godot/editor/editor_node.cpp

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/*************************************************************************/
/* editor_node.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "editor_node.h"
#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/io/config_file.h"
#include "core/io/file_access.h"
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#include "core/io/image_loader.h"
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#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/io/stream_peer_tls.h"
#include "core/object/class_db.h"
#include "core/object/message_queue.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
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#include "core/os/time.h"
#include "core/string/print_string.h"
#include "core/string/translation.h"
#include "core/version.h"
#include "main/main.h"
#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/gui/center_container.h"
#include "scene/gui/color_picker.h"
#include "scene/gui/control.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/link_button.h"
#include "scene/gui/menu_bar.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/split_container.h"
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#include "scene/gui/tab_bar.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/texture_progress_bar.h"
#include "scene/main/window.h"
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#include "scene/resources/packed_scene.h"
#include "servers/display_server.h"
#include "servers/navigation_server_2d.h"
#include "servers/navigation_server_3d.h"
#include "servers/physics_server_2d.h"
#include "servers/rendering/rendering_device.h"
#include "editor/animation_track_editor.h"
#include "editor/audio_stream_preview.h"
#include "editor/debugger/debug_adapter/debug_adapter_server.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/dependency_editor.h"
#include "editor/editor_about.h"
#include "editor/editor_audio_buses.h"
#include "editor/editor_build_profile.h"
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#include "editor/editor_command_palette.h"
#include "editor/editor_data.h"
#include "editor/editor_feature_profile.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_file_system.h"
#include "editor/editor_folding.h"
#include "editor/editor_help.h"
#include "editor/editor_inspector.h"
#include "editor/editor_layouts_dialog.h"
#include "editor/editor_log.h"
#include "editor/editor_paths.h"
#include "editor/editor_plugin.h"
#include "editor/editor_properties.h"
#include "editor/editor_property_name_processor.h"
#include "editor/editor_quick_open.h"
#include "editor/editor_resource_picker.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_run.h"
#include "editor/editor_run_native.h"
#include "editor/editor_run_script.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_settings_dialog.h"
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#include "editor/editor_spin_slider.h"
#include "editor/editor_themes.h"
#include "editor/editor_toaster.h"
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#include "editor/editor_translation_parser.h"
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#include "editor/editor_undo_redo_manager.h"
#include "editor/export/editor_export.h"
#include "editor/export/export_template_manager.h"
#include "editor/export/project_export.h"
#include "editor/filesystem_dock.h"
#include "editor/import/audio_stream_import_settings.h"
#include "editor/import/dynamic_font_import_settings.h"
#include "editor/import/editor_import_collada.h"
#include "editor/import/resource_importer_bitmask.h"
#include "editor/import/resource_importer_bmfont.h"
#include "editor/import/resource_importer_csv_translation.h"
#include "editor/import/resource_importer_dynamic_font.h"
#include "editor/import/resource_importer_image.h"
#include "editor/import/resource_importer_imagefont.h"
#include "editor/import/resource_importer_layered_texture.h"
#include "editor/import/resource_importer_obj.h"
#include "editor/import/resource_importer_scene.h"
#include "editor/import/resource_importer_shader_file.h"
#include "editor/import/resource_importer_texture.h"
#include "editor/import/resource_importer_texture_atlas.h"
#include "editor/import/resource_importer_wav.h"
#include "editor/import/scene_import_settings.h"
#include "editor/import_dock.h"
#include "editor/multi_node_edit.h"
#include "editor/node_dock.h"
#include "editor/plugin_config_dialog.h"
#include "editor/plugins/animation_blend_space_1d_editor.h"
#include "editor/plugins/animation_blend_space_2d_editor.h"
#include "editor/plugins/animation_blend_tree_editor_plugin.h"
#include "editor/plugins/animation_player_editor_plugin.h"
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#include "editor/plugins/animation_state_machine_editor.h"
#include "editor/plugins/animation_tree_editor_plugin.h"
#include "editor/plugins/asset_library_editor_plugin.h"
#include "editor/plugins/audio_stream_randomizer_editor_plugin.h"
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#include "editor/plugins/bit_map_editor_plugin.h"
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#include "editor/plugins/bone_map_editor_plugin.h"
#include "editor/plugins/camera_3d_editor_plugin.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/cast_2d_editor_plugin.h"
#include "editor/plugins/collision_polygon_2d_editor_plugin.h"
#include "editor/plugins/collision_shape_2d_editor_plugin.h"
#include "editor/plugins/control_editor_plugin.h"
#include "editor/plugins/cpu_particles_2d_editor_plugin.h"
#include "editor/plugins/cpu_particles_3d_editor_plugin.h"
#include "editor/plugins/curve_editor_plugin.h"
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#include "editor/plugins/debugger_editor_plugin.h"
#include "editor/plugins/editor_debugger_plugin.h"
#include "editor/plugins/editor_preview_plugins.h"
#include "editor/plugins/editor_resource_conversion_plugin.h"
#include "editor/plugins/font_config_plugin.h"
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#include "editor/plugins/gdextension_export_plugin.h"
#include "editor/plugins/gpu_particles_2d_editor_plugin.h"
#include "editor/plugins/gpu_particles_3d_editor_plugin.h"
#include "editor/plugins/gpu_particles_collision_sdf_editor_plugin.h"
#include "editor/plugins/gradient_editor_plugin.h"
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#include "editor/plugins/gradient_texture_2d_editor_plugin.h"
#include "editor/plugins/input_event_editor_plugin.h"
#include "editor/plugins/light_occluder_2d_editor_plugin.h"
#include "editor/plugins/lightmap_gi_editor_plugin.h"
#include "editor/plugins/line_2d_editor_plugin.h"
#include "editor/plugins/material_editor_plugin.h"
#include "editor/plugins/mesh_editor_plugin.h"
#include "editor/plugins/mesh_instance_3d_editor_plugin.h"
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#include "editor/plugins/mesh_library_editor_plugin.h"
#include "editor/plugins/multimesh_editor_plugin.h"
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#include "editor/plugins/navigation_link_2d_editor_plugin.h"
#include "editor/plugins/navigation_polygon_editor_plugin.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/plugins/occluder_instance_3d_editor_plugin.h"
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#include "editor/plugins/packed_scene_translation_parser_plugin.h"
#include "editor/plugins/path_2d_editor_plugin.h"
#include "editor/plugins/path_3d_editor_plugin.h"
#include "editor/plugins/physical_bone_3d_editor_plugin.h"
#include "editor/plugins/polygon_2d_editor_plugin.h"
#include "editor/plugins/polygon_3d_editor_plugin.h"
#include "editor/plugins/resource_preloader_editor_plugin.h"
#include "editor/plugins/root_motion_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/plugins/script_text_editor.h"
#include "editor/plugins/shader_editor_plugin.h"
#include "editor/plugins/shader_file_editor_plugin.h"
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#include "editor/plugins/skeleton_2d_editor_plugin.h"
#include "editor/plugins/skeleton_3d_editor_plugin.h"
#include "editor/plugins/skeleton_ik_3d_editor_plugin.h"
#include "editor/plugins/sprite_2d_editor_plugin.h"
#include "editor/plugins/sprite_frames_editor_plugin.h"
#include "editor/plugins/style_box_editor_plugin.h"
#include "editor/plugins/sub_viewport_preview_editor_plugin.h"
#include "editor/plugins/text_editor.h"
#include "editor/plugins/texture_3d_editor_plugin.h"
#include "editor/plugins/texture_editor_plugin.h"
#include "editor/plugins/texture_layered_editor_plugin.h"
#include "editor/plugins/texture_region_editor_plugin.h"
#include "editor/plugins/theme_editor_plugin.h"
#include "editor/plugins/tiles/tiles_editor_plugin.h"
#include "editor/plugins/version_control_editor_plugin.h"
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#include "editor/plugins/visual_shader_editor_plugin.h"
#include "editor/plugins/voxel_gi_editor_plugin.h"
#include "editor/progress_dialog.h"
#include "editor/project_settings_editor.h"
#include "editor/register_exporters.h"
#include "editor/scene_tree_dock.h"
#include <stdio.h>
#include <stdlib.h>
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EditorNode *EditorNode::singleton = nullptr;
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// The metadata key used to store and retrieve the version text to copy to the clipboard.
static const String META_TEXT_TO_COPY = "text_to_copy";
void EditorNode::disambiguate_filenames(const Vector<String> p_full_paths, Vector<String> &r_filenames) {
ERR_FAIL_COND_MSG(p_full_paths.size() != r_filenames.size(), vformat("disambiguate_filenames requires two string vectors of same length (%d != %d).", p_full_paths.size(), r_filenames.size()));
// Keep track of a list of "index sets," i.e. sets of indices
// within disambiguated_scene_names which contain the same name.
Vector<RBSet<int>> index_sets;
HashMap<String, int> scene_name_to_set_index;
for (int i = 0; i < r_filenames.size(); i++) {
String scene_name = r_filenames[i];
if (!scene_name_to_set_index.has(scene_name)) {
index_sets.append(RBSet<int>());
scene_name_to_set_index.insert(r_filenames[i], index_sets.size() - 1);
}
index_sets.write[scene_name_to_set_index[scene_name]].insert(i);
}
// For each index set with a size > 1, we need to disambiguate.
for (int i = 0; i < index_sets.size(); i++) {
RBSet<int> iset = index_sets[i];
while (iset.size() > 1) {
// Append the parent folder to each scene name.
for (const int &E : iset) {
int set_idx = E;
String scene_name = r_filenames[set_idx];
String full_path = p_full_paths[set_idx];
// Get rid of file extensions and res:// prefixes.
if (scene_name.rfind(".") >= 0) {
scene_name = scene_name.substr(0, scene_name.rfind("."));
}
if (full_path.begins_with("res://")) {
full_path = full_path.substr(6);
}
if (full_path.rfind(".") >= 0) {
full_path = full_path.substr(0, full_path.rfind("."));
}
// Normalize trailing slashes when normalizing directory names.
scene_name = scene_name.trim_suffix("/");
full_path = full_path.trim_suffix("/");
int scene_name_size = scene_name.size();
int full_path_size = full_path.size();
int difference = full_path_size - scene_name_size;
// Find just the parent folder of the current path and append it.
// If the current name is foo.tscn, and the full path is /some/folder/foo.tscn
// then slash_idx is the second '/', so that we select just "folder", and
// append that to yield "folder/foo.tscn".
if (difference > 0) {
String parent = full_path.substr(0, difference);
int slash_idx = parent.rfind("/");
slash_idx = parent.rfind("/", slash_idx - 1);
parent = slash_idx >= 0 ? parent.substr(slash_idx + 1) : parent;
r_filenames.write[set_idx] = parent + r_filenames[set_idx];
}
}
// Loop back through scene names and remove non-ambiguous names.
bool can_proceed = false;
RBSet<int>::Element *E = iset.front();
while (E) {
String scene_name = r_filenames[E->get()];
bool duplicate_found = false;
for (const int &F : iset) {
if (E->get() == F) {
continue;
}
String other_scene_name = r_filenames[F];
if (other_scene_name == scene_name) {
duplicate_found = true;
break;
}
}
RBSet<int>::Element *to_erase = duplicate_found ? nullptr : E;
// We need to check that we could actually append anymore names
// if we wanted to for disambiguation. If we can't, then we have
// to abort even with ambiguous names. We clean the full path
// and the scene name first to remove extensions so that this
// comparison actually works.
String path = p_full_paths[E->get()];
// Get rid of file extensions and res:// prefixes.
if (scene_name.rfind(".") >= 0) {
scene_name = scene_name.substr(0, scene_name.rfind("."));
}
if (path.begins_with("res://")) {
path = path.substr(6);
}
if (path.rfind(".") >= 0) {
path = path.substr(0, path.rfind("."));
}
// Normalize trailing slashes when normalizing directory names.
scene_name = scene_name.trim_suffix("/");
path = path.trim_suffix("/");
// We can proceed if the full path is longer than the scene name,
// meaning that there is at least one more parent folder we can
// tack onto the name.
can_proceed = can_proceed || (path.size() - scene_name.size()) >= 1;
E = E->next();
if (to_erase) {
iset.erase(to_erase);
}
}
if (!can_proceed) {
break;
}
}
}
}
// TODO: This REALLY should be done in a better way than replacing all tabs after almost EVERY action.
void EditorNode::_update_scene_tabs() {
bool show_rb = EditorSettings::get_singleton()->get("interface/scene_tabs/show_script_button");
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if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_GLOBAL_MENU)) {
DisplayServer::get_singleton()->global_menu_clear("_dock");
}
// Get all scene names, which may be ambiguous.
Vector<String> disambiguated_scene_names;
Vector<String> full_path_names;
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
disambiguated_scene_names.append(editor_data.get_scene_title(i));
full_path_names.append(editor_data.get_scene_path(i));
}
disambiguate_filenames(full_path_names, disambiguated_scene_names);
// Workaround to ignore the tab_changed signal from the first added tab.
scene_tabs->disconnect("tab_changed", callable_mp(this, &EditorNode::_scene_tab_changed));
scene_tabs->clear_tabs();
Ref<Texture2D> script_icon = gui_base->get_theme_icon(SNAME("Script"), SNAME("EditorIcons"));
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
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Node *type_node = editor_data.get_edited_scene_root(i);
Ref<Texture2D> icon;
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if (type_node) {
icon = EditorNode::get_singleton()->get_object_icon(type_node, "Node");
}
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bool unsaved = get_undo_redo()->is_history_unsaved(editor_data.get_scene_history_id(i));
scene_tabs->add_tab(disambiguated_scene_names[i] + (unsaved ? "(*)" : ""), icon);
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_GLOBAL_MENU)) {
DisplayServer::get_singleton()->global_menu_add_item("_dock", editor_data.get_scene_title(i) + (unsaved ? "(*)" : ""), callable_mp(this, &EditorNode::_global_menu_scene), Callable(), i);
}
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if (show_rb && editor_data.get_scene_root_script(i).is_valid()) {
scene_tabs->set_tab_button_icon(i, script_icon);
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}
}
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_GLOBAL_MENU)) {
DisplayServer::get_singleton()->global_menu_add_separator("_dock");
DisplayServer::get_singleton()->global_menu_add_item("_dock", TTR("New Window"), callable_mp(this, &EditorNode::_global_menu_new_window));
}
if (scene_tabs->get_tab_count() > 0) {
scene_tabs->set_current_tab(editor_data.get_edited_scene());
}
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if (scene_tabs->get_offset_buttons_visible()) {
// Move the add button to a fixed position.
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if (scene_tab_add->get_parent() == scene_tabs) {
scene_tabs->remove_child(scene_tab_add);
scene_tab_add_ph->add_child(scene_tab_add);
scene_tab_add->set_position(Point2());
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}
} else {
// Move the add button to be after the last tab.
if (scene_tab_add->get_parent() == scene_tab_add_ph) {
scene_tab_add_ph->remove_child(scene_tab_add);
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scene_tabs->add_child(scene_tab_add);
}
if (scene_tabs->get_tab_count() == 0) {
scene_tab_add->set_position(Point2());
return;
}
Rect2 last_tab = scene_tabs->get_tab_rect(scene_tabs->get_tab_count() - 1);
int hsep = scene_tabs->get_theme_constant(SNAME("h_separation"));
if (scene_tabs->is_layout_rtl()) {
scene_tab_add->set_position(Point2(last_tab.position.x - scene_tab_add->get_size().x - hsep, last_tab.position.y));
} else {
scene_tab_add->set_position(Point2(last_tab.position.x + last_tab.size.width + hsep, last_tab.position.y));
}
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}
// Reconnect after everything is done.
scene_tabs->connect("tab_changed", callable_mp(this, &EditorNode::_scene_tab_changed));
}
void EditorNode::_version_control_menu_option(int p_idx) {
switch (vcs_actions_menu->get_item_id(p_idx)) {
case RUN_VCS_METADATA: {
VersionControlEditorPlugin::get_singleton()->popup_vcs_metadata_dialog();
} break;
case RUN_VCS_SETTINGS: {
VersionControlEditorPlugin::get_singleton()->popup_vcs_set_up_dialog(gui_base);
} break;
}
}
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void EditorNode::_update_title() {
const String appname = ProjectSettings::get_singleton()->get("application/config/name");
String title = (appname.is_empty() ? TTR("Unnamed Project") : appname);
const String edited = editor_data.get_edited_scene_root() ? editor_data.get_edited_scene_root()->get_scene_file_path() : String();
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if (!edited.is_empty()) {
// Display the edited scene name before the program name so that it can be seen in the OS task bar.
title = vformat("%s - %s", edited.get_file(), title);
}
if (unsaved_cache) {
// Display the "modified" mark before anything else so that it can always be seen in the OS task bar.
title = vformat("(*) %s", title);
}
DisplayServer::get_singleton()->window_set_title(title + String(" - ") + VERSION_NAME);
if (project_title) {
project_title->set_text(title);
}
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}
void EditorNode::shortcut_input(const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(p_event.is_null());
Ref<InputEventKey> k = p_event;
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if ((k.is_valid() && k->is_pressed() && !k->is_echo()) || Object::cast_to<InputEventShortcut>(*p_event)) {
EditorPlugin *old_editor = editor_plugin_screen;
if (ED_IS_SHORTCUT("editor/next_tab", p_event)) {
int next_tab = editor_data.get_edited_scene() + 1;
next_tab %= editor_data.get_edited_scene_count();
_scene_tab_changed(next_tab);
}
if (ED_IS_SHORTCUT("editor/prev_tab", p_event)) {
int next_tab = editor_data.get_edited_scene() - 1;
next_tab = next_tab >= 0 ? next_tab : editor_data.get_edited_scene_count() - 1;
_scene_tab_changed(next_tab);
}
if (ED_IS_SHORTCUT("editor/filter_files", p_event)) {
FileSystemDock::get_singleton()->focus_on_filter();
}
if (ED_IS_SHORTCUT("editor/editor_2d", p_event)) {
editor_select(EDITOR_2D);
} else if (ED_IS_SHORTCUT("editor/editor_3d", p_event)) {
editor_select(EDITOR_3D);
} else if (ED_IS_SHORTCUT("editor/editor_script", p_event)) {
editor_select(EDITOR_SCRIPT);
} else if (ED_IS_SHORTCUT("editor/editor_help", p_event)) {
emit_signal(SNAME("request_help_search"), "");
} else if (ED_IS_SHORTCUT("editor/editor_assetlib", p_event) && AssetLibraryEditorPlugin::is_available()) {
editor_select(EDITOR_ASSETLIB);
} else if (ED_IS_SHORTCUT("editor/editor_next", p_event)) {
_editor_select_next();
} else if (ED_IS_SHORTCUT("editor/editor_prev", p_event)) {
_editor_select_prev();
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} else if (ED_IS_SHORTCUT("editor/command_palette", p_event)) {
_open_command_palette();
} else {
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}
if (old_editor != editor_plugin_screen) {
get_tree()->get_root()->set_input_as_handled();
}
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}
}
void EditorNode::_update_from_settings() {
int current_filter = GLOBAL_GET("rendering/textures/canvas_textures/default_texture_filter");
if (current_filter != scene_root->get_default_canvas_item_texture_filter()) {
Viewport::DefaultCanvasItemTextureFilter tf = (Viewport::DefaultCanvasItemTextureFilter)current_filter;
scene_root->set_default_canvas_item_texture_filter(tf);
}
int current_repeat = GLOBAL_GET("rendering/textures/canvas_textures/default_texture_repeat");
if (current_repeat != scene_root->get_default_canvas_item_texture_repeat()) {
Viewport::DefaultCanvasItemTextureRepeat tr = (Viewport::DefaultCanvasItemTextureRepeat)current_repeat;
scene_root->set_default_canvas_item_texture_repeat(tr);
}
RS::DOFBokehShape dof_shape = RS::DOFBokehShape(int(GLOBAL_GET("rendering/camera/depth_of_field/depth_of_field_bokeh_shape")));
RS::get_singleton()->camera_attributes_set_dof_blur_bokeh_shape(dof_shape);
RS::DOFBlurQuality dof_quality = RS::DOFBlurQuality(int(GLOBAL_GET("rendering/camera/depth_of_field/depth_of_field_bokeh_quality")));
bool dof_jitter = GLOBAL_GET("rendering/camera/depth_of_field/depth_of_field_use_jitter");
RS::get_singleton()->camera_attributes_set_dof_blur_quality(dof_quality, dof_jitter);
RS::get_singleton()->environment_set_ssao_quality(RS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/environment/ssao/quality"))), GLOBAL_GET("rendering/environment/ssao/half_size"), GLOBAL_GET("rendering/environment/ssao/adaptive_target"), GLOBAL_GET("rendering/environment/ssao/blur_passes"), GLOBAL_GET("rendering/environment/ssao/fadeout_from"), GLOBAL_GET("rendering/environment/ssao/fadeout_to"));
RS::get_singleton()->screen_space_roughness_limiter_set_active(GLOBAL_GET("rendering/anti_aliasing/screen_space_roughness_limiter/enabled"), GLOBAL_GET("rendering/anti_aliasing/screen_space_roughness_limiter/amount"), GLOBAL_GET("rendering/anti_aliasing/screen_space_roughness_limiter/limit"));
bool glow_bicubic = int(GLOBAL_GET("rendering/environment/glow/upscale_mode")) > 0;
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RS::get_singleton()->environment_set_ssil_quality(RS::EnvironmentSSILQuality(int(GLOBAL_GET("rendering/environment/ssil/quality"))), GLOBAL_GET("rendering/environment/ssil/half_size"), GLOBAL_GET("rendering/environment/ssil/adaptive_target"), GLOBAL_GET("rendering/environment/ssil/blur_passes"), GLOBAL_GET("rendering/environment/ssil/fadeout_from"), GLOBAL_GET("rendering/environment/ssil/fadeout_to"));
RS::get_singleton()->environment_glow_set_use_bicubic_upscale(glow_bicubic);
bool glow_high_quality = GLOBAL_GET("rendering/environment/glow/use_high_quality");
RS::get_singleton()->environment_glow_set_use_high_quality(glow_high_quality);
RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::EnvironmentSSRRoughnessQuality(int(GLOBAL_GET("rendering/environment/screen_space_reflection/roughness_quality")));
RS::get_singleton()->environment_set_ssr_roughness_quality(ssr_roughness_quality);
RS::SubSurfaceScatteringQuality sss_quality = RS::SubSurfaceScatteringQuality(int(GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_quality")));
RS::get_singleton()->sub_surface_scattering_set_quality(sss_quality);
float sss_scale = GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_scale");
float sss_depth_scale = GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale");
RS::get_singleton()->sub_surface_scattering_set_scale(sss_scale, sss_depth_scale);
uint32_t directional_shadow_size = GLOBAL_GET("rendering/lights_and_shadows/directional_shadow/size");
uint32_t directional_shadow_16_bits = GLOBAL_GET("rendering/lights_and_shadows/directional_shadow/16_bits");
RS::get_singleton()->directional_shadow_atlas_set_size(directional_shadow_size, directional_shadow_16_bits);
RS::ShadowQuality shadows_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality")));
RS::get_singleton()->positional_soft_shadow_filter_set_quality(shadows_quality);
RS::ShadowQuality directional_shadow_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality")));
RS::get_singleton()->directional_soft_shadow_filter_set_quality(directional_shadow_quality);
float probe_update_speed = GLOBAL_GET("rendering/lightmapping/probe_capture/update_speed");
RS::get_singleton()->lightmap_set_probe_capture_update_speed(probe_update_speed);
RS::EnvironmentSDFGIFramesToConverge frames_to_converge = RS::EnvironmentSDFGIFramesToConverge(int(GLOBAL_GET("rendering/global_illumination/sdfgi/frames_to_converge")));
RS::get_singleton()->environment_set_sdfgi_frames_to_converge(frames_to_converge);
RS::EnvironmentSDFGIRayCount ray_count = RS::EnvironmentSDFGIRayCount(int(GLOBAL_GET("rendering/global_illumination/sdfgi/probe_ray_count")));
RS::get_singleton()->environment_set_sdfgi_ray_count(ray_count);
RS::VoxelGIQuality voxel_gi_quality = RS::VoxelGIQuality(int(GLOBAL_GET("rendering/global_illumination/voxel_gi/quality")));
RS::get_singleton()->voxel_gi_set_quality(voxel_gi_quality);
RS::get_singleton()->environment_set_volumetric_fog_volume_size(GLOBAL_GET("rendering/environment/volumetric_fog/volume_size"), GLOBAL_GET("rendering/environment/volumetric_fog/volume_depth"));
RS::get_singleton()->environment_set_volumetric_fog_filter_active(bool(GLOBAL_GET("rendering/environment/volumetric_fog/use_filter")));
RS::get_singleton()->canvas_set_shadow_texture_size(GLOBAL_GET("rendering/2d/shadow_atlas/size"));
bool use_half_res_gi = GLOBAL_DEF("rendering/global_illumination/gi/use_half_resolution", false);
RS::get_singleton()->gi_set_use_half_resolution(use_half_res_gi);
bool snap_2d_transforms = GLOBAL_GET("rendering/2d/snap/snap_2d_transforms_to_pixel");
scene_root->set_snap_2d_transforms_to_pixel(snap_2d_transforms);
bool snap_2d_vertices = GLOBAL_GET("rendering/2d/snap/snap_2d_vertices_to_pixel");
scene_root->set_snap_2d_vertices_to_pixel(snap_2d_vertices);
Viewport::SDFOversize sdf_oversize = Viewport::SDFOversize(int(GLOBAL_GET("rendering/2d/sdf/oversize")));
scene_root->set_sdf_oversize(sdf_oversize);
Viewport::SDFScale sdf_scale = Viewport::SDFScale(int(GLOBAL_GET("rendering/2d/sdf/scale")));
scene_root->set_sdf_scale(sdf_scale);
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Viewport::MSAA msaa = Viewport::MSAA(int(GLOBAL_GET("rendering/anti_aliasing/quality/msaa_2d")));
scene_root->set_msaa_2d(msaa);
float mesh_lod_threshold = GLOBAL_GET("rendering/mesh_lod/lod_change/threshold_pixels");
scene_root->set_mesh_lod_threshold(mesh_lod_threshold);
RS::get_singleton()->decals_set_filter(RS::DecalFilter(int(GLOBAL_GET("rendering/textures/decals/filter"))));
RS::get_singleton()->light_projectors_set_filter(RS::LightProjectorFilter(int(GLOBAL_GET("rendering/textures/light_projectors/filter"))));
SceneTree *tree = get_tree();
tree->set_debug_collisions_color(GLOBAL_GET("debug/shapes/collision/shape_color"));
tree->set_debug_collision_contact_color(GLOBAL_GET("debug/shapes/collision/contact_color"));
#ifdef DEBUG_ENABLED
NavigationServer3D::get_singleton_mut()->set_debug_navigation_edge_connection_color(GLOBAL_GET("debug/shapes/navigation/edge_connection_color"));
NavigationServer3D::get_singleton_mut()->set_debug_navigation_geometry_edge_color(GLOBAL_GET("debug/shapes/navigation/geometry_edge_color"));
NavigationServer3D::get_singleton_mut()->set_debug_navigation_geometry_face_color(GLOBAL_GET("debug/shapes/navigation/geometry_face_color"));
NavigationServer3D::get_singleton_mut()->set_debug_navigation_geometry_edge_disabled_color(GLOBAL_GET("debug/shapes/navigation/geometry_edge_disabled_color"));
NavigationServer3D::get_singleton_mut()->set_debug_navigation_geometry_face_disabled_color(GLOBAL_GET("debug/shapes/navigation/geometry_face_disabled_color"));
NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_edge_connections(GLOBAL_GET("debug/shapes/navigation/enable_edge_connections"));
NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_edge_connections_xray(GLOBAL_GET("debug/shapes/navigation/enable_edge_connections_xray"));
NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_edge_lines(GLOBAL_GET("debug/shapes/navigation/enable_edge_lines"));
NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_edge_lines_xray(GLOBAL_GET("debug/shapes/navigation/enable_edge_lines_xray"));
NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_geometry_face_random_color(GLOBAL_GET("debug/shapes/navigation/enable_geometry_face_random_color"));
#endif // DEBUG_ENABLED
}
void EditorNode::_select_default_main_screen_plugin() {
if (EDITOR_3D < main_editor_buttons.size() && main_editor_buttons[EDITOR_3D]->is_visible()) {
// If the 3D editor is enabled, use this as the default.
editor_select(EDITOR_3D);
return;
}
// Switch to the first main screen plugin that is enabled. Usually this is
// 2D, but may be subsequent ones if 2D is disabled in the feature profile.
for (int i = 0; i < main_editor_buttons.size(); i++) {
Button *editor_button = main_editor_buttons[i];
if (editor_button->is_visible()) {
editor_select(i);
return;
}
}
editor_select(-1);
}
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void EditorNode::_notification(int p_what) {
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switch (p_what) {
case NOTIFICATION_PROCESS: {
if (opening_prev && !confirmation->is_visible()) {
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opening_prev = false;
}
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bool global_unsaved = get_undo_redo()->is_history_unsaved(EditorUndoRedoManager::GLOBAL_HISTORY);
bool scene_or_global_unsaved = global_unsaved || get_undo_redo()->is_history_unsaved(editor_data.get_current_edited_scene_history_id());
if (unsaved_cache != scene_or_global_unsaved) {
unsaved_cache = scene_or_global_unsaved;
_update_title();
}
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if (editor_data.is_scene_changed(-1)) {
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_update_scene_tabs();
}
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// Update the animation frame of the update spinner.
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uint64_t frame = Engine::get_singleton()->get_frames_drawn();
uint64_t tick = OS::get_singleton()->get_ticks_msec();
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if (frame != update_spinner_step_frame && (tick - update_spinner_step_msec) > (1000 / 8)) {
update_spinner_step++;
if (update_spinner_step >= 8) {
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update_spinner_step = 0;
}
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update_spinner_step_msec = tick;
update_spinner_step_frame = frame + 1;
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// Update the icon itself only when the spinner is visible.
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if (EditorSettings::get_singleton()->get("interface/editor/show_update_spinner")) {
update_spinner->set_icon(gui_base->get_theme_icon("Progress" + itos(update_spinner_step + 1), SNAME("EditorIcons")));
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}
}
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editor_selection->update();
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ResourceImporterTexture::get_singleton()->update_imports();
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if (settings_changed) {
_update_title();
}
if (settings_changed) {
_update_from_settings();
settings_changed = false;
emit_signal(SNAME("project_settings_changed"));
}
ResourceImporterTexture::get_singleton()->update_imports();
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} break;
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case NOTIFICATION_ENTER_TREE: {
Engine::get_singleton()->set_editor_hint(true);
Window *window = static_cast<Window *>(get_tree()->get_root());
if (window) {
// Handle macOS fullscreen and extend-to-title changes.
window->connect("titlebar_changed", callable_mp(this, &EditorNode::_titlebar_resized));
}
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OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec")));
get_tree()->get_root()->set_as_audio_listener_3d(false);
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get_tree()->get_root()->set_as_audio_listener_2d(false);
get_tree()->get_root()->set_snap_2d_transforms_to_pixel(false);
get_tree()->get_root()->set_snap_2d_vertices_to_pixel(false);
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get_tree()->set_auto_accept_quit(false);
#ifdef ANDROID_ENABLED
get_tree()->set_quit_on_go_back(false);
#endif
get_tree()->get_root()->connect("files_dropped", callable_mp(this, &EditorNode::_dropped_files));
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command_palette->register_shortcuts_as_command();
MessageQueue::get_singleton()->push_callable(callable_mp(this, &EditorNode::_begin_first_scan));
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/* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */
} break;
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case NOTIFICATION_EXIT_TREE: {
editor_data.save_editor_external_data();
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FileAccess::set_file_close_fail_notify_callback(nullptr);
log->deinit(); // Do not get messages anymore.
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editor_data.clear_edited_scenes();
} break;
case Control::NOTIFICATION_THEME_CHANGED: {
scene_tab_add_ph->set_custom_minimum_size(scene_tab_add->get_minimum_size());
} break;
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case NOTIFICATION_READY: {
{
_initializing_plugins = true;
Vector<String> addons;
if (ProjectSettings::get_singleton()->has_setting("editor_plugins/enabled")) {
addons = ProjectSettings::get_singleton()->get("editor_plugins/enabled");
}
for (int i = 0; i < addons.size(); i++) {
set_addon_plugin_enabled(addons[i], true);
}
_initializing_plugins = false;
}
RenderingServer::get_singleton()->viewport_set_disable_2d(get_scene_root()->get_viewport_rid(), true);
RenderingServer::get_singleton()->viewport_set_disable_environment(get_viewport()->get_viewport_rid(), true);
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feature_profile_manager->notify_changed();
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_select_default_main_screen_plugin();
// Save the project after opening to mark it as last modified, except in headless mode.
if (DisplayServer::get_singleton()->window_can_draw()) {
ProjectSettings::get_singleton()->save();
}
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_titlebar_resized();
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/* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */
} break;
case NOTIFICATION_APPLICATION_FOCUS_IN: {
// Restore the original FPS cap after focusing back on the editor.
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OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec")));
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EditorFileSystem::get_singleton()->scan_changes();
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_scan_external_changes();
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} break;
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case NOTIFICATION_APPLICATION_FOCUS_OUT: {
// Save on focus loss before applying the FPS limit to avoid slowing down the saving process.
if (EDITOR_GET("interface/editor/save_on_focus_loss")) {
_menu_option_confirm(FILE_SAVE_SCENE, false);
}
// Set a low FPS cap to decrease CPU/GPU usage while the editor is unfocused.
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OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/unfocused_low_processor_mode_sleep_usec")));
} break;
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case NOTIFICATION_WM_ABOUT: {
show_about();
} break;
case NOTIFICATION_WM_CLOSE_REQUEST: {
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_menu_option_confirm(FILE_QUIT, false);
} break;
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case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
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scene_tabs->set_tab_close_display_policy((TabBar::CloseButtonDisplayPolicy)EDITOR_GET("interface/scene_tabs/display_close_button").operator int());
bool theme_changed =
EditorSettings::get_singleton()->check_changed_settings_in_group("interface/theme") ||
EditorSettings::get_singleton()->check_changed_settings_in_group("text_editor/theme") ||
EditorSettings::get_singleton()->check_changed_settings_in_group("interface/editor/font") ||
EditorSettings::get_singleton()->check_changed_settings_in_group("interface/editor/main_font") ||
EditorSettings::get_singleton()->check_changed_settings_in_group("interface/editor/code_font") ||
EditorSettings::get_singleton()->check_changed_settings_in_group("filesystem/file_dialog/thumbnail_size");
if (theme_changed) {
theme = create_custom_theme(theme_base->get_theme());
theme_base->set_theme(theme);
gui_base->set_theme(theme);
gui_base->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("Background"), SNAME("EditorStyles")));
scene_root_parent->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("Content"), SNAME("EditorStyles")));
bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("BottomPanel"), SNAME("EditorStyles")));
tabbar_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("tabbar_background"), SNAME("TabContainer")));
main_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox(SNAME("MenuHover"), SNAME("EditorStyles")));
}
scene_tabs->set_max_tab_width(int(EDITOR_GET("interface/scene_tabs/maximum_width")) * EDSCALE);
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_update_scene_tabs();
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recent_scenes->reset_size();
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// Update debugger area.
if (EditorDebuggerNode::get_singleton()->is_visible()) {
bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("BottomPanelDebuggerOverride"), SNAME("EditorStyles")));
}
// Update icons.
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for (int i = 0; i < singleton->main_editor_buttons.size(); i++) {
Button *tb = singleton->main_editor_buttons[i];
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EditorPlugin *p_editor = singleton->editor_table[i];
Ref<Texture2D> icon = p_editor->get_icon();
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if (icon.is_valid()) {
tb->set_icon(icon);
} else if (singleton->gui_base->has_theme_icon(p_editor->get_name(), SNAME("EditorIcons"))) {
tb->set_icon(singleton->gui_base->get_theme_icon(p_editor->get_name(), SNAME("EditorIcons")));
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}
}
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_build_icon_type_cache();
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if (write_movie_button->is_pressed()) {
launch_pad->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("LaunchPadMovieMode"), SNAME("EditorStyles")));
write_movie_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("MovieWriterButtonPressed"), SNAME("EditorStyles")));
} else {
launch_pad->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("LaunchPadNormal"), SNAME("EditorStyles")));
write_movie_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("MovieWriterButtonNormal"), SNAME("EditorStyles")));
}
play_button->set_icon(gui_base->get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons")));
play_scene_button->set_icon(gui_base->get_theme_icon(SNAME("PlayScene"), SNAME("EditorIcons")));
play_custom_scene_button->set_icon(gui_base->get_theme_icon(SNAME("PlayCustom"), SNAME("EditorIcons")));
pause_button->set_icon(gui_base->get_theme_icon(SNAME("Pause"), SNAME("EditorIcons")));
stop_button->set_icon(gui_base->get_theme_icon(SNAME("Stop"), SNAME("EditorIcons")));
prev_scene->set_icon(gui_base->get_theme_icon(SNAME("PrevScene"), SNAME("EditorIcons")));
distraction_free->set_icon(gui_base->get_theme_icon(SNAME("DistractionFree"), SNAME("EditorIcons")));
scene_tab_add->set_icon(gui_base->get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
bottom_panel_raise->set_icon(gui_base->get_theme_icon(SNAME("ExpandBottomDock"), SNAME("EditorIcons")));
if (gui_base->is_layout_rtl()) {
dock_tab_move_left->set_icon(theme->get_icon(SNAME("Forward"), SNAME("EditorIcons")));
dock_tab_move_right->set_icon(theme->get_icon(SNAME("Back"), SNAME("EditorIcons")));
} else {
dock_tab_move_left->set_icon(theme->get_icon(SNAME("Back"), SNAME("EditorIcons")));
dock_tab_move_right->set_icon(theme->get_icon(SNAME("Forward"), SNAME("EditorIcons")));
}
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help_menu->set_item_icon(help_menu->get_item_index(HELP_SEARCH), gui_base->get_theme_icon(SNAME("HelpSearch"), SNAME("EditorIcons")));
help_menu->set_item_icon(help_menu->get_item_index(HELP_DOCS), gui_base->get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")));
help_menu->set_item_icon(help_menu->get_item_index(HELP_QA), gui_base->get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")));
help_menu->set_item_icon(help_menu->get_item_index(HELP_REPORT_A_BUG), gui_base->get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")));
help_menu->set_item_icon(help_menu->get_item_index(HELP_SUGGEST_A_FEATURE), gui_base->get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")));
help_menu->set_item_icon(help_menu->get_item_index(HELP_SEND_DOCS_FEEDBACK), gui_base->get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")));
help_menu->set_item_icon(help_menu->get_item_index(HELP_COMMUNITY), gui_base->get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")));
help_menu->set_item_icon(help_menu->get_item_index(HELP_ABOUT), gui_base->get_theme_icon(SNAME("Godot"), SNAME("EditorIcons")));
help_menu->set_item_icon(help_menu->get_item_index(HELP_SUPPORT_GODOT_DEVELOPMENT), gui_base->get_theme_icon(SNAME("Heart"), SNAME("EditorIcons")));
for (int i = 0; i < main_editor_buttons.size(); i++) {
main_editor_buttons.write[i]->add_theme_font_override("font", gui_base->get_theme_font(SNAME("main_button_font"), SNAME("EditorFonts")));
main_editor_buttons.write[i]->add_theme_font_size_override("font_size", gui_base->get_theme_font_size(SNAME("main_button_font_size"), SNAME("EditorFonts")));
}
HashSet<String> updated_textfile_extensions;
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bool extensions_match = true;
const Vector<String> textfile_ext = ((String)(EditorSettings::get_singleton()->get("docks/filesystem/textfile_extensions"))).split(",", false);
for (const String &E : textfile_ext) {
updated_textfile_extensions.insert(E);
if (extensions_match && !textfile_extensions.has(E)) {
extensions_match = false;
}
}
if (!extensions_match || updated_textfile_extensions.size() < textfile_extensions.size()) {
textfile_extensions = updated_textfile_extensions;
EditorFileSystem::get_singleton()->scan();
}
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_update_update_spinner();
} break;
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}
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}
void EditorNode::_update_update_spinner() {
update_spinner->set_visible(EditorSettings::get_singleton()->get("interface/editor/show_update_spinner"));
const bool update_continuously = EditorSettings::get_singleton()->get("interface/editor/update_continuously");
PopupMenu *update_popup = update_spinner->get_popup();
update_popup->set_item_checked(update_popup->get_item_index(SETTINGS_UPDATE_CONTINUOUSLY), update_continuously);
update_popup->set_item_checked(update_popup->get_item_index(SETTINGS_UPDATE_WHEN_CHANGED), !update_continuously);
if (update_continuously) {
update_spinner->set_tooltip_text(TTR("Spins when the editor window redraws.\nUpdate Continuously is enabled, which can increase power usage. Click to disable it."));
// Use a different color for the update spinner when Update Continuously is enabled,
// as this feature should only be enabled for troubleshooting purposes.
