godot/editor/translations/de.po

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# German translation of the Godot Engine editor
# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
2016-05-30 19:48:41 +00:00
# This file is distributed under the same license as the Godot source code.
# Alexander Mahr <alex.mahr@gmail.com>, 2016, 2019.
# Andreas Esau <andreasesau@gmail.com>, 2016.
# Andreas Haas <liu.gam3@gmail.com>, 2016.
# Andreas Hirschauer <andreas@hirschauer-it.de>, 2016.
# Ben <benedikt.tuchen@gmail.com>, 2017.
2017-04-07 18:33:31 +00:00
# Christian Fisch <christian.fiesel@gmail.com>, 2016-2017.
# CitrusEdition <mariankloesler@web.de>, 2017.
# danjo <atze@libra.uberspace.de>, 2016.
2017-04-07 18:33:31 +00:00
# Eurocloud KnowHow <tobias.kloy@werde-volunteer.info>, 2017.
# HugeGameArt <hugegameartgd@gmail.com>, 2018.
# hyperglow <greensoma@web.de>, 2016.
# Jan Groß <jan@grossit.de>, 2016, 2019.
2017-04-07 18:33:31 +00:00
# Kim <github@aggsol.de>, 2017.
# Metin Celik <metincelik88@gmail.com>, 2018.
# Neicul <neicul@gmx.de>, 2018.
# nimradium <nimra242001@gmail.com>, 2018.
# Oliver Ruehl <oliver@ruehldesign.co>, 2016-2017, 2019.
# Paul-Vincent Roll <paviro@me.com>, 2016.
# Peter Friedland <peter_friedland@gmx.de>, 2016.
# No need for a name <endoplasmatik@gmx.net>, 2016.
# Sönke <me@eknoes.de>, 2018.
# So Wieso <sowieso@dukun.de>, 2016-2018, 2019, 2020, 2021, 2022.
# Tim Schellenberg <smwleod@gmail.com>, 2017.
# Timo Schwarzer <account@timoschwarzer.com>, 2016-2018.
# viernullvier <hannes.breul+github@gmail.com>, 2016.
# Arndt Heuvel <codeforpb@schatzkarten.net>, 2018.
# Gordon <gkone@gmx.net>, 2018.
# chillhelm <wilhelm@neubert.online>, 2018.
# Mathias Schmalisch <mathias.schmalisch@gmail.com>, 2018.
# Robin Bauknecht <robin.bauknecht@gmail.com>, 2018.
# Julian Retzlaff <julian.retzlaff@googlemail.com>, 2018.
# asyncial <mahlburg@posteo.de>, 2018.
2018-12-04 22:21:00 +00:00
# ssantos <ssantos@web.de>, 2018.
2019-01-14 15:33:15 +00:00
# Rémi Verschelde <akien@godotengine.org>, 2019.
# Martin <martinreininger@gmx.net>, 2019, 2021.
2019-03-01 12:01:50 +00:00
# Andreas During <anduring@web.de>, 2019.
2019-03-10 10:03:26 +00:00
# Arthur S. Muszynski <artism90@gmail.com>, 2019.
# Andreas Binczyk <andreas.binczyk@gmail.com>, 2019.
2019-07-02 11:22:39 +00:00
# Marcus Naschke <marcus.naschke@gmail.com>, 2019.
# datenbauer <d-vaupel@web.de>, 2019.
# Alexander Hausmann <alexander-hausmann+weblate@posteo.de>, 2019.
2019-07-29 19:40:01 +00:00
# Nicolas Mohr <81moni1bif@hft-stuttgart.de>, 2019.
# Linux User <no-ads@mail.de>, 2019, 2021.
# David May <wasser@gmail.com>, 2019.
2019-11-22 08:20:29 +00:00
# Draco Drache <jan.holger.te@gmail.com>, 2019.
2019-12-13 09:39:41 +00:00
# Jonas <dotchucknorris@gmx.de>, 2019.
# PagDev <pag.develop@gmail.com>, 2020.
# artism90 <artism90@googlemail.com>, 2020.
# Jaigskim <filzstift112@gmail.com>, 2020.
# Jacqueline Ulken <Jacqueline.Ulken@protonmail.com>, 2020.
# Günther Bohn <ciscouser@gmx.de>, 2020, 2021.
# Tom Wor <mail@tomwor.com>, 2020.
# Bjarne Hiller <bjarne.hiller@gmail.com>, 2020.
# Dirk Federmann <weblategodot@dirkfedermann.de>, 2020.
# Helmut Hirtes <helmut.h@gmx.de>, 2020.
# Michal695 <michalek.jedrzejak@gmail.com>, 2020.
# Leon Marz <leon.marz@kabelmail.de>, 2020.
# Patric Wust <patric.wust@gmx.de>, 2020.
# Jonathan Hassel <jonathan.hassel@icloud.com>, 2020.
# Artur Schönfeld <schoenfeld.artur@ymail.com>, 2020.
# kidinashell <kidinashell@protonmail.com>, 2021.
# Daniel Glocker <mystboy666@gmail.com>, 2021.
# Raphipod <podraphi@googlemail.com>, 2021.
# Daniel Plaster <danimineiromc@googlemail.com>, 2021.
# El Captian <elcaptian@posteo.me>, 2021.
# Ron Eric Hackländer <mail@roneric.net>, 2021.
# Stephan Kerbl <stephankerbl@gmail.com>, 2021, 2022.
# Philipp Wabnitz <philipp.wabnitz@s2011.tu-chemnitz.de>, 2021.
# jmih03 <joerni@mail.de>, 2021.
# Dominik Moos <dominik.moos@protonmail.com>, 2021.
# Zae Chao <zaevi@live.com>, 2021.
# Tim <tim14speckenwirth@gmail.com>, 2021.
# Antonio Noack <corperateraider@gmail.com>, 2022.
# <artism90@googlemail.com>, 2022.
# Coxcopi70f00b67b61542fe <hn_vogel@gmx.net>, 2022.
# Andreas <self@andreasbresser.de>, 2022.
# ARez <dark.gaming@fantasymail.de>, 2022.
# Christian Packenius <christian@packenius.com>, 2022.
# Sajeg <jfx@posteo.de>, 2022.
# Tobias Jacobs <tobi@jacobs.rocks>, 2022.
2016-05-30 19:48:41 +00:00
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
2016-05-30 19:48:41 +00:00
"POT-Creation-Date: \n"
"PO-Revision-Date: 2022-07-23 03:57+0000\n"
"Last-Translator: So Wieso <sowieso@dukun.de>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
"Language: de\n"
2016-05-30 19:48:41 +00:00
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.14-dev\n"
2016-05-30 19:48:41 +00:00
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
msgstr "Tablet-Treiber"
#: core/bind/core_bind.cpp
msgid "Clipboard"
msgstr "Zwischenablage"
#: core/bind/core_bind.cpp
msgid "Current Screen"
msgstr "Aktueller Bildschirm"
#: core/bind/core_bind.cpp
msgid "Exit Code"
msgstr "Exit-Code"
#: core/bind/core_bind.cpp
msgid "V-Sync Enabled"
msgstr "V-Sync aktiviert"
#: core/bind/core_bind.cpp main/main.cpp
msgid "V-Sync Via Compositor"
msgstr "V-Sync durch Compositor"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Delta Smoothing"
msgstr "Deltaglättung"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode"
msgstr "Niedrige-Prozessorauslastungsmodus"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode Sleep (µsec)"
msgstr "Niedrige-Prozessorauslastungsmodus-Leerlaufzeit (μs)"
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
msgid "Keep Screen On"
msgstr "Bildschirm an lassen"
#: core/bind/core_bind.cpp
msgid "Min Window Size"
msgstr "Minimale Fenstergröße"
#: core/bind/core_bind.cpp
msgid "Max Window Size"
msgstr "Maximale Fenstergröße"
#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr "Bildschirmausrichtung"
#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
#: platform/uwp/os_uwp.cpp
msgid "Window"
msgstr "Fenster"
#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr "Rahmenlos"
#: core/bind/core_bind.cpp
msgid "Per Pixel Transparency Enabled"
msgstr "Pixelweise Transparenz aktiviert"
#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
msgstr "Vollbildmodus"
#: core/bind/core_bind.cpp
msgid "Maximized"
msgstr "Maximiert"
#: core/bind/core_bind.cpp
msgid "Minimized"
msgstr "Minimiert"
#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr "Verstellbar"
#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Position"
msgstr "Position"
#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
#: main/main.cpp modules/gridmap/grid_map.cpp
#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: scene/resources/visual_shader.cpp servers/visual_server.cpp
msgid "Size"
msgstr "Größe"
#: core/bind/core_bind.cpp
msgid "Endian Swap"
msgstr "Endian-Vertauschung"
#: core/bind/core_bind.cpp
msgid "Editor Hint"
msgstr "Editorhinweis"
#: core/bind/core_bind.cpp
msgid "Print Error Messages"
msgstr "Fehlermeldungen ausgeben"
#: core/bind/core_bind.cpp
msgid "Iterations Per Second"
msgstr "Durchläufe pro Sekunde"
#: core/bind/core_bind.cpp
msgid "Target FPS"
msgstr "Ziel-FPS"
#: core/bind/core_bind.cpp
msgid "Time Scale"
msgstr "Zeitskalierung"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Physics Jitter Fix"
msgstr "Physik-Flacker-Behebung"
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Fehler"
#: core/bind/core_bind.cpp
msgid "Error String"
msgstr "Fehlertext"
#: core/bind/core_bind.cpp
msgid "Error Line"
msgstr "Fehlerzeile"
#: core/bind/core_bind.cpp
msgid "Result"
msgstr "Ergebnis"
#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
msgid "Memory"
msgstr "Speicher"
#: core/command_queue_mt.cpp core/message_queue.cpp
#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr "Grenzen"
#: core/command_queue_mt.cpp
msgid "Command Queue"
msgstr "Befehlswarteschlange"
#: core/command_queue_mt.cpp
msgid "Multithreading Queue Size (KB)"
msgstr "Multithread-Warteschlangengröße (KB)"
#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Function"
msgstr "Funktion"
#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Data"
msgstr "Daten"
#: core/io/file_access_network.cpp core/register_core_types.cpp
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: scene/gui/file_dialog.cpp
msgid "Network"
msgstr "Netzwerk"
#: core/io/file_access_network.cpp
msgid "Remote FS"
msgstr "Ferndateisystem"
#: core/io/file_access_network.cpp
msgid "Page Size"
msgstr "Page-Größe"
#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
msgstr "Page-Read-Ahead"
#: core/io/http_client.cpp
msgid "Blocking Mode Enabled"
msgstr "Blockierender Modus aktiviert"
#: core/io/http_client.cpp
msgid "Connection"
msgstr "Verbindung"
#: core/io/http_client.cpp
msgid "Read Chunk Size"
msgstr "Lese-Chunk-Größe"
#: core/io/marshalls.cpp
msgid "Object ID"
msgstr "Objekt-ID"
#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
msgid "Allow Object Decoding"
msgstr "Objektdekodierung erlauben"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Refuse New Network Connections"
msgstr "Neue Netzwerkverbindungen ablehnen"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr "Netzwerkpartner"
#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
msgid "Root Node"
msgstr "Wurzel-Node"
#: core/io/networked_multiplayer_peer.cpp
msgid "Refuse New Connections"
msgstr "Neue Verbindungen ablehnen"
#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
msgstr "Übertragungsmodus"
#: core/io/packet_peer.cpp
msgid "Encode Buffer Max Size"
msgstr "Maximalgröße des Enkodierungspuffers"
#: core/io/packet_peer.cpp
msgid "Input Buffer Max Size"
msgstr "Maximalgröße des Eingabepuffers"
#: core/io/packet_peer.cpp
msgid "Output Buffer Max Size"
msgstr "Maximalgröße des Ausgabepuffers"
#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr "Streampartner"
#: core/io/stream_peer.cpp
msgid "Big Endian"
msgstr "Big-Endian"
#: core/io/stream_peer.cpp
msgid "Data Array"
msgstr "Datenliste"
#: core/io/stream_peer_ssl.cpp
msgid "Blocking Handshake"
msgstr "Blockierender Handshake"
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr "Maximale Anzahl hängender Verbindungen"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "Ungültiger Argument-Typ in convert(), TYPE_*-Konstanten benötigt."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
msgstr "Zeichenkette der Länge 1 erwartet (exakt ein Zeichen)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Nicht genügend Bytes zur Dekodierung oder ungültiges Format."
#: core/math/expression.cpp
msgid "Invalid input %d (not passed) in expression"
msgstr "Ungültige Eingabe %d (nicht übergeben) im Ausdruck"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
2019-07-02 11:22:39 +00:00
msgstr ""
"'self' kann nicht benutzt werden, da die Instanz null ist (nicht übergeben)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
2019-07-02 11:22:39 +00:00
msgstr "Ungültige Operanden für Operator %s, %s und %s."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
msgstr "Ungültiger Index des Typs %s für Grundtyp %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
msgstr "Ungültiger benannter Index %s für Grundtyp %s"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
msgstr "Ungültige Parameter für die Konstruktion von %s"
#: core/math/expression.cpp
msgid "On call to '%s':"
msgstr "Im Aufruf von %s:"
#: core/math/random_number_generator.cpp
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Seed"
msgstr "Seed"
#: core/math/random_number_generator.cpp
msgid "State"
msgstr "Status"
#: core/message_queue.cpp
msgid "Message Queue"
msgstr "Nachrichtenwarteschlange"
#: core/message_queue.cpp
msgid "Max Size (KB)"
msgstr "Maximalgröße (KB)"
#: core/os/input.cpp
msgid "Mouse Mode"
msgstr "Mausmodus"
#: core/os/input.cpp
msgid "Use Accumulated Input"
msgstr "Kumulierte Eingabe verwenden"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
msgid "Device"
msgstr "Gerät"
#: core/os/input_event.cpp
msgid "Alt"
msgstr "Alt"
#: core/os/input_event.cpp
msgid "Shift"
msgstr "Umschalt"
#: core/os/input_event.cpp
msgid "Control"
msgstr "Steuerung"
#: core/os/input_event.cpp
msgid "Meta"
msgstr "Meta"
#: core/os/input_event.cpp
msgid "Command"
msgstr "Befehl"
#: core/os/input_event.cpp
msgid "Physical"
msgstr "Physisch"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
msgstr "Gedrückt"
#: core/os/input_event.cpp
msgid "Scancode"
msgstr "Tastencode"
#: core/os/input_event.cpp
msgid "Physical Scancode"
msgstr "Physischer Tastencode"
#: core/os/input_event.cpp
msgid "Unicode"
msgstr "Unicode"
#: core/os/input_event.cpp
msgid "Echo"
msgstr "Echo"
#: core/os/input_event.cpp scene/gui/base_button.cpp
msgid "Button Mask"
msgstr "Tastenmaske"
#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
msgid "Global Position"
msgstr "Globale Position"
#: core/os/input_event.cpp
msgid "Factor"
msgstr "Faktor"
#: core/os/input_event.cpp
msgid "Button Index"
msgstr "Tastenindex"
#: core/os/input_event.cpp
msgid "Doubleclick"
msgstr "Doppelklick"
#: core/os/input_event.cpp
msgid "Tilt"
msgstr "Neigung"
#: core/os/input_event.cpp
msgid "Pressure"
msgstr "Druck"
#: core/os/input_event.cpp
msgid "Pen Inverted"
msgstr "Stift invertiert"
#: core/os/input_event.cpp
msgid "Relative"
msgstr "Relativ"
#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/resources/environment.cpp
#: scene/resources/particles_material.cpp
msgid "Speed"
msgstr "Geschwindigkeit"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "Achse"
#: core/os/input_event.cpp
msgid "Axis Value"
msgstr "Achsenwert"
#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
msgid "Index"
msgstr "Index"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/2d/touch_screen_button.cpp
msgid "Action"
msgstr "Aktion"
#: core/os/input_event.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp
msgid "Strength"
msgstr "Stärke"
#: core/os/input_event.cpp
msgid "Delta"
msgstr "Delta"
#: core/os/input_event.cpp
msgid "Channel"
msgstr "Kanal"
#: core/os/input_event.cpp main/main.cpp
msgid "Message"
msgstr "Nachricht"
#: core/os/input_event.cpp
msgid "Pitch"
msgstr "Anstellwinkel"
#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp
msgid "Velocity"
msgstr "Geschwindigkeit"
#: core/os/input_event.cpp
msgid "Instrument"
msgstr "Gerät"
#: core/os/input_event.cpp
msgid "Controller Number"
msgstr "Controllernummer"
#: core/os/input_event.cpp
msgid "Controller Value"
msgstr "Controllerwert"
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
msgid "Application"
msgstr "Anwendung"
#: core/project_settings.cpp main/main.cpp
msgid "Config"
msgstr "Konfiguration"
#: core/project_settings.cpp
msgid "Project Settings Override"
msgstr "Projekteinstellungsüberbrückung"
#: core/project_settings.cpp core/resource.cpp
#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
#: scene/resources/skin.cpp
msgid "Name"
msgstr "Name"
#: core/project_settings.cpp editor/editor_help.cpp
#: modules/visual_script/visual_script_nodes.cpp platform/uwp/export/export.cpp
#: platform/windows/export/export.cpp
msgid "Description"
msgstr "Beschreibung"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: main/main.cpp platform/android/export/export_plugin.cpp
#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "Ausführen"
#: core/project_settings.cpp editor/editor_node.cpp
#: editor/run_settings_dialog.cpp main/main.cpp
msgid "Main Scene"
msgstr "Hauptszene"
#: core/project_settings.cpp
msgid "Disable stdout"
msgstr "Stdout deaktivieren"
#: core/project_settings.cpp
msgid "Disable stderr"
msgstr "Stderr deaktivieren"
#: core/project_settings.cpp
msgid "Use Hidden Project Data Directory"
msgstr "Verstecktes Projektdatenverzeichnis verwenden"
#: core/project_settings.cpp
msgid "Use Custom User Dir"
msgstr "Eigenes Nutzerverzeichnis verwenden"
#: core/project_settings.cpp
msgid "Custom User Dir Name"
msgstr "Eigener Nutzerverzeichnisname"
#: core/project_settings.cpp main/main.cpp
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#: platform/uwp/os_uwp.cpp
msgid "Display"
msgstr "Anzeige"
#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr "Breite"
#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
msgid "Height"
msgstr "Höhe"
#: core/project_settings.cpp
msgid "Always On Top"
msgstr "Immer im Vordergrund"
#: core/project_settings.cpp
msgid "Test Width"
msgstr "Testbreite"
#: core/project_settings.cpp
msgid "Test Height"
msgstr "Testhöhe"
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
msgstr "Audio"
#: core/project_settings.cpp
msgid "Default Bus Layout"
msgstr "Standard Bus-Layout"
#: core/project_settings.cpp editor/editor_export.cpp
#: editor/editor_file_system.cpp editor/editor_node.cpp
#: editor/editor_settings.cpp editor/script_create_dialog.cpp
#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
msgid "Editor"
msgstr "Editor"
#: core/project_settings.cpp
msgid "Main Run Args"
msgstr "Laufzeitargumente für Main"
#: core/project_settings.cpp
msgid "Scene Naming"
msgstr "Szenenbenennung"
#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr "In Dateierweiterungen suchen"
#: core/project_settings.cpp
msgid "Script Templates Search Path"
msgstr "Suchpfad für Skriptvorlagen"
#: core/project_settings.cpp
msgid "Version Control Autoload On Startup"
msgstr "Automatisches Laden der Versionskontrolle beim Start"
#: core/project_settings.cpp
msgid "Version Control Plugin Name"
msgstr "Name des Plugins zur Versionskontrolle"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
msgid "Input"
msgstr "Eingabe"
#: core/project_settings.cpp
msgid "UI Accept"
msgstr "UI Annahme"
#: core/project_settings.cpp
msgid "UI Select"
msgstr "UI Auswahl"
#: core/project_settings.cpp
msgid "UI Cancel"
msgstr "UI Abbruch"
#: core/project_settings.cpp
msgid "UI Focus Next"
msgstr "UI Nächster Fokus"
#: core/project_settings.cpp
msgid "UI Focus Prev"
msgstr "UI Vorheriger Fokus"
#: core/project_settings.cpp
msgid "UI Left"
msgstr "UI Links"
#: core/project_settings.cpp
msgid "UI Right"
msgstr "UI Rechts"
#: core/project_settings.cpp
msgid "UI Up"
msgstr "UI Hoch"
#: core/project_settings.cpp
msgid "UI Down"
msgstr "UI Herab"
#: core/project_settings.cpp
msgid "UI Page Up"
msgstr "UI Bild Auf"
#: core/project_settings.cpp
msgid "UI Page Down"
msgstr "UI Bild Ab"
#: core/project_settings.cpp
msgid "UI Home"
msgstr "UI Pos1"
#: core/project_settings.cpp
msgid "UI End"
msgstr "UI Ende"
#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Physics"
msgstr "Physik"
#: core/project_settings.cpp editor/editor_settings.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr "3D"
#: core/project_settings.cpp
msgid "Smooth Trimesh Collision"
msgstr "Glatte Trimesh-Kollision"
#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Rendering"
msgstr "Am Rendern"
#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
#: scene/main/scene_tree.cpp scene/resources/environment.cpp
#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr "Qualität"
#: core/project_settings.cpp scene/gui/file_dialog.cpp
#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
msgid "Filters"
msgstr "Filter"
#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr "Intensität des Schärfens"
#: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp main/main.cpp modules/gdscript/gdscript.cpp
#: modules/visual_script/visual_script.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#: platform/uwp/export/export.cpp scene/3d/room_manager.cpp
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
#: servers/visual_server.cpp
msgid "Debug"
msgstr "Debuggen"
#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
msgid "Settings"
msgstr "Einstellungen"
#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Profiler"
msgstr "Profiler"
#: core/project_settings.cpp
msgid "Max Functions"
msgstr "Max Funktionen"
#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
msgstr "Kompression"
#: core/project_settings.cpp
msgid "Formats"
msgstr "Formate"
#: core/project_settings.cpp
msgid "Zstd"
msgstr "Zstd"
#: core/project_settings.cpp
msgid "Long Distance Matching"
msgstr "Weitdistanzvergleich"
#: core/project_settings.cpp
msgid "Compression Level"
msgstr "Kompressionsgrad"
#: core/project_settings.cpp
msgid "Window Log Size"
msgstr "Fensterloggröße"
#: core/project_settings.cpp
msgid "Zlib"
msgstr "Zlib"
#: core/project_settings.cpp
msgid "Gzip"
msgstr "Gzip"
#: core/project_settings.cpp platform/android/export/export.cpp
msgid "Android"
msgstr "Android"
#: core/project_settings.cpp
msgid "Modules"
msgstr "Module"
#: core/register_core_types.cpp
msgid "TCP"
msgstr "TCP"
#: core/register_core_types.cpp
msgid "Connect Timeout Seconds"
msgstr "Verbindungszeitüberschreitung in Sekunden"
#: core/register_core_types.cpp
msgid "Packet Peer Stream"
msgstr "Paket-Peer-Stream"
#: core/register_core_types.cpp
msgid "Max Buffer (Power of 2)"
msgstr "Max Puffer (Potenz von 2)"
#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
msgid "SSL"
msgstr "SSL"
#: core/register_core_types.cpp main/main.cpp
msgid "Certificates"
msgstr "Zertifikate"
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_resource_picker.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Resource"
msgstr "Ressource"
#: core/resource.cpp
msgid "Local To Scene"
msgstr "Lokale Variable zu Szene"
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Pfad"
#: core/script_language.cpp
msgid "Source Code"
msgstr "Quellcode"
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Gebietsschema"
#: core/translation.cpp
msgid "Test"
msgstr "Test"
#: core/translation.cpp scene/resources/font.cpp
msgid "Fallback"
msgstr "Ausweichlösung"
#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
2019-10-29 12:50:36 +00:00
msgstr "B"
#: core/ustring.cpp
msgid "KiB"
2019-10-29 12:50:36 +00:00
msgstr "KiB"
#: core/ustring.cpp
msgid "MiB"
2019-10-29 12:50:36 +00:00
msgstr "MiB"
#: core/ustring.cpp
msgid "GiB"
2019-10-29 12:50:36 +00:00
msgstr "GiB"
#: core/ustring.cpp
msgid "TiB"
2019-10-29 12:50:36 +00:00
msgstr "TiB"
#: core/ustring.cpp
msgid "PiB"
2019-10-29 12:50:36 +00:00
msgstr "PiB"
#: core/ustring.cpp
msgid "EiB"
2019-10-29 12:50:36 +00:00
msgstr "EiB"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr "Puffer"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Buffer Size (KB)"
msgstr "Canvaspolygon-Puffergröße (KB)"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Index Buffer Size (KB)"
msgstr "Canvaspolygonindex-Puffergröße (KB)"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp main/main.cpp
#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
#: servers/visual_server.cpp
msgid "2D"
msgstr "2D"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Snapping"
msgstr "Einrasten"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Use GPU Pixel Snap"
msgstr "GPU-Pixeleinrastung verwenden"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Immediate Buffer Size (KB)"
msgstr "Direktpuffergröße (KB)"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Lightmapping"
msgstr "Lightmapping"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Use Bicubic Sampling"
msgstr "Bikubisches Abtasten verwenden"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Elements"
msgstr "Max Anzahl renderbarer Elemente"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Lights"
msgstr "Max Anzahl renderbarer Lichter"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Reflections"
msgstr "Max Anzahl renderbarer Reflexionen"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Lights Per Object"
msgstr "Max Anzahl an Lichtern pro Objekt"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Subsurface Scattering"
msgstr "Subsurface-Streuung"
#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Skalierung"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Follow Surface"
msgstr "Oberfläche folgen"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Weight Samples"
msgstr "Weight-Samples"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Voxel Cone Tracing"
msgstr "Voxelkegelverfolgung"
#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr "Hohe Qualität"
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Blend Shape Max Buffer Size (KB)"
msgstr "Blend-Shape Maximale Puffergröße (KB)"
#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Kostenlos"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
msgstr "Ausgeglichen"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
msgstr "Gespiegelt"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
msgstr "Zeit:"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
2019-07-02 11:22:39 +00:00
msgstr "Wert:"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
msgstr "Schlüsselbild hier einfügen"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
msgstr "Ausgewählte Schlüsselbilder duplizieren"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
msgstr "Ausgewählte Schlüsselbilder löschen"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
2019-03-10 10:03:26 +00:00
msgstr "Bezierpunkt hinzufügen"
#: editor/animation_bezier_editor.cpp
msgid "Move Bezier Points"
2019-03-10 10:03:26 +00:00
msgstr "Bezierpunkt verschieben"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Schlüsselbild duplizieren"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
msgstr "Schlüsselbilder löschen"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Schlüsselbildzeit ändern"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
2018-02-22 17:42:07 +00:00
msgstr "Übergang bearbeiten"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
2018-02-22 17:42:07 +00:00
msgstr "Transformation bearbeiten"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Schlüsselbildwert ändern"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Aufruf ändern"
#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Frame"
msgstr "Frame"
#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "Zeit"
#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
#: platform/osx/export/export.cpp
msgid "Location"
msgstr "Ort"
#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
msgid "Rotation"
msgstr "Rotation"
#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Wert"
#: editor/animation_track_editor.cpp
msgid "Arg Count"
msgstr "Anzahl der Argumente"
#: editor/animation_track_editor.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Args"
msgstr "Argumente"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Art"
#: editor/animation_track_editor.cpp
msgid "In Handle"
msgstr "Eingehender Handle"
#: editor/animation_track_editor.cpp
msgid "Out Handle"
msgstr "Ausgehender Handle"
#: editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Stream"
msgstr "Stream"
#: editor/animation_track_editor.cpp
msgid "Start Offset"
msgstr "Startversatz"
#: editor/animation_track_editor.cpp
msgid "End Offset"
msgstr "Endeversatz"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
#: scene/animation/animation_blend_tree.cpp
#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animation"
#: editor/animation_track_editor.cpp
msgid "Easing"
msgstr "Glätten Ein-Aus"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Anim-Multi-Change Schlüsselbildzeit"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transition"
msgstr "Anim-Multi-Change Übergang"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transform"
msgstr "Anim-Multi-Change Transform"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Value"
msgstr "Anim-Multi-Change Schlüsselbildwert"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Call"
msgstr "Anim-Multi-Change Methodenaufruf"
#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
2019-03-10 10:03:26 +00:00
msgstr "Animationslänge ändern"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr "Bearbeite Animationsschleife"
#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "Eigenschaftenspur"
#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
msgstr "3D-Transformspur"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
msgstr "Methodenaufrufsspur"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
msgstr "Bezierkurvenspur"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
msgstr "Audiospur"
#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
msgstr "Animationsspielerspur"
#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
msgstr "Animationsdauer (in Frames)"
#: editor/animation_track_editor.cpp
msgid "Animation length (seconds)"
msgstr "Animationsdauer (in Sekunden)"
#: editor/animation_track_editor.cpp
msgid "Add Track"
msgstr "Spur hinzufügen"
#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "Animationswiederholung"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr "Funktionen:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
msgstr "Audioschnipsel:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
msgstr "Animationsschnipsel:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
2019-03-10 10:03:26 +00:00
msgstr "Spurpfad ändern"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "Diese Spur an-/abschalten."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
msgstr "Aktualisierungs-Modus (wie Eigenschaften gesetzt werden)"
#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Interpolationsmodus"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr "Schleifen-Wiederhol-Modus (Interpoliert Ende und Start der Schleife)"
#: editor/animation_track_editor.cpp
msgid "Remove this track."
msgstr "Diese Spur entfernen."
#: editor/animation_track_editor.cpp
msgid "Time (s):"
msgstr "Zeit (s):"
#: editor/animation_track_editor.cpp
msgid "Position:"
msgstr "Position:"
#: editor/animation_track_editor.cpp
msgid "Rotation:"
msgstr "Rotation:"
#: editor/animation_track_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Skalierung:"
#: editor/animation_track_editor.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Type:"
msgstr "Typ:"
#: editor/animation_track_editor.cpp
msgid "(Invalid, expected type: %s)"
msgstr "(Ungültig, erwarteter Typ: %s)"
#: editor/animation_track_editor.cpp
msgid "Easing:"
msgstr "Glätten:"
#: editor/animation_track_editor.cpp
msgid "In-Handle:"
msgstr "Eingehender Handle:"
#: editor/animation_track_editor.cpp
msgid "Out-Handle:"
msgstr "Ausgehender Handle:"
#: editor/animation_track_editor.cpp
msgid "Stream:"
msgstr "Stream:"
#: editor/animation_track_editor.cpp
msgid "Start (s):"
msgstr "Start (s):"
#: editor/animation_track_editor.cpp
msgid "End (s):"
msgstr "Ende (s):"
#: editor/animation_track_editor.cpp
msgid "Animation Clip:"
msgstr "Animations-Clip:"
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
2019-03-10 10:03:26 +00:00
msgstr "Spur ein-/ausschalten"
#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Fortlaufend"
#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Einzeln"
#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Auslöser"
#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Aufnahme"
#: editor/animation_track_editor.cpp
msgid "Nearest"
msgstr "Nächste"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Linear"
#: editor/animation_track_editor.cpp
msgid "Cubic"
msgstr "Kubisch"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
msgstr "Klammer-Wdrhol-Interpol"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
msgstr "Wickel-Wdrhol-Interpol"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr "Schlüsselbild einfügen"
#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
msgstr "Schlüsselbilder duplizieren"
#: editor/animation_track_editor.cpp
msgid "Add RESET Value(s)"
msgstr "RESET Wert(e) hinzufügen"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Schlüsselbilder entfernen"
#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
2019-03-10 10:03:26 +00:00
msgstr "Animationsaktualisierungsmoduls ändern"
#: editor/animation_track_editor.cpp
msgid "Change Animation Interpolation Mode"
2019-03-10 10:03:26 +00:00
msgstr "Animationsinterpolationsmodus ändern"
#: editor/animation_track_editor.cpp
msgid "Change Animation Loop Mode"
2019-03-10 10:03:26 +00:00
msgstr "Animationswiederholungsmodus ändern"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Spur entfernen"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Editors"
msgstr "Editoren"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
msgid "Confirm Insert Track"
msgstr "Eingabespur bestätigen"
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
2018-02-22 17:42:07 +00:00
msgstr "NEUE Spur für %s erstellen und Schlüsselbild hinzufügen?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
2018-02-22 17:42:07 +00:00
msgstr "%d NEUE Spuren erstellen und Schlüsselbilder hinzufügen?"
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Create"
msgstr "Erstellen"
#: editor/animation_track_editor.cpp
msgid "Anim Insert"
msgstr "Einfügen"
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
msgid "node '%s'"
msgstr "Node %s"
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
msgid "animation"
msgstr "Animation"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
msgstr "AnimationPlayer kann sich nicht selbst animieren, nur andere Objekte."
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
msgid "property '%s'"
msgstr "Eigenschaft %s"
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Animation Erstellen & Einfügen"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Spur & Schlüsselbild einfügen"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Schlüsselbild einfügen"
#: editor/animation_track_editor.cpp
msgid "Change Animation Step"
2019-03-10 10:03:26 +00:00
msgstr "Animationsschrittweite ändern"
#: editor/animation_track_editor.cpp
msgid "Rearrange Tracks"
2019-03-10 10:03:26 +00:00
msgstr "Spuren neu anordnen"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr "Transformationsspuren gelten nur für Nodes, die auf Spatial basieren."
#: editor/animation_track_editor.cpp
msgid ""
"Audio tracks can only point to nodes of type:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
"Audiospuren können nur auf die folgenden Objekte zeigen:\n"
"- AudioStreamPlayer\n"
"- AudioStreamPlayer2D\n"
"- AudioStreamPlayer3D"
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Animationsspuren können nur auf AnimationPlayer-Nodes zeigen."
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Ohne eine Wurzel kann keine neue Spur hinzugefügt werden"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
2020-01-12 13:35:47 +00:00
msgstr "Spur ungültig als Bezier (keine passenden Unter-Eigenschaften)"
#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
2019-03-10 10:03:26 +00:00
msgstr "Bezierspur hinzufügen"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "Spurpfad ist ungültig, Schlüssel kann nicht hinzugefügt werden."
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
msgstr ""
"Spur ist nicht vom Typ Spatial, Schlüssel kann nicht hinzugefügt werden"
#: editor/animation_track_editor.cpp
msgid "Add Transform Track Key"
2019-03-10 10:03:26 +00:00
msgstr "Transformationsspurschlüssel hinzufügen"
#: editor/animation_track_editor.cpp
msgid "Add Track Key"
2019-03-10 10:03:26 +00:00
msgstr "Spurschlüssel hinzufügen"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
"Spurpfad ist ungültig, Methoden-Schlüssel kann nicht hinzugefügt werden."
#: editor/animation_track_editor.cpp
msgid "Add Method Track Key"
2019-03-10 10:03:26 +00:00
msgstr "Methodenaufrufsspurschlüssel hinzufügen"
#: editor/animation_track_editor.cpp
msgid "Method not found in object:"
msgstr "Methode nicht in Objekt gefunden:"
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
msgstr "Schlüsselbilder bewegen"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Transform"
msgstr "Transformation"
#: editor/animation_track_editor.cpp editor/editor_help.cpp
msgid "Methods"
msgstr "Methoden"
#: editor/animation_track_editor.cpp
msgid "Bezier"
msgstr "Bezier"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
msgstr "Zwischenablage ist leer!"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
msgstr "Spuren einfügen"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Schlüsselbilder skalieren"
#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
"Die Option ist nicht in Verbindung mit Bezier-Bearbeitung verwendbar, da es "
"sich nur um eine einzige Spur handelt."
#: editor/animation_track_editor.cpp
msgid "Anim Add RESET Keys"
msgstr "Anim RESET Werte hinzufügen"
#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
2019-07-02 11:22:39 +00:00
"Diese Animation gehört zu einer importierten Szene, Änderungen an "
"importierten Spuren werden nicht gespeichert.\n"
"\n"
"Um neue Spuren hinzufügen zu können muss unter den Importeinstellungen der "
"Szene\n"
2019-07-02 11:22:39 +00:00
"„Animation > Storage“ zu „Files“ gesetzt und „Animation > Keep Custom "
"Tracks“ aktiviert werden, danach ist die Szene erneut zu importieren.\n"
"Alternativ kann eine Importeinstellung benutzt werden, welche Animationen in "
2019-07-02 11:22:39 +00:00
"separate Dateien importiert."
#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
2019-07-02 11:22:39 +00:00
msgstr "Achtung: Es wird eine importierte Animation bearbeitet"
#: editor/animation_track_editor.cpp
msgid "Select an AnimationPlayer node to create and edit animations."
msgstr ""
"Ein AnimationPlayer-Node auswählen, um Animationen zu erzeugen oder zu "
2019-10-29 12:50:36 +00:00
"bearbeiten."
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
msgstr "Nur Spuren der aktuell ausgewählten Nodes anzeigen."
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
msgstr "Spuren nach Node gruppieren oder nacheinander anzeigen."
#: editor/animation_track_editor.cpp
msgid "Snap:"
msgstr "Einrasten:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
msgstr "Animationsschrittwert."
#: editor/animation_track_editor.cpp
msgid "Seconds"
msgstr "Sekunden"
#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
#: scene/resources/texture.cpp
msgid "FPS"
msgstr "FPS"
#: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp
#: editor/editor_resource_picker.cpp editor/import/resource_importer_wav.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "Bearbeiten"
#: editor/animation_track_editor.cpp
msgid "Animation properties."
msgstr "Animationseigenschaften."
#: editor/animation_track_editor.cpp
msgid "Copy Tracks"
msgstr "Spuren kopieren"
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Auswahl skalieren"
#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
msgstr "Vom Cursor skalieren"
#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "Auswahl duplizieren"
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
msgstr "Umgesetztes duplizieren"
#: editor/animation_track_editor.cpp
msgid "Delete Selection"
msgstr "Auswahl löschen"
#: editor/animation_track_editor.cpp
msgid "Go to Next Step"
2018-12-04 22:21:00 +00:00
msgstr "Zum nächsten Schritt"
#: editor/animation_track_editor.cpp
msgid "Go to Previous Step"
2018-12-04 22:21:00 +00:00
msgstr "Zum vorherigen Schritt"
#: editor/animation_track_editor.cpp
msgid "Apply Reset"
msgstr "Zurücksetzen durchführen"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
msgstr "Animation optimieren"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
msgstr "Animation bereinigen"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
msgstr "Zu animierendes Node auswählen:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
msgstr "Bezier-Kurven nutzen"
#: editor/animation_track_editor.cpp
msgid "Create RESET Track(s)"
msgstr "RESET Spur(en) erstellen"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Animationsoptimierer"
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "Max. Linearer Fehler:"
#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "Max. Winkel-Fehler:"
#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Maximaler optimierbarer Winkel:"
#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Optimieren"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Ungültige Schlüsselbilder entfernen"
#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Ungelöste und leere Spuren entfernen"
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "Alle Animationen bereinigen"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
2018-02-22 17:42:07 +00:00
msgstr "Animationen bereinigen (Kann nicht rückgängig gemacht werden!)"
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "Bereinigen"
#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
msgstr "Skalierungsverhältnis:"
#: editor/animation_track_editor.cpp
msgid "Select Tracks to Copy"
2019-11-22 08:20:29 +00:00
msgstr "Zu kopierende Spuren auswählen"
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_resource_picker.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Kopieren"
#: editor/animation_track_editor.cpp
msgid "Select All/None"
2019-11-22 08:20:29 +00:00
msgstr "Alles/Nichts auswählen"
#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
2019-03-10 10:03:26 +00:00
msgstr "Tonspurclip hinzufügen"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
2019-03-10 10:03:26 +00:00
msgstr "Tonspurclip-Startversatz ändern"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
2019-03-10 10:03:26 +00:00
msgstr "Tonspurclip-Endversatz ändern"
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Größe des Arrays ändern"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "Wertetyp des Arrays ändern"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "Array-Wert ändern"
#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "Gehe zu Zeile"
2016-05-30 19:48:41 +00:00
#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "Zeilennummer:"
2016-05-30 19:48:41 +00:00
#: editor/code_editor.cpp
msgid "%d replaced."
msgstr "%d ersetzt."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
2019-09-26 11:58:39 +00:00
msgstr "%d Übereinstimmung gefunden."
2016-05-30 19:48:41 +00:00
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d matches."
2019-09-26 11:58:39 +00:00
msgstr "%d Übereinstimmungen gefunden."
2016-05-30 19:48:41 +00:00
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
msgstr "Groß-/Kleinschreibung berücksichtigen"
2016-05-30 19:48:41 +00:00
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
msgstr "Ganze Wörter"
2016-05-30 19:48:41 +00:00
#: editor/code_editor.cpp
msgid "Replace"
msgstr "Ersetzen"
2016-05-30 19:48:41 +00:00
#: editor/code_editor.cpp
msgid "Replace All"
msgstr "Alle ersetzen"
2016-05-30 19:48:41 +00:00
#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "Nur Auswahl"
2016-05-30 19:48:41 +00:00
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Standard"
msgstr "Standard"
2019-12-21 11:24:10 +00:00
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
msgstr "Skript-Panel umschalten"
2019-12-21 11:24:10 +00:00
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom In"
msgstr "Vergrößern"
2016-05-30 19:48:41 +00:00
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Out"
msgstr "Verkleinern"
2016-05-30 19:48:41 +00:00
#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "Vergrößerung zurücksetzen"
2016-05-30 19:48:41 +00:00
#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "Warnungen"
2016-05-30 19:48:41 +00:00
#: editor/code_editor.cpp
msgid "Line and column numbers."
2019-03-01 12:01:50 +00:00
msgstr "Zeilen- und Spaltennummern."
2016-05-30 19:48:41 +00:00
#: editor/connections_dialog.cpp
msgid "Method in target node must be specified."
2019-07-02 11:22:39 +00:00
msgstr "Methode des Ziel-Nodes muss angegeben werden."
2016-05-30 19:48:41 +00:00
#: editor/connections_dialog.cpp
msgid "Method name must be a valid identifier."
msgstr "Methodenname muss ein gültiger Bezeichner sein."
#: editor/connections_dialog.cpp
2016-05-30 19:48:41 +00:00
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
2016-05-30 19:48:41 +00:00
msgstr ""
2019-07-02 11:22:39 +00:00
"Zielmethode nicht gefunden. Bitte eine gültige Methode angeben oder ein "
2019-03-10 10:03:26 +00:00
"Skript dem Ziel-Node anhängen."
2016-05-30 19:48:41 +00:00
#: editor/connections_dialog.cpp
msgid "Connect to Node:"
msgstr "Mit Node verbinden:"
#: editor/connections_dialog.cpp
msgid "Connect to Script:"
2019-07-02 11:22:39 +00:00
msgstr "Mit Skript verbinden:"
#: editor/connections_dialog.cpp
msgid "From Signal:"
2019-07-02 11:22:39 +00:00
msgstr "Durch Signal:"
#: editor/connections_dialog.cpp
msgid "Scene does not contain any script."
2019-07-02 11:22:39 +00:00
msgstr "Szene enthält kein einziges Skript."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/item_list_editor_plugin.cpp
2017-08-25 17:00:03 +00:00
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Hinzufügen"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
2017-08-25 17:00:03 +00:00
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "Entfernen"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "Zusätzlichen Aufrufparameter hinzufügen:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "Zusätzliche Aufrufparameter:"
#: editor/connections_dialog.cpp
msgid "Receiver Method:"
2019-12-30 17:27:30 +00:00
msgstr "Empfängermethode:"
#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
#: servers/visual_server.cpp
msgid "Advanced"
2019-07-02 11:22:39 +00:00
msgstr "Erweitert"
#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "Verzögert"
#: editor/connections_dialog.cpp
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
2019-07-02 11:22:39 +00:00
"Schiebt das Signal auf, speichert es in einer Warteschlange und sendet es "
"erst in einer Ruhephase."
#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Einmalig"
#: editor/connections_dialog.cpp
msgid "Disconnects the signal after its first emission."
2019-07-02 11:22:39 +00:00
msgstr "Trenne das Signal nach seiner ersten Emission."
#: editor/connections_dialog.cpp
msgid "Cannot connect signal"
2019-07-02 11:22:39 +00:00
msgstr "Signal kann nicht verbunden werden"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Schließen"
#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "Verbinden"
#: editor/connections_dialog.cpp
msgid "Signal:"
msgstr "Signale:"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
2018-02-22 17:42:07 +00:00
msgstr "Verbinde %s mit %s"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
msgstr "Trenne '%s' von '%s'"
#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
msgstr "Alle Verbindungen des Signals trennen: %s"
#: editor/connections_dialog.cpp
msgid "Connect..."
msgstr "Verbinden..."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Trennen"
#: editor/connections_dialog.cpp
msgid "Connect a Signal to a Method"
2019-07-02 11:22:39 +00:00
msgstr "Ein Signal mit einer Methode verbinden"
#: editor/connections_dialog.cpp
msgid "Edit Connection:"
2019-07-02 11:22:39 +00:00
msgstr "Verbindung bearbeiten:"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
2018-12-04 22:21:00 +00:00
msgstr "Sollen wirklich alle Verbindungen des Signals „%s“ entfernt werden?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Signale"
#: editor/connections_dialog.cpp
msgid "Filter signals"
msgstr "Signale filtern"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
msgstr "Sollen wirklich alle Verbindungen mit diesem Signal entfernt werden?"
#: editor/connections_dialog.cpp
msgid "Disconnect All"
msgstr "Alle Verbindungen lösen"
#: editor/connections_dialog.cpp
msgid "Edit..."
msgstr "Bearbeiten..."
#: editor/connections_dialog.cpp
msgid "Go to Method"
msgstr "Zur Methode springen"
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "%s-Typ ändern"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
msgid "Change"
msgstr "Ändern"
#: editor/create_dialog.cpp
msgid "Create New %s"
msgstr "%s erstellen"
#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "No results for \"%s\"."
msgstr "Keine Ergebnisse für \"%s\"."
#: editor/create_dialog.cpp editor/property_selector.cpp
msgid "No description available for %s."
msgstr "Keine Beschreibung zu %s verfügbar."
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Favoriten:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "Kürzlich:"
#: editor/create_dialog.cpp editor/editor_quick_open.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Suche:"
#: editor/create_dialog.cpp editor/editor_quick_open.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Treffer:"
#: editor/create_dialog.cpp editor/editor_feature_profile.cpp
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Beschreibung:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Suche Ersatz für:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
2018-02-22 17:42:07 +00:00
msgstr "Abhängigkeiten für:"
#: editor/dependency_editor.cpp
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msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
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msgstr ""
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"Die Szene %s wird momentan bearbeitet.\n"
"Änderungen werden erst wirksam, wenn die Szene neu geladen wird."
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#: editor/dependency_editor.cpp
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msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
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msgstr ""
2018-02-22 17:42:07 +00:00
"Die Ressource %s wird momentan benutzt.\n"
"Änderungen werden erst durch Neuladen wirksam."
2016-05-30 19:48:41 +00:00
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
msgstr "Abhängigkeiten"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Abhängigkeiten:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "Defekte reparieren"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "Abhängigkeiteneditor"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
2018-02-22 17:42:07 +00:00
msgstr "Ersatzressource suchen:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Öffnen"
#: editor/dependency_editor.cpp
msgid "Owners of: %s (Total: %d)"
msgstr "Besitzer von: %s (Insgesamt: %d)"
#: editor/dependency_editor.cpp
msgid ""
"Remove the selected files from the project? (Cannot be undone.)\n"
"Depending on your filesystem configuration, the files will either be moved "
"to the system trash or deleted permanently."
msgstr ""
2019-07-19 13:45:00 +00:00
"Ausgewählte Dateien aus dem Projekt entfernen? (Kann nicht rückgängig "
"gemacht werden.)\n"
"Abhängig von den Betriebssystemeinstellungen werden die Dateien in den "
"Papierkorb verschoben oder permanent gelöscht."
#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (Cannot be undone.)\n"
"Depending on your filesystem configuration, the files will either be moved "
"to the system trash or deleted permanently."
msgstr ""
2018-02-22 17:42:07 +00:00
"Andere Ressourcen benötigen die zu entfernenden Dateien, um richtig zu "
"funktionieren.\n"
"Trotzdem entfernen? (Kann nicht rückgängig gemacht werden.)\n"
"Abhängig von den Betriebssystemeinstellungen werden die Dateien in den "
"Papierkorb verschoben oder permanent gelöscht."
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
msgstr "Kann nicht entfernt werden:"
2016-05-30 19:48:41 +00:00
#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "Fehler beim Laden:"
2016-05-30 19:48:41 +00:00
#: editor/dependency_editor.cpp
msgid "Load failed due to missing dependencies:"
2018-12-04 22:21:00 +00:00
msgstr "Ladefehler aufgrund fehlender Abhängigkeiten:"
2016-05-30 19:48:41 +00:00
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr "Trotzdem öffnen"
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#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "Welche Aktion soll ausgeführt werden?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "Abhängigkeiten reparieren"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "Fehler beim Laden!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr ""
"%d Datei(en) dauerhaft entfernen? (Kann nicht rückgängig gemacht werden)"
#: editor/dependency_editor.cpp
msgid "Show Dependencies"
2019-07-02 11:22:39 +00:00
msgstr "Abhängigkeiten aufzeigen"
#: editor/dependency_editor.cpp
msgid "Orphan Resource Explorer"
msgstr "Unbenutzte Dateien ansehen"
2017-08-25 17:00:03 +00:00
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Löschen"
#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "Besitzt"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "Ressource ohne direkte Zugehörigkeit:"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
msgstr "Wörterbuchschlüssel ändern"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
msgstr "Wörterbuchwert ändern"
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#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
2018-02-22 17:42:07 +00:00
msgstr "Die Godot-Gemeinschaft bedankt sich!"
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#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
msgid "Click to copy."
msgstr "Zum kopieren klicken."
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#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Mitwirkende der Godot Engine"
2017-08-25 17:00:03 +00:00
#: editor/editor_about.cpp
msgid "Project Founders"
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msgstr "Projektgründer"
2017-08-25 17:00:03 +00:00
#: editor/editor_about.cpp
msgid "Lead Developer"
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msgstr "Hauptentwickler"
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#. TRANSLATORS: This refers to a job title.
#: editor/editor_about.cpp
msgctxt "Job Title"
msgid "Project Manager"
msgstr "Projektverwalter"
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#: editor/editor_about.cpp
msgid "Developers"
msgstr "Entwickler"
#: editor/editor_about.cpp
msgid "Authors"
msgstr "Autoren"
#: editor/editor_about.cpp
msgid "Platinum Sponsors"
2018-02-22 17:42:07 +00:00
msgstr "Platin-Sponsoren"
#: editor/editor_about.cpp
msgid "Gold Sponsors"
2018-02-22 17:42:07 +00:00
msgstr "Gold-Sponsoren"
#: editor/editor_about.cpp
msgid "Silver Sponsors"
msgstr "Silber-Sponsoren"
#: editor/editor_about.cpp
msgid "Bronze Sponsors"
msgstr "Bronze-Sponsoren"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
2018-02-22 17:42:07 +00:00
msgstr "Mini-Sponsoren"
#: editor/editor_about.cpp
msgid "Gold Donors"
2018-02-22 17:42:07 +00:00
msgstr "Gold-Unterstützer"
#: editor/editor_about.cpp
msgid "Silver Donors"
2018-02-22 17:42:07 +00:00
msgstr "Silber-Unterstützer"
#: editor/editor_about.cpp
msgid "Bronze Donors"
2018-02-22 17:42:07 +00:00
msgstr "Bronze-Unterstützer"
#: editor/editor_about.cpp
msgid "Donors"
msgstr "Unterstützer"
2017-08-25 17:00:03 +00:00
#: editor/editor_about.cpp
msgid "License"
2017-10-21 09:54:56 +00:00
msgstr "Lizenz"
2017-08-25 17:00:03 +00:00
#: editor/editor_about.cpp
msgid "Third-party Licenses"
2019-09-26 11:58:39 +00:00
msgstr "Drittpartei-Lizenzen"
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#: editor/editor_about.cpp
msgid ""
"Godot Engine relies on a number of third-party free and open source "
2017-08-25 17:00:03 +00:00
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such third-party components with their "
2017-08-25 17:00:03 +00:00
"respective copyright statements and license terms."
msgstr ""
2018-02-22 17:42:07 +00:00
"Die Godot-Engine baut auf vielen freien und quelloffenen Bibliotheken von "
"Drittanbietern auf, welche alle mit der MIT-Lizenz konform sind. Es folgt "
"eine vollständige Liste aller verwendeten Bibliotheken von Drittanbietern "
"mit den jeweiligen zugehörigen Urheberrechtserklärungen und "
2017-10-21 09:54:56 +00:00
"Lizenzbedingungen."
2017-08-25 17:00:03 +00:00
#: editor/editor_about.cpp
msgid "All Components"
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msgstr "Alle Komponenten"
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#: editor/editor_about.cpp
msgid "Components"
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msgstr "Komponenten"
2017-08-25 17:00:03 +00:00
#: editor/editor_about.cpp
msgid "Licenses"
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msgstr "Lizenzen"
2017-08-25 17:00:03 +00:00
#: editor/editor_asset_installer.cpp
msgid "Error opening asset file for \"%s\" (not in ZIP format)."
msgstr "Fehler beim Öffnen der Nutzerinhaltsdatei „%s“ (kein ZIP-Format)."
2017-08-25 17:00:03 +00:00
#: editor/editor_asset_installer.cpp
msgid "%s (already exists)"
2020-01-16 22:37:56 +00:00
msgstr "%s (existiert bereits)"
#: editor/editor_asset_installer.cpp
msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:"
msgstr ""
"Nutzerinhalt „%s“ - %d Datei(en) stehen in Konflikt mit diesem Projekt:"
#: editor/editor_asset_installer.cpp
msgid "Contents of asset \"%s\" - No files conflict with your project:"
msgstr "Nutzerinhalt „%s“ - Kein Konflikt mit diesem Projekt:"
2017-08-25 17:00:03 +00:00
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr "Inhalte werden entpackt"
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#: editor/editor_asset_installer.cpp
msgid "The following files failed extraction from asset \"%s\":"
msgstr ""
"Die folgenden Dateien ließen sich nicht aus dem Nutzerinhaltspaket „%s“ "
"extrahieren:"
#: editor/editor_asset_installer.cpp
msgid "(and %s more files)"
msgstr "(und %s weitere Dateien)"
#: editor/editor_asset_installer.cpp
msgid "Asset \"%s\" installed successfully!"
msgstr "Nutzerinhaltspaket „%s“ wurde erfolgreich installiert!"
2017-08-25 17:00:03 +00:00
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
2019-02-18 08:55:52 +00:00
msgstr "Geschafft!"
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#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
msgstr "Installieren"
#: editor/editor_asset_installer.cpp
msgid "Asset Installer"
msgstr "Nutzerinhalteinstallation"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr "Lautsprecher"
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#: editor/editor_audio_buses.cpp
msgid "Add Effect"
2018-02-22 17:42:07 +00:00
msgstr "Effekt hinzufügen"
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#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
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msgstr "Audiobus umbenennen"
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#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
msgstr "Lautstärke des Audiobus ändern"
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#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
msgstr "Audiobus Solo umschalten"
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#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
msgstr "Audiobus stummschalten"
2017-08-25 17:00:03 +00:00
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
msgstr "Audiobus Bypasseffekte umschalten"
2017-08-25 17:00:03 +00:00
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
2018-02-22 17:42:07 +00:00
msgstr "Audiobus senden auswählen"
2017-08-25 17:00:03 +00:00
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
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msgstr "Audiobuseffekt hinzufügen"
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#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
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msgstr "Audiobuseffekt verschieben"
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#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
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msgstr "Audiobuseffekt löschen"
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#: editor/editor_audio_buses.cpp
msgid "Drag & drop to rearrange."
2019-10-29 12:50:36 +00:00
msgstr "Mittels Drag&Drop umordnen."
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#: editor/editor_audio_buses.cpp
msgid "Solo"
msgstr "Allein"
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#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr "Stummschalten"
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#: editor/editor_audio_buses.cpp
msgid "Bypass"
msgstr "Bypass"
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#: editor/editor_audio_buses.cpp
msgid "Bus Options"
msgstr "Audiobusoptionen"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/project_export.cpp editor/scene_tree_dock.cpp
2017-08-25 17:00:03 +00:00
msgid "Duplicate"
msgstr "Duplizieren"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
msgstr "Lautstärke zurücksetzen"
2017-08-25 17:00:03 +00:00
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
2017-10-21 09:54:56 +00:00
msgstr "Effekt löschen"
2017-08-25 17:00:03 +00:00
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Audiobus hinzufügen"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
2017-10-21 09:54:56 +00:00
msgstr "Master-Audiobus kann nicht gelöscht werden!"
2017-08-25 17:00:03 +00:00
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
2017-10-21 09:54:56 +00:00
msgstr "Audiobus löschen"
2017-08-25 17:00:03 +00:00
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
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msgstr "Audiobus duplizieren"
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#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
msgstr "Bus-Lautstärke zurücksetzen"
2017-08-25 17:00:03 +00:00
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
2017-10-21 09:54:56 +00:00
msgstr "Audiobus verschieben"
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#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
msgstr "Audiobus-Layout speichern als..."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
msgstr "Speicherort für neues Layout..."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr "Öffne Audiobus-Layout"
2017-08-25 17:00:03 +00:00
#: editor/editor_audio_buses.cpp
msgid "There is no '%s' file."
2019-07-02 11:22:39 +00:00
msgstr "Datei %s existiert nicht."
#: editor/editor_audio_buses.cpp
msgid "Layout:"
msgstr "Layout:"
2017-08-25 17:00:03 +00:00
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
2017-10-21 09:54:56 +00:00
msgstr "Ungültige Datei, kein Audiobus-Layout."
2017-08-25 17:00:03 +00:00
#: editor/editor_audio_buses.cpp
msgid "Error saving file: %s"
2020-01-16 22:37:56 +00:00
msgstr "Fehler beim Speichern von Datei: %s"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
2017-08-25 16:55:51 +00:00
msgstr "Audiobus hinzufügen"
2017-08-25 17:00:03 +00:00
#: editor/editor_audio_buses.cpp
msgid "Add a new Audio Bus to this layout."
2019-03-01 12:01:50 +00:00
msgstr "Neuen Audio-Bus diesem Layout hinzufügen."
2017-08-25 17:00:03 +00:00
#: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Laden"
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#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
2017-10-21 09:54:56 +00:00
msgstr "Lade ein existierendes Bus-Layout."
2017-08-25 17:00:03 +00:00
#: editor/editor_audio_buses.cpp
msgid "Save As"
2018-02-22 17:42:07 +00:00
msgstr "Speichern unter"
2017-08-25 17:00:03 +00:00
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
2017-10-21 09:54:56 +00:00
msgstr "Bus-Layout in Datei speichern."
2017-08-25 17:00:03 +00:00
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
2017-10-21 09:54:56 +00:00
msgstr "Standard laden"
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#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
2018-02-22 17:42:07 +00:00
msgstr "Standard Bus-Layout laden."
2017-08-25 17:00:03 +00:00
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
msgstr "Neues Audiobus-Layout erstellen."
#: editor/editor_audio_buses.cpp
msgid "Audio Bus Layout"
msgstr "Audiobus-Layout"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Ungültiger Name."
#: editor/editor_autoload_settings.cpp
msgid "Cannot begin with a digit."
msgstr "Darf nicht mit Ziffer beginnen."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Gültige Zeichen:"
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing engine class name."
2019-07-02 11:22:39 +00:00
msgstr "Darf nicht mit existierenden Klassennamen der Engine übereinstimmen."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing built-in type name."
2019-07-02 11:22:39 +00:00
msgstr "Darf nicht mit existierenden eingebauten Typnamen übereinstimmen."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing global constant name."
2019-07-02 11:22:39 +00:00
msgstr "Darf nicht mit Namen existierender globaler Konstanten übereinstimmen."
#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
2019-07-02 11:22:39 +00:00
msgstr "Schlüsselwörter können nicht als Autoload-Namen genutzt werden."
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Autoload '%s' existiert bereits!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "Autoload umbenennen"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr "Autoload-Globals umschalten"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "Autoload verschieben"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "Autoload entfernen"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
#: modules/gdscript/gdscript.cpp platform/android/export/export_plugin.cpp
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#: scene/2d/polygon_2d.cpp scene/3d/area.cpp scene/3d/physics_joint.cpp
#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Aktivieren"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "Autoloads neu anordnen"
#: editor/editor_autoload_settings.cpp
msgid "Can't add autoload:"
msgstr "Autoload konnte nicht hinzugefügt werden:"
#: editor/editor_autoload_settings.cpp
msgid "%s is an invalid path. File does not exist."
msgstr "%s ist ein ungültiger Pfad. Datei existiert nicht."
#: editor/editor_autoload_settings.cpp
msgid "%s is an invalid path. Not in resource path (res://)."
msgstr "%s ist ein ungültiger Pfad. Liegt nicht im Ressourcen-Pfad (res://)."
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "Autoload hinzufügen"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Pfad:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "Node-Name:"
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr "Globale Variable"
#: editor/editor_data.cpp
msgid "Paste Params"
msgstr "Parameter einfügen"
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Aktualisiere Szene"
#: editor/editor_data.cpp
msgid "Storing local changes..."
msgstr "Speichere lokale Änderungen..."
2016-05-30 19:48:41 +00:00
#: editor/editor_data.cpp
msgid "Updating scene..."
msgstr "Aktualisiere Szene..."
2016-05-30 19:48:41 +00:00
#: editor/editor_data.cpp editor/editor_resource_picker.cpp
msgid "[empty]"
msgstr "[leer]"
#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[ungespeichert]"
2017-08-25 17:00:03 +00:00
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first."
2019-07-02 11:22:39 +00:00
msgstr "Zuerst ein Wurzelverzeichnis auswählen."
2017-08-25 17:00:03 +00:00
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "Wähle ein Verzeichnis"
2016-05-30 19:48:41 +00:00
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "Ordner erstellen"
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#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Name:"
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#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "Ordner konnte nicht erstellt werden."
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#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "Wählen"
#: editor/editor_export.cpp
msgid "Project export for platform:"
msgstr "Projektexport für Plattform:"
#: editor/editor_export.cpp
msgid "Completed with errors."
msgstr "Fertiggestellt mit Fehlern."
#: editor/editor_export.cpp
msgid "Completed successfully."
msgstr "Erfolgreich fertiggestellt."
#: editor/editor_export.cpp
msgid "Failed."
msgstr "Fehlgeschlagen."
#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Speichere Datei:"
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#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
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msgstr "Keine Exportvorlagen am erwarteten Pfad gefunden:"
#: editor/editor_export.cpp
msgid "Packing"
msgstr "Packe"
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#: editor/editor_export.cpp
msgid "Save PCK"
msgstr "PCK speichern"
#: editor/editor_export.cpp
msgid "Cannot create file \"%s\"."
msgstr "Datei „%s“ konnte nicht erstellt werden."
#: editor/editor_export.cpp
msgid "Failed to export project files."
msgstr "Projektdateien konnten nicht exportiert werden."
#: editor/editor_export.cpp
msgid "Can't open file to read from path \"%s\"."
msgstr "Datei im Pfad „%s“kann nicht zum Lesen geöffnet werden."
#: editor/editor_export.cpp
msgid "Save ZIP"
msgstr "ZIP speichern"
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
"Die Zielplattform benötigt ETC-Texturkompression für GLES2. Bitte in den "
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"Projekteinstellungen Import Etc aktivieren."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
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"Die Zielplattform benötigt ETC2-Texturkompression für GLES2. Bitte in den "
"Projekteinstellungen aktivieren."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
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"Die Zielplattform benötigt ETC-Texturkompression für den Treiber-Fallback "
"auf GLES2. \n"
"Bitte Import Etc in den Projekteinstellungen aktivieren oder Driver "
"Fallback Enabled ausschalten."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"Die Zielplattform benötigt PVRTC-Texturkompression für GLES2. Bitte in den "
"Projekteinstellungen Import Pvrtc aktivieren."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"Die Zielplattform benötigt ETC2- oder PVRTC-Texturkompression für GLES2. "
"Bitte in den Projekteinstellungen Import Etc 2 oder Import Pvrtc "
"aktivieren."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"Die Zielplattform benötigt PVRTC-Texturkompression für den Treiber-"
"Fallback auf GLES2. \n"
"Bitte Import Pvrtc in den Projekteinstellungen aktivieren oder Driver "
"Fallback Enabled ausschalten."
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom Template"
msgstr "Eigene Vorlage"
#: editor/editor_export.cpp editor/project_export.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#: platform/uwp/export/export.cpp
msgid "Release"
msgstr "Veröffentlichung"
#: editor/editor_export.cpp
msgid "Binary Format"
msgstr "Binärformat"
#: editor/editor_export.cpp
msgid "64 Bits"
msgstr "64-Bit"
#: editor/editor_export.cpp
msgid "Embed PCK"
msgstr "PCK einbetten"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "Texture Format"
msgstr "Texturformat"
#: editor/editor_export.cpp
msgid "BPTC"
msgstr "BPTC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "S3TC"
msgstr "S3TC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "ETC"
msgstr "ETC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "ETC2"
msgstr "ETC2"
#: editor/editor_export.cpp
msgid "No BPTC Fallbacks"
msgstr "Keine BPTC-Rückfälle"
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom debug template not found."
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msgstr "Selbst konfigurierte Debug-Exportvorlage nicht gefunden."
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
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msgstr "Selbst konfigurierte Release-Exportvorlage nicht gefunden."
#: editor/editor_export.cpp
msgid "Prepare Template"
msgstr "Vorlage vorbereiten"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "The given export path doesn't exist."
msgstr "Der angegebene Export-Pfad existiert nicht."
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#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found: \"%s\"."
msgstr "Vorlagendatei nicht gefunden: „%s“."
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#: editor/editor_export.cpp
msgid "Failed to copy export template."
msgstr "Fehler beim Kopieren der Exportvorlage."
#: editor/editor_export.cpp platform/windows/export/export.cpp
#: platform/x11/export/export.cpp
msgid "PCK Embedding"
msgstr "PCK-Einbettung"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
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"In 32-bit-Exporten kann das eingebettete PCK nicht größer als 4 GiB sein."
#: editor/editor_export.cpp
msgid "Convert Text Resources To Binary On Export"
msgstr "Textressourcen in Binärdarstellung konvertieren bei Export"
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
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msgstr "3D-Editor"
#: editor/editor_feature_profile.cpp
msgid "Script Editor"
msgstr "Skript Editor"
#: editor/editor_feature_profile.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "Bestandsbibliothek (AssetLib)"
#: editor/editor_feature_profile.cpp
msgid "Scene Tree Editing"
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msgstr "Szenenbaum-Bearbeitung"
#: editor/editor_feature_profile.cpp
msgid "Node Dock"
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msgstr "Node-Leiste"
#: editor/editor_feature_profile.cpp
msgid "FileSystem Dock"
msgstr "Dateisystemleiste"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
msgstr "Importleiste"
#: editor/editor_feature_profile.cpp
msgid "Allows to view and edit 3D scenes."
msgstr "Ermöglicht das Betrachten und Bearbeiten von 3D-Szenen."
#: editor/editor_feature_profile.cpp
msgid "Allows to edit scripts using the integrated script editor."
msgstr ""
"Ermöglicht das Bearbeiten von Skripten mithilfe des integrierten Skript-"
"Editors."
#: editor/editor_feature_profile.cpp
msgid "Provides built-in access to the Asset Library."
msgstr "Stellt Zugriff zur Nutzerinhaltebibliothek her."
#: editor/editor_feature_profile.cpp
msgid "Allows editing the node hierarchy in the Scene dock."
msgstr "Ermöglicht das Bearbeiten der Node-Hierachie in der Szenenleiste."
#: editor/editor_feature_profile.cpp
msgid ""
"Allows to work with signals and groups of the node selected in the Scene "
"dock."
msgstr ""
"Ermöglicht die Konfiguration von Signalen und Gruppen des ausgewählten Nodes "
"in der Szenenleiste."
#: editor/editor_feature_profile.cpp
msgid "Allows to browse the local file system via a dedicated dock."
msgstr ""
"Ermöglicht das Betrachten des lokalen Dateisystems in einer eigenen Leiste."
#: editor/editor_feature_profile.cpp
msgid ""
"Allows to configure import settings for individual assets. Requires the "
"FileSystem dock to function."
msgstr ""
"Ermöglicht die Konfiguration von Importeinstellungen für individuelle "
"Dateien. Benötigt die Dateisystemleiste zum Funktionieren."
#: editor/editor_feature_profile.cpp
msgid "(current)"
msgstr "(ausgewählt)"
#: editor/editor_feature_profile.cpp
msgid "(none)"
msgstr "(keins)"
#: editor/editor_feature_profile.cpp
msgid "Remove currently selected profile, '%s'? Cannot be undone."
msgstr ""
"Aktuell ausgewähltes Profil %s entfernen? Dies kann nicht rückgängig "
"gemacht werden."
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
msgstr ""
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"Das Profil muss ein gültiger Dateiname sein der keinen Punkt . enthält"
#: editor/editor_feature_profile.cpp
msgid "Profile with this name already exists."
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msgstr "Ein Profil mit diesem Namen existiert bereits."
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled, Properties Disabled)"
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msgstr "(Editor deaktiviert, Einstellungen deaktiviert)"
#: editor/editor_feature_profile.cpp
msgid "(Properties Disabled)"
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msgstr "(Einstellungen deaktiviert)"
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled)"
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msgstr "(Editor deaktiviert)"
#: editor/editor_feature_profile.cpp
msgid "Class Options:"
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msgstr "Klassen-Optionen:"
#: editor/editor_feature_profile.cpp
msgid "Enable Contextual Editor"
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msgstr "Kontextsensitiven Editor aktivieren"
#: editor/editor_feature_profile.cpp
msgid "Class Properties:"
msgstr "Klasseneigenschaften:"
#: editor/editor_feature_profile.cpp
msgid "Main Features:"
msgstr "Wichtigste Funktionen:"
#: editor/editor_feature_profile.cpp
msgid "Nodes and Classes:"
msgstr "Nodes und Klassen:"
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
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msgstr "Datei %s ist ungültig, Import wurde abgebrochen."
#: editor/editor_feature_profile.cpp
msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
msgstr ""
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"Profil %s existiert bereits. Es muss erst entfernt werden bevor es "
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"importiert werden kann, Import wurde abgebrochen."
#: editor/editor_feature_profile.cpp
msgid "Error saving profile to path: '%s'."
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msgstr "Fehler beim Speichern des Profils im Pfad: %s."
#: editor/editor_feature_profile.cpp
msgid "Reset to Default"
msgstr "Auf Standardwerte zurücksetzen"
#: editor/editor_feature_profile.cpp
msgid "Current Profile:"
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msgstr "Aktuelles Profil:"
#: editor/editor_feature_profile.cpp
msgid "Create Profile"
msgstr "Profil erstellen"
#: editor/editor_feature_profile.cpp
msgid "Remove Profile"
msgstr "Profil entfernen"
#: editor/editor_feature_profile.cpp
msgid "Available Profiles:"
msgstr "Verfügbare Profile:"
#: editor/editor_feature_profile.cpp
msgid "Make Current"
msgstr "Als aktuell auswählen"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "Importieren"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Exportieren"
#: editor/editor_feature_profile.cpp
msgid "Configure Selected Profile:"
msgstr "Ausgewähltes Profil bearbeiten:"
#: editor/editor_feature_profile.cpp
msgid "Extra Options:"
msgstr "Zusatzoptionen:"
#: editor/editor_feature_profile.cpp
msgid "Create or import a profile to edit available classes and properties."
msgstr ""
"Ein Profil erstellen oder importieren um verfügbare Klassen und "
"Einstellungen zu bearbeiten."
#: editor/editor_feature_profile.cpp
msgid "New profile name:"
msgstr "Neuer Profilname:"
#: editor/editor_feature_profile.cpp
msgid "Godot Feature Profile"
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msgstr "Godot-Funktionsprofil"
#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
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msgstr "Profil(e) importieren"
#: editor/editor_feature_profile.cpp
msgid "Export Profile"
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msgstr "Profil exportieren"
#: editor/editor_feature_profile.cpp
msgid "Manage Editor Feature Profiles"
msgstr "Editorfunktionenprofile verwalten"
#: editor/editor_feature_profile.cpp
msgid "Default Feature Profile"
msgstr "Standardfunktionsprofil"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Gegenwärtigen Ordner auswählen"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File exists, overwrite?"
msgstr "Datei existiert bereits. Soll sie überschrieben werden?"
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#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select This Folder"
msgstr "Diesen Ordner auswählen"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "Pfad kopieren"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Open in File Manager"
msgstr "Im Dateimanager öffnen"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
msgid "Show in File Manager"
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msgstr "Im Dateimanager anzeigen"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
msgstr "Neuer Ordner..."
#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
msgid "Refresh"
msgstr "Aktualisieren"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "Alle bekannte Dateitypen"
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#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "Alle Dateien (*)"
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#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "Datei öffnen"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "Datei(en) öffnen"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "Verzeichnis wählen"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "Datei oder Verzeichnis öffnen"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Speichern"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "Datei speichern"
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#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Access"
msgstr "Zugriff"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
msgid "Display Mode"
msgstr "Darstellungsmodus"
#: editor/editor_file_dialog.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr "Modus"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Current Dir"
msgstr "Aktuelles Verzeichnis"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Current File"
msgstr "Aktuelle Datei"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Current Path"
msgstr "Aktueller Pfad"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
#: scene/gui/file_dialog.cpp
msgid "Show Hidden Files"
msgstr "Versteckte Dateien anzeigen"
#: editor/editor_file_dialog.cpp
msgid "Disable Overwrite Warning"
msgstr "Überschreibenwarnung deaktivieren"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Zurück"
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#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "Vor"
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#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "Hoch"
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#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Versteckte Dateien ein- und ausblenden"
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#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "Favoriten ein- und ausblenden"
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#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Modus umschalten"
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#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr "Zu Pfad springen"
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#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "Favorit nach oben schieben"
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#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "Favorit nach unten schieben"
#: editor/editor_file_dialog.cpp
msgid "Go to previous folder."
msgstr "Gehe zum vorherigen Ordner."
