Commit Graph

11915 Commits

Author SHA1 Message Date
Rémi Verschelde
f9aea4d940
Merge pull request #69660 from xiongyaohua/fix_path2d_fish_bone_direction
Fix Path2D fish bone direction
2022-12-06 15:16:35 +01:00
Rémi Verschelde
3b6756b745
Use GDREGISTER_CLASS macro for SkeletonModification classes
This was likely an oversight from merging this PR after `GDREGISTER_CLASS`
was introduced. It's equivalent, unless the class is actually disabled.
2022-12-06 15:04:15 +01:00
kobewi
368b209cc3 Fix unexpected editor dependency 2022-12-06 14:47:25 +01:00
Yaohua Xiong
322dbd0955 Fix Path2D fish bone direction 2022-12-06 20:45:17 +08:00
Richard Adenling
a3d8a78f1b Fix for 2D viewport not updating in the editor when the camera moves
This fixes a problem with 2D viewports not taking the camera position
into consideration when previewed in the editor.

Fixes #40441
2022-12-06 11:34:32 +01:00
Rémi Verschelde
deb760fb1b
Path2D: Fix build issue after conflicts between #68860 and #69115 2022-12-06 11:22:11 +01:00
Rémi Verschelde
9cc1e9cbd0
Merge pull request #69642 from dalexeev/text-edit-fix-highlight-overlaps
Fix highlight overlaps in TextEdit
2022-12-06 11:02:38 +01:00
Rémi Verschelde
e19ead8e37
Merge pull request #50294 from Calinou/distance-fade-use-circular-fade
Use circular fade instead of linear fade for distance fade
2022-12-06 10:56:58 +01:00
Rémi Verschelde
6fd5162124
Merge pull request #55757 from Calinou/light-3d-tweak-shadow-bias
Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D
2022-12-06 10:56:45 +01:00
Rémi Verschelde
14861c45b5
Merge pull request #68860 from xiongyaohua/path3d_fishbones
Draw fish bones for Path3D and Path2D in the Editor
2022-12-06 10:46:54 +01:00
Danil Alexeev
53b3d1e645
Fix highlight overlaps in TextEdit 2022-12-06 12:01:31 +03:00
Hugo Locurcio
d926be72ed
Use circular fade instead of linear fade for distance fade
This makes distance fade look the same regardless of the camera angle,
for all distance fade modes (Pixel Alpha, Pixel Dither, Object Dither).
Distance fade now behaves like fog in this regard.
2022-12-05 22:35:11 +01:00
Hugo Locurcio
e560971bf2
Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D
- Increase DirectionalLight3D normal bias to 2.0 to reduce shadow acne
  at grazing angles.
- Decrease OmniLight3D bias to 0.1 to reduce shadow peter-panning.
2022-12-05 21:53:29 +01:00
Fredia Huya-Kouadio
e8d80fc747 Address Android editor crashes
- Add workaround for crash when resuming existing project
2022-12-05 10:07:09 -08:00
Rémi Verschelde
f87858a8f2
Merge pull request #65101 from MrPhnix/range_value_bug
Bug: The range doesn't take into account the min value when setting the value.
2022-12-05 18:08:28 +01:00
Rémi Verschelde
6ee3268189
Merge pull request #65228 from Mickeon/fix-packed-scene-unique-name-root
Fix "Save Branch as Scene" storing root Node's `unique_name_in_owner`
2022-12-05 18:08:10 +01:00
Rémi Verschelde
45c6950f1b
Merge pull request #67123 from Rindbee/improve-caret-draw-conditions-for-LineEdit
Improve caret drawing conditions for `LineEdit`
2022-12-05 18:06:50 +01:00
Rémi Verschelde
b5fd901b07
Merge pull request #69115 from xiongyaohua/curve2d_baking_refactor
Curve2d baking and sampling refactor
2022-12-05 18:06:25 +01:00
Yaohua Xiong
91e9ad92f5 Refactor baking code for Curve2D
The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization. A similar refacor
had been applied to Curve3D.

The test cases for Curve2D is updated, comparing floating point with is_equal_approxmiate()
instead of `==`, in order to avoid float precision problem.
2022-12-05 21:22:05 +08:00
Yuri Sizov
d759210f52
Merge pull request #69284 from gdixr/bugfix-69082
Prevent editor crash when deleting children of GraphNode
2022-12-05 15:56:10 +03:00
Rémi Verschelde
777dca33b0
Merge pull request #69588 from TokageItLab/fix-play-bw
Fix AnimationPlayer play backward doesn't process just current key & AnimationPlaybackTrack seeking for preview
2022-12-05 11:32:18 +01:00
Rémi Verschelde
73de09f38e
Merge pull request #69580 from bruvzg/rtl_fix_search
[RTL] Fix search method not taking nested frame and line wraps into account.
2022-12-05 10:14:00 +01:00
Rémi Verschelde
4211c6d74d
Merge pull request #69531 from BastiaanOlij/fix_origin_current_issue
Fix recurrence issue with setting current origin node
2022-12-05 10:13:55 +01:00
Yaohua Xiong
9bdc0cb16f draw fish bones for Path2D and Path3D
These fish bones are add to indicate the direction and local transforms alone the path.
2022-12-05 15:39:14 +08:00
Silc Renew
8c540b1d71 Fix animation play backward doesn't process current key&animtrack seek 2022-12-05 15:59:08 +09:00
Rémi Verschelde
9962225d89
Merge pull request #69584 from bruvzg/fix_tm_tr_4
[TextMesh] Fix autotranslate.
2022-12-05 00:06:50 +01:00
Rémi Verschelde
a738f50886
Merge pull request #69357 from TokageItLab/byebye-trigger
Remove `UPDATE_TRIGGER` mode from `ValueTrack::UpdateMode` & Match behaviors between `AnimationTree` and `AnimationPlayer`
2022-12-05 00:06:23 +01:00
Rémi Verschelde
a0365c140a
Merge pull request #68995 from bruvzg/sys_font_for_text
Use system fonts as fallback.
2022-12-05 00:05:49 +01:00
Rémi Verschelde
5efa254964
Merge pull request #67387 from NumbuhFour/cam_vis_layers_shader_var
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-05 00:05:39 +01:00
Rémi Verschelde
92b5e616ae
Merge pull request #69561 from AThousandShips/tree_select_fix
Fix TreeItem::set_as_cursor check
2022-12-05 00:05:23 +01:00
Rémi Verschelde
bb7dbdf1d1
Merge pull request #69312 from RumblingTurtle/double-click-editor-fix
Editor doubleclick jumping in certain positions fix
2022-12-05 00:04:36 +01:00
Bastiaan Olij
80824e9858 Fix recurrense issue with setting current origin node 2022-12-05 08:18:51 +11:00
bruvzg
08d7c24ebe
[TextMesh] Fix autotranslate. 2022-12-04 23:04:48 +02:00
bruvzg
889bcff24f
[RTL] Fix search method not taking nested frame and line wraps into account. 2022-12-04 22:11:21 +02:00
bruvzg
ecec415988
Use system fonts as fallback and improve system font handling.
Add support for font weight and stretch selection when using system fonts.
Add function to get system fallback font from a font name, style, text, and language code.
Implement system font support for Android.
Use system fonts as a last resort fallback.
2022-12-04 18:44:20 +02:00
Ninni Pipping
f90d3554cf Fix TreeItem::set_as_cursor check 2022-12-04 09:57:47 +01:00
NumbuhFour
1b09fd5410 Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2022-12-03 22:41:27 -08:00
Rémi Verschelde
82b1cd6753
Merge pull request #62675 from Jummit/tolerant_lookup
Allow drag-clicking before symbol lookup
2022-12-03 21:30:57 +01:00
Eduard Zalyaev
b663a825a6 Script editor: Fix edge case when double-click incorrectly updates caret position
Fixes #68898.
2022-12-03 15:51:10 +03:00
Rémi Verschelde
e0f9bc6629
Merge pull request #64312 from KoBeWi/StringNameEdit
Improve usage of StringNames in GraphEdit
2022-12-03 12:45:53 +01:00
Yaohua Xiong
69f84563a3 Fix Curve3D::get_closest_point() broken
The problem is caused by calling adaptive tessellation baking function by mistake, which produce too few points for straight lines. Calling the even length tessellation fix the problem.

The code for `get_closest_point()` and `get_closest_offset()` are also updated. They used to assume bake interval to be exact, which is no longer true.