// Make the icon modulate color overbright because icons are not completely white on a dark theme.
// On a light theme, icons are dark, so we need to modulate them with an even brighter color.
const bool dark_theme = EditorSettings::get_singleton()->is_dark_theme();
update_spinner->set_self_modulate(
gui_base->get_theme_color(SNAME("error_color"), SNAME("Editor")) * (dark_theme ? Color(1.1, 1.1, 1.1) : Color(4.25, 4.25, 4.25)));
} else {
update_spinner->set_tooltip_text(TTR("Spins when the editor window redraws."));
update_spinner->set_self_modulate(Color(1, 1, 1));
}
OS::get_singleton()->set_low_processor_usage_mode(!update_continuously);
}
void EditorNode::_on_plugin_ready(Object *p_script, const String &p_activate_name) {
Ref<Script> scr = Object::cast_to<Script>(p_script);
if (scr.is_null()) {
return;
}
if (p_activate_name.length()) {
set_addon_plugin_enabled(p_activate_name, true);
}
project_settings_editor->update_plugins();
project_settings_editor->hide();
push_item(scr.operator->());
}
void EditorNode::_remove_plugin_from_enabled(const String &p_name) {
ProjectSettings *ps = ProjectSettings::get_singleton();
PackedStringArray enabled_plugins = ps->get("editor_plugins/enabled");
for (int i = 0; i < enabled_plugins.size(); ++i) {
if (enabled_plugins.get(i) == p_name) {
enabled_plugins.remove_at(i);
break;
}
}
ps->set("editor_plugins/enabled", enabled_plugins);
}
void EditorNode::_resources_changed(const Vector<String> &p_resources) {
List<Ref<Resource>> changed;
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int rc = p_resources.size();
for (int i = 0; i < rc; i++) {
Ref<Resource> res = ResourceCache::get_ref(p_resources.get(i));
if (res.is_null()) {
continue;
}
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if (!res->editor_can_reload_from_file()) {
continue;
}
if (!res->get_path().is_resource_file() && !res->get_path().is_absolute_path()) {
continue;
}
if (!FileAccess::exists(res->get_path())) {
continue;
}
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if (!res->get_import_path().is_empty()) {
// This is an imported resource, will be reloaded if reimported via the _resources_reimported() callback.
continue;
}
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changed.push_back(res);
}
if (changed.size()) {
for (Ref<Resource> &res : changed) {
res->reload_from_file();
}
}
}
void EditorNode::_fs_changed() {
for (FileDialog *E : file_dialogs) {
E->invalidate();
}
for (EditorFileDialog *E : editor_file_dialogs) {
E->invalidate();
}
_mark_unsaved_scenes();
// FIXME: Move this to a cleaner location, it's hacky to do this in _fs_changed.
String export_error;
Error err = OK;
if (!export_defer.preset.is_empty() && !EditorFileSystem::get_singleton()->is_scanning()) {
String preset_name = export_defer.preset;
// Ensures export_project does not loop infinitely, because notifications may
// come during the export.
export_defer.preset = "";
Ref<EditorExportPreset> export_preset;
for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); ++i) {
export_preset = EditorExport::get_singleton()->get_export_preset(i);
if (export_preset->get_name() == preset_name) {
break;
}
export_preset.unref();
}
if (export_preset.is_null()) {
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
if (da->file_exists("res://export_presets.cfg")) {
err = FAILED;
export_error = vformat(
"Invalid export preset name: %s.\nThe following presets were detected in this project's `export_presets.cfg`:\n\n",
preset_name);
for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); ++i) {
// Write the preset name between double quotes since it needs to be written between quotes on the command line if it contains spaces.
export_error += vformat(" \"%s\"\n", EditorExport::get_singleton()->get_export_preset(i)->get_name());
}
} else {
err = FAILED;
export_error = "This project doesn't have an `export_presets.cfg` file at its root.\nCreate an export preset from the \"Project > Export\" dialog and try again.";
}
} else {
Ref<EditorExportPlatform> platform = export_preset->get_platform();
const String export_path = export_defer.path.is_empty() ? export_preset->get_export_path() : export_defer.path;
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if (export_path.is_empty()) {
err = FAILED;
export_error = vformat("Export preset \"%s\" doesn't have a default export path, and none was specified.", preset_name);
} else if (platform.is_null()) {
err = FAILED;
export_error = vformat("Export preset \"%s\" doesn't have a matching platform.", preset_name);
} else {
if (export_defer.pack_only) { // Only export .pck or .zip data pack.
if (export_path.ends_with(".zip")) {
err = platform->export_zip(export_preset, export_defer.debug, export_path);
} else if (export_path.ends_with(".pck")) {
err = platform->export_pack(export_preset, export_defer.debug, export_path);
}
} else { // Normal project export.
String config_error;
bool missing_templates;
if (!platform->can_export(export_preset, config_error, missing_templates)) {
ERR_PRINT(vformat("Cannot export project with preset \"%s\" due to configuration errors:\n%s", preset_name, config_error));
err = missing_templates ? ERR_FILE_NOT_FOUND : ERR_UNCONFIGURED;
} else {
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platform->clear_messages();
err = platform->export_project(export_preset, export_defer.debug, export_path);
}
}
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if (err != OK) {
export_error = vformat("Project export for preset \"%s\" failed.", preset_name);
} else if (platform->get_worst_message_type() >= EditorExportPlatform::EXPORT_MESSAGE_WARNING) {
export_error = vformat("Project export for preset \"%s\" completed with warnings.", preset_name);
}
}
}
if (err != OK) {
ERR_PRINT(export_error);
_exit_editor(EXIT_FAILURE);
} else if (!export_error.is_empty()) {
WARN_PRINT(export_error);
}
_exit_editor(EXIT_SUCCESS);
}
}
void EditorNode::_resources_reimported(const Vector<String> &p_resources) {
List<String> scenes;
int current_tab = scene_tabs->get_current_tab();
for (int i = 0; i < p_resources.size(); i++) {
String file_type = ResourceLoader::get_resource_type(p_resources[i]);
if (file_type == "PackedScene") {
scenes.push_back(p_resources[i]);
// Reload later if needed, first go with normal resources.
continue;
}
if (!ResourceCache::has(p_resources[i])) {
// Not loaded, no need to reload.
continue;
}
// Reload normally.
Ref<Resource> resource = ResourceCache::get_ref(p_resources[i]);
if (resource.is_valid()) {
resource->reload_from_file();
}
}
for (const String &E : scenes) {
reload_scene(E);
}
scene_tabs->set_current_tab(current_tab);
}
void EditorNode::_sources_changed(bool p_exist) {
if (waiting_for_first_scan) {
waiting_for_first_scan = false;
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Engine::get_singleton()->startup_benchmark_end_measure(); // editor_scan_and_reimport
// Reload the global shader variables, but this time
// loading textures, as they are now properly imported.
RenderingServer::get_singleton()->global_shader_parameters_load_settings(true);
// Start preview thread now that it's safe.
if (!singleton->cmdline_export_mode) {
EditorResourcePreview::get_singleton()->start();
}
_load_docks();
if (!defer_load_scene.is_empty()) {
Engine::get_singleton()->startup_benchmark_begin_measure("editor_load_scene");
load_scene(defer_load_scene);
defer_load_scene = "";
Engine::get_singleton()->startup_benchmark_end_measure();
if (use_startup_benchmark) {
Engine::get_singleton()->startup_dump(startup_benchmark_file);
startup_benchmark_file = String();
use_startup_benchmark = false;
}
}
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}
}
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void EditorNode::_scan_external_changes() {
disk_changed_list->clear();
TreeItem *r = disk_changed_list->create_item();
disk_changed_list->set_hide_root(true);
bool need_reload = false;
// Check if any edited scene has changed.
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
if (editor_data.get_scene_path(i) == "" || !da->file_exists(editor_data.get_scene_path(i))) {
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continue;
}
uint64_t last_date = editor_data.get_scene_modified_time(i);
uint64_t date = FileAccess::get_modified_time(editor_data.get_scene_path(i));
if (date > last_date) {
TreeItem *ti = disk_changed_list->create_item(r);
ti->set_text(0, editor_data.get_scene_path(i).get_file());
need_reload = true;
}
}
String project_settings_path = ProjectSettings::get_singleton()->get_resource_path().path_join("project.godot");
if (FileAccess::get_modified_time(project_settings_path) > ProjectSettings::get_singleton()->get_last_saved_time()) {
TreeItem *ti = disk_changed_list->create_item(r);
ti->set_text(0, "project.godot");
need_reload = true;
}
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if (need_reload) {
disk_changed->call_deferred(SNAME("popup_centered_ratio"), 0.5);
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}
}
void EditorNode::_resave_scenes(String p_str) {
save_all_scenes();
ProjectSettings::get_singleton()->save();
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disk_changed->hide();
}
void EditorNode::_reload_modified_scenes() {
int current_idx = editor_data.get_edited_scene();
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
if (editor_data.get_scene_path(i) == "") {
continue;
}
uint64_t last_date = editor_data.get_scene_modified_time(i);
uint64_t date = FileAccess::get_modified_time(editor_data.get_scene_path(i));
if (date > last_date) {
String filename = editor_data.get_scene_path(i);
editor_data.set_edited_scene(i);
_remove_edited_scene(false);
Error err = load_scene(filename, false, false, true, false, true);
if (err != OK) {
ERR_PRINT(vformat("Failed to load scene: %s", filename));
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}
editor_data.move_edited_scene_to_index(i);
}
}
set_current_scene(current_idx);
_update_scene_tabs();
disk_changed->hide();
}
void EditorNode::_reload_project_settings() {
ProjectSettings::get_singleton()->setup(ProjectSettings::get_singleton()->get_resource_path(), String(), true);
settings_changed = true;
}
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void EditorNode::_vp_resized() {
}
void EditorNode::_titlebar_resized() {
const Size2 &margin = DisplayServer::get_singleton()->window_get_safe_title_margins(DisplayServer::MAIN_WINDOW_ID);
if (left_menu_spacer) {
int w = (gui_base->is_layout_rtl()) ? margin.y : margin.x;
left_menu_spacer->set_custom_minimum_size(Size2(w, 0));
}
if (right_menu_spacer) {
int w = (gui_base->is_layout_rtl()) ? margin.x : margin.y;
right_menu_spacer->set_custom_minimum_size(Size2(w, 0));
}
}
void EditorNode::_version_button_pressed() {
DisplayServer::get_singleton()->clipboard_set(version_btn->get_meta(META_TEXT_TO_COPY));
}
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void EditorNode::_node_renamed() {
if (InspectorDock::get_inspector_singleton()) {
InspectorDock::get_inspector_singleton()->update_tree();
}
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}
void EditorNode::_editor_select_next() {
int editor = _get_current_main_editor();
do {
if (editor == editor_table.size() - 1) {
editor = 0;
} else {
editor++;
}
} while (!main_editor_buttons[editor]->is_visible());
editor_select(editor);
}
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void EditorNode::_open_command_palette() {
command_palette->open_popup();
}
void EditorNode::_editor_select_prev() {
int editor = _get_current_main_editor();
do {
if (editor == 0) {
editor = editor_table.size() - 1;
} else {
editor--;
}
} while (!main_editor_buttons[editor]->is_visible());
editor_select(editor);
}
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Error EditorNode::load_resource(const String &p_resource, bool p_ignore_broken_deps) {
dependency_errors.clear();
Error err;
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Ref<Resource> res;
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if (ResourceLoader::exists(p_resource, "")) {
res = ResourceLoader::load(p_resource, "", ResourceFormatLoader::CACHE_MODE_REUSE, &err);
} else if (textfile_extensions.has(p_resource.get_extension())) {
res = ScriptEditor::get_singleton()->open_file(p_resource);
}
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ERR_FAIL_COND_V(!res.is_valid(), ERR_CANT_OPEN);
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if (!p_ignore_broken_deps && dependency_errors.has(p_resource)) {
Vector<String> errors;
for (const String &E : dependency_errors[p_resource]) {
errors.push_back(E);
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}
dependency_error->show(DependencyErrorDialog::MODE_RESOURCE, p_resource, errors);
dependency_errors.erase(p_resource);
return ERR_FILE_MISSING_DEPENDENCIES;
}
InspectorDock::get_singleton()->edit_resource(res);
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return OK;
}
void EditorNode::edit_node(Node *p_node) {
push_item(p_node);
}
void EditorNode::save_resource_in_path(const Ref<Resource> &p_resource, const String &p_path) {
editor_data.apply_changes_in_editors();
int flg = 0;
if (EditorSettings::get_singleton()->get("filesystem/on_save/compress_binary_resources")) {
flg |= ResourceSaver::FLAG_COMPRESS;
}
String path = ProjectSettings::get_singleton()->localize_path(p_path);
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Error err = ResourceSaver::save(p_resource, path, flg | ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS);
if (err != OK) {
if (ResourceLoader::is_imported(p_resource->get_path())) {
show_accept(TTR("Imported resources can't be saved."), TTR("OK"));
} else {
show_accept(TTR("Error saving resource!"), TTR("OK"));
}
return;
}
((Resource *)p_resource.ptr())->set_path(path);
emit_signal(SNAME("resource_saved"), p_resource);
editor_data.notify_resource_saved(p_resource);
}
void EditorNode::save_resource(const Ref<Resource> &p_resource) {
// If the resource has been imported, ask the user to use a different path in order to save it.
String path = p_resource->get_path();
if (path.is_resource_file() && !FileAccess::exists(path + ".import")) {
save_resource_in_path(p_resource, p_resource->get_path());
} else {
save_resource_as(p_resource);
}
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}
void EditorNode::save_resource_as(const Ref<Resource> &p_resource, const String &p_at_path) {
{
String path = p_resource->get_path();
if (!path.is_resource_file()) {
int srpos = path.find("::");
if (srpos != -1) {
String base = path.substr(0, srpos);
if (!get_edited_scene() || get_edited_scene()->get_scene_file_path() != base) {
show_warning(TTR("This resource can't be saved because it does not belong to the edited scene. Make it unique first."));
return;
}
}
} else {
if (FileAccess::exists(path + ".import")) {
show_warning(TTR("This resource can't be saved because it was imported from another file. Make it unique first."));
return;
}
}
}
file->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
saving_resource = p_resource;
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current_menu_option = RESOURCE_SAVE_AS;
List<String> extensions;
Ref<PackedScene> sd = memnew(PackedScene);
ResourceSaver::get_recognized_extensions(p_resource, &extensions);
file->clear_filters();
List<String> preferred;
for (const String &E : extensions) {
if (p_resource->is_class("Script") && (E == "tres" || E == "res")) {
// This serves no purpose and confused people.
continue;
}
file->add_filter("*." + E, E.to_upper());
preferred.push_back(E);
}
// Lowest priority extension.
List<String>::Element *res_element = preferred.find("res");
if (res_element) {
preferred.move_to_back(res_element);
}
// Highest priority extension.
List<String>::Element *tres_element = preferred.find("tres");
if (tres_element) {
preferred.move_to_front(tres_element);
}
if (!p_at_path.is_empty()) {
file->set_current_dir(p_at_path);
if (p_resource->get_path().is_resource_file()) {
file->set_current_file(p_resource->get_path().get_file());
} else {
if (extensions.size()) {
String resource_name_snake_case = p_resource->get_class().to_snake_case();
file->set_current_file("new_" + resource_name_snake_case + "." + preferred.front()->get().to_lower());
} else {
file->set_current_file(String());
}
}
} else if (!p_resource->get_path().is_empty()) {
file->set_current_path(p_resource->get_path());
if (extensions.size()) {
String ext = p_resource->get_path().get_extension().to_lower();
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if (extensions.find(ext) == nullptr) {
file->set_current_path(p_resource->get_path().replacen("." + ext, "." + extensions.front()->get()));
}
}
} else if (preferred.size()) {
String existing;
if (extensions.size()) {
String resource_name_snake_case = p_resource->get_class().to_snake_case();
existing = "new_" + resource_name_snake_case + "." + preferred.front()->get().to_lower();
}
file->set_current_path(existing);
}
file->set_title(TTR("Save Resource As..."));
file->popup_file_dialog();
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}
void EditorNode::_menu_option(int p_option) {
_menu_option_confirm(p_option, false);
}
void EditorNode::_menu_confirm_current() {
_menu_option_confirm(current_menu_option, true);
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}
void EditorNode::_dialog_display_save_error(String p_file, Error p_error) {
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if (p_error) {
switch (p_error) {
case ERR_FILE_CANT_WRITE: {
show_accept(TTR("Can't open file for writing:") + " " + p_file.get_extension(), TTR("OK"));
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} break;
case ERR_FILE_UNRECOGNIZED: {
show_accept(TTR("Requested file format unknown:") + " " + p_file.get_extension(), TTR("OK"));
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} break;
default: {
show_accept(TTR("Error while saving."), TTR("OK"));
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} break;
}
}
}
void EditorNode::_dialog_display_load_error(String p_file, Error p_error) {
if (p_error) {
switch (p_error) {
case ERR_CANT_OPEN: {
show_accept(vformat(TTR("Can't open file '%s'. The file could have been moved or deleted."), p_file.get_file()), TTR("OK"));
} break;
case ERR_PARSE_ERROR: {
show_accept(vformat(TTR("Error while parsing file '%s'."), p_file.get_file()), TTR("OK"));
} break;
case ERR_FILE_CORRUPT: {
show_accept(vformat(TTR("Scene file '%s' appears to be invalid/corrupt."), p_file.get_file()), TTR("OK"));
} break;
case ERR_FILE_NOT_FOUND: {
show_accept(vformat(TTR("Missing file '%s' or one its dependencies."), p_file.get_file()), TTR("OK"));
} break;
default: {
show_accept(vformat(TTR("Error while loading file '%s'."), p_file.get_file()), TTR("OK"));
} break;
}
}
}
void EditorNode::_get_scene_metadata(const String &p_file) {
Node *scene = editor_data.get_edited_scene_root();
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if (!scene) {
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return;
}
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String path = EditorPaths::get_singleton()->get_project_settings_dir().path_join(p_file.get_file() + "-editstate-" + p_file.md5_text() + ".cfg");
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Ref<ConfigFile> cf;
cf.instantiate();
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Error err = cf->load(path);
if (err != OK || !cf->has_section("editor_states")) {
// Must not exist.
return;
}
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List<String> esl;
cf->get_section_keys("editor_states", &esl);
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Dictionary md;
for (const String &E : esl) {
Variant st = cf->get_value("editor_states", E);
if (st.get_type() != Variant::NIL) {
md[E] = st;
}
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}
editor_data.set_editor_states(md);
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}
void EditorNode::_set_scene_metadata(const String &p_file, int p_idx) {
Node *scene = editor_data.get_edited_scene_root(p_idx);
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if (!scene) {
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return;
}
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String path = EditorPaths::get_singleton()->get_project_settings_dir().path_join(p_file.get_file() + "-editstate-" + p_file.md5_text() + ".cfg");
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Ref<ConfigFile> cf;
cf.instantiate();
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Dictionary md;
if (p_idx < 0 || editor_data.get_edited_scene() == p_idx) {
md = editor_data.get_editor_states();
} else {
md = editor_data.get_scene_editor_states(p_idx);
}
List<Variant> keys;
md.get_key_list(&keys);
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for (const Variant &E : keys) {
cf->set_value("editor_states", E, md[E]);
}
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Error err = cf->save(path);
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ERR_FAIL_COND_MSG(err != OK, "Cannot save config file to '" + path + "'.");
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}
bool EditorNode::_find_and_save_resource(Ref<Resource> p_res, HashMap<Ref<Resource>, bool> &processed, int32_t flags) {
if (p_res.is_null()) {
return false;
}
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if (processed.has(p_res)) {
return processed[p_res];
}
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bool changed = p_res->is_edited();
p_res->set_edited(false);
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bool subchanged = _find_and_save_edited_subresources(p_res.ptr(), processed, flags);
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if (p_res->get_path().is_resource_file()) {
if (changed || subchanged) {
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ResourceSaver::save(p_res, p_res->get_path(), flags);
}
processed[p_res] = false; // Because it's a file.
return false;
} else {
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processed[p_res] = changed;
return changed;
}
}
bool EditorNode::_find_and_save_edited_subresources(Object *obj, HashMap<Ref<Resource>, bool> &processed, int32_t flags) {
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bool ret_changed = false;
List<PropertyInfo> pi;
obj->get_property_list(&pi);
for (const PropertyInfo &E : pi) {
if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
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continue;
}
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switch (E.type) {
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case Variant::OBJECT: {
Ref<Resource> res = obj->get(E.name);
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if (_find_and_save_resource(res, processed, flags)) {
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ret_changed = true;
}
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} break;
case Variant::ARRAY: {
Array varray = obj->get(E.name);
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int len = varray.size();
for (int i = 0; i < len; i++) {
const Variant &v = varray.get(i);
Ref<Resource> res = v;
if (_find_and_save_resource(res, processed, flags)) {
ret_changed = true;
}
}
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} break;
case Variant::DICTIONARY: {
Dictionary d = obj->get(E.name);
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List<Variant> keys;
d.get_key_list(&keys);
for (const Variant &F : keys) {
Variant v = d[F];
Ref<Resource> res = v;
if (_find_and_save_resource(res, processed, flags)) {
ret_changed = true;
}
}
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} break;
default: {
}
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}
}
return ret_changed;
}
void EditorNode::_save_edited_subresources(Node *scene, HashMap<Ref<Resource>, bool> &processed, int32_t flags) {
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_find_and_save_edited_subresources(scene, processed, flags);
for (int i = 0; i < scene->get_child_count(); i++) {
Node *n = scene->get_child(i);
if (n->get_owner() != editor_data.get_edited_scene_root()) {
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continue;
}
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_save_edited_subresources(n, processed, flags);
}
}
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void EditorNode::_find_node_types(Node *p_node, int &count_2d, int &count_3d) {
if (p_node->is_class("Viewport") || (p_node != editor_data.get_edited_scene_root() && p_node->get_owner() != editor_data.get_edited_scene_root())) {
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return;
}
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if (p_node->is_class("CanvasItem")) {
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count_2d++;
} else if (p_node->is_class("Node3D")) {
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count_3d++;
}
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for (int i = 0; i < p_node->get_child_count(); i++) {
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_find_node_types(p_node->get_child(i), count_2d, count_3d);
}
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}
void EditorNode::_save_scene_with_preview(String p_file, int p_idx) {
EditorProgress save("save", TTR("Saving Scene"), 4);
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if (editor_data.get_edited_scene_root() != nullptr) {
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save.step(TTR("Analyzing"), 0);
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int c2d = 0;
int c3d = 0;
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_find_node_types(editor_data.get_edited_scene_root(), c2d, c3d);
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save.step(TTR("Creating Thumbnail"), 1);
// Current view?
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Ref<Image> img;
// If neither 3D or 2D nodes are present, make a 1x1 black texture.
// We cannot fallback on the 2D editor, because it may not have been used yet,
// which would result in an invalid texture.
if (c3d == 0 && c2d == 0) {
img.instantiate();
img->create(1, 1, false, Image::FORMAT_RGB8);
} else if (c3d < c2d) {
Ref<ViewportTexture> viewport_texture = scene_root->get_texture();
if (viewport_texture->get_width() > 0 && viewport_texture->get_height() > 0) {
img = viewport_texture->get_image();
}
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} else {
// The 3D editor may be disabled as a feature, but scenes can still be opened.
// This check prevents the preview from regenerating in case those scenes are then saved.
// The preview will be generated if no feature profile is set (as the 3D editor is enabled by default).
Ref<EditorFeatureProfile> profile = feature_profile_manager->get_current_profile();
if (!profile.is_valid() || !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D)) {
img = Node3DEditor::get_singleton()->get_editor_viewport(0)->get_viewport_node()->get_texture()->get_image();
}
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}
if (img.is_valid() && img->get_width() > 0 && img->get_height() > 0) {
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img = img->duplicate();
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save.step(TTR("Creating Thumbnail"), 2);
save.step(TTR("Creating Thumbnail"), 3);
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int preview_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size");
preview_size *= EDSCALE;
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// Consider a square region.
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int vp_size = MIN(img->get_width(), img->get_height());
int x = (img->get_width() - vp_size) / 2;
int y = (img->get_height() - vp_size) / 2;
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if (vp_size < preview_size) {
// Just square it.
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img->crop_from_point(x, y, vp_size, vp_size);
} else {
int ratio = vp_size / preview_size;
int size = preview_size * MAX(1, ratio / 2);
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x = (img->get_width() - size) / 2;
y = (img->get_height() - size) / 2;
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img->crop_from_point(x, y, size, size);
img->resize(preview_size, preview_size, Image::INTERPOLATE_LANCZOS);
}
img->convert(Image::FORMAT_RGB8);
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// Save thumbnail directly, as thumbnailer may not update due to actual scene not changing md5.
String temp_path = EditorPaths::get_singleton()->get_cache_dir();
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String cache_base = ProjectSettings::get_singleton()->globalize_path(p_file).md5_text();
cache_base = temp_path.path_join("resthumb-" + cache_base);
// Does not have it, try to load a cached thumbnail.
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post_process_preview(img);
img->save_png(cache_base + ".png");
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}
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}
save.step(TTR("Saving Scene"), 4);
_save_scene(p_file, p_idx);
if (!singleton->cmdline_export_mode) {
EditorResourcePreview::get_singleton()->check_for_invalidation(p_file);
}
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}
bool EditorNode::_validate_scene_recursive(const String &p_filename, Node *p_node) {
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *child = p_node->get_child(i);
if (child->get_scene_file_path() == p_filename) {
return true;
}
if (_validate_scene_recursive(p_filename, child)) {
return true;
}
}
return false;
}
int EditorNode::_save_external_resources() {
// Save external resources and its subresources if any was modified.
int flg = 0;
if (EditorSettings::get_singleton()->get("filesystem/on_save/compress_binary_resources")) {
flg |= ResourceSaver::FLAG_COMPRESS;
}
flg |= ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS;
HashSet<String> edited_resources;
int saved = 0;
List<Ref<Resource>> cached;
ResourceCache::get_cached_resources(&cached);
for (Ref<Resource> res : cached) {
if (!res->is_edited()) {
continue;
}
String path = res->get_path();
if (path.begins_with("res://")) {
int subres_pos = path.find("::");
if (subres_pos == -1) {
// Actual resource.
edited_resources.insert(path);
} else {
edited_resources.insert(path.substr(0, subres_pos));
}
}
res->set_edited(false);
}
for (const String &E : edited_resources) {
Ref<Resource> res = ResourceCache::get_ref(E);
if (!res.is_valid()) {
continue; // Maybe it was erased in a thread, who knows.
}
Ref<PackedScene> ps = res;
if (ps.is_valid()) {
continue; // Do not save PackedScenes, this will mess up the editor.
}
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ResourceSaver::save(res, res->get_path(), flg);
saved++;
}
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get_undo_redo()->set_history_as_saved(EditorUndoRedoManager::GLOBAL_HISTORY);
return saved;
}
static void _reset_animation_players(Node *p_node, List<Ref<AnimatedValuesBackup>> *r_anim_backups) {
for (int i = 0; i < p_node->get_child_count(); i++) {
AnimationPlayer *player = Object::cast_to<AnimationPlayer>(p_node->get_child(i));
if (player && player->is_reset_on_save_enabled() && player->can_apply_reset()) {
Ref<AnimatedValuesBackup> old_values = player->apply_reset();
if (old_values.is_valid()) {
r_anim_backups->push_back(old_values);
}
}
_reset_animation_players(p_node->get_child(i), r_anim_backups);
}
}
void EditorNode::_save_scene(String p_file, int idx) {
Node *scene = editor_data.get_edited_scene_root(idx);
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if (!scene) {
show_accept(TTR("This operation can't be done without a tree root."), TTR("OK"));
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return;
}
if (!scene->get_scene_file_path().is_empty() && _validate_scene_recursive(scene->get_scene_file_path(), scene)) {
show_accept(TTR("This scene can't be saved because there is a cyclic instancing inclusion.\nPlease resolve it and then attempt to save again."), TTR("OK"));
return;
}
New and improved IK system for Skeleton2D This PR and commit adds a new IK system for 2D with the Skeleton2D node that adds several new IK solvers, a way to control bones in a Skeleton2D node similar to that in Skeleton3D. It also adds additional changes and functionality. This work was sponsored by GSoC 2020 and TwistedTwigleg. Full list of changes: * Adds a SkeletonModifier2D resource * This resource is the base where all IK code is written and executed * Has a function for clamping angles, since it is so commonly used * Modifiers are unique when duplicated so it works with instancing * Adds a SkeletonModifierStack2D resource * This resource manages a series of SkeletonModification2Ds * This is what the Skeleton2D directly interfaces with to make IK possible * Adds SkeletonModifier2D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK * Each modification is in its own file * There is also a SkeletonModifier2D resource that acts as a stack for using multiple stacks together * Adds a PhysicalBone2D node * Works similar to the PhysicalBone3D node, but uses a RigidBody2D node * Changes to Skeleton2D listed below: * Skeleton2D now holds a single SkeletonModificationStack2D for IK * Skeleton2D now has a local_pose_override, which overrides the Bone2D position similar to how the overrides work in Skeleton3D * Changes to Bone2D listed below: * The default_length property has been changed to length. Length is the length of the bone to its child bone node * New bone_angle property, which is the angle the bone has to its first child bone node * Bone2D caches its transform when not modified by IK for IK interpolation purposes * Bone2D draws its own editor gizmo, though this is stated to change in the future * Changes to CanvasItemEditor listed below: * Bone2D gizmo drawing code removed * The 2D IK code is removed. Now Bone2D is the only bone system for 2D * Transform2D now has a looking_at function for rotating to face a position * Two new node notifications: NOTIFICATION_EDITOR_PRE_SAVE and NOTIFICATION_EDITOR_POST_SAVE * These notifications only are called in the editor right before and after saving a scene * Needed for not saving the IK position when executing IK in the editor * Documentation for all the changes listed above.
2020-08-03 18:02:24 +00:00
scene->propagate_notification(NOTIFICATION_EDITOR_PRE_SAVE);
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editor_data.apply_changes_in_editors();
List<Ref<AnimatedValuesBackup>> anim_backups;
_reset_animation_players(scene, &anim_backups);
_save_default_environment();
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_set_scene_metadata(p_file, idx);
Ref<PackedScene> sdata;
if (ResourceCache::has(p_file)) {
// Something may be referencing this resource and we are good with that.
// We must update it, but also let the previous scene state go, as
// old version still work for referencing changes in instantiated or inherited scenes.
sdata = ResourceCache::get_ref(p_file);
if (sdata.is_valid()) {
sdata->recreate_state();
} else {
sdata.instantiate();
}
} else {
sdata.instantiate();
}
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Error err = sdata->pack(scene);
if (err != OK) {
show_accept(TTR("Couldn't save scene. Likely dependencies (instances or inheritance) couldn't be satisfied."), TTR("OK"));
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return;
}
int flg = 0;
if (EditorSettings::get_singleton()->get("filesystem/on_save/compress_binary_resources")) {
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flg |= ResourceSaver::FLAG_COMPRESS;
}
flg |= ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS;
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err = ResourceSaver::save(sdata, p_file, flg);
// This needs to be emitted before saving external resources.
emit_signal(SNAME("scene_saved"), p_file);
_save_external_resources();
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editor_data.save_editor_external_data();
for (Ref<AnimatedValuesBackup> &E : anim_backups) {
E->restore();
}
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if (err == OK) {
scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(p_file));
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editor_data.set_scene_as_saved(idx);
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editor_data.set_scene_modified_time(idx, FileAccess::get_modified_time(p_file));
editor_folding.save_scene_folding(scene, p_file);
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_update_title();
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_update_scene_tabs();
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} else {
_dialog_display_save_error(p_file, err);
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}
New and improved IK system for Skeleton2D This PR and commit adds a new IK system for 2D with the Skeleton2D node that adds several new IK solvers, a way to control bones in a Skeleton2D node similar to that in Skeleton3D. It also adds additional changes and functionality. This work was sponsored by GSoC 2020 and TwistedTwigleg. Full list of changes: * Adds a SkeletonModifier2D resource * This resource is the base where all IK code is written and executed * Has a function for clamping angles, since it is so commonly used * Modifiers are unique when duplicated so it works with instancing * Adds a SkeletonModifierStack2D resource * This resource manages a series of SkeletonModification2Ds * This is what the Skeleton2D directly interfaces with to make IK possible * Adds SkeletonModifier2D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK * Each modification is in its own file * There is also a SkeletonModifier2D resource that acts as a stack for using multiple stacks together * Adds a PhysicalBone2D node * Works similar to the PhysicalBone3D node, but uses a RigidBody2D node * Changes to Skeleton2D listed below: * Skeleton2D now holds a single SkeletonModificationStack2D for IK * Skeleton2D now has a local_pose_override, which overrides the Bone2D position similar to how the overrides work in Skeleton3D * Changes to Bone2D listed below: * The default_length property has been changed to length. Length is the length of the bone to its child bone node * New bone_angle property, which is the angle the bone has to its first child bone node * Bone2D caches its transform when not modified by IK for IK interpolation purposes * Bone2D draws its own editor gizmo, though this is stated to change in the future * Changes to CanvasItemEditor listed below: * Bone2D gizmo drawing code removed * The 2D IK code is removed. Now Bone2D is the only bone system for 2D * Transform2D now has a looking_at function for rotating to face a position * Two new node notifications: NOTIFICATION_EDITOR_PRE_SAVE and NOTIFICATION_EDITOR_POST_SAVE * These notifications only are called in the editor right before and after saving a scene * Needed for not saving the IK position when executing IK in the editor * Documentation for all the changes listed above.
2020-08-03 18:02:24 +00:00
scene->propagate_notification(NOTIFICATION_EDITOR_POST_SAVE);
}
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void EditorNode::save_all_scenes() {
_menu_option_confirm(RUN_STOP, true);
_save_all_scenes();
}
void EditorNode::save_scene_list(Vector<String> p_scene_filenames) {
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
Node *scene = editor_data.get_edited_scene_root(i);
if (scene && (p_scene_filenames.find(scene->get_scene_file_path()) >= 0)) {
_save_scene(scene->get_scene_file_path(), i);
}
}
}
void EditorNode::restart_editor() {
exiting = true;
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if (editor_run.get_status() != EditorRun::STATUS_STOP) {
editor_run.stop();
}
String to_reopen;
if (get_tree()->get_edited_scene_root()) {
to_reopen = get_tree()->get_edited_scene_root()->get_scene_file_path();
}
_exit_editor(EXIT_SUCCESS);
List<String> args;
for (const String &a : Main::get_forwardable_cli_arguments(Main::CLI_SCOPE_TOOL)) {
args.push_back(a);
}
args.push_back("--path");
args.push_back(ProjectSettings::get_singleton()->get_resource_path());
args.push_back("-e");
if (!to_reopen.is_empty()) {
args.push_back(to_reopen);
}
OS::get_singleton()->set_restart_on_exit(true, args);
}
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void EditorNode::_save_all_scenes() {
bool all_saved = true;
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
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Node *scene = editor_data.get_edited_scene_root(i);
if (scene) {
if (!scene->get_scene_file_path().is_empty() && DirAccess::exists(scene->get_scene_file_path().get_base_dir())) {
if (i != editor_data.get_edited_scene()) {
_save_scene(scene->get_scene_file_path(), i);
} else {
_save_scene_with_preview(scene->get_scene_file_path());
}
} else if (!scene->get_scene_file_path().is_empty()) {
all_saved = false;
}
}
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}
if (!all_saved) {
show_warning(TTR("Could not save one or more scenes!"), TTR("Save All Scenes"));
}
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_save_default_environment();
}
void EditorNode::_mark_unsaved_scenes() {
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
Node *node = editor_data.get_edited_scene_root(i);
if (!node) {
continue;
}
String path = node->get_scene_file_path();
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if (!path.is_empty() && !FileAccess::exists(path)) {
// Mark scene tab as unsaved if the file is gone.
get_undo_redo()->set_history_as_unsaved(editor_data.get_scene_history_id(i));
}
}
_update_title();
_update_scene_tabs();
}
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void EditorNode::_dialog_action(String p_file) {
switch (current_menu_option) {
case FILE_NEW_INHERITED_SCENE: {
Node *scene = editor_data.get_edited_scene_root();
// If the previous scene is rootless, just close it in favor of the new one.
if (!scene) {
_menu_option_confirm(FILE_CLOSE, true);
}
load_scene(p_file, false, true);
} break;
2014-02-10 01:10:30 +00:00
case FILE_OPEN_SCENE: {
load_scene(p_file);
} break;
case SETTINGS_PICK_MAIN_SCENE: {
ProjectSettings::get_singleton()->set("application/run/main_scene", p_file);
ProjectSettings::get_singleton()->save();
// TODO: Would be nice to show the project manager opened with the highlighted field.
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if ((bool)pick_main_scene->get_meta("from_native", false)) {
run_native->resume_run_native();
} else {
_run(false, ""); // Automatically run the project.
