Hugo Locurcio
4f233300b6
Remove FOV adjustment with Alt + mouse wheel in the 3D editor
...
This shortcut got in the way when using the Maya navigation scheme,
and also when using the slow freelook modifier (regardless of
navigation scheme).
2022-08-07 19:45:54 +02:00
Rémi Verschelde
f754dd20be
Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4
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Allow for vec2/vec4 to be used in reflect and refract
2022-08-07 19:16:05 +02:00
Hendrik Brucker
b8d5f4bdd5
Allow vec2 and vec4 for reflect and refract
2022-08-07 18:03:16 +02:00
Rémi Verschelde
f3a76f63c6
Merge pull request #62089 from Step-an/add_drag_and_drop_to_EditorPropertyPath
2022-08-07 16:00:46 +02:00
Rémi Verschelde
4d74d9fe8c
Merge pull request #58494 from rcorre/recent-projects
2022-08-07 15:51:15 +02:00
Grzegorz Puławski
ba58491ca7
Fix axis snapping of CollisionPolygon2d's newly created vertex
2022-08-07 15:10:28 +02:00
Ryan Roden-Corrent
366871a3ff
Migrate project list to separate config file.
...
Storing the project/favorites list in the EditorSettings makes it
difficult to version-control your editor configuration, as the file will
continually change as you open new projects. It also means a
configuration can't be shared across machines, as they might not have
the same projects or file layout.
Now the project list is stored in $godot_data_dir/projects.cfg.
Each path is a section, which has a boolean favorite value.
If the new config does not exist, the editor attempts to migrate legacy
EditorSettings-based configuration to the new file.
Fixes godotengine/godot-proposals#1637 .
2022-08-07 07:46:52 -04:00
Josh Jones
92c40bcf32
Fix NavigationRegion3D gizmo's odd visual behavior
2022-08-06 23:54:57 -07:00
kleonc
25ce459fc5
`FileSystemDock` Fix crash when renaming a file in split mode
2022-08-07 02:47:02 +02:00
Rémi Verschelde
8f033f1d19
Merge pull request #60299 from Calinou/editor-vram-compress-pc-improve-warning
2022-08-06 23:43:06 +02:00
Hendrik Brucker
ade7cb6982
Add "Make Unique (Recursive)" to resource picker, simplify "Make Unique"
2022-08-06 21:08:22 +02:00
Rémi Verschelde
21f6916ffc
Merge pull request #60843 from hoontee/CSG3
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Add `TorusMesh`
2022-08-06 21:01:51 +02:00
Rémi Verschelde
d8ec27cdc1
Merge pull request #63985 from raulsntos/convert-rpc-attribute-csharp
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RPC improvements to the conversion tool
2022-08-06 16:44:39 +02:00
Raul Santos
775b9ee889
Add conversion for the RPC attributes in C#
2022-08-06 15:56:46 +02:00
Raul Santos
6b56474911
Add conversion for `sync` and `slave` GDScript keywords
2022-08-06 15:56:46 +02:00
Rémi Verschelde
77d3ac700d
Merge pull request #63712 from object71/fix-export-issues
2022-08-06 14:27:17 +02:00
Rémi Verschelde
c80540f9a2
Merge pull request #63700 from YeldhamDev/no_methods_to_filter_pal
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Hide method filter bar when selecting a doc in the Script editor
2022-08-06 00:39:30 +02:00
Rémi Verschelde
e1809f5667
Merge pull request #63704 from fire-forge/no-code
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Fix EditorPropertyMultilineText expression mode
2022-08-06 00:32:22 +02:00
Rémi Verschelde
d100c2d59f
Merge pull request #63776 from fire-forge/shapecast2d
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Add ShapeCast2D editor handle and improve debug drawing
2022-08-06 00:27:41 +02:00
Rémi Verschelde
bd833f8e06
Merge pull request #63871 from bruvzg/ts_build_options
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Add Text Server related options to the build profiles editor.
2022-08-06 00:23:41 +02:00
Rémi Verschelde
10f9f20849
Merge pull request #63887 from qarmin/more_renames
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Various converter enhancements and bugfixes
2022-08-06 00:21:24 +02:00
Rémi Verschelde
99aa97949f
Merge pull request #63958 from hakro/fix-control-animation-keys
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Remove rect_ prefix from control properties when keyframing
2022-08-06 00:17:37 +02:00
Yuri Sizov
bd5ad943b4
Rebuild the trees in the EditorFeatureProfile dialog when the editor theme changes
2022-08-05 19:17:58 +03:00
Hakim
60677c4e95
Remove rect_ prefix from control properties when keyframing
2022-08-05 16:04:51 +02:00
Hugo Locurcio
3dab891691
Tweak PopupMenu item spacing in the editor theme
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- Increase spacing between items for easier clicking with the mouse.
- Increase lateral margins for better visual appearance.
- Decrease margin at the top and bottom to compensate for the increased
per-item height.
2022-08-05 11:29:12 +02:00
Rémi Verschelde
97db538352
i18n: Sync editor translations with Weblate
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(cherry picked from commit 4e64c1f1b6
)
2022-08-05 03:32:15 +02:00
Hugo Locurcio
db22b7ded0
Rename shader parameter uniform setter/getter methods for consistency
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`shader_uniform` is now consistenly used across both per-shader
and per-instance shader uniform methods. This makes methods easier
to find in the class reference when looking for them.
2022-08-04 23:17:06 +02:00
Rémi Verschelde
80193260ff
Merge pull request #63915 from YuriSizov/editor-theme-type-is-wideboi
2022-08-04 21:41:03 +02:00
hoontee
21b9b117be
Add `TorusMesh`
2022-08-04 13:45:54 -05:00
Yuri Sizov
ebcfd13c30
Add text overrun behavior for the theme type selector
2022-08-04 19:07:10 +03:00
Ricardo Buring
4a59188898
Fixup array property inspector
2022-08-04 16:21:09 +02:00
Rémi Verschelde
3085d0f03c
Merge pull request #62572 from Calinou/editor-node-warnings-multiple-icons
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Distinguish multiple node configuration warnings in the scene tree dock
2022-08-04 09:20:48 +02:00
Rémi Verschelde
a1d4cf6898
Merge pull request #63894 from fire-forge/add-metadata-button
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Add spacing above the "Add Metadata" button
2022-08-04 09:06:18 +02:00
Hugo Locurcio
d86bb3819e
Add editor icons for all AudioStream resources
2022-08-04 02:29:15 +02:00
Hugo Locurcio
393cf40922
Distinguish multiple node configuration warnings in the scene tree dock
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A number of dots is present next to the node configuration icon
warning when there is more than 1 warning.
Co-authored-by: Hendrik Brucker <hendrik.brucker@mail.de>
2022-08-04 02:20:11 +02:00
Rafał Mikrut
3d3fce0d3c
Various converter enhancements and bugfixes
2022-08-03 22:28:51 +02:00
Hristo Stamenov
0e1f7e9f89
Removed faulty function update after get_property_list.
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The function tried to rearrange properties but that lead to problems with duplication or deleted properties. Implemented the logic that that function did inside the get_property_list both for tool scripts and non-tool scripts.
2022-08-03 21:45:16 +03:00
Rémi Verschelde
ea4b8de2b4
Merge pull request #63877 from YeldhamDev/check_theme_fix
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Fix text position when hovering pressed `CheckButton/Box` elements in the editor
2022-08-03 18:35:09 +02:00
Rémi Verschelde
2d372d9e10
Merge pull request #56442 from PucklaMotzer09/remap_files_moved
2022-08-03 16:57:26 +02:00
Rémi Verschelde
38cf9b4b8e
Merge pull request #63867 from Calinou/editor-rename-visual-shader-setting
2022-08-03 16:57:08 +02:00
Michael Alexsander
1bd9efae36
Fix text position when hovering pressed `CheckButton/Box` elements in the editor
2022-08-03 11:08:30 -03:00
Rémi Verschelde
9b742f8d82
Merge pull request #48561 from Calinou/editor-theme-selected-tab-border-lineup
2022-08-03 14:30:42 +02:00
bruvzg
066ca97690
Add Text Server related options to the build profiles editor.
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Adds SCons options to disable Brotli and Graphite.
Adds option categories to the build profiles editor.
Adds options default state to the build profiles editor.
Adds Text Server related options to the build profiles editor.
Fix misplaced OpenGL/Vulkan SCons options.
2022-08-03 15:06:43 +03:00
PucklaMotzer09
b32b570d7a
Show dependency warning when removing remaps and fallback if translation
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remap does not exist
2022-08-03 12:31:29 +02:00
Hugo Locurcio
ecefb5505a
Rename visual shader editor setting category for proper capitalization
2022-08-03 11:38:29 +02:00
Rémi Verschelde
39a794b1d5
Merge pull request #63266 from reduz/cleanup-array-editing
2022-08-03 11:37:55 +02:00
Hugo Locurcio
dc0ac50f45
Visually line up the selected tab with the underlying panel with borders
2022-08-03 11:01:33 +02:00
Hugo Locurcio
813bfe00f3
Don't replace RootMotionView with Node in a running project
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This behavior was inconsistent with other editor-only nodes such as
Position3D, Position2D and ReferenceRect. It also caused issues when
a script extended RootMotionView as it ceased to work when the project
was run.
2022-08-03 02:48:02 +02:00
FireForge
3200f196da
Add 4px of spacing above the "Add Metadata" button
2022-08-02 17:39:08 -05:00
reduz
0351a0908f
Clean-up array editing
2022-08-02 23:36:02 +02:00
Pavel Pletnev
770cd6764e
Fix editing of remote objects in the inspector
2022-08-02 23:15:03 +03:00
Rémi Verschelde
515552860b
Merge pull request #63597 from paddy-exe/spatial-shader-built-ins
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Add often used built-ins (camera-pos, object-pos, camera-eye etc.) to spatial shaders
2022-08-02 19:20:19 +02:00
Rémi Verschelde
c67febb008
Merge pull request #63830 from KoBeWi/regEX
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Add static method for creating RegEx
2022-08-02 18:16:04 +02:00
Patrick Exner
fe5901310e
Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)
2022-08-02 17:30:41 +02:00
Rémi Verschelde
47be80905c
Merge pull request #63825 from fire-forge/bpm
2022-08-02 16:26:23 +02:00
kobewi
61a2cb65b1
Add static method for creating RegEx
2022-08-02 15:56:46 +02:00
Rémi Verschelde
0f9e84feab
Merge pull request #50614 from foxydevloper/clarify-group-tooltip
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Improve tooltips for grouping/ungrouping nodes
2022-08-02 15:56:27 +02:00
FireForge
9f537f58a8
Add capitalization for "BPM"
2022-08-02 08:35:29 -05:00
PucklaMotzer09
0f9086e131
Update remaps in "file_removed" signal
2022-08-02 12:40:11 +02:00
PucklaMotzer09
e6b0496415
Show that resources of remaps can not be found
2022-08-02 12:38:37 +02:00
PucklaMotzer09
897d02e2a0
Change translation remaps if files are moved
2022-08-02 12:36:40 +02:00
Alfred R. Baudisch
eaaedb24a3
Display sub-plugins when Stay in Script Editor is On
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Currently, with stay_in_script_editor_on_node_selected as On, inspector_only is forcibly set, and no editors from the node selected are displayed.
With this change, if the selected Node has a Main Editor, it's still not shown (the intended behaviour of the feature), but the sub-editors are shown, this correctly opens the AnimationPlayerEditor plugin and other sub-plugins.
Fixes and closes #63621 .
2022-08-02 09:51:44 +02:00
Rémi Verschelde
b2daf9afc8
Merge pull request #63806 from DarkMessiah/guidelines-appearance-bug
2022-08-02 08:22:43 +02:00
Stanislav Labzyuk
44ce838192
Fix guidelines appearance
2022-08-02 12:38:23 +07:00
Yuri Sizov
86798d36db
Remove `CustomPropertyEditor` completely
2022-08-01 22:57:05 +03:00
Hugo Locurcio
6059a9b624
Improve easing inspector usability
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- Add `positive_only` property hint to disallow using negative presets.
These values are clamped in several places in the editor already,
so this avoids displaying presets that don't work.
- Move the Zero preset at the end of the positive list to match
the custom property editor. It's also used less often than Linear,
Ease In and Ease Out.
- Rename presets to be consistent between the easing property editor
and custom property editor.
- Remove unused `inout` hint which was redundant since it was already
the default.
2022-08-01 18:40:04 +02:00
Yuri Sizov
1c9ba5ef3e
Remove excessive `editor/property_editor.h` includes
2022-08-01 17:19:11 +03:00
FireForge
7cfa9ae539
Improve ShapeCast2D editor and debug drawing
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- Rename RayCast2DEditorPlugin to Cast2DEditorPlugin and make it also support editing ShapeCast2D.
- Apply RayCast2D debug drawing improvements from #46675 to ShapeCast2D.
2022-07-31 17:47:36 -05:00
Rémi Verschelde
f04004b24c
Merge pull request #55450 from Calinou/script-editor-improve-light-theme-syntax-colors
2022-08-01 00:08:25 +02:00
Rémi Verschelde
6c5330154e
Merge pull request #63429 from RandomShaper/indicate_overridden
2022-07-31 23:54:38 +02:00
Rémi Verschelde
a50d232015
Merge pull request #49045 from foxydevloper/hide-custom-settings-non-advanced
2022-07-31 23:53:58 +02:00
Rémi Verschelde
f2791a75b3
Merge pull request #56063 from KoBeWi/dragging_nodes_over_wifi
2022-07-31 23:52:54 +02:00
Rémi Verschelde
8ad80f0547
Merge pull request #63737 from YuriSizov/editorresourceconversionpluginactomy
2022-07-31 23:52:38 +02:00
Rémi Verschelde
e2307dc76a
Merge pull request #63741 from MinusKube/script-editor-members-bug
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Find a better solution for the script editor member list sometimes not being updated
2022-07-31 23:51:36 +02:00
Hugo Locurcio
0a24d40836
Improve script editor's light theme syntax colors for better readability
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New colors were hand-picked to have a better contrast rate,
while still following the general coloring of the previous light theme.
