Rémi Verschelde
eacdcd7239
Merge pull request #12206 from SaracenOne/drag_and_drop_fix
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Fix drag and drop collision with non-centred origin points.
[ci skip]
2017-10-20 12:43:02 +02:00
Hiroshi Ogawa
3bd2a4c421
Fix spatial shader conversion with texture
2017-10-19 16:10:24 +09:00
Saracen
c566899dcf
Fix drag and drop collision with non-centred origin points.
2017-10-18 05:16:05 +01:00
Gilles Roudiere
907970aab6
Restored files mode
2017-10-18 00:05:08 +02:00
Gilles Roudiere
fc02605b49
Fixes snapping and replaces the _draw_canvas by forward_canvas_draw
2017-10-18 00:01:59 +02:00
Marc Gilleron
59e6a27da1
Added icon under zoom/speed indicator bar
2017-10-15 21:20:51 +02:00
Rémi Verschelde
61a26dc23e
Merge pull request #11927 from Zylann/freelook_interpolation_fix
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Freelook interpolation fixes
2017-10-15 20:40:16 +02:00
Rémi Verschelde
eeb9257a95
Merge pull request #12110 from djrm/pr_spatial_editor_fixes
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Return camera to origin when creating a new scene and going to 3d edi…
2017-10-15 10:04:33 +02:00
Daniel J. Ramirez
c04f8721f3
Return camera to origin when creating a new scene and going to 3d editor.
2017-10-14 19:05:09 -05:00
Paulb23
ca24310a13
Fixed help overview visibility, issue 12011 and 10407
2017-10-14 18:51:35 +01:00
Daniel J. Ramirez
9001ba26aa
Added and improved some missing icons, plus some other visual fixes.
2017-10-13 16:39:17 -05:00
Daniel J. Ramirez
dbc37afcd9
Added and improved some icons, plus some other minor visual fixes.
2017-10-12 14:43:11 -05:00
Hiroshi Ogawa
d777681882
Create ParticlesMaterialConversionPlugin and format generated shader code
2017-10-12 21:30:19 +09:00
jagt
21c2bf84e6
fix script editor clear recent scripts crash
2017-10-11 16:24:57 +08:00
Marc Gilleron
de42e53671
Freelook interpolation fixes
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- Smooth freelook position more explicitely
- Don't let orbit zoom produce translation when it shouldn't
- Make base speed framerate-independent (and tweaked setting for that)
- Don't rely on camera for calculations because it no longer reflect immediate state
- Avoid potential divide-by-zero with zoom inertia
- Make speed/zoom relation optional (if enabled, speed is adjusted from zoom)
- Never change zoom distance when freelook is active
- Orbit inertia also applies on freelook
2017-10-10 02:38:17 +02:00
Gilles Roudiere
ae94758374
Merge pull request #11019 from poke1024/refactor-polygon-v2
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Refactoring of polygon editors to a common code base (v2)
2017-10-09 19:47:54 +02:00
Rémi Verschelde
bf12b45986
Merge pull request #11965 from SaracenOne/navgen_fix
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Navmesh Generation Fix
[ci skip]
2017-10-09 15:23:40 +02:00
Rémi Verschelde
438e32d652
Merge pull request #11941 from Paulb23/members_selected_scroll_issue_11648
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Consistant scroll when using members overview, issue 11648
2017-10-09 15:19:15 +02:00
Saracen
70e47996b8
Fix bug in navmesh generation when using meshes with multiple
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surfaces.
2017-10-09 13:14:27 +01:00
Rémi Verschelde
1cb4fc1510
Merge pull request #11846 from gabrielformiga/fix-ik-bone-drag
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Fix IK Bone Drag on Viewport
2017-10-09 12:30:56 +02:00
Rémi Verschelde
3091cfcebd
Merge pull request #11842 from n-pigeon/rotate_gizmo_fix
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Fixed rotating in local space using 3D Gizmo.
2017-10-09 12:29:35 +02:00
Rémi Verschelde
3151b08c48
Merge pull request #11821 from groud/margins_preset_menu
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Replaces (and extends) the anchor menu to a Layout one
2017-10-09 12:21:57 +02:00
Paulb23
b07dfd75ea
Consistant scroll when using members overview, issue 11648
2017-10-08 14:29:27 +01:00
Gilles Roudiere
a25d70ab31
Extends the anchors menu to a presets
2017-10-05 21:53:36 +02:00
Gabriel
f931093812
Fix IK Bone Drag on Viewport
2017-10-04 21:58:13 -03:00
Przemysław Gołąb (n-pigeon)
a6ff281966
Fixed rotating in local space using 3D Gizmo.
2017-10-04 23:18:31 +02:00
Gilles Roudiere
3f279d2a3e
Fixes the pre drag rect not drawn correctly
2017-10-03 22:44:34 +02:00
Bernhard Liebl
f815a3df7e
Refactoring of polygon editors to a common code base
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includes rebase and manual application 67a706fc1b
and 4537977d6d
2017-10-03 13:10:45 +02:00
Daniel J. Ramirez
6d874ea685
Added correct initialization for script editor theme.
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Some style fixes for VS interface.
2017-10-02 18:33:42 -05:00
Andreas Haas
3c1dab7be7
Merge pull request #11770 from Noshyaar/pr-๓
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CurveEditor: fix can't edit right tangent
2017-10-03 00:26:12 +02:00
Andreas Haas
5cd68abf88
Merge pull request #11478 from n-pigeon/scale_gizmo
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Scale editing Gizmo for Spatial Editor
2017-10-03 00:03:01 +02:00
Andreas Haas
5303efb2fa
Merge pull request #11659 from AndreaCatania/prephysics
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Renamed fixed_process to physics_process
2017-10-02 23:10:36 +02:00
Poommetee Ketson
0ce4d82bbf
CurveEditor: fix can't edit right tangent
2017-10-03 03:48:11 +07:00
Poommetee Ketson
980e78749b
Merge pull request #11743 from groud/zoom_button_fix
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Fix zoom button not zooming on the screen center
2017-10-02 23:42:43 +07:00
Gabriel
24249a2c4d
Fix bones draw on viewport
2017-10-01 16:00:44 -03:00
Gilles Roudiere
a0fb178b58
Fix zoom button not zooming on the screen center
2017-10-01 11:30:38 +02:00
Poommetee Ketson
f058fa660d
Merge pull request #11720 from ISylvox/EnhanceExperience-onUsing-DragNDropAssetTo2DViewport
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Rename Patch9Rect into NinePatchRect on "Drag & Drop Asset to 2D Viewport" Feature
2017-09-30 22:28:25 +07:00
AndreaCatania
4537977d6d
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
Gilles Roudiere
c9e1bff93f
Fixes node2D not lockable/groupable
2017-09-30 15:30:51 +02:00
Indah Sylvia
1f30bcb264
Renamed Patch9Rect (which was expected to be renamed to NinePacthRect) into NinePatchRect on "drag & drop asset to 2D viewport" feature.
2017-09-30 20:18:58 +07:00
Scayze
296941f745
fix not beeing able to open empty scripts
2017-09-28 23:58:45 +02:00
PrzemysÅaw GoÅÄ
b (n-pigeon)
aad234d5ac
Scale editing Gizmo for Spatial Editor
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Added support for axis locked scaling with handles, supports both world and local space. Local space recommended for most editing tasks.
Also fixed some small bugs, polished Gizmo looks and cleaned up some dead code.
Happy scaling! :)
2017-09-26 20:39:41 +02:00
Rémi Verschelde
777f26fe29
Merge pull request #11597 from djrm/pr_interface_colors
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Removed most of the custom colors from the interface.
2017-09-26 08:03:00 +02:00
Daniel J. Ramirez
e2861a3b7c
Removed transparency from spatial editor grid.
2017-09-25 21:45:53 -05:00
Daniel J. Ramirez
b622c92fad
Removed most of the custom colors from the interface.
2017-09-25 21:43:20 -05:00
Rémi Verschelde
f577efd47e
Merge pull request #11424 from groud/control_node_presets
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Implements set_margins_preset(...)
2017-09-26 00:11:46 +02:00
Rémi Verschelde
1aabf4c166
Merge pull request #11542 from marcelofg55/bucket_limit
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Bucket fill will now incrementally process the queue on preview mode
2017-09-25 23:12:12 +02:00
Poommetee Ketson
dcc759fbbc
2DEditor: fix duplicated 'id_pressed' connection
2017-09-25 23:15:54 +07:00
Marcelo Fernandez
6f1ac101b8
Bucket fill will now incrementally process the queue on preview mode
2017-09-24 10:35:55 -03:00
Marcelo Fernandez
3571087843
Fix possible infinite loop with bucket fill tool
2017-09-23 23:30:00 -03:00
Juan Linietsky
d3ea92257d
-Fixed redraw always on 3D viewprot bug
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-Changed manipulation inertia default values. Do not touch them again or I'll cut your fingers and eat them.
