Commit Graph

9716 Commits

Author SHA1 Message Date
Jakub Marcowski
201e5bab35
Add a description for the velocity_pivot parameter 2023-11-01 03:15:05 +01:00
Matt Loesby
c10921b5d1 Fix documentation in MultiplayerAPIExtension
Fix documentation in MultiplayerAPIExtension.xml

In implementing a MultiplayerAPIExtension, I found that the example from documentation did not function even in the Multiplayer tutorial example.

Eventually, I found that the issue was that base_multiplayer will not poll unless told to by the LogMultiplayer implementation.

I also corrected a spelling issue and a few out-of-date return types.
2023-10-31 18:39:45 -06:00
Rémi Verschelde
799d30c306
Merge pull request #83753 from bruvzg/mac_angle_fb
[macOS] Fallback to native OpenGL renderer if ANGLE initialization failed.
2023-10-31 20:14:42 +01:00
Rémi Verschelde
c942297410
Merge pull request #84224 from ershn/patch-1
Add missing word in `NOTIFICATION_POST_ENTER_TREE` documentation
2023-10-31 13:47:25 +01:00
Rémi Verschelde
cf16c69e7d
Merge pull request #82609 from jsjtxietian/document-localized-timezone-name
Document `get_time_zone_from_system` will return a localized timezone name
2023-10-31 13:46:14 +01:00
Rémi Verschelde
a4efb5a974
Merge pull request #81622 from Calinou/doc-dictionary-merge
Add an example for `Dictionary.merge()`, mention lack of recursion
2023-10-31 13:45:47 +01:00
Hugo Locurcio
0396e12a47
Add an example for Dictionary.merge(), mention lack of recursion 2023-10-31 10:16:11 +01:00
jsjtxietian
5eeb1518a8 Document get_time_zone_from_system will return a localized timezone name 2023-10-31 12:29:10 +08:00
Steven Le Boëdec
47258411da
Add missing word in NOTIFICATION_POST_ENTER_TREE documentation 2023-10-31 09:07:00 +09:00
Rémi Verschelde
17a575625e
Merge pull request #84159 from clayjohn/uv-compression
Fix multiple issues with UV compression
2023-10-30 23:19:45 +01:00
Rémi Verschelde
608226a097
Merge pull request #82801 from allenwp/82587-untyped-declaration-usability
Add a recommendation to turn on type hints with untyped declaration warning
2023-10-30 23:18:10 +01:00
Rémi Verschelde
be8761a801
Merge pull request #81176 from Jordyfel/integer-scaling-docs
Document integer scaling functionality and limitation
2023-10-30 23:17:21 +01:00
Rémi Verschelde
fa54bc3eca
Merge pull request #79571 from Calinou/doc-richtextlabel-padding
Clarify the purpose of RichTextLabel text highlight padding
2023-10-30 23:16:24 +01:00
clayjohn
3f5c16dd9e Fix multiple issues with UV compression 2023-10-30 23:11:34 +01:00
Allen Pestaluky
ede91c9f89 Added recommendation to turn on Add Type Hints with Untyped Declaration warning
Fixes #82587 by improving usability of the untyped_declaration warning. This adds a note to the documentation that recommends turning on EditorSettings.text_editor/completion/add_type_hints when the untyped declaration warning is set to warn or error.

Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2023-10-30 15:46:57 -04:00
Rémi Verschelde
acbc341a58
OpenGL: Fix uninitialized memory usage for GPUPartciles interp_to_end
Fixes #84072.
2023-10-30 15:08:24 +01:00
Rémi Verschelde
6fe7a5e8d7
Merge pull request #84111 from EgeYildir/patch-1
doc: Fix typo in ConcavePolygonShape2D/3D description
2023-10-30 10:19:20 +01:00
Ege Yıldır
0573122605 doc: Fix typo in ConcavePolygonShape2D/3D description 2023-10-29 17:27:47 +03:00
Rémi Verschelde
e2645d8a52
Merge pull request #84109 from clayjohn/disable-disable_2d
Revert "Add a Disable 2D property to Viewport"
2023-10-28 18:36:09 +02:00
Rémi Verschelde
3f045951ed
Merge pull request #84101 from programneer/incorrect-window-width-override
Fixed `window_width_override` description
2023-10-28 12:33:13 +02:00
Rémi Verschelde
17da2c5b53
Merge pull request #83963 from YeldhamDev/try_active_tabs_first
Fix disabled tabs being selected when removing the current one
2023-10-28 12:31:38 +02:00
Kacper Gibas
df0d83f856 Fixed window_width_override description 2023-10-28 09:40:36 +02:00
Andrés Botero
acae382010 Changed the way the rotation of a curve at a point is evaluated to match PathFollow2D 2023-10-28 01:23:38 -05:00
Rémi Verschelde
bcf8a21e5f
Merge pull request #83636 from AThousandShips/scroll_doc
Clarify `NOTIFICATION_SCROLL_BEGIN/END` behavior
2023-10-27 21:40:00 +02:00
clayjohn
f672198f5e Revert "Add a Disable 2D property to Viewport"
This reverts commit f6cc2603a1.
2023-10-27 14:45:59 +02:00
Rémi Verschelde
73130a20f3
Merge pull request #83916 from Calinou/doc-particles-collision-subemitters
Improve documentation related for particle subemitters, collision and attractors
2023-10-27 11:37:45 +02:00
twobit
b4aa6ad36e Fix reparent losing owner if relationship to original owner is not broken 2023-10-26 13:08:05 -04:00
Rémi Verschelde
bf46ee144d
Merge pull request #77788 from gongpha/stop-posting-about-(re)importing-assets-whatever-dot-exr
Avoid reimporting lightmap textures every getter call
2023-10-26 15:57:46 +02:00
Michael Alexsander
c3fc87964f
Fix disabled tabs being selected when removing the current one 2023-10-25 16:46:54 -03:00
Hugo Locurcio
22e42c1826
Improve documentation related for particle subemitters, collision and attractors
This also describes how to set up particle flipbook animation in
GPUParticles2D's texture property.
2023-10-25 20:44:12 +02:00
Danil Alexeev
b04263644c
Core: Allow methods of built-in Variant types to be used as Callables 2023-10-25 15:53:52 +03:00
clayjohn
9251821c97 Expose energy_multiplier to PanoramaSkyMaterial and ProceduralSkyMaterial
These are needed to tweak sky exposure separately from background
2023-10-25 14:12:22 +02:00
clayjohn
6a663959a6 Fill out Material documentation and clarify render_priority and next_pass sorting 2023-10-25 10:58:06 +02:00
Rémi Verschelde
bef514559a
Merge pull request #82906 from LinuxUserGD/patch-1
Add `sdf_collision` property description to LightOccluder2D
2023-10-25 10:27:56 +02:00
Rémi Verschelde
c0f00be870
Merge pull request #81936 from detomon/update-renderingdevice-doc
Fix required parameter values for 2D textures in `RenderingDevice.texture_clear()`
2023-10-25 10:27:32 +02:00
Rémi Verschelde
ea0ab441c8
Merge pull request #83861 from Calinou/lightmapgi-fix-editor-only-sky-only
Fix LightmapGI taking editor-only and sky-only lights into account
2023-10-24 10:54:56 +02:00
Rémi Verschelde
6ead61ab1e
Merge pull request #83839 from todeskurve/todeskurve-patch-ImmediateMesh.xml
Add C# Example to ImmediateMesh.xml
2023-10-24 10:54:45 +02:00
Rémi Verschelde
c20e948a2b
Merge pull request #83441 from AThousandShips/anim_doc
Fix description of `Animation::copy_track`
2023-10-24 10:54:08 +02:00
Hugo Locurcio
e4d846378b
Fix LightmapGI taking editor-only and sky-only lights into account
These lights are not visible when running the project (or at all),
so they shouldn't affect the lightmap baking process.
2023-10-23 22:56:17 +02:00
todeskurve
db26963938
Add C# Example to ImmediateMesh.xml 2023-10-23 14:50:07 +02:00
Theraot
8777c05817 Expanded documentation for vector slide and project 2023-10-23 06:16:07 -05:00
smix8
2f1668804c Fix missing NavigationLink property updates in constructor
Fixes missing NavigationLink property updates in constructor.
2023-10-23 01:43:55 +02:00
kit
701c8d8323 Fix tab dragging issues 2023-10-22 13:58:31 -04:00
Rémi Verschelde
8c25a98fdf
Merge pull request #83768 from programneer/incorrect-physics-jitter
ProjectSettings: Fix description of physics jitter
2023-10-22 12:13:52 +02:00
Kongfa Waroros
c165f0cf2e Avoid reimporting lightmap textures every getter call 2023-10-22 16:32:08 +07:00
Kacper Gibas
c724368b7d Fix description of physics jitter 2023-10-22 11:12:21 +02:00
bruvzg
590c353707
[macOS] Fallback to native OpenGL renderer if ANGLE initialization failed. Remove platform specific renderer config values from docs. 2023-10-21 22:09:35 +03:00
smix8
b7be45279d Solve race condition between AThousandShips and Akien
Solves race condition between AThousandShips and Akien.
2023-10-21 19:04:41 +02:00
smix8
4771431b28 Fix NavigationAgent3D stored y-axis velocity and make it optional
Fixes NavigationAgent3D stored y-axis velocity and makes it optional.
2023-10-21 01:11:26 +02:00
Rémi Verschelde
d99285db6a
Merge pull request #83609 from k0T0z/fix-csharp-syntax-error-in-web-doc
Fix Object class C# syntax error
2023-10-20 15:10:38 +02:00
Rémi Verschelde
34e3fa5ec7
Merge pull request #83602 from copytime/patch-1
Doc: Change return type of `_Set` method from `void` to `bool` in C# code example
2023-10-20 15:09:51 +02:00
A Thousand Ships
44f62a4f97 Clarify NOTIFICATION_SCROLL_BEGIN/END behavior
Documents that these notifications are only sent for touch events.
2023-10-19 22:33:57 +02:00
jsjtxietian
6950aab078 Make LineEdit secret character easier to change and enter
1. Allow values longer than 1 character in the property,
    but trim characters after the first one.
2. Allow empty strings, this acts like if a space was used as a secret character,
    so that an error isn't printed when you erase all characters in the property.
2023-10-19 21:32:38 +08:00
CopyTIME
458cb99966 Change return type of "_Set" method in csharp code example
Add "return false" to GDScript code example of _Set method
2023-10-19 18:52:11 +08:00
Saif Kandil
74efbde7df Fix Object class C# syntax error
Signed-off-by: Saif Kandil <74428638+k0T0z@users.noreply.github.com>
2023-10-19 13:43:54 +03:00
Saif Kandil
df5b5243f1 enhance ParticleProcessMaterial.xml documentation
Signed-off-by: Saif Kandil <74428638+k0T0z@users.noreply.github.com>
2023-10-19 12:50:28 +03:00
Rémi Verschelde
dce1aab174
Merge pull request #83514 from kleonc/docs-multiplication-operators-doing-xform_inv-csharp
Clarify C# docs for operators performing `xform_inv`
2023-10-18 00:06:02 +02:00
Rémi Verschelde
024172b4eb
Merge pull request #82409 from KoBeWi/3_in_1
Document, cleanup and fix some theme properties
2023-10-18 00:00:36 +02:00
Rémi Verschelde
0181983ad4
Merge pull request #81774 from MewPurPur/improve-visible-on-screen-class-docs
Improve VisibleOnScreen classes' docs
2023-10-18 00:00:11 +02:00
kleonc
408de3b091 Clarify C# docs for operators performing xform_inv 2023-10-17 19:49:42 +02:00
MewPurPur
53d0ba2913 Improve VisibleOnScreen classes docs 2023-10-17 19:29:16 +03:00
Rémi Verschelde
8ff8d41f0b
Merge pull request #83461 from kleonc/docs-multiplication-operators-doing-xform_inv
Clarify docs for operators performing `xform_inv`
2023-10-17 16:13:09 +02:00
Rémi Verschelde
e6d488f233
Merge pull request #81196 from georgwacker/add-audiosession-options
Add project settings for AVAudioSessionCategory on iOS
2023-10-17 16:12:49 +02:00
Georg Wacker
fcc500ea41 Add project settings for AVAudioSessionCategory on iOS 2023-10-17 12:35:49 +02:00
kleonc
a8c62c5928 Clarify docs for operators performing xform_inv 2023-10-16 21:52:02 +02:00
A Thousand Ships
9d23956b28 Fix description of Animation::copy_track
The documentation stated the track was added to this, instead of
`to_animation`
2023-10-16 14:37:19 +02:00
Danil Alexeev
0c2202c56e
GDScript: Fix incorrect error message for utility functions 2023-10-16 14:09:57 +03:00
Jakub Marcowski
bc78c832e9 Expose 3D Delaunay tetrahedralization in Geometry3D 2023-10-16 11:48:49 +02:00
jsjtxietian
161a4b9d60 Document UID behavior in ResourceSaver's save function 2023-10-15 22:19:44 +08:00
Rémi Verschelde
1d3854665f
Merge pull request #83273 from groud/disable_tilemap_navigation
Allow disabling the built-in tilemap navigation
2023-10-13 22:19:48 +02:00
Rémi Verschelde
348c1ff96b
Merge pull request #83266 from bruvzg/linux_case_check
[Linux] Implement DirAccess.is_case_sensitive for EXT4 and F2FS.
2023-10-13 22:19:24 +02:00
Dario
a9a197d2dc Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
Port over the logic from Godot 3.5 for indirect lighting. This should fix many issues about indirect bounces causing more energy and improve the overall quality of the result.
2023-10-13 14:33:55 -03:00
Gilles Roudière
c820c8d1e6 Allow disabling the built-in tilemap navigation 2023-10-13 17:42:28 +02:00
bruvzg
54eae6221a
[Linux] Implement DirAccess.is_case_sensitive for EXT4 and F2FS. 2023-10-13 15:48:03 +03:00
Rémi Verschelde
51f81e1c88
Merge pull request #82957 from bruvzg/fs_case_check
Add method to check if filesystem is case sensitive.
2023-10-13 12:55:35 +02:00
bruvzg
9a1e0e4aef
[Bitmap fonts] Add support for scaling. 2023-10-13 12:57:45 +03:00
Rémi Verschelde
1eabeb620b
Merge pull request #83038 from jsjtxietian/update-doc-mention-spinbox-reset-habeviour
Update SpinBox documentation to include resetting to min/max behaviour
2023-10-13 11:43:59 +02:00
kobewi
58f4984d60 Add set_custom_interpolator() to PropertyTweener 2023-10-12 16:41:51 +02:00
Jakub Marcowski
cb954c6bab Implement Vector2i/3i/4i methods: distance_to and distance_squared_to 2023-10-12 13:46:49 +02:00
Rémi Verschelde
3126001ef0
Merge pull request #83013 from RobTheFiveNine/documentation/start_button
Add documentation on which buttons JOY_BUTTON_START corresponds to
2023-10-11 22:44:11 +02:00
Rémi Verschelde
efc0b08371
Merge pull request #82832 from bruvzg/oidn_external_exe
Re-add optional OIDN denoise as an external executable.
2023-10-11 22:38:18 +02:00
Rémi Verschelde
587f084200
Merge pull request #82595 from paulloz/fix-fileaccess-error-handling
Error handling for `FileAccess.get_file_as_*`
2023-10-11 22:37:54 +02:00
Rémi Verschelde
357a57b828
Merge pull request #82557 from RadiantUwU/patch-2
Fix `RefCounted.unreference()` documentation providing wrong info.
2023-10-11 22:37:30 +02:00
bruvzg
899e56de5d
Re-add optional OIDN denoise as an external executable. 2023-10-11 19:52:18 +03:00
Paul Joannon
bf3f6e3b55
Error handling for FileAccess.get_file_as_*
- Assign last error in said `FileAccess.get_file_as_bytes` and `FileAccess.get_file_as_string`
- Document error handling for said methods
2023-10-11 18:52:16 +02:00
Radiant
098c445f75 Fix RefCounted.unreference() documentation providing wrong info. 2023-10-11 11:27:25 +03:00
Rémi Verschelde
4b7cc99bc1
Merge pull request #79169 from reduz/debug-canvas-item-redraw
Debug CanvasItem redraw
2023-10-11 08:40:05 +02:00
Rémi Verschelde
55282ddc10
Merge pull request #79527 from QbieShay/qbe/particles-rework
Particle internal refactor and additions for more artistic control
2023-10-10 22:48:50 +02:00
QbieShay
c228fe1a0d Particle internal refactor and additions for more artistic control
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: Mew Pur Pur <85438892+MewPurPur@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2023-10-10 20:03:35 +02:00
Rémi Verschelde
1fe7f8a96c
Merge pull request #82893 from m4gr3d/godot_android_lib_improvements
Cleanups and improvements to the Godot Android library api
2023-10-10 09:11:53 +02:00
Rémi Verschelde
62e7e1618e
Merge pull request #83066 from imaperson/add-semicolon-to-os-case
Add semicolon to OS documentation case statement.
2023-10-09 23:25:39 +02:00
Rémi Verschelde
71a8ac41fb
Merge pull request #72751 from dalexeev/doc-comment-color
Highlight doc comments in a different color
2023-10-09 23:21:54 +02:00
Rex Robinson
a8226a7e04 Add semicolon to OS case statement. 2023-10-09 16:43:43 -04:00
Rémi Verschelde
8384efe21b
Merge pull request #82969 from Calinou/viewport-add-disable-2d
Add a Disable 2D property to Viewport
2023-10-09 15:35:08 +02:00
Rémi Verschelde
ed761780b4
Merge pull request #82883 from ShatReal/fix-input-typo
Fixed a missing word
2023-10-09 15:33:26 +02:00
jsjtxietian
47b78d04bb Update SpinBox documentation to include resetting to min/max behaviour 2023-10-09 19:20:52 +08:00
bruvzg
97bcd8a631 Add method to check if filesystem is case sensitive. 2023-10-09 11:00:15 +03:00
RobTheFiveNine
5da63c5358
Add documentation on which buttons JOY_BUTTON_START corresponds to 2023-10-08 21:33:22 +01:00
Danil Alexeev
de7cbe8789
Highlight doc comments in a different color 2023-10-08 19:26:10 +03:00
Fredia Huya-Kouadio
2951c162ed Cleanups and improvements to the Godot Android library api:
- Provide api to retrieve the running Godot instance from a GodotHost
- Provide api for the GodotHost to register runtime GodotPlugin instances
- Hide the GodotService class until it's completed
- Include project setting to enable long press for Android devices
- Include project setting to enable pan and scale gestures on Android devices
2023-10-08 05:30:38 -07:00
jsjtxietian
d452fb61aa Update draw_polyline documentation to clarify negative width behavior 2023-10-08 17:06:59 +08:00
Hugo Locurcio
f6cc2603a1
Add a Disable 2D property to Viewport
This is the 2D counterpart to the existing Disable 3D property.
Its functionality is already internally implemented and used,
but it wasn't exposed.
2023-10-07 17:19:15 +02:00
Linux User
72c2d7d0da
Add sdf_collision property description to LightOccluder2D 2023-10-06 12:10:13 +02:00
Matthew
9e455f424a
Merge pull request #80872 from aaronfranke/split-importing-3d-scenes
Update Importing 3D scenes links to match splitting PR
2023-10-05 23:02:28 -04:00
Emily
3f7025b2ed Fixed a missing word 2023-10-05 16:19:48 -07:00
clayjohn
51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format.
This allows Godot to automatically compress meshes to save a lot of bandwidth.

