Commit Graph

10641 Commits

Author SHA1 Message Date
Marcel Admiraal 3f83c3a0ac When Camera2D enters tree, ensure first update is not lost 2022-07-28 15:29:38 +01:00
Rindbee d0df11762b Fix Color Picker value box not continuously updating 2022-07-28 19:08:53 +08:00
Raffaele Picca 9137ba7926 Turbulence Noise for Particle Material 2022-07-28 11:04:40 +02:00
Rémi Verschelde a5f12f9c21
Merge pull request #63532 from TokageItLab/rename-cubic-slerp 2022-07-28 10:39:33 +02:00
Rémi Verschelde 199ea349f5
Merge pull request #57698 from bluenote10/feature/rename_translated_to_translated_local 2022-07-28 10:03:07 +02:00
Rémi Verschelde 9a81b129f6
Merge pull request #63248 from Rindbee/reselect-the-timing-of-first_draw 2022-07-28 09:23:47 +02:00
Rémi Verschelde 422725cffc
Merge pull request #56597 from V-Sekai/material_drag_and_drop
Add drag-and-drop support for materials in 3D Instances
2022-07-28 09:22:38 +02:00
Rindbee fc17d3563d Remove `first_draw` and reset visibility when entering tree 2022-07-28 12:35:47 +08:00
Hugo Locurcio aaeb60eafc
Add a Movie Quit On Finish property to AnimationPlayer
This quits the project when an animation is done playing in the
given AnimationPlayer, but only in Movie Maker mode.
When this happens, a message is printed with the absolute path of the
AnimationPlayer node that caused the engine to quit.

This can be used to create videos that stop at a specified time
without having to write any script.

A report is now also printed to the console when the video is done
recording (as long as the engine was exited properly).
This report is unfortunately not always visible in the editor's
Output panel, as it's printed too late.

A method was also added to get the path to the output file from the
scripting API.
2022-07-27 18:50:28 +02:00
Rémi Verschelde ed61fb2a8b
Merge pull request #63138 from TokageItLab/normalize-position-track
Add position track normalization to importer retarget
2022-07-27 16:49:18 +02:00
Silc Renew 4211e68d80 rename and unify notation for spherical interpolation 2022-07-27 23:22:50 +09:00
Rémi Verschelde cc5135959b
Merge pull request #62973 from bruvzg/sysfont_support 2022-07-27 13:38:30 +02:00
Rémi Verschelde 950750fb98
Merge pull request #63355 from YeldhamDev/directional_tooltip 2022-07-27 12:37:03 +02:00
Rémi Verschelde dd664f20fb
Merge pull request #63440 from YuriSizov/joints-six-degrees-of-order 2022-07-27 11:42:57 +02:00
Rémi Verschelde d04c154585
Merge pull request #63318 from YuriSizov/control-code-reorg 2022-07-27 10:47:12 +02:00
Rémi Verschelde cade90a807
Merge pull request #58296 from Calinou/decal-distance-fade-tweak-defaults 2022-07-27 09:44:47 +02:00
Yuri Rubinsky 2f43398182 Add a check to prevent duplicating connections in visual shader 2022-07-27 08:06:34 +03:00
Hugo Locurcio a151a74a98
Tweak Decal distance fade defaults and add property hints
The new default values are more usable in real world scenarios
when smooth fading of distant decals is desired for performance reasons.

The Decal distance fade property hints were adjusted based on the
GeometryInstance3D visibility range fade property hints. `or_greater`
was also added to allow specifying larger values if needed.
2022-07-27 03:15:46 +02:00
Yuri Sizov 6ca95003a9 Reorganize code of control.cpp for better maintainability 2022-07-26 23:03:49 +03:00
RedMser 7b834c8bfd Fix unnamed arguments in XML docs 2022-07-26 20:42:38 +02:00
Rémi Verschelde 222e489dfd
Merge pull request #63496 from groud/fix_tile_set_not_saving
Fix TileSet not loading correctly when embedded in a scene
2022-07-26 18:27:05 +02:00
Gilles Roudière 8da2710911 Fix TileSet not loading correctly when embedded in a scene 2022-07-26 17:39:35 +02:00
Rémi Verschelde 2d2b85d400
Merge pull request #62972 from Chaosus/shader_groups
Implement shader uniform groups/subgroups
2022-07-26 15:16:33 +02:00
Rémi Verschelde 0ffc28e3de
Merge pull request #63484 from groud/fix_tilemap_clear_layer 2022-07-26 13:22:54 +02:00
Gilles Roudière 3faa97a58a Fixes TileMap clear_layer not recreating internal CanvasItems 2022-07-26 12:35:54 +02:00
Silc Renew dde235ad82 add position track normalization & post process key value for retarget 2022-07-26 18:48:08 +09:00
Rémi Verschelde 6d57e209e9
Merge pull request #63482 from bruvzg/fix_rtl_theme_font_sizes 2022-07-26 11:08:29 +02:00
Yuri Rubinsky 886c2d9681 Implement shader uniform groups/subgroups 2022-07-26 11:26:09 +03:00
Rémi Verschelde af5e056112
Merge pull request #63462 from TokageItLab/fix-anim-player-bone-pose-cache
Fix initial value of TRS3DTrack cache in `AnimationPlayer`
2022-07-26 10:11:03 +02:00
bruvzg 94e5ad2019
[RichTextLabel] Fix theme bold / italics / bold italics and mono font size not applied correctly. 2022-07-26 10:45:40 +03:00
Fabio Alessandrelli ca7d572908 [Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
- RPC configurations are now dictionaries.
- Script.get_rpc_methods renamed to Script.get_rpc_config.
- Node.rpc[_id] and Callable.rpc now return an Error.
- Refactor MultiplayerAPI to allow extension.
- New MultiplayerAPI.rpc method with Array argument (for scripts).
- Move the default MultiplayerAPI implementation to a module.
2022-07-26 09:31:12 +02:00
Rémi Verschelde c3dc887c41
Merge pull request #63472 from timothyqiu/tree-row-cell-bg
Tree: Don't draw selection background of individual cells in Row mode
2022-07-26 07:53:37 +02:00
bruvzg 36ef8f29dc
Implement support for loading system fonts on Linux, macOS / iOS and Windows. 2022-07-26 08:38:05 +03:00
Haoyu Qiu 6486d261aa Tree: Don't draw selection background of individual cells in Row mode 2022-07-26 10:09:11 +08:00
Silc Renew e27119a51f Fix initial value of TRS3DTrack cache in AnimationPlayer 2022-07-26 05:32:26 +09:00
kobewi 5315c9597f Fix negative indices in TreeItem 2022-07-25 22:15:15 +02:00
Hugo Locurcio cac2033c02
Fix missing Distance Fade category in OmniLight3D/SpotLight3D inspector 2022-07-25 19:11:24 +02:00
Yuri Sizov 197d2ff790 Group properties of Generic6DOFJoint slightly better 2022-07-25 18:07:55 +03:00
Juan Linietsky c7255388e1 Remove ThreadWorkPool, replace by WorkerThreadPool
The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient.
It can also be better debugged.
2022-07-25 15:39:50 +02:00
Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
Rémi Verschelde 3084a48ace
Merge pull request #63219 from reduz/implement-vector4-projection 2022-07-25 11:13:27 +02:00
Rémi Verschelde a9147c5544
Merge pull request #63270 from aaronfranke/fog-density
Change fog density range hint to be 0 to 1 with or_greater
2022-07-25 08:36:06 +02:00
Rémi Verschelde 96401b48ec
Merge pull request #63407 from RedMser/install-effect-error
Add error for invalid RichTextLabel.install_effect
2022-07-24 23:48:43 +02:00
RedMser d3a1e82025 Add error for invalid RichTextLabel.install_effect 2022-07-24 23:15:27 +02:00
Rémi Verschelde b3df27526a
Merge pull request #63238 from joaopedrosgs/patch-1
Fix incorrect expression base in `AnimationNodeStateMachinePlayback::_check_advance_condition`
2022-07-24 20:09:25 +02:00
Michael Alexsander 46346cfaa5 Make tooltips be shown at different directions if there's not enough space 2022-07-23 14:51:06 -03:00
reduz 455c06ecd4 Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.

* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.

These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.

**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00
Rémi Verschelde a5bc65bbad
Merge pull request #63265 from reduz/stream-bpm-support
Implement BPM support in AudioStream files.
2022-07-23 11:21:14 +02:00
reduz d1ddee2258 Implement BPM support
Based on #62896, only implements the BPM support part.

* Implements BPM support in the AudioStreamOGG/MP3 importers.
* Can select BPM/Bar Size and total beats in a song file, as well as edit looping points.
* Looping is now BPM aware
* Added a special importer UI for configuring this.
* Added a special preview showing the audio waveform as well as the playback position in the resource picker.
* Renamed `AudioStream::instance` to `instantiate` for correctness.
2022-07-23 07:31:17 +02:00
Rémi Verschelde fe929d4787
Merge pull request #62513 from reduz/shader_preprocessor_remake 2022-07-23 00:02:33 +02:00
Rémi Verschelde 0c81502217
Merge pull request #62093 from Rindbee/fix-undecided-min_size-in-ScrollContainer 2022-07-22 23:47:48 +02:00
Rémi Verschelde e5df1e65f9
Merge pull request #62581 from Guh-Feng/Color-Picker-Update 2022-07-22 23:46:27 +02:00
reduz f649678402 Clean up Shader Preprocessor
* Moved preprocessor to Shader and ShaderInclude
* Clean up RenderingServer side
* Preprocessor is separate from parser now, but it emits tokens with include location hints.
* Improved ShaderEditor validation code
* Added include file code completion
* Added notification for all files affected by a broken include.
2022-07-22 22:53:03 +02:00
Yuri Roubinsky 7b94603baa Adding shader preprocessor support
Co-authored-by: TheOrangeDay <6472143+TheOrangeDay@users.noreply.github.com>
2022-07-22 22:51:57 +02:00
Rémi Verschelde 653f95282c
Merge pull request #62996 from reduz/feature-build-profiles 2022-07-22 12:50:20 +02:00
reduz 6236a688b7 Implement Feature Build Profiles
This PR is a continuation of #50381 (which was implemented exactly a year ago!)

* Add a visual interface to select which classes should not be built into Godot (well, they are built if something else uses them, but if not used the optimizer will remove them out).
* Add a detection system to scan the project and figure out the actual classes used.
* Added the ability for SCons to load build profiles.

Obligatory Screen:

A simple test with a couple of nodes in the scene resulted in a 25% reduction for the final binary size

TODO:

* Script languages need to implement used class detection (left for another PR).
* Options to disable servers or server functionalities (like 2D or 3D physics, navigation, etc). Are missing, that should also greatly aid in reducing binary size.
* Options to disable some modules would be desired.
* More options to disable drivers (OpenGL, Vulkan, etc) would be desired.

In general this PR is a starting point for more contributors to improve and enhance this functionality.
2022-07-22 10:53:23 +02:00
Rémi Verschelde b3bd082070
Merge pull request #63295 from winterpixelgames/master-allow-scroll-container-scroll-to-be-set-instantly 2022-07-22 00:51:43 +02:00
Guh-Feng 1b8652e86a Color Pickers Respect Settings
Updated editor_node with function that sets up color pickers throughout Godot to respect editor's settings.
2022-07-21 18:11:09 -04:00
Jason Knight 48f2d128d4 Call update_scrollbars() in sort_children() so the max is set properly so you can set scroll_container.scroll_vertical instantly after adding children to a scroll container. 2022-07-21 12:23:41 -06:00
João Pedro São Gregorio Silva 324b4884d6 Fix incorrect expression base in `AnimationNodeStateMachinePlayback::_check_advance_condition` 2022-07-21 16:36:52 +02:00
Rindbee b27bce875f Fix indeterminate minimum size in ScrollContainer 2022-07-21 22:29:25 +08:00
luz paz 38aaaa3cf9 Fix various typos not caught by codespell
Revert upstream `core/input/gamecontrollerdb.txt`. Upstream fix: https://github.com/gabomdq/SDL_GameControllerDB/pull/600
2022-07-21 07:38:23 -04:00
bruvzg 8823eae328
Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
Aaron Franke 83c1060187
Change fog density range hint to be 0 to 1 with or_greater 2022-07-21 01:26:42 -05:00
Rémi Verschelde 976cb7ea9f
Merge pull request #63235 from kleonc/canvas-item-remove-from-canvas-group 2022-07-20 22:37:32 +02:00
Rémi Verschelde 0f6028378f
Merge pull request #63127 from KoBeWi/raise_from_picture 2022-07-20 22:34:05 +02:00
kleonc 57ff4032d0 Fix `CanvasItem` not exiting its canvas group on canvas exit 2022-07-20 21:35:31 +02:00
Fabio Alessandrelli 1cf7ebda50
Merge pull request #62961 from Faless/mp/4.x_interest
Add peer visibility to MultiplayerSynchronizer.
2022-07-20 21:18:58 +02:00
Nathan Franke f3d43a384d
simplify alignment preset, fixing icon for full rect 2022-07-20 12:18:33 -05:00
Fabio Alessandrelli ddee5f6050 Add peer visibility to MultiplayerSynchronizer.
MultiplayerSynchronizers can now be configured to limit their visibility
to a subset of the connected peers, if the synchronized node was spawned
by a MultiplayerSpawner (either automatically or via custom spawn) the
given node will also be despawned remotely.

The replication system doesn't have the logic to handle subspawn
directly, but it is possible to handle them appropriately by manually
updating the visibility of the parent before changing the one of the
nested spawns via the "update_visibility" function.

The visibility of each MultiplayerSynchronizer can be controlled by
adding or remove filters via "[add|remove]_visibility_filter(callable)".

