Rémi Verschelde
14256a2395
Merge pull request #78468 from KoBeWi/enmarginalization
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Fix ColorPicker margin theme property
2023-08-08 16:55:32 +02:00
kobewi
7f41403a6f
Standardize dialog input validation as a new class
2023-08-08 16:14:35 +02:00
Hugo Locurcio
e21388d9f4
Readd a Camera3D icon gizmo to the 3D editor, renew Camera2D/3D icons
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The lack of icon gizmo made it no longer possible to select Camera3D
nodes in the 3D viewport by clicking on them.
A new Camera3D icon gizmo was designed to be direction-neutral.
This avoids the issue that the previous icon gizmo had, since it was
always facing right.
This also adds icons for CameraAttributesPractical and CameraAttributesPhysical.
2023-08-08 16:04:53 +02:00
Michael Alexsander
98bdb56815
Further separate icon from text of buttons in both editor and default themes
2023-08-07 13:22:39 -03:00
Yuri Sizov
237515d0ed
Register and cleanup resource importer singletons in a predictable way
2023-08-07 17:49:33 +02:00
Rémi Verschelde
169a28bd0f
Merge pull request #80362 from Calinou/string-use-unicode-compiletime
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Use compile-time Unicode string conversion
2023-08-07 14:55:58 +02:00
Rémi Verschelde
c833827e50
Merge pull request #80102 from MewPurPur/undo-redo-icon
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Add UndoRedo icon
2023-08-07 14:50:23 +02:00
Rémi Verschelde
5413b185f1
Merge pull request #79971 from Calinou/editor-filesystem-dock-expand-favorites
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Uncollapse favorites by default in the editor FileSystem dock
2023-08-07 14:49:58 +02:00
Rémi Verschelde
016621f51d
Merge pull request #79467 from Calinou/editor-add-paste-as-sibling
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Add a shortcut to paste nodes as sibling of the selected node
2023-08-07 14:47:27 +02:00
Rémi Verschelde
1ee571887e
Merge pull request #79431 from MewPurPur/non-placeholder-icons-for-placeholders
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Add icons to some placeholder classes
2023-08-07 14:46:14 +02:00
Rémi Verschelde
524c8f03e7
Merge pull request #78903 from MewPurPur/forget-dice-we-have-texture-cubes-now
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Add icons for 3D texture classes
2023-08-07 14:44:58 +02:00
Rémi Verschelde
02709d57ee
Merge pull request #78858 from MewPurPur/tweak-mesh-preview
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Improve material and mesh preview buttons
2023-08-07 14:44:34 +02:00
Rémi Verschelde
bbfa74a991
Merge pull request #75137 from nongvantinh/implement-6320
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Expose 'Reimport' on right-click context menu in the FileSystem panel
2023-08-07 14:43:44 +02:00
Rémi Verschelde
faaf27f284
Fix various typos with codespell
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Also includes typo fixes from #79993 , #80068 , #80276 , and #80303 .
Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
clayjohn
57eb762bae
Add option to enable HDR rendering in 2D
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This is needed to allow 2D to fully make use of 3D effects (e.g. glow), and can be used to substantially improve quality of 2D rendering at the cost of performance
Additionally, the 2D rendering pipeline is done in linear space (we skip linear_to_srgb conversion in 3D tonemapping) so the entire Viewport can be kept linear.
This is necessary for proper HDR screen support in the future.
2023-08-07 11:24:03 +02:00
Hugo Locurcio
e9f723006a
Use compile-time Unicode string conversion
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Thanks to this syntax introduced in C++11, this reduces the amount of work
that needs to be performed at run-time while making the code more terse.
2023-08-07 10:38:16 +02:00
kobewi
181eecc51b
Ensure TileMap editor shortcuts are handled
2023-08-06 03:38:03 +02:00
Yuri Sizov
dc6ea03101
Merge pull request #35555 from Calinou/add-version-project-setting
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Add a "version" project setting and use it in new export presets
2023-08-04 21:01:15 +02:00
MewPurPur
3510b6e02c
Add icons for 3D texture classes
2023-08-04 19:38:27 +03:00
MewPurPur
21739b89ef
Add UndoRedo icon
2023-08-04 19:18:11 +03:00
MewPurPur
4b0ee492ae
Disable irrelevant scene tab context menu items
2023-08-04 19:04:18 +03:00
Chia-Hsiang Cheng
8da66412f6
Avoid retrieving the object ID of a Nil variable
2023-08-04 22:38:43 +08:00
kobewi
05ab444357
Show valid types in SceneTreeDialog
2023-08-04 13:50:27 +02:00
Hugo Locurcio
ad4480bf2e
Add a "version" project setting and use it in new export presets
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This makes it easy to retrieve the project version at runtime
for display purposes, while simplifying the export preset configuration.
You can now leave the version empty unless you need to override it on a per-preset
basis.
Since export presets save the values of default values to the `export_presets.cfg`
file, this change only affects export presets created after this commit was merged.
2023-08-04 10:29:33 +02:00
MewPurPur
50f4c298e6
Improve material and mesh preview buttons
2023-08-04 01:47:32 +03:00
Yuri Sizov
e4b8dc81b8
Merge pull request #78300 from ajreckof/fix-replace-node-destroying-Node-properties
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Auto-update properties when replacing a node
2023-08-03 22:37:40 +02:00
ocean (they/them)
bf3af190c3
Increase vertical size of `CurveEdit` when `Inspector` widens
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This should allow users to edit points in a less constrained space,
which feels like a UX improvement.
That said, changing minimum size according to current size might be a
hack that causes issues in certain situations.
2023-08-03 16:02:28 -04:00
ajreckof
4da9927faf
Fix replace node deleting `Node` properties.
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Update editor/scene_tree_dock.cpp
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-08-03 18:38:24 +02:00
Rémi Verschelde
bf185e4f70
Merge pull request #79357 from raulsntos/dotnet/build-button
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C#: Move build button to EditorRunBar
2023-08-03 18:33:41 +02:00
Rémi Verschelde
179e3d6ab9
Merge pull request #78292 from ajreckof/Fix-batch-rename-for-unique-name-and-empty-name-
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Fix batch rename for unique name and empty name
2023-08-03 18:33:37 +02:00
ajreckof
4909396cfc
Fix batch rename for unique name and empty name.
2023-08-03 18:26:58 +02:00
Raul Santos
03598062fd
C#: Move build button to EditorRunBar
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- Move C# build button to `EditorRunBar`.
- Add C# build icon.
- Add shortcut macros to `GodotTools`.
- Move C# build shortcuts to C#.
2023-08-03 17:55:52 +02:00
Rémi Verschelde
8b6c867c81
Merge pull request #79280 from raulsntos/dotnet/better-push-error
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C#: Improve `GD.PushError` and `GD.PushWarning`
2023-08-03 14:46:44 +02:00
Rémi Verschelde
4ed08409b0
Merge pull request #78108 from aaronfranke/variant-util-header
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Make a header for VariantUtilityFunctions
2023-08-03 14:46:29 +02:00
kobewi
0a9a8c75fa
Improve editing of box collision shapes
2023-08-03 14:09:10 +02:00
Yuri Sizov
79f6ac5cd5
Merge pull request #80161 from RandomShaper/avoid_crash_on_late_prints
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Avoid crash on exiting due to late prints
2023-08-02 21:37:13 +02:00
Yuri Sizov
1886dee28f
Merge pull request #79588 from magian1127/4.0Fix78052
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Fix the error when clicking AnimationTree in the editor
2023-08-02 21:36:56 +02:00
Magian
0b3c073c9e
Fix the error when clicking AnimationTree in the editor
2023-08-02 22:45:09 +08:00
Pedro J. Estébanez
b3a5e10f4a
Avoid crash on exiting due to late prints
2023-08-02 13:38:58 +02:00
Rémi Verschelde
f823bccdf8
Merge pull request #80135 from KoBeWi/A_NumbER_Is_REQuIrEd
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Ignore null "id" in tile source proxy
2023-08-02 12:22:48 +02:00
Rémi Verschelde
6adc25ec7b
Merge pull request #80129 from MewPurPur/shader-include-icon
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Add ShaderInclude class icon
2023-08-02 12:22:25 +02:00
Rémi Verschelde
74ce33a6fe
Merge pull request #80113 from MewPurPur/performance-icon
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Add an icon to the Performance object
2023-08-02 12:21:36 +02:00
Rémi Verschelde
65d80c36a8
Merge pull request #80103 from MewPurPur/access-icons
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Add FileAccess and DirAccess icons
2023-08-02 12:21:12 +02:00
Rémi Verschelde
f8ead6d5b6
Merge pull request #80089 from AThousandShips/editor_settings_fix
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Fix API hash related crash in `EditorSettings`
2023-08-02 12:20:47 +02:00
Rémi Verschelde
f5b2d7d393
Merge pull request #79774 from aaronfranke/scene-import-root-type-name
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Improve overriding the root type or root name in the scene importer
2023-08-02 12:19:34 +02:00
Rémi Verschelde
93c69a2db6
Merge pull request #79756 from sfreed141/root-node-casing-fix
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In Create New Scene dialog derive the default root node name based on `editor/naming/node_name_casing`
2023-08-02 12:19:11 +02:00
Rémi Verschelde
1cc377b4e0
Merge pull request #79650 from garychia/filters_section
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Avoid duplicating the "Filters" section
2023-08-02 12:18:21 +02:00
Rémi Verschelde
2132638937
Merge pull request #79404 from raulsntos/dotnet/lines-open-in-external-editor
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C#: Fix line in OpenInExternalEditor
2023-08-02 12:17:31 +02:00
Rémi Verschelde
2331eab917
Merge pull request #78675 from AThousandShips/template_fix
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Fix indentation in script templates
2023-08-02 12:15:50 +02:00
kobewi
91328a86cd
Ignore null "id" in tile source proxy
2023-08-01 22:52:16 +02:00
Aaron Franke
ba3fb66d71
Merge pull request #79907 from kdiduk/fix-advanced-scene-reimport-default-settings
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Fix reimporting scene with default values selected
2023-08-01 15:30:07 -05:00
Aaron Franke
aa187d8d69
Improve overriding the root type or root name in the scene importer
2023-08-01 13:30:57 -05:00
Yuri Sizov
2d6e98d9c8
Merge pull request #79984 from KoBeWi/reverse_engineering_or_something_idk
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Reverse condition for skipping directories
2023-08-01 20:03:51 +02:00
Yuri Sizov
de0a06ee80
Merge pull request #79258 from KoBeWi/drag_and_drop_anarchy
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Assume root when dropping node to unassigned script
2023-08-01 20:03:38 +02:00
MewPurPur
c2bbd12ec1
Add ShaderInclude icon
2023-08-01 20:38:28 +03:00
kobewi
3f272f4910
Assume root when dropping node to unassigned script
2023-08-01 17:36:51 +02:00
Yuri Sizov
dfebfd10a8
Merge pull request #80058 from dalexeev/editor-fix-pot-gen-escaping
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Editor: Fix escaping issues with POT generator
2023-08-01 17:36:07 +02:00
Yuri Sizov
2bd1d8ac28
Merge pull request #80107 from Spycemyster/reimport-path-message
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Add path to missing import texture metadata to error message
2023-08-01 17:26:10 +02:00
Yuri Sizov
77785c340d
Merge pull request #79852 from YeldhamDev/that_was_getting_annoying
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Fix usability issues with scene tabs
2023-08-01 17:25:33 +02:00
Yuri Sizov
6731accf80
Merge pull request #79419 from KoBeWi/no_ID_for_you
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Unexpose tile source ID
2023-08-01 17:25:11 +02:00
Yuri Sizov
266e195c0d
Merge pull request #77533 from EMBYRDEV/phys-mat-import-option
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Add more physics options to the Scene importer
2023-08-01 17:25:02 +02:00
MewPurPur
182db99a61
Add an icon to the Performancce object
2023-08-01 14:29:43 +03:00
Spencer Chang
57d9e3bb0e
Added path to output of missing import texture metadata
2023-08-01 01:28:36 -07:00
MewPurPur
4fa123ca56
Add FileAccess and DirAccess icons
2023-08-01 09:54:34 +03:00
Yuri Sizov
0387defcbe
Merge pull request #80037 from KoBeWi/we_are_reaching_levels_of_hacks_that_should_not_be_possible
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Edit TileSet source on double click
2023-07-31 21:01:47 +02:00
Yuri Sizov
fbe7602bd3
Merge pull request #79945 from hvarga/fix-current-scene-update
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Fix out of bounds access when updating current scene
2023-07-31 21:01:43 +02:00
Yuri Sizov
f15898161a
Merge pull request #79917 from hvarga/fix-scene-tab-close
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Fix crash when using "Close All Tabs"
2023-07-31 21:01:40 +02:00
Yuri Sizov
25f3f660c5
Merge pull request #79610 from aaronfranke/toggle-comment-slash
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Add Ctrl+/ as a shortcut to toggle comment in addition to Ctrl+K
2023-07-31 21:01:17 +02:00
Yuri Sizov
04e550acb6
Merge pull request #79358 from timothyqiu/indentation
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Make indentation indicators translatable
2023-07-31 21:01:13 +02:00
Yuri Sizov
41efc7cb86
Merge pull request #78941 from dalexeev/gds-doc-comments-deprecated-and-experimental
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GDScript: Add `@deprecated` and `@experimental` doc comment tags
2023-07-31 21:01:08 +02:00
Yuri Sizov
438d960592
Merge pull request #50674 from starry-abyss/master
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Reorganize buttons in the project manager
2023-07-31 21:00:51 +02:00
kobewi
2a5db5949f
Rework modifying tile source ID
2023-07-31 20:57:09 +02:00
Danil Alexeev
aac4a3611d
Editor: Fix escaping issues with POT generator
2023-07-31 21:06:16 +03:00
Ninni Pipping
e2a91309d0
Fix API hash related crash in `EditorSettings`
2023-07-31 16:35:41 +02:00
Michael Alexsander
3e539fff78
Fix some issues with scene tabs
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- Stop scene creation on double-click when hovering the offset buttons.
- Fix the "Add Scene" button's position on RTL mode.
2023-07-30 01:13:36 -03:00
kobewi
d39b040114
Edit TileSet source on double click
2023-07-30 02:27:40 +02:00
Kirill Diduk
8b729e5b7e
[bugfix] Fix reimporting scene withh default values selected
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This commit fixes #78140
When the scene was re-imported with non-default values of some settings, re-importing it again using default values for those settings didn't have the effect.
The problem was that when handling the reimport, a wrong dictionary of the settings was used.
2023-07-28 16:53:33 +02:00
kobewi
f7238fb3f4
Reverse condition for skipping directories
2023-07-28 16:07:18 +02:00
Pedro J. Estébanez
abd0dcac88
Fix life cycle of ResourceImporterTexture better
2023-07-28 11:52:09 +02:00
Hugo Locurcio
075bd4b281
Uncollapse favorites by default in the editor FileSystem dock
2023-07-28 01:09:14 +02:00
Sam Freed
1ab7d1fcad
Respect "editor/naming/node_name_casing" in Create New Scene dialog
2023-07-27 14:01:43 -07:00
Yuri Sizov
6c11fcd01a
Merge pull request #74717 from KoBeWi/tilesetmap_handler_plugin
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Add separate editor plugin for TileMap and TileSet
2023-07-27 19:11:37 +02:00
Yuri Sizov
a0f572494e
Merge pull request #79954 from RandomShaper/fix_res_imp_life
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Fix life cycle of ResourceImporterTexture not tracked properly
2023-07-27 15:23:05 +02:00
Yuri Sizov
4aae6d3f23
Merge pull request #78944 from bgie/particle_mask
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Add option to center image when loading particle emission mask
2023-07-27 15:22:58 +02:00
Yuri Sizov
b2e2973a67
Merge pull request #79928 from timothyqiu/fonts
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Sort system font menu in Inspector
2023-07-27 15:22:47 +02:00
Yuri Sizov
6535b7475d
Merge pull request #79908 from YeldhamDev/output_icon_space
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Fix spacing between icon and "Output" button
2023-07-27 15:22:44 +02:00
Yuri Sizov
cd074f965f
Merge pull request #79904 from KoBeWi/how_to_create_huge_tiles_using_a_simple_trick
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Add help label about creating multiple/big tiles
2023-07-27 15:22:40 +02:00
Yuri Sizov
f29a0ad21c
Merge pull request #79512 from KoBeWi/tile_expanded_universe
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Add option to expand tile polygon editors
2023-07-27 15:22:36 +02:00
Pedro J. Estébanez
79c798fa0b
Fix life cycle of ResourceImporterTexture not tracked properly
2023-07-27 13:54:30 +02:00
Hrvoje Varga
ba2850759d
Fix current-scene update
2023-07-27 07:45:53 +02:00
Hrvoje Varga
51923fc528
Fix scene tab close
2023-07-27 07:38:40 +02:00
Yuri Sizov
41a7f6b380
Merge pull request #77537 from henriquelalves/feature/ei_save_all_scenes
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Expose `save_all_scenes` method to EditorInterface
2023-07-26 23:43:08 +02:00
Michael Alexsander
2883a40aa1
Fix spacing between icon and "Output" button
2023-07-26 15:22:44 -03:00
Yuri Sizov
7fe88c7710
Merge pull request #79899 from KoBeWi/snapped_in_half
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Improve atlas tile size dragging
2023-07-26 18:40:38 +02:00
Yuri Sizov
921776f0a5
Merge pull request #79203 from KoBeWi/visible_confusion
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Don't grab theme icons for scripts
2023-07-26 18:39:52 +02:00
Yuri Sizov
bc0e646076
Merge pull request #78827 from Rindbee/fix-history-mismatch
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Fix history mismatch
2023-07-26 18:39:32 +02:00
Yuri Sizov
92960b7a22
Merge pull request #78615 from RandomShaper/fix_doc_cache
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Re-enable docs cache with fixes
2023-07-26 18:39:22 +02:00
Yuri Sizov
c4e582262f
Merge pull request #76582 from reduz/threaded-debugger
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Support threads in the script debugger
2023-07-26 18:39:16 +02:00
Yuri Sizov
1ad95f27ab
Merge pull request #72664 from paddy-exe/additional-vs-nodes
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Add more useful Visual Shader nodes
2023-07-26 18:39:12 +02:00
Yuri Sizov
3bc842b1b1
Merge pull request #54524 from Calinou/animation-editor-add-bypass-confirmation
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Skip keyframe creation dialog when holding Shift in the animation editor
2023-07-26 18:39:01 +02:00
Haoyu Qiu
7de4fef959
Sort system font menu in Inspector
2023-07-26 23:56:57 +08:00
kobewi
ec24d50469
Add separate editor plugin for TileMap and TileSet
2023-07-26 17:23:41 +02:00
kobewi
ed6ad376c6
Automatically add path to built-in scripts
2023-07-26 14:52:45 +02:00
Juan Linietsky
5e512b705e
Support threads in the script debugger
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* This implementation adds threads on the side of the client (script debugger).