2017-09-23 17:28:28 -03:00
Juan Linietsky
3237e05c36
Ability to convert from SpatialMaterial to ShaderMaterial
2017-09-22 09:20:52 -03:00
Gilles Roudiere
05bb8e0c10
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)
2017-09-22 11:39:44 +02:00
Rémi Verschelde
779426d2df
Merge pull request #11477 from djrm/pr_visuals
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Improved a lot of icons, and some style fixes
2017-09-22 09:28:10 +02:00
Gilles Roudiere
56a80625e5
Fixes the rulers text drawn outside the viewport_base
2017-09-22 09:18:04 +02:00
Daniel J. Ramirez
29d3ecf29a
Improved a lot of icons, and some style fixes
2017-09-21 15:55:07 -05:00
Gilles Roudiere
e2145bc960
Fix godot spraying errors about a null check
2017-09-21 21:59:38 +02:00
Rémi Verschelde
82f13288dd
Merge pull request #11453 from djrm/pr_visuals
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Visual tweaks.
2017-09-21 10:51:06 +02:00
Rémi Verschelde
2f82da7f72
Merge pull request #11222 from toger5/spatial_scrolling
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Spatial scrolling update + better default inertia values
2017-09-21 10:35:25 +02:00
Rémi Verschelde
5c76e638ab
Merge pull request #11187 from SaracenOne/subscene_box_selection
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Box selection for MeshInstances and subscene nodes.
2017-09-21 10:24:40 +02:00
Daniel J. Ramirez
00755ff2c0
Visual tweaks.
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Updated icons
Updated some color
2017-09-20 19:29:52 -05:00
Marcelo Fernandez
1a8b324545
Add missing NULL checks on CanvasItemEditor
2017-09-20 16:28:16 -03:00
SaracenOne
3cecd0c6dc
Box selection for MeshInstances and subscene nodes.
2017-09-20 14:04:18 +01:00
letheed
5ad9be4c24
Rename pos to position in user facing methods and variables
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Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
SaracenOne
2e22c07f42
Added snapping to spatial drag and drop.
2017-09-20 01:54:01 +01:00
Rémi Verschelde
01e4d2672c
Merge pull request #11327 from SaracenOne/drag_meshes
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Drag and drop for meshes directly.
2017-09-19 23:38:10 +02:00
Rémi Verschelde
b03a6e55e0
Merge pull request #11396 from djrm/pr_fix_metrics
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Fixed a lot of HiDPI metrics.
2017-09-19 23:36:33 +02:00
toger5
f328a356ae
settings 'editors/3d' organized, sorted, new_defaults
2017-09-19 02:44:26 +02:00
toger5
117eb16adb
update inertia/freelook settings values + renamed free_orbit... to
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oribit...
2017-09-19 02:34:44 +02:00
toger5
1a8a80368e
added precision scrolling to spatial editor zoom
2017-09-19 02:34:04 +02:00
toger5
81245a634b
zoom inertia uses its own setting (not the same then translation)
2017-09-19 01:30:14 +02:00
SaracenOne
a3b3886029
Drag and drop for meshes directly and fix drop restriction for non-Texture objects in canvas editor.
2017-09-18 22:50:05 +01:00
Gilles Roudiere
b5f29fe073
Add some options and reorganize the 2D editor menus. Makes available forced snapping.
2017-09-18 23:20:18 +02:00
Daniel J. Ramirez
957e85dcac
Fixed a lot of HiDPI metrics.
2017-09-18 14:48:15 -05:00
Gilles Roudiere
ee61d5d04b
Implement smart snapping. Fixes a bug with anchors single-axis move (when they were rotated).
2017-09-17 23:22:13 +02:00
Gilles Roudiere
a6f577a9f2
Avoid grid step to go below zero
2017-09-17 23:19:05 +02:00
Gilles Roudiere
7c24a26bc2
Use shift to move anchors on a single axis
2017-09-17 23:19:05 +02:00
Gilles Roudiere
bf6d7add01
Implement shortcuts to multiply/divide the grid step
2017-09-17 23:19:05 +02:00
Gilles Roudiere
fc52a74ffc
Fusion the lock/unlock and the group/ungroup buttons
2017-09-17 23:19:05 +02:00
Gilles Roudiere
975f7eeec3
Adds keyboards shortcuts
2017-09-17 23:19:05 +02:00
Gilles Roudiere
335688ce78
Implements rulers
2017-09-17 23:19:05 +02:00
Gilles Roudiere
72e0a68a81
Fixes axis badly displayed with high zooming values
2017-09-17 23:04:30 +02:00
Gilles Roudiere
71b45614fd
Split some functions to make the code more readable (maybe at the price of a neglibile performance loss)
2017-09-17 23:04:30 +02:00
Gilles Roudiere
f48b76fd8d
Make the shortcuts for setting the pivot editable
2017-09-17 23:04:30 +02:00
Gilles Roudiere
69091d4035
Display draggable anchors only if the parent is not a container
2017-09-17 23:04:30 +02:00
Gilles Roudiere
100c788884
Display width and height when dragging a node side
2017-09-17 23:04:30 +02:00
Gilles Roudiere
ad1028471c
Draw a ghost rect when dragging nodes if it's rotated/scaled
2017-09-17 23:04:30 +02:00
Gilles Roudiere
dbc4dbdec1
Displays margins values when moving the node
2017-09-17 23:04:30 +02:00
Rémi Verschelde
7655587efb
Merge pull request #11251 from toger5/q_e_fix_freelook
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swapped up down shortcut for freelook (to fit unreal)
2017-09-17 22:49:13 +02:00
Rémi Verschelde
4208518c4d
Merge pull request #11356 from Paulb23/text_editor_theme_crash
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Fixed segfault on loading text editor theme
[ci skip]
2017-09-17 17:57:00 +02:00
Paulb23
a48dc9aa17
Fixed segfault on loading text editor theme
2017-09-17 13:19:38 +00:00
Jakob Schwab
f98f65fd7f
Adds missing shortcuts to TileEditor. Keeps fill-tool selected after use
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The following keyboard shortcuts are now available:
-Bucket fill (G)
-Paint Tile (P)
-Transpose Tile (T)
Fixes #10918
2017-09-17 13:09:04 +02:00
Rémi Verschelde
c74bab66aa
Merge pull request #11274 from Rubonnek/keep-argument-names-consistent
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Renamed function arguments to keep them consistent between declaration and implementation
2017-09-17 12:53:48 +02:00
Rémi Verschelde
53990c7bb9
Merge pull request #11196 from poke1024/canvas-old-rect
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Adds display of old bounding box as suggested by Zephilinox in issue …
2017-09-17 12:44:36 +02:00
Poommetee Ketson
d8ca7d4405
Merge pull request #11282 from djrm/pr_script_editor_auto_theme
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Added adaptive text editor theme
2017-09-17 08:55:13 +07:00
Poommetee Ketson
5ccaf36c6b
Merge pull request #11338 from marcelofg55/clang_compilefix
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Compile fix for clang error on spatial_editor_plugin.cpp
2017-09-17 08:25:36 +07:00
Guilherme Felipe
6d13e11373
Add missing icons in animation tree editor
2017-09-16 22:10:01 -03:00
Marcelo Fernandez
ac9c400adc
Compile fix for clang error on spatial_editor_plugin.cpp
2017-09-16 19:16:40 -03:00
Juan Linietsky
82f9836a1c
forgot to set proper default values for new camera interpolation
2017-09-16 12:14:12 -03:00
Juan Linietsky
844c5e12e6
Fixed to InputDefault, button mask was wrong. Fixes to editor camera interpolation.
2017-09-16 12:12:41 -03:00
Daniel J. Ramirez
ba11dc3f48
Added adaptive text editor theme, this includes the shader editor
2017-09-15 16:08:22 -05:00
Wilson E. Alvarez
072e379ffe
Renamed function arguments to keep them consistent between declaration and implementation
2017-09-14 13:49:15 -04:00
poke1024
d9b68c5f5d
adds display of old bounding box as suggested by Zephilinox in issue #10936
2017-09-14 17:46:24 +02:00
Rémi Verschelde
8c08f2380d
Merge pull request #11253 from djrm/pr_better_docs
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Improved editor docs
2017-09-14 12:06:36 +02:00
Hein-Pieter van Braam
3f4062c708
Merge pull request #11246 from djrm/pr_better_script_temperature
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More consistent script color temperatures.
2017-09-14 09:05:31 +02:00
Rémi Verschelde
8e8724126c
Merge pull request #11195 from poke1024/fix10936
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Sprite selection rectangle updates again (fixes #10936 )
2017-09-14 08:58:36 +02:00
Daniel J. Ramirez
d21f20eb5f
Several fixed to editor doc.
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Improved style
Fixed editor help issues
Added editor help index
2017-09-14 01:13:37 -05:00
poke1024
9ba92f5baa
sprite selection rectangle updates again (fixes issue 10936)
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sprite selection rectangle was not updating in real time when dragging or rotating sprites; undoing translation/rotation changes did not update sprite rectangles either.
2017-09-14 07:12:50 +02:00
toger5
1d6f19f3a2
swapped up down shortcut for freelook (to fit unreal)
2017-09-14 01:36:42 +02:00
Daniel J. Ramirez
7a362afb88
More consistent script color temperatures.