The out dated document for `get_closest_point()` is also updated.
2022-12-03 17:01:03 +08:00
kobewi
5490c22ffb Improve usage of StringNames in GraphEdit 2022-12-02 22:57:23 +01:00
Silc Renew
83135aa122 Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/Player
#69357
2022-12-02 20:28:10 +09:00
Rémi Verschelde
8c094207a0
Merge pull request #61958 from jtnicholl/animation_connections
Add `animation_changed` signal to `AnimationLibrary`, have `AnimationPlayer` connect to it instead of `Animation`'s `changed`
2022-12-02 12:24:32 +01:00
Rémi Verschelde
10e9a85607
Merge pull request #69336 from TokageItLab/get-anim-keys-more-exactly
Refactor process of animation to retrive keys more exactly
2022-12-02 12:24:24 +01:00
Rémi Verschelde
3ce539cad9
Merge pull request #69475 from bruvzg/rtl_fx_idx
[RichTextEffect] Restore missing `relative_index` property.
2022-12-02 12:24:13 +01:00
bruvzg
0541c746ee
[RichTextEffect] Restore missing relative_index property. 2022-12-02 09:50:54 +02:00
Silc Renew
962b6a3e8f Fix animation signal caches_cleared firing timing 2022-12-02 15:02:36 +09:00
Rémi Verschelde
a7fcfacaa5
Merge pull request #69427 from TokageItLab/remove-wrong-method-root-pos
Remove unneeded calc in root motion
2022-12-01 18:11:07 +01:00
Rémi Verschelde
e5f0a565e2
Merge pull request #67660 from Rindbee/improve-setter-for-Range
Improve validation when setting `max`/`min`/`page` in `Range`
2022-12-01 18:11:01 +01:00
Rémi Verschelde
86273fcf13
Merge pull request #69401 from IceflowRE/rename_theme_cache_names
Rename Tree theme cache separation names
2022-12-01 18:09:52 +01:00
Rémi Verschelde
60750a1b69
Merge pull request #69403 from KoBeWi/gdrequiredvirutalcallnoif
Simplify GDVIRTUAL_REQUIRED_CALL calls
2022-12-01 18:09:43 +01:00
Silc Renew
1fc3833617 Refactor process of animation to retrive keys more exactly 2022-12-01 22:07:47 +09:00
Silc Renew
c1a29f5ef4 Remove unneeded calc in root motion 2022-12-01 11:11:21 +09:00
Fredia Huya-Kouadio
3ff7dd2aa4 Fix routing of InputEventScreenDrag events to Control nodes 2022-11-30 14:06:41 -08:00
Rémi Verschelde
0bb1e89fb7
Merge pull request #69408 from TokageItLab/spblend-more-warn
Emphasize the warning about special case blend for animation
2022-11-30 19:11:44 +01:00
kobewi
9a3960daa5 Simplify GDVIRTUAL_REQUIRED_CALL calls 2022-11-30 18:36:57 +01:00
Silc Renew
9a3d9c6cae Emphasize the warning about special case blend for animation 2022-12-01 02:13:24 +09:00
Iceflower
908f392af6
Rename theme cache separation names 2022-11-30 16:06:14 +01:00
kobewi
b65a3a52ac Display transform properties of contained controls 2022-11-30 15:08:39 +01:00
zhangjianguo
8e1138d59a Prevent editor crash when deleting children of GraphNode 2022-11-30 09:25:26 +08:00
Hendrik Brucker
e84f45fc93 Move z_index, z_as_relative and y_sort_enabled from Node2D to CanvasItem 2022-11-29 17:11:22 +01:00
Rémi Verschelde
610c34ea03
Merge pull request #65641 from voylin/Adding_ttf_otf_to_custom_font_dialogue
Adding .tff .otf, .woff and .woff2 to custom font extensions - Fixes #65633
2022-11-29 13:41:45 +01:00
Rémi Verschelde
55dae30177
Merge pull request #69301 from KoBeWi/ERR_WHATEVER
Don't break parsing on missing resources
2022-11-28 16:53:46 +01:00
Rémi Verschelde
4555ccdf98
Merge pull request #69224 from adamscott/fix-PackedScene-reload_from_file
Add `PackedScene::reload_from_file()` override
2022-11-28 16:53:36 +01:00
Adam Scott
a34a26eb66 Add PackedScene::reload_from_file() override 2022-11-28 10:23:02 -05:00
kobewi
0765908868 Don't break parsing on missing resources 2022-11-28 16:19:15 +01:00
Rémi Verschelde
ef090ee6ea
Merge pull request #68874 from TokageItLab/fix-unique-path-keying
Added option to `get_path_to()` to get the shortest path considering unique name
2022-11-28 14:49:34 +01:00
Rémi Verschelde
12f0660518
Merge pull request #68992 from TokageItLab/animtree-trackend-process
Refactor process of AnimationTree for end of animation
2022-11-28 14:49:19 +01:00
Rémi Verschelde
bb9cd4063e
Merge pull request #69199 from TokageItLab/fix-and-refactor-root-motion
Fix broken root motion scale & Refactor API & Add sample codes in documentation
2022-11-28 14:49:04 +01:00
Rémi Verschelde
519b9b5c21
Merge pull request #68486 from smix8/navpoly_outline_convex_error_4.x
Add detail to NavigationPolygon outline error msg
2022-11-28 13:37:00 +01:00
dzil123
d50a2e1e51 GPUParticlesCollisionSDF3D add null bake_step_function check 2022-11-28 00:36:14 -08:00
Rémi Verschelde
f4faa507d4
Merge pull request #68836 from Calinou/projectsettings-vrs-texture-allow-more-formats
Allow all lossless image formats to be used for VRS texture project setting
2022-11-28 08:38:08 +01:00
Rémi Verschelde
438b2e2d02
Merge pull request #59801 from Sauermann/fix-node2d-viewport-root-order
Fix Viewport root order after Node2D raise
2022-11-28 08:21:10 +01:00
Rémi Verschelde
c7c9aa8d8b
Merge pull request #69240 from TokageItLab/fix-anim-tree-value-track-cache-bug
Fixed AnimationTree `TrackCacheValue` bug for special case blending
2022-11-28 08:06:25 +01:00
Rémi Verschelde
794adbe996
Merge pull request #69178 from aaronfranke/mesh-shape
Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-28 08:05:50 +01:00
Rémi Verschelde
88e6e1e51c
Revert "SceneTree Fix storing removed nodes to be skipped by the group calls" 2022-11-27 13:42:24 +01:00
Silc Renew
1193c2641b Fixed AnimationTree TrackCacheValue bug for special case blending 2022-11-27 13:29:38 +09:00
Silc Renew
09adf5f20e Fix broken root motion scale and refactor API 2022-11-26 17:26:10 +09:00
Rémi Verschelde
ead82feb24
Merge pull request #69008 from akien-mga/property-hint-array-type-resource-simplify
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
2022-11-25 19:29:05 +01:00
Rémi Verschelde
6e693368e1
Merge pull request #69124 from zaevi/tilemap_fix_alternative_tile
[TileMap] Fix alternative tile issues.
2022-11-25 19:27:37 +01:00
Aaron Franke
93ab82536d
Use a more specific type for Mesh create_(convex|trimesh)_shape 2022-11-25 11:43:11 -06:00
Rémi Verschelde
986a4279fa
Merge pull request #68447 from Grimmr/clean-tooltips-on-WM-focus-off
Viewport cancels existing tooltip when window looses focus
2022-11-25 14:04:40 +01:00
grimmr
aa9b5b917f Viewport cancels existing tooltip when window looses focus
fixes #68197

when NOTIFICATION_WM_WINDOW_FOCUS_OUT is recieved by a viewport it will now call
_gui_cancel_tooltip() to avoid it hanging around after the mouse events stop
coming in
2022-11-25 09:44:04 +00:00
Rémi Verschelde
34df77285c
Merge pull request #69146 from clayjohn/Polygon2D-error
Ensure that mesh instance is properly freed when freeing Polygon2D
2022-11-25 10:11:47 +01:00
Haoyu Qiu
06a0b26c9e Fix inspector not showing name for LabelSettings.font 2022-11-25 12:48:37 +08:00
clayjohn
5c95288a6e Ensure that mesh instance is properly freed when freeing Polygon2D 2022-11-24 17:34:25 -08:00
Jasuse
749bdad23c Fixing debug shape update of ShapeCast3D
fixed update conditiion at set_shape
added "changed" notification to update on shape changing
2022-11-24 22:31:35 +03:00
Rémi Verschelde
d7e3fce995
Merge pull request #68566 from Mickeon/node-print-orphans-static
Make `Node.print_orphan_nodes()` static
2022-11-24 18:55:30 +01:00
Rémi Verschelde
0d202cb5f1
Merge pull request #69111 from TokageItLab/put-together-interpolations
Refactor interpolating functions in some classes to use `Math` class
2022-11-24 18:54:30 +01:00
Rémi Verschelde
1fa80bf9d6
Merge pull request #67330 from KoBeWi/immortal_scenes
Don't free instanced scenes when recreating tiles
2022-11-24 18:54:08 +01:00
Zae
f6424e68ea [TileMap] Fix alternative tile issues. 2022-11-25 00:44:02 +08:00
Rémi Verschelde
5d20dccade
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources 2022-11-24 14:06:00 +01:00
Silc Renew
b217c41d36 Refactor interpolating functions in some classes to use Math class 2022-11-24 20:31:43 +09:00
Yaohua Xiong
f9fa182abc Refactor Curve3D::_bake() method
The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization.

Other changes are:
1. Add an bezier_derivative() method for Vector3, Vector2, and Math;
2. Add an tesselate_even_length() method to Curve3D, which tesselate bezier curve to even length segments adaptively;
3. Cache the tangent vectors in baked_tangent_vector_cache;
2022-11-24 10:52:06 +08:00
Rémi Verschelde
fa270c2456
Merge pull request #69070 from Piralein/bg-color-cell
RichTextLabel Cell Option "bg" - add possibility to use only one color
2022-11-23 23:12:22 +01:00
Rémi Verschelde
885fc1f3e7
Merge pull request #68568 from Mickeon/node-parent-busy-error
Update "Parent node is busy" errors to use `Callable.call_deferred()`
2022-11-23 23:11:06 +01:00
Hana
125d7deaff add possibility to use only one color 2022-11-23 21:47:22 +01:00
Micky
c6a355b9e8 Update "Parent node is busy" errors to use Callable.call_deferred()
Also fixes outdated method names in the messages.
2022-11-23 17:39:34 +01:00
Rémi Verschelde
9ddb6a925e
Merge pull request #69052 from Sauermann/fix-viewport-exit-tree-visibility
Fix Viewport visibility after entering/leaving scene-tree
2022-11-23 17:22:58 +01:00
Rémi Verschelde
cfb5ce771c
Merge pull request #69048 from akien-mga/thorvg-better-errors
ImageLoaderSVG: Improve error reporting
2022-11-23 17:22:16 +01:00
Markus Sauermann
ebd1b0089a Fix Viewport being visible after leaving tree
When a SubViewport leaves the tree, it is still displayed in its parent
SubViewportContainer until the next redraw.
This PR makes sure, that the parent gets redrawn immediately.

