Commit Graph

9218 Commits

Author SHA1 Message Date
Yuri Sizov e8df8c5e2c Merge pull request #78988 from RandomShaper/fix_change_scene
Reimplement scene change
2023-07-26 18:39:43 +02:00
Yuri Sizov c4e582262f Merge pull request #76582 from reduz/threaded-debugger
Support threads in the script debugger
2023-07-26 18:39:16 +02:00
Yuri Sizov 1ad95f27ab Merge pull request #72664 from paddy-exe/additional-vs-nodes
Add more useful Visual Shader nodes
2023-07-26 18:39:12 +02:00
Yuri Sizov 3bc842b1b1 Merge pull request #54524 from Calinou/animation-editor-add-bypass-confirmation
Skip keyframe creation dialog when holding Shift in the animation editor
2023-07-26 18:39:01 +02:00
kobewi ec24d50469 Add separate editor plugin for TileMap and TileSet 2023-07-26 17:23:41 +02:00
Bastiaan Olij 4874b96033 Expose RenderingSceneBuffers through ClassDB 2023-07-26 23:48:30 +10:00
Bastiaan Olij 63d6e9c557 Add custom texture create function 2023-07-26 20:46:34 +10:00
Juan Linietsky c7fb6cea3d Add ability to call code on rendering thread
As more users use compute in Godot 4, the way they do is most likely incompatible when running
on separate threads and will start erroring soon as we improve the thread safety of the render thread.

To properly run code on the render thread, this function was added. Use like this:

```GDScript

func initialize_compute_code():
	....

func update_compute_code(custom_data):
	...

func _ready():
	RenderingServer.call_on_render_thread( initialize_compute_code )

func _process():
	RenderingServer.call_on_render_thread( update_compute_code.bind(with_data) )

```
2023-07-26 12:28:00 +02:00
Juan Linietsky 5e512b705e Support threads in the script debugger
* This implementation adds threads on the side of the client (script debugger).
* Some functions of the debugger are optimized.
* The profile is also now thread safe using atomics.
* The editor can switch between multiple threads when debugging.

This PR adds threaded support for the script language debugger. Every thread has its own thread local data and it will connect to the debugger using multiple thread IDs.
This means that, now, the editor can receive multiple threads entering debug mode at the same time.
2023-07-26 12:06:45 +02:00
Gabor Koncz d600e6eb1b Add GDExtension support for OpenXR extension wrappers
This commit adds the classes OpenXRExtensionWrapperExtension and OpenXRAPIExtension
that can be used in GDExtensions to define OpenXR extension wrappers.
It modifies extension wrapper registration so that they can be registered
before OpenXRAPI instantiation (e.g. in core level initialization of GDExtensions).

Developed by Migeran (https://migeran.com)
2023-07-26 10:27:14 +02:00
Danil Alexeev d53fc92b4c
GDScript: Fix bug with identifier shadowed below in current scope 2023-07-26 11:26:57 +03:00
smix8 69fad39cf5 Add NavigationServer API to enable regions and links
Adds NavigationServer API to enable regions and links.
2023-07-26 01:20:15 +02:00
Patrick 65b0989f68 Additional Visual Shader Nodes
* RotationByAxis Visual Shader Node added
* WorldPositionFromDepth Visual Shader Node added
* ScreenNormalWorldSpace Visual Shader Node added
2023-07-26 00:39:12 +02:00
smix8 99e70ab6ef Add detail to NavigationAgent signal descriptions
Adds detail to NavigationAgent signal descriptions.
2023-07-25 23:35:03 +02:00
Yuri Sizov a581bf0a24 Merge pull request #79879 from KoBeWi/the_tweenld
Improve and clarify paused Tweens
2023-07-25 21:51:35 +02:00
Yuri Sizov 9d118c28b4 Merge pull request #79794 from DarthKitten2130/master
Update outdated C# code sample in `AStarGrid2D` documentation
2023-07-25 21:26:20 +02:00
Yuri Sizov ee1be950a1 Merge pull request #79786 from smix8/navmesh_max_edge_len_4.x
Disable NavigationMesh `edge_max_length` property by default
2023-07-25 21:26:16 +02:00
Yuri Sizov 8ba8b9581a Merge pull request #79764 from kulkalkul/fix_docs_set_multiplayer_authority_propagate
Clarify `set_multiplayer_authority` documentation regarding propagation
2023-07-25 21:26:13 +02:00
Yuri Sizov d60f42a64e Merge pull request #79720 from clayjohn/Particles-emitting-docs
Add detail to emitting docs for particles
2023-07-25 21:26:06 +02:00
Yuri Sizov 4b0d1026af Merge pull request #78365 from smix8/ps_navmap_default_up_4.x
Add ProjectSettings navigation map default up
2023-07-25 21:25:50 +02:00
kobewi dbecf8bd1a Improve and clarify paused Tweens 2023-07-25 13:29:30 +02:00
Yuri Sizov bec47cdbbc Merge pull request #79846 from Faless/web/no_body_length
[Web] Always return -1 as body length in HTTPClientWeb
2023-07-24 19:33:48 +02:00
Yuri Sizov 3ca4943fdc Merge pull request #79781 from AThousandShips/doc_dim_fix
Fix some mixups between 2D/3D in documentation
2023-07-24 19:33:31 +02:00
Yuri Sizov 9199649c40 Merge pull request #79656 from josefalanga/master
Clarify when the `changed` signal is emitted for `Resource` and `Material`
2023-07-24 19:33:01 +02:00
Yuri Sizov 2f4c962929 Merge pull request #79434 from Calinou/2d-editor-allow-float-bone-size
Allow using floating-point bone sizes and outline widths in the 2D editor
2023-07-24 19:32:42 +02:00
Yuri Sizov fb2c3ae8f7 Merge pull request #79308 from Geometror/refactor-graphedit
Clean up/refactor GraphEdit
2023-07-24 19:32:33 +02:00
Yuri Sizov 52078dc994 Merge pull request #79157 from smix8/navmesh_clear_4.x
Add `clear` function to NavigationMesh / NavigationPolygon
2023-07-24 19:32:24 +02:00
Yuri Sizov c3727c35d1 Merge pull request #74382 from RedMser/feature-profile-api
Allow changing feature profile via `EditorInterface`
2023-07-24 19:32:16 +02:00
Yuri Sizov 2bd904e3db Merge pull request #73196 from Vilcrow/fix-lookup-symbol
Fix jumping to function definition using `Ctrl+LMB` or the "Lookup Symbol" button
2023-07-24 19:32:12 +02:00
RedMser 8e0e81ced3 Allow changing feature profile via EditorInterface 2023-07-24 18:46:36 +02:00
Hendrik Brucker a38fd09669 Clean up/refactor GraphEdit 2023-07-24 18:37:23 +02:00
Yuri Sizov 91258e52be
Merge pull request #79307 from Geometror/remove-graph-node-comment
Remove GraphNode's comment property and related functionality
2023-07-24 16:56:41 +02:00
Jose Falanga bf62fb059c Clarify when the changed signal is emitted for Resource and ShaderMaterial 2023-07-24 10:31:57 -03:00
Fabio Alessandrelli f4713d235a [Web] Always return -1 as body length in HTTPClientWeb.
Body length cannot be reliably retrieved from the web.
Reading the "content-length" value will return a meaningless value when
the response is compressed, as reading will return uncompressed chunks
in any case, resulting in a mismatch between the detected body size and
the actual size returned by repeatedly calling read_response_body_chunk.

Additionally, while "content-length" is considered a safe CORS header,
"content-encoding" is not, so using the "content-encoding" to decide if
"content-length" is meaningful is not an option either.

We simply must accept the fact that browsers are awful when it comes to
networking APIs.
2023-07-24 08:57:02 +02:00
Ninni Pipping 7512d88e22 Fix some mixups between 2D/3D in documentation 2023-07-23 09:02:52 +02:00
Sathvik Mulukutla 5b3f14cc82
Updated Deprecated Method in C# Example Size to Region 2023-07-22 22:04:38 +05:30
smix8 c63125c317 Disable NavigationMesh edge_max_length property by default
Disables NavigationMesh edge_max_length property by default.
2023-07-22 14:09:15 +02:00
Bora 7280d1d4f0 Fix docs set_multiplayer_authority on propagation 2023-07-22 00:24:40 +03:00
Yuri Sizov 6588a4a29a Merge pull request #79661 from sepTN/fix-typo-batch
Fix many typos in documentation
2023-07-21 17:55:06 +02:00
Yuri Sizov 818d90f1e5 Merge pull request #79353 from sepTN/fix-docs-for-consistency
Fix documentation for consistency
2023-07-21 17:54:26 +02:00
Yuri Sizov ac0204b201 Merge pull request #78328 from groud/tilemap_layers_as_another_class
Move TileMap layers to their own class
2023-07-21 17:15:18 +02:00
clayjohn e970f5249c Add Shader compile groups to RD Shader system
This allows us to specify a subset of variants to compile at load time and conditionally other variants later.

This works seamlessly with shader caching.

Needed to ensure that users only pay the cost for variants they use
2023-07-21 16:42:30 +02:00
clayjohn e52e46036e Add detail to emitting docs for particles
Highlight when emitting will and won't restart emission
2023-07-21 11:43:03 +02:00
Gilles Roudière d6379e9a93 Move TileMap layers to their own class 2023-07-20 17:23:38 +02:00
Yuri Roubinski 01101134f4 Make the dragging connections more user-friendly in visual shaders 2023-07-20 15:00:19 +03:00
unknown cfe98c57b9 Add drag and drop option for line edit and rich text label 2023-07-19 22:18:34 -04:00
Henrique Alves 8ef2e3d76c Add `save_all_scenes` method to Editor Interface
Update documentation

(squash) fix docs

(squash) Improve docs
2023-07-19 18:05:15 +03:00
NL a77d8b3eb5 Check FLAG_POPUP to close an AcceptDialog when parent is focused 2023-07-19 16:06:02 +02:00
Septian 2857b91385 Fix many typos in documentation 2023-07-19 19:56:06 +07:00
Yuri Sizov 8f175a8649
Merge pull request #78958 from m4gr3d/refactor_android_plugin_packaging_main
Re-architect how Android plugins are packaged and handled at export time
2023-07-18 20:47:41 +02:00
Fredia Huya-Kouadio d17811c814 Re-architect how Android plugins are packaged and handled at export time
The previous packaging format for Godot Android plugins consisted of the plugin's `gdap` config file accompanied by binaries defined in the `gdap` file.
This format is now deprecated (starting with Godot 4.2), and instead Godot Android plugins are now packaged as `EditorExportPlugin` plugins.

The `EditorExportPlugin` class has been updated with the following methods to provide the necessary set of functionality:
- `_supports_platform`: returns true if the plugin supports the given platform
- `_get_android_dependencies`: retrieve the set of android dependencies (e.g: `org.godot.example:my-plugin:0.0.0`) provided by the plugin
- `_get_android_dependencies_maven_repos`: retrieve the urls of the maven repos for the provided android dependencies
- `_get_android_libraries`: retrieve the local paths of the android libraries (AAR files) provided by the plugin
- `_get_android_manifest_activity_element_contents`: update the contents of the `<activity>` element in the generated Android manifest
- `_get_android_manifest_application_element_contents`: update the contents of the `<application>` element in the generated Android manifest
- `_get_android_manifest_element_contents`: update the contents of the `<manifest>` element in the generated Android manifest
2023-07-18 19:14:53 +02:00
Yuri Sizov e8aa8c17d2
Merge pull request #79574 from bruvzg/win_nat_d
[Windows] Implement native file selection dialog support.
2023-07-18 19:04:40 +02:00
bruvzg d3ca91ad6a [Windows] Implement native file selection dialog support. 2023-07-18 17:23:58 +03:00
kobewi b883f32188 Check for unsaved changes when closing a scene 2023-07-18 14:27:56 +02:00
kobewi 6dc5dc3479 Add `_get_unsaved_status()` method to EditorPlugin 2023-07-18 14:18:36 +02:00
Yuri Sizov d70488892c Merge pull request #79483 from smix8/nav2d_pj_props_4.x
Change 2D navigation ProjectSettings from integers to floats
2023-07-18 13:15:23 +02:00
Vincent D c13e3a9fb0 add clipboard get image methods for windows and macos
Co-Authored-By: RedworkDE <10944644+RedworkDE@users.noreply.github.com>
Co-Authored-By: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-07-17 23:47:27 +02:00
Markus Sauermann e6386bc843 Make `SubViewportContainer` event propagation aware of focused Control
Propagate `InputEvents` without position either
- during the Input-stage, when it has focus or
- during the Unhandled-Input-stage, otherwise

This makes sure that Gui-Input happens in the correct order.

Move "Unhandled key Input" handling before "Unhandled Input" handling,
so that Unicode input with Alt / Ctrl modifiers are sent to the nodes
in the correct order.

