Commit Graph

1727 Commits

Author SHA1 Message Date
Juan Linietsky ad88979841 Fix opaque pre pass not casting shadows 2018-07-22 13:18:27 -03:00
Rémi Verschelde c579c48461
Merge pull request #20353 from dragmz/gles2_redundant
Remove redundant uniform set call
2018-07-22 16:20:23 +02:00
dragmz 00180ef264 remove redundant uniform set call 2018-07-22 15:42:43 +02:00
dragmz d2e909847d initialize texture shrink to false by default 2018-07-22 15:09:00 +02:00
Rémi Verschelde 00dfc9c8eb Shader lang: Properly assign INSTANCE_ID to gl_InstanceID
Note that gl_InstanceID is not supported in OpenGL ES 2.0,
so in the gles2 backend we assign it to 0.

Also clean up some duplicates/commented out code.
Fixes #20088.
2018-07-22 14:26:46 +02:00
Marcelo Fernandez 7a5f9fc08e Added a new MIDIDriver class 2018-07-21 09:09:42 -03:00
Juan Linietsky c69de2ba46 -Project/Editor settings now use new inspector
-Project/Editor settings now show tooltips properly
-Settings thar require restart now will show a restart warning
-Video driver is now visible all the time, can be changed easily
-Added function to request current video driver
2018-07-19 19:02:04 -03:00
Rémi Verschelde 7c9f7452f4 Style: Format code with clang-format 6.0.1 2018-07-18 16:27:03 +02:00
Alex Roman 2ce1118faa Add disable ambient light flag to shaders and materials 2018-07-17 21:30:43 +02:00
Marcelo Fernandez 9f6536bd0a Add Audio Server profiling time to the profiler 2018-07-17 10:11:56 -03:00
Juan Linietsky de910f8c26 Finally figured out how to implement AnimatedTexture properly. 2018-07-16 11:43:49 -03:00
Max Hilbrunner ed55fb538a
Merge pull request #20096 from CptPotato/19163-aces-whitepoint
Fix missing whitepoint for ACES tonemapping
2018-07-12 18:02:53 +02:00
alex-poe 37357c86cd reformatted and restructured tonemap.glsl 2018-07-12 17:10:00 +02:00
Max Hilbrunner a889e0d7f3
Merge pull request #20102 from marcelofg55/coreaudio_dispose
Properly cleanup up CoreAudio unit using AudioComponentInstanceDispose
2018-07-12 05:22:18 +02:00
Max Hilbrunner 40f38216cf
Merge pull request #19707 from toger5/fix_clipping_vflip
fix clipping with v_flip fixes: #18600
2018-07-12 05:05:56 +02:00
alex-2b17x4 7fe75bb43b added 'whitepoint' to ACES tonemapping 2018-07-11 15:59:14 +02:00
Marcelo Fernandez de9a77ebde Properly cleanup up CoreAudio unit using AudioComponentInstanceDispose 2018-07-11 08:38:32 -03:00
karroffel 3d33da19bd fix wrong loop condition in MultiMesh allocation 2018-07-10 23:13:59 +02:00
Leon Krause ae5ef9f0c5 Fix dummy renderer for CPU particles 2018-07-10 04:24:43 +02:00
Juan Linietsky 7dcaabaf19 Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 2018-07-06 20:21:42 -03:00
JFonS 4421a6661d Move light 2D rotation to vertex shader 2018-07-05 11:12:04 +02:00
JFonS ac18444c7e Fix regression of 2D light height 2018-07-04 23:31:27 +02:00
Rémi Verschelde dfc4ca9f6a
Merge pull request #19807 from JFonS/fix_light_vec_rotation
Fix rotation of 2D lights
2018-07-04 15:15:23 +02:00
Rémi Verschelde 92bfde531c
Merge pull request #19786 from JFonS/correct_normal_scaling
Add render mode to ensure correct normals when using non-uniform scaling
2018-07-04 15:09:59 +02:00
Max Hilbrunner 5af08779b9
Merge pull request #19682 from dragmz/particles_redraw_fix
Prevent redraws when an inactive Particles2D node is present
2018-07-03 16:13:33 +02:00
Rémi Verschelde 8ce6444f59 Fix server build after 7fc23675 2018-07-03 13:53:00 +02:00
Juan Linietsky 7fc2367508 Added ability for SSAO to affect AO textures too 2018-07-02 16:50:52 -03:00
JFonS c8cf71753c Add render mode to ensure correct normals when using non-uniform scaling 2018-06-21 00:12:12 +02:00
Marcin Zawiejski f6f7ada91b prevent redraws when an inactive Particles2D node is present 2018-06-20 22:44:11 +02:00
JFonS e9a3cf8feb Fix rotation of 2D lights 2018-06-19 11:24:51 +02:00
toger5 b4b7ca89f5 fix clipping with v_flip fixes: #2929 2018-06-16 22:55:21 +02:00
nemerle 7d9a55bdc5 A typo in ShaderCompilerGLES2 constructor code '==' used instead of '=' 2018-06-13 15:49:13 +02:00
Gustav Lund 35eb7f2d6a Rasterizers are now in sync with engine
The rasterisers (both GLES3 and GLES2) were calculating their own frame delta time
This fix lets the rasterizers get the frame delta through the draw call
That way any regulations to the frame step from the main script will not cause particle systems to process at a different step than the rest of the Engine.

Remove unused rasterizer storage variable

frame.prev_tick variable were not used anywhere and has been removed
2018-06-05 16:33:02 +02:00
Fabio Alessandrelli 69817232ff Set SO_BROADCAST socket option for UDP sockets. 2018-06-05 12:14:18 +02:00
Rémi Verschelde 43b7ebf0a0 Style: Apply clang-format (5.0) to some missed files 2018-05-31 09:00:37 +02:00
Bastiaan Olij 6c649bd785
Merge pull request #19029 from BastiaanOlij/more_viewport_texture_fixes
Fixed generating radiance texture when using viewport texture for sky
2018-05-27 19:53:10 +10:00
Max Hilbrunner 130fd6bcb8
Merge pull request #18279 from RandomShaper/allow-naive-http
Allow body-up-to-EOF HTTP responses
2018-05-26 19:58:39 +02:00
Max Hilbrunner 98dd2b3c79
Merge pull request #18884 from bojidar-bg/17698-screentex-bug
Fix a corner-case bug in _copy_texscreen in the gles3 renderer
2018-05-26 18:20:15 +02:00
Pedro J. Estébanez 2587fcccee Allow body-up-to-EOF HTTP responses
Implements the same heuristic as Curl (and web browsers): if no `Content-Length`, no `Connection: keep-alive` and no chunked transfer encoding, assume th rest of the data until EOF is the body, gracefully setting the HTTP client back to the disconnected state.

Theoretically, this is not compliant with HTTP 1.1, by which `keep-alive` is the default, but in practice, an explicit header is sent by servers.
2018-05-22 15:08:31 +02:00
Bastiaan Olij f4638d16f1 Fixed generating radiance texture when using viewport texture for sky 2018-05-19 12:37:26 +10:00
bruvzg 6f0a83b681
Fix UWP build after #14622. 2018-05-18 19:29:24 +03:00
Bastiaan Olij 124774860c Fixes issue that a viewport texture doesn't work with particle shader 2018-05-18 22:02:14 +10:00
Daniele Giuliani d315b0fb8a added get_creation_time function for gdscript 2018-05-16 00:50:57 +02:00
Bojidar Marinov ee52d12921
Fix a corner-case bug in _copy_texscreen in the gles3 renderer
Fixes #17698
2018-05-15 14:35:46 +03:00
Rémi Verschelde 0738ba6bc1
Merge pull request #18798 from jfaust/bugfix/scene-import-on-server-platform
Fix two issues preventing model import from working properly when platform=server
2018-05-15 10:28:17 +02:00
Rémi Verschelde 57d257c361
Merge pull request #18680 from Gamblify/DummyTextureLoader
Dummy texture importer
2018-05-15 10:27:07 +02:00
Josh Faust 5b639269a2 Fix scene import when platform=server
Adds code in RasterizerStorageDummy to store off mesh surface information,
rather than just throwing it away. Without this, all surface arrays were
just defaulting to empty when the packed scene was written.
2018-05-11 14:12:04 -07:00
bruvzg ce64c2a32e
Fix Linux/X11 build on ARMs. 2018-05-11 17:34:43 +03:00
Fabio Alessandrelli 0cad1417b6 Implement missing methods in dummy rasterizer 2018-05-10 16:07:01 +02:00
Gustav Lund 3dcf338ebb Dummy texture importer
Added a dummy importer for textures to use with the server platform.
Allows for running a project in headless mode without crashing when loading scenes containing textured objects
Also as a result decreases load time as no image files have to be loaded.
2018-05-09 08:13:02 +02:00
Hein-Pieter van Braam e668757aa9
Merge pull request #14622 from bruvzg/non-rectangular-windows
Experimental support for windows with per-pixel transparency.
2018-05-08 16:44:35 +02:00
Blazej Floch c45f44d856 Local debugger fixes and extensions
- Adds q/quit option to console debugging
- Adds options (variable_prefix)
- Breaks into debugger with Ctrl-C in local debug mode (Unix/Windows)
- Added option to list all breakpoints
- Fixes add/remove breakpoint bug (invalid path parsing)
- Minor cleanup
2018-05-07 23:17:06 -04:00
Juan Linietsky 3051bb8a81
Merge pull request #17845 from JFonS/disable_spatial_shadows
Added flag on SpatialMaterial to disable shadows
2018-05-07 16:18:25 -03:00
Juan Linietsky f1d2b0ebf9
Merge pull request #18159 from ShyRed/viewportsky
Fix binding of ViewportTexture to Sky
2018-05-07 15:34:13 -03:00
Juan Linietsky b96cd25305
Merge pull request #18495 from Zylann/partial_texture_update
Added partial texture update to VisualServer
2018-05-07 13:20:38 -03:00
Juan Linietsky 35322c0678
Merge pull request #18677 from BastiaanOlij/add_no_blend
Add no-blend canvas item render_mode
2018-05-07 09:44:17 -03:00
Bastiaan Olij 6103c8d7a3 Add no-blend canvas item render_mode 2018-05-07 22:41:12 +10:00
Juan Linietsky 38aaf78325
Merge pull request #18524 from BastiaanOlij/keep_3d_linear
Added option to viewport to keep linear color
2018-05-07 09:24:39 -03:00
Ruslan Mustakov 96301e934d Resume audio on iOS after phone call or alarm
When a phone call or an alarm triggers on iOS, the application receives
an "audio interruption" and it's up to the application to resume
playback when the interruption ends. I added handling for audio
interruptions same as if the game is focused out and then back in.
2018-05-07 15:48:46 +07:00
Bastiaan Olij 6f7fefa489 Added option to viewport to keep linear color 2018-05-06 19:28:09 +10:00
Juan Linietsky 3bd0ca2a2d Skeletal deform working 2018-05-04 11:54:21 -03:00
Juan Linietsky b3e4bc562c Skeleton for 2D WIP 2018-05-03 17:29:56 -03:00
Rémi Verschelde 430e45c84a
Merge pull request #16359 from Noshyaar/convert
Particles: fix corrupted scene when saved after convert
2018-05-03 21:24:03 +02:00
Robin Hübner caa887f317 Fix delay in rename_error windows save loop, should be 100msec, not 1sec 2018-05-03 13:22:11 +02:00
Rémi Verschelde cfd950382f
Merge pull request #18372 from Gamblify/largePckFix
Fix for large .pck files
2018-05-03 10:37:47 +02:00
Gustav Lund 8a7840a304 Fix for large .pck files
An error in unix file IO was causing crashes when getting the size of a file larger than max integer size
As ftell returns a long the fix is trivial
2018-05-03 10:13:25 +02:00
Marcelo Fernandez cf4371a0ad Prevent PulseAudio driver to lock its mutex for too long 2018-05-01 10:44:08 -03:00
Rémi Verschelde 9834b690ae
Merge pull request #18334 from Faless/coverity_net
Various coverity scan fixes, WS FreeBSD fixes
2018-05-01 08:44:11 +02:00
Rémi Verschelde 4cce6f3417
Merge pull request #18321 from Crazy-P/Fixes-logically-dead-code
Fixes logically dead code (Coverity)
2018-05-01 08:35:10 +02:00
Marc Gilleron c755cced83 Added partial texture update to VisualServer 2018-04-29 03:09:49 +02:00
Robin Hübner 8287441955 GDNative Unix: fix shared lib loading, dlopen expects leading ./ to interpret as relative path. 2018-04-28 14:36:35 +02:00
Hugo Locurcio 1c419531a0 Change ".." punctuation for "..." in editor strings (#16507) 2018-04-22 19:36:01 +02:00
Crazy-P e6deba8d19 Fixes logically dead code (Coverity)
Fixes reported logically dead codes by Coverity