This improves the light theme's accessibility, especially in outdoor
environments with direct sunlight.
2022-07-31 23:40:48 +02:00
Rémi Verschelde
214d0b20b0
Merge pull request #62936 from Xwdit/script_doc_inspector_property
2022-07-31 22:28:05 +02:00
MinusKube
7d9a5d79e6
Find a better solution for the script editor member list sometimes not being updated
2022-07-31 21:43:11 +02:00
Yuri Sizov
9f55bd971e
Extract EditorResourceConversionPlugin into its own source files and clean up editor includes
2022-07-31 21:14:15 +03:00
kobewi
64d133747b
Add node path drag from remote tree
2022-07-31 18:24:56 +02:00
foxydevloper
1ff9a09e2c
Improve tooltips for grouping/ungrouping nodes
2022-07-31 10:56:32 -04:00
fox
41cc9f9a43
Hide altering custom properties in basic mode
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Hides the row for adding and removing custom properties from showing up
when advanced mode is disabled.
2022-07-31 10:38:44 -04:00
Sean Kim
f1ba63e092
Fix EditorSettings crashes due to nullptr dereference
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Fixes #45979
Noted a few places in this file that would have similar errors, so any
access to the EditorSettings singleton has had a check added.
2022-07-31 13:01:38 +02:00
Rémi Verschelde
66d1bb84c3
Merge pull request #63697 from YeldhamDev/script_elements_fix
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Fix elements not being shown on first selected script/doc
2022-07-31 01:14:57 +02:00
Michael Alexsander
c86cceb423
Hide method filter bar when selecting a doc in the Script editor
2022-07-30 20:07:46 -03:00
Michael Alexsander
c9fe780239
Fix elements not being shown on first selected script/doc
2022-07-30 19:33:58 -03:00
Rémi Verschelde
a32f84dda9
Merge pull request #63690 from snailrhymer/rotation-snap-fix
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Fix default values for rotation snapping in canvas_item_editor_plugin.cpp
2022-07-31 00:20:07 +02:00
Rémi Verschelde
a2c60fbc2b
Merge pull request #48948 from likeich/cleanup_binds
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Remove unused bindings in ProjectManager
2022-07-31 00:09:09 +02:00
Rémi Verschelde
6e8f8c0409
Merge pull request #52025 from Calinou/open-in-new-inspector-use-packedstringarray
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Use a PackedStringArray for the "open in new inspector" editor setting
2022-07-31 00:08:06 +02:00
SnailRhymer
0ac971c0d3
Fix default values for rotation snapping in canvas_item_editor_plugin.cpp
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Default values for snap_rotation_step and snap_rotation_offset were transposed. Swap them back.
2022-07-30 20:05:24 +01:00
Hugo Locurcio
4b478c2854
Use a PackedStringArray for the "open in new inspector" editor setting
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This is safer and provides a more convenient array editor for users.
2022-07-30 21:00:22 +02:00
Rémi Verschelde
cca072aa86
Merge pull request #63679 from PrecisionRender/master
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Fix `ShapeCast3D` creating runtime shape in editor
2022-07-30 18:22:52 +02:00
PrecisionRender
2f46749f4e
Fix `ShapeCast3D` creating runtime shape in editor
2022-07-30 10:21:53 -05:00
Pedro J. Estébanez
4a127cb5fe
Improve usability of non-default values in the property inspector
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- Provide a visual indication that a (sub)group contains non-default (revertable) values when it's collapsed.
- Add a new option to the inspector's tools menu for expanding only (sub)groups containing properties with non-default values.
2022-07-30 15:25:45 +02:00
Kyle
0269465021
Remove unused bindings in ProjectManager
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They were left over after changes to master made them obsolete.
2022-07-30 11:53:56 +02:00
Rémi Verschelde
3e5ad8213f
Merge pull request #63563 from aaronfranke/export-arch
2022-07-30 11:22:25 +02:00
Rémi Verschelde
4b377540c7
Merge pull request #63664 from heppocogne/Fix-convert3to4-path-handling-issue
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Fix a path handling issue of ProjectConverter3To4
2022-07-30 09:23:33 +02:00
Rémi Verschelde
f4f8b18ebe
Merge pull request #63647 from bruvzg/exp_msg_imp
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Improve some export error messages.
2022-07-30 09:21:11 +02:00
Rémi Verschelde
f7c22756e1
Merge pull request #63654 from bruvzg/font_prev_scale
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Fix font preview plugin not using editor scale.
2022-07-30 09:20:27 +02:00
heppocogne
1fad0522d0
Fix a path handling issue of ProjectConverter3To4
2022-07-30 14:05:51 +09:00
Rémi Verschelde
9094262a6b
Merge pull request #48548 from Calinou/editor-help-add-editor-settings
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Add support for documenting most editor settings in the class reference
2022-07-30 00:39:16 +02:00
bruvzg
18aad2807e
Fix font preview plugin not using editor scale.
2022-07-29 23:42:09 +03:00
Rémi Verschelde
15a02c49be
Merge pull request #61647 from KoBeWi/SaverResource
2022-07-29 22:30:51 +02:00
Hugo Locurcio
63ce655e75
Add support for documenting most editor settings in the class reference
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Settings defined in editor plugins are missing (about 100 of them),
but all other settings (about 200 of them) can now be documented in the
EditorSettings class.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-07-29 22:07:01 +02:00
bruvzg
ea00cf7270
Improve some export error messages.
2022-07-29 22:44:59 +03:00
kobewi
c3606cb5f3
Swap arguments of ResourceSaver.save()
2022-07-29 19:53:09 +02:00
Rémi Verschelde
6ba7dacf6b
Merge pull request #63415 from ajreckof/expose_tilemap_custom_data_methods
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Expose TileMap methods related to the name of custom data layers
2022-07-29 19:43:55 +02:00
Rémi Verschelde
ba3734e69a
Merge pull request #63603 from aaronfranke/editor-paths
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Move editor paths into the EditorPaths class
2022-07-29 19:31:59 +02:00
Rémi Verschelde
74d92bf459
Merge pull request #43081 from KoBeWi/property_keeper
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Keep property values when extending script
2022-07-29 19:29:52 +02:00
Rémi Verschelde
7199314eb3
Merge pull request #63595 from reduz/remove-signal-connect-binds
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Remove Signal connect binds
2022-07-29 18:10:39 +02:00
Aaron Franke
ac870ab1c8
Move editor paths into the EditorPaths class
2022-07-29 11:07:30 -05:00
Aaron Franke
17c4cd6412
Update export dialog to handle many architectures
2022-07-29 10:24:58 -05:00
Aaron Franke
a0072ba39f
Make some editor export methods const
2022-07-29 10:24:13 -05:00
Tomasz Chabora
44cf3c22ac
Keep property values when extending script
2022-07-29 16:57:50 +02:00
Juan Linietsky
d4433ae6d3
Remove Signal connect binds
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Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
ajreckof
8433ad5353
expose TileMap methods related to the name of custom data layers
2022-07-29 15:05:42 +02:00
Rémi Verschelde
8b454f8b41
Merge pull request #62601 from smix8/navigation_3d_debug_4.x
2022-07-29 12:29:32 +02:00
Rémi Verschelde
af054f1003
Export: Fix template path for PC (Windows, Linux)
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Regression after #63096 .
2022-07-29 11:03:18 +02:00
Rémi Verschelde
9869182e8a
Merge pull request #62629 from linkpy/master
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Make the alternative tile control correctly handle right-click dragging.
2022-07-29 10:14:42 +02:00
smix8
c394ea518e
Add more detailed Navigation Debug Visualization
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- Adds more customization options to ProjectSettings.
- Displays navregion edge connections and navigation polygon edges in editor and at runtime.
- Majority of debug code moved from SceneTree to NavigationServer.
- Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API.
2022-07-29 09:58:41 +02:00
Rémi Verschelde
7c93373008
Merge pull request #63161 from PrecisionRender/master
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Add `ShapeCast3D` node
2022-07-29 08:07:13 +02:00
Rémi Verschelde
ad280f44e3
Merge pull request #62164 from DeeJayLSP/oggrammar
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Rename every instance of "OGG" to "Ogg"
2022-07-29 08:04:59 +02:00
Estelle Linkpy Reid
d5926b435e
Make the alternative tile control correctly handle right-click dragging.
2022-07-29 03:11:08 +02:00
Rémi Verschelde
8cb51a642e
Merge pull request #63586 from akien-mga/editor-paths-create-export_templates
2022-07-28 22:39:25 +02:00
DeeJayLSP
c8f3b02fcf
Rename every instance of "OGG" to "Ogg"
2022-07-28 16:41:38 -03:00
Rémi Verschelde
14d021287b
Merge pull request #63049 from Faless/mp/4.x_as_module
2022-07-28 20:46:31 +02:00
Rémi Verschelde
8e0f328a80
Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename
2022-07-28 20:34:17 +02:00
Rémi Verschelde
73c11ab31a
EditorPaths: Fix creating 'export_templates' folder.
2022-07-28 20:33:22 +02:00
Rémi Verschelde
1c820f19b1
Merge pull request #60957 from DeeJayLSP/sample_pcm
2022-07-28 19:51:08 +02:00
PrecisionRender
8cbb9b8b0a
Add ShapeCast3D node
2022-07-28 12:08:42 -05:00
DeeJayLSP
4889659227
Rename AudioStreamSample to a more discoverable name
2022-07-28 13:53:36 -03:00
Hugo Locurcio
4b42379c8f
Rename RenderingServer global shader uniform methods to be more explicit
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The `global_shader_uniform` name is longer, but it makes it much
easier to find the methods when searching in the class reference.
2022-07-28 18:46:59 +02:00
kobewi
beabbad390
Improvements to shader editor
2022-07-28 18:28:38 +02:00
Hugo Locurcio
e24029edc3
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
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Mipmap LOD bias can be useful to improve the appearance of distant
textures without increasing anisotropic filtering (or in situations
where anisotropic filtering is not effective).
`fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly.
The property hint now allows for greater precision as well.
2022-07-28 17:51:13 +02:00
Rémi Verschelde
2e05cc3314
Merge pull request #58361 from V-Sekai/tileset_editor_selection
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Fix tileset editor visiblity and selection context
2022-07-28 17:31:21 +02:00
Rémi Verschelde
7281f0f238
Merge pull request #62350 from Valeryn4/fix_animation_state_machine
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Validate AnimationNode name in AnimationStateMachine
2022-07-28 10:39:58 +02:00
Valerii
c28efd6c95
Validate AnimationNode name in AnimationStateMachine
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Fixes #60959 .
2022-07-28 10:16:45 +02:00
Rémi Verschelde
f99f5a5887
Merge pull request #48995 from KoBeWi/advanced_animation
2022-07-28 10:14:25 +02:00
Rémi Verschelde
199ea349f5
Merge pull request #57698 from bluenote10/feature/rename_translated_to_translated_local
2022-07-28 10:03:07 +02:00
Rémi Verschelde
72e9122514
Merge pull request #63558 from TokageItLab/skel-validator
2022-07-28 09:25:45 +02:00
Rémi Verschelde
422725cffc
Merge pull request #56597 from V-Sekai/material_drag_and_drop
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Add drag-and-drop support for materials in 3D Instances
2022-07-28 09:22:38 +02:00
Rémi Verschelde
2f828135f8
Merge pull request #63543 from TokageItLab/fix-skeleton-renamer
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Fix SkeletonRenamer & TrackOrganizer in ImporterRetarget for non bone animations such as BlendShape
2022-07-28 00:34:45 +02:00
Silc 'Tokage' Renew
3b89bf901a
Make BoneMapper validation stricter
2022-07-28 07:27:41 +09:00
Silc Renew
9c3ae0e000
Fix SkeletonRenamer & Organizer for non bone animations (BlendShape)
2022-07-28 01:21:29 +09:00
Rémi Verschelde
03987738aa
Merge pull request #63351 from fire-forge/array-colors
2022-07-27 18:10:44 +02:00
FireForge
993b41198c
Fix code font usage in EditorPropertyMultilineText
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- Only use code font while in expression mode
- Use code font and syntax highlighter in big text box
2022-07-27 09:58:18 -05:00
Rémi Verschelde
ba2aa30a18
Merge pull request #58443 from object71/fix-editor-properties-deleted-by-mistake
2022-07-27 16:53:26 +02:00
FireForge
f26414762f
Reduce contrast in inspector array element backgrounds
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Co-authored-by: reduz <reduzio@gmail.com>
2022-07-27 09:50:28 -05:00
Rémi Verschelde
ed61fb2a8b
Merge pull request #63138 from TokageItLab/normalize-position-track
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Add position track normalization to importer retarget
2022-07-27 16:49:18 +02:00
Rémi Verschelde
d5f8ecd54e
i18n: Sync editor translations with Weblate
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(cherry picked from commit 5e66d2e2c4
)
2022-07-27 15:59:43 +02:00
Rémi Verschelde
cc5135959b
Merge pull request #62973 from bruvzg/sysfont_support
2022-07-27 13:38:30 +02:00
Rémi Verschelde
f3fbb157ca
Merge pull request #63121 from aaronfranke/editor-export-split
2022-07-27 11:19:40 +02:00
Haoyu Qiu
42373df2d4
Add a Window visibility toggle button to the Scene tree
2022-07-27 08:57:45 +08:00
Hugo Locurcio
ad9a8e70f4
Merge pull request #62888 from Calinou/editor-material-preview-improve-appearance
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Improve appearance of the material editor preview
2022-07-27 00:25:12 +02:00
Pedro J. Estébanez
116f03a1b6
Keep crash handler status on editor restart
2022-07-26 19:07:06 +02:00
Rémi Verschelde
222e489dfd
Merge pull request #63496 from groud/fix_tile_set_not_saving
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Fix TileSet not loading correctly when embedded in a scene
2022-07-26 18:27:05 +02:00
Gilles Roudière
8da2710911
Fix TileSet not loading correctly when embedded in a scene
2022-07-26 17:39:35 +02:00
Aaron Franke
006e5f28d5
Move project export and export template manager into export folder
2022-07-26 08:28:29 -05:00
Aaron Franke
e53ae13178
Split up editor export code into multiple files
2022-07-26 08:28:19 -05:00
Silc Renew
063f66d738
fix unmarked unique when make local
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Co-authored-by: Juan Linietsky reduzio@gmail.com
2022-07-26 20:56:35 +09:00
Silc Renew
dde235ad82
add position track normalization & post process key value for retarget
2022-07-26 18:48:08 +09:00
Rémi Verschelde
ba2cffc575
Merge pull request #63096 from aaronfranke/exp-template-names
2022-07-26 10:28:25 +02:00
Rémi Verschelde
1d9e1ac143
Merge pull request #63344 from alfredbaudisch/feature-select-node-toggle-inspector-only
2022-07-26 10:27:31 +02:00
Fabio Alessandrelli
ca7d572908
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
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- RPC configurations are now dictionaries.