* Some functions of the debugger are optimized.
* The profile is also now thread safe using atomics.
* The editor can switch between multiple threads when debugging.
This PR adds threaded support for the script language debugger. Every thread has its own thread local data and it will connect to the debugger using multiple thread IDs.
This means that, now, the editor can receive multiple threads entering debug mode at the same time.
2023-07-26 12:06:45 +02:00
Patrick
65b0989f68
Additional Visual Shader Nodes
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* RotationByAxis Visual Shader Node added
* WorldPositionFromDepth Visual Shader Node added
* ScreenNormalWorldSpace Visual Shader Node added
2023-07-26 00:39:12 +02:00
kobewi
df69073589
Add help label about creating multiple/big tiles
2023-07-25 22:55:29 +02:00
kobewi
965847b6e9
Improve atlas tile size dragging
2023-07-25 22:06:38 +02:00
Yuri Sizov
fc1b392e08
Merge pull request #79793 from trollodel/hide_make_floating_swm
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Make the single window mode check more strict
2023-07-25 21:51:31 +02:00
Yuri Sizov
b495811108
Merge pull request #79736 from timothyqiu/bit
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Fix typo in ResourceImporterImageFont
2023-07-25 21:51:24 +02:00
Yuri Sizov
4d4e5145b3
Merge pull request #79734 from somecrepe/master
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Change the text for the flat button preview to follow pattern
2023-07-25 21:26:10 +02:00
Yuri Sizov
623787061a
Merge pull request #79492 from dsnopek/gdextension-remove-editor-plugins-at-shutdown
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Prevent GDExtensions from trying to remove editor plugins at shutdown
2023-07-25 21:25:58 +02:00
Igor
40eeeb9191
Project manager button rearrangement
2023-07-25 20:58:14 +04:00
Danil Alexeev
0d39121b3a
SpriteFrames Editor: Fix Frame Duration applied to wrong frame when switching frame
2023-07-25 10:55:37 +03:00
Danil Alexeev
2f1e135573
SpriteFrames Editor: Fix FPS applied to two animations when switching animation
2023-07-25 10:51:35 +03:00
somecrepe
97fd8cbdb3
Change the text for the flat button preview to follow pattern
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Changed text for flat button preview to follow pattern set by previous two.
2023-07-24 13:24:59 -07:00
Yuri Sizov
0cbdad47f9
Merge pull request #79837 from KoBeWi/CursorShaper
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Fix `get_cursor_shape()` in tile atlas editor
2023-07-24 19:33:41 +02:00
Yuri Sizov
7dbbf2eef9
Merge pull request #79743 from TokageItLab/fix-name-list-asp
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Make animation name list scroll to new animation in `SpriteEditor`
2023-07-24 19:33:23 +02:00
Yuri Sizov
dbff173597
Merge pull request #79676 from KoBeWi/MissingNo.Layers
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Add placeholder items to TileSet layer list
2023-07-24 19:33:09 +02:00
Yuri Sizov
2f4c962929
Merge pull request #79434 from Calinou/2d-editor-allow-float-bone-size
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Allow using floating-point bone sizes and outline widths in the 2D editor
2023-07-24 19:32:42 +02:00
Yuri Sizov
fb2c3ae8f7
Merge pull request #79308 from Geometror/refactor-graphedit
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Clean up/refactor GraphEdit
2023-07-24 19:32:33 +02:00
Yuri Sizov
fefd02b411
Merge pull request #79175 from MewPurPur/curve-deselect
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Deselect curve point with RMB on the empty space
2023-07-24 19:32:29 +02:00
Yuri Sizov
74d20fe17e
Merge pull request #75216 from rune-scape/rune-dependancy-errors
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Script editor (GDScript): Show depended script errors
2023-07-24 19:32:20 +02:00
Yuri Sizov
c3727c35d1
Merge pull request #74382 from RedMser/feature-profile-api
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Allow changing feature profile via `EditorInterface`
2023-07-24 19:32:16 +02:00
Yuri Sizov
2bd904e3db
Merge pull request #73196 from Vilcrow/fix-lookup-symbol
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Fix jumping to function definition using `Ctrl+LMB` or the "Lookup Symbol" button
2023-07-24 19:32:12 +02:00
RedMser
8e0e81ced3
Allow changing feature profile via EditorInterface
2023-07-24 18:46:36 +02:00
Hendrik Brucker
a38fd09669
Clean up/refactor GraphEdit
2023-07-24 18:37:23 +02:00
Yuri Sizov
91258e52be
Merge pull request #79307 from Geometror/remove-graph-node-comment
...
Remove GraphNode's comment property and related functionality
2023-07-24 16:56:41 +02:00
rune-scape
83b01708b2
Script editor: Show depended script errors
2023-07-24 15:49:39 +02:00
kobewi
4408f82c93
Fix get_cursor_shape() in tile atlas editor
2023-07-23 23:06:23 +02:00
Stanislav Labzyuk
3462ecf2fb
Fix undo methods for DELETE in EditorAutoloadSettings
2023-07-23 19:19:40 +02:00
Chia-Hsiang Cheng
e0cbbe4bbd
Avoid duplicating the 'Filters' section
2023-07-23 12:14:28 +08:00
kobewi
f837624d75
Add option to expand tile polygon editors
2023-07-22 22:21:05 +02:00
trollodel
0f6327b59b
Make the single window mode check more strict
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Check the "interface/editor/single_window_mode" editor settings.
2023-07-22 17:24:47 +02:00
Yuri Sizov
7573a458be
Merge pull request #79600 from Rindbee/fix-rename-animation-in-SpriteFramesEditor
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Fix rename animation in SpriteFramesEditor
2023-07-21 17:54:47 +02:00
Yuri Sizov
ce92f052ec
Merge pull request #79562 from KoBeWi/click_here_yo
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Improve message when no tile is selected to edit
2023-07-21 17:54:43 +02:00
Yuri Sizov
547f88aa8c
Merge pull request #79396 from Sauermann/fix-systeminfo-displayserver
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Include display server type in "Copy System Info"
2023-07-21 17:54:30 +02:00
Yuri Sizov
5ae617627d
Merge pull request #78519 from groud/add_white_rect_to_tilemap_selection
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Add white rect to TileMap selection tool
2023-07-21 17:54:17 +02:00
Yuri Sizov
a3a7e1fa3b
Merge pull request #51863 from Calinou/shader-editor-improve-templates
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Improve shader editor templates to be more descriptive
2023-07-21 17:54:05 +02:00
Yuri Sizov
ea756c67a5
Merge pull request #79613 from MewPurPur/lighter-docs-icon
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Make Help.svg not look disabled
2023-07-21 17:15:45 +02:00
Yuri Sizov
bf73ac2891
Merge pull request #73641 from KoBeWi/yolo_exiting
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Don't save scripts when exiting editor
2023-07-21 17:15:14 +02:00
Silc Lizard (Tokage) Renew
99451b55c2
Make animation name list scroll to new animation in SpriteEditor
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Co-authored-by: DarellLdark <darell.ldark@gmail.com>
2023-07-21 19:36:25 +09:00
Haoyu Qiu
80728bdf1e
Fix typo in ResourceImporterImageFont
2023-07-21 09:50:29 +08:00
kobewi
51f92d1100
Don't grab theme icons for scripts
2023-07-21 02:13:07 +02:00
Hugo Locurcio
73c1b212f7
Improve headings for the export mode in the Export dialog
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"Export as dedicated server" now uses a less confusing heading.
2023-07-20 23:27:40 +02:00
kobewi
bb64588796
Add placeholder items to TileSet layer list
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Co-authored-by: MewPurPur <mew.pur.pur@abv.bg>
2023-07-20 14:31:00 +02:00
Yuri Roubinski
01101134f4
Make the dragging connections more user-friendly in visual shaders
2023-07-20 15:00:19 +03:00
Gilles Roudière
0fc56646f1
Add white rect to TileMap selection tool
2023-07-19 17:42:29 +02:00
Henrique Alves
8ef2e3d76c
Add `save_all_scenes` method to Editor Interface
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Update documentation
(squash) fix docs
(squash) Improve docs
2023-07-19 18:05:15 +03:00
Fredia Huya-Kouadio
d17811c814
Re-architect how Android plugins are packaged and handled at export time
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The previous packaging format for Godot Android plugins consisted of the plugin's `gdap` config file accompanied by binaries defined in the `gdap` file.
This format is now deprecated (starting with Godot 4.2), and instead Godot Android plugins are now packaged as `EditorExportPlugin` plugins.
The `EditorExportPlugin` class has been updated with the following methods to provide the necessary set of functionality:
- `_supports_platform`: returns true if the plugin supports the given platform
- `_get_android_dependencies`: retrieve the set of android dependencies (e.g: `org.godot.example:my-plugin:0.0.0`) provided by the plugin
- `_get_android_dependencies_maven_repos`: retrieve the urls of the maven repos for the provided android dependencies
- `_get_android_libraries`: retrieve the local paths of the android libraries (AAR files) provided by the plugin
- `_get_android_manifest_activity_element_contents`: update the contents of the `<activity>` element in the generated Android manifest
- `_get_android_manifest_application_element_contents`: update the contents of the `<application>` element in the generated Android manifest
- `_get_android_manifest_element_contents`: update the contents of the `<manifest>` element in the generated Android manifest
2023-07-18 19:14:53 +02:00
MewPurPur
963a63708e
Make Help.svg not look disabled
2023-07-18 16:23:47 +03:00
Yuri Sizov
9c39fe0690
Merge pull request #79609 from KoBeWi/one_dollar_mistake
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Fix wrong Curve connection
2023-07-18 15:10:13 +02:00
kobewi
b883f32188
Check for unsaved changes when closing a scene
2023-07-18 14:27:56 +02:00
kobewi
000471ee56
Add unsaved status for script and shader editors
2023-07-18 14:18:36 +02:00
kobewi
6dc5dc3479
Add `_get_unsaved_status()` method to EditorPlugin
2023-07-18 14:18:36 +02:00
Aaron Franke
df3a1c18f1
Add Ctrl+/ as a shortcut to toggle comment in addition to Ctrl+K
2023-07-18 07:00:59 -05:00
kobewi
a076792a3c
Fix wrong Curve connection
2023-07-18 13:55:04 +02:00
Yuri Sizov
79a9e79561
Merge pull request #79416 from sepTN/fix-copy-system-info
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Fix rendering driver in Copy System Info for the Compatibility rendering method
2023-07-18 13:28:30 +02:00
Rindbee
e9cd29cf22
Fix rename animation in SpriteFramesEditor/AnimationNodeStateMachineEditor
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When the name suffix grows, the old name is used if it is obtained first.
Fix the case where the following error message would appear when renaming
an animation.
```
ERROR: Animation '' doesn't exist.
at: get_frame_count (scene/resources/sprite_frames.cpp:71)
```
2023-07-18 15:39:02 +08:00
Septian
c4b878ccb3
Fix Copy System Info to copy the correct rendering driver for the Compatibility rendering method
2023-07-18 06:16:15 +07:00
kobewi
de4a3fa151
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
Raul Santos
132a1daf1a
C#: Fix line in OpenInExternalEditor
2023-07-17 18:44:17 +02:00
Yuri Sizov
b7c3998669
Merge pull request #68396 from Geometror/split-stylebox
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Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
2023-07-17 15:41:43 +02:00
Hendrik Brucker
a29a680920
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
2023-07-17 13:25:00 +02:00
Hugo Locurcio
02bf74a954
Improve shader editor templates to be more descriptive
2023-07-17 12:52:27 +02:00
Hugo Locurcio
a39190a18f
Allow using floating-point bone sizes and outline widths in the 2D editor
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This is useful when animating pixel art sprites in the 2D editor,
as a value of `1` is often too large when zoomed in.
2023-07-17 12:44:09 +02:00
Hugo Locurcio
5e117ee7bf
Skip keyframe creation dialog when holding Shift in the animation editor
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The editor setting to always bypass the confirmation dialog was removed,
since the new shortcut effectively supersedes it in a more granular way.
2023-07-17 12:09:32 +02:00
kobewi
7b8c70c668
Improve message when no tile is selected to edit
2023-07-17 02:41:36 +02:00
Yuri Sizov
851bc640dd
Merge pull request #79484 from KoBeWi/history_changes,_but_war․․․_war_never_changes
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Emit `history_changed` on merged UndoRedo actions
2023-07-16 14:42:55 +02:00
Markus Sauermann
1712b78e18
Include Display Server Type in Copy System Info
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Add info about X11 or Wayland to System Information on LinuxBSD.
2023-07-16 10:32:54 +02:00
David Snopek
62af007aa0
Prevent GDExtensions from trying to remove editor plugins at shutdown
2023-07-14 17:48:14 -05:00
kobewi
6276fd2695
Allow to pick which Resources will be made unique
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Co-authored-by: Yuri Sizov <yuris@humnom.net>
2023-07-14 22:59:00 +02:00
kobewi
b6bb0d505d
Emit history_changed on merged UndoRedo actions
2023-07-14 22:08:45 +02:00
Yuri Sizov
a7583881af
Merge pull request #68460 from Geometror/split_texture_src
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Extract and reorganize texture resource classes
2023-07-14 21:28:06 +02:00
Yuri Sizov
c10b8ac735
Merge pull request #79198 from theraot/enchance_onready_drop
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Make onready variables created from dropping nodes include custom types
2023-07-14 21:28:02 +02:00
Yuri Sizov
5f23b8b916
Merge pull request #78451 from alula/integer-zoom
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Add option to swap default Alt+scroll zooming behavior in 2D editor
2023-07-14 21:27:54 +02:00
Hendrik Brucker
7e21eb7e00
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
Yuri Sizov
db216e1fe5
Merge pull request #79457 from timothyqiu/flag-value
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Hide explicitly specified flag value in Inspector
2023-07-14 18:50:19 +02:00
Yuri Sizov
d8c0d63f07
Merge pull request #79393 from Sauermann/fix-window-focux-indicator
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Add a default theme for unfocused Windows
2023-07-14 18:50:01 +02:00
Yuri Sizov
0231611ee0
Merge pull request #79206 from raulsntos/doc-mention-csharp-differences
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Add a warning about C# differences in classref doc
2023-07-14 18:49:36 +02:00
Yuri Sizov
5c56206e6c
Merge pull request #79011 from bruvzg/pop_all
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[RTL] Add `pop_all`, `push_context` and `pop_context` methods, and use it for `print_rich` to avoid unclosed tags.
2023-07-14 18:49:21 +02:00
Yuri Sizov
6b3e877a5e
Merge pull request #78309 from Calinou/editor-create-new-node-recent-limit-history-size
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Only display 15 nodes in the Recent section of the Create New Node dialog
2023-07-14 18:48:58 +02:00
Hugo Locurcio
c0e3dc55ba
Add a shortcut to paste nodes as sibling of the selected node
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This makes quick pasting jobs easier when you don't want a heavily
nested structure, by pressing Ctrl + Shift + V (Cmd + Shift + V on macOS)
instead of Ctrl + V (Cmd + V on macOS).
2023-07-14 17:35:23 +02:00
Haoyu Qiu
de83b7166c
Hide explicitly specified flag value in Inspector
2023-07-14 14:25:26 +08:00
MewPurPur
bd1a59c4b6
Add icons to some placeholder classes
2023-07-13 20:23:52 +03:00
Markus Sauermann
576980f960
Add a default theme for unfocused Windows
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At the moment it is impossible to distinguish between focused and
unfocused embedded Windows.
Add a new `theme_item` that is used for coloring the border of
unfocused Windows.
2023-07-12 22:35:03 +02:00
Yuri Sizov
60f3b7967c
Merge pull request #79381 from WiseNoodle/fix-wording-of-missing-file-or-dependencies-alert
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Add missing word to text of the alert dialog
2023-07-12 21:03:17 +02:00
Yuri Sizov
1da09fd477
Merge pull request #79062 from MewPurPur/svg-optimizations
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Optimize SVG icons and remove unused Transpose icon
2023-07-12 21:02:53 +02:00
Yuri Sizov
7aff59f0b6
Merge pull request #78567 from NiskashY/master
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Fix reimporting files with non lowercase name extension
2023-07-12 21:02:42 +02:00
Yuri Sizov
a927b22f65
Merge pull request #77257 from rakkarage/tile_animation_sync
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Add `TileSetAtlasSource::TileAnimationMode` options and allow to shuffle tile animations
2023-07-12 21:02:31 +02:00
S.V.I. Vilcrow
56e2fad319
Fixed the jumping to function definition using 'Ctrl+LMB' and the 'Lookup Symbol' button.
2023-07-12 21:30:35 +03:00
WiseNoodle
d1c70cf7d4
Add missing word to text of the alert dialog
2023-07-12 11:53:31 -04:00
Yuri Sizov
770b7e974b
Merge pull request #79337 from KoBeWi/best_fix_ever
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Change default Save Script shortcut
2023-07-12 17:17:11 +02:00
Yuri Sizov
91fefcb546
Merge pull request #79285 from KoBeWi/instant_atlas
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Streamline creating tile atlas sources
2023-07-12 17:17:07 +02:00
Yuri Sizov
19f3303357
Merge pull request #79262 from Geometror/vs-port-icon-size-override
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Keep `GraphNode` port icons crisp at high zoom levels and remove artifacts
2023-07-12 17:17:02 +02:00
Yuri Sizov
bec5650a5f
Merge pull request #79283 from sepTN/fix-dragged-nodes-icon-size
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Fix dragged nodes icon size
2023-07-12 17:16:58 +02:00
Yuri Sizov
f53329d045
Merge pull request #78890 from KoBeWi/who_needs_restart_anyway
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Allow change import type without restarting editor
2023-07-12 17:16:53 +02:00
Yuri Sizov
22b4861d7b
Merge pull request #78649 from MewPurPur/dont-link-to-own-page
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Tweak documentation to use bold font when a class is referencing itself
2023-07-12 17:16:47 +02:00
Yuri Sizov
4d862d6cc9
Merge pull request #78772 from MineBill/master
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Fix VoxelGI saving VoxelGIData as a built-in file, despite being prompted to save it to an external file
2023-07-12 17:16:29 +02:00
Yuri Sizov
c457480ca9
Merge pull request #78604 from KoBeWi/gotta_close_fast
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Speed up closing multiple scripts
2023-07-12 17:16:24 +02:00
Yuri Sizov
d13369eee1
Merge pull request #68140 from quinnyo/auto-complete-option
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Add editor setting to toggle automatic code completion
2023-07-12 17:15:51 +02:00
Yuri Sizov
f25233cbc9
Merge pull request #49524 from Calinou/document-editor-import-options
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Document editor import options in the class reference
2023-07-12 17:15:19 +02:00
Yuri Sizov
56a1d5118f
Merge pull request #59467 from rcorre/blender-wrap
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Wrap mouse for blender-style transforms.