}
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} break;
case FILE_CLOSE:
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case FILE_CLOSE_ALL_AND_QUIT:
case FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER:
case FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT:
case SCENE_TAB_CLOSE:
2014-02-10 01:10:30 +00:00
case FILE_SAVE_SCENE:
case FILE_SAVE_AS_SCENE: {
int scene_idx = (current_menu_option == FILE_SAVE_SCENE || current_menu_option == FILE_SAVE_AS_SCENE) ? -1 : tab_closing_idx;
if (file->get_file_mode() == EditorFileDialog::FILE_MODE_SAVE_FILE) {
bool same_open_scene = false;
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
if (editor_data.get_scene_path(i) == p_file && i != scene_idx) {
same_open_scene = true;
}
}
if (same_open_scene) {
show_warning(TTR("Can't overwrite scene that is still open!"));
return;
}
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_save_default_environment();
_save_scene_with_preview(p_file, scene_idx);
_add_to_recent_scenes(p_file);
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save_layout();
if (scene_idx != -1) {
_discard_changes();
}
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}
} break;
case FILE_SAVE_AND_RUN: {
if (file->get_file_mode() == EditorFileDialog::FILE_MODE_SAVE_FILE) {
_save_default_environment();
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_save_scene_with_preview(p_file);
_run(false, p_file);
}
} break;
case FILE_SAVE_AND_RUN_MAIN_SCENE: {
ProjectSettings::get_singleton()->set("application/run/main_scene", p_file);
ProjectSettings::get_singleton()->save();
if (file->get_file_mode() == EditorFileDialog::FILE_MODE_SAVE_FILE) {
_save_default_environment();
_save_scene_with_preview(p_file);
if ((bool)pick_main_scene->get_meta("from_native", false)) {
run_native->resume_run_native();
} else {
_run(false, p_file);
}
}
} break;
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case FILE_EXPORT_MESH_LIBRARY: {
Ref<MeshLibrary> ml;
if (file_export_lib_merge->is_pressed() && FileAccess::exists(p_file)) {
ml = ResourceLoader::load(p_file, "MeshLibrary");
if (ml.is_null()) {
show_accept(TTR("Can't load MeshLibrary for merging!"), TTR("OK"));
2014-02-10 01:10:30 +00:00
return;
}
}
if (ml.is_null()) {
ml = Ref<MeshLibrary>(memnew(MeshLibrary));
}
MeshLibraryEditor::update_library_file(editor_data.get_edited_scene_root(), ml, true, file_export_lib_apply_xforms->is_pressed());
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2022-06-02 23:33:42 +00:00
Error err = ResourceSaver::save(ml, p_file);
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if (err) {
show_accept(TTR("Error saving MeshLibrary!"), TTR("OK"));
2014-02-10 01:10:30 +00:00
return;
}
} break;
case RESOURCE_SAVE:
case RESOURCE_SAVE_AS: {
ERR_FAIL_COND(saving_resource.is_null());
save_resource_in_path(saving_resource, p_file);
saving_resource = Ref<Resource>();
ObjectID current_id = editor_history.get_current();
Object *current_obj = current_id.is_valid() ? ObjectDB::get_instance(current_id) : nullptr;
ERR_FAIL_COND(!current_obj);
current_obj->notify_property_list_changed();
2015-11-22 18:11:17 +00:00
} break;
case SETTINGS_LAYOUT_SAVE: {
2020-12-15 12:04:21 +00:00
if (p_file.is_empty()) {
2015-11-22 18:11:17 +00:00
return;
}
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Ref<ConfigFile> config;
config.instantiate();
Error err = config->load(EditorSettings::get_singleton()->get_editor_layouts_config());
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if (err == ERR_FILE_CANT_OPEN || err == ERR_FILE_NOT_FOUND) {
config.instantiate();
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} else if (err != OK) {
show_warning(TTR("An error occurred while trying to save the editor layout.\nMake sure the editor's user data path is writable."));
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return;
2015-11-22 18:11:17 +00:00
}
_save_docks_to_config(config, p_file);
config->save(EditorSettings::get_singleton()->get_editor_layouts_config());
2015-11-22 18:11:17 +00:00
layout_dialog->hide();
_update_layouts_menu();
if (p_file == "Default") {
show_warning(TTR("Default editor layout overridden.\nTo restore the Default layout to its base settings, use the Delete Layout option and delete the Default layout."));
}
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} break;
case SETTINGS_LAYOUT_DELETE: {
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if (p_file.is_empty()) {
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return;
}
2015-11-22 18:11:17 +00:00
Ref<ConfigFile> config;
config.instantiate();
Error err = config->load(EditorSettings::get_singleton()->get_editor_layouts_config());
2015-11-22 18:11:17 +00:00
2016-01-01 17:48:14 +00:00
if (err != OK || !config->has_section(p_file)) {
show_warning(TTR("Layout name not found!"));
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return;
}
// Erase key values.
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List<String> keys;
config->get_section_keys(p_file, &keys);
for (const String &key : keys) {
config->set_value(p_file, key, Variant());
2015-11-22 18:11:17 +00:00
}
config->save(EditorSettings::get_singleton()->get_editor_layouts_config());
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layout_dialog->hide();
_update_layouts_menu();
if (p_file == "Default") {
show_warning(TTR("Restored the Default layout to its base settings."));
}
} break;
default: {
// Save scene?
if (file->get_file_mode() == EditorFileDialog::FILE_MODE_SAVE_FILE) {
2015-05-31 04:59:42 +00:00
_save_scene_with_preview(p_file);
2014-02-10 01:10:30 +00:00
}
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2014-02-10 01:10:30 +00:00
} break;
}
}
bool EditorNode::item_has_editor(Object *p_object) {
if (_is_class_editor_disabled_by_feature_profile(p_object->get_class())) {
return false;
}
return editor_data.get_subeditors(p_object).size() > 0;
}
void EditorNode::edit_item_resource(Ref<Resource> p_resource) {
edit_item(p_resource.ptr());
}
bool EditorNode::_is_class_editor_disabled_by_feature_profile(const StringName &p_class) {
Ref<EditorFeatureProfile> profile = EditorFeatureProfileManager::get_singleton()->get_current_profile();
if (profile.is_null()) {
return false;
}
StringName class_name = p_class;
while (class_name != StringName()) {
if (profile->is_class_disabled(class_name)) {
return true;
}
if (profile->is_class_editor_disabled(class_name)) {
return true;
}
class_name = ClassDB::get_parent_class(class_name);
}
return false;
}
void EditorNode::edit_item(Object *p_object) {
Vector<EditorPlugin *> sub_plugins;
if (p_object) {
if (_is_class_editor_disabled_by_feature_profile(p_object->get_class())) {
return;
}
sub_plugins = editor_data.get_subeditors(p_object);
}
2020-12-15 12:04:21 +00:00
if (!sub_plugins.is_empty()) {
bool same = true;
if (sub_plugins.size() == editor_plugins_over->get_plugins_list().size()) {
for (int i = 0; i < sub_plugins.size(); i++) {
if (sub_plugins[i] != editor_plugins_over->get_plugins_list()[i]) {
same = false;
}
}
} else {
same = false;
}
if (!same) {
_display_top_editors(false);
_set_top_editors(sub_plugins);
}
_set_editing_top_editors(p_object);
_display_top_editors(true);
} else {
hide_top_editors();
}
}
void EditorNode::push_item(Object *p_object, const String &p_property, bool p_inspector_only) {
2014-02-10 01:10:30 +00:00
if (!p_object) {
InspectorDock::get_inspector_singleton()->edit(nullptr);
NodeDock::get_singleton()->set_node(nullptr);
SceneTreeDock::get_singleton()->set_selected(nullptr);
InspectorDock::get_singleton()->update(nullptr);
_display_top_editors(false);
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return;
}
ObjectID id = p_object->get_instance_id();
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if (id != editor_history.get_current()) {
if (p_inspector_only) {
editor_history.add_object(id, String(), true);
} else if (p_property.is_empty()) {
2014-02-10 01:10:30 +00:00
editor_history.add_object(id);
} else {
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editor_history.add_object(id, p_property);
}
2014-02-10 01:10:30 +00:00
}
_edit_current();
}
void EditorNode::_save_default_environment() {
2020-04-18 09:00:51 +00:00
Ref<Environment> fallback = get_tree()->get_root()->get_world_3d()->get_fallback_environment();
if (fallback.is_valid() && fallback->get_path().is_resource_file()) {
HashMap<Ref<Resource>, bool> processed;
_find_and_save_edited_subresources(fallback.ptr(), processed, 0);
save_resource_in_path(fallback, fallback->get_path());
}
}
void EditorNode::hide_top_editors() {
_display_top_editors(false);
2014-02-10 01:10:30 +00:00
editor_plugins_over->clear();
}
void EditorNode::_display_top_editors(bool p_display) {
editor_plugins_over->make_visible(p_display);
}
void EditorNode::_set_top_editors(Vector<EditorPlugin *> p_editor_plugins_over) {
editor_plugins_over->set_plugins_list(p_editor_plugins_over);
}
2014-02-10 01:10:30 +00:00
void EditorNode::_set_editing_top_editors(Object *p_current_object) {
editor_plugins_over->edit(p_current_object);
2014-02-10 01:10:30 +00:00
}
static bool overrides_external_editor(Object *p_object) {
Script *script = Object::cast_to<Script>(p_object);
if (!script) {
return false;
}
return script->get_language()->overrides_external_editor();
}
void EditorNode::_edit_current(bool p_skip_foreign) {
ObjectID current_id = editor_history.get_current();
Object *current_obj = current_id.is_valid() ? ObjectDB::get_instance(current_id) : nullptr;
2014-02-10 01:10:30 +00:00
Ref<Resource> res = Object::cast_to<Resource>(current_obj);
if (p_skip_foreign && res.is_valid()) {
if (res->get_path().find("::") > -1 && res->get_path().get_slice("::", 0) != editor_data.get_scene_path(get_current_tab())) {
// Trying to edit resource that belongs to another scene; abort.
current_obj = nullptr;
}
}
bool inspector_only = editor_history.is_current_inspector_only();
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this->current = current_obj;
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if (!current_obj) {
SceneTreeDock::get_singleton()->set_selected(nullptr);
InspectorDock::get_inspector_singleton()->edit(nullptr);
NodeDock::get_singleton()->set_node(nullptr);
InspectorDock::get_singleton()->update(nullptr);
_display_top_editors(false);
2014-02-10 01:10:30 +00:00
return;
}
Object *prev_inspected_object = InspectorDock::get_inspector_singleton()->get_edited_object();
bool disable_folding = bool(EDITOR_GET("interface/inspector/disable_folding"));
bool is_resource = current_obj->is_class("Resource");
bool is_node = current_obj->is_class("Node");
bool stay_in_script_editor_on_node_selected = bool(EDITOR_GET("text_editor/behavior/navigation/stay_in_script_editor_on_node_selected"));
bool skip_main_plugin = false;
String editable_info; // None by default.
bool info_is_warning = false;
if (current_obj->has_method("_is_read_only")) {
if (current_obj->call("_is_read_only")) {
editable_info = TTR("This object is marked as read-only, so it's not editable.");
}
}
if (is_resource) {
Resource *current_res = Object::cast_to<Resource>(current_obj);
2014-02-10 01:10:30 +00:00
ERR_FAIL_COND(!current_res);
InspectorDock::get_inspector_singleton()->edit(current_res);
SceneTreeDock::get_singleton()->set_selected(nullptr);
NodeDock::get_singleton()->set_node(nullptr);
InspectorDock::get_singleton()->update(nullptr);
ImportDock::get_singleton()->set_edit_path(current_res->get_path());
int subr_idx = current_res->get_path().find("::");
if (subr_idx != -1) {
String base_path = current_res->get_path().substr(0, subr_idx);
if (!base_path.is_resource_file()) {
if (FileAccess::exists(base_path + ".import")) {
if (get_edited_scene() && get_edited_scene()->get_scene_file_path() == base_path) {
info_is_warning = true;
}
editable_info = TTR("This resource belongs to a scene that was imported, so it's not editable.\nPlease read the documentation relevant to importing scenes to better understand this workflow.");
} else {
if ((!get_edited_scene() || get_edited_scene()->get_scene_file_path() != base_path) && ResourceLoader::get_resource_type(base_path) == "PackedScene") {
editable_info = TTR("This resource belongs to a scene that was instantiated or inherited.\nChanges to it must be made inside the original scene.");
}
}
} else {
if (FileAccess::exists(base_path + ".import")) {
editable_info = TTR("This resource belongs to a scene that was imported, so it's not editable.\nPlease read the documentation relevant to importing scenes to better understand this workflow.");
}
}
} else if (current_res->get_path().is_resource_file()) {
if (FileAccess::exists(current_res->get_path() + ".import")) {
editable_info = TTR("This resource was imported, so it's not editable. Change its settings in the import panel and then re-import.");
}
}
} else if (is_node) {
Node *current_node = Object::cast_to<Node>(current_obj);
2014-02-10 01:10:30 +00:00
ERR_FAIL_COND(!current_node);
InspectorDock::get_inspector_singleton()->edit(current_node);
if (current_node->is_inside_tree()) {
NodeDock::get_singleton()->set_node(current_node);
SceneTreeDock::get_singleton()->set_selected(current_node);
InspectorDock::get_singleton()->update(current_node);
if (!inspector_only && !skip_main_plugin) {
skip_main_plugin = stay_in_script_editor_on_node_selected && ScriptEditor::get_singleton()->is_visible_in_tree();
}
} else {
NodeDock::get_singleton()->set_node(nullptr);
SceneTreeDock::get_singleton()->set_selected(nullptr);
InspectorDock::get_singleton()->update(nullptr);
}
2014-02-10 01:10:30 +00:00
if (get_edited_scene() && !get_edited_scene()->get_scene_file_path().is_empty()) {
String source_scene = get_edited_scene()->get_scene_file_path();
if (FileAccess::exists(source_scene + ".import")) {
editable_info = TTR("This scene was imported, so changes to it won't be kept.\nInstancing it or inheriting will allow making changes to it.\nPlease read the documentation relevant to importing scenes to better understand this workflow.");
info_is_warning = true;
}
}
} else {
2020-04-01 23:20:12 +00:00
Node *selected_node = nullptr;
if (current_obj->is_class("MultiNodeEdit")) {
Node *scene = get_edited_scene();
if (scene) {
MultiNodeEdit *multi_node_edit = Object::cast_to<MultiNodeEdit>(current_obj);
int node_count = multi_node_edit->get_node_count();
if (node_count > 0) {
List<Node *> multi_nodes;
for (int node_index = 0; node_index < node_count; ++node_index) {
Node *node = scene->get_node(multi_node_edit->get_node(node_index));
if (node) {
multi_nodes.push_back(node);
}
}
2020-12-15 12:04:21 +00:00
if (!multi_nodes.is_empty()) {
// Pick the top-most node.
multi_nodes.sort_custom<Node::Comparator>();
selected_node = multi_nodes.front()->get();
}
}
}
}
InspectorDock::get_inspector_singleton()->edit(current_obj);
NodeDock::get_singleton()->set_node(nullptr);
SceneTreeDock::get_singleton()->set_selected(selected_node);
InspectorDock::get_singleton()->update(nullptr);
2014-02-10 01:10:30 +00:00
}
if (current_obj == prev_inspected_object) {
// Make sure inspected properties are restored.
InspectorDock::get_inspector_singleton()->update_tree();
}
InspectorDock::get_singleton()->set_info(
info_is_warning ? TTR("Changes may be lost!") : TTR("This object is read-only."),
editable_info,
info_is_warning);
if (InspectorDock::get_inspector_singleton()->is_using_folding() == disable_folding) {
InspectorDock::get_inspector_singleton()->set_use_folding(!disable_folding);
}
// Take care of the main editor plugin.
2014-02-10 01:10:30 +00:00
if (!inspector_only) {
EditorPlugin *main_plugin = editor_data.get_editor(current_obj);
2014-02-10 01:10:30 +00:00
int plugin_index = 0;
for (; plugin_index < editor_table.size(); plugin_index++) {
if (editor_table[plugin_index] == main_plugin) {
if (!main_editor_buttons[plugin_index]->is_visible()) {
main_plugin = nullptr; // If button is not visible, then no plugin is active.
}
break;
}
}
if (main_plugin && !skip_main_plugin) {
// Special case if use of external editor is true.
2022-01-04 09:40:17 +00:00
Resource *current_res = Object::cast_to<Resource>(current_obj);
if (main_plugin->get_name() == "Script" && !current_obj->is_class("VisualScript") && current_res && !current_res->is_built_in() && (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")) || overrides_external_editor(current_obj))) {
if (!changing_scene) {
main_plugin->edit(current_obj);
}
}
2014-02-10 01:10:30 +00:00
else if (main_plugin != editor_plugin_screen && (!ScriptEditor::get_singleton() || !ScriptEditor::get_singleton()->is_visible_in_tree() || ScriptEditor::get_singleton()->can_take_away_focus())) {
// Update screen main_plugin.
editor_select(plugin_index);
main_plugin->edit(current_obj);
} else {
editor_plugin_screen->edit(current_obj);
}
2014-02-10 01:10:30 +00:00
}
Vector<EditorPlugin *> sub_plugins;
if (!_is_class_editor_disabled_by_feature_profile(current_obj->get_class())) {
sub_plugins = editor_data.get_subeditors(current_obj);
}
2014-02-10 01:10:30 +00:00
2020-12-15 12:04:21 +00:00
if (!sub_plugins.is_empty()) {
_display_top_editors(false);
2014-02-10 01:10:30 +00:00
_set_top_editors(sub_plugins);
_set_editing_top_editors(current_obj);
_display_top_editors(true);
2020-12-15 12:04:21 +00:00
} else if (!editor_plugins_over->get_plugins_list().is_empty()) {
hide_top_editors();
}
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}
InspectorDock::get_singleton()->update(current_obj);
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}
void EditorNode::_write_movie_toggled(bool p_enabled) {
if (p_enabled) {
launch_pad->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("LaunchPadMovieMode"), SNAME("EditorStyles")));
write_movie_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("MovieWriterButtonPressed"), SNAME("EditorStyles")));
} else {
launch_pad->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("LaunchPadNormal"), SNAME("EditorStyles")));
write_movie_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("MovieWriterButtonNormal"), SNAME("EditorStyles")));
}
}
2014-02-10 01:10:30 +00:00
void EditorNode::_run(bool p_current, const String &p_custom) {
if (editor_run.get_status() == EditorRun::STATUS_PLAY) {
play_button->set_pressed(!_playing_edited);
play_scene_button->set_pressed(_playing_edited);
return;
}
2022-06-25 19:30:11 +00:00
play_button->set_pressed(false);
play_button->set_icon(gui_base->get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons")));
play_scene_button->set_pressed(false);
play_scene_button->set_icon(gui_base->get_theme_icon(SNAME("PlayScene"), SNAME("EditorIcons")));
play_custom_scene_button->set_pressed(false);
play_custom_scene_button->set_icon(gui_base->get_theme_icon(SNAME("PlayCustom"), SNAME("EditorIcons")));
Implement Running Godot as Movie Writer * Allows running the game in "movie writer" mode. * It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time). * If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult. * Implements a simple, default MJPEG writer. This new features has two main use cases, which have high demand: * Saving game videos in high quality and ensuring the frame rate is *completely* stable, always. * Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this). **Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly). Usage: $ godot --write-movie movie.avi [scene_file.tscn] Missing: * Options for configuring video writing via GLOBAL_DEF * UI Menu for launching with this mode from the editor. * Add to list of command line options. * Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-16 22:55:19 +00:00
String write_movie_file;
if (write_movie_button->is_pressed()) {
if (p_current && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->has_meta("movie_file")) {
// If the scene file has a movie_file metadata set, use this as file. Quick workaround if you want to have multiple scenes that write to multiple movies.
write_movie_file = get_tree()->get_edited_scene_root()->get_meta("movie_file");
} else {
write_movie_file = GLOBAL_GET("editor/movie_writer/movie_file");
}
if (write_movie_file == String()) {
show_accept(TTR("Movie Maker mode is enabled, but no movie file path has been specified.\nA default movie file path can be specified in the project settings under the Editor > Movie Writer category.\nAlternatively, for running single scenes, a `movie_file` string metadata can be added to the root node,\nspecifying the path to a movie file that will be used when recording that scene."), TTR("OK"));
Implement Running Godot as Movie Writer * Allows running the game in "movie writer" mode. * It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time). * If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult. * Implements a simple, default MJPEG writer. This new features has two main use cases, which have high demand: * Saving game videos in high quality and ensuring the frame rate is *completely* stable, always. * Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this). **Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly). Usage: $ godot --write-movie movie.avi [scene_file.tscn] Missing: * Options for configuring video writing via GLOBAL_DEF * UI Menu for launching with this mode from the editor. * Add to list of command line options. * Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-16 22:55:19 +00:00
return;
}
}
2014-02-10 01:10:30 +00:00
String run_filename;
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if ((p_current && p_custom.is_empty()) || (editor_data.get_edited_scene_root() && !p_custom.is_empty() && p_custom == editor_data.get_edited_scene_root()->get_scene_file_path())) {
Node *scene = editor_data.get_edited_scene_root();
2014-02-10 01:10:30 +00:00
if (!scene) {
show_accept(TTR("There is no defined scene to run."), TTR("OK"));
2014-02-10 01:10:30 +00:00
return;
}
if (scene->get_scene_file_path().is_empty()) {
current_menu_option = FILE_SAVE_AND_RUN;
_menu_option_confirm(FILE_SAVE_AS_SCENE, true);
file->set_title(TTR("Save scene before running..."));
2014-02-10 01:10:30 +00:00
return;
}
run_filename = scene->get_scene_file_path();
} else if (!p_custom.is_empty()) {
run_filename = p_custom;
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}
if (run_filename.is_empty()) {
// Evidently, run the scene.
if (!ensure_main_scene(false)) {
return;
}
run_filename = GLOBAL_DEF_BASIC("application/run/main_scene", "");
2014-02-10 01:10:30 +00:00
}
if (bool(EDITOR_GET("run/auto_save/save_before_running"))) {
2014-02-10 01:10:30 +00:00
if (unsaved_cache) {
Node *scene = editor_data.get_edited_scene_root();
2014-02-10 01:10:30 +00:00
if (scene && !scene->get_scene_file_path().is_empty()) { // Only autosave if there is a scene and if it has a path.
_save_scene_with_preview(scene->get_scene_file_path());
2014-02-10 01:10:30 +00:00
}
}
_menu_option(FILE_SAVE_ALL_SCENES);
2014-02-10 01:10:30 +00:00
editor_data.save_editor_external_data();
}
if (!call_build()) {
return;
}
if (bool(EDITOR_GET("run/output/always_clear_output_on_play"))) {
log->clear();
}
if (bool(EDITOR_GET("run/output/always_open_output_on_play"))) {
make_bottom_panel_item_visible(log);
}
2014-02-10 01:10:30 +00:00
2020-03-16 08:37:43 +00:00
EditorDebuggerNode::get_singleton()->start();
Implement Running Godot as Movie Writer * Allows running the game in "movie writer" mode. * It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time). * If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult. * Implements a simple, default MJPEG writer. This new features has two main use cases, which have high demand: * Saving game videos in high quality and ensuring the frame rate is *completely* stable, always. * Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this). **Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly). Usage: $ godot --write-movie movie.avi [scene_file.tscn] Missing: * Options for configuring video writing via GLOBAL_DEF * UI Menu for launching with this mode from the editor. * Add to list of command line options. * Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
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Error error = editor_run.run(run_filename, write_movie_file);
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if (error != OK) {
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EditorDebuggerNode::get_singleton()->stop();
show_accept(TTR("Could not start subprocess(es)!"), TTR("OK"));
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return;
}
emit_signal(SNAME("play_pressed"));
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if (p_current) {
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run_current_filename = run_filename;
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play_scene_button->set_pressed(true);
play_scene_button->set_icon(gui_base->get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")));
play_scene_button->set_tooltip_text(TTR("Reload the played scene."));
} else if (!p_custom.is_empty()) {
run_custom_filename = p_custom;
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play_custom_scene_button->set_pressed(true);
play_custom_scene_button->set_icon(gui_base->get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")));
play_custom_scene_button->set_tooltip_text(TTR("Reload the played scene."));
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} else {
play_button->set_pressed(true);
play_button->set_icon(gui_base->get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")));
play_button->set_tooltip_text(TTR("Reload the played scene."));
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}
stop_button->set_disabled(false);
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_playing_edited = p_current;
}
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void EditorNode::_run_native(const Ref<EditorExportPreset> &p_preset) {
bool autosave = EDITOR_GET("run/auto_save/save_before_running");
if (autosave) {
_menu_option_confirm(FILE_SAVE_ALL_SCENES, false);
}
if (run_native->is_deploy_debug_remote_enabled()) {
_menu_option_confirm(RUN_STOP, true);
if (!call_build()) {
return; // Build failed.
}
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EditorDebuggerNode::get_singleton()->start(p_preset->get_platform()->get_debug_protocol());
emit_signal(SNAME("play_pressed"));
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editor_run.run_native_notify();
}
}
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void EditorNode::_reset_play_buttons() {
play_button->set_pressed(false);
play_button->set_icon(gui_base->get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons")));
play_button->set_tooltip_text(TTR("Play the project."));
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play_scene_button->set_pressed(false);
play_scene_button->set_icon(gui_base->get_theme_icon(SNAME("PlayScene"), SNAME("EditorIcons")));
play_scene_button->set_tooltip_text(TTR("Play the edited scene."));
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play_custom_scene_button->set_pressed(false);
play_custom_scene_button->set_icon(gui_base->get_theme_icon(SNAME("PlayCustom"), SNAME("EditorIcons")));
play_custom_scene_button->set_tooltip_text(TTR("Play a custom scene."));
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}
void EditorNode::_android_build_source_selected(const String &p_file) {
export_template_manager->install_android_template_from_file(p_file);
}
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void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
if (!p_confirmed) { // FIXME: this may be a hack.
current_menu_option = (MenuOptions)p_option;
}
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switch (p_option) {
case FILE_NEW_SCENE: {
new_scene();
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} break;
case FILE_NEW_INHERITED_SCENE:
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case FILE_OPEN_SCENE: {
file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
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List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("PackedScene", &extensions);
file->clear_filters();
for (int i = 0; i < extensions.size(); i++) {
file->add_filter("*." + extensions[i], extensions[i].to_upper());
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}
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Node *scene = editor_data.get_edited_scene_root();
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if (scene) {
file->set_current_path(scene->get_scene_file_path());
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};
file->set_title(p_option == FILE_OPEN_SCENE ? TTR("Open Scene") : TTR("Open Base Scene"));
file->popup_file_dialog();
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} break;
case FILE_QUICK_OPEN: {
quick_open->popup_dialog("Resource", true);
quick_open->set_title(TTR("Quick Open..."));
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} break;
case FILE_QUICK_OPEN_SCENE: {
Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-dtor] Fixes the following Clang 7 warnings: ``` editor/editor_help.h:123:7: warning: 'EditorHelpIndex::popup' hides overloaded virtual function [-Woverloaded-virtual] editor/editor_help.h:95:7: warning: 'EditorHelpSearch::popup' hides overloaded virtual function [-Woverloaded-virtual] editor/editor_help.h:96:7: warning: 'EditorHelpSearch::popup' hides overloaded virtual function [-Woverloaded-virtual] editor/plugins/curve_editor_plugin.h:141:15: warning: 'CurvePreviewGenerator::generate' hides overloaded virtual function [-Woverloaded-virtual] editor/plugins/script_editor_plugin.h:70:7: warning: 'ScriptEditorQuickOpen::popup' hides overloaded virtual function [-Woverloaded-virtual] editor/quick_open.h:69:7: warning: 'EditorQuickOpen::popup' hides overloaded virtual function [-Woverloaded-virtual] main/tests/test_io.cpp:53:15: warning: 'TestIO::TestMainLoop::input_event' hides overloaded virtual function [-Woverloaded-virtual] servers/audio/effects/audio_effect_record.h:69:15: warning: 'AudioEffectRecordInstance::process_silence' hides overloaded virtual function [-Woverloaded-virtual] core/os/memory.h:119:2: warning: destructor called on non-final 'ContextGL_X11' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor] core/os/memory.h:119:2: warning: destructor called on non-final 'EditorScriptCodeCompletionCache' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor] core/os/memory.h:119:2: warning: destructor called on non-final 'Engine' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor] core/os/memory.h:119:2: warning: destructor called on non-final 'PhysicalBone::JointData' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor] core/os/memory.h:119:2: warning: destructor called on non-final 'VisualServerScene' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor] core/os/memory.h:119:2: warning: destructor called on non-final 'VisualServerViewport' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor] ```
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quick_open->popup_dialog("PackedScene", true);
quick_open->set_title(TTR("Quick Open Scene..."));
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} break;
case FILE_QUICK_OPEN_SCRIPT: {
Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-dtor] Fixes the following Clang 7 warnings: ``` editor/editor_help.h:123:7: warning: 'EditorHelpIndex::popup' hides overloaded virtual function [-Woverloaded-virtual] editor/editor_help.h:95:7: warning: 'EditorHelpSearch::popup' hides overloaded virtual function [-Woverloaded-virtual] editor/editor_help.h:96:7: warning: 'EditorHelpSearch::popup' hides overloaded virtual function [-Woverloaded-virtual] editor/plugins/curve_editor_plugin.h:141:15: warning: 'CurvePreviewGenerator::generate' hides overloaded virtual function [-Woverloaded-virtual] editor/plugins/script_editor_plugin.h:70:7: warning: 'ScriptEditorQuickOpen::popup' hides overloaded virtual function [-Woverloaded-virtual] editor/quick_open.h:69:7: warning: 'EditorQuickOpen::popup' hides overloaded virtual function [-Woverloaded-virtual] main/tests/test_io.cpp:53:15: warning: 'TestIO::TestMainLoop::input_event' hides overloaded virtual function [-Woverloaded-virtual] servers/audio/effects/audio_effect_record.h:69:15: warning: 'AudioEffectRecordInstance::process_silence' hides overloaded virtual function [-Woverloaded-virtual] core/os/memory.h:119:2: warning: destructor called on non-final 'ContextGL_X11' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor] core/os/memory.h:119:2: warning: destructor called on non-final 'EditorScriptCodeCompletionCache' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor] core/os/memory.h:119:2: warning: destructor called on non-final 'Engine' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor] core/os/memory.h:119:2: warning: destructor called on non-final 'PhysicalBone::JointData' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor] core/os/memory.h:119:2: warning: destructor called on non-final 'VisualServerScene' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor] core/os/memory.h:119:2: warning: destructor called on non-final 'VisualServerViewport' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor] ```
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quick_open->popup_dialog("Script", true);
quick_open->set_title(TTR("Quick Open Script..."));
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} break;
case FILE_OPEN_PREV: {
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if (previous_scenes.is_empty()) {
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break;
}
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opening_prev = true;
open_request(previous_scenes.back()->get());
previous_scenes.pop_back();
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} break;
case FILE_CLOSE_OTHERS:
case FILE_CLOSE_RIGHT:
case FILE_CLOSE_ALL: {
if (editor_data.get_edited_scene_count() > 1 && (current_menu_option != FILE_CLOSE_RIGHT || editor_data.get_edited_scene() < editor_data.get_edited_scene_count() - 1)) {
int next_tab = editor_data.get_edited_scene() + 1;
next_tab %= editor_data.get_edited_scene_count();
_scene_tab_closed(next_tab, current_menu_option);
} else {
if (current_menu_option != FILE_CLOSE_ALL) {
current_menu_option = -1;
} else {
_scene_tab_closed(editor_data.get_edited_scene());
}
}
if (p_confirmed) {
_menu_option_confirm(SCENE_TAB_CLOSE, true);
}
} break;
case FILE_CLOSE: {
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_scene_tab_closed(editor_data.get_edited_scene());
} break;
case FILE_CLOSE_ALL_AND_QUIT:
case FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER:
case FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT: {
if (!p_confirmed) {
tab_closing_idx = _next_unsaved_scene(false);
if (tab_closing_idx == -1) {
tab_closing_idx = -2; // Only external resources are unsaved.
} else {
_scene_tab_changed(tab_closing_idx);
}
if (unsaved_cache || p_option == FILE_CLOSE_ALL_AND_QUIT || p_option == FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER || p_option == FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT) {
if (tab_closing_idx == -2) {
if (p_option == FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT) {
save_confirmation->set_ok_button_text(TTR("Save & Reload"));
save_confirmation->set_text(TTR("Save modified resources before reloading?"));
} else {
save_confirmation->set_ok_button_text(TTR("Save & Quit"));
save_confirmation->set_text(TTR("Save modified resources before closing?"));
}
} else {
Node *ed_scene_root = editor_data.get_edited_scene_root(tab_closing_idx);
if (ed_scene_root) {
String scene_filename = ed_scene_root->get_scene_file_path();
if (p_option == FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT) {
save_confirmation->set_ok_button_text(TTR("Save & Reload"));
save_confirmation->set_text(vformat(TTR("Save changes to '%s' before reloading?"), !scene_filename.is_empty() ? scene_filename : "unsaved scene"));
} else {
save_confirmation->set_ok_button_text(TTR("Save & Quit"));
save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), !scene_filename.is_empty() ? scene_filename : "unsaved scene"));
}
}
}
save_confirmation->popup_centered();
break;
}
}
if (!editor_data.get_edited_scene_root(tab_closing_idx)) {
// Empty tab.
_scene_tab_closed(tab_closing_idx);
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break;
}
[[fallthrough]];
}
case SCENE_TAB_CLOSE:
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case FILE_SAVE_SCENE: {
int scene_idx = (p_option == FILE_SAVE_SCENE) ? -1 : tab_closing_idx;
Node *scene = editor_data.get_edited_scene_root(scene_idx);
if (scene && !scene->get_scene_file_path().is_empty()) {
if (DirAccess::exists(scene->get_scene_file_path().get_base_dir())) {
if (scene_idx != editor_data.get_edited_scene()) {
_save_scene_with_preview(scene->get_scene_file_path(), scene_idx);
} else {
_save_scene_with_preview(scene->get_scene_file_path());
}
if (scene_idx != -1) {
_discard_changes();
}
save_layout();
} else {
show_save_accept(vformat(TTR("%s no longer exists! Please specify a new save location."), scene->get_scene_file_path().get_base_dir()), TTR("OK"));
}
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break;
}
[[fallthrough]];
}
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case FILE_SAVE_AS_SCENE: {
int scene_idx = (p_option == FILE_SAVE_SCENE || p_option == FILE_SAVE_AS_SCENE) ? -1 : tab_closing_idx;
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Node *scene = editor_data.get_edited_scene_root(scene_idx);
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if (!scene) {
if (p_option == FILE_SAVE_SCENE) {
// Pressing Ctrl + S saves the current script if a scene is currently open, but it won't if the scene has no root node.
// Work around this by explicitly saving the script in this case (similar to pressing Ctrl + Alt + S).
ScriptEditor::get_singleton()->save_current_script();
}
const int saved = _save_external_resources();
if (saved > 0) {
show_accept(
vformat(TTR("The current scene has no root node, but %d modified external resource(s) were saved anyway."), saved),
TTR("OK"));
} else if (p_option == FILE_SAVE_AS_SCENE) {
// Don't show this dialog when pressing Ctrl + S to avoid interfering with script saving.
show_accept(
TTR("A root node is required to save the scene. You can add a root node using the Scene tree dock."),
TTR("OK"));
}
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break;
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}
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file->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
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List<String> extensions;
Ref<PackedScene> sd = memnew(PackedScene);
ResourceSaver::get_recognized_extensions(sd, &extensions);
file->clear_filters();
for (int i = 0; i < extensions.size(); i++) {
file->add_filter("*." + extensions[i], extensions[i].to_upper());
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}
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if (!scene->get_scene_file_path().is_empty()) {
String path = scene->get_scene_file_path();
file->set_current_path(path);
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if (extensions.size()) {
String ext = path.get_extension().to_lower();
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if (extensions.find(ext) == nullptr) {
file->set_current_path(path.replacen("." + ext, "." + extensions.front()->get()));
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}
}
} else if (extensions.size()) {
String root_name = scene->get_name();
root_name = EditorNode::adjust_scene_name_casing(root_name);
file->set_current_path(root_name + "." + extensions.front()->get().to_lower());
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}
file->popup_file_dialog();
file->set_title(TTR("Save Scene As..."));
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} break;
case FILE_SAVE_ALL_SCENES: {
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_save_all_scenes();
} break;
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case FILE_EXPORT_PROJECT: {
project_export->popup_export();
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} break;
case FILE_EXTERNAL_OPEN_SCENE: {
if (unsaved_cache && !p_confirmed) {
confirmation->set_ok_button_text(TTR("Open"));
confirmation->set_text(TTR("Current scene not saved. Open anyway?"));
confirmation->popup_centered();
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break;
}
bool oprev = opening_prev;
Error err = load_scene(external_file);
if (err == OK && oprev) {
previous_scenes.pop_back();
opening_prev = false;
}
} break;
case EDIT_UNDO: {
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if ((int)Input::get_singleton()->get_mouse_button_mask() & 0x7) {
log->add_message(TTR("Can't undo while mouse buttons are pressed."), EditorLog::MSG_TYPE_EDITOR);
} else {
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String action = editor_data.get_undo_redo()->get_current_action_name();
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if (!editor_data.get_undo_redo()->undo()) {
log->add_message(TTR("Nothing to undo."), EditorLog::MSG_TYPE_EDITOR);
} else if (!action.is_empty()) {
log->add_message(vformat(TTR("Undo: %s"), action), EditorLog::MSG_TYPE_EDITOR);
}
}
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} break;
case EDIT_REDO: {
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if ((int)Input::get_singleton()->get_mouse_button_mask() & 0x7) {
log->add_message(TTR("Can't redo while mouse buttons are pressed."), EditorLog::MSG_TYPE_EDITOR);
} else {
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if (!editor_data.get_undo_redo()->redo()) {
log->add_message(TTR("Nothing to redo."), EditorLog::MSG_TYPE_EDITOR);
} else {
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String action = editor_data.get_undo_redo()->get_current_action_name();
log->add_message(vformat(TTR("Redo: %s"), action), EditorLog::MSG_TYPE_EDITOR);
}
}
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} break;
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case EDIT_RELOAD_SAVED_SCENE: {
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Node *scene = get_edited_scene();
if (!scene) {
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break;
}
String filename = scene->get_scene_file_path();
if (filename.is_empty()) {
show_warning(TTR("Can't reload a scene that was never saved."));
break;
}
if (unsaved_cache && !p_confirmed) {
confirmation->set_ok_button_text(TTR("Reload Saved Scene"));
confirmation->set_text(
TTR("The current scene has unsaved changes.\nReload the saved scene anyway? This action cannot be undone."));
confirmation->popup_centered();
break;
}
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int cur_idx = editor_data.get_edited_scene();
_remove_edited_scene();
Error err = load_scene(filename);
if (err != OK) {
ERR_PRINT("Failed to load scene");
}
editor_data.move_edited_scene_to_index(cur_idx);
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get_undo_redo()->clear_history(false, editor_data.get_current_edited_scene_history_id());
scene_tabs->set_current_tab(cur_idx);
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} break;
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case RUN_PLAY: {
run_play();
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} break;
case RUN_PLAY_CUSTOM_SCENE: {
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if (run_custom_filename.is_empty() || editor_run.get_status() == EditorRun::STATUS_STOP) {
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_menu_option_confirm(RUN_STOP, true);
Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-dtor] Fixes the following Clang 7 warnings: ``` editor/editor_help.h:123:7: warning: 'EditorHelpIndex::popup' hides overloaded virtual function [-Woverloaded-virtual] editor/editor_help.h:95:7: warning: 'EditorHelpSearch::popup' hides overloaded virtual function [-Woverloaded-virtual] editor/editor_help.h:96:7: warning: 'EditorHelpSearch::popup' hides overloaded virtual function [-Woverloaded-virtual] editor/plugins/curve_editor_plugin.h:141:15: warning: 'CurvePreviewGenerator::generate' hides overloaded virtual function [-Woverloaded-virtual] editor/plugins/script_editor_plugin.h:70:7: warning: 'ScriptEditorQuickOpen::popup' hides overloaded virtual function [-Woverloaded-virtual] editor/quick_open.h:69:7: warning: 'EditorQuickOpen::popup' hides overloaded virtual function [-Woverloaded-virtual] main/tests/test_io.cpp:53:15: warning: 'TestIO::TestMainLoop::input_event' hides overloaded virtual function [-Woverloaded-virtual] servers/audio/effects/audio_effect_record.h:69:15: warning: 'AudioEffectRecordInstance::process_silence' hides overloaded virtual function [-Woverloaded-virtual] core/os/memory.h:119:2: warning: destructor called on non-final 'ContextGL_X11' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor] core/os/memory.h:119:2: warning: destructor called on non-final 'EditorScriptCodeCompletionCache' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor] core/os/memory.h:119:2: warning: destructor called on non-final 'Engine' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor] core/os/memory.h:119:2: warning: destructor called on non-final 'PhysicalBone::JointData' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor] core/os/memory.h:119:2: warning: destructor called on non-final 'VisualServerScene' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor] core/os/memory.h:119:2: warning: destructor called on non-final 'VisualServerViewport' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor] ```
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quick_run->popup_dialog("PackedScene", true);
quick_run->set_title(TTR("Quick Run Scene..."));
play_custom_scene_button->set_pressed(false);
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} else {
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String last_custom_scene = run_custom_filename; // This is necessary to have a copy of the string.
run_play_custom(last_custom_scene);
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}
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} break;
case RUN_STOP: {
if (editor_run.get_status() == EditorRun::STATUS_STOP) {
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break;
}
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editor_run.stop();
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run_custom_filename.clear();
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run_current_filename.clear();
stop_button->set_disabled(true);
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_reset_play_buttons();
if (bool(EDITOR_GET("run/output/always_close_output_on_stop"))) {
for (int i = 0; i < bottom_panel_items.size(); i++) {
if (bottom_panel_items[i].control == log) {
_bottom_panel_switch(false, i);
break;
}
}
}
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EditorDebuggerNode::get_singleton()->stop();
emit_signal(SNAME("stop_pressed"));
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} break;
case FILE_SHOW_IN_FILESYSTEM: {
String path = editor_data.get_scene_path(editor_data.get_edited_scene());
if (!path.is_empty()) {
FileSystemDock::get_singleton()->navigate_to_path(path);
}
} break;
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case RUN_PLAY_SCENE: {
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if (run_current_filename.is_empty() || editor_run.get_status() == EditorRun::STATUS_STOP) {
run_play_current();
} else {
String last_current_scene = run_current_filename; // This is necessary to have a copy of the string.
run_play_custom(last_current_scene);
}
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} break;
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case RUN_SETTINGS: {
project_settings_editor->popup_project_settings();
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} break;
case FILE_INSTALL_ANDROID_SOURCE: {
if (p_confirmed) {
export_template_manager->install_android_template();
} else {
if (DirAccess::exists("res://android/build")) {
remove_android_build_template->popup_centered();
} else if (export_template_manager->can_install_android_template()) {
install_android_build_template->popup_centered();
} else {
custom_build_manage_templates->popup_centered();
}
}
} break;
case TOOLS_BUILD_PROFILE_MANAGER: {
build_profile_manager->popup_centered_clamped(Size2(700, 800) * EDSCALE, 0.8);
} break;
case RUN_USER_DATA_FOLDER: {
// Ensure_user_data_dir() to prevent the edge case: "Open User Data Folder" won't work after the project was renamed in ProjectSettingsEditor unless the project is saved.
