Yuri Sizov
4ee0e6ddf5
Add type variations to Theme
2021-07-13 02:26:28 +03:00
Rémi Verschelde
fc00a83901
Merge pull request #50262 from nekomatata/convex-hull-simplification
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Options to clean/simplify convex hull generated from mesh
2021-07-12 22:15:40 +02:00
Rémi Verschelde
30d4732623
Merge pull request #50389 from Chaosus/vs_uniform_ref
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Auto-set a first compatible uniform on dragging to create a UniformRef (VisualShaders)
2021-07-12 19:24:27 +02:00
Fabio Alessandrelli
88d68346ee
[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.
2021-07-12 16:36:34 +02:00
Fabio Alessandrelli
31142ac3ee
[Net] Remove most multiplayer hooks from SceneTree.
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Use `multiplayer` or `get_multiplayer()` instead of `get_tree()`.
2021-07-12 15:28:01 +02:00
JestemStefan
f84ae146f0
Limit scale of node2D to EPSILON 0.00001 to prevent det==0 bug
2021-07-12 11:55:58 +02:00
Yuri Roubinsky
7d34701d63
Auto-set a first compatible uniform on dragging to create a UniformRef
2021-07-12 11:19:42 +03:00
QbieShay
9058367d14
This commits adds a new emitter type for particles material
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and 3D CPU particles. The new emitter is called "ring"
and it can emit either in a ring or cylinder fashion.
This adds the following properties for the emitter:
1. emission_ring_axis: the axis along which the ring/cylinder
will be constructed
2. emission_ring_radius: outer radius of the ring/cylinder
3. emission_ring_inner_radius: inner radius of the cylinder.
when set to zero, particles will emit in the full volume.
4. emission_ring_height: height of the ring/cylinder emitter.
2021-07-11 17:30:47 +02:00
QbieShay
c4d8eecfe5
added offset for plane mesh and quad mesh
2021-07-11 14:33:08 +02:00
Yuri Roubinsky
9d4afa8b75
Merge pull request #50149 from Chaosus/vs_curve3d
2021-07-11 12:36:56 +03:00
Hugo Locurcio
161214d374
Remove the remains of ImmediateGeometry3D
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ImmediateGeometry3D was recently removed in favor of the ImmediateMesh
resource.
2021-07-11 00:42:44 +02:00
Hugo Locurcio
a2d5f191d8
Merge pull request #48622 from Geometror/reimplement-disableable-vsync
2021-07-10 01:02:23 +02:00
Michael Alexsander
fe5605334a
Fix `Window`'s `wrap_controls` not actually doing anything
2021-07-08 20:06:16 -03:00
Rémi Verschelde
47e5fed485
Merge pull request #50261 from Razoric480/cache-color-picker-presets
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Add cache to ColorPicker for color presets
2021-07-07 23:31:24 +02:00
PouleyKetchoupp
1de995ae99
Options to clean/simplify convex hull generated from mesh
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Clean: remove duplicate and interior vertices (uses Bullet algorithm)
Simplify: modify the geometry for further simplification (uses VHACD
algorithm)
In the editor, single convex hull now uses the clean option.
Added a new editor entry to create a simplified convex hull, can be
useful for creating convex hull from highly tessellated triangle meshes.
2021-07-07 12:14:12 -07:00
Francois Belair
94a464f555
Add cache to color picker for presets
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This prevents loading from the project metadata more than once,
significantly saving performance with nodes that have color pickers.
2021-07-07 14:17:44 -04:00
Hugo Locurcio
2c7813385d
Tweak the GradientTexture property hint to follow CurveTexture
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This prevents setting too large values and crashing the editor.
Very low values are also no longer allowed since they are generally
not detailed enough to represent complex gradients, leading to confusion.
2021-07-07 19:17:02 +02:00
Rémi Verschelde
48a5226829
Merge pull request #50193 from reduz/fix-command-queue-crash
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Fix Command Queue Crash
2021-07-07 16:36:13 +02:00
Rémi Verschelde
f62da984af
Merge pull request #50214 from Calinou/occluderinstance3d-add-node-configuration-warnings
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Add node configuration warnings to OccluderInstance3D
2021-07-07 16:04:02 +02:00
reduz
d41e3f9aeb
Fix Command Queue Crash
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* No longer allow sending an object (texture) to the server as material parameter
* Keep a parameter cache locally in ShaderMaterial
2021-07-07 10:57:56 -03:00
Hugo Locurcio
8cc147076c
Add node configuration warnings to OccluderInstance3D
2021-07-07 13:59:52 +02:00
Rémi Verschelde
e4c940ee6a
Merge pull request #50208 from kleonc/accept_dialog-remove_button
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Add AcceptDialog::remove_button method
2021-07-07 09:12:03 +02:00
Hugo Locurcio
ce941397e5
Merge pull request #49890 from voxelv/fix_tree_range_click_timeout_crash_46648
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Avoid using a nullptr root in Tree._range_click_timeout().
2021-07-07 01:21:32 +02:00
Rémi Verschelde
f50a866335
Merge pull request #50215 from Calinou/improve-node-configuration-warning-display
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Format node configuration warnings as a bullet point list
2021-07-06 23:07:16 +02:00
Rémi Verschelde
fa90b6e285
Merge pull request #50162 from Calinou/inspector-hint-allow-ormmaterial3d
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Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
2021-07-06 22:56:06 +02:00
Rémi Verschelde
86b215516d
Merge pull request #50213 from m44615/fix_50161
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Fix: The ORMMaterial3D shader doesn't compile #50161
2021-07-06 22:55:14 +02:00
Hugo Locurcio
730ffcf65d
Format node configuration warnings as a bullet point list
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This makes multiple warnings easier to distinguish from each other.
2021-07-06 19:36:40 +02:00
Gilles Roudière
2f9a0268dd
Increase the number of arguments accepted by UndoRedo methods
2021-07-06 18:52:28 +02:00
Martin Krbila
2a34ff94e4
Fix: The ORMMaterial3D shader doesn't compile #50161
2021-07-06 18:38:11 +02:00
kleonc
714e6a595d
Add AcceptDialog::remove_button method
2021-07-06 18:14:20 +02:00
Rémi Verschelde
9a1ce8e6c3
LineEdit: Respect `max_length` by truncating text to append
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When appending text (either via `set_text()` or by pasting from clipboard),
if the input would make the `LineEdit` exceed its configured `max_length`,
the input text is truncated to fit. The discard part is passed as a parameter
in the `text_change_rejected` signal.
Fixes #33321 .
Fixes #41278 .
Also cleaned up unimplemented `max_chars` property in `TextEdit`.
Co-authored-by: Tony-Goat <70238376+Tony-Goat@users.noreply.github.com>
2021-07-06 18:03:03 +02:00
Hendrik Brucker
043ae91560
Restructure and reimplement vsync options
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-Add a v-sync mode setting which allows to choose between DISABLED, ON, ADAPTIVE and MAILBOX
-Removed the V-Sync via Compositor option
2021-07-06 16:34:26 +02:00
George Marques
0525467fbc
Fix TileSet::CellNeighbor enum binding
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Having the TileSet:: prefix has some unintended consequences in the
bindings, in particular in the extension API dump.
2021-07-06 11:07:58 -03:00
reduz
7f6027927a
Fix Subsurface Scattering
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* Works again
* Transmittance also works again
* Removed the curve patamter, exp() function is good enough.
2021-07-05 17:17:45 -03:00
PouleyKetchoupp
ccac36a6e2
Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D
2021-07-05 11:16:11 -07:00
reduz
f4379cbc82
Clean up Tree
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Fixes some problems introduced by #49917
* Tree used minimum size as a stretch ratio, so it forced a minimum size of 1.
* Minimum size redone, stretch ratio moved to a separate setting
* Fitting to contents was enforced, this is more intuitive, but in many situations this is undesired.
* Added a clip content option for situations where fit to contents does not apply.
* Icon would scroll with the item, making it invislbe if the item is too long.
* Made icon always appear to the right (or left if RTL is enabled) of the visible item space.
2021-07-04 13:13:53 -03:00
Hugo Locurcio
8f7e1b53ff
Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
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Previously, only StandardMaterial3D could be defined as an alternative
to ShaderMaterial.
This also reorders the CanvasItemMaterial property hints to follow
alphabetical order (which is enforced by the inspector).
2021-07-04 17:49:36 +02:00
Hendrik Brucker
56a8d3f30c
Improvements to Label's layout options
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- Added options to trim the text in case it overruns
- Added more autowrap modes
- Improved line breaking, which ignores trailing spaces
2021-07-04 16:43:55 +02:00
kobewi
9569729888
Update Tree when modified
2021-07-04 15:28:39 +02:00
Yuri Roubinsky
4cf2f79892
Added Curve3Texture to Visual Shaders
2021-07-04 12:21:19 +03:00
Hendrik Brucker
3a4a2198ed
Fix color properties of particle nodes/material
2021-07-04 02:14:31 +02:00
Josh Chandler
879f84d8f8
add viewport.get_camera_2d()
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* there is now a more clear distinction between camera_2d and camera_3d functions in the engine code
* simplified camera2d's exported interface - now everything happens directly with the 'current' variable and make_current and clear_current are no longer exposed- there were some situations where calling one instead of set_current would result in incomplete results
* rebased to current godot master
2021-07-03 15:08:17 -04:00
Rémi Verschelde
cb4e42155d
Merge pull request #50054 from reduz/curve-texture-3d
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Implement Curve3Texture
2021-07-03 20:32:18 +02:00
Rémi Verschelde
e849dc1791
Merge pull request #50080 from reduz/fix-old-mesh-compatibility
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Add compatibility with old mesh formats
2021-07-03 17:13:34 +02:00
reduz
d6893cb2e8
Implement Curve3Texture
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* This was required by users in some scenarios, such as animating individual axes over time with a single texture.
* Examples: Shaders, Particles, etc.
* CurveTexture now defaults to RGB, can be changed to Red if needed, this allows to freely exchange them.
2021-07-03 12:11:01 -03:00
Rémi Verschelde
4cb6986cdb
Merge pull request #50096 from reduz/fix-render-info
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Fix Render Info
2021-07-03 17:04:07 +02:00
reduz
6c55d2aad2
Fix Render Info
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* Fixed and redone the process to obtain render information from a viewport
* Some stats, such as material changes are too difficult to guess on Vulkan, were removed.
* Separated visible and shadow stats, which causes confusion.
* Texture, buffer and general video memory can be queried now.
* Fixed the performance metrics too.
2021-07-03 10:15:04 -03:00
Rémi Verschelde
a525e77740
Merge pull request #49468 from menip/FixGetScreenPosition
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Fix Control::get_screen_position() not considering viewport scale
2021-07-03 14:29:20 +02:00
Rémi Verschelde
a8fb450b3c
Merge pull request #50092 from YeldhamDev/window_get_contents_expose
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Expose `Window.get_contents_minimum_size()` to scripts
2021-07-02 22:12:11 +02:00
Rémi Verschelde
676027fc3d
Merge pull request #50089 from YeldhamDev/splitcontainer_minimal_fix
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Make invisible `SplitContainer` nodes correctly calculate the minimal size of its children
2021-07-02 22:11:30 +02:00
sygi
6f3e7f7cb0
Add mouse_shape_entered and mouse_shape_exited signals to CollisionObject2D.
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-07-02 20:50:27 +01:00
Michael Alexsander
a829e88ddc
Expose `Window.get_contents_minimum_size()` to scripts
2021-07-02 15:35:56 -03:00
Hugo Locurcio
5370f4876e
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
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The Optimized shadow depth range was removed in late 2020 in favor
of the Stable shadow depth range, but it still had a (broken) property
that allowed to enable it.
2021-07-02 20:32:43 +02:00
Michael Alexsander
e4d56e4c62
Make invisible `SplitContainer` nodes correctly calculate the minimal size of its children
2021-07-02 14:39:50 -03:00
reduz
a632f9fd6e
Add compatibility with old mesh formats
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* Can load 2.x meshes
* Can load 3.x meshes
2021-07-02 12:34:54 -03:00
PouleyKetchoupp
cf1ddfdb90
Make move_and_slide collision detection more accurate
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More accurate unsafe motion calculation
* Safe and unsafe motion are calculated by dichotomy with a limited
number of steps. It's good for performance, but on long motions that
either collide near the beginning or near the end, the result can be
very imprecise.
* Now a factor 0.25 or 0.75 is used to converge faster when this case
happens, which allows longer motions to get more accurate collision
detection.
* Makes snap collision more precise, and helps with cases where diagonal collision on the border of a platform can lead to the character being stuck.
Additional improvements to move_and_slide:
* Handle slide canceling in move_and_collide with 0 velocity instead of
not applying it.
* Better handling of snap with custom logic to cancel sliding.
* Remove small jittering when using stop on slope, by canceling the
motion completely when the resulting motion is less than margin instead
of always projecting to the up direction (in both body motion and snap).
Co-authored-by: fabriceci <fabricecipolla@gmail.com>
2021-07-01 15:15:42 -07:00
Aaron Franke
2508fd0533
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
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Also use const more often.
2021-07-01 14:13:27 -04:00
Rémi Verschelde
ad8a2b3d52
Merge pull request #50040 from reduz/fix-renderingserver-bindings
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Clean up RenderingServer and its bindings
2021-07-01 15:17:33 +02:00
reduz
37776b2867
Clean up RenderingServer and its bindings
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* Rewrote bindings for RenderingServer.
* They are now all up to date.
* Several unused methods and deprecated features were cleaned up.
2021-07-01 09:07:36 -03:00
Rémi Verschelde
ba376a0452
Merge pull request #50037 from reduz/move-color-to-8bit
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Import mesh colors in 8BPC
2021-07-01 08:15:13 +02:00
reduz
9ad0c6cde7
Import mesh colors in 8BPP.
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* Colors were imported as 16BPP (half float)
* Far most common use cases only require 8BPP
* If you need higher data precision, use a custom array, which are supported now.
**WARNING**: 3D Scenes imported in 4.0 no longer compatible with this new format. You need to re-import them (erase them from .godot/import)
2021-06-30 23:33:25 -03:00
Eric
525ad7c37e
Enable Camera2D smoothing on limit change
2021-06-30 16:21:29 -07:00
Rémi Verschelde
915344fe76
Merge pull request #49834 from nekomatata/physics-disable-modes
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Add support for controlling physics nodes' behavior when disabled
2021-06-30 20:36:36 +02:00
Rémi Verschelde
270f9d4c88
Merge pull request #50014 from reduz/remove-immediate
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Deprecate ImmediateGeometry
2021-06-30 20:18:59 +02:00
reduz
85cf99f28e
Deprecate ImmediateGeometry
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* Removed entirely from RenderingServer.
* Replaced by ImmediateMesh resource.
* ImmediateMesh replaces ImmediateGeometry, but could use more optimization in the future.
* Sprite3D and AnimatedSprite3D work again, ported from Godot 3.x (though a lot of work was needed to adapt them to Godot 4).
* RootMotionView works again.
* Polygon3D editor works again.
2021-06-30 14:14:41 -03:00
Rémi Verschelde
a02620f3a5
Merge pull request #50009 from reduz/fix-suffixes-and-degrees
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Fix editor suffixes and degrees conversion
2021-06-30 18:47:40 +02:00
PouleyKetchoupp
5cbdc7a0ac
Add support for controlling physics nodes' behavior when disabled
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New property disable_mode to set different behaviors:
Remove: remove from physics simulation
MakeStatic: change body mode to static (doesn't affect area and soft body)
KeepActive: do nothing
Extra change:
Handle disable/enable node state with specific notifications, in order
to differentiate global pause from disabled nodes.
2021-06-30 09:20:44 -07:00
reduz
75688772b3
Fix editor suffixes and degrees conversion
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* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-30 12:38:25 -03:00
voxelv
f17f3f8830
Avoid using a nullptr root in Tree._range_click_timeout().
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Fixes #46648
2021-06-30 00:27:44 -07:00
Rémi Verschelde
bcd1fc832f
Merge pull request #49901 from nekomatata/move-and-collide-fix-slide
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Fix move_and_collide causing sliding on slopes
2021-06-30 02:18:01 +02:00
reduz
d07f7c8d25
Fixes to 2D viewport
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* Editor 2D viewport now uses embedded subwindows (windows no longer pop up)
* Restored the ability to disable 3D on the 2D viewport (makes 3D not display on 2D when there is a camera on the scene)
2021-06-29 17:40:45 -03:00
Rémi Verschelde
90982d60cb
Merge pull request #37181 from jitspoe/master.button_icon_alignment
2021-06-29 13:31:53 +02:00
Rémi Verschelde
653f544ca3
Merge pull request #49713 from nekomatata/fix-export-var-override-runtime
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Fix export var override in PackedScene at runtime
2021-06-29 12:45:43 +02:00
Rémi Verschelde
9c6d7f840f
Merge pull request #49970 from trollodel/graphnode_fix_port_position
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Fix GraphNode port position when the control has the Expand flag
2021-06-29 12:41:58 +02:00
jitspoe
e192eb05db
Add alignment options to icons on buttons.
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They can now be centered and right-aligned.
Fixes #11380 .
2021-06-29 12:31:40 +02:00
Rémi Verschelde
8fb7a9f023
Merge pull request #49719 from LightningAA/rename-node-is-ancestor-of
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Rename `is_a_parent_of()` to `is_ancestor_of()`
2021-06-29 12:07:25 +02:00
Rémi Verschelde
76ba2ffef1
Merge pull request #49993 from groud/fix_debbuger_crash
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Fixes crash in case no column in tree is expanded and has minimum size
2021-06-29 11:52:30 +02:00
Gilles Roudière
c5b65236d8
Fixes crash in case no column in tree is expanded and has minimum size
2021-06-29 11:27:09 +02:00
Gilles Roudière
30a615dd94
Implement painting properties over TileSets
2021-06-29 11:07:46 +02:00
PouleyKetchoupp
9758a75221
Fix move_and_collide causing sliding on slopes
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Make sure the direction of the motion is preserved, unless the depth is
higher than the margin, which means the body needs depenetration in any
direction.