In general, this requires no interaction from the user and should result in
no noticable quality loss.

This scheme is not backwards compatible, so we have provided an upgrade
mechanism, and a mesh versioning mechanism.

Existing meshes can still be used as a result, but users can get a
performance boost by reimporting assets.
2023-10-05 12:02:23 -06:00
Rémi Verschelde
d31794c4a2
Merge pull request #82849 from KoBeWi/change_dir_to_parallel_universe
Clarify `change_dir()` and access scopes
2023-10-05 16:33:52 +02:00
Rémi Verschelde
3b70e30e9b
Merge pull request #77072 from vPumpking/get-tree-string
Add `Node.get_tree_string` and `Node.get_tree_string_pretty`
2023-10-05 16:32:12 +02:00
kobewi
75eaefe7a4 Clarify change_dir() and access scopes 2023-10-05 15:00:22 +02:00
Danil Alexeev
ed0b3c08e1
Core: Fix Object::has_method() for script static methods 2023-10-04 19:44:32 +03:00
Rémi Verschelde
7f0b25e057
Merge pull request #82748 from sepTN/than-then-typo
Fix typos in documentation: `than/then` and `loose/lose`
2023-10-04 15:44:52 +02:00
Rémi Verschelde
d7bca20359
Merge pull request #82722 from BastiaanOlij/openxr_fix_hand_tracking_issues
OpenXR: Fix small hand tracking issues
2023-10-04 15:43:18 +02:00
Rémi Verschelde
1e544505be
Merge pull request #82691 from YuriSizov/rst-validate-with-exceptions
Validate `code` tags for class and member references
2023-10-04 15:42:42 +02:00
Rémi Verschelde
d5db0e5032
Merge pull request #81218 from bruvzg/_temp_fs
[Native File Dialogs] Improve filter list handling, add selected filter to the callback.
2023-10-04 15:34:16 +02:00
bruvzg
d1aaa914f3
[macOS] Add about_to_open and popup_hide callback for the global menus, move part of logic to the PopupMenu to allow live menu modification. 2023-10-04 09:49:51 +03:00
Bastiaan Olij
c60ef33175 OpenXR Fix small hand tracking issues 2023-10-04 13:18:31 +11:00
Septian
81276e78f2 Fix typos in documentation: than/then and loose/lose 2023-10-04 04:51:48 +07:00
Yuri Roubinski
04bb89c0bd Add isometric cell shape mode to AStarGrid2D. 2023-10-03 21:04:03 +03:00
bruvzg
43e4708dff
[Native File Dialogs] Improve filter list handling, add selected filter to the callback. 2023-10-03 19:26:16 +03:00
Rémi Verschelde
954a3b337d
Merge pull request #82724 from AThousandShips/grid_doc
Clarify `AStarGrid2D.is_in_bounds` functionality
2023-10-03 17:27:29 +02:00
Rémi Verschelde
3a5d524287
Merge pull request #82614 from m4gr3d/openxr_eye_gaze_interaction
Add support for the OpenXR Eye gaze interaction extension
2023-10-03 17:25:52 +02:00
Rémi Verschelde
19c72e847d
Merge pull request #82544 from MewPurPur/improve-ray-docs
Improve SeparationRayShape docs
2023-10-03 17:24:58 +02:00
Rémi Verschelde
9af1983af2
Merge pull request #82475 from bruvzg/ts_spacing_var
[TextServer] Store font extra spacing variations without making a full copy of font.
2023-10-03 17:23:43 +02:00
Rémi Verschelde
30bc077756
Merge pull request #82364 from bruvzg/angle_lists_and_defaults
[ANGLE] Add fallback control options and defaults.
2023-10-03 17:22:53 +02:00
Rémi Verschelde
0358abbeba
Merge pull request #82179 from bruvzg/mode_docs
[Docs] Update and sync Window and DisplayServer window mode descriptions.
2023-10-03 17:22:05 +02:00
Rémi Verschelde
530e01b478
Merge pull request #80409 from bruvzg/est_title_size
[DisplayServer] Add method to estimate window title bar size.
2023-10-03 17:12:18 +02:00
Rémi Verschelde
9e8a93a5a9
Merge pull request #78762 from Sauermann/fix-svc-event-filter
Enable `InputEvent`-filtering in `SubViewportContainer`
2023-10-03 17:10:34 +02:00
Rémi Verschelde
e64fce3bf4
Merge pull request #69624 from Kubulambula/add-typeof_string()-utility
Add `type_string()` utility
2023-10-03 17:10:05 +02:00
A Thousand Ships
55a3d148f0 Clarify AStarGrid2D.is_in_bounds functionality 2023-10-03 15:51:49 +02:00
Yuri Sizov
cc0eebd9d8 Validate code tags for class and member references
This commit also adds means to manually disable warnings
in `code` tags where it's a false positive with the new
`skip-lint` attribute.

Warnings are now enabled on CI to prevent future errors.
2023-10-03 15:48:31 +02:00
bruvzg
ac3fc2a8a1
[ANGLE] Add fallback control options and defaults.
[macOS] Use ANGLE by default if engine is built with statically linked ANGLE.
[Windows] Add option enable/disable fallback to ANGLE and option force specific GPU to always use ANGLE.
2023-10-03 16:23:43 +03:00
bruvzg
72e2e47059
[DisplayServer] Add method to estimate window title bar size. 2023-10-03 16:13:52 +03:00
Bastiaan Olij
9e56e7a3ce Add support for the OpenXR Eye gaze interaction extension
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2023-10-02 14:02:23 -07:00
bruvzg
c8df5e7291
[Docs] Update and sync Window and DisplayServer window mode descriptions. 2023-10-02 23:47:32 +03:00
Yuri Sizov
a2f90d565a
Merge pull request #82681 from akien-mga/doc-Node3DGizmo
Add docs for Node3DGizmo to clarify its link to EditorNode3DGizmo
2023-10-02 19:59:16 +02:00
Markus Sauermann
781cecdc23 Enable filtering InputEvent-sending in SubViewportContainer
Introduce an user overridable function, that allows filtering, if
an `InputEvent` should be sent to `SubViewport` children.
2023-10-02 19:51:49 +02:00
Rémi Verschelde
9215b03429
i18n: Sync translations with Weblate (first 4.2 sync) 2023-10-02 17:42:35 +02:00
Jakub Janšta
74c937079c Add type_string() utility 2023-10-02 17:41:20 +02:00
Rémi Verschelde
c7630b3755
Add docs for Node3DGizmo to clarify its link to EditorNode3DGizmo
Fixes #82654.
2023-10-02 16:17:16 +02:00
Rémi Verschelde
57a6813bb8
Merge pull request #81582 from YuriSizov/graph-toolbarniceness
Make `GraphEdit` toolbar more customizable
2023-10-02 15:18:42 +02:00
Rémi Verschelde
365ee4196c
Merge pull request #68696 from TokisanGames/expose_editor_viewports
Expose editor viewports in EditorInterface
2023-10-02 15:18:25 +02:00
Yuri Sizov
b07c664af9 Make GraphEdit toolbar more customizable
Also adds a semi-transparent background
to make the toolbar stand out in front of nodes.
2023-10-02 13:43:08 +02:00
Rémi Verschelde
5e19247c72
Merge pull request #82671 from Flynsarmy/the_humble_comma
Improve `NavigationAgent3D.target_position` documentation readability
2023-10-02 13:17:06 +02:00
Rémi Verschelde
5fe97c5844
Merge pull request #82441 from akien-mga/web-clarify-get_unique_id
Web: Clarify that `OS.get_unique_id` is not supported
2023-10-02 13:16:31 +02:00
Rémi Verschelde
bc118b36ac
Merge pull request #82370 from YuriSizov/graphs-request-rename-close-delete-please
Rename close requests to delete requests in `GraphEdit`
2023-10-02 13:16:28 +02:00
Flyn San
5391fe6d82 Improve NavigationAgent3D.target_position documentation readability
Improve NavigationAgent2D.target_position documentation readability
2023-10-02 20:33:00 +10:00
etti
3a39de4e2f Add rotate_toward and angle_difference to GDScript and C# 2023-10-01 22:19:42 +02:00
Cory Petkovsek
110130bb69 Expose editor viewports 2023-10-01 22:04:17 +07:00
MewPurPur
c4db6e1a58 Improve SeparationRayShape docs 2023-09-29 22:18:00 +03:00
Chris Ridenour
313ac98c83
Fix metadata name in MovieWriter.xml
Fixes the generated class docs for MovieWrite to match #66156.
2023-09-29 14:09:04 -04:00
Rémi Verschelde
55ba576c58
Merge pull request #81688 from Chaosus/vs_custom_dropdown_list_props
Implement drop-down list properties to the custom visual shader nodes
2023-09-29 19:45:54 +02:00
Rémi Verschelde
2a7c0ce638
Merge pull request #80970 from curious-broccoli/configfile-error
Rephrase ConfigFile class methods error description
2023-09-29 19:45:30 +02:00
detomon
48c2012dc2 Fix required parameter values for 2D textures in RenderingDevice.texture_clear() 2023-09-29 16:14:31 +02:00
Rémi Verschelde
fe8a58b9d7
Merge pull request #82499 from Calinou/doc-surface-override-material
Clarify difference between surface material and surface override material
2023-09-29 10:21:06 +02:00
Rémi Verschelde
94377f50b2
Merge pull request #80813 from TokageItLab/rework-animation-manager
Implement `AnimationMixer` as a base class of `AnimationPlayer` and `AnimationTree`
2023-09-29 10:20:16 +02:00
Yuri Roubinski
4575cc0c6f Implement drop-down list properties to the custom visual shader nodes 2023-09-29 10:55:05 +03:00
Silc Lizard (Tokage) Renew
1b95827d3e Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
Hugo Locurcio
f4fd6d0d99
Clarify difference between surface material and surface override material 2023-09-28 23:18:26 +02:00
bruvzg
4a167fc740
[TextServer] Store font extra spacing variations without making a full copy of font. 2023-09-28 10:45:09 +03:00
Yuri Sizov
aa82cccc41 Merge pull request #81659 from DarioSamo/nlm-denoiser
Replace OIDN denoiser in Lightmapper with a JNLM denoiser compute shader.
2023-09-27 19:08:01 +02:00
Rémi Verschelde
0a10f09ce4
Web: Clarify that OS.get_unique_id is not supported
Remove the base error message in `OS`, we no longer really error out this
way for not implemented methods. Instead, each platform should override them
to provide the context they want.