2017-09-13 14:07:05 -05:00
Rémi Verschelde
97a2ed6fa6
Merge pull request #11081 from djrm/pr_better_3d_grid
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Better looking spatial editor grid
2017-09-13 19:30:47 +02:00
Rémi Verschelde
27ae3c839d
Merge pull request #7908 from SaracenOne/recast
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In-editor navmesh generation.
2017-09-13 19:22:29 +02:00
Rémi Verschelde
d85472bef0
Merge pull request #10826 from tuga3d/toggle-comment-behavior
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Smarter toggle comment block. fixes #10720
2017-09-13 19:21:25 +02:00
Rémi Verschelde
91a85d8805
Merge pull request #11047 from toger5/interpolation_chnage
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Modify inertia implementation for freelook and orbit
2017-09-12 14:06:04 +02:00
Rémi Verschelde
5f8f8e4922
Merge pull request #11025 from volzhs/script-editor
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Fit script editor grid with others
2017-09-12 13:39:51 +02:00
Rémi Verschelde
0e8f44016e
Merge pull request #11020 from toger5/theme_animation_editor_colors
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removed hardcoded color and added theme update for animation editor
2017-09-12 13:29:28 +02:00
Rémi Verschelde
aabbd00284
Merge pull request #10908 from hpvb/fix-unused-variables
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Fix unused variable warnings
2017-09-12 12:55:53 +02:00
Rémi Verschelde
cf941fdc35
Merge pull request #11026 from hpvb/fix-assign-in-if
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Remove assignment and declarations in if statements
2017-09-12 11:57:49 +02:00
toger5
226f2ae2f2
fix always updating +removed print +use EDITOR_DEF
2017-09-11 22:54:49 +02:00
toger5
e835d80a3f
update icons for animation_player_plugin (top bar)
2017-09-09 04:19:43 +02:00
Daniel J. Ramirez
f8dad1e61b
Better looking spatial editor grid
2017-09-08 18:49:30 -05:00
Hein-Pieter van Braam
b2a38854fd
Fix unused variable warnings
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The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
Hein-Pieter van Braam
8230bf0a2f
Remove assignment and declarations in if statements
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After discussing with @reduz and @akien-mga it was decided that we do
not allow assignments or declarations in if statements. This PR removes
the instances of this I could find by automated means.
2017-09-08 14:59:15 +02:00
Hein-Pieter van Braam
67a706fc1b
Fix various assorted warnings
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Fix various warnings that don't have enough instances to merit
individual commits. Also fixes a potential bug in audio_server.cpp.
2017-09-08 14:57:48 +02:00
Juan Linietsky
1eeda0f32f
Restored auto snapping of controls to pixels, fixes #10847 and probably several more issues. Made it optional in the project settings but defaults to true.
2017-09-07 11:22:07 -03:00
toger5
b1f804094d
Modify inertia implementation for freelook and orbit
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- freelook now uses position based inertia (holding a key for a
specific time always rults in the same distance traveled independent
of inertia setting)
- orbit inertia now is angle bases. (not transformation based) ->
camera always takes the same path.
- added setting for orbit inertia
- added setting hints for freelook settings.
2017-09-07 15:55:58 +02:00
toger5
44f12be3f4
Revert "Removed camera interpolation in orthogonal mode (I have no idea how to fix this due to how orthogonal works), closes #10718"
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This reverts commit 895140389a
.
2017-09-07 15:55:58 +02:00
Juan Linietsky
895140389a
Removed camera interpolation in orthogonal mode (I have no idea how to fix this due to how orthogonal works), closes #10718
2017-09-07 09:58:38 -03:00
volzhs
41cc85fb20
Fit script editor grid with others
2017-09-07 06:25:57 +09:00
Rémi Verschelde
0b8fa1e010
Remove dead ButtonGroup code
2017-09-06 14:41:34 +02:00
Paulo Gomes
af40c8698b
Smarter toggle comment block. issue #10720
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Added check to see if all lines in selection are commented (is_commented)
If so remove the comment from each line else add a comment.
If the line is empty, with trailing spaces or tabs, remove those.
This will add an extra comment character to the lines that are already commented,
so when you uncomment a block it retains the previous commented lines.
Following Zylann logic, if the selected lines are all commented out,
it removes one # from each. Otherwise, it adds one.
It works how it is, but i would like some feedback on how to implement this.
2017-09-05 00:04:08 +01:00
Rémi Verschelde
7f262e484a
Merge pull request #10907 from SaracenOne/spatial_edit_drag
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Added support for drag and drop in spatial editor.
2017-09-04 23:05:31 +02:00
Rémi Verschelde
bba365fab7
Merge pull request #10931 from djrm/pr_style_fixes
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Improved color temperature in script editor
2017-09-04 22:50:54 +02:00
Rémi Verschelde
729cfa39e2
Merge pull request #10941 from Noshyaar/pr-cursor
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2DEditor: enhance viewport cursor shape
2017-09-04 22:46:20 +02:00
Saracen
92e77d5ff2
Recast integration.
2017-09-04 21:41:57 +01:00
Juan Linietsky
6d233c651b
-Changed KinematicBody API yet again to make it friendlier
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-Fixed get_scale functions (and added set_scale) to make it more coherent when decomposing and composing (fixes bugs in transform interpolation)
2017-09-04 07:49:42 -03:00
Rémi Verschelde
b5d2d0a9a5
Merge pull request #10939 from neikeq/fix-overridden-external-editors
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Fixes language overridden external editors
2017-09-04 08:12:29 +02:00
Rémi Verschelde
08dde55e4f
Merge pull request #10920 from Paulb23/smooth_scrolling_shader_editor
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Enabled smooth scrolling for shader editor
2017-09-04 08:07:41 +02:00
Rémi Verschelde
fb263b73aa
Merge pull request #10901 from toger5/script_background_cleanup
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StyleBoxSupport for RichTextLabel and cleanup for script+docs backgrounds fixes #10685
2017-09-04 08:05:17 +02:00
Rémi Verschelde
ec8f44ed5f
Merge pull request #10895 from Paulb23/fix_delete_animation_frames
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Fixed delete animation frames in AnimatedSprite, issue 10788
2017-09-04 08:00:21 +02:00
Poommetee Ketson
fd68c3b68f
2DEditor: enhance viewport cursor shape
2017-09-04 11:36:12 +07:00
Ignacio Etcheverry
52a7be4eef
Fixes language overridden external editors
2017-09-03 21:23:36 +02:00
Juan Linietsky
adde89e8b1
-Added an optimization so physics shapes are configured later, speeds up grid map loading and editing
2017-09-03 14:54:15 -03:00
Paulb23
a3c5e84f59
Enabled smooth scrolling for shader editor
2017-09-03 13:32:52 +01:00
Daniel J. Ramirez
215b110cd3
Improved color temperature in script editor
2017-09-03 02:44:59 -05:00
SaracenOne
d3cb8d12ff
Added support for drag and drop in spatial editor.
2017-09-03 05:00:23 +01:00
Paulb23
00ccaa5559
Fixed delete animation frames in AnimatedSprite, issue 10788
2017-09-02 17:35:42 +01:00
toger5
b606285219
Unified script panel backgrounds.
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- simplefied it with using the new rtl.
- removed ("ScriptPanel", "EditorStyles") for since rtl now can be used
- unified backgrounds when script editor color is set to transparent => option to set background color adapt to theme is deprecated.
2017-09-02 18:28:35 +02:00
toger5
7cb76cd628
Revert "added setting to override the theme background with editor theme color"
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This reverts commit ce4eb30778
.
2017-09-02 03:55:23 +02:00
Hein-Pieter van Braam
9c63ab99f0
Fix use of unitialized variables
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The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Rémi Verschelde
dac150108a
Merge pull request #10846 from hpvb/fix-sign-compare
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Fix signed and unsigned comparisons
2017-09-01 21:52:55 +02:00
Juan Linietsky
8f30c52a37
Removed ontop property, added a material rendering priority system. Fixes #9935 , closes #10135
2017-09-01 13:01:08 -03:00
Poommetee Ketson
ed606ded52
Fix files header
2017-09-01 21:07:55 +07:00
Rémi Verschelde
bf5b02cb71
Merge pull request #10832 from Paulb23/auto_indent_setting
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Added setting to toggle auto indent.
2017-09-01 08:14:47 +02:00
Hein-Pieter van Braam
f9467ec1ea
Fix signed and unsigned comparisons
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The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01 08:13:12 +02:00
Daniel J. Ramirez
f1214041c6
Updated Editor Built-In types.
2017-08-31 21:15:30 -05:00
Paulb23
d586b98a20
Added setting to toggle auto indent
2017-08-31 19:42:47 +01:00
Rémi Verschelde
f00760b22c
Merge pull request #10382 from toger5/dark_icons
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Light Theme
2017-08-31 11:47:18 +02:00
Rémi Verschelde
b3496ee7ab
Merge pull request #10763 from poke1024/realtime-polygon-2d-fix
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Fixes two glitches in polygon2d wip mode introduced with #10614
2017-08-31 10:57:46 +02:00
toger5
7793bfc544
added icon updating to most ui elements
2017-08-30 21:47:09 +02:00
Scayze
fbda0cc45c
AutoUse Pencil on Polygon creation
2017-08-30 12:52:06 +02:00
Rémi Verschelde
98ad0e5a02
Merge pull request #10743 from djrm/pr_improved_spatial_gizmo
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Better spatial gizmo.
