mnemoli
a407219693
Add Viewport setting for picking only first-encountered CanvasItem physics object
2024-01-11 14:18:37 +00:00
Micky
c4d7d7c02e
Add documentation for GDExtension & GDExtensionManager
2024-01-10 22:02:23 +01:00
Micky
8be1baf732
Add miscellaneous documentation to some classes
2024-01-10 16:52:47 +01:00
Micky
9bbb2bc0f1
Add documentation to PhysicsDirectBodyState2DExtension
2024-01-10 14:32:45 +01:00
Micky
63a08f2493
Deprecate RenderingServer's `has_feature` and Features enum
2024-01-10 12:26:04 +01:00
Micky
46b0f3e9d6
Fixing some reports to String's documentation
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Closes https://github.com/godotengine/godot-docs/issues/8043
Closes https://github.com/godotengine/godot-docs/issues/8044
Mitigates https://github.com/godotengine/godot-docs/issues/8190
Closes https://github.com/godotengine/godot/issues/86734
2024-01-10 12:21:08 +01:00
Rémi Verschelde
3524346689
Merge pull request #87024 from jsjtxietian/CollisionPolygon2D-polygon
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Mention `CollisionPolygon2D.polygon` is local to the given CollisionPolygon2D
2024-01-10 12:03:50 +01:00
Rémi Verschelde
74f3d168c8
Merge pull request #87022 from DarioSamo/clear_region_continue_fix
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Fix incorrect mapping of initial action as clear region continue to clear.
2024-01-10 12:03:45 +01:00
Rémi Verschelde
af7eae9f50
Merge pull request #86997 from Mickeon/documentation-image
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Add missing descriptions for Image's documentation
2024-01-10 12:03:41 +01:00
jsjtxietian
f5409dc132
Mention CollisionPolygon2D.polygon is local to the given CollisionPolygon2D
2024-01-10 11:14:57 +08:00
Dario
80eacf1b7a
Fix incorrect mapping of initial action as clear region continue to clear.
2024-01-09 22:03:21 -03:00
Micky
b7eee9de65
Add documentation to PhysicsServer2DExtension
2024-01-09 22:34:08 +01:00
Micky
e01b91777a
Add missing descriptions for Image's documentation
2024-01-09 19:37:37 +01:00
Rémi Verschelde
60865dab6b
Merge pull request #85336 from DevPoodle/rduniform-descriptions
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Add descriptions to all RDUniform methods
2024-01-09 17:56:44 +01:00
Rémi Verschelde
2bbe1e8e2c
Merge pull request #85468 from RedMser/audio-capture-record-confusion
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Clarify difference between Capture and Record audio effects
2024-01-09 17:47:08 +01:00
Micky
a33777d49d
Add missing descriptions to PrimitiveMesh and SoftBody3D
2024-01-09 17:31:12 +01:00
Pedro J. Estébanez
acac31ba5c
Allow EditorImportPlugin to override can_import_threaded()
2024-01-09 17:30:24 +01:00
Dario
cc4d39b0c1
Acyclic Command Graph for RenderingDevice.
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Adds a new system to automatically reorder commands, perform layout transitions and insert synchronization barriers based on the commands issued to RenderingDevice.
2024-01-08 14:54:56 -03:00
Rémi Verschelde
a7e347482b
Merge pull request #86687 from TokageItLab/AnimationMixer-remove-object-pointer
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Fix TrackCache conflict when tracks have same name but different type
2024-01-08 14:52:30 +01:00
Rémi Verschelde
129332e3b9
Merge pull request #82468 from kitbdev/tabcontainer-bottom
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Option to put TabContainer tabs at bottom
2024-01-08 14:51:37 +01:00
Silc Lizard (Tokage) Renew
a51958a2a0
Remove Object pointer/solve types conflict in AnimationTrackCache
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-08 21:48:19 +09:00
Pedro J. Estébanez
9444d297ed
WorkerThreadPool: Overhaul scheduling and synchronization
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This commits rewrites the sync logic in a way that the
`use_system_threads_for_low_priority_tasks` setting, which was added due to
the lack of a cross-platform wait-for-multiple-objects functionality, can be
removed (it's as if it was effectively hardcoded to `false`).
With the new implementation, we have the best of both worlds: threads don't
have to poll, plus no bespoke threads are used.
In addition, regarding deadlock prevention, since not every possible case of
wait-deadlock could be avoided, this commits removes the current best-effort
avoidance mechanisms and keeps only a simple, pessimistic way of detection.
It turns out that the only current user of deadlock prevention, ResourceLoader,
works fine with it and so every possible situation in resource loading is now
properly handled, with no possibilities of deadlocking. There's a comment in
the code with further details.
Lastly, a potential for load tasks never being awaited/disposed is cleared.
2024-01-08 12:45:42 +01:00
Rémi Verschelde
07f5dac81a
Merge pull request #86895 from Mickeon/documentation-textserver-missing-descriptions
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Add missing descriptions to TextServer's constants
2024-01-08 12:01:07 +01:00
Rémi Verschelde
f5e2529584
Merge pull request #86848 from Mickeon/documentation-canvas-texture-note
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Specify how CanvasTexture does not work in 3D
2024-01-08 11:58:43 +01:00
Rémi Verschelde
ff79ec75de
Merge pull request #86349 from DSteve595/patch-1
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Clarify doc: `Node.get_child` returns null for invalid index
2024-01-08 11:53:04 +01:00
Mansur Isaev
631d722674
Add `set_slot_custom_icon` and `get_slot_custom_icon` to GraphNode
2024-01-08 08:30:10 +01:00
Micky
e03f2b65c2
Fill the documentation of a few overlooked classes
2024-01-07 17:51:04 +01:00
A Thousand Ships
c909354396
Clarify that `Callable` will not be encoded with `var_to_bytes`
2024-01-07 14:10:36 +01:00
A Thousand Ships
4850b866e8
Clarify `PackedByteArray.decompress*` limitations with external data
2024-01-07 13:34:39 +01:00
Steven Schoen
3c416f3a64
Clarify Node doc: get_child returns null for invalid index
2024-01-07 00:01:03 -04:00
kit
f6a212837b
TabContainer bottom position
2024-01-06 15:31:08 -05:00
Micky
d3150c9c8f
Add missing descriptions to TextServer's constants
2024-01-06 19:06:48 +01:00
A Thousand Ships
c794ce195b
[Editor] Add missing virtual bind to `EditorNode3DGizmo(Plugin)`
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Method `_begin_handle_action` was not bound
2024-01-06 17:27:50 +01:00
Micky
8ca47c981d
Add a few notes to Sprite3D's documentation
2024-01-06 12:54:18 +01:00
Micky
52d062560b
Specify how CanvasTexture does not work in 3D
2024-01-06 01:43:40 +01:00
Micky
1310dd0730
Add documentation to JavaClass & JavaClassWrapper
2024-01-05 19:54:25 +01:00
Rémi Verschelde
89cc635c05
Merge pull request #86820 from sepTN/fix-typos-3
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Fix various typos in documentation
2024-01-05 12:06:45 +01:00
Rémi Verschelde
e59b4deec0
Merge pull request #84140 from HexagonNico/quaternion-docs
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Complete the docs for Quaternion
2024-01-05 12:03:31 +01:00
Rémi Verschelde
85e999dc5e
Merge pull request #64908 from marcinn/lightmap-gi-texel-scale
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Add `texel_scale` property to LightmapGI
2024-01-05 12:01:49 +01:00
Nico
d67e7f8729
Complete the docs for Quaternion
2024-01-05 11:31:59 +01:00
Septian
d3e7b8c8a8
Fix various typos in documentation
2024-01-05 15:47:58 +07:00
Rémi Verschelde
179dfdc8d7
Merge pull request #86742 from paulloz/doc/dotnet-basis-examples
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Add C# examples in `Basis.xml`
2024-01-04 18:05:44 +01:00
Rémi Verschelde
acd37f98c0
Merge pull request #83353 from Chubercik/expose_delaunay_3d
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Expose 3D Delaunay tetrahedralization in `Geometry3D`
2024-01-04 16:39:23 +01:00
Rémi Verschelde
c772a5b050
Merge pull request #78960 from kleonc/inspector-follow-focus
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Make editor inspector follow focus
2024-01-04 16:38:46 +01:00
Rémi Verschelde
b88eddb682
Merge pull request #78378 from 0xafbf/curve-evaluate-correct-transform
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Changed the way the rotation of a curve at a point is evaluated to match PathFollow2D
2024-01-04 16:38:38 +01:00
Marcin Nowak
eea2ad4019
Add texel_scale property to LightmapGI
2024-01-04 16:24:19 +01:00
Rémi Verschelde
18e9133d5a
Merge pull request #86364 from aaronfranke/basis-divide
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Add and expose Basis/Transform2D/3D division by float operator
2024-01-04 14:26:16 +01:00
Rémi Verschelde
574e076f51
Merge pull request #84666 from MewPurPur/document-resize-performance
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Add performance note to `Array.resize()`
2024-01-04 14:26:11 +01:00
Rémi Verschelde
bbfcfe50da
Merge pull request #81267 from Chaosus/astargrid_isometric_mode
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Add isometric cell shape mode to `AStarGrid2D`.
2024-01-04 14:25:00 +01:00
Rémi Verschelde
ea3e3b088a
Merge pull request #80282 from Mickeon/doc-peeves-ostrich
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Overhaul OS documentation
2024-01-04 14:24:39 +01:00
Micky
465e843d40
Overhaul OS documentation
2024-01-04 12:37:56 +01:00
Rémi Verschelde
91f0789efb
Merge pull request #85240 from krazy-j/nodepath-get-name-documentation
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Fix example in `NodePath.get_name()` documentation
2024-01-03 15:43:16 +01:00
Rémi Verschelde
9a7207928a
Merge pull request #84656 from AThousandShips/clamp_detail
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Clarify that `@GlobalScope.clamp` does not do component-wise clamping
2024-01-03 15:42:25 +01:00
Rémi Verschelde
73c5deff76
Merge pull request #82916 from jsjtxietian/update-scene-tree-tooltip-after-editor-description-chnage
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Support updating tooltip immediately after editor description change
2024-01-03 15:41:31 +01:00
Rémi Verschelde
9561160a6a
Merge pull request #80094 from Sauermann/fix-window-sizechange-doc
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Explain which nodes receive `NOTIFICATION_WM_SIZE_CHANGED`
2024-01-03 15:40:11 +01:00
Rémi Verschelde
078ed369f1
Merge pull request #68560 from Mickeon/doc-peeves-nodeworthy
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Overhaul Node Documentation
2024-01-03 15:39:21 +01:00
Paul Joannon
8b5894843c
Add C# examples in `Basis.xml`
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Follow up to #86664
2024-01-03 11:54:55 +01:00
Rémi Verschelde
f38076e15c
Merge pull request #86664 from Mickeon/doc-peeves-basis-examples
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Add code examples to Basis' documentation
2024-01-03 10:13:50 +01:00
Rémi Verschelde
a6dc1b3907
Merge pull request #84527 from Calinou/colorpicker-display-revert-icon
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Display a revert icon on ColorPicker's old sample
2024-01-03 09:59:06 +01:00
Rémi Verschelde
22e880ad20
Merge pull request #83163 from Chubercik/vectorXi_dist_methods
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Implement `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to`
2024-01-03 09:58:36 +01:00
Rémi Verschelde
c10251af59
Merge pull request #86685 from jsjtxietian/update-get-image-doc
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Update `get_image` doc to mention that it will return an empty image with invalid texture
2024-01-02 18:06:21 +01:00
Rémi Verschelde
b4b96ab4e3
Merge pull request #86672 from qwofford/qwofford/issue85805
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Fix incorrect VehicleWheel3D Roll Influence description
2024-01-02 18:06:13 +01:00
Rémi Verschelde
dc95a3de56
Merge pull request #86666 from Mickeon/merge-this-before-2024-i-bet-you-wont
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Link to mentioned articles in the docs instead of just naming them
2024-01-02 18:06:09 +01:00
Rémi Verschelde
7fc37a8981
Merge pull request #86649 from SGiygas/patch-1
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Correct C# syntax in `_validate_property` example for the Object class
2024-01-02 18:06:06 +01:00
Rémi Verschelde
14b1bb47a7
Merge pull request #86570 from RandomShaper/remove_traces_of_rid_prealloc
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Remove traces of the extinct RID preallocate feature
2024-01-02 18:05:41 +01:00
Rémi Verschelde
cf519ab898
Merge pull request #86551 from bruvzg/agility_dynamic_load
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[D3D12] Dynamically load Agility SDK.
2024-01-02 18:05:33 +01:00
Rémi Verschelde
1f1a971bf4
Merge pull request #86549 from sepTN/fix-docs-typos2
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Fix various typos in documentation
2024-01-02 18:05:30 +01:00
Rémi Verschelde
3dae50aa4f
Merge pull request #86520 from touilleMan/fix-ScriptLanguageExtension-_find_function-documentation
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Fix `ScriptLanguageExtension::_find_function` documentation
2024-01-02 18:05:26 +01:00
Rémi Verschelde
b5c6e870e8
Merge pull request #82264 from dalexeev/core-builtin-methods-as-callables
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Core: Allow methods of built-in `Variant` types to be used as Callables
2024-01-02 18:05:05 +01:00
Micky
78c9e2c53a
Link to the "article" in the docs instead of saying "article"
2024-01-02 16:38:39 +01:00
bruvzg
126a763f7a
[D3D12] Dynamically load Agility SDK.
2024-01-02 17:15:59 +02:00
jsjtxietian
d73312d5e9
Update get_image doc to mention that it will return an empty image with invalid texture
2024-01-02 11:31:38 +08:00
Micky
e88a819194
Add more examples to Basis' Documentation
2024-01-01 19:32:01 +01:00
Quincy Wofford
c979d02db2
corrected tooltip information Roll Influence property of VehicleWheel3D
2023-12-31 15:10:46 -07:00
Gwen
e40b23c619
Correct C# syntax in _validate_property example for the Object class
2023-12-30 19:13:58 +01:00
Micky
292982a78f
Overhaul AudioStreamPlayer's documentation
2023-12-30 13:20:02 +01:00
Pedro J. Estébanez
c217041afd
Remove traces of the extinct RID preallocate feature
2023-12-28 10:18:05 +01:00
Septian
d83cad6d9b
Fix various typos in documentation
2023-12-27 20:37:37 +07:00
A Thousand Ships
e7dbb7a267
Clarify that `@GlobalScope.clamp` does not do component-wise clamping
2023-12-26 22:16:34 +01:00
Emmanuel Leblond
0124b513cd
Fix `ScriptLanguageExtension::_find_function` documentation
2023-12-26 14:05:53 +01:00
Yuri Sizov
b4fe310f7d
Merge pull request #86377 from timothyqiu/slider-drag
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Emit slider's `drag_started` signal before the first value change
2023-12-22 17:20:05 +01:00
Yuri Sizov
84d4889fa0
Merge pull request #86345 from brno32/outline-size-docs
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Add note that a large value for `Label.outline_size` is not recommended
2023-12-22 17:20:02 +01:00
Yuri Sizov
13d34d6a2b
Merge pull request #85923 from Calinou/editor-filesystem-dock-add-open-in-terminal
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Add a editor FileSystem dock action to open a terminal in selected folder
2023-12-22 17:19:53 +01:00
Haoyu Qiu
58db3e5d7b
Emit slider's drag_started signal before the first value change
2023-12-21 11:23:35 +08:00
Aaron Franke
c77ae051d5
Add and expose Basis/Transform2D/3D division by float operator
2023-12-20 18:24:03 -06:00
Yuri Sizov
3a8524dd92
Merge pull request #83452 from RandomShaper/rd_common
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Split `RenderingDevice` into API-agnostic and `RenderingDeviceDriver` parts
2023-12-20 20:09:18 +01:00
Pedro J. Estébanez
12a519bae2
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-12-20 19:18:08 +01:00
Alex Drozd
daa8942f41
Add note that a large value for outline_size is not recommended
2023-12-20 17:55:23 +01:00
Yuri Sizov
ed5a54d797
Merge pull request #86326 from MichaelMacha/patch-1
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Remove pointer to deprecated class page from Skeleton3D
2023-12-20 15:08:14 +01:00
Yuri Sizov
e11e0a7f07
Merge pull request #84734 from Anutrix/node-doc-11112023
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Add description to `AnimationNodeStateMachine.replace_node`
2023-12-20 15:07:36 +01:00
Yuri Sizov
bc6be82f5a
Merge pull request #81260 from KoBeWi/min_maxing_particle_editing
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Improve editing of min/max particle properties
2023-12-20 15:07:25 +01:00
kobewi
ce9fec9b4d
Improve editing of min/max particle properties
2023-12-20 06:31:08 +01:00
Yuri Sizov
3ce73e5d41
Merge pull request #86331 from Calinou/doc-richtexteffect
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Improve RichTextLabel `install_effect()` documentation
2023-12-19 20:33:13 +01:00
Yuri Sizov
dee2604d99
Merge pull request #84729 from nickyfoo/add-navigationserver-getters
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Add missing getters to navigation servers
2023-12-19 20:32:46 +01:00
Yuri Sizov
179b8c7973
Merge pull request #84185 from bruvzg/lbl_char_rects
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[Label] Add get_character_bounds method to get bounding rectangles of the characters.
2023-12-19 20:32:39 +01:00
Yuri Sizov
b9dff50282
Merge pull request #83785 from Geometror/graphedit-dotted-grid
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Add dotted grid to GraphEdit
2023-12-19 20:32:35 +01:00
Nicholas Foo
e7ee672120
Add getters to navigation servers
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Add virtual functions and bind to navigation servers
Implement getters
Add documentation
2023-12-19 19:51:49 +01:00
msreis
f1cc14d525
Fix missing time for some script functions in profiler
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Fixes the issue by adding a mechanism by which the functions that were
previously disappearing can be profiled too. This is optional with
an editor setting, since collecting more information naturally slows the engine
further while profiling.
Fixes #23715 , #40251 , #29049
2023-12-19 19:42:21 +01:00
Hugo Locurcio
78fff7292c
Improve RichTextLabel `install_effect()` documentation
2023-12-19 17:29:49 +01:00
Hugo Locurcio
0e97acff84
Add a editor FileSystem dock action to open a terminal in selected folder
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This is useful to enter some commands without having to open a separate
terminal and `cd` to the project folder.
2023-12-19 15:04:02 +01:00
Yuri Sizov
02d4579fa2
Merge pull request #85000 from bruvzg/ed_ui_direction
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[Editor] Add option to override editor UI layout direction.
2023-12-19 13:01:35 +01:00
Yuri Sizov
1ecba5d341
Merge pull request #84940 from Calinou/editor-textureprogressbar-inspector-hide-properties
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Hide ineffective TextureProgressBar properties in the editor
2023-12-19 13:01:30 +01:00
Yuri Sizov
7aae85edfd
Merge pull request #84845 from DarkMessiah/tree-disabled-checkbox
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Implement disabled state for Checkbox in Tree
2023-12-19 13:01:25 +01:00
Yuri Sizov
76fdc0adad
Merge pull request #84708 from bruvzg/winink_def
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[Windows] Make Windows Ink tablet API default, add dummy driver to disable tablet input.