Also changed move_and_slide to avoid sliding on the first motion, in
order to avoid issues with unstable position on ground when jumping.
Co-authored-by: fabriceci <fabricecipolla@gmail.com>
2021-06-28 17:17:52 -07:00
trollodel
07c3b40aa2
Fix GraphNode port position when the control has the Expand flag
2021-06-28 18:52:13 +02:00
Rémi Verschelde
89f270f4c5
Merge pull request #49917 from groud/tree_disable_scroll
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Allow disabling scrolling in Tree and implement horizontal scrolling
2021-06-28 18:41:23 +02:00
Rémi Verschelde
492d741a3e
Merge pull request #49951 from Calinou/standardmaterial3d-height-triplanar-print-warning
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Print warning in StandardMaterial3D when height and triplanar are active
2021-06-28 18:36:59 +02:00
Gilles Roudière
d7d32ced5b
Implement Tree's internal minimum width calculation
2021-06-28 15:54:31 +02:00
Hugo Locurcio
8fc96fc51a
Print warning in StandardMaterial3D when height and triplanar are active
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Using both height mapping and triplanar mapping isn't supported.
2021-06-28 14:46:20 +02:00
Yuri Roubinsky
46cd36f009
Fix auto-connection from output node to input (VisualShaders)
2021-06-28 14:38:08 +03:00
Rémi Verschelde
f030b0c83d
Merge pull request #49953 from Calinou/reflectionprobe-tweak-default-extents
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Increase the default ReflectionProbe extents to Vector3(10, 10, 10)
2021-06-28 13:30:02 +02:00
Hugo Locurcio
f28b55b551
Increase the default ReflectionProbe extents to Vector3(10, 10, 10)
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On top of having a more realistic size out of the box, this matches
the default VoxelGI extents for better usability.
2021-06-27 16:46:03 +02:00
Hugo Locurcio
9a4c76ea12
Fix flipped binormal in StandardMaterial3D triplanar mapping
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This made normal maps on triplanar materials use an inverted Y direction
compared to non-triplanar materials.
2021-06-27 16:28:57 +02:00
reduz
b1d15c51bc
Implement native extension system
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* Deprecates GDNative in favor of a simpler, lower level interface.
* New extension system allows registering core engine classes.
* Simple header interface in gdnative_interace.h
2021-06-25 17:32:45 -03:00
Gilles Roudière
b2dddc3c82
Allow disabling scrolling in Tree
2021-06-25 21:19:46 +02:00
Rémi Verschelde
c8444c3ee0
Merge pull request #49908 from KoBeWi/ 📎 🔫
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Remove clips_input() method and use clip_content
2021-06-25 16:53:00 +02:00
kobewi
452e10ba7b
Remove clips_input() method and use clip_content
2021-06-25 15:46:37 +02:00
Eric M
cfbdaa2eb7
Fix RichTextLabel custom_effects export to be properly filtered in the Editor
2021-06-25 22:58:46 +10:00
Rémi Verschelde
8ccadfabf2
Merge pull request #49874 from groud/fix_polygon2D_rendering_black
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Fix polygon 2D rendering black
2021-06-24 09:48:25 +02:00
Rémi Verschelde
f1bcc641dd
Merge pull request #49583 from timothyqiu/texture-crash
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Fix crash when freeing GradientTexture and NoiseTexture
2021-06-24 09:40:42 +02:00
Gilles Roudière
f8c03151be
Fix polygon 2D rendering black
2021-06-24 09:26:51 +02:00
Hugo Locurcio
b4ed84ba2b
Allow a top and bottom radius equal to 0 in CylinderMesh
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The CylinderMesh generation code handles this special case and
avoids generating the top and bottom faces if their radius is equal
to 0. This improves performance by reducing the number of vertices
to draw.
If both values are set to 0, nothing will be visible but the mesh
generation will still succeed.
This also improves the CylinderMesh class documentation.
2021-06-23 18:50:10 +02:00
Fabio Alessandrelli
b00c4a4360
[Net] Makes HTTPClient a custom instance class.
2021-06-23 14:10:45 +02:00
Fabio Alessandrelli
421e771012
[Net] Unify HTTPClient request and request_raw.
2021-06-23 13:53:43 +02:00
Rémi Verschelde
b9bf01a9b0
Merge pull request #49798 from pycbouh/tree-lines-items-draw-order
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Make relationship lines draw on top of `TreeItem`s
2021-06-21 20:54:51 +02:00
Lightning_A
899e5f8685
Rename `is_a_parent_of()` to `is_ancestor_of()`
2021-06-21 08:39:28 -06:00
Yuri Sizov
483f8ffbe4
Make relationship lines draw on top of TreeItems
2021-06-21 16:46:43 +03:00
Haoyu Qiu
a57a51750a
Update min size on Label::set_text
2021-06-21 19:54:40 +08:00
Rémi Verschelde
9da7f06900
Merge pull request #49665 from Paulb23/code_edit_indent
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Move indentation into CodeEdit
2021-06-21 09:13:15 +02:00
floppyhammer
b08dc1ea35
Improve nine patch behavior of TextureProgressBar
2021-06-21 10:07:49 +08:00
Paulb23
1a0cfc219b
Move indent management to CodeEdit
2021-06-20 20:00:54 +01:00
Rémi Verschelde
953de68cfc
Merge pull request #35608 from golfinq/master
2021-06-20 18:51:15 +02:00
Aaron Franke
0ce49800ac
Use mouse and joypad enums instead of plain integers
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Also MIDIMessage
2021-06-20 11:54:24 -04:00
golfinq
0c1d10d1ca
Rich Text Label now allows for foreground colors and background colors
2021-06-20 11:29:37 -04:00
Lightning_A
e28fd07b2b
Rename `instance()`->`instantiate()` when it's a verb
2021-06-19 20:49:18 -06:00
Rémi Verschelde
60dcc4f39c
Merge pull request #49742 from Paulb23/remove_keywords_textedit
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Remove redundant keywords from TextEdit
2021-06-20 00:39:18 +02:00
Rémi Verschelde
de7293b6eb
Merge pull request #49741 from RandomShaper/fix_save_scene_side_effects
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Remove side effects of scene save
2021-06-20 00:37:38 +02:00
Rémi Verschelde
9c182b0f45
Merge pull request #41794 from KoBeWi/shiny_new_tweens
2021-06-20 00:35:28 +02:00
Rémi Verschelde
4effadc0ba
Merge pull request #48696 from madmiraal/fix-48692
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Fix `InputMap.action_erase_event()` failing to erase events correctly.
2021-06-20 00:29:42 +02:00
Paulb23
ab49ea032c
Remove redundant keywords from TextEdit
2021-06-19 13:56:54 +01:00
Pedro J. Estébanez
598fd51277
Remove side effects of scene save
2021-06-19 13:44:05 +02:00
Tomasz Chabora
900b2e0fdc
Complete rewrite of Tweens
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* Tweens were changed from Node to RefCounted. New API is inspired by DOTween.
* Tweens are created and managed by SceneTree, similar to SceneTreeTimer, which makes them ultra cheap to use a lot.
* Animating with Tweens is done by creating sequences of Tweeners. You create them from code and they autostart by default (fire-and-forget).
* There are 4 Tweeners that cover the former Tween functionality: PropertyTweener, IntervalTweener, CallbackTweener and MethodTweener.
* The methods were simplified a lot. Long argument lists are replaced with chained calls on Tweens and Tweeners.
* Tweeners by default execute in sequence, so it's easy to create complex chained animations.
* You can bind a Tween to a node. Tween will be removed automatically when the bound node is freed.
2021-06-19 12:08:50 +02:00
Hugo Locurcio
e98f5a53ad
Use double-sided material for RayCast3D
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This makes RayCast3Ds visible if the camera is fully inside one
(e.g. a RayCast3d parented to the current Camera3D).
2021-06-19 05:05:58 +02:00
PouleyKetchoupp
f1587c8a7d
Fix export var override in PackedScene at runtime
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Regression fix: update_exports is tool only and should be used only in
the editor, otherwise it can cause export variable overrides from
instances to be discarded in favor of the parent's value.
2021-06-18 10:54:09 -07:00
PouleyKetchoupp
2bf145fa5d
Make LineShape2D normal point upwards by default
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Allows line shapes to collide with objects falling from the top by
default, which makes more sense for the most common cases.
2021-06-18 09:14:06 -07:00
Rémi Verschelde
92f20fd70e
Merge pull request #49659 from LightningAA/string-valid-integer-to-int
2021-06-18 16:14:14 +02:00
Rémi Verschelde
3e8620c275
Merge pull request #49475 from nekomatata/kinematic-collision-rid
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Expose collider RID in 2D/3D kinematic collision
2021-06-18 12:32:26 +02:00
Aaron Franke
8b692e8872
Add PROPERTY_USAGE_NONE and use it
2021-06-17 19:10:26 -04:00
Aaron Franke
1a9e6cba2f
Re-add extents property to box shapes for compatibility
2021-06-17 17:10:52 -04:00
Rémi Verschelde
13c4796693
Merge pull request #49685 from reduz/implement-drawing-animation-slices-in-canvas
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Implement animation slice drawing in CanvasItem
2021-06-17 18:15:11 +02:00
reduz
94d31ac327
Implement animation slice drawing in CanvasItem
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* Added a function to ignore subsequent commands if they don't fall within the slice.
* This will be used by the new TileMap to properly provide animated tiles.
2021-06-17 12:42:27 -03:00
Lightning_A
13ba788b63
Scrollwheel (w/o ctrl) to zoom, mouse warping when panning
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Now uses Ctrl + Scrollwheel for vertical scrolling
Ctrl + Shift Scrollwheel for horizontal scrolling
Also converts some macros to constants
2021-06-17 08:21:32 -06:00
Rémi Verschelde
085e1d3c03
Merge pull request #49670 from reduz/rename-visibility-notifiers
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Rename VisibilityNotifier2D/3D to VisibleOnScreenNotifier2D/3D
2021-06-17 15:14:44 +02:00
Rémi Verschelde
74850b3511
Merge pull request #38261 from pycbouh/adjust-graph-edit-zoom-levels
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Make zoom limits and step adjustable in `GraphEdit`
2021-06-17 12:12:34 +02:00
reduz
ab2456b740
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
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* Renames for 2D and 3D
* Class name was confusing, given both 2D and 3D have a "visible" property that is unrelated to actual on-screen visibility.
* New name makes it clear that this is about visibility on screen.
2021-06-16 22:01:39 -03:00
Rémi Verschelde
bb4c464fec
Merge pull request #49258 from megalobyte/editor-fix
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Fixes for documentation search
2021-06-17 02:25:41 +02:00
reduz
6e98c4cd50
Refactor VisibilityNotifier3D
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* This is the 3D counterpart to #49632
* Implemented a bit different as 3D works using instancing
After merged, both 2D and 3D classes will most likely be renamed in a separate PR to DisplayNotifier2D/3D.
2021-06-16 18:50:39 -03:00
Rémi Verschelde
341cb8da31
Merge pull request #49238 from Paulb23/code_edit_code_folding
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Move code folding into CodeEdit and hide line hiding API
2021-06-16 20:11:39 +02:00
Gregory Basile
8ab13f8ace
Documentation search fixes
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Updates rich_text_label so that the built-in documentation can be searched
Previously, it would only find the first result and would not select other results
Renames "_entered" functions to "_submitted"
2021-06-16 09:43:34 -07:00
Lightning_A
b6af2a29eb
Rename `is_valid_integer()` to `is_valid_int()`
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Method from `String`
2021-06-16 10:32:22 -06:00
Rémi Verschelde
48fe9c9794
Merge pull request #49657 from timothyqiu/postion
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Fix typo in CodeEdit methods
2021-06-16 17:27:40 +02:00
Rémi Verschelde
ad28a03b4b
Merge pull request #49632 from reduz/refactor-visibility-notifier-2d
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Refactor VisibilityNotifier2D
2021-06-16 17:26:12 +02:00
K. S. Ernest (iFire) Lee
479737538b
Merge pull request #49401 from fire/8-weights
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Fix 8 bone weights in glTF2
2021-06-16 07:43:42 -07:00
Haoyu Qiu
bf5f13e6a0
Fix typo in CodeEdit methods
2021-06-16 22:15:29 +08:00
reduz
38d164c74b
Refactor VisibilityNotifier
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* Works from RenderinServer
* Accurately tells when on or off-scren, its no longer approximate.
* VisibilityEnabler also simplified to use the process mode instead.
2021-06-16 10:48:57 -03:00
Yuri Sizov
0a82a669e3
Make zoom limits and step adjustable in GraphEdit
2021-06-16 16:39:18 +03:00
Rémi Verschelde
1cc6385858
Merge pull request #49624 from nekomatata/fix-sub-resource-cache
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Fix sub-resource storing the wrong index in cache
2021-06-15 20:38:34 +02:00
PouleyKetchoupp
3c3d7380e2
Fix sub-resource storing the wrong index in cache
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The subindex within Resource wasn't synchronized with the path stored
in cache when saving a packed scene. It could cause sub-resources to be
swapped when loading the same packed scene in the same session.
Now the subindex in Resource reflects the sub-resource path in cache,
making saving and loading sub-resources consistent.
Co-authored-by: latorril <latorril@gmail.com>
2021-06-15 09:55:16 -07:00
Rémi Verschelde
7a85e95a4b
Merge pull request #48998 from kleonc/Node-add_child-fix
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Node.add_child Check for cyclic dependency
2021-06-15 16:27:18 +02:00
Rémi Verschelde
1129439f09
Merge pull request #49011 from KoBeWi/totally_h
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Fix valign with stylebox borders
2021-06-15 16:25:49 +02:00
Rémi Verschelde
e479abeb98
Merge pull request #49437 from Calinou/graphedit-allow-higher-lower-zoom-values
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Allow higher and lower maximum zoom values in GraphEdit
2021-06-15 15:18:17 +02:00
Rémi Verschelde
7efde449b2
Merge pull request #49508 from kleonc/texture_button-updating-min_size
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TextureButton Update min size on any texture change
2021-06-15 15:01:16 +02:00
Rémi Verschelde
4e582f9a7c
Merge pull request #49388 from pycbouh/theme-editor-better-previews
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Overhaul the theme editor and improve user experience
2021-06-15 00:13:20 +02:00
Rémi Verschelde
5da885e1f7
Merge pull request #49582 from timothyqiu/codeedit-update-cache
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Update cache after clearing delimiters in CodeEdit
2021-06-15 00:05:59 +02:00
Yuri Sizov
d0e86c7afc
Overhaul the theme editor and improve user experience
2021-06-14 21:46:30 +03:00
Rémi Verschelde
16027e7cf4
Merge pull request #49572 from azagaya/fix_grabber_area
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Fix vertical slider grabber_area height calculation
2021-06-14 19:22:25 +02:00
Rémi Verschelde
dedb314abb
Merge pull request #49586 from timothyqiu/iter-invalidate
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Fix crash when using TileMap::fix_invalid_tiles
2021-06-14 19:18:47 +02:00
Rémi Verschelde
aa43b5a3f4
Merge pull request #48287 from aaronfranke/camera-is-frustum
2021-06-14 19:05:43 +02:00
Rémi Verschelde
07b8fffa7c
Merge pull request #49458 from JFonS/fix_unwrap_xform
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Rename get_parent_spatial() to get_parent_node_3d()
2021-06-14 18:32:33 +02:00
Aaron Franke
bd40474bd6
Add is_position_in_frustum to Camera3D
2021-06-14 12:03:18 -04:00
Rémi Verschelde
6c1445bfea
Merge pull request #48847 from JFonS/vis_deps
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Implement visibility range and dependencies
2021-06-14 17:22:59 +02:00
Haoyu Qiu
a1db7088ed
Update cache after clearing delimiters in CodeEdit
2021-06-14 21:23:01 +08:00
jfons
ee702334a1
Rename get_parent_spatial() to get_parent_node3d()
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Renames get_parent_spatial() to get_parent_node3d() and changes its
implementation. Before it was not returning a correct pointer if the
node wasn't added to a SceneTree. Now it uses the same implementation as
CanvasItem, which will be correct even for nodes outside a SceneTree.
2021-06-14 14:05:13 +02:00
jfons
3a53ae5d9f
Implement visibility range and dependencies.
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This commit adds the following properties to GeometryInstance3D: `visibility_range_begin`,
`visibility_range_begin_margin`, `visibility_range_end`, `visibility_range_end_margin`.
Together they define a range in which the GeometryInstance3D will be visible from the camera,
taking hysteresis into account for state changes. A begin or end value of 0 will be ignored,
so the visibility range can be open-ended in both directions.
This commit also adds the `visibility_parent` property to 'Node3D'.
Which defines the visibility parents of the node and its subtree (until
another parent is defined).
Visual instances with a visibility parent will only be visible when the parent, and all of its
ancestors recursively, are hidden because they are closer to the camera than their respective
`visibility_range_begin` thresholds.
Combining visibility ranges and visibility parents users can set-up a quick HLOD system
that shows high detail meshes when close (i.e buildings, trees) and merged low detail meshes
for far away groups (i.e. cities, woods).
