Commit Graph

6760 Commits

Author SHA1 Message Date
Pierre-Thomas Meisels 5ad1a1b5e7 enhancement: rename exposed property Control::minimum_size to Control::custom_minimum_size 2022-06-23 18:06:10 +02:00
smix8 fdea269805 Add NavigationServer map_force_update() function
Adds map_force_update() function to NavigationServer. This function immediately flushes the Navigationserver command queue and recalculates all navigationmeshes and region connections for a specific map.
2022-06-23 17:32:07 +02:00
Rémi Verschelde 462127eff0
Merge pull request #62312 from smix8/navigation_get_maps_4.x 2022-06-23 16:14:12 +02:00
Rémi Verschelde ef5bc1baad
Merge pull request #62348 from smix8/navigation_baking_aabb_4.x 2022-06-23 16:10:40 +02:00
Rémi Verschelde 2baddcc4f6
Merge pull request #61931 from KoBeWi/how_to_window
Document most of the Window's members
2022-06-23 15:20:53 +02:00
Rémi Verschelde 1c54057933
Merge pull request #62326 from KoBeWi/userbind 2022-06-23 15:15:41 +02:00
smix8 0c4d99f4fd Implement NavigationMesh bake area
Adds two new properties to NavigationMesh resources to restrict the navmesh baking to an area enclosed by an AABB with volume.
2022-06-23 14:55:21 +02:00
kobewi a6f0aba43d Remove userdata from Thread.start() 2022-06-23 12:50:28 +02:00
Rémi Verschelde cf4d39ecc1
Merge pull request #62306 from Calinou/doc-moviewriter
Document the MovieWriter class and associated project settings
2022-06-23 08:01:40 +02:00
Hugo Locurcio 661808a84e
Document the MovieWriter class and associated project settings 2022-06-23 00:31:31 +02:00
Rémi Verschelde e9ca15b6a6
Merge pull request #62234 from skyace65/AudioEffects
Cleanup audio effect class reference pages
2022-06-22 21:36:38 +02:00
kobewi 0f630f8307 Document most of the Window's members 2022-06-22 20:46:27 +02:00
Max Hilbrunner ac51d5a1e9
Merge pull request #62053 from skyace65/MaterialDescription
Add a description to ORMMaterial3D and StandardMaterial3D
2022-06-22 19:51:14 +02:00
Rémi Verschelde 3ccff61979
Merge pull request #58544 from Calinou/tileset-source-allow-canvasitemmaterial 2022-06-22 17:02:34 +02:00
smix8 c0fed1d4e8 Add Navigation function to get all navigation maps
Added new function that returns all created navigation map RIDs from the NavigationServer. The function returns both 2D and 3D created navigation maps as technically there is no distinction between them.
2022-06-22 15:33:40 +02:00
Hugo Locurcio 49f94b94c7
makerst: Fix file name not appearing in error message 2022-06-22 12:17:15 +02:00
Hugo Locurcio b3fe2732e3
Allow using CanvasItemMaterial in the TileSet editor
Previously, only ShaderMaterial overrides could be added.
2022-06-21 17:02:52 +02:00
Aaron Franke 8f05bd97b5
Add support for saving WebP images 2022-06-21 08:27:51 -05:00
Rémi Verschelde 40c360b870
Merge pull request #62122 from reduz/implement-movie-writer
Implement a Movie Maker mode
2022-06-21 14:24:14 +02:00
reduz 5786516d4d Implement Running Godot as Movie Writer
* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.

This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).

**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).

Usage:

$ godot --write-movie movie.avi [scene_file.tscn]

Missing:

* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-21 11:28:47 +02:00
smix8 e12e239ab4 Add Path2D/3D debug options
Add Path2D/3D debug options.
2022-06-20 17:32:05 +02:00
Juan Linietsky 15837ec191
Revert "Disable VRAM compression by default for small textures in Detect 3D" 2022-06-20 15:30:19 +02:00
Rémi Verschelde 21b0c7fc22
Merge pull request #62214 from smix8/navigation_layer_bitmask_helpers_4.x 2022-06-20 15:13:33 +02:00
Rémi Verschelde 3d49e89b9b
Merge pull request #62181 from smix8/navigation_navagent_pathpoint_dist_4.x 2022-06-20 14:54:16 +02:00
Rémi Verschelde 3e6de687b8 Node: Rename `child_exited_tree` to `child_exiting_tree`
The name was confusing as this signal is emitted around the same time as
`tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is
still in tree.

Fixes #59210.
2022-06-20 11:55:19 +02:00
skyace65 c2b5464659 Cleanup audio effect class reference pages 2022-06-19 22:25:00 -04:00
Rémi Verschelde 958254ec3e
Merge pull request #60798 from Calinou/doc-os-cmdline-args 2022-06-19 14:09:13 +02:00
Rémi Verschelde 833b16cdf0
Merge pull request #62142 from Calinou/doc-gui-incremental-search 2022-06-19 14:08:24 +02:00
Rémi Verschelde f7d2dcc878 i18n: Sync classref translations with Weblate
(cherry picked from commit 5478afdb1e)
2022-06-19 14:00:21 +02:00
smix8 55923ade68 Add navigation layer bitmask helper functions
Adds helper functions to work with the navigation layer bitmask.
2022-06-19 13:47:19 +02:00
smix8 07740302f3 Add NavigationAgent desired path distance
Add NavigationAgent desired path distance
2022-06-18 19:11:49 +02:00
Rémi Verschelde 0daa868ab4
Merge pull request #62023 from Calinou/detect-3d-small-textures-no-vram-compress
Disable VRAM compression by default for small textures in Detect 3D
2022-06-17 21:07:04 +02:00
Rémi Verschelde d2be5416ef
Merge pull request #58841 from ellenhp/expose_tightness
Expose panning strength parameters
2022-06-17 18:36:58 +02:00
Rémi Verschelde 4463dd9d89
Merge pull request #62132 from timothyqiu/doc-fixes 2022-06-17 15:51:25 +02:00
Ellen Poe d384d84f45 Audio: Expose 2D/3D panning strength parameters 2022-06-17 13:08:48 +02:00
Rémi Verschelde a60e2085b6
Merge pull request #62000 from gregcsokas/master 2022-06-17 13:02:19 +02:00
Hugo Locurcio 466bd7ce39
Document incremental search support in ItemList, PopupMenu and Tree 2022-06-17 12:54:09 +02:00
Haoyu Qiu 27dabe1a6d Classref typo fixes and improvements 2022-06-17 15:15:30 +08:00
Rémi Verschelde 2a92176e4c
Merge pull request #62118 from dalexeev/empty-array-any-all-docs
Clarify `all` and `any` documentation for empty arrays
2022-06-16 23:58:20 +02:00
Rémi Verschelde f5deed4612 i18n: Sync classref translations with Weblate
(cherry picked from commit e047c50068)
2022-06-16 21:07:33 +02:00
Danil Alexeev 8b97fa4dcd
Clarify `all` and `any` documentation for empty arrays 2022-06-16 20:50:31 +03:00
gregcsokas 42e619c01e Adding function key support from F17 to F35
OSX supports everything by default,
Linux is also capable of supporting every function key,
Windows as I know support only up to F24
2022-06-16 19:38:21 +02:00
Rémi Verschelde 1767507e69
Merge pull request #61888 from Chaosus/vs_remove_engine_version
Remove engine version from visual shader
2022-06-16 18:19:03 +02:00
Rémi Verschelde 2aec92412f
Merge pull request #62066 from bruvzg/cleanup_ts_enums 2022-06-16 16:52:48 +02:00
bruvzg b5c96df277
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
Yuri Rubinsky 7da2a21425 Make AStar to use 64-bit logic 2022-06-16 16:43:41 +03:00
Johannes Witt 8c7d4996c9
Document how to load Images and MP3 files at run-time 2022-06-16 13:18:36 +02:00
Rémi Verschelde 1ad6fade00
Merge pull request #58669 from theraot/ASar2Dbidirectional
AStar2D bidirectional
2022-06-16 12:46:51 +02:00
Rémi Verschelde 941575b7b8
Merge pull request #61908 from Calinou/crash-handler-message-tweak-exported-project 2022-06-16 09:59:47 +02:00
Rémi Verschelde 296bbe2483
Merge pull request #61877 from aaronfranke/doc-negative-scale 2022-06-16 09:59:30 +02:00
skyace65 0710259e87 Add a description to ORMMaterial3D and StandardMaterial3D 2022-06-15 22:25:45 -04:00
Rémi Verschelde 421d8b716d
Merge pull request #61952 from V-Sekai/custom-docs
`SurfaceTool.set_custom_format` Fixes and documentation.
2022-06-15 21:20:58 +02:00
FireForge f85eb4164a Expose PopupMenu set/get_item_horizontal_offset()
- Renames setter from set_item_h_offset()
- Adds getter
2022-06-15 02:08:44 -05:00
smix8 245da150e7 Streamline Navigation layer function names.
Streamline Navigation layer function names.
2022-06-15 00:18:48 +02:00
Lyuma 03b896c992 `SurfaceTool.set_custom_format` Fixes and documentation.
Fix mistake making `set_custom_format` impossible to use.
Automatically forward custom flags in `SurfaceTool.commit`.
Add documentation in `SurfaceTool` and `Mesh` for custom channels.
Deprecate `SurfaceTool.generate_lod` and expose `ImporterMesh.generate_lods`.
2022-06-14 15:10:17 -07:00
Rémi Verschelde d2a90d62fd
Merge pull request #62044 from smix8/navigation_navagent_map_change_4.x
Add NavigationAgent2D/3D set_navigation_map() function
2022-06-14 22:54:13 +02:00
smix8 f10ff0efda Add NavigationAgent set_navigation_map() function
Add NavigationAgent set_navigation_map() and get_navigation_map() function.
2022-06-14 21:48:47 +02:00
Rémi Verschelde 7c0f1b4cd7
Merge pull request #62042 from Calinou/basematerial3d-nearest-height-always-linear
Always sample the heightmap with linear filtering in BaseMaterial3D
2022-06-14 21:39:03 +02:00
Hugo Locurcio 26f6625dcc
Always sample the heightmap with linear filtering in BaseMaterial3D
Nearest-neighbor filtering of the heightmap results in a broken
appearance, with and without Deep Parallax enabled on the material.

Linear filtering results in a more expected appearance. This does
not affect other texture maps such as albedo, normal or roughness.
2022-06-14 18:56:18 +02:00
Rémi Verschelde 64ca195762
Merge pull request #62035 from smix8/navigation_doc_agent_cb_cancel_4.x 2022-06-14 18:24:00 +02:00
Rémi Verschelde 5b759ff160
Merge pull request #62030 from KoBeWi/SetName/GetName 2022-06-14 18:23:39 +02:00
smix8 10c400ca82 Document NavigationServer API navigation agent callbacks
Document NavigationServer API navigation agent callbacks.
2022-06-14 17:06:12 +02:00
kobewi a3a029d4c6 Change set/get binding to use StringName 2022-06-14 16:27:33 +02:00
kobewi 5553e27fe8 Add vector value linking
Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
2022-06-14 14:58:44 +02:00
Hugo Locurcio 04d5626bc0
Disable VRAM compression by default for small textures in Detect 3D
This is done to prevent reducing texture quality when it doesn't save
much video memory, especially for pixel art.

The size threshold can be adjusted in the project settings.
To get the previous behavior where textures detected to be used in 3D
had their compression mode always set to VRAM, set this to the lowest value
(16).
2022-06-14 13:08:20 +02:00
Rémi Verschelde 1f152b3317
Merge pull request #61945 from KoBeWi/making_move_to_trash_less_trash 2022-06-13 17:40:48 +02:00
Rémi Verschelde d4f31e201d
Merge pull request #61809 from groud/terrain_center_bit 2022-06-13 17:06:34 +02:00
Rémi Verschelde 2dde83a226
Merge pull request #61915 from Calinou/doc-lightmapgi 2022-06-13 16:09:31 +02:00
Hugo Locurcio 60029e9eb8
Document LightmapGI, LightmapGIData and LightmapProbe
This documents those 3 classes with 100% completion, while also
documenting the relevant project settings.
2022-06-13 15:46:15 +02:00
Rémi Verschelde 954a19965d
Merge pull request #61983 from skyace65/WorldEnvironment 2022-06-13 15:08:32 +02:00
skyace65 ddbc24f84b Add description for camera effects property in WorldEnvironment 2022-06-13 08:06:13 -04:00
kobewi 1c90b066dd Improve description of move_to_trash() 2022-06-13 12:57:56 +02:00
Rémi Verschelde 136f84fc35
Merge pull request #61772 from bruvzg/ft_ot_collect 2022-06-13 11:13:05 +02:00
Rémi Verschelde e95f4eb5a7
Merge pull request #61819 from bruvzg/button_overrun 2022-06-13 11:02:04 +02:00
Rémi Verschelde 803d25a20a
Merge pull request #61961 from jtnicholl/anim_lib_type_hints
Fix type hints for AnimationLibrary's signals' arguments
2022-06-12 22:26:53 +02:00
Rémi Verschelde 4953707784
Merge pull request #61916 from Calinou/doc-curvetexture
Document the CurveXYZTexture class, improve CurveTexture documentation
2022-06-12 22:26:33 +02:00
Hugo Locurcio b5c78f3046
Document the CurveXYZTexture class, improve CurveTexture documentation 2022-06-12 19:33:27 +02:00
Jonathan Nicholl 3d8e400fb5 Fix type hints for AnimationLibrary's signals 2022-06-12 13:20:51 -04:00
Haoyu Qiu 6f38c21253 Fix parameter name for String.left and String.right 2022-06-12 16:34:44 +08:00
Hugo Locurcio 857e5a3bb0
Update name of Convert to MeshInstance2D button in MeshInstance2D doc 2022-06-11 21:52:39 +02:00
Rémi Verschelde 126e4d0a5b
Merge pull request #61920 from Calinou/makerst-print-color 2022-06-11 11:42:18 +02:00
Hugo Locurcio d45351f413
makerst: Print colored output for easier visual grepping
This is automatically enabled on all platforms including
Windows 10 and later, whenever a TTY environment is detected.

In non-TTY environments such as CI, this can be forced using the
`--color` command line argument.
2022-06-11 00:19:36 +02:00
kobewi 9ada594139 Add static methods to create RayQueryParameters 2022-06-10 23:37:04 +02:00
Hugo Locurcio 1163af1756
makerst: Fix duplicate `.xml` extension in some error messages
Previously, a file name could appear as e.g. `ProjectSettings.xml.xml`
when one of the 3 modified errors was reported.
2022-06-10 22:58:09 +02:00
Hugo Locurcio c850ccb7c0
Tweak default crash handler message in exported projects
When an exported project crashes, the crash handler message
shouldn't reference the Godot issue tracker, as not all crashes
are Godot's fault.

Reporting crashes that only occur on exported projects is still allowed,
but it should not be done by people who aren't working on the project
in question.
2022-06-10 18:35:40 +02:00
Gilles Roudière 62d2549e9e Add terrain center bit 2022-06-10 14:37:39 +02:00
Yuri Rubinsky d6622330d7 Remove engine version from visual shader 2022-06-10 13:17:16 +03:00
Haoyu Qiu 5a011f5999 Fix description about SceneTreeTimer auto free 2022-06-10 18:04:34 +08:00
Rémi Verschelde 8aa69c4e06
Merge pull request #52415 from deakcor/dev-node2d
Fix global properties setters and add global skew for node2d
2022-06-10 09:49:15 +02:00
Aaron Franke 3398fb77a9
Document limitations of negative scales in 2D and 3D 2022-06-10 00:56:49 -05:00
Nikola Whallon eb5a42d0bc added info on microphone sample format 2022-06-09 14:01:38 -07:00
Rémi Verschelde a2c016e997
Merge pull request #61659 from KoBeWi/state-of-the-ed 2022-06-09 09:57:28 +02:00
Rémi Verschelde c91d33e9ca
Merge pull request #61813 from smix8/navigationmesh_properties_naming_4.x 2022-06-09 09:48:01 +02:00
smix8 2c059dcfcb Remove slash delimiter from NavigationMesh properties
Remove slash delimiter from NavigationMesh properties.
2022-06-09 09:20:52 +02:00
Rémi Verschelde ae78928232
Merge pull request #61670 from smix8/navigation_navagent_patharray_use_4.x
Document the correct use of NavigationAgent path functions
2022-06-09 08:50:30 +02:00
smix8 9c7f03aefc Document the correct use of NavigationAgent path functions
Document the correct use of NavigationAgent path functions.
2022-06-09 01:51:33 +02:00
bruvzg 906e9b6ac5
Add overrun behavior to the Button. 2022-06-08 19:02:27 +03:00
Rémi Verschelde e4994e2817
Merge pull request #61739 from smix8/navigation_region_cost_4.x 2022-06-08 16:05:38 +02:00
Rémi Verschelde 07029e94f4
Merge pull request #61662 from smix8/navigation_map_cell_defaults_4.x 2022-06-08 15:56:22 +02:00
Rémi Verschelde c09d830106 i18n: Sync classref translations with Weblate
(cherry picked from commit 6536877117)
2022-06-08 13:18:40 +02:00
Rémi Verschelde c8ce7e34e2 i18n: Misc fixes translation strings
Adds some translator comments to solve some questions raised on Weblate.
2022-06-08 12:57:54 +02:00
Rémi Verschelde 60eec78a1f
Merge pull request #61558 from kleonc/triangle_mesh_from_triangle_strip
Make `Mesh::generate_triangle_mesh()` handle `PRIMITIVE_TRIANGLE_STRIP`
2022-06-07 22:07:16 +02:00
Rémi Verschelde 5ebdfc31b2
Merge pull request #61319 from JFonS/taa_wip
Initial TAA implementation
2022-06-07 20:53:55 +02:00
Rémi Verschelde 96f41d6ada
Merge pull request #61284 from KoBeWi/steal_image()
Remove image property of ImageTexture
2022-06-07 20:53:09 +02:00
Rémi Verschelde d52a79ad22
Merge pull request #59786 from V-Sekai/ok_color
Allow picking similar colours using OKHSL.
2022-06-07 20:52:32 +02:00
sps1112 1f361b0367 Bind vararg method flag in core constants 2022-06-07 17:06:34 +02:00
kobewi c519a667ad Remove image property of ImageTexture 2022-06-07 16:30:54 +02:00
Rémi Verschelde e24e4935ff
Merge pull request #61751 from KoBeWi/🐱👤 2022-06-07 16:02:16 +02:00
Rémi Verschelde 3f8d86b076
Merge pull request #50349 from Calinou/array-add-some-every
Add `any()` and `all()` methods to Array
2022-06-07 15:15:22 +02:00
K. S. Ernest (iFire) Lee 1b776a6e7a Allow picking similar colours using OKHSL. 2022-06-07 05:53:27 -07:00
kobewi 83014f8901 Add GLOBAL_DEF_INTERNAL to hide specific settings 2022-06-07 14:14:03 +02:00
Rémi Verschelde 7f5c10b588
Merge pull request #61737 from LightningAA/fix-frac-typo
Fix typo "Frac" instead of "Fract"
2022-06-07 14:10:56 +02:00
jfons ba832d83b2 Initial TAA implementation
Initial TAA support based on the implementation in Spartan Engine.

Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
2022-06-07 13:14:44 +02:00
bruvzg 6e4cdad3ac
[TextServer] Adds support for TrueType / OpenType collection files (*.TTC, *.OTC). 2022-06-07 11:35:59 +03:00
Rémi Verschelde 83421cd06f
Merge pull request #59883 from KoBeWi/merge_this 2022-06-06 23:38:29 +02:00
Haoyu Qiu 83d931ad3c Fix `Viewport.own_world_3d` documentation
Also fixed the naming of the setter's parameter and made an `if` block
straightforward.
2022-06-06 21:34:40 +08:00
smix8 cfdfd304f1 Add NavigationRegion costs for pathfinding
Add NavigationRegion costs for pathfinding.
2022-06-06 15:25:06 +02:00
bruvzg b3bbf3db47
[GDExtension] Expose Variant, NodePath and StringName hash functions. 2022-06-06 12:19:56 +03:00
Aaron Record 14df02b21f Fix typo "Frac" instead of "Fract" 2022-06-05 19:20:32 -06:00
Nathan Franke 8d66896a47
rename 'configuration' to 'replication_config' in MultiplayerSynchronizer 2022-06-04 18:30:31 -05:00
Winston Yallow 2a2c931664 typo: change congiruation into configuration 2022-06-04 18:49:23 +02:00
Rémi Verschelde ecde7ce834
Merge pull request #61669 from fire-forge/input
Make Input `mouse_mode` and `use_accumulated_input` properties
2022-06-04 15:52:34 +02:00
kobewi 505a2ce468 Improve EditorPlugin state documentation 2022-06-03 22:45:56 +02:00
FireForge f16c33fff6 Make Input mouse_mode and use_accumulated_input properties 2022-06-03 14:19:38 -05:00
Raul Santos 3e53afd52c
Add array element type to `get_connected_joypads` 2022-06-03 20:37:46 +02:00
smix8 3066091780 Match NavMap and ProjectSettings with NavigationMesh defaults
Match NavMap and ProjectSettings with NavigationMesh defaults since the NavMap edge merging requires a matching cell_size with the NavigationMesh to create connections without issues.
2022-06-03 19:17:49 +02:00
Rémi Verschelde 798b39ed44
Merge pull request #61623 from smix8/navigation_navpoly_getmesh_4.x 2022-06-03 10:49:39 +02:00
Rémi Verschelde a21cb213cb
Merge pull request #61619 from smix8/navigation_navobstacles_doc_4.x 2022-06-02 16:57:05 +02:00
Fabio Alessandrelli 70c2b4bebd
Merge pull request #60711 from nathanfranke/rpc-server
network - finish renaming AUTH to AUTHORITY
2022-06-02 11:07:41 +02:00
smix8 8bcce0ebb2 Expose get_mesh() for NavigationPolygon Resources
Expose get_mesh() for NavigationPolygon Resources.
2022-06-02 09:52:26 +02:00
smix8 d1959cabd9 Note that NavigationObstacles should only be used if necessary and for moving objects only
Note that NavigationObstacles should only be used if necessary and for moving objects only.
2022-06-02 01:24:43 +02:00
Rémi Verschelde 6cd730ea98
Merge pull request #61339 from lyuma/streampeerssl_get_stream 2022-06-02 00:27:07 +02:00
Rémi Verschelde d9daf3869f
Merge pull request #61607 from smix8/navigation_agent_height_offset_doc_4.x
Document that NavigationAgent height offset is mostly a placebo
2022-06-01 19:44:31 +02:00
smix8 b1d9853415 Document that NavigationAgent height offset is mostly a placebo
Document that NavigationAgent height offset is mostly a placebo.
2022-06-01 18:25:04 +02:00
Sergey Pershenkov adccb9fd60
draw_circle() draws a filled circle 2022-06-01 11:38:09 +03:00
Rémi Verschelde 3ab3293334
Merge pull request #61593 from smix8/navigation_doc_navserver_syncphase_4.x
Add class doc that NavigationServer changes are not instant
2022-06-01 10:10:17 +02:00
smix8 7f72b7b3ad Add class doc that NavigationServer changes are not instant
Add class doc that NavigationServer changes are not instant.
2022-06-01 09:38:32 +02:00
Rémi Verschelde 70eaaf2a01 i18n: Sync classref translations with Weblate
(cherry picked from commit af8a02ddaf)
2022-06-01 00:42:11 +02:00
kobewi a0915e6dee Add Dictionary.merge() 2022-05-31 21:05:56 +02:00
kleonc 9b556c96f0 Make `Mesh::generate_triangle_mesh()` handle `PRIMITIVE_TRIANGLE_STRIP` 2022-05-31 13:57:42 +02:00
Hendrik Brucker 70c234f3e3 Improve Graphedit connection lines 2022-05-30 17:33:01 +02:00
Yuri Rubinsky 3ed2a0428c
Merge pull request #61515 from Geometror/improve-graphedit-hotzones 2022-05-30 17:39:34 +03:00
Hendrik Brucker 771cb1261a Improve and fix the GraphNode port hotzones
Co-authored-by: Ansraer <jacky2611@gmail.com>
2022-05-30 15:48:58 +02:00
Hugo Locurcio e4706ef933
Change instances of "returns an empty Variant" to "returns null" in docs
While "returns an empty Variant" technically valid (it's constructed
as `Variant()` in C++), "returns null" is more intuitive to users.
2022-05-29 20:12:32 +02:00
dtesniere 55b63eceaa
Fix class name : change "string" to "String"
Change case of "s" letter : "string" does not compile but "String" does (for gdScript)
2022-05-29 00:40:56 +02:00
Rémi Verschelde f2a7bb6b51
Merge pull request #59943 from jordigcs/gdscript_warning_enums
Add enum values (Ignore, Warn, Error) to GDScript warnings
2022-05-26 00:52:01 +02:00
Lyuma 7e28385948 Add StreamPeerSSL.get_stream() accessor. 2022-05-25 12:43:19 -07:00
Nathan Franke f464caf214
finish renaming AUTH to AUTHORITY 2022-05-25 14:31:46 -05:00
Rémi Verschelde 40da29341e
Merge pull request #61243 from Calinou/fogvolume-add-cone-cylinder-shape
Add Cone and Cylinder shapes to FogVolume
2022-05-25 17:30:06 +02:00
Hugo Locurcio a98e31aa3a
Add `any()` and `all()` methods to Array
These can be used as faster, more convenient shorthands to
using `filter()` + `size()`.
2022-05-25 16:09:10 +02:00
Rémi Verschelde 3ff6d794c0 HTML5: Enable mbedTLS module for Crypto object
Increases the size of the wasm by around 3% (~300-350 KiB).

This enables using the Crypto object for hashing, signing and encryption,
and therefore reduces the gap between the features of the HTML5 platform
and other platforms.

Closes https://github.com/godotengine/godot-proposals/issues/3574.
2022-05-25 14:19:49 +02:00
Hugo Locurcio e85459dcd1
Add Cone and Cylinder shapes to FogVolume
This complements the existing Ellipsoid and Box local fog shapes.

This can be used to represent a light cone coming from a SpotLight.
2022-05-25 12:35:53 +02:00
Rémi Verschelde 19e3c7fcd9
Merge pull request #61040 from Calinou/basematerial3d-rename-tex-properties 2022-05-24 23:36:29 +02:00
Hugo Locurcio a8a6e664fb
Rename BaseMaterial3D properties to use fully spelled out "texture"
This is more consistent with other BaseMaterial properties such as
`ao_texture_channel`.

This also improves the documentation related to
`albedo_texture_force_srgb`.

This also fixes a typo in the 3.x material converter.
2022-05-24 20:44:17 +02:00
clayjohn 4f82b1bd20 Use IGN instead of white noise for sky dithering 2022-05-24 10:57:07 -07:00
Juan Linietsky 4dd6f56c82
Merge pull request #61342 from reduz/reorganize-region-rect-editor
Reorganize Region Rect Editor
2022-05-24 12:25:12 +02:00
Rémi Verschelde 2998be4f99
Merge pull request #60061 from monkeyman192/allow_treeitem_visible
Allow TreeItem nodes to toggle visibility
2022-05-24 10:53:41 +02:00
Rémi Verschelde 65dd1bf023
Merge pull request #47665 from trollodel/tree_more_buttons_signals 2022-05-24 10:50:55 +02:00
Vincent D 697316155f Fix global properties and add global skew for node2d
Renamed parent item variable in node2d global setters and optimize

Aligned variable renaming in global setters

Optimize node2d global setters

Add global skew description in doc

Co-Authored-By: Aaron Franke <arnfranke@yahoo.com>
2022-05-24 09:49:24 +02:00
reduz 4044cc7d57 Reorganize Region Rect Editor
Problem:

* Region rect was pretty much a hidden editor. Because it was annoying for it to pop up automatically, it did not.
* Because it did not, most users have no idea it even exists.
* But because it is a transient editor, it would steal focus of other editor and annoy users.

Solution:

* Editor has been moved to a window.
* Regions that can be edited add a button below the region which can be pressed to open the editor.

This required a slight change in EditorInspectorPlugin to allow custom editors to be below others.
2022-05-24 09:42:49 +02:00
Rémi Verschelde 56dbfcdcba
Merge pull request #61203 from Calinou/cylindermesh-add-cap-properties
Add properties to disable top/bottom cap generation in CylinderMesh
2022-05-24 08:21:01 +02:00
Rémi Verschelde 1314e6cbcc
Merge pull request #60803 from Chaosus/shader_hint_rename
Rename `hint_albedo`, `hint_white/black` in shaders
2022-05-24 08:15:33 +02:00
Rémi Verschelde 911e915b2d i18n: Sync classref translations with Weblate
(cherry picked from commit 10414fa893)
2022-05-24 00:11:26 +02:00
Rémi Verschelde 9923851370 Fix typos with codespell
Using codespell 2.2-dev from current git.
2022-05-23 21:32:19 +02:00
reduz 12474fd87a Improve MultiplayerSynchronizer editor usability
* Add a button to add properties (which lets you select node and property)
* Add ability to drag properties and drop them to the editor.
* Made the editor transient (not always visible on the bottom) since its not needed most of the time.
* Added the ability to pin the editor, in case dragging properties from other nodes is desired.
2022-05-23 13:14:59 +02:00
Rémi Verschelde 603de7a055
Merge pull request #61270 from Calinou/sphereshape3d-decrease-default-radius
Decrease SphereShape3D's default radius to 0.5 to match primitive mesh
2022-05-23 06:07:05 +02:00
Rémi Verschelde a80793fcb8
Merge pull request #61235 from smix8/navigation_agent_avoidance_processing_4.x 2022-05-22 19:11:32 +02:00
Hugo Locurcio f008e98ea2
Decrease SphereShape3D's default radius to 0.5 to match primitive mesh
The SphereMesh primitive mesh's size was recently decreased, but
unlike other primitive meshes, the sphere shape's radius wasn't
adjusted accordingly.
2022-05-22 08:46:01 +02:00
trollodel 307427af89 Add the button pressed to some signals in Tree 2022-05-21 17:16:52 +02:00
Hugo Locurcio d23071cae3
Add properties to disable top/bottom cap generation in CylinderMesh 2022-05-21 02:06:53 +02:00
smix8 7f3688603c Process NavigationAgent2D/3D avoidance on demand only
Changes NavigationAgent avoidance callback to a toggle that is disabled by default.
Also fixes a few missing descriptions / wrong warnings.
2022-05-20 23:47:10 +02:00
reduz 45af29da80 Add a new HashSet template
* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
Rémi Verschelde b3bb83b651
Merge pull request #61224 from Calinou/filedialog-tweak-disabled-files-color 2022-05-20 18:46:28 +02:00
Hugo Locurcio 8962d2760d
Tweak the disabled files text color in FileDialog for readability
Contrast rate is still fairly low, but the text needs to be easy enough
to distinguish from non-disabled items.
2022-05-20 16:59:34 +02:00
Hugo Locurcio 39a598e020
Document Decal interactions with transparent materials 2022-05-20 16:16:51 +02:00
Rémi Verschelde 29708f79a8
Merge pull request #61170 from smix8/navigation_navmesh_property_limits_4.x
Remove arbitrary NavigationMesh bake property limits
2022-05-20 08:47:20 +02:00
Rémi Verschelde a5109d49ce
Merge pull request #61026 from timothyqiu/quit-prop
Make `auto_accept_quit` and `quit_on_go_back` properties
2022-05-20 08:13:00 +02:00
Aaron Franke 5dc3bfb80e
Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
Rémi Verschelde 3aa83a0235
Merge pull request #61020 from timothyqiu/wait-busy 2022-05-19 15:41:41 +02:00
Rémi Verschelde b9bb3de6a1
Merge pull request #61142 from bruvzg/rtl_threaded 2022-05-19 14:27:48 +02:00
Haoyu Qiu 121986bbad Fix a typo in EditorFileSystem classref 2022-05-19 18:53:01 +08:00
bruvzg cfcdfc38e2
[RTL] Add support for shaping in background thread. 2022-05-19 09:34:44 +03:00
smix8 cda93057f7 Remove arbitrary NavigationMesh bake property limits
Lowers or removes the slider limits and steps from NavigationMesh resources and changes some default values to better work with realistic unit sizes by default.
2022-05-18 23:00:12 +02:00
Ricardo Buring f072aa69a9 Add motion parameter to toggle whether recovery is reported as a collision
This makes the intent explicit in each use case.
2022-05-18 16:40:29 +02:00
Rémi Verschelde 5b3d596285
Merge pull request #60774 from TokageItLab/root-seek-mode
Fixed broken root motion calculation in internal process of `AnimationBlendTree` such as `NodeOneShot`
2022-05-18 15:24:21 +02:00
Rémi Verschelde 5c79782c7e
Merge pull request #61088 from groud/keep_unhandled_events_on_pass 2022-05-17 23:50:55 +02:00
Rémi Verschelde 438202dbd8 i18n: Sync classref translations with Weblate
(cherry picked from commit e86d840d4f)
2022-05-17 23:45:37 +02:00
Raul Santos a9a41df0c8
Expose Curve points in the inspector
Exposes the Curve, Curve2D and Curve3D points as an array property.
2022-05-17 18:08:36 +02:00
Gilles Roudière 6db8b7616d Keep input event as unhandled if they go through a control set to MOUSE_FILTER_PASS 2022-05-17 15:41:58 +02:00
Rémi Verschelde 3506825930
Merge pull request #61112 from Chaosus/graph_edit_delete_nodes_param 2022-05-17 13:10:04 +02:00
Yuri Rubinsky c84d050980 Add node list param to `GraphEdit::delete_nodes_request` signal 2022-05-17 13:28:21 +03:00
Rémi Verschelde d64fc0c114
Merge pull request #61101 from clayjohn/GLES3-3D 2022-05-17 12:13:37 +02:00
Lyuma 41824c6cc8 Bind EditorFileSystem::reimport_files and improve docs
reimport_files offers a way for scripts to modify imported resources directly.
For example, images, sounds or glTF documents which are written by an external program.

It is much faster than `scan`, and can allow scripts to synchronously proceed after import finishes.
2022-05-17 00:45:48 -07:00
clayjohn 9b61c855ef Add basic lighting to GLES3 renderer.
This includes all three light types and IBL, but does not include shadows or any form of GI
2022-05-16 15:07:09 -07:00
kobewi 74e135c90b Clarify seek() in relation to animation_finished 2022-05-16 20:04:38 +02:00
Rémi Verschelde 4654de5474
Merge pull request #61035 from smix8/navigation_mesh_generator_missing_doc_4.x 2022-05-16 17:28:07 +02:00
smix8 375c4ef312 Add missing class doc to NavigationMeshGenerator
Adds missing class documentation for NavigationMeshGenerator bake() and clear() functions.
2022-05-16 16:05:10 +02:00
monkeyman192 31381f8c9e Allow TreeItem nodes to toggle visibility 2022-05-16 23:55:05 +10:00
Rémi Verschelde a2140c4bf8
Merge pull request #59596 from Calinou/doc-camera-project-ray-normal-origin 2022-05-16 15:03:57 +02:00
Rémi Verschelde f2accdb73d
Merge pull request #60086 from fire-forge/editorspinslider-hide-slider 2022-05-16 15:02:09 +02:00
Rémi Verschelde b154f445d5
Merge pull request #60507 from bruvzg/textmesh
Implement TextMesh.
2022-05-16 13:52:57 +02:00
Rémi Verschelde df2de05c5f
Merge pull request #60463 from Geometror/improve-vs-1 2022-05-16 13:50:42 +02:00
Rémi Verschelde a4fdedbf49
Merge pull request #61058 from Calinou/doc-performance 2022-05-16 13:48:43 +02:00
Rémi Verschelde 842a57b0d9
Merge pull request #60992 from Calinou/doc-gpuparticles3d-attractors-collision 2022-05-16 13:48:33 +02:00
Rémi Verschelde 9ba0fac1ba
Merge pull request #61038 from smix8/navigation_obstacle_rid_config_warn_4.x 2022-05-16 13:47:20 +02:00
Rémi Verschelde 95da5436dc
Merge pull request #61032 from smix8/navigationmesh_bake_no_threads_4.x 2022-05-16 13:47:06 +02:00
Rémi Verschelde f3c0e75fba
Merge pull request #60958 from smix8/navigation_server_rid_utility_4.x 2022-05-16 13:46:49 +02:00
Hugo Locurcio e6b0b577ed
Document GPUParticles3D attractors and collision 2022-05-16 08:21:46 +02:00
Hugo Locurcio 03bdd4e8a6
Improve the Performance class documentation
This makes documentation for the Performance class 100% complete.
2022-05-16 01:08:11 +02:00
smix8 49c603e127 Disable threaded NavigationMesh bake on unsupported OS
Automatically disables threaded NavigationMesh bake when OS does not support threads.
2022-05-16 00:55:15 +02:00
smix8 001d89223f Expose NavigationObstacle2D/3D get_rid() and add config warning
Exposes get_rid() function for scripting.
Adds configuration warning when obstacle is used with not intended static body parent.
2022-05-15 01:03:22 +02:00
Casper Beyer c6394906e6 Fix typo in `TILE_LAYOUT_STACKED_OFFSET` description 2022-05-15 01:17:34 +08:00
Haoyu Qiu 82fdad148f Make auto_accept_quit and quit_on_go_back properties 2022-05-14 18:18:26 +08:00
Haoyu Qiu ffd5362187 Swap the meaning of CURSOR_WAIT and CURSOR_BUSY 2022-05-14 10:13:42 +08:00
SnailRhymer bdf086c781 Document Shape2D's collide_and_get_contacts() and collide_with_motion_and_get_contacts()
Expand on the format of the output array for collide_and_get_contacts and collide_with_motion_and_get_contacts, and describe how the contact point pairs can be used to calculate collision normals and depths.
2022-05-13 15:06:46 +01:00
Rémi Verschelde 785708a582
Merge pull request #60981 from Calinou/doc-animatedsprite2d 2022-05-13 14:56:52 +02:00
bruvzg 05963674a7
Implement TextMesh resource.
Apply simulated slant and embolden to the TextServer `gont_get_glyph_contours` results.
2022-05-13 08:20:22 +03:00
Hugo Locurcio 515676a7f5
Remove unused `GPUParticlesCollisionHeightField3D.follow_camera_push_ratio` property
- Rename setter/getter methods for consistency.
- Remove section in the inspector as there is now only 1 property
  within the section.
- Add performance hints to property hints.
2022-05-13 04:19:28 +02:00
Megamega53 de968baca9
Improve AnimatedSprite2D description in the class reference 2022-05-13 01:36:07 +02:00
Rémi Verschelde 826f5358a1
Merge pull request #60771 from snailrhymer/enum-indentation-doc-fix
Indent bullet points in enum descriptions
2022-05-12 21:13:21 +02:00
Rémi Verschelde ff30a09993
Merge pull request #60643 from clayjohn/GLES3-3D 2022-05-12 21:08:02 +02:00
SnailRhymer 38cf07b768 Indent bullet points in enum descriptions
When converting doc xml files to rst, add an indenation level to bullet points in the text description of enum values.
Also add check to avoid out of bounds error in rstize_text.
2022-05-12 19:34:49 +01:00
smix8 371054e3e5 Add NavigationServer2D/3D API functions to find missing RID info
Utility functions for NavigationServer2D/3D to find missing RID information when working with Server API directly. e.g. from map to regions and agents, from agent or region to map, from region to map and agents and so on ....

