Commit Graph

6624 Commits

Author SHA1 Message Date
Rémi Verschelde 4f3ec4121a
Merge pull request #70350 from Chaosus/stringname_operator
Add missing != operator to `StringName`
2022-12-21 09:21:32 +01:00
Yuri Rubinsky 0bcbf8e00d Add `get_point_position` method to `AStarGrid2D` 2022-12-20 23:21:38 +03:00
Yuri Rubinsky fff3d812a5 Fix empty zero assigners for the variant types 2022-12-20 19:02:44 +03:00
Yuri Rubinsky 522d4243bf Add missing != operator to `StringName` 2022-12-20 17:25:54 +03:00
Rémi Verschelde 2a04b18d37
Merge pull request #70339 from Chaosus/astargrid2d_weight_scale
Restore weight scale for `AStarGrid2D` (partially)
2022-12-20 13:30:37 +01:00
Rémi Verschelde f318d60e06
Merge pull request #65376 from reduz/astc-support
Implement basic ASTC support
2022-12-20 12:44:30 +01:00
Juan Linietsky 71d21c7ccb Implement basic ASTC support
Implements basic ASTC support:
* Only 4x4 and 8x8 block sizes.
* Other block sizes are too complex to handle for Godot image compression handling. May be implemented sometime in the future.

The need for ASTC is mostly for the following use cases:
* Implement a high quality compression option for textures on mobile and M1 Apple hardware.
* For this, the 4x4 is sufficient, since it uses the same size as BPTC.

ASTC supports a lot of block sizes, but the benefit of supporting most of them is slim, while the implementation complexity in Godot is very high.
Supporting only 4x4 (and 8x8) solves the real problem, which is lack of a BPTC alternative on hardware where it's missing.

Note: This does not yet support encoding on import, an ASTC encoder will need to be added.
2022-12-20 11:26:30 +01:00
Yuri Rubinsky 8c478dcec9 Restore weight scale for `AStarGrid2D` (partially) 2022-12-20 12:22:32 +03:00
Rémi Verschelde 418ec03a40
Merge pull request #65990 from touilleMan/gdextension-expose-builtins-members-real-types
Expose in builtins' members internal type & size (on top of offset) in extension_api.json
2022-12-19 16:26:05 +01:00
Hugo Locurcio 70f6d42c92
Remove Disable Touch debug project setting
This project setting was only implemented and iOS and likely served
no purpose outside of debugging during development of engine features.

It was also located in a confusing location in the project settings
editor, as it was located below a root category (which appears in bold
and is normally not seen as clickable by users).
2022-12-17 18:47:29 +01:00
Rémi Verschelde ffed638cbc
Merge pull request #70116 from Calinou/vibrate-handheld-silence-warning
Silence `Input.vibrate_handheld()` warning as it's already documented
2022-12-16 13:47:11 +01:00
Haoyu Qiu 207e52c161 Fix String::word_wrap() for long words
- Changes `TextServer.string_get_word_breaks()`
  - Returns pairs of boundary start and end offsets
  - Accepts `chars_per_line` to return line breaks
- Removes `String::word_wrap()`

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-12-16 13:18:57 +08:00
Hugo Locurcio 4a991887bf
Silence `Input.vibrate_handheld()` warning as it's already documented
The warning causes messages to be spammed if you are calling this
method in a game that runs on both desktop and mobile platforms,
unless you guard all calls to `Input.vibrate_handheld()` with
`OS.has_feature("mobile") or OS.has_feature("web")`.

Since the limitation is already documented (and is obvious enough
given the method's name), the warning message is redundant.
2022-12-16 01:12:20 +01:00
bruvzg 53c76fa5d1
[RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables. 2022-12-15 23:16:02 +02:00
Hei cc245ff8a6
Fix "p_zfar" to "p_znear" in Projection.create_orthogonal
Was confused why it always gave inf:s.
2022-12-15 19:03:33 +02:00
Emmanuel Leblond 2c2fd0820a
Expose in builtins' members internal type & size (on top of offset) in extension_api.json 2022-12-15 12:43:42 +01:00
Rémi Verschelde 762c6d4b36
Merge pull request #69709 from RandomShaper/refactor_spirv_reflection
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-15 09:21:35 +01:00
Jan Haller ebb3306da3 Extension header: amend const correctness of `p_args` parameters
A while ago, argument arrays were passed as const GDNativeTypePtr* (void* const*)
This was changed to GDNativeConstTypePtr* (void const**), adding const on the value but removing it on the pointer level.
This commit changes argument types to const GDExtensionConstTypePtr* (void const* const*).

Besides object pointers, the same change is applied to variant pointers.
2022-12-14 18:25:30 +01:00
Bastiaan Olij 7502e1dc0d Improve logic around using Ref<T> with GDExtension virtual functions 2022-12-13 10:54:29 +11:00
lawnjelly 491594ef0f VariantParser make readahead optional
It turns out some areas are independently moving / reading filepointers outside of the VariantParser, which can cause the readahead caching to get out of sync.

This PR makes the VariantParser readahead to be optional to allow for these use cases.
2022-12-12 15:14:39 +00:00
Rémi Verschelde 5f35b1d516
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@adf7ec1edf
2022-12-12 13:43:15 +01:00
Pedro J. Estébanez 2095ca26d0 Add default, zeroing constructor to BitField 2022-12-12 12:12:26 +01:00
Rémi Verschelde f1edd03d4c
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
Rename all gdnative occurences to gdextension
2022-12-12 11:43:59 +01:00
Gilles Roudière be1c9d677d Rename all gdnative occurences to gdextension
Non-exhaustive list of case-sensitive renames:

GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:04:57 +01:00
kobewi 7c6b659bd7 Add PropertyInfo overload for GLOBAL_DEF 2022-12-11 21:36:48 +01:00
Rémi Verschelde e7d892159c
Merge pull request #69538 from mihe/feature-tag-double
Add feature tags to signify engine float precision
2022-12-11 11:51:59 +01:00
Rémi Verschelde 907298d673
Merge pull request #68747 from rune-scape/rune-stringname-unification
GDScript: Unify StringName and String
2022-12-09 18:06:48 +01:00
Rémi Verschelde 2d02cb67ee
Merge pull request #69661 from Mickeon/fix-editor-cannot-disconnect-signal
Fix unable to disconnect signal in Editor once created
2022-12-09 07:34:29 +01:00
Micky 885f2a4eca Fix unable to disconnect signal in Editor once created
Adds a CONNECT_INHERITED flag to connections, only available in editor builds. This flag denotes that the signal has been inherited from a previous Scene in the instancing hierarchy.
2022-12-08 13:36:48 +01:00
Adam Scott 4a16b8630e Fix `ResourceLoader::thread_load_tasks` crash 2022-12-07 16:59:10 -05:00
Mikael Hermansson 8c108177d7 Add feature tags to signify engine float precision 2022-12-07 16:13:17 +01:00
Aaron Franke d543ddf1c9
Fix Variant StringName `is_zero` being inverted 2022-12-06 21:49:43 -06:00
Rémi Verschelde 83b426bca5
Merge pull request #67906 from groud/simpler_gdextension_config
Remove unnecessary checks when exporting gdextension binaries and allow using a prefix to auto-detect files
2022-12-06 11:01:09 +01:00
rune-scape e79be6ce07 Unify String and StringName 2022-12-05 21:46:47 -05:00
Rémi Verschelde 1cf1d00bc9
Merge pull request #69602 from Rindbee/fix-string-mod
Fix suppressed error message on error when using % format string
2022-12-05 18:06:31 +01:00
Rémi Verschelde a50e4fed18
Merge pull request #69343 from YuriSizov/core-missing-property-revert-getters
Add missing public `property_*_revert` getters
2022-12-05 18:05:59 +01:00
Rindbee 694ee1bf52 Fix suppressed error message on error when using % format string
Before, the valid flag would always be true. On formatting errors,
an error message is returned as the result. (No error prompts.)
2022-12-05 22:09:10 +08:00
Rémi Verschelde a738f50886
Merge pull request #69357 from TokageItLab/byebye-trigger
Remove `UPDATE_TRIGGER` mode from `ValueTrack::UpdateMode` & Match behaviors between `AnimationTree` and `AnimationPlayer`
2022-12-05 00:06:23 +01:00
Rémi Verschelde f4bccf90a3
Merge pull request #69119 from lawnjelly/faster_variant_parser_master
Add readahead to VariantParser [4.x]
2022-12-05 00:06:14 +01:00
bruvzg ecec415988
Use system fonts as fallback and improve system font handling.
Add support for font weight and stretch selection when using system fonts.
Add function to get system fallback font from a font name, style, text, and language code.
Implement system font support for Android.
Use system fonts as a last resort fallback.
2022-12-04 18:44:20 +02:00
Emmanuel Leblond 61c900ac6f
Fix const qualifier for parameters in GDExtension api functions 2022-12-02 23:00:01 +01:00
Silc Renew 83135aa122 Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/Player
#69357
2022-12-02 20:28:10 +09:00
Rémi Verschelde 801080a6ab
Merge pull request #69448 from BastiaanOlij/fix_etc_rgba_bgra_issue
ETCPAK expects BGRA data for ETC
2022-12-02 12:23:49 +01:00
Gilles Roudière fa4143cdeb Allow specifying a prefix to automatically detect library files for gdextension exports 2022-12-01 18:20:40 +01:00
Rémi Verschelde 96796c1518
Merge pull request #64427 from touilleMan/gdextension-skip-undefined-field-in-properties
[GDExtension] Skip unset getter/setter/index fields in class property
2022-12-01 18:10:26 +01:00
Rémi Verschelde fc2241d5d8
Merge pull request #64360 from touilleMan/gdextension-correct-rect2-members-offsets-declaration
[GDExtension] Correct Rect2 members offsets declaration in extension_api.json generator
2022-12-01 18:10:05 +01:00
Bastiaan Olij ebec23d8d8 ETCPAK expects BGRA data for ETC 2022-12-02 01:34:05 +11:00
Yuri Sizov a9961b378a Add missing public property_*_revert getters 2022-11-29 23:07:40 +03:00
Yuri Sizov cdd99e9bec
Merge pull request #69338 from akien-mga/pm-fix-hacky-project-rename
Project Manager: Fix hacky code for project rename
2022-11-29 22:55:42 +03:00
Fabio Alessandrelli 2c576eb281 [Core] Fix Resource.resource_name type.
The methods returns a String, but the Variant was bound as a StringName.

We could alternatively change the method return type but that's a
breaking change which will requires code changes in other parts of the
engine.
2022-11-29 15:43:08 +01:00
Rémi Verschelde f21f75eb6f
Project Manager: Fix hacky code for project rename
Instantiating a new ProjectSettings is *not* the way to go.
ConfigFile works just fine to read/change a single value.

Fixes memory leaks as the instantiated ProjectSettings was never freed.
Forbid doing this to prevent such problems.

Fixes #25661.
2022-11-29 15:38:22 +01:00
Rémi Verschelde 6fdbf79046
Merge pull request #67680 from haasanen/fix_physics_thread_race_condition
Fix physics/3d/run_on_separate_thread race condition in WorkerThreadPool (crash).
2022-11-29 13:41:56 +01:00
kobewi 0765908868 Don't break parsing on missing resources 2022-11-28 16:19:15 +01:00
Rémi Verschelde ead82feb24
Merge pull request #69008 from akien-mga/property-hint-array-type-resource-simplify
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
2022-11-25 19:29:05 +01:00
Micky 67cdac6db8 Remove `Array.find_last()` 2022-11-25 18:34:50 +01:00
Rémi Verschelde 4a8b725bc9
Merge pull request #68386 from MewPurPur/snappedi-snappedf
Implement snappedi, snappedf, and Vector[2/3/4]i.snapped
2022-11-24 18:54:49 +01:00
Rémi Verschelde 0d202cb5f1
Merge pull request #69111 from TokageItLab/put-together-interpolations
Refactor interpolating functions in some classes to use `Math` class
2022-11-24 18:54:30 +01:00
lawnjelly 5df29fec20 Add readahead to VariantParser
Adds a readahead buffer to VariantParser, to prevent large numbers of freads for single bytes, which is inefficient.
2022-11-24 15:54:16 +00:00
Rémi Verschelde 5d20dccade
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources 2022-11-24 14:06:00 +01:00
Rémi Verschelde eb8ce8d74e
Merge pull request #68833 from BastiaanOlij/improve_extension_logic
Improve logic for detecting and tracking extensions
2022-11-24 13:24:31 +01:00
Silc Renew b217c41d36 Refactor interpolating functions in some classes to use Math class 2022-11-24 20:31:43 +09:00
Bastiaan Olij a479f5af22 Improve logic for detecting and tracking extensions 2022-11-24 21:48:16 +11:00
Yaohua Xiong f9fa182abc Refactor Curve3D::_bake() method
The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization.

Other changes are:
1. Add an bezier_derivative() method for Vector3, Vector2, and Math;
2. Add an tesselate_even_length() method to Curve3D, which tesselate bezier curve to even length segments adaptively;
3. Cache the tangent vectors in baked_tangent_vector_cache;
2022-11-24 10:52:06 +08:00
Rémi Verschelde 3791872c65
Merge pull request #67726 from HenryClones/integer-lerping-errors
Add case for Variant::INT in lerp variant switch
2022-11-23 08:33:53 +01:00
Xpertice 3e36cc7c73 Add case for Variant::INT in lerp variant switch 2022-11-22 22:37:22 -05:00
Michael Alexsander a4e2978352 Make `Input.get_vector()` check for plain `strength` instead of the raw one 2022-11-22 18:18:56 -03:00
Rémi Verschelde 65a45eb7e3
Merge pull request #64284 from kleonc/image-rotate90-in-place
`Image` Fix `rotate_90`/`rotate_180` methods
2022-11-22 21:18:58 +01:00
ocean (they/them) 9187f5c849 Fixes inability to assign script after clearing 2022-11-21 19:43:46 -05:00
Micky e791f4fce2 Double precision of `String.split_floats` 2022-11-20 12:29:50 +01:00
VolTer e26f0906f2 Implement snappedi, snappedf, and Vector[2/3/4]i.snapped 2022-11-19 06:18:55 +01:00
Andy Maloney cb6cffbfd9 Static analysis: remove "break" after "return"
Changes as requested to keep in sync with godotengine/godot-cpp#929
2022-11-18 17:57:33 -05:00
Rémi Verschelde 8e00e71d35
Merge pull request #67619 from nongvantinh/fix-calling-pckpacker-crash
Fixes engine crashes caused by the user failing to initialize PCKPacker with pck_start()
2022-11-17 11:57:23 +01:00
Rémi Verschelde 846f671709
Merge pull request #68701 from Bromeon/bugfix/extension-header-cleanup
Extension header: fix typos, documentation and member order
2022-11-16 09:59:42 +01:00
Jan Haller 09f84102e3 Extension header: fix typos, documentation and member order 2022-11-16 00:51:48 +01:00
Rémi Verschelde cfb9cae23a
Merge pull request #62814 from KoBeWi/strint
Restore numeric from String constructors
2022-11-15 22:29:55 +01:00
Rémi Verschelde d0025a1f02
Merge pull request #64077 from Calinou/tweak-audiostreamplayer2d3d-default-panning
Decrease default AudioStreamPlayer2D/3D panning strength
2022-11-15 22:29:23 +01:00
Rémi Verschelde 09efe15d10
Merge pull request #67688 from Mickeon/i-forgror-☠️☠️
Remove `PROPERTY_HINT_IMAGE_COMPRESS` constants
2022-11-15 16:25:13 +01:00
Rémi Verschelde 94e9860b82
Merge pull request #65836 from Calinou/add-max-physics-steps-per-frame-setting
Implement adjusting the maximum number of physics steps per rendered frame
2022-11-15 16:24:56 +01:00
Micky b4324e7a45 Remove `PROPERTY_HINT_IMAGE_COMPRESS` constants
These were used in 3.x but there's no reference of them in the codebase, at all.
2022-11-15 15:28:49 +01:00
Rémi Verschelde 1959284769
Merge pull request #68229 from Mickeon/c-escape-hell
Remove "?" from String.c_escape()
2022-11-14 23:24:35 +01:00
Rémi Verschelde 80dbcfd995
Merge pull request #68657 from Sauermann/fix-redundant-initialization
Remove redundant non-trivial Variant types initializations
2022-11-14 23:23:54 +01:00
Hugo Locurcio efe3220b2e
Fix periods in editor strings and messages
- Ensure all strings with ellipsis end with 3 periods instead of 2.
- Fix extraneous period in "Error calling from signal '...' to callable"
  messages.
2022-11-14 19:36:36 +01:00
Markus Sauermann 3b14f0334c Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
Rémi Verschelde beed90ea6d
Merge pull request #67963 from KoBeWi/den_of_actions
Fix nested actions in EditorUndoRedoManager
2022-11-14 18:29:46 +01:00
Fabio Alessandrelli 67265d14f7 [MP] Move engine and editor profilers to a plugin.
Also refactor the editor plugin out of the ReplicationEditor.
2022-11-14 15:09:00 +01:00
Rémi Verschelde 471c42ee1f
Merge pull request #64530 from bruvzg/svg_in_ot 2022-11-14 14:32:22 +01:00
Rémi Verschelde f070cf9a75
Merge pull request #68644 from alcomposer/print_all_midi_event_info 2022-11-14 14:18:55 +01:00
alcomposer 73db3b67df add controller_number & controller_value to allow printing of all MIDI event data 2022-11-14 21:55:43 +10:30
Rémi Verschelde 5b3a03bf5c
Merge pull request #68448 from bruvzg/font_imp_tr
[Font] Add an import option to pre-render all glyphs required for the translation.
2022-11-14 11:12:01 +01:00
Emmanuel Leblond a2e6e996b2
Skip unset getter/setter/index fields in class property when generating extension_api.json 2022-11-12 20:13:00 +01:00
Emmanuel Leblond ce11ba2e30
Correct Rect2 members offsets declaration in extension_api.json generator 2022-11-12 20:12:04 +01:00
Rémi Verschelde 324106b3df
Merge pull request #68549 from touilleMan/gdextension-revert-get_property_type_func-removal
Revert removal of GDNativeExtensionScriptInstanceInfo::get_property_type_func in GDExtension
2022-11-12 08:43:50 +01:00
Emmanuel Leblond 39c039a363
Revert removal of GDNativeExtensionScriptInstanceInfo::get_property_type_func in GDExtension
This function pointer is needed to stay close to internal Godot's ScriptInstance class.
Besides, by removing this function pointer, we had to do property list create/free each time
we want to access type which is quadratic complexity :/
2022-11-12 04:18:21 +01:00
Marc Gilleron 2aefdcc26e Fix usages of mesh simplification functions in float=64 builds 2022-11-12 00:38:00 +00:00
bruvzg 35528b800c
[Font] Add an import option to pre-render all glyphs required for the translation. 2022-11-10 10:43:15 +02:00
gnumaru 75e617c05d fix a buffer overflow due to a misbehaving vcrt snprintf call on String::num, at core/string/ustring.cpp 2022-11-09 10:25:52 -03:00
kobewi 0d122ce459 Allow to escape closing brackets in CFG tags 2022-11-09 14:00:51 +01:00
Aaron Franke a3e52925bf
Fix default values on virtual classes causing errors in projects 2022-11-09 01:59:53 -06:00
Emmanuel Leblond 1e8756c94b
Use StringName in the whole GDExtension API instead of const char * 2022-11-08 21:44:07 +01:00
Emmanuel Leblond 84262efd2a
Uses `StringName` in GDExtension perf critical instance creation & method/properties setter/getter 2022-11-08 21:44:07 +01:00
Rémi Verschelde 40ed34f6dc
Merge pull request #68373 from akien-mga/extension-api-json-newline-eof
GDExtension: Ensure newline at EOF
2022-11-08 10:50:46 +01:00
kobewi d9f066d5fa Remove duplicate project settings definitions 2022-11-08 01:29:39 +01:00
Rémi Verschelde 669888b9cf
GDExtension: Ensure newline at EOF 2022-11-07 14:32:43 +01:00
Aaron Franke 3dc9474355
Fix default values not showing up on virtual classes 2022-11-06 15:05:36 -06:00
Rémi Verschelde e95dec0c64
Merge pull request #67614 from aaronfranke/virtually-virtual
Don't allow instancing virtual node types in the Create New Node dialog
2022-11-06 15:57:49 +01:00
Rémi Verschelde 12b4a263ee
Merge pull request #67730 from KoBeWi/late_to_the_call
Add call_deferred() method to Callable
2022-11-06 15:55:43 +01:00
Aaron Franke ba542444e3
Don't allow instancing virtual node types in the Create New Node dialog 2022-11-05 14:45:16 -05:00
kobewi 1778301cd0 Add call_deferred() method to Callable 2022-11-04 17:24:34 +01:00
kobewi 8a47a12207 Add support for empty delimiter in String.split 2022-11-04 15:09:12 +01:00
bruvzg d77902f33a
Implement SVG in OT support. 2022-11-04 14:10:54 +02:00
Micky 521d8a5d24 Remove "?" from String.c_escape() 2022-11-03 19:52:21 +01:00
Rémi Verschelde 3eaf49765b
Merge pull request #68192 from aaronfranke/unify-node3d-euler
Unify Node3D RotationOrder with global EulerOrder
2022-11-03 12:07:42 +01:00
Aaron Franke 9e952c8386
Allow getting Quaternion rotation in different Euler orders 2022-11-02 19:20:10 -05:00
Aaron Franke 9225eb461e
Unify Node3D RotationOrder with global EulerOrder 2022-11-02 17:46:03 -05:00
Rémi Verschelde 08d56ac2f1
Merge pull request #66747 from aaronfranke/move-euler-order
Move EulerOrder enum to math_defs.h and global scope
2022-11-02 22:37:12 +01:00
Rémi Verschelde 9ec7aadc06
Merge pull request #66017 from Mickeon/rename-image-copy-rect
Rename Image's `get_rect` to `get_region`
2022-11-02 22:36:57 +01:00
Aaron Franke 8556fdd4bc
Move EulerOrder enum to math_defs.h and global scope 2022-11-02 13:44:13 -05:00
Rémi Verschelde f7c611ab71
Style: Misc docs and comment style and language fixes
- Removed empty paragraphs in XML.
- Consistently use bold style for "Example:", on a new line.
- Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`).
- Fix invalid usage of backticks for inline code in BBCode.
- Fix some American/British English spelling inconsistencies.
- Other minor fixes spotted along the way, including typo fixes with codespell.
- Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-02 19:01:18 +01:00
Rémi Verschelde 39cece382d
Merge pull request #68170 from alfredbaudisch/clear-selection-shortcut
Unified shortcut to clear carets and selections from TextEdit
2022-11-02 18:54:19 +01:00
Rémi Verschelde d2e1b4b9f0
Merge pull request #68118 from aaronfranke/quat-from-euler
Replace Quaternion Euler constructor with `from_euler` method
2022-11-02 18:51:59 +01:00
Rémi Verschelde 62ed75df9c
Merge pull request #64830 from dalexeev/color-hide-internals
Remove internal functions of named colors from the public API
2022-11-02 18:51:27 +01:00
Rémi Verschelde d3a6855dfc
Merge pull request #66361 from dalexeev/remove-int-plus-string
Unexpose confusing `String + int` and `int + String` operations
2022-11-02 18:51:16 +01:00
Alfred Reinold Baudisch a862583d05 Unified shortcut to clear carets and selections
Refactors`ui_text_remove_secondary_carets` from https://github.com/godotengine/godot/pull/68089 as `ui_text_clear_carets_and_selection`, with extra behaviour:

- If there's only one active caret active with a selection, clears the selection.
- In case there's more than one caret active, removes the secondary carets and clears selections.

