference instances created from C#
2019-12-25 20:47:07 +01:00
Ignacio Etcheverry 0ef635c0e3 Mono/C#: Fix memory leak with new Reference instances created from C# 2019-12-25 19:33:59 +01:00
Ivan.Shakhov 682dd04b2d fix Rider path on Mac 2019-12-25 00:14:31 +01:00
Haoyu Qiu 078c0d75f2 Cleans up headers included in editor_node.h 2019-12-24 21:46:05 +08:00
Rémi Verschelde e4ecfe90f9
Merge pull request #34515 from Faless/ws/closing_ws
WSLPeer now prevents receiving data after close.
2019-12-22 12:32:52 +01:00
Dan Kramer 097d1c9383 add suggested fix 2019-12-21 13:26:29 -05:00
Rémi Verschelde a10449bbbc
Merge pull request #34514 from neikeq/remove-dep-on-mono-posix
Mono/C#: Remove GodotTools dependency on the Mono.Posix assembly
2019-12-21 17:07:18 +01:00
Fabio Alessandrelli 9afdb9dcd3 WSLPeer now prevents receiving data after close.
Used to spit error and report empty packets when connection was still
half-closed (waiting for confirmation from other end).
2019-12-21 16:38:36 +01:00
Ignacio Etcheverry 5a3ccf4f14 Mono/C#: Remove GodotTools dependency on the Mono.Posix assembly
MSBuild on Windows uses the system .NET Framework BCL instead of Mono's. Because
of this, it may not be able to find the Mono.Posix assembly, so it's better
not to depend on it. We needed Mono.Posix to call Syscall.access, so we can
replace this with an internal call that does the same in C++.
2019-12-21 15:55:45 +01:00
Haoyu Qiu 0693718164 Makes more editor strings translatable
* "Add" button text in Groups Editor
* "Receiver Method" in Connect Signal Dialog
* "Play Mode" in Animation State Machine Editor
* "Mesh Library" button text in Mesh Library editor plugin
* Compose Array node button texts in Visual Script
* Various button texts in TileSet Editor
* Various Run Script errors
2019-12-21 20:58:17 +08:00
Rémi Verschelde 2a4c528d06
Merge pull request #34465 from neikeq/no-hardcode-debugger-wait
Mono/C#: Remove hard-coded debugger wait at initialization
2019-12-19 21:27:59 +01:00
Ignacio Etcheverry f3c6c63b94 Mono/C#: Remove hard-coded debugger wait at initialization
Up until now debug builds would always wait up to 500 ms during initialization
to give time for debuggers to attach to the game.
We no longer want this as it increases startup time unnecesarily.
The way forward is to setup the debugger agent as client instead of server.
This way it's the game that connect to the debugger, not the other way around.
If server mode is still desired, suspend=y can be used to indefinitely wait
for the debugger to attach. This all can be specified with the environment
variable 'GODOT_MONO_DEBUGGER_AGENT' when launching the game.
2019-12-19 17:07:20 +01:00
Ignacio Etcheverry 98dc07f25f Mono/C#: Fix Variant -> MonoString* when type is Variant:NIL
`Variant::operator String()` returns "Null" if the type is `Variant:NIL`.
We must consider that and return a null `MonoString*` instead when marshalling.
This was also causing a "Null" error to be displayed when exporting a game
because null string members would be set to "Null" during hot-reload.
2019-12-19 16:51:32 +01:00
Rémi Verschelde 1c6b9bfdff Mono: Copy native and btls libs on macOS 2019-12-18 08:39:37 +01:00
Ignacio Etcheverry 20d7013c60 Mono/C#: Fix project export and fix FindLast/GetFile regression
d09193b08a introduced a regression in
StringExtensions.FindLast. StringExtensions.GetFile was also affected as it
relies on FindLast. This in turn broke the project exporter as it uses GetFile.
The cause of the regression is that now FindLast is calling LastIndexOf
with 'startIndex: 0'. This should be 'startIndex: str.Length - 1' instead.

Also fixed another regression in the project exporter:
de7c2ad21b moved 'GodotTools/GodotSharpExport.cs'
to 'GodotTools/Export/ExportPlugin.cs' and in doing so accidently reverted
the changes from commit e439581198.
2019-12-17 13:06:41 +01:00
Haoyu Qiu 9adeec789c Fixes size of create function dialog 2019-12-17 09:04:30 +08:00
Rémi Verschelde c3ea4ea9b7
Merge pull request #34382 from van800/profiler
Allow attaching any external profiler, including JetBrains dotTrace
2019-12-16 22:00:36 +01:00
Ivan Shakhov 7c64779516 Allow attaching any external profiler, including JetBrains dotTrace 2019-12-16 20:34:30 +01:00
Rémi Verschelde a866028a7a Mono: Enable threads suspend workaround on Windows
This appears to be necessary for current official builds cross-compiled
with MinGW from Linux, using Mono 6.6.0.160.

Follow-up to #31784, see #29812 for details.
2019-12-16 15:40:26 +01:00
Rémi Verschelde d4601776db
Merge pull request #34377 from timothyqiu/i18n
Makes more strings in editor translatable
2019-12-16 09:56:23 +01:00
Haoyu Qiu 7a9c337dfe Makes more strings in editor translatable
* File type names in file dialogs
* Layout option names
* Visual shader editor UI
2019-12-16 16:41:07 +08:00
Rémi Verschelde 74977277fa
Merge pull request #34280 from zaksnet/fix-yield-documentation
Fix documentation for yield
2019-12-16 08:49:32 +01:00
Haoyu Qiu 468fcd80bb Updates docs for GDScript built-in functions
* Adds description for `ord()`
* Adds relationship description between `char()` and `ord()`
* Describes the argument of `char()` as Unicode code point instead of ASCII code
* Fixes wrong interval notation in `randi()` description
2019-12-15 19:06:29 +08:00
Rémi Verschelde 12ee35737f
Merge pull request #34334 from neikeq/issue-33503
Mono/C#: Fix class parser bug with 'where T : struct'
2019-12-13 20:13:28 +01:00
Rémi Verschelde e65db6a16b
Merge pull request #34333 from vnen/gdscript-assign-op
Fix some cases where typed assignment gets invalid
2019-12-13 20:13:12 +01:00
Ignacio Etcheverry f2a2293709 Mono/C#: Fix class parser incorrectly handling nested namespaces
It would incorrectly error thinking the nested namespace is being declared inside a struct/class. This was because of an incorrect nesting level being used for classes and structs.
2019-12-13 19:55:32 +01:00
Ignacio Etcheverry c1ab956dd0 Mono/C#: Fix class parser bug with 'where T : struct'
The struct decl parsing was outdated. Make both struct decl and class declparsing share the same code.
2019-12-13 19:50:42 +01:00
George Marques cb887324e6
GDScript: Convert values when setting member variables
This allows doing: self.x = 1 even if self.x is declared as float.
2019-12-13 12:51:53 -03:00
George Marques 475d7f0e52
GDScript: Fix type conversion in assignment with operation 2019-12-13 12:51:08 -03:00
Rémi Verschelde 9f68626fb2 doc: Sync classref with current source
Also apply clang-format.
2019-12-13 10:41:06 +01:00
Zak 0fd7186971 Fix documentation for yield
#33872 PR was misleading as i though inheritance from GDScriptFunctionState was optional.
2019-12-13 11:17:12 +02:00
Rémi Verschelde d39284a65f
Merge pull request #34295 from aaronfranke/potato-knishes
[Mono] Fix string Find methods having reversed case sensitivity
2019-12-13 08:47:26 +01:00
Rémi Verschelde f065b34e96
Merge pull request #34286 from bojidar-bg/31818-cast-autocomplete
Fix GDScript autocompletion with "as" or typed variables
2019-12-12 14:53:38 +01:00
Aaron Franke d09193b08a
Fix string Find methods having reversed case sensitivity 2019-12-12 02:21:16 -05:00
Bojidar Marinov a665b3878b
Fix GDScript autocompletion with `as` or typed variables
Fixes #31818, fixes #33434
2019-12-12 01:16:23 +02:00
Aaron Franke 5771f9959c
Mono formatting
No space for casting, add spaces inside braces, 4 space indentation, remove trailing indentation, remove BOM.
2019-12-11 16:32:47 -05:00
Michael Alexsander 6cc3bb2d9b Add note in 'load()' docs that the path must be absolute 2019-12-11 17:14:58 -03:00
Rémi Verschelde 98c3990f7d
Merge pull request #34271 from vnen/gdscript-unused-class-variable-disable
Disable GDScript warning for unused class variable by default
2019-12-11 16:27:42 +01:00
Rémi Verschelde 70a8c37957
Merge pull request #34227 from akien-mga/scons-mingw-split-libmodules
SCons: Add 'split_libmodules' option to workaround linker issue
2019-12-11 16:21:16 +01:00
Rémi Verschelde c320a82213 SCons: Add 'split_libmodules' option to workaround linker issue
The new 'split_libmodules=yes' option is useful to work around linker
command line size limitations when linking a huge number of objects.
We're currently over 64k chars when linking libmodules.a on Windows
with MinGW, which triggers issues as seen in #30892.

Even on Linux, we can also reach linker command line size limitations
by adding more custom modules.

We force this option to True for MinGW on Windows, which fixes #30892.

Additional changes to lib splitting:

- Fix linking of the split module libs with interdependent symbols,
  hacking our way into LINKCOM and SHLINKCOM to set the `--start-group`
  and `--end-group` flags.
- Fix Python 3 compatibility in `methods.split_lib()`.
- Drop seemingly obsolete condition for 'msys' on 'posix'.
- Drop the unnecessary 'split_drivers' as the drivers lib is no longer
  too big since we moved all thirdparty builds to modules.

Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2019-12-11 15:40:28 +01:00
Rémi Verschelde df2e3e3f7f
Merge pull request #33018 from Xrayez/fix-inst2dict-getters
Fix `inst2dict` calling to getters to retrieve value
2019-12-11 15:06:38 +01:00
George Marques cbf5641a74
Disable GDScript warning for unused class variable by default 2019-12-11 11:02:07 -03:00
Rémi Verschelde cd9d513285
Merge pull request #34181 from van800/rider
Support Rider as external editor for Godot mono version
2019-12-11 09:20:31 +01:00
Ivan Shakhov 8fbc9d33fd Support Rider as External Editor 2019-12-11 08:39:04 +01:00
Rémi Verschelde 2845e6a21a
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
Removed unused variables, add some constants numbers
2019-12-10 08:25:31 +01:00
Marcel Admiraal e0d252311e Add check for zero length motion at beginning of each sweep test loop
in SpaceBullet::test_body_motion.
2019-12-10 08:16:32 +01:00
Rafał Mikrut ed1c4bc77d Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
Marcel Admiraal 78055cbdaf Check that motion is not zero before doing a sweep test.
Fixes #25476.
2019-12-09 09:21:38 +01:00
Rémi Verschelde 4eff13d768 doc: Markup fixes for enums and constants 2019-12-06 23:09:20 +01:00
Jonas 11258db001
Fix missing null checks in Mono Binding of GD
The print methods of mono binding was missing null checks for the params
2019-12-06 11:56:50 +01:00
Ignacio Roldán Etcheverry 6544a0e908
Merge pull request #34018 from dsge/show-template-directory-path-in-error-message
Make sure to include the path in the "Data template directory not found" error message
2019-12-05 14:17:23 +01:00
codecustard 601d870ae9 Fixes wrong position when adding node in VS editor
When adding a node in the visual script editor while zoomed in, the position of the newly added node would be wrong.
2019-12-04 17:12:01 -08:00
Ignacio Etcheverry 066ae9d83b Mono/C#: Several android fixes
- Added correct config file for android dllmaps.
- Fix __Internal DllImports with a dlopen fallback.
- Add missing P/Invoke functions and internal calls expected by the monodroid BCL and our custom version of the 'Android.Runtime.AndroidEnvironment' class (this last one can be found in the godot-mono-builds repo).
- Make sure to set 'btls' instead of 'legacy' as the default TLS provider on Android.
2019-12-04 19:03:42 +01:00
Ignacio Etcheverry 3797f19926 C#: Add Duplicate method to the Array and Dictionary bindings 2019-12-04 15:22:30 +01:00
Rémi Verschelde fc8bbaa8e9
Merge pull request #34094 from volzhs/compile-windows-on-linux
Fix compile error for Windows on Linux
2019-12-04 07:08:23 +01:00
Rémi Verschelde f326913f4d
Merge pull request #34067 from bojidar-bg/32370-retype-message
Make error when accidentially redeclaring a variable's type clearer
2019-12-04 06:52:22 +01:00
volzhs d1270f3d4c Fix compile error for Windows on Linux 2019-12-04 08:06:07 +09:00
Hugo Locurcio 1fcdeaee39
Mention that `int()` can be used as an alternative to `floor()` 2019-12-03 08:43:24 +01:00
Bojidar Marinov 79c26344e8
Make error when accidentially redeclaring a variable's type clearer
Fixes #32370
2019-12-02 22:26:05 +02:00
Rémi Verschelde e64a663c59
Merge pull request #33992 from bruvzg/ios_modular_build
iOS modular build and export implementation.
2019-12-01 22:35:45 +01:00
bruvzg 2ef8c5fac5
iOS modular build and export implementation. 2019-12-01 21:57:18 +02:00
Emmanuel Leblond fb9b010384
Add missing on error manifest struct destroy in pluginscript script init 2019-12-01 16:15:31 +01:00
Rémi Verschelde ea7f3037da
Merge pull request #34002 from KoBeWi/crashonat
Don't try to initialize empty NativeLibrary
2019-12-01 11:53:19 +01:00
Rémi Verschelde 7140d766a2
Merge pull request #33997 from akien-mga/doc-makerst-escape
makerst: Escape default values using reST markup
2019-12-01 11:52:20 +01:00
Aaron Franke 3231fca934
Add docs for is_equal_approx on structures 2019-11-30 16:52:27 -05:00
miere43 d747c61187 Fixed typo in docs for Script and GDScript classes ("exends" -> "extends") 2019-11-30 21:16:11 +03:00
dsge 81cae314b4 Make sure to include the path in the "Data template directory not found" error message 2019-11-30 15:44:18 +01:00
Rémi Verschelde 52e3944846
Merge pull request #34009 from flyingpimonster/gridmap-docs
Docs: GridMap and MeshLibrary
2019-11-30 11:13:42 +01:00
James Westman 7ef16ca136 Docs: GridMap and MeshLibrary
The only methods left to document are resource_changed, set_clip, and
the methods dealing with baked meshes.
2019-11-29 18:21:34 -06:00
Tomasz Chabora f4a1a79d01 Don't try to initialize empty NativeLibrary 2019-11-29 21:10:20 +01:00
Rémi Verschelde 55676b16da makerst: Escape default values using reST markup
Otherwise the docs would complain about values like "godot_"
which reST tries to interpret as an identifier.
2019-11-29 14:25:37 +01:00
Rémi Verschelde fa0e682027
Merge pull request #33982 from neikeq/issue-29349
Mono/C#: Add option to export assemblies outside of PCK
2019-11-29 11:37:18 +01:00
Ignacio Etcheverry 85d8c42763 Mono/C#: Fix crash on exported games that don't use C# 2019-11-29 01:35:46 +01:00
Ignacio Etcheverry 66de28eda8 Mono/C#: Add option to export assemblies outside of PCK
When using this options, assemblies will be saved in the Assemblies folder of the  data directory: 'data_AppName/Assemblies/'.
2019-11-29 00:36:05 +01:00
Hugo Locurcio 247767eb89
Document how to bypass the unused argument/variable warning in message
Note that prefixing with an underscore only works with unused arguments
and local variables, not class variables and signals.

This closes #26056.
2019-11-27 22:52:43 +01:00
Rémi Verschelde aae9e11a1e
Merge pull request #33946 from NeoSpark314/remove_exr_dbgprint
Remove .exr saver debug print
2019-11-27 17:55:23 +01:00
Holger Dammertz 365c5bd0e5 Remove .exr saver debug print 2019-11-27 17:17:29 +01:00
marcosjouron 6d2b21c6a4 VideoStreamGDNative: Fix playing video files without audio stream 2019-11-27 16:40:16 +01:00
Rémi Verschelde a87e2f85ee
Merge pull request #33939 from KoBeWi/grideprecatedmap
Remove deprecated theme property from GridMap
2019-11-27 15:32:59 +01:00
Tomasz Chabora 96b30e7727 Remove deprecated theme property from GridMap 2019-11-27 14:40:43 +01:00
Rémi Verschelde 31272d0956
Merge pull request #33921 from Faless/enet/no_relay
Add ENet option to disable server relaying.
2019-11-27 14:35:44 +01:00
Fabio Alessandrelli 7e592f9641 Add ENet option to disable server relaying.
It's useless when building fully authoritative servers, and prevents
various kinds of abuse.
2019-11-27 11:48:31 +01:00
Hugo Locurcio 4f14a1f59c
Remove type hint from the @GDScript class documentation
The current consensus in the Godot documentation is to avoid using
type hints unless they're relevant to the behavior explained.
2019-11-26 19:13:55 +01:00
Fabio Alessandrelli 391f6ff2c6 Fix memory leak in NetworkedMultiplayerENet.
Dynamically allocated ids of peers where not correctly freed when
calling close_connection and disconnect_peer (with now=true).
2019-11-26 16:00:55 +01:00
Zak Stam 5cfff77ca6 Added missing documentation for yield()
Added some missing documentation about yield() being able to wait for a function also. I cant believe something like that was missing from the docs, it would have saved me so much time (and others i assume).
2019-11-25 18:08:18 +02:00
Rémi Verschelde 636bc5c32f
Merge pull request #33828 from neikeq/貴様
Mono/C#: Prevent SCons from building API solutions in parallel
2019-11-23 11:24:48 +01:00
Ignacio Etcheverry ebdd2bc474 Mono/C#: Prevent SCons from building API solutions in parallel 2019-11-22 23:42:24 +01:00
Rémi Verschelde c41c24562d Style: Add missing copyright headers 2019-11-22 08:37:09 +01:00
Rémi Verschelde ab3bccdb78 Fix typos with codespell
Using codespell 1.16.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-11-22 08:35:03 +01:00
Ignacio Roldán Etcheverry 63b321dbbb
Merge pull request #33791 from neikeq/issue-33761
C#: Fix PathWhich on Windows when name already has extension
2019-11-21 21:34:12 +01:00
Ignacio Etcheverry f91416d9ac C#: Fix PathWhich on Windows when name already has extension
Also make the Posix version of PathWhich check if the file has executable access.
2019-11-21 14:53:00 +01:00
Rémi Verschelde 719254ae0d
Merge pull request #33759 from bruvzg/arkit_dyn_load
[iOS] Link and load ARKit framework dynamically.
2019-11-20 21:17:43 +01:00
K. S. Ernest (iFire) Lee 5d70a95fe1 33714 Check if the image is null before use. 2019-11-20 11:22:35 -08:00
Rémi Verschelde 73323a2838
Merge pull request #33763 from neikeq/issue-33725
Fix C# export error dialog showing up when it should not
2019-11-20 13:23:20 +01:00
Ignacio Etcheverry d79aeca599 Fix C# export error dialog showing up when it should not 2019-11-20 13:07:26 +01:00
bruvzg a9fef1a774
[iOS] Link and load ARKit framework dynamically. 2019-11-20 11:18:01 +02:00
Rémi Verschelde 02913f53d3 pcre2: Use scons option to disable JIT on some platforms
Third-party platforms (e.g. console ports) need to be able to
disable JIT support in the regex module too, so it can't be
hardcoded in the module SCsub. This is cleaner this way anyway.

Fixes #19316.
2019-11-20 08:54:52 +01:00
Ignacio Etcheverry 3f247ea507 Mono/C#: Bundle libmono-btls-shared.dll on Windows if it exists 2019-11-19 17:22:06 +01:00
Rémi Verschelde 8450658fa2
Merge pull request #33673 from YeldhamDev/script_templates_lines_style
Make the script templates' blank lines conform with the official style guide
2019-11-19 10:41:36 +01:00
Ignacio Etcheverry 008769aee9 C#: Throw NullReferenceException for null NodePath/RID params 2019-11-18 12:23:54 +01:00
Rémi Verschelde 46ae64cd60 Revert "Update opus to 1.3.1 and opusfile to 0.11"
This reverts commit e00426c512.

The way we handle platform-specific intrinsics is not good, so the
current state will not compile on armv8. This commit also requires
SSE4.1 support, which is likely not a good idea for portable binaries.

We'll have to redo this with more caution after 3.2 is released, or
we might simply drop opus as we're only using it as dependency for
theora right now.

Fixes #33606.
2019-11-18 09:56:48 +01:00
Michael Alexsander 7ecaff578b Make the script templates' blank lines conform with the official style guide 2019-11-17 08:54:43 -03:00
Rémi Verschelde 3c83137771
Merge pull request #33662 from touilleMan/issue-30577
Add singleton_name field to autogenerated json api
2019-11-16 23:00:07 +01:00
Rémi Verschelde e9f905dccc
Merge pull request #33637 from madmiraal/fix-c4334-warning
Fix Visual Studio throwing C4334 warning.
2019-11-16 22:55:09 +01:00
Rémi Verschelde 53bc47a4da
Merge pull request #33643 from Calinou/visual-script-multiply-sign
Use the Unicode "multiply" sign for the "A x B" visual script node
2019-11-16 22:54:41 +01:00
Rémi Verschelde 6cde380cee
Merge pull request #33603 from neikeq/ばか
Mono/C#: WebAssembly and initial AOT support
2019-11-16 22:44:13 +01:00
Emmanuel Leblond 03e1568aeb
Add singleton_name field to autogenerated json api 2019-11-16 20:29:54 +01:00
Hugo Locurcio 08b4671e03
Use the Unicode "multiply" sign for the "A x B" visual script node 2019-11-15 19:06:53 +01:00
Marcel Admiraal 8fa72a20f3 Fix Visual Studio throwing C4334 warning. 2019-11-15 14:11:12 +01:00
Ignacio Etcheverry 8cbe4a3db4 Make C# internal calls return structs as ref parameters
The Mono IL interpreter's WebAssembly to native trampolines don't support passing structs by value, so we need to do it this way.