2023-07-12 17:15:08 +02:00
Yuri Sizov
9547de5b0e
Merge pull request #76367 from Chaosus/import_settings_animation_playback
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Add animation playback preview to scene import settings
2023-07-12 17:14:57 +02:00
Yuri Sizov
1e1d2a89bf
Merge pull request #44557 from iwek7/improved_comment_toggle
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Improve `CodeEdit`'s toggle comments behavior
2023-07-12 17:14:52 +02:00
NiskashY
fc6a6dd0f4
Fix reimporting files with non lowercase name extension
2023-07-12 17:04:01 +02:00
bruvzg
7b7f6d45d6
Implement iOS one-click deploy.
2023-07-12 16:25:04 +03:00
Yuri Sizov
ecc9134086
Merge pull request #79079 from stmSi/ESC-key-not-closing-FindReplaceBar
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Fix ESC (ui_cancel) not closing FindReplaceBar
2023-07-12 15:09:46 +02:00
Yuri Sizov
5dff3c4484
Merge pull request #78538 from Sauermann/fix-code-simplifications
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Remove unnecessary value assignments throughout the codebase
2023-07-12 15:09:26 +02:00
Yuri Sizov
6960a1d0e8
Merge pull request #78248 from felaugmar/load-svg-adjustable-scale
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Added `Image::load_svg_from_(buffer|string)`
2023-07-12 15:09:03 +02:00
Yuri Sizov
b4a11294e6
Merge pull request #75460 from joao-pedro-braz/add_new_item_stylebox_to_the_tree_control
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Add a new "inner_item_margin" Theme constant to the Tree control
2023-07-12 15:08:36 +02:00
Theraot
a51116c6c7
Make onready variables created from dropping nodes include custom types
2023-07-12 07:58:26 -05:00
kobewi
6a7567e8f7
Change default Save Script shortcut
2023-07-12 14:25:36 +02:00
Haoyu Qiu
a552103531
Make indentation indicators translatable
2023-07-12 09:19:24 +08:00
Raul Santos
13ab2b6f4f
C#: Improve `GD.PushError` and `GD.PushWarning`
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- Use the name, file path and line number of the caller that invokes
`GD.PushError` and `GD.PushWarning` instead of the location in the C++
`runtime_interop.cpp` file.
- Improvements to getting the C# stack trace.
- Use C# type keywords for built-in types in method declarations.
- Remove extra space before each parameter in method declarations.
- Skip one more frame to avoid `NativeInterop.NativeFuncs`.
- Skip methods annotated with the `[StackTraceHidden]` attribute.
- Improvements to `ScriptEditorDebugger` when source is in project.
- Avoid overriding error metadata when the source is inside the
project file.
- Use the source function in the title when the source is inside
the project file.
Users that use these methods would expect the reported location printed
by these methods to correspond to a location in their project source files.
Specifically, they'd expect to see the file path and line number at which
they call these methods, and not the location of the C++ code (which is
always the same). Now, these methods are a lot more useful since users
can know which line in their source code printed the error/warning.
2023-07-11 11:19:11 +02:00
Hendrik Brucker
662d8c76b3
Remove GraphNode's comment property and related functionality
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(this functionality will be reintroduced in a new and more flexible way)
2023-07-11 02:05:25 +02:00
Rindbee
28db5e7649
Fix history mismatch
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Set the properties of the resource's proxy instead of setting the resource's
properties directly. (For action "Set ...")
Update the path of the edited scene when saving the scene. (For action "Add
atlas source")
2023-07-11 05:45:37 +08:00
Aaron Franke
95ccbdea4b
Improve text in popup warning, remove "upgrade or downgrade" text
2023-07-10 11:52:48 -05:00
Yuri Sizov
ef155c1aeb
Merge pull request #79078 from KoBeWi/if_you_gaze_into_the_empty_bottom_panel,_the_empty_bottom_panel_gazes_also_into_you
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Collapse bottom panel if there is no active tab
2023-07-10 16:30:14 +02:00
kobewi
bdb7e62029
Streamline creating tile atlas sources
2023-07-10 15:36:00 +02:00
Rémi Verschelde
349e44091d
Merge pull request #79118 from aaronfranke/friendly-upgrades
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Improve user-friendliness of project version mismatch message
2023-07-10 15:33:15 +02:00
Septian
837df886f3
Fix dragged nodes have icon size
2023-07-10 20:18:18 +07:00
Hendrik Brucker
1bea64a295
[Graph editors] Keep port icons crisp at high zoom levels, remove rim artifacts
2023-07-10 15:09:40 +02:00
Rémi Verschelde
b8ed596769
Merge pull request #79277 from akien-mga/godot-4-ever
...
Change explicit 'Godot 4.0' references to 'Godot 4'
2023-07-10 13:18:32 +02:00
Rémi Verschelde
232611b447
Merge pull request #79264 from OverloadedOrama/3-to-4-camera2d-rotating
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Fix `Camera2D.rotating` not being converted and reversed properly
2023-07-10 13:18:00 +02:00
Rémi Verschelde
7e36223da0
Merge pull request #79139 from aaronfranke/prop-hint-cl-na-type-str-restr-repl
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Fix property hint class name type string restriction and replace mode
2023-07-10 13:17:13 +02:00
Rémi Verschelde
8a06ec979e
Change explicit 'Godot 4.0' references to 'Godot 4'
...
Fixes #79276 .
2023-07-10 13:08:11 +02:00
Emmanouil Papadeas
256b99ca40
Fix `Camera2D.rotating` not being converted and reversed properly
...
Godot 3's Camera2D `rotating = true` and `rotating = false` are supposed to be converted and reversed to `ignore_rotation = false` and `ignore_rotation = true` respectively, but this wasn't the case before this PR, as the project converted was failing to properly read the `true` and `false` strings, thus resulting in `ignore_rotation = true` in all cases.
2023-07-10 12:52:48 +03:00
bruvzg
5216a08617
[RTL] Add `pop_all`, `push_context` and `pop_context` methods, and use it for `print_rich` to avoid unclosed tags.
2023-07-09 19:53:15 +03:00
Raul Santos
a164e3e7b3
Add a note about C# differences in classref doc
2023-07-09 01:44:48 +02:00
Rémi Verschelde
157973ad5e
Merge pull request #79173 from RedworkDE/net-commandline-exporting
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C#: Fix command line exporting
2023-07-08 18:23:06 +02:00
Rémi Verschelde
bdcbfd71a8
Merge pull request #79158 from jpcerrone/shaderinclude_fixes
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Fix comments and indentation in .gdshaderinc files
2023-07-08 18:22:42 +02:00
Rémi Verschelde
19c6294a66
Merge pull request #78795 from akien-mga/project-converter-keep-rendering-driver
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Project converter: Use same rendering driver as Project Manager
2023-07-08 18:18:10 +02:00
Rémi Verschelde
e3dee8cea9
Merge pull request #78694 from Yadnesh-Kulkarni/bugfix-grid-view-disappear-#78588
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Fix 3D viewport grid disappearing on scene tab changes
2023-07-08 18:16:55 +02:00
Rémi Verschelde
02a4d099fd
Merge pull request #78631 from Calinou/shader-editor-creation-dialog-use-bullet-points
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Use bullet points in shader editor creation dialog
2023-07-08 18:16:31 +02:00
Rémi Verschelde
a12d9df9e1
Merge pull request #71024 from marzecdawid/better-cursor-behaviour-in-tree-with-ctrl
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Fix cursor behavior for multiselect in Tree while holding CTRL
2023-07-08 18:14:48 +02:00
Danil Alexeev
c1b450566a
GDScript: Add `@deprecated` and `@experimental` doc comment tags
2023-07-08 18:13:19 +03:00
Ryan Roden-Corrent
90bddd21c8
Wrap mouse for blender-style transforms.
...
When performing a blender-style translate or scale (but not rotate),
wrap the mouse inside the bounds of the viewport. This allows moving the
mouse indefinitely for large translate or scale operations, and is
consistent with how blender works.
This enables global input processing during blender-style transforms, so
we can capture and wrap mouse events outside the bounds of the viewport.
Other wrapping operations use _sinput, which I assume is possible
because a mouse button is held, so the control receives input even when
the mouse exits the control.
This does not implement wrapping for regular (gizmo-driven) transforms,
though this could be done if desired.
Fixes godotengine/godot-proposals#4255 .
2023-07-08 07:53:47 -04:00
MewPurPur
d8d53e3370
Deselect curve point with RMB on the empty space
2023-07-08 00:31:17 +03:00
RedworkDE
f3f3365abd
C#: Fix command line exporting
2023-07-07 20:51:46 +02:00
kleonc
3f6e35bdb2
Fix drag-dropping nodes to parent with internal nodes
2023-07-07 19:24:44 +02:00
MewPurPur
fe194f8db0
Optimize SVG icons and remove unused Transpose icon
2023-07-07 17:58:15 +03:00
jpcerrone
71b8a9d274
Fix comments and indentation in .gdshaderinc files
...
Fixes #78205
The handling of comments and indentation in the shader editor
wasn't considering shader include files.
2023-07-07 11:18:30 -03:00
Rémi Verschelde
5205ff69ca
Merge pull request #79090 from mb4c/wrap-tooltip
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Add tooltip description wrapping in scene tree and plugin settings
2023-07-07 16:04:41 +02:00
Rémi Verschelde
a2604ff712
Merge pull request #78925 from theraot/fix_rename_unique
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Do not change a node unique name to the same name
2023-07-07 16:04:17 +02:00
Rémi Verschelde
2935a2b1de
Merge pull request #78775 from aaronfranke/proj-tag-sort
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Sort project tags before saving
2023-07-07 16:03:53 +02:00
Rémi Verschelde
2c0a0a0eab
Merge pull request #78524 from MewPurPur/4920726f6c6c65642061203621
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Fix tooltip of enum value without description
2023-07-07 16:03:28 +02:00
Rémi Verschelde
81c6694014
Merge pull request #78522 from MewPurPur/improve-tileset-labels
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Improve string drawing in the tiledata editor
2023-07-07 16:03:02 +02:00
Rémi Verschelde
6ed632be27
Merge pull request #54071 from KoBeWi/infinite_unlimited_connections
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Focus current node after connecting
2023-07-07 16:01:17 +02:00
mb4c
d007be2d14
Add tooltip description wrapping in scene tree and plugin settings
2023-07-07 11:16:34 +02:00
Rémi Verschelde
443820686c
Merge pull request #79112 from bitsawer/fix_preprocessor_keyword_colors
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Make shader preprocessor keyword colors consistent
2023-07-07 08:36:13 +02:00
Rémi Verschelde
69dbbcc313
Merge pull request #79092 from akien-mga/doctool-remove-version-attribute
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Doctool: Remove version attribute from XML header
2023-07-07 08:34:55 +02:00
Rémi Verschelde
8e5a01fcf4
Merge pull request #79025 from RedworkDE/scripted-export-plugin
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Fix export options of scripted `EditorExportPlugin`s
2023-07-07 08:33:21 +02:00
Rémi Verschelde
b3c2b52025
Merge pull request #78953 from anvilfolk/enum-desc
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Fix regression with GDScript enum descriptions now showing up in documentation.
2023-07-07 08:31:44 +02:00
Rémi Verschelde
3049f33495
Merge pull request #78938 from timothyqiu/no-match
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Translate "No match" message in FindReplaceBar
2023-07-07 08:31:20 +02:00
Rémi Verschelde
e940778f0a
Merge pull request #78920 from Rindbee/fix-invalid-shortcut-keys-in-TileSetAtlasSourceEditor
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Make sure the shortcut key respects the context in `TileSetAtlasSourceEditor`
2023-07-07 08:30:31 +02:00
Rémi Verschelde
64d451daac
Merge pull request #78914 from KoBeWi/lazy_drop
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Fix dropping files from res:// to res://
2023-07-07 08:30:06 +02:00
Aaron Franke
58a65591f5
Fix property hint class name type string restriction and replace mode
2023-07-06 23:07:32 -05:00
Aaron Franke
3b8a81d361
Improve user-friendliness of project version mismatch message
2023-07-06 19:27:48 -05:00
Alfonso J. Ramos
b2bef8c47b
Do not change a node unique name to the same name
2023-07-06 16:27:34 -05:00
bitsawer
a5d6152949
Make shader preprocessor keyword colors consistent
2023-07-06 17:56:26 +03:00
Rémi Verschelde
81064cc239
Doctool: Remove version attribute from XML header
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We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
kobewi
59ae7e2445
Collapse bottom panel if there is no active tab
2023-07-05 23:07:12 +02:00
stmSi
7eb517c27f
Fix: ESC (ui_cancel) not closing FindReplaceBar
2023-07-06 03:35:01 +06:30
Rémi Verschelde
d28f9afdc6
i18n: Sync translations with Weblate
2023-07-05 16:04:29 +02:00
Yuri Sizov
c16afc1c2d
Merge pull request #79050 from capnm/fix_teststr_what
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Fix import hints that are followed by dot.number
2023-07-05 15:59:44 +02:00
Martin Capitanio
470083caed
Fix import hints that are followed by dot.number.
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Fixes #78881 .
2023-07-05 14:49:53 +02:00
Pedro J. Estébanez
cac4d44cde
Re-enable docs cache with fixes
2023-07-05 10:44:58 +02:00
RedworkDE
fa84d09542
Fix export options of scripted EditorExportPlugins
2023-07-04 15:39:23 +02:00
Tetane
1cd0a34e47
Fix Create shader Node window position on second monitor
2023-07-03 20:17:56 +02:00
kobewi
9379177286
Fix node selection not handled correctly at launch
2023-07-03 14:43:15 +02:00
kobewi
244968c8d1
Allow change import type without restarting editor
2023-07-03 13:24:24 +02:00
ocean (they/them)
d48636c3bf
Fix regression with enum descriptions now showing up in documentation.
2023-07-02 11:29:52 -04:00
Brecht Kuppens
86117f8cba
Added option to center image when loading particle emission mask
2023-07-02 12:22:38 +02:00
Haoyu Qiu
ac454ce2a7
Translate "No match" message in FindReplaceBar
2023-07-02 16:49:22 +08:00
Rindbee
fec731bf33
Make sure the shortcut key respects the context in `TileSetAtlasSourceEditor`
2023-07-02 06:40:14 +08:00
kobewi
1d970cd6ca
Fix dropping files from res:// to res://
2023-07-01 19:21:35 +02:00
Rémi Verschelde
16dd4e5725
i18n: Sync translations with Weblate
2023-06-29 13:33:56 +02:00
Rémi Verschelde
b3d1aeea07
Fix missing GDExtension in-editor API reference
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This commit partially reverts a change in e1ce0340b7
which would prevent from generating API reference for GDExtension APIs.
Fixes #78829 .
2023-06-29 12:48:10 +02:00
Hannah Crawford
444e1a8e2c
Add layer, shadow and visibility range options to Scene Importer.
2023-06-28 17:09:23 +01:00
Rémi Verschelde
53c78b2cac
Project converter: Use same rendering driver as Project Manager
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Which means by default OpenGL 3, but it can still be overridden from the command line.
Fixes #76303 .
2023-06-28 15:07:37 +02:00
MineBill
c34d5627fb
Set the VoxelGIData path before saving, otherwise the ResourceSave will revert it to an empty String
2023-06-28 10:28:36 +03:00
Aaron Franke
d667402461
Sort project tags before saving
2023-06-27 18:22:33 -05:00
kobewi
af01aed643
Fix missing translations in EventListenerLineEdit
2023-06-27 23:08:41 +02:00
Rémi Verschelde
9d089fe6e5
i18n: Sync translations with Weblate
2023-06-26 19:40:50 +02:00
kobewi
08ef3044ee
Fix missing translation in SceneCreateDialog
2023-06-26 19:19:36 +02:00
Yadnesh Kulkarni
a8dde286ce
Fixed grid disappearance
2023-06-26 09:27:25 -04:00
Rémi Verschelde
d08ba5f3dc
Merge pull request #78670 from KoBeWi/cache_with_full_power
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Improve script icon cache
2023-06-26 14:56:47 +02:00
kobewi
0458ac4b81
Improve script icon cache
2023-06-26 14:03:21 +02:00
Ninni Pipping
39353462ac
Fix indentation in script templates
2023-06-26 12:18:02 +02:00
Danil Alexeev
da4590b3f1
Unexpose `DocCache` class
2023-06-24 22:24:54 +03:00
MewPurPur
0786876077
Tweak documentation to use bold font when a class is referencing itself
2023-06-24 18:09:31 +02:00
Rémi Verschelde
1ee2697682
Revert "Fix paste value not updated in dictionaries/arrays"
2023-06-24 10:59:35 +02:00
Hugo Locurcio
bce2985615
Use bullet points in shader editor creation dialog
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This is consistent with the script creation dialog.
2023-06-24 02:12:13 +02:00
Hugo Locurcio
08118b1456
Only display 15 nodes in the Recent section of the Create New Node dialog
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This prevents the history size from becoming too large, which made it less
useful.
This also fixes an off-by-one error in the completion scoring algorithm.
2023-06-23 23:51:51 +02:00
Yuri Sizov
f44b2d7898
Merge pull request #78611 from YuriSizov/editor-cure-for-early-onset-layout-dementia
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Handle contextual editors gracefully when restoring layout
2023-06-23 17:52:35 +02:00
Rémi Verschelde
46b2619223
Merge pull request #78614 from RandomShaper/disable_doc_cache
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Disable doc cache temporarily for pre-RC stabilization
2023-06-23 17:23:56 +02:00
Pedro J. Estébanez
7afb9dd275
Disable doc cache temporarily for pre-RC stabilization
2023-06-23 16:40:40 +02:00
Yuri Sizov
f623509086
Handle contextual editors gracefully when restoring layout
2023-06-23 15:46:06 +02:00
Yuri Sizov
8cfbc6bda2
Revert "Remember only permanent bottom tabs"
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This reverts commit 5dde57e958
.