Fixes #82439.
2023-09-27 15:17:45 +02:00
Rémi Verschelde
048abcb2bb
Merge pull request #82384 from YeldhamDev/corner_cases_man_i_swear
Make hovered tabs be drawn with the unselected's width at minimum
2023-09-27 14:03:43 +02:00
Rémi Verschelde
19057c07bc
Merge pull request #67080 from Mickeon/resource-virtual-local-to-scene-setup
Reimplement Resource.`_setup_local_to_scene` & deprecate signal
2023-09-27 14:03:28 +02:00
kobewi
cfb6d25d30 Document, cleanup and fix some theme properties 2023-09-27 00:06:15 +02:00
Rémi Verschelde
f14ed3067d
Merge pull request #81573 from YuriSizov/docs-use-theme-binds-in-help
Use bound theme properties for documentation
2023-09-26 22:46:10 +02:00
Aaron Franke
b0c1c24c38
Allow adding a custom side menu to EditorFileDialog 2023-09-26 14:03:18 -05:00
Michael Alexsander
decae848a8
Make hovered tabs be drawn with the unselected's width at minimum 2023-09-26 15:08:47 -03:00
Yuri Sizov
596dd726a1 Use bound theme properties for documentation 2023-09-26 18:48:51 +02:00
Yuri Sizov
378ab38b1f Rename close requests to delete requests in GraphEdit 2023-09-26 16:41:39 +02:00
Rémi Verschelde
9b0b441cf3
Merge pull request #82139 from dalexeev/gds-add-inferred-declaration-warning
GDScript: Add `INFERRED_DECLARATION` warning
2023-09-26 16:36:39 +02:00
Rémi Verschelde
eefe161549
Merge pull request #81610 from Ughuuu/add-angle-limits-and-motor-to-pin-joint-2d
Update PinJoint2D API with angle limits and motor speed
2023-09-26 13:45:07 +02:00
Rémi Verschelde
93cf990cdb
Merge pull request #81564 from aaronfranke/doc-string-byte-array
Doc: Reference String <-> PackedByteArray conversions from each other
2023-09-26 13:45:02 +02:00
Rémi Verschelde
ca8b229e1c
Merge pull request #80410 from bruvzg/rtl_img_features
[RTL] Add support for image dynamic updating, padding, tooltips and size in percent.
2023-09-26 13:44:46 +02:00
Rémi Verschelde
3ec673085b
Merge pull request #79523 from aaronfranke/is-conformal
Add `is_conformal` method to Basis and Transform2D
2023-09-26 13:44:41 +02:00
Rémi Verschelde
21cdedb79c
Merge pull request #77819 from 0xafbf/char-fx-tests
Make it possible to change character transform in RichTextEffect
2023-09-26 13:44:28 +02:00
Dragos Daian
0fcfb07246 Update PinJoint2D API with angle limits and motor speed
add enabled methods for motor and angular limits
use correct name to get joint
update copyright
2023-09-26 10:29:23 +02:00
bruvzg
bc6585a5a7
[RTL] Add support for image dynamic updating, padding, tooltips and size in percent. 2023-09-26 09:39:51 +03:00
Rémi Verschelde
4443b8f474
Merge pull request #82230 from zaevi/dark-mode-android-ios
Support dark mode on Android and iOS.
2023-09-26 08:30:36 +02:00
Rémi Verschelde
b9c36c930b
Merge pull request #81270 from Sauermann/fix-canvas-layer-index-doc
Improve canvas layer index documentation
2023-09-26 08:18:49 +02:00
Rémi Verschelde
7dccb9e039
Merge pull request #80796 from smix8/navgenerator_2d_4.x
Add 2D navigation mesh baking
2023-09-26 08:17:58 +02:00
Rémi Verschelde
55dfbd7761
Merge pull request #80284 from dsnopek/gdextension-hot-reload
Implement reloading of GDExtensions
2023-09-26 08:17:28 +02:00
Rémi Verschelde
79805262f1
Merge pull request #77829 from AThousandShips/mp_fix
Disallow nested custom multiplayers in `SceneTree`
2023-09-26 08:17:02 +02:00
David Snopek
2733a6f762 Implement reloading of GDExtensions 2023-09-25 22:10:17 -05:00
Zae
428eb1309a Support dark mode on Android and iOS. 2023-09-26 11:00:04 +08:00
PucklaMotzer09
d2e651f403 Add Duplicate Lines shortcut to CodeTextEditor
This keyboard shortcut has been made with inspiration from the VS Code keyboard shortcut editor.action.copyLinesDownAction. It duplicates all selected lines and inserts them below no matter where the caret is within the line.
2023-09-25 23:41:31 +02:00
Rémi Verschelde
023b6b30c1
Merge pull request #73813 from groud/improve_y_sort_performances
Greatly improve Y-sort performance on TileMaps
2023-09-25 22:47:22 +02:00
Dario
1b2b726502 Replace OIDN denoiser with a JNLM denoiser compute shader implementation. 2023-09-25 14:53:45 -03:00
smix8
0ee7e3102b Add 2D navigation mesh baking
Adds 2D navigation mesh baking.
2023-09-25 19:48:14 +02:00
Gilles Roudière
30b94bb8ab Improve TileMap Y-sorting performance 2023-09-25 18:49:04 +02:00
Rémi Verschelde
e4cfd4e26a
Merge pull request #82195 from AThousandShips/radian_fix
Replace `radians` range hint with `radians_as_degrees`
2023-09-25 17:18:38 +02:00
Rémi Verschelde
cd39da2df7
Merge pull request #81197 from DarioSamo/fsr2-rd
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 17:18:12 +02:00
Rémi Verschelde
d759f91f8d
Merge pull request #81101 from 398utubzyt/dotnet/abstract-class-support
C#: Add abstract class support
2023-09-25 17:18:05 +02:00
Rémi Verschelde
9fdf24fa67
Merge pull request #80881 from BastiaanOlij/openxr_foveation_ext
Implement OpenXR Foveated rendering support
2023-09-25 17:18:00 +02:00
Rémi Verschelde
91420573c0
Merge pull request #79965 from KoBeWi/popup_menu_sidequest
Free submenu children when clearing PopupMenu
2023-09-25 17:17:55 +02:00
Rémi Verschelde
c57d9f3483
Merge pull request #79104 from DrRevert/focusable_tabs_refactor
Allow to focus individual tabs in `TabBar`/`TabContainer`
2023-09-25 17:17:51 +02:00
Rémi Verschelde
1a0e653d7f
Merge pull request #78573 from dalexeev/editor-create-script-class-name
Editor: Remove unused Class Name field from Create Script dialog
2023-09-25 17:17:46 +02:00
Rémi Verschelde
3408aab7c6
Merge pull request #76027 from AThousandShips/focus_direction
Expose finding valid focus neighbors of a `Control` by side
2023-09-25 17:17:33 +02:00
kobewi
df24882f9a Free submenu children when clearing PopupMenu 2023-09-25 16:45:41 +02:00
Dario
057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
Introduces support for FSR2 as a new upscaler option available from the project settings. Also introduces an specific render list for surfaces that require motion and the ability to derive motion vectors from depth buffer and camera motion.
2023-09-25 10:37:47 -03:00
A Thousand Ships
a5fe392b78 Disallow nested custom multiplayers in SceneTree
Enables clearing the custom multiplayer
2023-09-25 14:59:05 +02:00
Bastiaan Olij
d7d334158a Implement OpenXR Foveated rendering support 2023-09-25 17:12:20 +10:00
A Thousand Ships
e45927b2f2 Replace radians range hint with radians_as_degrees 2023-09-25 08:50:19 +02:00
Rémi Verschelde
64cde8ae8b
Merge pull request #82168 from Supreeeme/ext-fix
Expose `texture_create_from_extension` to GDExtension
2023-09-24 23:34:06 +02:00
Rémi Verschelde
317b925d97
Merge pull request #82050 from chokomancarr/patch-1
docs: Fix incorrect GL format code for 16 bit float formats
2023-09-24 23:33:18 +02:00
Rémi Verschelde
684effb6b4
Merge pull request #81425 from Rubonnek/expose-inspector-methods-master
Expose `EditorInspector::get_edited_object` to GDScript
2023-09-24 23:31:43 +02:00
Rémi Verschelde
42fb795eb8
Merge pull request #80227 from raulsntos/get_tab_bar
Expose the `TabBar` of a `TabContainer`
2023-09-24 23:30:56 +02:00
Rémi Verschelde
98747a9040
Merge pull request #78803 from EMBYRDEV/additional-mesh-import-options
Add layer, shadow and visibility range options to the Scene importer
2023-09-24 23:30:30 +02:00
Aaron Franke
ff23d27427
Update Importing 3D scenes link to match splitting PR
See https://github.com/godotengine/godot-docs/pull/7830
2023-09-23 16:53:18 -05:00
Shawn Wallace
b12ed82c04 Expose texture_create_from_extension to GDExtension 2023-09-23 16:57:12 -04:00
Wilson E. Alvarez
c844988e40
Expose EditorInspector::get_edited_object to GDScript 2023-09-23 09:47:07 -04:00
Danil Alexeev
4ce27301d3
GDScript: Add INFERRED_DECLARATION warning 2023-09-22 23:13:52 +03:00
Rémi Verschelde
bafcd32f15
Merge pull request #81716 from akien-mga/web-disable-raycast-embree
Web: Disable raycast module by default (no occlusion culling)
2023-09-22 22:03:55 +02:00
Raul Santos
408a08f2c1
Expose the TabBar of a TabContainer
Add `TabContainer::get_tab_bar` method to retrieve the `TabBar` of a `TabContainer`.
2023-09-22 20:08:28 +02:00
chokomancarr
4a2de1e17a
fix incorrect GL format code for 16 bit float formats
For FORMAT_XXXH half-precision format constants, the description uses GL_XXX32F, which is incorrect.
This fixes it to GL_XXX16F to align with the intended precision.
2023-09-21 21:49:01 +08:00
Rémi Verschelde
1094239f56
Merge pull request #81249 from beyarkay/patch-1
[docs] Update AABB `get_support` description
2023-09-21 14:24:59 +02:00
bruvzg
1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
Co-authored-by: Riteo <riteo@posteo.net>
2023-09-21 14:21:00 +03:00
Rémi Verschelde
0c71c7cc6f
Merge pull request #81967 from Jordyfel/physics-doc
Fix example in gravity project settings doc
2023-09-20 18:55:21 +02:00
beyarkay
73fb7f0fc0 [docs] update AABB get_support description
This is a simple documentation edit. It updates the description of the
get_support method in AABB to explain what a support point is.
2023-09-20 16:38:43 +02:00
Rémi Verschelde
52104ded69
Merge pull request #81298 from mihe/soft-body-rendering-handler
Fix bindings of `PhysicsServer3DRenderingServerHandler`
2023-09-20 15:18:24 +02:00
Mikael Hermansson
ee9f41a12d Fix bindings of PhysicsServer3DRenderingServerHandler 2023-09-20 12:24:32 +02:00
Jordyfel
197d57af79 Fix gravity project settings doc. 2023-09-20 10:38:00 +03:00
bitsawer
16c3a19d91 Expose and document Image.get_mipmap_count() 2023-09-19 14:34:59 +03:00
Markus Sauermann
fffbb42a24 Improve canvas layer index documentation
Document special case of identical canvas layer index.
2023-09-18 21:33:31 +02:00
Rémi Verschelde
e3e2528ba7
Merge pull request #81834 from MewPurPur/canvas-texture-icon
Add CanvasTexture icon
2023-09-18 10:38:32 +02:00
MewPurPur
c7094d5172 Add CanvasTexture icon 2023-09-18 11:05:03 +03:00
Arkadiusz Marcin Kołek
18811ac814 Allow to focus individual tabs in TabBar/TabContainer 2023-09-17 18:49:48 +02:00
Rémi Verschelde
7bb80b1525
Merge pull request #81741 from KoBeWi/vectoring_to_the_MAXXX
Add `Vector2/3/4i.MAX` and `MIN`
2023-09-17 14:47:52 +02:00
Rémi Verschelde
04d2aa61a3
Merge pull request #81641 from MewPurPur/bus-go-brrrr-2
Add a `bus_renamed` AudioServer signal
2023-09-17 14:47:29 +02:00
Rémi Verschelde
f4d85d58f7
Merge pull request #80736 from Ughuuu/add-get-rid-to-joints
Expose the `get_rid` method of Joint2D and Joint3D
2023-09-17 14:47:04 +02:00
Rémi Verschelde
4a48fd4b9f
Merge pull request #63634 from Spartan322/itemlist-predraw-size
Expose and rename ItemList's `_check_shape_changed` to `force_update_list_size`
2023-09-17 14:45:19 +02:00
kobewi
adc930baee Add Vector2/3/4i.MAX and MIN 2023-09-16 21:52:13 +02:00
Rémi Verschelde
33b95f06e2
Merge pull request #80972 from KoBeWi/settings_from_nowhere
Cleanup some `GLOBAL_DEF`s
2023-09-16 21:22:04 +02:00
Rémi Verschelde
4c01c62233
Merge pull request #79182 from MewPurPur/polyline-close
Add closed property to Line2D
2023-09-16 21:20:47 +02:00
Rémi Verschelde
8c40edf8c0
Web: Disable raycast module by default (no occlusion culling)
This means no CPU occlusion culling (and not compiling Embree), unless
you compile custom export templates with `module_raycast_enabled=yes`.

This reduces the memory footprint significantly, and binary size.

Fixes #70621.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-09-16 21:00:04 +02:00
398utubzyt
2df37a237a C#: Abstract script class support 2023-09-15 20:35:25 -07:00
kobewi
cd0aaab48c Cleanup some GLOBAL_DEFs 2023-09-15 21:32:23 +02:00
Yuri Sizov
51a196ef5b Merge pull request #81672 from KoBeWi/PNG_is_love_PNG_is_life
Add note about format to splash image description
2023-09-15 19:48:41 +02:00
Yuri Sizov
b797fa18c8 Merge pull request #81621 from PrecisionRender/fix-popup-menu-accelerators
Expose `PopupMenu` `activate_item_by_event` method
2023-09-15 19:48:27 +02:00
Yuri Sizov
df6cd37a69 Merge pull request #81516 from YuriSizov/editor-theme-access-the-success
Fix accessing editor theme items throughout the UI
2023-09-15 19:48:14 +02:00
vPumpking
bd575c5fe5 Add 'get_tree_string()' and 'get_tree_string_pretty()' to Node class to complement printing methods 2023-09-15 19:18:53 +02:00
George L. Albany
421e8c5455
Expose force_update_list_size
Rename ItemList::_check_shape_changed to force_update_list_size