2023-12-19 13:01:14 +01:00
Yuri Sizov
714e27393a
Merge pull request #84652 from timothyqiu/enum-pun
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Avoid punning enum names in documentation
2023-12-19 13:01:10 +01:00
bruvzg
e9c219cff2
[Label] Add get_character_bounds method to get bounding rectangles of the characters.
2023-12-19 13:53:21 +02:00
Michael Macha
0e52ffeb69
Remove pointer to deprecated class page, from Skeleton3D
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SkeletonIK3D is now deprecated, but Skeleton3D is recommending looking into its use for complicated inverse kinematics. What's worse, the removed line is not perfectly clear for non-developers and people less experienced with the engine, and could still stand to be improved.
2023-12-19 04:46:34 -07:00
bruvzg
e01b22a69d
[Windows] Make Windows Ink tablet API default, add dummy driver to disable tablet input.
2023-12-18 22:36:54 +02:00
Yuri Sizov
a4d789370f
Merge pull request #85966 from Kimau/claire/expose_mouseover
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Expose a method to get hovered Control in Viewport
2023-12-18 18:17:57 +01:00
Yuri Sizov
644e236e5c
Merge pull request #83987 from bruvzg/macos_window_and_help
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[macOS] Add default Window and Help menus, allow special menu customization.
2023-12-18 18:17:41 +01:00
Yuri Sizov
80c3ed6845
Merge pull request #80487 from theraot/expose_set_global_name
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Expose `Script.get_global_name()`
2023-12-18 18:17:30 +01:00
A Thousand Ships
0081a50e32
Prevent mapping areas with invalid IDs for `Area2D/3D`
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This occurs when areas are created directly from the servers, and no
instance is linked.
2023-12-18 16:02:46 +01:00
Alfonso J. Ramos
e7e35e8366
Expose `Script.get_global_name()`
2023-12-18 15:13:09 +01:00
Claire Blackshaw
fe7725239e
Expose a method to get hovered Control in Viewport
2023-12-18 14:53:52 +01:00
Yuri Sizov
9c425c592f
Merge pull request #86161 from ZeferinoI/patch-1
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Update the description of the method get_connection_list in GraphEdit
2023-12-16 17:50:01 +01:00
Yuri Sizov
1e86ce0b40
Merge pull request #85317 from miv391/fix-breaking-frame-index-in-sprites
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Fix invalid `frame` index when Sprite2D's `hframes` or `vframes` has been changed
2023-12-16 17:49:38 +01:00
Yuri Sizov
4b258ccdd3
Merge pull request #82884 from KoBeWi/commit_message_cached,_please_refresh
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Clarify some descriptions regarding resource cache
2023-12-16 17:49:20 +01:00
Yuri Sizov
d02b368fd6
Merge pull request #78095 from aaronfranke/dict-get-or-set-default
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Add a `get_or_add` method to Dictionary
2023-12-16 17:49:10 +01:00
Mika Viskari
484c5b5aff
Fix invalid frame index when Sprite2D's hframes or vframes has been changed
2023-12-15 20:32:18 +02:00
Yuri Sizov
302e41c264
Merge pull request #82561 from ershn/fix_navigation_agents_is_target_reached_behavior
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Make `target_desired_distance` affect the navigation of `NavigationAgent2D/3D`
2023-12-14 21:22:35 +01:00
Yuri Sizov
4cf6325aa1
Merge pull request #84660 from groud/better_tileset_polygons
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Move tile transforms handling cache to TileData
2023-12-14 17:38:14 +01:00
Yuri Sizov
16d1d85a56
Merge pull request #78206 from alula/node-count-in-group
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Add SceneTree.get_node_count_in_group()
2023-12-14 17:38:00 +01:00
ZeferinoI
53ab38a34e
Update the description of the method get_connection_line in GraphEdit.xml
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The form should be like { from_port: 0, from_node: "GraphNode name 0", to_port: 1, to_node: "GraphNode name 1" }
2023-12-14 23:09:43 +08:00
bruvzg
0d44b50520
[macOS] Add default Window and Help menus, allow special menu customization.
2023-12-13 23:20:05 +02:00
nlupugla
cd221c1816
Added NodePath::slice method.
2023-12-13 13:30:28 -05:00
Gilles Roudière
18fe0bd025
Move tile transforms handling cache to TileData
2023-12-13 17:44:59 +01:00
Rémi Verschelde
d3414d80bf
Merge pull request #86081 from KoTeYkA23/bindings-for-emulated-input-events
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Add bindings for setting and getting emulation mouse from touch and touch from mouse in input
2023-12-13 10:33:36 +01:00
Rémi Verschelde
28220a3405
Merge pull request #86071 from Calinou/doc-time-scale-audioserver
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Document `AudioServer.playback_speed_scale` in `Engine.time_scale`
2023-12-13 10:33:12 +01:00
CaTaTo
075a54bbcf
Add bindings for setting and getting emulation mouse from touch and touch from mouse in input
2023-12-13 08:07:36 +03:00
Rémi Verschelde
41365c6c8b
Merge pull request #70315 from RandomShaper/d3d12_mesa
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Direct3D 12 Rendering Driver (Mesa NIR approach)
2023-12-12 21:58:57 +01:00
Pedro J. Estébanez
2f47c57385
Add Direct3D 12 RenderingDevice implementation
2023-12-12 19:10:04 +01:00
Hugo Locurcio
ce2a7f3253
Document `AudioServer.playback_speed_scale` in `Engine.time_scale`
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This also documents `physics_ticks_per_second` not being automatically
adjusted, which can be important when speeding up simulation.
2023-12-12 13:13:05 +01:00
Rémi Verschelde
342531597b
Merge pull request #85811 from clayjohn/2D-render-info
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Implement render info counters for the 2D renderer
2023-12-12 10:41:06 +01:00
Rémi Verschelde
4943b6e6b3
Merge pull request #84451 from ShirenY/FixSkeletonMeshCulling
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Transform mesh's AABB to skeleton's space when calculating mesh's bounds
2023-12-12 00:16:51 +01:00
Rémi Verschelde
5529d32b56
Merge pull request #83938 from clayjohn/sky-exposure
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Expose `energy_multiplier` to remaining SkyMaterials
2023-12-12 00:16:25 +01:00
Rémi Verschelde
4e2350b1af
Merge pull request #82661 from bruvzg/custom_ellipsis
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[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
2023-12-12 00:15:34 +01:00
Rémi Verschelde
9eb47ce361
Merge pull request #75098 from smix8/map_random_point_queries_4.x
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Add NavigationServer random point queries
2023-12-12 00:15:05 +01:00
Rémi Verschelde
6882e5042d
i18n: Sync translations with Weblate
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(cherry picked from commit 1dee633c91
)
2023-12-11 22:10:21 +01:00
kobewi
a1aa1a468f
Clarify some descriptions regarding resource cache
2023-12-10 20:30:01 +01:00
ShirenY
27f71c4e78
Transform mesh's AABB to skeleton's space when calculate mesh's bounds.
2023-12-09 11:41:15 +08:00
Yuri Sizov
7798ea773b
Merge pull request #85717 from thmasn/master
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Explain parameter usage in GPUParticles3D and GPUParticles2D
2023-12-08 16:58:34 +01:00
Yuri Sizov
dfe0f584b4
Merge pull request #82953 from jsjtxietian/document-forcedraw-can-only-be-called-from-main-thread
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Add thread guard for `force_draw` and update related documentation
2023-12-08 15:22:53 +01:00
smix8
64a56245d8
Add NavigationServer random point queries
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Adds query functions to get random points on navigation mesh to the NavigationServer.
2023-12-08 00:18:05 +01:00
Rémi Verschelde
a311a4b162
Merge pull request #83976 from BastiaanOlij/gles3_msaa_scaler
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Add 3D MSAA and scaling support to GLES3
2023-12-07 14:36:42 +01:00
Rémi Verschelde
d5ad37afcd
i18n: Sync translations with Weblate
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(cherry picked from commit daeb1c7292
)
2023-12-07 11:13:54 +01:00
Haoyu Qiu
9c83d3db5b
Fix missing heading in translated online class reference
2023-12-07 11:35:06 +08:00
clayjohn
528b4a3283
Implement render info counters for the 2D renderer
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This provides information for the debug monitors
2023-12-06 14:39:33 -07:00
Mel Collins
4359dc4ecc
Clarify Shapecast safe/unsafe fraction difference
2023-12-06 22:25:15 +01:00
Aaron Franke
437586bf31
Add a `get_or_add` method to Dictionary
2023-12-06 11:43:58 -06:00
Mikael Klasson
4986d6d317
Fix invalid Python escape sequences
2023-12-06 11:51:41 +09:00
thmasn
def5545b39
Explain parameter usage in GPUParticles3D.xml and GPUParticles2D.xml
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Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-12-05 20:56:38 +01:00
Rémi Verschelde
708efe9b94
Merge pull request #85491 from BNTFryingPan/editor-icon-color-docs
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Fix documentation for `icon_and_font_color` editor setting
2023-12-05 15:15:39 +01:00
Rémi Verschelde
c4f872e38e
Merge pull request #85599 from addmix/CameraAttributesPhysical-docs
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Improve documentation for `CameraAttributesPhysical.exposure_shutter_speed`
2023-12-05 13:05:32 +01:00
addmix
b7b0022c7a
Improve documentation for `CameraAttributesPhysical.exposure_shutter_speed`
2023-12-04 17:35:31 -07:00
Bastiaan Olij
caddce14dd
Add 3D MSAA and scaling support to GLES3
2023-12-05 10:01:00 +11:00
Rémi Verschelde
f444818c7e
Merge pull request #84794 from akien-mga/videoplayer-fix-reloading-translation-remapped-stream
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VideoPlayer: Fix reloading translation remapped stream
2023-12-04 23:05:15 +01:00
Rémi Verschelde
628af13338
Merge pull request #83907 from Calinou/doc-texture-filter
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Improve and clarify texture filtering documentation
2023-12-04 23:00:28 +01:00
Rémi Verschelde
4bd5ffd669
Merge pull request #83812 from smix8/navregion_properties
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Fix missing NavigationRegion property updates in constructor
2023-12-04 22:59:13 +01:00
Rémi Verschelde
9be2f25c57
Merge pull request #83802 from smix8/navlink_properties
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Fix missing NavigationLink property updates in constructor
2023-12-04 22:58:49 +01:00
smix8
25bf20d7a5
Fix missing NavigationRegion property updates in constructor
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Fixes missing NavigationRegion property updates in constructor.
2023-12-04 19:50:17 +01:00
bruvzg
56579f397d
[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
2023-12-04 08:21:42 +02:00
Frying☆Pan
de59872db8
fix documentation for `icon_and_font_color` editor setting
2023-11-30 14:00:07 -05:00
Rémi Verschelde
c17d73f140
i18n: Sync translations with Weblate
2023-11-29 17:21:35 +01:00
Ershn
fce16b6662
Make target_desired_distance affect the navigation of NavigationAgent2D/3D
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When the target is reachable, stop the navigation only when the target is reached.
2023-11-29 23:48:54 +09:00
RedMser
61570884bf
Clarify difference of Capture and Record effects
2023-11-28 13:59:12 +01:00
DevPoodle
45ae95c2be
Add descriptions to all RDUniform methods
2023-11-26 08:15:46 -08:00
Pedro J. Estébanez
ab01dc5a48
Enhance SceneTree.change_scene*() methods' docs
2023-11-24 11:25:21 +01:00
Krazy_J
b359f8e6f5
Fix example in `NodePath.get_name()` documentation
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The output of `node_path.get_name(2)` is stated to be `Sprite`,
but the actual output is `Sprite2D`.
2023-11-22 14:07:17 -06:00
Rémi Verschelde
7022271291
i18n: Sync translations with Weblate
2023-11-21 16:08:36 +01:00
风青山
ed0e6e87fd
Fix translation po file not found when `make rst`
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The parsed language parameters contain unstripped spaces. This will
generate a wrong path.
Provide a `TOOLSOPT` to allow overriding the default values of
parameters of the `make_rst.py` script.
The xml generated by `godot --doctool -l LANG` can be checked for
errors using `make xml-check LANGARG=LANG`, which may be useful for
checking errors in po files.
2023-11-19 11:29:46 +08:00
bruvzg
932174fedf
[Editor] Add option to override editor UI layout direction.
2023-11-17 14:56:45 +02:00
Hugo Locurcio
c7f6504105
makerst: Disallow user-contributed notes on the class index page
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User-contributed notes are still allowed on individual class pages.
2023-11-17 10:51:29 +01:00
Rémi Verschelde
80e1672836
i18n: Sync translations with Weblate
2023-11-16 17:38:43 +01:00
Hugo Locurcio
ab8c9b678f
Document the upsides and downsides of packed arrays versus typed arrays
2023-11-15 23:30:47 +01:00
Hugo Locurcio
9f1870ec49
Hide ineffective TextureProgressBar properties in the editor
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Radial fill properties only have an effect when using a radial fill mode.
Stretch margin properties only have an effet when Nine Patch Stretch
is enabled.
2023-11-15 18:35:54 +01:00
Stanislav Labzyuk
ff8797e980
Implement disabled state for Checkbox in Tree
2023-11-15 17:13:34 +01:00
jsjtxietian
4680ced5fa
support updating tooltip after editor description change
2023-11-15 14:27:49 +08:00
Markus Sauermann
8ac2e2ac20
Mark `SubViewportContainer::_propagate_input_event` experimental
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The function got introduced during 4.2-dev and it was discussed, if it
could be implemented in a way that also allows InputEvent filtering
during `Node._process`. Let's keep this function experimental for the
moment, in case we implement a general solution.
2023-11-14 21:34:46 +01:00
Hendrik Brucker
1a8e676131
Add different grid patterns to GraphEdit
2023-11-14 19:48:31 +01:00
Hugo Locurcio
47cadda3ad
Improve and clarify texture filtering documentation
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- Mention the Use Nearest Mipmap Filter project setting.
- Fix nearest mipmap claiming to always use bilinear filtering
(it uses trilinear filtering by default, like linear mipmap).
2023-11-14 15:18:03 +01:00
Hugo Locurcio
d6768a17fa
Document changing the window's resizable status at runtime
2023-11-14 15:02:25 +01:00
Rémi Verschelde
70ec97aadf
Merge pull request #84844 from Calinou/doc-runtime-loading-image
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Link to runtime loading/saving tutorial and improve Image documentation
2023-11-14 12:17:31 +01:00
Hugo Locurcio
e5270c0db2
Link to runtime loading/saving tutorial and improve Image documentation
2023-11-14 12:05:54 +01:00
Markus Sauermann
361aa909da
Explain which nodes receive `NOTIFICATION_WM_SIZE_CHANGED`
2023-11-13 17:32:39 +01:00
kobewi
4296f0a771
Fill remaining global scope constant descriptions
2023-11-13 15:17:10 +01:00
Rémi Verschelde
7d0c561e02
VideoPlayer: Fix reloading translation remapped stream
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Fixes #43917 .
2023-11-12 15:22:16 +01:00
Rémi Verschelde
5abeb043d0
Merge pull request #84784 from timothyqiu/recturns
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Fix typo in `TextureServer.font_get_face_index()` description
2023-11-12 12:16:18 +01:00
Micky
b5ca06c9ca
Overhaul Node Documentation
2023-11-12 12:10:27 +01:00
Hugo Locurcio
a63556212d
Don't apply frame delay project setting to the editor
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This appears to already be the case for the Max FPS project setting.
2023-11-12 12:09:39 +01:00
Haoyu Qiu
2717fc6c0f
Fix typo in TextureServer.font_get_face_index description
2023-11-12 17:07:09 +08:00
Rémi Verschelde
8179ad558a
Merge pull request #82942 from timothyqiu/circulation
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Explain circular references and how to break them
2023-11-11 23:05:11 +01:00
Anutrix
3c82f4a371
Added docs for DRAW_ORDER_REVERSE_LIFETIME constant and minor XR log improvement
2023-11-11 21:17:19 +05:30
Anutrix
66134fd0f4
Added description to AnimationNodeStateMachine.replace_node
2023-11-11 20:43:58 +05:30
Haoyu Qiu
b2dcef4928
Explain circular references and how to break them
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Also improves the documentation of `weakref`.
2023-11-11 10:07:48 +08:00
Rémi Verschelde
76d9521801
Merge pull request #82863 from HexagonNico/docs_get_tree
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Specify the behaviour of `get_tree()` when the node is not in the scene tree
2023-11-10 21:54:56 +01:00
Rémi Verschelde
60e46cfeed
Merge pull request #81697 from nathanjf/master
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Add missing documentation for `Skeleton3D` methods
2023-11-10 21:53:14 +01:00
Markus Sauermann
0baebed41a
Document that `Input.is_action_*` should not be used during input-handling
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In most cases `InputEvent.is_action*` is more appropriate during input-handling.
2023-11-10 21:34:50 +01:00
Nico
ee9c8cb296
Specify the behaviour of get_tree when the node is not in the scene tree
2023-11-10 20:24:53 +01:00
Nathan Frank
13e2e4e5d8
Add missing documentation for Skeleton3D methods
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Adds description for get/set pose position/rotation/scale.
2023-11-10 19:07:04 +01:00
Rémi Verschelde
bdd9034ad0
i18n: Sync translations with Weblate
2023-11-10 16:30:40 +01:00
Yuri Sizov
d9c980f1cf
Fix a property reference in EditorSpinSlider
2023-11-10 15:30:16 +01:00
jsjtxietian
b88b84ce18
Add thread guard for force_draw and update relared doc
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force_draw must be called from main thread
2023-11-10 18:57:31 +08:00
Rémi Verschelde
7f49389c4b
Merge pull request #84698 from RandomShaper/fix_doccy
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Fix link in the docs about ResourceImporterTextureAtlas
2023-11-10 10:46:30 +01:00
Rémi Verschelde
4eae6f8028
Merge pull request #84669 from akien-mga/doc-displayserver-dont-mess-with-windows
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doc: Clarify that `DisplayServer.window_set_*_callback` aren't supported on Window nodes
2023-11-10 10:46:06 +01:00
Rémi Verschelde
804c1926c9
Merge pull request #84648 from NiftyHat/patch-1
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Add C# example for the AudioStreamGenerator code snippet
2023-11-10 10:45:20 +01:00
Rémi Verschelde
dfe2df989d
Merge pull request #84493 from bruvzg/gde_ios_static_fix
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[iOS, GDExtension] Fix loading and exporting static libraries and xcframeworks.
2023-11-10 10:44:56 +01:00
Pedro J. Estébanez
29a4707fa5
Fix link in the docs about ResourceImporterTextureAtlas
2023-11-10 09:51:11 +01:00
Duncan "NiftyHat" Saunders
496eaafe49
Add C# example for the AudioStreamGenerator code snippet
2023-11-10 09:28:35 +01:00
MewPurPur
80b636069a
Add performance note to Array.resize()
2023-11-10 00:41:39 +02:00
bruvzg
173b84127b
[Windows] Add some AMD GPUs to the OpenGL blocklist.
