FireForge
ed79931be9
Fix "Stretch Margin" group in TextureProgressBar
2022-03-21 17:18:45 -05:00
fabriceci
528dfbf63e
Fix 2D jitter on slight slope
2022-03-21 09:08:52 +01:00
Jason Knight
640099cce5
Bind NOTIFICATION_LOCAL_TRANFORM_CHANGED
2022-03-20 11:34:01 -06:00
Yuri Roubinsky
7913e04950
Rename AStar
to AStar3D
2022-03-20 17:34:40 +03:00
BARTEK-PC\Bartek
4972f1b864
Expose navigable layers for NavigationAgent2D/3D
2022-03-20 15:04:56 +01:00
Rémi Verschelde
81c2d7a82a
Merge pull request #59322 from YeldhamDev/groups_arent_bools
2022-03-19 18:09:46 +01:00
Michael Alexsander
e289e864d8
Fix tabs_rearrange_group
property being exposed as a bool
instead of a int
2022-03-19 13:15:51 -03:00
kobewi
342dac77d4
Hide text and icon properties in OptionButton
2022-03-19 13:36:10 +01:00
Rémi Verschelde
ef24e95f4a
Merge pull request #59268 from Chaosus/shader_renames2
...
Rename several transform built-ins in shaders
2022-03-18 19:24:38 +01:00
Markus Sauermann
3f7770c453
Fix coordinate system for stretched viewports for subwindows.
2022-03-18 18:10:53 +01:00
Rémi Verschelde
19950076b1
Merge pull request #58394 from bruvzg/rtl_hint
2022-03-18 14:49:13 +01:00
Rémi Verschelde
5c8bd6fd71
Merge pull request #58233 from bruvzg/gde_ts
2022-03-18 14:29:58 +01:00
Yuri Roubinsky
0d9aecd967
Rename several transform built-ins in shaders
2022-03-18 12:10:55 +03:00
Rémi Verschelde
acc9b5b390
Merge pull request #55399 from RPicster/particlesmaterial-sphere-emittershape
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ParticleMaterial: Sphere emission shape emitting from the volume.
2022-03-18 08:21:59 +01:00
Haoyu Qiu
6a3bf65657
Fix inversed ADD_GROUP parameters in AnimationNodeOneShot
2022-03-18 12:53:34 +08:00
Rémi Verschelde
756178d342
Merge pull request #59087 from clayjohn/sky-mode
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Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
2022-03-18 00:09:35 +01:00
Michael Alexsander
deb1342036
Make TabBar/Container
default their alignments to the left instead of center
2022-03-17 18:12:23 -03:00
Hugo Locurcio
c45d2c242b
Replace DirectionalLight3D's use_in_sky_only
with sky_mode
enum
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3 options are available:
- Light and Sky (default)
- Light Only (new)
- Sky Only (equivalent to `use_in_sky_only = true`)
Co-authored by: clayjohn <claynjohn@gmail.com>
2022-03-17 14:00:02 -07:00
Rémi Verschelde
bc576af969
Merge pull request #57675 from TokageItLab/fix-blending
2022-03-17 10:49:34 +01:00
Rémi Verschelde
f995f47965
Merge pull request #59062 from BastiaanOlij/storagerd_texture
2022-03-17 10:08:33 +01:00
bruvzg
f19cd44346
Unify TextServer built-in module and GDExtension code.
2022-03-17 08:15:29 +02:00
Haoyu Qiu
a635ecf6d4
Add item tooltip access to OptionButton
2022-03-17 13:50:16 +08:00
Rémi Verschelde
cd500eee8b
Merge pull request #59200 from Sauermann/fix-unused-conditional
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Simplify always true conditional
2022-03-16 23:49:28 +01:00
Rémi Verschelde
d9bd33d406
Merge pull request #59160 from taigi100/Bugfix-#59003-Controls-not-laid-properly-with-FlowContainer-in-another-container
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Fix children visibility check
2022-03-16 22:03:45 +01:00
Rémi Verschelde
c9d764e14a
Merge pull request #59140 from reduz/physics-server-extension
2022-03-16 17:11:40 +01:00
Markus Sauermann
7451fa63f2
Simplify always true conditional
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get_viewport() is always true, because is_inside_tree() is true.
2022-03-16 16:28:11 +01:00
taigi100
280956ddc3
Fix children visibility check
2022-03-16 15:51:27 +02:00
Bastiaan Olij
57e5a33623
Split dummy renderer classes into separate files
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Split canvas_texture_storage and texture_storage from render_storage class
2022-03-16 17:43:10 +11:00
Silc 'Tokage' Renew
b06d253920
Fix blend animation to solve TRS track bug & blend order inconsistency
2022-03-16 05:11:55 +09:00
reduz
8b547331be
Create GDExtension clases for PhysicsServer3D
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* Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support)
* Some changes on native struct binding for PhysicsServer
This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it.
2022-03-15 18:39:31 +01:00
Rémi Verschelde
b389ce5ccd
ResourceImporterWAV: Allow configuring loop mode on import
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The new `edit/loop_mode` import options lets user choose to either:
- Detect loop points from the WAV (default, same behavior as before)
- Set the loop mode and loop points manually like in AudioStreamSample
Fixes #46164 .
2022-03-15 16:16:09 +01:00
风青山
f789c17690
Fix text buf does not clear when calling the method set_item_text in PopupMenu
2022-03-15 21:49:00 +08:00
Rémi Verschelde
51bbcbdec2
Merge pull request #45263 from KoBeWi/ 😕
2022-03-15 13:18:27 +01:00
Rémi Verschelde
e4b9406313
Merge pull request #59099 from RandomShaper/mouse_drop_on_disable
2022-03-14 11:18:38 +01:00
Rémi Verschelde
2347c6bce3
Merge pull request #59129 from Sauermann/fix-internal-gui-state
2022-03-14 10:12:10 +01:00
Markus Sauermann
86574b91dd
Cleanup internal GUI state, if event is accepted in _input.
2022-03-14 08:38:48 +01:00
Rémi Verschelde
b7bc8dbebe
Merge pull request #57392 from madmiraal/implement-3888
2022-03-14 08:31:58 +01:00
Rémi Verschelde
4f40a71e03
Merge pull request #57436 from AnilBK/change-scopes
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Scope Changes for some variables.
2022-03-13 22:10:16 +01:00
kobewi
3c53752b4a
Cleanup embed subwindows getters
2022-03-13 18:20:53 +01:00
Rémi Verschelde
47c35f5b96
Merge pull request #59108 from KoBeWi/somewhere_on_the_screen
2022-03-13 18:10:33 +01:00
bruvzg
aada395354
Fix text clipping on the right side.