2023-06-23 15:23:36 +02:00
Rémi Verschelde
9ab388c146
Merge pull request #78609 from KoBeWi/—GodotEngine
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Unify window title format
2023-06-23 12:36:44 +02:00
kobewi
44bec97d5e
Unify window title format
2023-06-23 12:21:56 +02:00
kobewi
9a302e32c8
Speed up closing multiple scripts
2023-06-23 11:19:09 +02:00
kobewi
5dde57e958
Remember only permanent bottom tabs
2023-06-23 10:53:39 +02:00
Felipe Augusto Marques
26eb3db234
Added Image's `load_svg_from_(buffer|string)`
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No core dependency to the svg module.
2023-06-23 00:43:43 -03:00
Ninni Pipping
818fe886a3
Bounds fixes in `TextureAtlas` import
2023-06-22 19:20:56 +02:00
Gilles Roudière
bca1f91291
Fixes crash in TileSetAtlasSourceEditor
2023-06-22 15:03:53 +02:00
Markus Sauermann
890fdd56df
Code simplifications
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CPPcheck found most of them.
no need to assign the variable twice:
- AnimationTrackEditTypeAudio
- SSEffects
variable is assigned in all if-else clauses:
- EditorHelp
- AndroidInputHandler
- MenuBar
- ShaderCompiler
same if clause:
- ItemList
clearing an empty bitfield has no effect:
- Viewport
2023-06-21 22:37:26 +02:00
Dawid Marzec
9abbdea95e
Fix cursor behaviour in Tree while holding CTRL
2023-06-21 20:44:29 +02:00
MewPurPur
c0453a544d
Fix enum tooltip with no description
2023-06-21 19:18:08 +02:00
Alula
9676905aee
Add option to swap Alt+scroll zooming behavior in 2D editor
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Update doc/classes/EditorSettings.xml
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-06-21 18:56:58 +02:00
MewPurPur
1649dcad0b
Improve string printing in the tiledata editor
2023-06-21 17:43:45 +02:00
Yuri Sizov
4fc045e9b5
Merge pull request #76152 from timothyqiu/tile-resize-clamp
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Fix tile resizing towards atlas boundary
2023-06-21 11:19:24 +02:00
Rémi Verschelde
5285927f51
Merge pull request #78495 from lyuma/import_tracks_single_clip
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Fix Import Tracks import setting for single clip
2023-06-21 10:19:47 +02:00
Rémi Verschelde
78518be194
Merge pull request #75444 from lpriebe/editor-run-arg-split-fix
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Prevent quoted args in `editor/main_run_args` from being split at spaces
2023-06-21 10:18:37 +02:00
Rémi Verschelde
9e56f28d0e
Merge pull request #75345 from Rindbee/fix-wrong-description-in-EditorSettings
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Fix wrong descriptions in EditorSettings
2023-06-21 10:18:09 +02:00
Yuri Sizov
38ae7b58d1
Merge pull request #78350 from ajreckof/you-know-when-you-want-to-search-this-member-you-don't-know-and-then-you-have-the-script-editor-all-over-the-place-now-it-should-not-happen-anymore-hopefully
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Fix placement and style of the "Make Floating" button
2023-06-21 03:03:19 +02:00
Rindbee
19d77ea90d
Fix wrong descriptions in EditorSettings
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Fix wrong descriptions about `editors/3d/grid_division_level_max`
and `editors/3d/grid_division_level_min`.
2023-06-21 07:16:30 +08:00
ajreckof
13e65da804
Fix wrong placement of the Make Floating Button.
2023-06-21 01:00:37 +02:00
Lyuma
0d0e8b0a8a
Fix Import Tracks import setting for single clip
2023-06-20 15:49:38 -07:00
Yuri Sizov
ab545ece85
Merge pull request #76398 from spanzeri/insert-key-crash
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Fix insert key crash with no animation
2023-06-20 20:39:52 +02:00
Yuri Sizov
db08287b18
Merge pull request #78456 from aaronfranke/tex-format-should
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Check if the required texture format is imported in the export dialog
2023-06-20 20:38:02 +02:00
quinnyo
68c24f9993
Add code_complete_enabled code editor setting
2023-06-21 02:51:05 +10:00
Aaron Franke
1a70d82606
Check if the required texture format is imported in the export dialog
2023-06-20 10:58:34 -05:00
Samuele Panzeri
4067907074
Fix insert key crash with no animation
2023-06-20 17:39:09 +02:00
kobewi
9c3afcc898
Fix ColorPicker margin theme property
2023-06-20 12:47:52 +02:00
Gilles Roudière
94b1bc0d68
Fix TileMap draw preview when switching CI editor tool
2023-06-20 12:12:01 +02:00
Rémi Verschelde
49dedd6ce4
Merge pull request #74567 from Garym3/3-to-4-converter-brace-aggregate-fix
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Fix braces handling when parsing method arguments on project conversion
2023-06-20 09:19:33 +02:00
Garym3
4aecba68e3
Fix braces handling when parsing method arguments on project conversion
2023-06-20 07:20:35 +02:00
Rémi Verschelde
217a20a8a0
Merge pull request #78448 from akien-mga/black-23.3.0
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CI: Update static checks to black 23.3.0
2023-06-20 00:05:39 +02:00
Rémi Verschelde
e4deaa2727
Merge pull request #76787 from RedworkDE/avoid-localvector-copy
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Avoid making unnecessary copies of `LocalVector`
2023-06-20 00:01:55 +02:00
Rémi Verschelde
bfec390026
Merge pull request #76672 from kleonc/scene-tree-item-unify-tooltip-creation
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Unify setting tooltips for items in `SceneTreeEditor`
2023-06-20 00:01:29 +02:00
Rémi Verschelde
c9c941e339
CI: Update static checks to black 23.3.0
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And apply it to the codebase, removing empty lines at the start of blocks.
2023-06-19 23:33:02 +02:00
Rémi Verschelde
764193629f
Merge pull request #76179 from Maran23/pause-mode-convert-fix
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Fix `pause_mode` may not be converted correctly in .tscn files.
2023-06-19 22:34:43 +02:00
Rémi Verschelde
080d471e98
Merge pull request #75200 from Calinou/debugger-editor-settings-add-property-hints
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Add property hints for debugger/profiler editor settings
2023-06-19 21:39:10 +02:00
Haoyu Qiu
ac36776729
Fix tile resizing towards atlas boundary
2023-06-20 00:36:37 +08:00
Fabio Alessandrelli
7b170d12cf
Merge pull request #75836 from rsubtil/bugfix-dap_windows_path
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Fix DAP path mismatch on Windows
2023-06-19 16:38:19 +02:00
Rémi Verschelde
cdc68c2887
Merge pull request #71015 from 44zb/fix-error-messages-copied-without-line-breaks
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Add a line break to error messages in the script editor
2023-06-19 16:33:06 +02:00
Artyom Lunchenkov
613c060e0b
Add a line break to error messages in the script editor
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Fixes #71002
2023-06-19 15:57:27 +02:00
Rémi Verschelde
58c3f24d96
Merge pull request #78430 from zhhrozhh/scene_tree_draft
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Skip using increment if nodes are adding to the end of some other node
2023-06-19 15:40:21 +02:00
hzhang
25746716f3
Fix drag-dropping nodes at the end of children list
2023-06-19 20:42:33 +08:00
Rémi Verschelde
cdfaf8a10f
Merge pull request #78418 from brno32/apply-texture-filter-2d-polygon-editor
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Apply selected texture filter when editing UV
2023-06-19 13:28:36 +02:00
andybarcia
553f4f8dce
Improve error reporting when parsing CSV translation file
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Fixes #46682 .
Also fix unit test suite to separate generic FileAccess CSV testing
from using CSV as translation. And add more CSV translation tests.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-06-19 12:47:44 +02:00
Michael Alexsander
41a75cfa4f
Allow exporting release Android builds without a debug keystore
2023-06-19 01:00:13 -03:00
Alex Drozd
0c75d5d70c
apply selected texture filter when editing UV
2023-06-18 22:56:26 +02:00
Rémi Verschelde
96166c9aab
Merge pull request #78387 from Wuqiqi123/fix_texture_preview_crash_from_invalid_image
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Fix TexturePreview crash when creating an invalid image
2023-06-18 16:33:27 +02:00
Rémi Verschelde
65bc139bf2
Merge pull request #78354 from raulsntos/connect-dialog-dont-filter-derived-classes
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Allow base types in method params of connection dialog
2023-06-18 16:32:16 +02:00
Rémi Verschelde
e8e00b981e
Merge pull request #76711 from ajreckof/fix-paste-value-not-updating-element-in-dictionaries/array
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Fix paste value not updated in dictionaries/arrays
2023-06-18 16:30:16 +02:00
Rémi Verschelde
8d6c33a2b9
Merge pull request #76630 from gelvinp/respect-binary-compress
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Respect "compress_binary_resources" editor setting on scene import
2023-06-18 16:29:49 +02:00
Patrick Gelvin
9408ac0d6e
Respect "compress_binary_resources" editor setting
2023-06-18 00:55:32 -07:00
Qiqi Wu
9321e9fa86
fix TexturePreview crash from an invalid image
2023-06-18 13:08:06 +08:00
Raul Santos
47ed332499
Allow base types in method params of connection dialog
2023-06-17 03:39:10 +02:00
Gilles Roudière
41890ff9c3
Fix compilation on gcc13
2023-06-16 19:24:04 +02:00
kobewi
7f18db9d9d
Fix filesystem cache split error
2023-06-16 13:13:30 +02:00
Rémi Verschelde
ada10b57f3
Merge pull request #78318 from Sauermann/fix-spinslider-grabbing
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Fix the distance for grabbing a EditorSpinSlider
2023-06-16 10:24:14 +02:00
Rémi Verschelde
908610174d
Merge pull request #77536 from clayjohn/GLES3-render-info
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Add RENDERING_INFO parameters to GL Compatibility renderer
2023-06-16 10:19:09 +02:00
Rémi Verschelde
d101244d1b
Merge pull request #74641 from dalexeev/fix-bitfield-enum-warnings
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Display `BitField[Enum]` in docs to distinguish from `Enum`
2023-06-16 10:18:46 +02:00
Rémi Verschelde
a7a1012d98
Merge pull request #74580 from Garym3/3-to-4-converter-fix-ogg-import-file-conversion
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Fix bad OGG importer's name inside .import files during project conversion
2023-06-16 10:18:23 +02:00
Markus Sauermann
42402aa7db
Fix the distance for grabbing a EditorSpinSlider
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Currently moving the mouse for a single pixel is enough to trigger
grabbing, which happens often unintentionally.
2023-06-16 09:39:49 +02:00
clayjohn
36a005fafc
Add RENDERING_INFO parameters to GL Compatibility renderer
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This also fixes RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME for the RD renderers as it was incorrectly reporting vertex/index count at times
This also adds memory tracking to textures and buffers to catch memory leaks.
This also cleans up some memory leaks that the new system caught.
2023-06-16 09:10:00 +02:00
Michael Aganier
f563d24689
Change light themes default contrast from -0.08 to -0.06
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-0.08 overblows the highlights, -0.06 looks much better.
2023-06-15 19:20:21 -04:00
Garym3
e5d55e35c2
Fix runtime crash due to missing importer's name conversion inside .import files about OGG vorbis sound files
2023-06-15 22:55:02 +02:00
Danil Alexeev
eb391d3302
Display `BitField[Enum]` in docs to distinguish from `Enum`
2023-06-15 17:23:02 +03:00
Rémi Verschelde
95a9089fdd
Merge pull request #74813 from bruvzg/text_edit_autowrap
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[TextEdit] Expose all auto-wrap modes.
2023-06-15 16:08:21 +02:00
Rémi Verschelde
6587a81910
Merge pull request #78268 from Sauermann/fix-remove-unused-variable
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Remove unused variable `PopupMenu::parent_rect`
2023-06-15 15:26:36 +02:00
Markus Sauermann
840e2b14f3
Remove unused variable `PopupMenu::parent_rect`
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This private variable is not read anywhere.
Remove it and all places, where it is set.
2023-06-15 12:08:47 +02:00
Rémi Verschelde
3dca469f8c
Merge pull request #78109 from heppocogne/support-relative-path
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Add relative path support for `EditorPlugin::add_autoload_singleton`
2023-06-15 10:50:33 +02:00
Rémi Verschelde
2c22e56e37
Merge pull request #77992 from ajreckof/Prevent-unselectable-nodes-when-switching-filter-and-no-children-match-the-new-filter
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Prevent unselectable nodes when switching filter and no children match the new filter.
2023-06-15 10:50:22 +02:00
Rémi Verschelde
2c51ecac5a
Merge pull request #76376 from ajreckof/fix_NodePath_update_from_batch_rename
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Properly update nodepath with batch rename
2023-06-15 10:39:48 +02:00
Hugo Locurcio
8352122e70
Document editor import options in the class reference
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Tooltips are displayed when hovering import options, both in the Import
dock and in the import defaults editor (which is in the Project Settings).
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-06-15 08:30:48 +02:00
ajreckof
8c6ede10c5
Prevent unselectable nodes when switching filter and no children match the new filter
2023-06-14 23:20:28 +02:00
ajreckof
5c15083d40
properly update nodepath with batch rename
2023-06-14 15:12:46 +02:00
kleonc
77b8e0fcb7
Allow setting negative WorldBoundaryShape2D.distance through the editor
2023-06-14 14:54:00 +02:00
Rémi Verschelde
1930b491d6
Merge pull request #78194 from MewPurPur/video-stream-resource-icon
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Add VideoStream icon
2023-06-14 09:26:23 +02:00
Rémi Verschelde
adef9fb3d2
Merge pull request #77709 from MewPurPur/improve-center-selection-icon
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Make the CenterView icon clearer
2023-06-14 09:24:21 +02:00
Rémi Verschelde
50b3b176cb
Merge pull request #76688 from ajreckof/backward_undo
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Add `backward_undo_ops` as option for action
2023-06-14 09:23:56 +02:00
VolTer
5e7d1225e6
Make the Make Center icon clearer
2023-06-14 02:19:01 +02:00
MewPurPur
d2b437411e
Add VideoStream icon
2023-06-13 19:54:59 +02:00
ajreckof
81aa5ad999
add backward_undo_ops as property for action
2023-06-13 15:32:05 +02:00
Rémi Verschelde
abb6744d6c
Merge pull request #77615 from jpcerrone/add_joypad_conversion
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Add joypad input map conversion to project converter
2023-06-13 14:41:09 +02:00
Rémi Verschelde
7aa530c4ca
Merge pull request #78171 from MewPurPur/fix-curve-editor-crash
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Fix Curve Editor crash with null curve
2023-06-13 13:53:02 +02:00
Rémi Verschelde
52493767fc
Merge pull request #78165 from timothyqiu/invalid-tile
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Fix crash when opening a TileSet with invalid tiles
2023-06-13 13:52:58 +02:00
Rémi Verschelde
b203651ad7
Merge pull request #77982 from KoBeWi/fix_for_filter_failure
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Fix nodes selectable abnormally when using filter
2023-06-13 13:52:54 +02:00
Rémi Verschelde
ad85ecef8d
Merge pull request #77750 from RandomShaper/tidy_shader_data_items
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Let editor workaround a case of inconsistency in compound scenes
2023-06-13 13:52:51 +02:00
Haoyu Qiu
8b5d5dc2c4
Fix crash when opening a TileSet with invalid tiles
2023-06-13 18:50:08 +08:00
MewPurPur
beae9b0bc1
Fix Curve Editor crash with null curve
2023-06-13 11:35:35 +02:00
kobewi
06eef4c64d
Fix nodes selectable abnormally when using filter
2023-06-13 11:11:00 +02:00
kobewi
06eff95d64
Fix missing UID handling in Dependency Editor
2023-06-13 11:09:56 +02:00
Pedro J. Estébanez
96c469a138
Let editor workaround a case of inconsistency in compound scenes
2023-06-13 11:05:57 +02:00
bruvzg
75e6ec8874
[TextEdit] Expose all auto-wrap modes.
2023-06-13 10:28:27 +03:00
Yuri Rubinsky
7cd943fc43
Add animation playback preview to scene import settings
2023-06-13 08:42:12 +03:00
Rémi Verschelde
a5206e449e
Merge pull request #78152 from brno32/editor-persistence-empty-scene-fix
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Prevent non-existent scene from being saved to persistent editor config
2023-06-12 22:56:46 +02:00
Rémi Verschelde
5c334ee74d
Merge pull request #78101 from MewPurPur/optimize-svg-gradient-icons
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Optimize many SVGs
2023-06-12 22:55:36 +02:00
Rémi Verschelde
54b0907e67
Merge pull request #78015 from MewPurPur/Mom-can-we-have-a-new-Godot-logo-----We-have-a-new-Godot-logo-at-home-----The-new-Godot-logo-
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Standardize and Optimize blue robot SVGs
2023-06-12 22:55:12 +02:00
Rémi Verschelde
380ee3c0c0
Merge pull request #77973 from bruvzg/fix_rtl_rebuild
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Fix editor log flicker.
2023-06-12 22:54:47 +02:00
Rémi Verschelde
54a8adfd50
Merge pull request #75984 from KoBeWi/ConsoleMcWrap
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Rename console script to wrapper
2023-06-12 22:54:24 +02:00
Rémi Verschelde
efea8aed68
Merge pull request #75900 from Maran23/project-converter-declaring-inferring-types
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Fix exported variables declaring or inferring the type were not converted correctly
2023-06-12 22:53:58 +02:00
Rémi Verschelde
9be0aab790
Merge pull request #75798 from KoBeWi/let's_fix_this_hack_with_yet_another_hack
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Make sure script cache is created after reimport
2023-06-12 22:53:35 +02:00
Alex Drozd
454befc880
Prevent non-existent scene from being saved to persistent editor config
2023-06-12 22:49:49 +02:00
Marius Hanl
55ba34a6d2
Fix exported variables declaring or inferring the type were not converted correctly.
2023-06-12 19:19:51 +02:00
Marius Hanl
bd599d0797
Improve function detection to avoid accidental conversion
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When converting a function like "connect(", we do not want to detect a function like "reconnect(" as a possible candidate for conversion.
2023-06-12 19:19:19 +02:00
bruvzg
488626701d
Fix editor log flicker.
