Commit Graph

5698 Commits

Author SHA1 Message Date
Chaosus89 466a9ffdc6 Fix visual shader expression parsing 2019-09-01 12:14:20 +03:00
Rémi Verschelde 979e772947
Merge pull request #31839 from Calinou/canvasitem-update-only-if-needed
Call some CanvasItem property setters only if needed
2019-09-01 10:11:28 +02:00
Chaosus89 8fd8589547 Fix resizer icon visiblity on light theme in GraphNode 2019-09-01 09:12:26 +03:00
Rémi Verschelde 00aabec8bb
Merge pull request #31828 from Paulb23/minimap_drag_less_then_control
Fix minimap drag when height is less then control size
2019-08-31 22:09:53 +02:00
Hugo Locurcio 8c8dc6f026
Call some CanvasItem property setters only if needed
The CanvasItem property setters `set_modulate`, `set_self_modulate`
and `set_light_mask` have some side effects that don't need to be run
if the value hasn't changed.

This closes #31777.
2019-08-31 21:53:02 +02:00
Rémi Verschelde b17b51d970
Merge pull request #31825 from fstiewitz/viewport-container-input
Fix object picking inside ViewportContainers
2019-08-31 17:25:11 +02:00
merumelu 5c7c7dbcb5 HTTPRequest: include faulty URLs in error texts 2019-08-31 16:57:46 +02:00
Paulb23 b1aaeb07ea Fix minimap drag when height is less then control size 2019-08-31 15:43:19 +01:00
Fabian Stiewitz 21b6be28ea process unhandled input in ViewportContainer 2019-08-31 14:51:16 +02:00
Bhupendra Aole 1de3ec911f Default ColorPicker color mode setting
There is a new setting for Default ColorPicker color mode in Editor Settings->Interface->Inspector. Initially this setting will be RGB. Editor ColorPicker will always start with mode defined in this settiing.
Fixes #30755 and #30754
2019-08-31 00:34:33 -04:00
Rémi Verschelde 4f6eb3610f
Merge pull request #31805 from YeldhamDev/collision_object_unneeded_checks
Remove some unneeded checks in CollisionObject(2D)
2019-08-30 20:08:33 +02:00
Rémi Verschelde 9fc359411f
Merge pull request #31803 from KoBeWi/minicursor
Don't change cursor when minimap is disabled
2019-08-30 20:08:21 +02:00
Rémi Verschelde bbaf35c4f5
Merge pull request #31797 from KoBeWi/release_the_lookup
Perform symbol lookup on button release
2019-08-30 20:07:53 +02:00
Michael Alexsander Silva Dias c902066bb5 Remove some unneeded checks in CollisionObject(2D) 2019-08-30 14:22:46 -03:00
Tomasz Chabora b0805a1b53 Don't change cursor when minimap is disabled 2019-08-30 19:13:53 +02:00
Rémi Verschelde ba854bbc7b
Merge pull request #31796 from Chaosus/fix_icons
Fixed GraphEdit header icons to make them update when theme is changed
2019-08-30 16:38:38 +02:00
Tomasz Chabora b55b3d71a8 Perform symbol lookup on button release 2019-08-30 16:19:25 +02:00
Rémi Verschelde efbd2bbf18
Merge pull request #31792 from Calinou/spinbox-expression-ignore-prefix-suffix
Ignore the prefix and suffix in the SpinBox expression
2019-08-30 16:09:06 +02:00
Chaosus89 fde0579ed1 Fixed GraphEdit header icons to make them update when theme is changed 2019-08-30 17:00:25 +03:00
Rémi Verschelde 58e7cbccc0
Merge pull request #30927 from mahubu/console-multi-selection-cursor
Change cursor to multi-selection cursor when selecting text in RichTextLabel
2019-08-30 15:05:54 +02:00
Hugo Locurcio 68f0d21cc4
Ignore the prefix and suffix in the SpinBox expression
This fixes a regression caused by
86a31e9e38.
2019-08-30 14:28:32 +02:00
Rémi Verschelde ca652bbc47
Merge pull request #25353 from azagaya/master
Use also invisible tabs to calculate minimum size of tab container
2019-08-30 13:58:37 +02:00
azagaya fa6f86b886 Make tab containers in editor, project settings, and export dialog, to use hidden tabs for min size computation. 2019-08-30 08:33:32 -03:00
Hugo Locurcio 86a31e9e38
Calculate the SpinBox value using the Expression class
This closes #31780.
2019-08-29 23:50:56 +02:00
Michael Alexsander Silva Dias 9b09daa8c5 Add feature to Button to make its icon expand/shrink with the button's size 2019-08-29 11:25:00 -03:00
Rémi Verschelde 9762372329
Merge pull request #30635 from KoBeWi/billbo_3dns
Add a Billboard property for Sprite3D
2019-08-29 13:06:37 +02:00
Michael Alexsander Silva Dias da5195fc92 Fix wrong offset in Button when alignment is set to left 2019-08-28 23:12:22 -03:00
Tomasz Chabora b055ade1c3 Add a Billboard property for Sprite3D 2019-08-28 23:00:44 +02:00
Rémi Verschelde ebf293d545
Merge pull request #31717 from Calinou/tweak-default-fog-depth-end
Tweak the default fog depth end to use a fixed value
2019-08-28 21:28:39 +02:00
Rémi Verschelde 185072015f
Merge pull request #31606 from toasteater/fix/nativescript-new-json-return-type
Fix the return type of NativeScript::new in API json
2019-08-28 09:15:40 +02:00
Hugo Locurcio bc1b2b96e1
Tweak the default fog depth end to use a fixed value
The previous value (0) was a special case in the fog shader.
It made the shader use the Camera's `far` value as the fog depth end
value, which led to an inconsistency in the fog rendering between
the editor and a running project. This is because the editor camera
uses a `far` property of 500 by default, whereas the Camera node's
`far` property is set to 100 by default.

The new fixed value is equal to the default `far` property in Camera,
which leads to a consistent appearance between the editor and a running
project.

This closes #31686.
2019-08-27 18:32:05 +02:00
Robin Hübner 4817595c0e
fix otherwise unitialized variables, found in #31694 2019-08-27 17:13:08 +02:00
Rémi Verschelde 9650531bc5
Merge pull request #31685 from merumelu/referencerect-with-advanced-gui-disabled
Register ReferenceRect when building with ADVANCED_GUI_DISABLED
2019-08-27 08:22:49 +02:00
Rémi Verschelde 2f63811c9a
Merge pull request #25656 from bruvzg/macos_multi_instances
[macOS] Add ability to open multiple editor instances and global/dock menu access
2019-08-26 22:04:37 +02:00
merumelu 32ae896eef Register ReferenceRect when building with ADVANCED_GUI_DISABLED 2019-08-26 19:47:24 +02:00
Michael Alexsander Silva Dias 9c36d893e3 Fix Multiline texts not updating correcly inside arrays 2019-08-26 13:47:33 -03:00
toasteater a919f5e614 Fix return type of Control::get_drag_data in API json
Control::get_drag_data is a virtual method that returns Variant, but have the
Object type in its MethodInfo.

This changes the MethodInfo of Control::get_drag_data
2019-08-26 16:38:16 +00:00
bruvzg db6d4352ea
[macOS] Add methods to modify global and dock menus. Add ability to open multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu. 2019-08-26 16:45:49 +03:00
Milan Davidovic c12ce2b4dd Prevent move_and_slide() to generate an error.
When moving KinematicBody2D from one scene to another and not freeing
the old scene, the first call to move_and_slide() in the new scene will
generate an error because KinematicBody2D keeps internaly a
RID on_floor_body of a body resource in the old scene which no more has
a space assigned.

To fix this, on_floor_body is set to empty RID in response to
NOTIFICATION_ENTER_TREE notification of KinematicBody2D and
KinematicBody. Also all other data related to move_and_slide() is reset:
floor, ceiling, wall flags, colliders vector, floor_velocity.