This also fixes the visibility problem when a SubViewport is added as
child of a SubViewportContainer.
2022-11-23 16:04:07 +01:00
Adam Scott
0c64304ba5 Fix error while selecting last empty line 2022-11-23 09:21:41 -05:00
Rémi Verschelde
d3b8faac74
ImageLoaderSVG: Improve error reporting 2022-11-23 13:27:31 +01:00
Rémi Verschelde
a8a88194a5
Merge pull request #68993 from TokageItLab/fix-anim-blending-for-DISCRETE-mode
Fix animation blending for value track `UPDATE_DISCRETE` and `UPDATE_TRIGGER` mode
2022-11-23 10:25:19 +01:00
Rémi Verschelde
0afcbcfda4
Merge pull request #68996 from AThousandShips/bit_map_polygon_fix_2
Follow up for BitMap polygon generation
2022-11-23 08:33:12 +01:00
Rémi Verschelde
759e91ae00
Merge pull request #69039 from maiself/fix-negative-blend-weights
Fix blending with negative blend weights
2022-11-23 08:32:47 +01:00
Mai Lavelle
ac15f6a7e2 Fix blending with negative blend weights 2022-11-22 20:51:41 -05:00
Markus Sauermann
f8df18ef47 Fix CanvasTransform on RenderingServer when Viewport enters Tree
Previously the Viewport didn't initialize its canvas transform in the
RenderingServer.
2022-11-22 23:04:23 +01:00
Micky
b6db09968d Fix AudioStreamPlayer2D and 3D's playing not updating right away 2022-11-22 15:46:28 +01:00
Silc Renew
c1ec99f0e1 Refactor process of AnimationTree for end of animation 2022-11-22 18:12:45 +09:00
Ninni Pipping
28c5250c2d BitMap polygon code cleanup 2022-11-22 10:00:09 +01:00
Rémi Verschelde
dff8a51c6c
Merge pull request #68593 from TokageItLab/optimize-blend-animation
Optimize animation blend tree process
2022-11-22 09:59:54 +01:00
Silc Renew
dce3e07fb2 Fix animation blending for value track DISCRETE/TRIGGER mode 2022-11-22 17:39:29 +09:00
Rémi Verschelde
ebf4f75c54
Merge pull request #68855 from Cafalaarl/Cafalaarl/master
Fixed incorrect gradient orientation in HSV vertical slider
2022-11-22 08:29:12 +01:00
Jonathan Nicholl
f8021dae9c Add animation_changed signal to AnimationLibrary
AnimationLibrary now listens for the animation_changed signal on its
animations and emits this new signal, with the animation name added
on. AnimationPlayer now connects to this signal rather than connecting
to each individual animation, which was poor practice due to bypassing
encapsulation.
2022-11-21 15:39:03 -05:00
Markus Sauermann
28af870750 Code simplifications found by cppcheck
They are based on:
- Boolean arithmetic simplifications
- setting variables that are not accessed
- constant variables
2022-11-21 08:43:36 +01:00
Fabio Alessandrelli
145f07c037 [Net] Fix HTTPRequest gzip with high compression ratio.
Decompress each body chunk over multiple iterations, this causes more
reallocations, but it ensures decompression will not fail no matter the
compression ratio.
2022-11-20 22:41:14 +01:00
Rémi Verschelde
642859bf51
Merge pull request #68902 from TokageItLab/fix-animation-changed-signal
Fix connection of animation "changed" signal in AnimationTrackEditor
2022-11-20 15:37:42 +01:00
Rémi Verschelde
855402dfee
Merge pull request #68904 from aaronfranke/texture-methods
Rename TextureButton set_*_texture methods to set_texture_*
2022-11-20 15:37:37 +01:00
Rémi Verschelde
3a874804ab
Merge pull request #68886 from timothyqiu/motion-distance
Revert move vector parameter name to "motion"
2022-11-20 11:43:32 +01:00
Aaron Franke
f6714858bf
Rename TextureButton set_*_texture methods to set_texture_* 2022-11-19 17:33:40 -06:00
Silc Renew
b739bafd51 Fix connection of animation changed signal in AnimationTrackEditor 2022-11-20 06:38:51 +09:00
Hugo Locurcio
2a0afb1dcc
Improve collision exception error messages for easier understanding 2022-11-19 17:35:44 +01:00
Haoyu Qiu
42ab2b9ef5 Revert move vector parameter name to motion 2022-11-19 20:19:50 +08:00
Rémi Verschelde
895428c805
Merge pull request #68863 from clayjohn/RD-2D-skeleton
Fix drawing of 2D skeletons in the RD renderer.
2022-11-19 10:25:31 +01:00
clayjohn
0e5a98cdd8 Fix drawing of 2D skeletons in the RD renderer.
Also clean up skeleton code in preparation for adding them to GLES3

Properly update Mesh2D AABBs when skeleton is updated
2022-11-18 23:36:40 -08:00
Silc Renew
b9d1550590 Add option to get_path_to() to get the shortest path with unique name 2022-11-19 15:06:25 +09:00
Rémi Verschelde
84c404f6bc
Merge pull request #68842 from Uxeron/DragPositionFix
Fixed `_get_drag_data` getting incorrect position on a scaled `Control`
2022-11-18 23:32:08 +01:00
Rémi Verschelde
80b3813b15
Merge pull request #67714 from adamscott/fix-preload-cyclic-references-part2
Fix cyclic references in GDScript 2.0
2022-11-18 23:08:01 +01:00
Flynn Garthwaite
b29f7c2fe8 Fixed orientation of HSV rectangle vertical slider 2022-11-19 10:51:56 +13:00
Adam Scott
5704055d30 Fix cyclic references in GDScript 2.0 2022-11-18 16:41:31 -05:00
Hugo Locurcio
4b13093251
Allow all lossless image formats to be used for VRS texture project setting
WebP can also be lossy, but the class reference now warns about the
requirement to use a lossless format for the VRS texture to work correctly.
2022-11-18 22:21:28 +01:00
Uxeron
721e51ac28 Fixed _get_drag_data getting incorrect position on scaled controls 2022-11-18 19:10:57 +02:00
Rémi Verschelde
8ab3e73a79
Merge pull request #64212 from xiongyaohua/curve3d_baking_refactor
Move rotation interpolation to Curve3d and refactor baking
2022-11-18 16:20:14 +01:00
bruvzg
9b14b5b483
Fix multithreaded RTL resetting scroll position on resize. 2022-11-17 16:26:06 +02:00
Rémi Verschelde
d33e584607
Merge pull request #68732 from AThousandShips/bit_map_polygon_fix
Fix polygon generation in BitMap
2022-11-17 14:44:30 +01:00
bruvzg
3add6dcd89
Add Control::localize_numeral_system property to toggle automatic numeral system conversion. 2022-11-17 14:59:56 +02:00
Rémi Verschelde
725f25487c
Merge pull request #68589 from marzecdawid/remove-default-file-save-filedialog
Remove auto selecting the first file for FileDialog with Save mode
2022-11-17 13:48:33 +01:00
Ninni Pipping
f0099b28b1 Fix polygon generation in BitMap 2022-11-17 10:31:14 +01:00
Rémi Verschelde
2846ea1ffa
Merge pull request #68573 from Sauermann/fix-optionbutton-popup
Fix position and size of OptionButton PopupMenu
2022-11-16 14:41:52 +01:00
Rémi Verschelde
6d2a7cb46d
Merge pull request #68709 from MewPurPur/instance-begone-part3
Remove more instances of 'instance' being used as a verb
2022-11-16 14:41:42 +01:00
VolTer
3b4f5f8a04 Remove more instances of 'instance' being used as a verb 2022-11-16 14:01:53 +01:00
Rindbee
716e5ab166 Make sure the popup editor is hidden when selected 2022-11-16 18:36:49 +08:00
Rémi Verschelde
ee1d4d4a52
Merge pull request #68725 from TokageItLab/fix-bone-renamer-for-conflicting
Improve BoneRenamer to avoid conflicting with original bone name
2022-11-16 09:27:34 +01:00
Silc Renew
ac1db40614 Improve BoneRenamer to avoid conflicting with original bone name 2022-11-16 16:36:33 +09:00
Hugo Locurcio
f3c20d9823
Add a node compatibility handler for ProximityGroup
This converts ProximityGroup nodes from 3.x projects into Node3Ds
(their parent), rather than bare Nodes.
2022-11-16 02:31:50 +01:00
Dawid Marzec
d4d5df2314 Fix errors while deselecting all tree items; issue #65185 2022-11-15 22:48:27 +01:00
Rémi Verschelde
d0025a1f02
Merge pull request #64077 from Calinou/tweak-audiostreamplayer2d3d-default-panning
Decrease default AudioStreamPlayer2D/3D panning strength
2022-11-15 22:29:23 +01:00
Silc Renew
17ce879a15 Optimize animation blend tree process 2022-11-16 02:52:04 +09:00
Rémi Verschelde
4935493f72
Merge pull request #67948 from DeeJayLSP/split_webp
Overhaul WebP packer and split compression options
2022-11-15 16:25:40 +01:00
DeeJayLSP
da132f3266 Overhaul WebP packer and split compression options 2022-11-15 11:52:22 -03:00
kobewi
3e730c4277 Fix false warning when renaming Joint2D's node 2022-11-15 13:31:44 +01:00
Rémi Verschelde
7fda64a849
Merge pull request #68681 from groud/fix_infinite_loop_in_resource_loader
Fixes infinite loop in ResourceFormatText when having unexpected end of file
2022-11-15 11:56:41 +01:00
Gilles Roudière
83617790a1 Fixes infinite loop in ResourceFormatText when having unexpected end of file 2022-11-15 11:20:05 +01:00
Haoyu Qiu
6c5dc78f59 Make Camera3D gizmo the same aspect ratio as its viewport 2022-11-15 17:31:53 +08:00
Rémi Verschelde
5f78f24b08
Merge pull request #68426 from clayjohn/GLES3-particles
Add GPUParticles to the OpenGL3 renderer.
2022-11-15 10:28:44 +01:00
clayjohn
9ce57050a5 Add GPUParticles to the OpenGL3 renderer.
This includes collision (2D SDF, Box, Sphere, Heightmap),
attraction (Box, Sphere), and all sorting modes.

This does not include 3D SDF collisions, trails, or
manual emission.
2022-11-14 23:28:25 -08:00
Haoyu Qiu
3b08d0e852 Fix crash of queue_free() when main loop is not SceneTree 2022-11-15 08:25:25 +08:00
Rémi Verschelde
03f30855d1
Merge pull request #67831 from kleonc/scene-tree-fix-storing-removed-nodes
`SceneTree` Fix storing removed nodes to be skipped by the group calls
2022-11-14 23:27:41 +01:00
Rémi Verschelde
f7c487f676
Merge pull request #68664 from bruvzg/bmp_base_size
[Bitmap font] Always set valid fixed size, even if it's not set in the `fnt` file.
2022-11-14 23:25:28 +01:00
Rémi Verschelde
f33e482551
Merge pull request #68531 from marzecdawid/fix-gap-with-scrolling-down-in-Tree
Fix a gap with scrolling down in Tree with arrow keys (#57636)
2022-11-14 23:25:22 +01:00
Rémi Verschelde
0dbb632116
Merge pull request #68564 from Mickeon/node-no-remove-group-error
Strip ERR_FAIL from `Node.remove_from_group()`
2022-11-14 23:24:14 +01:00
Rémi Verschelde
80dbcfd995
Merge pull request #68657 from Sauermann/fix-redundant-initialization
Remove redundant non-trivial Variant types initializations
2022-11-14 23:23:54 +01:00
Dawid Marzec
c068a9d0bd Fix a gap with scrolling down in Tree with arrow keys (#57636) 2022-11-14 21:37:42 +01:00
bruvzg
e77b6427cb
[Bitmap font] Always set valid fixed size, even if it's not set in the fnt file. 2022-11-14 22:33:59 +02:00
Hugo Locurcio
efe3220b2e
Fix periods in editor strings and messages
- Ensure all strings with ellipsis end with 3 periods instead of 2.
- Fix extraneous period in "Error calling from signal '...' to callable"
  messages.
2022-11-14 19:36:36 +01:00
Markus Sauermann
3b14f0334c Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
Rémi Verschelde
315c64282b
Fix misc formatting issues
Somehow I missed the failing CI report from trailing whitespace.