2022-03-13 17:26:00 +02:00
kobewi
bcf13dc175
Expose methods for screen-space transforms
2022-03-13 16:05:08 +01:00
Haoyu Qiu
d62e8bbc74
Fix RichTextLabel shadow color when text has transparency
2022-03-13 19:57:56 +08:00
Pedro J. Estébanez
d083fb21c7
Drop mouse focus and over when gui input is globally disabled
2022-03-13 12:45:32 +01:00
Rémi Verschelde
6721290831
Merge pull request #58018 from Calinou/procedural-sky-add-cover-texture
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Add sky cover texture for ProceduralSkyMaterial
2022-03-13 00:56:09 +01:00
Rémi Verschelde
71da4c4132
Merge pull request #54399 from Calinou/filedialog-current-properties-hint-no-editor
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Don't store and show current file/directory/path FileDialog properties
2022-03-12 20:48:32 +01:00
Rémi Verschelde
d7019de7e3
Merge pull request #59061 from fazil47/graph_edit_offset_fix
2022-03-12 15:03:38 +01:00
Fazil Babu
a3598b487a
popup_request signal emits mouse click position
2022-03-12 14:00:04 +05:30
kobewi
42078dec9f
Allow negative indexes in ItemList and PopupMenu
2022-03-12 01:14:03 +01:00
Rémi Verschelde
3f3826edb8
Merge pull request #59007 from novaplusplus/code_edit_from_to_error_fix
2022-03-11 16:06:00 +01:00
Rémi Verschelde
e56b69269f
Merge pull request #59013 from bruvzg/fake_bold_italics
2022-03-11 14:24:13 +01:00
bruvzg
b32e8d63d8
Add options to embolden and transform font outlines to simulate bold and italic typefaces.
2022-03-11 14:02:30 +02:00
Rémi Verschelde
768f9422bc
Convert uses of DirAccess *
to DirAccessRef
to prevent memleaks
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`DirAccess *` needs to be deleted manually, and this is often forgotten
especially when doing early returns with `ERR_FAIL_COND`.
`DirAccessRef` is deleted automatically when it goes out of scope.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-03-11 09:13:11 +01:00
Rémi Verschelde
af9a60d5b3
Merge pull request #58965 from TechnoPorg/remove-stex-occurrences
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Remove more occurrences of "stex"
2022-03-11 08:00:52 +01:00
nova++
4b8fa3716f
Fix "p_from_line > p_to_line" errors in text edit
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Done via making the function more robust to different inputs
2022-03-11 01:13:45 -05:00
TechnoPorg
f4bc9f5821
Remove more occurrences of "stex"
2022-03-10 18:31:48 -07:00
reduz
6f51eca1e3
Discern between virtual and abstract class bindings
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* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.
Most classes that make sense have been converted. Missing:
* Physics servers
* VideoStream
* Script* classes.
which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00
Rémi Verschelde
0f73170180
Merge pull request #58978 from Sauermann/revert-58913
2022-03-10 10:41:00 +01:00
Markus Sauermann
40c08e522f
Revert "Update mouse cursor shape after changes"
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This reverts commit 0fce98b4b5
.
2022-03-10 09:43:06 +01:00
Rémi Verschelde
3d7f155586
Remove unused Bullet module and thirdparty code
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It has been disabled in `master` since one year (#45852 ) and our plan
is for Bullet, and possibly other thirdparty physics engines, to be
implemented via GDExtension so that they can be selected by the users
who need them.
2022-03-09 21:45:47 +01:00
reduz
21637dfc25
Remove VARIANT_ARG* macros
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* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09 18:39:13 +01:00
kobewi
39d429e497
Change some math macros to constexpr
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Changes `MAX`, `MIN`, `ABS`, `CLAMP` and `SIGN`.
2022-03-09 16:24:32 +01:00
Rémi Verschelde
bc9dd15f0e
Merge pull request #58926 from fabriceci/avoid-direction-correction-when-motion-is-down
2022-03-09 15:12:08 +01:00
fabriceci
7f47889a5f
Avoid directional correction when the motion is downward
2022-03-09 13:45:42 +01:00
Rémi Verschelde
a2d67c2fff
Merge pull request #58913 from Sauermann/fix-mouse-cursor-change
2022-03-09 09:05:20 +01:00
Markus Sauermann
0fce98b4b5
Update mouse cursor shape after changes
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This fixes some cases where the mouse cursor shape did not change automatically, but instead required a MouseMove to update.
2022-03-09 07:54:03 +01:00
Michael Alexsander
182e038af5
Replace TabBar
's min_width
with max_tab_width
and expose it
2022-03-09 01:48:18 -03:00
Marcel Admiraal
507f72db8e
Rename Control's Rect properties to exclude rect_ part
2022-03-08 16:30:35 +00:00
Rémi Verschelde
6046d3babb
Merge pull request #57769 from Chaosus/vs_custom
2022-03-08 15:34:08 +01:00
Rémi Verschelde
45fa14e1ae
Merge pull request #58850 from YeldhamDev/more_tab_regressions
2022-03-08 14:28:39 +01:00
Yuri Roubinsky
4d6790e9df
Add _get_func_code/_is_available
virtual functions to custom nodes
2022-03-08 16:23:44 +03:00
Rémi Verschelde
761398556e
Merge pull request #58887 from cesarizu/bbcode_align_left
2022-03-08 12:52:54 +01:00
Rémi Verschelde
8ca4bd2755
Merge pull request #58879 from Calinou/basebutton-shortcut-context-fix-typo
2022-03-08 12:52:28 +01:00
Rémi Verschelde
2023178732
Merge pull request #58894 from akien-mga/CompressedTexture-compat-aliases
2022-03-08 12:50:29 +01:00
Rémi Verschelde
31b3bda36a
Merge pull request #58881 from pfertyk/issue_58790_all_tabs_in_front_crash
2022-03-08 12:17:54 +01:00
Rémi Verschelde
b94cda86ac
Add compat aliases for renamed CompressedTexture*
types
2022-03-08 12:14:31 +01:00
Rémi Verschelde
1561737055
Merge pull request #49447 from Calinou/remove-shadow-color-property
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Remove unused `shadow_color` property from Light3D
2022-03-08 07:48:05 +01:00
César Izurieta
42f1697857
Add support to align to left to bbcode
2022-03-08 01:36:19 -05:00
Paweł Fertyk
5381a27f79
Fix crash with all_tabs_in_front
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Fixes #58790 .
