Commit Graph

16291 Commits

Author SHA1 Message Date
Rémi Verschelde 9cb3a16a8e
Merge pull request #91014 from DeeJayLSP/qoa-wav-playback
Add QOA (Quite OK Audio) as a WAV compression mode
2024-05-02 12:46:32 +02:00
Rémi Verschelde 928441052b
Merge pull request #90608 from raulsntos/editor/enable-plugin-after-adding
Enable `EditorPlugin` added by modules and GDExtensions
2024-05-02 12:46:29 +02:00
Rémi Verschelde 0b6c29f2d2
Merge pull request #89114 from AThousandShips/vec_elem_scalar
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
2024-05-02 12:46:22 +02:00
Rémi Verschelde a21824b293
Merge pull request #85295 from jsjtxietian/use-mutex-protect-max_index-in-ImportThreadData
Use `SafeNumeric` to protect `max_index` in ImportThreadData
2024-05-02 12:46:19 +02:00
A Thousand Ships 308dbb8c63
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
DeeJayLSP b9cbf2c96f Add QOA (Quite OK Audio) as a WAV compression mode 2024-05-01 19:05:14 -03:00
Rémi Verschelde b297e97abf
Merge pull request #91396 from Daylily-Zeleen/daylily-zeleen/fix_disable_main_screen_plugin_crash
Fix crash when switching main screen from a disabled plugin main screen if code editor is floating.
2024-05-01 20:32:25 +02:00
Rémi Verschelde 26738ea20d
Merge pull request #91379 from KoBeWi/annihilate_them_duplications
Remove code duplication for adding global script class
2024-05-01 09:55:30 +02:00
Rémi Verschelde de00cfbc01
Merge pull request #90892 from Chaosus/vs_fix_expression_port_expand
Prevent expanding output port in visual shader expression
2024-05-01 09:54:57 +02:00
Daylily-Zeleen 5c133f5432 Fix crash when switching main screen from a disabled plugin main screen if code editor is floating. 2024-05-01 15:05:56 +08:00
kobewi 0904378515 Remove code duplication for adding global script class 2024-05-01 00:26:42 +02:00
Rémi Verschelde 0af75593dd
Merge pull request #91236 from ckaiser/audio_bus_contrast
Improve Audio Bus button pressed state visibility
2024-04-30 17:03:30 +02:00
Rémi Verschelde bf00e1efde
Merge pull request #91168 from kitbdev/docks-dont-edit-current-v2
Don't edit current when changing docks v2
2024-04-30 17:03:25 +02:00
Rémi Verschelde e19b808a7a
Merge pull request #86978 from kitbdev/multicaret-overhaul
Overhaul multicaret editing and selection in TextEdit
2024-04-30 17:03:04 +02:00
Rémi Verschelde d9bf750cbf
Merge pull request #84443 from KoBeWi/cookies_for_EditorResourcePicker
Cache allowed types in EditorResourcePicker
2024-04-30 17:02:58 +02:00
Haoyu Qiu 1e20612940 Allow setting editor dock tabs to icon only 2024-04-30 09:34:14 +08:00
Hugo Locurcio 760d7cb231
Increase threshold for files per directory in editor Find in Files
This allows up to 100,000 files per folder to be searched
with Find in Files, as opposed to just 1,000.
2024-04-30 01:05:51 +02:00
Christian Kaiser 0c8ff887b5 Improve Audio Bus button pressed state visibility 2024-04-29 18:47:01 -03:00
David Snopek 8ce54d4632 Expose `EditorFileDialog::popup_file_dialog()` to GDScript and GDExtension 2024-04-29 14:49:32 -05:00
Rémi Verschelde 78f03f8e12
Merge pull request #91252 from timothyqiu/control-category
Only add warning label for Layout group in Control category
2024-04-29 10:10:35 +02:00
Rémi Verschelde 947f5a8741
Merge pull request #91247 from AThousandShips/callable_fix
Fix unsafe uses of `Callable.is_null()`
2024-04-29 10:10:32 +02:00
Rémi Verschelde 4b2245ffe1
Merge pull request #91238 from timothyqiu/interpolation-tooltip
Add text to icon-only interpolation OptionButton in blend space editor
2024-04-29 10:10:26 +02:00
Rémi Verschelde 6f14e19aa1
Merge pull request #91237 from TokageItLab/reset-intrp
Make adding track process to set interpolation type on creating RESET
2024-04-29 10:10:22 +02:00
Rémi Verschelde dee1231ce6
Merge pull request #91220 from Repiteo/scons/colorize-warn-error
SCons: Colorize warnings/errors during generation
2024-04-29 10:10:16 +02:00
Rémi Verschelde 4f1d4ace09
Merge pull request #91214 from DeeJayLSP/patch-1
ResourceImporterWAV: Remove unnecessary var declaration
2024-04-29 10:10:09 +02:00
Rémi Verschelde 7cd6ea0f7e
Merge pull request #91183 from KoBeWi/small_stuff
Misc code cleanup
2024-04-29 10:09:57 +02:00
Rémi Verschelde 13fbd42c37
Merge pull request #90975 from aaronfranke/plugin-org
Organize existing code for editor plugins
2024-04-29 10:09:45 +02:00
Rémi Verschelde 9286ac7aa5
Merge pull request #90161 from magian1127/4.0sTip
Implement tooltips for shader uniform in the inspector.
2024-04-29 10:09:35 +02:00
Rémi Verschelde c205f02165
Merge pull request #90050 from TokageItLab/add-tips-detection
Add tips detection to auto mapping in bone mapper
2024-04-29 10:09:32 +02:00
Thaddeus Crews e0e8ce1fc0
SCons: Colorize warnings/errors during generation 2024-04-28 16:24:48 -05:00
Christian Kaiser 10e6be9df6 Fix disabled files in FileDialog using the wrong color 2024-04-28 13:09:28 -03:00
Aaron Franke 1bcbbe96c4
Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
Silc Lizard (Tokage) Renew 9c3a1c00c4 Add tips detection to bone mapper
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2024-04-28 02:24:41 +09:00
A Thousand Ships 31e7ee63f2
Fix unsafe uses of `Callable.is_null()`
`Callable.is_null()` is not equivalent to `!Callable.is_valid()` and
doesn't guarantee the call is valid.
2024-04-27 16:22:57 +02:00
Haoyu Qiu bd716a693a Only add warning label for Layout group in Control category 2024-04-27 21:56:24 +08:00
Haoyu Qiu 8b2f95ffc1 Add text to icon-only interpolation OptionButton 2024-04-27 11:01:41 +08:00
Silc Lizard (Tokage) Renew fc21161525 Make adding track process to set interpolation type on creating RESET 2024-04-27 11:39:30 +09:00
Hugo Locurcio cb05b49c09
Simplify the GPUParticles3D editor gizmo to improve readability
- Remove handles as users should use the Generate Visibility AABB
  option whenever possible, so manual resizing isn't needed often.
  (For particles that move quickly and have Local Coords disabled,
  Extra Cull Margin can be increased in the GeometryInstance3D
  properties in the inspector.)
- Remove translucent filled part of the gizmo to be more consistent
  with GeometryInstance3D's recently introduced Custom AABB gizmo.
- Remove center marker as it can visually obstruct particles.

This paves the way for future emission shape gizmos which will
feature handles.
2024-04-26 22:29:26 +02:00
kit 773a473807 Overhaul multiple caret editing in TextEdit.
Use a multicaret edit to delay merging overlapping carets until the end.
2024-04-26 14:26:10 -04:00
kit 154f727c7a Overhaul TextEdit selection.
The caret is now a part of the selection.
2024-04-26 14:24:10 -04:00
Douglas Leão 9c5bff1e87
ResourceImporterWAV: remove unnecessary var declaration 2024-04-26 12:39:18 -03:00
kobewi e62ca29da9 Add a way to invalidate preview cache 2024-04-26 16:57:45 +02:00
kobewi 914528180f Misc code cleanup 2024-04-26 15:30:21 +02:00
Rémi Verschelde 2338d9b3bc
Merge pull request #89747 from KoBeWi/icoNOT
Remove stray item icon from tabs menu
2024-04-26 15:13:31 +02:00
Rémi Verschelde e7fa697808
Merge pull request #86668 from KoBeWi/most_shader_path
Automatically add path to built-in shaders
2024-04-26 15:13:26 +02:00
Rémi Verschelde 0fe0f1e992
Merge pull request #86605 from KoBeWi/update_all_of_the_tree_not
Don't update tree on deselect
2024-04-26 15:13:21 +02:00
Rémi Verschelde bd598d5657
Merge pull request #85678 from KoBeWi/editor_walktime
Add separate feature tags for editor runtime
2024-04-26 15:13:16 +02:00
Rémi Verschelde 8063ea9e32
Merge pull request #84446 from KoBeWi/EditorYOLOPicker
Don't check resource type assigned in property
2024-04-26 15:13:06 +02:00
Rémi Verschelde caca54af2c
Merge pull request #79918 from KoBeWi/what_is_this_thing
Add tooltips for tile source types
2024-04-26 15:13:01 +02:00
Rémi Verschelde 593e30841d
Merge pull request #79723 from KoBeWi/tfw_you_single-linedly_implement_a_proposal😎
Use existing `plugin.cfg`
2024-04-26 15:12:58 +02:00
Rémi Verschelde 69a94c5e27
Merge pull request #77069 from KoBeWi/turning_tooltips_into_music_player_BECAUSE_WHY_NOT
Add tooltip plugin for AudioStream
2024-04-26 15:12:54 +02:00
Rémi Verschelde c1907f2d30
Merge pull request #75048 from KoBeWi/it's_ok_to_be_loaded
Allow loading custom ProjectSettings instance
2024-04-26 15:12:51 +02:00
Rémi Verschelde 7cb52a676f
Merge pull request #63515 from KoBeWi/script_jumper
Store line change in script navigation history
2024-04-26 15:12:47 +02:00
Rémi Verschelde 610a9bed13
Merge pull request #58375 from KoBeWi/temporary_pivot_is_temporary
Add temporary pivot for rotating multiple 2D nodes
2024-04-26 15:12:41 +02:00
kobewi 3ebb5b84a0 Add separate feature tags for editor runtime 2024-04-26 14:44:38 +02:00
kobewi 2cac59fbfa Add tooltips for tile source types 2024-04-26 14:38:45 +02:00
kobewi 7b3da2348b Use existing plugin.cfg 2024-04-26 14:38:13 +02:00
Magian e3a7c751f2 Implement tooltips for shader uniform in the inspector.
using regular expressions
2024-04-26 17:48:11 +08:00
kobewi 4324d01c8e Allow loading custom ProjectSettings instance 2024-04-26 11:34:37 +02:00
Rémi Verschelde 0510191e49
Merge pull request #91164 from Calinou/shader-globals-editor-allow-compressed-texture-array-types
Allow compressed texture array and cubemap types in shader globals editor
2024-04-26 11:08:50 +02:00
Rémi Verschelde ce539e559b
Merge pull request #91158 from Arnklit/show-in-filesystem-favorites
Add show in filesystem option for file favorites
2024-04-26 11:08:47 +02:00
Rémi Verschelde d015a74a7b
Merge pull request #91126 from dsnopek/fix-gdextension-docs-on-reload
Fix GDExtension documentation disappearing after hot-reload
2024-04-26 11:08:41 +02:00
Rémi Verschelde 285c917c4a
Merge pull request #84711 from mihe/double-export-feature
Add `single`/`double` as export features automatically
2024-04-26 11:08:15 +02:00
kobewi f8cd3bbc36 Add temporary pivot for rotating multiple 2D nodes 2024-04-26 11:03:47 +02:00
Kasper Frandsen ca2005f658 Add show in filesystem option for file favorites 2024-04-26 09:02:53 +01:00
kobewi 3a1246c198 Store line change in script navigation history 2024-04-25 23:22:47 +02:00
kit eefd311456 Don't edit current when changing docks v2 2024-04-25 15:01:20 -04:00
Hugo Locurcio 73e4e7ef9c
Allow compressed texture array and cubemap types in shader globals editor 2024-04-25 17:36:31 +02:00
Rémi Verschelde f859400c6b
Merge pull request #91078 from aaronp64/import_skip_crash
Fix errors/crashes related to skipped imports
2024-04-25 17:12:38 +02:00
Rémi Verschelde 5a14db7554
Merge pull request #86627 from ajreckof/add-static-body-creation-for-all-colision-shape-creations
Add static body creation equivalent for all collision shape sibling creations
2024-04-25 17:12:31 +02:00
aaronp64 e63d0983d0 Fix errors/crashes related to skipped imports
- Added check for "animation/fps" key before attempting to use it in EditorSceneFormatImporterBlend::import_scene, to give error instead of crashing

- Don't show "Advanced..." button if last import used "Keep File" or "Skip File"

- Don't try to call ResourceLoader::load on kept/skipped file when changing importer, which would give an error

Fixes #90324
2024-04-25 10:33:59 -04:00
ajreckof b84f66c5df Rework MeshInstance3d collision shape creation into a subMenu and add all static body options
Apply suggestions from code review

Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-04-25 15:34:58 +02:00
David Snopek 52324ebbb3 Fix GDExtension documentation disappearing after hot-reload 2024-04-25 07:24:55 -05:00
Rémi Verschelde 4bca2d8bc6
Merge pull request #91113 from KoBeWi/acceptator
Register text enter for script base class
2024-04-24 18:55:30 +02:00
Rémi Verschelde 9f1ce63296
Merge pull request #91109 from kleonc/path3d-tilt-gizmo-ray-against-global-plane
Fix `Path3D` tilt gizmo raycasting against local plane
2024-04-24 18:55:25 +02:00
Rémi Verschelde 2da707ee35
Merge pull request #91090 from timothyqiu/disconnect
Fix error when moving FileSystem dock
2024-04-24 18:55:13 +02:00
kobewi d68ab7c874 Register text enter for script base class 2024-04-24 17:38:09 +02:00
kleonc 0c8275b4f7 Fix Path3D tilt gizmo raycasting against local plane 2024-04-24 16:02:01 +02:00
Rémi Verschelde a4fbe4c01f
Merge pull request #91081 from KoBeWi/closing_faster_than_light
Further speed up closing multiple scripts
2024-04-24 09:59:56 +02:00
Rémi Verschelde 8b7917f685
Merge pull request #91073 from KoBeWi/irritating_bounds
Remove `uv_editor_bounds` editor setting
2024-04-24 09:59:44 +02:00
Rémi Verschelde 17d9c52ad9
Merge pull request #90894 from lyuma/animation_step_30
Set animation step from importers. Increase default step from 10 to 30FPS
2024-04-24 09:59:21 +02:00
Rémi Verschelde 149023335d
Merge pull request #90817 from KoBeWi/there_is_one_pattern
Reuse single erase pattern in tile editor
2024-04-24 09:59:17 +02:00
Haoyu Qiu 308fb3a284 Fix error when moving FileSystem dock 2024-04-24 08:36:56 +08:00
kobewi fd3ed998ce Further speed up closing multiple scripts 2024-04-23 23:33:01 +02:00
kobewi 6f7da2f5e4 Remove uv_editor_bounds editor setting 2024-04-23 19:13:22 +02:00
Rémi Verschelde ba804f1be7
Merge pull request #90875 from KoBeWi/minor_problem
Use minor version in EditorSettings file name
2024-04-23 19:11:35 +02:00
Rémi Verschelde 2ad43045a3
Revert "Don't edit current when changing docks"
This reverts commit 55711b2ee8.
Fixes #91046.
2024-04-23 19:08:16 +02:00
kobewi b8ee1366bc Hide update status label when no action is required 2024-04-22 21:36:22 +02:00
Rémi Verschelde 8ab5ab19c3
Merge pull request #90816 from kitbdev/dock-dont-edit-current
Don't edit current when changing docks
2024-04-22 12:53:00 +02:00
Rémi Verschelde 61d146c89e
Merge pull request #90748 from aaronfranke/fix-basis-scale-global
Fix incorrect name of internal Basis global scale getter
2024-04-22 12:52:52 +02:00
Rémi Verschelde bffaa98b13
Merge pull request #90645 from Malcolmnixon/unified-xr-trackers
Rework XR Trackers to have a common ancestor
2024-04-22 12:52:07 +02:00
Rémi Verschelde e500046e00
Merge pull request #90611 from m4gr3d/automatically_generate_debug_keystore
Automatically generate the Android debug keystore
2024-04-22 12:52:03 +02:00
Rémi Verschelde fb3c3ace62
Merge pull request #90153 from rburing/clipper2_electric_boogaloo
Replace Clipper1 library by Clipper2 library
2024-04-22 12:51:46 +02:00
Rémi Verschelde 0cf1557045
Merge pull request #89780 from AThousandShips/import_fix
Fix import and saving related crashes
2024-04-22 12:51:37 +02:00
A Thousand Ships 49ae632b7d
Fix import and saving related crashes
* Don't add empty mesh to result when importing obj files
* Check for null resources in `ResourceSaver`
2024-04-22 12:13:19 +02:00
Hugo Locurcio b1a2394b3b
Use same colors for editor and running project for collision/path debug
This harmonizes the appearance of collision shapes and paths between
the editor and running project, in both 2D and 3D.

This means that in 3D, paths are now green and shapes are now cyan
instead of light blue.
2024-04-21 00:58:08 +02:00
Ricardo Buring 8a28f816d0 Replace Clipper1 library by Clipper2 library 2024-04-20 13:37:59 +02:00
kit 55711b2ee8 Don't edit current when changing docks 2024-04-19 17:10:38 -04:00
Fredia Huya-Kouadio ede88cf59d Fix loading GDExtension dependencies on Android 2024-04-19 07:55:08 -07:00
Rémi Verschelde 4a0160241f
Merge pull request #90886 from timothyqiu/lefty
Fix offset of node filter menu separator icon
2024-04-19 16:28:36 +02:00
Rémi Verschelde 1bd6fe81ea
Merge pull request #89538 from CrayolaEater/feature/custom-aabb-gizmos
Add Gizmo to display 3D custom AABB
2024-04-19 16:27:16 +02:00
Rémi Verschelde 55842a502c
Merge pull request #89058 from dalexeev/editor-help-bit-deprecated-experimental
Editor: Display deprecated/experimental messages in tooltips
2024-04-19 16:27:06 +02:00
Rémi Verschelde 3acd14d6bc
Merge pull request #88660 from MajorMcDoom/tokenized-file-search
Add tokenized search support to Quick Open dialog and FileSystem filter
2024-04-19 16:26:50 +02:00
Rémi Verschelde 42e6f9a9d8
Merge pull request #76140 from jeronimo-schreyer/add_secondary_light_to_3d_resource_importer
Added secondary light to 3D Advanced Import Settings
2024-04-19 16:26:42 +02:00
Lyuma bb9674c1b1 Set animation step from importers. Increase default step from 10 to 30 FPS. 2024-04-19 03:02:20 -07:00
Yuri Rubinsky 56d843724e Prevent expanding output port in visual shader expression 2024-04-19 11:49:10 +03:00
Haoyu Qiu 6a406bf424 Fix offset of node filter menu separator icon 2024-04-19 13:33:45 +08:00
Malcolm Nixon 823ae7b3fa Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
Bogdan Inculet 8caa1b8783 Add Gizmo to display 3D custom AABB 2024-04-19 02:31:30 +03:00
kobewi 12f39befa9 Use minor version in EditorSettings file name 2024-04-19 00:13:06 +02:00
Danil Alexeev a714cb9f65
Editor: Display deprecated/experimental messages in tooltips 2024-04-18 14:32:04 +03:00
kobewi a00527e415 Fix folder scan replacing project list 2024-04-18 13:03:21 +02:00
Rémi Verschelde 1ebdacb4b0
Merge pull request #90835 from bruvzg/input_dup
Fix input map shortcuts incorrectly edited on cancel.
2024-04-18 12:25:02 +02:00
Rémi Verschelde c1efd37e3b
Merge pull request #90829 from timothyqiu/remove-sub-color
Fix folder color not cleared for removed subfolders
2024-04-18 12:24:59 +02:00
Rémi Verschelde f6ba06a8d7
Merge pull request #90815 from KoBeWi/2_objects_1_editor
Avoid double editing when clicking AnimatedSprite
2024-04-18 12:24:53 +02:00
Rémi Verschelde 1a89b60549
Merge pull request #90651 from Muller-Castro/folder-color
Fix folder colors not present in editor dir dialog
2024-04-18 12:24:30 +02:00
bruvzg 68e4ead9ad
Fix input map shortcuts incorrectly edited on cancel. 2024-04-18 08:22:39 +03:00
Zi Ye fbfda46ffa Added tokenized search support to Quick Open dialog and FileSystem filter. 2024-04-17 21:12:55 -05:00
Haoyu Qiu 4efaeefaec Fix folder color not cleared for removed subfolders 2024-04-18 10:08:20 +08:00
Hugo Locurcio 1e8526659c
Add minimum width/height to dialog buttons
This makes buttons with short texts such as "OK" or "Close"
easier to click, especially on a touchscreen.