With this change, `TextEdit` then imitates the behaviour of VSCode for clearing carets and selections.
2022-11-02 18:23:24 +01:00
Rémi Verschelde b3c2db954f
Merge pull request #68136 from qarmin/projection_not_equal
Support for checking that Projection is(not) null
2022-11-02 14:17:29 +01:00
Rémi Verschelde 632b3e974c
Merge pull request #67693 from Mickeon/slight-hint-shuffling
Fix unordered values of PROPERTY_HINT_INT_IS_POINTER & ARRAY_TYPE
2022-11-02 14:16:53 +01:00
Micky ebf86c96e9 Rename Image's `get_rect` to `get_region`
Also renames its parameter to from "rect" to "region".
2022-11-01 23:35:48 +01:00
Rafał Mikrut d7d130295e Support for checking that Projection is(not) null 2022-11-01 20:49:52 +01:00
Aaron Franke 83634119d4
Replace Quaternion Euler constructor with `from_euler` method 2022-11-01 09:28:12 -05:00
dzil123 1fa8b3dd42 Fix Image::bump_map_to_normal_map incorrectly keeping mipmap flag 2022-11-01 03:54:04 -07:00
Alfred Reinold Baudisch fcff978763 Shortcut and Bind to Remove Secondary Carets
Adds the bind `ui_text_remove_secondary_carets` to TextEdit, with ESC as the default shortcut.

When the bind is performed, if the TextEdit has multiple carets, `remove_secondary_carets` is called and secondary carets are removed.

This is useful when multiple selects are performed with `add_select_for_next_occurrence` #67644 or when multiple multiple carets are manually added, then it's possible to go back to a single caret with a shortcut.

Closes #67991
2022-10-31 17:44:47 +01:00
Rémi Verschelde 0e9878b12a
Merge pull request #67931 from bruvzg/locale_no_def
Do not auto add default script and country codes to the locale.
2022-10-31 14:30:18 +01:00
Rémi Verschelde 5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
Rémi Verschelde be126d42d4
Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't
Simplify GDVIRTUAL_CALL calls
2022-10-31 11:55:56 +01:00
Rémi Verschelde 6946bc56ef
Merge pull request #67309 from groud/implement_gdnative_interface_h_dump
Implement a way to dump the gdnative_interface.h file from the executable
2022-10-31 11:54:38 +01:00
Rémi Verschelde 40258bbbe8
Merge pull request #67577 from qarmin/fix_exporting_big_templates
Fix exporting with big export templates
2022-10-31 10:39:08 +01:00
Rémi Verschelde d0fbeec66a
Merge pull request #67580 from KoBeWi/little_things
Minor code improvements
2022-10-31 10:34:57 +01:00
Rémi Verschelde 273410ba5a
Merge pull request #67139 from PucklaMotzer09/insert_caret_at_carets
Add Caret Insert Below and Above shortcuts to TextEdit
2022-10-31 10:32:07 +01:00
Clay John e3b66ff9e3
Merge pull request #67621 from groud/resource_saver_expose_recognize_path
Expose the logic to recognize a save path in ResourceSaver
2022-10-28 10:56:32 -07:00
Gilles Roudière e23f82f3c1 Expose the logic to recognize a save path in ResourceSaver 2022-10-28 11:15:25 +02:00
kobewi d7ebf725c9 Fix nested actions in EditorUndoRedoManager 2022-10-28 02:54:55 +02:00
Clay John 0486810697
Merge pull request #67644 from alfredbaudisch/add-selection-next-occurrence
Add Selection and Caret for Next Occurrence of Selection
2022-10-27 17:21:49 -07:00
Clay John 682156e1f0
Merge pull request #66383 from aaronfranke/basis-from-euler
Clean up Basis from Euler code
2022-10-27 09:44:21 -07:00
bruvzg ec3c4fcba9
Do not auto add default script and country codes to the locale. 2022-10-27 09:31:05 +03:00
Yuri Rubinsky adec51cde8 Fix crash when calling `fill` method on an empty `Image` 2022-10-24 11:28:10 +03:00
Fredia Huya-Kouadio 8b37511364
Merge pull request #67755 from m4gr3d/input_event_screen_touch_double_tap_main
Add double_tap attribute to InputEventScreenTouch
2022-10-23 08:11:49 -07:00
Yuri Rubinsky 38691d5b1d
Merge pull request #67655 from MewPurPur/remove-dupe-registrations 2022-10-23 09:54:06 +03:00
Fredia Huya-Kouadio 13e4770b97 Add double_tap attribute to InputEventScreenTouch
This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
2022-10-22 07:30:46 -07:00
Aaron Franke 7f9a8c99c9
Clean up Basis from Euler code 2022-10-21 17:54:49 -05:00
Max Hilbrunner e73ff0e961
Merge pull request #67636 from groud/fix_localize_path
Fix localize_path with custom protocol identifiers
2022-10-21 18:47:21 +02:00
Max Hilbrunner 5cefc07d90
Merge pull request #67444 from nonunknown/array_pick_random
Add ability to pick random value from array
2022-10-21 16:25:52 +02:00
Danil Alexeev 653e8f5c86
Remove internal functions of named colors from the public API 2022-10-21 11:21:43 +03:00
Alfred Reinold Baudisch 7d15ecc3af Add Selection and Caret for Next Occurrence of Selection
Adds the bind `add_selection_for_next_occurrence` to TextEdit, with CTRL+D as the default shortcut.

When the bind is performed, ff a selection is currently active with the last caret in text fields, searches for the next occurrence of the selection, adds a caret and selects the next occurrence.

If no selection is currently active with the last caret in text fields, selects the word currently under the caret.

The action can be performed sequentially for all occurrences of the selection of the last caret and for all existing carets. The viewport is adjusted to the latest newly added caret.

The bind and the behaviour is similar to VS Code's "Add Selection to Next Find Match" and JetBrains' "Add Selection for Next Occurrence". It takes advantage of the multi-caret API.

The default shortcut for `select_word_under_caret` has been changed to ALT+G, in order to give priority to CTRL+D for `add_selection_for_next_occurrence` to better align with popular IDEs and editors.
2022-10-21 08:26:53 +02:00
Micky 9a1d87f66f Fix unordered values of PROPERTY_HINT_INT_IS_POINTER & ARRAY_TYPE 2022-10-21 01:10:38 +02:00
Simo Haasanen 4cc3489bc0 Fixes HashMap::erase related race condition in WorkerThreadPool when Physics 2D or 3D is selected to run on a separate thread. 2022-10-20 17:47:20 +01:00
Gilles Roudière 56fa8f1d58 Fix localize_path with custom protocol identifiers 2022-10-20 14:12:25 +02:00
Nonunknown 9f4dbf415d add ability to pick random value from array 2022-10-20 08:39:47 -03:00
VolTer 1fd59b98fb Remove duplicate operator registrations 2022-10-20 03:03:47 +02:00
Nong Van Tinh 5194c8af7c Fixes engine crashes caused by the user failing to initialize PCKPacker with pck_start() 2022-10-19 20:19:02 +07:00
Rafał Mikrut 86fa3ba560 Fix exporting big templates 2022-10-19 08:29:29 +02:00
kobewi d06a8320e5 Simplify GDVIRTUAL_CALL calls 2022-10-19 00:05:48 +02:00
kobewi e48c5daddf Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
kobewi 4aaed4fee1 Minor code improvements 2022-10-18 16:44:57 +02:00
PucklaMotzer09 e5354cacd0 Add Caret Insert Below and Above shortcuts to TextEdit 2022-10-18 10:38:53 +02:00
Rémi Verschelde fde8838316 Merge pull request #67463 from aaronfranke/num-real-negative
Fix big negative numbers printing incorrect decimals in `num_real`
2022-10-17 17:31:47 +02:00
Rémi Verschelde 00d44a9c73 Merge pull request #67118 from Mickeon/
Fix Typed Array of Objects not accepting `null`.
2022-10-17 17:30:38 +02:00
Ricardo Buring 1d5aa74ac3 GDExtension: add support for abstract and virtual classes 2022-10-16 09:02:49 +02:00
Aaron Franke c60ac64e8f
Fix big negative numbers printing incorrect decimals in num_real 2022-10-15 17:57:54 -05:00
Rémi Verschelde dc4b616596 Merge pull request #63332 from KoBeWi/static_images_aka_photos
Make some Image methods static
2022-10-15 12:56:57 +02:00
Rémi Verschelde 96ec73f3ee Merge pull request #65281 from MisterMX/zip-module
Expose minizip API to allow creating zips using scripts
2022-10-15 12:56:26 +02:00
Marcelo Fernandez ea6cc3e260 Expose minizip API to allow creating zips using scripts
Co-authored-by: Marcelo Fernandez <marcelofg55@gmail.com>
Co-authored-by: James Westman <flyingpimonster@gmail.commail>
Co-authored-by: MisterMX <mbxd12@web.de>

Signed-off-by: MisterMX <mbxd12@web.de>
2022-10-14 21:51:38 +02:00
kobewi 072f6feaba Make some Image methods static 2022-10-14 14:34:15 +02:00
Rémi Verschelde 926429392a
Merge pull request #67057 from Anutrix/rng-generator-default-seed 2022-10-13 21:17:09 +02:00
Rémi Verschelde 46a1b92bb7
Merge pull request #66294 from reduz/optimize-convex-collision 2022-10-13 20:34:00 +02:00
Juan Linietsky 71d2e38cb5 Optimize Convex Collision
Implements the Gauss Mapping optimization to SAT convex collision test.

* Described [here](https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc2013/slides/822403Gregorius_Dirk_TheSeparatingAxisTest.pdf) by Dirk Gregorius.
* Requires adding of face information to edges in MeshData
* Took the chance to convert MeshData to LocalVector for performance.
2022-10-13 19:07:53 +02:00
Rémi Verschelde 6ad5637ffc Merge pull request #66427 from Mickeon/object-methods-autocompletion
Add autocompletion to several Object methods
2022-10-13 18:41:24 +02:00
Rémi Verschelde 99bc4905cb Merge pull request #67138 from touilleMan/gdextension-typed-enum-in-struct
Use enum type in GDExtension info structs for better readability
2022-10-13 15:25:11 +02:00
Rémi Verschelde f12c4e8b9a Merge pull request #67251 from groud/simplify_path_solve_urls
Make String.simplify_path keep the protocol identifier for urls
2022-10-13 15:24:18 +02:00
Gilles Roudière bf1a40c168 Make String.simplify_path keep the protocol identifier for urls 2022-10-13 12:23:49 +02:00
Gilles Roudière 55010a2d9f Implement a way to dump the gdnative_interface.h file from the executable 2022-10-13 10:03:30 +02:00
Rémi Verschelde 35670c36cf Merge pull request #67300 from Mickeon/indexed-objection
Rename `set`/`get_indexed`'s "property" to "property_path"
2022-10-12 14:45:05 +02:00
Rémi Verschelde 1a660c6776 Merge pull request #67298 from Splizard/fix_unamed_args_gdextension
Fix _unnamed_arg so that arguments defined by GDExtension show up in the editor docs.
2022-10-12 14:45:00 +02:00
Micky dc51ff8c5b Rename `set`/`get_indexed`'s "property" to "property_path"
Also touches up the Documentation slightly.
2022-10-12 10:27:44 +02:00
Quentin Quaadgras 6bc16660cc Fix _unnamed_arg so that arguments defined by GDExtension show up in docs.
The Godot API (gdnative_interface.h) allows methods to be registered on
extension classes with

`classdb_register_extension_class_method`

a `GDNativeExtensionClassMethodInfo` can be provided to this function
along with a `get_argument_info_func` which according to the comment
indicates that argument names should be definable here.

Unfortunately, setting the name field in the `GDNativePropertyInfo`
struct has no effect on the editor documentation, which continues to
display "_unnamed_arg" for each argument.

I discovered that `get_argument_info` is responsible for this as it
always overrides the `info.name`. I've added an if condition that will
only override the name when it is empty. I've tested this with my
GDExtension module and I can confirm that with this commit, the argument
name shows up in the builtin docs. eg. in Lookup Symbol.
2022-10-12 21:23:34 +13:00
Rémi Verschelde 3852b5017c Merge pull request #66003 from voidshine/fix_midi_event_mutation
Fix MIDI note-on events being converted to note-off events
2022-10-12 08:55:09 +02:00
voidshine f0f72b3132 Fix MIDI note-on events being converted to note-off events
Update documentation with note about MIDI velocity interpretation
2022-10-11 12:40:28 -07:00
Rémi Verschelde 736a2df437
Merge pull request #67244 from RandomShaper/split_render_further_2
Polish rendering driver refactor further (take 2)
2022-10-11 21:08:42 +02:00
Pedro J. Estébanez f82deaa5b3 Polish rendering driver refactor further (take 2) 2022-10-11 19:06:55 +02:00
Rémi Verschelde 5aadc618b6 Merge pull request #66102 from MJacred/feature/getvideoadapterdriverinfo
Fetch video adapter driver name and version from OS
2022-10-11 13:59:53 +02:00
Rémi Verschelde 07b488e643 Merge pull request #67241 from groud/expose_resource_format_loader_recognize_path
Exposes ResourceFormatLoader.recognize_path to scripting
2022-10-11 13:46:24 +02:00
MJacred de768afbdc Fetch video adapter driver name and version from OS on Linux/*BSD and Windows 2022-10-11 12:39:41 +02:00
Gilles Roudière 8aa904f56c Exposes ResourceFormatLoader.recognize_path to scripting 2022-10-11 12:35:27 +02:00
Rémi Verschelde 6e7c6e50d8 Merge pull request #67217 from touilleMan/gdextension-implement-get_documentation
Implement ScriptExtension::get_documentation
2022-10-11 09:27:58 +02:00
Rémi Verschelde 6d9d220d64 Merge pull request #67224 from Mickeon/jason
Use `JSON::stringify` where possible
2022-10-11 09:27:53 +02:00
Rémi Verschelde 4d5d33f7ff Merge pull request #67126 from Mickeon/i-was-very-bored
Strip unnecessary break on switches returning early in Variant
2022-10-11 09:27:17 +02:00
Rémi Verschelde 58eff50bf1 Merge pull request #64268 from timothyqiu/is-finite
Add `is_finite` method for checking built-in types
2022-10-11 09:25:46 +02:00
Emmanuel Leblond 13c0a60747
Implement ScriptExtension::get_documentation 2022-10-11 08:22:25 +02:00
Micky fe56c1ff75 Use `JSON::stringify` where possible 2022-10-11 00:27:23 +02:00
Micky 41dcc36643 Strip unnecessary break on switches returning early in Variant
Tweaks comments around the touched-up parts. Also tweaks spacing

Also adds some spacing in all cases of Variant::`reference()`. This is a special for consistency, because it ends up making the cases more readable.
2022-10-10 22:09:51 +02:00
Rémi Verschelde 28f642097a Merge pull request #67183 from akien-mga/gcc-warnings-cleanup
SCons: Cleanup GCC warnings configuration
2022-10-10 17:42:36 +02:00
Rémi Verschelde 2fe8ac085b Merge pull request #64692 from touilleMan/no-variant-destructor-for-struct-builtins
Remove Transform2/3D,AABB,Basis from Variant destructors given they are POD structs
2022-10-10 17:42:08 +02:00
Rémi Verschelde 8017827144 SCons: Re-enable treating `#warning` as error with `werror`
Replace all TODO uses of `#warning` by proper TODO comments, and will open
matching bug reports to keep track of them.

We don't have a great track record fixing TODOs, but I'd wager we're even
worse for fixing these "TODO #warning" so we should prohibit this usage.
2022-10-10 16:12:26 +02:00
Rémi Verschelde 4e4e16f9a9 SCons: Cleanup GCC warnings configuration
- Outright disable spammy warnings due to past or present GCC bugs:
  * `-Wno-strict-overflow` for GCC 7.
  * `-Wno-type-limits` for GCC before 11 (regressed in 9/10, might work in
    earlier releases but at this stage we don't care).
  * `-Wno-return-type` for GCC 12/13 (regression, still not fixed).
- Enable extra warnings conditionally when broken on earlier GCC:
  * `-Wnoexcept` was removed due to an upstream regression in GCC 9, could
    be re-enabled (but commented out for now as we actually have `-Wnoexcept`
    warnings to fix.
  * `-Wlogical-op` was broken on our variadic templates before GCC 11, now
    seems fine.
2022-10-10 16:12:26 +02:00
Rémi Verschelde 77f4670d00 Merge pull request #66774 from touilleMan/fix-variant-type-in-extension-api-dump
Fix Variant types displayed as `Nil` in extension_api.json
2022-10-10 13:55:37 +02:00
Emmanuel Leblond a9aedb0cf2 Fix extension_api.json Variant types incorrectly displayed as `Nil` 2022-10-10 13:54:33 +02:00
Rémi Verschelde 51bb3c36dd Merge pull request #66584 from rune-scape/rune-validated-call-obj-bug
Fix unset `ObjectID` with validated `get_object()` call
2022-10-10 13:53:26 +02:00
kobewi 14b82c36a2 Defer clearing of ResourceUID cache and silence warnings 2022-10-10 11:20:23 +02:00
Rémi Verschelde d56bc19905 Merge pull request #67165 from touilleMan/gdextension-remove-GDNativeExtensionClassObjectInstance
Remove unused `GDNativeExtensionClassObjectInstance` type def from GDExtension
2022-10-10 10:03:05 +02:00
Rémi Verschelde bfffc06eb1 Merge pull request #67131 from KoBeWi/simplify_the_simplify
Fix `simplify_path()` breaking `uid://`
2022-10-10 10:02:41 +02:00
Emmanuel Leblond aa76a905c7
Remove unused `GDNativeExtensionClassObjectInstance` type def from GDExtension 2022-10-10 01:15:07 +02:00
Hugo Locurcio 66f7c48e39
Implement adjusting the maximum number of physics steps per rendered frame
When using high physics FPS (which is a requirement to minimize input
lag and improve precision in simulation racing games), a higher value
prevents the game from slowing down at low rendering FPS.

This can be done via an Engine property for run-time changes,
or a project setting for initial changes.
2022-10-09 23:00:09 +02:00
Emmanuel Leblond 1bd3597362
Use enum type in GDExtension info structs for better readability 2022-10-09 17:07:13 +02:00
kobewi 785e5880b3 Fix simplify_path() breaking uid:// 2022-10-09 14:22:13 +02:00
Micky bf64a068a4 Fix Array.`slice()` and `filter()` forgetting Typed Array 2022-10-09 12:34:19 +02:00
Micky 03bef1562b Fix Typed Array of Objects not accepting `null`. 2022-10-09 10:32:48 +02:00
Anutrix a871114339 Randomize RandomNumberGenerator instances' default seed 2022-10-08 12:26:26 +05:30
Haoyu Qiu 48e0688d8f Validate input in `ScriptServer::register_language` 2022-10-08 14:12:25 +08:00
Haoyu Qiu 5da515773d Add `is_finite` method for checking built-in types 2022-10-08 13:25:08 +08:00
Aaron Franke 43722dbcbc
Use float literals for float calculations in Color 2022-10-07 11:28:47 -05:00
Rémi Verschelde 62b066dbd6 Fix more MSVC C4702 (unreachable code) warnings 2022-10-07 14:43:59 +02:00
bruvzg 0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
Rémi Verschelde e727606f7b Merge pull request #66962 from aaronfranke/core-struct-includes
Enhancements to includes in core data structures
2022-10-06 08:57:05 +02:00
Rémi Verschelde c2c9a582da Merge pull request #64815 from RandomShaper/default_cpu_count
Improve default `OS`'s CPU count getter
2022-10-06 08:55:51 +02:00
Aaron Franke 97d232c11d
Enhancements to includes in core data structures 2022-10-05 23:11:02 -05:00
Pedro J. Estébanez 6bf02c0162 Keep a single, portable implementation of `OS::get_processor_count()` 2022-10-05 20:10:47 +02:00
Waridley 0863cf96e4 free NativeExtensionMethodBinds on unregister 2022-10-05 11:46:00 -05:00
Rémi Verschelde 33f4c5282f Merge pull request #64819 from RandomShaper/enhance_thread_funcs
Enhance portability of threading
2022-10-05 11:42:35 +02:00
Rémi Verschelde 9cd62741bb Merge pull request #66839 from aaronfranke/editor-prop-hide-slider
Fix `hide_slider` vs `no_slider` inconsistency in editor property code
2022-10-05 08:47:06 +02:00
Rémi Verschelde 53403972ef Merge pull request #66886 from akien-mga/error-print-cleanup
Logger: Don't print error twice on `ERR_PRINT`
2022-10-05 08:37:19 +02:00
Rémi Verschelde 3a2b0ab73d Merge pull request #66898 from aaronfranke/proj-mat-columns
Rename Projection `matrix` to `columns`
2022-10-05 08:35:26 +02:00
Hugo Locurcio 6afbf0bd5a
Improve dictionary printing to avoid confusion with arrays
- Add leading and trailing spaces within dictionaries, as the `{}`
  characters are hard to distinguish from `[]` on some fonts.
  This is especially helpful with empty arrays and dictionaries.
2022-10-04 20:33:40 +02:00
Aaron Franke 2cea42cc7f
Rename Projection `matrix` to `columns` 2022-10-04 12:34:19 -05:00
Rémi Verschelde ac3917c42f Logger: Don't print error twice on `ERR_PRINT`
Also fix broken `ERR_PRINT_ED` macro and simplify comments.
For the record these macros aren't used yet, they're intended to be used
where needed to surface messages in the toaster when useful to end users,
but we haven't done that codebase review yet.
2022-10-04 17:56:30 +02:00
Pedro J. Estébanez 958ecf55fe Enhance portability of threading 2022-10-04 11:43:28 +02:00
Rémi Verschelde 68765b8831 Merge pull request #66274 from Calinou/engine-rename-max-fps
Rename `Engine.target_fps` and associated project setting to `max_fps`
2022-10-04 11:19:56 +02:00
Rémi Verschelde cd7f172cf8 Merge pull request #66804 from akien-mga/core-remove-NO_SAFE_CAST
Remove unsupported `NO_SAFE_CAST`/`-fno-rtti` from Android build
2022-10-04 10:22:24 +02:00
Hugo Locurcio 1c6c72caf1
Rename `Engine.target_fps` and associated project setting to `max_fps`
This makes the setting easier to find, as research has found there are
numerous use cases to limiting FPS. This also improves documentation
related to the Engine property and project setting.