2022-03-08 00:19:21 +01:00
Hugo Locurcio
be5116c4a4
Fix typo in BaseButton shortcut context methods
2022-03-07 22:36:12 +01:00
Rémi Verschelde
53cf5eff9a
Merge pull request #58847 from KoBeWi/editor_settings_mess
2022-03-07 08:38:15 +01:00
Rémi Verschelde
eb8ce0ce68
Merge pull request #58750 from Chaosus/vs_varyings
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Add varying support to visual shaders
2022-03-07 07:41:11 +01:00
Rémi Verschelde
bb5d71f6cc
Merge pull request #58719 from Chaosus/vs_builtins
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Adds few more input/output built-ins to visual shader
2022-03-07 07:39:51 +01:00
Michael Alexsander
c0381594c3
Fix regressions with nameless and icon-only tabs
2022-03-06 22:17:35 -03:00
kobewi
2057ea2883
Remove duplicate editor settings definitions
2022-03-06 22:05:49 +01:00
Rémi Verschelde
def893b3d4
Merge pull request #58805 from KoBeWi/meh_custom
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Remove custom_* prefixes compatibility
2022-03-06 10:16:53 +01:00
kobewi
7d44bb8f06
Remove set_as_minsize()
2022-03-06 00:57:42 +01:00
Rémi Verschelde
d37e8586be
Merge pull request #58788 from reduz/rename-streamtexture
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Rename StreamTexture* to CompressedTexture*
2022-03-06 00:19:55 +01:00
Rémi Verschelde
9b4d4bbaea
Merge pull request #58803 from KoBeWi/a_bit_of_everything
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Various code and documentation improvements
2022-03-06 00:17:39 +01:00
kobewi
bc3aff9b46
Various code and documentation improvements
2022-03-05 22:00:35 +01:00
kobewi
c003ab43c3
Remove custom_* prefixes compatibility
2022-03-05 21:35:10 +01:00
kobewi
b3864db7e0
Change tabs_rearrange_group to property
2022-03-05 21:03:01 +01:00
reduz
ccd4cdfd8b
Rename StreamTexture* to CompressedTexture*
...
* Its not and will not be used for streaming.
* Streaming will be implemented in 4.1 and it will work different.
* It makes more sense to be called CompressedTexture since it imports and compresses texture files.
2022-03-05 16:43:38 +01:00
Markus Sauermann
c2e9b0c566
Reverse tangents of capsule mesh
2022-03-05 09:23:59 +01:00
Rémi Verschelde
c55c825f6a
Merge pull request #58753 from YeldhamDev/tab_name_regression
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Fix renaming `TabContainer` children not updating tab names when outside the tree
2022-03-04 23:30:32 +01:00
Hugo Locurcio
aea104deb7
Remove unused shadow_color
property from Light3D
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This shadow color property was no longer effective since the shaders
were optimized to improve occupancy.
2022-03-04 23:12:18 +01:00
Michael Alexsander
ebf630441f
Fix renaming TabContainer
children not updating tab names when outside the tree
2022-03-04 18:26:08 -03:00
Yuri Roubinsky
15a87f8e92
Add varying support to visual shaders
2022-03-04 23:30:47 +03:00
Rémi Verschelde
f356c8ac4b
Merge pull request #58755 from akien-mga/gcc-silence-Wstringop-overflow-false-positive
2022-03-04 18:09:47 +01:00
Rémi Verschelde
9c6b6ffe13
Merge pull request #58717 from CrezyDud/master
2022-03-04 18:04:19 +01:00
Rémi Verschelde
b2e19b2499
Animation: Silence false positive -Wstringop-overflow warning
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And disable debug code which was wrongly left enabled.
2022-03-04 17:10:22 +01:00
Rémi Verschelde
3078b92dff
Merge pull request #58512 from Calinou/light3d-add-distance-fade
2022-03-04 12:26:29 +01:00
Rémi Verschelde
7de48982fe
Merge pull request #58691 from miremrie/absolute-file-path-in-file-browser
2022-03-04 12:25:15 +01:00
Rémi Verschelde
9d5d20ae6d
Merge pull request #58687 from YeldhamDev/the_beast_has_been_slain
2022-03-04 12:18:55 +01:00
Rémi Verschelde
8845798b44
Merge pull request #58739 from Calinou/control-add-constructors
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Add optional constructor arguments to more Control nodes
2022-03-04 11:42:53 +01:00
Hugo Locurcio
a06f82ca4d
Add optional constructor arguments to more Control nodes
...
This can be used to make editor code more compact.
However, as of writing, these constructor arguments cannot be used
from the scripting API.
This was already provided for Label and CheckBox, but it was missing
for other Control nodes where it made sense to provide a default value.
2022-03-04 09:48:41 +01:00
Haoyu Qiu
933211cb0c
Remove extra separator when TextEdit is read only and unselectable
2022-03-04 16:25:25 +08:00
Michael Alexsander
a811ebf699
Make TabContainer
use TabBar
internally
2022-03-03 21:49:58 -03:00
MrSwedish
97c5fd17a7
Add linear_velocity and angular_velocity to PhysicalBone3D
2022-03-03 20:34:29 +01:00
Yuri Roubinsky
2f8cb76899
Adds few more input/output built-ins to visual shader
2022-03-03 21:28:23 +03:00
Hugo Locurcio
816d332e51
Fix LineEdit and TextEdit carets disappearing at theme scales below 1.0
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This fixes carets disappearing in the editor when the Editor Scale
setting is set below 100%.
2022-03-03 00:15:48 +01:00
miremrie
a5e30c0228
Allow absolute file paths in file dialogs
2022-03-02 19:42:39 +01:00
Igor Kordiukiewicz
8f49150b10
Changed TileMap::set_cell alternative_tile default value to 0
2022-03-02 12:13:45 +01:00
Rémi Verschelde
97e5367fe8
Merge pull request #58641 from rburing/joints_fix_signals
2022-03-01 11:00:59 +01:00
JFonS
73f92a6e4d
Merge pull request #58548 from V-Sekai/lod_lightmaps
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Allow automatic lod when importing 3D scenes with Static Lightmaps
2022-03-01 10:23:25 +01:00
Rémi Verschelde
1b446ebcd4
Merge pull request #58559 from fazil47/scene-tree-icon-focus
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Double clicking scene tree icon focuses that node
2022-03-01 08:46:14 +01:00
Rémi Verschelde
c8e62555f6
Merge pull request #58477 from AlbertFay/text-under-scrollbar
2022-03-01 01:32:36 +01:00
Ricardo Buring
cb5bc58e81
Joint2D and Joint3D: make set_exclude_nodes_from_collision respect signals
2022-02-28 22:25:45 +01:00
Ricardo Buring
9e100c3e7a
Joint2D and Joint3D: update joint on NOTIFICATION_POST_ENTER_TREE
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This allows reparenting, etc.
