Commit Graph

8075 Commits

Author SHA1 Message Date
Rémi Verschelde aa43b5a3f4
Merge pull request #48287 from aaronfranke/camera-is-frustum 2021-06-14 19:05:43 +02:00
Rémi Verschelde 07b8fffa7c
Merge pull request #49458 from JFonS/fix_unwrap_xform
Rename get_parent_spatial() to get_parent_node_3d()
2021-06-14 18:32:33 +02:00
Aaron Franke bd40474bd6
Add is_position_in_frustum to Camera3D 2021-06-14 12:03:18 -04:00
Rémi Verschelde 6c1445bfea
Merge pull request #48847 from JFonS/vis_deps
Implement visibility range and dependencies
2021-06-14 17:22:59 +02:00
Haoyu Qiu a1db7088ed Update cache after clearing delimiters in CodeEdit 2021-06-14 21:23:01 +08:00
jfons ee702334a1 Rename get_parent_spatial() to get_parent_node3d()
Renames get_parent_spatial() to get_parent_node3d() and changes its
implementation. Before it was not returning a correct pointer if the
node wasn't added to a SceneTree. Now it uses the same implementation as
CanvasItem, which will be correct even for nodes outside a SceneTree.
2021-06-14 14:05:13 +02:00
jfons 3a53ae5d9f Implement visibility range and dependencies.
This commit adds the following properties to GeometryInstance3D: `visibility_range_begin`,
`visibility_range_begin_margin`, `visibility_range_end`, `visibility_range_end_margin`.

Together they define a range in which the GeometryInstance3D will be visible from the camera,
taking hysteresis into account for state changes. A begin or end value of 0 will be ignored,
so the visibility range can be open-ended in both directions.

This commit also adds the `visibility_parent` property to 'Node3D'.
Which defines the visibility parents of the node and its subtree (until
another parent is defined).

Visual instances with a visibility parent will only be visible when the parent, and all of its
ancestors recursively, are hidden because they are closer to the camera than their respective
`visibility_range_begin` thresholds.

Combining visibility ranges and visibility parents users can set-up a quick HLOD system
that shows high detail meshes when close (i.e buildings, trees) and merged low detail meshes
for far away groups (i.e. cities, woods).
2021-06-14 12:17:11 +02:00
Haoyu Qiu d33185d201 Fix crash when using TileMap::fix_invalid_tiles 2021-06-14 14:58:55 +08:00
Haoyu Qiu 37db8d6184 Fix crash when freeing GradientTexture and NoiseTexture 2021-06-14 12:32:19 +08:00
Bastiaan Olij 3eae812331 Fixed error spam when XR mode is not enabled and a missed setting rename 2021-06-14 11:05:16 +10:00
azagaya be8667944d Fix vertical slider grabber_area height calculation 2021-06-13 11:23:26 -03:00
Rémi Verschelde 12e0f10c74
Merge pull request #49227 from pycbouh/editor-theme-freeze-changes
Prevent `Theme` resource from emitting changes during bulk operations
2021-06-13 15:44:32 +02:00
Rémi Verschelde 4ebf248e1b
Merge pull request #48207 from BastiaanOlij/multiview_stereoscopic
Add stereoscopic rendering through multiview
2021-06-13 15:36:55 +02:00
Bastiaan Olij 15c1a76361 Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
Rémi Verschelde ef7974f3d9
Merge pull request #49526 from Chaosus/fix_textureregion_errors 2021-06-13 14:44:50 +02:00
Rémi Verschelde aa51911c69
Merge pull request #49543 from greatmomo/SkeletonModification_bugfix 2021-06-13 14:34:11 +02:00
Rémi Verschelde 95932ce4f2
Merge pull request #49558 from timothyqiu/invalid-ref 2021-06-13 10:49:14 +02:00
Rémi Verschelde 2ed9bb7e42
Merge pull request #49555 from timothyqiu/tileset-range
Add range check for TileSet::CellNeighbor parameter
2021-06-13 10:44:04 +02:00
Rémi Verschelde 1003054134
Merge pull request #49553 from timothyqiu/viewport-outside-tree
Fix Viewport crashes when not in tree
2021-06-13 10:40:37 +02:00
Haoyu Qiu 42ad987bb7 Validate parameter of SkeletonModificationStack2D::add_modification 2021-06-13 14:07:01 +08:00
Haoyu Qiu 43f9253c53 Add range check for TileSet::CellNeighbor parameter 2021-06-13 13:30:27 +08:00
Haoyu Qiu 80927b7a81 Fix Viewport crashes when not in tree 2021-06-13 12:51:26 +08:00
Haoyu Qiu 9cbf066feb Initialize PhysicalBone2D::parent_skeleton 2021-06-13 12:10:11 +08:00
Rémi Verschelde 6d98f84abb
Merge pull request #48746 from KoBeWi/bane_of_all_virtual_compatibility
Consistently prefix bound virtual methods with _
2021-06-12 23:00:40 +02:00
Moritz Kaltenbrunner 8168fdb8f6 Fixed crash on calling set_editor_draw without properly setup
SkeletonModification
2021-06-12 21:30:36 +02:00
Yuri Roubinsky 19afaa0203 Fixed a bunch of connection errors in TextureEditorPlugin 2021-06-12 08:01:02 +03:00
kobewi 7ff135b015 Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
jfons 336778ed21 Fix tangents array in SurfaceTool 2021-06-12 00:40:13 +02:00
Rémi Verschelde 530e069bc3
Merge pull request #49312 from RandomShaper/reference_to_ref_count
Rename `Reference` to `RefCounted`
2021-06-11 19:46:25 +02:00
Rémi Verschelde 50d1e0ea99
Merge pull request #47835 from mortarroad/master-lossless-webp
Implement lossless WebP encoding
2021-06-11 19:34:36 +02:00
Pedro J. Estébanez 04688b92ff Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
Morris Tabor 1bc1e94208 Implement lossless WebP encoding 2021-06-11 18:46:04 +02:00
Rémi Verschelde 9e328bb5b7
Core: Move DirAccess and FileAccess to `core/io`
File handling APIs are typically considered part of I/O, and we did have most
`FileAccess` implementations in `core/io` already.
2021-06-11 14:52:39 +02:00
kleonc 6c3c269f24 TextureButton Update min size on any texture change 2021-06-11 13:39:51 +02:00
Marcel Admiraal f38fe846f4 Move default values from definition to declaration in GraphEdit 2021-06-10 17:22:56 +01:00
PouleyKetchoupp 0eb51b31d4 Expose collider RID in 2D/3D kinematic collision
Can be useful to access the colliding body information for bodies
created with the physics server directly.
2021-06-09 18:26:00 -07:00
menip ae324444ba Fix Control::get_screen_position() not considering viewport scale 2021-06-09 12:05:04 -07:00
Rémi Verschelde fbe53a7064
Merge pull request #49155 from winterpixelgames/button-pressed-during-button-up-signal
Emit button_up signal after setting pressed to false.
2021-06-09 13:46:39 +02:00
Rémi Verschelde 27cf525713
Merge pull request #42248 from Chaosus/vs_particles_shader
Continuation of work on visual particles system
2021-06-09 11:15:41 +02:00
Rémi Verschelde 0cbb19a246
Merge pull request #47280 from winterpixelgames/focus_doesnt_change_hover
Dont Change Hovering during Control Focus Events
2021-06-09 09:18:26 +02:00
Rémi Verschelde 38ce1fbe84
Merge pull request #49395 from nekomatata/floor-max-angle-degrees
Use degrees instead of rad for floor_max_angle property in CharacterBody
2021-06-09 09:00:43 +02:00
PouleyKetchoupp 863560c6ef Use degrees instead of rad for floor_max_angle property in CharacterBody 2021-06-08 16:00:31 -07:00
Hugo Locurcio 74c584472c
Allow higher and lower maximum zoom values in GraphEdit
Low zoom values result in unreadable text, but it can still be
useful for previewing purposes.

Eventually, characters could be replaced by rectangles at very low
zoom levels to improve the visual appearance.
2021-06-08 20:33:07 +02:00
Yuri Roubinsky 4daca0b580 Removes deleted OrenNayar mode from shaders and materials 2021-06-08 15:50:40 +03:00
Rémi Verschelde abd2349988
Merge pull request #49378 from BastiaanOlij/fix_execute_modifications_bind
Fixed mistake in binding of Skeleton2D::execute_modifications
2021-06-08 08:16:38 +02:00
Bastiaan Olij 51ab10d3f4 Fixed mistake in binding of Skeleton2D::execute_modifications 2021-06-08 12:18:33 +10:00
K. S. Ernest (iFire) Lee 291e735972 Fix 8 bone weights in glTF2
Don't spam in glTF2 import either.