* image.cpp: Doesn't really need any modification. But to remove the bug
report then we have to move the MAX call away from the for loop
statement.

* rasterizer_gles3.cpp: Removes unnecessary elif condition since it is
checked earlier in the function

* collada.cpp: If stamement never reached due to macro ERR_CONTINUE does
the same.

* navigation_mesh.cpp: Variables should always be null - however, also
checked for the very same condition in their function call. Leaving this
for review (whether the function call is necessary or not)

* path_editor_plugin.cpp: If cancel is true, then it should restore the
edited value to the original provided.
http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle

* spatial_editor_gizmos.cpp: the very condition of i >= 3 is
predetermined in the if case right before it. Thus case 1 is always '1'
and case 2 is always '-1'

* grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp

* voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp

* visual_server.cpp: Same as above in spatial_editor_gizmos.cpp

* visual_script_expression.cpp: char '-' is already true in the switch
case mechanism. Thus it can never reach to default case.

* particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking
right before the switch execution.

* shader_language.cpp: Invalid index is handled in switch default case.
`type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`)
Fixes the "always false problem" in TODO comment.
2018-04-21 22:35:23 +08:00
Fabio Alessandrelli 03bf783f3c Various coverity scan fixes for networking
Fix FreeBSD websocket compilation error
2018-04-21 15:36:41 +02:00
Max Hilbrunner 7d6f210ccb
Merge pull request #18316 from Noshyaar/http
[DOCS] add HTTPRequest.request return values
2018-04-20 12:04:44 +02:00
Poommetee Ketson f05e24ed18 [DOCS] add HTTPRequest.request return values 2018-04-20 16:34:30 +07:00
Rémi Verschelde ff8c074480 Fix case mismatch check on Windows
@reduz pushed the old 44989bc957 commit
today which he had forgotten in his local clone, and apparently it does
not compile. Also fixed style.
2018-04-18 14:52:05 +02:00
Juan Linietsky 44989bc957 Test and warn of case mismatch on Windows
Will throw a warning when a file is opened with a different case than what is stored on the Windows filesystem.
2018-04-18 14:27:26 +02:00
Rémi Verschelde 9a4110a451
Merge pull request #17391 from PJB3005/18-03-09-fix-canvas-light-shaders
Fixes canvas light shaders.
2018-04-18 13:31:28 +02:00
Marcelo Fernandez 11078101db Fixed high cpu usage with PulseAudio 2018-04-15 11:29:16 -03:00
Pieter-Jan Briers 25ba49fd88 Fixes canvas light shaders.
Fixes #16904

Restore more out functionality, fix built-ins.

Requested changes, I think?
2018-04-13 15:18:28 +02:00
ShyRed deca3f18b7 Fix binding of ViewportTexture to Sky
In order to the get the actual rendered image from a ViewportTexture the sky needs to access the proxy texture.
2018-04-12 22:51:35 +02:00
Marcelo Fernandez 34395c6a38 Fix PulseAudio problems with 8 channels devices 2018-04-12 12:01:23 -03:00
Rémi Verschelde d121f4af8a
Merge pull request #18124 from marcelofg55/pulse_channels
Fix PulseAudio driver for audio devices that report unknown number of channels
2018-04-12 13:46:10 +02:00
Marcelo Fernandez 11fbfab7ec Fix PulseAudio driver for audio devices that report unknown number of channels 2018-04-12 08:36:56 -03:00
Marcelo Fernandez 86e101ec82 Fix error detecting for PulseAudio pa_stream_new call 2018-04-11 11:46:58 -03:00
Rémi Verschelde e955fbc36e CoreAudio: Fix iphone build after audio device refactor (#17742) 2018-04-10 13:04:30 +02:00
Rémi Verschelde 2cfc284d52
Merge pull request #18047 from marcelofg55/mingw_fix
WASAPI audio driver compile fix on mingw
2018-04-10 07:57:34 +02:00
Marcelo Fernandez 3316a64e12 WASAPI audio driver compile fix on mingw 2018-04-09 23:29:25 -03:00
Juan Linietsky b88a16c7ac
Merge pull request #16503 from Chaosus/particlesfix
Fix invalid particle movement when time_scale is zero
2018-04-08 18:15:32 -03:00
Juan Linietsky 8a5fb669ae
Merge pull request #17421 from Chaosus/fixshaderbugs
Fix few bugs in shader definitions
2018-04-08 09:33:12 -03:00
Juan Linietsky 1570a72eee
Merge pull request #17742 from marcelofg55/audio_device_list
Added new audio device functions to set/get the audio device
2018-04-07 16:40:47 -03:00
bruvzg ddae098dee
Experimental support for windows with per-pixel transparency (macOS, X11 and Windows). 2018-04-07 17:11:45 +03:00
Rémi Verschelde a1f835df77
Merge pull request #17775 from sketchyfun/multiply_blendmode_fix
multiply blend mode fix for spatial materials
2018-04-04 22:41:36 +02:00
Rémi Verschelde 9ad1800298
Merge pull request #17869 from TomDobbelaere/rename-error-usability
Trigger rename_error's close_fail_notify only after exhausting attempts on Windows
2018-04-03 13:21:53 +02:00
Tom Dobbelaere a4fae0e5e3 Trigger IO error only after exhausting attempts 2018-04-03 12:44:16 +02:00
Marcelo Fernandez d21a2019f1 WASAPI driver will now resample when the device rate != audio/mix_rate 2018-03-29 22:56:57 -03:00
JFonS 9c307d4b6c Added flag on SpatialMaterial to disable shadows 2018-03-29 18:46:42 +02:00
Marcelo Fernandez ecc1b34cbc Added new audio device functions to set/get the audio device 2018-03-26 17:41:05 -03:00
Ben Hickling 314a419511 multiply blend mode fix for spatial materials 2018-03-26 14:23:43 +01:00
Rémi Verschelde baa092e99d
Merge pull request #17653 from eska014/rwlock-dummy
Add RWLockDummy for NO_THREADS builds
2018-03-21 17:40:01 +01:00
Poommetee Ketson ff070de986 s/2017/2018/g for gles2, websocket, linux appdata 2018-03-21 16:07:51 +07:00
Leon Krause 25800ffb0e Add RWLockDummy for NO_THREADS builds 2018-03-20 05:37:42 +01:00
Hein-Pieter van Braam bb331d85b8
Merge pull request #17130 from nical/issue-17050
Fix polyline rendering when width <= 1.
2018-03-16 00:04:07 +01:00
Hein-Pieter van Braam 9bc0503c91
Merge pull request #17376 from marcelofg55/file_get_path
Added File.get_path and File.get_path_absolute functions
2018-03-15 22:21:21 +01:00
Marcelo Fernandez a4e64c5454 Added File.get_path and File.get_path_absolute functions 2018-03-13 12:07:37 -03:00
Rémi Verschelde a5476f8562
Merge pull request #16895 from Noshyaar/bmk
Fix get_drive (bookmarks) in linux not working
2018-03-13 14:01:21 +01:00
Rémi Verschelde 92180b4639
Merge pull request #17141 from marcelofg55/uneven_channels
Support for uneven amount of channels on PulseAudio
2018-03-13 13:05:43 +01:00
Wilson E. Alvarez e9ac87390c Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and RasterizerGLES3 2018-03-13 00:22:08 -04:00
Chaosus 2d428a350e Fix few bugs in shader definitions 2018-03-10 21:00:18 +03:00
bruvzg e256f9d4e5
Add GL_ARB_framebuffer_object extension support check and GL_EXT_framebuffer_object fallback for GLES2 (updated GLAD bindings).
Add GL_ARB_debug_output extension support check on all platforms.
2018-03-05 20:49:47 +02:00
Marcelo Fernandez d780d774aa Clean and expose get_audio/video_driver_* funcs on OS class 2018-03-04 14:18:05 -03:00
Rémi Verschelde 3bab5477ff
Merge pull request #17173 from karroffel/gles2-line-rendering-fix
fix GLES2 line rendering
2018-03-02 13:37:44 +01:00
karroffel 8b82f4ad2e fix GLES2 line rendering
fixes #17147
2018-03-02 12:35:34 +01:00
bruvzg a5a4f3714b
GLES2 renderer support on macOS. 2018-03-02 13:15:12 +02:00
Marcelo Fernandez 00693f4ad0 Support for uneven amount of channels on PulseAudio 2018-03-01 14:10:39 -03:00
karroffel eac4c984df add GLES 2 renderer for 2D
This commit adds a new rendering backend, GLES2, and adds a
project setting to enable it.