2021-06-14 12:17:11 +02:00
Haoyu Qiu
d33185d201
Fix crash when using TileMap::fix_invalid_tiles
2021-06-14 14:58:55 +08:00
Haoyu Qiu
37db8d6184
Fix crash when freeing GradientTexture and NoiseTexture
2021-06-14 12:32:19 +08:00
Bastiaan Olij
3eae812331
Fixed error spam when XR mode is not enabled and a missed setting rename
2021-06-14 11:05:16 +10:00
azagaya
be8667944d
Fix vertical slider grabber_area height calculation
2021-06-13 11:23:26 -03:00
Rémi Verschelde
12e0f10c74
Merge pull request #49227 from pycbouh/editor-theme-freeze-changes
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Prevent `Theme` resource from emitting changes during bulk operations
2021-06-13 15:44:32 +02:00
Rémi Verschelde
4ebf248e1b
Merge pull request #48207 from BastiaanOlij/multiview_stereoscopic
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Add stereoscopic rendering through multiview
2021-06-13 15:36:55 +02:00
Bastiaan Olij
15c1a76361
Add stereoscopic rendering through multiview
2021-06-13 22:52:20 +10:00
Rémi Verschelde
ef7974f3d9
Merge pull request #49526 from Chaosus/fix_textureregion_errors
2021-06-13 14:44:50 +02:00
Rémi Verschelde
aa51911c69
Merge pull request #49543 from greatmomo/SkeletonModification_bugfix
2021-06-13 14:34:11 +02:00
Rémi Verschelde
95932ce4f2
Merge pull request #49558 from timothyqiu/invalid-ref
2021-06-13 10:49:14 +02:00
Rémi Verschelde
2ed9bb7e42
Merge pull request #49555 from timothyqiu/tileset-range
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Add range check for TileSet::CellNeighbor parameter
2021-06-13 10:44:04 +02:00
Rémi Verschelde
1003054134
Merge pull request #49553 from timothyqiu/viewport-outside-tree
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Fix Viewport crashes when not in tree
2021-06-13 10:40:37 +02:00
Haoyu Qiu
42ad987bb7
Validate parameter of SkeletonModificationStack2D::add_modification
2021-06-13 14:07:01 +08:00
Haoyu Qiu
43f9253c53
Add range check for TileSet::CellNeighbor parameter
2021-06-13 13:30:27 +08:00
Haoyu Qiu
80927b7a81
Fix Viewport crashes when not in tree
2021-06-13 12:51:26 +08:00
Haoyu Qiu
9cbf066feb
Initialize PhysicalBone2D::parent_skeleton
2021-06-13 12:10:11 +08:00
Rémi Verschelde
6d98f84abb
Merge pull request #48746 from KoBeWi/bane_of_all_virtual_compatibility
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Consistently prefix bound virtual methods with _
2021-06-12 23:00:40 +02:00
Moritz Kaltenbrunner
8168fdb8f6
Fixed crash on calling set_editor_draw without properly setup
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SkeletonModification
2021-06-12 21:30:36 +02:00
Yuri Roubinsky
19afaa0203
Fixed a bunch of connection errors in TextureEditorPlugin
2021-06-12 08:01:02 +03:00
kobewi
7ff135b015
Consistently prefix bound virtual methods with _
2021-06-12 00:55:52 +02:00
jfons
336778ed21
Fix tangents array in SurfaceTool
2021-06-12 00:40:13 +02:00
Rémi Verschelde
530e069bc3
Merge pull request #49312 from RandomShaper/reference_to_ref_count
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Rename `Reference` to `RefCounted`
2021-06-11 19:46:25 +02:00
Rémi Verschelde
50d1e0ea99
Merge pull request #47835 from mortarroad/master-lossless-webp
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Implement lossless WebP encoding
2021-06-11 19:34:36 +02:00
Pedro J. Estébanez
04688b92ff
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
Morris Tabor
1bc1e94208
Implement lossless WebP encoding
2021-06-11 18:46:04 +02:00
Rémi Verschelde
9e328bb5b7
Core: Move DirAccess and FileAccess to `core/io`
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File handling APIs are typically considered part of I/O, and we did have most
`FileAccess` implementations in `core/io` already.
2021-06-11 14:52:39 +02:00
kleonc
6c3c269f24
TextureButton Update min size on any texture change
2021-06-11 13:39:51 +02:00
Marcel Admiraal
f38fe846f4
Move default values from definition to declaration in GraphEdit
2021-06-10 17:22:56 +01:00
PouleyKetchoupp
0eb51b31d4
Expose collider RID in 2D/3D kinematic collision
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Can be useful to access the colliding body information for bodies
created with the physics server directly.
2021-06-09 18:26:00 -07:00
menip
ae324444ba
Fix Control::get_screen_position() not considering viewport scale
2021-06-09 12:05:04 -07:00
Rémi Verschelde
fbe53a7064
Merge pull request #49155 from winterpixelgames/button-pressed-during-button-up-signal
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Emit button_up signal after setting pressed to false.
2021-06-09 13:46:39 +02:00
Rémi Verschelde
27cf525713
Merge pull request #42248 from Chaosus/vs_particles_shader
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Continuation of work on visual particles system
2021-06-09 11:15:41 +02:00
Rémi Verschelde
0cbb19a246
Merge pull request #47280 from winterpixelgames/focus_doesnt_change_hover
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Dont Change Hovering during Control Focus Events
2021-06-09 09:18:26 +02:00
Rémi Verschelde
38ce1fbe84
Merge pull request #49395 from nekomatata/floor-max-angle-degrees
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Use degrees instead of rad for floor_max_angle property in CharacterBody
2021-06-09 09:00:43 +02:00
PouleyKetchoupp
863560c6ef
Use degrees instead of rad for floor_max_angle property in CharacterBody
2021-06-08 16:00:31 -07:00
Hugo Locurcio
74c584472c
Allow higher and lower maximum zoom values in GraphEdit
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Low zoom values result in unreadable text, but it can still be
useful for previewing purposes.
Eventually, characters could be replaced by rectangles at very low
zoom levels to improve the visual appearance.
2021-06-08 20:33:07 +02:00
Yuri Roubinsky
4daca0b580
Removes deleted OrenNayar mode from shaders and materials
2021-06-08 15:50:40 +03:00
Rémi Verschelde
abd2349988
Merge pull request #49378 from BastiaanOlij/fix_execute_modifications_bind
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Fixed mistake in binding of Skeleton2D::execute_modifications
2021-06-08 08:16:38 +02:00
Bastiaan Olij
51ab10d3f4
Fixed mistake in binding of Skeleton2D::execute_modifications
2021-06-08 12:18:33 +10:00
K. S. Ernest (iFire) Lee
291e735972
Fix 8 bone weights in glTF2
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Don't spam in glTF2 import either.
Clear() in SurfaceTool does not keep 8 weights.
2021-06-07 14:33:44 -07:00
Yuri Roubinsky
f632e36ae5
Continuation of work on visual particles system
2021-06-07 20:33:17 +03:00
Rémi Verschelde
d10ace8870
Merge pull request #49128 from Calinou/improve-position-node-axis-visibility
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Improve axis awareness and visibility for Position2D and Position3D
2021-06-07 17:38:06 +02:00
Rémi Verschelde
896aa94283
Merge pull request #49221 from Faless/mp/4.x_rpc_refactor
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[Net] Refactor RPCs, remove RSETs
2021-06-07 17:00:08 +02:00
Rémi Verschelde
3041becc64
Merge pull request #49307 from pycbouh/tabs-update-on-theme-changes
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Make sure `Tabs` reflect theme changes
2021-06-07 13:29:34 +02:00
Rémi Verschelde
0c7cb98780
Merge pull request #49308 from pycbouh/theme-prevent-type-override
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Fix `Theme` overriding existing theme types with empty
2021-06-07 13:29:16 +02:00
Rémi Verschelde
d567abd714
Merge pull request #49382 from akien-mga/misc-cleanup
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Style: Cleanup uses of double spaces between words
2021-06-07 11:57:47 +02:00
Rémi Verschelde
2ad9f7ca61
Merge pull request #49384 from madmiraal/rename-collisionobject3d-input_event
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Rename CollisionObject3D input_event signal position and normal parameters
2021-06-07 11:08:46 +02:00
Rémi Verschelde
c1c76850cb
Style: Cleanup uses of double spaces between words
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Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
2021-06-07 11:03:08 +02:00
Marcel Admiraal
be26a5e40e
Rename CollisionObject3D input_event signal position and normal parameters
2021-06-07 08:52:24 +01:00
Yuri Roubinsky
b2d2822a39
Adds `UVFunc` for panning/scaling on UV's to VisualShader's.
2021-06-07 08:31:48 +03:00
Rémi Verschelde
aa251c310a
Merge pull request #49325 from reduz/rename-gi-classes
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Rename GI Classes
2021-06-06 09:50:06 +02:00
TwistedTwigleg
8aa3c2f091
New and improved IK system for Skeleton2D
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This PR and commit adds a new IK system for 2D with the Skeleton2D node
that adds several new IK solvers, a way to control bones in a Skeleton2D
node similar to that in Skeleton3D. It also adds additional changes
and functionality.
This work was sponsored by GSoC 2020 and TwistedTwigleg.
Full list of changes:
* Adds a SkeletonModifier2D resource
* This resource is the base where all IK code is written and executed
* Has a function for clamping angles, since it is so commonly used
* Modifiers are unique when duplicated so it works with instancing
* Adds a SkeletonModifierStack2D resource
* This resource manages a series of SkeletonModification2Ds
* This is what the Skeleton2D directly interfaces with to make IK possible
* Adds SkeletonModifier2D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK
* Each modification is in its own file
* There is also a SkeletonModifier2D resource that acts as a stack for using multiple stacks together
* Adds a PhysicalBone2D node
* Works similar to the PhysicalBone3D node, but uses a RigidBody2D node
* Changes to Skeleton2D listed below:
* Skeleton2D now holds a single SkeletonModificationStack2D for IK
* Skeleton2D now has a local_pose_override, which overrides the Bone2D position similar to how the overrides work in Skeleton3D
* Changes to Bone2D listed below:
* The default_length property has been changed to length. Length is the length of the bone to its child bone node
* New bone_angle property, which is the angle the bone has to its first child bone node
* Bone2D caches its transform when not modified by IK for IK interpolation purposes
* Bone2D draws its own editor gizmo, though this is stated to change in the future
* Changes to CanvasItemEditor listed below:
* Bone2D gizmo drawing code removed
* The 2D IK code is removed. Now Bone2D is the only bone system for 2D
* Transform2D now has a looking_at function for rotating to face a position
* Two new node notifications: NOTIFICATION_EDITOR_PRE_SAVE and NOTIFICATION_EDITOR_POST_SAVE
* These notifications only are called in the editor right before and after saving a scene
* Needed for not saving the IK position when executing IK in the editor
* Documentation for all the changes listed above.
2021-06-05 15:19:51 -04:00
reduz
32625145c8
Rename GI Classes
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* GIProbe is now VoxelGI
* BakedLightmap is now LightmapGI
As godot adds more ways to provide GI (as an example, SDFGI in 4.0), the different techniques (which have different pros/cons) need to be properly named to avoid confusion.
2021-06-05 09:28:56 -03:00
Rémi Verschelde
6f7d45d210
Merge pull request #45364 from madmiraal/rename-quat
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Rename Quat to Quaternion
2021-06-05 13:32:08 +02:00
andriyDev
9f4bf5ec80
Deleted YSort, moved its functionality directly into Node2D.
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YSort now has a compatibility alias to Node2D.
Updated TileMap to use the existing Node2D y_sort_enabled property instead
of its own property.
Updated Node2D doc to include the new y_sort_enabled member.
Updated TileMap doc to remove its mention of cell_y_sort.
Deleted YSort doc.
2021-06-05 00:55:25 -07:00
PouleyKetchoupp
23abac9325
Linear velocity cleanup
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CharacterBody has a linear_velocity property to replace the argument in
move_and_slide.
StaticBody handles reporting linear/angular velocity correctly when
kinematic motion is used (in 3D, used in vehicle and navigation).
2021-06-04 11:40:36 -07:00
PouleyKetchoupp
b2bd9f4e51
Safe margin cleanup
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Safe margin property on CharacterBody only, used as argument in
move_and_collide.
Removed kinematic_safe_margin in 3D physics server, not really useful
and now harmonized with 2D.
2021-06-04 11:40:36 -07:00
PouleyKetchoupp
65822559ce
Support for kinematic_motion in StaticBody
...
Does the same thing as simulate motion from RigidBody in Kinematic mode,
and CharacterBody (previously KinematicBody).
Added support for constant linear/angular velocity with kinematic_motion
in StaticBody, which moves the body in physics.
Updated documentation for StaticBody and CharacterBody to describe their
functionalities more accurately.
2021-06-04 11:40:36 -07:00
PouleyKetchoupp
ee4b756a51
More explanatory names for RigidBody modes
...
MODE_DYNAMIC instead of MODE_RIGID
MODE_DYNAMIC_LOCKED instead of MODE_CHARACTER
No more special case for sleeping behavior for MODE_DYNAMIC_LOCKED
(MODE_CHARACTER was forcing the body not to sleep, which is redundant
with can_sleep and wasn't done in Bullet).
2021-06-04 11:40:36 -07:00
PouleyKetchoupp
287c3900fd
Properties for move_and_slide and remove move_and_slide_with_snap
...
- snap property to replace move_and_slide_with_snap()
- floor_max_angle, stop_on_slope, infinite_inertia, max_slides,
up_direction properties to replace arguments from move_and_slide()
- up direction now defaults to Vector3.UP and Vector2.UP
2021-06-04 11:40:36 -07:00
PouleyKetchoupp
ba13d23140
KinematicBody split between new CharacterBody and PhysicsBody
...
PhysicsBody now has methods move_and_collide/test_move and needed
properties for these methods: safe margin, locked axes (3D only).
Moved collision_exceptions from StaticBody to PhysicsBody for 3D
(same as 2D, and conforms to documentation).
RigidBody doesn't have test_motion method anymore, it's now redundant
with PhysicsBody.test_move.
2021-06-04 11:40:36 -07:00
Marcel Admiraal
8acd13a456
Rename Quat to Quaternion
2021-06-04 18:14:32 +01:00
Rémi Verschelde
766c6dbb24
Merge pull request #48920 from aaronfranke/accept
2021-06-04 16:13:25 +02:00
Yuri Sizov
790d6e602b
Fix Theme overriding existing theme types with empty
2021-06-04 16:34:49 +03:00
Yuri Sizov
f7da0698d0
Make sure Tabs reflect theme changes
2021-06-04 16:22:09 +03:00
Aaron Franke
bbd49dec23
Disable Skeleton3D when compiling without 3D
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Make animation code not depend on Skeleton3D or even Node3D
2021-06-04 08:33:50 -04:00
Rémi Verschelde
5dc923d386
Merge pull request #49297 from aaronfranke/anim-type-tr3d
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Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
2021-06-04 14:11:03 +02:00
Rémi Verschelde
95ff547da4
Merge pull request #44198 from madmiraal/rename-translation-position
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Rename Node3D's property translation to position
2021-06-04 11:34:35 +02:00
Rémi Verschelde
875ed4d600
Merge pull request #47336 from Calinou/rename-shader-file-extension
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Rename the `.shader` file extension to `.gdshader`
2021-06-04 11:26:14 +02:00
Marcel Admiraal
a6e44bd16c
Rename Node3D's property translation to position
2021-06-04 09:54:52 +01:00
Aaron Franke
125d1a7cd3
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
2021-06-03 21:11:54 -04:00
Aaron Franke
bc5c10e0f8
Use a more specific type for AcceptDialog register_text_enter
2021-06-03 19:57:03 -04:00
Rémi Verschelde
5d9cab3aeb
Merge pull request #38430 from aaronfranke/transform3d
2021-06-03 23:07:21 +02:00
Rémi Verschelde
f288a79482
Merge pull request #38224 from Calinou/increase-audiostreamplayer3d-unit-size
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Increase the default AudioStreamPlayer3D unit size to 10
2021-06-03 16:56:38 +02:00
Aaron Franke
a3c29ed899
Rename files and the exposed name for Transform3D
2021-06-03 07:30:01 -04:00
Aaron Franke
08a85352fb
Rename Variant TRANSFORM to TRANSFORM3D
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Also _transform to _transform3d
2021-06-03 07:30:01 -04:00
Aaron Franke
de3f6699a5
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
Rémi Verschelde
d7f1718742
Merge pull request #46482 from KoBeWi/size_warning_the_sequel
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Warn about changing size only when it's relevant
2021-06-03 11:21:33 +02:00
Hugo Locurcio
4c1bbebdf3
Improve axis awareness and visibility for Position2D and Position3D
2021-06-02 21:53:50 +02:00
reduz
d95bc3fa67
Use bold fonts in editor
...
* Labels are now bold
* Categories in trees are bold
* Main editor buttons are bold
* Fixed section folding arrows in inspector
2021-06-02 12:47:57 -03:00
Paulb23
5c618dd03d
Move code folding into CodeEdit and hide line hiding API
2021-06-01 17:07:01 +01:00
Rémi Verschelde
c5f237eaf8
Merge pull request #45393 from Paulb23/code_edit_autocomplete
2021-06-01 17:58:19 +02:00
Fabio Alessandrelli
d779b5aa3e
[Net] Refactor RPCs, remove RSETs
...
In this PR:
- Removed rset
- rpc_config can now optionally configure transfer mode
(reliable/unreliable/ordered) and channel (channels are not actually
implemented yet.)
- Refactor how the RPC id is computed to minimize the logic in Node and
scripts that now only needs a single `get_rpc_methods` function.
2021-06-01 17:24:21 +02:00
Paulb23
c1b9971ad8
Move and expose Code Hint in CodeEdit
2021-06-01 15:38:45 +01:00
Paulb23
1c16673798
Move and expose AutoComplete in CodeEdit
2021-06-01 15:38:45 +01:00
Paulb23
680dc9e81a
Add comment and string tracking to CodeEdit
2021-06-01 15:38:45 +01:00
Rémi Verschelde
cb4635f260
Merge pull request #49241 from floppyhammer/fix-tree-item-dragging
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Make tree item dragging not affected by touch dragging
2021-06-01 15:29:35 +02:00
floppyhammer
d202cf6899
fix-tree-item-dragging
2021-06-01 20:46:17 +08:00
Paulb23
5f66dfa371
Fix TextEdit selection drawing behing minimap
2021-06-01 13:09:39 +01:00
Rémi Verschelde
0286495f59
Merge pull request #49024 from groud/restore_tilemap_show_debug
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Restore TileMap's debug collision shapes and add navigation.
