Yuri Sizov
fd2ec47ec9
Move default theme files to scene/theme
...
This also puts the default theme icons into their own folder.
2023-08-28 00:23:38 +02:00
Miguel Pereira
8278a5f274
Correctly display tooltips for buttons in Tree when they overlap cell content
2023-08-27 18:21:12 +02:00
Yuri Sizov
4b7d0c84a1
Fix multiple usability issues in the texture region editor
...
- Correctly display atlas textures when used by other objects.
- Make region handles easier to hit in ninepatchable objects.
- Correctly initialize and restore various visual properties.
- Improve code quality.
2023-08-27 14:25:49 +02:00
Chia-Hsiang Cheng
f93f1952cb
Avoid selecting the first item automatically in Open Folder Mode
2023-08-27 17:25:17 +08:00
Dragos Daian
f9435b6d72
Expose the get_rid method of Joint2D and Joint3D
...
update occurance of get_joint
Update documentation as per feedback.
update
update
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-08-27 00:34:47 +03:00
Jordyfel
9819ffb166
Implement window center function.
2023-08-26 21:34:21 +03:00
KurtBliss
dbb01bc451
Fixed, chance of crash when Control overrides mouse input on Area2D
...
Made Viewport::_cleanup_mouseover_colliders queue up mouse_exit and
mouse_shape_exit signals to emit and at the end of the function's
execution to avoid potential crashes.
2023-08-25 17:51:38 -04:00
bruvzg
88177a5a58
[RTL] Use list iterators for item/paragraph removal.
2023-08-25 17:49:13 +03:00
Chia-Hsiang Cheng
d66c7a2ac5
Ensure the 'select_all' function selects all items
2023-08-25 21:07:33 +08:00
Marcus Elg
936fd8db38
Fix GPUParticle2D offset stutter
2023-08-25 09:59:05 +02:00
Danil Alexeev
07d23489f4
GUI: Fix text overlapping icon in `Tree`
2023-08-24 22:09:02 +03:00
A Thousand Ships
e70b83c7a0
Expose finding valid focus neighbors of a `Control` by side
...
Exposes the functionality used for ui navigation
2023-08-24 18:25:35 +02:00
Yuri Sizov
6ab34005ad
Extract editor scene tabs into their own component
2023-08-24 12:24:29 +02:00
bruvzg
5453503697
[Text Server] Store extra spacing of individual font variations.
2023-08-24 11:58:12 +03:00
Andrés Botero
eee95aff04
Add transform support to CharFXTransform
...
Use absolute transforms for CharFX
fix formatting
2023-08-23 00:18:37 -05:00
Rémi Verschelde
8e0346bade
Merge pull request #80848 from bruvzg/rtl_lang
...
[RTL] Adds "lang" tag to allow overriding language specific text rendering without starting a new paragraph.
2023-08-21 19:32:29 +02:00
Rémi Verschelde
ddb7430536
Merge pull request #80847 from bruvzg/rtl_rem_para
...
[RTL] Fix `remove_paragraph` crashes
2023-08-21 19:32:25 +02:00
Rémi Verschelde
cc01b28886
Merge pull request #80779 from Chaosus/cpuparticles_converter
...
Implement conversion from `CPUParticles` to `GPUParticles` (3D/2D)
2023-08-21 19:26:48 +02:00
bruvzg
299808cc26
[RTL] Adds "lang" tag to allow overriding language specific text rendering without starting a new paragraph.
2023-08-21 14:56:43 +03:00
bruvzg
cd6b0368f6
[RTL] Fix remove_paragraph crashes.
2023-08-21 14:36:07 +03:00
Rémi Verschelde
76a4b5d710
Merge pull request #80809 from jsjtxietian/early-quit-in-_get_column_pos_of_word
...
Edit early in `TextEdit::_get_column_pos_of_word` to improve highlight performace
2023-08-21 08:25:26 +02:00
Rémi Verschelde
4bba963f0a
Merge pull request #80782 from KoBeWi/MessLibrary
...
Cleanup MeshLibrary changed signals
2023-08-21 08:23:48 +02:00
Rémi Verschelde
b24eb34669
Merge pull request #80780 from HolonProduction/sub-window-focus-crash
...
Fix crash when hiding subwindow during popup of new subwindow
2023-08-21 08:23:23 +02:00
HolonProduction
e2cea458a3
Fix crash when hiding subwindow during popup of new subwindow
2023-08-20 17:51:54 +02:00
jsjtxietian
70dad7e5a3
Fixes a text find perf issue, if can't find any
...
match words, just early break the while loop. This
will improve a lot when p_search.length is way too
long since p_from_column will only plus 1 every loop
2023-08-20 21:48:25 +08:00
kobewi
ecc3944b1e
Cleanup MeshLibrary changed signals
2023-08-19 11:56:31 +02:00
Yuri Roubinski
7fcb91f077
Implement conversion from `CPUParticles` to `GPUParticles` (3D/2D)
2023-08-19 11:58:57 +03:00
Rémi Verschelde
b51ee8b029
Merge pull request #80650 from bruvzg/comp_char_fix
...
[TextServer] Fix system font fallback and caret/selection behavior for composite characters.
2023-08-18 17:24:54 +02:00
kobewi
a88e3b8604
Improve scene tiles workflow
2023-08-18 13:55:30 +02:00
Rindbee
bd42d337df
Fix the behavior of the resource property of the sub-scene root node on instantiation
...
The sub-scene root node will be set successively in the sub-scene and the main scene.
The PR is simply to determine intent from the record. Mainly the cases when
`resource_local_to_scene` is enabled in main scene.
When updating resources according to the records of the main scene, use the
`scene_unique_id` in the main scene to prevent the ID of the resource from
changing continuously when saving the scene.
2023-08-18 19:08:34 +08:00
Rémi Verschelde
d81767495a
Merge pull request #80512 from mihe/global-basis
...
Add `global_basis` property to `Node3D`
2023-08-18 09:31:41 +02:00
A Thousand Ships
b060a22719
Pass missing arguments to `TileMap::get_used_cells_by_id`
2023-08-17 19:55:56 +02:00
Rémi Verschelde
0511f9d9a7
Merge pull request #80708 from garychia/anim_seek
...
Ensure methods skipped by `AnimationPlayer::seek` are not called
2023-08-17 15:44:03 +02:00
Rémi Verschelde
e73a4a382e
Merge pull request #79201 from Rindbee/fix-setup-state-not-cleared
...
Clear the previously set state when configuring for a new scene root node
2023-08-17 15:43:38 +02:00
Rémi Verschelde
446dfdbd87
Merge pull request #80329 from xiongyaohua/path3d_tilt_gizmo
...
Add handles to control Curve3D tilt
2023-08-17 12:29:55 +02:00
Rémi Verschelde
e6e79255ed
Merge pull request #77943 from aaronfranke/mass-dist
...
Add Mass Distribution, Deactivation, Solver inspector property groups
2023-08-17 12:26:59 +02:00
Chia-Hsiang Cheng
125ae78a89
Ensure methods skipped by AnimationPlayer::seek are not called
2023-08-17 17:35:54 +08:00
Rémi Verschelde
c5a7462a00
Merge pull request #80702 from KoBeWi/lagging_animation
...
Fix initial value with delay in PropertyTweener
2023-08-17 11:28:15 +02:00
Rémi Verschelde
06eade1bc2
Merge pull request #80367 from garychia/anim_signals
...
Avoid emitting signals if the animation is not ready to be processed
2023-08-17 11:25:28 +02:00
Rémi Verschelde
0fff0b1054
Merge pull request #80203 from WhalesState/Dev2
...