Currently this backend can only be used on the X11 platform,
but integrating into other platforms is planned.
2018-03-01 15:12:30 +01:00
Nicolas Silva 20cab06f9a Use GL_LINE_STRIP instead of GL_LINES when drawing polylines. 2018-02-28 23:00:13 -05:00
bruvzg e3c2778d7e
Add missing return statements (iOS and server). 2018-02-25 01:11:03 +02:00
Hein-Pieter van Braam 8cde69f5f2 Fix Windows file case changing
Windows APIs don't really provide a way to change a filename case. This
implements a little juggling to make this work. We first create a
guaranteed unique temporary file, we then replace the original file with
the temporary file and we finally rename it to the desired filename
case.

(cherry picked from commit d69d58deea)
2018-02-24 18:09:20 +01:00
Poommetee Ketson 38865345d9 Particles: fix corrupted scene when saved after convert (2nd try) 2018-02-24 15:58:17 +07:00
Poommetee Ketson 7a1b7ddf6c Fix error spam when using PanoramaSky without texture 2018-02-22 21:43:17 +07:00
Juan Linietsky 7cd867c3fe 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00
luz.paz 612ab4bbc6 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Poommetee Ketson 7e5b10b7d3 Fix get_drive (bookmarks) in linux not working 2018-02-21 23:31:50 +07:00
Juan Linietsky 9e3a1e5401 Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
Rémi Verschelde 1fbb83de2c
Merge pull request #16467 from godotengine/gles3-light-shader-time
using TIME in light shader enables uses_fragment_time
2018-02-20 11:19:14 +01:00
Rémi Verschelde 4b562aaf0c
Merge pull request #16834 from bojidar-bg/x-rendering-gles3-bug
Fix a rendering bug with screen_texture
2018-02-20 11:11:11 +01:00
Bojidar Marinov ea57a19b34
Fix a rendering bug with screen_texture 2018-02-19 22:07:38 +02:00
Iskustvo 268d7c7c5b [X11] Improving error detection in move_to_trash 2018-02-18 17:02:19 +01:00
Artem Varaksa d35e486228 Clean up some bad words from code comments 2018-02-17 16:00:39 +03:00
K. S. Ernest (iFire) Lee 2e66730061 Create and return LightmapCapture. 2018-02-15 07:34:11 -08:00
K. S. Ernest (iFire) Lee 4e1923a931 Add dummy audio driver, fix dummy rasterizer 2018-02-15 07:34:11 -08:00
Fabio Alessandrelli 2de10aa467 Fixes to OS_Server and DummyRasterizer to match new signatures 2018-02-15 07:34:11 -08:00
Fabio Alessandrelli 72ef766dfa Add dummy Texture handling 2018-02-15 07:34:11 -08:00
Fabio Alessandrelli 8699f643c9 Disable GLES builders and source from server compilation 2018-02-15 07:34:11 -08:00
Fabio Alessandrelli c0dce6e480 Add dummy resterizer driver 2018-02-15 07:34:11 -08:00
Marcelo Fernandez 621d28adef Fix for a possible compile error under OS X 2018-02-14 19:48:35 -03:00
Rémi Verschelde 3ab72da645
Merge pull request #15710 from AndreaCatania/p1
Fixed sky reflection rendering when transparent BG
2018-02-14 16:29:08 +01:00
Rémi Verschelde 70294716af
Merge pull request #15875 from marcelofg55/wasapi_device_change
Improved WASAPI driver so that it always uses the default audio device
2018-02-14 16:09:49 +01:00
Chaosus e1c2bde0ec Fix invalid particle movement when time_scale is zero 2018-02-14 16:44:59 +03:00
Rémi Verschelde dea5a69693
Merge pull request #16408 from Calinou/remove-debugging-prints
Remove a few debugging prints
2018-02-14 11:32:10 +01:00
karroffel bb655856e2 using TIME in light shader enables uses_fragment_time
The GLES3 shader compiler performs certain checks to enable or disable
the usage of certain uniform variables (and with that the set-up of UBOs).

If the `TIME` variable gets used inside the `vertex` function then the
renderer knows that it has to insert that value into the UBO.
The same applies to the `fragment` function.

The `light` function gets executed inside the fragment shader for every
light source that is relevant to the current pixel. If the `TIME` variable
gets used in that function then it needs to be present in the fragment-UBO.
The check for this was missing, so if a shader uses `TIME` inside `light`
but not inside `fragment` then the uniform will not actually be set up.
2018-02-07 11:56:52 +01:00
Hugo Locurcio 84267915f5
Remove a few debugging prints 2018-02-05 11:30:50 +01:00
Marcin Zawiejski 8315aa40cc fix buffer write performance on Windows and Unix 2018-02-04 13:23:23 +01:00
Juan Linietsky 82df614457 Add a proper error when safe save fails. 2018-02-02 23:50:41 -03:00
Marlon Henry Schweigert 87adf9cfba Display set_nodelay to GDScript
Pass enabled arg

Rename set_nodelay to set_no_delay

Add description to the method

Change description
2018-01-30 13:22:15 -02:00
Marcelo Fernandez d5afcf7ab1 Improved WASAPI driver so that it always uses the default audio device 2018-01-19 18:41:23 -03:00
Rémi Verschelde 9f479f096c Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
binbitten 92473a9e9e Convert special case RGB10_A2 to RGBA8 when obtaining texture data 2018-01-18 18:05:01 +01:00
Leon Krause cbc194dde6 Fix copy shader in GLSL ES 3.0 2018-01-15 23:46:45 +01:00
Leon Krause e4609acc5d Fix Particles2D in WebGL 2.0 2018-01-15 20:39:17 +01:00
AndreaCatania c34f18acce Fixed sky reflection rendering when transparent BG 2018-01-14 20:28:26 +01:00
Rémi Verschelde e1a0f2bd71
Merge pull request #15636 from mrcdk/fix_canvas_light
Set correct types on a couple variables inside light_compute in canvas.glsl
2018-01-13 01:42:52 +01:00
Rémi Verschelde 4fd4b0399a
Merge pull request #15633 from binbitten/fix-mat2-align
Fix mat2 alignment
2018-01-13 01:39:20 +01:00
binbitten de8f43d95d Fix mat2 alignment 2018-01-12 22:26:50 +01:00
MrCdK 408f4cb146 Set correct types on a couple variables inside the canvas.glsl 2018-01-12 22:02:28 +01:00
Juan Linietsky e56b3439a5 Attempt renaming multiple times on safe file save, and make the behavior optional. Fixes #14339. 2018-01-12 17:03:52 -03:00
Juan Linietsky 0041efec1d Fix mat2 alignment 2018-01-12 12:45:16 -03:00
Juan Linietsky f4d603b902 Fix uniform alignment, closes #14962 2018-01-12 12:43:26 -03:00
Juan Linietsky 3a05d974e0 Instance dependency for particles was not being get rid of. Again fixes #15591 2018-01-12 09:12:31 -03:00
Juan Linietsky e3f02b1a1b Properly fix blend equations for both transparent and non transparent framebuffers. Closes #15047 2018-01-11 19:39:47 -03:00
AndreaCatania 252344f706 Fixed graphic artifact caused by anisotropic filter 2018-01-11 12:55:18 +01:00
Rémi Verschelde e49ddf2984
Merge pull request #15555 from BastiaanOlij/clamp_blends
Clamp blend to fix screen space reflections
2018-01-10 13:36:13 +01:00
Bastiaan Olij ebc96195d8 Clamp blend to fix screen space reflections 2018-01-10 23:23:00 +11:00
Rémi Verschelde f1ef2d5183
Merge pull request #15553 from AlmightyScientist/issue-15453
Shader Language: Fixes EXTRA_MATRIX undefined.
2018-01-10 12:46:52 +01:00
AlmightyScientist 4820910648 Shader Language: Fixes EXTRA_MATRIX undefined.
Fixes #15453.
2018-01-10 12:37:28 +01:00
volzhs b6cff1ba69 Fix stretch aspect keep mode
Fix #15407
Fix #15514
2018-01-10 10:49:26 +09:00
volzhs 1c806abdaa Fix shader compile error on Android
**ERROR**: EffectBlurShaderGLES3: Fragment Program Compilation Failed:
23:191: S0001: Type mismatch, cannot convert from 'int' to 'float'
   At: drivers/gles3/shader_gles3.cpp:168:_display_error_with_code() - EffectBlurShaderGLES3: Fragment Program Compilation Failed:
2018-01-09 16:44:56 +09:00
Jerome67000 87bbaddac3 removed unused project setting rendering/quality/depth_prepass/disable 2018-01-08 21:02:53 +01:00
sambler 384055c86f Fix use of execvp, earlier fix was short sighted and only worked
when godot could be found in PATH.
The correct fix is to use sysctl to get the path to the current executable
this also fixes the ability to call external commands.
2018-01-08 12:07:28 +10:30
Juan Linietsky 4c23f94af9 properly blend interior and exterior ambient in reflection probes, fixes #14695 2018-01-06 19:34:03 -03:00
Juan Linietsky bfeaf27a3e Properly dispose of instance capture data, fixes #14795 2018-01-06 19:06:04 -03:00
Juan Linietsky d72a32bc54 Use better initialization value for normalmap, fixes #14720 2018-01-06 18:09:11 -03:00
Juan Linietsky 9cf19f8dee Ensure depth reads go via alpha render list, fixes #14759 2018-01-06 17:38:39 -03:00
Juan Linietsky a195f81a6a Improve detection of variable writing in shader, fixes #15177 2018-01-06 09:56:47 -03:00
Juan Linietsky 380ee87e80 Fixed problem with missing uninitialized last byte on waveform trip, closes #15316 2018-01-05 16:28:08 -03:00
Juan Linietsky 003f2dab78 Fix dual paraboloid shadow maps, closes #14487 2018-01-05 12:13:52 -03:00
Juan Linietsky 0c86c1ad15 Fixed GIProbe blending, closes #15164 2018-01-05 10:34:31 -03:00
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Juan Linietsky 6e2ed15ff1 Add support from properly exporting shared objects, needed for GDNative export 2018-01-04 15:43:06 -03:00
Emmanuel Leblond e315c94900 Change OS::initialize signature to return Error (fix segfault on x11) 2018-01-04 15:15:55 +01:00
firefly2442 f066991aa7 found via cppcheck:
remove code that will never run
make definition and declaration names for parameters match
change floats that were being set to bool values
remove pointer that is never used
2018-01-03 21:23:48 -07:00
Rémi Verschelde d65ac7378c Fix crash in OS::execute on FreeBSD
As spotted by @robfram, closes #15288.
Also reviewed other uses of `if (String.find(.*))` for potential similar mistakes, found a wrong (and useless) one in ScriptEditorDialog.
2018-01-04 01:20:20 +01:00
Rémi Verschelde 72d3c474b0
Merge pull request #15170 from ibrahn/fix-particle-leak
RasterizerStorageGLES3, delete particle objects freed by RID
2018-01-04 01:07:54 +01:00
Juan Linietsky 474523d409
Revert "Add missing image format RGB10A2. Fixes #14964" 2018-01-03 16:43:07 -03:00
Ibrahn Sahir 75c624e119 RasterizerStorageGLES3, delete particle objects freed by RID
fixes #15151
2018-01-03 15:52:47 +00:00
Rémi Verschelde 6d812ad27f
Merge pull request #15051 from binbitten/bug-fixes
Add missing image format RGB10A2. Fixes #14964
2018-01-03 10:17:48 +01:00
Juan Linietsky 2c226e4edf Some fixes to improve precision and speed on Android. Fixes precision issues on Mali and PowerVR. 2018-01-02 18:45:00 -03:00
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Noshyaar 5c636875e4
Merge pull request #14971 from mrcdk/particles_emitting
Set particles emitting to false when particles finish emitting with one-shot enabled
2017-12-27 10:45:36 +07:00
Juan Linietsky c858dbdc4e Fixed proper texture binding for sprite material, fixes #13987 2017-12-26 15:56:18 -03:00
Juan Linietsky c54927a127 Property apply shader parameters, even when materials are being reused, fixes #14012 2017-12-26 15:13:00 -03:00
Juan Linietsky b411029e31
Merge pull request #14796 from AlmightyScientist/issue-14552
Shader Language: Fix Vertex Lighting artifacts.
2017-12-26 12:46:48 -03:00
Juan Linietsky 2b31155baa Fix sidedness check in material. Also remove SIDE built-in. 2017-12-26 11:09:52 -03:00
binbitten 267bad6b4c Add missing image format RGB10A2. Fixes #14964 2017-12-25 21:01:01 +01:00
MrCdK 1f609b7a82 Set particles emitting to false when particles finish emitting with one-shot enabled 2017-12-23 05:23:41 +01:00
Juan Linietsky 7d0cabe9d3 Change skeleton processing to work on global coordinates, should help fix many import problems from Blender, GLTF2, etc. 2017-12-21 17:36:39 -03:00
Juan Linietsky 3ca06e1184 Propertly deinitialize sampler FBO/Texture, fixes #14586,#14805 2017-12-19 15:26:18 -03:00
Guilherme Silva ffe827ab5a Fix pixel snap not being used in 3.0 2017-12-19 15:18:07 -02:00
Enzo Nocera 6c25eabbc5 Shader Language: Fix Vertex Lighting artifacts.
- When using Direction Lighting along with Vertex Lighting,
  putting a SpatialMaterial Roughness to 1.0 causes artifacts to appear.
  (#14552)