Requirement to work with NavigationServer API exklusive without SceneTree nodes and when juggling agents and regions between multiple navigation maps.
2022-05-12 20:23:19 +02:00
clayjohn 652adcd5bf Basic 3D rendering 2022-05-12 10:37:27 -07:00
Yuri Rubinsky a439832035 Fix signal completion in GDScript editor 2022-05-12 16:10:48 +03:00
reduz 8b7c7f5a75 Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation.

* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
  for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).

This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
Yuri Roubinsky dbd7a31507 Implement exponential operator (**) to GDScript/Expressions 2022-05-11 16:30:37 +03:00
Rémi Verschelde 72eb1b876a
Merge pull request #60922 from KoBeWi/JoinedStringArray 2022-05-10 16:42:04 +02:00
Rémi Verschelde b6983eeccf
Merge pull request #51591 from Calinou/call-group-default-immediate
Make `{call,set,notify}_group()` immediate by default
2022-05-10 14:52:23 +02:00
Rémi Verschelde aee88a7370
Merge pull request #46208 from floppyhammer/AddFillModeToProgressBar 2022-05-10 14:48:44 +02:00
kobewi 3da7dda854 Mention how to join PackedStringArray 2022-05-10 13:56:31 +02:00
Rémi Verschelde cc66d5e173
Merge pull request #60855 from timothyqiu/packed-array-find
Add search methods for packed arrays
2022-05-10 13:39:55 +02:00
floppyhammer f76d417d8a Add fill_mode to ProgressBar 2022-05-10 19:34:48 +08:00
Yuri Roubinsky a8bbe570ca Rename `hint_albedo`, `hint_white/black` in shaders 2022-05-09 22:50:18 +03:00
Yuri Rubinsky 033e211724
Merge pull request #60845 from Chaosus/vs_color_func 2022-05-09 21:34:34 +03:00
kobewi c836bdf5b1 Mention that Area2D doesn't support one_way_collision 2022-05-09 15:00:53 +02:00
Silc Renew ba8398f270 Fixed delta & Implement selection of whether or not to seek root 2022-05-09 08:28:32 +09:00
Haoyu Qiu 380a53f02f Add search methods for packed arrays
* count()
* find()
* rfind()
2022-05-07 20:16:11 +08:00
Yuri Roubinsky ee1b7a033d Push `HSV2RGB/RGB2HSV` to `ColorFunc` (from `VecFunc`) in visual shaders 2022-05-07 09:49:12 +03:00
Rémi Verschelde 61517b6d39
Merge pull request #59720 from Vitika9/itemlist-signals 2022-05-06 10:46:47 +02:00
Vitika9 aef3b5681d Changed signals of ItemList 2022-05-06 13:09:04 +05:30
Rémi Verschelde f70dd61a49
Merge pull request #60811 from smix8/astar_zero_point_weight_4.x 2022-05-06 08:40:12 +02:00
Rémi Verschelde f70085a942
Merge pull request #60802 from Calinou/profiler-idle-time-rename 2022-05-06 08:28:59 +02:00
smix8 868fe4942c Allow AStar2D/AStar3D zero point weight
Allow AStar2D/AStar3D zero point weight.

Limit was set to 1 which seemed like an arbitrary value as lower values down to zero can be useful for common gameplay navigation elements like teleports.
2022-05-06 02:33:10 +02:00
Hugo Locurcio 79be2c7b75
Rename profiler "Idle Time" to "Process Time"
References to "idle time" are progressively being replaced by
"process time" throughout the engine to avoid confusion.
2022-05-05 20:23:47 +02:00
Casper Beyer c1a183975f Fix `get_coords_level_tile_proxy` description 2022-05-06 02:00:41 +08:00
Hugo Locurcio cd4b60d0d4
Handle CLI arguments without a value in `OS.get_cmdline_args()` example
Command lines such as `--host --address 127.0.0.1` are now parsed as
`{"host": "", "address": "127.0.0.1"}`.
2022-05-05 19:20:03 +02:00
Rémi Verschelde 0ae2ba0862
Merge pull request #60263 from SirQuartz/Chronos 2022-05-05 18:26:05 +02:00
Rémi Verschelde a7d4ac3dd5
Merge pull request #60304 from ellenhp/document_stereo_enhance 2022-05-05 18:04:54 +02:00
Hugo Locurcio aabbb40009
Make `{call,set,notify}_group()` immediate by default
This results in less surprising behavior out of the box.

Internal usages were modified to keep the existing behavior
identical there.
2022-05-05 16:59:37 +02:00
Nicholas Huelin 8409d92282 Fix inconsistent naming in Time 2022-05-05 16:00:37 +02:00
Ellen Poe 76ba7099c3 Partially document AudioEffectStereoEnhance. 2022-05-05 15:59:07 +02:00
Rémi Verschelde 71e41eb395
Merge pull request #60597 from reduz/missing-node-resource-placeholders 2022-05-05 15:57:50 +02:00
Rémi Verschelde f10f2a7232 i18n: Sync classref translations with Weblate
(cherry picked from commit 021f92a1be)
2022-05-05 15:55:50 +02:00
Rémi Verschelde e7a58a7eb6 Core: Rename math 'phi' arguments to 'angle' 2022-05-05 14:17:39 +02:00
Micky 87599054d2 Specify return value of Transform3D.scaled() and more
Add more `[code]` (Transform3D)

Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>

Add more `[code]` (Transform2D)

Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2022-05-05 13:42:24 +02:00
Pawel Lampe 88d3f14697 Add ability to `bake_navigation_mesh` off thread.
This feature makes it possible to workaround problems such as:
 - long baking time due to heavy synchronization when parsing geometry
   from mesh instances
 - crash when freeing `NavigationMeshInstance` while baking
 - errors when actively baking node tree is being detached from the
   scene tree
2022-05-04 23:00:18 +02:00
Rémi Verschelde 38a922a365
Merge pull request #60740 from KoBeWi/postapo_frame_draw 2022-05-04 20:37:51 +02:00
Rémi Verschelde 84f64ddde9
Merge pull request #60723 from reduz/refactor-module-initialization 2022-05-04 19:08:43 +02:00
reduz de0ca3b999 Refactor module initialization
* Changed to use the same stages as extensions.
* Makes the initialization more coherent, helping solve problems due to lack of stages.
* Makes it easier to port between module and extension.
* removed the DRIVER initialization level (no longer needed).
2022-05-04 17:34:51 +02:00
Rémi Verschelde 3ac1c8e9f3
Merge pull request #60731 from KoBeWi/action_editor
Clarify InputMap.action_get_events() in the editor
2022-05-04 09:03:21 +02:00
kobewi 708a3b3db8 Improve Viewport.get_texture() description 2022-05-04 02:30:32 +02:00
mdavisprog f3c1232c59 Add OS::is_process_running function.
Adds the is_process_running function to the native OS class and exposes it to script.

This is implemented on Windows and Unix platforms. A stub is provided for other platforms that do not support this function.

Documentation is updated to reflect new API function.
2022-05-03 17:27:17 -07:00
kobewi 5235584066 Clarify InputMap.action_get_events() in the editor 2022-05-03 19:45:50 +02:00
reduz 0a57f964a3 Implement missing Node & Resource placeholders
Implemented by request of @neikeq to advance in the GDExtension version of Mono.

* If a Resource type is missing upon load, it will be remembered together with its data (Unless manually overriden).
* If a Node type is missing upon load, it will be also be remembered together with its data (unless deleted).

This feature makes working with GDExtension much easier, as it ensures that missing types no longer cause data loss.
2022-05-03 17:08:09 +02:00
Rémi Verschelde b239275989
Merge pull request #60583 from reduz/placeholder-assets 2022-05-03 16:43:13 +02:00
Rémi Verschelde 8aa791d166
Merge pull request #59321 from Calinou/primitive-meshes-csg-tweak-default-sizes
Decrease default sizes of some primitive and CSG meshes for consistency
2022-05-03 15:19:30 +02:00
Rémi Verschelde 6530d46d67
Merge pull request #51102 from Calinou/renderingserver-add-api-version-getter
Add `get_video_adapter_api_version()` to RenderingServer
2022-05-03 14:44:55 +02:00
Rémi Verschelde 77c9138e72
Merge pull request #24402 from guilhermefelipecgs/state_machine_improvement
Improvements to AnimationNodeStateMachine
2022-05-03 14:25:30 +02:00
Rémi Verschelde 3614492dd3
Merge pull request #60644 from PureAsbestos/master 2022-05-03 11:37:15 +02:00
Hugo Locurcio 31194f5b1c
Add `get_video_adapter_api_version()` to RenderingServer
This method can be used to get the graphics API version currently in
use (such as Vulkan). It can be used by projects for troubleshooting
or statistical purposes.
2022-05-03 01:18:35 +02:00
Guilherme Felipe e7056c195d Improvements of state machine
- Open the menu to add new animation nodes by dragging the transitions to
empty areas and automatically connecting them.
- Adds box selection to the state machine.
- Add feature to group/ungroup selected nodes in a "sub" state machine.
- Add start/end node by default. In addition, add new color to these
nodes to differentiate then.
- Add tooltip for transitions to show the connection "from -> to".
- Add new "type" of transition line when multiple transitions are
grouped.
- Add popup to connect nodes in sub state machine.
- Add dialog to select which nodes can be deleted when they are grouped.
- Add classes:
	AnimationNodeStartState
	AnimationNodeEndState
	EditorAnimationMultiTransitionEdit
- Implements disabled transition

API Changes:
- Now it's posible to add transitions between state machines,
`AnimationNodeStateMachine::add_transition` will works with relative path,
this means you can use it like this `add_transition("Idle", "Walk", tr)`
or `add_transition("Idle", "StateMachine/Shoot)`.
2022-05-02 13:06:36 -03:00
Marcel Admiraal 97e87a2daf Fix screen_get_usable_rect returning display safe area 2022-05-02 09:31:32 +02:00
Rémi Verschelde bc7ccc909b
Merge pull request #60551 from madmiraal/implement-3466
Add a method for obtaining display cutouts on Android
2022-05-02 07:56:41 +02:00
Rémi Verschelde 4e06ce7840
Merge pull request #60655 from smix8/navigation_region_rid_4.x
Add get_region_rid() to NavigationRegion2D and NavigationRegion3D
2022-05-01 14:17:40 +02:00
Rémi Verschelde 122fa74f6c
Merge pull request #60650 from bruvzg/lbl_n_spr_z_order 2022-04-30 16:32:32 +02:00
bruvzg 0a0e94d996
Expose Label3D and Sprite*3D material render priority properties. 2022-04-30 15:09:30 +03:00
smix8 05d06b8957 Add get_region_rid() NavigationRegion2D and NavigationRegion3D
Add get_region_rid() to NavigationRegion2D and NavigationRegion3D
2022-04-30 13:27:30 +02:00
Rémi Verschelde f131ec336b
Merge pull request #60614 from timothyqiu/lerp-angle-doc 2022-04-30 13:25:04 +02:00
Haoyu Qiu 492903a0b2 Document lerp_angle behavior when angles are approximately PI apart 2022-04-30 19:02:21 +08:00
Rémi Verschelde e619e0e4d4
Merge pull request #59419 from Calinou/doc-basematerial3d-detail 2022-04-30 10:49:36 +02:00
Hendrik Brucker 6d876baf60 Improve the VisualShader/VisualScript editor UI 2022-04-30 03:56:57 +02:00
PureAsbestos a89b3f872d Change 'throws an error' to 'prints an error' in classref 2022-04-29 19:20:46 -05:00
Hugo Locurcio 7ac45542f6
Improve CollisionObject2D and CollisionObject3D pickable documentation 2022-04-29 23:14:46 +02:00
Rémi Verschelde 7d999b7507
Merge pull request #59411 from Calinou/doc-tonemap
Improve documentation for tonemapping operators
2022-04-29 23:14:29 +02:00
Hugo Locurcio 91f9a48ada
Merge pull request #59418 from Calinou/doc-environment 2022-04-29 21:50:08 +02:00
Rémi Verschelde 0e98dbb19c
Merge pull request #60070 from Calinou/proceduralskymaterial-add-dithering
Add dithering to ProceduralSkyMaterial to combat banding
2022-04-29 20:28:11 +02:00
Hugo Locurcio d567369c8f
Tweak the Viewport configuration warning to mention 2×2 size requirement 2022-04-29 20:25:05 +02:00
kobewi 8187a777ce Small improvements to get_first_node_in_group() 2022-04-29 16:14:48 +02:00
Rémi Verschelde ce01bf22be
Merge pull request #60405 from CheetoMonster/documentation-edits
BoxContainer description to point to the "Using Containers" page
2022-04-29 08:04:32 +02:00
bruvzg be2ee9d277
[Label3D] Add offset property. 2022-04-28 21:23:15 +03:00
Rémi Verschelde 5a4e478b0f
Merge pull request #58599 from Calinou/styleboxflat-add-skew
Add a Skew property to StyleBoxFlat
2022-04-28 18:32:01 +02:00
Haoyu Qiu 6c01ef8f4c Miscellaneous Tween fixes 2022-04-28 21:19:01 +08:00
bruvzg 6ab672d1ef Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows.
Implement TextServer word break method.
2022-04-28 14:35:41 +03:00
reduz b02c7387c7 Implement placeholder assets
* Placeholder textures
* Placeholder meshes
* Placeholder material

This PR is the first step towards implementing https://github.com/godotengine/godot-proposals/issues/2756
It adds an asset type that uses no resources, which can be used to replace the existing ones on export for using on the upcoming server export.
2022-04-28 12:19:01 +02:00
Chris verBurg 3b941ed98c Link to Container tutorial
Users happening across any of the Container pages may not already know the intent of Containers, or which others are available.  This commit adds a link to the existing "GUI containers" page in their tutorials sections.
2022-04-28 00:22:43 -07:00
Hugo Locurcio 53b8899be9
Decrease default sizes of some primitive and CSG meshes for consistency 2022-04-27 22:45:38 +02:00
Rémi Verschelde 3e9ead05f2
Merge pull request #58685 from IgorKordiukiewicz/gpu_particles_2d_interpolation_property
Added interpolation property to GPUParticles2D
2022-04-27 13:58:41 +02:00
Rémi Verschelde 6e6fe2b025
Merge pull request #59582 from Faless/net/4.x_tcp_explicit_poll 2022-04-27 13:56:58 +02:00
Rémi Verschelde 1de51133c9
Merge pull request #60331 from KoBeWi/tween_static() 2022-04-27 13:20:11 +02:00
Rémi Verschelde a680493397
Merge pull request #60275 from octetdev2/prefer-constant-for-docs 2022-04-27 12:19:08 +02:00
Rémi Verschelde d22850234c
Merge pull request #59393 from techiepriyansh/move-gltf-export-under-scene-menu 2022-04-27 11:51:49 +02:00
Rémi Verschelde 2890ac7100
Merge pull request #60319 from TokageItLab/implement-global-rest 2022-04-27 11:06:42 +02:00
Rémi Verschelde 8dfa12cae7
Merge pull request #59979 from bruvzg/cpp_check2 2022-04-27 10:08:26 +02:00
Rémi Verschelde 74ae1ec545 doc: Update iOS hint for Input.vibrate_handheld after #60397 2022-04-27 09:45:44 +02:00
kobewi b80e52f048 Expose move_to_trash() 2022-04-27 01:02:11 +02:00
Rémi Verschelde e9e2aaf812
Merge pull request #60513 from Calinou/default-font-add-msdf-mipmap
Add MSDF and mipmap generation project settings for the default font
2022-04-26 22:39:55 +02:00
Fabio Alessandrelli aee2240d5f [Net] Allow branch-specific MultiplayerAPIs.
Removes custom_multiplayer from Node.
MultiplayerAPI overrides are now set at SceneTree level, and apply to
whole branches.
Impact on performance when using only the default multiplayer or
overriding it is minimal, the use of branches can likely be further
optimized by caching nodes and relevant MultiplayerAPI IDs.
2022-04-26 17:22:54 +02:00
Marcel Admiraal 71ce5857ec Add a method for obtaining display cutouts on Android 2022-04-26 13:51:21 +02:00
Rémi Verschelde 06c33cca18
Merge pull request #60511 from akien-mga/readd-find_node 2022-04-26 09:42:19 +02:00
Rémi Verschelde bef00b2b0d
Merge pull request #60445 from nathanfranke/minor-changes
small changes: improve OS.get_name classref, misc/scripts fixes, remove trailing quote
2022-04-25 23:10:48 +02:00
Rémi Verschelde 3e1df91ca6
Merge pull request #60450 from timothyqiu/packed-array-doc
Remove `Array` link in description of `Packed*Array`
2022-04-25 23:05:18 +02:00
Rémi Verschelde baa0b4fdec i18n: Sync classref translations with Weblate
(cherry picked from commit 4c68304e2f)
2022-04-25 17:19:45 +02:00
Rémi Verschelde ac4e322ac8
Merge pull request #60472 from KoBeWi/dragging_rights 2022-04-25 16:56:57 +02:00
Rémi Verschelde df4de306a9
Merge pull request #60490 from aaronfranke/dap-typo 2022-04-25 16:51:09 +02:00
Hugo Locurcio 43c34bf611
Add MSDF and mipmap generation project settings for the default font
This can be used to improve Label3D and scaled Control appearance
in prototypes.
2022-04-25 16:47:44 +02:00
Rémi Verschelde 02bb8e948f
Merge pull request #60261 from fire-forge/theme-prop-renames 2022-04-25 16:20:19 +02:00
Rémi Verschelde 63a052d96b
Merge pull request #60386 from bruvzg/label3d 2022-04-25 15:51:31 +02:00
Rémi Verschelde 9c2ea7e296 Node: Re-add `find_node` as `find_child`, improve docs
The new name contrasts it better with `find_parent`, and makes it clear
that it only matches child/descendant nodes.