2022-02-28 22:21:32 +01:00
Paulb23
7f5782047e
Fixed caret change signal emission
2022-02-28 19:01:44 +00:00
Rémi Verschelde
54a777b523
Merge pull request #58554 from KoBeWi/MIA
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Don't abort loading scene on missing dependency
2022-02-28 15:42:09 +01:00
Rémi Verschelde
345b4bb86a
Merge pull request #58282 from keptsecret/filedialog_visibility_unresponsive
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Fix to prevent AcceptDialog and children class taking over main window
2022-02-28 12:48:59 +01:00
Rémi Verschelde
9b7aeaf88f
Merge pull request #58413 from Sauermann/fix-canvas-item-visibility
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Fix invisible CanvasItem visibility issue
2022-02-28 11:24:19 +01:00
Rémi Verschelde
f968c11b86
Merge pull request #58596 from rburing/joints_disconnect_connected_signals
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`Joint2D` and `Joint3D`: disconnect only connected signals
2022-02-28 11:00:14 +01:00
Rémi Verschelde
2e45884252
Merge pull request #58623 from timothyqiu/animated-sprite
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Fix `AnimatedSprite` infinite loop
2022-02-28 10:48:16 +01:00
Haoyu Qiu
3a439a9c03
Fix AnimatedSprite infinite loop
2022-02-28 16:00:45 +08:00
Igor Kordiukiewicz
b870b40d79
Remove files_dropped signal from SceneTree
2022-02-28 07:51:50 +01:00
Ricardo Buring
184105e753
Joint2D and Joint3D: disconnect only connected signals
2022-02-27 16:55:57 +01:00
Fazil Babu
f2b0bd54b2
Double clicking scene tree icon focuses that node
2022-02-27 17:16:45 +05:30
kobewi
678ec9bcde
Don't abort loading scene on missing dependency
2022-02-26 12:02:05 +01:00
K. S. Ernest (iFire) Lee
ab15267096
Allow automatic lod when importing 3D scenes with Static Lightmaps
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Avoid the normal merge procedure when uv2s are different and makes generating LODs happen after the lightmap generation
2022-02-25 18:03:09 -08:00
Hugo Locurcio
1d9bc35496
Add a Skew property to StyleBoxFlat
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This makes it possible to create more aesthetically pleasing
styleboxes for GUI theming, especially in games that have
a futuristic appearance (where skewed buttons and progress bars
are common).
2022-02-26 02:39:36 +01:00
albertfay1121
dba0d52349
Fixed bug with text going under scrollbar
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added classes reference update
2022-02-25 13:45:38 -08:00
Hugo Locurcio
b1a295b739
Implement distance fade properties in OmniLight3D and SpotLight3D
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This can be used to fade lights and their shadows in the distance,
similar to Decal nodes. This can bring significant performance
improvements, especially for lights with shadows enabled and when
using higher-than-default shadow quality settings.
While lights can be smoothly faded out over distance, shadows are
currently "all or nothing" since per-light shadow color is no longer
customizable in the Vulkan renderer. This may result in noticeable
pop-in when leaving the shadow cutoff distance, but depending on the
scene, it may not always be that noticeable.
2022-02-25 15:17:35 +01:00
bruvzg
74ff5921d6
Improve popup window handling.
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Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
2022-02-25 09:33:27 +02:00
Rémi Verschelde
4dc8214831
Merge pull request #58496 from JFonS/fix_lm_crash
2022-02-24 13:29:51 +01:00
jfons
d0fd5fd3c7
Add sanity checks to lightmap unwrap texel size
2022-02-24 13:00:51 +01:00
Bastiaan Olij
a78a9fee71
Implementing OpenXR driver
2022-02-23 12:02:24 +01:00
Rémi Verschelde
fcf8c2006d
Merge pull request #58411 from cbscribe/rename_motion_velocity
2022-02-23 09:48:58 +01:00
Chris Bradfield
849d34ba8e
Rename motion_velocity to velocity
2022-02-22 23:31:33 -08:00
clayjohn
fe49244611
Use Filament specular models and parametrization
2022-02-22 19:39:41 -08:00
Rémi Verschelde
872e8a43ca
Merge pull request #58343 from aaronfranke/negative-shape-warning
2022-02-22 15:35:18 +01:00
Rémi Verschelde
0beb721c70
Merge pull request #58344 from TokageItLab/fix-cubic-interpolate-with-loop
2022-02-22 12:18:08 +01:00
Markus Sauermann
dce6cb7393
Fix invisible CanvasItem visibility issue
2022-02-22 10:13:02 +01:00
Rémi Verschelde
7e9047f378
Merge pull request #58400 from Faless/mp/4.x_repl_path_stopgap
...
[Net] Fix multi-peer path-only replication, optimize single peer object cache.
2022-02-21 21:20:54 +01:00
Fabio Alessandrelli
f1dc6cc9e4
[Net] Optimize object cache notification send for single peer.
...
It used to always cycle all the peers when checking which one needed to
be notified, now it only does that when the target is multiple (i.e.
broadcast or exclusion).
2022-02-21 19:55:07 +01:00
Fabio Alessandrelli
1e0d563467
[Net] Fix multi-peer path-only replication.
...
It used to check if a net_id was ever assigned to that node to detect
when to send the path confirm to the remote peer.
This is wrong, because the same net_id is shared for all the remote
peers, but sent one by one.
Instead we now check if it's either not assigned or if the assigned
net_id is a cache ID, and in that case ensure that the remote peer has
been notified.
This can be further improved by unifying the cache interface, but for
now it's a fast fix to get path-only sync to work.
2022-02-21 19:05:04 +01:00
bruvzg
7385c3602d
Add RichTextLabel "hint" tag.
2022-02-21 19:34:16 +02:00
Rémi Verschelde
adf10902c9
Merge pull request #58315 from KoBeWi/fixibility
2022-02-21 12:33:17 +01:00
Rémi Verschelde
ac1a55bc63
Merge pull request #58367 from V-Sekai/tileset_atlas_crash_fix
2022-02-21 11:18:00 +01:00
Markus Sauermann
79a75cd683
simplify calculation of max in grayscale
2022-02-20 18:36:46 +01:00
SaracenOne
257a71d29e
Fix nullptr error in _update_padded_texture on texture with no image
2022-02-20 17:22:14 +00:00
Silc 'Tokage' Renew
f3895e7a67
Fixed cubic interpolate with loop
2022-02-20 15:46:58 +09:00
Aaron Franke
9f048f4c4d
Show an error when setting a negative size on a collision shape
2022-02-20 00:37:49 -06:00
kobewi
3a77484f70
Fix CanvasItem visibility propagation
2022-02-19 22:40:53 +01:00
Markus Sauermann
27aab7f7ca
Update variable name to reflect usage
2022-02-19 09:19:15 +01:00
Rémi Verschelde
417698c202
Merge pull request #58042 from Sauermann/fix-viewport-border-notifications
...
Fix Viewport mouse enter+exit notifications
2022-02-19 09:07:07 +01:00
Haoyu Qiu
dd9ba6de9f
Fix crash when importing small GLTF mesh
2022-02-19 13:30:17 +08:00
keptsecret
128e98c124
fixed wrong ifdef enclosed block
2022-02-18 13:31:54 -05:00
keptsecret
cb905fa957
prevent acceptdialog taking over main editor window when made visible
2022-02-18 11:06:41 -05:00
clayjohn
63cb91e05c
Revert "Default to real-time radiance map filter for environment sky reflections"
...