This is exposed to projects via `buttons_min_width` and `buttons_min_height`
theme items in AcceptDialog (and therefore ConfirmationDialog and FileDialog),
with the default values being 0 to preserve compatibility with existing projects.
2024-04-17 23:48:05 +02:00
kobewi 6b69ae8dd0 Reuse single erase pattern in tile editor 2024-04-17 20:43:00 +02:00
Rémi Verschelde 75e772c528
Merge pull request #90807 from KoBeWi/creating_this_thing_is_strictly_prohibited_in_13_states
Disable Create button for abstract classes
2024-04-17 20:26:43 +02:00
Rémi Verschelde 8293aac75c
Merge pull request #90787 from Chaosus/vs_fix_port_bug
Fix incorrect behavior at expanding an output port in visual shader node
2024-04-17 20:26:31 +02:00
Rémi Verschelde 5a502a6001
Merge pull request #90784 from KoBeWi/progressive_progress
Don't show scene group progress for 1 scene
2024-04-17 20:26:27 +02:00
Rémi Verschelde ab24edca4f
Merge pull request #90680 from jsjtxietian/skip-.godot
Fix editor's file explorer will show directories that should be skipped
2024-04-17 20:26:24 +02:00
Rémi Verschelde c50e80b481
Merge pull request #90653 from ajreckof/Fix-going-forward-backward-in-editor-selection-history-
Fix going forward backward in editor selection history.
2024-04-17 20:26:20 +02:00
kobewi e36301e418 Avoid double editing when clicking AnimatedSprite 2024-04-17 19:51:42 +02:00
kobewi c9407931b8 Disable Create button for abstract classes 2024-04-17 18:48:36 +02:00
Yuri Rubinsky ac77219d2b Fix incorrect behavior at expanding an output port in visual shader node 2024-04-17 13:36:40 +03:00
kobewi 5883300b92 Don't show scene group progress for 1 scene 2024-04-17 11:23:54 +02:00
Rémi Verschelde dc6802587e
Merge pull request #90720 from tbreese3/master
Allow closing scene tab preview using Escape
2024-04-17 10:58:52 +02:00
Rémi Verschelde 0473f291a7
Merge pull request #90709 from kleonc/tile-set-editor-atlas-with-separation-rect-drawing
Fix selection rect drawing in `TileSet` editor when create/remove tiles with separation
2024-04-17 10:58:49 +02:00
Rémi Verschelde 544ecc123a
Merge pull request #90616 from Rindbee/update-undo-redo-allowed-after-switching-scene-tab
Update undo redo allowed after switching scene tab
2024-04-17 10:58:42 +02:00
Rémi Verschelde 517d7cfd52
Merge pull request #90566 from Rindbee/make-the-load-scene-open-in-current-scene-tab-if-it-is-empty
Make the loading scene open in the current scene tab if the current scene is empty
2024-04-17 10:58:39 +02:00
Rémi Verschelde dffa8b1712
Merge pull request #90446 from aaronp64/theme_override_tooltips
Fix `theme_override` tooltip caching
2024-04-17 10:58:36 +02:00
Rémi Verschelde 84457f66bb
Merge pull request #90189 from Naros/expose-goto-help
Expose `goto_help` for GDExtension on `ScriptEditor`
2024-04-17 10:58:32 +02:00
Chris Cranford d8f1287bcf Expose `goto_help` for GDExtension on `ScriptEditor` 2024-04-16 19:32:33 -04:00
unknown 5ae6382105 Allow closing scene tab preview using Escape 2024-04-16 13:11:24 -07:00
kit fefa93d5b8 Display godot version in project manager 2024-04-16 15:32:13 -04:00
Muller-Castro c8ef9e6955 Fix folder colors not present in editor dir dialog 2024-04-16 16:21:49 -03:00
Jeronimo Schreyer c3bc768d64
Make Advanced Import lights more like the mesh and material editors
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2024-04-16 10:15:25 -07:00
风青山 b5157e0686
Make the loading scene open in the current scene tab if the current scene is empty 2024-04-16 23:04:25 +08:00
Rémi Verschelde b9620bef17
Merge pull request #90722 from Calinou/import-scene-remove-unused-make-streamable
Remove unused Make Streamable option from scene import dialog
2024-04-16 13:30:54 +02:00
Aaron Franke e83807ef85
Fix incorrect name of Basis global scale getter 2024-04-16 04:26:52 -07:00
jsjtxietian b97d995664 Adjust orthographic camera gizmo with respect to "keep_aspect" setting 2024-04-16 12:50:00 +08:00
Hugo Locurcio 611d2591d6
Remove unused Make Streamable option from scene import dialog 2024-04-16 00:07:32 +02:00
kobewi 1fce8d8a91 Add tooltip plugin for AudioStream 2024-04-15 22:14:21 +02:00
Hugo Locurcio ed540964ee
Add an editor setting to import resources while unfocused
This can be used to speed up iteration by starting the import process
earlier when saving files in the project folder. This also allows getting
visual feedback on changes without having to click the editor window,
which is useful with multi-monitor setups.

The downside is that this increases idle CPU usage and may steal CPU
time from other applications when importing resources, so this is
disabled by default.
2024-04-15 19:40:04 +02:00
kleonc 2dfc4f4487 Fix TileSet editor create/remove tiles selection rect drawing 2024-04-15 19:03:19 +02:00
Rémi Verschelde ce2a09f40e
Merge pull request #89739 from jsjtxietian/group-step
Add progress bar when updating scene groups
2024-04-15 18:14:42 +02:00
kobewi 49e69fabba Add automatic checking for engine updates 2024-04-15 15:08:27 +02:00
jsjtxietian be0dc52718 Make "Pick Color"'s result less precise, keep only 3 decimals 2024-04-15 19:48:41 +08:00
Rémi Verschelde e1dd1f49c0
Merge pull request #90571 from KoBeWi/you're_too_old,_upgrade_to_newer_format
Improve error when scene/resource is saved with newer format
2024-04-15 13:41:15 +02:00
Rémi Verschelde 5b681dbe7f
Merge pull request #84932 from timothyqiu/search-and-replace
Improve search/replace bar behavior
2024-04-15 13:41:05 +02:00
kobewi 445302a4b2 Improve error when scene/resource is saved with newer format 2024-04-15 12:08:35 +02:00
jsjtxietian d06db652ef Fix editor's file explorer will show directories that should be skipped 2024-04-15 11:13:46 +08:00
Adam Scott a0e644eab5
Rename Q&A to Forum in the Help top bar 2024-04-14 15:34:49 -04:00
Adam Scott 38d8abea12
Improve UX when saving newer files on disk 2024-04-14 11:36:07 -04:00
ajreckof 48a6476861 Fix going forward backward in editor selection history. 2024-04-14 17:21:11 +02:00
kobewi 64eff14a46 Prevent crash when dropping Resource that can't load 2024-04-14 15:26:53 +02:00
Rémi Verschelde 9b0b7afe28
Merge pull request #90035 from KoBeWi/SUPER_CALL_DEFERRED
Fix scroll to description
2024-04-14 14:39:07 +02:00
Aaron Franke 6dd4a68797
Reorganize some code to have 2D things grouped together 2024-04-13 02:56:50 -07:00
Rémi Verschelde 085601510b
Merge pull request #90606 from m4gr3d/fix_export_option_overrides_load_on_startup
Fix the logic to load export preset's options overrides
2024-04-13 11:30:54 +02:00
Rémi Verschelde dae51097c5
Merge pull request #90583 from groud/fix_heap-use-after-free_error
Fix heap-use-after-free error in TileMapLayerEditor
2024-04-13 11:30:38 +02:00
Rémi Verschelde c88993411d
Merge pull request #90536 from Rindbee/make-the-inherited-scene-root-node-unable-to-change-type
Make the inherited scene root node unable to change type
2024-04-13 11:30:25 +02:00
Rémi Verschelde 665a98b5f2
Merge pull request #90525 from KoBeWi/color_limbo
Fix folder colors not saving after project.godot is modifed externally
2024-04-13 11:30:21 +02:00
Rémi Verschelde 2a0fcc4c7b
Merge pull request #88926 from samsface/fix_animation_player_error_dialog
Fix animation player error dialog focus
2024-04-13 11:30:18 +02:00
Rémi Verschelde d5fd611591
Merge pull request #75787 from Calinou/advanced-import-settings-tweak-environment
Tweak environment in the Advanced Import Settings dialog
2024-04-13 11:30:06 +02:00
风青山 29ef52c8ac
Update undo redo allowed after switching scene tab
It has different status in different tabs.
2024-04-13 16:53:51 +08:00
Fredia Huya-Kouadio a8c9b59f3f Automatically generate the Android debug keystore
Automatically generate the Android debug keystore when the Java SDK path is specified.
2024-04-12 23:53:28 -07:00
Raul Santos db763ae16e
Enable `EditorPlugin` added by modules and GDExtensions 2024-04-13 06:03:59 +02:00
Haoyu Qiu 2ef69642af Rearrange Open In menu items of FileSystem dock 2024-04-13 10:11:46 +08:00
Fredia Huya-Kouadio 26e01e41dc Fix the logic to load export preset's options overrides
Update the logic to load export preset's options overrides when an editor export plugin is added.
2024-04-12 19:08:59 -07:00
sam 943aeb4573 fix animation error player error focus 2024-04-12 22:36:30 +01:00
Gilles Roudière bb6a1cb5a8 Fix heap-use-after-free error in TileMapLayerEditor 2024-04-12 17:56:28 +02:00
kobewi a064ca16a8 Fix folder colors not saving after project.godot is modifed externally 2024-04-12 13:22:46 +02:00
Rémi Verschelde 30e71782af
Merge pull request #90559 from Rindbee/fix-crash-when-drag-scene-file-to-screen
Fix crash when dragging scene files to 2D/3D screen
2024-04-12 11:17:05 +02:00
Rémi Verschelde 5eadb88596
Merge pull request #90183 from stevenjt/fix-gizmo-on-top-material-option
Fix gizmo on top material option having no effect
2024-04-12 11:16:41 +02:00
Rémi Verschelde a95893caef
Merge pull request #89754 from KoBeWi/bottom_feeder
Fix SpriteFrames editor visibility problems
2024-04-12 11:16:37 +02:00
Rémi Verschelde 42ab525aa2
Merge pull request #86144 from jsjtxietian/disable-mesh-compression-for-2d
Disable mesh compression if vertex `position.z` is always 0
2024-04-12 11:16:33 +02:00
风青山 4ff5326959
Fix crash when dragging scene files to 2D/3D screen
The crash usually occurs when there is no scene root node.
2024-04-12 13:10:02 +08:00
风青山 e825a6fb01
Make the inherited scene root node unable to change type
Make the inherited scene root behave like other children from the
inherited scene.
2024-04-11 22:29:18 +08:00
Rémi Verschelde b2f425fe68
Merge pull request #90514 from jsjtxietian/connection-dialog
Fix connection dialog raise error when it was previously opened in another scene
2024-04-11 11:03:00 +02:00
Rémi Verschelde 17665ec6f2
Merge pull request #89808 from timothyqiu/ok-i-know
Don't error multiple times when trying to load missing default bus layout
2024-04-11 11:02:39 +02:00
jsjtxietian 4aa5c80c07 Fix connection dialog raise error when it was previously opened in another scene 2024-04-11 12:57:58 +08:00
Rémi Verschelde b091162a90
Merge pull request #90488 from dalexeev/editor-fix-enum-detect-unnamed-classes
Editor: Fix enum detection for unnamed classes
2024-04-10 17:49:59 +02:00
Rémi Verschelde 7c23d32446
Merge pull request #90441 from Calinou/editor-move-build-profile-editor
Move engine build profile editor to Tools submenu
2024-04-10 17:49:39 +02:00
Rémi Verschelde 5bb22d87cb
Merge pull request #90378 from AeioMuch/inspect_hovered_node_while_dragging
Inspect hovered node while dragging
2024-04-10 17:49:34 +02:00
AeioMuch 0ba1adfaf9 Inspect hovered node while dragging 2024-04-10 17:15:13 +02:00
Danil Alexeev fc6c1d6363
Editor: Fix enum detection for unnamed classes 2024-04-10 16:10:55 +03:00
Rémi Verschelde 1f0f81049f
Merge pull request #90476 from mihe/revert-pack-trimming
Revert pack trimming introduced by #82084
2024-04-10 14:22:48 +02:00
Rémi Verschelde 9c5e968bbc
Merge pull request #90432 from Rindbee/correctly-replace-scene-root-when-must_reload
Correctly replace scene root when `must_reload` in `EditorData::check_and_update_scene()`
2024-04-10 14:22:29 +02:00
Rémi Verschelde 7d7d30340f
Merge pull request #90421 from Krigu/add_option_copy_absolute_path_to_file_system_dock_popup
Add option to copy absolute path in file system dock popup
2024-04-10 14:22:26 +02:00
Rémi Verschelde 22299f83f1
Merge pull request #89704 from dalexeev/editor-help-fix-text-color
Editor: Fix text color in `EditorHelpHighlighter`
2024-04-10 14:21:51 +02:00
Rémi Verschelde 492c19732e
Merge pull request #86386 from timothyqiu/empty-layout-name
Strip edges of editor layout names
2024-04-10 14:21:37 +02:00
Mikael Hermansson a057158d75 Revert pack trimming introduced by #82084 2024-04-10 12:00:04 +02:00
jsjtxietian 077e20cd51 Disable mesh compression if vertex position.z is always 0 2024-04-10 11:27:36 +08:00
Haoyu Qiu bafbdc6cb2 Improve search/replace bar behavior
- When multiple lines are selected:
  - Find: Keep previous search instead of putting those lines in the
    find input.
  - Replace: Focus find input instead of replace input.
- Add placeholder and tooltip for LineEdits and icon buttons.
- Disable related buttons when the operation makes no sense.
2024-04-10 10:10:17 +08:00
ajreckof 248e5bfba2
Revert what needs to be reverted 2024-04-10 09:49:30 +08:00
风青山 41f6a683b6
Correctly replace scene root when `must_reload` in `EditorData::check_and_update_scene()`
We need to update the scene root in multiple singletons to ensure that
certain flags are correct. This is what `EditorNode::set_edited_scene()`
does.

Usually we use `replace_by` to complete the replacement of the scene
root. Call `EditorNode::set_edited_scene()` when the `replacing_by`
signal is emitted to set the new scene root. This is suitable when
using a single node to replace, which may be problematic if the
replacing node is a tree. Because during the call to `replace_by()`,
the new node and its child nodes will enter tree during `parent->
add_child(p_node)`, and later emits the `replacing_by` signal.

When the parent scene has to be reloaded because the child scene
changes and switches to the parent scene, there is no need to use
`replace_by()` since the scene's diffs are already saved.
2024-04-10 09:49:29 +08:00
Rémi Verschelde 0993df8be3
Merge pull request #90431 from mihe/import-flag
Add `--import` command-line flag
2024-04-09 22:29:44 +02:00
Rémi Verschelde 78fade3809
Merge pull request #89874 from jsjtxietian/path2d
Fix Path2D's add new point's UndoRedo bug
2024-04-09 22:25:18 +02:00
Christian Feuz 5c1d1ea620 Add option to copy absolute path in file system dock popup 2024-04-09 22:04:39 +02:00
aaronp64 050ca0c5ed Fix theme_override tooltip caching
theme_override properties have some special handling in EditorInspector.  When caching documentation info for properties, the theme_item_name value (used only for theme_overrides) was not being cached, so it would only be included on first use.  This meant that theme_override property tooltips would show up in the editor the first time a node was selected, but not again after selecting something else/reselecting.  Added theme_item_name to caching to fix this.

Fixes #90395
2024-04-09 14:31:44 -04:00
Hugo Locurcio 8e924bcb22
Move engine build profile editor to Tools submenu
- Rename it to Engine Compilation Configuration Editor. This makes
  it clearer that it requires compiling the engine to work ("build"
  can be understood as exporting a project or building C# solutions
  by some).
- Add it to the editor command palette and allow defining a keyboard
  shortcut for it, for consistency with other tools.
2024-04-09 19:08:31 +02:00
Mikael Hermansson 9d01793dff Add `--import` command-line flag 2024-04-09 15:18:59 +02:00
Rémi Verschelde 8c6e8c72a2
Merge pull request #90414 from jsjtxietian/assign-crash
Fix `_node_assign` will crash  when `base_node` is nullptr
2024-04-09 10:42:38 +02:00
Rémi Verschelde dfcf803724
Merge pull request #90255 from Jabberdrake/bugfix-new
Fix 3d axes flickering in the negative direction when extremely zoomed out
2024-04-09 10:42:35 +02:00
Rémi Verschelde dcf17cbb11
Merge pull request #89931 from timothyqiu/relax
Relax grid parameter constraints in texture region editor
2024-04-09 10:42:32 +02:00
Rémi Verschelde 3c4c79c65a
Merge pull request #89803 from timothyqiu/xfce4-terminal
Add necessary flags when opening directory with xfce4-terminal
2024-04-09 10:42:27 +02:00
Miguel Coelho a53841021c
Fixes 3D axes flickering in the negative direction
When zooming out in the 3d node editor view, the negative half
of all 3d axes starts flickering upon moving the camera. To fix this,
the logic surrounding 3d transform "scaled" and "translated" calls has
been altered so as to account for negative distance values.

Fixes #89215.
2024-04-09 10:38:22 +02:00
jsjtxietian 7d4bdcf80a Fix `_node_assign` will crash when base_node is nullptr 2024-04-09 12:37:32 +08:00
Hugo Locurcio 72599858fc
Tweak environment in the Advanced Import Settings dialog
Use a gradient sky to improve visibility in shaded areas,
while also helping the user orient themselves. The bottom of the sky
is black, while the top of the sky is white.

This change also makes it so that the Default Clear Color project setting
no longer affects the Advanced Import Settings dialog.
2024-04-09 01:03:49 +02:00
Rémi Verschelde d2c7f09353
Merge pull request #90387 from AThousandShips/console_wrap_fix
[Windows] Support all possible suffixes for console wrapper
2024-04-08 21:56:05 +02:00
Rémi Verschelde 5c5563f9c9
Merge pull request #90022 from YeldhamDev/debug_tree_fix
Fix debugger tree error on editor start
2024-04-08 18:42:34 +02:00
Rémi Verschelde 429bf0281c
Merge pull request #89810 from Geometror/fix-79417
[VisualShader] Remove invalid graph connections when ports are removed
2024-04-08 18:42:30 +02:00
A Thousand Ships 07c73063e3
[Windows] Support all possible suffixes for console wrapper 2024-04-08 16:42:29 +02:00
Hendrik Brucker 0b9b479ba7 [VisualShader] Remove invalid graph connections when ports are removed
Co-authored-by: EddieBreeg <eddiebreeg0@protonmail.com>
2024-04-08 15:31:27 +02:00
Rémi Verschelde 7fa4698475
Merge pull request #90317 from ajreckof/Fix-strange-visual-bug-with-camera-and-external-change-
Fix strange visual bug with camera and external change.
2024-04-08 14:04:45 +02:00
Rémi Verschelde 15b9e7cb2a
Merge pull request #89841 from timothyqiu/double-decker
Fix wrong values displayed after duplicating an audio bus
2024-04-08 14:04:35 +02:00
kobewi 398892ccc0 Allow skipping imported resource files from export 2024-04-08 12:26:24 +02:00
A Thousand Ships 23782b898b
Add further details on properties returning `Packed*Array` 2024-04-08 11:35:27 +02:00
Rémi Verschelde f202ebb495
Merge pull request #90102 from themancalledjakob/fix-drag-drop-shadermaterial
Allow drag and dropping ShaderMaterial in 3D viewport
2024-04-08 11:20:59 +02:00
Rémi Verschelde 84af65d4ba
Merge pull request #89801 from timothyqiu/lost-group
Fix heap-use-after-free when converting scene group to global
2024-04-08 11:20:21 +02:00
Rémi Verschelde bfccd57769
Merge pull request #89573 from timothyqiu/hop
Fix crash when columns are skipped in CSV translation
2024-04-08 11:20:09 +02:00
ajreckof 609559c074 Fix strange visual bug with camera and external change. 2024-04-07 03:49:43 +02:00
Rémi Verschelde 66dbe3591b
Merge pull request #90280 from TheSofox/duplicated-folder-reference-fix
Fix duplicated folder reference in Godot Editor after changing filename case
2024-04-06 13:06:57 +02:00
Rémi Verschelde 92afd2c417
Merge pull request #90278 from KoBeWi/self_dropping_resources
Prevent dropping Resource to the same resource picker
2024-04-06 13:06:53 +02:00
Rémi Verschelde 554c0af5d4
Merge pull request #90186 from Maran23/error-when-rename-move
Fix errors when renaming/moving/deleting global scripts
2024-04-06 13:06:32 +02:00
Rémi Verschelde e6d0d0b391
Merge pull request #89406 from AeioMuch/drag_drop_array_nodes
Allow batch drag and drop in typed array of Node and NodePath.
2024-04-06 13:06:18 +02:00
AeioMuch 409c71bdfd Allow batch drag and drop in typed array of Node and NodePath. 2024-04-06 08:18:44 +02:00
Sofox 87b5a56ddf Fix duplicated folder reference in Godot Editor after changing filename case 2024-04-05 21:38:48 +01:00
kobewi b9c78ba174 Prevent dropping Resource to the same resource picker 2024-04-05 22:26:29 +02:00
Marius Hanl dda06a8209 Fix errors when renaming/moving/deleting global scripts
When renaming or moving global scripts, the following errors can appear:
- Attempt to open script 'xxx' resulted in error 'File not found'.
- Failed loading resource: xxx. Make sure resources have been imported by opening the project in the editor at least once.
- Parser Error: Class 'xxx' hides a global script class.

When deleting scripts, errors appear when opening the 'Create Node Dialog' as the script cache still contains the removed global scripts. The following errors can appear:
- Attempt to open script 'xxx' resulted in error 'File not found'.
- Failed loading resource: xxx. Make sure resources have been imported by opening the project in the editor at least once.
editor/create_dialog.cpp:241 - Condition "scr.is_null()" is true.