2023-11-09 20:11:04 +02:00
bruvzg
d4d5d68eda
[iOS, GDExtension] Fix loading and exporting static libraries and xcframeworks.
2023-11-09 20:04:40 +02:00
Rémi Verschelde
02e52da774
Merge pull request #84667 from timothyqiu/semi-redundant
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Remove a redundant semicolon from `max_fps` documentation
2023-11-09 18:10:11 +01:00
Rémi Verschelde
d36cc7313e
Merge pull request #84547 from kitbdev/mouse-notif-3
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Make Mouse Enter/Exit notifications match Mouse Events
2023-11-09 18:08:37 +01:00
Rémi Verschelde
25e650ab61
Merge pull request #83388 from jsjtxietian/document-resource-saver-uid
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Document UID behavior in ResourceSaver's save function
2023-11-09 18:07:41 +01:00
Rémi Verschelde
9ff5ee79b8
Merge pull request #82991 from jsjtxietian/update-doc-for-draw-poly-line
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Update `draw_polyline` documentation to clarify negative width behavior
2023-11-09 18:07:16 +01:00
Rémi Verschelde
95a42aeb96
Merge pull request #82092 from jitspoe/master.pr_physical_keycode_doc_fix
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Fix documentation on how to get the keycode string from a `physical_keycode`
2023-11-09 18:06:51 +01:00
kobewi
aff49d3a76
Fix missing arrows in integer vector properties
2023-11-09 17:35:15 +01:00
Rémi Verschelde
354c622aa7
doc: Clarify that `DisplayServer.window_set_*_callback` aren't supported on Window nodes
2023-11-09 17:23:38 +01:00
Haoyu Qiu
d6bd0e1289
Remove a redundant semicolon from max_fps documentation
2023-11-09 22:18:01 +08:00
kit
d24d73ba31
Make mouse-enter/exit notifications match mouse event propagation
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`NOTIFICATION_MOUSE_ENTER` and `NOTIFICATION_MOUSE_EXIT` now includes
the areas of children control nodes if the mouse filters allow it.
In order to check if a Control node itself was entered/exited, the newly
introduced `NOTIFICATION_MOUSE_ENTER_SELF` and
`NOTIFICATION_MOUSE_EXIT_SELF` can be used.
Co-authored-by: Markus Sauermann <6299227+Sauermann@users.noreply.github.com>
2023-11-09 09:11:59 -05:00
jitspoe
1e01fcd038
Fix documentation on how to get the keycode string from a `physical_keycode`
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Fixes #82091 .
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-11-09 13:03:29 +01:00
Rémi Verschelde
e769a75640
Merge pull request #84618 from YuriSizov/docs-resolve-method-reference-collisions
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Resolve collisions in reference anchors added for methods
2023-11-09 11:47:48 +01:00
Rémi Verschelde
26f1c503ec
Merge pull request #84617 from YuriSizov/editor-this-one-is-for-all-my-subs
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Fix node names of submenu items across the editor
2023-11-09 11:47:24 +01:00
Rémi Verschelde
b153f4868a
Merge pull request #84567 from timothyqiu/shapecast-doc
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Sync changes between ShapeCast and RayCast class references
2023-11-09 11:47:00 +01:00
Rémi Verschelde
aaafc69132
Merge pull request #84513 from bruvzg/x11_fallback_and_spam
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[X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam.
2023-11-09 11:46:36 +01:00
Haoyu Qiu
cc3984f359
Avoid punning enum names in documentation
2023-11-09 17:16:30 +08:00
Yuri Sizov
0924ae0167
Resolve collisions in reference anchors added for methods
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While the anchors themselves were sufficiently unique,
when converted to HTML all underscore characters are
replaced. This created collisions between, say, Object._get and
Object.get, where the latter would get a generic unique
anchor identifier, e.g. id1.
2023-11-08 15:16:35 +01:00
Yuri Sizov
b04b546092
Fix node names of submenu items across the editor
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Also removes some programmer remarks and fixes some docs.
2023-11-08 14:42:42 +01:00
clayjohn
a74cfc2629
Use default samplers in base uniform set when rendering to reflection probes
2023-11-07 17:46:05 +01:00
Yuri Sizov
326899226f
Merge pull request #84408 from m4gr3d/update_input_event_magnify_gesture_android_description
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Update the description for the `InputEventMagnifyGesture` and `InputEventPanGesture` gestures
2023-11-07 12:54:17 +01:00
Hugo Locurcio
079f1c8ead
Display a revert icon on ColorPicker's old sample
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This denotes that the color can be clicked to revert to the old color.
2023-11-07 10:04:39 +01:00
Haoyu Qiu
aca6855ef2
Sync changes between ShapeCast and RayCast class references
2023-11-07 16:49:51 +08:00
Fredia Huya-Kouadio
b737ac1e1d
Update the description for the `InputEventMagnifyGesture` and `InputEventPanGesture` gestures
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Mention the requirement to enable those gestures on Android
2023-11-06 11:02:39 -08:00
Yuri Sizov
d3e9033868
Merge pull request #83931 from clayjohn/DOCS-material
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Fill out Material documentation and clarify `render_priority` and `next_pass` sorting
2023-11-06 15:43:25 +01:00
Yuri Sizov
b7449a3d1a
Merge pull request #84419 from YuriSizov/core-remove-orphan-notification
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Remove unused `NOTIFICATION_NODE_RECACHE_REQUESTED` notification
2023-11-06 13:23:21 +01:00
Yuri Sizov
e5f1cbfe2a
Merge pull request #84376 from YuriSizov/animation-unexpose-internal-property
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Unexpose internal data property of `AnimationLibrary`
2023-11-06 13:23:15 +01:00
Yuri Sizov
623b905d2e
Remove unused `NOTIFICATION_NODE_RECACHE_REQUESTED` notification
2023-11-06 12:16:32 +01:00
bruvzg
f3d4f5a77e
[X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam.
2023-11-06 12:40:44 +02:00
Yuri Sizov
e7c3a0540a
Merge pull request #83435 from trevyn/get_skips
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Document `AudioStreamGeneratorPlayback.get_skips()`
2023-11-03 12:52:12 +01:00
trevyn
7c2e37e5dd
Document `AudioStreamGeneratorPlayback.get_skips()`
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Co-Authored-By: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2023-11-02 21:54:07 +02:00
Yuri Sizov
0b2f8ee036
Merge pull request #84283 from jsjtxietian/update-add_submenu-doc
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Update `add_submenu_item` doc to mention that submenu should already exist
2023-11-02 20:34:11 +01:00
Yuri Sizov
f2de1137d9
Unexpose internal data property of `AnimationLibrary`
2023-11-02 18:57:39 +01:00
jsjtxietian
34c27021e0
Update `add_submenu` doc to mention that submenu should already exist
2023-11-02 11:02:13 +08:00
curious-broccoli
385f4cb572
Fix sentence in RandomNumberGenerator.xml
2023-11-01 21:37:01 +01:00
Rémi Verschelde
1267c58422
Merge pull request #84301 from jsjtxietian/improve-get_time_zone_from_system-doc
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Clarify that `get_time_zone_from_system` will return a localized timezone name
2023-11-01 15:12:54 +01:00
Rémi Verschelde
1ea46ad4c3
Merge pull request #84276 from Chubercik/velocity_pivot_desc
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Add a description for the `velocity_pivot` parameter
2023-11-01 15:10:56 +01:00
Rémi Verschelde
8ce31989ff
Merge pull request #84226 from Agaanii/patch-1
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Fix documentation in MultiplayerAPIExtension
2023-11-01 15:10:33 +01:00
jsjtxietian
fd751f9b21
Clarify get_time_zone_from_system will return a localized timezone name
2023-11-01 19:47:30 +08:00
Boris The Brave
a390996a61
Document that `resource_name` is not always supported
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Closes #82333 .
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2023-11-01 10:43:41 +01:00
Jakub Marcowski
201e5bab35
Add a description for the `velocity_pivot` parameter
2023-11-01 03:15:05 +01:00
Matt Loesby
c10921b5d1
Fix documentation in MultiplayerAPIExtension
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Fix documentation in MultiplayerAPIExtension.xml
In implementing a MultiplayerAPIExtension, I found that the example from documentation did not function even in the Multiplayer tutorial example.
Eventually, I found that the issue was that base_multiplayer will not poll unless told to by the LogMultiplayer implementation.
I also corrected a spelling issue and a few out-of-date return types.
2023-10-31 18:39:45 -06:00
Rémi Verschelde
799d30c306
Merge pull request #83753 from bruvzg/mac_angle_fb
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[macOS] Fallback to native OpenGL renderer if ANGLE initialization failed.
2023-10-31 20:14:42 +01:00
Rémi Verschelde
c942297410
Merge pull request #84224 from ershn/patch-1
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Add missing word in `NOTIFICATION_POST_ENTER_TREE` documentation
2023-10-31 13:47:25 +01:00
Rémi Verschelde
cf16c69e7d
Merge pull request #82609 from jsjtxietian/document-localized-timezone-name
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Document `get_time_zone_from_system` will return a localized timezone name
2023-10-31 13:46:14 +01:00
Rémi Verschelde
a4efb5a974
Merge pull request #81622 from Calinou/doc-dictionary-merge
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Add an example for `Dictionary.merge()`, mention lack of recursion
2023-10-31 13:45:47 +01:00
Hugo Locurcio
0396e12a47
Add an example for `Dictionary.merge()`, mention lack of recursion
2023-10-31 10:16:11 +01:00
jsjtxietian
5eeb1518a8
Document get_time_zone_from_system will return a localized timezone name
2023-10-31 12:29:10 +08:00
Steven Le Boëdec
47258411da
Add missing word in `NOTIFICATION_POST_ENTER_TREE` documentation
2023-10-31 09:07:00 +09:00
Rémi Verschelde
17a575625e
Merge pull request #84159 from clayjohn/uv-compression
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Fix multiple issues with UV compression
2023-10-30 23:19:45 +01:00
Rémi Verschelde
608226a097
Merge pull request #82801 from allenwp/82587-untyped-declaration-usability
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Add a recommendation to turn on type hints with untyped declaration warning
2023-10-30 23:18:10 +01:00
Rémi Verschelde
be8761a801
Merge pull request #81176 from Jordyfel/integer-scaling-docs
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Document integer scaling functionality and limitation
2023-10-30 23:17:21 +01:00
Rémi Verschelde
fa54bc3eca
Merge pull request #79571 from Calinou/doc-richtextlabel-padding
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Clarify the purpose of RichTextLabel text highlight padding
2023-10-30 23:16:24 +01:00
clayjohn
3f5c16dd9e
Fix multiple issues with UV compression
2023-10-30 23:11:34 +01:00
Allen Pestaluky
ede91c9f89
Added recommendation to turn on Add Type Hints with Untyped Declaration warning
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Fixes #82587 by improving usability of the untyped_declaration warning. This adds a note to the documentation that recommends turning on EditorSettings.text_editor/completion/add_type_hints when the untyped declaration warning is set to warn or error.
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2023-10-30 15:46:57 -04:00
Rémi Verschelde
acbc341a58
OpenGL: Fix uninitialized memory usage for GPUPartciles `interp_to_end`
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Fixes #84072 .
2023-10-30 15:08:24 +01:00
Rémi Verschelde
6fe7a5e8d7
Merge pull request #84111 from EgeYildir/patch-1
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doc: Fix typo in ConcavePolygonShape2D/3D description
2023-10-30 10:19:20 +01:00
Ege Yıldır
0573122605
doc: Fix typo in ConcavePolygonShape2D/3D description
2023-10-29 17:27:47 +03:00
Rémi Verschelde
e2645d8a52
Merge pull request #84109 from clayjohn/disable-disable_2d
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Revert "Add a Disable 2D property to Viewport"
2023-10-28 18:36:09 +02:00
Rémi Verschelde
3f045951ed
Merge pull request #84101 from programneer/incorrect-window-width-override
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Fixed `window_width_override` description
2023-10-28 12:33:13 +02:00
Rémi Verschelde
17da2c5b53
Merge pull request #83963 from YeldhamDev/try_active_tabs_first
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Fix disabled tabs being selected when removing the current one
2023-10-28 12:31:38 +02:00
Kacper Gibas
df0d83f856
Fixed `window_width_override` description
2023-10-28 09:40:36 +02:00
Andrés Botero
acae382010
Changed the way the rotation of a curve at a point is evaluated to match PathFollow2D
2023-10-28 01:23:38 -05:00
Rémi Verschelde
bcf8a21e5f
Merge pull request #83636 from AThousandShips/scroll_doc
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Clarify `NOTIFICATION_SCROLL_BEGIN/END` behavior
2023-10-27 21:40:00 +02:00
clayjohn
f672198f5e
Revert "Add a Disable 2D property to Viewport"
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This reverts commit f6cc2603a1
.
2023-10-27 14:45:59 +02:00
Danil Alexeev
6e996a597f
GDScript: Fix `UNSAFE_CAST` warning
2023-10-27 12:42:00 +03:00
Rémi Verschelde
73130a20f3
Merge pull request #83916 from Calinou/doc-particles-collision-subemitters
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Improve documentation related for particle subemitters, collision and attractors
2023-10-27 11:37:45 +02:00
twobit
b4aa6ad36e
Fix `reparent` losing owner if relationship to original owner is not broken
2023-10-26 13:08:05 -04:00
Rémi Verschelde
bf46ee144d
Merge pull request #77788 from gongpha/stop-posting-about-(re)importing-assets-whatever-dot-exr
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Avoid reimporting lightmap textures every getter call
2023-10-26 15:57:46 +02:00
Michael Alexsander
c3fc87964f
Fix disabled tabs being selected when removing the current one
2023-10-25 16:46:54 -03:00
Hugo Locurcio
22e42c1826
Improve documentation related for particle subemitters, collision and attractors
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This also describes how to set up particle flipbook animation in
GPUParticles2D's texture property.
2023-10-25 20:44:12 +02:00
Danil Alexeev
b04263644c
Core: Allow methods of built-in `Variant` types to be used as Callables
2023-10-25 15:53:52 +03:00
clayjohn
9251821c97
Expose energy_multiplier to PanoramaSkyMaterial and ProceduralSkyMaterial
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These are needed to tweak sky exposure separately from background
2023-10-25 14:12:22 +02:00
clayjohn
6a663959a6
Fill out Material documentation and clarify render_priority and next_pass sorting
2023-10-25 10:58:06 +02:00
Rémi Verschelde
bef514559a
Merge pull request #82906 from LinuxUserGD/patch-1
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Add `sdf_collision` property description to LightOccluder2D
2023-10-25 10:27:56 +02:00
Rémi Verschelde
c0f00be870
Merge pull request #81936 from detomon/update-renderingdevice-doc
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Fix required parameter values for 2D textures in `RenderingDevice.texture_clear()`
2023-10-25 10:27:32 +02:00
Rémi Verschelde
ea0ab441c8
Merge pull request #83861 from Calinou/lightmapgi-fix-editor-only-sky-only
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Fix LightmapGI taking editor-only and sky-only lights into account
2023-10-24 10:54:56 +02:00
Rémi Verschelde
6ead61ab1e
Merge pull request #83839 from todeskurve/todeskurve-patch-ImmediateMesh.xml
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Add C# Example to ImmediateMesh.xml
2023-10-24 10:54:45 +02:00
Rémi Verschelde
c20e948a2b
Merge pull request #83441 from AThousandShips/anim_doc
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Fix description of `Animation::copy_track`
2023-10-24 10:54:08 +02:00
Hugo Locurcio
e4d846378b
Fix LightmapGI taking editor-only and sky-only lights into account
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These lights are not visible when running the project (or at all),
so they shouldn't affect the lightmap baking process.
2023-10-23 22:56:17 +02:00
todeskurve
db26963938
Add C# Example to ImmediateMesh.xml
2023-10-23 14:50:07 +02:00
Theraot
8777c05817
Expanded documentation for vector slide and project
2023-10-23 06:16:07 -05:00
smix8
2f1668804c
Fix missing NavigationLink property updates in constructor
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Fixes missing NavigationLink property updates in constructor.
2023-10-23 01:43:55 +02:00
kit
701c8d8323
Fix tab dragging issues
2023-10-22 13:58:31 -04:00
Rémi Verschelde
8c25a98fdf
Merge pull request #83768 from programneer/incorrect-physics-jitter
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ProjectSettings: Fix description of physics jitter
2023-10-22 12:13:52 +02:00
Kongfa Waroros
c165f0cf2e
Avoid reimporting lightmap textures every getter call
2023-10-22 16:32:08 +07:00
Kacper Gibas
c724368b7d
Fix description of physics jitter
2023-10-22 11:12:21 +02:00
bruvzg
590c353707
[macOS] Fallback to native OpenGL renderer if ANGLE initialization failed. Remove platform specific renderer config values from docs.
2023-10-21 22:09:35 +03:00
smix8
b7be45279d
Solve race condition between AThousandShips and Akien
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Solves race condition between AThousandShips and Akien.
2023-10-21 19:04:41 +02:00
smix8
4771431b28
Fix NavigationAgent3D stored y-axis velocity and make it optional
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Fixes NavigationAgent3D stored y-axis velocity and makes it optional.
2023-10-21 01:11:26 +02:00
Rémi Verschelde
d99285db6a
Merge pull request #83609 from k0T0z/fix-csharp-syntax-error-in-web-doc
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Fix Object class C# syntax error
2023-10-20 15:10:38 +02:00
Rémi Verschelde
34e3fa5ec7
Merge pull request #83602 from copytime/patch-1
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Doc: Change return type of `_Set` method from `void` to `bool` in C# code example
2023-10-20 15:09:51 +02:00
A Thousand Ships
44f62a4f97
Clarify `NOTIFICATION_SCROLL_BEGIN/END` behavior
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Documents that these notifications are only sent for touch events.
2023-10-19 22:33:57 +02:00
jsjtxietian
6950aab078
Make LineEdit secret character easier to change and enter
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1. Allow values longer than 1 character in the property,
but trim characters after the first one.
2. Allow empty strings, this acts like if a space was used as a secret character,
so that an error isn't printed when you erase all characters in the property.