Clear() in SurfaceTool does not keep 8 weights.
2021-06-07 14:33:44 -07:00
Yuri Roubinsky f632e36ae5 Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
Rémi Verschelde d10ace8870
Merge pull request #49128 from Calinou/improve-position-node-axis-visibility
Improve axis awareness and visibility for Position2D and Position3D
2021-06-07 17:38:06 +02:00
Rémi Verschelde 896aa94283
Merge pull request #49221 from Faless/mp/4.x_rpc_refactor
[Net] Refactor RPCs, remove RSETs
2021-06-07 17:00:08 +02:00
Rémi Verschelde 3041becc64
Merge pull request #49307 from pycbouh/tabs-update-on-theme-changes
Make sure `Tabs` reflect theme changes
2021-06-07 13:29:34 +02:00
Rémi Verschelde 0c7cb98780
Merge pull request #49308 from pycbouh/theme-prevent-type-override
Fix `Theme` overriding existing theme types with empty
2021-06-07 13:29:16 +02:00
Rémi Verschelde d567abd714
Merge pull request #49382 from akien-mga/misc-cleanup
Style: Cleanup uses of double spaces between words
2021-06-07 11:57:47 +02:00
Rémi Verschelde 2ad9f7ca61
Merge pull request #49384 from madmiraal/rename-collisionobject3d-input_event
Rename CollisionObject3D input_event signal position and normal parameters
2021-06-07 11:08:46 +02:00
Rémi Verschelde c1c76850cb
Style: Cleanup uses of double spaces between words
Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
2021-06-07 11:03:08 +02:00
Marcel Admiraal be26a5e40e Rename CollisionObject3D input_event signal position and normal parameters 2021-06-07 08:52:24 +01:00
Yuri Roubinsky b2d2822a39 Adds `UVFunc` for panning/scaling on UV's to VisualShader's. 2021-06-07 08:31:48 +03:00
Rémi Verschelde aa251c310a
Merge pull request #49325 from reduz/rename-gi-classes
Rename GI Classes
2021-06-06 09:50:06 +02:00
TwistedTwigleg 8aa3c2f091 New and improved IK system for Skeleton2D
This PR and commit adds a new IK system for 2D with the Skeleton2D node
that adds several new IK solvers, a way to control bones in a Skeleton2D
node similar to that in Skeleton3D. It also adds additional changes
and functionality.

This work was sponsored by GSoC 2020 and TwistedTwigleg.

Full list of changes:
* Adds a SkeletonModifier2D resource
  * This resource is the base where all IK code is written and executed
  * Has a function for clamping angles, since it is so commonly used
  * Modifiers are unique when duplicated so it works with instancing
* Adds a SkeletonModifierStack2D resource
  * This resource manages a series of SkeletonModification2Ds
  * This is what the Skeleton2D directly interfaces with to make IK possible
* Adds SkeletonModifier2D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK
  * Each modification is in its own file
  * There is also a SkeletonModifier2D resource that acts as a stack for using multiple stacks together
* Adds a PhysicalBone2D node
  * Works similar to the PhysicalBone3D node, but uses a RigidBody2D node
* Changes to Skeleton2D listed below:
  * Skeleton2D now holds a single SkeletonModificationStack2D for IK
  * Skeleton2D now has a local_pose_override, which overrides the Bone2D position similar to how the overrides work in Skeleton3D
* Changes to Bone2D listed below:
  * The default_length property has been changed to length. Length is the length of the bone to its child bone node
  * New bone_angle property, which is the angle the bone has to its first child bone node
  * Bone2D caches its transform when not modified by IK for IK interpolation purposes
  * Bone2D draws its own editor gizmo, though this is stated to change in the future
* Changes to CanvasItemEditor listed below:
  * Bone2D gizmo drawing code removed
  * The 2D IK code is removed. Now Bone2D is the only bone system for 2D
* Transform2D now has a looking_at function for rotating to face a position
* Two new node notifications: NOTIFICATION_EDITOR_PRE_SAVE and NOTIFICATION_EDITOR_POST_SAVE
  * These notifications only are called in the editor right before and after saving a scene
  * Needed for not saving the IK position when executing IK in the editor
* Documentation for all the changes listed above.
2021-06-05 15:19:51 -04:00
reduz 32625145c8 Rename GI Classes
* GIProbe is now VoxelGI
* BakedLightmap is now LightmapGI

As godot adds more ways to provide GI (as an example, SDFGI in 4.0), the different techniques (which have different pros/cons) need to be properly named to avoid confusion.
2021-06-05 09:28:56 -03:00
Rémi Verschelde 6f7d45d210
Merge pull request #45364 from madmiraal/rename-quat
Rename Quat to Quaternion
2021-06-05 13:32:08 +02:00
andriyDev 9f4bf5ec80 Deleted YSort, moved its functionality directly into Node2D.
YSort now has a compatibility alias to Node2D.
Updated TileMap to use the existing Node2D y_sort_enabled property instead
of its own property.
Updated Node2D doc to include the new y_sort_enabled member.
Updated TileMap doc to remove its mention of cell_y_sort.
Deleted YSort doc.
2021-06-05 00:55:25 -07:00
PouleyKetchoupp 23abac9325 Linear velocity cleanup
CharacterBody has a linear_velocity property to replace the argument in
move_and_slide.

StaticBody handles reporting linear/angular velocity correctly when
kinematic motion is used (in 3D, used in vehicle and navigation).
2021-06-04 11:40:36 -07:00
PouleyKetchoupp b2bd9f4e51 Safe margin cleanup
Safe margin property on CharacterBody only, used as argument in
move_and_collide.

Removed kinematic_safe_margin in 3D physics server, not really useful
and now harmonized with 2D.
2021-06-04 11:40:36 -07:00
PouleyKetchoupp 65822559ce Support for kinematic_motion in StaticBody
Does the same thing as simulate motion from RigidBody in Kinematic mode,
and CharacterBody (previously KinematicBody).

Added support for constant linear/angular velocity with kinematic_motion
in StaticBody, which moves the body in physics.

Updated documentation for StaticBody and CharacterBody to describe their
functionalities more accurately.
2021-06-04 11:40:36 -07:00
PouleyKetchoupp ee4b756a51 More explanatory names for RigidBody modes
MODE_DYNAMIC instead of MODE_RIGID
MODE_DYNAMIC_LOCKED instead of MODE_CHARACTER

No more special case for sleeping behavior for MODE_DYNAMIC_LOCKED
(MODE_CHARACTER was forcing the body not to sleep, which is redundant
with can_sleep and wasn't done in Bullet).
2021-06-04 11:40:36 -07:00
PouleyKetchoupp 287c3900fd Properties for move_and_slide and remove move_and_slide_with_snap
- snap property to replace move_and_slide_with_snap()
- floor_max_angle, stop_on_slope, infinite_inertia, max_slides,
up_direction properties to replace arguments from move_and_slide()
- up direction now defaults to Vector3.UP and Vector2.UP
2021-06-04 11:40:36 -07:00
PouleyKetchoupp ba13d23140 KinematicBody split between new CharacterBody and PhysicsBody
PhysicsBody now has methods move_and_collide/test_move and needed
properties for these methods: safe margin, locked axes (3D only).

Moved collision_exceptions from StaticBody to PhysicsBody for 3D
(same as 2D, and conforms to documentation).