#: editor/editor_file_dialog.cpp
msgid "Go to next folder."
msgstr "Gehe zum nächsten Ordner."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr "Gehe zu übergeordnetem Ordner."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Refresh files."
msgstr "Dateien neu lesen."
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
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msgstr "Gegenwärtigen Ordner (de)favorisieren."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Toggle the visibility of hidden files."
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msgstr "Versteckte Dateien ein- oder ausblenden."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
msgstr "Einträge in Vorschaugitter anzeigen."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a list."
msgstr "Einträge als Liste anzeigen."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "Verzeichnisse und Dateien:"
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview:"
msgstr "Vorschau:"
#: editor/editor_file_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "File:"
msgstr "Datei:"
#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "Lese Quellen"
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#: editor/editor_file_system.cpp
msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
msgstr ""
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"Mehrere Importer verschiedener Typen zeigen zu Datei %s, Import wurde "
"abgebrochen"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr "Importiere Nutzerinhalte erneut"
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#: editor/editor_file_system.cpp
msgid "Reimport Missing Imported Files"
msgstr "Fehlende importierte Dateien reimportieren"
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "Oben"
#: editor/editor_help.cpp
msgid "Class:"
msgstr "Klasse:"
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#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Inherits:"
msgstr "Erbt von:"
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#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "Vererbt an:"
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#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "Anleitungen im Netz"
#: editor/editor_help.cpp
msgid "Properties"
msgstr "Eigenschaften"
#: editor/editor_help.cpp
msgid "overrides %s:"
msgstr "Überschreibt %s:"
#: editor/editor_help.cpp
msgid "default:"
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msgstr "Standard:"
#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Theme-Eigenschaften"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Farben"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "Konstanten"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Fonts"
msgstr "Schriftarten"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
#: platform/iphone/export/export.cpp
msgid "Icons"
msgstr "Symbole"
#: editor/editor_help.cpp
msgid "Styles"
msgstr "Stile"
#: editor/editor_help.cpp
msgid "Enumerations"
msgstr "Aufzählungstypen"
#: editor/editor_help.cpp
msgid "Property Descriptions"
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msgstr "Eigenschaften-Beschreibung"
#: editor/editor_help.cpp
msgid "(value)"
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msgstr "(Wert)"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Es gibt zurzeit keine Beschreibung dieses Objekts. [color=$color]"
"[url=$url]Ergänzungen durch eigene Beiträge[/url][/color] sind sehr "
"erwünscht!"
#: editor/editor_help.cpp
msgid "Method Descriptions"
2018-12-04 22:21:00 +00:00
msgstr "Methoden-Beschreibung"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Es gibt zurzeit keine Beschreibung dieser Methode. [color=$color]"
"[url=$url]Ergänzungen durch eigene Beiträge[/url][/color] sind sehr "
"erwünscht!"
#: editor/editor_help.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: modules/gdscript/editor/gdscript_highlighter.cpp
#: modules/gdscript/gdscript_editor.cpp
msgid "Text Editor"
msgstr "Texteditor"
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
msgstr "Hilfe"
#: editor/editor_help.cpp
msgid "Sort Functions Alphabetically"
msgstr "Funktionen alphabetisch sortieren"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "Hilfe durchsuchen"
#: editor/editor_help_search.cpp
msgid "Case Sensitive"
msgstr "Groß-/Kleinschreibung beachten"
#: editor/editor_help_search.cpp
msgid "Show Hierarchy"
2020-01-12 13:35:47 +00:00
msgstr "Rangordnung anzeigen"
#: editor/editor_help_search.cpp
msgid "Display All"
2018-12-04 22:21:00 +00:00
msgstr "Alles anzeigen"
#: editor/editor_help_search.cpp
msgid "Classes Only"
2018-12-04 22:21:00 +00:00
msgstr "Nur Klassen"
#: editor/editor_help_search.cpp
msgid "Methods Only"
2018-12-04 22:21:00 +00:00
msgstr "Nur Methoden"
#: editor/editor_help_search.cpp
msgid "Signals Only"
2018-12-04 22:21:00 +00:00
msgstr "Nur Signale"
2016-05-30 19:48:41 +00:00
#: editor/editor_help_search.cpp
msgid "Constants Only"
2018-12-04 22:21:00 +00:00
msgstr "Nur Konstanten"
#: editor/editor_help_search.cpp
msgid "Properties Only"
2018-12-04 22:21:00 +00:00
msgstr "Nur Eigenschaften"
#: editor/editor_help_search.cpp
msgid "Theme Properties Only"
msgstr "Nur Theme-Eigenschaften"
#: editor/editor_help_search.cpp
msgid "Member Type"
msgstr "Attribut-Typ"
#: editor/editor_help_search.cpp
msgid "Class"
2018-12-04 22:21:00 +00:00
msgstr "Klasse"
#: editor/editor_help_search.cpp
msgid "Method"
2020-01-12 13:35:47 +00:00
msgstr "Methode"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Ereignis"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Konstante"
#: editor/editor_help_search.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
2020-01-12 13:35:47 +00:00
msgstr "Eigenschaft"
#: editor/editor_help_search.cpp
msgid "Theme Property"
msgstr "Theme-Eigenschaft"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
msgstr "Eigenschaft:"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
msgid "Label"
msgstr "Bezeichner"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Read Only"
msgstr "Nur Lesezugriff"
#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr "Auswählbar"
#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Checked"
msgstr "Ausgewählt"
#: editor/editor_inspector.cpp
msgid "Draw Red"
msgstr "Rot zeichnen"
#: editor/editor_inspector.cpp
msgid "Keying"
msgstr "Schlüsselwerte erzeugen"
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "Wert anheften"
#: editor/editor_inspector.cpp
msgid ""
"Pinning a value forces it to be saved even if it's equal to the default."
msgstr ""
"Einen Wert anzuheften bedeutet dass er selbst dann gespeichert wird, wenn er "
"sich nicht vom Standardwert unterscheidet."
#: editor/editor_inspector.cpp
msgid "Pin value [Disabled because '%s' is editor-only]"
msgstr "Wert anheften [deaktiviert da %s Editor-exclusiv ist]"
#: editor/editor_inspector.cpp
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
msgstr "%s setzen"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
msgstr "Mehrfach festlegen:"
#: editor/editor_inspector.cpp
msgid "Pinned %s"
msgstr "%s angeheftet"
#: editor/editor_inspector.cpp
msgid "Unpinned %s"
msgstr "%s losgelöst"
#: editor/editor_inspector.cpp
msgid "Copy Property"
msgstr "Eigenschaft kopieren"
#: editor/editor_inspector.cpp
msgid "Paste Property"
msgstr "Eigenschaft einfügen"
#: editor/editor_inspector.cpp
msgid "Copy Property Path"
msgstr "Eigenschaft-Pfad kopieren"
#: editor/editor_log.cpp
2017-08-25 17:00:03 +00:00
msgid "Output:"
2017-10-21 09:54:56 +00:00
msgstr "Ausgabe:"
2016-05-30 19:48:41 +00:00
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Copy Selection"
msgstr "Auswahl kopieren"
#: editor/editor_log.cpp editor/editor_network_profiler.cpp
#: editor/editor_profiler.cpp editor/editor_resource_picker.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "Löschen"
2016-05-30 19:48:41 +00:00
#: editor/editor_log.cpp
msgid "Clear Output"
msgstr "Ausgabe löschen"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: editor/editor_profiler.cpp
msgid "Stop"
msgstr "Stopp"
#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
msgid "Start"
msgstr "Start"
#: editor/editor_network_profiler.cpp
msgid "%s/s"
2019-10-29 12:50:36 +00:00
msgstr "%s/s"
#: editor/editor_network_profiler.cpp
msgid "Down"
msgstr "Runter"
#: editor/editor_network_profiler.cpp
msgid "Up"
msgstr "Hoch"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "Knoten"
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
2019-10-29 12:50:36 +00:00
msgstr "Eingehender RPC"
#: editor/editor_network_profiler.cpp
msgid "Incoming RSET"
2019-10-29 12:50:36 +00:00
msgstr "Eingehender RSET"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RPC"
2019-10-29 12:50:36 +00:00
msgstr "Ausgehender RPC"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RSET"
2019-10-29 12:50:36 +00:00
msgstr "Ausgehender RSET"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "New Window"
2019-09-26 11:58:39 +00:00
msgstr "Neues Fenster"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Unbenanntes Projekt"
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
"Update Continuously is enabled, which can increase power usage. Click to "
"disable it."
msgstr ""
"Dreht sich wenn das Editorfenster neu gezeichnet wird.\n"
"Fortlaufendes Aktualisieren ist aktiviert, was den Energieverbrauch erhöht. "
"Zum Deaktivieren klicken."
#: editor/editor_node.cpp
msgid "Spins when the editor window redraws."
msgstr "Dreht sich, wenn das Editorfenster neu gezeichnet wird."
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
2019-03-12 15:57:43 +00:00
msgstr "Importierte Ressourcen können nicht abgespeichert werden."
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp
msgid "OK"
msgstr "OK"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Fehler beim Speichern der Ressource!"
#: editor/editor_node.cpp
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
2019-03-12 15:57:43 +00:00
"Diese Ressource kann nicht abgespeichert werden, da sie nicht Teil der "
"bearbeiteten Szene ist. Ressource muss vorher einzigartig gemacht werden."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
msgstr "Speichere Ressource als..."
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Datei kann nicht zum Schreiben geöffnet werden:"
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "Angefordertes Dateiformat unbekannt:"
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "Fehler beim Speichern."
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr ""
"Datei %s kann nicht geöffnet werden. Die Datei könnte verschoben oder "
"gelöscht worden sein."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
msgstr "Fehler beim Parsen von %s."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr "Unerwartetes Dateiende %s."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
msgstr "%s oder zugehörige Abhängigkeiten fehlen."
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
msgstr "Fehler beim Laden von %s."
#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "Speichere Szene"
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "Analysiere"
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "Erzeuge Miniaturansicht"
2016-05-30 19:48:41 +00:00
2017-08-25 17:00:03 +00:00
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
2017-10-21 09:54:56 +00:00
msgstr "Diese Aktion kann nicht ohne eine Wurzel ausgeführt werden."
2017-08-25 17:00:03 +00:00
#: editor/editor_node.cpp
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
"Diese Szene kann nicht gespeichert werden, da sie eine zyklische "
"Instanziierungshierarchie enthält.\n"
2018-12-13 12:49:46 +00:00
"Speichern ist erst nach Beheben des Konflikts möglich."
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
"Szene konnte nicht gespeichert werden. Wahrscheinlich werden Abhängigkeiten "
"(Instanzen oder Vererbungen) nicht erfüllt."
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
msgid "Could not save one or more scenes!"
msgstr "Eine oder mehrere Szenen konnten nicht gespeichert werden!"
#: editor/editor_node.cpp
msgid "Save All Scenes"
msgstr "Alle Szenen speichern"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
2018-12-04 22:21:00 +00:00
msgstr "Momentan geöffnete Szenen können nicht überschrieben werden!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "MeshLibrary konnte nicht zum Vereinen geladen werden!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "Fehler beim Speichern der MeshLibrary!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "TileSet konnte nicht zum Vereinen geladen werden!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "Fehler beim Speichern des TileSet!"
#: editor/editor_node.cpp
msgid ""
"An error occurred while trying to save the editor layout.\n"
"Make sure the editor's user data path is writable."
msgstr ""
"Ein Fehler ist beim Speichern des Editorlayouts aufgetreten.\n"
"Möglicherweise ist der Ordner für persönliche Einstellungen des Editors "
"nicht schreibbar."
#: editor/editor_node.cpp
msgid ""
"Default editor layout overridden.\n"
"To restore the Default layout to its base settings, use the Delete Layout "
"option and delete the Default layout."
msgstr ""
"Standardlayout wurde überschrieben.\n"
"Um das Standardlayout auf Werkseinstellungen zurückzusetzen, sollte das "
"Standardlayout über die Option „Layout löschen“ gelöscht werden."
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "Layout-Name nicht gefunden!"
#: editor/editor_node.cpp
msgid "Restored the Default layout to its base settings."
msgstr "Standardlayout wurde auf Werkseinstellungen zurückgesetzt."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Diese Ressource gehört zu einer importierten Szene, sie ist nicht "
"bearbeitbar.\n"
"Die Dokumentation zum Szenenimport beschreibt den nötigen Arbeitsablauf."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it won't be kept when saving the current scene."
msgstr ""
"Diese Ressource gehört zu einer instanziierten oder geerbten Szene.\n"
2019-07-02 11:22:39 +00:00
"Änderungen an der Ressource werden beim Speichern der aktuellen Szene nicht "
"mitgespeichert."
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
"Diese Ressource wurde importiert und ist nicht bearbeitbar. Es kann "
"allerdings ein Neu-Import mit geänderten Einstellungen im Import-Menü "
"durchgeführt werden."
#: editor/editor_node.cpp
msgid ""
"This scene was imported, so changes to it won't be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Diese Szene wurde importiert, Änderungen an ihr werden nicht gespeichert.\n"
"Instanziierung oder Vererbung ist nötig, um Änderungen vorzunehmen.\n"
"Die Dokumentation zum Szenenimport beschreibt den nötigen Arbeitsablauf."
#: editor/editor_node.cpp
msgid ""
"This is a remote object, so changes to it won't be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
"Dies ist ein Laufzeit-Objekt, Änderungen werden nicht gespeichert.\n"
"Die Dokumentation zum Debugging beschreibt den nötigen Arbeitsablauf."
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Es ist keine abzuspielende Szene definiert."
#: editor/editor_node.cpp
msgid "Save scene before running..."
msgstr "Szene vor dem Abspielen speichern..."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "Unterprozess konnte nicht gestartet werden!"
#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
msgstr "Szene öffnen"
#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "Basisszene öffnen"
#: editor/editor_node.cpp
msgid "Quick Open..."
2019-07-02 11:22:39 +00:00
msgstr "Schnell öffnen..."
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
msgstr "Schnell Szenen öffnen..."
#: editor/editor_node.cpp
msgid "Quick Open Script..."
msgstr "Schnell Skripte öffnen..."
#: editor/editor_node.cpp
msgid "Save & Reload"
msgstr "Speichern & Neu laden"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before reloading?"
msgstr "Änderungen in %s vor dem Neuladen speichern?"
#: editor/editor_node.cpp
2017-08-25 17:00:03 +00:00
msgid "Save & Close"
2017-10-21 09:54:56 +00:00
msgstr "Speichern und schließen"
#: editor/editor_node.cpp
2017-08-25 17:00:03 +00:00
msgid "Save changes to '%s' before closing?"
2017-10-21 09:54:56 +00:00
msgstr "Änderungen in %s vor dem Schließen speichern?"
#: editor/editor_node.cpp
msgid "%s no longer exists! Please specify a new save location."
msgstr "%s existiert nicht mehr! Bitte anderen Ort zum Speichern wählen."
#: editor/editor_node.cpp
msgid ""
"The current scene has no root node, but %d modified external resource(s) "
"were saved anyway."
msgstr ""
"Die aktuelle Szene hat keine Wurzel, dennoch wurden %d bearbeitete externe "
"Ressource(n) gespeichert."
#: editor/editor_node.cpp
msgid ""
"A root node is required to save the scene. You can add a root node using the "
"Scene tree dock."
msgstr ""
"Ein Wurzel-Node wird benötigt um diese Szene zu speichern. Ein Wurzel-Node "
"kann in der Szenenbaumleiste hinzugefügt werden."
#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Szene speichern als..."
#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
2017-08-25 17:00:03 +00:00
msgid "This operation can't be done without a scene."
msgstr "Diese Aktion kann nicht ohne eine Szene ausgeführt werden."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "Mesh-Bibliothek exportieren"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
msgstr "Diese Aktion kann nicht ohne ein Wurzel-Node ausgeführt werden."
#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "Tileset exportieren"
#: editor/editor_node.cpp
2017-08-25 17:00:03 +00:00
msgid "This operation can't be done without a selected node."
2017-10-21 09:54:56 +00:00
msgstr "Diese Aktion kann nicht ohne ein ausgewähltes Node ausgeführt werden."
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "Die aktuelle Szene ist nicht gespeichert. Trotzdem öffnen?"
#: editor/editor_node.cpp
msgid "Can't undo while mouse buttons are pressed."
msgstr "Kann nicht rückgängig gemacht werden während Maustasten gedrückt sind."
#: editor/editor_node.cpp
msgid "Nothing to undo."
msgstr "Nichts rückgängig zu machen."
#: editor/editor_node.cpp
msgid "Undo: %s"
msgstr "Rückgängig machen: %s"
#: editor/editor_node.cpp
msgid "Can't redo while mouse buttons are pressed."
msgstr "Kann nicht wiederhergestellt werden solange Maustasten gedrückt sind."
#: editor/editor_node.cpp
msgid "Nothing to redo."
msgstr "Nichts wiederherzustellen."
#: editor/editor_node.cpp
msgid "Redo: %s"
msgstr "Wiederherstellen: %s"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr ""
"Szene kann nicht neu geladen werden, wenn sie vorher nicht gespeichert wurde."
#: editor/editor_node.cpp
msgid "Reload Saved Scene"
msgstr "Gespeicherte Szene neu laden"
#: editor/editor_node.cpp
msgid ""
"The current scene has unsaved changes.\n"
"Reload the saved scene anyway? This action cannot be undone."
msgstr ""
"Die aktuelle Szene enthält ungesicherte Änderungen.\n"
"Soll die Szene trotzdem neu geladen werden? Diese Aktion kann nicht "
"rückgängig gemacht werden."
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
msgstr "Schnell Szene starten..."
#: editor/editor_node.cpp
2017-08-25 17:00:03 +00:00
msgid "Quit"
msgstr "Verlassen"
#: editor/editor_node.cpp
msgid "Yes"
msgstr "Ja"
2017-08-25 17:00:03 +00:00
#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "Editor verlassen?"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
2019-07-09 10:48:36 +00:00
msgstr "Aktuelles Projekt schließen und zur Projektverwaltung zurückkehren?"
2017-08-25 17:00:03 +00:00
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before reloading?"
msgstr "Änderungen in den folgenden Szenen vor dem Neuladen speichern?"
2017-08-25 17:00:03 +00:00
#: editor/editor_node.cpp
msgid "Save & Quit"
2017-10-21 09:54:56 +00:00
msgstr "Speichern und beenden"
2017-08-25 17:00:03 +00:00
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
2017-10-21 09:54:56 +00:00
msgstr "Änderungen in den folgenden Szenen vor dem Schließen speichern?"
2017-08-25 17:00:03 +00:00
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
2017-10-21 09:54:56 +00:00
"Änderungen in den folgenden Szenen vor dem Öffnen der Projektverwaltung "
"speichern?"
#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
"Diese Option ist veraltet. Situationen die Neu-Laden erzwingen werden jetzt "
"als Fehler betrachtet. Meldung erwünscht."
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "Wähle eine Hauptszene"
#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "Szene schließen"
#: editor/editor_node.cpp
msgid "Reopen Closed Scene"
2019-09-26 11:58:39 +00:00
msgstr "Geschlossene Szene erneut öffnen"
2017-08-25 17:00:03 +00:00
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
"Erweiterung lässt sich nicht aktivieren: % Parsen der Konfiguration "
"fehlgeschlagen."
2017-08-25 17:00:03 +00:00
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: '%s'."
2017-08-25 17:00:03 +00:00
msgstr ""
"Skript-Feld für Erweiterung in res://addons/%s konnte nicht gefunden "
"werden."
2017-08-25 17:00:03 +00:00
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "Erweiterungsskript konnte nicht geladen werden: %s."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s'. This might be due to a code "
"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"Erweiterungsskript auf folgendem Pfad konnte nicht geladen werden: %s. Es "
"scheint ein Fehler in dessen Quellcode zu sein.\n"
"Die Erweiterung %s wird deaktiviert um weitere Fehler zu verhindern."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
"Erweiterungsskript konnte nicht geladen werden: %s Basistyp ist nicht "
"EditorPlugin."
2017-08-25 17:00:03 +00:00
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
"Erweiterungsskript konnte nicht geladen werden: %s Skript ist nicht im "
"Werkzeugmodus."
2017-08-25 17:00:03 +00:00
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
"Szene %s wurde automatisch importiert und kann daher nicht verändert "
"werden.\n"
"Um Änderungen an der Szene vorzunehmen kann eine abgeleitete Szene erstellt "
"werden."
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"Fehler beim Laden der Szene. Sie muss innerhalb des Projektpfads liegen. Zum "
"Beheben kann Import→Szene verwendet werden um sie zu öffnen. Danach sollte "
"die Szene innerhalb des Projektpfades gespeichert werden."
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "Szene '%s' hat defekte Abhängigkeiten:"
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
msgstr "Verlauf leeren"
#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Es wurde noch keine Hauptszene bestimmt, soll eine ausgewählt werden?\n"
"Dies kann später in den Projekteinstellungen unter der Kategorie Anwendung "
"geändert werden."
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Die ausgewählte Szene %s existiert nicht, soll eine gültige ausgewählt "
"werden?\n"
"Dies kann später in den Projekteinstellungen unter der Kategorie Anwendung "
"geändert werden."
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Die ausgewählte Szene %s ist keine gültige Datei für eine Szene, soll eine "
"andere ausgewählt werden?\n"
"Dies kann später in den Projekteinstellungen unter der Kategorie Anwendung "
"geändert werden."
#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "Layout speichern"
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#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr "Layout löschen"
2016-05-30 19:48:41 +00:00
2017-08-25 17:00:03 +00:00
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
msgstr "Standard"
#: editor/editor_node.cpp editor/editor_resource_picker.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
msgid "Show in FileSystem"
msgstr "Im Dateisystem anzeigen"
#: editor/editor_node.cpp
msgid "Play This Scene"
msgstr "Diese Szene abspielen"
#: editor/editor_node.cpp
msgid "Close Tab"
msgstr "Tab schließen"
#: editor/editor_node.cpp
msgid "Undo Close Tab"
2019-09-26 11:58:39 +00:00
msgstr "Tab-Schließen rückgängig machen"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
msgstr "Andere Tabs schließen"
#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
2019-07-02 11:22:39 +00:00
msgstr "Tabs rechts schließen"
#: editor/editor_node.cpp
msgid "Close All Tabs"
2019-07-02 11:22:39 +00:00
msgstr "Alle Tabs schließen"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Szenentab wechseln"
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#: editor/editor_node.cpp
msgid "%d more files or folders"
msgstr "%d weitere Datei(en) oder Ordner"
#: editor/editor_node.cpp
msgid "%d more folders"
msgstr "%d weitere(r) Ordner"
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
msgid "%d more files"
msgstr "%d weitere Datei(en)"
#: editor/editor_node.cpp
msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
"In Datei %s kann nicht geschrieben werden. Die Datei wird bereits "
"verwendet, sie ist gesperrt, oder es ist keine Schreibberechtigung vorhanden."
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
msgstr "Schnittstelle"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Scene Tabs"
msgstr "Szenen-Tabs"
#: editor/editor_node.cpp
msgid "Always Show Close Button"
msgstr "Schließenknopf immer anzeigen"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Resize If Many Tabs"
msgstr "Größe bei vielen Tabs anpassen"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Minimum Width"
msgstr "Minimalbreite"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Output"
msgstr "Ausgabe"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Clear Output On Play"
msgstr "Ausgabe immer vor Starten des Programms löschen"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Open Output On Play"
msgstr "Ausgabe immer vor Starten des Programms öffnen"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Close Output On Stop"
msgstr "Ausgabe immer nach Beenden des Programms schließen"
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr "Speichern bei Verlust des Fokus"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Save Each Scene On Quit"
msgstr "Alle Szenen beim Beenden speichern"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Quit Confirmation"
msgstr "Rückfrage beim Beenden"
#: editor/editor_node.cpp
msgid "Show Update Spinner"
msgstr "Aktualisierungsrad anzeigen"
#: editor/editor_node.cpp
msgid "Update Continuously"
msgstr "Fortlaufend aktualisieren"
#: editor/editor_node.cpp
msgid "Update Vital Only"
msgstr "Nur bei wichtigen Änderungen aktualisieren"
#: editor/editor_node.cpp
msgid "Localize Settings"
msgstr "Einstellungen übersetzen"
#: editor/editor_node.cpp
msgid "Restore Scenes On Load"
msgstr "Szenen beim Laden wiederherstellen"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Show Thumbnail On Hover"
msgstr "Vorschau bei Mausüberfahren anzeigen"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Inspector"
msgstr "Inspektor"
#: editor/editor_node.cpp
msgid "Default Property Name Style"
msgstr "Standardeigenschaftsnamenstil"
#: editor/editor_node.cpp
msgid "Default Float Step"
msgstr "Standard Gleitkommaschritte"
#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr "Einfalten deaktivieren"
#: editor/editor_node.cpp
msgid "Auto Unfold Foreign Scenes"
msgstr "Fremde Szenen automatisch auffalten"
#: editor/editor_node.cpp
msgid "Horizontal Vector2 Editing"
msgstr "Horizontales Vector2-Bearbeiten"
#: editor/editor_node.cpp
msgid "Horizontal Vector Types Editing"
msgstr "Horizontales Vektortyp-Bearbeiten"
#: editor/editor_node.cpp
msgid "Open Resources In Current Inspector"
msgstr "Ressourcen in aktuellem Inspektor öffnen"
#: editor/editor_node.cpp
msgid "Resources To Open In New Inspector"
msgstr "Ressourcen in neuem Inspektor öffnen"
#: editor/editor_node.cpp
msgid "Default Color Picker Mode"
msgstr "Standard Farbwahlmodus"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control"
msgstr "Versionsverwaltung"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Username"
msgstr "Nutzername"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Public Key Path"
msgstr "Pfad des öffentlichen SSH-Schlüssels"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Private Key Path"
msgstr "Pfad des privaten SSH-Schlüssels"
#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Leistenanordnung"
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#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Ablenkungsfreier Modus"
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#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
2017-10-21 09:54:56 +00:00
msgstr "Ablenkungsfreien Modus umschalten."
2017-08-25 17:00:03 +00:00
#: editor/editor_node.cpp
msgid "Add a new scene."
msgstr "Eine neue Szene hinzufügen."
#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "Szene"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Gehe zu vorher geöffneter Szene."
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
msgid "Copy Text"
2019-07-29 19:40:01 +00:00
msgstr "Text kopieren"
#: editor/editor_node.cpp
msgid "Next tab"
msgstr "Nächster Tab"
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "Vorheriger Tab"
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
msgid "Filter Files..."
msgstr "Dateien filtern..."
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "Operationen mit Szenen Dateien."
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
msgid "New Scene"
msgstr "Neue Szene"
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
msgid "New Inherited Scene..."
msgstr "Neue geerbte Szene..."
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
msgid "Open Scene..."
msgstr "Szene öffnen..."
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr "Zuletzt benutzte Szenen"
#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "Szene speichern"
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
msgid "Convert To..."
msgstr "Umwandeln zu..."
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
msgid "MeshLibrary..."
msgstr "Mesh-Bibliothek..."
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
msgid "TileSet..."
2019-03-01 12:01:50 +00:00
msgstr "TileSet…"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
msgstr "Rückgängig machen"
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "Wiederherstellen"
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Sonstiges Projekt oder szenenübergreifende Werkzeuge."
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp editor/project_manager.cpp
#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
2017-08-25 16:55:51 +00:00
msgstr "Projekt"
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
msgid "Project Settings..."
2019-09-26 11:58:39 +00:00
msgstr "Projekteinstellungen..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
2019-10-29 12:50:36 +00:00
msgstr "Versionsverwaltung einrichten"
#: editor/editor_node.cpp
msgid "Shut Down Version Control"
2019-10-29 12:50:36 +00:00
msgstr "Versionsverwaltung beenden"
#: editor/editor_node.cpp
msgid "Export..."
msgstr "Exportieren..."
#: editor/editor_node.cpp
msgid "Install Android Build Template..."
2019-09-26 11:58:39 +00:00
msgstr "Android-Build-Vorlage installieren..."
#: editor/editor_node.cpp
msgid "Open User Data Folder"
msgstr "Datei-Ordner des Nutzers öffnen"
#: editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Werkzeuge"
#: editor/editor_node.cpp
msgid "Orphan Resource Explorer..."
2019-12-17 10:44:35 +00:00
msgstr "Verwaltung nicht verwendeter Ressourcen…"
#: editor/editor_node.cpp
msgid "Reload Current Project"
msgstr "Aktuelles Projekt neu laden"
#: editor/editor_node.cpp
msgid "Quit to Project List"
2019-07-09 10:48:36 +00:00
msgstr "Zur Projektverwaltung zurückkehren"
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Mit Fern-Fehlerbehebung starten"
#: editor/editor_node.cpp
2016-05-30 19:48:41 +00:00
msgid ""
"When this option is enabled, using one-click deploy will make the executable "
"attempt to connect to this computer's IP so the running project can be "
"debugged.\n"
"This option is intended to be used for remote debugging (typically with a "
"mobile device).\n"
"You don't need to enable it to use the GDScript debugger locally."
2016-05-30 19:48:41 +00:00
msgstr ""
"Wenn diese Option aktiviert ist, wird Ein-Klick-Aufspielen die Anwendung "
"dazu veranlassen, sich mit der IP-Adresse dieses Rechners zum Debuggen des "
"Projekts zu verbinden.\n"
"Diese Option ist für Fern-Debugging gedacht (typischerweise mit einem "
"Mobiltelefon).\n"
"Sie wird nicht benötigt, um den lokalen GDScript-Debugger zu verwenden."
#: editor/editor_node.cpp
msgid "Small Deploy with Network Filesystem"
msgstr "Kleines Aufspielen über Netzwerkdateisystem"
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
2016-05-30 19:48:41 +00:00
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploying will use the USB cable for faster performance. This "
"option speeds up testing for projects with large assets."
2016-05-30 19:48:41 +00:00
msgstr ""
"Wenn diese Option aktiviert ist, wird Ein-Klick-Aufspielen nur eine "
"ausführbare Datei ohne Projektdaten exportieren.\n"
"Das Dateisystem wird dann vom Editor über das Netzwerk bereitgestellt.\n"
"Bei Android wird hierbei USB zwecks höherer Übertragungsgeschwindigkeit "
"benutzt. Diese Option verkürzt das Testen von Projekten mit großen "
"Datenmengen."
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
2019-10-29 12:50:36 +00:00
msgstr "Collision-Shapes sichtbar"
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr ""
"Collision Shapes und Raycast-Nodes (für 2D und 3D) werden im laufenden "
"Projekt angezeigt, wenn diese Option aktiviert ist."
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Navigation sichtbar"
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr ""
"Navigation Meshes und Polygone werden im laufenden Projekt angezeigt, wenn "
"diese Option gewählt ist."
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
msgid "Force Shader Fallbacks"
msgstr "Shader-Fallbacks forcieren"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, shaders will be used in their fallback form "
"(either visible via an ubershader or hidden) during all the run time.\n"
"This is useful for verifying the look and performance of fallbacks, which "
"are normally displayed briefly.\n"
"Asynchronous shader compilation must be enabled in the project settings for "
"this option to make a difference."
msgstr ""
"Falls diese Option gesetzt ist, werden Shader die gesamte Laufzeit in ihrer "
"Fallback-Form genutzt (entweder sichtbar mittels Übershader oder "
"verborgen).\n"
"Dies ist hilfreich um Aussehen und Performance der Fallbacks zu überprüfen, "
"welche üblicherweise nur kurzfristig angezeigt werden.\n"
"Asynchrone Shader-Kompilierung muss in den Projekteinstellungen aktiviert "
"sein, sonst hat diese Option keine Auswirkung."
#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "Szenenänderungen synchronisieren"
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, any changes made to the scene in the editor "
"will be replicated in the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"Jegliche Änderungen der Szene im Editor werden im laufenden Spiel "
"dargestellt, wenn diese Option aktiviert ist.\n"
"Sollte dies beim Abspielen auf externen Geräten genutzt werden, ist es am "
"effizientesten, das Netzwerk-Dateisystem zu aktivieren."
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
msgid "Synchronize Script Changes"
msgstr "Skriptänderungen synchronisieren"
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
2016-05-30 19:48:41 +00:00
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
2016-05-30 19:48:41 +00:00
msgstr ""
"Wenn diese Option aktiviert ist, werden beim Abspeichern Skripte im "
"laufenden Projekt neu geladen.\n"
"Sollte dies beim Abspielen auf externen Geräten genutzt werden, ist es am "
"effizientesten, das Netzwerk-Dateisystem zu aktivieren."
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
msgid "Editor Settings..."
2019-09-26 11:58:39 +00:00
msgstr "Editoreinstellungen…"
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "Editorlayout"
#: editor/editor_node.cpp
msgid "Take Screenshot"
2019-07-09 10:48:36 +00:00
msgstr "Bildschirmfoto erstellen"
#: editor/editor_node.cpp
msgid "Screenshots are stored in the Editor Data/Settings Folder."
2019-07-09 10:48:36 +00:00
msgstr ""
"Bildschirmfotos werden im „Editor Data/Settings“-Verzeichnis gespeichert."
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Vollbildmodus umschalten"
#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
msgstr "Editordaten-/Einstellungenordner öffnen"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
2019-07-09 10:48:36 +00:00
msgstr "Editordateiverzeichnis öffnen"
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
msgstr "Editoreinstellungenordner öffnen"
#: editor/editor_node.cpp
msgid "Manage Editor Features..."
2019-09-26 11:58:39 +00:00
msgstr "Editorfunktionen verwalten…"
#: editor/editor_node.cpp
msgid "Manage Export Templates..."
2019-09-26 11:58:39 +00:00
msgstr "Exportvorlagen verwalten…"
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr "Internet-Dokumentation"
#: editor/editor_node.cpp
msgid "Questions & Answers"
msgstr "Fragen & Antworten"
#: editor/editor_node.cpp
msgid "Report a Bug"
msgstr "Fehler berichten"
#: editor/editor_node.cpp
msgid "Suggest a Feature"
msgstr "Neue Funktionalität vorschlagen"
#: editor/editor_node.cpp
msgid "Send Docs Feedback"
msgstr "Dokumentationsvorschläge senden"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "Community"
#: editor/editor_node.cpp
msgid "About Godot"
msgstr "Über Godot"
#: editor/editor_node.cpp
msgid "Support Godot Development"
msgstr "Unterstützung der Godot-Entwicklung"
#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Projekt abspielen."
#: editor/editor_node.cpp
msgid "Play"
msgstr "Abspielen"
#: editor/editor_node.cpp
msgid "Pause the scene execution for debugging."
2019-11-29 14:51:09 +00:00
msgstr "Ausgeführte Szenen zum Debuggen anhalten."
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "Szene pausieren"
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "Szene stoppen."
#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "Spiele die bearbeitete Szene."
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "Szene abspielen"
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "Spiele angepasste Szene"
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "Angepasste Szene abspielen"
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
msgstr "Das Ändern des Video-Treibers erfordert einen Neustart des Editors."
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
msgid "Save & Restart"
msgstr "Speichern & Neu starten"
#: editor/editor_node.cpp
msgid "Update All Changes"
msgstr "Bei allen Änderungen aktualisieren"
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp
msgid "Update Vital Changes"
msgstr "Nur bei wichtigen Änderungen aktualisieren"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
2019-07-09 10:48:36 +00:00
msgstr "Aktualisierungsanzeigerad ausblenden"
2016-05-30 19:48:41 +00:00
#: editor/editor_node.cpp editor/editor_settings.cpp
#: editor/fileserver/editor_file_server.cpp
#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "Dateisystem"
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Unteres Panel vergrößern"
2017-08-25 17:00:03 +00:00
#: editor/editor_node.cpp
msgid "Don't Save"
2017-10-21 09:54:56 +00:00
msgstr "Nicht speichern"
2017-08-25 17:00:03 +00:00
#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
msgstr ""
2019-07-02 11:22:39 +00:00
"Android-Build-Vorlage fehlt, Installation relevanter Vorlagen erforderlich."
#: editor/editor_node.cpp
msgid "Manage Templates"
2019-07-02 11:22:39 +00:00
msgstr "Vorlagen verwalten"
#: editor/editor_node.cpp
msgid "Install from file"
msgstr "Aus Datei installieren"
#: editor/editor_node.cpp
msgid "Select android sources file"
msgstr "Android-Quelldateien auswählen"
#: editor/editor_node.cpp
msgid ""
"This will set up your project for custom Android builds by installing the "
"source template to \"res://android/build\".\n"
"You can then apply modifications and build your own custom APK on export "
"(adding modules, changing the AndroidManifest.xml, etc.).\n"
"Note that in order to make custom builds instead of using pre-built APKs, "
"the \"Use Custom Build\" option should be enabled in the Android export "
"preset."
msgstr ""
2019-10-29 12:50:36 +00:00
"Hiermit wird der Projektordner für beliebige Android-Builds eingerichtet in "
"dem das Quell-Template nach „res://android/build“ installiert wird.\n"
"Danach können eigene Modifikationen vorgenommen und ein eigens APK "
"exportiert werden (Module hinzufügen, AndroidManifest.xml ändern, usw.).\n"
"Achtung: Um eigene Builds, statt den vorgefertigten zu generieren, muss die "
"„Use Custom Build“-Option in den Android-Export-Voreinstellungen aktiviert "
"sein."
#: editor/editor_node.cpp
msgid ""
"The Android build template is already installed in this project and it won't "
"be overwritten.\n"
"Remove the \"res://android/build\" directory manually before attempting this "
"operation again."
msgstr ""
2019-10-29 12:50:36 +00:00
"Die Android-Build-Vorlage wurde bereits für dieses Projekt installiert und "
"wird nicht überschrieben.\n"
"Zur Ausführung dieses Befehls muss das „res://android/build“-Verzeichnis "
"manuell gelöscht werden."
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "Vorlagen aus ZIP-Datei importieren"
#: editor/editor_node.cpp
msgid "Template Package"
2019-12-30 17:27:30 +00:00
msgstr "Vorlagenpaket"
#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Library"
msgstr "Bibliothek exportieren"
#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "Mit existierendem vereinen"
#: editor/editor_node.cpp
msgid "Apply MeshInstance Transforms"
msgstr "MeshInstance-Transforms anwenden"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "Skript öffnen und ausführen"
#: editor/editor_node.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
"Die folgenden Dateien wurden im Dateisystem verändert.\n"
"Wie soll weiter vorgegangen werden?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "Neu laden"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Resave"
msgstr "Erneut speichern"
2017-08-25 17:00:03 +00:00
#: editor/editor_node.cpp
msgid "New Inherited"
msgstr "Neu Geerbte"
2017-08-25 17:00:03 +00:00
#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "Ladefehler"
2017-08-25 17:00:03 +00:00
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
#: modules/visual_script/visual_script_nodes.cpp
2017-08-25 17:00:03 +00:00
msgid "Select"
msgstr "Auswählen"
#: editor/editor_node.cpp
msgid "Select Current"
msgstr "Aktuelle auswählen"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
2017-08-25 16:55:51 +00:00
msgstr "2D Editor öffnen"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
2017-08-25 16:55:51 +00:00
msgstr "3D Editor öffnen"
#: editor/editor_node.cpp
msgid "Open Script Editor"
2017-08-25 16:55:51 +00:00
msgstr "Skripteditor öffnen"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
msgstr "Öffne Nutzerinhaltesammlung"
#: editor/editor_node.cpp
msgid "Open the next Editor"
2017-08-25 16:55:51 +00:00
msgstr "Nächsten Editor öffnen"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
2017-08-25 16:55:51 +00:00
msgstr "Vorigen Editor öffnen"
#: editor/editor_node.h
msgid "Warning!"
2019-12-30 17:27:30 +00:00
msgstr "Warnung!"
#: editor/editor_path.cpp
msgid "No sub-resources found."
2019-10-29 12:50:36 +00:00
msgstr "Keine Unter-Ressourcen gefunden."
#: editor/editor_path.cpp
msgid "Open a list of sub-resources."
msgstr "Liste der Unter-Ressourcen öffnen."
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
msgstr "Mesh-Vorschauen erzeugen"
#: editor/editor_plugin.cpp
msgid "Thumbnail..."
msgstr "Vorschau..."
#: editor/editor_plugin_settings.cpp
msgid "Main Script:"
2019-10-29 12:50:36 +00:00
msgstr "Haupt-Skript:"
#: editor/editor_plugin_settings.cpp
msgid "Edit Plugin"
msgstr "Plugin bearbeiten"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Installierte Erweiterungen:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "Update"
#: editor/editor_plugin_settings.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/uwp/export/export.cpp
msgid "Version"
msgstr "Version"
#: editor/editor_plugin_settings.cpp
msgid "Author"
msgstr "Autor"
2016-05-30 19:48:41 +00:00
#: editor/editor_plugin_settings.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
msgstr "Status"
2016-05-30 19:48:41 +00:00
#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr "Messung:"
2016-05-30 19:48:41 +00:00
#: editor/editor_profiler.cpp
msgid "Frame Time (ms)"
msgstr "Frame-Zeit (ms)"
2016-05-30 19:48:41 +00:00
#: editor/editor_profiler.cpp
msgid "Average Time (ms)"
msgstr "Durchschnittszeit (ms)"
2016-06-28 06:50:39 +00:00
#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr "Relative Renderzeit %"
2016-06-28 06:50:39 +00:00
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
msgstr "Physik-relative Renderzeit %"
2016-06-28 06:50:39 +00:00
#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "Gesamt"
2016-06-28 06:50:39 +00:00
#: editor/editor_profiler.cpp
msgid "Self"
msgstr "Selbst"
2016-06-28 06:50:39 +00:00
#: editor/editor_profiler.cpp
msgid ""
"Inclusive: Includes time from other functions called by this function.\n"
"Use this to spot bottlenecks.\n"
"\n"
"Self: Only count the time spent in the function itself, not in other "
"functions called by that function.\n"
"Use this to find individual functions to optimize."
msgstr ""
"Inklusive: Beinhaltet Zeiten von anderen Funktionen die von dieser "
"aufgerufen wurden.\n"
"Brauchbar um Flaschenhälse zu finden.\n"
"\n"
"Eigen: Zählt nur die Zeit in dieser Funktion, nicht die Zeiten von ihr "
"aufgerufener Funktionen.\n"
"Brauchbar um einzelne Funktionen zum Optimieren zu finden."
#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr "Bild #:"
2016-06-28 06:50:39 +00:00
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Aufrufe"
#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr "Debugger"
#: editor/editor_profiler.cpp
msgid "Profiler Frame History Size"
msgstr "Profiler-Frame-Verlaufsgröße"
#: editor/editor_profiler.cpp
msgid "Profiler Frame Max Functions"
msgstr "Profile-Frame Maximale Funktionen"
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Text bearbeiten:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "An"
#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Schicht"
#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
msgstr "Bit %d, Wert %d"
#: editor/editor_properties.cpp
msgid "[Empty]"
msgstr "[leer]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
2019-02-10 12:03:59 +00:00
msgstr "Zuweisen..."
#: editor/editor_properties.cpp
msgid "Invalid RID"
2019-01-21 19:35:16 +00:00
msgstr "Ungültige RID"
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
2018-12-04 22:21:00 +00:00
"ViewportTextures können nicht für Ressourcen erstellt werden die als Datei "
"gespeichert sind.\n"
"Diese Ressourcen müssen zu einer Szene gehören."
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on this resource because it's not set as "
"local to scene.\n"
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
2018-12-04 22:21:00 +00:00
"ViewportTexture kann für diese Ressource nicht erstellt werden weil sie "
"nicht als lokal zu einer Szene markiert wurde.\n"
"Bitte die Lokal zu Szene-Eigenschaft an dieser Ressource aktivieren (und "
"an allen Ressourcen die sie enthalten, bis zum nächsten Node)."
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr "Viewport auswählen"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
msgstr "Ausgewähltes Node ist kein Viewport!"
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Size:"
msgstr "Größe:"
#: editor/editor_properties_array_dict.cpp
msgid "Page:"
msgstr "Seite:"
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Item"
msgstr "Entferne Element"
#: editor/editor_properties_array_dict.cpp
msgid "New Key:"
msgstr "Neuer Schlüssel:"
#: editor/editor_properties_array_dict.cpp
msgid "New Value:"
msgstr "Neuer Wert:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
msgstr "Schlüssel-Wert-Paar hinzufügen"
#: editor/editor_resource_picker.cpp
2017-08-25 17:00:03 +00:00
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
2017-08-25 17:00:03 +00:00
msgstr ""
"Die ausgewählte Ressource (%s) stimmt mit keinem erwarteten Typ dieser "
"Eigenschaft (%s) überein."
2017-08-25 17:00:03 +00:00
#: editor/editor_resource_picker.cpp
msgid "Quick Load"
msgstr "Schnell laden"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "Make Unique"
msgstr "Einzigartig machen"
2016-05-30 19:48:41 +00:00
#: editor/editor_resource_picker.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Einfügen"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "Convert to %s"
msgstr "Umwandeln zu %s"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New %s"
msgstr "Neues %s"
#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
#: modules/visual_script/visual_script_flow_control.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Base Type"
msgstr "Basistyp"
#: editor/editor_resource_picker.cpp
msgid "Edited Resource"
msgstr "Bearbeitete Ressource"
#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
#: scene/gui/slider.cpp scene/gui/spin_box.cpp
msgid "Editable"
msgstr "Bearbeitbar"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Neues Skript"
#: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp
msgid "Extend Script"
msgstr "Skript erweitern"
#: editor/editor_resource_picker.cpp
msgid "Script Owner"
msgstr "Skripteigentümer"
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
"as runnable."
msgstr ""
"Keine ausführbare Exportvorlage für diese Plattform gefunden.\n"
"Im Exportmenü kann eine Vorlage als ausführbar erstellt oder markiert werden."
#: editor/editor_run_native.cpp
msgid "Project Run"
msgstr "Projektdurchlauf"
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Spiellogik sollte mit der _run()-Methode beginnen."
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "Es besteht bereits eine bearbeitete Szene."
2016-05-30 19:48:41 +00:00
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr "Skript konnte nicht instanziert werden:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "Hast du das 'tool' Schlüsselwort vergessen?"
2016-05-30 19:48:41 +00:00
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "Skript konnte nicht ausgeführt werden:"
2016-05-30 19:48:41 +00:00
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "Hast du die '_run' Methode vergessen?"
2016-05-30 19:48:41 +00:00
#: editor/editor_settings.cpp
msgid "Editor Language"
msgstr "Editorsprache"
#: editor/editor_settings.cpp
msgid "Display Scale"
msgstr "Anzeigeskalierung"
2016-05-30 19:48:41 +00:00
#: editor/editor_settings.cpp
msgid "Custom Display Scale"
msgstr "Eigene Anzeigeskalierung"
#: editor/editor_settings.cpp
msgid "Main Font Size"
msgstr "Hauptschriftgröße"
2016-05-30 19:48:41 +00:00
#: editor/editor_settings.cpp
msgid "Code Font Size"
msgstr "Quellcodeschriftgröße"
2016-05-30 19:48:41 +00:00
#: editor/editor_settings.cpp
msgid "Font Antialiased"
msgstr "Schriftart ist Antialias"
#: editor/editor_settings.cpp
msgid "Font Hinting"
msgstr "Font-Hinting"
#: editor/editor_settings.cpp
msgid "Main Font"
msgstr "Hauptschriftart"
2016-05-30 19:48:41 +00:00
#: editor/editor_settings.cpp
msgid "Main Font Bold"
msgstr "Hauptschriftart Fett"
2016-05-30 19:48:41 +00:00
#: editor/editor_settings.cpp
msgid "Code Font"
msgstr "Quellcodeschriftart"
#: editor/editor_settings.cpp
msgid "Dim Editor On Dialog Popup"
msgstr "Editor bei Dialoghervorhebung dimmen"
2016-05-30 19:48:41 +00:00
#: editor/editor_settings.cpp main/main.cpp
msgid "Low Processor Mode Sleep (µsec)"
msgstr "Leerlaufzeit im Prozessorenergiesparmodus (μs)"
#: editor/editor_settings.cpp
msgid "Unfocused Low Processor Mode Sleep (µsec)"
msgstr "Leerlaufzeit im Prozessorenergiesparmodus bei fehlendem Fokus (μs)"
#: editor/editor_settings.cpp
msgid "Separate Distraction Mode"
msgstr "Separater ablenkungsfreier Modus"
#: editor/editor_settings.cpp
msgid "Automatically Open Screenshots"
msgstr "Bildschirmfotos automatisch öffnen"
#: editor/editor_settings.cpp
msgid "Max Array Dictionary Items Per Page"
msgstr "Maximale Einträge pro Seite in Array Dictionary"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
msgstr "Theme"
#: editor/editor_settings.cpp editor/import_dock.cpp
msgid "Preset"
msgstr "Vorlage"
#: editor/editor_settings.cpp
msgid "Icon And Font Color"
msgstr "Icon- und Schriftart-Farbe"
#: editor/editor_settings.cpp
msgid "Base Color"
msgstr "Basisfarbe"
#: editor/editor_settings.cpp
msgid "Accent Color"
msgstr "Akzentfarbe"
#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr "Kontrast"
#: editor/editor_settings.cpp
msgid "Relationship Line Opacity"
msgstr "Liniendeckkraft von Verbindungen"
#: editor/editor_settings.cpp
msgid "Highlight Tabs"
msgstr "Tabs hervorheben"
#: editor/editor_settings.cpp
msgid "Border Size"
msgstr "Randgröße"
#: editor/editor_settings.cpp
msgid "Use Graph Node Headers"
msgstr "Kopfzeilen für Graph-Nodes verwenden"
#: editor/editor_settings.cpp
msgid "Additional Spacing"
msgstr "Zusätzlicher Zwischenraum"
#: editor/editor_settings.cpp
msgid "Custom Theme"
msgstr "Eigenes Motiv"
#: editor/editor_settings.cpp
msgid "Show Script Button"
msgstr "Skriptknopf anzeigen"
#: editor/editor_settings.cpp
msgid "Directories"
msgstr "Verzeichnisse"
#: editor/editor_settings.cpp
msgid "Autoscan Project Path"
msgstr "Projektpfad automatisch durchsuchen"
#: editor/editor_settings.cpp
msgid "Default Project Path"
msgstr "Standardprojektpfad"
#: editor/editor_settings.cpp
msgid "On Save"
msgstr "Beim Speichern"
#: editor/editor_settings.cpp
msgid "Compress Binary Resources"
msgstr "Binäre Ressourcen komprimieren"
#: editor/editor_settings.cpp
msgid "Safe Save On Backup Then Rename"
msgstr "Sicheres „Als Sicherung speichern und dann umbenennen“ nutzen"
#: editor/editor_settings.cpp
msgid "File Dialog"
msgstr "Dateidialog"
#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr "Vorschaubildgröße"
#: editor/editor_settings.cpp
msgid "Docks"
msgstr "Leisten"
#: editor/editor_settings.cpp
msgid "Scene Tree"
msgstr "Szenenbaum"
#: editor/editor_settings.cpp
msgid "Start Create Dialog Fully Expanded"
msgstr "Erstellen-Dialog beim Start wird vollständig aufgeklappt"
#: editor/editor_settings.cpp
msgid "Always Show Folders"
msgstr "Verzeichnisse immer anzeigen"
#: editor/editor_settings.cpp
msgid "Property Editor"
msgstr "Eigenschafteneditor"
#: editor/editor_settings.cpp
msgid "Auto Refresh Interval"
msgstr "Autoaktualisierungsintervall"
#: editor/editor_settings.cpp
msgid "Subresource Hue Tint"
msgstr "Farbton von Subressourcen"
2016-05-30 19:48:41 +00:00
#: editor/editor_settings.cpp
msgid "Color Theme"
msgstr "Farbthema"
#: editor/editor_settings.cpp scene/3d/label_3d.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr "Zeilenzwischenraum"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Highlighting"
msgstr "Hervorhebung"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr "Syntaxhervorhebung"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr "Alle Vorkommen hervorheben"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr "Aktuelle Zeile hervorheben"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Highlight Type Safe Lines"
msgstr "Typsichere Zeilen hervorheben"
#: editor/editor_settings.cpp
msgid "Indent"
msgstr "Einrücken"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automatische Einrückung"
#: editor/editor_settings.cpp
msgid "Convert Indent On Save"
msgstr "Einrückung beim Speichern umwandeln"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr "Tabulatoren anzeigen"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr "Leerzeichen anzeigen"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
#: scene/main/scene_tree.cpp scene/resources/world.cpp
#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr "Navigation"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr "Glattes Skrollen"
2016-05-30 19:48:41 +00:00
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr "Vertikale Skrollgeschwindigkeit"
#: editor/editor_settings.cpp
msgid "Show Minimap"
msgstr "Minikarte anzeigen"
2016-05-30 19:48:41 +00:00
#: editor/editor_settings.cpp
msgid "Minimap Width"
msgstr "Breite der Minikarte"
#: editor/editor_settings.cpp
msgid "Mouse Extra Buttons Navigate History"
msgstr "Extramaustasten blättern durch Verlauf"
2016-05-30 19:48:41 +00:00
#: editor/editor_settings.cpp
msgid "Drag And Drop Selection"
msgstr "Auswahl ziehen und fallen lassen"
#: editor/editor_settings.cpp
msgid "Stay In Script Editor On Node Selected"
msgstr ""
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr "Aussehen"
2016-05-30 19:48:41 +00:00
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr "Zeilennummern anzeigen"
#: editor/editor_settings.cpp
msgid "Line Numbers Zero Padded"
msgstr "Zeilennummer mit Nullen auffüllen"
2016-05-30 19:48:41 +00:00
#: editor/editor_settings.cpp
msgid "Show Bookmark Gutter"
msgstr "Lesezeichenspalte anzeigen"
#: editor/editor_settings.cpp
msgid "Show Breakpoint Gutter"
msgstr "Breakpointspalte anzeigen"
#: editor/editor_settings.cpp
msgid "Show Info Gutter"
msgstr "Informationsspalte anzeigen"
#: editor/editor_settings.cpp
msgid "Code Folding"
msgstr "Codeeinklappen"
#: editor/editor_settings.cpp
msgid "Word Wrap"
msgstr "Wörter umbrechen"
2017-08-25 17:00:03 +00:00
#: editor/editor_settings.cpp
msgid "Show Line Length Guidelines"
msgstr "Zeilenlängenhinweislinien anzeigen"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Soft Column"
msgstr "Weiche Grenze für Zeilenlängehinweislinie"
2016-05-30 19:48:41 +00:00
#: editor/editor_settings.cpp
msgid "Line Length Guideline Hard Column"
msgstr "Harte Grenze für Zeilenlängehinweislinie"
2017-08-25 17:00:03 +00:00
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
msgid "Script List"
msgstr "Skriptliste"
2016-05-30 19:48:41 +00:00
#: editor/editor_settings.cpp
msgid "Show Members Overview"
msgstr "Übersicht der Elemente anzeigen"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
msgid "Files"
msgstr "Dateien"
2016-05-30 19:48:41 +00:00
#: editor/editor_settings.cpp
msgid "Trim Trailing Whitespace On Save"
msgstr "Abschließende Leerzeichen beim Speichern entfernen"
2017-08-25 17:00:03 +00:00
#: editor/editor_settings.cpp
msgid "Autosave Interval Secs"
msgstr "Autospeicherinterval (s)"
2017-08-25 17:00:03 +00:00
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
msgid "Restore Scripts On Load"
msgstr "Skripte beim Laden wiederherstellen"
#: editor/editor_settings.cpp
msgid "Auto Reload And Parse Scripts On Save"
msgstr "Skripte automatisch neuladen und parsen beim Speichern"
#: editor/editor_settings.cpp
msgid "Auto Reload Scripts On External Change"
msgstr "Skripte automatisch bei externen Änderungen neuladen"
#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr "Signalcallbacks erstellen"
#: editor/editor_settings.cpp
msgid "Sort Members Outline Alphabetically"
msgstr "Übersicht der Elemente alphabetisch sortieren"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr "Mauszeiger"
2016-05-30 19:48:41 +00:00
#: editor/editor_settings.cpp
msgid "Scroll Past End Of File"
msgstr "Über das Dateiende hinaus scrollen"
2016-05-30 19:48:41 +00:00
#: editor/editor_settings.cpp
msgid "Block Caret"
msgstr "Blockeinfügemarke"
#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr "Einfügemarkeblinken"
#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr "Einfügemarkeblinkgeschwindigkeit"
#: editor/editor_settings.cpp
msgid "Right Click Moves Caret"
msgstr "Rechtsklick bewegt Einfügemarke"
#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
#: modules/gdscript/gdscript_editor.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Completion"
msgstr "Vervollständigung"
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr "Leerlaufparsenverzögerung"
2016-05-30 19:48:41 +00:00
#: editor/editor_settings.cpp
msgid "Auto Brace Complete"
msgstr "Automatisches Klammervervollständigen"
2016-05-30 19:48:41 +00:00
#: editor/editor_settings.cpp
msgid "Code Complete Delay"
msgstr "Verzögerung des automatischen Klammervervollständigen"
#: editor/editor_settings.cpp
msgid "Put Callhint Tooltip Below Current Line"
msgstr "Funktionsaufrufshinweis unter aktueller Zeile platzieren"
#: editor/editor_settings.cpp
msgid "Callhint Tooltip Offset"
msgstr "Abstand des Funktionsaufrufshinweis"
#: editor/editor_settings.cpp
msgid "Complete File Paths"
msgstr "Dateipfade vervollständigen"
2016-06-28 06:50:39 +00:00
#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
msgid "Add Type Hints"
msgstr "Typhinweise hinzufügen"
#: editor/editor_settings.cpp
msgid "Use Single Quotes"
msgstr "Einfache Anführungsstriche verwenden"
#: editor/editor_settings.cpp
msgid "Show Help Index"
msgstr "Hilfeindex anzeigen"
#: editor/editor_settings.cpp
msgid "Help Font Size"
msgstr "Schriftgröße der Hilfe"
#: editor/editor_settings.cpp
msgid "Help Source Font Size"
msgstr "Schriftgröße von Quellcode in der Hilfe"
#: editor/editor_settings.cpp
msgid "Help Title Font Size"
msgstr "Schriftgröße von Titeln der Hilfe"
#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Gitterkarte"
#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance"
msgstr "Auswahldistanz"
#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Preview Size"
msgstr "Vorschaugröße"
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr "Primäre Gitterfarbe"
#: editor/editor_settings.cpp
msgid "Secondary Grid Color"
msgstr "Sekundäre Gitterfarbe"
#: editor/editor_settings.cpp
msgid "Selection Box Color"
msgstr "Auswahlrechtecksfarbe"
2016-06-28 06:50:39 +00:00
#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "3D Gizmos"
msgstr "3D-Griffe"
#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Gizmo Colors"
msgstr "Grifffarben"
#: editor/editor_settings.cpp
msgid "Instanced"
msgstr "Instantiiert"
#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr "Gelenk"
#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr "Form"
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr "Primäre Gitterschritte"
#: editor/editor_settings.cpp
msgid "Grid Size"
msgstr "Gittergröße"
#: editor/editor_settings.cpp
msgid "Grid Division Level Max"
msgstr "Maximale Gitterteilung"
#: editor/editor_settings.cpp
msgid "Grid Division Level Min"
msgstr "Minimale Gitterteilung"
#: editor/editor_settings.cpp
msgid "Grid Division Level Bias"
msgstr "Gitterteilungsneigung"
#: editor/editor_settings.cpp
msgid "Grid XZ Plane"
msgstr "XZ-Gitterebene"
#: editor/editor_settings.cpp
msgid "Grid XY Plane"
msgstr "XY-Gitterebene"
#: editor/editor_settings.cpp
msgid "Grid YZ Plane"
msgstr "XZ-Gitterebene"
#: editor/editor_settings.cpp
msgid "Default FOV"
msgstr "Standard Blickfeld"
2016-05-30 19:48:41 +00:00
#: editor/editor_settings.cpp
msgid "Default Z Near"
msgstr "Standard Z-Nahlimit"
2016-05-30 19:48:41 +00:00
#: editor/editor_settings.cpp
msgid "Default Z Far"
msgstr "Standard Z-Fernlimit"
#: editor/editor_settings.cpp
msgid "Lightmap Baking Number Of CPU Threads"
msgstr "Anzahl CPU-Threads für Lightmap-Baking"
#: editor/editor_settings.cpp
msgid "Navigation Scheme"
msgstr "Navigationsschema"
#: editor/editor_settings.cpp
msgid "Invert Y Axis"
msgstr "Y-Achse invertieren"
#: editor/editor_settings.cpp
msgid "Invert X Axis"
msgstr "X-Achse invertieren"
#: editor/editor_settings.cpp
msgid "Zoom Style"
msgstr "Vergrößerungsstil"
#: editor/editor_settings.cpp
msgid "Emulate Numpad"
msgstr "Nummernblock emulieren"
#: editor/editor_settings.cpp
msgid "Emulate 3 Button Mouse"
msgstr "Dreitastenmaus emulieren"
#: editor/editor_settings.cpp
msgid "Orbit Modifier"
msgstr "Orbit-Modus"
#: editor/editor_settings.cpp
msgid "Pan Modifier"
msgstr "Schwenkmodus"
#: editor/editor_settings.cpp
msgid "Zoom Modifier"
msgstr "Vergrößerungsmodus"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Warped Mouse Panning"
msgstr "Verzerrtes Mausschwenken"
#: editor/editor_settings.cpp
msgid "Navigation Feel"
msgstr "Navigationsgefühl"
#: editor/editor_settings.cpp
msgid "Orbit Sensitivity"
msgstr "Orbitempfindlichkeit"
#: editor/editor_settings.cpp
msgid "Orbit Inertia"
msgstr "Orbitschwerfälligkeit"
#: editor/editor_settings.cpp
msgid "Translation Inertia"
msgstr "Verschiebeschwerfälligkeit"
#: editor/editor_settings.cpp
msgid "Zoom Inertia"
msgstr "Vergrößerungsschwerfälligkeit"
#: editor/editor_settings.cpp
msgid "Freelook"
msgstr "Freisicht"
#: editor/editor_settings.cpp
msgid "Freelook Navigation Scheme"
msgstr "Freisichtnavigationsschema"
#: editor/editor_settings.cpp
msgid "Freelook Sensitivity"
msgstr "Freisichtempfindlichkeit"
#: editor/editor_settings.cpp
msgid "Freelook Inertia"
msgstr "Freisichtschwerfälligkeit"
#: editor/editor_settings.cpp
msgid "Freelook Base Speed"
msgstr "Freisichtgrundgeschwindigkeit"
#: editor/editor_settings.cpp
msgid "Freelook Activation Modifier"
msgstr "Freisichtaktivierungsmodus"
#: editor/editor_settings.cpp
msgid "Freelook Speed Zoom Link"
msgstr "Freisicht-Schnellvergrößerung-Link"
#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Grid Color"
msgstr "Gitterfarbe"
#: editor/editor_settings.cpp
msgid "Guides Color"
msgstr "Hilfslinienfarbe"
#: editor/editor_settings.cpp
msgid "Smart Snapping Line Color"
msgstr "Farbe für intelligentes Einrasten"
#: editor/editor_settings.cpp
msgid "Bone Width"
msgstr "Knochenbreite"
2016-05-30 19:48:41 +00:00
#: editor/editor_settings.cpp
msgid "Bone Color 1"
msgstr "Knochenfarbe 1"
#: editor/editor_settings.cpp
msgid "Bone Color 2"
msgstr "Knochenfarbe 2"
#: editor/editor_settings.cpp
msgid "Bone Selected Color"
msgstr "Farbe des ausgewählten Knochens"
2017-08-25 17:00:03 +00:00
#: editor/editor_settings.cpp
msgid "Bone IK Color"
msgstr "Knochen IK Farbe"
2016-05-30 19:48:41 +00:00
#: editor/editor_settings.cpp
msgid "Bone Outline Color"
msgstr "Farbe der Knochen-Umrandung"
#: editor/editor_settings.cpp
msgid "Bone Outline Size"
msgstr "Größe des Knochenumrisses"
#: editor/editor_settings.cpp
msgid "Viewport Border Color"
msgstr "Randfarbe des Ansichtsfensters"
2016-05-30 19:48:41 +00:00
#: editor/editor_settings.cpp
msgid "Constrain Editor View"
msgstr "Eingeschränkter-Editor-Ansicht"
2016-05-30 19:48:41 +00:00
#: editor/editor_settings.cpp
msgid "Simple Panning"
msgstr "Einfaches Schwenken"
#: editor/editor_settings.cpp
msgid "Scroll To Pan"
msgstr "Schwenk durch Scrollen"
2017-08-25 17:00:03 +00:00
#: editor/editor_settings.cpp
msgid "Pan Speed"
msgstr "Schwenkgeschwindigkeit"
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Poly Editor"
msgstr "Poly-Editor"
2017-08-25 17:00:03 +00:00
#: editor/editor_settings.cpp
msgid "Point Grab Radius"
msgstr "Punktauswahlsradius"
2017-08-25 17:00:03 +00:00
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Previous Outline"
msgstr "Vorigen Umriss anzeigen"
2017-08-25 17:00:03 +00:00
#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
msgid "Autorename Animation Tracks"
msgstr "Animationsspuren automatisch umbenennen"
2017-08-25 17:00:03 +00:00
#: editor/editor_settings.cpp
msgid "Default Create Bezier Tracks"
msgstr "Bezierspuren-Erstellen-Standard"
#: editor/editor_settings.cpp
msgid "Default Create Reset Tracks"
msgstr "Resetspuren-Erstellen-Standard"
#: editor/editor_settings.cpp
msgid "Onion Layers Past Color"
msgstr "Zwiebelhautfarbe Vergangenheit"
#: editor/editor_settings.cpp
msgid "Onion Layers Future Color"
msgstr "Zwiebelhautfarbe Zukunft"
2016-05-30 19:48:41 +00:00
#: editor/editor_settings.cpp
msgid "Visual Editors"
msgstr "Visuelle Editoren"
2016-05-30 19:48:41 +00:00
#: editor/editor_settings.cpp
msgid "Minimap Opacity"
msgstr "Deckkraft Minikarte"
2016-05-30 19:48:41 +00:00
#: editor/editor_settings.cpp
msgid "Window Placement"
msgstr "Fensterplatzierung"
#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
#: scene/gui/control.cpp
msgid "Rect"
msgstr "Rechteck"
#: editor/editor_settings.cpp
msgid "Rect Custom Position"
msgstr "Eigene Position Rechteck"
2016-05-30 19:48:41 +00:00
#: editor/editor_settings.cpp platform/android/export/export_plugin.cpp
msgid "Screen"
msgstr "Bildschirm"
2016-05-30 19:48:41 +00:00
#: editor/editor_settings.cpp
msgid "Auto Save"
msgstr "Autospeichern"
#: editor/editor_settings.cpp
msgid "Save Before Running"
msgstr "Speichern vor Wiedergabe"
#: editor/editor_settings.cpp
msgid "Font Size"
msgstr "Schriftgröße"
2016-05-30 19:48:41 +00:00
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Remote Host"
msgstr "Fern-Hostname"
2016-05-30 19:48:41 +00:00
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Remote Port"
msgstr "Fern-Port"
#: editor/editor_settings.cpp
msgid "Editor SSL Certificates"
msgstr "Editor SSL-Zertifikate"
2016-05-30 19:48:41 +00:00
#: editor/editor_settings.cpp
msgid "HTTP Proxy"
msgstr "HTTP-Proxy"
#: editor/editor_settings.cpp
msgid "Host"
msgstr "Hostname"
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr "Port"
#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Projektverwaltung"
#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr "Sortierreihenfolge"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr "Symbolfarbe"
#: editor/editor_settings.cpp
msgid "Keyword Color"
msgstr "Schlüsselwortfarbe"
#: editor/editor_settings.cpp
msgid "Control Flow Keyword Color"
msgstr "Kontrollflussschlüsselwortfarbe"
#: editor/editor_settings.cpp
msgid "Base Type Color"
msgstr "Grundtypfarbe"
2017-08-25 17:00:03 +00:00
#: editor/editor_settings.cpp
msgid "Engine Type Color"
msgstr "Enginetypfarbe"
2017-08-25 17:00:03 +00:00
#: editor/editor_settings.cpp
msgid "User Type Color"
msgstr "Nutzertypfarbe"
#: editor/editor_settings.cpp
msgid "Comment Color"
msgstr "Kommentarfarbe"
#: editor/editor_settings.cpp
msgid "String Color"
msgstr "Zeichenkettenfarbe"
2016-05-30 19:48:41 +00:00
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Background Color"
msgstr "Hintergrundfarbe"
2016-05-30 19:48:41 +00:00
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Background Color"
msgstr "Vervollständigung Hintergrundfarbe"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Selected Color"
msgstr "Vervollständigung Auswahlfarbe"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr "Vervollständigung Existierend-Farbe"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr "Vervollständigung Scrollen-Farbe"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr "Vervollständigung Schriftfarbe"
#: editor/editor_settings.cpp
msgid "Text Color"
msgstr "Textfarbe"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Line Number Color"
msgstr "Zeilennummerfarbe"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Safe Line Number Color"
msgstr "Sichere Zeilennummer-Farbe"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr "Einfügemarkefarbe"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Background Color"
msgstr "Einfügemarke-Hintergrundfarbe"
#: editor/editor_settings.cpp
msgid "Text Selected Color"
msgstr "Ausgewählter Text-Farbe"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Selection Color"
msgstr "Auswahlfarbe"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr "Klammerfehlerfarbe"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr "Aktuellezeilenfarbe"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Color"
msgstr "Zeilenlängehilfslinienfarbe"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr "Worthervorhebungsfarbe"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr "Nummernfarbe"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Function Color"
msgstr "Funktionenfarbe"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Member Variable Color"
msgstr "Instanzvariablenfarbe"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr "Markierungsfarbe"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr "Lesezeichenfarbe"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Breakpoint Color"
msgstr "Haltepunktfarbe"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr "Ausführende Zeile-Farbe"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr "Codeeinklappen-Farbe"
#: editor/editor_settings.cpp
msgid "Search Result Color"
msgstr "Suchergebnisfarbe"
#: editor/editor_settings.cpp
msgid "Search Result Border Color"
msgstr "Suchergebnisrahmenfarbe"
2016-05-30 19:48:41 +00:00
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
2019-09-26 11:58:39 +00:00
msgstr ""
"%s-Taste halten um auf Ganzzahlen zu runden. Umschalt-Taste halten für "
"präzisere Änderungen."
2016-05-30 19:48:41 +00:00
#: editor/editor_spin_slider.cpp scene/gui/button.cpp
msgid "Flat"
msgstr "Flach"
#: editor/editor_spin_slider.cpp
msgid "Hide Slider"
msgstr "Regler ausblenden"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Selektiere Node(s) für den Import"
#: editor/editor_sub_scene.cpp editor/project_manager.cpp
msgid "Browse"
msgstr "Durchsuchen"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "Szenenpfad:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "Aus Node importieren:"
#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
#: editor/editor_vcs_interface.cpp
msgid "%s Error"
msgstr "%s Fehler"
#: editor/export_template_manager.cpp
msgid "Open the folder containing these templates."
msgstr "Den Ordner der diese Exportvorlagen enthält öffnen."
#: editor/export_template_manager.cpp
msgid "Uninstall these templates."
msgstr "Diese Exportvorlage deinstallieren."
#: editor/export_template_manager.cpp
msgid "There are no mirrors available."
msgstr "Keine Mirrors verfügbar."
#: editor/export_template_manager.cpp
msgid "Retrieving the mirror list..."
msgstr "Mirror-Liste werden abgerufen…"
#: editor/export_template_manager.cpp
msgid "Starting the download..."
msgstr "Download wird begonnen…"
#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "Fehler beim Abrufen der URL:"
#: editor/export_template_manager.cpp
msgid "Connecting to the mirror..."
msgstr "Verbindung mit Mirror wird hergestellt..."
#: editor/export_template_manager.cpp
msgid "Can't resolve the requested address."
msgstr "Angefragte Adresse konnte nicht aufgelöst werden."
#: editor/export_template_manager.cpp
msgid "Can't connect to the mirror."
msgstr "Verbindung zu Mirror konnte nicht hergestellt werden."
#: editor/export_template_manager.cpp
msgid "No response from the mirror."
msgstr "Keine Antwort des Mirrors."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed."
msgstr "Anfrage fehlgeschlagen."
#: editor/export_template_manager.cpp
msgid "Request ended up in a redirect loop."
msgstr "Anfrage in Weiterleitungsschleife gefangen."
#: editor/export_template_manager.cpp
msgid "Request failed:"
msgstr "Anfrage fehlgeschlagen:"
#: editor/export_template_manager.cpp
msgid "Download complete; extracting templates..."
msgstr "Download abgeschlossen; Exportvorlagen werden extrahiert…"
#: editor/export_template_manager.cpp
msgid "Cannot remove temporary file:"
msgstr "Temporäre Datei kann nicht entfernt werden:"
#: editor/export_template_manager.cpp
msgid ""
"Templates installation failed.\n"
"The problematic templates archives can be found at '%s'."
msgstr ""
"Exportvorlagen-Installation fehlgeschlagen.\n"
"Das problematische Exportvorlagen-Archiv befindet sich hier in %s."
#: editor/export_template_manager.cpp
msgid "Error getting the list of mirrors."
msgstr "Fehler beim Laden der Spiegelserver."
#: editor/export_template_manager.cpp
msgid "Error parsing JSON with the list of mirrors. Please report this issue!"
msgstr ""
"Fehler beim Einlesen des JSON-Formats der Spiegelserverliste. Bitte diesen "
"Fehler melden!"