Fixed a couple typos found by codespell while at it, and misc
trailing semicolons in one of the files.
2022-11-14 19:00:48 +01:00
Rémi Verschelde
d639bb87a7
Merge pull request #68272 from Sauermann/fix-windowfocus-on-resize
Fix Windowfocus on resizing
2022-11-14 16:38:00 +01:00
Rémi Verschelde
40163b9b9f
Merge pull request #68019 from Sauermann/fix-physics-mouseover-drop
Drop physics mouseover as soon as the mouse moves over a Control
2022-11-14 16:37:54 +01:00
Fabio Alessandrelli
67265d14f7 [MP] Move engine and editor profilers to a plugin.
Also refactor the editor plugin out of the ReplicationEditor.
2022-11-14 15:09:00 +01:00
Markus Sauermann
5cf6ebce63 Drop physics mouseover as soon as the mouse moves over a Control 2022-11-14 12:07:26 +01:00
Rémi Verschelde
33e65f2754
Merge pull request #68582 from bruvzg/inv_gd3_bmp_font
Add a special case for importing bitmap fonts designed for Godot 3.
2022-11-14 11:12:17 +01:00
Rémi Verschelde
5b3a03bf5c
Merge pull request #68448 from bruvzg/font_imp_tr
[Font] Add an import option to pre-render all glyphs required for the translation.
2022-11-14 11:12:01 +01:00
Bastiaan Olij
7658dc6e7e Add optional UV2 logic for lightmapping to primitive shapes 2022-11-13 19:28:10 +11:00
Dawid Marzec
5cd30be56d Remove auto selecting the first file for FileDialog with Save file mode selected 2022-11-13 02:24:17 +01:00
Micky
a1c10dbbd8 Strip ERR_FAIL from Node.remove_from_group()
Also simplifies group check removing unnecessary `!data.grouped.has`
2022-11-13 00:01:18 +01:00
bruvzg
01b4e53e80
Add a special case for importing bitmap fonts designed for Godot 3. 2022-11-13 00:32:30 +02:00
Markus Sauermann
95597bb2ac Fix position and size of OptionButton PopupMenu
Use the correct Transform2D (get_global_transform_with_canvas) for
position and size.
2022-11-12 21:12:02 +01:00
Micky
9b42268467 Make Node.print_orphan_nodes() static 2022-11-12 17:55:42 +01:00
Yaohua Xiong
5241464a46 Refactor Curv3D and PathFollow3D
This commit makes the following major changes

1. Add "sample_baked_with_rotation()" to Curve3D, making it usable independently. A similar change was made to Curve2D previously.
2. Refactor the _bake() method on Curve3D, using Parallel Transport Frame instead of Frenet Frame.
3. Refactor the sample_* methods, including:
  i. Factor out common binary search code, following the DRY principe
  ii. sample_up_vector() interpolated up vector as part of rotation frame(posture) for consistancy and accuracy.
2022-11-12 12:03:54 +08:00
Yuri Rubinsky
6521eccaae
Merge pull request #68477 from dzil123/visual_shader_ufunc_input_fix
Fixes https://github.com/godotengine/godot/issues/68463
2022-11-12 06:50:35 +03:00
Marc Gilleron
2aefdcc26e Fix usages of mesh simplification functions in float=64 builds 2022-11-12 00:38:00 +00:00
Rémi Verschelde
340fb33e54
Merge pull request #68412 from bruvzg/le_caret_pl
[Line Edit] Ignore placeholder text when drawing caret.
2022-11-11 16:49:47 +01:00
Rémi Verschelde
5c7af7f391
Merge pull request #68418 from Sauermann/fix-escape-dnd
Allow canceling Drag and Drop with the Escape-Key
2022-11-11 16:49:09 +01:00
Rémi Verschelde
a2ad59fb8e
Merge pull request #68513 from Chaosus/fix_shader_param
Fix `Shader::has_parameter` to return a correct value
2022-11-11 10:54:50 +01:00
Rémi Verschelde
bbe8ff24f4
Merge pull request #68358 from Sauermann/fix-pink-512-viewport
Fix SubViewport with default size being pink
2022-11-11 10:44:24 +01:00
Rémi Verschelde
3263970cf6
Merge pull request #68428 from nikitalita/fix-mesh-convert
Fix deprecated mesh conversion
2022-11-11 10:44:10 +01:00
Yuri Rubinsky
9d4816fd4a Fix Shader::has_parameter to return a correct value 2022-11-11 11:30:34 +03:00
nikitalita
5683aa2498 fix old mesh conversion offsets 2022-11-10 22:55:01 +00:00
smix8
f30ebacbe8 Add detail to NavigationPolygon outline error msg
Adds additional information to the error msg when the convex partition fails due to invalid outline arrays.
2022-11-10 21:12:51 +01:00
dzil123
445062e43b Visual Shader UVFunc keep existing input value on function change 2022-11-10 04:31:05 -08:00
bruvzg
35528b800c
[Font] Add an import option to pre-render all glyphs required for the translation. 2022-11-10 10:43:15 +02:00
Yuri Rubinsky
dca5cb8e40
Merge pull request #68413 from Chaosus/fix_instance_uniforms 2022-11-09 22:55:41 +03:00
Yuri Rubinsky
c07d13182c Some fixes for instance shader parameters 2022-11-09 21:20:11 +03:00
Markus Sauermann
e8af3e7e8d Fix crash from impossible Object::cast_to
A Vector<>-variant can't be used in an Object::cast_to, because
Vector doesn't inherit from Object and this cast always returns a nullptr.

This patch replaces the Object::cast_to and accesses the contained
Vector directly.
2022-11-08 22:34:01 +01:00
Markus Sauermann
226044b944 Allow canceling Drag and Drop with the Escape-Key
This patch implements the functionality to cancel Drag and Drop
by using the escape key or more general, the ui_cancel action.

Since this would be the third location, where the finalization of
Drag and Drop would have to be implemented, that functionality was
put into the private function _perform_drop.

Simplified gui.drag_data.get_type() != Variant::NIL to gui.dragging
because they are equivalent.
2022-11-08 19:10:16 +01:00
bruvzg
c624b1eeac
[Line Edit] Ignore placeholder text when drawing caret. 2022-11-08 15:15:13 +02:00
kobewi
d9f066d5fa Remove duplicate project settings definitions 2022-11-08 01:29:39 +01:00
Rémi Verschelde
e2b39bfdc4
Merge pull request #68346 from Calinou/particles-rename-trail-length-property
Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime`
2022-11-07 15:05:55 +01:00
Hugo Locurcio
ab7a807f2b
Rename GPUParticles2D/3D's trail_length_secs to trail_lifetime
The property already has a "seconds" suffix in the inspector.
The "lifetime" term makes it more obvious that the property is
specified as time, not a distance in units.

The property hint now allows manually entering values greater than
10 seconds.

The internal rendering value's default now matches the particles
nodes' default.
2022-11-07 13:37:40 +01:00
Rémi Verschelde
a1bc636098
Merge pull request #68337 from alfredbaudisch/multi-caret-selection-fix
Fixes mouse click deselect for multi and single carets
2022-11-07 10:20:45 +01:00
Rémi Verschelde
2c8498c8a6
Merge pull request #68351 from Sauermann/fix-code-simplifications
Code simplifications
2022-11-07 10:01:37 +01:00
Markus Sauermann
7445ab95fc Fix SubViewport with default size being pink
A SubViewport with default-size doesn't display its content, but shows
pink color, until it is resized.
This patch makes sure, that the size gets set during initialization.
2022-11-07 09:23:32 +01:00
Rémi Verschelde
c4f3b94abf
Merge pull request #68321 from BastiaanOlij/xrorigin_start_pos
Update XRServer with starting position of (new) current XROrigin3D
2022-11-07 08:45:24 +01:00
Markus Sauermann
18978881fe Code simplifications
CanvasItemEditor:
- p_result == ADD_MOVE is always true in this switch-clause

- both parts of the if-else-clause do the same thing and simplified an affine_inverse call

ControlEditorToolbar:
- private function ControlEditorToolbar::_anchor_to_position is used nowhere. Looks like
copy and paste from CanvasItemEditor::_anchor_to_position

ScrollContainer:
- screen_is_touchscreen is always true, because otherwise the function already returned

TextLine:
- both parts of the if-else-clause do the same thing and simplified return statement
2022-11-07 01:21:25 +01:00
kobewi
f8f25adc0b Don't free instanced scenes when recreating tiles 2022-11-07 00:32:41 +01:00
Alfred Reinold Baudisch
0d2953074b Mouse click deselect removes secondary carets and puts primary caret under mouse position
Fixes and closes #67993.
2022-11-06 20:03:06 +01:00
Rémi Verschelde
cf1e6bb6fc
Merge pull request #68282 from alfredbaudisch/backspace-multi-care
Correctly deletes multi-caret selection with backspace
2022-11-06 16:10:32 +01:00
Bastiaan Olij
23e0afec1d Update XRServer with starting position of (new) current XROrigin3D 2022-11-06 22:19:44 +11:00
Alfred Reinold Baudisch
7127e57bf8 Pass caret index when deleting selection with backspace
Fixes and closes #67992
2022-11-05 08:55:18 +01:00
Markus Sauermann
65647e9c7d Fix Windowfocus on resizing
When resizing a non-focused window, the previously focused
Window got resized.
This patch grabs focus for the actually resized window, before
starting with the resizing.
2022-11-04 22:24:00 +01:00
jbcolli2
c685c47f8a Fixed ColorPicker so the vertical option is not available in editor. 2022-11-04 13:59:25 -04:00
kobewi
1778301cd0 Add call_deferred() method to Callable 2022-11-04 17:24:34 +01:00
Rémi Verschelde
4e47324b3f
Merge pull request #68097 from KoBeWi/no_signal🔕
Add `set_value_no_signal()` to Range
2022-11-04 10:48:47 +01:00
Rémi Verschelde
d48ba545ef
Merge pull request #67741 from cridenour/modular-color-picker
Modularize the Color Picker via properties and new picker mode.
2022-11-04 10:48:37 +01:00
Rémi Verschelde
21675625a0
Merge pull request #68228 from pasi1991/fix_typo_in_visual_instance_3d
Fix typo in method (set_transparecy) of visual_instance_3d
2022-11-04 10:06:27 +01:00
Rémi Verschelde
05ce0e3de1
Merge pull request #68222 from groud/fix_corner_terrain_painting
Fix terrain painting in corner-only matching mode
2022-11-04 10:05:58 +01:00
Chris Ridenour
286e7da162 Modularize the Color Picker via properties. 2022-11-04 00:08:46 -04:00
Patrick Siemsen
0b480c7d99 Fix typo in method of visual_instance_3d 2022-11-03 19:42:14 +01:00
Gilles Roudière
ffacb31734 Fix terrain painting in corner-only matching mode 2022-11-03 19:08:43 +01:00
Hugo Locurcio
a19e389f4f
Hide Antialiasing import option on DynamicFonts with MSDF enabled
Antialiasing cannot be adjusted on fonts rendered with MSDF.
Internally, Godot always uses grayscale antialiasing for those fonts.