RigidBody doesn't have test_motion method anymore, it's now redundant
with PhysicsBody.test_move.
2021-06-04 11:40:36 -07:00
Marcel Admiraal 8acd13a456 Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
Rémi Verschelde 766c6dbb24
Merge pull request #48920 from aaronfranke/accept 2021-06-04 16:13:25 +02:00
Yuri Sizov 790d6e602b Fix Theme overriding existing theme types with empty 2021-06-04 16:34:49 +03:00
Yuri Sizov f7da0698d0 Make sure Tabs reflect theme changes 2021-06-04 16:22:09 +03:00
Aaron Franke bbd49dec23
Disable Skeleton3D when compiling without 3D
Make animation code not depend on Skeleton3D or even Node3D
2021-06-04 08:33:50 -04:00
Rémi Verschelde 5dc923d386
Merge pull request #49297 from aaronfranke/anim-type-tr3d
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
2021-06-04 14:11:03 +02:00
Rémi Verschelde 95ff547da4
Merge pull request #44198 from madmiraal/rename-translation-position
Rename Node3D's property translation to position
2021-06-04 11:34:35 +02:00
Rémi Verschelde 875ed4d600
Merge pull request #47336 from Calinou/rename-shader-file-extension
Rename the `.shader` file extension to `.gdshader`
2021-06-04 11:26:14 +02:00
Marcel Admiraal a6e44bd16c Rename Node3D's property translation to position 2021-06-04 09:54:52 +01:00
Aaron Franke 125d1a7cd3
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D 2021-06-03 21:11:54 -04:00
Aaron Franke bc5c10e0f8
Use a more specific type for AcceptDialog register_text_enter 2021-06-03 19:57:03 -04:00
Rémi Verschelde 5d9cab3aeb
Merge pull request #38430 from aaronfranke/transform3d 2021-06-03 23:07:21 +02:00
Rémi Verschelde f288a79482
Merge pull request #38224 from Calinou/increase-audiostreamplayer3d-unit-size
Increase the default AudioStreamPlayer3D unit size to 10
2021-06-03 16:56:38 +02:00
Aaron Franke a3c29ed899
Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
Aaron Franke 08a85352fb
Rename Variant TRANSFORM to TRANSFORM3D
Also _transform to _transform3d
2021-06-03 07:30:01 -04:00
Aaron Franke de3f6699a5
Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
Rémi Verschelde d7f1718742
Merge pull request #46482 from KoBeWi/size_warning_the_sequel
Warn about changing size only when it's relevant
2021-06-03 11:21:33 +02:00
Hugo Locurcio 4c1bbebdf3
Improve axis awareness and visibility for Position2D and Position3D 2021-06-02 21:53:50 +02:00
reduz d95bc3fa67 Use bold fonts in editor
* Labels are now bold
* Categories in trees are bold
* Main editor buttons are bold
* Fixed section folding arrows in inspector
2021-06-02 12:47:57 -03:00
Paulb23 5c618dd03d Move code folding into CodeEdit and hide line hiding API 2021-06-01 17:07:01 +01:00
Rémi Verschelde c5f237eaf8
Merge pull request #45393 from Paulb23/code_edit_autocomplete 2021-06-01 17:58:19 +02:00
Fabio Alessandrelli d779b5aa3e [Net] Refactor RPCs, remove RSETs
In this PR:
- Removed rset
- rpc_config can now optionally configure transfer mode
  (reliable/unreliable/ordered) and channel (channels are not actually
  implemented yet.)
- Refactor how the RPC id is computed to minimize the logic in Node and
  scripts that now only needs a single `get_rpc_methods` function.
2021-06-01 17:24:21 +02:00
Paulb23 c1b9971ad8 Move and expose Code Hint in CodeEdit 2021-06-01 15:38:45 +01:00
Paulb23 1c16673798 Move and expose AutoComplete in CodeEdit 2021-06-01 15:38:45 +01:00
Paulb23 680dc9e81a Add comment and string tracking to CodeEdit 2021-06-01 15:38:45 +01:00
Rémi Verschelde cb4635f260
Merge pull request #49241 from floppyhammer/fix-tree-item-dragging
Make tree item dragging not affected by touch dragging
2021-06-01 15:29:35 +02:00
floppyhammer d202cf6899 fix-tree-item-dragging 2021-06-01 20:46:17 +08:00
Paulb23 5f66dfa371 Fix TextEdit selection drawing behing minimap 2021-06-01 13:09:39 +01:00
Rémi Verschelde 0286495f59
Merge pull request #49024 from groud/restore_tilemap_show_debug
Restore TileMap's debug collision shapes and add navigation.
2021-06-01 12:51:28 +02:00
Rémi Verschelde 4c1d555b9a
Merge pull request #48770 from LightningAA/scrollcontainer-ensure-item-visible-4.0
ScrollContainer: Expose `_ensure_focused_visible` to the scripting API and rename it to `ensure_control_visible`
2021-06-01 11:01:40 +02:00
Rémi Verschelde 59b524ae4c
Merge pull request #49067 from JFonS/fix_gcc_warnings
Fix some warnings raised by GCC-11.1
2021-06-01 10:47:37 +02:00
Lightning_A 6d5b5ba89f ScrollContainer: Expose `_ensure_focused_visible` to the API
Was renamed to `ensure_control_visible`
2021-05-31 17:14:57 -10:00
Yuri Sizov 9cd96ebe0e Prevent Theme resource from emitting changes during bulk operations 2021-05-31 17:40:45 +03:00
Fabio Alessandrelli 507a9beca1 [Net] Fix HTTPRquest store_buffer error.
HTTPRquest no longer call store_buffer/append_array when the chunk size
is 0.
2021-05-31 15:42:31 +02:00
Rémi Verschelde 144759303d
Merge pull request #49208 from aaronfranke/tileset-disable-dep-compat
Disable loop with CompatibilityTileData in TileSet when building with deprecated=no
2021-05-31 14:26:13 +02:00
Rémi Verschelde 4a97424576
Merge pull request #49182 from timothyqiu/parent-cache
Check cache_parent_physical_bone when rebuilding parent cache
2021-05-31 12:30:10 +02:00
Rémi Verschelde 4e3d5148ff
Merge pull request #49157 from Chaosus/vs_billboard
Added Billboard Node to Visual Shaders
2021-05-31 12:23:01 +02:00
Aaron Franke dbb5c036c4
Disable loop with CompatibilityTileData when building with deprecated=no 2021-05-30 09:37:03 -04:00
Haoyu Qiu 96fe795bdb Check cache_parent_physical_bone when rebuilding parent cache 2021-05-29 15:34:55 +08:00
Yuri Roubinsky f06db8b778 Added Billboard Node to Visual Shaders 2021-05-28 09:24:06 +03:00
Jason Knight 4c6ad8abcd Emit button_up signal after setting pressed to false. 2021-05-27 15:06:53 -06:00
Hugo Locurcio 8e2a7fff1d
Tweak Camera2D editor line colors for better visibility
The new color for screen drawing was chosen to be easier to distinguish
from the 2D viewport limits.

This also makes lines less opaque when the Camera2D has the Current
property enabled. The increased line width is enough to spot the
camera easily, and the increased opacity on top of that felt obnoxious.
2021-05-27 07:14:49 +02:00
Rémi Verschelde ca4d2ffec6
Merge pull request #49060 from EricEzaM/fix-rich-text-label-and-editor-log
Fixed implementation of RichTextLabel remove_line(), which fixed issues in EditorLog.
2021-05-26 13:25:22 +02:00
Yuri Roubinsky 0b4b1f872c
Merge pull request #49056 from Chaosus/vs_color 2021-05-26 11:07:22 +03:00
Yuri Roubinsky 8f9b91dab1 Implements expandable color ports in visual shaders 2021-05-26 10:45:53 +03:00
Eric M 471f7f1a75 Fixed implementation of RTL remove_line(), which fixed issues in EditorLog.
There were some issues in RichTextLabel `remove_line()` method, where items were not correctly removed, and line decremending for items in later lines was not correctly done.
This also fixed several headaches with EditorLog, which relied on the `remove_line()` method for collapsing of duplicate messages. The fix to RTL also fixed the issues with EditorLog.

Fixes #49030
2021-05-26 15:08:13 +10:00
TwistedTwigleg dbd17ebf30 SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK nodes are used
(Forward port of 3.X code for Godot 4)
2021-05-25 21:30:40 -04:00
Yuri Sizov 231daa6025 Fix disappearing relationship lines in Tree when item is out of view 2021-05-26 00:44:04 +03:00
Rémi Verschelde 6a64a98039
Merge pull request #48546 from pycbouh/tree-highlight-selected-relationships 2021-05-25 19:42:55 +02:00
Rémi Verschelde f1abfbbeb1
Merge pull request #48837 from Soupstraw/shader-pi
Added constants PI, TAU and E to the shader language
2021-05-25 18:07:15 +02:00
Yuri Sizov 9c92e9d849 Add highlight to the relationship lines of selected Tree items 2021-05-25 18:56:06 +03:00
jfons f8e34209af Fix some warnings raised by GCC-11.1 2021-05-25 17:23:53 +02:00
Marcel Admiraal da5d7db610 Rename File::get_len() get_length() 2021-05-25 11:54:28 +01:00
Gilles Roudière 3b35733b4c Restore a way to show collsion/navigation on TileMap.
Also remove an unused function.
2021-05-25 11:51:15 +02:00
Rémi Verschelde 9bc2ba3b64
Merge pull request #48955 from Calinou/editor-tweak-property-hints
Tweak dozens of editor property hints for consistency
2021-05-25 11:44:43 +02:00
Joosep Jääger 16567321ba Added constants PI, TAU and E to the shader language 2021-05-25 12:15:08 +03:00
Hugo Locurcio 87f503310b
Tweak dozens of editor property hints for consistency
- Update Viewport MSAA property hints to match the currently
  exposed values.
- Add some performance hints to property hints.
2021-05-25 02:50:35 +02:00
kleonc 81388db8a7 Node::add_child Check for cyclic dependency
Node Replace string addition with vformat()

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-05-24 21:53:11 +02:00
Rémi Verschelde 6894559fb7
Merge pull request #49034 from madmiraal/fix-doc-2177
Unexpose methods and property for binding children to Bones in Skeleton3D
2021-05-24 18:34:57 +02:00
Rémi Verschelde 5061e5620e
Merge pull request #49033 from groud/fix_deprecated_no
Fixes deprecated=no compilation option
2021-05-24 17:57:16 +02:00
Marcel Admiraal 65faa12fd3 Unexpose methods and property for binding children to Bones 2021-05-24 16:44:17 +01:00
Gilles Roudière f4e8c68e00 Fixes deprecated=no compilation option 2021-05-24 17:41:29 +02:00
Rémi Verschelde 9cf1d034a7
Merge pull request #48894 from reduz/gpu-particles-2d-2
Support for 2D particles to collide against SDF
2021-05-24 12:49:34 +02:00
kobewi 47108202c6 Fix valign with stylebox borders 2021-05-23 22:39:38 +02:00
reduz 789713b008 Support for 2D particles to collide against SDF
-Added SDF collision support for 2D particles
-Changed the SDF generation to be fully signed
2021-05-23 16:43:36 -03:00
kobewi 5605454981 Change frame_coords to Vector2i 2021-05-23 21:38:27 +02:00
Hugo Locurcio 80f4e407b2
Add a keyboard shortcut to select the word under cursor in TextEdit
This also acts as a general-purpose "deselect" shortcut since pressing
it a second time will deselect text.