OS::get_singleton()->ensure_user_data_dir();
OS::get_singleton()->shell_open(String("file://") + OS::get_singleton()->get_user_data_dir());
} break;
case FILE_EXPLORE_ANDROID_BUILD_TEMPLATES: {
OS::get_singleton()->shell_open("file://" + ProjectSettings::get_singleton()->get_resource_path().path_join("android"));
} break;
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case FILE_QUIT:
case RUN_PROJECT_MANAGER:
case RELOAD_CURRENT_PROJECT: {
if (!p_confirmed) {
bool save_each = EDITOR_GET("interface/editor/save_each_scene_on_quit");
if (_next_unsaved_scene(!save_each) == -1 && !get_undo_redo()->is_history_unsaved(EditorUndoRedoManager::GLOBAL_HISTORY)) {
_discard_changes();
break;
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} else {
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if (save_each) {
if (p_option == RELOAD_CURRENT_PROJECT) {
_menu_option_confirm(FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT, false);
} else if (p_option == FILE_QUIT) {
_menu_option_confirm(FILE_CLOSE_ALL_AND_QUIT, false);
} else {
_menu_option_confirm(FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER, false);
}
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} else {
String unsaved_scenes;
int i = _next_unsaved_scene(true, 0);
while (i != -1) {
unsaved_scenes += "\n " + editor_data.get_edited_scene_root(i)->get_scene_file_path();
i = _next_unsaved_scene(true, ++i);
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}
if (p_option == RELOAD_CURRENT_PROJECT) {
save_confirmation->set_ok_button_text(TTR("Save & Reload"));
save_confirmation->set_text(TTR("Save changes to the following scene(s) before reloading?") + unsaved_scenes);
} else {
save_confirmation->set_ok_button_text(TTR("Save & Quit"));
save_confirmation->set_text((p_option == FILE_QUIT ? TTR("Save changes to the following scene(s) before quitting?") : TTR("Save changes to the following scene(s) before opening Project Manager?")) + unsaved_scenes);
}
save_confirmation->popup_centered();
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}
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}
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DisplayServer::get_singleton()->window_request_attention();
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break;
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}
if (_next_unsaved_scene(true) != -1) {
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_save_all_scenes();
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}
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_discard_changes();
} break;
case SETTINGS_UPDATE_CONTINUOUSLY: {
EditorSettings::get_singleton()->set("interface/editor/update_continuously", true);
_update_update_spinner();
show_accept(TTR("This option is deprecated. Situations where refresh must be forced are now considered a bug. Please report."), TTR("OK"));
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} break;
case SETTINGS_UPDATE_WHEN_CHANGED: {
EditorSettings::get_singleton()->set("interface/editor/update_continuously", false);
_update_update_spinner();
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} break;
case SETTINGS_UPDATE_SPINNER_HIDE: {
EditorSettings::get_singleton()->set("interface/editor/show_update_spinner", false);
_update_update_spinner();
} break;
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case SETTINGS_PREFERENCES: {
editor_settings_dialog->popup_edit_settings();
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} break;
case SETTINGS_EDITOR_DATA_FOLDER: {
OS::get_singleton()->shell_open(String("file://") + EditorPaths::get_singleton()->get_data_dir());
} break;
case SETTINGS_EDITOR_CONFIG_FOLDER: {
OS::get_singleton()->shell_open(String("file://") + EditorPaths::get_singleton()->get_config_dir());
} break;
case SETTINGS_MANAGE_EXPORT_TEMPLATES: {
export_template_manager->popup_manager();
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} break;
case SETTINGS_INSTALL_ANDROID_BUILD_TEMPLATE: {
custom_build_manage_templates->hide();
file_android_build_source->popup_centered_ratio();
} break;
case SETTINGS_MANAGE_FEATURE_PROFILES: {
feature_profile_manager->popup_centered_clamped(Size2(900, 800) * EDSCALE, 0.8);
} break;
case SETTINGS_TOGGLE_FULLSCREEN: {
DisplayServer::get_singleton()->window_set_mode(DisplayServer::get_singleton()->window_get_mode() == DisplayServer::WINDOW_MODE_FULLSCREEN ? DisplayServer::WINDOW_MODE_WINDOWED : DisplayServer::WINDOW_MODE_FULLSCREEN);
} break;
case EDITOR_SCREENSHOT: {
screenshot_timer->start();
} break;
case SETTINGS_PICK_MAIN_SCENE: {
file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("PackedScene", &extensions);
file->clear_filters();
for (int i = 0; i < extensions.size(); i++) {
file->add_filter("*." + extensions[i], extensions[i].to_upper());
}
Node *scene = editor_data.get_edited_scene_root();
if (scene) {
file->set_current_path(scene->get_scene_file_path());
};
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file->set_title(TTR("Pick a Main Scene"));
file->popup_file_dialog();
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} break;
case HELP_SEARCH: {
emit_signal(SNAME("request_help_search"), "");
} break;
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case HELP_COMMAND_PALETTE: {
command_palette->open_popup();
} break;
case HELP_DOCS: {
OS::get_singleton()->shell_open(VERSION_DOCS_URL "/");
} break;
case HELP_QA: {
OS::get_singleton()->shell_open("https://godotengine.org/qa/");
} break;
case HELP_REPORT_A_BUG: {
OS::get_singleton()->shell_open("https://github.com/godotengine/godot/issues");
} break;
case HELP_SUGGEST_A_FEATURE: {
OS::get_singleton()->shell_open("https://github.com/godotengine/godot-proposals#readme");
} break;
case HELP_SEND_DOCS_FEEDBACK: {
OS::get_singleton()->shell_open("https://github.com/godotengine/godot-docs/issues");
} break;
case HELP_COMMUNITY: {
OS::get_singleton()->shell_open("https://godotengine.org/community");
} break;
case HELP_ABOUT: {
about->popup_centered(Size2(780, 500) * EDSCALE);
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} break;
case HELP_SUPPORT_GODOT_DEVELOPMENT: {
OS::get_singleton()->shell_open("https://godotengine.org/donate");
} break;
case SET_RENDERER_NAME_SAVE_AND_RESTART: {
ProjectSettings::get_singleton()->set("rendering/renderer/rendering_method", renderer_request);
ProjectSettings::get_singleton()->save();
save_all_scenes();
restart_editor();
} break;
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}
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}
String EditorNode::adjust_scene_name_casing(const String &root_name) {
switch (ProjectSettings::get_singleton()->get("editor/scene/scene_naming").operator int()) {
case SCENE_NAME_CASING_AUTO:
// Use casing of the root node.
break;
case SCENE_NAME_CASING_PASCAL_CASE:
return root_name.to_pascal_case();
case SCENE_NAME_CASING_SNAKE_CASE:
return root_name.replace("-", "_").to_snake_case();
}
return root_name;
}
void EditorNode::_request_screenshot() {
_screenshot();
}
void EditorNode::_screenshot(bool p_use_utc) {
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String name = "editor_screenshot_" + Time::get_singleton()->get_datetime_string_from_system(p_use_utc).replace(":", "") + ".png";
NodePath path = String("user://") + name;
_save_screenshot(path);
if (EditorSettings::get_singleton()->get("interface/editor/automatically_open_screenshots")) {
OS::get_singleton()->shell_open(String("file://") + ProjectSettings::get_singleton()->globalize_path(path));
}
}
void EditorNode::_save_screenshot(NodePath p_path) {
Control *editor_main_screen = EditorInterface::get_singleton()->get_editor_main_screen();
ERR_FAIL_COND_MSG(!editor_main_screen, "Cannot get the editor main screen control.");
Viewport *viewport = editor_main_screen->get_viewport();
ERR_FAIL_COND_MSG(!viewport, "Cannot get a viewport from the editor main screen.");
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Ref<ViewportTexture> texture = viewport->get_texture();
ERR_FAIL_COND_MSG(texture.is_null(), "Cannot get a viewport texture from the editor main screen.");
Ref<Image> img = texture->get_image();
ERR_FAIL_COND_MSG(img.is_null(), "Cannot get an image from a viewport texture of the editor main screen.");
Error error = img->save_png(p_path);
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ERR_FAIL_COND_MSG(error != OK, "Cannot save screenshot to file '" + p_path + "'.");
}
void EditorNode::_tool_menu_option(int p_idx) {
switch (tool_menu->get_item_id(p_idx)) {
case TOOLS_ORPHAN_RESOURCES: {
orphan_resources->show();
} break;
case TOOLS_CUSTOM: {
if (tool_menu->get_item_submenu(p_idx) == "") {
Callable callback = tool_menu->get_item_metadata(p_idx);
Callable::CallError ce;
Variant result;
callback.callp(nullptr, 0, result, ce);
if (ce.error != Callable::CallError::CALL_OK) {
String err = Variant::get_callable_error_text(callback, nullptr, 0, ce);
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ERR_PRINT("Error calling function from tool menu: " + err);
}
} // Else it's a submenu so don't do anything.
} break;
}
}
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void EditorNode::_export_as_menu_option(int p_idx) {
if (p_idx == 0) { // MeshLibrary
current_menu_option = FILE_EXPORT_MESH_LIBRARY;
if (!editor_data.get_edited_scene_root()) {
show_accept(TTR("This operation can't be done without a scene."), TTR("OK"));
return;
}
List<String> extensions;
Ref<MeshLibrary> ml(memnew(MeshLibrary));
ResourceSaver::get_recognized_extensions(ml, &extensions);
file_export_lib->clear_filters();
for (const String &E : extensions) {
file_export_lib->add_filter("*." + E);
}
file_export_lib->popup_file_dialog();
file_export_lib->set_title(TTR("Export Mesh Library"));
} else { // Custom menu options added by plugins
if (export_as_menu->get_item_submenu(p_idx).is_empty()) { // If not a submenu
Callable callback = export_as_menu->get_item_metadata(p_idx);
Callable::CallError ce;
Variant result;
callback.callp(nullptr, 0, result, ce);
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if (ce.error != Callable::CallError::CALL_OK) {
String err = Variant::get_callable_error_text(callback, nullptr, 0, ce);
ERR_PRINT("Error calling function from export_as menu: " + err);
}
}
}
}
int EditorNode::_next_unsaved_scene(bool p_valid_filename, int p_start) {
for (int i = p_start; i < editor_data.get_edited_scene_count(); i++) {
if (!editor_data.get_edited_scene_root(i)) {
continue;
}
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bool unsaved = get_undo_redo()->is_history_unsaved(editor_data.get_scene_history_id(i));
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if (unsaved) {
String scene_filename = editor_data.get_edited_scene_root(i)->get_scene_file_path();
if (p_valid_filename && scene_filename.length() == 0) {
continue;
}
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return i;
}
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}
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return -1;
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}
void EditorNode::_exit_editor(int p_exit_code) {
exiting = true;
resource_preview->stop(); // Stop early to avoid crashes.
_save_docks();
// Dim the editor window while it's quitting to make it clearer that it's busy.
dim_editor(true);
get_tree()->quit(p_exit_code);
}
void EditorNode::_discard_changes(const String &p_str) {
switch (current_menu_option) {
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case FILE_CLOSE_ALL_AND_QUIT:
case FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER:
case FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT:
case FILE_CLOSE:
case FILE_CLOSE_OTHERS:
case FILE_CLOSE_RIGHT:
case FILE_CLOSE_ALL:
case SCENE_TAB_CLOSE: {
Node *scene = editor_data.get_edited_scene_root(tab_closing_idx);
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if (scene != nullptr) {
String scene_filename = scene->get_scene_file_path();
if (!scene_filename.is_empty()) {
previous_scenes.push_back(scene_filename);
}
}
_remove_scene(tab_closing_idx);
_update_scene_tabs();
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if (current_menu_option == FILE_CLOSE_ALL_AND_QUIT || current_menu_option == FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER || current_menu_option == FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT) {
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// If restore tabs is enabled, reopen the scene that has just been closed, so it's remembered properly.
if (bool(EDITOR_GET("interface/scene_tabs/restore_scenes_on_load"))) {
_menu_option_confirm(FILE_OPEN_PREV, true);
}
if (_next_unsaved_scene(false) == -1) {
if (current_menu_option == FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT) {
current_menu_option = RELOAD_CURRENT_PROJECT;
} else if (current_menu_option == FILE_CLOSE_ALL_AND_QUIT) {
current_menu_option = FILE_QUIT;
} else {
current_menu_option = RUN_PROJECT_MANAGER;
}
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_discard_changes();
} else {
_menu_option_confirm(current_menu_option, false);
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}
} else if (current_menu_option == FILE_CLOSE_OTHERS || current_menu_option == FILE_CLOSE_RIGHT) {
if (editor_data.get_edited_scene_count() == 1 || (current_menu_option == FILE_CLOSE_RIGHT && editor_data.get_edited_scene_count() <= editor_data.get_edited_scene() + 1)) {
current_menu_option = -1;
save_confirmation->hide();
} else {
_menu_option_confirm(current_menu_option, false);
}
} else if (current_menu_option == FILE_CLOSE_ALL && editor_data.get_edited_scene_count() > 0) {
_menu_option_confirm(current_menu_option, false);
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} else {
current_menu_option = -1;
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save_confirmation->hide();
}
} break;
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case FILE_QUIT: {
_menu_option_confirm(RUN_STOP, true);
_exit_editor(EXIT_SUCCESS);
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} break;
case RUN_PROJECT_MANAGER: {
_menu_option_confirm(RUN_STOP, true);
_exit_editor(EXIT_SUCCESS);
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String exec = OS::get_singleton()->get_executable_path();
List<String> args;
for (const String &a : Main::get_forwardable_cli_arguments(Main::CLI_SCOPE_TOOL)) {
args.push_back(a);
}
String exec_base_dir = exec.get_base_dir();
if (!exec_base_dir.is_empty()) {
args.push_back("--path");
args.push_back(exec_base_dir);
}
args.push_back("--project-manager");
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Error err = OS::get_singleton()->create_instance(args);
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ERR_FAIL_COND(err);
} break;
case RELOAD_CURRENT_PROJECT: {
restart_editor();
} break;
}
}
void EditorNode::_update_file_menu_opened() {
Ref<Shortcut> close_scene_sc = ED_GET_SHORTCUT("editor/close_scene");
close_scene_sc->set_name(TTR("Close Scene"));
Ref<Shortcut> reopen_closed_scene_sc = ED_GET_SHORTCUT("editor/reopen_closed_scene");
reopen_closed_scene_sc->set_name(TTR("Reopen Closed Scene"));
file_menu->set_item_disabled(file_menu->get_item_index(FILE_OPEN_PREV), previous_scenes.is_empty());
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Ref<EditorUndoRedoManager> undo_redo = editor_data.get_undo_redo();
file_menu->set_item_disabled(file_menu->get_item_index(EDIT_UNDO), !undo_redo->has_undo());
file_menu->set_item_disabled(file_menu->get_item_index(EDIT_REDO), !undo_redo->has_redo());
}
void EditorNode::_update_file_menu_closed() {
file_menu->set_item_disabled(file_menu->get_item_index(FILE_OPEN_PREV), false);
}
VBoxContainer *EditorNode::get_main_screen_control() {
return main_screen_vbox;
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}
void EditorNode::editor_select(int p_which) {
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static bool selecting = false;
if (selecting || changing_scene) {
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return;
}
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ERR_FAIL_INDEX(p_which, editor_table.size());
if (!main_editor_buttons[p_which]->is_visible()) { // Button hidden, no editor.
return;
}
selecting = true;
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for (int i = 0; i < main_editor_buttons.size(); i++) {
main_editor_buttons[i]->set_pressed(i == p_which);
}
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selecting = false;
EditorPlugin *new_editor = editor_table[p_which];
ERR_FAIL_COND(!new_editor);
if (editor_plugin_screen == new_editor) {
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return;
}
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if (editor_plugin_screen) {
editor_plugin_screen->make_visible(false);
}
editor_plugin_screen = new_editor;
editor_plugin_screen->make_visible(true);
editor_plugin_screen->selected_notify();
int plugin_count = editor_data.get_editor_plugin_count();
for (int i = 0; i < plugin_count; i++) {
editor_data.get_editor_plugin(i)->notify_main_screen_changed(editor_plugin_screen->get_name());
}
if (EditorSettings::get_singleton()->get("interface/editor/separate_distraction_mode")) {
if (p_which == EDITOR_SCRIPT) {
set_distraction_free_mode(script_distraction_free);
} else {
set_distraction_free_mode(scene_distraction_free);
}
}
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}
void EditorNode::select_editor_by_name(const String &p_name) {
ERR_FAIL_COND(p_name.is_empty());
for (int i = 0; i < main_editor_buttons.size(); i++) {
if (main_editor_buttons[i]->get_text() == p_name) {
editor_select(i);
return;
}
}
ERR_FAIL_MSG("The editor name '" + p_name + "' was not found.");
}
void EditorNode::add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed) {
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if (p_editor->has_main_screen()) {
Button *tb = memnew(Button);
tb->set_flat(true);
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tb->set_toggle_mode(true);
tb->connect("pressed", callable_mp(singleton, &EditorNode::editor_select).bind(singleton->main_editor_buttons.size()));
tb->set_name(p_editor->get_name());
tb->set_text(p_editor->get_name());
Ref<Texture2D> icon = p_editor->get_icon();
if (icon.is_valid()) {
tb->set_icon(icon);
// Make sure the control is updated if the icon is reimported.
icon->connect("changed", callable_mp((Control *)tb, &Control::update_minimum_size));
} else if (singleton->gui_base->has_theme_icon(p_editor->get_name(), SNAME("EditorIcons"))) {
tb->set_icon(singleton->gui_base->get_theme_icon(p_editor->get_name(), SNAME("EditorIcons")));
}
tb->add_theme_font_override("font", singleton->gui_base->get_theme_font(SNAME("main_button_font"), SNAME("EditorFonts")));
tb->add_theme_font_size_override("font_size", singleton->gui_base->get_theme_font_size(SNAME("main_button_font_size"), SNAME("EditorFonts")));
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singleton->main_editor_buttons.push_back(tb);
singleton->main_editor_button_hb->add_child(tb);
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singleton->editor_table.push_back(p_editor);
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singleton->distraction_free->move_to_front();
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}
singleton->editor_data.add_editor_plugin(p_editor);
singleton->add_child(p_editor);
if (p_config_changed) {
p_editor->enable_plugin();
}
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}
void EditorNode::remove_editor_plugin(EditorPlugin *p_editor, bool p_config_changed) {
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if (p_editor->has_main_screen()) {
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for (int i = 0; i < singleton->main_editor_buttons.size(); i++) {
if (p_editor->get_name() == singleton->main_editor_buttons[i]->get_text()) {
if (singleton->main_editor_buttons[i]->is_pressed()) {
singleton->editor_select(EDITOR_SCRIPT);
}
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memdelete(singleton->main_editor_buttons[i]);
singleton->main_editor_buttons.remove_at(i);
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break;
}
}
singleton->editor_table.erase(p_editor);
}
p_editor->make_visible(false);
p_editor->clear();
if (p_config_changed) {
p_editor->disable_plugin();
}
singleton->editor_plugins_over->remove_plugin(p_editor);
singleton->editor_plugins_force_over->remove_plugin(p_editor);
singleton->editor_plugins_force_input_forwarding->remove_plugin(p_editor);
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singleton->remove_child(p_editor);
singleton->editor_data.remove_editor_plugin(p_editor);
}
void EditorNode::_update_addon_config() {
if (_initializing_plugins) {
return;
}
Vector<String> enabled_addons;
for (const KeyValue<String, EditorPlugin *> &E : addon_name_to_plugin) {
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enabled_addons.push_back(E.key);
}
if (enabled_addons.size() == 0) {
ProjectSettings::get_singleton()->set("editor_plugins/enabled", Variant());
} else {
ProjectSettings::get_singleton()->set("editor_plugins/enabled", enabled_addons);
}
project_settings_editor->queue_save();
}
void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled, bool p_config_changed) {
String addon_path = p_addon;
if (!addon_path.begins_with("res://")) {
addon_path = "res://addons/" + addon_path + "/plugin.cfg";
}
ERR_FAIL_COND(p_enabled && addon_name_to_plugin.has(addon_path));
ERR_FAIL_COND(!p_enabled && !addon_name_to_plugin.has(addon_path));
if (!p_enabled) {
EditorPlugin *addon = addon_name_to_plugin[addon_path];
remove_editor_plugin(addon, p_config_changed);
memdelete(addon);
addon_name_to_plugin.erase(addon_path);
_update_addon_config();
return;
}
Ref<ConfigFile> cf;
cf.instantiate();
if (!DirAccess::exists(addon_path.get_base_dir())) {
_remove_plugin_from_enabled(addon_path);
WARN_PRINT("Addon '" + addon_path + "' failed to load. No directory found. Removing from enabled plugins.");
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return;
}
Error err = cf->load(addon_path);
if (err != OK) {
show_warning(vformat(TTR("Unable to enable addon plugin at: '%s' parsing of config failed."), addon_path));
return;
}
if (!cf->has_section_key("plugin", "script")) {
show_warning(vformat(TTR("Unable to find script field for addon plugin at: '%s'."), addon_path));
return;
}
String script_path = cf->get_value("plugin", "script");
Ref<Script> scr; // We need to save it for creating "ep" below.
// Only try to load the script if it has a name. Else, the plugin has no init script.
if (script_path.length() > 0) {
script_path = addon_path.get_base_dir().path_join(script_path);
scr = ResourceLoader::load(script_path);
if (scr.is_null()) {
show_warning(vformat(TTR("Unable to load addon script from path: '%s'."), script_path));
return;
}
// Errors in the script cause the base_type to be an empty StringName.
if (scr->get_instance_base_type() == StringName()) {
show_warning(vformat(TTR("Unable to load addon script from path: '%s'. This might be due to a code error in that script.\nDisabling the addon at '%s' to prevent further errors."), script_path, addon_path));
_remove_plugin_from_enabled(addon_path);
return;
}
// Plugin init scripts must inherit from EditorPlugin and be tools.
if (String(scr->get_instance_base_type()) != "EditorPlugin") {
show_warning(vformat(TTR("Unable to load addon script from path: '%s' Base type is not EditorPlugin."), script_path));
return;
}
if (!scr->is_tool()) {
show_warning(vformat(TTR("Unable to load addon script from path: '%s' Script is not in tool mode."), script_path));
return;
}
}
EditorPlugin *ep = memnew(EditorPlugin);
ep->set_script(scr);
addon_name_to_plugin[addon_path] = ep;
add_editor_plugin(ep, p_config_changed);
_update_addon_config();
}
bool EditorNode::is_addon_plugin_enabled(const String &p_addon) const {
if (p_addon.begins_with("res://")) {
return addon_name_to_plugin.has(p_addon);
}
return addon_name_to_plugin.has("res://addons/" + p_addon + "/plugin.cfg");
}
void EditorNode::_remove_edited_scene(bool p_change_tab) {
int new_index = editor_data.get_edited_scene();
int old_index = new_index;
if (new_index > 0) {
new_index = new_index - 1;
} else if (editor_data.get_edited_scene_count() > 1) {
new_index = 1;
} else {
editor_data.add_edited_scene(-1);
new_index = 1;
}
if (p_change_tab) {
_scene_tab_changed(new_index);
}
editor_data.remove_scene(old_index);
_update_title();
_update_scene_tabs();
}
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void EditorNode::_remove_scene(int index, bool p_change_tab) {
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// Clear icon cache in case some scripts are no longer needed.
script_icon_cache.clear();
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if (editor_data.get_edited_scene() == index) {
// Scene to remove is current scene.
_remove_edited_scene(p_change_tab);
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} else {
// Scene to remove is not active scene.
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editor_data.remove_scene(index);
}
}
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void EditorNode::set_edited_scene(Node *p_scene) {
if (get_editor_data().get_edited_scene_root()) {
if (get_editor_data().get_edited_scene_root()->get_parent() == scene_root) {
scene_root->remove_child(get_editor_data().get_edited_scene_root());
}
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}
get_editor_data().set_edited_scene_root(p_scene);
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if (Object::cast_to<Popup>(p_scene)) {
Object::cast_to<Popup>(p_scene)->show();
}
SceneTreeDock::get_singleton()->set_edited_scene(p_scene);
if (get_tree()) {
get_tree()->set_edited_scene_root(p_scene);
}
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if (p_scene) {
if (p_scene->get_parent() != scene_root) {
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scene_root->add_child(p_scene, true);
}
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}
}
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int EditorNode::_get_current_main_editor() {
for (int i = 0; i < editor_table.size(); i++) {
if (editor_table[i] == editor_plugin_screen) {
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return i;
}
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}
return 0;
}
Dictionary EditorNode::_get_main_scene_state() {
Dictionary state;
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state["main_tab"] = _get_current_main_editor();
state["scene_tree_offset"] = SceneTreeDock::get_singleton()->get_tree_editor()->get_scene_tree()->get_vscroll_bar()->get_value();
state["property_edit_offset"] = InspectorDock::get_inspector_singleton()->get_scroll_offset();
state["node_filter"] = SceneTreeDock::get_singleton()->get_filter();
return state;
}
void EditorNode::_set_main_scene_state(Dictionary p_state, Node *p_for_scene) {
if (get_edited_scene() != p_for_scene && p_for_scene != nullptr) {
return; // Not for this scene.
}
changing_scene = false;
int current_tab = -1;
for (int i = 0; i < editor_table.size(); i++) {
if (editor_plugin_screen == editor_table[i]) {
current_tab = i;
break;
}
}
if (p_state.has("editor_index")) {
int index = p_state["editor_index"];
if (current_tab < 2) { // If currently in spatial/2d, only switch to spatial/2d. If currently in script, stay there.
if (index < 2 || !get_edited_scene()) {
editor_select(index);
}
}
}
if (get_edited_scene()) {
if (current_tab < 2) {
// Use heuristic instead.
int n2d = 0, n3d = 0;
_find_node_types(get_edited_scene(), n2d, n3d);
if (n2d > n3d) {
editor_select(EDITOR_2D);
} else if (n3d > n2d) {
editor_select(EDITOR_3D);
}
}
}
if (p_state.has("scene_tree_offset")) {
SceneTreeDock::get_singleton()->get_tree_editor()->get_scene_tree()->get_vscroll_bar()->set_value(p_state["scene_tree_offset"]);
}
if (p_state.has("property_edit_offset")) {
InspectorDock::get_inspector_singleton()->set_scroll_offset(p_state["property_edit_offset"]);
}
if (p_state.has("node_filter")) {
SceneTreeDock::get_singleton()->set_filter(p_state["node_filter"]);
}
// This should only happen at the very end.
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EditorDebuggerNode::get_singleton()->update_live_edit_root();
ScriptEditor::get_singleton()->set_scene_root_script(editor_data.get_scene_root_script(editor_data.get_edited_scene()));
editor_data.notify_edited_scene_changed();
}
bool EditorNode::is_changing_scene() const {
return changing_scene;
}
void EditorNode::set_current_scene(int p_idx) {
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// Save the folding in case the scene gets reloaded.
if (editor_data.get_scene_path(p_idx) != "" && editor_data.get_edited_scene_root(p_idx)) {
editor_folding.save_scene_folding(editor_data.get_edited_scene_root(p_idx), editor_data.get_scene_path(p_idx));
}
if (editor_data.check_and_update_scene(p_idx)) {
if (editor_data.get_scene_path(p_idx) != "") {
editor_folding.load_scene_folding(editor_data.get_edited_scene_root(p_idx), editor_data.get_scene_path(p_idx));
}
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get_undo_redo()->clear_history(false, editor_data.get_scene_history_id(p_idx));
}
changing_scene = true;
editor_data.save_edited_scene_state(editor_selection, &editor_history, _get_main_scene_state());
if (get_editor_data().get_edited_scene_root()) {
if (get_editor_data().get_edited_scene_root()->get_parent() == scene_root) {
scene_root->remove_child(get_editor_data().get_edited_scene_root());
}
}
editor_selection->clear();
editor_data.set_edited_scene(p_idx);
Node *new_scene = editor_data.get_edited_scene_root();
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if (Popup *p = Object::cast_to<Popup>(new_scene)) {
p->show();
}
SceneTreeDock::get_singleton()->set_edited_scene(new_scene);
if (get_tree()) {
get_tree()->set_edited_scene_root(new_scene);
}
if (new_scene) {
if (new_scene->get_parent() != scene_root) {
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scene_root->add_child(new_scene, true);
}
}
Dictionary state = editor_data.restore_edited_scene_state(editor_selection, &editor_history);
_edit_current(true);
_update_title();
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_update_scene_tabs();
call_deferred(SNAME("_set_main_scene_state"), state, get_edited_scene()); // Do after everything else is done setting up.
}
void EditorNode::setup_color_picker(ColorPicker *picker) {
int default_color_mode = EDITOR_GET("interface/inspector/default_color_picker_mode");
int picker_shape = EDITOR_GET("interface/inspector/default_color_picker_shape");
picker->set_color_mode((ColorPicker::ColorModeType)default_color_mode);
picker->set_picker_shape((ColorPicker::PickerShapeType)picker_shape);
}
bool EditorNode::is_scene_open(const String &p_path) {
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
if (editor_data.get_scene_path(i) == p_path) {
return true;
}
}
return false;
}
void EditorNode::fix_dependencies(const String &p_for_file) {
dependency_fixer->edit(p_for_file);
}
int EditorNode::new_scene() {
int idx = editor_data.add_edited_scene(-1);
// Remove placeholder empty scene.
if (editor_data.get_edited_scene_count() > 1) {
for (int i = 0; i < editor_data.get_edited_scene_count() - 1; i++) {
bool unsaved = get_undo_redo()->is_history_unsaved(editor_data.get_scene_history_id(i));
if (!unsaved && editor_data.get_scene_path(i).is_empty() && editor_data.get_edited_scene_root(i) == nullptr) {
editor_data.remove_scene(i);
idx--;
}
}
}
idx = MAX(idx, 0);
_scene_tab_changed(idx);
editor_data.clear_editor_states();
_update_scene_tabs();
return idx;
}
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Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, bool p_set_inherited, bool p_clear_errors, bool p_force_open_imported, bool p_silent_change_tab) {
if (!is_inside_tree()) {
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defer_load_scene = p_scene;
return OK;
}
if (!p_set_inherited) {
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
if (editor_data.get_scene_path(i) == p_scene) {
_scene_tab_changed(i);
return OK;
}
}
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if (!p_force_open_imported && FileAccess::exists(p_scene + ".import")) {
open_imported->set_text(vformat(TTR("Scene '%s' was automatically imported, so it can't be modified.\nTo make changes to it, a new inherited scene can be created."), p_scene.get_file()));
open_imported->popup_centered();
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new_inherited_button->grab_focus();
open_import_request = p_scene;
return OK;
}
}
if (p_clear_errors) {
load_errors->clear();
}
String lpath = ProjectSettings::get_singleton()->localize_path(p_scene);
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if (!lpath.begins_with("res://")) {
show_accept(TTR("Error loading scene, it must be inside the project path. Use 'Import' to open the scene, then save it inside the project path."), TTR("OK"));
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opening_prev = false;
return ERR_FILE_NOT_FOUND;
}
int prev = editor_data.get_edited_scene();
int idx = editor_data.add_edited_scene(-1);
if (!editor_data.get_edited_scene_root() && editor_data.get_edited_scene_count() == 2) {
_remove_edited_scene();
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} else if (!p_silent_change_tab) {
_scene_tab_changed(idx);
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} else {
set_current_scene(idx);
}
dependency_errors.clear();
Error err;
Ref<PackedScene> sdata = ResourceLoader::load(lpath, "", ResourceFormatLoader::CACHE_MODE_REPLACE, &err);
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if (!sdata.is_valid()) {
_dialog_display_load_error(lpath, err);
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opening_prev = false;
if (prev != -1) {
set_current_scene(prev);
editor_data.remove_scene(idx);
}
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return ERR_FILE_NOT_FOUND;
}
if (!p_ignore_broken_deps && dependency_errors.has(lpath)) {
current_menu_option = -1;
Vector<String> errors;
for (const String &E : dependency_errors[lpath]) {
errors.push_back(E);
}
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dependency_error->show(DependencyErrorDialog::MODE_SCENE, lpath, errors);
opening_prev = false;
if (prev != -1) {
set_current_scene(prev);
editor_data.remove_scene(idx);
}
return ERR_FILE_MISSING_DEPENDENCIES;
}
dependency_errors.erase(lpath); // At least not self path.
for (KeyValue<String, HashSet<String>> &E : dependency_errors) {
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String txt = vformat(TTR("Scene '%s' has broken dependencies:"), E.key) + "\n";
for (const String &F : E.value) {
txt += "\t" + F + "\n";
}
add_io_error(txt);
}
if (ResourceCache::has(lpath)) {
// Used from somewhere else? No problem! Update state and replace sdata.
Ref<PackedScene> ps = ResourceCache::get_ref(lpath);
if (ps.is_valid()) {
ps->replace_state(sdata->get_state());
ps->set_last_modified_time(sdata->get_last_modified_time());
sdata = ps;
}
} else {
sdata->set_path(lpath, true); // Take over path.
}
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Node *new_scene = sdata->instantiate(p_set_inherited ? PackedScene::GEN_EDIT_STATE_MAIN_INHERITED : PackedScene::GEN_EDIT_STATE_MAIN);
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if (!new_scene) {
sdata.unref();
_dialog_display_load_error(lpath, ERR_FILE_CORRUPT);
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opening_prev = false;
if (prev != -1) {
set_current_scene(prev);
editor_data.remove_scene(idx);
}
return ERR_FILE_CORRUPT;
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}
if (p_set_inherited) {
Ref<SceneState> state = sdata->get_state();
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state->set_path(lpath);
new_scene->set_scene_inherited_state(state);
new_scene->set_scene_file_path(String());
}
new_scene->set_scene_instance_state(Ref<SceneState>());
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set_edited_scene(new_scene);
_get_scene_metadata(p_scene);
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_update_title();
_update_scene_tabs();
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_add_to_recent_scenes(lpath);
if (editor_folding.has_folding_data(lpath)) {
editor_folding.load_scene_folding(new_scene, lpath);
} else if (EDITOR_GET("interface/inspector/auto_unfold_foreign_scenes")) {
editor_folding.unfold_scene(new_scene);
editor_folding.save_scene_folding(new_scene, lpath);
}
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prev_scene->set_disabled(previous_scenes.size() == 0);
opening_prev = false;
SceneTreeDock::get_singleton()->set_selected(new_scene);
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EditorDebuggerNode::get_singleton()->update_live_edit_root();
push_item(new_scene);
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if (!restoring_scenes) {
save_layout();
}
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return OK;
}
void EditorNode::open_request(const String &p_path) {
if (!opening_prev) {
List<String>::Element *prev_scene_item = previous_scenes.find(p_path);
if (prev_scene_item != nullptr) {
prev_scene_item->erase();
}
}
load_scene(p_path); // As it will be opened in separate tab.