Change the default focus mode of `SubViewportContainer` from
`FOCUS_NONE` to `FOCUS_CLICK`, to automatically remove focus from
other `Control`-nodes, when clicking inside a `SubViewport`.
2023-07-17 22:38:35 +02:00
kobewi de4a3fa151 Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
Yuri Sizov 3d04a22d7c
Merge pull request #79103 from AThousandShips/array_slice_range
Fix range error for `Array.slice`
2023-07-17 16:48:48 +02:00
Hugo Locurcio a39190a18f
Allow using floating-point bone sizes and outline widths in the 2D editor
This is useful when animating pixel art sprites in the 2D editor,
as a value of `1` is often too large when zoomed in.
2023-07-17 12:44:09 +02:00
Hugo Locurcio 5e117ee7bf
Skip keyframe creation dialog when holding Shift in the animation editor
The editor setting to always bypass the confirmation dialog was removed,
since the new shortcut effectively supersedes it in a more granular way.
2023-07-17 12:09:32 +02:00
Hugo Locurcio 823ac214d1
Clarify the purpose of RichTextLabel text highlight padding 2023-07-17 08:53:38 +02:00
Yuri Roubinski 5f56aa88f8 Add the fill region methods to the `AStarGrid2D` 2023-07-15 16:52:29 +03:00
Bastiaan Olij a22f495a3c Split raster barrier into vertex and fragment barrier 2023-07-15 12:30:32 +10:00
smix8 2852fb43f7 Change 2D navigation ProjectSettings from integers to floats
Changes 2D navigation ProjectSettings from integers to floats.
2023-07-14 22:36:06 +02:00
Yuri Sizov 5f23b8b916 Merge pull request #78451 from alula/integer-zoom
Add option to swap default Alt+scroll zooming behavior in 2D editor
2023-07-14 21:27:54 +02:00
Yuri Sizov 0f7625ab46 Merge pull request #76859 from HolonProduction/emission-finished-gpu
Add `finished` signal to GPUParticles
2023-07-14 18:50:56 +02:00
Yuri Sizov a91f0e6bca Merge pull request #76853 from HolonProduction/emission_finished
Add `finished` signal to CPUParticles
2023-07-14 18:50:51 +02:00
Yuri Sizov d087eb7faa Merge pull request #79406 from Calinou/docstatus-fix-version
Fix `doc_status.py` trying to get removed `version` tag from XML
2023-07-14 18:50:04 +02:00
Yuri Sizov d8c0d63f07 Merge pull request #79393 from Sauermann/fix-window-focux-indicator
Add a default theme for unfocused Windows
2023-07-14 18:50:01 +02:00
Yuri Sizov 892bc5f966 Merge pull request #79330 from mihe/ray-cast-back-faces
Add `hit_back_faces` property to `RayCast3D`
2023-07-14 18:49:49 +02:00
Yuri Sizov 0231611ee0 Merge pull request #79206 from raulsntos/doc-mention-csharp-differences
Add a warning about C# differences in classref doc
2023-07-14 18:49:36 +02:00
Yuri Sizov 5c56206e6c Merge pull request #79011 from bruvzg/pop_all
[RTL] Add `pop_all`, `push_context` and `pop_context` methods, and use it for `print_rich` to avoid unclosed tags.
2023-07-14 18:49:21 +02:00
Hugo Locurcio c16db0935f
Fix `doc_status.py` trying to get removed `version` tag from XML
This also runs `doc_status.py` on CI to catch potential future regressions.
2023-07-13 16:25:54 +02:00
Markus Sauermann 576980f960 Add a default theme for unfocused Windows
At the moment it is impossible to distinguish between focused and
unfocused embedded Windows.
Add a new `theme_item` that is used for coloring the border of
unfocused Windows.
2023-07-12 22:35:03 +02:00
bruvzg 4790da7900
[macOS] Implement optional native file selection dialog support for sandboxed apps. 2023-07-12 22:36:24 +03:00
Yuri Sizov ff689003a5 Merge pull request #77993 from bruvzg/key_lbl_from_p
Implement DisplayServer.keyboard_get_label_from_physical method.
2023-07-12 21:02:37 +02:00
Yuri Sizov a927b22f65 Merge pull request #77257 from rakkarage/tile_animation_sync
Add `TileSetAtlasSource::TileAnimationMode` options and allow to shuffle tile animations
2023-07-12 21:02:31 +02:00
Yuri Sizov 0fa808ba5e Merge pull request #77085 from BastiaanOlij/visualise_direction_shadowmap_frustum
Draw frustum splices ontop of direction shadow atlas for debug purposes
2023-07-12 21:02:25 +02:00
S.V.I. Vilcrow 56e2fad319 Fixed the jumping to function definition using 'Ctrl+LMB' and the 'Lookup Symbol' button. 2023-07-12 21:30:35 +03:00
Yuri Sizov 287f3aa4e9 Fix documentation validation after 8352122e70 2023-07-12 17:30:34 +02:00
Yuri Sizov 55b74c7cdf Merge pull request #76045 from Eoin-ONeill-Yokai/steaminput-fix
Prevent double input events on gamepad when running through steam input
2023-07-12 17:16:36 +02:00
Yuri Sizov d13369eee1 Merge pull request #68140 from quinnyo/auto-complete-option
Add editor setting to toggle automatic code completion
2023-07-12 17:15:51 +02:00
Yuri Sizov f25233cbc9 Merge pull request #49524 from Calinou/document-editor-import-options
Document editor import options in the class reference
2023-07-12 17:15:19 +02:00
Yuri Sizov 4e66c4cdd9 Merge pull request #77191 from smix8/navigationregion_map_change_4.x
Add NavigationRegion function to change navigation map
2023-07-12 17:15:13 +02:00
Yuri Sizov 1978b7c717 Merge pull request #77858 from kinami-imai/expose_videostreamplayer_video_length
Expose VideoStreamPlayer video length
2023-07-12 17:14:44 +02:00
Yuri Sizov 216aa450a6 Merge pull request #77857 from kinami-imai/add_loop_property_to_videostreamplayer
Add `loop` property to VideoStreamPlayer
2023-07-12 17:14:38 +02:00
Yuri Sizov d676246647 Merge pull request #79137 from smix8/region_bake_depr_4.x
Mark NavigationServer3D.region_bake_navigation_mesh() as deprecated
2023-07-12 15:09:50 +02:00
Yuri Sizov 5167bed9f0 Merge pull request #79053 from Daylily-Zeleen/daylily-zeleen/rich_text_label_missing_default_method_value
Bind missing default value for `RichTextLabel` methods.
2023-07-12 15:09:41 +02:00
Yuri Sizov b54d6cf466 Merge pull request #78393 from AThousandShips/tree_tooltip
Add ability to set the tooltip text of a `TreeItem` button
2023-07-12 15:09:09 +02:00
Yuri Sizov 6960a1d0e8 Merge pull request #78248 from felaugmar/load-svg-adjustable-scale
Added `Image::load_svg_from_(buffer|string)`
2023-07-12 15:09:03 +02:00
Yuri Sizov b4a11294e6 Merge pull request #75460 from joao-pedro-braz/add_new_item_stylebox_to_the_tree_control
Add a new "inner_item_margin" Theme constant to the Tree control
2023-07-12 15:08:36 +02:00
HolonProduction a1c0d206e8 Add `finished` signal to CPUParticles 2023-07-12 13:45:02 +02:00
HolonProduction 5322e255ad Add `finished` signal to GPUParticles 2023-07-12 13:29:47 +02:00
Yuri Sizov aa353df8cb
Merge pull request #79306 from KoBeWi/broken_as_intended
Clarify return value of `get_dependencies()`
2023-07-12 13:03:07 +02:00
Septian 377cbaba43 Fix documentation for consistency 2023-07-12 05:33:49 +07:00
kobewi f567af413a Clarify return value of get_dependencies() 2023-07-11 13:28:34 +02:00
Mikael Hermansson 273f7e1c57 Add `hit_back_faces` property to `RayCast3D` 2023-07-11 13:02:13 +02:00
Rémi Verschelde f438fdb752
Merge pull request #79310 from timothyqiu/remap
Clarify `EditorExportPlugin::add_file` only remaps in `_export_file`
2023-07-11 11:31:08 +02:00
Rémi Verschelde 6cb1162aa0
Merge pull request #79000 from AThousandShips/owner_error
Improve error message for `Node.set_owner`
2023-07-11 11:29:30 +02:00
Daylily-Zeleen 4029a05fae Add missing default value for RichTextLabel method 2023-07-11 11:17:45 +08:00
Haoyu Qiu df1d354d36 Clarify EditorExportPlugin::add_file only remaps in _export_file 2023-07-11 09:27:21 +08:00
Hendrik Brucker 662d8c76b3 Remove GraphNode's comment property and related functionality
(this functionality will be reintroduced in a new and more flexible way)
2023-07-11 02:05:25 +02:00
Eoin O'Neill 8de98dbf21 Prevent double input events on gamepad when running through steam input
During GDC and general testing on Steam Deck units, we found that single
gamepads would often register inputs twice under certain circumstances.
This was caused by SteamInput creating a new virtual device, which Godot
registers as a second gamepad. This resulted in two gamepad devices
reporting the same button presses, often leading to buggy input response
on games with no multi-device logic and other-wise could cause intended
Steam rebindings to not work as intended (for example, swapping o and x
on a playstation pad if that feature isn't supported by the game.)

SDL gets around this by taking in a list of devices that are to be
ignored. When valve sees a controller that wants to be rebound via
SteamInput, they push a new VID/PID entry onto the environment
variable `SDL_GAMECONTROLLER_IGNORE_DEVICES` for the original gamepad
so that all game inputs can be read from the virtual gamepad instead.

This leverages the same logic as we are already using SDL gamepad
related HID mappings.
2023-07-10 15:26:33 -07:00
Rémi Verschelde 74f14884cd
Merge pull request #79250 from cbscribe/rb_doc_fix
Fix rigid body `contact_monitor` property description
2023-07-10 10:37:20 +02:00
smix8 976f5338c5 Add performance note for parsing source geometry
Adds performance note for parsing source geometry.
2023-07-09 21:19:22 +02:00
Chris Bradfield 6d85481670 Fix rigid body property description 2023-07-09 11:21:24 -07:00
bruvzg 5216a08617
[RTL] Add `pop_all`, `push_context` and `pop_context` methods, and use it for `print_rich` to avoid unclosed tags. 2023-07-09 19:53:15 +03:00
Raul Santos a164e3e7b3
Add a note about C# differences in classref doc 2023-07-09 01:44:48 +02:00
Septian 486609eccf Fix various typos in documentation 2023-07-09 04:41:18 +07:00
Rémi Verschelde 8eeb7c9061
Merge pull request #79174 from aaronfranke/eng-get-arch-doc
Fix incorrect documentation for `Engine.get_architecture_name()`
2023-07-08 18:23:29 +02:00
Rémi Verschelde ce32fe974e
Merge pull request #79048 from sepTN/its-platform-not-plafrom
Fix a typo in the TLSOptions documentation
2023-07-08 18:21:28 +02:00
Septian b88b6b4f48 fix typo on TLSOptions.xml and library_godot_display.js 2023-07-08 13:34:50 +07:00
Ninni Pipping 7752a0d8d1 Fix range error for `Array.slice` 2023-07-07 23:19:42 +02:00
Aaron Franke ebc6ec1692
Fix incorrect documentation for `Engine.get_architecture_name()` 2023-07-07 14:51:51 -05:00
smix8 d253cd7864 Add clear() function to NavigationMesh / NavigationPolygon
Adds clear() function to NavigationMesh / NavigationPolygon.
2023-07-07 16:27:39 +02:00
Rémi Verschelde e00dc3c719
Merge pull request #75806 from bcmpinc/issue-61174
Fix Camera3D `project_*` methods not accounting for frustum offset
2023-07-07 16:01:47 +02:00
Rémi Verschelde 69dbbcc313
Merge pull request #79092 from akien-mga/doctool-remove-version-attribute
Doctool: Remove version attribute from XML header
2023-07-07 08:34:55 +02:00
Rémi Verschelde 8a84a3914e
Merge pull request #79087 from Daylily-Zeleen/daylily-zeleen/fix_shell_show_in_file_manager
Fix the fallback logic of `OS::shell_show_in_file_manager`.
2023-07-07 08:34:31 +02:00
smix8 f7ebce2626 Mark NavigationServer3D.region_bake_navigation_mesh() as deprecated
Marks NavigationServer3D.region_bake_navigation_mesh() as deprecated.
2023-07-07 02:30:14 +02:00
Amir-Rasteg 9744657bb8
Fix a typo in the `String.to_float` description 2023-07-06 17:27:58 +02:00
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
Daylily-Zeleen 9dd9818c88 Fixed the fallback logic of OS::shell_show_in_file_manager 2023-07-06 13:16:04 +08:00
Rémi Verschelde 346f1ab86b
Bump version to 4.2-dev
Keep on waitin'
2023-07-05 22:07:03 +02:00
MewPurPur 3d128f67a4 Rename button_pressed bindings to avoid shadowing 2023-07-05 18:38:18 +02:00
Rémi Verschelde d28f9afdc6
i18n: Sync translations with Weblate 2023-07-05 16:04:29 +02:00
Yuri Sizov c16afc1c2d
Merge pull request #79050 from capnm/fix_teststr_what
Fix import hints that are followed by dot.number
2023-07-05 15:59:44 +02:00
Martin Capitanio 470083caed Fix import hints that are followed by dot.number.
Fixes #78881.
2023-07-05 14:49:53 +02:00
Pedro J. Estébanez 4354cd8d41 Reimplement scene change 2023-07-04 13:29:50 +02:00
Ninni Pipping 0183340012 Improve error message for `Node.set_owner` 2023-07-04 08:51:12 +02:00
Ninni Pipping 9a9a164e7d Clarify that `Gradient.colors/offsets` are returned by-copy 2023-07-03 14:00:51 +02:00
Rémi Verschelde 16dd4e5725
i18n: Sync translations with Weblate 2023-06-29 13:33:56 +02:00
Hannah Crawford 444e1a8e2c Add layer, shadow and visibility range options to Scene Importer. 2023-06-28 17:09:23 +01:00
Rémi Verschelde 9e903e462c
Merge pull request #78784 from timothyqiu/editor-import-plugin-example
Fix function signature in `EditorImportPlugin` example
2023-06-28 14:33:48 +02:00
Curry 2357837c43 Correct description of ParticleProcessMaterial.lifetime_randomness 2023-06-28 18:24:38 +10:00
Haoyu Qiu cea00ebf58 Fix function signature in EditorImportPlugin example 2023-06-28 15:27:38 +08:00
Rémi Verschelde 5e2f03fc99
Merge pull request #78711 from groud/explain_rpc
Explain a bit more RPCs options
2023-06-27 23:01:24 +02:00
Gilles Roudière 538c4b62b7 Explain a bit more RPCs options 2023-06-27 11:25:15 +02:00
Rémi Verschelde 9d089fe6e5
i18n: Sync translations with Weblate 2023-06-26 19:40:50 +02:00
Rémi Verschelde afc5fa14ad
Merge pull request #78700 from AThousandShips/mutex_doc
Fix documentation for `Mutex.try_lock`
2023-06-26 10:13:53 +02:00
Rémi Verschelde 320711bc8b
Merge pull request #78677 from smix8/navserver_default_values_4.x
Add missing default Callables for new NavigationServer geometry parse and bake functions
2023-06-26 10:13:29 +02:00
Rémi Verschelde 33726f97b5
Merge pull request #78676 from smix8/doc_globalscope_navserver3d_4.x
Fix GlobalScope doc link for NavigationServer3D
2023-06-26 10:13:06 +02:00
Rémi Verschelde a93c671b7d
Merge pull request #78660 from AThousandShips/doc_node_path
Add example for `NodePath` to grandparent
2023-06-26 10:11:56 +02:00
Rémi Verschelde a791103069
Merge pull request #78626 from Sauermann/fix-centered-doc
Fix documentation of `popup_centered_ratio`
2023-06-26 10:11:04 +02:00
Ninni Pipping 40e2168ac6 Fix documentation for `Mutex.try_lock`
Documentation was not updated when return type was changed from `Error`
to `bool`
2023-06-26 08:48:47 +02:00
smix8 8bd14e5ca3 Add missing default Callables for new NavigationServer geometry parse and bake functions
Adds missing default Callables for new NavigationServer geometry parse and bake functions.
2023-06-25 19:08:50 +02:00
smix8 8e31d986c3 Fix GlobalScope doc link for NavigationServer3D
Fixes GlobalScope doc link for NavigationServer3D.
2023-06-25 19:04:56 +02:00
Ninni Pipping e9c9285213 Clarify restrictions on nested `MultiplayerAPI` in `SceneTree` 2023-06-25 11:29:05 +02:00
Ninni Pipping 3147d84647 Add example for `NodePath` to grandparent 2023-06-25 10:25:22 +02:00
Markus Sauermann a1f517b77d Fix documentation of `popup_centered_ratio` 2023-06-23 22:35:25 +02:00
Rémi Verschelde dbcbba5575
Merge pull request #78575 from brno32/bind-light-param-intensity
Binding LIGHT_PARAM_INTENSITY in RenderingServer
2023-06-23 08:48:20 +02:00
Felipe Augusto Marques 26eb3db234 Added Image's `load_svg_from_(buffer|string)`
No core dependency to the svg module.
2023-06-23 00:43:43 -03:00
Alex Drozd d9cc22af8f Binding LIGHT_PARAM_INTENSITY in RenderingServer 2023-06-22 23:29:47 +02:00
Rémi Verschelde 522a2ea3f4
Merge pull request #78562 from MewPurPur/document-shader-include
Document ShaderInclude
2023-06-22 18:42:16 +02:00
Rémi Verschelde af16013905
Merge pull request #78571 from MewPurPur/include-extension-info
Document file extensions of GDScript, CSharpScript, and Shader
2023-06-22 18:32:25 +02:00
MewPurPur 8848c395b6 Add information about file extension to GDScript, CSharpScript, and Shader 2023-06-22 18:56:08 +02:00
Rémi Verschelde de3d4e3cec
Merge pull request #78517 from AThousandShips/callable_serialize
Ensure `RID`, `Callable`, and `Signal` are stored as strings
2023-06-22 18:30:51 +02:00
MewPurPur da84efc96d Document ShaderInclude 2023-06-22 18:25:21 +02:00
Ninni Pipping 77491d0a62 Clarify the return value of `Curve2D.sample_baked_with_rotation`
The return value is a broken `Transform2D`, this clarifies how to use
it.
2023-06-22 18:06:15 +02:00
Ninni Pipping 9159208ed1 Ensure `RID`, `Callable`, and `Signal` are stored as strings
Prevents parser errors in `.tscn` and `.tres` files where the assignment
would otherwise be empty.
2023-06-22 17:01:08 +02:00
Yuri Sizov 57e61db115
Merge pull request #75533 from RedworkDE/net-no-reload-noncollectible
C#: Fix editor integration breaking and causing error spam when reloading assemblies fails
2023-06-22 12:45:02 +02:00
Rémi Verschelde 95f561dc30
Merge pull request #78541 from BWPanda/patch-1
Fix example in JSON class.
2023-06-22 10:30:11 +02:00
Rémi Verschelde d40c45ed99
Merge pull request #77688 from L4Vo5/clarify-deferred
Clear up misconceptions about when deferred things run in the docs
2023-06-22 10:29:56 +02:00
Peter Anderson 0f64c6a952
Fix example in JSON class. 2023-06-21 22:41:14 +00:00
Yuri Roubinski 230385b587 Add `String.reverse` method 2023-06-21 20:40:48 +03:00
Alula 9676905aee
Add option to swap Alt+scroll zooming behavior in 2D editor
Update doc/classes/EditorSettings.xml