This is available both in the script editor and in TextEdit fields
in use, both in the editor and projects.

The Duplicate Line script editor shortcut was moved to Ctrl + Shift + D
since it conflicts with the new shortcut (Ctrl + D). The rationale for
doing so is that Duplicate Line is a less commonly used action, and
its behavior can be replicated by copying and pasting the current line
anyway. (With no selection active, the whole line will be copied.)
2021-05-22 23:47:43 +02:00
Rémi Verschelde de4c17f716
Merge pull request #48916 from mortarroad/master-convex-hull-ported
Replace QuickHull with Bullet's convex hull computer.
2021-05-22 23:22:48 +02:00
Morris Tabor d1bc88d426 Replace QuickHull with Bullet's convex hull computer.
The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style.

Additional changes:
- extended PagedAllocator to allow leaked objects
- applied patch from https://github.com/bulletphysics/bullet3/pull/3037
2021-05-22 22:35:42 +02:00
Rémi Verschelde 846b3855b5
Merge pull request #47764 from fire/meshoptimizer-update
Meshoptimizer update / LOD Normals fix
2021-05-22 18:16:39 +02:00
Rémi Verschelde 3c23e026ac
Merge pull request #48973 from trollodel/debug_shapes_update_crash
Fix crash on debug shapes update if CollisionObject3D is not in tree
2021-05-22 18:04:14 +02:00
K. S. Ernest (iFire) Lee fc8ea1d828 Update with experimental mesh optimizer.
Normals being optimized has better quality now.

Test simplify once and then use a slightly less tolerant 
error for the target error.
2021-05-22 08:58:50 -07:00
trollodel fea75bb112 Fix crash on debug shapes update if CollisionObject3D is not in tree 2021-05-22 17:26:03 +02:00
Paulb23 00e10a842f Add custom background line colour to TextEdit and remove marked lines 2021-05-22 14:41:55 +01:00
Rémi Verschelde 3b3a55ca04
Merge pull request #48918 from groud/fix_tilemap_y_sort
Fixes TileSet Y-sort not working and TileSet not saving correctly
2021-05-22 00:26:36 +02:00
Gilles Roudière 7d80480b72 Fixes TileSet Y-sort not working and TileSet not saving correctly 2021-05-21 10:13:37 +02:00
Tomasz Chabora b1859510ab Change behavior of String.right 2021-05-20 23:07:57 +02:00
Rémi Verschelde a6a75e2c09
Merge pull request #48812 from groud/tilemap_scenes_painting
Implement scenes tiles in TileMaps
2021-05-20 14:32:40 +02:00
Rémi Verschelde db4cf63482
Merge pull request #48860 from JohnM666/fix-basis-variant-initialization
Fix RigidBody3D.get_inverse_inertia_tensor() crash
2021-05-20 14:05:29 +02:00
Gilles Roudière d8bb53cd21 Implement scenes tiles in TileMaps 2021-05-20 13:12:03 +02:00
Rémi Verschelde 4219a4cb6f
Fix typos with codespell
Using codespell 2.0.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2021-05-20 12:38:56 +02:00
JohnM666 b19544e91d Fix #46282 Executing RigidBody3D.get_inverse_inertia_tensor() crashes Godot 2021-05-20 10:46:24 +03:00
Rémi Verschelde 6cc6930ee9
Merge pull request #48823 from timothyqiu/bone-id
Fix ragdoll simulation when parent was readded to scene
2021-05-19 19:35:57 +02:00
Marcel Admiraal 7104229a85 Fix InputMap.action_erase_event() failing to erase events correctly. 2021-05-19 11:43:02 +01:00
Rémi Verschelde d0aaf4a1fd
Merge pull request #48814 from Calinou/viewport-use-nonzero-default-size
Use a non-zero default size for SubViewports
2021-05-19 10:12:42 +02:00
Haoyu Qiu a701927d89 Fix ragdoll simulation when parent was readded to scene 2021-05-19 10:22:15 +08:00
Rémi Verschelde c340ed6394
Merge pull request #42742 from madmiraal/fix-12215
Return RID instead of Object id in area-body_shape_entered-exited signals.
2021-05-18 20:00:48 +02:00
Hugo Locurcio bbdfb715a6
Use a non-zero default size for SubViewports
This makes viewports visible out of the box.
2021-05-18 18:51:39 +02:00
Aaron Franke ab674a41aa
Area: Uncap the range for gravity and change the slider hints 2021-05-18 07:17:11 -04:00
Rémi Verschelde b2fb119c53
Merge pull request #36263 from Calinou/increase-default-2d-gravity 2021-05-18 10:54:47 +02:00
Rémi Verschelde 66dac8bda0
Merge pull request #47544 from pycbouh/control-expose-theme-type 2021-05-18 10:52:51 +02:00
Rémi Verschelde 95bb7207f3
Merge pull request #46773 from trollodel/TreeItem+
Improve TreeItem API and allow to move nodes
2021-05-18 10:49:45 +02:00
Rémi Verschelde 510030fedc
Merge pull request #48528 from sent44/textedit
Expose get_total_visible_rows method to GDScript
2021-05-18 09:06:24 +02:00
trollodel bca0d36fe6 Improve TreeItem API and allow to move nodes 2021-05-17 22:06:46 +02:00
Rémi Verschelde 92c04fa727
Fix build after mismatch between #48168 and #48599 2021-05-17 17:50:42 +02:00
Rémi Verschelde 8e8cad5bc9
Merge pull request #48549 from kleonc/bitmap_resize_fix
BitMask::create Don't request more memory than needed when size is a multiply of 8
2021-05-17 17:39:24 +02:00
Rémi Verschelde b3e3f0e34c
Merge pull request #48599 from Calinou/textedit-alt-scroll-faster
Scroll faster when holding Alt in TextEdit (and script editor)
2021-05-17 17:38:18 +02:00
Rémi Verschelde 6c367f8e0d
Merge pull request #48168 from LightningAA/control-to-ctrl-4.0 2021-05-17 17:38:02 +02:00
Yuri Sizov 9eaa139c1f Add theme_custom_type property to Control and Window 2021-05-17 17:20:42 +03:00
Rémi Verschelde b0a51bf9fe
Merge pull request #48768 from akien-mga/file-access-64-bit-4.0
Make all file access 64-bit (`uint64_t`)
2021-05-17 16:02:12 +02:00
Rémi Verschelde 107651806f
Merge pull request #39603 from Calinou/default-theme-use-dynamicfont 2021-05-17 15:46:44 +02:00
Hugo Locurcio d211c05111
Use a DynamicFont for the default project theme
This makes font oversampling work out of the box, while also increasing
the supported character set's size. The default font is now larger
as well to better fit today's screen resolutions.

The OpenSans SemiBold font was chosen for two reasons:

- Small file size, yet its character set supports Latin-1 and Cyrillic
  text.
- A heavier font weight looks better in most "game" scenarios and is
  more readable against mixed-color backgrounds.

This is considered a breaking change as it changes the default font's
metrics, which will likely affect how Control nodes are laid out in
scenes (unless a custom font is in use).
2021-05-17 15:19:13 +02:00
Pedro J. Estébanez 469fa47e06
Make all file access 64-bit (uint64_t)
This changes the types of a big number of variables.

General rules:
- Using `uint64_t` in general. We also considered `int64_t` but eventually
  settled on keeping it unsigned, which is also closer to what one would expect
  with `size_t`/`off_t`.
- We only keep `int64_t` for `seek_end` (takes a negative offset from the end)
  and for the `Variant` bindings, since `Variant::INT` is `int64_t`. This means
  we only need to guard against passing negative values in `core_bind.cpp`.
- Using `uint32_t` integers for concepts not needing such a huge range, like
  pages, blocks, etc.

In addition:
- Improve usage of integer types in some related places; namely, `DirAccess`,
  core binds.

Note:
- On Windows, `_ftelli64` reports invalid values when using 32-bit MinGW with
  version < 8.0. This was an upstream bug fixed in 8.0. It breaks support for
  big files on 32-bit Windows builds made with that toolchain. We might add a
  workaround.