2021-06-01 12:51:28 +02:00
Rémi Verschelde
4c1d555b9a
Merge pull request #48770 from LightningAA/scrollcontainer-ensure-item-visible-4.0
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ScrollContainer: Expose `_ensure_focused_visible` to the scripting API and rename it to `ensure_control_visible`
2021-06-01 11:01:40 +02:00
Rémi Verschelde
59b524ae4c
Merge pull request #49067 from JFonS/fix_gcc_warnings
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Fix some warnings raised by GCC-11.1
2021-06-01 10:47:37 +02:00
Lightning_A
6d5b5ba89f
ScrollContainer: Expose `_ensure_focused_visible` to the API
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Was renamed to `ensure_control_visible`
2021-05-31 17:14:57 -10:00
Yuri Sizov
9cd96ebe0e
Prevent Theme resource from emitting changes during bulk operations
2021-05-31 17:40:45 +03:00
Fabio Alessandrelli
507a9beca1
[Net] Fix HTTPRquest store_buffer error.
...
HTTPRquest no longer call store_buffer/append_array when the chunk size
is 0.
2021-05-31 15:42:31 +02:00
Rémi Verschelde
144759303d
Merge pull request #49208 from aaronfranke/tileset-disable-dep-compat
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Disable loop with CompatibilityTileData in TileSet when building with deprecated=no
2021-05-31 14:26:13 +02:00
Rémi Verschelde
4a97424576
Merge pull request #49182 from timothyqiu/parent-cache
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Check cache_parent_physical_bone when rebuilding parent cache
2021-05-31 12:30:10 +02:00
Rémi Verschelde
4e3d5148ff
Merge pull request #49157 from Chaosus/vs_billboard
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Added Billboard Node to Visual Shaders
2021-05-31 12:23:01 +02:00
Aaron Franke
dbb5c036c4
Disable loop with CompatibilityTileData when building with deprecated=no
2021-05-30 09:37:03 -04:00
Haoyu Qiu
96fe795bdb
Check cache_parent_physical_bone when rebuilding parent cache
2021-05-29 15:34:55 +08:00
Yuri Roubinsky
f06db8b778
Added Billboard Node to Visual Shaders
2021-05-28 09:24:06 +03:00
Jason Knight
4c6ad8abcd
Emit button_up signal after setting pressed to false.
2021-05-27 15:06:53 -06:00
Hugo Locurcio
8e2a7fff1d
Tweak Camera2D editor line colors for better visibility
...
The new color for screen drawing was chosen to be easier to distinguish
from the 2D viewport limits.
This also makes lines less opaque when the Camera2D has the Current
property enabled. The increased line width is enough to spot the
camera easily, and the increased opacity on top of that felt obnoxious.
2021-05-27 07:14:49 +02:00
Rémi Verschelde
ca4d2ffec6
Merge pull request #49060 from EricEzaM/fix-rich-text-label-and-editor-log
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Fixed implementation of RichTextLabel remove_line(), which fixed issues in EditorLog.
2021-05-26 13:25:22 +02:00
Yuri Roubinsky
0b4b1f872c
Merge pull request #49056 from Chaosus/vs_color
2021-05-26 11:07:22 +03:00
Yuri Roubinsky
8f9b91dab1
Implements expandable color ports in visual shaders
2021-05-26 10:45:53 +03:00
Eric M
471f7f1a75
Fixed implementation of RTL remove_line(), which fixed issues in EditorLog.
...
There were some issues in RichTextLabel `remove_line()` method, where items were not correctly removed, and line decremending for items in later lines was not correctly done.
This also fixed several headaches with EditorLog, which relied on the `remove_line()` method for collapsing of duplicate messages. The fix to RTL also fixed the issues with EditorLog.
Fixes #49030
2021-05-26 15:08:13 +10:00
TwistedTwigleg
dbd17ebf30
SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK nodes are used
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(Forward port of 3.X code for Godot 4)
2021-05-25 21:30:40 -04:00
Yuri Sizov
231daa6025
Fix disappearing relationship lines in Tree when item is out of view
2021-05-26 00:44:04 +03:00
Rémi Verschelde
6a64a98039
Merge pull request #48546 from pycbouh/tree-highlight-selected-relationships
2021-05-25 19:42:55 +02:00
Rémi Verschelde
f1abfbbeb1
Merge pull request #48837 from Soupstraw/shader-pi
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Added constants PI, TAU and E to the shader language
2021-05-25 18:07:15 +02:00
Yuri Sizov
9c92e9d849
Add highlight to the relationship lines of selected Tree items
2021-05-25 18:56:06 +03:00
jfons
f8e34209af
Fix some warnings raised by GCC-11.1
2021-05-25 17:23:53 +02:00
Marcel Admiraal
da5d7db610
Rename File::get_len() get_length()
2021-05-25 11:54:28 +01:00
Gilles Roudière
3b35733b4c
Restore a way to show collsion/navigation on TileMap.
...
Also remove an unused function.
2021-05-25 11:51:15 +02:00
Rémi Verschelde
9bc2ba3b64
Merge pull request #48955 from Calinou/editor-tweak-property-hints
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Tweak dozens of editor property hints for consistency
2021-05-25 11:44:43 +02:00
Joosep Jääger
16567321ba
Added constants PI, TAU and E to the shader language
2021-05-25 12:15:08 +03:00
Hugo Locurcio
87f503310b
Tweak dozens of editor property hints for consistency
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- Update Viewport MSAA property hints to match the currently
exposed values.
- Add some performance hints to property hints.
2021-05-25 02:50:35 +02:00
kleonc
81388db8a7
Node::add_child Check for cyclic dependency
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Node Replace string addition with vformat()
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-05-24 21:53:11 +02:00
Rémi Verschelde
6894559fb7
Merge pull request #49034 from madmiraal/fix-doc-2177
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Unexpose methods and property for binding children to Bones in Skeleton3D
2021-05-24 18:34:57 +02:00
Rémi Verschelde
5061e5620e
Merge pull request #49033 from groud/fix_deprecated_no
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Fixes deprecated=no compilation option
2021-05-24 17:57:16 +02:00
Marcel Admiraal
65faa12fd3
Unexpose methods and property for binding children to Bones
2021-05-24 16:44:17 +01:00
Gilles Roudière
f4e8c68e00
Fixes deprecated=no compilation option
2021-05-24 17:41:29 +02:00
Rémi Verschelde
9cf1d034a7
Merge pull request #48894 from reduz/gpu-particles-2d-2
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Support for 2D particles to collide against SDF
2021-05-24 12:49:34 +02:00
kobewi
47108202c6
Fix valign with stylebox borders
2021-05-23 22:39:38 +02:00
reduz
789713b008
Support for 2D particles to collide against SDF
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-Added SDF collision support for 2D particles
-Changed the SDF generation to be fully signed
2021-05-23 16:43:36 -03:00
kobewi
5605454981
Change frame_coords to Vector2i
2021-05-23 21:38:27 +02:00
Hugo Locurcio
80f4e407b2
Add a keyboard shortcut to select the word under cursor in TextEdit
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This also acts as a general-purpose "deselect" shortcut since pressing
it a second time will deselect text.
This is available both in the script editor and in TextEdit fields
in use, both in the editor and projects.
The Duplicate Line script editor shortcut was moved to Ctrl + Shift + D
since it conflicts with the new shortcut (Ctrl + D). The rationale for
doing so is that Duplicate Line is a less commonly used action, and
its behavior can be replicated by copying and pasting the current line
anyway. (With no selection active, the whole line will be copied.)
2021-05-22 23:47:43 +02:00
Rémi Verschelde
de4c17f716
Merge pull request #48916 from mortarroad/master-convex-hull-ported
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Replace QuickHull with Bullet's convex hull computer.
2021-05-22 23:22:48 +02:00
Morris Tabor
d1bc88d426
Replace QuickHull with Bullet's convex hull computer.
...
The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style.
Additional changes:
- extended PagedAllocator to allow leaked objects
- applied patch from https://github.com/bulletphysics/bullet3/pull/3037
2021-05-22 22:35:42 +02:00
Rémi Verschelde
846b3855b5
Merge pull request #47764 from fire/meshoptimizer-update
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Meshoptimizer update / LOD Normals fix
2021-05-22 18:16:39 +02:00
Rémi Verschelde
3c23e026ac
Merge pull request #48973 from trollodel/debug_shapes_update_crash
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Fix crash on debug shapes update if CollisionObject3D is not in tree
2021-05-22 18:04:14 +02:00
K. S. Ernest (iFire) Lee
fc8ea1d828
Update with experimental mesh optimizer.
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Normals being optimized has better quality now.
Test simplify once and then use a slightly less tolerant
error for the target error.
2021-05-22 08:58:50 -07:00
trollodel
fea75bb112
Fix crash on debug shapes update if CollisionObject3D is not in tree
2021-05-22 17:26:03 +02:00
Paulb23
00e10a842f
Add custom background line colour to TextEdit and remove marked lines
2021-05-22 14:41:55 +01:00
Rémi Verschelde
3b3a55ca04
Merge pull request #48918 from groud/fix_tilemap_y_sort
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Fixes TileSet Y-sort not working and TileSet not saving correctly
2021-05-22 00:26:36 +02:00
Gilles Roudière
7d80480b72
Fixes TileSet Y-sort not working and TileSet not saving correctly
2021-05-21 10:13:37 +02:00
Tomasz Chabora
b1859510ab
Change behavior of String.right
2021-05-20 23:07:57 +02:00
Rémi Verschelde
a6a75e2c09
Merge pull request #48812 from groud/tilemap_scenes_painting
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Implement scenes tiles in TileMaps
2021-05-20 14:32:40 +02:00
Rémi Verschelde
db4cf63482
Merge pull request #48860 from JohnM666/fix-basis-variant-initialization
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Fix RigidBody3D.get_inverse_inertia_tensor() crash
2021-05-20 14:05:29 +02:00
Gilles Roudière
d8bb53cd21
Implement scenes tiles in TileMaps
2021-05-20 13:12:03 +02:00
Rémi Verschelde
4219a4cb6f
Fix typos with codespell
...
Using codespell 2.0.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2021-05-20 12:38:56 +02:00
JohnM666
b19544e91d
Fix #46282 Executing RigidBody3D.get_inverse_inertia_tensor() crashes Godot
2021-05-20 10:46:24 +03:00
Rémi Verschelde
6cc6930ee9
Merge pull request #48823 from timothyqiu/bone-id
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Fix ragdoll simulation when parent was readded to scene
2021-05-19 19:35:57 +02:00
Marcel Admiraal
7104229a85
Fix InputMap.action_erase_event() failing to erase events correctly.
2021-05-19 11:43:02 +01:00
Rémi Verschelde
d0aaf4a1fd
Merge pull request #48814 from Calinou/viewport-use-nonzero-default-size
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Use a non-zero default size for SubViewports
2021-05-19 10:12:42 +02:00
Haoyu Qiu
a701927d89
Fix ragdoll simulation when parent was readded to scene
2021-05-19 10:22:15 +08:00
Rémi Verschelde
c340ed6394
Merge pull request #42742 from madmiraal/fix-12215
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Return RID instead of Object id in area-body_shape_entered-exited signals.
2021-05-18 20:00:48 +02:00
Hugo Locurcio
bbdfb715a6
Use a non-zero default size for SubViewports
...
This makes viewports visible out of the box.
2021-05-18 18:51:39 +02:00
Aaron Franke
ab674a41aa
Area: Uncap the range for gravity and change the slider hints
2021-05-18 07:17:11 -04:00
Rémi Verschelde
b2fb119c53
Merge pull request #36263 from Calinou/increase-default-2d-gravity
2021-05-18 10:54:47 +02:00
Rémi Verschelde
66dac8bda0
Merge pull request #47544 from pycbouh/control-expose-theme-type
2021-05-18 10:52:51 +02:00
Rémi Verschelde
95bb7207f3
Merge pull request #46773 from trollodel/TreeItem+
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Improve TreeItem API and allow to move nodes
2021-05-18 10:49:45 +02:00
Rémi Verschelde
510030fedc
Merge pull request #48528 from sent44/textedit
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Expose get_total_visible_rows method to GDScript
2021-05-18 09:06:24 +02:00
trollodel
bca0d36fe6
Improve TreeItem API and allow to move nodes
2021-05-17 22:06:46 +02:00
Rémi Verschelde
92c04fa727
Fix build after mismatch between #48168 and #48599
2021-05-17 17:50:42 +02:00
Rémi Verschelde
8e8cad5bc9
Merge pull request #48549 from kleonc/bitmap_resize_fix
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BitMask::create Don't request more memory than needed when size is a multiply of 8
2021-05-17 17:39:24 +02:00
Rémi Verschelde
b3e3f0e34c
Merge pull request #48599 from Calinou/textedit-alt-scroll-faster
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Scroll faster when holding Alt in TextEdit (and script editor)
2021-05-17 17:38:18 +02:00
Rémi Verschelde
6c367f8e0d
Merge pull request #48168 from LightningAA/control-to-ctrl-4.0
2021-05-17 17:38:02 +02:00
Yuri Sizov
9eaa139c1f
Add theme_custom_type property to Control and Window
2021-05-17 17:20:42 +03:00
Rémi Verschelde
b0a51bf9fe
Merge pull request #48768 from akien-mga/file-access-64-bit-4.0
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Make all file access 64-bit (`uint64_t`)
2021-05-17 16:02:12 +02:00
Rémi Verschelde
107651806f
Merge pull request #39603 from Calinou/default-theme-use-dynamicfont
2021-05-17 15:46:44 +02:00
Hugo Locurcio
d211c05111
Use a DynamicFont for the default project theme
...
This makes font oversampling work out of the box, while also increasing
the supported character set's size. The default font is now larger
as well to better fit today's screen resolutions.
The OpenSans SemiBold font was chosen for two reasons:
- Small file size, yet its character set supports Latin-1 and Cyrillic
text.
- A heavier font weight looks better in most "game" scenarios and is
more readable against mixed-color backgrounds.
This is considered a breaking change as it changes the default font's
metrics, which will likely affect how Control nodes are laid out in
scenes (unless a custom font is in use).
2021-05-17 15:19:13 +02:00
Pedro J. Estébanez
469fa47e06
Make all file access 64-bit (uint64_t)
...
This changes the types of a big number of variables.
General rules:
- Using `uint64_t` in general. We also considered `int64_t` but eventually
settled on keeping it unsigned, which is also closer to what one would expect
with `size_t`/`off_t`.
- We only keep `int64_t` for `seek_end` (takes a negative offset from the end)
and for the `Variant` bindings, since `Variant::INT` is `int64_t`. This means
we only need to guard against passing negative values in `core_bind.cpp`.
- Using `uint32_t` integers for concepts not needing such a huge range, like
pages, blocks, etc.
In addition:
- Improve usage of integer types in some related places; namely, `DirAccess`,
core binds.
Note:
- On Windows, `_ftelli64` reports invalid values when using 32-bit MinGW with
version < 8.0. This was an upstream bug fixed in 8.0. It breaks support for
big files on 32-bit Windows builds made with that toolchain. We might add a
workaround.
Fixes #44363 .
Fixes godotengine/godot-proposals#400 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-05-17 15:06:19 +02:00
Rémi Verschelde
9cc17a8439
Merge pull request #48690 from KoBeWi/static_shader_picker
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Create ColorPicker shaders statically
2021-05-17 14:51:12 +02:00
kobewi
877dbda209
Create ColorPicker shaders statically
2021-05-17 11:39:20 +02:00
Rémi Verschelde
2be9b5dec4
Merge pull request #48775 from CaptainProton42/fix-prism-mesh-normals
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Fix normals of PrismMesh
2021-05-17 10:37:35 +02:00
Rémi Verschelde
2dadcde361
Merge pull request #48760 from timothyqiu/tree-crash
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Fix Tree::get_column_at_position crash
2021-05-16 23:05:37 +02:00
John Wigg
c8e402324e
Fix normals of PrismMesh
2021-05-16 23:01:53 +02:00
Rémi Verschelde
d4fc125fbc
Merge pull request #48761 from kleonc/editor-get_tree-crash-fix
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Fix accessing scene tree without checking: MeshInstance3D::create_debug_tangents, GIProbe::bake
2021-05-16 22:32:04 +02:00
Rémi Verschelde
8e7b17429e
Merge pull request #48650 from AnilBK/graph-node-setters
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Added GraphNode missing setters.
2021-05-16 17:37:12 +02:00
kleonc
ef589a7cd3
Fix accessing scene tree without checking: MeshInstance3D::create_debug_tangents, GIProbe::bake
2021-05-16 14:01:01 +02:00
Haoyu Qiu
c8efcf81d2
Fix Tree::get_column_at_position crash
2021-05-16 19:42:28 +08:00
Rémi Verschelde
99626d5b57
Merge pull request #48478 from brennengreen/normal-mapping-unpacked-fix
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Fix refraction offset by manually unpacking normal mappings
2021-05-14 11:33:22 +02:00
Eoin O'Neill
c4f976b38b
Attempt to fix rich text label effects processing even when
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the node is invisible.
ISSUE:47687
2021-05-13 19:59:08 -07:00
Rémi Verschelde
a3dd18b12e
Merge pull request #39976 from aaronfranke/tilemap-vec2i
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Update TileMap to use Vector2i
2021-05-13 14:48:16 +02:00
Anilforextra
2c3c3b2829
-Added missing setters to GraphNode.
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-Improved various GraphNode documentation.
2021-05-13 17:45:07 +05:45
Rémi Verschelde
d0c2ac8a0e
Merge pull request #48688 from Xrayez/rename-hint-usage-control
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Fix variable names for "usage" flags in `Control::_get_property_list()`
2021-05-13 13:15:52 +02:00
Andrii Doroshenko (Xrayez)
c9a3d13bd9
Fix variable names for "usage" flags in `Control::_get_property_list()`
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Renamed incorrect "hint" variable names to "usage" in
`_get_property_list()`, as "hint" implies one of the PROPERTY_HINT_*
values, which is not the case here.