All this errors can be fixed by correctly handling the cases. They involves removing the old path and adding the new one (if not deleted) to the ScriptServer. This is somewhat similar if the file is moved or deleted outside Godot and detected by the file watcher, but more specialized for this particular usecase, since we know the old and the new path / correctly know what the user just did.
2024-04-05 18:52:15 +02:00
Rémi Verschelde 655e93d584
Merge pull request #90266 from akien-mga/scenetreeeditor-fix-treeitem-crash
SceneTreeEditor: Fix crash when TreeItem is removed before callback
2024-04-05 17:23:03 +02:00
Rémi Verschelde 6b8daa498e
SceneTreeEditor: Fix crash when TreeItem is removed before callback
Fixes #90235.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2024-04-05 16:53:33 +02:00
ajreckof 866452c75e Fix crash on invalid values in EditorPropertyArray/Dict 2024-04-05 16:42:21 +02:00
Rémi Verschelde 4396fb48f8
Merge pull request #90062 from AlexOtsuka/fix-filesystemdock-drop
Fix FileSystemDock behavior when dropping an item in the current folder
2024-04-05 12:16:07 +02:00
Rémi Verschelde b7e0b0ea0c
Merge pull request #89970 from AThousandShips/require_expose
[Animation] Expose `SkeletonProfile.set/is_required`
2024-04-05 12:16:04 +02:00
Rémi Verschelde fe25b18432
Merge pull request #89861 from dalexeev/editor-help-fix-csharp-crash
Fix regression with C# build editor crash due to `EditorHelpHighlighter`
2024-04-05 12:15:57 +02:00
AlexOtsuka 0ccc34d351 Fix FileSystemDock behavior when dropping an item in the current folder 2024-04-04 20:19:29 +02:00
Silc Lizard (Tokage) Renew 04dd299cba Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
Rémi Verschelde f6a78f83aa
Merge pull request #90207 from groud/fix_no_cached_rect
Fix "no cached rect" errors in TileMapLayer editor
2024-04-04 17:09:26 +02:00
Rémi Verschelde 4d7c87b7be
Merge pull request #90204 from groud/fix_highlighting_update_on_disable
Correctly update TileMapLayer highlighting when disabling it
2024-04-04 17:09:23 +02:00
Rémi Verschelde d2bd818f46
Merge pull request #90080 from bruvzg/color_title_logo
[Project Manager] Replace title bar logo with color variant.
2024-04-04 17:09:20 +02:00
Gilles Roudière c928273c6c Fixes "no cached rect" errors in TileMapLayer editor 2024-04-04 16:28:31 +02:00
Gilles Roudière 256a6713f2 Correctly update TileMapLayer highlighting when disabling it 2024-04-04 15:25:42 +02:00
Hendrik Brucker a81561cbd9 Add GraphFrame and integrate it in VisualShader 2024-04-04 15:11:00 +02:00
Rémi Verschelde 70f6650404
Merge pull request #90078 from SirLich/project-tools-palette
Include 'Orphan Resource Explorer' and 'Upgrade Mesh Surfaces' in Command Palette.
2024-04-04 14:37:07 +02:00
Rémi Verschelde 046816e6b9
Merge pull request #90065 from lyuma/rest_fixer_scaled_position
Fix 2 bugs with scale of position tracks in rest fixer
2024-04-04 14:37:04 +02:00
Rémi Verschelde 96a75d99c4
Merge pull request #90064 from lyuma/remove_immutable_post
Apply "Remove Immutable Tracks" after post-import.
2024-04-04 14:37:01 +02:00
Rémi Verschelde 4329ccb6e6
Merge pull request #90019 from fire/avoid-bone-map-infinite-loop
Fixed loop condition in bone mapping
2024-04-04 14:36:47 +02:00
Rémi Verschelde 77a9cf0ce8
Merge pull request #90003 from AlexOtsuka/fix-animation-save-paths
Fix Set Animation Save Paths breaking on Windows
2024-04-04 14:36:44 +02:00
Rémi Verschelde 299d23aa08
Merge pull request #89987 from Calinou/editor-asset-library-rename-official-support-level
Rename Official support level to Featured in the editor asset library
2024-04-04 14:35:51 +02:00
Rémi Verschelde 8c935c8410
Merge pull request #89978 from zaevi/editor/disable_asset_title_autotr
Editor: Disable auto-translation of titles in `AssetLib`.
2024-04-04 14:35:47 +02:00
Rémi Verschelde 89109e8b01
Merge pull request #89974 from jsjtxietian/tab-close
Reset `tab_closing_menu_option` when cancelling closing editor
2024-04-04 14:35:41 +02:00
Rémi Verschelde b77ac0a2b3
Merge pull request #89933 from jsjtxietian/path3d-remove
Support "clear points" function in Path3D topmenu bar
2024-04-04 14:35:27 +02:00
Rémi Verschelde 8516304b82
Merge pull request #89847 from GreenCrowDev/missing-bezier-handles
UX and stability improvements for `Path3D` node
2024-04-04 14:31:49 +02:00
Rémi Verschelde c97885be7d
Merge pull request #89811 from timothyqiu/missing-i18n
Fix missing i18n for some editor strings
2024-04-04 14:31:43 +02:00
Rémi Verschelde 27dec32699
Merge pull request #89735 from bruvzg/ed_native_fd2
[Native File Dialog] Add support for using native dialogs in the editor.
2024-04-04 14:31:39 +02:00
Rémi Verschelde 7fa97f37fb
Merge pull request #89452 from Riteo/name-a-better-duo
SCons: Enable the experimental Ninja backend and minimize timestamp changes to generated code
2024-04-04 14:31:24 +02:00
Rémi Verschelde 1dacd6a527
Merge pull request #89179 from groud/expose_tile_map_layer
Expose TileMapLayer
2024-04-04 14:31:16 +02:00
Rémi Verschelde b5369ee3b3
Merge pull request #89017 from kitbdev/add-close-docks
Allow docks to be closed and opened
2024-04-04 14:31:11 +02:00
Rémi Verschelde 2c65bf0d69
Merge pull request #88761 from eugene87222/fix-asset-lib-layout
Fix broken layout of asset library page
2024-04-04 14:30:58 +02:00
Rémi Verschelde e302fb2167
Merge pull request #85386 from RedMser/scene-tree-editor-improvements
Improve SceneTreeEditor usability
2024-04-04 14:30:38 +02:00
Rémi Verschelde 84b3d14c9a
Merge pull request #82852 from timothyqiu/property-context
Add context support for editor property name i18n
2024-04-04 14:30:29 +02:00
Eugene Yang c5cab60b90 Fix broken layout of asset library page 2024-04-04 11:39:47 +08:00
Rémi Verschelde f47f4a02c8
Merge pull request #89992 from ajreckof/fix-my-mistake-with-replace-in-update-scene
Fix node duplication in update after external changes.
2024-04-04 02:53:57 +02:00
Steven Thompson 9b1a1d2813 Fix gizmo on top material option having no effect
Update get_material function in EditorNode3DGizmoPlugin so that it
enables the disable depth test flag on duplicate versions of the gizmo
materials if the flag is not already set and the gizmo is set to use the
'x-ray' visibility state.
2024-04-03 21:29:51 +01:00
kobewi 98871c3057 Fix add_root_node() being no-op 2024-04-03 20:07:56 +02:00
ajreckof ae472865d0 fix node duplication in update after external changes. 2024-04-03 12:19:38 +02:00
Gilles Roudière 3cd4b2859c Expose TileMapLayer 2024-04-03 11:02:34 +02:00
Haoyu Qiu 91204f6f3f Fix missing i18n for some editor strings 2024-04-03 16:42:28 +08:00
kobewi 594567e1e0 Update scene tabs after marking as unsaved 2024-04-02 16:17:14 +02:00
themancalledjakob d90d5eb3c1 allow drag and dropping ShaderMaterial in 3D viewport
Fixes #90075
2024-04-01 15:52:22 +02:00
viksl df71600d2b Blender's rotation does allow wrapping the original implementation of this behaviour in Godot disabled it, this commit brings it in line with Blender's functionality. 2024-04-01 15:13:13 +02:00
RedMser 9cd30208d6 Improve SceneTreeEditor usability
- Mark contextually relevant node
- Remember/Clear selection as appropriate
- Scroll to marked/selected node
2024-03-31 21:35:10 +02:00
bruvzg 364f90512d
[Project Manager] Replace titlebar logo with color variant. 2024-03-31 21:35:43 +03:00
SirLich c90b2b4299 Include project->tools in command palette 2024-03-31 20:03:51 +02:00
kobewi 5a8066bd50 Fix scroll to description 2024-03-31 14:30:33 +02:00
Haoyu Qiu 479b7afa8e Add context support for editor property name i18n 2024-03-31 18:40:14 +08:00
Haoyu Qiu 23d50b1117 Strip edges of editor layout names 2024-03-31 17:43:03 +08:00
Lyuma 00cf862b54 Fix 2 bugs with scale of position tracks in rest fixer
Both bugs were related to how position animation tracks were adjusted in rest fixer.
First bug: motion scale is applied before subtracting the origin when applying bone roll
Second bug: armature scale was lost when converting basis to quaternion, leading an unscaled position offset to be added to the scaled origin.
2024-03-30 23:54:50 -07:00
Lyuma b0ce274a52 Apply "Remove Immutable Tracks" after post-import.
Reimplements "Remove Immutable" by comparing to the skeleton rest.
It is necessary to delay removing animation tracks until after the correct rest pose is calculated in rest-fixer.
Preserves the original implementation in the GLTFDocument / FBXDocument API for compatibility.
2024-03-30 23:45:22 -07:00
AlexOtsuka 4d3319eceb Fix Set Animation Save Paths breaking on Windows 2024-03-31 00:46:25 +01:00
A Thousand Ships 334449df70
[Animation] Expose `SkeletonProfile.set/is_required` 2024-03-30 20:57:55 +01:00
kit 860bff926e Allow docks to be closed 2024-03-29 22:03:59 -04:00
Michael Alexsander ed1fa9bedf
Fix debugger tree error on editor start 2024-03-29 13:44:49 -03:00
K. S. Ernest (iFire) Lee 15f1a0fba3 Fixed loop condition in bone mapping
Corrected the for-loop condition in the auto_mapping_process function. Previously, it was checking if children.size() is non-zero, which resulted in an infinite loop
2024-03-29 07:22:17 -07:00
Hugo Locurcio 1e4c7c8a57
Rename Official support level to Featured in the editor asset library
This paves the way for integrating hand-picked high-quality assets
to be displayed in the project manager when accepting the
"you don't have any projects yet" dialog.
2024-03-28 18:40:32 +01:00
Zae 361f693adc Editor: Disable auto-translation of titles in AssetLib. 2024-03-28 20:39:43 +08:00
jsjtxietian 41dce99831 Reset `tab_closing_menu_option` when cancel closing editor 2024-03-28 19:22:52 +08:00
bruvzg 61f7145f43
[Native File Dialog] Add support for using native dialogs in the editor. 2024-03-28 11:53:03 +02:00
Rémi Verschelde 86415f0245
Merge pull request #89963 from timothyqiu/auto-translation
Fix unexpected auto-translation of more editor components
2024-03-28 10:47:42 +01:00
Rémi Verschelde 669fc368ac
Merge pull request #89922 from brno32/override-gutter-icon-inner-class-method
Refactor check for overriden methods in inner classes
2024-03-28 10:47:28 +01:00
Rémi Verschelde b23d7c3645
Merge pull request #89915 from KoBeWi/podzasób
Disable auto-translation in sub-resource list menu
2024-03-28 10:47:24 +01:00
Haoyu Qiu f298aaa956 Fix unexpected auto-translation of more editor components 2024-03-28 10:50:57 +08:00
jsjtxietian 34eff85014 Support “clear points” function in Path3D editor 2024-03-27 12:40:30 +08:00
Haoyu Qiu 151d7b10e0 Relax grid parameter constraints in texture region editor 2024-03-27 11:56:28 +08:00
Alex Drozd fcb0b8d0bf Refactor check for overriden methods in inner classes 2024-03-26 22:14:57 +01:00
kobewi ad7d54174b Disable auto-translation in sub-resource list menu 2024-03-26 17:47:30 +01:00
Haoyu Qiu e1ee838d11 Fix wrong extension filter for dependency editor 2024-03-26 23:51:30 +08:00
Rémi Verschelde 3fa6ec7285
Merge pull request #89901 from jsjtxietian/path3d
Fix Path3D picking working incorrectly when viewport is in half resolution
2024-03-26 13:45:50 +01:00
Rémi Verschelde 4dec783017
Merge pull request #89545 from brno32/override-gutter-icon-inner-class-method
Fix missing gutter icon for inner class method overrides
2024-03-26 13:45:18 +01:00
Rémi Verschelde 4352503bc5
Merge pull request #89227 from YeldhamDev/i_said_give_me_those_darn_strings!
Fix POT generation missing some strings when built-in ones are enabled
2024-03-26 13:45:15 +01:00
Rémi Verschelde 19a50127e5
Merge pull request #88690 from MajorMcDoom/color-picker-fix
Fix undo/redo behavior of ColorPicker and add ability to cancel/confirm color selection
2024-03-26 13:45:06 +01:00
Rémi Verschelde 198d0b6bc6
Merge pull request #86479 from YeldhamDev/you_arent_built-in,_sod_off!
Fix scene parser reading non-built-in scripts for POT generation
2024-03-26 13:44:56 +01:00
Rémi Verschelde bec4de9237
Merge pull request #86143 from YeldhamDev/ttr_here,_rtr_there
Stop using `RTR()` inside the "editor" folder
2024-03-26 13:44:47 +01:00
jsjtxietian 20f4a5d03a Fix path3d's pick works incorrectly when viewport is in half resolution 2024-03-26 17:24:41 +08:00
jsjtxietian 09a6b5a655 Fix Path2D's add new point's UndoRedo bug 2024-03-26 12:38:34 +08:00
Alex Drozd 1d93a1fbb8 Fix missing gutter icon for inner class method overrides 2024-03-25 22:39:33 +01:00
matricola787 5c83d14698 UX and stability improvements for Path3D node 2024-03-25 16:51:37 +01:00
A Thousand Ships 8679ee1c46
Improve merging of docs on generation
Adds dedicated helper methods to perform sorting to clean up code, and
uses linear merging instead of iterating over both lists directly
2024-03-25 11:56:11 +01:00
Rémi Verschelde ad59b7a70a
Merge pull request #89837 from chrisl8/tooltip_updates_for_debug_menu
Extremely minor tooltip updates for Debug menu.
2024-03-25 11:18:46 +01:00
Rémi Verschelde c4aa1078fb
Merge pull request #88465 from AeioMuch/search_results_button
[Editor] Hide Search Results by default and show it on first search.
2024-03-25 11:18:35 +01:00
Zi Ye d827b34ea8 Fixed undo/redo behaviour of color picker and added ability to cancel/confirm color selection. 2024-03-24 15:12:11 -05:00
Danil Alexeev eab05558c4
Fix regression with C# build editor crash due to `EditorHelpHighlighter` 2024-03-24 21:26:18 +03:00
Haoyu Qiu e444ea717c Fix wrong values displayed after duplicating an audio bus
Also mark "send" bus dropdown untranslatable.
2024-03-24 15:00:06 +08:00
Rémi Verschelde 05372773e1
Merge pull request #89599 from timothyqiu/vegetate
Fix unexpected auto translation of editor `Tree` content
2024-03-23 21:15:39 -07:00
Rémi Verschelde 9a8fb26d91
Merge pull request #88824 from V-Sekai/retarget_silhouette_template
Retargeting option to use a template for silhouette.
2024-03-23 21:13:38 -07:00
Christen Lofland f108149267
Extremely minor tooltip updates for Debug menu. 2024-03-23 21:48:01 -05:00
Lyuma 9db0860c2e Option to use Animation as skeleton rest silhouette.
Adds `rest_pose/external_animation_library` advanced option to replace bone rest with an exported Animation before retargeting.
Together this allows a purely importer based workflow to transfer a known good pose from one FBX to another.
2024-03-23 17:29:02 -07:00
Rémi Verschelde 06abc86a5f
Merge pull request #89831 from bruvzg/macos_pm_title
[macOS] Use `expand_to_title` for the project manager.
2024-03-24 01:24:14 +01:00
Rémi Verschelde 9293cedaa6
Merge pull request #89823 from YeldhamDev/variation,_not_notification
Remove pointless `_notification()` function in `EditorPropertyOTVariation`
2024-03-24 01:24:00 +01:00
Rémi Verschelde 1999b661d0
Merge pull request #89799 from timothyqiu/line-numbers
Translate "Line N" as a whole
2024-03-24 01:23:47 +01:00
Rémi Verschelde 391eaf2a7a
Merge pull request #89732 from azuloo/animation-player-pin-fix
Fix AnimationPlayer pin behavior
2024-03-24 01:23:04 +01:00
Rémi Verschelde 3e27d477ff
Merge pull request #89711 from MewPurPur/fix-godot-logo
Fix a pixel misalignment in the blue robot logo
2024-03-24 01:22:37 +01:00
Rémi Verschelde 77cc2501e1
Merge pull request #89690 from Calinou/editor-improve-native-shader-inspector
Improve the editor native shader source visualizer
2024-03-24 01:21:42 +01:00
Rémi Verschelde 993ce36933
Merge pull request #89658 from AThousandShips/dock_terminal
[Editor] Add `Open in Terminal` to the file system empty click
2024-03-24 01:20:43 +01:00
Rémi Verschelde dd668530e6
Merge pull request #89642 from permelin/fix-favorite-icon
Resource file not found error when loading Favorite icon
2024-03-24 01:20:16 +01:00
Rémi Verschelde c9c0205c07
Merge pull request #89631 from dalexeev/editor-fix-inspector-groups-interfering
Editor: Fix same-name (sub)groups interfering in Inspector
2024-03-24 01:20:02 +01:00
Rémi Verschelde 8e6d011013
Merge pull request #89629 from lyuma/import_rest_as_reset
Add option to import skeleton rest as RESET animation
2024-03-24 01:19:49 +01:00
Rémi Verschelde 7761c04265
Merge pull request #89546 from YeldhamDev/bad_fsdock,_bad!
Fix FileSystem dock auto translating files
2024-03-24 01:17:41 +01:00
Rémi Verschelde 4389f85a17
Merge pull request #89518 from AThousandShips/spin_slider_clean
[Editor] Remove redundant code from `EditorSpinSlider`
2024-03-24 01:16:20 +01:00
Rémi Verschelde a95895742d
Merge pull request #89505 from passivestar/clear-output
Make the "Clear Output" shortcut not require panel focus
2024-03-24 01:16:08 +01:00
Rémi Verschelde c76d2f03b7
Merge pull request #89447 from ajreckof/fix-error-crash-on-change-type-root-after-external-changes
Fix error where update wouldn't reconnect the signal it should have reconnected and led to errors and crash.
2024-03-24 01:15:38 +01:00
Rémi Verschelde cd4e4c0fcc
Merge pull request #89111 from AThousandShips/vec_use
Use `Vector*` component-wise `min/max/clamp` functions where applicable
2024-03-24 01:14:51 +01:00
Rémi Verschelde 33cca7c65c
Merge pull request #88997 from jsjtxietian/parallax
Disable lock and group buttons when selected item is not CanvasItem
2024-03-24 01:14:35 +01:00
Rémi Verschelde 0ca0e8fc49
Merge pull request #88498 from CookieBadger/animation-fix-snapping-multiple
Fix snapping multiple keys in Animation
2024-03-24 01:14:23 +01:00
Rémi Verschelde b0505b580d
Merge pull request #88445 from CookieBadger/animation-paste-snap-fix
Fix various bugs in Animation key right click actions
2024-03-24 01:14:08 +01:00
Rémi Verschelde 075c171f80
Merge pull request #88231 from ajreckof/fix-copy-paste-for-dictionnaries
Fix update property for dictionaries so that it updates only what is necessary.
2024-03-24 01:13:38 +01:00
Rémi Verschelde ae8d43b0bb
Merge pull request #88003 from kitbdev/dock-manager-fixes
Refactor and fix issues in Editor Dock Manager
2024-03-24 01:13:26 +01:00
Rémi Verschelde f0544ebba6
Merge pull request #87874 from AThousandShips/sort_fix
Fix sorting of files/dirs in dialogs
2024-03-24 01:13:12 +01:00
Rémi Verschelde f8bae10be6
Merge pull request #87171 from TokageItLab/retrieve-time-info-from-anim-tree
Rework AnimationNode process for retrieving the semantic time info
2024-03-24 01:12:42 +01:00
Rémi Verschelde 0ebcba8583
Merge pull request #87078 from Hilderin/animation-autofit
Add auto fit timeline and bezier scale on animation editor
2024-03-24 01:12:28 +01:00
bruvzg 225761868a
[macOS] Use "expand_to_title" for the project manager. 2024-03-24 00:23:16 +02:00
Michael Alexsander 9f56287d96
Remove pointless `_notification()` function in `EditorPropertyOTVariation` 2024-03-23 17:10:57 -03:00
Haoyu Qiu 1ff8e8548b Don't error multiple times when trying to load missing default bus layout 2024-03-23 21:38:43 +08:00
Haoyu Qiu 5a687e9e2c Disable shader editor's undo/redo menu items when they do nothing 2024-03-23 21:23:24 +08:00
Haoyu Qiu 7984043768 Add necessary flags when opening directory with xfce4-terminal 2024-03-23 20:41:44 +08:00
Haoyu Qiu 4848bf4fd8 Fix heap-use-after-free when converting scene group to global 2024-03-23 19:54:21 +08:00
Haoyu Qiu 9dadeac658 Translate "Line N" as a whole 2024-03-23 18:39:01 +08:00
ajreckof 69e5e582c8 fix error where update wouldn't reconnect the signal it should have reconnected and led to errors and crash 2024-03-22 01:00:33 +01:00
Hugo Locurcio 44de95e18f Improve the editor native shader source visualizer
- Use CodeEdit to enable features such as line numbers and minimap.
- Enable syntax highlighting.
- Use a fixed-width font.
- Use the script editor settings.
2024-03-22 00:17:32 +01:00
ajreckof 0331ecb527 Fix update property for dictionnaries so that it updates only what is necessary 2024-03-21 19:31:46 +01:00
kobewi 969bfeae4c Fix SpriteFrames editor visibility problems 2024-03-21 16:35:22 +01:00
kobewi e44079607a Remove stray item icon from tabs menu 2024-03-21 14:52:21 +01:00
jsjtxietian cbb67d114e Add progress bar when update scene groups 2024-03-21 19:20:12 +08:00
azuloo 5c6ca5fc09 Fix AnimationPlayer pin behavior 2024-03-21 08:42:33 +02:00
jsjtxietian 816812ee6c Disable lock and group buttons when selected item can't be locked or grouped 2024-03-21 13:02:34 +08:00
Silc Lizard (Tokage) Renew 6dd410854c Rework AnimationNode process for retrieving the semantic time info 2024-03-20 22:52:26 +09:00
MewPurPur 35a569478f Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
A Thousand Ships 79ba22a73f
Use `Vector*` component-wise `min/max/clamp` functions where applicable 2024-03-20 13:47:42 +01:00
A Thousand Ships 2cbf469912
Fix sorting of files/dirs in dialogs
Sorts leading `_` before other characters except `.`.
2024-03-20 13:45:47 +01:00
Danil Alexeev e6dafb1020
Editor: Fix text color in `EditorHelpHighlighter` 2024-03-20 09:40:45 +03:00
Hilderin b46d0a6ea8 Add auto focus timeline and bezier scale on animation editor
Add a button at the bottom of the animation editor that change the zoom based on the animation length and the bezier scale based on the values and handles of the displayed tracks. The icon and the tooltip of the button change depending if the bezier editor is displayed or not.

