Commit Graph

3852 Commits

Author SHA1 Message Date
Rémi Verschelde
48ace81d7b
Merge pull request #22171 from DualMatrix/empty_boi_WTF_WHY
Fixed empty item slipping into Search Classes dialog
2018-09-20 15:03:13 +02:00
Rémi Verschelde
c19dc39630
Merge pull request #22201 from DualMatrix/error_spam_2_electric_boogaloo
Fixed error spam in remote debugger
2018-09-20 14:45:21 +02:00
Rémi Verschelde
7235f48690
Merge pull request #22244 from DualMatrix/debuging_the_debugger
Fixed Objects no longer showing ID in debugger.
2018-09-20 14:42:36 +02:00
Chaosus
e4c8efd051 Fix "This control can't grab focus." warning spam 2018-09-20 15:29:38 +03:00
Ibrahn Sahir
ce15cf8ebc fix branch on uninit in spatial_editor_plugin
Moved the initialisation of origin_enabled up a bit, to be inited before
it's accessed in _init_grid. A step towards cleaner valgrind output and
removes an opportunity for a random occurance of the origin/grid
z-fighting issue.

Also removed unused variable last_grid_snap to avoid later confusion.
2018-09-20 13:06:13 +01:00
Rémi Verschelde
0a6626a5d1
Merge pull request #22268 from DualMatrix/highlight_no_save
Fixed syntax highlighting setting not being saved
2018-09-20 13:51:33 +02:00
Rémi Verschelde
d357b45fda
Merge pull request #22270 from DualMatrix/locks_toggle_visible
Added ability to hide edit locks and groups in editor view
2018-09-20 13:33:29 +02:00
DualMatrix
494354c835 Added ability to hide edit lock and groups in editor view
Added ability to hide edit lock and groups in editor view
2018-09-20 11:35:26 +02:00
DualMatrix
4efcf9c943 Fixed syntax highlighting setting not being saved
Fixed syntax highlighting setting not being saved
2018-09-20 11:31:53 +02:00
JFonS
a100b320c2 Change viewport type after using create root menu
Change viewport type (2D/3D) according to the type of node just created
from the "Create Root Node" menu.
2018-09-20 10:44:58 +02:00
Rémi Verschelde
4fca3fe180
Merge pull request #22267 from YeldhamDev/dict_array_type_fix
Properly setup EditorProperties in arrays and dictionaries
2018-09-20 08:54:44 +02:00
Rémi Verschelde
89a38b1b22
Merge pull request #22269 from willnationsdev/fix-draw-call-editor-setting-saves
Fix EditorSettings saving on draw calls
2018-09-20 08:53:22 +02:00
Rémi Verschelde
1800439997
Merge pull request #22234 from DualMatrix/favorites_not_saved
Fixed favorite nodes list not being saved
2018-09-20 08:51:20 +02:00
willnationsdev
fa271e4870 Fix EditorSettings saving on draw calls 2018-09-19 21:37:55 -05:00
Michael Alexsander Silva Dias
c0c567add7 Properly setup EditorProperties in arrays and dictionaries 2018-09-19 20:23:09 -03:00
groud
c3e66536cc Fixes polygon editor blocking other editor actions (move, scale...) 2018-09-19 14:26:04 +02:00
DualMatrix
aa32a9f22d Fixed Objects no longer showing ID in debugger.
Fixed Objects no longer showing ID in debugger.
2018-09-19 12:06:34 +02:00
DualMatrix
54286e1711 Fixed error spam in remote debugger
Fixed error spam in remote debugger.
2018-09-19 11:32:11 +02:00
groud
e1c92e32e6 Fixes selection of toplevel CanvasItems in the editor 2018-09-19 11:05:24 +02:00
Chaosus
a3fdaa4f21 Disconnect previous visual shader node connection before new connect 2018-09-19 10:30:45 +03:00
Rémi Verschelde
d3e24581b9
Merge pull request #22150 from Calinou/editor-theme-improved-checkboxes
Improve checkboxes in the default editor theme
2018-09-19 09:23:44 +02:00
Rémi Verschelde
58c8c05012
Merge pull request #22096 from elasota/fix-visual-shader-colors
Fix visual shader color constants not retaining edits
2018-09-19 08:40:49 +02:00
DualMatrix
edd93b7608 Fixed favorite nodes list not being saved
Fixed favorite nodes list not being saved
2018-09-19 00:30:01 +02:00
groud
5172642c32 Fixes drawing of the 2D plugins on the 3D view 2018-09-18 20:00:07 +02:00
Poommetee Ketson
e74876028e Fix find-in-files and go-to-line dialog (partially) 2018-09-18 22:07:13 +07:00
groud
76b2ae8dc6 Fixes favorites not updating and rename favorite_dirs to favorites 2018-09-18 14:02:59 +02:00
DualMatrix
e10ca7b824 Fixed clicking on Find/Replace doesn't set the focus on the text field
Fixed clicking on Find/Replace doesn't set the focus on the text field
2018-09-18 00:10:23 +02:00
DualMatrix
0d09f80e43 Added warning when disabling editable_instance
Added warning when disabling editable_instance to prevent data loss.
2018-09-17 15:18:03 +02:00
DualMatrix
c1674f1068 Fixed empty item slipping into Search Classes dialog
Fixed empty item slipping into Search Classes dialog.

Phew tracking this down was weird.
2018-09-17 12:41:47 +02:00
cyclopsian
45ba58c123 Check for absolute paths in OBJ loader 2018-09-16 22:23:40 -04:00
DualMatrix
1775c796a4 Automatically add extra args to func when creating it from create signal window
Automatically add extra arguments to function when creating it from create signal window. They will be called extra_arg_1, extra_arg_2,...
2018-09-16 21:01:17 +02:00
Hugo Locurcio
7533778760
Improve checkboxes in the default editor theme 2018-09-16 15:12:28 +02:00
Michael Alexsander Silva Dias
75d5d81b8a Remove unnecessary "OK"s text settings 2018-09-15 21:40:50 -03:00
DualMatrix
2996c85c46 Make inspector select the correct resource after making them unique
Make inspector select the correct resource after making them unique
2018-09-16 01:50:20 +02:00
Rémi Verschelde
787be50f17
Merge pull request #22117 from Paulb23/colour_theme_crash_issue_21715
Fix crash on colour theme change, issue 21715
2018-09-16 01:41:13 +02:00
Rémi Verschelde
437af1450e
Merge pull request #22111 from Chaosus/unification
Few unification fixes for canvas_item and spatial editor toolbars
2018-09-16 01:26:36 +02:00
Rémi Verschelde
7f5e653a22
Merge pull request #22066 from Faless/bundle_certs
Bundle SSL certs with the templates
2018-09-16 01:22:47 +02:00
Paulb23
df2af46a41 Fix crash on colour theme change, issue 21715 2018-09-15 19:22:20 +01:00
Chaosus
2fe0365661 Few unifications between canvas_item and spatial editors 2018-09-15 18:44:26 +03:00
Rémi Verschelde
2cf024ed91
Merge pull request #22069 from scayze/fix_reload_scripts
Fix scripts not reloading when edited externally
2018-09-15 15:10:56 +02:00
Fabio Alessandrelli
0e56377e96 Allow system certs file to be used by Editor.
Note, it will only used by the Editor, not when running the game.
This allows package maintainer to compile Godot to use system installed
certificates when accessing the AssetLib.
2018-09-15 14:45:54 +02:00
Fabio Alessandrelli
d2b38aabec Bundle SSL certs with the templates.
If this is undesired it can be avoided by specifying builtin_certs=no .
Bundled SSL certs will be used unless you specify an override in:
Project Settings -> SSL -> Certificates .
2018-09-15 10:54:00 +02:00
elasota
37595e183d Fix visual shader color constants not retaining edits 2018-09-15 02:47:38 -04:00
elasota
f5c7d64492 Don't open VisualShaders in the text shader editor, and don't support saving them with the "shader" extension. 2018-09-14 22:30:48 -04:00
Rémi Verschelde
d3527834f3 Fix video toggle UX issue
It was still functional but showing duplicate entries and thus
"GLES2" for both GLES2 and GLES3 choices.

Fixes #22089.
2018-09-15 01:49:59 +02:00
Rémi Verschelde
d934cbcbc9 Set default CanvasItemEditor zoom shortcut to KEY_EQUAL
At least on en_US QWERTY (and various QWERTY-derived variants)
and fr_FR AZERTY, "+" is an indirect key obtained by pressing
"Shift" + "=", so using "=" in the binding makes it easier to
access.

It doesn't work this way on other layouts like de_DE QWERTZ though,
but since 'script_editor/zoom_in' also uses KEY_EQUAL, setting
the same for consistency.

Fixes #22067.
2018-09-14 21:42:47 +02:00
Rémi Verschelde
1eed12f6d8
Merge pull request #22074 from willnationsdev/plugin-description
Add EditorPlugin descriptions to their tooltip
2018-09-14 20:44:52 +02:00
Will Nations
d26de79f4e Add EditorPlugin descriptions to their tooltip 2018-09-14 12:21:09 -05:00
Rémi Verschelde
8f33542ac3 ProjectSettings: Fix InputMap editor on HiDPI
Fixes #20898.
2018-09-14 18:11:55 +02:00
Rémi Verschelde
67477f1a06
Merge pull request #22051 from fire/vs_expression_20885
Update visual scripting to use new expression class #20885
2018-09-14 18:03:48 +02:00
Manuel Strey
ebd518c9c9 fix scripts not reloading when edited externally 2018-09-14 17:24:12 +02:00
willnationsdev
5436abefe4 Refactor editor icon retrieval 2018-09-14 09:27:56 -05:00
groud
59536b98b9 Bugfixes on the filesystem dock 2018-09-14 13:59:19 +02:00
groud
028813fb9c Add a display mode toggle button 2018-09-14 10:22:13 +02:00
groud
4ef4df54d0 Store tree collapse when searching 2018-09-14 10:22:13 +02:00
groud
a5fba2aa79 Allow dragging files into the favorites section 2018-09-14 10:22:13 +02:00
groud
4731745deb Adds a filter in the tree view 2018-09-14 10:22:13 +02:00
groud
d7b638ed32 Replace the -show in filesystem- button by a RMB entry 2018-09-14 10:22:13 +02:00
groud
bc5dfdde78 Replace the favorite button by a RMB menu entry 2018-09-14 10:22:13 +02:00
groud
796418aa11 Merge the disable_split and show_files_in_tree settings 2018-09-14 10:22:07 +02:00
groud
b2633a97b9 Add thumnails to the tree view 2018-09-14 10:14:33 +02:00
groud
5f3bbbdc81 Add support for files in the tree view 2018-09-14 10:14:33 +02:00
K. S. Ernest (iFire) Lee
e8f993677d Update visual scripting to use new expression class #20885 2018-09-13 12:53:14 -07:00
Rémi Verschelde
06c8b5a4ff
Merge pull request #22027 from akien-mga/plain-text-gles-toggle
Use plain text instead of icons for video driver toggle
2018-09-13 18:13:25 +02:00
Rémi Verschelde
bcc50de2d1
Merge pull request #21540 from YeldhamDev/image_reimp_error_fix
Fix error when reimporting an Image resource
2018-09-13 14:09:39 +02:00
Rémi Verschelde
399f667911 Use plain text instead of icons for video driver toggle
Fixes #21660, supersedes and closes #21724.
2018-09-13 12:15:17 +02:00
Rémi Verschelde
ae8f984cf3
Merge pull request #21730 from reisraff/fixing_key_shortcut
#21500 Fixing key shortcut
2018-09-13 12:09:17 +02:00
Rémi Verschelde
6c20c3a534
Merge pull request #21819 from DualMatrix/built-in-script
Made editor automatically open the scene of built in scripts
2018-09-13 11:27:22 +02:00
Rémi Verschelde
4ae78987b7
Merge pull request #22017 from YeldhamDev/errors_tab_changes
Add expand/collapse all buttons for the "Errors" tab
2018-09-13 11:21:31 +02:00
Rémi Verschelde
1a16dabfb5
Merge pull request #21982 from luzpaz/misc-typos
Misc. typos
2018-09-13 10:59:00 +02:00
Michael Alexsander Silva Dias
3a9df46b90 Add expand/collapse all buttons for the "Errors" tab 2018-09-12 23:53:10 -03:00
luz.paz
08bde5b2de Misc. typos
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
Rémi Verschelde
f438d311ae
Merge pull request #22002 from akien-mga/doc-unify-editor-rst
Doc: Use same headers and order in-editor and online
2018-09-13 02:07:22 +02:00
Fabio Alessandrelli
cdc5264a3e
Merge pull request #21692 from Faless/sockets_rebase
New NetSocket interface with common BSD/Win implementation
2018-09-12 18:25:28 +02:00
Rémi Verschelde
ba64ea2283 Doc: Use same headers and order in-editor and online 2018-09-12 17:12:23 +02:00
Rémi Verschelde
68cc2cf3bf
Merge pull request #21997 from akien-mga/fix-script-name
Fix default script name in ScriptCreateDialog
2018-09-12 16:42:54 +02:00
Fabio Alessandrelli
30327872e0 Unify StreamPeerTCP/TCP_Server with NetSocket API 2018-09-12 15:56:20 +02:00
Rémi Verschelde
c4311b62c4
Merge pull request #21884 from RyanStein/feature-error-tree
Resurrect integrated error display for the Debugger.
2018-09-12 14:53:32 +02:00
Rémi Verschelde
f98d946cd9
Merge pull request #21934 from groud/add_scale_mode
Add a scale mode to the 2D editor
2018-09-12 14:24:33 +02:00
Rémi Verschelde
cc5ab22204
Merge pull request #21935 from goodyttoor/gltf_cubic
Fix cubic spline interpolation in glTF importer
2018-09-12 14:12:32 +02:00
Rémi Verschelde
fb77cdf2f2 Fix default script name in ScriptCreateDialog
It would default either to '.gd' when created from the script editor,
or to 'res:///NodeName.gd' (three '/') when created from the scene tree dock.
2018-09-12 12:29:50 +02:00
Rémi Verschelde
c7fc3dcab3
Merge pull request #21878 from RyanStein/bugfix-14400
Make `_sort_list_on_update` true before opening files, fixes 14400
2018-09-12 11:18:10 +02:00
Rémi Verschelde
1db4b307f9
Merge pull request #21984 from groud/fix_2D_selection
Fix 2D selection
2018-09-12 11:13:36 +02:00
Rémi Verschelde
ecefd07bcb
Merge pull request #21985 from Calinou/fix-osx-open-editor-path
Fix project and editor data paths not being opened correctly on macOS
2018-09-12 10:58:14 +02:00
Rémi Verschelde
277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
groud
9dc81e6ca7 Fix 2D selection 2018-09-11 20:58:01 +02:00
Hugo Locurcio
ff9d3e569f
Fix project and editor data paths not being opened correctly on macOS
This closes #21904.
2018-09-11 20:32:08 +02:00
groud
2f316bc608 Add a scale mode to the 2D editor 2018-09-11 17:48:57 +02:00
Rémi Verschelde
ed8b75a3e1 Drop obsolete PropertyEditor and SectionedPropertyEditor code
Replaced by EditorInspector.
2018-09-11 16:16:11 +02:00
Rémi Verschelde
45b609f46a Replace last occurrences of PropertyEditor by EditorInspector
Updates the following plugins:
- ConnectionsDialog
- ScriptEditorDebugger
- ItemListEditorPlugin

Also drop now unnecessary compatibility methods.
2018-09-11 16:09:19 +02:00
Rémi Verschelde
4c37ea59be
Merge pull request #21971 from scayze/window_title_update
Update window title when switching scenes
2018-09-11 13:03:11 +02:00
Manuel Strey
909885642a update window title when switching scenes 2018-09-11 12:28:32 +02:00
Rémi Verschelde
0471386a97
Revert "Fix selection of spatial nodes after selecting a non-spatial one." 2018-09-11 11:30:48 +02:00
Hugo Locurcio
621a5457ed
Display camera coordinates in the 3D viewport's information pane 2018-09-11 00:04:09 +02:00
Rémi Verschelde
96014b6391
Merge pull request #21911 from groud/fix_locked_nodes
Fixes 2D nodes lock not working
2018-09-10 23:43:25 +02:00
Rémi Verschelde
efeb88b102
Merge pull request #21907 from JFonS/concave_collision_gizmo
Fix SoftBody gizmo slowness, add ConcaveShape wireframe
2018-09-10 23:36:07 +02:00
Rémi Verschelde
fe4c893c88
Merge pull request #21871 from DualMatrix/recent_select
Fixed favorites and recent nodes selecting wrong node
2018-09-10 22:52:08 +02:00
DualMatrix
6ec28de584 Fixed favorites and recent nodes selecting wrong node
Fixed favorites and recent nodes selecting wrong node and fixed a typo.

Fixes #6535
2018-09-10 20:58:29 +02:00
Rémi Verschelde
772b398ad8
Merge pull request #21886 from RyanStein/bugfix-15509
Check for double-colon on open recent script.
2018-09-10 19:06:41 +02:00
Rémi Verschelde
ec788e1ac4
Merge pull request #21879 from willnationsdev/script-name-empty
Fix ScriptCreateDialog passing script w/ no filename
2018-09-10 18:58:21 +02:00
Rémi Verschelde
fcabf95934
Merge pull request #21835 from DualMatrix/save_branch
Prevent overwriting open scenes when saving
2018-09-10 16:00:25 +02:00
Rémi Verschelde
04eb6046c5
Merge pull request #21831 from JFonS/fix_13849
Fix selection of spatial nodes after selecting a non-spatial one.
2018-09-10 15:39:31 +02:00
Vivatchai Kaveeta
463ead1eb7 Fix cubic spline interpolation in glTF importer
Should solve #21001 #14636
2018-09-10 20:02:39 +07:00
groud
1d83f36a26 Fixes 2D nodes lock not working 2018-09-09 22:17:54 +02:00
JFonS
216ba4cc8b Fix SoftBody gizmo slowness, add ConcaveShape wireframe 2018-09-09 19:39:34 +02:00
Ryan Stein
13370e3e09 Merge debugger's error and stack trace lists into one tree interface. 2018-09-08 22:36:40 -04:00
Ryan Stein
1cdc04c9c4 Check for double-colon on open recent script. 2018-09-08 22:26:05 -04:00
willnationsdev
69c09ab2fd Fix ScriptCreateDialog passing script w/ no filename 2018-09-08 15:04:55 -05:00
Ryan Stein
7fdb8f72c0 Make _sort_list_on_update true before opening new help or script files in the ScriptEditor. 2018-09-08 14:33:54 -04:00
Michael Alexsander Silva Dias
dff7366c86 Fix error when reimporting an Image resource 2018-09-07 16:43:11 -03:00
DualMatrix
c43ffc8917 Prevent overwriting open scenes when saving
Prevent overwriting open scenes when saving, this fixes #17628
2018-09-07 15:54:26 +02:00
JFonS
b82f037818 Fix selection of spatial nodes after selecting a non-spatial one.
Fixes #13849
2018-09-07 10:49:40 +02:00
DualMatrix
3f672307d7 Made editor automatically open scenes of built in scripts.
Made editor automatically open scenes of built in scripts when attempting to open that script.
2018-09-07 00:34:39 +02:00
Rémi Verschelde
8804eb8c06
Merge pull request #21707 from JFonS/fix_instanced_selection
Fix selection of instanced scenes in 3D
2018-09-05 18:11:56 +02:00
Rémi Verschelde
2f4912ec69
Merge pull request #21767 from volzhs/expand-collapse-all
Make expand/collapse all properties menu working
2018-09-05 18:04:44 +02:00
Rémi Verschelde
021159330c
Merge pull request #21766 from volzhs/bitmask-color
Make better look for bitmask
2018-09-05 18:03:40 +02:00
volzhs
ce4067e38b Make expand/collapse all properties menu working 2018-09-05 11:03:10 +09:00
volzhs
192beed068 Make better look for bitmask 2018-09-05 10:49:48 +09:00
Rémi Verschelde
5fe01d4cfc Move ParticlesMaterial code to its own resource file
It's shared by both 2D and 3D particles (+ CPU ones), so it makes sense
to have as a common resource. It also allowed to disable compilation of
Particles (3D) when using 'disable_3d'.