Fixes #44363.
Fixes godotengine/godot-proposals#400.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-05-17 15:06:19 +02:00
Rémi Verschelde 9cc17a8439
Merge pull request #48690 from KoBeWi/static_shader_picker
Create ColorPicker shaders statically
2021-05-17 14:51:12 +02:00
kobewi 877dbda209 Create ColorPicker shaders statically 2021-05-17 11:39:20 +02:00
Rémi Verschelde 2be9b5dec4
Merge pull request #48775 from CaptainProton42/fix-prism-mesh-normals
Fix normals of PrismMesh
2021-05-17 10:37:35 +02:00
Rémi Verschelde 2dadcde361
Merge pull request #48760 from timothyqiu/tree-crash
Fix Tree::get_column_at_position crash
2021-05-16 23:05:37 +02:00
John Wigg c8e402324e
Fix normals of PrismMesh 2021-05-16 23:01:53 +02:00
Rémi Verschelde d4fc125fbc
Merge pull request #48761 from kleonc/editor-get_tree-crash-fix
Fix accessing scene tree without checking: MeshInstance3D::create_debug_tangents, GIProbe::bake
2021-05-16 22:32:04 +02:00
Rémi Verschelde 8e7b17429e
Merge pull request #48650 from AnilBK/graph-node-setters
Added GraphNode missing setters.
2021-05-16 17:37:12 +02:00
kleonc ef589a7cd3 Fix accessing scene tree without checking: MeshInstance3D::create_debug_tangents, GIProbe::bake 2021-05-16 14:01:01 +02:00
Haoyu Qiu c8efcf81d2 Fix Tree::get_column_at_position crash 2021-05-16 19:42:28 +08:00
Rémi Verschelde 99626d5b57
Merge pull request #48478 from brennengreen/normal-mapping-unpacked-fix
Fix refraction offset by manually unpacking normal mappings
2021-05-14 11:33:22 +02:00
Eoin O'Neill c4f976b38b Attempt to fix rich text label effects processing even when
the node is invisible.

ISSUE:47687
2021-05-13 19:59:08 -07:00
Rémi Verschelde a3dd18b12e
Merge pull request #39976 from aaronfranke/tilemap-vec2i
Update TileMap to use Vector2i
2021-05-13 14:48:16 +02:00
Anilforextra 2c3c3b2829 -Added missing setters to GraphNode.
-Improved various GraphNode documentation.
2021-05-13 17:45:07 +05:45
Rémi Verschelde d0c2ac8a0e
Merge pull request #48688 from Xrayez/rename-hint-usage-control
Fix variable names for "usage" flags in `Control::_get_property_list()`
2021-05-13 13:15:52 +02:00
Andrii Doroshenko (Xrayez) c9a3d13bd9 Fix variable names for "usage" flags in `Control::_get_property_list()`
Renamed incorrect "hint" variable names to "usage" in
`_get_property_list()`, as "hint" implies one of the PROPERTY_HINT_*
values, which is not the case here.
2021-05-13 12:51:38 +03:00
Rémi Verschelde b283447bfd
Merge pull request #47348 from nekomatata/raycast-3d-collide-fix
Fix RayCast3D color in game with no collision
2021-05-12 22:13:08 +02:00
reduz 479391ef54 Fixes missng 2D engine bits
-Mesh2D now works
-MultiMesh2D now works
-Polygon2D now works
-Added hooks for processing 2D particles
-Skeleton2D now works

2D particles still not working, but stuff needed for it is now implemented.
2021-05-11 11:21:36 -03:00
Hugo Locurcio 1e063595c3
Implement reverting to the old color when clicking it in ColorPicker 2021-05-10 18:13:33 +02:00
Hugo Locurcio cf1cf6c6eb
Scroll faster when holding Alt in TextEdit (and script editor)
This feature is inspired by a similar feature found in
Visual Studio Code.
2021-05-10 01:27:54 +02:00
trollodel a24c46e7a0 Use the correct method in shape_owner_remove_shape 2021-05-09 18:58:19 +02:00
Rémi Verschelde aac01456d1
Merge pull request #48175 from trollodel/collisionobject3d-no-mi
Create CollisionObject3D debug shapes using RS
2021-05-09 16:41:53 +02:00
Rémi Verschelde 726715b1e1
Merge pull request #48579 from Calinou/tree-fix-bg-focus-section-overlap
Fix Tree's background focus outline displaying behind section headings
2021-05-09 14:40:50 +02:00
Rémi Verschelde 73e5f6f673
Merge pull request #48539 from KoBeWi/cant_edit_this
Display arrow cursor if text is not editable
2021-05-09 14:18:56 +02:00
Rémi Verschelde a4e8da8d0b
Merge pull request #41416 from TokageItLab/fix_animation_tree_cache
fix unintentional object rotation by anim tree
2021-05-09 13:57:18 +02:00
Hugo Locurcio 63897f16b1
Fix Tree's background focus outline displaying behind section headings 2021-05-09 13:27:20 +02:00
TwistedTwigleg 446460eaf9 Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides 2021-05-08 16:11:45 -04:00
kleonc 8963be2ef4 BitMask::create Don't request more memory than needed when size is a multiply of 8 2021-05-08 13:04:41 +02:00
kobewi c3967c80ab Display arrow cursor if text is not editable 2021-05-07 23:08:00 +02:00
Aaron Franke 75e3f6b732
Update TileMap to use Vector2i instead of two ints 2021-05-07 16:20:02 -04:00
Lightning_A 97fecd1b69 Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
Rémi Verschelde c3f7465b7e
Merge pull request #48535 from groud/tiles_squashed
TileSet and TileMap rework (squashed)
2021-05-07 20:46:06 +02:00
Gilles Roudière a3dda2df85 Rework the TileSet resource and TileMap nodes:
- Move most properties from TileMap to TileSet,
- Make TileSet more flexible, supporting more feature (several
  collision layers, etc...),
- Fusion both the TileMap and TileSet editor,
- Implement TileSetSources, and thus a new way to index tiles in the TileSet,
- Rework the TileSet and TileMap editors completely,
- Implement an editor zoom widget (and use it in several places)
2021-05-07 18:06:17 +02:00
sent44 7bb12b0d6d Expose get_total_visible_rows as get_visible_line_count 2021-05-07 20:54:05 +07:00
Brennen Green 31f2d946ad Manually unpacked normal mapping to fix issue with refraction being offset rather than distorted. 2021-05-07 08:38:36 -04:00
besh81 e7e7aa7d12
Fixed bug in tab_container with hidden tabs
Fix a bug that occour when there are hidden tabs in tab_container. 
The visualization isn't correct due to missing values in tab_widths array.
2021-05-07 13:01:27 +02:00
bowling-allie bcb1e2b79f Fixes BlendSpace2D BLEND_MODE_DISCRETE_CARRY.
When BlendSpace2D switches animations, it will now correctly
calculate the previous animation position and length and
apply is to the new animation.
2021-05-06 18:25:59 -07:00
Rémi Verschelde 8dc12135e4
Merge pull request #48376 from rafallus/fix_surfacetool_crash_master
Check input mesh is valid in SurfaceTool methods (master)
2021-05-07 00:58:20 +02:00
Rémi Verschelde 94f6fb6d24
Merge pull request #34840 from Calinou/colorpicker-display-old-color
Display the old color in ColorPicker for easier comparison
2021-05-06 23:55:47 +02:00
Rémi Verschelde 89e6f6ca2e
Merge pull request #48500 from groud/add_buttongroup_pressed_signal
Adds a pressed signal to ButtonGroup
2021-05-06 23:20:33 +02:00
Rémi Verschelde 6e621441ca
Merge pull request #45607 from Calinou/improve-editor-theme
Improve the editor theme
2021-05-06 16:45:07 +02:00
Gilles Roudière 323f176915 Adds a pressed signal to ButtonGroup 2021-05-06 12:16:27 +02:00
Rémi Verschelde d81ea631d9
Merge pull request #36676 from Calinou/tweak-material-sampling-property-hint
Tweak CanvasItem/material sampling property hint for readability
2021-05-06 08:49:51 +02:00
Rémi Verschelde 605e33cf39
Merge pull request #44831 from gongpha/dont-update-tree-if-selected
Blocking updating in SceneTreeEditor when an item was selected
2021-05-06 08:45:41 +02:00
Hugo Locurcio 4a28f7e44f
Increase the default 2D gravity to 980.0
This makes 2D RigidBody physics feel less floaty out of the box.

This closes https://github.com/godotengine/godot-proposals/issues/98.
2021-05-05 22:49:06 -04:00
Hugo Locurcio 9e1bfe2e9e
Display the old color in ColorPicker for easier comparison
This only affects ColorPickerButton nodes that spawn a ColorPicker,
not standalone ColorPickers.

This partially addresses #7366.
2021-05-06 03:08:05 +02:00
Hugo Locurcio cf1e30a2ed
Tweak CanvasItem/material sampling property hints for readability
The "Anisotropic" term is abbreviated as spelling it out would cause
the PopupMenu to overflow the editor window when using the default
inspector width.
2021-05-06 03:05:37 +02:00
Hugo Locurcio 87d107bb11
Increase the default AudioStreamPlayer3D unit size to 10
This makes it easier to hear sound while setting up the node.