This also tweaks property hints for consistency, and renames
uses of "sub-pixel" to the more commonly used "subpixel".
2022-11-03 18:40:44 +01:00
Rémi Verschelde
3eaf49765b
Merge pull request #68192 from aaronfranke/unify-node3d-euler
Unify Node3D RotationOrder with global EulerOrder
2022-11-03 12:07:42 +01:00
Rémi Verschelde
3cde6c0432
Merge pull request #67540 from KoBeWi/hue_hue_hue
Add a separate hue gradient for OKHSL mode
2022-11-03 11:51:45 +01:00
Aaron Franke
9225eb461e
Unify Node3D RotationOrder with global EulerOrder 2022-11-02 17:46:03 -05:00
Rémi Verschelde
08d56ac2f1
Merge pull request #66747 from aaronfranke/move-euler-order
Move EulerOrder enum to math_defs.h and global scope
2022-11-02 22:37:12 +01:00
Rémi Verschelde
9ec7aadc06
Merge pull request #66017 from Mickeon/rename-image-copy-rect
Rename Image's `get_rect` to `get_region`
2022-11-02 22:36:57 +01:00
Rémi Verschelde
c9e0d787fe
Merge pull request #67928 from YeldhamDev/we_really_need_a_callback_for_after_children_is_removed
Fix problems with `tab_changed` signal when removing multiple tabs at once
2022-11-02 22:36:49 +01:00
Rémi Verschelde
efefd9b198
Merge pull request #68120 from akien-mga/style-doc-cleanup
Style: Misc docs and comment style and language fixes
2022-11-02 22:36:31 +01:00
Rémi Verschelde
d4bf7f4458
Fixup Clang -Wtype-limits warnings introduced by #52350 2022-11-02 22:36:01 +01:00
Markus Sauermann
022d24a9ae Fix Viewport root order after Node2D raise 2022-11-02 21:45:00 +01:00
Aaron Franke
8556fdd4bc
Move EulerOrder enum to math_defs.h and global scope 2022-11-02 13:44:13 -05:00
Rémi Verschelde
f7c611ab71
Style: Misc docs and comment style and language fixes
- Removed empty paragraphs in XML.
- Consistently use bold style for "Example:", on a new line.
- Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`).
- Fix invalid usage of backticks for inline code in BBCode.
- Fix some American/British English spelling inconsistencies.
- Other minor fixes spotted along the way, including typo fixes with codespell.
- Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-02 19:01:18 +01:00
Rémi Verschelde
39cece382d
Merge pull request #68170 from alfredbaudisch/clear-selection-shortcut
Unified shortcut to clear carets and selections from TextEdit
2022-11-02 18:54:19 +01:00
Rémi Verschelde
30e4e7c083
Merge pull request #67917 from Faless/mp/4.x_auth
[MP] Add peer authentication support to the default MultiplayerAPI.
2022-11-02 18:53:38 +01:00
Rémi Verschelde
23e793fd18
Merge pull request #68137 from kleonc/shape-cast-get-collider-rid
Add `ShapeCast2D/3D::get_collider_rid` method
2022-11-02 18:53:23 +01:00
Rémi Verschelde
7488b4724e
Merge pull request #67788 from 98teg/flow-container-alignment
Add alignment options to flow container
2022-11-02 18:52:53 +01:00
Rémi Verschelde
76092fb684
Merge pull request #63956 from xiongyaohua/interpolate_on_curve2d
Move rotation interpolation logic from PathFollower2D to Curve2D
2022-11-02 18:50:48 +01:00
Alfred Reinold Baudisch
a862583d05 Unified shortcut to clear carets and selections
Refactors`ui_text_remove_secondary_carets` from https://github.com/godotengine/godot/pull/68089 as `ui_text_clear_carets_and_selection`, with extra behaviour:

- If there's only one active caret active with a selection, clears the selection.
- In case there's more than one caret active, removes the secondary carets and clears selections.

With this change, `TextEdit` then imitates the behaviour of VSCode for clearing carets and selections.
2022-11-02 18:23:24 +01:00
Rémi Verschelde
604abb434f
Merge pull request #52350 from BimDav/viewport_canvas_cull
Added Viewport canvas cull mask feature
2022-11-02 17:14:24 +01:00
Rémi Verschelde
06c8e406e4
Merge pull request #63335 from Spartan322/button-shortcut-feedback
Make `BaseButton` Shortcut feedback togglable
2022-11-02 17:14:00 +01:00
kobewi
84d6549c75 Change hue icons to horizontal GradientTexture2D 2022-11-02 15:34:15 +01:00
Fabio Alessandrelli
33dda2e68a [MP] Remove connection state signals from MultiplayerPeer.
Now handled directly by the MultiplayerAPI implementation.
2022-11-02 15:17:23 +01:00
kobewi
f5981ff19d Add a separate hue gradient for OKHSL mode 2022-11-02 14:44:41 +01:00
Rémi Verschelde
eddaab17ea
Merge pull request #63562 from Rindbee/better-scroll-conditions
Use more reasonable scrollable conditions in `ScrollContainer`
2022-11-02 14:21:21 +01:00
Rémi Verschelde
ad0349c0e3
Merge pull request #59479 from Sauermann/fix-rootorder-on-layerchange
Update root order on layer change
2022-11-02 14:20:24 +01:00
Rémi Verschelde
910cf9a9b3
Merge pull request #67810 from MrBlockers/reged-fixes
Fix multiple issues with region editor
2022-11-02 14:18:12 +01:00
Rémi Verschelde
87cdc2ea60
Merge pull request #67994 from YeldhamDev/how_suggestive
Stop centering clicked suggestions in the autocomplete popup
2022-11-02 14:15:32 +01:00
Micky
ebf86c96e9 Rename Image's get_rect to get_region
Also renames its parameter to from "rect" to "region".
2022-11-01 23:35:48 +01:00
kleonc
bbd225a804 Add ShapeCast2D/3D::get_collider_rid method 2022-11-01 21:17:18 +01:00
Fabio Alessandrelli
0a0e99cadc
Merge pull request #67982 from Faless/mp/4.x_disconnect_close
[MP] Add MultiplayerPeer disconnect_peer, close.
2022-11-01 20:35:04 +01:00
Yaohua Xiong
399c2a8dea Move rotation sampling from Path2D to Curve2D
The rotation sampling code is moved from Path2D to a new method
`sample_baked_with_rotation` on Curve2D.
2022-11-01 13:18:52 +08:00
kobewi
4aa1efb0fe Add set_value_no_signal() to Range 2022-10-31 23:59:01 +01:00
Alfred Reinold Baudisch
fcff978763 Shortcut and Bind to Remove Secondary Carets
Adds the bind `ui_text_remove_secondary_carets` to TextEdit, with ESC as the default shortcut.

When the bind is performed, if the TextEdit has multiple carets, `remove_secondary_carets` is called and secondary carets are removed.

This is useful when multiple selects are performed with `add_select_for_next_occurrence` #67644 or when multiple multiple carets are manually added, then it's possible to go back to a single caret with a shortcut.

Closes #67991
2022-10-31 17:44:47 +01:00
Rémi Verschelde
c866f349ce
Merge pull request #67895 from bruvzg/ts_fix_obj_rects
Fix `TextLine` and `TextParagraph` `get_*_object_rect` methods not accounting for alignment and drop cap.
2022-10-31 14:29:34 +01:00
Rémi Verschelde
2529006134
Merge pull request #67486 from bruvzg/bmp_oem
[Font] Add support for OEM encoded bitmap fonts.
2022-10-31 14:20:53 +01:00
BimDav
fcb9be66a2 Viewport canvas cull mask feature
Co-authored-by: Valentin Zagura <puthre@gmail.com>
2022-10-31 14:09:49 +01:00
Rémi Verschelde
5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
Rémi Verschelde
4b92533efa
Merge pull request #68073 from timothyqiu/marker-3d-extents
Make Marker3D gizmo resizable
2022-10-31 12:17:13 +01:00
Rémi Verschelde
1518bb716e
Merge pull request #67282 from CheesecakeCG/fix-pb-start-sim
Fix Skeleton3D falsely assuming all physical bones will be children of their first bone
2022-10-31 12:04:33 +01:00
hare_ware
913f57f695 Fix Skeleton3D falsely assuming all physical bones will be children of their first bone 2022-10-31 06:59:42 -04:00
Rémi Verschelde
71a6aba3d7
Merge pull request #67710 from KoBeWi/a_bit_local_global_transform
Remove error condition from get_global_transform()
2022-10-31 11:59:08 +01:00
Rémi Verschelde
0844f0ed10
Merge pull request #65452 from timothyqiu/agent-target
Make NavigationAgent `target_location` a property
2022-10-31 11:56:17 +01:00
Rémi Verschelde
be126d42d4
Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't
Simplify GDVIRTUAL_CALL calls
2022-10-31 11:55:56 +01:00
Rémi Verschelde
33c7c8020a
Merge pull request #67489 from timothyqiu/auto-select-all
Allow selecting SpinBox & LineEdit text when focus enters
2022-10-31 11:55:06 +01:00
Rémi Verschelde
b6cbea5e58
Merge pull request #63590 from golfinq/fbg-padding
Add padding options in theme for fg/bgcolor tags in RichTextLabel
2022-10-31 11:14:55 +01:00
Rémi Verschelde
dcd86f9848
Merge pull request #67046 from Cykyrios/fix-invalid-tooltip-position
Fix invalid tooltip position
2022-10-31 11:05:19 +01:00
Rémi Verschelde
8b1a42cd47
Merge pull request #67888 from KoBeWi/overridead
Remove `override_selected_font_color` property
2022-10-31 10:59:07 +01:00
Rémi Verschelde
420eb1aa34
Merge pull request #67445 from Zylann/rename_queue_delete
Rename queue_delete => queue_free
2022-10-31 10:51:18 +01:00
Rémi Verschelde
fa73211754
Merge pull request #65118 from Mickeon/editor-remote-tree-buttons
Add a few buttons in Remote Scene Tree
2022-10-31 10:46:08 +01:00
Rémi Verschelde
40258bbbe8
Merge pull request #67577 from qarmin/fix_exporting_big_templates
Fix exporting with big export templates
2022-10-31 10:39:08 +01:00
Rémi Verschelde
d831ba1d6f
Merge pull request #67534 from KoBeWi/more_OK_in_OKHSL
Improve ColorPicker sliders in OKHSL mode
2022-10-31 10:37:27 +01:00
Rémi Verschelde
d0fbeec66a
Merge pull request #67580 from KoBeWi/little_things
Minor code improvements
2022-10-31 10:34:57 +01:00
Rémi Verschelde
32548f9608
Merge pull request #67467 from timothyqiu/who-ami-i
Fix get_path() error when calling get_node()
2022-10-31 10:33:51 +01:00
Rémi Verschelde
68623c75b3
Merge pull request #67496 from Paulb23/text-edit-crashes
Fix TextEdit action and CodeEdit completion crash
2022-10-31 10:32:41 +01:00
Rémi Verschelde
273410ba5a
Merge pull request #67139 from PucklaMotzer09/insert_caret_at_carets
Add Caret Insert Below and Above shortcuts to TextEdit
2022-10-31 10:32:07 +01:00
Rémi Verschelde
996f7e5142
Merge pull request #66352 from arkology/progressbar_atlastexture_radial
Support AtlasTexture in radial modes of TextureProgressBar
2022-10-31 10:31:07 +01:00
Haoyu Qiu
3ded27c62d Make Marker3D gizmo resizable 2022-10-31 15:19:48 +08:00
Max Hilbrunner
f013315980
Merge pull request #67754 from kleonc/tilemap-fix-collision-shapes-debug-draw
Fix `TileMap` collision shapes debug draw
2022-10-30 00:15:42 +02:00
Max Hilbrunner
11d74d606a
Merge pull request #67980 from DeeJayLSP/webpcase
Change all WEBP strings and comments to WebP
2022-10-29 19:28:47 +02:00
Haoyu Qiu
3aed3edc06 Allow selecting SpinBox & LineEdit text when focus enters 2022-10-29 09:58:42 +08:00
Michael Alexsander
4b6e6c6758 Stop centering clicked suggestions in the autocomplete popup 2022-10-28 20:22:28 -03:00
Fabio Alessandrelli
39f3d9d59e [MP] Add MultiplayerPeer disconnect_peer, close.
Update ENet, WebRTC, and WebSocket to support peer disconnection and
unify the close function.
2022-10-28 21:18:01 +02:00
DeeJayLSP
dd64ceab47 Change all WEBP strings and comments to WebP 2022-10-28 15:17:49 -03:00
Clay John
ada2661a2c
Merge pull request #67956 from RedMser/safe-velocity-type
Fix type of `safe_velocity` parameter
2022-10-28 10:57:46 -07:00
Micky
0e0a233859 Fix spacing of few PROPERTY_HINT_ENUM hint_strings 2022-10-28 14:51:26 +02:00
Clay John
0486810697
Merge pull request #67644 from alfredbaudisch/add-selection-next-occurrence
Add Selection and Caret for Next Occurrence of Selection
2022-10-27 17:21:49 -07:00
RedMser
b9c3a5534b Fix type of safe_velocity parameter 2022-10-27 22:45:24 +02:00
Clay John
4dc2c8ae6f
Merge pull request #67939 from sambriels/emit-signal-after-target-reached
[NavigationAgent2D/3D]: target_reached signal is emitted before internal state is updated
2022-10-27 12:52:13 -07:00
Clay John
8fd92ed867
Merge pull request #64710 from MinusKube/window-size-crash
Prevent windows from having a size greater than device limit
2022-10-27 10:02:44 -07:00
Clay John
e1caa8797b
Merge pull request #67043 from clayjohn/clip_children
Improve behaviour of clip_children by clipping to parent alpha value but still retaining parent color
2022-10-27 09:59:27 -07:00
Clay John
2f2c138b44
Merge pull request #67926 from Rindbee/fix_call_shortcut_input
Fix calling `_call_shortcut_input` on a node that has been removed
2022-10-27 09:56:55 -07:00
Clay John
d1cc93af89
Merge pull request #67832 from Sauermann/fix-remove-unnecessary-casts
Remove unnecessary casts
2022-10-27 09:47:34 -07:00
Clay John
682156e1f0
Merge pull request #66383 from aaronfranke/basis-from-euler
Clean up Basis from Euler code
2022-10-27 09:44:21 -07:00
Fabio Alessandrelli
7536d15fe3 [MP] Let MultiplayerAPI handle packet relaying and peer signaling.
MultiplayerPeer changes:

- Adds is_server_relay_supported virtual method

Informs the upper MultiplayerAPI layer if it can signal peers connected
to the server to other clients, and perform packet relaying among them.

- Adds get_packet_channel and get_packet_mode virtual methods

Allows the MultiplayerAPI to retrieve the channel and transfer modes to
use when relaying the last received packet.

SceneMultiplayerPeer changes:

- Implement peer signaling and packet relaying when the MultiplayerPeer
  advertise they are supported.

ENet, WebRTC, WebSocket changes:

- Removed custom code for relaying from WebSocket and ENet, and let it
  be handled by the upper layer.
- Update WebRTC to split create_client, create_server, and create_mesh,
  with the latter behaving like the old initialize with
  "server_compatibility = false", and the first two supporting the upper
  layer relaying protocol.
2022-10-27 18:08:58 +02:00
Sam Briels
815231943b Emit target_reached signal after state is updated 2022-10-27 14:05:43 +02:00
Michael Alexsander
fb8588e68e Fix problems with tab_changed signal when removing multiple tabs at once 2022-10-27 03:16:01 -03:00
Rindbee
c77349ecb7 Fix calling _call_shortcut_input on a node that has been removed
Nodes may have been deleted by shortcuts. For example, when switching
scenes with `Ctrl` + `Tab` / `Ctrl` + `Shift` + `Tab`, some controls
will be deleted and recreated.
2022-10-27 14:05:51 +08:00
Haoyu Qiu
e4100495b5 Make NavigationAgent target_location a property 2022-10-27 13:51:38 +08:00
kobewi
64fc443e24 Warn if isometric TileMap is not Y-sorted 2022-10-26 14:27:58 +02:00
kobewi
c7eb814ede Remove override_selected_font_color property 2022-10-26 12:59:18 +02:00
bruvzg
4a6d39c6b9
Fix TextLine and TextParagraph get_*_object_rect methods not accounting for alignment and drop cap. 2022-10-26 10:46:08 +03:00
MrBlockers
92ebbf2c0a Fix multiple issues with region editor
Make the filter mode of the texture preview match the node/resource
being edited where applicable, and nearest neighbor with mipmaps as a
fallback.

Make the Edit Region button for Sprite3D only appear when region is
enabled, to match behavior of Sprite2D.

Fix the editor not correctly clearing reference to previously edited
resources, resulting in a visual bug displaying the incorrect texture.
2022-10-25 18:23:23 -04:00
Yuri Rubinsky
2b505b74b9
Merge pull request #67431 from Chaosus/vs_fix_nodes_code 2022-10-25 20:38:24 +03:00
Marc Gilleron
7543a5e014 Rename queue_delete => queue_free
# Conflicts:
#	editor/plugins/tiles/tiles_editor_plugin.cpp
2022-10-24 22:07:02 +01:00
kleonc
471f2da9b6 SceneTree Fix storing removed nodes to be skipped by the group calls 2022-10-24 21:38:19 +02:00
Ricardo Buring
0e6b796cf6 Warn against using non-uniform scale for 3D physics
Using non-uniform scale is known to cause many issues.
Add warnings to the editor and to the class reference.
Also remove the warning from SoftBody3D since it is
not relevant there: it simulates in global space.
2022-10-24 19:31:00 +02:00
Markus Sauermann
5ee449efec Remove unnecessary casts
button_add_item and button_add are both Button

p_parent is a Node3D

CanvasItem can never be cast to Viewport
2022-10-24 15:59:18 +02:00
Clay John
040f49ed6e
Merge pull request #67390 from groud/more_conservative_terrain_painting
Make terrain painting not change neighbors centers bits
2022-10-23 17:11:06 -07:00
Clay John
9be3fd640b
Merge pull request #67513 from Calinou/editor-light2d-fix-shadow-filter-smooth-visibility
Fix Light2D Shadow Filter Smooth property being visible with filter None
2022-10-23 17:03:07 -07:00
Clay John
4134f2a464
Merge pull request #67566 from Sauermann/fix-code-simplifications
Code simplifications
2022-10-23 17:02:04 -07:00
Teggy
2b08675f37 Add alignment options to flow container 2022-10-23 13:40:17 +02:00
kleonc
fcb663df51 Fix TileMap collision shapes debug draw 2022-10-22 16:14:54 +02:00
Aaron Franke
7f9a8c99c9
Clean up Basis from Euler code 2022-10-21 17:54:49 -05:00
Max Hilbrunner
d145c9b1a7
Merge pull request #67684 from patchfx/fix-typo-in-draw-rect-region
Fix tp_canvas_item typo in _draw_rect_region
2022-10-21 18:13:45 +02:00
kobewi
2ff676a696 Remove error condition from get_global_transform() 2022-10-21 14:52:43 +02:00
Max Hilbrunner
c4c35ab77a
Merge pull request #67627 from KoBeWi/tilter
Fix texture filter and repeat in TileMap
2022-10-21 13:54:31 +02:00
Alfred Reinold Baudisch
7d15ecc3af Add Selection and Caret for Next Occurrence of Selection
Adds the bind `add_selection_for_next_occurrence` to TextEdit, with CTRL+D as the default shortcut.

When the bind is performed, ff a selection is currently active with the last caret in text fields, searches for the next occurrence of the selection, adds a caret and selects the next occurrence.

If no selection is currently active with the last caret in text fields, selects the word currently under the caret.

The action can be performed sequentially for all occurrences of the selection of the last caret and for all existing carets. The viewport is adjusted to the latest newly added caret.

The bind and the behaviour is similar to VS Code's "Add Selection to Next Find Match" and JetBrains' "Add Selection for Next Occurrence". It takes advantage of the multi-caret API.

The default shortcut for `select_word_under_caret` has been changed to ALT+G, in order to give priority to CTRL+D for `add_selection_for_next_occurrence` to better align with popular IDEs and editors.
2022-10-21 08:26:53 +02:00
Clay John
72b845b287
Merge pull request #67506 from squashiv/master
Expose Shape2D::get_rect to scripting
2022-10-20 13:26:40 -07:00
Richard Patching
5de65bb2d7 Fix tp_canvas_item typo in _draw_rect_region 2022-10-20 20:04:45 +01:00
Micky
809dad907a Add buttons in Remote Scene Tree
A Scene button to any scene instantiated from file. When clicked, it opens the original PackedScene.

A toggle visibility button is also available.
2022-10-20 18:02:41 +02:00
Gilles Roudière
fe65d7aa7b Make terrain painting not change neighbors centers bits 2022-10-20 14:47:45 +02:00
squash
247a93845d Expose Shape2D::get_rect to scripting 2022-10-20 11:26:49 +03:00
Rindbee
075e79bf04 Improve validation when setting max/min/page in Range
The incoming value is validated first and then compared.

Previously, when the ScrollContainer was scrolled, the ScrollBar of
the other axis of the ScrollContainer would emit the changed signal.
This commit avoids that.
2022-10-20 14:04:09 +08:00
George L. Albany
d846dd6e91
Make BaseButton Shortcut feedback togglable 2022-10-20 02:02:12 -04:00
kobewi
2f9cbbe0fb Fix texture filter and repeat in TileMap 2022-10-19 23:23:40 +02:00
Clay John
a8c805be29
Merge pull request #66546 from KoBeWi/rfeipletaetr
Add methods to get target filter and repeat
2022-10-19 13:55:57 -07:00
Max Hilbrunner
d148613bb1
Merge pull request #66279 from aaronfranke/control-min-size
Revert `custom_minimum_size` type back to `Vector2` instead of `Vector2i`
2022-10-19 22:40:52 +02:00
Max Hilbrunner
f066f2c0de
Merge pull request #66940 from aaronfranke/doc-get-tr-aabb
Remove the global space `get_transformed_aabb` helper method
2022-10-19 22:40:02 +02:00
Max Hilbrunner
523f6263e4
Merge pull request #67249 from wuyingnan/fix_quaternion_typo
Fix a comment typo in node_3d.h
2022-10-19 21:02:14 +02:00
Max Hilbrunner
5f7906a289
Merge pull request #67527 from BastiaanOlij/fix_tracker_names
Fix two typos in tracker names and a bug in OpenXR haptic feedback
2022-10-19 18:18:36 +02:00
kobewi
4efa851d7f Add methods to get target filter and repeat 2022-10-19 14:41:42 +02:00
Rafał Mikrut
86fa3ba560 Fix exporting big templates 2022-10-19 08:29:29 +02:00
Yuri Rubinsky
19126d22a4 Fix code generation for some visual shader nodes 2022-10-19 09:09:56 +03:00
kobewi
d06a8320e5 Simplify GDVIRTUAL_CALL calls 2022-10-19 00:05:48 +02:00
kobewi
b42c1f82fc Improve ColorPicker sliders in OKHSL mode 2022-10-18 23:59:55 +02:00
kobewi
e48c5daddf Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
Patrick
91a9e7af3f Fix typo in VisualShader DistanceFade node 2022-10-18 18:20:31 +02:00
kobewi
4aaed4fee1 Minor code improvements 2022-10-18 16:44:57 +02:00
Aaron Franke
9ebd8c5bb5
Remove the global space get_transformed_aabb helper method 2022-10-18 07:30:31 -05:00
Markus Sauermann
b8031bb7d6 Code simplifications
1. Viewport::get_visible_rect().position is always zero.
So Control::get_window_rect is identical to Control::get_global_rect.
Remove Control::get_window_rect since it is not used in the source code.