This reverts commit 09563e4bd8
.
2022-02-17 23:13:32 -08:00
diddykonga
78dc608aa8
Change 'find_node' to 'find_nodes' and Add 'type' parameter
...
Changed 'find_node' to 'find_nodes' which now returns an 'TypedArray<Node>', as well as Added a 'type' parameter to match against specific node types, which supports inheritance.
2022-02-17 01:44:13 -06:00
Hugo Locurcio
6b52aa67b8
Add a property hint for the Line2D Round Precision property
...
This prevents choosing extremely high values which cause performance
issues for no visual benefit.
2022-02-17 00:21:00 +01:00
Rémi Verschelde
51a00c2855
Merge pull request #58182 from akien-mga/style-cleanup-if-semicolons-deadcode
2022-02-16 16:55:07 +01:00
Rémi Verschelde
eeda603355
Merge pull request #58055 from markdibarry/add_get_line_offset
2022-02-16 14:07:23 +01:00
Rémi Verschelde
fe8f4cebce
Merge pull request #58154 from markdibarry/fix_scroll_to_line
2022-02-16 14:07:06 +01:00
Rémi Verschelde
b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
...
Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
Markus Sauermann
415042ac89
Connect notifications from Container to Viewport
...
mouse enter+exit
2022-02-15 22:41:30 +01:00
Rémi Verschelde
98b97d34df
Merge pull request #58151 from akien-mga/notification-switch-scene
2022-02-15 20:48:18 +01:00
Rémi Verschelde
6d57587396
Merge pull request #57931 from Calinou/sky-default-filter-realtime
2022-02-15 20:29:57 +01:00
markdibarry
4d53c086ff
Fix scroll_to_line ignoring line separation
2022-02-15 12:52:11 -05:00
Rémi Verschelde
0f5455230c
Use switch
consistently in _notification
(scene
folder)
2022-02-15 18:44:55 +01:00
Rémi Verschelde
171021145d
Merge pull request #58147 from Geometror/fix-tooltip-flicker
2022-02-15 18:02:55 +01:00
Rémi Verschelde
3b2e062788
Merge pull request #58144 from Josephblt/Godot-4-CanvasLayer-missing-show-hide
2022-02-15 17:43:05 +01:00
Hendrik Brucker
c30d161562
Fix tooltip flickering in some cases
2022-02-15 16:29:03 +01:00
Wagner Scholl Lemos
160ee4ef8e
Added show and hide methods and updated doc API.
2022-02-15 11:37:41 -03:00
Rémi Verschelde
11572c6e30
Editor: Cleanup some includes dependencies
...
Removes some unnecessary includes from `editor_node.h`, and instead add
those where they're used.
Removes unnecessary `editor_node.h` includes in various editor classes.
Renames `dynamicfont` to `dynamic_font` in a couple files.
Misc cleanup while jumping through that rabbit hole.
2022-02-15 14:54:15 +01:00
Rémi Verschelde
760a95e86a
Merge pull request #57877 from bruvzg/subpixel_gl_pos
2022-02-15 13:58:38 +01:00
Rémi Verschelde
b3507ab0cd
Merge pull request #58100 from Calinou/environment-clamp-sky-contribution
...
Clamp environment light sky contribution to the [0.0; 1.0] range
2022-02-15 07:42:30 +01:00
Hugo Locurcio
c10e97b604
Clamp environment light sky contribution to the [0.0; 1.0] range
...
The value is already clamped in the editor, but it wasn't being
clamped when the value was set via code. Values outside the [0.0; 1.0]
range can result in broken rendering.
2022-02-14 17:15:32 +01:00
Hugo Locurcio
15244e55bd
Improve completion scroll bar visibility in the script editor
...
This makes the scroll bar bar thicker and more opaque (roughly
matching the editor theme's scroll bar by default).
2022-02-14 16:49:08 +01:00
Rémi Verschelde
cd6301ae25
Merge pull request #58008 from Geometror/increase-checkerboard-contrast
2022-02-14 15:22:50 +01:00
Rémi Verschelde
89996be091
Merge pull request #57988 from markdibarry/add_get_last_visible_character_line
2022-02-14 15:22:03 +01:00
Rémi Verschelde
af98de8823
Merge pull request #58089 from YeldhamDev/crashy_tabs
2022-02-14 15:21:18 +01:00
Michael Alexsander
2b4d417e99
Fix crash when removing tabs from TabBar
2022-02-14 01:58:17 -03:00
Hugo Locurcio
a86deac049
Default PanoramaSkyMaterial texture to black instead of white
...
This prevents blinding the user while the user is still setting up
the panorama sky texture.
2022-02-13 22:03:09 +01:00
markdibarry
c0caafe960
Add offset methods for lines and paragraphs in RichTextLabel
...
Adds `get_line_offset` and `get_paragraph_offset` methods to `RichTextLabel`
Fix arg mismatch
2022-02-13 13:15:21 -05:00
markdibarry
ae7eec53c0
Add get_character_line method for RichTextLabel
...
Adds the ability to get the line number of provided character position
Fix arg name
Add get_character_paragraph
Replaced glyph logic with code suggestions, added get_character_paragraph method
Run doctool
Use built-in method
Replace TS access with built in method
2022-02-13 11:12:12 -05:00
Rémi Verschelde
7224389468
Merge pull request #57954 from TokageItLab/refactor-cubic-interpolate
...
Implement `cubic_interpolate()` as MathFunc for refactoring
2022-02-13 10:34:13 +01:00
Yuri Sizov
ddc8ec6b44
Limit inspector updates when dragging anchored controls
2022-02-13 00:19:06 +03:00
bruvzg
29199579f7
Add sub-pixel glyph positioning support.
2022-02-12 19:55:52 +02:00
Hugo Locurcio
56b604bef7
Add sky cover texture for ProceduralSkyMaterial
...
This brings PhysicalSkyMaterial's Night Sky functionality to
ProceduralSkyMaterial, but in a more powerful and general fashion.
This can be used to display stars at night, or clouds at day and night.
For clouds, it won't be physically accurate, but it can look good still.
The Sky Cover Modulate property can be used to adjust the sky cover's
colors and opacity in real-time, which is useful for day/night or weather
transitions.
2022-02-12 18:39:57 +01:00
Rémi Verschelde
d3a6b6daaa
Merge pull request #56953 from bruvzg/ex_wnd
2022-02-12 16:46:55 +01:00
Rémi Verschelde
498805282a
Merge pull request #57993 from Calinou/sky-tweak-default-values
2022-02-12 16:46:19 +01:00
Rémi Verschelde
732725d663
Merge pull request #58006 from bruvzg/fix_rtl_img_resize
2022-02-12 15:28:26 +01:00
Hendrik Brucker
8ebecf5095
Increase checkerboard texture contrast
2022-02-12 14:55:07 +01:00
bruvzg
d7f6a4853a
[RTL] Fix "img" tag not setting image size.