Since this changes the default value, this may break existing projects
slightly.

This also tweaks the Unit Size editor property hint for better usability.

See discussion in #25468.
2021-05-06 02:45:46 +02:00
Rémi Verschelde e144ff0445
Merge pull request #48315 from nekomatata/expose-physics-debug-shape
Expose get_debug_mesh in Shape3D to scripting API
2021-05-05 15:17:36 +02:00
trollodel 5b19c7de3f Create CollisionObject3D debug shapes using RS 2021-05-05 09:12:50 +02:00
Eric M 87ffb213c8 Fixed issues with Editor Log after recent changes
Fixed #48446, Fixed #48443
2021-05-05 00:25:14 +10:00
Rémi Verschelde 4e7ca279fc
Merge pull request #47855 from aaronfranke/doubleclick
Rename `doubleclick` to `double_click`
2021-05-04 13:12:17 +02:00
Rémi Verschelde 56316b27ab
Merge pull request #41321 from EricEzaM/output-log-enhancements 2021-05-04 12:59:02 +02:00
Rémi Verschelde 9a8ef54b5a
Merge pull request #48008 from LightningAA/scrollcontainer-hide-scrollbars-4.0
Add the ability to hide `ScrollContainer`'s scrollbars
2021-05-04 12:58:12 +02:00
Rémi Verschelde ab09a62249
Merge pull request #35893 from KoBeWi/a_tree_pr
Calculate __focus_rect when TreeItem is focused
2021-05-04 12:57:43 +02:00
Rémi Verschelde b5e4d63a0b
Merge pull request #48434 from nekomatata/friction-bounce-greater-than-1
Allow values > 1 for friction and bounce in PhysicsMaterial
2021-05-04 12:28:58 +02:00
Rémi Verschelde 6b2150c60e
Merge pull request #48394 from kleonc/tilemap-world_to_map-hack-fix
TileMap::world_to_map Ensure half offset is added according to the returned value
2021-05-04 12:16:04 +02:00
Aaron Franke 0de9a7d803
Rename `doubleclick` to `double_click` 2021-05-04 04:38:08 -04:00
Rémi Verschelde 3fea170772
Merge pull request #48182 from EricEzaM/PR/fix-viewport-not-updating-mouse-pos-on-click 2021-05-04 09:25:58 +02:00
Eric M 77fd9e4dd3 Improve output log performance.
Added method to create a new line in RichTextLabel without adding an ItemNewline to the previous line. Previously, removing a line then adding a newline was adding unnecessary ItemNewline instances to the previous line, significantly the remove_line method.
2021-05-04 16:21:33 +10:00
PouleyKetchoupp 67987be644 Allow values > 1 for friction and bounce in PhysicsMaterial 2021-05-03 17:48:23 -07:00
Rémi Verschelde a36c084f75
Merge pull request #48198 from KoalasinTraffic/fix-indent-left-line-selection
Fix start line selection for indent_selected_lines_left
2021-05-03 20:26:16 +02:00
jfons 6995b0429c Assorted fixes to UV unwrapping and GPU lightmapper
Various fixes to UV2 unwrapping and the GPU lightmapper. Listed here for
context in case of git blame/bisect:

* Fix UV2 unwrapping on import, also cleaned up the unwrap cache code.
* Fix saving of RGBA images in EXR format.
* Fixes to the GPU lightmapper:
	- Added padding between atlas elements, avoids bleeding.
	- Remove old SDF generation code.
	- Fix baked attenuation for Omni/Spot lights.
	- Fix baking of material properties onto UV2 (wireframe was
	  wrongly used before).
	- Disable statically baked lights for objects that have a
	  lightmap texture to avoid applying the same light twice.
	- Fix lightmap pairing in RendererSceneCull.
	- Fix UV2 array generated from `RenderingServer::mesh_surface_get_arrays()`.
	- Port autoexposure fix for OIDN from 3.x.
	- Save debug textures as EXR when using floating point format.
2021-05-03 18:10:34 +02:00
Fabio Alessandrelli 8a2a446174 [Net] Fix rpc/rpc_id error message.
The check was updated to expect a `StringName` instead of a `String` but
the error message still reported it should be a `String`.
2021-05-03 15:45:36 +02:00
Fabio Alessandrelli 015fc2ad4f
Merge pull request #48205 from Faless/net/4.x_url_parsing
[Net] Implement String::parse_url for parsing URLs.
2021-05-03 13:55:57 +02:00
kleonc f1420c7cbf TileMap::world_to_map Ensure half offset is added according to the returned value
Decide whether half offset should be added based on the value used for calculating the return value of this method.
2021-05-02 23:34:51 +02:00
rafallus 524d27493b Fix SurfaceTool crash when passing invalid Mesh 2021-05-01 23:02:58 -05:00
Rémi Verschelde 33a0fb6e02
Merge pull request #48345 from madmiraal/fix-48242-docs
Fix documentation following implementation of particle trails
2021-05-01 14:51:29 +02:00
Marcel Admiraal fcf8071ec9 Fix documentation following implementation of particle trails 2021-05-01 13:12:31 +01:00
Rémi Verschelde f3c1190dc9
Merge pull request #48283 from BastiaanOlij/xr_viewport
Move XR flag from subviewport into viewport
2021-05-01 12:54:35 +02:00
Bastiaan Olij e0bdf40d15 Move XR flag from subviewport into viewport 2021-05-01 19:58:11 +10:00
Rémi Verschelde 4a7679e4dd
Merge pull request #48242 from reduz/particle-trails
Implement Particle Trails
2021-04-30 23:52:15 +02:00
reduz 90056460ad Implement Particle Trails
-Enable the trails and set the length in seconds
-Provide a mesh with a skeleton and a skin
-Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh
-Works deterministically
-Fixed particle collisions (were broken)
-Not working in 2D yet (that will happen next)
2021-04-30 17:38:02 -03:00
Yuri Sizov 980cf73bbc Fix autocompletion for Control's Theme properties 2021-04-30 20:47:01 +03:00
Rafał Mikrut efcb097674 Prevent setting too big or too small Collision Mask and Layer 2021-04-30 17:19:04 +02:00
PouleyKetchoupp 7352a4c0d9 Expose get_debug_mesh in Shape3D to scripting API
Can be useful for custom drawing of physics shapes without having to add
a collision object node to the tree.
2021-04-29 18:18:39 -07:00
Rémi Verschelde 418fe155f9
Merge pull request #48269 from akien-mga/remove-largetexture
Remove obsolete LargeTexture, it's no longer useful since 3.x
2021-04-29 09:45:06 +02:00
Tomasz Chabora 2035992a07 Calculate __focus_rect when TreeItem is focused 2021-04-28 18:09:19 +02:00
Lightning_A bb6bdcee1a Add the ability to hide scrollcontainer's scrollbars 2021-04-28 09:28:31 -06:00
Rémi Verschelde 7e0a42a673
Merge pull request #46688 from QbieShay/fix-particle-rotate-y-4
Fixed rotate_y property of particle shaders
2021-04-28 17:09:17 +02:00
Rémi Verschelde 0e93a1df79
Remove obsolete LargeTexture, it's no longer useful since 3.x
It existed in early Godot releases to allow working around hardware limitations
on max texture sizes (e.g. hardware limits of 1024x1024 pixels).

Nowadays the max texture size supported natively by Godot is 16384x16384, and
even low end mobile hardware should support at least 4096x4096.

The LargeTexture implementation is basically just an array with offsets, sizes
and textures and should be easy to replicate with a custom Texture resource if
needed - solving most of its bugs on the way as the implementation removed here
has various unimplemented or incomplete methods.
2021-04-28 15:51:55 +02:00
Rémi Verschelde 305b2a15bf
Merge pull request #48239 from akien-mga/goodbye-copymem
Core: Drop custom `copymem`/`zeromem` defines
2021-04-28 11:04:05 +02:00
EricEzaM de5387ab82 Fixed issues with LineEdit Delete Word & Backspace Word.
Backspace word was deleting all text before the cursor, and delete word was no updating until another action was performed on the LineEdit (in order to update it)
2021-04-28 17:15:28 +10:00
Hugo Locurcio 60b70c77e0
Improve the editor theme
The editor theme now makes use of rounded corners and less borders
to follow modern visual trends.

The default theme's colors were also tweaked to make the blue hue
more subtle (similar to the Arc theme, which was removed as a
consequence). The Alien theme was replaced by a Breeze Dark theme,
which should blend in well with the KDE theme.
2021-04-27 22:38:26 +02:00
Rémi Verschelde 0582cefcbb
Merge pull request #48241 from akien-mga/tabs-panel-style-unused
Tabs: Remove unused 'panel' stylebox from default theme
2021-04-27 19:33:40 +02:00
Rémi Verschelde 95cfce661b
Merge pull request #48050 from JFonS/occlusion_culling 2021-04-27 19:07:12 +02:00
Rémi Verschelde cd8d321961
Tabs: Remove unused 'panel' stylebox from default theme
Cf. https://github.com/godotengine/godot/issues/37875#issuecomment-625297308.
2021-04-27 17:36:53 +02:00
Rémi Verschelde 8247667a3e
Core: Drop custom `copymem`/`zeromem` defines
We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639.