2023-10-19 21:32:38 +08:00
CopyTIME
458cb99966
Change return type of "_Set" method in csharp code example
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Add "return false" to GDScript code example of _Set method
2023-10-19 18:52:11 +08:00
Saif Kandil
74efbde7df
Fix Object class C# syntax error
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Signed-off-by: Saif Kandil <74428638+k0T0z@users.noreply.github.com>
2023-10-19 13:43:54 +03:00
Saif Kandil
df5b5243f1
enhance ParticleProcessMaterial.xml documentation
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Signed-off-by: Saif Kandil <74428638+k0T0z@users.noreply.github.com>
2023-10-19 12:50:28 +03:00
Rémi Verschelde
dce1aab174
Merge pull request #83514 from kleonc/docs-multiplication-operators-doing-xform_inv-csharp
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Clarify C# docs for operators performing `xform_inv`
2023-10-18 00:06:02 +02:00
Rémi Verschelde
024172b4eb
Merge pull request #82409 from KoBeWi/3_in_1
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Document, cleanup and fix some theme properties
2023-10-18 00:00:36 +02:00
Rémi Verschelde
0181983ad4
Merge pull request #81774 from MewPurPur/improve-visible-on-screen-class-docs
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Improve VisibleOnScreen classes' docs
2023-10-18 00:00:11 +02:00
kleonc
408de3b091
Clarify C# docs for operators performing xform_inv
2023-10-17 19:49:42 +02:00
MewPurPur
53d0ba2913
Improve VisibleOnScreen classes docs
2023-10-17 19:29:16 +03:00
Rémi Verschelde
8ff8d41f0b
Merge pull request #83461 from kleonc/docs-multiplication-operators-doing-xform_inv
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Clarify docs for operators performing `xform_inv`
2023-10-17 16:13:09 +02:00
Rémi Verschelde
e6d488f233
Merge pull request #81196 from georgwacker/add-audiosession-options
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Add project settings for AVAudioSessionCategory on iOS
2023-10-17 16:12:49 +02:00
Georg Wacker
fcc500ea41
Add project settings for AVAudioSessionCategory on iOS
2023-10-17 12:35:49 +02:00
kleonc
a8c62c5928
Clarify docs for operators performing `xform_inv`
2023-10-16 21:52:02 +02:00
A Thousand Ships
9d23956b28
Fix description of `Animation::copy_track`
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The documentation stated the track was added to this, instead of
`to_animation`
2023-10-16 14:37:19 +02:00
Danil Alexeev
0c2202c56e
GDScript: Fix incorrect error message for utility functions
2023-10-16 14:09:57 +03:00
Jakub Marcowski
bc78c832e9
Expose 3D Delaunay tetrahedralization in `Geometry3D`
2023-10-16 11:48:49 +02:00
jsjtxietian
161a4b9d60
Document UID behavior in ResourceSaver's save function
2023-10-15 22:19:44 +08:00
Rémi Verschelde
1d3854665f
Merge pull request #83273 from groud/disable_tilemap_navigation
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Allow disabling the built-in tilemap navigation
2023-10-13 22:19:48 +02:00
Rémi Verschelde
348c1ff96b
Merge pull request #83266 from bruvzg/linux_case_check
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[Linux] Implement DirAccess.is_case_sensitive for EXT4 and F2FS.
2023-10-13 22:19:24 +02:00
Dario
a9a197d2dc
Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
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Port over the logic from Godot 3.5 for indirect lighting. This should fix many issues about indirect bounces causing more energy and improve the overall quality of the result.
2023-10-13 14:33:55 -03:00
Gilles Roudière
c820c8d1e6
Allow disabling the built-in tilemap navigation
2023-10-13 17:42:28 +02:00
bruvzg
54eae6221a
[Linux] Implement DirAccess.is_case_sensitive for EXT4 and F2FS.
2023-10-13 15:48:03 +03:00
Rémi Verschelde
51f81e1c88
Merge pull request #82957 from bruvzg/fs_case_check
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Add method to check if filesystem is case sensitive.
2023-10-13 12:55:35 +02:00
bruvzg
9a1e0e4aef
[Bitmap fonts] Add support for scaling.
2023-10-13 12:57:45 +03:00
Rémi Verschelde
1eabeb620b
Merge pull request #83038 from jsjtxietian/update-doc-mention-spinbox-reset-habeviour
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Update SpinBox documentation to include resetting to min/max behaviour
2023-10-13 11:43:59 +02:00
kobewi
58f4984d60
Add set_custom_interpolator() to PropertyTweener
2023-10-12 16:41:51 +02:00
Jakub Marcowski
cb954c6bab
Implement `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to`
2023-10-12 13:46:49 +02:00
Rémi Verschelde
3126001ef0
Merge pull request #83013 from RobTheFiveNine/documentation/start_button
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Add documentation on which buttons JOY_BUTTON_START corresponds to
2023-10-11 22:44:11 +02:00
Rémi Verschelde
efc0b08371
Merge pull request #82832 from bruvzg/oidn_external_exe
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Re-add optional OIDN denoise as an external executable.
2023-10-11 22:38:18 +02:00
Rémi Verschelde
587f084200
Merge pull request #82595 from paulloz/fix-fileaccess-error-handling
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Error handling for `FileAccess.get_file_as_*`
2023-10-11 22:37:54 +02:00
Rémi Verschelde
357a57b828
Merge pull request #82557 from RadiantUwU/patch-2
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Fix `RefCounted.unreference()` documentation providing wrong info.
2023-10-11 22:37:30 +02:00
bruvzg
899e56de5d
Re-add optional OIDN denoise as an external executable.
2023-10-11 19:52:18 +03:00
Paul Joannon
bf3f6e3b55
Error handling for `FileAccess.get_file_as_*`
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- Assign last error in said `FileAccess.get_file_as_bytes` and `FileAccess.get_file_as_string`
- Document error handling for said methods
2023-10-11 18:52:16 +02:00
Radiant
098c445f75
Fix `RefCounted.unreference()` documentation providing wrong info.
2023-10-11 11:27:25 +03:00
Rémi Verschelde
4b7cc99bc1
Merge pull request #79169 from reduz/debug-canvas-item-redraw
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Debug CanvasItem redraw
2023-10-11 08:40:05 +02:00
Rémi Verschelde
55282ddc10
Merge pull request #79527 from QbieShay/qbe/particles-rework
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Particle internal refactor and additions for more artistic control
2023-10-10 22:48:50 +02:00
QbieShay
c228fe1a0d
Particle internal refactor and additions for more artistic control
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: Mew Pur Pur <85438892+MewPurPur@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2023-10-10 20:03:35 +02:00
Rémi Verschelde
1fe7f8a96c
Merge pull request #82893 from m4gr3d/godot_android_lib_improvements
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Cleanups and improvements to the Godot Android library api
2023-10-10 09:11:53 +02:00
Rémi Verschelde
62e7e1618e
Merge pull request #83066 from imaperson/add-semicolon-to-os-case
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Add semicolon to OS documentation case statement.
2023-10-09 23:25:39 +02:00
Rémi Verschelde
71a8ac41fb
Merge pull request #72751 from dalexeev/doc-comment-color
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Highlight doc comments in a different color
2023-10-09 23:21:54 +02:00
Rex Robinson
a8226a7e04
Add semicolon to OS case statement.
2023-10-09 16:43:43 -04:00
Rémi Verschelde
8384efe21b
Merge pull request #82969 from Calinou/viewport-add-disable-2d
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Add a Disable 2D property to Viewport
2023-10-09 15:35:08 +02:00
Rémi Verschelde
ed761780b4
Merge pull request #82883 from ShatReal/fix-input-typo
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Fixed a missing word
2023-10-09 15:33:26 +02:00
jsjtxietian
47b78d04bb
Update SpinBox documentation to include resetting to min/max behaviour
2023-10-09 19:20:52 +08:00
bruvzg
97bcd8a631
Add method to check if filesystem is case sensitive.
2023-10-09 11:00:15 +03:00
RobTheFiveNine
5da63c5358
Add documentation on which buttons JOY_BUTTON_START corresponds to
2023-10-08 21:33:22 +01:00
Danil Alexeev
de7cbe8789
Highlight doc comments in a different color
2023-10-08 19:26:10 +03:00
Fredia Huya-Kouadio
2951c162ed
Cleanups and improvements to the Godot Android library api:
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- Provide api to retrieve the running Godot instance from a GodotHost
- Provide api for the GodotHost to register runtime GodotPlugin instances
- Hide the GodotService class until it's completed
- Include project setting to enable long press for Android devices
- Include project setting to enable pan and scale gestures on Android devices
2023-10-08 05:30:38 -07:00
jsjtxietian
d452fb61aa
Update draw_polyline documentation to clarify negative width behavior
2023-10-08 17:06:59 +08:00
Hugo Locurcio
f6cc2603a1
Add a Disable 2D property to Viewport
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This is the 2D counterpart to the existing Disable 3D property.
Its functionality is already internally implemented and used,
but it wasn't exposed.
2023-10-07 17:19:15 +02:00
Linux User
72c2d7d0da
Add sdf_collision property description to LightOccluder2D
2023-10-06 12:10:13 +02:00
Matthew
9e455f424a
Merge pull request #80872 from aaronfranke/split-importing-3d-scenes
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Update Importing 3D scenes links to match splitting PR
2023-10-05 23:02:28 -04:00
Emily
3f7025b2ed
Fixed a missing word
2023-10-05 16:19:48 -07:00
clayjohn
51ed3aef63
Vertex and attribute compression to reduce the size of the vertex format.
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This allows Godot to automatically compress meshes to save a lot of bandwidth.
In general, this requires no interaction from the user and should result in
no noticable quality loss.
This scheme is not backwards compatible, so we have provided an upgrade
mechanism, and a mesh versioning mechanism.
Existing meshes can still be used as a result, but users can get a
performance boost by reimporting assets.
2023-10-05 12:02:23 -06:00
Rémi Verschelde
d31794c4a2
Merge pull request #82849 from KoBeWi/change_dir_to_parallel_universe
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Clarify `change_dir()` and access scopes
2023-10-05 16:33:52 +02:00
Rémi Verschelde
3b70e30e9b
Merge pull request #77072 from vPumpking/get-tree-string
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Add `Node.get_tree_string` and `Node.get_tree_string_pretty`
2023-10-05 16:32:12 +02:00
kobewi
75eaefe7a4
Clarify change_dir() and access scopes
2023-10-05 15:00:22 +02:00
Danil Alexeev
ed0b3c08e1
Core: Fix `Object::has_method()` for script static methods
2023-10-04 19:44:32 +03:00
Rémi Verschelde
7f0b25e057
Merge pull request #82748 from sepTN/than-then-typo
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Fix typos in documentation: `than/then` and `loose/lose`
2023-10-04 15:44:52 +02:00
Rémi Verschelde
d7bca20359
Merge pull request #82722 from BastiaanOlij/openxr_fix_hand_tracking_issues
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OpenXR: Fix small hand tracking issues
2023-10-04 15:43:18 +02:00
Rémi Verschelde
1e544505be
Merge pull request #82691 from YuriSizov/rst-validate-with-exceptions
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Validate `code` tags for class and member references
2023-10-04 15:42:42 +02:00
Rémi Verschelde
d5db0e5032
Merge pull request #81218 from bruvzg/_temp_fs
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[Native File Dialogs] Improve filter list handling, add selected filter to the callback.
2023-10-04 15:34:16 +02:00
bruvzg
d1aaa914f3
[macOS] Add `about_to_open` and `popup_hide` callback for the global menus, move part of logic to the PopupMenu to allow live menu modification.
2023-10-04 09:49:51 +03:00
Bastiaan Olij
c60ef33175
OpenXR Fix small hand tracking issues
2023-10-04 13:18:31 +11:00
Septian
81276e78f2
Fix typos in documentation: `than/then` and `loose/lose`
2023-10-04 04:51:48 +07:00
Yuri Roubinski
04bb89c0bd
Add isometric cell shape mode to `AStarGrid2D`.
2023-10-03 21:04:03 +03:00
bruvzg
43e4708dff
[Native File Dialogs] Improve filter list handling, add selected filter to the callback.
2023-10-03 19:26:16 +03:00
Rémi Verschelde
954a3b337d
Merge pull request #82724 from AThousandShips/grid_doc
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Clarify `AStarGrid2D.is_in_bounds` functionality
2023-10-03 17:27:29 +02:00
Rémi Verschelde
3a5d524287
Merge pull request #82614 from m4gr3d/openxr_eye_gaze_interaction
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Add support for the OpenXR Eye gaze interaction extension
2023-10-03 17:25:52 +02:00
Rémi Verschelde
19c72e847d
Merge pull request #82544 from MewPurPur/improve-ray-docs
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Improve SeparationRayShape docs
2023-10-03 17:24:58 +02:00
Rémi Verschelde
9af1983af2
Merge pull request #82475 from bruvzg/ts_spacing_var
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[TextServer] Store font extra spacing variations without making a full copy of font.
2023-10-03 17:23:43 +02:00
Rémi Verschelde
30bc077756
Merge pull request #82364 from bruvzg/angle_lists_and_defaults
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[ANGLE] Add fallback control options and defaults.
2023-10-03 17:22:53 +02:00
Rémi Verschelde
0358abbeba
Merge pull request #82179 from bruvzg/mode_docs
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[Docs] Update and sync Window and DisplayServer window mode descriptions.
2023-10-03 17:22:05 +02:00
Rémi Verschelde
530e01b478
Merge pull request #80409 from bruvzg/est_title_size
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[DisplayServer] Add method to estimate window title bar size.
2023-10-03 17:12:18 +02:00
Rémi Verschelde
9e8a93a5a9
Merge pull request #78762 from Sauermann/fix-svc-event-filter
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Enable `InputEvent`-filtering in `SubViewportContainer`
2023-10-03 17:10:34 +02:00
Rémi Verschelde
e64fce3bf4
Merge pull request #69624 from Kubulambula/add-`typeof_string()`-utility
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Add `type_string()` utility
2023-10-03 17:10:05 +02:00
A Thousand Ships
55a3d148f0
Clarify `AStarGrid2D.is_in_bounds` functionality
2023-10-03 15:51:49 +02:00
Yuri Sizov
cc0eebd9d8
Validate `code` tags for class and member references
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This commit also adds means to manually disable warnings
in `code` tags where it's a false positive with the new
`skip-lint` attribute.
Warnings are now enabled on CI to prevent future errors.
2023-10-03 15:48:31 +02:00
bruvzg
ac3fc2a8a1
[ANGLE] Add fallback control options and defaults.
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[macOS] Use ANGLE by default if engine is built with statically linked ANGLE.
[Windows] Add option enable/disable fallback to ANGLE and option force specific GPU to always use ANGLE.
2023-10-03 16:23:43 +03:00
bruvzg
72e2e47059
[DisplayServer] Add method to estimate window title bar size.
2023-10-03 16:13:52 +03:00
Bastiaan Olij
9e56e7a3ce
Add support for the OpenXR Eye gaze interaction extension
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Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2023-10-02 14:02:23 -07:00
bruvzg
c8df5e7291
[Docs] Update and sync Window and DisplayServer window mode descriptions.
2023-10-02 23:47:32 +03:00
Yuri Sizov
a2f90d565a
Merge pull request #82681 from akien-mga/doc-Node3DGizmo
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Add docs for Node3DGizmo to clarify its link to EditorNode3DGizmo
2023-10-02 19:59:16 +02:00
Markus Sauermann
781cecdc23
Enable filtering `InputEvent`-sending in `SubViewportContainer`
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Introduce an user overridable function, that allows filtering, if
an `InputEvent` should be sent to `SubViewport` children.
2023-10-02 19:51:49 +02:00
Rémi Verschelde
9215b03429
i18n: Sync translations with Weblate (first 4.2 sync)
2023-10-02 17:42:35 +02:00
Jakub Janšta
74c937079c
Add type_string() utility
2023-10-02 17:41:20 +02:00
Rémi Verschelde
c7630b3755
Add docs for Node3DGizmo to clarify its link to EditorNode3DGizmo
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Fixes #82654 .
2023-10-02 16:17:16 +02:00
Rémi Verschelde
57a6813bb8
Merge pull request #81582 from YuriSizov/graph-toolbarniceness
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Make `GraphEdit` toolbar more customizable
2023-10-02 15:18:42 +02:00
Rémi Verschelde
365ee4196c
Merge pull request #68696 from TokisanGames/expose_editor_viewports
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Expose editor viewports in EditorInterface
2023-10-02 15:18:25 +02:00
Yuri Sizov
b07c664af9
Make `GraphEdit` toolbar more customizable
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Also adds a semi-transparent background
to make the toolbar stand out in front of nodes.
2023-10-02 13:43:08 +02:00
Rémi Verschelde
5e19247c72
Merge pull request #82671 from Flynsarmy/the_humble_comma
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Improve `NavigationAgent3D.target_position` documentation readability
2023-10-02 13:17:06 +02:00
Rémi Verschelde
5fe97c5844
Merge pull request #82441 from akien-mga/web-clarify-get_unique_id
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Web: Clarify that `OS.get_unique_id` is not supported
2023-10-02 13:16:31 +02:00
Rémi Verschelde
bc118b36ac
Merge pull request #82370 from YuriSizov/graphs-request-rename-close-delete-please
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Rename close requests to delete requests in `GraphEdit`
2023-10-02 13:16:28 +02:00
Flyn San
5391fe6d82
Improve NavigationAgent3D.target_position documentation readability
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Improve NavigationAgent2D.target_position documentation readability
2023-10-02 20:33:00 +10:00
etti
3a39de4e2f
Add rotate_toward and angle_difference to GDScript and C#
2023-10-01 22:19:42 +02:00
Cory Petkovsek
110130bb69
Expose editor viewports
2023-10-01 22:04:17 +07:00
MewPurPur
c4db6e1a58
Improve SeparationRayShape docs
2023-09-29 22:18:00 +03:00
Chris Ridenour
313ac98c83
Fix metadata name in MovieWriter.xml
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Fixes the generated class docs for MovieWrite to match #66156 .
2023-09-29 14:09:04 -04:00
Rémi Verschelde
55ba576c58
Merge pull request #81688 from Chaosus/vs_custom_dropdown_list_props
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Implement drop-down list properties to the custom visual shader nodes
2023-09-29 19:45:54 +02:00
Rémi Verschelde
2a7c0ce638
Merge pull request #80970 from curious-broccoli/configfile-error
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Rephrase ConfigFile class methods error description
2023-09-29 19:45:30 +02:00
detomon
48c2012dc2
Fix required parameter values for 2D textures in `RenderingDevice.texture_clear()`
2023-09-29 16:14:31 +02:00
Rémi Verschelde
fe8a58b9d7
Merge pull request #82499 from Calinou/doc-surface-override-material
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Clarify difference between surface material and surface override material
2023-09-29 10:21:06 +02:00
Rémi Verschelde
94377f50b2
Merge pull request #80813 from TokageItLab/rework-animation-manager
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Implement `AnimationMixer` as a base class of `AnimationPlayer` and `AnimationTree`
2023-09-29 10:20:16 +02:00
Yuri Roubinski
4575cc0c6f
Implement drop-down list properties to the custom visual shader nodes
2023-09-29 10:55:05 +03:00
Silc Lizard (Tokage) Renew
1b95827d3e
Implement AnimationManager the base class of AnimationPlayer/Tree
2023-09-29 08:23:57 +09:00
Hugo Locurcio
f4fd6d0d99
Clarify difference between surface material and surface override material
2023-09-28 23:18:26 +02:00
bruvzg
4a167fc740
[TextServer] Store font extra spacing variations without making a full copy of font.