To further optimize the network code, visibility filters can be configured
to be automatically updated during idle or physics frame, or set to always
require manual update (via the "update_visibility" function).
2022-07-20 19:08:35 +02:00
SaracenOne 86aa2a8578 Add drag-and-drop support for materials in 3D
Add mesh surface picking for material drag & drop, show drag info label
2022-07-19 12:49:09 -07:00
Rémi Verschelde 715f556cd4
Merge pull request #62139 from bruvzg/label_font_setttings
Add LabelSettings resource for quick Label theme property override.
2022-07-19 20:16:01 +02:00
Rémi Verschelde 7fd29b5464
Merge pull request #59301 from fire-forge/layout-preset-full-rect 2022-07-19 12:06:00 +02:00
FireForge 97dfbea6ad Rename Control PRESET_WIDE to PRESET_FULL_RECT 2022-07-18 20:08:11 -05:00
FireForge 84431bd782 Use integer types in Image and ImageTexture methods
- Image.blit_rect()
- Image.blit_rect_mask()
- Image.blend_rect()
- Image.blend_rect_mask()
- Image.fill_rect()
- Image.get_used_rect()
- Image.get_rect()
- ImageTexture.set_size_override()
2022-07-18 19:43:32 -05:00
Rémi Verschelde ee53a5161c
Merge pull request #63145 from Rindbee/fix-getting-outdated-tab-controls 2022-07-18 16:19:49 +02:00
Rindbee c47ac20620 Fix getting outdated tab controls 2022-07-18 20:06:21 +08:00
kobewi e8288ac9ab Clarify create_from_image() usage 2022-07-18 13:01:04 +02:00
Rémi Verschelde 1c6148aa86
Merge pull request #63062 from Chaosus/vs_fix 2022-07-18 12:05:36 +02:00
Rémi Verschelde 73f47921ea
Merge pull request #61590 from Haydoggo/path-follow-fix 2022-07-18 09:36:02 +02:00
Rémi Verschelde 168ee3e6c4
Merge pull request #63083 from madmiraal/fix-56336 2022-07-18 09:31:35 +02:00
Rémi Verschelde 3953c1aa73
Merge pull request #63094 from Geometror/fix-gradient-cubic-interpolation 2022-07-17 11:22:43 +02:00
Rémi Verschelde 4ce34366e1
Merge pull request #63095 from Geometror/gradient-texture-1d-def-instantiate 2022-07-17 11:21:50 +02:00
Marcel Admiraal 4c23fe602b Update camera position when updating camera limit 2022-07-17 08:51:43 +01:00
Marcel Admiraal 96c75f1d10 Set initial SceneTree processes times to 0.0 2022-07-17 08:51:25 +01:00
Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot
Improve GI renderer and add VRS support
Implement render device has_feature and move subgroup settings to limit_get
2022-07-17 15:42:24 +10:00
Hendrik Brucker 655e2935cf Automatically create a Gradient resource when creating a GradientTexture1D 2022-07-17 04:04:57 +02:00
Hendrik Brucker 039045d569 Fix cubic interpolation for Gradient 2022-07-17 03:46:27 +02:00
Rémi Verschelde 5a6b13b8bb
Merge pull request #62939 from TokageItLab/implement-rest-fixer
Add Rest Fixer to importer retarget
2022-07-16 16:54:20 +02:00
Yuri Rubinsky f05fce405e Fix visual shader graph not correctly updating when multiple tabs opened 2022-07-16 16:43:06 +03:00
Silc Renew 9be288edf9 refactor sync in AnimationTree 2022-07-16 21:45:32 +09:00
Silc Renew f3af3aedfe add rest fixer to importer retarget 2022-07-16 19:53:11 +09:00
Fabian Keller 2bf9e6090c rename translate(d) to translate(d)_local in Transform 2D/3D 2022-07-16 11:47:54 +02:00
Aaron Franke 2326ba67e2
Consistently use double in Slider and SpinBox 2022-07-15 15:47:47 -05:00
bruvzg cbe3a2dcb7
Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API. 2022-07-15 08:49:50 +03:00
besh81 153086152e Fixed bug in grid_container with hidden children
Fix a bug that occour when there are hidden children in grid_container.
The visualization isn't correct due to a wrong calculation of max_col and max_row that mistakenly includes hidden children.
2022-07-14 08:42:39 +02:00
Hayden Leete fded50fced prevent crash on NaN offset in path_follower 2d and 3d 2022-07-14 14:15:02 +12:00
Rémi Verschelde 184f62cb46
Merge pull request #60458 from KoBeWi/Deprecated-hint,-unused- 2022-07-14 00:20:30 +02:00
Hugo Locurcio 21ea1c3835
Rename soft shadow quality project settings for easier searching
`rendering/quality/shadows` is now `rendering/quality/positional_shadow`
to explicitly denote that the settings only affect positional light shadows,
not directional light shadows.

Shadow atlas settings now contain the word "atlas" for easier searching.

Soft shadow quality settings were renamed to contain the word "filter".
This makes the settings appear when searching for "filter" in the
project settings dialog, like in Godot 3.x.
2022-07-13 19:56:02 +02:00
Rémi Verschelde 4639050c64 SpriteFrames: Sort animations alphabetically
And finally remove the 'frames' property which was added for compatibility with 2.1
in bed3efb17e.
Fixes #21765.

The 'animations' property on the other hand is needed, contrarily to what its comment
said (copy-paste mistake probably).