Also rename `find_nodes` to `find_children` accordingly.
2022-04-25 15:21:22 +02:00
Rémi Verschelde 7c7ce7dcd7
Merge pull request #60298 from reduz/scene-unique-paths 2022-04-25 13:38:08 +02:00
reduz 8580f377a3 Implement Scene Unique Nodes
Implements https://github.com/godotengine/godot-proposals/issues/4096

* Nodes can be marked unique to the scene in the editor (or via code).
* Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched.
* Implementation is very optimal, as these nodes are cached.
2022-04-25 12:19:17 +02:00
kobewi 31a23ab33f Improve descriptions for drag methods 2022-04-24 20:41:00 +02:00
Aaron Franke fb6aaacaed
Fix type name typo in Debug Adapter Protocol 2022-04-24 03:21:23 -05:00
FireForge 3073b85de9 Rename theme properties to include underscores
- check_vadjust -> check_v_adjust
- close_h_ofs -> close_h_offset
- close_v_ofs -> close_v_offset
- commentfocus -> comment_focus
- hseparation -> h_separation
- ofs -> offset
- selectedframe -> selected_frame
- state_machine_selectedframe -> state_machine_selected_frame
- table_hseparation -> table_h_separation
- table_vseparation -> table_v_separation
- vseparation -> v_separation
2022-04-23 11:16:18 -05:00
GTcreyon ce1fcfcff9 Changed "pair" to "triplet" in Vector3 definition 2022-04-23 12:15:14 +01:00
Haoyu Qiu 24febff2dc Remove Array link in description of PackedArrays 2022-04-23 11:06:02 +08:00
Nathan Franke 1304d72fc1
improve OS.get_name classref, misc/scripts fixes, remove trailing quote 2022-04-22 17:13:08 -05:00
bruvzg be611c1c05
Implement Label3D node.
Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
bruvzg de4c97758a
Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
Yuri Rubinsky f4b0c7a1ea
Merge pull request #60175 from Geometror/visual-shader-vector4 2022-04-20 08:33:42 +03:00
Hugo Locurcio 3ca4514866
Merge pull request #50175 from kleonc/image-blit-blend-fix-rects
`Image.blit_rect/blend_rect` Fix rects calculations for negative arguments
2022-04-19 16:30:08 +02:00
kobewi 3017530e26 Make Tween.interpolate_value() static 2022-04-17 23:13:39 +02:00
Silc 'Tokage' Renew 4d4ffa3a2c Implement global rest 2022-04-18 02:11:19 +09:00
Haoyu Qiu 1b891069cd Document timestamp decimal fraction in Time 2022-04-16 13:14:58 +08:00
Casper Beyer beb7a9debe Prefer constant tags for constants 2022-04-16 00:21:05 +08:00
Michael Alexsander bab2f3c021 Add `font_separator` and related properties to `PopupMenu` 2022-04-13 23:46:35 -03:00
Rémi Verschelde 321213d863
Merge pull request #60220 from YeldhamDev/the_line_must_be_drawn_here
Fix and tweak labeled separator in `PopupMenu`
2022-04-14 00:15:23 +02:00
Rémi Verschelde 970debed93
Merge pull request #60177 from reduz/animation-library-import
Import scenes as AnimationLibrary
2022-04-13 22:47:54 +02:00
Michael Alexsander 59c3d4e17f Fix and tweak labeled separator in `PopupMenu` 2022-04-13 17:13:29 -03:00
reduz 66009318e0 Import scenes as AnimationLibrary
Added the ability to import scenes as AnimationLibrary

* Completes implementation of https://github.com/godotengine/godot-proposals/issues/4296
* Helps if you want to export animations to a separate file (say a GLTF) to avoid re-importing/exporting them every time the model changes.
* Helps if you simply want to have animations using a dummy model, which can be shared across multiple models.

Creates a secondary scene importer used only for animations.

**NOTE**: A new flag for scene importer: EditorSceneFormatImporter.IMPORT_DISCARD_MESHES_AND_MATERIALS has been added, to hint importers that they should skip meshes and animations (and hence make importing faster). It is not implemented in any importer yet, this should be done in a separate PR.
2022-04-13 15:06:56 +02:00
Rémi Verschelde d27f60f0e8
Merge pull request #60199 from akien-mga/color-clarify-srgb-linear-conversions 2022-04-13 13:41:21 +02:00
Rémi Verschelde b06ac80f81
Merge pull request #60028 from LightningAA/Improve-Signal-Docs 2022-04-13 12:58:18 +02:00
Rémi Verschelde 9b89c07075
Merge pull request #60034 from Calinou/camera-allow-lower-size 2022-04-13 12:48:08 +02:00
Rémi Verschelde 46ef52162e Color: Rename `to_srgb`/`to_linear` to include base color space
This helps reduce confusion around sRGB <> Linear conversions by making
both input and output color spaces explicit.
2022-04-13 11:45:52 +02:00
Rémi Verschelde 8904731b8b
Merge pull request #60012 from Sauermann/fix-collisionobject-canvas-doc 2022-04-13 09:27:56 +02:00
Rémi Verschelde 43305c6b79
Merge pull request #60017 from timothyqiu/nav-server-free
Rename `NavigationServer`'s `free` method to `free_rid`
2022-04-13 08:33:18 +02:00
SuddenlyNothing 892c31e149 Add documentation to CheckBox 2022-04-12 21:05:55 +02:00
Hendrik Brucker cf58d23a72 Add Vector4 to VisualShader 2022-04-12 19:09:29 +02:00
Rémi Verschelde d9cb39c2e8
Merge pull request #60170 from ConteZero/context_menu 2022-04-12 18:42:58 +02:00
Yuri Rubinsky 3d63f6e36d
Merge pull request #60171 from Chaosus/restore_aa 2022-04-12 18:09:58 +03:00
ConteZero 645aded7e9 Add context menu to RichTextLabel 2022-04-12 16:28:38 +02:00
Priyansh Rathi 0ea7780e33
move gltf export under scene menu 2022-04-12 19:42:41 +05:30
Rémi Verschelde 724dd82f92
Merge pull request #60069 from Calinou/fsr-fix-editor-enum 2022-04-12 14:33:52 +02:00
Yuri Roubinsky 6e9535a9c8 Restore antialiasing for `draw_line` 2022-04-12 13:03:56 +03:00
Haoyu Qiu 2fa3c65d30 Improves EditorInspector documentation 2022-04-12 12:08:24 +08:00
Rémi Verschelde 9528aa42be
Merge pull request #60102 from KoBeWi/graphememe 2022-04-11 17:49:46 +02:00
Rémi Verschelde 4ab86c6731
Merge pull request #59980 from reduz/animation-libraries 2022-04-11 14:18:35 +02:00
Rémi Verschelde 2ec68599a4
Merge pull request #60111 from KoBeWi/the_files_have_landed 2022-04-11 12:52:51 +02:00
reduz 6f401439f8 Implement Animation Libraries
* Instead of containing single animations, AnimationPlayer now contains libraries.
* Libraries, in turn, contain the animations.

This paves the way for implementing the possibility of importing scenes as animation libraries, finally allowing to import animations separate from the 3D models.

Missing (will be done on separate PRs):

* Make it possible to import scenes (dae/fbx/gltf) as animation libraries.
* Make it possible for AnimationTree to import animation libraries on its own, so it does not rely on AnimationPlayer for everything.
2022-04-11 12:51:54 +02:00
Rémi Verschelde 596e529a59
Merge pull request #60125 from Calinou/makerst-improve-error-reporting 2022-04-11 12:51:31 +02:00
Rémi Verschelde ca9372622f
Merge pull request #60104 from ConteZero/shortcut_keys 2022-04-11 12:02:42 +02:00
Hugo Locurcio f0b860fbad
makerst: Improve error reporting
- List file names before error descriptions, as is common in linters.
- Print the number of errors reported at the end of the list.
- Use double quotes instead of single quotes in messages.
2022-04-11 02:34:37 +02:00
kobewi 63de41b996 Improvements to files_dropped signal 2022-04-11 00:37:06 +02:00
ConteZero addadaaa24 Add select_all() to RichTextLabel 2022-04-10 18:03:10 +02:00
kobewi 2c85599218 Improve shaped_text_get_word_breaks() 2022-04-10 17:43:52 +02:00
FireForge 8e752b06e8 Expose EditorSpinSlider.hide_slider 2022-04-09 16:31:22 -05:00
Hugo Locurcio bc2ca2ebcf
Add dithering to ProceduralSkyMaterial to combat banding
Dithering was already present in PhysicalSkyMaterial. This brings
it to ProceduralSkyMaterial as well, with the same algorithm
and default intensity.
2022-04-09 18:29:41 +02:00
Hugo Locurcio d15b69118d
Fix 3D scaling enum size in the editor and improve descriptions 2022-04-09 17:53:45 +02:00
fabriceci 09efb1f726 Fix up direction doc description 2022-04-09 12:59:24 +02:00
Hugo Locurcio 2252663163
Allow `size` values as low as `0.001` in Camera3D's orthogonal/frustum mode
This allows for lower field of view (or higher zoom) in orthogonal
and frustum camera modes.

The property hint also allows setting the size with greater precision.
2022-04-08 18:49:45 +02:00
Aaron Record dc4bf7f6e6 Add tutorial links to Signal's documentation 2022-04-08 08:25:45 -06:00
Haoyu Qiu 63a9188ddb Rename NavigationServer's free method to free_rid 2022-04-08 17:39:17 +08:00
Markus Sauermann b9c91d620e Add a note about collisions in different canvases. 2022-04-08 09:27:31 +02:00
Rémi Verschelde 0f9231ca0f
Merge pull request #59788 from Vitika9/59711 2022-04-07 15:30:57 +02:00
jordi 14bad75206 Add enum values (Ignore, Warn, Error) to GDScript warnings 2022-04-06 10:57:33 -05:00
kobewi 6e622c58c5 Change gizmo_extents to property 2022-04-05 16:16:28 +02:00
Rémi Verschelde f00803b8a5
Merge pull request #56695 from bruvzg/mod_unicode_input 2022-04-05 14:03:39 +02:00
Rémi Verschelde c91f4ac419
Merge pull request #59910 from rcorre/array-remove-doc 2022-04-05 13:43:21 +02:00
Ryan Roden-Corrent f84e2db35e
Clarify Array.erase for nonexistant element.
The docs specify that Array.remove does nothing if the index does not
exist. Array.erase does not have a similar phrase, so it's unclear if
erase will print an error, or silently do nothing.
2022-04-05 07:07:56 -04:00
bruvzg d1207a0504
[Input] Add extra `shortcut_input` input processing step to process Unicode character input with Alt / Ctrl modifiers, after processing of shortcuts. 2022-04-05 13:46:45 +03:00
Rémi Verschelde f084d50cdd
Merge pull request #59880 from m4gr3d/update_resizeable_main 2022-04-04 19:06:54 +02:00
Rémi Verschelde fc45c28660
Merge pull request #59841 from KoBeWi/drag_box 2022-04-04 18:24:06 +02:00
Fredia Huya-Kouadio f1a7caf9bb Remove duplicate `resizable` settings 2022-04-04 09:18:07 -07:00
Rémi Verschelde e659eb66a0
Merge pull request #59874 from ConteZero/richtextlabel_deselect 2022-04-04 16:57:11 +02:00
ConteZero 45159e88e1 Add deselect() to RichTextLabel 2022-04-04 16:06:57 +02:00
Igor Kordiukiewicz fd54762892 Added interpolation property to GPUParticles2D 2022-04-04 15:51:13 +02:00
Rémi Verschelde 338b23d572
Merge pull request #59513 from BastiaanOlij/openxr_actionmap_editor 2022-04-04 14:26:28 +02:00
Bastiaan Olij 9b7b9de0e5 Add action map editor for OpenXR 2022-04-04 18:43:29 +10:00
kobewi c8de265307 Mention how to add dragging for SpinBox's LineEdit 2022-04-03 19:40:14 +02:00
Rémi Verschelde c630c2001d
Merge pull request #59633 from EricEzaM/better-code-complete-update
Improve sorting of Code Completion options.
2022-04-03 12:34:00 +02:00
Rémi Verschelde 6bbd4def45
Merge pull request #59415 from KoBeWi/tween_time() 2022-04-02 00:31:40 +02:00
Vitika9 ff75b30e6e Removed show_on_top property in CanvasItem 2022-04-01 18:40:40 +05:30
Rémi Verschelde 26048c805b
Merge pull request #59331 from bartekd97/navigation-agent-layers 2022-04-01 13:35:51 +02:00
Max Hilbrunner c7f6af2855
Merge pull request #59759 from novaplusplus/month_late_typo_fix
Fixing some of my own typos
2022-04-01 12:49:17 +02:00
Eric M 4ab605d14d Improve sorting of Code Completion options.
Done by ordering options by their location in the code - e.g. local, parent class, global, etc.
2022-04-01 20:39:09 +10:00
Rémi Verschelde 4263f02f28
Merge pull request #59764 from reduz/blender-import-autodetect 2022-04-01 11:42:05 +02:00
reduz e32215fbad Add Blender install autodetection and configuration.
This PR is a continuation to #54886

* Changed Blender path editor setting from binary to installation.
* Add a class to query whether the format is supported.
* This class allows to create proper editors to configure support.

**NOTE**: This PR only provides autodetection on Linux. Code needs to be added for Windows and MacOS to autodetect the Blender installation.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2022-04-01 11:01:12 +02:00
Rémi Verschelde 142a039f43
Merge pull request #59712 from Calinou/doc-canvasitem-top-level 2022-03-31 23:18:54 +02:00
Rémi Verschelde 8e5d927af5
Merge pull request #59590 from Calinou/rename-print-stray-nodes 2022-03-31 22:21:51 +02:00
nova++ 05718796db
Fixing some of my own typos...
(and a little improvement to wording that was bugging me)
2022-03-31 14:20:37 -04:00
Hugo Locurcio a29f2bfe54
Rename `Node.print_stray_nodes()` to `Node.print_orphan_nodes()`
The "orphan" terminology is already used elsewhere.
2022-03-31 18:33:02 +02:00
Rémi Verschelde a647fb3e62 Fix typos with codespell
Using codespell 2.2-dev from current git.

Fix a couple incorrect uses of gendered pronouns.
2022-03-31 14:07:29 +02:00
Hugo Locurcio f049c7ed06
Clarify what `top_level` does in CanvasItem 2022-03-31 02:04:55 +02:00
Hugo Locurcio de363db2a6
Improve documentation for Array operators 2022-03-30 20:04:45 +02:00
K. S. Ernest (iFire) Lee 0a6889d834 Add fbx2gltf support for importing .fbx files
Lets you drag or place .fbx files in the project folder and it will import the files.

An editor setting sets the location of the fbx2gltf binary.

Enables .fbx and .blend by default.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-03-30 15:22:46 +02:00
Rémi Verschelde 118f29694b
Merge pull request #59691 from akien-mga/remove-adhoc-fbx-importer 2022-03-30 14:44:07 +02:00
Rémi Verschelde 03c58954c0
Merge pull request #58436 from piiertho/feature/typed-vararg-method-bind 2022-03-30 13:47:35 +02:00
Max Hilbrunner 3f78375cce
Merge pull request #58934 from Karmavil/doc/classes/array.xml
doc: Add descriptions for Array operators
2022-03-30 13:40:13 +02:00
Rémi Verschelde 33d477498e Remove ad-hoc FBX importer
This importer was the fruit of a lot of amazing reverse engineering
work by RevoluPowered, based on the original Assimp importer that was
introduced by fire.

While promising and well tuned for a specific type of FBX scenes, it
was found to have many flaws to support the many FBX exporters and
legacy models that Godot users want to use. As we currently lack a
maintainer to improve it, those issues are left unresolved and FBX
import is still sub-par in the current Godot releases.

After some experimentation, we're instead adding a new importer that
relies on Facebook's `fbx2gltf` command line tool to convert FBX to
glTF, so that we can then use our well-maintained glTF importer.
See #59653 and https://github.com/facebookincubator/FBX2glTF for details.
2022-03-30 13:04:31 +02:00
Pierre-Thomas Meisels 63f7f44ccb Make vararg method bind no return and return
Type emit_signal exposed method return type

set UndoRedo add_do_method and add_undo_method exposed return void

Set TreeItem::_call_recursive_bind returns void

Set _rpc_bind and _rpc_id_bind returns void in Node

Set _call_group and _call_group_flags method returns void in SceneTree

Set godot-cpp-test CI flag to false
2022-03-30 11:43:12 +02:00
reduz 45f74ceb85 Add PortableCompressedTexture
* Resource that allows saving textures embedded in scenes or standalone.
* Supports only formats that are portable: Lossy, Lossles or BasisUniversal

This is something I wanted to add for a long time. I made it now because @fire
requires it for importing GLTF2 files with embedded textures, but also this
will allow saving Godot scenes as standalone binary files that will run
in all platforms (because textures will load everywhere).

This is ideal when you want to distribute individual standalone assets online
in games that can be built from Godot scenes.
2022-03-30 10:39:41 +02:00
K. S. Ernest (iFire) Lee 9484ee7a9e Add support for importing .blend files
Lets you drag or place .blend files in the project folder and it will import the files.

Checks for Blender 3.0's gltf2 `export_keep_originals` option.

Add basepath support to GLTFDocument append_from_file.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-03-29 21:54:41 +02:00
Rémi Verschelde 482cdeaf71
Merge pull request #58608 from KoBeWi/metadefault 2022-03-29 16:14:28 +02:00
kobewi e04ae8c8bc Add get_total_elapsed_time() to Tween 2022-03-29 13:34:05 +02:00
Rémi Verschelde c5efda5f4e i18n: Sync classref translations with Weblate
(cherry picked from commit 37f6fff7ae)
2022-03-29 01:23:07 +02:00
Rémi Verschelde abbb0dc082
Merge pull request #59548 from akien-mga/obj-remove-unused-categories 2022-03-28 14:17:24 +02:00
Rémi Verschelde 41d075de58
Merge pull request #59456 from Calinou/color-expose-to-linear-srgb 2022-03-28 13:36:19 +02:00
Rémi Verschelde 143d13717b
Merge pull request #59553 from reduz/script-extension-support 2022-03-28 13:35:21 +02:00
Hugo Locurcio 1c343cd54d Expose Color's `to_linear()` and `to_srgb()` to scripting 2022-03-28 12:17:55 +02:00
Rémi Verschelde 00e9170812
Merge pull request #59574 from Sauermann/proposal-rename-warp-mouse
Rename warp mouse functions to warp_mouse
2022-03-28 08:52:02 +02:00
Hugo Locurcio fbec10179a
Improve documentation for `Camera3D.project_ray_{normal,origin}`
This mentions that internally, the inverse camera projection is used
to perform projections.
2022-03-27 20:31:18 +02:00
Fabio Alessandrelli 4a95408dd4 [Net] Change HTTPRequest timeout type to double.
For consistency with the Timer class and general time representation
inside the engine.
2022-03-27 18:15:56 +02:00
Karmavil aef97305db Add descriptions to operators 2022-03-27 12:13:56 -03:00
Fabio Alessandrelli 331f1662df [Net] Drop is_connected_to_host for TCP and UDP.
The UDP method is now called `is_socket_connected` to limit confusion
with the actual host connection status which doesn't make sense in UDP.

The TCP method is completly dropped, use get_status instead.

The only one left is the WebSocketPeer one, which should be fine as is
for now.
2022-03-27 16:36:44 +02:00
Fabio Alessandrelli 0e52867668 [Net] Make StreamPeerTCP::_poll_connection explicit.
No longer hacked into `get_status` and renamed to `poll`.

The old `poll` (for *nix `poll`, win `select`) is now called `wait`.
2022-03-27 16:36:44 +02:00
reduz 360dea5348 Add GDExtension support to Script
* Ability to create script languages from GDExtension
* Some additions to gdnative_extension.h to make this happen
* Moved the GDExtension binder to core

This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x.
Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
2022-03-27 16:13:00 +02:00
Markus Sauermann 0494e024d8 Rename warp mouse functions to warp_mouse 2022-03-27 14:12:01 +02:00
Rémi Verschelde f0407ad14d
Merge pull request #59336 from YeldhamDev/where_we_dropping_boys 2022-03-26 23:30:07 +01:00
Rémi Verschelde 5371009d8e Object: Remove unused category boilerplate
We might want to re-add something like this if/when we find a good use case
for it and do the effort to categorize all objects in the API properly.