Also now we pass and return long, ulong, float and double as ref parameters as well. This is due to missing trampolines for float and long types. This is likely a temporary workaround that will be reverted in the future. The correct solution would be to patch 'mono/mini/m2n-gen.cs' when building the Mono runtime for WASM in order to generate the trampolines we need.
2019-11-15 03:22:25 +01:00
Ignacio Etcheverry 2b67924a0b Mono/C#: Initial exporter support for AOT compilation 2019-11-15 03:22:18 +01:00
lupoDharkael 9254961297 Parser: Check all the arguments of the ternary operator 2019-11-15 01:29:18 +01:00
Ignacio Etcheverry de7c2ad21b Mono/C#: WebAssembly support 2019-11-13 21:41:11 +01:00
Rémi Verschelde 30d4c923cb
Merge pull request #32966 from ffaristocrat/fix-hex-parsing
Fix base 16 hex literal parsing
2019-11-12 23:04:20 +01:00
Micheál Keane 4b9fd961d6 Fixes #32963 by correctly parsing bin/hex literals 2019-11-12 15:57:38 -05:00
Ignacio Roldán Etcheverry 953f37f49b
Merge pull request #33249 from JoshLee0915/MonoHeadlessServer
Added missing server platform checks to template dir and shared lib copy in mono_configure.py
2019-11-12 14:57:29 +01:00
Rémi Verschelde ba4c808721
Merge pull request #33311 from SneakyFish5/update-opus
Update opus to 1.3.1 and opusfile to 0.11
2019-11-12 07:55:25 +01:00
Rémi Verschelde 51d1be5156 AudioStreamOGGVorbis: Expose loop and loop_offset as properties
Fixes #11231.
2019-11-11 15:14:37 +01:00
Rémi Verschelde 6b1628f9fc
Merge pull request #33517 from madmiraal/fix-_MSG-macros
Send *_MSG macros' explanations directly to the _err_print_error().
2019-11-11 13:27:51 +01:00
Marcel Admiraal 83069a3c0f Remove ERR_EXPLAIN macros and the scaffolding they needed. 2019-11-11 10:57:00 +01:00
Marcel Admiraal d18b2e599d Remove all uses of ERR_EXPLAIN macros. 2019-11-11 10:24:04 +01:00
Rémi Verschelde 2143f46df2
Merge pull request #33516 from qarmin/small_fixes
Memory leaks and crash fixes
2019-11-10 10:17:19 +01:00
Rafał Mikrut 7dda9309f9 Memory leak and crash fixes 2019-11-10 09:49:13 +01:00
unknown e00426c512 Update opus to 1.3.1 and opusfile to 0.11 2019-11-09 13:06:56 -06:00
mashumafi d7137a6b72 Add setting to exclude addons from script warnings 2019-11-07 23:01:22 -05:00
Rémi Verschelde 77816fea8b
Merge pull request #32477 from aaronfranke/equal-approx-separate
Make is_equal_approx separate and make == exact again
2019-11-07 14:54:15 +01:00
Rémi Verschelde f0fc28f0fd
Merge pull request #33160 from aaronfranke/alphabetize-mathf
[Mono] Alphabetize Mathf
2019-11-07 13:37:33 +01:00
Rémi Verschelde 91518defa5
Merge pull request #33257 from aaronfranke/printraw
Document behavior of GDScript printraw
2019-11-07 13:21:09 +01:00
Rémi Verschelde c4ecec1d33
Merge pull request #32853 from OsamaElHariri/visual_script_setter_props_fix
Set the properties of a Set node after add_node
2019-11-07 13:13:33 +01:00
RevoluPowered 5fb160c7c6 Updated assimp to 308db73 from https://github.com/assimp/assimp/ 2019-11-05 20:38:26 +00:00
RevoluPowered 0bd877780f FBX Importer Generation 3
Basic skin support

Various fixes

- Fixes bind mount id and mesh index
- Fixed duplicate nodes being created
- Prevented leak when instances being freed during re-import.
- Improved camera and light transform import
- skeleton handling and technical debt removal
- ASSIMP: bone nodes were unlinked from bones by this code
- bone_add working can distinguish between armatutes
- Updated transform to be the correct offset
- Added safety for state.root node errors
- Fixed memory leak with leaf bones
- Implemented children re-parenting for mesh template
- import_animation fixes to basic skeleton data
- Adds some more debug messages
- Fixed Godot import segfault
- Fix build failing on mono
- Clear resources we use which are no longer required after import
- Fixed bone duplication issue
- Working skeleton_bone_map which can lookup armatures properly now.
- Fixed stack being used up when mesh swapped & Fixed bone ID

Additional notes:
We use a mesh template which is a fake node to instance the initial
mesh nodes . This is to ensure the entire tree can be built.

We replace mesh node templates with the real mesh after the
skeleton is available, since this makes it ensure that the fully
built skeleton exists with all bones, all nodes, etc.

The bone stack is a stack which pops when it finds bones,
this overcomes duplicate bones with the same names.

FBX has lots of these because animation armature has bone names like bone001
and another armature will also have bone001
Fixed errors in node path assignment

Simple explanation:
- Every mesh uses a node from the stack
- Node stack was empties before completed
- Every time node not found, stack must be rebuilt to maintain correct armature order :)

Additional fixes:
- Fixes destructor in assimp
- Implements aiNode* mArmature in bone data
- Implements aiNode* mParent in bone data
- Fixes parent ID on bones.

Implemented skeleton assignment in generate_mesh_indicies

This is the only place we can safely do a lookup for the skeleton for the mesh.h
I used a pointer reference so we can pass this back out, since the skeleton assignment happens inside the function.

Added mesh re-parenting to the armature node this is a permanent feature and must be enforced, just like GLTF2 specification.

Fixed import_animation spawning tracks per skin
2019-11-05 17:54:57 +00:00
Rémi Verschelde 6dca64140c
Merge pull request #33330 from nekomatata/fix-label-autowrap-size
Fixed cases where labels with autowrap can overflow the editor ui
2019-11-04 16:57:53 +01:00
PouleyKetchoupp 13c88878c4 Fixed cases where labels with autowrap can overflow the editor ui
Fixes #33155
2019-11-04 10:12:36 +01:00
Rémi Verschelde 76aa975460
Merge pull request #33266 from Xrayez/inst2dict-original-path
Use GDScript resource path over script path for `inst2dict`
2019-11-04 08:59:30 +01:00
Rémi Verschelde 0195ecdb0f
Merge pull request #33258 from aaronfranke/color8
Fix Color8 GDScript documentation
2019-11-02 23:08:23 +01:00
bruvzg 047ecffaac
Restore GDNative compatibility by moving new functions introduced in #33210 to core API 1.2 extension. 2019-11-02 15:25:43 +02:00
Andrii Doroshenko (Xrayez) 7f40b69022 Use GDScript resource path over script path for `inst2dict`
The resource path holds the original path which can be used to convert
a dictionary to instance consistently both within editor and exported projects
as the original path is automatically remapped from `gd` to `gdc` or `gde` in
exported projects.
2019-11-02 15:11:52 +02:00
Aaron Franke c4e46b8800
Document behavior of printraw 2019-11-02 04:55:39 -04:00
Aaron Franke b67f252016
Fix Color8 GDScript documentation 2019-11-02 04:48:08 -04:00
Rémi Verschelde af4fd9de9c
Merge pull request #33238 from qarmin/other_fixes
Fix some crashes, overflows and using variables without  values
2019-11-01 22:12:47 +01:00
George Marques 9fcd38fc70
GDScript: validate instance before accessing it on error
Make sure the instance is valid before trying to access the script in
after an error happened. If the instance is not valid it's possible that
the script is invalid as well.

Fix #29623
2019-11-01 14:41:52 -03:00
Rafał Mikrut 9ddb3265e1 Fix some crashes, overflows and using variables without values 2019-11-01 16:16:31 +01:00
Omicron 79a59a3587
Fix: typo atleast -> at least
Typo found in source string, reported by linux-man on weblate
2019-11-01 16:10:21 +01:00
George Marques 15800b4db8
GDScript: Avoid editor crashes when there's cyclic inheritance
Make sure the script is fully compiled before looking into the base.
2019-11-01 12:00:20 -03:00
Rémi Verschelde 962fc725c0
Merge pull request #33210 from nekomatata/pool-array-empty
Added empty() function to pool array types
2019-11-01 14:04:16 +01:00
PouleyKetchoupp 475115c0c3 Added empty() function to pool array types 2019-10-31 16:27:32 +01:00
Andrii Doroshenko (Xrayez) 56925b9c28 Provide and print error messages for JSON parsing
Core is not touched, only for binding and scripting.
2019-10-31 13:15:44 +02:00
PouleyKetchoupp bcbe5b5850 Fixed leak in gdscript when creating empty WeakRef
Fixes #33150
2019-10-29 23:53:56 +01:00
Aaron Franke 4922a48a9e
[Mono] Alphabetize Mathf 2019-10-29 10:10:24 -04:00
Rémi Verschelde b8daad9779 i18n: Sync translation template with current source 2019-10-29 13:57:45 +01:00
Osama El Hariri 858afd53d8 Set the properties of a Set node after add_node 2019-10-28 21:03:12 +02:00
Rémi Verschelde 63c5cd7eb8
Merge pull request #33104 from qarmin/fix_some_crashes
Fix some crashes and using null pointers
2019-10-28 08:37:59 +01:00
Rafał Mikrut e53e1c566a Fix some crashes and using null pointers 2019-10-28 08:07:29 +01:00
Rémi Verschelde aa0fa6b14f doc: Sync classref with current source 2019-10-26 16:40:41 +02:00
Rémi Verschelde e38fd9a5e6
Merge pull request #32915 from Nehluxhes/gridmap_scaling
Gridmap : Mesh preview now scales + grid update on cell size change
2019-10-25 23:33:11 +02:00
Rémi Verschelde c43c3747cf
Merge pull request #32808 from bojidar-bg/30937-less-strict-mixed-spacing
Allow mixed tabs and spaces when indentation does not depend on tab size
2019-10-25 23:16:04 +02:00
bruvzg 1a0306abb1
Fix missing `z_verbose` and `z_error` symbols in debug iOS build. 2019-10-25 15:51:17 +03:00
Bojidar Marinov afbde3314a
Allow mixed tabs and spaces when indentation does not depend on tab size
(hopefully) Closes #30937, fixes #32612
2019-10-25 14:54:57 +03:00
Andrii Doroshenko (Xrayez) 1b9a7e1c21 Fix `inst2dict` calling to getters to retrieve value
Use `GDScriptInstance` to iterate through all members directly instead.
This is similar to how `dict2inst` works and makes the serialization
behaviour more consistent.
2019-10-24 14:45:04 +03:00
SeleckyErik 61bda112bd Refactor VideoPlayer and VideoStream
VideoStream:
- Fix const correctenss

VideoPlayer:
- Remove unused member variable last_frame
- Move _mix_audios function definition to source file
- Fix function parameter naming to match p_ convention
- Fix const correctness
- Add null checking
2019-10-24 01:35:47 +01:00
Rémi Verschelde e96319c7f3
Merge pull request #32670 from aaronfranke/mono-plane
[Mono] Change Plane intersect methods to return nullable Vector3
2019-10-23 21:44:05 +02:00
Rémi Verschelde 4952e19ad0
Merge pull request #32991 from Chaosus/fix_bug2
Fix gridmap error spam at startup
2019-10-22 20:38:14 +02:00
Rémi Verschelde 365558b8b7
Merge pull request #32969 from Nehluxhes/palette_vanish
Fix gridmap palette remaining invisible
2019-10-22 18:51:11 +02:00
Yuri Roubinsky 51e5bcfc2c Fix gridmap error spam at startup 2019-10-22 18:21:42 +03:00
Rémi Verschelde 8228b93fcd
Merge pull request #32919 from vnen/gdscript-unused-args
Fix wrong counting of function argument usage
2019-10-22 14:15:58 +02:00
Rémi Verschelde e4cfb77961
Merge pull request #32903 from madmiraal/fix-27649-part9
Remove duplicate valid value check in gdscript_tokenizer.cpp.
2019-10-22 13:51:28 +02:00
Rémi Verschelde fddc60c85c
Merge pull request #32878 from EbbDrop/no_autocompletion_for_singeltons
Fixes auto completion for singletons
2019-10-22 13:50:25 +02:00
Rémi Verschelde 10518d5d84
Merge pull request #32893 from Nehluxhes/delete_gridmap
Disable gridmap selection actions when nothing is selected
2019-10-22 12:55:18 +02:00
JoshLee0915 cbd98d0fcf Added the server platform checks to template dir and shared lib copy 2019-10-21 20:47:24 -06:00
Nehluxhes d67a9d1a94 Fix gridmap palette remaining invisible 2019-10-21 23:57:23 +02:00
Nehluxhes fa53c0b774 Mesh preview now scales + grid update on cell size change
The mesh preview now correctly scales with cell_scale
Refactor the grids creation into _draw_grids() and call it if the cell_size property is changed
2019-10-21 23:11:30 +02:00
Rémi Verschelde 3564547208
Merge pull request #32750 from Faless/js/fix_ws_refactor
Fix HTML5 build after 67a4c30.
2019-10-21 22:26:33 +02:00
Rémi Verschelde f5dd4d574f
Merge pull request #32863 from JFonS/navmesh_from_group
Add option to create navmesh from objects in group
2019-10-21 16:02:38 +02:00
George Marques 05465b9693
GDScript: Add _ prefix on class name in type compatibility check
This makes sure that the classes internally represented with an
underscore (_) prefix, such as singletons, are still properly checked
for inheritance in the ClassDB.
2019-10-19 13:45:52 -03:00
George Marques bb20e420af
Fix wrong counting of function argument usage
There's no need to subtract 1 from the assignment usages because it's
not incremented anywhere else.