The project setting also works in projects exported in release mode,
so its location in the `debug/` section was misleading.
2022-10-03 23:54:36 +02:00
Aaron Franke 094e8db97c
Fix hide_slider vs no_slider inconsistency in editor property code 2022-10-03 13:40:31 -05:00
Rémi Verschelde d598fff7c2 Merge pull request #66803 from akien-mga/core-remove-NO_THREADS
Remove `NO_THREADS` fallback code, Godot 4 requires thread support
2022-10-03 14:51:02 +02:00
Rémi Verschelde 04a28763c0
Merge pull request #65751 from Faless/os/4.x_expose_read_from_stdin 2022-10-03 14:08:00 +02:00
Fabio Alessandrelli 9e50007df6
Merge pull request #66814 from Faless/web/4.x_ps3_gamepad_ff_linux
[Web] Add PS3 gamepad mapping for FF+Linux.
2022-10-03 14:00:12 +02:00
Fabio Alessandrelli 0fe0505f77 [Web] Add PS3 gamepad mapping for FF+Linux. 2022-10-03 13:06:50 +02:00
Rémi Verschelde 54418ea659 Remove NO_THREADS fallback code, Godot 4 requires thread support
This also removes `OS::can_use_threads` from the public API since it's always
true.
2022-10-03 11:23:26 +02:00
Rémi Verschelde 82b87d7a17 Remove unsupported `NO_SAFE_CAST`/`-fno-rtti` from Android build
Android was the last platform to still attempt to disable RTTI (for binary
size), but both the Android editor and now the ICU library used by templates
need RTTI.

There could still be the possibility to support this for non-ICU template
builds (i.e. without the TextServerAdvanced module), but since this isn't one
of the build configurations we test regularly it's pretty risky to keep this
option only for that specific use case. And our code is already littered with
`dynamic_cast`s which weren't guarded with `!defined(NO_SAFE_CAST)`.
2022-10-03 11:18:31 +02:00
Rémi Verschelde a377c5ca22 Merge pull request #66655 from MisterMX/feat/astargrid2d-vector2i
refactor(AStarGrid2D): Return `Vector2i` in `get_id_path`
2022-10-03 09:24:40 +02:00
Rémi Verschelde d9a3888cea Merge pull request #66133 from aaronfranke/set-all
Delete `set_all`, `set_axis`, and `get_axis` methods from Vector2/3/3i/4/4i
2022-10-03 09:23:46 +02:00
Rémi Verschelde cf6978f286 Merge pull request #64833 from MarcusElg/naninfprinting
Improve string formatting (%f and %v) for inf and nan
2022-10-03 09:23:12 +02:00
Rémi Verschelde ef8834a642 Merge pull request #64784 from yedpodtrzitko/yed/ci-add-mypy
ci: add Python static analysis check via mypy
2022-09-30 17:44:39 +02:00
Rémi Verschelde 166df0896c Fix typos with codespell
Using codespell 2.3-dev from current git.

And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
2022-09-30 14:23:36 +02:00
Jiri Suchan c5bd2f9dce ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
Rémi Verschelde f47979f087
Merge pull request #66242 from akien-mga/scons-unify-tools-target 2022-09-30 12:28:50 +02:00
MisterMX bf19a1d3b3 refactor(AStarGrid2D): Return Vector2i in get_id_path
Signed-off-by: MisterMX <mbxd12@web.de>
2022-09-30 12:02:28 +02:00
Haoyu Qiu d873c549a2 Fix crash when executing `ResourceUID.set_id` 2022-09-30 09:41:05 +08:00
Rémi Verschelde 6991e9b43d Merge pull request #66583 from bruvzg/constexpr
Use `constexpr` in the conditions with template parameters and `sizeof`s to suppress C4127 warnings.
2022-09-29 10:44:22 +02:00
Rémi Verschelde 5bcd019ee9 Merge pull request #66552 from bruvzg/64_bitfields
Change BitField to use 64-bit int.
2022-09-29 10:44:08 +02:00
bruvzg ea1848ce0a
Use `constexpr` in the conditions with template parameters and `sizeof`s to suppress C4127 warnings. 2022-09-29 10:38:21 +03:00
rune-scape 51c411c7ad Fix unset `ObjectID` with validated `get_object()` call
Fixes unset `ObjectID` in variant when calling a validated builtin method returning an `Object *`.
2022-09-28 23:04:22 -07:00
Rémi Verschelde f8745f2f71
Merge pull request #66103 from Zylann/bind_property_usage_read_only 2022-09-29 00:09:51 +02:00
Marc Gilleron 856466ed02 Expose `PROPERTY_USAGE_READ_ONLY` 2022-09-28 22:50:55 +01:00
Rémi Verschelde dc4a634c0d Project supported features: Ignore old 'Vulkan Clustered/Forward' names
This eases transition from beta 1 to beta 2 so that users don't get a warning
about a missing feature. The names were just changed.

The old feature names are removed from project.godot when opening such a
project.
2022-09-28 23:27:27 +02:00
Rémi Verschelde e5857bd6c7 Merge pull request #66548 from akien-mga/msvc-warnings-c4701-c4703
Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
2022-09-28 20:47:50 +02:00
Rémi Verschelde d9b251c95c Merge pull request #66544 from lawnjelly/bvh_tree_sibling_warning
Fix false flag compiler warning in bvh tree
2022-09-28 20:47:38 +02:00
Rémi Verschelde 361d9b514e Merge pull request #66542 from akien-mga/msvc-warning-c4706
Fix MSVC warning C4706: assignment within conditional expression
2022-09-28 20:47:23 +02:00
Rémi Verschelde 85fe6ecc32 Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used 2022-09-28 17:05:34 +02:00
bruvzg 8a9659b152
Change BitField to use 64-bit int. 2022-09-28 17:36:59 +03:00
lawnjelly d7c6993f58 Fix false flag compiler warning in bvh tree
Compiler wrongly warns that sibling_id may be used when uninitialized. This PR sets the value to silence the warning.
2022-09-28 15:33:41 +01:00
Rémi Verschelde 0e53dd642c Fix MSVC warning C4706: assignment within conditional expression
Part of #66537.
2022-09-28 16:05:07 +02:00
bruvzg af814c1524
Rename `script_instance` to `_script_instance` in the `GDVIRTUAL*` wrappers to avoid shadowing `Object` member. 2022-09-28 15:57:59 +03:00
Rémi Verschelde 14e1f36e61 Merge pull request #66492 from bruvzg/gde_ts_underscr
[GDExtension] Use function names with underscore for TextServer extension, add macros to generate wrappers for module functions.
2022-09-28 12:12:29 +02:00
bruvzg 8f5d56e04a
[GDExtension] Use function names with underscore for TextServer extension, add macros to generate wrappers for module functions. 2022-09-28 10:04:11 +03:00
kobewi 52b20ce909 Use 64bit integers in utility methods 2022-09-28 02:26:37 +02:00
Rémi Verschelde 92bcd3c01d Merge pull request #66505 from KoBeWi/floor()_and_int()_are_not_the_same_I_guess🤔
Fix wrong `floori()` behavior
2022-09-28 00:16:24 +02:00
Rémi Verschelde 9dc5684fab Merge pull request #66504 from KoBeWi/hermit_method
Make some File/Dir methods private
2022-09-28 00:16:16 +02:00
Rémi Verschelde b33460c6ca Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@81ddc73d17
2022-09-27 23:48:25 +02:00
kobewi 7499f41264 Fix wrong floori() behavior 2022-09-27 19:09:34 +02:00
kobewi a316401b99 Make some File/Dir methods private 2022-09-27 17:35:52 +02:00
Rémi Verschelde 52aae6d4f1 Merge pull request #66447 from akien-mga/gcc-ubsan-silence-Wmaybe-uninitialized
Silence GCC `-Wmaybe-uninitialized` caused by UBSAN
2022-09-27 10:04:19 +02:00
nikitalita af548ee8e9 Fix FileAccessZip() causing a stack overflow 2022-09-26 20:47:00 -07:00
Rémi Verschelde 39facb35a0 SCons: Unify tools/target build type configuration
Implements https://github.com/godotengine/godot-proposals/issues/3371.

New `target` presets
====================

The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:

- `editor`: Replaces `tools=yes target=release_debug`.
  * Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
  * Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
  * Defines: `-O3`/`/O2`

New `dev_build` option
======================

The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:

- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
  enables generating debug symbols, does not define `NDEBUG` so `assert()`
  works in thirdparty libraries, adds a `.dev` suffix to the binary name.

Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.

Changed binary names
====================

The name of generated binaries and object files are changed too, to follow
this format:

`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`

For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`

Be sure to update your links/scripts/IDE config accordingly.

More flexible `optimize` and `debug_symbols` options
====================================================

The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:

`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
2022-09-26 16:31:46 +02:00
Rémi Verschelde f8b0b17634 MethodBind: Silence GCC `-Wmaybe-uninitialized` caused by UBSAN
A priori this doesn't appear to be an actual bug, but a known consequence of
using UBSAN. We silence this one to still have the possibility to get more
warnings raised by UBSAN, in case they are useful.

Works around and closes #66343.
2022-09-26 16:05:40 +02:00
Rémi Verschelde 926c1127e9 Merge pull request #66435 from akien-mga/style-header-guards-cleanup
Cleanup header guards for consistency
2022-09-26 15:48:56 +02:00
Rémi Verschelde 49fcf4ffad Style: Cleanup header guards for consistency
Fix file names for {Static,Lightmap}RaycasterEmbree.
2022-09-26 13:51:17 +02:00
Yuri Rubinsky e7e1f84854 Fix processing of some types in `math_fieldwise.cpp/fieldwise_assign` 2022-09-26 13:22:49 +03:00
Micky 2a66ddb1bb Add autocompletion to several Object methods
Add autocompletion for the following Object methods:
-  `connect`, `is_connected`, `disconnect`, `emit_signal`, `has_signal`;
- `call`, `call_deferred`, `callv`, `has_method`;
- `set`, `set_deferred`, `get`;
- `set_meta`, `remove_meta`, `has_meta`, `remove_meta`.
2022-09-26 10:02:31 +02:00
Rémi Verschelde f3d763011f Merge pull request #63109 from OverloadedOrama/fix-input-event-action
Fix `InputEventAction`'s `is_match` method ignoring `exact_match` parameter
2022-09-25 11:06:38 +02:00
Danil Alexeev 453c5ef682
Remove confusing `String + int` and `int + String` operations 2022-09-24 18:13:44 +03:00
Andy Maloney 49ff3d5489 Remove unused includes & move some includes to top of file 2022-09-23 19:06:31 -04:00
Rémi Verschelde 26e9145c26 SCons: Cleanup `DEBUG`, `_DEBUG` and `NDEBUG` defines
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
  Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
  outside thirdparty code, which we usually don't intend to debug, so it
  seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
  and `release_debug` targets. This used to be set for `release` for all
  platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
  code, which was only implemented for Unix anyway, should have been
  `DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
  target as we don't want OIDN and Embree asserting all over the place.
2022-09-23 15:21:26 +02:00
Rémi Verschelde 006e345695
Merge pull request #65817 from bruvzg/typed_array 2022-09-23 10:24:46 +02:00
Rémi Verschelde ee95cc0b79 Merge pull request #66177 from rburing/callable_callv
add `callv` method
2022-09-23 09:45:02 +02:00
Rémi Verschelde 300ea8602c Merge pull request #66260 from lawnjelly/fix_bvh_array_warning
Fix array-bounds warning in BVH
2022-09-23 09:42:58 +02:00
Rémi Verschelde ca88b23a3b Merge pull request #66248 from akien-mga/warnings-gcc-Wmaybe-uninitialized
Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1
2022-09-23 09:42:53 +02:00
Rémi Verschelde 414dd3a257 Merge pull request #66246 from Jummit/fix-dir-crash
Fix crash when listing files in nonexistent directory
2022-09-23 09:41:59 +02:00
bruvzg 163257d51b
[GDExtension] Implement support for typed arrays. 2022-09-22 23:31:27 +03:00
lawnjelly 91d252c697 Fix array-bounds warning in BVH
Provides a workaround to prevent tripping a compiler warning.
2022-09-22 16:06:25 +01:00
Rémi Verschelde d1a155e3cd Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1
Not sure why I didn't get those before, it may be due to upstream
changes (12.2.1 is a moving target, it's basically 12.3-dev), or simply
rebuilding Godot from scratch with different options.
2022-09-22 11:29:48 +02:00
Jummit 2175e38dfb Fix crash when listing files in nonexistent directory 2022-09-22 09:54:19 +02:00
Rémi Verschelde d96b7d767a Merge pull request #66110 from Zylann/reference_get_count
get_reference_count()`
2022-09-22 08:26:29 +02:00
Marc Gilleron 474cee7daf Rename and expose `RefCounted::get_reference_count()` 2022-09-21 21:18:54 +01:00
Rémi Verschelde 0b06f8b0bd Merge pull request #65816 from bruvzg/proj_settings_missing_flags
Add missing initial window flags and window mode to the project settings.
2022-09-21 18:56:31 +02:00
Rémi Verschelde 85a46d36b5 Merge pull request #66096 from 4d49/decompose-polygon-in-convex
Add method bind for `Geometry2D.decompose_polygon_in_convex`
2022-09-21 13:26:08 +02:00
Rémi Verschelde 5408af1407 Style: Ensure consistent formatting with clang-format 15
When going from version 14 to 15 it would introduce a tiny change in
`websocket_macros.h` just before the comment re-enabling clang-format,
but this can be solved by just letting it do its work.

Bonus cosmetic change in `math_fieldwise.cpp` where clang-format isn't
used, and bump recommended versions for pre-commit hook to [13; 15].
2022-09-21 12:48:58 +02:00
Rémi Verschelde e9ad0fd190 Merge pull request #66181 from touilleMan/extension_api_dump-correct-keyed
Fix is_keyed param in extension_api.json
2022-09-21 11:06:20 +02:00
Ricardo Buring 0c2055d15d Callable: add callv method
This method can be called from GDExtension.
2022-09-21 08:25:48 +02:00
Mansur Isaev 623e23c625 Add method bind for `Geometry2D.decompose_polygon_in_convex` 2022-09-21 09:40:03 +04:00
Clay John c8a0912f36
Merge pull request #66184 from touilleMan/gdnative_interface-fix-hash-mismatch-error-print
Fix hash mismatch error print in gdextension's gdnative_classdb_get_method_bind
2022-09-20 20:27:04 -07:00
Emmanuel Leblond 2ee951cef5
Fix hash mismatch error print in gdextension's gdnative_classdb_get_method_bind 2022-09-21 00:41:48 +02:00
Rémi Verschelde 160e0a45b7
Merge pull request #66117 from RedMser/json-parse-recursion
Add recursion depth check to `JSON.stringify/parse`
2022-09-21 00:19:32 +02:00
Emmanuel Leblond b7c3bbc627
Fix is_keyed param in extension_api.json 2022-09-21 00:14:53 +02:00
Rémi Verschelde ae2d9be0fe
Merge pull request #63740 from Faless/net/4.x_http_request_decompress
[HTTP] Implement streaming decompression.
2022-09-20 22:29:16 +02:00
Fabio Alessandrelli 273ba0794f [IO] Add StreamPeerGZIP for streaming compression/decompression.
Putting data results in writing the compressed/decompressed output into
a RingBuffer.
You can retrieve the content of the RingBuffer via get_data.

Support both gzip and deflate.
2022-09-20 18:39:10 +02:00
Rémi Verschelde d8d10c30d0 Merge pull request #60408 from KoBeWi/statically_typed_directories
Introduce more static methods to directory API
2022-09-20 15:36:49 +02:00
Rémi Verschelde a23ba42f98 Merge pull request #63594 from Faless/img/4.x_loader_ext
[Core] Make ImageFormatLoader extensible.
2022-09-20 15:36:32 +02:00
kobewi cad1d27a6f Introduce more static methods to directory API 2022-09-20 14:22:45 +02:00
Rémi Verschelde 7da532275b Merge pull request #65541 from clayjohn/renderer-setting
Split rendering driver project setting into renderer_name and rendering_driver
2022-09-20 09:43:59 +02:00
Fabio Alessandrelli e8fc6bfeb5 [Core] Make ImageFormatLoader extensible. 2022-09-20 02:01:57 +02:00
Aaron Franke 50fb0220ca
Define AXIS_COUNT in all vector types 2022-09-19 17:50:35 -05:00
Aaron Franke 436dcb3286
Remove set_all methods from Vector2/3/4 2022-09-19 15:08:50 -05:00
Aaron Franke fd8bd27657
Remove set_axis and get_axis methods from Vector2/2i/3/3i/4/4i 2022-09-19 15:08:50 -05:00
clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
RedMser de3b1c3fca Add recursion depth check to JSON stringify/parse 2022-09-19 18:22:55 +02:00
Rémi Verschelde ec60c4ee9e Merge pull request #65271 from KoBeWi/FirAccess🌲
Replace File/Directory with FileAccess/DirAccess
2022-09-19 15:33:24 +02:00
Rémi Verschelde 4ebf7d14ac Merge pull request #66079 from Zylann/project_settings_restart
Expose ProjectSettings.set_restart_if_changed(name, restart)
2022-09-19 15:33:11 +02:00
Rémi Verschelde 2d01768618 Merge pull request #66097 from Zylann/make_atlas_vec2i
make_atlas`
2022-09-19 15:32:28 +02:00
Rémi Verschelde 1be4f4b69f Merge pull request #66081 from aaronfranke/math-funcs-spacing
Spacing changes in math_funcs.h
2022-09-19 15:31:53 +02:00
Marc Gilleron 2a8aeddc93 Expose ProjectSettings.set_restart_if_changed(name, restart) 2022-09-19 13:57:07 +01:00
kobewi a43319b6c9 Restore numeric from String constructors 2022-09-19 14:31:16 +02:00
Marc Gilleron 700bb066e0 Use `Vector2i` when returning atlas size in `Geometry2D::make_atlas` 2022-09-19 11:37:02 +01:00
bruvzg d104a4cdbd
Add missing initial window flags and window mode to the project settings. 2022-09-19 12:30:10 +03:00
kobewi 9f2dc68279 Replace File/Directory with FileAccess/DirAccess 2022-09-19 11:03:31 +02:00
Aaron Franke 300fc5e39a
Spacing changes in math_funcs.h 2022-09-19 02:22:50 -05:00
kobewi b3997191d8 Change UndoRedo to use Callables 2022-09-18 23:52:50 +02:00
Rémi Verschelde c6e5c76536 Merge pull request #65561 from ryburnj/inconsistent-cap-scene-file-name
Fix inconsistent scene file name casing
2022-09-18 10:49:00 +02:00
ryburnj 9d6af9323a Fix inconsistent scene file name casing by moving existing Name_Casing code to separate function in editor_node, and adding a call from both editor_node and scene_tree_dock. 2022-09-18 11:17:22 +10:00
Emmanuel Leblond 529afd8fbb
Remove Transfor2/3D,AABB,Basis,RID from Variant destructors given Variant::clear() considers they don't need to be destroyed 2022-09-17 23:48:50 +02:00
bruvzg ec8084d87f
HarfBuzz: Update to version 5.2.0, add new Unicode 15 blocks and scripts. 2022-09-17 23:19:11 +03:00
MJacred ac9786c525 Add get_distribution_name() and get_version() to OS
supports: LinuxBSD, Windows, macOS, iOS, Android, UWP