Also removes unused '_get_animation_list'.
2022-07-13 16:15:11 +02:00
Rémi Verschelde c17af2c5a3
Merge pull request #62774 from Rindbee/make-the-meta-click-area-fit
Make the meta click area fit to its visible area
2022-07-13 14:14:34 +02:00
Rémi Verschelde 207ef8a33d
Merge pull request #62781 from MinusKube/tree-slider-bug
Fix range slider in tree not updating text value
2022-07-13 14:13:38 +02:00
Rémi Verschelde b942c1ffe3
Merge pull request #62827 from fire-forge/ok-cancel
Add `ok_button_text` to AcceptDialog and `cancel_button_text` to ConfirmationDialog
2022-07-13 14:10:38 +02:00
Rémi Verschelde f7786603c7
Merge pull request #62884 from KoBeWi/THICKUNDERLINE 2022-07-13 14:08:39 +02:00
Rindbee 74f99f7fa3 Make the meta click area fit
Eliminate the click vacuum area, mainly the indentation generated by indent/ul/ol tags
2022-07-13 07:12:22 +08:00
bruvzg f63d54126d
Add LabelSettings resource for quick Label theme property override. 2022-07-12 16:05:12 +03:00
kobewi 2f777b9a1e Remove unused hints 2022-07-12 00:44:13 +02:00
kobewi f4a7450216 Fix too thin underline in brace match 2022-07-10 18:23:03 +02:00
FireForge af19501cc7 Seperate filter and description in FileDialog.add_filter() 2022-07-09 10:51:45 -05:00
FireForge e4067064ce Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog 2022-07-09 10:47:08 -05:00
Rémi Verschelde d26442e709
Merge pull request #60739 from KoBeWi/add_static_methods_everywhere!! 2022-07-08 16:50:47 +02:00
Xentripetal f514b82fd3 Account for relative z-indexes when y-sorting 2022-07-08 09:18:00 -05:00
kobewi d2900429e8 Add static methods for creating Image and ImageTexture 2022-07-08 13:40:47 +02:00
Rémi Verschelde ca18a02e00
Merge pull request #62744 from AThousandShips/tree_h_scroll 2022-07-08 11:51:07 +02:00
Rémi Verschelde 13346ab4cc
Merge pull request #62632 from linkpy/62630_fix
Make sure the tile data clears its `terrain` field when said terrain is removed from the tileset.
2022-07-08 11:30:28 +02:00
Rémi Verschelde 7d3ff927de
Merge pull request #62075 from Vitika9/gsoc-colorpicker 2022-07-08 09:06:47 +02:00
bruvzg 8f6c4956ca
Fix regressions from Font refactor
Remove unnecessary font override
Fixes button outline draw when it should not, causing button colors to be slightly off
2022-07-08 08:27:18 +03:00
Rémi Verschelde 5268efdcd9
Merge pull request #62806 from dylan-conway/layered-texture-update-fix-and-error-messages 2022-07-08 00:16:15 +02:00
Dylan Conway 78ca147c8a Changed valid check to null check, added error messages 2022-07-07 11:11:47 -07:00
bruvzg a319e6e623
Fix regressions from Font refactor
Fixes `p_font.is_null()` errors due to incorrect resource type used.
Fixes code editor font not set correctly, and OpenType features applied to the wrong font.
2022-07-07 15:11:08 +03:00
Ninni Pipping bed65894d3 Horizontal scroll for Tree 2022-07-07 12:58:44 +02:00
Rémi Verschelde 1e553e34fb
Merge pull request #62108 from bruvzg/font_config_v3 2022-07-07 12:22:49 +02:00
bruvzg 0c5431644d
Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose. 2022-07-07 11:07:18 +03:00
Vitika9 0011d93c81 ColorPicker Refactor 2022-07-06 22:11:43 +05:30
MinusKube ed68f867fb Fix range slider in tree not updating text value 2022-07-06 17:43:16 +02:00
lawnjelly 1f69666209 Remove Octree
Octree is no longer used in 4.x.
2022-07-06 14:10:05 +01:00
bruvzg 344ba0ffaf
Refactor Font configuration and import UI, and Font resources. 2022-07-06 14:12:36 +03:00
Hugo Locurcio 983ce7e9f3
Disable Expand by default in VideoStreamPlayer
This ensures videos are always visible as soon as a video file
is specified in the VideoStreamPlayer node. The node will no longer
be resized to 0×0 by default, making the video invisible in the process
(even if the audio can still be heard).
2022-07-06 00:51:27 +02:00
Hugo Locurcio aa9403bcda
Clamp VoxelGI extents to reasonable values to avoid breaking baking
This also prevents crashes when resizing a VoxelGI's extents to 0
on any axis.
2022-07-05 18:32:44 +02:00
Rémi Verschelde 5f386fecf0
Merge pull request #62721 from Nolkaloid/line_edit-caret-blink-fix
Change LineEdit caret blink to use internal process
2022-07-05 17:00:58 +02:00
Nolkaloid 9dc58511c6 Change LineEdit caret blink to use process
Now using internal process for blinking instead of a Timer node
2022-07-05 00:02:44 +02:00
kobewi 41f6e7c50e Allow to disable TextEdit vertical scroll 2022-07-04 15:02:15 +02:00
Rémi Verschelde 1d06fec535
Merge pull request #62448 from MinusKube/completion-scroll-click
Add the ability to drag the code completion scrollbar using the mouse click
2022-07-04 10:13:20 +02:00
Rémi Verschelde ba8e7efc2b
Merge pull request #38298 from ThakeeNathees/file-dialog-autocomplete-fix 2022-07-04 10:10:47 +02:00
bruvzg 329923c6ac
Use custom key structs, instead of raw hashes for the Label3D and TextMesh, to avoid potential hash collisions. 2022-07-04 09:47:49 +03:00
Thakee Nathees 446f1b7052 Fix FileDialog file name autocompletion with filters
Fixes #38195.
2022-07-04 01:26:34 +02:00
MinusKube 336400dc42 Add the ability to drag the code completion scrollbar using the mouse click 2022-07-03 23:47:52 +02:00
Rémi Verschelde 41fdddb1f8
Merge pull request #62677 from akien-mga/particles-fix-warnings-update 2022-07-03 18:42:51 +02:00
Rémi Verschelde 5d9e56ecec Particles: Fix missing configuration warning updates
Fixes #33488.
2022-07-03 16:04:20 +02:00
kleonc 73ecd71b7d Fix no `hint_string` for `frame` property in `AnimatedSprite`s 2022-07-03 15:31:43 +02:00
Estelle Linkpy Reid 3a37053aac Make sure the tile data clears its `terrain` field when said terrain is removed from the tileset. 2022-07-02 15:01:07 +02:00
Rémi Verschelde a2459c7d35
Merge pull request #61610 from TokageItLab/importer-retarget-registered-gdhumanoid 2022-07-02 00:17:21 +02:00
Rémi Verschelde d67691fbd6
Merge pull request #62605 from Calinou/internal-group-names-prefix-underscore 2022-07-02 00:16:38 +02:00
Rémi Verschelde 692c2d9215
Merge pull request #50755 from foxydevloper/add-global-position-and-global-rotation
Add global_position and global_rotation to Node3D
2022-07-01 21:50:42 +02:00
Hugo Locurcio 462432f89f
Add an underscore to internal group names as per engine policy
This also adds `SNAME()` macros where relevant to improve performance.
2022-07-01 20:16:25 +02:00
Hugo Locurcio e7315fcc45
Clamp Decal's upper/lower fade to positive values
Negative easing values result in broken rendering.
2022-07-01 19:23:57 +02:00
foxydevloper 8b16a4131f Add global_position and global_rotation to Node3D 2022-07-01 10:27:07 -04:00
Rémi Verschelde daec5bed57
Merge pull request #59089 from KoBeWi/I_am_root
Add `root_subfolder` to FileDialog
2022-07-01 11:53:33 +02:00
kobewi 8d62b736b2 Fix find_next_valid_focus() freeze 2022-07-01 00:25:10 +02:00
Hugo Locurcio 32973094f5
Add a Bake Mask property to GPUParticlesCollisionSDF3D
This allows not accounting for certain visible meshes during baking
(such as foliage and thin fixtures).