This fixes #31416.
2019-08-26 15:10:15 +02:00
Rémi Verschelde 0985d5fa99
Merge pull request #31496 from nekomatata/fix-text-edit-insert-selection
Update TextEdit selection when inserting line
2019-08-25 22:33:23 +02:00
Rémi Verschelde 41b5c62952
Merge pull request #31654 from Paulb23/minimap_fixes
Viewport highlight, colour cache and minimap scrolling fixes.
2019-08-25 22:32:05 +02:00
Paulb23 32d5427f55 Refactor TextEdit control height calculations 2019-08-25 14:49:13 +01:00
PouleyKetchoupp bc839ed3f3 Update TextEdit selection & cursor when inserting line
Fixes #31458
2019-08-25 15:43:45 +02:00
Paulb23 c5b5c6b49b Minimap scroll now acts similar to scrollbar 2019-08-25 14:43:11 +01:00
Rémi Verschelde 0d37f198f5
Merge pull request #31628 from merumelu/treeitem-icon-modulate
Tree: fix and expose icon modulation
2019-08-25 10:49:26 +02:00
Yuri Roubinski 4efa1b6906 Disallow undo/redo in readonly TextEdit's 2019-08-25 09:57:59 +03:00
merumelu eac0af5892 Tree: fix and expose icon modulation 2019-08-24 17:37:22 +02:00
Paulb23 ec4d2b26ec Fixed syntax highlighting cache not clearing final line 2019-08-24 15:21:45 +01:00
Paulb23 b75c2b6d76 Adjust viewport colour based on background colour 2019-08-24 14:33:55 +01:00
fjordyo 4c28053ead Fix the edges of the mesh vertex 2019-08-24 10:27:22 +08:00
Hugo Locurcio 9eb10f1e4a
Add an `editor_description` property to Node for documentation purposes
It is implemented using editor-only metadata, in a way similar to
edit locking or Position2D gizmo extents.

This closes #2082.
2019-08-23 15:53:07 +02:00
Rémi Verschelde 791d7f78b5
Merge pull request #31593 from SaracenOne/project_theme_shutdown_fix
Fixes issue with project_default_theme not being cleaned up
2019-08-23 11:26:33 +02:00
Saracen 08ceef2e39 Fixes issue with project_default_theme not being dereferenced on cleanup. 2019-08-23 09:18:42 +01:00
Rémi Verschelde 98ccdc0889
Merge pull request #30398 from tomasantunes/master2
Increase color preset slots
2019-08-23 09:19:11 +02:00
Rémi Verschelde bfed4b6a97
Merge pull request #31014 from DavidSichma/kinematic_angle
Fix floor_max_angle comparison for impossible angles
2019-08-23 09:10:38 +02:00
Rémi Verschelde d5675c3996
Merge pull request #31575 from creikey/increase-anchor-precision
Increase control node's anchor precision
2019-08-23 08:22:33 +02:00
Paulb23 a5c1830a43 Fix minimap mouse click resolving to -1 2019-08-22 20:07:16 +01:00
Cameron Reikes 5deb83e041 Increase control node's anchor precision 2019-08-22 11:04:24 -07:00
Rémi Verschelde bff0458bcc
Merge pull request #31386 from raphael10241024/fix_inertia
Fix custom inertia in physics2d
2019-08-22 15:41:35 +02:00
RaphaelHunter 74713fe970 Fix custom inertia in physics2d, closes#30838 2019-08-22 20:30:03 +08:00
Yuri Roubinski 725e5d15ff Added "editable" property to VisualShaderGroupNode 2019-08-22 15:12:18 +03:00
Paulb23 0cea72273f Add minimap to text_edit 2019-08-21 23:48:46 +01:00
Paulb23 895a15b321 Add syntax highlighting cache 2019-08-21 23:36:49 +01:00
Hugo Locurcio e1b9004b0f
Rename FileDialog's folder icon custom color to `folder_icon_modulate`
The custom color introduced in be8d569744
had the same name as the "folder" icon, which could cause conflicts
in the generated documentation.

The new name is also more self-explanatory.
2019-08-21 18:43:01 +02:00
Rémi Verschelde 14c2f2fe28
Merge pull request #31450 from GodotExplorer/fix-31425
Fix filter quotes wraped insert completion options
2019-08-21 17:20:11 +02:00
geequlim 545b46ac2f Fix filter quotes wraped insert completion options 2019-08-21 22:11:36 +08:00
Hugo Locurcio a350fd4a57
Draw 3D collision shape/raycast gizmos in grayscale when disabled
This makes them easier to distinguish from their enabled counterparts,
as is already done in the 2D editor.
2019-08-21 15:32:51 +02:00
Yuri Roubinsky 093798c976
Fix preview for global expressions in visual shaders (#31505)
Fix preview for global expressions in visual shaders
2019-08-20 21:11:28 +03:00
Yuri Roubinski 1e3fb6d760 Fix preview for global expressions in visual shaders 2019-08-20 19:34:09 +03:00
Rémi Verschelde a8db4c848d
Merge pull request #31395 from ptrojahn/floatsarenasty
Replace is_zero_approx(A.distance_to(B)) with A==B
2019-08-20 12:54:40 +02:00
Rémi Verschelde e84d83ce78
Merge pull request #31492 from Calinou/file-dialog-color-folders
Use a different color for folder icons in file dialogs
2019-08-20 12:51:31 +02:00
Rémi Verschelde 5d8951764a
Merge pull request #31466 from Calinou/improve-2d-path-editors
Improve the appearance of 2D path editors
2019-08-20 12:45:47 +02:00
Hugo Locurcio be8d569744
Use a different color for folder icons in file dialogs
This makes them easier to distinguish from files for quick
visual grepping.

This can also be used in projects by setting the FileDialog "folder"
color. The default value (`Color(1, 1, 1)`) has no visual impact,
for compatibility with existing projects.
2019-08-20 00:10:27 +02:00
Paul Trojahn 7c9c6df7e4 Replace is_zero_approx(A.distance_to(B)) with A==B
Related to #22988 (Fixes the holes in the shape of
the first comment)
2019-08-19 18:16:58 +02:00
Unknown 9d849c21cc fix animation freeze when playing animation from another AnimationPlayer
Donated by IMVU, Inc.

Fixes #31410
When we create an animation player with an animation from which we will start another AnimationPlayer's animation at the moment when that animation is already active - it will  be stopped.  When starting an animation with play() func all the 'outside' animations for animation player were removed (`_stop_playing_caches` func). This pr prevents this behaviour for the case when play is called for animation that's still active. This way the behaviour is the same between "Animation Playback track" and other tracks (tested with value track)
2019-08-19 13:51:08 +02:00
Hugo Locurcio 558e93f069
Improve the appearance of 2D path editors
- Add new handle icons for path/polygon editors
- Add smooth path point icons and curve tangent icons
- Use a gray color for tangent lines in the Path2D and Path editors
- Use antialiasing for Path2D lines
2019-08-18 22:27:01 +02:00
Michael Alexsander Silva Dias 2fa32d69a5 Keep syntax highlighting on TextEdit in readonly mode 2019-08-18 14:00:12 -03:00
Rémi Verschelde ef37f00525
Merge pull request #31453 from Chaosus/vs_code_preview
Added code preview to visual shader
2019-08-18 17:32:49 +02:00
Rémi Verschelde 9cd58b6916
Merge pull request #31449 from Chaosus/vs_global_expression
Added global expressions to visual shaders
2019-08-18 17:31:39 +02:00
Yuri Roubinski 808e44df6d Added code preview to visual shader 2019-08-18 17:28:19 +03:00
Rémi Verschelde 5c853a45e6
Merge pull request #31423 from Calinou/improve-node-signal-group-tooltip
Improve the scene tree signals/groups tooltip
2019-08-18 10:55:16 +02:00
Yuri Roubinski e3b43771aa Added global expressions to visual shaders 2019-08-18 08:49:56 +03:00
Hugo Locurcio c62302a432
Improve the scene tree signals/groups tooltip
The tooltip now displays the number of connections and groups
that are assigned to the hovered node.
2019-08-17 14:20:16 +02:00
Rémi Verschelde d3153c28f0 Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'
The last remaining ERR_EXPLAIN call is in FreeType code and makes sense as is
(conditionally defines the error message).

There are a few ERR_EXPLAINC calls for C-strings where String is not included
which can stay as is to avoid adding additional _MSGC macros just for that.