Some refactor was made in animation_track_editor.cpp to remove code duplication with the visibility check of the tracks.

This should help with the issue #85826
2024-03-19 21:01:15 -04:00
VolTer de8b6f7a3c Add editor settings for autocompletion with NodePath and StringName 2024-03-19 17:23:54 +02:00
A Thousand Ships fa60e2ddb0
[Editor] Add `Open in Terminal` to the file system empty click
Was missing from clicking in the empty file list
2024-03-19 12:05:05 +01:00
Lyuma 34f284bcc2 Add option to import skeleton rest as RESET animation
Also creates an AnimationPlayer if one does not exist.
Designed to be used in conjunction with loading rest pose in another importer.
2024-03-19 02:27:34 -07:00
Per Melin ae6410b622 Resource file not found error when loading Favorite icon 2024-03-18 21:39:26 +01:00
emild d88df641ee Fix snapping multiple keys in Animation 2024-03-18 11:21:12 +01:00
Danil Alexeev 9b7dcfa0e2
Editor: Fix same-name (sub)groups interfering in Inspector
Clear (sub)group hashmaps when changing category.
2024-03-18 09:49:21 +03:00
Haoyu Qiu 8cd1ebbd6d Fix unexpected auto translation of Tree content 2024-03-18 09:31:00 +08:00
AeioMuch 5cf6f3c779 Hide Search Results by default. Show it on first search and push it at the end. Add a close button to hide it back. Also switch to Script Editor if a searched line is clicked. 2024-03-16 20:42:05 +01:00
kit 0c9c84f7a6 Refactor and fix issues in Editor Dock Manager
Extract Dock Context Menu.
2024-03-16 13:51:31 -04:00
Haoyu Qiu f98d552214 Fix crash when columns are skipped in csv translation 2024-03-16 23:26:06 +08:00
Michael Alexsander b926e51998
Fix FileSystem dock auto translating files 2024-03-15 23:58:45 -03:00
bruvzg ebb19c4198 [NativeMenu] Fix changes lost due to incorrect rebase (menu goes under task bar, dark mode, item text get, docs) and check to ensure help menu is not using native menu on Windows. 2024-03-15 22:46:47 +02:00
Riteo a5cf92664d SCons: unify code generations routine and minimize timestamp changes
Previously, all of the code generation routines would just needlessly
write the same files over and over, even when not needed.

This became a problem with the advent of the experimental ninja backend
for SCons, which can be trivially enabled with a few lines of code and
relies on timestamp changes, making it thus impractical.
2024-03-15 15:43:53 +01:00
A Thousand Ships 56b05a5a3d
[Editor] Remove redundant code from `EditorSpinSlider` 2024-03-15 15:03:12 +01:00
passivestar cae610b1d2 Make the "Clear Output" shortcut not require panel focus 2024-03-15 11:40:21 +04:00
Rémi Verschelde 633024617b
Merge pull request #89475 from rsubtil/feature-add_message_type_to_dap
Add output type to DAP `output` events
2024-03-14 22:35:25 +01:00
Rémi Verschelde 520ff5cb17
Merge pull request #89462 from RobProductions/fix-external-theme-margin
Fix main editor button margins while using a custom theme
2024-03-14 22:35:11 +01:00
Rémi Verschelde 453485aede
Merge pull request #89270 from Repiteo/enforce-typename-in-templates
Enforce template syntax `typename` over `class`
2024-03-14 22:34:37 +01:00
Rémi Verschelde 5cf38f8f99
Merge pull request #77932 from KoBeWi/custom_resources_to_kill_performance_again_probably
Fix custom resource icons in FileSystem
2024-03-14 22:34:17 +01:00
Ricardo Subtil b6d1204186 Add output type to DAP `output` events 2024-03-14 14:34:14 +00:00
Hugo Locurcio 51af186bb6
Default to trimesh for generated collision shapes in Advanced Import Settings
This avoids using convex decomposition every time collision is enabled
on a mesh, which can be extremely slow on complex meshes (such as entire
levels).
2024-03-14 00:06:54 +01:00
Matt Enad d4ac3fabac Fix main button margins in custom themes
Defined more theme variations and styleboxes for those variations to work around an issue where external editor themes would apply incorrect margins to certain buttons. This should eliminate clipping/alignment issues while a custom theme is in use.

Also simplified the step where margins are copied over thanks to @Rindbee 's suggestion
2024-03-13 15:38:09 -04:00
Rémi Verschelde 006f5bc11c
Merge pull request #89437 from jsjtxietian/help-label
Fix help label will be partly outside the view area at 150% editor scale
2024-03-13 18:41:50 +01:00
Rémi Verschelde 734bd3c8c4
Merge pull request #89434 from jsjtxietian/center-view
Fix center view button appears outside the  GenericTilePolygonEditor
2024-03-13 18:41:46 +01:00
Rémi Verschelde 48b650c254
Merge pull request #89422 from Repiteo/clang-tidy-NULL
clang-tidy: Enforce `modernize-use-nullptr`
2024-03-13 18:41:39 +01:00
Rémi Verschelde 950d11b4ca
Merge pull request #87972 from bruvzg/img_skip
[Import] Add "skip file" import option to skip (and exclude from export) importable formats, auto set it for the images used by bitmap font.
2024-03-13 18:41:24 +01:00
Rémi Verschelde 6ba0179682
Merge pull request #64488 from reduz/interactive-music-take3
Add interactive music support
2024-03-13 14:32:21 +01:00
jsjtxietian 856e071762 Fix help label will be partly outside the view area at 150% editor scale 2024-03-13 17:50:02 +08:00
jsjtxietian f59c147d1f Fix center view button appears outside the GenericTilePolygonEditor 2024-03-13 12:46:14 +08:00
Juan Linietsky 43b78cd2ad Add interactive music support
This PR adds 3 types of audio streams used for interactive music support.

* AudioStreamInteractive: Allows setting several sub-streams and transition between them with many options.
* AudioStreamPlaylist: Allows sequential or shuffled playback of a list of streams.
* AudioStreamSynchronized: Allows synchronous playback of several streams, the volume of each can be controlled.

Theese three stream types can be combined to create complex, layered interactive music and transitions between them, similar to software such as WWise.
2024-03-12 21:54:59 +01:00
bruvzg fee14eb5e8
[Import] Add "skip file" import option to skip (and exclude from export) importable formats, auto set it for the images used by bitmap font. 2024-03-12 21:34:40 +02:00
Thaddeus Crews 3b3e2374c9
clang-tidy: Enforce `modernize-use-nullptr` 2024-03-12 10:59:53 -05:00
Rémi Verschelde 48ad83a4e7
Merge pull request #88827 from adamscott/add-browse-folder-icon
Add browse folder and browse file icons
2024-03-12 16:28:03 +01:00
Michael Alexsander 8dba9d8330
Fix POT generation missing some strings when built-in ones are enabled 2024-03-12 11:21:17 -03:00
Adam Scott 44d3ce2c11
Add browse folder and browse file icons 2024-03-12 09:57:59 -04:00
Rémi Verschelde b18942d429
Merge pull request #89405 from KoBeWi/receiver,_do_you_copy
Select method name edit when opening connection dialog
2024-03-12 14:23:06 +01:00
passivestar 3199c294f9 Allow connecting signals to existing methods without opening the script editor 2024-03-12 15:50:54 +04:00
kobewi c1a034297d Select method name edit when opening connection dialog 2024-03-12 00:51:50 +01:00
Rémi Verschelde b1b0a526d8
Merge pull request #89393 from Repiteo/retire-subprocess_main
SCons: Remove `run_in_subprocess` & `subprocess_main` dependencies
2024-03-11 23:48:21 +01:00
Rémi Verschelde d5856f864f
Merge pull request #89383 from bruvzg/font_no_bitmaps
[Font] Add option to disable embedded bitmaps loading.
2024-03-11 23:48:17 +01:00
Rémi Verschelde c0ad0b0acf
Merge pull request #87870 from ryevdokimov/remove-unnecessary-focus-methods
Remove unnecessary focus methods and directly bind to `set_close_on_escape`
2024-03-11 23:48:13 +01:00
Thaddeus Crews 5a6e3cbcb0
SCons: Remove `run_in_subprocess` dependency 2024-03-11 13:20:09 -05:00
bruvzg 911fa38d3a
[Font] Add option to disable embedded bitmaps loading. 2024-03-11 16:31:10 +02:00
kobewi 77879d4288 Update NodePaths only in built-in resources 2024-03-11 15:17:29 +01:00
Rémi Verschelde 6cfed9734e
Merge pull request #89378 from Faolan-Rad/FixBugWithDIableingGodotModuleInEditor
Fix PluginConfigDialog crash in editor build without any language support
2024-03-11 14:02:50 +01:00
Rémi Verschelde 0475011c66
Merge pull request #82084 from ogapo/pr/pck-cache-merge
Merge `uid_cache.bin` and `global_script_class_cache.cfg` after mounting PCKs
2024-03-11 14:01:16 +01:00
Jacob Sanders 1836f5c7a4 Update plugin_config_dialog.cpp 2024-03-11 03:14:51 -04:00
Thaddeus Crews fb299d0fb1
SCons: Ensure `with` statement where applicable 2024-03-10 12:57:57 -05:00
Rémi Verschelde 0ace0a1292
Merge pull request #89333 from Repiteo/enforce-eol-python
Enforce `\n` eol for Python writes
2024-03-09 22:20:23 +01:00
Rémi Verschelde 7d6ae138fa
Merge pull request #89332 from Riteo/werror-never-changes
Fix compiler warning when highlighting codeblocks in editor help
2024-03-09 22:20:19 +01:00
Rémi Verschelde 8cc3216c75
Merge pull request #89320 from Calinou/editor-fogvolume-use-gizmo-helper
Use 3D editor gizmo helper for FogVolume to allow dragging individual faces
2024-03-09 22:20:05 +01:00
Rémi Verschelde 0322436a93
Merge pull request #89315 from nongvantinh/fix-regression-89295
Fix ScriptCreateDialog so it does not select the file extension when it's opened
2024-03-09 22:19:55 +01:00
Rémi Verschelde 92343030f3
Merge pull request #89049 from Mickeon/documentation-meta-underline-begone
Use `META_UNDERLINE_ON_HOVER` in built-in class reference
2024-03-09 22:19:38 +01:00
Rémi Verschelde 5c1b926610
Merge pull request #88045 from Malcolmnixon/optimize-collider-regeneration
Optimize when colliders are regenerated for imported meshes
2024-03-09 22:19:34 +01:00
Riteo 4f61d42a00 Fix compiler warning when highlighting codeblocks in editor help
It's more verbose but it should do the trick.
2024-03-09 22:00:35 +01:00
Thaddeus Crews d9fa40f2df
Enforce `\n` eol for Python writes
• Ensure utf-8 encoding if previously unspecified
2024-03-09 14:29:24 -06:00
Hugo Locurcio 72002a77de
Use 3D editor gizmo helper for FogVolume to allow dragging individual faces 2024-03-09 18:03:01 +01:00
Nông Văn Tình a13b755b60 Fix ScriptCreateDialog to avoid selecting the file extension upon opening
Fixes: #89295

This is a regression from commit 2bd714e34e
2024-03-09 22:33:43 +07:00
Micky 3a0d056180 Use META_UNDERLINE_ON_HOVER in built-in class reference 2024-03-09 13:22:59 +01:00
Rémi Verschelde bfa866c318
Merge pull request #89301 from KoBeWi/human_readable_code
Refactor how file cache entries are stored
2024-03-09 00:52:39 +01:00
Rémi Verschelde e9ca51ce87
Merge pull request #89292 from Chaosus/vs_fix_crash
Fix possible crash when converting a node to other in visual shader
2024-03-09 00:52:35 +01:00
Rémi Verschelde 47941d49ac
Merge pull request #89286 from Kiisu-Master/fix-pot-generation
Fix packed scene translation parser missing strings.
2024-03-09 00:52:32 +01:00
Rémi Verschelde eccdf1a1e8
Merge pull request #89263 from dalexeev/editor-help-codeblock-syntax-highlighting
Editor Help: Add syntax highlighting for code blocks
2024-03-09 00:52:16 +01:00
Rémi Verschelde 3cac010344
Merge pull request #89255 from passivestar/themable-log-buttons
Add missing normal and hover states to `EditorLogFilterButton`
2024-03-09 00:52:12 +01:00
Rémi Verschelde 1c8ef9e252
Merge pull request #89251 from KoBeWi/fastpector
Speed up inspector updates for TileMap
2024-03-09 00:52:09 +01:00
Rémi Verschelde d78fafa4b0
Merge pull request #89085 from miv391/remember-search-replace-text
Remember search text in Find/Replace in Files dialog
2024-03-09 00:52:05 +01:00
Rémi Verschelde 8af66a72b5
Merge pull request #56420 from nathanfranke/project-creation
Automatically create folder in project manager create and import
2024-03-09 00:51:51 +01:00
kobewi 25553d7aca Refactor how file cache entries are stored 2024-03-08 23:16:31 +01:00
kobewi a62ccf3f1a Fix custom resource icons in FileSystem 2024-03-08 22:31:15 +01:00
Danil Alexeev 87718d2a6e
Editor Help: Add syntax highlighting for code blocks 2024-03-09 00:02:31 +03:00
Kiisu_Master 8446084a20 Fix packed scene translation parser missing strings. 2024-03-08 20:43:19 +02:00
Yuri Rubinsky d9292ea51e Fix possible crash when converting a node to other in visual shader 2024-03-08 21:28:05 +03:00
Nathan Franke 2130f1121a
Automatically create folder in project manager create/import/install 2024-03-08 12:27:50 -06:00
passivestar bcfca0295c Add missing normal and hover states to `EditorLogFilterButton` 2024-03-08 20:10:49 +04:00
Mika Viskari bfd1700971 Remember search text in Find/Replace in Files dialog 2024-03-08 17:43:31 +02:00
Rémi Verschelde a658621cc5
Merge pull request #89264 from ryevdokimov/don't-update-snap-every-scan
Move `snap_controls_to_pixels` from process to projects settings changed method
2024-03-08 13:09:46 +01:00
Rémi Verschelde 6db28c9fb7
Merge pull request #89204 from luevano/fix-cyclic-dep-on-drop
Fix wrong undo-redo action when dropping files containing circular dependencies
2024-03-08 13:09:37 +01:00
Rémi Verschelde 476be3ab64
Merge pull request #88111 from Ryan-000/master
Expose scene unique id functionality in Resource
2024-03-08 13:09:13 +01:00
Rémi Verschelde 2c0797b257
Merge pull request #87161 from ryevdokimov/do-not-commit
Do not commit transforms and handles if no changes were made
2024-03-08 13:09:10 +01:00
Thaddeus Crews 9903e6779b
Enforce template syntax `typename` over `class` 2024-03-07 22:39:09 -06:00
Aaron Franke 0700b807a2 Allow node visibility to work with custom user-provided node types 2024-03-07 17:25:06 -08:00
Robert Yevdokimov f99de3f024 Move `snap_controls_to_pixels` from process to projects settings changed method 2024-03-07 16:21:23 -05:00
David Luevano Alvarado 71426d0f5c
Fix wrong undo-redo action when dropping files containing circular dependencies 2024-03-07 12:20:49 -06:00
kobewi 7319b612f3 Speed up inspector updates for TileMap 2024-03-07 18:01:30 +01:00
Rémi Verschelde dd90c3c30c
Merge pull request #89240 from adamscott/create-folder-project-dialog
Add `FolderCreate` icon to the project dialog
2024-03-07 15:24:01 +01:00
Rémi Verschelde 0fefbe85fb
Merge pull request #89086 from Mickeon/documentation-ProjectSettings-members-display-nice
Improve how Project & Editor Settings look in built-in docs
2024-03-07 15:23:54 +01:00
kobewi 4e88fb87b6 Don't store values when loading them 2024-03-07 15:01:12 +01:00
Ryan 42ce14043e
Expose scene unique id functionality in Resource 2024-03-07 14:53:58 +01:00
Rémi Verschelde 24f775089e
Merge pull request #89236 from Calinou/export-template-manager-no-mirrors-development
Don't refresh mirrors for development builds in editor export template manager
2024-03-07 10:04:40 +01:00
Rémi Verschelde 1c8d082a3d
Merge pull request #89234 from akien-mga/cmdline-export-fix-exit-code
Fix reporting exit code when command line export fails
2024-03-07 10:04:37 +01:00
Rémi Verschelde 26a6f810d2
Merge pull request #87886 from ryevdokimov/don't-use-physics-process
Do not use `NOTIFICATION_PHYSICS_PROCESS` for 2D Editor
2024-03-07 10:04:31 +01:00
Adam Scott b91cb14197
Add `FolderCreate` icon to the project dialog 2024-03-06 21:36:44 -05:00
Hugo Locurcio 4f52c49006
Don't refresh mirrors for development builds in editor export template manager
Export template downloads are only available for official (pre)-releases,
not development builds.

This prevents an error popup from displaying every time you open
the export template manager on a development build. UI elements
that are non-functional in development builds are now disabled as well.
2024-03-07 01:17:04 +01:00
Rémi Verschelde 51bfda9446
Fix reporting exit code when command line export fails
Fixes #83042.
2024-03-07 01:01:04 +01:00
Rémi Verschelde 7e65fd8725
Merge pull request #89214 from bruvzg/pack_rel_off
[Export] Use relative file base offset for embedded PCK.
2024-03-07 00:24:00 +01:00
Rémi Verschelde 47429b674b
Merge pull request #88197 from passivestar/version-vertical-alignment
Fix vertical alignment of editor version `LinkButton` in the bottom panel
2024-03-07 00:23:52 +01:00
Rémi Verschelde 9d8e267131
Merge pull request #87989 from ryevdokimov/fix-editor-tool-tooltips
Show modifier key functionality on all the editor tools
2024-03-07 00:23:49 +01:00
David Nikdel 5e6adb4a2d Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs
fixes godotengine#82061
fixes godotengine#61556

Also, distinguish between main pack and DLC packs.
It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup.
- project.godot/project.binary file
- extension_list.cfg
- app icon and boot_splash
- .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
2024-03-06 12:14:21 -05:00
passivestar a03315e3d9 Fix vertical alignment of editor version `LinkButton` in the bottom panel 2024-03-06 17:48:21 +04:00
Rémi Verschelde 13954fc33e
Merge pull request #87452 from bruvzg/native_menu
Move `global_menu_*` methods to a separate `NativeMenu` class.
2024-03-06 13:16:52 +01:00
bruvzg bf8ec7b81b
[Export] Use relative file base offset for embedded PCK. 2024-03-06 14:02:01 +02:00
Rémi Verschelde 72a31722fd
Merge pull request #89132 from jsjtxietian/lock-update
Update lock and group button state when selection changed in CanvasItemEditor
2024-03-06 09:50:23 +01:00
Rémi Verschelde 0acc4276b6
Merge pull request #82952 from AbelToy/gds-export-array
Allow `@export`ed Arrays to set property hints for their elements
2024-03-06 09:49:53 +01:00
Abel Toy 882441a0ad
Support Array and PackedArray in @export_* 2024-03-06 16:17:54 +09:00
jsjtxietian b047206619 Update lock and group button state when selection changed 2024-03-06 10:24:18 +08:00
Rémi Verschelde 1b2e0b32d7
Merge pull request #89200 from KoBeWi/e
Fix AssetLibrary not going online when clicking button
2024-03-05 23:44:49 +01:00
Rémi Verschelde 3dff0e9eed
Merge pull request #89184 from Calinou/shader-globals-editor-add-enter-shortcut
Add Enter shortcut to add a shader global in the editor
2024-03-05 23:44:39 +01:00
Rémi Verschelde 0975e2941c
Merge pull request #88413 from LeulMulugeta/dont_reset_select_frames
Remember frames when selecting `SpriteFrame` frames
2024-03-05 23:44:33 +01:00
Rémi Verschelde 4bb219321e
Merge pull request #88081 from Calinou/editor-add-bottom-panel-shortcuts
Add editor shortcuts to toggle bottom panel visibility
2024-03-05 23:44:21 +01:00
kobewi 6caa24b1b8 Fix AssetLibrary not going online when clicking button 2024-03-05 21:27:08 +01:00
Hugo Locurcio 305192072f
Add Enter shortcut to add a shader global in the editor
- Clear the shader global name field when adding a new shader global
  to match the behavior of other tabs in the Project Settings dialog.
2024-03-05 19:22:52 +01:00
Hugo Locurcio 8221e7546b
Add editor shortcuts to toggle bottom panel visibility
Default shortcuts use the first or second letter of each word.

This also adds a new shortcut to toggle the last opened bottom panel.
On editor startup, this defaults to the first panel in the list
(which is the Output panel).
2024-03-05 15:53:15 +01:00
Rémi Verschelde c3daa041e0
Merge pull request #89177 from luevano/match-89126-3D
Match #89126 for 3D: check for `Resource` type instead of extension
2024-03-05 14:55:32 +01:00
Rémi Verschelde 6399fae16d
Merge pull request #88951 from Geometror/vs-prop-ed-fixes
Make editing properties more intuitive in VisualShader
2024-03-05 14:55:21 +01:00
Leul Mulugeta effad7be0c Remember frames when selecting SpriteFrame frames 2024-03-05 16:50:06 +03:00
Hendrik Brucker d32e0f808c Make editing properties more intuitive in VisualShader 2024-03-05 13:27:33 +01:00
David Luevano Alvarado a918c7c5fe Match #89126 for 3D: check `Resource` type instead of extension 2024-03-05 06:08:35 -06:00
Rémi Verschelde 2d408f48e7
Merge pull request #88546 from bruvzg/indent_wrap
[TextEdit] Add support for optional wrapped line indentation.
2024-03-05 09:55:51 +01:00
Rémi Verschelde 9e13b90ce8
Merge pull request #81177 from Calinou/filedialog-focus-path-shortcut
Add Ctrl + L / Cmd + Shift + G shortcut to focus path bar in FileDialog
2024-03-05 09:55:36 +01:00
RedMser 2bd714e34e
Allow configuring the script filename casing rule
Defaults to "Auto", which detects the casing based on the
preference of the currently selected language (C# for example
prefers PascalCase whereas GDScript prefers snake_case).
2024-03-05 09:43:29 +01:00
Hugo Locurcio 4f8d7cae26
Add Ctrl + L / Cmd + Shift + G shortcut to focus path bar in FileDialog
This also tweaks EditorFileDialog to use the same shortcut,
while making it select the path text after focusing
(like in most file managers).