This also adds a clarification about transparent materials always
being excluded in the OccluderInstance3D documentation.
2022-06-30 23:12:40 +02:00
Silc Renew dc43cfc830 implement bone renamer in importer 2022-07-01 03:55:28 +09:00
kobewi d9ede52ded Fix find_next_valid_focus() freeze 2022-06-30 16:22:40 +02:00
Rémi Verschelde 8a00d7c847
Merge pull request #62527 from smix8/navigation_agent_property_groups
Group NavigationAgent properties
2022-06-30 01:24:05 +02:00
Rémi Verschelde a7e589df38
Merge pull request #62084 from smix8/path_debug_options_4.x
Add Path2D/3D debug options
2022-06-29 20:36:43 +02:00
smix8 dde09be302 Group NavigationAgent properties
Groups the ill-defined NavigationAgent properties between pathfinding and avoidance to make it more clear which property affects what.
2022-06-29 18:42:51 +02:00
Rémi Verschelde d631ee3307
Merge pull request #62510 from MinusKube/animation-reset-crash
Fix animation player crashing when caching disabled tracks
2022-06-29 10:19:33 +02:00
MinusKube a73882305c Fix animation player crashing when caching disabled tracks 2022-06-29 06:18:45 +02:00
Silc Renew 2201c281dd fixed Pingpong animation get snaging on the edge in AnimationTree 2022-06-29 08:39:41 +09:00
Rémi Verschelde 0cd049e411
Merge pull request #62494 from TechnoPorg/gradient-fix-precision 2022-06-28 21:57:39 +02:00
Rémi Verschelde fed5ebb24b
Merge pull request #61196 from V-Sekai/animtree-advance-expressions 2022-06-28 21:40:29 +02:00
TechnoPorg d45ad9bc58 Use single-precision floats in GradientEdit
Gradient itself only uses single-precision floats, so using double-precision floats in GradientEdit is both unnecessary, and creates casting issues.
2022-06-28 11:55:08 -06:00
kobewi 9d48cd502b Add root_subfolder to FileDialog 2022-06-28 18:56:18 +02:00
SaracenOne 75a8606b83 Add AnimationTree Advance Expressions
Allows specifying an expression as a condition for state machine transitions.

This gives much greater flexibility for creating complex state machines. By directly interfacing with the script code, it is possible to create complex animation advance condition for switching between states.

Ensure assigning AnimationTreeStateMachineTransition base expression node in editor is relative to current AnimationTree node.

Allow setting an expression base node on the AnimationTree itself.

Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-28 09:26:13 -07:00
Rémi Verschelde d53f1fb388
Merge pull request #60935 from Calinou/geometryinstance3d-gi-mode-default-static
Use the Static global illumination mode in GeometryInstance3D by default
2022-06-28 14:40:53 +02:00
Rémi Verschelde b863c40356
Merge pull request #62468 from V-Sekai/core-const-expressions
Add a const call mode to Object, Variant and Script.
2022-06-28 01:08:24 +02:00
Rémi Verschelde 25baa32db0
Merge pull request #62458 from Geometror/interpolation-function-cleanup
Refactor Bezier interpolation functions
2022-06-27 23:25:33 +02:00
K. S. Ernest (iFire) Lee 9ddebc0c22 Add a const call mode to Object, Variant and Script.
For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script).

This mode ensures only const functions can be called, making it safe to use from the editor.

Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-27 13:33:06 -07:00
Rémi Verschelde c79aad0257
Merge pull request #62396 from reduz/fix-local-vector-transitions-in-node3d
Fix VECTOR/LOCAL transitions in Node3D
2022-06-27 21:45:02 +02:00
Hendrik Brucker 99ce0df3b1 Refactor bezier interpolation functions 2022-06-27 19:42:43 +02:00
Rémi Verschelde 1c7971d11c
Merge pull request #37764 from KoBeWi/video_pauser 2022-06-27 14:50:29 +02:00
reduz 7acf697479 Fix VECTOR/LOCAL transitions in Node3D
Fixes #62225, supersedes #62227
2022-06-27 13:45:35 +02:00
Rémi Verschelde 82a56e5c42
Merge pull request #61587 from YuriSizov/control-fix-theme-owner-toplevel
Fix theme propagation for children of top level controls and windows
2022-06-27 12:03:36 +02:00
Rémi Verschelde 11f5d2141a
Merge pull request #61577 from YuriSizov/core-fix-events-for-moved-nodes 2022-06-27 12:02:19 +02:00
Rémi Verschelde fbc3777467
Merge pull request #62185 from reduz/export-node-pointer-path
Add ability to export Node pointers as NodePaths
2022-06-27 11:14:36 +02:00
Rémi Verschelde af694245f5
Merge pull request #62221 from ConteZero/drag_and_drop_option
Add an option to drag'n'drop selected text in ``TextEdit``
2022-06-26 16:02:52 +02:00
ConteZero 5d56efcaa4 Add an option to drag'n'drop selected text in TextEdit 2022-06-26 15:22:02 +02:00
JFonS 12459ab334
Merge pull request #62124 from holgac/bugfix-62096
Fixes #62096: LightmapGIData::_get_light_textures_data crash on empty image
2022-06-26 12:30:19 +02:00
kobewi e69f3d527c Properly handle game pause in VideoPlayer 2022-06-26 01:56:30 +02:00
Rémi Verschelde ec2e7ea98c
Merge pull request #61435 from nathanfranke/tab-container-repaint
repaint tab container when changing tab visibility (fixes filesystem tab disappearing)
2022-06-25 23:14:18 +02:00
reduz b7c41f9ba1 Add ability to export Node pointers as NodePaths
This PR implements:
* A new hint: PROPERTY_HINT_NODE_TYPE for variant type OBJECT, which can take specific node types as hint string.
* The editor will show it as a node path, but will set it as a pointer to a node from the current scene if you select a path.
* When scene is saved, the node path is saved, then restored as a pointer.

NOTE: This is a proof of concept and this approach will most likely not work. The reason if that, if the node referenced is deleted, then when trying to edit this the node will become invalid.