Add shortcut handling to `OptionButton`
2023-08-17 11:24:14 +02:00
Rémi Verschelde
37d213b24e
Merge pull request #79972 from smix8/navgenerator_multithreading_4.x
...
Add multi-threaded NavMesh baking to NavigationServer
2023-08-17 11:22:11 +02:00
Rémi Verschelde
ef77ae7d6c
Merge pull request #74250 from daBlesr/bugfix-selection-signals-when-disabled-or-not-selectable
...
ItemList: Clarify distinction between disabled and selected in sending signals
2023-08-17 11:19:17 +02:00
Rémi Verschelde
4b11bc2b34
Merge pull request #36493 from KoBeWi/echo_menus
...
Add option to allow echo events in menu shortcuts
2023-08-17 11:18:50 +02:00
Niels Drost
fa63107bd1
ItemList: Clarify distinction between disabled and selected in sending signals
...
disabled -> not sending any signal at all (activated, selected, deselected, ...)
selected -> only possible when not disabled, and when selectable
Fixes #74086 .
2023-08-17 10:34:18 +02:00
kobewi
1660575bd8
Fix initial value with delay in PropertyTweener
2023-08-17 10:28:26 +02:00
bitsawer
26e3443eef
Fix Shader and ShaderInclude resource loading
2023-08-17 11:17:54 +03:00
Tomasz Chabora
3dd881b4e4
Add option to allow echo events in menu shortcuts
2023-08-16 16:59:17 +02:00
Rémi Verschelde
77fd8f3416
Merge pull request #80673 from YeldhamDev/give_me_my_windows!
...
Allow to get a list of visible embedded `Window`s
2023-08-16 16:56:31 +02:00
Rémi Verschelde
e31cb25d50
Merge pull request #79165 from Koyper/enable_missing_tree_title_font_settings
...
Enabled missing Tree title button font and font size theme settings
2023-08-16 16:54:55 +02:00
Rémi Verschelde
c081d1bd24
Merge pull request #78816 from kleonc/scene-tree-fix-drag-drop-to-parent-with-internal-nodes
...
Fix drag-dropping nodes to parent with internal nodes
2023-08-16 16:54:06 +02:00
Michael Alexsander
de27df5da3
Allow to get a list of visible embedded `Window`s
2023-08-16 10:42:08 -03:00
Koyper
e84588987a
Enabled missing Tree title button font and font size theme settings.
2023-08-16 08:10:31 -05:00
Rémi Verschelde
ed81c93be7
Merge pull request #80658 from Sch1nken/tilemap-erase-scenes
...
TileMap: Check for possible scenes to be erased
2023-08-16 09:18:11 +02:00
Rémi Verschelde
ed1180a97e
Merge pull request #80638 from sepTN/fix-particle-shader-rand
...
Fix particle shader deterministic random values
2023-08-16 09:16:14 +02:00
Rémi Verschelde
da80a033f1
Merge pull request #80606 from bruvzg/rtl_scroll_hide
...
[RTL] Improve scroll bar responsiveness during updates.
2023-08-16 09:14:40 +02:00
Rémi Verschelde
a7dc4c22a9
Merge pull request #80334 from Sauermann/fix-window-out-of-viewport-events
...
Fix nodes receiving mouse events in black bars of `Window`
2023-08-16 09:12:42 +02:00
Rémi Verschelde
132b97c325
Merge pull request #79747 from kleonc/canvas_modulate_fix_updating_logic
...
Fix `CanvasModulate` logic for modulating the canvas
2023-08-16 09:12:18 +02:00
Sch1nken
7aa90d1667
Check for possible scenes to be erased
2023-08-15 15:17:06 +02:00
bruvzg
5d3fcc5766
[TextServer] Fix system font fallback and caret/selection behavior for composite characters.
2023-08-15 11:42:40 +03:00
Septian
cb7400d67a
Fix particle shader deterministic random values
2023-08-15 15:06:37 +07:00
bruvzg
3709ca5404
[RTL] Improve scroll bar responsiveness during updates.
2023-08-14 11:36:05 +03:00
Rémi Verschelde
0308422f46
Merge pull request #80594 from rsubtil/fix_window_input_event
...
Support other input methods on Popup/Dialogs' `_input_from_window`
2023-08-14 09:38:08 +02:00
Rémi Verschelde
8b3de35c64
Merge pull request #79867 from WhalesState/master
...
Fix Camera2D is not working inside a MainScreenEditorPlugin
2023-08-14 09:36:06 +02:00
Mounir Tohami
4e4a725fff
Fix Camera2D is not working inside EditorPlugin
2023-08-13 22:14:13 +00:00
Ricardo Subtil
f0927250ca
Support controller input on popup/dialogs
2023-08-13 17:32:08 +01:00
Daniel Roberts
46e395abb1
Add handles to control Curve3D tilt
2023-08-12 14:55:38 +08:00
Mikael Hermansson
8be20c495c
Add `global_basis` property to `Node3D`
2023-08-11 11:41:49 +02:00
Rémi Verschelde
a8edbcfe13
Merge pull request #80485 from Calinou/volumetric-fog-clamp-length
...
Clamp Volumetric Fog Length property to prevent rendering issues
2023-08-11 10:33:23 +02:00
Rémi Verschelde
33198d0df0
Merge pull request #75784 from Riteo/int-scale
...
Add content scale stretch modes, implement integer scaling
2023-08-11 10:32:11 +02:00
Riteo
87cfc415a3
Add content scale stretch modes, implement integer scaling
...
Integer scaling is achieved (after aspect expansion) by "lying" to the
stretching code about the window's size, telling it that it's always an
integer multiple of the viewport so that it only gets stretched to an
integer factor.
This approach works with all stretch and aspect modes and doesn't
require handling for each, only requiring to "loosen up" some
self-excluding conditions (in other words, replacing some `else if`s
with just `if`s) regarding viewport offset and margin calculation (black
bars).
Includes a tiny usability change that adds a range hint for the content
scale factor between 0.5 to 8.0.
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-08-10 19:45:47 +02:00
Hugo Locurcio
8041cff865
Clamp Volumetric Fog Length property to prevent rendering issues
...
A length of 0 units doesn't make sense anyway.
2023-08-10 15:55:36 +02:00
ajreckof
1eb3d99ff7
Fix CodeEdit completion being very slow in certain cases
2023-08-10 08:15:41 +02:00
Rémi Verschelde
7257d1667e
Merge pull request #80441 from Calinou/editor-torusmesh-inspector-hint-or-greater
...
Allow setting values greater than the maximum in TorusMesh inspector
2023-08-10 00:43:27 +02:00
Rémi Verschelde
f6b9d445b5
Merge pull request #80285 from YeldhamDev/just_a_little_bit
...
Further separate icon from text of buttons in both editor and default themes
2023-08-09 15:20:25 +02:00
Rémi Verschelde
3a0086eb6f
Merge pull request #78426 from Daylily-Zeleen/daylily-zeleen/graph_edit_virtual
...
Make GraphEdit's cpp virtuals equal to gdscript.
2023-08-09 15:20:07 +02:00
Markus Sauermann
59c13fea5d
Fix nodes receiving mouse events in black bars of `Window`
...
Previously for InputEvents there was no distinction between
Window-area and Viewport-area.
This was problematic in cases where stretching was used and the Window
contained black bars at the sides of the Viewport.
This PR separates the area of Window and Viewport regarding InputEvents.
2023-08-09 12:34:22 +02:00
Hugo Locurcio
acd5dee478
Allow setting values greater than the maximum in TorusMesh inspector
...
This is consistent with other PrimitiveMeshes' behavior.