Also cleaned up includes in SpatialEditorGizmos and some other places,
as well as dropped dead code in material_editor_plugin.cpp.
2018-09-04 11:32:56 +02:00
paul gruenbacher
8c14cd5b69 added get_camera_method to spatial editor plugin viewport
amend

added get_camera_method to spatial editor plugin viewport
2018-09-03 14:00:21 -04:00
Rafael Reis
d1d1f4a776 #21500 Fixing key shortcut 2018-09-03 11:39:07 -03:00
JFonS
4a412943d4 Fix selection of instanced scenes in 3D 2018-09-02 22:31:03 +02:00
Guilherme Felipe
4356af2a68 [Texture Import] Fix invert color 2018-09-02 11:35:48 -03:00
Hugo Locurcio
9c5ce5cf58
Fix the project manager window size on hiDPI displays on macOS
This closes #21525.
2018-09-02 11:52:26 +02:00
Rémi Verschelde
737c90963f
Merge pull request #21636 from akien-mga/docdata-variant
DocData: Fix return type listed as "var" instead of "Variant"
2018-09-01 23:40:11 +02:00
Rémi Verschelde
ab60283798
Merge pull request #21663 from Calinou/fix-editor-shortcut-defaults
Fix some editor shortcuts' default values not being set properly
2018-09-01 20:40:29 +02:00
Hugo Locurcio
af139af69e
Fix some editor shortcuts' default values not being set properly
This also changes the uppercase/lowercase/capitalize shortcuts
to Shift+F4, Shift+F5 and Shift+F6 respectively to avoid conflicts
with the new Find Next shortcut.

This closes #21612.
2018-09-01 16:20:47 +02:00
Ibrahn Sahir
02693b9af6 Removed some unneeded generated headers from the editor directory SCsub.
These headers are currently built in (and included from) the core directory.
Removing the editor directory versions to avoid confusion.
2018-09-01 13:00:04 +01:00
Michael Alexsander Silva Dias
8c74257d68 Make "Search Classes" dialog have relationship lines if the setting is enabled 2018-08-31 21:48:56 -03:00
Rémi Verschelde
f92b87e5f8 DocData: Fix return type listed as "var" instead of "Variant" 2018-08-31 22:41:14 +02:00
Kelly Thomas
e00baaf6ce emit more detailed type information for signal parameters 2018-08-31 22:34:22 +02:00
Rémi Verschelde
51dfdf549e ExportDialog: Validate path before allowing export
Otherwise one could quite easily end up with the exported game
being hidden files named ".x86_64" and ".pck" for example.

Also improved the default filename logic a bit to also include
extension, and never fallback to an empty string.

Also fixed being able to click "Export project" without selecting
a preset.
2018-08-31 11:19:13 +02:00
Will Nations
dee0ee749d Fix Script Classes not instancing with custom name. 2018-08-30 16:01:39 -05:00
JFonS
07d9b7af7a Fix regression #21262 in Path Gizmo
closes #21262
2018-08-30 14:24:24 +02:00
Rémi Verschelde
9eb4d4ab2d Add missing copyright headers 2018-08-29 22:41:17 +02:00
Rémi Verschelde
6003cf70b1
Merge pull request #21578 from volzhs/font-hindi
Add Hindi font for editor
2018-08-29 22:41:09 +02:00
volzhs
1dc6d47df9 Add Hindi font for editor 2018-08-30 05:11:09 +09:00
Juan Linietsky
cf834a22dc Ported CPU particles to 2D 2018-08-29 16:48:55 -03:00
Rémi Verschelde
39cbb992c3
Merge pull request #21516 from elasota/fix-bptc
Fix BPTC regressions
2018-08-29 16:35:34 +02:00
Marcelo Fernandez
20bea1e231 Unexpose TileMap set_celld 2018-08-29 09:00:00 -03:00
Rémi Verschelde
6c8aa939e4
Merge pull request #21539 from yurchor/master
Fix minor typos and word puzzles
2018-08-29 12:21:33 +02:00
Yuri Chornoivan
06e73522dc Fix vformat(), minor typos and word puzzles 2018-08-29 11:50:39 +03:00
Bernhard M. Wiedemann
83b856c046 BuildSystem: Sort input file lists
so that godot package builds reproducibly
in spite of indeterministic filesystem readdir order
and http://bugs.python.org/issue30461

See https://reproducible-builds.org/ for why this is good.

Sort font input file list, so that builtin_fonts.gen.h
is created in a reproducible way

Sort list of platforms, so that editor/register_exporters.gen.cpp
is created in a reproducible way

Sort list of source files, so that .a files and resulting godot binaries
are created in a reproducible way
2018-08-29 10:24:07 +02:00
Bernhard M. Wiedemann
f312582326 BuildSystem: Fix font list
We want to add the individual strings to the list
and not add a list object to the list.

Without this patch, sorting failed because "str < list"
is not a valid operation in python.
2018-08-29 10:24:07 +02:00
Rémi Verschelde
b6c170165c
Merge pull request #21485 from JFonS/fix_selection
Saner selection code for instanced scenes in 3D,  should close #21447
2018-08-29 10:08:41 +02:00
Rémi Verschelde
7e79fb80db Fix z-fighting on origin grid lines in spatial editor
Fixes #21264.
2018-08-29 09:27:50 +02:00
Will Nations
ca14766e3a Fix making _editor_icon meta during CLEAR_SCRIPT 2018-08-28 15:32:35 -05:00
Tommi Komulainen
aded18104b Scale the Item List Editor window size with the editor scale
Makes the dialog bigger and more usable on HiDPI screens.

Fixes #21520
2018-08-28 19:17:29 +02:00
Marcin Zawiejski
eaa0dbc7d8 Fix for p_width - 1=-1 out of size
Fixes a zero-size image creation by moving the profiler plot update call
to the Clear button handler so it is not called during initialization.
2018-08-28 11:49:12 +02:00
Rémi Verschelde
ac38b7e97b
Merge pull request #21496 from tko/macos-complete
[macOS] change "Complete Symbol" shortcut to not conflict with Spotlight
2018-08-28 07:40:55 +02:00
Rémi Verschelde
cda5a56808
Merge pull request #21495 from tko/macos-replace
[macOS] fix conflicting keybindings for (Find and) Replace...
2018-08-28 07:38:30 +02:00
elasota
084cbdefa2 Fix BPTC and fix importing HDR images with LDR compression 2018-08-27 23:05:04 -04:00
K. S. Ernest (iFire) Lee
fa62037ff6 In the GLTF importer normalize Quaternions after every operation and when reading from the format. 2018-08-27 14:59:28 -07:00
Tommi Komulainen
c2f0b4c9c6 [macOS] change "Complete Symbol" shortcut to not conflict with Spotlight
The default shortcut for Spotlight search is Command+Space so try not to
use it. Instead use Ctrl+Space similar to Xcode.
2018-08-27 20:39:43 +02:00
Tommi Komulainen
464756ec0f [macOS] fix conflicting keybindings for (Find and) Replace...
```
Play Scene        Command+R           (no change)
Replace...        Command+R        => Option+Command+F
Find Function...  Option+Command+F =>   Ctrl+Command+J
```

On macOS Option+Command+F is commonly used for Find and Replace so use
it instead to avoid conflicting with "Play Scene"

And as Option+Command+F is currently used by "Find Function..." rebind
the latter to Control+Command+J which is the Xcode shortcut for
"Jump to Definition"

Fixes #19817
2018-08-27 20:28:24 +02:00
Juan Linietsky
0565adb20f Removed fallback system and merged bptc into s3tc 2018-08-27 13:47:35 -03:00
Rémi Verschelde
9df5ddae29
Merge pull request #21456 from MarianoGnu/tileset_editor
TileSet editor Fixes
2018-08-27 17:49:02 +02:00
Rémi Verschelde
72996df656
Revert "Try closing gracefully before terminating process" 2018-08-27 17:32:43 +02:00
Omicron
71397e0e17
Typo in text string
reported by Yuri Chornoivan on weblate
2018-08-27 16:12:48 +02:00
JFonS
b58bb95c86 Saner selection code for instanced scenes in 3D, should close #21447
Selecting instanced scenes still doesn't work properly because gizmos are not being added to instanced nodes.
I will probably work on fixing all the shenanigans around selection, but that will take some time.
This part of the code should work better for the moment.
2018-08-27 16:02:49 +02:00
Rémi Verschelde
fc1d464f1f
Merge pull request #21381 from YeldhamDev/members_help_overview_fix
Fix Members/Help Overview getting their items deselected when a tooltip appears
2018-08-27 09:43:00 +02:00
Rémi Verschelde
0f4ba4481a
Merge pull request #21432 from JFonS/fix_material_convert
Fix "Convert To ShaderMaterial" option not working, closes #20891
2018-08-27 08:55:41 +02:00
Rémi Verschelde
a543c68959
Merge pull request #21466 from elasota/fix-layered-texture-import
Fix crash when importing layered textures
2018-08-27 08:00:15 +02:00
Michael Alexsander Silva Dias
df4f3aecd8 Fix Members/Help Overview getting their items deselected when a tooltip appears 2018-08-26 23:55:45 -03:00
elasota
02d3d4c2ce Fix crash when importing layered textures 2018-08-26 20:21:27 -04:00
Mariano Javier Suligoy
c64ab97063 TileSet editor Fixes
Properly draw navigation and oclusion polygons for SINGLE type tiles. Fixes #21398
Add some checks for TileID validation before accessing to it's properties. Fixes #21397
Fix 'Keep inside region' snap option for tiles with SINGLE_TILE mode. Fixes #21402
Restore hability to asign/unasign an script to a tileset. Fixes #20886
2018-08-26 17:10:01 -03:00
JFonS
ee06cfe6e5 Fix "Convert To ShaderMaterial" option not working, closes #20891 2018-08-26 12:25:41 +02:00
Andrea Catania
2e722caead Fixed physics bone crash: #20397 2018-08-26 11:55:58 +02:00
Michael Alexsander Silva Dias
7d13f6ad30 Small improvements to the Spatial Editor's multiple viewport mode 2018-08-25 17:43:27 -03:00
Mariano Suligoy
1f4a891a9c Texture Region: Cache auto-slice information into the texture. Fixes #11503 2018-08-25 09:02:05 -03:00
Rémi Verschelde
0b67d1665d Style: Fix previous commits from @reduz 2018-08-24 16:50:29 +02:00
Rémi Verschelde
f733c6470d
Merge pull request #21110 from natrim/particles2d_editor
Particles2D: fix editing Visibility Rect from new inspector
2018-08-24 15:31:31 +02:00
Rémi Verschelde
cd945e28de
Merge pull request #21272 from paulloz/tilemap-tools-enhancements
tilemap_editor: change move and duplicate tools
2018-08-24 15:18:06 +02:00
Rémi Verschelde
571dab7d1e
Merge pull request #21356 from akien-mga/drop-shadergraph
Drop old ShaderGraph code, obsoleted by VisualShader
2018-08-24 15:02:26 +02:00
Rémi Verschelde
52466d57e9 Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
Rémi Verschelde
d442f3d0aa
Merge pull request #21351 from akien-mga/print_verbose
Add print_verbose to print to stdout only in verbose mode
2018-08-24 14:58:36 +02:00
Rémi Verschelde
548c262399
Merge pull request #21359 from dragmz/fix-plot-clear-when-stopped
Fix clear button not clearing plot when stopped
2018-08-24 13:50:22 +02:00
Juan Linietsky
0161e95f01 some checks for node removed, may fix #20863 2018-08-24 08:29:40 -03:00
Marcin Zawiejski
92a9a8969d Fix clear button not clearing plot when stopped
Fixes the profiler Clear button that did not clear the profiler plot if the profiler was stopped.
2018-08-24 12:41:25 +02:00
Paul Joannon
3f1b977263
tilemap_editor: change move and duplicate tools
* Move now behaves like a Cut
* Duplicate now behaves like a Copy
* You can continue Pasting after Cut or Copy
2018-08-24 11:58:01 +02:00
Rémi Verschelde
e22f0515c9 Drop old ShaderGraph code, obsoleted by VisualShader 2018-08-24 11:49:08 +02:00
Rémi Verschelde
de59fe04e7 Add print_verbose to print to stdout only in verbose mode
Equivalent of the cumbersome:
if (OS::get_singleton()->is_stdout_verbose())
	print_line(msg);
2018-08-24 09:23:20 +02:00
Juan Linietsky
bffaa835fc -Fix blend tree rename, closes #20210
-Fixed activity lines in blend tree
2018-08-23 16:44:10 -03:00
Rémi Verschelde
2c5b409407
Merge pull request #21316 from AlexHolly/fix-update-2d-view-scene-tree-selection
Fix update 2D view on selections in scene tree
2018-08-23 18:07:25 +02:00
Juan Linietsky
0d0cf2e948 Change how path properties are presented, so they can be edited. Fixes #20709 2018-08-23 11:45:54 -03:00
Rémi Verschelde
d1497b720e i18n: Fix extract.py after #17440
As discussed in https://github.com/godotengine/godot/pull/17440#discussion_r212277597
2018-08-23 14:43:41 +02:00
Rémi Verschelde
87958e7ada i18n: Merge translation catalogs with updated template 2018-08-23 14:37:31 +02:00
Rémi Verschelde
2f721d1245 i18n: Sync translation template with current source
Finally unlocking translations for the master/3.1 branch on Weblate
to prepare for the stable release.
2018-08-23 14:35:40 +02:00
Alexander Holland
b7db3a69b8 Fix update 2D view on selections in scene tree 2018-08-23 14:27:06 +02:00
Rémi Verschelde
32a6542672 i18n: Sync translations with Weblate
(cherry picked from commit f16f9b2b8a)

Also adds initial Georgian and Latvian translations.
2018-08-23 13:38:37 +02:00
JFonS
927f9f283f Remove material errors after opening new project, fixes #21073 2018-08-23 10:50:30 +02:00
Rémi Verschelde
18e1268cd7
Merge pull request #21254 from YeldhamDev/tile_grid_map_side
Add option to move Tile/GridMap editors to another side
2018-08-23 09:04:12 +02:00
Rémi Verschelde
0c0aa5fc6f
Merge pull request #21290 from elasota/texture-import-options
Hide unused options when not using "Video RAM" compression mode
2018-08-23 09:01:46 +02:00
elasota
7ad1ca525e Hide "no BPTC if RGB" and "HDR Mode" options when not using "Video RAM" import. 2018-08-22 18:31:12 -04:00
Michael Alexsander Silva Dias
6fa1b5eca7 Add option to move Tile/GridMap editors to another side 2018-08-22 19:18:23 -03:00
Rémi Verschelde
61f15878de
Merge pull request #21283 from YeldhamDev/gridmap_meshlib_rename
Rename instances of the word "theme" to "mesh_library" in GridMap and MeshLibrary editors
2018-08-22 22:41:40 +02:00
Rémi Verschelde
a752e2f4a3
Merge pull request #21150 from Calinou/more-window-placement-options
Add more project window placement options
2018-08-22 22:26:52 +02:00
Michael Alexsander Silva Dias
5c6be1aea5 Rename instances of the word "theme" to "mesh_library" in GridMap and MeshLibrary editors 2018-08-22 16:52:38 -03:00
Hugo Locurcio
475a46c59c
Add more project window placement options
It is now possible to use the previous or next monitor (relative to
the editor) to display running projects. If either end is reached,
it will wrap around to the last or first monitor (respectively).

This closes #20283.
2018-08-22 20:21:03 +02:00
Mariano Javier Suligoy
810b73c01e Display tile ID along with name
Fixes #20895.
2018-08-22 14:35:50 +02:00
Poommetee Ketson
a327a0078b Fix crash when previewing null AudioStream 2018-08-22 17:03:51 +07:00
elasota
35f6ba5c5d BPTC support 2018-08-21 22:56:04 -04:00
Rémi Verschelde
0e6551d8e2
Merge pull request #21274 from YeldhamDev/meshlib_editor_fixes
Fix MeshLibrary editor
2018-08-22 01:54:59 +02:00
Laurent Van Acker
4d6a6e0813 Add modulation of tiles from tileset in palette and editor draw 2018-08-22 01:36:43 +02:00
Michael Alexsander Silva Dias
d0f55ab6e4 Fix MeshLibrary editor 2018-08-21 19:06:52 -03:00
Rémi Verschelde
a3fe19dd10
Merge pull request #21252 from vnen/remove-autoload-init
Disable scripting and physics early in EditorNode
2018-08-21 23:42:26 +02:00
Rémi Verschelde
4bf15d8090
Merge pull request #21236 from dragmz/windows-graceful-close
Try closing gracefully before terminating process
2018-08-21 22:47:21 +02:00
Juan Linietsky
0a8ac1a57c display some constants as hex 2018-08-21 17:13:16 -03:00
Rémi Verschelde
404ee1a56b Style: Fix issues that went past CI 2018-08-21 21:28:06 +02:00
Juan Linietsky
e20864c340 Clipped camera implementation, a camera that avoids going into geometry. 2018-08-21 11:48:48 -03:00
George Marques
ed3776c6a4
Disable scripting and physics early in EditorNode
This avoids issues with scripts being instanced before this is set, like
autoloads.
2018-08-20 21:55:01 -03:00
Rémi Verschelde
5dc2b12efa
Merge pull request #21241 from dragmz/reset-debugger-reason
Reset reason text when no longer connected
2018-08-21 00:12:25 +02:00
Rémi Verschelde
ad8a6b10b5
Merge pull request #21220 from Noshyaar/import-crash
Fix crash while importing corrupt wav
2018-08-21 00:10:06 +02:00
Rémi Verschelde
35d232b100
Merge pull request #21228 from Noshyaar/docs-bind
Fix arg name in docs, some copy-paste errors
2018-08-21 00:08:05 +02:00
Rémi Verschelde
cc3ccf7caa
Merge pull request #21234 from guilhermefelipecgs/fix_inspector_capitalize
[EditorInspector] Fix ImportDock and ProjectExport capitalize
2018-08-21 00:07:15 +02:00
Marcin Zawiejski
ca1c851dbd Try closing gracefully before terminating process
Use a Microsoft recommended way of process termination for the project
process run from the editor. This allows loaded DLLs to receive and handle
DLL_PROCESS_DETACH notification and cleanup any global state before the
process actually exits.
2018-08-20 22:41:06 +02:00
Guilherme Felipe
50326a0077 [EditorInspector] Fix ImportDock and ProjectExport capitalize 2018-08-20 17:07:02 -03:00
Poommetee Ketson
ec68822cd7 Fix crash while importing corrupted wav
Line 199 does division with 'bits per sample' but the check for
0 is missing.
2018-08-21 02:06:22 +07:00
Poommetee Ketson
76adef2704 Fix arg name in docs, some copy-paste errors 2018-08-21 01:51:19 +07:00
Marcin Zawiejski
ce73b56adb Reset reason text when no longer connected
Resets the "Child Process Connected" when the child process is no longer
connected.
2018-08-20 20:46:14 +02:00
Hugo Locurcio
dd4fe8588b
Fix occasional crash when downloading assets from the Asset Library
This is caused by GitHub not publishing a Content-Length header in
all cases (it only does so if the file was requested recently),
which in turn made `String.humanize_size()` try to humanize a size of
-1 byte (as returned by HTTPRequest when no Content-Length
is contained in the response).
This crashed the editor due to a division by zero.