Potential workarounds: Since this uses the Variant API, it should obtain the pointer from the Variant object ID. Yet, this would either only really work in GDScript or it would need to be implemented with workarounds in every language.
Alternative ways to make this work: Nodes could export an additional property with a node path (like for which_node, it could be which_node_path).
Another alternative: Path editing could happen as a hidden metadata (ignoring the pointer).
2022-06-25 15:50:15 +02:00
Rémi Verschelde 21c79d7515
Merge pull request #62311 from KoBeWi/anuluj
Replace some TTRCs with RTRs
2022-06-25 14:27:20 +02:00
Rémi Verschelde dd743b3c78
Merge pull request #62314 from tefusion/capsulemesh-radius-height-setters
Fix CapsuleMesh height/radius setters
2022-06-25 14:16:29 +02:00
Rémi Verschelde b192073001
Merge pull request #62309 from reduz/remake-resource-thread-safety
Remake ResourceCache thread safety code and API
2022-06-25 14:09:28 +02:00
Rémi Verschelde b26d924f22
Merge pull request #62394 from Rindbee/fix-toggling-percent_visible-in-ProgressBar
Fix ProgressBar's minimum size not updating when toggling its percent_visible
2022-06-25 14:07:32 +02:00
Rémi Verschelde dd3de622d8
Merge pull request #62372 from MarcusElg/nosliderrename
Rename @export_range's noslider option to no_slider
2022-06-25 14:03:44 +02:00
Juan Linietsky 14f9fbfed8
Revert "Refactored `rotation_mode` in Node3D" 2022-06-25 09:44:25 +02:00
Rindbee c10304415f Fix ProgressBar's minimum size not updating when toggling its percent_visible 2022-06-25 15:39:39 +08:00
Silc Renew 4880b86f07 fix set_position() 2022-06-25 06:17:41 +09:00
Priyansh Rathi e995764e50
add support for soft shadows to the lightmapper 2022-06-24 21:50:13 +05:30
Rémi Verschelde fec3a48e53
Merge pull request #59918 from piiertho/enhancement/rename-controll-minimum_size-to-custom_minimum_size 2022-06-24 14:54:53 +02:00
Marcus Elg 6c1ac9f3be Rename export_range's noslider option to no_slider 2022-06-24 10:45:34 +02:00
Rémi Verschelde 49d8748848
Merge pull request #62227 from TokageItLab/fix-rotation-mode-node3d 2022-06-24 10:07:21 +02:00
Nathan Franke 085ec68dfe
repaint tab container when changing tab visibility 2022-06-23 18:20:00 -05:00
Hugo Locurcio 610363add0
Use the Static global illumination mode in GeometryInstance3D by default
This makes VoxelGI and SDFGI work out of the box with primitive meshes,
loaded OBJ meshes and CSG nodes.
2022-06-23 22:34:23 +02:00
Raul Santos adb81446a6
Fix Curve{2D,3D} notifying property list changed
Make `Curve2D` and `Curve3D` more consistent with `Curve` and avoid
calling `notify_property_list_changed` when the list of points doesn't
change.
2022-06-23 20:07:26 +02:00
Pierre-Thomas Meisels 5ad1a1b5e7 enhancement: rename exposed property Control::minimum_size to Control::custom_minimum_size 2022-06-23 18:06:10 +02:00
Rémi Verschelde ef5bc1baad
Merge pull request #62348 from smix8/navigation_baking_aabb_4.x 2022-06-23 16:10:40 +02:00
Rémi Verschelde 383f111869
Merge pull request #61628 from Vitika9/61617 2022-06-23 15:36:00 +02:00
Rémi Verschelde 2baddcc4f6
Merge pull request #61931 from KoBeWi/how_to_window
Document most of the Window's members
2022-06-23 15:20:53 +02:00
smix8 0c4d99f4fd Implement NavigationMesh bake area
Adds two new properties to NavigationMesh resources to restrict the navmesh baking to an area enclosed by an AABB with volume.
2022-06-23 14:55:21 +02:00
Rémi Verschelde 49d061f8fc
Merge pull request #62335 from reduz/fix-editor-only-visibility 2022-06-23 14:03:40 +02:00
JFonS cac4e39ad2
Merge pull request #62268 from V-Sekai/lightmap-errors 2022-06-23 12:33:52 +02:00
K. S. Ernest (iFire) Lee cc7a0f3b58 Mend crash importing a scene with static lightmaps. 2022-06-23 01:33:15 -07:00
Rémi Verschelde 1a4a4856f6
Merge pull request #61885 from TokageItLab/fix-method-seek
Improved way of getting MethodTrack keys
2022-06-23 10:07:45 +02:00
Rémi Verschelde 21b51fdf7e
Merge pull request #61826 from guilhermefelipecgs/fix_leak
Fix ObjectDB instances leaked on state machine when editor closes
2022-06-23 09:58:51 +02:00
Silc Renew 51c884f7ac fix method when rotation_mode changed 2022-06-23 16:55:16 +09:00
Rémi Verschelde 64918e4ae9
Merge pull request #62337 from reduz/respect-disabled-animation-tracks
Respect disabled animation tracks
2022-06-23 09:13:54 +02:00
Rémi Verschelde dd6b427825
Merge pull request #62336 from reduz/fix-reset-animation
Fix animation reset on save
2022-06-23 09:11:26 +02:00
reduz 11805ac01d Respect disabled animation tracks
Fixes #25537, supersedes #60509
2022-06-23 08:35:34 +02:00
reduz d69e3791bf Fix editor-only visibility for lights
* Update visibility again for editor-only lights if owner changes.

Fixes #26399, supersedes #52327
2022-06-23 08:19:18 +02:00
reduz df6cd650d1 Fix animation reset on save
Old (prototype) name was left in code

Supersedes #60565
2022-06-23 07:49:41 +02:00
Silc 'Tokage' Renew dedc4710a3 improved way of getting method track keys 2022-06-23 04:57:42 +09:00
reduz 3d1ab570b9 Add surface indices to TriangleMesh
Helps unblock #56597
2022-06-22 21:48:23 +02:00
kobewi 0f630f8307 Document most of the Window's members 2022-06-22 20:46:27 +02:00
Vitika9 6042b24745 Fixed dragging curve points 2022-06-22 22:17:49 +05:30
tefusion ad7b3549a5 Fix CapsuleMesh loading issue (radius reset) 2022-06-22 17:34:49 +02:00
Rémi Verschelde 3ccff61979
Merge pull request #58544 from Calinou/tileset-source-allow-canvasitemmaterial 2022-06-22 17:02:34 +02:00
kobewi cd02cb27af Replace some TTRCs with TTRs 2022-06-22 16:04:33 +02:00
Rémi Verschelde 5fc2864b05
Merge pull request #56185 from nikitalita/fix-save-as-binary
Fix ResourceLoaderText::save_as_binary()
2022-06-22 14:37:43 +02:00
reduz e772b65d92 Remake resource thread safety and API
* Ensures thread safety when resources are destroyed.
* Simplified API by always forcing `ResourceCache::get_ref`, which needs less hacks and is fully thread safe.
* Removed RWLock for resources because its not possible to use for the new logic. Should not be a problem.