Also put back the assignment with operators because they should not
count as usage if the argument is on the left side.
2019-10-19 10:59:57 -03:00
Marcel Admiraal 5b96233c34 Remove duplicate valid value check in gdscript_tokenizer.cpp. 2019-10-18 11:58:34 +02:00
Nehluxhes 28c274bc27 Disable gridmap selection actions when nothing is selected 2019-10-18 01:45:49 +02:00
EbbDrop f70fd781fc Fix autocompletion for singletons 2019-10-17 10:48:13 +02:00
Fabio Alessandrelli 2bb3e358e0 Trim protocol field from spaces in WS classes. 2019-10-16 16:16:27 +02:00
jfons 298bd3f88a Add option to create navmesh from objects in group
Adds a new NavigationMesh property to select which objects will be taken
into account for the generation.

By default it will use all the NavigationMeshInstance children to keep
compatibility. The new modes allow to build the NavigationMesh from
all the nodes belonging to a specific group, and optionally include
their children too.
2019-10-16 12:01:10 +02:00
Fabio Alessandrelli d75e0de729 Fix HTML5 build after 67a4c30.
I messed up a rebase and a commit was partly skipped
2019-10-15 14:15:02 +02:00
Rémi Verschelde a1033aea51
Merge pull request #32830 from timoschwarzer/remove-redundant-compiler-directives
Remove redundant compiler directives
2019-10-15 09:57:46 +02:00
Rémi Verschelde 44293db446
Merge pull request #32820 from qarmin/small_fixes_static_analyzer
Small fixes to redundand code, copy paste bugs
2019-10-15 09:54:58 +02:00
Aaron Franke 218f38c7ec
Expose is_equal_approx and restore == to be exact again
This commit changes behavior for GDScript and C#.

Also did some organizing of the order to logically group related methods, mostly for Rect2 and AABB.
2019-10-14 16:48:59 -04:00
Aaron Franke aeb7075628
Replace vector == and is_zero_approx(distance) with is_equal_approx
Internal changes only
2019-10-14 16:47:42 -04:00
Aaron Franke 86922ff70b
Make is_equal_approx separate for structures
This commit adds exposed behavior for C#
2019-10-14 16:46:54 -04:00
Timo Schwarzer c69ae35d4d
Remove redundant compiler directives
Closes #32817
2019-10-14 16:23:13 +02:00
qarmin 616ab4fac2 Small fixes to redundand code, copy paste bugs 2019-10-14 11:40:55 +02:00
Marcel Admiraal 0539023fd4 Call activate function when setting RigidBodyBullet activation state. 2019-10-14 10:04:44 +02:00
Ignacio Etcheverry 8a0c0371d4 C#: Fix regression from #32732 caused a crash on domain reload 2019-10-12 21:27:56 +02:00
Rémi Verschelde 26bbb26738
Merge pull request #32641 from nekomatata/change-collision-layer
Fixed RigidBody stuttering when changing collision layer/mask
2019-10-12 14:07:55 +02:00
Rémi Verschelde 3cc94b2c0b Mono: Fix template build after #32732 2019-10-11 15:17:36 +02:00
Rémi Verschelde e49b40a974
Merge pull request #32591 from HaSa1002/lsp-fatal-crash
fix #32588 out of range crash in language server
2019-10-11 15:16:10 +02:00
HaSa1002 d9dfc4496c fix #32588 crash in language server 2019-10-11 14:43:39 +02:00
Rémi Verschelde d655a7c097 doc: Sync classref with current source 2019-10-11 08:45:03 +02:00
Rémi Verschelde be446038bb
Merge pull request #32683 from Faless/ws/improve_pr
WebSocket improvements, SSL server, custom headers.
2019-10-11 08:28:47 +02:00
Ignacio Etcheverry 8c438a2197 C#: Fix detection of outdated release Godot API assemblies 2019-10-11 01:46:06 +02:00
Hugo Locurcio 7f49c5dd42
Decrease polling frequency to 20 Hz in the GDScript language server
This decreases the language server's CPU usage.
2019-10-10 16:42:05 +02:00
Marcel Admiraal a8836ba28d Remove dependency on the editor directory being in the build's include path.
- Add or remove the necessary subdirectorires to the includes to remove
dependency on the editor directory being in the build's include path.
- Ensure includes in modified files conform to style guideline.
- Remove editor from the build include path.
2019-10-10 08:57:00 +02:00
Rémi Verschelde 781e4f8673
Merge pull request #32673 from aaronfranke/vs-inheritance
Make VisualScript check inheritance for port info
2019-10-09 17:52:51 +02:00
Rémi Verschelde 08725bdc28
Merge pull request #32684 from Faless/crypto/self_signed_cert_key_check
Fix crash when passing invalid key to Crypto.
2019-10-09 16:52:20 +02:00
Fabio Alessandrelli e9abcbac3b Fix crash when passing invalid key to Crypto.
In generate_self_signed_certificate
2019-10-09 15:59:17 +02:00
Fabio Alessandrelli 2c557787c1 Document all this new improvements. 2019-10-09 13:53:04 +02:00
Fabio Alessandrelli 67a4c3033b Custom headers support in WebSocketClient.
This commit also converts all PoolVector<String> parameters to
`const Vector<String>` in both WebSocketServer and WebSocketClient.
2019-10-09 13:53:04 +02:00
Fabio Alessandrelli c723a8b6aa Implement WebSocketServer SSL support. 2019-10-09 13:53:04 +02:00
Fabio Alessandrelli 33644d7118 WebSocketClient can now use custom SSL certificate
Via the `trusted_ssl_certificate` property.
2019-10-09 13:53:04 +02:00
Fabio Alessandrelli 025cc04d9e Re-implement WebSocket get host/port.
Was lost during library switch
2019-10-09 13:53:04 +02:00
Rémi Verschelde 55ef6a0f25
Merge pull request #32671 from GodotExplorer/lsp-send-godot-class-tree
lsp: Send godot class tree to clients
2019-10-09 08:35:05 +02:00
Aaron Franke 13779b70e0
Make VisualScript check inheritance for port info 2019-10-09 01:47:05 -04:00
Geequlim 1ab34bc3c2 lsp: Send godot class tree to clients 2019-10-09 13:40:50 +08:00
Aaron Franke 643874f8ca
[Mono] Change Plane intersect methods to return nullable Vector3 2019-10-08 22:47:22 -04:00
Geequlim 2b5b5874a2 lsp: Fix signature of void returned functions in native methods 2019-10-09 10:01:48 +08:00
PouleyKetchoupp 655694b394 Fixed RigidBody stuttering when changing collision layer/mask
- Changing collision layer/mask now only updates the broadphase proxy to avoid the velocity to be reset each time (also avoids unnecessary computations)
- No rigid body update at all when the collision layer/mask stays the same
- Same changes for Area for optimization purpose

Fixes #32577
2019-10-08 14:40:24 +02:00
Hugo Locurcio 9499eef4da
Document the GDNative singleton method prefix being changeable
This also tweaks error messages to remove hardcoded references to
the default `godot_` prefix.
2019-10-07 15:59:57 +02:00
sheepandshepherd 04dbcd7f5a Document GDNativeLibrary 2019-10-06 17:38:51 +02:00
noname1477 3659e3db9d
Fixed some obvious typos in error messages
In some errors, there were closing quotation marks but no opening (e. g. "Unable to iterate on object of type  " + 
Variant::get_type_name(container->get_type()) + "'."
2019-10-05 15:33:30 +02:00
Rémi Verschelde 872af14e6f
Merge pull request #32544 from GodotExplorer/gdscript-lsp-show_native_symbol
Improvements for gdscript-lsp server
2019-10-05 11:00:51 +02:00
geequlim 9f27a4838c Format documentations to markdown only when needed 2019-10-05 14:09:38 +08:00
geequlim e199488bc7 Add custom api `textDocument/nativeSymbol` to allow inspect native symbols from LSP clients 2019-10-04 23:00:33 +08:00
geequlim 39813939fc Fix enumeration value of SymbolKind.
Add custom notification 'gdscript/show_native_symbol' to show native symbols in clients.
Close client connections when stop gdscript-lsp
2019-10-04 19:36:40 +08:00
Rémi Verschelde f3f2fdfbab Mono: Fix detection of MsBuild from Visual Studio
This was a wrong check as an exit code of 0 means success,
not failure. It used to be fine as blocking mode always returned
-2, but this was changed in #32033 to return the exit code.