Co-authored-by: bruvzg
2022-09-16 11:17:36 +02:00
Rémi Verschelde d1b2a191ab
Merge pull request #65295 from reduz/json-as-resource 2022-09-16 10:58:01 +02:00
Rémi Verschelde a981a8061f Merge pull request #65325 from TokageItLab/refactor-variant-for-anim
Move some static methods to `Animation` from `Variant` for refactoring `Animation` and `Tween`
2022-09-16 09:20:50 +02:00
Rémi Verschelde dbd757f479 Merge pull request #65760 from Mickeon/try-vformat-var-args
Use variadic template in `vformat()` (allow more than 5 arguments)
2022-09-15 20:11:19 +02:00
Micky 0715250ae4 Use variadic template in `vformat()`
Allows `vformat()` to take more than 5 arguments. as well as being a general optimisation that avoids redundant empty Variant checks.
2022-09-14 23:55:34 +02:00
Silc Renew 9d47e079b7 Move some methods to Animation from Variant for refactoring 2022-09-15 04:52:43 +09:00
fabriceci 9f1a57d48b Test, refactor and fix a bug in Basis.get_axis_angle 2022-09-14 12:05:22 +02:00
Fabio Alessandrelli 8b5bb7eeea [OS] Expose get_stdin_string to Scripting.
Exposed as read_string_from_stdin so it's clear it's not retrieving a
property.
The method is kept with the block parameter, but a note is added to the
docs specifying that is not implemented on any platform (should we just
remove it?).
2022-09-13 18:37:11 +02:00
Rémi Verschelde ff824b6f9d Merge pull request #65509 from gotnospirit/master-os-get_datetime
get_datetime_* functions can return wrong values
2022-09-13 11:01:12 +02:00
Rémi Verschelde fefa3e9419
Merge pull request #65688 from Chaosus/fix_astargrid_heuristic 2022-09-12 13:26:20 +02:00
Yuri Rubinsky 533e3669e7 Fix incorrect heuristic order in `AStarGrid2D` 2022-09-12 13:16:46 +03:00
SaracenOne cc4bda8500 Add ability to flag classes as experimental or deprecated. 2022-09-11 00:11:33 +01:00
James 0aecfc9254 Fixes #65377: get_datetime_* functions can return wrong values 2022-09-10 07:58:38 +08:00
Rémi Verschelde 24ce46e2a1
Merge pull request #64938 from YuriSizov/editor-scaled-icons 2022-09-09 16:52:32 +02:00
Haoyu Qiu f5760ed65d Fix parsing of XML CDATA and add test cases 2022-09-09 09:42:24 +08:00
Rémi Verschelde 69233093d7 Merge pull request #65241 from bruvzg/no_keymap_ambiguity
Fix key mapping changes when moving from macOS to other platform.
2022-09-08 09:24:24 +02:00
Fabio Alessandrelli a95d792420 [Net] Rename "ssl" references to "tls" in methods and members. 2022-09-08 03:24:23 +02:00
Yuri Sizov 817d4db21f Allow images to be imported "for editor use" and respect editor settings 2022-09-07 23:31:31 +03:00
bruvzg 6f4d233062
Fix key mapping changes when moving from macOS to other platform
Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07 18:45:35 +02:00
Rémi Verschelde 61644f1dbe Merge pull request #65447 from Faless/net/4.x_ssl_to_tls
[Net] Rename StreamPeerSSL to StreamPeerTLS.
2022-09-07 09:19:46 +02:00
Rémi Verschelde 5c5079b398 Merge pull request #65197 from Mickeon/rename-connect-one-shot
Rename CONNECT_ONESHOT to CONNECT_ONE_SHOT
2022-09-07 08:51:10 +02:00
Fabio Alessandrelli 528e791a5f [Net] Rename StreamPeerSSL to StreamPeerTLS.
SSL has been deprectated almost 10 years ago.
2022-09-07 07:38:50 +02:00
Micky 9e284f68ec Prevent HTTPRequest from polling invalid client 2022-09-06 20:49:49 +02:00
Micky dd26ecdd31 Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
For consistency. Every other exposed `one_shot` is spaced out like this.
2022-09-06 19:00:33 +02:00
Rémi Verschelde 5062aafc2d Merge pull request #64417 from aaronfranke/has-space
Replace AABB/Rect2/Rect2i has_no_* methods with has_* methods
2022-09-06 17:00:44 +02:00
Rémi Verschelde f40755383e Merge pull request #65361 from Mickeon/rename-range-lerp
Rename `range_lerp` to `remap`
2022-09-06 17:00:37 +02:00
Micky b6daad8d4b Rename `range_lerp` to `remap` 2022-09-06 07:19:20 +02:00
Andres Hernandez 9054399900 Updated gamecontrollerdb.txt to latest to include new mappings for various controllers, including Xbox One, Nintendo Switch, Steam Deck, and 8BitDo 2022-09-05 22:14:59 -07:00
Rémi Verschelde 48cfa0da70
Merge pull request #65282 from Faless/fix/4.x_arm32_detect 2022-09-05 14:11:21 +02:00
Rémi Verschelde 9f2e907bac Merge pull request #65323 from timothyqiu/variant-wild
Fix crash when encoding freed object in `ConfigFile`
2022-09-05 08:27:50 +02:00
Aaron Franke 995b9f94e8
Replace Rect2(i) has_no_area with has_area 2022-09-04 23:03:36 -05:00
Aaron Franke 817ae95667
Replace AABB has_no_volume with has_volume
Also replace has_no_surface with has_surface
2022-09-04 23:03:36 -05:00
Aaron Franke 058ac331b0
Minor fixes to Vector4 2022-09-04 20:38:44 -05:00
Juan Linietsky 2b428daf2b Treat JSON as resource files.
This makes the files ended in ".json" be treated as Godot resources.
This solves two problems:
* Avoid extensions to implement their own handling, which results in conflicts (all must use this one).
* Allow code to still work opening it as a file (since it will not be imported).
2022-09-04 14:01:41 +02:00
Haoyu Qiu 3c0759608a Fix crash when encoding freed object in ConfigFile 2022-09-04 19:56:37 +08:00
Fabio Alessandrelli 6baf530bcb Fix arm32 detection in Engine.
The `__ARM_ARCH_7A__` and `__ARM_ARCH_7S__` are not enough, since they
do not cover e.g. `__ARM_ARCH_8A__` in 32 bit mode, so instead of trying
to cover any possible ARM version that can work in 32 bit mode, we
can replace it with the `__arm__` macro which is defined for arm32 only
(arm64 uses `__aarch64__`).
2022-09-03 13:41:59 +02:00
Hugo Locurcio f7292dbeb3
Rename `or_lesser` range property hint to `or_less`
"less" should be used for quantity, rather than "lesser".

Existing scripts that use `or_lesser` in `_get_property_list()`
will need to be updated to account for this change.
2022-09-02 19:08:20 +02:00
Jonathan Nicholl 15d057c521 Add `is_zero_approx` methods to `Vector2`, `3`, and `4` 2022-09-02 00:29:50 -04:00
Rémi Verschelde 4cca7bd977 Merge pull request #65212 from Faless/net/4.x_simplify_ext_bindings 2022-09-01 23:51:35 +02:00
Rémi Verschelde 005aac2dbe Merge pull request #65187 from JohanAR/vector_to_size 2022-09-01 23:50:59 +02:00
Rémi Verschelde af2e6aabaa Merge pull request #65206 from aaronfranke/fix-projection-decode 2022-09-01 23:48:29 +02:00
Rémi Verschelde 181019cea5 Merge pull request #65135 from reduz/export-customization-plugins 2022-09-01 23:43:39 +02:00
Rémi Verschelde 3f5d5a6370 Merge pull request #64180 from aaronfranke/project-features-tools-only 2022-09-01 22:58:24 +02:00
Rémi Verschelde 10bd79cc6a Merge pull request #64714 from Chaosus/string_remove_erase 2022-09-01 22:57:22 +02:00
Johan Aires Rastén b7e2d45233 Replace Vector2(i) with Size2(i) for methods returning a size 2022-09-01 20:04:17 +02:00
Fabio Alessandrelli fbbd3950c8 Simplify network GDExtension bindings using EXBIND macros.
Simplify StreamPeer, PacketPeer, MultiplayerPeer extension.

Simplify and update WebRTC*Extension with newly supported types.
2022-09-01 19:10:22 +02:00
Rémi Verschelde f02134a8c0
Merge pull request #55617 from madmiraal/fix-55384 2022-09-01 18:20:01 +02:00
Aaron Franke 0eb420679c
Fix a minor bug in the Projection binary decode logic 2022-09-01 11:07:01 -05:00
Rémi Verschelde 41156a1e83
Merge pull request #63968 from KoBeWi/finding_stuff_in_a_dictionary 2022-09-01 17:38:39 +02:00
Juan Linietsky ef17c4668a Add support for scene/resource customization in export plugins
EditorExportPlugin adds a set of callbacks to allow customizing scenes, resources or subresources in all files exported:
* Can take scene files, resource files and subresources in all of them.
* Uses a cache for the converted files if nothing changes, so this work only happens if a file is modified.
* Uses hashing to differentiate export configuration caches.
* Removed the previous conversion code to binary, as this one uses existing stuff.

This API is useful in several scenarios:
* Needed by the "server" export platform to get rid of textures, meshes, audio, etc.
* Needed by text to binary converters.
* Needed by eventual optimizations such as shader precompiling on export, mesh merging and optimization, etc.

This is a draft, feedback is very welcome.
2022-09-01 11:16:00 +02:00
Rémi Verschelde 0c221f0284
Merge pull request #65124 from zhehangd/fix_basis 2022-09-01 09:36:11 +02:00
Rémi Verschelde 8812f0c896
Merge pull request #64444 from timothyqiu/action-completion
Fix action name completion for `Input`
2022-09-01 08:20:20 +02:00
Zhehang Ding 69fe6336f1 Basis constructor: row vectors -> column vectors 2022-08-31 21:20:25 -07:00
Rémi Verschelde 10aec9057c
Merge pull request #63411 from Calinou/improve-null-object-dictionary-print
Improve null and object printing to avoid confusion with arrays
2022-08-31 17:37:08 +02:00
Hugo Locurcio 291d3aaabe
Improve null and object printing to avoid confusion with arrays
- Use different syntax for object printing to avoid confusion with arrays.
- Print null as `<null>` to avoid confusion with a string `"null"`.
- Display `<empty>` in editor resource pickers to avoid confusion
  with array-based properties.
2022-08-31 15:31:49 +02:00
Silc Renew c139d9ef7d Discontinued spherical_interpolate_with in Transform3D 2022-08-31 16:35:38 +09:00
Rémi Verschelde c80ea41e3b
Merge pull request #65095 from m4gr3d/update_get_current_dir_main
Additional fixes to the Android `get_current_dir()` implementation.
2022-08-31 09:00:53 +02:00
Fredia Huya-Kouadio f916dff26d Additional fixes to the Android `get_current_dir()` implementation. 2022-08-30 10:04:12 -07:00
Yuri Rubinsky 4d7c1b92e9 Implement `AStarGrid2D` class with jump-point pathfinding 2022-08-30 17:29:23 +03:00
Marcel Admiraal 0046d320bb Fix Geometry3D::get_closest_points_between_segments() returns NaN
Also fix:
- Geometry3D::get_closest_distance_between_segments() returning
  incorrect values.
- Test for Geometry3D::get_closest_distance_between_segments() testing for
  an incorrect value.
2022-08-30 12:13:11 +01:00
Danil Alexeev d4555ef5fb
Add `String.to_{camel,pascal,snake}_case` methods 2022-08-30 12:36:24 +03:00
Aaron Franke 10a56981dc
Rename String `plus_file` to `path_join` 2022-08-29 19:38:13 -05:00
Rémi Verschelde c7e4c802ff
Merge pull request #65031 from akien-mga/os-drop-obsolete-resource-debugging 2022-08-29 15:04:17 +02:00
Rémi Verschelde eb56d1d1eb Drop obsolete resource usage debug methods from OS class
These methods exist since the dawn of (open source) Godot and have hardly
been updated over time, so they barely work and I'm fairly sure nobody is
using them. (See #46505 for details.)

While some of the functionality they aimed to provide might be useful for
optimization work and introspection, this should likely be redesigned from
scratch with a cleaner and more modern interface (e.g. exposed via the
Performance singleton, or ResourceLoader, and a better API overall).
2022-08-29 12:57:37 +02:00
Fabio Alessandrelli d20b32186f [Web] Rename JavaScript platform to Web.
Also rename export name from "HTML5" to "Web".
2022-08-29 11:52:00 +02:00
Aaron Franke 0a87bd7b54
Only compile project features logic in editor builds 2022-08-27 21:02:35 -05:00
bruvzg 8dab4a2aa3
[Windows] Improve build environment detection, add support for Windows on ARM. 2022-08-27 16:10:53 +03:00
Silc Renew 931fb4dc11 Add linear/cubic angle interpolation to Animation interpolation type 2022-08-27 07:58:22 +09:00
Rémi Verschelde f9f2446972
Merge pull request #64367 from Mickeon/rename-var-to-str
Rename `str2var` to `str_to_var` and similar
2022-08-26 23:04:06 +02:00
Rémi Verschelde ee461b7295
Merge pull request #64925 from RandomShaper/ps_res_path
Determine `ProjectSettings`' resource path early
2022-08-26 23:02:51 +02:00
Pedro J. Estébanez e08a2be436 Determine ProjectSettings' resource path early 2022-08-26 15:01:52 +02:00
Micky 59e11934d8 Rename `str2var` to `str_to_var` and similar
Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too.

- `var2str` -> `var_to_str`
- `str2var` -> `str_to_var`
- `bytes2var` -> `bytes_to_var`
- `bytes2var_with_objects` -> `bytes_to_var_with_objects`
- `var2bytes` -> `var_to_bytes`
- `var2bytes_with_objects` -> `var_to_bytes_with_objects`
- `linear2db` -> `linear_to_db`
- `db2linear` -> `db_to_linear`
- `deg2rad` -> `deg_to_rad`
- `rad2deg` -> `rad_to_deg`

- `dict2inst` -> `dict_to_inst`
- `inst2dict` -> `inst_to_dict`
2022-08-26 14:58:22 +02:00
bruvzg d91cb1d5d5
[macOS export] Simplify code signing options, add support for rcodesign tool for signing and notarization. 2022-08-26 14:23:31 +03:00
Rémi Verschelde ce78d280b3
Merge pull request #58530 from Calinou/os-remove-dump-memory-to-file
Remove unimplemented `OS.dump_memory_to_file()` method
2022-08-25 20:55:30 +02:00
Rémi Verschelde 0cf0e96038
Merge pull request #64776 from YuriSizov/import-images-moar-flags 2022-08-25 16:51:26 +02:00
Marcus Elg b21460981d Improve string formatting for %f and %v for inf and nan 2022-08-25 07:41:21 +02:00
Rémi Verschelde 9d0b3d7aaa
Merge pull request #64844 from RandomShaper/fa_access_type
Add `FileAccess::get_access_type()`
2022-08-25 00:24:28 +02:00
Rémi Verschelde d0a2a4c981
Merge pull request #64531 from madmiraal/fix-63972-2
Fix axis mapped to DPad buttons not releasing opposite button
2022-08-24 20:10:29 +02:00
Pedro J. Estébanez 8c6b2fbb90 Add FileAccess::get_access_type() 2022-08-24 20:06:34 +02:00
Rémi Verschelde 2961651444
Merge pull request #64691 from TokageItLab/Quaternion-editor 2022-08-24 18:36:54 +02:00
Rémi Verschelde 4698dc67b5
Merge pull request #64082 from KoBeWi/array3k 2022-08-24 16:05:59 +02:00
Silc Renew 673c649adb Implement Quaternion Editor 2022-08-24 22:04:49 +09:00
kobewi f7f4873ed0 Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
derammo 672fa94fb8 fix arg naming in ResourceFormatLoader extension 2022-08-24 06:49:03 -04:00
Yuri Rubinsky 0626ce50cf
Merge pull request #64794 from Chaosus/projection_constructor 2022-08-24 11:19:41 +03:00
Rémi Verschelde 91e5f48ea7
Merge pull request #64009 from KoBeWi/arrayy_lmao
Replace Array return types with TypedArray (part 2)
2022-08-24 08:18:56 +02:00
Yuri Rubinsky e97ece55aa Add constructor accepting four Vector4's to `Projection` 2022-08-24 08:30:40 +03:00
Rémi Verschelde 08d8f884cd
Merge pull request #63728 from MarcusElg/%v
Add %v for formatting vectors
2022-08-24 00:42:47 +02:00
kobewi 1abdffe7a0 Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
Rémi Verschelde 34aa6b06a7
Merge pull request #64721 from bruvzg/fix_prop_revet_ext 2022-08-23 21:37:52 +02:00
derammo 65116a7e91 change Ref<T> to allow non const access to ptr
allows non-const T* to be taken from const Ref<T> directly
instead of using hacky workarounds such as copying it to
another Ref

this fixes methods with const Ref<T>& arguments not being
able to access non-const methods on contained T
2022-08-23 11:34:26 -04:00
Marcus Elg dbc165715b Add %v for formatting vectors 2022-08-23 17:26:06 +02:00
JFonS c7a7aad30d
Merge pull request #59779 from rainerdeyke/constexpr-operators
Made Key operators constexpr
2022-08-23 15:35:35 +02:00
bruvzg 56101080cc
[GDExtension] Fix `_property_can_revert` and `_property_get_revert` methods using incorrect string type. 2022-08-23 14:58:28 +03:00
Rémi Verschelde 14f8a54a33
Merge pull request #64511 from derammo/derammo_fix_has_property_default_value 2022-08-23 13:47:20 +02:00
Yuri Sizov 672e9d6868 Make `ImageLoader` take bit field flags 2022-08-23 14:39:01 +03:00
Rémi Verschelde f583b835db
Merge pull request #64690 from touilleMan/projection-members-offsets-in-gdentension-api 2022-08-23 11:06:47 +02:00
Rémi Verschelde b9919fd87d
Merge pull request #64678 from TokageItLab/implement-ease-baker
Fix Quaternion Tween and add Easing baker to AnimationTrackEditor
2022-08-23 09:19:21 +02:00
Rémi Verschelde 3f3ade9e5b
Merge pull request #64732 from RandomShaper/input_is_final
Consolidate the fact that `Input` is meant to be final
2022-08-23 08:53:49 +02:00
Rémi Verschelde b368985291
Merge pull request #64489 from MewPurPur/fast-string-repeat
Improved performance of `String.repeat()`
2022-08-23 08:52:50 +02:00
Rémi Verschelde 62c3e72b6f
Merge pull request #63959 from KoBeWi/typo_arrray
Replace Array return types with TypedArray (part 1)
2022-08-23 08:52:13 +02:00
Rémi Verschelde f97f5a6146
Merge pull request #64428 from godotengine/gdextension-ignore-property-array
Ignore class's property array when generating extension_api.json (not…
2022-08-23 07:58:26 +02:00
VolTer dae64e5361 Improved performance of String repeat method 2022-08-22 22:47:10 +02:00
kobewi 8be27dc59e Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
Rémi Verschelde 36061a1a47
Merge pull request #60515 from KoBeWi/electrostatic_jason 2022-08-22 22:27:43 +02:00
Rémi Verschelde dac25e5c4c
Merge pull request #64571 from kleonc/string-fix-self-add-assign 2022-08-22 22:24:12 +02:00
Emmanuel Leblond a6963320d6
Ignore fake properties in classes when generating extension_api.json
In extension_api.json we want to expose properties that are meant to
access a class attribute from script (i.e. `Node2D.position`).
However property system is also used in Godot to declare attributes
accessible from the node editor:
- property with '/' in their name
- property array with NIL type that represents an array
2022-08-22 22:17:03 +02:00
Rémi Verschelde 7c85c4a27e
Merge pull request #64374 from RandomShaper/inheritable_cl_args 2022-08-22 21:48:28 +02:00
Rémi Verschelde 1f61d47766
Merge pull request #64339 from YuriSizov/core-multilevel-validate-property 2022-08-22 21:39:48 +02:00
Rémi Verschelde 1fbf7b1ba5
Merge pull request #64610 from reduz/startup-benchmark-support 2022-08-22 19:36:03 +02:00
Rémi Verschelde 7b4927bb5f
Merge pull request #60309 from The-O-King/oct 2022-08-22 19:29:21 +02:00
Yuri Sizov 1a24c9e14b Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
Rémi Verschelde 944bfc6d00
Merge pull request #63602 from TokageItLab/cubic-interp-time 2022-08-22 17:32:47 +02:00
Pedro J. Estébanez 99edd4b43d Consolidate the fact that `Input` is meant to be final
This reverts #38034 and removes the `iteration()` method.
2022-08-22 14:37:25 +02:00
Silc Renew f7dd83ce60 Fix Quaternion Tween and implement ease baker 2022-08-22 19:04:58 +09:00
Yuri Rubinsky 772b0d2818 Remove `String::erase` method declaration 2022-08-22 10:30:08 +03:00
Emmanuel Leblond dca6db76af
Add missing Projection's members offsets to gdextension_api.json 2022-08-21 12:49:28 +02:00
rafallus da7a5653f4 Expose Basis `set_orthogonal_index` method as a GridMap function 2022-08-20 21:42:20 -05:00
derammo 320fb492b0 added missing virtual to ScriptExtension
_has_property_default_value is a required virtual
for ScriptExtension but it was not bound, and could
therefore not be implemented

this made it impossible to implement a ScriptExtension
that runs
2022-08-20 06:29:39 -04:00
Yuri Sizov 7895a66cf2
Merge pull request #64334 from YuriSizov/core-bind-property-revert-methods
Make `property_*_revert` methods multilevel and expose them for scripting
2022-08-19 20:41:41 +03:00
Juan Linietsky a3936adb29 Add Startup benchmarking support
This adds support for benchmarking engine startup (and editor startup if used).
The goal is to use this in the benchmarking server to track improvements and changes to engine, editor, importer and scene loading startup times.
2022-08-19 14:21:43 +02:00
Pedro J. Estébanez e886d662ec Overhaul CLI argument forwarding to processes started by the editor 2022-08-19 11:15:56 +02:00
Silc Renew dded7c72c1 Make `cubic_interpolate()` consider key time in animation 2022-08-19 14:48:37 +09:00
Clay John 6923076850
Merge pull request #64302 from neikeq/unreference-callback-regr-from-44691448
Fix instance binding unreference callback regression
2022-08-18 14:53:31 -06:00
Hugo Locurcio e559dcb8f5
Increase the default project window size for better usability
The new default window size is tuned to:

- Have a 16:9 aspect ratio,
- Have both dimensions divisible by 8 to better play along with
  video recording,
- Be displayable correctly in windowed mode on a 1366×768 display
  (tested on Windows 10 with default settings).