#: editor/export_template_manager.cpp
msgid "Best available mirror"
msgstr "Bester verfügbarer Mirror"
#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
"Für diese Version wurde kein Downloadlink gefunden. Direkter Download steht "
"nur für offizielle Veröffentlichungen bereit."
#: editor/export_template_manager.cpp
msgid "Disconnected"
msgstr "Getrennt"
#: editor/export_template_manager.cpp
msgid "Resolving"
msgstr "Löse aus"
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
msgstr "Kann nicht aufgelöst werden"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting..."
msgstr "Verbinde..."
#: editor/export_template_manager.cpp
msgid "Can't Connect"
msgstr "Keine Verbindung möglich"
#: editor/export_template_manager.cpp
msgid "Connected"
msgstr "Verbunden"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting..."
msgstr "Frage an..."
#: editor/export_template_manager.cpp
msgid "Downloading"
msgstr "Wird heruntergeladen"
#: editor/export_template_manager.cpp
msgid "Connection Error"
msgstr "Verbindungsfehler"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
msgstr "SSL-Handshake-Fehler"
#: editor/export_template_manager.cpp
msgid "Can't open the export templates file."
msgstr "Exportvorlagendatei konnte nicht geöffnet werden."
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside the export templates file: %s."
msgstr "Ungültiges version.txt-Format in der Exportvorlagendatei: %s."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside the export templates file."
msgstr "Keine version.txt in Exportvorlagendatei gefunden."
#: editor/export_template_manager.cpp
msgid "Error creating path for extracting templates:"
msgstr "Fehler bei Erzeugen des Pfads zum Extrahieren der Exportvorlagen:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
msgstr "Extrahiere Exportvorlagen"
#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr "Importiere:"
#: editor/export_template_manager.cpp
msgid "Remove templates for the version '%s'?"
msgstr "Exportvorlagenversion %s entfernen?"
#: editor/export_template_manager.cpp
msgid "Uncompressing Android Build Sources"
msgstr "Android-Build-Quellen werden entpackt"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr "Exportvorlagenverwaltung"
#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr "Aktuelle Version:"
#: editor/export_template_manager.cpp
msgid "Export templates are missing. Download them or install from a file."
msgstr "Exportvorlagen fehlen. Download oder Installation aus Datei nötig."
#: editor/export_template_manager.cpp
msgid "Export templates are installed and ready to be used."
msgstr "Exportvorlagen sind installiert und bereit zum Verwenden."
#: editor/export_template_manager.cpp
msgid "Open Folder"
msgstr "Ordner öffnen"
#: editor/export_template_manager.cpp
msgid "Open the folder containing installed templates for the current version."
msgstr ""
"Order mit den installierten Exportvorlagen der aktuellen Version öffnen."
#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr "Deinstallieren"
#: editor/export_template_manager.cpp
msgid "Uninstall templates for the current version."
msgstr "Exportvorlagen der aktuellen Version deinstallieren."
#: editor/export_template_manager.cpp
msgid "Download from:"
msgstr "Herunterladen von:"
#: editor/export_template_manager.cpp
msgid "Open in Web Browser"
msgstr "In Web-Browser öffnen"
#: editor/export_template_manager.cpp
msgid "Copy Mirror URL"
msgstr "Mirror-URL kopieren"
#: editor/export_template_manager.cpp
msgid "Download and Install"
msgstr "Herunterladen und installieren"
#: editor/export_template_manager.cpp
msgid ""
"Download and install templates for the current version from the best "
"possible mirror."
msgstr ""
"Exportvorlagen der aktuellen Version vom bestmöglichen Mirror herunterladen "
"und installieren."
#: editor/export_template_manager.cpp
msgid "Official export templates aren't available for development builds."
msgstr ""
"Für Entwicklungsversionen werden keine offizielle Exportvorlagen bereit "
"gestellt."
#: editor/export_template_manager.cpp
msgid "Install from File"
msgstr "Aus Datei installieren"
#: editor/export_template_manager.cpp
msgid "Install templates from a local file."
msgstr "Exportvorlagen aus lokaler Datei installieren."
#: editor/export_template_manager.cpp editor/find_in_files.cpp
#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "Abbrechen"
#: editor/export_template_manager.cpp
msgid "Cancel the download of the templates."
msgstr "Herunterladen der Exportvorlagen abbrechen."
#: editor/export_template_manager.cpp
msgid "Other Installed Versions:"
msgstr "Andere installierte Versionen:"
#: editor/export_template_manager.cpp
msgid "Uninstall Template"
msgstr "Exportvorlage deinstallieren"
#: editor/export_template_manager.cpp
msgid "Select Template File"
msgstr "Vorlagendatei auswählen"
#: editor/export_template_manager.cpp
msgid "Godot Export Templates"
msgstr "Godot Exportvorlagen"
#: editor/export_template_manager.cpp
msgid ""
"The templates will continue to download.\n"
"You may experience a short editor freeze when they finish."
msgstr ""
"Download der Exportvorlage wird fortgesetzt.\n"
"Der Editor kann nach Ende des Downloads kurzfristig stocken."
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#: editor/fileserver/editor_file_server.cpp
msgid "File Server"
msgstr "Dateiserver"
#: editor/fileserver/editor_file_server.cpp
#: editor/plugins/version_control_editor_plugin.cpp
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Password"
msgstr "Passwort"
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Favoriten"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
"Status: Dateiimport fehlgeschlagen. Manuelle Reparatur und Neuimport nötig."
#: editor/filesystem_dock.cpp
msgid ""
"Importing has been disabled for this file, so it can't be opened for editing."
msgstr ""
"Für diese Datei wurde die Import-Funktion deaktiviert, sie kann folglich "
"nicht zum Bearbeiten geöffnet werden."
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Ressourcen-Wurzel kann nicht verschoben oder umbenannt werden."
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
msgstr "Ordner kann nicht in sich selbst verschoben werden."
#: editor/filesystem_dock.cpp
msgid "Error moving:"
msgstr "Fehler beim Verschieben:"
#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
msgstr "Fehler beim Duplizieren:"
#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
msgstr "Fehler beim Aktualisieren der Abhängigkeiten:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
msgstr "Kein Name angegeben."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters."
msgstr "Angegebener Name enthält ungültige Zeichen."
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
msgstr "Es existiert bereits eine Datei oder ein Ordner mit diesem Namen."
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "Name enthält ungültige Zeichen."
#: editor/filesystem_dock.cpp
msgid ""
"This file extension is not recognized by the editor.\n"
"If you want to rename it anyway, use your operating system's file manager.\n"
"After renaming to an unknown extension, the file won't be shown in the "
"editor anymore."
msgstr ""
"Diese Dateiendung wird nicht vom Editor erkannt.\n"
"Zum Durchführen der Umbenennung muss ein anderer Dateimanager genutzt "
"werden.\n"
"Dateien mit unbekannten Dateiendungen werden daraufhin nicht mehr im Editor "
"angezeigt."
#: editor/filesystem_dock.cpp
msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
"%s\n"
"\n"
"Do you wish to overwrite them?"
msgstr ""
"Die folgenen Dateien oder Ordner stehen im Konflikt mit Objekten im Zielpfad "
"%s:\n"
"\n"
"%s\n"
"\n"
"Soll überschrieben werden?"
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
msgstr "Benenne Datei um:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
msgstr "Benenne Ordner um:"
#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
msgstr "Dupliziere Datei:"
#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
msgstr "Dupliziere Ordner:"
#: editor/filesystem_dock.cpp
msgid "New Inherited Scene"
msgstr "Neue geerbte Szene"
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#: editor/filesystem_dock.cpp
msgid "Set As Main Scene"
msgstr "Als Hauptszene setzen"
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#: editor/filesystem_dock.cpp
msgid "Open Scenes"
msgstr "Szenen öffnen"
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#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "Instanz"
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#: editor/filesystem_dock.cpp
msgid "Add to Favorites"
msgstr "Zu Favoriten hinzufügen"
#: editor/filesystem_dock.cpp
msgid "Remove from Favorites"
msgstr "Aus Favoriten entfernen"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
msgstr "Abhängigkeiten bearbeiten..."
#: editor/filesystem_dock.cpp
msgid "View Owners..."
msgstr "Zeige Besitzer..."
#: editor/filesystem_dock.cpp
msgid "Move To..."
msgstr "Verschiebe zu..."
#: editor/filesystem_dock.cpp
msgid "New Scene..."
msgstr "Neue Szene…"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "New Script..."
msgstr "Neues Skript..."
#: editor/filesystem_dock.cpp
msgid "New Resource..."
msgstr "Neue Ressource..."
#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Expand All"
msgstr "Alle ausklappen"
#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Collapse All"
msgstr "Alle einklappen"
#: editor/filesystem_dock.cpp
msgid "Sort files"
msgstr "Dateien sortieren"
#: editor/filesystem_dock.cpp
msgid "Sort by Name (Ascending)"
msgstr "Nach Name sortieren (aufsteigend)"
#: editor/filesystem_dock.cpp
msgid "Sort by Name (Descending)"
msgstr "Nach Name sortieren (absteigend)"
#: editor/filesystem_dock.cpp
msgid "Sort by Type (Ascending)"
msgstr "Nach Typ sortieren (aufsteigend)"
#: editor/filesystem_dock.cpp
msgid "Sort by Type (Descending)"
msgstr "Nach Typ sortieren (absteigend)"
#: editor/filesystem_dock.cpp
msgid "Sort by Last Modified"
msgstr "Nach Bearbeitungszeit sortieren (Aktuelles zuerst)"
#: editor/filesystem_dock.cpp
msgid "Sort by First Modified"
msgstr "Nach Bearbeitungszeit sortieren (Aktuelles zuletzt)"
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "Duplizieren..."
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Umbenennen..."
#: editor/filesystem_dock.cpp
msgid "Focus the search box"
msgstr "Suchfeld auswählen"
#: editor/filesystem_dock.cpp
msgid "Previous Folder/File"
msgstr "Vorherige(r) Ordner/Datei"
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#: editor/filesystem_dock.cpp
msgid "Next Folder/File"
msgstr "Nächste(r) Ordner/Datei"
2016-06-28 06:50:39 +00:00
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "Dateisystem erneut einlesen"
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#: editor/filesystem_dock.cpp
msgid "Toggle Split Mode"
msgstr "Geteilten Modus umschalten"
#: editor/filesystem_dock.cpp
msgid "Search files"
msgstr "Dateien suchen"
#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
"Lese Dateien,\n"
"Bitte warten..."
#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "Verschieben"
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/project_manager.cpp editor/rename_dialog.cpp
#: editor/scene_tree_dock.cpp
msgid "Rename"
msgstr "Umbenennen"
#: editor/filesystem_dock.cpp
msgid "Overwrite"
msgstr "Überschreiben"
#: editor/filesystem_dock.cpp
msgid "Create Scene"
msgstr "Szene erstellen"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr "Erstelle Skript"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
msgid "Find in Files"
msgstr "In Dateien suchen"
#: editor/find_in_files.cpp
msgid "Find:"
msgstr "Suche:"
#: editor/find_in_files.cpp editor/rename_dialog.cpp
msgid "Replace:"
msgstr "Ersetzen:"
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Verzeichnis:"
#: editor/find_in_files.cpp
msgid "Filters:"
msgstr "Filter:"
#: editor/find_in_files.cpp
msgid ""
"Include the files with the following extensions. Add or remove them in "
"ProjectSettings."
msgstr ""
"Dateien mit den folgenden Endungen werden hinzugefügt. In den "
"Projekteinstellungen änderbar."
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
msgstr "Finde..."
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
msgid "Replace..."
msgstr "Ersetzen..."
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
msgid "Replace in Files"
msgstr "In Dateien ersetzen"
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#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr "Alle ersetzen (KEIN RÜCKGÄNGIG MACHEN)"
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#: editor/find_in_files.cpp
msgid "Searching..."
msgstr "Am suchen..."
#: editor/find_in_files.cpp
msgid "%d match in %d file."
msgstr "%d Übereinstimmung in %d Datei gefunden."
#: editor/find_in_files.cpp
msgid "%d matches in %d file."
msgstr "%d Übereinstimmungen in %d Datei gefunden."
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#: editor/find_in_files.cpp
msgid "%d matches in %d files."
msgstr "%d Übereinstimmungen in %d Dateien gefunden."
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#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr "Zu Gruppe hinzufügen"
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#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "Aus Gruppe entfernen"
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#: editor/groups_editor.cpp
msgid "Group name already exists."
msgstr "Gruppenname existiert bereits."
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#: editor/groups_editor.cpp
msgid "Invalid group name."
msgstr "Ungültiger Gruppenname."
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#: editor/groups_editor.cpp
msgid "Rename Group"
msgstr "Gruppe umbenennen"
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#: editor/groups_editor.cpp
msgid "Delete Group"
msgstr "Gruppe löschen"
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#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
msgstr "Gruppen"
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#: editor/groups_editor.cpp
msgid "Nodes Not in Group"
msgstr "Nodes nicht in Gruppe"
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#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
#: editor/scene_tree_editor.cpp
msgid "Filter nodes"
msgstr "Nodes filtern"
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#: editor/groups_editor.cpp
msgid "Nodes in Group"
msgstr "Nodes in Gruppe"
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#: editor/groups_editor.cpp
msgid "Empty groups will be automatically removed."
msgstr "Leere Gruppen werden automatisch entfernt."
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#: editor/groups_editor.cpp
msgid "Group Editor"
msgstr "Gruppeneditor"
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#: editor/groups_editor.cpp
msgid "Manage Groups"
msgstr "Gruppen verwalten"
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#: editor/import/editor_import_collada.cpp
msgid "Collada"
msgstr "Collada"
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#: editor/import/editor_import_collada.cpp
msgid "Use Ambient"
msgstr "Ambient verwenden"
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#: editor/import/resource_importer_bitmask.cpp
msgid "Create From"
msgstr "From erstellen"
#: editor/import/resource_importer_bitmask.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Threshold"
msgstr "Schwellenwert"
#: editor/import/resource_importer_csv_translation.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp
msgid "Compress"
msgstr "Komprimieren"
#: editor/import/resource_importer_csv_translation.cpp
msgid "Delimiter"
msgstr "Trennzeichen"
#: editor/import/resource_importer_layered_texture.cpp
msgid "ColorCorrect"
msgstr "Farbkorrektur"
#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr "Kein BPTC falls RGB"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr "Kennzeichnungen"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp
#: scene/resources/texture.cpp
msgid "Repeat"
msgstr "Wiederholen"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
#: scene/gui/control.cpp
msgid "Filter"
msgstr "Filter"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "Mipmaps"
msgstr "Mipmaps"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "Anisotropic"
msgstr "Anisotropisch"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "sRGB"
msgstr "sRGB"
#: editor/import/resource_importer_layered_texture.cpp
msgid "Slices"
msgstr "Schnitte"
#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/resources/style_box.cpp
msgid "Horizontal"
msgstr "Horizontal"
#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/resources/style_box.cpp
msgid "Vertical"
msgstr "Vertikal"
#: editor/import/resource_importer_obj.cpp
msgid "Generate Tangents"
msgstr "Tangenten generieren"
#: editor/import/resource_importer_obj.cpp
msgid "Scale Mesh"
msgstr "Mesh skalieren"
#: editor/import/resource_importer_obj.cpp
msgid "Offset Mesh"
msgstr "Mesh verschieben"
#: editor/import/resource_importer_obj.cpp
#: editor/import/resource_importer_scene.cpp
msgid "Octahedral Compression"
msgstr "Oktahedrische Kompression"
#: editor/import/resource_importer_obj.cpp
msgid "Optimize Mesh Flags"
msgstr "Meshflags optimieren"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Als einzelne Szene importieren"
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#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
msgstr "Import mit separaten Animationen"
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#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr "Import mit separaten Materialien"
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#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
msgstr "Import mit separaten Objekten"
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#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
msgstr "Import mit separaten Objekten und Materialien"
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#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
msgstr "Import mit separaten Objekten und Animationen"
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#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
msgstr "Import mit separaten Materialien und Animationen"
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#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
msgstr "Import mit separaten Objekten, Materialien und Animationen"
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#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
msgstr "Als mehrere Szenen importieren"
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#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
msgstr "Import als mehrere Szenen und Materialien"
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#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
#: scene/3d/physics_joint.cpp
msgid "Nodes"
msgstr "Nodes"
#: editor/import/resource_importer_scene.cpp
msgid "Root Type"
msgstr "Wurzeltyp"
#: editor/import/resource_importer_scene.cpp
msgid "Root Name"
msgstr "Wurzelname"
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#: editor/import/resource_importer_scene.cpp
msgid "Root Scale"
msgstr "Wurzelskalierung"
2016-05-30 19:48:41 +00:00
#: editor/import/resource_importer_scene.cpp
msgid "Custom Script"
msgstr "Eigenes Skript"
#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp
msgid "Storage"
msgstr "Speicher"
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#: editor/import/resource_importer_scene.cpp
msgid "Use Legacy Names"
msgstr "Alte Namen verwenden"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Materials"
msgstr "Materialien"
#: editor/import/resource_importer_scene.cpp
msgid "Keep On Reimport"
msgstr "Bei Neuimport behalten"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Meshes"
msgstr "Meshes"
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#: editor/import/resource_importer_scene.cpp
msgid "Ensure Tangents"
msgstr "Tangenten sicherstellen"
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#: editor/import/resource_importer_scene.cpp
msgid "Light Baking"
msgstr "Light Baking"
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#: editor/import/resource_importer_scene.cpp
msgid "Lightmap Texel Size"
msgstr "Lightmap Texelgröße"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Skins"
msgstr "Skins"
#: editor/import/resource_importer_scene.cpp
msgid "Use Named Skins"
msgstr "Benannte Skins verwenden"
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#: editor/import/resource_importer_scene.cpp
msgid "External Files"
msgstr "Externe Dateien"
#: editor/import/resource_importer_scene.cpp
msgid "Store In Subdir"
msgstr "In Unterordner speichern"
#: editor/import/resource_importer_scene.cpp
msgid "Filter Script"
msgstr "Skript filtern"
#: editor/import/resource_importer_scene.cpp
msgid "Keep Custom Tracks"
msgstr "Eigene Spuren behalten"
#: editor/import/resource_importer_scene.cpp
msgid "Optimizer"
msgstr "Optimierer"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Enabled"
msgstr "Aktiviert"
#: editor/import/resource_importer_scene.cpp
msgid "Max Linear Error"
msgstr "Max lineare Fehler"
#: editor/import/resource_importer_scene.cpp
msgid "Max Angular Error"
msgstr "Max Winkelfehler"
#: editor/import/resource_importer_scene.cpp
msgid "Max Angle"
msgstr "Max Winkel"
#: editor/import/resource_importer_scene.cpp
msgid "Remove Unused Tracks"
msgstr "Unbenutzte Spuren entfernen"
#: editor/import/resource_importer_scene.cpp
msgid "Clips"
msgstr "Animationsausschnitte"
#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp
#: scene/3d/particles.cpp scene/resources/environment.cpp
msgid "Amount"
msgstr "Menge"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Szene importieren"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
msgstr "Szene wird importiert..."
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
msgstr "Generiere Lightmaps"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh:"
msgstr "Generierung für Mesh:"
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
msgstr "Angepasstes Skript wird ausgeführt..."
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
msgstr "Post-Import Skript konnte nicht geladen werden:"
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr "Ungültiges oder fehlerhaftes Skript für Post-Import (siehe Konsole):"
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
msgstr "Fehler beim ausführen des Post-Import Skripts:"
#: editor/import/resource_importer_scene.cpp
msgid "Did you return a Node-derived object in the `post_import()` method?"
msgstr ""
"Wurde ein von Node abstammendes Objekt in der post_import()-Methode "
"zurückgegeben?"
#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
msgstr "Speichere..."
#: editor/import/resource_importer_texture.cpp
msgid ""
"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
"texture compression to reduce memory usage (blue channel is discarded)."
msgstr ""
"%s: Verwendung der Textur als Normalen-Map in 3D festgestellt. Rot-Grün-"
"Texturkompression wurde aktiviert um Speicherverbrauch zu reduzieren (der "
"blaue Kanal wird verworfen)."
#: editor/import/resource_importer_texture.cpp
msgid ""
"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
"generation and VRAM texture compression."
msgstr ""
"%s: Verwendung der Textur in 3D festgestellt. Filter, Wiederholung, Mipmap-"
"Erzeugung und VRAM-Texturkompression wurden aktiviert."
#: editor/import/resource_importer_texture.cpp
msgid "2D, Detect 3D"
msgstr "2D, 3D erkennen"
#: editor/import/resource_importer_texture.cpp
msgid "2D Pixel"
msgstr "2D-Pixel"
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr "Verlustbehaftete Qualität"
#: editor/import/resource_importer_texture.cpp
msgid "HDR Mode"
msgstr "HDR-Modus"
#: editor/import/resource_importer_texture.cpp
msgid "BPTC LDR"
msgstr "BPTC LDR"
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
msgstr "Normal-Map"
#: editor/import/resource_importer_texture.cpp
msgid "Process"
msgstr "Verarbeiten"
#: editor/import/resource_importer_texture.cpp
msgid "Fix Alpha Border"
msgstr "Alpharand beheben"
#: editor/import/resource_importer_texture.cpp
msgid "Premult Alpha"
msgstr "Alpha vormultiplizieren"
#: editor/import/resource_importer_texture.cpp
msgid "Hdr As Srgb"
msgstr "HDR als sRGB"
#: editor/import/resource_importer_texture.cpp
msgid "Invert Color"
msgstr "Farben invertieren"
#: editor/import/resource_importer_texture.cpp
msgid "Normal Map Invert Y"
msgstr "Y der Normal-Map invertieren"
#: editor/import/resource_importer_texture.cpp
msgid "Size Limit"
msgstr "Höchstmaß"
#: editor/import/resource_importer_texture.cpp
msgid "Detect 3D"
msgstr "3D erkennen"
#: editor/import/resource_importer_texture.cpp
msgid "SVG"
msgstr "SVG"
#: editor/import/resource_importer_texture.cpp
msgid ""
"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
"texture will not display correctly on PC."
msgstr ""
"Achtung, es wurde keine geeignete PC-VRAM-Kompression in den "
"Projekteinstellungen aktiviert. Die Textur wird auf PCs nicht korrekt "
"darstellbar sein."
#: editor/import/resource_importer_texture_atlas.cpp
msgid "Atlas File"
msgstr "Atlas-Datei"
#: editor/import/resource_importer_texture_atlas.cpp
msgid "Import Mode"
msgstr "Importmodus"
#: editor/import/resource_importer_texture_atlas.cpp
msgid "Crop To Region"
msgstr "Auf Region zuschneiden"
#: editor/import/resource_importer_texture_atlas.cpp
msgid "Trim Alpha Border From Region"
msgstr "Alpharand von Region abschneiden"
#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp
msgid "Force"
msgstr "Forcieren"
#: editor/import/resource_importer_wav.cpp
msgid "8 Bit"
msgstr "8-Bit"
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
msgid "Mono"
msgstr "Mono"
#: editor/import/resource_importer_wav.cpp
msgid "Max Rate"
msgstr "Max Rate"
#: editor/import/resource_importer_wav.cpp
msgid "Max Rate Hz"
msgstr "Max Hz-Rate"
#: editor/import/resource_importer_wav.cpp
msgid "Trim"
msgstr "Abschneiden"
#: editor/import/resource_importer_wav.cpp
msgid "Normalize"
msgstr "Normalisieren"
#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
msgid "Loop Mode"
msgstr "Schleifenmodus"
#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
msgid "Loop Begin"
msgstr "Schleifenbeginn"
#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
msgid "Loop End"
msgstr "Schleifenende"
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "Importer auswählen"
#: editor/import_defaults_editor.cpp
msgid "Importer:"
msgstr "Importierer:"
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#: editor/import_defaults_editor.cpp
msgid "Reset to Defaults"
msgstr "Auf Standardwerte zurücksetzen"
#: editor/import_dock.cpp
msgid "Keep File (No Import)"
msgstr "Datei behalten (kein Import)"
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d Dateien"
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#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Als Standard für %s setzen"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr "Standard für %s löschen"
#: editor/import_dock.cpp
msgid "Reimport"
msgstr "Neuimport"
#: editor/import_dock.cpp
msgid ""
"You have pending changes that haven't been applied yet. Click Reimport to "
"apply changes made to the import options.\n"
"Selecting another resource in the FileSystem dock without clicking Reimport "
"first will discard changes made in the Import dock."
msgstr ""
"Es existieren ausstehende Änderungen die noch nicht angewandt wurden. Um "
"Änderungen der Importoptionen anzuwenden, bitte den Reimportieren-Knopf "
"klicken.\n"
"Eine andere Ressource in der Dateisystemleiste auszuwählen, ohne zuvor den "
"Reimportieren-Knopf zu betätigen, verwirft sämtliche ausstehende Änderungen "
"der Importoptionen."
2016-05-30 19:48:41 +00:00
#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importiere als:"
#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr "Szenen speichern, reimportieren und neu starten"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
msgstr ""
"Den Typ einer importierten Datei zu ändern erfordert einen Neustart des "
"Editors."
#: editor/import_dock.cpp
msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
"ACHTUNG: Es existieren Inhalte die diese Ressource nutzen und nachher "
"möglicherweise nicht mehr ordnungsgemäß laden können."
#: editor/import_dock.cpp
msgid ""
"Select a resource file in the filesystem or in the inspector to adjust "
"import settings."
msgstr ""
"Zum Anpassen der Importeinstellungen muss eine Ressourcendatei im "
"Dateisystem oder im Inspektor ausgewählt werden."
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Laden der Ressource gescheitert."
#: editor/inspector_dock.cpp
msgid "Property Name Style"
msgstr "Eigenschaftennamesstil"
#: editor/inspector_dock.cpp scene/gui/color_picker.cpp
msgid "Raw"
msgstr "Roh"
#: editor/inspector_dock.cpp
msgid "Capitalized"
msgstr "Kapitalisiert"
#: editor/inspector_dock.cpp
msgid "Localized"
msgstr "Übersetzt"
#: editor/inspector_dock.cpp
msgid "Localization not available for current language."
msgstr "Keine Übersetzung für die gegenwärtige Sprache vorhanden."
#: editor/inspector_dock.cpp
msgid "Copy Properties"
msgstr "Eigenschaften kopieren"
#: editor/inspector_dock.cpp
msgid "Paste Properties"
msgstr "Eigenschaften einfügen"
#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
msgstr "Unter-Ressource einzigartig machen"
#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
msgstr "Erstelle eine neue Ressource im Speicher und bearbeite sie."
#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "Lade eine bestehende Ressource von der Festplatte und bearbeite sie."
#: editor/inspector_dock.cpp
msgid "Save the currently edited resource."
msgstr "Speichere die so eben bearbeitete Ressource."
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Save As..."
msgstr "Speichern als..."
#: editor/inspector_dock.cpp
msgid "Extra resource options."
msgstr "Zusatz-Ressourcenoptionen."
#: editor/inspector_dock.cpp
msgid "Edit Resource from Clipboard"
msgstr "Ressource in Zwischenablage bearbeiten"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
msgstr "Ressource kopieren"
#: editor/inspector_dock.cpp
msgid "Make Resource Built-In"
msgstr "Ressource zu Built-In konvertieren"
#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "Gehe zum vorherigen bearbeiteten Objekt im Verlauf."
#: editor/inspector_dock.cpp
msgid "Go to the next edited object in history."
msgstr "Gehe zum nächsten bearbeiteten Objekt im Verlauf."
#: editor/inspector_dock.cpp
msgid "History of recently edited objects."
msgstr "Verlauf der zuletzt bearbeiteten Objekte."
#: editor/inspector_dock.cpp
msgid "Open documentation for this object."
msgstr "Dokumentation zu diesem Objekt öffnen."
#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp
msgid "Open Documentation"
msgstr "Dokumentation öffnen"
#: editor/inspector_dock.cpp
msgid "Filter properties"
msgstr "Eigenschaften filtern"
#: editor/inspector_dock.cpp
msgid "Manage object properties."
msgstr "Objekteigenschaften verwalten."
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
msgstr "Änderungen können verloren gehen!"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "MultiNode setzen"
#: editor/node_dock.cpp
msgid "Select a single node to edit its signals and groups."
msgstr ""
"Ein einzelnes Node auswählen um seine Signale und Gruppen zu bearbeiten."
#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
msgstr "Ein Plugin bearbeiten"
#: editor/plugin_config_dialog.cpp
msgid "Create a Plugin"
msgstr "Ein Plugin erstellen"
#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
msgstr "Pluginname:"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
msgstr "Unterverzeichnis:"
#: editor/plugin_config_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Author:"
msgstr "Autor:"
#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Version:"
#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
msgid "Language:"
msgstr "Sprache:"
#: editor/plugin_config_dialog.cpp
msgid "Script Name:"
msgstr "Skriptname:"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
msgstr "Sofort aktivieren?"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon"
msgstr "Polygon erstellen"
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#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create points."
msgstr "Punkte erstellen."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
"Punkt bearbeiten:\n"
"LMT: Punkt verschieben\n"
"RMT: Punkt löschen"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Erase points."
msgstr "Punkte löschen."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon"
msgstr "Polygon bearbeiten"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr "Punkt einfügen"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon (Remove Point)"
msgstr "Polygon bearbeiten (Punkt entfernen)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Polygon And Point"
msgstr "Polygon und Punkt entfernen"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "Animation hinzufügen"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Add %s"
msgstr "%s hinzufügen"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
msgstr "Lade..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Move Node Point"
msgstr "Node-Punkt verschieben"
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#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Limits"
msgstr "BlendSpace1D-Grenzwerte ändern"
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#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Labels"
msgstr "BlendSpace1D-Beschriftungen ändern"
2016-05-30 19:48:41 +00:00
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
"Dieser Node-Typ kann nicht verwendet werden. Nur Wurzel-Nodes sind möglich."
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#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Node Point"
msgstr "Node-Punkt hinzufügen"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Animation Point"
msgstr "Animationspunkt hinzufügen"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Remove BlendSpace1D Point"
msgstr "BlendSpace1D-Punkt entfernen"
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#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
msgstr "BlendSpace1D-Node-Punkt verschieben"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
"AnimationTree ist inaktiv.\n"
"Aktivieren um Abspielen zu starten, Node-Warnungen sollten überprüft werden "
"falls Aktivierung fehlschlägt."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
msgstr "Übergangsposition innerhalb des Raums setzen"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
msgstr "Punkte auswählen und verschieben, erstellen mit RMT."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
msgstr "Schnapp- und Anzeigeraster aktivieren."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr "Punkt"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Open Editor"
msgstr "Editor öffnen"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Open Animation Node"
msgstr "Animations-Node öffnen"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Triangle already exists."
msgstr "Dreieck existiert bereits."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Triangle"
msgstr "Dreieck hinzufügen"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Limits"
msgstr "BlendSpace2D-Grenzwerte ändern"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Labels"
msgstr "BlendSpace2D-Beschriftungen ändern"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Point"
msgstr "BlendSpace2D-Punkt entfernen"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Triangle"
msgstr "BlendSpace2D-Dreieck entfernen"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr "BlendSpace2D gehört nicht zu einem AnimationTree-Node."
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#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
msgstr "Es existieren keine Dreiecke, Vermischen nicht möglich."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Toggle Auto Triangles"
msgstr "Automatische Dreiecke umschalten"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr "Dreiecke durch Punkteverbinden herstellen."
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#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
msgstr "Punkte und Dreiecke löschen."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
msgstr "Vermischungsdreiecke automatisch erstellen (statt manuell)"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Blende:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Parameter Changed:"
msgstr "Parameter geändert:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Filter bearbeiten"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
msgstr "Ausgabe-Node kann nicht zum Mischungsbaum hinzugefügt werden."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Add Node to BlendTree"
msgstr "Node zu BlendTree hinzufügen"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Node Moved"
msgstr "Node verschoben"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
"Verbindung nicht möglich, Port ist eventuell bereits in Benutzung oder "
"Verbindung ist ungültig."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Connected"
msgstr "Nodes verbunden"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Disconnected"
msgstr "Nodes getrennt"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Set Animation"
msgstr "Animation setzen"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete Node"
msgstr "Node löschen"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "Node(s) löschen"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Toggle Filter On/Off"
msgstr "Filter ein-/ausschalten"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Change Filter"
msgstr "Filter ändern"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
"Kein Animationsspieler festgelegt, Spurnamen können nicht abgerufen werden."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
msgstr ""
"Animationsspieler-Pfad ist ungültig, Spurnamen können nicht abgerufen werden."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""
"Animationsspieler hat keinen gültigen Wurzel-Node-Pfad, Spurnamen können "
"nicht abgerufen werden."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Anim Clips"
msgstr "Animationsausschnitt"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Audio Clips"
msgstr "Audioausschnitt"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Functions"
msgstr "Funktionen"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Renamed"
msgstr "Node umbenannt"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr "Knoten hinzufügen..."
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#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Edit Filtered Tracks:"
msgstr "Gefilterte Spuren bearbeiten:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Enable Filtering"
msgstr "Filtern aktivieren"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Automatisches Abspielen umschalten"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr "Neuer Animationsname:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "Neue Animation"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Neue Animation erstellen"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "Animationsname ändern:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "Animation umbenennen"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Animation?"
msgstr "Animation löschen?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "Animation entfernen"
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#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Invalid animation name!"
msgstr "Ungültiger Animationsname!"
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#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation name already exists!"
msgstr "Animationsname existiert bereits!"
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#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "Animation duplizieren"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Blende über in nächste Geänderte"
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#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr "Überblendungszeit ändern"
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#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "Animation laden"
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#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "Keine Animations-Ressource in der Zwischenablage!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr "Eingefügte Animation"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr "Animation einfügen"
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#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "Spiele ausgewählte Animation rückwärts von aktueller Position. (A)"
2016-05-30 19:48:41 +00:00
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr "Spiele ausgewählte Animation rückwärts vom Ende. (Umschalt+A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "Stoppe Animations-Wiedergabe. (S)"
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#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "Spiele ausgewählte Animation vom Start. (Umschalt+D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "Spiele ausgewählte Animation von aktueller Position. (D)"
2016-05-30 19:48:41 +00:00
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr "Position der Animation (in Sekunden)."
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#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr "Animationsablauf für diesen Node global skalieren."
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#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "Animationswerkzeuge"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Erstelle"
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#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste As Reference"
msgstr "Als Referenz einfügen"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Übergänge bearbeiten..."
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#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Open in Inspector"
msgstr "Im Inspektor öffnen"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr "Liste der Animationen im Player anzeigen."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr "Beim Laden automatisch abspielen"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr "Zwiebelhaut aktivieren"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning Options"
msgstr "Zwiebelhaut-Einstellungen"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
msgstr "Richtungen"
#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Vergangenheit"
#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Zukunft"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Tiefe"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
msgstr "1 Schicht"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
msgstr "2 Schichten"
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#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
msgstr "3 Schichten"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
msgstr "nur Unterschiede"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
msgstr "Weißmodulation erzwingen"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
msgstr "3D-Manipulator einbeziehen"
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#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pin AnimationPlayer"
msgstr "Animationsspieler anheften"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "Animationsname:"
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#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
msgid "Error!"
msgstr "Fehler!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr "Übergangszeiten:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr "Nächste (Automatische Warteschlange):"
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#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr "Übergangszeiten kreuzender Animationen"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Move Node"
msgstr "Node verschieben"
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#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition exists!"
msgstr "Übergang existiert bereits!"
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#: editor/plugins/animation_state_machine_editor.cpp
msgid "Add Transition"
msgstr "Übergang hinzufügen"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Node hinzufügen"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr "Ende"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
msgstr "Unmittelbar"
#: editor/plugins/animation_state_machine_editor.cpp
#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Synchronisieren"
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#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
msgstr "Am Ende"
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#: editor/plugins/animation_state_machine_editor.cpp
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Reisen"
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#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
msgstr "Star- und End-Nodes werden für Sub-Transition benötigt."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "No playback resource set at path: %s."
msgstr "Keine Abspiel-Ressource festgelegt im Pfad: %s."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Removed"
msgstr "Node entfernt"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition Removed"
msgstr "Übergang entfernt"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
msgstr "Start-Node setzen (Automatisches Abspielen)"
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
"Node auswählen und verschieben.\n"
"RMT zum Hinzufügen neuer Nodes.\n"
"Umsch-LMT um Verbindungen herzustellen."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Create new nodes."
msgstr "Neue Nodes erstellen."
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#: editor/plugins/animation_state_machine_editor.cpp
msgid "Connect nodes."
msgstr "Nodes verbinden."
2020-01-23 22:19:54 +00:00
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Remove selected node or transition."
msgstr "Ausgewählten Node oder Übergang entfernen."
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#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
"Automatische Abspielen dieser Animation zum Start, Neustart oder bei Sprung "
"zu Null festlegen."
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#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
msgstr "End-Animation festlegen. Hilfreich bei Sub-Transitionen."
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#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition:"
msgstr "Übergang:"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
msgstr "Abspielmodus:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
msgstr "AnimationTree"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Neuer Name:"
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#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Einblenden (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Ausblenden (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "Blenden"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Automatisch neu starten:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Neu starten (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Zufällig neu starten (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "Start!"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Menge:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Blende 0:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Blende 1:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "Überblendungszeit (s):"
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#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
msgstr "Eingang hinzufügen"
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#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "Stoppe automatischen Vorsprung"
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#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "Starte automatisches Weitergehen"
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#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "Eingang löschen"
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#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "Animationsbaum ist gültig."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "Animationsbaum ist ungültig."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Animations-Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "Einfach-Aufruf-Node"
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#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "Misch-Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Blend2-Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Blend3-Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Blend4-Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "Zeitskalier-Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "Zeitsuch-Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Übergang-Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Animationen importieren..."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Nodefilter bearbeiten"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "Filter..."
#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr "Threads verwenden"
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#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Inhalt:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
msgstr "Dateien anzeigen"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Herunterladen"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr "Verbindungsfehler, bitte erneut versuchen."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
msgstr "Kann nicht verbinden."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
msgstr "Kann nicht zu Host verbinden:"
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#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr "Keine Antwort von Host:"
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#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
msgstr "Keine Antwort."
2017-08-25 17:00:03 +00:00
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr "Kann Hostnamen nicht auflösen:"
2017-08-25 17:00:03 +00:00
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr "Kann nicht auflösen."
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#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr "Anfrage fehlgeschlagen: Rückgabewert:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Cannot save response to:"
msgstr "Kann Antwort nicht speichern in:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Write error."
msgstr "Schreibfehler."
2017-08-25 17:00:03 +00:00
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr "Anfrage fehlgeschlagen, zu viele Weiterleitungen"
2017-08-25 17:00:03 +00:00
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect loop."
msgstr "Weiterleitungsschleife."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, timeout"
msgstr "Anfrage fehlgeschlagen, Zeitüberschreitung"
2017-08-25 17:00:03 +00:00
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Timeout."
msgstr "Zeitüberschreitung."
2017-08-25 17:00:03 +00:00
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr "Fehlgeschlagen:"
2017-04-07 18:33:31 +00:00
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr "Falsche Download-Prüfsumme, Datei könnte manipuliert worden sein."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr "Erwartet:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr "Erhalten:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed SHA-256 hash check"
msgstr "Sha256 Checksummen prüfung fehlgeschlagen"
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#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr "Nutzerinhalte-Download-Fehler:"
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#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading (%s / %s)..."
msgstr "Wird heruntergeladen (%s / %s)..."
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#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading..."
msgstr "Wird heruntergeladen..."
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#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
msgstr "Löse auf..."
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#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
msgstr "Fehler bei Anfrage"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr "Leerlauf"
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#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install..."
msgstr "Installieren..."
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#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr "Erneut versuchen"
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#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
msgstr "Downloadfehler"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Available URLs"
msgstr "Verfügbare URLs"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Dieser Nutzerinhalt wird bereits herunter geladen!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Recently Updated"
msgstr "Kürzlich aktualisiert"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Least Recently Updated"
msgstr "Lange nicht aktualisiert"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (A-Z)"
msgstr "Name (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (Z-A)"
msgstr "Name (Z-A)"
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#: editor/plugins/asset_library_editor_plugin.cpp
msgid "License (A-Z)"
msgstr "Lizenz (A-Z)"
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#: editor/plugins/asset_library_editor_plugin.cpp
msgid "License (Z-A)"
msgstr "Lizenz (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Loading..."
msgstr "Lade…"
#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "First"
msgstr "Anfang"
#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "Previous"
msgstr "Vorheriges"
#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "Next"
msgstr "Nächstes"
#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "Last"
msgstr "Ende"
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#: editor/plugins/asset_library_editor_plugin.cpp
msgid "All"
msgstr "Alle"
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#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Search templates, projects, and demos"
msgstr "Vorlagen, Projekte und Demos durchsuchen"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Search assets (excluding templates, projects, and demos)"
msgstr "Assets durchsuchen (ausgenommen Vorlagen, Projekte und Demos)"
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#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Import..."
msgstr "Importieren…"
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#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Plugins..."
msgstr "Erweiterungen…"
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
msgstr "Sortiere:"
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#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Category:"
msgstr "Kategorie:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Seite:"
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#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support"
msgstr "Stabilität"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "Offiziell"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "Testphase"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed to get repository configuration."
msgstr "Die Repository-Konfiguration konnte nicht abgerufen werden."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "Nutzerinhalte als ZIP-Datei"
#: editor/plugins/audio_stream_editor_plugin.cpp
msgid "Audio Preview Play/Pause"
msgstr "Audiovorschau abspielen/pausieren"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene and try again."
msgstr ""
"Ein Speicherpfad für Lightmap-Bilder kann nicht bestimmt werden.\n"
"Ein Speichern der Szene sollte dieses Problem beheben."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
"In Baked Light' and 'Generate Lightmap' flags are on."
msgstr ""
"Keine Meshes zum vorrendern vorhanden. Meshes, die vorgerendert werden "
"sollen, müssen einen UV2-Kanal beinhalten und die Optionen Use In Baked "
"Light und Generate Lightmap aktiviert haben."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""
"Erstellung der Lightmap-Bilder fehlgeschlagen. Stellen Sie sicher, dass der "
"Speicherpfad beschreibbar ist."
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#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
msgstr ""
"Die Größe des Lightmaps kann nicht bestimmt werden. Möglicherweise ist die "
"maximale Lightmap-Größe zu klein?"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Some mesh is invalid. Make sure the UV2 channel values are contained within "
"the [0.0,1.0] square region."
msgstr ""
"Ein Mesh ist ungültig. Es muss sichergestellt sein dass alle Werte das UV2-"
"Kanals im Bereich von 0.0 bis 1.0 liegen."
2016-05-30 19:48:41 +00:00
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
"Der Godot-Editor wurde ohne Raytracing-Unterstützung erstellt; Lightmaps "
"können damit nicht gebacken werden."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr "Lightmaps vorrendern"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "LightMap Bake"
msgstr "LightMap-Bake"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr "Lightmap-Bake-Datei auswählen:"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "Vorschau"
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#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr "Einrasten konfigurieren"
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#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Gitterversatz:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Gitterabstand:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Primary Line Every:"
msgstr "Alle Hauptzeilen:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "steps"
msgstr "Schritte"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr "Rotationsversatz:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr "Rotationsabstand:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Step:"
msgstr "Skalierungsschritte:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Vertical Guide"
msgstr "Vertikale Hilfslinie verschieben"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Vertical Guide"
msgstr "Vertikale Hilfslinie erstellen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove Vertical Guide"
msgstr "Vertikale Hilfslinie löschen"
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#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Horizontal Guide"
msgstr "Horizontale Hilfslinie verschieben"
2016-05-30 19:48:41 +00:00
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal Guide"
msgstr "Horizontale Hilfslinie erstellen"
2016-05-30 19:48:41 +00:00
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove Horizontal Guide"
msgstr "Horizontale Hilfslinie löschen"
2016-05-30 19:48:41 +00:00
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal and Vertical Guides"
msgstr "Neue horizontale und vertikale Hilfslinien erstellen"
2016-05-30 19:48:41 +00:00
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr "Pivot-Offset des CanvasItems „%s“ auf (%d, %d) setzen"
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#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate %d CanvasItems"
msgstr "%d CanvasItems rotieren"
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#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "CanvasItem „%s“ auf %d Grad rotieren"
2016-05-30 19:48:41 +00:00
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" Anchor"
msgstr "Anker des CanvasItems „%s“ verschieben"
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#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr "Node2D „%s“ auf (%s, %s) skalieren"
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#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr "Control „%s“ auf (%d, %d) skalieren"
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#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr "%d CanvasItems skalieren"
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#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "CanvasItem „%s“ auf (%s, %s) skalieren"
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#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr "%d CanvasItems verschieben"
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#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "CanvasItem „%s“ zu (%d, %d) verschieben"
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#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Locked"
msgstr "Gesperrt"
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#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Grouped"
msgstr "Gruppiert"
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#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Children of containers have their anchors and margins values overridden by "
"their parent."
msgstr ""
"Bei Containern für Kinder werden die Anker- und Randwerte von ihren Eltern "
"überschrieben."
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#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
msgstr "Voreinstellungen für die Anker- und Ränderwerte eines Kontroll-Nodes."
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#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"When active, moving Control nodes changes their anchors instead of their "
"margins."
msgstr ""
"Wenn aktiviert, ändert das Verschieben von Control-Nodes deren Bezugspunkte "
"statt ihre Randabstände."
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#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
msgid "Top Left"
msgstr "Oben links"
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#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
msgid "Top Right"
msgstr "Oben rechts"
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#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
msgid "Bottom Right"
msgstr "Unten rechts"
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#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
msgid "Bottom Left"
msgstr "Unten links"
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#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Left"
msgstr "Mitte links"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Top"
msgstr "Mitte oben"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Right"
msgstr "Mitte rechts"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Bottom"
msgstr "Mitte unten"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center"
msgstr "Mitte"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Left Wide"
msgstr "Links groß"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Wide"
msgstr "Oben groß"
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#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Right Wide"
msgstr "Rechts groß"
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#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Wide"
msgstr "Unten groß"
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#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "VCenter Wide"
msgstr "VCenter groß"
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#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "HCenter Wide"
msgstr "HCenter groß"
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#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Full Rect"
msgstr "Vollständiges Rechteck"
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#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Keep Ratio"
msgstr "Skalierungsverhältnis beibehalten"
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#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "nur Anker"
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#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
msgstr "Anker und Ränder ändern"
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#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr "Ankerpunkte ändern"
2017-04-07 18:33:31 +00:00
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Project Camera Override\n"
"Overrides the running project's camera with the editor viewport camera."
msgstr ""
"Projektkamera überbrücken\n"
"Überbrückt die Kamera des laufenden Projekts mit der Kamera des "
"Anzeigefensters des Editors."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Project Camera Override\n"
"No project instance running. Run the project from the editor to use this "
"feature."
msgstr ""
"Projektkamera überbrücken\n"
"Es wird zur Zeit keine Projektinstanz ausgeführt. Um diese Funktion zu "
"nutzen muss ein Projekt durch den Editor gestartet werden."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock Selected"
msgstr "Sperren ausgewählt"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock Selected"
msgstr "Auswahl entsperren"
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#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Group Selected"
msgstr "Auswahl gruppieren"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Ungroup Selected"
msgstr "Auswahl entgruppieren"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr "Pose einfügen"
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#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Guides"
msgstr "Hilfslinien löschen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Custom Bone(s) from Node(s)"
msgstr "Erstelle eigenständige(n) Knochen aus Node(s)"
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#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
msgstr "Knochen löschen"
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#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "IK-Kette erzeugen"
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#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr "IK-Kette zurücksetzen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""
"Warnung: Position und Größe der Kinder eines Containers werden nur von ihren "
"Eltern bestimmt."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Reset"
msgstr "Zoom zurücksetzen"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "Auswahlmodus"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Drag: Rotate selected node around pivot."
msgstr "Ziehen: Ausgewähltes Node um Pivotpunkt rotieren."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move selected node."
msgstr "Alt+Ziehen = Ausgewähltes Node verschieben."
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#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Scale selected node."
msgstr "Alt+Ziehen = Ausgewähltes Node skalieren."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr "V: Pivotpunkt des ausgewählten Nodes festlegen."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Alt+RMB: Show list of all nodes at position clicked, including locked."
msgstr ""
"Alt+RMT: Liste aller Nodes an Klickposition anzeigen, einschließlich "
"gesperrter."
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#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "RMB: Add node at position clicked."
msgstr "RMT: Node an Klickposition hinzufügen."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode"
msgstr "Bewegungsmodus"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode"
msgstr "Rotationsmodus"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode"
msgstr "Skalierungsmodus"
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#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Shift: Scale proportionally."
msgstr "Umschalt: Proportionales Skalieren."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
"Zeige eine Liste aller Objekte, die sich an der angeklickten Position "
"befinden\n"
"(equivalent zu Alt+RMT im Auswahlmodus)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr "Klicken um Angelpunkt des Objekts zu ändern."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr "Schwenkmodus"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Ruler Mode"
msgstr "Linealmodus"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle smart snapping."
msgstr "Intelligentes Einrasten umschalten."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Smart Snap"
msgstr "Kluges Einrasten verwenden"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle grid snapping."
msgstr "Gitter-Einrasten umschalten."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Grid Snap"
msgstr "Gitter-Einrasten benutzen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping Options"
msgstr "Einrasteinstellungen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr "Rotationsraster benutzen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Scale Snap"
msgstr "Einrasten verwenden"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr "Relatives Einrasten benutzen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr "Pixelraster benutzen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart Snapping"
msgstr "Intelligentes Einrasten"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
msgstr "Einrasten konfigurieren..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Parent"
msgstr "An Elternobjekt einrasten"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Anchor"
msgstr "Am Node-Anker einrasten"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Sides"
msgstr "An Node-Seiten einrasten"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Center"
msgstr "Am Node-Mittelpunkt einrasten"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Other Nodes"
msgstr "An anderen Nodes einrasten"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Guides"
msgstr "An Hilfslinien einrasten"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr ""
"Das ausgewählte Objekt an seiner Position sperren (kann nicht bewegt werden)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock Selected Node(s)"
msgstr "Gewählte Nodes sperren"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Das ausgewählte Objekt entsperren (kann bewegt werden)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock Selected Node(s)"
msgstr "Gewählte Nodes entsperren"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Verhindert das Auswählen von Unterobjekten dieses Nodes."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Group Selected Node(s)"
msgstr "Gewählte Nodes gruppieren"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Stellt die Auswählbarkeit aller Unterobjekte wieder her."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Ungroup Selected Node(s)"
msgstr "Gruppierung gewählter Nodes auflösen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "Skelett-Einstellungen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Knochen anzeigen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
msgstr "Erstelle eigenständige(n) Knochen aus Node(s)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Custom Bones"
msgstr "Spezielle Knochen löschen"
#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Ansicht"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show"
msgstr "Anzeigen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show When Snapping"
msgstr "Anzeigen beim Einrasten"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Hide"
msgstr "Verbergen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle Grid"
msgstr "Gitter umschalten"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr "Gitter"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
msgstr "Helfer anzeigen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
msgstr "Lineale anzeigen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
msgstr "Hilfslinien anzeigen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Origin"
msgstr "Zeige Ursprung"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Viewport"
msgstr "Zeige Ansichtsfenster (Viewport)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
msgstr "Gruppen und Symbole anzeigen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Auswahl zentrieren"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr "Auswahl einrahmen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Canvas Scale"
msgstr "Vorschau Canvas-Skalierung"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
msgstr "Layout"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Verschiebungsmaske für Schlüsselbildeingabe."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
msgstr "Rotationsmaske für Schlüsselbildeingabe."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale mask for inserting keys."
msgstr "Skalierungsmaske für Schlüsselbildeingabe."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert keys (based on mask)."
msgstr "Schlüsselbilder einfügen (basierend auf Maske)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Auto insert keys when objects are translated, rotated or scaled (based on "
"mask).\n"
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
"Füge automatisiert Schlüsselbilder ein, wenn Objekte verschoben, rotiert "
"oder skaliert werden (basierend auf Maske).\n"
"Schlüsselbilder werden nur in existierende Spuren eingefügt, es werden keine "
"neuen Spuren angelegt.\n"
"Das erste Mal müssen Schlüsselbilder manuell eingefügt werden."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Auto Insert Key"
msgstr "Schlüsselbild automatisch einfügen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation Key and Pose Options"
msgstr "Schlüsselbild- und Posen-Optionen für Animationen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Schlüsselbild einfügen (in existierende Spuren)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr "Pose kopieren"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr "Pose/Stellung löschen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add Node Here"
msgstr "Node hier hinzufügen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Instance Scene Here"
msgstr "Szene hier instantiieren"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "Gitterstufe verdoppeln"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
msgstr "Gitterstufe halbieren"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan View"
msgstr "Sicht verschieben"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 3.125%"
msgstr "Auf 3.125% vergrößern"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 6.25%"
msgstr "Auf 6.25% vergrößern"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 12.5%"
msgstr "Auf 12.5% vergrößern"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 25%"
msgstr "Auf 25% vergrößern"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 50%"
msgstr "Auf 50% vergrößern"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 100%"
msgstr "Auf 100% vergrößern"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 200%"
msgstr "Auf 200% vergrößern"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 400%"
msgstr "Auf 400% vergrößern"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 800%"
msgstr "Auf 800% vergrößern"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 1600%"
msgstr "Auf 1600% vergrößern"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "%s hinzufügen…"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "In­s­tan­zi­ie­ren mehrerer Nodes nicht möglich ohne Wurzel-Node."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr "Erzeuge Node"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr "Fehler beim Instanziieren von %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Default Type"
msgstr "Standardtyp ändern"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
"Ziehen + Umschalt: Node auf gleicher Ebene einfügen\n"
"Ziehen + Alt: Node-Typ ändern"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Polygon3D"
msgstr "Polygon3D erstellen"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
msgstr "Polygon bearbeiten"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr "Polygon bearbeiten (Punkt entfernen)"
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr "Wähle Griff"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr "Emissionsmaske laden"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Restart"
msgstr "Neustarten"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr "Emissionsmaske leeren"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "Partikel"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr "Anzahl generierter Punkte:"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
msgstr "Emissionsmaske"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Solid Pixels"
msgstr "Festkörper-Pixel"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Border Pixels"
msgstr "Rand-Pixel"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Directed Border Pixels"
msgstr "Gerichtete Rand-Pixel"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
msgstr "Von Pixel aufnehmen"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
msgstr "Emissionsfarben"
#: editor/plugins/cpu_particles_editor_plugin.cpp
msgid "CPUParticles"
msgstr "CPU-Partikel"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
msgstr "Erzeuge Emissionspunkte aus Mesh"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
msgstr "Erzeuge Emissionspunkte aus Node"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 0"
msgstr "Flach 0"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 1"
msgstr "Ebene 1"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease In"
msgstr "Einblenden"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease Out"
msgstr "Ausblenden"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
msgstr "Sanft-Stufig"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
msgstr "Kurvenpunkt ändern"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
msgstr "Kurventangente ändern"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
msgstr "Kurvenvorlage laden"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Add Point"
msgstr "Punkt hinzufügen"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Point"
msgstr "Punkt entfernen"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Left Linear"
msgstr "Links linear"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right Linear"
msgstr "Rechts linear"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Preset"
msgstr "Vorlage laden"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
msgstr "Kurvenpunkt entfernen"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
msgstr "Lineare Kurventangente umschalten"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
msgstr "Umsch halten um Tangenten einzeln zu bearbeiten"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right click to add point"
msgstr "Rechtsklicken um Punkt hinzuzufügen"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
msgstr "GI Sonde vorrendern"
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
msgstr "Gradient bearbeitet"
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
msgid "Swap GradientTexture2D Fill Points"
msgstr "GrandientTexture2D Füllpunkte vertauschen"
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
msgid "Swap Gradient Fill Points"
msgstr "Gradient Füllpunkte vertauschen"
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
msgid "Toggle Grid Snap"
msgstr "Gittereinrasten umschalten"
#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Text"
msgstr "Text"
#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#: scene/gui/button.cpp scene/gui/item_list.cpp
msgid "Icon"
msgstr "Symbol"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "ID"
msgstr "ID"
#: editor/plugins/item_list_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Separator"
msgstr "Trenner"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Element %d"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Elemente"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr "Auflistungseditor"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr "Occluder-Polygon erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr "Mesh ist leer!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a Trimesh collision shape."
msgstr "Trimesh-Kollisions-Shape konnte nicht erstellt werden."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Statischen Trimesh-Körper erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr "Das geht nicht an der Wurzel der Szene!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Shape"
msgstr "Trimesh-Statische-Form erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
"Aus der Szenenwurzel kann ein einzelnes konvexes Kollisionselement nicht "
"erzeugt werden."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
msgstr "Ein einzelnes konvexes Kollisionselement konnte nicht erzeugt werden."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Simplified Convex Shape"
msgstr "Vereinfachte konvexe Form erstellen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Shape"
msgstr "Einzelne konvexe Form erstellen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
"Aus der Szenenwurzel konnten mehrere konvexe Kollisionselemente nicht "
"erzeugt werden."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create any collision shapes."
msgstr "Konnte kein einziges Kollisionselement erzeugen."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Shapes"
msgstr "Mehrere konvexe Formen erstellen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr "Navigations-Mesh erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
msgstr "Beinhaltetes Mesh ist nicht vom Typ ArrayMesh."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr ""
"UV-Entfalten fehlgeschlagen, könnte das Mesh keine Mannigfaltigkeit sein?"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
msgstr "Kein Mesh zu debuggen."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has no UV in layer %d."
msgstr "Mesh hat kein UV in Schicht %d."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr "Mesh-Instanz fehlt ein Mesh!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr "Mesh hat keine Oberfläche von der Umrisse erzeugt werden könnten!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
msgstr "Der Mesh-Grundtyp ist nicht PRIMITIVE_TRIANGLES!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "Konnte keinen Umriss erzeugen!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr "Umriss erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Mesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr "Statischen Trimesh-Körper erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
"Erstellt einen StaticBody und weist ein polygon-basiertes Kollisionselement "
"automatisch zu.\n"
"Dies ist die präziseste (aber langsamste) Methode für Kollisionsberechnungen."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Trimesh-Kollisionselement erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
"Erstellt ein polygon-basiertes Kollisionselement.\n"
"Dies ist die präziseste (aber langsamste) Methode für Kollisionsberechnungen."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Collision Sibling"
msgstr "Ein einzelnes konvexes Kollisionsnachbarelement erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
"Erstellt ein einzelnes konvexes Kollisionselement.\n"
"Dies ist die schnellste (aber ungenauste) Methode für Kollisionsberechnungen."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Simplified Convex Collision Sibling"
msgstr "Vereinfachtes konvexes Kollisionsnachbarelement erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a simplified convex collision shape.\n"
"This is similar to single collision shape, but can result in a simpler "
"geometry in some cases, at the cost of accuracy."
msgstr ""
"Erzeugt ein vereinfachtes konvexes Collision Shape.\n"
"Dies ist ähnlich zu einem einzigen Collision Shape, kann allerdings manchmal "
"zu einfacherer Geometrie führen, auf Kosten der Genauigkeit."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Collision Siblings"
msgstr "Mehrere konvexe Kollisionsunterelemente erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between a single convex collision and a "
"polygon-based collision."
msgstr ""
"Erstellt ein polygon-basiertes Collision Shape.\n"
"Dies liegt von der Geschwindigkeit in der Mitte zwischen einer einzelnen "
"konvexen Kollision und einer polygon-basierten Kollision."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Umriss-Mesh erzeugen..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
"Erstellt ein statisches Outline-Mesh. Outline-Meshes haben ihre "
"Normalenvektoren automatisch invertiert.\n"
"Dies kann als Ersatz für die SpatialMaterial-Grow-Eigenschaft genutzt werden "
"wenn sie nicht verfügbar ist."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "UV1 zeigen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV2"
msgstr "UV2 zeigen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
msgstr "UV2 entfalten für Lightmap/AO"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr "Erzeuge Umriss-Mesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr "Umrissgröße:"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Channel Debug"
msgstr "UV-Channel-Debug"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
msgstr "Element %d entfernen?"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid ""
"Update from existing scene?:\n"
"%s"
msgstr ""
"Aus bestehender Szene aktualisieren?:\n"
"%s"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "MeshLibrary"
msgstr "Mesh-Bibliothek"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Add Item"
msgstr "Element hinzufügen"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr "Ausgewähltes Element entfernen"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene (Ignore Transforms)"
msgstr "Aus Szene importieren (Transforms ignorieren)"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene (Apply Transforms)"
msgstr "Aus Szene importieren (Transforms anwenden)"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
msgstr "Aus Szene aktualisieren"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Apply without Transforms"
msgstr "Ohne Transforms anwenden"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Apply with Transforms"
msgstr "Mit Transforms anwenden"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
"Keine Mesh-Quelle angegeben (und kein MultiMesh-Eintrag im Node gesetzt)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr "Keine Mesh-Quelle angegeben (und MultiMesh enthält kein Mesh)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr "Mesh-Quelle ist ungültig (ungültiger Pfad)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr "Mesh-Quelle ist ungültig (keine Mesh-Instanz)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr "Mesh-Quelle ist ungültig (enthält keine Mesh-Ressource)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr "Keine Quelle für Oberfläche angegeben."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr "Oberflächen-Quelle ist ungültig (ungültiger Pfad)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr "Quelle für Oberfläche ist ungültig (keine Geometrie)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr "Quelle für Oberfläche ist ungültig (keine Faces)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr "Quell-Mesh auswählen:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr "Ziel-Oberfläche auswählen:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr "Oberfläche füllen"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr "MultiMesh füllen"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr "Ziel-Oberfläche:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr "Quell-Mesh:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr "X-Achse"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr "Y-Achse"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr "Z-Achse"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr "Aufwärts-Achse des Meshs:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr "Zufälliges Drehen:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr "Zufälliges Kippen:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr "Zufälliges Skalieren:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr "Füllen"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Erzeuge Navigationspolygon"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Convert to CPUParticles"
msgstr "Zu CPU-Partikeln konvertieren"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generating Visibility Rect"
msgstr "Generiere Sichtbarkeits-Rechteck"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr "Generiere Sichtbarkeits-Rechteck"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""
"Punkt kann nur in ein Prozessmaterial des Typs ParticlesMaterial gesetzt "
"werden"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Convert to CPUParticles2D"
msgstr "Zu CPUParticles2D konvertieren"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr "Erzeugungszeit (s):"
#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry's faces don't contain any area."
msgstr "Die Faces der Geometrie enthalten keine Area."
#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry doesn't contain any faces."
msgstr "Die Geometrie enthält keine Faces."
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't inherit from Spatial."
msgstr "„%s“ erbt nicht von Spatial."
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't contain geometry."
msgstr "„%s“ enthält keine Geometrie."
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't contain face geometry."
msgstr "„%s“ enthält keine Face-Geometrie."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr "Erzeuge Emittent"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
msgstr "Emissionspunkte:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
msgstr "Oberflächenpunkte"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
msgstr "Oberflächenpunkte + Normale (gerichtet)"
#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr "Volumen"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source:"
msgstr "Emissionsquelle:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr "Ein Verarbeitungsmaterial des Typs ParticlesMaterial wird benötigt."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr "Erzeuge AABB"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "Erzeuge Sichtbarkeits-AABB"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "Punkt von Kurve entfernen"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
msgstr "Ausgangsgriff von Kurve löschen"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
msgstr "Eingangsgriff von Kurve entfernen"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr "Punkt zu Kurve hinzufügen"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Split Curve"
msgstr "Kurve Teilen"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr "Punkt auf Kurve verschieben"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr "Eingangsgriff auf Kurve verschieben"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr "Ausgangsgriff auf Kurve verschieben"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr "Punkte auswählen"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr "Shift+Ziehen: Kontrollpunkte auswählen"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr "Klicken: Punkt hinzufügen"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Left Click: Split Segment (in curve)"
msgstr "Linksklick: Segment Teilen (in Kurve)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr "Rechtsklick: Punkt löschen"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr "Kontrollpunkte auswählen (Shift+Ziehen)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr "Punkt hinzufügen (in leerem Raum)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr "Punk löschen"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr "Kurve schließen"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr "Optionen"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Angles"
msgstr "Griffwinkel spiegeln"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Lengths"
msgstr "Grifflängen spiegeln"
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Kurvenpunkt #"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Position"
msgstr "Kurvenpunktposition festlegen"
2016-05-30 19:48:41 +00:00
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Position"
msgstr "Kurven-Eingangsposition festlegen"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Position"
msgstr "Kurven-Ausgangsposition festlegen"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr "Pfad aufteilen"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr "Pfadpunkt entfernen"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Out-Control Point"
msgstr "Ausgangskontrollpunkt löschen"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
msgstr "Eingangskontrollpunkt löschen"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr "Segment aufteilen (in Kurve)"
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Gelenk verschieben"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
msgstr ""
"Die Skeleton-Eigenschaft des Polygon2D zeigt nicht auf ein Skeleton2D-Node"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones"
msgstr "Knochen synchronisieren"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
"Es gibt keine Textur in diesem Polygon.\n"
"Legen Sie eine Textur fest, um UV bearbeiten zu können."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "Erzeuge UV-Map"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr ""
"Dieses Polygon2D enthält interne Vertices, es kann nicht mehr im Viewport "
"bearbeitet werden."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
msgstr "Polygon und UV erstellen"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Internal Vertex"
msgstr "Internen Vertex erstellen"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Internal Vertex"
msgstr "Internen Vertex entfernen"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
msgstr "Ungültiges Polygon (3 verschiedene Vertices werden benötigt)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Add Custom Polygon"
msgstr "Selbst-erstelltes Polygon hinzufügen"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Custom Polygon"
msgstr "Selbst-erstelltes Polygon entfernen"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Transformiere UV-Map"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform Polygon"
msgstr "Polygon Transformieren"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint Bone Weights"
msgstr "Knochenmalgewichte"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Open Polygon 2D UV editor."
msgstr "Polygon2D-UV-Editor öffnen."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "Polygon2D-UV-Editor"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Punkte"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polygone"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr "Knochen"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Points"
msgstr "Punkte Verschieben"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Command: Rotate"
msgstr "Strg: Rotieren"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Alle verschieben"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr "Shift+Strg: Skalieren"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Strg: Rotieren"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Strg: Skalieren"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr "Polygon verschieben"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr "Polygon rotieren"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr "Polygon skalieren"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr "Eigenes Polygon erstellen. Aktiviert Eigen-Polygon-Rendern."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
"Eigenes Polygon entfernen. Sollten kein eigenes Polygon übrig bleiben, wird "
"Eigen-Polygon-Rendern deaktiviert."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
msgstr "Gewichte mit angegebener Intensität malen."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Unpaint weights with specified intensity."
msgstr "Gewichte mit angegebener Intensität weg malen."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
msgstr "Radius:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Copy Polygon to UV"
msgstr "Polygon zu UV kopieren"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Copy UV to Polygon"
msgstr "Polygon zu UV kopieren"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr "Leere UV-Map"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Settings"
msgstr "Gittereinstellungen"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr "Einrasten"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Einrasten aktivieren"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Raster anzeigen"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Configure Grid:"
msgstr "Gitter einstellen:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset X:"
msgstr "Gitterversatz X:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset Y:"
msgstr "Gitterversatz Y:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step X:"
msgstr "Gitterabstand X:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step Y:"
msgstr "Gitterabstand Y:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones to Polygon"
msgstr "Knochen mit Polygon synchronisieren"
#: editor/plugins/ray_cast_2d_editor_plugin.cpp
msgid "Set cast_to"
msgstr "cast_to festlegen"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "FEHLER: Ressource konnte nicht geladen werden!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr "Ressource hinzufügen"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr "Ressource umbenennen"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr "Ressource löschen"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr "Zwischenablage für Ressourcen ist leer!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "Ressource einfügen"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr "Instanz:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Im Editor öffnen"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Load Resource"
msgstr "Ressource laden"
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "Portale umdrehen"
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Room Generate Points"
msgstr "Generiere Punkte mittels Room"
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Generate Points"
msgstr "Generiere Punkte"
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portal"
msgstr "Portal umdrehen"
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Occluder Set Transform"
msgstr "Occluder-Set-Transform"
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Center Node"
msgstr "Mittel-Node"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
msgstr ""
"Es wurde kein Pfad zu einem AnimationPlayer im AnimationTree festgelegt"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Path to AnimationPlayer is invalid"
msgstr "Pfad zum Animationsspieler ist ungültig"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "Letzte Dateien leeren"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
msgstr "Schließen und Änderungen speichern?"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Fehler beim Schreiben von Textdatei:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Could not load file at:"
msgstr "Datei konnte nicht geladen werden von:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving file!"
msgstr "Fehler beim Speichern der Datei!"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme."
msgstr "Fehler beim Speichern des Themas."
#: editor/plugins/script_editor_plugin.cpp
msgid "Error Saving"
msgstr "Fehler beim Speichern"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme."
msgstr "Fehler beim Importieren des Themas."
#: editor/plugins/script_editor_plugin.cpp
msgid "Error Importing"
msgstr "Fehler beim Importieren"
#: editor/plugins/script_editor_plugin.cpp
msgid "New Text File..."
msgstr "Neue Textdatei…"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open File"
msgstr "Datei öffnen"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save File As..."
msgstr "Datei speichern als..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Can't obtain the script for running."
msgstr "Auszuführendes Skript kann nicht abgerufen werden."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script failed reloading, check console for errors."
msgstr "Skript-Neuladen fehlgeschlagen, Fehlermeldungen in Konsole beachten."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script is not in tool mode, will not be able to run."
msgstr "Skript ist nicht im Werkzeugmodus, kann so nicht ausgeführt werden."
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"To run this script, it must inherit EditorScript and be set to tool mode."
msgstr ""
"Um dieses Skript auszuführen muss es von EditorScript erben und in den "
"Werkzeugmodus versetzt werden."
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Theme importieren"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Fehler beim Speichern des Themes"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr "Fehler beim Speichern"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
msgstr "Theme speichern als..."
#: editor/plugins/script_editor_plugin.cpp
msgid "%s Class Reference"
msgstr "%s Klassenreferenz"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Finde Nächstes"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr "Finde Vorheriges"
#: editor/plugins/script_editor_plugin.cpp
msgid "Filter scripts"
msgstr "Skripte filtern"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr "Alphabetische Sortierung der Methodenliste umschalten."
#: editor/plugins/script_editor_plugin.cpp
msgid "Filter methods"
msgstr "Methoden filtern"
#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "Sortiere"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
msgstr "Schiebe hoch"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
msgstr "Schiebe runter"
#: editor/plugins/script_editor_plugin.cpp
msgid "Next Script"
msgstr "Nächstes Skript"
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous Script"
msgstr "Vorheriges Skript"
#: editor/plugins/script_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "Datei"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open..."
msgstr "Öffnen..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Reopen Closed Script"
msgstr "Geschlossenes Skript erneut öffnen"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr "Alle speichern"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr "Zaghaftes Skript-Neuladen"
#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
msgstr "Skriptpfad kopieren"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Previous"
msgstr "Zurück im Verlauf"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr "Vorwärts im Verlauf"
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "Thema importieren..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Theme neu laden"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr "Theme speichern"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
msgstr "Alle schließen"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr "Dokumentation schließen"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Search"
msgstr "Suchen"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "Hineinspringen"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "Überspringen"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr "Unterbrechen"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr "Fortfahren"
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr "Debugger offen halten"
#: editor/plugins/script_editor_plugin.cpp
msgid "Debug with External Editor"
msgstr "Mit externem Editor debuggen"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Internetdokumentation"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation."
msgstr "Godot-Onlinedokumentation öffnen."
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Durchsuche die Referenzdokumentation."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr "Springe zum zuvor bearbeiteten Dokument."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr "Springe zum nächsten bearbeiteten Dokument."
#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
msgstr "Verwerfen"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
"Die folgenden Dateien wurden im Dateisystem verändert.\n"
"Wie soll weiter vorgegangen werden?:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "Suchergebnisse"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Dominant Script On Scene Change"
msgstr "Hauptskript bei Szenenwechsel öffnen"
#: editor/plugins/script_editor_plugin.cpp
msgid "External"
msgstr "Extern"
#: editor/plugins/script_editor_plugin.cpp
msgid "Use External Editor"
msgstr "Externen Editor nutzen"
#: editor/plugins/script_editor_plugin.cpp
msgid "Exec Path"
msgstr "Ausführungspfad"
#: editor/plugins/script_editor_plugin.cpp
msgid "Script Temperature Enabled"
msgstr "Skript-Temperatur aktiviert"
#: editor/plugins/script_editor_plugin.cpp
msgid "Highlight Current Script"
msgstr "Aktuelles Skript hervorheben"
#: editor/plugins/script_editor_plugin.cpp
msgid "Script Temperature History Size"
msgstr "Skript-Temperatur-Verlaufsgröße"
#: editor/plugins/script_editor_plugin.cpp
msgid "Current Script Background Color"
msgstr "Hintergrundfarbe des aktuellen Skripts"
#: editor/plugins/script_editor_plugin.cpp
msgid "Group Help Pages"
msgstr "Hilfeseiten gruppieren"
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort Scripts By"
msgstr "Skripte sortieren nach"
#: editor/plugins/script_editor_plugin.cpp
msgid "List Script Names As"
msgstr "Skriptnamen auflisten als"
#: editor/plugins/script_editor_plugin.cpp
msgid "Exec Flags"
msgstr "Ausführungsparameter"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr "Skript-Verlauf leeren"
#: editor/plugins/script_text_editor.cpp
msgid "Connections to method:"
msgstr "Verbindungen mit Methode:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr "Quelle"
#: editor/plugins/script_text_editor.cpp platform/uwp/export/export.cpp
#: scene/3d/interpolated_camera.cpp scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Ziel"
#: editor/plugins/script_text_editor.cpp
msgid ""
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
msgstr ""
"Fehlende verbundene Methode %s für Signal %s von Node %s zu Node %s."