There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
2021-04-27 16:26:27 +02:00
Rémi Verschelde 3a0cfd3d85
Merge pull request #47960 from smix8/issue_47334_navagent2d_target_reached 2021-04-27 13:34:48 +02:00
smix8 67b4f9f76a Fix NavigationAgent3D not emitting "target_reached" Signal
Fix NavigationAgent3D not emitting "target_reached" Signal when reaching pathfinding target.
2021-04-27 12:31:50 +02:00
smix8 0b87cb5e3d put distance check to target into function
put distance check to target into function
2021-04-27 11:22:37 +02:00
Rémi Verschelde b95a82d46a
Merge pull request #47826 from Chaosus/vs_fix_default_input_overriding
Prevents default values of VSNodeCustom from overriding by a script
2021-04-27 10:42:51 +02:00
Rémi Verschelde e0c1cc702c
Merge pull request #38349 from asheraryam/convex-decompose-master
Create GDScript bindings for creating multiple-convex collision bodies [4.0]
2021-04-27 10:05:12 +02:00
asheraryam ecfbb0fd28 Expose creating multiple-convex-collision static bodies to GDScript 2021-04-27 06:56:04 +03:00
Fabio Alessandrelli 3bb40669d5 [Net] Implement String::parse_url for parsing URLs.
Splits the URL into (scheme, host, port, path).
Supports both literal IPv4 and IPv6.
Strip credentials when present (e.g. http://user:pass@example.com/).

Use that function in both HTTPRequest and WebSocketClient.
2021-04-26 09:55:24 +02:00
Koala 2c64008718 Fix indent left line selection 2021-04-25 22:31:29 +01:00
EricEzaM 5346bb043a Made default tooltips (non-custom ones) disappear on mouse enter.
Matches 3.X behaviour, but does not break custom tooltips where mouse interaction is needed.
2021-04-26 00:55:12 +10:00
EricEzaM 7c9bd81578 Fix viewport not updating mouse pos on click.
Closes #47594. See further discussion there. Thanks to @Bhu1-V for the investigation which led to this fix.
2021-04-25 22:44:10 +10:00
Stefan Boronczyk f15cabcfd2 fix triplanar mapping for AO 2021-04-25 03:32:17 +02:00
Rémi Verschelde 759b876b8a
Merge pull request #46593 from pycbouh/theme-editor-better-edit-ui
Refactor Edit Theme menu in Theme Editor
2021-04-23 23:12:25 +02:00
jfons 4d9d99bb82 Implement occlusion culling
Added an occlusion culling system with support for static occluder meshes.
It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`.

Occluders are defined via the new `Occluder3D` resource and instanced using the new
`OccluderInstance3D` node. The occluders can also be automatically baked from a
scene using the built-in editor plugin.
2021-04-23 21:45:23 +02:00
Rémi Verschelde 1a3d60944f
Merge pull request #47485 from rafallus/fix/rigidbody-crash
Fix crash on RigidBody _direct_state_changed
2021-04-23 16:02:26 +02:00
Rémi Verschelde 492b8aa9a5
Merge pull request #43330 from KoBeWi/rngesus
Call randomize() automatically
2021-04-23 10:17:11 +02:00
Rémi Verschelde a3fbc0b4e5
Merge pull request #48028 from smix8/issue_47337_broken_navagent3d_callback 2021-04-23 10:14:04 +02:00
Rémi Verschelde bd7a92ec23
Merge pull request #48030 from smix8/issue_47337_broken_navagent2d_callback 2021-04-23 10:13:44 +02:00
rafallus cfa06f0f76 Unexpose _direct_state_changed in PhysicsBody
Removed _direct_state_changed bindings
Affects 2D and 3D nodes
Callbacks now use Callable
Tests were changed accordingly
2021-04-22 23:20:58 -05:00
Tomasz Chabora 497c3f97b2 Call randomize() automatically 2021-04-22 21:13:43 +02:00
Rémi Verschelde b06116d62f
Merge pull request #42770 from madmiraal/fix-26680
Move collision layer and mask into CollisionObject.
2021-04-20 21:07:32 +02:00
Rémi Verschelde c36807994d
Merge pull request #47345 from nekomatata/heightmap-draw-triangles
Draw triangles for HeightMapShape debug collision
2021-04-20 17:41:11 +02:00
Rémi Verschelde fdf041a466
Merge pull request #47347 from nekomatata/heightmap-support
Heightmap collision shape support in Godot Physics
2021-04-20 17:40:28 +02:00
Marcel Admiraal 071871b787 Move collision layer and mask into CollisionObject. 2021-04-20 10:38:42 +01:00
Rémi Verschelde aa677865e3
Merge pull request #47991 from LightningAA/regroup-area-inspector-4.0
`Area[X]D`: Put physics override parameters in their own group and document that areas can be used to influence audio
2021-04-20 09:54:07 +02:00
smix8 a491071c24 Fix broken NavigationAgent2D collision avoidance callbacks
Fix broken NavigationAgent2D collision avoidance callbacks
2021-04-20 01:56:04 +02:00
smix8 15bf337474 Fix broken NavigationAgent3D collision avoidance callback
Fix broken NavigationAgent3D collision avoidance callback
2021-04-19 23:48:28 +02:00
Juan Linietsky 2b730cad90 Use multiple threads to import.
- For now everything imports multithreaded by default (should work I guess, let's test).
- Controllable per importer

Early test benchmark. 64 large textures (importing as lossless, _not_ as vram) on a mobile i7, 12 threads:
Importing goes down from 46 to 7 seconds.

For VRAM I will change the logic to use a compressing thread in a subsequent PR, as well as implementing Betsy.
2021-04-19 14:12:22 -03:00
Rémi Verschelde 29775a1714
doc: Sync classref with current source 2021-04-19 12:26:37 +02:00
Rémi Verschelde 8ba06e3161
Merge pull request #47448 from madmiraal/rename-lineedit-cursor
Rename LineEdit getters and setters to match property names
2021-04-19 10:40:29 +02:00
Lightning_A 80b1a29c46 Put physics override parameters in their own group and document that areas can be used to influence audio 2021-04-18 21:27:06 -06:00
Rémi Verschelde 6269895ecb
Merge pull request #47980 from reduz/split-particle-shader-entry-points
Split particle shader entry points
2021-04-18 23:39:17 +02:00
Yuri Sizov 2524238bb3 Refactor Edit Theme menu in Theme Editor 2021-04-18 17:55:49 +03:00
Yuri Roubinsky 8ae5c6c6ec Fix `sky` visual shader mode after last rename 2021-04-17 20:59:48 +03:00
reduz 906882ee66 Split particle shader entry points
* Particle shaders now have start() and process()
* Particle collision happens between them.
* The RESTART property is kept, so porting an old shader is still possible.