This closes #21200.
2018-08-20 20:21:56 +02:00
Juan Linietsky
c1bd768ca2
Merge pull request #18822 from QbieShay/master
Added spring arm node
2018-08-20 14:21:04 -03:00
Juan Linietsky
c7e4527a88 Massive rewrite to AnimationTree. Many APIs changed in order to:
-Reuse resources
-Expose properties in AnimationTree
2018-08-20 13:39:16 -03:00
Rémi Verschelde
75e540ce72
Merge pull request #21148 from akien-mga/placeholder_text_hint
Add PROPERTY_HINT_PLACEHOLDER_TEXT for String properties
2018-08-20 17:15:03 +02:00
Hein-Pieter van Braam
e9a35c2c6b Remove a stray semicolon
This was causing a lot of compiler warnings for no good reason.
2018-08-20 15:02:09 +02:00
Rémi Verschelde
661c9ece7c Add PROPERTY_HINT_PLACEHOLDER_TEXT for String properties
Use it to provide a better example for application identifiers
on Android, iOS and macOS, where users thought they *had* to use
this as a magic token.
2018-08-20 13:48:05 +02:00
Rémi Verschelde
e7c5aca040 Port ImportDock and ProjectExport to new property editor (2nd try)
Thanks to @ibrahn for helping debug the crashes caused in ProjectExportDialog
by the stray `update_tree()` call, no longer needed in the new inspector.
2018-08-20 10:07:06 +02:00
Rémi Verschelde
15433cffe7
Merge pull request #21195 from AlexHolly/search-help-selection-color
changed search help selection color
2018-08-20 09:17:41 +02:00
Rémi Verschelde
e746be7aa9
Merge pull request #21166 from Zylann/find_in_files_improvement
Find in Files improvements
2018-08-20 09:13:03 +02:00
Alexander Holland
5ba083ea1b changed search help selection color 2018-08-19 22:06:20 +02:00
Marc Gilleron
09c55f43cf Find in Files improvements
- Search results are now grouped by file using a Tree control
- You can opt out occurences when using replace mode
- Double-check search results in case files have been tampered with, so occurrences don't get badly replaced
- Fixed replace bug when an occurrence is found twice in one line
2018-08-19 19:24:39 +01:00
Rémi Verschelde
5d09877da8
Merge pull request #21154 from Chaosus/grid_2d_color
Added setting to change color of 2d editor grid
2018-08-19 14:17:55 +02:00
Rémi Verschelde
88cb039f39
Merge pull request #21129 from Calinou/fix-3d-grid-origin-flicker
Fix the 3D grid flickering when the origin is enabled
2018-08-19 14:15:24 +02:00
Rémi Verschelde
94908f08e5
Merge pull request #20893 from guilhermefelipecgs/invert_depth_map
Add option to convert from height map to depth map
2018-08-19 09:57:30 +02:00
Chaosus
66c25d4829 Added possibility to change color of 2d editor grid 2018-08-19 10:04:16 +03:00
Rémi Verschelde
8bc9986db4
Merge pull request #21155 from ordigdug/fix-colorpicker-popup
Fixes colorpicker popup immeditately closing when interacting with co…
2018-08-18 22:48:29 +02:00
Poommetee Ketson
f19446622a Fix args count mismatch in property_changed signal
...when editing Dictionary/Array property
2018-08-19 03:35:51 +07:00
DualMatrix
8ad251b331 Fixed text entry is going in reverse
Fixed text entry is going in reverse, this undoes what seems to be a mistake in #20400 and fixes #21061
2018-08-18 20:23:54 +02:00
ordigdug
17b439844d Fixes colorpicker popup immeditately closing when interacting with colorpicker property in a subinspector. Fixes #19559 2018-08-18 11:47:14 -04:00
Rémi Verschelde
b3246f13d1
Revert "Port ImportDock and ProjectExport to new property editor" 2018-08-18 15:24:31 +02:00
Rémi Verschelde
0a3d874efd Port ImportDock and ProjectExport to new property editor 2018-08-18 15:07:23 +02:00
QbieShay
bb14ef5623 added spring arm node. 2018-08-18 14:34:42 +02:00
Hugo Locurcio
442029b1c0
Fix the 3D grid flickering when the origin is enabled 2018-08-17 23:22:03 +02:00
Guilherme Felipe
72104161db [Texture Importer] Add option to invert color 2018-08-17 13:55:33 -03:00
Natrim
6ad0f4ebe8 Particles2D: fix editing Visibility Rect from inspector
+ renamed generate_aabb to generate_visibility_rect to prevent future confusions
2018-08-17 12:25:48 +02:00
Rémi Verschelde
5542d4a830 Export dialog: Fix error color and link alignment
Also fix extraneous "- " line when there are more than 2 messages.
2018-08-17 11:35:05 +02:00
Chaosus
0d16ffbcaa Fix error icon color 2018-08-17 09:19:44 +03:00
Markar
e46c2dbf74 Fix bucket fill behaviour when selecting multiple tiles 2018-08-17 01:55:21 +02:00
Rémi Verschelde
134d071ca7
Merge pull request #21046 from DualMatrix/recent_custom_type
Fixed custom nodes not working with favorites and recently used
2018-08-16 18:28:03 +02:00
Rémi Verschelde
e06825ba4b
Merge pull request #21067 from natrim/Particles2D_AABB
Particles2D: set emitting if not set before generating Visibility Rect
2018-08-16 18:27:23 +02:00
DualMatrix
9896b7bbf9 Fixed custom nodes not working properly with favorites and recently used in create node window. 2018-08-16 17:14:52 +02:00
Rémi Verschelde
ba47f15b78 Fix crash assigning script to a Resource
We were dereferencing the wrong identifier, which could be NULL.
Fixes #19289, supersedes and closes #20985.
2018-08-16 15:40:06 +02:00
Natrim
e11e080fa2 Particles2D: set emitting if not set before generating Visibility Rect
and removed not needed running zeroing
 in ParticlesEditor::_generate_aabb
2018-08-16 15:35:12 +02:00
Chaosus
4fdb8ebdec Fix debugger icon for warnings 2018-08-16 08:50:42 +03:00
Rémi Verschelde
1c17c2b9b3
Merge pull request #21023 from Paulb23/fix_reopening_text_file
Fix re-opening of TextFiles when its already being edited.
2018-08-15 23:16:19 +02:00
Rémi Verschelde
bec8c7770c
Merge pull request #21022 from Paulb23/create_text_files
Ability to create TextFiles.
2018-08-15 23:15:14 +02:00
Paulb23
6741e7a15d Added method to create TextFiles 2018-08-15 21:09:34 +01:00
Will Nations
3ed9231117 Fix error spam from loading script class icons 2018-08-15 10:17:28 -05:00
Rémi Verschelde
d006aa0abb
Merge pull request #21021 from DualMatrix/new_node_warning
Fixed error spam in create node dialog with custom types.
2018-08-15 16:10:12 +02:00
DualMatrix
8591a1bd80 Fixed error spam in create node dialog with custom types.
This should fix #20789
2018-08-15 15:35:14 +02:00
Rémi Verschelde
040c6be426
Merge pull request #20560 from willnationsdev/class_icons
Add custom icons to script classes.
2018-08-15 15:16:29 +02:00
Rémi Verschelde
2f20836e52
Merge pull request #19837 from willnationsdev/plugin-utilities
Add PluginConfigDialog.
2018-08-15 11:42:51 +02:00
Rémi Verschelde
e92777c1ee
Merge pull request #21007 from guilhermefelipecgs/disable_camera_interpolation
Disable camera interpolation when switching scene tabs
2018-08-15 09:03:53 +02:00
Rémi Verschelde
eef39bcb84
Merge pull request #21010 from YeldhamDev/tile_editors_changes
Changes to the TileSet and TextureRegion editors
2018-08-15 01:14:53 +02:00
Rémi Verschelde
859f3bf5a9
Merge pull request #20873 from ttencate/master
Allow middle-click to close scripts
2018-08-15 01:10:21 +02:00
Paulb23
81bf150cdc Fix re-opening of TextFiles when its already being edited 2018-08-14 23:44:55 +01:00
Guilherme Felipe
ae788125a0 Disable camera interpolation when switching scene tabs
Fix #11764
2018-08-14 19:25:27 -03:00
Rémi Verschelde
1e49b2d720
Merge pull request #20997 from Gamblify/add_files_to_tree_view
Add a way to disable the split view in the FileSystem dock
2018-08-14 22:50:51 +02:00
Will Nations
6d9cc032e7 Add custom icons to script classes. 2018-08-14 14:18:05 -05:00
Juan Linietsky
e6a64b1888 Avoid scripts from being opened in same inspector, closes #20111 2018-08-14 15:44:23 -03:00
Juan Linietsky
c72cab1293
Revert "Open visual editor when "open editor" button in the inspector is pressed" 2018-08-14 15:35:21 -03:00
Rémi Verschelde
78a6cd9e09
Merge pull request #20977 from malbach/Particles3D_AABB
Particles3D: set emitting if not set before generating AABB
2018-08-14 20:20:28 +02:00
Michael Alexsander Silva Dias
609d97b6d4 Changes to the TileSet and TextureRegion editors 2018-08-14 14:02:47 -03:00
Thomas ten Cate
d867f11820 Allow middle-click to close scripts
Fixes #20871
2018-08-14 18:01:06 +02:00
Rémi Verschelde
bbdb6cf16e
Merge pull request #20400 from OliPerraul/oliperraul/20332/fix_defects_with_editor_export_dict
Fixed a number of issues related to the Dictionary export property for the editor
2018-08-14 16:15:43 +02:00
Rémi Verschelde
c3a57ddf03
Merge pull request #20484 from willnationsdev/create-favorites
Add toggle for favorites in create_root_dialog
2018-08-14 16:12:02 +02:00
Rémi Verschelde
7a2ad1321a
Merge pull request #20621 from YeldhamDev/bottom_panel_min
Adjust bottom panel's minimal height for the expand icon
2018-08-14 15:57:19 +02:00
Rémi Verschelde
0322081ec5
Merge pull request #20744 from Zylann/fix_viewport_lock_rotation
Initialize default lock rotation in constructor
2018-08-14 15:49:04 +02:00
Rémi Verschelde
22c3fcb20b
Merge pull request #20760 from Calinou/improve-assetlib-download-ux
Improve the asset library download UX
2018-08-14 15:48:31 +02:00
Rémi Verschelde
8c38bab6d7
Merge pull request #20831 from Calinou/project-manager-window-size-hidpi
Scale the project manager window size with the editor scale
2018-08-14 15:45:48 +02:00
Rémi Verschelde
c8414007ad
Merge pull request #20835 from Calinou/use-standard-button-texts-2
Tweak some editor button texts
2018-08-14 15:45:34 +02:00
Rémi Verschelde
892667878a
Merge pull request #20848 from Calinou/improve-3d-manipulator-gizmo
Improve the 3D manipulator gizmo
2018-08-14 15:43:52 +02:00
Rémi Verschelde
affc781d72
Merge pull request #20999 from ivodopiviz/project-manager-show
Always show "Open in File Manager"
2018-08-14 15:28:18 +02:00
Rémi Verschelde
c50d7f7b84
Merge pull request #20915 from ivodopiviz/rmb-filesystem
Show in File Manager Clarification
2018-08-14 14:35:43 +02:00
Ivan Vodopiviz
f6a250adf8 Always show "Open in File Manager"
Now this button is always shown in the project manager. Fixes #20799.
2018-08-14 14:17:55 +02:00
Ivan Vodopiviz
afb3c0c933 Show in File Manager Clarification
Changed the context menu 'Show in File Manager' action description to better reflect actual behavior. Fixes #20897
2018-08-14 11:50:04 +02:00
groud
b3f02d0840 Add a way to disable the split view
Also add a parameter as the max height before split
2018-08-14 10:17:51 +02:00
Rémi Verschelde
62f3de6c86
Merge pull request #20747 from hpvb/fix-20184
Do not call _update_actions when only changing deadzone
2018-08-14 10:00:01 +02:00
Rémi Verschelde
3ebbd09765
Merge pull request #20976 from Chaosus/warning_color
Add warning color to output log
2018-08-14 09:36:49 +02:00
Rémi Verschelde
12dd1435d2
Merge pull request #20952 from hpvb/fix-17963
When starting up try creating directories recursively
2018-08-14 09:20:14 +02:00
Hein-Pieter van Braam
321ac5ae13 When starting up try creating directories recursively
Previously we had a check to see if cache and data directories exist and
another check to try to make them if they do not. However the second
check was never reached if we don't have the directories in question.

Furthermore for cache directories on Linux people who never started a
desktop environment we need to recurisively create the XDG directory as
well as the godot specific directory.

This fixes #17963
2018-08-14 00:10:20 +02:00
Chaosus
94cf2133d5 Add warning color to output log 2018-08-13 21:52:38 +03:00
Rémi Verschelde
641dd15b1d
Merge pull request #20953 from hpvb/fix-20322
Don't try to update the visual shader graph if it doesn't exist yet
2018-08-13 20:47:24 +02:00
Rémi Verschelde
4170aa3f39
Merge pull request #20956 from volzhs/update-help
Update help doc when changing font size
2018-08-13 20:46:38 +02:00
Rémi Verschelde
7558a77f69
Merge pull request #20963 from akien-mga/remove-tmp-tpz
Remove cached .tpz archive after templates download and install
2018-08-13 20:45:20 +02:00
malbach
334922de8f Particles3D: set emitting if not set before generating AABB 2018-08-13 18:02:06 +02:00
Rémi Verschelde
b68f186c46
Merge pull request #20971 from swarnimarun/new-resource-option
Fix for resource save dialog call
2018-08-13 16:32:22 +02:00
Swarnim Arun
48abe73fe2
Fix for resource save dialog call
to make sure the resource save opens in the current folder when using right click to do it.
2018-08-13 19:24:35 +05:30
Rémi Verschelde
0d96902a0c
Merge pull request #20731 from YeldhamDev/scr_editor_context_fix
Fix wrong context menu when right-clicking script/doc files
2018-08-13 13:35:53 +02:00
Rémi Verschelde
68ab428d4d
Merge pull request #20155 from Tunous/line-edit-clear
Add clear button to search fields
2018-08-13 12:54:57 +02:00
Rémi Verschelde
812d0aba42 Remove cached .tpz archive after templates download and install
Closes #20640.
2018-08-13 12:46:02 +02:00
Rémi Verschelde
623529ce2f
Merge pull request #20778 from ibrahn/remove-zero-append-typos
removed some surplus null appends that got typoed in 0e29f7974b59e444…
2018-08-13 12:31:46 +02:00
Rémi Verschelde
b69143023f
Merge pull request #20680 from Calinou/text-editor-faster-caret-blink
Make the default text editor caret blink speed faster
2018-08-13 12:27:53 +02:00
Rémi Verschelde
8cbd090249
Merge pull request #20670 from Calinou/script-editor-zoom-hidpi
Fix zoom display in the script editor on hiDPI displays
2018-08-13 12:22:58 +02:00
Rémi Verschelde
652eb9347c
Merge pull request #20668 from SaracenOne/enum_help_fix
Fixes the hyperlinks for enumerators inside classes in the editor help.
2018-08-13 12:22:21 +02:00
Rémi Verschelde
2062d6126d
Merge pull request #20587 from groud/fix_2deditor_scrollable_zone
Fixes bugs on the 2D editor scrollable area
2018-08-13 09:03:34 +02:00
volzhs
1574c3a186 Update help doc when changing font size 2018-08-13 09:59:59 +09:00
Hein-Pieter van Braam
2a02f44ad9 Don't try to update the visual shader graph if it doesn't exist yet
When setting shader mode on a visual shader that was just created in the
editor we try to _update_graph(). However, the graph does not yet exist
in the visualshadereditor. This gets populated in
VisualShaderEditor::edit() which hasn't been called yet.

This PR simply changes the logic to not try to update the non-existent
graph.

This fixes #20322
2018-08-12 22:33:35 +02:00
Juan Linietsky
15530ce2c5 Fix gizmos submenu 2018-08-12 10:20:32 -03:00
Juan Linietsky
64595f0f6a
Merge pull request #20928 from JFonS/gizmo_enabling
Improvements on the gizmo disabling menu and icon selection bugfix
2018-08-11 19:20:08 -03:00
JFonS
ac51da2eb6 Improvements on the gizmo disabling menu and icon selection bugfix 2018-08-11 23:07:00 +02:00
Łukasz Rutkowski
81fb81de9d Do not use theme to set LineEdit right_icon 2018-08-11 12:04:26 +02:00
Łukasz Rutkowski
e8a435c8cd Add clear text button to LineEdit
- Add pressed state to clear button
- Enable clear button on all inputs with search icon
- Remove duplicate clear buttons
- Fix rendering of icon for center and right alignments
- Add clear button to more search fields
- Add clear icon to default theme
- Add method to control enabled state of clear button
- Add property to enable clear button from inspector
2018-08-11 12:04:26 +02:00
George Marques
eb48119821
Added system for GDScript warnings
- Count and panel per script.
- Ability to disable warnings per script using special comments.
- Ability to disable warnings globally using Project Settings.
- Option to treat enabled warnings as errors.
2018-08-10 16:00:47 -03:00
Juan Linietsky
c76f444c4e
Merge pull request #14704 from poke1024/colorconstants
Allow some non-integer built-in constants in gdscript
2018-08-10 12:57:20 -03:00
Juan Linietsky
b293dd363e
Merge pull request #20585 from MarianoGnu/tileset_editor
New TileSet Editor
2018-08-09 21:35:57 -03:00
Juan Linietsky
ae67c0b303 too much information, made it less information 2018-08-09 20:50:31 -03:00
MAriano Javier Suligoy
ce87a30e45 New TileSet Editor 2018-08-09 20:38:02 -03:00
Juan Linietsky
432f2f1a67 Information sign for MarianoGNU 2018-08-09 20:31:35 -03:00
Juan Linietsky
fbb5ca4d97
Merge pull request #20584 from JFonS/gizmo_enabling
New gizmo structure and gizmo disabling menu
2018-08-09 16:27:59 -03:00
JFonS
59fd18ab1a New gizmo structure and new gizmo disabling menu 2018-08-09 20:58:39 +02:00
Hugo Locurcio
dcca20027c
Improve the 3D manipulator gizmo
Its size now takes into account the editor scale and the viewport's
half resolution setting. It is now also more detailed.
2018-08-09 16:34:18 +02:00
Hugo Locurcio
147f7fbdcf
Tweak some editor button texts 2018-08-09 11:22:11 +02:00
Hugo Locurcio
cd29cdab15
Scale the project manager window size with the editor scale
This also makes the project search field slightly larger.
2018-08-09 11:10:48 +02:00
Juan Linietsky
934c641a15 -Add Expression class, used to evaluate expressions
-Added expression evaluation to EditorSpinSlider, fixes #20813, fixes #18932
2018-08-08 17:35:23 -03:00
willnationsdev
1ea37c34ad Add toggle for favorites in create_root_dialog. 2018-08-08 12:15:42 -05:00
Hugo Locurcio
c541430315
Fix a typo in a TTR() call 2018-08-08 16:30:23 +02:00
Juan Linietsky
51da08856a
Merge pull request #20737 from Calinou/use-standard-button-texts
Use a standard "OK" text for confirmation buttons in error dialogs
2018-08-08 09:46:22 -03:00
Juan Linietsky
254eb46de3 Several improvements to inspector.
-Added optional horizontal/vertical modes for vector editing (default false for vec2, true for vec3)
-Some clean ups with fonts and styles
2018-08-07 12:22:46 -03:00
Ibrahn Sahir
62f0dd9d57 removed some surplus null appends that got typoed in 0e29f7974b
A couple of null appends got typoed to append a '0' character instead.
Removed them here since String already takes care of the null terminator for us.
2018-08-07 03:30:14 +01:00
Juan Linietsky
5b70ad9d34 Respect process order for out of order skeleton bones (fixes GLTF2 import issues). 2018-08-06 22:35:09 -03:00
Juan Linietsky
00c573c255 Several fixes to GLTF2 importer 2018-08-06 18:41:37 -03:00
Hugo Locurcio
c1108a4d17
Improve the asset library download UX
The progress bar is now correctly set to 0% while initiating
the download and is hidden once the download is completed.
2018-08-06 21:37:59 +02:00
Juan Linietsky
edde52c8de Added proper import support for 3D and Array textures 2018-08-06 14:56:06 -03:00
Hein-Pieter van Braam
7db66fea39 Do not call _update_actions when only changing deadzone
Because changing the deadzone with a click happens during
_propagate_mouse_event the tree is always blocked leading to a crash. We
don't actually need to update actions here anyway.