#: editor/plugins/script_text_editor.cpp
msgid "[Ignore]"
msgstr "[Ignorieren]"
#: editor/plugins/script_text_editor.cpp
msgid "Line"
msgstr "Zeile"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function"
msgstr "Springe zu Funktion"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "Nur Ressourcen aus dem Dateisystem können hier fallen gelassen werden."
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't drop nodes because script '%s' is not used in this scene."
msgstr ""
"Nodes können hier nicht fallen gelassen werden da Skript %s in dieser "
"Szene nicht genutzt wird."
#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
msgstr "Symbol nachschlagen"
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "Farbe auswählen"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "Groß-/Kleinschreibung ändern"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: scene/3d/label_3d.cpp scene/gui/label.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "Großbuchstaben"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "Kleinbuchstaben"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "Kapitalisiere"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
msgstr "Syntaxhervorhebung"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
msgstr "Lesezeichen"
#: editor/plugins/script_text_editor.cpp
msgid "Breakpoints"
msgstr "Haltepunkte"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "Springe zu"
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Ausschneiden"
#: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Select All"
msgstr "Alles auswählen"
#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
msgstr "Zeile löschen"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr "Nach links einrücken"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr "Nach rechts einrücken"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr "Kommentar umschalten"
#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr "Zeile ein/aufklappen"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
msgstr "Alle Zeilen einklappen"
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
msgstr "Alle Zeilen aufklappen"
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr "Symbol vervollständigen"
#: editor/plugins/script_text_editor.cpp
msgid "Evaluate Selection"
msgstr "Springe zum vorigen Haltepunkt"
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr "Kürze Leerraum am Zeilenende"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Spaces"
msgstr "Konvertiere Einrückung zu Leerzeichen"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Tabs"
msgstr "Konvertiere Einrückung zu Tabulatoren"
#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "In Dateien suchen..."
#: editor/plugins/script_text_editor.cpp
msgid "Replace in Files..."
msgstr "In Dateien ersetzen..."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "Kontexthilfe"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Bookmark"
msgstr "Lesezeichen umschalten"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Bookmark"
msgstr "Springe zum nächsten Lesezeichen"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Bookmark"
msgstr "Springe zum vorigen Lesezeichen"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Bookmarks"
msgstr "Alle Lesezeichen entfernen"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function..."
msgstr "Springe zu Funktion..."
#: editor/plugins/script_text_editor.cpp
msgid "Go to Line..."
msgstr "Springe zu Zeile..."
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr "Haltepunkt umschalten"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr "Lösche alle Haltepunkte"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Breakpoint"
msgstr "Springe zum nächsten Haltepunkt"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Breakpoint"
msgstr "Springe zum vorigen Haltepunkt"
#: editor/plugins/shader_editor_plugin.cpp
msgid ""
"This shader has been modified on on disk.\n"
"What action should be taken?"
msgstr ""
"Dieser Shader wurde im Dateisystem verändert.\n"
"Wie soll weiter vorgegangen werden?"
#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr "Shader"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
"Dieses Skelett hat keine Knochen, Bone2D-Nodes sollten als Unterobjekte "
"hinzugefügt werden."
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Rest Pose to Bones"
msgstr "Knochen in Ruhe-Pose setzen"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Create Rest Pose from Bones"
msgstr "Ruhe-Pose aus Knochen erstellen"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr "Skelett2D"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Reset to Rest Pose"
msgstr "Zu Ruhepose zurücksetzen"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Overwrite Rest Pose"
msgstr "Ruhepose überschreiben"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical bones"
msgstr "Physikalische Knochen erstellen"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Skelett"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical skeleton"
msgstr "Physikalisches Skelett erzeugen"
#: editor/plugins/skeleton_ik_editor_plugin.cpp
msgid "Play IK"
msgstr "IK abspielen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr "Orthogonal"
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspektivisch"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top Orthogonal"
msgstr "Oben orthogonal"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top Perspective"
msgstr "Oben perspektivisch"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom Orthogonal"
msgstr "Unten orthogonal"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom Perspective"
msgstr "Unten perspektivisch"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left Orthogonal"
msgstr "Links orthogonal"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left Perspective"
msgstr "Linke Perspektive"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right Orthogonal"
msgstr "Rechts orthogonal"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right Perspective"
msgstr "Rechts perspektivisch"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front Orthogonal"
msgstr "Vorne orthogonal"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front Perspective"
msgstr "Vorne perspektivisch"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear Orthogonal"
msgstr "Hinten orthogonal"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear Perspective"
msgstr "Hinten perspektivisch"
#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled.
#: editor/plugins/spatial_editor_plugin.cpp
msgid " [auto]"
msgstr " [auto]"
#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled.
#: editor/plugins/spatial_editor_plugin.cpp
msgid " [portals active]"
msgstr " [Portale aktiv]"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr "Transformation abgebrochen."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr "X-Achsen-Transformation."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr "Y-Achsen-Transformation."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr "Z-Achsen-Transformation."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr "Zeige Flächentransformation."
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp
msgid "None"
msgstr "Nichts"
#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "Rotierung"
#. TRANSLATORS: This refers to the movement that changes the position of an object.
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate"
msgstr "Verschiebung"
#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling:"
msgstr "Skalierung:"
#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translating:"
msgstr "Verschiebung:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr "Rotiere %s Grad."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr "Schlüsselbildeinfügen ist deaktiviert (kein Schlüsselbild eingefügt)."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr "Animationsschlüsselbild eingefügt."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pitch:"
msgstr "Neigung:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw:"
msgstr "Gierung:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "Gezeichnete Objekte:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Material Changes:"
msgstr "Materialänderungen:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Shader Changes:"
msgstr "Shader-Änderungen:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Surface Changes:"
msgstr "Oberflächen-Änderungen:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls:"
msgstr "Zeichenaufrufe:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices:"
msgstr "Eckpunkte:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "FPS: %d (%s ms)"
msgstr "FPS: %d (%s ms)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "Sicht von oben."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr "Sicht von unten."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr "Sicht von links."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr "Sicht von Rechts."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr "Sicht von vorne."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr "Sicht von hinten."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Transform with View"
msgstr "Transform auf Sicht ausrichten"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Rotation with View"
msgstr "Rotation auf Sicht ausrichten"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
"Kein Node, unter dem Unterobjekt instantiiert werden könnte, vorhanden."
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr "Diese Aktion benötigt einen einzelnen ausgewählten Node."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Auto Orthogonal Enabled"
msgstr "Auto-Orthogonal aktiviert"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr "Sichtrotation sperren"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "Normale Ansicht"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr "Wireframe-Ansicht"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr "Overdraw-Ansicht"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
msgstr "Nicht Schattiertes anzeigen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
msgstr "Umgebung anzeigen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
msgstr "Manipulator anzeigen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
msgstr "Sicht-Informationen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View FPS"
msgstr "FPS anzeigen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Half Resolution"
msgstr "Halbe Auflösung"
#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr "Audiosenke"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Enable Doppler"
msgstr "Dopplereffekt aktivieren"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Cinematic Preview"
msgstr "Cinematische Vorschau"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "(Not in GLES2)"
msgstr "(Nicht mit GLES2)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
"Debug-Zeichenmodi sind nur verfügbar wenn der GLES3-Renderer genutzt wird, "
"nicht beim GLES2-Renderer."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr "Freisicht Links"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
msgstr "Freisicht Rechts"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
msgstr "Freisicht Vorwärts"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
msgstr "Freisicht Rückwärts"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
msgstr "Freisicht Hoch"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
msgstr "Freisicht Runter"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
msgstr "Freisicht Geschwindigkeitsregler"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Slow Modifier"
msgstr "Freisicht Trägheitsregler"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Camera Preview"
msgstr "Kameravorschau umschalten"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr "Sichtrotation gesperrt"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"To zoom further, change the camera's clipping planes (View -> Settings...)"
msgstr ""
"Um weiter zoomen zu können müssen die Kameraausschnittebenen geändert werden "
"(Ansicht -> Einstellungen… )"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
"Hinweis: Die FPS-Anzeige stellt die Editor-Framerate dar.\n"
"Sie ist kein zuverlässiger Vergleichswert für die In-Spiel-Leistung."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Convert Rooms"
msgstr "Räume umwandeln"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "Transformationsdialog"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Click to toggle between visibility states.\n"
"\n"
"Open eye: Gizmo is visible.\n"
"Closed eye: Gizmo is hidden.\n"
"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
msgstr ""
"Klicken um zwischen Sichtbarkeitsmodi umzuschalten.\n"
"\n"
"Offenes Auge: Manipulator ist sichtbar.\n"
"Geschlossenes Auge: Manipulator ist unsichtbar.\n"
"Halb offenes Auge: Manipulator ist auch durch deckende Oberflächen sichtbar "
"(\"Röntgenblick\")."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Nodes to Floor"
msgstr "Nodes am Boden einrasten"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Couldn't find a solid floor to snap the selection to."
msgstr ""
"Es wurde kein fester Boden gefunden an dem die Auswahl eingerastet werden "
"könnte."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Local Space"
msgstr "Lokalkoordinaten verwenden"
#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Einrasten aktivieren"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Converts rooms for portal culling."
msgstr "Räume für Portal-Culling konvertieren."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr "Sicht von unten"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr "Sicht von oben"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr "Sicht von hinten"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr "Sicht von vorne"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr "Sicht von links"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr "Sicht von rechts"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Down"
msgstr "Orbitsicht unten"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Left"
msgstr "Orbitsicht links"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Right"
msgstr "Orbitsicht rechts"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Up"
msgstr "Orbitsicht oben"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View 180"
msgstr "Orbitsicht 180"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal View"
msgstr "Zwischen perspektivischer und orthogonaler Sicht wechseln"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr "Animations-Schlüsselbild einfügen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr "Auf Ursprung zentrieren"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr "Auswahl fokussieren"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "Freie Kamera umschalten"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Decrease Field of View"
msgstr "Sichtfeld verkleinern"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Increase Field of View"
msgstr "Sichtfeld vergrößern"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Reset Field of View to Default"
msgstr "Sichtfeld auf Standardwert zurücksetzen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "Objekt am Boden einrasten"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr "Transformationsdialog..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr "Eine Ansicht"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr "Zwei Ansichten"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr "Zwei Ansichten (alternativ)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr "Drei Ansichten"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr "Drei Ansichten (alternativ)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr "Vier Ansichten"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
msgstr "Manipulator"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "Zeige Ursprung"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr "Zeige Gitter"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Portal Culling"
msgstr "Portal-Culling anzeigen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Occlusion Culling"
msgstr "Occlusion-Culling anzeigen"
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Settings..."
msgstr "Einstellungen…"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "Einrasteinstellungen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr "Einrasten verschieben:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr "Einrasten rotieren (Grad):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr "Einrasten skalieren (%):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr "Einstellungen für Ansichten"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr "Perspektivisches FOV (Grad):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr "Z-Anzeige nah:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr "Z-Anzeige fern:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr "Transformationsänderung"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr "Translation:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr "Rotation (Grad):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr "Skalierung (Verhältnis):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr "Typ der Transformation"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr "Vorher"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr "Nachher"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Manipulator Gizmo Size"
msgstr "Anpassgriffgröße"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Manipulator Gizmo Opacity"
msgstr "Anpassgriffdeckgraft"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Show Viewport Rotation Gizmo"
msgstr "Ansichtsfensterrotationsgriff anzeigen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "Unbenannter Griff"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Mesh2D"
msgstr "Mesh2D erzeugen"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Mesh2D Preview"
msgstr "Mesh2D-Vorschau"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Polygon2D"
msgstr "Polygon2D erzeugen"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Polygon2D Preview"
msgstr "Polygon2D-Vorschau"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D"
msgstr "CollisionPolygon2D erzeugen"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "CollisionPolygon2D Preview"
msgstr "CollisionPolygon2D-Vorschau"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D"
msgstr "LightOccluder2D erzeugen"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "LightOccluder2D Preview"
msgstr "LightOccluder2D-Vorschau"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr "Sprite ist leer!"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
msgstr ""
"Ein Sprite das Animationsbilder nutzt kann nicht zu einem Mesh konvertiert "
"werden."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
msgstr "Ungültige Geometrie, Mesh kann nicht ersetzt werden."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to MeshInstance2D"
msgstr "Zu MeshInstance2D umwandeln"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
msgstr "Ungültige Geometrie, Polygon kann nicht erzeugt werden."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Polygon2D"
msgstr "Zu Polygon2D umwandeln"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create collision polygon."
msgstr "Ungültige Geometrie, Kollisionspolygon kann nicht erzeugt werden."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D Sibling"
msgstr "CollisionPolygon2D-Nachbarn erzeugen"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create light occluder."
msgstr "Ungültige Geometrie, Light-Occluder kann nicht erzeugt werden."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D Sibling"
msgstr "LightOccluder2D erzeugen"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
msgstr "Bild"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification:"
msgstr "Vereinfachung:"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Shrink (Pixels):"
msgstr "Schrumpfen (Pixel):"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Grow (Pixels):"
msgstr "Wachsen (Pixel):"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
msgstr "Vorschau aktualisieren"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Settings:"
msgstr "Einstellungen:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "No Frames Selected"
msgstr "Keine Frames ausgewählt"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add %d Frame(s)"
msgstr "%d Frame(s) hinzufügen"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr "Frame hinzufügen"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Unable to load images"
msgstr "Bilder konnten nicht geladen werden"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "Fehler: Konnte Frame-Ressource nicht laden!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr "Zwischenablage der Ressourcen ist leer oder enthält keine Textur!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr "Frame einfügen"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr "Empty einfügen"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "Ändere FPS-Wert der Animation"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr "(leer)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move Frame"
msgstr "Frame verschieben"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations:"
msgstr "Animationen:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "New Animation"
msgstr "Neue Animation"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Filter animations"
msgstr "Methoden filtern"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr "Geschwindigkeit:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
#: modules/minimp3/resource_importer_mp3.cpp
#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp scene/2d/path_2d.cpp
#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Wiederholung"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames:"
msgstr "Animationsbilder:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add a Texture from File"
msgstr "Textur aus Datei hinzufügen"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frames from a Sprite Sheet"
msgstr "Frame aus Sprite-Sheet hinzufügen"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr "Empty einfügen (davor)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr "Empty einfügen (danach)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (Before)"
msgstr "Davor bewegen"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
msgstr "Dahinter bewegen"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select Frames"
msgstr "Frames auswählen"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Horizontal:"
msgstr "Horizontal:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Vertical:"
msgstr "Vertikal:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Separation:"
msgstr "Trennung:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr "Versatz:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr "Alle Frames aus/ab-wählen"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Create Frames from Sprite Sheet"
msgstr "Frames aus Sprite-Sheet erzeugen"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
msgstr "Sprite-Einzelbilder"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr "Bereichsrechteck setzen"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Margin"
msgstr "Rand einstellen"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr "Einrastmodus:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr "Pixel-Einrasten"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr "Gitter-Einrasten"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr "Autoschnitt"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "Schritt:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr "Texturbereich"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr "Style-Boxen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} color(s)"
msgstr "{num} Farbe(n)"
#: editor/plugins/theme_editor_plugin.cpp
msgid "No colors found."
msgstr "Keine Farben gefunden."
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} constant(s)"
msgstr "{num} Konstante(n)"
#: editor/plugins/theme_editor_plugin.cpp
msgid "No constants found."
msgstr "Keine Konstanten gefunden."
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} font(s)"
msgstr "{num} Schriftart(en)"
#: editor/plugins/theme_editor_plugin.cpp
msgid "No fonts found."
msgstr "Keine Schriftarten gefunden."
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} icon(s)"
msgstr "{num} Symbol(e)"
#: editor/plugins/theme_editor_plugin.cpp
msgid "No icons found."
msgstr "Keine Symbole gefunden."
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} stylebox(es)"
msgstr "{num} Style-Box(en)"
#: editor/plugins/theme_editor_plugin.cpp
msgid "No styleboxes found."
msgstr "Keine Style-Boxen gefunden."
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} currently selected"
msgstr "{num} zurzeit ausgewählt"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Nothing was selected for the import."
msgstr "Es wurde nichts zum Importieren ausgewählt."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Importing Theme Items"
msgstr "Am Importieren von Thema-Elementen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Importing items {n}/{n}"
msgstr "Am Importieren von Elementen {n}/{n}"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Updating the editor"
msgstr "Am Aktualisieren des Editors"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Finalizing"
msgstr "Fertigstellen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Filter:"
msgstr "Filter:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "With Data"
msgstr "Mit Daten"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select by data type:"
msgstr "Nach Datentyp auswählen:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible color items."
msgstr "Alle sichtbaren Farbelemente auswählen."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible color items and their data."
msgstr "Alle sichtbaren Farbelemente und deren Daten auswählen."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible color items."
msgstr "Alle sichtbaren Farbelemente abwählen."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible constant items."
msgstr "Alle sichtbaren konstanten Elemente auswählen."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible constant items and their data."
msgstr "Alle sichtbaren konstanten Elemente und ihre Daten auswählen."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible constant items."
msgstr "Alle sichtbaren konstanten Elemente abwählen."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible font items."
msgstr "Alle sichtbaren Schriftart-Elemente auswählen."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible font items and their data."
msgstr "Alle sichtbaren Schriftart-Elemente und ihre Daten auswählen."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible font items."
msgstr "Alle sichtbaren Schriftart-Elemente abwählen."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible icon items."
msgstr "Alle sichtbaren Symbolelemente auswählen."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible icon items and their data."
msgstr "Alle sichtbaren Symbolelemente und ihre Daten auswählen."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible icon items."
msgstr "Alle sichtbaren Symbolelemente abwählen."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible stylebox items."
msgstr "Alle sichtbaren Style-Box-Elemente auswählen."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible stylebox items and their data."
msgstr "Alle sichtbaren Style-Box-Elemente und ihre Daten auswählen."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible stylebox items."
msgstr "Alle sichtbaren Style-Box-Elemente abwählen."
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Caution: Adding icon data may considerably increase the size of your Theme "
"resource."
msgstr ""
"Vorsicht: Das Hinzufügen von Symbolelement-Daten kann die Thema-Ressource "
"erheblich vergrößern."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Collapse types."
msgstr "Typen einklappen."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Expand types."
msgstr "Typen ausklappen."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all Theme items."
msgstr "Alle Thema-Elemente auswählen."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select With Data"
msgstr "Mit Daten auswählen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all Theme items with item data."
msgstr "Alle Thema-Elemente mit Element-Daten auswählen."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect All"
msgstr "Alles abwählen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all Theme items."
msgstr "Alle Themen-Elemente abwählen."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Import Selected"
msgstr "Ausgewähltes importieren"
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Import Items tab has some items selected. Selection will be lost upon "
"closing this window.\n"
"Close anyway?"
msgstr ""
"Es sind Elemente im „Elemente importieren“-Tab ausgewählt. Diese Auswahl "
"wird beim Schließen des Fensters verloren gehen.\n"
"Trotzdem schließen?"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Type"
msgstr "Typ entfernen"
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
msgstr ""
"Einen Thementyp aus der Liste auswählen um dessen Elementen zu bearbeiten.\n"
"Weiter kann ein eigener Typ hinzugefügt oder ein Typ inklusive seiner "
"Elemente aus einem andern Thema importiert werden."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Color Items"
msgstr "Alle Farbelemente entfernen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Item"
msgstr "Element umbenennen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Constant Items"
msgstr "Alle konstanten Elemente entfernen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Font Items"
msgstr "Alle Schriftart-Elemente entfernen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Icon Items"
msgstr "Alle Symbol-Elemente entfernen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All StyleBox Items"
msgstr "Alle StyleBox-Elemente entfernen"
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"This theme type is empty.\n"
"Add more items to it manually or by importing from another theme."
msgstr ""
"Dieser Thementyp ist leer.\n"
"Zusätzliche Elemente können manuell oder durch Importieren aus einem andern "
"Thema hinzugefügt werden."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Theme Type"
msgstr "Themen-Typ hinzufügen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Theme Type"
msgstr "Themen-Typ entfernen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr "Farbelement hinzufügen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Constant Item"
msgstr "Konstantes Element hinzufügen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Font Item"
msgstr "Schriftart-Element hinzufügen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Icon Item"
msgstr "Symbol-Element hinzufügen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Stylebox Item"
msgstr "StyleBox-Element hinzufügen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Color Item"
msgstr "Farbelement umbenennen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Constant Item"
msgstr "Konstantes Element umbenennen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Font Item"
msgstr "Schriftart-Element umbenennen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Icon Item"
msgstr "Symbol-Element umbenennen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Stylebox Item"
msgstr "StyleBox-Element umbenennen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Invalid file, not a Theme resource."
msgstr "Ungültige Datei, keine Thema-Ressource."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Invalid file, same as the edited Theme resource."
msgstr "Ungültige Datei, ist identisch mit der bearbeiteten Thema-Ressource."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Manage Theme Items"
msgstr "Thema-Elemente verwalten"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Edit Items"
msgstr "Element bearbeiten"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Types:"
msgstr "Typen:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Type:"
msgstr "Typ hinzufügen:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item:"
msgstr "Element hinzufügen:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add StyleBox Item"
msgstr "StyleBox-Element hinzufügen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Items:"
msgstr "Elemente entfernen:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr "Entferne Klassen-Element"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Custom Items"
msgstr "Eigene Elemente entfernen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "Alle Elemente entfernen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Theme Item"
msgstr "Thema-Element hinzufügen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Old Name:"
msgstr "Alter Name:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Import Items"
msgstr "Elemente importieren"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Default Theme"
msgstr "Standard-Thema"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Editor Theme"
msgstr "Editor-Motiv"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select Another Theme Resource:"
msgstr "Andere Thema-Ressource auswählen:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme Resource"
msgstr "Themen-Ressource"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr "Anderes Design"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Type"
msgstr "Typ hinzufügen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Filter the list of types or create a new custom type:"
msgstr "Liste der Typen filtern oder neuen Typ anlegen:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Available Node-based types:"
msgstr "Verfügbare Node-basierte Typen:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Type name is empty!"
msgstr "Name des Typs ist leer!"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Are you sure you want to create an empty type?"
msgstr "Soll wirklich ein leerer Typ erstellt werden?"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Confirm Item Rename"
msgstr "Elementumbenennung bestätigen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Cancel Item Rename"
msgstr "Elementumbenennung abbrechen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Override Item"
msgstr "Element überbrücken"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Unpin this StyleBox as a main style."
msgstr "Diese StyleBox nicht mehr als Hauptstil markieren."
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Pin this StyleBox as a main style. Editing its properties will update the "
"same properties in all other StyleBoxes of this type."
msgstr ""
"Diese StyleBox als Hauptstil markieren. Geänderte Eigenschaften dieser "
"StyleBox werden ebenfalls in allen StyleBoxen des gleichen Typs geändert."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item Type"
msgstr "Elementtyp hinzufügen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Set Variation Base Type"
msgstr "Variationsbasistyp festlegen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Set Base Type"
msgstr "Basistyp festlegen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "Standard anzeigen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Show default type items alongside items that have been overridden."
msgstr "Standard Typelemente zusammen mit überbrückten Elementen anzeigen."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Override All"
msgstr "Alle überbrücken"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Override all default type items."
msgstr "Alle Standard-Typelemente überbrücken."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
"Den Variationsbasistyp aus einer Liste von verfügbaren Typen auswählen."
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"A type associated with a built-in class cannot be marked as a variation of "
"another type."
msgstr ""
"Ein Typ, der mit einer eingebauten Klasse verbunden ist, kann nicht als "
"Variation eines anderen Typs dienen."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr "Thema:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Manage Items..."
msgstr "Elemente verwalten…"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add, remove, organize and import Theme items."
msgstr "Themenelemente hinzufügen, entfernen, verwalten und importieren."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Preview"
msgstr "Vorschau hinzufügen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Default Preview"
msgstr "Standard-Vorschau"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select UI Scene:"
msgstr "UI-Szene auswählen:"
#: editor/plugins/theme_editor_preview.cpp
msgid ""
"Toggle the control picker, allowing to visually select control types for "
"edit."
msgstr ""
"Auswahlmodus für Control-Nodes umschalten. Erlaubt das visuelle Auswählen "
"von Control-Nodes zum Bearbeiten."
#: editor/plugins/theme_editor_preview.cpp
msgid "Toggle Button"
msgstr "Umschaltknopf"
#: editor/plugins/theme_editor_preview.cpp
msgid "Disabled Button"
msgstr "Deaktivierter Knopf"
#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr "Element"
#: editor/plugins/theme_editor_preview.cpp
msgid "Disabled Item"
msgstr "Deaktiviertes Objekt"
#: editor/plugins/theme_editor_preview.cpp
msgid "Check Item"
msgstr "Überprüfe Element"
#: editor/plugins/theme_editor_preview.cpp
msgid "Checked Item"
msgstr "Überprüftes Element"
#: editor/plugins/theme_editor_preview.cpp
msgid "Radio Item"
msgstr "Element der Auswahl"
#: editor/plugins/theme_editor_preview.cpp
msgid "Checked Radio Item"
msgstr "Markiertes Element der Auswahl"
#: editor/plugins/theme_editor_preview.cpp
msgid "Named Separator"
msgstr "Benannter Trenner"
#: editor/plugins/theme_editor_preview.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr "Untermenü"
#: editor/plugins/theme_editor_preview.cpp
msgid "Subitem 1"
msgstr "Unterelement 1"
#: editor/plugins/theme_editor_preview.cpp
msgid "Subitem 2"
msgstr "Unterelement 2"
#: editor/plugins/theme_editor_preview.cpp
msgid "Has"
msgstr "Enthält"
#: editor/plugins/theme_editor_preview.cpp
msgid "Many"
msgstr "Viele"
#: editor/plugins/theme_editor_preview.cpp
msgid "Disabled LineEdit"
msgstr "Deaktiviertes LineEdit"
#: editor/plugins/theme_editor_preview.cpp
msgid "Tab 1"
msgstr "Tab 1"
#: editor/plugins/theme_editor_preview.cpp
msgid "Tab 2"
msgstr "Tab 2"
#: editor/plugins/theme_editor_preview.cpp
msgid "Tab 3"
msgstr "Tab 3"
#: editor/plugins/theme_editor_preview.cpp
msgid "Editable Item"
msgstr "Bearbeitbares Element"
#: editor/plugins/theme_editor_preview.cpp
msgid "Subtree"
msgstr "Unterbaum"
#: editor/plugins/theme_editor_preview.cpp
msgid "Has,Many,Options"
msgstr "Hat,Mehrere,Einstellungen"
#: editor/plugins/theme_editor_preview.cpp
msgid "Invalid path, the PackedScene resource was probably moved or removed."
msgstr ""
"Ungültiger Pfad. Die PackedScene-Ressource wurde vermutlich verschoben oder "
"gelöscht."
#: editor/plugins/theme_editor_preview.cpp
msgid "Invalid PackedScene resource, must have a Control node at its root."
msgstr ""
"Ungültige PackedScene-Ressource. Muss ein Control-Node als Wurzel haben."
#: editor/plugins/theme_editor_preview.cpp
msgid "Invalid file, not a PackedScene resource."
msgstr "Ungültige Datei, keine PackedScene-Ressource."
#: editor/plugins/theme_editor_preview.cpp
msgid "Reload the scene to reflect its most actual state."
msgstr "Die Szene neu laden um ihren aktuellsten Status widerzuspiegeln."
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "Auswahl löschen"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Fix Invalid Tiles"
msgstr "Ungültige Kacheln reparieren"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cut Selection"
msgstr "Auswahl ausschneiden"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "Zeichne TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
msgstr "Linie zeichnen"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
msgstr "Rechteck zeichnen"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
msgstr "Fülleimer"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr "Lösche TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find Tile"
msgstr "Kachel finden"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr "Transponieren"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Disable Autotile"
msgstr "Autokacheln deaktivieren"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Enable Priority"
msgstr "Priorität aktivieren"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Filter tiles"
msgstr "Kacheln filtern"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Give a TileSet resource to this TileMap to use its tiles."
msgstr ""
"Dieses TileMap benötigt eine TileSet-Ressource um benutzt werden zu können."
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr "Kachel zeichnen"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
"Umsch+LMT: Linie zeichnen\n"
"Umsch+Strg+LMT: Rechteck bemalen"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Ctrl+LMB: Rectangle Paint"
msgstr ""
"Umsch+RMT: Linie zeichnen\n"
"Umsch+Strg+RMT: Rechteck bemalen"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr "Wähle Kachel"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Left"
msgstr "Nach links rotieren"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Right"
msgstr "Nach rechts rotieren"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Horizontally"
msgstr "Horizontal spiegeln"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Vertically"
msgstr "Vertikal spiegeln"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Clear Transform"
msgstr "Transform leeren"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Tile Map"
msgstr "Tilemap"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Palette Min Width"
msgstr "Minimale Palettenbreite"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Palette Item H Separation"
msgstr "Palettenelement H-Trennung"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Show Tile Names"
msgstr "Kachelnamen anzeigen"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Show Tile Ids"
msgstr "Kachel-IDs anzeigen"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Sort Tiles By Name"
msgstr "Kacheln nach Name sortieren"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill Preview"
msgstr "Fülleimer-Vorschau"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Editor Side"
msgstr "Editorseite"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Display Grid"
msgstr "Gitter anzeigen"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Axis Color"
msgstr "Achsenfarbe"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr "Textur(en) zu TileSet hinzufügen."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected Texture from TileSet."
msgstr "Aktuelle Textur aus TileSet entfernen."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr "Von Szene erstellen"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr "Node-Zweig aus anderer Szene hier einbinden"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Single Tile"
msgstr "Neue Einzel-Kachel"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Autotile"
msgstr "Neue Auto-Kachel"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Atlas"
msgstr "Neuer Atlas"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Next Coordinate"
msgstr "Nächste Koordinate"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
msgstr "Die nächste Form oder (Unter-)Kachel auswählen."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Previous Coordinate"
msgstr "Vorherige Koordinate"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
msgstr "Die vorherige Form oder (Unter-)Kachel auswählen."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr "Bereich"
#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Kollision"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Occlusion"
msgstr "Verdeckung"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr "Bitmaske"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
#: scene/3d/area.cpp scene/3d/physics_joint.cpp
#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr "Priorität"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Z-Index"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region Mode"
msgstr "Bereichsmodus"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Collision Mode"
msgstr "Kollisionsmodus"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Occlusion Mode"
msgstr "Verdeckungsmodus"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Navigation Mode"
msgstr "Navigationsmodus"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask Mode"
msgstr "Bitmaskenmodus"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Priority Mode"
msgstr "Prioritätsmodus"
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr "Symbolmodus"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Z Index Mode"
msgstr "Z-Indexmodus"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
msgstr "Bitmaske kopieren."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste bitmask."
msgstr "Bitmaske einfügen."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Erase bitmask."
msgstr "Bitmaske löschen."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new rectangle."
msgstr "Neues Rechteck erstellen."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Rectangle"
msgstr "Neues Rechteck"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr "Neues Polygon erstellen."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Polygon"
msgstr "Neues Polygon"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete Selected Shape"
msgstr "Ausgewählte Form löschen"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
msgstr "Polygon im Rechteck Bereich halten."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
msgstr ""
"Schnapp- und Anzeigeraster aktivieren (über den Inspektor konfigurierbar)."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
msgstr "Kachelnamen anzeigen (Alt-Taste halten)"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Add or select a texture on the left panel to edit the tiles bound to it."
msgstr ""
"Eine Textur in der rechten Leiste hinzufügen oder auswählen um die ihr "
"zugeordneten Kacheln zu bearbeiten."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected texture? This will remove all tiles which use it."
msgstr ""
"Ausgewählte Textur entfernen? Alle Kacheln die sie nutzen werden entfernt."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr "Keine Textur zum Entfernen ausgewählt."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
msgstr "Aus Szene erstellen? Alle aktuellen Kacheln werden überschrieben."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "Aus Szene vereinen?"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Texture"
msgstr "Textur entfernen"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
"%s Datei(en) wurde(n) nicht hinzugefügt weil sie schon in der Liste "
"vorhanden war(en)."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""
"Griff ziehen um Rechteck zu bearbeiten.\n"
"Auf andere Kachel drücken um sie zu bearbeiten."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete selected Rect."
msgstr "Ausgewähltes Rechteck löschen."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
msgstr ""
"Speichere die so eben bearbeitete Unterkachel.\n"
"Auf andere Kachel drücken um diese zu bearbeiten."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete polygon."
msgstr "Polygon löschen."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
msgstr ""
"LMT: Bit setzen.\n"
"RMT: Bit löschen.\n"
"Umsch+LMT: Wildcard-Bit setzen.\n"
"Auf andere Kachel klicken um diese zu bearbeiten."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""
"Unterkachel zur Benutzung als Icon auswählen, dieses wird auch für ungültige "
"Autokachelzuordnungen benutzt werden.\n"
"Auf andere Kachel drücken um diese zu bearbeiten."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
msgstr ""
"Unterkachel auswählen um ihre Priorität zu ändern.\n"
"Auf andere Kachel drücken um diese zu bearbeiten."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr ""
"Unterkachel auswählen, um ihren z-Index zu ändern.\n"
"Auf andere Kachel drücken um diese zu bearbeiten."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Region"
msgstr "Kachelregion setzen"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Tile"
msgstr "Kachel erstellen"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
msgstr "Kachel Icon zuweisen"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Bitmask"
msgstr "Kachel-Bitmaske bearbeiten"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Collision Polygon"
msgstr "Kollisionspolygon bearbeiten"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Occlusion Polygon"
msgstr "Occlusion-Polygon bearbeiten"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Navigation Polygon"
msgstr "Navigationspolygon bearbeiten"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste Tile Bitmask"
msgstr "Kachel-Bitmaske einfügen"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
msgstr "Kachel Bitmaske löschen"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Polygon Concave"
msgstr "Polygon konkav machen"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Polygon Convex"
msgstr "Polygon konvex machen"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Tile"
msgstr "Kachel entfernen"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Collision Polygon"
msgstr "Kollisionspolygon entfernen"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Occlusion Polygon"
msgstr "Occlusion-Polygon entfernen"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Navigation Polygon"
msgstr "Navigationspolygon entfernen"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Priority"
msgstr "Kachelpriorität bearbeiten"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
msgstr "bearbeite Kachel Z Index"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Convex"
msgstr "Konvex machen"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Concave"
msgstr "Konkav machen"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Collision Polygon"
msgstr "Kollisionspolygon erzeugen"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Occlusion Polygon"
msgstr "Occlusion-Polygon erzeugen"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr "Diese Eigenschaft kann nicht geändert werden."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Snap Options"
msgstr "Einrasteinstellungen"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
#: scene/main/canvas_layer.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
msgid "Offset"
msgstr "Versatz"
#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
#: scene/gui/range.cpp scene/resources/animation.cpp
#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Step"
msgstr "Schritt"
#: editor/plugins/tile_set_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Separation"
msgstr "Trennung"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Selected Tile"
msgstr "Ausgewählte Kachel"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
#: scene/resources/material.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
msgid "Texture"
msgstr "Textur"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tex Offset"
msgstr "Textur Offset"
#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr "Material"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
msgid "Modulate"
msgstr "Modulierung"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tile Mode"
msgstr "Kachelmodus"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Autotile Bitmask Mode"
msgstr "Autotile-Bitmask-Modus"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Subtile Size"
msgstr "Subkachelgröße"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Subtile Spacing"
msgstr "Subkachelabstand"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Occluder Offset"
msgstr "Verdeckungsversatz"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Navigation Offset"
msgstr "Steuerungsversatz"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Shape Offset"
msgstr "Formabstand"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Shape Transform"
msgstr "Form-Transform"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Selected Collision"
msgstr "Ausgewählte Kollision"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Selected Collision One Way"
msgstr "Ausgewählte Kollision nur in eine Richtung"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Selected Collision One Way Margin"
msgstr "Ausgewählter einseitiger Kollisionsabstand"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Selected Navigation"
msgstr "Ausgewählte Steuerung"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Selected Occlusion"
msgstr "Ausgewählte Verdeckung"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tileset Script"
msgstr "Tileset-Skript"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "Kachelsatz"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No VCS plugins are available."
msgstr "Keine Versionsverwaltungserweiterungen verfügbar."
#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
"Keine Remote-Einstellungen vorhanden. VCS-Netzwerk-Funktionen werden "
"wahrscheinlich nicht funktionieren."
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No commit message was provided."
msgstr "Keine Commit-Nachricht angegeben."
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit"
msgstr "Speicherpunkt"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Staged Changes"
msgstr "Vorgemerkte Änderungen"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unstaged Changes"
msgstr "Nicht vorgemerkte Änderungen"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit:"
msgstr "Commit:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Date:"
msgstr "Datum:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Subtitle:"
msgstr "Untertitel:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Do you want to remove the %s branch?"
msgstr "Soll Zweig %s wirklich entfernt werden?"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Do you want to remove the %s remote?"
msgstr "Soll die Remote %s wirklich entfernt werden?"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Apply"
msgstr "Anwenden"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
msgstr "Versionsverwaltungssystem"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Initialize"
msgstr "Initialisieren"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Remote Login"
msgstr "Remote-Logininformationen"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr "Pfad zum öffentlichen SSH-Schlüssel auswählen"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr "Pfad des privaten SSH-Schlüssels auswählen"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Passphrase"
msgstr "SSH-Passphrase"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
msgstr "Neue Veränderungen beachten"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Discard all changes"
msgstr "Alle Änderungen verwerfen"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Stage all changes"
msgstr "Alle Änderungen vormerken"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unstage all changes"
msgstr "Alle Änderungen nicht vormerken"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit Message"
msgstr "Commit-Nachricht"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit Changes"
msgstr "Änderungen als Speicherpunkt sichern"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit List"
msgstr "Commit-Liste"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit list size"
msgstr "Größe der Commit-Liste"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr "Zweige"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Create New Branch"
msgstr "Neuen Zweig erstellen"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Remove Branch"
msgstr "Zweig entfernen"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branch Name"
msgstr "Zweigname"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Remotes"
msgstr "Remotes"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Create New Remote"
msgstr "Neues Remote eintragen"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Remove Remote"
msgstr "Remote entfernen"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Remote Name"
msgstr "Remote-Name"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Remote URL"
msgstr "Remote-URL"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Fetch"
msgstr "Fetch"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Pull"
msgstr "Pull"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Push"
msgstr "Push"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Force Push"
msgstr "Force Push"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
msgstr "Bearbeitet"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Renamed"
msgstr "Umbenannt"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Deleted"
msgstr "Gelöscht"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Typechange"
msgstr "Dateitypänderung"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unmerged"
msgstr "Nicht zusammengeführt"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "View:"
msgstr "Ansicht:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Split"
msgstr "Teilen"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unified"
msgstr "Vereinheitlicht"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
msgstr "(Nur GLES3)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Output"
msgstr "Ausgang hinzufügen"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar"
msgstr "Skalar"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector"
msgstr "Vektor"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean"
msgstr "Boolean"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sampler"
msgstr "Abtaster"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add input port"
msgstr "Eingangsschnittstelle hinzufügen"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add output port"
msgstr "Ausgangsschnittstelle hinzufügen"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change input port type"
msgstr "Eingangsschnittstellentyp ändern"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change output port type"
msgstr "Ausgangsschnittstellentyp ändern"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change input port name"
msgstr "Eingangsschnittstellenname ändern"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change output port name"
msgstr "Ausgangsschnittstellenname ändern"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Remove input port"
msgstr "Eingangsschnittstelle entfernen"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Remove output port"
msgstr "Ausgangsschnittstelle entfernen"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set expression"
msgstr "Ausdruck eintragen"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Resize VisualShader node"
msgstr "VisualShader-Nodegröße anpassen"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
msgstr "Uniform-Name festlegen"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Input Default Port"
msgstr "Eingabestandardport festlegen"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node to Visual Shader"
msgstr "Visual Shader-Node hinzufügen"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node(s) Moved"
msgstr "Node(s) verschoben"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr "Nodes duplizieren"
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
msgstr "Nodes einfügen"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete Nodes"
msgstr "Nodes löschen"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
msgstr "Visual-Shader-Eingabetyp geändert"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "UniformRef Name Changed"
msgstr "UniformRef-Name geändert"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "Vertex"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Fragment"
msgstr "Fragment"
#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: scene/3d/light.cpp
msgid "Light"
msgstr "Licht"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Show resulted shader code."
msgstr "Resultierenden Shader-Code zeigen."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Create Shader Node"
msgstr "Shader-Node erzeugen"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color function."
msgstr "Farbfunktion."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color operator."
msgstr "Farboperator."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Grayscale function."
msgstr "Graustufenfunktion."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts HSV vector to RGB equivalent."
msgstr "Wandelt HSV-Vektor in RGB-Gegenwert um."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts RGB vector to HSV equivalent."
msgstr "Wandelt RGB-Vektor in HSV-Gegenwert um."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sepia function."
msgstr "Sepiafunktion."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Burn operator."
msgstr "Brenn-Operator."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Darken operator."
msgstr "Verdunkel-Operator."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Difference operator."
msgstr "Differenz-Operator."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Dodge operator."
msgstr "Umgehungsoperator."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "HardLight operator."
msgstr "Hartlichtoperator."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Lighten operator."
msgstr "Erhell-Operator."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Overlay operator."
msgstr "Überlagerungsoperator."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Screen operator."
msgstr "Bildschirm-Opertor."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "SoftLight operator."
msgstr "Weichlicht-Operator."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color constant."
msgstr "Farbkonstante."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color uniform."
msgstr "Farb-Uniform."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the %s comparison between two parameters."
msgstr "Gibt den Wahrheitswert des %s-Vergleiches der beiden Parameter zurück."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Equal (==)"
msgstr "Gleichheit (==)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than (>)"
msgstr "Größer als (>)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than or Equal (>=)"
msgstr "Größergleich (>=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided scalars are equal, greater or "
"less."
msgstr ""
"Gibt einen geeigneten Vektor zurück je nach dem ob die übergebenen Skalare "
"gleich, größer oder kleiner sind."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF and a scalar "
"parameter."
msgstr ""
"Gibt den Wahrheitswert zwischen dem Vergleich von Unendlich und einem "
"skalaren Parameter zurück."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between NaN and a scalar "
"parameter."
msgstr ""
"Gibt den Wahrheitswert zwischen dem Vergleich von NaN und einem skalaren "
"Parameter zurück."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than (<)"
msgstr "Kleiner als (<)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than or Equal (<=)"
msgstr "Kleiner gleich (<=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Not Equal (!=)"
msgstr "Ungleich (!=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided boolean value is true or false."
msgstr ""
"Gibt einen geeigneten Vektor zurück je nach dem ob der übergebene Wert wahr "
"oder falsch ist."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated scalar if the provided boolean value is true or false."
msgstr ""
"Gibt ein entsprechendes Skalar zurück je nach dem ob der übergebene Wert "
"wahr oder falsch ist."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the comparison between two parameters."
msgstr "Gibt den Wahrheitswert des Vergleiches zweier Parameter zurück."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF (or NaN) and a "
"scalar parameter."
msgstr ""
"Gibt den Wahrheitswert zwischen dem Vergleich von Unendlich (oder NaN) und "
"einem skalaren Parameter zurück."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean constant."
msgstr "Boolean-Konstante."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean uniform."
msgstr "Boolean-Uniform."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for all shader modes."
msgstr "%s-Eingabeparameter für alle Shadermodi."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Input parameter."
msgstr "Eingabeparameter."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader modes."
msgstr "%s-Eingabeparameter für Vertex- und Fragment-Shadermodus."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment and light shader modes."
msgstr "%s-Eingabeparameter für Fragment- und Light-Shadermodus."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment shader mode."
msgstr "%s-Eingabeparameter für Fragment-Shadermodus."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for light shader mode."
msgstr "%s-Eingabeparameter für Light-Shadermodus."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex shader mode."
msgstr "%s-Eingabeparameter für Vertex-Shadermodus."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader mode."
msgstr "%s-Eingabeparameter für Vertex- und Fragment-Shadermodus."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar function."
msgstr "Skalarfunktion."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar operator."
msgstr "Skalaroperator."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "E constant (2.718282). Represents the base of the natural logarithm."
msgstr "Konstante E (2.718282). Basis des natürlichen Logarithmus."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
msgstr "Konstante Epsilon (0.00001). Kleinstmöglicher skalarer Wert."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Phi constant (1.618034). Golden ratio."
msgstr "Konstante Phi (1.618034). Goldener Schnitt."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/4 constant (0.785398) or 45 degrees."
msgstr "Konstante Pi/4 (0.785398) oder 45 Grad."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/2 constant (1.570796) or 90 degrees."
msgstr "Konstante Pi/2 (1.570796) oder 90 Grad."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi constant (3.141593) or 180 degrees."
msgstr "Konstante Pi (3.141593) oder 180 Grad."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Tau constant (6.283185) or 360 degrees."
msgstr "Konstante Tau (6.283185) oder 360 Grad."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sqrt2 constant (1.414214). Square root of 2."
msgstr "Konstante Sqrt2 (1.414214). Quadratwurzel aus 2."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the absolute value of the parameter."
msgstr "Gibt den absoluten Betrag des Parameters zurück."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-cosine of the parameter."
msgstr "Gibt den Arkuskosinus des Parameters zurück."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic cosine of the parameter."
msgstr "Gibt den inversen hyperbolischen Kosinus des Parameters zurück."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
msgstr "Gibt den Arkussinus des Parameters zurück."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic sine of the parameter."
msgstr "Gibt den inversen hyperbolischen Sinus des Parameters zurück."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
msgstr "Gibt den Arkustangens des Parameters zurück."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameters."
msgstr "Gibt den Arkuskosinus2 der Parameter zurück."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic tangent of the parameter."
msgstr "Gibt den inversen hyperbolischen Tangens des Parameters zurück."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Finds the nearest integer that is greater than or equal to the parameter."
msgstr "Gibt die nächste Ganzzahl größer gleich dem Parameters zurück."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Constrains a value to lie between two further values."
msgstr "Schränkt den Wert auf das Intervall zweier Werte ein."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the cosine of the parameter."
msgstr "Gibt den Kosinus des Parameters zurück."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic cosine of the parameter."
msgstr "Gibt den hyperbolischen Kosinus des Parameters zurück."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
msgstr "Wandelt einen Wert von Bogenmaß zu Grad um."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-e Exponential."
msgstr "Basis-e exponentiell."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 Exponential."
msgstr "Basis-2 exponentiell."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer less than or equal to the parameter."
msgstr "Gibt die nächste Ganzzahl kleiner gleich dem Parameters zurück."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Computes the fractional part of the argument."
msgstr "Berechnet den Bruchteil des Parameters."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse of the square root of the parameter."
msgstr "Gibt die inverse Quadratwurzel des Parameters zurück."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Natural logarithm."
msgstr "Natürlicher Logarithmus."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 logarithm."
msgstr "Basis-2 Logarithmus."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the greater of two values."
msgstr "Gibt den größeren zweier Parameter zurück."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the lesser of two values."
msgstr "Gibt den kleineren zweier Parameter zurück."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two scalars."
msgstr "Lineare Interpolation zwischen zwei Skalaren."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the opposite value of the parameter."
msgstr "Gibt den inversen Wert des Parameters zurück."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - scalar"
msgstr "1.0 - Skalar"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the value of the first parameter raised to the power of the second."
msgstr "Gibt den ersten Parameter hoch den Zweiten zurück."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in degrees to radians."
msgstr "Wandelt einen Wert von Grad zu Bogenmaß um."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / scalar"
msgstr "1.0 / Skalar"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer to the parameter."
msgstr "Gibt die nächste Ganzzahl vom Parameter zurück."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest even integer to the parameter."
msgstr "Gibt die nächste gerade Ganzzahl vom Parameter zurück."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
msgstr "Schränkt den Wert auf das Intervall von 0.0 bis 1.0 ein."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Extracts the sign of the parameter."
msgstr "Extrahiert das Vorzeichen des Parameters."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the sine of the parameter."
msgstr "Gibt den Sinus des Parameters zurück."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic sine of the parameter."
msgstr "Gibt den hyperbolischen Sinus des Parameters zurück."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
msgstr "Gibt die Quadratwurzel des Parameters zurück."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
"Glatte Stufenfunktion ( Skalar(Kante0), Skalar(Kante1), Skalar(x) ).\n"
"\n"
"Gibt 0.0 zurück falls x kleiner als Kante0, gibt 1.0 zurück falls x "
"größer Kante1. Ansonsten wird ein durch Hermite-Polynome interpolierter "
"Wert zwischen 0.0 und 1.0 zurück gegeben."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
"Stufenfunktion ( Skalar(Kante), Skalar(x) ).\n"
"\n"
"Gibt 0.0 zurück falls x kleiner als Kante, ansonsten 1.0."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the tangent of the parameter."
msgstr "Gibt den Tangens des Parameters zurück."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic tangent of the parameter."
msgstr "Gibt den hyperbolischen Tangens des Parameters zurück."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the truncated value of the parameter."
msgstr "Gibt den abgeschnittenen Wert des Parameters zurück."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
msgstr "Addiert Skalar zu Skalar."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides scalar by scalar."
msgstr "Teilt Skalar durch Skalar."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies scalar by scalar."
msgstr "Multipliziert Skalar mit Skalar."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two scalars."
msgstr "Gibt den Rest der Division zweier Skalare zurück."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts scalar from scalar."
msgstr "Subtrahiert ein Skalar von einen anderem."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar constant."
msgstr "Skalarkonstante."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar uniform."
msgstr "Skalar-Uniform."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the cubic texture lookup."
msgstr "Kubisches Texturfinden ausführen."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the texture lookup."
msgstr "Texturfinden ausführen."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Cubic texture uniform lookup."
msgstr "Kubisches Textur-Uniform-Lookup."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture uniform lookup."
msgstr "2D-Textur-Uniform-Lookup."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture uniform lookup with triplanar."
msgstr "2D-Textur-Uniform-Lookup mit triplanar."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform function."
msgstr "Transformierungsfunktion."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Calculate the outer product of a pair of vectors.\n"
"\n"
"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
"one column) and the second parameter 'r' as a row vector (matrix with one "
"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
"Berechnet das äußere Produkt zweier Vektoren.\n"
"\n"
"Führt eine Matrixmultiplikation des ersten Parameters c (interpretiert als "
"Spaltenvektor = Matrix aus einer Spalte) mit dem zweiten Parameter "
"r (interpretiert als Zeilenvektor = Matrix aus einer Zeile) aus und gibt "
"eine Matrix zurück die aus cn Zeilen und rn Spalten besteht, wobei cn "
"und rn die Anzahl der Komponenten von c und r sind."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
msgstr "Erstellt Transform aus vier Vektoren."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes transform to four vectors."
msgstr "Extrahiert vier Vektoren aus Transform."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the determinant of a transform."
msgstr "Berechnet die Determinante eines Transforms."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the inverse of a transform."
msgstr "Invertiert ein Transform."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the transpose of a transform."
msgstr "Transponiert ein Transform."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
msgstr "Multipliziert Transform mit Transform."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by transform."
msgstr "Multipliziert Vektor mit Transform."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform constant."
msgstr "Transformkonstante."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform uniform."
msgstr "Transform-Uniform."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector function."
msgstr "Vektorfunktion."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector operator."
msgstr "Vektoroperator."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes vector from three scalars."
msgstr "Formt Vektor aus drei Skalaren."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes vector to three scalars."
msgstr "Extrahiert drei Skalare aus Vektor."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the cross product of two vectors."
msgstr "Berechnet das Kreuzprodukt zweier Vektoren."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the distance between two points."
msgstr "Gibt die Distanz zwischen zwei Punkten zurück."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the dot product of two vectors."
msgstr "Berechnet das Skalarprodukt aus zwei Vektoren."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the same direction as a reference vector. "
"The function has three vector parameters : N, the vector to orient, I, the "
"incident vector, and Nref, the reference vector. If the dot product of I and "
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
msgstr ""
"Gibt einen Vektor mit möglicherweise geändertem Vorzeichen zurück. Die "
"Funktion benötigt drei Vektorparameter: N, der auszurichtende Vektor, E, der "
"Einfallsvektor und Nref, der Referenzvektor. Ist das Skalarprodukt aus E und "
"Nref kleiner als null wird N zurückgegeben, ansonsten -N."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
msgstr "Berechnet die Länge eines Vektors."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors."
msgstr "Lineare Interpolation zwischen zwei Vektoren."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors using scalar."
msgstr "Lineare Interpolation zwischen zwei Vektoren, benutzt ein Skalar."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the normalize product of vector."
msgstr "Berechnet den normierten Vektor."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - vector"
msgstr "1.0 - Vektor"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / vector"
msgstr "1.0 / Vektor"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the direction of reflection ( a : incident "
"vector, b : normal vector )."
msgstr ""
"Gibt den Vektor zurück der in Richtung der Reflektion zeigt (a: "
"Einfallsvektor, b: Normalenvektor)."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the vector that points in the direction of refraction."
msgstr "Gibt den Vektor zurück der in Richtung der Brechung zeigt."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
"Glatte Stufenfunktion ( Vektor(Kante0), Vektor(Kante1), Vektor(x) ).\n"
"\n"
"Gibt 0.0 zurück falls x kleiner als Kante0, gibt 1.0 zurück falls x "
"größer als Kante1. Ansonsten wird ein durch Hermite-Polynome "
"interpolierter Wert zwischen 0.0 und 1.0 zurückgegeben."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
"Weiche Stufenfunktion ( Skalar(Kante0), Skalar(Kante1), Vektor(x) ).\n"
"\n"
"Gibt 0.0 zurück falls x kleiner als Kante0, gibt 1.0 zurück falls x "
"größer als Kante1. Ansonsten wird ein durch Hermite-Polynome "
"interpolierter Wert zwischen 0.0 und 1.0 zurückgegeben."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( vector(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
"Stufenfunktion ( Vektor(Kante), Vektor(x) ).\n"
"\n"
"Gibt 0.0 zurück falls x kleiner als Kante, ansonsten 1.0."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
"Stufenfunktion ( Skalar(Kante), Vektor(x) ).\n"
"\n"
"Gibt 0.0 zurück falls x kleiner als Kante, ansonsten 1.0."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds vector to vector."
msgstr "Addiert Vektor zu Vektor."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides vector by vector."
msgstr "Teilt Vektor durch Vektor."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by vector."
msgstr "Multipliziert Vektor mit Vektor."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two vectors."
msgstr "Gibt den Rest einer Division zweier Vektoren zurück."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts vector from vector."
msgstr "Subtrahiert Vektor von Vektor."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector constant."
msgstr "Vektorkonstante."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector uniform."
msgstr "Vektor-Uniform."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, with custom amount of input and "
"output ports. This is a direct injection of code into the vertex/fragment/"
"light function, do not use it to write the function declarations inside."
msgstr ""
"Ein selbst festgelegter Shader-Sprachausdruck mit eigens festgelegten Ein- "
"und Ausgangsschnittstellen. Dieser Code wird direkt in eine Vertex-, "
"Fragment- oder Light-Funktion kopiert, Funktionsdeklarationen können hier "
"nicht verwendet werden."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns falloff based on the dot product of surface normal and view "
"direction of camera (pass associated inputs to it)."
msgstr ""
"Gibt den Abfall abgeleitet aus dem Skalarprodukt zwischen Flächennormale und "
"Kamerablickrichtung zurück (zugeordnete Eingänge müssen übergeben werden)."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, which is placed on top of the "
"resulted shader. You can place various function definitions inside and call "
"it later in the Expressions. You can also declare varyings, uniforms and "
"constants."
msgstr ""
"Selbst-erstellter Ausdruck in der Godot-Shader-Sprache, welcher vor dem "
"resultierten Shader platziert wird. Hier können beliebige "
"Funktionsdefinitionen eingefügt werden die dann in späteren Ausdrücken "
"verwendet werden können. Das gleiche gilt für Varyings, Uniforms und "
"Konstanten."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr "Eine Referenz zu einem existierenden Uniform."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr "(nur für Fragment-/Light-Modus) Skalare Ableitungsfunktion."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Vector derivative function."
msgstr "(nur für Fragment-/Light-Modus) Vektorielle Ableitungsfunktion."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
"differencing."
msgstr ""
"(nur für Fragment-/Light-Modus) (Vektor) Lokale differenzielle Ableitung in "
"x-Richtung."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
"differencing."
msgstr ""
"(nur für Fragment-/Light-Modus) (Skalar) Lokale differenzielle Ableitung in "
"x-Richtung."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
"differencing."
msgstr ""
"(nur für Fragment-/Light-Modus) (Vektor) Lokale differenzielle Ableitung in "
"y-Richtung."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
"differencing."
msgstr ""
"(nur für Fragment-/Light-Modus) (Skalar) Lokale differenzielle Ableitung in "
"y-Richtung."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
"(nur für Fragment-/Light-Modus) (Vektor) Summe der absoluten Ableitungen in "
"x- und y-Richtung."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
"(nur für Fragment-/Light-Modus) (Skalar) Summe der absoluten Ableitungen in "
"x- und y-Richtung."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr "VisuellerShader"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Edit Visual Property:"
msgstr "Visuelle Eigenschaft bearbeiten:"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Mode Changed"
msgstr "Visual-Shader-Modus geändert"
#: editor/project_export.cpp
msgid "Runnable"
msgstr "Soforteinsatz"
#: editor/project_export.cpp
msgid "Export the project for all the presets defined."
msgstr "Dieses Projekt durch alle festgelegten Exportvorlagen exportieren."
#: editor/project_export.cpp
msgid "All presets must have an export path defined for Export All to work."
msgstr ""
"Alle Exportvorlagen müssen einen Export-Pfad festlegen damit „Alle "
"exportieren“ funktioniert."
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr "Vorlage %s löschen?"
#: editor/project_export.cpp
msgid "Exporting All"
msgstr "Exportiere alles"
#: editor/project_export.cpp
msgid "Export Path"
msgstr "Exportpfad"
#: editor/project_export.cpp
msgid "Presets"
msgstr "Vorlagen"
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
msgstr "Hinzufügen..."
#: editor/project_export.cpp
msgid ""
"If checked, the preset will be available for use in one-click deploy.\n"
"Only one preset per platform may be marked as runnable."
msgstr ""
"Falls aktiviert wird diese Vorlage beim Soforteinsatz verwendet.\n"
"Nur eine Vorlage pro Plattform kann für den Soforteinsatz aktiviert werden."
#: editor/project_export.cpp
msgid "Resources"
msgstr "Ressourcen"
#: editor/project_export.cpp
msgid "Export all resources in the project"
msgstr "Exportiere alle Ressourcen des Projekts"
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr "Exportiere ausgewählte Szenen (inklusive Abhängigkeiten)"
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr "Exportiere ausgewählte Ressourcen (inklusive Abhängigkeiten)"
#: editor/project_export.cpp
msgid "Export Mode:"
msgstr "Export-Modus:"
#: editor/project_export.cpp
msgid "Resources to export:"
msgstr "Zu exportierende Ressourcen:"
#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files/folders\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
"Filter um Nicht-Ressourcendateien/-ordner zu exportieren\n"
"(durch Kommata getrennt, z.B.: *.json, *.txt, docs/*)"
#: editor/project_export.cpp
msgid ""
"Filters to exclude files/folders from project\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
"Filter um Dateien/Ordner vom Projekt auszuschließen\n"
"(durch Kommata getrennt, z.B.: *.json, *.txt, docs/*)"
#: editor/project_export.cpp
msgid "Features"
msgstr "Eigenschaften und Merkmale"
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
msgstr "Benutzerdefiniert (komma-separiert):"
#: editor/project_export.cpp
msgid "Feature List:"
msgstr "Funktionalitätsliste:"
#: editor/project_export.cpp
msgid "Script"
msgstr "Skript"
#: editor/project_export.cpp
msgid "GDScript Export Mode:"
msgstr "GDScript-Exportmodus:"
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr "Kompilierter Bytecode (schnelleres Laden)"
#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
msgstr "Verschlüsselt (Schlüssel unten angeben)"
#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)"
msgstr ""
"Ungültiger Schlüssel für Verschlüsselung (muss aus 64 hexadezimalen Zeichen "
"bestehen)"
#: editor/project_export.cpp
msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr "Schlüssel zur GDScript-Verschlüsselung (256 bit, hexadezimal):"
#: editor/project_export.cpp
msgid ""
"Note: Encryption key needs to be stored in the binary,\n"
"you need to build the export templates from source."
msgstr ""
"Hinweis: Um den Schlüssel wie erforderlich in der Binärdatei zu speichern,\n"
"muss die Exportvorlage aus dem Quelltext gebaut werden."
#: editor/project_export.cpp
msgid "More Info..."
msgstr "Mehr Infos…"
#: editor/project_export.cpp
msgid "Export PCK/Zip..."
msgstr "PCK/Zip exportieren…"
#: editor/project_export.cpp
msgid "Export Project..."
msgstr "Projekt exportieren…"
#: editor/project_export.cpp
msgid "Export All"
msgstr "Alles exportieren"
#: editor/project_export.cpp
msgid "Choose an export mode:"
msgstr "Export-Modus auswählen:"
#: editor/project_export.cpp
msgid "Export All..."
msgstr "Alle exportieren…"
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
msgstr "ZIP-Datei"
#: editor/project_export.cpp
msgid "Godot Project Pack"
msgstr "Godot-Projekt-Pack"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr "Export-Templates für diese Systeme fehlen:"
#: editor/project_export.cpp
msgid "Project Export"
msgstr "Projektexport"
#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Verwalte Exportvorlagen"
#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "Exportiere mit Debuginformationen"
#: editor/project_manager.cpp
msgid "The path specified doesn't exist."
msgstr "Der angegebene Pfad existiert nicht."
#: editor/project_manager.cpp
msgid "Error opening package file (it's not in ZIP format)."
msgstr "Fehler beim Öffnen der Paketdatei (kein ZIP-Format)."
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr "Ungültige „.zip“-Projektdatei, enthält keine „project.godot“-Datei."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Bitte einen leeren Ordner auswählen."
#: editor/project_manager.cpp
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Eine „project.godot” oder „.zip“-Datei auswählen."
#: editor/project_manager.cpp
msgid "This directory already contains a Godot project."
msgstr "Dieses Verzeichnis beinhaltet bereits ein Godot-Projekt."
#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "Neues Spiel"
#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Importiertes Projekt"
#: editor/project_manager.cpp
msgid "Invalid project name."
msgstr "Ungültiger Projektname."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
msgstr "Ordner konnte nicht erstellt werden."
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
msgstr ""
"Es existiert bereits ein Ordner an diesem Pfad mit dem angegebenen Namen."
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
msgstr "Es wird empfohlen das Projekt zu benennen."
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr "Ungültiger Projektpfad (etwas geändert?)."
#: editor/project_manager.cpp
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
"Die Datei project.godot im Projektpfad konnte nicht geladen werden (Fehler "
"%d). Sie könnte fehlen oder beschädigt sein."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
msgstr "project.godot des Projektpfads konnte nicht bearbeitet werden."
2016-05-30 19:48:41 +00:00
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
msgstr "Konnte project.godot im Projektpfad nicht erzeugen."
2016-05-30 19:48:41 +00:00
#: editor/project_manager.cpp
msgid "Error opening package file, not in ZIP format."
msgstr "Fehler beim Öffnen der Paketdatei, kein ZIP-Format."
2016-05-30 19:48:41 +00:00
#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr "Die folgenden Dateien ließen sich nicht aus dem Paket extrahieren:"
#: editor/project_manager.cpp
msgid "Package installed successfully!"
msgstr "Paket wurde erfolgreich installiert!"
#: editor/project_manager.cpp
msgid "Rename Project"
msgstr "Projekt umbenennen"
#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr "Existierendes Projekt importieren"
#: editor/project_manager.cpp
msgid "Import & Edit"
msgstr "Importieren & Bearbeiten"
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "Erstelle neues Projekt"
#: editor/project_manager.cpp
msgid "Create & Edit"
msgstr "Erstellen & Bearbeiten"
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr "Installiere Projekt:"
#: editor/project_manager.cpp
msgid "Install & Edit"
msgstr "Installieren & Bearbeiten"
#: editor/project_manager.cpp
msgid "Project Name:"
msgstr "Projektname:"
#: editor/project_manager.cpp
msgid "Project Path:"
msgstr "Projektpfad:"
#: editor/project_manager.cpp
msgid "Project Installation Path:"
msgstr "Projektinstallationspfad:"
#: editor/project_manager.cpp
msgid "Renderer:"
msgstr "Renderer:"
#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
msgstr "OpenGL ES 3.0"
#: editor/project_manager.cpp
msgid "Not supported by your GPU drivers."
msgstr "Nicht unterstützt durch gegenwärtigen GPU-Treiber."
#: editor/project_manager.cpp
msgid ""
"Higher visual quality\n"
"All features available\n"
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""
"Höhere Grafikqualität\n"
"Alle Funktionen verfügbar\n"
"Inkompatibel mit älterer Hardware\n"
"Nicht empfohlen für Webanwendungen"
#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
msgstr "OpenGL ES 2.0"
#: editor/project_manager.cpp
msgid ""
"Lower visual quality\n"
"Some features not available\n"
"Works on most hardware\n"
"Recommended for web games"
msgstr ""
"Geringere Grafikqualität\n"
"Einige Funktionen sind nicht vorhanden\n"
"Läuft auf fast jeder Hardware\n"
"Empfohlen für Webanwendungen"
#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
"Der Renderer kann auch später noch ausgetauscht werden, allerdings kann es "
"sein, dass dann manche Szenen angepasst werden müssen."
2016-05-30 19:48:41 +00:00
#: editor/project_manager.cpp
msgid "Missing Project"
msgstr "Fehlendes Projekt"
#: editor/project_manager.cpp
msgid "Error: Project is missing on the filesystem."
msgstr "Fehler: Projekt ist nicht im Dateisystem vorhanden."
#: editor/project_manager.cpp editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Lokal"
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Lokale Projekte"
#: editor/project_manager.cpp
msgid "Asset Library Projects"
msgstr "Nutzerinhalte-Projekte"
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "Projekt in %s kann nicht geöffnet werden."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "Sollen wirklich mehrere Projekte geöffnet werden?"
#: editor/project_manager.cpp
msgid ""
"The following project settings file does not specify the version of Godot "
"through which it was created.\n"
"\n"
"%s\n"
"\n"
"If you proceed with opening it, it will be converted to Godot's current "
"configuration file format.\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
"Die folgende Projekteinstellungsdatei enthält keine Information darüber, mit "
"welcher Version von Godot sie erstellt wurde.\n"
"\n"
"%s\n"
"\n"
"Sollte das Öffnen fortgesetzt werden, wird die Datei in das "
"Konfigurationsdateiformat der aktuellen Godot-Version umgewandelt.\n"
"Warnung: Das Projekt kann nach der Konvertierung nicht mehr mit einer "
"älteren Godot-Version geöffnet werden."
#: editor/project_manager.cpp
msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
"%s\n"
"\n"
"Do you want to convert it?\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
"Die folgende Projekteinstellungsdatei ist mit einer älteren Godot-Version "
"erstellt worden und muss für die aktuelle Version konvertiert werden:\n"
"\n"
"%s\n"
"\n"
"Soll die Umwandlung vorgenommen werden?\n"
"Warnung: Das Projekt kann nach der Umwandlung nicht mehr mit einer älteren "
"Version geöffnet werden."
#: editor/project_manager.cpp
msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""
"Die Projekteinstellungen wurden mit einer neueren Godot-Version erstellt und "
"sind nicht kompatibel mit der aktuell genutzten Version."
#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""
"Das Projekt kann nicht ausgeführt werden: Es wurde keine Hauptszene "
"festgelegt.\n"
"In den Projekteinstellungen unter der Kategorie „Anwendung“ kann die "
"Hauptszene festgelegt werden."
#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
"Projekt kann nicht ausgeführt werden: Nutzerinhalte müssen importiert "
"werden.\n"
"Das Projekt muss eingestellt werden einen ersten Import einzuleiten."
#: editor/project_manager.cpp
msgid "Are you sure to run %d projects at once?"
msgstr "Sollen wirklich %d Projekte gleichzeitig ausgeführt werden?"
#: editor/project_manager.cpp
msgid "Remove %d projects from the list?"
msgstr "%d Projekte aus Liste entfernen?"
#: editor/project_manager.cpp
msgid "Remove this project from the list?"
msgstr "Dieses Projekt von Liste entfernen?"
#: editor/project_manager.cpp
msgid ""
"Remove all missing projects from the list?\n"
"The project folders' contents won't be modified."
msgstr ""
"Alle fehlenden Projekte aus der Liste entfernen?\n"
"Inhalte des Projektordners werden nicht geändert."
#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The interface will update after restarting the editor or project manager."
msgstr ""
"Sprache geändert.\n"
"Die Benutzeroberfläche wird beim nächsten Start des Editors oder der "
"Projektverwaltung aktualisiert."
#: editor/project_manager.cpp
msgid ""
"Are you sure to scan %s folders for existing Godot projects?\n"
"This could take a while."
msgstr ""
"Sollen wirklich %s Ordner nach Godot-Projekten durchsucht werden?\n"
"Dies kann eine Weile dauern."
#. TRANSLATORS: This refers to the application where users manage their Godot projects.
#: editor/project_manager.cpp
msgctxt "Application"
msgid "Project Manager"
msgstr "Projektverwaltung"
#: editor/project_manager.cpp
msgid "Last Modified"
msgstr "Zuletzt bearbeitet"
#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr "Projekte werden geladen, bitte warten..."
#: editor/project_manager.cpp
msgid "Edit Project"
msgstr "Projekt bearbeiten"
#: editor/project_manager.cpp
msgid "Run Project"
msgstr "Projekt ausführen"
#: editor/project_manager.cpp
msgid "Scan"
msgstr "Durchsuchen"
#: editor/project_manager.cpp
msgid "Scan Projects"
msgstr "Nach Projekten suchen"
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#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr "Wähle zu durchsuchenden Ordner"
#: editor/project_manager.cpp
msgid "New Project"
msgstr "Neues Projekt"
#: editor/project_manager.cpp
msgid "Import Project"
msgstr "Projekt importieren"
#: editor/project_manager.cpp
msgid "Remove Project"
msgstr "Projekt entfernen"
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#: editor/project_manager.cpp
msgid "Remove Missing"
msgstr "Fehlende entfernen"
#: editor/project_manager.cpp
msgid "About"
msgstr "Über"
#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Jetzt Neustarten"
#: editor/project_manager.cpp
msgid "Remove All"
msgstr "Alles entfernen"
2016-05-30 19:48:41 +00:00
#: editor/project_manager.cpp
msgid "Also delete project contents (no undo!)"
msgstr "Ebenfalls Projektinhalte löschen (nicht rückgängig machbar!)"
2016-05-30 19:48:41 +00:00
#: editor/project_manager.cpp
msgid "Can't run project"
msgstr "Projekt kann nicht ausgeführt werden"
2016-05-30 19:48:41 +00:00
#: editor/project_manager.cpp
msgid ""
"You currently don't have any projects.\n"
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
"Zur Zeit sind keine Projekte vorhanden.\n"
"Sollen offizielle Beispielprojekte aus der Nutzerinhaltesammlung angezeigt "
"werden?"
#: editor/project_manager.cpp
msgid "Filter projects"
msgstr "Projekte filtern"
#: editor/project_manager.cpp
msgid ""
"This field filters projects by name and last path component.\n"
"To filter projects by name and full path, the query must contain at least "
"one `/` character."
msgstr ""
"Diese Suchmaske filtert Projekte nach ihrem Namen oder der letzten "
"Komponente ihres Pfadnamens.\n"
"Um nach dem kompletten Pfad zu filtern muss mindestens ein /-Zeichen in "
"der Suchanfrage vorhanden sein."
2016-05-30 19:48:41 +00:00
#: editor/project_settings_editor.cpp
msgid "Physical Key"
msgstr "Physische Taste"
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#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "Taste "
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#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr "Joysticktaste"
2016-05-30 19:48:41 +00:00
#: editor/project_settings_editor.cpp
msgid "Joy Axis"
msgstr "Joystickachse"
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
msgstr "Maustaste"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
"Ungültiger Aktionsname. Er kann weder leer sein noch /, :, =, \\ "
"oder \" enthalten"
#: editor/project_settings_editor.cpp
msgid "An action with the name '%s' already exists."
msgstr "Eine Aktion mit dem Namen %s existiert bereits."
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
msgstr "Eingabeaktionsereignis umbenennen"
#: editor/project_settings_editor.cpp
msgid "Change Action deadzone"
msgstr "Nullschwelle der Aktion ändern"
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "Eingabeaktionsereignis hinzufügen"
2016-05-30 19:48:41 +00:00
#: editor/project_settings_editor.cpp
msgid "All Devices"
msgstr "Alle Geräte"
2016-05-30 19:48:41 +00:00
#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr " (physisch)"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
msgstr "Drücke eine Taste..."
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
msgstr "Maustasten-Index:"
2016-05-30 19:48:41 +00:00
#: editor/project_settings_editor.cpp
msgid "Left Button"
msgstr "Linke Taste"
2016-05-30 19:48:41 +00:00
#: editor/project_settings_editor.cpp
msgid "Right Button"
msgstr "Rechte Taste"
#: editor/project_settings_editor.cpp
msgid "Middle Button"
msgstr "Mittlere Taste"
#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
msgstr "Mausrad hoch"
#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
msgstr "Mausrad herunter"
#: editor/project_settings_editor.cpp
msgid "Wheel Left Button"
msgstr "Mausrad links"
#: editor/project_settings_editor.cpp
msgid "Wheel Right Button"
msgstr "Mausrad rechts"
#: editor/project_settings_editor.cpp
msgid "X Button 1"
msgstr "X-Knopf 1"
#: editor/project_settings_editor.cpp
msgid "X Button 2"
msgstr "X-Knopf 2"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
msgstr "Joystickachsen-Index:"
2016-05-30 19:48:41 +00:00
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Joysticktasten-Index:"
2016-05-30 19:48:41 +00:00
#: editor/project_settings_editor.cpp
msgid "Erase Input Action"
msgstr "Eingabeaktion löschen"
2016-05-30 19:48:41 +00:00
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
msgstr "Lösche Eingabeaktionsereignis"
2016-05-30 19:48:41 +00:00
#: editor/project_settings_editor.cpp
msgid "Add Event"
msgstr "Ereignis hinzufügen"
#: editor/project_settings_editor.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "Button"
#: editor/project_settings_editor.cpp
msgid "Left Button."
msgstr "Linke Taste."