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}
void EditorNode::edit_foreign_resource(Ref<Resource> p_resource) {
load_scene(p_resource->get_path().get_slice("::", 0));
InspectorDock::get_singleton()->call_deferred("edit_resource", p_resource);
}
bool EditorNode::is_resource_read_only(Ref<Resource> p_resource, bool p_foreign_resources_are_writable) {
ERR_FAIL_COND_V(p_resource.is_null(), false);
String path = p_resource->get_path();
if (!path.is_resource_file()) {
// If the resource name contains '::', that means it is a subresource embedded in another resource.
int srpos = path.find("::");
if (srpos != -1) {
String base = path.substr(0, srpos);
// If the base resource is a packed scene, we treat it as read-only if it is not the currently edited scene.
if (ResourceLoader::get_resource_type(base) == "PackedScene") {
if (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) {
// If we have not flagged foreign resources as writable or the base scene the resource is
// part was imported, it can be considered read-only.
if (!p_foreign_resources_are_writable || FileAccess::exists(base + ".import")) {
return true;
}
}
} else {
// If a corresponding .import file exists for the base file, we assume it to be imported and should therefore treated as read-only.
if (FileAccess::exists(base + ".import")) {
return true;
}
}
}
} else {
// The resource is not a subresource, but if it has an .import file, it's imported so treat it as read only.
if (FileAccess::exists(path + ".import")) {
return true;
}
}
return false;
}
void EditorNode::request_instance_scene(const String &p_path) {
SceneTreeDock::get_singleton()->instantiate(p_path);
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}
void EditorNode::request_instantiate_scenes(const Vector<String> &p_files) {
SceneTreeDock::get_singleton()->instantiate_scenes(p_files);
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}
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Ref<EditorUndoRedoManager> &EditorNode::get_undo_redo() {
return singleton->editor_data.get_undo_redo();
}
void EditorNode::_inherit_request(String p_file) {
current_menu_option = FILE_NEW_INHERITED_SCENE;
_dialog_action(p_file);
}
void EditorNode::_instantiate_request(const Vector<String> &p_files) {
request_instantiate_scenes(p_files);
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}
void EditorNode::_close_messages() {
old_split_ofs = center_split->get_split_offset();
center_split->set_split_offset(0);
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}
void EditorNode::_show_messages() {
center_split->set_split_offset(old_split_ofs);
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}
void EditorNode::_add_to_recent_scenes(const String &p_scene) {
Array rc = EditorSettings::get_singleton()->get_project_metadata("recent_files", "scenes", Array());
if (rc.has(p_scene)) {
rc.erase(p_scene);
}
rc.push_front(p_scene);
if (rc.size() > 10) {
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rc.resize(10);
}
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EditorSettings::get_singleton()->set_project_metadata("recent_files", "scenes", rc);
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_update_recent_scenes();
}
void EditorNode::_open_recent_scene(int p_idx) {
if (p_idx == recent_scenes->get_item_count() - 1) {
EditorSettings::get_singleton()->set_project_metadata("recent_files", "scenes", Array());
call_deferred(SNAME("_update_recent_scenes"));
} else {
Array rc = EditorSettings::get_singleton()->get_project_metadata("recent_files", "scenes", Array());
ERR_FAIL_INDEX(p_idx, rc.size());
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if (load_scene(rc[p_idx]) != OK) {
rc.remove_at(p_idx);
EditorSettings::get_singleton()->set_project_metadata("recent_files", "scenes", rc);
_update_recent_scenes();
}
}
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}
void EditorNode::_update_recent_scenes() {
Array rc = EditorSettings::get_singleton()->get_project_metadata("recent_files", "scenes", Array());
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recent_scenes->clear();
String path;
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for (int i = 0; i < rc.size(); i++) {
path = rc[i];
recent_scenes->add_item(path.replace("res://", ""), i);
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}
recent_scenes->add_separator();
recent_scenes->add_shortcut(ED_SHORTCUT("editor/clear_recent", TTR("Clear Recent Scenes")));
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recent_scenes->reset_size();
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}
void EditorNode::_quick_opened() {
Vector<String> files = quick_open->get_selected_files();
bool open_scene_dialog = quick_open->get_base_type() == "PackedScene";
for (int i = 0; i < files.size(); i++) {
String res_path = files[i];
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List<String> scene_extensions;
ResourceLoader::get_recognized_extensions_for_type("PackedScene", &scene_extensions);
if (open_scene_dialog || scene_extensions.find(files[i].get_extension())) {
open_request(res_path);
} else {
load_resource(res_path);
}
}
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}
void EditorNode::_quick_run() {
_run(false, quick_run->get_selected());
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}
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void EditorNode::notify_all_debug_sessions_exited() {
_menu_option_confirm(RUN_STOP, false);
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stop_button->set_pressed(false);
editor_run.stop();
}
void EditorNode::add_io_error(const String &p_error) {
_load_error_notify(singleton, p_error);
}
void EditorNode::_load_error_notify(void *p_ud, const String &p_text) {
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EditorNode *en = static_cast<EditorNode *>(p_ud);
en->load_errors->add_image(en->gui_base->get_theme_icon(SNAME("Error"), SNAME("EditorIcons")));
en->load_errors->add_text(p_text + "\n");
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en->load_error_dialog->popup_centered_ratio(0.5);
}
bool EditorNode::_find_scene_in_use(Node *p_node, const String &p_path) const {
if (p_node->get_scene_file_path() == p_path) {
return true;
}
for (int i = 0; i < p_node->get_child_count(); i++) {
if (_find_scene_in_use(p_node->get_child(i), p_path)) {
return true;
}
}
return false;
}
bool EditorNode::is_scene_in_use(const String &p_path) {
Node *es = get_edited_scene();
if (es) {
return _find_scene_in_use(es, p_path);
}
return false;
}
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void EditorNode::register_editor_types() {
ResourceLoader::set_timestamp_on_load(true);
ResourceSaver::set_timestamp_on_save(true);
GDREGISTER_CLASS(EditorPaths);
GDREGISTER_CLASS(EditorPlugin);
GDREGISTER_CLASS(EditorTranslationParserPlugin);
GDREGISTER_CLASS(EditorImportPlugin);
GDREGISTER_CLASS(EditorScript);
GDREGISTER_CLASS(EditorSelection);
GDREGISTER_CLASS(EditorFileDialog);
GDREGISTER_ABSTRACT_CLASS(EditorSettings);
GDREGISTER_CLASS(EditorNode3DGizmo);
GDREGISTER_CLASS(EditorNode3DGizmoPlugin);
GDREGISTER_ABSTRACT_CLASS(EditorResourcePreview);
GDREGISTER_CLASS(EditorResourcePreviewGenerator);
GDREGISTER_ABSTRACT_CLASS(EditorFileSystem);
GDREGISTER_CLASS(EditorFileSystemDirectory);
GDREGISTER_CLASS(EditorVCSInterface);
GDREGISTER_ABSTRACT_CLASS(ScriptEditor);
GDREGISTER_ABSTRACT_CLASS(ScriptEditorBase);
GDREGISTER_CLASS(EditorSyntaxHighlighter);
GDREGISTER_ABSTRACT_CLASS(EditorInterface);
GDREGISTER_CLASS(EditorExportPlugin);
GDREGISTER_ABSTRACT_CLASS(EditorExportPlatform);
GDREGISTER_CLASS(EditorResourceConversionPlugin);
GDREGISTER_CLASS(EditorSceneFormatImporter);
GDREGISTER_CLASS(EditorScenePostImportPlugin);
GDREGISTER_CLASS(EditorInspector);
GDREGISTER_CLASS(EditorInspectorPlugin);
GDREGISTER_CLASS(EditorProperty);
GDREGISTER_CLASS(AnimationTrackEditPlugin);
GDREGISTER_CLASS(ScriptCreateDialog);
GDREGISTER_CLASS(EditorFeatureProfile);
GDREGISTER_CLASS(EditorSpinSlider);
GDREGISTER_CLASS(EditorResourcePicker);
GDREGISTER_CLASS(EditorScriptPicker);
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GDREGISTER_ABSTRACT_CLASS(EditorUndoRedoManager);
GDREGISTER_ABSTRACT_CLASS(FileSystemDock);
GDREGISTER_VIRTUAL_CLASS(EditorFileSystemImportFormatSupportQuery);
GDREGISTER_CLASS(EditorScenePostImport);
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GDREGISTER_CLASS(EditorCommandPalette);
GDREGISTER_CLASS(EditorDebuggerPlugin);
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}
void EditorNode::unregister_editor_types() {
_init_callbacks.clear();
if (EditorPaths::get_singleton()) {
EditorPaths::free();
}
EditorResourcePicker::clear_caches();
}
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void EditorNode::stop_child_process(OS::ProcessID p_pid) {
if (has_child_process(p_pid)) {
editor_run.stop_child_process(p_pid);
if (!editor_run.get_child_process_count()) { // All children stopped. Closing.
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_menu_option_confirm(RUN_STOP, false);
}
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}
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}
Ref<Script> EditorNode::get_object_custom_type_base(const Object *p_object) const {
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ERR_FAIL_COND_V(!p_object, nullptr);
Ref<Script> scr = p_object->get_script();
if (scr.is_valid()) {
// Uncommenting would break things! Consider adding a parameter if you need it.
// StringName name = EditorNode::get_editor_data().script_class_get_name(base_script->get_path());
// if (name != StringName()) {
// return name;
// }
// TODO: Should probably be deprecated in 4.x
StringName base = scr->get_instance_base_type();
if (base != StringName() && EditorNode::get_editor_data().get_custom_types().has(base)) {
const Vector<EditorData::CustomType> &types = EditorNode::get_editor_data().get_custom_types()[base];
Ref<Script> base_scr = scr;
while (base_scr.is_valid()) {
for (int i = 0; i < types.size(); ++i) {
if (types[i].script == base_scr) {
return types[i].script;
}
}
base_scr = base_scr->get_base_script();
}
}
}
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return nullptr;
}
StringName EditorNode::get_object_custom_type_name(const Object *p_object) const {
ERR_FAIL_COND_V(!p_object, StringName());
Ref<Script> scr = p_object->get_script();
if (scr.is_null() && Object::cast_to<Script>(p_object)) {
scr = p_object;
}
if (scr.is_valid()) {
Ref<Script> base_scr = scr;
while (base_scr.is_valid()) {
StringName name = EditorNode::get_editor_data().script_class_get_name(base_scr->get_path());
if (name != StringName()) {
return name;
}
// TODO: Should probably be deprecated in 4.x.
StringName base = base_scr->get_instance_base_type();
if (base != StringName() && EditorNode::get_editor_data().get_custom_types().has(base)) {
const Vector<EditorData::CustomType> &types = EditorNode::get_editor_data().get_custom_types()[base];
for (int i = 0; i < types.size(); ++i) {
if (types[i].script == base_scr) {
return types[i].name;
}
}
}
base_scr = base_scr->get_base_script();
}
}
return StringName();
}
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Ref<ImageTexture> EditorNode::_load_custom_class_icon(const String &p_path) const {
if (p_path.length()) {
Ref<Image> img = memnew(Image);
Error err = ImageLoader::load_image(p_path, img);
if (err == OK) {
img->resize(16 * EDSCALE, 16 * EDSCALE, Image::INTERPOLATE_LANCZOS);
return ImageTexture::create_from_image(img);
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}
}
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return nullptr;
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}
void EditorNode::_pick_main_scene_custom_action(const String &p_custom_action_name) {
if (p_custom_action_name == "select_current") {
Node *scene = editor_data.get_edited_scene_root();
if (!scene) {
show_accept(TTR("There is no defined scene to run."), TTR("OK"));
return;
}
pick_main_scene->hide();
if (!FileAccess::exists(scene->get_scene_file_path())) {
current_menu_option = FILE_SAVE_AND_RUN_MAIN_SCENE;
_menu_option_confirm(FILE_SAVE_AS_SCENE, true);
file->set_title(TTR("Save scene before running..."));
} else {
current_menu_option = SETTINGS_PICK_MAIN_SCENE;
_dialog_action(scene->get_scene_file_path());
}
}
}
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Ref<Texture2D> EditorNode::get_object_icon(const Object *p_object, const String &p_fallback) {
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ERR_FAIL_COND_V(!p_object || !gui_base, nullptr);
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Ref<Script> scr = p_object->get_script();
if (scr.is_null() && p_object->is_class("Script")) {
scr = p_object;
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}
if (scr.is_valid() && !script_icon_cache.has(scr)) {
Ref<Script> base_scr = scr;
while (base_scr.is_valid()) {
StringName name = EditorNode::get_editor_data().script_class_get_name(base_scr->get_path());
String icon_path = EditorNode::get_editor_data().script_class_get_icon_path(name);
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Ref<ImageTexture> icon = _load_custom_class_icon(icon_path);
if (icon.is_valid()) {
script_icon_cache[scr] = icon;
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return icon;
}
// TODO: should probably be deprecated in 4.x
StringName base = base_scr->get_instance_base_type();
if (base != StringName() && EditorNode::get_editor_data().get_custom_types().has(base)) {
const Vector<EditorData::CustomType> &types = EditorNode::get_editor_data().get_custom_types()[base];
for (int i = 0; i < types.size(); ++i) {
if (types[i].script == base_scr && types[i].icon.is_valid()) {
script_icon_cache[scr] = types[i].icon;
return types[i].icon;
}
}
}
base_scr = base_scr->get_base_script();
}
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// If no icon found, cache it as null.
script_icon_cache[scr] = Ref<Texture>();
} else if (scr.is_valid() && script_icon_cache.has(scr) && script_icon_cache[scr].is_valid()) {
return script_icon_cache[scr];
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}
// TODO: Should probably be deprecated in 4.x.
if (p_object->has_meta("_editor_icon")) {
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return p_object->get_meta("_editor_icon");
}
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if (gui_base->has_theme_icon(p_object->get_class(), SNAME("EditorIcons"))) {
return gui_base->get_theme_icon(p_object->get_class(), SNAME("EditorIcons"));
}
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if (p_fallback.length()) {
return gui_base->get_theme_icon(p_fallback, SNAME("EditorIcons"));
}
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return nullptr;
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}
Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p_fallback) const {
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ERR_FAIL_COND_V_MSG(p_class.is_empty(), nullptr, "Class name cannot be empty.");
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if (ScriptServer::is_global_class(p_class)) {
String class_name = p_class;
Ref<Script> scr = EditorNode::get_editor_data().script_class_load_script(class_name);
while (true) {
String icon_path = EditorNode::get_editor_data().script_class_get_icon_path(class_name);
Ref<Texture> icon = _load_custom_class_icon(icon_path);
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if (icon.is_valid()) {
return icon; // Current global class has icon.
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}
// Find next global class along the inheritance chain.
do {
Ref<Script> base_scr = scr->get_base_script();
if (base_scr.is_null()) {
// We've reached a native class, use its icon.
String base_type;
scr->get_language()->get_global_class_name(scr->get_path(), &base_type);
if (gui_base->has_theme_icon(base_type, "EditorIcons")) {
return gui_base->get_theme_icon(base_type, "EditorIcons");
}
return gui_base->get_theme_icon(p_fallback, "EditorIcons");
}
scr = base_scr;
class_name = EditorNode::get_editor_data().script_class_get_name(scr->get_path());
} while (class_name.is_empty());
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}
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}
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if (const EditorData::CustomType *ctype = EditorNode::get_editor_data().get_custom_type_by_name(p_class)) {
return ctype->icon;
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}
if (gui_base->has_theme_icon(p_class, SNAME("EditorIcons"))) {
return gui_base->get_theme_icon(p_class, SNAME("EditorIcons"));
}
if (p_fallback.length() && gui_base->has_theme_icon(p_fallback, SNAME("EditorIcons"))) {
return gui_base->get_theme_icon(p_fallback, SNAME("EditorIcons"));
}
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return nullptr;
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}
void EditorNode::progress_add_task(const String &p_task, const String &p_label, int p_steps, bool p_can_cancel) {
if (singleton->cmdline_export_mode) {
print_line(p_task + ": begin: " + p_label + " steps: " + itos(p_steps));
} else {
singleton->progress_dialog->add_task(p_task, p_label, p_steps, p_can_cancel);
}
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}
bool EditorNode::progress_task_step(const String &p_task, const String &p_state, int p_step, bool p_force_refresh) {
if (singleton->cmdline_export_mode) {
print_line("\t" + p_task + ": step " + itos(p_step) + ": " + p_state);
return false;
} else {
return singleton->progress_dialog->task_step(p_task, p_state, p_step, p_force_refresh);
}
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}
void EditorNode::progress_end_task(const String &p_task) {
if (singleton->cmdline_export_mode) {
print_line(p_task + ": end");
} else {
singleton->progress_dialog->end_task(p_task);
}
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}
void EditorNode::progress_add_task_bg(const String &p_task, const String &p_label, int p_steps) {
singleton->progress_hb->add_task(p_task, p_label, p_steps);
}
void EditorNode::progress_task_step_bg(const String &p_task, int p_step) {
singleton->progress_hb->task_step(p_task, p_step);
}
void EditorNode::progress_end_task_bg(const String &p_task) {
singleton->progress_hb->end_task(p_task);
}
Ref<Texture2D> EditorNode::_file_dialog_get_icon(const String &p_path) {
EditorFileSystemDirectory *efsd = EditorFileSystem::get_singleton()->get_filesystem_path(p_path.get_base_dir());
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if (efsd) {
String file = p_path.get_file();
for (int i = 0; i < efsd->get_file_count(); i++) {
if (efsd->get_file(i) == file) {
String type = efsd->get_file_type(i);
if (singleton->icon_type_cache.has(type)) {
return singleton->icon_type_cache[type];
} else {
return singleton->icon_type_cache["Object"];
}
}
}
}
return singleton->icon_type_cache["Object"];
}
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void EditorNode::_build_icon_type_cache() {
List<StringName> tl;
theme_base->get_theme()->get_icon_list(SNAME("EditorIcons"), &tl);
for (const StringName &E : tl) {
if (!ClassDB::class_exists(E)) {
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continue;
}
icon_type_cache[E] = theme_base->get_theme()->get_icon(E, SNAME("EditorIcons"));
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}
}
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void EditorNode::_file_dialog_register(FileDialog *p_dialog) {
singleton->file_dialogs.insert(p_dialog);
}
void EditorNode::_file_dialog_unregister(FileDialog *p_dialog) {
singleton->file_dialogs.erase(p_dialog);
}
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void EditorNode::_editor_file_dialog_register(EditorFileDialog *p_dialog) {
singleton->editor_file_dialogs.insert(p_dialog);
}
void EditorNode::_editor_file_dialog_unregister(EditorFileDialog *p_dialog) {
singleton->editor_file_dialogs.erase(p_dialog);
}
Vector<EditorNodeInitCallback> EditorNode::_init_callbacks;
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void EditorNode::_begin_first_scan() {
Engine::get_singleton()->startup_benchmark_begin_measure("editor_scan_and_import");
EditorFileSystem::get_singleton()->scan();
}
void EditorNode::set_use_startup_benchmark(bool p_use_startup_benchmark, const String &p_startup_benchmark_file) {
use_startup_benchmark = p_use_startup_benchmark;
startup_benchmark_file = p_startup_benchmark_file;
}
Error EditorNode::export_preset(const String &p_preset, const String &p_path, bool p_debug, bool p_pack_only) {
export_defer.preset = p_preset;
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export_defer.path = p_path;
export_defer.debug = p_debug;
export_defer.pack_only = p_pack_only;
cmdline_export_mode = true;
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return OK;
}
void EditorNode::show_accept(const String &p_text, const String &p_title) {
current_menu_option = -1;
accept->set_ok_button_text(p_title);
accept->set_text(p_text);
accept->popup_centered();
}
void EditorNode::show_save_accept(const String &p_text, const String &p_title) {
current_menu_option = -1;
save_accept->set_ok_button_text(p_title);
save_accept->set_text(p_text);
save_accept->popup_centered();
}
void EditorNode::show_warning(const String &p_text, const String &p_title) {
if (warning->is_inside_tree()) {
warning->set_text(p_text);
warning->set_title(p_title);
warning->popup_centered();
} else {
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WARN_PRINT(p_title + " " + p_text);
}
}
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void EditorNode::_copy_warning(const String &p_str) {
DisplayServer::get_singleton()->clipboard_set(warning->get_text());
}
void EditorNode::_dock_floating_close_request(Control *p_control) {
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// Through the MarginContainer to the Window.
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Window *window = static_cast<Window *>(p_control->get_parent()->get_parent());
int window_slot = window->get_meta("dock_slot");
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p_control->get_parent()->remove_child(p_control);
dock_slot[window_slot]->add_child(p_control);
dock_slot[window_slot]->move_child(p_control, MIN((int)window->get_meta("dock_index"), dock_slot[window_slot]->get_tab_count()));
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dock_slot[window_slot]->set_current_tab(window->get_meta("dock_index"));
window->queue_delete();
_update_dock_containers();
floating_docks.erase(p_control);
_edit_current();
}
void EditorNode::_dock_make_float() {
Control *dock = dock_slot[dock_popup_selected_idx]->get_current_tab_control();
ERR_FAIL_COND(!dock);
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Size2 borders = Size2(4, 4) * EDSCALE;
// Remember size and position before removing it from the main window.
Size2 dock_size = dock->get_size() + borders * 2;
Point2 dock_screen_pos = dock->get_global_position() + get_tree()->get_root()->get_position() - borders;
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int dock_index = dock->get_index();
dock_slot[dock_popup_selected_idx]->remove_child(dock);
Window *window = memnew(Window);
window->set_title(dock->get_name());
Panel *p = memnew(Panel);
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p->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("PanelForeground"), SNAME("EditorStyles")));
p->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
window->add_child(p);
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MarginContainer *margin = memnew(MarginContainer);
margin->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
margin->add_theme_constant_override("margin_right", borders.width);
margin->add_theme_constant_override("margin_top", borders.height);
margin->add_theme_constant_override("margin_left", borders.width);
margin->add_theme_constant_override("margin_bottom", borders.height);
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window->add_child(margin);
dock->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
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margin->add_child(dock);
window->set_wrap_controls(true);
window->set_size(dock_size);
window->set_position(dock_screen_pos);
window->set_transient(true);
window->connect("close_requested", callable_mp(this, &EditorNode::_dock_floating_close_request).bind(dock));
window->set_meta("dock_slot", dock_popup_selected_idx);
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window->set_meta("dock_index", dock_index);
gui_base->add_child(window);
dock_select_popup->hide();
_update_dock_containers();
floating_docks.push_back(dock);
_edit_current();
}
void EditorNode::_update_dock_containers() {
for (int i = 0; i < DOCK_SLOT_MAX; i++) {
if (dock_slot[i]->get_tab_count() == 0 && dock_slot[i]->is_visible()) {
dock_slot[i]->hide();
}
if (dock_slot[i]->get_tab_count() > 0 && !dock_slot[i]->is_visible()) {
dock_slot[i]->show();
}
}
for (int i = 0; i < vsplits.size(); i++) {
bool in_use = dock_slot[i * 2 + 0]->get_tab_count() || dock_slot[i * 2 + 1]->get_tab_count();
if (in_use) {
vsplits[i]->show();
} else {
vsplits[i]->hide();
}
}
if (right_l_vsplit->is_visible() || right_r_vsplit->is_visible()) {
right_hsplit->show();
} else {
right_hsplit->hide();
}
}
void EditorNode::_dock_select_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouse> me = p_input;
if (me.is_valid()) {
Vector2 point = me->get_position();
int nrect = -1;
for (int i = 0; i < DOCK_SLOT_MAX; i++) {
if (dock_select_rect[i].has_point(point)) {
nrect = i;
break;
}
}
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if (nrect != dock_select_rect_over_idx) {
dock_select->queue_redraw();
dock_select_rect_over_idx = nrect;
}
if (nrect == -1) {
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return;
}
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Ref<InputEventMouseButton> mb = me;
if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed() && dock_popup_selected_idx != nrect) {
Control *dock = dock_slot[dock_popup_selected_idx]->get_current_tab_control();
if (dock) {
dock_slot[dock_popup_selected_idx]->remove_child(dock);
}
if (dock_slot[dock_popup_selected_idx]->get_tab_count() == 0) {
dock_slot[dock_popup_selected_idx]->hide();
} else {
dock_slot[dock_popup_selected_idx]->set_current_tab(0);
}
dock_slot[nrect]->add_child(dock);
dock_popup_selected_idx = nrect;
dock_slot[nrect]->set_current_tab(dock_slot[nrect]->get_tab_count() - 1);
dock_slot[nrect]->show();
dock_select->queue_redraw();
_update_dock_containers();
_edit_current();
_save_docks();
}
}
}
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void EditorNode::_dock_popup_exit() {
dock_select_rect_over_idx = -1;
dock_select->queue_redraw();
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}
void EditorNode::_dock_pre_popup(int p_which) {
dock_popup_selected_idx = p_which;
}
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void EditorNode::_dock_move_left() {
if (dock_popup_selected_idx < 0 || dock_popup_selected_idx >= DOCK_SLOT_MAX) {
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return;
}
Control *current_ctl = dock_slot[dock_popup_selected_idx]->get_tab_control(dock_slot[dock_popup_selected_idx]->get_current_tab());
Control *prev_ctl = dock_slot[dock_popup_selected_idx]->get_tab_control(dock_slot[dock_popup_selected_idx]->get_current_tab() - 1);
if (!current_ctl || !prev_ctl) {
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return;
}
dock_slot[dock_popup_selected_idx]->move_child(current_ctl, prev_ctl->get_index());
dock_slot[dock_popup_selected_idx]->set_current_tab(dock_slot[dock_popup_selected_idx]->get_current_tab() - 1);
dock_select->queue_redraw();
_edit_current();
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_save_docks();
}
void EditorNode::_dock_move_right() {
Control *current_ctl = dock_slot[dock_popup_selected_idx]->get_tab_control(dock_slot[dock_popup_selected_idx]->get_current_tab());
Control *next_ctl = dock_slot[dock_popup_selected_idx]->get_tab_control(dock_slot[dock_popup_selected_idx]->get_current_tab() + 1);
if (!current_ctl || !next_ctl) {
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return;
}
dock_slot[dock_popup_selected_idx]->move_child(next_ctl, current_ctl->get_index());
dock_slot[dock_popup_selected_idx]->set_current_tab(dock_slot[dock_popup_selected_idx]->get_current_tab() + 1);
dock_select->queue_redraw();
_edit_current();
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_save_docks();
}
void EditorNode::_dock_select_draw() {
Size2 s = dock_select->get_size();
s.y /= 2.0;
s.x /= 6.0;
Color used = Color(0.6, 0.6, 0.6, 0.8);
Color used_selected = Color(0.8, 0.8, 0.8, 0.8);
Color tab_selected = theme_base->get_theme_color(SNAME("mono_color"), SNAME("Editor"));
Color unused = used;
unused.a = 0.4;
Color unusable = unused;
unusable.a = 0.1;
Rect2 unr(s.x * 2, 0, s.x * 2, s.y * 2);
unr.position += Vector2(2, 5);
unr.size -= Vector2(4, 7);
dock_select->draw_rect(unr, unusable);
dock_tab_move_left->set_disabled(true);
dock_tab_move_right->set_disabled(true);
if (dock_popup_selected_idx != -1 && dock_slot[dock_popup_selected_idx]->get_tab_count()) {
dock_tab_move_left->set_disabled(dock_slot[dock_popup_selected_idx]->get_current_tab() == 0);
dock_tab_move_right->set_disabled(dock_slot[dock_popup_selected_idx]->get_current_tab() >= dock_slot[dock_popup_selected_idx]->get_tab_count() - 1);
}
for (int i = 0; i < DOCK_SLOT_MAX; i++) {
Vector2 ofs;
switch (i) {
case DOCK_SLOT_LEFT_UL: {
} break;
case DOCK_SLOT_LEFT_BL: {
ofs.y += s.y;
} break;
case DOCK_SLOT_LEFT_UR: {
ofs.x += s.x;
} break;
case DOCK_SLOT_LEFT_BR: {
ofs += s;
} break;
case DOCK_SLOT_RIGHT_UL: {
ofs.x += s.x * 4;
} break;
case DOCK_SLOT_RIGHT_BL: {
ofs.x += s.x * 4;
ofs.y += s.y;
} break;
case DOCK_SLOT_RIGHT_UR: {
ofs.x += s.x * 4;
ofs.x += s.x;
} break;
case DOCK_SLOT_RIGHT_BR: {
ofs.x += s.x * 4;
ofs += s;
} break;
}
Rect2 r(ofs, s);
dock_select_rect[i] = r;
r.position += Vector2(2, 5);
r.size -= Vector2(4, 7);
if (i == dock_select_rect_over_idx) {
dock_select->draw_rect(r, used_selected);
} else if (dock_slot[i]->get_tab_count() == 0) {
dock_select->draw_rect(r, unused);
} else {
dock_select->draw_rect(r, used);
}
for (int j = 0; j < MIN(3, dock_slot[i]->get_tab_count()); j++) {
int xofs = (r.size.width / 3) * j;
Color c = used;
if (i == dock_popup_selected_idx && (dock_slot[i]->get_current_tab() > 3 || dock_slot[i]->get_current_tab() == j)) {
c = tab_selected;
}
dock_select->draw_rect(Rect2(2 + ofs.x + xofs, ofs.y, r.size.width / 3 - 1, 3), c);
}
}
}
void EditorNode::_save_docks() {
if (waiting_for_first_scan) {
return; // Scanning, do not touch docks.
}
Ref<ConfigFile> config;
config.instantiate();
// Load and amend existing config if it exists.
config->load(EditorPaths::get_singleton()->get_project_settings_dir().path_join("editor_layout.cfg"));
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_save_docks_to_config(config, "docks");
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_save_open_scenes_to_config(config, "EditorNode");
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editor_data.get_plugin_window_layout(config);
config->save(EditorPaths::get_singleton()->get_project_settings_dir().path_join("editor_layout.cfg"));
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}
void EditorNode::_save_docks_to_config(Ref<ConfigFile> p_layout, const String &p_section) {
for (int i = 0; i < DOCK_SLOT_MAX; i++) {
String names;
for (int j = 0; j < dock_slot[i]->get_tab_count(); j++) {
String name = dock_slot[i]->get_tab_control(j)->get_name();
if (!names.is_empty()) {
names += ",";
}
names += name;
}
String config_key = "dock_" + itos(i + 1);
if (p_layout->has_section_key(p_section, config_key)) {
p_layout->erase_section_key(p_section, config_key);
}
if (!names.is_empty()) {
p_layout->set_value(p_section, config_key, names);
}
}
p_layout->set_value(p_section, "dock_filesystem_split", FileSystemDock::get_singleton()->get_split_offset());
p_layout->set_value(p_section, "dock_filesystem_display_mode", FileSystemDock::get_singleton()->get_display_mode());
p_layout->set_value(p_section, "dock_filesystem_file_sort", FileSystemDock::get_singleton()->get_file_sort());
p_layout->set_value(p_section, "dock_filesystem_file_list_display_mode", FileSystemDock::get_singleton()->get_file_list_display_mode());
for (int i = 0; i < vsplits.size(); i++) {
if (vsplits[i]->is_visible_in_tree()) {
p_layout->set_value(p_section, "dock_split_" + itos(i + 1), vsplits[i]->get_split_offset());
}
}
for (int i = 0; i < hsplits.size(); i++) {
p_layout->set_value(p_section, "dock_hsplit_" + itos(i + 1), hsplits[i]->get_split_offset());
}
}
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void EditorNode::_save_open_scenes_to_config(Ref<ConfigFile> p_layout, const String &p_section) {
Array scenes;
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
String path = editor_data.get_scene_path(i);
if (path.is_empty()) {
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continue;
}
scenes.push_back(path);
}
p_layout->set_value(p_section, "open_scenes", scenes);
}
void EditorNode::save_layout() {
dock_drag_timer->start();
}
void EditorNode::_dock_split_dragged(int ofs) {
dock_drag_timer->start();
}
void EditorNode::_load_docks() {
Ref<ConfigFile> config;
config.instantiate();
Error err = config->load(EditorPaths::get_singleton()->get_project_settings_dir().path_join("editor_layout.cfg"));
if (err != OK) {
// No config.
if (overridden_default_layout >= 0) {
_layout_menu_option(overridden_default_layout);
}
return;
}
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_load_docks_from_config(config, "docks");
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_load_open_scenes_from_config(config, "EditorNode");
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editor_data.set_plugin_window_layout(config);
}
void EditorNode::_update_dock_slots_visibility(bool p_keep_selected_tabs) {
if (!docks_visible) {
for (int i = 0; i < DOCK_SLOT_MAX; i++) {
dock_slot[i]->hide();
}
for (int i = 0; i < vsplits.size(); i++) {
vsplits[i]->hide();
}
right_hsplit->hide();
} else {
for (int i = 0; i < DOCK_SLOT_MAX; i++) {
int tabs_visible = 0;
for (int j = 0; j < dock_slot[i]->get_tab_count(); j++) {
if (!dock_slot[i]->is_tab_hidden(j)) {
tabs_visible++;
}
}
if (tabs_visible) {
dock_slot[i]->show();
} else {
dock_slot[i]->hide();
}
}
for (int i = 0; i < vsplits.size(); i++) {
bool in_use = dock_slot[i * 2 + 0]->get_tab_count() || dock_slot[i * 2 + 1]->get_tab_count();
if (in_use) {
vsplits[i]->show();
} else {
vsplits[i]->hide();
}
}
if (!p_keep_selected_tabs) {
for (int i = 0; i < DOCK_SLOT_MAX; i++) {
if (dock_slot[i]->is_visible() && dock_slot[i]->get_tab_count()) {
dock_slot[i]->set_current_tab(0);
}
}
}
if (right_l_vsplit->is_visible() || right_r_vsplit->is_visible()) {
right_hsplit->show();
} else {
right_hsplit->hide();
}
}
}
void EditorNode::_dock_tab_changed(int p_tab) {
// Update visibility but don't set current tab.
if (!docks_visible) {
for (int i = 0; i < DOCK_SLOT_MAX; i++) {
dock_slot[i]->hide();
}
for (int i = 0; i < vsplits.size(); i++) {
vsplits[i]->hide();
}
right_hsplit->hide();
bottom_panel->hide();
} else {
for (int i = 0; i < DOCK_SLOT_MAX; i++) {
if (dock_slot[i]->get_tab_count()) {
dock_slot[i]->show();
} else {
dock_slot[i]->hide();
}
}
for (int i = 0; i < vsplits.size(); i++) {
bool in_use = dock_slot[i * 2 + 0]->get_tab_count() || dock_slot[i * 2 + 1]->get_tab_count();
if (in_use) {
vsplits[i]->show();
} else {
vsplits[i]->hide();
}
}
bottom_panel->show();
if (right_l_vsplit->is_visible() || right_r_vsplit->is_visible()) {
right_hsplit->show();
} else {
right_hsplit->hide();
}
}
}
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void EditorNode::_load_docks_from_config(Ref<ConfigFile> p_layout, const String &p_section) {
for (int i = 0; i < DOCK_SLOT_MAX; i++) {
if (!p_layout->has_section_key(p_section, "dock_" + itos(i + 1))) {
continue;
}
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Vector<String> names = String(p_layout->get_value(p_section, "dock_" + itos(i + 1))).split(",");
for (int j = 0; j < names.size(); j++) {
String name = names[j];
// FIXME: Find it, in a horribly inefficient way.
int atidx = -1;
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Control *node = nullptr;
for (int k = 0; k < DOCK_SLOT_MAX; k++) {
if (!dock_slot[k]->has_node(name)) {
continue;
}
node = Object::cast_to<Control>(dock_slot[k]->get_node(name));
if (!node) {
continue;
}
atidx = k;
break;
}
if (atidx == -1) { // Well, it's not anywhere.
continue;
}
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if (atidx == i) {
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node->move_to_front();
continue;
}
dock_slot[atidx]->remove_child(node);
if (dock_slot[atidx]->get_tab_count() == 0) {
dock_slot[atidx]->hide();
}
dock_slot[i]->add_child(node);
dock_slot[i]->show();
}
}
if (p_layout->has_section_key(p_section, "dock_filesystem_split")) {
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int fs_split_ofs = p_layout->get_value(p_section, "dock_filesystem_split");
FileSystemDock::get_singleton()->set_split_offset(fs_split_ofs);
}
if (p_layout->has_section_key(p_section, "dock_filesystem_display_mode")) {
FileSystemDock::DisplayMode dock_filesystem_display_mode = FileSystemDock::DisplayMode(int(p_layout->get_value(p_section, "dock_filesystem_display_mode")));
FileSystemDock::get_singleton()->set_display_mode(dock_filesystem_display_mode);
}
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if (p_layout->has_section_key(p_section, "dock_filesystem_file_sort")) {
FileSystemDock::FileSortOption dock_filesystem_file_sort = FileSystemDock::FileSortOption(int(p_layout->get_value(p_section, "dock_filesystem_file_sort")));
FileSystemDock::get_singleton()->set_file_sort(dock_filesystem_file_sort);
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}
if (p_layout->has_section_key(p_section, "dock_filesystem_file_list_display_mode")) {
FileSystemDock::FileListDisplayMode dock_filesystem_file_list_display_mode = FileSystemDock::FileListDisplayMode(int(p_layout->get_value(p_section, "dock_filesystem_file_list_display_mode")));
FileSystemDock::get_singleton()->set_file_list_display_mode(dock_filesystem_file_list_display_mode);
}
for (int i = 0; i < vsplits.size(); i++) {
if (!p_layout->has_section_key(p_section, "dock_split_" + itos(i + 1))) {
continue;
}
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int ofs = p_layout->get_value(p_section, "dock_split_" + itos(i + 1));
vsplits[i]->set_split_offset(ofs);
}
for (int i = 0; i < hsplits.size(); i++) {
if (!p_layout->has_section_key(p_section, "dock_hsplit_" + itos(i + 1))) {
continue;
}
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int ofs = p_layout->get_value(p_section, "dock_hsplit_" + itos(i + 1));
hsplits[i]->set_split_offset(ofs);
}
for (int i = 0; i < vsplits.size(); i++) {
bool in_use = dock_slot[i * 2 + 0]->get_tab_count() || dock_slot[i * 2 + 1]->get_tab_count();
if (in_use) {
vsplits[i]->show();
} else {
vsplits[i]->hide();
}
}
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if (right_l_vsplit->is_visible() || right_r_vsplit->is_visible()) {
right_hsplit->show();
} else {
right_hsplit->hide();
}
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for (int i = 0; i < DOCK_SLOT_MAX; i++) {
if (dock_slot[i]->is_visible() && dock_slot[i]->get_tab_count()) {
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dock_slot[i]->set_current_tab(0);
}
}
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}
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void EditorNode::_load_open_scenes_from_config(Ref<ConfigFile> p_layout, const String &p_section) {
if (!bool(EDITOR_GET("interface/scene_tabs/restore_scenes_on_load"))) {
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return;
}
if (!p_layout->has_section(p_section) || !p_layout->has_section_key(p_section, "open_scenes")) {
return;
}
restoring_scenes = true;
Array scenes = p_layout->get_value(p_section, "open_scenes");
for (int i = 0; i < scenes.size(); i++) {
load_scene(scenes[i]);
}
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save_layout();
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restoring_scenes = false;
}
bool EditorNode::has_scenes_in_session() {
if (!bool(EDITOR_GET("interface/scene_tabs/restore_scenes_on_load"))) {
return false;
}
Ref<ConfigFile> config;
config.instantiate();
Error err = config->load(EditorPaths::get_singleton()->get_project_settings_dir().path_join("editor_layout.cfg"));
if (err != OK) {
return false;
}
if (!config->has_section("EditorNode") || !config->has_section_key("EditorNode", "open_scenes")) {
return false;
}
Array scenes = config->get_value("EditorNode", "open_scenes");
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return !scenes.is_empty();
}
bool EditorNode::ensure_main_scene(bool p_from_native) {
pick_main_scene->set_meta("from_native", p_from_native); // Whether from play button or native run.