Part of #31244.
2019-08-17 13:31:22 +02:00
Hugo Locurcio 108f9646f5
Add an outline to box selection rectangles for better visibility
This also refactors selection box color definitions
to avoid repetition.
2019-08-15 22:27:32 +02:00
Michael Alexsander Silva Dias f8a986c094 Fix autocompletion widget having its text leak outside 2019-08-15 14:52:37 -03:00
Rémi Verschelde 188a10df8b
Merge pull request #31263 from Chaosus/vs_plugin
Plugin support for visual shaders
2019-08-14 15:52:21 +02:00
Yuri Roubinski 33e9fce1bb Plugin support for visual shaders 2019-08-14 15:52:27 +03:00
Rémi Verschelde 5f44ee30ec
Merge pull request #31360 from nekomatata/fix-error-parallax-mirroring
Fixed error in ParallaxLayer when set_mirroring is called before entering the tree
2019-08-14 13:48:22 +02:00
Rémi Verschelde 6c607c3564
Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-comments
Remove redundant author doc comments
2019-08-14 13:45:54 +02:00
PouleyKetchoupp 927a7916f6 Fixed error in ParallaxLayer when set_mirroring is called before entering the tree
Fixes #31300
2019-08-14 13:21:22 +02:00
Rémi Verschelde 1dae4c9e7f
Merge pull request #31267 from sparkart/fix_optionbutton_offset
Fix Offset with OptionButton Popup
2019-08-14 11:43:42 +02:00
Fabian 97167209cb Exposed set_as_minsize to gdscript 2019-08-14 16:09:55 +09:30
Rémi Verschelde f8574da2c2
Merge pull request #31338 from Calinou/reorganize-menus
Reorganize various menus for consistency and conciseness
2019-08-13 16:52:42 +02:00
Hugo Locurcio 9e1c23a353
Reorganize various menus for consistency and conciseness
- Clean up the recent scripts dialog to match the recent scenes dialog
- Add "..." at the end of shortcuts that cause a modal dialog to appear

This closes #31148.
2019-08-13 11:52:10 +02:00
Emmanuel Barroga 26c5bac428 Fix Right-Click Menu Deselecting Edits Content
Right-clicking a property to open the context menu deselects the text field. This causes the context menu to be useless because it doesn't have anything to edit.
2019-08-12 03:39:27 -07:00
IAmActuallyCthulhu 82b9557803
Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
Emmanuel Barroga b97e198bdd Fix Offset with OptionButton Popup
Fixes the offset issue with the OptionButton's popup.
2019-08-12 00:13:02 -07:00
Fabian Stiewitz dcf65433f1 fix(Tree): get_meta condition
If an item in a Tree has never been selected, its metadata "__focus_rect"
is not set. If an unselected item is then edited (Tree::edit_selected()),
an error is thrown in console.
2019-08-11 16:55:01 +02:00
Rémi Verschelde 7bb2215ed0
Merge pull request #31213 from KoBeWi/explain_scenes
Replace ERR_EXPLAIN in scene/* code
2019-08-09 14:25:31 +02:00
Tomasz Chabora af5e0fff66 Remove ERR_EXPLAIN from scene/* code 2019-08-09 13:54:52 +02:00
Emmanuel Barroga 2e1b58c793 Fix Exponential Range Graphical Error
Fixes the Exponential Range Slider having a graphical error with less than 1 values.
2019-08-09 01:47:20 -07:00
Rémi Verschelde d2a67c9c1f
Merge pull request #30714 from Calinou/invert-default-fog-height
Invert and adjust the default fog height values
2019-08-08 17:20:32 +02:00
Rémi Verschelde 4d7439adaa
Merge pull request #31185 from mitchcurtis/get_path
Improve error message in Node::get_path()
2019-08-08 14:05:49 +02:00
Rémi Verschelde f0ad034a1d
Merge pull request #31182 from mitchcurtis/remove_child
Improve error message in Node::remove_child()
2019-08-08 11:20:50 +02:00
Rémi Verschelde 5becb2e322
Merge pull request #31194 from bojidar-bg/29312-corrupt-initial-tilemap
Fix corrupted TileMap saves due to missing/wrong format
2019-08-08 11:20:06 +02:00
Mitch Curtis ae4a382dd2 Improve error message in Node::remove_child() 2019-08-08 09:38:32 +02:00
Bojidar Marinov 141ee27dad
Fix corrupted TileMap saves due to missing/wrong format
Fixes #29312
2019-08-08 09:30:55 +03:00
Mitch Curtis c332eab864 Improve error message in Node::get_path() 2019-08-07 21:16:54 +02:00
Hugo Locurcio d1a35b5a97
Invert and adjust the default fog height values
This makes height fog appear at the bottom of the scene
(instead of the top), which is generally the expected result.

This also tweaks the fog height setting hint to be more flexible.

This closes #30709.
2019-08-07 18:21:44 +02:00
Rémi Verschelde 05d58a4e6a
Merge pull request #31122 from Muller-Castro/enhancement
Unnecessary reassignments
2019-08-07 15:23:38 +02:00
Rémi Verschelde ca05613aed
Merge pull request #31050 from sparkart/fix_tileset_shape_offset
Fix Wrong Shape Offsets in Tileset
2019-08-07 14:27:29 +02:00
Rémi Verschelde ba541bceca
Merge pull request #31077 from qarmin/coverity_bugs
Change some code proposed by Coverity and Cppcheck
2019-08-07 13:49:33 +02:00
Rémi Verschelde 904e3100ac
Merge pull request #31127 from MuffinManKen/checkbox_implement_check_vadjust
Implemented check_vadjust in CheckBox & CheckButton. It was exposed to the editor, but not used.
2019-08-07 13:34:48 +02:00
Rémi Verschelde efc0256483
Merge pull request #31163 from nekomatata/fix-state-machine-transition-priority
Fixed AnimationTreeStateMachine transition priority
2019-08-07 13:13:32 +02:00
Rémi Verschelde 362ff8caed
Merge pull request #27046 from KoBeWi/camera2d_brag_margins_stuff
Tweaks related to Camera2D drag margins
2019-08-07 13:13:12 +02:00
qarmin e0b5b21863 Add some code changes/fixes proposed by Coverity and Clang Tidy 2019-08-07 12:54:30 +02:00
Yuri Roubinski 80080f2655 Allow comma prefix to visual shader's expression parser 2019-08-07 13:50:41 +03:00
Rémi Verschelde 765839b2ad
Merge pull request #31161 from merumelu/default-theme-checkbutton
Default theme: make toggle_off_disabled.png the same dimension as other CheckButton images
2019-08-07 08:28:41 +02:00
Rémi Verschelde 78e84c29e6
Merge pull request #31057 from Chaosus/vs_mix_improvements
Some improvements to Mix visual shader function
2019-08-07 08:22:08 +02:00
PouleyKetchoupp aaad50e4d9 Fixed AnimationTreeStateMachine transition priority (last transition was always chosen instead of least cost)
Fixes #31132
2019-08-06 23:27:25 +02:00
Muller-Castro ffacd0a148 Removed unnecessary reassigns
Those assignments are duplicated since add_to_group() or remove_from_group() aren't changing the state of those members.
2019-08-06 17:40:47 -03:00
merumelu 908f0eadba Default theme: make toggle_off_disabled.png the same dimension as other CheckButton images 2019-08-06 22:12:58 +02:00
Ken Paulson deec700497 Implemented check_vadjust in CheckBox & CheckButton. It was exposed to the editor, but wasn't used. 2019-08-06 13:27:07 -04:00
Tomasz Chabora 459f5cb75e Tweaks related to Camera2D drag margins 2019-08-06 16:19:02 +02:00
Yuri Roubinski d0dc195da8 Some improvements to Mix visual shader function 2019-08-06 08:06:49 +03:00
merumelu dcd551bf78 Remove Editor dependency from SceneTree 2019-08-05 19:46:23 +02:00
Michael Alexsander Silva Dias 06a890f7a3 Update WindowDialog title when translation changes 2019-08-05 10:20:52 -03:00
Rémi Verschelde 2b983f9c74
Merge pull request #31075 from KoBeWi/right_for_acceptance
Accept also right-click event in LineEdit
2019-08-05 09:02:04 +02:00
Emmanuel Barroga 625b87633e Fix Wrong Shape Offsets in Tileset
Closes #30994

When modifying the properties of a tileset in the editor, some properties only apply to the first tile (such as the shape offset).