#: editor/project_settings_editor.cpp
msgid "Right Button."
msgstr "Rechte Taste."
#: editor/project_settings_editor.cpp
msgid "Middle Button."
msgstr "Mittlere Taste."
2016-05-30 19:48:41 +00:00
#: editor/project_settings_editor.cpp
msgid "Wheel Up."
msgstr "Mausrad hoch."
#: editor/project_settings_editor.cpp
msgid "Wheel Down."
msgstr "Mausrad runter."
#: editor/project_settings_editor.cpp
msgid "Add Global Property"
msgstr "Globale Eigenschaft hinzufügen"
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
msgstr "Zuerst Einstellungspunkt auswählen!"
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
msgstr "Eigenschaft %s existiert nicht."
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
msgstr "Einstellung '%s' ist intern und kann nicht gelöscht werden."
#: editor/project_settings_editor.cpp
msgid "Delete Item"
msgstr "Eintrag löschen"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
"Ungültiger Aktionsname. Er kann weder leer sein noch /, :, =, \\ "
"oder \" enthalten."
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr "Füge Eingabeaktion hinzu"
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr "Fehler beim Speichern der Einstellungen."
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
msgstr "Einstellungen gespeichert OK."
2017-08-25 17:00:03 +00:00
#: editor/project_settings_editor.cpp
msgid "Moved Input Action Event"
msgstr "Eingabeaktionsereignis verschoben"
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
msgstr "Für Funktion überschreiben"
#: editor/project_settings_editor.cpp
msgid "Add %d Translations"
msgstr "%d Übersetzungen hinzufügen"
#: editor/project_settings_editor.cpp
msgid "Remove Translation"
msgstr "Übersetzung entfernen"
2016-05-30 19:48:41 +00:00
#: editor/project_settings_editor.cpp
msgid "Translation Resource Remap: Add %d Path(s)"
msgstr "Übersetzungsressourcenumschreibung: %d Pfad(e) hinzufügen"
2016-05-30 19:48:41 +00:00
#: editor/project_settings_editor.cpp
msgid "Translation Resource Remap: Add %d Remap(s)"
msgstr "Übersetzungsressourcenumschreibung: %d Umschreibung(en) hinzufügen"
2016-05-30 19:48:41 +00:00
#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
msgstr "Ändere Zielsprache der Ressourcen-Umleitung"
2016-05-30 19:48:41 +00:00
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
msgstr "Ressourcen-Umleitung entfernen"
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
msgstr "Ressourcen-Neuzuordungsoption entfernen"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
msgstr "Sprachfilter geändert"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
msgstr "Sprachfiltermodus geändert"
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
msgstr "Projekteinstellungen (project.godot)"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr "Allgemein"
#: editor/project_settings_editor.cpp
msgid "Override For..."
msgstr "Überschreiben für..."
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "The editor must be restarted for changes to take effect."
msgstr ""
"Damit die Änderungen Wirkung zeigen muss der Editor neu gestartet werden."
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr "Eingabe-Zuordnung"
#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr "Aktion:"
#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Nullschwelle"
#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "Gerät:"
#: editor/project_settings_editor.cpp
msgid "Index:"
msgstr "Index:"
#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr "Lokalisierung"
2017-08-25 17:00:03 +00:00
#: editor/project_settings_editor.cpp
msgid "Translations"
msgstr "Übersetzungen"
#: editor/project_settings_editor.cpp
msgid "Translations:"
msgstr "Übersetzungen:"
#: editor/project_settings_editor.cpp
msgid "Remaps"
msgstr "Neu zuweisen"
#: editor/project_settings_editor.cpp
msgid "Resources:"
msgstr "Ressourcen:"
#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
msgstr "Umleitungen nach Lokalisierung:"
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "Sprachfilter"
#: editor/project_settings_editor.cpp
msgid "Show All Locales"
msgstr "Alle Sprachen anzeigen"
#: editor/project_settings_editor.cpp
msgid "Show Selected Locales Only"
msgstr "Nur ausgewählte Sprachen anzeigen"
#: editor/project_settings_editor.cpp
msgid "Filter mode:"
msgstr "Filtermodus:"
#: editor/project_settings_editor.cpp
msgid "Locales:"
msgstr "Sprachen:"
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr "Autoload"
#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "Erweiterungen"
#: editor/project_settings_editor.cpp
msgid "Import Defaults"
msgstr "Standardwerte importieren"
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Voreinstellungen..."
#: editor/property_editor.cpp
msgid "Zero"
msgstr "Null"
#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr "Glätten Ein-Aus"
#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr "Glätten Aus-Ein"
#: editor/property_editor.cpp
msgid "File..."
msgstr "Datei..."
2016-05-30 19:48:41 +00:00
#: editor/property_editor.cpp
msgid "Dir..."
msgstr "Verzeichnis..."
#: editor/property_editor.cpp
msgid "Assign"
msgstr "Zuweisen"
#: editor/property_editor.cpp
msgid "Select Node"
msgstr "Node auswählen"
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#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Fehler beim Laden der Datei: Keine Ressource!"
2016-05-30 19:48:41 +00:00
#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr "Node auswählen"
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#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr "Bit %d, Wert %d."
#: editor/property_selector.cpp
msgid "Select Property"
msgstr "Eigenschaft auswählen"
#: editor/property_selector.cpp
msgid "Select Virtual Method"
msgstr "Virtuelle Methode auswählen"
#: editor/property_selector.cpp
msgid "Select Method"
msgstr "Methode auswählen"
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#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
msgid "Batch Rename"
msgstr "Stapelweise Umbenennung"
#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr "Präfix:"
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#: editor/rename_dialog.cpp
msgid "Suffix:"
msgstr "Endung:"
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#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
msgstr "Reguläre Ausdrücke verwenden"
2016-05-30 19:48:41 +00:00
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Erweiterte Einstellungen"
2017-08-25 17:00:03 +00:00
#: editor/rename_dialog.cpp
msgid "Substitute"
msgstr "Ersatz"
#: editor/rename_dialog.cpp
msgid "Node name"
msgstr "Node-Name"
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#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
msgstr "Name des Eltern-Nodes, falls vorhanden"
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#: editor/rename_dialog.cpp
msgid "Node type"
msgstr "Node-Typ"
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#: editor/rename_dialog.cpp
msgid "Current scene name"
msgstr "Aktueller Szenenname"
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#: editor/rename_dialog.cpp
msgid "Root node name"
msgstr "Name des Wurzel-Nodes"
2016-05-30 19:48:41 +00:00
#: editor/rename_dialog.cpp
msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
"Sequenzieller ganzzahliger Zähler.\n"
"Zahleroptionen vergleichen."
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#: editor/rename_dialog.cpp
msgid "Per-level Counter"
msgstr "Pro-Ebene-Zähler"
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#: editor/rename_dialog.cpp
msgid "If set, the counter restarts for each group of child nodes."
msgstr ""
"Falls gesetzt, startet der Zähler für jede Gruppe aus Unterobjekten neu."
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
msgstr "Anfangswert für Zähler"
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr "Wert um welchen der Zähler für jedes Node erhöht wird"
#: editor/rename_dialog.cpp
msgid "Padding"
msgstr "Versatz"
#: editor/rename_dialog.cpp
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
2019-07-02 11:22:39 +00:00
msgstr ""
"Minimale Anzahl an Ziffern für diesen Zähler.\n"
"Fehlende Ziffern werden mit führenden Nullen ergänzt."
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Nachbearbeitung"
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#: editor/rename_dialog.cpp
msgid "Style"
msgstr "Stil"
#: editor/rename_dialog.cpp
msgid "Keep"
msgstr "Behalten"
#: editor/rename_dialog.cpp
msgid "PascalCase to snake_case"
msgstr "CamelCase zu unter_strich"
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#: editor/rename_dialog.cpp
msgid "snake_case to PascalCase"
msgstr "unter_strich zu CamelCase"
#: editor/rename_dialog.cpp
msgid "Case"
msgstr "Form"
#: editor/rename_dialog.cpp
msgid "To Lowercase"
msgstr "Zu Kleinbuchstaben"
#: editor/rename_dialog.cpp
msgid "To Uppercase"
msgstr "Zu Großbuchstaben"
#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr "Zurücksetzen"
#: editor/rename_dialog.cpp
msgid "Regular Expression Error:"
msgstr "Fehler in regulärem Ausdruck:"
#: editor/rename_dialog.cpp
msgid "At character %s"
msgstr "Bei Zeichen %s"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Node umhängen"
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr "Ort umhängen (neue Eltern auswählen):"
2016-05-30 19:48:41 +00:00
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr "Behalte globale Transformation"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr "Umhängen"
2017-08-25 17:00:03 +00:00
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr "Ausführungsmodus:"
#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr "Aktuelle Szene"
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "Hauptszenen Parameter:"
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr "Szenenausführungseinstellungen"
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
"Kein Eltern-Node unter dem Szenen instantiiert werden könnten vorhanden."
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr "Fehler beim Laden der Szene von %s"
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
"Kann Szene %s nicht instanziieren da die aktuelle Szene in einer ihrer Nodes "
"existiert."
2016-05-30 19:48:41 +00:00
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr "Instanz-Szene(n)"
#: editor/scene_tree_dock.cpp
msgid "Replace with Branch Scene"
msgstr "Mit verzweigter Szene ersetzen"
2016-05-30 19:48:41 +00:00
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr "Szene hier instantiieren"
#: editor/scene_tree_dock.cpp
msgid "Can't paste root node into the same scene."
msgstr "Einfügen der Wurzelnode in dieselbe Szene nicht möglich."
#: editor/scene_tree_dock.cpp
msgid "Paste Node(s)"
msgstr "Node(s) einfügen"
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#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr "Skript loslösen"
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#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
"Diese Aktion kann nicht in der Wurzel des Szenenbaums ausgeführt werden."
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr "Bewege Node innerhalb des Eltern-Nodes"
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#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr "Bewege Nodes innerhalb des Eltern-Nodes"
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#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr "Dupliziere Node(s)"
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#: editor/scene_tree_dock.cpp
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
"Nodes in geerbtet Szenen können nicht umgehängt oder umgeordnet werden."
#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr "Node muss zur bearbeiteten Szene gehören um ihre Wurzel zu werden."
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#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
msgstr "Instantiierte Szenen können keine Wurzel werden"
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#: editor/scene_tree_dock.cpp
msgid "Make node as Root"
msgstr "Node zur Szenenwurzel machen"
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#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes and any children?"
msgstr "%d Nodes und ihre Unterobjekte löschen?"
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes?"
msgstr "%d Nodes löschen?"
#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
msgstr "Das Wurzelnode „%s“ löschen?"
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\" and its children?"
msgstr "Node „%s“ und Unterobjekte löschen?"
2016-05-30 19:48:41 +00:00
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\"?"
msgstr "Node „%s“ löschen?"
#: editor/scene_tree_dock.cpp
msgid ""
"Saving the branch as a scene requires having a scene open in the editor."
msgstr ""
"Um den Zweig als Szene speichern zu können muss eine Szene im Editor "
"geöffnet sein."
#: editor/scene_tree_dock.cpp
msgid ""
"Saving the branch as a scene requires selecting only one node, but you have "
"selected %d nodes."
msgstr ""
"Um den Zweig als Szene speichern zu können darf nur ein Node ausgewählt "
"sein. Es sind allerdings %d Nodes ausgewählt."
#: editor/scene_tree_dock.cpp
msgid ""
"Can't save the root node branch as an instanced scene.\n"
"To create an editable copy of the current scene, duplicate it using the "
"FileSystem dock context menu\n"
"or create an inherited scene using Scene > New Inherited Scene... instead."
msgstr ""
"Der Wurzel-Node-Zweig kann nicht als instantiierte Szene gespeichert "
"werden.\n"
"Eine bearbeitbare Kopie der aktuellen Szene kann im Kontextmenü der "
"Dateisystemleiste\n"
"oder im Menü unter „Szene > Neue geerbte Szene…“ erstellt werden."
#: editor/scene_tree_dock.cpp
msgid ""
"Can't save the branch of an already instanced scene.\n"
"To create a variation of a scene, you can make an inherited scene based on "
"the instanced scene using Scene > New Inherited Scene... instead."
msgstr ""
"Zeig einer bereits instantiierten Szene kann nicht gespeichert werden.\n"
"Ein Abwandlung der Szene zu erstellen, kann eine geerbten Szene, basiert auf "
"der instantiierten Szene, im Menü unter „Szene > Neue geerbte Szene…“ "
"erzeugt werden."
#: editor/scene_tree_dock.cpp
msgid ""
"Can't save a branch which is a child of an already instantiated scene.\n"
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
"Ein Zweig, der unter einer bereits instantiierten Szene eingehängt ist, kann "
"nicht gespeichert werden.\n"
"Um den Zweig als eigene Szene zu speichern, muss er in der originalen Szene "
"ausgewählt und mittels Rechtsklick auf ihn und folgendem Klick auf „Zweig "
"als Szene speichern“ gespeichert werden."
#: editor/scene_tree_dock.cpp
msgid ""
"Can't save a branch which is part of an inherited scene.\n"
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
"Ein Zweig, der Teil einer instantiierten Szene ist, kann nicht gespeichert "
"werden.\n"
"Um den Zweig als eigene Szene zu speichern, muss er in der originalen Szene "
"ausgewählt und mittels Rechtsklick auf ihn und folgendem Klick auf „Zweig "
"als Szene speichern“ gespeichert werden."
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "Speichere neue Szene als..."
#: editor/scene_tree_dock.cpp
msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
"Wenn „Editierbare Instanz“ deaktiviert wird, werden alle Eigenschaften "
"dieses Nodes wieder in ihren Ausgangszustand zurückgesetzt."
2016-05-30 19:48:41 +00:00
#: editor/scene_tree_dock.cpp
msgid ""
"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
"cause all properties of the node to be reverted to their default."
msgstr ""
"Das Aktivieren von „Als Platzhalter laden“ wird die Option „Bearbeitbare "
"Unterobjekte“ deaktivieren und alle so bereits bearbeiteten Werte des Nodes "
"auf ihre Standardwerte zurücksetzen."
2016-05-30 19:48:41 +00:00
#: editor/scene_tree_dock.cpp
msgid "Make Local"
msgstr "Lokal machen"
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#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Another node already uses this unique name in the scene."
msgstr ""
"Ein anderes Node nutzt schon diesen einzigartigen Namen in dieser Szene."
#: editor/scene_tree_dock.cpp
msgid "Enable Scene Unique Name"
msgstr "Szenen-eindeutigen Namen aktivieren"
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Disable Scene Unique Name"
msgstr "Szenen-eindeutigen Namen deaktivieren"
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "Neue Szenenwurzel"
#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr "Erzeuge Wurzel-Node:"
#: editor/scene_tree_dock.cpp
msgid "2D Scene"
msgstr "2D-Szene"
#: editor/scene_tree_dock.cpp
msgid "3D Scene"
msgstr "3D-Szene"
#: editor/scene_tree_dock.cpp
msgid "User Interface"
msgstr "Benutzerschnittstelle"
#: editor/scene_tree_dock.cpp
msgid "Other Node"
msgstr "Anderer Node"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr "Bearbeiten von Nodes einer fremden Szene ist nicht möglich!"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr "Kann Nodes, von denen die aktuelle Szene erbt, nicht bearbeiten!"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr "Diese Aktion kann nicht auf instantiierten Szenen ausgeführt werden."
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr "Skript hinzufügen"
#: editor/scene_tree_dock.cpp
msgid "Cut Node(s)"
msgstr "Node(s) trennen"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Entferne Node(s)"
#: editor/scene_tree_dock.cpp
msgid "Change type of node(s)"
msgstr "Nodetyp(en) ändern"
#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
"Konnte neue Szene nicht speichern. Wahrscheinlich konnten (Instanz-) "
"Abhängigkeiten nicht erfüllt werden."
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr "Fehler beim Speichern der Szene."
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#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr "Fehler beim Duplizieren der Szene zum Speichern."
2016-05-30 19:48:41 +00:00
#: editor/scene_tree_dock.cpp
msgid "Sub-Resources"
msgstr "Unter-Ressourcen"
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#: editor/scene_tree_dock.cpp
msgid "Access as Scene Unique Name"
msgstr "Über Szenen-eindeutigen Namen zugreifen"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "Löse Vererbung"
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#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr "Bearbeitbare Unterobjekte"
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#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr "Als Platzhalter laden"
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot attach a script: there are no languages registered.\n"
"This is probably because this editor was built with all language modules "
"disabled."
msgstr ""
"Skript konnte nicht angehängt werden: Keine Sprachen registriert.\n"
"Vermutliche Ursache ist dass der Editor ohne Sprachmodulen gebaut wurde."
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr "Node hier anhängen"
#: editor/scene_tree_dock.cpp
msgid "Expand/Collapse All"
msgstr "Alle ein-/ausklappen"
#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr "Typ ändern"
#: editor/scene_tree_dock.cpp
msgid "Reparent to New Node"
msgstr "Node unter neues Node hängen"
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr "Als Szenen-Wurzel festlegen"
2016-05-30 19:48:41 +00:00
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "Node-Zweig aus anderer Szene hier einbinden"
2016-05-30 19:48:41 +00:00
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr "Speichere Verzweigung als Szene"
2016-05-30 19:48:41 +00:00
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
msgstr "Node-Pfad kopieren"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr "Löschen (keine Bestätigung)"
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node."
msgstr "Hinzufügen/Erstellen eines neuen Nodes."
#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
"Instantiiere eine Szenendatei als Node. Erzeugt eine geerbte Szene falls "
"kein Wurzel-Node existiert."
2016-05-30 19:48:41 +00:00
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script to the selected node."
msgstr "Ein neues oder existierendes Skript dem ausgewählten Node anhängen."
#: editor/scene_tree_dock.cpp
msgid "Detach the script from the selected node."
msgstr "Skript vom ausgewählten Node loslösen."
#: editor/scene_tree_dock.cpp
msgid "Remote"
msgstr "Fern"
#: editor/scene_tree_dock.cpp
msgid ""
"If selected, the Remote scene tree dock will cause the project to stutter "
"every time it updates.\n"
"Switch back to the Local scene tree dock to improve performance."
msgstr ""
"Falls ausgewählt wird das Panel für den Fern-Szenenbaum jedes mal beim "
"Aktualisieren das Projekt zum Ruckeln bringen.\n"
"Für bessere Geschwindigkeit sollte diese Option auf Lokaler Szenenbaum "
"gestellt werden."
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "Vererbung wirklich lösen? (Lässt sich nicht rückgängig machen!)"
#: editor/scene_tree_dock.cpp
msgid "Show Scene Tree Root Selection"
msgstr "Szenenbaumwurzelauswahl anzeigen"
#: editor/scene_tree_dock.cpp
msgid "Derive Script Globals By Name"
msgstr "Skript-Globals aus Namen ableiten"
#: editor/scene_tree_dock.cpp
msgid "Use Favorites Root Selection"
msgstr "Lesezeichenhauptauswahl verwenden"
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr "Sichtbarkeit umschalten"
2016-05-30 19:48:41 +00:00
#: editor/scene_tree_editor.cpp
msgid "Unlock Node"
msgstr "Node entsperren"
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#: editor/scene_tree_editor.cpp
msgid "Button Group"
msgstr "Knopf-Gruppe"
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#: editor/scene_tree_editor.cpp
msgid "(Connecting From)"
msgstr "(Verbindung von)"
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#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "Node-Konfigurationswarnung:"
#: editor/scene_tree_editor.cpp
msgid ""
"This node can be accessed from within anywhere in the scene by preceding it "
"with the '%s' prefix in a node path.\n"
"Click to disable this."
msgstr ""
"Dieses Node kann an jeder beliebigen Stelle der Szene, unter der Verwendung "
"des Präfix %s im Node-Pfad, aufgerufen werden.\n"
"Zum deaktivieren, hier klicken."
#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
2019-03-10 10:03:26 +00:00
msgstr ""
"Node hat %s Verbindung(en) und %s Gruppe(n).\n"
"Hier klicken um Signalverwaltung aufzurufen."
#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s).\n"
"Click to show signals dock."
msgstr ""
"Node hat %s Verbindung(en).\n"
"Hier klicken zur Signalverwaltung."
#: editor/scene_tree_editor.cpp
msgid ""
"Node is in %s group(s).\n"
"Click to show groups dock."
msgstr ""
"Node gehört zu %s Gruppe(n).\n"
"Hier klicken zur Gruppenverwaltung."
#: editor/scene_tree_editor.cpp
msgid "Open Script:"
msgstr "Skript öffnen:"
2016-05-30 19:48:41 +00:00
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
"Node ist gesperrt.\n"
"Zum Entsperren klicken."
2016-05-30 19:48:41 +00:00
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
"Unterobjekte sind nicht auswählbar.\n"
"Zum auswählbar machen klicken."
2016-05-30 19:48:41 +00:00
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
msgstr "Sichtbarkeit umschalten"
#: editor/scene_tree_editor.cpp
msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
"AnimationPlayer ist angeheftet.\n"
"Zum Losheften klicken."
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
"Ungültiger Name für ein Node, die folgenden Zeichen sind nicht gestattet:"
2016-05-30 19:48:41 +00:00
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr "Node umbenennen"
2016-05-30 19:48:41 +00:00
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr "Szenenbaum (Nodes):"
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
msgstr "Node-Konfigurationswarnung!"
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr "Node auswählen"
2016-05-30 19:48:41 +00:00
#: editor/script_create_dialog.cpp
msgid "Path is empty."
msgstr "Pfad ist leer."
2017-08-25 17:00:03 +00:00
#: editor/script_create_dialog.cpp
msgid "Filename is empty."
msgstr "Dateiname ist leer."
#: editor/script_create_dialog.cpp
msgid "Path is not local."
msgstr "Pfad ist nicht lokal."
#: editor/script_create_dialog.cpp
msgid "Invalid base path."
msgstr "Ungültiger Basispfad."
2020-01-19 22:07:20 +00:00
#: editor/script_create_dialog.cpp
msgid "A directory with the same name exists."
msgstr "Ein Verzeichnis mit gleichem Namen existiert bereits."
2017-08-25 17:00:03 +00:00
#: editor/script_create_dialog.cpp
msgid "File does not exist."
msgstr "Datei existiert nicht."
2017-08-25 17:00:03 +00:00
#: editor/script_create_dialog.cpp
msgid "Invalid extension."
msgstr "Ungültige Dateiendung."
2017-08-25 17:00:03 +00:00
#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen."
msgstr "Falsche Dateiendung ausgewählt."
2017-08-25 17:00:03 +00:00
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
msgstr "Fehler beim Laden der Vorlage %s"
2017-08-25 17:00:03 +00:00
#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
msgstr "Fehler - Skript konnte nicht im Dateisystem erstellt werden."
2017-08-25 17:00:03 +00:00
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
msgstr "Fehler beim Laden des Skripts von %s"
2017-08-25 17:00:03 +00:00
#: editor/script_create_dialog.cpp
msgid "Overrides"
msgstr "Überschreibungen"
#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr "Nicht verfügbar"
#: editor/script_create_dialog.cpp
msgid "Open Script / Choose Location"
msgstr "Skript öffnen / Ort wählen"
#: editor/script_create_dialog.cpp
msgid "Open Script"
msgstr "Skript öffnen"
#: editor/script_create_dialog.cpp
msgid "File exists, it will be reused."
msgstr "Datei existiert bereits, wird erneut verwendet."
#: editor/script_create_dialog.cpp
msgid "Invalid path."
msgstr "Ungültiger Pfad."
#: editor/script_create_dialog.cpp
msgid "Invalid class name."
msgstr "Ungültiger Klassenname."
2016-05-30 19:48:41 +00:00
#: editor/script_create_dialog.cpp
msgid "Invalid inherited parent name or path."
msgstr "Ungültiger geerbter Name oder Pfad."
#: editor/script_create_dialog.cpp
msgid "Script path/name is valid."
msgstr "Skript-Pfad oder -Name ist gültig."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
msgstr "Erlaubt: a-z, A-Z, 0-9, _ und ."
2017-08-25 17:00:03 +00:00
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)."
msgstr "Eingebettetes Skript (in Szenedatei)."
#: editor/script_create_dialog.cpp
msgid "Will create a new script file."
msgstr "Dies wird eine neue Skriptdatei erstellen."
#: editor/script_create_dialog.cpp
msgid "Will load an existing script file."
msgstr "Dies wird eine bestehende Skriptdatei laden."
#: editor/script_create_dialog.cpp
msgid "Script file already exists."
msgstr "Skriptdatei existiert bereits."
2016-05-30 19:48:41 +00:00
#: editor/script_create_dialog.cpp
msgid ""
"Note: Built-in scripts have some limitations and can't be edited using an "
"external editor."
msgstr ""
"Hinweis: Eingebettete Skripte unterliegen gewissen Einschränkungen und "
"können nicht mit einem externen Editor bearbeitet werden."
2016-05-30 19:48:41 +00:00
#: editor/script_create_dialog.cpp
msgid ""
"Warning: Having the script name be the same as a built-in type is usually "
"not desired."
msgstr ""
"Hinweis: Der Skriptname ist identisch mit dem Name eines Built-In-Typs, "
"üblicherweise ein Fehler."
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#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr "Klassenname:"
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#: editor/script_create_dialog.cpp
msgid "Template:"
msgstr "Vorlage:"
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#: editor/script_create_dialog.cpp
msgid "Built-in Script:"
msgstr "Eingebettetes Skript:"
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#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr "Node-Skript hinzufügen"
#: editor/script_editor_debugger.cpp
msgid "Remote %s:"
msgstr "Fern %s:"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr "Bytes:"
#: editor/script_editor_debugger.cpp
msgid "Warning:"
msgstr "Warnung:"
#: editor/script_editor_debugger.cpp
msgid "Error:"
msgstr "Fehler:"
#: editor/script_editor_debugger.cpp
msgid "C++ Error"
msgstr "C++-Fehler"
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#: editor/script_editor_debugger.cpp
msgid "C++ Error:"
msgstr "C++-Fehler:"
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#: editor/script_editor_debugger.cpp
msgid "C++ Source"
msgstr "C++-Quellcode"
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#: editor/script_editor_debugger.cpp
msgid "Source:"
msgstr "Quelle:"
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#: editor/script_editor_debugger.cpp
msgid "C++ Source:"
msgstr "C++-Quellcode:"
#: editor/script_editor_debugger.cpp
msgid "Stack Trace"
msgstr "Stacktrace"
#: editor/script_editor_debugger.cpp
msgid "Errors"
msgstr "Fehler"
#: editor/script_editor_debugger.cpp
msgid "Child process connected."
msgstr "Unterprozess verbunden."
#: editor/script_editor_debugger.cpp
msgid "Copy Error"
msgstr "Fehlermeldung kopieren"
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#: editor/script_editor_debugger.cpp
msgid "Open C++ Source on GitHub"
msgstr "C++-Quelldatei auf GitHub aufrufen"
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr "Video RAM"
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#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Haltepunkte auslassen"
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#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr "Vorherige Instanz untersuchen"
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#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr "Nächste Instanz untersuchen"
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#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr "Aufrufsverlauf"
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#: editor/script_editor_debugger.cpp
msgid "Filter stack variables"
msgstr "Stack-Variablen filtern"
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#: editor/script_editor_debugger.cpp
msgid "Auto Switch To Remote Scene Tree"
msgstr "Automatisch zum Fernszenenbaum wechseln"
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#: editor/script_editor_debugger.cpp
msgid "Remote Scene Tree Refresh Interval"
msgstr "Fernszenenbaum-Aktualisierungsintervall"
#: editor/script_editor_debugger.cpp
msgid "Remote Inspect Refresh Interval"
msgstr "Ferninspektor-Aktualisierungsintervall"
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#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
msgstr "Netzwerk-Profiler"
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#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Monitore"
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr "Ein oder mehrere Einträge der Liste auswählen um Graph anzuzeigen."
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#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr "Auflistung der Grafikspeichernutzung nach Ressource:"
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#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr "Insgesamt:"
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#: editor/script_editor_debugger.cpp
msgid "Export list to a CSV file"
msgstr "Liste als CSV-Datei exportieren"
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#: editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Resource Path"
msgstr "Ressourcenpfad"
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr "Format"
#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr "Nutzung"
#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr "Verschiedenes"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr "Angeklicktes Control-Node:"
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#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr "Typ des angeklickten Control-Nodes:"
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr "Wurzel der Echtzeitbearbeitung:"
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#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr "Nach Szenenbaum einstellen"
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#: editor/script_editor_debugger.cpp
msgid "Export measures as CSV"
msgstr "Maße als CSV exportieren"
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#: editor/settings_config_dialog.cpp
msgid "Erase Shortcut"
msgstr "Tastenkürzel entfernen"
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#: editor/settings_config_dialog.cpp
msgid "Restore Shortcut"
msgstr "Tastenkürzel wiederherstellen"
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#: editor/settings_config_dialog.cpp
msgid "Change Shortcut"
msgstr "Tastenkürzel ändern"
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#: editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "Editoreinstellungen"
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "Tastenkürzel"
#: editor/settings_config_dialog.cpp
msgid "Binding"
msgstr "Zuordnung"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr "Ändere Lichtradius"
#: editor/spatial_editor_gizmos.cpp
msgid "Stream Player 3D"
msgstr "Stream-Player-3D"
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Emissionswinkel für AudioStreamPlayer3D ändern"
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr "Kamera"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "Ändere FOV der Kamera"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr "Ändere Kameragröße"
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr "Sichtbarkeitsbenachrichtigung"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr "Benachrichtigendes AABB ändern"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr "Ändere Partikel AABB"
#: editor/spatial_editor_gizmos.cpp
msgid "Reflection Probe"
msgstr "Reflexionssonde"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "Sondenausmaße ändern"
#: editor/spatial_editor_gizmos.cpp
msgid "GI Probe"
msgstr "GI-Sonde"
#: editor/spatial_editor_gizmos.cpp
msgid "Baked Indirect Light"
msgstr "Gebackenes indirektes Licht"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Kugelformradius ändern"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "Kastenformausmaße ändern"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr "Kapselfromradius ändern"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr "Kapselformhöhe ändern"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Radius"
msgstr "Zylinderformradius ändern"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Height"
msgstr "Zylinderformhöhe ändern"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr "Ändere Länge der Strahlenform"
#: editor/spatial_editor_gizmos.cpp
msgid "Navigation Edge"
msgstr "Navigationskante"
#: editor/spatial_editor_gizmos.cpp
msgid "Navigation Edge Disabled"
msgstr "Navigationskanten deaktiviert"
#: editor/spatial_editor_gizmos.cpp
msgid "Navigation Solid"
msgstr "Navigationsfestkörper"
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#: editor/spatial_editor_gizmos.cpp
msgid "Navigation Solid Disabled"
msgstr "Navigationsfestkörper deaktiviert"
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#: editor/spatial_editor_gizmos.cpp
msgid "Joint Body A"
msgstr "Gelenk Körper A"
#: editor/spatial_editor_gizmos.cpp
msgid "Joint Body B"
msgstr "Gelenk Körper B"
#: editor/spatial_editor_gizmos.cpp
msgid "Room Edge"
msgstr "Raumkante"
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#: editor/spatial_editor_gizmos.cpp
msgid "Room Overlap"
msgstr "Raumüberschneidung"
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#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr "Room-Point-Position festlegen"
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#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
msgid "Portal Margin"
msgstr "Portalrand"
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Edge"
msgstr "Portalkante"
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#: editor/spatial_editor_gizmos.cpp
msgid "Portal Arrow"
msgstr "Portalpfeil"
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr "Portal-Point-Position festlegen"
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Front"
msgstr "Portalvorderseite"
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#: editor/spatial_editor_gizmos.cpp
msgid "Portal Back"
msgstr "Portalrückseite"
#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
#: scene/2d/tile_map.cpp
msgid "Occluder"
msgstr "Verdecker"
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#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr "Occluder-Sphärenradius festlegen"
#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Position"
msgstr "Occluder-Sphärenposition festlegen"
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#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Polygon Point Position"
msgstr "Position von Occluder-Polygon-Punkt festlegen"
#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Hole Point Position"
msgstr "Position von Occluder-Loch-Punkt festlegen"
#: editor/spatial_editor_gizmos.cpp
msgid "Occluder Polygon Front"
msgstr "Occluder-Polygon-Vorderseite"
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#: editor/spatial_editor_gizmos.cpp
msgid "Occluder Polygon Back"
msgstr "Occluder-Polygon-Rückseite"
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#: editor/spatial_editor_gizmos.cpp
msgid "Occluder Hole"
msgstr "Occluder-Loch"
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#: main/main.cpp
msgid "Godot Physics"
msgstr "Godot-Physik"
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#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
msgid "Use BVH"
msgstr "BVH benutzen"
#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
msgid "BVH Collision Margin"
msgstr "BVH-Kollisionsspielraum"
#: main/main.cpp
msgid "Crash Handler"
msgstr "Absturzbehandlung"
#: main/main.cpp
msgid "Multithreaded Server"
msgstr "Multithread-Server"
#: main/main.cpp
msgid "RID Pool Prealloc"
msgstr "RID-Pool-Vorvergabe"
#: main/main.cpp
msgid "Debugger stdout"
msgstr "Debugger-Standardausgabe"
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#: main/main.cpp
msgid "Max Chars Per Second"
msgstr "Max Zeichen pro Sekunde"
#: main/main.cpp
msgid "Max Messages Per Frame"
msgstr "Max Nachrichten pro Frame"
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#: main/main.cpp
msgid "Max Errors Per Second"
msgstr "Max Fehler pro Sekunde"
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#: main/main.cpp
msgid "Max Warnings Per Second"
msgstr "Max Warnungen pro Sekunde"
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#: main/main.cpp
msgid "Flush stdout On Print"
msgstr "Standardausgabe bei Print spülen"
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#: main/main.cpp servers/visual_server.cpp
msgid "Logging"
msgstr "Loggen"
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#: main/main.cpp
msgid "File Logging"
msgstr "Datei-Loggen"
#: main/main.cpp
msgid "Enable File Logging"
msgstr "Datei-Loggen aktivieren"
#: main/main.cpp
msgid "Log Path"
msgstr "Log-Pfad"
#: main/main.cpp
msgid "Max Log Files"
msgstr "Max Log-Dateien"
#: main/main.cpp
msgid "Driver"
msgstr "Treiber"
#: main/main.cpp
msgid "Driver Name"
msgstr "Treibername"
#: main/main.cpp
msgid "Fallback To GLES2"
msgstr "Rückfall auf GLES2"
#: main/main.cpp
msgid "Use Nvidia Rect Flicker Workaround"
msgstr "Nvidia-Rechtecksflackern-Abhilfe verwenden"
#: main/main.cpp
msgid "DPI"
msgstr "DPI"
#: main/main.cpp
msgid "Allow hiDPI"
msgstr "hiDPI erlauben"
#: main/main.cpp
msgid "V-Sync"
msgstr "V-Sync"
#: main/main.cpp
msgid "Use V-Sync"
msgstr "V-Sync verwenden"
#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr "Pixelweise Transparenz"
#: main/main.cpp
msgid "Allowed"
msgstr "Erlaubt"
#: main/main.cpp
msgid "Intended Usage"
msgstr "Beabsichtigter Gebrauch"
#: main/main.cpp
msgid "Framebuffer Allocation"
msgstr "Framebuffer-Zuweisung"
#: main/main.cpp platform/uwp/os_uwp.cpp
msgid "Energy Saving"
msgstr "Energiesparen"
#: main/main.cpp
msgid "Threads"
msgstr "Threads"
#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
msgid "Thread Model"
msgstr "Thread-Model"
#: main/main.cpp
msgid "Thread Safe BVH"
msgstr "Threadsichere BVH"
#: main/main.cpp
msgid "Handheld"
msgstr "Handgerät"
#: main/main.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
msgid "Orientation"
msgstr "Ausrichtung"
#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
#: scene/main/scene_tree.cpp scene/register_scene_types.cpp
msgid "Common"
msgstr "Gewöhnlich"
#: main/main.cpp
msgid "Physics FPS"
msgstr "Physik-FPS"
#: main/main.cpp
msgid "Force FPS"
msgstr "FPS forcieren"
#: main/main.cpp
msgid "Enable Pause Aware Picking"
msgstr "Pausensensitives Auswählen aktivieren"
#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
#: scene/main/viewport.cpp scene/register_scene_types.cpp
msgid "GUI"
msgstr "GUI"
#: main/main.cpp
msgid "Drop Mouse On GUI Input Disabled"
msgstr "Maus bei GUI-Eingabe fallen lassen deaktiviert"
#: main/main.cpp
msgid "stdout"
msgstr "Standardausgabe"
#: main/main.cpp
msgid "Print FPS"
msgstr "FPS schreiben"
#: main/main.cpp
msgid "Verbose stdout"
msgstr "Wortreiche Standardausgabe"
#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
msgid "Physics Interpolation"
msgstr "Physikinterpolation"
#: main/main.cpp
msgid "Enable Warnings"
msgstr "Warnhinweise aktivieren"
#: main/main.cpp
msgid "Frame Delay Msec"
msgstr "Frame-Verzögerung ms"
#: main/main.cpp
msgid "Low Processor Mode"
msgstr "Schwacher-Prozessor-Modus"
#: main/main.cpp
msgid "Delta Sync After Draw"
msgstr "Delta-Sync nach Zeichnen"
#: main/main.cpp
msgid "iOS"
msgstr "iOS"
#: main/main.cpp
msgid "Hide Home Indicator"
msgstr "Home-Anzeiger verbergen"
#: main/main.cpp
msgid "Input Devices"
msgstr "Eingabegeräte"
#: main/main.cpp
msgid "Pointing"
msgstr "Zeigend"
#: main/main.cpp
msgid "Touch Delay"
msgstr "Berührungsverzögerung"
#: main/main.cpp servers/visual_server.cpp
msgid "GLES3"
msgstr "GLES3"
#: main/main.cpp servers/visual_server.cpp
msgid "Shaders"
msgstr "Shader"
#: main/main.cpp
msgid "Debug Shader Fallbacks"
msgstr "Debug-Shader-Fallbacks"
#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
#: scene/resources/world.cpp
msgid "Environment"
msgstr "Umgebung"
#: main/main.cpp
msgid "Default Clear Color"
msgstr "Standard Löschfarbe"
#: main/main.cpp
msgid "Boot Splash"
msgstr "Startladebild"
#: main/main.cpp
msgid "Show Image"
msgstr "Bild anzeigen"
#: main/main.cpp
msgid "Image"
msgstr "Bild"
#: main/main.cpp
msgid "Fullsize"
msgstr "Orginalgröße"
#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr "Filter verwenden"
#: main/main.cpp scene/resources/style_box.cpp
msgid "BG Color"
msgstr "Hintergrundfarbe"
#: main/main.cpp
msgid "macOS Native Icon"
msgstr "MacOs-natives Icon"
#: main/main.cpp
msgid "Windows Native Icon"
msgstr "Windows-natives Icon"
#: main/main.cpp
msgid "Buffering"
msgstr "Puffern"
#: main/main.cpp
msgid "Agile Event Flushing"
msgstr "Bewegliches Ereignis-Flushing"
#: main/main.cpp
msgid "Emulate Touch From Mouse"
msgstr "Druckberührung mit Maus emulieren"
#: main/main.cpp
msgid "Emulate Mouse From Touch"
msgstr "Maus durch Druckberührung emulieren"
#: main/main.cpp
msgid "Mouse Cursor"
msgstr "Mauszeiger"
#: main/main.cpp
msgid "Custom Image"
msgstr "Benutzerdefiniertes Bild"
#: main/main.cpp
msgid "Custom Image Hotspot"
msgstr "Benutzerdefinierter Bild-Hotspot"
#: main/main.cpp
msgid "Tooltip Position Offset"
msgstr "Versatz des Tooltips"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
msgid "Debugger Agent"
msgstr "Debugger-Agent"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
msgid "Wait For Debugger"
msgstr "Auf Debugger warten"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
msgid "Wait Timeout"
msgstr "Maximale Wartezeit"
#: main/main.cpp
msgid "Runtime"
msgstr "Laufzeitumgebung"
#: main/main.cpp
msgid "Unhandled Exception Policy"
msgstr "Richtlinie für unbehandelte Ausnahmen"
#: main/main.cpp
msgid "Main Loop Type"
msgstr "Typ der Hauptschleife"
#: main/main.cpp scene/gui/texture_progress.cpp
#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr "Strecken"
#: main/main.cpp
msgid "Aspect"
msgstr "Verhältnis"
#: main/main.cpp
msgid "Shrink"
msgstr "Verkleinern"
#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr "Automatisches Beendenakzeptieren"
#: main/main.cpp scene/main/scene_tree.cpp
msgid "Quit On Go Back"
msgstr "Beenden bei Zurück"
#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr "Kontrollpunkte auf Pixeln einrasten"
#: main/main.cpp
msgid "Dynamic Fonts"
msgstr "Dynamische Schriftarten"
#: main/main.cpp
msgid "Use Oversampling"
msgstr "Oversampling verwenden"
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
msgid "Active Soft World"
msgstr "Aktive Soft-World"
#: modules/csg/csg_gizmos.cpp
msgid "CSG"
msgstr "CSG"
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Zylinderradius ändern"
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Height"
msgstr "Zylinderhöhe ändern"
#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Inner Radius"
msgstr "Inneren Torusradius ändern"
#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Outer Radius"
msgstr "Äußeren Torusradius ändern"
#: modules/csg/csg_shape.cpp
msgid "Operation"
msgstr "Betrieb"
#: modules/csg/csg_shape.cpp
msgid "Calculate Tangents"
msgstr "Tangenten berechnen"
#: modules/csg/csg_shape.cpp
msgid "Use Collision"
msgstr "Kollisionen verwenden"
#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
msgid "Collision Layer"
msgstr "Kollisionsschicht"
#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
msgid "Collision Mask"
msgstr "Kollisionsmaske"
#: modules/csg/csg_shape.cpp
msgid "Invert Faces"
msgstr "Oberflächen invertieren"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr "Radius"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
msgid "Radial Segments"
msgstr "Radiale Segmente"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
msgid "Rings"
msgstr "Ringe"
2017-08-25 17:00:03 +00:00
#: modules/csg/csg_shape.cpp
msgid "Smooth Faces"
msgstr "Weiche Oberflächen"
#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr "Seiten"
#: modules/csg/csg_shape.cpp
msgid "Cone"
msgstr "Kegel"
#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr "Innerer Radius"
2017-08-25 17:00:03 +00:00
#: modules/csg/csg_shape.cpp
msgid "Outer Radius"
msgstr "Äußerer Radius"
#: modules/csg/csg_shape.cpp
msgid "Ring Sides"
msgstr "Ringseiten"
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
#: scene/3d/collision_polygon.cpp
msgid "Polygon"
msgstr "Polygon"
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr "Drehwinkel"
#: modules/csg/csg_shape.cpp
msgid "Spin Sides"
msgstr "Drehseiten"
#: modules/csg/csg_shape.cpp
msgid "Path Node"
msgstr "Pfad-Node"
#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr "Pfadintervalltyp"
#: modules/csg/csg_shape.cpp
msgid "Path Interval"
msgstr "Pfadintervall"
#: modules/csg/csg_shape.cpp
msgid "Path Simplify Angle"
msgstr "Pfadwinkel vereinfachen"
#: modules/csg/csg_shape.cpp
msgid "Path Rotation"
msgstr "Pfadrotation"
#: modules/csg/csg_shape.cpp
msgid "Path Local"
msgstr "Pfad lokal"
#: modules/csg/csg_shape.cpp
msgid "Path Continuous U"
msgstr "Pfad Kontinuierliches U"
#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr "Pfad U-Distanz"
#: modules/csg/csg_shape.cpp
msgid "Path Joined"
msgstr "Pfad zusammengeführt"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
msgstr "Kompressionsmodus"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Transfer Channel"
msgstr "Transferkanal"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Channel Count"
msgstr "Kanalanzahl"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Always Ordered"
msgstr "Immer sortiert"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Server Relay"
msgstr "Server-Relay"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "DTLS Verify"
msgstr "DTLS-Verifizierung"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "DTLS Hostname"
msgstr "DTLS-Hostname"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Use DTLS"
msgstr "DTLS verwenden"
#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FBX"
msgstr "FBX"
#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Use FBX"
msgstr "FBX verwenden"
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr "Config-Datei"
#: modules/gdnative/gdnative.cpp
msgid "Load Once"
msgstr "Einmalig laden"
#: modules/gdnative/gdnative.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Singleton"
msgstr "Singleton"
#: modules/gdnative/gdnative.cpp
msgid "Symbol Prefix"
msgstr "Symbolpräfix"
#: modules/gdnative/gdnative.cpp
msgid "Reloadable"
msgstr "Neuladbar"
#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
msgstr "Bibliothek"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "Dynamische Bibliothek für diesen Eintrag auswählen"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
msgstr "Abhängigkeiten der Bibliothek dieses Eintrags auswählen"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Remove current entry"
msgstr "Aktuellen Eintrag entfernen"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
msgstr "Neuen Eintrag mittels Doppelklick erstellen"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
msgstr "Plattform:"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform"
msgstr "Plattform"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dynamic Library"
msgstr "Dynamische Bibliothek"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
msgstr "Einen Architektureintrag hinzufügen"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
msgstr "GDNative-Bibliothek"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Enabled GDNative Singleton"
msgstr "GDNative Singleton wurde aktiviert"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Disabled GDNative Singleton"
msgstr "GDNative Singleton wurde deaktiviert"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries:"
msgstr "Bibliotheken:"
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Class Name"
msgstr "Klassenname"
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr "Skriptklasse"
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Icon Path"
msgstr "Iconpfad"
2016-05-30 19:48:41 +00:00
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNativ"
2016-05-30 19:48:41 +00:00
#: modules/gdscript/editor/gdscript_highlighter.cpp
#: modules/gdscript/gdscript.cpp
msgid "GDScript"
msgstr "GDScript"
2016-05-30 19:48:41 +00:00
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Function Definition Color"
msgstr "Farbe von Funktionsdefinitionen"
2016-05-30 19:48:41 +00:00
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Node Path Color"
msgstr "Node-Pfad-Farbe"
#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
msgid "Max Call Stack"
msgstr "Max Aufrufsstapel"
#: modules/gdscript/gdscript.cpp
msgid "Treat Warnings As Errors"
msgstr "Warnungen als Fehler behandeln"
#: modules/gdscript/gdscript.cpp
msgid "Exclude Addons"
msgstr "Addons ausschließen"
2016-05-30 19:48:41 +00:00
#: modules/gdscript/gdscript.cpp
msgid "Autocomplete Setters And Getters"
msgstr "Setter und Getter automatisch ergänzen"
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr "Schrittargument ist null!"
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#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
msgstr "Skript hat keine Instanz"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
msgstr "Nicht auf einem Skript basierend"
2017-08-25 17:00:03 +00:00
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
msgstr "Nicht auf einer Ressourcendatei basierend"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr "Ungültiges Instanz-Verzeichnisformat (@path fehlt)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""
"Ungültiges Instanz-Verzeichnisformat (Skript in @path kann nicht geladen "
"werden)"
2016-05-30 19:48:41 +00:00
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr "Ungültiges Instanz-Verzeichnisformat (ungültiges Skript in @path)"
2017-08-25 17:00:03 +00:00
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "Ungültiges Instanz-Verzeichnisformat (ungültige Unterklasse)"
2017-08-25 17:00:03 +00:00
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
msgstr "Objekt kann keine Länge vorweisen."
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#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Language Server"
msgstr "Language-Server"
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#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Enable Smart Resolve"
msgstr "Schlaues Auflösen aktivieren"
2016-05-30 19:48:41 +00:00
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Show Native Symbols In Editor"
msgstr "Native Symbole im Editor anzeigen"
2016-05-30 19:48:41 +00:00
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Use Thread"
msgstr "Thread verwenden"
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr "GLTF2-Mesh exportieren"
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export GLTF..."
msgstr "GLTF exportieren..."
#: modules/gltf/gltf_accessor.cpp
msgid "Buffer View"
msgstr "Sicht puffern"
#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
msgid "Byte Offset"
msgstr "Byteversatz"
2016-05-30 19:48:41 +00:00
#: modules/gltf/gltf_accessor.cpp
msgid "Component Type"
msgstr "Komponententyp"
#: modules/gltf/gltf_accessor.cpp
msgid "Normalized"
msgstr "Normalisiert"
#: modules/gltf/gltf_accessor.cpp
msgid "Count"
msgstr "Anzahl"
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
msgid "Min"
msgstr "Min"
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
msgid "Max"
msgstr "Max"
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Count"
msgstr "Sparse Anzahl"
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Buffer View"
msgstr "Sparse Indexpufferanzeige"
2016-05-30 19:48:41 +00:00
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Byte Offset"
msgstr "Sparse Indexbyteversatz"
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Component Type"
msgstr "Sparse Indexkomponententyp"
2016-05-30 19:48:41 +00:00
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Values Buffer View"
msgstr "Sparse Wertepufferanzeige"
2016-05-30 19:48:41 +00:00
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Values Byte Offset"
msgstr "Sparse Wertebyteversatz"
2016-05-30 19:48:41 +00:00
#: modules/gltf/gltf_buffer_view.cpp
msgid "Buffer"
msgstr "Puffer"
#: modules/gltf/gltf_buffer_view.cpp
msgid "Byte Length"
msgstr "Bytelänge"
#: modules/gltf/gltf_buffer_view.cpp
msgid "Byte Stride"
msgstr "Byteschritt"
#: modules/gltf/gltf_buffer_view.cpp
msgid "Indices"
msgstr "Indizes"
#: modules/gltf/gltf_camera.cpp
msgid "FOV Size"
msgstr "FOV-Größe"
#: modules/gltf/gltf_camera.cpp
msgid "Zfar"
msgstr "Z-fern"
#: modules/gltf/gltf_camera.cpp
msgid "Znear"
msgstr "Z-nah"
#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp
msgid "Color"
msgstr "Farbe"
#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
#: scene/resources/environment.cpp
msgid "Intensity"
msgstr "Intensität"
#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp
msgid "Range"
msgstr "Bereich"
#: modules/gltf/gltf_light.cpp
msgid "Inner Cone Angle"
msgstr "Innerer Kegel-Winkel"
#: modules/gltf/gltf_light.cpp
msgid "Outer Cone Angle"
msgstr "Äußerer Kegel-Winkel"
#: modules/gltf/gltf_mesh.cpp
msgid "Blend Weights"
msgstr "Mischgewichte"
#: modules/gltf/gltf_mesh.cpp
msgid "Instance Materials"
msgstr "Instanzmaterialien"
#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr "Eltern"
#: modules/gltf/gltf_node.cpp
msgid "Xform"
msgstr "Transform"
#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
msgid "Skin"
msgstr "Skin"
#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
msgid "Translation"
msgstr "Übersetzung"
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr "Kinder"
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
msgid "Joints"
msgstr "Gelenke"
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
msgid "Roots"
msgstr "Wurzeln"
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr "Eindeutige Namen"
#: modules/gltf/gltf_skeleton.cpp
msgid "Godot Bone Node"
msgstr "Godot Bone-Node"
#: modules/gltf/gltf_skin.cpp
msgid "Skin Root"
msgstr "Skin-Wurzel"
#: modules/gltf/gltf_skin.cpp
msgid "Joints Original"
msgstr "Gelenkoriginal"
#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr "Bindungen invertieren"
#: modules/gltf/gltf_skin.cpp
msgid "Non Joints"
msgstr "Nicht-Gelenke"
#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr "Gelenk I zu Bone I"
#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Name"
msgstr "Gelenk I zu Name"
#: modules/gltf/gltf_skin.cpp
msgid "Godot Skin"
msgstr "Godot Skin"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Diffuse Img"
msgstr "Diffuse Bild"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Diffuse Factor"
msgstr "Diffuse Faktor"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Gloss Factor"
msgstr "Gloss Faktor"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Specular Factor"
msgstr "Specular Faktor"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Spec Gloss Img"
msgstr "Spec Gloss Bild"
#: modules/gltf/gltf_state.cpp
msgid "Json"
msgstr "JSON"
#: modules/gltf/gltf_state.cpp
msgid "Major Version"
msgstr "Hauptversion"
#: modules/gltf/gltf_state.cpp
msgid "Minor Version"
msgstr "Unterversion"
#: modules/gltf/gltf_state.cpp
msgid "GLB Data"
msgstr "GLB-Daten"
#: modules/gltf/gltf_state.cpp
msgid "Use Named Skin Binds"
msgstr "Benannte Skin-Verbindungen verwenden"
#: modules/gltf/gltf_state.cpp
msgid "Buffer Views"
msgstr "Puffer-Anzeigen"
#: modules/gltf/gltf_state.cpp
msgid "Accessors"
msgstr "Zugriffsmethoden"
#: modules/gltf/gltf_state.cpp
msgid "Scene Name"
msgstr "Szenenname"
#: modules/gltf/gltf_state.cpp
msgid "Root Nodes"
msgstr "Wurzel-Nodes"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
msgid "Textures"
msgstr "Texturen"
2016-05-30 19:48:41 +00:00
#: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp
msgid "Images"
msgstr "Bilder"
2016-05-30 19:48:41 +00:00
#: modules/gltf/gltf_state.cpp
msgid "Cameras"
msgstr "Kameras"
2016-05-30 19:48:41 +00:00
#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
msgid "Lights"
msgstr "Lichter"
#: modules/gltf/gltf_state.cpp
msgid "Unique Animation Names"
msgstr "Eindeutige Animationsnamen"
#: modules/gltf/gltf_state.cpp
msgid "Skeletons"
msgstr "Skelette"
#: modules/gltf/gltf_state.cpp
msgid "Skeleton To Node"
msgstr "Skelett zu Node"
#: modules/gltf/gltf_state.cpp
msgid "Animations"
msgstr "Animationen"
#: modules/gltf/gltf_texture.cpp
msgid "Src Image"
msgstr "Quellbild"
#: modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "Mesh-Bibliothek"
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr "Physik-Material"
#: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp
msgid "Use In Baked Light"
msgstr "In Baked-Light verwenden"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
msgid "Cell"
msgstr "Zelle"
#: modules/gridmap/grid_map.cpp
msgid "Octant Size"
msgstr "Oktantgröße"
#: modules/gridmap/grid_map.cpp
msgid "Center X"
msgstr "X zentrieren"
#: modules/gridmap/grid_map.cpp
msgid "Center Y"
msgstr "Y zentrieren"
#: modules/gridmap/grid_map.cpp
msgid "Center Z"
msgstr "Z zentrieren"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
#: scene/resources/material.cpp
msgid "Mask"
msgstr "Maske"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
msgid "Bake Navigation"
msgstr "Navigation backen"
#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_mesh_instance.cpp
msgid "Navigation Layers"
msgstr "Navigationsschichten"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Nächste Ebene"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Plane"
msgstr "Vorherige Ebene"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
msgstr "Ebene:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
msgstr "Nächste Ebene"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Floor"
msgstr "Vorherige Ebene"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr "Ebene:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Delete Selection"
msgstr "GridMap-Auswahl löschen"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Fill Selection"
msgstr "GridMap-Auswahl füllen"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paste Selection"
msgstr "GridMap-Auswahl einfügen"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paint"
msgstr "GridMap zeichnen"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Selection"
msgstr "GridMap-Auswahl"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "Sicht einrasten"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
msgstr "Einrasten deaktiviert"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
msgstr "Oben einrasten"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
msgstr "Unten einrasten"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr "X-Achse bearbeiten"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr "Y-Achse bearbeiten"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr "Z-Achse bearbeiten"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
msgstr "X-Rotation am Mauszeiger"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Y"
msgstr "Y-Rotation am Mauszeiger"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Z"
msgstr "Z-Rotation am Mauszeiger"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
msgstr "Rückwärts X-Rotation am Mauszeiger"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
msgstr "Rückwärts Y-Rotation am Mauszeiger"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
msgstr "Rückwärts Z-Rotation am Mauszeiger"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
msgstr "Rotation am Mauszeiger zurücksetzen"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Paste Selects"
msgstr "Auswahlen einfügen"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
msgstr "Auswahl leeren"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Fill Selection"
msgstr "Auswahl füllen"
2016-05-30 19:48:41 +00:00
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr "GridMap-Einstellungen"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
msgstr "Auswahlradius:"
2016-05-30 19:48:41 +00:00
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Filter meshes"
msgstr "Meshes filtern"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
msgstr "GridMap zu MeshLibrary hinzufügen um ihre Meshes benutzen zu können."
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Begin Bake"
msgstr "Backen beginnen"
2016-05-30 19:48:41 +00:00
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Preparing data structures"
msgstr "Datenstrukturen werden vorbereitet"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Generate buffers"
msgstr "Puffer generieren"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Direct lighting"
msgstr "Direct-Lighting"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Indirect lighting"
msgstr "Indirect-Lighting"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Post processing"
msgstr "Nachbearbeitung"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Plotting lightmaps"
msgstr "Lightmaps auftragen"
#: modules/lightmapper_cpu/register_types.cpp
msgid "CPU Lightmapper"
msgstr "CPU-Lightmapper"
#: modules/lightmapper_cpu/register_types.cpp
msgid "Low Quality Ray Count"
msgstr "Unpräzise Strahlenanzahl"
#: modules/lightmapper_cpu/register_types.cpp
msgid "Medium Quality Ray Count"
msgstr "Mittelpräzise Strahlenanzahl"
#: modules/lightmapper_cpu/register_types.cpp
msgid "High Quality Ray Count"
msgstr "Präzise Strahlenanzahl"
#: modules/lightmapper_cpu/register_types.cpp
msgid "Ultra Quality Ray Count"
msgstr "Hochpräzise Strahlenanzahl"
#: modules/minimp3/audio_stream_mp3.cpp
#: modules/minimp3/resource_importer_mp3.cpp
#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
msgid "Loop Offset"
msgstr "Schleifenversatz"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr "Augenhöhe"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "IOD"
msgstr "IOD"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Display Width"
msgstr "Displaybreite"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Display To Lens"
msgstr "Display zu Linse"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Oversample"
msgstr "Oversample"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "K1"
msgstr "K1"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "K2"
msgstr "K2"
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "Der Klassenname kann nicht ein reserviertes Schlüsselwort sein"
#: modules/mono/csharp_script.cpp
msgid "Build Solution"
msgstr "Solution bauen"
#: modules/mono/editor/csharp_project.cpp
msgid "Auto Update Project"
msgstr "Projekt automatisch aktualisieren"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "Ende des inneren Exception-Stack-Traces"
#: modules/navigation/navigation_mesh_editor_plugin.cpp
#: scene/3d/navigation_mesh_instance.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
"Damit dieser Node funktionieren kann, muss eine NavigationMesh Ressource "
"erzeugt oder gesetzt werden."
#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr "NavMesh backen"
#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "Navigations-Mesh löschen."
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "Konfiguration wird erstellt..."
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "Gittergröße wird berechnet..."
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "Höhenmodell erstellen..."
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "Begehbare Dreiecke markieren..."
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "Kompaktes Höhenmodell wir konstruiert..."
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "Begehbare Gebiete werden erodiert..."
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "Einteilen..."
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "Konturen erzeugen..."
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "Polymesh erzeugen..."
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "In natives Navigation-Mesh konvertieren..."
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "Navigation-Mesh-Generatoreinstellungen:"
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "Parse Geometrie…"
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Abgeschlossen!"
#: modules/opensimplex/noise_texture.cpp
msgid "Seamless"
msgstr "Nahtlos"
#: modules/opensimplex/noise_texture.cpp
msgid "As Normal Map"
msgstr "Als Normal-Map"
#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr "Beulenstärke"
#: modules/opensimplex/noise_texture.cpp
msgid "Noise"
msgstr "Rauschen"
#: modules/opensimplex/noise_texture.cpp
msgid "Noise Offset"
msgstr "Rauschenversatz"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr "Oktaven"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Period"
msgstr "Periode"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Persistence"
msgstr "Persistenz"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Lacunarity"
msgstr "Löchrigkeit"
#: modules/regex/regex.cpp
msgid "Subject"
msgstr "Subjekt"
#: modules/regex/regex.cpp
msgid "Names"
msgstr "Namen"
#: modules/regex/regex.cpp
msgid "Strings"
msgstr "Zeichenketten"
#: modules/upnp/upnp.cpp
msgid "Discover Multicast If"
msgstr "Multicast erkennen falls"
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr "Lokalen Port ermitteln falls"
#: modules/upnp/upnp.cpp
msgid "Discover IPv6"
msgstr "IPv6 erkennen"
#: modules/upnp/upnp_device.cpp
msgid "Description URL"
msgstr "Beschreibungs-URL"
#: modules/upnp/upnp_device.cpp
msgid "Service Type"
msgstr "Diensttyp"
#: modules/upnp/upnp_device.cpp
msgid "IGD Control URL"
msgstr "IGD-Kontroll-URL"
#: modules/upnp/upnp_device.cpp
msgid "IGD Service Type"
msgstr "IGD-Diensttyp"
#: modules/upnp/upnp_device.cpp
msgid "IGD Our Addr"
msgstr "IGD-Unsere-Adresse"
#: modules/upnp/upnp_device.cpp
msgid "IGD Status"
msgstr "IGD-Status"
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
"Ein Node wurde übergeben ohne nötigen Speicher bereitzustellen, korrektes "
"Vorgehen wird in der Dokumentation beschrieben (Stichwort yield)!"
#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
"Node wurde übergeben, gab aber keinen Funktionszustand am Anfang des Node-"
"Speichers zurück."
#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
"Zurückgegebener Wert muss dem ersten Element im Node-Speicher zugewiesen "
"sein! Bitte entsprechendes Node anpassen."
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output:"
msgstr "Node gab ungültige Sequenzausgabe zurück:"
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
"Sequenzbit gefunden, aber kein entsprechendes Node auf dem Stack, bitte "
"melden Sie den Bug!"
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth:"
msgstr "Stack-Overflow mit Stack-Tiefe:"
#: modules/visual_script/visual_script.cpp
msgid "Visual Script"
msgstr "VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Signalparameter ändern"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument Type"
msgstr "Parametertyp ändern"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument name"
msgstr "Parametername ändern"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
msgstr "Variablenstandardwert setzen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Type"
msgstr "Variablentyp festlegen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input Port"
msgstr "Eingangsschnittstelle hinzufügen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Output Port"
msgstr "Ausgangsschnittstelle hinzufügen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Port Type"
msgstr "Schnittstellentyp ändern"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Port Name"
msgstr "Schnittstellenname ändern"
#: modules/visual_script/visual_script_editor.cpp
msgid "Override an existing built-in function."
msgstr "Eine existierende eingebaute Funktion überschreiben."
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new function."
msgstr "Eine neue Funktion erstellen."
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Variablen:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new variable."
msgstr "Eine neue Variable erstellen."
#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "Signale:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new signal."
msgstr "Ein neues Signal erstellen."
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
msgstr "Name ist kein gültiger Bezeichner:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
msgstr "Name wird schon von anderer Funktion, Variablen oder Signal verwendet:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
msgstr "Funktion umbenennen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
msgstr "Variable umbenennen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr "Signal umbenennen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr "Funktion hinzufügen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete input port"
msgstr "Eingangsschnittstelle entfernen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
msgstr "Variable hinzufügen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
msgstr "Signal hinzufügen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Input Port"
msgstr "Eingangsschnittstelle entfernen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Output Port"
msgstr "Ausgangsschnittstelle entfernen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
msgstr "Ausdruck ändern"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr "Das Function-Node kann nicht kopiert werden."
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "VisualScript-Nodes einfügen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "VisualScript-Nodes entfernen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
msgstr "VisualScript-Nodes duplizieren"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"%s gedrückt halten, um einen Getter zu setzen. Umschalt-Taste halten, um "
"eine allgemeine Signatur zu setzen."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"Strg-Taste halten um einen Getter zu setzen. Umschalt-Taste halten um eine "
"allgemeine Signatur zu setzen."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
msgstr "%s halten um einfache Referenz zum Node hinzuzufügen."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr "Strg-Taste halten um einfache Referenz zu Node hinzuzufügen."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
msgstr "%s halten um einen Variablen-Setter zu setzen."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr "Strg-Taste halten um einen Variablen-Setter zu setzen."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
msgstr "Preload-Node hinzufügen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s)"
msgstr "Node(s) hinzufügen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr "Node(s) aus Szenenbaum hinzufügen"
#: modules/visual_script/visual_script_editor.cpp
msgid ""
"Can't drop properties because script '%s' is not used in this scene.\n"
"Drop holding 'Shift' to just copy the signature."
msgstr ""
"Kann Eigenschaften nicht fallen lassen da Skript %s in dieser Szene nicht "
"genutzt wird.\n"
"Mittels gedrückter Umschalttaste kann zumindest die Signatur kopiert werden."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
msgstr "Getter-Eigenschaft hinzufügen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
msgstr "Setter-Eigenschaft hinzufügen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type"
msgstr "Basistyp ändern"
#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
msgstr "Node(s) verschieben"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
msgstr "VisualScript-Node entfernen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
msgstr "Nodes verbinden"
#: modules/visual_script/visual_script_editor.cpp
msgid "Disconnect Nodes"
msgstr "Getrennte Nodes"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Data"
msgstr "Node-Daten verbinden"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Sequence"
msgstr "Node-Sequenzen verbinden"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr "Skript enthält bereits Funktion %s"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Input Value"
msgstr "Eingabewert ändern"
#: modules/visual_script/visual_script_editor.cpp
msgid "Resize Comment"
msgstr "Kommentargröße ändern"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr "Funktion kann nicht mit einem Funktion-Node erstellt werden."
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function of nodes from nodes of multiple functions."
msgstr ""
"Eine Nodes-Funktion kann nicht aus Nodes mehrerer Funktionen erstellt werden."
#: modules/visual_script/visual_script_editor.cpp
msgid "Select at least one node with sequence port."
msgstr ""
"Mindestens ein Node mit einer Sequenz-Schnittstelle muss ausgewählt werden."
#: modules/visual_script/visual_script_editor.cpp
msgid "Try to only have one sequence input in selection."
msgstr "Nur einen Sequenz-Eingang sollte ausgewählt sein."
#: modules/visual_script/visual_script_editor.cpp
msgid "Create Function"
msgstr "Funktion erstellen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
msgstr "Funktion entfernen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Variable entfernen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
msgstr "bearbeite Variable:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Signal entfernen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "bearbeite Signal:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Make Tool:"
msgstr "Make-Werkzeug:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "Mitglieder:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type:"
msgstr "Basistyp ändern:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Nodes..."
msgstr "Nodes hinzufügen…"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function..."
msgstr "Funktion hinzufügen…"
#: modules/visual_script/visual_script_editor.cpp
msgid "function_name"
msgstr "Funktionsname"
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit its graph."
msgstr ""
"Zum Bearbeiten des Graphs muss eine Funktion ausgewählt oder erstellt werden."
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr "Auswahl löschen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
msgstr "Node-Typ finden"
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
msgstr "Nodes kopieren"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr "Nodes trennen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Make Function"
msgstr "Funktion erstellen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Refresh Graph"
msgstr "Graph aktualisieren"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Member"
msgstr "Mitglied bearbeiten"
#: modules/visual_script/visual_script_expression.cpp
#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr "Ausdruck"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return"
msgstr "Rückgabewert"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Enabled"
msgstr "Rückgabe aktiviert"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr "Rückgabetyp"
#: modules/visual_script/visual_script_flow_control.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Condition"
msgstr "Bedingung"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "if (cond) is:"
msgstr "if (Bedingung) ist:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "While"
msgstr "Während"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
msgstr "while (Bedinung):"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator"
msgstr "Iterator"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "for (elem) in (input):"
msgstr "for (Element) in (Eingabe):"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable:"
msgstr "Eingabetyp nicht iterierbar:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "Iterator wurde ungültig"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid:"
msgstr "Iterator wurde ungültig:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
msgstr "Sequenz"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "in order:"
msgstr "in Reihenfolge:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Steps"
msgstr "Schritte"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr "Durchwechseln"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "'input' is:"
msgstr "input ist:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Type Cast"
msgstr "Typkonvertierung"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Is %s?"
msgstr "Ist %s?"
#: modules/visual_script/visual_script_flow_control.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base Script"
msgstr "Grundschritt"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr "auf %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On Self"
msgstr "Auf selbst"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Call Mode"
msgstr "Aufrufsmodus"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Basic Type"
msgstr "Basistyp"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Node Path"
msgstr "Node-Pfad"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Use Default Args"
msgstr "Default-Argumente verwenden"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Validate"
msgstr "Validieren"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "RPC Call Mode"
msgstr "RPC-Aufrufsmodus"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr "%s abziehen"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Multiply %s"
msgstr "%s multiplizieren"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Divide %s"
msgstr "Durch %s dividieren"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Mod %s"
msgstr "modulo %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "ShiftLeft %s"
msgstr "Linksshift %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "ShiftRight %s"
msgstr "Rechtsshift %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitAnd %s"
msgstr "Bitweises Und %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitOr %s"
msgstr "Bitweises Oder %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitXor %s"
msgstr "Bitweises Exklusivoder %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Set Mode"
msgstr "Modus festlegen"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Assign Op"
msgstr "Op zuweisen"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr "%s abrufen"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Ungültiger Name der Index-Eigenschaft."
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
msgstr "Basis-Objekt ist kein Node!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead to Node!"
msgstr "Pfad führt nicht zu einem Node!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
msgstr "Ungültiger Indexeigenschaftsname %s in Node %s."
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Emit %s"
msgstr "%s emittieren"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Compose Array"
msgstr "Array zusammenstellen"
#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr "Operator"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Invalid argument of type:"
msgstr "Ungültiges Argument vom Typ:"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Invalid arguments:"
msgstr "Ungültige Argumente:"
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
msgstr "Falls Bedingung a, ansonsten b"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Var Name"
msgstr "Variablenname"
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script:"
msgstr "VariableGet nicht im Skript gefunden:"
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableSet not found in script:"
msgstr "VariableSet nicht im Skript gefunden:"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Preload"
msgstr "Vorladen"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Index"
msgstr "Index lesen"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Set Index"
msgstr "Index schreiben"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Global Constant"
msgstr "Globale Konstante"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Class Constant"
msgstr "Klassenkonstante"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Basic Constant"
msgstr "Normale Konstante"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Math Constant"
msgstr "Mathematische Konstante"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Engine Singleton"
msgstr "Engine-Singleton erhalten"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Scene Node"
msgstr "Szenen-Node erhalten"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Scene Tree"
msgstr "Szenenbaum erhalten"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Self"
msgstr "Selbst erhalten"
#: modules/visual_script/visual_script_nodes.cpp
msgid "CustomNode"
msgstr "Benutzerdefiniertes Node"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr ""
"Eigens erstelltes Node hat keine _step()-Methode, Graph kann nicht "
"verarbeitet werden."
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
"Ungültiger Rückgabewert von _step(), muss Integer (für Sequenzausgabe) oder "
"String (für Fehler) sein."