Fixes #14552.
2017-12-18 09:15:28 +01:00
Rémi Verschelde aefa23eac1
Merge pull request #14794 from endragor/remove-debug-logs
Remove debug logs that are of no use to end users
2017-12-18 07:40:01 +01:00
Ruslan Mustakov ec31c4f380 Remove debug logs that are of no use to end users 2017-12-18 13:37:37 +07:00
Rémi Verschelde 8f25a2dc11 Cleanup some #if 0'd code 2017-12-17 15:40:24 +01:00
Hein-Pieter van Braam 34991af553 Don't glBindTexture() on viewports without effects
@reduz said there was another place that needed to be checked for a
similar issue but I have to admit I didn't understand.

This fixes #13337
2017-12-16 23:38:02 +01:00
Juan Linietsky a9ddc8f7cf
Merge pull request #14614 from vitrig/fix-immediate-geometry-acts-strangely
Fix #14564 ImmediateGeometry normals act strangely compared to SurfaceTool
2017-12-16 08:59:27 -03:00
Fabio Alessandrelli ac7444023e Move windows networking class to drivers/windows/
Also rename stream_peer_winsock.* to stream_peer_tcp_winsock.* and
StreamPeerWinsock to StreamPeerTCPWinsock.
2017-12-15 18:25:29 +01:00
Fabio Alessandrelli 92067b4714 Remove "const" from PacketPeer get_packet/get_var
They are NOT constant methods, as state by the comment message,
they fetch the last packet and then forget about it, actively
changing the state of the object.
2017-12-15 17:14:17 +01:00
Arnaud PEZEL 6f114c50a7 Fixes built-In "LIGHT" causing fragment compilation error
Add a rename for shader LIGHT built-in, Fix bug #14537
2017-12-14 14:58:13 +01:00
Juan Linietsky f3ad14224e -Add lightmapper
-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
Rémi Verschelde b110813134
Merge pull request #14499 from akien-mga/glsl-bone-type
Fix usage of signed type in skeleton shader
2017-12-13 08:37:56 +01:00
Przemyslaw Czarnota 08c8d46593 Fix #14564 ImmediateGeometry normals act strangely compared to SurfaceTool 2017-12-13 07:45:24 +01:00
Rémi Verschelde 7908dc322a Drop unused OS_Unix::has_data and related logic
Closes #5536.
2017-12-10 17:05:24 +01:00
Rémi Verschelde 663f7e6a61 Fix usage of signed type in skeleton shader
The resulting primitive is drawn as GL_UNSIGNED_SHORT, so uvec4 should be used.
Fixes #12804.
2017-12-10 13:58:36 +01:00
Rémi Verschelde 028f959fb1 PropertyEditor: Filter out resource_local_to_scene
This lets the empty "Global" category disappear again.
Also silence a debug print.
2017-12-10 00:18:10 +01:00
Juan Linietsky 65fb961b8b -Ability to and unwrap lightmap coordinates on import
-Added unwrap functionality to Mesh
-Ability to display and debug mesh UVs
-Added multiline draw, so it's easier and faster to draw UVs
-Many fixes to SurfaceTool
-Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
2017-12-09 14:18:14 -03:00
Rémi Verschelde ccef401700
Merge pull request #13341 from scayze/interp_v2
Added interpolation qualifiers to shaderlang
2017-12-09 18:12:14 +01:00
Rémi Verschelde 4d6f8f89ed
Merge pull request #13424 from MillionOstrich/particles-pause-fix
Stop particles resetting on pause.
2017-12-09 16:37:02 +01:00
Juan Linietsky 8c78ccb027 After a lot of trial and error, i think rim lighting implementation is now perfect, closes #13986 2017-12-08 11:09:03 -03:00
Juan Linietsky 8717afbfe1 Added small bit of bias depending on lenght for contact shadows, fixes #12726 2017-12-07 16:19:35 -03:00
Rémi Verschelde 13c2ff9320 Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
Rémi Verschelde d5ca9e2f6f Style: Apply clang-format again on all files
Fixes issues introduced by newer clang-format versions or commits
pushed directly without using the clang-format pre-commit hook.
2017-12-07 08:02:00 +01:00
Juan Linietsky e8494f7ab7 Fixed rim lighting glitch, closes #13340, closes #13986 2017-12-06 14:30:49 -03:00
Unknown fd1b94e307 Improve slang, especially in user-visible parts 2017-12-05 15:41:38 +01:00
Juan Linietsky d438ac0aed -Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D)
2017-12-04 15:56:17 -03:00
Rémi Verschelde 9b9fcb1977 Disable invariant gl_Position to workaround Mesa bug 100316
Fixes #13450, though it would be worth reverting if/when the Mesa bug is fixed.
2017-12-03 15:05:39 +01:00
Juan Linietsky d8953fe737 small fix so shadows dont need to use a separate material for world vertex coords (more perf) 2017-12-01 08:55:21 -03:00
Juan Linietsky 0243803117 Properly take into consideration that VERTEX must be written to in opaque pre pass, does some speed up to scenes using triplanar. 2017-12-01 08:45:36 -03:00
Marcelo Fernandez a3f0ffdf24 Fix wasapi going silent when number of channels are not supported 2017-11-30 19:51:27 -03:00
MillionOstrich 9ecde5524d Stop particles resetting on pause. 2017-11-30 17:51:18 +00:00
Juan Linietsky 9678231b10 Changed the dynamic library open function to allow setting the path of the library to open extra libraries. 2017-11-30 10:00:55 -03:00
Rhody Lugo a65c0939fd disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
Rhody Lugo a4a222d62d use the same cache for all branches for appveyor 2017-11-28 03:23:33 -04:00
Scayze b0fb6b1380 Added interpolation modifiers to shaderlang 2017-11-27 16:47:46 +01:00
Rémi Verschelde 90f9f123fd
Merge pull request #13317 from akien-mga/custom_user_dir
Allow customizing user:// path (folder in OS::get_data_path())
2017-11-26 22:25:02 +01:00
Rémi Verschelde 4a1d1cbbb4
Merge pull request #13290 from Chaosus/projectionfix
Fix invalid transform when skip_vertex_transform used
2017-11-26 21:31:02 +01:00
Juan Linietsky ea70afc9b4
Merge pull request #13264 from zatherz/feature/projectsettings_limits
Add range to anisotropic filter level
2017-11-26 16:04:36 -03:00
Chaosus 284f8f6d91 Fixed invalid transform when skip_vertex_transform used 2017-11-26 22:02:40 +03:00
Juan Linietsky 1c3c9e017b
Merge pull request #13277 from DoctorAlpaca/master
Fix particle preprocessing
2017-11-26 15:59:24 -03:00
Juan Linietsky 22415e5a31
Merge pull request #12572 from RandomShaper/onion-skinning
Onion skinning
2017-11-26 15:13:35 -03:00
Rémi Verschelde af9c67db0c Allow customizing user:// path (folder in OS::get_data_path())
This allows to specify any valid folder name (including with subfolders) to use
as user:// on all platforms. The folder is constrained to the platform-specific
OS::get_data_path() (typically what `XDG_DATA_HOME` resolves to).

Fixes #13236.
2017-11-26 19:02:32 +01:00
volzhs b97e87480e Fix shader compilation fail on Android
Error message from logcat

**ERROR**: SceneShaderGLES3: Fragment Program Compilation Failed:
50:471: S0032: no default precision defined for parameter 'probe'
   At: drivers/gles3/shader_gles3.cpp:167:_display_error_with_code() - SceneShaderGLES3: Fragment Program Compilation Failed:
2017-11-27 01:15:39 +09:00
Juan Linietsky 9738ebcda0 -Fixed height fog (was broken)
-Make sure materials are named in OBJ importer, so they can be saved outside as resources.
2017-11-25 12:32:41 -03:00
Eric Wiltfang 57845b53f3 Fix particle preprocessing. Fixes #12460.
Remove an incorrect check likely left over from copying from the
normal fixed_fps update case.