This breaks compatibility with projects that didn't change the
window size from the default value (or that kept one of the values
to its default).
2022-08-18 21:22:18 +02:00
Hugo Locurcio 465c423abb
Remove unimplemented `OS.dump_memory_to_file()` method
This method never did anything in Godot since 3.0, since its code
was commented out. The last time the method had an implementation
was in Godot 2.1.x.
2022-08-18 18:51:25 +02:00
kleonc 1324ca5eb0 Fix undefined behavior in `String::operator+=(const String &)` 2022-08-18 14:57:24 +02:00
Yuri Sizov 980f5f32f4 Make `property_*_revert` methods multilevel and expose them for scripting 2022-08-18 00:03:53 +03:00
Marcel Admiraal 61be617571 Fix axis mapped to DPad buttons not releasing opposite button 2022-08-17 09:12:47 +01:00
kobewi 5947f688fb Make JSON methods static 2022-08-16 14:29:38 +02:00
kobewi cc424bcb18 Add Dictionary.find_key() 2022-08-16 13:48:59 +02:00
Haoyu Qiu 660c700f9c Fix action name completion for `Input` 2022-08-15 23:28:49 +08:00
Omar El Sheikh 78881b3cc3 Octahedral Normal/Tangent Compression
Implementation of Octahedral normal compression into Godot 4.0
2022-08-13 08:09:32 -07:00
Ignacio Roldán Etcheverry f45f20285c Fix instance binding unreference callback regression
This was a regression from 4469144891

The callback should be called, not only be called when the refcount
reaches 0. For example, the C# callback needs to know when the
refcount reaches 1, in order to swap to a weak GC handle.
2022-08-12 08:43:53 +02:00
kleonc 100b83971f `Image` Fix `rotate_90`/`rotate_180` methods 2022-08-11 18:45:50 +02:00
Haoyu Qiu 9c4ad8191b Expose clear method for packed arrays 2022-08-10 17:12:20 +08:00
Hugo Locurcio 160d10dc7b
Decrease default AudioStreamPlayer2D/3D panning strength
The default panning strength is now more in line with how other
engines play positional sound.
2022-08-09 18:46:52 +02:00
antonWetzel 40a1d6d100 vector4 distance_squared_to and update csharp 2022-08-09 01:59:17 +02:00
Rémi Verschelde 35f71461f9
Merge pull request #63258 from Calinou/gdextension-print-expected-config-os-arch 2022-08-08 22:30:15 +02:00
Rémi Verschelde 9b19a02f31
Merge pull request #63632 from dsnopek/fix-locale-remap-with-binary-resources-4.x
[4.x] Fix locale resource remapping with binary conversion on export
2022-08-08 20:03:23 +02:00
Hugo Locurcio 27a072c884
Print expected `os.arch` tuple for current platform in GDExtension error
This also adds `Engine.get_architecture_name()` to get the name of the
CPU architecture the Godot binary was built for.
2022-08-08 19:30:34 +02:00
David Snopek 6bbc126c34 Fix locale resource remapping with binary conversion on export 2022-08-08 09:31:35 -05:00
Yuri Sizov 1362bc22bd Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript 2022-08-08 16:36:01 +03:00
Yuri Sizov beceba85da Add checks for empty/unnamed arguments to make_rst.py 2022-08-08 16:36:01 +03:00
Rémi Verschelde c8cdc10902
Merge pull request #62861 from samdze/image-size-vector2i
Make Image.get_size() return a Vector2i instead of a Vector2
2022-08-08 12:55:07 +02:00
Rémi Verschelde 5df8eae862
Merge pull request #64014 from RedMser/keep-screen-on-singledef 2022-08-08 12:04:04 +02:00
Rémi Verschelde f2ddd81726
Merge pull request #64045 from touilleMan/gdextension-ObjectID-in-native_structures 2022-08-07 16:17:40 +02:00
Rémi Verschelde 446fdc5b71
Merge pull request #64027 from Geometror/add-vector4-tests 2022-08-07 16:07:36 +02:00
Emmanuel Leblond c0cedebda1
Expose ObjectID among the native structure in GDExtension 2022-08-07 12:42:51 +02:00
Hendrik Brucker 36061c5dca Vector4/Vector4i: Add missing methods, tests and fix change of sign operator 2022-08-07 12:25:05 +02:00
Haoyu Qiu e061b1cc3c Use %s for bool value in vformat 2022-08-07 09:57:09 +08:00
Rémi Verschelde e6e13c8251
Merge pull request #63361 from KoBeWi/floorf_lol 2022-08-06 22:25:27 +02:00
RedMser c939f336d6 Only define `keep_screen_on` project setting once 2022-08-06 22:10:24 +02:00
kobewi ae3d83b17b Restore old lerp() behavior and add lerpf() 2022-08-06 21:15:37 +02:00
Rémi Verschelde 77d3ac700d
Merge pull request #63712 from object71/fix-export-issues 2022-08-06 14:27:17 +02:00
Rémi Verschelde dc04050cfd
Merge pull request #63698 from PrecisionRender/plane-operator-asterisk
Add operator `*` to `Plane`
2022-08-06 00:38:59 +02:00
Rémi Verschelde 10f9f20849
Merge pull request #63887 from qarmin/more_renames
Various converter enhancements and bugfixes
2022-08-06 00:21:24 +02:00
Juan Linietsky f999f52f0a Add a Framebuffer cache
Adds a FramebufferCache singletion that operates the same way as UniformSetCache.

Allows creating framebuffers on the fly (and keep them cached if re-requested) such as:

```C++
RID fb = FramebufferCache::get_singleton()->get_cache(texture1,texture2);
```
2022-08-05 13:37:29 +02:00
Rémi Verschelde 86647c9e42 Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@4896d2de6b
2022-08-05 02:59:03 +02:00
Aaron Franke 88f5b0d563
Check if the axis is zero / vectors are colinear in Vector3 slerp 2022-08-04 14:32:54 -05:00
Rémi Verschelde 57aac04480
Merge pull request #63906 from Faless/fix/4.x_warnings 2022-08-04 15:16:00 +02:00
Fabio Alessandrelli 6f02183f8c [Core] Use std type traits to check operations triviality. 2022-08-04 14:05:17 +02:00
Rémi Verschelde c717d5c64b Arrays: Zero new items of trivial types on resize() (bindings only)
This is not enabled by default in the core version for performance reasons,
as Vector/CowData are used in critical code paths where not zero'ing memory
which is going to be set later on can be important.

But for bindings / the scripting API, we make zero the new items by default
(which already happened for built types like Vector3, etc., but not for
trivial types like int, float).

Fixes #43033.

Co-authored-by: David Hoppenbrouwers <david@salt-inc.org>
2022-08-04 13:35:37 +02:00
Fabio Alessandrelli 55845bac26 Fix some array size function definition mismatch. 2022-08-04 13:06:17 +02:00
Rafał Mikrut 3d3fce0d3c Various converter enhancements and bugfixes 2022-08-03 22:28:51 +02:00
Hristo Stamenov 0e1f7e9f89 Removed faulty function update after get_property_list.
The function tried to rearrange properties but that lead to problems with duplication or deleted properties. Implemented the logic that that function did inside the get_property_list both for tool scripts and non-tool scripts.
2022-08-03 21:45:16 +03:00
Rémi Verschelde 259d7781ea
Merge pull request #63875 from hakro/fix-segment-intersects-circle
Bring back Geometry2D.segment_intersects_circle
2022-08-03 18:34:37 +02:00
Hakim 500766329f Bring back Geometry2D.segment_intersects_circle 2022-08-03 17:05:21 +02:00
Rémi Verschelde 2d372d9e10
Merge pull request #56442 from PucklaMotzer09/remap_files_moved 2022-08-03 16:57:26 +02:00
PucklaMotzer09 b32b570d7a Show dependency warning when removing remaps and fallback if translation
remap does not exist
2022-08-03 12:31:29 +02:00
Rémi Verschelde 39a794b1d5
Merge pull request #63266 from reduz/cleanup-array-editing 2022-08-03 11:37:55 +02:00
Rémi Verschelde a49cf9fe90
Merge pull request #55923 from bluenote10/feature/consistent_transform_operations
Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
2022-08-03 07:50:01 +02:00
Fabian Keller f242f9c738 Fix consistency of translated/scaled/rotated in Transform2D and Transform3D 2022-08-02 23:38:14 +02:00
reduz 0351a0908f Clean-up array editing 2022-08-02 23:36:02 +02:00
Rémi Verschelde 3b39f00761
Merge pull request #63834 from lawnjelly/variant_large_bucket_pool
Variant large bucket memory pool - for Projection
2022-08-02 22:00:53 +02:00
Rémi Verschelde 9daffa12be
Merge pull request #49058 from madmiraal/add-override-fileaccess
Add override keywords to FileAccess and DirAccess derived classes
2022-08-02 20:03:24 +02:00
Marcel Admiraal c06025fa13 Add override keywords to DirAccess derived classes 2022-08-02 16:39:44 +01:00
Marcel Admiraal cafb19e608 Add override keywords to FileAccess derived classes 2022-08-02 16:35:15 +01:00
lawnjelly bb273bc972 Variant large bucket memory pool - for Projection
Add a larger bucket size pool for the new Projection Matrix.
2022-08-02 16:27:57 +01:00
Rémi Verschelde 33258d850c
Merge pull request #61315 from lawnjelly/variant_bucket_pools
Variant memory pools
2022-08-02 15:54:18 +02:00
Rémi Verschelde b7346e5025
Merge pull request #53956 from bruvzg/icu_uax_31 2022-08-02 08:54:19 +02:00
bruvzg 5aa48b6ae5
[TextServer] Implement ICU/UAX 31 based `is_valid_identifier` function. 2022-08-02 08:30:20 +03:00
Hugo Locurcio 6059a9b624
Improve easing inspector usability
- Add `positive_only` property hint to disallow using negative presets.
  These values are clamped in several places in the editor already,
  so this avoids displaying presets that don't work.
- Move the Zero preset at the end of the positive list to match
  the custom property editor. It's also used less often than Linear,
  Ease In and Ease Out.
- Rename presets to be consistent between the easing property editor
  and custom property editor.
- Remove unused `inout` hint which was redundant since it was already
  the default.
2022-08-01 18:40:04 +02:00
Hugo Locurcio 1b713175b2
Expose the "restart on exit" OS functionality
This can be used to restart a project with specific command line arguments
applied. This can work in tandem with `OS.get_cmdline_args()` to restart
with the same command line arguments as used to originally run the project.

Example use cases:

- Restart to apply an user setting change that requires a restart to work.
- Restart with a Godot command line argument to change the video driver,
  audio driver, etc.
2022-08-01 14:06:13 +02:00
Rémi Verschelde 44f1e540f6
Merge pull request #63733 from akien-mga/file-get_as_text-skip-CR
File: Re-add support to skip CR (`\r`) in `File::get_as_text`
2022-08-01 07:54:20 +02:00
Rémi Verschelde 4d4575d386
Merge pull request #63624 from reduz/commandline-user-args
Add support for command-line user arguments.
2022-08-01 07:53:14 +02:00
Raul Santos 2e5cf62dee
Fix `Vector4::min_axis_index` for equal components
The documentation says if all components are equal it must return AXIS_W but it was returning AXIS_X.
2022-08-01 04:50:17 +02:00
Juan Linietsky 0dd65378e7 Add support for command-line user arguments.
Implements the standard Unix double dash (--) commandline argument:
* Arguments after a double dash (--) are ignored by Godot and stored for the user.
* User can access them via `OS.get_cmdline_user_args()`

Example:

`godot.exe scene_to_run.tscn --fullscreen -- --start-level 2`
2022-08-01 00:56:59 +02:00
Rémi Verschelde 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text`
This was removed in #63481, and we confirmed that it's better like this,
but we add back the possibility to strip CR as an option, to optionally
restore the previous behavior.

For performance this is done directly in `String::parse_utf8`.

Also fixes Android `FileAccess::get_line()` as this one _should_ strip CR.

Supersedes #63717.
2022-08-01 00:40:35 +02:00
Robin Arys 1cfe3c3f8b Expose load_threaded_request's cachemode to GDScript 2022-07-31 14:04:11 +02:00
PrecisionRender 2adb67c3c5 Add `operator*` to `Plane` 2022-07-30 17:48:55 -05:00
Rindbee 279e5e90f2 Fix using wrong variable when checking in `ResourceSaver::save` 2022-07-30 17:11:18 +08:00
Rémi Verschelde 15a02c49be
Merge pull request #61647 from KoBeWi/SaverResource 2022-07-29 22:30:51 +02:00
Rémi Verschelde 5ca09b322c
Merge pull request #63593 from TokageItLab/improve-exp-map 2022-07-29 20:27:13 +02:00
kobewi c3606cb5f3 Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
Rémi Verschelde 7199314eb3
Merge pull request #63595 from reduz/remove-signal-connect-binds
Remove Signal connect binds
2022-07-29 18:10:39 +02:00
Juan Linietsky d4433ae6d3 Remove Signal connect binds
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
kobewi ee6fd704b5 Fix Vector4 serialization 2022-07-29 12:09:03 +02:00
Silc Renew 90dc2f961e Make `spherical_cubic_interpolate()` more stable 2022-07-29 17:39:22 +09:00
Rémi Verschelde 14d021287b
Merge pull request #63049 from Faless/mp/4.x_as_module 2022-07-28 20:46:31 +02:00
Rémi Verschelde a5f12f9c21
Merge pull request #63532 from TokageItLab/rename-cubic-slerp 2022-07-28 10:39:33 +02:00
Rémi Verschelde 199ea349f5
Merge pull request #57698 from bluenote10/feature/rename_translated_to_translated_local 2022-07-28 10:03:07 +02:00
Rémi Verschelde 13a9d5e3c0
Merge pull request #63378 from nathanfranke/t3d-errors
Add equal checks to Transform3D::looking_at and Transform3D::set_look_at, fixes misleading error.
2022-07-28 09:25:25 +02:00
Rémi Verschelde 1e4b38fc5d
Merge pull request #62414 from Calinou/movie-maker-add-quit-on-end 2022-07-28 01:05:19 +02:00
pattlebass 130e715ab9 HTML5: Add support for `Input.vibrate_handheld()` 2022-07-27 22:54:41 +03:00
Hugo Locurcio aaeb60eafc
Add a Movie Quit On Finish property to AnimationPlayer
This quits the project when an animation is done playing in the
given AnimationPlayer, but only in Movie Maker mode.
When this happens, a message is printed with the absolute path of the
AnimationPlayer node that caused the engine to quit.

This can be used to create videos that stop at a specified time
without having to write any script.

A report is now also printed to the console when the video is done
recording (as long as the engine was exited properly).
This report is unfortunately not always visible in the editor's
Output panel, as it's printed too late.

A method was also added to get the path to the output file from the
scripting API.
2022-07-27 18:50:28 +02:00
kobewi fdf7441015 Split ceil(), floor() and round() method 2022-07-27 16:58:56 +02:00
Silc Renew 4211e68d80 rename and unify notation for spherical interpolation 2022-07-27 23:22:50 +09:00
Rémi Verschelde cc5135959b
Merge pull request #62973 from bruvzg/sysfont_support 2022-07-27 13:38:30 +02:00
Rémi Verschelde 89527db8d3
Merge pull request #63380 from V-Sekai/fix-cubic-slerp-dot 2022-07-27 13:20:02 +02:00
Rémi Verschelde 1c57d90e85
Merge pull request #63463 from KoBeWi/Vector5
Add some missing Vector4 methods
2022-07-27 10:45:39 +02:00
Rémi Verschelde 3647024dc5
Merge pull request #63494 from akien-mga/color-fix-set-hsv 2022-07-27 09:25:33 +02:00
Rémi Verschelde 835da447da
Merge pull request #63481 from m4gr3d/fix_remaining_scoped_storage_regressions_main
Address remaining scoped storage regressions
2022-07-26 18:17:03 +02:00
Fredia Huya-Kouadio 9679c67904 Address remaining scoped storage regressions
- Accelerate common path used to check the storage scope for a given path
- Update the logic for the `get_as_text()` method - previous logic loads the content of a text file one byte at a time
2022-07-26 07:44:08 -07:00
Rémi Verschelde cda723d201 Color: Fix resetting alpha when setting H/S/V separately
Fixes #63487.
2022-07-26 15:43:49 +02:00
Fabio Alessandrelli ca7d572908 [Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
- RPC configurations are now dictionaries.
- Script.get_rpc_methods renamed to Script.get_rpc_config.
- Node.rpc[_id] and Callable.rpc now return an Error.
- Refactor MultiplayerAPI to allow extension.
- New MultiplayerAPI.rpc method with Array argument (for scripts).
- Move the default MultiplayerAPI implementation to a module.
2022-07-26 09:31:12 +02:00
bruvzg 36ef8f29dc
Implement support for loading system fonts on Linux, macOS / iOS and Windows. 2022-07-26 08:38:05 +03:00
Aaron Franke 9403173994
Allow loading override.cfg from PCK files 2022-07-25 22:34:54 -05:00
kobewi 7006f7d693 Add some missing Vector4 methods 2022-07-26 02:35:42 +02:00
Rémi Verschelde 25a7cdc97f
Merge pull request #63443 from rburing/bvh_debug_fixup 2022-07-25 23:08:06 +02:00
Nathan Franke 4b13a6dcb8
add equal checks to Transform3D::looking_at and Transform3D::set_look_at 2022-07-25 13:39:40 -05:00
Ricardo Buring 178405f7cb Fixup BVH debugging statements 2022-07-25 18:21:53 +02:00
Silc 'Tokage' Renew e252d4e6fe Fix cubic_slerp
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
Co-authored-by: Pasi Nuutinmaki <gnssstylist@sci.fi>
2022-07-25 22:44:39 +09:00
Juan Linietsky c7255388e1 Remove ThreadWorkPool, replace by WorkerThreadPool
The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient.
It can also be better debugged.
2022-07-25 15:39:50 +02:00
Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
Rémi Verschelde 3084a48ace
Merge pull request #63219 from reduz/implement-vector4-projection 2022-07-25 11:13:27 +02:00
Rémi Verschelde b7a47bfc09
Merge pull request #63098 from Xwdit/fix_qualifiers_script_doc 2022-07-24 23:26:30 +02:00
Xwdit 5d49df8d97 Fix missing method qualifiers in script doc
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-07-24 23:00:19 +02:00
Jcrespo 1a3d57f319 Solve discrepancy between code and class reference for Plane
On #43310, class reference was automatically updated from source,
causing xml documentation to disagree with parameter naming
description on Plane.intersects_segment().

Weirdly, it also changed the parameter for Plane.is_point_over()
from point to plane, when only the first has sense (and it is
defined on math.Plane as "const Vector3 &p_point"). Manual
mistake?

* Update begin/end to from/to on Plane.intersects_segment(...)
  docs description to match source
* Update Plane bindings to use points instread of plane for
  is_point_over(...)
* Change Plane.is_point_over(plane) to Plane.is_point_over(point)
  AND its description on docs

Fixes godotengine/godot-docs#5976
2022-07-24 18:21:25 +02:00
Fabio Alessandrelli 75f93167f7
Merge pull request #63262 from dsnopek/multiplayer-peer-custom-4.x
[4.x] Allow extending MultiplayerPeerExtension from GDScript
2022-07-24 01:24:22 +02:00
reduz 455c06ecd4 Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.

* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.

These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.

**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00
Rémi Verschelde d2fa9cbdfd
Merge pull request #63141 from reduz/implement-thread-runner 2022-07-22 13:25:31 +02:00
Rémi Verschelde 653f95282c
Merge pull request #62996 from reduz/feature-build-profiles 2022-07-22 12:50:20 +02:00
reduz 67a260d63f Implement a Worker ThreadPool
This PR implements a worked thread pool. It uses a fixed amount of threads in a pool and allows scheduling tasks
that can be run on threads (and then waited for). It satisfies the following use cases:

* HTML5 thread count is fixed (and similar restrictions are known in consoles) so we need to reuse threads.
* Thread spawning is slow in general, so reusing threads is faster anyway.
* This implementation supports recursive waiting for tasks, making it less prone to deadlocks if threads from the pool also run tasks.

After this is approved and merged, subsequent PRs will be needed to replace the ThreadWorkPool usage by this class.
2022-07-22 11:46:48 +02:00
reduz 6236a688b7 Implement Feature Build Profiles
This PR is a continuation of #50381 (which was implemented exactly a year ago!)

* Add a visual interface to select which classes should not be built into Godot (well, they are built if something else uses them, but if not used the optimizer will remove them out).
* Add a detection system to scan the project and figure out the actual classes used.
* Added the ability for SCons to load build profiles.

Obligatory Screen:

A simple test with a couple of nodes in the scene resulted in a 25% reduction for the final binary size

TODO:

* Script languages need to implement used class detection (left for another PR).
* Options to disable servers or server functionalities (like 2D or 3D physics, navigation, etc). Are missing, that should also greatly aid in reducing binary size.
* Options to disable some modules would be desired.
* More options to disable drivers (OpenGL, Vulkan, etc) would be desired.