2023-08-09 10:14:00 +02:00
Daylily-Zeleen
2f0639e7ae
Make GraphEdit's cpp virtuals equal to gdscript.
2023-08-09 00:21:35 +08:00
Rindbee
4795c3cdfa
Clear the previously set state when configuring for a new scene root node
...
Saving a subscene causes the main scene to be re-instantiated. And the resource
instance in the main scene will be reused when the main scene is re-instantiated.
So for resources with `resource_local_to_scene` enabled, resetting state may be
necessary (at least for `ViewportTexture`).
2023-08-08 23:49:53 +08:00
Rémi Verschelde
0ce1ca4677
Merge pull request #80402 from timothyqiu/overrun-icon
...
Fix Button text when overrun is not trim nothing
2023-08-08 17:00:46 +02:00
Rémi Verschelde
70e77a8383
Merge pull request #80381 from Calinou/audio-bus-master-use-scenestringnames
...
Use StringName consistently to refer to the Master audio bus name
2023-08-08 16:59:11 +02:00
Rémi Verschelde
b49478acce
Merge pull request #80366 from timothyqiu/option-button-lean-and-mean
...
Fix OptionButton min size when fit longest item is enabled
2023-08-08 16:58:23 +02:00
Rémi Verschelde
46c9a1427d
Merge pull request #80364 from Calinou/control-escape-dismiss-tooltips
...
Dismiss currently visible or upcoming tooltips when pressing Escape
2023-08-08 16:57:59 +02:00
Rémi Verschelde
1163dac9e3
Merge pull request #80215 from clayjohn/HDR-2D
...
Add option to enable HDR rendering in 2D
2023-08-08 16:57:33 +02:00
Rémi Verschelde
af722e2bab
Merge pull request #80187 from Sauermann/fix-mouseover-error-handling
...
Handle potential platform-specific `Window` mouse-enter/exit bugs gracefully
2023-08-08 16:57:09 +02:00
Rémi Verschelde
14256a2395
Merge pull request #78468 from KoBeWi/enmarginalization
...
Fix ColorPicker margin theme property
2023-08-08 16:55:32 +02:00
Markus Sauermann
2f8673dc07
Handle potential platform-specific `Window` mouse-enter/exit bugs gracefully
...
Also replace `DEV_ASSERT` by `WARN_PRINT_ONCE`.
2023-08-08 13:05:18 +02:00
Markus Sauermann
152572ac38
Fix global transform validity for `Node2D` and `Control`
...
Set global transform to invalid when changing transform
2023-08-08 12:22:55 +02:00
Haoyu Qiu
7f70ac56a0
Fix Button text when overrun is not trim nothing
2023-08-08 15:08:28 +08:00
Hugo Locurcio
6307b0be3c
Dismiss currently visible or upcoming tooltips when pressing Escape
...
This is standard UI behavior in most applications out there.
2023-08-08 07:40:39 +02:00
Michael Alexsander
98bdb56815
Further separate icon from text of buttons in both editor and default themes
2023-08-07 13:22:39 -03:00
Hugo Locurcio
49b6067aba
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
smix8
8686e84b44
Add multi-threaded NavMesh baking to NavigationServer
...
Adds multi-threaded NavMesh baking to NavigationServer.
2023-08-07 17:14:37 +02:00
Rémi Verschelde
169a28bd0f
Merge pull request #80362 from Calinou/string-use-unicode-compiletime
...
Use compile-time Unicode string conversion
2023-08-07 14:55:58 +02:00
Rémi Verschelde
7eb047a5ed
Merge pull request #79643 from smix8/navgenerator_4.x
...
Move navigation mesh baking to NavigationServer
2023-08-07 14:48:15 +02:00
Faolan
b3b791350b
Move registration of `fallbacks` property in the base Font class
2023-08-07 13:46:44 +02:00
Rémi Verschelde
faaf27f284
Fix various typos with codespell
...
Also includes typo fixes from #79993 , #80068 , #80276 , and #80303 .
Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
Chia-Hsiang Cheng
ef5d0b1c06
Avoid emitting signals if the animation is not ready to be processed
2023-08-07 18:21:28 +08:00
Haoyu Qiu
5dd854513e
Fix OptionButton min size when fit longest item is enabled
2023-08-07 17:25:10 +08:00
clayjohn
57eb762bae
Add option to enable HDR rendering in 2D
...
This is needed to allow 2D to fully make use of 3D effects (e.g. glow), and can be used to substantially improve quality of 2D rendering at the cost of performance
Additionally, the 2D rendering pipeline is done in linear space (we skip linear_to_srgb conversion in 3D tonemapping) so the entire Viewport can be kept linear.
This is necessary for proper HDR screen support in the future.
2023-08-07 11:24:03 +02:00
Hugo Locurcio
e9f723006a
Use compile-time Unicode string conversion
...
Thanks to this syntax introduced in C++11, this reduces the amount of work
that needs to be performed at run-time while making the code more terse.
2023-08-07 10:38:16 +02:00
Aaron Franke
49e0a01bf1
Add Mass Distribution, Deactivation, Solver inspector property groups
2023-08-06 21:26:33 -05:00
Danil Alexeev
5fb975e4a5
GUI: Fix `Tree` performance regression by using cache
2023-08-04 16:11:26 +03:00
Yuri Sizov
a56e960150
Merge pull request #71233 from PrecisionRender/barycentric-coords
...
Add ability to get face index and barycentric coordinates from raycast
2023-08-03 22:37:30 +02:00
smix8
744fa87da2
Move navigation mesh baking to NavigationServer
...
Moves navigation mesh baking to NavigationServer.
2023-08-03 19:49:07 +02:00
Rémi Verschelde
725beaa7af
Merge pull request #80219 from YeldhamDev/override_all_the_things
...
Improve `Window._get_contents_minimum_size()`'s code
2023-08-03 15:33:37 +02:00
Michael Alexsander
6d2453425b
Improve `Window._get_contents_minimum_size()`'s code
2023-08-03 10:25:05 -03:00
Rémi Verschelde
4c70849b3b
Merge pull request #80168 from akien-mga/extension-compat
...
Fix or workaround recent extension API compatibility issues
2023-08-03 15:12:38 +02:00
Rémi Verschelde
f9d960c925
Merge pull request #80178 from YeldhamDev/override_all_the_things
...
Expose `Window`'s `_get_contents_minimum_size()` to scripting
2023-08-03 14:46:52 +02:00
Rémi Verschelde
ae8f1015e0
Merge pull request #79064 from MewPurPur/rename-button-pressed-THIS-IS-NOT-A-COMPAT-BREAK
...
Rename `button_pressed` default signal binding to avoid shadowing
2023-08-03 14:46:39 +02:00
Rémi Verschelde
858e8748e8
Fix or workaround recent extension API compatibility issues
...
- Add compatibility methods for `RenderingDevice::shader_create_from_bytecode`
and `CodeEdit::get_text_for_symbol_loopup`.
- Silence errors which now have compatibility methods.
- Acknowledge GraphEdit/GraphNode compat breakage, intended and WIP.
2023-08-03 12:07:21 +02:00
Mounir Tohami
2cec27a3f1
Add shortcut handling to OptionButton
2023-08-03 08:38:20 +00:00
PrecisionRender
af7f787c6e
Add ability to get barycentric coordinates from ray
2023-08-02 15:16:44 -05:00
Yuri Sizov
237bd0a615
Merge pull request #80117 from Sauermann/fix-actually-store-safe-rect
...
Actually store safe-rect in embedder
2023-08-02 21:48:02 +02:00
Michael Alexsander
f270163ab0
Expose `Window`'s `_get_contents_minimum_size()` to scripting
2023-08-02 14:40:38 -03:00
Markus Sauermann
1e9d241809
Actually store safe-rect in embedder
...