2023-06-12 20:15:23 +03:00
Aaron Franke
7e9b5e59d4
Make a header for VariantUtilityFunctions
2023-06-12 11:29:42 -05:00
Yuri Sizov
593d5ca29f
Merge pull request #77962 from KoBeWi/some_hand-holding_is_ok,_probably
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Improve some tile editor hint labels
2023-06-12 18:23:23 +02:00
MewPurPur
a8412c12da
Standardize and Optimize blue robot SVG
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Co-authored-by: Andre Vallestero <39736205+AndreVallestero@users.noreply.github.com>
2023-06-12 18:12:40 +02:00
MewPurPur
ecb7a9954b
Optimize a few SVGs
2023-06-12 18:05:14 +02:00
Rémi Verschelde
6306eb4047
Merge pull request #76372 from sygi/dont_propagate_lock_view
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Store lock view rotation whether its on or off
2023-06-12 17:09:38 +02:00
Rémi Verschelde
c3e5e4ed4b
Merge pull request #68599 from Rindbee/update-edited_scene_root-in-time
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Update the edit scene root in time after it is replaced
2023-06-12 17:08:50 +02:00
kobewi
d17c522991
Focus current node after connecting
2023-06-12 17:07:47 +02:00
Rindbee
eb74079dfb
Update the edit scene root in time after it is replaced
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When changing the type of the edited scene root node, it may be necessary
to update edited scene root in time for the child nodes to work properly.
2023-06-12 21:49:30 +08:00
Rémi Verschelde
2d6b880987
i18n: Sync translations with Weblate (now tracking 4.1 strings)
2023-06-12 14:57:08 +02:00
heppocogne
f7f4e53763
Add relative path support for `EditorPlugin::add_autoload_singleton`
2023-06-12 21:27:46 +09:00
Rémi Verschelde
7b9df571b3
Merge pull request #78102 from MewPurPur/polyphonic-audio-icon
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Add AudioStreamPolyphonic icon
2023-06-12 14:15:31 +02:00
Rémi Verschelde
bb59def1af
Merge pull request #78097 from brno32/remove-assert-from-project-converter
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Remove `assert` conversion from the project converter
2023-06-12 14:15:07 +02:00
Rémi Verschelde
055986c870
Merge pull request #78125 from KoBeWi/editing_gone_wrong
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Fix some invalid plugin edit calls
2023-06-12 11:57:35 +02:00
Rémi Verschelde
2c5f259cf5
Merge pull request #78124 from KoBeWi/leave_MeshLibrary_alone
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Fix problems reloading MeshLibrary
2023-06-12 11:57:07 +02:00
Rémi Verschelde
d4951ead3a
Merge pull request #78093 from samar-01/fix-77944
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Changed error tree initialization to allow reselection
2023-06-12 11:40:41 +02:00
Rémi Verschelde
7db29c04cd
Merge pull request #78057 from KoBeWi/PR_snatcher_strikes_back
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Fix moving directories in filesystem
2023-06-12 11:40:18 +02:00
kobewi
366c9678ca
Fix some invalid plugin edit calls
2023-06-11 22:15:54 +02:00
kobewi
0a4d0506d1
Fix problems reloading MeshLibrary
2023-06-11 19:42:24 +02:00
samar-01
d9e64d7001
Changed error tree initialization to allow reselection
2023-06-10 22:47:16 -04:00
MewPurPur
e62c966f31
Add AudioStreamPolyphonic icon
2023-06-11 01:53:33 +02:00
Alex Drozd
d053536b3b
removing assert statement from the project converter
2023-06-10 23:33:11 +02:00
Rémi Verschelde
c3a45e771b
Merge pull request #77699 from KoBeWi/an_indestructible_ratio_that_we_all_deserve
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Preserve vector ratio when dragging through 0
2023-06-10 12:10:30 +02:00
kobewi
40d1791721
Fix moving directories in filesystem
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Co-authored-by: Samuele Panzeri <samuele.panzeri@gmail.com>
2023-06-09 18:33:05 +02:00
Rémi Verschelde
d3651ea455
Merge pull request #77834 from KoBeWi/I.M.G
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Fix Image -> Texture2D inspector auto-conversion
2023-06-09 15:32:04 +02:00
Rémi Verschelde
0e0758c5cd
Merge pull request #75261 from AThousandShips/wav_trim
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Fix trim when importing WAV
2023-06-09 15:31:15 +02:00
Rémi Verschelde
a08aa9627c
Merge pull request #75226 from AThousandShips/file_dialog_default
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Do not use editor setting for FileDialog hidden files
2023-06-09 15:30:48 +02:00
Rémi Verschelde
a3a8d3463e
Merge pull request #74948 from AThousandShips/animation_key
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Fix type check in AnimationTrackKeyEdit for methods
2023-06-09 15:30:16 +02:00
Rémi Verschelde
a5de7e3820
Merge pull request #78046 from Calinou/editor-capitalization-add-textfile
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Add TextFile to editor property capitalizations
2023-06-09 15:11:29 +02:00
Hugo Locurcio
695c69232e
Add TextFile to editor property capitalizations
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This is used in the TextFile Extensions editor setting.
2023-06-09 14:27:46 +02:00
Rémi Verschelde
b6bb244aad
Merge pull request #78042 from timothyqiu/phantom
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Fix heap-use-after-free when editing project tags
2023-06-09 13:44:51 +02:00
Haoyu Qiu
fade92e4a8
Fix heap-use-after-free when editing project tags
2023-06-09 18:34:07 +08:00
Haoyu Qiu
59f60dc4e5
Disable auto translate for some controls in Project Manager
2023-06-09 18:18:53 +08:00
Rémi Verschelde
b083c1dbf5
Merge pull request #78005 from Sauermann/fix-some-simplifications
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Some code simplifications
2023-06-09 11:06:26 +02:00
Rémi Verschelde
9b31d257ae
Merge pull request #77861 from ajreckof/fix-being-able-to-delete-new-key/value-from-dictionary-editor
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Fix being able to delete new key/value from dictionary editor.
2023-06-09 11:05:36 +02:00
Rémi Verschelde
166643df32
Merge pull request #74937 from bitsawer/fix_uniform_storage
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Fix shader uniform storage conversions and crash
2023-06-09 11:04:16 +02:00
Rémi Verschelde
577ab3c565
Merge pull request #75746 from ajreckof/order_autocomplete
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Sort code autocompletion with rules
2023-06-08 18:14:31 +02:00
Markus Sauermann
5ddab1f363
Some code simplifications
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AnimationNodeBlendSpace2DEditor:
- `!tree` is always false, because it is checked a few lines above
CurveEdit:
- grabbing != GRAB_NONE is redundant
GradientTexture2DEdit:
- grabbed != HANDLE_FROM is redundant
- grabbed != HANDLE_TO is redundant
Viewport:
- index is not used afterwards
- In these cases `gui.mouse_focus` is always valid. Move check to a DEV_ASSERT
- simplify `stopped` calculation
2023-06-08 16:15:22 +02:00
Fredia Huya-Kouadio
b2cd6a8a95
Add setting to control the window used to run the project for the Android editor
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The follow options were added to the (new) `run/window_placement/android_window` editor setting:
- `Same as Editor`: run the project in the same window as the editor
- `Side-by-side with Editor`: run the project in an adjacent window to the editor
- `Auto`: choose how to run the project based on the device screen size
2023-06-07 18:32:52 -07:00
kobewi
0972e15df5
Improve some tile editor hint labels
2023-06-07 15:59:19 +02:00
Rémi Verschelde
ea6a141fff
Merge pull request #77939 from MewPurPur/optimize-default-theme-svg
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Optimize and fix the default theme SVGs
2023-06-07 13:32:01 +02:00
Rémi Verschelde
9a489f4fdf
Merge pull request #77929 from MJacred/fix/gles_info_fetch
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Replace get_rendering_device() call to prevent crashes on OpenGL.
2023-06-07 11:02:12 +02:00
VolTer
995880e60b
Optimize and fix the default theme SVGs
2023-06-07 05:40:58 +02:00
kobewi
16ac217aa0
Draw materials in tile atlas view
2023-06-07 01:03:55 +02:00
MJacred
2c5e2196bd
Replace get_rendering_device() call to prevent crashes on OpenGL.
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And make OpenGL video adapter info align with Vulkan.
2023-06-06 23:29:36 +02:00
Rémi Verschelde
46c4068821
Merge pull request #77170 from lawnjelly/scu_build_master
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Add support for single compilation unit builds
2023-06-06 17:58:09 +02:00
lawnjelly
b69c8b4791
Single Compilation Unit build.
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Adds support for simple SCU build (DEV_ENABLED only).
This speeds up compilation by compiling multiple cpp files within a single translation unit.
2023-06-06 15:36:51 +01:00
Rakka Rage
6dbae30000
Add tile_animation_mode option:
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- to tile animation properties
- when "Default" each animation starts at time 0.
- when "Random Start Times" each animation starts at random time.
2023-06-06 09:31:18 -04:00
Yuri Sizov
df38a53e05
Merge pull request #77756 from MewPurPur/In-my-ongoing-pursuit-of-optimization-I-undertook-the-task-of-meticulously-refining-and-streamlining-a-substantial-quantity-of-Scalable-Vector-Graphics-files-with-the-goal-of-maximizing-their-operational-effectiveness-and-resource-utilization
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Reduce the total size of our SVGs by 15%
2023-06-06 12:41:16 +02:00
Yuri Sizov
2cec7e9ca6
Merge pull request #77849 from TokageItLab/add-spring-tween-to-track-editor
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Add spring tween to `AnimationTrackEditor`
2023-06-06 12:37:35 +02:00
Yuri Sizov
70a82c0b2f
Merge pull request #77900 from bruvzg/key_conv
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[Input Map] Generate missing values instead of disabling options.
2023-06-06 12:31:47 +02:00
Yuri Sizov
9fbbb4592d
Merge pull request #68697 from MewPurPur/dependency-editor-thinks-every-resource-is-scene
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Fix "View Owners" dialog not acknowledging that some resources aren't scenes
2023-06-06 12:29:50 +02:00
bruvzg
c3cb846f72
[Input Map] Generate missing values instead of disabling options.
2023-06-06 10:55:00 +03:00
Rémi Verschelde
67c0467e04
Merge pull request #77860 from ajreckof/add-move-control-points-button-for-Path3D
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Add move control points button to Path3D Editor.
2023-06-05 18:05:02 +02:00
Rémi Verschelde
89ef3e2c16
Merge pull request #77852 from ajreckof/make-3Dview-pan-in-the-right-way-with-trackpads
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Make panning the 3D view with trackpad goes the right way
2023-06-05 18:04:58 +02:00
Rémi Verschelde
d214dc5a0c
Merge pull request #77796 from MewPurPur/yeah-no-one-needs-exaseconds
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Fix profilers' GUI trees
2023-06-05 13:42:54 +02:00
Rémi Verschelde
e3681eb05f
Merge pull request #77632 from Wiwip/inline-edit-fix
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Inline edit for FileSystem dock in SPLIT_MODE
2023-06-05 13:42:11 +02:00
ajreckof
31022d96a5
Fix being able to delete new key/value from dictionary editor.
2023-06-05 05:38:09 +02:00
ajreckof
7f4f219a24
Add move control points button to PAth3D Editor
2023-06-05 04:54:48 +02:00
ajreckof
05dd9c0f8b
Make panning the 3D view with trackpad goes the right way
2023-06-05 02:12:52 +02:00
Silc Lizard (Tokage) Renew
14205804a9
Add spring tween to AnimationTrackEditor
2023-06-05 05:02:27 +09:00
kobewi
b958935550
Fix Image -> Texture2D inspector auto-conversion
2023-06-04 15:21:52 +02:00
VolTer
119456304b
Reduce the total size of our SVGs by 15%
2023-06-04 15:11:48 +02:00
VolTer
6f1adb72db
Fix profilers' GUI trees
2023-06-03 11:47:59 +02:00
Rémi Verschelde
5b3019dbca
Merge pull request #77782 from RandomShaper/fix_hc_bind_type
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Use right type in the binding of DocCache::classes
2023-06-03 01:41:34 +02:00
kobewi
09d5884b0d
Enable bookmarks gutter
2023-06-02 22:40:29 +02:00
Wiwip
28038feb04
Permits the renaming of files and folders inline for items in the FileSystemDock.
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This is a continuation of: https://github.com/godotengine/godot/pull/76794 which didn't consider DISPLAY_MODE_SPLIT.
Fixes: https://github.com/godotengine/godot/issues/77527 and https://github.com/godotengine/godot-proposals/issues/4933
2023-06-02 16:29:07 -04:00
Pedro J. Estébanez
f9836fed72
Use right type in the binding of DocCache::classes
2023-06-02 22:03:21 +02:00
VolTer
d7eefc3b1c
Fix DependecyEditorOwners not acknowledging non-scene resources
2023-06-02 20:18:33 +02:00
kobewi
6e5a78ebb5
Preserve vector ratio when dragging through 0
2023-06-02 19:35:18 +02:00
kobewi
bf02aabfe1
Simplify linked vector ratio logic
2023-06-02 16:05:28 +02:00
Yuri Sizov
dc8a0c3cd1
Merge pull request #77674 from ProbablyWorks/77562-tilemap-center-view-button-offset-fix
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Set the grow direction for the "Center View" button in the TileMap editor
2023-06-02 15:52:44 +02:00
Yuri Sizov
5b5186383e
Merge pull request #77148 from ajreckof/prevent_unselectable_editor_property_from_being_selected_on_RMB
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Prevent selecting unselectable `EditorProperty` with RMB
2023-06-02 13:10:36 +02:00
João Pedro Braz
670b7bec9a
Add the "inner_item_margin" Theme constant to the Tree control
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This PR adds the "inner_item_margin" Theme constant to the Tree Control.
It behaves like a horizontal padding (in CSS), but only in the active
writing direction (So on LTR it'll apply a left padding and on RTL right
padding).
The Editor Theme has been updated to make use of this and a result items
in Trees and ItemLists no longer "hugs" their border, expressing a proper
spacing instead.
2023-06-02 11:32:40 +02:00
ProbablyWorks
882ffdfaae
set the grow direction of the center view button after setting the anchors
2023-06-01 21:44:16 -04:00
Kongfa Waroros
aeb9b8381a
Add null checking when finding a lightmap baking path
2023-06-02 04:06:19 +07:00
iwek
b0df2e1552
Update comment toggle behavior in CodeEdit
2023-06-01 19:11:57 +02:00
Rémi Verschelde
42775ff75b
Merge pull request #77705 from MewPurPur/less-code-for-mouse-exit
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Use NOTIFICATION_MOUSE_EXIT instead of a signal for a few editor plugins
2023-06-01 15:52:12 +02:00
Rémi Verschelde
0b5c5022f2
Merge pull request #77663 from RedworkDE/audiostream-preview-crash
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Fix crash in AudioStream preview
2023-06-01 15:52:08 +02:00
Rémi Verschelde
f912457d10
Merge pull request #77640 from MewPurPur/improve-worldboundary-icon
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Tweak WorldBoundaryShape icon
2023-06-01 15:52:04 +02:00
Rémi Verschelde
f77dee90a6
Merge pull request #76389 from ajreckof/editor-property-nodepath-for-node
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Fix typed array export
2023-06-01 00:40:40 +02:00
kobewi
53a15d85be
Get rid of mouse wheel switch in scene tabs
2023-05-31 22:21:40 +02:00
VolTer
6566b96b63
Use NOTIFICATION_MOUSE_EXIT instead of a signal for a few editor plugins
2023-05-31 20:03:04 +02:00
Yuri Sizov
282f5ebda1
Merge pull request #47628 from Calinou/2d-editor-remove-contrained-view
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Remove constrained view in the 2D editor
2023-05-31 16:35:54 +02:00
kobewi
b8a136c385
Add Center View button to 2D editor
2023-05-31 12:56:18 +02:00
Yuri Sizov
e7345c3e89
Merge pull request #77208 from KoBeWi/the_tooltip_centipede
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Small rework of tooltip plugins
2023-05-31 12:37:42 +02:00
Yuri Sizov
7b379b1438
Merge pull request #74767 from davthedev/main_margins_themeable
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Make main editor window border margin controllable by theme
2023-05-31 12:37:15 +02:00
Yuri Sizov
8d6c472f6a
Merge pull request #77135 from KoBeWi/Vector∞
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Refactor vector editor properties
2023-05-31 12:36:37 +02:00
kobewi
267728a240
Refactor vector editor properties
2023-05-31 00:14:28 +02:00
kobewi
5baebf75f2
Small rework of tooltip plugins
2023-05-30 23:13:50 +02:00
VolTer
c7c6b7aeaf
Tweak WorldBoundaryShape icon
2023-05-30 20:36:53 +02:00
RedworkDE
301731c7e6
Fix crash in AudioStream preview
2023-05-30 20:26:10 +02:00
David Giardi
a8fc343f80
Make main editor window border margin controllable by theme
2023-05-30 19:19:39 +02:00
Yuri Sizov
c0ee762f46
Merge pull request #77655 from bitsawer/fix_strange_fragments
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Fix suspicious code related to text rendering
2023-05-30 16:03:44 +02:00
Yuri Sizov
24f650574a
Merge pull request #77652 from MewPurPur/the-ultimate-svg-optimization-PR
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Optimize even more SVG icons
2023-05-30 15:11:01 +02:00
Yuri Sizov
f6db010f5d
Merge pull request #75047 from KoBeWi/#new_#feature_#tags_#much_#wow
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Add project tags
2023-05-30 13:40:35 +02:00
bitsawer
78361370ec
Fix issues found by a static analyzer
2023-05-30 12:47:50 +03:00
VolTer
829beafd57
Optimize many SVG icons
2023-05-30 10:40:07 +02:00
Rémi Verschelde
8f25cc2d13
Merge pull request #77621 from MewPurPur/fix-text-mesh-icon
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Fix TextMesh icon and some related ones
2023-05-30 09:33:29 +02:00
Rémi Verschelde
a65825cf72
Merge pull request #77597 from MewPurPur/highlighter-icons
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Add syntax highlighter icons
2023-05-30 09:33:25 +02:00
Rémi Verschelde
c79f96d23a
Merge pull request #77592 from nklbdev/fix_update_animation_duration_in_every_selected_tile
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Fix update animation frame duration in every selected tile
2023-05-30 09:33:20 +02:00
Rémi Verschelde
60871fd4b7
Merge pull request #77574 from MJacred/editor/system_info_single_line
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Make system information for issue reports single-line
2023-05-30 09:33:13 +02:00
kobewi
e767ff5695
Add project tags
2023-05-30 00:53:02 +02:00
MJacred
ca1ee316b5
Make system information for issue reports single-line
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Additionally:
* for custom builds, add commit hash
* added a tooltip to help mitigate potential/understandable confusion whether the single-line output might be a bug
* prettify driver name
2023-05-29 22:20:40 +02:00
VolTer
1740f7ea53
Add syntax highlighter icons
2023-05-29 20:42:54 +02:00
Nikolay Lebedev
779c39f478
Fix update animation frame duration in every selected tile
2023-05-29 23:15:40 +05:00
VolTer
671866fb83
Fix TextMesh icon and some related
2023-05-29 18:38:17 +02:00
Yuri Sizov
fd5faae29c
Merge pull request #75983 from timothyqiu/dialog-rebase
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Fix theme of editor VCS dialogs
2023-05-29 17:42:16 +02:00
Yuri Sizov
ee7b26403b
Merge pull request #77433 from YuriSizov/editor-reparented-popups-fix
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Fix auto-reparenting logic in the `ProgressDialog`
2023-05-29 17:30:46 +02:00
Yuri Sizov
fc83a2e323
Merge pull request #71843 from Rindbee/do-not-cache
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Do not cache the doc information written by user in the script in Inspector
2023-05-29 17:23:48 +02:00
Yuri Sizov
4c5c7cbb58
Fix auto-reparenting logic in the `ProgressDialog`
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* Make sure `Popup` signals are disconnected when unparented.