2022-02-12 11:48:56 +02:00
Rémi Verschelde
93710edb60
Merge pull request #57319 from IgorKordiukiewicz/sprite3d-error-message
2022-02-12 10:22:40 +01:00
Silc 'Tokage' Renew
865da09871
Implement cubic_interpolate() as MathFunc for refactoring
2022-02-12 18:11:17 +09:00
Rémi Verschelde
7a7fabe4f6
Merge pull request #57641 from Geometror/compilation-time-improvements-1
2022-02-12 09:46:02 +01:00
Hendrik Brucker
b396fd4eef
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
Hugo Locurcio
b7b18a4940
Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance
...
- Tweak colors to be less saturated and more balanced (in terms of hue).
The cool blue sky is balanced by a warm brown ground,
which makes reflections look closer to how they'd look like when using
an HDRI panorama texture.
- Make the ground color dark on both ProceduralSkyMaterial and
PhysicalSkyMaterial to reduce indoor light leaking, especially
when using GI.
- Tweak the PhysicalSkyMaterial colors to be as close as possible
to ProceduralSkyMaterial (with the default sun orientation).
- Tweak editor environment defaults to be identical to the default
ProceduralSkyMaterial colors. Previously, the default editor sky
color was different from the colors of a newly created
ProceduralSkyMaterial resource.
Both new skies were tested without GI, with SDFGI and with VoxelGI.
They were tuned to look best when using ACES tonemapping with a
whitepoint set to 6, but they still look good with other
tonemapping operators.
2022-02-12 02:22:40 +01:00
Igor Kordiukiewicz
2fe43a3bd8
Fix SelfList::remove error when animating Sprite3D
2022-02-11 23:32:06 +01:00
bruvzg
7d59b81d79
Add exclusive window handling to DisplayServer (on macOS and Windows).
2022-02-12 00:14:09 +02:00
Yuri Sizov
175088db25
Add an explicit way to remove a theme type
2022-02-11 17:57:52 +03:00
bruvzg
2e01a0d7a3
[RTL / Label] Reorganize property order to ensure "visible_characters" / "percent_visible" are set after the "text".
2022-02-11 12:31:13 +02:00
Rémi Verschelde
9abf5f01fd
Merge pull request #55207 from ConteZero/rich_text_label_drag
2022-02-10 22:14:08 +01:00
Rémi Verschelde
69ddf2fd05
Merge pull request #55157 from pycbouh/control-inspector-reorg
2022-02-10 22:13:28 +01:00
Rémi Verschelde
3bcd3ee10d
Merge pull request #57925 from akien-mga/shaderglobalsoverride-out-of-tree
2022-02-10 21:45:22 +01:00
ConteZero
cb222f6c9d
Add drag to RichTextLabel
2022-02-10 20:24:28 +01:00
Hugo Locurcio
09563e4bd8
Default to real-time radiance map filter for environment sky reflections
...
This makes radiance map updates much faster, which improves performance
when rotating the sun in the editor or at run-time.
This real-time filter is also much less prone to "fireflies" that can
appear when using a sky with a bright sun.
2022-02-10 20:12:33 +01:00
Yuri Sizov
107b6f299c
Reorganize inspector layout workflow for Control nodes
2022-02-10 20:29:34 +03:00
Rémi Verschelde
d6abf8f158
Merge pull request #57873 from markdibarry/add_get_content_width_RichTextLabel
2022-02-10 18:24:13 +01:00
Rémi Verschelde
4be8f200f0
Fix crash calling _activate()
on ShaderGlobalsOverride out of tree
...
Fixes #45984 .
2022-02-10 18:22:20 +01:00
Rémi Verschelde
c6199da8b8
Merge pull request #39965 from Calinou/tweak-sdfgi-defaults
2022-02-10 17:31:54 +01:00
Rémi Verschelde
2fafcfebdf
Merge pull request #57707 from Calinou/sdfgi-tweak-default-num-cascades
2022-02-10 17:27:42 +01:00
markdibarry
29c21ac590
Add get_content_width method
...
Adds a get_content_width method to RichTextLabel
2022-02-10 10:56:11 -05:00
Rémi Verschelde
1bdb82c64e
Fix typos with codespell
...
Using codespell 2.2-dev from current git.
Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.
2022-02-10 12:30:19 +01:00
Anilforextra
bb5d130509
Code quality cleanup for some variable scopes.
2022-02-10 15:56:01 +05:45
Fabio Alessandrelli
6ad0ca8fcd
Merge pull request #57876 from Faless/mp/4.x_clarify_rpc_error
...
[Net] Clarify RPC error when method is missing.
2022-02-09 23:38:16 +01:00
Rémi Verschelde
d22ac13bc2
Merge pull request #57715 from Faless/debugger/4.x_core_includes_and_servers
...
[Debugger] Move most profilers to ServersDebugger, fix core includes.
2022-02-09 21:57:32 +01:00
Fabio Alessandrelli
9608e0571a
[Net] Clarify RPC error when method is missing.
2022-02-09 21:43:26 +01:00
Fabio Alessandrelli
a18ba63417
[Net] Allow to use strings as method name in RPC.
...
Node::rpc and Node::rpc_id will now also accepts Strings instead of only
accepting StringNames.
2022-02-09 14:27:16 +01:00
Rémi Verschelde
f88a83f611
Merge pull request #57810 from timothyqiu/tree-button-id
2022-02-09 11:11:01 +01:00
Rémi Verschelde
196801fc64
Merge pull request #57837 from YeldhamDev/that_was_pointless
2022-02-09 09:38:39 +01:00
Michael Alexsander
ef81dc1831
Remove code to update the layout direction of submenus from PopupMenu
2022-02-09 01:36:20 -03:00
Rémi Verschelde
a4759e375a
Merge pull request #57832 from Sauermann/fix-id-creation
2022-02-09 01:22:12 +01:00
Rémi Verschelde
f111768ba9
Merge pull request #57813 from MisoMosiSpy/disabled_icons
2022-02-09 01:20:58 +01:00
Markus Sauermann
35806c1511
Adjust id creation in PopupMenu to avoid duplicate ids
2022-02-09 01:17:55 +01:00
MisoMosiSpy
839b8cae1e
Updated alpha value for disabled icons in default theme.
2022-02-09 01:16:39 +01:00
Rémi Verschelde
25d4c14fef
Merge pull request #57627 from JFonS/occluder_improvements
2022-02-08 23:23:50 +01:00
Rémi Verschelde
8907c566ed
Merge pull request #57773 from pfertyk/issue_57710_tabbar_update_hover
2022-02-08 23:12:05 +01:00
Rémi Verschelde
d64b27e510
Merge pull request #57819 from Jojox/fix_padded_texture_format
2022-02-08 22:34:23 +01:00
Paweł Fertyk
2d82e076f4
Fix TabBar._update_hover
crash
...