String main_scene = GLOBAL_DEF_BASIC("application/run/main_scene", "");
if (main_scene.is_empty()) {
current_menu_option = -1;
pick_main_scene->set_text(TTR("No main scene has ever been defined, select one?\nYou can change it later in \"Project Settings\" under the 'application' category."));
pick_main_scene->popup_centered();
if (editor_data.get_edited_scene_root()) {
select_current_scene_button->set_disabled(false);
select_current_scene_button->grab_focus();
} else {
select_current_scene_button->set_disabled(true);
}
return false;
}
if (!FileAccess::exists(main_scene)) {
current_menu_option = -1;
pick_main_scene->set_text(vformat(TTR("Selected scene '%s' does not exist, select a valid one?\nYou can change it later in \"Project Settings\" under the 'application' category."), main_scene));
pick_main_scene->popup_centered();
return false;
}
if (ResourceLoader::get_resource_type(main_scene) != "PackedScene") {
current_menu_option = -1;
pick_main_scene->set_text(vformat(TTR("Selected scene '%s' is not a scene file, select a valid one?\nYou can change it later in \"Project Settings\" under the 'application' category."), main_scene));
pick_main_scene->popup_centered();
return false;
}
return true;
}
Error EditorNode::run_play_native(int p_idx, int p_platform) {
return run_native->run_native(p_idx, p_platform);
}
void EditorNode::run_play() {
_menu_option_confirm(RUN_STOP, true);
_run(false);
}
void EditorNode::run_play_current() {
_save_default_environment();
_menu_option_confirm(RUN_STOP, true);
_run(true);
}
void EditorNode::run_play_custom(const String &p_custom) {
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bool is_current = !run_current_filename.is_empty();
_menu_option_confirm(RUN_STOP, true);
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_run(is_current, p_custom);
}
void EditorNode::run_stop() {
_menu_option_confirm(RUN_STOP, false);
}
bool EditorNode::is_run_playing() const {
EditorRun::Status status = editor_run.get_status();
return (status == EditorRun::STATUS_PLAY || status == EditorRun::STATUS_PAUSED);
}
String EditorNode::get_run_playing_scene() const {
String run_filename = editor_run.get_running_scene();
if (run_filename.is_empty() && is_run_playing()) {
run_filename = GLOBAL_DEF_BASIC("application/run/main_scene", ""); // Must be the main scene then.
}
return run_filename;
}
void EditorNode::_immediate_dialog_confirmed() {
immediate_dialog_confirmed = true;
}
bool EditorNode::immediate_confirmation_dialog(const String &p_text, const String &p_ok_text, const String &p_cancel_text) {
ConfirmationDialog *cd = memnew(ConfirmationDialog);
cd->set_text(p_text);
cd->set_ok_button_text(p_ok_text);
cd->set_cancel_button_text(p_cancel_text);
cd->connect("confirmed", callable_mp(singleton, &EditorNode::_immediate_dialog_confirmed));
singleton->gui_base->add_child(cd);
cd->popup_centered();
while (true) {
OS::get_singleton()->delay_usec(1);
DisplayServer::get_singleton()->process_events();
Main::iteration();
if (singleton->immediate_dialog_confirmed || !cd->is_visible()) {
break;
}
}
memdelete(cd);
return singleton->immediate_dialog_confirmed;
}
int EditorNode::get_current_tab() {
return scene_tabs->get_current_tab();
}
void EditorNode::set_current_tab(int p_tab) {
scene_tabs->set_current_tab(p_tab);
}
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void EditorNode::_update_layouts_menu() {
editor_layouts->clear();
overridden_default_layout = -1;
editor_layouts->reset_size();
editor_layouts->add_shortcut(ED_SHORTCUT("layout/save", TTR("Save Layout")), SETTINGS_LAYOUT_SAVE);
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editor_layouts->add_shortcut(ED_SHORTCUT("layout/delete", TTR("Delete Layout")), SETTINGS_LAYOUT_DELETE);
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editor_layouts->add_separator();
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editor_layouts->add_shortcut(ED_SHORTCUT("layout/default", TTR("Default")), SETTINGS_LAYOUT_DEFAULT);
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Ref<ConfigFile> config;
config.instantiate();
Error err = config->load(EditorSettings::get_singleton()->get_editor_layouts_config());
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if (err != OK) {
return; // No config.
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}
List<String> layouts;
config.ptr()->get_sections(&layouts);
for (const String &layout : layouts) {
if (layout == TTR("Default")) {
editor_layouts->remove_item(editor_layouts->get_item_index(SETTINGS_LAYOUT_DEFAULT));
overridden_default_layout = editor_layouts->get_item_count();
}
editor_layouts->add_item(layout);
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}
}
void EditorNode::_layout_menu_option(int p_id) {
switch (p_id) {
case SETTINGS_LAYOUT_SAVE: {
current_menu_option = p_id;
layout_dialog->set_title(TTR("Save Layout"));
layout_dialog->set_ok_button_text(TTR("Save"));
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layout_dialog->popup_centered();
layout_dialog->set_name_line_enabled(true);
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} break;
case SETTINGS_LAYOUT_DELETE: {
current_menu_option = p_id;
layout_dialog->set_title(TTR("Delete Layout"));
layout_dialog->set_ok_button_text(TTR("Delete"));
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layout_dialog->popup_centered();
layout_dialog->set_name_line_enabled(false);
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} break;
case SETTINGS_LAYOUT_DEFAULT: {
_load_docks_from_config(default_layout, "docks");
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_save_docks();
} break;
default: {
Ref<ConfigFile> config;
config.instantiate();
Error err = config->load(EditorSettings::get_singleton()->get_editor_layouts_config());
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if (err != OK) {
return; // No config.
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}
_load_docks_from_config(config, editor_layouts->get_item_text(p_id));
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_save_docks();
}
}
}
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void EditorNode::_scene_tab_script_edited(int p_tab) {
Ref<Script> scr = editor_data.get_scene_root_script(p_tab);
if (scr.is_valid()) {
InspectorDock::get_singleton()->edit_resource(scr);
}
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}
void EditorNode::_scene_tab_closed(int p_tab, int option) {
current_menu_option = option;
tab_closing_idx = p_tab;
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Node *scene = editor_data.get_edited_scene_root(p_tab);
if (!scene) {
_discard_changes();
return;
}
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bool unsaved = get_undo_redo()->is_history_unsaved(editor_data.get_scene_history_id(p_tab));
if (unsaved) {
save_confirmation->set_ok_button_text(TTR("Save & Close"));
save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), !scene->get_scene_file_path().is_empty() ? scene->get_scene_file_path() : "unsaved scene"));
save_confirmation->popup_centered();
} else {
_discard_changes();
}
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save_layout();
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_update_scene_tabs();
}
void EditorNode::_scene_tab_hovered(int p_tab) {
if (!bool(EDITOR_GET("interface/scene_tabs/show_thumbnail_on_hover"))) {
return;
}
int current_tab = scene_tabs->get_current_tab();
if (p_tab == current_tab || p_tab < 0) {
tab_preview_panel->hide();
} else {
String path = editor_data.get_scene_path(p_tab);
if (!path.is_empty()) {
EditorResourcePreview::get_singleton()->queue_resource_preview(path, this, "_thumbnail_done", p_tab);
}
}
}
void EditorNode::_scene_tab_exit() {
tab_preview_panel->hide();
}
void EditorNode::_scene_tab_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouseButton> mb = p_input;
if (mb.is_valid()) {
if (scene_tabs->get_hovered_tab() >= 0) {
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if (mb->get_button_index() == MouseButton::MIDDLE && mb->is_pressed()) {
_scene_tab_closed(scene_tabs->get_hovered_tab());
}
} else {
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if ((mb->get_button_index() == MouseButton::LEFT && mb->is_double_click()) || (mb->get_button_index() == MouseButton::MIDDLE && mb->is_pressed())) {
_menu_option_confirm(FILE_NEW_SCENE, true);
}
}
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if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
// Context menu.
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scene_tabs_context_menu->clear();
scene_tabs_context_menu->reset_size();
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scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/new_scene"), FILE_NEW_SCENE);
if (scene_tabs->get_hovered_tab() >= 0) {
scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/save_scene"), FILE_SAVE_SCENE);
scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/save_scene_as"), FILE_SAVE_AS_SCENE);
}
scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/save_all_scenes"), FILE_SAVE_ALL_SCENES);
if (scene_tabs->get_hovered_tab() >= 0) {
scene_tabs_context_menu->add_separator();
scene_tabs_context_menu->add_item(TTR("Show in FileSystem"), FILE_SHOW_IN_FILESYSTEM);
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scene_tabs_context_menu->add_item(TTR("Play This Scene"), RUN_PLAY_SCENE);
scene_tabs_context_menu->add_separator();
Ref<Shortcut> close_tab_sc = ED_GET_SHORTCUT("editor/close_scene");
close_tab_sc->set_name(TTR("Close Tab"));
scene_tabs_context_menu->add_shortcut(close_tab_sc, FILE_CLOSE);
Ref<Shortcut> undo_close_tab_sc = ED_GET_SHORTCUT("editor/reopen_closed_scene");
undo_close_tab_sc->set_name(TTR("Undo Close Tab"));
scene_tabs_context_menu->add_shortcut(undo_close_tab_sc, FILE_OPEN_PREV);
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if (previous_scenes.is_empty()) {
scene_tabs_context_menu->set_item_disabled(scene_tabs_context_menu->get_item_index(FILE_OPEN_PREV), true);
}
scene_tabs_context_menu->add_item(TTR("Close Other Tabs"), FILE_CLOSE_OTHERS);
scene_tabs_context_menu->add_item(TTR("Close Tabs to the Right"), FILE_CLOSE_RIGHT);
scene_tabs_context_menu->add_item(TTR("Close All Tabs"), FILE_CLOSE_ALL);
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}
scene_tabs_context_menu->set_position(scene_tabs->get_screen_position() + mb->get_position());
scene_tabs_context_menu->reset_size();
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scene_tabs_context_menu->popup();
}
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if (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_pressed()) {
int previous_tab = editor_data.get_edited_scene() - 1;
previous_tab = previous_tab >= 0 ? previous_tab : editor_data.get_edited_scene_count() - 1;
_scene_tab_changed(previous_tab);
}
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if (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_pressed()) {
int next_tab = editor_data.get_edited_scene() + 1;
next_tab %= editor_data.get_edited_scene_count();
_scene_tab_changed(next_tab);
}
}
}
void EditorNode::_reposition_active_tab(int idx_to) {
editor_data.move_edited_scene_to_index(idx_to);
_update_scene_tabs();
}
void EditorNode::_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata) {
int p_tab = p_udata.operator signed int();
if (p_preview.is_valid()) {
Rect2 rect = scene_tabs->get_tab_rect(p_tab);
rect.position += scene_tabs->get_global_position();
tab_preview->set_texture(p_preview);
tab_preview_panel->set_position(rect.position + Vector2(0, rect.size.height));
tab_preview_panel->show();
}
}
void EditorNode::_scene_tab_changed(int p_tab) {
tab_preview_panel->hide();
if (p_tab == editor_data.get_edited_scene()) {
return; // Pointless.
}
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set_current_scene(p_tab);
}
Button *EditorNode::add_bottom_panel_item(String p_text, Control *p_item) {
Button *tb = memnew(Button);
tb->set_flat(true);
tb->connect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch).bind(bottom_panel_items.size()));
tb->set_text(p_text);
tb->set_toggle_mode(true);
tb->set_focus_mode(Control::FOCUS_NONE);
bottom_panel_vb->add_child(p_item);
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bottom_panel_hb->move_to_front();
bottom_panel_hb_editors->add_child(tb);
p_item->set_v_size_flags(Control::SIZE_EXPAND_FILL);
p_item->hide();
BottomPanelItem bpi;
bpi.button = tb;
bpi.control = p_item;
bpi.name = p_text;
bottom_panel_items.push_back(bpi);
return tb;
}
void EditorNode::hide_bottom_panel() {
for (int i = 0; i < bottom_panel_items.size(); i++) {
if (bottom_panel_items[i].control->is_visible()) {
_bottom_panel_switch(false, i);
break;
}
}
}
void EditorNode::make_bottom_panel_item_visible(Control *p_item) {
for (int i = 0; i < bottom_panel_items.size(); i++) {
if (bottom_panel_items[i].control == p_item) {
_bottom_panel_switch(true, i);
break;
}
}
}
void EditorNode::raise_bottom_panel_item(Control *p_item) {
for (int i = 0; i < bottom_panel_items.size(); i++) {
if (bottom_panel_items[i].control == p_item) {
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bottom_panel_items[i].button->move_to_front();
SWAP(bottom_panel_items.write[i], bottom_panel_items.write[bottom_panel_items.size() - 1]);
break;
}
}
for (int i = 0; i < bottom_panel_items.size(); i++) {
bottom_panel_items[i].button->disconnect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch));
bottom_panel_items[i].button->connect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch).bind(i));
}
}
void EditorNode::remove_bottom_panel_item(Control *p_item) {
for (int i = 0; i < bottom_panel_items.size(); i++) {
if (bottom_panel_items[i].control == p_item) {
if (p_item->is_visible_in_tree()) {
_bottom_panel_switch(false, i);
}
bottom_panel_vb->remove_child(bottom_panel_items[i].control);
bottom_panel_hb_editors->remove_child(bottom_panel_items[i].button);
memdelete(bottom_panel_items[i].button);
bottom_panel_items.remove_at(i);
break;
}
}
for (int i = 0; i < bottom_panel_items.size(); i++) {
bottom_panel_items[i].button->disconnect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch));
bottom_panel_items[i].button->connect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch).bind(i));
}
}
void EditorNode::_bottom_panel_switch(bool p_enable, int p_idx) {
ERR_FAIL_INDEX(p_idx, bottom_panel_items.size());
if (bottom_panel_items[p_idx].control->is_visible() == p_enable) {
return;
}
if (p_enable) {
for (int i = 0; i < bottom_panel_items.size(); i++) {
bottom_panel_items[i].button->set_pressed(i == p_idx);
bottom_panel_items[i].control->set_visible(i == p_idx);
}
if (EditorDebuggerNode::get_singleton() == bottom_panel_items[p_idx].control) {
// This is the debug panel which uses tabs, so the top section should be smaller.
bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("BottomPanelDebuggerOverride"), SNAME("EditorStyles")));
} else {
bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("BottomPanel"), SNAME("EditorStyles")));
}
center_split->set_dragger_visibility(SplitContainer::DRAGGER_VISIBLE);
center_split->set_collapsed(false);
if (bottom_panel_raise->is_pressed()) {
top_split->hide();
}
bottom_panel_raise->show();
} else {
bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("BottomPanel"), SNAME("EditorStyles")));
bottom_panel_items[p_idx].button->set_pressed(false);
bottom_panel_items[p_idx].control->set_visible(false);
center_split->set_dragger_visibility(SplitContainer::DRAGGER_HIDDEN);
center_split->set_collapsed(true);
bottom_panel_raise->hide();
if (bottom_panel_raise->is_pressed()) {
top_split->show();
}
}
}
void EditorNode::set_docks_visible(bool p_show) {
docks_visible = p_show;
_update_dock_slots_visibility(true);
}
bool EditorNode::get_docks_visible() const {
return docks_visible;
}
void EditorNode::_toggle_distraction_free_mode() {
if (EditorSettings::get_singleton()->get("interface/editor/separate_distraction_mode")) {
int screen = -1;
for (int i = 0; i < editor_table.size(); i++) {
if (editor_plugin_screen == editor_table[i]) {
screen = i;
break;
}
}
if (screen == EDITOR_SCRIPT) {
script_distraction_free = !script_distraction_free;
set_distraction_free_mode(script_distraction_free);
} else {
scene_distraction_free = !scene_distraction_free;
set_distraction_free_mode(scene_distraction_free);
}
} else {
set_distraction_free_mode(distraction_free->is_pressed());
}
}
void EditorNode::set_distraction_free_mode(bool p_enter) {
distraction_free->set_pressed(p_enter);
if (p_enter) {
if (docks_visible) {
set_docks_visible(false);
}
} else {
set_docks_visible(true);
}
}
bool EditorNode::is_distraction_free_mode_enabled() const {
return distraction_free->is_pressed();
}
void EditorNode::add_control_to_dock(DockSlot p_slot, Control *p_control) {
ERR_FAIL_INDEX(p_slot, DOCK_SLOT_MAX);
dock_slot[p_slot]->add_child(p_control);
_update_dock_slots_visibility();
}
void EditorNode::remove_control_from_dock(Control *p_control) {
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Control *dock = nullptr;
for (int i = 0; i < DOCK_SLOT_MAX; i++) {
if (p_control->get_parent() == dock_slot[i]) {
dock = dock_slot[i];
break;
}
}
ERR_FAIL_COND_MSG(!dock, "Control was not in dock.");
dock->remove_child(p_control);
_update_dock_slots_visibility();
}
Variant EditorNode::drag_resource(const Ref<Resource> &p_res, Control *p_from) {
Control *drag_control = memnew(Control);
TextureRect *drag_preview = memnew(TextureRect);
Label *label = memnew(Label);
Ref<Texture2D> preview;
{
// TODO: make proper previews
Ref<ImageTexture> texture = gui_base->get_theme_icon(SNAME("FileBigThumb"), SNAME("EditorIcons"));
Ref<Image> img = texture->get_image();
img = img->duplicate();
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img->resize(48, 48); // meh
preview = ImageTexture::create_from_image(img);
}
drag_preview->set_texture(preview);
drag_control->add_child(drag_preview);
if (p_res->get_path().is_resource_file()) {
label->set_text(p_res->get_path().get_file());
} else if (!p_res->get_name().is_empty()) {
label->set_text(p_res->get_name());
} else {
label->set_text(p_res->get_class());
}
drag_control->add_child(label);
p_from->set_drag_preview(drag_control); // Wait until it enters scene.
label->set_position(Point2((preview->get_width() - label->get_minimum_size().width) / 2, preview->get_height()));
Dictionary drag_data;
drag_data["type"] = "resource";
drag_data["resource"] = p_res;
drag_data["from"] = p_from;
return drag_data;
}
Variant EditorNode::drag_files_and_dirs(const Vector<String> &p_paths, Control *p_from) {
bool has_folder = false;
bool has_file = false;
for (int i = 0; i < p_paths.size(); i++) {
bool is_folder = p_paths[i].ends_with("/");
has_folder |= is_folder;
has_file |= !is_folder;
}
int max_rows = 6;
int num_rows = p_paths.size() > max_rows ? max_rows - 1 : p_paths.size(); // Don't waste a row to say "1 more file" - list it instead.
VBoxContainer *vbox = memnew(VBoxContainer);
for (int i = 0; i < num_rows; i++) {
HBoxContainer *hbox = memnew(HBoxContainer);
TextureRect *icon = memnew(TextureRect);
Label *label = memnew(Label);
if (p_paths[i].ends_with("/")) {
label->set_text(p_paths[i].substr(0, p_paths[i].length() - 1).get_file());
icon->set_texture(gui_base->get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
} else {
label->set_text(p_paths[i].get_file());
icon->set_texture(gui_base->get_theme_icon(SNAME("File"), SNAME("EditorIcons")));
}
icon->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
icon->set_size(Size2(16, 16));
hbox->add_child(icon);
hbox->add_child(label);
vbox->add_child(hbox);
}
if (p_paths.size() > num_rows) {
Label *label = memnew(Label);
if (has_file && has_folder) {
label->set_text(vformat(TTR("%d more files or folders"), p_paths.size() - num_rows));
} else if (has_folder) {
label->set_text(vformat(TTR("%d more folders"), p_paths.size() - num_rows));
} else {
label->set_text(vformat(TTR("%d more files"), p_paths.size() - num_rows));
}
vbox->add_child(label);
}
p_from->set_drag_preview(vbox); // Wait until it enters scene.
Dictionary drag_data;
drag_data["type"] = has_folder ? "files_and_dirs" : "files";
drag_data["files"] = p_paths;
drag_data["from"] = p_from;
return drag_data;
}
void EditorNode::add_tool_menu_item(const String &p_name, const Callable &p_callback) {
int idx = tool_menu->get_item_count();
tool_menu->add_item(p_name, TOOLS_CUSTOM);
tool_menu->set_item_metadata(idx, p_callback);
}
void EditorNode::add_tool_submenu_item(const String &p_name, PopupMenu *p_submenu) {
ERR_FAIL_NULL(p_submenu);
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ERR_FAIL_COND(p_submenu->get_parent() != nullptr);
tool_menu->add_child(p_submenu);
tool_menu->add_submenu_item(p_name, p_submenu->get_name(), TOOLS_CUSTOM);
}
void EditorNode::remove_tool_menu_item(const String &p_name) {
for (int i = 0; i < tool_menu->get_item_count(); i++) {
if (tool_menu->get_item_id(i) != TOOLS_CUSTOM) {
continue;
}
if (tool_menu->get_item_text(i) == p_name) {
if (tool_menu->get_item_submenu(i) != "") {
Node *n = tool_menu->get_node(tool_menu->get_item_submenu(i));
tool_menu->remove_child(n);
memdelete(n);
}
tool_menu->remove_item(i);
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tool_menu->reset_size();
return;
}
}
}
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PopupMenu *EditorNode::get_export_as_menu() {
return export_as_menu;
}
void EditorNode::_global_menu_scene(const Variant &p_tag) {
int idx = (int)p_tag;
scene_tabs->set_current_tab(idx);
}
void EditorNode::_global_menu_new_window(const Variant &p_tag) {
if (OS::get_singleton()->get_main_loop()) {
List<String> args;
args.push_back("-p");
OS::get_singleton()->create_instance(args);
}
}
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void EditorNode::_dropped_files(const Vector<String> &p_files) {
String to_path = ProjectSettings::get_singleton()->globalize_path(FileSystemDock::get_singleton()->get_selected_path());
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_add_dropped_files_recursive(p_files, to_path);
EditorFileSystem::get_singleton()->scan_changes();
}
void EditorNode::_add_dropped_files_recursive(const Vector<String> &p_files, String to_path) {
Ref<DirAccess> dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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for (int i = 0; i < p_files.size(); i++) {
String from = p_files[i];
String to = to_path.path_join(from.get_file());
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if (dir->dir_exists(from)) {
Vector<String> sub_files;
Ref<DirAccess> sub_dir = DirAccess::open(from);
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sub_dir->list_dir_begin();
String next_file = sub_dir->get_next();
while (!next_file.is_empty()) {
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if (next_file == "." || next_file == "..") {
next_file = sub_dir->get_next();
continue;
}
sub_files.push_back(from.path_join(next_file));
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next_file = sub_dir->get_next();
}
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if (!sub_files.is_empty()) {
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dir->make_dir(to);
_add_dropped_files_recursive(sub_files, to);
}
continue;
}
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dir->copy(from, to);
}
}
void EditorNode::_file_access_close_error_notify(const String &p_str) {
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add_io_error(vformat(TTR("Unable to write to file '%s', file in use, locked or lacking permissions."), p_str));
}
void EditorNode::reload_scene(const String &p_path) {
int scene_idx = -1;
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
if (editor_data.get_scene_path(i) == p_path) {
scene_idx = i;
break;
}
}
int current_tab = editor_data.get_edited_scene();
if (scene_idx == -1) {
if (get_edited_scene()) {
// Scene is not open, so at it might be instantiated. We'll refresh the whole scene later.
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editor_data.get_undo_redo()->clear_history(false, editor_data.get_current_edited_scene_history_id());
}
return;
}
if (current_tab == scene_idx) {
editor_data.apply_changes_in_editors();
_set_scene_metadata(p_path);
}
// Reload scene.
_remove_scene(scene_idx, false);
load_scene(p_path, true, false, true, true);
// Adjust index so tab is back a the previous position.
editor_data.move_edited_scene_to_index(scene_idx);
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get_undo_redo()->clear_history(false, editor_data.get_scene_history_id(scene_idx));
// Recover the tab.
scene_tabs->set_current_tab(current_tab);
}
int EditorNode::plugin_init_callback_count = 0;
void EditorNode::add_plugin_init_callback(EditorPluginInitializeCallback p_callback) {
ERR_FAIL_COND(plugin_init_callback_count == MAX_INIT_CALLBACKS);
plugin_init_callbacks[plugin_init_callback_count++] = p_callback;
}
EditorPluginInitializeCallback EditorNode::plugin_init_callbacks[EditorNode::MAX_INIT_CALLBACKS];
int EditorNode::build_callback_count = 0;
void EditorNode::add_build_callback(EditorBuildCallback p_callback) {
ERR_FAIL_COND(build_callback_count == MAX_INIT_CALLBACKS);
build_callbacks[build_callback_count++] = p_callback;
}
EditorBuildCallback EditorNode::build_callbacks[EditorNode::MAX_BUILD_CALLBACKS];
bool EditorNode::call_build() {
bool builds_successful = true;
for (int i = 0; i < build_callback_count && builds_successful; i++) {
if (!build_callbacks[i]()) {
ERR_PRINT("A Godot Engine build callback failed.");
builds_successful = false;
}
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}
if (builds_successful && !editor_data.call_build()) {
ERR_PRINT("An EditorPlugin build callback failed.");
builds_successful = false;
}
return builds_successful;
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}
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void EditorNode::_inherit_imported(const String &p_action) {
open_imported->hide();
load_scene(open_import_request, true, true);
}
void EditorNode::_open_imported() {
load_scene(open_import_request, true, false, true, true);
}
void EditorNode::dim_editor(bool p_dimming) {
dimmed = p_dimming;
gui_base->set_modulate(p_dimming ? Color(0.5, 0.5, 0.5) : Color(1, 1, 1));
}
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bool EditorNode::is_editor_dimmed() const {
return dimmed;
}
void EditorNode::open_export_template_manager() {
export_template_manager->popup_manager();
}
void EditorNode::add_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin) {
resource_conversion_plugins.push_back(p_plugin);
}
void EditorNode::remove_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin) {
resource_conversion_plugins.erase(p_plugin);
}
Vector<Ref<EditorResourceConversionPlugin>> EditorNode::find_resource_conversion_plugin(const Ref<Resource> &p_for_resource) {
Vector<Ref<EditorResourceConversionPlugin>> ret;
for (int i = 0; i < resource_conversion_plugins.size(); i++) {
if (resource_conversion_plugins[i].is_valid() && resource_conversion_plugins[i]->handles(p_for_resource)) {
ret.push_back(resource_conversion_plugins[i]);
}
}
return ret;
}
void EditorNode::_bottom_panel_raise_toggled(bool p_pressed) {
top_split->set_visible(!p_pressed);
}
void EditorNode::_update_renderer_color() {
if (renderer->get_text() == "gl_compatibility") {
renderer->add_theme_color_override("font_color", Color::hex(0x5586a4ff));
} else if (renderer->get_text() == "forward_plus" || renderer->get_text() == "mobile") {
renderer->add_theme_color_override("font_color", theme_base->get_theme_color(SNAME("vulkan_color"), SNAME("Editor")));
}
}
void EditorNode::_renderer_selected(int p_which) {
String rendering_method = renderer->get_item_metadata(p_which);
String current_renderer = GLOBAL_GET("rendering/renderer/rendering_method");
if (rendering_method == current_renderer) {
return;
}
renderer_request = rendering_method;
video_restart_dialog->popup_centered();
renderer->select(renderer_current);
_update_renderer_color();
}
void EditorNode::_resource_saved(Ref<Resource> p_resource, const String &p_path) {
if (EditorFileSystem::get_singleton()) {
EditorFileSystem::get_singleton()->update_file(p_path);
}
singleton->editor_folding.save_resource_folding(p_resource, p_path);
}
void EditorNode::_resource_loaded(Ref<Resource> p_resource, const String &p_path) {
singleton->editor_folding.load_resource_folding(p_resource, p_path);
}
void EditorNode::_feature_profile_changed() {
Ref<EditorFeatureProfile> profile = feature_profile_manager->get_current_profile();
TabContainer *import_tabs = cast_to<TabContainer>(ImportDock::get_singleton()->get_parent());
TabContainer *node_tabs = cast_to<TabContainer>(NodeDock::get_singleton()->get_parent());
TabContainer *fs_tabs = cast_to<TabContainer>(FileSystemDock::get_singleton()->get_parent());
if (profile.is_valid()) {
node_tabs->set_tab_hidden(node_tabs->get_tab_idx_from_control(NodeDock::get_singleton()), profile->is_feature_disabled(EditorFeatureProfile::FEATURE_NODE_DOCK));
// The Import dock is useless without the FileSystem dock. Ensure the configuration is valid.
bool fs_dock_disabled = profile->is_feature_disabled(EditorFeatureProfile::FEATURE_FILESYSTEM_DOCK);
fs_tabs->set_tab_hidden(fs_tabs->get_tab_idx_from_control(FileSystemDock::get_singleton()), fs_dock_disabled);
import_tabs->set_tab_hidden(import_tabs->get_tab_idx_from_control(ImportDock::get_singleton()), fs_dock_disabled || profile->is_feature_disabled(EditorFeatureProfile::FEATURE_IMPORT_DOCK));
main_editor_buttons[EDITOR_3D]->set_visible(!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D));
main_editor_buttons[EDITOR_SCRIPT]->set_visible(!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCRIPT));
if (AssetLibraryEditorPlugin::is_available()) {
main_editor_buttons[EDITOR_ASSETLIB]->set_visible(!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_ASSET_LIB));
}
if ((profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D) && singleton->main_editor_buttons[EDITOR_3D]->is_pressed()) ||
(profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCRIPT) && singleton->main_editor_buttons[EDITOR_SCRIPT]->is_pressed()) ||
(AssetLibraryEditorPlugin::is_available() && profile->is_feature_disabled(EditorFeatureProfile::FEATURE_ASSET_LIB) && singleton->main_editor_buttons[EDITOR_ASSETLIB]->is_pressed())) {
editor_select(EDITOR_2D);
}
} else {
import_tabs->set_tab_hidden(import_tabs->get_tab_idx_from_control(ImportDock::get_singleton()), false);
node_tabs->set_tab_hidden(node_tabs->get_tab_idx_from_control(NodeDock::get_singleton()), false);
fs_tabs->set_tab_hidden(fs_tabs->get_tab_idx_from_control(FileSystemDock::get_singleton()), false);
ImportDock::get_singleton()->set_visible(true);
NodeDock::get_singleton()->set_visible(true);
FileSystemDock::get_singleton()->set_visible(true);
main_editor_buttons[EDITOR_3D]->set_visible(true);
main_editor_buttons[EDITOR_SCRIPT]->set_visible(true);
if (AssetLibraryEditorPlugin::is_available()) {
main_editor_buttons[EDITOR_ASSETLIB]->set_visible(true);
}
}
_update_dock_slots_visibility();
}
void EditorNode::_bind_methods() {
GLOBAL_DEF("editor/scene/scene_naming", SCENE_NAME_CASING_SNAKE_CASE);
ProjectSettings::get_singleton()->set_custom_property_info("editor/scene/scene_naming", PropertyInfo(Variant::INT, "editor/scene/scene_naming", PROPERTY_HINT_ENUM, "Auto,PascalCase,snake_case"));
ClassDB::bind_method("edit_current", &EditorNode::edit_current);
ClassDB::bind_method("edit_node", &EditorNode::edit_node);
ClassDB::bind_method(D_METHOD("push_item", "object", "property", "inspector_only"), &EditorNode::push_item, DEFVAL(""), DEFVAL(false));
ClassDB::bind_method("set_edited_scene", &EditorNode::set_edited_scene);
ClassDB::bind_method("open_request", &EditorNode::open_request);
ClassDB::bind_method("edit_foreign_resource", &EditorNode::edit_foreign_resource);
ClassDB::bind_method("is_resource_read_only", &EditorNode::is_resource_read_only);
ClassDB::bind_method("stop_child_process", &EditorNode::stop_child_process);
ClassDB::bind_method("set_current_scene", &EditorNode::set_current_scene);
ClassDB::bind_method("_thumbnail_done", &EditorNode::_thumbnail_done);
ClassDB::bind_method("_set_main_scene_state", &EditorNode::_set_main_scene_state);
ClassDB::bind_method("_update_recent_scenes", &EditorNode::_update_recent_scenes);
ClassDB::bind_method("edit_item_resource", &EditorNode::edit_item_resource);
ClassDB::bind_method(D_METHOD("get_gui_base"), &EditorNode::get_gui_base);
ADD_SIGNAL(MethodInfo("play_pressed"));
ADD_SIGNAL(MethodInfo("pause_pressed"));
ADD_SIGNAL(MethodInfo("stop_pressed"));
ADD_SIGNAL(MethodInfo("request_help_search"));
ADD_SIGNAL(MethodInfo("script_add_function_request", PropertyInfo(Variant::OBJECT, "obj"), PropertyInfo(Variant::STRING, "function"), PropertyInfo(Variant::PACKED_STRING_ARRAY, "args")));
ADD_SIGNAL(MethodInfo("resource_saved", PropertyInfo(Variant::OBJECT, "obj")));
ADD_SIGNAL(MethodInfo("scene_saved", PropertyInfo(Variant::STRING, "path")));
ADD_SIGNAL(MethodInfo("project_settings_changed"));
}
static Node *_resource_get_edited_scene() {
return EditorNode::get_singleton()->get_edited_scene();
}
void EditorNode::_print_handler(void *p_this, const String &p_string, bool p_error, bool p_rich) {
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EditorNode *en = static_cast<EditorNode *>(p_this);
if (p_error) {
en->log->add_message(p_string, EditorLog::MSG_TYPE_ERROR);
} else if (p_rich) {
en->log->add_message(p_string, EditorLog::MSG_TYPE_STD_RICH);
} else {
en->log->add_message(p_string, EditorLog::MSG_TYPE_STD);
}
}
static void _execute_thread(void *p_ud) {
EditorNode::ExecuteThreadArgs *eta = (EditorNode::ExecuteThreadArgs *)p_ud;
Error err = OS::get_singleton()->execute(eta->path, eta->args, &eta->output, &eta->exitcode, true, &eta->execute_output_mutex);
print_verbose("Thread exit status: " + itos(eta->exitcode));
if (err != OK) {
eta->exitcode = err;
}
eta->done.set();
}
int EditorNode::execute_and_show_output(const String &p_title, const String &p_path, const List<String> &p_arguments, bool p_close_on_ok, bool p_close_on_errors) {
execute_output_dialog->set_title(p_title);
execute_output_dialog->get_ok_button()->set_disabled(true);
execute_outputs->clear();
execute_outputs->set_scroll_follow(true);
execute_output_dialog->popup_centered_ratio();
ExecuteThreadArgs eta;
eta.path = p_path;
eta.args = p_arguments;
eta.exitcode = 255;
int prev_len = 0;
eta.execute_output_thread.start(_execute_thread, &eta);
while (!eta.done.is_set()) {
{
MutexLock lock(eta.execute_output_mutex);
if (prev_len != eta.output.length()) {
String to_add = eta.output.substr(prev_len, eta.output.length());
prev_len = eta.output.length();
execute_outputs->add_text(to_add);
Main::iteration();
}
}
OS::get_singleton()->delay_usec(1000);
}
eta.execute_output_thread.wait_to_finish();
execute_outputs->add_text("\nExit Code: " + itos(eta.exitcode));
if (p_close_on_errors && eta.exitcode != 0) {
execute_output_dialog->hide();
}
if (p_close_on_ok && eta.exitcode == 0) {
execute_output_dialog->hide();
}
execute_output_dialog->get_ok_button()->set_disabled(false);
return eta.exitcode;
}
void EditorNode::notify_settings_changed() {
settings_changed = true;
}
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EditorNode::EditorNode() {
EditorPropertyNameProcessor *epnp = memnew(EditorPropertyNameProcessor);
add_child(epnp);
PortableCompressedTexture2D::set_keep_all_compressed_buffers(true);
Input::get_singleton()->set_use_accumulated_input(true);
Resource::_get_local_scene_func = _resource_get_edited_scene;
RenderingServer::get_singleton()->set_debug_generate_wireframes(true);
AudioServer::get_singleton()->set_enable_tagging_used_audio_streams(true);
// No navigation server by default if in editor.
if (NavigationServer3D::get_singleton()->get_debug_enabled()) {
NavigationServer3D::get_singleton()->set_active(true);
} else {
NavigationServer3D::get_singleton()->set_active(false);
}
// No physics by default if in editor.
PhysicsServer3D::get_singleton()->set_active(false);
PhysicsServer2D::get_singleton()->set_active(false);
// No scripting by default if in editor.
ScriptServer::set_scripting_enabled(false);
EditorHelp::generate_doc(); // Before any editor classes are created.
SceneState::set_disable_placeholders(true);
ResourceLoader::clear_translation_remaps(); // Using no remaps if in editor.
ResourceLoader::clear_path_remaps();
ResourceLoader::set_create_missing_resources_if_class_unavailable(true);
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Input *id = Input::get_singleton();
if (id) {
bool found_touchscreen = false;
for (int i = 0; i < DisplayServer::get_singleton()->get_screen_count(); i++) {
if (DisplayServer::get_singleton()->screen_is_touchscreen(i)) {
found_touchscreen = true;
}
}
if (!found_touchscreen && Input::get_singleton()) {
// Only if no touchscreen ui hint, disable emulation just in case.
id->set_emulate_touch_from_mouse(false);
}
DisplayServer::get_singleton()->cursor_set_custom_image(Ref<Resource>());
}
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singleton = this;
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TranslationServer::get_singleton()->set_enabled(false);
// Load settings.
if (!EditorSettings::get_singleton()) {
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EditorSettings::create();
}
FileAccess::set_backup_save(EDITOR_GET("filesystem/on_save/safe_save_on_backup_then_rename"));
{
int display_scale = EditorSettings::get_singleton()->get("interface/editor/display_scale");
switch (display_scale) {
case 0:
// Try applying a suitable display scale automatically.
editor_set_scale(EditorSettings::get_singleton()->get_auto_display_scale());
break;
case 1:
editor_set_scale(0.75);
break;
case 2:
editor_set_scale(1.0);
break;
case 3:
editor_set_scale(1.25);
break;
case 4:
editor_set_scale(1.5);
break;
case 5:
editor_set_scale(1.75);
break;
case 6:
editor_set_scale(2.0);
break;
default:
editor_set_scale(EditorSettings::get_singleton()->get("interface/editor/custom_display_scale"));
break;
}
}
// Define a minimum window size to prevent UI elements from overlapping or being cut off.
DisplayServer::get_singleton()->window_set_min_size(Size2(1024, 600) * EDSCALE);
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ResourceLoader::set_abort_on_missing_resources(false);
FileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files"));
EditorFileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files"));
EditorFileDialog::set_default_display_mode((EditorFileDialog::DisplayMode)EditorSettings::get_singleton()->get("filesystem/file_dialog/display_mode").operator int());
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ResourceLoader::set_error_notify_func(this, _load_error_notify);
ResourceLoader::set_dependency_error_notify_func(this, _dependency_error_report);
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{
// Register importers at the beginning, so dialogs are created with the right extensions.