#: modules/visual_script/visual_script_nodes.cpp
msgid "SubCall"
msgstr "Unteraufruf"
#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
msgid "Title"
msgstr "Titel"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr "%s konstruieren"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr "Lokale Variable erhalten"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Set Local Var"
msgstr "Lokale Variable setzen"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Action %s"
msgstr "Aktion %s"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Deconstruct %s"
msgstr "Zerlege %s"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "VisualScript suchen"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Yield"
msgstr "Ertrag (zur Diskussion)"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
msgstr "Warte"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Next Frame"
msgstr "Nächster Frame"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Next Physics Frame"
msgstr "Nächster Physik-Frame"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "%s sec(s)"
msgstr "%s sek"
#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
msgid "Wait Time"
msgstr "Wartezeit"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr "Wartesignal"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitNodeSignal"
msgstr "Node-Wartesignal"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitInstanceSignal"
msgstr "Instanz-Wartesignal"
#: modules/webrtc/webrtc_data_channel.cpp
msgid "Write Mode"
msgstr "Schreibmodus"
#: modules/webrtc/webrtc_data_channel.h
msgid "WebRTC"
msgstr "WebRTC"
#: modules/webrtc/webrtc_data_channel.h
msgid "Max Channel In Buffer (KB)"
msgstr "Max Kanal-Eingangspuffer (KB)"
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr "SSL verifizieren"
#: modules/websocket/websocket_client.cpp
msgid "Trusted SSL Certificate"
msgstr "Vertrauenswürdiges SSL-Zertifikat"
#: modules/websocket/websocket_macros.h
msgid "WebSocket Client"
msgstr "WebSocket-Client"
#: modules/websocket/websocket_macros.h
msgid "Max In Buffer (KB)"
msgstr "Max Eingangspuffer (KB)"
#: modules/websocket/websocket_macros.h
msgid "Max In Packets"
msgstr "Max eingehende Pakete"
#: modules/websocket/websocket_macros.h
msgid "Max Out Buffer (KB)"
msgstr "Max Ausgangspuffer (KB)"
#: modules/websocket/websocket_macros.h
msgid "Max Out Packets"
msgstr "Max ausgehende Pakete"
#: modules/websocket/websocket_macros.h
msgid "WebSocket Server"
msgstr "WebSocket-Server"
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr "Zu IP-Adresse binden"
#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr "Privater Schlüssel"
#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
msgid "SSL Certificate"
msgstr "SSL-Zertifikat"
#: modules/websocket/websocket_server.cpp
msgid "CA Chain"
msgstr "CA-Kette"
#: modules/websocket/websocket_server.cpp
msgid "Handshake Timeout"
msgstr "Zeitüberschreitung des Händeschlags"
#: modules/webxr/webxr_interface.cpp
msgid "Session Mode"
msgstr "Session-Modus"
#: modules/webxr/webxr_interface.cpp
msgid "Required Features"
msgstr "Benötigte Funktionen"
#: modules/webxr/webxr_interface.cpp
msgid "Optional Features"
msgstr "Optionale Funktionen"
#: modules/webxr/webxr_interface.cpp
msgid "Requested Reference Space Types"
msgstr "Erfragte Referenzraumtypen"
#: modules/webxr/webxr_interface.cpp
msgid "Reference Space Type"
msgstr "Referenzraumtyp"
#: modules/webxr/webxr_interface.cpp
msgid "Visibility State"
msgstr "Sichtbarkeitsstatus"
#: modules/webxr/webxr_interface.cpp
msgid "Bounds Geometry"
msgstr "Abmaßgeometrie"
#: modules/webxr/webxr_interface.cpp
msgid "XR Standard Mapping"
msgstr "XR-Standard-Mapping"
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr "Android-SDK-Pfad"
#: platform/android/export/export.cpp
msgid "Debug Keystore"
msgstr "Debug-Schlüsselspeicher"
#: platform/android/export/export.cpp
msgid "Debug Keystore User"
msgstr "Debug Schlüsselspeichernutzer"
#: platform/android/export/export.cpp
msgid "Debug Keystore Pass"
msgstr "Debug Schlüsselspeicherpasswort"
#: platform/android/export/export.cpp
msgid "Force System User"
msgstr "Systemnutzer erzwingen"
#: platform/android/export/export.cpp
msgid "Shutdown ADB On Exit"
msgstr "ADB beim Beenden herunterfahren"
#: platform/android/export/export_plugin.cpp
msgid "Launcher Icons"
msgstr "Start Icon"
#: platform/android/export/export_plugin.cpp
msgid "Main 192 X 192"
msgstr "Haupticon 192 x 192"
#: platform/android/export/export_plugin.cpp
msgid "Adaptive Foreground 432 X 432"
msgstr "Angepasster Vordergrund 432 x 432"
#: platform/android/export/export_plugin.cpp
msgid "Adaptive Background 432 X 432"
msgstr "Angepasster Hintergrund 432 x 432"
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Paketname fehlt."
#: platform/android/export/export_plugin.cpp
msgid "Package segments must be of non-zero length."
msgstr "Paketsegmente dürfen keine Länge gleich Null haben."
#: platform/android/export/export_plugin.cpp
msgid "The character '%s' is not allowed in Android application package names."
msgstr "Das Zeichen %s ist in Android-Anwendungspaketnamen nicht gestattet."
#: platform/android/export/export_plugin.cpp
msgid "A digit cannot be the first character in a package segment."
msgstr "Eine Ziffer kann nicht das erste Zeichen eines Paketsegments sein."
#: platform/android/export/export_plugin.cpp
msgid "The character '%s' cannot be the first character in a package segment."
msgstr ""
"Das Zeichen %s kann nicht das erste Zeichen in einem Paketsegment sein."
#: platform/android/export/export_plugin.cpp
msgid "The package must have at least one '.' separator."
msgstr "Das Paket muss mindestens einen Punkt-Unterteiler . haben."
#: platform/android/export/export_plugin.cpp
msgid "Custom Build"
msgstr "Eigener Build"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr "Einen Build verwenden"
#: platform/android/export/export_plugin.cpp
msgid "Export Format"
msgstr "Exportformat"
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr "Min SDK"
#: platform/android/export/export_plugin.cpp
msgid "Target SDK"
msgstr "Ziel SDK"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr "Architekturen"
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr "Schlüsselspeicher"
#: platform/android/export/export_plugin.cpp
msgid "Debug User"
msgstr "Debug-Nutzer"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Debug Password"
msgstr "Debug-Passwort"
#: platform/android/export/export_plugin.cpp
msgid "Release User"
msgstr "Release-Nutzer"
#: platform/android/export/export_plugin.cpp
msgid "Release Password"
msgstr "Release-Passwort"
#: platform/android/export/export_plugin.cpp
msgid "One Click Deploy"
msgstr "Ein-Klick-Deploy"
#: platform/android/export/export_plugin.cpp
msgid "Clear Previous Install"
msgstr "Vorherige Installation löschen"
#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr "Code"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Package"
msgstr "Packet"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Unique Name"
msgstr "Eindeutiger Name"
#: platform/android/export/export_plugin.cpp
msgid "Signed"
msgstr "Signiert"
#: platform/android/export/export_plugin.cpp
msgid "Classify As Game"
msgstr "Als Spiel ausweisen"
#: platform/android/export/export_plugin.cpp
msgid "Retain Data On Uninstall"
msgstr "Daten nach Deinstallation aufheben"
#: platform/android/export/export_plugin.cpp
msgid "Exclude From Recents"
msgstr "Aus kürzliche Anwendungen ausschließen"
#: platform/android/export/export_plugin.cpp
msgid "Graphics"
msgstr "Grafik"
#: platform/android/export/export_plugin.cpp
msgid "OpenGL Debug"
msgstr "OpenGL-Debug"
#: platform/android/export/export_plugin.cpp
msgid "XR Features"
msgstr "XR-Funktionen"
#: platform/android/export/export_plugin.cpp
msgid "XR Mode"
msgstr "XR-Modus"
#: platform/android/export/export_plugin.cpp
msgid "Hand Tracking"
msgstr "Handverfolgung"
#: platform/android/export/export_plugin.cpp
msgid "Hand Tracking Frequency"
msgstr "Handverfolgungsfrequenz"
#: platform/android/export/export_plugin.cpp
msgid "Passthrough"
msgstr "Durchreichen"
#: platform/android/export/export_plugin.cpp
msgid "Immersive Mode"
msgstr "Immersionsmodus"
#: platform/android/export/export_plugin.cpp
msgid "Support Small"
msgstr "Kleine Geräte unterstützen"
#: platform/android/export/export_plugin.cpp
msgid "Support Normal"
msgstr "Normale Geräte unterstützen"
#: platform/android/export/export_plugin.cpp
msgid "Support Large"
msgstr "Große Geräte unterstützen"
#: platform/android/export/export_plugin.cpp
msgid "Support Xlarge"
msgstr "Sehr große Geräte unterstützen"
#: platform/android/export/export_plugin.cpp
msgid "User Data Backup"
msgstr "Nutzerdatensicherung"
#: platform/android/export/export_plugin.cpp
msgid "Allow"
msgstr "Erlauben"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Command Line"
msgstr "Kommandozeile"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Extra Args"
msgstr "Zusätzliche Parameter"
#: platform/android/export/export_plugin.cpp
msgid "APK Expansion"
msgstr "APK-Expansion"
#: platform/android/export/export_plugin.cpp
msgid "Salt"
msgstr "Salz"
#: platform/android/export/export_plugin.cpp
msgid "Public Key"
msgstr "Öffentlicher Schlüssel"
#: platform/android/export/export_plugin.cpp
msgid "Permissions"
msgstr "Berrechtigungen"
#: platform/android/export/export_plugin.cpp
msgid "Custom Permissions"
msgstr "Eigene Berechtigungen"
#: platform/android/export/export_plugin.cpp
msgid "Select device from the list"
msgstr "Gerät aus Liste auswählen"
#: platform/android/export/export_plugin.cpp
msgid "Running on %s"
msgstr "Läuft auf %s"
#: platform/android/export/export_plugin.cpp
msgid "Exporting APK..."
msgstr "APK exportieren…"
#: platform/android/export/export_plugin.cpp
msgid "Uninstalling..."
msgstr "Am Deinstallieren…"
#: platform/android/export/export_plugin.cpp
msgid "Installing to device, please wait..."
msgstr "Am Installieren auf Gerät, bitte warten..."
#: platform/android/export/export_plugin.cpp
msgid "Could not install to device: %s"
msgstr "Konnte Installation auf Gerät nicht durchführen: %s"
#: platform/android/export/export_plugin.cpp
msgid "Running on device..."
msgstr "Auf Gerät ausführen…"
#: platform/android/export/export_plugin.cpp
msgid "Could not execute on device."
msgstr "Ließ sich nicht auf Gerät ausführen."
#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
msgstr ""
"Es wurde keine Android-Buildvorlage für dieses Projekt installiert. Es kann "
"im Projektmenü installiert werden."
#: platform/android/export/export_plugin.cpp
msgid ""
"Either Debug Keystore, Debug User AND Debug Password settings must be "
"configured OR none of them."
msgstr ""
"Die drei Einstellungen Debug Keystore, Debug User und Debug Password müssen "
"entweder alle angegeben, oder alle nicht angegeben sein."
#: platform/android/export/export_plugin.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"Debug-Keystore wurde weder in den Editoreinstellungen noch in der Vorlage "
"konfiguriert."
#: platform/android/export/export_plugin.cpp
msgid ""
"Either Release Keystore, Release User AND Release Password settings must be "
"configured OR none of them."
msgstr ""
"Die drei Einstellungen Release Keystore, Release User und Release Password "
"müssen entweder alle angegeben, oder alle nicht angegeben sein."
#: platform/android/export/export_plugin.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
"Release-Keystore wurde nicht korrekt konfiguriert in den Exporteinstellungen."
#: platform/android/export/export_plugin.cpp
msgid "A valid Android SDK path is required in Editor Settings."
msgstr ""
"Es wird ein gültiger Android-SDK-Pfad in den Editoreinstellungen benötigt."
#: platform/android/export/export_plugin.cpp
msgid "Invalid Android SDK path in Editor Settings."
msgstr "Ungültiger Android-SDK-Pfad in den Editoreinstellungen."
#: platform/android/export/export_plugin.cpp
msgid "Missing 'platform-tools' directory!"
msgstr "platform-tools-Verzeichnis fehlt!"
#: platform/android/export/export_plugin.cpp
msgid "Unable to find Android SDK platform-tools' adb command."
msgstr ""
"adb-Anwendung der Android-SDK-Platform-Tools konnte nicht gefunden werden."
#: platform/android/export/export_plugin.cpp
msgid "Please check in the Android SDK directory specified in Editor Settings."
msgstr ""
"Schauen Sie im Android-SDK-Verzeichnis das in den Editoreinstellungen "
"angegeben wurde nach."
#: platform/android/export/export_plugin.cpp
msgid "Missing 'build-tools' directory!"
msgstr "build-tools-Verzeichnis fehlt!"
#: platform/android/export/export_plugin.cpp
msgid "Unable to find Android SDK build-tools' apksigner command."
msgstr ""
"apksigner-Anwendung der Android-SDK-Build-Tools konnte nicht gefunden "
"werden."
#: platform/android/export/export_plugin.cpp
msgid "Invalid public key for APK expansion."
msgstr "Ungültiger öffentlicher Schlüssel für APK-Erweiterung."
#: platform/android/export/export_plugin.cpp
msgid "Invalid package name:"
msgstr "Ungültiger Paketname:"
#: platform/android/export/export_plugin.cpp
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
"Note that the singleton was also renamed from \"GodotPayments\" to "
"\"GodotGooglePlayBilling\"."
msgstr ""
"Ungültiges „GodotPaymentV3“-Modul in den Projekteinstellungen „android/"
"modules“ vorhanden (wurde mit Godot 3.2.2 geändert).\n"
"Es muss durch das Erstanbieter-Plugin „GodotGooglePlayBilling“ ersetzt "
"werden.\n"
"Hinweis: Das Singleton „GodotPayments“ wurde ebenfalls umbenannt in "
"„GodotGooglePlayBilling“."
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr ""
"„Use Custom Build“ muss aktiviert werden um die Plugins nutzen zu können."
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
"„Hand Tracking“ ist nur gültig wenn „XR Mode“ als „Oculus Mobile VrApi“ oder "
"„OpenXR“ gesetzt wurde."
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
"„Passthrough“ ist nur gültig wenn „XR Mode“ als „OpenXR“ gesetzt wurde."
#: platform/android/export/export_plugin.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr "„Export AAB“ ist nur gültig wenn „Use Custom Build“ aktiviert ist."
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"Das „Min SDK“ zu überschreiben ist nur möglich wenn „Use Custom Build“ "
"aktiviert ist."
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
"„Min SDK“ sollte eine gültige Ganzzahl sein, war aber „%s“, was ungültig ist."
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
"„Min SDK“ kann nicht niedriger als %d sein, der Version, die die Godot-"
"Bibliothek benötigt."
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"„Target SDK“ kann nur überschrieben werden wenn „Use Custom Build“ aktiviert "
"ist."
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
"„Taret SDK“ sollte eine gültige Ganzzahl sein, war aber „%s“, was ungültig "
"ist."
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
"„Target SDK“ %d ist höher als die Standardversion %d. Diese Kombination "
"könnte funktionieren, wurde aber nicht getestet und könnte gegebenenfalls "
"instabil sein."
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
"Die „Target SDK“-Version muss größer gleich der „Min SDK“-Version sein."
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
msgid "Code Signing"
msgstr "Code-Signieren"
#: platform/android/export/export_plugin.cpp
msgid ""
"'apksigner' could not be found. Please check that the command is available "
"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
"apksigner konnte nicht gefunden werden. Ist die Anwendung im Android-SDK "
"build-tools-Verzeichnis vorhanden? Das resultierende %s ist nicht signiert."
#: platform/android/export/export_plugin.cpp
msgid "Signing debug %s..."
msgstr "Signiere Debug-Build %s…"
#: platform/android/export/export_plugin.cpp
msgid "Signing release %s..."
msgstr "Signiere Release-Build %s…"
#: platform/android/export/export_plugin.cpp
msgid "Could not find keystore, unable to export."
msgstr "Keystore konnte nicht gefunden werden, Export fehlgeschlagen."
#: platform/android/export/export_plugin.cpp
msgid "Could not start apksigner executable."
msgstr "Apksigner-Anwendung konnte nicht gestartet werden."
#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr "apksigner gab Fehlercode #%d zurück"
2016-05-30 19:48:41 +00:00
#: platform/android/export/export_plugin.cpp
msgid "Verifying %s..."
msgstr "Verifiziere %s…"
2016-05-30 19:48:41 +00:00
#: platform/android/export/export_plugin.cpp
msgid "'apksigner' verification of %s failed."
msgstr "apksigner-Verifizierung von %s fehlgeschlagen."
#: platform/android/export/export_plugin.cpp
msgid "Exporting for Android"
msgstr "Exportiere für Android"
#: platform/android/export/export_plugin.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
"Ungültiger Dateiname. Android App Bundles benötigen .aab als "
"Dateinamenendung."
#: platform/android/export/export_plugin.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr "APK-Expansion ist nicht kompatibel mit Android App Bundles."
#: platform/android/export/export_plugin.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
"Ungültiger Dateiname. Android APKs benötigen .apk als Dateinamenendung."
#: platform/android/export/export_plugin.cpp
msgid "Unsupported export format!"
msgstr "Nicht unterstütztes Exportformat!"
#: platform/android/export/export_plugin.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
msgstr ""
"Es wurde versucht aus einer eigener Build-Vorlage zu bauen aber es "
"existieren keine Versionsinformation für sie. Neuinstallation im Projekt-"
"Menü benötigt."
2016-05-30 19:48:41 +00:00
#: platform/android/export/export_plugin.cpp
msgid ""
"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
"Android-Build-Versionsinkompatibilität: Installierte Vorlage: %s, Godot-"
"Version: %s. Bitte Android-Build-Vorlage über das Projekt-Menü neu "
"installieren."
2016-05-30 19:48:41 +00:00
#: platform/android/export/export_plugin.cpp
msgid ""
"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
"res://android/build/res/*.xml-Dateien können nicht mit Projektnamen "
"überschrieben werden."
#: platform/android/export/export_plugin.cpp
msgid "Could not export project files to gradle project."
msgstr "Projektdateien konnten nicht als Gradle-Projekt exportiert werden."
#: platform/android/export/export_plugin.cpp
msgid "Could not write expansion package file!"
msgstr "Konnte Expansion-Package-Datei nicht schreiben!"
#: platform/android/export/export_plugin.cpp
msgid "Building Android Project (gradle)"
msgstr "Baue Android-Projekt (gradle)"
2016-05-30 19:48:41 +00:00
#: platform/android/export/export_plugin.cpp
msgid ""
"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
"Bauen des Android-Projekts fehlgeschlagen, Fehlerdetails befinden ich in der "
"Textausgabe. Alternativ befindet sich die Android-Build-Dokumentation auf "
"docs.godotengine.org."
2016-05-30 19:48:41 +00:00
#: platform/android/export/export_plugin.cpp
msgid "Moving output"
msgstr "Verschiebe Ausgabe"
2016-05-30 19:48:41 +00:00
#: platform/android/export/export_plugin.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
"Exportdatei kann nicht kopiert und umbenannt werden. Fehlermeldungen sollten "
"im Gradle Projektverzeichnis erscheinen."
2016-05-30 19:48:41 +00:00
#: platform/android/export/export_plugin.cpp
msgid "Package not found: \"%s\"."
msgstr "Paket nicht gefunden: „%s“."
2016-05-30 19:48:41 +00:00
#: platform/android/export/export_plugin.cpp
msgid "Creating APK..."
msgstr "Erzeuge APK…"
#: platform/android/export/export_plugin.cpp
msgid "Could not find template APK to export: \"%s\"."
msgstr "Keine APK-Vorlage zum Exportieren gefunden: „%s“."
2016-05-30 19:48:41 +00:00
#: platform/android/export/export_plugin.cpp
msgid ""
"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
"Fehlende Bibliotheken in Exportvorlage für die ausgewählten Architekturen: "
"%s. Es muss entweder eine Exportvorlage mit allen benötigten Bibliotheken "
"gebaut werden oder die angegebenen Architekturen müssen abgewählt werden."
2016-05-30 19:48:41 +00:00
#: platform/android/export/export_plugin.cpp
msgid "Adding files..."
msgstr "Füge Dateien hinzu…"
2017-08-25 17:00:03 +00:00
#: platform/android/export/export_plugin.cpp
msgid "Could not export project files."
msgstr "Projektdateien konnten nicht exportiert werden."
#: platform/android/export/export_plugin.cpp
msgid "Aligning APK..."
msgstr "Richte APK aus..."
#: platform/android/export/export_plugin.cpp
msgid "Could not unzip temporary unaligned APK."
msgstr "Temporäres unausgerichtetes APK konnte nicht entpackt werden."
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Identifier is missing."
msgstr "Bezeichner fehlt."
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "The character '%s' is not allowed in Identifier."
msgstr "Das Zeichen %s ist in Bezeichnern nicht gestattet."
2017-08-25 17:00:03 +00:00
#: platform/iphone/export/export.cpp
msgid "Landscape Launch Screens"
msgstr "Startbildschirm im Landscape Modus"
#: platform/iphone/export/export.cpp
msgid "iPhone 2436 X 1125"
msgstr "iPhone 2436 x 1125"
#: platform/iphone/export/export.cpp
msgid "iPhone 2208 X 1242"
msgstr "iPhone 2208 x 1242"
#: platform/iphone/export/export.cpp
msgid "iPad 1024 X 768"
msgstr "iPad 1024 x 768"
#: platform/iphone/export/export.cpp
msgid "iPad 2048 X 1536"
msgstr "iPad 2048 x 1536"
#: platform/iphone/export/export.cpp
msgid "Portrait Launch Screens"
msgstr "Startbildschirm im Portrait Modus"
#: platform/iphone/export/export.cpp
msgid "iPhone 640 X 960"
msgstr "iPhone 640 x 960"
#: platform/iphone/export/export.cpp
msgid "iPhone 640 X 1136"
msgstr "iPhone 640 x 1136"
#: platform/iphone/export/export.cpp
msgid "iPhone 750 X 1334"
msgstr "iPhone 750 x 1334"
#: platform/iphone/export/export.cpp
msgid "iPhone 1125 X 2436"
msgstr "iPhone 1125 x 2436"
#: platform/iphone/export/export.cpp
msgid "iPad 768 X 1024"
msgstr "iPad 768 x 1024"
#: platform/iphone/export/export.cpp
msgid "iPad 1536 X 2048"
msgstr "iPad 1536 x 2048"
#: platform/iphone/export/export.cpp
msgid "iPhone 1242 X 2208"
msgstr "iPhone 1242 x 2208"
#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr "AppStore TeamID"
2017-08-25 17:00:03 +00:00
#: platform/iphone/export/export.cpp
msgid "Provisioning Profile UUID Debug"
msgstr "Provisioning-Profile-UUID Debug"
#: platform/iphone/export/export.cpp
msgid "Code Sign Identity Debug"
msgstr "Codesignierungsidentität Debug"
#: platform/iphone/export/export.cpp
msgid "Export Method Debug"
msgstr "Exportmethode Debug"
#: platform/iphone/export/export.cpp
msgid "Provisioning Profile UUID Release"
msgstr "Provisioning-Profil-UUID Release"
#: platform/iphone/export/export.cpp
msgid "Code Sign Identity Release"
msgstr "Codesignierungsidentität Release"
#: platform/iphone/export/export.cpp
msgid "Export Method Release"
msgstr "Exportmethode Release"
#: platform/iphone/export/export.cpp
msgid "Targeted Device Family"
msgstr "Zielgeräteklasse"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Info"
msgstr "Info"
2017-08-25 17:00:03 +00:00
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Identifier"
msgstr "Bezeichner"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Signature"
msgstr "Signatur"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Short Version"
msgstr "Kurzversion"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
msgid "Copyright"
msgstr "Urheberrecht"
#: platform/iphone/export/export.cpp
msgid "Capabilities"
msgstr "Fähigkeiten"
#: platform/iphone/export/export.cpp
msgid "Access Wi-Fi"
msgstr "Zugriff auf WLan"
2016-05-30 19:48:41 +00:00
#: platform/iphone/export/export.cpp
msgid "Push Notifications"
msgstr "Pushnachrichten"
#: platform/iphone/export/export.cpp
msgid "User Data"
msgstr "Nutzerdaten"
#: platform/iphone/export/export.cpp
msgid "Accessible From Files App"
msgstr "Zugreifbar über Dateiverwaltung"
#: platform/iphone/export/export.cpp
msgid "Accessible From iTunes Sharing"
msgstr "Zugreifbar über iTunes-Sharing"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Privacy"
msgstr "Privatsphäre"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Camera Usage Description"
msgstr "Kameranutzungsrechtfertigung"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Microphone Usage Description"
msgstr "Mikrophonnutzungsrechtfertigung"
#: platform/iphone/export/export.cpp
msgid "Photolibrary Usage Description"
msgstr "Fotobibliotheknutzungsrechtfertigung"
#: platform/iphone/export/export.cpp
msgid "iPhone 120 X 120"
msgstr "iPhone 120 x 120"
#: platform/iphone/export/export.cpp
msgid "iPhone 180 X 180"
msgstr "iPhone 180 x 180"
#: platform/iphone/export/export.cpp
msgid "iPad 76 X 76"
msgstr "iPad 76 x 76"
#: platform/iphone/export/export.cpp
msgid "iPad 152 X 152"
msgstr "iPad 152 x 152"
#: platform/iphone/export/export.cpp
msgid "iPad 167 X 167"
msgstr "iPad 167 x 167"
#: platform/iphone/export/export.cpp
msgid "App Store 1024 X 1024"
msgstr "App Store 1024 x 1024"
#: platform/iphone/export/export.cpp
msgid "Spotlight 40 X 40"
msgstr "Spotlight 40 x 40"
#: platform/iphone/export/export.cpp
msgid "Spotlight 80 X 80"
msgstr "Spotlight 80 x 80"
#: platform/iphone/export/export.cpp
msgid "Storyboard"
msgstr "Storyboard"
#: platform/iphone/export/export.cpp
msgid "Use Launch Screen Storyboard"
msgstr "Startbildschirm Storyboard verwenden"
#: platform/iphone/export/export.cpp
msgid "Image Scale Mode"
msgstr "Bildskalierungsmodus"
#: platform/iphone/export/export.cpp
msgid "Custom Image @2x"
msgstr "Eigenes Bild @2x"
#: platform/iphone/export/export.cpp
msgid "Custom Image @3x"
msgstr "Eigenes Bild @3x"
#: platform/iphone/export/export.cpp
msgid "Use Custom BG Color"
msgstr "Eigene Hintergrundfarbe verwenden"
#: platform/iphone/export/export.cpp
msgid "Custom BG Color"
msgstr "Eigene Hintergrundfarbe"
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp
msgid "Prepare Templates"
msgstr "Vorlagen vorbereiten"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Export template not found."
msgstr "Exportvorlage wurde nicht gefunden."
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
"App-Store-Team-ID nicht festgelegt Projekt kann nicht konfiguriert werden."
#: platform/iphone/export/export.cpp
msgid "Invalid Identifier:"
msgstr "Ungültiger Bezeichner:"
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr "HTTP Server Anhalten"
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Im Browser ausführen"
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
msgstr "Führe exportiertes HTML im Standard-Browser des Betriebssystems aus."
#: platform/javascript/export/export.cpp
msgid "Could not open template for export: \"%s\"."
msgstr "Vorlage zum Export konnte nicht geöffnet werden: „%s“."
#: platform/javascript/export/export.cpp
msgid "Invalid export template: \"%s\"."
msgstr "Ungültige Exportvorlage: „%s“."
#: platform/javascript/export/export.cpp
msgid "Could not write file: \"%s\"."
msgstr "Datei konnte nicht geschrieben werden: „%s“."
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
msgid "Icon Creation"
msgstr "Symbolbilderzeugung"
#: platform/javascript/export/export.cpp
msgid "Could not read file: \"%s\"."
msgstr "Datei konnte nicht gelesen werden: „%s“."
#: platform/javascript/export/export.cpp
msgid "PWA"
msgstr "PWA"
#: platform/javascript/export/export.cpp
msgid "Variant"
msgstr "Variante"
#: platform/javascript/export/export.cpp
msgid "Export Type"
msgstr "Exporttyp"
#: platform/javascript/export/export.cpp
msgid "VRAM Texture Compression"
msgstr "VRAM Texturkompression"
#: platform/javascript/export/export.cpp
msgid "For Desktop"
msgstr "Für Desktop"
#: platform/javascript/export/export.cpp
msgid "For Mobile"
msgstr "Für Mobil"
#: platform/javascript/export/export.cpp
msgid "HTML"
msgstr "HTML"
#: platform/javascript/export/export.cpp
msgid "Export Icon"
msgstr "Export-Icon"
#: platform/javascript/export/export.cpp
msgid "Custom HTML Shell"
msgstr "Eigene HTML-Shell"
#: platform/javascript/export/export.cpp
msgid "Head Include"
msgstr "Kopfzeileneinfügung"
#: platform/javascript/export/export.cpp
msgid "Canvas Resize Policy"
msgstr "Canvasgrößenanpassungsrichtlinie"
#: platform/javascript/export/export.cpp
msgid "Focus Canvas On Start"
msgstr "Canvas bei Start auswählen"
#: platform/javascript/export/export.cpp
msgid "Experimental Virtual Keyboard"
msgstr "Experimentelle virtuelle Tastatur"
#: platform/javascript/export/export.cpp
msgid "Progressive Web App"
msgstr "Progressive Web App"
#: platform/javascript/export/export.cpp
msgid "Offline Page"
msgstr "Offline Seite"
#: platform/javascript/export/export.cpp
msgid "Icon 144 X 144"
msgstr "Icon 144 X 144"
#: platform/javascript/export/export.cpp
msgid "Icon 180 X 180"
msgstr "Symbol 180 X 180"
#: platform/javascript/export/export.cpp
msgid "Icon 512 X 512"
msgstr "Symbol 512 X 512"
#: platform/javascript/export/export.cpp
msgid "Could not read HTML shell: \"%s\"."
msgstr "HTML-Shell konnte nicht gelesen werden „%s“."
#: platform/javascript/export/export.cpp
msgid "Could not create HTTP server directory: %s."
msgstr "HTTP-Server-Verzeichnis konnte nicht erstellt werden: %s."
#: platform/javascript/export/export.cpp
msgid "Error starting HTTP server: %d."
msgstr "Fehler beim Starten des HTTP-Servers: %d."
#: platform/javascript/export/export.cpp
msgid "Web"
msgstr "Web"
#: platform/javascript/export/export.cpp
msgid "HTTP Host"
msgstr "HTTP Host"
#: platform/javascript/export/export.cpp
msgid "HTTP Port"
msgstr "HTTP-Port"
#: platform/javascript/export/export.cpp
msgid "Use SSL"
msgstr "SSL verwenden"
#: platform/javascript/export/export.cpp
msgid "SSL Key"
msgstr "SSL Schlüssel"
2016-05-30 19:48:41 +00:00
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr "Dateisystemzugriff fehlgeschlagen."
#: platform/osx/export/codesign.cpp
msgid "Failed to get Info.plist hash."
msgstr "Lesen von Info.plist-Hash fehlgeschlagen."
#: platform/osx/export/codesign.cpp
msgid "Invalid Info.plist, no exe name."
msgstr "Ungültige Info.plist, kein exe-Name."
2016-05-30 19:48:41 +00:00
#: platform/osx/export/codesign.cpp
msgid "Invalid Info.plist, no bundle id."
msgstr "Ungültige Info.plist, keine bundle-id."
2016-05-30 19:48:41 +00:00
#: platform/osx/export/codesign.cpp
msgid "Invalid Info.plist, can't load."
msgstr "Ungültige Info.plist, kann nicht geladen werden."
#: platform/osx/export/codesign.cpp
msgid "Failed to create \"%s\" subfolder."
msgstr "Erzeugen von Unterordner „%s“ fehlgeschlagen."
#: platform/osx/export/codesign.cpp
msgid "Failed to extract thin binary."
msgstr "Entpacken von thin binary fehlgeschlagen."
#: platform/osx/export/codesign.cpp
msgid "Invalid binary format."
msgstr "Ungültiges Binärformat."
2016-05-30 19:48:41 +00:00
#: platform/osx/export/codesign.cpp
msgid "Already signed!"
msgstr "Bereits signiert!"
#: platform/osx/export/codesign.cpp
msgid "Failed to process nested resources."
msgstr "Verarbeiten verschachtelter Ressourcen fehlgeschlagen."
#: platform/osx/export/codesign.cpp
msgid "Failed to create _CodeSignature subfolder."
msgstr "Erzeugen von _CodeSignature-Unterordner fehlgeschlagen."
#: platform/osx/export/codesign.cpp
msgid "Failed to get CodeResources hash."
msgstr "Erhalten von CodeResources-Hash fehlgeschlagen."
#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
msgid "Invalid entitlements file."
msgstr "Ungültige entitlements-Datei."
2016-05-30 19:48:41 +00:00
#: platform/osx/export/codesign.cpp
msgid "Invalid executable file."
msgstr "Ungültige ausführbare Datei."
#: platform/osx/export/codesign.cpp
msgid "Can't resize signature load command."
msgstr "Signatur-Lade-Kommando kann nicht vergrößert/verkleinert werden."
#: platform/osx/export/codesign.cpp
msgid "Failed to create fat binary."
msgstr "Erstellen von fat binary fehlgeschlagen."
2016-05-30 19:48:41 +00:00
#: platform/osx/export/codesign.cpp
msgid "Unknown bundle type."
msgstr "Unbekannter bundle-Typ."
#: platform/osx/export/codesign.cpp
msgid "Unknown object type."
msgstr "Unbekannter Objekttyp."
#: platform/osx/export/export.cpp
msgid "App Category"
msgstr "Anwendungskategorie"
#: platform/osx/export/export.cpp
msgid "High Res"
msgstr "Hohe Auflösung"
#: platform/osx/export/export.cpp
msgid "Location Usage Description"
msgstr "Standortberechtigungsrechtfertigung"
#: platform/osx/export/export.cpp
msgid "Address Book Usage Description"
msgstr "Adressbuchberechtigungsrechtfertigung"
#: platform/osx/export/export.cpp
msgid "Calendar Usage Description"
msgstr "Kalenderberechtigungsrechtfertigung"
#: platform/osx/export/export.cpp
msgid "Photos Library Usage Description"
msgstr "Fotobibliotheksberechtigungsrechtfertigung"
#: platform/osx/export/export.cpp
msgid "Desktop Folder Usage Description"
msgstr "Desktopordnerberechtigungsrechtfertigung"
#: platform/osx/export/export.cpp
msgid "Documents Folder Usage Description"
msgstr "Dokumentenordnerberechtigungsrechtfertigung"
#: platform/osx/export/export.cpp
msgid "Downloads Folder Usage Description"
msgstr "Download Ordner Benutzungs Beschreibung"
#: platform/osx/export/export.cpp
msgid "Network Volumes Usage Description"
msgstr "Netzwerklaufwerksberechtigungsrechtfertigung"
#: platform/osx/export/export.cpp
msgid "Removable Volumes Usage Description"
msgstr "Entfernbare-Laufwerke-Berechtigungsrechtfertigung"
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
msgid "Codesign"
msgstr "Codesignierung"
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
#: platform/windows/export/export.cpp
msgid "Identity"
msgstr "Identität"
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
msgid "Timestamp"
msgstr "Zeitstempel"
#: platform/osx/export/export.cpp
msgid "Hardened Runtime"
msgstr "Gehärtete Laufzeitumgebung"
#: platform/osx/export/export.cpp
msgid "Replace Existing Signature"
msgstr "Existierende Signatur ersetzen"
#: platform/osx/export/export.cpp
msgid "Entitlements"
msgstr "Berechtigungen"
#: platform/osx/export/export.cpp
msgid "Custom File"
msgstr "Eigene Datei"
#: platform/osx/export/export.cpp
msgid "Allow JIT Code Execution"
msgstr "JIT-Code-Ausführung erlauben"
#: platform/osx/export/export.cpp
msgid "Allow Unsigned Executable Memory"
msgstr "Nicht signierten Anwendungsspeicher erlauben"
#: platform/osx/export/export.cpp
msgid "Allow Dyld Environment Variables"
msgstr "Dyld-Umgebungsvariablen erlauben"
#: platform/osx/export/export.cpp
msgid "Disable Library Validation"
msgstr "Bibliotheksprüfung deaktivieren"
#: platform/osx/export/export.cpp
msgid "Audio Input"
msgstr "Audioeingang"
#: platform/osx/export/export.cpp
msgid "Address Book"
msgstr "Adressbuch"
#: platform/osx/export/export.cpp
msgid "Calendars"
msgstr "Kalender"
#: platform/osx/export/export.cpp
msgid "Photos Library"
msgstr "Fotobibliothek"
#: platform/osx/export/export.cpp
msgid "Apple Events"
msgstr "Apple-Ereignisse"
#: platform/osx/export/export.cpp
msgid "Debugging"
msgstr "Debuggen"
#: platform/osx/export/export.cpp
msgid "App Sandbox"
msgstr "Anwendungssandbox"
#: platform/osx/export/export.cpp
msgid "Network Server"
msgstr "Netwerk-Server"
#: platform/osx/export/export.cpp
msgid "Network Client"
msgstr "Netzwerkclient"
#: platform/osx/export/export.cpp
msgid "Device USB"
msgstr "USB-Gerät"
#: platform/osx/export/export.cpp
msgid "Device Bluetooth"
msgstr "Bluetooth-Gerät"
#: platform/osx/export/export.cpp
msgid "Files Downloads"
msgstr "Dateidownloads"
#: platform/osx/export/export.cpp
msgid "Files Pictures"
msgstr "Bilddateien"
#: platform/osx/export/export.cpp
msgid "Files Music"
msgstr "Musikdateien"
#: platform/osx/export/export.cpp
msgid "Files Movies"
msgstr "Videodateien"
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
msgid "Custom Options"
msgstr "Benutzerdefinierte Einstellungen"
#: platform/osx/export/export.cpp
msgid "Notarization"
msgstr "Beglaubigung"
#: platform/osx/export/export.cpp
msgid "Apple ID Name"
msgstr "Apple-Id-Name"
#: platform/osx/export/export.cpp
msgid "Apple ID Password"
msgstr "Apple-ID-Password"
#: platform/osx/export/export.cpp
msgid "Apple Team ID"
msgstr "Apple-Team-ID"
#: platform/osx/export/export.cpp
msgid "Could not open icon file \"%s\"."
msgstr "Symbolbilddatei „%s“ konnte nicht geöffnet werden."
#: platform/osx/export/export.cpp
msgid "Could not start xcrun executable."
msgstr "Xcrun-Anwendung konnte nicht gestartet werden."
#: platform/osx/export/export.cpp
msgid "Notarization failed."
msgstr "Beglaubigung fehlgeschlagen."
#: platform/osx/export/export.cpp
msgid "Notarization request UUID: \"%s\""
msgstr "Beglaubigungsanfrage-UUID: „%s“"
#: platform/osx/export/export.cpp
msgid ""
"The notarization process generally takes less than an hour. When the process "
"is completed, you'll receive an email."
msgstr ""
"Der Beglaubigungsprozess dauert gewöhnlich weniger als eine Stunde. Nach "
"Ablauf wird eine Bestätigungsmail versandt."
#: platform/osx/export/export.cpp
msgid ""
"You can check progress manually by opening a Terminal and running the "
"following command:"
msgstr ""
"Der Fortschritt kann manuell mithilfe des folgenden Befehls in der Konsole "
"überprüft werden:"
#: platform/osx/export/export.cpp
msgid ""
"Run the following command to staple the notarization ticket to the exported "
"application (optional):"
msgstr ""
"Mit folgendem Befehl kann die Beglaubigungsbescheinigung an die exportierte "
"Anwendung geheftet werden (optional):"
2016-05-30 19:48:41 +00:00
#: platform/osx/export/export.cpp
msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
msgstr ""
"Zeitstempel sind nicht mit Ad-hoc-Signaturen kompatibel, und wurden "
"deaktiviert!"
#: platform/osx/export/export.cpp
msgid ""
"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
msgstr ""
"Die abgehärtete Laufzeitumgebung ist nicht mit Ad-hoc-Signaturen kompatibel, "
"und wurde deaktiviert!"
#: platform/osx/export/export.cpp
msgid "Built-in CodeSign failed with error \"%s\"."
msgstr "Eingebettetes CodeSign fehlgeschlagen mit Fehler „%s“."
#: platform/osx/export/export.cpp
msgid "Built-in CodeSign require regex module."
msgstr "Eingebettetes CodeSign benötigt Regex-Modul."
#: platform/osx/export/export.cpp
msgid ""
"Could not start codesign executable, make sure Xcode command line tools are "
"installed."
msgstr ""
"Codesign-Anwendung konnte nicht gestartet werden. Wurden die Xcode-"
"Kommandozeilen-Hilfsprogramme installiert?"
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
msgid "No identity found."
msgstr "Keine Identität gefunden."
#: platform/osx/export/export.cpp
msgid "Cannot sign file %s."
msgstr "Datei %s konnte nicht signiert werden."
#: platform/osx/export/export.cpp
msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
msgstr ""
"Relative symbolische Links werden nicht unterstützt, exportiertes „%s“ "
"könnte fehlerhaft sein!"
#: platform/osx/export/export.cpp
msgid "DMG Creation"
msgstr "DMG-Erzeugung"
#: platform/osx/export/export.cpp
msgid "Could not start hdiutil executable."
msgstr "Hdiutil-Anwendung konnte nicht gestartet werden."
#: platform/osx/export/export.cpp
msgid "`hdiutil create` failed - file exists."
msgstr "„hdiutil create“ ist fehlgeschlagen - Datei existiert bereits."
#: platform/osx/export/export.cpp
msgid "`hdiutil create` failed."
msgstr "„hdiutil create“ ist fehlgeschlagen."
#: platform/osx/export/export.cpp
msgid "Creating app bundle"
msgstr "Erzeuge App-Bundle"
#: platform/osx/export/export.cpp
msgid "Could not find template app to export: \"%s\"."
msgstr "Es konnte keine Vorlagen-App zum Exportieren gefunden werden: „%s“."
#: platform/osx/export/export.cpp
msgid "Invalid export format."
msgstr "Ungültiges Exportformat."
#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
msgstr ""
"Relative symbolische Links werden von diesem Betriebssystem nicht "
"unterstützt, das exportierte Projekt könnte fehlerhaft sein!"
2016-05-30 19:48:41 +00:00
#: platform/osx/export/export.cpp
msgid ""
"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
"Benötigte Vorlagen-Binary „%s“ nicht gefunden. Es könnte im Vorlagen-Archiv "
"fehlen."
#: platform/osx/export/export.cpp
msgid "Making PKG"
msgstr "Erzeuge PKG"
2016-05-30 19:48:41 +00:00
#: platform/osx/export/export.cpp
msgid ""
"Ad-hoc signed applications require the 'Disable Library Validation' "
"entitlement to load dynamic libraries."
msgstr ""
"Ad-hoc signierte Anwendungen benötigen die Disable Library Validation-"
"Berechtigung um dynamische Bibliotheken zu laden."
2016-05-30 19:48:41 +00:00
#: platform/osx/export/export.cpp
msgid "Code signing bundle"
msgstr "Codesignierungs-Bundle"
#: platform/osx/export/export.cpp
msgid "Making DMG"
msgstr "Erstelle DMG"
#: platform/osx/export/export.cpp
msgid "Code signing DMG"
msgstr "Codesignierendes DMG"
#: platform/osx/export/export.cpp
msgid "Making ZIP"
msgstr "Erstelle ZIP"
#: platform/osx/export/export.cpp
msgid ""
"Notarization requires the app to be archived first, select the DMG or ZIP "
"export format instead."
msgstr ""
"Der Beglaubigungsprozess setzt voraus dass die Anwendung archiviert wurde. "
"Das DMG- oder ZIP-Exportformat sollte stattdessen ausgewählt werden."
#: platform/osx/export/export.cpp
msgid "Sending archive for notarization"
msgstr "Sende Archiv zur Beglaubigung"
#: platform/osx/export/export.cpp
msgid "ZIP Creation"
msgstr "ZIP-Erstellung"
#: platform/osx/export/export.cpp
msgid "Could not open file to read from path \"%s\"."
msgstr "Datei im Pfad „%s“ konnte nicht zum Lesen geöffnet werden."
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr "Ungültiger Bundle-Bezeichner:"
#: platform/osx/export/export.cpp
msgid ""
"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
"signing is limited to ad-hoc signature only."
msgstr ""
"Warnung: Das eingebettete „codesign“ ist in den Editoreinstellungen "
"ausgewählt. Codesignierung ist eingeschränkt auf Ad-hoc-Signaturen."
#: platform/osx/export/export.cpp
msgid ""
"Warning: Xcode command line tools are not installed, using built-in "
"\"codesign\". Code signing is limited to ad-hoc signature only."
msgstr ""
"Warnung: Die Xcode-Kommandozeilenprogramme sind nicht installiert, verwende "
"eingebautes „codesign“. Codesignierung ist eingeschränkt auf Ad-hoc-"
"Signaturen."
#: platform/osx/export/export.cpp
msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
"Beglaubigung: Beglaubigungen von Ad-hoc-Signaturen werden nicht erstellt."
2016-05-30 19:48:41 +00:00
#: platform/osx/export/export.cpp
msgid "Notarization: Code signing is required for notarization."
msgstr "Beglaubigung: Code-Signierung wird zur Beglaubigung benötigt."
#: platform/osx/export/export.cpp
msgid "Notarization: Hardened runtime is required for notarization."
msgstr ""
"Beglaubigung: Abgehärtete Ausführungsumgebung wird zur Beglaubigung benötigt."
#: platform/osx/export/export.cpp
msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
"Beglaubigung: Zeitstempel-Ausführungsumgebung wird für Beglaubigung benötigt."
#: platform/osx/export/export.cpp
msgid "Notarization: Apple ID name not specified."
msgstr "Beglaubigung: Apple-ID-Name nicht angegeben."
2016-05-30 19:48:41 +00:00
#: platform/osx/export/export.cpp
msgid "Notarization: Apple ID password not specified."
msgstr "Beglaubigung: Apple-ID-Passwort nicht angegeben."
#: platform/osx/export/export.cpp
msgid ""
"Warning: Notarization is disabled. The exported project will be blocked by "
"Gatekeeper if it's downloaded from an unknown source."
msgstr ""
"Warnung: Beglaubigungen sind deaktiviert. Das exportierte Projekt wird von "
"Gatekeeper geblockt werden, falls es von einer unbekannten Quelle "
"heruntergeladen wird."
#: platform/osx/export/export.cpp
msgid ""
"Code signing is disabled. The exported project will not run on Macs with "
"enabled Gatekeeper and Apple Silicon powered Macs."
msgstr ""
"Code-Signierung ist deaktiviert. Das exportierte Projekt wird sich nicht auf "
"Macs mit aktiviertem Gatekeeper oder Apple-Silicon-Macs ausführen lassen."
#: platform/osx/export/export.cpp
msgid ""
"Hardened Runtime is not compatible with ad-hoc signature, and will be "
"disabled!"
msgstr ""
"Die abgehärtete Laufzeitumgebung ist nicht mit Ad-hoc-Signaturen kompatibel, "
"und wird deaktiviert!"
#: platform/osx/export/export.cpp
2017-08-25 17:00:03 +00:00
msgid ""
"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
2017-08-25 17:00:03 +00:00
msgstr ""
"Zeitstempel sind nicht mit Ad-hoc-Signaturen kompatibel, und werden "
"deaktiviert!"
2017-08-25 17:00:03 +00:00
#: platform/osx/export/export.cpp
2017-08-25 17:00:03 +00:00
msgid ""
"Warning: Notarization is not supported from this OS. The exported project "
"will be blocked by Gatekeeper if it's downloaded from an unknown source."
2017-08-25 17:00:03 +00:00
msgstr ""
"Warnung: Beglaubigungen werden von diesem Betriebssystem nicht unterstützt. "
"Das exportierte Projekt wird von Gatekeeper blockiert, falls es aus einer "
"unbekannten Quelle geladen wurde."
2016-05-30 19:48:41 +00:00
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Microphone access is enabled, but usage description is not "
"specified."
msgstr ""
"Privatsphäre: Mikrophonzugriff ist aktiviert, aber keine "
"Nutzungsbeschreibung angegeben."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Camera access is enabled, but usage description is not specified."
msgstr ""
"Privatsphäre: Kamerazugriff ist aktiviert, aber keine Nutzungsbeschreibung "
"angegeben."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Location information access is enabled, but usage description is "
"not specified."
msgstr ""
"Privatsphäre: Standortzugriff ist aktiviert, aber keine Nutzungsbeschreibung "
"angegeben."
2016-05-30 19:48:41 +00:00
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Address book access is enabled, but usage description is not "
"specified."
msgstr ""
"Privatsphäre: Adressbuchzugriff ist aktiviert, aber keine "
"Nutzungsbeschreibung angegeben."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Calendar access is enabled, but usage description is not specified."
2019-07-02 11:22:39 +00:00
msgstr ""
"Privatsphäre: Kalenderzugriff ist aktiviert, aber keine Nutzungsbeschreibung "
"angegeben."
2016-05-30 19:48:41 +00:00
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Photo library access is enabled, but usage description is not "
"specified."
msgstr ""
"Privatsphäre: Photobibliothekszugriff ist aktiviert, aber keine "
"Nutzungsbeschreibung angegeben."
#: platform/osx/export/export.cpp
msgid "macOS"
msgstr "macOS"
2016-05-30 19:48:41 +00:00
#: platform/osx/export/export.cpp
msgid "Force Builtin Codesign"
msgstr "Eingebautes Codesignieren erzwingen"
#: platform/uwp/export/export.cpp
msgid "Architecture"
msgstr "Architektur"
#: platform/uwp/export/export.cpp
msgid "Display Name"
msgstr "Anzeigename"
#: platform/uwp/export/export.cpp
msgid "Short Name"
msgstr "Kurzname"
#: platform/uwp/export/export.cpp
msgid "Publisher"
msgstr "Veröffentlicher"
#: platform/uwp/export/export.cpp
msgid "Publisher Display Name"
msgstr "Publisher-Anzeigename"
#: platform/uwp/export/export.cpp
msgid "Product GUID"
msgstr "Produkt-GUID"
#: platform/uwp/export/export.cpp
msgid "Publisher GUID"
msgstr "Publisher-GUID"
#: platform/uwp/export/export.cpp
msgid "Signing"
msgstr "Signieren"
#: platform/uwp/export/export.cpp
msgid "Certificate"
msgstr "Zertifikat"
#: platform/uwp/export/export.cpp
msgid "Algorithm"
msgstr "Algorithmus"
#: platform/uwp/export/export.cpp
msgid "Major"
msgstr "Haupt"
#: platform/uwp/export/export.cpp
msgid "Minor"
msgstr "Neben"
#: platform/uwp/export/export.cpp
msgid "Build"
msgstr "Bauart"
#: platform/uwp/export/export.cpp
msgid "Revision"
msgstr "Revision"
#: platform/uwp/export/export.cpp
msgid "Landscape"
msgstr "Landschaft"
#: platform/uwp/export/export.cpp
msgid "Portrait"
msgstr "Portrait"
#: platform/uwp/export/export.cpp
msgid "Landscape Flipped"
msgstr "Landschaft gespiegelt"
#: platform/uwp/export/export.cpp
msgid "Portrait Flipped"
msgstr "Portrait gespiegelt"
#: platform/uwp/export/export.cpp
msgid "Store Logo"
msgstr "Store-Logo"
#: platform/uwp/export/export.cpp
msgid "Square 44 X 44 Logo"
msgstr "Viereck 44 X 44 Logo"
#: platform/uwp/export/export.cpp
msgid "Square 71 X 71 Logo"
msgstr "Viereck 71 X 71 Logo"
#: platform/uwp/export/export.cpp
msgid "Square 150 X 150 Logo"
msgstr "Viereck 150 X 150 Logo"
#: platform/uwp/export/export.cpp
msgid "Square 310 X 310 Logo"
msgstr "Viereck 310 X 310 Logo"
#: platform/uwp/export/export.cpp
msgid "Wide 310 X 150 Logo"
msgstr "Breit 310 X 150 Logo"
#: platform/uwp/export/export.cpp
msgid "Splash Screen"
msgstr "Startbildschirm"
#: platform/uwp/export/export.cpp
msgid "Tiles"
msgstr "Kacheln"
#: platform/uwp/export/export.cpp
msgid "Show Name On Square 150 X 150"
msgstr "Zeige Name bei Viereck 150 X 150"
#: platform/uwp/export/export.cpp
msgid "Show Name On Wide 310 X 150"
msgstr "Name in Breit 310 X 150 anzeigen"
#: platform/uwp/export/export.cpp
msgid "Show Name On Square 310 X 310"
msgstr "Zeige Name bei Viereck 310 X 310"
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Ungültiger Paket-Kurzname."
2019-12-04 08:08:11 +00:00
#: platform/uwp/export/export.cpp
msgid "Invalid package unique name."
msgstr "Ungültiger paket-einzigartiger Name."
#: platform/uwp/export/export.cpp
msgid "Invalid package publisher display name."
msgstr "Ungültiger Paket-Autor-Name."
#: platform/uwp/export/export.cpp
msgid "Invalid product GUID."
msgstr "Ungültige Produkt-GUID."
2016-05-30 19:48:41 +00:00
#: platform/uwp/export/export.cpp
msgid "Invalid publisher GUID."
msgstr "Ungültige Verleger-GUID."
#: platform/uwp/export/export.cpp
msgid "Invalid background color."
msgstr "Ungültige Hintergrundfarbe."
2016-05-30 19:48:41 +00:00
#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
msgstr "Ungültige Abmessungen des Store-Logos (sollte 50x50 sein)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
msgstr "Ungültige Abmessungen für 44x44-Quadratlogo (sollte 44x44 sein)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
msgstr "Ungültige Abmessungen für 71x71-Quadratlogo (sollte 71x71 sein)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
msgstr "Ungültige Abmessungen für 150x150-Quadratlogo (sollte 150x150 sein)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
msgstr "Ungültige Abmessungen für 310x310-Quadratlogo (sollte 310x310 sein)."
#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
msgstr "Ungültige Abmessungen für 310x150-Breitlogo (sollte 310x150 sein)."
#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Ungültige Abmessungen für Startbildschirm (sollte 620x300 sein)."
#: platform/uwp/export/export.cpp
msgid "UWP"
msgstr "UWP"
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Signtool"
msgstr "Signtool"
#: platform/uwp/export/export.cpp
msgid "Debug Certificate"
msgstr "Debug-Zertifikat"
2017-08-25 17:00:03 +00:00
#: platform/uwp/export/export.cpp
msgid "Debug Algorithm"
msgstr "Debug-Algorithmus"
#: platform/windows/export/export.cpp
msgid "Failed to rename temporary file \"%s\"."
msgstr "Temporäre Datei „%s“ konnte nicht umbenannt werden."
#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr "Identitäts-Typ"
#: platform/windows/export/export.cpp
msgid "Timestamp Server URL"
msgstr "Zeitstempelserver-URL"
#: platform/windows/export/export.cpp
msgid "Digest Algorithm"
msgstr "Digest-Algorithmus"
#: platform/windows/export/export.cpp
msgid "Modify Resources"
msgstr "Ressource ändern"
#: platform/windows/export/export.cpp
msgid "File Version"
msgstr "Dateiversion"
#: platform/windows/export/export.cpp
msgid "Product Version"
msgstr "Produktversion"
#: platform/windows/export/export.cpp
msgid "Company Name"
msgstr "Firmenname"
#: platform/windows/export/export.cpp
msgid "Product Name"
msgstr "Produktname"
#: platform/windows/export/export.cpp
msgid "File Description"
msgstr "Dateibeschreibung"
#: platform/windows/export/export.cpp
msgid "Trademarks"
msgstr "Handelsmarken"
#: platform/windows/export/export.cpp
msgid "Resources Modification"
msgstr "Ressourcen-Modifikationen"
#: platform/windows/export/export.cpp
msgid "Could not find rcedit executable at \"%s\"."
msgstr "Anwendung rcedit konnte nicht gefunden werden in „%s“."
#: platform/windows/export/export.cpp
msgid "Could not find wine executable at \"%s\"."
msgstr "Anwendung wine konnte nicht gefunden werden in „%s“."
#: platform/windows/export/export.cpp
msgid ""
"Could not start rcedit executable, configure rcedit path in the Editor "
"Settings (Export > Windows > Rcedit)."
msgstr ""
"Anwendung rcedit konnte nicht gestartet werden. Bitte rcedit-Pfad in "
"Editoreinstellungen festlegen (Export > Windows > Rcedit)."
#: platform/windows/export/export.cpp
msgid ""
"rcedit failed to modify executable:\n"
"%s"
msgstr ""
"Modifikation der Anwendung durch rcedit fehlgeschlagen:\n"
"%s"
#: platform/windows/export/export.cpp
msgid "Could not find signtool executable at \"%s\"."
msgstr "Anwendung signtool konnte nicht gefunden werden in: „%s“."
#: platform/windows/export/export.cpp
msgid "Could not find osslsigncode executable at \"%s\"."
msgstr "Anwendung osslsigncode konnte nicht gefunden werden in: „%s“."
#: platform/windows/export/export.cpp
msgid "Invalid identity type."
msgstr "Ungültiger Identitäts-Typ."
#: platform/windows/export/export.cpp
msgid "Invalid timestamp server."
msgstr "Ungültiger Zeitstempelserver."
#: platform/windows/export/export.cpp
msgid ""
"Could not start signtool executable, configure signtool path in the Editor "
"Settings (Export > Windows > Signtool)."
msgstr ""
"Anwendung signtool konnte nicht gestartet werden. Bitte signtool-Pfad in "
"Editoreinstellungen festlegen (Export > Windows > Signtool)."
#: platform/windows/export/export.cpp
msgid ""
"Signtool failed to sign executable:\n"
"%s"
msgstr ""
"Signieren der Anwendung durch Signtool ist fehlgeschlagen:\n"
"%s"
#: platform/windows/export/export.cpp
msgid "Failed to remove temporary file \"%s\"."
msgstr "Fehler beim entfernen temporärer Datei „%s“."
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
msgstr ""
"Das Rcedit-Werkzeug muss in den Editoreinstellungen (Export > Windows > "
"Rcedit) festgelegt werden um Icon- oder Anwendungsinformation festlegen zu "
"können."
#: platform/windows/export/export.cpp
msgid "Invalid icon path:"
msgstr "Ungültiger Icon-Pfad:"
#: platform/windows/export/export.cpp
msgid "Invalid file version:"
msgstr "Ungültige Dateiversion:"
#: platform/windows/export/export.cpp
msgid "Invalid product version:"
msgstr "Ungültige Produktversion:"
#: platform/windows/export/export.cpp
msgid "Windows executables cannot be >= 4 GiB."
msgstr "Windows-Anwendungen können nicht größer als 4 GiB sein."
#: platform/windows/export/export.cpp platform/x11/export/export.cpp
msgid "Failed to open executable file \"%s\"."
msgstr "Fehler beim Öffnen von ausführbarer Datei „%s“."
#: platform/windows/export/export.cpp platform/x11/export/export.cpp
msgid "Executable file header corrupted."
msgstr "Header von ausführbarer Datei beschädigt."
#: platform/windows/export/export.cpp platform/x11/export/export.cpp
msgid "Executable \"pck\" section not found."
msgstr "„pck“-Sektor von ausführbarer Datei nicht gefunden."
#: platform/windows/export/export.cpp
msgid "Windows"
msgstr "Windows"
#: platform/windows/export/export.cpp
msgid "Rcedit"
msgstr "Rcedit"
#: platform/windows/export/export.cpp
msgid "Osslsigncode"
msgstr "Osslsigncode"
#: platform/windows/export/export.cpp
msgid "Wine"
msgstr "Wine"
#: platform/x11/export/export.cpp
msgid "32-bit executables cannot have embedded data >= 4 GiB."
msgstr ""
"32-bit-Anwendungen können keine eingebetteten Daten größer als 4 GiB "
"beinhalten."
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
msgid "Frames"
msgstr "Frames"
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
"Eine SpriteFrames-Ressource muss in der Frames-Eigenschaft erstellt oder "
"gesetzt werden, damit AnimatedSprite Einzelbilder darstellen kann."
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Speed Scale"
msgstr "Geschwindigkeitsskalierung"
#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
#: scene/audio/audio_stream_player.cpp
msgid "Playing"
msgstr "Wird abgespielt"
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
msgid "Centered"
msgstr "Zentriert"
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
msgstr "Spiegle H"
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip V"
msgstr "Spiegle V"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Monitoring"
msgstr "Wird überwacht"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Monitorable"
msgstr "Überwachbar"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr "Physik-Überbrückung"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Space Override"
msgstr "Raum-Überbrückung"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Point"
msgstr "Gravitationspunkt"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr "Gravitationsentfernungsskalierung"
2016-05-30 19:48:41 +00:00
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Vec"
msgstr "Gravitationsvektor"
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr "Schwerkraft"
2016-05-30 19:48:41 +00:00
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
msgstr "Lineare Dämpfung"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr "Dämpfung nach Winkel"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Audio Bus"
msgstr "Audiobus"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Override"
msgstr "Überschreibung"
#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
msgid "Volume dB"
msgstr "Volumen-dB"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
#: servers/audio/effects/audio_effect_pitch_shift.cpp
msgid "Pitch Scale"
msgstr "Tonhöhenskalierung"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Autoplay"
msgstr "Automatisches Abspielen"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
msgid "Stream Paused"
msgstr "Abspielen pausiert"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
#: scene/resources/material.cpp
msgid "Max Distance"
msgstr "Max Distanz"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp
msgid "Attenuation"
msgstr "Abklingung"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Bus"
msgstr "Bus"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
msgid "Area Mask"
msgstr "Fläche maskieren"
#: scene/2d/back_buffer_copy.cpp
msgid "Copy Mode"
msgstr "Kopiermodus"
#: scene/2d/camera_2d.cpp
msgid "Anchor Mode"
msgstr "Anker Modus"
#: scene/2d/camera_2d.cpp
msgid "Rotating"
msgstr "Rotierend"
#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
msgid "Current"
msgstr "Aktuell"
#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
msgid "Zoom"
msgstr "Vergrößerung"
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr "Eigenes Ansichtsfenster"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr "Verarbeitungsmodus"
#: scene/2d/camera_2d.cpp
msgid "Limit"
msgstr "Limit"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Left"
msgstr "Links"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Right"
msgstr "Rechts"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
#: scene/resources/texture.cpp
msgid "Bottom"
msgstr "Unten"
#: scene/2d/camera_2d.cpp
msgid "Smoothed"
msgstr "Geglättet"
#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr "Begrenzungen zeichnen"
#: scene/2d/camera_2d.cpp
msgid "Drag Margin H Enabled"
msgstr "H-Begrenzung-Zeichnen aktiviert"
#: scene/2d/camera_2d.cpp
msgid "Drag Margin V Enabled"
msgstr "V-Begrenzung-Zeichnen aktiviert"
#: scene/2d/camera_2d.cpp
msgid "Smoothing"
msgstr "Glätten"
#: scene/2d/camera_2d.cpp
msgid "H"
msgstr "H"
#: scene/2d/camera_2d.cpp
msgid "V"
msgstr "V"
2016-05-30 19:48:41 +00:00
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr "Begrenzung für Ziehen"
2016-05-30 19:48:41 +00:00
#: scene/2d/camera_2d.cpp
msgid "Draw Screen"
msgstr "Bildschirm zeichnen"
2016-05-30 19:48:41 +00:00
#: scene/2d/camera_2d.cpp
msgid "Draw Limits"
msgstr "Grenzen zeichnen"
#: scene/2d/camera_2d.cpp
msgid "Draw Drag Margin"
msgstr "Ziehbegrenzungen zeichnen"
2016-05-30 19:48:41 +00:00
#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp
msgid "Blend Mode"
msgstr "Mischmodus"
2016-05-30 19:48:41 +00:00
#: scene/2d/canvas_item.cpp
msgid "Light Mode"
msgstr "Lichtmodus"
2016-05-30 19:48:41 +00:00
#: scene/2d/canvas_item.cpp
msgid "Particles Animation"
msgstr "Partikelanimation"
#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr "Partikelanimation H Frames"
2016-05-30 19:48:41 +00:00
#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr "Partikelanimation V Frames"
2016-05-30 19:48:41 +00:00
#: scene/2d/canvas_item.cpp
msgid "Particles Anim Loop"
msgstr "Partikelanimationsschleife"
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr "Sichtbarkeit"
2016-05-30 19:48:41 +00:00
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
msgid "Visible"
msgstr "Sichtbar"
#: scene/2d/canvas_item.cpp
msgid "Self Modulate"
msgstr "Selbst-Modulieren"
#: scene/2d/canvas_item.cpp
msgid "Show Behind Parent"
msgstr "Zeige hinter Eltern"
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr "Ganz oben anzeigen"
2016-05-30 19:48:41 +00:00
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr "Lichtblende"
#: scene/2d/canvas_item.cpp
msgid "Use Parent Material"
msgstr "Benutze Eltern Material"
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
"Nur ein sichtbares CanvasModulate-Node ist pro Szene (oder einem Satz von "
"instantiierten Szenen) erlaubt. Der zuerst erstellte wird verwendet, der "
"Rest wird ignoriert."
#: scene/2d/collision_object_2d.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
"Dieser Node besitzt keine untergeordneten Formen, er kann deshalb nicht mit "
"anderen Objekten kollidieren oder interagieren.\n"
"Es wird empfohlen, CollisionShape2D- oder CollisionPolygon2D-Unterobjekte "
"hinzuzufügen, um seine Form festzulegen."
#: scene/2d/collision_object_2d.cpp
msgid "Pickable"
msgstr "Aufnehmbar"
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionPolygon2D liefert nur eine Kollisionsform für einen von "
"CollisionObject2D abgeleiteten Node. Es kann nur als Unterobjekt von Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D usw. eingehängt werden, um diesen "
"eine Form zu geben."
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Ein leeres CollisionPolygon2D hat keinen Effekt auf Kollisionen."
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
msgstr ""
"Ungültiges Polygon. Mindestens drei Punkte werden im Festkörper-Baumodus "
"benötigt."
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
"Ungültiges Polygon. Mindestens zwei Punkte werden im Segment-Baumodus "
"benötigt."
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid ""
"The One Way Collision property will be ignored when the parent is an Area2D."
msgstr ""
"Die Eigenschaft der Einwegkollision wird ignoriert, wenn das übergeordnete "
"Element ein Area2D ist."
#: scene/2d/collision_polygon_2d.cpp
msgid "Build Mode"
msgstr "Baumodus"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Disabled"
msgstr "Deaktiviert"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision"
msgstr "Einseitige Kollision"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr "Grenze für einseitige Kollisionen"
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D liefert nur eine Kollisionsform für einen von "
"CollisionObject2D abgeleiteten Node. Es kann nur als Unterobjekt von Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D usw. eingehängt werden, um diesen "
"eine Form zu geben."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
"Damit CollisionShape2D funktionieren kann, muss eine Form angegeben werden. "
"Bitte erzeuge eine Shape-Ressource dafür!"
#: scene/2d/collision_shape_2d.cpp
msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""
"Polygon basierte Formen sollten nicht direkt in CollisionShape2D-Nodes "
"genutzt oder bearbeitet werden. Zu diesem Zweck sollte das CollsionPolygon2D-"
"Node verwendet werden."
#: scene/2d/cpu_particles_2d.cpp
msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
"CPUParticles2D-Animationen benötigen ein CanvasItemMaterial mit der "
"Eigenschaft „Particles Animation“ aktiviert."
2017-08-25 17:00:03 +00:00
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Emitting"
msgstr "Aussendend"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Lifetime"
msgstr "Lebenszeit"
2017-08-25 17:00:03 +00:00
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
msgid "One Shot"
msgstr "Einmalig"
2017-08-25 17:00:03 +00:00
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Preprocess"
msgstr "Vorbearbeitung"
2017-08-25 17:00:03 +00:00
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Explosiveness"
msgstr "Explosivität"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Randomness"
msgstr "Zufälligkeit"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Lifetime Randomness"
msgstr "Lebenszeit Zufälligkeit"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Fixed FPS"
msgstr "Feste FPS"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Fract Delta"
msgstr "Delta-Bruchteil"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr "Zeichnen"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Local Coords"
msgstr "Lokale Koordination"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr "Zeichenreihenfolge"
2017-08-25 17:00:03 +00:00
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Emission Shape"
msgstr "Emissionsform"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Sphere Radius"
msgstr "Kugelradius"
#: scene/2d/cpu_particles_2d.cpp
msgid "Rect Extents"
msgstr "Rechteckausmaße"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
msgid "Normals"
msgstr "Normalen"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Align Y"
msgstr "Y Ausrichten"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Direction"
msgstr "Richtung"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Spread"
msgstr "Streuung"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Initial Velocity"
msgstr "Anfängliche Geschwindigkeit"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Velocity Random"
msgstr "Geschwindigkeitszufälligkeit"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr "Winkelgeschwindigkeit"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Velocity Curve"
msgstr "Geschwindigkeitskurve"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Orbit Velocity"
msgstr "Orbitgeschwindigkeit"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Linear Accel"
msgstr "Lineare Beschleunigung"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Accel"
msgstr "Beschleunigung"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Accel Random"
msgstr "Beschleunigung Zufälligkeit"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Accel Curve"
msgstr "Beschleunigungskurve"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Radial Accel"
msgstr "Radiale Beschleunigung"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Tangential Accel"
msgstr "Tangentiale Beschleunigung"
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr "Dämpfung"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Damping Random"
msgstr "Dämpfungszufälligkeit"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Damping Curve"
msgstr "Dämpfungskurve"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp
#: scene/resources/particles_material.cpp
msgid "Angle"
msgstr "Winkel"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Angle Random"
msgstr "Winkel Zufälligkeit"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Angle Curve"
msgstr "Winkelkurve"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
msgid "Scale Amount"
msgstr "Skalierungsbetrag"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
msgid "Scale Amount Random"
msgstr "Skalierungszufälligkeit"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
msgid "Scale Amount Curve"
msgstr "Skalierungskurve"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr "Farbgradient"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Color Initial Ramp"
msgstr "Anfänglicher Farbgradient"
2016-06-28 06:50:39 +00:00
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Hue Variation"
msgstr "Farbtonvariation"
2016-06-28 06:50:39 +00:00
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Variation"
msgstr "Variation"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Variation Random"
msgstr "Zufälligkeit der Variation"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Variation Curve"
msgstr "Variationskurve"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Speed Random"
msgstr "Geschwindigkeitszufälligkeit"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Speed Curve"
msgstr "Geschwindigkeitskurve"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Offset Random"
msgstr "Versatzzufälligkeit"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Offset Curve"
msgstr "Versatzkurve"
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr "Node A und Node B müssen PhysicsBody2D-Nodes sein"
#: scene/2d/joints_2d.cpp
msgid "Node A must be a PhysicsBody2D"
msgstr "Node A muss ein PhysicsBody2D-Node sein"
2016-06-28 06:50:39 +00:00
#: scene/2d/joints_2d.cpp
msgid "Node B must be a PhysicsBody2D"
msgstr "Node B muss ein PhysicsBody2D-Node sein"
2016-06-28 06:50:39 +00:00
#: scene/2d/joints_2d.cpp
msgid "Joint is not connected to two PhysicsBody2Ds"
msgstr "Das Gelenk ist nicht mit zwei PhysicsBody2D-Nodes verbunden"
2016-06-28 06:50:39 +00:00
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Node A und Node B müssen unterschiedliche PhysicsBody2D-Nodes sein"
2016-06-28 06:50:39 +00:00
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
msgid "Node A"
msgstr "Node A"
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
msgid "Node B"
msgstr "Node B"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr "Tendenz"
2016-06-28 06:50:39 +00:00
#: scene/2d/joints_2d.cpp
msgid "Disable Collision"
msgstr "Kollisionen deaktivieren"
#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr "Weichheit"
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr "Länge"
#: scene/2d/joints_2d.cpp
msgid "Initial Offset"
msgstr "Anfänglicher Versatz"
#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr "Restlänge"
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr "Steifheit"
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
"Eine Textur mit der Form des Lichtkegels muss in der „Texture“-Eigenschaft "
"angegeben werden."
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
msgid "Editor Only"
msgstr "Ausschließlich Editor"
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr "Texturskalierung"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/light.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr "Energie"
#: scene/2d/light_2d.cpp
msgid "Z Min"
msgstr "Z Min"
#: scene/2d/light_2d.cpp
msgid "Z Max"
msgstr "Z Max"
#: scene/2d/light_2d.cpp
msgid "Layer Min"
msgstr "Min Ebene"
#: scene/2d/light_2d.cpp
msgid "Layer Max"
msgstr "Max Ebene"
#: scene/2d/light_2d.cpp
msgid "Item Cull Mask"
msgstr "Objektaushöhlungsblende"
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
msgid "Shadow"
msgstr "Schatten"
#: scene/2d/light_2d.cpp
msgid "Buffer Size"
msgstr "Puffergröße"
2017-08-25 17:00:03 +00:00
#: scene/2d/light_2d.cpp
msgid "Gradient Length"
msgstr "Gradientenlänge"
2016-05-30 19:48:41 +00:00
#: scene/2d/light_2d.cpp
msgid "Filter Smooth"
msgstr "Glättungsfilter"
2016-05-30 19:48:41 +00:00
#: scene/2d/light_occluder_2d.cpp
msgid "Closed"
msgstr "Geschlossen"
#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
msgstr "Aushöhlungsmodus"
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
"Ein Occluder Polygon muss gesetzt oder gezeichnet werden, damit dieser "
"Occluder funktioniert."
2016-05-30 19:48:41 +00:00
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
"Das Occluder-Polygon für diesen Occluder ist leer. Zum Fortfahren Polygon "
"zeichnen."
#: scene/2d/line_2d.cpp
msgid "Width Curve"
msgstr "Breitenkurve"
#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
msgid "Default Color"
msgstr "Standardfarbe"
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr "Füllung"
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Gradient"
msgstr "Steigung"
#: scene/2d/line_2d.cpp
msgid "Texture Mode"
msgstr "Texturmodus"
#: scene/2d/line_2d.cpp
msgid "Capping"
msgstr "Endenverschluss"
#: scene/2d/line_2d.cpp
msgid "Joint Mode"
msgstr "Gelenkmodus"
#: scene/2d/line_2d.cpp
msgid "Begin Cap Mode"
msgstr "Startverschlussmodus"
#: scene/2d/line_2d.cpp
msgid "End Cap Mode"
msgstr "Endverschlussmodus"
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr "Rand"
#: scene/2d/line_2d.cpp
msgid "Sharp Limit"
msgstr "Schärfegrenze"
#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr "Rundungspräzision"
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
#: scene/resources/dynamic_font.cpp
msgid "Antialiased"
msgstr "Kantengeglättet"
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr "Multimesh"
#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
msgstr "Zellen Größe"
#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
msgid "Edge Connection Margin"
msgstr "Kantenverbindungsbegrenzung"
#: scene/2d/navigation_2d.cpp
msgid ""
"'Navigation2D' node and 'Navigation2D.get_simple_path()' are deprecated and "
"will be removed in a future version. Use 'Navigation2DServer.map_get_path()' "
"instead."
msgstr ""
"Navigation2D und Navigation2D.get_simple_path() sind veraltet und werden "
"in einer zukünftigen Version entfernt. Als Ersatz ist Navigation2DServer."
"map_get_path() zu verwenden."