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-06-21 18:56:58 +02:00
RedworkDE e0f644a48d C#: Fix editor integration breaking and causing error spam when reloading assemblies fails
- Do not reload scripts from non-collectible assemblies
- Do not load GodotTools as collectible
- Do not attempt to reload the same project assembly forever
2023-06-21 12:47:52 +02:00
Rémi Verschelde 3e5c50bc2f
Merge pull request #78250 from Ryan-000/master
Clarify that authority is not automatically replicated
2023-06-21 10:19:00 +02:00
Rémi Verschelde 9e56f28d0e
Merge pull request #75345 from Rindbee/fix-wrong-description-in-EditorSettings
Fix wrong descriptions in EditorSettings
2023-06-21 10:18:09 +02:00
Rindbee 19d77ea90d Fix wrong descriptions in EditorSettings
Fix wrong descriptions about `editors/3d/grid_division_level_max`
and `editors/3d/grid_division_level_min`.
2023-06-21 07:16:30 +08:00
Ryan Memarpour 9dc850a2ea Clarify that authority is not automatically replicated. 2023-06-20 21:49:02 +02:00
Yuri Sizov 58fae90ff3
Merge pull request #78477 from groud/fix_tileset_set_as_local_to_scene
Fixes TileSet set as local to scene
2023-06-20 20:49:16 +02:00
Bauke Conijn 47e63bc55f Fix Camera3D project_* methods not accounting for frustum offset
This does not fix Camera3D::project_ray_normal().
Adds Camera3D::get_camera_projection() and exposes it to GDScript
2023-06-20 20:45:50 +02:00
quinnyo 68c24f9993 Add code_complete_enabled code editor setting 2023-06-21 02:51:05 +10:00
L4Vo5 01f887ee4f Clarify when things with _IDLE and _PHYSICS enums will run 2023-06-20 13:25:26 -03:00
Gilles Roudière c54d407fa5 Fixes TileSet set as local to scene 2023-06-20 17:48:56 +02:00
Ninni Pipping edff9ebd18 Clarify `String.get_slice` behavior
Clarify that the function returns the whole string if there is no
instances of the delimiter in the string.
2023-06-20 10:33:56 +02:00
Rémi Verschelde 217a20a8a0
Merge pull request #78448 from akien-mga/black-23.3.0
CI: Update static checks to black 23.3.0
2023-06-20 00:05:39 +02:00
Rémi Verschelde 7fd625d2d5
Merge pull request #78420 from ana-rchy/"TranferMode"-typo
doc: Fix "TranferMode" typo in `Node.rpc_config` description
2023-06-20 00:05:16 +02:00
Rémi Verschelde 6aa7fd7d8b
Merge pull request #77800 from BWPanda/patch-1
Update Array's `remove_at()` description to cover removing the last element.
2023-06-20 00:04:24 +02:00
Rémi Verschelde b06b00eb44
Merge pull request #77734 from dalexeev/doc-property-hint-type-string
Update `PROPERTY_HINT_TYPE_STRING` docs
2023-06-20 00:03:37 +02:00
ana-rchy e74c932ee3
doc: Fix "TranferMode" typo in `Node.rpc_config` description 2023-06-19 23:35:37 +02:00
Rémi Verschelde c9c941e339
CI: Update static checks to black 23.3.0
And apply it to the codebase, removing empty lines at the start of blocks.
2023-06-19 23:33:02 +02:00
Peter Anderson bdffb74f06
Update Array's `remove_at()` description to cover removing the last element 2023-06-19 23:14:46 +02:00
Rémi Verschelde 080d471e98
Merge pull request #75200 from Calinou/debugger-editor-settings-add-property-hints
Add property hints for debugger/profiler editor settings
2023-06-19 21:39:10 +02:00
Rémi Verschelde 4a0bb80b18
Merge pull request #78396 from Sauermann/fix-focus-doc
Made window focus notification docs more precise
2023-06-18 16:33:51 +02:00
Markus Sauermann 5b15c89c38 Made window focus notification docs more precise 2023-06-18 16:03:50 +02:00
smix8 ae9dd47d0c Add agent pause mode to NavigationServer
Adds agent pause mode to NavigationServer.
2023-06-18 12:37:03 +02:00
Ninni Pipping 75b355ee99 Add ability to set the tooltip text of a `TreeItem` button 2023-06-18 11:14:32 +02:00
L4Vo5 2747dd35e7 clarify the meaning of "deferred" 2023-06-18 00:46:58 -03:00
smix8 c4f544f802 Add ProjectSettings navigation map default up
Adds ProjectSettings navigation map default up.
2023-06-17 11:29:17 +02:00
Rémi Verschelde 494b29cfb7
Merge pull request #78274 from adamscott/add-callable-native-method-note
Add note in `Callable` documentation about methods of native types
2023-06-16 10:19:56 +02:00
Rémi Verschelde 014b395ef3
Merge pull request #78262 from bruvzg/ds_window_focus
[DisplayServer] Add method to check if native window is focused.
2023-06-16 10:19:33 +02:00
Rémi Verschelde 908610174d
Merge pull request #77536 from clayjohn/GLES3-render-info
Add RENDERING_INFO parameters to GL Compatibility renderer
2023-06-16 10:19:09 +02:00
Rémi Verschelde d101244d1b
Merge pull request #74641 from dalexeev/fix-bitfield-enum-warnings
Display `BitField[Enum]` in docs to distinguish from `Enum`
2023-06-16 10:18:46 +02:00
bruvzg 28db3c7158 [DisplayServer] Add method to check if native window is focused. 2023-06-16 10:27:52 +03:00
clayjohn 36a005fafc
Add RENDERING_INFO parameters to GL Compatibility renderer
This also fixes RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME for the RD renderers as it was incorrectly reporting vertex/index count at times

This also adds memory tracking to textures and buffers to catch memory leaks.

This also cleans up some memory leaks that the new system caught.
2023-06-16 09:10:00 +02:00
Rémi Verschelde 6fb391bc23
Fix various typos with codespell
And ignore some false positives introduced by recent versions of codespell.
2023-06-16 08:45:35 +02:00
Adam Scott 810806e6b5
Add note in `Callable` documentation about methods of native types
- Adds a workaround/code example too.
- Fixes #58912 (the issue itself is not a bug, but the solution was to add a documentation entry about the "issue")
2023-06-15 10:45:46 -04:00
Danil Alexeev eb391d3302
Display `BitField[Enum]` in docs to distinguish from `Enum` 2023-06-15 17:23:02 +03:00
Rémi Verschelde 491693e640
Merge pull request #77941 from br1trs/patch-1
doc: Update Tween cheatsheet URL
2023-06-15 16:08:35 +02:00
Rémi Verschelde 99068d48d4
Merge pull request #77920 from biswas08433/master
doc: Clarify description of `SceneTree.create_timer()`
2023-06-15 16:08:30 +02:00
Rémi Verschelde 95a9089fdd
Merge pull request #74813 from bruvzg/text_edit_autowrap
[TextEdit] Expose all auto-wrap modes.
2023-06-15 16:08:21 +02:00
biswas08433 bad7edd5a4
doc: Clarify description of `SceneTree.create_timer()`
Added the 'emit' and the 'signal' word to the 'create_timer()' method description, regarding timer behavior.
2023-06-15 15:17:31 +02:00
smix8 84647ab09e Add NavigationRegion function to change navigation map
Adds NavigationRegion function to change navigation map.
2023-06-15 12:04:57 +02:00
Rémi Verschelde 0da20d019e
Merge pull request #77412 from smix8/fix_threaded_navmesh_baking_4.x
Fix for threaded NavigationMesh baking under new thread guards
2023-06-15 10:49:58 +02:00
Hugo Locurcio 8352122e70
Document editor import options in the class reference
Tooltips are displayed when hovering import options, both in the Import
dock and in the import defaults editor (which is in the Project Settings).

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-06-15 08:30:48 +02:00
Hugo Locurcio 84a3fd9daa
Document initializing PackedVectorArray/PackedColorArray correctly 2023-06-15 07:50:54 +02:00
kleonc 77b8e0fcb7 Allow setting negative WorldBoundaryShape2D.distance through the editor 2023-06-14 14:54:00 +02:00
Rémi Verschelde 72ee877b22
Merge pull request #78203 from felaugmar/patch-1
Fixed `RichTextLabel::clear` documentation
2023-06-14 11:13:44 +02:00
Rémi Verschelde a2575cba48
Merge pull request #78212 from timothyqiu/move-towards
Clarify `move_towards` does not go past final value
2023-06-14 09:27:57 +02:00
Rémi Verschelde 754a52a4ab
Merge pull request #78201 from smix8/navmesh_cell_height_4.x
Fix `cell_height` for navigation meshes
2023-06-14 09:27:33 +02:00
Rémi Verschelde 41776634b6
Merge pull request #78161 from BastiaanOlij/expose_texture_native_handle
Expose `RD::texture_get_native_handle`
2023-06-14 09:25:59 +02:00
Rémi Verschelde 50b3b176cb
Merge pull request #76688 from ajreckof/backward_undo
Add `backward_undo_ops` as option for action
2023-06-14 09:23:56 +02:00
Hugo Locurcio 061397835d
Document known bugs with the Multi-Threaded thread model project setting
- Add a warning on project startup when using the Multi-Threaded option.
- Improve command line validation for the `--render-thread` CLI argument.
2023-06-14 08:37:04 +02:00
Haoyu Qiu 09767d5749 Clarify move_towards does not go past final value 2023-06-14 11:36:20 +08:00
Bastiaan Olij 6dd47e232b Expose RD::texture_native_handle 2023-06-14 09:58:08 +10:00
smix8 ee14b010ac Fix for threaded NavigationMesh baking under new thread guards
Fixes threaded NavigationMesh baking under new SceneTree thread guards that blocked the process.
2023-06-14 01:53:37 +02:00
Felipe Augusto Marques 630b75be31
Fixed `RichTextLabel::clear` documentation 2023-06-13 18:42:33 -03:00
smix8 180a5cded1 Fix `cell_height` for navigation meshes
Fixes `cell_height` for navigation meshes.
2023-06-13 23:24:32 +02:00
ajreckof 81aa5ad999 add backward_undo_ops as property for action 2023-06-13 15:32:05 +02:00
Rémi Verschelde ad935c4d93
Merge pull request #78172 from smix8/navpoly_cell_size_4.x
Add NavigationPolygon `cell_size` property
2023-06-13 13:53:06 +02:00
Rémi Verschelde ad85ecef8d
Merge pull request #77750 from RandomShaper/tidy_shader_data_items
Let editor workaround a case of inconsistency in compound scenes
2023-06-13 13:52:51 +02:00
Álex Román Núñez 938a837056 Disable NVIDIA's threaded optimization on Windows 2023-06-13 11:47:40 +02:00
Pedro J. Estébanez 96c469a138 Let editor workaround a case of inconsistency in compound scenes 2023-06-13 11:05:57 +02:00
smix8 9c8626bfd8 Add NavigationPolygon cell_size property
Adds NavigationPolygon cell_size property.
2023-06-13 10:53:07 +02:00
bruvzg 75e6ec8874
[TextEdit] Expose all auto-wrap modes. 2023-06-13 10:28:27 +03:00
Aaron Franke 1e6f30e6bd
Set both texture format overrides to false by default 2023-06-12 11:52:02 -05:00
Rémi Verschelde 7b1387ff21
Merge pull request #78139 from winston-yallow/document-audio-bus-index-from-name
Document behaviour of AudioServer.get_bus_index() if name doesn't exist
2023-06-12 17:10:52 +02:00
Rémi Verschelde e208cdb170
Merge pull request #78081 from smix8/obstacle_api_update_4.x
Update NavigationObstacle API
2023-06-12 17:10:28 +02:00
Rémi Verschelde c3e5e4ed4b
Merge pull request #68599 from Rindbee/update-edited_scene_root-in-time
Update the edit scene root in time after it is replaced
2023-06-12 17:08:50 +02:00
Winston 32be4b407d
Document behaviour of AudioServer.get_bus_index() if name doesn't exist 2023-06-12 16:56:31 +02:00
Rindbee eb74079dfb Update the edit scene root in time after it is replaced
When changing the type of the edited scene root node, it may be necessary
to update edited scene root in time for the child nodes to work properly.
2023-06-12 21:49:30 +08:00
Rémi Verschelde 2d6b880987
i18n: Sync translations with Weblate (now tracking 4.1 strings) 2023-06-12 14:57:08 +02:00
smix8 c1fc331b88 Update navigation obstacle API
Updates navigation obstacle API.
2023-06-12 14:26:45 +02:00
Rémi Verschelde b2335c0df7
Merge pull request #78132 from bruvzg/ios_rt_orient
[iOS] Fix orientation change in runtime.
2023-06-12 14:16:18 +02:00
bruvzg 974a7a89c6
[iOS] Fix orientation change in runtime. 2023-06-12 14:13:53 +03:00
lawnjelly a3ef092f18 Input - fix just pressed and released with short presses
Previously if an action was both pressed and released on the same tick or frame, `is_action_just_pressed()` would return false, resulting in missed input.