This change resolves that issue by traversing the changes to all of the shapes in the tileset instead of the first one.
2019-08-04 12:05:23 -07:00
Tomasz Chabora b65f6f7944 Accept also right-click event in LineEdit 2019-08-04 15:35:50 +02:00
Cameron Reikes c123a8c4f5 Same method when redrawing as when theme changed 2019-08-01 19:50:14 -07:00
Rémi Verschelde 77e8947687
Merge pull request #30905 from clayjohn/set-cpuparticles2d-visible
Toggle CPUParticles2D visibility when redrawing
2019-08-01 18:13:28 +02:00
David Sichma 2fae8832c5 Fix floor_max_angle comparison for impossible angles 2019-08-01 12:54:19 +02:00
Rémi Verschelde a967ece4c7
Merge pull request #31009 from Chaosus/vs_fix_outer_product
Fix outerProduct function in visual shaders
2019-08-01 08:48:44 +02:00
Chaosus c34d75b678 Fix outerProduct function in visual shaders 2019-08-01 08:29:05 +03:00
Hugo Locurcio 0243dc53b8
Tweak Area and PhysicsBody damping setting hints for consistency
This partially addresses #19182.
2019-07-31 13:57:13 +02:00
Rémi Verschelde d66461e85a
Merge pull request #30972 from Chaosus/vs_copy_paste
Implement copy/paste in visual shaders
2019-07-31 11:56:01 +02:00
Chaosus f704506807 Implement copy/paste in visual shaders 2019-07-31 12:43:29 +03:00
Emmanuel Barroga 7db96e22dd Fix ProgressBar Wrong Value with Border
Closes: #30969

The FG rectangle of the progressbar is incorrect when dealing with a non-zero border. This issue stems from wrong order of operations when drawing the rectangle: int p = r * get_size().width - mp;
2019-07-30 21:47:11 -07:00
Tomás Antunes 606b56b5fb Increase color preset slots 2019-07-30 12:03:00 +01:00
Rémi Verschelde 961b9b30e3
Merge pull request #30932 from Dragoncraft89/master
Translate TabContainer titles, when inherited from node name
2019-07-29 22:41:07 +02:00
Florian Kothmeier 65101c9a20
Translate TabContainer titles, when inherited from node name 2019-07-29 19:07:56 +02:00
NilsIrl abceb74b49 Remove useless variable and line in OptionButton 2019-07-29 17:41:28 +02:00
NilsIrl dfecd62235 Change if to switch in OptionButton 2019-07-29 16:47:47 +02:00
Teto b1dbd114c4 Change cursor to multi-selection cursor when selecting text in RichTextLabel.
Fix for #27545 : returns 'CURSOR_IBEAM' shape when selection is clicked.
2019-07-29 16:22:54 +02:00
PouleyKetchoupp c6b82f108a Update transforms after timers update to make sure changes are made before render
Fixes #29952
2019-07-29 12:44:16 +02:00
clayjohn cb4d145c22 toggle CPUParticles2D visibility when redrawing 2019-07-28 18:31:52 -07:00
groud 11cb4eb363 Add frame_cords accessors to Sprite and Sprite3D 2019-07-27 13:05:02 +02:00
Rémi Verschelde f494d5f10b
Revert "Update Control margins when size is overridden by change to minsize" 2019-07-27 12:55:03 +02:00
Michael Alexsander Silva Dias e8fc875619 Small adjustments to tooltips in '(Editor)FileDialog' 2019-07-26 11:11:09 -03:00
Michael Alexsander Silva Dias 4ff360b73b Fix wrong placement of new line in 'PhysicsBody' warning 2019-07-25 11:53:54 -03:00
Rémi Verschelde 4c74f50d1a
Merge pull request #30351 from bojidar-bg/30288-override-global-theme
Keep track of default theme and project custom default theme seperatelly
2019-07-25 14:54:27 +02:00
Rémi Verschelde 27d1e63dd4
Merge pull request #30807 from akien-mga/da-get_next-hidden
DirAccess: Drop compat get_next(bool *is_dir) which was hidden
2019-07-25 14:51:01 +02:00
Rémi Verschelde ffc8fb9c48
Merge pull request #30685 from jonri/vehicle-per-wheel-forces
Vehicle per-wheel forces
2019-07-25 11:45:22 +02:00
Rémi Verschelde e9bff84ce3
Merge pull request #23820 from clayjohn/pointmesh
Added PointMesh primitive
2019-07-25 11:44:11 +02:00
Rémi Verschelde 43238bb59a DirAccess: Drop compat get_next(bool *is_dir) which was hidden
Fixes this warning:
```
./core/os/dir_access.h:74:17: warning: 'virtual String DirAccess::get_next(bool*)' was hidden [-Woverloaded-virtual]
```

Part of #30790.
2019-07-25 11:09:57 +02:00
Rémi Verschelde 1481d299ea
Merge pull request #30776 from akien-mga/editor-configurable-float-step
Inspector: Make default float step configurable
2019-07-25 10:33:45 +02:00
Rémi Verschelde 336846e547 Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE
This was a regression in 3.1 and later from the new inspector, where
PROPERTY_HINT_SPRITE_FRAME was not fully re-implemented. It's meant to
be a normal PROPERTY_HINT_RANGE which also automatically increments its
value when keyed in the animation player.

To avoid code duplication, I made the frames properties use the actual
PROPERTY_HINT_RANGE and introduced a PROPERTY_USAGE_KEYING_INCREMENTS
usage flag instead.
2019-07-25 09:29:51 +02:00
clayjohn ff7c37927a added pointMesh primitive 2019-07-24 12:14:31 -07:00
Rémi Verschelde d844e30614 Inspector: Make default float step configurable
Also allow lifting the decimal step formatting with a hint range step
of 0. A new `range_step_decimals()` is added for this to avoid breaking
compatibility on the general purpose `step_decimals()` (which still
returns 0 for an input step of 0).

Supersedes #25470.
Partial fix for #18251.
2019-07-23 17:31:38 +02:00
Rémi Verschelde 4c943cca2c
Merge pull request #30716 from qarmin/fixed_static_analiser_code
Fix some code found by Coverity Scan and PVS Studio
2019-07-23 15:08:44 +02:00
qarmin aab8da25ad Fix some code found by Coverity Scan and PVS Studio 2019-07-23 09:14:31 +02:00
Rémi Verschelde d8d85762c4
Merge pull request #30753 from Calinou/make-header-run-from-any-location
Make `make_header.py` functional when run from any location
2019-07-22 21:37:25 +02:00
Rémi Verschelde 66d09a6b4c SCons: Fix uses of [].append instead of env.add_source_files()
Also added support for SCons project-absolute paths (starting with #) and
warning about duplicates in add_source_files(), and fixed
default_controller_mappings.gen.cpp being included twice after first build
due to *.cpp globbing.

Part of #30270.
2019-07-22 15:08:32 +02:00
Hugo Locurcio 31eb116d49
Make `make_header.py` functional when run from any location
This removes the need to `cd` to `scene/resources/default_theme/`
to get the expected result.
2019-07-22 14:02:33 +02:00
Rémi Verschelde a1b4568ba9
Revert "Tweak SpatialMaterial's default metallic and roughness texture channels" 2019-07-22 11:56:41 +02:00
Nils ANDRÉ-CHANG cafb888361 Allow tab key to be used for shortcuts 2019-07-20 22:32:49 +01:00
Rémi Verschelde 9d6b6dbd2f
Merge pull request #30234 from zwostein/fix-AudioStreamPlayer3D
Fixed multichannel panning for AudioStreamPlayer3D.
2019-07-20 12:42:34 +02:00
Rémi Verschelde d15cf7b672
Merge pull request #30576 from qarmin/lgtm_coverage
Changed some code reported by LGTM and Coverity
2019-07-20 12:00:13 +02:00
qarmin 6cbaf7662f Changed some code showed in LGTM and Coverage 2019-07-20 08:09:57 +02:00
Rémi Verschelde 9384b6ab0e i18n: Sync translation template with current source
Fix a few typos in new strings.
2019-07-19 16:08:40 +02:00
Rémi Verschelde 21a2cd1a04
Merge pull request #23270 from silvanocerza/remote_scene_tree_filter
Implemented remote scene tree filtering
2019-07-19 15:38:07 +02:00
Rémi Verschelde b79303d39a
Merge pull request #30683 from bojidar-bg/30671-triplanar-binormal
Fix binormal sign when using triplanar mapping
2019-07-19 11:22:59 +02:00
Jon Ring 18103f2b89 Add per-wheel throttle, brake, and steering for vehicles 2019-07-18 14:16:28 -04:00
Bojidar Marinov bdffdd7e38
Fix binormal sign when using triplanar mapping
Fixes #30671
2019-07-18 19:31:45 +03:00
Hugo Locurcio ce8a54b634
Lower the default directional shadow maximum distance to 100
With the default camera node settings, this makes directional shadows
look consistent between the editor and the running project.