Fixes #32424.
2019-10-03 14:13:41 +02:00
Rémi Verschelde d66cce0215
Merge pull request #32517 from GodotExplorer/gdscript-lsp
GDScript LSP server improvement
2019-10-03 13:40:09 +02:00
geequlim 6a8303f82f Implement DocumentLink of GDScript LSP Server 2019-10-03 18:51:03 +08:00
Rémi Verschelde c9781df316
Merge pull request #32403 from yeonghoey/enforce4space
Print errors when tab indent found in [codeblock]
2019-10-03 08:41:21 +02:00
geequlim d1a6964d39 Fix codeblock formating to markdown 2019-10-03 14:22:26 +08:00
Rémi Verschelde 42fca4ba27
Merge pull request #32485 from Calinou/macros-add-semicolons
Add missing semicolons to `BIND_ENUM_CONSTANT` macro uses
2019-10-02 11:53:19 +02:00
Hugo Locurcio aba157865a
Add missing semicolons to `BIND_ENUM_CONSTANT` macro uses 2019-10-02 09:57:12 +02:00
Hugo Locurcio 621bafb948
Tweak the default function definition color when using a dark theme
This decreases its saturation to make it less visually jarring.
The code was also refactored for clarity and to avoid repetition.
2019-10-02 09:36:47 +02:00
Yeongho Kim d4a55fb639 Print errors when tab indent found in [codeblock] 2019-10-01 23:39:45 +09:00
Rémi Verschelde d66d970fdb
Merge pull request #32172 from WindyDarian/gdscript_allow_null_weakref
Allow weakref(null) in gdscript
2019-10-01 10:35:37 +02:00
Chaosus a9d981d26c Fix theme in visual script dialogs (at startup) 2019-09-30 10:51:05 +03:00
Rémi Verschelde cd63cc7df1
Merge pull request #32402 from YeldhamDev/fix_vs_add_function
Fix VS editor's "Create Function" dialog
2019-09-29 21:36:57 +02:00
Rémi Verschelde 784595fda1
Merge pull request #32430 from swarnimarun/vs-decomp
Deconstruct node for Visualscript
2019-09-29 21:27:21 +02:00
Swarnim Arun cf4d476d6e
Deconstruct node for Visualscript
Adds deconstruct nodes for the built-in types and adds default text to function rename_input_box for the visualscript.
2019-09-29 23:00:08 +05:30
Michael Alexsander Silva Dias 13e752190f Fix VS editor's "Create Function" dialog 2019-09-28 11:57:13 -03:00
Bojidar Marinov db89fef8fa
Highlight singletons and class_names in GDScript
Also, implement a small QoL change for auto-typed variables.
Closes #5739
2019-09-28 13:13:18 +03:00
Rémi Verschelde e636563d5d
Merge pull request #32398 from YeldhamDev/cleanup_vs_editor_left
Cleanup VS editor's left menu
2019-09-28 07:35:46 +02:00
Rémi Verschelde 26e5e3e507
Merge pull request #32399 from swarnimarun/vs-patch01
Fix edit function button
2019-09-28 07:33:38 +02:00
Ignacio Roldán Etcheverry 763a4d8402
Merge pull request #32401 from neikeq/Kisaama!
Mono: Don't compare API hashes on release builds
2019-09-28 03:31:37 +02:00
Michael Alexsander Silva Dias c9328aa068 Cleanup VS editor's left menu 2019-09-27 21:20:43 -03:00
Ignacio Etcheverry 1509890dbc Mono: Don't compare API hashes on release builds
API hashes cannot be calculated on release builds, as bindings information is lacking. Therefore, we should not be comparing it with the generated glue hash as they will never match.
2019-09-28 01:07:57 +02:00
Swarnim Arun 4967e4a913
Fix Edit function button 2019-09-28 02:16:11 +05:30
Rémi Verschelde d0e45e78a4 doc: Sync classref with current source
And various fixes to bindings, hyperlinks and an uninitialized variable.
2019-09-27 22:16:42 +02:00
Rémi Verschelde 5cb926a001
Merge pull request #29681 from swarnimarun/vs-graph-unification
Visual Script Graph Unification
2019-09-27 15:54:37 +02:00
Rémi Verschelde e067a54988
Merge pull request #32353 from neikeq/yamero
Mono: Improve API assembly load error message on exported games
2019-09-26 07:31:03 +02:00
Rémi Verschelde 0a10e07124
Merge pull request #32352 from neikeq/issue-32237
Mono: Don't use project settings for debugger agent on exported games
2019-09-26 07:29:25 +02:00
Ignacio Etcheverry 2325fb11a8 Mono: Improve API assembly load error message on exported games 2019-09-25 22:32:39 +02:00
Swarnim Arun 59738e3fa3
Visualscript editor graph unification & refactoring
Removes the need to have separate graphs per function for the VisualScript Nodes, and refactoring UI and other improvements such as fuzzy search, right click search boxes and in-graph editable nodes
2019-09-26 01:53:58 +05:30
Ignacio Etcheverry 5ff4e0516b Mono: Don't use project settings for debugger agent on exported games 2019-09-25 22:03:24 +02:00
Rémi Verschelde 9b8c355eab
Merge pull request #32199 from starryalley/fix_seek
Fix VideostreamGDNative seek
2019-09-25 13:01:50 +02:00
Rémi Verschelde dec10dd776
Merge pull request #32051 from qarmin/some_error_explanation
Added some obvious errors explanations
2019-09-25 11:51:54 +02:00
qarmin 17732fe698 Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
George Marques 64d09b7de5
GDScript: Fix type resolution not being return in some cases
Some situations caused the parser node type to not being update when
trying to resolve the type, returning invalid data and breaking the
parsing when it shouldn't. This patch fix the behavior.
2019-09-24 18:05:20 -03:00
Rémi Verschelde e95e847c01
Merge pull request #32307 from neikeq/mesege
Fix wrong defval in EditorSpatialGizmo.add_mesh method bind
2019-09-24 15:44:37 +02:00
Ignacio Etcheverry c4fa027614 Improve C# bindings generator errors for default param values 2019-09-24 15:09:54 +02:00
Rémi Verschelde a7ac8ec876 doc: Fix parsing of self-closing XML tags
Follow-up to #31925, `<member />` tags just before `</members>` would cause
a parsing issue, and we'd never notice that we're no longer parsing members.

Also added space before closing `/>`.
2019-09-24 13:34:05 +02:00
Rémi Verschelde 2f52d73c21
Merge pull request #31925 from bojidar-bg/31855-overriden-properties-docs
Add overriden properties to the documentation
2019-09-24 11:53:43 +02:00
Rémi Verschelde 4f294b958f doc: Sync classref with current source
Fix a few missing bindings or unspecified argument names and default values.
2019-09-24 11:52:06 +02:00
Rémi Verschelde cf540f853d
Merge pull request #31974 from YeldhamDev/tilegrid_map_fixes
Small fixes for the Tile/GridMap editors
2019-09-24 11:06:34 +02:00
Rémi Verschelde 0ea54eeb06
Merge pull request #30497 from Calinou/editor-gizmos-change-notify
Notify changes in properties that can be edited by 3D gizmos
2019-09-23 22:22:49 +02:00
Rémi Verschelde 2f228cdda4
Merge pull request #32278 from Calinou/lsp-fix-double-assignment
Fix `line` being assigned to twice in the GDScript language server
2019-09-23 18:50:12 +02:00
Hugo Locurcio c1fcb22677
Fix `line` being assigned to twice in the GDScript language server
This closes #32090.
2019-09-23 15:27:30 +02:00
Rémi Verschelde 2114898cb5
Merge pull request #31172 from creikey/add-array-slicing
Add array slice method
2019-09-23 15:26:27 +02:00
Rémi Verschelde 159470df08
Merge pull request #32275 from godotengine/skin_support
Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes
2019-09-23 15:02:15 +02:00
Rémi Verschelde 30e16fff57
Merge pull request #32198 from starryalley/fix_audio_buffer
Fix VideostreamGDNative audio buffer handling
2019-09-23 15:01:43 +02:00
Harley Laue 0fbd00f656 Allow building cvtt with system squish
It looks like the SCsub for cvtt was copied from squish and it left
the `if env['build_squish']:` line intact. This means that using
`scons builtin_squish=no modules/cvtt` would fail and overal builds
would also fail because they'd fail to find `ConvectionKernels.h`
2019-09-23 02:59:59 -07:00
Rémi Verschelde 393a0152ea
Merge pull request #32055 from qarmin/some_code_fixes
Changed some code found by Clang Tidy and Coverity
2019-09-23 10:00:31 +02:00
Rémi Verschelde 72d87cfbce
Merge pull request #30852 from swarnimarun/vs_tools_script
Tool Mode for Visualscript
2019-09-22 21:21:59 +02:00
qarmin 50be65bf43 Changed some code found by Clang Tidy and Coverity 2019-09-22 18:45:08 +02:00
Swarnim Arun 097f47f064
Tool Mode for Visualscript
Add the ability to VisualScript to function in Tool mode aka the Editor itself similar to GDScript or Mono
2019-09-21 18:42:27 +05:30
Rémi Verschelde 25a1bfed5c
Merge pull request #32210 from Calinou/editor-log-distinguish-messages
Distinguish editor-originating messages in the editor log
2019-09-20 20:22:43 +02:00
Rémi Verschelde a34b77e271
Merge pull request #32095 from KoBeWi/silly_user
Properly remove GridMap node from editor on undo
2019-09-20 17:52:39 +02:00
Rémi Verschelde 9c116f4f1d
Merge pull request #32223 from neikeq/cs_glue_version_fix
C#: Make sure cs_glue_version is present when building export templates
2019-09-20 17:46:34 +02:00
Ignacio Etcheverry 95c685143a C#: Make sure cs_glue_version is present when building export templates 2019-09-20 17:41:20 +02:00
Rémi Verschelde fdc2463a1b
Merge pull request #32150 from luzpaz/typos
Fix misc. source comment typos
2019-09-20 17:09:05 +02:00
Hugo Locurcio ba566dff2e
Distinguish editor-originating messages in the editor log
This fades out messages originating from the editor to make messages
printed by the project stand out more.

This also tweaks wording in some editor messages for consistency.
2019-09-20 01:59:02 +02:00
luz.paz 91ecd7b6a6 Fix misc. source comment typos
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
2019-09-19 14:36:52 -04:00
Rémi Verschelde c3d5c96494
Merge pull request #31921 from bojidar-bg/28978-uninitialized-array-value
Fix uninitialized arrays and dictionaries retaining value
2019-09-19 20:31:12 +02:00
Rémi Verschelde f9db6ad8c5
Merge pull request #31919 from m4gr3d/use_aar_for_custom_build
Leverage Android archive (AAR) file for Godot custom build
2019-09-19 20:22:09 +02:00
Rémi Verschelde 291f408fcf
Merge pull request #32100 from SaracenOne/gdscript_parent_const_types
Fix const deceleration for inherited scripts above immediate parent
2019-09-19 20:11:37 +02:00
Rémi Verschelde fc9985b770
Merge pull request #31961 from YeldhamDev/info_messages
Add informational messages to various editors
2019-09-19 20:06:44 +02:00
Rémi Verschelde b5f14cc6f7
Merge pull request #31934 from mitchcurtis/28187
Produce an error when a class has the same name as a Singleton
2019-09-19 20:05:41 +02:00
Rémi Verschelde 318ac6ee13
Merge pull request #31142 from mitchcurtis/assert-message
GDScript: add an optional message parameter to assert()
2019-09-19 19:56:05 +02:00
Rémi Verschelde 996e30ee94
Merge pull request #32019 from RevoluPowered/feature/implement-pbr-materials
FBX Importer - Maya material PBR path is read properly now
2019-09-19 19:02:27 +02:00
RevoluPowered 269ba00fd3 Implemented maya stingray support 2019-09-19 16:45:33 +01:00
RevoluPowered efd6f6dbad Implemented basic texture mapping for PBR material definitions
This reads materials properly from Maya and expands on existing functionality to make this work properly.

aiTextureType_SHININESS no longer used as not appropriate for PBR texture as it is legacy.

This fix will be also present in assimp soon.
2019-09-19 16:45:33 +01:00
RevoluPowered ff8864e020 Fixed blend shapes disappearing
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2019-09-19 16:34:14 +01:00
Mark Kuo 8d2efe75ae Fix VideostreamGDNative audio buffer handling
Fix the audio buffer start when there are previous remains
2019-09-19 15:28:33 +10:00
Mark Kuo ec9c5171d2 Fix VideostreamGDNative seek
When seeking video, make sure audio buffers are reset and video time
is updated.
2019-09-19 15:27:31 +10:00
Juan Linietsky d81ddaf33e Added skin support and simplified APIs to override bone position. 2019-09-18 19:46:32 -03:00
Windy Darian 628f467605 Allow weakref(null) in gdscript
Tiny addition I personally found useful - this allows us to `var my_ref := weakref(null)` for nullable weak ref (with type hint!). When trying to test if `my_ref` is holding valid reference, we can just `if my_ref.get_ref():` instead of `if my_ref and my_ref.get_ref():` everywhere.
2019-09-16 23:15:34 -04:00
Chaosus89 46bb523db7 [Mono] Corrected rectangle intersection 2019-09-16 09:49:04 +03:00
Cameron Reikes 757c509437 Add array slice method 2019-09-14 13:08:28 -07:00
Tomasz Chabora 6290616c0a Properly remove GridMap node from editor on undo 2019-09-11 23:56:11 +02:00
Mitch Curtis aa8e3e7b0f GDScript: add an optional message parameter to assert()
Before this patch, assert() only took the condition to assert on:

    assert(item_data)

Now, it can optionally take a string that will be printed upon failure:

    assert(item_data, item_name + " has no item data in ItemDatabase")

This makes it easier to immediately see what the issue is by being
able to write informative failure messages.

Thanks to @wiped1 for sharing their patch, upon which this is based.