2021-05-13 12:51:38 +03:00
Rémi Verschelde
b283447bfd
Merge pull request #47348 from nekomatata/raycast-3d-collide-fix
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Fix RayCast3D color in game with no collision
2021-05-12 22:13:08 +02:00
reduz
479391ef54
Fixes missng 2D engine bits
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-Mesh2D now works
-MultiMesh2D now works
-Polygon2D now works
-Added hooks for processing 2D particles
-Skeleton2D now works
2D particles still not working, but stuff needed for it is now implemented.
2021-05-11 11:21:36 -03:00
Hugo Locurcio
1e063595c3
Implement reverting to the old color when clicking it in ColorPicker
2021-05-10 18:13:33 +02:00
Hugo Locurcio
cf1cf6c6eb
Scroll faster when holding Alt in TextEdit (and script editor)
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This feature is inspired by a similar feature found in
Visual Studio Code.
2021-05-10 01:27:54 +02:00
trollodel
a24c46e7a0
Use the correct method in shape_owner_remove_shape
2021-05-09 18:58:19 +02:00
Rémi Verschelde
aac01456d1
Merge pull request #48175 from trollodel/collisionobject3d-no-mi
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Create CollisionObject3D debug shapes using RS
2021-05-09 16:41:53 +02:00
Rémi Verschelde
726715b1e1
Merge pull request #48579 from Calinou/tree-fix-bg-focus-section-overlap
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Fix Tree's background focus outline displaying behind section headings
2021-05-09 14:40:50 +02:00
Rémi Verschelde
73e5f6f673
Merge pull request #48539 from KoBeWi/cant_edit_this
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Display arrow cursor if text is not editable
2021-05-09 14:18:56 +02:00
Rémi Verschelde
a4e8da8d0b
Merge pull request #41416 from TokageItLab/fix_animation_tree_cache
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fix unintentional object rotation by anim tree
2021-05-09 13:57:18 +02:00
Hugo Locurcio
63897f16b1
Fix Tree's background focus outline displaying behind section headings
2021-05-09 13:27:20 +02:00
TwistedTwigleg
446460eaf9
Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides
2021-05-08 16:11:45 -04:00
kleonc
8963be2ef4
BitMask::create Don't request more memory than needed when size is a multiply of 8
2021-05-08 13:04:41 +02:00
kobewi
c3967c80ab
Display arrow cursor if text is not editable
2021-05-07 23:08:00 +02:00
Aaron Franke
75e3f6b732
Update TileMap to use Vector2i instead of two ints
2021-05-07 16:20:02 -04:00
Lightning_A
97fecd1b69
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods
2021-05-07 14:00:50 -06:00
Rémi Verschelde
c3f7465b7e
Merge pull request #48535 from groud/tiles_squashed
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TileSet and TileMap rework (squashed)
2021-05-07 20:46:06 +02:00
Gilles Roudière
a3dda2df85
Rework the TileSet resource and TileMap nodes:
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- Move most properties from TileMap to TileSet,
- Make TileSet more flexible, supporting more feature (several
collision layers, etc...),
- Fusion both the TileMap and TileSet editor,
- Implement TileSetSources, and thus a new way to index tiles in the TileSet,
- Rework the TileSet and TileMap editors completely,
- Implement an editor zoom widget (and use it in several places)
2021-05-07 18:06:17 +02:00
sent44
7bb12b0d6d
Expose get_total_visible_rows as get_visible_line_count
2021-05-07 20:54:05 +07:00
Brennen Green
31f2d946ad
Manually unpacked normal mapping to fix issue with refraction being offset rather than distorted.
2021-05-07 08:38:36 -04:00
besh81
e7e7aa7d12
Fixed bug in tab_container with hidden tabs
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Fix a bug that occour when there are hidden tabs in tab_container.
The visualization isn't correct due to missing values in tab_widths array.
2021-05-07 13:01:27 +02:00
bowling-allie
bcb1e2b79f
Fixes BlendSpace2D BLEND_MODE_DISCRETE_CARRY.
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When BlendSpace2D switches animations, it will now correctly
calculate the previous animation position and length and
apply is to the new animation.
2021-05-06 18:25:59 -07:00
Rémi Verschelde
8dc12135e4
Merge pull request #48376 from rafallus/fix_surfacetool_crash_master
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Check input mesh is valid in SurfaceTool methods (master)
2021-05-07 00:58:20 +02:00
Rémi Verschelde
94f6fb6d24
Merge pull request #34840 from Calinou/colorpicker-display-old-color
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Display the old color in ColorPicker for easier comparison
2021-05-06 23:55:47 +02:00
Rémi Verschelde
89e6f6ca2e
Merge pull request #48500 from groud/add_buttongroup_pressed_signal
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Adds a pressed signal to ButtonGroup
2021-05-06 23:20:33 +02:00
Rémi Verschelde
6e621441ca
Merge pull request #45607 from Calinou/improve-editor-theme
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Improve the editor theme
2021-05-06 16:45:07 +02:00
Gilles Roudière
323f176915
Adds a pressed signal to ButtonGroup
2021-05-06 12:16:27 +02:00
Rémi Verschelde
d81ea631d9
Merge pull request #36676 from Calinou/tweak-material-sampling-property-hint
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Tweak CanvasItem/material sampling property hint for readability
2021-05-06 08:49:51 +02:00
Rémi Verschelde
605e33cf39
Merge pull request #44831 from gongpha/dont-update-tree-if-selected
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Blocking updating in SceneTreeEditor when an item was selected
2021-05-06 08:45:41 +02:00
Hugo Locurcio
4a28f7e44f
Increase the default 2D gravity to 980.0
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This makes 2D RigidBody physics feel less floaty out of the box.
This closes https://github.com/godotengine/godot-proposals/issues/98 .
2021-05-05 22:49:06 -04:00
Hugo Locurcio
9e1bfe2e9e
Display the old color in ColorPicker for easier comparison
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This only affects ColorPickerButton nodes that spawn a ColorPicker,
not standalone ColorPickers.
This partially addresses #7366 .
2021-05-06 03:08:05 +02:00
Hugo Locurcio
cf1e30a2ed
Tweak CanvasItem/material sampling property hints for readability
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The "Anisotropic" term is abbreviated as spelling it out would cause
the PopupMenu to overflow the editor window when using the default
inspector width.
2021-05-06 03:05:37 +02:00
Hugo Locurcio
87d107bb11
Increase the default AudioStreamPlayer3D unit size to 10
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This makes it easier to hear sound while setting up the node.
Since this changes the default value, this may break existing projects
slightly.
This also tweaks the Unit Size editor property hint for better usability.
See discussion in #25468 .
2021-05-06 02:45:46 +02:00
Rémi Verschelde
e144ff0445
Merge pull request #48315 from nekomatata/expose-physics-debug-shape
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Expose get_debug_mesh in Shape3D to scripting API
2021-05-05 15:17:36 +02:00
trollodel
5b19c7de3f
Create CollisionObject3D debug shapes using RS
2021-05-05 09:12:50 +02:00
Eric M
87ffb213c8
Fixed issues with Editor Log after recent changes
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Fixed #48446 , Fixed #48443
2021-05-05 00:25:14 +10:00
Rémi Verschelde
4e7ca279fc
Merge pull request #47855 from aaronfranke/doubleclick
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Rename `doubleclick` to `double_click`
2021-05-04 13:12:17 +02:00
Rémi Verschelde
56316b27ab
Merge pull request #41321 from EricEzaM/output-log-enhancements
2021-05-04 12:59:02 +02:00
Rémi Verschelde
9a8ef54b5a
Merge pull request #48008 from LightningAA/scrollcontainer-hide-scrollbars-4.0
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Add the ability to hide `ScrollContainer`'s scrollbars
2021-05-04 12:58:12 +02:00
Rémi Verschelde
ab09a62249
Merge pull request #35893 from KoBeWi/a_tree_pr
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Calculate __focus_rect when TreeItem is focused
2021-05-04 12:57:43 +02:00
Rémi Verschelde
b5e4d63a0b
Merge pull request #48434 from nekomatata/friction-bounce-greater-than-1
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Allow values > 1 for friction and bounce in PhysicsMaterial
2021-05-04 12:28:58 +02:00
Rémi Verschelde
6b2150c60e
Merge pull request #48394 from kleonc/tilemap-world_to_map-hack-fix
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TileMap::world_to_map Ensure half offset is added according to the returned value
2021-05-04 12:16:04 +02:00
Aaron Franke
0de9a7d803
Rename `doubleclick` to `double_click`
2021-05-04 04:38:08 -04:00
Rémi Verschelde
3fea170772
Merge pull request #48182 from EricEzaM/PR/fix-viewport-not-updating-mouse-pos-on-click
2021-05-04 09:25:58 +02:00
Eric M
77fd9e4dd3
Improve output log performance.
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Added method to create a new line in RichTextLabel without adding an ItemNewline to the previous line. Previously, removing a line then adding a newline was adding unnecessary ItemNewline instances to the previous line, significantly the remove_line method.
2021-05-04 16:21:33 +10:00
PouleyKetchoupp
67987be644
Allow values > 1 for friction and bounce in PhysicsMaterial
2021-05-03 17:48:23 -07:00
Rémi Verschelde
a36c084f75
Merge pull request #48198 from KoalasinTraffic/fix-indent-left-line-selection
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Fix start line selection for indent_selected_lines_left
2021-05-03 20:26:16 +02:00
jfons
6995b0429c
Assorted fixes to UV unwrapping and GPU lightmapper
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Various fixes to UV2 unwrapping and the GPU lightmapper. Listed here for
context in case of git blame/bisect:
* Fix UV2 unwrapping on import, also cleaned up the unwrap cache code.
* Fix saving of RGBA images in EXR format.
* Fixes to the GPU lightmapper:
- Added padding between atlas elements, avoids bleeding.
- Remove old SDF generation code.
- Fix baked attenuation for Omni/Spot lights.
- Fix baking of material properties onto UV2 (wireframe was
wrongly used before).
- Disable statically baked lights for objects that have a
lightmap texture to avoid applying the same light twice.
- Fix lightmap pairing in RendererSceneCull.
- Fix UV2 array generated from `RenderingServer::mesh_surface_get_arrays()`.
- Port autoexposure fix for OIDN from 3.x.
- Save debug textures as EXR when using floating point format.
2021-05-03 18:10:34 +02:00
Fabio Alessandrelli
8a2a446174
[Net] Fix rpc/rpc_id error message.
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The check was updated to expect a `StringName` instead of a `String` but
the error message still reported it should be a `String`.
2021-05-03 15:45:36 +02:00
Fabio Alessandrelli
015fc2ad4f
Merge pull request #48205 from Faless/net/4.x_url_parsing
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[Net] Implement String::parse_url for parsing URLs.
2021-05-03 13:55:57 +02:00
kleonc
f1420c7cbf
TileMap::world_to_map Ensure half offset is added according to the returned value
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Decide whether half offset should be added based on the value used for calculating the return value of this method.
2021-05-02 23:34:51 +02:00
rafallus
524d27493b
Fix SurfaceTool crash when passing invalid Mesh
2021-05-01 23:02:58 -05:00
Rémi Verschelde
33a0fb6e02
Merge pull request #48345 from madmiraal/fix-48242-docs
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Fix documentation following implementation of particle trails
2021-05-01 14:51:29 +02:00
Marcel Admiraal
fcf8071ec9
Fix documentation following implementation of particle trails
2021-05-01 13:12:31 +01:00
Rémi Verschelde
f3c1190dc9
Merge pull request #48283 from BastiaanOlij/xr_viewport
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Move XR flag from subviewport into viewport
2021-05-01 12:54:35 +02:00
Bastiaan Olij
e0bdf40d15
Move XR flag from subviewport into viewport
2021-05-01 19:58:11 +10:00
Rémi Verschelde
4a7679e4dd
Merge pull request #48242 from reduz/particle-trails
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Implement Particle Trails
2021-04-30 23:52:15 +02:00
reduz
90056460ad
Implement Particle Trails
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-Enable the trails and set the length in seconds
-Provide a mesh with a skeleton and a skin
-Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh
-Works deterministically
-Fixed particle collisions (were broken)
-Not working in 2D yet (that will happen next)
2021-04-30 17:38:02 -03:00
Yuri Sizov
980cf73bbc
Fix autocompletion for Control's Theme properties
2021-04-30 20:47:01 +03:00
Rafał Mikrut
efcb097674
Prevent setting too big or too small Collision Mask and Layer
2021-04-30 17:19:04 +02:00
PouleyKetchoupp
7352a4c0d9
Expose get_debug_mesh in Shape3D to scripting API
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Can be useful for custom drawing of physics shapes without having to add
a collision object node to the tree.
2021-04-29 18:18:39 -07:00
Rémi Verschelde
418fe155f9
Merge pull request #48269 from akien-mga/remove-largetexture
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Remove obsolete LargeTexture, it's no longer useful since 3.x
2021-04-29 09:45:06 +02:00
Tomasz Chabora
2035992a07
Calculate __focus_rect when TreeItem is focused
2021-04-28 18:09:19 +02:00
Lightning_A
bb6bdcee1a
Add the ability to hide scrollcontainer's scrollbars
2021-04-28 09:28:31 -06:00
Rémi Verschelde
7e0a42a673
Merge pull request #46688 from QbieShay/fix-particle-rotate-y-4
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Fixed rotate_y property of particle shaders
2021-04-28 17:09:17 +02:00
Rémi Verschelde
0e93a1df79
Remove obsolete LargeTexture, it's no longer useful since 3.x
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It existed in early Godot releases to allow working around hardware limitations
on max texture sizes (e.g. hardware limits of 1024x1024 pixels).
Nowadays the max texture size supported natively by Godot is 16384x16384, and
even low end mobile hardware should support at least 4096x4096.
The LargeTexture implementation is basically just an array with offsets, sizes
and textures and should be easy to replicate with a custom Texture resource if
needed - solving most of its bugs on the way as the implementation removed here
has various unimplemented or incomplete methods.
2021-04-28 15:51:55 +02:00
Rémi Verschelde
305b2a15bf
Merge pull request #48239 from akien-mga/goodbye-copymem
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Core: Drop custom `copymem`/`zeromem` defines
2021-04-28 11:04:05 +02:00
EricEzaM
de5387ab82
Fixed issues with LineEdit Delete Word & Backspace Word.
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Backspace word was deleting all text before the cursor, and delete word was no updating until another action was performed on the LineEdit (in order to update it)
2021-04-28 17:15:28 +10:00
Hugo Locurcio
60b70c77e0
Improve the editor theme
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The editor theme now makes use of rounded corners and less borders
to follow modern visual trends.
The default theme's colors were also tweaked to make the blue hue
more subtle (similar to the Arc theme, which was removed as a
consequence). The Alien theme was replaced by a Breeze Dark theme,
which should blend in well with the KDE theme.
2021-04-27 22:38:26 +02:00
Rémi Verschelde
0582cefcbb
Merge pull request #48241 from akien-mga/tabs-panel-style-unused
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Tabs: Remove unused 'panel' stylebox from default theme
2021-04-27 19:33:40 +02:00
Rémi Verschelde
95cfce661b
Merge pull request #48050 from JFonS/occlusion_culling
2021-04-27 19:07:12 +02:00
Rémi Verschelde
cd8d321961
Tabs: Remove unused 'panel' stylebox from default theme
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Cf. https://github.com/godotengine/godot/issues/37875#issuecomment-625297308 .
2021-04-27 17:36:53 +02:00
Rémi Verschelde
8247667a3e
Core: Drop custom `copymem`/`zeromem` defines
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We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639
.
There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
2021-04-27 16:26:27 +02:00
Rémi Verschelde
3a0cfd3d85
Merge pull request #47960 from smix8/issue_47334_navagent2d_target_reached
2021-04-27 13:34:48 +02:00
smix8
67b4f9f76a
Fix NavigationAgent3D not emitting "target_reached" Signal
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Fix NavigationAgent3D not emitting "target_reached" Signal when reaching pathfinding target.
2021-04-27 12:31:50 +02:00
smix8
0b87cb5e3d
put distance check to target into function
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put distance check to target into function
2021-04-27 11:22:37 +02:00
Rémi Verschelde
b95a82d46a
Merge pull request #47826 from Chaosus/vs_fix_default_input_overriding
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Prevents default values of VSNodeCustom from overriding by a script
2021-04-27 10:42:51 +02:00
Rémi Verschelde
e0c1cc702c
Merge pull request #38349 from asheraryam/convex-decompose-master
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Create GDScript bindings for creating multiple-convex collision bodies [4.0]
2021-04-27 10:05:12 +02:00
asheraryam
ecfbb0fd28
Expose creating multiple-convex-collision static bodies to GDScript
2021-04-27 06:56:04 +03:00
Fabio Alessandrelli
3bb40669d5
[Net] Implement String::parse_url for parsing URLs.
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Splits the URL into (scheme, host, port, path).
Supports both literal IPv4 and IPv6.
Strip credentials when present (e.g. http://user:pass@example.com/ ).
Use that function in both HTTPRequest and WebSocketClient.
2021-04-26 09:55:24 +02:00
Koala
2c64008718
Fix indent left line selection
2021-04-25 22:31:29 +01:00
EricEzaM
5346bb043a
Made default tooltips (non-custom ones) disappear on mouse enter.
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Matches 3.X behaviour, but does not break custom tooltips where mouse interaction is needed.
2021-04-26 00:55:12 +10:00
EricEzaM
7c9bd81578
Fix viewport not updating mouse pos on click.
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Closes #47594 . See further discussion there. Thanks to @Bhu1-V for the investigation which led to this fix.