Supersedes #57533
2022-06-22 13:46:46 +02:00
Hugo Locurcio b3fe2732e3
Allow using CanvasItemMaterial in the TileSet editor
Previously, only ShaderMaterial overrides could be added.
2022-06-21 17:02:52 +02:00
Rémi Verschelde f3bf0334bb
Merge pull request #62262 from fire-forge/suffix2 2022-06-21 16:05:35 +02:00
Rémi Verschelde fdfbaf9f0f
Merge pull request #62198 from Calinou/text-resource-remove-extraneous-spaces
Remove spaces in `SubResource()/ExtResource/Resource()` in text resources
2022-06-21 15:11:23 +02:00
FireForge 88589c091b Improve TileSet editor and add more suffixes 2022-06-20 15:28:19 -05:00
Rémi Verschelde 91e9e3c681
Merge pull request #62247 from Rindbee/fix-editor-hang-when-window-as-root 2022-06-20 17:43:54 +02:00
smix8 e12e239ab4 Add Path2D/3D debug options
Add Path2D/3D debug options.
2022-06-20 17:32:05 +02:00
Rindbee 5ac259fad8 Quickfix editor hangs when rooting a window with exclusive and transient flags enabled 2022-06-20 21:45:08 +08:00
Rémi Verschelde 21b0c7fc22
Merge pull request #62214 from smix8/navigation_layer_bitmask_helpers_4.x 2022-06-20 15:13:33 +02:00
Rémi Verschelde 3d49e89b9b
Merge pull request #62181 from smix8/navigation_navagent_pathpoint_dist_4.x 2022-06-20 14:54:16 +02:00
reduz 141c375581 Clean up Hash Functions
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934
* Clean up usage of murmur3
* Fixed usages of binary murmur3 on floats (this is invalid)
* Changed DJB2 to use xor (which seems to be better)
2022-06-20 12:54:19 +02:00
Rémi Verschelde 3e6de687b8 Node: Rename `child_exited_tree` to `child_exiting_tree`
The name was confusing as this signal is emitted around the same time as
`tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is
still in tree.

Fixes #59210.
2022-06-20 11:55:19 +02:00
Rémi Verschelde ff9a66067b
Merge pull request #62158 from MightiestGoat/particles-material-patch
Adding emission_tex_ofs calculation in process()
2022-06-20 00:49:52 +02:00
markdibarry 459228cdb3 Add explicit deferred flags 2022-06-19 10:04:53 -04:00
smix8 55923ade68 Add navigation layer bitmask helper functions
Adds helper functions to work with the navigation layer bitmask.
2022-06-19 13:47:19 +02:00
Rémi Verschelde 01efb93842
Merge pull request #62195 from hakuhan/fix-animate-physical-bone-not-working-bug
Fix physical bone is not animated in running project.
2022-06-19 09:25:46 +02:00
Hugo Locurcio 514624c58e
Remove spaces in `SubResource()/ExtResource/Resource()` in text resources
These spaces are not needed for the file to be successfully parsed.

Other types such as Vector3 are no longer serialized with spaces
after the opening parenthesis and before the closing parenthesis,
so this is also more consistent.
2022-06-19 05:54:03 +02:00
Haoyu Qiu 74e15ea35f Remove argument option for the `remove_animation` that no longer exists 2022-06-19 11:08:19 +08:00
baihan da7eb96804 Fix physical bone is not animated in running project. 2022-06-19 09:46:34 +08:00
mightygoat 59029f1a3f Declaring emission_tex_ofs globally 2022-06-19 01:20:57 +05:30
smix8 07740302f3 Add NavigationAgent desired path distance
Add NavigationAgent desired path distance
2022-06-18 19:11:49 +02:00
kleonc 728e8de87d Fix `CPUParticles2D.emission_shape` enum hint 2022-06-18 16:06:39 +02:00
Andreas Raddau 0e4fd72ae6 Remove duplicate assignment of AnimationNode::State.valid
In AnimationTree::_process_graph, the State.valid variable is set to true.
A few lines later, it's set again. Probably a copy/paste mistake. This
commit removes the second assignment.
2022-06-18 11:59:19 +02:00
Hugo Locurcio 5b72ccc254
Fix Light3D `angular_distance` property hint being in radians
The unit is internally stored as degrees and is treated as such,
so it should be displayed as-is in the inspector.
2022-06-17 20:00:54 +02:00
Rémi Verschelde d2be5416ef
Merge pull request #58841 from ellenhp/expose_tightness
Expose panning strength parameters
2022-06-17 18:36:58 +02:00
Fabio Alessandrelli 32b16c876b [Net] Fix SceneReplicationConfig setter.
Used by resource loader, it would always add properties as both sync and
spawn, disregarding the actual option value.
2022-06-17 13:49:36 +02:00
Ellen Poe d384d84f45 Audio: Expose 2D/3D panning strength parameters 2022-06-17 13:08:48 +02:00
Rindbee 53bd72fa70 Fix previous min size affects _get_contents_minimum_size in AcceptDialog 2022-06-17 16:21:23 +08:00
holgac a5c01dc25a Fixes #62096: LightmapGIData::_get_light_textures_data crash on empty image
The program crashes when trying to determine slice width/height if the
light texture is empty. This fix just returns an empty array, as if the
light texture does not exist.
2022-06-17 02:27:08 +02:00
Rémi Verschelde 1767507e69
Merge pull request #61888 from Chaosus/vs_remove_engine_version
Remove engine version from visual shader
2022-06-16 18:19:03 +02:00
bruvzg b5c96df277
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
Rémi Verschelde 9ddf13e7ad
Merge pull request #60151 from Klowner/pathfollow3d-parallel-transport-improvement
PathFollow3D parallel transport frame reliability improvements
2022-06-15 23:54:00 +02:00
Rémi Verschelde 421d8b716d
Merge pull request #61952 from V-Sekai/custom-docs
`SurfaceTool.set_custom_format` Fixes and documentation.
2022-06-15 21:20:58 +02:00
Rémi Verschelde 778a9fce77
Merge pull request #61997 from Rindbee/fix-ColorPicker-wrong-sampling
Fix wrong sampling in ColorPicker
2022-06-15 12:48:23 +02:00
FireForge f85eb4164a Expose PopupMenu set/get_item_horizontal_offset()
- Renames setter from set_item_h_offset()
- Adds getter
2022-06-15 02:08:44 -05:00
Rindbee fd285e19ed Fix the bug that the sampling position is reversed, make eyedrop reusable. 2022-06-15 12:44:36 +08:00
smix8 245da150e7 Streamline Navigation layer function names.
Streamline Navigation layer function names.
2022-06-15 00:18:48 +02:00
Lyuma 03b896c992 `SurfaceTool.set_custom_format` Fixes and documentation.
Fix mistake making `set_custom_format` impossible to use.
Automatically forward custom flags in `SurfaceTool.commit`.
Add documentation in `SurfaceTool` and `Mesh` for custom channels.
Deprecate `SurfaceTool.generate_lod` and expose `ImporterMesh.generate_lods`.
2022-06-14 15:10:17 -07:00
Rémi Verschelde d2a90d62fd
Merge pull request #62044 from smix8/navigation_navagent_map_change_4.x
Add NavigationAgent2D/3D set_navigation_map() function
2022-06-14 22:54:13 +02:00
smix8 f10ff0efda Add NavigationAgent set_navigation_map() function
Add NavigationAgent set_navigation_map() and get_navigation_map() function.
2022-06-14 21:48:47 +02:00
Rémi Verschelde 7c0f1b4cd7
Merge pull request #62042 from Calinou/basematerial3d-nearest-height-always-linear
Always sample the heightmap with linear filtering in BaseMaterial3D
2022-06-14 21:39:03 +02:00
Hugo Locurcio 26f6625dcc
Always sample the heightmap with linear filtering in BaseMaterial3D
Nearest-neighbor filtering of the heightmap results in a broken
appearance, with and without Deep Parallax enabled on the material.