Closes #17082
2019-09-11 15:37:11 +02:00
Saracen cf00f35a8e Allow for constant deceleration to be detected inherited scripts above the immediate parent. 2019-09-11 06:19:20 +01:00
Rémi Verschelde 24e1039eb6
Merge pull request #32045 from neikeq/fix-cannot-create-mono-log-file
Mono: Fix unable to create log file due to str_format bug
2019-09-08 22:31:52 +02:00
Ignacio Etcheverry 3dcd7e54f4 Mono: Fix unable to create log file due to str_format bug 2019-09-08 19:40:17 +02:00
Ignacio Roldán Etcheverry da2af72d73
Merge pull request #32022 from neikeq/fix-mono-export-windows-backslash
Mono: Fix PCK assembly paths when exporting from Windows
2019-09-07 21:39:27 +02:00
Ignacio Etcheverry 93897fb884 Fix missing method for internal_MonoWindowsInstallRoot 2019-09-07 02:31:01 +02:00
Ignacio Etcheverry e439581198 Mono: Fix PCK assembly paths when exporting from Windows
Assembly paths were written to PCK files with backslash as path separator and PackedData only supports forward slash.
This would make exported games unable to find the assemblies.
2019-09-07 02:19:25 +02:00
Mitch Curtis 8f5ffeeacc Produce an error when a class has the same name as a Singleton
If you somehow end up with a Singleton.gd that looks like this:

	extends Node

	class_name Singleton

	func foo():
	    pass

You will get an error when using it in another file:

	extends Node2D

	func _init():
	    # Parser Error: Non-static function "foo" can only be called from an instance.
	    Singleton.foo()

This error is confusing. This patch ensures that an error on the class_name line will be produced:

    Parse Error: The class "Singleton" conflicts with the AutoLoad singleton of the same name, and is therefore redundant. Remove the class_name declaration to fix this error.

Fixes #28187.
2019-09-06 17:12:43 +02:00
fhuya 7fabfd402f Split the Android platform java logic into an Android library module (`lib`) and an application module (`app`).
The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip').
2019-09-04 16:20:22 -07:00
Michael Alexsander Silva Dias fd0dace4b5 Small fixes for the Tile/GridMap editors 2019-09-04 16:54:05 -03:00
Michael Alexsander Silva Dias 5f3a55acb7 Add informational messages to various editors 2019-09-04 12:37:11 -03:00
Bojidar Marinov b397bcf4a1
Run doctool after overridden properties changes 2019-09-04 15:26:08 +03:00
Rémi Verschelde 75cbcb596a
Merge pull request #30982 from iwek7/feature/skip_breakpoints
Adds skip-breakpoints feature
2019-09-04 01:31:08 +02:00
Rémi Verschelde 9bd35a5a4b
Merge pull request #31908 from 64epicks/master
Implemented `ord` function in VisualScript
2019-09-04 01:19:05 +02:00
Rémi Verschelde d2900347bf
Merge pull request #31931 from fire/assimp_map_mode
Assimp map mode is not initialized before use.
2019-09-03 23:31:42 +02:00
iwek7 617797c47c Adds skip-breakpoints feature 2019-09-03 20:49:09 +02:00
K. S. Ernest (iFire) Lee 1094522d76 Assimp map mode is not initialized before use. 2019-09-03 10:11:03 -07:00
64epicks e430f8ca61 Implemented `ord` function in VisualScript 2019-09-03 17:06:11 +02:00
MrCdK 9e9c16c1e5 Try and show all the properties added with _get_property_list() when triggering completion.
Closes https://github.com/godotengine/godot/issues/25097
2019-09-03 14:27:27 +02:00
Rémi Verschelde 40a9cc66a9
Merge pull request #31871 from aaronfranke/equal-approx-inf
Check for exact equality before approximate equality
2019-09-03 12:00:56 +02:00
Bojidar Marinov 3ca7b4ee45
Fix uninitialized arrays and dictionaries retaining value
Fixes #28978
2019-09-03 10:39:04 +03:00
Rémi Verschelde 10b040ab20
Merge pull request #31893 from bojidar-bg/25081-gdscript-index-self
Re-allow indexing on objects and other non-builtin types
2019-09-02 20:25:14 +02:00
Rémi Verschelde 85955c5f25
Merge pull request #31843 from 2shady4u/parserCtrlClick
Solves ctrl+click on functions by ignoring the cursor
2019-09-02 19:56:35 +02:00
Bojidar Marinov e3d05fa42d
Re-allow indexing on "self" and object types in GDScript
Fixes #25081
2019-09-02 20:18:15 +03:00
Rémi Verschelde eb38bc6c0a gdscript: Fix build after #24925
The PR did not use the ScriptCodeCompletionOption system introduced
later on, and somehow this did not generate a merge conflict even
though neighboring code was changed.
2019-09-02 16:31:43 +02:00
Rémi Verschelde 877912b23c
Merge pull request #24925 from Mr-Slurpy/typed-autoload
Added autoloads as a potential type.
2019-09-02 16:05:05 +02:00
Rémi Verschelde d767edb9b3
Merge pull request #21443 from deepmax/ord_function
Add ord() function to return Unicode code point of a string of length one
2019-09-02 15:28:15 +02:00
shaderbeast dbd253d7a2 Solves ctrl+click on functions by ignoring the cursor
Obeyed CLANG format rules


Obeying CLANG format rules attempt 2


Obeying CLANG format rules attempt 3


Clean up


Fixed runaway while loop


Removed int initialization
2019-09-02 13:46:38 +02:00
Hugo Locurcio 7e01986ce1
Make JSONRPC constants uppercase for consistency with other classes 2019-09-01 23:48:38 +02:00
Rémi Verschelde 7dceba3afc
Merge pull request #31587 from RevoluPowered/feature/fbx-importer
FBX Importer
2019-09-01 22:14:17 +02:00
Gordon MacPherson ad214c0356 Assimp FBX Import support
Issues fixed:
- Updated assimp to latest and backported fixes into godot.
- Fixed file scale being ignored from FBX file.
- Fixed bone removal
- Implemented proper armature binding
- Fixed recursion not always going through the entire path
- Implemented assimp global scaling system
- Fixed assimp global scale process to support unit conversion
- Implemented proper fbx scaling
- Fixed asserts caused by missing faces in some models which could crash
- Fixed valid bone removal
- Fixed root node being overwriten by assimp which caused data loss
- Fixed armature construction so that it works with multiple roots
- Implemented basic support for FBX standard materials
- Refactoring to improve code quality and improve function reuse.
- Simplified node creation from assimp scene into subsections: create_light, create_mesh, create_bone.
- Creating meshes is now done after hierarchy is created so that the skeleton is always available.
- Added support to assimp to support file scale in all formats which call SetFileScale.
- Many other fixes provided into assimp.

Known issues:
- FBX pivots from Maya do not currently work. (workaround: for now use blender import and export to remove pivot tracks)
- Hierarchy creates an extra node for each mesh - this was done intentionally but we intended to do a pass to remove these as they're a required node.
- When an animated mesh has not executed any animation the rest pose is wrong.

Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2019-09-01 19:08:34 +01:00
Aaron Franke f8b4cf0fc4
Check for exact equality before approximate equality 2019-09-01 14:02:14 -04:00
Chaosus89 8fd8589547 Fix resizer icon visiblity on light theme in GraphNode 2019-09-01 09:12:26 +03:00
Ignacio Etcheverry 5a6070dde3 Mono: Force preemptive thread suspend mode as a temporary workaround 2019-08-30 01:33:50 +02:00
Rémi Verschelde a5e0aa32d9
Merge pull request #31770 from neikeq/supercedes-31008
Fix GodotTools.ProjectEditor HintPaths for referenced packages
2019-08-29 21:16:49 +02:00
Ignacio Etcheverry 6d2883c9bf Fix GodotTools.ProjectEditor HintPaths for referenced packages 2019-08-29 18:19:01 +02:00
Rémi Verschelde 65d61d0360 doc: Sync classref with current source 2019-08-29 15:33:52 +02:00
Thomas Karcher 02ed79f7f7
Updated description for "stepify"
Mentioned the possibility to use stepify as a rounding function; +code examples
2019-08-29 14:03:18 +02:00
Rémi Verschelde b97169740e
Merge pull request #31741 from akien-mga/lsp-requires-websocket-jsonrpc
GDScript: Disable LSP if either jsonrpc or websocket are disabled
2019-08-29 08:37:40 +02:00
Rémi Verschelde 7995ce03f3
Merge pull request #31738 from bojidar-bg/31056-class_name-extends
Remove check for class_name and extends order
2019-08-29 08:33:51 +02:00
Rémi Verschelde 65d1b0b427
Merge pull request #31729 from aaronfranke/mono-color
[Mono] Various Color fixes and improvements
2019-08-28 21:29:47 +02:00
Masoud Montazeri 5565f5591f Add ord() function to return Unicode code point of a string of length one 2019-08-28 16:14:11 +02:00
Rémi Verschelde 4a6b445a93
Merge pull request #31728 from fire/improve-uvatlas
Tweak xatlas and import new version b4b5426
2019-08-28 15:46:58 +02:00
Rémi Verschelde b791efdb16
Merge pull request #31737 from bojidar-bg/31455-stack-underflow
Fix yield check in GDScriptFunction
2019-08-28 15:36:08 +02:00
Rémi Verschelde 4aed4b44b6
Merge pull request #31454 from lliberadzki/gridmap-navmesh-baking
Support baking gridmap navmesh.
2019-08-28 15:29:54 +02:00
Rémi Verschelde b994124df3 GDScript: Disable LSP if either jsonrpc or websocket are disabled
Follow-up to #29780.
2019-08-28 13:29:37 +02:00
Rémi Verschelde 46ad60385b
Merge pull request #29780 from GodotExplorer/gdscript-lsp
Add Language Server Protocol for GDScript
2019-08-28 13:06:51 +02:00
Bojidar Marinov b70b16a20f
Remove check for class_name and extends order
Closes #31056
2019-08-28 12:05:21 +03:00
Bojidar Marinov 112aa6e367
Fix yield check in GDScriptFunction
Fixes #31455
2019-08-28 11:15:43 +03:00
K. S. Ernest Lee c3c805aff8 Tweak xatlas and import new version b4b5426
* Avoid xatlas crash
* Enable alignment and disable bruteforce for speedups
* Update xatlas to b4b5426
* Delete old patches
2019-08-28 01:12:56 -07:00
Rémi Verschelde 538328898b Style: Fix copyright headers in new files 2019-08-28 09:19:52 +02:00
Rémi Verschelde 185072015f
Merge pull request #31606 from toasteater/fix/nativescript-new-json-return-type
Fix the return type of NativeScript::new in API json
2019-08-28 09:15:40 +02:00
Michael Alexsander Silva Dias a8826ad3b8 Make 'break' and 'continue' be marked as safe 2019-08-27 23:10:33 -03:00
Aaron Franke 34ab6549b1
[Mono] Various Color improvements
I also slid in a fix to C++ Vector3 > and >=
2019-08-27 22:05:18 -04:00
Rémi Verschelde 92ead83913 Mono: Fix OSX build due to invalid function call 2019-08-27 09:48:54 +02:00
Rémi Verschelde 1cea44de19
Merge pull request #31607 from Calinou/improve-gdscript-messages
Improve writing style in GDScript error/warning messages
2019-08-26 21:58:33 +02:00
toasteater e2121c97ae Make VarArg methods return types show up as Variant in API json
VarArg methods have the return type Object in the API json for GDNative. This
can cause undefined behavior in some language bindings due to lack of
documentation on VarArg methods' behavior.