`sw` is a copy and not a reference.
Add unit-test for this case.
2023-08-02 17:51:52 +02:00
Rémi Verschelde
3e958cfa8d
Merge pull request #79705 from 398utubzyt/gui/snap-charfx-fix
...
GUI: Snap CharFX offset to nearest pixel when setting is enabled
2023-08-02 12:18:46 +02:00
Rémi Verschelde
d8cbb6d645
Merge pull request #79563 from danny88881/drag-and-drop-text-setting
...
Add drag'n'drop text option for `LineEdit` and `RichTextLabel`
2023-08-02 12:17:56 +02:00
Rémi Verschelde
2a9aaae8a5
Merge pull request #79293 from ItsNL/add-accept-dialog-close-on-unfocused
...
Check `FLAG_POPUP` to close an AcceptDialog when parent is focused
2023-08-02 12:17:06 +02:00
Rémi Verschelde
b156e24216
Merge pull request #77280 from Rindbee/fix-unnecessary-break-in-Label
...
Fix unnecessary break when calculating the height of visible lines
2023-08-02 12:15:24 +02:00
Markus Sauermann
8c1ce404d7
Fix crash on Windows when closing `Window`
...
Send `WINDOW_EVENT_MOUSE_EXIT` when a window is destroyed.
Ensure, that on Windows, the event_callback is still valid during
destroying the `Window`.
2023-08-02 00:17:25 +02:00
Yuri Sizov
9fe9922dd9
Merge pull request #80122 from timothyqiu/rid-id
...
Fix "a number is required" error when printing RID
2023-08-01 20:04:04 +02:00
Yuri Sizov
e810671116
Merge pull request #79977 from Owl-A/bugfix
...
Add state sync after call to `_integrate_forces` in `_body_state_changed`
2023-08-01 20:03:47 +02:00
Yuri Sizov
88068a0374
Merge pull request #79946 from Ymanawat/propagate-check-79942
...
Fix Tree check propagation not unchecking parent items
2023-08-01 20:03:43 +02:00
Yuri Sizov
defaac6058
Merge pull request #67791 from Sauermann/fix-visual-mouse-notifications
...
Refactor mouse_entered and mouse_exited signals
2023-08-01 20:03:33 +02:00
Haoyu Qiu
35f28407d9
Fix "a number is required" error when printing RID
2023-08-01 23:30:21 +08:00
Yuri Sizov
8965e24dde
Merge pull request #79874 from clayjohn/PlaceholderTexture-rid
...
Lazily allocate RIDs for PlaceholderTextures to avoid allocating GPU resources unless used
2023-08-01 17:25:37 +02:00
Yuri Sizov
c9aa2131dc
Merge pull request #79710 from AThousandShips/video_play
...
Fix incorrect virtual function in `VideoStream.set_paused`
2023-08-01 17:25:25 +02:00
Yuri Sizov
fd1ee5d56b
Merge pull request #79332 from AThousandShips/mp_crash
...
Prevent crash when accessing `Node` Multiplayer from thread
2023-08-01 17:25:07 +02:00
Chinmay Awale
c118256865
added state sync after call to _integrate_forces
2023-08-01 19:03:43 +05:30
Markus Sauermann
1c3c17c608
Refactor mouse_entered and mouse_exited notifications
...
The previous implementation for signals mouse_entered and mouse_exited
had shortcomings that relate to focused windows and pressed mouse buttons.
For example a Control can be hovered by mouse, even if it is occluded by
an embedded window.
This patch changes the behavior, so that Control and Viewport send
their mouse-enter/exit-notifications based solely on mouse position,
visible area, and input restrictions and not on which window has
focus or which mouse buttons are pressed. This implicitly also
changes when the mouse_entered and mouse_exited signals are sent.
This functionality can not be implemented as a part of
Viewport::_gui_input_event, because of its interplay with Windows and
because Viewport::_gui_input_event is based on input and not on
visibility.
2023-08-01 13:28:49 +02:00
Yogendra Manawat
f0362cd37b
Fixed Tree Selection Bug
2023-07-29 00:30:39 +05:30
detomon
d275a7487d
Initialize MSDF parameters in BaseMaterial3D with default
2023-07-28 13:24:44 +02:00
Yuri Sizov
1e314d5501
Merge pull request #79941 from KoBeWi/scene_tile_devastation
...
Properly clear scene tiles
2023-07-27 19:09:40 +02:00
kobewi
055b9892d2
Properly clear scene tiles
2023-07-27 01:31:20 +02:00
Markus Sauermann
7fead979d6
Disable error condition for accessing safe rect
...
This PR removes the error-message, which is currently expected to happen.
The task of correctly fixing the underlying problem of window popup
closing is more complex, so this PR solves the immediate
error-notification-problem.
2023-07-26 20:21:30 +02:00
Yuri Sizov
7305318a88
Merge pull request #79913 from bruvzg/lbl_min_h_line
...
[Label] Remove extra line spacing from Label minimum size calculations.
2023-07-26 18:40:42 +02:00
Yuri Sizov
d50c52652f
Merge pull request #79805 from kumikumi/fix-subviewport-cursor
...
Prevent SubViewportContainer overriding Subviewport's cursor with its own cursor
2023-07-26 18:40:30 +02:00
Yuri Sizov
712f49ec57
Merge pull request #79766 from Sauermann/fix-window-determinant-zero
...
Add determinant check for minimized windows
2023-07-26 18:40:26 +02:00
Yuri Sizov
1de9171c32
Merge pull request #79443 from Sauermann/fix-ingore-hovering
...
Fix physics passive hovering with `MOUSE_FILTER_IGNORE`
2023-07-26 18:40:14 +02:00
Yuri Sizov
d49ea2b7d8
Merge pull request #79288 from BastiaanOlij/custom_texture_api
...
Add custom texture create function
2023-07-26 18:40:01 +02:00
Yuri Sizov
67873d0d5d
Merge pull request #79248 from Sauermann/fix-svc-focus-propagation
...
Make `SubViewportContainer` event propagation aware of focused Control
2023-07-26 18:39:57 +02:00
Yuri Sizov
6f6f7db911
Merge pull request #79129 from smix8/navbase_enabled_4.x
...
Add NavigationServer API to enable regions and links
2023-07-26 18:39:47 +02:00
Yuri Sizov
e8df8c5e2c
Merge pull request #78988 from RandomShaper/fix_change_scene
...
Reimplement scene change
2023-07-26 18:39:43 +02:00
Bastiaan Olij
63d6e9c557
Add custom texture create function
2023-07-26 20:46:34 +10:00
bruvzg
16d7e0bf98
[Label] Remove extra line spacing from Label minimum size calculations.
2023-07-26 08:15:53 +03:00
smix8
69fad39cf5
Add NavigationServer API to enable regions and links
...
Adds NavigationServer API to enable regions and links.
2023-07-26 01:20:15 +02:00
Patrick
65b0989f68
Additional Visual Shader Nodes
...
* RotationByAxis Visual Shader Node added
* WorldPositionFromDepth Visual Shader Node added
* ScreenNormalWorldSpace Visual Shader Node added
2023-07-26 00:39:12 +02:00
Yuri Sizov
a581bf0a24
Merge pull request #79879 from KoBeWi/the_tweenld
...
Improve and clarify paused Tweens
2023-07-25 21:51:35 +02:00
Yuri Sizov
ee1be950a1
Merge pull request #79786 from smix8/navmesh_max_edge_len_4.x
...
Disable NavigationMesh `edge_max_length` property by default
2023-07-25 21:26:16 +02:00
Yuri Sizov
4b0d1026af
Merge pull request #78365 from smix8/ps_navmap_default_up_4.x
...