`force_update_list_size` is especially useful for updating the auto_height_value early
2023-09-15 13:18:02 -04:00
PrecisionRender
76fad10978 Expose PopupMenu activate_item_by_event method 2023-09-15 10:27:49 -05:00
Yuri Sizov
8ecc0c4f47 Fix accessing editor theme items throughout the UI
This also exposes `EditorInterface::get_editor_theme`.
2023-09-15 14:51:01 +02:00
MewPurPur
f29b6e73c2 Add a bus_renamed AudioServer signal 2023-09-15 13:02:03 +03:00
kobewi
f1ecb97161 Add note about format to splash image description 2023-09-15 02:07:09 +02:00
Yuri Sizov
b467afe65d Merge pull request #81634 from lyuma/generate_lod_deprecate
Add missing is_deprecated flag on the SurfaceTool.generate_lod function.
2023-09-14 15:22:03 +02:00
Yuri Sizov
495b89ece9 Merge pull request #81561 from BastiaanOlij/fix_openxr_blend_modes
Fix issue with OpenXR environment blend mode not being applied properly
2023-09-14 15:21:49 +02:00
Yuri Sizov
223fc3cdd3 Merge pull request #81440 from ryanabx/features/warn-strict-supertype-only
Remove `REDUNDANT_FOR_VARIABLE_TYPE` warning
2023-09-14 15:21:33 +02:00
Yuri Sizov
30178b2b8d Merge pull request #42100 from groud/document_unhandled_key_input
Document when to use `_unhandled_key_input` over `_unhandled_input`
2023-09-14 15:21:10 +02:00
Lyuma
8153739df9 Add missing is_deprecated flag on the SurfaceTool.generate_lod function. 2023-09-13 22:23:05 -07:00
Aaron Franke
56806ffeed
Add is_conformal method to Basis and Transform2D 2023-09-13 17:20:30 -05:00
Bastiaan Olij
3806d964e3 Fix issue with OpenXR environment blend mode not being applied properly 2023-09-13 14:07:23 +10:00
ryanabx
ceda960131 Remove REDUNDANT_FOR_VARIABLE_TYPE
Remove REDUNDANT_FOR_VARIABLE_TYPE
2023-09-12 20:04:32 -05:00
Gilles Roudière
bc33add262 Document why use either _unhandled_key_input, _shortcut_input or _unhandled_input 2023-09-12 13:18:07 +02:00
Rémi Verschelde
98b50eb308
Merge pull request #81565 from timothyqiu/typos
Fix typos in EditorDebuggerPlugin and RDShaderSPIRV classref
2023-09-12 12:02:50 +02:00
Rémi Verschelde
38ca83e16f
Merge pull request #81464 from AcatXIo/fix-sign-nan
Fix `SIGN(NAN)` returning 1
2023-09-12 12:01:39 +02:00
Rémi Verschelde
475860839c
Merge pull request #80144 from KoBeWi/freedom_tiles
Add per-tile flipping and transposing
2023-09-12 12:00:20 +02:00
Danil Alexeev
26ce861910
Editor: Remove unused Class Name field from Create Script dialog 2023-09-12 12:49:56 +03:00
Aaron Franke
7e3e13fc66
Doc: Reference String <-> PackedByteArray conversions from each other 2023-09-12 03:43:01 -05:00
Haoyu Qiu
2c59c59270 Fix typos in EditorDebuggerPlugin and RDShaderSPIRV classref 2023-09-12 16:16:32 +08:00
Rémi Verschelde
5c43e4c1ef
Fix various typos with codespell
Using 2.2.6.dev180+ge3a2cfbd.
2023-09-12 08:54:18 +02:00
Rémi Verschelde
7471ac2c4d
Merge pull request #81543 from DarioSamo/lightmap-size-crash-fix
Propagate error correctly when max texture size for lightmaps is too small.
2023-09-12 08:50:45 +02:00
Rémi Verschelde
0545ed5c71
Merge pull request #81355 from ryanabx/features/enforce-static-typing
Add an optional `untyped_declaration` warning
2023-09-12 08:49:57 +02:00
Jean-Michel Bernard
67dce301aa Add code region folding to CodeEdit 2023-09-11 18:36:40 +02:00
ryanabx
14edf044af Add "untyped_declaration" warning 2023-09-11 09:39:10 -05:00
Rémi Verschelde
218a27a859
Merge pull request #81517 from Calinou/doc-scrollcontainer-signal-touch-only
Document ScrollContainer signals being emitted for touch events only
2023-09-11 15:40:28 +02:00
Rémi Verschelde
b84061ba2a
Merge pull request #70080 from aaronfranke/type-convert
Add a type conversion method to Variant Utility and expose to scripting
2023-09-11 15:34:59 +02:00
Dario
7dfb854556 Propagate error correctly when max texture size for lightmaps is too small.
Add error handling for BAKE_ERROR_LIGHTMAP_TOO_SMALL, which was previously ignored. Fixes #81453.
2023-09-11 09:14:39 -03:00
MewPurPur
e39875a20d Add closed property to Line2D 2023-09-11 11:28:25 +03:00
Hugo Locurcio
d01184fbb7
Document ScrollContainer signals being emitted for touch events only 2023-09-10 18:26:13 +02:00
Micky
79ce0c6e80 Reimplement Resource._local_to_scene_setup & remove workaround
Reimplements the virtual method _setup_local_to_scene, lost in #51970

Also deprecates the redundant `setup_local_to_scene_requested` signal.
2023-09-09 13:51:12 +02:00
AcatXIo
7d69a5ba50 Fix sign(NAN) returning 1.
Fixes #79036. sign(NAN) now returns 0.
This should not impact performance much in any way.
Adds a test for the NAN case. Updates the documentation to clarify the new behavior.
2023-09-09 11:30:11 +02:00
kobewi
a9f3154da3 Add per-tile flipping and transposing 2023-09-09 00:56:38 +02:00
Rémi Verschelde
5fef875cd8
Merge pull request #81070 from groud/improve_tilemap_performances
Improve TileMap performances by using quadrants only for rendering
2023-09-08 23:13:56 +02:00
Aaron Franke
6f7eccc758
Add a type conversion method to Variant Utility and expose to scripting 2023-09-08 10:12:48 -05:00
Gilles Roudière
8c1e28237b Improve TileMap performances by using quadrants only for rendering 2023-09-08 15:33:43 +02:00
Rémi Verschelde
8c1817f755
i18n: Sync translations with Weblate
(cherry picked from commit f2c8eea60e)
2023-09-08 12:12:18 +02:00
Rémi Verschelde
b4cf5c51ca
Merge pull request #81445 from timothyqiu/default-layout
Fix description of dock slot usage in the documentation
2023-09-08 11:54:25 +02:00
Haoyu Qiu
6cdf5eff21 Fix description of dock slot usage in the documentation 2023-09-08 17:52:15 +08:00
Rémi Verschelde
b39303abae
Merge pull request #81430 from aaronfranke/export-platform-os-name
Expose `EditorExportPlatform::get_os_name()`
2023-09-08 11:50:46 +02:00
Rémi Verschelde
6c4266271d
Merge pull request #67082 from Mickeon/resource-screw-you-setup-local-to-scene
Deprecate Resource.`setup_local_to_scene`
2023-09-08 11:50:37 +02:00
Aaron Franke
c1c0ee3faf
Expose EditorExportPlatform::get_os_name() 2023-09-07 12:28:09 -05:00
Hendrik Brucker
5afe78bd9c Clean up/refactor GraphNode and make it more flexible
Split GraphNode into GraphElement and GraphNode, add custom
titlebar, and adjust theming.
2023-09-07 17:29:06 +02:00
Rémi Verschelde
8de6405288
UWP: Remove platform port, needs to be redone from scratch for 4.x
The UWP platform port was never ported to the Godot 4.0+ API,
and it's now accumulating bitrot as it doesn't compile, and thus
we no longer propagate platform changes in it.

So we finally remove to acknowledge this state. There's still some
interest in reviving the UWP port eventually, especially as support
for Direct3D 12 will soon be merged, but when that happens it will
be easiest to redo it from scratch.
2023-09-07 15:01:59 +02:00
Micky
0af2467029 Unexpose Resource.setup_local_to_scene
Good riddance.

Also modifies a note in ViewportTexture
2023-09-06 23:38:42 +02:00
Yuri Sizov
16957fd35b Merge pull request #81286 from lemilonkh/unshaded-materials-ignore-fog
Implement render mode `fog_disabled` and BaseMaterial3D setting Disable Fog
2023-09-06 14:49:16 +02:00
Milan Gruner
45a33cc749 Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog 2023-09-05 18:15:02 +02:00
Haoyu Qiu
4675e047bb Fix unmatched brackets in the documentation 2023-09-05 15:57:39 +08:00
Rémi Verschelde
f05c7f6d68
Merge pull request #81239 from Malcolmnixon/xr-tracking-signals
Add XR tracking state-change signals
2023-09-04 09:08:59 +02:00
Rémi Verschelde
dd4fae6162
Merge pull request #74809 from Chaosus/completion_color_xyzw
Add coloring for completion of vector components
2023-09-04 09:06:57 +02:00
Malcolm Nixon
22de1b31b5 Added XR tracking-state change signals
Add "pose_lost_tracking" signal to XRPositionalTracker.
Add "tracking_changed" signal to XRNode3D.
2023-09-03 12:17:16 -04:00
Rémi Verschelde
7dc14db283
Merge pull request #81232 from wlsnmrk/lineedit-reference-typos
Fix typos in LineEdit documentation
2023-09-02 14:32:10 +02:00
Rémi Verschelde
b842c73acc
Merge pull request #81228 from raulsntos/docs/code_to_constants
Use `[constant]` instead of `[code]` when possible
2023-09-02 14:31:46 +02:00
Rémi Verschelde
865879faf9
Merge pull request #81227 from raulsntos/docs/int
Fix int's C# documentation
2023-09-02 14:31:23 +02:00
Rémi Verschelde
f383249f6f
Merge pull request #81212 from mateuseap/fix/meshDataToolClassReference
Fix misleading description of `MeshDataTool.get_vertex()` method
2023-09-02 14:31:00 +02:00
Mark Wilson
5f9d5a0cea Docs: Fix typos for LineEdit reference 2023-09-01 12:22:10 -04:00
Raul Santos
0897a795c3
Fix int's C# documentation
- There's no implicit conversion from `double` to `int`, a cast was missing.
- The example about literals in GDScript also applies to C# (with the same syntax even).
2023-09-01 17:00:09 +02:00
Raul Santos
03add1f6d8
Use [constant] instead of [code] when possible 2023-09-01 16:57:53 +02:00
Rémi Verschelde
e3522e0d85
Merge pull request #81190 from timothyqiu/nav-agent-3d-doc
Fix typos in NavigationAgent3D documentation
2023-09-01 16:02:59 +02:00
Rémi Verschelde
fa3072f625
Merge pull request #81087 from mateuseap/docs/tweenClassReference
Add a note about `SceneTree.create_tween()` method
2023-09-01 16:01:47 +02:00
Mateus Elias
fe45774f59 Fix misleading description of MeshDataTool.get_vertex() method 2023-08-31 21:13:34 -03:00
Jcrespo
528a76486c Add inverse hyperbolic functions asinh(), acosh() & atanh()
GDScript has the following built-in trigonometry functions:

- `sin()`
- `cos()`
- `tan()`
- `asin()`
- `acos()`
- `atan()`
- `atan()`
- `sinh()`
- `cosh()`
- `tanh()`

However, it lacks the hyperbolic arc (also known as inverse
hyperbolic) functions:

- `asinh()`
- `acosh()`
- `atanh()`

Implement them by just exposing the C++ Math library, but clamping
its values to the closest real defined value.
For the cosine, clamp input values lower than 1 to 1.
In the case of the tangent, where the limit value is infinite,
clamp it to -inf or +inf.

References #78377
Fixes godotengine/godot-proposals#7110
2023-09-01 01:27:56 +02:00
Mateus Elias
5030549c7b Add a note about create_tween() method of SceneTree class
Add note regarding SceneTree.create_tween() method behavior.

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Tomek <kobewi4e@gmail.com>
2023-08-31 17:50:15 -03:00
Haoyu Qiu
2fcfe99059 Fix typos in NavigationAgent3D documentation 2023-08-31 17:30:19 +08:00
Jordyfel
868a26d0ac Document integer scaling functionality and limitation. 2023-08-30 21:19:25 +03:00
Yuri Rubinsky
35802374ac Add coloring for completion of vector components 2023-08-30 21:13:25 +03:00
Rémi Verschelde
d4465dbef4
Merge pull request #81084 from MewPurPur/improve-line2d-docs
Improve Line2D documentation
2023-08-30 08:46:15 +02:00
Rémi Verschelde
cfe9cd5cae
Merge pull request #81126 from clayjohn/revert-dds-runtime
Revert "Implement loading DDS textures at run-time"
2023-08-29 18:42:56 +02:00
AcatXIo
45aa5bfe3c Grammatical improvements for the RayCast 2D and 3D class references. 2023-08-29 16:33:45 +02:00
Rémi Verschelde
922689c801
Merge pull request #81127 from KoBeWi/errors_begone
Prevent errors if Tween callback's object is freed
2023-08-29 15:07:35 +02:00
Rémi Verschelde
76bc5a6554
Merge pull request #80859 from KoBeWi/prepare_for_action_and_make_it_double
Fix action state when multiple events are assigned
2023-08-29 15:06:02 +02:00
kobewi
598d9972c8 Prevent errors if Tween callback's object is freed 2023-08-29 14:50:53 +02:00
clayjohn
0045dc204c Revert "Implement loading DDS textures at run-time"
This reverts commit 34ab1c8a36.
2023-08-29 14:25:16 +02:00
MewPurPur
39f50da2ca Improve Line2D documentation 2023-08-29 15:02:26 +03:00
Rémi Verschelde
247c3548d8
Merge pull request #81097 from AcatXIo/grammar-enhancements
Some grammar and punctuation enhancements in the class reference.
2023-08-29 12:48:42 +02:00
Rémi Verschelde
8dfd9d39a6
Merge pull request #81093 from mateuseap/docs/objectClassReference
Improve `Object.get_property_list()` method description
2023-08-29 12:48:19 +02:00
Rémi Verschelde
c52c830c9f
Merge pull request #81088 from mateuseap/docs/meshDataToolClassReference
Improve `MeshDataTool.get_face_vertex()` method description
2023-08-29 12:47:31 +02:00
Rémi Verschelde
f061200405
Merge pull request #80997 from MewPurPur/improve-xml-parser-docs
Improve XMLParser's documentation
2023-08-29 12:45:09 +02:00
Rémi Verschelde
bec94a6210
Merge pull request #80716 from ARez2/add-rd-method-descriptions
Add missing RenderingDevice method descriptions
2023-08-29 12:44:21 +02:00
Rémi Verschelde
4b69e8be85
Merge pull request #80688 from DarioSamo/gpu-particles-motion-vectors
Add motion vector support for GPU 3D Particles
2023-08-29 12:43:58 +02:00
Rémi Verschelde
76d318dbd1
Merge pull request #75778 from KoBeWi/_vp
Expose `_validate_property()` for scripting
2023-08-29 12:41:27 +02:00
Rémi Verschelde
91c5273ec5
Merge pull request #75656 from YuriSizov/core-iconic-builtins
Add a script method to get its class icon
2023-08-29 12:41:03 +02:00
ARez
bd4d43023d Add missing RenderingDevice method descriptions 2023-08-29 12:32:29 +02:00
Mateus Elias
6020e34757 Improve Object.get_property_list() method description 2023-08-29 07:11:11 -03:00
Mateus Elias
adb0d0ea58 Improve MeshDataTool.get_face_vertex() method description
Improve MeshDataTool.get_face_vertex() method description and also add an example code.

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-29 05:27:04 -03:00
AcatXIo
637f10a3cd Some grammar and punctuation enhancements in the class reference. 2023-08-28 21:32:37 +02:00
Rémi Verschelde
ba1089689a
Merge pull request #80954 from bruvzg/sp_per_font
[Text Server] Store extra spacing of individual font variations.
2023-08-28 20:37:58 +02:00
Dario
293302ccd8 Add motion vector support for GPU 3D Particles.
Add the capability of resizing the transforms buffer for particles to be double its size and alternate where the current output is written to. Only works for particles that use index as their draw order.
2023-08-28 10:56:02 -03:00
MewPurPur
829ad86433 Improve XMLParser's documentation 2023-08-28 16:39:26 +03:00
kobewi
67db4693eb Expose _validate_property() for scripting 2023-08-28 15:18:48 +02:00
kobewi
52d41cc555 Add option to cleanup tiles outside the texture 2023-08-28 15:15:45 +02:00
Juan Linietsky
407b16ab00
Debug CanvasItem redraw
I wanted to add this tool for years and always forget. This command line option:

```
$ godot.exe -e --debug-canvas-item-redraw
```

Allows to see when a canvas item is redrawn. This helps find out if something
in the UI is refreshing in a way it should not. Examples as such:

* Signals causing more of the UI to redraw.
* Container resizing causes more UI elements to redraw.
* Something using a timer is redrawing all time time, which can go unnoticed.