This changes the MethodInfo of:

- CSharpScript::_new
- GDScript::_new
- PluginScript::_new
2019-08-26 16:36:51 +00:00
Ignacio Roldán Etcheverry be99e7b68f
Merge pull request #31680 from neikeq/fix-android-gen-sources
Fix 'android_mono_config.gen.cpp' not compiled first time it's generated
2019-08-26 18:28:12 +02:00
Ignacio Etcheverry aa805e2699 Fix 'android_mono_config.gen.cpp' not compiled first time it's generated 2019-08-26 17:46:57 +02:00
Rémi Verschelde 57afa90f0c
Merge pull request #31652 from Calinou/csharp-alpha-dialog-android
Mention Android support in the C# alpha dialog message
2019-08-26 10:18:27 +02:00
Ignacio Etcheverry 3af8bd071e Set C# 7 as LangVersion for GodotTools and Godot API projects
This will make it harder for someone to accidentally commit code that requires a newer version.
2019-08-25 15:53:47 +02:00
Hugo Locurcio 27f5ab2d7b
Mention Android support in the C# alpha dialog message 2019-08-25 15:08:32 +02:00
lamonte 1df0e88ae8 default is only supported by 7.1, reverted to support 7.0 out of the box (no conflict) 2019-08-25 06:48:37 -05:00
Hugo Locurcio a4794af5df
Improve writing style in GDScript error/warning messages
This uses double quotes everywhere for consistency.
2019-08-23 20:55:50 +02:00
Rémi Verschelde 51d50e167d
Merge pull request #31094 from aaronfranke/vector-sign-mod-etc
Add Vector2/3 sign and posmod functions, axis, docs, misc additions
2019-08-23 09:07:47 +02:00
Rémi Verschelde ccf294b92f
Merge pull request #31566 from Faless/ssl/fix_custom_cert
Fix StreamPeerSSL connect_to_stream w/ custom cert.
2019-08-22 20:44:20 +02:00
Fabio Alessandrelli 17d5b471b9 Better error handling in SSLContext, Crypto 2019-08-22 16:49:11 +02:00
Fabio Alessandrelli 99f657d89f Fix StreamPeerSSL connect_to_stream w/ custom cert
Follow up on #29871.
Was checking the wrong parameter, causing the code to ignore provided
stream-specific SSL certificate.
2019-08-22 16:42:37 +02:00
Ignacio Etcheverry dae2a335c5 Make sure '.mono/metadata/' exists before creating file
Fixes #31549
2019-08-22 14:32:55 +02:00
Fabio Alessandrelli b223b207c4 Fix regression in StreamPeerSSL
Validate that base stream is valid before accepting/connecting.
Also remove unnecessary includes.
2019-08-22 00:14:01 +02:00
Rémi Verschelde 22df2b79b6
Merge pull request #30851 from TheDevelo/webrtc-buffer
Allow setting buffer size of WebRTCDataChannel
2019-08-21 21:17:48 +02:00
Robert Fuchs 5f9ed1979d Allow setting buffer size of WebRTCDataChannel 2019-08-21 13:27:56 -05:00
Rémi Verschelde 99980d856b
Merge pull request #29871 from Faless/crypto/initial_pr
More Crypto, SSL server, crt/key as Resource, HashingContext
2019-08-21 18:03:03 +02:00
Fabio Alessandrelli ce5a3f56a6 Rewrite StreamPeerSSL with SSLContext helper class
connect_to_stream now accepts optional parameter to specify which
certificates to trust.
Implement accept_stream (SSL server) with key/cert parameters to specify
the RSA key and X509 certificate resources.
2019-08-21 16:59:38 +02:00
Fabio Alessandrelli dd8107caa4 New CryptoMbedTLS Crypto implementation.
Allows random bytes, RSA keys, and X509 certificates generation.
2019-08-21 16:59:38 +02:00
Rémi Verschelde a8db4c848d
Merge pull request #31395 from ptrojahn/floatsarenasty
Replace is_zero_approx(A.distance_to(B)) with A==B
2019-08-20 12:54:40 +02:00
Rémi Verschelde f2c9252b6e
Merge pull request #31483 from Faless/ws/fix_double_relay
Fix WebSocketServer relaying message twice.
2019-08-20 12:49:15 +02:00
Fabio Alessandrelli d1539db2c6 Fix WebSocketServer relaying message 2 times.
The WebSocketMultiplayerPeer was relaying the same message two times,
both in _server_relay and _process_multiplayer (which was only supposed
to store the packet, given the server was one of the destination).

_process_multiplayer now only store the packet, and calls _server_relay
which will relay the message to other clients if needed.
2019-08-19 18:18:13 +02:00
Paul Trojahn 7c9c6df7e4 Replace is_zero_approx(A.distance_to(B)) with A==B
Related to #22988 (Fixes the holes in the shape of
the first comment)
2019-08-19 18:16:58 +02:00
Fabio Alessandrelli 17be67b8c7 WebSocketServer now sanitize destination peers.
When relaying messages in multiplayer mode.
Could cause a crash in case a malicious client sends a bogus packet and
for those cases where a peer has just disconnected and a message arrive
from another peer with the disconnected one as destination.
2019-08-19 17:26:07 +02:00
Fabio Alessandrelli c19871af6d Move CryptoCore to it's own folder.
Crypto classes will be placed in core/crypto.
2019-08-19 16:31:05 +02:00
lukasz.liberadzki 82acd436b4 Baking gridmap navmesh. 2019-08-18 13:24:58 +02:00
Aaron Franke 092346d82b
Add Vector2/3 sign and posmod functions, misc additions
Also make the docs more consistent, add Axis enum to Vector2, add > and >=. and C# also gets % and an override for vector-vector mod.
2019-08-17 18:31:55 -04:00
Rémi Verschelde d3153c28f0 Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'
The last remaining ERR_EXPLAIN call is in FreeType code and makes sense as is
(conditionally defines the error message).

There are a few ERR_EXPLAINC calls for C-strings where String is not included
which can stay as is to avoid adding additional _MSGC macros just for that.

Part of #31244.
2019-08-17 13:31:22 +02:00
Rémi Verschelde 188a10df8b
Merge pull request #31263 from Chaosus/vs_plugin
Plugin support for visual shaders
2019-08-14 15:52:21 +02:00
Yuri Roubinski 33e9fce1bb Plugin support for visual shaders 2019-08-14 15:52:27 +03:00
Rémi Verschelde 6c607c3564
Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-comments
Remove redundant author doc comments
2019-08-14 13:45:54 +02:00
Rémi Verschelde 8995d95da0
Merge pull request #31347 from neikeq/monodevelop-addin
C#: Add Ide Connection library and server for the editor
2019-08-14 11:39:41 +02:00
Rémi Verschelde f8574da2c2
Merge pull request #31338 from Calinou/reorganize-menus
Reorganize various menus for consistency and conciseness
2019-08-13 16:52:42 +02:00
Rémi Verschelde 5f1dce4354
Merge pull request #31336 from Calinou/scons-libs-use-lists
Always use lists for `LIBS` in SCons
2019-08-13 12:32:57 +02:00
Hugo Locurcio 9e1c23a353
Reorganize various menus for consistency and conciseness
- Clean up the recent scripts dialog to match the recent scenes dialog
- Add "..." at the end of shortcuts that cause a modal dialog to appear

This closes #31148.
2019-08-13 11:52:10 +02:00
Rémi Verschelde 4403744ef9
Merge pull request #31335 from Xenoamor/bugfix/GridMapListTextCutoff
Fix GridMap list text not expanding when palette is resized
2019-08-13 08:32:48 +02:00
Hugo Locurcio 05daf5c78b
Always use lists for `LIBS` in SCons
This closes #31288.
2019-08-12 22:31:55 +02:00
Xenoamor 69438149f5
Fix GridMap list text not expanding when palette is resized
This is to close #31304
2019-08-12 21:14:20 +01:00
Ignacio Etcheverry bda461c2b1 Add C# language editor icon 2019-08-12 18:57:26 +02:00
Ignacio Roldán Etcheverry 3c78837218
Merge pull request #31322 from neikeq/mono-gitignore-override-sln
Make git no longer ignore solution files inside the mono module
2019-08-12 16:50:18 +02:00
Ignacio Etcheverry 33c0d47273 Make git no longer ignore solution files inside the mono module 2019-08-12 15:59:06 +02:00
Rémi Verschelde 37a16fee05 Export: Remove temp files from cache after export
So far we left most temporary files lying around, so this attempts to
fix that.

I added a helper method to DirAccess to factor out the boilerplate of
creating a DirAccess, checking if the file exists, remove it or print
an error on failure.
2019-08-12 13:31:59 +02:00
Rémi Verschelde 5441aaf768
Merge pull request #31228 from aaronfranke/identity-constants
Add Basis constants and format Transform constants
2019-08-12 12:42:30 +02:00
Rémi Verschelde b1de92fbdf
Merge pull request #31314 from BastiaanOlij/fix_api_struct_gen
Fix self reference issue in core structures for GDNative plugins
2019-08-12 11:45:33 +02:00
IAmActuallyCthulhu 82b9557803
Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
Bastiaan Olij bf9a97c2cb Fix self reference issue in core structures for GDNative plugins 2019-08-12 19:21:32 +10:00
Robin Hübner 8aeade74db Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/' 2019-08-12 10:15:54 +02:00
geequlim e5b91a15e6 Improve code compeletion for virtual methods with signatures 2019-08-11 14:06:39 +08:00
geequlim 72d11cd173 Add optional goto definition support for native symbols
This action will show help for target symbol in godot editor and bring the godot editor window to foreground
Improved markdown documentation for symbols.
2019-08-11 13:30:15 +08:00
Geequlim 666ed89011 Add generate script api to dictionary support
Expose GDScriptLanguageProtocol singleton and classes for editor plugins (Not visiable in class tree)
Fix minor bug in symbol resolve
2019-08-11 13:30:15 +08:00
Geequlim 9618b0c63e Check client workspace directory is valid
Drop test initialize message sent to client
Remove unused code property for the parser class
2019-08-11 13:30:15 +08:00
Geequlim b2f02317fa Improve symbol resolve for inner classes
Only level one inner classes would be resolved currently but it sould cover most real world use case
Improve documation parseing for const values
Improve documation format for native symbols
2019-08-11 13:30:15 +08:00
Geequlim 76c9e4ceb7 Improved performance for completion and symbol resolvation.
Improved uri and workspace path translatation on windows platform.
The smart resolvation is much faster than builtin's in the server side.
The smart resolve mode is still disabled as default as the clients might be slow with a planty of completion items.
2019-08-11 13:30:15 +08:00
geequlim fa6d6a329c Add optional smart resolve sulotion
The smart resolvaion can guess most symbols but it might be slow so disabled by default users can turn on it in the editor setting
2019-08-11 13:30:15 +08:00
geequlim 37aafaaa9c Add a symbol pool to cache all native symbols and workspackes symbols.
Implement hover
Implement completion documentation resolve
Implement hover documentation
Implement go to definition
2019-08-11 13:30:15 +08:00
geequlim f58560ac36 Add GDScript Language Protocol plugin 2019-08-11 13:30:15 +08:00
geequlim 61ed6efa5b Add JSONRPC-2.0 implementation as a module 2019-08-11 13:30:15 +08:00
Aaron Franke 85f13a0d24
Add Basis constants and format Transform constants 2019-08-09 11:34:54 -07:00
Rémi Verschelde 3ea33c0e45
Merge pull request #31221 from neikeq/err-explain-to-msg-mono
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono'
2019-08-09 12:40:05 +02:00
Rémi Verschelde 80c7cb6378
Merge pull request #31227 from profan/fix/err-explain-usages
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories.
2019-08-09 12:28:06 +02:00
Ignacio Etcheverry c55ce204b3 Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono'
And 'CRASH_*_MSG' as well.