This fixes #20184
2018-08-05 22:22:16 +02:00
Marc Gilleron
65215a7829 Initialize default lock rotation in constructor 2018-08-05 19:24:11 +01:00
Hugo Locurcio
1368bcfc53
Use a standard "OK" text for confirmation buttons in error dialogs
[ci skip]
2018-08-05 16:49:22 +02:00
Michael Alexsander Silva Dias
9194e42175 Fix wrong context menu when right-clicking script/doc files 2018-08-05 04:53:36 -03:00
AndreaCatania
b7e66188df Implemented IK 2018-08-04 11:25:07 +02:00
Hugo Locurcio
24f39b08c7
Make the default text editor caret blink speed faster 2018-08-02 21:03:31 +02:00
Hugo Locurcio
cbe9597021
Fix zoom display in the script editor on hiDPI displays 2018-08-02 11:41:29 +02:00
Saracen
63c6a2487f Fixes the hyperlinks for enumerators inside classes in the editor help. 2018-08-02 09:40:36 +01:00
Bernhard Liebl
ba974b8d1e Allow some non-integer built-in constants in gdscript 2018-07-31 17:56:48 +02:00
Michael Alexsander Silva Dias
22ffaded01 Adjust bottom panel's minimal height for the expand icon 2018-07-30 19:12:31 -03:00
Juan Linietsky
5a5614e8ad Add support for line continuations (wtf) in obj format, fixes #7974 2018-07-29 21:37:55 -03:00
groud
eb7f4ddcce Fixes bugs on the 2D editor scrollable area 2018-07-30 01:05:13 +02:00
Juan Linietsky
317dee95de It is now possible to import images as a separate resource, closes #5738 and likely many others 2018-07-29 16:45:23 -03:00
Juan Linietsky
7b63c6323d Clear color was not correctly being set, fixes #4939 2018-07-29 15:09:42 -03:00
Juan Linietsky
0fcc28b6f3
Merge pull request #15269 from ianb96/context_menu_improvements
Context Menu Improvements
2018-07-29 12:31:20 -03:00
Hein-Pieter van Braam
5c88bc66e3 Undo an accidental revert.
Sorry for the history pollution. I was testing something on this branch
and forgot to reset befor pushing the security update.

This reverts commit 2ef66def46.
2018-07-29 04:14:57 +02:00
Hein-Pieter van Braam
2ef66def46 Revert "Open visual editor when "open editor" button in the inspector is pressed."
This reverts commit 0ae400f523.
2018-07-28 21:16:20 +02:00
oliperraul
dc2df7a146 Fixed a number of issues related to the Dictionary export property for the editor
* Fixed a problem when buttons were deleted on the same frame they were pressed (inside update_property)
* Prevent usage of nul key for a dictionary.
* Provide symetry in the interface for both the array property and dictionary property by first clicking on the field to instantiating the dictionary.
	Array (Nil), Array (size 0), Array (size 1)
	Dictionary (Nil), Array (size 0), Array (size 1)
* Allow to press enter to confirm a string in line edi.
2018-07-28 14:17:56 -04:00
Rémi Verschelde
578c8fc1e5 Fix layer 2-line tooltips used as name in inspector
Fixes #20288.
2018-07-28 10:27:19 +02:00
Viktor Ferenczi
c5bd0c37ce Running builder (content generator) functions in subprocesses on Windows
- Refactored all builder (make_*) functions into separate Python modules along to the build tree
- Introduced utility function to wrap all invocations on Windows, but does not change it elsewhere
- Introduced stub to use the builders module as a stand alone script and invoke a selected function

There is a problem with file handles related to writing generated content (*.gen.h and *.gen.cpp)
on Windows, which randomly causes a SHARING VIOLATION error to the compiler resulting in flaky
builds. Running all such content generators in a new subprocess instead of directly inside the
build script works around the issue.

Yes, I tried the multiprocessing module. It did not work due to conflict with SCons on cPickle.
Suggested workaround did not fully work either.

Using the run_in_subprocess wrapper on osx and x11 platforms as well for consistency. In case of
running a cross-compilation on Windows they would still be used, but likely it will not happen
in practice. What counts is that the build itself is running on which platform, not the target
platform.

Some generated files are written directly in an SConstruct or SCsub file, before the parallel build starts. They don't need to be written in a subprocess, apparently, so I left them as is.
2018-07-27 21:37:55 +02:00
Juan Linietsky
936b5a395a Do conversion of scene preview icon at the end, improves save performance a bit. Closes #14387 2018-07-27 08:59:43 -03:00
Rémi Verschelde
b5b8f52d4f
Merge pull request #15310 from remorse107/Cinema-Mode
Added "Cinema Mode" so that the spatial editor can actively track the...
2018-07-27 08:12:22 +02:00
Robert Morse
75947b1b72 Add "Cinematic Preview" to the Spatial Plugin Editor. 2018-07-26 19:15:28 -05:00
Juan Linietsky
274d1bc683
Merge pull request #20233 from willnationsdev/gsc-editor
Add script class hierarchies & add-script button permanence/auto-derivation
2018-07-26 17:36:44 -03:00
Max Hilbrunner
6cf5eb8e37
Merge pull request #20022 from EIREXE/snap_to_floor
Add snap to floor functionality to the editor
2018-07-26 22:31:03 +02:00
Will Nations
ff604414a4 Add PluginConfigDialog, EditorPluginSettings GUI 2018-07-26 10:12:05 -05:00
Rémi Verschelde
91d6fa817e
Merge pull request #15967 from Gamblify/AudioRecordingModule
Audio Recording from godot
2018-07-26 15:37:19 +02:00
Ian
1bb13e95a8 context menu improvements 2018-07-26 08:58:35 -04:00
Gustav Lund
cd2070c684 Audio Recording module
Implements an Audio bus effect that outputs the audio from the bus into a wav file

Now channels audio recording into an AudioStreamSample instead of saving to wav
2018-07-26 14:14:29 +02:00
Rémi Verschelde
fd16dd48cb i18n: Sync translations with Weblate
(cherry picked from commit 5c6c88ef15)
2018-07-26 11:23:51 +02:00
Rémi Verschelde
eab105310b
Merge pull request #19257 from volzhs/edit-visual-script
Open internal visual script editor while use external editor is on
2018-07-26 10:36:01 +02:00
Rémi Verschelde
39168f125e
Merge pull request #19464 from bojidar-bg/19448-fix-subproperty-handling
Fix bug in animationplayer editor not using subproperties properly
2018-07-26 10:31:05 +02:00
Rémi Verschelde
c47f824c3b
Merge pull request #20466 from TigerCaldwell/layer_toggle_fix
Layer editor shouldn't close each time one is toggled (#20399)
2018-07-26 09:26:16 +02:00
Alex Roman
af725094d7 Add snap to floor functionality to the editor 2018-07-26 08:34:40 +02:00
Rémi Verschelde
4c5f0844e1
Merge pull request #19758 from kyledayton/feature/spatial-viewport-lock-rotation
Add lock rotation feature to spatial editor viewport
2018-07-26 08:31:20 +02:00
Kyle Dayton
46ec1deba5 Add lock rotation feature to spatial editor viewport 2018-07-25 21:37:04 -05:00
Hein-Pieter van Braam
0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Tiger Caldwell
5421e46a43 Fixed Issue #20399 2018-07-25 18:50:12 -04:00
Rémi Verschelde
96ce66e00f
Merge pull request #20455 from Calinou/add-user-data-dropdowns
Add menu buttons to open the project and editor data folders
2018-07-26 00:01:49 +02:00
Hugo Locurcio
b4f6b20273
Add menu buttons to open the project and editor data folders 2018-07-25 23:41:35 +02:00
Will Nations
3de15363ab Add script hierarchies,add-script btn auto-derives 2018-07-25 15:18:45 -05:00
Juan Linietsky
79d4be275f
Merge pull request #20260 from fire/editor_property_type
Add editor property type so that inspector can search for objects.
2018-07-25 16:59:28 -03:00
K. S. Ernest (iFire) Lee
23744d8064 Add editor property type so that inspector can search for objects. This is a regression. 2018-07-25 12:54:35 -07:00
Paulb23
6696b16685 Fix crash on doc right click, issue 20429 2018-07-25 19:24:06 +01:00
volzhs
6bdec4ffb6 Open internal visual script editor while use external editor is on 2018-07-25 11:59:31 +09:00
Rémi Verschelde
4080e7ff8e
Merge pull request #20300 from Chaosus/editorsettings_fixes
Few fixes for editor tab in editor settings
2018-07-25 01:08:31 +02:00
K. S. Ernest (iFire) Lee
ac541f5d16 Bones are now named and their parents are correct. 2018-07-24 15:29:53 -07:00
Max Hilbrunner
b92c432313
Merge pull request #19225 from Paulb23/open_all_files_in_script_editor
Open all files in script editor
2018-07-24 21:52:11 +02:00
Rémi Verschelde
1f6fedeb37
Merge pull request #19729 from razcore-art/rename-discard-instancing
Rename 'Discard Instancing' to 'Make Local'
2018-07-24 20:51:53 +02:00
Marcelo Fernandez
ff95bbc6c4 Fixed Bucket Fill tool 2018-07-24 13:11:38 -03:00
Max Hilbrunner
81fd48eb1e
Tilemap editor: Fix crash introduced in #17582 2018-07-24 17:42:24 +02:00
Rémi Verschelde
a2f9ce2569
Merge pull request #20328 from ordigdug/fix-grid-missing-lines
Fix grid missing lines. Fixes: #20246
2018-07-24 14:49:53 +02:00
Rémi Verschelde
c2a2567ecc
Merge pull request #20359 from swarnimarun/new-resource-option
Ability to add Resource from FileSystem Dock
2018-07-24 14:48:54 +02:00
Wilson E. Alvarez
a22e746bc3 Removed unnecessary assignments 2018-07-24 09:51:03 +02:00
Rémi Verschelde
4b277c2c20
Merge pull request #19693 from nhair/import-project-via-zip
Add ability to import projects via ZIP archive.
2018-07-24 09:00:33 +02:00
Juan Linietsky
dc976cac57
Merge pull request #12678 from AndreaCatania/soft
Soft body
2018-07-23 16:04:32 -03:00
AndreaCatania
17ebbfb56d Implemented Soft body
- Soft Body Physics node
- Soft Body Rendering
- Soft body Editor
- Soft body importer
2018-07-23 20:50:23 +02:00
Juan Linietsky
ec85fd554b Fix issues with CPUParticles and related conversion from Particles. Closes #20126 2018-07-23 12:28:50 -03:00
steincodes
a1dee44e21 Ability to add Resource from FileSystem Dock 2018-07-22 21:23:40 +05:30
Rémi Verschelde
89e1b302b5
Merge pull request #20136 from ordigdug/Inspector-fix-remote-debug-view-changing-after-exit-game
Fix -inspector- remote debug view not changing to current scene a…
2018-07-22 17:33:00 +02:00
Paulb23
8ff747171f Allow opening and editing of any utf_8 file in script editor 2018-07-22 11:55:56 +01:00
Paulb23
765d6752bb Refactored text manipulation into CodeTexteditor 2018-07-22 11:48:59 +01:00
ordigdug
7ab7bda48e Fix grid missing lines #20246 2018-07-22 05:00:51 -04:00
George Marques
03746da73f
Add editor highlight for type-safe lines
The line number is hightlighted to indicate that the line contains only
type-safe code.
2018-07-20 21:55:18 -03:00
George Marques
75f395c2a0
Use type hints to improve completion
- Allow type hints to be completed.
- Use type information to infer completion candidates.
- Show typed function signature in tooltip.
- Add type hints when completing declaration from virtual functions
(optional).
2018-07-20 21:55:17 -03:00
Juan Linietsky
cfcb6e11f2
Merge pull request #20312 from Nufflee/fix-#20171
Fix #20171.
2018-07-20 18:17:00 -03:00
Juan Linietsky
336db8bcd1 -Fix tooltips in inspector, now they show as rich text. 2018-07-20 18:16:19 -03:00
Nufflee
228bd21e26 Fix #20171. 2018-07-20 22:25:18 +02:00
Michael Alexsander Silva Dias
12b55610ed Make Update Spinner popup use radio items 2018-07-20 14:32:53 -03:00
Chaosus
982c4d7d5c Few fixes for editor tab in editor settings 2018-07-20 13:22:22 +03:00
Rémi Verschelde
8c9e10553c Fix build issues and typos after c69de2ba4 2018-07-20 08:37:10 +02:00
Juan Linietsky
c69de2ba46 -Project/Editor settings now use new inspector
-Project/Editor settings now show tooltips properly
-Settings thar require restart now will show a restart warning
-Video driver is now visible all the time, can be changed easily
-Added function to request current video driver
2018-07-19 19:02:04 -03:00
Rémi Verschelde
76bfe14e00
Merge pull request #20117 from ordigdug/inspector-fix-inconsistencies-with-exported-enums
Fix -new inspector- Inconsistencies with exported enums - Fixes remai…
2018-07-19 18:18:20 +02:00
Juan Linietsky
911febb41f Improvements to vector fields, show axis in color with a background 2018-07-18 22:27:39 -03:00
ordigdug
afb4dfab22 Fix -new inspector- Inconsistencies with exported enums - Fixes remaining issues in #19534 2018-07-18 20:01:03 -04:00
Juan Linietsky
43dc050947 Several improvements to editor inspector usability and style 2018-07-18 19:37:41 -03:00
Juan Linietsky
82b550c6b3 Fix spin slider, was not registering drag properly 2018-07-18 15:35:26 -03:00
Rémi Verschelde
7c9f7452f4 Style: Format code with clang-format 6.0.1 2018-07-18 16:27:03 +02:00
Max Hilbrunner
ce53876a44
Merge pull request #20242 from akien-mga/export-preset-reload
Export: Properly reload preset when opening dialog
2018-07-18 16:20:57 +02:00
Rémi Verschelde
13239cd4cc Export: Properly reload preset when opening dialog
Fixes #20119 where newly installed templates were not detected.