To my surprise, the editor UI is redrawing very efficiently. There is some
weird stuff with the scene tabs, redrawing when the inspector changes but most
things for the most part are fine.
2023-08-28 12:53:56 +02:00
Rémi Verschelde
cd5c007628
Merge pull request #81054 from AttackButton/core-os-keyboard_cpp
Add missing YEN, SECTION and OPENURL names to keycode mappings
2023-08-28 12:11:35 +02:00
Rémi Verschelde
75bc6866a4
Merge pull request #81037 from AThousandShips/openxr_register
Ensure OpenXR classes are declared properly
2023-08-28 12:09:47 +02:00
A Thousand Ships
c23bd8b143 Ensure OpenXR classes are declared properly
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2023-08-28 09:37:04 +02:00
AttackButton
8908ac4e6e Add missing YEN, SECTION and OPENURL names to keycode mappings 2023-08-28 03:37:22 -03:00
Dragos Daian
f9435b6d72 Expose the get_rid method of Joint2D and Joint3D
update occurance of get_joint

Update documentation as per feedback.

update

update

Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-08-27 00:34:47 +03:00
Jordyfel
9819ffb166 Implement window center function. 2023-08-26 21:34:21 +03:00
kobewi
ad1abca668 Fix action state when multiple events are assigned 2023-08-25 23:10:27 +02:00
Yuri Sizov
e538843930 Merge pull request #80936 from curious-broccoli/fix-array-doc
Clarify Array class methods that return error
2023-08-25 14:59:00 +02:00
Yuri Sizov
4b208fec74 Merge pull request #80884 from timothyqiu/typo-fixes
Fix various typos in classref
2023-08-25 14:58:47 +02:00
Yuri Sizov
53af94ab33 Merge pull request #80475 from KoBeWi/that's_not_how_you_do_set
Fix example for `Object._set` documentation
2023-08-25 14:58:37 +02:00
Yuri Sizov
e21ded8f8f Merge pull request #80450 from KoBeWi/settings_freeze,_no_more_changes
Deprecate `project_settings_changed` signal
2023-08-25 14:58:32 +02:00
Danil Alexeev
07d23489f4
GUI: Fix text overlapping icon in Tree 2023-08-24 22:09:02 +03:00
curious-broccoli
653a455b58 Clarify ConfigFile class methods that return error
related to #80936
2023-08-24 18:16:46 +00:00
A Thousand Ships
e70b83c7a0 Expose finding valid focus neighbors of a Control by side
Exposes the functionality used for ui navigation
2023-08-24 18:25:35 +02:00
curious-broccoli
d8e7ce58ee Clarify Array class methods that return error
related to #47406
2023-08-24 14:11:56 +00:00
Yuri Sizov
2c77f07aaa Add a script method to get its class icon
Co-authored-by: Danil Alexeev <danil@alexeev.xyz>
2023-08-24 13:05:41 +02:00
bruvzg
5453503697
[Text Server] Store extra spacing of individual font variations. 2023-08-24 11:58:12 +03:00
Andrés Botero
eee95aff04 Add transform support to CharFXTransform
Use absolute transforms for CharFX

fix formatting
2023-08-23 00:18:37 -05:00
Haoyu Qiu
d026b37abd Fix various typos in classref 2023-08-22 18:05:50 +08:00
Rémi Verschelde
6758a7f8c0
Merge pull request #80875 from Sauermann/fix-picking-doc
Document mouse-picking limit of 64 objects
2023-08-22 09:09:35 +02:00
Rémi Verschelde
0024d2e541
Merge pull request #80851 from vitormaduro/master
Updated C# example of AddPropertyInfo
2023-08-22 09:09:24 +02:00
Markus Sauermann
765da0a365 Document mouse-picking limit of 64 objects 2023-08-22 08:45:55 +02:00
Rémi Verschelde
8e0346bade
Merge pull request #80848 from bruvzg/rtl_lang
[RTL] Adds "lang" tag to allow overriding language specific text rendering without starting a new paragraph.
2023-08-21 19:32:29 +02:00
Rémi Verschelde
cc01b28886
Merge pull request #80779 from Chaosus/cpuparticles_converter
Implement conversion from `CPUParticles` to `GPUParticles` (3D/2D)
2023-08-21 19:26:48 +02:00
Rémi Verschelde
7d3bee73e4
Merge pull request #80247 from dalexeev/gds-for-loop-var-static-typing
GDScript: Add static typing for `for` loop variable
2023-08-21 19:26:32 +02:00
vitormaduro
694f280acd Updated C# example for method AddPropertyInfo 2023-08-21 13:27:50 -03:00
bruvzg
299808cc26
[RTL] Adds "lang" tag to allow overriding language specific text rendering without starting a new paragraph. 2023-08-21 14:56:43 +03:00
Rémi Verschelde
56dd0edf58
Merge pull request #80694 from novalis/pick-random-null
Document `pick_random` for empty arrays
2023-08-21 08:22:05 +02:00
Hugo Locurcio
469c462b76
Add missing tutorials to documentation classes 2023-08-19 20:29:24 +02:00
Rémi Verschelde
5444afae63
Merge pull request #76572 from acazuc/ktx_format_support
Add support for KTX image format so that we can use Basis Universal for GLTF
2023-08-19 13:00:35 +02:00
Yuri Roubinski
7fcb91f077 Implement conversion from CPUParticles to GPUParticles (3D/2D) 2023-08-19 11:58:57 +03:00
acazuc
a00cf02241 Add support for KTX & KTX2 image format
Add support glTF KHR_texture_basisu extension
2023-08-19 10:27:29 +02:00
David Turner
30d4d1c6d1 Document pick_random for empty arrays 2023-08-18 17:01:23 -04:00
Rémi Verschelde
b51ee8b029
Merge pull request #80650 from bruvzg/comp_char_fix
[TextServer] Fix system font fallback and caret/selection behavior for composite characters.
2023-08-18 17:24:54 +02:00
Rémi Verschelde
a2a1ed1aac
Merge pull request #80576 from KurtBliss/master
Fixed editor filesystem/import properties not being caught by the doctool.
2023-08-18 15:43:58 +02:00
Rémi Verschelde
d81767495a
Merge pull request #80512 from mihe/global-basis
Add `global_basis` property to `Node3D`
2023-08-18 09:31:41 +02:00
Danil Alexeev
6c59ed9485
GDScript: Add static typing for for loop variable 2023-08-17 20:54:34 +03:00
Hugo Locurcio
6f1152bdbe
Add a --audio-output-latency command-line argument
This allows optimizing the audio output latency on higher-end CPUs,
especially in projects that do not expose a way to override this setting.
2023-08-17 14:45:17 +02:00
Rémi Verschelde
281b7b9fdf
i18n: Sync translations with Weblate
(cherry picked from commit 7a86ffc034)
2023-08-17 13:24:10 +02:00
Rémi Verschelde
d603040d4d
Merge pull request #78012 from Calinou/cli-add-max-fps-argument
Add a `--max-fps` command-line argument to set a FPS limit
2023-08-17 12:27:27 +02:00
Rémi Verschelde
c28cc5d5eb
Merge pull request #80698 from 0xafbf/0xafbf-patch-1
Fix empty XML tag doc in XMLParser.xml
2023-08-17 11:27:51 +02:00
Rémi Verschelde
391c51aa56
Merge pull request #80567 from Alex2782/keyboard_shortcut_guidelines
Change documentation spelling of macOS key 'Command' to match guidelines
2023-08-17 11:26:16 +02:00
Rémi Verschelde
0fff0b1054
Merge pull request #80203 from WhalesState/Dev2
Add shortcut handling to `OptionButton`
2023-08-17 11:24:14 +02:00
Rémi Verschelde
12a9ed0fbf
Merge pull request #80171 from RedMser/audio-randomizer-defaults
Simpler default values for AudioStreamRandomizer
2023-08-17 11:23:49 +02:00
Rémi Verschelde
c72b851dfb
Merge pull request #80104 from bruvzg/freedesktop_native_file_dialog
[Linux/Freedesktop] Implement native file selection dialog support.
2023-08-17 11:23:00 +02:00
Rémi Verschelde
37d213b24e
Merge pull request #79972 from smix8/navgenerator_multithreading_4.x
Add multi-threaded NavMesh baking to NavigationServer
2023-08-17 11:22:11 +02:00
Rémi Verschelde
4b11bc2b34
Merge pull request #36493 from KoBeWi/echo_menus
Add option to allow echo events in menu shortcuts
2023-08-17 11:18:50 +02:00
bruvzg
6cc314e0fa
[Linux/Freedesktop] Implement native file selection dialog support. 2023-08-17 10:56:16 +03:00
Andrés Botero
3fdca75365
Fix empty XML tag doc in XMLParser.xml
Fix doc to show how an empty XML tag is appropiately closed.
2023-08-16 15:00:45 -05:00
Tomasz Chabora
3dd881b4e4 Add option to allow echo events in menu shortcuts 2023-08-16 16:59:17 +02:00
Rémi Verschelde
a278c1b98a
Merge pull request #80677 from KoBeWi/nodes_together_strong
Clarify existence of groups
2023-08-16 16:56:55 +02:00
Rémi Verschelde
77fd8f3416
Merge pull request #80673 from YeldhamDev/give_me_my_windows!
Allow to get a list of visible embedded `Window`s
2023-08-16 16:56:31 +02:00
Rémi Verschelde
acc965c09c
Merge pull request #80445 from Calinou/doc-video-adapter-web-fixed-model
Document `RenderingServer.get_video_adapter_name()` may report a fixed name
2023-08-16 16:55:43 +02:00
Rémi Verschelde
e31cb25d50
Merge pull request #79165 from Koyper/enable_missing_tree_title_font_settings
Enabled missing Tree title button font and font size theme settings
2023-08-16 16:54:55 +02:00
Rémi Verschelde
6203f56875
Merge pull request #78865 from MewPurPur/improve-docs-top-sections-VFX
Improve the top docs sections of VFX classes
2023-08-16 16:54:32 +02:00
Rémi Verschelde
20e24bd2bb
Merge pull request #78529 from Chaosus/string_reverse
Add `String.reverse` method
2023-08-16 16:53:40 +02:00
Michael Alexsander
de27df5da3
Allow to get a list of visible embedded Windows 2023-08-16 10:42:08 -03:00
Koyper
e84588987a Enabled missing Tree title button font and font size theme settings. 2023-08-16 08:10:31 -05:00
kobewi
0ce0c11b9e Clarify existence of groups 2023-08-16 11:03:18 +02:00
Rémi Verschelde
a7dc4c22a9
Merge pull request #80334 from Sauermann/fix-window-out-of-viewport-events
Fix nodes receiving mouse events in black bars of `Window`
2023-08-16 09:12:42 +02:00
Rémi Verschelde
20127ab693
Merge pull request #78871 from jitspoe/master.pr_compute_convex_mesh_points
Expose `compute_convex_mesh_points` function to GDScript
2023-08-16 09:11:53 +02:00
bruvzg
5d3fcc5766
[TextServer] Fix system font fallback and caret/selection behavior for composite characters. 2023-08-15 11:42:40 +03:00
jitspoe
541b021ab6 Expose compute_convex_mesh_points function to GDScript. 2023-08-14 22:37:21 -04:00
Rémi Verschelde
bbefba0264
Merge pull request #80608 from emmanuel-ferdman/wip
docs: Fix link to two's complement wiki page
2023-08-14 15:30:55 +02:00
Rémi Verschelde
30d564b14c
Merge pull request #80511 from Calinou/doc-projectsettings-version
Document behavior of the `application/config/version` project setting
2023-08-14 15:29:21 +02:00
KurtBliss
300ecfab89 Fixed editor filesystem/import properties not being caught by the doctool
Defined glft editor properties in editor_settings
Added documentation descriptions and entries
2023-08-14 06:06:28 -04:00
Emmanuel Ferdman
f000be3237
docs: fix link to two's complement wiki page
Signed-off-by: Emmanuel Ferdman <emmanuelferdman@gmail.com>
2023-08-14 12:44:11 +03:00
Rémi Verschelde
e1bb9b523d
Merge pull request #80506 from sepTN/fix-lambda-get_method
Fix `get_method` from named lambda
2023-08-14 09:36:35 +02:00
Alexander Hartmann
6e2b311c33 Replaced Command with Cmd in documentation 2023-08-13 23:53:24 +02:00
kobewi
90160eff80 Fix _set example 2023-08-12 12:46:46 +02:00
MewPurPur
57d05ffc66 Improve the top docs sections of VFX classes 2023-08-11 21:17:04 +03:00
Septian
793cc080cb Fix get_method from named lambda 2023-08-11 20:31:08 +07:00
Mikael Hermansson
8be20c495c Add global_basis property to Node3D 2023-08-11 11:41:49 +02:00
Hugo Locurcio
cb0814f051
Document behavior of the application/config/version project setting
The alternative is to default to `1.0.0`, but this means that it
won't be saved to `project.godot` if the version number is equal to `1.0.0`.
2023-08-11 11:38:08 +02:00
Rémi Verschelde
33198d0df0
Merge pull request #75784 from Riteo/int-scale
Add content scale stretch modes, implement integer scaling
2023-08-11 10:32:11 +02:00
Riteo
87cfc415a3 Add content scale stretch modes, implement integer scaling
Integer scaling is achieved (after aspect expansion) by "lying" to the
stretching code about the window's size, telling it that it's always an
integer multiple of the viewport so that it only gets stretched to an
integer factor.

This approach works with all stretch and aspect modes and doesn't
require handling for each, only requiring to "loosen up" some
self-excluding conditions (in other words, replacing some `else if`s
with just `if`s) regarding viewport offset and margin calculation (black
bars).

Includes a tiny usability change that adds a range hint for the content
scale factor between 0.5 to 8.0.