This fixes the problem of particle collisions not functioning on the first particle frame.
2021-04-17 12:22:55 -03:00
Marcel Admiraal 86822b187e Rename LineEdit caret_* properties getters and setters to match property 2021-04-17 12:41:23 +01:00
smix8 cd24a63da2 Fix NavigationAgent2D not emitting "target_reached" Signal reliably
Fix NavigationAgent2D not emitting "target_reached" Signal reliably
2021-04-16 22:04:02 +02:00
Rémi Verschelde 916bff471a
Merge pull request #47728 from ray90514/bug#47562
Fix LineEdit undo behaves strangely
2021-04-16 10:28:57 +02:00
Rémi Verschelde 8bbdd43b09
Merge pull request #47950 from AndreaCatania/AndreaCatania-patch-4
Lowers the navigation edge margin merge
2021-04-16 10:23:55 +02:00
Andrea Catania fd2e652196
Lowers the navigation edge margin merge
Lowers the edge margin merge to avoid merge undesired edges.
2021-04-16 09:56:39 +02:00
Rémi Verschelde ba66569512
Merge pull request #47923 from smix8/issue_47850_4.x
Fix Skeleton3D.clear_bones_global_pose_override() not resetting global_bone_overrides properly
2021-04-16 08:45:10 +02:00
Rémi Verschelde 0c8ec72370
Merge pull request #47933 from TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix2
Changed SkeletonIK3D to clear bone overrides when stopping
2021-04-15 23:03:04 +02:00
TwistedTwigleg 9ebdf812df Changed SkeletonIK3D to clear bone overrides when stopping 2021-04-15 15:46:30 -04:00
smix8 d8b4a61678 fix skeleton (ik) not resetting global_bone_overrides properly
fix skeleton (ik) not resetting global_bone_overrides properly
2021-04-15 17:29:36 +02:00
Rémi Verschelde b8bd648ad9
Merge pull request #47916 from akien-mga/stringnames-mesh_materials-unused
Scene: Remove unused `mesh_materials` StringNames
2021-04-15 13:39:53 +02:00
Rémi Verschelde 764eee03a4
Scene: Remove unused `mesh_materials` StringNames
They were added in 8be2fabbe5 (2.1 era) but
were likely a first attempt that didn't get unused in the end.
2021-04-15 13:02:10 +02:00
Bastiaan Olij eca20c2038 Fix forgotten rename on surface material override 2021-04-15 20:47:38 +10:00
Rémi Verschelde c7a4e2196e
Merge pull request #47878 from clayjohn/rename-get_surface_material
Rename get_surface_material to get_surface_override_material
2021-04-15 07:57:15 +02:00
clayjohn 92731d292c Rename get_surface_material to get_surface_override_material 2021-04-14 20:24:03 -07:00
Rémi Verschelde f95945af5a
Merge pull request #47889 from EricEzaM/PR/fix-autocomplete-accept-on-space
Fixed ui_accept (spacebar + return) accepting auto-completion options.
2021-04-14 17:42:22 +02:00
Eric M 92900bd490 Fixed ui_accept (spacebar + return) accepting auto-completion options. 2021-04-15 00:38:28 +10:00
reduz d3b49c416a Refactor GLSL shader compilation
-Used a more consistent set of keywords for the shader
-Remove all harcoded entry points
-Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization.
-Entry point for sky shaders is now sky().
-Entry point for particle shaders is now process().
2021-04-14 11:37:52 -03:00
Rémi Verschelde 5535cf5c22
Merge pull request #47689 from nekomatata/textedit-fix-cursor-update
Fix TextEdit cursor update when adding or deleting text
2021-04-14 08:25:34 +02:00
PouleyKetchoupp d7353c5d41 Fix crashes with CollisionObject debug shapes
MeshInstance added as child nodes for CollisionObject debug shapes can
be invalidated while deleting the collision object (child nodes are
deleted first), which caused accesses to invalid memory in
shape_owner_remove_shape that lead to random crashes.

Also optimized accesses to shapes to avoid copy-on-write on each
iteration.
2021-04-12 20:08:30 -07:00
Yuri Roubinsky 8d3e46098b Prevents default values of VSNodeCustom from overriding by a script 2021-04-12 14:41:08 +03:00
Nathan Franke 2a8c59c171
Use Array for node configuration warnings
Previously, the warnings were passed as a string and delimitation of which were hard coded at each implementation.
2021-04-11 23:25:38 -05:00
Rémi Verschelde 8b6e3d6375
Merge pull request #46340 from gongpha/various-color-picker
Add Various ColorPicker shapes
2021-04-10 13:29:50 +02:00
Rémi Verschelde cba3b024b5
Merge pull request #43746 from CaptainProton42/master
Vulkan: Implement triplanar mapping in world space
2021-04-08 21:26:08 +02:00
ray90514 7501c7f48a Fix LineEdit undo behaves strangely 2021-04-08 23:47:54 +08:00
Rémi Verschelde 35066f39ff
Merge pull request #47697 from gongpha/color-picker-bars-fix-raw-mode
Fix ColorPicker's RGB bars are show in RAW mode and other
2021-04-08 16:32:38 +02:00
Rémi Verschelde 0283bc8fd5
Merge pull request #44456 from univeous/allow_input_echo_in_ui_focus
allow input echo when changing ui focus
2021-04-08 13:28:43 +02:00
Rémi Verschelde 47aef8e8dc
Merge pull request #47441 from TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix2
Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation
2021-04-07 16:25:30 +02:00
Kongfa Waroros ce126d4b79 Fix ColorPicker's RGB bars are show in RAW mode and other 2021-04-07 18:39:37 +07:00
PouleyKetchoupp 9d87bcdcde Fix TextEdit cursor update when adding or deleting text
Updating the viewport while setting the line index before the column is
set could wrongly cause the text to be scrolled down.
2021-04-06 22:17:16 -07:00
Kongfa Waroros 6294507acb Add Various ColorPicker shapes 2021-04-06 22:48:03 +07:00
Lightning_A d514949755 Make scrollwheel zoom based on mouse position 2021-04-05 23:00:56 -06:00
Rémi Verschelde 77264e346b
Re-allow playing AnimatedSprite2D without frames
Fixes #47578, partial revert of #47064.
2021-04-05 14:42:21 +02:00
Rémi Verschelde d83761ba80
Style: Apply clang-tidy's `readability-braces-around-statements` 2021-04-05 14:09:59 +02:00
Rémi Verschelde 9bbe51dc27
Style: Apply clang-tidy's `modernize-use-nullptr` 2021-04-05 14:05:07 +02:00
Rémi Verschelde 0f0c0e5933
Style: Apply clang-tidy's `modernize-use-bool-literals` 2021-04-05 13:16:35 +02:00
Rafał Mikrut 504bc5cc67 Fix crashes in *_input functions 2021-04-05 08:52:21 +02:00
Yuri Roubinsky 44af52d62c Prevents TextureUniform in visual shaders from conversion to constant 2021-04-04 17:32:44 +03:00
Rémi Verschelde cbf5408685
Merge pull request #46273 from Chaosus/vs_comment
Added Comment node to Visual Shaders
2021-04-04 16:04:12 +02:00
Rémi Verschelde ed2f51b15f
Merge pull request #47452 from BastiaanOlij/xr_positional_tracker_ref
Change XRPositionalTracker to a reference (master)
2021-04-03 10:13:23 +02:00
TwistedTwigleg 318a81f619 Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation. Now the root bone rotates differently to ensure it always rotates correctly and works with BoneAttachment3D nodes. 2021-04-02 13:47:19 -04:00
Kevin Smith a7d12920f2 Make ColorPicker button text and tooltips appear in exported projects 2021-04-01 11:06:24 -04:00
Rémi Verschelde 4b6e9f3157
Merge pull request #46991 from madmiraal/rename-invert-reverse
Rename Array.invert() to Array.reverse()
2021-04-01 13:32:22 +02:00
Rémi Verschelde c2b7c69e2b
Merge pull request #42827 from lyuma/rename_bones_blendshapes
Allow renaming bones and blendshapes.
2021-04-01 00:20:07 +02:00
Rémi Verschelde 5d0cc7c15f Merge pull request #47252 from KoBeWi/themecide
Add methods to remove theme overrides
2021-03-31 20:52:19 +02:00
Rémi Verschelde 995ce158dd
Merge pull request #46702 from HaSa1002/fix-min-size-resize
Fix removal of `rect_min_size` not triggering resize
2021-03-30 20:46:04 +02:00
Rémi Verschelde 69a78c006c
Merge pull request #47491 from groud/improve_tabs
Implement Tabs node minimum size
2021-03-30 16:28:45 +02:00
Gilles Roudière 898a2a7cf3 Implement Tabs minimum size 2021-03-30 16:11:35 +02:00
Hugo Locurcio 0724424179
Require editor restart after changing GUI custom theme or font
The `restart_if_changed` project setting hint wasn't set correctly.
2021-03-30 15:33:24 +02:00
bruvzg 9f73abfa9f
RichTextLabel: On custom effect change, parse bbcode only if it's enabled and not empty. 2021-03-30 10:20:39 +03:00
Rémi Verschelde c6ff6707a4
Merge pull request #47457 from bruvzg/rtl_spacing
RichTextLabel: fix font extra spacing and style box size usage.
2021-03-29 17:07:38 +02:00
bruvzg 9f4893c70b
Use extra font spacing in the RichTextLabel line height calculation, and stylebox size in the minimum size calculation. 2021-03-29 17:26:53 +03:00
Bastiaan Olij 454c889e61 Change XRPositionalTracker to a reference and better expose it to GDNative 2021-03-29 23:01:47 +11:00
Rémi Verschelde bc29f4bca1
Merge pull request #47435 from madmiraal/rename-texture-get_data
Rename Texture.get_data() to get_image()
2021-03-29 10:41:22 +02:00
Rémi Verschelde b2eb838781
doc: Sync classref with current source 2021-03-29 09:51:33 +02:00
Rémi Verschelde b253aca53f
Merge pull request #47351 from volzhs/graphedit-boxselection
Fix drawing boxselection on GraphEdit
2021-03-28 20:56:07 +02:00
Marcel Admiraal fd30c36985 Rename Texture.get_data() to get_image() 2021-03-28 13:00:46 +01:00
PouleyKetchoupp c8dd3c7d80 Heightmap collision shape support in Godot Physics 2021-03-25 16:52:41 -07:00
Rémi Verschelde c6b9ceadf2
Merge pull request #47163 from bruvzg/macos_sandbox_file_dialog
FileDialog: add Back/Forward buttons, add message for inaccessible folders.
2021-03-26 00:00:25 +01:00