The original issue occurs because the editor camera defaults to a
Z-far value of 500, whereas the Camera node defaults to a Z-far
value of 100. Since the directional shadow maximum distance is clamped
to the Z-far value, it caused the running project's effective shadow
distance to be lower compared to the editor (100 instead of 200).

This partially addresses #13575.
2019-07-17 20:01:40 +02:00
Bojidar Marinov ea949ab873
Fix invalid write in AudioStreamSample::save_to_wav
Fixes #29955
2019-07-16 20:58:00 +03:00
Rémi Verschelde df62bfdd49
Merge pull request #30548 from Calinou/tweak-audio-cutoff-property-hints
Tweak audio cutoff property hints to allow reasonable values only
2019-07-16 08:54:25 +02:00
Michael Alexsander Silva Dias d91346f720 Fix incorrect caret position when clicking a 'LineEdit' with a non-left alignment 2019-07-15 19:32:41 -03:00
Rémi Verschelde 7d413f075c
Merge pull request #30590 from clayjohn/particle_life
Added individual particle random lifetime
2019-07-15 20:40:57 +02:00
Demiu fead4e369a
Change p_stop_on_slope in 3D move_and_slide_with_snap 2019-07-15 14:09:29 +02:00
Rémi Verschelde 7d4c3035ad
Merge pull request #30549 from Calinou/improve-2d-raycast-oneway-drawing
Improve 2D RayCast and one-way collision drawing
2019-07-15 11:21:19 +02:00
clayjohn 5ef3374258 added individual particle random lifetime 2019-07-14 23:22:40 -07:00
Rémi Verschelde 71cd4fa40d
Merge pull request #30510 from sparkart/master
Fix GraphNode immediately losing focus
2019-07-15 08:02:14 +02:00
Rémi Verschelde 23f5154de7
Merge pull request #30532 from Chaosus/vs_triplanar
Added triplanar uniform texture node to visual shaders
2019-07-15 07:56:06 +02:00
Demiu 81f62d68c2
Fix KinematicBody::move_and_slide 2019-07-15 01:59:18 +02:00
Emmanuel Barroga 381faf83c3 Fix GraphNode immediately losing focus
Closes: #30243

GraphNode immediately loses focus, and gives focus to its parent.

This fix changes implementation so that it does not transfer focus to its parent after receiving focus. Instead, it will transfer focus when the "close button" is pressed.
2019-07-13 17:25:20 -07:00
Hugo Locurcio 350227013d
Improve 2D RayCast and one-way collision drawing
- Make RayCast2D gray when it's disabled
- Make the one-way collision arrow use the inverted shape debugging
  color (will result in an orange color by default)
  - This makes it easier to distinguish it from RayCast2D arrows
- Make lines slightly thinner
- Make the RayCast2D arrow tip larger
- Use anti-aliasing for the RayCast2D and one-way collision lines
2019-07-12 23:50:38 +02:00
Hugo Locurcio 9387114ce1
Tweak audio cutoff property hints to allow reasonable values only
This also makes all cutoff property hints consistent.

This closes #29588.
2019-07-12 22:44:17 +02:00
Rémi Verschelde 584ca0f156
Merge pull request #30466 from Chaosus/vs_boolean_funcs
Added "Is" and "Compare" functions to visual shaders
2019-07-12 13:20:44 +02:00
Chaosus 9d6e1e3109 Added "Is" and "Compare" functions to visual shaders 2019-07-12 13:43:37 +03:00
Chaosus 0727caadd1 Added triplanar uniform texture node to visual shaders 2019-07-12 12:14:34 +03:00
Rémi Verschelde 7a643acb1f
Merge pull request #30517 from kawa-yoiko/modal-freeze
Fix multiple popup freezing
2019-07-12 10:18:02 +02:00
Rémi Verschelde 111154a4a5
Merge pull request #30498 from bojidar-bg/30495-cannot-insert-key
Fix inability to insert keys via Insert Key context menu
2019-07-11 19:36:33 +02:00
Shiqing c16e764bb2 Fix #29478 multiple modals possibly freeze 2019-07-11 17:40:42 +08:00
Hugo Locurcio 696a8fb657
Notify changes in properties that can be edited by 3D gizmos
This makes the Inspector always display an up-to-date value
after editing properties using 3D gizmos.
2019-07-10 20:07:48 +02:00
Bojidar Marinov 8ecbb6a20d
Fix inability to insert keys via Insert Key context menu
Fixes #30495
2019-07-10 21:03:04 +03:00
Rémi Verschelde 34d7484039
Merge pull request #30455 from qarmin/const_reference
Pass by reference to const
2019-07-10 15:43:15 +02:00
Rémi Verschelde 9496e29326
Merge pull request #30451 from raphael10241024/fix_outline
Fix DynamicFont outline does not draw using draw_char
2019-07-10 13:38:20 +02:00
Rémi Verschelde 670e88c749
Merge pull request #30462 from sparkart/master
Fix issue with displaying empty tooltip hint
2019-07-10 13:33:30 +02:00
qarmin 01cc7a996b Use reference to constant in functions 2019-07-10 11:54:12 +02:00
Shiqing 94d542042e Fix incorrect X position of line length guideline 2019-07-10 17:29:43 +08:00
Rémi Verschelde b489e75716
Merge pull request #30304 from DavidSichma/remote_cache
Exposed update_cache() of RemoteTransform and RemoteTransform2D
2019-07-09 22:08:59 +02:00
Hugo Locurcio 2491c87f86
Add `width` and `antialiased` parameters to CanvasItem `draw_rect()`
This also removes some duplicated editor code which is now obsoleted
by the new parameters in `draw_rect()`.
2019-07-09 20:30:18 +02:00
Emmanuel Barroga 1eb9abd4c5 Fix issue with displaying empty tooltip hint
Closes #30448
2019-07-09 07:01:38 -07:00
Fabio Alessandrelli 7f80c1dca8
Merge pull request #30315 from zaksnet/httprequest-add-timeout
Add optional timeout to HTTPRequest
2019-07-09 14:50:12 +02:00
David Sichma 5a631bf4f4 Added force_update_cache() to RemoteTransform and RemoteTransform2D 2019-07-09 14:50:03 +02:00
Zak 5fe5c4e8f1 Adds timeout property for httprequest 2019-07-09 12:30:22 +03:00
Rémi Verschelde 9580c2b13e TreeItem: Rename new button disable method to set_button_disabled
Follow-up to #30408.