This PR separately the timestamp for pressing and releasing so each can be tested independently.
2023-06-12 11:14:58 +01:00
Bastiaan Olij d9eb9665da Draw frustum splices ontop of direction shadow atlas for debug purposes 2023-06-11 11:48:11 +10:00
Rémi Verschelde 37d1dfef9d
Merge pull request #78000 from RandomShaper/let_users_mess_up
Let user scripts disable thread safety checks
2023-06-10 12:12:13 +02:00
Aaron Franke 944fbce347
Enable S3TC_BPTC but not ETC2_ASTC by default 2023-06-09 11:38:29 -05:00
Pedro J. Estébanez 2b001db76e Let user scripts disable thread safety checks 2023-06-09 18:24:01 +02:00
bruvzg b23f259e67
[Label] Add support for tab stops. 2023-06-09 12:59:37 +03:00
Rémi Verschelde 8328781a58
Merge pull request #77882 from Calinou/doc-renderingdevice-initialaction
Document the InitialAction enum in RenderingDevice
2023-06-08 19:41:46 +02:00
Rémi Verschelde 577ab3c565
Merge pull request #75746 from ajreckof/order_autocomplete
Sort code autocompletion with rules
2023-06-08 18:14:31 +02:00
Rémi Verschelde 176217c9d5
Merge pull request #77980 from YeldhamDev/not_so_disposable
Remove inaccuracy about re-using `Thread`s in its doc
2023-06-08 16:55:55 +02:00
Bruno f53589b277
doc: Update Tween cheatsheet URL 2023-06-08 16:14:29 +02:00
bruvzg 08e8ff371d
Implement keyboard_get_label_from_physical method. 2023-06-08 10:13:31 +03:00
Rémi Verschelde e67de69573
Merge pull request #77963 from dsnopek/remove-gdextension-legacy-struct
Remove GDExtension compatibility code for Godot 4.0
2023-06-08 09:10:41 +02:00
Hugo Locurcio 0f82a0f569
Document the InitialAction enum in RenderingDevice
This also improves the documentation for the FinalAction enum,
and fixes an incorrect comment in the RenderingDevice header.
2023-06-08 03:54:38 +02:00
Fredia Huya-Kouadio b2cd6a8a95 Add setting to control the window used to run the project for the Android editor
The follow options were added to the (new) `run/window_placement/android_window` editor setting:

- `Same as Editor`: run the project in the same window as the editor
- `Side-by-side with Editor`: run the project in an adjacent window to the editor
- `Auto`: choose how to run the project based on the device screen size
2023-06-07 18:32:52 -07:00
Michael Alexsander c1e5001cf6
Remove inaccuracy about re-using `Thread`s in its doc 2023-06-07 16:39:53 -03:00
David Snopek ef9cb793d3 Remove GDExtension compatibility code for Godot 4.0 2023-06-07 13:01:42 -05:00
Rémi Verschelde 27b402bf73
Merge pull request #77902 from dalexeev/doc-unify-deprecations
Documentation: Unify deprecations
2023-06-07 16:06:50 +02:00
Danil Alexeev b433020aa6
Documentation: Unify deprecations 2023-06-07 16:34:03 +03:00
Ninni Pipping 6146c60cf8 Clarify use of size flags in `Control` 2023-06-07 11:35:20 +02:00
Rémi Verschelde c75d7e6d75
Merge pull request #77924 from Eranot/fix-tls-options-server-documentation
Fixing parameter order in the documentation of TLSOptions.server()
2023-06-07 11:02:09 +02:00
Rémi Verschelde bd62d8ee10
Merge pull request #77802 from dalexeev/tree-add-autowrap-mode
Tree: Add ability to configure text autowrap mode for individual cells
2023-06-07 11:02:02 +02:00
Rémi Verschelde a9350d4088
Merge pull request #77761 from JustinDodemaide/typo-fixes
NavigationAgent2D, NavigationAgent3D typo fixes
2023-06-07 11:01:46 +02:00
Eranot 4965125fce Fixing parameter order in the documentation of TLSOptions.server() 2023-06-06 20:33:38 +00:00
JustinDodemaide 29a228595c NavigationAgent2D, NavigationAgent3D typo fixes
Fixed minor spelling errors in the NavigationAgent2D and NavigationAgent3D classes.
fixes godotengine/godot-docs#7445
2023-06-06 11:38:33 -07:00
Rakka Rage 6dbae30000 Add tile_animation_mode option:
- to tile animation properties
- when "Default" each animation starts at time 0.
- when "Random Start Times" each animation starts at random time.
2023-06-06 09:31:18 -04:00
今井きなみ 15719e278b Add loop property to VideoStreamPlayer 2023-06-05 21:37:11 +02:00
今井きなみ e3da9176a0 Expose VideoStreamPlayer video length 2023-06-05 21:30:38 +02:00
RedworkDE 7da1310952 Mark deprecated methods of MultiMesh in the docs 2023-06-05 21:17:40 +02:00
Rémi Verschelde d0dfc01035
Merge pull request #77821 from YeldhamDev/fallback!_fallback!_fallback!
Enhance icon fallback and their docs for exporters
2023-06-05 13:43:07 +02:00
Rémi Verschelde 9d3d2ead69
Merge pull request #77814 from RedworkDE/doc-node-queuefree
Clarify the docs on Node.queue_free
2023-06-05 13:43:03 +02:00
Michael Alexsander 71d8882a02
Enhance icon fallback and their docs for exporters 2023-06-03 19:28:50 -03:00
RedworkDE 1d0bd2f212 Clarify the docs on Node.queue_free 2023-06-03 22:28:20 +02:00
Danil Alexeev 010829f962
Tree: Add ability to configure text autowrap mode for individual cells 2023-06-03 15:17:35 +03:00
Aaron Franke 8b42297d7c
Make `Viewport::gui_get_focus_owner` const 2023-06-02 12:36:10 -05:00
Rémi Verschelde 5c2bb20f3d
Merge pull request #74688 from Calinou/doc-camera3d-visualinstance3d-layers-gi
Document GI techniques ignoring VisualInstance3D and Camera3D layers
2023-06-02 17:26:09 +02:00
Rémi Verschelde 86df3312b5
Merge pull request #67835 from Calinou/doc-arrayoccluder3d
Document the ArrayOccluder3D class
2023-06-02 17:26:02 +02:00
Hugo Locurcio 40bf95ca8e Document GI techniques ignoring VisualInstance3D and Camera3D layers
This also improves documentation for a few other properties in those classes.
2023-06-02 15:36:57 +02:00
Hugo Locurcio 922d2b7034 Document the database for `Input.get_joy_name()` and `Input.get_joy_guid()` 2023-06-02 13:13:06 +02:00
Yuri Sizov eab4075f1e
Merge pull request #77727 from AThousandShips/layer_doc
Clarify that `CanvasLayer`s are restricted to one `Viewport`
2023-06-02 12:53:45 +02:00
Yuri Sizov 2a50f8c107
Merge pull request #74595 from AurumKitsune/patch-1
Update C# code example to fix an error
2023-06-02 12:31:53 +02:00
Violet Johnson cb7fdad3b4 Update C# code example to fix an error
Update doc/classes/AnimationNodeStateMachinePlayback.xml

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-06-02 11:34:23 +02:00
João Pedro Braz 670b7bec9a Add the "inner_item_margin" Theme constant to the Tree control
This PR adds the "inner_item_margin" Theme constant to the Tree Control.
It behaves like a horizontal padding (in CSS), but only in the active
writing direction (So on LTR it'll apply a left padding and on RTL right
padding).

The Editor Theme has been updated to make use of this and a result items
in Trees and ItemLists no longer "hugs" their border, expressing a proper
spacing instead.
2023-06-02 11:32:40 +02:00
Raul Santos 6723b4e8c3
C#: Fix dictionary key lookup documentation
The method to check if a key exists in the dictionary is called `ContainsKey`.
2023-06-02 11:13:03 +02:00
Danil Alexeev d5ad7bf23c
Update `PROPERTY_HINT_TYPE_STRING` docs 2023-06-02 09:08:04 +03:00
Ninni Pipping f5b6661c3e Clarify that `CanvasLayer`s are restricted to one `Viewport` 2023-06-01 13:22:13 +02:00
Rémi Verschelde 5c2295ff53
Merge pull request #77698 from enxas/fix-outdated-csharp
Fix outdated C# code example for class AnimationNodeOneShot
2023-06-01 00:40:53 +02:00
Rémi Verschelde d998323ab4
Merge pull request #77452 from Sauermann/fix-deprecate-push-unhandled-input
Deprecate push_unhandled_input
2023-06-01 00:40:44 +02:00
Rémi Verschelde 3dd0307f3f
Merge pull request #76348 from warriormaster12/pipeline-cache
Implement Vulkan pipeline caching
2023-06-01 00:40:33 +02:00
Rémi Verschelde bb58eb6a94
Merge pull request #74894 from rainlizard/patch-1
Document how to use the global animation library in GDScript
2023-06-01 00:40:25 +02:00
warriormaster12 dded713dc0 Implement Vulkan pipeline caching 2023-05-31 22:24:18 +03:00
Markus Sauermann 6d490ce8de Deprecate push_unhandled_input
The functionality of `push_unhandled_input` has changed so that it no
longer propagates input events to SubViewports.
This makes it less predictable and it should be deprecated in favor of
`push_input` which provides the same functionality and more.

Also this deprecation simplifies the Viewport-API by reducing the methods
for pushing input events, so that users don't need to worry about when
to use which function in order to insert input events.
2023-05-31 19:07:04 +02:00
unknown 5142b5d23c Fix outdated C# code example for class AnimationNodeOneShot 2023-05-31 19:25:32 +03:00
Yuri Sizov 95c8216923
Merge pull request #77694 from mhilbrunner/docs-close-access
Docs: Add FileAccess.close, remove duplicate example
2023-05-31 16:56:23 +02:00
Yuri Sizov 282f5ebda1
Merge pull request #47628 from Calinou/2d-editor-remove-contrained-view
Remove constrained view in the 2D editor
2023-05-31 16:35:54 +02:00
Max Hilbrunner aaf43a260e Docs: Add FileAccess.close, remove dupl. example 2023-05-31 16:28:21 +02:00
Yuri Sizov 83d5cbf519
Merge pull request #65269 from MJacred/docs/animationrootnode
Document AnimationRootNode
2023-05-31 13:30:13 +02:00
Yuri Sizov aefc468fe1
Merge pull request #77668 from winston-yallow/expose-marking-project-settings-internal
Expose method to set a project setting as internal
2023-05-31 13:05:06 +02:00
Yuri Sizov 5598fec7c0
Merge pull request #77446 from YuriSizov/gui-treeitem-add-child
Implement `TreeItem.add_child`
2023-05-31 13:02:19 +02:00
MJacred 986447c497 Add examples to AnimationRootNode Description 2023-05-31 11:45:58 +02:00
Yuri Sizov 3ed7bdc26f Implement `TreeItem.add_child` 2023-05-31 11:36:23 +02:00
kobewi 5baebf75f2 Small rework of tooltip plugins 2023-05-30 23:13:50 +02:00
Winston 50d8ee8eee
Expose ProjectSettings.set_as_internal() 2023-05-30 21:16:29 +02:00
Yuri Sizov abba4e951a
Merge pull request #75614 from AThousandShips/vector_doc
Add more info on the nature of NAN
2023-05-30 16:21:38 +02:00
Yuri Sizov 2e1e78f3fc
Merge pull request #77650 from mhilbrunner/Doc-Patch-1
Update HTTPRequest Class Documentation
2023-05-30 16:20:17 +02:00
Yuri Sizov 379f28d7dc
Merge pull request #77226 from aaronfranke/clamp
Document that clamp works with any type that supports greater/less than
2023-05-30 16:12:01 +02:00
Yuri Sizov f00641af9d
Merge pull request #77657 from vmedea/color-hex-doc
Clarify doc for Color.hex
2023-05-30 15:59:39 +02:00
Yuri Sizov c697cac667
Merge pull request #76272 from BWPanda/patch-2
Add Stretch Mode description to ProjectSettings.xml
2023-05-30 15:58:52 +02:00
Yuri Sizov 6dd5ccdedd
Merge pull request #66625 from Sauermann/fix-move-child-update
Create a virtual mouse move event after moving child nodes in tree
2023-05-30 15:57:21 +02:00
TechnicalSoup d185220b32 Update HTTPRequest Class Documentation
Reword the timeout member definition to indicate that example timeout values are suggestions.
Add definition for timeout constant.

Apply suggestions from code review

Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2023-05-30 15:51:07 +02:00
Yuri Sizov f067e27e0b
Merge pull request #77017 from Calinou/doc-noisetexture-seamless-small
Document seamless caveats on small textures in NoiseTexture2D and NoiseTexture3D
2023-05-30 15:43:22 +02:00
Ninni Pipping 5e3c625e24 Add more info on the nature of NAN 2023-05-30 15:38:10 +02:00
mara 779ac20bb9 Clarify doc for Color.hex and C# Color()
The "alpha channel first" seems misleading to me. It doesn't match with
the examples, so remove it. Add a more detailed specification of the
expected number format in hex.
2023-05-30 15:15:04 +02:00
Yuri Sizov dad480e7be
Merge pull request #75483 from PoolloverNathan/patch-1
Update outdated syntax in `JavaScriptBridge` doc
2023-05-30 13:59:03 +02:00
Yuri Sizov ff47051869
Merge pull request #75455 from archsolar/patch-1
Docs: Fix SurfaceTool example caps typo
2023-05-30 13:57:11 +02:00
Yuri Sizov 7b6a06575d
Merge pull request #77227 from you-win/docs/cannot-use-not-operator-for-strings
Mention that the not operator cannot be used with Strings and StringNames
2023-05-30 13:56:24 +02:00
Peter Anderson 77a61084aa Add Stretch Mode description to ProjectSettings.xml
Update doc/classes/ProjectSettings.xml