* Remove a fail condition from `Window::is_embedded` when
not in tree.
2023-05-29 17:02:16 +02:00
jpcerrone
c206c88adf
Add joypad input map conversion to project converter.
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Fixes godotengine#77314 (Input Map's joypad button numbers are not converted).
2023-05-29 11:35:35 -03:00
Haoyu Qiu
b30a332009
Fix theme of editor VCS dialogs
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These dialogs were added to the plugin itself so theme can't be
propagated.
Also moved initialization of the VCS menu after the creation of
EditorInterface.
2023-05-29 21:25:31 +08:00
bitsawer
23c375d6b4
Fix shader uniform storage conversions and crash
2023-05-29 15:17:13 +03:00
Rémi Verschelde
2f57da2907
Merge pull request #77578 from RedworkDE/invalidate-doccache-on-change
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Invalidate the DocCache when updating the XML docs
2023-05-29 12:23:05 +02:00
Rémi Verschelde
d3867e3a64
Merge pull request #77556 from MewPurPur/optimize-csgsvgs
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Optimize CSG icons and more
2023-05-29 12:22:57 +02:00
Yuri Sizov
294b1a731a
Merge pull request #63732 from DarkMessiah/create-new-node-arrow-navigation
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Add arrow navigation for the Create New Node window
2023-05-29 12:21:29 +02:00
VolTer
1f4c5a702c
Optimize CSG icons and more
2023-05-29 11:26:10 +02:00
Rémi Verschelde
74f848a9c4
Merge pull request #77495 from MewPurPur/fix-environment-icon
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Fix WorldEnvironment icon
2023-05-29 10:29:21 +02:00
Rémi Verschelde
02889c721f
Merge pull request #77492 from MewPurPur/optimize-more-svg
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Manually optimize a lot of SVGs
2023-05-29 10:29:17 +02:00
Rémi Verschelde
f37d82c0f7
Merge pull request #77376 from MewPurPur/input-event-icons
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Add InputEvent icons
2023-05-29 10:29:12 +02:00
Rémi Verschelde
aa739bae4f
Merge pull request #76616 from TokageItLab/implement-anim-node-sub2
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Implement `AnimationNodeSub2` to `AnimationTree` and allow less or greater value in mathematical `AnimationNode`
2023-05-29 10:29:02 +02:00
Rémi Verschelde
c97201babc
Merge pull request #76545 from JoNax97/gradient_color_spaces
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Add Linear SRGB and OKLab color spaces to Gradient.
2023-05-29 10:28:58 +02:00
Rémi Verschelde
990943782a
Merge pull request #74959 from MewPurPur/nice-curves
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Overhaul the Curve Editor
2023-05-29 10:28:53 +02:00
Rémi Verschelde
9f05e16727
Merge pull request #70940 from MewPurPur/better-gradient2d-editor
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Improvements to Gradient2D Editor
2023-05-29 10:28:46 +02:00
Rémi Verschelde
6dcd490d03
Merge pull request #66763 from MewPurPur/remove-bookmark-hiding
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Remove editor setting for hiding bookmarks
2023-05-29 10:28:37 +02:00
RedworkDE
67e8c57f03
Invalidate the DocCache when updating the xml docs
2023-05-28 17:08:27 +02:00
VolTer
a3c4a4b039
Overhaul the Curve Editor
2023-05-28 14:17:51 +02:00
Stanislav Labzyuk
7b139e77e8
Add spacebar for folding in the Create New Node window
2023-05-28 12:48:34 +02:00
VolTer
21dd647af2
Fix WorldEnvironment icon
2023-05-28 06:56:37 +02:00
Hannah Crawford
adb86dda82
Add Additional Physics Options to Scene Importer.
2023-05-27 23:40:24 +01:00
Yuri Sizov
c670c4334a
Merge pull request #65902 from MJacred/editor/copysysteminfo
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Add an editor option to copy system info to clipboard
2023-05-27 20:11:54 +02:00
VolTer
6f6fbb93be
Manually optimize a lot of SVGs
2023-05-27 20:03:44 +02:00
MJacred
9e5bf3d589
Copy system info to clipboard + Update bug_report.yml
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plus minor static-related fixes
* linuxbsd: get_systemd_os_release_info_value() -> static breaks usage if used multiple times
* windows/linuxbsd: get_video_adapter_driver_info() writes info into static
* linuxbsd: get_distribution_name() + get_version() -> write bsd fallback into static variable
* windows/uwp/android: remove unnecessary use of static
2023-05-27 18:21:23 +02:00
Yuri Sizov
9a3221f1ed
Merge pull request #77419 from MewPurPur/remove-unused-svgs
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Remove unused SVG icons
2023-05-27 17:59:54 +02:00
Yuri Sizov
36e7800679
Merge pull request #77511 from KoBeWi/destroy_size()
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Minor improvements to sub-resource list
2023-05-27 17:51:06 +02:00
Yuri Sizov
9128ed4719
Merge pull request #77517 from KoBeWi/TranslateThisRightNow
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Translate inspector changes indicator
2023-05-27 17:39:19 +02:00
Yuri Sizov
7483864b79
Merge pull request #75949 from YuriSizov/import-split-texture-meta
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Split editor-specific import metadata for textures
2023-05-27 17:06:16 +02:00
Silc Lizard (Tokage) Renew
c9c8205644
Implement NodeSub2 to AnimationTree & improve mathematical Nodes
2023-05-27 13:19:54 +09:00
JoNax97
c07b2fcf4d
Add Linear SRGB and OKLab color spaces to Gradient.
2023-05-26 16:18:01 -03:00
Yuri Sizov
b856188904
Split editor-specific import metadata for textures
2023-05-26 18:48:23 +02:00
Rémi Verschelde
2210111eb5
Merge pull request #77521 from KoBeWi/to_StringName_or_not_to_StringName
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Add indicator for StringName properties
2023-05-26 18:16:10 +02:00
Rémi Verschelde
5de3f5c317
Merge pull request #77467 from bitsawer/fix_shader_editor_crash
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Fix shader editor crash
2023-05-26 18:15:20 +02:00
kobewi
54be252259
Add indicator for StringName properties
2023-05-26 17:49:01 +02:00
kobewi
adf427c806
Translate inspector changes indicator
2023-05-26 15:55:51 +02:00
kobewi
05663b8633
Minor improvements to sub-resource list
2023-05-26 14:37:30 +02:00
kobewi
8eb076a630
Uncollapse res:// by default
2023-05-26 13:25:09 +02:00
Rémi Verschelde
95d745f8dc
Merge pull request #77382 from rakkarage/tileset_merge_crash
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Fix crash when using tile atlas merge with recreated alt tile
2023-05-26 11:23:03 +02:00
Rémi Verschelde
15b7a8e7f1
Merge pull request #77505 from lyuma/rest_fixer_skin_mutation
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Avoid mutating the same Skin multiple times.
2023-05-26 11:02:54 +02:00
Rémi Verschelde
2cade057ec
Merge pull request #77502 from KoBeWi/use_this_method_if_you_value_your_code
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Add `get_edited_property_value()` shorthand method
2023-05-26 11:02:30 +02:00
Rémi Verschelde
32dc7eeaed
Merge pull request #77479 from MewPurPur/improve-ray-shape-icon
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Improve RayShape3D icon
2023-05-26 11:01:19 +02:00
Rémi Verschelde
699b66b62d
Merge pull request #77010 from dsnopek/gdextension-editor-plugins
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Allow GDExtensions to add editor plugins
2023-05-26 11:00:32 +02:00
Lyuma
5ae311e577
Avoid doubly mutating the same Skin in rest fixer
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Fixes a regression from #77123 that was caused by removal of ibm_diffs variable.
This replaced idempotent code with code that applied an offset each time.
If the same Skin was visited multiple times, this caused an incorrect result.
2023-05-26 00:49:24 -07:00
kobewi
010ce46ffa
Add get_edited_property_value() shorthand method
2023-05-26 09:18:53 +02:00
bitsawer
993e671dc0
Fix shader editor crash
2023-05-26 07:01:23 +03:00
bruvzg
2af75a066f
[Editor] Enable multithread processing for the editor log.
2023-05-25 22:14:15 +03:00
VolTer
11acf0ac96
Improve RayShape3D icon
2023-05-25 18:33:36 +02:00
VolTer
47a81a79aa
Add a few InputEvent icons
2023-05-25 17:43:32 +02:00
David Snopek
3007163210
Allow GDExtensions to add editor plugins
2023-05-25 09:14:29 -05:00
Rémi Verschelde
2eec9a67d5
Merge pull request #77473 from KoBeWi/get_tree().get_root().get_tree().get_root().get_tree().get_root().get_tree().get_root().get_tree().get_root().get_tree().get_root().get_tree().get_root().get_tree().get_edited_scene_root()
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Don't create bones from empty scene
2023-05-25 15:59:07 +02:00
Rémi Verschelde
24a258d8a0
Merge pull request #77123 from lyuma/child_mesh_retarget
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Adjust BoneAttachment3D children/meshes during rest fixer
2023-05-25 15:58:12 +02:00
kobewi
e5b6b3e1e3
Don't create bones from empty scene
2023-05-25 14:57:08 +02:00
smix8
66a8418a2d
Remove unnecessary Clipper lib includes
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Removes unnecessary Clipper lib includes.
2023-05-24 23:57:08 +02:00
Rémi Verschelde
95bea896da
Merge pull request #77418 from MewPurPur/unify-stylebox-grid-textures
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Improve StyleBox preview a little
2023-05-24 18:36:33 +02:00
VolTer
f65b9ee56c
Improve StyleBox preview a little
2023-05-24 15:40:56 +02:00
Yuri Sizov
f1b4c3d6e1
Fix a crash when hovering over "Favorites" in the FileSystem dock
2023-05-24 14:22:03 +02:00
Rémi Verschelde
c39c565307
Merge pull request #72842 from TokageItLab/fix-pathfollow
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Fix Pathfollow direction and add Z forward option
2023-05-24 10:52:46 +02:00
Silc Renew
42aa5398d9
Fix Pathfollow direction
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Co-authored-by: aaronfranke <arnfranke@yahoo.com>
2023-05-24 17:37:00 +09:00
Rémi Verschelde
299f0ae3db
Merge pull request #76052 from TokageItLab/fix-viewport-axis
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Fix 3D Viewport Front/Rear axis and Focus button
2023-05-24 10:34:12 +02:00
Rémi Verschelde
7bdc45870f
Merge pull request #77421 from MewPurPur/OwO-wats-dis
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Fix BoxOccluder SVG
2023-05-24 10:33:46 +02:00
Rémi Verschelde
f92634a709
Merge pull request #77389 from vmedea/tooltip-pattern-index
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Add pattern index tooltip to tilemap and tileset editor
2023-05-24 08:49:33 +02:00
Rémi Verschelde
692a76d9a5
Merge pull request #77385 from rakkarage/tileset-atlas-merge-filter
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Make tile atlas merge dialog use filter nearest on right side, like left. To avoid blurry tiles.
2023-05-24 08:49:03 +02:00
Rémi Verschelde
390d87e974
Merge pull request #71352 from m4gr3d/editor_optimization_main
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Improve startup benchmarking
2023-05-24 08:43:52 +02:00
Rémi Verschelde
adbdf9a86e
Merge pull request #77234 from RandomShaper/fix_rtl_mt
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Allow threads to mark themselves as safe for nodes
2023-05-24 08:42:59 +02:00
VolTer
2ce1ea3c79
Fix BoxOccluder SVG
2023-05-24 06:09:57 +02:00
VolTer
860f51b050
Remove unused SVG icons
2023-05-24 05:59:53 +02:00
Pedro J. Estébanez
e725b4b02b
Allow threads to mark themselves as safe for nodes
2023-05-24 00:22:58 +02:00
Fredia Huya-Kouadio
831b4a5366
Improve startup benchmarking
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Move the benchmarking measuring methods from `Engine` to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities).
2023-05-23 13:22:35 -07:00
Rakka Rage
855d78e458
Make tile atlas merge dialog use filter nearest mipmaps on both sides. To avoid blurry tiles.
2023-05-23 14:46:02 -04:00
mara
93248684b4
Add pattern index tooltip to tilemap and tileset editor
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Just a little UI convenience feature. Knowing the index (without having
to count manually) is convenient when working with tile patterns
programmatically, especially when having lots of them.
2023-05-23 19:28:06 +02:00
Rémi Verschelde
f581f21dd6
Merge pull request #77399 from AThousandShips/rpc_convert_fix
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Ensure quotes are escaped when converting builtin scripts
2023-05-23 19:15:17 +02:00
Rémi Verschelde
59a35194bf
Merge pull request #77394 from YuriSizov/editor-vshaders-delay-init
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Delay initialization of the visual shader editor UI
2023-05-23 19:15:13 +02:00
Rémi Verschelde
8f9e0672fb
Merge pull request #77297 from puchik/popup-close-key-mapping
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Use defined key mapping for closing popups and dialogs
2023-05-23 19:14:31 +02:00
Rémi Verschelde
7b802ed150
Merge pull request #77291 from Calinou/editor-log-highlight-decrease-padding
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Disable padding around highlighted rich text in the editor Output panel
2023-05-23 19:14:27 +02:00
Ninni Pipping
ef4422e3e1
Ensure quotes are escaped when converting builtin scripts
2023-05-23 17:05:14 +02:00
Rakka Rage
88d2ed433d
Fix crash when using tile atlas merge with recreated alt tile
2023-05-23 10:32:02 -04:00
Yuri Sizov
edf47f1ee4
Delay initialization of the visual shader editor UI
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This makes sure that the theme is ready to be used before the
methods is called.
Also add missing icons (and update some existing).
Co-authored-by: Samuel Wilson <yokomeshi@gmail.com>
2023-05-23 15:20:42 +02:00
Silc Lizard (Tokage) Renew
4e4259bd79
Fix 3D Viewport Axis button draw order bug
2023-05-23 16:21:19 +09:00
Silc Lizard (Tokage) Renew
4d3d800d33
Revert "Fix swapped front/rear view"
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This reverts commit f995d6cd17
.
2023-05-23 16:21:19 +09:00
ajreckof
006e899bb3
sort code completions with rules
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Fixups
Add levenshtein distance for comparisons, remove kind sort order, try to improve as many different use cases as possible
Trying again to improve code completion
Sort code autocompletion options by similarity based on input
To make it really brief, uses a combination `String.similiary`, the category system introduced in a previous PR, and some filtering to yield more predictable results, instead of scattering every completion option at seemingly random.
It also gives much higher priority to strings that contain the base in full, closer to the beginning or are perfect matches.
Also moves CodeCompletionOptionCompare to code_edit.cpp
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
Co-Authored-By: Eric M <41730826+EricEzaM@users.noreply.github.com>
2023-05-23 05:12:34 +02:00
Rémi Verschelde
061c6f2acf
Merge pull request #77318 from MewPurPur/optimize-svg-ellipses
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Optimize and/or improve some SVG icons
2023-05-22 22:36:24 +02:00
VolTer
eef8c27a08
Optimize and/or improve some SVG icons
2023-05-22 21:15:27 +02:00
Yuri Sizov
903dda8337
Merge pull request #77179 from KoBeWi/that's_a_lot_of_files
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Add scrolling to overwrite dialog
2023-05-22 20:17:26 +02:00
Rémi Verschelde
6a3095acb8
Merge pull request #77276 from RandomShaper/avoid_first_import_error_spam
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Avoid error spam on first opening of a not yet imported project
2023-05-22 17:02:16 +02:00
Rémi Verschelde
5d16efae9a
Merge pull request #77225 from JBrowne017/issue-77190
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Allow up to INT32_MAX max size in Array/Dictionary editor
2023-05-22 17:02:09 +02:00
Rémi Verschelde
fb613fd430
Merge pull request #77251 from RandomShaper/fix_editor_mt
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Make certain editor callbacks thread-safe
2023-05-22 13:49:11 +02:00
Rémi Verschelde
4f17a94d69
Merge pull request #74341 from dalexeev/sprite-frames-texture-filter
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Use nearest with mipmaps texture filter in SpriteFrames editor plugin
2023-05-22 13:48:18 +02:00
ajreckof
465742d904
Fix typed array export
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Apply suggestions from code review to squash later
Revert "Fix typed array export... again"
This reverts commit da8d6734fb
.
Co-Authored-By: Tomek <kobewi4e@gmail.com>
2023-05-21 08:40:11 +02:00
Arman Elgudzhyan
8ab2cf3d2d
Use defined key mapping for closing popups and dialogs
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As opposed to hardcoding the escape key. Also removed such hardcoding in a few other places as well as a hardcoded enter key in one of the affected input fields.
2023-05-20 17:39:59 -07:00
Hugo Locurcio
0d1f6adf98
Disable padding around highlighted rich text in the editor Output panel
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This prevents `[bgcolor]` and `[fgcolor]` rendering from overlapping
on nearby characters (especially on the line below).
This also makes it look closer to terminal output (which never uses padding).