Also makes sure that the preprocessing_time is always fully simulated,
rather overshooting the mark than stopping early.
2017-11-25 15:41:14 +01:00
Rémi Verschelde d9faf6f2f4 Fix build on macOS and Android after bc2e8d99 2017-11-25 10:42:20 +01:00
Zatherz 1937fd5e07 Add range to anisotropic filter level (1 to 16 with integer steps) 2017-11-25 06:49:23 +01:00
Indah Sylvia ac92c147c6 Completed bc2e8d99e5 so that windows can be built 2017-11-25 11:12:07 +07:00
Juan Linietsky bc2e8d99e5 Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Pedro J. Estébanez 3aa79fc1a3 Add ability to opt-out buffer swapping in `VS::draw()` 2017-11-25 02:18:28 +01:00
Ruslan Mustakov d42c5646a5 Return and repair file logging
And make it configurable, too.
2017-11-21 16:43:44 +07:00
Juan Linietsky 98cb49283d Ability to change indirect light energy. 2017-11-19 21:46:00 -03:00
Rémi Verschelde ecf80fbbba
Merge pull request #12988 from akien-mga/xdg-home-paths
Add support for XDG Base Directory spec
2017-11-20 00:42:51 +01:00
Rémi Verschelde 9fc0b23210
Merge pull request #13051 from akien-mga/check-gles3-support
Check whether GL context supports the expected API
2017-11-20 00:13:28 +01:00
RoyBerube 4d5a87a422 Visual Studio project creation bug fix
A bug in the /drivers SCons script was preventing files in the /drivers and some in the /thirdparty directories from being added to the VS project.

This will only affect builds that use the 'vsproj=yes' option.
2017-11-19 13:56:48 -07:00
Rémi Verschelde 32c12a92a5 Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).

Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
  ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
  ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
  ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows

So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.

Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.

user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.

For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.

Part of #3513.
2017-11-19 20:54:24 +01:00
Rémi Verschelde c574be5566 Check whether GL context supports the expected API
I couldn't test it yet myself (GPU supports GL 4.5), so we'll need to see if it behaves
as expected on systems that don't support OpenGL 3.3 or GL ES 3.0.
2017-11-19 20:47:53 +01:00
Rémi Verschelde 9f134aa5d1 Cleanup old references to GLES2 renderer
There are still some left in the Android Java code, even stuff to swap between
GLES1 and GLES2 support from early Godot days... would be good to see some cleanup
there too one day.

The "graphics/api" option for Android exports is removed, as only GLES 3.0 is supported.
It can be readded when GLES 2.0 support comes back. Fixes #13004.
2017-11-19 17:52:18 +01:00
Rémi Verschelde 73049d115e Rename OS::get_data_dir to OS::get_user_data_dir
Will be needed to avoid confusion with system data path (XDG_DATA_HOME)
and editor data dir in upcoming refactoring.
2017-11-17 20:55:09 +01:00
Rémi Verschelde 0968c8d2f6
Merge pull request #12982 from tagcup/aabb_rename
Rename Rect3 to AABB.
2017-11-17 20:04:29 +01:00
Juan Linietsky 1feeb3e1c8
Merge pull request #12924 from vnen/light-shader
Enable light shaders when light variables are used
2017-11-17 16:02:34 -03:00
Ferenc Arn d28763a4c1 Rename Rect3 to AABB.
Fixes #12973.
2017-11-17 11:01:41 -05:00
andrzej.buczynski 4c0e927ccf Fix alpha dithering in viewports with TransparentBg=false and Usage=2D, issue #11416 2017-11-17 01:40:00 +01:00
Juan Linietsky 6277e6d40a Ability to update parts of an array, and set arrays as dynamic draw 2017-11-14 17:26:35 -03:00
George Marques 78441b486a
Enable light shaders when light variables are used 2017-11-14 13:08:03 -02:00
Juan Linietsky 4c000a05f6 Do not enable light if atlas size is 0, closes #9335 2017-11-13 15:13:01 -03:00
Juan Linietsky 2e3a1caa06 Disable OpenGL warnings unless running with -v, closes #7171 2017-11-13 13:40:07 -03:00
Juan Linietsky 7eabbeb5af remove half_texpixel in canvas since no longer used 2017-11-12 08:29:28 -03:00
Nathan Warden 6adaf8f47a Fixed a bug where clamp_uv was clamping one pixel short, stretching the last pixels. 2017-11-11 07:28:48 -05:00
Rémi Verschelde ed57f0a0d4 Remove get_default_video_mode definition on OSX/iOS
It had been missed in d09160a8b6 and broke compilation
for those platforms.

Took the opportunity to run clang-format on the code base to fix some corner cases
that went through our static tests/were overlooked recently.
2017-11-09 23:36:08 +01:00
Juan Linietsky b279f641c0 Remove performance warnings, closes #11585 2017-11-06 21:53:15 -03:00
Marcelo Fernandez 16327bff8a Improved WASAPI driver logic when devices are connected or disconnected 2017-10-31 13:07:35 -03:00
Ferenc Arn 6e68c86ba6 Add viewport to the other SceneData struct.
This was missed in #12288.
2017-10-30 20:48:33 -04:00
Juan Linietsky 4785e66eea
Merge pull request #12288 from tagcup/expose_viewport_size
Expose VIEWPORT_SIZE in shader language.
2017-10-30 19:32:21 -03:00
Rémi Verschelde 87694d1884 Disable logging until the logs location is sorted out
Temporary workaround for #12277.
2017-10-29 15:50:27 +01:00
Scayze 2c00b68175 Fix shader compiler typo gl_FrotFace 2017-10-27 15:31:24 +02:00
Ferenc Arn a0fc641f25 Expose VIEWPORT_SIZE in shader language.
Fixes #11710.
2017-10-26 15:00:28 -04:00
Rémi Verschelde abea816e54 Revert "Rename Schlick GGX to GGX." 2017-10-23 07:42:36 +02:00
Ferenc Arn fd166d6fda Partially undo #11807.
Specular light at zero roughness needs some discussion. Until we do that, this fixes #12309.
2017-10-22 16:18:54 -04:00
Juan Linietsky b4f0f59d9f Many fixes to SSAO, should be good now. 2017-10-22 13:52:48 -03:00
Rémi Verschelde d60b774924 Merge pull request #12297 from tagcup/clearcoat_fix
Don't add clearcoat BRDF to specular light as-is.
2017-10-22 13:18:24 +02:00
Ferenc Arn 06fcbe0092 Don't add clearcoat BRDF to specular light as-is.
BRDF needs to be multiplied with N.L, the incoming light and attenuation. Also specular_blob_intensity should affect clearcoat.
2017-10-21 20:25:17 -04:00
Ferenc Arn cb0bf1edea Rename Schlick GGX to GGX.
Schlick's approximation and GGX are orthogonal concepts.

Furthermore, it's usage so far has been inconsistent: we don't even use it with anisotropic SchlickGGX, and Burley (Disney) diffuse does use it while its name doesn't indicate it.