Fixes #57710 .
2022-02-08 22:06:58 +01:00
JoJoX
a6c77c7c5a
Use source image format when creating padded texture
2022-02-08 15:27:44 -05:00
Raul Santos
68b04a5a07
Add array element type to _get_polygons
and _get_outlines
2022-02-08 21:15:25 +01:00
Haoyu Qiu
374299c6fb
Improve TreeItem button API
2022-02-08 23:56:13 +08:00
Rémi Verschelde
b6ddf4a629
Merge pull request #57692 from YeldhamDev/popping_options
2022-02-08 14:04:28 +01:00
Rémi Verschelde
e26598b4a1
Merge pull request #40140 from hinlopen/tree-scroll-center
2022-02-08 13:43:19 +01:00
Rémi Verschelde
a66e55069e
Merge pull request #57796 from akien-mga/revert-sname-theme-setters
2022-02-08 11:13:24 +01:00
Rémi Verschelde
f32c715fbc
Merge pull request #57720 from akien-mga/prefer-cast-to-get_class-string-compare
2022-02-08 11:09:43 +01:00
Rémi Verschelde
fc076ece3d
Revert "Add missing SNAME macro optimization to all theme methods call"
...
This reverts commit a988fad9a0
.
As discussed in #57725 and clarified in #57788 , `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
2022-02-08 10:17:25 +01:00
Rémi Verschelde
317cd0b19a
Refactor some object type checking code with cast_to
...
Less stringly typed logic, and less String allocations and comparisons.
2022-02-08 10:08:34 +01:00
Haoyu Qiu
bbcd9c5b97
Fix RayCast{2,3}D.clear_exceptions clears parent
2022-02-08 16:31:07 +08:00
Michael Alexsander
59e9a8c275
Fix theming for floating window docks
2022-02-07 09:55:25 -03:00
jfons
dd970482c5
Improvements and fixes to occluders
...
Improvements:
* Occluder3D is now an abstract type inherited by: ArrayOccluder3D, QuadOccluder3D, BoxOccluder3D, SphereOccluder3D and PolygonOccluder3D. ArrayOccluder3D serves the same purpose as the old Occluder3D (triangle mesh occluder) while the rest are primitives that can be used to manually place simple occluders.
* Occluder baking can now apply simplification. The "bake_simplification_distance" property can be used to set a world-space distance as the desired maximum error, set to 0.1 by default.
* Occluders can now be generated on import. Using the "occ" and "occonly" keywords (similar to "col" and "colonly" for colliders) or by enabling on MeshInstance3Ds in the scene's import window.
Fixes:
* Fixed saving of occluder files after bake.
* Fixed a small error where occluders didn't correctly update in the rendering server.
Bonus content:
* Generalized "CollisionPolygon3DEditor" so it can also be used to edit Resources. Renamed it to "Polygon3DEditor" since it was already being used by other things, not just colliders.
* Fixed a small bug in "EditorPropertyArray" where a call to "remove" was left after the "remove_at" rename.
2022-02-07 13:04:51 +01:00
Rémi Verschelde
bfb75d107c
Merge pull request #57741 from Chaosus/vs_fixes
2022-02-07 12:50:44 +01:00
Rémi Verschelde
b024602660
Merge pull request #57725 from jmb462/missing-sname-theme-setters
2022-02-07 11:46:25 +01:00
Rémi Verschelde
404364d4b4
Merge pull request #57684 from KoBeWi/todo_optimize
2022-02-07 09:52:11 +01:00
Yuri Roubinsky
a6e280c5de
Add some more fixes to visual shader
2022-02-07 11:28:42 +03:00
Michael Alexsander
8bde86da10
Make popups from MenuButton
, OptionButton
, and submenus obey the layout direction
2022-02-06 23:07:08 -03:00
jmb462
a988fad9a0
Add missing SNAME macro optimization to all theme methods call
2022-02-06 23:06:11 +01:00
Rémi Verschelde
9cf6e5113b
Merge pull request #57716 from Chaosus/vs_vector_3d
...
Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D` in visual shaders
2022-02-06 21:24:47 +01:00
Rémi Verschelde
784b74ef56
Merge pull request #57721 from YeldhamDev/separate_from_separators
...
Better handle icons and checkboxes with separators in `PopupMenu`
2022-02-06 21:24:06 +01:00
Michael Alexsander
989caab0ad
Better handle icons and checkboxes with separators in PopupMenu
2022-02-06 16:05:45 -03:00
Michael Alexsander
21bf23d966
Enhancements and fixes for OptionButton
and PopupMenu
2022-02-06 16:03:18 -03:00
Yuri Roubinsky
db18faf660
Rename PORT_TYPE_VECTOR
to PORT_TYPE_VECTOR_3D
2022-02-06 20:15:28 +03:00
Fabio Alessandrelli
87f4bbd668
[Debugger] Move most profilers to ServersDebugger.
...
Also splits bandwidth/rpc profiler (RPCProfiler is now in
SceneDebugger).
2022-02-06 17:36:48 +01:00
jmb462
1ce81dc5f2
Add missing SNAME macro optimization in some function calls
2022-02-06 15:54:04 +01:00
Hugo Locurcio
7721e19ccc
Tweak default SDFGI settings for better quality
...
- Enable Read Sky Light to get proper outdoors lighting out of the box.
- Set bounce feedback to 0.5 by default to get a better quality result.
- Higher values may cause infinite feedback with bright surfaces.
- Increase the number of frames to converge to improve quality
at the cost of latency. Most scenes are fairly static after all.
- Use 75% Y scale by default as most scenes are not highly vertical.
- Reorder the Y scale enum to go from the lowest Y scale to the highest.
Also rename the "Disabled" setting to "100%" for clarity.
2022-02-06 15:28:59 +01:00
Hugo Locurcio
b9cfc74f29
Decrease the default number of SDFGI cascades to 4
...
This improves rendering performance noticeably, especially when the
camera moves fast.
On a medium-sized test scene on a GTX 1080 in 2560×1440, going
from 6 to cascades saves 0.5 ms of frame time while looking visually
identical (as most of the scene fits within the 4 cascades).
2022-02-06 15:01:25 +01:00
kobewi
ab5b5e1577
Rework CanvasItem visibility propagation
2022-02-06 00:26:28 +01:00
Rémi Verschelde
5f42e0d0ab
Merge pull request #57646 from Faless/mp/4.x_interfaces
...
[Net] Move RPC, Node cache out of MultiplayerAPI.