Also fix a bug with preset deletion where it would attempt to
edit an already removed preset. For this I made it so that
ItemList::deselect_all() also resets `current` to -1, as a manual
ItemList::deselect(idx) already does.
2018-07-18 13:49:34 +02:00
Rémi Verschelde
70b3ef52da Export filters: Relax match to allow paths without leading res://
Previously to include "file.txt", you had to set either "res://file.txt",
"*file.txt" or "*.txt" as filter. Now you can use "file.txt".
2018-07-18 12:20:37 +02:00
Rémi Verschelde
afb554afdf
Merge pull request #20185 from volzhs/audio-preview
Add audio preview to Inspector dock
2018-07-18 10:38:30 +02:00
Rémi Verschelde
2c63d02f24
Merge pull request #20227 from volzhs/fix-copy-ttf
Fix copying ttf, otf by DND to editor
2018-07-18 08:34:39 +02:00
volzhs
4bb85b70e1 Fix copying ttf, otf by DND to editor
regression from d65ac7378c
2018-07-18 01:49:57 +09:00
Rémi Verschelde
f1970e15b9
Merge pull request #20186 from Yar-Mukhamedov/master
A fix for the export templates installation error...
2018-07-17 18:06:58 +02:00
Rémi Verschelde
71b18acb05
Merge pull request #20220 from volzhs/texture-size
Fix preview texture size on Inspector
2018-07-17 18:04:19 +02:00
Max Hilbrunner
c5690240b4
Merge pull request #18535 from sketchyfun/new_mirror_path_handles
Added curve in/out (tangent) handle mirroring
2018-07-17 16:16:08 +02:00
Yar-Mukhamedov
bf37bd94b6 Fix export templates installation error... 2018-07-17 20:14:20 +06:00
Max Hilbrunner
abfa4b822b
Merge pull request #18717 from Essojadojef/fix-inputmap-categories
Fix all Input Map actions expand when an event is modified
2018-07-17 16:14:10 +02:00
Max Hilbrunner
e57e53debb
Merge pull request #20217 from akien-mga/layer-tooltip
Inspector: Add bit/value info to layer tooltip
2018-07-17 16:12:26 +02:00
volzhs
d551f81874 Fix preview texture size on Inspector 2018-07-17 23:08:47 +09:00
volzhs
dd2f39da53 Add audio stream preview to Inspector dock 2018-07-17 22:11:35 +09:00
Rémi Verschelde
8b03df24e4
Merge pull request #20131 from ibrahn/fix-connection-dialog-make-function
fixed connection dialog's creation of script functions.
2018-07-17 14:50:50 +02:00
Rémi Verschelde
634ce7917e Inspector: Add bit/value info to layer tooltip
Fixes #20213.
2018-07-17 14:33:22 +02:00
Rémi Verschelde
95d99cb2ac
Merge pull request #20176 from Chaosus/vs_namefixes
Several name fixes for visual shaders
2018-07-17 13:54:22 +02:00
Rémi Verschelde
4565fd1216
Merge pull request #20147 from ibrahn/fix-move-file-dialog
fix for moving file using filesystem dock context menu.
2018-07-17 11:31:45 +02:00
Juan Linietsky
de910f8c26 Finally figured out how to implement AnimatedTexture properly. 2018-07-16 11:43:49 -03:00
Thomas Herzog
72430b041e
Merge pull request #20169 from Chaosus/rightclick_vs
Visual shaders - make "Add node" menu showed by right click
2018-07-16 15:46:18 +02:00
Thomas Herzog
103524e6b7
Merge pull request #20112 from nunodonato/openvisualeditorbutton
Open visual editor when "open editor" button in the inspector is pressed
2018-07-16 15:42:57 +02:00
Thomas Herzog
a21aeec4b9
Merge pull request #20167 from Chaosus/fix_vshader_bug
Fix display scale bug in visual shaders
2018-07-16 15:40:41 +02:00
Juan Linietsky
c0c243ac5c New option, make any node the new scene root. 2018-07-15 23:52:57 -03:00
Juan Linietsky
512ffd489a Small feature to help users understand the editor faster. 2018-07-15 23:11:29 -03:00
Juan Linietsky
af7d8fb844 Added small icon to expand the bottom panel (and shortcut too) 2018-07-15 22:38:14 -03:00
Juan Linietsky
a3f1ee5c57 Global class names (and GDScript support for it) 2018-07-15 19:29:00 -03:00
Chaosus
3af81427a1 Several name fixes for visual shader 2018-07-15 17:28:06 +03:00
Chaosus
f8417ac682 Visual shaders - make "Add node" menu showed by right click 2018-07-15 10:33:11 +03:00
Chaosus
c88da2fce5 Fix display scale bug in visual shaders 2018-07-15 08:55:41 +03:00
Juan Linietsky
f6ce73f724 Visual Shaders are back. 2018-07-14 18:16:18 -03:00
Ibrahn Sahir
9e4a6a6be2 fix for moving file using filesystem dock context menu.
Updated a method binding to match parameter default of recently added
parameter.
2018-07-14 02:47:43 +01:00
ordigdug
9c7e647124 Fix -new inspector- remote debug view not changing to current scene after exiting game - Fixes #20075 2018-07-13 13:00:14 -04:00
Ibrahn Sahir
f13f54e9db fixed connection dialog's creation of script functions.
Was accessing deleted objects to find the argument list.
Reordered things to get the arg list before deletion.
2018-07-13 12:58:44 +01:00
Nuno Donato
0ae400f523 Open visual editor when "open editor" button in the inspector is pressed.
Fixes #20111
2018-07-12 12:41:22 +01:00
Max Hilbrunner
f312b01ccd
Merge pull request #19091 from guilhermefelipecgs/fix_ui
[InspectorDock] Change label offset
2018-07-12 05:12:35 +02:00
Max Hilbrunner
118d4f3115
Merge pull request #19540 from muiroc/cylinder
Cylinder resource and collision shape (bullet only)
2018-07-12 05:09:37 +02:00
Alexander-Alekseev
38887d1a52 Fallback to default font if main/code font path doesn't exist 2018-07-10 14:47:26 +00:00
unknown
9cc41a59ac Added support for extra mouse buttons. 2018-07-09 14:34:19 +03:00
Juan Linietsky
ea47359408 Add option to convert Particles to CPUParticles 2018-07-07 09:04:22 -03:00
Juan Linietsky
7dcaabaf19 Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 2018-07-06 20:21:42 -03:00
Max Hilbrunner
9f82368d40
Merge pull request #19475 from YeldhamDev/animplayer_cosmetic
Minor changes to the AnimationPlayer editor
2018-07-05 04:25:04 +02:00
Max Hilbrunner
c488a74e0c
Merge pull request #19498 from guilhermefelipecgs/fix_regression
Fix "find and replace" initializing with wrong size
2018-07-05 04:23:18 +02:00
Max Hilbrunner
073e77454d
Merge pull request #19713 from volzhs/fix-crash-nodepath-animation-edit
Fix crash when assigning a node on editing animation key
2018-07-05 04:20:40 +02:00
Max Hilbrunner
43748f67be
Merge pull request #19351 from guilhermefelipecgs/fix_reversed_text
Fixes to the new inspector
2018-07-05 03:50:31 +02:00
Max Hilbrunner
edc63a2f60
Merge pull request #18028 from gabrii/18026
Fix #18026. Expose TextEdit::set_draw_breakpoint_gutter.
2018-07-05 02:30:18 +02:00
Max Hilbrunner
43a2e9e669
Merge pull request #15881 from dertom95/EditorScenePostImport
EditorScenePostImport: added get_source_folder() and get_source_file(…
2018-07-05 02:27:26 +02:00
Guilherme Felipe
709948aa5a Fixes to the new inspector
- Fix inspector dock not updating tree for main resource;
- Fixes the inspector input text reverted during typing;
- Add method bind for "refresh" used by MultiNodeEdit;
2018-07-04 20:08:45 -03:00
Max Hilbrunner
751a4232ed
Merge pull request #19090 from toger5/prop_spinner_improovement
Prop editor input improvements
2018-07-05 00:51:16 +02:00
Max Hilbrunner
c41d322e11
Merge pull request #19183 from Nallebeorn/rename-main-scene
Update resource file project settings after renaming/moving the files
2018-07-05 00:44:23 +02:00
Max Hilbrunner
4f39d330cf
Merge pull request #19245 from swarnimarun/overwrite_fix
Fix overwrite of file/folder of same name without warning
2018-07-05 00:30:06 +02:00
Max Hilbrunner
dacd9c51b1
Merge pull request #19849 from willnationsdev/expose-script-create-dialog
Expose ScriptCreateDialog to EditorPlugin
2018-07-04 22:37:27 +02:00
toger5
8f5cd7076b spin_slider: dont show grabber when editing value with keyboard 2018-07-04 22:04:30 +02:00
toger5
7363be2575 better tab support for property editor 2018-07-04 22:04:30 +02:00
toger5
1706f636d7 spin_slider added ctrl and shift shrotcuts, removed exp dragging 2018-07-04 22:02:34 +02:00
willnationsdev
2a6c591957 Expose ScriptCreateDialog to EditorPlugin 2018-07-04 09:41:12 -05:00
Max Hilbrunner
858d0b6887
Merge pull request #19941 from guilhermefelipecgs/fix_animation_key
Fix animation key icon not show on inspector
2018-07-04 15:18:43 +02:00
Rémi Verschelde
db546732cf
Merge pull request #19824 from JFonS/fix_orthogonal_select
Fix selection in 3D orthogonal view
2018-07-04 15:06:46 +02:00
Rémi Verschelde
db97731932
Merge pull request #19882 from khairul169/trackedit_playposition
Hide play position in animation editor if no animation node is selected
2018-07-04 15:03:39 +02:00
Guilherme Felipe
63d1b35c59 Fix animaiton key icon not show on inspector 2018-07-03 17:26:31 -03:00
Max Hilbrunner
0bcc46d524
Merge pull request #19938 from Chaosus/fix_regression
[Regression] Fixed editor bad responsibility after #19244
2018-07-03 20:07:07 +02:00
Chaosus
a28494c962 Fix button regression 2018-07-03 20:44:18 +03:00
Max Hilbrunner
8cbe2105f5
Merge pull request #19816 from leecommamichael/survive-null-scene-root-from-plugin
Survive editor crash if a plugin scene's root is null.
2018-07-03 18:57:27 +02:00
Max Hilbrunner
82a2d2df3e
Merge pull request #19873 from volzhs/show-scene-file
Show current scene file in FileSystem dock
2018-07-03 18:46:23 +02:00
Max Hilbrunner
27b20e7670
Merge pull request #19881 from khairul169/popupmenu_animedit
Fix error msg when selecting popupmenu if there is no animation selected
2018-07-03 18:44:48 +02:00
Max Hilbrunner
af4d7c4f6d
Merge pull request #19920 from guilhermefelipecgs/group_dialog_resizable
Makes the group dialog resizable
2018-07-03 18:40:19 +02:00
Max Hilbrunner
cb5097a217
Merge pull request #16265 from nanoframe/export_issue_fix
Fix error when downloading export templates
2018-07-03 18:38:00 +02:00
Max Hilbrunner
dce4bf96cc
Merge pull request #17582 from Ovnuniarchos/TMapEditorMultiSel
Tile randomizer for tilemap editor.
2018-07-03 18:30:02 +02:00
Benjamin
4cd69e91fc Update resource file project settings on rename 2018-07-03 18:08:41 +02:00
Max Hilbrunner
b21c1f64cd
Merge pull request #18634 from groud/fix_control_child_of_node2d
Fixes the bad calculation of margin & anchors when child of Node2D
2018-07-03 18:06:15 +02:00
Max Hilbrunner
165f3c31a5
Merge pull request #19166 from Grula/issue-18779
Changed "Syntax Menu" into radio Menu
2018-07-03 17:39:17 +02:00
Max Hilbrunner
deb005c966
Merge pull request #19156 from volzhs/fix-remove-split
Fix unable to remove split on Polygon 2D editor after restarting editor
2018-07-03 17:37:01 +02:00
Max Hilbrunner
fb838bf1b4
Merge pull request #19192 from marcelofg55/undo_redo_msg
Add a message when there is nothing to Undo or Redo
2018-07-03 17:32:16 +02:00
Max Hilbrunner
24ce1ace13
Merge pull request #19244 from Chaosus/settingsperformance_and_colordeferred
Increases settings apply speed and added deferred color setting to ColorPicker
2018-07-03 17:01:23 +02:00
Max Hilbrunner
0705eb904a
Merge pull request #19251 from YeldhamDev/script_templates_changes
Small changes to the comments in the script templates
2018-07-03 16:48:03 +02:00
Max Hilbrunner
9e5b2ce99e
Merge pull request #18305 from groud/inputmap_gui
Move the deadzone to a column in the input project settings
2018-07-03 16:35:20 +02:00
Juan Linietsky
e179bf0726 Ensure, if a texture meant for a normal map is imported and size limit exists, that it's renormalized after resize. 2018-07-03 10:56:31 -03:00
Max Hilbrunner
74369229de
Merge pull request #19634 from guilhermefelipecgs/fix_shortcut_conflict
Remove shortcut conflict
2018-07-03 15:47:48 +02:00
Max Hilbrunner
beefe98974
Merge pull request #19635 from bojidar-bg/19158-exported-array-new-inspector
Add proper type information to array property
2018-07-03 15:47:02 +02:00
Max Hilbrunner
065d209f12
Merge pull request #19639 from volzhs/rescan-file-moved
Re-scan only when actually moving file
2018-07-03 15:35:14 +02:00
khairul169
0f616ff5d8 Hide play position if animation node is invalid 2018-07-03 13:24:47 +07:00
Guilherme Felipe
8c37df17ac Makes the group dialog resizable 2018-07-02 16:32:53 -03:00
Juan Linietsky
c02d8be59d further fixes to tag detection on importer 2018-07-02 05:54:58 -03:00
Juan Linietsky
beebd0b9de Add a condition to detect duplicates objects, so cases like object-col.323, common in blender, is still detected as collision. 2018-07-02 02:02:32 -03:00
Juan Linietsky
896e250f2b -Fix in animationplayback, sound would be cut on loop
-Fix on scene importer, keeping changes to animation tracks was not working
2018-07-01 17:45:19 -03:00
Ovnuniarchos
d9d78786dc Tile randomizer for tilemap editor. 2018-07-01 20:50:56 +02:00
Ibrahn Sahir
e1b14db86a Corrected art depo link in editor icons readme. 2018-07-01 13:51:04 +01:00
muiroc
0a36e974da added cylinder shape support 2018-07-01 11:16:54 +02:00
khairul169
0a67aa5ce4 Fix error msg when selecting popupmenu if there is no animation 2018-07-01 15:38:42 +07:00
volzhs
a9acb95ef4 Show current scene file in FileSystem dock 2018-07-01 11:47:34 +09:00
Juan Linietsky
b3627e29f0 -Fixes to OBJ importer, option to disable optimization
-Fixes to script language, PlaceHolder can now get and check methods
2018-06-30 19:59:16 -03:00
Michael Alexsander Silva Dias
02181292b8 Minor changes to the AnimationPlayer editor. 2018-06-30 00:12:05 -03:00
Rémi Verschelde
5d7f9f804a Revert "Fix saving unmodified scenes and resources"
This reverts commits 28ab60422d
and 7821b70a00.

Fixes #19576, and likely the fact that subresources are no
longer saved when saving scenes with no change.
2018-06-29 08:38:49 +02:00
JFonS
e245efaead Fix selection in 3D orthogonal view 2018-06-28 14:59:39 +02:00
Michael Lee
2adfdbe184 Preventing an editor crash in the event that a plugin scene's root-node is null. 2018-06-28 00:18:53 -05:00
Juan Linietsky
eeab3502d5 Changes to how node paths are selected from property, allowing setting a hint. 2018-06-27 20:50:25 -03:00
Juan Linietsky
9bab5134cf The way multiple quaternions being slerped was not good, changed approach to one that seems to work better. 2018-06-27 16:30:48 -03:00
Juan Linietsky
c633b770cb -Add root motion support in AnimationTree.
-Add RootMotionView, to debug root motion in 3D (disabled in runtime)
2018-06-26 19:06:16 -03:00
Rémi Verschelde
f036353b93
Merge pull request #19164 from marcelofg55/tilemap_undo2
Improve TileMap undo operations, second try
2018-06-26 20:57:39 +02:00
Juan Linietsky
8c7da84e1e renamed AnimationGraphPlayer to AnimationTree 2018-06-25 18:40:24 -03:00
Thomas Herzog
0f7c35f955 added BlendSpace1D editor plugin
This commit also fixes a crash in the BlendSpace2D as well as correct
the drawing of the x-zero indicator in the BlendSpace2D editor plugin.
2018-06-25 21:46:12 +02:00
Thomas Herzog
84252f2ec4 added AnimationBlendSpace1D 2018-06-25 21:36:53 +02:00
Thomas Herzog
1ff7aa4c9b rename BlendSpace to BlendSpace2D 2018-06-25 21:36:10 +02:00
Juan Linietsky
4f5a7ebaec State machine animation node 2018-06-25 16:22:41 -03:00
George Marques
c45a8a574a
Remove extra addition to tree of editor autoloads
Fix #19675
2018-06-25 13:07:14 -03:00
Rémi Verschelde
0954c8f017
Merge pull request #19744 from marcelofg55/profiler_clear
Add a Clear button to the profiler
2018-06-25 17:01:46 +02:00
Rémi Verschelde
baf85f299c
Merge pull request #19728 from Chaosus/theme_strings
Changed themes presets to String format
2018-06-25 16:39:23 +02:00
Rémi Verschelde
4e867a1d7a
Merge pull request #19698 from Chaosus/theme_submenu
Move Theme options to submenu
2018-06-25 16:24:39 +02:00
Juan Linietsky
ad4666f8e0
Merge pull request #19193 from tagcup/quat_norm
Fixed Basis -> Quat conversions, added a few safety checks.
2018-06-25 10:58:04 -03:00
Răzvan C. Rădulescu
e8315f306c Rename 'Discard Instancing' to 'Make Local'
Rename the option in the right click menu in the Scene nodes
because Discard Instancing is confusing (it could imply deleting the
instance). I renamed it to Make Local which is used for example in
Blender as well when talking about appending assets from other files.
I think it's clearer. Or it can be renamed to Make Instance Local, but I
thought it's a bit oo long so I went just with Make Local as this option
appears in the menu only when the node is an instance anyway.
2018-06-25 15:54:05 +02:00
Marcelo Fernandez
9634e3586c Add a Clear button to the profiler 2018-06-23 22:15:10 -03:00
Chaosus
f29f7bf0e7 Changed themes presets to String format 2018-06-23 18:38:01 +03:00
Rémi Verschelde
80f7eacf88 i18n: Sync translations with Weblate
(cherry picked from commit d04cc2855a)
2018-06-22 11:42:21 +02:00
Rémi Verschelde
8bf5b50222
Merge pull request #19695 from rraallvv/nocache_gen_master
Add NoCache wrapper to Command (master)
2018-06-22 09:44:45 +02:00
volzhs
b4f60ae3ac Fix crash when assigning a node on editing animation key 2018-06-22 14:48:49 +09:00
Nathan Harrell
6831bc422b Add ability to import projects via ZIP archive. 2018-06-22 00:55:16 -04:00
Juan Linietsky
2365fe472b Added auto triangle generation in blend space, using Delaunay. 2018-06-21 22:48:47 -03:00
Juan Linietsky
b76143bfde Remove error messages 2018-06-21 18:46:17 -03:00
Juan Linietsky
b80946ee0d Fix crashes, ability to add blendpsace into blendtree, ability to delete with delete key 2018-06-21 18:08:11 -03:00
Juan Linietsky
a0719533bd Animation Blend Spaces 2018-06-21 15:46:11 -03:00
Chaosus
7a18b95906 Move Theme options to submenu 2018-06-21 12:10:43 +03:00
Rhody Lugo
920224a535 add NoCache wrapper to Command 2018-06-21 03:00:33 -04:00
Rodolfo Ribeiro Gomes
01b01209a3 fix default glTF metallic & roughness factor values
The glTF 2.0 spec says that these pbrMetallicRoughness material
properties should be set as 1.0 by default.
In fact, KhronosGroup's official Blender Exporter does not even write
down those parameters if they are set as 1.0.

However, Godot import them as 0.0.

https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#pbrmetallicroughness

Fixes: #19613 https://github.com/godotengine/godot/issues/19613
2018-06-21 00:00:58 -03:00
Marcelo Fernandez
34045051d2 Fix profiler not updating on realtime 2018-06-19 21:42:29 -03:00
Juan Linietsky
0a1c1c660f -Added AnimationGraphPlayer (still missing features)
-Added ability to edit resources from built-in inspector (wip, needs testing and feedback)
2018-06-18 22:12:08 -03:00
volzhs
9501acaee6 Re-scan only when actually moving file 2018-06-19 07:43:16 +09:00
George Marques
5c5aafabec
Merge pull request #19632 from vnen/fix-editor-autoload-register
Fix order to register autoloads in-editor
2018-06-18 18:52:09 -03:00
Bojidar Marinov
8ecef3496c
Add proper type information to array property
Part of #19158
2018-06-18 22:24:31 +03:00
Guilherme Felipe
7c52824504 Remove shortcut conflict 2018-06-18 16:24:01 -03:00
Guilherme Felipe
b75ad7b6b0 Prevent animation player crash 2018-06-18 15:57:15 -03:00
George Marques
e1338ac0eb
Fix order to register autoloads in-editor 2018-06-18 15:52:46 -03:00
Rémi Verschelde
1d2ed8885d
Merge pull request #19573 from guilhermefelipecgs/fix_animation_preview
[AnimationPlayer] Fix preview for both AnimatedSprite (2D and 3D)
2018-06-18 15:11:06 +02:00
Bojidar Marinov
7b107cb180
Fix bug in animationplayer editor not using subproperties properly
Fixes  #19448
2018-06-18 15:59:13 +03:00
Rémi Verschelde
4c41f6c2ad
Merge pull request #19568 from guilhermefelipecgs/fix_editor_def
Fix path typo for editor def capitalize_properties
2018-06-15 17:11:46 +02:00
Guilherme Felipe
3511a7ac7e Fix path typo for editor def capitalize_properties 2018-06-15 11:51:09 -03:00
Rémi Verschelde
d4bdbbc7d4
Merge pull request #19553 from guilhermefelipecgs/fix_solarized_theme
Small improvement to solarized theme
2018-06-15 10:46:48 +02:00
Rémi Verschelde
f2cd1e0c15
Merge pull request #19544 from RandomShaper/gltf-shapes-names
Import morph target names from glTF
2018-06-15 09:33:44 +02:00
Guilherme Felipe
c75e7f4848 [AnimationPlayer] Fix preview for both AnimatedSprite (2D and 3D) 2018-06-14 19:34:16 -03:00
letheed
90c5f60f1d Tweak adaptative guideline and completion_background color 2018-06-15 00:31:43 +02:00
Guilherme Felipe
a63683e312 Small improvement to solarized theme 2018-06-14 09:07:40 -03:00
Pedro J. Estébanez
4810eae03b Import morph target names from glTF
If mesh.extras.targetNames is available. Keep the former naming pattern as fallback.
2018-06-14 00:25:22 +02:00
Rémi Verschelde
e5e23c7ebf Fix invalid DEFVAL in SpatialEditorGizmo::add_unscaled_billboard
Likely added by mistake in #19487.
Should fix #19543.
2018-06-13 22:29:54 +02:00
Paulb23
08c036b706 Removed duplicate default colours and removed GDScriptHighligher colours from main editor. 2018-06-13 18:25:02 +01:00
Paulb23
8f7e791ab6 Theme saving no longer hard coded 2018-06-13 18:21:44 +01:00
Guilherme Felipe
5bae3693bf Fix "find and replace" initializing with wrong size
Fix the code editor outside the allowed limits.
2018-06-13 14:08:04 -03:00
Rémi Verschelde
8efbe9ed3d
Merge pull request #19487 from JFonS/better_3d_select
Improve 3D selection
2018-06-13 18:49:35 +02:00
JFonS
9cd1c20f6a Polished 3D selection 2018-06-13 17:52:37 +02:00
Rémi Verschelde
44050cd24f
Merge pull request #19503 from akien-mga/osx-ctrl-cmd
Fix shortcuts using KEY_MASK_CTRL instead of KEY_MASK_CMD
2018-06-13 15:43:54 +02:00
Rémi Verschelde
7bb6b39c10
Merge pull request #19514 from Chaosus/solarized_themes
Added Solarized Dark and Light themes
2018-06-13 15:17:43 +02:00
Rémi Verschelde
9c2de8ae2d
Merge pull request #19516 from groud/fix_crash_on_hover
Fixes a crash on draw_hover
2018-06-13 15:10:24 +02:00
Chaosus
e1abb84524 Added Solarized Dark and Light themes 2018-06-13 16:05:04 +03:00
Rémi Verschelde
9165e550f8 Style fixes for commit d5bb6faa 2018-06-13 14:42:55 +02:00
Rémi Verschelde
f0fa590210
Merge pull request #19526 from robojumper/fix_tutorials
Add support for tutorial links to makerst.py
2018-06-13 14:29:45 +02:00
steincodes
8ae652bd59 Fix for overwriting files and folders on move 2018-06-12 21:54:43 +05:30
robojumper
98b59cf2a3 Add support for tutorial links to makerst.py
Also change the <tutorials> structure to make use of individual <link> tags
2018-06-12 17:40:24 +02:00
groud
71cea6b515 Fixes a crash on draw_hover 2018-06-12 11:01:24 +02:00
Juan Linietsky
d5bb6faac7 -Make sure that ProjectSettings are properly dumped when dumping docs.
-Documented all properties of project settings

Update documentation for ProjectSettings
2018-06-11 13:41:16 -03:00
Rémi Verschelde
3f09cac267 Fix shortcuts using KEY_MASK_CTRL instead of KEY_MASK_CMD
KEY_MASK_CMD is automatically replaced by KEY_MASK_CTRL on non-OSX
and KEY_MASK_META (Command key) on OSX, so it should be used for all
Ctrl/Cmd + key shortcuts.

Also de-hacked the macOS shortcut replacements with proper conditional
definition. Not tested on macOS, cannot judge if they are good shortcuts.