- Script.get_rpc_methods renamed to Script.get_rpc_config.
- Node.rpc[_id] and Callable.rpc now return an Error.
- Refactor MultiplayerAPI to allow extension.
- New MultiplayerAPI.rpc method with Array argument (for scripts).
- Move the default MultiplayerAPI implementation to a module.
2022-07-26 09:31:12 +02:00
bruvzg
36ef8f29dc
Implement support for loading system fonts on Linux, macOS / iOS and Windows.
2022-07-26 08:38:05 +03:00
Rindbee
3aa0a78f73
Fix repeatedly opening the Advanced Import Settings dialog for fonts getting an error
2022-07-26 10:28:44 +08:00
Alfred R. Baudisch
c4433c3793
When selecting Nodes in the Scene Tree, if the current EditorPlugin is "Script" and if text_editor/behavior/navigation/stay_in_script_editor_on_node_selected is true, force inspector_only in order to not switch the EditorPlugin to the Node's main plugin.
2022-07-25 17:37:03 +02:00
Juan Linietsky
c7255388e1
Remove ThreadWorkPool, replace by WorkerThreadPool
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The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient.
It can also be better debugged.
2022-07-25 15:39:50 +02:00
Rémi Verschelde
3bd74cd67b
Merge pull request #63436 from Calinou/editor-debugger-require-script-instance
2022-07-25 15:18:11 +02:00
Rémi Verschelde
20d7171e83
Merge pull request #63432 from bruvzg/scr_zoom
2022-07-25 15:01:06 +02:00
Rémi Verschelde
49b0aa93e3
Merge pull request #63424 from Chaosus/shader_preprocessor_inc_fix
2022-07-25 14:56:06 +02:00
Rémi Verschelde
679633f505
Merge pull request #63368 from akien-mga/fix_header_guards
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Code quality: Fix header guards consistency
2022-07-25 14:50:38 +02:00
Hugo Locurcio
829c824755
Require ScriptInstance to be valid in the editor debugger
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This fixes an issue with visual scripts spamming error messages
in the editor when running the project with the remote scene tree
visible.
2022-07-25 14:29:47 +02:00
bruvzg
f743c6a368
Fix script editor zoom shortcuts not marking events as accepted.
2022-07-25 14:21:56 +03:00
Rémi Verschelde
18596f6b3d
Merge pull request #63364 from nathanfranke/dep-editor
2022-07-25 11:42:30 +02:00
Yuri Rubinsky
be3fb7a216
Fix errors when using built-ins in shaderinc
2022-07-25 12:33:04 +03:00
Rémi Verschelde
d995f127a7
Merge pull request #62907 from bruvzg/warn_exit_code
2022-07-25 11:30:45 +02:00
Rémi Verschelde
90019676b0
Code quality: Fix header guards consistency
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Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
Rémi Verschelde
3084a48ace
Merge pull request #63219 from reduz/implement-vector4-projection
2022-07-25 11:13:27 +02:00
Rémi Verschelde
145304cc85
Merge pull request #63416 from V-Sekai/bone-map-empty-crash
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Avoid crash when when the editor_property_map is empty.
2022-07-25 08:37:26 +02:00
K. S. Ernest (iFire) Lee
fb2b26eec3
Avoid crash when when the editor_property_map is empty.
2022-07-24 17:46:02 -07:00
Nathan Franke
488017f3cb
improve animation player warning for imported scenes
2022-07-24 16:49:57 -05:00
Xwdit
5d49df8d97
Fix missing method qualifiers in script doc
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-07-24 23:00:19 +02:00
Nathan Franke
905c431191
dependency editor: set current directory to closest existing directory
2022-07-23 15:29:50 -05:00
reduz
455c06ecd4
Implement Vector4, Vector4i, Projection
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Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00
Rémi Verschelde
a5bc65bbad
Merge pull request #63265 from reduz/stream-bpm-support
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Implement BPM support in AudioStream files.
2022-07-23 11:21:14 +02:00
Yuri Rubinsky
5705825d55
Fix clearing errors indication in the shader editor
2022-07-23 11:32:04 +03:00
Yuri Rubinsky
6d992abb54
Fix some errors after shader preprocessor PR
2022-07-23 09:38:59 +03:00
reduz
d1ddee2258
Implement BPM support
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Based on #62896 , only implements the BPM support part.
* Implements BPM support in the AudioStreamOGG/MP3 importers.
* Can select BPM/Bar Size and total beats in a song file, as well as edit looping points.
* Looping is now BPM aware
* Added a special importer UI for configuring this.
* Added a special preview showing the audio waveform as well as the playback position in the resource picker.
* Renamed `AudioStream::instance` to `instantiate` for correctness.
2022-07-23 07:31:17 +02:00
Aaron Franke
8b5c744f95
Update export template names for Windows, Mac, and Linux
2022-07-22 18:40:59 -05:00
Rémi Verschelde
fe929d4787
Merge pull request #62513 from reduz/shader_preprocessor_remake
2022-07-23 00:02:33 +02:00
Rémi Verschelde
e5df1e65f9
Merge pull request #62581 from Guh-Feng/Color-Picker-Update
2022-07-22 23:46:27 +02:00
Rémi Verschelde
86a5a23351
Merge pull request #63093 from aaronfranke/export-templates-dir
2022-07-22 23:07:07 +02:00
reduz
f649678402
Clean up Shader Preprocessor
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* Moved preprocessor to Shader and ShaderInclude
* Clean up RenderingServer side
* Preprocessor is separate from parser now, but it emits tokens with include location hints.
* Improved ShaderEditor validation code
* Added include file code completion
* Added notification for all files affected by a broken include.
2022-07-22 22:53:03 +02:00
Yuri Roubinsky
7b94603baa
Adding shader preprocessor support
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Co-authored-by: TheOrangeDay <6472143+TheOrangeDay@users.noreply.github.com>
2022-07-22 22:51:57 +02:00
Aaron Franke
b00bb577e7
Rename directory for export templates from templates to export_templates
2022-07-22 12:35:43 -05:00
kleonc
07118d7094
Fix in editor drag and dropping a `Node` to generic `NodePath` property
2022-07-22 18:32:36 +02:00
Rémi Verschelde
653f95282c
Merge pull request #62996 from reduz/feature-build-profiles
2022-07-22 12:50:20 +02:00
reduz
6236a688b7
Implement Feature Build Profiles
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This PR is a continuation of #50381 (which was implemented exactly a year ago!)
* Add a visual interface to select which classes should not be built into Godot (well, they are built if something else uses them, but if not used the optimizer will remove them out).
* Add a detection system to scan the project and figure out the actual classes used.
* Added the ability for SCons to load build profiles.
Obligatory Screen:
A simple test with a couple of nodes in the scene resulted in a 25% reduction for the final binary size
TODO:
* Script languages need to implement used class detection (left for another PR).
* Options to disable servers or server functionalities (like 2D or 3D physics, navigation, etc). Are missing, that should also greatly aid in reducing binary size.
* Options to disable some modules would be desired.
* More options to disable drivers (OpenGL, Vulkan, etc) would be desired.
In general this PR is a starting point for more contributors to improve and enhance this functionality.
2022-07-22 10:53:23 +02:00
Rémi Verschelde
19db9ed863
Merge pull request #63286 from RandomShaper/fix_debugger_focus
2022-07-22 00:48:06 +02:00
Guh-Feng
1b8652e86a
Color Pickers Respect Settings
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Updated editor_node with function that sets up color pickers throughout Godot to respect editor's settings.
2022-07-21 18:11:09 -04:00
kobewi
b42bbca266
Fix node dragging not working when dock is moved
2022-07-21 23:57:52 +02:00
Pedro J. Estébanez
033001375f
Fix editor re-focus on debugger break on Windows
2022-07-21 21:47:05 +02:00
Rémi Verschelde
f40aafeb39
Merge pull request #63244 from KoBeWi/canvas_picker
2022-07-21 16:34:16 +02:00
SaracenOne
bd0819d4a0
Disable plugin for conversion of foreign Sprite2D to different types
2022-07-21 15:04:29 +01:00
SaracenOne
7776b47489
Add read-only mode to AnimationEditor for foreign resources.
2022-07-21 14:46:58 +01:00
luz paz
38aaaa3cf9
Fix various typos not caught by codespell
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Revert upstream `core/input/gamecontrollerdb.txt`. Upstream fix: https://github.com/gabomdq/SDL_GameControllerDB/pull/600
2022-07-21 07:38:23 -04:00
kobewi
dabe021f19
Fix selection list in 2D editor
2022-07-21 12:24:02 +02:00
bruvzg
8823eae328
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
MinusKube
a4ddb033c9
Fix FileInfo::import_valid always being set to false for TextFile in some cases
2022-07-20 23:51:29 +02:00
Rémi Verschelde
010289a076
Merge pull request #58457 from PhoenixFlame101/master
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Fix code folding icon color not matching defined color
2022-07-20 22:34:25 +02:00
Rémi Verschelde
4ba6c9a19f
Merge pull request #63229 from Chaosus/vs_fix_icons
2022-07-20 22:25:04 +02:00
PhoenixFlame101
dd8cee4b50
Fix code folding icon color not matching defined color
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Caused by reusing icons from the main editor in the code editor. These
icons were converted based on the main editor theme and not the code
editor theme.
- Create new icons for use specifically in the code editor
- Add these icons to the exceptions when converting dark theme icons
to light theme automatically
- Change the default value of the code folding color to match previous
color
- Code folding icon is now pure white by default to correctly match
the color defined in settings
2022-07-20 23:05:47 +03:00
Rémi Verschelde
e1901008a5
Merge pull request #63247 from YuriSizov/toolbars-go-with-the-flow
2022-07-20 21:38:56 +02:00
Rémi Verschelde
e1c50152a0
Merge pull request #63232 from nathanfranke/simplify-editor-anchors
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Simplify alignment preset, fixing icon for full rect
2022-07-20 21:15:14 +02:00
Rémi Verschelde
9a941ea35e
Merge pull request #61347 from fire-forge/theme-icons
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Add type icons to Theme editor Import Items tab
2022-07-20 21:05:34 +02:00
Yuri Sizov
dcd64799ef
Use FlowContainer to handle toolbar overflow more gracefully
2022-07-20 20:43:45 +03:00
Nathan Franke
f3d43a384d
simplify alignment preset, fixing icon for full rect
2022-07-20 12:18:33 -05:00
Yuri Rubinsky
702b6a00d8
Fix icons not loaded correctly in the visual shader editor
2022-07-20 19:24:42 +03:00
SaracenOne
86aa2a8578
Add drag-and-drop support for materials in 3D
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Add mesh surface picking for material drag & drop, show drag info label
2022-07-19 12:49:09 -07:00
Rémi Verschelde
715f556cd4
Merge pull request #62139 from bruvzg/label_font_setttings
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Add LabelSettings resource for quick Label theme property override.
2022-07-19 20:16:01 +02:00
Rémi Verschelde
8351d75b7f
Merge pull request #63195 from Rindbee/fix-wrong-clear-edit-menu
2022-07-19 13:49:43 +02:00
Rindbee
8972dd8492
Fix incorrectly clearing edit menu
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Delete only if `editor_enabled` is true, otherwise destructor may delete it repeatedly.