2. sqrt(a * a) = abs(a) for doubles

3. Simplify affine_inverse combination

4. Simplify calculation in shaders
2022-10-18 12:47:40 +02:00
PucklaMotzer09
e5354cacd0 Add Caret Insert Below and Above shortcuts to TextEdit 2022-10-18 10:38:53 +02:00
Rindbee
42073fc2bb Use more reasonable scrollable conditions in ScrollContainer
The visibility of the `ScrollBar` was used as a condition for judging whether it should scroll.
**Visible** and **scrollable** are currently not the same in some cases (`SCROLL_MODE_SHOW_NEVER`).
This makes `SCROLL_MODE_SHOW_NEVER` not working properly.

This patch will make `SCROLL_MODE_SHOW_NEVER` available, so that the external `SrollBar` can
share the internal `ScrollBar`'s data, we can achieve the purpose of replacing the internal
`ScrollBar` with a custom external one.
2022-10-18 16:32:39 +08:00
arkology
825f5671f1 Support AtlasTexture in radial modes of TextureProgressBar 2022-10-17 20:44:25 +03:00
Rémi Verschelde
ebca8b8aea Merge pull request #67491 from Paulb23/fix-undo-redo-viewport-adjust
Fix undo redo not adjusting TextEdit viewport to caret
2022-10-17 17:31:26 +02:00
Bastiaan Olij
1e7f009492 Fix two typos in tracker names and a bug in OpenXR haptic feedback 2022-10-17 20:29:19 +11:00
Hugo Locurcio
6dcb295a07
Fix Light2D Shadow Filter Smooth property being visible with filter None 2022-10-17 01:35:10 +02:00
Paulb23
4bfb1d953c Fix undo redo not adjusting TextEdit viewport to caret 2022-10-16 19:30:03 +01:00
Paulb23
b5dc8e24be Fix crash in code completion when using an invalid / null font 2022-10-16 16:47:27 +01:00
Paulb23
76005e5ff7 Forcibly end current TextEdit action on undo redo 2022-10-16 16:28:22 +01:00
bruvzg
2aa350f701
[Font] Add support for OEM encoded bitmap fonts. 2022-10-16 18:22:21 +03:00
Haoyu Qiu
64c20a51c1 Fix get_path() error when calling get_node() 2022-10-16 10:48:59 +08:00
Markus Sauermann
39e49a8bdd Expose Viewport::get_screen_transform to GDScript 2022-10-15 23:37:59 +02:00
Rémi Verschelde
dc4b616596 Merge pull request #63332 from KoBeWi/static_images_aka_photos
Make some Image methods static
2022-10-15 12:56:57 +02:00
Miguel Gonzalez Sanchez
a97a00bf02
Rename pos -> index on Node 2022-10-14 19:56:34 +01:00
clayjohn
b6f44859d7 Implement multiple clip_children modes for CanvasItems 2022-10-14 08:02:28 -07:00
kobewi
072f6feaba Make some Image methods static 2022-10-14 14:34:15 +02:00
Rémi Verschelde
39534a7aec
Merge pull request #67385 from Sauermann/fix-viewport-mouse-position-update-on-subwindows 2022-10-14 13:31:11 +02:00
Markus Sauermann
b1d6b34662 Always update Viewport's last_mosue_position
When the mouse cursor is over a embedded Window, the Viewport's
last_mouse_position did not get updated.
This patch makes sure that the update happens on every InputEventMouse.

Document canvas layer of embedded Windows.
2022-10-14 12:51:45 +02:00
bruvzg
4b1937c73f Abort LineEdit shaping if no font is set to avoid unnecessary error messages. 2022-10-14 12:57:42 +03:00
Rémi Verschelde
7502c808fa Merge pull request #66665 from Mickeon/editor-do-not-edit-inherited-signals
Do not allow editing Scene-inherited signal connections
2022-10-14 10:19:47 +02:00
Rémi Verschelde
5f4aa11c62
Merge pull request #63607 from BastiaanOlij/fix_xr_origin
Add current setting to XROrigin3D and fix double positioning HMD
2022-10-14 09:45:00 +02:00
Rémi Verschelde
46a1b92bb7
Merge pull request #66294 from reduz/optimize-convex-collision 2022-10-13 20:34:00 +02:00
Micky
6a77563b25 Do not allow editing Scene-inherited signal connections
Inherited connections are also highlighted with the warning color in the Node dock.
2022-10-13 20:13:05 +02:00
Juan Linietsky
71d2e38cb5 Optimize Convex Collision
Implements the Gauss Mapping optimization to SAT convex collision test.

* Described [here](https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc2013/slides/822403Gregorius_Dirk_TheSeparatingAxisTest.pdf) by Dirk Gregorius.
* Requires adding of face information to edges in MeshData
* Took the chance to convert MeshData to LocalVector for performance.
2022-10-13 19:07:53 +02:00
Rémi Verschelde
f32f5b70d8 Merge pull request #67348 from Mickeon/salvage-a-dear-comment
Comment not to remove `data` structs in some Nodes
2022-10-13 18:40:58 +02:00
Micky
de9e08da76 Comment not to remove data structs in some Nodes 2022-10-13 15:52:35 +02:00
Rémi Verschelde
9eb8eb5f7d Merge pull request #67336 from jbcolli2/Normal-of-CylinderMesh
Fix bug in CylinderMesh when computing normals
2022-10-13 15:24:55 +02:00
Rémi Verschelde
2ffb609658 Merge pull request #66337 from EricEzaM/sprite-frames
Ensure control built-in shortcuts are matched exactly & add shortcuts for SpriteFrames editor
2022-10-13 15:24:39 +02:00
Rémi Verschelde
17db8be33c Merge pull request #66357 from EricEzaM/shortcut-context-on-node
Move Shortcut Context to control and fix `shortcut_input` with `shortcut_context`
2022-10-13 15:24:30 +02:00
jbcolli2
491ec622f6 Changed normal of CylinderMesh to account for slanted side. 2022-10-13 08:24:31 -04:00
Eric M
a3ed9e6f2c Move Shortcut Context to Control and ensure that shortcut_input adheres to contexts. Also ensure that controls with no context are only triggered AFTER nodes which do have a context. 2022-10-13 21:07:19 +10:00
MladoniSzabi
3550354fd3 fixed holding alt while zooming zooms in by 2 increments. 2022-10-13 11:38:25 +01:00
Rémi Verschelde
fad0327503 Merge pull request #66953 from Sauermann/fix-top-level-connect-error
Fix Control node not disconnecting from signal
2022-10-13 09:04:25 +02:00
Rémi Verschelde
c55c0a2028 Merge pull request #66349 from A-Lamia/Amount_At_Collision
PARTICLES: adds amount property to collision sub particles.
2022-10-13 09:03:43 +02:00
Bastiaan Olij
3a4866bba4 Add current setting to XROrigin3D and fix double positioning HMD 2022-10-13 13:48:52 +11:00
Lamia
5af6f4a04b particles: add amount property to sub property collision. 2022-10-13 04:25:18 +11:00
Rémi Verschelde
ea47e03b36
Merge pull request #65714 from benbot/fix-double-particle-collision-calculation 2022-10-12 17:46:17 +02:00
Rémi Verschelde
15b68f7601 Merge pull request #67232 from bruvzg/popup_edit
Improve Popup / Window behavior in the edited scene tree.
2022-10-12 14:45:14 +02:00
Rémi Verschelde
6fc1715cdf Merge pull request #65779 from Mickeon/rename-camera-follow
Rename Camera2D's `smoothing` to `position_smoothing`
2022-10-12 08:53:04 +02:00
Rémi Verschelde
3229194dfc
Merge pull request #67215 from Nidjo123/project-dialog-resize
Resize project dialog only when necessary
2022-10-11 23:26:37 +02:00
Paulb23
f3eb543e67 Fix select word under caret using caret col instead of line 2022-10-11 20:32:06 +01:00
Nikola Bunjevac
d7e9b8af9a Set window size after setting new limits
Otherwise this can fail as the size may not fit
into current limits. This is problematic at least
on X11.
2022-10-11 17:16:20 +02:00
Micky
43b9cc96da Rename Camera2D's smoothing to position_smoothing
For Camera2D:
`smoothing_enabled` ->  `position_smoothing_enabled`
`set_enable_follow_smoothing` -> `set_position_smoothing_enabled`
`is_follow_smoothing_enabled` -> `is_position_smoothing_enabled`
`smoothing_speed` -> `position_smoothing_speed`
`set_follow_smoothing` -> `set_position_smoothing_speed`
`get_follow_smoothing` -> `get_position_smoothing_speed`
2022-10-11 16:51:26 +02:00
Rémi Verschelde
042e81f663 Merge pull request #40274 from Juankz/clips_importing_improvement
Add animation slices for individual animations
2022-10-11 16:18:22 +02:00
Rémi Verschelde
646d59e713 Merge pull request #63271 from Chaosus/fix_texture_error
Fix error emitting when opening some textures in the inspector
2022-10-11 16:17:15 +02:00
Rémi Verschelde
6d534f6e89 Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es
Rename remaining "*_enable" to "*_enabled"
2022-10-11 16:17:02 +02:00
kobewi
a3661ad079 Remove editor dependencies from ColorPicker 2022-10-11 16:09:27 +02:00
Rémi Verschelde
f21053d189 Merge pull request #67201 from progsource/richtextlabel-icon-spritesheet
Add Spritesheet support to RichTextLabel BBCode
2022-10-11 13:58:54 +02:00
Yingnan Wu
042d228558 fix typo 2022-10-11 19:58:25 +08:00
Petra Baranski
546e017613 Add Spritesheet support to RichTextLabel BBCode
BBCode: [img region=0,0,16,16]res://icon.svg[/img]
2022-10-11 13:04:15 +02:00
Rémi Verschelde
e413d1c9c3 Merge pull request #67104 from Calinou/add-viewport-transparent-project-setting
Add a project setting to make the root viewport transparent
2022-10-11 09:28:43 +02:00
Rémi Verschelde
5606551028 Merge pull request #67219 from KoBeWi/adJUSt_NAMe_cAsIng_PRopERLY
Fix node name casing issues
2022-10-11 09:27:27 +02:00
Rémi Verschelde
6b8772dbb2 Merge pull request #67192 from RedMser/light-scale-warning
Show warning when scaling Light3D nodes
2022-10-11 09:26:56 +02:00
Rémi Verschelde
55815998d4 Merge pull request #67194 from RedMser/dirlight2d-height-suffix
Remove incorrect `px` suffixes
2022-10-11 09:26:49 +02:00
bruvzg
2e1fcbe14b
Prevent Popups it the edited scene tree from closing on focus loss. Hide irrelevant Popup flags from the editor inspector. 2022-10-11 08:55:00 +03:00
Juan Velandia
6e603f202f Connect signal animation_removed to its proper method 2022-10-10 18:39:49 -05:00
kobewi
b754df2b99 Fix node name casing issues
Co-authored-by: ryburnj <jordanryburn@gmail.com>
2022-10-10 22:31:26 +02:00
RedMser
87aeb59b5b Show warning when scaling Light3D nodes 2022-10-10 18:24:28 +02:00
RedMser
a8a4e290fb Remove incorrect px suffixes 2022-10-10 18:18:15 +02:00
Rémi Verschelde
8017827144 SCons: Re-enable treating #warning as error with werror
Replace all TODO uses of `#warning` by proper TODO comments, and will open
matching bug reports to keep track of them.