2017-08-30 12:46:53 +02:00
Rémi Verschelde
fd7ad7d80a
Merge pull request #10750 from Rubonnek/fix-duplicate-script-changed-signal
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Renamed 'script_changed' signal in the script editor plugin to 'edited_script_changed'
2017-08-30 12:46:00 +02:00
Juan Linietsky
9c3bddfac2
Merge pull request #10745 from neikeq/fix-docdata-and-stuff
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DocData and virtual method type hints fixes
2017-08-29 20:11:07 -03:00
poke1024
d8fcc7d1c2
Fixes two glitches in polygon2d wip mode introduced with #10614
2017-08-29 20:29:03 +02:00
Ignacio Etcheverry
c16d00591b
DocData and type hints fixes
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- Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types
- Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string.
- PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void.
- Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant.
2017-08-29 19:40:21 +02:00
Wilson E. Alvarez
a400a65c8a
Renamed 'script_changed' signal in the script editor plugin to 'edited_script_changed'
2017-08-29 10:24:10 -04:00
Juan Linietsky
089cf8176e
removed DISCARD built in variable, replaced by actual discard GLSL instruction, fixes #9677
2017-08-29 10:15:49 -03:00
Daniel J. Ramirez
78c3cf6e68
Better spatial gizmo.
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Now it is posible to move spatial nodes along a plane.
2017-08-28 20:39:45 -05:00
Rémi Verschelde
0f7376921f
Merge pull request #10614 from poke1024/realtime-polygon-2d
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Adds realtime updates to polygon 2d editing
2017-08-28 23:58:34 +02:00
Juan Linietsky
8fce79aaee
-Some fixes to code completion.
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-Fix getter in code completion being displayed when it shouldn't
-Clean up preview generation for editors and exposed it as editor plugin
2017-08-28 00:04:24 -03:00
Rémi Verschelde
7e8a7dea2e
Merge pull request #10667 from Zylann/freelook_inertia
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Added freelook inertia
2017-08-28 00:06:25 +02:00
Juan Linietsky
d23f323cde
-Moved script run to editor, removed from project
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-fixed to code completion
-fix shader crash bug reported by tagcup
2017-08-27 19:04:19 -03:00
Rémi Verschelde
7ad14e7a3e
Dead code tells no tales
2017-08-27 22:13:45 +02:00
Juan Linietsky
37da8155a4
-Largely rewrote gridmap to simplify it
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-Got editor working again
-Added a current-floor marker on selection
2017-08-27 16:02:00 -03:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Marc Gilleron
28e1c88f6e
Added freelook inertia
2017-08-27 02:21:26 +02:00
Rémi Verschelde
612099e377
Merge pull request #10591 from Rubonnek/possible-null-ptr-dereference
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Added/Fixed null pointer checks
2017-08-27 02:10:56 +02:00
Rémi Verschelde
5976e8d7de
Merge pull request #10625 from Rubonnek/fixed-leaks
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Fixed several memory leaks
2017-08-27 02:10:32 +02:00
Wilson E. Alvarez
7a07895920
Added/Fixed null pointer checks
2017-08-26 16:58:47 -04:00
Hein-Pieter van Braam
9a1d9a41eb
Add several missing Null checks in _notification
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This fixes #6118
2017-08-26 22:50:15 +02:00
Rémi Verschelde
565600e844
Cleanup tons of obsolete commented out code
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Mostly in EditorNode, dropping some obsolete editor plugins and also a
cleanup of ProjectSettings/EditorSettings.
2017-08-26 17:47:57 +02:00
Juan Linietsky
dd7145b778
-Split EditorPlugin into EditorPlugin and EditorInterface
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-Added EditorInterface to EditorScript
-Added functions to save the scene to EditorInterface
2017-08-26 10:33:07 -03:00
Juan Linietsky
fbfed97a1b
Changed camera interpolation to work when LMB is pressed and no modifiers are pressed
2017-08-26 09:10:57 -03:00
Bernhard Liebl
1ea2b9be72
polygon2d realtime editing
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editing nodes in the polygon2d editor now updates the polygon in realtime; the previous outline is shown, but this can be disabled via a new editor setting
2017-08-26 11:57:54 +02:00
Juan Linietsky
1894157c9f
-Massive clean up to gizmos
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-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings
2017-08-26 00:47:28 -03:00
Andreas Haas
6134d8741d
Editor: Add some more translatable strings.
2017-08-25 18:49:45 +02:00
Wilson E. Alvarez
1577f41653
Fixed several memory leaks
2017-08-25 08:47:05 -04:00
Hein-Pieter van Braam
cacced7e50
Convert Object::cast_to() to the static version
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Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Juan Linietsky
36e0a72c77
-Code completion for enumerations
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-Disabled GDNative and GDNativeScript so build compiles again
2017-08-24 00:06:56 -03:00
Rémi Verschelde
78d9936f8d
Merge pull request #10573 from tagcup/gizmo_aabb_scaling_order
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Fix the order of transformations for selection bounding box in spatial editor.
2017-08-23 08:10:53 +02:00
Ferenc Arn
d9d9571c8c
Fix the order of transformations for selection bounding box in spatial editor.
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This was broken in #7438 where the ordering of scaling in Basis::scale() was fixed, but this line of code (which relied on the incorrect behavior) wasn't updated correctly.
Fixes #9894 .
2017-08-22 20:05:41 -04:00
Pedro J. Estébanez
c2a1f3b814
Add ability to undo auto-indent
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Closes #10420 .
2017-08-22 19:52:17 +02:00
Rémi Verschelde
b759fc47e6
Merge pull request #10538 from groud/fix_useless_separator
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Fix unneeded separator in Script Editor's Debug menu
2017-08-22 08:49:11 +02:00
Gilles Roudiere
5ea403c0ce
Fix uneeded separator
2017-08-22 08:43:23 +02:00
Rémi Verschelde
c2346b92b2
Merge pull request #10507 from toger5/override_code_them_bg
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added setting to override the theme background with editor theme color
2017-08-22 08:14:46 +02:00
Hein-Pieter van Braam
24bc47b179
Add null check to ScriptEditor get_current_tab_control() call
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This fixes #10517
2017-08-22 02:35:04 +02:00
toger5
ce4eb30778
added setting to override the theme background with editor theme color
2017-08-21 23:19:27 +02:00
Wilson E. Alvarez
738d2ab969
Removed unnecessary assignments
2017-08-21 15:15:55 -04:00
Juan Linietsky
541fdffc0a
Merge pull request #10319 from neikeq/pr-engine-editor-hint
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Adds Engine::is_editor_hint() method
2017-08-20 12:55:46 -03:00
Rémi Verschelde
f4e2baae7f
Merge pull request #10476 from Paulb23/delete_current_line_issue_9643
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Delete current line, issue 9643
2017-08-20 15:25:28 +02:00
Rémi Verschelde
dca8df47b4
Merge pull request #10460 from Zylann/orbit_sensitivity
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Added option for mouse orbit sensitivity
2017-08-20 15:24:35 +02:00
Rémi Verschelde
5627047c32
Merge pull request #10455 from groud/control_margin_fixes
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Some control fixes and removed other useless lines
2017-08-20 15:24:00 +02:00
Paulb23
de95e65d10
Delete current line, issue 9643
2017-08-20 13:31:30 +01:00
Marc Gilleron
a88c759ff1
Added option for mouse orbit sensitivity
2017-08-19 21:57:43 +02:00
Gilles Roudiere
06256cd778
Some control fixes and removed useless lines
2017-08-19 19:10:00 +02:00
toger5
475502e638
Removed style box border for script panel. Fixes #10410
2017-08-19 17:30:48 +02:00
Ignacio Etcheverry
90b8a5b71e
Removes editor_hint from SceneTree
2017-08-19 01:29:45 +02:00
Juan Linietsky
cbcf40bd31
-Volume sliders, mute, solo and fx bypass are functional, closes #9021
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-Fixed tree reselect, makes reselecting an audio bux FX work
2017-08-18 18:21:53 -03:00
Juan Linietsky
b20952ebff
Update script signals in real-time when script changes. Fixes #8980
2017-08-18 16:44:03 -03:00
Juan Linietsky
72be8876ea
Properly manage drawing of primitives when they lack an area, fixes #8930
2017-08-18 15:12:48 -03:00
Marcelo Fernandez
eab850524e
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-17 19:51:13 -03:00
Rémi Verschelde
19aff15a1a
Tilemap Editor: Setting to hide tile info in the menu bar
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Based on e513ecb7a1
.