2021-04-25 22:44:10 +10:00
Stefan Boronczyk
f15cabcfd2
fix triplanar mapping for AO
2021-04-25 03:32:17 +02:00
Rémi Verschelde
759b876b8a
Merge pull request #46593 from pycbouh/theme-editor-better-edit-ui
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Refactor Edit Theme menu in Theme Editor
2021-04-23 23:12:25 +02:00
jfons
4d9d99bb82
Implement occlusion culling
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Added an occlusion culling system with support for static occluder meshes.
It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`.
Occluders are defined via the new `Occluder3D` resource and instanced using the new
`OccluderInstance3D` node. The occluders can also be automatically baked from a
scene using the built-in editor plugin.
2021-04-23 21:45:23 +02:00
Rémi Verschelde
1a3d60944f
Merge pull request #47485 from rafallus/fix/rigidbody-crash
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Fix crash on RigidBody _direct_state_changed
2021-04-23 16:02:26 +02:00
Rémi Verschelde
492b8aa9a5
Merge pull request #43330 from KoBeWi/rngesus
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Call randomize() automatically
2021-04-23 10:17:11 +02:00
Rémi Verschelde
a3fbc0b4e5
Merge pull request #48028 from smix8/issue_47337_broken_navagent3d_callback
2021-04-23 10:14:04 +02:00
Rémi Verschelde
bd7a92ec23
Merge pull request #48030 from smix8/issue_47337_broken_navagent2d_callback
2021-04-23 10:13:44 +02:00
rafallus
cfa06f0f76
Unexpose _direct_state_changed in PhysicsBody
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Removed _direct_state_changed bindings
Affects 2D and 3D nodes
Callbacks now use Callable
Tests were changed accordingly
2021-04-22 23:20:58 -05:00
Tomasz Chabora
497c3f97b2
Call randomize() automatically
2021-04-22 21:13:43 +02:00
Rémi Verschelde
b06116d62f
Merge pull request #42770 from madmiraal/fix-26680
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Move collision layer and mask into CollisionObject.
2021-04-20 21:07:32 +02:00
Rémi Verschelde
c36807994d
Merge pull request #47345 from nekomatata/heightmap-draw-triangles
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Draw triangles for HeightMapShape debug collision
2021-04-20 17:41:11 +02:00
Rémi Verschelde
fdf041a466
Merge pull request #47347 from nekomatata/heightmap-support
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Heightmap collision shape support in Godot Physics
2021-04-20 17:40:28 +02:00
Marcel Admiraal
071871b787
Move collision layer and mask into CollisionObject.
2021-04-20 10:38:42 +01:00
Rémi Verschelde
aa677865e3
Merge pull request #47991 from LightningAA/regroup-area-inspector-4.0
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`Area[X]D`: Put physics override parameters in their own group and document that areas can be used to influence audio
2021-04-20 09:54:07 +02:00
smix8
a491071c24
Fix broken NavigationAgent2D collision avoidance callbacks
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Fix broken NavigationAgent2D collision avoidance callbacks
2021-04-20 01:56:04 +02:00
smix8
15bf337474
Fix broken NavigationAgent3D collision avoidance callback
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Fix broken NavigationAgent3D collision avoidance callback
2021-04-19 23:48:28 +02:00
Juan Linietsky
2b730cad90
Use multiple threads to import.
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- For now everything imports multithreaded by default (should work I guess, let's test).
- Controllable per importer
Early test benchmark. 64 large textures (importing as lossless, _not_ as vram) on a mobile i7, 12 threads:
Importing goes down from 46 to 7 seconds.
For VRAM I will change the logic to use a compressing thread in a subsequent PR, as well as implementing Betsy.
2021-04-19 14:12:22 -03:00
Rémi Verschelde
29775a1714
doc: Sync classref with current source
2021-04-19 12:26:37 +02:00
Rémi Verschelde
8ba06e3161
Merge pull request #47448 from madmiraal/rename-lineedit-cursor
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Rename LineEdit getters and setters to match property names
2021-04-19 10:40:29 +02:00
Lightning_A
80b1a29c46
Put physics override parameters in their own group and document that areas can be used to influence audio
2021-04-18 21:27:06 -06:00
Rémi Verschelde
6269895ecb
Merge pull request #47980 from reduz/split-particle-shader-entry-points
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Split particle shader entry points
2021-04-18 23:39:17 +02:00
Yuri Sizov
2524238bb3
Refactor Edit Theme menu in Theme Editor
2021-04-18 17:55:49 +03:00
Yuri Roubinsky
8ae5c6c6ec
Fix `sky` visual shader mode after last rename
2021-04-17 20:59:48 +03:00
reduz
906882ee66
Split particle shader entry points
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* Particle shaders now have start() and process()
* Particle collision happens between them.
* The RESTART property is kept, so porting an old shader is still possible.
This fixes the problem of particle collisions not functioning on the first particle frame.
2021-04-17 12:22:55 -03:00
Marcel Admiraal
86822b187e
Rename LineEdit caret_* properties getters and setters to match property
2021-04-17 12:41:23 +01:00
smix8
cd24a63da2
Fix NavigationAgent2D not emitting "target_reached" Signal reliably
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Fix NavigationAgent2D not emitting "target_reached" Signal reliably
2021-04-16 22:04:02 +02:00
Rémi Verschelde
916bff471a
Merge pull request #47728 from ray90514/bug#47562
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Fix LineEdit undo behaves strangely
2021-04-16 10:28:57 +02:00
Rémi Verschelde
8bbdd43b09
Merge pull request #47950 from AndreaCatania/AndreaCatania-patch-4
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Lowers the navigation edge margin merge
2021-04-16 10:23:55 +02:00
Andrea Catania
fd2e652196
Lowers the navigation edge margin merge
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Lowers the edge margin merge to avoid merge undesired edges.
2021-04-16 09:56:39 +02:00
Rémi Verschelde
ba66569512
Merge pull request #47923 from smix8/issue_47850_4.x
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Fix Skeleton3D.clear_bones_global_pose_override() not resetting global_bone_overrides properly
2021-04-16 08:45:10 +02:00
Rémi Verschelde
0c8ec72370
Merge pull request #47933 from TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix2
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Changed SkeletonIK3D to clear bone overrides when stopping
2021-04-15 23:03:04 +02:00
TwistedTwigleg
9ebdf812df
Changed SkeletonIK3D to clear bone overrides when stopping
2021-04-15 15:46:30 -04:00
smix8
d8b4a61678
fix skeleton (ik) not resetting global_bone_overrides properly
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fix skeleton (ik) not resetting global_bone_overrides properly
2021-04-15 17:29:36 +02:00
Rémi Verschelde
b8bd648ad9
Merge pull request #47916 from akien-mga/stringnames-mesh_materials-unused
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Scene: Remove unused `mesh_materials` StringNames
2021-04-15 13:39:53 +02:00
Rémi Verschelde
764eee03a4
Scene: Remove unused `mesh_materials` StringNames
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They were added in 8be2fabbe5
(2.1 era) but
were likely a first attempt that didn't get unused in the end.
2021-04-15 13:02:10 +02:00
Bastiaan Olij
eca20c2038
Fix forgotten rename on surface material override
2021-04-15 20:47:38 +10:00
Rémi Verschelde
c7a4e2196e
Merge pull request #47878 from clayjohn/rename-get_surface_material
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Rename get_surface_material to get_surface_override_material
2021-04-15 07:57:15 +02:00
clayjohn
92731d292c
Rename get_surface_material to get_surface_override_material
2021-04-14 20:24:03 -07:00
Rémi Verschelde
f95945af5a
Merge pull request #47889 from EricEzaM/PR/fix-autocomplete-accept-on-space
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Fixed ui_accept (spacebar + return) accepting auto-completion options.
2021-04-14 17:42:22 +02:00
Eric M
92900bd490
Fixed ui_accept (spacebar + return) accepting auto-completion options.
2021-04-15 00:38:28 +10:00
reduz
d3b49c416a
Refactor GLSL shader compilation
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-Used a more consistent set of keywords for the shader
-Remove all harcoded entry points
-Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization.
-Entry point for sky shaders is now sky().
-Entry point for particle shaders is now process().
2021-04-14 11:37:52 -03:00
Rémi Verschelde
5535cf5c22
Merge pull request #47689 from nekomatata/textedit-fix-cursor-update
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Fix TextEdit cursor update when adding or deleting text
2021-04-14 08:25:34 +02:00
PouleyKetchoupp
d7353c5d41
Fix crashes with CollisionObject debug shapes
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MeshInstance added as child nodes for CollisionObject debug shapes can
be invalidated while deleting the collision object (child nodes are
deleted first), which caused accesses to invalid memory in
shape_owner_remove_shape that lead to random crashes.
Also optimized accesses to shapes to avoid copy-on-write on each
iteration.
2021-04-12 20:08:30 -07:00
Yuri Roubinsky
8d3e46098b
Prevents default values of VSNodeCustom from overriding by a script
2021-04-12 14:41:08 +03:00
Nathan Franke
2a8c59c171
Use Array for node configuration warnings
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Previously, the warnings were passed as a string and delimitation of which were hard coded at each implementation.
2021-04-11 23:25:38 -05:00
Rémi Verschelde
8b6e3d6375
Merge pull request #46340 from gongpha/various-color-picker
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Add Various ColorPicker shapes
2021-04-10 13:29:50 +02:00
Rémi Verschelde
cba3b024b5
Merge pull request #43746 from CaptainProton42/master
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Vulkan: Implement triplanar mapping in world space
2021-04-08 21:26:08 +02:00
ray90514
7501c7f48a
Fix LineEdit undo behaves strangely
2021-04-08 23:47:54 +08:00
Rémi Verschelde
35066f39ff
Merge pull request #47697 from gongpha/color-picker-bars-fix-raw-mode
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Fix ColorPicker's RGB bars are show in RAW mode and other
2021-04-08 16:32:38 +02:00
Rémi Verschelde
0283bc8fd5
Merge pull request #44456 from univeous/allow_input_echo_in_ui_focus
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allow input echo when changing ui focus
2021-04-08 13:28:43 +02:00
Rémi Verschelde
47aef8e8dc
Merge pull request #47441 from TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix2
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Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation
2021-04-07 16:25:30 +02:00
Kongfa Waroros
ce126d4b79
Fix ColorPicker's RGB bars are show in RAW mode and other
2021-04-07 18:39:37 +07:00
PouleyKetchoupp
9d87bcdcde
Fix TextEdit cursor update when adding or deleting text
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Updating the viewport while setting the line index before the column is
set could wrongly cause the text to be scrolled down.
2021-04-06 22:17:16 -07:00
Kongfa Waroros
6294507acb
Add Various ColorPicker shapes
2021-04-06 22:48:03 +07:00
Lightning_A
d514949755
Make scrollwheel zoom based on mouse position
2021-04-05 23:00:56 -06:00
Rémi Verschelde
77264e346b
Re-allow playing AnimatedSprite2D without frames
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Fixes #47578 , partial revert of #47064 .
2021-04-05 14:42:21 +02:00
Rémi Verschelde
d83761ba80
Style: Apply clang-tidy's `readability-braces-around-statements`
2021-04-05 14:09:59 +02:00
Rémi Verschelde
9bbe51dc27
Style: Apply clang-tidy's `modernize-use-nullptr`
2021-04-05 14:05:07 +02:00
Rémi Verschelde
0f0c0e5933
Style: Apply clang-tidy's `modernize-use-bool-literals`
2021-04-05 13:16:35 +02:00
Rafał Mikrut
504bc5cc67
Fix crashes in *_input functions
2021-04-05 08:52:21 +02:00
Yuri Roubinsky
44af52d62c
Prevents TextureUniform in visual shaders from conversion to constant
2021-04-04 17:32:44 +03:00
Rémi Verschelde
cbf5408685
Merge pull request #46273 from Chaosus/vs_comment
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Added Comment node to Visual Shaders
2021-04-04 16:04:12 +02:00
Rémi Verschelde
ed2f51b15f
Merge pull request #47452 from BastiaanOlij/xr_positional_tracker_ref
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Change XRPositionalTracker to a reference (master)
2021-04-03 10:13:23 +02:00
TwistedTwigleg
318a81f619
Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation. Now the root bone rotates differently to ensure it always rotates correctly and works with BoneAttachment3D nodes.
2021-04-02 13:47:19 -04:00
Kevin Smith
a7d12920f2
Make ColorPicker button text and tooltips appear in exported projects
2021-04-01 11:06:24 -04:00
Rémi Verschelde
4b6e9f3157
Merge pull request #46991 from madmiraal/rename-invert-reverse
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Rename Array.invert() to Array.reverse()
2021-04-01 13:32:22 +02:00
Rémi Verschelde
c2b7c69e2b
Merge pull request #42827 from lyuma/rename_bones_blendshapes
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Allow renaming bones and blendshapes.
2021-04-01 00:20:07 +02:00
Rémi Verschelde
5d0cc7c15f
Merge pull request #47252 from KoBeWi/themecide
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Add methods to remove theme overrides
2021-03-31 20:52:19 +02:00
Rémi Verschelde
995ce158dd
Merge pull request #46702 from HaSa1002/fix-min-size-resize
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Fix removal of `rect_min_size` not triggering resize
2021-03-30 20:46:04 +02:00
Rémi Verschelde
69a78c006c
Merge pull request #47491 from groud/improve_tabs
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Implement Tabs node minimum size
2021-03-30 16:28:45 +02:00
Gilles Roudière
898a2a7cf3
Implement Tabs minimum size
2021-03-30 16:11:35 +02:00
Hugo Locurcio
0724424179
Require editor restart after changing GUI custom theme or font
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The `restart_if_changed` project setting hint wasn't set correctly.
2021-03-30 15:33:24 +02:00
bruvzg
9f73abfa9f
RichTextLabel: On custom effect change, parse bbcode only if it's enabled and not empty.
2021-03-30 10:20:39 +03:00
Rémi Verschelde
c6ff6707a4
Merge pull request #47457 from bruvzg/rtl_spacing
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RichTextLabel: fix font extra spacing and style box size usage.
2021-03-29 17:07:38 +02:00
bruvzg
9f4893c70b
Use extra font spacing in the RichTextLabel line height calculation, and stylebox size in the minimum size calculation.
2021-03-29 17:26:53 +03:00
Bastiaan Olij
454c889e61
Change XRPositionalTracker to a reference and better expose it to GDNative
2021-03-29 23:01:47 +11:00
Rémi Verschelde
bc29f4bca1
Merge pull request #47435 from madmiraal/rename-texture-get_data
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Rename Texture.get_data() to get_image()
2021-03-29 10:41:22 +02:00
Rémi Verschelde
b2eb838781
doc: Sync classref with current source
2021-03-29 09:51:33 +02:00
Rémi Verschelde
b253aca53f
Merge pull request #47351 from volzhs/graphedit-boxselection
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Fix drawing boxselection on GraphEdit
2021-03-28 20:56:07 +02:00
Marcel Admiraal
fd30c36985
Rename Texture.get_data() to get_image()
2021-03-28 13:00:46 +01:00
PouleyKetchoupp
c8dd3c7d80
Heightmap collision shape support in Godot Physics
2021-03-25 16:52:41 -07:00
Rémi Verschelde
c6b9ceadf2
Merge pull request #47163 from bruvzg/macos_sandbox_file_dialog
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FileDialog: add Back/Forward buttons, add message for inaccessible folders.
2021-03-26 00:00:25 +01:00
Morris Tabor
0fc8318f1a
Fix ParticlesMaterial spread
2021-03-25 17:33:44 +01:00
Rémi Verschelde
9343a8a970
Merge pull request #47251 from pycbouh/theme-more-useful-methods
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Add utility methods to Theme, improve error messages and documentation
2021-03-25 13:09:27 +01:00
volzhs
990c88f24c
Fix typo 'previus_selected'
2021-03-25 20:08:38 +09:00
volzhs
1bdc14acea
Fix drawing boxselection on GraphEdit
2021-03-25 13:21:34 +09:00
PouleyKetchoupp
41994ff8ee
Fix RayCast3D color in game with no collision
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In game, the ray color was always set as colliding.
2021-03-24 19:41:19 -07:00
PouleyKetchoupp
806a1a6646
Draw triangles for HeightMapShape debug collision
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Helps with ambiguous cases where it's not possible to tell which diagonal is used for collision in quads.
2021-03-24 17:58:54 -07:00
Hugo Locurcio
b191a7547c
Rename the `.shader` file extension to `.gdshader`
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This lets third-party software recognize Godot shaders more easily,
without relying on guesswork since the `.shader` extension is generic.
2021-03-24 21:33:44 +01:00
Johannes
c8868fcaab
Fix removal of `rect_min_size` not triggering resize
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fixes #46672
2021-03-23 23:06:50 +01:00
Rémi Verschelde
036a50e8b9
Merge pull request #37755 from KoBeWi/check_down
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Add disabled theme icons for CheckBox
2021-03-23 13:06:02 +01:00
Aaron Franke
10d7fccb54
Rename ButtonList enum and members to MouseButton
2021-03-23 07:13:23 -04:00
bruvzg
b202a0dd2a
FileDialog: add Back/Forward buttons, add message for inaccessible folders.
2021-03-23 08:03:41 +02:00
Jason Knight
edcbe88389
Removed the alteration of status.hovering during Focus Enter and Focus Exit events. This is incorrect and not fully implemented, and results in inconsistency in the UI and in the hovering variable.