The use of Schlick's approximation in Burley and GGX is an implementation detail and doesn't need to be reflected to the namig.
2017-10-21 19:35:54 -04:00
Ferenc Arn 6890245321 Corrections to #11807.
Added missing metallic parameter, also fixed a missed a case where wrong roughness condition was used.
2017-10-21 13:40:14 -04:00
Juan Linietsky a2a4f9a62a Merge pull request #11807 from tagcup/roughness_metallic_limiting_cases
Fix the condition when specular light calculation is avoided (should …
2017-10-21 13:44:41 -03:00
Juan Linietsky efe9a6ff5a Fixed unnecesary structure copying in bugfix. 2017-10-20 16:13:48 -03:00
Hiroshi Ogawa e7a370e170 Fix depth draw alpha prepass for shadow 2017-10-19 14:28:44 +09:00
Hiroshi Ogawa 7ee7dec5a2 Fix directional light specular 2017-10-17 15:35:22 +09:00
Rémi Verschelde 1abab7b964 Merge pull request #12060 from mutato/windows_folder_creation_fix
DirAccessWindows: fix wrong path given to CreateDirectoryW, fixes #12019
2017-10-15 20:22:13 +02:00
Hiroshi Ogawa 59544c74fe Fix render mode specular schlick ggx 2017-10-14 19:32:13 +09:00
Falk Moser 93ef512422 Fixed issue #12019, which prevented the creation of new folders on Windows platform 2017-10-13 00:34:05 +02:00
Rémi Verschelde 552384e737 Merge pull request #12048 from hi-ogawa/fix-viewport-vflip
Fix viewport vflip
2017-10-12 13:38:29 +02:00
Hein-Pieter van Braam abe47eaa63 Merge pull request #12009 from Elinvention/fork/execvp
Use execvp instead of execv to allow OS.execute() to search through PATH.
2017-10-12 09:54:08 +02:00
Hiroshi Ogawa cb2e88ead6 Fix viewport vflip 2017-10-12 16:25:13 +09:00
Ferenc Arn 9324555998 Fix the condition when specular light calculation is avoided (should be roughness == 1).
Also avoid calculating diffuse light calculation when metallic == 1, and test against clearcoat's own parameter to check whether to do clearcoat.
2017-10-11 17:22:44 -04:00
Rémi Verschelde bac5de0782 Merge pull request #11966 from BastiaanOlij/stereo_sky
Fix issues when rendering panoramic sky in stereoscopic
2017-10-11 22:30:44 +02:00
Rémi Verschelde 37bc372194 Merge pull request #11818 from tagcup/anisotropic_ggx
Fix anisotropic GGX D function, and introduce and use anistropic GGX …
2017-10-11 22:20:24 +02:00
Gilles Roudiere 45c878e380 Merge pull request #11958 from hi-ogawa/fix-shadow-map-front-face
Fix front face definition
2017-10-11 11:02:43 +02:00
Elia Argentieri 600efa0346 Use execvp instead of execv to allow OS.execute() to search through PATH.
Fix #12003.
2017-10-11 01:07:27 +02:00
Andreas Haas dda64a3de6 Merge pull request #11959 from hi-ogawa/fix-shadow-atlas-invalidation
Track LightInstance::shadow_atlases so that it will be freed properly
2017-10-10 20:57:09 +02:00
Bastiaan Olij 179f483782 Fix issues when rendering panoramic sky in stereoscopic 2017-10-10 22:51:37 +11:00
Ferenc Arn 12596cb5bc Fix anisotropic GGX D function, and introduce and use anistropic GGX G function.
Also fixed isotropic GGX G function with Schlick approximation, and added a commented out version without the approximation.
Added references.
2017-10-09 12:29:05 -04:00
Rémi Verschelde 9f26733b44 Merge pull request #11827 from hi-ogawa/fix-shader-type-error
Fix type error in subsurface scattering shader code
2017-10-09 12:25:46 +02:00
Rémi Verschelde e8b9cca614 Merge pull request #11810 from marcelofg55/osx_export_improv
OS X export code improvements
2017-10-09 12:20:39 +02:00
Hiroshi Ogawa 1967972f6e Track LightInstance::shadow_atlases so that it will be freed properly 2017-10-09 09:51:10 +09:00
Hiroshi Ogawa 2c966493c5 Fix front face definition 2017-10-09 09:18:32 +09:00
Hiroshi Ogawa 8cf5f615f5 Fix type error in subsurface scattering shader code 2017-10-04 19:47:45 +09:00
Juan Linietsky b12455cde8 Avoid failed viewport when size is too smal, fixes #9891 2017-10-03 17:36:14 -03:00
Marcelo Fernandez 4b695c3bdf OS::execute can now read from stderr too when executing with a pipe 2017-10-03 15:09:04 -03:00
Ferenc Arn f48b162a6b Various clean ups and cosmetic changes in scene.glsl.
Use self-documenting names for variables which are otherwise confusing. Also avoid recalculating certain terms.
2017-10-03 11:02:39 -04:00
Andreas Haas 132ba0ed97 Merge pull request #11568 from endragor/loggers
Extract logging logic
2017-10-02 23:51:26 +02:00
Andreas Haas 1e9465096d Merge pull request #11700 from tagcup/clearcoat_fix
Fix clearcoat without Schlick-GGX specular.
2017-10-02 22:51:51 +02:00
Poommetee Ketson 3f4e973a60 Merge pull request #11716 from marcelofg55/coreaudio_driver
Merged iphone and osx audio drivers into drivers/coreaudio
2017-10-02 23:37:55 +07:00
Leon Krause 36298186f4 Merge pull request #11774 from ISylvox/fix-msvc-build
Fixed MSVC build issue introduced by c864b78
2017-10-02 17:06:21 +02:00
Indah Sylvia a20ddfdb63 Fixed MSVC build issue introduced by commit c864b782c0 2017-10-02 19:10:07 +07:00
Juan Linietsky 66987d6878 missing PI division on vertex shader 2017-10-02 09:09:32 -03:00
Juan Linietsky 1b358783ce Slight proposed fixes to PBR. 2017-10-01 21:51:11 -03:00
Juan Linietsky c864b782c0 Using advise from Matias, left the 0-1 range for lights, divisiom by PI, and multiplied lights by PI internally. 2017-10-01 20:33:38 -03:00
Juan Linietsky c9a925c4e0 Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibility. 2017-10-01 19:08:49 -03:00
Juan Linietsky 99a464ceb4 Merge pull request #11694 from tagcup/lambert_normalization
Ensure that Lambert is energy conserving.
2017-10-01 12:18:40 -03:00
Ferenc Arn ece18153c6 Add missing N.L factor to Burley's contribution to radiance. 2017-10-01 10:20:57 -04:00
Ferenc Arn dfaf071ae3 Fix environmental BRDF. 2017-09-30 20:28:30 -04:00
Marcelo Fernandez 12d40fa03f Merged iphone and osx audio drivers into drivers/coreaudio 2017-09-30 02:16:42 -03:00
Bastiaan Olij cf56711a7e near and far are reserved for near and far pointers in MSVR 2017-09-30 10:43:34 +10:00
Juan Linietsky d4e20555e8 Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes #9186 2017-09-29 18:56:52 -03:00
Ferenc Arn 3e09b9b335 Fix clearcoat without Schlick-GGX specular.
Fixes #11698.
2017-09-29 10:59:05 -04:00
Ferenc Arn 33c600fedc Ensure that Lambert is energy conserving.
Also remove the diffuse_color factor in Oren-Nayar (which was already taken care of below, oops).
2017-09-29 09:47:06 -04:00
Gilles Roudiere 2c5fa0947d Merge pull request #11672 from tagcup/fix_oren_nayar
Fix Oren-Nayar diffuse.
2017-09-29 13:47:38 +02:00
Ferenc Arn 8cb67b03a9 Fix Oren-Nayar diffuse. 2017-09-28 19:26:01 -04:00
Indah Sylvia 392a94686c Fixed typo: 'texure' to 'texture' 2017-09-29 04:40:01 +07:00
Juan Linietsky 4f39ce32b9 Fixes to light shaders, should work now.. 2017-09-27 21:45:47 -03:00
Ferenc Arn ae78413bb1 Avoid pow in Burley diffuse. 2017-09-26 22:15:38 -04:00
Elliott Sales de Andrade 45a9a680a3 Use BoolVariable for third-party options. 2017-09-25 14:36:30 -04:00
Elliott Sales de Andrade ffab67b8da Use BoolVariable in target/component/advanced options. 2017-09-25 14:36:02 -04:00
Ruslan Mustakov 1a2311e350 Extract logging logic
Previously logging logic was scattered over OS class implementations
with plenty of duplication. Major changes in this commit:

 - Extracted logging logic into a separate Logger hierarchy. It allows
   easy configuration of logging mechanism depending on compile-time or
   run-time configuration.

 - Implemented RotatedFileLogger which is usually used with StdLogger,
   providing persistency of logs. It is often important to be able to
   obtain logs of the game even in production to be able to understand
   what happened prior to some problem. On mobile there previously was
   no way to obtain the logs aside from having the device connected to
   your machine.

 - flush() is not performed in release mode for every logged line. It
   is only performed for errors.
2017-09-25 16:19:21 +07:00
Juan Linietsky 81c9cfdc1b Added light affect parameter to baked AO 2017-09-23 23:10:34 -03:00
Juan Linietsky d3ea92257d -Fixed redraw always on 3D viewprot bug
-Changed manipulation inertia default values. Do not touch them again or I'll cut your fingers and eat them.
2017-09-23 17:28:28 -03:00
Juan Linietsky fbabef6da3 Fixes to rim parameter in shader 2017-09-23 08:27:48 -03:00
Juan Linietsky bf371dcb32 Added proximity and distance fade to SpatialMaterial 2017-09-21 15:20:28 -03:00
letheed 5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Rémi Verschelde 53bbc046ee Merge pull request #11252 from marcelofg55/fix_noaudio_crash
Fix crash when no audio driver is available
2017-09-17 22:48:22 +02:00
Marcelo Fernandez 3528b1e571 Fix x11 exported executables not getting the +x flag 2017-09-17 14:40:58 -03:00
Rémi Verschelde 07d18a0076 Merge pull request #11276 from hpvb/fix-11270
Only do 'drive' discovery on X11
2017-09-17 18:44:25 +02:00
Hein-Pieter van Braam 65af96eab0 Only do 'drive' discovery on X11
As it turns out older versions of the Android NDK have mntent.h but not
a complete implementation. If it did work it would most likely give the
wrong results on Android anyway.

This commit enables the UNIX drive discovery only for X11

We also missed '/run/media' (default for gnome desktops) in the list of
places to look for 'drives' on Linux. Add that to the list also.

This fixes #11270
2017-09-14 23:04:30 +02:00
Wilson E. Alvarez 072e379ffe Renamed function arguments to keep them consistent between declaration and implementation 2017-09-14 13:49:15 -04:00
Marcelo Fernandez 7a4c0ff35e Fix crash when no audio driver is available 2017-09-13 20:54:55 -03:00
Rémi Verschelde cc7c892bca Merge pull request #11160 from marcelofg55/drive_funcs_x11
Implemented DirAccess get_drive and get_drive_count for Linux
2017-09-13 20:04:54 +02:00
Rémi Verschelde e73e00d369 Style: Apply clang-format to @reduz's changes
[ci skip]
2017-09-13 09:13:34 +02:00
Marcelo Fernandez e5f905a735 Implemented DirAccess get_drive and get_drive_count for Linux 2017-09-12 23:43:08 -03:00
Marcelo Fernandez 730d36f350 Fixed issues with surround sound on audio server 2017-09-12 15:13:28 -03:00
Rémi Verschelde 8b76199b4b Merge pull request #10897 from themindoverall/fix_box_select
Fix draw_rect when width or height < 0
2017-09-12 15:36:23 +02:00
Juan Linietsky 1c5376ae59 Many fixes to visual script, changed virtuals override for a proper selector. 2017-09-12 07:58:54 -03:00
Rémi Verschelde aabbd00284 Merge pull request #10908 from hpvb/fix-unused-variables
Fix unused variable warnings
2017-09-12 12:55:53 +02:00
Rémi Verschelde cf941fdc35 Merge pull request #11026 from hpvb/fix-assign-in-if
Remove assignment and declarations in if statements
2017-09-12 11:57:49 +02:00
Rémi Verschelde 2b50dc5d4f Merge pull request #11057 from hpvb/fix-various-warnings
Fix various assorted warnings
2017-09-12 11:39:47 +02:00
Rémi Verschelde 3941e01a57 Merge pull request #11041 from hpvb/fix-clang-format-error
Fix serveral recent new clang-format errors

[ci skip]
2017-09-12 11:16:36 +02:00
supagu e7c5706f71 DirAccess constructor sets current_dir to an absolute path 2017-09-10 20:03:26 +09:30
Hein-Pieter van Braam b2a38854fd Fix unused variable warnings
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
Hein-Pieter van Braam 8230bf0a2f Remove assignment and declarations in if statements
After discussing with @reduz and @akien-mga it was decided that we do
not allow assignments or declarations in if statements. This PR removes
the instances of this I could find by automated means.
2017-09-08 14:59:15 +02:00
Hein-Pieter van Braam 67a706fc1b Fix various assorted warnings
Fix various warnings that don't have enough instances to merit
individual commits. Also fixes a potential bug in audio_server.cpp.
2017-09-08 14:57:48 +02:00
Juan Linietsky 5ca3af3371 Ability to use a sky for reflection together with a background color. 2017-09-07 20:45:37 -03:00
Juan Linietsky c023a132d0 Fixed orthogonal projection in all effects and post processes 2017-09-07 20:16:33 -03:00
Hein-Pieter van Braam 5e18967d77 Fix serveral recent new clang-format errors 2017-09-08 00:20:16 +02:00
Juan Linietsky eedb39091a Several fixes to directional shadows, closes #10926
Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
2017-09-07 18:00:47 -03:00
Juan Linietsky b19b7aebf7 Merge pull request #11027 from hpvb/fix-11022
Fix EOF in wav file importer
2017-09-07 07:53:56 -03:00
Juan Linietsky 8047127bc6 Force redraw when HDR auto exposure is enable in all frames, fixes #10784 2017-09-06 23:02:06 -03:00
Juan Linietsky dd854768da -Fix folow surface in subsurface scattering, closes #10696
-Fixed filter kernels of subsurface scattering so quality settings make more sense
2017-09-06 21:45:02 -03:00
Hein-Pieter van Braam cbedb54408 Fix EOF in wav file importer
In #10973 I reset the state of the stream in get_pos() assuming that the
ftell failing would cause proper error checking. This is not how this
class was designed, however. This commit fixes the get_8() method to
not return unitialized data on eof, and removes the wrong error resets
added in #10973.