2017-08-16 19:51:55 +02:00
Rémi Verschelde
5485233549
Merge pull request #10300 from H4kor/anchor
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Show Anchor even when Control-Node is hidden
2017-08-16 17:34:33 +02:00
Rémi Verschelde
b1ecaaa22b
Merge pull request #10307 from Rubonnek/update-argument-names
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Updated function argument names
2017-08-16 17:17:56 +02:00
Rémi Verschelde
6345347190
Merge pull request #10326 from kubecz3k/spatial-click-improve
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spatial selection if subscene geometry is far from origin
2017-08-16 17:13:27 +02:00
Juan Linietsky
6380975ee2
Merge pull request #10166 from toger5/asset_lib_style_overrides
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fixed loading old theme styleboxes.
2017-08-15 20:00:44 -03:00
Juan Linietsky
1ecb48b8c2
Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889
2017-08-15 19:49:28 -03:00
kubecz3k
129ebca41d
Merge pull request #9889 from groud/control_enhancements
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Control node enhancements
2017-08-15 22:55:49 +02:00
Juan Linietsky
cb0e357d0b
Converting to MeshLibrary works again, fixes #8092
2017-08-15 11:41:17 -03:00
Jakub Grzesik
78e72c8e79
spatial selection if subscene geometry is far from origin
2017-08-14 09:53:46 +02:00
Gilles Roudiere
0041e08f74
Avoids inverted anchors
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Add a push_opposite_anchor argument pushing the opposite anchor if
needed
2017-08-13 21:20:14 +02:00
Gilles Roudiere
c26af6f2b7
Adds a function to set Anchors with a layout preset
2017-08-13 21:20:14 +02:00
Gilles Roudiere
e8c83b31bd
Added the possibility to move all anchors at once when they are clustered
2017-08-13 21:20:13 +02:00
Gilles Roudiere
f5ff7e9fa0
Make anchors snap to each other
2017-08-13 21:20:13 +02:00
Gilles Roudiere
b73613e1eb
Displays percentages when dragging anchors
2017-08-13 21:20:13 +02:00
Gilles Roudiere
2032cb2522
Simplifies the canvas editor code
2017-08-13 21:20:13 +02:00
Gilles Roudiere
3264cea7ae
Add lines to make understandable when anchors are snapped
2017-08-13 21:20:13 +02:00
Gilles Roudiere
b329cb9c71
Snap anchors when dragged, depending on the zoom level
2017-08-13 21:20:13 +02:00
Gilles Roudiere
fcff42dcb7
Make anchors draggable
2017-08-13 21:20:13 +02:00
Gilles Roudiere
bd0384a9e9
Add anchor visualization
2017-08-13 21:20:13 +02:00
Gilles Roudiere
0d35d4d53b
Replace GUI anchor type by a float between 0 and 1
2017-08-13 21:20:13 +02:00
Niko Abeler
07809c162f
Showing anchor icon in editor if control-node is hidden ( fixes #9542 )
2017-08-13 17:35:59 +02:00
Wilson E. Alvarez
428f03cf06
Updated function argument names
2017-08-12 15:12:49 -04:00
Jakub Grzesik
be8ae8df93
fix crash after click on MeshInstance with no owner
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Due to how spatial selection works, after clicking on
MeshInstance that had no owner editor was crashing.
2017-08-11 19:59:30 +02:00
Rémi Verschelde
c231bda520
Merge pull request #10240 from djrm/pr_hidden_tilemap_menu
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Hide tilemap menu when no tilemap is selected
2017-08-11 10:43:07 +02:00
Rémi Verschelde
bed66afee4
Merge pull request #10237 from Paulb23/convert_indent_save_issue_9841
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Fixed undo when converting indent with no changes, issue 9841
2017-08-11 10:41:32 +02:00
Rémi Verschelde
fd6b9d9ac7
Merge pull request #10231 from djrm/pr_fix_add_sprite_dialog
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Improved add texture as node dialog
2017-08-11 10:40:46 +02:00
Daniel J. Ramirez
e4a9233a83
Hide tilemap menu when no tilemap is selected
2017-08-10 14:48:48 -05:00
Paulb23
e91bde6521
Fixed undo when converting indent with no changes, issue 9841
2017-08-10 19:23:45 +01:00
Daniel J. Ramirez
03f62495ca
Improved add texture as node dialog
2017-08-10 11:40:28 -05:00
Jakub Grzesik
d2d62122e2
ability to click on spatial subscene to select it
2017-08-09 18:40:02 +02:00
Juan Linietsky
dbb6a39722
Moved mirror and rotations to the tile mapen, to avoid taking up too much toolbar space, fixes #6461
2017-08-08 22:46:26 -03:00
Juan Linietsky
950b205609
Clean up canvas item when changing state, closes #5977
2017-08-08 21:12:32 -03:00
toger5
a9da258a65
fixed loading old theme styleboxes
2017-08-08 18:36:35 +02:00
Juan Linietsky
5e1116da4c
Added proper local transform snapping, closes #4985
2017-08-08 07:55:21 -03:00
Juan Linietsky
1939e83a65
Attempt to resolve #4673
2017-08-08 07:13:17 -03:00
Juan Linietsky
a0d969c560
Revert "fixed loading old theme styleboxes"
2017-08-07 16:00:34 -03:00
Rémi Verschelde
3121b3a4f4
Merge pull request #10141 from ISylvox/lower_case_godot_api
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Makes all Godot API's Methods lower_case
2017-08-07 14:59:39 +02:00
Rémi Verschelde
b31ba2f187
Merge pull request #10097 from toger5/asset_lib_style_overrides
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fixed loading old theme styleboxes
2017-08-07 14:47:27 +02:00
Rémi Verschelde
722011bb75
Merge pull request #10082 from Noshyaar/pr-viewport2
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SpatialEditor: fix "Top", overflow preview button
2017-08-07 14:42:31 +02:00
Rémi Verschelde
307a04268b
Merge pull request #10078 from Noshyaar/pr-viewport
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SpatialEditor: uniform min/max of fov,znear,zfar
2017-08-07 14:42:03 +02:00
Rémi Verschelde
ebf19d72b5
Merge pull request #9878 from toger5/theme_border_settings_change
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Theme border settings change + updating styles
2017-08-07 14:07:57 +02:00
Indah Sylvia
5ae78fdf6a
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
toger5
f035e4a24a
fixed loading old theme styleboxes
2017-08-05 01:33:46 +02:00
Poommetee Ketson
1cc655a40d
SpatialEditor: fix "Top", overflow preview button
2017-08-04 20:46:22 +07:00
toger5
3b2a4cc52a
editor: update helps and script panel on theme could change.
2017-08-04 14:57:15 +02:00
Poommetee Ketson
b8feae4db6
SpatialEditor: uniform min/max of fov,znear,zfar
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Clamp FOV to [0.01, 179], Znear and Zfar to [0.01, 10000]
2017-08-04 18:23:10 +07:00
Andreas Haas
95da12212b
TileMap: Fix infinite loop when trying to bucket-delete empty tiles.
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Right-clicking when the bucket tool is enabled means "erase all instances of this tile".
So it doesn't make sense to try doing this for empty tiles :P
Fixes #10065
2017-08-03 20:46:13 +02:00
Andreas Haas
708ddb05af
ScriptEditor: ctrl+click can open scenes/resources.
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Closes #9654
2017-08-02 19:23:57 +02:00
Rémi Verschelde
85088275c5
Merge pull request #8209 from robertdhernandez/Texture-Region-Editor-Sync
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Texture region now updates when changing an Atlas region rect
2017-08-01 00:15:37 +02:00
Poommetee Ketson
6dde105be7
SpatialEditor: fix transform dialog
2017-07-31 20:00:02 +07:00
Rémi Verschelde
76005a8e75
Style: Apply clang-format on all files
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Thus fixing some invalid changes that had still made it to the master branch.
2017-07-30 22:53:40 +02:00
Jakub Grzesik
ff5ffeafeb
ScriptEditor -> 'script_close' signal hint correction
2017-07-29 14:22:06 +02:00
Rémi Verschelde
a4c150d26c
Merge pull request #9906 from Noshyaar/pr-theme
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ThemeEditor: fix broken dialog
2017-07-28 11:14:21 +02:00
Poommetee Ketson
8350e4853e
ThemeEditor: fix broken dialog
2017-07-27 14:17:02 +07:00
Rémi Verschelde
f5c3ee595d
Merge pull request #9852 from groud/canvas_editor_update
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Some more CanvasItemEditor improvements
2017-07-27 08:52:07 +02:00
Marc Gilleron
754679da0a
Initialize freelook shortcuts properly
2017-07-27 04:00:23 +02:00
Gilles Roudiere
ffe2072741
Change the grid offset when the snap is set as relative
2017-07-25 21:10:43 +02:00
Rémi Verschelde
303370d03d
Merge pull request #9702 from groud/canvas_editor_update
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[WIP] Canvas editor code clean-up (and improvements)
2017-07-25 08:40:39 +02:00
Juan Linietsky
66009706c9
-Ability to set default import presets for type
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-More presets for scene importer
-Option in scene importer to export root nodes as separate scenes
-Fixed MeshInstance preview
2017-07-23 18:50:25 -03:00
Rémi Verschelde
bde84112d8
Merge pull request #9788 from Zylann/freelook_modifier
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Added configurable modifier key to activate freelook
2017-07-23 13:15:46 +02:00
Rémi Verschelde
ba7fdcfd02
Merge pull request #9762 from Paulb23/_scipt_close_tab_selection_issue_8400
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Fixed script tab selection on file close, issue 8400
2017-07-23 13:09:59 +02:00
Rémi Verschelde
50ab88bf15
Merge pull request #9761 from Noshyaar/pr-fix
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ScriptEditor: suppress get_child errors
2017-07-23 13:09:47 +02:00
Marc Gilleron
9d970b11ae
Added configurable modifier key to activate freelook
2017-07-23 02:13:08 +02:00
Rémi Verschelde
f0ab3283c0
Merge pull request #9749 from kubecz3k/animtree-slider-fix
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AnimationTree nodes sliders fixes
2017-07-22 13:46:36 +02:00
Rémi Verschelde
c4918ca76b
Merge pull request #9717 from kubecz3k/plugin-methods-rename
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Rename of two EditorPlugin methods
2017-07-22 13:35:05 +02:00
Paulb23
3906134003
Fixed script tab selection on file close, issue 8400
2017-07-22 10:23:19 +01:00
Poommetee Ketson
843589d9d1
ScriptEditor: suppress get_child errors
2017-07-22 14:02:34 +07:00
Jakub Grzesik
0fc4b04f51
AnimationTree nodes sliders fixes
2017-07-21 13:57:46 +02:00
Gilles Roudiere
cb3fbf7d32
Make uniform resize possible with side (top, left, right, bottom)
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handles.