In general this PR is a starting point for more contributors to improve and enhance this functionality.
2022-07-22 10:53:23 +02:00
Rémi Verschelde 19db9ed863
Merge pull request #63286 from RandomShaper/fix_debugger_focus 2022-07-22 00:48:06 +02:00
Rémi Verschelde 9b782b7573
Merge pull request #63242 from m4gr3d/fix_slow_copy_main
Address slow copy performance when using the `FileAccessFilesystemJAndroid` implementation
2022-07-22 00:22:30 +02:00
Pedro J. Estébanez 033001375f Fix editor re-focus on debugger break on Windows 2022-07-21 21:47:05 +02:00
Yuri Rubinsky ccc56cc6d4 Rename `epsilon` to `tolerance` in the `Plane::has_point` method 2022-07-21 20:15:15 +03:00
Fredia Huya-Kouadio 31712cc9e7 Address slow copy performance when using the `FileAccessFilesystemJAndroid` implementation.
Read/write ops for this implementation are done through the java layer via jni, and so for good performance, it's key to avoid numerous repeated small read/write ops due the jni overhead.

The alternative is to allocate a (conversatively-sized) large buffer to reduce the number of read/write ops over the jni boundary.
2022-07-21 09:06:29 -07:00
Rémi Verschelde d6b1dd4854
Merge pull request #63128 from cdemirer/fix-callable-comparator-error-message-argcount 2022-07-21 16:50:39 +02:00
bruvzg 8823eae328
Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
David Snopek f8137ce6c1 Allow extending MultiplayerPeerExtension from GDScript 2022-07-20 18:19:05 -05:00
Fabio Alessandrelli ddee5f6050 Add peer visibility to MultiplayerSynchronizer.
MultiplayerSynchronizers can now be configured to limit their visibility
to a subset of the connected peers, if the synchronized node was spawned
by a MultiplayerSpawner (either automatically or via custom spawn) the
given node will also be despawned remotely.

The replication system doesn't have the logic to handle subspawn
directly, but it is possible to handle them appropriately by manually
updating the visibility of the parent before changing the one of the
nested spawns via the "update_visibility" function.

The visibility of each MultiplayerSynchronizer can be controlled by
adding or remove filters via "[add|remove]_visibility_filter(callable)".

To further optimize the network code, visibility filters can be configured
to be automatically updated during idle or physics frame, or set to always
require manual update (via the "update_visibility" function).
2022-07-20 19:08:35 +02:00
Rémi Verschelde e37525896e
Merge pull request #63190 from fabriceci/fix-calculation-angular-velocity 2022-07-19 17:14:20 +02:00
Rémi Verschelde cce330bda5
Merge pull request #63187 from RandomShaper/fix_atomic_cmp_exchange 2022-07-19 17:09:59 +02:00
Rémi Verschelde eea14a0edc
Merge pull request #63005 from Chaosus/image_rotate
Implement `rotate_90/rotate_180` functions to `Image`
2022-07-19 15:21:16 +02:00
fabriceci db7c91e0ad Fix the calculation of the angular velocity when the rotation speed is not high. 2022-07-19 10:27:13 +02:00
Pedro J. Estébanez 02a584d8e6 Use the right memory ordering in SafeNumeric operations 2022-07-19 10:04:59 +02:00
FireForge 84431bd782 Use integer types in Image and ImageTexture methods
- Image.blit_rect()
- Image.blit_rect_mask()
- Image.blend_rect()
- Image.blend_rect_mask()
- Image.fill_rect()
- Image.get_used_rect()
- Image.get_rect()
- ImageTexture.set_size_override()
2022-07-18 19:43:32 -05:00
Rémi Verschelde b70e4fc0f3 Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@880abd09c9
2022-07-18 15:42:48 +02:00
cdemirer dae5edf41c Fix the argcount when generating error message for CallableComparator 2022-07-18 00:57:20 +03:00
Emmanouil Papadeas 38b51942d6 Fix `InputEventAction`'s `is_action` method ignoring `exact_match` parameter 2022-07-17 17:20:37 +03:00
basta 3e664b4e29 Changed bool to GdNativeBool 2022-07-16 18:09:36 +02:00
Fabian Keller 2bf9e6090c rename translate(d) to translate(d)_local in Transform 2D/3D 2022-07-16 11:47:54 +02:00
Yuri Rubinsky 7e66903d56 Implement `rotate_90/rotate_180` functions to `Image` 2022-07-15 11:50:42 +03:00
bruvzg cbe3a2dcb7
Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API. 2022-07-15 08:49:50 +03:00
kobewi 2f777b9a1e Remove unused hints 2022-07-12 00:44:13 +02:00
Samuele Zolfanelli e27c5acedd Make Image.get_size() return a Vector2i instead of a Vector2 2022-07-09 22:05:58 +02:00
kobewi d2900429e8 Add static methods for creating Image and ImageTexture 2022-07-08 13:40:47 +02:00
Rémi Verschelde 95ddc8cccc
Merge pull request #62808 from bruvzg/macos_file_url_handle 2022-07-07 12:57:36 +02:00
Rémi Verschelde 1e553e34fb
Merge pull request #62108 from bruvzg/font_config_v3 2022-07-07 12:22:49 +02:00
bruvzg 238ac2fdd5
[macOS] Improve file association handling, and allow URL schema handling. 2022-07-07 12:11:31 +03:00
bruvzg 0c5431644d
Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose. 2022-07-07 11:07:18 +03:00
Rémi Verschelde e004412edd
Merge pull request #62776 from lawnjelly/remove_octree 2022-07-06 15:40:26 +02:00
Rémi Verschelde 635d447a69
Merge pull request #62713 from YuriSizov/docs-scripting-annotations 2022-07-06 15:31:19 +02:00
lawnjelly 1f69666209 Remove Octree
Octree is no longer used in 4.x.
2022-07-06 14:10:05 +01:00
bruvzg 344ba0ffaf
Refactor Font configuration and import UI, and Font resources. 2022-07-06 14:12:36 +03:00
reduz 5ac42cf576 Implement a BitField hint
Allows to specify the binder that an enum must be treated as a bitfield.
2022-07-05 22:13:37 +02:00
Rémi Verschelde 4e7223ce49
Merge pull request #62459 from m4gr3d/refactor_android_storage_handling_main 2022-07-05 12:44:55 +02:00
Fredia Huya-Kouadio f9c19298ce Add full support for Android scoped storage.
This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer.
This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately.
2022-07-05 03:00:37 -07:00
kobewi 415c7dda37 Implement XMLParser.get_current_line() 2022-07-05 01:23:04 +02:00
Rémi Verschelde 344b42703b
Merge pull request #62212 from hansemro/eraser-detect-4
Add inversion/eraser-end property for tablet pens
2022-07-04 21:48:19 +02:00
Hansem Ro 6dcc9d1131 [macOS, Windows, X11] Add stylus inverted/eraser support to
InputEventMouseMotion event
2022-07-04 10:36:53 -07:00
Yuri Sizov a9098e6147 Add support for documenting built-in annotations 2022-07-04 20:21:39 +03:00
lawnjelly b221eab426 Variant memory pools
Memory pools via PagedAllocator for Transform2D, Transform3D, Basis and AABB.
2022-07-04 12:01:46 +01:00
cdemirer 0ccde38668 Expression built-in functions can also be considered as identifiers in subscripts 2022-07-04 13:25:43 +03:00
bruvzg 329923c6ac
Use custom key structs, instead of raw hashes for the Label3D and TextMesh, to avoid potential hash collisions. 2022-07-04 09:47:49 +03:00
Rémi Verschelde 00b3822306 Input: Re-enable input accumulation by default
I turned it off by mistake in #38697.
See also #62664 for details on this boolean's complex history :)
2022-07-03 12:16:16 +02:00
Rémi Verschelde a2459c7d35
Merge pull request #61610 from TokageItLab/importer-retarget-registered-gdhumanoid 2022-07-02 00:17:21 +02:00
Rémi Verschelde 56e50f91d3
Merge pull request #62589 from KoBeWi/custom_threads 2022-07-01 13:46:50 +02:00
kobewi 7d5c943202 Handle custom Callables in Thread.start() 2022-07-01 13:11:31 +02:00
bruvzg b767d2e0fd
Add arch flag to assembler to fix build on ARM64 macOS / iOS. 2022-07-01 12:44:23 +03:00
Rémi Verschelde 88192269a8
Merge pull request #62477 from lyuma/packedbytearray
Prevent out-of-bounds write in array conversion; avoid logspam on empty arrays.
2022-07-01 09:03:20 +02:00
Lyuma 33fd7c63e1 Prevent out-of-bounds write in array conversion; avoid logspam on empty arrays. 2022-06-30 18:04:33 -07:00
Rémi Verschelde 0800d475a4
Merge pull request #62540 from MinusKube/debugger-array-crash
Add/fix support for RID, Callable and Signal in editor properties
2022-06-30 23:04:08 +02:00
Voylin cebdfd1bbd Fixing Print_rich which only displays correctly in terminal
There was an issue that the type was not passed through correctly. These couple of lines fix this issue and make print_rich work as expected.
2022-07-01 04:34:19 +09:00
Silc Renew dc43cfc830 implement bone renamer in importer 2022-07-01 03:55:28 +09:00
MinusKube f67891fcd1 Add serialization for RID and Signal 2022-06-30 17:39:01 +02:00
Rémi Verschelde c83084fccb Errors: Fallback to `fprintf` if `OS` singleton doesn't exist
Otherwise we would crash if something prints an error before init or
after destruction of the `OS` singleton which handles printing/logging.
2022-06-30 16:00:30 +02:00
Rémi Verschelde daa055d479
Merge pull request #61867 from Bromeon/refactor/property-info 2022-06-30 15:45:31 +02:00
Rémi Verschelde c5ad34d6cd
Merge pull request #61096 from leogeier/expose-adding-resource-loaders-savers 2022-06-30 15:02:05 +02:00
TechnoPorg 9961881b98 Remove SceneTree dependency from LocalDebugger
Core classes should not have dependencies on scene classes.
2022-06-29 19:49:27 -06:00
leogeier 359f7fc51f Exposes methods for adding and removing ResourceFormatLoaders and -Savers in the ClassDB 2022-06-29 21:38:20 +02:00
Jan Haller 60ffadd133 GDExtension: reuse code with constructor PropertyInfo(const GDNativePropertyInfo&) 2022-06-29 19:30:01 +02:00
Rémi Verschelde b730d2ee09
Merge pull request #60675 from voylin/Add-BBCode-support-for-printing-output
Adding print_rich() for printing with BBCode
2022-06-28 23:35:53 +02:00
Rémi Verschelde 8cd6127cb8
Merge pull request #59167 from akien-mga/zstd-1.5.2
zstd: Update to upstream version 1.5.2
2022-06-28 19:13:17 +02:00
Voylin c6291bcd8a Adding print_rich for printing with BBCode 2022-06-29 00:41:29 +09:00
Rémi Verschelde 622b656c40
Merge pull request #53135 from briansemrau/fix-ref-leak 2022-06-28 17:26:44 +02:00
Marco F 0efa5d4cbd Input: Make `get_action_raw_strength` print error when the action doesn't exist 2022-06-28 15:58:26 +02:00
Rémi Verschelde 39ed39900e zstd: Update to upstream version 1.5.2
Release notes:
- https://github.com/facebook/zstd/releases/tag/v1.5.1
- https://github.com/facebook/zstd/releases/tag/v1.5.2
2022-06-28 14:10:07 +02:00
Pedro J. Estébanez a82352c7e3 Avoid manual memory management of certain arrays in Vulkan RD 2022-06-28 10:01:46 +02:00
Rémi Verschelde b863c40356
Merge pull request #62468 from V-Sekai/core-const-expressions
Add a const call mode to Object, Variant and Script.
2022-06-28 01:08:24 +02:00
Rémi Verschelde 8fd0b4d1f8
Merge pull request #62449 from Chaosus/wrap_func
Add generalized version of `wrap` function
2022-06-27 23:28:37 +02:00
Rémi Verschelde c4a426d6ec
Merge pull request #62462 from vnen/gdscript-setter-chaining
GDScript: Fix setter being called in chains for shared types
2022-06-27 23:25:53 +02:00
Rémi Verschelde 25baa32db0
Merge pull request #62458 from Geometror/interpolation-function-cleanup
Refactor Bezier interpolation functions
2022-06-27 23:25:33 +02:00
K. S. Ernest (iFire) Lee 9ddebc0c22 Add a const call mode to Object, Variant and Script.
For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script).

This mode ensures only const functions can be called, making it safe to use from the editor.

Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-27 13:33:06 -07:00
Rémi Verschelde c79aad0257
Merge pull request #62396 from reduz/fix-local-vector-transitions-in-node3d
Fix VECTOR/LOCAL transitions in Node3D
2022-06-27 21:45:02 +02:00
Hendrik Brucker 99ce0df3b1 Refactor bezier interpolation functions 2022-06-27 19:42:43 +02:00
George Marques 511a4b761c
GDScript: Fix setter being called in chains for shared types
When a type is shared (i.e. passed by reference) it doesn't need to be
called in a setter chain (e.g. `a.b.c = 0`) since it will be updated in
place.

This commit adds an instruction that jumps when the value is shared so
it can be used to skip those cases and avoid redundant calls of setters.
It also solves issues when assigning to sub-properties of read-only
properties.
2022-06-27 12:09:51 -03:00
Yuri Rubinsky 2476c50a66 Add generalized version of `wrap` function 2022-06-27 16:11:21 +03:00
reduz 7acf697479 Fix VECTOR/LOCAL transitions in Node3D
Fixes #62225, supersedes #62227
2022-06-27 13:45:35 +02:00
Rémi Verschelde fbc3777467
Merge pull request #62185 from reduz/export-node-pointer-path
Add ability to export Node pointers as NodePaths
2022-06-27 11:14:36 +02:00
reduz b7c41f9ba1 Add ability to export Node pointers as NodePaths
This PR implements:
* A new hint: PROPERTY_HINT_NODE_TYPE for variant type OBJECT, which can take specific node types as hint string.
* The editor will show it as a node path, but will set it as a pointer to a node from the current scene if you select a path.
* When scene is saved, the node path is saved, then restored as a pointer.

NOTE: This is a proof of concept and this approach will most likely not work. The reason if that, if the node referenced is deleted, then when trying to edit this the node will become invalid.

Potential workarounds: Since this uses the Variant API, it should obtain the pointer from the Variant object ID. Yet, this would either only really work in GDScript or it would need to be implemented with workarounds in every language.
Alternative ways to make this work: Nodes could export an additional property with a node path (like for which_node, it could be which_node_path).
Another alternative: Path editing could happen as a hidden metadata (ignoring the pointer).
2022-06-25 15:50:15 +02:00
Rémi Verschelde b192073001
Merge pull request #62309 from reduz/remake-resource-thread-safety
Remake ResourceCache thread safety code and API
2022-06-25 14:09:28 +02:00
Marcus Elg 6c1ac9f3be Rename export_range's noslider option to no_slider 2022-06-24 10:45:34 +02:00
K. S. Ernest (iFire) Lee 42f7f0894e Restore the openexr grayscale property. 2022-06-23 21:10:59 -07:00
Rémi Verschelde ecf187705e
Merge pull request #62238 from V-Sekai/openexr-buffer
For in-engine processing allow saving openexr to a buffer.
2022-06-24 00:12:16 +02:00
Rémi Verschelde 2a0393e222
Merge pull request #60356 from piiertho/feature/add-core-types-enum-description-to-extention-api-json
Add core types enums description to extension api json
2022-06-23 22:52:03 +02:00
Rémi Verschelde 7e075fc482
Merge pull request #62327 from Geometror/hash-containers-fastmod-optimization
HashMap/HashSet optimization: fast modulo
2022-06-23 22:50:19 +02:00
Rémi Verschelde 471050e6a7
Merge pull request #62342 from reduz/methodinfo-varargs
Implement varargs in Methodinfo
2022-06-23 22:49:16 +02:00
Pierre-Thomas Meisels c28936ba6d Add core types enums description to extension api json 2022-06-23 19:19:22 +02:00
Hendrik Brucker fddafed919 Optimize HashMap/HashSet using fastmod 2022-06-23 18:08:52 +02:00
K. S. Ernest (iFire) Lee ce42ee790c For in-engine processing allow saving openexr to a buffer. 2022-06-23 08:53:15 -07:00
Rémi Verschelde 1c54057933
Merge pull request #62326 from KoBeWi/userbind 2022-06-23 15:15:41 +02:00
reduz dd8c0522a6 Implement varargs in Methodinfo
Variadic templates are an awful thing. Implements #62233 using them in MethodInfo so less changes are required.
2022-06-23 14:50:38 +02:00
kobewi a6f0aba43d Remove userdata from Thread.start() 2022-06-23 12:50:28 +02:00
reduz 3d1ab570b9 Add surface indices to TriangleMesh
Helps unblock #56597
2022-06-22 21:48:23 +02:00
reduz e772b65d92 Remake resource thread safety and API
* Ensures thread safety when resources are destroyed.
* Simplified API by always forcing `ResourceCache::get_ref`, which needs less hacks and is fully thread safe.
* Removed RWLock for resources because its not possible to use for the new logic. Should not be a problem.

Supersedes #57533
2022-06-22 13:46:46 +02:00
Aaron Franke 8f05bd97b5
Add support for saving WebP images 2022-06-21 08:27:51 -05:00
Rémi Verschelde 40c360b870
Merge pull request #62122 from reduz/implement-movie-writer
Implement a Movie Maker mode
2022-06-21 14:24:14 +02:00
reduz 5786516d4d Implement Running Godot as Movie Writer
* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.

This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).

**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).

Usage:

$ godot --write-movie movie.avi [scene_file.tscn]

Missing:

* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-21 11:28:47 +02:00
Juan Linietsky 15837ec191
Revert "Disable VRAM compression by default for small textures in Detect 3D" 2022-06-20 15:30:19 +02:00
reduz 141c375581 Clean up Hash Functions
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934
* Clean up usage of murmur3
* Fixed usages of binary murmur3 on floats (this is invalid)
* Changed DJB2 to use xor (which seems to be better)
2022-06-20 12:54:19 +02:00
Yuri Rubinsky 747ff071cd
Merge pull request #62210 from MarcusElg/autocomplete-noslider 2022-06-19 19:30:50 +03:00
Marcus Elg 46bbbd9770 Allow autocompletion of "noslider" in export_range 2022-06-19 17:11:49 +02:00
Jan Haller d2dba74bae GDExtension: print error messages for different error paths during loading 2022-06-19 10:14:41 +02:00
Rémi Verschelde d572d3d2ab
Merge pull request #62156 from madmiraal/fix-61457
Ensure AudioFrame variables l and r are always initialised
2022-06-17 22:38:57 +02:00
Rémi Verschelde 0daa868ab4
Merge pull request #62023 from Calinou/detect-3d-small-textures-no-vram-compress
Disable VRAM compression by default for small textures in Detect 3D
2022-06-17 21:07:04 +02:00
Rémi Verschelde dd93ae63fa
Merge pull request #61991 from bruvzg/property_shortcut
Make enum/constant binds 64-bit.
2022-06-17 21:05:51 +02:00
Marcel Admiraal d3f0994572 Ensure AudioFrame variables l and r are always initialised 2022-06-17 17:36:11 +01:00
bruvzg 860e24683f
Make enum/constant binds 64-bit. 2022-06-17 16:36:26 +03:00
Ellen Poe d384d84f45 Audio: Expose 2D/3D panning strength parameters 2022-06-17 13:08:48 +02:00
gregcsokas 42e619c01e Adding function key support from F17 to F35
OSX supports everything by default,
Linux is also capable of supporting every function key,
Windows as I know support only up to F24
2022-06-16 19:38:21 +02:00
Yuri Rubinsky 4be41a9a97 Remove redundand header from `a_star.h` 2022-06-16 17:23:08 +03:00
Yuri Rubinsky 7da2a21425 Make AStar to use 64-bit logic 2022-06-16 16:43:41 +03:00
Rémi Verschelde 1ad6fade00
Merge pull request #58669 from theraot/ASar2Dbidirectional
AStar2D bidirectional
2022-06-16 12:46:51 +02:00
Pedro J. Estébanez fb86430770 Validate every source element separately Array::append_array() 2022-06-15 20:36:20 +02:00
Rémi Verschelde cc6b2f4287
Merge pull request #61812 from Chaosus/fix_wrapf 2022-06-15 15:27:57 +02:00
Rémi Verschelde 632b933a03
Merge pull request #61934 from Geometror/hashfuncs
Hash function improvements
2022-06-15 07:34:43 +02:00
Hendrik Brucker 8c61470fa9 Hash function improvements 2022-06-15 00:32:10 +02:00
Rémi Verschelde 5b759ff160
Merge pull request #62030 from KoBeWi/SetName/GetName 2022-06-14 18:23:39 +02:00
kobewi a3a029d4c6 Change set/get binding to use StringName 2022-06-14 16:27:33 +02:00
kobewi 5553e27fe8 Add vector value linking
Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
2022-06-14 14:58:44 +02:00
Hugo Locurcio 04d5626bc0
Disable VRAM compression by default for small textures in Detect 3D
This is done to prevent reducing texture quality when it doesn't save
much video memory, especially for pixel art.