Also make error messages puntuation and quotation more consistent.
2019-08-09 12:13:21 +02:00
Robin Hübner 6ab118c464 Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories. 2019-08-09 11:13:24 +02:00
Cameron Reikes 2339e85b78 Expression before 'is' may be null 2019-08-09 01:24:03 -07:00
Rémi Verschelde 1d5ae6da5b
Merge pull request #31047 from Zylann/save_exr
Add Image.save_exr()
2019-08-08 08:53:02 +02:00
Aaron Franke 50fd2deede
[Mono] Make all structs seralizable 2019-08-07 18:34:52 -07:00
Marc Gilleron cd2de77b04 Add Image.save_exr() 2019-08-07 21:17:47 +01:00
Rémi Verschelde ba541bceca
Merge pull request #31077 from qarmin/coverity_bugs
Change some code proposed by Coverity and Cppcheck
2019-08-07 13:49:33 +02:00
qarmin e0b5b21863 Add some code changes/fixes proposed by Coverity and Clang Tidy 2019-08-07 12:54:30 +02:00
PouleyKetchoupp 189e4e59ad Fixed KinematicCollision.get_local_shape() - the local shape id was never set during move_and_collide()
Fixes #31144
2019-08-07 12:32:32 +02:00
Rémi Verschelde 45be9c67ef
Merge pull request #31091 from aaronfranke/wrap
Optimize Wrap functions
2019-08-05 09:55:57 +02:00
Rémi Verschelde be3b2f3ff9
Merge pull request #31041 from 2shady4u/master
Mark class_name line as safe in editor
2019-08-05 08:05:49 +02:00
Aaron Franke a9c10450bd
[Core] [Mono] Optimize Wrap functions
Use is_zero_approx(), avoid a negative, and also rename "rng" to "range".
2019-08-04 20:38:38 -07:00
Ignacio Roldán Etcheverry 7126654eaf
Merge pull request #31068 from neikeq/issue-31065
C#: Fix Color.ToHtml()
2019-08-04 08:53:52 +02:00
Ignacio Etcheverry 57fe284fe6 C#: Fix Color.ToHtml() 2019-08-04 05:04:39 +02:00
Ignacio Etcheverry 0b94203a79 C#: Add Ide Connection library and server for the editor
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.
2019-08-04 01:57:53 +02:00
shaderbeast 1e6a52b215 Mark class_name line as safe in editor 2019-08-02 20:07:54 +02:00
Emmanuel Barroga 5c447cecd2 Add descriptive tooltips in VS editor
In the Visual Script editor, the override icon is not very clear what it's intended purpose is for. Currently, its tooltip just says: "Function:" which is the same tooltip as the "add new function" icon.

To resolve this issue, this PR adds descriptive tooltips to the following icons in the Visual Script editor: 
-Override Function
-Add Function
-Add Variable
-Add Signal
2019-07-31 20:10:19 -07:00
RevoluPowered 243f400ee2 Updated assimp to commit 1d565b0 with iFire
Signed-off-by: RevoluPowered <gordon@gordonite.tech>
Signed-off-by: K. S. Ernest (iFIre) Lee <ernest.lee@chibifire.com>
2019-07-30 18:59:29 +01:00
Rémi Verschelde d15090e275
Merge pull request #30909 from Kaligule/patch-1
Add a reference to pow to the description of exp.
2019-07-30 00:06:30 +02:00
Rémi Verschelde adffd9aaef
Merge pull request #30935 from YeldhamDev/gdnative_plugin_fix
Fix 'GDNativeLibrary' editor being incorrectly opened
2019-07-29 21:38:37 +02:00
Rémi Verschelde baa1d0c3d0
Merge pull request #30923 from NilsIrl/better_dropdown
Improve platform selection in the GDNativeLibrary dock
2019-07-29 21:38:21 +02:00
Michael Alexsander Silva Dias 147990cb6d Fix 'GDNativeLibrary' editor being incorrectly opened 2019-07-29 15:05:49 -03:00
Rémi Verschelde b90ef52ece Find trailing whitespace and indentation in gdnative_api.json 2019-07-29 18:48:21 +02:00
Kaligule a2c81a7455 Add a reference to pow to the description of exp.
This might be especially usefull since godot script doesn't support ** or ^ as operators, so beginners might search for the exponential function, when what they really need is the pow function.

This is exactly what happened to me and since I couldn't find helpfull information in the documentation I had to look it up online, where I found the answer on a helpfull [reddit thread](https://www.reddit.com/r/godot/comments/3mvwz0/how_do_i_do_exponents_in_godot/).

@akien-mga told me how to reference methods here:
godotengine#30909
2019-07-29 18:17:52 +02:00
NilsIrl d69409338b Improve platform selection in the GDNativeLibrary dock
* Replace button text with currently selected platforms
* Expand button size horizontally
2019-07-29 14:54:08 +02:00
Rémi Verschelde d06da7193d
Merge pull request #30869 from NilsIrl/#30841
Replace radion buttons with checkboxes in GDNativeLibrary editor
2019-07-29 10:11:56 +02:00
Aaron Franke 7dbbb5eac7
[Mono] Deprecate Set methods
These silently fail, so they should be removed. I accidentally added most of these last year, trying to make everything else consistent with Quat, sorry!

Also, a few tiny nitpicking changes are included, like whitespace and misspellings.
2019-07-28 17:49:22 -04:00
Fabio Alessandrelli d6c9b377b9 Fix WebSocketClient crash when unref during signal
Always call disconnect before emitting signals, to avoid calling it on a
freed object if the user decides to unreference it in a signal.
2019-07-28 15:23:20 +02:00
NilsIrl ba63e0a5a2 Replace radion buttons with checkboxes in GDNativeLibrary editor 2019-07-27 16:46:14 +02:00
Rémi Verschelde 1107799de5
Merge pull request #30849 from bojidar-bg/7898-mixed-indentation
Disallow using of both tabs and spaces for indentation in the same file
2019-07-27 10:48:31 +02:00
Ignacio Etcheverry d54df7b904 C#: Fix Transform2D.AffineInverse() 2019-07-27 02:15:29 +02:00
Bojidar Marinov f12f3cf726
Disallow using of both tabs and spaces for indentation in the same file
Closes #7898
2019-07-26 21:24:34 +03:00
Rémi Verschelde 140e7e5edf
Merge pull request #30788 from Chaosus/direction_to_gdnative
Added Vector2/3.direction_to methods to GDNative
2019-07-26 18:58:25 +02:00
Ignacio Roldán Etcheverry 6697ad2c4f
Merge pull request #30842 from neikeq/fix-custom-props-msbuild
Mono: Fix custom defines for Mono's MSBuild; remove xbuild
2019-07-26 18:33:52 +02:00
Ignacio Etcheverry 8821569689 Mono: Fix custom defines for Mono's MSBuild; remove xbuild
Mono's MSBuild and System/VisualStudio's MSBuild expect a different format for surrounding property values with quotes on the command line.

xbuild does not seem to support semicolons in property values from the command line: https://xamarin.github.io/bugzilla-archives/16/16465/bug.html
It's a good time to just remove xbuild support entirely.
2019-07-26 17:17:17 +02:00
Ignacio Roldán Etcheverry a82420fbe8
Merge pull request #30825 from neikeq/heya
Fix incorrectly updating csproj and not closing build issues file
2019-07-26 16:54:11 +02:00
Ignacio Etcheverry 4e84478f4e Fix incorrectly updating csproj and not closing build issues file 2019-07-25 21:06:40 +02:00
Ignacio Roldán Etcheverry 3a68b24171
Merge pull request #30820 from neikeq/issue-28394
Mono: Don't try to update project assemblies from project manager
2019-07-25 19:00:10 +02:00
Ignacio Etcheverry c9befa63d2 Mono: Don't try to update project assemblies from project manager
Previously, when running the project manager, we would try to load the API assemblies from the project and fail because we were not editing any project. This would make us try to copy the prebuilt API assemblies to the project. Since there is no project, it would try to copy them to the executable location. This would fail if Godot doesn't have permissions to write to that location.
This commit fixes that by instead trying to load the prebuilt API assemblies in the first place, if running the project manager.
2019-07-25 17:52:45 +02:00
Rémi Verschelde 1481d299ea
Merge pull request #30776 from akien-mga/editor-configurable-float-step
Inspector: Make default float step configurable
2019-07-25 10:33:45 +02:00
Rémi Verschelde 336846e547 Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE
This was a regression in 3.1 and later from the new inspector, where
PROPERTY_HINT_SPRITE_FRAME was not fully re-implemented. It's meant to
be a normal PROPERTY_HINT_RANGE which also automatically increments its
value when keyed in the animation player.

To avoid code duplication, I made the frames properties use the actual
PROPERTY_HINT_RANGE and introduced a PROPERTY_USAGE_KEYING_INCREMENTS
usage flag instead.
2019-07-25 09:29:51 +02:00
Ignacio Etcheverry c0cdbb7938 Mono: Fix regression: external editors not working on Windows 2019-07-24 23:19:24 +02:00
Ignacio Etcheverry 513cc78f85 Mono: Add option to keep running after unhandled exceptions
By default, an unhandled exception will cause the application to be terminated; but the project setting `mono/unhandled_exception_policy` was added to change this behaviour.
The editor is hard-coded to never terminate because of unhandled exceptions, as that would make writing editor plugins a painful task, and we cannot kill the editor because of a mistake in a thirdparty plugin.
2019-07-24 23:19:15 +02:00
Chaosus bf237f651c Added direction_to to GDNative 2019-07-24 11:16:20 +03:00
Rémi Verschelde aa062c54fc
Merge pull request #25090 from Chaosus/string_count
Added String.count method
2019-07-24 08:32:42 +02:00
Michael Alexsander Silva Dias 12ae7a4c02 Update some dead links in the codebase 2019-07-23 21:06:12 -03:00
Chaosus 080c0bb7fe Added count method to String 2019-07-23 18:55:54 +03:00
Rémi Verschelde d844e30614 Inspector: Make default float step configurable
Also allow lifting the decimal step formatting with a hint range step
of 0. A new `range_step_decimals()` is added for this to avoid breaking
compatibility on the general purpose `step_decimals()` (which still
returns 0 for an input step of 0).

Supersedes #25470.
Partial fix for #18251.
2019-07-23 17:31:38 +02:00
Rémi Verschelde 4c943cca2c
Merge pull request #30716 from qarmin/fixed_static_analiser_code
Fix some code found by Coverity Scan and PVS Studio
2019-07-23 15:08:44 +02:00
qarmin aab8da25ad Fix some code found by Coverity Scan and PVS Studio 2019-07-23 09:14:31 +02:00
Rémi Verschelde 77724fde60 Fix type mismatch in iOS interface orientation checks
Not sure why this error popped up when I enabled C++11 on the codebase,
but I guess this should fix it.
2019-07-22 20:31:15 +02:00
Rémi Verschelde 5dae2ea777 SCons: Enable C++11 on the whole codebase
**Important:** This does not mean *yet* that C++11 features should be used
in contributions to Godot's codebase.

For now this change is done solely for feature branches working on Vulkan
support and GDScript typed instruction sets for Godot 4.0, which will both
use C++11 features and are based on the master branch.

The plan is to start porting the codebase to C++11 after Godot 3.2 is
released, following upcoming guidelines on the subset of new features that
should be used, and when/how to use them.

We will advertise clearly when C++11 contributions are open, especially
once we start a coordinated effort to port Godot's massive codebase. In the
meantime, please bear with us and good ol' C++03. :)
2019-07-22 17:17:30 +02:00
Rémi Verschelde 66d09a6b4c SCons: Fix uses of [].append instead of env.add_source_files()
Also added support for SCons project-absolute paths (starting with #) and
warning about duplicates in add_source_files(), and fixed
default_controller_mappings.gen.cpp being included twice after first build
due to *.cpp globbing.

Part of #30270.
2019-07-22 15:08:32 +02:00
Rémi Verschelde 07e289963c doc: Sync classref with current source 2019-07-22 12:27:52 +02:00
Ignacio Etcheverry 0197d86ab4 Mono: Fix editor API assembly not being updated
If both the core and editor API assemblies are missing or out of sync, Godot will only update the former and then abort when trying to load them again because the latter was not updated. Godot will update it correctly the next time it's started, but this should not be needed and it should work the first time. This commit fixes that.
2019-07-22 00:16:24 +02:00
Ignacio Roldán Etcheverry 4379395892
Merge pull request #30710 from neikeq/issue-30526
Fix mono module build errors for release templates
2019-07-20 16:20:49 +02:00
Ignacio Etcheverry ec679dfffa Fix mono module build errors for release templates 2019-07-20 15:52:26 +02:00
Rémi Verschelde 60efd67034
Merge pull request #30693 from Chaosus/lerp_angle
Added lerp_angle built-in function
2019-07-20 13:37:13 +02:00
Rémi Verschelde e466dc2daa
Merge pull request #30698 from Anutrix/assimp-pass-by-ref
Changed large const string values to const string ref in some assimp functions
2019-07-20 12:06:58 +02:00