2022-07-19 19:09:27 +08:00
Rémi Verschelde
7fd29b5464
Merge pull request #59301 from fire-forge/layout-preset-full-rect
2022-07-19 12:06:00 +02:00
Rémi Verschelde
00c0fbb8cf
Merge pull request #62871 from fire-forge/vector2i
2022-07-19 08:45:49 +02:00
FireForge
468157bfe0
Capitalize the SpriteFrames search bar placeholder
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Follow-up to https://github.com/godotengine/godot/pull/49488
2022-07-18 20:15:50 -05:00
FireForge
97dfbea6ad
Rename Control PRESET_WIDE to PRESET_FULL_RECT
2022-07-18 20:08:11 -05:00
FireForge
84431bd782
Use integer types in Image and ImageTexture methods
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- Image.blit_rect()
- Image.blit_rect_mask()
- Image.blend_rect()
- Image.blend_rect_mask()
- Image.fill_rect()
- Image.get_used_rect()
- Image.get_rect()
- ImageTexture.set_size_override()
2022-07-18 19:43:32 -05:00
kleonc
a4d8c78e48
SpriteFramesEditor Add animation searchbox
2022-07-18 15:47:12 +02:00
Rémi Verschelde
1c6148aa86
Merge pull request #63062 from Chaosus/vs_fix
2022-07-18 12:05:36 +02:00
Rémi Verschelde
2bc9b7b76b
i18n: Sync editor translations with Weblate
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(cherry picked from commit 556e090bcc
)
2022-07-18 10:28:22 +02:00
Rémi Verschelde
ecc86afc00
Merge pull request #63124 from Calinou/editor-help-codeblock-add-padding
2022-07-17 23:28:59 +02:00
Hugo Locurcio
976d12c3c1
Add padding for code blocks in the editor help
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This improves their appearance, making them look closer to code blocks
in the online manual.
2022-07-17 22:55:20 +02:00
Pedro J. Estébanez
b46a2aaa4b
Create reset tracks with the right update mode
2022-07-17 19:51:15 +02:00
FireForge
caa0cdaac6
Use menu icon for layers grid button
2022-07-17 00:42:23 -05:00
Aaron Franke
94779c9e30
Alphabetize editor plugins and move 2D plugins to their own section
2022-07-16 17:34:33 -05:00
Rémi Verschelde
5a6b13b8bb
Merge pull request #62939 from TokageItLab/implement-rest-fixer
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Add Rest Fixer to importer retarget
2022-07-16 16:54:20 +02:00
Yuri Rubinsky
f05fce405e
Fix visual shader graph not correctly updating when multiple tabs opened
2022-07-16 16:43:06 +03:00
Silc Renew
9be288edf9
refactor sync in AnimationTree
2022-07-16 21:45:32 +09:00
Silc Renew
f3af3aedfe
add rest fixer to importer retarget
2022-07-16 19:53:11 +09:00
Fabian Keller
2bf9e6090c
rename translate(d) to translate(d)_local in Transform 2D/3D
2022-07-16 11:47:54 +02:00
Rémi Verschelde
2c11e6d9ef
Merge pull request #62980 from garychia/scene_tree_editor_improvement
2022-07-14 17:45:48 +02:00
kobewi
87fb95f1ff
Clear drag_selection when drag ends
2022-07-14 14:51:47 +02:00
Chia-Hsiang Cheng
83d478ffcd
Disable the OK button when no node is selected.
2022-07-14 12:03:27 +08:00
Xwdit
8ee125a128
Fix document not showing for script properties in inspector
2022-07-14 03:33:51 +02:00
kobewi
38d8cb4782
Fix drag_selection crash on scene close
2022-07-14 02:31:52 +02:00
Rémi Verschelde
5fec0d232a
Merge pull request #58763 from Calinou/editor-fix-default-float-step
2022-07-14 00:21:33 +02:00
Rémi Verschelde
41dda3bea0
Merge pull request #62919 from MinusKube/dock-layout-save-bug
2022-07-14 00:12:10 +02:00
Rémi Verschelde
cf9994ed03
Merge pull request #62952 from and-rad/results-count-no-negative
2022-07-14 00:07:01 +02:00
Rémi Verschelde
991f78183d
Merge pull request #60696 from Calinou/shadow-quality-rename-project-settings
2022-07-14 00:03:17 +02:00
Rémi Verschelde
a0f0eb5e03
Merge pull request #62710 from Calinou/editor-help-improve-code-kbd-ref-highlight
2022-07-13 23:55:59 +02:00
Hugo Locurcio
21ea1c3835
Rename soft shadow quality project settings for easier searching
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`rendering/quality/shadows` is now `rendering/quality/positional_shadow`
to explicitly denote that the settings only affect positional light shadows,
not directional light shadows.
Shadow atlas settings now contain the word "atlas" for easier searching.
Soft shadow quality settings were renamed to contain the word "filter".
This makes the settings appear when searching for "filter" in the
project settings dialog, like in Godot 3.x.
2022-07-13 19:56:02 +02:00
FireForge
0df23111b3
Show Resource type name in Array editor
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Follow-up to #60409
Example: @export var gradient_array: Array[Gradient]
Before: Array[Object]
After: Array[Gradient]
2022-07-13 12:07:01 -05:00
Rémi Verschelde
9b29f18631
Merge pull request #59680 from fire-forge/property-help
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Add "Open Documentation" button to EditorProperty context menu
2022-07-13 14:12:53 +02:00
Rémi Verschelde
200009cd48
Merge pull request #62282 from fire-forge/gradient2d-editor-fix
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Fix GradientTexture2D editor height
2022-07-13 14:11:11 +02:00
Rémi Verschelde
b942c1ffe3
Merge pull request #62827 from fire-forge/ok-cancel
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Add `ok_button_text` to AcceptDialog and `cancel_button_text` to ConfirmationDialog
2022-07-13 14:10:38 +02:00
Andreas Raddau
48b8bfbbcf
Fix negative search result match
2022-07-12 15:14:43 +02:00
bruvzg
f63d54126d
Add LabelSettings resource for quick Label theme property override.
2022-07-12 16:05:12 +03:00
FireForge
dcf42cff86
Add "Open Documentation" button to EditorProperty context menu
2022-07-11 19:30:46 -05:00
MinusKube
b634688fca
Fix editor dock layout not saving correctly
2022-07-11 20:57:47 +02:00
Rindbee
b6fdd0815c
Fix property link not working in MultiNodeEdit
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This is due to the `p_field` in the `EditorProperty::emit_changed`.
`p_field` only works for `MultiNodeEdit`, not for other objects.
2022-07-11 10:38:34 +08:00
Hugo Locurcio
75f7e1fbf8
Fix some properties having an invalid float step of `0`
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This also clamps the float step in the editor to the lowest value
that is guaranteed to work in all situations (including for 32-bit
floats).
2022-07-10 22:56:59 +02:00
bruvzg
d02bf7584a
[Command line export] return 0 exit code when export is finished with warnings.
2022-07-10 23:39:16 +03:00
Hugo Locurcio
99ac090233
Improve appearance of the material editor preview
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- Use lower camera FOV to show more of the sphere/box, while still
fully displaying the meshes in question.
2022-07-10 18:47:09 +02:00
FireForge
d6188b4632
Use a SpinBox in the inspector array resize dialog
2022-07-10 00:19:29 -05:00
FireForge
af19501cc7
Seperate filter and description in FileDialog.add_filter()
2022-07-09 10:51:45 -05:00
FireForge
e4067064ce
Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog
2022-07-09 10:47:08 -05:00
Rémi Verschelde
d26442e709
Merge pull request #60739 from KoBeWi/add_static_methods_everywhere!!
2022-07-08 16:50:47 +02:00
Rémi Verschelde
dc86bce306
AssetLib: Only notify when unavailable in verbose mode
2022-07-08 15:25:54 +02:00
Rémi Verschelde
d479eba7b4
Merge pull request #62405 from YeldhamDev/movie_maker_stuff
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Clean and fix the Movie Maker button
2022-07-08 14:42:34 +02:00
kobewi
d2900429e8
Add static methods for creating Image and ImageTexture
2022-07-08 13:40:47 +02:00
Rémi Verschelde
0e3ac839b4
Merge pull request #62638 from Calinou/animationtree-editor-use-antialiasing
2022-07-08 10:17:40 +02:00
Rémi Verschelde
7d3ff927de
Merge pull request #62075 from Vitika9/gsoc-colorpicker
2022-07-08 09:06:47 +02:00
bruvzg
8f6c4956ca
Fix regressions from Font refactor
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Remove unnecessary font override
Fixes button outline draw when it should not, causing button colors to be slightly off
2022-07-08 08:27:18 +03:00
Rémi Verschelde
664d8cd8ab
Merge pull request #62816 from akien-mga/feature-list-comma-fix
2022-07-07 16:29:59 +02:00
Rémi Verschelde
7fd036800c
Merge pull request #62622 from Rindbee/make-blend-import-preview-visible
2022-07-07 15:27:30 +02:00
bruvzg
a319e6e623
Fix regressions from Font refactor
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Fixes `p_font.is_null()` errors due to incorrect resource type used.
Fixes code editor font not set correctly, and OpenType features applied to the wrong font.
2022-07-07 15:11:08 +03:00
Rémi Verschelde
ba5049402a
Export: Fix comma handling in feature list RTL
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Fixes #62815 .
2022-07-07 13:42:27 +02:00
Rémi Verschelde
1e553e34fb
Merge pull request #62108 from bruvzg/font_config_v3
2022-07-07 12:22:49 +02:00
Dave Palais
d9e4327e34
EditorScenePostImportPlugin: Return requested option value
2022-07-06 15:11:09 -05:00
Vitika9
0011d93c81
ColorPicker Refactor
2022-07-06 22:11:43 +05:30
Rémi Verschelde
5a4d1bff79
Merge pull request #62777 from object71/potential-fix-for-crash-error-expand
2022-07-06 16:27:10 +02:00
Rémi Verschelde
635d447a69
Merge pull request #62713 from YuriSizov/docs-scripting-annotations
2022-07-06 15:31:19 +02:00
Hristo Stamenov
e0742be4db
Double check the selected tree item on error activated and error selected callbacks as the value might be nullptr which would cause a crash.
2022-07-06 16:24:26 +03:00
Rémi Verschelde
550f9faa9c
i18n: Sync editor translations with Weblate
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(cherry picked from commit 30ceef93b0
)
2022-07-06 15:04:47 +02:00
bruvzg
344ba0ffaf
Refactor Font configuration and import UI, and Font resources.
2022-07-06 14:12:36 +03:00
Rémi Verschelde
cf19484746
Merge pull request #62374 from reduz/implement-bitfield-hint
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Implement a BitField hint
2022-07-06 09:35:40 +02:00
Haoyu Qiu
61bc7d6576
Fix heap-use-after-free when closing a scene with its builtin script open
2022-07-06 10:45:36 +08:00
Guilherme Felipe
51aa57328a
[Node3DEditorViewport] Add correct margin for rotation control and fps label.
2022-07-05 17:32:16 -03:00
reduz
5ac42cf576
Implement a BitField hint
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Allows to specify the binder that an enum must be treated as a bitfield.
2022-07-05 22:13:37 +02:00
Hugo Locurcio
a347650fd6
Improve visibility of code, kbd and clickable references in editor help
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This adds a background color for inline code, code blocks, keyboard
shortcuts and clickable references (such as `[member something]`).
2022-07-05 19:35:51 +02:00
kobewi
072e2ff659
Show the transform operation numbers in 2D
2022-07-05 13:19:32 +02:00
Nolkaloid
31745a8b15
Fix drag'n drop type check for NodePaths
2022-07-04 20:10:40 +02:00
Yuri Sizov
a9098e6147
Add support for documenting built-in annotations
2022-07-04 20:21:39 +03:00
Rémi Verschelde
1d06fec535
Merge pull request #62448 from MinusKube/completion-scroll-click
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Add the ability to drag the code completion scrollbar using the mouse click
2022-07-04 10:13:20 +02:00
Rémi Verschelde
ba8e7efc2b
Merge pull request #38298 from ThakeeNathees/file-dialog-autocomplete-fix
2022-07-04 10:10:47 +02:00
bruvzg
e3d5bc2098
Use autowrap in the curve editor.
2022-07-04 10:13:11 +03:00
Rémi Verschelde
5cc830892a
Merge pull request #62681 from Jummit/keep-perspective-menu
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Keep Perspective menu open after selecting an option
2022-07-04 08:21:57 +02:00
Thakee Nathees
446f1b7052
Fix FileDialog file name autocompletion with filters
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Fixes #38195 .
2022-07-04 01:26:34 +02:00
MinusKube
336400dc42
Add the ability to drag the code completion scrollbar using the mouse click
2022-07-03 23:47:52 +02:00
Jummit
e3ab344af9
Keep Perspective menu open on selection
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Makes the Perspective menu consistent with the View menu in the 3D
viewport. This allows for quicker inspection of the scene, and makes
missclicks more forgiving.
2022-07-03 17:23:41 +02:00
Rémi Verschelde
b2a4cac9f4
Merge pull request #62649 from Calinou/3d-editor-gizmos-fix-gi
2022-07-03 15:30:08 +02:00
Rémi Verschelde
6f02454634
Merge pull request #59834 from trollodel/advanced_import_fix
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Fix some bugs in the advanced scene import
2022-07-03 10:51:40 +02:00
Rémi Verschelde
c818e3dfc2
Merge pull request #62647 from python273/asset-library-dynamic-column-count
2022-07-02 23:42:54 +02:00
Hugo Locurcio
de976eb82f
Fix 3D editor gizmos appearing in GI following default GI mode change
2022-07-02 23:19:01 +02:00
python273
d65eb592b0
Make asset library's column count dynamic
2022-07-02 23:42:09 +03:00
Rémi Verschelde
f254500753
Merge pull request #61168 from DeeJayLSP/wav_ieee
2022-07-02 22:04:06 +02:00
Hugo Locurcio
feac27476c
Use antialiasing for line drawing in the AnimationTree editor
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- Use EDSCALE where relevant to improve scaling on hiDPI displays.
2022-07-02 18:26:41 +02:00
Rindbee
d9709e151b
Make import preview of blend files visible
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Unlike other scene imports, the import of blend files requires options. Otherwise, the preview may not be visible.