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Pathfinding"
msgstr "Pfadfinden"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Desired Distance"
msgstr "Gewünschte Pfaddistanz"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr "Gewünschte Zieldistanz"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr "Max Pfad-Distanz"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Avoidance"
msgstr "Vermeiden"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Avoidance Enabled"
msgstr "Vermeiden aktiviert"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr "Nachbardistanz"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Max Neighbors"
msgstr "Maximale Nachbarn"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Time Horizon"
msgstr "Zeithorizont"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Max Speed"
msgstr "Max Geschw"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr "NavigationAgent2D kann nur unter einem Node2D-Node genutzt werden."
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
msgid "Estimate Radius"
msgstr "Radius schätzen"
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
"Der einzige Zweck eines NavigationObstacle2D ist es, Kollisionsvermeidung "
"für ein Node2D-Objekt bereitzustellen."
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
"Eine NavigationPolygon-Ressource muss für diesen Node zugewiesen oder "
"erzeugt werden. Bitte die entsprechende Eigenschaft eintragen oder ein neues "
"Polygon zeichnen."
#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr "Navpolygon"
#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
msgid "Enter Cost"
msgstr "Eintrittskosten"
#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
msgid "Travel Cost"
msgstr "Reisekosten"
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr "Rotationswinkel"
#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
msgid "Global Rotation"
msgstr "Globale Rotation"
#: scene/2d/node_2d.cpp
msgid "Global Rotation Degrees"
msgstr "Globaler Rotationswinkel"
#: scene/2d/node_2d.cpp
msgid "Global Scale"
msgstr "Globale Skalierung"
#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
msgid "Global Transform"
msgstr "Globales Transform"
#: scene/2d/node_2d.cpp
msgid "Z As Relative"
msgstr "Relatives Z"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr "Rollen"
#: scene/2d/parallax_background.cpp
msgid "Base Offset"
msgstr "Grundversatz"
#: scene/2d/parallax_background.cpp
msgid "Base Scale"
msgstr "Grundskalierung"
#: scene/2d/parallax_background.cpp
msgid "Limit Begin"
msgstr "Anfangsgrenze"
#: scene/2d/parallax_background.cpp
msgid "Limit End"
msgstr "Endgrenze"
#: scene/2d/parallax_background.cpp
msgid "Ignore Camera Zoom"
msgstr "Kameravergrößerung ignorieren"
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"Das ParallaxLayer-Node lässt sich nur als Unterobjekt eines "
"ParallaxBackground-Node verwenden."
#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Motion"
msgstr "Bewegung"
#: scene/2d/parallax_layer.cpp
msgid "Mirroring"
msgstr "Spiegeln"
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles2D\" toolbar option for this purpose."
msgstr ""
"GPU-basierte Partikel werden vom GLES2-Grafiktreiber nicht unterstützt.\n"
"Stattdessen bitte CPUParticles2D-Nodes verwenden. Die Funktion „Zu "
"CPUParticles2D konvertieren“ der Werkzeugleiste kann dazu verwendet werden."
2016-05-30 19:48:41 +00:00
#: scene/2d/particles_2d.cpp
msgid ""
"On macOS, Particles2D rendering is much slower than CPUParticles2D due to "
"transform feedback being implemented on the CPU instead of the GPU.\n"
"Consider using CPUParticles2D instead when targeting macOS.\n"
"You can use the \"Convert to CPUParticles2D\" toolbar option for this "
"purpose."
msgstr ""
"Unter MacOS ist das Rendern von Particles2Ds wesentlich langsamer als "
"CPUParticles2Ds, da die Transforms über die CPU statt über die GPU "
"abgewickelt werden.\n"
"Für MacOS als Zielplattform werden CPUParticles2D empfohlen.\n"
"Die Option „Zu CPUParticles2D konvertieren“ der Werkzeugleiste kann dafür "
"verwendet werden."
2016-05-30 19:48:41 +00:00
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
"Es ist kein Material zum Verarbeiten der Partikel zugewiesen, deshalb ist "
"kein Verhalten definiert."
2016-05-30 19:48:41 +00:00
#: scene/2d/particles_2d.cpp
msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
"Particles2D-Animationen benötigen ein CanvasItemMaterial mit der Eigenschaft "
"„Particles Animation“ aktiviert."
2016-05-30 19:48:41 +00:00
#: scene/2d/particles_2d.cpp
msgid "Visibility Rect"
msgstr "Sichtbarkeitsrechteck"
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr "Materialverarbeitung"
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#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
#: scene/resources/texture.cpp
msgid "Curve"
msgstr "Kurve"
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#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
"PathFollow2D funktioniert nur, wenn es als Unterobjekt eines Path2D-Nodes "
"gesetzt wird."
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#: scene/2d/path_2d.cpp scene/3d/path.cpp
msgid "Unit Offset"
msgstr "Einheitenversatz"
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#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
msgid "H Offset"
msgstr "H Versatz"
#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
msgid "V Offset"
msgstr "V Versatz"
#: scene/2d/path_2d.cpp scene/3d/path.cpp
msgid "Cubic Interp"
msgstr "Kubische Interpolation"
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr "Vorausschauen"
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#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
msgid "Layers"
msgstr "Ebenen"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Constant Linear Velocity"
msgstr "Konstante lineare Geschwindigkeit"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Constant Angular Velocity"
msgstr "Konstante Winkelgeschwindigkeit"
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Friction"
msgstr "Reibung"
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr "Elastizität"
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#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Physics Material Override"
msgstr "Physik Material Überschreibung"
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#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Default Gravity"
msgstr "Standard-Gravitation"
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"Größenänderungen von RigidBody2D (in den Character- oder Rigid-Modi) werden "
"überschrieben wenn die Physikengine läuft.\n"
"Die Größe der entsprechenden Collision-Shape-Unterobjekte sollte stattdessen "
"geändert werden."
2016-05-30 19:48:41 +00:00
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Mass"
msgstr "Masse"
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#: scene/2d/physics_body_2d.cpp
msgid "Inertia"
msgstr "Trägheit"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Weight"
msgstr "Gewicht"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Gravity Scale"
msgstr "Schwerkraft Skalierung"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Custom Integrator"
msgstr "Eigener Integrator"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Continuous CD"
msgstr "Fortlaufend Kollisionserkennung"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Contacts Reported"
msgstr "Erkannte Kontakte"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Contact Monitor"
msgstr "Kontaktanzeige"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Sleeping"
msgstr "Am schlafen"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Can Sleep"
msgstr "Kann schlafen"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Damp"
msgstr "Dämpfung"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr "Winkel"
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#: scene/2d/physics_body_2d.cpp
msgid "Applied Forces"
msgstr "Angewandte Kräfte"
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#: scene/2d/physics_body_2d.cpp
msgid "Torque"
msgstr "Drehmoment"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr "Toleranzabstand"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Sync To Physics"
msgstr "Mit Physik synchronisieren"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving Platform"
msgstr "Bewegliche Plattform"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Apply Velocity On Leave"
msgstr "Wende Geschwindigkeit beim Verlassen an"
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr "Normal"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Remainder"
msgstr "Rest"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Local Shape"
msgstr "Lokale Form"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collider"
msgstr "Kollisionselement"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collider ID"
msgstr "Kollisionselement-ID"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collider RID"
msgstr "Kollisionselement-RID"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collider Shape"
msgstr "Kollisionselement-Form"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Collider Shape Index"
msgstr "Kollisionselement-Formindex"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collider Velocity"
msgstr "Kollisionselement-Geschwindigkeit"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Collider Metadata"
msgstr "Kollisionselement-Metadaten"
2016-05-30 19:48:41 +00:00
#: scene/2d/polygon_2d.cpp
msgid "Invert"
msgstr "Umkehren"
#: scene/2d/polygon_2d.cpp
msgid "Vertex Colors"
msgstr "Vertexfarben"
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
msgstr "Interne Vertexanzahl"
#: scene/2d/position_2d.cpp
msgid "Gizmo Extents"
msgstr "Griffausmaße"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Exclude Parent"
msgstr "Oberobjekte ausschließen"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Cast To"
msgstr "Umwandeln in"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Collide With"
msgstr "Kollidiere mit"
#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
msgid "Areas"
msgstr "Gebiete"
#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
msgid "Bodies"
msgstr "Körper"
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"Die Pfad-Eigenschaft muss auf ein gültiges Node2D-Node zeigen, um zu "
"funktionieren."
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Remote Path"
msgstr "Fern-Pfad"
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Use Global Coordinates"
msgstr "Globale Koordinaten verwenden"
#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
msgid "Rest"
msgstr "Ruhelage"
#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr "Standardlänge"
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#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr "Diese Bone2D-Kette sollte an einem Skeleton2D-Node enden."
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#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr ""
"Ein Bone2D kann nur zusammen mit einem Skeleton2D oder einem anderen Bone2D "
"als Eltern-Objekt funktionieren."
#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
"Dieser Knochen hat keine korrekte Ruhe-Pose. Diese kann am Skeleton2D-Node "
"festgelegt werden."
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
msgid "Hframes"
msgstr "H-Bilder"
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#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
msgid "Vframes"
msgstr "V-Bilder"
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
msgid "Frame Coords"
msgstr "Framekoordinaten"
#: scene/2d/sprite.cpp scene/resources/texture.cpp
msgid "Filter Clip"
msgstr "Clip filtern"
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
"KinematicBody2D, etc. to give them a shape."
msgstr ""
"Eine TileMap mit aktivierter „Use Parent“-Option benötigt ein Eltern-Node "
"des Typs CollisionObject2D, welcher der TileMap eine Form verleiht. Sie "
"sollte als Unterobjekt von Area2D, StaticBody2D, RigidBody2D, "
"KinematicBody2D, usw. verwendet werden, um diesen eine Form zu geben."
#: scene/2d/tile_map.cpp
msgid "Tile Set"
msgstr "Tileset"
2017-01-08 11:13:27 +00:00
#: scene/2d/tile_map.cpp
msgid "Quadrant Size"
msgstr "Quadrantengröße"
#: scene/2d/tile_map.cpp
msgid "Custom Transform"
msgstr "Eigenes Transform"
2017-08-25 17:00:03 +00:00
#: scene/2d/tile_map.cpp
msgid "Half Offset"
msgstr "Halbversatz"
#: scene/2d/tile_map.cpp
msgid "Tile Origin"
msgstr "Kachelursprung"
#: scene/2d/tile_map.cpp
msgid "Y Sort"
msgstr "Y-Sortierung"
#: scene/2d/tile_map.cpp
msgid "Show Collision"
msgstr "Kollisionen anzeigen"
#: scene/2d/tile_map.cpp
msgid "Compatibility Mode"
msgstr "Kompatibilitätsmodus"
#: scene/2d/tile_map.cpp
msgid "Centered Textures"
msgstr "Zentrierte Texturen"
#: scene/2d/tile_map.cpp
msgid "Cell Clip UV"
msgstr "Zellen Clip-UV"
#: scene/2d/tile_map.cpp
msgid "Use Parent"
msgstr "Übergeordnetes nutzen"
#: scene/2d/tile_map.cpp
msgid "Use Kinematic"
msgstr "Kinematic benutzen"
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#: scene/2d/touch_screen_button.cpp
msgid "Shape Centered"
msgstr "Form zentriert"
2017-01-08 11:13:27 +00:00
#: scene/2d/touch_screen_button.cpp
msgid "Shape Visible"
msgstr "Form sichtbar"
#: scene/2d/touch_screen_button.cpp
msgid "Passby Press"
msgstr "Druckaktivierung bleibt bei Verlassen"
#: scene/2d/touch_screen_button.cpp
msgid "Visibility Mode"
msgstr "Sichtbarkeitsmodus"
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
"VisibilityEnabler2D funktioniert am besten, wenn es hierarchisch direkt "
"unter dem Wurzelobjekt der bearbeiteten Szene liegt."
#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
msgid "Pause Animations"
msgstr "Animation pausieren"
#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
msgid "Freeze Bodies"
msgstr "Friere Körper ein"
#: scene/2d/visibility_notifier_2d.cpp
msgid "Pause Particles"
msgstr "Partikel pausieren"
#: scene/2d/visibility_notifier_2d.cpp
msgid "Pause Animated Sprites"
msgstr "Animierte Sprites pausieren"
#: scene/2d/visibility_notifier_2d.cpp
msgid "Process Parent"
msgstr "Überobjekt verarbeiten"
#: scene/2d/visibility_notifier_2d.cpp
msgid "Physics Process Parent"
msgstr "Überobjekt Physik verarbeiten"
#: scene/3d/area.cpp
msgid "Reverb Bus"
msgstr "Hall-Bus"
#: scene/3d/area.cpp
msgid "Uniformity"
msgstr "Gleichmäßigkeit"
2017-01-08 11:13:27 +00:00
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera braucht ein ARVROrigin-Node als Überobjekt."
2017-01-08 11:13:27 +00:00
#: scene/3d/arvr_nodes.cpp
msgid "Controller ID"
msgstr "Controller-ID"
2017-01-08 11:13:27 +00:00
#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr "Rumpeln"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "ARVRController braucht ein ARVROrigin-Node als Überobjekt."
2017-08-25 17:00:03 +00:00
#: scene/3d/arvr_nodes.cpp
msgid ""
"The controller ID must not be 0 or this controller won't be bound to an "
"actual controller."
msgstr ""
"Die Controller-ID darf nicht null sein, sonst wird der Controller nicht an "
"einen echten Controller gebunden."
#: scene/3d/arvr_nodes.cpp
msgid "Anchor ID"
msgstr "Anker ID"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "ARVRAnchor braucht ein ARVROrigin-Node als Überobjekt."
#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
"anchor."
msgstr ""
"Die Anker-ID darf nicht null sein, sonst wird der Anker nicht an einen "
"echten Anker gebunden."
#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin benötigt ein ARVRCamera-Unterobjekt."
2017-01-08 11:13:27 +00:00
#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
msgid "World Scale"
msgstr "Weltskalierung"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Model"
msgstr "Dämpfungsmodell"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Unit dB"
msgstr "Einheit dB"
2017-01-08 11:13:27 +00:00
#: scene/3d/audio_stream_player_3d.cpp
msgid "Unit Size"
msgstr "Einheit Größe"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Max dB"
msgstr "Max dB"
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#: scene/3d/audio_stream_player_3d.cpp
msgid "Out Of Range Mode"
msgstr "Außer-Reichweite-Modus"
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#: scene/3d/audio_stream_player_3d.cpp
msgid "Emission Angle"
msgstr "Emissionswinkel"
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#: scene/3d/audio_stream_player_3d.cpp
msgid "Degrees"
msgstr "Winkel"
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#: scene/3d/audio_stream_player_3d.cpp
msgid "Filter Attenuation dB"
msgstr "Filterdämpfung dB"
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#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr "Dämfungsfilter"
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#: scene/3d/audio_stream_player_3d.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_filter.cpp
msgid "Cutoff Hz"
msgstr "Kappfrequenz Hz"
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#: scene/3d/audio_stream_player_3d.cpp
#: servers/audio/effects/audio_effect_filter.cpp
msgid "dB"
msgstr "dB"
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#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr "Dopplereffekt"
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#: scene/3d/audio_stream_player_3d.cpp
msgid "Tracking"
msgstr "Nachverfolgen"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr "Innenbereich"
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "Am Suchen nach Meshes und Lichtern"
#: scene/3d/baked_lightmap.cpp
msgid "Preparing geometry (%d/%d)"
msgstr "Am Vorbereiten der Geometrie (%d/%d)"
#: scene/3d/baked_lightmap.cpp
msgid "Preparing environment"
msgstr "Am Vorbereiten der Umgebung"
#: scene/3d/baked_lightmap.cpp
msgid "Generating capture"
msgstr "Am Generieren eines Schnappschusses"
#: scene/3d/baked_lightmap.cpp
msgid "Saving lightmaps"
msgstr "Am Speichern der Lightmaps"
#: scene/3d/baked_lightmap.cpp
msgid "Done"
msgstr "Fertig"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
#: scene/resources/rectangle_shape_2d.cpp
msgid "Extents"
msgstr "Ausmaße"
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr "Kniffe"
#: scene/3d/baked_lightmap.cpp
msgid "Bounces"
msgstr "Aufprälle"
#: scene/3d/baked_lightmap.cpp
msgid "Bounce Indirect Energy"
msgstr "Indirekte Energie der Aufprälle"
#: scene/3d/baked_lightmap.cpp
msgid "Use Denoiser"
msgstr "Rauschunterdrückung verwenden"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
msgid "Use HDR"
msgstr "Benutze HDR"
#: scene/3d/baked_lightmap.cpp
msgid "Use Color"
msgstr "Farben verwenden"
#: scene/3d/baked_lightmap.cpp
msgid "Default Texels Per Unit"
msgstr "Standard Texel pro Einheit"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
msgid "Atlas"
msgstr "Atlas"
#: scene/3d/baked_lightmap.cpp
msgid "Generate"
msgstr "Erzeugen"
#: scene/3d/baked_lightmap.cpp
msgid "Max Size"
msgstr "Max Größe"
#: scene/3d/baked_lightmap.cpp
msgid "Custom Sky"
msgstr "Eigener Himmel"
#: scene/3d/baked_lightmap.cpp
msgid "Custom Sky Rotation Degrees"
msgstr "Eigene Himmelsrotation Winkel"
#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
msgid "Custom Color"
msgstr "Eigene Farbe"
#: scene/3d/baked_lightmap.cpp
msgid "Custom Energy"
msgstr "Eigene Energie"
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#: scene/3d/baked_lightmap.cpp
msgid "Min Light"
msgstr "Min Licht"
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#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Propagation"
msgstr "Verbreitung"
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#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr "Bildpfad"
2016-05-30 19:48:41 +00:00
#: scene/3d/baked_lightmap.cpp
msgid "Light Data"
msgstr "Lichtdaten"
2017-08-25 17:00:03 +00:00
#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
msgid "Bone Name"
msgstr "Knochenname"
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr "Verhältnis beibehalten"
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#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr "Aushölungsblende"
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#: scene/3d/camera.cpp
msgid "Doppler Tracking"
msgstr "Dopplereffekt erkennen"
#: scene/3d/camera.cpp
msgid "Projection"
msgstr "Projektion"
2017-08-25 17:00:03 +00:00
#: scene/3d/camera.cpp
msgid "FOV"
msgstr "FOV"
#: scene/3d/camera.cpp
msgid "Frustum Offset"
msgstr "Kegelstumpf-Versatz"
#: scene/3d/camera.cpp
msgid "Near"
msgstr "Nah"
#: scene/3d/camera.cpp
msgid "Far"
msgstr "Weit"
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#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#: scene/resources/shape.cpp scene/resources/style_box.cpp
#: scene/resources/texture.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Margin"
msgstr "Rand"
#: scene/3d/camera.cpp
msgid "Clip To"
msgstr "Einrasten an"
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#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
msgid "Ray Pickable"
msgstr "Strahl aufnehmbar"
#: scene/3d/collision_object.cpp
msgid "Capture On Drag"
msgstr "Aufzeichnen bei Verschieben"
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
"Dieses Node besitzt keine untergeordneten Formen, es kann deshalb nicht mit "
"anderen Objekten kollidieren oder interagieren.\n"
"Es wird empfohlen, CollisionShape- oder CollisionPolygon-Unterobjekte "
"hinzuzufügen, um seine Form festzulegen."
#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionPolygon liefert nur eine Kollisionsform für ein von CollisionObject "
"abgeleitetes Node. Es kann nur als Unterobjekt von Area, StaticBody, "
"RigidBody, KinematicBody usw. eingehängt werden, um diesen eine Form zu "
"verleihen."
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr "Ein leeres CollisionPolygon hat keinen Effekt auf die Kollision."
#: scene/3d/collision_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionShape liefert nur eine Kollisionsform für ein von CollisionObject "
"abgeleitetes Node. Es kann nur als Unterobjekt von Area, StaticBody, "
"RigidBody, KinematicBody usw. eingehängt werden, um diesen eine Form zu "
"geben."
#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it."
msgstr ""
"Zum Funktionieren eines CollisionShape benötigt es eine zugeordnete Form. "
"Zum Fortfahren ist eine Shape-Ressource dafür zu erzeugen."
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#: scene/3d/collision_shape.cpp
msgid ""
"Plane shapes don't work well and will be removed in future versions. Please "
"don't use them."
msgstr ""
"Plane-Shapes funktionieren nicht gut und werden in einer zukünftigen Version "
"entfernt. Von der Nutzung wird abgeraten."
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#: scene/3d/collision_shape.cpp
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr "ConcavePolygonShape unterstützt RigidBody nur im Modus Statisch."
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#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr "Nichts ist sichtbar da kein Mesh zugewiesen wurden."
#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial whose "
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
"CPUParticles-Animationen benötigen ein SpatialMaterial mit der Eigenschaft "
"„Billboard Mode“ gesetzt zu „Particle Billboard“."
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#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Box Extents"
msgstr "Kastenausmaße"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Ring Radius"
msgstr "Ringradius"
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#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Ring Inner Radius"
msgstr "Innerer Ringradius"
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#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Ring Height"
msgstr "Ringhöhe"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Ring Axis"
msgstr "Ringachse"
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#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Rotate Y"
msgstr "Y-Rotation"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Disable Z"
msgstr "Z deaktivieren"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
msgstr "Flachheit"
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#: scene/3d/cull_instance.cpp servers/visual_server.cpp
msgid "Portals"
msgstr "Portale"
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#: scene/3d/cull_instance.cpp
msgid "Portal Mode"
msgstr "Portalmodus"
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#: scene/3d/cull_instance.cpp
msgid "Include In Bound"
msgstr "In Grenze einschließen"
#: scene/3d/cull_instance.cpp
msgid "Allow Merging"
msgstr "Erlaube Zusammenfügen"
#: scene/3d/cull_instance.cpp
msgid "Autoplace Priority"
msgstr "Priorität des Autosetzens"
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Plotte Mesh"
#: scene/3d/gi_probe.cpp
msgid "Finishing Plot"
msgstr "Stelle Plot fertig"
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#: scene/3d/gi_probe.cpp
msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""
"GIProbes werden vom GLES2-Videotreiber nicht unterstützt.\n"
"BakedLightmaps können als Alternative verwendet werden."
#: scene/3d/gi_probe.cpp
msgid ""
"The GIProbe Compress property has been deprecated due to known bugs and no "
"longer has any effect.\n"
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
"Die Compress-Option von GIProbe gilt als veraltet wegen vorhandener Fehler "
"und hat keinen Effekt mehr.\n"
"Um diese Warnung zu deaktivieren, muss die Option deaktiviert werden."
#: scene/3d/gi_probe.cpp
msgid "Subdiv"
msgstr "Unterteilung"
#: scene/3d/gi_probe.cpp
msgid "Dynamic Range"
msgstr "Dynamischer Bereich"
#: scene/3d/gi_probe.cpp scene/3d/light.cpp
msgid "Normal Bias"
msgstr "Normalentendenz"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Pixel Size"
msgstr "Pixelgröße"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
msgid "Billboard"
msgstr "Plakatwand"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
msgid "Shaded"
msgstr "Schattiert"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
msgid "Double Sided"
msgstr "Doppelseitig"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "No Depth Test"
msgstr "Kein Tiefentest"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "Fixed Size"
msgstr "Feste Größe"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
msgid "Alpha Cut"
msgstr "Alphaschnitt"
#: scene/3d/label_3d.cpp scene/resources/material.cpp
msgid "Alpha Scissor Threshold"
msgstr "Alphascherenschwelle"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "Render Priority"
msgstr "Render-Priorität"
#: scene/3d/label_3d.cpp
msgid "Outline Render Priority"
msgstr "Render-Priorität"
#: scene/3d/label_3d.cpp
msgid "Outline Modulate"
msgstr "Übersicht ändern"
#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
msgid "Font"
msgstr "Schriftart"
#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
msgid "Horizontal Alignment"
msgstr "Horizontale Ausrichtung"
#: scene/3d/label_3d.cpp
msgid "Vertical Alignment"
msgstr "Vertikale Ausrichtung"
#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
msgid "Autowrap"
msgstr "Autoumbrechen"
#: scene/3d/light.cpp
msgid "Indirect Energy"
msgstr "Indirekte Energie"
#: scene/3d/light.cpp
msgid "Negative"
msgstr "Negativ"
#: scene/3d/light.cpp scene/resources/material.cpp
#: scene/resources/visual_shader.cpp
msgid "Specular"
msgstr "Spiegelnd"
#: scene/3d/light.cpp
msgid "Bake Mode"
msgstr "Bakemodus"
#: scene/3d/light.cpp
msgid "Contact"
msgstr "Kontakt"
#: scene/3d/light.cpp
msgid "Reverse Cull Face"
msgstr "Aushöhlungsflächen invertieren"
#: scene/3d/light.cpp servers/visual_server.cpp
msgid "Directional Shadow"
msgstr "Gerichteter Schatten"
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#: scene/3d/light.cpp
msgid "Split 1"
msgstr "Aufspaltung 1"
#: scene/3d/light.cpp
msgid "Split 2"
msgstr "Aufspaltung 2"
#: scene/3d/light.cpp
msgid "Split 3"
msgstr "Aufspaltung 3"
#: scene/3d/light.cpp
msgid "Blend Splits"
msgstr "Mischaufspaltungen"
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#: scene/3d/light.cpp
msgid "Bias Split Scale"
msgstr "Aufspaltskalierungstendenz"
#: scene/3d/light.cpp
msgid "Depth Range"
msgstr "Tiefenreichweite"
#: scene/3d/light.cpp
msgid "Omni"
msgstr "Omni"
#: scene/3d/light.cpp
msgid "Shadow Mode"
msgstr "Schattenmodus"
#: scene/3d/light.cpp
msgid "Shadow Detail"
msgstr "Schattendetails"
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
"Ein SpotLight mit einem Winkel von mehr als 90 Grad kann keine Schatten "
"werfen."
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#: scene/3d/light.cpp
msgid "Spot"
msgstr "Scheinwerfer"
#: scene/3d/light.cpp
msgid "Angle Attenuation"
msgstr "Winkel Abschwächung"
#: scene/3d/mesh_instance.cpp
msgid "Software Skinning"
msgstr "Software-Skinning"
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#: scene/3d/mesh_instance.cpp
msgid "Transform Normals"
msgstr "Normalen transformieren"
#: scene/3d/navigation.cpp
msgid ""
"'Navigation' node and 'Navigation.get_simple_path()' are deprecated and will "
"be removed in a future version. Use 'NavigationServer.map_get_path()' "
"instead."
msgstr ""
"Navigation und Navigation.get_simple_path() sind veraltet und werden in "
"einer zukünftigen Version entfernt. Als Ersatz ist NavigationServer."
"map_get_path() zu verwenden."
#: scene/3d/navigation.cpp scene/resources/curve.cpp
msgid "Up Vector"
msgstr "Hoch-Vektor"
#: scene/3d/navigation.cpp
msgid "Cell Height"
msgstr "Zellenhöhe"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr "Agent Höhenversatz"
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#: scene/3d/navigation_agent.cpp
msgid "Ignore Y"
msgstr "Y ignorieren"
#: scene/3d/navigation_agent.cpp
msgid ""
"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr "NavigationAgent kann nur unter einem Spatial-Node genutzt werden."
#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
msgid "NavMesh"
msgstr "NavMesh"
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#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
"Spatial inheriting parent object."
msgstr ""
"Der einzige Zweck eines NavigationObstacle ist es, Kollisionsvermeidung für "
"ein Spatial-Objekt bereitzustellen."
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#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr "Es wurde keine Form festgelegt."
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#: scene/3d/occluder.cpp
msgid "Only uniform scales are supported."
msgstr "Es werden nur gleichförmige Skalierungen unterstützt."
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles node instead. You can use the \"Convert to "
"CPUParticles\" toolbar option for this purpose."
msgstr ""
"GPU-basierte Partikel werden vom GLES2-Grafiktreiber nicht unterstützt.\n"
"Stattdessen bitte CPUParticles-Nodes verwenden. Die Funktion „Zu "
"CPUParticles konvertieren“ der Werkzeugleiste kann dazu verwendet werden."
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#: scene/3d/particles.cpp
msgid ""
"On macOS, Particles rendering is much slower than CPUParticles due to "
"transform feedback being implemented on the CPU instead of the GPU.\n"
"Consider using CPUParticles instead when targeting macOS.\n"
"You can use the \"Convert to CPUParticles\" toolbar option for this purpose."
msgstr ""
"Unter MacOS ist das Rendern von Particles wesentlich langsamer als "
"CPUParticles, da die Transforms über die CPU statt über die GPU abgewickelt "
"werden.\n"
"Für MacOS als Zielplattform werden CPUParticles empfohlen.\n"
"Die Option „Zu CPUParticles konvertieren“ der Werkzeugleiste kann dafür "
"verwendet werden."
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#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
"Nichts ist sichtbar da keine Meshe den Zeichendurchläufen zugewiesen wurden."
#: scene/3d/particles.cpp
msgid ""
"Particles animation requires the usage of a SpatialMaterial whose Billboard "
"Mode is set to \"Particle Billboard\"."
msgstr ""
"Particles-Animationen benötigen ein SpatialMaterial mit der Eigenschaft "
"„Billboard Mode“ gesetzt zu „Particle Billboard“."
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#: scene/3d/particles.cpp
msgid "Visibility AABB"
msgstr "Sichtbarkeit AABB"
#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr "Zeichendurchläufe"
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#: scene/3d/particles.cpp
msgid "Passes"
msgstr "Durchläufe"
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
"PathFollow funktioniert nur, wenn es als Unterobjekt eines Path-Nodes "
"gesetzt wird."
#: scene/3d/path.cpp
msgid ""
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
"parent Path's Curve resource."
msgstr ""
"PathFollow mit aktiviertem ROTATION_ORIENTED erfordert die Aktivierung von "
"„Up Vector“ in der Curve-Ressource des übergeordneten Pfades."
#: scene/3d/path.cpp
msgid "Rotation Mode"
msgstr "Rotationsmodus"
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"Größenänderungen von RigidBody (in Character- oder Rigid-Modus) werden "
"überschrieben wenn die Physikengine läuft.\n"
"Die Größe der entsprechenden Collisionshape-Unterobjekte sollte stattdessen "
"geändert werden."
#: scene/3d/physics_body.cpp
msgid "Axis Lock"
msgstr "Achsensperre"
#: scene/3d/physics_body.cpp
msgid "Linear X"
msgstr "X linear"
#: scene/3d/physics_body.cpp
msgid "Linear Y"
msgstr "Y linear"
#: scene/3d/physics_body.cpp
msgid "Linear Z"
msgstr "Z linear"
#: scene/3d/physics_body.cpp
msgid "Angular X"
msgstr "X Winkel"
#: scene/3d/physics_body.cpp
msgid "Angular Y"
msgstr "Y Winkel"
#: scene/3d/physics_body.cpp
msgid "Angular Z"
msgstr "Z Winkel"
#: scene/3d/physics_body.cpp
msgid "Motion X"
msgstr "X Bewegung"
#: scene/3d/physics_body.cpp
msgid "Motion Y"
msgstr "Y Bewegung"
#: scene/3d/physics_body.cpp
msgid "Motion Z"
msgstr "Z Bewegung"
#: scene/3d/physics_body.cpp
msgid "Joint Constraints"
msgstr "Allgemeine Bedingung"
#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Impulse Clamp"
msgstr "Impulsabklemmen"
#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Swing Span"
msgstr "Schwungbereich"
#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Twist Span"
msgstr "Verdrehungsbereich"
#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/3d/vehicle_body.cpp
msgid "Relaxation"
msgstr "Entspannung"
#: scene/3d/physics_body.cpp
msgid "Angular Limit Enabled"
msgstr "Winkelbegrenzung aktiviert"
#: scene/3d/physics_body.cpp
msgid "Angular Limit Upper"
msgstr "Obere Winkelgrenze"
#: scene/3d/physics_body.cpp
msgid "Angular Limit Lower"
msgstr "Untere Winkelgrenze"
#: scene/3d/physics_body.cpp
msgid "Angular Limit Bias"
msgstr "Winkelgrenzen Neigung"
#: scene/3d/physics_body.cpp
msgid "Angular Limit Softness"
msgstr "Winkelgrenzen-Glättung"
#: scene/3d/physics_body.cpp
msgid "Angular Limit Relaxation"
msgstr "Winkelgrenzen-Entspannung"
#: scene/3d/physics_body.cpp
msgid "Linear Limit Upper"
msgstr "Obere lineare Grenze"
#: scene/3d/physics_body.cpp
msgid "Linear Limit Lower"
msgstr "Untere lineare Grenze"
#: scene/3d/physics_body.cpp
msgid "Linear Limit Softness"
msgstr "Glättung linearer Grenze"
#: scene/3d/physics_body.cpp
msgid "Linear Limit Restitution"
msgstr "Wiederherstellung der linearen Grenze"
#: scene/3d/physics_body.cpp
msgid "Linear Limit Damping"
msgstr "Dämpfung des linearen Limits"
#: scene/3d/physics_body.cpp
msgid "Angular Limit Restitution"
msgstr "Wiederherstellung der Winkelgrenze"
#: scene/3d/physics_body.cpp
msgid "Angular Limit Damping"
msgstr "Dämpfung der Winkelgrenze"
#: scene/3d/physics_body.cpp
msgid "X"
msgstr "X"
#: scene/3d/physics_body.cpp
msgid "Y"
msgstr "Y"
#: scene/3d/physics_body.cpp
msgid "Z"
msgstr "Z"
#: scene/3d/physics_body.cpp
msgid "Linear Limit Enabled"
msgstr "Lineare Grenze aktiviert"
#: scene/3d/physics_body.cpp
msgid "Linear Spring Enabled"
msgstr "Lineare Feder aktiviert"
#: scene/3d/physics_body.cpp
msgid "Linear Spring Stiffness"
msgstr "Lineare Federungsstärke"
#: scene/3d/physics_body.cpp
msgid "Linear Spring Damping"
msgstr "Lineare Federdämpfung"
#: scene/3d/physics_body.cpp
msgid "Linear Equilibrium Point"
msgstr "Linearer Ausgleichspunkt"
#: scene/3d/physics_body.cpp
msgid "Linear Restitution"
msgstr "Lineare Rückstellung"
#: scene/3d/physics_body.cpp
msgid "Linear Damping"
msgstr "Lineare Dämpfung"
#: scene/3d/physics_body.cpp
msgid "Angular Restitution"
msgstr "Rückstellung von Winkeln"
#: scene/3d/physics_body.cpp
msgid "Angular Damping"
msgstr "Winkeldämpfung"
#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "ERP"
msgstr "ERP"
#: scene/3d/physics_body.cpp
msgid "Angular Spring Enabled"
msgstr "Winkelfeder aktiviert"
#: scene/3d/physics_body.cpp
msgid "Angular Spring Stiffness"
msgstr "Steifigkeit der Winkelfeder"
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#: scene/3d/physics_body.cpp
msgid "Angular Spring Damping"
msgstr "Dämpfung der Winkelfeder"
#: scene/3d/physics_body.cpp
msgid "Angular Equilibrium Point"
msgstr "Winkel Ausgleichspunkt"
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#: scene/3d/physics_body.cpp
msgid "Body Offset"
msgstr "Körperversatz"
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#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr "Node A und Node B müssen PhysicsBody-Nodes sein"
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#: scene/3d/physics_joint.cpp
msgid "Node A must be a PhysicsBody"
msgstr "Node A muss ein PhysicsBody-Node sein"
#: scene/3d/physics_joint.cpp
msgid "Node B must be a PhysicsBody"
msgstr "Node B muss ein PhysicsBody-Node sein"
#: scene/3d/physics_joint.cpp
msgid "Joint is not connected to any PhysicsBodies"
msgstr "Gelenk ist nicht mit einem PhysicsBody-Node verbunden"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be different PhysicsBodies"
msgstr "Node A und Node B müssen unterschiedliche PhysicsBody-Nodes sein"
#: scene/3d/physics_joint.cpp
msgid "Solver"
msgstr "Löser"
#: scene/3d/physics_joint.cpp
msgid "Exclude Nodes"
msgstr "Nodes ausschließen"
#: scene/3d/physics_joint.cpp
msgid "Params"
msgstr "Parameter"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr "Winkelgrenze"
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#: scene/3d/physics_joint.cpp
msgid "Upper"
msgstr "Obergrenze"
#: scene/3d/physics_joint.cpp
msgid "Lower"
msgstr "Untergrenze"
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr "Antrieb"
#: scene/3d/physics_joint.cpp
msgid "Target Velocity"
msgstr "Zielgeschwindigkeit"
#: scene/3d/physics_joint.cpp
msgid "Max Impulse"
msgstr "Max Impuls"
#: scene/3d/physics_joint.cpp
msgid "Linear Limit"
msgstr "Lineare Grenze"
#: scene/3d/physics_joint.cpp
msgid "Upper Distance"
msgstr "Weite Distanz"
#: scene/3d/physics_joint.cpp
msgid "Lower Distance"
msgstr "Kurze Distanz"
#: scene/3d/physics_joint.cpp
msgid "Restitution"
msgstr "Rückbildung"
#: scene/3d/physics_joint.cpp
msgid "Linear Motion"
msgstr "Lineare Bewegung"
#: scene/3d/physics_joint.cpp
msgid "Linear Ortho"
msgstr "Lineares Ortho"
#: scene/3d/physics_joint.cpp
msgid "Upper Angle"
msgstr "Oberer Winkel"
2017-08-25 17:00:03 +00:00
#: scene/3d/physics_joint.cpp
msgid "Lower Angle"
msgstr "Unterer Winkel"
#: scene/3d/physics_joint.cpp
msgid "Angular Motion"
msgstr "Winkelbewegung"
#: scene/3d/physics_joint.cpp
msgid "Angular Ortho"
msgstr "Winkel-Ortho"
#: scene/3d/physics_joint.cpp
msgid "Linear Limit X"
msgstr "Lineargrenze X"
#: scene/3d/physics_joint.cpp
msgid "Linear Motor X"
msgstr "Linearantrieb X"
#: scene/3d/physics_joint.cpp
msgid "Force Limit"
msgstr "Kraftgrenze"
#: scene/3d/physics_joint.cpp
msgid "Linear Spring X"
msgstr "Linearfeder X"
#: scene/3d/physics_joint.cpp
msgid "Equilibrium Point"
msgstr "Gleichgewichts Punkt"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit X"
msgstr "Winkelgrenze X"
#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr "Winkelantrieb X"
#: scene/3d/physics_joint.cpp
msgid "Angular Spring X"
msgstr "Winkelfeder X"
#: scene/3d/physics_joint.cpp
msgid "Linear Limit Y"
msgstr "Lineargrenze Y"
#: scene/3d/physics_joint.cpp
msgid "Linear Motor Y"
msgstr "Linearantrieb Y"
#: scene/3d/physics_joint.cpp
msgid "Linear Spring Y"
msgstr "Linearfeder Y"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit Y"
msgstr "Winkelgrenze Y"
#: scene/3d/physics_joint.cpp
msgid "Angular Motor Y"
msgstr "Winkelantrieb Y"
#: scene/3d/physics_joint.cpp
msgid "Angular Spring Y"
msgstr "Winkelfeder Y"
#: scene/3d/physics_joint.cpp
msgid "Linear Limit Z"
msgstr "Lineargrenze Z"
#: scene/3d/physics_joint.cpp
msgid "Linear Motor Z"
msgstr "Linearantrieb Z"
#: scene/3d/physics_joint.cpp
msgid "Linear Spring Z"
msgstr "Linearfeder Z"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit Z"
msgstr "Winkelgrenze Z"
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#: scene/3d/physics_joint.cpp
msgid "Angular Motor Z"
msgstr "Winkelantrieb Z"
#: scene/3d/physics_joint.cpp
msgid "Angular Spring Z"
msgstr "Winkelfeder Z"
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
"RoomManager darf kein direktes oder indirektes Unterelement von Portal sein."
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#: scene/3d/portal.cpp
msgid "A Room should not be a child or grandchild of a Portal."
msgstr "Room darf kein direktes oder indirektes Unterelement von Portal sein."
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#: scene/3d/portal.cpp
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
"RoomGroup darf kein direktes oder indirektes Unterelement von Portal sein."
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#: scene/3d/portal.cpp
msgid "Portal Active"
msgstr "Portal aktiv"
#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
msgid "Two Way"
msgstr "Beide Richtungen"
#: scene/3d/portal.cpp
msgid "Linked Room"
msgstr "Verbundener Raum"
#: scene/3d/portal.cpp
msgid "Use Default Margin"
msgstr "Standardbegrenzung verwenden"
#: scene/3d/proximity_group.cpp
msgid "Group Name"
msgstr "Gruppenname"
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr "Abfertigungsmodus"
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#: scene/3d/proximity_group.cpp
msgid "Grid Radius"
msgstr "Gitterradius"
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr "Debug-Form"
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#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
msgid "Thickness"
msgstr "Dicke"
#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Update Mode"
msgstr "Aktualisierungsmodus"
#: scene/3d/reflection_probe.cpp
msgid "Origin Offset"
msgstr "Ursprungsversatz"
#: scene/3d/reflection_probe.cpp
msgid "Box Projection"
msgstr "Kastenprojektion"
#: scene/3d/reflection_probe.cpp
msgid "Enable Shadows"
msgstr "Schatten aktivieren"
#: scene/3d/reflection_probe.cpp
msgid "Ambient Color"
msgstr "Umgebungslicht"
#: scene/3d/reflection_probe.cpp
msgid "Ambient Energy"
msgstr "Umgebungslicht Energie"
#: scene/3d/reflection_probe.cpp
msgid "Ambient Contrib"
msgstr "Beitrag zur Umgebung"
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
"derived node to work."
msgstr ""
"Die „Remote Path“-Eigenschaft muss auf ein gültiges Spatial-Node oder ein "
"von Spatial-Node abgeleitetes Node verweisen."
#: scene/3d/room.cpp
msgid "A Room cannot have another Room as a child or grandchild."
msgstr ""
"Room darf kein direktes oder indirektes Unterelement von einem anderen Room "
"sein."
#: scene/3d/room.cpp
msgid "The RoomManager should not be placed inside a Room."
msgstr "RoomManager darf nicht in einem Room platziert werden."
#: scene/3d/room.cpp
msgid "A RoomGroup should not be placed inside a Room."
msgstr "RoomGroup darf nicht in einem Room platziert werden."
#: scene/3d/room.cpp
msgid ""
"Room convex hull contains a large number of planes.\n"
"Consider simplifying the room bound in order to increase performance."
msgstr ""
"Die konvexe Hülle von Room enthält viele Ebenen.\n"
"Es bietet sich an Room-Hülle zu vereinfachen um die Leistung zu steigern."
#: scene/3d/room.cpp
msgid "Use Default Simplify"
msgstr "Standard-Vereinfachen verwenden"
#: scene/3d/room.cpp scene/3d/room_manager.cpp
msgid "Room Simplify"
msgstr "Raum vereinfachen"
#: scene/3d/room.cpp
msgid "Bound"
msgstr "Grenze"
#: scene/3d/room_group.cpp
msgid "Roomgroup Priority"
msgstr "Raumgruppenpriorität"
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr "RoomManager darf nicht in einer RoomGroup platziert werden."
#: scene/3d/room_manager.cpp
msgid "The RoomList has not been assigned."
msgstr "RoomList wurde nicht zugewiesen."
#: scene/3d/room_manager.cpp
msgid "The RoomList node should be a Spatial (or derived from Spatial)."
msgstr ""
"Das RoomList-Node muss ein Spatial (oder ein von Spatial abgeleitetes Node) "
"sein."
#: scene/3d/room_manager.cpp
msgid ""
"Portal Depth Limit is set to Zero.\n"
"Only the Room that the Camera is in will render."
msgstr ""
"Die Portal-Tiefengrenze liegt bei Null.\n"
"Nur der Raum, der die Kamera enthält, wird gerendert werden."
#: scene/3d/room_manager.cpp
msgid "There should only be one RoomManager in the SceneTree."
msgstr "Es darf nur ein RoomManager im Szenenbaum vorhanden sein."
#: scene/3d/room_manager.cpp
msgid "Main"
msgstr "Haupt"
#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Active"
msgstr "Aktiv"
#: scene/3d/room_manager.cpp
msgid "Roomlist"
msgstr "Raumliste"
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr "PVS"
#: scene/3d/room_manager.cpp
msgid "PVS Mode"
msgstr "PVS-Modus"
#: scene/3d/room_manager.cpp
msgid "PVS Filename"
msgstr "PVS-Dateiname"
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "Gameplay"
msgstr "Spielmechanik"
#: scene/3d/room_manager.cpp
msgid "Gameplay Monitor"
msgstr "Spielmechanikanzeige"
#: scene/3d/room_manager.cpp
msgid "Use Secondary PVS"
msgstr "Zweites PVS verwenden"
#: scene/3d/room_manager.cpp
msgid "Merge Meshes"
msgstr "Meshes vereinen"
#: scene/3d/room_manager.cpp
msgid "Show Margins"
msgstr "Begrenzungen anzeigen"
#: scene/3d/room_manager.cpp
msgid "Debug Sprawl"
msgstr "Sprawl debuggen"
#: scene/3d/room_manager.cpp
msgid "Overlap Warning Threshold"
msgstr "Schwelle für Überlappungswarnungen"
#: scene/3d/room_manager.cpp
msgid "Preview Camera"
msgstr "Kameravorschau"
#: scene/3d/room_manager.cpp
msgid "Portal Depth Limit"
msgstr "Portaltiefengrenze"
#: scene/3d/room_manager.cpp
msgid "Default Portal Margin"
msgstr "Standardportalbegrenzung"
#: scene/3d/room_manager.cpp
msgid "Roaming Expansion Margin"
msgstr "Roaming-Expansion-Begrenzung"
#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
msgstr ""
"RoomList-Pfad ist ungültig.\n"
"Bitte überprüfen Sie, ob der RoomList-Zweig im RoomManager zugewiesen wurde."
#: scene/3d/room_manager.cpp
msgid "RoomList contains no Rooms, aborting."
msgstr "RoomList einhält keine Rooms, breche ab."
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#: scene/3d/room_manager.cpp
msgid "Misnamed nodes detected, check output log for details. Aborting."
msgstr ""
"Falsch benannte Nodes entdeckt, siehe Log-Ausgabe für Details. Breche ab."
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#: scene/3d/room_manager.cpp
msgid "Portal link room not found, check output log for details."
msgstr "Portal-Link-Room nicht gefunden, siehe Log-Ausgabe für Details."
#: scene/3d/room_manager.cpp
msgid ""
"Portal autolink failed, check output log for details.\n"
"Check the portal is facing outwards from the source room."
msgstr ""
"Portal-Autolink fehlgeschlagen, siehe Log-Ausgabe für Details.\n"
"Das Portal muss vom Quellraum aus nach außen zeigen."
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#: scene/3d/room_manager.cpp
msgid ""
"Room overlap detected, cameras may work incorrectly in overlapping area.\n"
"Check output log for details."
msgstr ""
"Raumüberlappung festgestellt, Kameras werden im Überlappungsbereich "
"wahrscheinlich nicht richtig funktionieren.\n"
"Siehe Log-Ausgabe für Details."
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#: scene/3d/room_manager.cpp
msgid ""
"Error calculating room bounds.\n"
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
"Fehler bei der Berechnung von Raumbegrenzungen.\n"
"Stellen Sie sicher, dass alle Räume Geometrie oder manuelle Begrenzungen "
"enthalten."
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#: scene/3d/skeleton.cpp scene/resources/skin.cpp
msgid "Pose"
msgstr "Stellung kopieren"
#: scene/3d/skeleton.cpp
msgid "Bound Children"
msgstr "Gebundene Komponenten"
#: scene/3d/soft_body.cpp
msgid "Pinned Points"
msgstr "Angeheftete Elemente"
#: scene/3d/soft_body.cpp
msgid "Attachments"
msgstr "Anhänge"
#: scene/3d/soft_body.cpp
msgid "Point Index"
msgstr "Punkte-Index"
#: scene/3d/soft_body.cpp
msgid "Spatial Attachment Path"
msgstr "Pfad der räumlichen Anhänge"
#: scene/3d/soft_body.cpp
msgid "Physics Enabled"
msgstr "Physik aktiviert"
#: scene/3d/soft_body.cpp
msgid "Parent Collision Ignore"
msgstr "Überobjektkollisionen ignorieren"
#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr "Simulationsgenauigkeit"
#: scene/3d/soft_body.cpp
msgid "Total Mass"
msgstr "Gesamtmasse"
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#: scene/3d/soft_body.cpp
msgid "Linear Stiffness"
msgstr "Lineare Steifheit"
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#: scene/3d/soft_body.cpp
msgid "Areaangular Stiffness"
msgstr "Winkelgebiet-Steifheit"
#: scene/3d/soft_body.cpp
msgid "Volume Stiffness"
msgstr "Volumensteifheit"
#: scene/3d/soft_body.cpp
msgid "Pressure Coefficient"
msgstr "Druckkoeffizient"
#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr "Dämpfungskoeffizient"
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#: scene/3d/soft_body.cpp
msgid "Drag Coefficient"
msgstr "Zugkoeffizient"
#: scene/3d/soft_body.cpp
msgid "Pose Matching Coefficient"
msgstr "Posenabgleichskoeffizient"
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr "Diese Körper wird ignoriert werden bis ein Mesh zugewiesen wurde."
#: scene/3d/soft_body.cpp
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"Größenänderungen an SoftBody werden von der Physikengine überschrieben wenn "
"sie läuft.\n"
"Die Größe der entsprechenden Collisionshape-Unterobjekte sollte stattdessen "
"geändert werden."
2017-08-25 17:00:03 +00:00
#: scene/3d/spatial.cpp
msgid "Global Translation"
msgstr "Globale Verschiebung"
#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr "Matrix"
#: scene/3d/spatial.cpp
msgid "Gizmo"
msgstr "Griff"
#: scene/3d/spatial_velocity_tracker.cpp
msgid "Track Physics Step"
msgstr "Physikschritt verfolgen"
#: scene/3d/spring_arm.cpp
msgid "Spring Length"
msgstr "Federlänge"
#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr "Deckkraft"
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "Transparent"
msgstr "Transparent"
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
"Eine SpriteFrames-Ressource muss in der „Frames“-Eigenschaft erzeugt oder "
"gesetzt werden, damit AnimatedSprite3D Einzelbilder anzeigen kann."
2017-08-25 17:00:03 +00:00
#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
"VehicleWheel ist verfügbar um mit VehicleBody ein Rädersystem zu "
"implementieren. Es kann ausschließlich als Unterobjekt von VehicleBody "
"verwendet werden."
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#: scene/3d/vehicle_body.cpp
msgid "Per-Wheel Motion"
msgstr "Bewegung pro Mausrad"
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#: scene/3d/vehicle_body.cpp
msgid "Engine Force"
msgstr "Antriebskraft"
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#: scene/3d/vehicle_body.cpp
msgid "Brake"
msgstr "Bremskraft"
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#: scene/3d/vehicle_body.cpp
msgid "Steering"
msgstr "Lenkwinkel"
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#: scene/3d/vehicle_body.cpp
msgid "VehicleBody Motion"
msgstr "VehicleBody-Bewegung"
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#: scene/3d/vehicle_body.cpp
msgid "Use As Traction"
msgstr "Als Zug verwenden"
#: scene/3d/vehicle_body.cpp
msgid "Use As Steering"
msgstr "Als Lenkung verwenden"
#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr "Steuer"
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#: scene/3d/vehicle_body.cpp
msgid "Roll Influence"
msgstr "Rolleinfluss"
#: scene/3d/vehicle_body.cpp
msgid "Friction Slip"
msgstr "Reibungsrutschen"
#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr "Federung"
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#: scene/3d/vehicle_body.cpp
msgid "Max Force"
msgstr "Max Kraft"
#: scene/3d/visibility_notifier.cpp
msgid "AABB"
msgstr "AABB"
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr "Geometrie"
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#: scene/3d/visual_instance.cpp
msgid "Material Override"
msgstr "Material-Überschreibung"
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#: scene/3d/visual_instance.cpp
msgid "Material Overlay"
msgstr "Material-Überlagerung"
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#: scene/3d/visual_instance.cpp
msgid "Cast Shadow"
msgstr "Schatten werfen"
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#: scene/3d/visual_instance.cpp
msgid "Extra Cull Margin"
msgstr "Zusatz-Aushöhlungsabstand"
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#: scene/3d/visual_instance.cpp
msgid "Baked Light"
msgstr "Gebackenes Licht"
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#: scene/3d/visual_instance.cpp
msgid "Generate Lightmap"
msgstr "Lightmap generieren"
#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr "Lightmap-Skalierung"
#: scene/3d/visual_instance.cpp
msgid "LOD"
msgstr "LOD"
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#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
#: scene/resources/material.cpp
msgid "Min Distance"
msgstr "Min Distanz"
#: scene/3d/visual_instance.cpp
msgid "Min Hysteresis"
msgstr "Max Distanz"
2017-08-25 17:00:03 +00:00
#: scene/3d/visual_instance.cpp
msgid "Max Hysteresis"
msgstr "Max Hysterese"
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
"Environment to have a visible effect."
msgstr ""
"WorldEnvironment erfordert eine Environment-Ressource in seinem "
"„Environment“-Feld, um zu funktionieren."
#: scene/3d/world_environment.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"Pro Szene (oder einem Satz von instanzierten Szenen) ist nur ein einziges "
"WorldEnvironment erlaubt."
#: scene/3d/world_environment.cpp
msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
"WorldEnvironment wird momentan ignoriert. Wahlweise Kamera (für 3D-Szenen) "
"einfügen oder Hintergrundmodus der Environment-Instanz umstellen auf Canvas "
"(für 2D-Szenen)."
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "In BlendTree-Node %s, Animation nicht gefunden: %s"
#: scene/animation/animation_blend_tree.cpp
msgid "Animation not found: '%s'"
msgstr "Animation nicht gefunden: %s"
#: scene/animation/animation_blend_tree.cpp
msgid "Mix Mode"
msgstr "Mischmodus"
#: scene/animation/animation_blend_tree.cpp
msgid "Fadein Time"
msgstr "Einblendzeit"
#: scene/animation/animation_blend_tree.cpp
msgid "Fadeout Time"
msgstr "Ausblendzeit"
#: scene/animation/animation_blend_tree.cpp
msgid "Auto Restart"
msgstr "Automatisch neu starten"
#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart"
msgstr "Auto-Neustarten"
#: scene/animation/animation_blend_tree.cpp
msgid "Delay"
msgstr "Zeitverzögerung"
#: scene/animation/animation_blend_tree.cpp
msgid "Random Delay"
msgstr "Zufällige Zeitverzögerung"
#: scene/animation/animation_blend_tree.cpp
msgid "Add Amount"
msgstr "Menge hinzufügen"
#: scene/animation/animation_blend_tree.cpp
msgid "Blend Amount"
msgstr "Abbildungsmenge"
#: scene/animation/animation_blend_tree.cpp
msgid "Seek Position"
msgstr "Position aufsuchen"
#: scene/animation/animation_blend_tree.cpp
msgid "Input Count"
msgstr "Eingabezähler"
#: scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_node_state_machine.cpp
msgid "Xfade Time"
msgstr "Überblendzeit"
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr "Wechselmodus"
#: scene/animation/animation_node_state_machine.cpp
msgid "Auto Advance"
msgstr "Automatisches Fortschreiten"
#: scene/animation/animation_node_state_machine.cpp
msgid "Advance Condition"
msgstr "Fortschritts-Bedingung"
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "Anim Reset anwenden"
#: scene/animation/animation_player.cpp
msgid "Current Animation"
msgstr "Aktuelle Animation"
#: scene/animation/animation_player.cpp
msgid "Assigned Animation"
msgstr "Zugewiesene Animation"
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#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr "Beim Speichern zurücksetzen"
#: scene/animation/animation_player.cpp
msgid "Current Animation Length"
msgstr "Aktuelle Animationslänge"
#: scene/animation/animation_player.cpp
msgid "Current Animation Position"
msgstr "Aktuelle Animationsposition"
#: scene/animation/animation_player.cpp
msgid "Playback Options"
msgstr "Abspieloptionen"
#: scene/animation/animation_player.cpp
msgid "Default Blend Time"
msgstr "Standard-Mischzeit"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
msgstr "Methodenaufrufsmodus"
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#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "In Node %s, ungültige Animation: %s."
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#: scene/animation/animation_tree.cpp
msgid "Invalid animation: '%s'."
msgstr "Ungültige Animation: %s."
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#: scene/animation/animation_tree.cpp
msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Nichts ist mit dem Eingang %s von Node %s verbunden."
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#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Für diesen Graphen wurde kein Wurzel-AnimationNode festgelegt."
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#: scene/animation/animation_tree.cpp
msgid "Path to an AnimationPlayer node containing animations is not set."
msgstr ""
"Es ist kein Pfad zu einem Animationsspieler mit Animationen festgelegt "
"worden."
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#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
msgstr ""
"Der Pfad der als AnimationSpieler festgelegt wurde führt nicht zu einem "
"AnimationPlayer-Node."
#: scene/animation/animation_tree.cpp
msgid "The AnimationPlayer root node is not a valid node."
msgstr "Die Wurzel des Animationsspielers ist kein gültiges Node."
#: scene/animation/animation_tree.cpp
msgid "Tree Root"
msgstr "Baumwurzel"
#: scene/animation/animation_tree.cpp
msgid "Anim Player"
msgstr "Animationsspieler"
#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr "Wurzelbewegung"
#: scene/animation/animation_tree.cpp
msgid "Track"
msgstr "Spur"
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Dieses Node ist veraltet. Bitte AnimationTree verwenden."
#: scene/animation/animation_tree_player.cpp
msgid "Playback"
msgstr "Abspielen"
#: scene/animation/animation_tree_player.cpp
msgid "Master Player"
msgstr "Hauptspieler"
#: scene/animation/animation_tree_player.cpp
msgid "Base Path"
msgstr "Basispfad"
#: scene/animation/root_motion_view.cpp
msgid "Animation Path"
msgstr "Animationspfad"
#: scene/animation/root_motion_view.cpp
msgid "Zero Y"
msgstr "Y auf Null setzen"
#: scene/animation/skeleton_ik.cpp
msgid "Root Bone"
msgstr "Wurzelknochen"
#: scene/animation/skeleton_ik.cpp
msgid "Tip Bone"
msgstr "Endknochen"
#: scene/animation/skeleton_ik.cpp
msgid "Interpolation"
msgstr "Interpolation"
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#: scene/animation/skeleton_ik.cpp
msgid "Override Tip Basis"
msgstr "Endknochen-Basis überschreiben"
#: scene/animation/skeleton_ik.cpp
msgid "Use Magnet"
msgstr "Benutze Magnet"
#: scene/animation/skeleton_ik.cpp
msgid "Magnet"
msgstr "Magnet"
#: scene/animation/skeleton_ik.cpp
msgid "Target Node"
msgstr "Ziel-Node"
#: scene/animation/skeleton_ik.cpp
msgid "Max Iterations"
msgstr "Max Iterationen"
#: scene/animation/tween.cpp
msgid "Playback Process Mode"
msgstr "Abspielverarbeitungsmodus"
#: scene/animation/tween.cpp
msgid "Playback Speed"
msgstr "Abspielgeschwindigkeit"
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr "Mischziel"
#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Ratio"
msgstr "Verhältnis"
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
msgstr "Streckungsmodus"
#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
msgid "Alignment"
msgstr "Ausrichtung"
#: scene/gui/base_button.cpp
msgid "Shortcut In Tooltip"
msgstr "Tastenkürzel in Tooltip"
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#: scene/gui/base_button.cpp
msgid "Action Mode"
msgstr "Aktionsmodus"
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#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr "Fokusmodus aktiviert"
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#: scene/gui/base_button.cpp
msgid "Keep Pressed Outside"
msgstr "Bleibe außerhalb gedrückt"
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
msgid "Shortcut"
msgstr "Tastenkürzel"
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#: scene/gui/base_button.cpp
msgid "Group"
msgstr "Gruppe"
#: scene/gui/button.cpp scene/gui/label.cpp
msgid "Clip Text"
msgstr "Ausschnitttext"
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
msgstr "Ausrichten"
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#: scene/gui/button.cpp
msgid "Icon Align"
msgstr "Bild Ausrichtung"
2016-05-30 19:48:41 +00:00
#: scene/gui/button.cpp
msgid "Expand Icon"
msgstr "Symbol vergrößern"
#: scene/gui/center_container.cpp
msgid "Use Top Left"
msgstr "Oben-Links verwenden"
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
"Farbe: #%s\n"
"LMT: Farbe anwenden\n"
"RMT: Voreinstellung entfernen"
#: scene/gui/color_picker.cpp
msgid "Edit Alpha"
msgstr "Alpha bearbeiten"
#: scene/gui/color_picker.cpp
msgid "HSV Mode"
msgstr "HSV-Modus"
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Raw-Modus"
#: scene/gui/color_picker.cpp
msgid "Deferred Mode"
msgstr "Verzögerter Modus"
#: scene/gui/color_picker.cpp
msgid "Presets Enabled"
msgstr "Vorlagen aktiviert"
#: scene/gui/color_picker.cpp
msgid "Presets Visible"
msgstr "Vorlagen sichtbar"
#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Eine Farbe innerhalb des Editorfensters auswählen."
#: scene/gui/color_picker.cpp
msgid "HSV"
msgstr "HSV"
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#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
msgstr "Wechselt zwischen Hexadezimal- und Zahlenwerten."
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#: scene/gui/color_picker.cpp
msgid "Add current color as a preset."
msgstr "Aktuelle Farbe als Vorlage hinzufügen."
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#: scene/gui/container.cpp
msgid ""
"Container by itself serves no purpose unless a script configures its "
"children placement behavior.\n"
"If you don't intend to add a script, use a plain Control node instead."
msgstr ""
"Container sind unnötig solange kein Skript die Platzierung der Inhalte "
"vornimmt.\n"
"Falls kein Skript angehängt werden soll wird empfohlen ein einfaches "
"Control-Node zu verwenden."
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#: scene/gui/control.cpp
msgid "Theme Overrides"
msgstr "Themen-Überschreibungen"
#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
"Der Hinweis-Tooltip wird nicht angezeigt da der Mausfilter dieses Controls "
"als „Ignore“ festgelegt wurde. Zum Beheben muss der Mausfilter als „Stop“ "
"oder „Pass“ festgelegt werden."
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#: scene/gui/control.cpp
msgid "Anchor"
msgstr "Anker"
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#: scene/gui/control.cpp
msgid "Grow Direction"
msgstr "Wachstumsrichtung"
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#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
msgid "Min Size"
msgstr "Min Größe"
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#: scene/gui/control.cpp
msgid "Pivot Offset"
msgstr "Orientierungspunktversatz"
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#: scene/gui/control.cpp
msgid "Clip Content"
msgstr "Ausschnittsinhalt"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr "Hinweis"
#: scene/gui/control.cpp
msgid "Tooltip"
msgstr "Tooltip"
#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
msgid "Focus"
msgstr "Fokus"
#: scene/gui/control.cpp
msgid "Neighbour Left"
msgstr "Linker Nachbar"
#: scene/gui/control.cpp
msgid "Neighbour Top"
msgstr "Oberer Nachbar"
#: scene/gui/control.cpp
msgid "Neighbour Right"
msgstr "Rechter Nachbar"
#: scene/gui/control.cpp
msgid "Neighbour Bottom"
msgstr "Unterer Nachbar"
#: scene/gui/control.cpp
msgid "Next"
msgstr "Nächste"
#: scene/gui/control.cpp
msgid "Previous"
msgstr "Vorherige"
#: scene/gui/control.cpp
msgid "Mouse"
msgstr "Maus"
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#: scene/gui/control.cpp
msgid "Default Cursor Shape"
msgstr "Standard-Mauszeigerform"
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#: scene/gui/control.cpp
msgid "Pass On Modal Close Click"
msgstr "Modal-Schließen-Klicken weiterleiten"
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#: scene/gui/control.cpp
msgid "Size Flags"
msgstr "Größenflags"
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#: scene/gui/control.cpp
msgid "Stretch Ratio"
msgstr "Streckungsverhältnis"
#: scene/gui/control.cpp
msgid "Theme Type Variation"
msgstr "Thementypvariation"
#: scene/gui/dialogs.cpp
msgid "Window Title"
msgstr "Fenstertitel"
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#: scene/gui/dialogs.cpp
msgid "Dialog"
msgstr "Dialog"
#: scene/gui/dialogs.cpp
msgid "Hide On OK"
msgstr "Verstecke bei OK"
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Warnung!"
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#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "Bitte bestätigen..."
#: scene/gui/file_dialog.cpp
msgid "Mode Overrides Title"
msgstr "Modus überschreibt Titel"
#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Eine gültige Datei-Endung muss verwendet werden."
#: scene/gui/graph_edit.cpp
msgid "Right Disconnects"
msgstr "Rechts trennt Verbindung"
#: scene/gui/graph_edit.cpp
msgid "Scroll Offset"
msgstr "Scrollversatz"
#: scene/gui/graph_edit.cpp
msgid "Snap Distance"
msgstr "Einrastabstand"
#: scene/gui/graph_edit.cpp
msgid "Zoom Min"
msgstr "Min Vergrößerung"
#: scene/gui/graph_edit.cpp
msgid "Zoom Max"
msgstr "Max Vergrößerung"
#: scene/gui/graph_edit.cpp
msgid "Zoom Step"
msgstr "Vergrößerungsschritte"
#: scene/gui/graph_edit.cpp
msgid "Show Zoom Label"
msgstr "Vergrößerungsbeschriftung anzeigen"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr "Minikarte"
#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr "Gitterübersichtskarte aktivieren."
#: scene/gui/graph_node.cpp
msgid "Show Close"
msgstr "Schließen anzeigen"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Selected"
msgstr "Ausgewählt"
#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Comment"
msgstr "Kommentar"
#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr "Überlagerung"
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#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr "Spalten"
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#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
#: scene/gui/tree.cpp scene/main/viewport.cpp
msgid "Timers"
msgstr "Timer"
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#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
msgid "Incremental Search Max Interval Msec"
msgstr "Inkrementelle Suche: Max Intervall (ms)"
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#: scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Allow Reselect"
msgstr "Wiederauswahl erlauben"
#: scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Allow RMB Select"
msgstr "Auswählen mit rechter Maustaste erlauben"
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr "Max Textzeilen"
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#: scene/gui/item_list.cpp
msgid "Auto Height"
msgstr "Automatische Höhe"
#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr "Maximale Spalten"
#: scene/gui/item_list.cpp
msgid "Same Column Width"
msgstr "Gleiche Spalten Breite"
#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr "Feste Spalten Breite"
#: scene/gui/item_list.cpp
msgid "Icon Scale"
msgstr "Symbolbildskalierung"
#: scene/gui/item_list.cpp
msgid "Fixed Icon Size"
msgstr "Feste Symbolbildgröße"
#: scene/gui/label.cpp
msgid "V Align"
msgstr "V-Ausrichtung"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
msgid "Visible Characters"
msgstr "Sichtbare Zeichen"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
msgid "Percent Visible"
msgstr "Prozent sichtbar"
#: scene/gui/label.cpp
msgid "Lines Skipped"
msgstr "Zeilen übersprungen"
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#: scene/gui/label.cpp
msgid "Max Lines Visible"
msgstr "Max Zeilen sichtbar"
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#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
msgid "Max Length"
msgstr "Maximale Länge"
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#: scene/gui/line_edit.cpp
msgid "Secret"
msgstr "Geheimnis"
#: scene/gui/line_edit.cpp
msgid "Secret Character"
msgstr "Geheimes Zeichen"
#: scene/gui/line_edit.cpp
msgid "Expand To Text Length"
msgstr "Vergößere zu Text-Länge"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Context Menu Enabled"
msgstr "Kontextmenü aktiviert"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Virtual Keyboard Enabled"
msgstr "Virtuelle Tastatur aktiviert"
#: scene/gui/line_edit.cpp
msgid "Clear Button Enabled"
msgstr "Löschenknopf aktiviert"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Shortcut Keys Enabled"
msgstr "Tastenkürzel aktiviert"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Middle Mouse Paste Enabled"
msgstr "Einfügen mit mittlerer Maustaste aktiviert"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Selecting Enabled"
msgstr "Auswählen aktiviert"
#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
#: scene/gui/text_edit.cpp
msgid "Deselect On Focus Loss Enabled"
msgstr "Auswahl aufheben bei Fokusverlust aktiviert"
#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr "Rechtes Symbolbild"
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#: scene/gui/line_edit.cpp
msgid "Placeholder"
msgstr "Platzhalter"
#: scene/gui/line_edit.cpp
msgid "Alpha"
msgstr "Alpha"
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#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr "Einfügemarke"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Blink"
msgstr "Blinken"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Blink Speed"
msgstr "Blinkgeschwindigkeit"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr "Unterstreichen"
#: scene/gui/menu_button.cpp
msgid "Switch On Hover"
msgstr "Bei Überfahren wechseln"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
msgid "Draw Center"
msgstr "Mitte zeichnen"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
msgid "Region Rect"
msgstr "Bereichsrechteck"
#: scene/gui/nine_patch_rect.cpp
msgid "Patch Margin"
msgstr "Patchbegrenzung"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
msgid "Axis Stretch"
msgstr "Achsen strecken"
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
"when using the GLES3 rendering backend.\n"
"The GLES2 backend is currently in use, so these modes will act like Stretch "
"instead."
msgstr ""
"Die Achsenstreckungsoptionen „Tile“ und „Tile Fit“ sind nur aktiv, wenn das "
"GLES3-Rendering-Backend genutzt wird.\n"
"Zur Zeit wird das GLES2-Backend genutzt und diese Optionen verhalten sich "
"wie „Stretch“."
#: scene/gui/popup.cpp
msgid "Popup"
msgstr "Popup"
#: scene/gui/popup.cpp
msgid "Exclusive"
msgstr "Exklusiv"
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
"Popups werden standardmäßig nicht angezeigt, es sei denn sie werden durch "
"popup() oder andere popup*()-Funktionen aufgerufen. Sie als sichtbar zu "
"markieren kann beim Arbeiten nützlich sein, zur Laufzeit werden sie "
"allerdings nicht angezeigt."
#: scene/gui/popup_menu.cpp
msgid "Hide On Item Selection"
msgstr "Bei Elementauswahl verstecken"
#: scene/gui/popup_menu.cpp
msgid "Hide On Checkable Item Selection"
msgstr "Ausblenden bei der Auswahl eines anklickbaren Elements"
#: scene/gui/popup_menu.cpp
msgid "Hide On State Item Selection"
msgstr "Bei Status Elementauswahl verstecken"
#: scene/gui/popup_menu.cpp
msgid "Submenu Popup Delay"
msgstr "Untermenü Popupverzögerung"
#: scene/gui/popup_menu.cpp
msgid "Allow Search"
msgstr "Suchen erlauben"
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr "Prozent"
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Wenn „Exp Edit“ aktiviert ist muss „Min Value“ größer als null sein."
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#: scene/gui/range.cpp scene/resources/curve.cpp
msgid "Min Value"
msgstr "Minimalwert"
#: scene/gui/range.cpp scene/resources/curve.cpp
msgid "Max Value"
msgstr "Maximalwert"
#: scene/gui/range.cpp
msgid "Page"
msgstr "Seite"
#: scene/gui/range.cpp
msgid "Exp Edit"
msgstr "Exponentielles Bearbeiten"
#: scene/gui/range.cpp
msgid "Rounded"
msgstr "Gerundet"
#: scene/gui/range.cpp
msgid "Allow Greater"
msgstr "Erlaube Mehr"
#: scene/gui/range.cpp
msgid "Allow Lesser"
msgstr "Erlaube Weniger"
#: scene/gui/reference_rect.cpp
msgid "Border Color"
msgstr "Rahmenfarbe"
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#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr "Rahmenbreite"
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#: scene/gui/rich_text_effect.cpp
msgid "Relative Index"
msgstr "Relativer Index"
#: scene/gui/rich_text_effect.cpp
msgid "Absolute Index"
msgstr "Absoluter Index"
#: scene/gui/rich_text_effect.cpp
msgid "Elapsed Time"
msgstr "Vergangene Zeit"
#: scene/gui/rich_text_effect.cpp
msgid "Env"
msgstr "Umgebung"
#: scene/gui/rich_text_effect.cpp
msgid "Character"
msgstr "Zeichen"
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr "BBCode"
#: scene/gui/rich_text_label.cpp
msgid "Meta Underlined"
msgstr "Meta unterstrichen"
#: scene/gui/rich_text_label.cpp
msgid "Tab Size"
msgstr "Tabgröße"
#: scene/gui/rich_text_label.cpp
msgid "Fit Content Height"
msgstr "An Inhaltshöhe anpassen"
#: scene/gui/rich_text_label.cpp
msgid "Scroll Active"
msgstr "Scrollen möglich"
#: scene/gui/rich_text_label.cpp
msgid "Scroll Following"
msgstr "Textende mitscrollen"
#: scene/gui/rich_text_label.cpp
msgid "Selection Enabled"
msgstr "Textauswahl möglich"
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Override Selected Font Color"
msgstr "Ausgewählte Schriftfarbe überschreiben"
#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr "Eigene Effekte"
#: scene/gui/scroll_bar.cpp
msgid "Custom Step"
msgstr "Eigener Schritt"
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
"minimum size manually."
msgstr ""
"ScrollContainer sollte mit einem einzigen Control-Unterobjekt verwendet "
"werden.\n"
"Um die Minimalgröße einzustellen sollte ein Behälter (VBox, HBox, …) oder "
"ein Control als Unterobjekt verwendet und dessen Minimalgröße eingestellt "
"werden."