2017-07-20 22:03:34 +02:00
Gilles Roudiere
2d9873e033
Replaced the hard-to-understand _select by _select_click_on_empty_area and _select_click_on_item.
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Added some comments
Removed commented code or useless ones
2017-07-20 19:50:37 +02:00
Gilles Roudiere
0d4b0ecb57
Generalized _find_canvas_items_at_pos to remove _select_canvas_items_at_pos
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Removed some useless parameters
Removed old comments
2017-07-20 19:50:37 +02:00
Jakub Grzesik
218b1c223d
EditorPlugin methods and signals rename
2017-07-20 19:16:34 +02:00
Juan Linietsky
25678b1876
-Renamed GlobalConfig to ProjectSettings, makes more sense.
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-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Rémi Verschelde
c5ba9d9b7c
Merge pull request #9703 from Noshyaar/docs
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Add object type hint for docs
2017-07-19 10:00:20 +02:00
Rémi Verschelde
d4c73ea2b3
Merge pull request #9565 from kubecz3k/tool-signals
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Make more informations available for Tool Plugins about the editor
2017-07-19 09:54:02 +02:00
Poommetee Ketson
49c7620326
Add object type hint for docs
2017-07-19 02:03:34 +07:00
Daniel J. Ramirez
337c1238b9
Fixed button flat behavior when not in normal state.
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Also changed some buttons to flat mode
2017-07-18 11:03:06 -05:00
Jakub Grzesik
708d825001
Make available more informations about editor for Tool Plugins
2017-07-18 17:48:19 +02:00
Rémi Verschelde
5a42bbaace
Merge pull request #9482 from Noshyaar/pr-ramp
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Fix shrunk ColorPickers
2017-07-18 07:52:32 +02:00
Poommetee Ketson
668d00ff2d
Fix ColorPicker to use theme constants
2017-07-18 09:43:16 +07:00
Juan Linietsky
bbada82f80
-Reorganized all properties of project settings (Sorry, Again).
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(Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-17 22:18:58 -03:00
Rémi Verschelde
34c20248b3
Merge pull request #9577 from MarianoGnu/master
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Add anchor shortcut to fit parent
2017-07-17 23:14:52 +02:00
Rémi Verschelde
4680effcb3
Merge pull request #9666 from toger5/betterFocusCanvasEditor
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Focus box size fix for new theme
2017-07-17 22:36:20 +02:00
Rémi Verschelde
2b8342e308
Merge pull request #9652 from djrm/theme_fixes
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Improvements and fixes for the default theme.
2017-07-17 22:36:00 +02:00
redtoorange
b2d2116a3a
Fixed bug that prevented creating polygons.
2017-07-17 22:17:39 +02:00
Daniel J. Ramirez
a3c2d9a6bd
Improvements and fixes for the default theme.
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Added customizable border size and window highlight.
2017-07-16 13:23:59 -05:00
toger5
7556aacb03
focus box size fix for new theme
2017-07-16 20:07:06 +02:00
Juan Linietsky
2e73be99d8
Lots of work on Audio & Physics engine:
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-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
Rémi Verschelde
e64b82ebfc
Some more typo fixes for "threshold"
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Looks like @reduz really does not like that word.
2017-07-15 12:01:46 +02:00
Mariano Suligoy
99bda42d4d
Add anchor shortcut to fit parent
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Also remove old Edit -> Expand to Parent menu option
2017-07-14 10:25:50 -03:00
Jakub Grzesik
98897d0415
Ability to toggle script panel visibility
2017-07-10 14:25:06 +02:00
Poommetee Ketson
2fd204c35e
Refactor 'treshold' to 'threshold'
2017-07-08 22:24:56 +07:00
Rémi Verschelde
095f0c956e
Fix wrong cast to Node2D instead of Control
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As reported by @sanikoyes.
2017-07-08 09:42:48 +02:00
ducdetronquito
566655adc1
[ #9292 ] Renamed Image.put_pixel() to set_pixel().
2017-07-07 19:05:45 +02:00
Juan Linietsky
bd9d98c172
Ability to set rotation and scaling pivot for controls.
2017-07-06 17:42:44 -03:00
Poommetee Ketson
3aff102fc3
ItemList: expose methods, in-editor items editing support
2017-07-04 20:12:33 +07:00
Rémi Verschelde
e54c7d5715
Merge pull request #9457 from TwistedTwigleg/Fixed_Vector3_snap
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Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
2017-07-03 23:43:33 +02:00
Rémi Verschelde
1a2ea9ba1b
Merge pull request #9465 from Zylann/curve_preview
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Added Curve preview thumbnail
2017-07-03 23:28:23 +02:00
TwistedTwigleg
44ecfb028d
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
2017-07-03 16:29:03 -04:00
Rémi Verschelde
71f6c96288
Script editor help: Prevent loading empty instances from layout
2017-07-02 12:31:34 +02:00
Marc Gilleron
c4564233a8
Added Curve preview thumbnail
2017-07-02 01:52:47 +02:00
Rémi Verschelde
0ffb70f0bb
Merge pull request #9463 from bojidar-bg/9461-fix-backcompat
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Readd tilemap's shape_transform and bugfixes
2017-07-01 21:34:19 +02:00
Andreas Haas
bb9daaccff
Animation Editor: Fix trying to stop playback without player.
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Fixes #9280
2017-07-01 20:26:41 +02:00
Bojidar Marinov
4d2642b666
Readd tilemap's shape_transform and bugfixes
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This reverts commit a808f53020
.
2017-07-01 20:56:51 +03:00
Juan Linietsky
a808f53020
Revert "Fix Tileset/tilemap issues related to my adding of one-way collisions to them"
2017-07-01 13:02:04 -03:00
Juan Linietsky
2a3e00c8c7
-Many fixes to VisualScript, fixed property names, etc.
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-Added ability to set/get a field in GetSet, as well as assignment ops
-Added a Select node
-Fixed update bugs related to variable list and exported properties, closes #9458
2017-06-30 21:35:05 -03:00
Bojidar Marinov
80356f925c
Fix #9409 , fixup #9370 ; tileset now has shape transform instead of offset
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Fix bad return type in CollisionObject2D, Shape -> Shape2D. Was causing unintended null when casting. (9409)
Fix a misplaced ++ operator. (9370)
Fix merging with exiting tileset duplicating shapes. (9370)
2017-06-30 19:01:20 +03:00
Robert Hernandez
f0f407e76e
Texture region now updates when changing an Atlas
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- Removed atlas_changed signal for AtlasTexture
- Changes are now handled by _notify_change
- Removed unneccesary signal connections
- Texture preview now updates in real-time
Fixed TextureRegionEditor constantly regenerating
2017-06-29 10:49:24 -04:00
Marc Gilleron
6c1ab2098f
Fix curve saving, refined undo/redo
2017-06-28 02:43:30 +02:00
Juan Linietsky
51442988b1
Merge pull request #9404 from Zylann/curve_improvement
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Curve improvement
2017-06-27 07:53:52 -03:00
Rémi Verschelde
72bf46649e
Merge pull request #9360 from GodotExplorer/pr-external-editor-language-check
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Better user experience with external text editors.
2017-06-27 08:15:54 +02:00
geequlim
6687484958
Better user expirence with external text editors.
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Implements open_in_external_editor for subclasses of ScriptLanguage.
Add option 'Debug with external editor' to debug menu to control the behavoir of script opened by editor.