Until then, it's better to remove that boilerplate since it's not needed.

Closes #18711.
2022-03-26 15:46:01 +01:00
Rémi Verschelde e7fd0ec31f doc: Fix String.rsplit code example
Fixes #36898.
Supersedes and closes #36951.
2022-03-26 15:05:05 +01:00
FireForge bb7e6e9951 Rename "ss_reflections_" to "ssr_" in Environment 2022-03-25 14:37:01 -05:00
Hugo Locurcio 7d8b344f01
Increase the maximum number of concurrent DNS queries from 32 to 256
This makes the following error message less likely to be printed
when performing many concurrent HTTP requests:

    Condition ' resolving == IP::RESOLVER_INVALID_ID ' is true. returned: ERR_BUG
2022-03-23 18:18:23 +01:00
Hugo Locurcio 25434531cd
Document the Environment class 2022-03-23 16:46:53 +01:00
Haoyu Qiu 405bc96a1e Document how to specify explicit value for `PROPERTY_HINT_ENUM` names 2022-03-23 17:05:49 +08:00
Rémi Verschelde 9162f27836
Merge pull request #59314 from reduz/add-static-methods-to-classdb 2022-03-22 19:22:46 +01:00
Hugo Locurcio 1a5cfcd335
Improve documentation related to detail mapping in BaseMaterial3D 2022-03-22 19:09:03 +01:00
reduz 2f651277da Add static method support to ClassDB
* Based on the work done for Variant in the past.
* Added `ClassDB::bind_static_method`
* Cleaned up ClassDB::bind_method to use variadic templates.

This adds support for having static methods in Object derived classes.
Note that this does not make it work yet in GDScript or Mono and, while it works for GDExtension, GodotCPP needs to be updated.
2022-03-22 16:27:34 +01:00
kobewi 3eb7fc4bfd Add optional 'default' argument to get_meta() 2022-03-22 15:50:47 +01:00
Rémi Verschelde 4c55a6529a
Merge pull request #59354 from Chaosus/astar3d 2022-03-22 13:15:21 +01:00
Rémi Verschelde 7538ad81ac
Merge pull request #59410 from bruvzg/mac_menu_features 2022-03-22 12:58:29 +01:00
Rémi Verschelde 2a116f601b
Merge pull request #59275 from bruvzg/ft_brotli 2022-03-22 12:47:00 +01:00
Hugo Locurcio 003e1e6217
Improve documentation for tonemapping operators 2022-03-22 12:14:51 +01:00
bruvzg 595995a5a7
[macOS] Add missing global menu features. 2022-03-22 12:38:14 +02:00
Michael Alexsander 94b8f38de2 Add visual marker when dragging and dropping tabs 2022-03-21 22:16:29 -03:00
zacryol 21fc3cbe81 update _init() description
Specify details regarding required parameters.
2022-03-21 09:13:32 -06:00
Rémi Verschelde 16e96e52d3
Merge pull request #59352 from winterpixelgames/notify-local-transform-constant 2022-03-21 12:26:26 +01:00
Haoyu Qiu 6bf01e0567 Mention default output node name for AnimationNodeBlendTree 2022-03-21 18:02:40 +08:00
Max Hilbrunner aa8ff21b2a
Merge pull request #59142 from Calinou/doc-multiplayerpeerextension
Document the MultiplayerPeerExtension class
2022-03-21 00:54:10 +01:00
Jason Knight 640099cce5 Bind NOTIFICATION_LOCAL_TRANFORM_CHANGED 2022-03-20 11:34:01 -06:00
Yuri Roubinsky 7913e04950 Rename `AStar` to `AStar3D` 2022-03-20 17:34:40 +03:00
BARTEK-PC\Bartek 4972f1b864 Expose navigable layers for NavigationAgent2D/3D 2022-03-20 15:04:56 +01:00
Rémi Verschelde cb51df3286
Merge pull request #59343 from madmiraal/fix-57943
Ensure minimum modifiers are pressed when matching actions
2022-03-20 11:26:05 +01:00
Marcel Admiraal ea20049afc Ensure minimum modifiers are pressed when matching actions 2022-03-20 08:02:54 +00:00
kobewi 342dac77d4 Hide text and icon properties in OptionButton 2022-03-19 13:36:10 +01:00
Rémi Verschelde 288cdca71d
Merge pull request #59290 from rburing/get_process_info_docs
PhysicsServer3D docs: sync phrasing of get_process_info with 2D docs
2022-03-19 08:30:44 +01:00
Ricardo Buring a1d4f8d389 PhysicsServer3D docs: sync phrasing of get_process_info with 2D docs 2022-03-18 19:53:14 +01:00
Rémi Verschelde 9c231c2c1a
Merge pull request #59254 from Calinou/doc-node-owner
Mention that Node's `owner` must be set for persistence to work
2022-03-18 19:24:07 +01:00
Hugo Locurcio be1acf3b92
Mention that Node's `owner` must be set for persistence to work
This is already done in `Node.add_child()` documentation, but
this copies the note in `Node.owner` for good measure.
2022-03-18 18:12:44 +01:00
Rémi Verschelde 19950076b1
Merge pull request #58394 from bruvzg/rtl_hint 2022-03-18 14:49:13 +01:00
Rémi Verschelde 5c8bd6fd71
Merge pull request #58233 from bruvzg/gde_ts 2022-03-18 14:29:58 +01:00
bruvzg e07a8f0aa6
Add brotli decoder and WOFF2 support. 2022-03-18 15:09:38 +02:00
Rémi Verschelde acc9b5b390
Merge pull request #55399 from RPicster/particlesmaterial-sphere-emittershape
ParticleMaterial: Sphere emission shape emitting from the volume.
2022-03-18 08:21:59 +01:00
Rémi Verschelde 5d23613836
Merge pull request #49738 from Calinou/ssao-gi-default-half-resolution
Compute SSAO at half resolution by default
2022-03-18 07:14:23 +01:00
Rémi Verschelde 756178d342
Merge pull request #59087 from clayjohn/sky-mode
Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
2022-03-18 00:09:35 +01:00
Michael Alexsander deb1342036 Make `TabBar/Container` default their alignments to the left instead of center 2022-03-17 18:12:23 -03:00
Hugo Locurcio c45d2c242b Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
3 options are available:

- Light and Sky (default)
- Light Only (new)
- Sky Only (equivalent to `use_in_sky_only = true`)

Co-authored by: clayjohn <claynjohn@gmail.com>
2022-03-17 14:00:02 -07:00
Rémi Verschelde c6c6d58c71 i18n: Sync classref translations with Weblate
(cherry picked from commit 009b286e31)
2022-03-17 19:53:31 +01:00
Rémi Verschelde 8ed8a7a22b doc: Sync missing Color value update after #59229
Missed in CI as the Mono build where this is checked is temporarily disabled.
2022-03-17 19:53:10 +01:00
Rémi Verschelde bc576af969
Merge pull request #57675 from TokageItLab/fix-blending 2022-03-17 10:49:34 +01:00
bruvzg f19cd44346
Unify TextServer built-in module and GDExtension code. 2022-03-17 08:15:29 +02:00
Haoyu Qiu a635ecf6d4 Add item tooltip access to OptionButton 2022-03-17 13:50:16 +08:00
qhdtlr 2832b55b23
Document the MultiplayerPeerExtension class 2022-03-16 23:36:41 +01:00
Rémi Verschelde c9d764e14a
Merge pull request #59140 from reduz/physics-server-extension 2022-03-16 17:11:40 +01:00
bruvzg 98d0af7d5c
Implement GDExtension export plugin. 2022-03-16 11:16:19 +02:00
Silc 'Tokage' Renew b06d253920 Fix blend animation to solve TRS track bug & blend order inconsistency 2022-03-16 05:11:55 +09:00
reduz 8b547331be Create GDExtension clases for PhysicsServer3D
* Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support)
* Some changes on native struct binding for PhysicsServer

This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it.
2022-03-15 18:39:31 +01:00
Rémi Verschelde e255a10682
Merge pull request #59143 from Calinou/doc-range-value-changed 2022-03-15 08:40:29 +01:00
Hugo Locurcio cdbb31adc9
Document Range's `value_changed` signal is also emitted with code changes
This also mentions that the signal is potentially emitted every frame,
which can have performance implications.
2022-03-14 21:32:23 +01:00
Yuri Roubinsky 32f2c47356 Remove generating of null comparison operators from documentation 2022-03-14 22:35:23 +03:00
Rémi Verschelde 95b6c6cf9a
Merge pull request #58693 from Calinou/doc-physics-shapes 2022-03-14 15:08:58 +01:00
Max Hilbrunner 43120c2e2d
Merge pull request #59086 from Calinou/doc-nodepath-stringname
Improve documentation for NodePath and StringName
2022-03-14 14:14:58 +01:00
Rémi Verschelde b7bc8dbebe
Merge pull request #57392 from madmiraal/implement-3888 2022-03-14 08:31:58 +01:00
kobewi 3c53752b4a Cleanup embed subwindows getters 2022-03-13 18:20:53 +01:00
Rémi Verschelde 47c35f5b96
Merge pull request #59108 from KoBeWi/somewhere_on_the_screen 2022-03-13 18:10:33 +01:00
Rémi Verschelde 972bca75a8
Merge pull request #59107 from otonashixav/expose-add-animation-slice 2022-03-13 17:18:42 +01:00
kobewi bcf13dc175 Expose methods for screen-space transforms 2022-03-13 16:05:08 +01:00
Xavier Loh a0e720efb2 Expose `RenderingServer::canvas_item_add_animation_slice` in GDScript 2022-03-13 22:53:24 +08:00
Hugo Locurcio 51896c4682
Improve documentation for NodePath and StringName
- Update the NodePath shorthand prefix for `master`.
- Document the StringName construction shorthand (`&"example"`).
- Cross-link between NodePath and StringName, as these are related
  concepts.
2022-03-13 01:04:51 +01:00
Rémi Verschelde 6721290831
Merge pull request #58018 from Calinou/procedural-sky-add-cover-texture
Add sky cover texture for ProceduralSkyMaterial
2022-03-13 00:56:09 +01:00
Rémi Verschelde 71da4c4132
Merge pull request #54399 from Calinou/filedialog-current-properties-hint-no-editor
Don't store and show current file/directory/path FileDialog properties
2022-03-12 20:48:32 +01:00
kobewi 42078dec9f Allow negative indexes in ItemList and PopupMenu 2022-03-12 01:14:03 +01:00
Hugo Locurcio 35c8d332b5
Clarify the position of points in `Curve{2D,3D}.add_point()` 2022-03-11 18:22:55 +01:00
bruvzg b32e8d63d8
Add options to embolden and transform font outlines to simulate bold and italic typefaces. 2022-03-11 14:02:30 +02:00
Rémi Verschelde 952b71a425
Merge pull request #58751 from bruvzg/loc_str_props 2022-03-11 10:45:02 +01:00
Rémi Verschelde af9a60d5b3
Merge pull request #58965 from TechnoPorg/remove-stex-occurrences
Remove more occurrences of "stex"
2022-03-11 08:00:52 +01:00
TechnoPorg f4bc9f5821 Remove more occurrences of "stex" 2022-03-10 18:31:48 -07:00
Rémi Verschelde 26fd6fe2b2
Merge pull request #58485 from aaronfranke/time-offset 2022-03-10 21:13:29 +01:00
Rémi Verschelde 1c51fd48db
Merge pull request #58781 from BastiaanOlij/openxr_signals_and_events
Adding signals and events to OpenXR interface
2022-03-10 18:10:26 +01:00
reduz 6f51eca1e3 Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.

Most classes that make sense have been converted. Missing:

* Physics servers
* VideoStream
* Script* classes.

which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00
Bastiaan Olij d11cb5fe98 Adding signals and events to OpenXR interface
Improving interaction profile logic
2022-03-10 17:14:56 +11:00
Rémi Verschelde 3d7f155586 Remove unused Bullet module and thirdparty code
It has been disabled in `master` since one year (#45852) and our plan
is for Bullet, and possibly other thirdparty physics engines, to be
implemented via GDExtension so that they can be selected by the users
who need them.
2022-03-09 21:45:47 +01:00
Rémi Verschelde 9b05f29894 Remove unused GDNative code
This has been superseded by GDExtension so this code is no longer useful
nor usable.

There's still some GDNative-related stuff in platform export code which
needs to be adapted for GDExtension (e.g. to include GDExtension libraries
in exports).
2022-03-09 13:59:03 +01:00
Rémi Verschelde da4fc8d0ea i18n: Sync classref translations with Weblate
(cherry picked from commit 6c56433997)
2022-03-09 10:44:30 +01:00
Michael Alexsander 182e038af5 Replace `TabBar`'s `min_width` with `max_tab_width` and expose it 2022-03-09 01:48:18 -03:00
Rémi Verschelde f73ef03a86
Merge pull request #58877 from akien-mga/core-unexpose-range_step_decimals 2022-03-08 22:45:29 +01:00
Marcel Admiraal 507f72db8e Rename Control's Rect properties to exclude rect_ part 2022-03-08 16:30:35 +00:00
Rémi Verschelde 6046d3babb
Merge pull request #57769 from Chaosus/vs_custom 2022-03-08 15:34:08 +01:00
Rémi Verschelde 45fa14e1ae
Merge pull request #58850 from YeldhamDev/more_tab_regressions 2022-03-08 14:28:39 +01:00
Yuri Roubinsky 4d6790e9df Add `_get_func_code/_is_available` virtual functions to custom nodes 2022-03-08 16:23:44 +03:00
Rémi Verschelde 1561737055
Merge pull request #49447 from Calinou/remove-shadow-color-property
Remove unused `shadow_color` property from Light3D
2022-03-08 07:48:05 +01:00
Rémi Verschelde 4e3d5a9a2c VariantUtility: Unexpose `Math::range_step_decimals`
This method was meant only as a convenience for editor code
to allow using a step of 0 to disable snapping.

It was exposed by mistake when refactoring GlobalScope.
2022-03-07 22:13:49 +01:00
Rémi Verschelde 6c3170e875
Merge pull request #57930 from piiertho/bugfix/add-none-flag-to-resource-saver 2022-03-07 12:05:35 +01:00
Pierre-Thomas Meisels f9d4f08090 Fix ResourceSaver::save method exposition flag parameter
enh: Add FLAG_NONE to SaverFlags in ResourceSaver to fix api inconsistency
fix: flags parameter of ResourceSaver::save is now uint32_t to allow flag composition in scripts
2022-03-07 10:39:51 +01:00
Rémi Verschelde a51f724b8b
Merge pull request #57812 from piiertho/bugfix/add-none-enum-global-constants 2022-03-07 10:23:25 +01:00
Pierre-Thomas Meisels a41fb2fa3c bugfix: bind core enums' none values 2022-03-07 09:16:25 +01:00
Rémi Verschelde eb8ce0ce68
Merge pull request #58750 from Chaosus/vs_varyings
Add varying support to visual shaders
2022-03-07 07:41:11 +01:00
Michael Alexsander c0381594c3 Fix regressions with nameless and icon-only tabs 2022-03-06 22:17:35 -03:00
Rémi Verschelde d37e8586be
Merge pull request #58788 from reduz/rename-streamtexture
Rename StreamTexture* to CompressedTexture*
2022-03-06 00:19:55 +01:00
Rémi Verschelde 9b4d4bbaea
Merge pull request #58803 from KoBeWi/a_bit_of_everything
Various code and documentation improvements
2022-03-06 00:17:39 +01:00
kobewi bc3aff9b46 Various code and documentation improvements 2022-03-05 22:00:35 +01:00
kobewi b3864db7e0 Change tabs_rearrange_group to property 2022-03-05 21:03:01 +01:00
reduz ccd4cdfd8b Rename StreamTexture* to CompressedTexture*
* Its not and will not be used for streaming.
* Streaming will be implemented in 4.1 and it will work different.
* It makes more sense to be called CompressedTexture since it imports and compresses texture files.
2022-03-05 16:43:38 +01:00
Rémi Verschelde cdd63fa872
Merge pull request #53839 from EricEzaM/editor-settings-changed-settings
Added ability to get list of editor settings changed when saving editor settings. Optimised settings changed notification.
2022-03-05 12:54:38 +01:00
Eric M a0ef294ba5 Added ability to retrieve array of changed settings changed when it is saved. 2022-03-05 19:26:40 +10:00
Hugo Locurcio aea104deb7
Remove unused `shadow_color` property from Light3D
This shadow color property was no longer effective since the shaders
were optimized to improve occupancy.
2022-03-04 23:12:18 +01:00
Yuri Roubinsky 15a87f8e92 Add varying support to visual shaders 2022-03-04 23:30:47 +03:00
Rémi Verschelde 9c6b6ffe13
Merge pull request #58717 from CrezyDud/master 2022-03-04 18:04:19 +01:00
bruvzg 12cb6386f6
Improve app name and system permission message localization.
Add localizable string (Dictionary<Lang Code, String>) property editor and property hint.
Add localized "app name" property to the project settings.
Add localized permission and copyright properties to the macOS and iOS export settings.
Remove some duplicated ("app name") and deprecated ("info") macOS and iOS export properties.
2022-03-04 18:11:31 +02:00
Rémi Verschelde 3078b92dff
Merge pull request #58512 from Calinou/light3d-add-distance-fade 2022-03-04 12:26:29 +01:00
Rémi Verschelde 0ff45dd3a7
Merge pull request #58673 from Calinou/smooth-trimesh-collision-always-setting 2022-03-04 12:25:36 +01:00
Rémi Verschelde 9d5d20ae6d
Merge pull request #58687 from YeldhamDev/the_beast_has_been_slain 2022-03-04 12:18:55 +01:00
Michael Alexsander a811ebf699 Make `TabContainer` use `TabBar` internally 2022-03-03 21:49:58 -03:00
MrSwedish 97c5fd17a7 Add linear_velocity and angular_velocity to PhysicalBone3D 2022-03-03 20:34:29 +01:00
Rémi Verschelde b70688401a
Merge pull request #57478 from FelixNemis/physics-signal-doc-fix
Fix snippet for getting collisionshape node in body/area signal docs
2022-03-03 16:08:13 +01:00
Max Hilbrunner cfd4433bbc
Merge pull request #58643 from KoBeWi/👀
Update some docs regarding SubViewports
2022-03-03 13:17:34 +01:00
Max Hilbrunner 4eb34123ad
Merge pull request #57466 from Sauermann/fix-rect2i-intersect-doc
Fix Rect2i.intersects doc: Remove nonexistent parameter from documentation
2022-03-03 13:14:05 +01:00
Max Hilbrunner f3bb33978e
Merge pull request #58162 from KoBeWi/RY
Update description of LINE_TEXTURE constants
2022-03-03 13:08:23 +01:00
Hugo Locurcio a30e5805af
Improve documentation related to physics collision shapes
- Document using convex decomposition in the editor.
- Mention that "trimesh" is synonymous with a concave collision shape.
- Add performance hints for each collision shape.
2022-03-02 20:28:43 +01:00
Hugo Locurcio 4219485a82
Always register the Smooth Trimesh Collision project setting
This ensures the project setting never disappears from the editor,
even if the current physics engine is GodotPhysics.