#: scene/gui/scroll_container.cpp
msgid "Follow Focus"
msgstr "Dem Fokus folgen"
#: scene/gui/scroll_container.cpp
msgid "Horizontal Enabled"
msgstr "Horizontal aktiviert"
#: scene/gui/scroll_container.cpp
msgid "Vertical Enabled"
msgstr "Vertikal Aktiviert"
#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr "Standard Scrollsperrzone"
#: scene/gui/slider.cpp
msgid "Scrollable"
msgstr "Scrollbar"
#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr "Sprungmarkenanzahl"
#: scene/gui/slider.cpp
msgid "Ticks On Borders"
msgstr "Sprungmarken an den Enden"
#: scene/gui/spin_box.cpp
msgid "Prefix"
msgstr "Präfix"
#: scene/gui/spin_box.cpp
msgid "Suffix"
msgstr "Suffix"
#: scene/gui/split_container.cpp
msgid "Split Offset"
msgstr "Versatz des Trenners"
#: scene/gui/split_container.cpp scene/gui/tree.cpp
msgid "Collapsed"
msgstr "Eingeklappt"
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr "Trennersichtbarkeit"
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
msgid "Tab Align"
msgstr "Tabausrichtung"
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
msgid "Current Tab"
msgstr "Aktueller Tab"
#: scene/gui/tab_container.cpp
msgid "Tabs Visible"
msgstr "Tabs sichtbar"
#: scene/gui/tab_container.cpp
msgid "All Tabs In Front"
msgstr "Alle Tabs im Vordergrund"
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
msgid "Drag To Rearrange Enabled"
msgstr "Durch Ziehen Umordnen aktiviert"
#: scene/gui/tab_container.cpp
msgid "Use Hidden Tabs For Min Size"
msgstr "Für min Größe versteckte Tabs verwenden"
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr "Anzeigerichtlinie für Tab-Schließen"
#: scene/gui/tabs.cpp
msgid "Scrolling Enabled"
msgstr "Scrollen aktiviert"
#: scene/gui/text_edit.cpp
msgid "Readonly"
msgstr "Nur-Lesen"
#: scene/gui/text_edit.cpp
msgid "Bookmark Gutter"
msgstr "Lesezeichenspalte"
#: scene/gui/text_edit.cpp
msgid "Breakpoint Gutter"
msgstr "Breakpointspalte"
#: scene/gui/text_edit.cpp
msgid "Fold Gutter"
msgstr "Einklappenspalte"
#: scene/gui/text_edit.cpp
msgid "Drag And Drop Selection Enabled"
msgstr "Ziehen-und-Fallenlassen-Auswahl aktiviert"
#: scene/gui/text_edit.cpp
msgid "Hiding Enabled"
msgstr "Verstecken aktiviert"
#: scene/gui/text_edit.cpp
msgid "Wrap Enabled"
msgstr "Umbruch aktiviert"
#: scene/gui/text_edit.cpp
msgid "Scroll Vertical"
msgstr "Vertikal scrollen"
#: scene/gui/text_edit.cpp
msgid "Scroll Horizontal"
msgstr "Horizontal scrollen"
#: scene/gui/text_edit.cpp
msgid "Draw"
msgstr "Zeichnen"
#: scene/gui/text_edit.cpp
msgid "Block Mode"
msgstr "Blockmodus"
#: scene/gui/text_edit.cpp
msgid "Moving By Right Click"
msgstr "Bewegen mit Rechtsklick"
#: scene/gui/text_edit.cpp
msgid "Text Edit Idle Detect (sec)"
msgstr "Textfeld-Ruheerkennung (s)"
#: scene/gui/text_edit.cpp
msgid "Text Edit Undo Stack Max Size"
msgstr "Textfeld Rückgängigstapel-Maximalgröße"
#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr "Schweben"
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#: scene/gui/texture_button.cpp
msgid "Focused"
msgstr "Im Fokus"
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#: scene/gui/texture_button.cpp
msgid "Click Mask"
msgstr "Klickblende"
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
#: scene/gui/video_player.cpp
msgid "Expand"
msgstr "Ausdehnen"
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#: scene/gui/texture_progress.cpp
msgid "Under"
msgstr "Unter"
#: scene/gui/texture_progress.cpp
msgid "Over"
msgstr "Über"
#: scene/gui/texture_progress.cpp
msgid "Progress"
msgstr "Fortschritt"
#: scene/gui/texture_progress.cpp
msgid "Progress Offset"
msgstr "Fortschritt Versatz"
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#: scene/gui/texture_progress.cpp
msgid "Fill Mode"
msgstr "Füllmodus"
#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr "Färbung"
#: scene/gui/texture_progress.cpp
msgid "Radial Fill"
msgstr "Radiale Füllung"
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#: scene/gui/texture_progress.cpp
msgid "Initial Angle"
msgstr "Startwinkel"
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#: scene/gui/texture_progress.cpp
msgid "Fill Degrees"
msgstr "Füllwinkel"
#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
msgid "Center Offset"
msgstr "Mitteversatz"
#: scene/gui/texture_progress.cpp
msgid "Nine Patch Stretch"
msgstr "Neun-Feld-Streck-Methode"
#: scene/gui/texture_progress.cpp
msgid "Stretch Margin Left"
msgstr "Streckbegrenzung Links"
#: scene/gui/texture_progress.cpp
msgid "Stretch Margin Top"
msgstr "Streckbegrenzung Oben"
#: scene/gui/texture_progress.cpp
msgid "Stretch Margin Right"
msgstr "Streckbegrenzung Rechts"
#: scene/gui/texture_progress.cpp
msgid "Stretch Margin Bottom"
msgstr "Streckbegrenzung Unten"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr "Benutzerdefinierte minimale Höhe"
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Andere)"
#: scene/gui/tree.cpp
msgid "Column Titles Visible"
msgstr "Spaltentitel sichtbar"
#: scene/gui/tree.cpp
msgid "Hide Folding"
msgstr "Faltungen verbergen"
#: scene/gui/tree.cpp
msgid "Hide Root"
msgstr "Wurzel verbergen"
#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr "Drop-Modus-Optionen"
#: scene/gui/video_player.cpp
msgid "Audio Track"
msgstr "Audiospur"
#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Paused"
msgstr "Pausiert"
#: scene/gui/video_player.cpp
msgid "Buffering Msec"
msgstr "Puffer ms"
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr "Streamposition"
#: scene/gui/viewport_container.cpp
msgid "Stretch Shrink"
msgstr "Strecken-Stauchen"
#: scene/main/canvas_layer.cpp
msgid "Follow Viewport"
msgstr "Ansichtsfenster folgen"
#: scene/main/http_request.cpp
msgid "Download File"
msgstr "Datei herunterladen"
#: scene/main/http_request.cpp
msgid "Download Chunk Size"
msgstr "Download Stückgröße"
#: scene/main/http_request.cpp
msgid "Body Size Limit"
msgstr "Körper Größen Limit"
#: scene/main/http_request.cpp
msgid "Max Redirects"
msgstr "Maximale Weiterleitungen"
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#: scene/main/http_request.cpp
msgid "Timeout"
msgstr "Zeitüberschreitung"
#: scene/main/node.cpp
msgid ""
"Setting node name '%s' to be unique within scene for '%s', but it's already "
"claimed by '%s'. This node is no longer set unique."
msgstr ""
"Der verwendete Node-Name '%s' wurde als einzigartig in der Szene '%s' "
"deklariert, jedoch wurde der Name bereits von '%s' verwendet. Das Node wird "
"nicht mehr als einzigartig geführt."
#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr "Name des numerischen Separators"
#: scene/main/node.cpp
msgid "Name Casing"
msgstr "Namensgebung"
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#: scene/main/node.cpp
msgid "Editor Description"
msgstr "Editorbeschreibung"
#: scene/main/node.cpp
msgid "Pause Mode"
msgstr "Pausiermodus"
#: scene/main/node.cpp
msgid "Physics Interpolation Mode"
msgstr "Physikinterpolationsmodus"
#: scene/main/node.cpp
msgid "Display Folded"
msgstr "Eingeklappt anzeigen"
#: scene/main/node.cpp
msgid "Filename"
msgstr "Dateiname"
#: scene/main/node.cpp
msgid "Owner"
msgstr "Besitzer"
#: scene/main/node.cpp scene/main/scene_tree.cpp
msgid "Multiplayer"
msgstr "Mehrspieler"
#: scene/main/node.cpp
msgid "Custom Multiplayer"
msgstr "Mehrspieler benutzerdefiniert"
#: scene/main/node.cpp
msgid "Process Priority"
msgstr "Prozesspriorität"
#: scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Time Left"
msgstr "Zeit übrig"
#: scene/main/scene_tree.cpp
msgid "Debug Collisions Hint"
msgstr "Kollisionshinweise debuggen"
#: scene/main/scene_tree.cpp
msgid "Debug Navigation Hint"
msgstr "Navigationshinweise debuggen"
#: scene/main/scene_tree.cpp
msgid "Use Font Oversampling"
msgstr "Schriftüberabtastung verwenden"
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr "bearbeitete Szenenwurzel"
#: scene/main/scene_tree.cpp
msgid "Root"
msgstr "Wurzel"
#: scene/main/scene_tree.cpp
msgid "Multiplayer Poll"
msgstr "Mehrspielerrundfrage"
#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr "Formen"
#: scene/main/scene_tree.cpp
msgid "Shape Color"
msgstr "Formfarbe"
#: scene/main/scene_tree.cpp
msgid "Contact Color"
msgstr "Kontaktfarbe"
#: scene/main/scene_tree.cpp
msgid "Geometry Color"
msgstr "Geometriefarbe"
#: scene/main/scene_tree.cpp
msgid "Disabled Geometry Color"
msgstr "Deaktivierte-Geometrie-Farbe"
#: scene/main/scene_tree.cpp
msgid "Max Contacts Displayed"
msgstr "Maximale angezeigte Kontakte"
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Draw 2D Outlines"
msgstr "2D-Umrisse zeichnen"
#: scene/main/scene_tree.cpp servers/visual_server.cpp
msgid "Reflections"
msgstr "Reflexionen"
#: scene/main/scene_tree.cpp
msgid "Atlas Size"
msgstr "Atlasgröße"
#: scene/main/scene_tree.cpp
msgid "Atlas Subdiv"
msgstr "Atlas unterteilung"
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "MSAA"
msgstr "MSAA"
#: scene/main/scene_tree.cpp
msgid "Use FXAA"
msgstr "Nutze FXAA"
#: scene/main/scene_tree.cpp
msgid "Use Debanding"
msgstr "Debanding verwenden"
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr "HDR"
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "Use 32 BPC Depth"
msgstr "32 BPC Tiefe verwenden"
#: scene/main/scene_tree.cpp
msgid "Default Environment"
msgstr "Standardumgebung"
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
"Das Standard-Environment wie festgelegt in den Projekteinstellungen "
"(Rendering→Environment→Standard-Environment) konnte nicht geladen werden."
#: scene/main/scene_tree.cpp
msgid "Enable Object Picking"
msgstr "Objektauswahl aktivieren"
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
"different ways depending on the rendered or physics frame rate.\n"
"Consider using a script's process loop instead of relying on a Timer for "
"very low wait times."
msgstr ""
"Sehr kurze Schaltzeiten (< 0,05 Sekunden) können instabile Ergebnisse "
"abhängig von der Bildfrequenz liefern.\n"
"Für sehr kurze Schaltzeiten wird empfohlen, statt eines Timers, die "
"process-Schleife eines Skripts zu benutzen."
#: scene/main/timer.cpp
msgid "Autostart"
msgstr "Autostart"
#: scene/main/viewport.cpp
msgid "Viewport Path"
msgstr "Ansichtsfensterpfad"
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
"Die Größe des Viewports muss mindestens 2 Pixel in beiden Dimensionen "
"betragen um überhaupt irgendetwas rendern zu können."
#: scene/main/viewport.cpp
msgid ""
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
"In diesem Ansichtsfenster ist HDR aktiv, jedoch wurde dessen Nutzung auf 2D "
"oder 2D-No-Sampling eingestellt.\n"
"HDR wird nur in Ansichtsfenstern deren Nutzung auf 3D oder 3D-No-Effects "
"eingestellt sind unterstützt.\n"
"HDR wird für dieses Ansichtsfenster deaktiviert."
#: scene/main/viewport.cpp
msgid "ARVR"
msgstr "ARVR"
#: scene/main/viewport.cpp
msgid "Size Override Stretch"
msgstr "Größenüberschreibung-Streckung"
#: scene/main/viewport.cpp
msgid "Own World"
msgstr "Eigene Welt"
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr "Welt"
#: scene/main/viewport.cpp
msgid "World 2D"
msgstr "Welt 2D"
#: scene/main/viewport.cpp
msgid "Transparent BG"
msgstr "Transparenter Hintergrund"
#: scene/main/viewport.cpp
msgid "Handle Input Locally"
msgstr "Eingaben lokal behandeln"
#: scene/main/viewport.cpp
msgid "FXAA"
msgstr "FXAA"
#: scene/main/viewport.cpp
msgid "Debanding"
msgstr "Debanding"
#: scene/main/viewport.cpp
msgid "Disable 3D"
msgstr "3D deaktivieren"
#: scene/main/viewport.cpp
msgid "Keep 3D Linear"
msgstr "3D linear halten"
#: scene/main/viewport.cpp
msgid "Render Direct To Screen"
msgstr "Direkt auf Bildschirm rendern"
#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr "Debug-Zeichnen"
#: scene/main/viewport.cpp
msgid "Render Target"
msgstr "Renderziel"
#: scene/main/viewport.cpp
msgid "V Flip"
msgstr "V Spiegelung"
#: scene/main/viewport.cpp
msgid "Clear Mode"
msgstr "Löschmodus"
#: scene/main/viewport.cpp
msgid "Enable 2D"
msgstr "2D aktivieren"
#: scene/main/viewport.cpp
msgid "Enable 3D"
msgstr "3D aktivieren"
#: scene/main/viewport.cpp
msgid "Object Picking"
msgstr "Objektauswahl"
#: scene/main/viewport.cpp
msgid "Disable Input"
msgstr "Eingabe deaktivieren"
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr "Schattenatlas"
#: scene/main/viewport.cpp
msgid "Quad 0"
msgstr "Quadrat 0"
#: scene/main/viewport.cpp
msgid "Quad 1"
msgstr "Quadrat 1"
#: scene/main/viewport.cpp
msgid "Quad 2"
msgstr "Quadrat 2"
#: scene/main/viewport.cpp
msgid "Quad 3"
msgstr "Quadrat 3"
#: scene/main/viewport.cpp
msgid "Canvas Transform"
msgstr "Leinwand-Transform"
#: scene/main/viewport.cpp
msgid "Global Canvas Transform"
msgstr "Globales Leinwand-Transform"
#: scene/main/viewport.cpp
msgid "Tooltip Delay (sec)"
msgstr "Tooltip-Verzögerung (s)"
#: scene/register_scene_types.cpp
msgid "Swap OK Cancel"
msgstr "OK-Abbrechen vertauschen"
#: scene/register_scene_types.cpp
msgid "Layer Names"
msgstr "Ebenennamen"
#: scene/register_scene_types.cpp
msgid "2D Render"
msgstr "2D-Rendern"
#: scene/register_scene_types.cpp
msgid "3D Render"
msgstr "3D-Rendern"
#: scene/register_scene_types.cpp
msgid "2D Physics"
msgstr "2D-Physik"
#: scene/register_scene_types.cpp
msgid "3D Physics"
msgstr "3D-Physik"
#: scene/register_scene_types.cpp
msgid "2D Navigation"
msgstr "2D-Navigation"
#: scene/register_scene_types.cpp
msgid "3D Navigation"
msgstr "3D-Navigation"
#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr "hiDPI verwenden"
#: scene/register_scene_types.cpp
msgid "Custom"
msgstr "Eigenes"
#: scene/register_scene_types.cpp
msgid "Custom Font"
msgstr "Eigene Schriftart"
#: scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
msgid "Mix Rate"
msgstr "Mischrate"
#: scene/resources/audio_stream_sample.cpp
msgid "Stereo"
msgstr "Stereo"
#: scene/resources/concave_polygon_shape_2d.cpp
msgid "Segments"
msgstr "Segmente"
#: scene/resources/curve.cpp
msgid "Bake Resolution"
msgstr "Bake-Auflösung"
#: scene/resources/curve.cpp
msgid "Bake Interval"
msgstr "Bake-Intervall"
#: scene/resources/default_theme/default_theme.cpp
msgid "Panel"
msgstr "Leiste"
#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color"
msgstr "Schriftfarbe"
#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color Pressed"
msgstr "Schriftfarbe gedrückt"
#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color Hover"
msgstr "Schriftfarbe überfahren"
#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color Focus"
msgstr "Schriftfarbe ausgewählt"
#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color Disabled"
msgstr "Schriftfarbe deaktiviert"
#: scene/resources/default_theme/default_theme.cpp
msgid "H Separation"
msgstr "H-Trennung"
#: scene/resources/default_theme/default_theme.cpp
msgid "Underline Spacing"
msgstr "Unterstreichung-Zwischenraum"
#: scene/resources/default_theme/default_theme.cpp
msgid "Arrow"
msgstr "Pfeil"
#: scene/resources/default_theme/default_theme.cpp
msgid "Arrow Margin"
msgstr "Pfeilbegrenzung"
#: scene/resources/default_theme/default_theme.cpp
msgid "Hover Pressed"
msgstr "Überfahren gedrückt"
#: scene/resources/default_theme/default_theme.cpp
msgid "Checked Disabled"
msgstr "Abgehakt deaktiviert"
#: scene/resources/default_theme/default_theme.cpp
msgid "Unchecked"
msgstr "Nicht abgehakt"
#: scene/resources/default_theme/default_theme.cpp
msgid "Unchecked Disabled"
msgstr "Nicht abgehakt deaktiviert"
#: scene/resources/default_theme/default_theme.cpp
msgid "Radio Checked"
msgstr "Radioknopf ausgewählt"
#: scene/resources/default_theme/default_theme.cpp
msgid "Radio Checked Disabled"
msgstr "Radioknopf ausgewählt deaktiviert"
#: scene/resources/default_theme/default_theme.cpp
msgid "Radio Unchecked"
msgstr "Radioknopf unausgewählt"
#: scene/resources/default_theme/default_theme.cpp
msgid "Radio Unchecked Disabled"
msgstr "Radioknopf unausgewählt deaktiviert"
#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color Hover Pressed"
msgstr "Schriftfarbe überfahren gedrückt"
#: scene/resources/default_theme/default_theme.cpp
msgid "Check V Adjust"
msgstr "V-Ausrichtung überprüfen"
#: scene/resources/default_theme/default_theme.cpp
msgid "On Disabled"
msgstr "An deaktiviert"
#: scene/resources/default_theme/default_theme.cpp
msgid "Off"
msgstr "Aus"
#: scene/resources/default_theme/default_theme.cpp
msgid "Off Disabled"
msgstr "Aus deaktiviert"
#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color Shadow"
msgstr "Schriftfarbenschatten"
#: scene/resources/default_theme/default_theme.cpp
msgid "Font Outline Modulate"
msgstr "Schriftumrissmodulierung"
#: scene/resources/default_theme/default_theme.cpp
msgid "Shadow Offset X"
msgstr "Schattenversatz X"
#: scene/resources/default_theme/default_theme.cpp
msgid "Shadow Offset Y"
msgstr "Schattenversatz Y"
#: scene/resources/default_theme/default_theme.cpp
msgid "Shadow As Outline"
msgstr "Schatten als Umriss"
#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color Selected"
msgstr "Schriftfarbe ausgewählt"
#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color Uneditable"
msgstr "Schriftfarbe nicht bearbeitbar"
#: scene/resources/default_theme/default_theme.cpp
msgid "Cursor Color"
msgstr "Mauszeigerfarbe"
#: scene/resources/default_theme/default_theme.cpp
msgid "Clear Button Color"
msgstr "Löschenknopffarbe"
#: scene/resources/default_theme/default_theme.cpp
msgid "Clear Button Color Pressed"
msgstr "Gedrückter Löschenknopf-Farbe"
#: scene/resources/default_theme/default_theme.cpp
msgid "Minimum Spaces"
msgstr "Minimaler Zwischenraum"
#: scene/resources/default_theme/default_theme.cpp
msgid "BG"
msgstr "HG"
#: scene/resources/default_theme/default_theme.cpp
msgid "FG"
msgstr "VG"
#: scene/resources/default_theme/default_theme.cpp
msgid "Tab"
msgstr "Tab"
#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
#: scene/resources/world_2d.cpp
msgid "Space"
msgstr "Leerzeichen"
#: scene/resources/default_theme/default_theme.cpp
msgid "Folded"
msgstr "Eingeklappt"
#: scene/resources/default_theme/default_theme.cpp
msgid "Fold"
msgstr "Einklappung"
#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color Readonly"
msgstr "Schriftfarbe nur-lesbar"
#: scene/resources/default_theme/default_theme.cpp
msgid "Completion Lines"
msgstr "Vervollständigung Zeilen"
#: scene/resources/default_theme/default_theme.cpp
msgid "Completion Max Width"
msgstr "Vervollständigung maximale Breite"
#: scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Width"
msgstr "Vervollständigung Scrollbreite"
#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll Focus"
msgstr "Skrollen Fokus"
#: scene/resources/default_theme/default_theme.cpp
msgid "Grabber"
msgstr "Greifer"
#: scene/resources/default_theme/default_theme.cpp
msgid "Grabber Highlight"
msgstr "Greifer-Hervorhebung"
#: scene/resources/default_theme/default_theme.cpp
msgid "Grabber Pressed"
msgstr "Greifer gedrückt"
#: scene/resources/default_theme/default_theme.cpp
msgid "Increment"
msgstr "Zunahme"
#: scene/resources/default_theme/default_theme.cpp
msgid "Increment Highlight"
msgstr "Zunahme-Hervorhebung"
#: scene/resources/default_theme/default_theme.cpp
msgid "Increment Pressed"
msgstr "Zunahme gedrückt"
#: scene/resources/default_theme/default_theme.cpp
msgid "Decrement"
msgstr "Abnahme"
#: scene/resources/default_theme/default_theme.cpp
msgid "Decrement Highlight"
msgstr "Abnahme-Hervorhebung"
#: scene/resources/default_theme/default_theme.cpp
msgid "Decrement Pressed"
msgstr "Abnahme gedrückt"
#: scene/resources/default_theme/default_theme.cpp
msgid "Slider"
msgstr "Schieber"
#: scene/resources/default_theme/default_theme.cpp
msgid "Grabber Area"
msgstr "Greifer-Bereich"
#: scene/resources/default_theme/default_theme.cpp
msgid "Grabber Area Highlight"
msgstr "Greifer-Bereich-Hervorhebung"
#: scene/resources/default_theme/default_theme.cpp
msgid "Grabber Disabled"
msgstr "Greifer deaktiviert"
#: scene/resources/default_theme/default_theme.cpp
msgid "Tick"
msgstr "Sprungmarke"
#: scene/resources/default_theme/default_theme.cpp
msgid "Updown"
msgstr "Hochrunter"
#: scene/resources/default_theme/default_theme.cpp
msgid "Scaleborder Size"
msgstr "Skalierungsrahmengröße"
#: scene/resources/default_theme/default_theme.cpp
msgid "Title Font"
msgstr "Titelschriftart"
#: scene/resources/default_theme/default_theme.cpp
msgid "Title Color"
msgstr "Titelfarbe"
#: scene/resources/default_theme/default_theme.cpp
msgid "Title Height"
msgstr "Titelhöhe"
#: scene/resources/default_theme/default_theme.cpp
msgid "Close Highlight"
msgstr "Schließen-Hervorhebung"
#: scene/resources/default_theme/default_theme.cpp
msgid "Close H Offset"
msgstr "Schließen-H-Versatz"
#: scene/resources/default_theme/default_theme.cpp
msgid "Close V Offset"
msgstr "Schließen-V-Versatz"
#: scene/resources/default_theme/default_theme.cpp
msgid "Parent Folder"
msgstr "Übergeordneter Ordner"
#: scene/resources/default_theme/default_theme.cpp
msgid "Toggle Hidden"
msgstr "Versteckte Dateien umschalten"
#: scene/resources/default_theme/default_theme.cpp
msgid "Panel Disabled"
msgstr "Leiste deaktiviert"
#: scene/resources/default_theme/default_theme.cpp
msgid "Labeled Separator Left"
msgstr "Benannter Trenner Links"
#: scene/resources/default_theme/default_theme.cpp
msgid "Labeled Separator Right"
msgstr "Benannter Trenner Rechts"
#: scene/resources/default_theme/default_theme.cpp
msgid "Font Separator"
msgstr "Schriftarten-Trennzeichen"
#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color Accel"
msgstr "Schriftfarbe-Beschleunigung"
#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color Separator"
msgstr "Schriftfarbe Trenner"
#: scene/resources/default_theme/default_theme.cpp
msgid "V Separation"
msgstr "V-Trennung"
#: scene/resources/default_theme/default_theme.cpp
msgid "Selected Frame"
msgstr "Ausgewählter Frame"
#: scene/resources/default_theme/default_theme.cpp
msgid "Default Frame"
msgstr "Standardframe"
#: scene/resources/default_theme/default_theme.cpp
msgid "Default Focus"
msgstr "Standardfokus"
#: scene/resources/default_theme/default_theme.cpp
msgid "Comment Focus"
msgstr "Kommentarfokus"
#: scene/resources/default_theme/default_theme.cpp
msgid "Breakpoint"
msgstr "Haltepunkt"
#: scene/resources/default_theme/default_theme.cpp
msgid "Resizer"
msgstr "Versteller"
#: scene/resources/default_theme/default_theme.cpp
msgid "Close Color"
msgstr "Schließen-Farbe"
#: scene/resources/default_theme/default_theme.cpp
msgid "Resizer Color"
msgstr "Versteller-Farbe"
#: scene/resources/default_theme/default_theme.cpp
msgid "Title Offset"
msgstr "Titelversatz"
#: scene/resources/default_theme/default_theme.cpp
msgid "Close Offset"
msgstr "Schließen-Versatz"
#: scene/resources/default_theme/default_theme.cpp
msgid "Port Offset"
msgstr "Port-Versatz"
#: scene/resources/default_theme/default_theme.cpp
msgid "BG Focus"
msgstr "HG-Fokus"
#: scene/resources/default_theme/default_theme.cpp
msgid "Selected Focus"
msgstr "Ausgewählt Fokus"
#: scene/resources/default_theme/default_theme.cpp
msgid "Cursor Unfocused"
msgstr "Mauszeiger nicht fokussiert"
#: scene/resources/default_theme/default_theme.cpp
msgid "Button Pressed"
msgstr "Taste gedrück"
#: scene/resources/default_theme/default_theme.cpp
msgid "Title Button Normal"
msgstr "Titelknopf normal"
#: scene/resources/default_theme/default_theme.cpp
msgid "Title Button Pressed"
msgstr "Titelknopf gedrückt"
#: scene/resources/default_theme/default_theme.cpp
msgid "Title Button Hover"
msgstr "Titelknopf überfahren"
#: scene/resources/default_theme/default_theme.cpp
msgid "Custom Button"
msgstr "Eigener Knopf"
#: scene/resources/default_theme/default_theme.cpp
msgid "Custom Button Pressed"
msgstr "Eigener Knopf gedrückt"
#: scene/resources/default_theme/default_theme.cpp
msgid "Custom Button Hover"
msgstr "Eigener Knopf überfahren"
#: scene/resources/default_theme/default_theme.cpp
msgid "Select Arrow"
msgstr "Auswahlpfeil"
#: scene/resources/default_theme/default_theme.cpp
msgid "Arrow Collapsed"
msgstr "Pfeil eingeklappt"
#: scene/resources/default_theme/default_theme.cpp
msgid "Title Button Font"
msgstr "Titelknopfschriftart"
#: scene/resources/default_theme/default_theme.cpp
msgid "Title Button Color"
msgstr "Titelknopffarbe"
#: scene/resources/default_theme/default_theme.cpp
msgid "Guide Color"
msgstr "Hinweisfarbe"
#: scene/resources/default_theme/default_theme.cpp
msgid "Drop Position Color"
msgstr "Fallpositionfarbe"
#: scene/resources/default_theme/default_theme.cpp
msgid "Relationship Line Color"
msgstr "Verbindungslinienfarbe"
#: scene/resources/default_theme/default_theme.cpp
msgid "Custom Button Font Highlight"
msgstr "Eigener Knopf Schriftarthervorhebung"
#: scene/resources/default_theme/default_theme.cpp
msgid "Item Margin"
msgstr "Elementbegrenzung"
#: scene/resources/default_theme/default_theme.cpp
msgid "Button Margin"
msgstr "Knopfbegrenzung"
#: scene/resources/default_theme/default_theme.cpp
msgid "Draw Relationship Lines"
msgstr "Verbindungslinien zeichnen"
#: scene/resources/default_theme/default_theme.cpp
msgid "Draw Guides"
msgstr "Hinweise zeichnen"
#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll Border"
msgstr "Scrollrand"
#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll Speed"
msgstr "Scrollgeschwindigkeit"
#: scene/resources/default_theme/default_theme.cpp
msgid "Icon Margin"
msgstr "Symbolbildbegrenzung"
#: scene/resources/default_theme/default_theme.cpp
msgid "Line Separation"
msgstr "Linientrennung"
#: scene/resources/default_theme/default_theme.cpp
msgid "Tab FG"
msgstr "Tab VG"
#: scene/resources/default_theme/default_theme.cpp
msgid "Tab BG"
msgstr "Tab HG"
#: scene/resources/default_theme/default_theme.cpp
msgid "Tab Disabled"
msgstr "Tab deaktiviert"
#: scene/resources/default_theme/default_theme.cpp
msgid "Menu"
msgstr "Menü"
#: scene/resources/default_theme/default_theme.cpp
msgid "Menu Highlight"
msgstr "Menü-Hervorhebung"
#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color FG"
msgstr "Schriftfarbe VG"
#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color BG"
msgstr "Schriftfarbe BG"
#: scene/resources/default_theme/default_theme.cpp
msgid "Side Margin"
msgstr "Seitenbegrenzung"
#: scene/resources/default_theme/default_theme.cpp
msgid "Top Margin"
msgstr "Obere Begrenzung"
#: scene/resources/default_theme/default_theme.cpp
msgid "Label V Align FG"
msgstr "Beschriftung V-Ausrichtung VG"
#: scene/resources/default_theme/default_theme.cpp
msgid "Label V Align BG"
msgstr "Beschriftung V-Ausrichtung HG"
#: scene/resources/default_theme/default_theme.cpp
msgid "Large"
msgstr "Groß"
#: scene/resources/default_theme/default_theme.cpp
msgid "Folder"
msgstr "Ordner"
#: scene/resources/default_theme/default_theme.cpp
msgid "Folder Icon Modulate"
msgstr "Order-Symbolbild-Modulation"
#: scene/resources/default_theme/default_theme.cpp
msgid "File Icon Modulate"
msgstr "Datei-Symbolbild-Modulation"
#: scene/resources/default_theme/default_theme.cpp
msgid "Files Disabled"
msgstr "Dateien deaktiviert"
#: scene/resources/default_theme/default_theme.cpp
msgid "SV Width"
msgstr "SV-Breite"
#: scene/resources/default_theme/default_theme.cpp
msgid "SV Height"
msgstr "SV-Höhe"
#: scene/resources/default_theme/default_theme.cpp
msgid "H Width"
msgstr "H-Breite"
#: scene/resources/default_theme/default_theme.cpp
msgid "Label Width"
msgstr "Beschriftungsbreite"
#: scene/resources/default_theme/default_theme.cpp
msgid "Screen Picker"
msgstr "Farbauswähler"
#: scene/resources/default_theme/default_theme.cpp
msgid "Add Preset"
msgstr "Vorlage hinzufügen"
#: scene/resources/default_theme/default_theme.cpp
msgid "Color Hue"
msgstr "Farbton"
#: scene/resources/default_theme/default_theme.cpp
msgid "Color Sample"
msgstr "Farbprobe"
#: scene/resources/default_theme/default_theme.cpp
msgid "Preset BG"
msgstr "Vorlage HG"
#: scene/resources/default_theme/default_theme.cpp
msgid "Overbright Indicator"
msgstr "Überhellanzeiger"
#: scene/resources/default_theme/default_theme.cpp
msgid "Preset FG"
msgstr "Vorlage VG"
#: scene/resources/default_theme/default_theme.cpp
msgid "Preset BG Icon"
msgstr "Vorlage HG Symbolbild"
#: scene/resources/default_theme/default_theme.cpp
msgid "Normal Font"
msgstr "Normale Schriftart"
#: scene/resources/default_theme/default_theme.cpp
msgid "Bold Font"
msgstr "Fette Schriftart"
#: scene/resources/default_theme/default_theme.cpp
msgid "Italics Font"
msgstr "Kursive Schriftart"
#: scene/resources/default_theme/default_theme.cpp
msgid "Bold Italics Font"
msgstr "Fette kursive Schriftart"
#: scene/resources/default_theme/default_theme.cpp
msgid "Mono Font"
msgstr "Monoschriftart"
#: scene/resources/default_theme/default_theme.cpp
msgid "Table H Separation"
msgstr "Tabellen-H-Trennung"
#: scene/resources/default_theme/default_theme.cpp
msgid "Table V Separation"
msgstr "Tabellen-V-Trennung"
#: scene/resources/default_theme/default_theme.cpp
msgid "Margin Left"
msgstr "Begrenzung Links"
#: scene/resources/default_theme/default_theme.cpp
msgid "Margin Top"
msgstr "Begrenzung Oben"
#: scene/resources/default_theme/default_theme.cpp
msgid "Margin Right"
msgstr "Begrenzung Rechts"
#: scene/resources/default_theme/default_theme.cpp
msgid "Margin Bottom"
msgstr "Begrenzung Unten"
#: scene/resources/default_theme/default_theme.cpp
msgid "Autohide"
msgstr "Autoverbergen"
#: scene/resources/default_theme/default_theme.cpp
msgid "Minus"
msgstr "Minus"
#: scene/resources/default_theme/default_theme.cpp
msgid "More"
msgstr "Mehr"
#: scene/resources/default_theme/default_theme.cpp
msgid "Grid Minor"
msgstr "Nebengitter"
#: scene/resources/default_theme/default_theme.cpp
msgid "Grid Major"
msgstr "Hauptgitter"
#: scene/resources/default_theme/default_theme.cpp
msgid "Selection Fill"
msgstr "Auswahlfüllung"
#: scene/resources/default_theme/default_theme.cpp
msgid "Selection Stroke"
msgstr "Auswahlstrichart"
#: scene/resources/default_theme/default_theme.cpp
msgid "Activity"
msgstr "Aktivität"
#: scene/resources/default_theme/default_theme.cpp
msgid "Bezier Len Pos"
msgstr "Bezierlänge positiv"
#: scene/resources/default_theme/default_theme.cpp
msgid "Bezier Len Neg"
msgstr "Bezierlänge negativ"
#: scene/resources/default_theme/default_theme.cpp
msgid "Port Grab Distance Horizontal"
msgstr "Port-Greifdistanz horizontal"
#: scene/resources/default_theme/default_theme.cpp
msgid "Port Grab Distance Vertical"
msgstr "Port-Greifdistanz vertikal"
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr "Hinweisen"
#: scene/resources/dynamic_font.cpp
msgid "Override Oversampling"
msgstr "Überabtastung überschreiben"
#: scene/resources/dynamic_font.cpp
msgid "Font Path"
msgstr "Schriftpfad"
#: scene/resources/dynamic_font.cpp
msgid "Outline Size"
msgstr "Umrissgröße"
#: scene/resources/dynamic_font.cpp
msgid "Outline Color"
msgstr "Umrissfarbe"
#: scene/resources/dynamic_font.cpp
msgid "Use Mipmaps"
msgstr "Mipmaps verwenden"
#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr "Extrazwischenraum"
#: scene/resources/dynamic_font.cpp
msgid "Char"
msgstr "Zeichen"
#: scene/resources/dynamic_font.cpp
msgid "Font Data"
msgstr "Schriftdaten"
#: scene/resources/environment.cpp
msgid "Background"
msgstr "Hintergrund"
#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Sky"
msgstr "Himmel"
#: scene/resources/environment.cpp
msgid "Sky Custom FOV"
msgstr "Himmel eigenes FOV"
#: scene/resources/environment.cpp
msgid "Sky Orientation"
msgstr "Himmel Orientierung"
#: scene/resources/environment.cpp
msgid "Sky Rotation"
msgstr "Himmel Rotation"
#: scene/resources/environment.cpp
msgid "Sky Rotation Degrees"
msgstr "Himmel Rotationswinkel"
#: scene/resources/environment.cpp
msgid "Canvas Max Layer"
msgstr "Leinwand max Ebenen"
#: scene/resources/environment.cpp scene/resources/texture.cpp
msgid "Camera Feed ID"
msgstr "Kamera-Feed-ID"
#: scene/resources/environment.cpp
msgid "Ambient Light"
msgstr "Umgebungslicht"
#: scene/resources/environment.cpp
msgid "Sky Contribution"
msgstr "Himmel Beitrag"
#: scene/resources/environment.cpp
msgid "Fog"
msgstr "Nebel"
#: scene/resources/environment.cpp
msgid "Sun Color"
msgstr "Sonnenfarbe"
#: scene/resources/environment.cpp
msgid "Sun Amount"
msgstr "Sonnenintensität"
#: scene/resources/environment.cpp
msgid "Depth Enabled"
msgstr "Tiefe aktiviert"
#: scene/resources/environment.cpp
msgid "Depth Begin"
msgstr "Tiefenanfang"
#: scene/resources/environment.cpp
msgid "Depth End"
msgstr "Tiefenende"
#: scene/resources/environment.cpp
msgid "Depth Curve"
msgstr "Tiefenkurve"
#: scene/resources/environment.cpp
msgid "Transmit Enabled"
msgstr "Übertragung aktiviert"
#: scene/resources/environment.cpp
msgid "Transmit Curve"
msgstr "Übertragungskurve"
#: scene/resources/environment.cpp
msgid "Height Enabled"
msgstr "Höhe aktiviert"
#: scene/resources/environment.cpp
msgid "Height Min"
msgstr "Höhe min"
#: scene/resources/environment.cpp
msgid "Height Max"
msgstr "Höhe max"
#: scene/resources/environment.cpp
msgid "Height Curve"
msgstr "Höhenkurve"
#: scene/resources/environment.cpp
msgid "Tonemap"
msgstr "Dynamikkompression"
#: scene/resources/environment.cpp
msgid "Exposure"
msgstr "Belichtung"
#: scene/resources/environment.cpp
msgid "White"
msgstr "Weiß"
#: scene/resources/environment.cpp
msgid "Auto Exposure"
msgstr "Automatische Belichtung"
#: scene/resources/environment.cpp
msgid "Min Luma"
msgstr "Min Luma"
#: scene/resources/environment.cpp
msgid "Max Luma"
msgstr "Max Luma"
#: scene/resources/environment.cpp
msgid "SS Reflections"
msgstr "SS-Reflexionen"
#: scene/resources/environment.cpp
msgid "Max Steps"
msgstr "Max Schritte"
#: scene/resources/environment.cpp
msgid "Fade In"
msgstr "Einblenden"
#: scene/resources/environment.cpp
msgid "Fade Out"
msgstr "Ausblenden"
#: scene/resources/environment.cpp
msgid "Depth Tolerance"
msgstr "Tiefentoleranz"
#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Roughness"
msgstr "Rauheit"
#: scene/resources/environment.cpp
msgid "SSAO"
msgstr "SSAO"
#: scene/resources/environment.cpp
msgid "Radius 2"
msgstr "Radius 2"
#: scene/resources/environment.cpp
msgid "Intensity 2"
msgstr "Intensität 2"
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#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Light Affect"
msgstr "Lichtbeeinflussung"
#: scene/resources/environment.cpp
msgid "AO Channel Affect"
msgstr "AO-Kanal-Beeinflussung"
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#: scene/resources/environment.cpp
msgid "Blur"
msgstr "Unschärfe"
#: scene/resources/environment.cpp
msgid "Edge Sharpness"
msgstr "Kantenschärfe"
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr "Tiefenschärfe Fernunschärfe"
#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Distance"
msgstr "Distanz"
#: scene/resources/environment.cpp
msgid "Transition"
msgstr "Übergang"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr "Tiefenschärfe Nahunschärfe"
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#: scene/resources/environment.cpp
msgid "Glow"
msgstr "Leuchten"
#: scene/resources/environment.cpp
msgid "Levels"
msgstr "Ebenen"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "1"
msgstr "1"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "2"
msgstr "2"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "3"
msgstr "3"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "4"
msgstr "4"
#: scene/resources/environment.cpp
msgid "5"
msgstr "5"
#: scene/resources/environment.cpp
msgid "6"
msgstr "6"
#: scene/resources/environment.cpp
msgid "7"
msgstr "7"
#: scene/resources/environment.cpp
msgid "Bloom"
msgstr "Bloom"
#: scene/resources/environment.cpp
msgid "HDR Threshold"
msgstr "HDR Schwelle"
#: scene/resources/environment.cpp
msgid "HDR Luminance Cap"
msgstr "HDR-Luminanz-Kappen"
#: scene/resources/environment.cpp
msgid "HDR Scale"
msgstr "HDR-Skalierung"
#: scene/resources/environment.cpp
msgid "Bicubic Upscale"
msgstr "Bikubische Hochskalierung"
#: scene/resources/environment.cpp
msgid "Adjustments"
msgstr "Anpassungen"
#: scene/resources/environment.cpp
msgid "Brightness"
msgstr "Helligkeit"
#: scene/resources/environment.cpp
msgid "Saturation"
msgstr "Sättigung"
#: scene/resources/environment.cpp
msgid "Color Correction"
msgstr "Farbkorrektur"
#: scene/resources/font.cpp
msgid "Ascent"
msgstr "Anstieg"
#: scene/resources/font.cpp
msgid "Distance Field"
msgstr "Distanzfeld"
#: scene/resources/gradient.cpp
msgid "Raw Data"
msgstr "Rohdaten"
#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr "Versätze"
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr "Kartenbreite"
#: scene/resources/height_map_shape.cpp
msgid "Map Depth"
msgstr "Kartentiefe"
#: scene/resources/height_map_shape.cpp
msgid "Map Data"
msgstr "Kartendaten"
#: scene/resources/line_shape_2d.cpp
msgid "D"
msgstr "D"
#: scene/resources/material.cpp
msgid "Next Pass"
msgstr "Nächster Durchlauf"
#: scene/resources/material.cpp
msgid "Use Shadow To Opacity"
msgstr "Nutze Schatten zu Deckkraft"
#: scene/resources/material.cpp
msgid "Unshaded"
msgstr "Unschattiert"
#: scene/resources/material.cpp
msgid "Vertex Lighting"
msgstr "Vertexbeleuchtung"
#: scene/resources/material.cpp
msgid "Use Point Size"
msgstr "Punktgröße verwenden"
#: scene/resources/material.cpp
msgid "World Triplanar"
msgstr "Welt triplanar"
#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr "Albedo Texturen erzwingen sRGB"
#: scene/resources/material.cpp
msgid "Do Not Receive Shadows"
msgstr "Empfange keine Schatten"
#: scene/resources/material.cpp
msgid "Disable Ambient Light"
msgstr "Umgebungslicht deaktivieren"
#: scene/resources/material.cpp
msgid "Ensure Correct Normals"
msgstr "Korrekte Normalen sicherstellen"
#: scene/resources/material.cpp
msgid "Albedo Tex MSDF"
msgstr "Albedo Text Rendering (MSDF)"
#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr "Vertexfarbe"
#: scene/resources/material.cpp
msgid "Use As Albedo"
msgstr "Als Albedo verwenden"
#: scene/resources/material.cpp
msgid "Is sRGB"
msgstr "Ist sRGB"
#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Parameters"
msgstr "Parameter"
#: scene/resources/material.cpp
msgid "Diffuse Mode"
msgstr "Diffusmodus"
#: scene/resources/material.cpp
msgid "Specular Mode"
msgstr "Spiegelndmodus"
#: scene/resources/material.cpp
msgid "Depth Draw Mode"
msgstr "Tiefenzeichenmodus"
#: scene/resources/material.cpp
msgid "Line Width"
msgstr "Linienbreite"
#: scene/resources/material.cpp
msgid "Point Size"
msgstr "Punktgröße"
#: scene/resources/material.cpp
msgid "Billboard Mode"
msgstr "Plakatwandmodus"
#: scene/resources/material.cpp
msgid "Billboard Keep Scale"
msgstr "Plakatwand Verhältnis beibehalten"
#: scene/resources/material.cpp
msgid "Grow"
msgstr "Wachstum"
#: scene/resources/material.cpp
msgid "Grow Amount"
msgstr "Wachstumsrate"
#: scene/resources/material.cpp
msgid "Use Alpha Scissor"
msgstr "Alphaschere verwenden"
#: scene/resources/material.cpp
msgid "Particles Anim"
msgstr "Partikelanimation"
#: scene/resources/material.cpp
msgid "H Frames"
msgstr "H-Frames"
#: scene/resources/material.cpp
msgid "V Frames"
msgstr "V-Frames"
#: scene/resources/material.cpp
msgid "Albedo"
msgstr "Albedo"
#: scene/resources/material.cpp
msgid "Metallic"
msgstr "Metallisch"
#: scene/resources/material.cpp
msgid "Texture Channel"
msgstr "Texturkanal"
#: scene/resources/material.cpp
msgid "Emission"
msgstr "Emission"
#: scene/resources/material.cpp
msgid "On UV2"
msgstr "Auf UV2"
#: scene/resources/material.cpp
msgid "NormalMap"
msgstr "Normal-Map"
#: scene/resources/material.cpp
msgid "Rim"
msgstr "Umrandung"
#: scene/resources/material.cpp
msgid "Clearcoat"
msgstr "Klarlack"
#: scene/resources/material.cpp
msgid "Gloss"
msgstr "Glanz"
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr "Anisotropie"
#: scene/resources/material.cpp
msgid "Flowmap"
msgstr "Texturen für Animationen (z.B. Wasser)"
#: scene/resources/material.cpp
msgid "Ambient Occlusion"
msgstr "Umgebungsverdeckung"
#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr "Tiefer Parallax"
#: scene/resources/material.cpp
msgid "Min Layers"
msgstr "Min Ebenen"
#: scene/resources/material.cpp
msgid "Max Layers"
msgstr "Max Ebenen"
2017-04-07 18:33:31 +00:00
#: scene/resources/material.cpp
msgid "Flip Tangent"
msgstr "Tangente invertieren"
#: scene/resources/material.cpp
msgid "Flip Binormal"
msgstr "Binormale invertieren"
#: scene/resources/material.cpp
msgid "Subsurf Scatter"
msgstr "Volumenstreuung"
#: scene/resources/material.cpp
msgid "Transmission"
msgstr "Übertragung"
#: scene/resources/material.cpp
msgid "Refraction"
msgstr "Brechung"
#: scene/resources/material.cpp
msgid "Detail"
msgstr "Details"
#: scene/resources/material.cpp
msgid "UV Layer"
msgstr "UV-Ebene"
#: scene/resources/material.cpp
msgid "UV1"
msgstr "UV1"
#: scene/resources/material.cpp
msgid "Triplanar"
msgstr "Triplanar"
#: scene/resources/material.cpp
msgid "Triplanar Sharpness"
msgstr "Triplanare Schärfe"
#: scene/resources/material.cpp
msgid "UV2"
msgstr "UV2"
#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr "Näherungsausblenden"
#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr "Entfernungsausblenden"
#: scene/resources/material.cpp
msgid "Async Mode"
msgstr "Async-Modus"
#: scene/resources/mesh.cpp
msgid "Lightmap Size Hint"
msgstr "Lightmap-Größenhinweis"
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr "Eigenes AABB"
#: scene/resources/mesh_library.cpp
msgid "Mesh Transform"
msgstr "Mesh-Transformation"
#: scene/resources/mesh_library.cpp
msgid "NavMesh Transform"
msgstr "NavMesh-Transformation"
#: scene/resources/multimesh.cpp
msgid "Color Format"
msgstr "Farbformat"
#: scene/resources/multimesh.cpp
msgid "Transform Format"
msgstr "Transformformat"
#: scene/resources/multimesh.cpp
msgid "Custom Data Format"
msgstr "Eigenes Datenformat"
#: scene/resources/multimesh.cpp
msgid "Instance Count"
msgstr "Instanzanzahl"
#: scene/resources/multimesh.cpp
msgid "Visible Instance Count"
msgstr "Sichtbare Instanzen Anzahl"
#: scene/resources/navigation_mesh.cpp
msgid "Sampling"
msgstr "Abtastung"
#: scene/resources/navigation_mesh.cpp
msgid "Partition Type"
msgstr "Einteilungstyp"
#: scene/resources/navigation_mesh.cpp
msgid "Parsed Geometry Type"
msgstr "Geparste-Geometrie-Typ"
#: scene/resources/navigation_mesh.cpp
msgid "Source Geometry Mode"
msgstr "Quell-Geometrie-Typ"
#: scene/resources/navigation_mesh.cpp
msgid "Source Group Name"
msgstr "Quellen-Gruppenname"
#: scene/resources/navigation_mesh.cpp
msgid "Cells"
msgstr "Zellen"
#: scene/resources/navigation_mesh.cpp
msgid "Agents"
msgstr "Agenten"
#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr "Maximales Klettern"
#: scene/resources/navigation_mesh.cpp
msgid "Max Slope"
msgstr "Maximale Neigung"
#: scene/resources/navigation_mesh.cpp
msgid "Regions"
msgstr "Bereiche"
#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr "Größe der Zusammenführung"
#: scene/resources/navigation_mesh.cpp
msgid "Edges"
msgstr "Kanten"
2016-05-30 19:48:41 +00:00
#: scene/resources/navigation_mesh.cpp
msgid "Max Error"
msgstr "Max Fehler"
#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr "Vert per Poly"
#: scene/resources/navigation_mesh.cpp
msgid "Details"
msgstr "Details"
#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr "Probendistanz"
#: scene/resources/navigation_mesh.cpp
msgid "Sample Max Error"
msgstr "Proben Max Fehler"
#: scene/resources/navigation_mesh.cpp
msgid "Low Hanging Obstacles"
msgstr "Tief hängende Hindernisse"
#: scene/resources/navigation_mesh.cpp
msgid "Ledge Spans"
msgstr "Vorsprünge"
#: scene/resources/navigation_mesh.cpp
msgid "Walkable Low Height Spans"
msgstr "Ablaufbare Abstände niedriger Höhe"
#: scene/resources/navigation_mesh.cpp
msgid "Baking AABB"
msgstr "Backe AABB"
#: scene/resources/navigation_mesh.cpp
msgid "Baking AABB Offset"
msgstr "Backe AABB-Versatz"
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr "Kugeln"
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#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr "OccluderShapeSphere-Kugeln festlegen"
2016-05-30 19:48:41 +00:00
#: scene/resources/occluder_shape_polygon.cpp
msgid "Polygon Points"
msgstr "Polygonpunkte"
#: scene/resources/occluder_shape_polygon.cpp
msgid "Hole Points"
msgstr "Lochpunkte"
#: scene/resources/packed_scene.cpp
msgid "Bundled"
msgstr "Gebündelt"
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr "Spur"
#: scene/resources/particles_material.cpp
msgid "Divisor"
msgstr "Teiler"
#: scene/resources/particles_material.cpp
msgid "Size Modifier"
msgstr "Größenanpasser"
#: scene/resources/particles_material.cpp
msgid "Color Modifier"
msgstr "Farbanpasser"
#: scene/resources/particles_material.cpp
msgid "Point Texture"
msgstr "Punkttextur"
#: scene/resources/particles_material.cpp
msgid "Normal Texture"
msgstr "Normalentextur"
#: scene/resources/particles_material.cpp
msgid "Color Texture"
msgstr "Farbtextur"
#: scene/resources/particles_material.cpp
msgid "Point Count"
msgstr "Punktanzahl"
#: scene/resources/particles_material.cpp
msgid "Scale Random"
msgstr "Skalierungszufall"
#: scene/resources/particles_material.cpp
msgid "Scale Curve"
msgstr "Skalierungskurve"
#: scene/resources/physics_material.cpp
msgid "Rough"
msgstr "Grobheit"
#: scene/resources/physics_material.cpp
msgid "Absorbent"
msgstr "Absorbierend"
#: scene/resources/plane_shape.cpp
msgid "Plane"
msgstr "Ebene"
#: scene/resources/primitive_meshes.cpp
msgid "Flip Faces"
msgstr "Oberflächen invertieren"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
msgstr "Mittlere Höhe"
2016-05-30 19:48:41 +00:00
#: scene/resources/primitive_meshes.cpp
msgid "Subdivide Width"
msgstr "Unterteilungsbreite"
2016-05-30 19:48:41 +00:00
#: scene/resources/primitive_meshes.cpp
msgid "Subdivide Height"
msgstr "Unterteilungshöhe"
#: scene/resources/primitive_meshes.cpp
msgid "Subdivide Depth"
msgstr "Unterteilungstiefe"
#: scene/resources/primitive_meshes.cpp
msgid "Top Radius"
msgstr "Radius oben"
#: scene/resources/primitive_meshes.cpp
msgid "Bottom Radius"
msgstr "Radius unten"
#: scene/resources/primitive_meshes.cpp
msgid "Left To Right"
msgstr "Links nach rechts"
#: scene/resources/primitive_meshes.cpp
msgid "Is Hemisphere"
msgstr "Ist Halbkugel"
#: scene/resources/primitive_meshes.cpp
msgid "Curve Step"
msgstr "Kurven-Stufen"
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr "Rutscht bei Schräge"
#: scene/resources/segment_shape_2d.cpp
msgid "A"
msgstr "A"
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr "Eigenen Bias für Löser"
2016-05-30 19:48:41 +00:00
#: scene/resources/skin.cpp
msgid "Bind Count"
msgstr "Anzahl festlegen"
#: scene/resources/skin.cpp
msgid "Bind"
msgstr "Zuordnung"
#: scene/resources/skin.cpp
msgid "Bone"
msgstr "Knochen"
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr "Strahlungsgröße"
#: scene/resources/sky.cpp
msgid "Panorama"
msgstr "Panorama"
2016-05-30 19:48:41 +00:00
#: scene/resources/sky.cpp
msgid "Top Color"
msgstr "Farbe oben"
#: scene/resources/sky.cpp
msgid "Horizon Color"
msgstr "Horizontfarbe"
#: scene/resources/sky.cpp
msgid "Ground"
msgstr "Boden"
#: scene/resources/sky.cpp
msgid "Bottom Color"
msgstr "Farbe unten"
2016-05-30 19:48:41 +00:00
#: scene/resources/sky.cpp
msgid "Sun"
msgstr "Sonne"
#: scene/resources/sky.cpp
msgid "Latitude"
msgstr "Breitengrad"
#: scene/resources/sky.cpp
msgid "Longitude"
msgstr "Längengrad"
2016-05-30 19:48:41 +00:00
#: scene/resources/sky.cpp
msgid "Angle Min"
msgstr "Winkel Min"
#: scene/resources/sky.cpp
msgid "Angle Max"
msgstr "Winkel Max"
#: scene/resources/style_box.cpp
msgid "Content Margin"
msgstr "Inhaltsabgrenzung"
#: scene/resources/style_box.cpp
msgid "Expand Margin"
msgstr "Erweiterte Abgrenzung"
#: scene/resources/style_box.cpp
msgid "Skew"
msgstr "Neigung"
#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr "Eckradius"
#: scene/resources/style_box.cpp
msgid "Corner Detail"
msgstr "Eckendetails"
2016-05-30 19:48:41 +00:00
#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr "Kantenglättung"
2016-05-30 19:48:41 +00:00
#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr "Wachstumsanfang"
2016-05-30 19:48:41 +00:00
#: scene/resources/style_box.cpp
msgid "Grow End"
msgstr "Wachstumsende"
#: scene/resources/texture.cpp
msgid "Load Path"
msgstr "Ladepfad"
#: scene/resources/texture.cpp
msgid "Base Texture"
msgstr "Grundtextur"
#: scene/resources/texture.cpp
msgid "Image Size"
msgstr "Bildgröße"
#: scene/resources/texture.cpp
msgid "Side"
msgstr "Seite"
#: scene/resources/texture.cpp
msgid "Front"
msgstr "Vorderseite"
#: scene/resources/texture.cpp
msgid "Back"
msgstr "Rückseite"
#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr "Speichermodus"
#: scene/resources/texture.cpp
msgid "Lossy Storage Quality"
msgstr "Verlustbehaftete Speicherqualität"
#: scene/resources/texture.cpp
msgid "From"
msgstr "Von"
#: scene/resources/texture.cpp
msgid "To"
msgstr "Bis"
#: scene/resources/texture.cpp
msgid "Base"
msgstr "Basis"
#: scene/resources/texture.cpp
msgid "Current Frame"
msgstr "Aktueller Frame"
#: scene/resources/texture.cpp
msgid "Pause"
msgstr "Pause"
#: scene/resources/texture.cpp
msgid "Which Feed"
msgstr "Welcher Zulauf"
#: scene/resources/texture.cpp
msgid "Camera Is Active"
msgstr "Kamera ist aktiv"
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr "Standardschriftart"
#: scene/resources/visual_shader.cpp
msgid "Output Port For Preview"
msgstr "Ausgabeschnittstelle für Vorschau"
#: scene/resources/visual_shader.cpp
msgid "Depth Draw"
msgstr "Tiefenzeichnung"
#: scene/resources/visual_shader.cpp
msgid "Cull"
msgstr "Aushöhlung"
#: scene/resources/visual_shader.cpp
msgid "Diffuse"
msgstr "Zerstreuen"
#: scene/resources/visual_shader.cpp
msgid "Async"
msgstr "Asynchron"
#: scene/resources/visual_shader.cpp
msgid "Modes"
msgstr "Modus"
#: scene/resources/visual_shader.cpp
msgid "Input Name"
msgstr "Eingabename"
#: scene/resources/visual_shader.cpp
msgid "Uniform Name"
msgstr "Uniform-Name"
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
"'SamplerPort'."
msgstr ""
"Der Sampler-Port ist verbunden wird aber nicht benutzt. Die Quelle sollte "
"möglicherweise auf SamplerPort gestellt werden."
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#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr "Ungültige Quelle für Vorschau."
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#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for shader."
msgstr "Ungültige Quelle für Shader."
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#: scene/resources/visual_shader_nodes.cpp
msgid "Texture Type"
msgstr "Texturtyp"
#: scene/resources/visual_shader_nodes.cpp
msgid "Cube Map"
msgstr "Kubische Map"
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#: scene/resources/visual_shader_nodes.cpp
msgid "Default Value Enabled"
msgstr "Standardwert aktiviert"
#: scene/resources/visual_shader_nodes.cpp
msgid "Default Value"
msgstr "Standardwert"
#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr "Standardfarbe"
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#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "Ungültige Vergleichsfunktion für diesen Typ."
#: scene/resources/world.cpp
msgid "Fallback Environment"
msgstr "Ausweichumgebung"
#: scene/resources/world.cpp
msgid "Scenario"
msgstr "Szenario"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Navigation Map"
msgstr "Navigationskarte"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr "Direkter Raum Zustand"
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#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Default Gravity Vector"
msgstr "Standardgravitationsvektor"
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#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Default Linear Damp"
msgstr "Standard lineare Dämpfung"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Default Angular Damp"
msgstr "Standard Winkeldämpfung"
#: scene/resources/world.cpp
msgid "Default Map Up"
msgstr "Standard Kartenhoch"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Default Cell Size"
msgstr "Standardzellgröße"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Default Cell Height"
msgstr "Standardzellhöhe"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Default Edge Connection Margin"
msgstr "Standard Kantenverbinungsabstand"
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr "Canvas/ Leinwand"
#: servers/arvr/arvr_interface.cpp
msgid "Is Primary"
msgstr "Ist Primär"
#: servers/arvr/arvr_interface.cpp
msgid "Is Initialized"
msgstr "Ist Initialisiert"
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr "AR"
#: servers/arvr/arvr_interface.cpp
msgid "Is Anchor Detection Enabled"
msgstr "Ist Ankererkennung aktiviert"
#: servers/arvr_server.cpp
msgid "Primary Interface"
msgstr "Primäre Schnittstelle"
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr "Audiostream"
#: servers/audio/audio_stream.cpp
msgid "Random Pitch"
msgstr "Zufälliger Pitch"
#: servers/audio/effects/audio_effect_capture.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#: servers/audio/effects/audio_stream_generator.cpp
msgid "Buffer Length"
msgstr "Pufferlänge"
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "Voice Count"
msgstr "Stimmen Anzahl"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Dry"
msgstr "Trockenheit"
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#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Wet"
msgstr "Nassheit"
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#: servers/audio/effects/audio_effect_chorus.cpp
msgid "Voice"
msgstr "Stimme"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Delay (ms)"
msgstr "Verzögerung (ms)"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Rate Hz"
msgstr "Hertzrate"
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "Depth (ms)"
msgstr "Tiefe (ms)"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Level dB"
msgstr "Stufe dB"
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#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_panner.cpp
msgid "Pan"
msgstr "Panoramaregler"
#: servers/audio/effects/audio_effect_compressor.cpp
#: servers/audio/effects/audio_effect_filter.cpp
msgid "Gain"
msgstr "Amplitudenverhältnis"
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#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Attack (µs)"
msgstr "Angriff (μs)"
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Release (ms)"
msgstr "Freigabe (ms)"
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "Mischen"
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr "Seitenkette"
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Tap 1"
msgstr "Tap 1"
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Tap 2"
msgstr "Tap 2"
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr "Feedback"
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Low-pass"
msgstr "Tiefpass"
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Pre Gain"
msgstr "Pre-Gain"
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Keep Hf Hz"
msgstr "Hf Hz behalten"
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Drive"
msgstr "Schwung"
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Post Gain"
msgstr "Post-Gain"
#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr "Hall"
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr "Spitzen dB"
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Threshold dB"
msgstr "Schwellen dB"
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#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Soft Clip dB"
msgstr "Soft-Clip dB"
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Soft Clip Ratio"
msgstr "Soft-Clip-Verhältnis"
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Range Min Hz"
msgstr "Min Hz Bereich"
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Range Max Hz"
msgstr "Max Hz Bereich"
#: servers/audio/effects/audio_effect_pitch_shift.cpp
msgid "Oversampling"
msgstr "Überabtastung"
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
msgid "FFT Size"
msgstr "FTT-Größe"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
msgstr "Vorverzögerung"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Msec"
msgstr "Msek"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
msgstr "Raumgröße"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "High-pass"
msgstr "Hochpass"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
msgid "Tap Back Pos"
msgstr "Tap Rück Pos"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Pan Pullout"
msgstr "Pan Herausziehen"
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#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Time Pullout (ms)"
msgstr "Zeit Herausziehen (ms)"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr "Raumklang"
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr "Audioeingang aktivieren"
#: servers/audio_server.cpp
msgid "Output Latency"
msgstr "Ausgabelatenz"
#: servers/audio_server.cpp
msgid "Channel Disable Threshold dB"
msgstr "dB-Schwelle zum Deaktivieren des Kanals"
#: servers/audio_server.cpp
msgid "Channel Disable Time"
msgstr "Zeit zum Deaktivieren des Kanals"
#: servers/audio_server.cpp
msgid "Video Delay Compensation (ms)"
msgstr "Videoverzögerungsbehandlung (ms)"
#: servers/audio_server.cpp
msgid "Bus Count"
msgstr "Busanzahl"
#: servers/audio_server.cpp
msgid "Capture Device"
msgstr "Aufnahmegerät"
#: servers/audio_server.cpp
msgid "Global Rate Scale"
msgstr "Globale Verhältnisskalierung"
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr "Zufuhr"
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#: servers/camera/camera_feed.cpp
msgid "Is Active"
msgstr "Ist aktiv"
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr "Schlafschwelle linear"
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Angular"
msgstr "Schlafschwelle Winkel"
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Time Before Sleep"
msgstr "Zeit vor Schlafen"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "BP Hash Table Size"
msgstr "BP-Hash-Tabellengröße"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr "Oberflächenschwelle großer Objekte in Zellen"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Inverse Mass"
msgstr "Umgekehrte Masse"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Inverse Inertia"
msgstr "Trägheit invertieren"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Total Angular Damp"
msgstr "Totale Winkeldämpfung"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Total Linear Damp"
msgstr "Totale lineare Dämpfung"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Total Gravity"
msgstr "Totale Gravitation"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Linear Velocity"
msgstr "Lineare Geschwindigkeit"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr "Ausschließen"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Shape RID"
msgstr "Form RID"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collide With Bodies"
msgstr "Mit anderen Körpern kollidieren"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collide With Areas"
msgstr "Mit anderen Gebieten kollidieren"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Motion Remainder"
msgstr "Bewegungsrest"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collision Point"
msgstr "Kollisionspunkt"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collision Normal"
msgstr "Kollisionsnormale"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collision Depth"
msgstr "Kollisionstiefe"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collision Safe Fraction"
msgstr "Sicherer Anteil der Kollision"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collision Unsafe Fraction"
msgstr "Unsicherer Anteil der Kollision"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Physics Engine"
msgstr "Physikengine"
#: servers/physics_server.cpp
msgid "Center Of Mass"
msgstr "Schwerpunkt"
#: servers/physics_server.cpp
msgid "Principal Inertia Axes"
msgstr "Hauptträgheitsachse"
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr "Varyings dürfen nicht in Funktion %s zugewiesen werden."
#: servers/visual/shader_language.cpp
msgid ""
"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
"Variationen, welche in einer vertex-Funktion zugewiesen wurden, dürfen "
"innerhalb fragment- oder light-Funktionen nicht erneut zugewiesen werden."
#: servers/visual/shader_language.cpp
msgid ""
"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
"Variationen, welche in einer fragment-Funktion zugewiesen wurden, dürfen "
"innerhalb vertex- oder light-Funktionen nicht erneut zugewiesen werden."
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "Zuweisung an Funktion."
#: servers/visual/shader_language.cpp
msgid "Assignment to uniform."
msgstr "Zuweisung an Uniform."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Konstanten können nicht verändert werden."
#: servers/visual/visual_server_scene.cpp
msgid "Spatial Partitioning"
msgstr "Räumliche Einteilung"
#: servers/visual_server.cpp
msgid "Render Loop Enabled"
msgstr "Render-Schleife aktiviert"
#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr "VRAM-Kompression"
#: servers/visual_server.cpp
msgid "Import BPTC"
msgstr "BPTC importieren"
#: servers/visual_server.cpp
msgid "Import S3TC"
msgstr "S3TC importieren"
#: servers/visual_server.cpp
msgid "Import ETC"
msgstr "ETC importieren"
#: servers/visual_server.cpp
msgid "Import ETC2"
msgstr "ETC2 importieren"
#: servers/visual_server.cpp
msgid "Import PVRTC"
msgstr "PVRTC importieren"
#: servers/visual_server.cpp
msgid "Lossless Compression"
msgstr "Verlustfreie Komprimierung"
#: servers/visual_server.cpp
msgid "Force PNG"
msgstr "PNG erzwingen"
#: servers/visual_server.cpp
msgid "WebP Compression Level"
msgstr "WebP-Komprimierungsstärke"
#: servers/visual_server.cpp
msgid "Time Rollover Secs"
msgstr "Überrollzeit-Sekunden"
#: servers/visual_server.cpp
msgid "Cubemap Size"
msgstr "Cubemap-Größe"
#: servers/visual_server.cpp
msgid "Quadrant 0 Subdiv"
msgstr "Quadrant 0 Unterteilung"
#: servers/visual_server.cpp
msgid "Quadrant 1 Subdiv"
msgstr "Quadrant 1 Unterteilung"
#: servers/visual_server.cpp
msgid "Quadrant 2 Subdiv"
msgstr "Quadrant 2 Unterteilung"
#: servers/visual_server.cpp
msgid "Quadrant 3 Subdiv"
msgstr "Quadrant 3 Unterteilung"
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#: servers/visual_server.cpp
msgid "Shadows"
msgstr "Schatten"
#: servers/visual_server.cpp
msgid "Filter Mode"
msgstr "Filtermodus"
#: servers/visual_server.cpp
msgid "Texture Array Reflections"
msgstr "Textur-Array-Reflexionen"
#: servers/visual_server.cpp
msgid "High Quality GGX"
msgstr "Hochqualitatives GGX"
#: servers/visual_server.cpp
msgid "Irradiance Max Size"
msgstr "Bestrahlungsstärke Max Größe"
#: servers/visual_server.cpp
msgid "Shading"
msgstr "Schattieren"
#: servers/visual_server.cpp
msgid "Force Vertex Shading"
msgstr "Vertexschattierung erzwingen"
#: servers/visual_server.cpp
msgid "Force Lambert Over Burley"
msgstr "Lambert statt Burley erzwingen"
#: servers/visual_server.cpp
msgid "Force Blinn Over GGX"
msgstr "Blinn statt GGX erzwingen"
#: servers/visual_server.cpp
msgid "Mesh Storage"
msgstr "Mesh-Speicher"
#: servers/visual_server.cpp
msgid "Split Stream"
msgstr "Stream aufteilen"
#: servers/visual_server.cpp
msgid "Use Physical Light Attenuation"
msgstr "Physikalische Lichtabschwächung verwenden"
#: servers/visual_server.cpp
msgid "Depth Prepass"
msgstr "Tiefenvorpass"
#: servers/visual_server.cpp
msgid "Disable For Vendors"
msgstr "Für Vendors deaktivieren"
#: servers/visual_server.cpp
msgid "Anisotropic Filter Level"
msgstr "Anisotropische Filterungsstärke"
#: servers/visual_server.cpp
msgid "Use Nearest Mipmap Filter"
msgstr "Nächsten Mipmap-Filter verwenden"
#: servers/visual_server.cpp
msgid "Skinning"
msgstr "Skinning"
#: servers/visual_server.cpp
msgid "Software Skinning Fallback"
msgstr "Software-Skinning-Fallback"
#: servers/visual_server.cpp
msgid "Force Software Skinning"
msgstr "Software-Skinning erzwingen"
#: servers/visual_server.cpp
msgid "Use Software Skinning"
msgstr "Software-Skinning verwenden"
#: servers/visual_server.cpp
msgid "Ninepatch Mode"
msgstr "Neunfeld-Modus"
#: servers/visual_server.cpp
msgid "OpenGL"
msgstr "OpenGL"
#: servers/visual_server.cpp
msgid "Batching Send Null"
msgstr "Batching Null senden"
#: servers/visual_server.cpp
msgid "Batching Stream"
msgstr "Batching-Stream"
#: servers/visual_server.cpp
msgid "Legacy Orphan Buffers"
msgstr "Veraltete Waisenpuffer"
#: servers/visual_server.cpp
msgid "Legacy Stream"
msgstr "Veralteter Stream"
#: servers/visual_server.cpp
msgid "Batching"
msgstr "Batching"
#: servers/visual_server.cpp
msgid "Use Batching"
msgstr "Batching verwenden"
#: servers/visual_server.cpp
msgid "Use Batching In Editor"
msgstr "Batching in Editor verwenden"
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#: servers/visual_server.cpp
msgid "Single Rect Fallback"
msgstr "Einfaches Rechteck Rückfall"
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#: servers/visual_server.cpp
msgid "Max Join Item Commands"
msgstr "Max Elementverbindungsbefehle"
#: servers/visual_server.cpp
msgid "Colored Vertex Format Threshold"
msgstr "Schwelle für Farbvertex Formate"
#: servers/visual_server.cpp
msgid "Scissor Area Threshold"
msgstr "Scherenflächenschwelle"
#: servers/visual_server.cpp
msgid "Max Join Items"
msgstr "Max Elementverbindungen"
#: servers/visual_server.cpp
msgid "Batch Buffer Size"
msgstr "Batch Puffergröße"
2016-05-30 19:48:41 +00:00
#: servers/visual_server.cpp
msgid "Item Reordering Lookahead"
msgstr "Elementneuordnung Vorausschauen"
#: servers/visual_server.cpp
msgid "Flash Batching"
msgstr "Flash-Batching"
#: servers/visual_server.cpp
msgid "Diagnose Frame"
msgstr "Diagnose-Frame"
#: servers/visual_server.cpp
msgid "GLES2"
msgstr "GLES2"
#: servers/visual_server.cpp
msgid "Compatibility"
msgstr "Kompatibilität"
#: servers/visual_server.cpp
msgid "Disable Half Float"
msgstr "Halb-Float deaktivieren"
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#: servers/visual_server.cpp
msgid "Enable High Float"
msgstr "Hohen Float aktivieren"
#: servers/visual_server.cpp
msgid "Precision"
msgstr "Präzision"
#: servers/visual_server.cpp
msgid "UV Contract"
msgstr "UV-Verengung"
#: servers/visual_server.cpp
msgid "UV Contract Amount"
msgstr "UV-Verengungsstärke"
#: servers/visual_server.cpp
msgid "Use Simple PVS"
msgstr "Einfaches PVS verwenden"
#: servers/visual_server.cpp
msgid "PVS Logging"
msgstr "PVS-Logging"
#: servers/visual_server.cpp
msgid "Use Signals"
msgstr "Signale verwenden"
#: servers/visual_server.cpp
msgid "Remove Danglers"
msgstr "Ungültige entfernen"
#: servers/visual_server.cpp
msgid "Flip Imported Portals"
msgstr "Importierte Portale invertieren"
#: servers/visual_server.cpp
msgid "Occlusion Culling"
msgstr "Occlusion-Culling"
#: servers/visual_server.cpp
msgid "Max Active Spheres"
msgstr "Max aktive Kugeln"
#: servers/visual_server.cpp
msgid "Max Active Polygons"
msgstr "Max aktive Polygone"
#: servers/visual_server.cpp
msgid "Shader Compilation Mode"
msgstr "Shader-Kompilierungsmodus"
#: servers/visual_server.cpp
msgid "Max Simultaneous Compiles"
msgstr "Max simultane Kompilierungen"
#: servers/visual_server.cpp
msgid "Log Active Async Compiles Count"
msgstr "Aktive asynchrone Kompilierungsanzahl loggen"
#: servers/visual_server.cpp
msgid "Shader Cache Size (MB)"
msgstr "Shader-Cachegröße (MB)"