2022-02-05 18:26:04 +01:00
Rémi Verschelde
aecff478b7
Merge pull request #48006 from KoBeWi/incognito_layer
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Add visibility to CanvasLayer
2022-02-05 16:05:53 +01:00
kobewi
189dab2d76
Add visibility to CanvasLayer
2022-02-05 14:02:21 +01:00
Ger Hean
8acc8838c4
Add shortcut_cell double click functionality
2022-02-05 19:06:54 +08:00
Stijn Hinlopen
31824420e4
Center when scrolling to tree item.
2022-02-05 10:59:33 +01:00
kobewi
e714f5e56e
Rework TextureButton stretch
2022-02-05 02:11:32 +01:00
Fabio Alessandrelli
347d2dfc42
[Net] Move RPC, Node cache out of MultiplayerAPI.
...
Now uses two interfaces so it can be overridden in the future, and
core no longer depends on Node.
The interfaces are implements in scene/multiplayer.
Replaces root_node with root_path.
Remove all Node references from MultiplayerAPI.
2022-02-05 02:00:23 +01:00
Rémi Verschelde
2885befbe6
Merge pull request #55950 from Faless/mp/4.x_replication_nodes
2022-02-04 19:03:10 +01:00
Fabio Alessandrelli
d219547c96
[Net] New replication interface, spawner and synchronizer nodes.
...
Initial implementation of the MultiplayerReplicationInterface and its
default implementation (SceneReplicationInterface).
New MultiplayerSpawner node helps dealing with instantiation of scenes
on remote peers (e.g. clients).
It supports both custom spawns via a `_spawn_custom` virtual function,
and optional auto-spawn of known scenes via a TypedArray<PackedScenes>
property.
New MultiplayerSynchornizer helps synchronizing states between the local
and remote peers, supports both sync and spawn properties and is
configured via a `SceneReplicationConfig` resource.
It can also sync via path (i.e. without being spawned by a
MultiplayerSpawner if both peers has it in tree, but will not send the
spawn state in that case, only the sync one.
2022-02-04 14:56:30 +01:00
Rémi Verschelde
225a3b2545
Merge pull request #57341 from bruvzg/win_multiwin_fs
2022-02-04 13:28:56 +01:00
bruvzg
f4ea9cd9f3
[Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to allow multi-window interface in full-screen.
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[Windows] Add WINDOW_MODE_EXCLUSIVE_FULLSCREEN without WS_BORDER flag enabled (no multi-window support).
2022-02-04 12:08:46 +02:00
bruvzg
244db37508
Cleanup and move char functions to the char_utils.h
header.
2022-02-04 11:35:01 +02:00
Rémi Verschelde
2a3c4f00c8
Merge pull request #57541 from reduz/node-add-remove-hook
2022-02-04 10:13:29 +01:00
Rémi Verschelde
f8f19b313d
Merge pull request #57562 from AnilBK/string-add-contains
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String: Add contains().
2022-02-03 22:21:24 +01:00
Anilforextra
adbe948bda
String: Add contains().
2022-02-04 01:28:02 +05:45
Rémi Verschelde
5e39a8eded
Merge pull request #56992 from YeldhamDev/smarter_popmenu_focus
2022-02-03 17:15:06 +01:00
Rémi Verschelde
45d5aa5d47
Merge pull request #56365 from aaronfranke/default-shape-size
2022-02-03 16:59:07 +01:00
bruvzg
ead6f67670
Add auto-wrap mode property to the RichTextLabel, set default auto-wrap mode to AUTOWRAP_WORD_SMART to match 3.x behavior.
2022-02-03 16:04:07 +02:00
Gilles Roudière
73e784de1e
Remove get_focus_owner() from Control, replaced by get_viewport()->gui_get_focus_owner()
2022-02-03 11:59:32 +01:00
Rémi Verschelde
36880714e4
Merge pull request #57517 from groud/viewport_expose_gui_focus
2022-02-03 11:20:20 +01:00
Yuri Roubinsky
ca42bfb2a5
Merge pull request #57504 from Chaosus/vs_vector2
2022-02-02 21:12:45 +03:00
Fabio Alessandrelli
6ff753675a
Merge pull request #56771 from mhilbrunner/unacceptable
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Verify custom HTTP headers, fix off by one error
2022-02-02 18:28:30 +01:00
Yuri Roubinsky
59af063636
Add support for 2D vector type to visual shaders
2022-02-02 19:59:34 +03:00
reduz
fbd9599b04
Add a signal to notify when children nodes enter or exit tree
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-Allows more fine grained notifications (hence better performance) than using the global scene tree signals (node added and removed).
-Required for #55950
2022-02-02 11:28:11 +01:00
bruvzg
215bede6ff
[TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer.
2022-02-02 11:20:44 +02:00
Rémi Verschelde
7ed7bf1fa7
Merge pull request #48156 from madmiraal/fix-46438
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Fix `mouse_over` not dropped when mouse leaves window
2022-02-02 07:58:49 +01:00
Anilforextra
fc27636999
Vectors: Use clear() and has().
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Use clear() instead of resize(0).
Use has() instead of "find(p_val) != -1".
2022-02-02 00:11:09 +05:45
Marcel Admiraal
eaa70fd3f8
Fix mouse_over not dropped when mouse leaves window
2022-02-01 16:12:37 +00:00
Gilles Roudière
3521eecb4c
Exposes gui_release_focus and gui_get_focus_owner to Viewport
2022-02-01 15:07:22 +01:00
Rémi Verschelde
d4e21b7d62
Merge pull request #57358 from akien-mga/signal-bindings-object
2022-02-01 14:24:47 +01:00
Rémi Verschelde
f1bff648f2
Merge pull request #57355 from akien-mga/method-bindings-clearer-types
2022-02-01 14:24:35 +01:00
Rémi Verschelde
6914a58f99
Merge pull request #57376 from Calinou/gradienttexture2d-clamp-size
2022-02-01 14:22:01 +01:00
Aaron Franke
8cfd264148
Improve the default size for 3D shapes (Box, Capsule, and Cylinder)
2022-02-01 06:43:16 -06:00
Rémi Verschelde
dafadd73ac
Merge pull request #57375 from Calinou/gradienttexture-curvetexture-decrease-default-size
2022-02-01 13:39:16 +01:00
Rémi Verschelde
45553fd586
Merge pull request #56970 from YeldhamDev/rise_tabbar_rise
2022-01-31 21:46:07 +01:00
Michael Alexsander
64c4a5b283
Bring TabBar
to full parity with the TabContainer
implementation.
2022-01-31 15:35:54 -03:00
Rémi Verschelde
7da9e31f66
Merge pull request #57405 from kleonc/texture_button_focus_only_logic_fix
2022-01-31 18:22:58 +01:00
Rémi Verschelde
74b1e77938
Merge pull request #57276 from IgorKordiukiewicz/fix-auto-brace-complete-wrap-on-selection
2022-01-31 18:14:01 +01:00