Add ProjectSettings navigation map default up
2023-07-25 21:25:50 +02:00
kobewi
dbecf8bd1a
Improve and clarify paused Tweens
2023-07-25 13:29:30 +02:00
clayjohn
d61d498632
Lazily allocate RIDs for PlaceholderTextures to avoid allocating GPU resources unless used
2023-07-25 10:49:35 +02:00
Yuri Sizov
f6187014ec
Merge pull request #79851 from timothyqiu/null-tileset
...
Fix crash when executing `TileMap.fix_invalid_tiles`
2023-07-24 19:33:55 +02:00
Yuri Sizov
d06779cc07
Merge pull request #79782 from guemax/remove-spaces-from-input-of-html-color-in-color-picker
...
Remove spaces from input of HTML color in color picker
2023-07-24 19:33:34 +02:00
Yuri Sizov
beb9c3834d
Merge pull request #79713 from smix8/legacy_navmesh_struct_4.x
...
Remove unused struct from NavigationMesh
2023-07-24 19:33:15 +02:00
Yuri Sizov
6fb5d9e1e6
Merge pull request #79485 from smix8/tilemap_cell_size_4.x
...
Set default `cell_size` on new TileMap Layer navigation layer maps
2023-07-24 19:32:50 +02:00
Yuri Sizov
2f4c962929
Merge pull request #79434 from Calinou/2d-editor-allow-float-bone-size
...
Allow using floating-point bone sizes and outline widths in the 2D editor
2023-07-24 19:32:42 +02:00
Yuri Sizov
752b89dc36
Merge pull request #79403 from TokageItLab/fix-negative-timescale-transition
...
Fix `AnimationNodeTransition` with negative time scale
2023-07-24 19:32:37 +02:00
Yuri Sizov
fb2c3ae8f7
Merge pull request #79308 from Geometror/refactor-graphedit
...
Clean up/refactor GraphEdit
2023-07-24 19:32:33 +02:00
Yuri Sizov
52078dc994
Merge pull request #79157 from smix8/navmesh_clear_4.x
...
Add `clear` function to NavigationMesh / NavigationPolygon
2023-07-24 19:32:24 +02:00
Yuri Sizov
2bd904e3db
Merge pull request #73196 from Vilcrow/fix-lookup-symbol
...
Fix jumping to function definition using `Ctrl+LMB` or the "Lookup Symbol" button
2023-07-24 19:32:12 +02:00
Yuri Sizov
d6bb6d42b2
Merge pull request #71394 from Ithamar/feat-imagetexlay-ser
...
Fix ImageTextureLayered serialisation issues
2023-07-24 19:32:06 +02:00
Hendrik Brucker
a38fd09669
Clean up/refactor GraphEdit
2023-07-24 18:37:23 +02:00
Yuri Sizov
91258e52be
Merge pull request #79307 from Geometror/remove-graph-node-comment
...
Remove GraphNode's comment property and related functionality
2023-07-24 16:56:41 +02:00
Haoyu Qiu
a7ab7e469b
Fix crash when executing TileMap.fix_invalid_tiles
2023-07-24 20:01:27 +08:00
Mikko Ankkala
96b26574b9
Don't override SubViewport's cursor with SubViewportContainer's cursor
...
Add a warning for having a non-default value of `mouse_default_cursor_shape` in SubViewportContainer
Add test
2023-07-23 22:27:55 +03:00
Ithamar R. Adema
f37c2b5be2
Fix ImageTextureLayered serialisation issues.
2023-07-23 13:54:04 +02:00
smix8
c63125c317
Disable NavigationMesh edge_max_length property by default
...
Disables NavigationMesh edge_max_length property by default.
2023-07-22 14:09:15 +02:00
guemax
d934d00828
Remove spaces from input of HTML color in color picker
...
Fixes #79338
2023-07-22 12:11:28 +02:00
Markus Sauermann
e0bce0bd7f
Add determinant check for minimized windows
...
When the Window is minimized, the transform-determinant can be 0.
Add a check to prevent this case.
2023-07-22 00:02:37 +02:00
smix8
671839d5cd
Set default cell_size on new TileMap Layer navigation layer maps
...
Sets default cell_size on new TileMap Layer navigation layer maps.
2023-07-21 18:02:21 +02:00
Yuri Sizov
4770e87616
Merge pull request #79655 from kleonc/scene-dubugger-remove-outdated-error-check
...
Fix arg count checks in `SceneDebugger`
2023-07-21 17:55:02 +02:00
Yuri Sizov
7a313318b2
Merge pull request #79645 from adamscott/fix-camera-2d-editor
...
Fix Camera2D crash when edited scene root is null
2023-07-21 17:54:58 +02:00
Yuri Sizov
1843781918
Merge pull request #79640 from Calinou/default-theme-scale-fix-corner-radius
...
Fix corner radius not scaling with theme scale in the default theme
2023-07-21 17:54:54 +02:00
Yuri Sizov
e38dc58199
Merge pull request #76759 from Nidjo123/master
...
Fix RichTextLabel character line and paragraph index getters
2023-07-21 17:54:11 +02:00
Yuri Sizov
7835d42971
Merge pull request #79618 from HolonProduction/deleting-terrains-crash
...
Fix crash when deleting tileset terrains
2023-07-21 17:15:48 +02:00
Yuri Sizov
6a30f64dc8
Merge pull request #79595 from TokageItLab/rbmap-animblendtree
...
Make `AnimationNodeBlendTree` use `RBMap` insteads `HashMap`
2023-07-21 17:15:42 +02:00
Yuri Sizov
15c0e40375
Merge pull request #79546 from Sauermann/fix-input-handled-physics
...
Separate input-handled-state for different events during physics-picking
2023-07-21 17:15:36 +02:00
Yuri Sizov
de0f7935dd
Merge pull request #79524 from aaronfranke/gds-test-inst-placeholder
...
Change GDScript tests to use InstancePlaceholder as the example abstract class
2023-07-21 17:15:32 +02:00
Yuri Sizov
4d42d6fdf6
Merge pull request #78706 from RedworkDE/node-rename-inplace
...
Allow renaming child nodes in `_ready`
2023-07-21 17:15:26 +02:00
Yuri Sizov
ac0204b201
Merge pull request #78328 from groud/tilemap_layers_as_another_class
...
Move TileMap layers to their own class
2023-07-21 17:15:18 +02:00
kleonc
f12164d311
Fix CanvasModulate logic for updating canvas modulate
2023-07-21 15:33:36 +02:00
smix8
81930c6719
Remove unused struct from NavigationMesh
...
Removes unused struct from NavigationMesh.
2023-07-20 18:16:32 +02:00
Gilles Roudière
d6379e9a93
Move TileMap layers to their own class
2023-07-20 17:23:38 +02:00
Ninni Pipping
2284689b0e
Fix incorrect virtual function in `VideoStream.set_paused`
2023-07-20 15:55:18 +02:00
398utubzyt
aac2dfc1b4
Snap CharFX transforms to pixels when enabled
2023-07-20 06:01:08 -07:00
Yuri Roubinski
01101134f4
Make the dragging connections more user-friendly in visual shaders
2023-07-20 15:00:19 +03:00
unknown
cfe98c57b9
Add drag and drop option for line edit and rich text label
2023-07-19 22:18:34 -04:00
Markus Sauermann
b408b05d7d
Fix physics passive hovering for some cases
...
When the parent `SubViewportContainer` ignores mouse with
`MOUSE_FILTER_IGNORE` and also when the mouse is over a `Control`-node,
then the `SubViewport` shouldn't create mouse-move-events for passive
hovering.