The size threshold can be adjusted in the project settings.
To get the previous behavior where textures detected to be used in 3D
had their compression mode always set to VRAM, set this to the lowest value
(16).
2022-06-14 13:08:20 +02:00
Haoyu Qiu 6f38c21253 Fix parameter name for String.left and String.right 2022-06-12 16:34:44 +08:00
Rémi Verschelde d4235f51b1
Merge pull request #61949 from touilleMan/native_extension_open_library_handle_initialization_error
Fix NativeExtension::open_library return value when the undelying lib fails to initialize
2022-06-12 08:49:19 +02:00
Emmanuel Leblond 228ce1d2b6
Fix NativeExtension::open_library return value when the undelying lib fails to initialize 2022-06-12 00:18:08 +02:00
FireForge 4678736a39 Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
Yuri Rubinsky 09418afbc0 Fix `wrapf` to correct wrap values with 0.1 stepping 2022-06-08 17:11:55 +03:00
xutaxkamay bcdfa89ca5 Fix (again) loading binary resources with float=64
I had an error while importing my GLB file from 32-bit precision
floating point,
I guess this was forgotten while implementing 64-bit precision floating
point.
I'm not sure if there's any other left to do though.
2022-06-08 15:02:12 +02:00
Rémi Verschelde c8ce7e34e2 i18n: Misc fixes translation strings
Adds some translator comments to solve some questions raised on Weblate.
2022-06-08 12:57:54 +02:00
Rémi Verschelde 5ebdfc31b2
Merge pull request #61319 from JFonS/taa_wip
Initial TAA implementation
2022-06-07 20:53:55 +02:00
Rémi Verschelde e136f4741c
Merge pull request #41568 from dalexeev/config_file_empty_sect
Fix saving section-less keys in `ConfigFile`
2022-06-07 20:53:38 +02:00
Rémi Verschelde d52a79ad22
Merge pull request #59786 from V-Sekai/ok_color
Allow picking similar colours using OKHSL.
2022-06-07 20:52:32 +02:00
sps1112 1f361b0367 Bind vararg method flag in core constants 2022-06-07 17:06:34 +02:00
Danil Alexeev 1ca227af1d
Fix saving section-less keys in `ConfigFile` 2022-06-07 18:05:49 +03:00
Rémi Verschelde e24e4935ff
Merge pull request #61751 from KoBeWi/🐱👤 2022-06-07 16:02:16 +02:00
Rémi Verschelde 3f8d86b076
Merge pull request #50349 from Calinou/array-add-some-every
Add `any()` and `all()` methods to Array
2022-06-07 15:15:22 +02:00
K. S. Ernest (iFire) Lee 1b776a6e7a Allow picking similar colours using OKHSL. 2022-06-07 05:53:27 -07:00
kobewi 83014f8901 Add GLOBAL_DEF_INTERNAL to hide specific settings 2022-06-07 14:14:03 +02:00
jfons ba832d83b2 Initial TAA implementation
Initial TAA support based on the implementation in Spartan Engine.

Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
2022-06-07 13:14:44 +02:00
Rémi Verschelde 83421cd06f
Merge pull request #59883 from KoBeWi/merge_this 2022-06-06 23:38:29 +02:00
Aaron Franke 357af68e03
Improve architectures in OS::has_feature and make them work on MSVC 2022-06-06 10:11:00 -05:00
bruvzg b3bbf3db47
[GDExtension] Expose Variant, NodePath and StringName hash functions. 2022-06-06 12:19:56 +03:00
Rémi Verschelde ecde7ce834
Merge pull request #61669 from fire-forge/input
Make Input `mouse_mode` and `use_accumulated_input` properties
2022-06-04 15:52:34 +02:00
FireForge f16c33fff6 Make Input mouse_mode and use_accumulated_input properties 2022-06-03 14:19:38 -05:00
Raul Santos 3e53afd52c
Add array element type to `get_connected_joypads` 2022-06-03 20:37:46 +02:00
George Marques 887e292210
Add StringName explicitly to Variant::hash_compare
This makes equality comparisons to StringName more performant
2022-06-03 11:51:46 +02:00
Haoyu Qiu 83990c2161 Fix `String.uri_encode` on Windows 2022-06-03 13:58:57 +08:00
Fabio Alessandrelli 70c2b4bebd
Merge pull request #60711 from nathanfranke/rpc-server
network - finish renaming AUTH to AUTHORITY
2022-06-02 11:07:41 +02:00
Rémi Verschelde 6cd730ea98
Merge pull request #61339 from lyuma/streampeerssl_get_stream 2022-06-02 00:27:07 +02:00
kobewi a0915e6dee Add Dictionary.merge() 2022-05-31 21:05:56 +02:00
Lyuma 7e28385948 Add StreamPeerSSL.get_stream() accessor. 2022-05-25 12:43:19 -07:00
Nathan Franke f464caf214
finish renaming AUTH to AUTHORITY 2022-05-25 14:31:46 -05:00
Nathan Franke 77c8f271e7
use ERR_FAIL_INDEX when preferred 2022-05-25 13:36:45 -05:00
Hugo Locurcio a98e31aa3a
Add `any()` and `all()` methods to Array
These can be used as faster, more convenient shorthands to
using `filter()` + `size()`.
2022-05-25 16:09:10 +02:00
Rémi Verschelde 3555b970bf
Merge pull request #61256 from reduz/callable-mp-static
Add callable_mp_static
2022-05-24 08:08:27 +02:00
Rémi Verschelde 9923851370 Fix typos with codespell
Using codespell 2.2-dev from current git.
2022-05-23 21:32:19 +02:00
reduz 4177e5c7c7 Add callable_mp_static
Allows using a static (C) function as a callable.
2022-05-22 15:36:34 +02:00
reduz 45af29da80 Add a new HashSet template
* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
Hugo Locurcio 7b5bf3af19
Tweak 64-bit integer overflow message to mention that it's a signed type 2022-05-20 14:12:09 +02:00
Aaron Record 900c676b02 Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
Haoyu Qiu fc3b845c07 Add dedicated macros for property name extraction
* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NO_EDITOR
* Extract missing ADD_ARRAY*, ADD_SUBGROUP* macros
2022-05-19 14:08:47 +08:00
George Marques 023b1d7f5a
Implement read-only arrays
Arrays can be set as read-only and thus cannot be modified. Assigning
the array will create an editable copy.

Similar to is already done to read-only dictionaries.
2022-05-17 14:14:42 -03:00
Rémi Verschelde 7ea8cde983
Merge pull request #61110 from rburing/project_settings_use_rbmap 2022-05-17 16:20:41 +02:00
Rémi Verschelde 35004aea48
Merge pull request #61087 from reduz/readonly-dictionary
Implement read-only dictionaries.
2022-05-17 15:11:48 +02:00
Ricardo Buring 9d9b50855c ProjectSettings: use RBMap again instead of HashMap
This fixes corruption of project.godot and failure to load global classes.
2022-05-17 14:49:58 +02:00
Haoyu Qiu 3094e739f5 Create onready variables when dropping nodes and holding Ctrl 2022-05-17 11:51:22 +08:00
reduz e6c443a353 Implement read-only dictionaries.
* Add ability to set them read only.
* If read-only, it can't be modified.

This is added in order to optionally make const dictionaries (and eventually arrays) properly read-only in GDScript.
2022-05-16 23:31:46 +02:00
Rémi Verschelde d6edc6d18a
Merge pull request #60126 from Calinou/image-improve-error-messages 2022-05-16 15:02:49 +02:00
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
Hugo Locurcio a581908ea0
Add documentation comments for internationalization C++ macros 2022-05-12 22:50:28 +02:00
Rémi Verschelde ff30a09993
Merge pull request #60643 from clayjohn/GLES3-3D 2022-05-12 21:08:02 +02:00
clayjohn 652adcd5bf Basic 3D rendering 2022-05-12 10:37:27 -07:00
Rémi Verschelde f5978f4d97
Merge pull request #60972 from KoBeWi/display_port 2022-05-12 18:13:09 +02:00
kobewi 739242dd04 Move Display settings higher in the list 2022-05-12 16:38:59 +02:00
Yuri Rubinsky a439832035 Fix signal completion in GDScript editor 2022-05-12 16:10:48 +03:00
reduz 8b7c7f5a75 Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation.

* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
  for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).

This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
Rémi Verschelde 2fd73bd32e
Merge pull request #60943 from bruvzg/fix_zipio 2022-05-11 16:59:31 +02:00
Rémi Verschelde d68c355145
Merge pull request #58873 from Chaosus/power_op
Implement exponential operator (**) to GDScript/Expressions
2022-05-11 16:58:33 +02:00
Rémi Verschelde 0b0beae097
Merge pull request #60941 from timothyqiu/image-convert
Fix invalid memory usage when using `Image.convert`
2022-05-11 16:54:13 +02:00
Rémi Verschelde b5689309f6
Merge pull request #56167 from cdemirer/constructor-toarray-fix 2022-05-11 15:47:06 +02:00
Yuri Roubinsky dbd7a31507 Implement exponential operator (**) to GDScript/Expressions 2022-05-11 16:30:37 +03:00
bruvzg d36c5514d3
Fix ZipIO crash when reused (and possible leaks). 2022-05-11 16:08:17 +03:00
Haoyu Qiu 34c1a2beaa Fix invalid memory usage when using Image.convert 2022-05-11 17:39:27 +08:00
Rémi Verschelde edf61c077c
Merge pull request #60917 from akien-mga/ci-emscripten-3.1.10 2022-05-10 15:08:32 +02:00
Rémi Verschelde cc66d5e173
Merge pull request #60855 from timothyqiu/packed-array-find
Add search methods for packed arrays
2022-05-10 13:39:55 +02:00
Rémi Verschelde b9b78fdaee
Merge pull request #55876 from bradc6/feature/AllowForAbsoluteLibraryPaths 2022-05-10 13:38:41 +02:00
Rémi Verschelde d8935b27a9 Fix warnings found by Emscripten 3.1.10
Fix `-Wunused-but-set-variable`, `-Wunqualified-std-cast-call`, and
`-Wliteral-range` warnings.
2022-05-10 13:03:13 +02:00
Rémi Verschelde 943b509952
Merge pull request #60886 from touilleMan/gdextension-header-duplicated-GDNativeExtensionClassGetPropertyList
Fix duplication of GDNativeExtensionClassGetPropertyList definition in gdnative_interface.h
2022-05-08 19:54:12 +02:00
Emmanuel Leblond f3a8574ede
Fix duplication of GDNativeExtensionClassGetPropertyList definition in gdnative_interface.h 2022-05-08 14:41:31 +02:00
Emmanuel Leblond 2bdeed156f
Fix extension_api.json builtin_class_member_offsets member names for Color 2022-05-08 11:33:43 +02:00
Haoyu Qiu 380a53f02f Add search methods for packed arrays
* count()
* find()
* rfind()
2022-05-07 20:16:11 +08:00
bruvzg 70755d873b
[GDExtension] Fix static method binds and default arguments. 2022-05-06 10:06:12 +03:00
Rémi Verschelde f4ece7e736
Merge pull request #60609 from nathanfranke/string-quotes 2022-05-06 08:59:08 +02:00
Rémi Verschelde f70dd61a49
Merge pull request #60811 from smix8/astar_zero_point_weight_4.x 2022-05-06 08:40:12 +02:00
Rémi Verschelde f70085a942
Merge pull request #60802 from Calinou/profiler-idle-time-rename 2022-05-06 08:28:59 +02:00
smix8 868fe4942c Allow AStar2D/AStar3D zero point weight
Allow AStar2D/AStar3D zero point weight.

Limit was set to 1 which seemed like an arbitrary value as lower values down to zero can be useful for common gameplay navigation elements like teleports.
2022-05-06 02:33:10 +02:00
kobewi 1dc7bcc83c Cleanup metadata usage 2022-05-06 00:27:10 +02:00
Hugo Locurcio 79be2c7b75
Rename profiler "Idle Time" to "Process Time"
References to "idle time" are progressively being replaced by
"process time" throughout the engine to avoid confusion.
2022-05-05 20:23:47 +02:00
Nicholas Huelin 8409d92282 Fix inconsistent naming in Time 2022-05-05 16:00:37 +02:00
Rémi Verschelde 71e41eb395
Merge pull request #60597 from reduz/missing-node-resource-placeholders 2022-05-05 15:57:50 +02:00
Rémi Verschelde ccef98441e
Merge pull request #60784 from akien-mga/faire-phi-des-anglois 2022-05-05 15:25:30 +02:00
Rémi Verschelde e7a58a7eb6 Core: Rename math 'phi' arguments to 'angle' 2022-05-05 14:17:39 +02:00
Rémi Verschelde 30fbb8964d Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@b7d126eb71
2022-05-05 14:12:55 +02:00
Rémi Verschelde 192499c743
Merge pull request #48989 from MarioLiebisch/variant-comment-line-breaks
Properly increase line counter when parsing comments
2022-05-05 13:41:08 +02:00
Fabio Alessandrelli e5137fafbe [Net] Fix StreamPeerTCP accepted status. 2022-05-04 20:13:32 +02:00
Rémi Verschelde 84f64ddde9
Merge pull request #60723 from reduz/refactor-module-initialization 2022-05-04 19:08:43 +02:00
reduz de0ca3b999 Refactor module initialization
* Changed to use the same stages as extensions.
* Makes the initialization more coherent, helping solve problems due to lack of stages.
* Makes it easier to port between module and extension.
* removed the DRIVER initialization level (no longer needed).
2022-05-04 17:34:51 +02:00
mdavisprog f3c1232c59 Add OS::is_process_running function.
Adds the is_process_running function to the native OS class and exposes it to script.

This is implemented on Windows and Unix platforms. A stub is provided for other platforms that do not support this function.

Documentation is updated to reflect new API function.
2022-05-03 17:27:17 -07:00
Nathan Franke 58fcad20ef
quote strings inside arrays and dictionaries 2022-05-03 13:37:13 -05:00
reduz 0a57f964a3 Implement missing Node & Resource placeholders
Implemented by request of @neikeq to advance in the GDExtension version of Mono.

* If a Resource type is missing upon load, it will be remembered together with its data (Unless manually overriden).
* If a Node type is missing upon load, it will be also be remembered together with its data (unless deleted).

This feature makes working with GDExtension much easier, as it ensures that missing types no longer cause data loss.
2022-05-03 17:08:09 +02:00
Aaron Franke fa7a7795f0
Rename Basis get_axis to get_column, remove redundant methods 2022-05-03 09:37:47 -05:00
Rémi Verschelde 931838b330
Merge pull request #60627 from aaronfranke/rename-elements
Rename Transform2D and Basis `elements` to `columns` and `rows` respectively
2022-05-03 14:40:01 +02:00
Rémi Verschelde 297241f368
Merge pull request #60714 from Calinou/typedef-remove-ref
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
2022-05-03 14:28:18 +02:00
Rémi Verschelde c9ce4069a3
Merge pull request #60601 from touilleMan/gdextension_get_library_path
Add GDNativeInterface::get_library_path to GDExtension
2022-05-03 08:13:34 +02:00
Hugo Locurcio 180e5d3028
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
2022-05-03 01:43:50 +02:00
Rémi Verschelde 78193788d0
Merge pull request #59895 from akien-mga/clang-tidy 2022-05-02 17:45:13 +02:00
Rémi Verschelde c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.

Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.

Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00
bruvzg 7b18c35ab2 Fix resource dependence renaming. 2022-05-02 16:38:09 +03:00
Haoyu Qiu ad1a8777bd Fix left aligned integer sign in string formatting 2022-05-01 12:42:48 +08:00
Rémi Verschelde db29d7753b
Merge pull request #60556 from KoBeWi/D_METHOD1,D_METHOD2,D_METHOD3,D_METHOD4,D_METHOD5,D_METHOD6,D_METHOD7,D_METHOD8,D_METHOD9,D_METHOD10 2022-04-30 18:51:30 +02:00
kobewi 6f0b63f794 Change D_METHOD to variadic template 2022-04-30 17:30:33 +02:00
kobewi 7f0bc91844 Simplify Callable error text methods 2022-04-30 13:42:26 +02:00
Aaron Franke 1bf94dff3a
Rename Basis "elements" to "rows" 2022-04-29 08:02:56 -05:00
Aaron Franke b831fb0a54
Rename Transform2D "elements" to "columns" 2022-04-29 08:02:39 -05:00
Emmanuel Leblond 80f61352fb
Add GDNativeInterface::get_library_path to GDExtension 2022-04-29 00:51:04 +02:00
Rémi Verschelde 504708ae21
Merge pull request #56093 from bruvzg/pck_section_load
Improve embedded PCK loading and exporting.
2022-04-27 14:29:21 +02:00
Rémi Verschelde 6e6fe2b025
Merge pull request #59582 from Faless/net/4.x_tcp_explicit_poll 2022-04-27 13:56:58 +02:00
Rémi Verschelde add5163224
Merge pull request #59932 from vnen/remove-arg-names-release 2022-04-27 13:07:53 +02:00
Rémi Verschelde 8dfa12cae7
Merge pull request #59979 from bruvzg/cpp_check2 2022-04-27 10:08:26 +02:00
kobewi b80e52f048 Expose move_to_trash() 2022-04-27 01:02:11 +02:00
Rémi Verschelde 2116ecc46a
Merge pull request #60420 from AndreaCatania/fix_looup_ptr_const
Add mutable OAHashMap::lookup_ptr function to fix mutability.
2022-04-26 18:31:17 +02:00
Rémi Verschelde 8c2b9801fd
Merge pull request #60438 from Paulb23/text-edit-tests
Add TextEdit unit tests and multiple fixes.
2022-04-25 23:39:30 +02:00
Rémi Verschelde 68ee730774
Merge pull request #60424 from timothyqiu/fa-unref
Close `FileAccess` before accessing it with `DirAccess`
2022-04-25 16:21:09 +02:00
Rémi Verschelde 7c7ce7dcd7
Merge pull request #60298 from reduz/scene-unique-paths 2022-04-25 13:38:08 +02:00
reduz 8580f377a3 Implement Scene Unique Nodes
Implements https://github.com/godotengine/godot-proposals/issues/4096

* Nodes can be marked unique to the scene in the editor (or via code).
* Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched.
* Implementation is very optimal, as these nodes are cached.
2022-04-25 12:19:17 +02:00
Aaron Franke 7d6f87899e
Merge pull request #60201 from laws65/datetime-string-message-fix
Proper (in)validation of negative values in datetime strings and datetime dicts
2022-04-22 19:21:31 -05:00
Paulb23 5e4e4967fe Use Input::push_input for tests plus extra mouse testing 2022-04-22 17:39:12 +01:00
Haoyu Qiu caf8e5e339 Close FileAccess before accessing it with DirAccess 2022-04-22 18:15:31 +08:00
AndreaCatania 4066349488 Add mutable OAHashMap::lookup_ptr function to fix mutability. 2022-04-22 09:20:15 +02:00
bruvzg c0cc41d6c1
Improve embedded PCK loading and exporting.
Windows export process:
  Limit size of executable with embedded PCK to 4 GB.
  Use "rcedit" before embedding PCK.
  Capture and process "rcedit" errors.

Windows, Linux:
  Add support for PCK loading from executable "pck" section.
2022-04-20 11:09:59 +03:00
bruvzg de4c97758a
Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
Hugo Locurcio 3ca4514866
Merge pull request #50175 from kleonc/image-blit-blend-fix-rects
`Image.blit_rect/blend_rect` Fix rects calculations for negative arguments
2022-04-19 16:30:08 +02:00
laws65 cf9fc0b936 Proper validation of negative values in datetime strings and datetime dicts 2022-04-17 19:12:18 +09:30
Oğuzhan Eroğlu 2b8eb126b4 Quick fix: Crash when parsing invalid datetime string #60189 2022-04-15 23:30:34 +03:00
Rémi Verschelde c7922af4e5
Merge pull request #60203 from RedHeadphone/master
Fix Time.get_datetime_string_from_dict() does not validate input
2022-04-14 00:14:32 +02:00
Rémi Verschelde bd9ba4bd10
Merge pull request #60208 from Magorx/input-set-custom-mouse-cursor-fix
Added p_shape check to avoid engine crash in DisplayServer
2022-04-14 00:12:51 +02:00
Rémi Verschelde 8ada85ef1d
Merge pull request #60093 from TokageItLab/reset-blend
Make blend animation to use ResetTrack as default value
2022-04-13 22:46:45 +02:00
Rémi Verschelde d999116054
Merge pull request #60191 from novaplusplus/file-open-fix 2022-04-13 17:42:41 +02:00
nova++ 1a3cb23955 Fix "File must be opened" error with File.open() 2022-04-13 08:51:07 -04:00
KingCakeTheFruity 29a2809d21 Added p_shape check to avoid engine crush 2022-04-13 14:50:30 +03:00
RedHeadphone 7e35af3dc3 validate input in Time.get_datetime_string_from_dict()
format fix

better fix to handle ERR_FAIL_COND_V_MSG return data type
2022-04-13 16:24:32 +05:30
Rémi Verschelde 46ef52162e Color: Rename `to_srgb`/`to_linear` to include base color space
This helps reduce confusion around sRGB <> Linear conversions by making
both input and output color spaces explicit.
2022-04-13 11:45:52 +02:00
Rémi Verschelde 8432bf18e2
Merge pull request #60097 from V-Sekai/fix_triangle_mesh_selection
Rearrange TriangleMesh function to workaround MSVC compiler bug
2022-04-13 08:27:08 +02:00
SaracenOne 8fbed3d582 Rearrange TriangleMesh stack level incrementation to fix MSVC compiler optimization bug 2022-04-13 05:48:49 +01:00
Rémi Verschelde c3cf4d4974
Merge pull request #60078 from Pineapple/cowdata-get-data
Remove get_data() from CowData
2022-04-12 14:27:48 +02:00
bruvzg d2ebac3a30
Remove or make private `FileAccess` `close()` methods. 2022-04-12 14:50:14 +03:00
bruvzg 4bf99f4af2 Narrow FileAccess scope to prevent deadlocks. 2022-04-12 10:54:39 +03:00
Rémi Verschelde f62f36cd91
Merge pull request #53573 from Klowner/53568-safelist-leak-fix 2022-04-11 17:55:35 +02:00
Rémi Verschelde df51e5fab0
Merge pull request #60046 from Zylann/print_line_function 2022-04-11 17:51:10 +02:00
bruvzg 9381acb6a4
Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
Hugo Locurcio 18e9e6a81a
Improve error messages when creating Images from code
The rationale behind the expected number of bytes is now displayed
in clear (width, height, format, number of mipmaps expected if any).
2022-04-11 01:13:50 +02:00
Silc 'Tokage' Renew 860fac4e6f Make blend animation to use ResetTrack as default value 2022-04-10 13:00:00 +09:00
Bartłomiej T. Listwon 6dfcfecd3d Remove get_data() from CowData 2022-04-09 21:25:31 +02:00
Marc Gilleron cc29d39800 Changed print_line macro to a function 2022-04-09 00:45:34 +01:00
Mark Riedesel 4f3769fd75 add SafeList destructor which calls maybe_cleanup() to prevent mem leak 2022-04-08 09:50:49 -04:00
Rémi Verschelde bf153b82c7
Merge pull request #59324 from Zylann/fix_fvec_array_binary_load
Fix loading binary resources with float=64
2022-04-08 09:06:04 +02:00
Marc Gilleron 0b108f159a Fix loading binary resources with float=64
- PackedVector2Array
- PackedVector3Array
- PackedColorArray
2022-04-08 00:29:44 +01:00
bruvzg f851c4aa33
Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
George Marques 62ad18a3a1
Remove argument name strings from release builds
They are not needed in release, so we can remove them to reduce the
binary size.
2022-04-05 20:40:07 -03:00
Rémi Verschelde 099b024a2b Fix DynamicBVH crash after #59867
I made a wrong assumption that initialization the other pointer in the
union would properly initialize the `childs` array.
2022-04-05 02:17:34 +02:00
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
Rainer Deyke 5583bab9d4 Fixed indents 2022-04-04 15:07:29 +02:00
Rainer Deyke 56ae5bbafb Fixed unsafe casts 2022-04-04 14:57:04 +02:00
Rainer Deyke 2907ca3a41 Made Key operators constexpr
Made operators on Key and KeyModifierMask constexpr, allowing them to
be used in switch cases.
2022-04-04 14:56:37 +02:00
Rémi Verschelde c630c2001d
Merge pull request #59633 from EricEzaM/better-code-complete-update
Improve sorting of Code Completion options.
2022-04-03 12:34:00 +02:00
Eric M 4ab605d14d Improve sorting of Code Completion options.
Done by ordering options by their location in the code - e.g. local, parent class, global, etc.
2022-04-01 20:39:09 +10:00
bruvzg 947d7c8329
Fix some issues found by clang sanitizers. 2022-03-31 18:35:56 +03:00
Rémi Verschelde a647fb3e62 Fix typos with codespell
Using codespell 2.2-dev from current git.