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-08-10 19:45:47 +02:00
kobewi
fca3ab5564 Deprecate project_settings_changed signal 2023-08-10 15:07:25 +02:00
Rémi Verschelde
5ba34564b9
Merge pull request #80474 from Sai-Suraj-27/spelling_error_fix
Fixed tiny spelling error in `doc\classes\NavigationAgent2D.xml`
2023-08-10 14:55:33 +02:00
Rémi Verschelde
b78d52b693
Merge pull request #75694 from YuriSizov/editor-hot-singleton-interfaces-in-your-area
Make `EditorInterface` accessible as a singleton
2023-08-10 14:53:35 +02:00
Rémi Verschelde
11cfb23798
Merge pull request #62038 from KoBeWi/ChangedSettings
Add `settings_changed` signal to ProjectSettings
2023-08-10 14:53:07 +02:00
Sai-Suraj-27
c2fd9b6d72 Fixed tiny spelling error in doc\classes\NavigationAgent2D.xml 2023-08-10 12:07:56 +05:30
Rémi Verschelde
d76b97e904
Merge pull request #80443 from lotuspar/lotuspar-patch-1
Consistency for NodePath doc code examples
2023-08-10 00:43:50 +02:00
Yuri Sizov
951ea2415b Make EditorInterface accessible as a singleton
- EditorPlugin.get_editor_interface() is removed as redundant.
2023-08-09 16:01:31 +02:00
Rémi Verschelde
d255811443
Merge pull request #80404 from bruvzg/file_attribs
[FileAccess] Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows.
2023-08-09 15:20:32 +02:00
Rémi Verschelde
f6b9d445b5
Merge pull request #80285 from YeldhamDev/just_a_little_bit
Further separate icon from text of buttons in both editor and default themes
2023-08-09 15:20:25 +02:00
Markus Sauermann
59c13fea5d Fix nodes receiving mouse events in black bars of Window
Previously for InputEvents there was no distinction between
Window-area and Viewport-area.
This was problematic in cases where stretching was used and the Window
contained black bars at the sides of the Viewport.
This PR separates the area of Window and Viewport regarding InputEvents.
2023-08-09 12:34:22 +02:00
Hugo Locurcio
c751f190c9
Document RenderingServer.get_video_adapter_name() may report a fixed name
Firefox will always report the user's GPU as a GeForce GTX 980 in
an attempt to make fingerprinting more difficult.
This is not the case in Chromium-based browsers though.
2023-08-09 11:43:22 +02:00
Gio
15aa04314d
Consistency for NodePath doc code examples
Just makes a code example in NodePath.xml similar to the others
2023-08-09 17:20:30 +08:00
kobewi
c5ec847aa0 Add settings_changed signal to ProjectSettings 2023-08-08 23:57:31 +02:00
bruvzg
8aa6f29b56
[FileAccess] Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows. 2023-08-08 21:51:32 +03:00
Rémi Verschelde
1163dac9e3
Merge pull request #80215 from clayjohn/HDR-2D
Add option to enable HDR rendering in 2D
2023-08-08 16:57:33 +02:00
Michael Alexsander
98bdb56815
Further separate icon from text of buttons in both editor and default themes 2023-08-07 13:22:39 -03:00
smix8
8686e84b44 Add multi-threaded NavMesh baking to NavigationServer
Adds multi-threaded NavMesh baking to NavigationServer.
2023-08-07 17:14:37 +02:00
Rémi Verschelde
01758ea4ce
Merge pull request #80264 from AttackButton/doc-current_scene
Clarify `SceneTree.current_scene` functionality
2023-08-07 14:52:46 +02:00
Rémi Verschelde
5146096869
Merge pull request #80254 from marcospb19/edit-description-of-node3d-basis
Clarify relationship between `basis` and `transform` properties of `Node3D`
2023-08-07 14:51:11 +02:00
Rémi Verschelde
75976a282a
Merge pull request #79933 from SamDevelopsCode/softbody3d-documentation-update
Document `linear_stiffness` in SoftBody3D
2023-08-07 14:49:34 +02:00
Rémi Verschelde
7eb047a5ed
Merge pull request #79643 from smix8/navgenerator_4.x
Move navigation mesh baking to NavigationServer
2023-08-07 14:48:15 +02:00
Rémi Verschelde
5fc0d71ecd
Merge pull request #78266 from Faolan-Rad/master
Move registration of `fallbacks` property in the base Font class
2023-08-07 14:44:09 +02:00
Rémi Verschelde
3fa5a15a2c
Merge pull request #72091 from MewPurPur/fix-nearest-po2
Improve documentation of `nearest_po2()`
2023-08-07 14:42:49 +02:00
AttackButton
b02d25605d Clarify SceneTree.current_scene functionality 2023-08-07 14:34:20 +02:00
Faolan
b3b791350b
Move registration of fallbacks property in the base Font class 2023-08-07 13:46:44 +02:00
Rémi Verschelde
faaf27f284
Fix various typos with codespell
Also includes typo fixes from #79993, #80068, #80276, and #80303.

Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
João Marcos
9e6da4e00e
Clarify relationship between basis and transform properties of Node3D 2023-08-07 12:13:22 +02:00
clayjohn
57eb762bae Add option to enable HDR rendering in 2D
This is needed to allow 2D to fully make use of 3D effects (e.g. glow), and can be used to substantially improve quality of 2D rendering at the cost of performance

Additionally, the 2D rendering pipeline is done in linear space (we skip linear_to_srgb conversion in 3D tonemapping) so the entire Viewport can be kept linear.
This is necessary for proper HDR screen support in the future.
2023-08-07 11:24:03 +02:00
samdevelopscode
7ca6e94c36 Add description for SoftBody3D linear_stiffness property 2023-08-07 01:20:06 -05:00
Yuri Sizov
dc6ea03101
Merge pull request #35555 from Calinou/add-version-project-setting
Add a "version" project setting and use it in new export presets
2023-08-04 21:01:15 +02:00
Rémi Verschelde
bf299233bc
Merge pull request #80245 from timothyqiu/float-color-alpha
Fix wrong example output of `float*Color` in classref
2023-08-04 16:59:31 +02:00
Rémi Verschelde
8e0c898fc3
Merge pull request #80243 from timothyqiu/classref-typos
Fix various typos in classref
2023-08-04 16:59:27 +02:00
Rémi Verschelde
b8fa19cc19
Merge pull request #79495 from Chaosus/astargrid_all_solid
Add a `fill_region` method to the `AStarGrid2D`
2023-08-04 16:59:11 +02:00
Haoyu Qiu
54f26c66ab Fix wrong example output of float*Color in classref 2023-08-04 17:00:40 +08:00
Haoyu Qiu
097c849395 Fix various typos in classref 2023-08-04 16:29:55 +08:00
Hugo Locurcio
ad4480bf2e
Add a "version" project setting and use it in new export presets
This makes it easy to retrieve the project version at runtime
for display purposes, while simplifying the export preset configuration.
You can now leave the version empty unless you need to override it on a per-preset
basis.

Since export presets save the values of default values to the `export_presets.cfg`
file, this change only affects export presets created after this commit was merged.
2023-08-04 10:29:33 +02:00
Luke Hubmayer-Werner
9e844cc0c8 PulseAudio: Remove get_latency() caching 2023-08-04 15:35:13 +09:30
Yuri Sizov
1610fc2ae7 Merge pull request #78539 from EIREXE/input-info
Add the ability to get per-platform information for joypads
2023-08-03 22:37:45 +02:00
Yuri Sizov
a56e960150 Merge pull request #71233 from PrecisionRender/barycentric-coords
Add ability to get face index and barycentric coordinates from raycast
2023-08-03 22:37:30 +02:00
smix8
744fa87da2 Move navigation mesh baking to NavigationServer
Moves navigation mesh baking to NavigationServer.
2023-08-03 19:49:07 +02:00
Rémi Verschelde
df57d0b569
Merge pull request #80141 from Mickeon/doc-peeves-boolwing
Overhaul bool documentation
2023-08-03 18:33:53 +02:00
Rémi Verschelde
c97e4a31ac
Merge pull request #80217 from Mickeon/oops-rects
Revert incorrect `Rect2.expand` description.
2023-08-03 15:12:45 +02:00
Micky
f17d3a66fe Revert incorrect Rect2.expand description.
Also affects Rect2i of course.
2023-08-03 14:59:07 +02:00
Rémi Verschelde
f9d960c925
Merge pull request #80178 from YeldhamDev/override_all_the_things
Expose `Window`'s `_get_contents_minimum_size()` to scripting
2023-08-03 14:46:52 +02:00
Rémi Verschelde
ae8f1015e0
Merge pull request #79064 from MewPurPur/rename-button-pressed-THIS-IS-NOT-A-COMPAT-BREAK
Rename `button_pressed` default signal binding to avoid shadowing
2023-08-03 14:46:39 +02:00
Mounir Tohami
2cec27a3f1 Add shortcut handling to OptionButton 2023-08-03 08:38:20 +00:00
Álex Román Núñez
3aa340d081 Add the ability to get per-platform information for joypads.
This adds the ability for games to obtain platform-specific information about joypads such as their vendor/product ID, their XInput gamepad index or the real name of the device before it gets swapped out by the gamecontrollerdb's name.

This PR also includes a rebased version of #76045, this is because this PR is intended to be mainly to help people implementing Steam Input, as having the gamepad index is essential.
2023-08-02 22:30:30 +02:00
PrecisionRender
af7f787c6e Add ability to get barycentric coordinates from ray 2023-08-02 15:16:44 -05:00
Michael Alexsander
f270163ab0
Expose Window's _get_contents_minimum_size() to scripting 2023-08-02 14:40:38 -03:00
RedMser
84a2778e28 Simpler default values for AudioStreamRandomizer 2023-08-02 17:20:40 +02:00
Rémi Verschelde
f5b2d7d393
Merge pull request #79774 from aaronfranke/scene-import-root-type-name
Improve overriding the root type or root name in the scene importer
2023-08-02 12:19:34 +02:00
Rémi Verschelde
d8cbb6d645
Merge pull request #79563 from danny88881/drag-and-drop-text-setting
Add drag'n'drop text option for `LineEdit` and `RichTextLabel`
2023-08-02 12:17:56 +02:00
Rémi Verschelde
2a9aaae8a5
Merge pull request #79293 from ItsNL/add-accept-dialog-close-on-unfocused
Check `FLAG_POPUP` to close an AcceptDialog when parent is focused
2023-08-02 12:17:06 +02:00
Rémi Verschelde
df616c9a17
Merge pull request #69816 from Mickeon/doc-peeves-rect2m
Overhaul Rect2 & Rect2i Documentation
2023-08-02 12:14:53 +02:00
Micky
69146f6b30 Overlay bool documentation 2023-08-02 09:54:20 +02:00
Aaron Franke
aa187d8d69
Improve overriding the root type or root name in the scene importer 2023-08-01 13:30:57 -05:00
Micky
ce95c83622 Overhaul Rect2 & Rect2i Documentation 2023-08-01 20:08:43 +02:00
Yuri Sizov
f37d192860 Merge pull request #80109 from timothyqiu/not-markdown
Fix invalid use of markdown syntax in classref
2023-08-01 20:04:00 +02:00
Yuri Sizov
defaac6058 Merge pull request #67791 from Sauermann/fix-visual-mouse-notifications
Refactor mouse_entered and mouse_exited signals
2023-08-01 20:03:33 +02:00
Yuri Sizov
f4b6bc0913 Merge pull request #79962 from viksl/update-tween-docs
Update C# example of `tween_method` with a parameter to the lambda method
2023-08-01 17:25:48 +02:00
Yuri Sizov
cc1ee3e599 Merge pull request #79911 from BastiaanOlij/fix_barrier_breakage
Add exceptions for breakage introduced in RD barriers
2023-08-01 17:25:40 +02:00
Yuri Sizov
1c40263665 Merge pull request #79606 from clayjohn/ShaderRD-compilation-groups
Shader rd compilation groups
2023-08-01 17:25:16 +02:00
Haoyu Qiu
c4b5161ed1 Fix invalid use of markdown syntax in classref
Also:
* changed `[b]true[/b]` to `[code]true[/code]`
* use `[i]` for mathematical constant "e"
* use `[b]` for button text & menu item text
* improve markups about "tap1" and "tap2" in AudioEffectDelay
2023-08-01 22:44:31 +08:00
Markus Sauermann
1c3c17c608 Refactor mouse_entered and mouse_exited notifications
The previous implementation for signals mouse_entered and mouse_exited
had shortcomings that relate to focused windows and pressed mouse buttons.
For example a Control can be hovered by mouse, even if it is occluded by
an embedded window.

This patch changes the behavior, so that Control and Viewport send
their mouse-enter/exit-notifications based solely on mouse position,
visible area, and input restrictions and not on which window has
focus or which mouse buttons are pressed. This implicitly also
changes when the mouse_entered and mouse_exited signals are sent.

This functionality can not be implemented as a part of
Viewport::_gui_input_event, because of its interplay with Windows and
because Viewport::_gui_input_event is based on input and not on
visibility.
2023-08-01 13:28:49 +02:00
Marcin Nowak
34ab1c8a36 Implement loading DDS textures at run-time 2023-07-31 21:31:26 +02:00
Yuri Sizov
dcd187da95 Merge pull request #80066 from timothyqiu/no-pun-intended
Avoid punning `[param enabled]` in documentation
2023-07-31 21:01:50 +02:00
Yuri Sizov
3de7dd902c Merge pull request #79880 from dalexeev/gds-fix-id-shadowing-below
GDScript: Fix bug with identifier shadowed below in current scope
2023-07-31 21:01:36 +02:00
Yuri Sizov
79d3468246 Merge pull request #79696 from reduz/call-on-render-thread
Add ability to call code on rendering thread
2023-07-31 21:01:21 +02:00
Haoyu Qiu
f3dc1bc7c2 Avoid punning [param enabled] in documentation 2023-07-31 00:31:23 +08:00
viksl
45b757e5df Update C# example of tween_method in Tween class with a parameter to the lambda method 2023-07-28 13:46:33 +02:00
detomon
d275a7487d Initialize MSDF parameters in BaseMaterial3D with default 2023-07-28 13:24:44 +02:00
Bastiaan Olij
10f796dae3 Add exceptions for breakage introduced in RD barriers and prevent future breakage 2023-07-28 14:21:34 +10:00
Hugo Locurcio
4cab77094a
Add a --max-fps command-line argument to set a FPS limit
This allows limiting framerate on any project, which is useful to
reduce power usage and latency with certain setups (such as VRR displays).

This is particularly useful in projects that do not expose a setting to change
the FPS limit. While external FPS limiters can be used, they can be cumbersome
to set up and result in increased input lag compared to a built-in FPS limiter.
2023-07-28 02:51:27 +02:00
Yuri Sizov
da81ca62a5
Merge pull request #79405 from Calinou/doc-import-options
Fill in descriptions for import options in the class reference
2023-07-27 20:32:04 +02:00
Hugo Locurcio
bc58a8a34e Fill in descriptions for import options in the class reference 2023-07-27 19:18:27 +02:00
Yuri Sizov
6c11fcd01a
Merge pull request #74717 from KoBeWi/tilesetmap_handler_plugin
Add separate editor plugin for TileMap and TileSet
2023-07-27 19:11:37 +02:00
Yuri Sizov
7a9a0dc51f Merge pull request #79934 from Sauermann/fix-mousefilter-doc
Add note about mouse movement input events in `MouseFilter` constants
2023-07-27 15:22:50 +02:00
Yuri Sizov
1fe49e7271 Merge pull request #79142 from BastiaanOlij/register_render_buffers
Expose RenderSceneBuffers(RD) through ClassDB
2023-07-27 15:22:27 +02:00
Yuri Sizov
37c3e2e55b Merge pull request #68259 from konczg/openxr_extension_wrapper_gdextension
Add GDExtension support for OpenXR extension wrappers
2023-07-27 15:22:22 +02:00
Yuri Sizov
0c2399d6ec Merge pull request #63826 from deakcor/dev_clipboard
Add `clipboard_has/get_image` methods to DisplayServer
2023-07-27 15:22:16 +02:00
Yuri Sizov
41a7f6b380
Merge pull request #77537 from henriquelalves/feature/ei_save_all_scenes
Expose `save_all_scenes` method to EditorInterface
2023-07-26 23:43:08 +02:00
Markus Sauermann
3330f2cf2f Add note about mouse movement input events in MouseFilter constants 2023-07-26 19:33:40 +02:00
Yuri Sizov
e25a368133 Merge pull request #79401 from smix8/navagent_desc_4.x
Add detail to NavigationAgent signal descriptions
2023-07-26 18:40:10 +02:00
Yuri Sizov
d49ea2b7d8 Merge pull request #79288 from BastiaanOlij/custom_texture_api
Add custom texture create function
2023-07-26 18:40:01 +02:00
Yuri Sizov
67873d0d5d Merge pull request #79248 from Sauermann/fix-svc-focus-propagation
Make `SubViewportContainer` event propagation aware of focused Control
2023-07-26 18:39:57 +02:00
Yuri Sizov
6f6f7db911 Merge pull request #79129 from smix8/navbase_enabled_4.x
Add NavigationServer API to enable regions and links
2023-07-26 18:39:47 +02:00
Yuri Sizov
e8df8c5e2c Merge pull request #78988 from RandomShaper/fix_change_scene
Reimplement scene change
2023-07-26 18:39:43 +02:00
Yuri Sizov
c4e582262f Merge pull request #76582 from reduz/threaded-debugger
Support threads in the script debugger
2023-07-26 18:39:16 +02:00
Yuri Sizov
1ad95f27ab Merge pull request #72664 from paddy-exe/additional-vs-nodes
Add more useful Visual Shader nodes
2023-07-26 18:39:12 +02:00
Yuri Sizov
3bc842b1b1 Merge pull request #54524 from Calinou/animation-editor-add-bypass-confirmation
Skip keyframe creation dialog when holding Shift in the animation editor
2023-07-26 18:39:01 +02:00
kobewi
ec24d50469 Add separate editor plugin for TileMap and TileSet 2023-07-26 17:23:41 +02:00
Bastiaan Olij
4874b96033 Expose RenderingSceneBuffers through ClassDB 2023-07-26 23:48:30 +10:00
Bastiaan Olij
63d6e9c557 Add custom texture create function 2023-07-26 20:46:34 +10:00
Juan Linietsky
c7fb6cea3d Add ability to call code on rendering thread
As more users use compute in Godot 4, the way they do is most likely incompatible when running
on separate threads and will start erroring soon as we improve the thread safety of the render thread.