This fixes #11022
2017-09-07 00:26:17 +02:00
Juan Linietsky ddadc782ba Fix frame selection in 2D particles, closes #10668 2017-09-06 08:31:11 -03:00
supagu f4994e750d Further symlink fixes 2017-09-06 18:09:27 +09:30
Juan Linietsky e192c1a7d3 Fix directional vertex shaded light which was using normal instead of light color, closes #10608 2017-09-05 17:31:09 -03:00
Juan Linietsky 7eb8760477 Added support for for, break and continue. Closes #10560, closes #10661 2017-09-05 15:25:34 -03:00
Rémi Verschelde 54e81c7955 Merge pull request #10990 from MednauN/unshaded-fix
Fix unshaded materials render
2017-09-05 15:51:35 +02:00
Evgeny Zuev 094237eca0 Fix unshaded materials render 2017-09-05 12:19:15 +07:00
Juan Linietsky 2802dced84 Automatically redraw when shaders using TIME are visible, fixes #10554 2017-09-05 00:30:39 -03:00
Juan Linietsky e611ff5f01 Fix opaque pre pass, closes #10472 2017-09-04 20:27:45 -03:00
Rémi Verschelde 44adf75cd5 Merge pull request #10986 from hpvb/fix-unix-file-open
Fix UNIX file open
2017-09-05 01:18:53 +02:00
Hein-Pieter van Braam 5fed954a1b Fix UNIX file open
In #10973 I refactored FileAccessUnix::_open() but I accidentally made
it impossible to create new files.

This fixes that and fixes #10984
2017-09-05 01:14:14 +02:00
Rémi Verschelde 27feafbe12 Merge pull request #10973 from hpvb/fix-file-access-unix
Make UNIX file access more correct
2017-09-05 00:33:20 +02:00
Rémi Verschelde 77d5013f94 Merge pull request #10974 from henkz1/gles-10963
Don't compare float to int
2017-09-05 00:12:43 +02:00
Rémi Verschelde e0801111c4 Merge pull request #10883 from supagu/symlink2
Another take at fixing symlinks
2017-09-04 23:27:32 +02:00
Hein-Pieter van Braam a7c2ff5c94 Make UNIX file access more correct
Check for errors in the POSIX recommended ways.
2017-09-04 22:23:29 +02:00
Henrik Andersson e0a19a77e5 Don't compare float to int 2017-09-04 22:21:55 +02:00
Juan Linietsky 281fb4e4fb Added transmission shader parameter. 2017-09-03 10:30:37 -03:00
Fabian Mathews dccdef1327 Another take at fixing symlinks 2017-09-03 13:46:05 +09:30
Chris Serino 3d6ccda188 Fix draw_rect when width or height < 0. Fixes #10849 2017-09-02 11:58:04 -05:00
Rémi Verschelde 8e75e7311b Merge pull request #10858 from letheed/add-shadow_filter-variant
add shadow_filter variant PCF7
2017-09-02 12:13:01 +02:00
Hein-Pieter van Braam 9c63ab99f0 Fix use of unitialized variables
The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Rémi Verschelde dac150108a Merge pull request #10846 from hpvb/fix-sign-compare
Fix signed and unsigned comparisons
2017-09-01 21:52:55 +02:00
Rémi Verschelde 3694c58d3c Merge pull request #10775 from marcelofg55/buffersize_fixes
Corrections to audio buffer size calculations
2017-09-01 21:41:24 +02:00
Juan Linietsky 6fa6149517 Fix some argument ordering, closes #10010 2017-09-01 15:01:17 -03:00
Juan Linietsky 8f30c52a37 Removed ontop property, added a material rendering priority system. Fixes #9935, closes #10135 2017-09-01 13:01:08 -03:00
Marcelo Fernandez f231eadc9e Corrections to audio buffer size calculations 2017-09-01 11:12:13 -03:00
Poommetee Ketson ed606ded52 Fix files header 2017-09-01 21:07:55 +07:00
letheed 3a188015be add shadow_filter variant PCF7 2017-09-01 15:01:24 +02:00
Hein-Pieter van Braam f9467ec1ea Fix signed and unsigned comparisons
The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01 08:13:12 +02:00
Juan Linietsky 51066fcde7 Merge pull request #10305 from H4kor/gles3
Fixes a bug in multimesh_instance_get_color
2017-08-31 08:44:22 -03:00
Rémi Verschelde 82208c1e8b Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transpose
Implement texture UV transpose in the gles3 renderer
2017-08-31 13:17:39 +02:00
Rémi Verschelde f1e3dec442 Merge pull request #10624 from letheed/master
Fix shadow filter pcf5 implemented as pcf7
2017-08-31 11:01:57 +02:00
Juan Linietsky a1d7c496b9 Improved default directional shadow params, added bias split scale, closes #9828 2017-08-30 08:08:44 -03:00
Juan Linietsky 06d7e36898 Changed bools to uint32_t as this may be a compiler bug.. 2017-08-29 15:09:59 -03:00
Juan Linietsky e8b05ca996 -Fixed screen edge SSAO filter, fixes #9678
-Raised the SSAO limits, making the effect a lot more useful
-Still pending to enable tresholding to avoid some hollow places
2017-08-29 11:46:02 -03:00
Juan Linietsky 089cf8176e removed DISCARD built in variable, replaced by actual discard GLSL instruction, fixes #9677 2017-08-29 10:15:49 -03:00
Bojidar Marinov 92a42668f2
Implement texture UV transpose in the gles3 renderer
Now tilemap rotations work again \o/
2017-08-29 14:51:35 +03:00
Rémi Verschelde 9a8a0e20e5 Merge pull request #10552 from RandomShaper/improve-posix
Improve Mac/UNIX conformance/reliability
2017-08-29 00:07:07 +02:00
Rémi Verschelde ddbd133097 Merge pull request #10683 from marcelofg55/rtaudio_buffer_fix
Fix RtAudio driver buffer_size incorrect calculation
2017-08-28 23:03:04 +02:00
Rémi Verschelde 3ce6972d2c Merge pull request #10692 from marcelofg55/wasapi_driver
Added new WASAPI driver for Windows
2017-08-28 22:53:53 +02:00
Rémi Verschelde 6ef7783abb Merge pull request #10662 from hoelzl/python3-v3
Make build scripts Python 3 compatible
2017-08-28 00:05:15 +02:00
Juan Linietsky d23f323cde -Moved script run to editor, removed from project
-fixed to code completion
-fix shader crash bug reported by tagcup
2017-08-27 19:04:19 -03:00
Matthias Hoelzl b6e1e47e3a Make build scripts Python3 compatible
- The Windows, UWP, Android (on Windows) and Linux builds are
  tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
  I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-08-27 23:05:39 +02:00
Rémi Verschelde 7ad14e7a3e Dead code tells no tales 2017-08-27 22:13:45 +02:00
Marcelo Fernandez 8e814774b1 Added new WASAPI driver for Windows 2017-08-27 15:26:15 -03:00
Marcelo Fernandez 7e6b015769 Fix RtAudio driver buffer_size incorrect calculation 2017-08-27 10:00:35 -03:00
Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Wilson E. Alvarez 7a07895920 Added/Fixed null pointer checks 2017-08-26 16:58:47 -04:00
Juan Linietsky 1894157c9f -Massive clean up to gizmos
-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings
2017-08-26 00:47:28 -03:00
Juan Linietsky 90445aae67 Fixed opaque unshaded materials, they go through the regular opaque render list, closes #9917 2017-08-25 09:56:10 -03:00
letheed a5d765db4f fix shadow filter pcf5 implemented as pcf7 2017-08-25 02:34:28 +02:00
Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Pedro J. Estébanez d806ad4a3d Implement custom thread numbering for POSIX
For every UNIX-derived (Android, Linux, macOS, iOS) flavor, a global counter is atomically incremented on thread start. That id is kept as thread-local storage.

Therefore, thread ids are sequential numbers, trivially comparable. This improves the previous state of things, in which `pthread_t` were casted to `Thread::ID` and unportabily compared. Also big, ugly thread ids appeared.
2017-08-24 07:02:55 +02:00
Pedro J. Estébanez a560a62118 Make OS::delay_usec() more reliable on UNIX
Implemented with `nanosleep()`. `usleep()` is deprecated.
Also loops to ensure that __at least__ the requested time is waited, accounting for spurious interruptions.