2022-07-02 13:10:29 +08:00
Rémi Verschelde
a2459c7d35
Merge pull request #61610 from TokageItLab/importer-retarget-registered-gdhumanoid
2022-07-02 00:17:21 +02:00
Kirill
924658a849
Stretch image on resize in asset description dialog
2022-07-01 17:17:40 +03:00
Hugo Locurcio
32973094f5
Add a Bake Mask property to GPUParticlesCollisionSDF3D
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This allows not accounting for certain visible meshes during baking
(such as foliage and thin fixtures).
This also adds a clarification about transparent materials always
being excluded in the OccluderInstance3D documentation.
2022-06-30 23:12:40 +02:00
Rémi Verschelde
0800d475a4
Merge pull request #62540 from MinusKube/debugger-array-crash
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Add/fix support for RID, Callable and Signal in editor properties
2022-06-30 23:04:08 +02:00
Voylin
cebdfd1bbd
Fixing Print_rich which only displays correctly in terminal
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There was an issue that the type was not passed through correctly. These couple of lines fix this issue and make print_rich work as expected.
2022-07-01 04:34:19 +09:00
Silc Renew
dc43cfc830
implement bone renamer in importer
2022-07-01 03:55:28 +09:00
MinusKube
d56185146d
Add editor properties for Callable and Signal
2022-06-30 17:39:10 +02:00
Rémi Verschelde
1e082914e2
Merge pull request #62299 from Calinou/texture-preview-add-mipmap-memory-usage
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Mention mipmap and memory usage in the texture editor preview
2022-06-30 13:12:09 +02:00
Rémi Verschelde
fd3970f762
Merge pull request #62531 from Faless/fix/4.x_assetlib_is_available
2022-06-30 10:06:17 +02:00
Fabio Alessandrelli
0e504e4191
[AssetLib] Fix crash in Web editor.
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Add EditorAssetLibrary::is_available which always returns false in the
Web editor and use it in EditorNode for detection.
2022-06-30 01:26:08 +02:00
Rémi Verschelde
047cdc9a9f
Merge pull request #62511 from Chaosus/fix_doc_title_property
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Fix `help_title_font_size` editor property to correctly apply to docs
2022-06-30 01:25:24 +02:00
Rémi Verschelde
a7e589df38
Merge pull request #62084 from smix8/path_debug_options_4.x
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Add Path2D/3D debug options
2022-06-29 20:36:43 +02:00
Hugo Locurcio
87c989f98d
Mention mipmap and memory usage in the texture editor preview
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This is important to quickly determine if a texture is using
unexpectedly high amounts of memory, or to troubleshoot
why mipmap sampling modes have no effect on it.
- Improve readability by increasing outline size and reducing
font size to match the rest of the editor UI.
2022-06-29 17:38:50 +02:00
Yuri Rubinsky
c6f57c30c3
Fix `help_title_font_size` editor property to correctly apply to docs
2022-06-29 15:08:54 +03:00
kobewi
798f9c8632
Advance animation after confirming
2022-06-29 13:55:23 +02:00
Rémi Verschelde
5235ce4379
i18n: Sync editor translations with Weblate
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(cherry picked from commit f29241fa1e
)
2022-06-29 12:12:43 +02:00
Rémi Verschelde
caa9ec8aca
Merge pull request #62489 from qarmin/more_renames
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More function/class renames in converter
2022-06-28 23:39:33 +02:00
Rafał Mikrut
3ca45b8200
More function/class renames in converter
2022-06-28 18:21:11 +02:00
Voylin
c6291bcd8a
Adding print_rich for printing with BBCode
2022-06-29 00:41:29 +09:00
Rémi Verschelde
4c14bf7482
Merge pull request #62470 from vnen/gdscript-export-nodes
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GDScript: Enable exporting nodes to the inspector
2022-06-28 08:07:00 +02:00
Rémi Verschelde
b863c40356
Merge pull request #62468 from V-Sekai/core-const-expressions
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Add a const call mode to Object, Variant and Script.
2022-06-28 01:08:24 +02:00
George Marques
9490146a16
GDScript: Enable exporting nodes to the inspector
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Also fix an small issue in the property editor for NodePath trying to
use the meta property when not needed.
2022-06-27 18:42:52 -03:00
K. S. Ernest (iFire) Lee
9ddebc0c22
Add a const call mode to Object, Variant and Script.
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For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script).
This mode ensures only const functions can be called, making it safe to use from the editor.
Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-27 13:33:06 -07:00
Hendrik Brucker
99ce0df3b1
Refactor bezier interpolation functions
2022-06-27 19:42:43 +02:00
Rémi Verschelde
c41e4b10c3
Merge pull request #61954 from KoBeWi/scene_factory 🏭
2022-06-27 14:56:53 +02:00
Rémi Verschelde
bbca1d6530
Fixup #62318 after ResourceCache changes
2022-06-27 14:02:21 +02:00
Rémi Verschelde
09c584990c
Merge pull request #62318 from reduz/simplify-subresource-saving
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Simplify Subresource Saving
2022-06-27 13:50:49 +02:00
Rémi Verschelde
fbc3777467
Merge pull request #62185 from reduz/export-node-pointer-path
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Add ability to export Node pointers as NodePaths
2022-06-27 11:14:36 +02:00
Rémi Verschelde
af694245f5
Merge pull request #62221 from ConteZero/drag_and_drop_option
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Add an option to drag'n'drop selected text in ``TextEdit``
2022-06-26 16:02:52 +02:00
ConteZero
5d56efcaa4
Add an option to drag'n'drop selected text in TextEdit
2022-06-26 15:22:02 +02:00
Rémi Verschelde
16b23ee372
Merge pull request #62248 from Calinou/editor-icons-add-multiplayer-nodes
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Add editor icons for MultiplayerSpawner and MultiplayerSynchronizer
2022-06-26 08:51:45 +02:00
Rémi Verschelde
2b349141dc
Merge pull request #62250 from Calinou/editor-icons-add-abstract-icons
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Add editor icons for abstract nodes that can now be added in the editor
2022-06-26 08:49:58 +02:00
Hugo Locurcio
283356c7ee
Add editor icons for MultiplayerSpawner and MultiplayerSynchronizer
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Co-authored-by: Hendrik Brucker <hendrik.brucker@mail.de>
2022-06-26 05:35:55 +02:00
Hugo Locurcio
8a31a2d25c
Add editor icons for abstract nodes that can now be added in the editor
2022-06-26 05:08:44 +02:00
Rémi Verschelde
295a79c125
Merge pull request #62406 from YeldhamDev/custom_scene_fix
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Fix error about transient window when running a custom scene
2022-06-25 23:15:36 +02:00
Michael Alexsander
793810938e
Clean and fix the Movie Maker button
2022-06-25 18:14:19 -03:00
Michael Alexsander
d6f5c5429f
Fix error about transient window when running a custom scene
2022-06-25 16:41:10 -03:00
reduz
b7c41f9ba1
Add ability to export Node pointers as NodePaths
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This PR implements:
* A new hint: PROPERTY_HINT_NODE_TYPE for variant type OBJECT, which can take specific node types as hint string.
* The editor will show it as a node path, but will set it as a pointer to a node from the current scene if you select a path.
* When scene is saved, the node path is saved, then restored as a pointer.
NOTE: This is a proof of concept and this approach will most likely not work. The reason if that, if the node referenced is deleted, then when trying to edit this the node will become invalid.
Potential workarounds: Since this uses the Variant API, it should obtain the pointer from the Variant object ID. Yet, this would either only really work in GDScript or it would need to be implemented with workarounds in every language.
Alternative ways to make this work: Nodes could export an additional property with a node path (like for which_node, it could be which_node_path).
Another alternative: Path editing could happen as a hidden metadata (ignoring the pointer).
2022-06-25 15:50:15 +02:00
Rémi Verschelde
b192073001
Merge pull request #62309 from reduz/remake-resource-thread-safety
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Remake ResourceCache thread safety code and API
2022-06-25 14:09:28 +02:00
Rémi Verschelde
dd3de622d8
Merge pull request #62372 from MarcusElg/nosliderrename
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Rename @export_range's noslider option to no_slider
2022-06-25 14:03:44 +02:00
Hugo Locurcio
5da61d8a4c
Add MJPEG to the list of editor capitalizations
2022-06-24 22:24:21 +02:00
Marcus Elg
6c1ac9f3be
Rename export_range's noslider option to no_slider
2022-06-24 10:45:34 +02:00
Rémi Verschelde
a2b20c15be
Merge pull request #61698 from raulsntos/icon_color-editor-theme
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Add icon colors to editor theme
2022-06-24 09:09:30 +02:00
Rémi Verschelde
6260ab6a4d
Merge pull request #62349 from KoBeWi/crash_pattern
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Fix crash when drawing invalid tiles
2022-06-23 22:47:21 +02:00
reduz
9eb5f2a0d7
Simplify Subresource Saving
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Redo edited subresource (and resource) saving in a much more simplified way.
I think this should work (unless I am missing something) and be faster than what is there.
It should also supersede #55885 .
I am not 100% entirely convinced that this approach works, but I think it should so please test.
2022-06-23 21:25:20 +02:00
Raul Santos
842a3efe84
Add icon colors to editor theme
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Add `icon_normal_color`, `icon_pressed_color`, and
`icon_disabled_color` to `Button`, `OptionButton`,
`CheckButton`, and `CheckBox`.
2022-06-23 20:02:27 +02:00
Rémi Verschelde
c32285733d
Merge pull request #62323 from Maran23/window-title-changed-data-fix
2022-06-23 15:47:50 +02:00
kobewi
2ccef6616e
Fix crash when drawing invalid tiles
2022-06-23 14:34:23 +02:00
Rémi Verschelde
91b984a507
Merge pull request #61966 from Rindbee/fix-internal-nodes-owned
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Fix setting owner on internal nodes when save branch as scene
2022-06-23 14:08:12 +02:00
Rémi Verschelde
21b51fdf7e
Merge pull request #61826 from guilhermefelipecgs/fix_leak
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Fix ObjectDB instances leaked on state machine when editor closes
2022-06-23 09:58:51 +02:00
Haoyu Qiu
084fdee4a2
Add missing TTR in dialog title
2022-06-23 13:13:42 +08:00
Marius Hanl
3b20b9d32a
Update the window title when the project settings were changed or when the unsaved cache was changed (either by editing something or by saving)
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This makes sure that:
1.) The title is always up-to-date with project settings
2.) The title always reflects the changes made in the editor by showing or hiding the '(*)'
2022-06-22 23:53:52 +02:00
reduz
e772b65d92
Remake resource thread safety and API
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* Ensures thread safety when resources are destroyed.
* Simplified API by always forcing `ResourceCache::get_ref`, which needs less hacks and is fully thread safe.
* Removed RWLock for resources because its not possible to use for the new logic. Should not be a problem.
Supersedes #57533
2022-06-22 13:46:46 +02:00
Diddykonga
0672711b29
[Editor]: Allow `Select Current` to Save Scenes
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[Editor]: Change `Select Current` to Save scenes before attempting to Run them.
2022-06-21 23:07:35 -05:00
Rémi Verschelde
f3bf0334bb
Merge pull request #62262 from fire-forge/suffix2
2022-06-21 16:05:35 +02:00
kobewi
a08d930740
Rework scene creation dialog
2022-06-21 15:42:56 +02:00
Rémi Verschelde
40c360b870
Merge pull request #62122 from reduz/implement-movie-writer
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Implement a Movie Maker mode
2022-06-21 14:24:14 +02:00
reduz
5786516d4d
Implement Running Godot as Movie Writer
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* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.
This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).
**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).
Usage:
$ godot --write-movie movie.avi [scene_file.tscn]
Missing:
* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-21 11:28:47 +02:00
Rindbee
72a768b24f
Avoid possibly showing two Dialogs at the same time
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Update editor/scene_tree_editor.cpp
Add a comment to explain why
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-06-21 17:21:04 +08:00
FireForge
743a48da2a
Fix GradientTexture2D editor height
2022-06-20 22:21:18 -05:00
Rémi Verschelde
0aa85f4ff8
Merge pull request #62252 from Maran23/project-window-title-rename-fix
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Update project window title when a project setting was changed
2022-06-20 23:19:14 +02:00
FireForge
88589c091b
Improve TileSet editor and add more suffixes
2022-06-20 15:28:19 -05:00
Marius Hanl
9f2d1b5cf0
Update project window title when a project setting was changed
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Before this fix the title was just updated when we make the first change in the project settings. Now we always update the window title as it may be changed in the meantime when a project setting is changed (e.g. the app name (application/config/name)).
2022-06-20 21:57:50 +02:00
smix8
e12e239ab4
Add Path2D/3D debug options
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Add Path2D/3D debug options.
2022-06-20 17:32:05 +02:00
Hugo Locurcio
aafb5e54f4
Rename VideoPlayer editor icon to VideoStreamPlayer
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The icon was previously unused.
2022-06-20 16:37:37 +02:00
Juan Linietsky
15837ec191
Revert "Disable VRAM compression by default for small textures in Detect 3D"
2022-06-20 15:30:19 +02:00
Rémi Verschelde
b4804a2d3f
Merge pull request #61459 from reduz/new-shader-editor
2022-06-20 15:27:16 +02:00
reduz
141c375581
Clean up Hash Functions
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Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934
* Clean up usage of murmur3
* Fixed usages of binary murmur3 on floats (this is invalid)
* Changed DJB2 to use xor (which seems to be better)
2022-06-20 12:54:19 +02:00
Rémi Verschelde
460a083e2b
Merge pull request #62201 from Calinou/navigation-nodes-tweak-editor-icons
2022-06-20 10:07:10 +02:00
Georg Ziegler
c4404e2918
Move definition of const int ERROR_CODE to be reachable by all functions.