To properly run code on the render thread, this function was added. Use like this:

```GDScript

func initialize_compute_code():
	....

func update_compute_code(custom_data):
	...

func _ready():
	RenderingServer.call_on_render_thread( initialize_compute_code )

func _process():
	RenderingServer.call_on_render_thread( update_compute_code.bind(with_data) )

```
2023-07-26 12:28:00 +02:00
Juan Linietsky
5e512b705e Support threads in the script debugger
* This implementation adds threads on the side of the client (script debugger).
* Some functions of the debugger are optimized.
* The profile is also now thread safe using atomics.
* The editor can switch between multiple threads when debugging.

This PR adds threaded support for the script language debugger. Every thread has its own thread local data and it will connect to the debugger using multiple thread IDs.
This means that, now, the editor can receive multiple threads entering debug mode at the same time.
2023-07-26 12:06:45 +02:00
Gabor Koncz
d600e6eb1b Add GDExtension support for OpenXR extension wrappers
This commit adds the classes OpenXRExtensionWrapperExtension and OpenXRAPIExtension
that can be used in GDExtensions to define OpenXR extension wrappers.
It modifies extension wrapper registration so that they can be registered
before OpenXRAPI instantiation (e.g. in core level initialization of GDExtensions).

Developed by Migeran (https://migeran.com)
2023-07-26 10:27:14 +02:00
Danil Alexeev
d53fc92b4c
GDScript: Fix bug with identifier shadowed below in current scope 2023-07-26 11:26:57 +03:00
smix8
69fad39cf5 Add NavigationServer API to enable regions and links
Adds NavigationServer API to enable regions and links.
2023-07-26 01:20:15 +02:00
Patrick
65b0989f68 Additional Visual Shader Nodes
* RotationByAxis Visual Shader Node added
* WorldPositionFromDepth Visual Shader Node added
* ScreenNormalWorldSpace Visual Shader Node added
2023-07-26 00:39:12 +02:00
smix8
99e70ab6ef Add detail to NavigationAgent signal descriptions
Adds detail to NavigationAgent signal descriptions.
2023-07-25 23:35:03 +02:00
Yuri Sizov
a581bf0a24 Merge pull request #79879 from KoBeWi/the_tweenld
Improve and clarify paused Tweens
2023-07-25 21:51:35 +02:00
Yuri Sizov
9d118c28b4 Merge pull request #79794 from DarthKitten2130/master
Update outdated C# code sample in `AStarGrid2D` documentation
2023-07-25 21:26:20 +02:00
Yuri Sizov
ee1be950a1 Merge pull request #79786 from smix8/navmesh_max_edge_len_4.x
Disable NavigationMesh `edge_max_length` property by default
2023-07-25 21:26:16 +02:00
Yuri Sizov
8ba8b9581a Merge pull request #79764 from kulkalkul/fix_docs_set_multiplayer_authority_propagate
Clarify `set_multiplayer_authority` documentation regarding propagation
2023-07-25 21:26:13 +02:00
Yuri Sizov
d60f42a64e Merge pull request #79720 from clayjohn/Particles-emitting-docs
Add detail to emitting docs for particles
2023-07-25 21:26:06 +02:00
Yuri Sizov
4b0d1026af Merge pull request #78365 from smix8/ps_navmap_default_up_4.x
Add ProjectSettings navigation map default up
2023-07-25 21:25:50 +02:00
kobewi
dbecf8bd1a Improve and clarify paused Tweens 2023-07-25 13:29:30 +02:00
Yuri Sizov
bec47cdbbc Merge pull request #79846 from Faless/web/no_body_length
[Web] Always return -1 as body length in HTTPClientWeb
2023-07-24 19:33:48 +02:00
Yuri Sizov
3ca4943fdc Merge pull request #79781 from AThousandShips/doc_dim_fix
Fix some mixups between 2D/3D in documentation
2023-07-24 19:33:31 +02:00
Yuri Sizov
9199649c40 Merge pull request #79656 from josefalanga/master
Clarify when the `changed` signal is emitted for `Resource` and `Material`
2023-07-24 19:33:01 +02:00
Yuri Sizov
2f4c962929 Merge pull request #79434 from Calinou/2d-editor-allow-float-bone-size
Allow using floating-point bone sizes and outline widths in the 2D editor
2023-07-24 19:32:42 +02:00
Yuri Sizov
fb2c3ae8f7 Merge pull request #79308 from Geometror/refactor-graphedit
Clean up/refactor GraphEdit
2023-07-24 19:32:33 +02:00
Yuri Sizov
52078dc994 Merge pull request #79157 from smix8/navmesh_clear_4.x
Add `clear` function to NavigationMesh / NavigationPolygon
2023-07-24 19:32:24 +02:00
Yuri Sizov
c3727c35d1 Merge pull request #74382 from RedMser/feature-profile-api
Allow changing feature profile via `EditorInterface`
2023-07-24 19:32:16 +02:00
Yuri Sizov
2bd904e3db Merge pull request #73196 from Vilcrow/fix-lookup-symbol
Fix jumping to function definition using `Ctrl+LMB` or the "Lookup Symbol" button
2023-07-24 19:32:12 +02:00
RedMser
8e0e81ced3 Allow changing feature profile via EditorInterface 2023-07-24 18:46:36 +02:00
Hendrik Brucker
a38fd09669 Clean up/refactor GraphEdit 2023-07-24 18:37:23 +02:00
Yuri Sizov
91258e52be
Merge pull request #79307 from Geometror/remove-graph-node-comment
Remove GraphNode's comment property and related functionality
2023-07-24 16:56:41 +02:00
Jose Falanga
bf62fb059c Clarify when the changed signal is emitted for Resource and ShaderMaterial 2023-07-24 10:31:57 -03:00
Fabio Alessandrelli
f4713d235a [Web] Always return -1 as body length in HTTPClientWeb.
Body length cannot be reliably retrieved from the web.
Reading the "content-length" value will return a meaningless value when
the response is compressed, as reading will return uncompressed chunks
in any case, resulting in a mismatch between the detected body size and
the actual size returned by repeatedly calling read_response_body_chunk.

Additionally, while "content-length" is considered a safe CORS header,
"content-encoding" is not, so using the "content-encoding" to decide if
"content-length" is meaningful is not an option either.

We simply must accept the fact that browsers are awful when it comes to
networking APIs.
2023-07-24 08:57:02 +02:00
Ninni Pipping
7512d88e22 Fix some mixups between 2D/3D in documentation 2023-07-23 09:02:52 +02:00
Sathvik Mulukutla
5b3f14cc82
Updated Deprecated Method in C# Example Size to Region 2023-07-22 22:04:38 +05:30
smix8
c63125c317 Disable NavigationMesh edge_max_length property by default
Disables NavigationMesh edge_max_length property by default.
2023-07-22 14:09:15 +02:00
Bora
7280d1d4f0 Fix docs set_multiplayer_authority on propagation 2023-07-22 00:24:40 +03:00
kobewi
207bd34aa5 Clarify Tween.set_parallel() 2023-07-21 20:17:32 +02:00
Yuri Sizov
6588a4a29a Merge pull request #79661 from sepTN/fix-typo-batch
Fix many typos in documentation
2023-07-21 17:55:06 +02:00
Yuri Sizov
818d90f1e5 Merge pull request #79353 from sepTN/fix-docs-for-consistency
Fix documentation for consistency
2023-07-21 17:54:26 +02:00
Yuri Sizov
ac0204b201 Merge pull request #78328 from groud/tilemap_layers_as_another_class
Move TileMap layers to their own class
2023-07-21 17:15:18 +02:00
clayjohn
e970f5249c Add Shader compile groups to RD Shader system
This allows us to specify a subset of variants to compile at load time and conditionally other variants later.

This works seamlessly with shader caching.

Needed to ensure that users only pay the cost for variants they use
2023-07-21 16:42:30 +02:00
clayjohn
e52e46036e Add detail to emitting docs for particles
Highlight when emitting will and won't restart emission
2023-07-21 11:43:03 +02:00
Gilles Roudière
d6379e9a93 Move TileMap layers to their own class 2023-07-20 17:23:38 +02:00
Yuri Roubinski
01101134f4 Make the dragging connections more user-friendly in visual shaders 2023-07-20 15:00:19 +03:00
unknown
cfe98c57b9 Add drag and drop option for line edit and rich text label 2023-07-19 22:18:34 -04:00
Henrique Alves
8ef2e3d76c Add save_all_scenes method to Editor Interface
Update documentation

(squash) fix docs

(squash) Improve docs
2023-07-19 18:05:15 +03:00
NL
a77d8b3eb5 Check FLAG_POPUP to close an AcceptDialog when parent is focused 2023-07-19 16:06:02 +02:00
Septian
2857b91385 Fix many typos in documentation 2023-07-19 19:56:06 +07:00
Yuri Sizov
8f175a8649
Merge pull request #78958 from m4gr3d/refactor_android_plugin_packaging_main
Re-architect how Android plugins are packaged and handled at export time
2023-07-18 20:47:41 +02:00
Fredia Huya-Kouadio
d17811c814 Re-architect how Android plugins are packaged and handled at export time
The previous packaging format for Godot Android plugins consisted of the plugin's `gdap` config file accompanied by binaries defined in the `gdap` file.
This format is now deprecated (starting with Godot 4.2), and instead Godot Android plugins are now packaged as `EditorExportPlugin` plugins.

The `EditorExportPlugin` class has been updated with the following methods to provide the necessary set of functionality:
- `_supports_platform`: returns true if the plugin supports the given platform
- `_get_android_dependencies`: retrieve the set of android dependencies (e.g: `org.godot.example:my-plugin:0.0.0`) provided by the plugin
- `_get_android_dependencies_maven_repos`: retrieve the urls of the maven repos for the provided android dependencies
- `_get_android_libraries`: retrieve the local paths of the android libraries (AAR files) provided by the plugin
- `_get_android_manifest_activity_element_contents`: update the contents of the `<activity>` element in the generated Android manifest
- `_get_android_manifest_application_element_contents`: update the contents of the `<application>` element in the generated Android manifest
- `_get_android_manifest_element_contents`: update the contents of the `<manifest>` element in the generated Android manifest
2023-07-18 19:14:53 +02:00
Yuri Sizov
e8aa8c17d2
Merge pull request #79574 from bruvzg/win_nat_d
[Windows] Implement native file selection dialog support.
2023-07-18 19:04:40 +02:00
bruvzg
d3ca91ad6a [Windows] Implement native file selection dialog support. 2023-07-18 17:23:58 +03:00
kobewi
b883f32188 Check for unsaved changes when closing a scene 2023-07-18 14:27:56 +02:00
kobewi
6dc5dc3479 Add _get_unsaved_status() method to EditorPlugin 2023-07-18 14:18:36 +02:00
Yuri Sizov
d70488892c Merge pull request #79483 from smix8/nav2d_pj_props_4.x
Change 2D navigation ProjectSettings from integers to floats
2023-07-18 13:15:23 +02:00
Vincent D
c13e3a9fb0 add clipboard get image methods for windows and macos
Co-Authored-By: RedworkDE <10944644+RedworkDE@users.noreply.github.com>
Co-Authored-By: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-07-17 23:47:27 +02:00
Markus Sauermann
e6386bc843 Make SubViewportContainer event propagation aware of focused Control
Propagate `InputEvents` without position either
- during the Input-stage, when it has focus or
- during the Unhandled-Input-stage, otherwise

This makes sure that Gui-Input happens in the correct order.

Move "Unhandled key Input" handling before "Unhandled Input" handling,
so that Unicode input with Alt / Ctrl modifiers are sent to the nodes
in the correct order.