Also sync classref with current source.
2019-07-09 09:17:42 +02:00
Rémi Verschelde 2633efd55b
Merge pull request #28190 from griant/test
fix improper uncommenting behavior in TextEditor
2019-07-09 08:56:27 +02:00
Rémi Verschelde 24c462b974
Merge pull request #30443 from Calinou/improve-node-configuration-warnings
Improve the node configuration warning display
2019-07-09 08:31:20 +02:00
Rémi Verschelde 2fd902a08f
Merge pull request #30438 from Calinou/use-color-constructors
Use base `Color()` constructors instead of `Color::html()`
2019-07-09 08:30:10 +02:00
Rémi Verschelde 675b9cb4c2
Merge pull request #30404 from Calinou/add-spotlight-configuration-warning
Add a configuration warning when using ultrawide SpotLight with shadows
2019-07-09 08:28:47 +02:00
RaphaelHunter e57d0c8e60 Fix DynamaicFont outline does not draw using draw_char 2019-07-09 12:42:59 +08:00
Hugo Locurcio cdd41d446f
Add a configuration warning when using ultrawide SpotLight with shadows
This partially addresses #12028.
2019-07-09 00:20:46 +02:00
Hugo Locurcio ff7184c5cb
Improve the node configuration warning display
- Refer to properties explicitly when possible
- When multiple warnings are returned, always separate them by one
  blank line to make them easier to distinguish
- Improve grammar and formatting
2019-07-09 00:18:00 +02:00
Hugo Locurcio 28d3a6051c
Use base `Color()` constructors instead of `Color::html()`
This results in slightly smaller binaries (-17 KB for an editor binary)
as no strings need to be allocated.
2019-07-08 21:17:10 +02:00
Rémi Verschelde 410cb13abd
Merge pull request #30361 from LikeLakers2/camera2d-offset-ignores-limit
Camera2D's offset now ignores the limit property
2019-07-08 13:40:35 +02:00
Bojidar Marinov ebf2a4d553
Fix some issue with TileMap's and other nodes' boundaries
Fixes #30348
Addresses a small part of #30012
2019-07-08 12:35:52 +03:00
Rémi Verschelde 3bfffcc568
Merge pull request #30408 from Meriipu/tree_buttondisable
TreeItem: Added a setter for the disabled-property of buttons
2019-07-08 08:35:04 +02:00
Rémi Verschelde af80182016
Merge pull request #30407 from qarmin/small_fixess
Fixes minor issues found by static analyzer
2019-07-08 08:16:50 +02:00
qarmin 9a77d748c0 Fixes minor issues found by static analyzer 2019-07-07 23:08:51 +02:00
unknown a96dc30339 Removed a pair of empty braces 2019-07-07 19:51:09 +05:30
Meriipu fe9ec58028 TreeItem: Added a setter for the disabled-property of buttons 2019-07-07 16:18:36 +02:00
Rémi Verschelde 1fa26b969c
Merge pull request #30357 from simonpuchert/spheres
Particles / CPUParticles: Return uniform density spheres.
2019-07-07 11:04:46 +02:00
Rémi Verschelde 78c1afe874
Merge pull request #30363 from YeldhamDev/viewport_size_stretch_property
Make 'size_override_stretch' a property in 'Viewport'
2019-07-06 21:01:37 +02:00
Rémi Verschelde da1d5d89fd
Merge pull request #30371 from creikey/fix-30366
Give up finding item if started at beginning
2019-07-06 20:33:08 +02:00
Rémi Verschelde 9d6859ca09
Merge pull request #30379 from bojidar-bg/30368-editor-stay-dimmed
Fix editor remaining dimmed after certain actions
2019-07-06 20:31:00 +02:00
Rémi Verschelde 5ef4537221
Merge pull request #30337 from Chaosus/vs_depth_texture
Added DEPTH_TEXTURE to visual shaders
2019-07-06 20:26:21 +02:00
Simon Puchert 5fc8691176 particles: Return uniform density spheres.
This matches the previous change for cpu_particles.
2019-07-06 20:05:43 +02:00
Bojidar Marinov e222615e97
Fix editor remaining dimmed after certain actions
Fixes #30368
2019-07-06 17:37:40 +03:00
Ibrahn Sahir 4e4697b1c4 Added release function to PoolVector::Access.
For clarity, assign-to-release idiom for PoolVector::Read/Write
replaced with a function call.
Existing uses replaced (or removed if already handled by scope)
2019-07-06 12:04:27 +01:00
Cameron Reikes 597e6e1bd9 Give up finding item if started at beginning
When the current item is -1, then the loop will infinitely repeat,
constantly setting i to zero and never exiting.
2019-07-05 22:14:49 -07:00
geequlim 4afb31cd52 Fix light area position in the selected completion 2019-07-06 12:15:32 +08:00
Michael Alexsander Silva Dias 8255b88d11 Make 'size_override_stretch' a property in 'Viewport' 2019-07-05 22:57:03 -03:00
LikeLakers2 3f5db82a89 Camera2D's offset now ignores the limit property 2019-07-05 21:22:09 -04:00
Simon Puchert 18ba1bc824 cpu_particles: Return uniform density spheres.
The current implementation normalizes points from a uniform distribution
on a cube. This creates a non-uniform distribution on the sphere.
2019-07-06 00:13:03 +02:00
Bojidar Marinov 17901da1a8
Keep track of default theme and project custom default theme seperatelly
Fixes #30288
2019-07-05 23:32:52 +03:00
Chaosus 670d8127da Added DEPTH_TEXTURE to visual shaders 2019-07-05 12:19:20 +03:00
Geequlim 10cfd87414 Show icons for code completion options 2019-07-05 09:25:50 +08:00
Rémi Verschelde 1ddb610255
Merge pull request #30300 from Calinou/remove-unused-default-theme-icons
Remove unused icons in the default theme
2019-07-04 10:30:50 +02:00
Hugo Locurcio 1327e04fd3
Remove unused icons in the default theme 2019-07-03 22:45:28 +02:00
qarmin 1b8b36c771 Fix crash with TileSet(again) 2019-07-03 17:18:36 +02:00
Rémi Verschelde f5f7244a2b
Merge pull request #29988 from NathanWarden/lightmap_hint_size
Added a fallback size to the lightmap baker in case mesh lightmap hint sizes are 0,0
2019-07-03 08:30:26 +02:00
Nathan Warden 09737ef6a7 Updated lightmap baker to dynamically calculate lightmap sizes based on surface area. 2019-07-02 20:54:16 -05:00
Rémi Verschelde 4dec1bde77
Merge pull request #30231 from Ranoller/master
Tilemap fix displaced textures and shapes and added center texture and compatibility mode
2019-07-02 21:43:16 +02:00
Ranoller 14e2a99129 Tilemap fix displaced textures and shapes and added center texture and compatibility mode
This commit fix #22989 #15249 #28206. Main problem is that tilemap displace textures in different tile origins in a strange way and doesn´t respect coincidence between texture and shapes in not uniform tiles. This issue is present in godot 3.0 and godot 3.1. To maintain compatibility are added a compatibility mode and a center texture option. Other related issues and pull request: #28896 #29487 #29519 #29961. Idications of #30204 are added
2019-07-02 17:12:58 +02:00
Bojidar Marinov f7dad789e9
Fix various memory leaks and errors 2019-07-02 17:23:54 +03:00
Rémi Verschelde c08877777d
Merge pull request #26613 from KoBeWi/direction_of_particles
Add a Direction property to ParticlesMaterial
2019-07-02 11:33:34 +02:00
zwostein f34269e51c Fixed multichannel panning for AudioStreamPlayer3D. 2019-07-02 08:40:15 +02:00
Rémi Verschelde 6b30f284a0
Merge pull request #29980 from Dentrax/directed-by-qarmin
Fix some editor crashes
2019-07-01 14:59:29 +02:00
Rémi Verschelde b0ce9401ff
Merge pull request #30126 from qarmin/remove_unnecessary_code
Remove unnecessary code and add some error explanations
2019-07-01 14:32:04 +02:00
Rémi Verschelde 867f38a626
Merge pull request #29572 from qarmin/fix_text_edit_select
Fix TextEdit Select crash
2019-07-01 13:49:06 +02:00
Furkan Türkal 7d8d337b2c fix some crashes 2019-07-01 14:28:29 +03:00
qarmin 3c154eb93b Remove unnecessary code and add some error explanations 2019-07-01 12:59:42 +02:00
Rémi Verschelde ed2f753fdb
Merge pull request #30218 from Faless/fix/http_request
Fix HTTPRequest status checks.
2019-07-01 10:21:52 +02:00
Rémi Verschelde e4a50999c0
Merge pull request #28565 from CedNaru/CurvedWidthLine2D
Added a Width Curve to Line2D + UVs fix
2019-07-01 09:38:54 +02:00
Rémi Verschelde b62d315a7f
Merge pull request #30146 from Chaosus/editor_file_dlg_ex
Auto-change file extension in EditorFileDialog when filter changes
2019-07-01 09:24:37 +02:00
Fabio Alessandrelli 2eac1a64f7 Fix HTTPRequest status checks.
HTTPRequest used to have its own `status` variable but it would never be
updated since the status of the client would be used instead.
This caused potential crashes in some edge cases.
The `status` variable is now removed, and the client status is used in
checks instead.
2019-07-01 09:15:35 +02:00
Rémi Verschelde 3758981bd4
Merge pull request #30161 from Calinou/add-tooltip-mouse-filter-warning
Add a configuration warning when using Ignore mouse filter with tooltip
2019-07-01 08:47:22 +02:00
Hugo Locurcio a2f8297480
Draw the script editor's line length guideline below characters
This prevents characters from looking strange if they cross the
line length guideline.
2019-06-30 23:47:01 +02:00
Hugo Locurcio a0cc62f000
Add a configuration warning when using Ignore mouse filter with tooltip
This closes #30144.
2019-06-30 19:58:40 +02:00
Rémi Verschelde 850a54a2a5 Fix uninitialized variables in Line2D, JSONParseResult and TileMap 2019-06-30 13:58:07 +02:00
Rémi Verschelde 26f99beac3 CPUParticles2D: Fix gravity to be the same as in Particles2D and Area2D
This was likely a typo, 10 times the standard gravity is 98.0665
(ca. 98), not 98.8.
2019-06-30 13:58:07 +02:00
Rémi Verschelde 82604195b4
Merge pull request #30062 from zaksnet/fix-referencerect-node
Adds ReferenceRect an option to be visible inside the game
2019-06-30 13:41:45 +02:00
Rémi Verschelde b4aba3ae7c
Merge pull request #30177 from hbina/use_FALLTHROUGH_macro
Applied some of FALLTHROUGH macro usage from #30122
2019-06-29 23:40:08 +02:00
hbina085 9f0c6a6009 Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended. 2019-06-29 16:08:48 -04:00
Rémi Verschelde 9a999876c3
Merge pull request #30168 from Calinou/label-font-shadow-use-outline
Draw the outline as part of the Label font shadow
2019-06-29 18:43:47 +02:00
Rémi Verschelde cd423f4712
Merge pull request #25649 from bojidar-bg/4454-promote-tilemap-shapes
Allow CollisionObject2D to get shapes from tilemaps
2019-06-29 15:35:13 +02:00
Rémi Verschelde 52355c638b
Merge pull request #29380 from bojidar-bg/16086-docs-default-value
Add default values to the editor help, docs, and generated RST
2019-06-29 12:28:30 +02:00
Hugo Locurcio fa0e66a88f
Draw the outline as part of the Label font shadow
This closes #30165.
2019-06-28 23:21:55 +02:00
Chaosus eeabb132ec Auto-change file extension in EditorFileDialog when filter changes 2019-06-28 18:35:24 +03:00
Chaosus eb6e260918 Fix some bugs inside ColorPicker 2019-06-28 17:25:00 +03:00
Zak d29b1b7917 Fix ReferenceRect node
ReferenceRect node by default was only displaying in the editor and not when the game is running.
2019-06-28 12:42:42 +03:00
Bojidar Marinov 583f7adb51
Allow ColisionObject2D to get shapes from tilemaps
Fixes #4454 and likely resolves #22285
2019-06-27 21:16:54 +03:00
Rémi Verschelde 0636f709af
Merge pull request #29937 from clayjohn/particles-one-shot-bug
Update emitting status on one-shot particles
2019-06-27 17:29:40 +02:00
Bojidar Marinov 0c4c36d823
Add default values to the editor help, docs, and generated RST
Also, make spacing of "=" in the editor help a bit more consistent.
Closes #16086
2019-06-27 18:29:35 +03:00
Rémi Verschelde f35fd681ac
Merge pull request #30114 from Chaosus/vs_context_menu
Shows menu when dragging connection on empty space in visual shader
2019-06-27 15:14:54 +02:00
Rémi Verschelde 86ed7a9884 doc: Complete and harmonize all _MAX constant descriptions 2019-06-27 11:10:53 +02:00
Chaosus 0aec3c3113 Shows menu when dragging connection on empty space in visual shader graph 2019-06-27 10:48:18 +03:00
Rémi Verschelde eaaff9da31
Merge pull request #29941 from qarmin/redundant_code_and_others
Remove redundant code, possible NULL pointers and others
2019-06-27 01:05:18 +02:00
Tomasz Chabora 00b15c19b7 Add a Direction property to ParticlesMaterial 2019-06-26 20:37:39 +02:00
Rémi Verschelde 6e9272eea8 Node: Fix logic of has/get_node_and_resource and document it
Also document NodePath.
2019-06-26 15:46:32 +02:00
qarmin 4e5310cc60 Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
clayjohn d59dbda24f update emitting status on one-shot particles 2019-06-25 22:07:29 -07:00
Rémi Verschelde 18b62d5019
Merge pull request #30053 from guilhermefelipecgs/fix_popup_centered
Fix Popup::popup_centered not centralizing at the first call
2019-06-25 17:46:57 +02:00
Guilherme Felipe 54653565a4 Fix Popup::popup_centered not centering at the first call 2019-06-25 12:04:29 -03:00
Rémi Verschelde 93a67dba37
Merge pull request #30002 from GlaceGwyneth/master
Give LineEdit/TextEdit a custom color for font while uneditable
2019-06-25 13:05:27 +02:00
Rémi Verschelde b966ee49b2
Merge pull request #29979 from flomar/master
Line edit placeholders now react properly to translation changes.
2019-06-25 08:59:31 +02:00
Gwyneth Lowe 45f78d786a Give TextEdit a custom color for font when read only is set
Previously there was some transparency hard coded into TextEdit when in read only mode.
This change adds a custom color for adjusting the font in read only mode.
It also applies when syntax highlighting is on.
2019-06-24 20:00:05 -05:00
Gwyneth Lowe f07e5ac153 Give LineEdit a custom font color when un-editable
By default the LineEdit's text when editable is unchecked had some transparency hardcoded.
This change adds a custom color to LineEdit for adjusting the font when editable is off.
Addresses issue 29814
2019-06-24 20:00:05 -05:00
Florian Marchal 0f2b25f83e Line edit placeholders now react properly to translation changes. 2019-06-24 23:22:20 +02:00
Rémi Verschelde 6fbd045845
Merge pull request #29913 from eligt/fix-editor-help
Ensure indentation works properly in rich text
2019-06-24 22:59:59 +02:00
Rémi Verschelde 29cddef895
Merge pull request #29940 from jonri/fix-vehicle-contact
Prevent VehicleBody contact damping from exceeding the baseline value…
2019-06-24 22:58:46 +02:00
Rémi Verschelde f34c8015cb Area2D: Fix argument type of body_* signals
Those signals receive either a PhysicsBody2D or a TileMap object,
and what the emitting method checks internally is only that the
object is a Node. In theory any Node could go through these signals
if they talk directly to the PhysicsServer2D.