2023-09-28 10:45:09 +03:00
Yuri Sizov
aa82cccc41
Merge pull request #81659 from DarioSamo/nlm-denoiser
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Replace OIDN denoiser in Lightmapper with a JNLM denoiser compute shader.
2023-09-27 19:08:01 +02:00
Rémi Verschelde
0a10f09ce4
Web: Clarify that `OS.get_unique_id` is not supported
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Remove the base error message in `OS`, we no longer really error out this
way for not implemented methods. Instead, each platform should override them
to provide the context they want.
Fixes #82439 .
2023-09-27 15:17:45 +02:00
Rémi Verschelde
048abcb2bb
Merge pull request #82384 from YeldhamDev/corner_cases_man_i_swear
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Make hovered tabs be drawn with the unselected's width at minimum
2023-09-27 14:03:43 +02:00
Rémi Verschelde
19057c07bc
Merge pull request #67080 from Mickeon/resource-virtual-local-to-scene-setup
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Reimplement Resource.`_setup_local_to_scene` & deprecate signal
2023-09-27 14:03:28 +02:00
kobewi
cfb6d25d30
Document, cleanup and fix some theme properties
2023-09-27 00:06:15 +02:00
Rémi Verschelde
f14ed3067d
Merge pull request #81573 from YuriSizov/docs-use-theme-binds-in-help
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Use bound theme properties for documentation
2023-09-26 22:46:10 +02:00
Aaron Franke
b0c1c24c38
Allow adding a custom side menu to EditorFileDialog
2023-09-26 14:03:18 -05:00
Michael Alexsander
decae848a8
Make hovered tabs be drawn with the unselected's width at minimum
2023-09-26 15:08:47 -03:00
Yuri Sizov
596dd726a1
Use bound theme properties for documentation
2023-09-26 18:48:51 +02:00
Yuri Sizov
378ab38b1f
Rename close requests to delete requests in `GraphEdit`
2023-09-26 16:41:39 +02:00
Rémi Verschelde
9b0b441cf3
Merge pull request #82139 from dalexeev/gds-add-inferred-declaration-warning
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GDScript: Add `INFERRED_DECLARATION` warning
2023-09-26 16:36:39 +02:00
Rémi Verschelde
eefe161549
Merge pull request #81610 from Ughuuu/add-angle-limits-and-motor-to-pin-joint-2d
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Update PinJoint2D API with angle limits and motor speed
2023-09-26 13:45:07 +02:00
Rémi Verschelde
93cf990cdb
Merge pull request #81564 from aaronfranke/doc-string-byte-array
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Doc: Reference String <-> PackedByteArray conversions from each other
2023-09-26 13:45:02 +02:00
Rémi Verschelde
ca8b229e1c
Merge pull request #80410 from bruvzg/rtl_img_features
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[RTL] Add support for image dynamic updating, padding, tooltips and size in percent.
2023-09-26 13:44:46 +02:00
Rémi Verschelde
3ec673085b
Merge pull request #79523 from aaronfranke/is-conformal
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Add `is_conformal` method to Basis and Transform2D
2023-09-26 13:44:41 +02:00
Rémi Verschelde
21cdedb79c
Merge pull request #77819 from 0xafbf/char-fx-tests
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Make it possible to change character transform in RichTextEffect
2023-09-26 13:44:28 +02:00
Dragos Daian
0fcfb07246
Update PinJoint2D API with angle limits and motor speed
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add enabled methods for motor and angular limits
use correct name to get joint
update copyright
2023-09-26 10:29:23 +02:00
bruvzg
bc6585a5a7
[RTL] Add support for image dynamic updating, padding, tooltips and size in percent.
2023-09-26 09:39:51 +03:00
Rémi Verschelde
4443b8f474
Merge pull request #82230 from zaevi/dark-mode-android-ios
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Support dark mode on Android and iOS.
2023-09-26 08:30:36 +02:00
Rémi Verschelde
b9c36c930b
Merge pull request #81270 from Sauermann/fix-canvas-layer-index-doc
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Improve canvas layer index documentation
2023-09-26 08:18:49 +02:00
Rémi Verschelde
7dccb9e039
Merge pull request #80796 from smix8/navgenerator_2d_4.x
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Add 2D navigation mesh baking
2023-09-26 08:17:58 +02:00
Rémi Verschelde
55dfbd7761
Merge pull request #80284 from dsnopek/gdextension-hot-reload
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Implement reloading of GDExtensions
2023-09-26 08:17:28 +02:00
Rémi Verschelde
79805262f1
Merge pull request #77829 from AThousandShips/mp_fix
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Disallow nested custom multiplayers in `SceneTree`
2023-09-26 08:17:02 +02:00
David Snopek
2733a6f762
Implement reloading of GDExtensions
2023-09-25 22:10:17 -05:00
Zae
428eb1309a
Support dark mode on Android and iOS.
2023-09-26 11:00:04 +08:00
PucklaMotzer09
d2e651f403
Add Duplicate Lines shortcut to CodeTextEditor
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This keyboard shortcut has been made with inspiration from the VS Code keyboard shortcut editor.action.copyLinesDownAction. It duplicates all selected lines and inserts them below no matter where the caret is within the line.
2023-09-25 23:41:31 +02:00
Rémi Verschelde
023b6b30c1
Merge pull request #73813 from groud/improve_y_sort_performances
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Greatly improve Y-sort performance on TileMaps
2023-09-25 22:47:22 +02:00
Dario
1b2b726502
Replace OIDN denoiser with a JNLM denoiser compute shader implementation.
2023-09-25 14:53:45 -03:00
smix8
0ee7e3102b
Add 2D navigation mesh baking
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Adds 2D navigation mesh baking.
2023-09-25 19:48:14 +02:00
Gilles Roudière
30b94bb8ab
Improve TileMap Y-sorting performance
2023-09-25 18:49:04 +02:00
Rémi Verschelde
e4cfd4e26a
Merge pull request #82195 from AThousandShips/radian_fix
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Replace `radians` range hint with `radians_as_degrees`
2023-09-25 17:18:38 +02:00
Rémi Verschelde
cd39da2df7
Merge pull request #81197 from DarioSamo/fsr2-rd
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 17:18:12 +02:00
Rémi Verschelde
d759f91f8d
Merge pull request #81101 from 398utubzyt/dotnet/abstract-class-support
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C#: Add abstract class support
2023-09-25 17:18:05 +02:00
Rémi Verschelde
9fdf24fa67
Merge pull request #80881 from BastiaanOlij/openxr_foveation_ext
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Implement OpenXR Foveated rendering support
2023-09-25 17:18:00 +02:00
Rémi Verschelde
91420573c0
Merge pull request #79965 from KoBeWi/popup_menu_sidequest
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Free submenu children when clearing PopupMenu
2023-09-25 17:17:55 +02:00
Rémi Verschelde
c57d9f3483
Merge pull request #79104 from DrRevert/focusable_tabs_refactor
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Allow to focus individual tabs in `TabBar`/`TabContainer`
2023-09-25 17:17:51 +02:00
Rémi Verschelde
1a0e653d7f
Merge pull request #78573 from dalexeev/editor-create-script-class-name
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Editor: Remove unused Class Name field from Create Script dialog
2023-09-25 17:17:46 +02:00
Rémi Verschelde
3408aab7c6
Merge pull request #76027 from AThousandShips/focus_direction
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Expose finding valid focus neighbors of a `Control` by side
2023-09-25 17:17:33 +02:00
kobewi
df24882f9a
Free submenu children when clearing PopupMenu
2023-09-25 16:45:41 +02:00
Dario
057367bf4f
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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Introduces support for FSR2 as a new upscaler option available from the project settings. Also introduces an specific render list for surfaces that require motion and the ability to derive motion vectors from depth buffer and camera motion.
2023-09-25 10:37:47 -03:00
A Thousand Ships
a5fe392b78
Disallow nested custom multiplayers in `SceneTree`
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Enables clearing the custom multiplayer
2023-09-25 14:59:05 +02:00
Bastiaan Olij
d7d334158a
Implement OpenXR Foveated rendering support
2023-09-25 17:12:20 +10:00
A Thousand Ships
e45927b2f2
Replace `radians` range hint with `radians_as_degrees`
2023-09-25 08:50:19 +02:00
Rémi Verschelde
64cde8ae8b
Merge pull request #82168 from Supreeeme/ext-fix
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Expose `texture_create_from_extension` to GDExtension
2023-09-24 23:34:06 +02:00
Rémi Verschelde
317b925d97
Merge pull request #82050 from chokomancarr/patch-1
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docs: Fix incorrect GL format code for 16 bit float formats
2023-09-24 23:33:18 +02:00
Rémi Verschelde
684effb6b4
Merge pull request #81425 from Rubonnek/expose-inspector-methods-master
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Expose `EditorInspector::get_edited_object` to GDScript
2023-09-24 23:31:43 +02:00
Rémi Verschelde
42fb795eb8
Merge pull request #80227 from raulsntos/get_tab_bar
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Expose the `TabBar` of a `TabContainer`
2023-09-24 23:30:56 +02:00
Rémi Verschelde
98747a9040
Merge pull request #78803 from EMBYRDEV/additional-mesh-import-options
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Add layer, shadow and visibility range options to the Scene importer
2023-09-24 23:30:30 +02:00
Aaron Franke
ff23d27427
Update Importing 3D scenes link to match splitting PR
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See https://github.com/godotengine/godot-docs/pull/7830
2023-09-23 16:53:18 -05:00
Shawn Wallace
b12ed82c04
Expose texture_create_from_extension to GDExtension
2023-09-23 16:57:12 -04:00
Wilson E. Alvarez
c844988e40
Expose EditorInspector::get_edited_object to GDScript
2023-09-23 09:47:07 -04:00
Danil Alexeev
4ce27301d3
GDScript: Add `INFERRED_DECLARATION` warning
2023-09-22 23:13:52 +03:00
Rémi Verschelde
bafcd32f15
Merge pull request #81716 from akien-mga/web-disable-raycast-embree
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Web: Disable raycast module by default (no occlusion culling)
2023-09-22 22:03:55 +02:00
Raul Santos
408a08f2c1
Expose the `TabBar` of a `TabContainer`
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Add `TabContainer::get_tab_bar` method to retrieve the `TabBar` of a `TabContainer`.
2023-09-22 20:08:28 +02:00
chokomancarr
4a2de1e17a
fix incorrect GL format code for 16 bit float formats
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For FORMAT_XXXH half-precision format constants, the description uses GL_XXX32F, which is incorrect.
This fixes it to GL_XXX16F to align with the intended precision.
2023-09-21 21:49:01 +08:00
Rémi Verschelde
1094239f56
Merge pull request #81249 from beyarkay/patch-1
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[docs] Update AABB `get_support` description
2023-09-21 14:24:59 +02:00
bruvzg
1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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Co-authored-by: Riteo <riteo@posteo.net>
2023-09-21 14:21:00 +03:00
Rémi Verschelde
0c71c7cc6f
Merge pull request #81967 from Jordyfel/physics-doc
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Fix example in gravity project settings doc
2023-09-20 18:55:21 +02:00
beyarkay
73fb7f0fc0
[docs] update AABB `get_support` description
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This is a simple documentation edit. It updates the description of the
get_support method in AABB to explain what a support point is.
2023-09-20 16:38:43 +02:00
Rémi Verschelde
52104ded69
Merge pull request #81298 from mihe/soft-body-rendering-handler
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Fix bindings of `PhysicsServer3DRenderingServerHandler`
2023-09-20 15:18:24 +02:00
Mikael Hermansson
ee9f41a12d
Fix bindings of `PhysicsServer3DRenderingServerHandler`
2023-09-20 12:24:32 +02:00
Jordyfel
197d57af79
Fix gravity project settings doc.
2023-09-20 10:38:00 +03:00
bitsawer
16c3a19d91
Expose and document Image.get_mipmap_count()
2023-09-19 14:34:59 +03:00
Markus Sauermann
fffbb42a24
Improve canvas layer index documentation
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Document special case of identical canvas layer index.
2023-09-18 21:33:31 +02:00
Micky
e261d62ea8
Tweaks to ViewportTexture's Documentation
2023-09-18 15:08:43 +02:00
Rémi Verschelde
e3e2528ba7
Merge pull request #81834 from MewPurPur/canvas-texture-icon
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Add CanvasTexture icon
2023-09-18 10:38:32 +02:00
MewPurPur
c7094d5172
Add CanvasTexture icon
2023-09-18 11:05:03 +03:00
Arkadiusz Marcin Kołek
18811ac814
Allow to focus individual tabs in TabBar/TabContainer
2023-09-17 18:49:48 +02:00
Rémi Verschelde
7bb80b1525
Merge pull request #81741 from KoBeWi/vectoring_to_the_MAXXX
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Add `Vector2/3/4i.MAX` and `MIN`
2023-09-17 14:47:52 +02:00
Rémi Verschelde
04d2aa61a3
Merge pull request #81641 from MewPurPur/bus-go-brrrr-2
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Add a `bus_renamed` AudioServer signal
2023-09-17 14:47:29 +02:00
Rémi Verschelde
f4d85d58f7
Merge pull request #80736 from Ughuuu/add-get-rid-to-joints
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Expose the `get_rid` method of Joint2D and Joint3D
2023-09-17 14:47:04 +02:00
Rémi Verschelde
4a48fd4b9f
Merge pull request #63634 from Spartan322/itemlist-predraw-size
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Expose and rename ItemList's `_check_shape_changed` to `force_update_list_size`
2023-09-17 14:45:19 +02:00
kobewi
adc930baee
Add Vector2/3/4i.MAX and MIN
2023-09-16 21:52:13 +02:00
Rémi Verschelde
33b95f06e2
Merge pull request #80972 from KoBeWi/settings_from_nowhere
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Cleanup some `GLOBAL_DEF`s
2023-09-16 21:22:04 +02:00
Rémi Verschelde
4c01c62233
Merge pull request #79182 from MewPurPur/polyline-close
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Add closed property to Line2D
2023-09-16 21:20:47 +02:00
Rémi Verschelde
8c40edf8c0
Web: Disable raycast module by default (no occlusion culling)
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This means no CPU occlusion culling (and not compiling Embree), unless
you compile custom export templates with `module_raycast_enabled=yes`.
This reduces the memory footprint significantly, and binary size.
Fixes #70621 .
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-09-16 21:00:04 +02:00
398utubzyt
2df37a237a
C#: Abstract script class support
2023-09-15 20:35:25 -07:00
kobewi
cd0aaab48c
Cleanup some GLOBAL_DEFs
2023-09-15 21:32:23 +02:00
Yuri Sizov
51a196ef5b
Merge pull request #81672 from KoBeWi/PNG_is_love_PNG_is_life
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Add note about format to splash image description
2023-09-15 19:48:41 +02:00
Yuri Sizov
b797fa18c8
Merge pull request #81621 from PrecisionRender/fix-popup-menu-accelerators
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Expose `PopupMenu` `activate_item_by_event` method
2023-09-15 19:48:27 +02:00
Yuri Sizov
df6cd37a69
Merge pull request #81516 from YuriSizov/editor-theme-access-the-success
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Fix accessing editor theme items throughout the UI
2023-09-15 19:48:14 +02:00
vPumpking
bd575c5fe5
Add 'get_tree_string()' and 'get_tree_string_pretty()' to Node class to complement printing methods
2023-09-15 19:18:53 +02:00
George L. Albany
421e8c5455
Expose force_update_list_size
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Rename ItemList::_check_shape_changed to force_update_list_size
`force_update_list_size` is especially useful for updating the auto_height_value early
2023-09-15 13:18:02 -04:00
PrecisionRender
76fad10978
Expose `PopupMenu` `activate_item_by_event` method
2023-09-15 10:27:49 -05:00
Yuri Sizov
8ecc0c4f47
Fix accessing editor theme items throughout the UI
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This also exposes `EditorInterface::get_editor_theme`.
2023-09-15 14:51:01 +02:00
MewPurPur
f29b6e73c2
Add a bus_renamed AudioServer signal
2023-09-15 13:02:03 +03:00
kobewi
f1ecb97161
Add note about format to splash image description
2023-09-15 02:07:09 +02:00
Yuri Sizov
b467afe65d
Merge pull request #81634 from lyuma/generate_lod_deprecate
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Add missing is_deprecated flag on the SurfaceTool.generate_lod function.
2023-09-14 15:22:03 +02:00
Yuri Sizov
495b89ece9
Merge pull request #81561 from BastiaanOlij/fix_openxr_blend_modes
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Fix issue with OpenXR environment blend mode not being applied properly
2023-09-14 15:21:49 +02:00
Yuri Sizov
223fc3cdd3
Merge pull request #81440 from ryanabx/features/warn-strict-supertype-only
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Remove `REDUNDANT_FOR_VARIABLE_TYPE` warning
2023-09-14 15:21:33 +02:00
Yuri Sizov
30178b2b8d
Merge pull request #42100 from groud/document_unhandled_key_input
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Document when to use `_unhandled_key_input` over `_unhandled_input`
2023-09-14 15:21:10 +02:00
Lyuma
8153739df9
Add missing is_deprecated flag on the SurfaceTool.generate_lod function.
2023-09-13 22:23:05 -07:00
Aaron Franke
56806ffeed
Add `is_conformal` method to Basis and Transform2D
2023-09-13 17:20:30 -05:00
Bastiaan Olij
3806d964e3
Fix issue with OpenXR environment blend mode not being applied properly
2023-09-13 14:07:23 +10:00
ryanabx
ceda960131
Remove REDUNDANT_FOR_VARIABLE_TYPE
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Remove REDUNDANT_FOR_VARIABLE_TYPE
2023-09-12 20:04:32 -05:00
Gilles Roudière
bc33add262
Document why use either _unhandled_key_input, _shortcut_input or _unhandled_input
2023-09-12 13:18:07 +02:00
Rémi Verschelde
98b50eb308
Merge pull request #81565 from timothyqiu/typos
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Fix typos in EditorDebuggerPlugin and RDShaderSPIRV classref
2023-09-12 12:02:50 +02:00
Rémi Verschelde
38ca83e16f
Merge pull request #81464 from AcatXIo/fix-sign-nan
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Fix `SIGN(NAN)` returning 1
2023-09-12 12:01:39 +02:00
Rémi Verschelde
475860839c
Merge pull request #80144 from KoBeWi/freedom_tiles
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Add per-tile flipping and transposing
2023-09-12 12:00:20 +02:00
Danil Alexeev
26ce861910
Editor: Remove unused Class Name field from Create Script dialog
2023-09-12 12:49:56 +03:00
Aaron Franke
7e3e13fc66
Doc: Reference String <-> PackedByteArray conversions from each other
2023-09-12 03:43:01 -05:00
Haoyu Qiu
2c59c59270
Fix typos in EditorDebuggerPlugin and RDShaderSPIRV classref
2023-09-12 16:16:32 +08:00
Rémi Verschelde
5c43e4c1ef
Fix various typos with codespell
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Using 2.2.6.dev180+ge3a2cfbd.
2023-09-12 08:54:18 +02:00
Rémi Verschelde
7471ac2c4d
Merge pull request #81543 from DarioSamo/lightmap-size-crash-fix
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Propagate error correctly when max texture size for lightmaps is too small.