2017-06-27 12:55:16 +08:00
Marc Gilleron
69b8f61f25
Curve features
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- Ability to set tangents as linear
- Indicative min and max values
- CurveTexture doesn't need min and max anymore
2017-06-26 23:41:37 +02:00
Rémi Verschelde
f2bc0cc966
Merge pull request #9370 from bojidar-bg/c-9318-oneway-tilemaps
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Add one-way collisions and individual shape offsets for tilesets
2017-06-26 22:47:26 +02:00
Rémi Verschelde
f7b77e5b76
Merge pull request #9318 from bojidar-bg/readd-normal-tilemap
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Add normal map to tilemaps and tilesets
2017-06-26 22:47:11 +02:00
Bojidar Marinov
207feb2f87
Add one-way collisions and individual shape offsets for tilesets
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As requested in #9318
Accidentially fixes #2231 as well
2017-06-25 21:47:30 +03:00
Rémi Verschelde
a2e4b80ff5
Merge pull request #9345 from nunodonato/animproperties
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Update some property names for animation keys.
2017-06-24 23:52:31 +02:00
Juan Linietsky
898d8fd557
Merge pull request #9353 from Zylann/gradient_refactor
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GradientTexture now uses a Gradient
2017-06-24 18:13:56 -03:00
Rémi Verschelde
68891baa1b
Merge pull request #9281 from Zylann/fix_freelook_keyboard
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Fixed freelook conflict with text inputs
2017-06-24 23:06:04 +02:00
Marc Gilleron
2bb1638b0a
GradientTexture now uses a Gradient
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- Added gradient property
- Deleted duplicate code
2017-06-24 21:50:44 +02:00
Nuno Donato
c207c06173
Update some property names for animation keys.
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Added rect_rotation too.
Fixes #9337
2017-06-24 10:39:57 +01:00
Juan Linietsky
6ba1e4677b
-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
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-Added ability to disable individual collisionshape/polygon
-Moved One Way Collision to shape, allowing more flexibility
-Changed internals of CollisionObject, shapes are generated from child nodes on the fly, not stored inside any longer.
-Modifying a CollisionPolygon2D on the fly now works, it can even be animated.
Will port this to 3D once well tested. Have fun!
2017-06-23 23:39:52 -03:00
Marc Gilleron
659897cfb8
Added Curve resource
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- New resource for curves in y(x) form
- CurveTexture now has a Curve
- Curve and CurveTexture share the same editor
2017-06-24 01:01:36 +02:00
Thomas Herzog
c5e0c6a336
Merge pull request #9307 from nunodonato/shadererrorline
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highlight the correct error line in shader editor
2017-06-23 02:19:40 +02:00
Bojidar Marinov
2edb082c7e
Add normal map to tilemaps and tilesets
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Fixes #9310
2017-06-22 18:15:50 +03:00
Mariano Javier Suligoy
320c1af616
Merge pull request #9293 from MarianoGnu/master
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Fix regresion on Texture Region Editor Plugin. Fixes #9282
2017-06-22 07:56:01 -03:00
Nuno Donato
be2f7f4172
highlight the correct error line in shader editor
2017-06-21 21:09:41 +01:00
Juan Linietsky
95560e02c5
2D GPU Particles working..
2017-06-21 16:26:26 -03:00
Mariano Suligoy
2b7a826553
Fix regresion on Texture Region Editor Plugin. Fixes#9282
2017-06-20 16:05:36 -03:00
Marc Gilleron
0fd66a4f8f
Fixed freelook conflict with text inputs
2017-06-20 02:50:25 +02:00
Thomas Herzog
86407aebc5
Merge pull request #8407 from Jylhis/popup_item_select_hide
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Update PopupMenu hiding
2017-06-20 00:20:21 +02:00
Thomas Herzog
6b93455b6b
Merge pull request #9099 from kubecz3k/plugin-camera-expose
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EditorPlugin can request user inputs from editor 3d view
2017-06-19 22:43:33 +02:00
Konrad Nowakowski
6592df74d8
Fix image lock on preview image generating
2017-06-19 12:00:32 +01:00
ageazrael
a89658fdb8
Fixed ‘CreateNewAnimation’ window wrong size.
2017-06-16 17:52:49 +02:00
Hugo Locurcio
cdcc3c919b
Increase the default perspective camera FOV
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This does not affect existing projects, but will affect newly-created
editor settings and Camera nodes.
2017-06-16 12:07:07 +02:00
Karroffel
23c5fa8687
renamed occurances of ColorRamp with Gradient
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ColorRamp got renamed to Gradient recently, reduz missed some occurances though.
2017-06-14 01:24:04 +02:00
Juan Linietsky
831860695c
Fix empty shader related crash, closes #8314
2017-06-12 19:23:37 -03:00
Unknown
d8b65b1657
EditorPlugin can request user inputs from editor 3d view
2017-06-12 17:55:15 +02:00
Juan Linietsky
61c82f4356
Restored everything related to information polling, and added information box for viewport.
2017-06-11 18:13:04 -03:00
Juan Linietsky
4d50c7ad8c
Restored multiple viewport function, as well as view modes.
2017-06-11 15:52:03 -03:00
Juan Linietsky
ec015a32ae
Multiple 3D viewports are not operational.
2017-06-11 11:29:51 -03:00
alexholly
935f730170
renamed all Rect3.pos to Rect3.position
2017-06-09 15:54:02 +02:00
Rémi Verschelde
63fd693c1e
Merge pull request #9060 from pixelpicosean/scroll-to-pan-canvas-item-editor-3.0
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Add settings to pan canvas editor with scrolling
2017-06-09 10:48:59 +02:00
Juan Linietsky
612ab8fcdb
-Restored multithread capability to VisualServer
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-Restored resource previews!
2017-06-09 00:24:18 -03:00
Sean Bohan
45b71ac2d0
Add settings to pan canvas editor with scrolling
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This feature is mainly designed for developers who uses touchpad instead of mouse, and want to scroll instead of zoom. Every macOS developers will like it since it feels intuitive.
2 new settings are added to “editors/2d”:
scroll_to_pan: turn on to use mouse/touchpad scroll to pan canvas item editor view instead of zoom
pan_speed: use this value to change scroll speed
2017-06-08 18:05:41 +08:00
Juan Linietsky
5bf810b5db
-Added proper access to depth texture from shader
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-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future.
2017-06-07 18:20:04 -03:00
Rémi Verschelde
f8d7670e82
Merge pull request #9038 from AlexHolly/rect2-rename-pos
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renamed all Rect2.pos to Rect2.position
2017-06-05 15:52:05 +02:00
Rémi Verschelde
d3afecf681
Merge pull request #8974 from Paulb23/script_overview
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Added script overview
2017-06-05 15:42:12 +02:00
alexholly
a3c90b0293
renamed all Rect2.pos to Rect2.position
2017-06-04 02:09:17 +02:00
Andreas Haas
9bc5348961
InputEvent: Renamed "pos" property to "position"
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Make the naming consistent with other classes.
2017-06-03 11:26:39 +02:00
Paulb23
a4e222ae71
Added members overview
2017-05-29 12:56:33 +01:00
Juan Linietsky
bb20f230ad
-Added .hdr format support
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-Added default environment editor setting
-Added environment created by default in new projects
-Removed default light and ambient from spatial editor, to make the editor more PBR compliant
2017-05-28 21:48:05 -03:00
Zaven Muradyan
f460f82ec1
Fix moving path controls in edit mode.
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The previous code would never trigger the subsequent conditionals (for
moving the control points) when in EDIT_MODE because the point
conditionals were nested instead of being a conjunction.
2017-05-27 18:47:45 -07:00
Rémi Verschelde
2b25147450
Merge pull request #8928 from nunodonato/helpmenu
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Added an help menu
2017-05-27 11:25:09 +02:00
Juan Linietsky
f89641907f
-Added EXR supprot for HDR (no BC6 compression yet though)
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-Improvements to texture importer
-Proper detection of S3TC compression modes, and added all modes to Image
-Fixes to non-power of 2 compressed textures, which should all be supported by GLES3
2017-05-26 22:31:32 -03:00
Nuno Donato
7661cb5a62
Added an help menu
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Also renamed the "tutorials" button in the script editor to be consistent with the help menu entry.
Fixed #8921
2017-05-26 16:20:33 +01:00
Ferenc Arn
42de893f9a
Applied clang-format.
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Since PathEditorPlugin was commented out, it didn't get clang-format'ed.
2017-05-25 10:12:05 -05:00
Ferenc Arn
fdf301e78b
Revive PathEditorPlugin.
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Adapted the plugin to recent changes in input classes and pool arrays.
Fixed an out-of-bounds bug in the process.
Doesn't display anything for a single point (existing issue).
2017-05-24 17:09:53 -05:00
George Marques
86ef71fc95
Fix crash when interacting with the 2d editor
2017-05-23 11:03:17 -03:00
Zaven Muradyan
9bc044cee6
Fix 2d path editor controls.
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Fixes #502 . This appears to have been broken due to a merge conflict
after the InputEvents changes.
2017-05-21 14:35:27 -07:00
Juan Linietsky
5b3709d309
Removal of InputEvent as built-in Variant type..
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this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Rémi Verschelde
c19902f753
Merge pull request #8838 from zlsa/master
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Export nested nodes in TileSet scenes; resolves #8819 .