Linear filtering results in a more expected appearance. This does
not affect other texture maps such as albedo, normal or roughness.
2022-06-14 18:56:18 +02:00
FireForge 92817aa72f Add Vector2/3 linking to more properties
- Camera2D.zoom
- CanvasLayer.scale
- ParallaxBackground.scroll_base_scale
- ParallaxLayer.motion_scale
- Polygon2D.texture_scale
- BaseMaterial3D.uv1_scale
- BaseMaterial3D.uv2_scale
2022-06-14 09:33:44 -05:00
Rémi Verschelde 111a3ca097
Merge pull request #59125 from KoBeWi/link_to_the_vector 2022-06-14 16:18:17 +02:00
Rémi Verschelde d845d690f2
Merge pull request #61861 from techiepriyansh/multi-image-atlases 2022-06-14 16:11:30 +02:00
kobewi 5553e27fe8 Add vector value linking
Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
2022-06-14 14:58:44 +02:00
Priyansh Rathi d49c1cfc3e
save lightmap as multi-image atlas 2022-06-14 17:22:55 +05:30
Rémi Verschelde 706dc74e01
Merge pull request #61998 from groud/fix_terrain_constraints
Fixes terrains for isometric tilemaps
2022-06-13 21:08:41 +02:00
Gilles Roudière 923b1a56b4 Fixes terrains for isometric tilemaps 2022-06-13 18:10:08 +02:00
Rémi Verschelde 41986532c1
Merge pull request #61974 from Calinou/project-settings-mark-as-basic 2022-06-13 17:16:03 +02:00
Rémi Verschelde d4f31e201d
Merge pull request #61809 from groud/terrain_center_bit 2022-06-13 17:06:34 +02:00
Hugo Locurcio 0225c6d31a
Tweak Light3D property hints for greater flexibility
- Specular can now be set above 1.0.
- Blur can be set to 0 to disable shadow blurring entirely, which is useful
  on lights that have a non-zero size.
  - When shadow blurring is disabled, lights that have a non-zero size will
    not use PCSS-like soft shadows, speeding up shadow rendering
    considerably.
- Some property hints now allow more precise values.
2022-06-13 14:31:46 +02:00
Rémi Verschelde 136f84fc35
Merge pull request #61772 from bruvzg/ft_ot_collect 2022-06-13 11:13:05 +02:00
Rémi Verschelde e95f4eb5a7
Merge pull request #61819 from bruvzg/button_overrun 2022-06-13 11:02:04 +02:00
Rémi Verschelde ae5a962cc4
Merge pull request #61842 from bruvzg/popup_fixes_sw 2022-06-13 10:51:46 +02:00
bruvzg ba6cb84d01
[RTL] Fix underline/overline/strikethrough interaction with the "visible characters" property. 2022-06-13 10:53:55 +03:00
bruvzg f7269fe878
Single-window mode popups and edited scene windows fixes.
Fix single-window mode popup not closing when OptionBox is clicked.
Fix single-window mode submenus closing when parent menu item, that was used to open it is clicked (using same safe-area logic as platform specific code).
Disallow windows that are part of an edited scene from being set as exclusive or popup to prevent it from locking up the editor.
2022-06-13 09:56:08 +03:00
Rémi Verschelde 803d25a20a
Merge pull request #61961 from jtnicholl/anim_lib_type_hints
Fix type hints for AnimationLibrary's signals' arguments
2022-06-12 22:26:53 +02:00
Hugo Locurcio c178cfef8e
Mark some common project settings as basic 2022-06-12 19:50:14 +02:00
Jonathan Nicholl 3d8e400fb5 Fix type hints for AnimationLibrary's signals 2022-06-12 13:20:51 -04:00
FireForge 4678736a39 Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
Yuri Rubinsky f4b4294c5f Revert vector4 output ports in visual shaders 2022-06-11 10:36:11 +03:00
Gilles Roudière 62d2549e9e Add terrain center bit 2022-06-10 14:37:39 +02:00
Rémi Verschelde 5c3081dae2 SoftBody: Fix attachments property names after #61180
Fixes #61581.
2022-06-10 14:16:14 +02:00
Yuri Rubinsky d6622330d7 Remove engine version from visual shader 2022-06-10 13:17:16 +03:00
Rémi Verschelde 8aa69c4e06
Merge pull request #52415 from deakcor/dev-node2d
Fix global properties setters and add global skew for node2d
2022-06-10 09:49:15 +02:00
Rémi Verschelde e29a395571
Merge pull request #61862 from KoBeWi/fake_class
Remove TooltipPanel and TooltipLabel
2022-06-10 07:53:13 +02:00
Rémi Verschelde 68ecffb054
Merge pull request #61868 from iwek7/line_edit_caret
Fix setting line edit caret after double and triple click
2022-06-10 07:48:32 +02:00
iwek 082cf5440e Fix setting line edit caret after dobule and triple click 2022-06-10 00:18:25 +02:00
Hugo Locurcio dbe513931f
Add a property hint to Environment's `sky_rotation` property
This property hint is identical to Node3D's `sky_rotation` property
and provides degree-based editing.
2022-06-09 22:54:15 +02:00
kobewi 9036fcbe5e Remove TooltipPanel and TooltipLabel 2022-06-09 22:23:11 +02:00
Rémi Verschelde c91d33e9ca
Merge pull request #61813 from smix8/navigationmesh_properties_naming_4.x 2022-06-09 09:48:01 +02:00
smix8 2c059dcfcb Remove slash delimiter from NavigationMesh properties
Remove slash delimiter from NavigationMesh properties.
2022-06-09 09:20:52 +02:00
Rémi Verschelde b13c41c33f
Merge pull request #61830 from XutaxKamay/fix-image-texture
Fix for regression of an ImageTexture being imported
2022-06-09 08:47:36 +02:00
Kamay Xutax d8f1ee66d7 Fix for ImageTexture imported
Someone apparently forgot to return true ...
on ImageTexture::_set/_get
2022-06-09 00:08:07 +02:00
Guilherme Felipe de C. G. da Silva 7fc3aa43ce Fix ObjectDB instances leaked on state machine when editor closes 2022-06-08 17:08:48 -03:00
bruvzg 906e9b6ac5
Add overrun behavior to the Button. 2022-06-08 19:02:27 +03:00
Rémi Verschelde e4994e2817
Merge pull request #61739 from smix8/navigation_region_cost_4.x 2022-06-08 16:05:38 +02:00
Rémi Verschelde 07029e94f4
Merge pull request #61662 from smix8/navigation_map_cell_defaults_4.x 2022-06-08 15:56:22 +02:00
kobewi 80025171cd Re-add internal image field to ImageTexture 2022-06-08 00:57:03 +02:00
Rémi Verschelde 60eec78a1f
Merge pull request #61558 from kleonc/triangle_mesh_from_triangle_strip
Make `Mesh::generate_triangle_mesh()` handle `PRIMITIVE_TRIANGLE_STRIP`
2022-06-07 22:07:16 +02:00