2023-05-21 00:06:23 +02:00
Pedro J. Estébanez
ed9dc792df
Avoid error spam on first opening of a not yet imported project
2023-05-20 11:45:02 +02:00
Pedro J. Estébanez
2648232fe8
Make certain editor callbacks thread-safe
2023-05-20 11:17:41 +02:00
Hugo Locurcio
86314e1e53
Remove constrained view in the 2D editor
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We initially added an option to disable constraining the 2D editor view.
This setting was still enabled by default to avoid confusing users
who end up scrolling too far away from their current scene
(which is a problem if you don't know about the F key to focus
on the selection).
However, it's probably a better choice to unconstrain the 2D editor view
by default because:
- Lots of people don't know about this setting and wonder how they
can scroll far away from the scene. This feels really limiting for them,
and it can even lead to some people thinking Godot intentionally limits
scene sizes.
- The 3D editor doesn't have such a contrain mechanism.
This makes the 2D editor more consistent with the 3D editor.
2023-05-20 03:01:12 +02:00
Jackson Thomas Browne
4fb7aac651
Replace magic num in editor_properties_array_dict
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Quick update to editor/editor_properties_array_dict max size.
Currently, an array in the EditorInspector won't display a number higher than 1,000,000.
In place of the current magic number this sets the max to be the INT32_MAX.
This eludes the magic number in place and is sufficiently large.
Resolves #77190
2023-05-19 14:34:22 -07:00
Rémi Verschelde
150acefb39
Merge pull request #77221 from hakro/fix-animation-frames-editor
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Hide Animation Frames section when there are no animations
2023-05-19 10:11:50 +02:00
Rémi Verschelde
9dfae0eb0f
Merge pull request #77217 from hakro/disable-nodepath-auto-translate
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Do not translate node name when assigned to an exported field
2023-05-19 10:11:26 +02:00
Rémi Verschelde
9a0e250638
Merge pull request #77184 from KoBeWi/all_scene_sub-resources,_not_other_scene's,_not_external,_only_this_scene's
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Filter extraneous resources from sub-resource list
2023-05-19 10:11:02 +02:00
Rémi Verschelde
7951252e42
i18n: Sync translations with Weblate
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(cherry picked from commit acc82a1d05
)
2023-05-19 08:57:37 +02:00
Rémi Verschelde
57c49a4447
i18n: Sync translations with Weblate
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(cherry picked from commit 9cd9a07c27
)
2023-05-19 08:57:25 +02:00
Hakim
9cf2d0f058
Hide Animation Frames section when there are no animations and show message
2023-05-19 01:14:11 +02:00
Hakim
f2383b7c19
Do not translate node name when assigned to an exported field
2023-05-18 22:10:52 +02:00
kobewi
e729c46b19
Filter extraneous resources from sub-resource list
2023-05-18 01:15:27 +02:00
kobewi
ab787fe4d2
Add scrolling to overwrite dialog
2023-05-18 00:09:44 +02:00
Rémi Verschelde
6d3935d42d
Merge pull request #77160 from KoBeWi/Control_is_invertebrate
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Fix crash when trying to create bones from Control
2023-05-17 15:59:28 +02:00
kobewi
6a120107b3
Fix crash when trying to create bones from Control
2023-05-17 15:53:49 +02:00
ajreckof
088435ab78
prevent selecting unselectable `EditorProperty` with RMB
2023-05-17 05:56:24 +02:00
jpcerrone
0985019c28
Fix Input Map key assignments missing after project conversion
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Fixes #76336 (Input Map keys missing).
Moves the project.godot config_version stamping from the project manager
to the project converter. Now there's no difference between converting through
the project manager and the CLI tool.
Fixes being prompted to re-convert the project in the project manager after
having done so through the CLI tool.
2023-05-16 14:39:04 -03:00
Rémi Verschelde
557fa5c31a
Merge pull request #77081 from KoBeWi/yo_dawg_I_heard_you_like_projects,_so_I_put_a_project_in_your_project
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Print a warning when a nested project is detected
2023-05-16 11:01:55 +02:00
Rémi Verschelde
965db42911
Merge pull request #77080 from KoBeWi/spam_error_log_with_multiple_threads_for_better_spam_efficiency
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Allow showing messages from threads in Editor Log
2023-05-16 11:01:32 +02:00
Rémi Verschelde
f868b4781b
Merge pull request #76684 from KoBeWi/this_branch_is_meta
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Add background panel to new meta dialog
2023-05-16 11:00:21 +02:00
Rémi Verschelde
508a5bf16e
Merge pull request #76025 from YuriSizov/editor-reparentable-windows
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Expose dialog parent-and-popup logic to the API
2023-05-16 10:49:09 +02:00
Lyuma
7b71061b3e
Adjust BoneAttachment3D children/meshes during rest fixer
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Also simplifies equivalent matrix math which previously used ibm_diffs to calculate skinned mesh offsets.
2023-05-16 01:34:54 -07:00
Rémi Verschelde
8cfa19a078
Merge pull request #77000 from reduz/make-more-base-nodes-thread-safe
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Make more base nodes thread safe
2023-05-16 00:31:56 +02:00
Yuri Sizov
17f492fb82
Expose dialog parent-and-popup logic to the API
2023-05-15 19:49:28 +02:00
Juan Linietsky
0a9f72d5a8
Make more base nodes thread safe
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Ongoing work to make more of the base nodes thread safe.
2023-05-15 16:54:10 +02:00
Samuele Panzeri
55db54a9f0
Additional cleanup of editor bones
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As discussed in the editor channel in RC, additional cleanup for BoneTransformEditor to move editor creation in construction and access theme in NOTIFICATION_THEME_CHANGED
2023-05-15 14:07:55 +02:00
Rémi Verschelde
b497729c92
Merge pull request #77074 from spanzeri/fix-theme-crash-skeleton-editor
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Fix Skeleton3D editor crash regression after #76592
2023-05-15 13:46:30 +02:00
Rémi Verschelde
f5d8a72e6d
Merge pull request #77034 from kleonc/spriteframes-editor-toolbar-flowcontainer
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Make SpriteFrames editor toolbar a `FlowContainer`
2023-05-15 13:44:56 +02:00
Rémi Verschelde
9853da4bfe
Merge pull request #77009 from jpcerrone/fix_errors_while_reordering_input_maps
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Fix errors that appear while reordering input map entries
2023-05-15 13:44:33 +02:00
Rémi Verschelde
591115dcde
Merge pull request #76989 from dalexeev/fix-draw-multiline-colors-usage
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Fix `draw_multiline_colors` usage
2023-05-15 13:44:09 +02:00
Samuele Panzeri
a103cd76bb
Fix skeleton 3d editor crash in RC3
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Control notifies a theme changed before the editor has entered the tree
2023-05-15 12:12:48 +02:00
Rémi Verschelde
e2f27a2248
Merge pull request #77042 from dioptryk/obj-vertex-colors-master
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Add support for non-standard OBJ vertex entries
2023-05-15 09:34:59 +02:00
Rémi Verschelde
716f788b98
Merge pull request #77033 from dalexeev/editor-help-fix-array-links
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EditorHelp: Fix displaying typed `Array` links
2023-05-15 09:34:35 +02:00
Rémi Verschelde
0f5e9a52da
Merge pull request #77027 from brno32/hide-properties-when-overriden
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Exclude overriden properties from Property Descriptions section
2023-05-15 09:33:48 +02:00
Danil Alexeev
cc44d75cd8
Fix `draw_multiline_colors` usage
2023-05-15 09:56:13 +03:00
kobewi
d1a114470c
Print a warning when a nested project is detected
2023-05-15 02:04:58 +02:00
kobewi
61465ee9a1
Allow showing messages from threads in Editor Log
2023-05-15 01:58:27 +02:00
Alex Drozd
28f391f301
Exclude overriden properties from Property Descriptions section
2023-05-14 17:41:14 +02:00
Bartłomiej Karwacki
444d211a8d
Add support for non-standard OBJ vertex entries
2023-05-13 22:37:38 +02:00
kleonc
d58e832062
Make SpriteFrames editor toolbar a FlowContainer
2023-05-13 16:00:25 +02:00
Danil Alexeev
a16b2fc3b6
EditorHelp: Fix displaying typed `Array` links
2023-05-13 16:09:35 +03:00
Summersay415
289af4f73c
Add Vector4i icon
2023-05-13 16:20:56 +07:00
jpcerrone
c6ea376842
fix errors while reordering input maps
2023-05-12 16:15:16 -03:00
Rémi Verschelde
ca26d9dc48
Merge pull request #71280 from RandomShaper/fix_deadlock_windows
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Enhance thread-safety of loaders and importers (a.k.a. fix editor deadlock)
2023-05-12 20:12:32 +02:00
kobewi
27dccf1b5e
Enhance filesystem dock tooltips
2023-05-12 19:28:34 +02:00
Pedro J. Estébanez
45d0b38076
Enhance thread safety of loaders and importers
2023-05-12 17:44:48 +02:00
Pedro J. Estébanez
7537a0521f
Simplify ResourceLoader error callbacks
2023-05-12 17:44:48 +02:00
ajreckof
6f596ee903
fix paste value not updated in dictionaries/arrays
2023-05-12 16:13:35 +02:00
Rémi Verschelde
65778525bf
Merge pull request #76967 from martinboue/export-mode-subheading
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Fix include text when excluding resources to export
2023-05-12 12:46:50 +02:00
Rémi Verschelde
c90654b565
Merge pull request #76530 from nongvantinh/fix-75982
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Fixes Node arrays appear as Object arrays in the inspector
2023-05-12 12:46:23 +02:00
Rémi Verschelde
f7374e2db7
Merge pull request #76897 from aaronfranke/debug-stack
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Rename the Debugger's stack debug section
2023-05-12 11:17:55 +02:00
Rémi Verschelde
645fd5ed0c
Merge pull request #76979 from MewPurPur/unify-audio-bus-textures
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Remove AudioBusEmpty.svg, use ProgressBar tint instead
2023-05-12 10:06:55 +02:00
Rémi Verschelde
e4f81fb79e
Merge pull request #76964 from aaronfranke/addon-sort
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Sort the list of addons before saving them
2023-05-12 10:05:44 +02:00
Rémi Verschelde
cc48827e4a
Merge pull request #76946 from AThousandShips/shadow_warning
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Enable shadow warnings and fix raised errors
2023-05-12 10:04:09 +02:00
Aaron Franke
74361b3d50
Rename the Debugger's stack debug section to Stack Trace
2023-05-11 21:22:24 -05:00
VolTer
7ee5cd26ef
Remove AudioBusEmpty.svg, use ProgressBar tint instead
2023-05-12 01:55:52 +02:00
Martin Boué
886e73683d
Fix include text when excluding resources to export
2023-05-11 21:29:08 +02:00
Aaron Franke
b4129680fb
Sort the list of addons before saving them
2023-05-11 13:39:26 -05:00
Bram Stolk
4bc513edbc
Add missing initializations for Node3DEditor.
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Do not try to format fields with garbage values in _snap_update()
Initialize grid_enable[] before use.
Initialize previewing_camera before use.
These are all cases found live, with valgrind.
Fixes #76925
2023-05-11 08:16:04 -07:00
Ninni Pipping
71ee65dc57
Enable shadow warnings and fix raised errors
2023-05-11 16:00:59 +02:00
Rémi Verschelde
f717cc0a38
Merge pull request #76926 from Sauermann/fix-call-to-unhandled-input
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Propagate shortcut events to SubViewports
2023-05-11 11:48:46 +02:00
Rémi Verschelde
4020cc8acb
Merge pull request #76794 from Wiwip/inline-edit
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Inline editor for the file system dock
2023-05-11 11:46:45 +02:00
Rémi Verschelde
3fdf555d43
Merge pull request #76592 from spanzeri/fix-skeletons-and-bones
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Fix skeleton_3d & physical_bone_3d editor errors
2023-05-11 11:46:21 +02:00
Rémi Verschelde
f7070a64e0
Merge pull request #72277 from Geometror/improve-editor-state-preservation
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Improve editor state persistence
2023-05-11 11:45:52 +02:00
Hendrik Brucker
dc46163b12
Improve editor state persistence
2023-05-11 04:17:03 +02:00
Wiwip
b08a6084af
Modifies the file system dock to use the inline editor instead of a dialog.
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*Bugsquad edit:* Closes https://github.com/godotengine/godot-proposals/issues/4933
2023-05-10 18:49:35 -04:00
Markus Sauermann
ac02086647
Propagate shortcuts to SubViewports
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`push_unhandled_input` no longer propagates events to `SubViewports`.
2023-05-10 21:56:04 +02:00
Samuele Panzeri
679ff6da0e
Fix skeleton_3d & physical_bone_3d editor errors
2023-05-10 18:03:30 +02:00
Rémi Verschelde
4e1d5be9d3
Merge pull request #76910 from AThousandShips/inspector_fix
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Make `EditorPropertyNameProcessor` check `EditorSettings` validity
2023-05-10 14:19:15 +02:00
kobewi
04317e9ced
Add metadata to resource previews
2023-05-10 14:03:10 +02:00
Ninni Pipping
6cd9d72abe
Make `EditorPropertyNameProcessor` check `EditorSettings` validity
2023-05-10 13:35:05 +02:00
Rémi Verschelde
74e5ad5c60
Merge pull request #76165 from and-rad/safe-credentials
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Store sensitive export options in dedicated credentials file
2023-05-10 12:47:07 +02:00
Rémi Verschelde
5271186f2f
Merge pull request #75901 from reduz/refactor-node-processing
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Refactor Node Processing to allow Scene Multithreading
2023-05-10 12:46:44 +02:00
Rémi Verschelde
31fc7a8525
Merge pull request #62378 from trollodel/gsoc_2022_multiwindow
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Add multi window code and shader editors (GSOC'22 Project)
2023-05-10 12:46:19 +02:00
Andreas Raddau
fab160ce70
Store sensitive export options in dedicated credentials file
2023-05-10 11:40:17 +02:00
Rémi Verschelde
3b8c828159
Merge pull request #69988 from smix8/navigation_rvo_rework_4.x
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Rework Navigation Avoidance
2023-05-10 10:19:12 +02:00
Rémi Verschelde
8e608e9467
Merge pull request #64388 from Rindbee/improve-ViewportTexture
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Improve the UX of ViewportTexture in the editor
2023-05-10 10:18:43 +02:00
trollodel
b4d6b47c17
Add multi window code and shader editors
2023-05-10 09:14:21 +02:00
smix8
a6ac305f96
Rework Navigation Avoidance
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Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
Rindbee
af58f1e854
Improve the UX of ViewportTexture in the editor
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The associated `ViewportTexture`s will update the `viewport_path`
in time when the `Viewport`'s nodepath is changed (caused by renaming
the node names or moving in the SceneTree dock).
If the target `Viewport` is changed by resetting the `viewport_path`,
the `ViewportTexture`s will be re-setup and emit `changed` signal in
time.
2023-05-10 09:13:43 +08:00
Rémi Verschelde
ccf8029910
Merge pull request #76730 from AThousandShips/doc_order
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Make documentation sorting use natural order
2023-05-09 19:28:38 +02:00
Rémi Verschelde
10ed1d87df
Merge pull request #76490 from dsnopek/dump-gdscript-docs
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Dump API docs from inline GDScript comments using --doctool --gdscript-docs PATH
2023-05-09 19:28:30 +02:00
Rémi Verschelde
de14109862
Merge pull request #73588 from smosages/resolve-display-shader-settings-in-settings-editor
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Define shader language project settings before creation of `TextShaderEditor` object.
2023-05-09 19:28:17 +02:00
Juan Linietsky
98c655ec8d
Refactor Node Processing
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* Node processing works on the concept of process groups.
* A node group can be inherited, run on main thread, or a sub-thread.
* Groups can be ordered.
* Process priority is now present for physics.
This is the first steps towards implementing https://github.com/godotengine/godot-proposals/issues/6424 .
No threading or thread guards exist yet in most of the scene code other than Node. That will have to be added later.
2023-05-09 19:17:51 +02:00
Ninni Pipping
6bccdec7a1
Make documentation sorting use natural order
2023-05-09 17:47:52 +02:00
Rémi Verschelde
72323a57d0
Merge pull request #57894 from Sauermann/fix-subviewport-1
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Fix unrestricted mouse-event propagation to SubViewports for Physics-Picking
2023-05-09 10:43:49 +02:00
jmb462
d59cdb8327
Fix regression with right click on main selection
2023-05-08 21:56:16 +02:00
David Snopek
a64137d5dd
Dump API docs from inline GDScript comments using --doctool --gdscript-docs PATH
2023-05-08 11:00:29 -05:00
Rémi Verschelde
b3bb92ae5e
CI: Use gh-cli for changed files, and workaround codespell skip list bug
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For PRs, this should give a more accurate list, as the previous method would
diff to the tip of the `master` branch, which could include new commits (and
thus changed files) not present in the PR branch.
codespell's `--skip` option doesn't work at all with folders when used
together with an explicit list of paths to work with, so let's not use it.
2023-05-08 15:36:17 +02:00
Rémi Verschelde
491a437df5
Merge pull request #76540 from reduz/redo-remote-filesystem
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Redo how the remote filesystem works
2023-05-08 13:52:51 +02:00
Rémi Verschelde
3e6a731904
Merge pull request #76418 from reduz/method-bind-validated-call
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Add ValidatedCall to MethodBind
2023-05-08 13:52:42 +02:00
Rémi Verschelde
7f6b283212
Merge pull request #74264 from timothyqiu/self-awareness
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Allow EditorInspector to change its property name style when necessary
2023-05-08 13:52:23 +02:00
Rémi Verschelde
b791a7acb8
Merge pull request #70488 from KoBeWi/SNAP!
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Add proper snapping to tile polygon editor
2023-05-08 13:52:11 +02:00
Rémi Verschelde
41f1ec1efe
Merge pull request #76798 from KoBeWi/race_condition_except_there_is_no_thread
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Fix another collision shape editor crash
2023-05-08 12:20:57 +02:00
Rémi Verschelde
eb6d6ab29f
Merge pull request #76658 from Paulb23/convert-indent-code-edit
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Move convert_indent into CodeEdit
2023-05-08 12:20:37 +02:00
Rémi Verschelde
32fbba4bf6
Merge pull request #76472 from jmb462/multicarets_selection_popup
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Fix right click in selection of additional caret
2023-05-08 12:20:25 +02:00
Rémi Verschelde
e70777260d
Merge pull request #70911 from Chaosus/vs_custom_gdextension_support
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Add handling of custom visual shader nodes from GDExtension
2023-05-08 12:20:00 +02:00
Rémi Verschelde
b639076e04
Merge pull request #68800 from KoBeWi/tinfo
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Add info label to TileMap editor
2023-05-08 12:19:52 +02:00
Juan Linietsky
273a6eeb66
Redo how the remote filesystem works
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Instead of reading files over the network, the new version uses a local file cache and only updates files when it changes.