Also updated docs.

Fixes #27076.

Might need further (compat breaking) improvement as this API is a
bit confusing, cf. #24739.
2019-06-24 21:40:31 +02:00
Rémi Verschelde efa4264633
Merge pull request #30009 from Anutrix/tree-icons-height-fix
Fixed script and visibility icons's highlight height in tree
2019-06-24 18:55:44 +02:00
Rémi Verschelde 908a50739a
Merge pull request #30031 from qarmin/prevent_setting_bad_index_enums
Set to enum variables, only correct values
2019-06-24 18:34:23 +02:00
qarmin 33c15799c7 Set to enum variables, only correct values 2019-06-24 14:53:26 +02:00
Rémi Verschelde 25022a1d89
Merge pull request #29974 from clayjohn/particles_restart
Properly set emitting when particles restart
2019-06-24 13:48:56 +02:00
Gwyneth Lowe 7142064110 Correct typo that broke custom selected font color
Change several font_selected_color to font_color_selected; the actual name of the override
2019-06-24 04:55:29 -05:00
Rémi Verschelde 0099122706
Merge pull request #24764 from SoIAS/double_clicking_24444
Center script line when double clicked on error in debugger
2019-06-23 23:53:06 +02:00
Rémi Verschelde 87039af95b
Merge pull request #29987 from Chaosus/fix_crashes
Fix expression node crashes
2019-06-23 20:36:44 +02:00
unknown c58b7ab094 Fixed script and visibility icons's highlight height in tree 2019-06-23 22:26:24 +05:30
Dawid Wdowiak 0f14489ecb Center script line when double clicked on error in debugger 2019-06-23 15:58:07 +02:00
Rémi Verschelde e294f0872e TileSet: Don't error out on tile_ getters with wrong shape id
Partial revert of 02319dceb2,
previous code handled this cases without errors and the TileSet and
TileSetEditorPlugin are written with the expectation that those will
not error out.

This is a bit wonky and these classes should likely be refactored,
but until then it's best to keep things as they were.