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-05-30 13:01:13 +02:00
PoolloverNathan 04480f196a
Update outdated syntax in `JavaScriptBridge` doc
According to `JavaScriptBridge`, thus takes a Callable, not an object/string pair.
2023-05-30 12:27:38 +02:00
archsolar 6719fea8dc Docs: Fix SurfaceTool example caps typo 2023-05-30 11:44:07 +02:00
Tim Yuen 18fa7cf967 Mention that the not operator cannot be used with Strings and StringNames 2023-05-30 11:33:17 +02:00
TLAliceDev dde46d75c4 Updated texture_button documentation
Old description implied that the normal texture would not be displayed while the button is on focus. That is not the case.
2023-05-30 11:12:23 +02:00
Markus Sauermann ce10ca6979 Create a virtual mouse move event after moving child nodes
This updates mouse cursor and mouse-over-states without the need
for additional mouse movements.
2023-05-29 22:46:19 +02:00
Yuri Sizov b4ac381f30
Merge pull request #77609 from RedworkDE/class-ref-code-fixes
Fix more issues with code tags in class reference
2023-05-29 17:37:16 +02:00
Yuri Sizov 989dedddf9
Merge pull request #77577 from YeldhamDev/improve_window_docs
Improve `Window` documentation
2023-05-29 17:34:24 +02:00
Yuri Sizov c5e989209c
Merge pull request #76151 from MewPurPur/square-gradient2d
Add a square fill mode to GradientTexture2D
2023-05-29 17:17:16 +02:00
Yuri Sizov b986d30ec0
Merge pull request #76600 from MewPurPur/improve-docs-top-sections-PHYS
Overhaul the top sections of the class reference (Physics classes)
2023-05-29 17:14:38 +02:00
Yuri Sizov 7505fbd939
Merge pull request #76702 from MewPurPur/improve-docs-top-sections-GUI
Overhaul the top sections of the class reference (GUI classes)
2023-05-29 17:13:38 +02:00
Yuri Sizov 490a76edc8
Merge pull request #76526 from MewPurPur/improve-docs-top-sections-CORE
Overhaul the top sections of the class reference (Core classes)
2023-05-29 17:08:40 +02:00
Yuri Sizov 5edcf4f3c7
Merge pull request #77614 from mhilbrunner/class_ref_documentation_object_set_meta
Docs: Update Object's class reference regarding meta data
2023-05-29 17:06:32 +02:00
Michael Alexsander f7fced5e00
Improve `Window` documentation 2023-05-29 11:18:31 -03:00
Devin cdc2e6d872 Updated Object's class reference documentation for set_meta to indicate metadata's name must be a valid identifier 2023-05-29 16:09:16 +02:00
RedworkDE 42ca35cfd7 Fix more issues with code tags in class reference 2023-05-29 15:46:34 +02:00
Rémi Verschelde 1ae0bb0e8f
Merge pull request #77606 from timothyqiu/balance
Fix code tag typo in class reference
2023-05-29 10:30:12 +02:00
Rémi Verschelde 8d79a7452b
Merge pull request #77581 from AThousandShips/doc_fixes
Minor grammar fixes to documentation
2023-05-29 10:30:04 +02:00
Rémi Verschelde aa739bae4f
Merge pull request #76616 from TokageItLab/implement-anim-node-sub2
Implement `AnimationNodeSub2` to `AnimationTree` and allow less or greater value in mathematical `AnimationNode`
2023-05-29 10:29:02 +02:00
Rémi Verschelde c97201babc
Merge pull request #76545 from JoNax97/gradient_color_spaces
Add Linear SRGB and OKLab color spaces to Gradient.
2023-05-29 10:28:58 +02:00
Rémi Verschelde 6dcd490d03
Merge pull request #66763 from MewPurPur/remove-bookmark-hiding
Remove editor setting for hiding bookmarks
2023-05-29 10:28:37 +02:00
Haoyu Qiu 85f137912d Fix code tag typo in class reference 2023-05-29 15:47:04 +08:00
Ninni Pipping 17fb77223c Minor grammar fixes to documentation 2023-05-28 18:27:56 +02:00
VolTer 151a4ba6a5 Overhaul the top sections of the class reference (GUI classes) 2023-05-28 14:24:54 +02:00
Silc Lizard (Tokage) Renew 26cc4bbd82 Remove out-dated lines from class reference of Skeleton3D 2023-05-27 21:08:36 +09:00
Silc Lizard (Tokage) Renew c9c8205644 Implement NodeSub2 to AnimationTree & improve mathematical Nodes 2023-05-27 13:19:54 +09:00
JoNax97 c07b2fcf4d Add Linear SRGB and OKLab color spaces to Gradient. 2023-05-26 16:18:01 -03:00
Allen Pestaluky 4e19f34856 Changed Subtract blend mode of Forward+ and Mobile renderers to match behaviour of the Godot 3 and Compatibility renderers
The OpenGL implementation has used GL_FUNC_REVERSE_SUBTRACT for a long time, but the new RenderingDevice abstraction used by the Vulkan renderers had been mistakenly set to BLEND_OP_SUBTRACT instead of BLEND_OP_REVERSE_SUBTRACT.

Fixes #77448
2023-05-26 10:50:35 -04:00
Dipal Zambare 41ac5a406e Fix typo in CS notification example of the Object class 2023-05-25 10:09:12 +02:00
Rémi Verschelde 4c4bf58ffb
Merge pull request #77417 from winston-yallow/support-project-settings-usage-flags
Expose ProjectSettings.set_as_basic() to scripting
2023-05-25 09:25:19 +02:00
Winston 263aedc1ad
Expose ProjectSettings.set_as_basic() to GDScript 2023-05-24 13:28:08 +02:00
Silc Renew 42aa5398d9 Fix Pathfollow direction
Co-authored-by: aaronfranke <arnfranke@yahoo.com>
2023-05-24 17:37:00 +09:00
Rémi Verschelde 5562100d33
Merge pull request #77411 from saki7/control-get_drag_data-const
Expose `Control::_get_drag_data()` as non-const function
2023-05-24 08:49:57 +02:00
Rémi Verschelde 6f34a23439
Merge pull request #76082 from reduz/ability-to-look-at-in-model-space
Add the ability to look-at in model-space.
2023-05-24 08:46:53 +02:00
Juan Linietsky 5fdc1232ef Add the ability to look-at in model-space.
This is a much simpler attempt to solve the same problem as #76060, but without breaking any compatibility.

* Adds a description of what model space is in the Vector3 enums (MODEL_* constants). This has the proper axes laid out for imported 3D assets.
* Adds the option to `look_at` using model_space, which uses Vector3.MODEL_FRONT as forward vector.

The attempt of this PR is to still break the assumption that there is a single direction of forward (which is not the case in Godot)
and make it easier to understand where 3D models are facing, as well as orienting them via look_at.
2023-05-24 10:10:24 +09:00
Nana Sakisaka 3dbd47ecb6 Expose Control::_get_drag_data() as non-const function 2023-05-24 06:09:45 +09:00
Rémi Verschelde 012541763d
Merge pull request #77288 from puchik/expose_get_window_id
Expose get_window_id() from Window class
2023-05-23 19:14:24 +02:00
ajreckof 006e899bb3 sort code completions with rules
Fixups

Add levenshtein distance for comparisons, remove kind sort order, try to improve as many different use cases as possible

Trying again to improve code completion

Sort code autocompletion options by similarity based on input

To make it really brief, uses a combination `String.similiary`, the category system introduced in a previous PR, and some filtering to yield more predictable results, instead of scattering every completion option at seemingly random.

It also gives much higher priority to strings that contain the base in full, closer to the beginning or are perfect matches.

Also moves CodeCompletionOptionCompare to code_edit.cpp

Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
Co-Authored-By: Eric M <41730826+EricEzaM@users.noreply.github.com>
2023-05-23 05:12:34 +02:00
bruvzg aaddec7cb8
[TextServer] Add support for retrieving OpenType name strings. 2023-05-22 18:08:34 +03:00
Rémi Verschelde 58eef826a2
Merge pull request #77321 from skyace65/Polygon2D
Fix incorrect Polygon2D description
2023-05-22 14:12:31 +02:00
Rémi Verschelde 0bdea72092
Merge pull request #77323 from RedworkDE/gdextension-openlibrary-default-value
Bind forgotten default value for `GDExtension::open_library` argument
2023-05-22 13:49:26 +02:00
Rémi Verschelde a54c011285
Merge pull request #77231 from AThousandShips/id_doc
Clarify range of various ID values are 32 bit
2023-05-22 13:49:02 +02:00
Rémi Verschelde 7a176459b1
Merge pull request #76899 from rakkarage/spring-tween
Add TRANS_SPRING to Tween
2023-05-22 13:48:47 +02:00
RedworkDE 402b3d146a Bind forgotten default value for `GDExtension::open_library` argument 2023-05-22 00:14:55 +02:00
skyace65 7d9a0f1fe7 Fix incorrect Polygon2D description 2023-05-21 17:47:21 -04:00
Arman Elgudzhyan 49890a99c1 Expose get_window_id() from Window class
Window classes often need a Window ID for operations. This will help with performing operations on cached Windows.
2023-05-20 14:48:24 -07:00
bruvzg fb78889904
[RichTextLabel] Add support for tab stops. 2023-05-20 22:58:51 +03:00
VolTer e3d0da404f Overhaul the top sections of the class reference (Physics classes) 2023-05-20 03:25:26 +02:00
Hugo Locurcio 86314e1e53
Remove constrained view in the 2D editor
We initially added an option to disable constraining the 2D editor view.
This setting was still enabled by default to avoid confusing users
who end up scrolling too far away from their current scene
(which is a problem if you don't know about the F key to focus
on the selection).

However, it's probably a better choice to unconstrain the 2D editor view
by default because:

- Lots of people don't know about this setting and wonder how they
  can scroll far away from the scene. This feels really limiting for them,
  and it can even lead to some people thinking Godot intentionally limits
  scene sizes.
- The 3D editor doesn't have such a contrain mechanism.
  This makes the 2D editor more consistent with the 3D editor.
2023-05-20 03:01:12 +02:00
Yuri Sizov 809a982162
Merge pull request #77247 from Piralein/nohashforyou
Fix C# code examples in `String` and `StringName`
2023-05-19 19:48:06 +02:00
Hana - Piralein 85e1fc2681 fix c# code example 2023-05-19 17:53:54 +02:00
Ninni Pipping 8cf98dda23 Clarify range of various ID values are 32 bit 2023-05-19 17:22:05 +02:00
Rémi Verschelde aaa77d0d8f
Merge pull request #77132 from bruvzg/tts_disable
Add `audio/general/text_to_speech` project setting to enable/disable TTS.
2023-05-19 10:10:38 +02:00
Rémi Verschelde 7951252e42
i18n: Sync translations with Weblate
(cherry picked from commit acc82a1d05)
2023-05-19 08:57:37 +02:00
Rémi Verschelde 57c49a4447
i18n: Sync translations with Weblate
(cherry picked from commit 9cd9a07c27)
2023-05-19 08:57:25 +02:00
VolTer 04562662d3 Overhaul the top sections of the class reference (Core classes) 2023-05-19 07:04:48 +02:00
Aaron Franke d209857ea7
Document that clamp works with any type that supports greater/less than 2023-05-18 20:18:08 -05:00
Yuri Sizov 2dc3294ad4
Merge pull request #77083 from Jess3Jane/stringname-docs
Accurately document StringName comparisons
2023-05-18 20:53:46 +02:00
bruvzg 5b9984b5a2
Add `audio/general/text_to_speech` project setting to enable/disable TTS. 2023-05-18 20:16:03 +03:00
Yuri Sizov e9ba45e12e
Merge pull request #77174 from FranckRJ/improve-parallaxlayer-mirroring-doc
Replace "mirror" by "repeat" in doc of `ParallaxLayer::motion_mirroring`
2023-05-18 19:01:43 +02:00
jess3jane 2f9121dea6 Accurately document StringName comparisons 2023-05-18 18:44:28 +02:00
Max Hilbrunner a521b85976 Small docs syntax fixes 2023-05-18 14:20:53 +02:00
FranckRJ 4e06f611b8 Replaced "mirror" by "repeat" in doc of ParallaxLayer::motion_mirroring
Also added a warning explaining that despite its name the texture isn't mirrored.
2023-05-18 00:09:46 +02:00
Rakka Rage 780e21bcac Add TRANS_SPRING to Tween 2023-05-17 17:54:37 -04:00
voidshine 06d02928b7 Document MIDI zero velocity quirk 2023-05-17 12:19:25 -07:00
Rémi Verschelde 05cc281e4d
Merge pull request #77154 from RPicster/raffa/particles-noise-improvement
Reworked Particle Turbulence
2023-05-17 18:36:08 +02:00
Rémi Verschelde 26f96aec9d
Merge pull request #77143 from RandomShaper/fix_wtp_deadlocks
Avoid multiple possibilites of deadlock in resource loading
2023-05-17 15:59:18 +02:00
KdotJPG 91bdd4073b Reworked Particle Turbulence - Rebased. 2023-05-17 14:25:21 +02:00
Rémi Verschelde b0f49266f9
Merge pull request #76719 from m4gr3d/add_input_event_cancelled_state_main
Augment the `InputEvent` class with a `CANCELED` state
2023-05-17 11:25:21 +02:00
Rémi Verschelde 411b6a95a0
Merge pull request #52314 from lawnjelly/four_delta_smooth
Add frame delta smoothing option (4.x)
2023-05-17 11:25:03 +02:00
Pedro J. Estébanez a6e43f71b6 Avoid multiple possibilites of deadlock in resource loading 2023-05-17 01:52:39 +02:00
David Snopek 9b9482d4bb Rework GDExtension interface from a struct to loading function pointers 2023-05-16 10:27:46 -05:00
lawnjelly 7925670f81 Add frame delta smoothing option (4.x)
Frame deltas are currently measured by querying the OS timer each frame. This is subject to random error. Frame delta smoothing instead filters the delta read from the OS by replacing it with the refresh rate delta wherever possible.

This PR also contains code to estimate the refresh rate based on the input deltas, without reading the refresh rate from the host OS.

The delta_smooth_enabled setting can also be modified at runtime through OS::, and there is also now a command line setting to override the project setting.
2023-05-16 13:57:25 +01:00
Rémi Verschelde d61827af05
Merge pull request #76605 from Rindbee/fix_get_visible_line_count
Fix calculation bug with `TextEdit::get_line_height()`
2023-05-16 10:59:52 +02:00
Rémi Verschelde 508a5bf16e
Merge pull request #76025 from YuriSizov/editor-reparentable-windows
Expose dialog parent-and-popup logic to the API
2023-05-16 10:49:09 +02:00
Rémi Verschelde 59c19a7172
Merge pull request #75250 from bruvzg/lbl_rtl_jst_flags
Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification.
2023-05-16 10:48:45 +02:00
Rémi Verschelde 265c70a369
Merge pull request #75142 from bruvzg/scr
[DisplayServer] Implement screen_get_image method for LinuxBSD/X11, macOS and Windows.
2023-05-16 10:48:16 +02:00
Fredia Huya-Kouadio 250749fa79 Augment the `InputEvent` class with a `CANCELED` state
The `InputEvent` class currently supports the `pressed` and `released` states, which given the binary nature, is represented by a `bool` field.
This commit introduced the `CANCELED` state, which signals that an ongoing input event has been canceled.
To represent all the states, the `InputEventState` enum is added and the `InputEvent` logic is refactored accordingly.
2023-05-15 11:48:25 -07:00
Yuri Sizov 17f492fb82 Expose dialog parent-and-popup logic to the API 2023-05-15 19:49:28 +02:00
bruvzg 9163d8c336
Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification. 2023-05-15 19:23:54 +03:00
Rémi Verschelde 7349789a48
Merge pull request #77061 from AThousandShips/placeholder_doc
Document limitations of placeholder textures
2023-05-15 13:45:43 +02:00
Rémi Verschelde f57fcc95f0
Merge pull request #77056 from kleonc/property_usage_description_fix_network_is_gone
Fix property usage docs referring to removed network flag
2023-05-15 13:45:20 +02:00
Rémi Verschelde 591115dcde
Merge pull request #76989 from dalexeev/fix-draw-multiline-colors-usage
Fix `draw_multiline_colors` usage
2023-05-15 13:44:09 +02:00
Rémi Verschelde 88f5b8d687
Merge pull request #74190 from TokageItLab/respect-fade-abort-oneshot
Fix NodeOneShot doesn't respect fade-out when aborting and improvement
2023-05-15 13:43:20 +02:00
Rémi Verschelde 1d83a4c5a5
Merge pull request #72249 from RandomShaper/robust_sync
Robustify multi-threading primitives
2023-05-15 13:42:52 +02:00
Silc Lizard (Tokage) Renew 238bc9fe1f Fix NodeOneShot doesn't respect fade-out when aborting and improvement 2023-05-15 18:51:45 +09:00
Rémi Verschelde 51a1bd7c08
Merge pull request #75869 from aaronfranke/anim-play-end-doc
Elaborate on the from_end option in AnimationPlayer.play() documentation
2023-05-15 09:32:33 +02:00
Danil Alexeev cc44d75cd8
Fix `draw_multiline_colors` usage 2023-05-15 09:56:13 +03:00
Rindbee 391bce44b7 Fix calculation bug with `TextEdit::get_line_height()`
When `get_line_height()` is less than `1`, there is no visible text.
So limit the return value of `get_line_height()` to **not less** than
`1` for calculation.
2023-05-15 07:16:00 +08:00
Ninni Pipping bd2e377007 Document limitations of placeholder textures 2023-05-14 15:07:58 +02:00
kleonc fc92ee6bf4 Fix property usage docs referring to removed network flag 2023-05-14 12:18:26 +02:00
Hugo Locurcio 9e21647578
Document seamless caveats on small textures in NoiseTexture2D and NoiseTexture3D
This also harmonizes "normal map" spelling across the class reference.
2023-05-13 01:06:33 +02:00
Rémi Verschelde 405aa3f2d6
Merge pull request #77005 from paddy-exe/mention-spatial-node3d-ename
Mention "Spatial" rename to "Node3D" in Godot 4
2023-05-12 23:26:20 +02:00
Rémi Verschelde 964a5353db
Merge pull request #76525 from MewPurPur/worker-thread-pool-docs
Add WorkerThreadPool documentation
2023-05-12 20:13:19 +02:00
Patrick c60e05694d Mention "Spatial" rename to "Node3D" in Godot 4 2023-05-12 20:06:25 +02:00
kobewi 27dccf1b5e Enhance filesystem dock tooltips 2023-05-12 19:28:34 +02:00
Pedro J. Estébanez 6189ab5291 Robustify multi-threading primitives 2023-05-12 19:04:57 +02:00
Rémi Verschelde 8f17f26233
Merge pull request #76978 from raulsntos/property-hint-compat
Reorder `PropertyHint` enum to avoid breaking compat
2023-05-12 10:06:32 +02:00
Rémi Verschelde 863bcd3e2b
Merge pull request #76936 from clayjohn/revert-hsl
Revert "Add API for HSL conversion"
2023-05-12 10:03:21 +02:00
Rémi Verschelde 07764a4a11
Merge pull request #76852 from AThousandShips/item_list_rect
Add `get_item_rect` function to `ItemList`
2023-05-12 10:02:10 +02:00
Raul Santos a34207b812
Reorder PropertyHint enum to avoid breaking compat
Also syncs the Core enum with the C# enum for the source generators.
2023-05-12 01:48:07 +02:00
Ninni Pipping e5fdce7ca3 Add `get_item_rect` function to `ItemList` 2023-05-11 19:01:54 +02:00
smix8 f986b52b3c Make navigation mesh edge connections optional
Makes navigation mesh edge connections optional.
2023-05-11 18:46:34 +02:00
Rémi Verschelde fd4a06c515
Merge pull request #76906 from lawnjelly/safe_acos4_2
Make acos and asin safe
2023-05-11 13:33:37 +02:00
Rémi Verschelde 4020cc8acb
Merge pull request #76794 from Wiwip/inline-edit
Inline editor for the file system dock
2023-05-11 11:46:45 +02:00
Rémi Verschelde f7070a64e0
Merge pull request #72277 from Geometror/improve-editor-state-preservation
Improve editor state persistence
2023-05-11 11:45:52 +02:00
lawnjelly 50c5ed4876 Make acos and asin safe
A common bug with using acos and asin is that input outside -1 to 1 range will result in Nan output. This can occur due to floating point error in the input.