Ctrl + L / Cmd + Shift + G can also now be used to focus on the
property name in the project settings editor, as well in the
Input Map, Autoload, Shader Globals and Global Groups tabs.
2024-03-05 00:02:09 +01:00
bruvzg c65a667924
Move `global_menu_*` methods to a separate `NativeMenu` class. 2024-03-04 23:41:41 +02:00
Rémi Verschelde a07dd0d6a5
Merge pull request #87363 from Mickeon/documentation-copy-codeblock-button
Add copy codeblock button to built-in documentation
2024-03-04 21:30:11 +01:00
Rémi Verschelde cc3457b125
Merge pull request #89142 from miv391/shortcut-to-editable-children
Change Editable Children menu action to be keyboard shortcuttable
2024-03-04 20:43:57 +01:00
Rémi Verschelde c4a46e00f8
Merge pull request #89126 from luevano/fix-89093-followup
Fix editor crash when unsupported `Resource` is dropped in scene
2024-03-04 20:43:49 +01:00
Rémi Verschelde 82fbbc94fc
Merge pull request #88913 from Cass-dev-web/macos-shortcut-savior
Modify shortcut for closing scene on macOS only
2024-03-04 20:43:38 +01:00
Rémi Verschelde 4320d53a2b
Merge pull request #84907 from miv391/fix-gutter-error
Do not bother with line colors if `line_number_gutter` is not yet calculated
2024-03-04 20:43:30 +01:00
Rémi Verschelde 9f4a764985
Merge pull request #69087 from KoBeWi/million_of_names
Allow easily renaming multiple nodes
2024-03-04 20:43:20 +01:00
Micky f739f78871 Add copy codeblock button to built-in documentation 2024-03-04 20:07:46 +01:00
Micky 8e1024530c Improve how Project & Editor Settings look in built-in docs 2024-03-04 18:12:28 +01:00
Mika Viskari 3c0b66bf8f Changed Editable Children menu action to be keyboard shortcuttable 2024-03-04 18:32:15 +02:00
David Luevano Alvarado c0467aa1f9 Fix editor crash when unsupported `Resource` is dropped in scene 2024-03-04 10:06:05 -06:00
Rémi Verschelde 01dc5c5b58
i18n: Sync translations with Weblate
Adds 'extractable' strings after #86222.
2024-03-04 16:16:19 +01:00
Rémi Verschelde 95085cdcdb
Merge pull request #89121 from KoBeWi/replace_node_type
Fix undo action names for node replacement
2024-03-04 13:34:35 +01:00
Rémi Verschelde faafccbd34
Merge pull request #89110 from rsubtil/fix_missing_field_on_dap_req
Add missing `variablesReference` field to DAP `evaluate` request
2024-03-04 13:34:26 +01:00
Rémi Verschelde 2d4c923307
Merge pull request #89099 from chrisl8/no_custom_cursor_error_in_headless
Do not attempt to set cursor shape in headless mode.
2024-03-04 13:34:09 +01:00
Rémi Verschelde b811e9a74e
Merge pull request #89071 from DeeJayLSP/cubicres
WAV importer: Use cubic interpolation on resampler
2024-03-04 13:34:02 +01:00
Rémi Verschelde 2af237b2d5
Merge pull request #89044 from akien-mga/linux-export-preset-name-compat
Linux: Handle export preset compat with 'Linux/X11' platform name
2024-03-04 13:33:29 +01:00
Rémi Verschelde 1a9c0ee5fe
Merge pull request #87391 from markdibarry/new_node_parallax_2d
Add new Parallax2D node
2024-03-04 13:33:09 +01:00
Rémi Verschelde 8eb08522b3
Merge pull request #85494 from Hobitus/Allow-multi-selection-of-frames-in-the-SpriteFrames-animation-editor
Add multi-selection for `SpriteFramesEditor`
2024-03-04 13:32:44 +01:00
Rémi Verschelde 5d3369e095
Merge pull request #85153 from Repiteo/scons-improve-logs
SCons: Add two new `COMSTR` environment variables
2024-03-04 13:32:38 +01:00
Rémi Verschelde 314efe9bec
Merge pull request #79387 from HolonProduction/completion-update-keep-open
Update completion menu even if no options exist
2024-03-04 13:32:25 +01:00
DeeJayLSP 7fa3431dca WAV importer: use cubic interpolation on resampler 2024-03-04 00:05:48 -03:00
markdibarry a62870956a Add new Parallax2D node 2024-03-03 15:46:40 -05:00
kobewi c1cce6bb69 Fix undo action names for node replacement 2024-03-03 19:09:25 +01:00
kobewi ffadba0b08 Allow to easily rename multiple nodes
Co-authored-by: ajreckof <tbonhoure@ymail.Com>
2024-03-03 13:16:21 +01:00
Ricardo Subtil c07991ef36 Add missing `variablesReference` field to DAP `evaluate` request 2024-03-03 11:22:01 +00:00
Christen Lofland e6d0bf32e9
Do not attempt to set cursor shape when that feature is not available.
Co-authored-by: Riteo <riteo@posteo.net>
2024-03-02 17:44:55 -06:00
Thaddeus Crews 0ce9b6fd1d
Add two new COMSTR environment variables 2024-03-01 12:44:03 -06:00
Mika Viskari 0fbc857e3f Do not call _validate_script if editor is not enabled 2024-03-01 19:48:48 +02:00
Rémi Verschelde dad6c774b0
Merge pull request #89048 from KoBeWi/iBug
Fix `update_property()` in particle material editor
2024-03-01 17:22:25 +01:00
Rémi Verschelde 7c3090ed4a
Merge pull request #89043 from Mickeon/autocomplete-EditorSettings
Add autocompletion for EditorSettings' methods
2024-03-01 17:22:21 +01:00
kobewi 24b210d1c8 Fix update_property() in particle material editor 2024-03-01 16:03:53 +01:00
Rémi Verschelde ace8284231
Linux: Handle export preset compat with 'Linux/X11' platform name
Fixes #89012.
2024-03-01 15:12:54 +01:00
Rémi Verschelde 6149462008
Merge pull request #88833 from emre0altan/save-scene-and-global-checkbox-options-in-history-window
Save scene and global checkbox options of History window
2024-03-01 15:00:24 +01:00
Rémi Verschelde 06d4023884
Merge pull request #87301 from Mickeon/documentation-leading-spaces-to-tabulation
Replace built-in docs codeblock's leading spaces with tabs
2024-03-01 14:59:38 +01:00
Micky adbe238332 Add autocompletion for EditorSettings' methods 2024-03-01 14:58:28 +01:00
Rémi Verschelde c1377920cd
Merge pull request #86743 from Mickeon/autocompletion-optimise-object
Optimise comparisons for Object's `get_argument_options`
2024-03-01 14:56:06 +01:00
Rémi Verschelde 1e950dea5a
Merge pull request #86398 from reach-satori/prof-visibility-fix
Fix internal profiling button being visible when disabled in settings
2024-03-01 14:56:02 +01:00
Dominic Marier 8faba242a4 Added multi-selection for sprite_frame_editor
use multi-selection for copy/paste
move up or down
frame duration set while multi-selected
2024-02-29 20:01:00 -05:00
emre0altan 0f26ae93f2 Save scene and global checkbox options of History window, fixes #88432 2024-02-29 22:51:18 +00:00
Micky cd2032a90b Optimise Object's `get_argument_options` 2024-02-29 18:00:54 +01:00
Micky 9d3768d2d7 Replace built-in docs codeblock's leading spaces with tabs
Replace built-in docs codeblock's leading spaces with tabs
2024-02-29 17:18:41 +01:00
Rémi Verschelde c84188b694
Merge pull request #88980 from Calinou/visualshader-remainder-add-percent-sign
Add percent (`%`) sign to Remainder node name in visual shaders
2024-02-29 13:55:01 +01:00
Rémi Verschelde d194378043
Merge pull request #88904 from akien-mga/efs-tell-me-what-you-import
EditorFileSystem: Add verbose print for file being (re)imported
2024-02-29 13:54:14 +01:00
Rémi Verschelde da916221a7
Merge pull request #88577 from davthedev/itemlist-light-refactor
Fix item positioning, text alignment & unwanted clipping of ItemList items
2024-02-29 13:54:03 +01:00
Rémi Verschelde 16bdd83ea4
Merge pull request #86705 from KoBeWi/resourception
Improve saving of built-in resources
2024-02-29 13:53:44 +01:00
Hugo Locurcio 07c4baded7 Add percent (`%`) sign to Remainder node name in visual shaders
This makes the node easier to search in the Create New Node dialog.
2024-02-28 20:39:12 +01:00
Michael Alexsander d70c45b5c8
Add option to add built-in strings in the POT generation 2024-02-28 11:34:26 -03:00
Rémi Verschelde 093cdd2188
EditorFileSystem: Add verbose print for file being (re)imported
Also print the time it took for each file.
2024-02-28 09:59:46 +01:00
Rémi Verschelde 0ac99b94d3
Merge pull request #88572 from ajreckof/fix-crash-on-dictionarry-new-key/value-change-type-when-inspector-opened
Fix crash on changing resource type of dictionary new key/value while editing the resource.
2024-02-28 09:34:27 +01:00
ajreckof e922abd975 Fix crash on changing resource type of dictionary new key/value while editing the resource 2024-02-28 01:31:52 +01:00
Rémi Verschelde 2a056329f5
Merge pull request #88911 from Chaosus/fix_editor_help
Remove redundant space after enum/flags word in editor docs
2024-02-27 21:23:10 +01:00
Rémi Verschelde f80cdeb597
Merge pull request #87504 from smix8/nav_mesh_auto_rebake
Auto-bake edited NavigationPolygons in the Editor on a timer
2024-02-27 21:22:56 +01:00
smix8 10e8f3698b Auto-bake edited NavigationPolygons in the Editor on a timer
Auto-bakes edited NavigationPolygons in the Editor on a timer.
2024-02-27 20:51:38 +01:00
Hugo Locurcio 67e9ccdbc4
Display the build date in the editor and when starting the engine
This can be used to quickly see how recent a development build is,
without having to look up the commit date manually.
When juggling around with various builds (e.g. for benchmarking),
this can also be used to ensure that you're actually running the
binary you intended to run.

The date stored is the date of the Git commit that is built, not
the current date at the time of building the binary. This ensures
binaries can remain reproducible.

The version timestamp can be accessed using the `timestamp` key
of the `Engine.get_version_info()` return value.
2024-02-27 20:39:17 +01:00
Michael Alexsander c7fb8579fe
Stop using `RTR()` inside the "editor" folder 2024-02-27 16:03:28 -03:00
David Giardi f63728cb9f Fix item positioning & pointer detection areas of ItemList 2024-02-27 20:03:10 +01:00
Rémi Verschelde 8f3e2a6113
Merge pull request #88912 from AThousandShips/tile_drag_fix
[TileSet] Fix crash when deleting dragged polygon point
2024-02-27 16:37:10 +01:00
Rémi Verschelde 21e3b2111e
Merge pull request #88862 from smix8/split_physics_classes
Split monolithic physics class files
2024-02-27 16:37:07 +01:00
Rémi Verschelde 9dceb626d6
Merge pull request #88817 from Mickeon/plugin-list-black
Fix toggling a plugin makes its name black
2024-02-27 16:37:04 +01:00
A Thousand Ships fe203d7003
Prevent threading problems in `TileMap` 2024-02-27 15:38:25 +01:00
Cass ea3c303b7e Modify shortcut override for closing scene on macOS 2024-02-27 14:31:17 +00:00
A Thousand Ships 0ba7463803
[TileSet] Fix crash when deleting dragged polygon point 2024-02-27 15:16:27 +01:00
Yuri Rubinsky f7c3c9f987 Remove redundant space after enum/flags word in editor docs 2024-02-27 17:09:55 +03:00
smix8 35dafc9fa8 Split monolithic physics class files
Splits monolithic physics class files.
2024-02-27 11:18:16 +01:00
Rémi Verschelde 6d8ca17139
Merge pull request #88829 from ryevdokimov/institate_message-2d
Show instantiating or inherit message when using drag to instantiate in 2D
2024-02-27 10:18:17 +01:00
Rémi Verschelde 4a4937318b
Merge pull request #88825 from adamscott/add-create-folder-icon
Add create folder icon
2024-02-27 10:18:13 +01:00
Rémi Verschelde 04e16a27cf
Merge pull request #88821 from lyuma/preserve_initial_pose
Allow preserving the initial bone pose in rest fixer
2024-02-27 10:18:04 +01:00
Rémi Verschelde 3780604d79
Merge pull request #88819 from lyuma/import_nodes_as_skeleton_bones
Add new scene import option to import as Skeleton
2024-02-27 10:18:00 +01:00
Rémi Verschelde 6ed4a279d9
Merge pull request #88774 from ryevdokimov/instantiating-message
Show instantiating message with position when using to drag to instantiate in 3D
2024-02-27 10:17:55 +01:00
Rémi Verschelde e770a38d00
Merge pull request #88742 from MajorMcDoom/text-editor-zoom
Fix the text editor theme not being applied on editor start
2024-02-27 10:17:47 +01:00
Rémi Verschelde 8f98ed65f7
Merge pull request #88738 from clayjohn/mesh_compression-tangents
Multiple fixes for compressed meshes
2024-02-27 10:17:43 +01:00
Rémi Verschelde 730ef374b4
Merge pull request #88652 from RobProductions/fix-hover-margin
Fix editor hover style margins when Draw Extra Borders is enabled
2024-02-27 10:17:34 +01:00
Rémi Verschelde e8b94e65bb
Merge pull request #88575 from davthedev/itemlist-no-separators
Hide separators in ItemList in editor theme
2024-02-27 10:17:30 +01:00
Robert Yevdokimov 8875ff0a14 Show instantiating or inherit message when using to drag to instantiate in 2D 2024-02-27 01:09:13 -05:00
Muller-Castro 1638c1b28f Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
Adam Scott fd3666298c
Add create folder icon 2024-02-26 09:04:24 -05:00
Lyuma 6a6bd2307c Add rest fixer toggle to disable bone pose reset
Adds a "Reset All Bone Poses After Import" option to the Skeleton3D Rest Fixer settings.
Default value of true resets the bone poses to rest (usually a t-pose), matching previous behavior.
If disabled, keeps the bones posed as they would have been before silhouette adjustment.
2024-02-26 03:24:01 -08:00
Aaron Franke c399424db9
Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
Aaron Franke 1cb531ddb6
Move 2D-only resources to their own folder 2024-02-26 05:22:45 -06:00
Rémi Verschelde 8eb34cb78b
Merge pull request #88849 from ajreckof/Fix-paste-Value-can-empty-a-dictionary-depending-on-right-click-location
Fix paste Value can empty a dictionary depending on right-click location
2024-02-26 12:11:19 +01:00
Lyuma 652ef966f9 Add new scene import option to import as Skeleton
Adds a bool import option `nodes/import_as_skeleton_bones`.
This is supported in all FBX or GLTF document based formats.
It is especially useful for retargeting and importing animations.
2024-02-26 03:06:07 -08:00
Rémi Verschelde a3b44bd89e
Merge pull request #88814 from RedMser/inherit-property-revert-inspector
Inspector `(N changes)` indicator propagates upwards
2024-02-26 10:49:22 +01:00
Rémi Verschelde abe73c3db0
Merge pull request #88675 from MajorMcDoom/script-editor-redundancy
Remove some redundant method calls from ScriptEditor
2024-02-26 10:48:57 +01:00
Rémi Verschelde e7bf883068
Merge pull request #88611 from Alex2782/force_device_cpu_architecture
Display a warning if device CPU architecture is not active in the export preset.
2024-02-26 10:48:49 +01:00
Rémi Verschelde 63bde2feff
Merge pull request #88589 from RandomShaper/gl_preview_liveunlock
Rework viewport capture in preview generation
2024-02-26 10:48:44 +01:00
bruvzg dad4aae386
[TextEdit] Add support for optional wrapped line indentation. 2024-02-26 08:20:14 +02:00
ajreckof a8173439ef Fix paste Value can empty a dictionary depending on right-click location 2024-02-26 06:53:40 +01:00
Zi Ye ea401f9853 Fixed the text editor theme not being applied on editor start. 2024-02-25 14:42:48 -06:00
RedMser 7a08b1fcd6 Inspector changes indicator propagates upwards 2024-02-25 21:12:17 +01:00
Micky 4d6bf44ca8 Fix toggling a plugin makes its name black 2024-02-25 18:54:27 +01:00
Robert Yevdokimov 967d03ac5c Show instantiating message with position when using to drag to instantiate in 3D 2024-02-24 13:58:23 -05:00
clayjohn 781cd27fe4 Avoid singularity when generated tangents and validate that tangents are good enough when using compression 2024-02-23 16:25:26 -08:00
Robert Yevdokimov 13e82094ee Remove word duplicates in comments and strings, and fix casing and punctuation 2024-02-23 17:28:28 -05:00
K. S. Ernest (iFire) Lee 04d43947bf
Add ufbx for FBX importing
This update introduces a new import method for FBX files using ufbx. If the fbx2gltf import fails, it will use the most recently cached scene from the ufbx import. The process is sped up by introducing threads to load the ufbx portion.

Key changes include:

- Support for importing geometry helper nodes in FBX files.
- Addition of cameras and lights with updated names.
- Removal of the fbx importer manager.
- Introduction of ModelDocument3D and updates to its methods.
- Changes to FBX import options and visibility.
- Updating the documentation and handling some errors.
- Store the original non-unique node, mesh and animation names in FBX and glTF.