Fixes #29962.
2019-06-23 13:57:53 +02:00
Chaosus 7bed1a0f21 Fix expression node crashes 2019-06-22 17:41:51 +03:00
clayjohn 64ecc8a5a3 properly set emitting when particles restart 2019-06-21 22:33:11 -07:00
Rémi Verschelde ee07560abf Curve: Prevent forcing 1.0 min value to 0.99
The setters are called when the property is first initialized, and before
that its default min and max are 0.0 and 1.0 respectively.

If you configured min_value to 1.0 and max_value to e.g. 3.0, since the
min_value setter can be called before that of max_value (which thus still
defaults to 1.0), the min will be set to 0.99.
Same conflict could happen with a configured max_value of 0 if its setter
is called before that of a valid, negative min value.
2019-06-21 16:08:45 +02:00
Rémi Verschelde b3fe249e94 CPUParticles: Set linear velocity to 0, like GPU Particles 2019-06-21 15:23:48 +02:00
Rémi Verschelde fae3df1204 Particles: Properly initialize angular velocity parameter
Right now it would take garbage values when loading scenes,
which could end up written to the scene file.
2019-06-21 15:23:10 +02:00
qarmin c77ff48a85 Fix some editor crashes 2019-06-21 11:34:32 +02:00
Rémi Verschelde 5c66771e3e
Merge pull request #29283 from qarmin/fix_some_always_same_values
Remove always true/false values
2019-06-20 21:10:10 +02:00
qarmin 532a7ba06a Fix TextEdit Select 2019-06-20 17:13:16 +02:00
qarmin 072e40368e Fix always true/false values 2019-06-20 16:59:48 +02:00
Rémi Verschelde 8591691b9b
Merge pull request #24249 from zorbathut/zorbathut/animimmediate
Implement AnimationPlayer call modes as per #23498.
2019-06-20 13:04:34 +02:00
Elia Sarti 81065d53df Fix for #29810
Ensure indentation works properly in rich text
Fix formatting
2019-06-20 11:42:25 +01:00
Rémi Verschelde 300d4dfd54
Merge pull request #25573 from nekomatata/button-shortcut-fix
Fixed shortcut events in BaseButton (now acts the same as ui_accept action)
2019-06-20 12:06:31 +02:00
Rémi Verschelde b9f8e072ce
Merge pull request #26205 from Calinou/spatialmaterial-use-packed-channels
Tweak SpatialMaterial's default metallic and roughness texture channels
2019-06-20 11:46:01 +02:00
PouleyKetchoupp 1e6fa5d1a5 Fixed shortcut events in BaseButton (now acts the same as ui_accept action) 2019-06-20 09:13:23 +02:00
Rémi Verschelde 5a29be31b3
Merge pull request #27188 from samH-FIT/MacroUpdate
Made use of semicolons after GDCLASS more consistent, added semicolons where I found them missing.
2019-06-19 22:59:49 +02:00
Rémi Verschelde 02ed4b392c
Merge pull request #29902 from KoBeWi/dem_setters
Fix set_pick_color error
2019-06-19 20:43:15 +02:00
Tristan Grespinet 14f8ed3317 Added a Width Curve to Line2D + UVs fix 2019-06-19 15:44:07 +02:00
JohnJLight 38d3bfe971 Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
Rémi Verschelde 30cbe28677
Merge pull request #27310 from KoBeWi/angular_dank
Make angular_damp of new Area nodes match the global default
2019-06-19 15:00:44 +02:00
Tomasz Chabora 9bdf110840 Fix set_pick_color error 2019-06-19 14:52:54 +02:00
Rémi Verschelde d7af08aa95
Merge pull request #27389 from YeldhamDev/acceptdiag_label_wrap
Add option to enable autowrapping for label inside 'AcceptDialog'
2019-06-19 14:46:32 +02:00
Rémi Verschelde 66a854da78
Merge pull request #29878 from Dentrax/fixes
Added ERR_FAIL checks for `Animation::track_set_key_value` and `AnimationNodeStateMachine::remove_node`
2019-06-19 14:18:52 +02:00
Rémi Verschelde bb0aeb4874
Merge pull request #28659 from KoBeWi/rainbow_mode
Add HSV mode to color picker
2019-06-19 12:41:51 +02:00
Furkan Türkal 09907a28b3 added forgotten err_fail_index check 2019-06-19 13:07:18 +03:00
Jon Ring b2d433c4a8 Prevent VehicleBody contact damping from exceeding the baseline value when roll influence is very small.
When contact damping exceeds 1.0, the wheels will lose grip when the vehicle is not moving.
2019-06-18 17:40:49 -04:00
Rémi Verschelde d6176db271 Unexpose subclasses of ResourceFormatLoader and -Saver
ResourceFormatLoader and ResourceFormatSaver are meant to be overridden
to add support for different formats in ResourceLoader and ResourceSaver.
Those should be exposed as they can be overridden in plugins.

On the other hand, all predefined subclasses of those two base classes
are only meant to register support for new file and resource types, but
should not and cannot be used directly from script, so they should not
be exposed.

Also unexposed ResourceImporterOGGVorbis (and thus its base class
ResourceImporter) which are editor-only.
2019-06-18 17:56:23 +02:00
Rémi Verschelde d61d1af64d
Merge pull request #29489 from groud/fixes_nan
Fixes NaN errors with anchors mode
2019-06-18 09:53:25 +02:00
clayjohn 7d1ee6d3c3 change emit shape circle to sphere in CPUParticles2D 2019-06-17 11:59:31 -07:00
Rémi Verschelde 3b3ba7d179
Merge pull request #29847 from yurchor/master
Fix minor typos
2019-06-17 17:28:55 +02:00
Rémi Verschelde 1d93b4abef
Merge pull request #29633 from jbuck3/optionbutton-selection
Connect OptionButton selection to menu's "index_pressed" signal
2019-06-17 16:56:16 +02:00
Yuri Chornoivan 340c2c0584 Fix minor typos 2019-06-17 15:11:49 +03:00
Rémi Verschelde 24ee8c3566 Add script to fix style issues and copyright headers
This is only meant to check the validity of the whole codebase every
now and then, or to apply clang-format config changes when relevant.
2019-06-17 13:35:47 +02:00
Rémi Verschelde 2935caa13f
Merge pull request #29838 from KoBeWi/4real
Fix selection undo... for real
2019-06-17 11:07:26 +02:00
Rémi Verschelde e7c8682075
Merge pull request #29835 from Calinou/tweak-editor-property-hints
Tweak some editor property hints to be more flexible and consistent
2019-06-17 11:06:48 +02:00
Tomasz Chabora e5cfb9d6b2 Fix selection undo... for real 2019-06-17 03:54:28 +02:00
Hugo Locurcio c0b3e20ca7
Tweak some editor property hints to be more flexible and consistent
This partially addresses #19242.
2019-06-16 23:52:16 +02:00
Michael Alexsander Silva Dias 98d0c99652 Fix Range's "changed" signal emitting with a value even if binded to emit none 2019-06-16 12:00:49 -03:00
Rémi Verschelde 9d3342545d
Merge pull request #29700 from clayjohn/cpuparticles_transform_bug
Fix CPU particles bug with local_coords and transform
2019-06-16 10:49:30 +02:00
Rémi Verschelde baab976d0f
Merge pull request #10643 from BastiaanOlij/camera_server
CameraServer class
2019-06-16 10:22:26 +02:00
Rémi Verschelde 68735d2a88 Fix compilation warnings in JS and Windows builds
Warnings raised by Emscripten 1.38.0 and MinGW64 5.0.4 / GCC 8.3.0.

JS can now build with `werror=yes warnings=extra`.
MinGW64 still has a few warnings to resolve with `warnings=extra`,
and only one with `warnings=all`.

Part of #29033 and #29801.
2019-06-15 14:40:45 +02:00
BastiaanOlij 02ea99129e Adding a new Camera Server implementation to Godot.
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15 21:30:32 +10:00
Rémi Verschelde 0a3c21d999
Merge pull request #29785 from eligt/fix-richtext-alignment
Fix RichTextLabel alignment tags not working properly
2019-06-15 10:34:22 +02:00
Rémi Verschelde e999929024
Merge pull request #29787 from Paulb23/fix_negative_cursor_column
Fix TextEdit cursor.column having a negative value
2019-06-15 00:29:07 +02:00
Paulb23 1d55207fd2 Fix TextEdit cursor.column having a negative value 2019-06-14 21:48:16 +01:00