2023-09-12 08:50:45 +02:00
Rémi Verschelde
0545ed5c71
Merge pull request #81355 from ryanabx/features/enforce-static-typing
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Add an optional `untyped_declaration` warning
2023-09-12 08:49:57 +02:00
Jean-Michel Bernard
67dce301aa
Add code region folding to CodeEdit
2023-09-11 18:36:40 +02:00
ryanabx
14edf044af
Add "untyped_declaration" warning
2023-09-11 09:39:10 -05:00
Rémi Verschelde
218a27a859
Merge pull request #81517 from Calinou/doc-scrollcontainer-signal-touch-only
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Document ScrollContainer signals being emitted for touch events only
2023-09-11 15:40:28 +02:00
Rémi Verschelde
b84061ba2a
Merge pull request #70080 from aaronfranke/type-convert
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Add a type conversion method to Variant Utility and expose to scripting
2023-09-11 15:34:59 +02:00
Dario
7dfb854556
Propagate error correctly when max texture size for lightmaps is too small.
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Add error handling for BAKE_ERROR_LIGHTMAP_TOO_SMALL, which was previously ignored. Fixes #81453 .
2023-09-11 09:14:39 -03:00
MewPurPur
e39875a20d
Add closed property to Line2D
2023-09-11 11:28:25 +03:00
Hugo Locurcio
d01184fbb7
Document ScrollContainer signals being emitted for touch events only
2023-09-10 18:26:13 +02:00
Micky
79ce0c6e80
Reimplement Resource.`_local_to_scene_setup` & remove workaround
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Reimplements the virtual method _setup_local_to_scene, lost in #51970
Also deprecates the redundant `setup_local_to_scene_requested` signal.
2023-09-09 13:51:12 +02:00
AcatXIo
7d69a5ba50
Fix sign(NAN) returning 1.
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Fixes #79036 . sign(NAN) now returns 0.
This should not impact performance much in any way.
Adds a test for the NAN case. Updates the documentation to clarify the new behavior.
2023-09-09 11:30:11 +02:00
kobewi
a9f3154da3
Add per-tile flipping and transposing
2023-09-09 00:56:38 +02:00
Rémi Verschelde
5fef875cd8
Merge pull request #81070 from groud/improve_tilemap_performances
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Improve TileMap performances by using quadrants only for rendering
2023-09-08 23:13:56 +02:00
Aaron Franke
6f7eccc758
Add a type conversion method to Variant Utility and expose to scripting
2023-09-08 10:12:48 -05:00
Gilles Roudière
8c1e28237b
Improve TileMap performances by using quadrants only for rendering
2023-09-08 15:33:43 +02:00
Rémi Verschelde
8c1817f755
i18n: Sync translations with Weblate
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(cherry picked from commit f2c8eea60e
)
2023-09-08 12:12:18 +02:00
Rémi Verschelde
b4cf5c51ca
Merge pull request #81445 from timothyqiu/default-layout
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Fix description of dock slot usage in the documentation
2023-09-08 11:54:25 +02:00
Haoyu Qiu
6cdf5eff21
Fix description of dock slot usage in the documentation
2023-09-08 17:52:15 +08:00
Rémi Verschelde
b39303abae
Merge pull request #81430 from aaronfranke/export-platform-os-name
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Expose `EditorExportPlatform::get_os_name()`
2023-09-08 11:50:46 +02:00
Rémi Verschelde
6c4266271d
Merge pull request #67082 from Mickeon/resource-screw-you-setup-local-to-scene
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Deprecate Resource.`setup_local_to_scene`
2023-09-08 11:50:37 +02:00
Aaron Franke
c1c0ee3faf
Expose EditorExportPlatform::get_os_name()
2023-09-07 12:28:09 -05:00
Hendrik Brucker
5afe78bd9c
Clean up/refactor GraphNode and make it more flexible
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Split GraphNode into GraphElement and GraphNode, add custom
titlebar, and adjust theming.
2023-09-07 17:29:06 +02:00
Rémi Verschelde
8de6405288
UWP: Remove platform port, needs to be redone from scratch for 4.x
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The UWP platform port was never ported to the Godot 4.0+ API,
and it's now accumulating bitrot as it doesn't compile, and thus
we no longer propagate platform changes in it.
So we finally remove to acknowledge this state. There's still some
interest in reviving the UWP port eventually, especially as support
for Direct3D 12 will soon be merged, but when that happens it will
be easiest to redo it from scratch.
2023-09-07 15:01:59 +02:00
Micky
0af2467029
Unexpose Resource.`setup_local_to_scene`
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Good riddance.
Also modifies a note in ViewportTexture
2023-09-06 23:38:42 +02:00
Yuri Sizov
16957fd35b
Merge pull request #81286 from lemilonkh/unshaded-materials-ignore-fog
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Implement render mode `fog_disabled` and BaseMaterial3D setting Disable Fog
2023-09-06 14:49:16 +02:00
Milan Gruner
45a33cc749
Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog
2023-09-05 18:15:02 +02:00
Haoyu Qiu
4675e047bb
Fix unmatched brackets in the documentation
2023-09-05 15:57:39 +08:00
Rémi Verschelde
f05c7f6d68
Merge pull request #81239 from Malcolmnixon/xr-tracking-signals
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Add XR tracking state-change signals
2023-09-04 09:08:59 +02:00
Rémi Verschelde
dd4fae6162
Merge pull request #74809 from Chaosus/completion_color_xyzw
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Add coloring for completion of vector components
2023-09-04 09:06:57 +02:00
Malcolm Nixon
22de1b31b5
Added XR tracking-state change signals
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Add "pose_lost_tracking" signal to XRPositionalTracker.
Add "tracking_changed" signal to XRNode3D.
2023-09-03 12:17:16 -04:00
Rémi Verschelde
7dc14db283
Merge pull request #81232 from wlsnmrk/lineedit-reference-typos
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Fix typos in LineEdit documentation
2023-09-02 14:32:10 +02:00
Rémi Verschelde
b842c73acc
Merge pull request #81228 from raulsntos/docs/code_to_constants
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Use `[constant]` instead of `[code]` when possible
2023-09-02 14:31:46 +02:00
Rémi Verschelde
865879faf9
Merge pull request #81227 from raulsntos/docs/int
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Fix int's C# documentation
2023-09-02 14:31:23 +02:00
Rémi Verschelde
f383249f6f
Merge pull request #81212 from mateuseap/fix/meshDataToolClassReference
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Fix misleading description of `MeshDataTool.get_vertex()` method
2023-09-02 14:31:00 +02:00
Mark Wilson
5f9d5a0cea
Docs: Fix typos for LineEdit reference
2023-09-01 12:22:10 -04:00
Raul Santos
0897a795c3
Fix int's C# documentation
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- There's no implicit conversion from `double` to `int`, a cast was missing.
- The example about literals in GDScript also applies to C# (with the same syntax even).
2023-09-01 17:00:09 +02:00
Raul Santos
03add1f6d8
Use `[constant]` instead of `[code]` when possible
2023-09-01 16:57:53 +02:00
Rémi Verschelde
e3522e0d85
Merge pull request #81190 from timothyqiu/nav-agent-3d-doc
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Fix typos in NavigationAgent3D documentation
2023-09-01 16:02:59 +02:00
Rémi Verschelde
fa3072f625
Merge pull request #81087 from mateuseap/docs/tweenClassReference
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Add a note about `SceneTree.create_tween()` method
2023-09-01 16:01:47 +02:00
Mateus Elias
fe45774f59
Fix misleading description of MeshDataTool.get_vertex() method
2023-08-31 21:13:34 -03:00
Jcrespo
528a76486c
Add inverse hyperbolic functions `asinh()`, `acosh()` & `atanh()`
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GDScript has the following built-in trigonometry functions:
- `sin()`
- `cos()`
- `tan()`
- `asin()`
- `acos()`
- `atan()`
- `atan()`
- `sinh()`
- `cosh()`
- `tanh()`
However, it lacks the hyperbolic arc (also known as inverse
hyperbolic) functions:
- `asinh()`
- `acosh()`
- `atanh()`
Implement them by just exposing the C++ Math library, but clamping
its values to the closest real defined value.
For the cosine, clamp input values lower than 1 to 1.
In the case of the tangent, where the limit value is infinite,
clamp it to -inf or +inf.
References #78377
Fixes godotengine/godot-proposals#7110
2023-09-01 01:27:56 +02:00
Mateus Elias
5030549c7b
Add a note about create_tween() method of SceneTree class
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Add note regarding SceneTree.create_tween() method behavior.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Tomek <kobewi4e@gmail.com>
2023-08-31 17:50:15 -03:00
Haoyu Qiu
2fcfe99059
Fix typos in NavigationAgent3D documentation
2023-08-31 17:30:19 +08:00
Jordyfel
868a26d0ac
Document integer scaling functionality and limitation.
2023-08-30 21:19:25 +03:00
Yuri Rubinsky
35802374ac
Add coloring for completion of vector components
2023-08-30 21:13:25 +03:00
Rémi Verschelde
d4465dbef4
Merge pull request #81084 from MewPurPur/improve-line2d-docs
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Improve Line2D documentation
2023-08-30 08:46:15 +02:00
Rémi Verschelde
cfe9cd5cae
Merge pull request #81126 from clayjohn/revert-dds-runtime
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Revert "Implement loading DDS textures at run-time"
2023-08-29 18:42:56 +02:00
AcatXIo
45aa5bfe3c
Grammatical improvements for the RayCast 2D and 3D class references.
2023-08-29 16:33:45 +02:00
Rémi Verschelde
922689c801
Merge pull request #81127 from KoBeWi/errors_begone
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Prevent errors if Tween callback's object is freed
2023-08-29 15:07:35 +02:00
Rémi Verschelde
76bc5a6554
Merge pull request #80859 from KoBeWi/prepare_for_action_and_make_it_double
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Fix action state when multiple events are assigned
2023-08-29 15:06:02 +02:00
kobewi
598d9972c8
Prevent errors if Tween callback's object is freed
2023-08-29 14:50:53 +02:00
clayjohn
0045dc204c
Revert "Implement loading DDS textures at run-time"
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This reverts commit 34ab1c8a36
.
2023-08-29 14:25:16 +02:00
MewPurPur
39f50da2ca
Improve Line2D documentation
2023-08-29 15:02:26 +03:00
Rémi Verschelde
247c3548d8
Merge pull request #81097 from AcatXIo/grammar-enhancements
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Some grammar and punctuation enhancements in the class reference.
2023-08-29 12:48:42 +02:00
Rémi Verschelde
8dfd9d39a6
Merge pull request #81093 from mateuseap/docs/objectClassReference
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Improve `Object.get_property_list()` method description
2023-08-29 12:48:19 +02:00
Rémi Verschelde
c52c830c9f
Merge pull request #81088 from mateuseap/docs/meshDataToolClassReference
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Improve `MeshDataTool.get_face_vertex()` method description
2023-08-29 12:47:31 +02:00
Rémi Verschelde
f061200405
Merge pull request #80997 from MewPurPur/improve-xml-parser-docs
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Improve XMLParser's documentation
2023-08-29 12:45:09 +02:00
Rémi Verschelde
bec94a6210
Merge pull request #80716 from ARez2/add-rd-method-descriptions
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Add missing RenderingDevice method descriptions
2023-08-29 12:44:21 +02:00
Rémi Verschelde
4b69e8be85
Merge pull request #80688 from DarioSamo/gpu-particles-motion-vectors
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Add motion vector support for GPU 3D Particles
2023-08-29 12:43:58 +02:00
Rémi Verschelde
76d318dbd1
Merge pull request #75778 from KoBeWi/_vp
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Expose `_validate_property()` for scripting
2023-08-29 12:41:27 +02:00
Rémi Verschelde
91c5273ec5
Merge pull request #75656 from YuriSizov/core-iconic-builtins
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Add a script method to get its class icon
2023-08-29 12:41:03 +02:00
ARez
bd4d43023d
Add missing RenderingDevice method descriptions
2023-08-29 12:32:29 +02:00
Mateus Elias
6020e34757
Improve Object.get_property_list() method description
2023-08-29 07:11:11 -03:00
Mateus Elias
adb0d0ea58
Improve MeshDataTool.get_face_vertex() method description
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Improve MeshDataTool.get_face_vertex() method description and also add an example code.
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-29 05:27:04 -03:00
AcatXIo
637f10a3cd
Some grammar and punctuation enhancements in the class reference.
2023-08-28 21:32:37 +02:00
Rémi Verschelde
ba1089689a
Merge pull request #80954 from bruvzg/sp_per_font
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[Text Server] Store extra spacing of individual font variations.
2023-08-28 20:37:58 +02:00
Dario
293302ccd8
Add motion vector support for GPU 3D Particles.
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Add the capability of resizing the transforms buffer for particles to be double its size and alternate where the current output is written to. Only works for particles that use index as their draw order.
2023-08-28 10:56:02 -03:00
MewPurPur
829ad86433
Improve XMLParser's documentation
2023-08-28 16:39:26 +03:00
kobewi
67db4693eb
Expose _validate_property() for scripting
2023-08-28 15:18:48 +02:00
kobewi
52d41cc555
Add option to cleanup tiles outside the texture
2023-08-28 15:15:45 +02:00
Juan Linietsky
407b16ab00
Debug CanvasItem redraw
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I wanted to add this tool for years and always forget. This command line option:
```
$ godot.exe -e --debug-canvas-item-redraw
```
Allows to see when a canvas item is redrawn. This helps find out if something
in the UI is refreshing in a way it should not. Examples as such:
* Signals causing more of the UI to redraw.
* Container resizing causes more UI elements to redraw.
* Something using a timer is redrawing all time time, which can go unnoticed.
To my surprise, the editor UI is redrawing very efficiently. There is some
weird stuff with the scene tabs, redrawing when the inspector changes but most
things for the most part are fine.
2023-08-28 12:53:56 +02:00
Rémi Verschelde
cd5c007628
Merge pull request #81054 from AttackButton/core-os-keyboard_cpp
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Add missing YEN, SECTION and OPENURL names to keycode mappings
2023-08-28 12:11:35 +02:00
Rémi Verschelde
75bc6866a4
Merge pull request #81037 from AThousandShips/openxr_register
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Ensure OpenXR classes are declared properly
2023-08-28 12:09:47 +02:00
A Thousand Ships
c23bd8b143
Ensure OpenXR classes are declared properly
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Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2023-08-28 09:37:04 +02:00
AttackButton
8908ac4e6e
Add missing YEN, SECTION and OPENURL names to keycode mappings
2023-08-28 03:37:22 -03:00
Dragos Daian
f9435b6d72
Expose the get_rid method of Joint2D and Joint3D
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update occurance of get_joint
Update documentation as per feedback.
update
update
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-08-27 00:34:47 +03:00
Jordyfel
9819ffb166
Implement window center function.
2023-08-26 21:34:21 +03:00
kobewi
ad1abca668
Fix action state when multiple events are assigned
2023-08-25 23:10:27 +02:00
Yuri Sizov
e538843930
Merge pull request #80936 from curious-broccoli/fix-array-doc
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Clarify Array class methods that return error
2023-08-25 14:59:00 +02:00
Yuri Sizov
4b208fec74
Merge pull request #80884 from timothyqiu/typo-fixes
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Fix various typos in classref
2023-08-25 14:58:47 +02:00
Yuri Sizov
53af94ab33
Merge pull request #80475 from KoBeWi/that's_not_how_you_do_set
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Fix example for `Object._set` documentation
2023-08-25 14:58:37 +02:00
Yuri Sizov
e21ded8f8f
Merge pull request #80450 from KoBeWi/settings_freeze,_no_more_changes
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Deprecate `project_settings_changed` signal
2023-08-25 14:58:32 +02:00
Danil Alexeev
07d23489f4
GUI: Fix text overlapping icon in `Tree`
2023-08-24 22:09:02 +03:00
curious-broccoli
653a455b58
Clarify ConfigFile class methods that return error
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related to #80936
2023-08-24 18:16:46 +00:00
A Thousand Ships
e70b83c7a0
Expose finding valid focus neighbors of a `Control` by side
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Exposes the functionality used for ui navigation
2023-08-24 18:25:35 +02:00
curious-broccoli
d8e7ce58ee
Clarify Array class methods that return error
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related to #47406
2023-08-24 14:11:56 +00:00
Yuri Sizov
2c77f07aaa
Add a script method to get its class icon
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Co-authored-by: Danil Alexeev <danil@alexeev.xyz>
2023-08-24 13:05:41 +02:00
bruvzg
5453503697
[Text Server] Store extra spacing of individual font variations.
2023-08-24 11:58:12 +03:00
Andrés Botero
eee95aff04
Add transform support to CharFXTransform
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Use absolute transforms for CharFX
fix formatting
2023-08-23 00:18:37 -05:00
Haoyu Qiu
d026b37abd
Fix various typos in classref
2023-08-22 18:05:50 +08:00
Rémi Verschelde
6758a7f8c0
Merge pull request #80875 from Sauermann/fix-picking-doc
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Document mouse-picking limit of 64 objects
2023-08-22 09:09:35 +02:00
Rémi Verschelde
0024d2e541
Merge pull request #80851 from vitormaduro/master
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Updated C# example of AddPropertyInfo
2023-08-22 09:09:24 +02:00
Markus Sauermann
765da0a365
Document mouse-picking limit of 64 objects
2023-08-22 08:45:55 +02:00
Rémi Verschelde
8e0346bade
Merge pull request #80848 from bruvzg/rtl_lang
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[RTL] Adds "lang" tag to allow overriding language specific text rendering without starting a new paragraph.
2023-08-21 19:32:29 +02:00
Rémi Verschelde
cc01b28886
Merge pull request #80779 from Chaosus/cpuparticles_converter
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Implement conversion from `CPUParticles` to `GPUParticles` (3D/2D)
2023-08-21 19:26:48 +02:00
Rémi Verschelde
7d3bee73e4
Merge pull request #80247 from dalexeev/gds-for-loop-var-static-typing
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GDScript: Add static typing for `for` loop variable
2023-08-21 19:26:32 +02:00
vitormaduro
694f280acd
Updated C# example for method AddPropertyInfo
2023-08-21 13:27:50 -03:00
bruvzg
299808cc26
[RTL] Adds "lang" tag to allow overriding language specific text rendering without starting a new paragraph.
2023-08-21 14:56:43 +03:00
Rémi Verschelde
56dd0edf58
Merge pull request #80694 from novalis/pick-random-null
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Document `pick_random` for empty arrays
2023-08-21 08:22:05 +02:00
Hugo Locurcio
469c462b76
Add missing tutorials to documentation classes
2023-08-19 20:29:24 +02:00
Rémi Verschelde
5444afae63
Merge pull request #76572 from acazuc/ktx_format_support
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Add support for KTX image format so that we can use Basis Universal for GLTF
2023-08-19 13:00:35 +02:00
Yuri Roubinski
7fcb91f077
Implement conversion from `CPUParticles` to `GPUParticles` (3D/2D)
2023-08-19 11:58:57 +03:00
acazuc
a00cf02241
Add support for KTX & KTX2 image format
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Add support glTF KHR_texture_basisu extension
2023-08-19 10:27:29 +02:00
David Turner
30d4d1c6d1
Document pick_random for empty arrays
2023-08-18 17:01:23 -04:00
Rémi Verschelde
b51ee8b029
Merge pull request #80650 from bruvzg/comp_char_fix
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[TextServer] Fix system font fallback and caret/selection behavior for composite characters.