2022-06-19 14:53:40 +02:00
Rémi Verschelde
22a8c80f67
i18n: Sync editor translations with Weblate
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(cherry picked from commit 000499662b
)
2022-06-19 14:00:18 +02:00
Hugo Locurcio
6999b55190
Tweak editor icons for navigation nodes and SkeletonIK3D
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This adds a partial 2D/3D color to each icon for easier visual grepping.
The icons are not fully colored as these nodes don't inherit from
Node2D or Node3D. This is similar in principle to how the
WorldEnvironment editor icon is colored.
2022-06-19 07:53:54 +02:00
Hugo Locurcio
2651e88b05
Automatically update the editor viewport when 3D scaling options are changed
...
This allows for previewing the effects of the various 3D scaling
project settings without having to restart the editor.
2022-06-19 01:05:17 +02:00
Rémi Verschelde
94e962e27f
Merge pull request #62151 from tdaven/tdaven/fix-62149
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Add missing new function parameter to fix button presses.
2022-06-18 11:00:41 +02:00
Rémi Verschelde
0daa868ab4
Merge pull request #62023 from Calinou/detect-3d-small-textures-no-vram-compress
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Disable VRAM compression by default for small textures in Detect 3D
2022-06-17 21:07:04 +02:00
Trevor Davenport
e3fc0fd118
Add missing new function parameter.
2022-06-17 10:13:10 -06:00
Rémi Verschelde
362f53ff02
Merge pull request #62125 from cow-neaz/stop_game_on_reloading_project
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Stop game on reloading project - Fix #62088 issue
2022-06-17 08:08:20 +02:00
Rémi Verschelde
9f732dfe9b
Merge pull request #62072 from fire-forge/project-manager-icons
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Add icons to the Project Manager side buttons
2022-06-17 08:07:02 +02:00
FireForge
b7b6b38453
Add icons to the Project Manager side buttons
2022-06-16 19:32:41 -05:00
cow-neaz
8935cf17cf
Stop game on reloading project
2022-06-17 03:20:37 +03:00
Rémi Verschelde
d04e7a7506
i18n: Sync editor translations with Weblate
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(cherry picked from commit 135c252a38
)
2022-06-16 21:07:30 +02:00
cow-neaz
3ed980a4b7
Add drag and drop support to EditorPropertyPath
2022-06-16 20:08:14 +03:00
Rémi Verschelde
1767507e69
Merge pull request #61888 from Chaosus/vs_remove_engine_version
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Remove engine version from visual shader
2022-06-16 18:19:03 +02:00
bruvzg
b5c96df277
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer.
2022-06-16 16:49:37 +03:00
Rémi Verschelde
ac9cfd0c2d
Merge pull request #61820 from pfertyk/issue-61604-is-plugin-enabled-by-name
2022-06-16 09:59:07 +02:00
Rémi Verschelde
4bbe7f0b98
Merge pull request #51950 from qarmin/bad_godot4_converter
2022-06-15 11:13:49 +02:00
Rémi Verschelde
0a46f73aff
Merge pull request #62063 from fire-forge/inputevent-button
2022-06-15 11:06:36 +02:00
Rémi Verschelde
57867d8ae3
Merge pull request #62060 from fire-forge/h-offset
2022-06-15 10:24:11 +02:00
Rafał Mikrut
24f45bd533
Add Godot 3.x -> Godot 4.x project converter
2022-06-15 10:11:17 +02:00
FireForge
f85eb4164a
Expose PopupMenu set/get_item_horizontal_offset()
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- Renames setter from set_item_h_offset()
- Adds getter
2022-06-15 02:08:44 -05:00
FireForge
f72c1ac2a3
Use new inspector button style in InputEvent editor
2022-06-15 01:44:16 -05:00
FireForge
4e469886e8
Allow folding in sub-inspectors in Array and Dictionary editors
2022-06-14 23:25:40 -05:00
Rémi Verschelde
f9f3db443e
Merge pull request #61702 from fire-forge/tilemap-layers
2022-06-14 22:54:39 +02:00
FireForge
b8720500b0
Improve TileMap editor layer selection button
2022-06-14 14:14:19 -05:00
Rémi Verschelde
c9e3fe73ff
Merge pull request #62009 from KoBeWi/rings_a_bell
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Improve toaster buttons
2022-06-14 21:07:22 +02:00
kobewi
5553e27fe8
Add vector value linking
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Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
2022-06-14 14:58:44 +02:00
Hugo Locurcio
04d5626bc0
Disable VRAM compression by default for small textures in Detect 3D
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This is done to prevent reducing texture quality when it doesn't save
much video memory, especially for pixel art.
The size threshold can be adjusted in the project settings.
To get the previous behavior where textures detected to be used in 3D
had their compression mode always set to VRAM, set this to the lowest value
(16).
2022-06-14 13:08:20 +02:00
bruvzg
0d6de213b4
[macOS] Fix high-precision scrolling direction in the canvas editor zoom.
2022-06-14 10:52:58 +03:00
kobewi
54c9a481a0
Improve toaster buttons
2022-06-14 02:35:25 +02:00
Rémi Verschelde
4d14341244
Merge pull request #62005 from Calinou/texture-import-detect-3d-i18n
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Add internationalization for Detect 3D texture import messages
2022-06-13 21:01:48 +02:00
Hugo Locurcio
8f235bdbbe
Add internationalization for Detect 3D texture import messages
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These messages are only printed in the editor and can be seen
in the editor Output panel, so these should be localizable.
2022-06-13 20:16:41 +02:00
Rémi Verschelde
41986532c1
Merge pull request #61974 from Calinou/project-settings-mark-as-basic
2022-06-13 17:16:03 +02:00
Rémi Verschelde
d4f31e201d
Merge pull request #61809 from groud/terrain_center_bit
2022-06-13 17:06:34 +02:00
Rémi Verschelde
2f9a074fb4
Merge pull request #61972 from and-rad/confirm-insert
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Fixed keying multiple animation tracks
2022-06-13 13:41:54 +02:00
Rémi Verschelde
136f84fc35
Merge pull request #61772 from bruvzg/ft_ot_collect
2022-06-13 11:13:05 +02:00
Rémi Verschelde
044b4fef54
Merge pull request #61936 from jgillich/vehicle-import
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restore vehicle+wheel importers
2022-06-13 10:57:22 +02:00
Fabio Alessandrelli
ac878ed9b8
Merge pull request #61736 from KoBeWi/final_form_of_the_fix
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Fix Debugger tab not updating when clearing errors
2022-06-12 20:46:45 +02:00
Hugo Locurcio
c178cfef8e
Mark some common project settings as basic
2022-06-12 19:50:14 +02:00
Andreas Raddau
9d9a50b7ee
Fixed missing call to AnimationTrackEditor::make_insert_queue
2022-06-12 16:02:09 +02:00
Rémi Verschelde
91dd049aab
Merge pull request #61950 from Calinou/editor-capitalization-add-taa
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Add TAA to the list of editor capitalizations
2022-06-12 08:48:30 +02:00
Rémi Verschelde
79fd068a10
Merge pull request #61240 from fire-forge/suffix
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Add suffixes to all nodes and resources
2022-06-12 08:47:41 +02:00
Rindbee
472d16be4f
Fix setting owner on internal nodes when save brach as scene
2022-06-12 13:57:42 +08:00
Hugo Locurcio
b55f1404ce
Add TAA to the list of editor capitalizations
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This is used in the "Use Taa" setting (for temporal antialiasing).
2022-06-12 00:27:56 +02:00
FireForge
d605d13324
Add margins to Array and Dictionary editors
2022-06-11 10:44:15 -05:00
Jakob Gillich
e260fd2811
restore vehicle+wheel importers
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fixes #61733
2022-06-11 17:05:58 +02:00
FireForge
4678736a39
Add suffixes to all nodes and resources
2022-06-11 09:41:05 -05:00
kobewi
ec6bbd486f
Don't handle pending clicks outside scene tree
2022-06-10 15:14:31 +02:00
Gilles Roudière
62d2549e9e
Add terrain center bit
2022-06-10 14:37:39 +02:00
Haoyu Qiu
f78943b08b
Add tooltips to Export dialog icon buttons
2022-06-10 18:38:46 +08:00
Yuri Rubinsky
d6622330d7
Remove engine version from visual shader
2022-06-10 13:17:16 +03:00
Rémi Verschelde
efcf0d88e4
Merge pull request #61454 from fire-forge/round-script
2022-06-10 10:53:19 +02:00
Rémi Verschelde
4922fee09e
Merge pull request #59770 from fire-forge/rounded-corners
2022-06-10 10:53:09 +02:00
Rémi Verschelde
ab2fd4a671
Merge pull request #59776 from fire-forge/more-round
2022-06-10 10:52:44 +02:00
Yuri Rubinsky
e02aadba95
Distinguish Length function name to Length2D/3D/4D in visual shaders
2022-06-10 11:08:08 +03:00
Rémi Verschelde
3bd8706c1f
Merge pull request #61487 from chungd87/fix-animation-UI-bug
2022-06-10 09:45:22 +02:00
kobewi
9036fcbe5e
Remove TooltipPanel and TooltipLabel
2022-06-09 22:23:11 +02:00
Paweł Fertyk
725eb629b3
Allow plugin name in `is_plugin_enabled`
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Fixes #61604 .
2022-06-09 18:42:32 +02:00
Danny Chung
09658f7e3b
Increase AnimationPlayer position SpinBox to fit more decimals
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Fixed UI bug where it appeared that pushing the up or down incrementing
arrows did not increment the SpinBox value appropriately. Just needed
to increase the size of the box horizontally, to display four decimal
points consistently.
2022-06-09 09:59:26 +02:00
Rémi Verschelde
f2bf93070f
Merge pull request #61648 from KoBeWi/dependency_editle
2022-06-09 09:54:07 +02:00
Guilherme Felipe de C. G. da Silva
7fc3aa43ce
Fix ObjectDB instances leaked on state machine when editor closes
2022-06-08 17:08:48 -03:00
bruvzg
e00571b194
Add readable export errors.
2022-06-08 17:55:46 +03:00
Rémi Verschelde
72dea3b821
i18n: Sync editor translations with Weblate
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Remove some translation templates which were empty or almost empty
(less than 10 strings translated, years without further activity).
(cherry picked from commit f1eab40cda
)
2022-06-08 13:18:34 +02:00
Rémi Verschelde
c8ce7e34e2
i18n: Misc fixes translation strings
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Adds some translator comments to solve some questions raised on Weblate.
2022-06-08 12:57:54 +02:00
Rémi Verschelde
b33660228b
Merge pull request #61784 from Geometror/visualeditors_editorsettings_propagation
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Fix visual editor settings change propagation
2022-06-07 21:03:13 +02:00
Rémi Verschelde
5ebdfc31b2
Merge pull request #61319 from JFonS/taa_wip
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Initial TAA implementation
2022-06-07 20:53:55 +02:00
Rémi Verschelde
d52a79ad22
Merge pull request #59786 from V-Sekai/ok_color
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Allow picking similar colours using OKHSL.
2022-06-07 20:52:32 +02:00
Rémi Verschelde
28cf97746f
Merge pull request #61779 from RechieKho/zoom_100_percent_error
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Define zoom shortcut before using it
2022-06-07 20:52:09 +02:00
Johannes Witt
784b1adb18
Fix `EditorSpinSlider` mouse reset position on tree exit
2022-06-07 20:08:15 +02:00
Hendrik Brucker
e4ba3b64f0
Fix visual editor settings change propagation
2022-06-07 19:17:47 +02:00
Rémi Verschelde
e24e4935ff
Merge pull request #61751 from KoBeWi/ 🐱 👤
2022-06-07 16:02:16 +02:00
RechieKho
ea9aaab293
Define zoom shortcut before using it
2022-06-07 21:27:38 +08:00
K. S. Ernest (iFire) Lee
1b776a6e7a
Allow picking similar colours using OKHSL.
2022-06-07 05:53:27 -07:00
kobewi
83014f8901
Add GLOBAL_DEF_INTERNAL to hide specific settings
2022-06-07 14:14:03 +02:00
Rémi Verschelde
7f5c10b588
Merge pull request #61737 from LightningAA/fix-frac-typo
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Fix typo "Frac" instead of "Fract"
2022-06-07 14:10:56 +02:00
jfons
ba832d83b2
Initial TAA implementation
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Initial TAA support based on the implementation in Spartan Engine.
Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
2022-06-07 13:14:44 +02:00
Rémi Verschelde
36bd26dc75
Merge pull request #61767 from KoBeWi/tiling_speedrun
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Add shortcuts to GenericTilePolygonEditor
2022-06-07 11:36:57 +02:00
bruvzg
6e4cdad3ac
[TextServer] Adds support for TrueType / OpenType collection files (*.TTC, *.OTC).
2022-06-07 11:35:59 +03:00
Rémi Verschelde
54d43efbd8
Merge pull request #61651 from Haydoggo/path-editor-handle-swap
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Fix end handles being reversed in Path3DGizmo
2022-06-07 07:52:32 +02:00
kobewi
cf2287a2b4
Add shortcuts to GenericTilePolygonEditor
2022-06-07 02:03:04 +02:00
Aaron Record
14df02b21f
Fix typo "Frac" instead of "Fract"
2022-06-05 19:20:32 -06:00
kobewi
79c7d5b2ab
Fix Debugger tab not updating when clearing errors
2022-06-06 01:27:09 +02:00
kobewi
6ac85ccc3d
Enable nearest filtering in shrunk 3D viewport
2022-06-05 18:24:05 +02:00
Andy Gainey
9172ab37bf
Fix inverted mouse wheel zoom in CanvasItemEditor #61716
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Bug introduced in bb07c6a7d0
while fixing symmetry of zooming in and out.