Fixes #10761.
2018-06-11 07:53:28 +02:00
Michael Alexsander Silva Dias
fd17b960e9 Small changes to the comments in the script templates. 2018-06-11 02:04:51 -03:00
volzhs
12f93e9a0e Fix drag and drop autoload 2018-06-09 20:07:58 +09:00
Juan Linietsky
257d3c3f39 Bit more of visual polish 2018-06-08 21:03:27 -03:00
Juan Linietsky
e5b876e92a Remove the "go back" behavior in track editor for inspector based key editing, fixes #19434, fixes #19423 2018-06-08 19:21:26 -03:00
Juan Linietsky
66871322b9 Properly update range and valid key range when keys are in/out of view, fixes #19433 2018-06-08 17:58:37 -03:00
Rémi Verschelde
30491a88f3
Merge pull request #19452 from guilhermefelipecgs/fix_messages
Fix translate messages for new AnimationPlayer
2018-06-08 21:21:04 +02:00
Juan Linietsky
c8289d95cd Fixed cursor not updating in some circumstances, closes #19430 2018-06-08 16:08:24 -03:00
Gilles Roudiere
6daed7d122 Move the deadzone to a column in the input project settings 2018-06-08 20:04:32 +02:00
Guilherme Felipe
365bb077fe Fix translate messages for new AnimationPlayer 2018-06-08 14:44:18 -03:00
Juan Linietsky
7572b31a39 Disallow via add track for animation player to animate itself, fixes #19425 2018-06-08 13:59:29 -03:00
Juan Linietsky
9cb17d7af8 Avoid animation length from ever being completely, fixes #19420 2018-06-08 13:42:45 -03:00
Rémi Verschelde
3aed396a30
Merge pull request #19343 from bojidar-bg/x-fix-tilemap-shape-rotation
Fix bugs related to bad handling of rotated/translated shapes in tilemap
2018-06-08 18:15:51 +02:00
Juan Linietsky
a8dd5750e2
Merge pull request #19334 from guilhermefelipecgs/fix_popup
Fixes popup_centered_* methods, dialogs with wrong sizes and visual script editor
2018-06-08 13:00:53 -03:00
Rémi Verschelde
f35115309b
Merge pull request #19314 from Jellonator/master
Added autotile override
2018-06-08 09:11:49 +02:00
Rémi Verschelde
a6c9b11de1
Merge pull request #19437 from volzhs/live-edit-reparent-child
Make same child index as edited scene when using live edit
2018-06-08 08:10:46 +02:00
volzhs
cad3c41a91 Make same child index as edited scene when using live edit 2018-06-08 07:40:43 +09:00
groud
4d78e16bc1 Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
Juan Linietsky
b659fd6d74 Entirely new (and much improved) animation editor. 2018-06-07 12:52:00 -03:00
Guilherme Felipe
048f149478 Fix theme not updating with changes 2018-06-06 17:58:12 -03:00
Guilherme Felipe
7a3882723c Fix #16069, #19292, #19267 and #18940 2018-06-06 13:16:52 -03:00
Rémi Verschelde
07d4cd7f6d
Merge pull request #19388 from volzhs/show-filename
Show opened script or help name
2018-06-06 09:22:22 +02:00
volzhs
69ac6a1f3d Show opened script or help name 2018-06-06 06:18:11 +09:00
Rémi Verschelde
dd5398ce9d i18n: Sync translations with Weblate
(cherry picked from commit e8bfc09b81)
2018-06-05 22:41:42 +02:00
Rémi Verschelde
6bc9ac9cc3 i18n: Sync translation templates with current source
(cherry picked from commit 74808e71d2)
2018-06-05 22:41:34 +02:00
Guilherme Felipe
6676060805 [Inspector] Fix search field losing focus when typing
Fix #19382
2018-06-05 14:12:01 -03:00
Guilherme Felipe
262c78ed97 Fix Rect2 properties typo 2018-06-04 19:16:17 -03:00
Bojidar Marinov
d73cdeb248
Fix bugs related to bad handling of rotated/translated shapes in tilemap
Fixup #18529 and #12870
2018-06-03 16:32:23 +03:00
James Beedie
6cbafdea16 Added autotile override 2018-06-02 21:25:09 -04:00
NIkola Grulovic
bc666c42ff Syntax Menu as sub-menu of Edit
Moved syntax menu to be sub-menu of edit, as-well made choices radio buttons
2018-06-01 21:32:19 +02:00
Rémi Verschelde
ff0d295d9e
Merge pull request #19250 from YeldhamDev/scene_editor_tooltips
Minor changes to the Scene and Canvas editors' tooltips
2018-06-01 13:31:46 +02:00
Chaosus
cf38270ef7 Increase settings apply speed and added deferred color apply 2018-05-31 11:33:36 +03:00
Thomas Trocha
48e3ff0c8a EditorScenePostImport: added get_source_folder() and get_source_file() methods 2018-05-31 03:23:42 +02:00
Rémi Verschelde
59c2c21b15 Move NavigationMeshEditorPlugin to Recast module as should be
Modules can register their own editor plugins (like GridMap does),
so no need to put module-specific classes in the `editor/` folder.

Also cleans up the previous SCons env pollution from the Recast
module, integrating its code into libmodules as other modules.
2018-05-30 22:10:11 +02:00
Gabriel Gavilan
b7b63fe034 Improve breakpoints and breakpoint gutter API in TextEdit
Added breakpoint_gutter, is_breakpoint_gutter_enabled, set_breakpoint_gutter_enabled, get_breakpoints, remove_breakpoints.
Fixed breakpoint_toggled signal not fierd when text is edited.
Fixes #18026.
2018-05-30 14:39:44 +02:00
steincodes
25704427b5 Removing Duplicate Batch Rename from scene-tree menu 2018-05-30 18:03:08 +05:30
Marcelo Fernandez
cadd72793b Improve TileMap undo operations, second try 2018-05-29 19:35:30 -03:00
Michael Alexsander Silva Dias
589f18a374 Minor changes to the Scene and Canvas editors' tooltips. 2018-05-29 13:21:26 -03:00
volzhs
224ca96c57 Fix index out of size error of image.cpp 2018-05-29 14:13:05 +09:00
Rémi Verschelde
c8a799d691 Fix MethodInfo for EditorInspectorPlugin.can_handle 2018-05-28 16:28:09 +02:00
Rémi Verschelde
98846b39ee
Merge pull request #18899 from ibrahn/gdscript-license-info
GDScript access to copyright, license, author and donor information.
2018-05-28 11:58:20 +02:00
tagcup
9d41161596 Fixed Basis -> Quat conversions, added a few safety checks.
Fixes #19027.
2018-05-27 14:15:47 -04:00
Marcelo Fernandez
e9db8964e3 Add a message when there is nothing to Undo or Redo 2018-05-27 12:53:52 -03:00
volzhs
4ea8c6b1e1 Fix unable to remove split on Polygon 2D editor after restarting editor 2018-05-27 22:32:58 +09:00
Max Hilbrunner
8a9e7ab6a6
Merge pull request #15489 from willnationsdev/gdnative-hook
Add EditorPlugin.build() build callbacks
2018-05-26 19:01:45 +02:00
Max Hilbrunner
23b4b7d53a
Merge pull request #18234 from flashyincceo/font-preview
Adding font preview to file browsers
2018-05-26 18:31:48 +02:00
Max Hilbrunner
603af8055a
Merge pull request #19020 from toger5/better_light_theme_text_editor_behaviour
light theme text editor behaviour
2018-05-26 17:26:12 +02:00
Max Hilbrunner
6d45de38a5
Merge pull request #19179 from Zirak/instance-without-parent
Instance scene at root node by default
2018-05-26 17:18:11 +02:00
Zirak
595d377062 Instance scene at root by default
Fix bug in cdcfb9582e leading to the
root node not being selected by default.

Fix #18557.
2018-05-26 14:09:07 +00:00
Benjamin
98233073a9 Don't cut of long errors in debugger.
Autowrap to expand to up to 3 lines + display full error in tooltip.
2018-05-26 13:52:16 +02:00
Rémi Verschelde
ba125a60a4
Merge pull request #18931 from guilhermefelipecgs/fix_find_bar
[Doc] Fixes in find bar
2018-05-25 17:49:36 +02:00
Rémi Verschelde
665319de35
Revert "Improve TileMap undo operations" 2018-05-25 13:00:28 +02:00
Rémi Verschelde
5ac70d96d0
Merge pull request #19115 from firefly2442/cppcheck-defensive
cppcheck - defensive programming on i index check order
2018-05-25 11:57:28 +02:00
Rémi Verschelde
0929caea82
Merge pull request #19135 from Zylann/fix_find_in_files_2
Fix potential bugs with Find in Files
2018-05-25 11:37:04 +02:00
Rémi Verschelde
d522bf3b9f
Merge pull request #18752 from danilo2205/enhanced_path_follow
Up Vector for Curve3D and OrientedPathFollow Implementation
2018-05-25 10:17:37 +02:00
Gilles Roudière
e19405b2b4
Merge pull request #19157 from volzhs/bone-visibility
Don't draw bones if it's not visible
2018-05-25 09:59:51 +02:00
volzhs
6a28bfe09c Don't draw bones if it's not visible 2018-05-25 13:01:15 +09:00
Marc Gilleron
6f6ee60e19 Fix potential bugs with Find in Files
- Iteration still going on after scan finished
- Comparing milliseconds with seconds
- Potential imprecision due to accumulating milliseconds (iteration could take fewer than 1ms)
- Folders to scan not cleared when a new search starts
2018-05-24 01:09:11 +02:00
Marcelo Fernandez
f1383f80bf Improve TileMap undo operations 2018-05-23 14:31:51 -03:00
Max Hilbrunner
d55351ed20
Merge pull request #19097 from volzhs/fix-import-filename
Make filename clipped on Import dock
2018-05-23 18:16:04 +02:00
Max Hilbrunner
65c49643c1
Merge pull request #19124 from volzhs/relative-node-path
Use relative node path when assigning a node on inspector
2018-05-23 17:47:05 +02:00
Max Hilbrunner
c594625944
Merge pull request #18876 from TailyFair/assetlib-console-spam
Fix AssetLib image loading
2018-05-23 17:31:00 +02:00
Max Hilbrunner
9f40a8d270
Merge pull request #19108 from vnen/autoload-fix
Only add autoloads in editor if they have tool scripts
2018-05-23 17:19:46 +02:00
volzhs
70e04ae26f Use relative node path when assigning a node on inspector 2018-05-23 23:43:47 +09:00
firefly2442
b22c1dd0f7 cppcheck - defensive programming on i index check order 2018-05-23 00:15:35 -06:00
George Marques
55b4b30ab2
Only add autoloads in editor if they have tool scripts 2018-05-22 13:26:13 -03:00
volzhs
9d5e1228ea Fix updating mesh when reimporting 2018-05-22 19:58:28 +09:00
volzhs
12fb5f58d9 Make filename clipped on Import dock 2018-05-22 16:56:16 +09:00
Guilherme Felipe
e8047e56d2 [InspectorDock] Change label offset 2018-05-21 20:59:54 -03:00
Karolis K
1a92906fe0 Fix AssetLib image loading 2018-05-21 21:09:09 +03:00
Max Hilbrunner
8289ff5fb3
Merge pull request #18951 from YeldhamDev/small_tooltip_changes
Small tooltip changes
2018-05-21 16:23:07 +02:00
danilo2205
dc639d334a Up vector implementation and OrientedPathFollow. 2018-05-20 19:51:56 -03:00
Ibrahn Sahir
8afb00a8ec fixup project_manager and find_in_files for text_changed signal change.
Background:
Commit 2abec59db9 removing text_changed
signal emmision from LineEdit::set_text broke the project manager and
find_in_files.
2018-05-20 16:45:22 +01:00
Juan Linietsky
9b567cc549 Dictionary editing support in inspector 2018-05-19 17:57:44 -03:00
Juan Linietsky
eded061668 Dictionary editing does the comeback to the inspector, fixes #19046 2018-05-19 16:10:19 -03:00
Ibrahn Sahir
1433c2cbbb GDScript access to copyright, license, author and donor information.
Adds following functions to the Engine singleton:
get_author_info - names of Godot authors
get_copyright_info - detailed source copyright get_license_info
get_donor_info - donor names
get_license_info - full text of licenses used, indexed by license names
get_license_text - the text of the Godot Expat license
2018-05-19 00:40:16 +01:00
toger5
c97a1b17fe light theme text editor behaviour 2018-05-18 20:45:38 +02:00
Michael Alexsander Silva Dias
6c058040b7 Small tooltip changes. 2018-05-18 14:54:40 -03:00
Juan Linietsky
9b5275b135 -Hid texture flags by default so they dont take so much space
-make curve texture preview not so large, so its easier to embed the editor
2018-05-18 12:37:18 -03:00
Michael Alexsander Silva Dias
03a6b0d926 Small visual changes for some filter bars. 2018-05-17 21:50:14 -03:00
Mariano Javier Suligoy
7eddb80b27
Merge pull request #18960 from isaacremnant/autotile_3x3_minimal
Restore support for minimal 3x3 autotile sets
2018-05-17 19:57:55 -03:00
Juan Linietsky
c5182a580a Working Drag & Drop again in inspector 2018-05-17 19:41:49 -03:00
Daniel J. Ramirez
9a365a1216 Moved inspector functionality from EditorNode to InspectorDock. 2018-05-17 16:29:26 -05:00
Juan Linietsky
4b5227ff77 -Ability to open resources in the same window
-Plenty of fixes and improvements to new inspector
-Fixes that were needed to make inspector work better
2018-05-17 18:03:05 -03:00
isaacremnant
e4f0ac558d Restore support for minimal 3x3 autotile sets 2018-05-17 09:49:14 -04:00
Rémi Verschelde
5e20a229eb
Merge pull request #18529 from swarnimarun/master
Fix StaticBody2D ignore in tileset bug
2018-05-17 09:35:51 +02:00
Eoin O'Neill
1378ca1e04 Added Rename Context Menu Option for SceneTreeDock 2018-05-16 23:27:07 +02:00
Rémi Verschelde
a404ceb128
Merge pull request #18930 from samdze/master
Changed the name displayed for built-in scripts in the Script tab with a more descriptive one
2018-05-16 23:14:34 +02:00
Rémi Verschelde
0888f75c25
Merge pull request #18934 from YeldhamDev/project_metadata_expose
Exposed set/get_project_metadata in EditorSettings
2018-05-16 23:13:47 +02:00
Rémi Verschelde
c31456b821
Merge pull request #18891 from groud/fix_bone_selection
Bring back 2D bone selection
2018-05-16 22:50:58 +02:00
Rémi Verschelde
9c5dfdaf06
Merge pull request #18938 from guilhermefelipecgs/missing_header
Add missing copyright headers
2018-05-16 22:50:09 +02:00
Guilherme Felipe
35024d4e7b Add missing copyright headers 2018-05-16 14:50:44 -03:00
Juan Linietsky
e62e7fd768 Properly show the property name on tooltip 2018-05-16 14:00:11 -03:00
Michael Alexsander Silva Dias
e03de3ddfc Exposed set/get_project_metadata in EditorSettings. 2018-05-16 12:44:15 -03:00
Guilherme Felipe
22041264ed [Doc] Fixes in find bar
- Automatically select all text when find bar called.
- Adjust the size height when first displayed.
2018-05-16 12:11:20 -03:00
Karolis K
8694f98170 AssetLib pagination modifications 2018-05-16 17:06:15 +03:00
Samuele Zolfanelli
375c94510f Changed the name displayed in the Script tab for built-in script with a more descriptive one 2018-05-16 15:23:56 +02:00
Juan Linietsky
dfd1331690 Allow editing of some unbound properties when hinted (or no range hinted) 2018-05-16 09:13:41 -03:00
Rémi Verschelde
fcc321f75f
Merge pull request #18921 from volzhs/margin-find-replace-bar
Add margin bottom with find/replace bar on script editor
2018-05-16 10:57:11 +02:00
Rémi Verschelde
98e5a3ea42
Merge pull request #18442 from StraToN/add-button-sort-methods-overview
Add a ToggleButton for alphabetic sorting in methods overview
2018-05-16 10:53:55 +02:00
volzhs
592ff9bb9d Add margin bottom with find/replace bar on script editor 2018-05-16 16:31:40 +09:00
Marcelo Fernandez
1dfb95de22 Fix compile error with clang 2018-05-15 20:43:00 -03:00
Juan Linietsky
005b69cf6e -New inspector.
-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)

-
2018-05-15 17:14:31 -03:00
Rémi Verschelde
3b8bd50b41
Merge pull request #18894 from volzhs/fix-toggle-visibility
Respect visibility change by Scene dock when using Sync Scene Changes
2018-05-15 17:34:02 +02:00
volzhs
bcb24a0bb7 Respect visibility change by Scene dock when using Sync Scene Changes
Fix #18757 with keeping a feature introduced at 8343c9fbd
2018-05-15 23:13:48 +09:00
Gilles Roudiere
0021df3da3 Bring back 2D bone selection 2018-05-15 15:18:46 +02:00
Rémi Verschelde
0738ba6bc1
Merge pull request #18798 from jfaust/bugfix/scene-import-on-server-platform
Fix two issues preventing model import from working properly when platform=server
2018-05-15 10:28:17 +02:00
Rémi Verschelde
911d01c102
Merge pull request #18881 from groud/fix_hovered_nodes2D
Fixes hovered Nodes2D display in the editor (remove duplicates)
2018-05-15 10:24:44 +02:00
Rémi Verschelde
e928473190
Merge pull request #14848 from ianb96/ww
TextEdit Word Wrap
2018-05-15 10:23:24 +02:00
Gilles Roudiere
e614789882 Fixes hovered Nodes2D display in the editor (remove duplicates) 2018-05-15 09:37:23 +02:00
Juan Linietsky
47d4a011d8
Merge pull request #18545 from vnen/editor-autoload
Enable autoload in editor
2018-05-14 17:59:34 -03:00
Ian
e1fff4bc09 TextEdit word wrap 2018-05-14 16:17:48 -04:00
Rémi Verschelde
8c71cbbe3f
Merge pull request #18797 from TailyFair/assetlib-video-overlay
Added video thumbnail overlay in asset description
2018-05-14 08:39:27 +02:00
Martin Capitanio
1b8146f77b Editor: make custom bold font config working
Fixes #18737
2018-05-13 05:58:16 +02:00
Rémi Verschelde
fb8f71fe54
Merge pull request #18788 from Chaosus/fixblackpreviews
Fix black script previews
2018-05-12 09:40:24 +02:00
Rémi Verschelde
d5a0d653c8
Merge pull request #18800 from dragmz/removefile
fix for removing files
2018-05-12 09:40:14 +02:00
Max Hilbrunner
224d5371ff
Merge pull request #18742 from TailyFair/assetlib-fix
Fix AssetLib icon if remote icon load fails
2018-05-11 22:46:40 +02:00
Karolis K
0711d865e2 Thumbnail overlay for videos in AssetLib 2018-05-11 23:43:59 +03:00
Marcin Zawiejski
9ecc26ce59 fix for removing files 2018-05-11 21:37:08 +02:00
Josh Faust
4e58db9f12 Fix crash on editor startup when running with platform=server 2018-05-11 11:20:27 -07:00
Chaosus
a081507be7 Fix black script previews 2018-05-11 20:08:17 +03:00
Rémi Verschelde
eaa6613f06
Merge pull request #18770 from eska014/cmdline
Command line fixes
2018-05-11 14:20:50 +02:00
Julian Murgia
68b9fd79e4 Add button hbox with alphabetic sort toggle above methods outline. 2018-05-11 13:30:43 +02:00
Rémi Verschelde
f8d2bc6a87
Merge pull request #18781 from toger5/bold_font_error_message
fixed bold font error message
2018-05-11 08:20:20 +02:00
toger5
78af1e8dde fixed bodl font error message 2018-05-11 03:38:16 +02:00
Yaakuro
9a50a4442d Use mimetype according to glTF spec. 2018-05-10 23:21:05 +02:00
Leon Krause
af7926cf98 Allow exporting runnable presets from command line 2018-05-10 20:17:51 +02:00
Karolis K
c3e921fba3 Fix icon if remote icon load fails 2018-05-10 18:45:22 +03:00
Rémi Verschelde
919d802e66
Merge pull request #18183 from Paulb23/gdscript_highlighter_inital_changes
GDScript function definition and get_node shortcut syntax highlighting
2018-05-10 01:25:51 +02:00
Peter Folkins
365d814361 Adding font preview to file browsers 2018-05-09 13:34:30 -05:00
DmitryKrutskikh
965b6ac273 Disable 'run' button if any project not selected and tiny refactoring 2018-05-09 19:13:53 +03:00
Ben Hickling
31b6776f11 Added option to 2D and 3D curve editor to mirror curve tangent handles both in angle and/or length 2018-05-09 14:01:04 +01:00
Swarnim Arun
8529763a0f Fix tileset bug #18090 to use StaticBody2D position
Using staticbody2d position to affect the collision shape position whenever a tileset is created.