2023-08-18 17:24:54 +02:00
Rémi Verschelde
a2a1ed1aac
Merge pull request #80576 from KurtBliss/master
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Fixed editor filesystem/import properties not being caught by the doctool.
2023-08-18 15:43:58 +02:00
Rémi Verschelde
d81767495a
Merge pull request #80512 from mihe/global-basis
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Add `global_basis` property to `Node3D`
2023-08-18 09:31:41 +02:00
Danil Alexeev
6c59ed9485
GDScript: Add static typing for `for` loop variable
2023-08-17 20:54:34 +03:00
Hugo Locurcio
6f1152bdbe
Add a `--audio-output-latency` command-line argument
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This allows optimizing the audio output latency on higher-end CPUs,
especially in projects that do not expose a way to override this setting.
2023-08-17 14:45:17 +02:00
Rémi Verschelde
281b7b9fdf
i18n: Sync translations with Weblate
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(cherry picked from commit 7a86ffc034
)
2023-08-17 13:24:10 +02:00
Rémi Verschelde
d603040d4d
Merge pull request #78012 from Calinou/cli-add-max-fps-argument
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Add a `--max-fps` command-line argument to set a FPS limit
2023-08-17 12:27:27 +02:00
Rémi Verschelde
c28cc5d5eb
Merge pull request #80698 from 0xafbf/0xafbf-patch-1
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Fix empty XML tag doc in XMLParser.xml
2023-08-17 11:27:51 +02:00
Rémi Verschelde
391c51aa56
Merge pull request #80567 from Alex2782/keyboard_shortcut_guidelines
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Change documentation spelling of macOS key 'Command' to match guidelines
2023-08-17 11:26:16 +02:00
Rémi Verschelde
0fff0b1054
Merge pull request #80203 from WhalesState/Dev2
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Add shortcut handling to `OptionButton`
2023-08-17 11:24:14 +02:00
Rémi Verschelde
12a9ed0fbf
Merge pull request #80171 from RedMser/audio-randomizer-defaults
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Simpler default values for AudioStreamRandomizer
2023-08-17 11:23:49 +02:00
Rémi Verschelde
c72b851dfb
Merge pull request #80104 from bruvzg/freedesktop_native_file_dialog
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[Linux/Freedesktop] Implement native file selection dialog support.
2023-08-17 11:23:00 +02:00
Rémi Verschelde
37d213b24e
Merge pull request #79972 from smix8/navgenerator_multithreading_4.x
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Add multi-threaded NavMesh baking to NavigationServer
2023-08-17 11:22:11 +02:00
Rémi Verschelde
4b11bc2b34
Merge pull request #36493 from KoBeWi/echo_menus
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Add option to allow echo events in menu shortcuts
2023-08-17 11:18:50 +02:00
bruvzg
6cc314e0fa
[Linux/Freedesktop] Implement native file selection dialog support.
2023-08-17 10:56:16 +03:00
Andrés Botero
3fdca75365
Fix empty XML tag doc in XMLParser.xml
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Fix doc to show how an empty XML tag is appropiately closed.
2023-08-16 15:00:45 -05:00
Tomasz Chabora
3dd881b4e4
Add option to allow echo events in menu shortcuts
2023-08-16 16:59:17 +02:00
Rémi Verschelde
a278c1b98a
Merge pull request #80677 from KoBeWi/nodes_together_strong
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Clarify existence of groups
2023-08-16 16:56:55 +02:00
Rémi Verschelde
77fd8f3416
Merge pull request #80673 from YeldhamDev/give_me_my_windows!
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Allow to get a list of visible embedded `Window`s
2023-08-16 16:56:31 +02:00
Rémi Verschelde
acc965c09c
Merge pull request #80445 from Calinou/doc-video-adapter-web-fixed-model
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Document `RenderingServer.get_video_adapter_name()` may report a fixed name
2023-08-16 16:55:43 +02:00
Rémi Verschelde
e31cb25d50
Merge pull request #79165 from Koyper/enable_missing_tree_title_font_settings
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Enabled missing Tree title button font and font size theme settings
2023-08-16 16:54:55 +02:00
Rémi Verschelde
6203f56875
Merge pull request #78865 from MewPurPur/improve-docs-top-sections-VFX
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Improve the top docs sections of VFX classes
2023-08-16 16:54:32 +02:00
Rémi Verschelde
20e24bd2bb
Merge pull request #78529 from Chaosus/string_reverse
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Add `String.reverse` method
2023-08-16 16:53:40 +02:00
Michael Alexsander
de27df5da3
Allow to get a list of visible embedded `Window`s
2023-08-16 10:42:08 -03:00
Koyper
e84588987a
Enabled missing Tree title button font and font size theme settings.
2023-08-16 08:10:31 -05:00
kobewi
0ce0c11b9e
Clarify existence of groups
2023-08-16 11:03:18 +02:00
Rémi Verschelde
a7dc4c22a9
Merge pull request #80334 from Sauermann/fix-window-out-of-viewport-events
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Fix nodes receiving mouse events in black bars of `Window`
2023-08-16 09:12:42 +02:00
Rémi Verschelde
20127ab693
Merge pull request #78871 from jitspoe/master.pr_compute_convex_mesh_points
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Expose `compute_convex_mesh_points` function to GDScript
2023-08-16 09:11:53 +02:00
bruvzg
5d3fcc5766
[TextServer] Fix system font fallback and caret/selection behavior for composite characters.
2023-08-15 11:42:40 +03:00
jitspoe
541b021ab6
Expose compute_convex_mesh_points function to GDScript.
2023-08-14 22:37:21 -04:00
Rémi Verschelde
bbefba0264
Merge pull request #80608 from emmanuel-ferdman/wip
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docs: Fix link to two's complement wiki page
2023-08-14 15:30:55 +02:00
Rémi Verschelde
30d564b14c
Merge pull request #80511 from Calinou/doc-projectsettings-version
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Document behavior of the `application/config/version` project setting
2023-08-14 15:29:21 +02:00
KurtBliss
300ecfab89
Fixed editor filesystem/import properties not being caught by the doctool
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Defined glft editor properties in editor_settings
Added documentation descriptions and entries
2023-08-14 06:06:28 -04:00
Emmanuel Ferdman
f000be3237
docs: fix link to two's complement wiki page
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Signed-off-by: Emmanuel Ferdman <emmanuelferdman@gmail.com>
2023-08-14 12:44:11 +03:00
Rémi Verschelde
e1bb9b523d
Merge pull request #80506 from sepTN/fix-lambda-get_method
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Fix `get_method` from named lambda
2023-08-14 09:36:35 +02:00
Alexander Hartmann
6e2b311c33
Replaced Command with Cmd in documentation
2023-08-13 23:53:24 +02:00
kobewi
90160eff80
Fix _set example
2023-08-12 12:46:46 +02:00
MewPurPur
57d05ffc66
Improve the top docs sections of VFX classes
2023-08-11 21:17:04 +03:00
Septian
793cc080cb
Fix `get_method` from named lambda
2023-08-11 20:31:08 +07:00
Mikael Hermansson
8be20c495c
Add `global_basis` property to `Node3D`
2023-08-11 11:41:49 +02:00
Hugo Locurcio
cb0814f051
Document behavior of the `application/config/version` project setting
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The alternative is to default to `1.0.0`, but this means that it
won't be saved to `project.godot` if the version number is equal to `1.0.0`.
2023-08-11 11:38:08 +02:00
Rémi Verschelde
33198d0df0
Merge pull request #75784 from Riteo/int-scale
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Add content scale stretch modes, implement integer scaling
2023-08-11 10:32:11 +02:00
Riteo
87cfc415a3
Add content scale stretch modes, implement integer scaling
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Integer scaling is achieved (after aspect expansion) by "lying" to the
stretching code about the window's size, telling it that it's always an
integer multiple of the viewport so that it only gets stretched to an
integer factor.
This approach works with all stretch and aspect modes and doesn't
require handling for each, only requiring to "loosen up" some
self-excluding conditions (in other words, replacing some `else if`s
with just `if`s) regarding viewport offset and margin calculation (black
bars).
Includes a tiny usability change that adds a range hint for the content
scale factor between 0.5 to 8.0.
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-08-10 19:45:47 +02:00
kobewi
fca3ab5564
Deprecate project_settings_changed signal
2023-08-10 15:07:25 +02:00
Rémi Verschelde
5ba34564b9
Merge pull request #80474 from Sai-Suraj-27/spelling_error_fix
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Fixed tiny spelling error in `doc\classes\NavigationAgent2D.xml`
2023-08-10 14:55:33 +02:00
Rémi Verschelde
b78d52b693
Merge pull request #75694 from YuriSizov/editor-hot-singleton-interfaces-in-your-area
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Make `EditorInterface` accessible as a singleton
2023-08-10 14:53:35 +02:00
Rémi Verschelde
11cfb23798
Merge pull request #62038 from KoBeWi/ChangedSettings
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Add `settings_changed` signal to ProjectSettings
2023-08-10 14:53:07 +02:00
Sai-Suraj-27
c2fd9b6d72
Fixed tiny spelling error in doc\classes\NavigationAgent2D.xml
2023-08-10 12:07:56 +05:30
Rémi Verschelde
d76b97e904
Merge pull request #80443 from lotuspar/lotuspar-patch-1
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Consistency for NodePath doc code examples
2023-08-10 00:43:50 +02:00
Yuri Sizov
951ea2415b
Make EditorInterface accessible as a singleton
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- EditorPlugin.get_editor_interface() is removed as redundant.
2023-08-09 16:01:31 +02:00
Rémi Verschelde
d255811443
Merge pull request #80404 from bruvzg/file_attribs
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[FileAccess] Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows.
2023-08-09 15:20:32 +02:00
Rémi Verschelde
f6b9d445b5
Merge pull request #80285 from YeldhamDev/just_a_little_bit
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Further separate icon from text of buttons in both editor and default themes
2023-08-09 15:20:25 +02:00
Markus Sauermann
59c13fea5d
Fix nodes receiving mouse events in black bars of `Window`
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Previously for InputEvents there was no distinction between
Window-area and Viewport-area.
This was problematic in cases where stretching was used and the Window
contained black bars at the sides of the Viewport.
This PR separates the area of Window and Viewport regarding InputEvents.
2023-08-09 12:34:22 +02:00
Hugo Locurcio
c751f190c9
Document `RenderingServer.get_video_adapter_name()` may report a fixed name
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Firefox will always report the user's GPU as a GeForce GTX 980 in
an attempt to make fingerprinting more difficult.
This is not the case in Chromium-based browsers though.
2023-08-09 11:43:22 +02:00
Gio
15aa04314d
Consistency for NodePath doc code examples
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Just makes a code example in NodePath.xml similar to the others
2023-08-09 17:20:30 +08:00
kobewi
c5ec847aa0
Add settings_changed signal to ProjectSettings
2023-08-08 23:57:31 +02:00
bruvzg
8aa6f29b56
[FileAccess] Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows.
2023-08-08 21:51:32 +03:00
Rémi Verschelde
1163dac9e3
Merge pull request #80215 from clayjohn/HDR-2D
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Add option to enable HDR rendering in 2D
2023-08-08 16:57:33 +02:00
Michael Alexsander
98bdb56815
Further separate icon from text of buttons in both editor and default themes
2023-08-07 13:22:39 -03:00
smix8
8686e84b44
Add multi-threaded NavMesh baking to NavigationServer
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Adds multi-threaded NavMesh baking to NavigationServer.
2023-08-07 17:14:37 +02:00
Rémi Verschelde
01758ea4ce
Merge pull request #80264 from AttackButton/doc-current_scene
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Clarify `SceneTree.current_scene` functionality
2023-08-07 14:52:46 +02:00
Rémi Verschelde
5146096869
Merge pull request #80254 from marcospb19/edit-description-of-node3d-basis
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Clarify relationship between `basis` and `transform` properties of `Node3D`
2023-08-07 14:51:11 +02:00
Rémi Verschelde
75976a282a
Merge pull request #79933 from SamDevelopsCode/softbody3d-documentation-update
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Document `linear_stiffness` in SoftBody3D
2023-08-07 14:49:34 +02:00
Rémi Verschelde
7eb047a5ed
Merge pull request #79643 from smix8/navgenerator_4.x
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Move navigation mesh baking to NavigationServer
2023-08-07 14:48:15 +02:00
Rémi Verschelde
5fc0d71ecd
Merge pull request #78266 from Faolan-Rad/master
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Move registration of `fallbacks` property in the base Font class
2023-08-07 14:44:09 +02:00
Rémi Verschelde
3fa5a15a2c
Merge pull request #72091 from MewPurPur/fix-nearest-po2
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Improve documentation of `nearest_po2()`
2023-08-07 14:42:49 +02:00
AttackButton
b02d25605d
Clarify SceneTree.current_scene functionality
2023-08-07 14:34:20 +02:00
Faolan
b3b791350b
Move registration of `fallbacks` property in the base Font class
2023-08-07 13:46:44 +02:00
Rémi Verschelde
faaf27f284
Fix various typos with codespell
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Also includes typo fixes from #79993 , #80068 , #80276 , and #80303 .
Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
João Marcos
9e6da4e00e
Clarify relationship between `basis` and `transform` properties of Node3D
2023-08-07 12:13:22 +02:00
clayjohn
57eb762bae
Add option to enable HDR rendering in 2D
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This is needed to allow 2D to fully make use of 3D effects (e.g. glow), and can be used to substantially improve quality of 2D rendering at the cost of performance
Additionally, the 2D rendering pipeline is done in linear space (we skip linear_to_srgb conversion in 3D tonemapping) so the entire Viewport can be kept linear.
This is necessary for proper HDR screen support in the future.
2023-08-07 11:24:03 +02:00
samdevelopscode
7ca6e94c36
Add description for SoftBody3D linear_stiffness property
2023-08-07 01:20:06 -05:00
Yuri Sizov
dc6ea03101
Merge pull request #35555 from Calinou/add-version-project-setting
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Add a "version" project setting and use it in new export presets
2023-08-04 21:01:15 +02:00
Rémi Verschelde
bf299233bc
Merge pull request #80245 from timothyqiu/float-color-alpha
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Fix wrong example output of `float*Color` in classref
2023-08-04 16:59:31 +02:00
Rémi Verschelde
8e0c898fc3
Merge pull request #80243 from timothyqiu/classref-typos
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Fix various typos in classref
2023-08-04 16:59:27 +02:00
Rémi Verschelde
b8fa19cc19
Merge pull request #79495 from Chaosus/astargrid_all_solid
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Add a `fill_region` method to the `AStarGrid2D`
2023-08-04 16:59:11 +02:00
Haoyu Qiu
54f26c66ab
Fix wrong example output of float*Color in classref
2023-08-04 17:00:40 +08:00
Haoyu Qiu
097c849395
Fix various typos in classref
2023-08-04 16:29:55 +08:00
Hugo Locurcio
ad4480bf2e
Add a "version" project setting and use it in new export presets
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This makes it easy to retrieve the project version at runtime
for display purposes, while simplifying the export preset configuration.
You can now leave the version empty unless you need to override it on a per-preset
basis.
Since export presets save the values of default values to the `export_presets.cfg`
file, this change only affects export presets created after this commit was merged.
2023-08-04 10:29:33 +02:00
Luke Hubmayer-Werner
9e844cc0c8
PulseAudio: Remove get_latency() caching
2023-08-04 15:35:13 +09:30
Yuri Sizov
1610fc2ae7
Merge pull request #78539 from EIREXE/input-info
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Add the ability to get per-platform information for joypads
2023-08-03 22:37:45 +02:00
Yuri Sizov
a56e960150
Merge pull request #71233 from PrecisionRender/barycentric-coords
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Add ability to get face index and barycentric coordinates from raycast
2023-08-03 22:37:30 +02:00
smix8
744fa87da2
Move navigation mesh baking to NavigationServer
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Moves navigation mesh baking to NavigationServer.
2023-08-03 19:49:07 +02:00
Rémi Verschelde
df57d0b569
Merge pull request #80141 from Mickeon/doc-peeves-boolwing
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Overhaul bool documentation
2023-08-03 18:33:53 +02:00
Rémi Verschelde
c97e4a31ac
Merge pull request #80217 from Mickeon/oops-rects
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Revert incorrect `Rect2.expand` description.
2023-08-03 15:12:45 +02:00
Micky
f17d3a66fe
Revert incorrect `Rect2.expand` description.
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Also affects Rect2i of course.
2023-08-03 14:59:07 +02:00
Rémi Verschelde
f9d960c925
Merge pull request #80178 from YeldhamDev/override_all_the_things
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Expose `Window`'s `_get_contents_minimum_size()` to scripting
2023-08-03 14:46:52 +02:00
Rémi Verschelde
ae8f1015e0
Merge pull request #79064 from MewPurPur/rename-button-pressed-THIS-IS-NOT-A-COMPAT-BREAK
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Rename `button_pressed` default signal binding to avoid shadowing
2023-08-03 14:46:39 +02:00
Mounir Tohami
2cec27a3f1
Add shortcut handling to OptionButton
2023-08-03 08:38:20 +00:00
Álex Román Núñez
3aa340d081
Add the ability to get per-platform information for joypads.
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This adds the ability for games to obtain platform-specific information about joypads such as their vendor/product ID, their XInput gamepad index or the real name of the device before it gets swapped out by the gamecontrollerdb's name.
This PR also includes a rebased version of #76045 , this is because this PR is intended to be mainly to help people implementing Steam Input, as having the gamepad index is essential.