Fix a couple incorrect uses of gendered pronouns.
2022-03-31 14:07:29 +02:00
Rémi Verschelde 03c58954c0
Merge pull request #58436 from piiertho/feature/typed-vararg-method-bind 2022-03-30 13:47:35 +02:00
Pierre-Thomas Meisels 63f7f44ccb Make vararg method bind no return and return
Type emit_signal exposed method return type

set UndoRedo add_do_method and add_undo_method exposed return void

Set TreeItem::_call_recursive_bind returns void

Set _rpc_bind and _rpc_id_bind returns void in Node

Set _call_group and _call_group_flags method returns void in SceneTree

Set godot-cpp-test CI flag to false
2022-03-30 11:43:12 +02:00
reduz 45f74ceb85 Add PortableCompressedTexture
* Resource that allows saving textures embedded in scenes or standalone.
* Supports only formats that are portable: Lossy, Lossles or BasisUniversal

This is something I wanted to add for a long time. I made it now because @fire
requires it for importing GLTF2 files with embedded textures, but also this
will allow saving Godot scenes as standalone binary files that will run
in all platforms (because textures will load everywhere).

This is ideal when you want to distribute individual standalone assets online
in games that can be built from Godot scenes.
2022-03-30 10:39:41 +02:00
Rémi Verschelde 482cdeaf71
Merge pull request #58608 from KoBeWi/metadefault 2022-03-29 16:14:28 +02:00
Rémi Verschelde 7119d355eb String: Remove TTR and DTR defines in non-tools build
This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor.
2022-03-28 20:26:35 +02:00
Rémi Verschelde abbb0dc082
Merge pull request #59548 from akien-mga/obj-remove-unused-categories 2022-03-28 14:17:24 +02:00
Rémi Verschelde 41d075de58
Merge pull request #59456 from Calinou/color-expose-to-linear-srgb 2022-03-28 13:36:19 +02:00
Rémi Verschelde 143d13717b
Merge pull request #59553 from reduz/script-extension-support 2022-03-28 13:35:21 +02:00
Juan Linietsky ed14ff5a08
Revert "Sort autocomplete/code completion options in a better way" 2022-03-28 13:31:32 +02:00
Hugo Locurcio 1c343cd54d Expose Color's `to_linear()` and `to_srgb()` to scripting 2022-03-28 12:17:55 +02:00
Rémi Verschelde 097b81f147
Merge pull request #59611 from mashumafi/const-ref-callable
Const Ref Callable for custom sort/search
2022-03-28 09:13:19 +02:00
Rémi Verschelde 7fe5bece45
Merge pull request #58931 from EricEzaM/proposals/4189-better-code-completion
Sort autocomplete/code completion options in a better way
2022-03-28 08:56:27 +02:00
Rémi Verschelde 6a74d81e02
Merge pull request #59600 from Bromeon/feature/extension_to_string
GDExtension: change to_string signature to accept `GDNativeStringPtr` instead of returning `const char*`
2022-03-28 08:53:40 +02:00
mashumafi 9c2bfeb2fb Const Ref Callable for custom sort/search 2022-03-27 22:10:36 -04:00
Jan Haller f88bdac403 GDExtension: change to_string signature to accept GDNativeStringPtr instead of returning const char* 2022-03-27 21:31:00 +02:00
Fabio Alessandrelli 331f1662df [Net] Drop is_connected_to_host for TCP and UDP.
The UDP method is now called `is_socket_connected` to limit confusion
with the actual host connection status which doesn't make sense in UDP.

The TCP method is completly dropped, use get_status instead.

The only one left is the WebSocketPeer one, which should be fine as is
for now.
2022-03-27 16:36:44 +02:00
Fabio Alessandrelli 0e52867668 [Net] Make StreamPeerTCP::_poll_connection explicit.
No longer hacked into `get_status` and renamed to `poll`.

The old `poll` (for *nix `poll`, win `select`) is now called `wait`.
2022-03-27 16:36:44 +02:00
reduz 360dea5348 Add GDExtension support to Script
* Ability to create script languages from GDExtension
* Some additions to gdnative_extension.h to make this happen
* Moved the GDExtension binder to core

This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x.
Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
2022-03-27 16:13:00 +02:00
Markus Sauermann 0494e024d8 Rename warp mouse functions to warp_mouse 2022-03-27 14:12:01 +02:00
Rémi Verschelde 5371009d8e Object: Remove unused category boilerplate
We might want to re-add something like this if/when we find a good use case
for it and do the effort to categorize all objects in the API properly.

Until then, it's better to remove that boilerplate since it's not needed.

Closes #18711.
2022-03-26 15:46:01 +01:00
Rémi Verschelde 283246a9fe
Merge pull request #59452 from reduz/refactor-metadata 2022-03-25 12:30:45 +01:00
reduz 09b951b99b Refactor Object metadata
* API kept the same (Although functions could be renamed to set_metadata/get_metadata in a later PR), so not much should change.
* Metadata now exposed as individual properties.
* Properties are editable in inspector (unless metadata name begins with _) under the metadata/ namespace.
* Added the ability to Add/Remove metadata properties to the inspector.

This is a functionality that was requested very often, that makes metadata work a bit more similar to custom properties in Blender.
2022-03-24 14:21:52 +01:00
Eric M f9e1c094a2 Improve sorting of Code Completion options.
Done by ordering options by their location in the code - e.g. local, parent class, global, etc.
2022-03-24 22:24:14 +10:00
Hugo Locurcio 7d8b344f01
Increase the maximum number of concurrent DNS queries from 32 to 256
This makes the following error message less likely to be printed
when performing many concurrent HTTP requests:

    Condition ' resolving == IP::RESOLVER_INVALID_ID ' is true. returned: ERR_BUG
2022-03-23 18:18:23 +01:00
Rémi Verschelde 6b131b7d4b
Merge pull request #59437 from lawnjelly/bvh_check_invalid_handles 2022-03-23 11:37:53 +01:00
lawnjelly 109d08c84a Add protective checks for invalid handle use in BVH
Adds DEV_ASSERTS that will halt at runtime if the BVH is misused with invalid IDs, and adds ERR_FAIL macros to prevent calling with invalid IDs.

Any such misuse is a bug in the physics, but this should flag any errors quickly.
2022-03-23 09:19:26 +00:00
Haoyu Qiu 680bcef825 Fix crash when exporting projects with shared libraries 2022-03-23 13:53:32 +08:00
Rémi Verschelde 9162f27836
Merge pull request #59314 from reduz/add-static-methods-to-classdb 2022-03-22 19:22:46 +01:00
reduz 2f651277da Add static method support to ClassDB
* Based on the work done for Variant in the past.
* Added `ClassDB::bind_static_method`
* Cleaned up ClassDB::bind_method to use variadic templates.

This adds support for having static methods in Object derived classes.
Note that this does not make it work yet in GDScript or Mono and, while it works for GDExtension, GodotCPP needs to be updated.
2022-03-22 16:27:34 +01:00
kobewi 3eb7fc4bfd Add optional 'default' argument to get_meta() 2022-03-22 15:50:47 +01:00
Rémi Verschelde 4c55a6529a
Merge pull request #59354 from Chaosus/astar3d 2022-03-22 13:15:21 +01:00
Rémi Verschelde 44267327a9
Merge pull request #59276 from bruvzg/mo_trans 2022-03-22 12:48:14 +01:00
Yuri Roubinsky 7913e04950 Rename `AStar` to `AStar3D` 2022-03-20 17:34:40 +03:00
Marcel Admiraal ea20049afc Ensure minimum modifiers are pressed when matching actions 2022-03-20 08:02:54 +00:00
bruvzg 35e8fd4d04
Add binary MO translation file support. 2022-03-18 23:23:32 +02:00
Rémi Verschelde 46472ea78e
Merge pull request #59257 from Calinou/key-name-backspace
Rename the "BackSpace" and "BackTab" key strings to "Backspace"/"Backtab"
2022-03-18 19:23:21 +01:00
Hugo Locurcio 03841bd8da
Rename the "BackSpace" and "BackTab" key strings to "Backspace"/"Backtab" 2022-03-18 18:09:21 +01:00
Rémi Verschelde 5c8bd6fd71
Merge pull request #58233 from bruvzg/gde_ts 2022-03-18 14:29:58 +01:00
Rémi Verschelde 5c4de463fe
Merge pull request #59229 from taigi100/Bugfix-#59215-Standard-color-name-returns-non-standard-color-code 2022-03-17 11:38:06 +01:00
Rémi Verschelde bc576af969
Merge pull request #57675 from TokageItLab/fix-blending 2022-03-17 10:49:34 +01:00
taigi100 bd247fa315 Update color constants to use HEX codes 2022-03-17 11:36:23 +02:00
bruvzg f19cd44346
Unify TextServer built-in module and GDExtension code. 2022-03-17 08:15:29 +02:00
Rémi Verschelde c9d764e14a
Merge pull request #59140 from reduz/physics-server-extension 2022-03-16 17:11:40 +01:00
Silc 'Tokage' Renew b06d253920 Fix blend animation to solve TRS track bug & blend order inconsistency 2022-03-16 05:11:55 +09:00
Rémi Verschelde fb28025785
Merge pull request #59153 from Calinou/debug-stringnames-improve
Improve `--debug-stringnames` to be more useful
2022-03-15 20:26:18 +01:00
Hugo Locurcio 38995961df
Improve `--debug-stringnames` to be more useful
- Print all StringNames, not just the top 100.
- Print statistics at the end of the list of StringNames,
  with unreferenced and rarely referenced StringNames.
- List the CLI argument in `--help` and shell completion.
2022-03-15 18:54:51 +01:00
reduz 8b547331be Create GDExtension clases for PhysicsServer3D
* Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support)
* Some changes on native struct binding for PhysicsServer

This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it.
2022-03-15 18:39:31 +01:00
Rémi Verschelde 51bbcbdec2
Merge pull request #45263 from KoBeWi/😕 2022-03-15 13:18:27 +01:00
Bartłomiej T. Listwon 6c6291b84f Include platform_config.h in thread.cpp and thread.h 2022-03-14 12:36:06 +01:00
Rémi Verschelde 2724e57288
Merge pull request #58772 from keptsecret/fix_filedialog_user_data_access
Fix unable to change directory in user access mode
2022-03-12 20:53:43 +01:00
Rémi Verschelde 015fdfc28d
Merge pull request #58986 from akien-mga/diraccessref 2022-03-11 12:51:22 +01:00
Rémi Verschelde 952b71a425
Merge pull request #58751 from bruvzg/loc_str_props 2022-03-11 10:45:02 +01:00
Rémi Verschelde 768f9422bc Convert uses of `DirAccess *` to `DirAccessRef` to prevent memleaks
`DirAccess *` needs to be deleted manually, and this is often forgotten
especially when doing early returns with `ERR_FAIL_COND`.
`DirAccessRef` is deleted automatically when it goes out of scope.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-03-11 09:13:11 +01:00
Rémi Verschelde 26fd6fe2b2
Merge pull request #58485 from aaronfranke/time-offset 2022-03-10 21:13:29 +01:00
reduz 6f51eca1e3 Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.

Most classes that make sense have been converted. Missing:

* Physics servers
* VideoStream
* Script* classes.

which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00
Rémi Verschelde 741bbb9d7c
Merge pull request #58690 from elmordo/bugfix-57553-gdextension-inheritance-fix 2022-03-10 11:23:18 +01:00
Rémi Verschelde e19da63009
Merge pull request #58946 from akien-mga/remove-unused-bullet-code
Remove unused Bullet module and thirdparty code
2022-03-10 08:01:04 +01:00
keptsecret 664c461d28 fixed unable to change directory in user access mode 2022-03-09 19:33:56 -05:00
Rémi Verschelde b85e5d51b2 Fix UndoRedo method call argument count after #58929 2022-03-09 22:21:00 +01:00
Rémi Verschelde 3d7f155586 Remove unused Bullet module and thirdparty code
It has been disabled in `master` since one year (#45852) and our plan
is for Bullet, and possibly other thirdparty physics engines, to be
implemented via GDExtension so that they can be selected by the users
who need them.
2022-03-09 21:45:47 +01:00
reduz 21637dfc25 Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09 18:39:13 +01:00
kobewi 39d429e497 Change some math macros to constexpr
Changes `MAX`, `MIN`, `ABS`, `CLAMP` and `SIGN`.
2022-03-09 16:24:32 +01:00
Rémi Verschelde 4e3d5a9a2c VariantUtility: Unexpose `Math::range_step_decimals`
This method was meant only as a convenience for editor code
to allow using a step of 0 to disable snapping.

It was exposed by mistake when refactoring GlobalScope.
2022-03-07 22:13:49 +01:00
Rémi Verschelde 95e6db09d0
Merge pull request #58859 from godotengine/revert-57972-fix_has_setting4 2022-03-07 14:32:25 +01:00
Rémi Verschelde 78bf9926f8
Revert "Fix ProjectSettings has_setting() when used on a overriden setting with feature tags" 2022-03-07 12:33:07 +01:00
lawnjelly 0565676893 Protection for array operator for Vector2 / 3 in DEV builds
A previous PR had changed the array operator to give unbounded access. This could cause crashes where old code depended on this previous safe behaviour.

This PR adds DEV_ASSERT macros for out of bound access to DEV builds, allowing us to quickly identify bugs in calling code, without affecting performance in release or release_debug editor builds.
2022-03-07 11:15:45 +00:00
Rémi Verschelde 6c3170e875
Merge pull request #57930 from piiertho/bugfix/add-none-flag-to-resource-saver 2022-03-07 12:05:35 +01:00
Pierre-Thomas Meisels f9d4f08090 Fix ResourceSaver::save method exposition flag parameter
enh: Add FLAG_NONE to SaverFlags in ResourceSaver to fix api inconsistency
fix: flags parameter of ResourceSaver::save is now uint32_t to allow flag composition in scripts
2022-03-07 10:39:51 +01:00
Rémi Verschelde a51f724b8b
Merge pull request #57812 from piiertho/bugfix/add-none-enum-global-constants 2022-03-07 10:23:25 +01:00
Pierre-Thomas Meisels a41fb2fa3c bugfix: bind core enums' none values 2022-03-07 09:16:25 +01:00
reduz b0ca03b0a2 Add a UniformSet cache
* Changed syntax usage for RD::Uniform to create faster with a single RID
* Converted render pass setup to use this in clustered renderer to test.

This is the first step into creating a proper uniform set cache system to simplify large parts of the codebase.
2022-03-06 13:03:33 +01:00
Rémi Verschelde 0d1e3893d9
Merge pull request #57630 from lawnjelly/bvh4_templated_checks
[4.x] BVH - Sync BVH with 3.x
2022-03-04 23:29:38 +01:00
bruvzg 12cb6386f6
Improve app name and system permission message localization.
Add localizable string (Dictionary<Lang Code, String>) property editor and property hint.
Add localized "app name" property to the project settings.
Add localized permission and copyright properties to the macOS and iOS export settings.
Remove some duplicated ("app name") and deprecated ("info") macOS and iOS export properties.
2022-03-04 18:11:31 +02:00
Rémi Verschelde 0ff45dd3a7
Merge pull request #58673 from Calinou/smooth-trimesh-collision-always-setting 2022-03-04 12:25:36 +01:00
Ing. Petr Jindra c4770e1605 fix of reading property list from custom nodes imported from GDExtension when inheritance between custom nodes is used 2022-03-02 18:50:00 +01:00
Hugo Locurcio 4219485a82
Always register the Smooth Trimesh Collision project setting
This ensures the project setting never disappears from the editor,
even if the current physics engine is GodotPhysics.

This also adds documentation for the Smooth Trimesh Collision
project setting.
2022-03-02 18:49:34 +01:00
Haoyu Qiu d1ca29cd8c Remove `TTRC()` with empty string
Fixes "duplicate message definition" when extracting messages.
2022-03-02 17:02:10 +08:00
Theraot 3590cdfd34 Added missing p_bidirectional to AStar2D methods
The methods disconnect_points and are_points_connected  now have an optional p_bidirectional parameter matching AStar.
2022-03-01 17:01:32 -05:00
Haoyu Qiu b00b7f9b7c Fix `UndoRedo::create_action()` invalid memory usage 2022-03-01 18:20:46 +08:00
Rémi Verschelde feee9d0aa5
Merge pull request #58629 from groud/fix_native_extion_init_order 2022-03-01 01:33:48 +01:00
Rémi Verschelde de9446186d
Merge pull request #58488 from lawnjelly/float_literals_casts 2022-03-01 01:32:07 +01:00
Gilles Roudière ce512b35c1 Reorder native extension types initialization, initializing editor last 2022-02-28 16:03:26 +01:00
Aaron Franke 061ab30051
Use is_zero_approx and fix spelling in CameraMatrix invert 2022-02-26 12:19:54 -06:00
Hugo Locurcio 8e57e5dc6a
Print every file exported with `PCKPacker.flush()`s verbose parameter
Previously, only one line per 100 files was printed.

This also refactors the print statement to use Godot methods and
make it more informative overall.
2022-02-25 02:42:58 +01:00
Bartłomiej T. Listwon 3f7f780a4c Optimize String concatenation and copy functions 2022-02-24 09:47:15 +01:00
lawnjelly 1485924a2b Float literals - fix main primitives to use real_t casting
Uses (real_t) casting to ensure appropriate calculations are done in 32 bit where real_t is compiled as 32 bit.
2022-02-24 08:15:10 +00:00
Aaron Franke 55aabb8b06
Add offset string from minutes conversion method to Time singleton 2022-02-23 22:12:02 -06:00
Rémi Verschelde e6c11e4dfd
Merge pull request #58331 from poiati/fix-extension-registration-order-2 2022-02-22 09:07:28 +01:00
Rémi Verschelde 3000a3076b
Merge pull request #58350 from kidrigger/patch-1 2022-02-21 12:44:32 +01:00
Paulo Poiati fe95aa2c90 Fix extension registration order. 2022-02-20 10:58:46 -03:00
Anish Bhobe b7ff421b55
Resolving suggestions on comment formatting. 2022-02-20 14:56:58 +01:00
Rémi Verschelde e3d89a76f7 Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@94b76208bc
2022-02-20 12:20:17 +01:00
Rémi Verschelde 91a57b5b6a
Merge pull request #58329 from Powerbyte7/patch-1 2022-02-20 12:11:53 +01:00
Anish Bhobe 102d9fc1b3
Fixing iteration for extension level loading.
Extensions are not getting instantiating properly due to iteration calling the wrong levels for loading.
2022-02-20 11:41:39 +01:00
Powerbyte7 b8a7ea034c
[HTML5] Add Stadia controller to database
Add web support for the Stadia controller.
2022-02-19 23:01:41 +01:00
Rémi Verschelde e031aa06ee Core: Use forward declares for Vector3/Vector3i
Add add Vector3 operator in Vector3i.
2022-02-19 16:47:24 +01:00
Rémi Verschelde 719762d4dc
Merge pull request #58166 from Zylann/fix_binary_resource_with_doubles
Fix loading of binary resources with 64-bit floats
2022-02-19 08:22:42 +01:00
Rémi Verschelde 420ad25348
Merge pull request #58205 from Zylann/fix_variant_encode_with_doubles
Add missing flag when encode_variant writes math types with doubles
2022-02-19 08:22:05 +01:00
bruvzg 759ca45820
[Editor] Fix "en" editor translation detection. 2022-02-18 22:15:02 +02:00
Rémi Verschelde 0217d44dfd
Merge pull request #58278 from Ev1lbl0w/fix_decompress_retcode 2022-02-18 15:56:21 +01:00
Ricardo Subtil 61790a03f5 Fix decompression functions not returning errcodes 2022-02-18 13:50:25 +00:00
Rémi Verschelde e1c303fa79 Revert "Fix extension registration order."
This reverts commit 94ef200bab.

This broke extension loading.
Fixes #58273.
2022-02-18 14:18:24 +01:00
Rémi Verschelde b4dc2e91e6
Merge pull request #58196 from poiati/fix-extension-registration-order 2022-02-18 09:07:21 +01:00
Marc Gilleron c69d303ba9 Add missing flag when encode_variant writes math types with doubles 2022-02-16 20:47:36 +00:00