This also adds documentation for the Smooth Trimesh Collision
project setting.
2022-03-02 18:49:34 +01:00
Igor Kordiukiewicz 8f49150b10 Changed TileMap::set_cell alternative_tile default value to 0 2022-03-02 12:13:45 +01:00
Theraot b18a018ad2 Updating AStar2D documentation to mention the new bidirectional paramter 2022-03-01 17:02:04 -05:00
Rémi Verschelde feee9d0aa5
Merge pull request #58629 from groud/fix_native_extion_init_order 2022-03-01 01:33:48 +01:00
Rémi Verschelde c8e62555f6
Merge pull request #58477 from AlbertFay/text-under-scrollbar 2022-03-01 01:32:36 +01:00
kobewi c49cd80ab8 Update some docs regarding SubViewports 2022-03-01 01:11:23 +01:00
Gilles Roudière ce512b35c1 Reorder native extension types initialization, initializing editor last 2022-02-28 16:03:26 +01:00
Rémi Verschelde e7176e6c85
Merge pull request #58614 from Calinou/ssr-roughness-quality-enum-fix-typo
Fix typo in SSR roughness quality enum value names
2022-02-28 10:51:20 +01:00
Rémi Verschelde 6716af9f83
Merge pull request #58597 from IgorKordiukiewicz/remove-files-dropped-signal-from-scene-tree
Remove files_dropped signal from SceneTree
2022-02-28 10:17:54 +01:00
Igor Kordiukiewicz b870b40d79 Remove files_dropped signal from SceneTree 2022-02-28 07:51:50 +01:00
Hugo Locurcio 83efe4d8b0
Fix typo in SSR roughness quality enum value names 2022-02-28 01:06:26 +01:00
Hugo Locurcio 29e85298f5
Document how to fix thin FogVolumes flickering when the camera moves 2022-02-27 20:02:21 +01:00
Hugo Locurcio 81940c8e57
Clamp BaseMaterial3D triplanar sharpness to values that never look broken 2022-02-27 18:56:19 +01:00
Hugo Locurcio 1d9bc35496
Add a Skew property to StyleBoxFlat
This makes it possible to create more aesthetically pleasing
styleboxes for GUI theming, especially in games that have
a futuristic appearance (where skewed buttons and progress bars
are common).
2022-02-26 02:39:36 +01:00
albertfay1121 dba0d52349 Fixed bug with text going under scrollbar
added classes reference update
2022-02-25 13:45:38 -08:00
Hugo Locurcio b1a295b739
Implement distance fade properties in OmniLight3D and SpotLight3D
This can be used to fade lights and their shadows in the distance,
similar to Decal nodes. This can bring significant performance
improvements, especially for lights with shadows enabled and when
using higher-than-default shadow quality settings.

While lights can be smoothly faded out over distance, shadows are
currently "all or nothing" since per-light shadow color is no longer
customizable in the Vulkan renderer. This may result in noticeable
pop-in when leaving the shadow cutoff distance, but depending on the
scene, it may not always be that noticeable.
2022-02-25 15:17:35 +01:00
bruvzg 74ff5921d6 Improve popup window handling.
Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
2022-02-25 09:33:27 +02:00
Aaron Franke 55aabb8b06
Add offset string from minutes conversion method to Time singleton 2022-02-23 22:12:02 -06:00
Rémi Verschelde b28a83ef3d
Merge pull request #58448 from novaplusplus/wow-more-string-docs 2022-02-23 17:54:30 +01:00
Nova f159e7e5ab Added or improved documentation to a few more String methods 2022-02-23 10:50:33 -05:00
Rémi Verschelde 1f3916e0b6
Merge pull request #56394 from BastiaanOlij/OpenXR_Core4 2022-02-23 13:36:07 +01:00
Rémi Verschelde 96261838c5
Merge pull request #57956 from Eoin-ONeill-Yokai/audio_stream_hotfix 2022-02-23 13:04:47 +01:00
Bastiaan Olij a78a9fee71 Implementing OpenXR driver 2022-02-23 12:02:24 +01:00
Rémi Verschelde fcf8c2006d
Merge pull request #58411 from cbscribe/rename_motion_velocity 2022-02-23 09:48:58 +01:00
Chris Bradfield 849d34ba8e Rename motion_velocity to velocity 2022-02-22 23:31:33 -08:00
clayjohn fe49244611 Use Filament specular models and parametrization 2022-02-22 19:39:41 -08:00
Eoin O'Neill ded9dc1e82 Add missing binding to AudioStream class
This allows for the extension of AudioStream where you can call
`instance_plackback` on child AudioStream instances within gdscript,
much like the implementation of some child classes in C++.

See `AudioStreamRandomPitch` for an example of how this can be used.
2022-02-22 18:11:40 -08:00
Rémi Verschelde 002ab10608
Merge pull request #57664 from skyace65/TriangulateInfo
Add more information on triangulate polygon
2022-02-22 22:06:16 +01:00
Rémi Verschelde e17c29ab80
Merge pull request #58440 from novaplusplus/novas-doc-stuff
Fix incorrect surfacetool example in class docs
2022-02-22 20:06:58 +01:00
Nova b2b2e0606f Document String's humanize_size static method 2022-02-22 13:12:29 -05:00
Nova b5f7910ca0 Fix incorrect SurfaceTool example in class docs 2022-02-22 12:46:01 -05:00
bruvzg 7385c3602d
Add RichTextLabel "hint" tag. 2022-02-21 19:34:16 +02:00
Markus Sauermann 70ae6c21de Update doc for match: empty argument doesn't match anything 2022-02-21 09:37:29 +01:00
Rémi Verschelde 417698c202
Merge pull request #58042 from Sauermann/fix-viewport-border-notifications
Fix Viewport mouse enter+exit notifications
2022-02-19 09:07:07 +01:00
Hugo Locurcio 9b5395dee0
Document that meshes and lights must be fully set up before baking VoxelGI 2022-02-18 21:40:51 +01:00
Rémi Verschelde 887d4bd0d9
Merge pull request #58261 from STUDIOEMBYR/CharacterBody-docs-update 2022-02-18 12:09:27 +01:00
Rémi Verschelde 7a68ee5134
Merge pull request #58266 from clayjohn/revert-sky-change 2022-02-18 12:07:40 +01:00
Pierre-Thomas Meisels fd02f529fa Fix default value for DisplayServer::virtual_keyboard_show Rect2 parameter 2022-02-18 09:43:02 +01:00
Rémi Verschelde 48b61159b2
Merge pull request #58106 from Calinou/audioserver-capture-device-property 2022-02-18 09:07:36 +01:00
clayjohn 63cb91e05c Revert "Default to real-time radiance map filter for environment sky reflections"
This reverts commit 09563e4bd8.
2022-02-17 23:13:32 -08:00
Hannah Crawford d9599fb5fc Updated out of date CharacterBody documentation. 2022-02-17 23:42:39 +00:00
Hugo Locurcio 1d35b37499
Expose `AudioServer.capture_device` as a property
This is more consistent with `AudioServer.device` (for output),
which is already exposed as a property.
2022-02-17 19:35:46 +01:00
Rémi Verschelde e1b8a86b2b
Merge pull request #58177 from clayjohn/VULKAN-prefiltered-radiance 2022-02-17 17:53:42 +01:00
Rémi Verschelde b6f3af4698
Merge pull request #58243 from timothyqiu/doc-ani-node 2022-02-17 17:17:27 +01:00
Haoyu Qiu bc37b0508b Fix wording in AnimationNode classref 2022-02-17 23:18:07 +08:00
Yuri Sizov 3ac4b42059 Fix a typo in PROPERTY_HINT_ENUM_SUGGESTION description 2022-02-17 15:31:16 +03:00
diddykonga 78dc608aa8 Change 'find_node' to 'find_nodes' and Add 'type' parameter
Changed 'find_node' to 'find_nodes' which now returns an 'TypedArray<Node>', as well as Added a 'type' parameter to match against specific node types, which supports inheritance.
2022-02-17 01:44:13 -06:00
Rémi Verschelde d4766b2f6c
Merge pull request #58212 from Calinou/line2d-round-precision-add-property-hint
Add a property hint for the Line2D Round Precision property
2022-02-17 07:32:03 +01:00
clayjohn 48728a79b6 Use prefiltered radiance 2022-02-16 21:37:18 -08:00
Haoyu Qiu dbd2c61dec Fix mismatched BBCode tags in classref 2022-02-17 10:19:56 +08:00
Hugo Locurcio 6b52aa67b8
Add a property hint for the Line2D Round Precision property
This prevents choosing extremely high values which cause performance
issues for no visual benefit.
2022-02-17 00:21:00 +01:00
Haoyu Qiu bb766a8fb6 Fix documentation about TreeItem button ID 2022-02-17 01:00:16 +08:00
Rémi Verschelde eeda603355
Merge pull request #58055 from markdibarry/add_get_line_offset 2022-02-16 14:07:23 +01:00
Rémi Verschelde 6c40d1ab9b
i18n: Sync classref translations with Weblate
(cherry picked from commit 9cb169504a)
2022-02-16 10:09:29 +01:00
Rémi Verschelde f6f1593db4
Merge pull request #44716 from Calinou/os-add-get-processor-name 2022-02-16 09:34:53 +01:00
kobewi 8129dd45d9 Update description of LINE_TEXTURE constants 2022-02-16 00:52:09 +01:00
Markus Sauermann 415042ac89 Connect notifications from Container to Viewport
mouse enter+exit
2022-02-15 22:41:30 +01:00
Hugo Locurcio ee7cd9a3a1
Add an `OS.get_processor_name()` method
This method can be used to get the CPU model name.
It can be used in conjunction with
`RenderingServer.get_video_adapter_name()` and
`RenderingServer.get_video_adapter_vendor()` for annotating benchmarks
and automatic graphics quality configuration.
2022-02-15 20:55:53 +01:00
Rémi Verschelde 6d57587396
Merge pull request #57931 from Calinou/sky-default-filter-realtime 2022-02-15 20:29:57 +01:00
Rémi Verschelde 3b2e062788
Merge pull request #58144 from Josephblt/Godot-4-CanvasLayer-missing-show-hide 2022-02-15 17:43:05 +01:00
Wagner Scholl Lemos 160ee4ef8e Added show and hide methods and updated doc API. 2022-02-15 11:37:41 -03:00
Rémi Verschelde 760a95e86a
Merge pull request #57877 from bruvzg/subpixel_gl_pos 2022-02-15 13:58:38 +01:00
Rémi Verschelde 78a767edb3
Merge pull request #35679 from Calinou/doc-add-xml-schema 2022-02-15 13:14:58 +01:00
Rémi Verschelde efb179c307
Merge pull request #58104 from Calinou/doc-audio-device 2022-02-15 12:24:37 +01:00
Rémi Verschelde b3507ab0cd
Merge pull request #58100 from Calinou/environment-clamp-sky-contribution
Clamp environment light sky contribution to the [0.0; 1.0] range
2022-02-15 07:42:30 +01:00
Hugo Locurcio b68dd2e189
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
Hugo Locurcio 44af98cd12
Compute SSAO at half resolution by default
This provides a significant speedup for a small quality loss.

The quality loss is generally more noticeable during a project's
early stages of development (e.g. in level blockouts)
than it is in a finished project.
2022-02-14 18:53:09 +01:00
Hugo Locurcio 743b5608e3
Improve documentation for AudioServer device properties and methods 2022-02-14 18:09:57 +01:00
Hugo Locurcio c10e97b604
Clamp environment light sky contribution to the [0.0; 1.0] range
The value is already clamped in the editor, but it wasn't being
clamped when the value was set via code. Values outside the [0.0; 1.0]
range can result in broken rendering.
2022-02-14 17:15:32 +01:00
Hugo Locurcio 15244e55bd
Improve completion scroll bar visibility in the script editor
This makes the scroll bar bar thicker and more opaque (roughly
matching the editor theme's scroll bar by default).
2022-02-14 16:49:08 +01:00
Rémi Verschelde cd6301ae25
Merge pull request #58008 from Geometror/increase-checkerboard-contrast 2022-02-14 15:22:50 +01:00
Rémi Verschelde 89996be091
Merge pull request #57988 from markdibarry/add_get_last_visible_character_line 2022-02-14 15:22:03 +01:00
Fabio Alessandrelli f72bd67068 [ResourceUID] Use CryptoCore::RandomGenerator for IDs. 2022-02-14 10:45:50 +01:00
markdibarry c0caafe960 Add offset methods for lines and paragraphs in RichTextLabel
Adds `get_line_offset` and `get_paragraph_offset` methods to `RichTextLabel`

Fix arg mismatch
2022-02-13 13:15:21 -05:00
markdibarry ae7eec53c0 Add get_character_line method for RichTextLabel
Adds the ability to get the line number of provided character position

Fix arg name

Add get_character_paragraph

Replaced glyph logic with code suggestions, added get_character_paragraph method

Run doctool

Use built-in method

Replace TS access with built in method
2022-02-13 11:12:12 -05:00
Rémi Verschelde 48ed0400bc
Merge pull request #58028 from Calinou/doc-array-hash
Clarify identical `hash()` return values due to collisions
2022-02-13 10:38:33 +01:00
Rémi Verschelde 7224389468
Merge pull request #57954 from TokageItLab/refactor-cubic-interpolate
Implement `cubic_interpolate()` as MathFunc for refactoring
2022-02-13 10:34:13 +01:00
Hugo Locurcio 08541fe11d
Clarify identical `hash()` return values due to collisions 2022-02-12 22:21:37 +01:00
bruvzg 29199579f7
Add sub-pixel glyph positioning support. 2022-02-12 19:55:52 +02:00
Hugo Locurcio 56b604bef7
Add sky cover texture for ProceduralSkyMaterial
This brings PhysicalSkyMaterial's Night Sky functionality to
ProceduralSkyMaterial, but in a more powerful and general fashion.

This can be used to display stars at night, or clouds at day and night.
For clouds, it won't be physically accurate, but it can look good still.

The Sky Cover Modulate property can be used to adjust the sky cover's
colors and opacity in real-time, which is useful for day/night or weather
transitions.
2022-02-12 18:39:57 +01:00
Rémi Verschelde d3a6b6daaa
Merge pull request #56953 from bruvzg/ex_wnd 2022-02-12 16:46:55 +01:00
Rémi Verschelde 498805282a
Merge pull request #57993 from Calinou/sky-tweak-default-values 2022-02-12 16:46:19 +01:00
Hendrik Brucker 8ebecf5095 Increase checkerboard texture contrast 2022-02-12 14:55:07 +01:00
Rémi Verschelde ed9a7a6e3e
Merge pull request #57986 from Calinou/doc-geometryinstance3d-transparency 2022-02-12 10:23:04 +01:00
Silc 'Tokage' Renew 865da09871 Implement cubic_interpolate() as MathFunc for refactoring 2022-02-12 18:11:17 +09:00
Hugo Locurcio b7b18a4940
Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance
- Tweak colors to be less saturated and more balanced (in terms of hue).
  The cool blue sky is balanced by a warm brown ground,
  which makes reflections look closer to how they'd look like when using
  an HDRI panorama texture.
- Make the ground color dark on both ProceduralSkyMaterial and
  PhysicalSkyMaterial to reduce indoor light leaking, especially
  when using GI.
- Tweak the PhysicalSkyMaterial colors to be as close as possible
  to ProceduralSkyMaterial (with the default sun orientation).
- Tweak editor environment defaults to be identical to the default
  ProceduralSkyMaterial colors. Previously, the default editor sky
  color was different from the colors of a newly created
  ProceduralSkyMaterial resource.

Both new skies were tested without GI, with SDFGI and with VoxelGI.
They were tuned to look best when using ACES tonemapping with a
whitepoint set to 6, but they still look good with other
tonemapping operators.
2022-02-12 02:22:40 +01:00
Hugo Locurcio c6ef8fb6d4
Improve documentation for `GeometryInstance3D.transparency` 2022-02-12 00:42:45 +01:00
bruvzg 7d59b81d79
Add exclusive window handling to DisplayServer (on macOS and Windows). 2022-02-12 00:14:09 +02:00
Rémi Verschelde 006ce4d83d
Merge pull request #57938 from jordigcs/negative-refresh-rate-fallback 2022-02-11 23:02:58 +01:00
jordi 7a9972afc2 Change SCREEN_GET_REFRESH_RATE_FALLBACK to -1.0 2022-02-11 10:25:38 -06:00
Yuri Sizov 175088db25 Add an explicit way to remove a theme type 2022-02-11 17:57:52 +03:00
Hugo Locurcio ab1eaac315
Improve the `AudioStreamPlayer2D/3D.area_mask` documentation
The documentation was stating that the area mask affects where sounds
can be heard, which is not true. Instead, the area mask affects audio
bus redirection.

Thanks to Azedaxen on the Godot forums for providing this description :)
2022-02-10 23:26:29 +01:00
Rémi Verschelde 80332049ee
Merge pull request #57932 from pycbouh/docs-extract-links 2022-02-10 22:26:15 +01:00
Rémi Verschelde 69ddf2fd05
Merge pull request #55157 from pycbouh/control-inspector-reorg 2022-02-10 22:13:28 +01:00
JFonS b2da1a5c20
Merge pull request #57889 from Calinou/doc-occlusion-culling
Document occlusion culling classes and settings
2022-02-10 20:35:38 +01:00
Yuri Sizov 2b35ecaee4 Extract link titles for translation if available 2022-02-10 22:16:27 +03:00
Hugo Locurcio 09563e4bd8
Default to real-time radiance map filter for environment sky reflections
This makes radiance map updates much faster, which improves performance
when rotating the sun in the editor or at run-time.

This real-time filter is also much less prone to "fireflies" that can
appear when using a sky with a bright sun.
2022-02-10 20:12:33 +01:00
Yuri Sizov 107b6f299c Reorganize inspector layout workflow for Control nodes 2022-02-10 20:29:34 +03:00
Rémi Verschelde 38c851a3fa
Merge pull request #57916 from akien-mga/doc-translations-exclude-DOCS_URL-links 2022-02-10 18:26:23 +01:00
Hugo Locurcio dee43ea650
Document occlusion culling classes and settings 2022-02-10 18:24:32 +01:00
Rémi Verschelde d6abf8f158
Merge pull request #57873 from markdibarry/add_get_content_width_RichTextLabel 2022-02-10 18:24:13 +01:00
Rémi Verschelde d2fa379f2b
Merge pull request #54158 from Calinou/decrease-default-soft-shadow-quality 2022-02-10 17:38:24 +01:00
Rémi Verschelde 7332aff3fd
Merge pull request #54677 from Calinou/voxelgi-default-low-quality 2022-02-10 17:35:52 +01:00
Rémi Verschelde c6199da8b8
Merge pull request #39965 from Calinou/tweak-sdfgi-defaults 2022-02-10 17:31:54 +01:00
Rémi Verschelde 2fafcfebdf
Merge pull request #57707 from Calinou/sdfgi-tweak-default-num-cascades 2022-02-10 17:27:42 +01:00
markdibarry 29c21ac590 Add get_content_width method
Adds a get_content_width method to RichTextLabel
2022-02-10 10:56:11 -05:00
Rémi Verschelde 40691b2ebe
i18n: Exclude `$DOCS_URL` links from classref translations 2022-02-10 15:38:21 +01:00
Rémi Verschelde 1bdb82c64e
Fix typos with codespell
Using codespell 2.2-dev from current git.

Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.
2022-02-10 12:30:19 +01:00
Rémi Verschelde d22ac13bc2
Merge pull request #57715 from Faless/debugger/4.x_core_includes_and_servers
[Debugger] Move most profilers to ServersDebugger, fix core includes.
2022-02-09 21:57:32 +01:00
Markus Sauermann ba565bec1b Update Popup and PopupMenu descriptions 2022-02-09 18:59:41 +01:00
Rémi Verschelde 77c2bfb636
Merge pull request #57838 from TechnicalSoup/ClassRefPatch2 2022-02-09 13:25:40 +01:00
Rémi Verschelde f88a83f611
Merge pull request #57810 from timothyqiu/tree-button-id 2022-02-09 11:11:01 +01:00
TechnicalSoup d5ea8547d6 Correct C# code example in Color class reference
Correct C# example code for html method in the Color class reference.
2022-02-09 20:26:51 +11:00
Rémi Verschelde 196801fc64
Merge pull request #57837 from YeldhamDev/that_was_pointless 2022-02-09 09:38:39 +01:00
Michael Alexsander ef81dc1831 Remove code to update the layout direction of submenus from `PopupMenu` 2022-02-09 01:36:20 -03:00
Rémi Verschelde f111768ba9
Merge pull request #57813 from MisoMosiSpy/disabled_icons 2022-02-09 01:20:58 +01:00
MisoMosiSpy 839b8cae1e
Updated alpha value for disabled icons in default theme. 2022-02-09 01:16:39 +01:00
Ellen Poe 41a158af56
Add AudioStreamRandomizer, replacing AudioStreamRandomPitch
Add additional randomization options.
2022-02-09 00:05:32 +01:00
Rémi Verschelde 25d4c14fef
Merge pull request #57627 from JFonS/occluder_improvements 2022-02-08 23:23:50 +01:00
Haoyu Qiu 374299c6fb Improve TreeItem button API 2022-02-08 23:56:13 +08:00
Rémi Verschelde e776580c30
Merge pull request #57801 from reduz/fix-blend-shape-mask-2 2022-02-08 15:21:31 +01:00
Rémi Verschelde b6ddf4a629
Merge pull request #57692 from YeldhamDev/popping_options 2022-02-08 14:04:28 +01:00
reduz db43237c78 Fix BLEND_SHAPE_MASK
* Should now be correct
* Supersedes 53738
2022-02-08 13:50:01 +01:00
Rémi Verschelde e26598b4a1
Merge pull request #40140 from hinlopen/tree-scroll-center 2022-02-08 13:43:19 +01:00
bruvzg b801742b77
[GDExtension] Add binds for missing methods, operators, and constants required for GDExtension TextServer implementation. 2022-02-08 09:49:14 +02:00
TechnicalSoup acd562be5d Add method descriptions to Color Class Reference
Add definitions and code examples for the html and html_is_valid methods
2022-02-08 16:37:11 +11:00
TechnicalSoup 8a1d924896 Add method description to Vector3i Class Reference
Add description for the abs method in the Vector3i class. Description added is identical to the abs method for the other vector classes
2022-02-08 07:52:11 +11:00
Michael Alexsander 59e9a8c275 Fix theming for floating window docks 2022-02-07 09:55:25 -03:00
Rémi Verschelde 6a33d8b93f
Merge pull request #57718 from Faless/js/4.x_pwa_prefer_cache_pr 2022-02-07 13:21:53 +01:00
jfons dd970482c5 Improvements and fixes to occluders
Improvements:
* Occluder3D is now an abstract type inherited by: ArrayOccluder3D, QuadOccluder3D, BoxOccluder3D, SphereOccluder3D and PolygonOccluder3D. ArrayOccluder3D serves the same purpose as the old Occluder3D (triangle mesh occluder) while the rest are primitives that can be used to manually place simple occluders.
* Occluder baking can now apply simplification. The "bake_simplification_distance" property can be used to set a world-space distance as the desired maximum error, set to 0.1 by default.
* Occluders can now be generated on import. Using the "occ" and "occonly" keywords (similar to "col" and "colonly" for colliders) or by enabling on MeshInstance3Ds in the scene's import window.

Fixes:
* Fixed saving of occluder files after bake.
* Fixed a small error where occluders didn't correctly update in the rendering server.

Bonus content:
* Generalized "CollisionPolygon3DEditor" so it can also be used to edit Resources. Renamed it to "Polygon3DEditor" since it was already being used by other things, not just colliders.
* Fixed a small bug in "EditorPropertyArray" where a call to "remove" was left after the "remove_at" rename.
2022-02-07 13:04:51 +01:00
Rémi Verschelde bfb75d107c
Merge pull request #57741 from Chaosus/vs_fixes 2022-02-07 12:50:44 +01:00
Rémi Verschelde ec00283f91
ResourceImporter: Restore default append logic for new importers
This was changed in #56943 to allow adding new importers from plugins that
take precedence over built-in ones, but this should be opt-in, not the default
behavior.

Fixes #57730.
2022-02-07 09:47:16 +01:00
Yuri Roubinsky a6e280c5de Add some more fixes to visual shader 2022-02-07 11:28:42 +03:00
Michael Alexsander 21bf23d966 Enhancements and fixes for `OptionButton` and `PopupMenu` 2022-02-06 16:03:18 -03:00
Fabio Alessandrelli 948e66c3d6 [HTML5] Implement JavaScript PWA update callbacks.
Allows detecting when a new version of the progressive web app service
worker is waiting (i.e. an update is pending), along a function to force
the update and reload all clients.
2022-02-06 18:53:50 +01:00
Yuri Roubinsky db18faf660 Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D` 2022-02-06 20:15:28 +03:00
Fabio Alessandrelli 789e648f4d [Debugger] New extensible EngineProfiler class.
Uses GDExtension, replaces old Callable system for profilers, and is
also used internally.
2022-02-06 17:33:45 +01:00
Hugo Locurcio 7721e19ccc
Tweak default SDFGI settings for better quality
- Enable Read Sky Light to get proper outdoors lighting out of the box.
- Set bounce feedback to 0.5 by default to get a better quality result.
  - Higher values may cause infinite feedback with bright surfaces.
- Increase the number of frames to converge to improve quality
  at the cost of latency. Most scenes are fairly static after all.
- Use 75% Y scale by default as most scenes are not highly vertical.

- Reorder the Y scale enum to go from the lowest Y scale to the highest.
  Also rename the "Disabled" setting to "100%" for clarity.
2022-02-06 15:28:59 +01:00
Hugo Locurcio b9cfc74f29
Decrease the default number of SDFGI cascades to 4
This improves rendering performance noticeably, especially when the
camera moves fast.

On a medium-sized test scene on a GTX 1080 in 2560×1440, going
from 6 to cascades saves 0.5 ms of frame time while looking visually
identical (as most of the scene fits within the 4 cascades).
2022-02-06 15:01:25 +01:00
reduz 8c7268664d
Fix integer vector mul/div operators and bindings.
* Vector2i and Vector3i mul/div by a float results in Vector2 and Vector3 respectively.
* Create specializations to allow proper bindings.

This fixes #44408 and supersedes #44441 and keeps the same rule of int <op> float returnig float, like with scalars.
2022-02-06 13:34:41 +01:00
Rémi Verschelde 5f42e0d0ab
Merge pull request #57646 from Faless/mp/4.x_interfaces
[Net] Move RPC, Node cache out of MultiplayerAPI.
2022-02-05 18:26:04 +01:00
skyace65 bcc4d26c48 Add more information on triangulate polygon 2022-02-05 10:49:25 -05:00
Rémi Verschelde feb34dfb2e
Merge pull request #57385 from madmiraal/update-mouse-pointer-definitions
Update definitions of get_mouse_position methods
2022-02-05 16:09:52 +01:00
kobewi 189dab2d76 Add visibility to CanvasLayer 2022-02-05 14:02:21 +01:00
Stijn Hinlopen 31824420e4 Center when scrolling to tree item. 2022-02-05 10:59:33 +01:00
Rémi Verschelde df1724470d
Merge pull request #49775 from fire/faster-cvtt
Faster CVTT by lowering default quality
2022-02-05 10:28:07 +01:00
Rémi Verschelde 9fd095011e
Merge pull request #57639 from Sauermann/fix-onready-docs
Add @ to onready annotated variables in docs
2022-02-05 10:11:13 +01:00
kobewi e714f5e56e Rework TextureButton stretch 2022-02-05 02:11:32 +01:00
Fabio Alessandrelli 347d2dfc42 [Net] Move RPC, Node cache out of MultiplayerAPI.
Now uses two interfaces so it can be overridden in the future, and
core no longer depends on Node.

The interfaces are implements in scene/multiplayer.
Replaces root_node with root_path.
Remove all Node references from MultiplayerAPI.
2022-02-05 02:00:23 +01:00
Markus Sauermann 70da14db68 Add @ to onready annotated variables in docs 2022-02-05 01:08:41 +01:00
Rémi Verschelde d091995e05
Merge pull request #57518 from pycbouh/docs-theme-refinement 2022-02-05 00:58:43 +01:00
K. S. Ernest (iFire) Lee 419b342a9a Faster CVTT by reducing quality.
Make BC6 and BC7 CVTT faster while still having better quality than DXT5.
2022-02-04 15:15:26 -08:00
Rémi Verschelde 2885befbe6
Merge pull request #55950 from Faless/mp/4.x_replication_nodes 2022-02-04 19:03:10 +01:00
Yuri Sizov 54b47b8fa6 Refine Theme documentation to make it more factual 2022-02-04 20:29:54 +03:00
Marcel Admiraal 012809d8ae Update definitions of get_mouse_position methods 2022-02-04 14:21:47 +00:00
Fabio Alessandrelli d219547c96 [Net] New replication interface, spawner and synchronizer nodes.
Initial implementation of the MultiplayerReplicationInterface and its
default implementation (SceneReplicationInterface).

New MultiplayerSpawner node helps dealing with instantiation of scenes
on remote peers (e.g. clients).
It supports both custom spawns via a `_spawn_custom` virtual function,
and optional auto-spawn of known scenes via a TypedArray<PackedScenes>
property.

New MultiplayerSynchornizer helps synchronizing states between the local
and remote peers, supports both sync and spawn properties and is
configured via a `SceneReplicationConfig` resource.
It can also sync via path (i.e. without being spawned by a
MultiplayerSpawner if both peers has it in tree, but will not send the
spawn state in that case, only the sync one.
2022-02-04 14:56:30 +01:00
Rémi Verschelde 89eb6d372d
Merge pull request #57591 from vnen/gdscript-enum-fixes 2022-02-04 13:49:15 +01:00
Rémi Verschelde 225a3b2545
Merge pull request #57341 from bruvzg/win_multiwin_fs 2022-02-04 13:28:56 +01:00
Rémi Verschelde d235c1bb19
Merge pull request #57335 from jordigcs/display-refresh-rate 2022-02-04 11:51:07 +01:00
bruvzg f4ea9cd9f3
[Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to allow multi-window interface in full-screen.
[Windows] Add WINDOW_MODE_EXCLUSIVE_FULLSCREEN without WS_BORDER flag enabled (no multi-window support).
2022-02-04 12:08:46 +02:00
Rémi Verschelde 2a3c4f00c8
Merge pull request #57541 from reduz/node-add-remove-hook 2022-02-04 10:13:29 +01:00
jordi 54dec44dba Add screen_get_refresh_rate to DisplayServer 2022-02-03 21:50:32 -06:00
Rémi Verschelde f8f19b313d
Merge pull request #57562 from AnilBK/string-add-contains
String: Add contains().
2022-02-03 22:21:24 +01:00
Anilforextra adbe948bda String: Add contains(). 2022-02-04 01:28:02 +05:45
Rémi Verschelde 7191605324
Merge pull request #57587 from bruvzg/gde_fix_ptr_and_enum_returns
[GDExtension] Fix registration of functions with enum or native pointer return type.
2022-02-03 20:36:59 +01:00
Rémi Verschelde bf0253bab9
Merge pull request #56764 from madmiraal/fix-45592-2 2022-02-03 18:10:30 +01:00
George Marques ad6e2e82a9
GDScript: Consolidate behavior for assigning enum types
This makes sure that assigning values to enum-typed variables are
consistent. Same enum is always valid, different enum is always
invalid (without casting) and assigning `int` creates a warning
if there is no casting.

There are new test cases to ensure this behavior doesn't break in
the future.
2022-02-03 13:32:16 -03:00
Rémi Verschelde 5e39a8eded
Merge pull request #56992 from YeldhamDev/smarter_popmenu_focus 2022-02-03 17:15:06 +01:00
Rémi Verschelde 45d5aa5d47
Merge pull request #56365 from aaronfranke/default-shape-size 2022-02-03 16:59:07 +01:00
bruvzg ead6f67670
Add auto-wrap mode property to the RichTextLabel, set default auto-wrap mode to AUTOWRAP_WORD_SMART to match 3.x behavior. 2022-02-03 16:04:07 +02:00
bruvzg ddd96b3059
[GDExtension] Fix registration of functions with enum or native pointer return type. 2022-02-03 16:03:23 +02:00
Gilles Roudière 73e784de1e Remove get_focus_owner() from Control, replaced by get_viewport()->gui_get_focus_owner() 2022-02-03 11:59:32 +01:00
Rémi Verschelde 36880714e4
Merge pull request #57517 from groud/viewport_expose_gui_focus 2022-02-03 11:20:20 +01:00
Rémi Verschelde 309b9d3301
Merge pull request #57575 from timothyqiu/doc-stream-peer-buffer 2022-02-03 10:24:12 +01:00
Haoyu Qiu b30c566c19 Add documentation for StreamPeerBuffer 2022-02-03 16:00:55 +08:00
TechnicalSoup 3dc1fad262
Expand description for warp_mouse_position method
Add more detail to the description for the warp_mouse_position method, clarifying that the vector is in screen coordinates and relative to an origin at the top of the game window.
2022-02-03 10:11:25 +11:00
Yuri Roubinsky ca42bfb2a5
Merge pull request #57504 from Chaosus/vs_vector2 2022-02-02 21:12:45 +03:00
Yuri Roubinsky 59af063636 Add support for 2D vector type to visual shaders 2022-02-02 19:59:34 +03:00
Max Hilbrunner 68e62fb5cd
Merge pull request #57540 from mhilbrunner/docs-object-set
DOCS: Object.set() does nothing on type mismatch
2022-02-02 16:31:26 +01:00
Max Hilbrunner c8ee8082f4
Merge pull request #57531 from Calinou/doc-area-overlaps
Clarify Area2D/Area3D `overlaps_area()`/`overlaps_body()` documentation
2022-02-02 15:22:38 +01:00
reduz fbd9599b04 Add a signal to notify when children nodes enter or exit tree
-Allows more fine grained notifications (hence better performance) than using the global scene tree signals (node added and removed).
-Required for #55950
2022-02-02 11:28:11 +01:00
Max Hilbrunner bb7d003881 DOCS: Object.set() does nothing on type mismatch 2022-02-02 11:24:47 +01:00
bruvzg 215bede6ff
[TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer. 2022-02-02 11:20:44 +02:00
Hugo Locurcio 2ea08134c3
Clarify Area2D/Area3D `overlaps_area()`/`overlaps_body()` documentation 2022-02-01 22:20:29 +01:00
Hugo Locurcio 10e7977be3
Clarify documentation for Rect2/Rect2i's `has_no_area()` 2022-02-01 18:00:05 +01:00
Gilles Roudière 3521eecb4c Exposes gui_release_focus and gui_get_focus_owner to Viewport 2022-02-01 15:07:22 +01:00
Rémi Verschelde d4e21b7d62
Merge pull request #57358 from akien-mga/signal-bindings-object 2022-02-01 14:24:47 +01:00
Rémi Verschelde f1bff648f2
Merge pull request #57355 from akien-mga/method-bindings-clearer-types 2022-02-01 14:24:35 +01:00
Aaron Franke 8cfd264148
Improve the default size for 3D shapes (Box, Capsule, and Cylinder) 2022-02-01 06:43:16 -06:00
Rémi Verschelde dafadd73ac
Merge pull request #57375 from Calinou/gradienttexture-curvetexture-decrease-default-size 2022-02-01 13:39:16 +01:00
Markus Sauermann 7b4635d9cd Fix TileMap remove_layer description 2022-02-01 00:45:12 +01:00
Rémi Verschelde 8c7cd904f5
Merge pull request #57469 from Sauermann/fix-rect2i-intersect 2022-02-01 00:05:02 +01:00
Rémi Verschelde 45553fd586
Merge pull request #56970 from YeldhamDev/rise_tabbar_rise 2022-01-31 21:46:07 +01:00
Michael Alexsander 64c4a5b283 Bring `TabBar` to full parity with the `TabContainer` implementation. 2022-01-31 15:35:54 -03:00
Markus Sauermann 23a4fe5b27 Fix incorrect Rect2i calculations: intersects and encloses
Clarify expand documentation
2022-01-31 19:03:57 +01:00
Marcel Admiraal 15ea6706e2 Invert Camear2D zoom to make it intuitive 2022-01-31 16:35:28 +00:00
Rémi Verschelde d7822cbf21
Merge pull request #57367 from Chaosus/vs_derivative 2022-01-31 16:51:30 +01:00
Rémi Verschelde 7cb25c2870
Merge pull request #57456 from Paulb23/placeholder-color
Move placeholder colour to theme item
2022-01-31 14:52:34 +01:00
Charlie Burnham aab4cdf135 Fix recommended snippet for getting collisionshape node in body/area signal docs 2022-01-31 02:34:02 -06:00
Ev01 b6c543179c Fixes invalid links to tutorials in AudioStreamGenerator, AudioStreamGeneratorPlayback, and AudioEffectSpectrumAnalyzer class references 2022-01-31 17:36:57 +11:00
Markus Sauermann acea57a715 Fix Rect2i.intersects doc: include_borders is no argument of this function 2022-01-30 23:22:23 +01:00
Paulb23 1cd1df5dc3 Move placeholder color to theme item 2022-01-30 17:56:23 +00:00
Hugo Locurcio 736ac25306
Rename the physics server `run_on_thread` project settings
`run_on_separate_thread` is more explicit.
2022-01-29 17:35:50 +01:00
Rémi Verschelde cb3d308f96
Merge pull request #57372 from KoBeWi/tween_freeze()
Better handle infinite Tween loops
2022-01-29 08:08:34 +01:00
kobewi 038977a985 Better handle infinite Tween loops 2022-01-29 00:36:39 +01:00
Hugo Locurcio b4f0d4c7db
Decrease the default GradientTexture and CurveTexture size
This provides better usability when a GradientTexture or CurveTexture
is added to a Control node.

Visual appearance of most GradientTextures and CurveTextures will
be unaffected.
2022-01-29 00:28:10 +01:00
Rémi Verschelde ffa566c770
Merge pull request #57330 from eikobear/master 2022-01-28 23:59:18 +01:00
eikobear 3b146c5eaa Make various improvements to OptionButton
- Allow OptionButton selection to be set to -1 to signify no selection, both via API and in the editor.
- Reset OptionButton selection to -1 when the selected item has been removed.
- Fully convert PopupMenu to a zero-based ID system, which improves an inconsistency in generated IDs when making new items in the editor.
2022-01-28 17:03:45 -05:00
Pawel Lampe 450e29a569 Improve Navigation2D default settings, see #56852
This commit reduces `cell_size` and `edge_connection_margin` default
values so that `Navigation2D` behaves more like in Godot <= `3.4` by default.
2022-01-28 22:35:05 +01:00
Yuri Roubinsky 88b2afa28f [VisualShader] Merge scalar and vector derivative functions into one 2022-01-28 22:19:10 +03:00
Rémi Verschelde 7c3003fcbe
Improve some signal bindings to use specific `Object` subtypes 2022-01-28 15:35:40 +01:00
Rémi Verschelde 7072b359b4
Improve some method bindings to use specific `Object` subtypes
This was made possible by changes to `VariantCaster` which now make
it possible to pass any `Object`-derived type as pointer.
2022-01-28 15:07:22 +01:00
Rémi Verschelde b8b33df178
TileSetAtlasSource: Make `get_tile_data` return `TileData *`
This is now possible thanks to `Variant` changes.