Formatting the code

Removed the most get/set from my old code.
2018-05-09 12:12:10 +05:30
Alessandro
4966bb5c67 Fix actions unfold in Input Map when events are modified 2018-05-08 18:38:14 +02:00
Rémi Verschelde
9dbfe5dc61
Merge pull request #17578 from endragor/ft-outlines
Perfect FreeType-based outlines for DynamicFonts
2018-05-08 15:37:00 +02:00
Guilherme Silva
d63cc11bee Change from "search dialog" to "search bar" on help screen 2018-05-08 12:19:32 +00:00
Hugo Locurcio
ce7056bb8d
Fix the 3D grid color setting hints
It was mistakenly changed to RGBA in #18525 when it should have
stayed RGB (the 3D grid does not currently support transparency).
2018-05-08 13:57:51 +02:00
Rémi Verschelde
e854a71fac
Merge pull request #18693 from AndreaCatania/patch-1
Fixed editor crash during editor closing
2018-05-08 11:00:41 +02:00
Ruslan Mustakov
5cd12f6649 Perfect FreeType-based outlines for DynamicFonts
- Implement outlines based on FreeType Stroker API. This allows
  artifact-free results, similar to what you will see in Web or any text
  editing tools. Outline is a part of DynamicFont rather than Label,
  because outlines have to be baked into the font's atlas. Font has a
  default outline_color and a Label can specify font_outline_modulator
  that will be multiplied with the Font's color to get the final result.

- draw_char now has to be called twice to fully render a text - first
  with p_outline == true for each character and then with
  p_outline == false for each character.

- Number of draw-calls is reduced from 5 to 2 per outlined character.

- Overall cleanup of DynamicFont code, extracted duplicated code pieces
  into separate methods.

- The change is backward-compatible - Labels still have outline
  properties that work exactly as they worked before.

Closes #16279.
2018-05-08 13:45:24 +07:00
Rémi Verschelde
64cb61619a
Merge pull request #15928 from StateOff/feature_batch_rename
Implements "Batch Rename" editor tool.
2018-05-08 07:36:24 +02:00
Andrea Catania
6c4916ddf5
Removed pointer deletion during editor closing 2018-05-08 00:59:22 +02:00
Juan Linietsky
80b9edf0f6
Merge pull request #16893 from GodotExplorer/debugger-improvement-3
Save runtime node as scene from remote scene tree.
2018-05-07 16:41:34 -03:00
Juan Linietsky
6d46f73ec3
Merge pull request #11973 from AndreaCatania/ragdoll
Ragdoll - Physical bone node
2018-05-07 16:12:27 -03:00
AndreaCatania
9e57a07fb6 Implemented ragdoll
Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

a

Implemented implicit hierarchy.

Improved

Added some physics properties

Added bone offset to preserve COM, partially fixed scaling

work in progress

WIP

wip

Implemented Joint Gizmos

Implemented pin joint joint

Implemented all joints
2018-05-07 21:03:16 +02:00
Juan Linietsky
8b9b653e76
Merge pull request #18113 from toger5/bold_font
added bold font to editor (support for coustom bold font)
2018-05-07 15:54:44 -03:00
Juan Linietsky
8c30337565
Merge pull request #18684 from muiroc/fix_dragdrop_instancing
Editor: Makes dragdrop instantiation behavior consistent with the instance scene button
2018-05-07 13:34:09 -03:00
Juan Linietsky
dbe95e6b42
Merge pull request #18519 from TheYokai/connectionsdock_upgrade
ConnectionsDock - Additional Features (Edit Connection, Disconnect All) and Refactor
2018-05-07 13:17:46 -03:00
Juan Linietsky
d8ea68195a
Merge pull request #18525 from Calinou/improve-3d-grid
Improve the 3D editor grid
2018-05-07 13:09:03 -03:00
Juan Linietsky
b89e354ce6
Merge pull request #18610 from homer666/editor-popup-adjustments
Adjust default editor dialog window sizes
2018-05-07 12:09:49 -03:00
Juan Linietsky
14e9a6ae16
Merge pull request #18633 from groud/fix_2d_editor
Fix 2d editor
2018-05-07 11:55:26 -03:00
Juan Linietsky
6e9517ca83
Merge pull request #18642 from flashyincceo/engine-click
Fix script editor CTRL+CLICK on singleton functions
2018-05-07 11:49:34 -03:00
Max Hilbrunner
d4cdee5f9e
Merge pull request #15640 from willnationsdev/resource-saved-signal
Added EditorPlugin 'resource_saved' signal
2018-05-07 15:07:32 +02:00
Gilles Roudière
801657f64e
Merge pull request #18628 from raphael10241024/patch
fix : code editor's text size should change at least one each time when you try to change it using shortcuts
2018-05-07 15:06:02 +02:00
Max Hilbrunner
c587cac304
Merge pull request #18308 from ericmccarthy7/develop
Fix clone down newline bug
2018-05-07 14:49:23 +02:00
RaphaelHunter
eeb0534426 Fix:code editor text size should change at least one each time, don't mind how you setting your display scale 2018-05-07 17:50:44 +08:00
Max Hilbrunner
9b0c487dd4
Merge pull request #18587 from AlexHoratio/master
Defaults to instancing child at tree root when none selected
2018-05-07 09:28:49 +02:00
muiroc
884b239ca5 SpatialEditorViewport::_create_instance: pass GEN_EDIT_STATE_INSTANCED to scene->instance() 2018-05-06 19:13:23 +02:00
Unknown
cdcfb9582e Defaults to instancing child at tree root when none selected
If no node is selected, it will default to selecting the tree root node to instance a child under. This solves #18557
2018-05-06 15:10:57 +01:00
Unknown
c364a1278e LinkButtons are now responsive to engine theme
Fixes #18636, so now LinkButtons (like those in the asset store) will change font colour to remain visible in any engine theme, just like Labels etc
2018-05-05 21:19:44 +01:00
Peter Folkins
0c1a71b047 Fix script editor CTRL+CLICK on singleton functions 2018-05-05 13:23:47 -05:00
groud
7331ca6f63 Fixes some 2d bones display problems 2018-05-05 15:45:26 +02:00
groud
3962862ea3 Fixes several selection problems in the 2D editor 2018-05-05 11:50:23 +02:00
Max Hilbrunner
fc9fad925b
Merge pull request #18146 from mjtorn/gh-mjtorn-rtl-shadow
Implement font shadows for RichTextLabel
2018-05-05 07:01:04 +02:00
Max Hilbrunner
27ac6846dc
Merge pull request #18471 from TheYokai/new_script_context_option
'New Script' Option Added to FileSystem Docker Right Click Menu
2018-05-05 06:52:37 +02:00
homer666
7ff3b52dea Adjust default editor popup sizes 2018-05-05 12:09:56 +10:00
Juan Linietsky
af9a6202eb Fix bone refresh logic, closes #18564 2018-05-04 18:11:28 -03:00
Juan Linietsky
bf561c4946 Made bone handling for actual Bone2D a special case. Make custom bones appear like a custom (less important) option now. 2018-05-04 16:46:32 -03:00
Juan Linietsky
e68cbec1fa Make bones have more contrast with outline 2018-05-04 11:54:21 -03:00
Juan Linietsky
3bd0ca2a2d Skeletal deform working 2018-05-04 11:54:21 -03:00
Rémi Verschelde
6405dcb7db
Merge pull request #18595 from AlexHoratio/script_pos_columns
Script Editor now displays positional column
2018-05-04 09:58:35 +02:00
Rémi Verschelde
d6ddfdf004
Merge pull request #18601 from YeldhamDev/string_changes
Small changes for some strings
2018-05-04 08:16:54 +02:00
Michael Alexsander Silva Dias
5b0ddb1354 Small changes for some strings. 2018-05-03 18:07:18 -03:00
Juan Linietsky
b3e4bc562c Skeleton for 2D WIP 2018-05-03 17:29:56 -03:00
Rémi Verschelde
e9c1957a3e
Merge pull request #16358 from JFonS/particlesgizmo_box_fix
ParticlesGizmo solid box now follows actual visibility_aabb position.
2018-05-03 21:47:00 +02:00
Rémi Verschelde
460e551ddf
Merge pull request #16418 from bojidar-bg/15961-gdscript-array-export
Allow exporting arrays of resources in GDScript
2018-05-03 21:19:15 +02:00
Unknown
4e26e5e268 Script Editor now displays positional column
This solves #17931 and makes the script editor consistent with other text editors(Sublime, Gedit, Vim) in displaying the position rather than the raw number of characters.
2018-05-03 18:03:20 +01:00
Robin Hübner
b16eaf5827 Remove unused duplicate wireframe shortcut, fixes #18067
It also happens to do nothing currently.
2018-05-03 16:22:30 +02:00
Rémi Verschelde
2e474f42b8
Merge pull request #18552 from Falke117/trailingSpace
Folder name with trailing space fix
2018-05-03 11:31:14 +02:00
Rémi Verschelde
f3640621ad i18n: Sync translation templates with current source
(cherry picked from commit 056348a8c0)

Note: Still syncing with the 3.0 code for now to allow updating translations
in the 3.0 branch. We'll eventually switch Weblate to use the strings of the
3.1-dev branch once it is stable enough.
2018-05-03 11:27:01 +02:00
Rémi Verschelde
9bf0acbfcb i18n: Sync translations with Weblate
(cherry picked from commit ddbe559c04)
2018-05-03 11:26:49 +02:00
Felix Yang
164dceab28 Fix for Issue#18457 - Folder name with trailing space on Windows 2018-05-03 10:19:43 +02:00
Rémi Verschelde
741637b966
Merge pull request #18451 from volzhs/node-name
Check invalid node name
2018-05-02 22:21:31 +02:00
volzhs
6758b6c131 Check invalid node name 2018-05-03 00:00:06 +09:00
Juan Linietsky
4c3c510a80 WIP Polygon2D weight editing 2018-05-02 11:01:12 -03:00
Rémi Verschelde
a04323e89a
Merge pull request #18400 from groud/fix_lock_and_groups
Fixes locks and groups on 2d editor
2018-05-02 11:59:10 +02:00
Rémi Verschelde
de4ed8e706
Merge pull request #17059 from Jason0214/BugFix_favorite_updating
Editor:   update favorite dirs when dir got deleted
2018-05-02 10:53:31 +02:00
Rémi Verschelde
18c28c159d
Merge pull request #17196 from RandomShaper/improve-gui-touch
Implement universal translation of touch to mouse (3.1)
2018-05-02 10:47:49 +02:00
Rémi Verschelde
04a4270a34
Merge pull request #18338 from Zylann/fix_find_in_files
Fix Find in Files
2018-05-02 10:42:26 +02:00
groud
845a898f37 Fixes locks and groups on 2d editor 2018-05-02 10:37:37 +02:00
Rémi Verschelde
02a51c34ea
Merge pull request #18259 from Superwaitsum/MoveIcons
Changed Sprite Frame buttons for icons
2018-05-02 10:08:57 +02:00
Jason0214
b11d1196c4 remove favorited dirs if original dir deleted 2018-05-02 08:57:56 +08:00
Marc Gilleron
4c415001b2 Fix Find in Files:
- FileAccess was accessed null (remains of GDScript port)
- `_current_file` wasn't going up correctly in case a scanned directory had no subdirectories
- Paths stored in `_files_to_scan` were not full paths
2018-05-01 22:07:16 +02:00
Rémi Verschelde
1113a738ba
Merge pull request #18508 from AlexHolly/hide-tab-changed-debug-print
hide tab changed debug print
2018-05-01 19:19:12 +02:00
Rémi Verschelde
de97339a2d
Merge pull request #18291 from akien-mga/coverity-uninitialized-scalar-var
Fix Coverity reports of uninitialized scalar variable
2018-05-01 19:14:07 +02:00
Rémi Verschelde
c9abe88110
Merge pull request #16502 from Paulb23/multi_group_editor
Added multi group editor dialog, issue 13997
2018-05-01 18:18:05 +02:00
Pieter-Jan Briers
20dd2204db Adds z-index properties to TileSets. 2018-05-01 17:24:57 +02:00
George Marques
decf178033
Enable autoload in editor
- Tool scripts will be executed and can be accessed by plugins.
- Other script languages can implement add/remove_named_global_constant
to make use of this functionality.
2018-05-01 11:44:08 -03:00
Rémi Verschelde
007d1754e3 Revert "Added a more specific error message on export"
This reverts commit 00c689d625.

Reason: "Missing template" is just one possible explanation for
`err` being != OK here, it does not make sense to hardcode it in
the generic error message (and break translations doing so).
2018-05-01 13:07:11 +02:00
Rémi Verschelde
8dd2b2e6f5
Merge pull request #18434 from YeldhamDev/animation_autoplay_fix
Fixed deleting an animation marked to autoplay in the editor affecting the creation of one with the same name
2018-05-01 11:47:37 +02:00
Rémi Verschelde
e1ef2f538f
Merge pull request #18380 from groud/fix_spacebar_panning
Fixes 2d editor panning not working
2018-05-01 08:56:13 +02:00
Rémi Verschelde
4cce6f3417
Merge pull request #18321 from Crazy-P/Fixes-logically-dead-code
Fixes logically dead code (Coverity)
2018-05-01 08:35:10 +02:00
Superwaitsum
7d689dff71 Changed Sprite Frame move buttons for icons 2018-04-30 16:05:21 -05:00
Pedro J. Estébanez
de9d40a953 Implement universal translation of touch to mouse
Now generating mouse events from touch is optional (on by default) and it's performed by `InputDefault` instead of having each OS abstraction doing it. (*)

The translation algorithm waits for a touch index to be pressed and tracks it translating its events to mouse events until it is raised, while ignoring other pointers.

Furthermore, to avoid an stuck "touch mouse", since not all platforms may report touches raised when the window is unfocused, it checks if touches are still down by the time it's focused again and if so it resets the state of the emulated mouse.

*: In the case of Windows, since it already provides touch-to-mouse translation by itself, "echo" mouse events are filtered out to have it working like the rest.

On X11 a little hack has been needed to avoid a case of a spurious mouse motion event that is generated during touch interaction.

Plus: Improve/fix tracking of current mouse position.

** Summary of changes to settings: **

- `display/window/handheld/emulate_touchscreen` becomes `input/pointing_devices/emulate_touch_from_mouse`
- New setting: `input/pointing_devices/emulate_mouse_from_touch`
2018-04-30 19:03:38 +02:00
Max Hilbrunner
196fc8599a
Merge pull request #18373 from KidRigger/working
Replaces CTRL with CMD in TileMapEditor for MacOS.
2018-04-30 19:00:41 +02:00
Max Hilbrunner
f274c8b74b
Merge pull request #18381 from groud/fix_hard_to_select_node2d
Fixes hard to select Node2D
2018-04-30 18:58:27 +02:00
Alexander Holland
31f28885f9 hide tab changed debug print 2018-04-30 18:41:11 +02:00
Max Hilbrunner
f1bbb59653
Merge pull request #18489 from Calinou/tweak-property-hint-ranges
Tweak the property hint ranges of caret blink and line length guideline
2018-04-30 18:19:09 +02:00
Max Hilbrunner
c408eb7520
Merge pull request #18506 from AlexHolly/export-more-specific-error-message
Added a more specific error message on export
2018-04-30 18:14:35 +02:00
Max Hilbrunner
a07f81fc2f
Merge pull request #18515 from djrm/pr_icons
Updated icons, add CSG icons
2018-04-30 18:10:31 +02:00
Hugo Locurcio
098f9b51b5
Improve the 3D editor grid
- The grid's primary and secondary colors can now be changed
- The number of grid steps (subdivisions) can now be changed
- The grid size can now be changed
- The grid is now darker by default
2018-04-30 14:24:54 +02:00
Eoin O'Neill
37e166f4c7 Added disconnect_all and edit functionality to ConnectionsDock.
Refactor: Changed function order so header and source are in sync, renamed functions and members to be more clear.

Replaced pointers with references where appropriate.
2018-04-29 23:51:36 -07:00
Juan Linietsky
6244b9e2e1 Add option to renormalize mipmaps when generating them for normalmaps.
Reduces some aliasing.
2018-04-29 21:52:21 -03:00
Eoin O'Neill
6cef0eaa09 Added connection editing. Some refactoring. 2018-04-29 17:16:05 -07:00
Eoin O'Neill
62a858d4c9 Basic context menu added to connections docker w/ code cleanup. 2018-04-29 17:16:05 -07:00
Daniel J. Ramirez
f11649987d Updated icons,
Added CSG icons and other action icons
[ci-skip]
2018-04-29 14:14:46 -05:00
Hein-Pieter van Braam
3bd3f41465
Merge pull request #18455 from neikeq/export-pck-zip-debug
Make 'Export PCK/ZIP' work well with EditorExportPlugin
2018-04-29 18:29:32 +02:00
Alexander Holland
00c689d625 Added a more specific error message on export 2018-04-29 15:26:33 +02:00
Hein-Pieter van Braam
91dfccd1ee
Merge pull request #18425 from RandomShaper/fix-theme-editor-samples
Fix theme editor sample widgets
2018-04-28 22:19:13 +02:00
Hugo Locurcio
0eb2f6c223
Tweak the property hint ranges of caret blink and line length guideline
This allows for more precise adjustments.
2018-04-28 19:13:30 +02:00
Juan Linietsky
93c77580aa Fix how snapping is applied to 3D polygon editing, make it more friendly. 2018-04-28 11:22:22 -03:00
Eoin O'Neill
af1e2c7b21 Basic 'new script' feature added to File System browser 2018-04-27 22:55:48 -07:00
Juan Linietsky
8d199a9b2c CSG Support for Godot!
-Missing Icons
-Missing freezing option (for baking light and faster load)
-Missing a way to export from Godot (GLTF2?)
-Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs)
Happy testing!
2018-04-27 21:55:10 -03:00
Michael Alexsander Silva Dias
75897710b3 Made the Pin button disable when no AnimationPlayer is selected. 2018-04-27 16:06:05 -03:00
Michael Alexsander Silva Dias
e93a56ef3e Fixed deleting an animation marked to autoplay in the editor affecting the creation of one with the same name. 2018-04-27 16:06:05 -03:00
Pedro J. Estébanez
a0626d7d9c Fix theme editor sample widgets 2018-04-27 20:42:57 +02:00
Marcelo Fernandez
9b4d23e898 Fix use64 used without being initialized 2018-04-27 10:43:48 -03:00
Michael Alexsander Silva Dias
6971604033 Numerous changes to the Animation Editor. 2018-04-26 22:58:30 -03:00
Ignacio Etcheverry
68b35de2b6 Make 'Export PCK/ZIP' work well with EditorExportPlugin
Add debug flag to the 'Export PCK/ZIP' option
Make 'Export PCK/ZIP' notify when the export process begins. This is necessary to receive the 'EditorExportPlugin::_export_begin' callback
2018-04-26 23:21:05 +02:00
Gilles Roudiere
8dcd39c3c4 Adds shortcuts for zooming in the 2D editor 2018-04-26 10:28:56 +02:00
Peter Folkins
223f085857 Fix AnimationPlayer edited scene bug 2018-04-23 14:06:40 -05:00
groud
e8a4c4fa4c Fixes hard to select Node2D 2018-04-23 19:48:15 +02:00
groud
9c5a44aeee Fixes 2d editor panning not working 2018-04-23 19:34:03 +02:00
Anish
cca7633739 Replaces CTRL with CMD in TileMapEditor for MacOS.
Replacing CTRL with CMD makes sense dure to consistency
with MacOS and avoiding conflict with the accessibility
hotkey (ctrl+lmb = rmb)

Fixes: #18238
2018-04-23 19:39:01 +05:30
Hugo Locurcio
1c419531a0 Change ".." punctuation for "..." in editor strings (#16507) 2018-04-22 19:36:01 +02:00
Crazy-P
e6deba8d19 Fixes logically dead code (Coverity)
Fixes reported logically dead codes by Coverity

* image.cpp: Doesn't really need any modification. But to remove the bug
report then we have to move the MAX call away from the for loop
statement.

* rasterizer_gles3.cpp: Removes unnecessary elif condition since it is
checked earlier in the function

* collada.cpp: If stamement never reached due to macro ERR_CONTINUE does
the same.

* navigation_mesh.cpp: Variables should always be null - however, also
checked for the very same condition in their function call. Leaving this
for review (whether the function call is necessary or not)

* path_editor_plugin.cpp: If cancel is true, then it should restore the
edited value to the original provided.
http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle

* spatial_editor_gizmos.cpp: the very condition of i >= 3 is
predetermined in the if case right before it. Thus case 1 is always '1'
and case 2 is always '-1'

* grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp

* voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp

* visual_server.cpp: Same as above in spatial_editor_gizmos.cpp

* visual_script_expression.cpp: char '-' is already true in the switch
case mechanism. Thus it can never reach to default case.

* particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking
right before the switch execution.

* shader_language.cpp: Invalid index is handled in switch default case.
`type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`)
Fixes the "always false problem" in TODO comment.
2018-04-21 22:35:23 +08:00
Paulb23
adeed58477 Added GDScript NodePath highlighting 2018-04-20 21:00:07 +01:00
Paulb23
4cd16f6ba9 Added GDScript function definition highlighting 2018-04-20 20:54:31 +01:00
Eric McCarthy
02b7b916b7 Fix clone down newline bug
Previously cloning down at the end of a script was broken if there was
not an additional empty line.

This fix ensures there is an empty line before attempting to clone
downwards.

Fixes #18206, cheers!
2018-04-19 20:35:42 -04:00
toger5
29216b2bad added bold font to editor (support for coustom bold font) 2018-04-19 22:00:58 +02:00
Rémi Verschelde
bf7ca623a6 Fix Coverity reports of uninitialized scalar variable
Fixes most current reports on Coverity Scan of uninitialized scalar
variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html

These happen most of the time (in our code) when instanciating structs
without a constructor (or with an incomplete one), and later returning
the instance. This is sometimes intended though, as some parameters are
only used in some situations and should not be double-initialized for
performance reasons (e.g. `constant` in ShaderLanguage::Token).
2018-04-19 15:20:45 +02:00
Gilles Roudiere
7e89dc432c Fixes left/up axis not mappable as actions 2018-04-18 21:38:52 +02:00
Rémi Verschelde
9ce8d8ddda
Merge pull request #18261 from flashyincceo/export-project-default-filename
Set default file name for exported projects
2018-04-18 16:37:57 +02:00
Rémi Verschelde
db70538688
Merge pull request #18168 from Chaosus/fixcrash
Fix possible crash when clicking on Skeleton2D or Sprite editor options
2018-04-18 16:19:10 +02:00
Peter Folkins
bff73bdbf1 Set default file name for exported projects 2018-04-18 08:58:13 -05:00
Chaosus
026617b5fb Fix possible crash when clicking on Skeleton2D or Sprite editor options 2018-04-18 16:45:39 +03:00
Juan Linietsky
1a3688d0cc
Merge pull request #16902 from groud/analog_action_system
Allow actions to provide an analog value
2018-04-18 07:21:29 -03:00
Gilles Roudiere
ebfa731012 Allow actions to provide an analog value 2018-04-16 23:20:43 +02:00
Paulb23
2fe05383df Added multi group editor dialog, issue 13997 2018-04-15 19:42:48 +01:00
Rémi Verschelde
e7e9d9a0ea
Merge pull request #18156 from RandomShaper/fix-messed-pr
Revert "Unify http- and percent- encode/decode"
2018-04-13 22:20:35 +02:00
Juan Linietsky
1d15c5d726
Merge pull request #17502 from groud/2Deditor_rect
Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent
2018-04-13 10:21:44 -03:00
Pedro J. Estébanez
00e98458ba Revert "Unify http- and percent- encode/decode"
This reverts commit b76ee30917.
2018-04-12 21:12:34 +02:00
Markus Törnqvist
1c6ea572ca Implement font shadows for RichTextLabel 2018-04-12 15:09:48 +03:00
Rémi Verschelde
24c2efc0f5
Merge pull request #16473 from ianb96/move_tab
Drag to Rearrange Editor Docks
2018-04-09 21:45:06 +02:00
Rémi Verschelde
9101a89510
Merge pull request #18054 from Mintormo/bugfix-inconsistent-sort-in-file-manager
Fixed bug #17929. Inconsistent sort in file manager.
2018-04-09 17:56:43 +02:00
ianb96
9ac3c474b8 Drag to rearrange Tabs and TabContainer 2018-04-08 20:23:37 -04:00
Juan Linietsky
b67bfa3328
Merge pull request #16297 from lpn/master
Fixed wave file importer's broken resampling.
2018-04-08 18:41:46 -03:00
Juan Linietsky
3a08f1748b
Merge pull request #16571 from Zylann/find_in_files
Added find & replace in files
2018-04-08 17:24:26 -03:00
Chaosus
56a6d90f36 Fix #18058 regression 2018-04-08 20:01:38 +03:00
Juan Linietsky
2f4f8de459
Merge pull request #16995 from mrcdk/custom_resources_inspector
The inspector will show the custom resources added via plugin
2018-04-08 11:49:34 -03:00
Juan Linietsky
2ba01613a3
Merge pull request #17123 from Jason0214/BugFix_UpdataFavoriteListWhenMoveOrRenameDir
Editor: update favortite_dirs after move or rename a file in filesytem_dock
2018-04-08 11:36:55 -03:00
Juan Linietsky
4ee3f3251d
Merge pull request #17382 from bojidar-bg/13971-path-array-unsaved
Duplicate Arrays and Dictionaries when instancing scene in editor
2018-04-08 09:39:03 -03:00
Juan Linietsky
6eb0c74e9d
Merge pull request #17443 from Noshyaar/tilesetcrash
Fix converting to tileset crashes Godot if existing file is not tileset
2018-04-08 09:31:54 -03:00
Juan Linietsky
47ffe107e6
Merge pull request #17967 from Nibodhika/all-device-mode
Allows to map an action to all devices.
2018-04-08 09:04:14 -03:00
Juan Linietsky
8a84f9df0d
Merge pull request #17741 from Essojadojef/fix-shortcut-categories
Fix all categories unfold when one key binding is changed
2018-04-08 09:02:44 -03:00
Mintormo
41a3929d25 Fixed bug #17929. Inconsistent sort in file manager.
This commit fix a bug #17929
(https://github.com/godotengine/godot/issues/17929)
in file manager. I'm just added sorting of files list
in method FileSystemDock::_update_files.
2018-04-08 13:18:01 +03:00
Nibodhika
1e28f63bcf Allows to map an action to all devices.
This is accomplished by setting a special value (-1) to the device variable
in the InputEvent that's being used to compare with the one received from the OS.

This special value is invalid for a regular input, so it should be safe.
Implements #17942
2018-04-07 20:08:09 +00:00
Juan Linietsky
cd7e9d9642
Merge pull request #17583 from RandomShaper/enhance-uri-utils
Enhance uri utils
2018-04-07 17:07:29 -03:00
Juan Linietsky
d59ff07c1e
Merge pull request #17717 from NikodemL/master
Extended node rename function to also support renaming  node path script instance property
2018-04-07 16:46:49 -03:00
Juan Linietsky
187b14ae24
Merge pull request #17730 from RandomShaper/radio-buttons-in-menus
Radio buttons in menus
2018-04-07 16:41:39 -03:00
Juan Linietsky
b6bf26a549
Merge pull request #17754 from Crazy-P/Resloves_Replace_all_doesnt_replace_all
Resloves Replace all doesnt replace all
2018-04-07 16:33:31 -03:00
Juan Linietsky
7dedb22f0b
Merge pull request #17809 from RandomShaper/menu-item-on-release
Improve popup menus usability
2018-04-07 16:22:00 -03:00
Juan Linietsky
829c455a48
Merge pull request #17840 from Dimonasdf/master
Fix Collada material roughness import function
2018-04-07 16:19:11 -03:00
Pedro J. Estébanez
259ed1d400 Improve popup menus usability
It seems that popups were intended to "grab" the mouse click that triggered them, but their intent was being lost. This commit does the necessary changes to let it happen and updates items that were trying to get advantage of it, because the semantics of `Control::grab_click_focus()` have changed a bit. Namely, it must be called **before** showing the modal.

This allows to popup a menu and activate an item in it in a single click-point-release cycle, instead of having to click once to open the menu and once more to pick an item.

This ability is extended even to context menus activated with the RMB (or any other mouse button, for that matter). The editor benefits from this in the context menu of the tree dock, which has been patched to opt-in for this feature.

This improves UX a bit by saving unnecessary clicks.

From now on, `PopupMenu` always grabs the click and also invalidates the first button release unless the mouse has moved (that's what `set_invalidate_click_until_motion()` was doing and now it's removed), so there is no longer the need of doing both things at every point a pop-up menu is shown.
2018-04-07 01:06:02 +02:00
Pedro J. Estébanez
d8765dd103 Fix skeleton import from glTF
For some glTF files, the order of bones in the skeleton array wasn't matching the joints array in the meshes.

Fixes #17808.
2018-04-06 22:22:59 +02:00
Rémi Verschelde
ec110076ca
Merge pull request #17970 from PJB3005/18-04-04-commandline-export-error-clarity
Explicitly print an error when --export fails.
2018-04-06 08:36:16 +02:00
Rémi Verschelde
e223702776
Merge pull request #17784 from Rubonnek/rename-shortcut
Added shortcut to rename files
2018-04-04 22:27:21 +02:00
Pieter-Jan Briers
4954982b95 Explicitly print an error when --export fails.
Previously this would not explicitly say the export failed.
Sure you might see another error somewhere,
but that's not very reliable/obvious.
2018-04-04 16:51:35 +02:00
Alexander Alekseev
0853ac2006 Update transform buttons in tile editor while using T, A, S shortcuts (fixes #17962) 2018-04-04 16:02:44 +03:00
Rémi Verschelde
d991e99321
Merge pull request #17816 from NikodemL/fix_file_show_in_explorer
FIX: FILE_SHOW_IN_EXPLORER now correctly shows the file's directory
2018-04-04 12:31:05 +02:00
Rémi Verschelde
950d4922a5
Merge pull request #17863 from covariantlabs/add-move-selected-tiles
Add functionality to move selected tiles in tile map editor
2018-04-04 09:54:08 +02:00
Rémi Verschelde
5ede505f14
Merge pull request #17923 from Paulb23/add_abstract_syntax_highlighter
Abstracted the syntax highlighter from text edit.
2018-04-04 09:50:51 +02:00
Martin Rieke
d538fcd92d Add functionality to move selected tiles in tile map editor
This change adds a new entry "Move Selection" to the "Tile Map"
menu in the tile map editor. It allows the user to easily move
as set of selected tiles.
2018-04-04 09:23:56 +02:00
Gilles Roudiere
a724f34ef3 Displays node icon on hover 2018-04-03 23:56:37 +02:00
Rémi Verschelde
bcf5b748b5
Merge pull request #17832 from YeldhamDev/popups_size_fix
Fixed some popups not shrinking their size back when losing items
2018-04-03 23:53:47 +02:00
Rémi Verschelde
82c26f74ad
Merge pull request #17865 from delftswa2018/enumLookupFix
Ctrl+Clicking a enum now scrolls down to it in the docs.
2018-04-03 22:43:07 +02:00
Gilles Roudiere
0251b08afa Display nodes without rect's position 2018-04-03 22:04:19 +02:00
Gilles Roudiere
72ed1e4244 Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
Felix Yang
7d5a40c3e6 Ctrl+Clicking a enum now scrolls down to it in the docs. 2018-04-03 21:56:54 +02:00
Gilles Roudiere
6435894275 Fixes issues with selectable children and locks 2018-04-03 21:31:15 +02:00
Dmitriy Romanov
0812468d05
Fix Collada material roughness import function 4
Made import conversion linear.
2018-04-03 22:05:13 +03:00
Rémi Verschelde
36ca622466
Merge pull request #17935 from Rubonnek/remove-unneeded-sort
Removed unneeded sort from SpriteFramesEditor plugin
2018-04-03 12:46:48 +02:00
Wilson E. Alvarez
bb9c75c5ed
Removed unneeded sort from SpriteFramesEditor plugin 2018-04-02 19:06:13 -04:00
Paulb23
f7c727e6c3 Abstracted the syntax highlighter from text edit 2018-04-02 12:41:44 +01:00
Poommetee Ketson
a492d22952 Mesh: fix crash when creating mesh outline from QuadMesh
Since create_outline can only make outline for PRIMITIVE_TRIANGLES,
when QuadMesh (which is PRIMITIVE_TRIANGLE_FAN) is used to create
outline, will leave `arrays` empty, and crash when it is being indexed
for "indices" subarray.

This PR shows error when there's only one surface and it is not
TRIANGLES. Also prevent the crash if it has more than one surface
and none of them are TRIANGLES (and any other cases that could leave
`arrays` empty) by checking the size of `arrays` == 8 before indexing
it, since the method seems to expect `arrays` to be of that size.
2018-04-01 22:06:47 +07:00
Dmitriy Romanov
0e844f6c91 Fix Collada material roughness import function 3
Improved readability and further tweaking of function
2018-03-31 13:44:46 +03:00
Nikodem Lokatelj
66d2cd3918 perform_node_renames fix for a case where the new name is empty 2018-03-30 14:49:21 +02:00
Dmitriy Romanov
3b29e85257
Fix Collada material roughness import function 2
Fix minus space.
2018-03-29 12:47:24 +03:00
Michael Alexsander Silva Dias
7cbf301f31 Fixed some popups not shrinking their size back when losing items. 2018-03-28 17:04:37 -03:00
Dmitriy Romanov
89f4e71679
Fix Collada material roughness import function
Fixes NaN roughness in Godot when hardness in Blender is set to more than 255.
Also corrects dependency: more hardness = more roughness (it says shininess, but it actually is hardness).
2018-03-28 18:54:33 +03:00
Gilles Roudiere
4b4ed9b724
Merge pull request #17785 from Rubonnek/simplify-canvas-item-logic
Simplify CanvasItemEditor anchor drag logic
2018-03-28 11:56:29 +02:00
Nikodem Lokatelj
836565b249 FIX: FILE_SHOW_IN_EXPLORER now correctly shows the file's directory 2018-03-28 11:34:46 +02:00
Chaosus
9a6b4a3f11 Enable snapping in 2D when control key pressed 2018-03-28 10:07:21 +03:00
Pedro J. Estébanez
a6dc160d5c Use radio-button-like menu entries where applicable 2018-03-27 19:19:45 +02:00
Pedro J. Estébanez
bf14a6deff Support radio-button entries in ItemListPlugin 2018-03-27 19:19:45 +02:00
Pedro J. Estébanez
ab3b1d9f3e Add radio-button-looking entries to PopupMenu
They work exactly the same as current checkbox-decorated items, but in order to preserve compatibility, separate methods are used, like `add_radio_check_item()`. The other option would have been to add a new parameter at the end of `add_check_item()` and the like, but that would have forced callers to provide the defaults manually.

`is_item_checkable()`, `is_item_checked()` and `set_item_checked()` are used regardless the item is set to look as check box or radio button.

Keeping check in the name adds an additional clue about these facts.

Closes #13055.
2018-03-27 19:19:45 +02:00
Pedro J. Estébanez
b76ee30917 Unify http- and percent- encode/decode
There was a percent-prefixed version, which was exposed, and a http-prefixed version which was not (only to GDNative).
This commit keeps the percent-prefixed versions, but with the http-prefixed implementations.
2018-03-27 19:18:30 +02:00
Wilson E. Alvarez
f0db7fca79
Added shortcut to rename files 2018-03-27 05:55:51 -04:00
Wilson E. Alvarez
bc9ef5461b
Simplify CanvasItemEditor anchor drag logic 2018-03-26 14:30:51 -04:00
Crazy-P
efd413916e Fixes replace all not replacing the first word 2018-03-25 15:39:37 +08:00
robfram
7821b70a00 Fix bug added in PR#17589. Resources couldn't be saved to files
This PR fixes the code to avoid saving default environment every time
the project is run whitin the editor.

Should fix #17727. Sorry for the troubles!
2018-03-24 19:16:47 +01:00
Alessandro
eda1e266c8 Fix all categories unfold when one key binding is changed 2018-03-24 17:02:18 +01:00
Poommetee Ketson
ed3b080ca6 Fix converting to tileset crashes Godot if existing file is not tileset
also make TileSetEditorPlgn tile list updates the preview modulate
2018-03-23 21:27:30 +07:00
Rémi Verschelde
fd79de01c2
Merge pull request #17706 from Calinou/overhaul-hidpi-settings
Overhaul the display scaling editor settings
2018-03-23 14:12:20 +01:00
Hugo Locurcio
61bf0d10d5
Overhaul the display scaling editor settings
This adds more scaling options, in addition to a custom scaling option
which allows any scale between 0.75 and 3.0 to be used.
2018-03-23 14:04:39 +01:00
Nikodem Lokatelj
6eac0f6817 Extended node renames function to also rename script instance node path properties and fixed animation rename bug perform_node_renames function now also checks for any script instance with node paths so they also get renamed to point to new paths. This also fixes a bug with animation player renaming where two nodes had the same name. 2018-03-23 12:59:31 +01:00
Rémi Verschelde
32c726f7cd
Merge pull request #17344 from poke1024/multi-add-clear-script
Allow Attach and Clear Script on multiple nodes
2018-03-23 11:37:18 +01:00
Rémi Verschelde
1d07830182
Merge pull request #17490 from robfram/homogenize-check-prop-names
Fix non-valid characters for `input_action`
2018-03-23 11:29:26 +01:00
Rémi Verschelde
f16652d1a2
Merge pull request #17496 from robfram/fix-f3-change-editor-and-find
Fix pressing `F3` do both changing to script editor AND find next text
2018-03-23 11:28:48 +01:00
Rémi Verschelde
699325f9a1
Merge pull request #17505 from ArkDShiggy/invert_y-axis
add option to invert y-axis
2018-03-23 11:28:05 +01:00
Rémi Verschelde
74382dbfbb
Merge pull request #17576 from Mr-Slurpy/master
Allow users to add items to Tool menu
2018-03-23 11:08:03 +01:00
Ivan Vodopiviz
f5147befb6 Prevented external editor from running multiple times
Fixes #16923. I'm not a fan of the special case for scripts in editor_node.cpp, but in any case,
I made it so it wouldn't make the external editor to re-open just because we switched scenes.
2018-03-21 22:23:15 +01:00
Rémi Verschelde
d486973f58
Merge pull request #17589 from robfram/fix-always-save-at-run
Fix saving unmodified scenes and resources
2018-03-20 11:17:19 +01:00
Julien CATINEAU
57e6b8781c add option to invert y-axis 2018-03-20 08:03:38 +01:00
Rémi Verschelde
ebce36c22f
Merge pull request #17622 from RandomShaper/gltf-fixes
A couple of fixes for glTF importing
2018-03-19 10:18:43 +01:00
Pedro J. Estébanez
1f26da0ad1 Fix animation length from glTF not correctly set 2018-03-19 00:27:14 +01:00
Pedro J. Estébanez
adbe749513 Fix glTF not accepting VEC3 colors
Aside from the colors themselves, the rejection was adding somes issues later in the mesh import process.
2018-03-19 00:27:14 +01:00
robfram
28ab60422d Fix saving unmodified scenes and resources
When `_save_all_scenes` or `save_resource_in_path` was called, they
always saved all the scenes and the resource no matter if they were
modified or not. For example, when `saving before run` option was
checked, it always overwrote the current scene and the default
environment simply by opening and runing the project.

This PR adds checks for unsaved scenes (using the same `unsave` check
others method used) and modified resources (comparing last modified
time and last import time).

Fix #6025.
2018-03-18 11:58:40 +01:00
Mr-Slurpy
9da18f3974 Added tool menu functions in EditorPlugin 2018-03-17 14:41:50 -04:00
robfram
da6c07698f Fix non-valid characters for input_action
Add a new function to check action names, `_validate_action_name`, in
the spirit of `_valprop`. Offending characters include non-printable
ascii, and `\/=:"`. Also set only one text for the UI message.
2018-03-17 15:32:44 +01:00
Gilles Roudiere
038de54b1f Fixes scrollbars in Canvas Item Editor 2018-03-17 12:18:33 +01:00
robfram
8939f44f6a Fix pressing F3 do both changing to script editor AND find next text
As `KEY_F3` was used both for changing to script editor window and, in
the script editor, for finding the next result in the last search, and
the key event is **not** consumed, the resulting behaviour was similar
to press `F3` twice, first to change to script editor and second to
find the next result of a previous search.

This PR sets the `key_pressed` status of `InputEvent` to `false` if
this event is responsible of an editor change, simulating the
consumption of the event.

Fix #17334
2018-03-16 20:17:42 +01:00
Rémi Verschelde
99c1323a08
Merge pull request #17388 from Hinsbart/mono_class_name
Mono: Avoid invalid class names.
2018-03-15 19:47:39 +01:00