Co-Authored-By: bqqbarbhg <bqqbarbhg@gmail.com>
2024-02-23 22:33:04 +01:00
Rémi Verschelde 2fe8f07b6c
Merge pull request #88731 from ajreckof/Removing-element-in-array-will-not-change-page-when-emptying-page-
Fix removing element in array inspector not changing page when emptying page.
2024-02-23 22:19:36 +01:00
Rémi Verschelde 4ec8976fdd
Merge pull request #88726 from RandomShaper/node_cust_leak
Fix leak of scene used for customization during export
2024-02-23 22:19:33 +01:00
Rémi Verschelde 0c00dbb395
Merge pull request #88716 from timothyqiu/keep-fs
Don't translate filenames in FileSystem dock
2024-02-23 22:19:25 +01:00
Rémi Verschelde b17456bc42
Merge pull request #88685 from KoBeWi/redialog
Improve Run Instances Dialog
2024-02-23 22:19:08 +01:00
Rémi Verschelde fd788d7df9
Merge pull request #88584 from ryevdokimov/hide_grid_per_viewport
Add ability to hide grid per viewport
2024-02-23 22:19:01 +01:00
Rémi Verschelde 4582ee1a0f
Merge pull request #87760 from kitbdev/extract-bottom-dock
Extract BottomPanel from EditorNode
2024-02-23 22:18:50 +01:00
kobewi fdf2b25754 Improve Run Instances Dialog 2024-02-23 21:07:46 +01:00
ajreckof 4f2074ebd9 Removing element in array will not change page when emptying page. 2024-02-23 20:41:32 +01:00
Pedro J. Estébanez d103b5570f Fix leak of scene used for customization during export 2024-02-23 19:30:55 +01:00
Haoyu Qiu 9c63a5222d Don't translate filenames in FileSystem dock 2024-02-24 01:00:01 +08:00
Robert Yevdokimov df431542c3 Add ability to hide grid per viewport 2024-02-23 10:25:29 -05:00
Mounir Tohami 7884d63281 Fix PopupMenu doesn't respect it's ScrollContainer's margins 2024-02-23 15:51:47 +02:00
Rémi Verschelde 42a15bcc49
Merge pull request #85477 from KoBeWi/submenus_that_shall_not_be_named
Add methods to add submenus without using names
2024-02-23 11:29:28 +01:00
Alexander Hartmann 293c34a2d2 Display a warning if device CPU architecture is not active in the export preset. 2024-02-23 01:37:32 +01:00
Rémi Verschelde 15bb860fa1
Merge pull request #88609 from Cass-dev-web/master
Improve user experience for VCS metadata generator menu button to mitigate accidentally overriding
2024-02-22 23:34:35 +01:00
Rémi Verschelde 031ca87d83
Merge pull request #87901 from pohy/feat/use-subgizmos-for-path3d-position-editing
Use subgizmos for Path3D position editing and declutter the UI
2024-02-22 23:34:26 +01:00
Rémi Verschelde 213c835cde
Merge pull request #85017 from Geometror/vs-redesign
Redesign the graph editor for visual shaders
2024-02-22 23:34:19 +01:00
pohy 6efff2cd06 Use subgizmos instead of handles for Path3D curve points 2024-02-22 22:33:34 +01:00
Hendrik Brucker 02a33b67a8 Redesign the graph editor for visual shaders 2024-02-22 20:40:09 +01:00
Zi Ye 943f6aa113 Removed some redundant calls from ScriptEditor. 2024-02-22 12:13:48 -06:00
Rémi Verschelde 43771659cb
Merge pull request #86610 from Joseph-DiGiovanni/system-theme-options
Add option for editor to follow system theme and accent colors
2024-02-22 16:39:40 +01:00
cass-dev-web 87ba714a3a Added clarity on VCS metadata creator button 2024-02-22 15:38:39 +00:00
kobewi aeec3c1309 Add methods to add submenus without using names 2024-02-22 15:13:53 +01:00
Rémi Verschelde 2f58db935e
Merge pull request #88645 from KoBeWi/🤦‍♂️🤦‍♂️🤦‍♂️
Fix 3D editor project settings update
2024-02-22 14:39:18 +01:00
Rémi Verschelde b82bd22592
Merge pull request #88636 from ajreckof/Keep-the-type-of-the-last-added-item
Dictionary Editor: Keep the type of the last added item.
2024-02-22 11:23:34 +01:00
Matt Enad f75cffcd46 Fix hover style margin with extra borders enabled
The content margins for FlatMenuButton and RunBarButton are now handled correctly when the "Draw Extra Borders" user option is enabled
2024-02-21 21:36:48 -05:00
Zi Ye 9281c441f6 Improved text editor status bar and zooming UX. 2024-02-21 17:33:16 -06:00
kobewi 3a8fdc0bac Fix 3D editor project settings update 2024-02-21 20:20:52 +01:00
ajreckof 7f7d253e53 Dictionary Editor : keep the type of the last added item. 2024-02-21 17:44:05 +01:00
Rémi Verschelde 846d075a2f
i18n: Sync translations with Weblate
First sync with the 4.3 changes.
2024-02-21 15:32:56 +01:00
Saracen 98d9c9c573
Make AnimationPlayerEditor read-only edit rules more permissive. 2024-02-21 15:17:56 +01:00
Pedro J. Estébanez 91f0a65fc9 Rework viewport capture in preview generation 2024-02-21 10:44:21 +01:00
kit eb6ca91ba6 Extract BottomPanel from EditorNode 2024-02-20 15:09:07 -05:00
Rémi Verschelde 9e9dcdbba4
Merge pull request #86378 from RobProductions/update-hover-styling
Add hover highlight to main editor buttons
2024-02-20 19:34:40 +01:00
Rémi Verschelde 6037500219
Merge pull request #69032 from KoBeWi/check_every_changed_setting_in_every_group_everywhere()
Use `check_changed_settings_in_group()` everywhere
2024-02-20 19:34:30 +01:00
Rémi Verschelde 25a52c624e
Merge pull request #88597 from KoBeWi/thinking_outside_the_inspector
Remove error when property is outside inspector
2024-02-20 15:47:25 +01:00
Rémi Verschelde b3de60933b
Merge pull request #88591 from Cass-dev-web/master
Add `android` to auto-generated `.gitignore`
2024-02-20 15:47:17 +01:00
kobewi c060ff8b41 Remove error when property is outside inspector 2024-02-20 14:53:16 +01:00
cass-dev-web 9c0ef3940d Added `android/` to the `.gitignore` file automatically generated by the VCS plugin. 2024-02-20 11:23:16 +00:00
emild 041315253f Fix various bugs in Animation key right click actions 2024-02-20 12:17:20 +01:00
emild 080315ca6b Fix Animation bezier key selection bugs 2024-02-20 12:11:45 +01:00
Rémi Verschelde b7145638d5
Merge pull request #88523 from KoBeWi/open_text_as_text
Add separate program case for Godot Resources
2024-02-20 11:12:11 +01:00
Rémi Verschelde c187d6522b
Merge pull request #84569 from jsjtxietian/Add-ignorable-columns-to-translation-CSVs
Add support for comment (ignorable) column in translation csv
2024-02-20 11:12:03 +01:00
David Giardi 5626fae673 Hide separators in ItemList in editor theme 2024-02-20 02:09:23 +01:00
kobewi bb461986ba Add separate program case for Godot Resources 2024-02-19 22:46:25 +01:00
kobewi a031911c82 Use check_changed_settings_in_group() everywhere 2024-02-19 21:34:45 +01:00
Rémi Verschelde 37cca2bdbb
Merge pull request #88547 from CookieBadger/ed-is-shortcut-macro
Use `ED_IS_SHORTCUT` macro instead of `matches_event`
2024-02-19 17:06:50 +01:00
Rémi Verschelde 7f95e29e5b
Merge pull request #88450 from RedMser/show-keywords-in-help-search
Show keywords in `EditorHelpSearch`
2024-02-19 17:06:37 +01:00
CookieBadger 47dba6bc56 use ED_IS_SHORTCUT macro instead of matches_event 2024-02-19 13:16:06 +01:00
Rémi Verschelde 0164e498ca
Merge pull request #88370 from Mickeon/editor-about-page-websites-squashing
Improve look of Donors list in Editor's About
2024-02-19 10:43:50 +01:00
Rémi Verschelde d8c98d713a
Merge pull request #87740 from ryevdokimov/maintain-ratio-at-zero
Fix editor properties vector ratio breaking when an element is set to zero
2024-02-19 10:43:36 +01:00
Rémi Verschelde 8f9147f203
Merge pull request #86644 from TokageItLab/fix-reset-on-save
Fix some animation state corruptions on activate and reset on save
2024-02-19 10:43:29 +01:00
Rémi Verschelde 49e0d818f8
Merge pull request #83578 from raulsntos/dotnet/disable-activate-now
C#: Disable "Activate now" when creating addons
2024-02-19 10:43:25 +01:00
Silc Lizard (Tokage) Renew 772a753960 Fix some animation state corruptions on activate and reset on save 2024-02-19 13:04:22 +09:00
Rémi Verschelde ec0adfd23e
Merge pull request #88419 from m4gr3d/add_export_preset_advanced_options_toggle
Add an `Advanced Options` toggle to the editor export preset
2024-02-19 00:08:22 +01:00
Rémi Verschelde 294137c931
Merge pull request #87661 from baptr/profiler_sort
Fix editor profiler script function sort order
2024-02-19 00:07:47 +01:00
Rémi Verschelde 36b88cbb8a
Merge pull request #86694 from KoBeWi/deugly_the_text
Tweak tile atlas help label positions
2024-02-19 00:07:37 +01:00
Fredia Huya-Kouadio 6ef31541bf Add an `Advanced Options` toggle to the editor export preset 2024-02-18 10:43:58 -08:00
Rémi Verschelde 7bc2605f02
Merge pull request #88436 from AThousandShips/editor_ellipses
[Editor] Add missing ellipses to menu options that open dialogs
2024-02-18 11:23:48 +01:00
Rémi Verschelde bc45802201
Merge pull request #88435 from AThousandShips/quick_load_fix
[Editor] Improve clarity and style of `ResourcePicker` menu
2024-02-18 11:23:45 +01:00
Rémi Verschelde 4002ea7e15
Merge pull request #88350 from CookieBadger/animation-cut-keyframe
Implement Cut Selected Keys in AnimationPlayer
2024-02-18 11:23:41 +01:00
Micky 1a08cba82e Improve look of Donors list in Editor's About 2024-02-17 23:43:17 +01:00
Micky 5080c62fce Improve Project Settings' Plugin display 2024-02-17 23:21:25 +01:00
RedMser 159bd47c69 Show keywords in EditorHelpSearch 2024-02-17 20:31:47 +01:00
Rémi Verschelde 92fcbe2f5c
Revert "Allow configuration warnings to refer to a property"
This reverts commit bf37a9bac6.
2024-02-17 19:04:18 +01:00
Rémi Verschelde 9f76398781
Revert "Only update inspector if configuration warning change relevant"
This reverts commit a53793472e.
2024-02-17 19:00:04 +01:00
A Thousand Ships fc3a2933de
Fix crash with animation audio track offset 2024-02-17 17:42:45 +01:00
A Thousand Ships dde5368dee
[Editor] Add missing ellipses to menu options that open dialogs 2024-02-17 17:09:17 +01:00
A Thousand Ships e5b751b6eb
[Editor] Improve clarity and style of `ResourcePicker` menu
* Adds ellipses to options opening a new menu
* Adds a descriptive tooltip to `Quick Load`
2024-02-17 16:26:31 +01:00
Silc Lizard (Tokage) Renew 4659090543 Make consistent the retrieval of audio tracks 2024-02-18 00:15:33 +09:00
Rémi Verschelde 0a89888cba
Merge pull request #88401 from dalexeev/doc-deprecated-experimental-as-documented
Documentation: Treat deprecated/experimental members as documented
2024-02-17 15:55:11 +01:00
Rémi Verschelde 4731958174
Merge pull request #88380 from Calinou/editor-move-settings-to-central-location
Move EditorNode setting registration so they are in class reference
2024-02-17 15:54:59 +01:00
Rémi Verschelde e697774f61
Merge pull request #87823 from KoBeWi/ban_adb
Don't invoke adb with no runnable Android preset
2024-02-17 15:54:49 +01:00
Rémi Verschelde 2c5fa95aea
Merge pull request #87530 from YeldhamDev/atr_inheritance
Rework the auto translation system
2024-02-17 15:54:31 +01:00
Rémi Verschelde dcd11cce6b
Merge pull request #85978 from Calinou/editor-tweak-help-menu-icons
Tweak Help menu icons for better visibility of commonly used items
2024-02-17 15:53:11 +01:00
Hugo Locurcio 6ae54fd787
Move EditorNode setting registration so they are in class reference
Co-authored-by: Micky <micheledevita2@gmail.com>
2024-02-17 11:33:22 +01:00
Rémi Verschelde 008443ab50
Merge pull request #88391 from RandomShaper/gl_no_thumb
Fix resource previews not created in compatibility rendering
2024-02-17 00:27:04 +01:00
Rémi Verschelde 16e1dbb0b7
Merge pull request #88389 from passivestar/hidden-files-mac
[macOS] Fix the "Toggle Hidden Files" shortcut
2024-02-17 00:26:58 +01:00
Rémi Verschelde 59643bdb86
Merge pull request #88325 from akien-mga/texture-formats
Export: Unify settings for PC texture formats, removed obsoleted ETC feature
2024-02-17 00:23:45 +01:00
Rémi Verschelde ef7c045f1c
Merge pull request #88317 from passivestar/signal-connect-search
Add support for search shortcut to signal connection dialog
2024-02-17 00:23:39 +01:00
Rémi Verschelde 66b33c15e4
Merge pull request #88297 from dsnopek/android-configure-gradle-path
Android: Allow using alternative Gradle build directory
2024-02-17 00:23:32 +01:00
Rémi Verschelde c28493ad04
Merge pull request #88275 from passivestar/slider-abort
Allow aborting `SpinSlider` value changes
2024-02-17 00:23:26 +01:00
Rémi Verschelde 1bd8fc53fb
Merge pull request #88191 from YeldhamDev/filesys_options_icon_hl
Use highlighted version of the tab icon in the bottom file system dock
2024-02-17 00:23:11 +01:00
Rémi Verschelde b6ef996eb7
Merge pull request #86608 from TokageItLab/add-warn-setting-anim
Add some options to Project Settings to silence warnings in AnimationMixer caching
2024-02-17 00:22:52 +01:00
David Snopek a37ad265dc Android: Allow using alternative Gradle build directory 2024-02-16 15:20:47 -06:00
Matt Enad 5b5de0e167 Add hover highlight to main editor buttons
Updates styling of the editor run bar, plugin, bottom panel, icon buttons, and main menu buttons for accessibility.
2024-02-16 14:49:44 -05:00
Danil Alexeev 12c86c6716
Documentation: Treat deprecated/experimental members as documented 2024-02-16 17:15:33 +03:00
Pedro J. Estébanez 95102519b4
Fix resource previews not created in compatibility rendering
See e5454cd660 (r138705235).

Fixes #88170.
2024-02-16 08:27:03 +01:00
Arman Elgudzhyan ec6518d9cd Custom ("visiblity") AABB support for CPUParticles
- Improves performance by reducing time spent on AABB generation.
- Also adds an option to generate the AABB manually in the CPUParticles3D dropdown.
2024-02-15 22:37:07 -08:00
passivestar 4249436c52 [macOS] Fix the "Toggle Hidden Files" shortcut 2024-02-16 08:49:01 +04:00
passivestar 5689dbc209 Allow to abort `SpinSlider` value changes 2024-02-16 07:54:35 +04:00
kobewi 343bfb112f Don't invoke adb with no runnable Android preset 2024-02-15 22:37:32 +01:00
Michael Alexsander 7b42c24550
Make auto translation inheritable 2024-02-15 16:51:19 -03:00
Rémi Verschelde 31ab2ca028
Merge pull request #86093 from bruvzg/d3d12_export
[D3D12] Automatically copy runtime DLLs during export.
2024-02-15 17:35:32 +01:00
Rémi Verschelde e42141fe8a
Merge pull request #88360 from CookieBadger/bezier-ctrl-click-add-key-fix
Fix Bezier Editor throwing error when adding key with CTRL+click
2024-02-15 15:45:31 +01:00
Rémi Verschelde b8a402b3cb
Merge pull request #88352 from CookieBadger/bezier-handle-mode-undo-fix
Fix Bezier Editor HandleMode UndoRedo History mismatch
2024-02-15 15:45:27 +01:00
Rémi Verschelde 3ed81a8f70
Merge pull request #88334 from passivestar/ctrl-tab-mac
[macOS] Fix `Ctrl+Tab` and `Ctrl+Shift+Tab` not working
2024-02-15 15:45:15 +01:00
Rémi Verschelde 828cf954f6
Merge pull request #88291 from dsnopek/export-plugin-option-overrides
Allow export plugins to override export option values
2024-02-15 15:45:07 +01:00
Rémi Verschelde ce971c2682
Merge pull request #88173 from capnm/240210-fix-fsdock-open_terminal
FileSystem dock: Fix opening a Linux terminal
2024-02-15 15:44:59 +01:00
Rémi Verschelde 09df8f4a56
Merge pull request #87952 from paulloz/dotnet/byebye-signal-callback-generation
Disable signal callback generation in C#
2024-02-15 15:44:55 +01:00
Rémi Verschelde 17944bbb3a
Merge pull request #87876 from permelin/fix-62341
Fix frame number underflow in visual profiler
2024-02-15 15:44:50 +01:00
Rémi Verschelde 994dd21c02
Merge pull request #84356 from viksl/drag_and_drop_2d_selection
Select newly added nodes on drag and drop in 2D viewport
2024-02-15 15:44:29 +01:00
Rémi Verschelde 55dd98e4f8
Merge pull request #84347 from viksl/drag_and_drop_3d_selection
Select newly added nodes on drag and drop in 3D viewport
2024-02-15 15:44:25 +01:00
CookieBadger 71cff32f45 fix bezier editor throws error on ctrl click 2024-02-15 14:34:53 +01:00
Per Melin 27dc9fa4c0 Fix frame number underflow in visual profiler
Unsigned subtraction underflow caused the frame counter to be locked at
2^64 in the visual profiler until debugger/profiler_frame_history_size
number of frames had passed.
2024-02-15 14:33:47 +01:00
Danil Alexeev af28f87791
Documentation: Add support for deprecated/experimental messages 2024-02-15 15:59:50 +03:00
emild 0f7b4e4252 Fix bezier editor handle mode undo history mismatch 2024-02-15 01:31:07 +01:00
emild af08997de7 implemented cut selected keys in animation player 2024-02-15 00:44:40 +01:00
passivestar 757a691b5e Fix `Ctrl+Tab` and `Ctrl+Shift+Tab` on macOS 2024-02-15 02:49:31 +04:00
Riteo 759a32eb0c Handle warped mouse motion as floating point
Fixes certain issues where sub-pixel motions would get discarded while
the mouse is captured, such as when free look is enabled in the editor
(at least when turned on while holding right click).

Very slightly compat breaking, as actual public APIs are changed,
although with "compatible" types (Point2i->Point2).
2024-02-14 22:37:51 +01:00
Joseph DiGiovanni 7eacb6ddbf Add follow system theme settings 2024-02-14 15:31:21 -05:00
viksl dc60c01e56 Select newly added nodes on drag and drop in 2D viewport 2024-02-14 20:03:00 +01:00
David Snopek ac88acde6f Allow export plugins to override export option values 2024-02-14 10:51:16 -06:00
Rémi Verschelde a10b4bdb81
Export: Unify settings for PC texture formats
S3TC and BPTC should always be used together, and likewise for ETC2 and ASTC.
2024-02-14 17:16:43 +01:00
Rémi Verschelde e457f41f9b
Remove code relative to obsoleted ETC texture format
Co-authored-by: BlueCube3310 <53150244+BlueCube3310@users.noreply.github.com>
2024-02-14 17:16:41 +01:00
Martin Capitanio 8e8f8e92fb FileSystem dock: Fix open a terminal
The previous implementation of opening a terminal
in the FileSystem dock was causing errors due to the use
of a bash builtin command that does not work outside the shell.

This resulted in the following error messages:

	ERROR: Could not create child process: command
		at: execute (drivers/unix/os_unix.cpp:553)
	ERROR: Could not create child process: command
		at: execute (drivers/unix/os_unix.cpp:553)
	...

To resolve this issue,
+ the command is now executed inside a bash shell,
+ if the `terminal_emulator_flags` editor option is empty,
  the working directory for gnome-terminal and urxvt is now properly set.
2024-02-14 14:29:03 +01:00
Rémi Verschelde 907db8eebc
Merge pull request #87563 from jsjtxietian/fix-filesystem-infinite
Fix editor will freeze when modifying filesystem filter path in Split Mode
2024-02-14 14:08:08 +01:00
Rémi Verschelde a1cc37966c
Merge pull request #87126 from ryevdokimov/fix-84424(2)
Fix position and basis of 3D Scenes instantiated via drag and drop
2024-02-14 14:07:58 +01:00
Bitlytic f9e03459e8
Add an option to center children around the new parent when reparenting 2024-02-14 13:46:04 +01:00
Paul Joannon 9fa2355cef
Disable signal callback generation in C# 2024-02-14 13:26:45 +01:00
Rémi Verschelde 28258dfc48
Merge pull request #88318 from dalexeev/editor-fix-skip-categories
Editor: Fix skipping normal category followed by custom one
2024-02-14 10:59:59 +01:00
Rémi Verschelde c5050f9772
Merge pull request #88229 from ckaiser/feature/asset_library_ux_cleanup
Asset Library author link, description popup size and UX details
2024-02-14 10:59:49 +01:00
Rémi Verschelde a33a87d535
Merge pull request #84953 from rakkarage/asset-install-conflict
Fix conflicted indeterminate state in asset importer
2024-02-14 10:59:36 +01:00
Christian Kaiser 38ac946af7 Asset Library author link, description popup size and UX details 2024-02-14 06:01:10 -03:00
Danil Alexeev b2f62658a2
Editor: Fix skipping normal category followed by custom one 2024-02-14 11:28:53 +03:00
passivestar c2c791fed2 Add support for search shortcut to signal connection dialog 2024-02-14 11:47:15 +04:00
Silc Lizard (Tokage) Renew dc4b7bc364 Add option to silence some warnings in AnimationMixer caching 2024-02-14 14:48:02 +09:00
Rémi Verschelde 9fb52d969b
Merge pull request #88302 from CookieBadger/bezier-remove-unused-signals
Remove unused signals in AnimationBezierTrackEdit
2024-02-13 23:43:57 +01:00
Rémi Verschelde 81184941bc
Merge pull request #88290 from Calinou/tilemap-editor-tweak-no-source-message
Tweak TileMap editor's missing source message to use "bottom panel" term
2024-02-13 23:43:46 +01:00
Rémi Verschelde 351a869af6
Merge pull request #88288 from KoBeWi/uninspectorable
Rework how script is edited when clicking icon
2024-02-13 23:43:43 +01:00
Rémi Verschelde 85869957e9
Merge pull request #88182 from RedMser/fix-88176-inspector
Only update inspector if configuration warning change was relevant
2024-02-13 23:43:37 +01:00
Rémi Verschelde 3252995b41
Merge pull request #88088 from bruvzg/img_font_more
[Font] Allow overriding advances, offsets and kerning in the ImageFont import settings.
2024-02-13 23:43:29 +01:00
Rémi Verschelde dc99c8d4a4
Merge pull request #87008 from KoBeWi/cache_mode_replace_fixes²
Fix² behavior of ResourceFormatLoader `CACHE_MODE_REPLACE`
2024-02-13 23:43:18 +01:00
Rémi Verschelde 7b30203174
Merge pull request #83819 from bruvzg/mac_native_help
[macOS] Add support for native help menu search callbacks, integrate editor help.
2024-02-13 23:43:06 +01:00
Rémi Verschelde ab54569912
Merge pull request #63529 from KoBeWi/fake_features_v2
Allow to set custom feature tags for testing
2024-02-13 23:43:03 +01:00
emild e4d491a880 remove unused signals in AnimationBezierTrackEdit 2024-02-13 22:52:54 +01:00
Robert Yevdokimov be0104a129 Fix position and basis of 3D Scenes instantiated via drag and drop 2024-02-13 12:43:22 -05:00
Hugo Locurcio 53dce9a84e
Tweak TileMap editor's missing source message to use "bottom panel" term
This term is used throughout the editor (including EditorPlugin)
as these bottom panels are technically not tabs.
2024-02-13 18:27:42 +01:00
bruvzg 42ec133dbe
[Font] Allow overriding advances, offsets and kerning in the ImageFont import settings. Fix bitmap font kerning override. 2024-02-13 18:49:47 +02:00
kobewi 1b2c7bfe77 Allow to set custom feature tags for testing 2024-02-13 17:38:45 +01:00
bruvzg deffe6a3be
[macOS] Add support for native help menu search callbacks, integrate editor help. 2024-02-13 18:37:37 +02:00
Rémi Verschelde e0b1e79251
Merge pull request #88279 from kleonc/editor-plugins-2d3d-drag-drop-transform-calculation-fix
Fix `CanvasItem`/`Node3D` editor plugin drag drop transform calculation
2024-02-13 17:24:28 +01:00
Rémi Verschelde c2a53dff71
Merge pull request #87773 from bruvzg/undo_global_fix
Fix script editor `undo` shortcut with global menu enabled.
2024-02-13 17:24:03 +01:00
Rémi Verschelde 48e2f43ccf
Merge pull request #87479 from kitbdev/apply-ime
Fix TextEdit IME issues
2024-02-13 17:23:55 +01:00
Rémi Verschelde eb77418075
Merge pull request #87006 from AThousandShips/frame_fix
Fix member names of `AudioFrame` to match extension
2024-02-13 17:23:37 +01:00
Rémi Verschelde 32b0834609
Merge pull request #84763 from KoBeWi/all-knowing_theme_editor
Fetch theme editor items from ThemeDB
2024-02-13 17:23:07 +01:00
Rémi Verschelde e53e60e0fe
Merge pull request #83856 from BlueCube3310/animation-import-crash
Fix Scene Importer crashing when animation or mesh save paths are invalid
2024-02-13 17:23:03 +01:00
kobewi 8ec86e29c8 Rework how script is edited when clicking icon 2024-02-13 16:54:33 +01:00
A Thousand Ships d8b29efe66
Fix member names of `AudioFrame` to match extension 2024-02-13 15:37:09 +01:00
bruvzg 8da36031e4
Implement support for application status indicators (tray icons). 2024-02-13 15:59:35 +02:00
kleonc c0a1b4f32d Fix CanvasItem/Node3D editor plugin drag drop transform calculation 2024-02-13 13:52:37 +01:00
Rémi Verschelde dfe226b933
Merge pull request #88270 from TokageItLab/avoid-near-far
Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
2024-02-13 11:25:24 +01:00
Rémi Verschelde fbe8a1dfa2
Merge pull request #88269 from MajorMcDoom/live-debug-local-transform
Fix an edge case bug in drag-and-drop Node3D spawning.
2024-02-13 11:25:20 +01:00
Rémi Verschelde 4e2181b3b5
Merge pull request #87857 from CookieBadger/animation-bezier-editor-fix-zoom-factor
Fix vertical zoom factor in Animation Bezier Editor
2024-02-13 11:24:58 +01:00
Rémi Verschelde 3834fb432e
Merge pull request #87145 from AThousandShips/atlas_fix_size
Allow configuring the maximum width for atlas import
2024-02-13 11:24:54 +01:00
Rémi Verschelde 76170379b3
Merge pull request #86633 from rune-scape/regression-79882
Fix possible crash (use after free) in ScriptTextEditor
2024-02-13 11:24:51 +01:00
Rémi Verschelde 391a8e5327
Merge pull request #85868 from KoBeWi/knowyourtiles
Add descriptions for tile properties
2024-02-13 11:24:42 +01:00
Silc Lizard (Tokage) Renew 67e38709fd Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
emild b66b188cf9
Fix vertical zoom factor in Animation Bezier Editor 2024-02-13 10:32:50 +01:00
A Thousand Ships 8b3c12d8df
Allow configuring the maximum width for atlas import 2024-02-13 10:30:44 +01:00
Zi Ye 123dbdb4af Fixed an edge case bug in drag-and-drop Node3D spawning. 2024-02-12 22:29:31 -06:00
Robert Yevdokimov f2f3f17de8 Do not commit transforms and handles if no changes were made 2024-02-12 16:20:08 -05:00
Rémi Verschelde 08b4dddf4c
Merge pull request #88106 from Calinou/editor-dev-build-show-update-spinner
Show update spinner by default in `dev_build=yes` editor builds
2024-02-12 13:34:38 +01:00
Rémi Verschelde 687f840354
Merge pull request #87379 from groud/change_tilemap_editor_to_tilemaplayer_editor
Change TileMapEditor to TileMapLayerEditor
2024-02-12 13:34:04 +01:00
Rémi Verschelde f879160018
Merge pull request #87255 from Mickeon/documentation-overridden-property-colour
Add color in built-in documentation for overridden properties
2024-02-12 13:34:00 +01:00
Rémi Verschelde 75255bd15c
Merge pull request #87250 from CookieBadger/animation-copy-paste-keyframe
Implement consistent functionality for select, copy, paste, and duplicate in AnimationPlayer
2024-02-12 13:33:57 +01:00
Rémi Verschelde 966a3ffbba
Merge pull request #86659 from MajorMcDoom/live-debug-local-transform
Improved synchronization of Transforms during live debug sessions
2024-02-12 13:33:35 +01:00
Rémi Verschelde 7b1525236a
Merge pull request #85367 from KoBeWi/elephant_in_the_editor
Fix custom type icon sizes in animation tracks
2024-02-12 13:33:27 +01:00
Rémi Verschelde 62fcc7e5d3
Merge pull request #78990 from RedMser/class-reference-keywords
Add search keywords to the class reference
2024-02-12 13:33:12 +01:00
Gilles Roudière 5a999d67ec Change TileMapEditor to TileMapLayerEditor 2024-02-12 10:11:45 +01:00
Micky fbc584d4f2 Add color in built-in documentation for overridden properties 2024-02-11 17:30:54 +01:00
Michael Alexsander cc52d7a281
Use highlighted version of the tab icon in the bottom file system dock 2024-02-11 00:09:59 -03:00
RedMser a53793472e Only update inspector if configuration warning change relevant
Fixes #88176
2024-02-10 20:46:09 +01:00
Hugo Locurcio 7e25292205
Show update spinner by default in `dev_build=yes` editor builds
This ensures contributors can see when something forces the
editor to redraw constantly.