2023-07-19 19:25:04 +02:00
kleonc
95809e58d5
Fix arg count checks in SceneDebugger
2023-07-19 18:13:15 +02:00
NL
a77d8b3eb5
Check FLAG_POPUP to close an AcceptDialog when parent is focused
2023-07-19 16:06:02 +02:00
Adam Scott
deb45c0cab
Fix Camera2D crash when edited scene root is null
2023-07-18 20:36:40 -04:00
Hugo Locurcio
4198fc9827
Fix corner radius not scaling with theme scale in the default theme
...
This also uses rounding consistently for scale multipliers, so that
behavior is more predictable with non-integer scale factors like `1.25`
and `1.5`.
2023-07-19 00:00:40 +02:00
Yuri Sizov
e8aa8c17d2
Merge pull request #79574 from bruvzg/win_nat_d
...
[Windows] Implement native file selection dialog support.
2023-07-18 19:04:40 +02:00
HolonProduction
89c39c7f9d
Fix crash when deleting terrains
2023-07-18 17:52:32 +02:00
bruvzg
d3ca91ad6a
[Windows] Implement native file selection dialog support.
2023-07-18 17:23:58 +03:00
Yuri Sizov
182b94c86a
Merge pull request #79465 from smix8/navregion_bake_deferred_4.x
...
Make NavigationRegion3D baking NavMesh on the main thread not finish deferred
2023-07-18 13:15:15 +02:00
Silc Lizard (Tokage) Renew
a3cdacdc4e
Make AnimationNodeBlendTree use RBMap insteads HashMap
2023-07-18 17:57:53 +09:00
Markus Sauermann
e6386bc843
Make `SubViewportContainer` event propagation aware of focused Control
...
Propagate `InputEvents` without position either
- during the Input-stage, when it has focus or
- during the Unhandled-Input-stage, otherwise
This makes sure that Gui-Input happens in the correct order.
Move "Unhandled key Input" handling before "Unhandled Input" handling,
so that Unicode input with Alt / Ctrl modifiers are sent to the nodes
in the correct order.
Change the default focus mode of `SubViewportContainer` from
`FOCUS_NONE` to `FOCUS_CLICK`, to automatically remove focus from
other `Control`-nodes, when clicking inside a `SubViewport`.
2023-07-17 22:38:35 +02:00
kobewi
de4a3fa151
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
Yuri Sizov
5954c58ee1
Merge pull request #79494 from timothyqiu/no-longer
...
Update OptionButton min size when disabling Fit to Longest Item
2023-07-17 19:12:03 +02:00
Yuri Sizov
38ccab2ab3
Merge pull request #79138 from aaronfranke/camera-exposure-range-hint
...
Change property hint range for camera attributes exposure multiplier
2023-07-17 17:17:16 +02:00
Hendrik Brucker
a29a680920
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
2023-07-17 13:25:00 +02:00
Hugo Locurcio
a39190a18f
Allow using floating-point bone sizes and outline widths in the 2D editor
...
This is useful when animating pixel art sprites in the 2D editor,
as a value of `1` is often too large when zoomed in.
2023-07-17 12:44:09 +02:00
Markus Sauermann
95d294b97a
Separate input-handled-state for different events during physics-picking
...
Currently the input-handled-state for different events can interfere with
each other.
This PR makes sure, that the input_handled_state is reset before
processing and InputEvent during physics-picking.
2023-07-16 14:36:18 +02:00
Aaron Franke
6a8a9cd279
Change GDScript tests to use InstancePlaceholder as the example abstract
2023-07-15 18:28:08 -05:00
Haoyu Qiu
5384c1a579
Update OptionButton min size when disabling Fit to Longest Item
2023-07-15 11:10:23 +08:00
Yuri Sizov
a7583881af
Merge pull request #68460 from Geometror/split_texture_src
...
Extract and reorganize texture resource classes
2023-07-14 21:28:06 +02:00
Hendrik Brucker
7e21eb7e00
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
Maxim Kulkin
058604f5b8
Fix crash when saving resources with circular references
...
When saving resources, marking of already seen resources was
done too late, causing infinite loop traversing referenced resources
and eventual stack overflow. The change marks traversed resource
before descending to it's children, thus when this resource is
encountered again, it is already marked as seen and traversal stops.
2023-07-14 19:20:04 +02:00
Yuri Sizov
0f7625ab46
Merge pull request #76859 from HolonProduction/emission-finished-gpu
...
Add `finished` signal to GPUParticles
2023-07-14 18:50:56 +02:00
Yuri Sizov
a91f0e6bca
Merge pull request #76853 from HolonProduction/emission_finished
...
Add `finished` signal to CPUParticles
2023-07-14 18:50:51 +02:00
Yuri Sizov
7b0f8d76ad
Merge pull request #79455 from timothyqiu/button-clip-internal
...
Fix Button clipping when internal margins exist
2023-07-14 18:50:15 +02:00
Yuri Sizov
16565fb630
Merge pull request #79426 from sepTN/fix-basis-tweening
...
Fix `tween_property` on "Basis" to properly update its value
2023-07-14 18:50:12 +02:00
Yuri Sizov
d8c0d63f07
Merge pull request #79393 from Sauermann/fix-window-focux-indicator
...
Add a default theme for unfocused Windows
2023-07-14 18:50:01 +02:00
Yuri Sizov
ab77d4494d
Merge pull request #79392 from smix8/navobstacle2d_debug_pos_4.x
...
Fix NavigationObstacle2D debug position
2023-07-14 18:49:57 +02:00
Yuri Sizov
177768a7e4
Merge pull request #79373 from KoBeWi/no_need
...
Convert some Callables to `callable_mp()`
2023-07-14 18:49:53 +02:00
Yuri Sizov
892bc5f966
Merge pull request #79330 from mihe/ray-cast-back-faces
...
Add `hit_back_faces` property to `RayCast3D`
2023-07-14 18:49:49 +02:00
Yuri Sizov
ead69eba96
Merge pull request #79287 from bitsawer/fix_shader_type_detection
...
Fix shader type detection
2023-07-14 18:49:44 +02:00
Yuri Sizov
de14f09c1d
Merge pull request #79279 from kleonc/animation-fix-transform-subtracting
...
Fix `Animation::subtract_variant` for affine transforms
2023-07-14 18:49:40 +02:00
Yuri Sizov
5c56206e6c
Merge pull request #79011 from bruvzg/pop_all
...
[RTL] Add `pop_all`, `push_context` and `pop_context` methods, and use it for `print_rich` to avoid unclosed tags.
2023-07-14 18:49:21 +02:00
smix8
bb5f16033d
Make NavigationRegion3D baking NavMesh on the main thread not finish deferred
...
Makes NavigationRegion3D baking NavMesh on the main thread not finish deferred.
2023-07-14 16:15:14 +02:00
Haoyu Qiu
71430cdd48
Fix Button clipping when internal margins exist
2023-07-14 13:59:16 +08:00
Septian
eb7f87e9a8
Fix `tween_property` on "Basis" to properly update its value
2023-07-13 23:07:23 +07:00
Silc Lizard (Tokage) Renew
1ac2bdd97b
Fix NodeTransition with negative time scale
2023-07-13 08:38:53 +09:00
Markus Sauermann
576980f960
Add a default theme for unfocused Windows
...
At the moment it is impossible to distinguish between focused and
unfocused embedded Windows.
Add a new `theme_item` that is used for coloring the border of
unfocused Windows.
2023-07-12 22:35:03 +02:00
smix8
2512157294
Fix NavigationObstacle2D debug position
...
Fixes NavigationObstacle2D debug position.