2017-05-20 09:50:33 +02:00
Rémi Verschelde
231511b2a6
Merge pull request #8631 from volzhs/editor-theme-custom
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New customizable editor theme
2017-05-20 07:16:11 +02:00
Jon Ross
c97c733779
Fix #8819 . Adds _import_node() that, when used in conjunction with _import_scene, recurses through the scene tree and exports all available nodes.
2017-05-19 14:49:37 -07:00
Rémi Verschelde
0aede444ef
Merge pull request #8789 from Hinsbart/editor_shortcuts
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Editor: Make "open 2d/3d/script editor" shortcuts configurable.
2017-05-18 18:59:22 +02:00
Andreas Haas
3be8a94868
Editor: Make "open 2d/3d/script editor" shortcuts configurable.
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Also adds shortcuts for opening the AssetLib and for switching to the next/prev editor.
2017-05-18 18:36:16 +02:00
Rémi Verschelde
1877a31a86
Merge pull request #6941 from voithos/bezier-handle-deletion-shortcut
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Add the ability to delete bezier path handles.
2017-05-18 14:02:30 +02:00
Rémi Verschelde
787dad5ac4
Adapt tutorials (Godot Docs) icon to new design
2017-05-17 21:22:01 +02:00
Juan Linietsky
98a3296702
Removal of Image from Variant, converted to a Resource.
2017-05-17 07:37:45 -03:00
volzhs
bb81293047
New customizable editor theme
2017-05-09 17:46:54 +09:00
Marc Gilleron
aaf9cacf5f
Improved freelook
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- Fix movement input affecting all viewports even when clicking outside
- Freelook up movement is now relative
- Prevent tool shortcut conflict when moving
- De-hardcode tool shortcuts (select, move, rotate, scale, wireframe)
- Movement speed depends on zoom distance (like panning)
- Mouse wheel controls speed (Blender-style) due to above point
- Added zoom distance indicator, hides after short delay
2017-05-08 02:57:20 +02:00
Rémi Verschelde
66725d9b21
Merge pull request #8660 from Hinsbart/warp
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Spatial Editor: Mouse warping for orbit & freelook modes.
2017-05-07 15:06:35 +02:00
toger5
304a1f5b5a
Implemented scrolling factor for smooth trackpad scrolling
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Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.
2017-05-07 14:23:56 +02:00
Andreas Haas
7839a89027
Spatial Editor: Mouse warping for orbit & freelook modes.
2017-05-06 14:46:42 +02:00
Marc Gilleron
442006b4bf
Added 3D freelook navigation mode
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- Triggered by holding RMB
- Can look around in FPS style
- Can move with WASD
- Movement speed accelerates over time
- Can multiply speed with a modifier key to go faster or slower
- Configurable in editor settings and shortcuts
2017-05-04 01:38:12 +02:00
volzhs
17e8e343fb
Revert "Add new editor and default theme (WIP)"
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This reverts commit f045efe007
.
2017-05-03 06:19:15 +09:00
Rémi Verschelde
a37364620f
Merge pull request #8569 from volzhs/editor-theme-1
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Fix to use editor theme instead of handling each UI
2017-05-02 11:28:52 +02:00
Rémi Verschelde
6b769ac625
Merge pull request #8559 from Paulb23/script_recent_files
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Added recent scripts to script editor
2017-05-02 11:27:57 +02:00
Rémi Verschelde
0a613ff970
Add a few missing copyright headers
2017-04-28 20:16:30 +02:00
volzhs
3223305e5a
Fix to use editor theme instead of handling each UI
2017-04-28 22:42:52 +09:00
volzhs
be454ba2d6
Update editor theme
2017-04-28 11:01:17 +09:00
Paulb23
e37928bb50
Added recent scripts to script editor
2017-04-27 16:07:39 +01:00
Daniel J. Ramirez
f045efe007
Add new editor and default theme (WIP)
2017-04-27 08:04:57 +02:00
Paulb23
c4ffe89204
Changed indent type settings
2017-04-26 12:14:03 +01:00
Rémi Verschelde
88d362b232
Merge pull request #8531 from RameshRavone/patch-5
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Settings: Moving Poly Editor into Editors category
2017-04-26 08:14:04 +02:00
Ramesh Ravone
ff282571c6
Settings: Moving Poly Editor into Editors category
2017-04-25 17:48:08 +05:30
Paulb23
4b8152d599
Ability to Convert Case, issue 8079
2017-04-25 10:18:57 +01:00
Paulb23
165b7bab63
Fixed convert indent and trim whitespace on save
2017-04-23 19:19:30 +01:00
Paulb23
e7e1d65eb0
Fix cursor position on indent convert
2017-04-23 19:05:51 +01:00
Rémi Verschelde
22b9c0207b
Merge pull request #8417 from neikeq/hello-there
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External editor improvements and fixes
2017-04-20 02:20:04 +02:00
Rémi Verschelde
5237bc952d
Merge pull request #8424 from Paulb23/convert_indent
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Support for space indentation
2017-04-18 14:16:58 +02:00
Paulb23
c59bd79e02
Convert indent on save
2017-04-18 12:30:52 +01:00
Paulb23
84bca4e72f
Added support for space indentation
2017-04-18 12:30:46 +01:00
Ignacio Etcheverry
97c385dbb8
ScriptEditor: Fixes bug where menu option would be handled twice
2017-04-17 02:45:56 +02:00
Ignacio Etcheverry
4b8568006d
External editor improvements and fixes
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Notable changes:
- Now ScriptLanguages have the option to override the global external editor setting.
If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used.
- Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`.
- `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from.
Fixes:
- Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor.
- Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit.
- `Script::get_member_line()` now returns -1 ("found nothing") by default.
2017-04-17 01:51:30 +02:00
Paulb23
95a2a7e525
Added ability to convert indent type
2017-04-16 17:21:45 +01:00
Zaven Muradyan
5b3c0a502c
Add the ability to delete bezier path handles.
2017-04-16 01:02:58 -07:00
Jylhis
aa63fd1551
Fix #7262
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Disable PopupMenu hiding in snap settings of the TextureRegion editor
and Edit menu of the scene
2017-04-14 15:01:56 +03:00
Rémi Verschelde
8764659234
Merge pull request #8342 from volzhs/error-signal-dnd
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Fix signal error when starting editor
2017-04-10 08:29:41 +02:00
Sergey Pusnei
8589ca3903
Rename [gs]et_pos to [gs]et_position for Controls
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Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
volzhs
519c03e932
Fix signal error when starting editor
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need to merge #8198 to work properly
2017-04-10 13:00:08 +09:00
Juan Linietsky
4286aef693
Particle system is complete. Rejoice!
2017-04-08 22:40:06 -03:00
Rémi Verschelde
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
Juan Linietsky
74808ac4d9
New particle system, mostly working, some small features missing.
2017-04-06 23:49:27 -03:00
supaiku
d51fe99a8b
Fix highlight typo
2017-04-06 17:35:08 +02:00
Rémi Verschelde
84bd039851
Merge pull request #8173 from RandomShaper/improve-tile-palette
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Several enhancements for the tile map editor
2017-03-30 10:29:46 +02:00
Pedro J. Estébanez
54abbc532f
Several enhancements for the tile map editor
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Allow sorting tile palette by name
Allow hiding tile ids in tile palette
2017-03-27 10:45:02 +02:00
Rémi Verschelde
d4740a9853
Merge pull request #8169 from RandomShaper/fix-uniform-move
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Include uniform (Shift down) mode in only-one-Node2D dragging
2017-03-27 08:56:54 +02:00
Pedro J. Estébanez
e7fba3d273
Include uniform (Shift down) mode
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in only-one-Node2D dragging
2017-03-27 01:32:24 +02:00
Rémi Verschelde
fb46323022
Merge pull request #8115 from RandomShaper/improve-snapping
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Improved 2D snapping behavior
2017-03-24 22:51:12 +01:00
Rémi Verschelde
98baec6880
Merge pull request #8109 from RandomShaper/warped-panning
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Implement warped mouse panning for 2D & 3D editors
2017-03-24 22:50:39 +01:00
Rémi Verschelde
debeee56f7
Fix typos in source code using codespell
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From https://github.com/lucasdemarchi/codespell
2017-03-24 21:45:31 +01:00
Pedro J. Estébanez
61d7ae3466
Improved 2D snapping behavior
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Make snapping affect nodes created by drag & drop
Make snapping for a single Node2D refer to its pivot
Refactor duplicate drag setup code
Replace one occurrence of the old set_pos by set_position
2017-03-24 21:29:46 +01:00
Pedro J. Estébanez
f5004b78d0
Implement warped mouse panning for 2D & 3D editors
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Enabled by default as in Blender, but can be disabled separately for 2D & 3D;
the core functionality is in Input so this could be reused or even exposed to scripts in the future
2017-03-22 21:36:52 +01:00
volzhs
4d0a75750f
Fix drag and drop on 2d viewport
2017-03-13 19:35:27 +09:00
Rémi Verschelde
5dbf1809c6
A Whole New World (clang-format edition)
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I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
e1c1d7d1d7
Add a bunch of missing Godot headers in own files
2017-03-05 15:47:28 +01:00
Rémi Verschelde
49c065d29c
Refactoring: rename tools/editor/ to editor/
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The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00