The existing boolean `true` value will be casted to `1` in the setting,
so it'll switch to Enabled automatically if the setting was previously
enabled.
2024-02-10 00:45:56 +01:00
RedMser db798b29b2 Add keywords to the class reference
Allows for finding methods, properties, signals, constants,
theme items and annotations more easily.

- Allow "keywords" attribute in aforementioned locations
  in the class reference XMLs
- Extends doctool, to preserve these attributes
- Update the XSD schema for the class reference
- Update the RST generator to include a meta tag for class keywords
- Update the editor help to support filtering by keywords
2024-02-09 18:13:23 +01:00
Rémi Verschelde 27e575a4dd
Merge pull request #88124 from Rubonnek/fix-efs-scan-done-race
Fix data race against `EditorFileSystem.scanning_changes_done`
2024-02-09 18:09:18 +01:00
Rémi Verschelde b457a30311
Merge pull request #87628 from YuriSizov/assets-bigger-better-errors
Improve error reporting in the asset library and in related types
2024-02-09 18:09:16 +01:00
Rémi Verschelde d00dc8facf
Merge pull request #87371 from AThousandShips/size_err_check
Replace error checks against `size` with `is_empty`
2024-02-09 18:09:11 +01:00
Rémi Verschelde d584ce0122
Merge pull request #80544 from MewPurPur/buff-editorspinslider-2
Fix read-only EditorSpinSlider display
2024-02-09 18:08:55 +01:00
Wilson E. Alvarez 9790b992ba
Fix data race against EditorFileSystem.scanning_changes_done 2024-02-09 07:48:01 -05:00
A Thousand Ships 684752e75b
Replace error checks against `size` with `is_empty` 2024-02-09 12:50:15 +01:00
Rémi Verschelde a1e1002ba4
Merge pull request #88084 from ckaiser/feature/use_indeterminate_progressbar
Use indeterminate progressbars for editor downloads (export templates & assets)
2024-02-09 12:35:53 +01:00
Rémi Verschelde 77af6ca8ad
Merge pull request #87634 from vnen/gdscript-binary-tokens
GDScript: Reintroduce binary tokenization on export
2024-02-09 12:35:00 +01:00
Rémi Verschelde 1774c17b64
Merge pull request #87625 from YuriSizov/editor-lightweight-script-previews
Generate script resource preview without parsing
2024-02-09 12:34:36 +01:00
Rémi Verschelde b1d135ccb9
Merge pull request #84396 from quirkylemon/hide-private-enums
Hide private enums from documentation
2024-02-09 12:13:34 +01:00
RedMser bf37a9bac6 Allow configuration warnings to refer to a property
This is used by the inspector so it can show a warning icon on
a specific property.
2024-02-08 23:05:20 +01:00
George Marques 72e5f8c31e
GDScript: Enable compression on export
Besides the regular option to export GDScript as binary tokens, this
also includes a compression option on top of it. The binary format
needs to encode some information which generally makes it bigger than
the source text. This option reduces that difference by using Zstandard
compression on the buffer.
2024-02-08 11:20:07 -03:00
George Marques b4d0a09f15
GDScript: Reintroduce binary tokenization on export
This adds back a function available in 3.x: exporting the GDScript
files in a binary form by converting the tokens recognized by the
tokenizer into a data format.

It is enabled by default on export but can be manually disabled. The
format helps with loading times since, the tokens are easily
reconstructed, and with hiding the source code, since recovering it
would require a specialized tool. Code comments are not stored in this
format.

The `--test` command can also include a `--use-binary-tokens` flag
which will run the GDScript tests with the binary format instead of the
regular source code by converting them in-memory before the test runs.
2024-02-08 11:20:05 -03:00
QuirkyLemon a5a8f0a881 Hide private enums from documentation 2024-02-08 08:10:43 -06:00
Christian Kaiser edcb581627 Use indeterminate progressbars for downloads (export templates & assets) 2024-02-08 11:08:11 -03:00
Rémi Verschelde f8020d1364
Merge pull request #88026 from Calinou/editor-default-enable-add-type-hints
Enable Add Type Hints editor setting by default
2024-02-08 10:53:58 +01:00
Rémi Verschelde 4a30fe5e7c
Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data
Support CUSTOM shader attributes in 2D
2024-02-08 10:53:24 +01:00
Rémi Verschelde 163c00eb4d
Merge pull request #81655 from nlupugla/editor-interface-can-popup-dialogs
Expose `SceneTreeDialog` and `PropertySelector` via `EditorInterface`
2024-02-08 10:53:13 +01:00
Rémi Verschelde 0ebda8e0f4
Merge pull request #65753 from KoBeWi/run_1000000_instances
Add a dialog to customize run instances
2024-02-08 10:53:06 +01:00
Rémi Verschelde b98c2f23da
Merge pull request #48364 from Calinou/add-vsync-editor-setting
Add a V-Sync editor setting
2024-02-08 10:52:59 +01:00
Rémi Verschelde eac2091345
Merge pull request #87923 from smix8/meshlib_export_recursive
Make MeshLibrary export do recursive depth-search for MeshInstance3D nodes
2024-02-07 11:00:55 +01:00
Rémi Verschelde bc9acde764
Merge pull request #87781 from aaronfranke/fix-crash-mesh-root
Fix crash when previewing a scene with a mesh as the root node
2024-02-07 10:58:52 +01:00
Malcolm Nixon 39e28da040 Optimize when colliders are regenerated for imported meshes to prevent unnecessary recalcuation. 2024-02-06 22:08:41 -05:00
Hugo Locurcio 345f09d125
Enable Add Type Hints editor setting by default
Now that GDScript type hints improve performance since Godot 4.0
and the community is increasingly getting used to typed GDScript,
it makes sense to add type hints by default.

Official demos will also be moving to type hints at some point
in the future, further increasing the relevance of enabling type
hints out of the box.
2024-02-06 19:41:26 +01:00
emild a5cb760d90 implement consistent select, copy, paste, duplicate in animation player 2024-02-06 18:57:10 +01:00
Hugo Locurcio 6f9586443a
Add a V-Sync editor setting
The editor setting makes it possible to tweak V-Sync status
independently of the project setting.

Use cases:

- Decrease input lag and increase editor responsiveness when editing
  a project that has V-Sync enabled.
- Avoid tearing when editing a project that has V-Sync disabled.
2024-02-05 22:14:20 +01:00
Robert Yevdokimov 433c22fb6f Show modifier key functionality on all the editor tools 2024-02-05 15:20:27 -05:00
HolonProduction 46197cec74 Update completion menu even if no options exist 2024-02-05 20:22:04 +01:00
kobewi 5ab9e50461 Add a dialog to customize run instances 2024-02-05 19:07:31 +01:00
kobewi 808f4e8cb9 Check if history exists before discarding 2024-02-05 17:42:37 +01:00
Rémi Verschelde 710c56e6b1
Merge pull request #87948 from ryevdokimov/always-default-to-region-select
Fix new region select with selection when over geometry
2024-02-05 14:54:10 +01:00
Rémi Verschelde 64cee8a99f
Merge pull request #87922 from ryevdokimov/all-tools-can-select-regression-2
Fix a regression when multiple nodes are selected and drag transform is attempted w/o gizmo
2024-02-05 14:51:48 +01:00
Rémi Verschelde 45e9d20d60
Merge pull request #87834 from TokageItLab/remove-dupecall-scene-tree-dock
Remove duplicated callings `set()` from SceneTreeDock
2024-02-05 14:50:09 +01:00
Rémi Verschelde 474d9b7e2e
Merge pull request #87771 from jsjtxietian/region-mismatch
Fix `TextureRegionEditor::_pan_callback` deferred called with only one argument
2024-02-05 14:49:45 +01:00
Rémi Verschelde 07655a0e11
Merge pull request #87623 from Calinou/editor-scene-drag-and-drop-tweak-modifier
Change scene drag-and-drop modifier behavior in the 2D and 3D editors
2024-02-05 14:49:21 +01:00
Rémi Verschelde e096be85c4
Merge pull request #87125 from ryevdokimov/fix-removing-preview-nodes-on-ui-cancel
Clear drag preview nodes on `NOTIFICATION_DRAG_END`
2024-02-05 14:48:56 +01:00
Robert Yevdokimov 6718a9e4cf Fix bug that translates node during region select over geometry by always defaulting to region select 2024-02-04 13:34:18 -05:00
jsjtxietian d06c526fb0 Fix `TextureRegionEditor::_pan_callback` deferred called with only one arg 2024-02-04 12:10:05 +08:00
smix8 4d0c21c131 Make MeshLibrary export do recursive depth-search for MeshInstance3D nodes
Makes MeshLibrary export do recursive depth-search for MeshInstance3D nodes.
2024-02-04 04:00:38 +01:00
Robert Yevdokimov 677bd9783a Fix a regression when multiple nodes are selected. and drag transform is attempted w/o gizmo 2024-02-03 21:45:08 -05:00
Robert Yevdokimov 6aee6c1fdd Clear drag preview material on `NOTIFICATION_DRAG_END` 2024-02-03 18:56:53 -05:00
Robert Yevdokimov 7a2c386e28 Clear drag preview nodes on `NOTIFICATION_DRAG_END` 2024-02-03 18:50:33 -05:00
Rémi Verschelde b4e2a24c1f
Merge pull request #87915 from dalexeev/editor-fix-parse-category-for-custom-categories
Editor: Fix `_parse_category()` is not called for custom categories
2024-02-03 23:23:21 +01:00
Rémi Verschelde f69aa5e649
Merge pull request #87887 from jtakakura/fix-unintentional-translation-in-animation-tree
Fix unintentional translations in AnimationTree
2024-02-03 23:21:24 +01:00
Rémi Verschelde 607a3b2409
Merge pull request #87631 from ryevdokimov/decouple-message-from-framerate
Make viewport message dependent on framerate not physics step
2024-02-03 23:19:50 +01:00
Rémi Verschelde 0465027878
Merge pull request #87419 from KoBeWi/very_important_i
Fix shortcut name consistency in SceneTreeDock
2024-02-03 23:18:59 +01:00
Danil Alexeev 547f03b6d7
Editor: Fix `_parse_category()` is not called for custom categories 2024-02-03 23:54:32 +03:00
Robert Yevdokimov 88b1103b44 Do not use physics process for 2D editor 2024-02-02 21:50:56 -05:00
Junji Takakura dcf4d82fb5 Fix unintentional translations in AnimationTree 2024-02-03 10:49:04 +09:00
Silc Lizard (Tokage) Renew 87ab959ae0 Remove duplicated `set()` methods from SceneTreeDock 2024-02-03 10:01:27 +09:00
viksl 93334eb6d0 Select nodes on drag and drop in 3D viewport 2024-02-02 23:03:21 +01:00
Robert Yevdokimov 17e9fd06ce Make viewport message dependent on framerate not physics step 2024-02-02 14:47:30 -05:00
Robert Yevdokimov 690fd15356 Remove unnecessary focus methods and directly bind to 'set_close_on_escape' 2024-02-02 09:03:38 -05:00
Robbie Cooper 30914c0434 Fix bounding boxes
Each time an AABB is rotated, it gets bigger. That means opposite rotations don't cancel out.

The previous implementation repeatedly rotates children AABBs as it climbs up the tree. This often resulted in selection boxes looking bigger than their contents.

This implementation calculates and applies a single final transformation to each AABB before it is merged with the others. After merging, there are no additional rotations, so AABBs remain accurate.

Co-Authored-By: Robert Yevdokimov <105675984+ryevdokimov@users.noreply.github.com>
2024-02-02 07:59:47 -05:00
Rémi Verschelde 7f5079f7c8
Merge pull request #87757 from hakro/vampire-origins
Do not reflect the origin lines in a mirror
2024-02-02 12:03:35 +01:00
Rémi Verschelde 8fc2407085
Merge pull request #86654 from ryevdokimov/fix-listening-for-input-escape
Prevent escape key from closing Editor Settings window when filtering for shortcuts
2024-02-02 12:01:52 +01:00
Rémi Verschelde e0eccaeb60
i18n: Sync translations with Weblate
Still tracking 4.2 translations for now.

(cherry picked from commit 991454b8bd)
2024-02-02 11:38:01 +01:00
kobewi a2c2caa2f4 Fix shortcut name consistency in SceneTreeDock 2024-02-01 22:40:23 +01:00
Aaron Franke d1de00a2c8
Fix crash when previewing a scene with a mesh as the root node 2024-01-31 06:26:24 -06:00
kobewi e86750dcaa Fetch theme editor items from ThemeDB 2024-01-31 13:17:11 +01:00
Rémi Verschelde a3d50f7714
Merge pull request #87769 from ryevdokimov/fix-all-tools-can-select-regression
Fix a regression that breaks gizmo transforming when 'View Gizmos' is off
2024-01-31 10:56:30 +01:00
Rémi Verschelde 3939a881f0
Merge pull request #87755 from KoBeWi/tidy_for_no_reason
Some editor code cleanup
2024-01-31 10:55:43 +01:00
bruvzg 32939f82f1
Fix script editor `undo` shortcut with global menu enabled. 2024-01-31 07:48:58 +02:00
Robert Yevdokimov 87d97fe7d8 Fix a regression in #86804 that breaks gizmos transforming when 'View Gizmos' is off 2024-01-30 22:31:52 -05:00
Hugo Locurcio d3963a979b
Tweak Help menu icons for better visibility of commonly used items
External links no longer have an icon, so that commonly used items
such as Copy System Info are more immediately visible.
2024-01-31 01:22:09 +01:00
Hugo Locurcio 253ad63005
Clarify the FOV setting in the 3D editor camera is vertical FOV 2024-01-31 01:20:21 +01:00
Hakim 59c75b074a Do not reflect the origin lines in a mirror 2024-01-30 22:57:02 +01:00
kobewi 4ad74a5663 Some editor code cleanup 2024-01-30 21:33:31 +01:00
Rémi Verschelde 0cce6eb150
Merge pull request #87443 from YuriSizov/pms-hotter-younger-cousin
Improve layout and UX of the project manager
2024-01-30 19:10:46 +01:00
Yuri Sizov f923b58f88 Correctly handle failures to open a project 2024-01-30 17:52:31 +01:00
Yuri Sizov 28e8a4c0ee Replace empty list dialog with an integrated panel 2024-01-30 17:52:25 +01:00
Yuri Sizov 068c0d2699 Implement a quick settings dialog for the project manager
Currently it allows to adjust language, theme preset,
UI scaling, and network mode.
Project manager has been updated to support
dynamic theme updates.
2024-01-30 17:52:19 +01:00
Yuri Sizov 4d97c33503 Add a network mode setting to bring the editor offline
This PR also adds default font styles for RichTextLabels
in the editor, and improves the introduction dialog
when you don't have any local projects available.

The offline mode is implemented in the asset library
plugin, alongside some code improvements.
2024-01-30 17:52:08 +01:00
Yuri Sizov bac037b1e0 Improve the project manager UI 2024-01-30 17:52:01 +01:00
Yuri Sizov 7496f99060 Create a MainScreenButton theme variation
This turns custom font theme properties into a proper
variation, which makes applying it simpler.
2024-01-30 17:35:46 +01:00
Riteo 7e0f7d3abd Add Wayland support
Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:

- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.

- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.

- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.

- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.

- The cursor doesn't yet support fractional scaling.

- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).

- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.

This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.

Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
2024-01-30 16:44:47 +01:00
Robert Yevdokimov bacdc6ae91 Maintain editor properties vector ratio when set to 0 2024-01-30 08:59:44 -05:00
Rémi Verschelde 9ab5cedef6
Merge pull request #87712 from akien-mga/revert-gdscript-uid-annotations-for-now
Revert "Add UID support to GDScript files" (for now)
2024-01-29 21:34:59 +01:00
Rémi Verschelde 1d3722a6aa
Merge pull request #87170 from AThousandShips/run_fix
Fix reloading current scene forgetting path
2024-01-29 21:33:26 +01:00
Rémi Verschelde 6a47a53273
Merge pull request #86765 from reduz/filesystem-to-bottom
Allow to move FileSystem dock to bottom and drag resources across bottom docks
2024-01-29 21:32:35 +01:00
Rémi Verschelde 6c2f412cc7
Merge pull request #84760 from KoBeWi/ultimate_get_property_list_reloaded
Fetch override list from ThemeDB
2024-01-29 21:32:10 +01:00
kit a6af442b05 Apply TextEdit IME on most actions 2024-01-29 15:07:19 -05:00
Rémi Verschelde 745f8e112f
Revert "Add UID support to GDScript files"
This reverts commit c7f68a27ec.

We still think GDScript files need UIDs to allow safe refactoring,
but we're still debating what form those should take exactly.