The standard solution is to provide safe_acos function with clamped input. For Godot it may make more sense to make the standard functions safe.
2023-05-11 08:34:34 +01:00
Hendrik Brucker dc46163b12 Improve editor state persistence 2023-05-11 04:17:03 +02:00
Wiwip b08a6084af Modifies the file system dock to use the inline editor instead of a dialog.
*Bugsquad edit:* Closes https://github.com/godotengine/godot-proposals/issues/4933
2023-05-10 18:49:35 -04:00
clayjohn f83a90192f Revert "Add API for HSL conversion"
This reverts commit 0b7fd664c1.
2023-05-10 17:45:56 -03:00
kobewi 04317e9ced Add metadata to resource previews 2023-05-10 14:03:10 +02:00
Rémi Verschelde 74e5ad5c60
Merge pull request #76165 from and-rad/safe-credentials
Store sensitive export options in dedicated credentials file
2023-05-10 12:47:07 +02:00
Rémi Verschelde 5271186f2f
Merge pull request #75901 from reduz/refactor-node-processing
Refactor Node Processing to allow Scene Multithreading
2023-05-10 12:46:44 +02:00
Rémi Verschelde 31fc7a8525
Merge pull request #62378 from trollodel/gsoc_2022_multiwindow
Add multi window code and shader editors (GSOC'22 Project)
2023-05-10 12:46:19 +02:00
Andreas Raddau fab160ce70 Store sensitive export options in dedicated credentials file 2023-05-10 11:40:17 +02:00
Rémi Verschelde 3b8c828159
Merge pull request #69988 from smix8/navigation_rvo_rework_4.x
Rework Navigation Avoidance
2023-05-10 10:19:12 +02:00
Rémi Verschelde 8e608e9467
Merge pull request #64388 from Rindbee/improve-ViewportTexture
Improve the UX of ViewportTexture in the editor
2023-05-10 10:18:43 +02:00
trollodel b4d6b47c17 Add multi window code and shader editors 2023-05-10 09:14:21 +02:00
Rémi Verschelde 769d8a7bbe
Merge pull request #76088 from rburing/contact_points_global_3d
PhysicsDirectBodyState3D: report contact points using global coordinates
2023-05-10 09:09:17 +02:00
Fabio Alessandrelli 081808be49
Merge pull request #75721 from ScorpionInc/Expose_String_functions_for_X509Certificate
Exposes String functions for X509Certificates
2023-05-10 05:26:55 +02:00
smix8 a6ac305f96 Rework Navigation Avoidance
Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
Rindbee af58f1e854 Improve the UX of ViewportTexture in the editor
The associated `ViewportTexture`s will update the `viewport_path`
in time when the `Viewport`'s nodepath is changed (caused by renaming
the node names or moving in the SceneTree dock).

If the target `Viewport` is changed by resetting the `viewport_path`,
the `ViewportTexture`s will be re-setup and emit `changed` signal in
time.
2023-05-10 09:13:43 +08:00
ScorpionInc a5b867391e Exposes String functions for X509Certificates
Exposes String functions for X509Certificates via two function calls: save_to_string() and load_from_string(str).
2023-05-09 19:02:33 -04:00
Ninni Pipping f24ef75de7 Add missing shader debug documentation 2023-05-09 21:25:08 +02:00
Rémi Verschelde 1d87b36760
Merge pull request #76824 from Calinou/doc-export-pck-binary-resource-conversion
Document caveats related to exported project binary resource conversion
2023-05-09 19:28:46 +02:00
Rémi Verschelde ccf8029910
Merge pull request #76730 from AThousandShips/doc_order
Make documentation sorting use natural order
2023-05-09 19:28:38 +02:00
Rémi Verschelde 0f444f101a
Merge pull request #76661 from bonjorno7/hsl
Add API for HSL conversion
2023-05-09 19:28:35 +02:00
Rémi Verschelde 564d1b34e0
Merge pull request #74711 from BastiaanOlij/add_texture_native_handle
Provide access to internal graphics handles for textures
2023-05-09 19:28:26 +02:00
Juan Linietsky 98c655ec8d Refactor Node Processing
* Node processing works on the concept of process groups.
* A node group can be inherited, run on main thread, or a sub-thread.
* Groups can be ordered.
* Process priority is now present for physics.

This is the first steps towards implementing https://github.com/godotengine/godot-proposals/issues/6424.
No threading or thread guards exist yet in most of the scene code other than Node. That will have to be added later.
2023-05-09 19:17:51 +02:00
Ninni Pipping 6bccdec7a1 Make documentation sorting use natural order 2023-05-09 17:47:52 +02:00
Rémi Verschelde b0b23082c4
Merge pull request #76874 from AThousandShips/input_doc
Clarify that event handling does not affect `Input`
2023-05-09 17:44:56 +02:00
Rémi Verschelde 5ade250c7d
Merge pull request #76735 from AThousandShips/natural_cmp
Add `naturalcasecmp_to` function to `String`
2023-05-09 17:44:37 +02:00
bonjorno7 0b7fd664c1 Add API for HSL conversion
Math ported pretty much 1:1 from https://en.wikipedia.org/wiki/HSL_and_HSV
Style doesn't match the existing HSV code exactly, but should be close enough.
2023-05-09 17:43:10 +02:00
Ninni Pipping 732ad382a6 Clarify that event handling does not affect `Input` 2023-05-09 13:19:02 +02:00
Rémi Verschelde 02db5738a7
Merge pull request #70564 from stmSi/cant-set-srollcontainer-scrollvalue-in-ready
Fix: Can't set ScrollContainer `scroll_*` value in _ready()
2023-05-09 10:44:43 +02:00
Rémi Verschelde e0df3be64f
Merge pull request #70286 from the-sink/popupmenu_icon_modulate
Add icon_modulate set/get functionality to PopupMenu
2023-05-09 10:44:19 +02:00
Rémi Verschelde 72323a57d0
Merge pull request #57894 from Sauermann/fix-subviewport-1
Fix unrestricted mouse-event propagation to SubViewports for Physics-Picking
2023-05-09 10:43:49 +02:00
Bastiaan Olij c328676d96 For GDExternal use, provides access to internal graphics handles for textures 2023-05-09 13:47:22 +10:00
the-sink a85eef4367 Add icon_modulate functionality to PopupMenu 2023-05-08 15:25:00 -07:00
Rémi Verschelde 15f9ac9458
Merge pull request #75751 from KoBeWi/eradicate_ViewportTexture_errors_entirely_and_surely
Prevent errors when using ViewportTexture
2023-05-08 16:40:10 +02:00
Rémi Verschelde bbe05b60c8
Merge pull request #57179 from spacechase0/notify-world2d-changed-master
Propagate previously unused NOTIFICATION_WORLD_2D_CHANGED, make CanvasItem/CollisionObject2D use it
2023-05-08 16:40:00 +02:00
kobewi 1b9802fa8c Prevent errors when using ViewportTexture 2023-05-08 15:56:16 +02:00
Rémi Verschelde 491a437df5
Merge pull request #76540 from reduz/redo-remote-filesystem
Redo how the remote filesystem works
2023-05-08 13:52:51 +02:00
Rémi Verschelde 3e6a731904
Merge pull request #76418 from reduz/method-bind-validated-call
Add ValidatedCall to MethodBind
2023-05-08 13:52:42 +02:00
Rémi Verschelde 704560cc3c
Merge pull request #70868 from Maran23/4-x-scrollcontainer-custom-step-editor
Expose horizontal/vertical `custom_step` as editor property for the `ScrollContainer`
2023-05-08 13:52:18 +02:00
Rémi Verschelde 21b687446d
Merge pull request #76828 from akien-mga/ci-codespell-blocking
CI: Make codespell checks blocking, but only check changed files
2023-05-08 12:21:11 +02:00
Rémi Verschelde 4b51569164
Merge pull request #76822 from YeldhamDev/os_docs
Improve some descriptions in the OS docs
2023-05-08 12:21:08 +02:00
Rémi Verschelde eb6d6ab29f
Merge pull request #76658 from Paulb23/convert-indent-code-edit
Move convert_indent into CodeEdit
2023-05-08 12:20:37 +02:00
Rémi Verschelde e85f6871ba
Merge pull request #76561 from KoBeWi/most_obscure_class_that_has_ever_existed
Improve and document PackedDataContainer
2023-05-08 12:20:33 +02:00
Rémi Verschelde 7e6f22b13d
Merge pull request #76549 from MewPurPur/improve-docs-top-sections-ANIM
Overhaul the top sections of the class reference (Animation classes)
2023-05-08 12:20:29 +02:00
Rémi Verschelde eebb1d8eff
Merge pull request #74369 from Dragoncraft89/master
Implement vertical icon alignment for buttons
2023-05-08 12:20:11 +02:00
Juan Linietsky 273a6eeb66 Redo how the remote filesystem works
Instead of reading files over the network, the new version uses a local file cache and only updates files when it changes.

The original remote filesystem was created 14 years ago, when ethernet was faster than hard drives or even flash. Also, mobile devices have a very small amount of storage.
Nowadays, this is no longer the case so the approach is changed to using a persistent cache in the target device.

Co-authored-by: m4gr3d
2023-05-08 11:57:54 +02:00
Rémi Verschelde b226f7e587
CI: Make codespell checks blocking, but only check changed files 2023-05-08 11:50:55 +02:00
Hugo Locurcio febc674f48
Document caveats related to exported project binary resource conversion 2023-05-08 07:02:00 +02:00
Michael Alexsander 6db12c5e50 Improve some descriptions in the OS docs 2023-05-07 23:28:56 -03:00
Fredia Huya-Kouadio bd1bc68ba0
Merge pull request #75718 from m4gr3d/add_scale_editor_icons_main
Adds a `scale_gizmo_handles` entry to the `Touchscreen` editor settings
2023-05-07 17:05:12 -07:00
Fredia Huya-Kouadio 30824e9818 Adds a `scale_gizmo_handles` entry to the `Touchscreen` editor settings
When enabled, this scales the editor icons to improve usability on touchscreen devices.
In addition this commit fixes touch detection for the collision_shape_2d_editor_plugin so it scales with the icons size.
2023-05-07 15:55:28 -07:00
Paulb23 0b3fba45c6 Move convert_indent into CodeEdit 2023-05-07 13:08:37 +01:00
Ninni Pipping 46a7018e3c Add `naturalcasecmp_to` function to `String`
Functions as a complement to `naturalnocasecmp_to`
2023-05-07 10:17:53 +02:00
VolTer bd257092da Add WorkerThreadPool documentation 2023-05-07 04:38:55 +02:00
Hugo Locurcio 5056c427d3
Improve RenderingServer, RenderingDevice, ShaderGlobalsOverride documentation
This brings the overall class reference completion percentage from 87% to 92%.
2023-05-06 22:40:32 +02:00
Max Hilbrunner 64eeb04d2c
Merge pull request #76373 from MewPurPur/add-AudioStreamGenerator-example 2023-05-06 15:44:04 +02:00
Max Hilbrunner 921d231ad6
Merge pull request #76664 from Xenoparrot/simple-typos 2023-05-06 15:41:55 +02:00
Max Hilbrunner 76599bed51
Merge pull request #76699 from MewPurPur/document-text-server-dummy 2023-05-06 15:39:50 +02:00
Max Hilbrunner 9d4e5eefb2
Merge pull request #76720 from aaronfranke/ancestortecedent 2023-05-06 15:31:57 +02:00
Clay John 7a13cf9aeb
Merge pull request #75510 from SilicDev/string_erase
Reimplement `String.erase()` as immutable method
2023-05-05 10:03:49 -07:00
VolTer 4af3fc7e26 Overhaul the top sections of the class reference (Animation classes) 2023-05-05 17:17:22 +02:00
Max Hilbrunner d481fca986
Merge pull request #75517 from BastiaanOlij/expose_render_target 2023-05-05 14:28:01 +02:00
Max Hilbrunner fa451ead91
Merge pull request #74883 from dalexeev/fix-thin-multiline-colors 2023-05-05 14:26:37 +02:00
Max Hilbrunner d6161b948c
Merge pull request #76604 from MewPurPur/sylveon-moment-UwU 2023-05-05 14:21:07 +02:00
Aaron Franke 740b0713a2
Fix small mistake in docs, "antecedents" -> "ancestors" 2023-05-03 21:23:28 -05:00
SilicDev 6fa4f71ca6 Reimplement String.erase 2023-05-04 00:52:35 +02:00
VolTer c8e06fe838 Document TextServerDummy 2023-05-03 21:23:03 +02:00
Max Hilbrunner 8c729f0f34
Merge pull request #76646 from KoBeWi/acoording_to_screen
Some clarifications on screen-space coordinates
2023-05-03 20:45:40 +02:00
kobewi 33b9be27d3 Some clarifications on screen-space coordinates 2023-05-03 20:15:49 +02:00
VolTer 9c7673b2ab Add documentation for TubeTrailMesh and RibbonTrailMesh 2023-05-03 06:21:20 +02:00
UltraBIF 8106d33d0f Fixed various typos across the docs 2023-05-02 18:24:32 -04:00
Chase Warrington 46e06ee1e6 Propogate previously unused NOTIFICATION_WORLD_2D_CHANGED, make CanvasItem/CollisionObject2D use it 2023-05-01 18:26:55 -04:00
Florian Kothmeier 68b9fa71a0
Implement vertical icon alignment for buttons 2023-05-01 19:51:47 +02:00
VolTer fb5cb735a2 Fixed edge cases of nearest_po2 function 2023-05-01 02:32:46 +02:00
VolTer 9d77caaf95 Add an example for how to use AudioStreamGenerator 2023-04-30 20:18:49 +02:00
Juan Linietsky 1c93606e47 Add ValidatedCall to MethodBind
* This should optimize GDScript function calling _enormously_.
* It also should simplify the GDScript VM considerably.