2022-06-05 16:29:59 +02:00
Rémi Verschelde
25908c17c9
Merge pull request #61696 from guilhermefelipecgs/fix_menus
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Removes start/end states from menus
2022-06-05 13:59:31 +02:00
Rémi Verschelde
4b8609ded9
Merge pull request #61690 from againey/zoom-fix-for-canvas-item-editor
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Fix zoom in callback for CanvasItemEditor to use correct numeric sign
2022-06-05 13:50:35 +02:00
Rémi Verschelde
eaffb88558
Merge pull request #61678 from KoBeWi/ 🌲 💥
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Fix crash with empty scenes
2022-06-05 01:28:56 +02:00
Guilherme Felipe de C. G. da Silva
e363fdeed9
Removes start/end states from menus
2022-06-04 15:13:07 -03:00
Andy Gainey
bb07c6a7d0
Fix zoom in callback for CanvasItemEditor to use correct numeric sign
2022-06-04 18:14:19 +02:00
Rémi Verschelde
7a5eba16d8
Merge pull request #61679 from fire-forge/tilemap-grid
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Update viewport when toggling TileMap grid
2022-06-04 15:45:43 +02:00
Hayden Leete
f6123e00e7
fix end handles being reversed in Path3DGizmo
2022-06-04 10:58:52 +12:00
Rémi Verschelde
5507f9ef73
Merge pull request #61668 from guilhermefelipecgs/fix_style
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Fix state machine style
2022-06-04 00:21:04 +02:00
kobewi
d2c8741a69
Fix crash with empty scenes
2022-06-04 00:04:49 +02:00
kobewi
847eee71df
Improve title of DependencyEditorOwners
2022-06-03 21:05:05 +02:00
FireForge
87cfe90f6e
Update viewport when toggling TileMap grid
2022-06-03 13:52:53 -05:00
Guilherme Felipe de C. G. da Silva
4bf5047fb0
Fix state machine style
2022-06-03 14:59:00 -03:00
Rémi Verschelde
027c38e97f
Merge pull request #59327 from raulsntos/csharp-flag-enums
2022-06-03 17:28:12 +02:00
Fabio Alessandrelli
f805ecf4e7
Merge pull request #61481 from Calinou/profiler-increase-frame-history
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Increase the editor profiler frame history default and maximum limit
2022-06-03 12:46:56 +02:00
Raul Santos
329818f20b
Support explicit values in flag properties, add C# flags support
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- Add support for explicit values in properties using `PROPERTY_HINT_FLAGS`
that works the same way it does for enums.
- Fix enums and flags in VisualScriptEditor (it wasn't considering the
explicit value).
- Use `PROPERTY_HINT_FLAGS` for C# enums with the FlagsAttribute instead
of `PROPERTY_HINT_ENUM`.
2022-06-03 05:19:01 +02:00
kobewi
489ac77cbc
Update half resolution immediately
2022-06-03 02:12:41 +02:00
Rémi Verschelde
1baee2189c
Merge pull request #61626 from Haydoggo/path-editor-handle-swap
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Swap Path3DGizmo control points order
2022-06-02 18:51:36 +02:00
JFonS
8e3084cc91
Merge pull request #61292 from KoBeWi/hack_your_way_to_fix_the_bug
2022-06-02 13:02:48 +02:00
JFonS
8abace0f79
Merge pull request #60517 from Calinou/3d-editor-audiostreamplayer3d-add-gizmo
2022-06-02 12:11:06 +02:00
Hayden Leete
90b39f95da
swap path_3d_editor_plugin control points order
2022-06-02 21:15:15 +12:00
Rémi Verschelde
fc18891dbc
Merge pull request #61497 from Calinou/texture-import-detect-3d-print
2022-06-01 18:34:54 +02:00
Rémi Verschelde
c762ec1343
Merge pull request #60984 from fire-forge/doc-icon
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Show class icon in the documentation page header
2022-06-01 18:34:39 +02:00
Rémi Verschelde
24e6602832
i18n: Sync editor translations with Weblate
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(cherry picked from commit 5be04c9153
)
2022-06-01 00:42:08 +02:00
Rémi Verschelde
532e253a7c
Merge pull request #61455 from fire-forge/tab
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Add color contrast to TabContainer backgrounds in the editor
2022-05-31 12:52:03 +02:00
Rémi Verschelde
68bf4eb100
Merge pull request #61440 from vnen/gdscript-scene-unique-nodes
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GDScript: Support `%` in shorthand for `get_node`
2022-05-31 12:36:37 +02:00
Rémi Verschelde
c1460b9413
Merge pull request #61450 from KoBeWi/autohide
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Hide redundant categories from project settings
2022-05-31 12:21:08 +02:00
Hendrik Brucker
70c234f3e3
Improve Graphedit connection lines
2022-05-30 17:33:01 +02:00
bruvzg
96cc3c74da
Fix help links with threaded RTL.
2022-05-30 10:05:14 +03:00
Rémi Verschelde
6bfea24695
Merge pull request #61505 from ArneStenkrona/script-drop-focus
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Ensure focus when dropping to script editor
2022-05-30 02:04:55 +02:00
Rémi Verschelde
26bfaf34dd
Merge pull request #61488 from fire-forge/filter
2022-05-30 02:03:45 +02:00
FireForge
7f7244f04a
Use consistent casing in editor filter/search bars
2022-05-28 18:43:16 -05:00
Arne Stenkrona
6cd4d5f061
Ensure focus when dropping to script editor
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This improves usability by making sure actions subsequent to drop
are performed within the script editor. For example, dropping a
node from the scene tree to the script editor and attempting undo
will now undo the drop instead of performing an undo in the scene
tree.
Fixes issue #61465
2022-05-28 19:58:46 +02:00
Hugo Locurcio
f06ad0374e
Print messages when textures are detected as used in 3D/normal/roughness
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This detection automatically changes some import options, so it's
important that users are aware of this.
2022-05-28 15:34:35 +02:00
Hugo Locurcio
3541200f2b
Rotate Decal nodes when using Align Transform/Rotation With View
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This matches the expected orientation with decal nodes "looking"
in the same direction as the editor camera.
2022-05-28 13:14:10 +02:00
reduz
73c102f272
Redo the shader editor
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* Shader editor is permanent (no longer transient).
* Can edit multiple files at the same time.
Likely fixes many usability issues (please lend me a hand Bugsquad team to identify them).
2022-05-28 11:03:16 +02:00
kobewi
1a9635cc57
Hide redundant categories from project settings
2022-05-28 01:25:23 +02:00
Hugo Locurcio
6c12502076
Increase the editor profiler frame history default and maximum limit
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The new default value (1800) allows storing 30 seconds of profiling
at 60 FPS.
The new maximum value (10000) allows storing about 3 minutes of
profiling at 60 FPS.
The profiler graph will scale accordingly to the chosen setting,
so the default value is kept relatively low to prevent the graph
from looking too squished on narrow displays.
2022-05-28 01:03:32 +02:00
Rémi Verschelde
1f690f197a
Merge pull request #61264 from KoBeWi/zoom_reset_begone
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Remove zoom_reset shortcut in 2D editor
2022-05-27 22:45:55 +02:00
George Marques
eba3e0a9fc
GDScript: Support `%` in shorthand for `get_node`
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The `%` is used in scene unique nodes. Now `%` can also be used instead
of `$` for the shorthand, besides being allowed generally anywhere in
the path as the prefix for a node name.
2022-05-27 13:46:18 -03:00
Rémi Verschelde
92b337a215
Merge pull request #61371 from KoBeWi/stealth_tree_editor
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Optimize SceneTreeEditor filtering
2022-05-27 10:19:54 +02:00
FireForge
198f70c4c8
Use type icons in Theme editor import tab
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- Use + icon for "Add" button
- Replace "One" with "1" in data type counts
2022-05-26 23:05:17 -05:00
FireForge
eb573da2b5
Use "odd" style for TabContainers on base BG color
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- Use the "odd" style for TabContainers that are on a background with the same color as the default TabContainer background color to add contrast
2022-05-26 21:19:15 -05:00
FireForge
c159c64a28
Add rounded corners to the script editor
2022-05-26 20:36:21 -05:00
Rémi Verschelde
9d28e10276
Merge pull request #61443 from KoBeWi/primitive_fix
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Use Spatial shader as default for PrimitiveMesh
2022-05-26 23:47:39 +02:00
kobewi
e748fc1a11
Improve TextureRegionEditor
2022-05-26 20:54:45 +02:00
Hugo Locurcio
93933e4085
Add a gizmo to visualize AudioStreamPlayer3D's audible radius
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The ring's color changes depending on the attenuation model chosen,
and whether Max Distance is capping the distance the sound can be
heard at.
Cold colors are used when the volume cap is a "soft" cap (the sound
can still be heard past the distance, but only faintly).
Warm colors are used when the volume cap is a "hard" cap (the sound
can't be heard past the distance at all).
White is used for linear fade performed when the attenuation model
is Disabled and Max Distance is greater than 0.
No ring is drawn when the attenuation model is Disabled and Max Distance
is equal to 0 (since the sound can be heard from anywhere).
2022-05-26 20:53:07 +02:00
kobewi
a1899111be
Use Spatial shader as default for Mesh
2022-05-26 20:46:17 +02:00
Rémi Verschelde
69b30eae29
Merge pull request #61337 from reduz/improve-stylebox-preview
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Improve StyleBox preview
2022-05-26 13:28:36 +02:00
reduz
b4c6900123
Improve StyleBox preview
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* Show checkerboard on background.
* Add margins.
* Show Ninepatch lines (toggleable).
* Move the region to its own section so it does not pollute.
2022-05-26 11:57:56 +02:00
FireForge
a65404e6ac
Add type icon to documentation page header
2022-05-25 19:18:23 -05:00
Rémi Verschelde
ff75a49227
Merge pull request #61387 from KoBeWi/press_to_action
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Improve style of inspector buttons
2022-05-26 00:57:21 +02:00
Rémi Verschelde
0736eed747
Merge pull request #60987 from fire-forge/vertical-move
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Use the move mouse cursor shape for the inspector array reorder button
2022-05-26 00:54:35 +02:00
kobewi
e7b0e7e35a
Improve style of inspector buttons
2022-05-25 22:54:47 +02:00
FireForge
42d1a96904
Add rounded corners to the contextual toolbar
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- Move contextual toolbar stylebox to the editor theme because it's the same in the 2D and 3D editors
2022-05-25 15:43:40 -05:00
FireForge
9bc6f44c80
Add rounded corners to EditorProperty and EditorSpinSlider
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- Adds rounded corners to the EditorProperty child background, EditorSpinSlider label background, and resource sub-inspector borders and background.
- Allows customizing EditorSpinSlider label background through a new Theme StyleBox property, label_bg.
- Makes margins consistent in resource sub-inspectors.
- Removes space between buttons in NodePath, Resource, and multiline string editors.
- Adds space between label background and content for vertical property editors.
2022-05-25 15:31:30 -05:00
Rémi Verschelde
42b48496de
HTML5: Always disable Asset Library
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GitHub doesn't allow CORS so we can't download assets from it.
There'd also be more work needed for the Asset Library plugin to be
usable in the Web editor even if that was supported.
2022-05-25 14:19:46 +02:00
Rémi Verschelde
6f5be1f1f0
Project Manager: Fix crash on resize with assetlib disabled
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Follow-up to #61215 .
2022-05-25 13:09:53 +02:00
Rémi Verschelde
360119ffbf
Merge pull request #61352 from Faless/ext/linux_export
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[Editor] Fix GDExtension GNU/Linux export.
2022-05-25 01:17:59 +02:00
Rémi Verschelde
12ddaa36a6
Merge pull request #60641 from clayjohn/Sky-ign
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Use IGN instead of white noise for sky dithering
2022-05-24 23:34:41 +02:00
clayjohn
4f82b1bd20
Use IGN instead of white noise for sky dithering
2022-05-24 10:57:07 -07:00
kobewi
b923cc8f13
Optimize SceneTreeEditor filtering
2022-05-24 18:07:18 +02:00
SnailRhymer
b0e31eeb4a
Remove configuration warning from AnimationPlayer
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Remove warning about animations in different libraries having the same name, since shared names are fine.
Also fix missing vformat argument when setting the name of an animation to one that does conflict with an animation in the same library.
2022-05-24 13:22:16 +01:00
Juan Linietsky
4dd6f56c82
Merge pull request #61342 from reduz/reorganize-region-rect-editor
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Reorganize Region Rect Editor
2022-05-24 12:25:12 +02:00
Fabio Alessandrelli
cf39f36685
[Editor] Report GDExtension export errors and missing libraries.
2022-05-24 12:01:30 +02:00
Rémi Verschelde
bd8d91254c
Merge pull request #61106 from snailrhymer/animation-library-fixes
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Fix errors and improve UX relating to new animation libraries
2022-05-24 10:51:31 +02:00
Rémi Verschelde
65dd1bf023
Merge pull request #47665 from trollodel/tree_more_buttons_signals
2022-05-24 10:50:55 +02:00
reduz
4044cc7d57
Reorganize Region Rect Editor
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Problem:
* Region rect was pretty much a hidden editor. Because it was annoying for it to pop up automatically, it did not.
* Because it did not, most users have no idea it even exists.
* But because it is a transient editor, it would steal focus of other editor and annoy users.
Solution:
* Editor has been moved to a window.
* Regions that can be edited add a button below the region which can be pressed to open the editor.
This required a slight change in EditorInspectorPlugin to allow custom editors to be below others.