Change the default focus mode of `SubViewportContainer` from
`FOCUS_NONE` to `FOCUS_CLICK`, to automatically remove focus from
other `Control`-nodes, when clicking inside a `SubViewport`.
2023-07-17 22:38:35 +02:00
kobewi
de4a3fa151 Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
Yuri Sizov
3d04a22d7c
Merge pull request #79103 from AThousandShips/array_slice_range
Fix range error for `Array.slice`
2023-07-17 16:48:48 +02:00
Hugo Locurcio
a39190a18f
Allow using floating-point bone sizes and outline widths in the 2D editor
This is useful when animating pixel art sprites in the 2D editor,
as a value of `1` is often too large when zoomed in.
2023-07-17 12:44:09 +02:00
Hugo Locurcio
5e117ee7bf
Skip keyframe creation dialog when holding Shift in the animation editor
The editor setting to always bypass the confirmation dialog was removed,
since the new shortcut effectively supersedes it in a more granular way.
2023-07-17 12:09:32 +02:00
Hugo Locurcio
823ac214d1
Clarify the purpose of RichTextLabel text highlight padding 2023-07-17 08:53:38 +02:00
Yuri Roubinski
5f56aa88f8 Add the fill region methods to the AStarGrid2D 2023-07-15 16:52:29 +03:00
Bastiaan Olij
a22f495a3c Split raster barrier into vertex and fragment barrier 2023-07-15 12:30:32 +10:00
smix8
2852fb43f7 Change 2D navigation ProjectSettings from integers to floats
Changes 2D navigation ProjectSettings from integers to floats.
2023-07-14 22:36:06 +02:00
Yuri Sizov
5f23b8b916 Merge pull request #78451 from alula/integer-zoom
Add option to swap default Alt+scroll zooming behavior in 2D editor
2023-07-14 21:27:54 +02:00
Yuri Sizov
0f7625ab46 Merge pull request #76859 from HolonProduction/emission-finished-gpu
Add `finished` signal to GPUParticles
2023-07-14 18:50:56 +02:00
Yuri Sizov
a91f0e6bca Merge pull request #76853 from HolonProduction/emission_finished
Add `finished` signal to CPUParticles
2023-07-14 18:50:51 +02:00
Yuri Sizov
d087eb7faa Merge pull request #79406 from Calinou/docstatus-fix-version
Fix `doc_status.py` trying to get removed `version` tag from XML
2023-07-14 18:50:04 +02:00
Yuri Sizov
d8c0d63f07 Merge pull request #79393 from Sauermann/fix-window-focux-indicator
Add a default theme for unfocused Windows
2023-07-14 18:50:01 +02:00
Yuri Sizov
892bc5f966 Merge pull request #79330 from mihe/ray-cast-back-faces
Add `hit_back_faces` property to `RayCast3D`
2023-07-14 18:49:49 +02:00
Yuri Sizov
0231611ee0 Merge pull request #79206 from raulsntos/doc-mention-csharp-differences
Add a warning about C# differences in classref doc
2023-07-14 18:49:36 +02:00
Yuri Sizov
5c56206e6c Merge pull request #79011 from bruvzg/pop_all
[RTL] Add `pop_all`, `push_context` and `pop_context` methods, and use it for `print_rich` to avoid unclosed tags.
2023-07-14 18:49:21 +02:00
kleonc
b7e5ea8a39 Update Y-sort position of the first item in the sorted subtree 2023-07-14 02:18:05 +02:00
Hugo Locurcio
c16db0935f
Fix doc_status.py trying to get removed version tag from XML
This also runs `doc_status.py` on CI to catch potential future regressions.
2023-07-13 16:25:54 +02:00
Markus Sauermann
576980f960 Add a default theme for unfocused Windows
At the moment it is impossible to distinguish between focused and
unfocused embedded Windows.
Add a new `theme_item` that is used for coloring the border of
unfocused Windows.
2023-07-12 22:35:03 +02:00
bruvzg
4790da7900
[macOS] Implement optional native file selection dialog support for sandboxed apps. 2023-07-12 22:36:24 +03:00
Yuri Sizov
ff689003a5 Merge pull request #77993 from bruvzg/key_lbl_from_p
Implement DisplayServer.keyboard_get_label_from_physical method.
2023-07-12 21:02:37 +02:00
Yuri Sizov
a927b22f65 Merge pull request #77257 from rakkarage/tile_animation_sync
Add `TileSetAtlasSource::TileAnimationMode` options and allow to shuffle tile animations
2023-07-12 21:02:31 +02:00
Yuri Sizov
0fa808ba5e Merge pull request #77085 from BastiaanOlij/visualise_direction_shadowmap_frustum
Draw frustum splices ontop of direction shadow atlas for debug purposes
2023-07-12 21:02:25 +02:00
S.V.I. Vilcrow
56e2fad319 Fixed the jumping to function definition using 'Ctrl+LMB' and the 'Lookup Symbol' button. 2023-07-12 21:30:35 +03:00
Yuri Sizov
287f3aa4e9 Fix documentation validation after 8352122e70 2023-07-12 17:30:34 +02:00
Yuri Sizov
55b74c7cdf Merge pull request #76045 from Eoin-ONeill-Yokai/steaminput-fix
Prevent double input events on gamepad when running through steam input
2023-07-12 17:16:36 +02:00
Yuri Sizov
d13369eee1 Merge pull request #68140 from quinnyo/auto-complete-option
Add editor setting to toggle automatic code completion
2023-07-12 17:15:51 +02:00
Yuri Sizov
f25233cbc9 Merge pull request #49524 from Calinou/document-editor-import-options
Document editor import options in the class reference
2023-07-12 17:15:19 +02:00
Yuri Sizov
4e66c4cdd9 Merge pull request #77191 from smix8/navigationregion_map_change_4.x
Add NavigationRegion function to change navigation map
2023-07-12 17:15:13 +02:00
Yuri Sizov
1978b7c717 Merge pull request #77858 from kinami-imai/expose_videostreamplayer_video_length
Expose VideoStreamPlayer video length
2023-07-12 17:14:44 +02:00
Yuri Sizov
216aa450a6 Merge pull request #77857 from kinami-imai/add_loop_property_to_videostreamplayer
Add `loop` property to VideoStreamPlayer
2023-07-12 17:14:38 +02:00
Yuri Sizov
d676246647 Merge pull request #79137 from smix8/region_bake_depr_4.x
Mark NavigationServer3D.region_bake_navigation_mesh() as deprecated
2023-07-12 15:09:50 +02:00
Yuri Sizov
5167bed9f0 Merge pull request #79053 from Daylily-Zeleen/daylily-zeleen/rich_text_label_missing_default_method_value
Bind missing default value for `RichTextLabel` methods.
2023-07-12 15:09:41 +02:00
Yuri Sizov
b54d6cf466 Merge pull request #78393 from AThousandShips/tree_tooltip
Add ability to set the tooltip text of a `TreeItem` button
2023-07-12 15:09:09 +02:00
Yuri Sizov
6960a1d0e8 Merge pull request #78248 from felaugmar/load-svg-adjustable-scale
Added `Image::load_svg_from_(buffer|string)`
2023-07-12 15:09:03 +02:00
Yuri Sizov
b4a11294e6 Merge pull request #75460 from joao-pedro-braz/add_new_item_stylebox_to_the_tree_control
Add a new "inner_item_margin" Theme constant to the Tree control
2023-07-12 15:08:36 +02:00
HolonProduction
a1c0d206e8 Add finished signal to CPUParticles 2023-07-12 13:45:02 +02:00
HolonProduction
5322e255ad Add finished signal to GPUParticles 2023-07-12 13:29:47 +02:00
Yuri Sizov
aa353df8cb
Merge pull request #79306 from KoBeWi/broken_as_intended
Clarify return value of `get_dependencies()`
2023-07-12 13:03:07 +02:00
Septian
377cbaba43 Fix documentation for consistency 2023-07-12 05:33:49 +07:00
kobewi
f567af413a Clarify return value of get_dependencies() 2023-07-11 13:28:34 +02:00
Mikael Hermansson
273f7e1c57 Add hit_back_faces property to RayCast3D 2023-07-11 13:02:13 +02:00
Rémi Verschelde
f438fdb752
Merge pull request #79310 from timothyqiu/remap
Clarify `EditorExportPlugin::add_file` only remaps in `_export_file`
2023-07-11 11:31:08 +02:00
Rémi Verschelde
6cb1162aa0
Merge pull request #79000 from AThousandShips/owner_error
Improve error message for `Node.set_owner`
2023-07-11 11:29:30 +02:00
Daylily-Zeleen
4029a05fae Add missing default value for RichTextLabel method 2023-07-11 11:17:45 +08:00
Haoyu Qiu
df1d354d36 Clarify EditorExportPlugin::add_file only remaps in _export_file 2023-07-11 09:27:21 +08:00
Hendrik Brucker
662d8c76b3 Remove GraphNode's comment property and related functionality
(this functionality will be reintroduced in a new and more flexible way)
2023-07-11 02:05:25 +02:00
Eoin O'Neill
8de98dbf21 Prevent double input events on gamepad when running through steam input
During GDC and general testing on Steam Deck units, we found that single
gamepads would often register inputs twice under certain circumstances.
This was caused by SteamInput creating a new virtual device, which Godot
registers as a second gamepad. This resulted in two gamepad devices
reporting the same button presses, often leading to buggy input response
on games with no multi-device logic and other-wise could cause intended
Steam rebindings to not work as intended (for example, swapping o and x
on a playstation pad if that feature isn't supported by the game.)

SDL gets around this by taking in a list of devices that are to be
ignored. When valve sees a controller that wants to be rebound via
SteamInput, they push a new VID/PID entry onto the environment
variable `SDL_GAMECONTROLLER_IGNORE_DEVICES` for the original gamepad
so that all game inputs can be read from the virtual gamepad instead.

This leverages the same logic as we are already using SDL gamepad
related HID mappings.
2023-07-10 15:26:33 -07:00
Rémi Verschelde
74f14884cd
Merge pull request #79250 from cbscribe/rb_doc_fix
Fix rigid body `contact_monitor` property description
2023-07-10 10:37:20 +02:00
smix8
976f5338c5 Add performance note for parsing source geometry
Adds performance note for parsing source geometry.
2023-07-09 21:19:22 +02:00
Chris Bradfield
6d85481670 Fix rigid body property description 2023-07-09 11:21:24 -07:00
bruvzg
5216a08617
[RTL] Add pop_all, push_context and pop_context methods, and use it for print_rich to avoid unclosed tags. 2023-07-09 19:53:15 +03:00
Raul Santos
a164e3e7b3
Add a note about C# differences in classref doc 2023-07-09 01:44:48 +02:00
Septian
486609eccf Fix various typos in documentation 2023-07-09 04:41:18 +07:00
Rémi Verschelde
8eeb7c9061
Merge pull request #79174 from aaronfranke/eng-get-arch-doc
Fix incorrect documentation for `Engine.get_architecture_name()`
2023-07-08 18:23:29 +02:00
Rémi Verschelde
ce32fe974e
Merge pull request #79048 from sepTN/its-platform-not-plafrom
Fix a typo in the TLSOptions documentation
2023-07-08 18:21:28 +02:00
Septian
b88b6b4f48 fix typo on TLSOptions.xml and library_godot_display.js 2023-07-08 13:34:50 +07:00
Ninni Pipping
7752a0d8d1 Fix range error for Array.slice 2023-07-07 23:19:42 +02:00
Aaron Franke
ebc6ec1692
Fix incorrect documentation for Engine.get_architecture_name() 2023-07-07 14:51:51 -05:00
smix8
d253cd7864 Add clear() function to NavigationMesh / NavigationPolygon
Adds clear() function to NavigationMesh / NavigationPolygon.
2023-07-07 16:27:39 +02:00
Rémi Verschelde
e00dc3c719
Merge pull request #75806 from bcmpinc/issue-61174
Fix Camera3D `project_*` methods not accounting for frustum offset
2023-07-07 16:01:47 +02:00
Rémi Verschelde
69dbbcc313
Merge pull request #79092 from akien-mga/doctool-remove-version-attribute
Doctool: Remove version attribute from XML header
2023-07-07 08:34:55 +02:00
Rémi Verschelde
8a84a3914e
Merge pull request #79087 from Daylily-Zeleen/daylily-zeleen/fix_shell_show_in_file_manager
Fix the fallback logic of `OS::shell_show_in_file_manager`.
2023-07-07 08:34:31 +02:00
smix8
f7ebce2626 Mark NavigationServer3D.region_bake_navigation_mesh() as deprecated
Marks NavigationServer3D.region_bake_navigation_mesh() as deprecated.
2023-07-07 02:30:14 +02:00
Amir-Rasteg
9744657bb8
Fix a typo in the String.to_float description 2023-07-06 17:27:58 +02:00
Rémi Verschelde
81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
Daylily-Zeleen
9dd9818c88 Fixed the fallback logic of OS::shell_show_in_file_manager 2023-07-06 13:16:04 +08:00
Rémi Verschelde
346f1ab86b
Bump version to 4.2-dev
Keep on waitin'
2023-07-05 22:07:03 +02:00
MewPurPur
3d128f67a4 Rename button_pressed bindings to avoid shadowing 2023-07-05 18:38:18 +02:00
Rémi Verschelde
d28f9afdc6
i18n: Sync translations with Weblate 2023-07-05 16:04:29 +02:00
Yuri Sizov
c16afc1c2d
Merge pull request #79050 from capnm/fix_teststr_what
Fix import hints that are followed by dot.number
2023-07-05 15:59:44 +02:00
Martin Capitanio
470083caed Fix import hints that are followed by dot.number.
Fixes #78881.
2023-07-05 14:49:53 +02:00
Pedro J. Estébanez
4354cd8d41 Reimplement scene change 2023-07-04 13:29:50 +02:00
Ninni Pipping
0183340012 Improve error message for Node.set_owner 2023-07-04 08:51:12 +02:00
Ninni Pipping
9a9a164e7d Clarify that Gradient.colors/offsets are returned by-copy 2023-07-03 14:00:51 +02:00
kleonc
c6e895050d Make editor inspector follow focus 2023-07-02 22:36:08 +02:00
Rémi Verschelde
16dd4e5725
i18n: Sync translations with Weblate 2023-06-29 13:33:56 +02:00
Hannah Crawford
444e1a8e2c Add layer, shadow and visibility range options to Scene Importer. 2023-06-28 17:09:23 +01:00
Rémi Verschelde
9e903e462c
Merge pull request #78784 from timothyqiu/editor-import-plugin-example
Fix function signature in `EditorImportPlugin` example
2023-06-28 14:33:48 +02:00
Curry
2357837c43 Correct description of ParticleProcessMaterial.lifetime_randomness 2023-06-28 18:24:38 +10:00
Haoyu Qiu
cea00ebf58 Fix function signature in EditorImportPlugin example 2023-06-28 15:27:38 +08:00
Rémi Verschelde
5e2f03fc99
Merge pull request #78711 from groud/explain_rpc
Explain a bit more RPCs options
2023-06-27 23:01:24 +02:00
Gilles Roudière
538c4b62b7 Explain a bit more RPCs options 2023-06-27 11:25:15 +02:00
Rémi Verschelde
9d089fe6e5
i18n: Sync translations with Weblate 2023-06-26 19:40:50 +02:00
Rémi Verschelde
afc5fa14ad
Merge pull request #78700 from AThousandShips/mutex_doc
Fix documentation for `Mutex.try_lock`
2023-06-26 10:13:53 +02:00
Rémi Verschelde
320711bc8b
Merge pull request #78677 from smix8/navserver_default_values_4.x
Add missing default Callables for new NavigationServer geometry parse and bake functions
2023-06-26 10:13:29 +02:00
Rémi Verschelde
33726f97b5
Merge pull request #78676 from smix8/doc_globalscope_navserver3d_4.x
Fix GlobalScope doc link for NavigationServer3D
2023-06-26 10:13:06 +02:00
Rémi Verschelde
a93c671b7d
Merge pull request #78660 from AThousandShips/doc_node_path
Add example for `NodePath` to grandparent
2023-06-26 10:11:56 +02:00
Rémi Verschelde
a791103069
Merge pull request #78626 from Sauermann/fix-centered-doc
Fix documentation of `popup_centered_ratio`
2023-06-26 10:11:04 +02:00
Ninni Pipping
40e2168ac6 Fix documentation for Mutex.try_lock
Documentation was not updated when return type was changed from `Error`
to `bool`
2023-06-26 08:48:47 +02:00
smix8
8bd14e5ca3 Add missing default Callables for new NavigationServer geometry parse and bake functions
Adds missing default Callables for new NavigationServer geometry parse and bake functions.
2023-06-25 19:08:50 +02:00
smix8
8e31d986c3 Fix GlobalScope doc link for NavigationServer3D
Fixes GlobalScope doc link for NavigationServer3D.
2023-06-25 19:04:56 +02:00
Ninni Pipping
e9c9285213 Clarify restrictions on nested MultiplayerAPI in SceneTree 2023-06-25 11:29:05 +02:00
Ninni Pipping
3147d84647 Add example for NodePath to grandparent 2023-06-25 10:25:22 +02:00
Markus Sauermann
a1f517b77d Fix documentation of popup_centered_ratio 2023-06-23 22:35:25 +02:00
Rémi Verschelde
dbcbba5575
Merge pull request #78575 from brno32/bind-light-param-intensity
Binding LIGHT_PARAM_INTENSITY in RenderingServer
2023-06-23 08:48:20 +02:00
Felipe Augusto Marques
26eb3db234 Added Image's load_svg_from_(buffer|string)
No core dependency to the svg module.
2023-06-23 00:43:43 -03:00