NOTE: GDExtension calling performance has most likely been affected until going via ptrcall is fixed.
2023-04-30 20:01:26 +02:00
Hugo Locurcio f10759489d
Document high performance cost of turbulence in ParticleProcessMaterial
- Mention that GPUParticlesAttractorVectorField3D can be used as an
  alternative to turbulence in 3D.
2023-04-30 00:38:26 +02:00
Marius Hanl 29358daa4d Expose horizontal/vertical custom_step as editor property for the ScrollContainer 2023-04-29 23:56:59 +02:00
stmSi 83626ab90d Added note to used set_deferred while setting scroll values in _ready function. 2023-04-29 23:16:38 +06:30
kobewi c08e96ef0d Improve and document PackedDataContainer 2023-04-29 00:29:40 +02:00
Rémi Verschelde c4a9d32126
Merge pull request #76264 from vnen/gdscript-static-variales
Add support for static variables in GDScript
2023-04-27 16:56:08 +02:00
Rémi Verschelde f43b39a7c0
Merge pull request #50671 from winston-yallow/improve-editor-spin-slider
Add editor setting for spin slider sensibility
2023-04-27 16:55:16 +02:00
George Marques 0ba6048ad3
Add support for static variables in GDScript
Which allows editable data associated with a particular class instead of
the instance. Scripts with static variables are kept in memory
indefinitely unless the `@static_unload` annotation is used or the
`static_unload()` method is called on the GDScript.

If the custom function `_static_init()` exists it will be called when
the class is loaded, after the static variables are set.
2023-04-27 09:51:44 -03:00
Winston Yallow 277e261acf
Add editor setting for spin slider sensibility 2023-04-27 13:45:24 +02:00
Rémi Verschelde 35f6a1387c
Merge pull request #76488 from YuriSizov/docs-validate-code-params
Validate code tags in documentation for potential params
2023-04-27 08:20:42 +02:00
Rémi Verschelde 31179d7322
Merge pull request #76482 from damdalf/class_ref_documentation_MeshDataTool_code_examples
Corrected the GDScript and C# examples for the MeshDataTool class reference documentation
2023-04-27 08:20:18 +02:00
Rémi Verschelde 359b494cbe
Merge pull request #76437 from RandomShaper/fix_vol_fog_voxel_gi
Fix voxel GI issues
2023-04-27 08:19:06 +02:00
Rémi Verschelde cedd3378f5
Merge pull request #69053 from KoBeWi/grabbercentrism
Add center_grabber theme property to Slider
2023-04-27 08:18:37 +02:00
Yuri Sizov 391eccca76 Validate code tags in documentation for potential params
Adds a check to make_rst to look for matches
between the text inside of the [code][/code] tag
and known param identifiers.
Fixes most of what was revealed.
2023-04-26 21:36:04 +02:00
Pedro J. Estébanez 09aa1bbdb3 Fix unsupported sampler filter used for voxel GI 2023-04-26 20:54:06 +02:00
Devin 3b615ed789 Updated GDScript example to use clear_surfaces() and C Sharp example to use ClearSurfaces() instead of non-existent surface_remove() and SurfaceRemove() 2023-04-26 09:01:31 -05:00
Rémi Verschelde 6bf94cfd7a
Merge pull request #76470 from MewPurPur/add-immediate-mesh-example
Provide an example on how to use ImmediateMesh
2023-04-26 13:58:17 +02:00
Rémi Verschelde e1075e9c7c
Fix various typos with codespell
Also includes the grammar fix from #76206.

Co-authored-by: Peter Anderson <BWPanda@users.noreply.github.com>
2023-04-26 13:57:09 +02:00
VolTer 4eabad6c26 Provide an example on how to use ImmediateMesh 2023-04-26 12:36:02 +02:00
Rémi Verschelde 8f7b09916d
Merge pull request #76026 from YuriSizov/editor-running-up-that-gui
Extract editor run toolbar into its own component
2023-04-26 12:15:29 +02:00
Rémi Verschelde 0e94757548
Merge pull request #76455 from winston-yallow/document-automatic-center-of-mass
Document that the automatic center of mass mode uses the individuals shape origins
2023-04-26 11:36:03 +02:00
Rémi Verschelde f6190fb538
Merge pull request #76359 from AThousandShips/timer_doc
Add information about how `Engine.time_scale` affects Timers
2023-04-26 11:35:59 +02:00
Rémi Verschelde cc0edf810f
Merge pull request #74106 from dalexeev/astar-grid-2d-negative-coords
Allow negative coordinates in `AStarGrid2D`
2023-04-26 11:35:55 +02:00
Danil Alexeev 76ee3d4f31
Allow negative coordinates in `AStarGrid2D` 2023-04-26 09:29:33 +03:00
Winston 7b30d7da51
Document automatic center mode using shape origins 2023-04-26 03:19:23 +02:00
Danil Alexeev 005937b576
Add support for multiline strings to `Tree` 2023-04-25 18:43:26 +03:00
Rémi Verschelde efb42c3101
Merge pull request #75447 from bruvzg/brotli_packedarray
Expose brotli decompression to the scripting API.
2023-04-25 16:16:56 +02:00
Rémi Verschelde 0093660351
Merge pull request #76246 from Proggle/tilemap-rid-layer-report
TileMap: Add method to fetch the layer for a given body
2023-04-25 14:44:10 +02:00
Rémi Verschelde ae7872fd02
Merge pull request #76199 from needleful/incremental_search_property
Add allow_search property to ItemList and Tree to control incremental search
2023-04-25 14:44:06 +02:00
Rémi Verschelde c89b3710cb
Merge pull request #76168 from MewPurPur/justify-gradient-reverse-not-reversing
Document why Gradient.reverse() doesn't reverse constant gradients
2023-04-25 14:44:02 +02:00
Proggle 093cb90077
TileMap: Add method to fetch the layer for a given body 2023-04-25 12:49:50 +02:00
Yuri Sizov 0562decf34 Unexpose AnimationTrackEditPlugin as not implemented 2023-04-25 11:38:17 +02:00
Rémi Verschelde fa40b0fdba
Merge pull request #76410 from YuriSizov/docs-highligh-editor-only
Create an "Editor-only" section in the online class reference
2023-04-25 10:00:42 +02:00
Rémi Verschelde be00dcd724
Merge pull request #73656 from TokageItLab/expose-3d-tracks
Expose interpolation methods for 3D track in `Animation` class
2023-04-25 09:57:52 +02:00
Rémi Verschelde 76d33d187f
Merge pull request #69698 from Daylily-Zeleen/daylily-zeleen/show_in_explorer
Implement and expose OS::shell_show_in_file_manager()
2023-04-25 09:57:27 +02:00
Daylily-Zeleen b12ced0a26 Implement and expose OS::shell_show_in_file_manager() 2023-04-25 11:29:32 +08:00
Yuri Sizov 3ae282b452 Create an "Editor-only" section in the online class reference
This helps to find such classes without digging
through the rest of the class reference.
Editor-only classes can still be found under
your normal "Node" and "Resource" types.

This also fixes a typo and a missed case from the recent platform docs PR.
2023-04-24 21:06:55 +02:00
Silc Renew fac8a918f9 Expose interpolation methods for 3D track in Animation class 2023-04-25 01:45:14 +09:00
Rémi Verschelde b5ddafcab2
Merge pull request #76374 from OverloadedOrama/more-tab-container-signals
Add missing `TabBar` signals to `TabContainer`
2023-04-24 16:48:01 +02:00
Rémi Verschelde f64544a960
Merge pull request #76311 from aaronfranke/t2d-basis-det
Expose `determinant` in Transform2D, rename internal method
2023-04-24 16:46:24 +02:00
Rémi Verschelde 1f76ad0286
Merge pull request #76279 from TheSecondReal0/buttongroup-unpress
Add an option for ButtonGroups to be unpressed
2023-04-24 16:46:00 +02:00
Rémi Verschelde 13544fb508
Merge pull request #75759 from TokageItLab/reimplement-grouped-statemachine
Rework for nested `AnimationNodeStateMachine`
2023-04-24 16:44:21 +02:00
Rémi Verschelde 4970c52a7a
Merge pull request #75640 from bruvzg/mem_info
[OS] Implement and expose to scripting APIs `get_memory_info` method instead of old `get_free_static_memory`.
2023-04-24 16:43:55 +02:00
Rémi Verschelde dfee04ae2a
Merge pull request #74632 from davthedev/tabs-hover
Add theming support for hovered tabs
2023-04-24 16:42:38 +02:00
bruvzg 628f3b2f79
[OS] Implement and expose to scripting APIs `get_memory_info` method instead of old `get_free_static_memory`. 2023-04-24 14:08:55 +03:00
Emmanouil Papadeas 0a6a4969dc Add more signals to `TabContainer` that `TabBar` already has 2023-04-23 18:50:35 +03:00
Ninni Pipping 16a1465380 Add information about how `Engine.time_scale` affects Timers 2023-04-23 10:21:18 +02:00
Aaron Franke 290b09b36c
Expose `determinant` in Transform2D, rename internal method 2023-04-22 13:44:14 -05:00
kobewi 14cb9b5b26 Add center_grabber property to Slider 2023-04-22 17:53:17 +02:00
Rémi Verschelde 898873b91e
Merge pull request #76309 from Calinou/custom-mouse-cursor-error-compressed
Add support for VRAM-compressed custom mouse cursor images
2023-04-22 13:19:34 +02:00
Rémi Verschelde 66d9a6acde
Merge pull request #75960 from ShadyChibinko/tab_metadata
Add tab Metadata to TabBar & TabContainer
2023-04-22 13:19:04 +02:00
Hugo Locurcio 303bf247de
Add support for VRAM-compressed custom mouse cursor images
No memory is actually saved when using this, so lossless modes are
still recommended as they look better and load faster.
2023-04-21 18:01:47 +02:00
Hugo Locurcio 92730fb07d
Document custom mouse cursors larger than 128×128 potentially having issues 2023-04-21 02:05:22 +02:00
TheSecondReal0 d829b43ab5 Add option for ButtonGroups to be unpressed
Add an option for ButtonGroups to be unpressed

Apply suggestions from code review

Co-Authored-By: Tomek <kobewi4e@gmail.com>
Co-Authored-By: Yuri Rubinsky <chaosus89@gmail.com>
Co-Authored-By: kleonc <9283098+kleonc@users.noreply.github.com>
2023-04-20 17:09:39 -06:00
VolTer 0a4a1bc4b8 Add a square fill mode to GradientTexture2D 2023-04-20 16:32:42 +02:00
Rémi Verschelde db13026370
i18n: Sync translations with Weblate
(cherry picked from commit 90b4ca2e50)
2023-04-20 13:27:43 +02:00
Rémi Verschelde 2b20a707cb
Merge pull request #76251 from bruvzg/docs_platf
[Export docs] Move docs to platform folders.
2023-04-20 12:42:54 +02:00
Rémi Verschelde 42d3ed2103
Merge pull request #74739 from davthedev/itemlist-hover
Add theming support for hovered ItemList items
2023-04-20 12:41:41 +02:00
bruvzg a5128e71bb
[Export docs] Move docs to platform folders. 2023-04-20 11:02:12 +03:00
Yuri Sizov 8a74d8438f Extract editor run toolbar into its own component
- Simplify and update its logic.
- Simplify EditorScript.
- Improve EditorNode and other relevant includes.
- Fix scene-based path in the movie writer when
reloading a scene.
2023-04-19 17:12:28 +02:00
Rémi Verschelde 989fa49e71
Merge pull request #75219 from bruvzg/get_focus_screen
Add project manager / editor initial screen settings, implement `get_keyboard_focus_screen` method.
2023-04-19 10:13:44 +02:00
bruvzg 520a8d8ed2
Add project manager / editor initial screen settings, implement DisplayServer.get_keyboard_focus_screen method. 2023-04-19 08:54:53 +03:00
bruvzg 0088981c40
[Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
David Giardi 9f1e18e64c Add theming support for hovered tabs
Tabs can now be styled differently when hovered by the mouse pointer.
2023-04-19 01:38:09 +02:00
Rémi Verschelde 5bb46d6064
Merge pull request #76176 from YuriSizov/editor-extracted-interface-commencing
Decouple `EditorInterface` from `EditorPlugin`
2023-04-18 23:41:20 +02:00
David Giardi 142990d60a Add hovered item style to ItemList 2023-04-18 22:52:39 +02:00
needleful 9a968088db Add allow_search property to ItemList and Tree 2023-04-18 09:21:18 -07:00
Hugo Locurcio 68117d2fc7
Document using AnimatableBody when needed in StaticBody description 2023-04-18 16:31:22 +02:00
Yuri Sizov b65d3591b2
Merge pull request #76208 from timothyqiu/doc-fixes
Fix various typos in the classref
2023-04-18 15:45:01 +02:00
Yuri Sizov 8f113c6532
Merge pull request #72749 from aaronfranke/area-priority
Make Area physics priority consistently int and allow negative numbers
2023-04-18 14:21:06 +02:00
Haoyu Qiu 766807506c Fix various typos in the classref 2023-04-18 19:53:47 +08:00
Aaron Franke 87bd8d2dcf Make Area physics priority consistently int and allow negative numbers 2023-04-18 13:50:20 +02:00
Yuri Sizov 7b6c0a8b43
Merge pull request #76186 from pkowal1982/double_the
Remove double thes from class documentation
2023-04-18 13:06:02 +02:00
Silc Renew 991e6e90ba Rework StateMachine and nested StateMachine process
Breaking compatibility: If a StateMachineTransition is connected to a nested StateMachine prior to this, it is removed. Also, there was a feature to connect another StateMachine as the End of a StateMachine, which is also removed to avoid reference confusion. It was like a GoTo Statement, also further passing the same reference to the blending process, causing the blending calculation to break or causing some StateMachines to not work.
2023-04-18 19:06:51 +09:00
Yuri Sizov 3db40355a0
Merge pull request #76132 from davthedev/stylebox-flat-antialiasing-fix
Fix blurry borders on antialiased StyleBoxFlat
2023-04-17 22:20:04 +02:00
Yuri Sizov 49d7041d34 Decouple EditorInterface from EditorPlugin
- Simplify some includes in the process.
- Also exposes EditorInterface.movie_maker_enabled as a property.
2023-04-17 21:59:09 +02:00
Paweł 4431cdd154 Remove double thes from documentation 2023-04-17 21:45:30 +02:00
David Giardi 2ef20045b1 Fix blurry borders on antialiased FlatStyleBox
This is a fix of the antialiasing logic of FlatStyleBox.
It is now possible to have smooth rounded corners while keeping
the edges sharp on the pixels.