2023-07-12 22:21:58 +02:00
bruvzg
4790da7900
[macOS] Implement optional native file selection dialog support for sandboxed apps.
2023-07-12 22:36:24 +03:00
Yuri Sizov
f49169d6d6
Merge pull request #79037 from dinoplane/move-cached-values
...
Move cached values into `color_mode.cpp` and apply fixes to OKHSL
2023-07-12 21:02:47 +02:00
Yuri Sizov
a927b22f65
Merge pull request #77257 from rakkarage/tile_animation_sync
...
Add `TileSetAtlasSource::TileAnimationMode` options and allow to shuffle tile animations
2023-07-12 21:02:31 +02:00
S.V.I. Vilcrow
56e2fad319
Fixed the jumping to function definition using 'Ctrl+LMB' and the 'Lookup Symbol' button.
2023-07-12 21:30:35 +03:00
Yuri Sizov
f53329d045
Merge pull request #78890 from KoBeWi/who_needs_restart_anyway
...
Allow change import type without restarting editor
2023-07-12 17:16:53 +02:00
Yuri Sizov
7ff2a93952
Merge pull request #72248 from RedwanFox/mainloop_init_order_fix
...
Ensure that SceneTree is initialized and finalized at correct time
2023-07-12 17:16:05 +02:00
Yuri Sizov
223370cb64
Merge pull request #78383 from Sauermann/fix-physics-object-init
...
Fix Physics Picking captured Object initialization
2023-07-12 17:15:45 +02:00
Yuri Sizov
4e66c4cdd9
Merge pull request #77191 from smix8/navigationregion_map_change_4.x
...
Add NavigationRegion function to change navigation map
2023-07-12 17:15:13 +02:00
Yuri Sizov
5058831cf6
Merge pull request #78100 from KoBeWi/commit_necromancy
...
Use S, V in hue bar of ColorPicker
2023-07-12 17:15:03 +02:00
Yuri Sizov
1978b7c717
Merge pull request #77858 from kinami-imai/expose_videostreamplayer_video_length
...
Expose VideoStreamPlayer video length
2023-07-12 17:14:44 +02:00
Yuri Sizov
216aa450a6
Merge pull request #77857 from kinami-imai/add_loop_property_to_videostreamplayer
...
Add `loop` property to VideoStreamPlayer
2023-07-12 17:14:38 +02:00
kobewi
edd23074a2
Convert some Callables to callable_mp()
2023-07-12 15:33:54 +02:00
Yuri Sizov
5167bed9f0
Merge pull request #79053 from Daylily-Zeleen/daylily-zeleen/rich_text_label_missing_default_method_value
...
Bind missing default value for `RichTextLabel` methods.
2023-07-12 15:09:41 +02:00
Yuri Sizov
509645b038
Merge pull request #78777 from YeldhamDev/tab_hover_fix
...
Fix delay on tab resizing when (un)hovering tabs
2023-07-12 15:09:31 +02:00
Yuri Sizov
5dff3c4484
Merge pull request #78538 from Sauermann/fix-code-simplifications
...
Remove unnecessary value assignments throughout the codebase
2023-07-12 15:09:26 +02:00
Yuri Sizov
631d51c46c
Merge pull request #78476 from Sauermann/fix-embedded-safe-area
...
Embedded Popups store their safe_rect in their embedder
2023-07-12 15:09:20 +02:00
Yuri Sizov
b54d6cf466
Merge pull request #78393 from AThousandShips/tree_tooltip
...
Add ability to set the tooltip text of a `TreeItem` button
2023-07-12 15:09:09 +02:00
Yuri Sizov
6960a1d0e8
Merge pull request #78248 from felaugmar/load-svg-adjustable-scale
...
Added `Image::load_svg_from_(buffer|string)`
2023-07-12 15:09:03 +02:00
Yuri Sizov
7550b02dfc
Merge pull request #77117 from Calinou/richtextlabel-add-pulse-effect
...
Add a `[pulse]` built-in effect to RichTextLabel
2023-07-12 15:08:43 +02:00
Yuri Sizov
b4a11294e6
Merge pull request #75460 from joao-pedro-braz/add_new_item_stylebox_to_the_tree_control
...
Add a new "inner_item_margin" Theme constant to the Tree control
2023-07-12 15:08:36 +02:00
Yuri Sizov
53d0e6c2d5
Merge pull request #73691 from Chaosus/vs_depth
...
Add DEPTH to the visual shader output (for spatial mode)
2023-07-12 14:18:41 +02:00
HolonProduction
a1c0d206e8
Add `finished` signal to CPUParticles
2023-07-12 13:45:02 +02:00
HolonProduction
5322e255ad
Add `finished` signal to GPUParticles
2023-07-12 13:29:47 +02:00
Yuri Sizov
23318e8778
Merge pull request #79274 from kleonc/accept-dialog-spacer-visibility
...
Hide/show `AcceptDialog`'s button spacer on button visibility changed
2023-07-11 13:19:17 +02:00
Mikael Hermansson
273f7e1c57
Add `hit_back_faces` property to `RayCast3D`
2023-07-11 13:02:13 +02:00
Ninni Pipping
7bd3a3a5e5
Prevent crash when accessing `Node` Multiplayer from thread
2023-07-11 12:57:25 +02:00
kleonc
30a9c90785
Hide/show AcceptDialog's button spacer on button visibility changed
2023-07-11 12:18:46 +02:00
Rémi Verschelde
6cb1162aa0
Merge pull request #79000 from AThousandShips/owner_error
...
Improve error message for `Node.set_owner`
2023-07-11 11:29:30 +02:00
Daylily-Zeleen
4029a05fae
Add missing default value for RichTextLabel method
2023-07-11 11:17:45 +08:00
Hendrik Brucker
662d8c76b3
Remove GraphNode's comment property and related functionality
...
(this functionality will be reintroduced in a new and more flexible way)
2023-07-11 02:05:25 +02:00
bitsawer
905c10bc54
Fix shader type detection
2023-07-10 17:44:39 +03:00
kleonc
87935ca837
Fix Animation::subtract_variant for affine transforms
2023-07-10 13:49:30 +02:00
Rémi Verschelde
dbec337532
Merge pull request #79155 from Owl-A/bugfix-57779
...
Add 3.x compatibility for animation loop mode
2023-07-10 13:17:37 +02:00
Chinmay Awale
1686a7a1a2
add 3.x compatibility for animation loop mode
2023-07-10 16:16:19 +05:30
Yuri Sizov
bbb11004e7
Merge pull request #78776 from NiskashY/fix-disabled-slider-highlighting
...
Fix disabled slider highlighting
2023-07-10 12:32:39 +02:00
Rémi Verschelde
7030ac555f
Merge pull request #79270 from clayjohn/particle-trails-error
...
Unify error condition for particles trail lifetime
2023-07-10 10:38:34 +02:00
Rémi Verschelde
aa2a4d23d8
Merge pull request #79237 from Rindbee/fix-get_last_modified_time-returns-0-in-PackedScene
...
Fix `PackedScene::get_last_modified_time()` always returns `0`
2023-07-10 10:36:52 +02:00
clayjohn
78ecdb17f9
Unify error condition for particles trail lifetime
2023-07-10 10:17:27 +02:00
bruvzg
5216a08617
[RTL] Add `pop_all`, `push_context` and `pop_context` methods, and use it for `print_rich` to avoid unclosed tags.
2023-07-09 19:53:15 +03:00
Rémi Verschelde
1017077b7f
Merge pull request #79211 from HolonProduction/file-dialog-button-update
...
Update FileDialog button activity when file_mode is changed.
2023-07-09 12:24:35 +02:00
Rindbee
22edef14c3
Fix `PackedScene::get_last_modified_time()` always returns `0`
...