2023-08-02 22:30:30 +02:00
PrecisionRender
af7f787c6e
Add ability to get barycentric coordinates from ray
2023-08-02 15:16:44 -05:00
Michael Alexsander
f270163ab0
Expose `Window`'s `_get_contents_minimum_size()` to scripting
2023-08-02 14:40:38 -03:00
RedMser
84a2778e28
Simpler default values for AudioStreamRandomizer
2023-08-02 17:20:40 +02:00
Rémi Verschelde
f5b2d7d393
Merge pull request #79774 from aaronfranke/scene-import-root-type-name
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Improve overriding the root type or root name in the scene importer
2023-08-02 12:19:34 +02:00
Rémi Verschelde
d8cbb6d645
Merge pull request #79563 from danny88881/drag-and-drop-text-setting
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Add drag'n'drop text option for `LineEdit` and `RichTextLabel`
2023-08-02 12:17:56 +02:00
Rémi Verschelde
2a9aaae8a5
Merge pull request #79293 from ItsNL/add-accept-dialog-close-on-unfocused
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Check `FLAG_POPUP` to close an AcceptDialog when parent is focused
2023-08-02 12:17:06 +02:00
Rémi Verschelde
df616c9a17
Merge pull request #69816 from Mickeon/doc-peeves-rect2m
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Overhaul Rect2 & Rect2i Documentation
2023-08-02 12:14:53 +02:00
Micky
69146f6b30
Overlay bool documentation
2023-08-02 09:54:20 +02:00
Aaron Franke
aa187d8d69
Improve overriding the root type or root name in the scene importer
2023-08-01 13:30:57 -05:00
Micky
ce95c83622
Overhaul Rect2 & Rect2i Documentation
2023-08-01 20:08:43 +02:00
Yuri Sizov
f37d192860
Merge pull request #80109 from timothyqiu/not-markdown
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Fix invalid use of markdown syntax in classref
2023-08-01 20:04:00 +02:00
Yuri Sizov
defaac6058
Merge pull request #67791 from Sauermann/fix-visual-mouse-notifications
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Refactor mouse_entered and mouse_exited signals
2023-08-01 20:03:33 +02:00
Yuri Sizov
f4b6bc0913
Merge pull request #79962 from viksl/update-tween-docs
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Update C# example of `tween_method` with a parameter to the lambda method
2023-08-01 17:25:48 +02:00
Yuri Sizov
cc1ee3e599
Merge pull request #79911 from BastiaanOlij/fix_barrier_breakage
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Add exceptions for breakage introduced in RD barriers
2023-08-01 17:25:40 +02:00
Yuri Sizov
1c40263665
Merge pull request #79606 from clayjohn/ShaderRD-compilation-groups
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Shader rd compilation groups
2023-08-01 17:25:16 +02:00
Haoyu Qiu
c4b5161ed1
Fix invalid use of markdown syntax in classref
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Also:
* changed `[b]true[/b]` to `[code]true[/code]`
* use `[i]` for mathematical constant "e"
* use `[b]` for button text & menu item text
* improve markups about "tap1" and "tap2" in AudioEffectDelay
2023-08-01 22:44:31 +08:00
Markus Sauermann
1c3c17c608
Refactor mouse_entered and mouse_exited notifications
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The previous implementation for signals mouse_entered and mouse_exited
had shortcomings that relate to focused windows and pressed mouse buttons.
For example a Control can be hovered by mouse, even if it is occluded by
an embedded window.
This patch changes the behavior, so that Control and Viewport send
their mouse-enter/exit-notifications based solely on mouse position,
visible area, and input restrictions and not on which window has
focus or which mouse buttons are pressed. This implicitly also
changes when the mouse_entered and mouse_exited signals are sent.
This functionality can not be implemented as a part of
Viewport::_gui_input_event, because of its interplay with Windows and
because Viewport::_gui_input_event is based on input and not on
visibility.
2023-08-01 13:28:49 +02:00
Marcin Nowak
34ab1c8a36
Implement loading DDS textures at run-time
2023-07-31 21:31:26 +02:00
Yuri Sizov
dcd187da95
Merge pull request #80066 from timothyqiu/no-pun-intended
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Avoid punning `[param enabled]` in documentation
2023-07-31 21:01:50 +02:00
Yuri Sizov
3de7dd902c
Merge pull request #79880 from dalexeev/gds-fix-id-shadowing-below
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GDScript: Fix bug with identifier shadowed below in current scope
2023-07-31 21:01:36 +02:00
Yuri Sizov
79d3468246
Merge pull request #79696 from reduz/call-on-render-thread
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Add ability to call code on rendering thread
2023-07-31 21:01:21 +02:00
Haoyu Qiu
f3dc1bc7c2
Avoid punning [param enabled] in documentation
2023-07-31 00:31:23 +08:00
viksl
45b757e5df
Update C# example of tween_method in Tween class with a parameter to the lambda method
2023-07-28 13:46:33 +02:00
detomon
d275a7487d
Initialize MSDF parameters in BaseMaterial3D with default
2023-07-28 13:24:44 +02:00
Bastiaan Olij
10f796dae3
Add exceptions for breakage introduced in RD barriers and prevent future breakage
2023-07-28 14:21:34 +10:00
Hugo Locurcio
4cab77094a
Add a `--max-fps` command-line argument to set a FPS limit
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This allows limiting framerate on any project, which is useful to
reduce power usage and latency with certain setups (such as VRR displays).
This is particularly useful in projects that do not expose a setting to change
the FPS limit. While external FPS limiters can be used, they can be cumbersome
to set up and result in increased input lag compared to a built-in FPS limiter.
2023-07-28 02:51:27 +02:00
Yuri Sizov
da81ca62a5
Merge pull request #79405 from Calinou/doc-import-options
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Fill in descriptions for import options in the class reference
2023-07-27 20:32:04 +02:00
Hugo Locurcio
bc58a8a34e
Fill in descriptions for import options in the class reference
2023-07-27 19:18:27 +02:00
Yuri Sizov
6c11fcd01a
Merge pull request #74717 from KoBeWi/tilesetmap_handler_plugin
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Add separate editor plugin for TileMap and TileSet
2023-07-27 19:11:37 +02:00
Yuri Sizov
7a9a0dc51f
Merge pull request #79934 from Sauermann/fix-mousefilter-doc
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Add note about mouse movement input events in `MouseFilter` constants
2023-07-27 15:22:50 +02:00
Yuri Sizov
1fe49e7271
Merge pull request #79142 from BastiaanOlij/register_render_buffers
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Expose RenderSceneBuffers(RD) through ClassDB
2023-07-27 15:22:27 +02:00
Yuri Sizov
37c3e2e55b
Merge pull request #68259 from konczg/openxr_extension_wrapper_gdextension
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Add GDExtension support for OpenXR extension wrappers
2023-07-27 15:22:22 +02:00
Yuri Sizov
0c2399d6ec
Merge pull request #63826 from deakcor/dev_clipboard
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Add `clipboard_has/get_image` methods to DisplayServer
2023-07-27 15:22:16 +02:00
Yuri Sizov
41a7f6b380
Merge pull request #77537 from henriquelalves/feature/ei_save_all_scenes
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Expose `save_all_scenes` method to EditorInterface
2023-07-26 23:43:08 +02:00
Markus Sauermann
3330f2cf2f
Add note about mouse movement input events in `MouseFilter` constants
2023-07-26 19:33:40 +02:00
Yuri Sizov
e25a368133
Merge pull request #79401 from smix8/navagent_desc_4.x
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Add detail to NavigationAgent signal descriptions
2023-07-26 18:40:10 +02:00
Yuri Sizov
d49ea2b7d8
Merge pull request #79288 from BastiaanOlij/custom_texture_api
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Add custom texture create function
2023-07-26 18:40:01 +02:00
Yuri Sizov
67873d0d5d
Merge pull request #79248 from Sauermann/fix-svc-focus-propagation
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Make `SubViewportContainer` event propagation aware of focused Control
2023-07-26 18:39:57 +02:00
Yuri Sizov
6f6f7db911
Merge pull request #79129 from smix8/navbase_enabled_4.x
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Add NavigationServer API to enable regions and links
2023-07-26 18:39:47 +02:00
Yuri Sizov
e8df8c5e2c
Merge pull request #78988 from RandomShaper/fix_change_scene
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Reimplement scene change
2023-07-26 18:39:43 +02:00
Yuri Sizov
c4e582262f
Merge pull request #76582 from reduz/threaded-debugger
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Support threads in the script debugger
2023-07-26 18:39:16 +02:00
Yuri Sizov
1ad95f27ab
Merge pull request #72664 from paddy-exe/additional-vs-nodes
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Add more useful Visual Shader nodes
2023-07-26 18:39:12 +02:00
Yuri Sizov
3bc842b1b1
Merge pull request #54524 from Calinou/animation-editor-add-bypass-confirmation
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Skip keyframe creation dialog when holding Shift in the animation editor
2023-07-26 18:39:01 +02:00
kobewi
ec24d50469
Add separate editor plugin for TileMap and TileSet
2023-07-26 17:23:41 +02:00
Bastiaan Olij
4874b96033
Expose RenderingSceneBuffers through ClassDB
2023-07-26 23:48:30 +10:00
Bastiaan Olij
63d6e9c557
Add custom texture create function
2023-07-26 20:46:34 +10:00
Juan Linietsky
c7fb6cea3d
Add ability to call code on rendering thread
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As more users use compute in Godot 4, the way they do is most likely incompatible when running
on separate threads and will start erroring soon as we improve the thread safety of the render thread.
To properly run code on the render thread, this function was added. Use like this:
```GDScript
func initialize_compute_code():
....
func update_compute_code(custom_data):
...
func _ready():
RenderingServer.call_on_render_thread( initialize_compute_code )
func _process():
RenderingServer.call_on_render_thread( update_compute_code.bind(with_data) )
```
2023-07-26 12:28:00 +02:00
Juan Linietsky
5e512b705e
Support threads in the script debugger
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* This implementation adds threads on the side of the client (script debugger).
* Some functions of the debugger are optimized.
* The profile is also now thread safe using atomics.
* The editor can switch between multiple threads when debugging.
This PR adds threaded support for the script language debugger. Every thread has its own thread local data and it will connect to the debugger using multiple thread IDs.
This means that, now, the editor can receive multiple threads entering debug mode at the same time.
2023-07-26 12:06:45 +02:00
Gabor Koncz
d600e6eb1b
Add GDExtension support for OpenXR extension wrappers
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This commit adds the classes OpenXRExtensionWrapperExtension and OpenXRAPIExtension
that can be used in GDExtensions to define OpenXR extension wrappers.
It modifies extension wrapper registration so that they can be registered
before OpenXRAPI instantiation (e.g. in core level initialization of GDExtensions).
Developed by Migeran (https://migeran.com )
2023-07-26 10:27:14 +02:00
Danil Alexeev
d53fc92b4c
GDScript: Fix bug with identifier shadowed below in current scope
2023-07-26 11:26:57 +03:00
smix8
69fad39cf5
Add NavigationServer API to enable regions and links
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Adds NavigationServer API to enable regions and links.
2023-07-26 01:20:15 +02:00
Patrick
65b0989f68
Additional Visual Shader Nodes
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* RotationByAxis Visual Shader Node added
* WorldPositionFromDepth Visual Shader Node added
* ScreenNormalWorldSpace Visual Shader Node added
2023-07-26 00:39:12 +02:00
smix8
99e70ab6ef
Add detail to NavigationAgent signal descriptions
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Adds detail to NavigationAgent signal descriptions.
2023-07-25 23:35:03 +02:00
Yuri Sizov
a581bf0a24
Merge pull request #79879 from KoBeWi/the_tweenld
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Improve and clarify paused Tweens
2023-07-25 21:51:35 +02:00
Yuri Sizov
9d118c28b4
Merge pull request #79794 from DarthKitten2130/master
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Update outdated C# code sample in `AStarGrid2D` documentation
2023-07-25 21:26:20 +02:00
Yuri Sizov
ee1be950a1
Merge pull request #79786 from smix8/navmesh_max_edge_len_4.x
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Disable NavigationMesh `edge_max_length` property by default
2023-07-25 21:26:16 +02:00
Yuri Sizov
8ba8b9581a
Merge pull request #79764 from kulkalkul/fix_docs_set_multiplayer_authority_propagate
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Clarify `set_multiplayer_authority` documentation regarding propagation
2023-07-25 21:26:13 +02:00
Yuri Sizov
d60f42a64e
Merge pull request #79720 from clayjohn/Particles-emitting-docs
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Add detail to emitting docs for particles
2023-07-25 21:26:06 +02:00
Yuri Sizov
4b0d1026af
Merge pull request #78365 from smix8/ps_navmap_default_up_4.x
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Add ProjectSettings navigation map default up
2023-07-25 21:25:50 +02:00
kobewi
dbecf8bd1a
Improve and clarify paused Tweens
2023-07-25 13:29:30 +02:00
Yuri Sizov
bec47cdbbc
Merge pull request #79846 from Faless/web/no_body_length
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[Web] Always return -1 as body length in HTTPClientWeb
2023-07-24 19:33:48 +02:00
Yuri Sizov
3ca4943fdc
Merge pull request #79781 from AThousandShips/doc_dim_fix
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Fix some mixups between 2D/3D in documentation
2023-07-24 19:33:31 +02:00
Yuri Sizov
9199649c40
Merge pull request #79656 from josefalanga/master
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Clarify when the `changed` signal is emitted for `Resource` and `Material`
2023-07-24 19:33:01 +02:00
Yuri Sizov
2f4c962929
Merge pull request #79434 from Calinou/2d-editor-allow-float-bone-size
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Allow using floating-point bone sizes and outline widths in the 2D editor
2023-07-24 19:32:42 +02:00
Yuri Sizov
fb2c3ae8f7
Merge pull request #79308 from Geometror/refactor-graphedit
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Clean up/refactor GraphEdit
2023-07-24 19:32:33 +02:00
Yuri Sizov
52078dc994
Merge pull request #79157 from smix8/navmesh_clear_4.x
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Add `clear` function to NavigationMesh / NavigationPolygon
2023-07-24 19:32:24 +02:00
Yuri Sizov
c3727c35d1
Merge pull request #74382 from RedMser/feature-profile-api
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Allow changing feature profile via `EditorInterface`
2023-07-24 19:32:16 +02:00
Yuri Sizov
2bd904e3db
Merge pull request #73196 from Vilcrow/fix-lookup-symbol
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Fix jumping to function definition using `Ctrl+LMB` or the "Lookup Symbol" button
2023-07-24 19:32:12 +02:00
RedMser
8e0e81ced3
Allow changing feature profile via EditorInterface
2023-07-24 18:46:36 +02:00
Hendrik Brucker
a38fd09669
Clean up/refactor GraphEdit
2023-07-24 18:37:23 +02:00
Yuri Sizov
91258e52be
Merge pull request #79307 from Geometror/remove-graph-node-comment
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Remove GraphNode's comment property and related functionality
2023-07-24 16:56:41 +02:00
Jose Falanga
bf62fb059c
Clarify when the changed signal is emitted for Resource and ShaderMaterial
2023-07-24 10:31:57 -03:00
Fabio Alessandrelli
f4713d235a
[Web] Always return -1 as body length in HTTPClientWeb.
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Body length cannot be reliably retrieved from the web.
Reading the "content-length" value will return a meaningless value when
the response is compressed, as reading will return uncompressed chunks
in any case, resulting in a mismatch between the detected body size and
the actual size returned by repeatedly calling read_response_body_chunk.
Additionally, while "content-length" is considered a safe CORS header,
"content-encoding" is not, so using the "content-encoding" to decide if
"content-length" is meaningful is not an option either.
We simply must accept the fact that browsers are awful when it comes to
networking APIs.
2023-07-24 08:57:02 +02:00
Ninni Pipping
7512d88e22
Fix some mixups between 2D/3D in documentation
2023-07-23 09:02:52 +02:00
Sathvik Mulukutla
5b3f14cc82
Updated Deprecated Method in C# Example Size to Region
2023-07-22 22:04:38 +05:30
smix8
c63125c317
Disable NavigationMesh edge_max_length property by default
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Disables NavigationMesh edge_max_length property by default.
2023-07-22 14:09:15 +02:00
Bora
7280d1d4f0
Fix docs set_multiplayer_authority on propagation
2023-07-22 00:24:40 +03:00
kobewi
207bd34aa5
Clarify Tween.set_parallel()
2023-07-21 20:17:32 +02:00
Yuri Sizov
6588a4a29a
Merge pull request #79661 from sepTN/fix-typo-batch
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Fix many typos in documentation
2023-07-21 17:55:06 +02:00
Yuri Sizov
818d90f1e5
Merge pull request #79353 from sepTN/fix-docs-for-consistency
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Fix documentation for consistency
2023-07-21 17:54:26 +02:00
Yuri Sizov
ac0204b201
Merge pull request #78328 from groud/tilemap_layers_as_another_class
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Move TileMap layers to their own class
2023-07-21 17:15:18 +02:00
clayjohn
e970f5249c
Add Shader compile groups to RD Shader system
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This allows us to specify a subset of variants to compile at load time and conditionally other variants later.
This works seamlessly with shader caching.
Needed to ensure that users only pay the cost for variants they use
2023-07-21 16:42:30 +02:00
clayjohn
e52e46036e
Add detail to emitting docs for particles
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Highlight when emitting will and won't restart emission
2023-07-21 11:43:03 +02:00
Gilles Roudière
d6379e9a93
Move TileMap layers to their own class
2023-07-20 17:23:38 +02:00
Yuri Roubinski
01101134f4
Make the dragging connections more user-friendly in visual shaders
2023-07-20 15:00:19 +03:00
unknown
cfe98c57b9
Add drag and drop option for line edit and rich text label
2023-07-19 22:18:34 -04:00
Henrique Alves
8ef2e3d76c
Add `save_all_scenes` method to Editor Interface
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Update documentation
(squash) fix docs
(squash) Improve docs
2023-07-19 18:05:15 +03:00
NL
a77d8b3eb5
Check FLAG_POPUP to close an AcceptDialog when parent is focused
2023-07-19 16:06:02 +02:00
Septian
2857b91385
Fix many typos in documentation
2023-07-19 19:56:06 +07:00
Yuri Sizov
8f175a8649
Merge pull request #78958 from m4gr3d/refactor_android_plugin_packaging_main
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Re-architect how Android plugins are packaged and handled at export time
2023-07-18 20:47:41 +02:00
Fredia Huya-Kouadio
d17811c814
Re-architect how Android plugins are packaged and handled at export time
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The previous packaging format for Godot Android plugins consisted of the plugin's `gdap` config file accompanied by binaries defined in the `gdap` file.
This format is now deprecated (starting with Godot 4.2), and instead Godot Android plugins are now packaged as `EditorExportPlugin` plugins.
The `EditorExportPlugin` class has been updated with the following methods to provide the necessary set of functionality:
- `_supports_platform`: returns true if the plugin supports the given platform
- `_get_android_dependencies`: retrieve the set of android dependencies (e.g: `org.godot.example:my-plugin:0.0.0`) provided by the plugin
- `_get_android_dependencies_maven_repos`: retrieve the urls of the maven repos for the provided android dependencies
- `_get_android_libraries`: retrieve the local paths of the android libraries (AAR files) provided by the plugin
- `_get_android_manifest_activity_element_contents`: update the contents of the `<activity>` element in the generated Android manifest
- `_get_android_manifest_application_element_contents`: update the contents of the `<application>` element in the generated Android manifest
- `_get_android_manifest_element_contents`: update the contents of the `<manifest>` element in the generated Android manifest
2023-07-18 19:14:53 +02:00
Yuri Sizov
e8aa8c17d2
Merge pull request #79574 from bruvzg/win_nat_d
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[Windows] Implement native file selection dialog support.
2023-07-18 19:04:40 +02:00
bruvzg
d3ca91ad6a
[Windows] Implement native file selection dialog support.
2023-07-18 17:23:58 +03:00
kobewi
b883f32188
Check for unsaved changes when closing a scene
2023-07-18 14:27:56 +02:00