The antialiasing gradient positioning is ajusted so that the "hard"
border corresponds to the middle of that gradient instead of one end.
Checked against rendering of rounded rectangles in a vector graphics
software.
2023-04-17 20:23:03 +02:00
Rémi Verschelde 5625399680
Merge pull request #76158 from AThousandShips/unbind_doc
Improve description of `Callable.bind/unbind`
2023-04-17 20:14:04 +02:00
Rémi Verschelde 96580689b0
Merge pull request #76051 from rburing/contact_local_velocity_2d
PhysicsDirectBodyState2D: add `get_contact_local_velocity_at_position`
2023-04-17 20:14:00 +02:00
Rémi Verschelde 96cc100246
Merge pull request #72895 from RedworkDE/editor-export-plugin-settings
Allow EditorExportPlugins to provide export options
2023-04-17 20:13:53 +02:00
Yuri Sizov de416c5cbd
Merge pull request #74623 from MewPurPur/edit-text-with-style
Code style improvements to text_edit and related
2023-04-17 19:08:08 +02:00
VolTer f21d13600e Document why Gradient.reverse() doesn't reverse constant gradients 2023-04-17 15:15:16 +02:00
Yuri Sizov 8541dd6bec
Merge pull request #76134 from Calinou/doc-print-rich
Improve `print_rich()` documentation
2023-04-17 14:21:22 +02:00
Yuri Sizov 4cf8789fcd
Merge pull request #76137 from ju5tevg3niy/patch-2
Fixed typo in DisplayServer.ScreenOrientation docs
2023-04-17 14:09:27 +02:00
Yuri Sizov 2538c6f471
Merge pull request #76091 from MewPurPur/fix-quaternion-description
Fix Quaternion's brief description
2023-04-17 14:07:56 +02:00
Yuri Sizov 0f24f015c6
Merge pull request #76049 from timothyqiu/equality
Unify descriptions of vector methods
2023-04-17 14:05:59 +02:00
Yuri Sizov 23b24fea62
Merge pull request #75776 from Rattle22/patch-1
Fix Typo in NavigationServer2D
2023-04-17 14:04:34 +02:00
Ninni Pipping 0332fd5e8f Improve description of `Callable.bind/unbind` 2023-04-17 14:04:11 +02:00
Evgeniy Vasilyev 5ba98e59f0
Fixed typo in DisplayServer.ScreenOrientation docs 2023-04-16 19:37:39 +03:00
Hugo Locurcio ec277d804e
Improve `print_rich()` documentation
- List all supported colors.
- Mention URL tag support limitations.
- Fix and tweak code example to do what it says.
- Remove outdated notice about lack of Windows support (but mention
  that only Windows 10 and later support ANSI code conversion).
2023-04-16 16:34:28 +02:00
Tae Hong Ahn 5a775ac08c update set_smooth_group description
fixes https://github.com/godotengine/godot/issues/74452
2023-04-15 18:25:10 -04:00
VolTer 5c0e3b26a6 Fix Quaternion's brief description 2023-04-15 16:01:19 +02:00
Ricardo Buring 15b8cb9d9c PhysicsDirectBodyState3D: report contact points using global coordinates
Also update the documentation to reflect this in both 2D and 3D.
2023-04-15 14:31:17 +02:00
Haoyu Qiu 6cd8e706fa Unify descriptions of vector methods
* is_equal_approx
* normalize
* length_squared
* posmod
* posmodv
2023-04-14 23:31:33 +08:00
Ricardo Buring aacb20437a PhysicsDirectBodyState2D: add get_contact_local_velocity_at_position 2023-04-14 11:40:06 +02:00
Ninni Pipping 6312fe2fae Fix `Image.compress` description
Description mentioned `mode` instead of `source`
2023-04-13 10:05:23 +02:00
Rémi Verschelde 68b8156fe3
Merge pull request #76014 from AThousandShips/image_astc
Expose more compression formats in Image and fix compress check
2023-04-13 09:57:53 +02:00
Rémi Verschelde 8bce5a88e1
Merge pull request #76009 from Calinou/particles-attractor-strength-fix-typo
Fix `setrngth` typo in `particles_collision_set_attractor_strength()`
2023-04-13 09:57:05 +02:00
Rémi Verschelde f850bfa92d
Merge pull request #58880 from tgift/DirectBodyState
Contacts and PhysicsDirectBodyState3D
2023-04-13 09:51:43 +02:00
Ninni Pipping cf64e2fa47 Expose more compression formats in Image and fix compress check
Check for compressing ASTC checked if the function for BPTC was present
2023-04-13 09:39:03 +02:00
Hugo Locurcio e7852552d4
Fix `setrngth` typo in `particles_collision_set_attractor_strength()` 2023-04-13 03:09:26 +02:00
Tim Gift fffc6aba58 Resolved issues with script PhysicsDirectBodyState3d contacts
Resolved a problem with PhysicsDirectBodyState3D sometimes returning incorrect contact positions and added a new get_contact_local_velocity_at_position method to compliment the existing one for the collider.
2023-04-12 11:40:34 -07:00
Rémi Verschelde 11798fa420
Merge pull request #75940 from reduz/redone-message-queue
Redo of Message Queue
2023-04-12 17:01:21 +02:00
Juan Linietsky 6055e4424a Redo of Message Queue
* Functionality moved to a base class CallQueue, which will be used for inter-thread communication within the scene.
* MessageQueue now uses growing pages, starts from a single 4k page.
* Limit still exists, but because its not allocated by default, it can be much higher.
2023-04-12 16:31:23 +02:00
Rémi Verschelde 15316416ab
Merge pull request #75974 from bruvzg/ts_emb_caret
[TextServer] Use dedicated flag for object replacement characters.
2023-04-12 13:28:09 +02:00
bruvzg d904516e55
[TextServer] Use dedicated flag for object replacement characters. 2023-04-12 10:08:51 +03:00
Rémi Verschelde 1b14e1a293
Merge pull request #75908 from Calinou/compute-pipeline-fix-typo
Fix `compute_pieline` typo in `RenderingDevice.compute_pipeline_is_valid()`
2023-04-12 09:07:43 +02:00
Rémi Verschelde 6d7413be74
Merge pull request #75941 from Mallardbro/patch-1
Correct the side mentioned with focus_neighbor_right and focus_neighbor_top.
2023-04-11 19:41:11 +02:00
ShadyChibinko 9d2aecade0 Add Tab Metadata 2023-04-11 12:52:03 -04:00
Mallardbro c25d015d06
Correct the side mentioned with focus_neighbor_right and focus_neighbor_top.
A small typo with the definitions of `focus_neighbor_right` and `focus_neighbor_top`. Both use "bottom" rather than the correct side for each.
2023-04-11 17:38:10 +01:00
bruvzg a5009f4d3c
[Web] Detect host OS and use macOS keys on mac hosts. 2023-04-11 10:58:54 +03:00
Hugo Locurcio 8eb0d0e665
Fix `compute_pieline` typo in `RenderingDevice.compute_pipeline_is_valid()` 2023-04-10 22:32:04 +02:00
Yuri Sizov c3ed7af123
Merge pull request #74885 from vmedea/toutf8-docfix
Change to_utf8 to to_utf8_buffer in remaining docs
2023-04-10 21:57:04 +02:00
mara 57dca93718 Change to_utf8 to to_utf8_buffer and to_ascii to to_ascii_buffer in remaining docs
The method `to_utf8` doesn't exist in Godot 4, but is still mentioned in
the documentation in some places. Replace it with the new name
`to_utf8_buffer`. Same for ascii. Same for C#.
2023-04-10 21:07:02 +02:00
Yuri Sizov aed655ff80
Merge pull request #75889 from DimitriPilot3/patch-2
docs/FileDialog: Use clickable references
2023-04-10 20:12:19 +02:00
Yuri Sizov b5e7842989
Merge pull request #75625 from AThousandShips/min_max_example
Document how to make custom min/max for Array
2023-04-10 20:09:52 +02:00
Ninni Pipping 96ab31a711 Document how to make custom min/max for Array 2023-04-10 16:41:11 +02:00
Dimitri A a5778da55b
docs/FileDialog: Use clickable references
This replaces two [code][/code] blocks with clickable refs to [enum Access] and [member file_mode] respectively.
2023-04-10 15:13:20 +02:00
Yuri Sizov 78e2479ef9
Merge pull request #75737 from MewPurPur/🐁da🐁
Fix mistakes in documentation and GDScript errors
2023-04-10 14:10:43 +02:00
Yuri Sizov 5243f5cece
Merge pull request #72152 from smix8/mcd_settings_4.x
Add Mesh ConvexDecompositionSettings wrapper
2023-04-10 12:52:23 +02:00
Yuri Sizov 8784f95e1f
Merge pull request #75777 from 3deathtoll/patch-1
Make `SyntaxHighlighter::get_text_edit` a const function
2023-04-10 12:49:04 +02:00
VolTer f832eb92e4 Fix mistakes in documentation and GDScript errors 2023-04-10 10:00:09 +02:00
Aaron Franke 27ccb52909
Elaborate on the from_end option in AnimationPlayer.play() 2023-04-09 12:31:20 -05:00
VolTer f587a21899 Code style improvements to text_edit and related 2023-04-08 19:33:56 +02:00
jeffVenancius 97c2133548 Add an option to show a TextEdit caret when editable is disabled
Update doc/classes/TextEdit.xml
2023-04-07 22:27:01 -03:00
smix8 1549aeaef8 Add Mesh ConvexDecompositionSettings wrapper
Adds wrapper MeshConvexDecompositionSettings to control parameters for Mesh ConvexDecomposition operations.
2023-04-07 22:39:25 +02:00
3deathtoll 3841c4a4b4 Make SyntaxHighlighter::get_text_edit a const function 2023-04-07 23:46:50 +05:30
RedworkDE 6963e84b58 Allow EditorExportPlugins to provide export options 2023-04-07 19:18:00 +02:00
Yuri Sizov a13635cdf8
Merge pull request #70901 from timothyqiu/tree-scroll-offset
Add scrollbar offset theme constants to Tree
2023-04-07 13:24:01 +02:00
Yuri Sizov 3abe4781b6
Merge pull request #75241 from Calinou/doc-compressedtexturelayered
Fix CompressedTextureLayered description in the class reference
2023-04-07 13:08:48 +02:00
Rattle22 5c387cbdb3
Fix Typo in NavigationServer2D 2023-04-07 12:24:31 +02:00
Rémi Verschelde 92b7a9603a
Merge pull request #75701 from reduz/notification-moved-in-parent
Remove NOTIFICATION_MOVED_IN_PARENT
2023-04-06 14:35:04 +02:00
Juan Linietsky 104392ef4e Remove NOTIFICATION_MOVED_IN_PARENT
* This notification makes node children management very inefficient.
* Replaced by a NOTIFICATION_CHILDREN_CHANGED (and children_changed signal).
* Changed Canvas code (and similar) to use the above signal, to perform more efficiently.

This PR breaks compatibility (although this notification was very rarely used, even within the engine), but provides an alternate way to do the same.
It is required for the changes in #75627 to be entirely effective.
2023-04-06 13:57:13 +02:00
Haoyu Qiu 498d538578 Add scrollbar offset theme constants to Tree 2023-04-06 15:04:28 +08:00
bendn ca0feabbb0
add `hex_decode()` to `String` 2023-04-05 19:44:00 +07:00
Rémi Verschelde c3184c614b
Merge pull request #67466 from KoBeWi/proceed
Scene tab closing refactor
2023-04-05 12:03:00 +02:00
Rémi Verschelde ef025711a6
i18n: Sync translations with Weblate
(cherry picked from commit 9099ac39cf)
2023-04-04 00:34:07 +02:00
kobewi ddc8567022 Scene tab closing refactor 2023-04-03 22:19:07 +02:00
Rémi Verschelde 72a6fee3f7
Merge pull request #75464 from KoBeWi/undoreditor
Update UndoRedo description
2023-04-03 17:09:33 +02:00
Rémi Verschelde d3c93a63c4
Merge pull request #74119 from KoBeWi/more_documentation_rng
Fill random docs
2023-04-03 17:08:19 +02:00
Rémi Verschelde 57e3651763
Merge pull request #72028 from kilojool/option_button_reselection
OptionButton: allow reselection of selected item
2023-04-03 17:06:36 +02:00
Rémi Verschelde a9855a3a4c
Merge pull request #75494 from MewPurPur/line-edit-get-selected-text
Implement LineEdit.get_selected_text()
2023-04-03 16:03:58 +02:00
Rémi Verschelde 9c492204ca
Merge pull request #75340 from Barugon/tree_colunm_title_alignment
Implement column title alignment for `Tree`
2023-04-03 16:03:10 +02:00
kobewi eac65fd0a8 Fill random docs 2023-04-03 16:02:29 +02:00
Rémi Verschelde b237df8cea
Merge pull request #75326 from smix8/navigationagent_expose_parameters_4.x
Expose NavigationAgent path postprocessing and pathfinding algorithm options
2023-04-03 16:02:21 +02:00
kobewi 3a06e6af76 Update UndoRedo description 2023-04-03 15:54:43 +02:00
Yuri Sizov 49c17bb262
Merge pull request #75606 from skyace65/OSClipboard
Remove reference to clipboard in OS class doc
2023-04-03 15:08:30 +02:00
Yuri Sizov 76444699cb
Merge pull request #75565 from kleonc/canvasitem-improve-self-modulate-docs
Improve `CanvasItem.self_modulate` docs
2023-04-03 15:03:39 +02:00
kleonc 4fb9aa2294 Improve CanvasItem.self_modulate docs 2023-04-03 12:56:06 +02:00
skyace65 a65d99b541 Remove reference to clipboard in OS class doc 2023-04-02 19:45:55 -04:00
kobewi c4e08a4e1a Add _get_configuration_warnings() example 2023-04-02 13:42:29 +02:00
Yuri Sizov 1522762dc9 Make icons of scripted and custom classes fit the editor UI
Also:
- Add an option to limit the icon size in PopupMenu.
This is similar to how this works in Tree and TreeItem.
- Add the same option to TabBar.
- Add a theme constant for Tree, PopupMenu, Button, and
TabBar to apply this limit on the control level.

Co-authored-by: Daylily-Zeleen <daylily-zeleen@foxmail.com>
2023-03-31 21:39:02 +02:00
kleonc f53d3382af C# Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversion 2023-03-31 10:59:11 +02:00
Bastiaan Olij ab60d3b65c Expose viewports render targer RID 2023-03-31 11:34:09 +11:00
VolTer 1856ceeb76 Implement LineEdit.get_selected_text() 2023-03-30 22:58:12 +02:00