So far there seems to be agreement that it shouldn't be done via an
annotation as implemented here, so we're reverting this one for now,
to revisit the feature in a future PR.
2024-01-29 21:00:26 +01:00
kobewi 7d6ded2027 Fetch override list from ThemeDB 2024-01-29 16:41:57 +01:00
Juan Linietsky 000367893a Ability to move FileSystem dock to bottom
* Allows moving the filesystem dock to the bottom
* Added ability to drag resources across bottom docks
2024-01-29 15:15:38 +01:00
Hugo Locurcio 085629a7c9
Extend minimum/maximum zoom level of TextureRegion editor
This also applies a similar change to the SpriteFrames editor.
2024-01-29 14:58:40 +01:00
Rémi Verschelde fa48a51183
Merge pull request #87688 from AThousandShips/what_is_this
Remove unnecessary `this->` expressions
2024-01-29 13:18:09 +01:00
Rémi Verschelde 75d2cf3075
Merge pull request #87616 from ryevdokimov/cancel-transformation-2d
Add cancel transformation shortcut to 2D to match 3D
2024-01-29 13:17:33 +01:00
Rémi Verschelde ef9cb3dfa5
Merge pull request #87535 from Mickeon/scene-tree-configuration-warnings-cleanup
Improve appearance of Node configuration warnings
2024-01-29 13:17:17 +01:00
Rémi Verschelde 061c776228
Merge pull request #87381 from YuriSizov/core-sneaky-properties
Better hide internal properties from users
2024-01-29 13:16:55 +01:00
Rémi Verschelde 8febe50797
Merge pull request #85448 from mxaddict/master
Update `blender_path` behavior to require exact path to executable instead of trying to guess it
2024-01-29 13:16:05 +01:00
Rémi Verschelde 0796d08b8f
Merge pull request #84515 from Calinou/editor-multi-window-unavailable-disable-buttons
Disable multi-window buttons instead of hiding them when support is unavailable
2024-01-29 13:16:01 +01:00
Rémi Verschelde 07d290e67e
Merge pull request #83747 from Riteo/gdext-doc
GDExtension: Add an interface for loading extra documentation
2024-01-29 13:15:57 +01:00
Rémi Verschelde e2c5d2fada
Merge pull request #82113 from nongvantinh/fix-50163
Allow Editor to reload external changes of scripts
2024-01-29 13:15:53 +01:00
Rémi Verschelde f220d46cdc
Merge pull request #80231 from romlok/input-key-location
Support detecting and mapping ctrl/alt/shift/meta by their left/right physical location
2024-01-29 13:15:42 +01:00
Yuri Sizov d644b9b640 Better hide internal properties from users 2024-01-29 12:35:10 +01:00
A Thousand Ships 15369fdb1d
Remove unnecessary `this->` expressions 2024-01-29 09:59:18 +01:00
jsjtxietian 650b9d62e4 Fix editor will freeze when modifying filesystem filter path in Split Mode 2024-01-29 11:04:06 +08:00
baptr 90a5f23e79 Fix editor profiler script function sort order
The engine internally limits the number of functions reported back (to
16 by default). To this point, it's been sort the profiling info in
*ascending* order of time spent, then trimming the list. This meant
we may only see the best (fastest) functions, instead of the worst
that you probably want when profiling.

Now the servers_debugger sort more closely matches the local_debugger
one, which worked fine.
2024-01-27 17:12:27 -08:00
Hugo Locurcio 04a930d9a6
Disable multi-window buttons instead of hiding them when support is unavailable
This is more explicit as for why this functionality isn't available
depending on editor settings and current platform.

This also exposes a `EditorInterface.is_multi_window_enabled()` method
so that editor plugins can easily query whether the editor is able and
expected to create multiple windows.
2024-01-27 19:38:39 +01:00
Micky 3e4e0f08c4 Improve appearance of Node configuration warnings 2024-01-27 13:03:07 +01:00
Yuri Sizov 815038962f Improve error reporting in the asset library and in related types
This also makes errors related to asset image loading
verbose-only, because, frankly, users can't do much about
those errors. Spamming them with error messages
about some assets on the frontend being broken
is pointless.
2024-01-26 20:33:22 +01:00
Yuri Sizov 9c919ea285 Generate script resource preview without parsing 2024-01-26 19:04:10 +01:00
Yuri Sizov c848bfc1bb Benchmark resource preview generator with a verbose print 2024-01-26 18:55:45 +01:00
Hugo Locurcio 341ca31be8
Change scene drag-and-drop modifier behavior in the 2D and 3D editors
Behavior is now consistent across 2D and 3D editors.

- By default, drag-and-dropping adds the scene as a child of the selected
  node. Hold Alt when releasing the mouse to add the scene as a child
  of the root node, or Shift to add the scene as a sibling of the selected
  node.
- To choose a different node type in the 2D editor when drag-and-dropping
  a texture resource, hold Alt + Shift (instead of just Alt).
- If multiple nodes are selected, only the first one is taken into account.
  This was previously the behavior in 2D, but not in 3D (an error dialog
  appeared instead). This makes the UI more forgiving.
2024-01-26 18:05:58 +01:00
mxaddict ad106a283b Update blender_path behavior to require exact path to executable instead of trying to guess it 2024-01-27 00:41:53 +08:00
Nông Văn Tình c051c44df9 Allow Editor to reload external changes of scripts 2024-01-26 21:05:36 +07:00
Mel Collins 8406e60522 Add InputEventKey.location to tell left from right
This adds a new enum `KeyLocation` and associated property
`InputEventKey.location`, which indicates the left/right location of key
events which may come from one of two physical keys, eg. Shift, Ctrl.

It also adds simulation of missing Shift KEYUP events for Windows.
When multiple Shifts are held down at the same time, Windows natively
only sends a KEYUP for the last one to be released.
2024-01-26 14:42:28 +01:00
Robert Yevdokimov d9057c8b56 Add cancel transformation shortcut to 2D 2024-01-26 08:30:13 -05:00
Riteo f468e59efd GDExtension: add an interface for loading extra documentation
Adds two new GDExtension interface methods:
 - `editor_help_load_xml_from_utf8_chars`
 - `editor_help_load_xml_from_utf8_chars_and_len`

Both of these methods parse the XML passed into an extra documentation
container which, when needed, is merged into the main doc container.

Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2024-01-26 13:53:33 +01:00
Rémi Verschelde c26a338430
Merge pull request #87356 from jsjtxietian/connection-error
Check if the ref shader is valid in visual shader's `_update_option_menu`
2024-01-26 11:44:13 +01:00
jsjtxietian ff089f8cea Check is the ref shader valid in visual shader's update_option_menu 2024-01-25 11:54:23 +08:00
Yuri Sizov 07132860dc Remove incorrect C# rename from the project converter 2024-01-24 16:36:11 +01:00
Yuri Sizov 10945f752c Merge pull request #87510 from adamscott/make-text-editor-consistent-with-script-editor
Make the text editor consistent with the script editor
2024-01-24 14:08:57 +01:00
Yuri Sizov a32a2eaedc Merge pull request #87417 from AThousandShips/tree_clear
Use callable for `TreeItem` custom draw
2024-01-24 14:08:36 +01:00
Yuri Sizov adcfe3d1a0 Merge pull request #87252 from ajreckof/Fix-renaming-a-node-to-the-name-of-its-siblings-breaking-NodePath
Fix renaming a node to the name of its siblings breaking NodePath
2024-01-24 14:08:20 +01:00
Yuri Sizov 6d2a827f73 Merge pull request #79374 from raulsntos/ignore-directories-in-tpz
Ignore directory entries in TPZ
2024-01-24 14:07:30 +01:00
Giwayume bb83c4adec Add custom shader attributes to Canvas Item Shaders 2024-01-23 14:36:39 -05:00
Adam Scott 12c84836b7
Make the text editor consistent with the script editor 2024-01-23 11:27:00 -05:00
A Thousand Ships 257d03681c
Use callable for `TreeItem` custom draw
Deprecating old functionality
2024-01-23 12:07:43 +01:00
Yuri Sizov 6fea273ed3 Merge pull request #87476 from AThousandShips/search_fix
Fix selection regression in `EditorHelpSearch`
2024-01-22 20:39:40 +01:00
Yuri Sizov b5f033476c Merge pull request #87470 from AThousandShips/tile_thread_fix
[Editor] Fix threading problems with `TileMap` preview
2024-01-22 20:39:32 +01:00
Yuri Sizov 8f51117445 Merge pull request #87343 from ryevdokimov/fix-2d-top-level-2
Update the viewport if CanvasItem top level is changed
2024-01-22 20:39:11 +01:00
Yuri Sizov 3755b7286c Merge pull request #87332 from AThousandShips/scene_saved
[Editor] Add `EditorPlugin::scene_saved` signal
2024-01-22 20:39:07 +01:00
Yuri Sizov bbfad3d7a5 Merge pull request #87200 from passivestar/dock-shortcuts
Add support for search shortcut to all docks
2024-01-22 20:38:59 +01:00
Yuri Sizov feb1157276 Merge pull request #83510 from Geometror/vs-connection-ops
Add connection related functionality to VisualShader (deleting, dropping/inserting a node)
2024-01-22 20:38:30 +01:00
passivestar 97a77c5193 Add support for search shortcut to all docks 2024-01-22 22:37:59 +04:00
Robert Yevdokimov 3bed6b1cb0 Update the viewport if CanvasItem top level is changed 2024-01-22 13:10:54 -05:00
A Thousand Ships 97b469c46d
[Editor] Add `EditorPlugin::scene_saved` signal
Matches the `EditorNode` one for parity with the exposed
`resource_saved` signal
2024-01-22 17:51:12 +01:00
A Thousand Ships 3b7b484300
Fix selection regression in `EditorHelpSearch` 2024-01-22 17:06:42 +01:00
A Thousand Ships dbcd82ba67
[Editor] Fix threading problems with `TileMap` preview 2024-01-22 13:44:36 +01:00
nlupugla 558c2763e7 EditorInterface can popup SceneTreeDialog and PropertySelector. 2024-01-19 14:16:29 -05:00
Hendrik Brucker f59419bfe0 Add connection-related VisualShader operations
- Insert a node in a connection
- Drop an unconnected node on a connection to insert it
- Delete a connection
2024-01-19 11:38:59 +01:00
Rémi Verschelde bf5b877636
Merge pull request #87345 from ryevdokimov/removed-unused-prev-rot-variable
Remove unused `prev_rot` variable
2024-01-19 10:19:29 +01:00
Yuri Sizov 66b0bd9203 Merge pull request #86158 from Geometror/ge-connection-rework
Rework `GraphEdit` connections (drawing, API, optimizations)
2024-01-18 19:26:56 +01:00
Yuri Sizov de95a3effe Merge pull request #85117 from BastiaanOlij/openxr_runtime_select
OpenXR: Add runtime selection dropdown
2024-01-18 19:26:52 +01:00
Robert Yevdokimov ecc8493e17 Remove unused prev_rot variable 2024-01-18 11:24:22 -05:00
Hendrik Brucker 9d7c2978f4 Rework GraphEdit connections (drawing, API, optimizations)
- GraphEdit now uses Line2D nodes to draw connection lines and uses a dedicated canvas item shader for them
2024-01-18 16:53:15 +01:00
Rémi Verschelde 33f3511241
Merge pull request #87293 from YuriSizov/editor-theme-a-rehashed-follow-up
Improve editor theme generation after the refactor
2024-01-18 16:34:50 +01:00
Rémi Verschelde f3fd668a02
Merge pull request #87266 from YuriSizov/pm-gets-a-chris-hemsworth-treatment
Reorganize project manager code
2024-01-18 16:34:26 +01:00
Rémi Verschelde d3003c48b3
Merge pull request #67132 from KoBeWi/This_commit_message_is_auto-generated._Do_not_modify_it-
Add UID support to GDScript files
2024-01-18 16:33:14 +01:00
Bastiaan Olij afd1dcf1b1 OpenXR: Add runtime selection dropdown 2024-01-18 15:59:22 +01:00
Rémi Verschelde fa81059b9d
Merge pull request #85939 from adamscott/single-threaded-godot-4
Add `THREADS_ENABLED` macro in order to compile Godot to run on the main thread
2024-01-18 09:33:52 +01:00
kobewi c7f68a27ec Add UID support to GDScript files 2024-01-17 22:30:56 +01:00
Adam Scott bd70b8e1f6
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
Yuri Sizov e61cae06c6 Merge pull request #87280 from KoBeWi/all_paths_lead_to_Resource
Display path in tooltips of sub-resource list
2024-01-17 18:53:29 +01:00
Yuri Sizov 788aab3a96 Merge pull request #87115 from groud/tilemap_layers_as_nodes
Make TileMapLayers extend Node2D and work as children of TileMap
2024-01-17 18:53:12 +01:00
Yuri Sizov c027aecc2e Merge pull request #86676 from rune-scape/sparse-script-reload
GDScript: Hot-reload changed scripts only
2024-01-17 18:52:54 +01:00
Yuri Sizov d92d8a49aa Merge pull request #86064 from jsjtxietian/fix-sort-by-type
Fix "Class name cannot be empty" error when sorting no import files sort by type
2024-01-17 18:52:35 +01:00
Yuri Sizov a0fec566ef Merge pull request #82821 from Madalaski/connections_delete_key
Allow to remove signal connections using `Delete`
2024-01-17 18:52:22 +01:00
Gilles Roudière 48bed5050b Make TileMapLayers extend Node2D and work as children of TileMap 2024-01-17 16:05:50 +01:00
Yuri Sizov 45eedba1fa Improve editor theme generation after the refactor 2024-01-17 15:16:53 +01:00
Madalaski 3b9fc45f8c Fixing a usability issue where the DEL key does not delete connections 2024-01-17 00:51:43 +00:00
kobewi 60e88f2def Display path in tooltips of sub-resource list 2024-01-16 23:51:57 +01:00
Yuri Sizov 691450bc08 Reorganize project manager code
- Extract individual components to their own files.
- Improve order of declarations and definitions within those files.
- ProjectDialog is only extracted as there are upcoming
PRs touching on it.
2024-01-16 19:57:36 +01:00
BlueCube3310 cd87916d98 Fix Scene Importer crashing when mesh or animation save paths are invalid 2024-01-16 17:42:11 +01:00
A Thousand Ships 2920a875dc
Cache `TreeItem`s between runs in `EditorHelpSearch` 2024-01-16 16:50:45 +01:00
ajreckof 2f697926b0 Fix renaming a node to the name of its siblings breaking NodePath
Also fix cases where node name was not visually updated because name was not changed

Co-Authored-By: Nông Văn Tình <53887662+nongvantinh@users.noreply.github.com>
2024-01-16 15:18:30 +01:00
A Thousand Ships dc86483e3a
Add inheriting classes to `DocTools` 2024-01-16 14:42:36 +01:00
Yuri Sizov dc3b07e551 Introduce editor theme spacing presets
This change adds a new editor setting related to theming
which controls base and additional spacing used in the
generated editor theme. These values can also be changed
manually by the user to customize their experience.

Limited effort was applied to make sure both Compact and
Spacious presets work and look fine, but further tuning
and adjustments are totally expected. Some controls will
require layout changes or additional fixes to their constants.
2024-01-16 11:57:45 +01:00
Yuri Sizov 635b8a1474 Split theme generation logic into several subroutines
This change introduces a new theme configuration struct to be
passed to the aforementioned routines to better control reuse
of styles and definitions in the generator.

Everything not passed and not explicitly shared is scoped so it
is not automatically accessible throughout the routine. This
should ensure that the decision to share styles is a conscious one.

In the future we will try to reduce the number of unique definitions
and share most of it. This PR is a stepping stone on this path.

This also puts the effort into separating redefinitions of
default theme items vs custom types introduced only by the editor.
In a few cases where editor-specific definitions need to reference
default definitions we simply fetch them from the theme. It's not
ideal and hides the dependency a bit, but hopefully these cases
will be abstracted properly in due time.
2024-01-16 11:57:45 +01:00
Yuri Sizov 95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
Rémi Verschelde 6bb89c71ff
Merge pull request #87229 from RandomShaper/gl_preview_goodboy
Run resource previewer on the main thread if using GL compatibility
2024-01-16 10:39:37 +01:00
Rémi Verschelde a69e23b23b
Merge pull request #87216 from Calinou/editor-print-rich-handle-meta
Handle clickable `[url]` tags in `print_rich()` editor output log
2024-01-16 10:38:26 +01:00
Rémi Verschelde db7175458a
Merge pull request #87143 from ajreckof/fix-icon-corrupted-on-nested-arrays
Fix icon corrupted when nested array editors are opened before opening main array editor.
2024-01-16 10:36:01 +01:00
Rémi Verschelde 039379d272
Merge pull request #84193 from kitbdev/dock-manager-extract
Extract `EditorDockManager` from `EditorNode`
2024-01-16 10:35:11 +01:00
Pedro J. Estébanez e5454cd660 Run resource previewer on the main thread if using GL compatibility 2024-01-16 10:01:41 +01:00
kit 2323f040e9 Extract editor dock manager 2024-01-15 15:15:42 -05:00
Hugo Locurcio 4a11d48420
Handle clickable `[url]` tags in `print_rich()` editor output log
Since this uses `OS.shell_open()`, this allows the use of any standard URL
including `file://` paths, `mailto:`, custom protocols set up by the user, etc.
2024-01-15 14:54:13 +01:00
Rémi Verschelde 9e65c5c0f4
Merge pull request #87183 from hakro/where-is-my-tooltip
Add tooltips to the export buttons
2024-01-15 13:31:29 +01:00
Rémi Verschelde fe76b61743
Merge pull request #87160 from kleonc/tilemap-fix-debug-drawing-truncations-to-ints
Fix some `TileMap` debug drawing truncating to ints
2024-01-15 13:31:04 +01:00
Rémi Verschelde 85a918d5a2
Merge pull request #87121 from jsjtxietian/fix-thumbnail-disappear
Fix thumbnail disappears if FileSystemDock is floated
2024-01-15 13:30:40 +01:00
Rémi Verschelde 73ca286df2
Merge pull request #87108 from YuriSizov/editor-capitalize-oidn
Capitalize OIDN in editor settings and properties
2024-01-15 13:29:51 +01:00
Rémi Verschelde a2d61a9ac4
Merge pull request #86979 from alessandrofama/editor-resource-picker-icons
Fix missing icons for custom resources in EditorResourcePicker
2024-01-15 13:26:14 +01:00
Rémi Verschelde fa3477f2be
Merge pull request #86878 from YeldhamDev/tabcontainer_pot_generation
Parse the names of children of `TabContainer`s on POT generation
2024-01-15 13:25:49 +01:00
Rémi Verschelde 03767fbf3b
Merge pull request #86446 from reduz/transient-to-focused
Implement a `transient_to_focused` Window mode
2024-01-15 13:25:00 +01:00
Rémi Verschelde a2b94fe8d8
Merge pull request #86145 from Rindbee/set-a-suitable-size-for-labels-with-AUTOWRAP_WORD_SMART
Set an appropriate minimum size for labels in windows that display incorrectly
2024-01-15 13:24:06 +01:00
Rémi Verschelde c981e30848
Merge pull request #84619 from quirkylemon/favorite-node-tooltip
Add tooltip for toggling favorite nodes
2024-01-15 13:22:52 +01:00
Rémi Verschelde fb5ad1af3d
Merge pull request #83014 from Chubercik/window_method_duplicate_fix
Add deprecation notice to a duplicate method of class `Window`
2024-01-15 13:22:02 +01:00
Rémi Verschelde 9c91fbedfb
Merge pull request #81905 from ckaiser/feature/project_settings_add_consistency
Improve "Add" button consistency in Project Settings
2024-01-15 13:21:34 +01:00
Hakim 6dfc36d661 Add some tooltips to the export buttons
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-15 12:14:09 +01:00
Juan Linietsky 15144c24bd Implement a transient_to_focused mode
This intends to be the correct way to handle non-child windows becoming covered by the current window when becoming focused.
Enabling this property on select windows, they will become transient to the currently focused one when becoming visible.

This deprecates the "unparent_when_invisible" function introduced by #76025.
2024-01-14 18:51:44 +01:00
A Thousand Ships 595c6248a3
Fix reloading current scene forgetting path
Scene was stopped before running which cleared the last run scene,
forcing it to run the currently edited scene instead
2024-01-14 12:17:32 +01:00
kleonc baa5504700 Fix some TileMap debug drawing truncating to ints 2024-01-14 02:02:46 +01:00
ajreckof b75fb4603b Fix icon corrupted when nested array editors are opened before opening main array editor. 2024-01-13 09:20:38 +01:00
QuirkyLemon 14b2533ef6 add tooltip for toggling favorite nodes 2024-01-12 15:26:13 -06:00
Jakub Marcowski 06534f8ad5 Add deprecation notice to a duplicate method of class `Window` 2024-01-12 18:18:28 +01:00
jsjtxietian 57751b1917 Fix thumbnail disappears if FileSystemDock is floated 2024-01-13 01:15:37 +08:00
风青山 f932c6548e Set an appropriate minimum size for labels in windows that display incorrectly
When the label's `autowrap_mode` is `AUTOWRAP_WORD_SMART` and the initial `text`
is set at the same time, it may have a higher height.

Set an appropriate minimum size for labels in windows that display incorrectly
so that these controls display properly.
2024-01-12 23:08:38 +08:00
Alessandro Famà 2cfdb27c81 Fix missing icons for custom resources in EditorResourcePicker
The icons of custom resources created with `class_name` and annotated with `@icon` or GDExtensionen resources that have an icon specified in the .gdextension file are not appearing in the `EditorResourcePicker`.  The problem is that the `EditorResourcePicker` retrieves the editor theme icon for the resource type and defaults to the `Object` icon if the type wasn't found. This will apply both to `class_name` and GDExtension resources.

This solution addresses the issue by replacing the usage of `Control::get_editor_theme_icon` with `EditorNode::get_class_icon` to ensure the correct icon is retrieved for the resource. Additionally, this fix removes the `custom_resources` lookup above that call, as these resources, added through `EditorPlugin::add_custom_type`, were not being included in the allowed types within `_add_allowed_type` in the `EditorResoucePicker`. Currently, these particular custom resources are never displayed in the picker. The related issue is logged here: #75245.

Fixes #86072.
2024-01-12 15:39:33 +01:00
Yuri Sizov 4975619018 Capitalize OIDN in editor settings and properties 2024-01-12 13:45:20 +01:00
Christian Kaiser 1910f91f17 Improve "Add" button consistency in Project Settings
* Adds an icon to all the input-adjacent add/remove buttons
 * Adds a separator next to the action map "add" button
 * Changes the Shader Globals editor to be consistent with the others
 * Adds a clear button to the shader global name input
2024-01-11 17:13:23 -03:00
A Thousand Ships 4b7ea9fe47
Fix invalid 3-to-4 renames of `add_animation` to `add_animation_library`
This rename breaks `SpriteFrames` and also isn't valid as the new method
takes an `AnimationLibrary`, not an `Animation`
2024-01-11 18:35:29 +01:00