Ref<ResourceImporterTexture> import_texture;
import_texture.instantiate();
ResourceFormatImporter::get_singleton()->add_importer(import_texture);
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Ref<ResourceImporterLayeredTexture> import_cubemap;
import_cubemap.instantiate();
import_cubemap->set_mode(ResourceImporterLayeredTexture::MODE_CUBEMAP);
ResourceFormatImporter::get_singleton()->add_importer(import_cubemap);
Ref<ResourceImporterLayeredTexture> import_array;
import_array.instantiate();
import_array->set_mode(ResourceImporterLayeredTexture::MODE_2D_ARRAY);
ResourceFormatImporter::get_singleton()->add_importer(import_array);
Ref<ResourceImporterLayeredTexture> import_cubemap_array;
import_cubemap_array.instantiate();
import_cubemap_array->set_mode(ResourceImporterLayeredTexture::MODE_CUBEMAP_ARRAY);
ResourceFormatImporter::get_singleton()->add_importer(import_cubemap_array);
Ref<ResourceImporterLayeredTexture> import_3d;
import_3d.instantiate();
import_3d->set_mode(ResourceImporterLayeredTexture::MODE_3D);
ResourceFormatImporter::get_singleton()->add_importer(import_3d);
Ref<ResourceImporterImage> import_image;
import_image.instantiate();
ResourceFormatImporter::get_singleton()->add_importer(import_image);
Ref<ResourceImporterTextureAtlas> import_texture_atlas;
import_texture_atlas.instantiate();
ResourceFormatImporter::get_singleton()->add_importer(import_texture_atlas);
Ref<ResourceImporterDynamicFont> import_font_data_dynamic;
import_font_data_dynamic.instantiate();
ResourceFormatImporter::get_singleton()->add_importer(import_font_data_dynamic);
Ref<ResourceImporterBMFont> import_font_data_bmfont;
import_font_data_bmfont.instantiate();
ResourceFormatImporter::get_singleton()->add_importer(import_font_data_bmfont);
Ref<ResourceImporterImageFont> import_font_data_image;
import_font_data_image.instantiate();
ResourceFormatImporter::get_singleton()->add_importer(import_font_data_image);
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Ref<ResourceImporterCSVTranslation> import_csv_translation;
import_csv_translation.instantiate();
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ResourceFormatImporter::get_singleton()->add_importer(import_csv_translation);
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Ref<ResourceImporterWAV> import_wav;
import_wav.instantiate();
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ResourceFormatImporter::get_singleton()->add_importer(import_wav);
Ref<ResourceImporterOBJ> import_obj;
import_obj.instantiate();
ResourceFormatImporter::get_singleton()->add_importer(import_obj);
Ref<ResourceImporterShaderFile> import_shader_file;
import_shader_file.instantiate();
ResourceFormatImporter::get_singleton()->add_importer(import_shader_file);
Ref<ResourceImporterScene> import_scene;
import_scene.instantiate();
ResourceFormatImporter::get_singleton()->add_importer(import_scene);
Ref<ResourceImporterScene> import_animation;
import_animation = Ref<ResourceImporterScene>(memnew(ResourceImporterScene(true)));
ResourceFormatImporter::get_singleton()->add_importer(import_animation);
{
Ref<EditorSceneFormatImporterCollada> import_collada;
import_collada.instantiate();
ResourceImporterScene::add_importer(import_collada);
Ref<EditorOBJImporter> import_obj2;
import_obj2.instantiate();
ResourceImporterScene::add_importer(import_obj2);
Ref<EditorSceneFormatImporterESCN> import_escn;
import_escn.instantiate();
ResourceImporterScene::add_importer(import_escn);
}
Ref<ResourceImporterBitMap> import_bitmap;
import_bitmap.instantiate();
ResourceFormatImporter::get_singleton()->add_importer(import_bitmap);
}
{
Ref<EditorInspectorDefaultPlugin> eidp;
eidp.instantiate();
EditorInspector::add_inspector_plugin(eidp);
Ref<EditorInspectorRootMotionPlugin> rmp;
rmp.instantiate();
EditorInspector::add_inspector_plugin(rmp);
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Ref<EditorInspectorVisualShaderModePlugin> smp;
smp.instantiate();
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EditorInspector::add_inspector_plugin(smp);
}
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editor_selection = memnew(EditorSelection);
EditorFileSystem *efs = memnew(EditorFileSystem);
add_child(efs);
// Used for previews.
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FileDialog::get_icon_func = _file_dialog_get_icon;
FileDialog::register_func = _file_dialog_register;
FileDialog::unregister_func = _file_dialog_unregister;
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EditorFileDialog::get_icon_func = _file_dialog_get_icon;
EditorFileDialog::register_func = _editor_file_dialog_register;
EditorFileDialog::unregister_func = _editor_file_dialog_unregister;
editor_export = memnew(EditorExport);
add_child(editor_export);
// Exporters might need the theme.
EditorColorMap::create();
theme = create_custom_theme();
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register_exporters();
EDITOR_DEF("interface/editor/save_on_focus_loss", false);
EDITOR_DEF("interface/editor/show_update_spinner", false);
EDITOR_DEF("interface/editor/update_continuously", false);
EDITOR_DEF("interface/editor/localize_settings", true);
EDITOR_DEF_RST("interface/scene_tabs/restore_scenes_on_load", true);
EDITOR_DEF_RST("interface/inspector/default_property_name_style", EditorPropertyNameProcessor::STYLE_CAPITALIZED);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_property_name_style", PROPERTY_HINT_ENUM, "Raw,Capitalized,Localized"));
EDITOR_DEF_RST("interface/inspector/default_float_step", 0.001);
// The lowest value is equal to the minimum float step for 32-bit floats.
// The step must be set manually, as changing this setting should not change the step here.
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::FLOAT, "interface/inspector/default_float_step", PROPERTY_HINT_RANGE, "0.0000001,1,0.0000001"));
EDITOR_DEF_RST("interface/inspector/disable_folding", false);
EDITOR_DEF_RST("interface/inspector/auto_unfold_foreign_scenes", true);
EDITOR_DEF("interface/inspector/horizontal_vector2_editing", false);
EDITOR_DEF("interface/inspector/horizontal_vector_types_editing", true);
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EDITOR_DEF("interface/inspector/open_resources_in_current_inspector", true);
PackedStringArray open_in_new_inspector_defaults;
// Required for the script editor to work.
open_in_new_inspector_defaults.push_back("Script");
// Required for the GridMap editor to work.
open_in_new_inspector_defaults.push_back("MeshLibrary");
EDITOR_DEF("interface/inspector/resources_to_open_in_new_inspector", open_in_new_inspector_defaults);
EDITOR_DEF("interface/inspector/default_color_picker_mode", 0);
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EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_mode", PROPERTY_HINT_ENUM, "RGB,HSV,RAW,OKHSL", PROPERTY_USAGE_DEFAULT));
EDITOR_DEF("interface/inspector/default_color_picker_shape", (int32_t)ColorPicker::SHAPE_OKHSL_CIRCLE);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_shape", PROPERTY_HINT_ENUM, "HSV Rectangle,HSV Rectangle Wheel,VHS Circle,OKHSL Circle", PROPERTY_USAGE_DEFAULT));
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ED_SHORTCUT("canvas_item_editor/pan_view", TTR("Pan View"), Key::SPACE);
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const Vector<String> textfile_ext = ((String)(EditorSettings::get_singleton()->get("docks/filesystem/textfile_extensions"))).split(",", false);
for (const String &E : textfile_ext) {
textfile_extensions.insert(E);
}
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theme_base = memnew(Control);
add_child(theme_base);
theme_base->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
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gui_base = memnew(Panel);
theme_base->add_child(gui_base);
gui_base->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
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theme_base->set_theme(theme);
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gui_base->set_theme(theme);
gui_base->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("Background"), SNAME("EditorStyles")));
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resource_preview = memnew(EditorResourcePreview);
add_child(resource_preview);
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progress_dialog = memnew(ProgressDialog);
gui_base->add_child(progress_dialog);
// Take up all screen.
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gui_base->set_anchor(SIDE_RIGHT, Control::ANCHOR_END);
gui_base->set_anchor(SIDE_BOTTOM, Control::ANCHOR_END);
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gui_base->set_end(Point2(0, 0));
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main_vbox = memnew(VBoxContainer);
gui_base->add_child(main_vbox);
main_vbox->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT, Control::PRESET_MODE_MINSIZE, 8);
main_vbox->add_theme_constant_override("separation", 8 * EDSCALE);
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menu_hb = memnew(EditorTitleBar);
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main_vbox->add_child(menu_hb);
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left_l_hsplit = memnew(HSplitContainer);
main_vbox->add_child(left_l_hsplit);
left_l_hsplit->set_v_size_flags(Control::SIZE_EXPAND_FILL);
left_l_vsplit = memnew(VSplitContainer);
left_l_hsplit->add_child(left_l_vsplit);
dock_slot[DOCK_SLOT_LEFT_UL] = memnew(TabContainer);
left_l_vsplit->add_child(dock_slot[DOCK_SLOT_LEFT_UL]);
dock_slot[DOCK_SLOT_LEFT_BL] = memnew(TabContainer);
left_l_vsplit->add_child(dock_slot[DOCK_SLOT_LEFT_BL]);
left_r_hsplit = memnew(HSplitContainer);
left_l_hsplit->add_child(left_r_hsplit);
left_r_vsplit = memnew(VSplitContainer);
left_r_hsplit->add_child(left_r_vsplit);
dock_slot[DOCK_SLOT_LEFT_UR] = memnew(TabContainer);
left_r_vsplit->add_child(dock_slot[DOCK_SLOT_LEFT_UR]);
dock_slot[DOCK_SLOT_LEFT_BR] = memnew(TabContainer);
left_r_vsplit->add_child(dock_slot[DOCK_SLOT_LEFT_BR]);
main_hsplit = memnew(HSplitContainer);
left_r_hsplit->add_child(main_hsplit);
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VBoxContainer *center_vb = memnew(VBoxContainer);
main_hsplit->add_child(center_vb);
center_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
center_split = memnew(VSplitContainer);
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center_split->set_v_size_flags(Control::SIZE_EXPAND_FILL);
center_split->set_collapsed(false);
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center_vb->add_child(center_split);
right_hsplit = memnew(HSplitContainer);
main_hsplit->add_child(right_hsplit);
right_l_vsplit = memnew(VSplitContainer);
right_hsplit->add_child(right_l_vsplit);
dock_slot[DOCK_SLOT_RIGHT_UL] = memnew(TabContainer);
right_l_vsplit->add_child(dock_slot[DOCK_SLOT_RIGHT_UL]);
dock_slot[DOCK_SLOT_RIGHT_BL] = memnew(TabContainer);
right_l_vsplit->add_child(dock_slot[DOCK_SLOT_RIGHT_BL]);
right_r_vsplit = memnew(VSplitContainer);
right_hsplit->add_child(right_r_vsplit);
dock_slot[DOCK_SLOT_RIGHT_UR] = memnew(TabContainer);
right_r_vsplit->add_child(dock_slot[DOCK_SLOT_RIGHT_UR]);
dock_slot[DOCK_SLOT_RIGHT_BR] = memnew(TabContainer);
right_r_vsplit->add_child(dock_slot[DOCK_SLOT_RIGHT_BR]);
// Store them for easier access.
vsplits.push_back(left_l_vsplit);
vsplits.push_back(left_r_vsplit);
vsplits.push_back(right_l_vsplit);
vsplits.push_back(right_r_vsplit);
hsplits.push_back(left_l_hsplit);
hsplits.push_back(left_r_hsplit);
hsplits.push_back(main_hsplit);
hsplits.push_back(right_hsplit);
for (int i = 0; i < vsplits.size(); i++) {
vsplits[i]->connect("dragged", callable_mp(this, &EditorNode::_dock_split_dragged));
hsplits[i]->connect("dragged", callable_mp(this, &EditorNode::_dock_split_dragged));
}
dock_select_popup = memnew(PopupPanel);
gui_base->add_child(dock_select_popup);
VBoxContainer *dock_vb = memnew(VBoxContainer);
dock_select_popup->add_child(dock_vb);
HBoxContainer *dock_hb = memnew(HBoxContainer);
dock_tab_move_left = memnew(Button);
dock_tab_move_left->set_flat(true);
if (gui_base->is_layout_rtl()) {
dock_tab_move_left->set_icon(theme->get_icon(SNAME("Forward"), SNAME("EditorIcons")));
} else {
dock_tab_move_left->set_icon(theme->get_icon(SNAME("Back"), SNAME("EditorIcons")));
}
dock_tab_move_left->set_focus_mode(Control::FOCUS_NONE);
dock_tab_move_left->connect("pressed", callable_mp(this, &EditorNode::_dock_move_left));
dock_hb->add_child(dock_tab_move_left);
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Label *dock_label = memnew(Label);
dock_label->set_text(TTR("Dock Position"));
dock_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
dock_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
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dock_hb->add_child(dock_label);
dock_tab_move_right = memnew(Button);
dock_tab_move_right->set_flat(true);
if (gui_base->is_layout_rtl()) {
dock_tab_move_right->set_icon(theme->get_icon(SNAME("Back"), SNAME("EditorIcons")));
} else {
dock_tab_move_right->set_icon(theme->get_icon(SNAME("Forward"), SNAME("EditorIcons")));
}
dock_tab_move_right->set_focus_mode(Control::FOCUS_NONE);
dock_tab_move_right->connect("pressed", callable_mp(this, &EditorNode::_dock_move_right));
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dock_hb->add_child(dock_tab_move_right);
dock_vb->add_child(dock_hb);
dock_select = memnew(Control);
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dock_select->set_custom_minimum_size(Size2(128, 64) * EDSCALE);
dock_select->connect("gui_input", callable_mp(this, &EditorNode::_dock_select_input));
dock_select->connect("draw", callable_mp(this, &EditorNode::_dock_select_draw));
dock_select->connect("mouse_exited", callable_mp(this, &EditorNode::_dock_popup_exit));
dock_select->set_v_size_flags(Control::SIZE_EXPAND_FILL);
dock_vb->add_child(dock_select);
dock_float = memnew(Button);
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dock_float->set_text(TTR("Make Floating"));
dock_float->set_focus_mode(Control::FOCUS_NONE);
dock_float->set_h_size_flags(Control::SIZE_SHRINK_CENTER);
dock_float->connect("pressed", callable_mp(this, &EditorNode::_dock_make_float));
dock_vb->add_child(dock_float);
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dock_select_popup->reset_size();
for (int i = 0; i < DOCK_SLOT_MAX; i++) {
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dock_slot[i]->set_custom_minimum_size(Size2(170, 0) * EDSCALE);
dock_slot[i]->set_v_size_flags(Control::SIZE_EXPAND_FILL);
dock_slot[i]->set_popup(dock_select_popup);
dock_slot[i]->connect("pre_popup_pressed", callable_mp(this, &EditorNode::_dock_pre_popup).bind(i));
dock_slot[i]->set_drag_to_rearrange_enabled(true);
dock_slot[i]->set_tabs_rearrange_group(1);
dock_slot[i]->connect("tab_changed", callable_mp(this, &EditorNode::_dock_tab_changed));
dock_slot[i]->set_use_hidden_tabs_for_min_size(true);
}
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dock_drag_timer = memnew(Timer);
add_child(dock_drag_timer);
dock_drag_timer->set_wait_time(0.5);
dock_drag_timer->set_one_shot(true);
dock_drag_timer->connect("timeout", callable_mp(this, &EditorNode::_save_docks));
2014-02-10 01:10:30 +00:00
top_split = memnew(VSplitContainer);
center_split->add_child(top_split);
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top_split->set_v_size_flags(Control::SIZE_EXPAND_FILL);
top_split->set_collapsed(true);
VBoxContainer *srt = memnew(VBoxContainer);
srt->set_v_size_flags(Control::SIZE_EXPAND_FILL);
top_split->add_child(srt);
srt->add_theme_constant_override("separation", 0);
2014-02-10 01:10:30 +00:00
tab_preview_panel = memnew(Panel);
tab_preview_panel->set_size(Size2(100, 100) * EDSCALE);
tab_preview_panel->hide();
tab_preview_panel->set_self_modulate(Color(1, 1, 1, 0.7));
gui_base->add_child(tab_preview_panel);
tab_preview = memnew(TextureRect);
tab_preview->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
tab_preview->set_size(Size2(96, 96) * EDSCALE);
tab_preview->set_position(Point2(2, 2) * EDSCALE);
tab_preview_panel->add_child(tab_preview);
tabbar_panel = memnew(PanelContainer);
tabbar_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("tabbar_background"), SNAME("TabContainer")));
srt->add_child(tabbar_panel);
tabbar_container = memnew(HBoxContainer);
tabbar_panel->add_child(tabbar_container);
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scene_tabs = memnew(TabBar);
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scene_tabs->set_select_with_rmb(true);
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scene_tabs->add_tab("unsaved");
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scene_tabs->set_tab_close_display_policy((TabBar::CloseButtonDisplayPolicy)EDITOR_GET("interface/scene_tabs/display_close_button").operator int());
scene_tabs->set_max_tab_width(int(EDITOR_GET("interface/scene_tabs/maximum_width")) * EDSCALE);
scene_tabs->set_drag_to_rearrange_enabled(true);
scene_tabs->connect("tab_changed", callable_mp(this, &EditorNode::_scene_tab_changed));
scene_tabs->connect("tab_button_pressed", callable_mp(this, &EditorNode::_scene_tab_script_edited));
scene_tabs->connect("tab_close_pressed", callable_mp(this, &EditorNode::_scene_tab_closed).bind(SCENE_TAB_CLOSE));
scene_tabs->connect("tab_hovered", callable_mp(this, &EditorNode::_scene_tab_hovered));
scene_tabs->connect("mouse_exited", callable_mp(this, &EditorNode::_scene_tab_exit));
scene_tabs->connect("gui_input", callable_mp(this, &EditorNode::_scene_tab_input));
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scene_tabs->connect("active_tab_rearranged", callable_mp(this, &EditorNode::_reposition_active_tab));
scene_tabs->connect("resized", callable_mp(this, &EditorNode::_update_scene_tabs));
scene_tabs->set_h_size_flags(Control::SIZE_EXPAND_FILL);
tabbar_container->add_child(scene_tabs);
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scene_tabs_context_menu = memnew(PopupMenu);
tabbar_container->add_child(scene_tabs_context_menu);
scene_tabs_context_menu->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option));
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scene_tab_add = memnew(Button);
scene_tab_add->set_flat(true);
scene_tab_add->set_tooltip_text(TTR("Add a new scene."));
scene_tab_add->set_icon(gui_base->get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
scene_tab_add->add_theme_color_override("icon_normal_color", Color(0.6f, 0.6f, 0.6f, 0.8f));
scene_tabs->add_child(scene_tab_add);
scene_tab_add->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(FILE_NEW_SCENE));
scene_tab_add_ph = memnew(Control);
scene_tab_add_ph->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
scene_tab_add_ph->set_custom_minimum_size(scene_tab_add->get_minimum_size());
tabbar_container->add_child(scene_tab_add_ph);
distraction_free = memnew(Button);
distraction_free->set_flat(true);
ED_SHORTCUT_AND_COMMAND("editor/distraction_free_mode", TTR("Distraction Free Mode"), KeyModifierMask::CTRL | KeyModifierMask::SHIFT | Key::F11);
ED_SHORTCUT_OVERRIDE("editor/distraction_free_mode", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::D);
distraction_free->set_shortcut(ED_GET_SHORTCUT("editor/distraction_free_mode"));
distraction_free->set_tooltip_text(TTR("Toggle distraction-free mode."));
distraction_free->connect("pressed", callable_mp(this, &EditorNode::_toggle_distraction_free_mode));
distraction_free->set_icon(gui_base->get_theme_icon(SNAME("DistractionFree"), SNAME("EditorIcons")));
distraction_free->set_toggle_mode(true);
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tabbar_container->add_child(distraction_free);
scene_root_parent = memnew(PanelContainer);
scene_root_parent->set_custom_minimum_size(Size2(0, 80) * EDSCALE);
scene_root_parent->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("Content"), SNAME("EditorStyles")));
scene_root_parent->set_draw_behind_parent(true);
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srt->add_child(scene_root_parent);
scene_root_parent->set_v_size_flags(Control::SIZE_EXPAND_FILL);
scene_root = memnew(SubViewport);
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scene_root->set_embedding_subwindows(true);
scene_root->set_disable_3d(true);
scene_root->set_disable_input(true);
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scene_root->set_as_audio_listener_2d(true);
main_screen_vbox = memnew(VBoxContainer);
main_screen_vbox->set_name("MainScreen");
main_screen_vbox->set_v_size_flags(Control::SIZE_EXPAND_FILL);
main_screen_vbox->add_theme_constant_override("separation", 0);
scene_root_parent->add_child(main_screen_vbox);
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bool global_menu = !bool(EDITOR_GET("interface/editor/use_embedded_menu")) && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_GLOBAL_MENU);
bool can_expand = bool(EDITOR_GET("interface/editor/expand_to_title")) && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_EXTEND_TO_TITLE);
if (can_expand) {
// Add spacer to avoid other controls under window minimize/maximize/close buttons (left side).
left_menu_spacer = memnew(Control);
left_menu_spacer->set_mouse_filter(Control::MOUSE_FILTER_PASS);
menu_hb->add_child(left_menu_spacer);
}
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main_menu = memnew(MenuBar);
menu_hb->add_child(main_menu);
main_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox(SNAME("MenuHover"), SNAME("EditorStyles")));
main_menu->set_flat(true);
main_menu->set_start_index(0); // Main menu, add to the start of global menu.
main_menu->set_prefer_global_menu(global_menu);
main_menu->set_switch_on_hover(true);
file_menu = memnew(PopupMenu);
file_menu->set_name(TTR("Scene"));
main_menu->add_child(file_menu);
main_menu->set_menu_tooltip(0, TTR("Operations with scene files."));
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prev_scene = memnew(Button);
prev_scene->set_flat(true);
prev_scene->set_icon(gui_base->get_theme_icon(SNAME("PrevScene"), SNAME("EditorIcons")));
prev_scene->set_tooltip_text(TTR("Go to previously opened scene."));
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prev_scene->set_disabled(true);
prev_scene->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(FILE_OPEN_PREV));
gui_base->add_child(prev_scene);
prev_scene->set_position(Point2(3, 24));
prev_scene->hide();
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accept = memnew(AcceptDialog);
gui_base->add_child(accept);
accept->connect("confirmed", callable_mp(this, &EditorNode::_menu_confirm_current));
save_accept = memnew(AcceptDialog);
gui_base->add_child(save_accept);
save_accept->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind((int)MenuOptions::FILE_SAVE_AS_SCENE));
project_export = memnew(ProjectExportDialog);
gui_base->add_child(project_export);
dependency_error = memnew(DependencyErrorDialog);
gui_base->add_child(dependency_error);
dependency_fixer = memnew(DependencyEditor);
gui_base->add_child(dependency_fixer);
editor_settings_dialog = memnew(EditorSettingsDialog);
gui_base->add_child(editor_settings_dialog);
project_settings_editor = memnew(ProjectSettingsEditor(&editor_data));
gui_base->add_child(project_settings_editor);
scene_import_settings = memnew(SceneImportSettings);
gui_base->add_child(scene_import_settings);
audio_stream_import_settings = memnew(AudioStreamImportSettings);
gui_base->add_child(audio_stream_import_settings);
fontdata_import_settings = memnew(DynamicFontImportSettings);
gui_base->add_child(fontdata_import_settings);
export_template_manager = memnew(ExportTemplateManager);
gui_base->add_child(export_template_manager);
feature_profile_manager = memnew(EditorFeatureProfileManager);
gui_base->add_child(feature_profile_manager);
build_profile_manager = memnew(EditorBuildProfileManager);
gui_base->add_child(build_profile_manager);
about = memnew(EditorAbout);
gui_base->add_child(about);
feature_profile_manager->connect("current_feature_profile_changed", callable_mp(this, &EditorNode::_feature_profile_changed));
warning = memnew(AcceptDialog);
warning->add_button(TTR("Copy Text"), true, "copy");
gui_base->add_child(warning);
warning->connect("custom_action", callable_mp(this, &EditorNode::_copy_warning));
ED_SHORTCUT("editor/next_tab", TTR("Next Scene Tab"), KeyModifierMask::CMD_OR_CTRL + Key::TAB);
ED_SHORTCUT("editor/prev_tab", TTR("Previous Scene Tab"), KeyModifierMask::CMD_OR_CTRL + KeyModifierMask::SHIFT + Key::TAB);
ED_SHORTCUT("editor/filter_files", TTR("Focus FileSystem Filter"), KeyModifierMask::CMD_OR_CTRL + KeyModifierMask::ALT + Key::P);
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command_palette = EditorCommandPalette::get_singleton();
command_palette->set_title(TTR("Command Palette"));
gui_base->add_child(command_palette);
file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/new_scene", TTR("New Scene"), KeyModifierMask::CMD_OR_CTRL + Key::N), FILE_NEW_SCENE);
file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/new_inherited_scene", TTR("New Inherited Scene..."), KeyModifierMask::CMD_OR_CTRL + KeyModifierMask::SHIFT + Key::N), FILE_NEW_INHERITED_SCENE);
file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/open_scene", TTR("Open Scene..."), KeyModifierMask::CMD_OR_CTRL + Key::O), FILE_OPEN_SCENE);
file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/reopen_closed_scene", TTR("Reopen Closed Scene"), KeyModifierMask::CMD_OR_CTRL + KeyModifierMask::SHIFT + Key::T), FILE_OPEN_PREV);
file_menu->add_submenu_item(TTR("Open Recent"), "RecentScenes", FILE_OPEN_RECENT);
file_menu->add_separator();
file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/save_scene", TTR("Save Scene"), KeyModifierMask::CMD_OR_CTRL + Key::S), FILE_SAVE_SCENE);
file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/save_scene_as", TTR("Save Scene As..."), KeyModifierMask::CMD_OR_CTRL + KeyModifierMask::SHIFT + Key::S), FILE_SAVE_AS_SCENE);
file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/save_all_scenes", TTR("Save All Scenes"), KeyModifierMask::CMD_OR_CTRL + KeyModifierMask::SHIFT + KeyModifierMask::ALT + Key::S), FILE_SAVE_ALL_SCENES);
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file_menu->add_separator();
file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/quick_open", TTR("Quick Open..."), KeyModifierMask::SHIFT + KeyModifierMask::ALT + Key::O), FILE_QUICK_OPEN);
file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/quick_open_scene", TTR("Quick Open Scene..."), KeyModifierMask::CMD_OR_CTRL + KeyModifierMask::SHIFT + Key::O), FILE_QUICK_OPEN_SCENE);
file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/quick_open_script", TTR("Quick Open Script..."), KeyModifierMask::CMD_OR_CTRL + KeyModifierMask::ALT + Key::O), FILE_QUICK_OPEN_SCRIPT);
file_menu->add_separator();
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export_as_menu = memnew(PopupMenu);
export_as_menu->set_name("Export");
file_menu->add_child(export_as_menu);
file_menu->add_submenu_item(TTR("Export As..."), "Export");
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export_as_menu->add_shortcut(ED_SHORTCUT("editor/export_as_mesh_library", TTR("MeshLibrary...")), FILE_EXPORT_MESH_LIBRARY);
export_as_menu->connect("index_pressed", callable_mp(this, &EditorNode::_export_as_menu_option));
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file_menu->add_separator();
file_menu->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO, true);
file_menu->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO, true);
file_menu->add_separator();
file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/reload_saved_scene", TTR("Reload Saved Scene")), EDIT_RELOAD_SAVED_SCENE);
file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/close_scene", TTR("Close Scene"), KeyModifierMask::CMD_OR_CTRL + KeyModifierMask::SHIFT + Key::W), FILE_CLOSE);
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recent_scenes = memnew(PopupMenu);
recent_scenes->set_name("RecentScenes");
file_menu->add_child(recent_scenes);
recent_scenes->connect("id_pressed", callable_mp(this, &EditorNode::_open_recent_scene));
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if (!global_menu || !OS::get_singleton()->has_feature("macos")) {
// On macOS "Quit" and "About" options are in the "app" menu.
file_menu->add_separator();
file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/file_quit", TTR("Quit"), KeyModifierMask::CMD_OR_CTRL + Key::Q), FILE_QUIT, true);
}
project_menu = memnew(PopupMenu);
project_menu->set_name(TTR("Project"));
main_menu->add_child(project_menu);
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project_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/project_settings", TTR("Project Settings..."), Key::NONE, TTR("Project Settings")), RUN_SETTINGS);
project_menu->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option));
vcs_actions_menu = VersionControlEditorPlugin::get_singleton()->get_version_control_actions_panel();
vcs_actions_menu->set_name("Version Control");
vcs_actions_menu->connect("index_pressed", callable_mp(this, &EditorNode::_version_control_menu_option));
project_menu->add_separator();
project_menu->add_child(vcs_actions_menu);
project_menu->add_submenu_item(TTR("Version Control"), "Version Control");
vcs_actions_menu->add_item(TTR("Create Version Control Metadata"), RUN_VCS_METADATA);
vcs_actions_menu->add_item(TTR("Version Control Settings"), RUN_VCS_SETTINGS);
project_menu->add_separator();
project_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/export", TTR("Export..."), Key::NONE, TTR("Export")), FILE_EXPORT_PROJECT);
#ifndef ANDROID_ENABLED
project_menu->add_item(TTR("Install Android Build Template..."), FILE_INSTALL_ANDROID_SOURCE);
project_menu->add_item(TTR("Open User Data Folder"), RUN_USER_DATA_FOLDER);
#endif
project_menu->add_separator();
project_menu->add_item(TTR("Customize Engine Build Configuration..."), TOOLS_BUILD_PROFILE_MANAGER);
project_menu->add_separator();
plugin_config_dialog = memnew(PluginConfigDialog);
plugin_config_dialog->connect("plugin_ready", callable_mp(this, &EditorNode::_on_plugin_ready));
gui_base->add_child(plugin_config_dialog);
tool_menu = memnew(PopupMenu);
tool_menu->set_name("Tools");
tool_menu->connect("index_pressed", callable_mp(this, &EditorNode::_tool_menu_option));
project_menu->add_child(tool_menu);
project_menu->add_submenu_item(TTR("Tools"), "Tools");
tool_menu->add_item(TTR("Orphan Resource Explorer..."), TOOLS_ORPHAN_RESOURCES);
project_menu->add_separator();
project_menu->add_shortcut(ED_SHORTCUT("editor/reload_current_project", TTR("Reload Current Project")), RELOAD_CURRENT_PROJECT);
ED_SHORTCUT_AND_COMMAND("editor/quit_to_project_list", TTR("Quit to Project List"), KeyModifierMask::CTRL + KeyModifierMask::SHIFT + Key::Q);
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ED_SHORTCUT_OVERRIDE("editor/quit_to_project_list", "macos", KeyModifierMask::SHIFT + KeyModifierMask::ALT + Key::Q);
project_menu->add_shortcut(ED_GET_SHORTCUT("editor/quit_to_project_list"), RUN_PROJECT_MANAGER, true);
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// Spacer to center 2D / 3D / Script buttons.
HBoxContainer *left_spacer = memnew(HBoxContainer);
left_spacer->set_mouse_filter(Control::MOUSE_FILTER_PASS);
left_spacer->set_h_size_flags(Control::SIZE_EXPAND_FILL);
menu_hb->add_child(left_spacer);
if (can_expand && global_menu) {
project_title = memnew(Label);
project_title->add_theme_font_override("font", gui_base->get_theme_font(SNAME("bold"), SNAME("EditorFonts")));
project_title->add_theme_font_size_override("font_size", gui_base->get_theme_font_size(SNAME("bold_size"), SNAME("EditorFonts")));
project_title->set_focus_mode(Control::FOCUS_NONE);
project_title->set_text_overrun_behavior(TextServer::OVERRUN_TRIM_ELLIPSIS);
project_title->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
project_title->set_h_size_flags(Control::SIZE_EXPAND_FILL);
left_spacer->add_child(project_title);
}
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main_editor_button_hb = memnew(HBoxContainer);
menu_hb->add_child(main_editor_button_hb);
// Options are added and handled by DebuggerEditorPlugin.
debug_menu = memnew(PopupMenu);
debug_menu->set_name(TTR("Debug"));
main_menu->add_child(debug_menu);
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settings_menu = memnew(PopupMenu);
settings_menu->set_name(TTR("Editor"));
main_menu->add_child(settings_menu);
ED_SHORTCUT_AND_COMMAND("editor/editor_settings", TTR("Editor Settings..."));
ED_SHORTCUT_OVERRIDE("editor/editor_settings", "macos", KeyModifierMask::META + Key::COMMA);
settings_menu->add_shortcut(ED_GET_SHORTCUT("editor/editor_settings"), SETTINGS_PREFERENCES);
settings_menu->add_shortcut(ED_SHORTCUT("editor/command_palette", TTR("Command Palette..."), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::P), HELP_COMMAND_PALETTE);
settings_menu->add_separator();
editor_layouts = memnew(PopupMenu);
editor_layouts->set_name("Layouts");
settings_menu->add_child(editor_layouts);
editor_layouts->connect("id_pressed", callable_mp(this, &EditorNode::_layout_menu_option));
settings_menu->add_submenu_item(TTR("Editor Layout"), "Layouts");
settings_menu->add_separator();
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ED_SHORTCUT_AND_COMMAND("editor/take_screenshot", TTR("Take Screenshot"), KeyModifierMask::CTRL | Key::F12);
ED_SHORTCUT_OVERRIDE("editor/take_screenshot", "macos", KeyModifierMask::META | Key::F12);
settings_menu->add_shortcut(ED_GET_SHORTCUT("editor/take_screenshot"), EDITOR_SCREENSHOT);
settings_menu->set_item_tooltip(-1, TTR("Screenshots are stored in the Editor Data/Settings Folder."));
#ifndef ANDROID_ENABLED
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ED_SHORTCUT_AND_COMMAND("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KeyModifierMask::SHIFT | Key::F11);
ED_SHORTCUT_OVERRIDE("editor/fullscreen_mode", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::F);
settings_menu->add_shortcut(ED_GET_SHORTCUT("editor/fullscreen_mode"), SETTINGS_TOGGLE_FULLSCREEN);
#endif
settings_menu->add_separator();
#ifndef ANDROID_ENABLED
if (OS::get_singleton()->get_data_path() == OS::get_singleton()->get_config_path()) {
// Configuration and data folders are located in the same place (Windows/MacOS).
settings_menu->add_item(TTR("Open Editor Data/Settings Folder"), SETTINGS_EDITOR_DATA_FOLDER);
} else {
// Separate configuration and data folders (Linux).
settings_menu->add_item(TTR("Open Editor Data Folder"), SETTINGS_EDITOR_DATA_FOLDER);
settings_menu->add_item(TTR("Open Editor Settings Folder"), SETTINGS_EDITOR_CONFIG_FOLDER);
}
settings_menu->add_separator();
#endif
settings_menu->add_item(TTR("Manage Editor Features..."), SETTINGS_MANAGE_FEATURE_PROFILES);
#ifndef ANDROID_ENABLED
settings_menu->add_item(TTR("Manage Export Templates..."), SETTINGS_MANAGE_EXPORT_TEMPLATES);
#endif
help_menu = memnew(PopupMenu);
help_menu->set_name(TTR("Help"));
main_menu->add_child(help_menu);
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help_menu->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option));
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ED_SHORTCUT_AND_COMMAND("editor/editor_help", TTR("Search Help"), Key::F1);
ED_SHORTCUT_OVERRIDE("editor/editor_help", "macos", KeyModifierMask::ALT | Key::SPACE);
help_menu->add_icon_shortcut(gui_base->get_theme_icon(SNAME("HelpSearch"), SNAME("EditorIcons")), ED_GET_SHORTCUT("editor/editor_help"), HELP_SEARCH);
help_menu->add_separator();
help_menu->add_icon_shortcut(gui_base->get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/online_docs", TTR("Online Documentation")), HELP_DOCS);
help_menu->add_icon_shortcut(gui_base->get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/q&a", TTR("Questions & Answers")), HELP_QA);
help_menu->add_icon_shortcut(gui_base->get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/report_a_bug", TTR("Report a Bug")), HELP_REPORT_A_BUG);
help_menu->add_icon_shortcut(gui_base->get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/suggest_a_feature", TTR("Suggest a Feature")), HELP_SUGGEST_A_FEATURE);
help_menu->add_icon_shortcut(gui_base->get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/send_docs_feedback", TTR("Send Docs Feedback")), HELP_SEND_DOCS_FEEDBACK);
help_menu->add_icon_shortcut(gui_base->get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/community", TTR("Community")), HELP_COMMUNITY);
help_menu->add_separator();
if (!global_menu || !OS::get_singleton()->has_feature("macos")) {
// On macOS "Quit" and "About" options are in the "app" menu.
help_menu->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Godot"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/about", TTR("About Godot")), HELP_ABOUT);
}
help_menu->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Heart"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/support_development", TTR("Support Godot Development")), HELP_SUPPORT_GODOT_DEVELOPMENT);
// Spacer to center 2D / 3D / Script buttons.