The original remote filesystem was created 14 years ago, when ethernet was faster than hard drives or even flash. Also, mobile devices have a very small amount of storage.
Nowadays, this is no longer the case so the approach is changed to using a persistent cache in the target device.
Co-authored-by: m4gr3d
2023-05-08 11:57:54 +02:00
Fredia Huya-Kouadio
bd1bc68ba0
Merge pull request #75718 from m4gr3d/add_scale_editor_icons_main
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Adds a `scale_gizmo_handles` entry to the `Touchscreen` editor settings
2023-05-07 17:05:12 -07:00
Fredia Huya-Kouadio
30824e9818
Adds a `scale_gizmo_handles` entry to the `Touchscreen` editor settings
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When enabled, this scales the editor icons to improve usability on touchscreen devices.
In addition this commit fixes touch detection for the collision_shape_2d_editor_plugin so it scales with the icons size.
2023-05-07 15:55:28 -07:00
Jean-Michel Bernard
5c06c030f2
Fix right click in selection of additional caret
2023-05-08 00:02:56 +02:00
VolTer
39b79bbd1e
Improvements to Gradient2D Editor
2023-05-07 22:45:11 +02:00
Paulb23
0b3fba45c6
Move convert_indent into CodeEdit
2023-05-07 13:08:37 +01:00
kobewi
01c32dffaf
Fix another collision shape editor crash
2023-05-07 02:32:20 +02:00
RedworkDE
1324c7d06a
Avoid making unnecessary copies of `LocalVector`
2023-05-06 20:39:03 +02:00
Max Hilbrunner
862cbe2fc6
Merge pull request #76761 from KoBeWi/this_file_ain't_big_enough_for_both_of_us
2023-05-06 15:07:35 +02:00
Max Hilbrunner
115fa34cb4
Merge pull request #76743 from HotHead007/master
2023-05-06 14:44:16 +02:00
Yuri Rubinsky
998b48f722
Add handling of custom visual shader nodes from GDExtension
2023-05-06 08:19:12 +03:00
kobewi
88ea3dd4db
Remove erroneous signal connection
2023-05-05 22:26:19 +02:00
Clay John
610877e326
Merge pull request #72288 from MewPurPur/use-string-repeat
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Use `String.repeat()` to optimize several String methods
2023-05-05 09:56:48 -07:00
Clay John
214a848e0f
Merge pull request #76700 from dsnopek/dedicated-server-mark-inherited
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Explicitly mark inherited export mode when making a dedicated server export
2023-05-05 09:23:32 -07:00
Max Hilbrunner
f6bf51ca49
Merge pull request #75864 from KoBeWi/assassin_of_shaders
2023-05-05 14:37:54 +02:00
Manik Sharma
3ce0ebb242
Make environment energy adjustable as a float in 3D editor's preview environment
2023-05-05 09:01:46 +05:30
Manik Sharma
5e1cb39101
Make sun energy adjustable as a float in the 3D editor's preview sun
2023-05-04 10:34:07 +05:30
Max Hilbrunner
2816825e44
Merge pull request #76555 from Tetane/master
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Fix 2D shader preview draws over uniform
2023-05-03 20:07:00 +02:00
David Snopek
61f03daeeb
Explicitly mark inherited export mode when making a dedicated server export
2023-05-03 09:47:33 -05:00
kobewi
b732c2b341
Add background panel to new meta dialog
2023-05-03 00:21:05 +02:00
kleonc
82f6dae408
Unify setting tooltips for items in SceneTreeEditor
2023-05-02 12:34:44 +02:00
Rindbee
fd75bb562e
Do not cache the doc information written by user in the script in Inspector
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The doc information of the edited object is cached to reuse it in the next `EditorInspector::update_tree()` call.
This is not suitable for doc information written by users in the script because it is easily changed.
2023-05-02 05:53:09 +08:00
kobewi
24224381ec
Add proper snapping to tile polygon editor
2023-05-01 21:36:33 +02:00
Nong Van Tinh
f40a5fc3f6
Expose 'Reimport' on right-click context menu in the FileSystem panel
2023-05-01 08:15:15 +07:00
VolTer
6b84e258d2
Use String.repeat() in more places
2023-05-01 02:27:46 +02:00
Juan Linietsky
1c93606e47
Add ValidatedCall to MethodBind
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* This should optimize GDScript function calling _enormously_.
* It also should simplify the GDScript VM considerably.
NOTE: GDExtension calling performance has most likely been affected until going via ptrcall is fixed.
2023-04-30 20:01:26 +02:00
HolonProduction
7814dedc91
Preserve scene unique names when saving branch as scene.
2023-04-30 13:33:43 +02:00
Haoyu Qiu
d24ee551ec
Allow EditorInspector to change its property name style when necessary
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Previously, an EditorInspector's property name can only be set from
outside. Inspectors used for settings needs to respond to changes in
editor settings. So a few boilerplate code is almost always needed,
including watching for a certain editor setting in `_notification()`.
This commit adds a `set_use_settings_style()` function to tell the
inspector to watch for editor settings changes on its own.
2023-04-29 10:51:00 +08:00
Tetane
d3792a2373
Use a SubViewport for CanvasItem inspector preview
2023-04-28 22:43:47 +02:00
Rémi Verschelde
e8f5d0f6e8
Merge pull request #76546 from KoBeWi/prevent_shape_editor_from_killing_Godot
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Fix CollisionShape2D editor crash
2023-04-28 17:08:33 +02:00
Rémi Verschelde
012e2b7411
Merge pull request #76539 from anvilfolk/gddocsreg
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Fix wrongly removing prefix when generating in-editor documentation
2023-04-28 17:08:05 +02:00
kobewi
e5d0bb1605
Fix CollisionShape2D editor crash
2023-04-28 16:25:38 +02:00
ocean (they/them)
6f8113721d
Fix wrongly removing prefix when generating in-editor documentation
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Co-authored-by: Danil Alexeev <danil@alexeev.xyz>
2023-04-28 07:38:36 -04:00
Nong Van Tinh
3ebf2264aa
Fixes Node arrays appear as Object arrays in the inspector
2023-04-28 14:27:10 +07:00
Tefatika
09460cfaaf
Command Palette search now also uses original English command names
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Both localized and non localized names will be used while filtering
The highest score between the two will be picked when determining
the entries order
2023-04-28 02:22:20 +02:00
Rémi Verschelde
b81387d6b7
Merge pull request #76513 from YuriSizov/editor-dont-run-too-fast
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Avoid accessing the theme too early in EditorRunBar
2023-04-27 23:57:00 +02:00
Samuele Panzeri
4aaa2e6477
Fix wait for thread not started
2023-04-27 20:28:22 +02:00
Yuri Sizov
de1a1dd43e
Avoid accessing the theme too early in EditorRunBar
2023-04-27 18:49:16 +02:00
Rémi Verschelde
240ed28291
Merge pull request #76503 from RandomShaper/fix_args_print
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Fix formatting function not used when printing run arguments
2023-04-27 16:56:58 +02:00
Rémi Verschelde
0fc3ba2ea7
Merge pull request #76499 from lyuma/fix_silhouette_fixer
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import: Fix Silhouette used incorrect index.
2023-04-27 16:56:33 +02:00
Rémi Verschelde
f43b39a7c0
Merge pull request #50671 from winston-yallow/improve-editor-spin-slider
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Add editor setting for spin slider sensibility
2023-04-27 16:55:16 +02:00
Winston Yallow
277e261acf
Add editor setting for spin slider sensibility
2023-04-27 13:45:24 +02:00
Pedro J. Estébanez
cc92ba0d44
Fix formatting function not used when printing run arguments
2023-04-27 13:44:19 +02:00
Lyuma
d33a734ac5
import: Fix Silhouette used incorrect index.
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Fixes bind pose mistake from using i (mesh skin index) instead of bone_idx (skeleton bone index).
Fixes #76448
2023-04-27 01:41:28 -07:00
Rémi Verschelde
fc27bc0306
Merge pull request #76492 from KoBeWi/shaped_up_nicely
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Improve reliability of 2D shape editor redrawing
2023-04-27 08:21:06 +02:00
Rémi Verschelde
cedd3378f5
Merge pull request #69053 from KoBeWi/grabbercentrism
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Add center_grabber theme property to Slider
2023-04-27 08:18:37 +02:00
kobewi
d8e39912f8
Improve reliability of 2D shape editor redrawing
2023-04-27 02:44:14 +02:00
Yuri Sizov
26fb911f79
Merge pull request #72095 from anvilfolk/gd-docs
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Improve GDScript documentation generation & behavior
2023-04-26 16:54:25 +02:00
Rémi Verschelde
e2e870c611
Merge pull request #76378 from KoBeWi/fix_typed_array_export_2-fix_harder
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Fix typed array export... again
2023-04-26 14:11:52 +02:00
Rémi Verschelde
e1075e9c7c
Fix various typos with codespell
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Also includes the grammar fix from #76206 .
Co-authored-by: Peter Anderson <BWPanda@users.noreply.github.com>
2023-04-26 13:57:09 +02:00
Rémi Verschelde
8f7b09916d
Merge pull request #76026 from YuriSizov/editor-running-up-that-gui
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Extract editor run toolbar into its own component
2023-04-26 12:15:29 +02:00
kobewi
36b4ed4fa4
Prompt to confirm anim track delete on node delete
2023-04-25 17:55:05 +02:00
Rémi Verschelde
aa622dae53
Merge pull request #76431 from RandomShaper/fix_doc_help_cache
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Improve reliability of editor docs cache
2023-04-25 14:44:17 +02:00
Pedro J. Estébanez
e1ce0340b7
Improve reliability of editor docs cache
2023-04-25 11:40:56 +02:00
Yuri Sizov
0562decf34
Unexpose AnimationTrackEditPlugin as not implemented
2023-04-25 11:38:17 +02:00
Rémi Verschelde
e54ebaf0eb
Merge pull request #76421 from timothyqiu/editor-dialog
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Fix inconsistent file dialog settings usage
2023-04-25 10:01:06 +02:00
Rémi Verschelde
7b2d142808
Merge pull request #76084 from timothyqiu/nested-folders
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Make create folder popup support nested folders
2023-04-25 09:59:31 +02:00
Rémi Verschelde
8cc1762398
Merge pull request #76105 from anvilfolk/tooltip
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Fix @export variable tooltips not showing up in Inspector in scripts with inner classes
2023-04-25 09:59:06 +02:00
Rémi Verschelde
be00dcd724
Merge pull request #73656 from TokageItLab/expose-3d-tracks
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Expose interpolation methods for 3D track in `Animation` class
2023-04-25 09:57:52 +02:00
Rémi Verschelde
76d33d187f
Merge pull request #69698 from Daylily-Zeleen/daylily-zeleen/show_in_explorer
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Implement and expose OS::shell_show_in_file_manager()
2023-04-25 09:57:27 +02:00
Daylily-Zeleen
b12ced0a26
Implement and expose OS::shell_show_in_file_manager()
2023-04-25 11:29:32 +08:00
Haoyu Qiu
2ccc9e1456
Fix inconsistent file dialog settings usage
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* Project Manager ignores display mode settings.
* EditorFileDialog's default display mode and show hidden files settings
are not updated when corresponding editor settings change.
2023-04-25 09:11:57 +08:00
Silc Renew
fac8a918f9
Expose interpolation methods for 3D track in Animation class
2023-04-25 01:45:14 +09:00
Rémi Verschelde
9098698d17
Merge pull request #76396 from Rindbee/fix_line_spacing_not_update_in_code_editor
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Fix `line_spacing` in code editor will not take effect immediately on change
2023-04-24 16:48:48 +02:00
Rémi Verschelde
700ce30644
Merge pull request #76364 from timothyqiu/expansion
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Fix layout list not resizing in editor layout dialog
2023-04-24 16:47:38 +02:00
Rémi Verschelde
5462006118
Merge pull request #76363 from timothyqiu/whats-undo-redo
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Translate undo/redo messages in settings dialogs
2023-04-24 16:47:13 +02:00
Rémi Verschelde
e36e0a61e2
Merge pull request #76352 from MewPurPur/add-physical-bone-icon
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Add missing PhysicalBone2D icon
2023-04-24 16:46:48 +02:00
Rémi Verschelde
91bcfa8896
Merge pull request #76122 from spanzeri/fix_animation_snap_slider_crash
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Fix editor spin slider remaining editable if set read_only during and edit and fix related animation player crash
2023-04-24 16:45:09 +02:00
Rémi Verschelde
13544fb508
Merge pull request #75759 from TokageItLab/reimplement-grouped-statemachine
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Rework for nested `AnimationNodeStateMachine`
2023-04-24 16:44:21 +02:00
Rémi Verschelde
dfee04ae2a
Merge pull request #74632 from davthedev/tabs-hover
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Add theming support for hovered tabs
2023-04-24 16:42:38 +02:00
Rindbee
23d6225c1e
Fix `line_spacing` in code editor will not take effect immediately on change
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Previously, in CodeTextEditor, `line_spacing` was forgotten to update
when the editor setting property changed.
2023-04-24 17:11:38 +08:00
kobewi
da8d6734fb
Fix typed array export... again
2023-04-23 20:08:30 +02:00
Jakub Sygnowski
07258c3984
Store lock view rotation whether its on or off
2023-04-23 15:18:22 +01:00
Fredia Huya-Kouadio
aa7a4d56f0
Make `EditorPropertyLayersGrid` responsive to touch taps
2023-04-23 07:09:51 -07:00
Haoyu Qiu
9f38a68a59
Make create folder popup support nested folders
2023-04-23 21:10:04 +08:00
Haoyu Qiu
dfc628bc54
Fix layout list not resizing in editor layout dialog
2023-04-23 18:44:05 +08:00
Haoyu Qiu
997ff8f14a
Translate undo/redo messages in settings dialogs
2023-04-23 17:49:55 +08:00
VolTer
048f94f662
Add missing PhysicalBone2D icon
2023-04-23 01:52:05 +02:00
Samuele Panzeri
b6abb34759
Fix editor spin slider remaining editable if set read_only during an edit and fix related animation player crash
2023-04-22 18:34:36 +02:00
kobewi
14cb9b5b26
Add center_grabber property to Slider
2023-04-22 17:53:17 +02:00
clayjohn
48ebae7812
Validate renderer selection in project manager and change default renderer editor setting to expose an enum to users
2023-04-21 16:51:57 -07:00
ocean (they/them)
6783ff69c0
Improve and fix GDScript documentation generation & behavior
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Removes documentation generation (docgen) from the GDScript compiler to
its own file. Adds support for GDScript enums and signal parameters and
quite a few other assorted fixes and improvements.
2023-04-21 10:17:30 -04:00
Rémi Verschelde
77fc22d6e2
Merge pull request #76290 from JohanAR/light_is_directional_spatial
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Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders
2023-04-21 15:50:27 +02:00
Rémi Verschelde
1a6d198759
Merge pull request #76282 from smix8/node_3d_gizmo_split_4.x
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Split Node3DGizmos into dedicated files
2023-04-21 15:50:02 +02:00
ocean (they/them)
4bfd539f99
Fix @export variable tooltips not showing up in Inspector when there is
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an inner class
2023-04-21 08:39:47 -04:00
kobewi
15442b54a8
Fix EditorHelp failing to load
2023-04-21 01:25:47 +02:00
smix8
808af8e837
Split Node3DGizmos into dedicated files
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Splits Node3DGizmos into dedicated files.
2023-04-20 20:12:47 +02:00
Rémi Verschelde
4abb7a6bac
Merge pull request #76288 from RedworkDE/net-glue-no-doccache
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C#: Do not use DocCache when generating glue code
2023-04-20 18:09:10 +02:00
Rémi Verschelde
9a790024b6
Merge pull request #76269 from KoBeWi/let's_wrap_this_up
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Add shortcut for quick-toggling word wrap
2023-04-20 18:08:22 +02:00
RedworkDE
692ad70fd7
C#: Do not use DocCache when generating glue code
2023-04-20 15:35:14 +02:00
Johan Aires Rastén
14a8124ffe
Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders
2023-04-20 14:33:30 +02:00
Rémi Verschelde
db13026370
i18n: Sync translations with Weblate
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(cherry picked from commit 90b4ca2e50
)
2023-04-20 13:27:43 +02:00
Rémi Verschelde
1f5811eb03
Merge pull request #76238 from Calinou/editor-inspector-tooltip-display-enum-descriptions
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Display enum value descriptions in the editor inspector help tooltips
2023-04-20 12:42:30 +02:00
Rémi Verschelde
42d3ed2103
Merge pull request #74739 from davthedev/itemlist-hover
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Add theming support for hovered ItemList items
2023-04-20 12:41:41 +02:00
kobewi
ff310f0969
Add shortcut for quick-toggling word wrap
2023-04-19 23:46:22 +02:00
Hugo Locurcio
76c0a3fea0
Display enum value descriptions in the editor inspector help tooltips
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This makes it possible to see what each value does without having
to open a documentation tab.
Some enum value names may be mismatched as the API doesn't always
match the property hint used in the editor.
2023-04-19 22:56:48 +02:00
Yuri Sizov
8a74d8438f
Extract editor run toolbar into its own component
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- Simplify and update its logic.
- Simplify EditorScript.
- Improve EditorNode and other relevant includes.
- Fix scene-based path in the movie writer when
reloading a scene.
2023-04-19 17:12:28 +02:00
Rémi Verschelde
c01b11ec81
Merge pull request #76229 from KoBeWi/out_of_control
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Remove wrong Ctrl from 2D editor tooltip
2023-04-19 10:13:52 +02:00
Rémi Verschelde
989fa49e71
Merge pull request #75219 from bruvzg/get_focus_screen
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Add project manager / editor initial screen settings, implement `get_keyboard_focus_screen` method.
2023-04-19 10:13:44 +02:00
bruvzg
520a8d8ed2
Add project manager / editor initial screen settings, implement DisplayServer.get_keyboard_focus_screen method.
2023-04-19 08:54:53 +03:00
bruvzg
0088981c40
[Export] Add readable descriptions and validation warnings to the export options.
2023-04-19 08:35:59 +03:00
David Giardi
9f1e18e64c
Add theming support for hovered tabs
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Tabs can now be styled differently when hovered by the mouse pointer.
2023-04-19 01:38:09 +02:00