2022-05-24 09:42:49 +02:00
Rémi Verschelde
1314e6cbcc
Merge pull request #60803 from Chaosus/shader_hint_rename
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Rename `hint_albedo`, `hint_white/black` in shaders
2022-05-24 08:15:33 +02:00
Rémi Verschelde
8629ca02d7
Merge pull request #61305 from Calinou/editor-theme-gray-tweak-accent-color
2022-05-24 00:20:21 +02:00
Rémi Verschelde
2f0adb1c16
i18n: Sync editor translations with Weblate
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(cherry picked from commit bf2c722a25
)
2022-05-24 00:09:46 +02:00
Rémi Verschelde
3c9cc7914a
Merge pull request #61162 from KoBeWi/drag_nodes_like_a_boss
2022-05-23 22:08:03 +02:00
Rémi Verschelde
9923851370
Fix typos with codespell
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Using codespell 2.2-dev from current git.
2022-05-23 21:32:19 +02:00
reduz
12474fd87a
Improve MultiplayerSynchronizer editor usability
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* Add a button to add properties (which lets you select node and property)
* Add ability to drag properties and drop them to the editor.
* Made the editor transient (not always visible on the bottom) since its not needed most of the time.
* Added the ability to pin the editor, in case dragging properties from other nodes is desired.
2022-05-23 13:14:59 +02:00
Hugo Locurcio
97f41379b1
Increase saturation of accent color on the Gray editor theme preset
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This also renames the Gray editor theme preset to use US spelling.
2022-05-23 10:01:43 +02:00
kobewi
c2bf9c2802
Remove zoom_reset shortcut in 2D editor
2022-05-22 21:39:53 +02:00
kobewi
5d413eaa96
Redraw selected 3D gizmo on deselect
2022-05-22 21:28:47 +02:00
FireForge
a369bc7325
Use the "Move" mouse icon in inspector arrays
2022-05-22 14:27:32 -05:00
Rémi Verschelde
01d383a8ff
Merge pull request #61288 from kleonc/inspector_is_no_longer_refreshable
2022-05-22 20:11:14 +02:00
kleonc
8c3286670f
Remove UndoRedo calls trying to call removed EditorInspector::refresh()
2022-05-22 19:27:58 +02:00
kleonc
33b2970492
EditorPropertyArray Fix crash when drag-reordering elements in the inspector
2022-05-22 19:00:04 +02:00
trollodel
307427af89
Add the button pressed to some signals in Tree
2022-05-21 17:16:52 +02:00
SnailRhymer
2eddc3776f
Fix class_desc_deselect handling of @GlobalScope.X links
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Fix bug where links to class enums and class constants of the form @GlobalScope.X were broken.
For an enum or constant with name "example_name", links of both forms @GlobalScope.example_name and example_name will now be correctly handled, including where example_name contains "." (e.g. Variant.Type).
2022-05-21 10:50:31 +01:00
reduz
45af29da80
Add a new HashSet template
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* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
Rémi Verschelde
25ec4b447b
Merge pull request #61211 from Calinou/project-manager-fix-small-window-size
2022-05-20 17:04:01 +02:00
Hugo Locurcio
9e64f3de6c
Fix project manager display at small window sizes
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- Don't use minimum size for project order/filter controls.
This also allows the filter field to become longer at large
window sizes.
- Hide the loading label instead of changing its opacity.
This causes a reflow during loading, but this is preferable to having
the UI overflow.
- Hide the About button on Android as it will spawn a dialog that's
too large to be closed on most screens.
- Hide the language dropdown on Android as it doesn't work correctly.
This allows the project manager to be displayed correctly at much
lower window sizes than previously.
2022-05-20 16:32:29 +02:00
Aaron Franke
a53b7f0a9d
Tweaks to improve the Project Manager display at small sizes
2022-05-19 23:57:48 -05:00
Aaron Franke
5dc3bfb80e
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
kobewi
9a1054d942
Tweak minsize of editor ColorPickerButtons
2022-05-19 15:20:46 +02:00
Rémi Verschelde
b9bb3de6a1
Merge pull request #61142 from bruvzg/rtl_threaded
2022-05-19 14:27:48 +02:00
Aaron Record
900c676b02
Use range iterators for RBSet in most cases
2022-05-19 12:09:16 +02:00
bruvzg
cfcdfc38e2
[RTL] Add support for shaping in background thread.
2022-05-19 09:34:44 +03:00
Haoyu Qiu
fc3b845c07
Add dedicated macros for property name extraction
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* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NO_EDITOR
* Extract missing ADD_ARRAY*, ADD_SUBGROUP* macros
2022-05-19 14:08:47 +08:00
Douglas Leão
1c0d9eef7a
[4.0] ResourceImporterWAV: Add support for 64-bit IEEE float
2022-05-18 19:26:29 -03:00
kobewi
95bbffff48
Only switch to node when not dragging it
2022-05-18 23:25:32 +02:00
Rémi Verschelde
e7868626fa
Merge pull request #61148 from Jummit/drop-unique-nodes
2022-05-18 16:13:54 +02:00
Rémi Verschelde
5b3d596285
Merge pull request #60774 from TokageItLab/root-seek-mode
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Fixed broken root motion calculation in internal process of `AnimationBlendTree` such as `NodeOneShot`
2022-05-18 15:24:21 +02:00
Jummit
1101f6c660
Use % when dropping unique scene nodes into script
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This expands uppon #60708 , using `get_node("%NodeName")` for nodes that
have a unique scene name to avoid having to change the onready
statements when the paths of the nodes change.
2022-05-18 15:21:31 +02:00
Rémi Verschelde
80acc7a2c2
i18n: Sync editor translations with Weblate
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(cherry picked from commit caeae1f949
)
2022-05-17 23:45:31 +02:00
Rémi Verschelde
d5c1de784c
Merge pull request #61115 from KoBeWi/don't_quote_me_on_that
2022-05-17 21:24:47 +02:00
K. S. Ernest (iFire) Lee
ec8e91e3cd
Fix editor crash in built-in help when script inheritance chain changes.
2022-05-17 08:50:32 -07:00
kobewi
995bcd6218
Include quotes conditionally for dropped paths
2022-05-17 16:30:23 +02:00
Rémi Verschelde
5b02415fd0
Merge pull request #55134 from KoBeWi/script_pillow_or_something
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Always soft-reload scripts
2022-05-17 15:09:09 +02:00
Rémi Verschelde
1d5e662766
Merge pull request #60708 from timothyqiu/drop-onready
2022-05-17 13:58:51 +02:00
Rémi Verschelde
3506825930
Merge pull request #61112 from Chaosus/graph_edit_delete_nodes_param
2022-05-17 13:10:04 +02:00
Rémi Verschelde
ccdd85d8e7
Merge pull request #61001 from derammo/derammo_popup_conditional_hide
2022-05-17 12:56:53 +02:00
Yuri Rubinsky
c84d050980
Add node list param to `GraphEdit::delete_nodes_request` signal
2022-05-17 13:28:21 +03:00
Lyuma
41824c6cc8
Bind EditorFileSystem::reimport_files and improve docs
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reimport_files offers a way for scripts to modify imported resources directly.
For example, images, sounds or glTF documents which are written by an external program.
It is much faster than `scan`, and can allow scripts to synchronously proceed after import finishes.
2022-05-17 00:45:48 -07:00
Rémi Verschelde
743fce6834
Merge pull request #59242 from Sauermann/fix-editor-select-toplevel
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Fix that Top Level CanvasItems are unselectable in editor
2022-05-17 08:22:12 +02:00
Haoyu Qiu
3094e739f5
Create onready variables when dropping nodes and holding Ctrl
2022-05-17 11:51:22 +08:00
Markus Sauermann
4cb74a5270
Fix that Top Level CanvasItems are unselectable in editor
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Previously the parent Transform2D was included in the calculation
2022-05-17 01:36:28 +02:00
SnailRhymer
d79818acb6
Fix errors and improve UX relating to new animation libraries
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- Fix a bug causing an error message when a scene containing an AnimationPlayer with a reset track is saved, by correctly referencing the temporary "default" library.
- Make library dropdown in new animation window assign correct library when creating an animation.
- Similarly allow choice of library when duplicating animation.
- Make library dropdown default to library of currently selected animation.
- Make library dropdown show when exactly one library exists, and it isn't [Global]. Include [Global] on the dropdown in this case (will be newly created if dialog is confirmed).
- When appending (x) to avoid New Anim name collisions, correctly check target library instead of [Global].
- Add parentheses when appending x when duplicating animations in the library editor, for consistency.
- Change titles and prompts to be distinct in name/rename/duplicate dialiogs.
- Fix bug in OprionButton.get_selectable_item(true) when last is not selectable.
- Fix issues where animation wasn't found on deletion/rename by correctly prepending library name.
- Remove an extraneous print_line from animation_track_editor.
- Add messages to errors when an animation isn't found.
2022-05-17 00:02:51 +01:00
jmb462
d047504601
Prevent docks to be reset to first tab when switching dock visibility
2022-05-16 20:24:58 +02:00
Rémi Verschelde
f2accdb73d
Merge pull request #60086 from fire-forge/editorspinslider-hide-slider
2022-05-16 15:02:09 +02:00
Rémi Verschelde
b154f445d5
Merge pull request #60507 from bruvzg/textmesh
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Implement TextMesh.
2022-05-16 13:52:57 +02:00
Rémi Verschelde
df2de05c5f
Merge pull request #60463 from Geometror/improve-vs-1
2022-05-16 13:50:42 +02:00
Rémi Verschelde
7b571ab8f7
Merge pull request #60986 from fire-forge/capitalism
2022-05-16 13:49:14 +02:00
Rémi Verschelde
388988d341
Merge pull request #61068 from Calinou/editor-gpuparticles3d-tweak-attractor-gizmo
2022-05-16 13:48:54 +02:00
Rémi Verschelde
75e4d24ace
Merge pull request #61071 from timothyqiu/leading-stylebox
2022-05-16 13:47:39 +02:00
Haoyu Qiu
4b013a9c96
Fix crash when editing pinned StyleBox
2022-05-16 17:33:24 +08:00
reduz
746dddc067
Replace most uses of Map by HashMap
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* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
(order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
Hugo Locurcio
d329229ad6
Use a different color for GPUParticlesAttractor3D editor gizmos
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This makes attractor gizmos (orange) distinguishable from
collision gizmos (blue).
2022-05-16 01:45:12 +02:00
Rémi Verschelde
6d5d9dd82a
Merge pull request #61016 from macjuul/mono-script-editor-fix
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Fix script editor opening when external editor is configured for C#
2022-05-14 09:19:32 +02:00
Julian Mills
77f23a3023
Fix script editor opening when external editor is configured
2022-05-14 01:27:01 +02:00
derammo
47d0dc8a41
popup deferred hide suppressed if reopened
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popup no longer tries to close itself a second time
popup no longer closes after having been reopened
fixed bug in RenameDialog not calling base (by inspection)
fixes #59181
fixes #60921
reverts #59287
2022-05-13 09:30:00 -04:00
trollodel
a73b0f165e
Fix some bugs in the advanced scene import
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- Start with the scene item selected, instead of showing an invalid view
- Don't crash when selecting unnamed materials.
2022-05-13 13:57:04 +02:00
Yuri Rubinsky
eb80a9f325
Merge pull request #60978 from fire-forge/shader-caps
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Capitalize AO, AA, UV, and UV2 in visual shader output ports
2022-05-13 09:31:56 +03:00
FireForge
584a646f50
Capitalize output port names in visual shader
2022-05-13 00:53:09 -05:00
bruvzg
05963674a7
Implement TextMesh resource.
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Apply simulated slant and embolden to the TextServer `gont_get_glyph_contours` results.
2022-05-13 08:20:22 +03:00
Rémi Verschelde
2f47a0747c
Merge pull request #59498 from adamscott/add-custom-type-check-before-hiding-type
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[Fix #58248 ] Add custom type check before hiding type
2022-05-12 23:58:52 +02:00
Rémi Verschelde
b32fec988f
Merge pull request #60539 from snailrhymer/class-desc-select-fix
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Fix _class_desc_select to handle Variant.Type
2022-05-12 23:16:28 +02:00
Rémi Verschelde
f263e3ac81
Merge pull request #60954 from V-Sekai/fix_ownership_of_created_nodes
2022-05-12 23:11:00 +02:00
FireForge
88a8038387
Capitalize/fix some property enum hints
2022-05-12 15:03:16 -05:00
Rémi Verschelde
ff30a09993
Merge pull request #60643 from clayjohn/GLES3-3D
2022-05-12 21:08:02 +02:00
clayjohn
652adcd5bf
Basic 3D rendering
2022-05-12 10:37:27 -07:00
SnailRhymer
d04a431b9b
Fix _class_desc_select to handle Variant.Type
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Change the order of checks in _class_desc_select to first try checking current page and GlobalScope
before resorting to slicing either side of ".".
Bug was caused by assumption that no enums or constants in @GlobalScope would contain ".". This is still
assumed elsewhere in the file, so bugs may persist.
Format some comments.
2022-05-12 16:09:00 +01:00
Rémi Verschelde
a38aafca3e
Merge pull request #60970 from Chaosus/gds_fix_signal_completion
2022-05-12 16:36:40 +02:00
kobewi
379ebe304a
Show list of groups in node tooltip
2022-05-12 15:46:16 +02:00
Yuri Rubinsky
a439832035
Fix signal completion in GDScript editor
2022-05-12 16:10:48 +03:00
reduz
8b7c7f5a75
Add a new HashMap implementation
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Adds a new, cleaned up, HashMap implementation.
* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing ).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).
This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00