We don't have a great track record fixing TODOs, but I'd wager we're even
worse for fixing these "TODO #warning" so we should prohibit this usage.
2022-10-10 16:12:26 +02:00
Rémi Verschelde
8c24b35b76 Merge pull request #65942 from SaracenOne/animation_change_callback_fix
Fix animation change callbacks
2022-10-10 13:53:53 +02:00
Rémi Verschelde
ddb97a0b35 Merge pull request #67117 from Jummit/tree-button-color
Expose TreeItem::set_button_color
2022-10-10 13:52:57 +02:00
Rémi Verschelde
4be5660223 Merge pull request #67145 from Paulb23/tab_textedit
Fix inserting tabs in TextEdit
2022-10-10 13:52:42 +02:00
kobewi
14b82c36a2 Defer clearing of ResourceUID cache and silence warnings 2022-10-10 11:20:23 +02:00
Rémi Verschelde
104af08e9d Merge pull request #65805 from MewPurPur/improve-breakpoint-hovering
Improve bookmark and breakpoint indicators
2022-10-10 10:03:26 +02:00
VolTer
d6e60f45a1 Improved breakpoints hover indicator 2022-10-10 04:36:45 +02:00
Haoyu Qiu
eac9adf7a1 Don't allow removing TextEdit's main caret 2022-10-10 08:30:23 +08:00
Paulb23
7333aa68f4 Handle tab in TextEdit 2022-10-09 17:46:40 +01:00
Jummit
a6c1cfae99 Allow drag-clicking before symbol lookup
This makes it easier for touch and tablet users to do symbol lookups in
the code editor.
2022-10-09 18:42:54 +02:00
Rémi Verschelde
6f6482e82b Merge pull request #67083 from RedMser/label-font-warning
Add warning for missing characters in label font
2022-10-09 18:29:06 +02:00
Rémi Verschelde
7c1e15bfb9 Merge pull request #67076 from timothyqiu/hint-enum-suffix
Remove invalid suffix hint for enum property
2022-10-09 18:27:59 +02:00
Rémi Verschelde
49be2d2cf8 Merge pull request #66524 from microaeris/aeris/text-edit-get-scroll-bar
Getters for TextEdit scroll bars
2022-10-09 18:27:30 +02:00
Rindbee
3f20108703 Improve caret drawing conditions for LineEdit
Now, `caret_can_draw` will be validated when a condition that affects
the drawability of the `LineEdit`'s caret changes; `draw_caret` will
be toggled when the caret's visibility is toggled due to blink, and
`draw_caret` will be `false` when `caret_blink_enabled` is disabled.

Fix toggling `caret_blink_enabled` could cause caret to no longer be
displayed.
Fix opening the context menu causing caret to no longer appear.
2022-10-09 22:14:40 +08:00
Jummit
1e28675560 Expose TreeItem::set_button_color 2022-10-09 10:37:55 +02:00
Hugo Locurcio
bab8497fa2
Add a project setting to make the root viewport transparent
This allows recording videos with a transparent background without
having to create a script.
2022-10-09 00:16:07 +02:00
Haoyu Qiu
2a921cc9f8 Fix Label text length mismatch after localization 2022-10-08 23:07:19 +08:00
RedMser
9579d49820 Add warning for missing characters in label font 2022-10-08 17:02:25 +02:00
Rémi Verschelde
2b376437a2 Merge pull request #65983 from Mickeon/rename-audio-player-volume-db
Rename AudioStreamPlayer3D's `unit_db` to `volume_db`
2022-10-08 13:56:10 +02:00
Rémi Verschelde
0a129645ac Merge pull request #67062 from timothyqiu/enum-space
Remove leading spaces from enumerator name hints
2022-10-08 13:55:58 +02:00
Haoyu Qiu
95c860c607 Remove invalid suffix hint for enum property 2022-10-08 19:24:54 +08:00
microaeris
215fe852b8 Getters for TextEdit scrollbars 2022-10-07 23:16:04 -07:00
Haoyu Qiu
344ed9ec6c Remove leading spaces from enumerator name hints
For `PROPERTY_HINT_ENUM` properties, enumerator names can be provided as
a comma separated list. There're a few properties that add leading
spaces to the names (e.g. `First, Second, Third`).

These spaces are included in the Inspector dropdown, which is
unexpected.

It's better to leave the surrounding spaces untouched because it could
be part of the resulting string value (the variable is a string enum).
And most other enum hints don't contain surrounding whitespaces.

This PR removes the spaces and documents this `PROPERTY_HINT_ENUM`
behavior.
2022-10-08 11:33:50 +08:00
Arthur J
b18a553a06
declare "_validate_property" as protected
In other classes, the function _validate_property is declared as protected (in the case of Area2D), but in Area3D it's declared as private, which causes compile errors when trying to extend the class in a C++ module for example.
2022-10-07 18:36:37 -03:00
Cykyrios
f0d7934055 Fix invalid tooltip position 2022-10-07 22:43:49 +02:00
Rémi Verschelde
c723125dfc Merge pull request #67020 from GuilhermeGSousa/remove-transition-expression-node
Remove expression base node for transitions
2022-10-07 14:23:00 +02:00
Guilherme Sousa
12940e53c1 Remove expression base node for transitions 2022-10-07 11:13:43 +02:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
Rémi Verschelde
5b7f62af55 Merge pull request #62910 from Vitika9/gsoc-colorpicker-ux
ColorPicker UX
2022-10-07 09:49:29 +02:00
bruvzg
a750ca7ec1
Add split caret direction markers. Fix block/overtype caret size. 2022-10-07 08:45:52 +03:00
Gilles Roudière
64e0c138d9 Fix TileMap occluders having a wrong transform 2022-10-06 14:06:33 +02:00
Rémi Verschelde
70d8895396 Merge pull request #66954 from Nidjo123/sample-baked-up-vector
Handle last baked vector index early
2022-10-06 08:56:59 +02:00
Rémi Verschelde
d414872bfe Merge pull request #66961 from Rindbee/fix-set_custom_color
Fix wrong condition used in `set_custom_color`
2022-10-06 08:56:52 +02:00
Rémi Verschelde
48e6f84295 Merge pull request #66951 from rburing/restore_recovery_as_collision
Revert "Turn on recovery as collisions only for floor snapping"
2022-10-06 08:56:44 +02:00
Rémi Verschelde
f5903215d0 Merge pull request #61902 from Paulb23/multi-caret
Add Multi-caret support to TextEdit
2022-10-06 08:56:34 +02:00
Rindbee
f359abbe01 Fix wrong condition used in set_custom_color 2022-10-06 12:09:02 +08:00
Nikola Bunjevac
e903362269 Handle last baked vector index early 2022-10-06 00:27:46 +02:00
Markus Sauermann
c0f0f26615 Fix Control not disconnecting signal
If a Control has not parent CanvasItem and is set as top_level, then it does not disconnect from the "size_changed" signal when it leaves the Canvas.
This patch corrects this.
2022-10-05 23:35:44 +02:00
Ricardo Buring
311cdd2571 Revert "Turn on recovery as collisions only for floor snapping as this leads to unwanted behaviour for other surface than the floor."
This reverts commit 10395f5df2.
2022-10-05 22:51:29 +02:00
Paulb23
e9180241e8 Add multi caret support to CodeEdit 2022-10-05 17:19:26 +01:00
Paulb23
4a9d4e3dad Add mutliple Caret support to TextEdit 2022-10-05 17:19:26 +01:00
Rémi Verschelde
57ffc4d82c Merge pull request #66560 from MisterMX/fix/tileset-move-custom-data-layer
fix(tileset): Move custom data layer
2022-10-05 13:39:46 +02:00
Rémi Verschelde
5b6ccf2fd2 Merge pull request #66720 from qarmin/unintialized_memory
Remove usage of unitialized variables
2022-10-05 11:42:47 +02:00
Rémi Verschelde
9cd62741bb Merge pull request #66839 from aaronfranke/editor-prop-hide-slider
Fix `hide_slider` vs `no_slider` inconsistency in editor property code
2022-10-05 08:47:06 +02:00
Rémi Verschelde
132a0e3242 Merge pull request #66770 from EricEzaM/search-by-event
Add searching by event in Editor Settings shortcuts and Project Settings input map.
2022-10-05 08:34:45 +02:00
Rémi Verschelde
9513034b88 Merge pull request #66911 from clayjohn/imagetexture3d
Properly assign texture RID when creating ImageTexture3D
2022-10-05 08:32:11 +02:00
Rémi Verschelde
57d7e35370 Merge pull request #66509 from Mickeon/yes
Support chaining AtlasTextures inside other AtlasTextures
2022-10-05 08:29:17 +02:00
clayjohn
7fdb460e5d Properly assign texture RID when creating ImageTexture3D 2022-10-04 15:04:55 -07:00
Luis Lopez
c262589e26 Add rotation smoothing to Camera2D
Camera2D has follow smoothing to interpolate towards a target position, but no rotation smoothing to align with the target rotation.

This adds rotation smoothing directly into the Camera2D API by having two new properties:
  - `rotation_smoothing_enabled`
  - `rotation_smoothing_speed`
2022-10-04 17:14:03 +02:00