2021-03-22 18:47:59 -06:00
kobewi
5950482b86
Remove the clearing behavior from add_override
2021-03-23 00:55:02 +01:00
kobewi
ecff5bc42f
Add methods to remove theme overrides
2021-03-23 00:51:16 +01:00
Rémi Verschelde
6fa24729ae
Merge pull request #45571 from aaronfranke/node2d-real_t
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Use real_t in 2D nodes
2021-03-23 00:10:53 +01:00
Rémi Verschelde
4bacb86f56
Merge pull request #46735 from fabriceci/fix-dialog-translation
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Fix translations update in window & Dialogs (AcceptDialog/ConfirmationDialog/FileDialog) (Fix 39320, 39258 & 45887)
2021-03-23 00:03:31 +01:00
Rémi Verschelde
e0f19287f7
Merge pull request #47226 from fabriceci/improve-rayshape-2D
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Bring the Raycast2D improvements to Rayshape2D
2021-03-22 23:56:18 +01:00
Rémi Verschelde
bb8340302c
Merge pull request #47180 from YeldhamDev/popupmenu_width_fix
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Fix wrong width with PopupMenus on first opening in the editor
2021-03-22 23:51:57 +01:00
Juan Linietsky
97a3a66220
Improved 3D Scene Importer
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* Added option for importers to show an Advanced settings dialog
* Created advanced settings dialog for Scene Importer
* Cleaned up importers (remove many old/unused options)
* Added the ability to customize every node, material, mesh and animation individually
* Saving to animations and meshes to files is now a manual process, making it more predictable
* Added the ability for materials to be replaced by external files (or to be made external, up to you).
* When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it.
WARNING: Lightmap UV unwrap is not working, it needs to be re-made.
2021-03-22 12:16:40 -03:00
Yuri Sizov
9df05745ba
Add utility methods to Theme, improve error messages and documentation
2021-03-22 14:49:31 +03:00
fabriceci
f810ff35fa
Bring the Raycast2D improvements to Rayshape2D
2021-03-21 14:52:44 +01:00
Marcel Admiraal
755c70b871
Rename Array.invert() to Array.reverse()
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Does the same internally for List and Vector<>, which includes all
PackedArray types.
2021-03-21 10:20:08 +00:00
Nathan Franke
3c921ba801
Add Root Null Check
2021-03-20 18:48:41 -05:00
Rémi Verschelde
7e86b4c0e4
Merge pull request #46280 from floppyhammer/AdjustCompletionPanelPosition
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Improve Completion Panel Position in Shader Editor
2021-03-21 00:17:35 +01:00
Rémi Verschelde
fa681d04b7
Merge pull request #46937 from nekomatata/soft-body-support
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SoftBody support in GodotPhysics 3D
2021-03-20 21:45:20 +01:00
Rémi Verschelde
793000c6a9
Merge pull request #47139 from nekomatata/concave-backface-collision
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Disable backface collision with ConcavePolygonShape by default
2021-03-20 21:43:57 +01:00
Rémi Verschelde
6608d99291
Merge pull request #47001 from madmiraal/rename-sprite_2d-region_enabled
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Rename Sprite.region_enabled getter and setter methods to match properties
2021-03-20 18:36:17 +01:00
jmb462
045f55ec00
Prevent resizing minimap bigger than GraphEdit ( Fix #47189 )
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Minimap size couldn't be resized back after been resized bigger than GraphEdit cause the grabber was out of GraphEdit.
This commit prevents resizing minimap bigger than GraphEdit and fix this issue.
2021-03-20 15:09:50 +01:00
Michael Alexsander
1bece0da7c
Fix wrong width with PopupMenus on first opening in the editor
2021-03-20 00:37:09 -03:00
CaptainProton42
856312ca6d
Implement FLAG_UV*_USE_WORLD_TRIPLANAR
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Implements triplanar mapping in world space for UV1 and UV2
when the respective flags are enabled.
2021-03-19 20:35:20 +01:00
Aaron Franke
6811a45b59
Use real_t in non-physics 2D nodes
2021-03-19 13:04:45 -04:00
Rémi Verschelde
3b380f4cdc
Merge pull request #47156 from LightningAA/graph-edit-scroll-zoom-4.0
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Enable zooming in graph_edit with Ctrl + scrollwheel
2021-03-19 09:19:41 +01:00
Rémi Verschelde
67dc067970
Merge pull request #47151 from nekomatata/soft-body-attachment-error
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Fix spamming errors when SoftBody pinned nodes have no attachment
2021-03-19 08:38:27 +01:00
Lightning_A
d752482e7a
Enable zooming graph_edit with scrollwheel
2021-03-18 18:34:29 -06:00
PouleyKetchoupp
195eda244f
Fix spamming errors when SoftBody pinned nodes have no attachment
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There was a specific case where the node path wasn't checked for
validity before trying to access the attachment node.
It could cause lots of error log noise in both editor and game.
2021-03-18 16:26:42 -07:00
Rémi Verschelde
217d9d1b30
Merge pull request #47147 from TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix
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Fix for regression in SkeletonIK code
2021-03-18 23:45:37 +01:00
TwistedTwigleg
c15e23396d
Fix for regression in SkeletonIK code
2021-03-18 17:52:59 -04:00
PouleyKetchoupp
7bbd545432
Disable backface collision with ConcavePolygonShape by default
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Helps a lot with soft bodies and generally useful to avoid shapes to go
through the ground in certain cases.
Added an option in ConcavePolygonShape to re-enable backface collision
on specific bodies if needed.
2021-03-18 11:30:22 -07:00
Justin Ho
fa6fd3a2d0
Check for null pointer in get_column_width(0)
2021-03-18 10:25:55 -07:00
PouleyKetchoupp
d5ea4acd2d
SoftBody support in GodotPhysics 3D
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- Fixed SoftBody surface update with new rendering system
- Added GodotPhysics implementation for SoftBody
- Added support to get SoftBody rid to interact with the physics server
- Added support to get SoftBody bounds from the physics server
- Removed support for unused get_vertex_position and get_point_offset
from the physics server
- Removed SoftBody properties that are unused in both Bullet and
GodotPhysics (angular and volume stiffness, pose matching)
- Added RenderingServerHandler interface to PhysicsServer3D so the physics servers don't need to reference the class from SoftBody node directly
2021-03-18 09:04:17 -07:00
Rémi Verschelde
888051889e
Merge pull request #46674 from cmd410/fix-tab-container
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Fix TabContainer _get_tab_width for localized node names
2021-03-17 21:05:20 +01:00
Rémi Verschelde
e57f6e2cca
Merge pull request #47050 from jmb462/fix-bbcode-tables-overlap-with-bottom-text
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Fix BBCode tables overlap with bottom text (Fix #47012 )
2021-03-17 17:54:01 +01:00
Rémi Verschelde
0615e55b27
Merge pull request #47064 from jmb462/fix-crash-in-uninitialized-AnimatedSprite2d-play
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Fix crash on calling play() in a uninitialized AnimatedSprite2D (Fix #46013 )
2021-03-17 15:21:34 +01:00
jmb462
324ab63844
Fix crash on calling play() in a uninitialized AnimatedSprite2D
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When AnimatedSprite2D::play() was called before SpriteFrames has been initialized, a crach occurred (issue #46013 ).
Modification : An error message on null check test has been added to prevent crash.
Fix #46013 .
2021-03-17 14:57:04 +01:00
Rémi Verschelde
a851b72354
Merge pull request #47091 from gongpha/again-with-err-macro!-animation_tree_node
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Check AnimationNode to update properties
2021-03-17 13:05:25 +01:00
Kongfa Waroros
981ca8045f
Check AnimationNode to update properties
2021-03-17 18:33:29 +07:00
Rémi Verschelde
8088218e1e
Merge pull request #47081 from nekomatata/collision-debug-shape-game-only
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Disable debug collision shapes in the editor
2021-03-17 10:37:57 +01:00
Rémi Verschelde
08ca4184f4
Merge pull request #47024 from groud/navigation
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Allow Navigation to be more flexible
2021-03-17 09:18:54 +01:00
PouleyKetchoupp
9798a52a20
Disable debug collision shapes in the editor
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If the editor was started with --debug-collisions, 3d shapes were
displayed twice, both with the gizmo and debug shapes. Some shapes could
also persist after being removed due to the usage of queue_free() to
destroy the debug shapes.
2021-03-16 18:02:33 -07:00
Rémi Verschelde
4c56fcd6cd
Merge pull request #39810 from christinoleo/master
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Make GraphNode handle children with EXPAND flag
2021-03-16 18:10:08 +01:00
jmb462
25af026d9e
Fix BBCode tables overlap with bottom text
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New row height was added only if all the column was full.
2021-03-16 10:45:16 +01:00
Aaron Franke
a94cef0ea0
Move SpriteFrames to its own file in the resources folder
2021-03-16 02:00:47 -04:00
Gilles Roudière
ac7073f586
Allow Navigation to be more flexible
2021-03-15 15:58:59 +01:00
Rémi Verschelde
6eef187a81
Merge pull request #46993 from gongpha/check-if-edit-called-via-editor
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Check if _edit_set_position and _edit_set_rect was used outside an editor
2021-03-15 08:57:45 +01:00
Kongfa Waroros
b80406770f
Check if _edit_set_position and _edit_set_rect was used outside an editor
2021-03-15 14:34:24 +07:00
Yuri Sizov
0c41411fe8
Fix stale tab names in TabContainer
2021-03-14 22:54:46 +03:00
bruvzg
48698ccb9f
Fix RTL BBCode range regression and selection issues.
2021-03-14 19:54:48 +02:00
Marcel Admiraal
3dcdb84660
Rename Sprite.region_enabled getter and setter to match properties
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Also renames Sprite2D.region_filter_clip property and its setter to
region_filter_clip_enabled and set_region_filter_clip_enabled.
2021-03-14 17:31:49 +00:00
Pop0p
c8538153b0
trims_whitespaces_when_creating_folder_windows
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When creating a Windows folder via a Godot's dialog, the extra spaces are not removed which causes problems with Windows. We now remove leading and trailing whitespace when creating a dir.
2021-03-13 17:09:25 +01:00
fabriceci
697c594cd8
fix translation not updating in ConfirmationDialog (and Window by inheritance)
2021-03-12 17:51:33 +01:00
Anshul7sp1
91181c2086
Fixes small typos and grammar correction
2021-03-12 19:05:16 +05:30
Rémi Verschelde
a19ffe80da
Merge pull request #40774 from TwistedTwigleg/SkeletonIK_Godot_4_0_Fixes
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SkeletonIK changes and bug fixes
2021-03-12 11:25:29 +01:00
Rémi Verschelde
08767a16fd
Merge pull request #46913 from Faless/js/4.x_vk
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[HTML5] Experimental (opt-in) virtual keyboard support.
2021-03-12 09:48:34 +01:00
Rémi Verschelde
02ae0afe63
Merge pull request #46699 from sps1112/fix-control.edit_set_state-crash
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Add size and dictionary check in Control::_edit_set_state() to fix crash
2021-03-12 09:46:03 +01:00
Fabio Alessandrelli
eda5ae9d75
Add IME support checks in LineEdit/TextEdit.
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Avoid spamming "IME is unsupported" when the DisplayServer report it as
such.
2021-03-11 23:04:22 +01:00
Rémi Verschelde
27dea9366f
Merge pull request #46510 from hilfazer/nested_scene_duplication_4_0
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Support for duplication of nested instanced scenes
2021-03-11 21:39:43 +01:00
hilfazer
72134a7f2a
Support for duplication of nested instanced scenes
2021-03-11 19:26:15 +01:00
Gilles Roudière
ba1344408f
Implement Navigation layers
2021-03-10 11:23:06 +01:00
Gilles Roudière
a9dc53d152
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
2021-03-10 11:23:06 +01:00
Rémi Verschelde
83b1acdc60
Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization
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Relaxes node name sanitization in gltf documents.
2021-03-09 14:54:33 +01:00
Kongfa Waroros
d295d53b4a
Add interpolation bar on each channel in ColorPicker
2021-03-09 14:58:19 +07:00
Leonardo Christino
5d574d980d
Make GraphNode handle children with EXPAND flag
2021-03-08 13:52:19 -04:00
Angad Kambli
bfc533fc4c
use collision mask in vehicle raycast
2021-03-08 20:57:23 +05:30
Rémi Verschelde
d52974ba95
Merge pull request #46776 from jmb462/fix-label-visible_characters_bad_precision
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fix Label visible_characters bad precision (Fix #46775 )
2021-03-08 10:30:50 +01:00
Rémi Verschelde
9a33c1b6a6
Merge pull request #46782 from bruvzg/fix_def_theme_size
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Improve bitmap font scaling. Fix default theme font size.
2021-03-08 10:03:12 +01:00
bruvzg
43c7c279d5
Improve bitmap font scaling. Fix default theme font size.
2021-03-08 09:56:40 +02:00
jmb462
3bd44f3cb6
fix Label visible_characters bad precision
2021-03-07 23:18:16 +01:00
Rémi Verschelde
9b853d7a7b
Merge pull request #46572 from jmb462/fix-selection-error-after-commenting-or-indenting
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Fix selection error after commenting or indenting text (Fix #46477 issue)
2021-03-07 17:03:54 +01:00
Rémi Verschelde
dc2207d8e8
Merge pull request #46627 from jmb462/fix-incorrect-autoindentation-in-multiline-brackets
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Fix incorrect auto-indentation in multiline brackets (fix #46384 )
2021-03-07 16:55:32 +01:00
Rémi Verschelde
c487f1e854
Merge pull request #46643 from YeldhamDev/hide_all_the_things
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Hide more options of disabled properties
2021-03-07 15:12:15 +01:00
kobewi
83f6c6b360
Release mouse when SpinBox leaves scene tree
2021-03-06 22:22:24 +01:00
Marcel Admiraal
38f2e32e32
Return RID instead of Object id in area-body_shape_entered-exited signals.
2021-03-06 10:48:17 +00:00
fabriceci
af041adb06
add responsive arrows when the size is very small + fix a regression: missing a translation on the line
2021-03-05 22:14:06 +01:00
sps1112
05f5a43cad
Fix Control._edit_set_state crash
2021-03-05 21:52:34 +05:30
Rémi Verschelde
bc6713ef50
Merge pull request #46516 from HaSa1002/scrollcontainer-embed
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Fix Window returning `INVALID_WINDOW_ID` when being embedded
2021-03-05 13:46:44 +01:00
QbieShay
f1bb54d5e5
fixed particle rotate y flag
2021-03-05 11:37:00 +01:00
fabriceci
90ca587281
Highlight collision, correct the size and make the arrow a bit less thick for low-res game
2021-03-05 00:32:49 +01:00
Rémi Verschelde
e556ec0c5a
Merge pull request #46529 from jmb462/improvement-raycast3d-debug-shape
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Adding Raycast3D custom debug shape thickness and color
2021-03-04 20:38:32 +01:00
Rémi Verschelde
a3dece960f
Merge pull request #46668 from nekomatata/fix-errors-polygon-2d
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Fix errors with invalid CollisionPolygon2D
2021-03-04 20:33:22 +01:00
Rémi Verschelde
6b2577599f
Merge pull request #46665 from nekomatata/fix-crash-convex-shape-2d
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Fix errors and crash with empty ConvexPolygonShape2D
2021-03-04 20:19:16 +01:00
Crystal Melting Dot
89baf02fb6
Fix TabContainer _get_tab_width
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Now it translates node name before calculating tab width
2021-03-04 22:10:28 +03:00
PouleyKetchoupp
2217e477b9
Fix errors with invalid CollisionPolygon2D
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Fixed internal errors when the shape is invalid and made warnings more
descriptive.
2021-03-04 10:44:37 -07:00
PouleyKetchoupp
6fb6090748
Fix errors and crash with empty ConvexPolygonShape2D
2021-03-04 09:46:32 -07:00
Rémi Verschelde
372b1b8f68
Revert "Add size check in Control._edit_set_state to prevent crash"
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This reverts commit ef1d58f034
.
2021-03-04 12:06:58 +01:00
jmb462
068300c7c9
Adding Raycast3D custom debug shape thickness and color
2021-03-04 11:17:26 +01:00
Rémi Verschelde
dd1881ae19
Merge pull request #46524 from kuruk-mm/lineedit_triple_click
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LineEdit: Now double click to select a word, and triple click to sele…
2021-03-04 10:18:20 +01:00
Rémi Verschelde
484ad8d362
Merge pull request #46640 from pdfrod/fix-crash-in-image-texture
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Fix crash trying to destroy an ImageTexture object containing a null texture
2021-03-04 08:15:23 +01:00
Rémi Verschelde
8ff25ffb78
Merge pull request #46620 from sps1112/fix-control.edit_set_state-crash
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Add size check in Control::_edit_set_state() to fix crash
2021-03-04 07:46:16 +01:00
sps1112
ef1d58f034
Add size check in Control._edit_set_state to prevent crash
2021-03-04 10:55:42 +05:30
Pedro Rodrigues
46218d8c37
Fix crash trying to destroy an ImageTexture object containing a null texture
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The problem happened when `ImageTexture::create_from_image` was called
with an empty image. In this situation an RID was allocated despite the
texture being null. The destructor would then crash trying to acess this
null texture.
Fixes #46274
2021-03-03 23:54:27 +00:00
Michael Alexsander
4be282a269
Hide more options of disabled properties
2021-03-03 20:51:35 -03:00
kobewi
5cd5722f6a
Deselect column only if belongs to deselected item
2021-03-03 19:39:29 +01:00
jmb462
f05d6f66b0
fix incorrect iauto-indentation in mutliline bracket ( fix #46384 )
2021-03-03 18:59:59 +01:00
Rémi Verschelde
864caf5711
Merge pull request #46617 from sps1112/fix-navigationmesh-crash
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Add null check in NavigationMesh.new().create_from_mesh(BoxShape.new())
2021-03-03 17:01:35 +01:00
Rémi Verschelde
f3e98c286a
Merge pull request #46616 from sps1112/fix-bakedlightmap-crash
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Add size check in BakedLightmapData::_set_user_data()
2021-03-03 17:00:38 +01:00
Rémi Verschelde
d0e62518a8
Merge pull request #46578 from nekomatata/fix-joint-remove-body-regression
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Fix Joint2D/Joint3D node path reset on scene switch
2021-03-03 16:41:37 +01:00
sps1112
cf6bfea93f
Add null check for NavigationMesh.create_from_mesh()
2021-03-03 15:59:30 +05:30
sps1112
18bb6e74be
Add size<=0 check in BakedLighmapData._get_user_data()
2021-03-03 15:31:31 +05:30
jmb462
b3d7adc7d6
fix no tween repeat after stop_all() and start() again
2021-03-03 00:55:17 +01:00
PouleyKetchoupp
2dc5ff0caa
Fix Joint2D/Joint3D node path reset on scene switch
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When one of the bodies exited the tree, the corresponding node path was
reset instead of just resetting the joint from the physics server. That
was causing the node path to be reset on scene switch when one of the
bodies is under the joint in the scene tree.