May help in situations like reattempting to connect to the debugger.
2017-08-24 07:02:55 +02:00
Gilles Roudiere 591a892c2e fix ssao issue with intel hd**** hardwares 2017-08-23 00:10:37 +02:00
Juan Linietsky 294e912a84 Fade last cascade in directional shadow, closes #9779 2017-08-22 12:17:20 -03:00
Juan Linietsky e54c4028ef Invalid materials or shaders will now interrupt the next chain in materials, closes #9570 2017-08-22 11:23:40 -03:00
Rémi Verschelde 411f0755a8 Fix Reindhart tonemapping, invalid type in signature
Fixes #10533.
2017-08-22 08:06:54 +02:00
Juan Linietsky 00a26f512c Several fixes to subsurface scattering. Closes #9530 2017-08-21 21:38:01 -03:00
Rémi Verschelde df590fc2d3 Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments
Removed unnecessary assignments
2017-08-22 00:58:12 +02:00
Rémi Verschelde e9c43cecbf Merge pull request #10433 from djrm/pr_svg_support
SVG support
2017-08-21 23:49:07 +02:00
Juan Linietsky 247c2f7be3 Revert "Reworked change_dir to support symlinks" 2017-08-21 18:06:01 -03:00
Wilson E. Alvarez 738d2ab969 Removed unnecessary assignments 2017-08-21 15:15:55 -04:00
Juan Linietsky 0bdbe370bf Implemented missing opaque prepass render mode, fixes #9452 2017-08-20 21:26:15 -03:00
Daniel J. Ramirez da8fecf25e Added support for SVG 2017-08-20 13:53:02 -05:00
Juan Linietsky 831e21e89b Properly initialize color hinted vec4 uniforms to 0,0,0,1 fixes #9354 2017-08-20 12:35:43 -03:00
Juan Linietsky 7e5890d23d -Fix all shadow and culling related issues, fixes #9330 2017-08-19 20:07:21 -03:00
Juan Linietsky 8fc6bb8f77 Added polygon antialiasing, but it does not work on nvidia. Will have to try something else.. 2017-08-19 13:14:38 -03:00
Rémi Verschelde 1a92906b68 Merge pull request #10406 from marcelofg55/closest_power_of_2
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-18 08:12:56 +02:00
Marcelo Fernandez eab850524e Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-17 19:51:13 -03:00
Juan Linietsky 3a4ff3402d Oops, fixed wrong color masking problem. Closes #10149 2017-08-17 18:33:59 -03:00
Rémi Verschelde 22d21ebef0 Merge pull request #8144 from supagu/symlink
Reworked change_dir to support symlinks
2017-08-17 11:50:21 +02:00
Bojidar Marinov 995fca44b2
Fix particles emitting when emitting is set to false in scene
Caused by #10297 calling particles_restart() on the same frame as the one set_emitting(false) is called. The rasterizer would wait a frame, and then set emitting back to true.
2017-08-16 23:38:36 +03:00
TwistedTwigleg 00f6c85928 Synchronize parameter names in definition and declaration
Fixes #10244.
2017-08-16 17:22:23 +02:00
Rémi Verschelde f2764dd15d Merge pull request #10343 from Faless/html5_fixes_2
Use precision for samples only when #version 300 es
2017-08-16 17:09:57 +02:00
Fabio Alessandrelli 2d48f4ecf1 Use precision for samples only when #version 300 es
Fix #10332
2017-08-16 15:04:21 +02:00
Wilson E. Alvarez 21d281c4a9 Use const reference where favorable 2017-08-14 13:28:06 -04:00
Niko Abeler 5d2b059d46 fixed multimesh_instance_get_color 2017-08-12 16:17:53 +02:00
Fabio Alessandrelli 9b9a723c77 Some fixes for shaders and WebGL2
Add padding to UBO data to be multiple of 16 bytes
Add precision definition for samplers
Replace texture2D (deprecated) with texture in shaders
2017-08-11 23:26:24 +02:00
Fabio Alessandrelli f863c0ca14 Explicitily unsed AI_NUMERICHOST flag to fix HTML5 2017-08-11 19:39:36 +02:00
Juan Linietsky df573f5c3a -Restored Sprite3D to working function, fixes #2061, fixes #9738
-Restored an alpha scissor property in Material
2017-08-08 17:23:44 -03:00
Juan Linietsky 144226af51 sorry, leftover bug fixed 2017-08-08 08:31:34 -03:00
Juan Linietsky 78177483b5 -Made visual server time affected by global time scale, closes #5583
-Restored time rollover in visual server
2017-08-08 08:25:35 -03:00
Juan Linietsky 539fbad919 Restored black bars and custom images instead of black bars, closes #1571 2017-08-07 18:09:13 -03:00
Thomas Herzog 5f48c3cc07 Merge pull request #10055 from henkz1/immediate
Fix ImmediateGeometry
2017-08-07 23:09:01 +02:00
Rémi Verschelde 3121b3a4f4 Merge pull request #10141 from ISylvox/lower_case_godot_api
Makes all Godot API's Methods lower_case
2017-08-07 14:59:39 +02:00
bruvzg 839cb018b2 Re-revert #378b1e6 for s3tc 2017-08-07 14:59:14 +03:00
Indah Sylvia 5ae78fdf6a Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
bruvzg 20c90186be Revert #378b1e6 for s3tc 2017-08-07 12:35:54 +03:00
Rémi Verschelde 2bb8ab7b89 Merge pull request #10045 from marcelofg55/audioserver_finish
Fix double finalisation of audio drivers
2017-08-07 11:11:03 +02:00
Juan Linietsky 378b1e6cf0 RGTC and S3TC are now always enabled on desktop, given the spect dictates they should be. Fixes #9267, Fixes #9939 2017-08-06 22:22:42 -03:00
Juan Linietsky 2ea64d2dc1 Use vertex distance instead of z, fixes #9108 2017-08-06 21:57:40 -03:00
Henrik Andersson ca497df2d3 Fix rendering of ImmediateGeometry with UVs
When using set_uv or any attrib except vertex, the geometry broke.
2017-08-03 05:06:06 +02:00
Henrik Andersson fdc421836f Make it possible to render ImmediateGeometry
Geometry for ImmediateGeometry was never added inside _fill_render_list.
2017-08-03 04:04:11 +02:00
Marcelo Fernandez 1ca107a057 Fix double finalisation of audio drivers 2017-08-02 11:45:19 -03:00
Indah Sylvia 690ceeb17a remove meaningless print line from editor console 2017-08-02 13:27:01 +07:00
Juan Linietsky b276d92c8a Few small GI Probe fixes 2017-07-29 00:04:29 -03:00
bruvzg 1a03cd537f Add missing max. number of samples (MSAA) check 2017-07-27 17:56:43 +03:00
Karroffel 135c2112ad added an optional parameter to OS symbol lookup
When looking up a symbol from a library, previously an error was
shown when the symbol did not exist. That caused confusion when the
lookup was completely optional.
This adds a new parameter to that method so that those errors can
be handled manually if needed.
2017-07-27 11:13:21 +02:00
Poommetee Ketson 0154098531 Fix various property not found errors 2017-07-26 20:03:13 +07:00
Juan Linietsky f5277e347d Fixes to glow and auto exposure, closes #9797, closes #9106 2017-07-26 00:40:32 -03:00
Juan Linietsky e15a0c5243 Merge pull request #9712 from BastiaanOlij/fix_checking_framebuffer
add missing framebuffer check
2017-07-24 18:37:14 -03:00
Evgeny Zuev 4ed6e4a70e Fix switching SRGB extension happen before binding of texture
Previously, texture parameter `_TEXTURE_SRGB_DECODE_EXT` was changed
before the call of `glBindTexture`, which caused modification of previously
bound texture instead of desired one. Now it's changed after `glBindTexture`.
2017-07-24 18:25:55 +07:00
Rémi Verschelde 38c471bef6 Merge pull request #9765 from Noshyaar/pr-clang
Clang-formatting *.cpp and *.h (some files excluded)
2017-07-23 13:16:48 +02:00
Juan Linietsky 772485cdb3 Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
Poommetee Ketson c7c65ca6ba Clang-formatting *.cpp and *.h (some files excluded) 2017-07-22 18:14:08 +07:00
Juan Linietsky 25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
BastiaanOlij 8513bbdb8b add missing framebuffer check 2017-07-20 00:04:19 +10:00
Juan Linietsky bbada82f80 -Reorganized all properties of project settings (Sorry, Again).
(Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-17 22:18:58 -03:00
David Carlier df87ad14d0 get_executable_path slight change to make it work under OpenBSD 2017-07-16 10:53:51 +01:00
Juan Linietsky 3da3a36034 Many fixes to improve GI Probe quality 2017-07-15 23:24:37 -03:00
Juan Linietsky 5dd7c3b6ab Fix to make voxel cone tracing work properly again 2017-07-15 20:02:56 -03:00
Juan Linietsky 741145febd -Fix for multiple reflection probes causing issues.
-Fix for positional sound corruption to avoid making people deaf.
2017-07-15 18:42:06 -03:00
Juan Linietsky 2e73be99d8 Lots of work on Audio & Physics engine:
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
Rémi Verschelde d23fc16b2d Merge pull request #9564 from Noshyaar/pr-threshold
Refactor 'treshold' to 'threshold'
2017-07-08 23:51:53 +02:00
Juan Linietsky e577c5b070 Some adjustments to toon material to make it more flexible
Ability to also disable specular
2017-07-08 14:01:56 -03:00
Juan Linietsky f4c8c552f9 Added triplanar mapping, toon mode, and more specular modes for materials. Added multipass support for materials. 2017-07-08 12:36:15 -03:00
Poommetee Ketson 2fd204c35e Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
Juan Linietsky 84de71872f -Added triplanar mapping modes
-Some fixes to shader lang
2017-07-08 08:07:49 -03:00
Juan Linietsky 1a857c5149 Fixed bug regarding to strange black shapes appearing in ice from material tester demo 2017-07-05 22:36:13 -03:00
Juan Linietsky 12a8fedfe6 Some changes to dual paraboloid envmap generation, fixes somme bleeding 2017-07-05 19:39:45 -03:00
Juan Linietsky 7263137dba Implemented environment arrays for skybox reflection and roughness, quality increase is enormous. 2017-07-04 23:53:08 -03:00
Juan Linietsky 2a3e00c8c7 -Many fixes to VisualScript, fixed property names, etc.
-Added ability to set/get a field in GetSet, as well as assignment ops
-Added a Select node
-Fixed update bugs related to variable list and exported properties, closes #9458
2017-06-30 21:35:05 -03:00
Robert Hernandez ffe8f8ca21 Fixed NinePatches not working on HTML5 2017-06-28 19:17:59 -04:00
Juan Linietsky 3ce046ee0c -Fixed SCREEN_TEXTURE and other related 2D shader parameters.
-Fixded BackBuffercopy object
2017-06-26 22:58:46 -03:00
Juan Linietsky 83ae9a5e28 Ability to restart particle system with a function call 2017-06-25 08:01:50 -03:00
Poommetee Ketson e3998528e0 BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
Juan Linietsky 0cac32910a -Restored support for Canvas BG mode on Environment
-Improved ease of use of WorldEnvironment (no longer extends Spatial)
-2D editor viewport can now work in HDR!
2017-06-24 08:58:27 -03:00
Juan Linietsky 8ef1c41a4e Small fixes required to get platformer to work.
Added back CanvasItemMaterial
2017-06-23 14:31:59 -03:00
Juan Linietsky f27d2a3355 -Moved NinePatch to shader, saves a ton of draw calls rendering UI
-Implemented missing stretch modes, now tile and tile fit work
2017-06-21 23:37:25 -03:00
Juan Linietsky 95560e02c5 2D GPU Particles working.. 2017-06-21 16:26:26 -03:00
Juan Linietsky 0288be1e76 Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it. 2017-06-18 22:55:02 -03:00
Juan Linietsky 5c6cac4e53 Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far. 2017-06-17 23:27:42 -03:00
Juan Linietsky 2da3f48e5a -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to make it more GLSL compatible
-Fixed referencing of world_transform in fragment shader not working
-Fixed unsycn bug related to getting shader param list from the server
-Fixed getting all textures from shader properly, fixes #8353
2017-06-17 11:03:48 -03:00