Also unbind some `_` prefixed methods which don't need to be exposed.
2022-01-28 14:27:12 +01:00
Rémi Verschelde e6caaf4c80
Merge pull request #57205 from TechnoPorg/variant-template-cast
Allow method binds to take Object subclasses as arguments
2022-01-27 23:46:37 +01:00
Hugo Locurcio c35968e276
Improve documentation for `ReflectionProbe.max_distance` property 2022-01-27 12:38:38 +01:00
Rémi Verschelde 4b36b6e92a
Merge pull request #56785 from bruvzg/nat_handles_4 2022-01-27 12:12:34 +01:00
Rémi Verschelde 203e261526
Merge pull request #57293 from mhilbrunner/windows-console-fixups 2022-01-27 11:48:53 +01:00
Rémi Verschelde 899cd34426
Merge pull request #57281 from Rubonnek/rename-subsequence 2022-01-27 11:03:13 +01:00
Max Hilbrunner 9590eeebb5 Minor typo fixups to Windows console changes 2022-01-27 03:11:00 +01:00
Max Hilbrunner 5deb5ebf23 Expose Transform3D::sphere_interpolate_with() 2022-01-27 02:53:20 +01:00
Wilson E. Alvarez 3eb5e0ac50
Rename String::is_subsequence_ofi to String::is_subsequence_ofn 2022-01-26 18:03:56 -05:00
fabriceci cc3c4d6323 Revert #53174 (applying the delta in move and collide), rename rec_vel to distance and improve the doc description 2022-01-26 23:09:30 +01:00
Rémi Verschelde 58324f4df8
Merge pull request #54574 from Ansraer/glow_map 2022-01-26 13:39:51 +01:00
Bastiaan Olij 98e5cd24db Improve XRInterface hooks into rendering 2022-01-26 13:55:44 +11:00
Michael Alexsander 73c225838f Make popup menus focus items automatically when not using the mouse 2022-01-25 13:51:56 -03:00
TechnoPorg 051ef479c9 Allow method binds to take Object subclasses as arguments
This commit adds a condition to VariantCaster that casts Variants of type OBJECT to any type T, if T is derived from Object.
This change enables a fair bit of code cleanup. First, the Variant implicit cast operators for Node and Control can be removed, which allows for some invalid includes to be removed. Second, helper methods in Tree whose sole purpose was to cast arguments to TreeItem * are no longer necessary.
A few small changes also had to be made to other files, due to the changes cascading down all the includes.
2022-01-25 09:03:36 -07:00
Rémi Verschelde 894e2fddda
Merge pull request #55841 from OverloadedOrama/expose-bitmap-methods 2022-01-25 16:54:26 +01:00
Rémi Verschelde 3102660512
Merge pull request #37945 from IllusiveS/master
Expose AnimationNodeOneShot::mix_mode as a property
2022-01-25 07:58:46 +01:00
Wysocki Patryk f16c483c9d
Expose AnimationNodeOneShot::mix_mode as a property
Fixes #23458.
2022-01-25 01:17:21 +01:00
Rémi Verschelde 81f2ce4e46
doc: Clarify expected type of `Object *` parameters in Tree methods
They're meant to be `TreeItem *` but this can't be bound in Variant.

Fixes #20538.
2022-01-25 00:54:28 +01:00
Rémi Verschelde 672363f295
Merge pull request #56888 from FreegleBarr/implement_gpuparticle_subemitters2d 2022-01-24 22:19:55 +01:00
freeglebarr 6f88294528 ported particle sub-emission to 2D 2022-01-24 17:28:59 -03:00
Rémi Verschelde 5f8f6ae7f6
Merge pull request #57120 from KoBeWi/grandpa_issue 2022-01-24 21:03:48 +01:00
fabriceci 856142a97d rename free mode to floating mode 2022-01-24 15:19:43 +01:00
kobewi d7f51dd2ec Better clarify map_to_world() description 2022-01-24 14:13:40 +01:00
Max Hilbrunner 26da72eb4b Fix make_rst.py on Windows 2022-01-24 10:30:07 +01:00
Rémi Verschelde 06abfd8c13
Merge pull request #57100 from Paulb23/textedit-placeholder 2022-01-24 09:43:33 +01:00
Rémi Verschelde bd4d57ede2
BaseButton: Rename `pressed` property to `button_pressed`
This fixes a conflict with the `pressed` signal.

The new name is temporary and only intended to solve the conflict for upcoming
alpha builds. Discussions are still ongoing regarding the BaseButton API and
how to rename and refactor more of its properties, signals and methods to have
a clearer API in 4.0.
2022-01-23 22:15:09 +01:00
Paulb23 09212ba151 Add Placeholder to TextEdit 2022-01-23 20:19:36 +00:00
Rémi Verschelde 904bc403a0
Merge pull request #56983 from Calinou/doc-softdynamicbody3d-no-gameplay 2022-01-23 12:54:31 +01:00
Rémi Verschelde 649aa547a3
Merge pull request #57060 from KoBeWi/you_have_1_completion_request 2022-01-23 00:26:35 +01:00
kobewi b86e3dbe7b Add usage of indeterminate checkboxes to editor 2022-01-22 21:12:06 +01:00
kobewi 1422c756ed Rename request_code_completion signal 2022-01-22 14:04:35 +01:00
Andrii Doroshenko (Xrayez) 5d17fe7d0f Add `Input.is_anything_pressed` method 2022-01-20 20:55:14 +02:00
Rémi Verschelde 7e3b92f81f
Merge pull request #55360 from Calinou/rename-bake-mode-properties 2022-01-20 17:35:32 +01:00
Rémi Verschelde dbd560cb68
Merge pull request #53857 from briansemrau/rd-free-rid-bind-rename 2022-01-20 17:24:34 +01:00
Ansraer 90652b1755 add support for glow maps 2022-01-20 16:47:25 +01:00
Rémi Verschelde eacde082a5
Merge pull request #53276 from Phischermen/propagate_check 2022-01-20 16:37:16 +01:00
Rémi Verschelde b6cb366884
Merge pull request #56949 from timothyqiu/has-clipboard 2022-01-20 12:09:45 +01:00
Rémi Verschelde 7057d26343
Merge pull request #56936 from BastiaanOlij/add_tracking_confidence 2022-01-20 12:09:06 +01:00
Hugo Locurcio 677ae4e458
Document that soft bodies should be avoided for gameplay purposes 2022-01-20 01:35:49 +01:00
Bastiaan Olij 173105596e Adding a tracking confidence state to XRPose 2022-01-20 10:35:50 +11:00
Rémi Verschelde d661835a18
Merge pull request #54729 from Paulb23/text-edit-callable 2022-01-19 21:36:56 +01:00
Paulb23 f43f68f605 Convert TextEdit callbacks to Callable 2022-01-19 17:26:22 +00:00
Hugo Locurcio 84a69d7429 Improve the default project theme
The new default project theme uses StyleBoxFlat extensively for
a more modern design and better scalability to multiple resolutions.

SVG icons are now used in place of PNG icons. While this does not
allow for true vector-based icon drawing (icons are still rasterized
at load-time), this makes the design work easier for contributors
and opens the door to vector drawing in the future (e.g. with polygons
or SDFs).

Like for editor icons, the SVG header file is now built automatically
when a SVG file is changed. This removing the need for running
`make_header.py` manually (TODO).

The "Use Hidpi" project setting has been removed in favor of a
"Default Theme Scale" project setting, which allows creating the
default theme at a higher/lower scale than the default.
This can be used when designing GUIs with a high base resolution
to ensure crisp visuals.

Co-authored-by: Yuri Sizov <yuris@humnom.net>
2022-01-19 18:46:01 +03:00
Haoyu Qiu 314f309035 Add `DisplayServer.clipboard_has()` to check clipboard content 2022-01-19 23:44:20 +08:00
Rémi Verschelde cba2fd2e80
Revert "Add new scaling modes for splash screen"
This reverts commit fcc9f5ce39.

The feature is good but the implementation still needs more work.
A new PR will be made with a rework of this commit.
2022-01-19 16:09:52 +01:00
Max Hilbrunner 2d1080e430
Merge pull request #56930 from skyace65/Stringify
Better explain JSON stringify indent parameter (4.0)
2022-01-19 15:07:00 +01:00
skyace65 03257fcecb Better explain JSON stringify indent parameter (4.0) 2022-01-19 08:32:58 -05:00
Rémi Verschelde 6ab5d9d008
Merge pull request #56935 from V-Sekai/window_theme_changed_signal 2022-01-19 13:31:56 +01:00
Fabio Alessandrelli 7e14548fc6 [Editor] Move some animation specific keying logic out of inspector.
Most of the custom logic to handle special keying cases is now inside
the AnimationPlayerEditorPlugin.

The EditorInspector now emits a signal when inspecting a new object.
2022-01-19 11:08:25 +01:00
Rémi Verschelde 74b110a736
Merge pull request #56825 from bruvzg/macos_fix_fullscr_multiwindow 2022-01-19 10:03:17 +01:00
SaracenOne 2db30ef223 Add missing 'theme_changed' signal to Window class 2022-01-19 07:59:42 +00:00
Kevin Fischer a4bac268c9 Addded methods to propagate checks & refactored classes to use new methods. 2022-01-18 19:21:59 -08:00
Samuel Pedrajas fcc9f5ce39
Add new scaling modes for splash screen
Removes the `fullsize` option which is superseded by `stretch_mode`.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-01-18 23:29:11 +01:00
Rémi Verschelde 030638e5b4
Merge pull request #56104 from Geometror/add-flow-layout-container
Add FlowContainer
2022-01-18 20:26:29 +01:00
Rémi Verschelde 01eefa2c50
Merge pull request #56761 from Calinou/sdfgi-allow-any-number-of-cascades 2022-01-18 16:21:39 +01:00
Rémi Verschelde ce2b5bdfa8
Merge pull request #52969 from bruvzg/locale_detection 2022-01-18 15:43:04 +01:00
Rémi Verschelde 28cd81c581
Merge pull request #56896 from akien-mga/dictionary-improve-VariantWriter-and-docs 2022-01-18 15:33:00 +01:00
Rémi Verschelde 7c771ea310
Merge pull request #47522 from madmiraal/rename-test_width-test_height 2022-01-18 13:39:57 +01:00
bruvzg 40c56ed410
Improve locale detection.
Use separate language, script and country lists.
Add locale selection dialog and property hint.
2022-01-18 14:30:00 +02:00
Rémi Verschelde 9912492e93
Merge pull request #56668 from akien-mga/array-slice-nicer-bound-checks 2022-01-18 13:22:35 +01:00
Rémi Verschelde 8898d6dadc
Dictionary: Serialize empty dict as `{}` instead of `{\n}`
Also make sure to always convert multiline dictionaries to a single line for
its EditorHelp representation, as multiline values break formatting.
2022-01-18 11:31:21 +01:00
Rémi Verschelde 38a54084be
Merge pull request #56826 from noidexe/patch-3 2022-01-18 10:50:43 +01:00
bruvzg d62ca0c9c0 Window management improvements.
[macOS] Fix transient windows not working in the full-screen mode.
[macOS] Fix moving transient windows to the other screen than parent window.
[macOS] Fix popup menu switch on hover.
[macOS] Use content origin rect for windows position (to ensure `DS.mouse_get_position` is equal to `DS.window_get_position` + mouse position from the input events).
[macOS] Fix incorrect input coordinates, when external display with different scaling in connected/disconnected.
[macOS/Windows] Fix moving fullscreen windows between the screens.
Add auto refocusing of the parent window, when the focused transient window is closed.
Remove redundant `DS.mouse_get_absolute_position` function (returns mouse position in the screen coordinates, same as `DS.mouse_get_position`).
2022-01-18 11:47:03 +02:00
rafallus ba7d3f8331 Fix `input_ray_pickable` documentation for `CollisionObject3D` 2022-01-18 01:01:11 -06:00
Lisandro Lorea 176a9c738f
Give example of one-liner for Array natural sort
The documentation for the sort method warns the user that it doesn't do natural sort but fails to provide a solution when it's just a one liner thanks to String.naturalnocasecmp_to() and lambda support

This suggests exactly the same algorithm as used by the filesystem dock for file sorting.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-01-17 15:11:50 -03:00
Rémi Verschelde 324dca57af
Merge pull request #56828 from KoBeWi/7H15_15_NUMB3R 2022-01-17 17:25:05 +01:00
Hugo Locurcio 2dc7b03a82
Allow using between 1 and 8 cascades for SDFGI
This provides more flexibility between performance and quality
adjustments, especially when using SDFGI for small-scale levels
(which can be useful for procedurally generated scenes).
2022-01-17 16:49:02 +01:00
kobewi 7bb682651f Clarify to_float() and to_int() methods 2022-01-17 16:44:07 +01:00
Rémi Verschelde b315295ffc
Merge pull request #56865 from bruvzg/cmd_exec 2022-01-17 15:58:06 +01:00
Rémi Verschelde 57ad84537d
Merge pull request #56860 from bruvzg/icu_case 2022-01-17 14:28:38 +01:00
bruvzg 9faf1e027a
[Documentation] Add instruction how to execute built-in commands of various shells. 2022-01-17 15:10:04 +02:00
Rémi Verschelde 8bdef23f7f
Merge pull request #56012 from bruvzg/wt🤎4 2022-01-17 13:26:15 +01:00
Rémi Verschelde a2d323c67e
Merge pull request #54794 from bruvzg/runtime_bmfont_parser 2022-01-17 13:25:08 +01:00
bruvzg e02a097280
[TextServer] Implement locale and context sensitive case conversion functions. 2022-01-17 14:23:36 +02:00
Rémi Verschelde a27b85378b
Merge pull request #56309 from Calinou/remove-pvrtc-support 2022-01-16 11:15:34 +01:00
Rémi Verschelde 1cff9a2e49
Merge pull request #55551 from brennengreen/panorama-sky-filtering
Add filtering property to PanoramaSkyMaterial and switch from static shader to shader cache
2022-01-16 01:30:44 +01:00
Brennen Green 0695440124 Add shader cache and filter variable to PanoramaSkyMaterial 2022-01-14 23:30:27 -05:00
kobewi 3f0e9da5a4 Mention that modifying text erases BBCode stacks 2022-01-15 02:13:58 +01:00
Hugo Locurcio 40be15920f
Remove support for PVRTC texture encoding and decoding
On the only platform where PVRTC is supported (iOS),
ETC2 generally supersedes PVRTC in every possible way. The increased
memory usage is not really a problem thanks to modern iOS' devices
processing power being higher than its Android counterparts.
2022-01-14 21:08:22 +01:00
Rémi Verschelde f60c81af11
Merge pull request #56784 from V-Sekai/expose-add-named-bind 2022-01-14 14:24:16 +01:00
bruvzg 89f37d4105
Add support for getting native display, window, and view handles. 2022-01-14 13:36:32 +02:00
K. S. Ernest (iFire) Lee c5528af71c Expose add_named_bind for all essential skin bindings. 2022-01-14 03:20:24 -08:00
Marcel Admiraal 5c3600b29f Fix mouse velocity not changing fast enough
- Uses all accumulated movements when calculating velocity
- Discards old accumulated movements
- Sets last mouse velocity to zero when there is no movement
2022-01-13 18:51:34 +00:00
Rémi Verschelde f0382530a7
Merge pull request #56268 from KoBeWi/🚗complete_setters 2022-01-13 12:40:48 +01:00
Rémi Verschelde e0f2902a11
Merge pull request #55665 from KoBeWi/you_touched_my_TouchScreeenButton 2022-01-13 12:23:49 +01:00
Rémi Verschelde a987ebfde2
Merge pull request #56714 from bruvzg/fix_alignment_break_overrun 2022-01-13 10:20:02 +01:00
Rémi Verschelde 8fce6166cb
Merge pull request #56311 from Calinou/default-allow-hidpi 2022-01-13 09:33:00 +01:00
Rémi Verschelde f6792eacf5
Merge pull request #54956 from Calinou/lineedit-textedit-add-caret-width-theme-item
Add a theme constant to change LineEdit and TextEdit's caret width
2022-01-13 09:21:01 +01:00
bruvzg baec983d8a
[TextServer] Improvements for line breaking, "Fill" alignment, overrun, and interaction between these modes.
Fix "Fill" alignment processing wrong side of the text if overrun trim was applied.
Improve "Fill" alignment to avoid adding excessive subsequent spaces or elongations.
Add font detection to the overrun, to correctly add ellipsis (was using last glyph font, which doesn't necessary have dot character).
Improve line breaking to avoid adding excessive subsequent soft break points for languages without word separator.
Port missing overrun/justification code to the Fallback text server.
Fix inferred text direction detection by controls.
Add tests for "Fill" alignment and line breaking glyph flags.
2022-01-13 08:53:28 +02:00
Rémi Verschelde 53096c6f01
i18n: Sync classref translations with Weblate
(cherry picked from commit b9b23d2226)
2022-01-12 18:45:42 +01:00
Rémi Verschelde f927fee49a
Merge pull request #56708 from KoBeWi/to_hover_or_not_to_hover 2022-01-12 17:28:34 +01:00
Rémi Verschelde 929f483ca0
Merge pull request #55446 from Calinou/spritebase3d-remove-opacity 2022-01-12 16:49:57 +01:00
Rémi Verschelde 42d3993446
Merge pull request #56692 from JFonS/fix_gizmo_secondary_handles 2022-01-12 15:53:06 +01:00
jfons 5ebea2d120 Fix secondary handles in editor gizmos
Primary and secondary handles are no longer differentiated by their ids, so a bool was added to tell them apart in all the handle-related methods.

Includes a minor fix in CollisionPolygon3DEditor, unrelated to editor gizmos.
2022-01-12 14:21:20 +01:00
kobewi 4eec0032ea Improve description of mouse_exited signal 2022-01-12 12:49:21 +01:00
Rémi Verschelde 886c75985f
Merge pull request #56710 from zacryol/spriteframes-list-3d 2022-01-12 12:21:53 +01:00
Rémi Verschelde d9f6e33663
Merge pull request #56684 from zacryol/file-dialog-filters-description 2022-01-12 11:46:23 +01:00
Rémi Verschelde b5495783b2
Merge pull request #53185 from KoBeWi/viewing_pan 2022-01-12 11:36:41 +01:00
zacryol 4391f6a5b5 List AnimatedSprite3D in SpriteFrames description
Both AnimatedSprite2D and AnimatedSprite3D use a SpriteFrames resource, but the SpriteFrames
class description currently only lists being used with the 2D variant.
2022-01-11 19:55:45 -07:00
zacryol 123cfb4759 Update description of FileDialog `filters` property
specify that multiple filetypes/extensions can be included in one filter within the
PackedStringArray, and provide an example
2022-01-11 18:04:14 -07:00