2021-03-02 08:24:50 -07:00
Rémi Verschelde
e871b07ed6
Merge pull request #36065 from YeldhamDev/camera2d_helper_editor_only
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Make Camera2D's editor helper code only be compiled on editor builds
2021-03-02 15:06:54 +01:00
Rémi Verschelde
5895cd4c4f
Merge pull request #36202 from YeldhamDev/sprite_region_hide
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Hide extra options from various nodes if they're not enabled
2021-03-02 14:15:25 +01:00
Michael Alexsander
70304f8633
Hide extra options from various nodes if they're not enabled
2021-03-02 09:25:09 -03:00
Fabio Alessandrelli
9dd28a2953
Merge pull request #35246 from zaksnet/disconnect-while-downloading
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Disconnect while downloading
2021-03-02 12:42:52 +01:00
Zak Stam
bc8fe786b2
Update scene/main/http_request.cpp
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-03-02 11:58:09 +01:00
Rémi Verschelde
f49433c91c
Fix Animation tracks disabled by default
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Was a regression from #45845 .
2021-03-02 09:15:01 +01:00
jmb462
5c58d3731c
fix selection error after commenting or indenting text
2021-03-01 21:57:26 +01:00
Michael Alexsander
f70ccbca52
Make Camera2D's editor helper code only be compiled on editor builds
2021-03-01 14:05:45 -03:00
Rémi Verschelde
09b5d6886f
Merge pull request #46563 from pycbouh/graph-edit-hide-minimap-properly
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Properly hide GraphEdit's minimap
2021-03-01 17:26:50 +01:00
Yuri Sizov
2ff1c48e0c
Properly hide GraphEdit's minimap
2021-03-01 18:19:48 +03:00
Rémi Verschelde
ec7053259b
Merge pull request #41437 from KoBeWi/put_it_here
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Allow to create a node at specific position
2021-03-01 15:48:53 +01:00
Mateo Kuruk Miccino
a3db2fd46b
LineEdit: Now double click to select a word, and triple click to select all the content using the new TextServer
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TextEdit: Update the method to search words with the new TextServer
2021-03-01 08:38:08 -03:00
Rémi Verschelde
1eaa89a008
Merge pull request #46539 from Chaosus/vs_fix_return
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Removes redundant code from get_input/output_port_type (visual shaders)
2021-03-01 09:44:20 +01:00
Rémi Verschelde
d9c7dd910f
Merge pull request #46536 from likeich/master
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Refactored cpu_particles_2d.cpp _notification Method
2021-03-01 09:42:08 +01:00
Rémi Verschelde
9269d66bc7
Merge pull request #45937 from revilo/fix-42611
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Fix for "Save Branch as Scene"
2021-03-01 09:23:06 +01:00
Yuri Roubinsky
6f9bdaf656
Fix incorrect switching port type in VisualShaderNodeStep
2021-03-01 08:45:49 +03:00
Yuri Roubinsky
9aca12a1af
Removes redundant code from get_input/output/_port_type (visual shaders)
2021-03-01 08:34:39 +03:00
Kyle
821591a95b
Refactored cpu_particles_2d.cpp _notification Method
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Refactors the _notification method in cpu_particles_2d.cpp to use a switch statement for readability and to bring it inline with other classes like node.cpp and timer.cpp.
2021-02-28 21:59:01 -05:00
Johannes
a97db7fad6
Fix Window.get_window_id() returning -1 when embedded
2021-03-01 00:12:20 +01:00
Pedro Rodrigues
82fed7b6da
Fix crash in GIProbe::bake
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The problem happened when the passed from_node was null and the GIProbe
node had no parent node.
Fixes #45978
2021-02-28 20:09:55 +00:00
Oliver Dick
0559fc58d1
SceneTreeDock: Changed "Save Branch as Scene" to make use of Node::duplicate_from_editor, which is also used by "Duplicate" function of the SceneTreeDock
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- Removed Node::duplicate_and_reown method as it is not used anymore
2021-02-28 17:19:01 +01:00
Rémi Verschelde
0e77dc6e92
Merge pull request #46475 from RootKiller/fix_joint_collision
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Fixed bug that caused collision not to be properly reenabled when joi…
2021-02-28 14:27:18 +01:00
Rémi Verschelde
a6ec6521fa
Merge pull request #45201 from EricEzaM/PR/popup-menu-fix
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Fixed popup not calculating size correctly before adjusting its rect.
2021-02-28 13:34:06 +01:00
Yuri Roubinsky
3326cb02aa
Merge pull request #46441 from Chaosus/fix_graphedit_zoom_connection
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Fix GraphEdit port connection when graph is zoomed/unzoomed
2021-02-28 08:21:32 +03:00
Fabio Alessandrelli
d61cd469f1
[Net] Better EOF handling in HTTPRequest.
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This fix request_completed being emitted two times, the first with the
result, the second as a failure when retrieving responses served with
read-until-EOF.
2021-02-27 21:51:07 +01:00
kobewi
5e4ab20296
Warn about changing size only when it's relevant
2021-02-27 19:24:59 +01:00
Yuri Roubinsky
e3131adc1c
Fix GraphEdit connects when graph is zoomed/unzoomed
2021-02-27 20:26:35 +03:00
Eryk Dwornicki
519e314bea
Fixed bug that caused collision not to be properly reenabled when joint between two bodies is destroyed
2021-02-27 17:11:15 +01:00
Rémi Verschelde
7b685a1558
Merge pull request #46452 from hilfazer/click_mesh_instance_crash_40
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Prevent crash when clicking Mesh in MeshInstance when is scene root
2021-02-26 21:00:12 +01:00
hilfazer
1810654369
Prevent crash when clicking Mesh in MeshInstance when is scene root
2021-02-26 19:28:09 +01:00
Tomasz Chabora
8df22a03c4
Allow to create a node at specific position
2021-02-26 14:40:28 +01:00
Delf Neumärker
04a4828c5e
Fix crash when loading a scene containing an uncreatable type
2021-02-25 23:58:30 +01:00
Rémi Verschelde
6ef0538f18
Merge pull request #38929 from touilleMan/exit-status-on-godot-error
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Fix Godot returned status code on unexpected error
2021-02-25 21:16:34 +01:00
Emmanuel Leblond
60d2c1fd47
Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>) should be used instead
2021-02-25 18:34:50 +01:00
Rémi Verschelde
494e1cb148
Merge pull request #38918 from EricEzaM/fix-slider-focus-on-scroll-input
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Fixed issue with slider focus and scroll input
2021-02-25 18:09:04 +01:00
Emmanuel Leblond
0e4abcb77f
Fix Godot returned status code on unexpected error
2021-02-25 18:01:37 +01:00
Rémi Verschelde
f01e95eb55
Merge pull request #46416 from nekomatata/draw-collision-outline-option
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Added option in project settings to draw Shape2D outlines
2021-02-25 17:15:22 +01:00
PouleyKetchoupp
c4b116cff7
Added option in project settings to draw Shape2D outlines
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Disabling collision outlines can be useful for performance when the game
is running and many collision shapes are displayed.
2021-02-25 07:52:50 -07:00
Rémi Verschelde
305683f83b
Merge pull request #46360 from nmrkr/drag-preview-crash-after-free
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Fix crash during drag if user queue_free'd the drag preview
2021-02-24 22:43:53 +01:00
Delf Neumärker
eaa04c1a22
Fix crash during drag if user freed the drag preview
2021-02-24 20:59:17 +01:00
trollodel
85a776ddcd
Allow CollisionObject3D to show collision shape meshes
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Add an editor gizmo to CollisionObject3D.
CollisionShape3D no longer shows collision shapes directly.
2021-02-24 18:50:13 +01:00
abaire
61cc1c8624
Relaxes Node naming constraints in glTF documents to match the Editor.
2021-02-24 08:22:27 -08:00
Rémi Verschelde
65305ea001
Merge pull request #46371 from EricEzaM/PR/fix-osx-inputmap-spammed-errors
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Fixed 'nonexistent action' errors spammed at startup on OSX
2021-02-24 16:52:52 +01:00
Eric M
d91e915d79
Fixed 'nonexistent action' errors spammed at startup on OSX
2021-02-24 23:16:22 +10:00
Christoffer Sundbom
5b2100d85c
Tween: Add null check for target object
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Fixes #45399 .
2021-02-24 13:37:55 +01:00
Rémi Verschelde
f3864ec89f
Merge pull request #46357 from kleonc/mesh_data_tool_crash_fix
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MeshDataTool::create_from_surface Fail on invalid index data
2021-02-24 13:23:13 +01:00
Rémi Verschelde
a527c6856b
Merge pull request #46045 from bruvzg/text_server_bmp_create
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[TextServer] Restores bitmap font dynamic construction functions.
2021-02-24 12:55:36 +01:00
Aaron Franke
548de64742
Use a more specific type for Area2D/3D body signals
2021-02-24 00:05:54 -05:00
kleonc
8e82cf8174
MeshDataTool::create_from_surface Fail on invalid index data
2021-02-23 21:37:32 +01:00
reduz
d6a9cff8b7
Add preview Sun and Environment
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* Adds both a preview sun and preview environment to the 3D editor.
* They are valid as long as a DirectionalLight3D and WorldEnvironment are not in the scene.
* If any is added to the scene, the respective preview is disabled.
* Changed WorldEnvironment to better handle multiple node versions.
* Added a function in SceneTree to get the first node in a group.
* Fixed button minimum size to also consider font height if no text is there, this broke with the TextSever PR.
2021-02-22 16:56:29 -03:00
Rémi Verschelde
cb29e6c49c
Merge pull request #45994 from Jummit/expose-edit-selected
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Expose edit_selected in Tree
2021-02-22 16:29:03 +01:00
Jummit
13fb24cb6f
expose edit_selected in Tree
2021-02-22 15:50:21 +01:00
Rémi Verschelde
8c5d4770e9
Merge pull request #46243 from Calinou/improve-get-node-error-message
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Improve the `get_node()` error message to be more descriptive
2021-02-22 13:02:48 +01:00
Hugo Locurcio
e6abdc943d
Improve the `get_node()` error message to be more descriptive
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- Mention the origin of the `get_node()` call.
- Mention whether the attempted path is absolute or relative.
See #46214 .
2021-02-22 12:19:23 +01:00
floppyhammer
e927a9fef0
ImproveCompletionPanelPositionInShaderEditor
2021-02-22 11:08:51 +08:00
Rémi Verschelde
14f6f92a72
Merge pull request #46230 from gongpha/keep-hue-value
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Keep Hue value when Saturation or Value is zero
2021-02-21 23:36:19 +01:00
Rémi Verschelde
ee093a14ef
Merge pull request #46286 from kleonc/label_set_lines_skipped
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Label::set_lines_skipped Fail if passed a negative value
2021-02-21 15:08:19 +01:00
Rémi Verschelde
5bf741509d
Merge pull request #46284 from kleonc/line2d_set_point_position
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Line2D::set_point_position Fail if passed index is out of bounds
2021-02-21 14:42:26 +01:00
kleonc
d7bb7cad47
Label::set_lines_skipped Fail if passed a negative value
2021-02-21 14:23:57 +01:00
kleonc
df49fdd189
Line2D::set_point_position Fail if passed index is out of bounds
2021-02-21 13:50:11 +01:00
hilfazer
442e550114
Prevent selecting hidden nodes in 3D and Canvas Item editors
2021-02-21 11:58:31 +01:00
Yuri Roubinsky
fe3051fcce
Added Comment node to Visual Shaders
2021-02-21 12:40:17 +03:00
Rémi Verschelde
f6efa78173
Merge pull request #38565 from nekomatata/export-default-values
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Fixed export var default value in PackedScene when script is not loaded in editor
2021-02-21 08:53:58 +01:00
Hugo Locurcio
23a1f616fd
Draw an outline for 2D debug collision shapes
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This makes them easier to distinguish, especially when used
in a TileMap.
The default color's opacity has been slightly decreased to account
for the new outline.
2021-02-20 00:00:03 +01:00
Rémi Verschelde
7447af265b
Merge pull request #42427 from KoBeWi/achtung_size
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Warn when setting Control size inside ready()
2021-02-19 19:13:09 +01:00
Rémi Verschelde
cfa09bacc9
Merge pull request #45990 from charles-l/master
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improve error message when travel() is called on an AnimationNodeStateMachine when the state machine is not playing
2021-02-19 19:10:11 +01:00
Tomasz Chabora
84da090a69
Warn when setting Control size inside ready()
2021-02-19 18:32:24 +01:00
Kongfa Waroros
27749711b2
Keep Hue value when Saturation or Value is zero
2021-02-19 23:53:00 +07:00
Aaron Franke
78de8a762b
Update documentation for the new ProcessMode
2021-02-19 10:22:09 -05:00
Rémi Verschelde
4c4931eeae
Merge pull request #46196 from nmrkr/visual-shader-invalid-forced-connect
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Fix crash when calling connect_nodes_forced with invalid params
2021-02-19 15:49:56 +01:00
Rémi Verschelde
0d1d719178
doc: Sync classref with current source
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And fix various bogus bindings following previous PRs.
2021-02-19 14:39:14 +01:00
Rémi Verschelde
04cb7e638c
Merge pull request #46191 from reduz/refactor-process-mode
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Refactor Process Mode
2021-02-19 13:46:50 +01:00
Rémi Verschelde
b84f65f13c
Merge pull request #44737 from KoBeWi/touch_shape_screen_centered_button
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Fix shape_centered property in TouchScreenButton
2021-02-19 13:45:23 +01:00
Rémi Verschelde
61e26d4431
Merge pull request #44181 from EricEzaM/PR/INP5-new-input-editor
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New Input Map Editor and Editor Settings Shortcut Editor
2021-02-19 11:25:58 +01:00
Eric M
3db45ff198
New ActionMapEditor to replace InputMapEditor. Used in ProjectSettings.
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Renamed to ActionMapEditor as it is more generic and can be used for more than just the InputMapEditor if required.
This also includes a new Event Configuration dialog (previously "Press A key...") which can be used to create and edit InputEvents for any use - like the Project Settings input map, or the Editor Settings shortcuts.
2021-02-19 19:36:42 +10:00
Ellen Poe
eb5566f5c5
Don't fade out after pausing unless stream is running
2021-02-18 20:39:08 -08:00
Ellen Poe
b8a13a4968
Initialize fadeout to false in AudioStreamPlayer
2021-02-18 20:38:47 -08:00
reduz
083aa9b95e
Refactor Process Mode
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Implements https://github.com/godotengine/godot-proposals/issues/1835#issuecomment-727186192
* PauseMode is now ProcessMode, containing the following states:
```
PROCESS_MODE_INHERIT, // same as parent node
PROCESS_MODE_NORMAL, // process only if not paused
PROCESS_MODE_PAUSE_ONLY, // process only if paused
PROCESS_MODE_ALWAYS, // process always
PROCESS_MODE_DISABLED, // never process
```
* NOTIFICATION_PAUSED and NOTIFICATION_UNPAUSED are received effectively when the node is paused and unpaused (not any longer when pause mode is set in SceneTree).
* Renamed some nodes that used ProcessMode/process_mode to specify a callback type to ProcessCallback to avoid clashes.
2021-02-18 20:39:55 -03:00
Rémi Verschelde
a23d7480d2
Merge pull request #41644 from Eoin-ONeill-Yokai/collision_2d_shape_visualization_fix
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CollisionShape2D 'Disabled' Visualization Correction
2021-02-18 23:42:02 +01:00
Delf Neumärker
4a468171e5
Fix crash when calling connect_nodes_forced with invalid params
2021-02-18 22:57:41 +01:00
Delf Neumärker
735f75a16b
Fix handling of negative indices in SurfaceTool
2021-02-18 22:43:39 +01:00
Rémi Verschelde
310496a89f
Merge pull request #45617 from RandomShaper/modernize_atomics
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Modernize atomics (and fix `volatile`)
2021-02-18 19:40:31 +01:00
Pedro J. Estébanez
8e128726f0
Modernize atomics
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- Based on C++11's `atomic`
- Reworked `SafeRefCount` (based on the rewrite by @hpvb)
- Replaced free atomic functions by the new `SafeNumeric<T>`
- Replaced wrong cases of `volatile bool` by the new `SafeFlag`
- Platform-specific implementations no longer needed
Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-02-18 17:12:46 +01:00
Eric M
49714b0963
Removed hardcoded shortcuts from /scene and converted to input actions
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This removes hardcoded actions from things like LineEdit and TextEdit.
Previously, things like copy, paste, etc were all hardcoded to Ctrl+C, Ctrl+V, etc. They could not be changed. This allows the possibility of them being changed, by making them use the action map. This has the added benefit of greatly simplifying the input handling logic in those controls. The logic which was previously in a huge and hard to follow switch statement has been extracted to individual methods.
2021-02-18 16:22:51 +01:00
reduz
64140eaf42
Reorganize Project Settings
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-Advanced Settings toggle also hides advanced properties when disabled
-Simplified Advanced Bar (errors were just plain redundant)
-Reorganized rendering quality settings.
-Reorganized miscelaneous settings for clean up.
2021-02-18 11:23:34 -03:00
Rémi Verschelde
82033bf9b4
Merge pull request #46170 from gongpha/jr-_-avoid-get_tree-when-flying-colorpicker-master
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Avoid signal methods in ColorPicker to access the tree when it isn't in the tree
2021-02-18 15:03:11 +01:00
Kongfa Waroros
7c6646c8ac
Avoid signal methods in ColorPicker to access the tree when it isn't in the tree
2021-02-18 20:30:22 +07:00