Control *right_spacer = memnew(Control);
right_spacer->set_mouse_filter(Control::MOUSE_FILTER_PASS);
right_spacer->set_h_size_flags(Control::SIZE_EXPAND_FILL);
menu_hb->add_child(right_spacer);
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launch_pad = memnew(PanelContainer);
launch_pad->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("LaunchPadNormal"), SNAME("EditorStyles")));
menu_hb->add_child(launch_pad);
HBoxContainer *launch_pad_hb = memnew(HBoxContainer);
launch_pad->add_child(launch_pad_hb);
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play_button = memnew(Button);
play_button->set_flat(true);
launch_pad_hb->add_child(play_button);
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play_button->set_toggle_mode(true);
play_button->set_focus_mode(Control::FOCUS_NONE);
play_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(RUN_PLAY));
play_button->set_tooltip_text(TTR("Run the project's default scene."));
ED_SHORTCUT_AND_COMMAND("editor/run_project", TTR("Run Project"), Key::F5);
ED_SHORTCUT_OVERRIDE("editor/run_project", "macos", KeyModifierMask::META | Key::B);
play_button->set_shortcut(ED_GET_SHORTCUT("editor/run_project"));
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pause_button = memnew(Button);
pause_button->set_flat(true);
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pause_button->set_toggle_mode(true);
pause_button->set_icon(gui_base->get_theme_icon(SNAME("Pause"), SNAME("EditorIcons")));
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pause_button->set_focus_mode(Control::FOCUS_NONE);
pause_button->set_tooltip_text(TTR("Pause the running project's execution for debugging."));
pause_button->set_disabled(true);
launch_pad_hb->add_child(pause_button);
ED_SHORTCUT("editor/pause_running_project", TTR("Pause Running Project"), Key::F7);
ED_SHORTCUT_OVERRIDE("editor/pause_running_project", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::Y);
pause_button->set_shortcut(ED_GET_SHORTCUT("editor/pause_running_project"));
stop_button = memnew(Button);
stop_button->set_flat(true);
launch_pad_hb->add_child(stop_button);
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stop_button->set_focus_mode(Control::FOCUS_NONE);
stop_button->set_icon(gui_base->get_theme_icon(SNAME("Stop"), SNAME("EditorIcons")));
stop_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(RUN_STOP));
stop_button->set_tooltip_text(TTR("Stop the currently running project."));
stop_button->set_disabled(true);
ED_SHORTCUT("editor/stop_running_project", TTR("Stop Running Project"), Key::F8);
ED_SHORTCUT_OVERRIDE("editor/stop_running_project", "macos", KeyModifierMask::META | Key::PERIOD);
stop_button->set_shortcut(ED_GET_SHORTCUT("editor/stop_running_project"));
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run_native = memnew(EditorRunNative);
launch_pad_hb->add_child(run_native);
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run_native->connect("native_run", callable_mp(this, &EditorNode::_run_native));
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play_scene_button = memnew(Button);
play_scene_button->set_flat(true);
launch_pad_hb->add_child(play_scene_button);
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play_scene_button->set_toggle_mode(true);
play_scene_button->set_focus_mode(Control::FOCUS_NONE);
play_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(RUN_PLAY_SCENE));
play_scene_button->set_tooltip_text(TTR("Run the currently edited scene."));
ED_SHORTCUT_AND_COMMAND("editor/run_current_scene", TTR("Run Current Scene"), Key::F6);
ED_SHORTCUT_OVERRIDE("editor/run_current_scene", "macos", KeyModifierMask::META | Key::R);
play_scene_button->set_shortcut(ED_GET_SHORTCUT("editor/run_current_scene"));
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play_custom_scene_button = memnew(Button);
play_custom_scene_button->set_flat(true);
launch_pad_hb->add_child(play_custom_scene_button);
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play_custom_scene_button->set_toggle_mode(true);
play_custom_scene_button->set_focus_mode(Control::FOCUS_NONE);
play_custom_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(RUN_PLAY_CUSTOM_SCENE));
play_custom_scene_button->set_tooltip_text(TTR("Run a specific scene."));
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_reset_play_buttons();
ED_SHORTCUT_AND_COMMAND("editor/run_specific_scene", TTR("Run Specific Scene"), KeyModifierMask::META | KeyModifierMask::SHIFT | Key::F5);
ED_SHORTCUT_OVERRIDE("editor/run_specific_scene", "macos", KeyModifierMask::META | KeyModifierMask::SHIFT | Key::R);
play_custom_scene_button->set_shortcut(ED_GET_SHORTCUT("editor/run_specific_scene"));
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write_movie_panel = memnew(PanelContainer);
write_movie_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("MovieWriterButtonNormal"), SNAME("EditorStyles")));
launch_pad_hb->add_child(write_movie_panel);
Implement Running Godot as Movie Writer * Allows running the game in "movie writer" mode. * It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time). * If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult. * Implements a simple, default MJPEG writer. This new features has two main use cases, which have high demand: * Saving game videos in high quality and ensuring the frame rate is *completely* stable, always. * Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this). **Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly). Usage: $ godot --write-movie movie.avi [scene_file.tscn] Missing: * Options for configuring video writing via GLOBAL_DEF * UI Menu for launching with this mode from the editor. * Add to list of command line options. * Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-16 22:55:19 +00:00
write_movie_button = memnew(Button);
write_movie_button->set_flat(true);
write_movie_button->set_toggle_mode(true);
write_movie_panel->add_child(write_movie_button);
Implement Running Godot as Movie Writer * Allows running the game in "movie writer" mode. * It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time). * If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult. * Implements a simple, default MJPEG writer. This new features has two main use cases, which have high demand: * Saving game videos in high quality and ensuring the frame rate is *completely* stable, always. * Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this). **Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly). Usage: $ godot --write-movie movie.avi [scene_file.tscn] Missing: * Options for configuring video writing via GLOBAL_DEF * UI Menu for launching with this mode from the editor. * Add to list of command line options. * Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-16 22:55:19 +00:00
write_movie_button->set_pressed(false);
write_movie_button->set_icon(gui_base->get_theme_icon(SNAME("MainMovieWrite"), SNAME("EditorIcons")));
write_movie_button->set_focus_mode(Control::FOCUS_NONE);
write_movie_button->connect("toggled", callable_mp(this, &EditorNode::_write_movie_toggled));
write_movie_button->set_tooltip_text(TTR("Enable Movie Maker mode.\nThe project will run at stable FPS and the visual and audio output will be recorded to a video file."));
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// This button behaves differently, so color it as such.
write_movie_button->add_theme_color_override("icon_normal_color", Color(1, 1, 1, 0.7));
write_movie_button->add_theme_color_override("icon_pressed_color", Color(0, 0, 0, 0.84));
2022-06-25 19:30:11 +00:00
write_movie_button->add_theme_color_override("icon_hover_color", Color(1, 1, 1, 0.9));
Implement Running Godot as Movie Writer * Allows running the game in "movie writer" mode. * It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time). * If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult. * Implements a simple, default MJPEG writer. This new features has two main use cases, which have high demand: * Saving game videos in high quality and ensuring the frame rate is *completely* stable, always. * Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this). **Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly). Usage: $ godot --write-movie movie.avi [scene_file.tscn] Missing: * Options for configuring video writing via GLOBAL_DEF * UI Menu for launching with this mode from the editor. * Add to list of command line options. * Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-16 22:55:19 +00:00
HBoxContainer *right_menu_hb = memnew(HBoxContainer);
menu_hb->add_child(right_menu_hb);
renderer = memnew(OptionButton);
// Hide the renderer selection dropdown until OpenGL support is more mature.
// The renderer can still be changed in the project settings or using `--rendering-driver opengl3`.
renderer->set_visible(false);
renderer->set_flat(true);
renderer->set_focus_mode(Control::FOCUS_NONE);
renderer->connect("item_selected", callable_mp(this, &EditorNode::_renderer_selected));
renderer->add_theme_font_override("font", gui_base->get_theme_font(SNAME("bold"), SNAME("EditorFonts")));
renderer->add_theme_font_size_override("font_size", gui_base->get_theme_font_size(SNAME("bold_size"), SNAME("EditorFonts")));
right_menu_hb->add_child(renderer);
if (can_expand) {
// Add spacer to avoid other controls under the window minimize/maximize/close buttons (right side).
right_menu_spacer = memnew(Control);
right_menu_spacer->set_mouse_filter(Control::MOUSE_FILTER_PASS);
menu_hb->add_child(right_menu_spacer);
}
String current_renderer = GLOBAL_GET("rendering/renderer/rendering_method");
PackedStringArray renderers = ProjectSettings::get_singleton()->get_custom_property_info().get(StringName("rendering/renderer/rendering_method")).hint_string.split(",", false);
// As we are doing string comparisons, keep in standard case to prevent problems with capitals
// "vulkan" in particular uses lowercase "v" in the code, and uppercase in the UI.
current_renderer = current_renderer.to_lower();
for (int i = 0; i < renderers.size(); i++) {
String rendering_method = renderers[i];
// Add the renderers name to the UI.
renderer->add_item(rendering_method);
renderer->set_item_metadata(i, rendering_method);
// Lowercase for standard comparison.
rendering_method = rendering_method.to_lower();
if (current_renderer == rendering_method) {
renderer->select(i);
renderer_current = i;
}
}
_update_renderer_color();
video_restart_dialog = memnew(ConfirmationDialog);
video_restart_dialog->set_text(TTR("Changing the renderer requires restarting the editor."));
video_restart_dialog->set_ok_button_text(TTR("Save & Restart"));
video_restart_dialog->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind(SET_RENDERER_NAME_SAVE_AND_RESTART));
gui_base->add_child(video_restart_dialog);
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progress_hb = memnew(BackgroundProgress);
layout_dialog = memnew(EditorLayoutsDialog);
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gui_base->add_child(layout_dialog);
layout_dialog->set_hide_on_ok(false);
layout_dialog->set_size(Size2(225, 270) * EDSCALE);
layout_dialog->connect("name_confirmed", callable_mp(this, &EditorNode::_dialog_action));
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update_spinner = memnew(MenuButton);
right_menu_hb->add_child(update_spinner);
update_spinner->set_icon(gui_base->get_theme_icon(SNAME("Progress1"), SNAME("EditorIcons")));
update_spinner->get_popup()->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option));
PopupMenu *p = update_spinner->get_popup();
p->add_radio_check_item(TTR("Update Continuously"), SETTINGS_UPDATE_CONTINUOUSLY);
p->add_radio_check_item(TTR("Update When Changed"), SETTINGS_UPDATE_WHEN_CHANGED);
p->add_separator();
p->add_item(TTR("Hide Update Spinner"), SETTINGS_UPDATE_SPINNER_HIDE);
_update_update_spinner();
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// Instantiate and place editor docks.
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memnew(SceneTreeDock(scene_root, editor_selection, editor_data));
memnew(InspectorDock(editor_data));
memnew(ImportDock);
memnew(NodeDock);
FileSystemDock *filesystem_dock = memnew(FileSystemDock);
filesystem_dock->connect("inherit", callable_mp(this, &EditorNode::_inherit_request));
filesystem_dock->connect("instance", callable_mp(this, &EditorNode::_instantiate_request));
filesystem_dock->connect("display_mode_changed", callable_mp(this, &EditorNode::_save_docks));
get_project_settings()->connect_filesystem_dock_signals(filesystem_dock);
// Scene: Top left.
dock_slot[DOCK_SLOT_LEFT_UR]->add_child(SceneTreeDock::get_singleton());
dock_slot[DOCK_SLOT_LEFT_UR]->set_tab_title(dock_slot[DOCK_SLOT_LEFT_UR]->get_tab_idx_from_control(SceneTreeDock::get_singleton()), TTR("Scene"));
// Import: Top left, behind Scene.
dock_slot[DOCK_SLOT_LEFT_UR]->add_child(ImportDock::get_singleton());
dock_slot[DOCK_SLOT_LEFT_UR]->set_tab_title(dock_slot[DOCK_SLOT_LEFT_UR]->get_tab_idx_from_control(ImportDock::get_singleton()), TTR("Import"));
// FileSystem: Bottom left.
dock_slot[DOCK_SLOT_LEFT_BR]->add_child(FileSystemDock::get_singleton());
dock_slot[DOCK_SLOT_LEFT_BR]->set_tab_title(dock_slot[DOCK_SLOT_LEFT_BR]->get_tab_idx_from_control(FileSystemDock::get_singleton()), TTR("FileSystem"));
// Inspector: Full height right.
dock_slot[DOCK_SLOT_RIGHT_UL]->add_child(InspectorDock::get_singleton());
dock_slot[DOCK_SLOT_RIGHT_UL]->set_tab_title(dock_slot[DOCK_SLOT_RIGHT_UL]->get_tab_idx_from_control(InspectorDock::get_singleton()), TTR("Inspector"));
// Node: Full height right, behind Inspector.
dock_slot[DOCK_SLOT_RIGHT_UL]->add_child(NodeDock::get_singleton());
dock_slot[DOCK_SLOT_RIGHT_UL]->set_tab_title(dock_slot[DOCK_SLOT_RIGHT_UL]->get_tab_idx_from_control(NodeDock::get_singleton()), TTR("Node"));
// Hide unused dock slots and vsplits.
dock_slot[DOCK_SLOT_LEFT_UL]->hide();
dock_slot[DOCK_SLOT_LEFT_BL]->hide();
dock_slot[DOCK_SLOT_RIGHT_BL]->hide();
dock_slot[DOCK_SLOT_RIGHT_UR]->hide();
dock_slot[DOCK_SLOT_RIGHT_BR]->hide();
left_l_vsplit->hide();
right_r_vsplit->hide();
// Add some offsets to left_r and main hsplits to make LEFT_R and RIGHT_L docks wider than minsize.
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left_r_hsplit->set_split_offset(70 * EDSCALE);
main_hsplit->set_split_offset(-70 * EDSCALE);
// Define corresponding default layout.
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const String docks_section = "docks";
default_layout.instantiate();
// Dock numbers are based on DockSlot enum value + 1.
default_layout->set_value(docks_section, "dock_3", "Scene,Import");
default_layout->set_value(docks_section, "dock_4", "FileSystem");
default_layout->set_value(docks_section, "dock_5", "Inspector,Node");
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for (int i = 0; i < vsplits.size(); i++) {
default_layout->set_value(docks_section, "dock_split_" + itos(i + 1), 0);
}
default_layout->set_value(docks_section, "dock_hsplit_1", 0);
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default_layout->set_value(docks_section, "dock_hsplit_2", 70 * EDSCALE);
default_layout->set_value(docks_section, "dock_hsplit_3", -70 * EDSCALE);
default_layout->set_value(docks_section, "dock_hsplit_4", 0);
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_update_layouts_menu();
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// Bottom panels.
bottom_panel = memnew(PanelContainer);
bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("BottomPanel"), SNAME("EditorStyles")));
center_split->add_child(bottom_panel);
center_split->set_dragger_visibility(SplitContainer::DRAGGER_HIDDEN);
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bottom_panel_vb = memnew(VBoxContainer);
bottom_panel->add_child(bottom_panel_vb);
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bottom_panel_hb = memnew(HBoxContainer);
bottom_panel_hb->set_custom_minimum_size(Size2(0, 24 * EDSCALE)); // Adjust for the height of the "Expand Bottom Dock" icon.
bottom_panel_vb->add_child(bottom_panel_hb);
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bottom_panel_hb_editors = memnew(HBoxContainer);
bottom_panel_hb_editors->set_h_size_flags(Control::SIZE_EXPAND_FILL);
bottom_panel_hb->add_child(bottom_panel_hb_editors);
editor_toaster = memnew(EditorToaster);
bottom_panel_hb->add_child(editor_toaster);
VBoxContainer *version_info_vbc = memnew(VBoxContainer);
bottom_panel_hb->add_child(version_info_vbc);
// Add a dummy control node for vertical spacing.
Control *v_spacer = memnew(Control);
version_info_vbc->add_child(v_spacer);
version_btn = memnew(LinkButton);
version_btn->set_text(VERSION_FULL_CONFIG);
String hash = String(VERSION_HASH);
if (hash.length() != 0) {
hash = " " + vformat("[%s]", hash.left(9));
}
// Set the text to copy in metadata as it slightly differs from the button's text.
version_btn->set_meta(META_TEXT_TO_COPY, "v" VERSION_FULL_BUILD + hash);
// Fade out the version label to be less prominent, but still readable.
version_btn->set_self_modulate(Color(1, 1, 1, 0.65));
version_btn->set_underline_mode(LinkButton::UNDERLINE_MODE_ON_HOVER);
version_btn->set_tooltip_text(TTR("Click to copy."));
version_btn->connect("pressed", callable_mp(this, &EditorNode::_version_button_pressed));
version_info_vbc->add_child(version_btn);
// Add a dummy control node for horizontal spacing.
Control *h_spacer = memnew(Control);
bottom_panel_hb->add_child(h_spacer);
bottom_panel_raise = memnew(Button);
bottom_panel_raise->set_flat(true);
bottom_panel_raise->set_icon(gui_base->get_theme_icon(SNAME("ExpandBottomDock"), SNAME("EditorIcons")));
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bottom_panel_raise->set_shortcut(ED_SHORTCUT_AND_COMMAND("editor/bottom_panel_expand", TTR("Expand Bottom Panel"), KeyModifierMask::SHIFT | Key::F12));
bottom_panel_hb->add_child(bottom_panel_raise);
bottom_panel_raise->hide();
bottom_panel_raise->set_toggle_mode(true);
bottom_panel_raise->connect("toggled", callable_mp(this, &EditorNode::_bottom_panel_raise_toggled));
log = memnew(EditorLog);
Button *output_button = add_bottom_panel_item(TTR("Output"), log);
log->set_tool_button(output_button);
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center_split->connect("resized", callable_mp(this, &EditorNode::_vp_resized));
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native_shader_source_visualizer = memnew(EditorNativeShaderSourceVisualizer);
gui_base->add_child(native_shader_source_visualizer);
orphan_resources = memnew(OrphanResourcesDialog);
gui_base->add_child(orphan_resources);
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confirmation = memnew(ConfirmationDialog);
gui_base->add_child(confirmation);
confirmation->connect("confirmed", callable_mp(this, &EditorNode::_menu_confirm_current));
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save_confirmation = memnew(ConfirmationDialog);
save_confirmation->add_button(TTR("Don't Save"), DisplayServer::get_singleton()->get_swap_cancel_ok(), "discard");
gui_base->add_child(save_confirmation);
save_confirmation->connect("confirmed", callable_mp(this, &EditorNode::_menu_confirm_current));
save_confirmation->connect("custom_action", callable_mp(this, &EditorNode::_discard_changes));
custom_build_manage_templates = memnew(ConfirmationDialog);
custom_build_manage_templates->set_text(TTR("Android build template is missing, please install relevant templates."));
custom_build_manage_templates->set_ok_button_text(TTR("Manage Templates"));
custom_build_manage_templates->add_button(TTR("Install from file"))->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(SETTINGS_INSTALL_ANDROID_BUILD_TEMPLATE));
custom_build_manage_templates->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind(SETTINGS_MANAGE_EXPORT_TEMPLATES));
gui_base->add_child(custom_build_manage_templates);
file_android_build_source = memnew(EditorFileDialog);
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file_android_build_source->set_title(TTR("Select Android sources file"));
file_android_build_source->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
file_android_build_source->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
file_android_build_source->add_filter("*.zip");
file_android_build_source->connect("file_selected", callable_mp(this, &EditorNode::_android_build_source_selected));
gui_base->add_child(file_android_build_source);
install_android_build_template = memnew(ConfirmationDialog);
install_android_build_template->set_text(TTR("This will set up your project for custom Android builds by installing the source template to \"res://android/build\".\nYou can then apply modifications and build your own custom APK on export (adding modules, changing the AndroidManifest.xml, etc.).\nNote that in order to make custom builds instead of using pre-built APKs, the \"Use Custom Build\" option should be enabled in the Android export preset."));
install_android_build_template->set_ok_button_text(TTR("Install"));
install_android_build_template->connect("confirmed", callable_mp(this, &EditorNode::_menu_confirm_current));
gui_base->add_child(install_android_build_template);
remove_android_build_template = memnew(ConfirmationDialog);
remove_android_build_template->set_text(TTR("The Android build template is already installed in this project and it won't be overwritten.\nRemove the \"res://android/build\" directory manually before attempting this operation again."));
remove_android_build_template->set_ok_button_text(TTR("Show in File Manager"));
remove_android_build_template->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind(FILE_EXPLORE_ANDROID_BUILD_TEMPLATES));
gui_base->add_child(remove_android_build_template);
file_templates = memnew(EditorFileDialog);
file_templates->set_title(TTR("Import Templates From ZIP File"));
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gui_base->add_child(file_templates);
file_templates->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
file_templates->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
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file_templates->clear_filters();
file_templates->add_filter("*.tpz", TTR("Template Package"));
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file = memnew(EditorFileDialog);
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gui_base->add_child(file);
file->set_current_dir("res://");
file_export_lib = memnew(EditorFileDialog);
file_export_lib->set_title(TTR("Export Library"));
file_export_lib->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
file_export_lib->connect("file_selected", callable_mp(this, &EditorNode::_dialog_action));
file_export_lib_merge = memnew(CheckBox);
file_export_lib_merge->set_text(TTR("Merge With Existing"));
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file_export_lib_merge->set_h_size_flags(Control::SIZE_SHRINK_CENTER);
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file_export_lib_merge->set_pressed(true);
file_export_lib->get_vbox()->add_child(file_export_lib_merge);
file_export_lib_apply_xforms = memnew(CheckBox);
file_export_lib_apply_xforms->set_text(TTR("Apply MeshInstance Transforms"));
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file_export_lib_apply_xforms->set_h_size_flags(Control::SIZE_SHRINK_CENTER);
file_export_lib_apply_xforms->set_pressed(false);
file_export_lib->get_vbox()->add_child(file_export_lib_apply_xforms);
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gui_base->add_child(file_export_lib);
file_script = memnew(EditorFileDialog);
file_script->set_title(TTR("Open & Run a Script"));
file_script->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
file_script->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
List<String> sexts;
ResourceLoader::get_recognized_extensions_for_type("Script", &sexts);
for (const String &E : sexts) {
file_script->add_filter("*." + E);
}
gui_base->add_child(file_script);
file_script->connect("file_selected", callable_mp(this, &EditorNode::_dialog_action));
file_menu->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option));
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file_menu->connect("about_to_popup", callable_mp(this, &EditorNode::_update_file_menu_opened));
file_menu->connect("popup_hide", callable_mp(this, &EditorNode::_update_file_menu_closed));
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settings_menu->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option));
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file->connect("file_selected", callable_mp(this, &EditorNode::_dialog_action));
file_templates->connect("file_selected", callable_mp(this, &EditorNode::_dialog_action));
audio_preview_gen = memnew(AudioStreamPreviewGenerator);
add_child(audio_preview_gen);
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add_editor_plugin(memnew(DebuggerEditorPlugin(debug_menu)));
add_editor_plugin(memnew(DebugAdapterServer()));
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disk_changed = memnew(ConfirmationDialog);
{
VBoxContainer *vbc = memnew(VBoxContainer);
disk_changed->add_child(vbc);
Label *dl = memnew(Label);
dl->set_text(TTR("The following files are newer on disk.\nWhat action should be taken?"));
vbc->add_child(dl);
disk_changed_list = memnew(Tree);
vbc->add_child(disk_changed_list);
disk_changed_list->set_v_size_flags(Control::SIZE_EXPAND_FILL);
disk_changed->connect("confirmed", callable_mp(this, &EditorNode::_reload_modified_scenes));
disk_changed->connect("confirmed", callable_mp(this, &EditorNode::_reload_project_settings));
disk_changed->set_ok_button_text(TTR("Reload"));
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disk_changed->add_button(TTR("Resave"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "resave");
disk_changed->connect("custom_action", callable_mp(this, &EditorNode::_resave_scenes));
}
gui_base->add_child(disk_changed);
add_editor_plugin(memnew(AnimationPlayerEditorPlugin));
add_editor_plugin(memnew(CanvasItemEditorPlugin));
add_editor_plugin(memnew(Node3DEditorPlugin));
add_editor_plugin(memnew(ScriptEditorPlugin));
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EditorAudioBuses *audio_bus_editor = EditorAudioBuses::register_editor();
ScriptTextEditor::register_editor(); // Register one for text scripts.
TextEditor::register_editor();
if (AssetLibraryEditorPlugin::is_available()) {
add_editor_plugin(memnew(AssetLibraryEditorPlugin));
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} else {
print_verbose("Asset Library not available (due to using Web editor, or SSL support disabled).");
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}
// Add interface before adding plugins.
editor_interface = memnew(EditorInterface);
add_child(editor_interface);
// More visually meaningful to have this later.
raise_bottom_panel_item(AnimationPlayerEditor::get_singleton());
add_editor_plugin(VersionControlEditorPlugin::get_singleton());
// This list is alphabetized, and plugins that depend on Node2D are in their own section below.
add_editor_plugin(memnew(AnimationTreeEditorPlugin));
add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor)));
add_editor_plugin(memnew(AudioStreamRandomizerEditorPlugin));
add_editor_plugin(memnew(BitMapEditorPlugin));
add_editor_plugin(memnew(BoneMapEditorPlugin));
add_editor_plugin(memnew(Camera3DEditorPlugin));
add_editor_plugin(memnew(ControlEditorPlugin));
add_editor_plugin(memnew(CPUParticles3DEditorPlugin));
add_editor_plugin(memnew(CurveEditorPlugin));
add_editor_plugin(memnew(FontEditorPlugin));
add_editor_plugin(memnew(GPUParticles3DEditorPlugin));
add_editor_plugin(memnew(GPUParticlesCollisionSDF3DEditorPlugin));
add_editor_plugin(memnew(GradientEditorPlugin));
add_editor_plugin(memnew(GradientTexture2DEditorPlugin));
add_editor_plugin(memnew(InputEventEditorPlugin));
add_editor_plugin(memnew(LightmapGIEditorPlugin));
add_editor_plugin(memnew(MaterialEditorPlugin));
add_editor_plugin(memnew(MeshEditorPlugin));
add_editor_plugin(memnew(MeshInstance3DEditorPlugin));
add_editor_plugin(memnew(MeshLibraryEditorPlugin));
add_editor_plugin(memnew(MultiMeshEditorPlugin));
add_editor_plugin(memnew(OccluderInstance3DEditorPlugin));
add_editor_plugin(memnew(Path3DEditorPlugin));
add_editor_plugin(memnew(PhysicalBone3DEditorPlugin));
add_editor_plugin(memnew(Polygon3DEditorPlugin));
add_editor_plugin(memnew(ResourcePreloaderEditorPlugin));
add_editor_plugin(memnew(ShaderEditorPlugin));
add_editor_plugin(memnew(ShaderFileEditorPlugin));
add_editor_plugin(memnew(Skeleton3DEditorPlugin));
add_editor_plugin(memnew(SkeletonIK3DEditorPlugin));
add_editor_plugin(memnew(SpriteFramesEditorPlugin));
add_editor_plugin(memnew(StyleBoxEditorPlugin));
add_editor_plugin(memnew(SubViewportPreviewEditorPlugin));
add_editor_plugin(memnew(Texture3DEditorPlugin));
add_editor_plugin(memnew(TextureEditorPlugin));
add_editor_plugin(memnew(TextureLayeredEditorPlugin));
add_editor_plugin(memnew(TextureRegionEditorPlugin));
add_editor_plugin(memnew(ThemeEditorPlugin));
add_editor_plugin(memnew(VoxelGIEditorPlugin));
// 2D
add_editor_plugin(memnew(CollisionPolygon2DEditorPlugin));
add_editor_plugin(memnew(CollisionShape2DEditorPlugin));
add_editor_plugin(memnew(CPUParticles2DEditorPlugin));
add_editor_plugin(memnew(GPUParticles2DEditorPlugin));
add_editor_plugin(memnew(LightOccluder2DEditorPlugin));
add_editor_plugin(memnew(Line2DEditorPlugin));
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add_editor_plugin(memnew(NavigationLink2DEditorPlugin));
add_editor_plugin(memnew(NavigationPolygonEditorPlugin));
add_editor_plugin(memnew(Path2DEditorPlugin));
add_editor_plugin(memnew(Polygon2DEditorPlugin));
add_editor_plugin(memnew(Cast2DEditorPlugin));
add_editor_plugin(memnew(Skeleton2DEditorPlugin));
add_editor_plugin(memnew(Sprite2DEditorPlugin));
add_editor_plugin(memnew(TilesEditorPlugin));
for (int i = 0; i < EditorPlugins::get_plugin_count(); i++) {
add_editor_plugin(EditorPlugins::create(i));
}
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for (int i = 0; i < plugin_init_callback_count; i++) {
plugin_init_callbacks[i]();
}
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resource_preview->add_preview_generator(Ref<EditorTexturePreviewPlugin>(memnew(EditorTexturePreviewPlugin)));
resource_preview->add_preview_generator(Ref<EditorImagePreviewPlugin>(memnew(EditorImagePreviewPlugin)));
resource_preview->add_preview_generator(Ref<EditorPackedScenePreviewPlugin>(memnew(EditorPackedScenePreviewPlugin)));
resource_preview->add_preview_generator(Ref<EditorMaterialPreviewPlugin>(memnew(EditorMaterialPreviewPlugin)));
resource_preview->add_preview_generator(Ref<EditorScriptPreviewPlugin>(memnew(EditorScriptPreviewPlugin)));
resource_preview->add_preview_generator(Ref<EditorAudioStreamPreviewPlugin>(memnew(EditorAudioStreamPreviewPlugin)));
resource_preview->add_preview_generator(Ref<EditorMeshPreviewPlugin>(memnew(EditorMeshPreviewPlugin)));
resource_preview->add_preview_generator(Ref<EditorBitmapPreviewPlugin>(memnew(EditorBitmapPreviewPlugin)));
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resource_preview->add_preview_generator(Ref<EditorFontPreviewPlugin>(memnew(EditorFontPreviewPlugin)));
resource_preview->add_preview_generator(Ref<EditorGradientPreviewPlugin>(memnew(EditorGradientPreviewPlugin)));
{
Ref<StandardMaterial3DConversionPlugin> spatial_mat_convert;
spatial_mat_convert.instantiate();
resource_conversion_plugins.push_back(spatial_mat_convert);
Ref<ORMMaterial3DConversionPlugin> orm_mat_convert;
orm_mat_convert.instantiate();
resource_conversion_plugins.push_back(orm_mat_convert);
Ref<CanvasItemMaterialConversionPlugin> canvas_item_mat_convert;
canvas_item_mat_convert.instantiate();
resource_conversion_plugins.push_back(canvas_item_mat_convert);
Ref<ParticleProcessMaterialConversionPlugin> particles_mat_convert;
particles_mat_convert.instantiate();
resource_conversion_plugins.push_back(particles_mat_convert);
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Ref<ProceduralSkyMaterialConversionPlugin> procedural_sky_mat_convert;
procedural_sky_mat_convert.instantiate();
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resource_conversion_plugins.push_back(procedural_sky_mat_convert);
Ref<PanoramaSkyMaterialConversionPlugin> panorama_sky_mat_convert;
panorama_sky_mat_convert.instantiate();
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resource_conversion_plugins.push_back(panorama_sky_mat_convert);
Ref<PhysicalSkyMaterialConversionPlugin> physical_sky_mat_convert;
physical_sky_mat_convert.instantiate();
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resource_conversion_plugins.push_back(physical_sky_mat_convert);
Ref<FogMaterialConversionPlugin> fog_mat_convert;
fog_mat_convert.instantiate();
resource_conversion_plugins.push_back(fog_mat_convert);
Ref<VisualShaderConversionPlugin> vshader_convert;
vshader_convert.instantiate();
resource_conversion_plugins.push_back(vshader_convert);
}
update_spinner_step_msec = OS::get_singleton()->get_ticks_msec();
update_spinner_step_frame = Engine::get_singleton()->get_frames_drawn();
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editor_plugin_screen = nullptr;
editor_plugins_over = memnew(EditorPluginList);
editor_plugins_force_over = memnew(EditorPluginList);
editor_plugins_force_input_forwarding = memnew(EditorPluginList);
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Ref<GDExtensionExportPlugin> gdextension_export_plugin;
gdextension_export_plugin.instantiate();
EditorExport::get_singleton()->add_export_plugin(gdextension_export_plugin);
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Ref<PackedSceneEditorTranslationParserPlugin> packed_scene_translation_parser_plugin;
packed_scene_translation_parser_plugin.instantiate();
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EditorTranslationParser::get_singleton()->add_parser(packed_scene_translation_parser_plugin, EditorTranslationParser::STANDARD);
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_edit_current();
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current = nullptr;
saving_resource = Ref<Resource>();
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set_process(true);
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open_imported = memnew(ConfirmationDialog);
open_imported->set_ok_button_text(TTR("Open Anyway"));
new_inherited_button = open_imported->add_button(TTR("New Inherited"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "inherit");
open_imported->connect("confirmed", callable_mp(this, &EditorNode::_open_imported));
open_imported->connect("custom_action", callable_mp(this, &EditorNode::_inherit_imported));
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gui_base->add_child(open_imported);
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quick_open = memnew(EditorQuickOpen);
gui_base->add_child(quick_open);
quick_open->connect("quick_open", callable_mp(this, &EditorNode::_quick_opened));
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quick_run = memnew(EditorQuickOpen);
gui_base->add_child(quick_run);
quick_run->connect("quick_open", callable_mp(this, &EditorNode::_quick_run));
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_update_recent_scenes();
editor_data.restore_editor_global_states();
set_process_shortcut_input(true);
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load_errors = memnew(RichTextLabel);
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load_error_dialog = memnew(AcceptDialog);
load_error_dialog->add_child(load_errors);
load_error_dialog->set_title(TTR("Load Errors"));
gui_base->add_child(load_error_dialog);
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execute_outputs = memnew(RichTextLabel);
execute_outputs->set_selection_enabled(true);
execute_output_dialog = memnew(AcceptDialog);
execute_output_dialog->add_child(execute_outputs);
execute_output_dialog->set_title("");
gui_base->add_child(execute_output_dialog);
EditorFileSystem::get_singleton()->connect("sources_changed", callable_mp(this, &EditorNode::_sources_changed));
EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &EditorNode::_fs_changed));
EditorFileSystem::get_singleton()->connect("resources_reimported", callable_mp(this, &EditorNode::_resources_reimported));
EditorFileSystem::get_singleton()->connect("resources_reload", callable_mp(this, &EditorNode::_resources_changed));
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_build_icon_type_cache();
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pick_main_scene = memnew(ConfirmationDialog);
gui_base->add_child(pick_main_scene);
pick_main_scene->set_ok_button_text(TTR("Select"));
pick_main_scene->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind(SETTINGS_PICK_MAIN_SCENE));
select_current_scene_button = pick_main_scene->add_button(TTR("Select Current"), true, "select_current");
pick_main_scene->connect("custom_action", callable_mp(this, &EditorNode::_pick_main_scene_custom_action));
for (int i = 0; i < _init_callbacks.size(); i++) {
_init_callbacks[i]();
}
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editor_data.add_edited_scene(-1);
editor_data.set_edited_scene(0);
_update_scene_tabs();
ImportDock::get_singleton()->initialize_import_options();
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FileAccess::set_file_close_fail_notify_callback(_file_access_close_error_notify);
print_handler.printfunc = _print_handler;
print_handler.userdata = this;
add_print_handler(&print_handler);
ResourceSaver::set_save_callback(_resource_saved);
ResourceLoader::set_load_callback(_resource_loaded);
// Use the Ctrl modifier so F2 can be used to rename nodes in the scene tree dock.
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ED_SHORTCUT_AND_COMMAND("editor/editor_2d", TTR("Open 2D Editor"), KeyModifierMask::CTRL | Key::F1);
ED_SHORTCUT_AND_COMMAND("editor/editor_3d", TTR("Open 3D Editor"), KeyModifierMask::CTRL | Key::F2);
ED_SHORTCUT_AND_COMMAND("editor/editor_script", TTR("Open Script Editor"), KeyModifierMask::CTRL | Key::F3);
ED_SHORTCUT_AND_COMMAND("editor/editor_assetlib", TTR("Open Asset Library"), KeyModifierMask::CTRL | Key::F4);
ED_SHORTCUT_OVERRIDE("editor/editor_2d", "macos", KeyModifierMask::ALT | Key::KEY_1);
ED_SHORTCUT_OVERRIDE("editor/editor_3d", "macos", KeyModifierMask::ALT | Key::KEY_2);
ED_SHORTCUT_OVERRIDE("editor/editor_script", "macos", KeyModifierMask::ALT | Key::KEY_3);
ED_SHORTCUT_OVERRIDE("editor/editor_assetlib", "macos", KeyModifierMask::ALT | Key::KEY_4);
ED_SHORTCUT_AND_COMMAND("editor/editor_next", TTR("Open the next Editor"));
ED_SHORTCUT_AND_COMMAND("editor/editor_prev", TTR("Open the previous Editor"));
screenshot_timer = memnew(Timer);
screenshot_timer->set_one_shot(true);
screenshot_timer->set_wait_time(settings_menu->get_submenu_popup_delay() + 0.1f);
screenshot_timer->connect("timeout", callable_mp(this, &EditorNode::_request_screenshot));
add_child(screenshot_timer);
screenshot_timer->set_owner(get_owner());
// Adjust spacers to center 2D / 3D / Script buttons.
int max_w = MAX(launch_pad->get_minimum_size().x + right_menu_hb->get_minimum_size().x, main_menu->get_minimum_size().x);
left_spacer->set_custom_minimum_size(Size2(MAX(0, max_w - main_menu->get_minimum_size().x), 0));
right_spacer->set_custom_minimum_size(Size2(MAX(0, max_w - launch_pad->get_minimum_size().x - right_menu_hb->get_minimum_size().x), 0));
// Extend menu bar to window title.
if (can_expand) {
DisplayServer::get_singleton()->window_set_window_buttons_offset(Vector2i(menu_hb->get_minimum_size().y / 2, menu_hb->get_minimum_size().y / 2), DisplayServer::MAIN_WINDOW_ID);
DisplayServer::get_singleton()->window_set_flag(DisplayServer::WINDOW_FLAG_EXTEND_TO_TITLE, true, DisplayServer::MAIN_WINDOW_ID);
menu_hb->set_can_move_window(true);
}
String exec = OS::get_singleton()->get_executable_path();
// Save editor executable path for third-party tools.
EditorSettings::get_singleton()->set_project_metadata("editor_metadata", "executable_path", exec);
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}
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EditorNode::~EditorNode() {
EditorInspector::cleanup_plugins();
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EditorTranslationParser::get_singleton()->clean_parsers();
ResourceImporterScene::clean_up_importer_plugins();
remove_print_handler(&print_handler);
EditorHelp::cleanup_doc();
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memdelete(editor_selection);
memdelete(editor_plugins_over);
memdelete(editor_plugins_force_over);
memdelete(editor_plugins_force_input_forwarding);
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memdelete(progress_hb);
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EditorSettings::destroy();
}
/*
* EDITOR PLUGIN LIST
*/
void EditorPluginList::make_visible(bool p_visible) {
for (int i = 0; i < plugins_list.size(); i++) {
plugins_list[i]->make_visible(p_visible);
}
}
void EditorPluginList::edit(Object *p_object) {
for (int i = 0; i < plugins_list.size(); i++) {
plugins_list[i]->edit(p_object);
}
}
bool EditorPluginList::forward_gui_input(const Ref<InputEvent> &p_event) {
bool discard = false;
for (int i = 0; i < plugins_list.size(); i++) {
if (plugins_list[i]->forward_canvas_gui_input(p_event)) {
discard = true;
}
}
return discard;
}
EditorPlugin::AfterGUIInput EditorPluginList::forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled) {
EditorPlugin::AfterGUIInput after = EditorPlugin::AFTER_GUI_INPUT_PASS;
for (int i = 0; i < plugins_list.size(); i++) {
if ((!serve_when_force_input_enabled) && plugins_list[i]->is_input_event_forwarding_always_enabled()) {
continue;
}
EditorPlugin::AfterGUIInput current_after = plugins_list[i]->forward_3d_gui_input(p_camera, p_event);
if (current_after == EditorPlugin::AFTER_GUI_INPUT_STOP) {
after = EditorPlugin::AFTER_GUI_INPUT_STOP;
}
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if (after != EditorPlugin::AFTER_GUI_INPUT_STOP && current_after == EditorPlugin::AFTER_GUI_INPUT_CUSTOM) {
after = EditorPlugin::AFTER_GUI_INPUT_CUSTOM;
}
}
return after;
}
void EditorPluginList::forward_canvas_draw_over_viewport(Control *p_overlay) {
for (int i = 0; i < plugins_list.size(); i++) {
plugins_list[i]->forward_canvas_draw_over_viewport(p_overlay);
}
}
void EditorPluginList::forward_canvas_force_draw_over_viewport(Control *p_overlay) {
for (int i = 0; i < plugins_list.size(); i++) {
plugins_list[i]->forward_canvas_force_draw_over_viewport(p_overlay);
}
}
void EditorPluginList::forward_3d_draw_over_viewport(Control *p_overlay) {
for (int i = 0; i < plugins_list.size(); i++) {
plugins_list[i]->forward_3d_draw_over_viewport(p_overlay);
}
}
void EditorPluginList::forward_3d_force_draw_over_viewport(Control *p_overlay) {
for (int i = 0; i < plugins_list.size(); i++) {
plugins_list[i]->forward_3d_force_draw_over_viewport(p_overlay);
}
}
void EditorPluginList::add_plugin(EditorPlugin *p_plugin) {
plugins_list.push_back(p_plugin);
}
void EditorPluginList::remove_plugin(EditorPlugin *p_plugin) {
plugins_list.erase(p_plugin);
}
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bool EditorPluginList::is_empty() {
return plugins_list.is_empty();
}
void EditorPluginList::clear() {
plugins_list.clear();
}
EditorPluginList::EditorPluginList() {
}
EditorPluginList::~EditorPluginList() {
}