The variables operated by `PackedScene::set_last_modified_time()`
and `PackedScene::get_last_modified_time()` are different.
2023-07-09 17:01:41 +08:00
Rémi Verschelde
988abb2161
Merge pull request #79016 from bruvzg/fix_win_initial_ne_fs
...
[Windows] Fix setting initial non-exclusive window mode.
2023-07-08 18:21:04 +02:00
Rémi Verschelde
7cd92ad023
Merge pull request #78940 from AThousandShips/touch_compat
...
Add compatibility properties to `TouchScreenButton`
2023-07-08 18:20:39 +02:00
Rémi Verschelde
0df423756e
Merge pull request #78847 from Sauermann/fix-sibling-fail
...
Fix `Node::add_sibling` parent check
2023-07-08 18:20:14 +02:00
Rémi Verschelde
6ab727edc2
Merge pull request #78835 from Dragoncraft89/patch-1
...
Fix invalid minimum size for translated messages in option button
2023-07-08 18:19:25 +02:00
Rémi Verschelde
43c0fa7f4b
Merge pull request #78797 from Calinou/remove-redundant-vformat
...
Remove uses of `vformat()` with no placeholders
2023-07-08 18:18:35 +02:00
Rémi Verschelde
a12d9df9e1
Merge pull request #71024 from marzecdawid/better-cursor-behaviour-in-tree-with-ctrl
...
Fix cursor behavior for multiselect in Tree while holding CTRL
2023-07-08 18:14:48 +02:00
HolonProduction
cfac7c9a9a
Update FileDialog button activity when file_mode is changed.
2023-07-08 18:10:57 +02:00
NiskashY
4394936392
Fix disabled slider highlighting
2023-07-08 00:42:57 +03:00
kleonc
3f6e35bdb2
Fix drag-dropping nodes to parent with internal nodes
2023-07-07 19:24:44 +02:00
smix8
d253cd7864
Add clear() function to NavigationMesh / NavigationPolygon
...
Adds clear() function to NavigationMesh / NavigationPolygon.
2023-07-07 16:27:39 +02:00
Rémi Verschelde
dcbbde5e23
Merge pull request #79141 from TokageItLab/fix-infinity-state-loop
...
Fix infinite loop state check in `AnimationStateMachine`
2023-07-07 16:05:05 +02:00
Rémi Verschelde
7961bc6193
Merge pull request #78078 from Sauermann/fix-drop-physics-mouse-over
...
Ensure that `_drop_physics_mouseover` only happens when necessary
2023-07-07 16:02:13 +02:00
Rémi Verschelde
e00dc3c719
Merge pull request #75806 from bcmpinc/issue-61174
...
Fix Camera3D `project_*` methods not accounting for frustum offset
2023-07-07 16:01:47 +02:00
Silc Lizard (Tokage) Renew
fc40ba21cd
Fix infinity loop state can't break
2023-07-07 16:12:37 +09:00
Rémi Verschelde
26cde77b69
Merge pull request #79084 from Sauermann/revert-78363
...
Revert "Fix focusloss of non-exclusive `AcceptDialog` with `close_on_escape`"
2023-07-07 08:34:07 +02:00
Rémi Verschelde
5d23586faf
Merge pull request #79049 from BastiaanOlij/fix_stereo_depth_paralax
...
Take eye offset into account for depth in StandardMaterial3D
2023-07-07 08:33:44 +02:00
Rémi Verschelde
963cf54486
Merge pull request #78907 from zorbathut/pr_fontprop
...
Fix incorrect property names in `FontFile::_get_property_list()`
2023-07-07 08:29:41 +02:00
Rémi Verschelde
b8f28e287e
Merge pull request #78902 from nklbdev/Fix_wrong_type_casting_in_RenderingServer
...
Fix wrong type casting for octahedral tangents
2023-07-07 08:28:52 +02:00
Aaron Franke
59e7e8c795
Change property hint range for camera attributes exposure multiplier
2023-07-06 22:14:47 -05:00
Bastiaan Olij
581d081ded
Take eye offset into account for depth in StandardMaterial3D
2023-07-06 21:13:46 +10:00
Markus Sauermann
bfa7497c1b
Revert "Fix focusloss of non-exclusive `AcceptDialog` with `close_on_escape`"
...
This reverts commit 7f547fcf09
.
2023-07-06 01:04:16 +02:00
MewPurPur
3d128f67a4
Rename button_pressed bindings to avoid shadowing
2023-07-05 18:38:18 +02:00
dinoplane
3f02b0cfde
Moved HSV and OKHSL caching logic into color_mode
2023-07-05 07:15:58 -07:00
Pedro J. Estébanez
4354cd8d41
Reimplement scene change
2023-07-04 13:29:50 +02:00
bruvzg
db0109b237
[Windows] Fix setting initial non-exclusive window mode.
2023-07-04 13:09:26 +03:00
Ninni Pipping
0183340012
Improve error message for `Node.set_owner`
2023-07-04 08:51:12 +02:00
Rémi Verschelde
1b38e9258b
Merge pull request #78975 from YuriSizov/rtl-fix-refactoring-typo
...
Prevent crash when processing line caches in `RichTextLabel`
2023-07-03 15:26:31 +02:00
Rémi Verschelde
2912fd4c51
Merge pull request #78968 from bruvzg/scroll_fix2
...
[RTL] Fix multithreaded scrollbar visibility update 2.
2023-07-03 15:26:18 +02:00
Rémi Verschelde
2926ddec1c
Merge pull request #78939 from Scony/navi-crash-fix
...
Fix crash in `NavigationAgent3D`
2023-07-03 15:26:14 +02:00
Rémi Verschelde
813ff4b460
Merge pull request #78857 from smix8/navagent_pos_fix_4.x
...
Fix NavigationAgent position not always updating
2023-07-03 15:26:11 +02:00
Yuri Sizov
40f2227a65
Prevent crash when processing line caches in RichTextLabel
2023-07-03 13:33:51 +02:00
kobewi
244968c8d1
Allow change import type without restarting editor
2023-07-03 13:24:24 +02:00
bruvzg
21365606d3
[RTL] Fix multithreaded scrollbar visibility update 2.
2023-07-03 10:34:42 +03:00
Pawel Lampe
fcbb521392
Fix crash in 'NavigationAgent3D', fixes #78910
2023-07-02 22:30:03 +02:00
Ninni Pipping
c7e4b3bf5f
Add compatibility properties to `TouchScreenButton`
...
Added support for `3.x` properties:
* `normal` -> `texture_normal`
* `pressed` -> `texture_pressed`
2023-07-02 10:45:16 +02:00
nklbdev
1d16704faf
Potencially fix nan's on octahedral tangents in RenderingServer
2023-07-01 18:46:52 +05:00
Ben Rog-Wilhelm
7ee916a259
Fix: Incorrect property names in FontFile::_get_property_list().
2023-07-01 07:57:47 -05:00
smix8
34bc410fb4
Fix NavigationAgent position not always updating
...
Fixes NavigationAgent position not always updating.
2023-06-30 00:18:26 +02:00
smix8
c912df9d05
Fix NavigationAgent continues avoidance velocity
...
Fixes NavigationAgent continues avoidance velocity.
2023-06-29 21:10:03 +02:00
Markus Sauermann
b02dff6e1c
Fix `Node::add_sibling` parent check
...
Replace `data.blocked > 0` by `data.parent->data.blocked > 0` in order
to check if the parent is busy.
2023-06-29 20:21:37 +02:00
Florian Kothmeier
c33748d954
Fix invalid minimum size for translated messages in option button
2023-06-29 15:01:36 +02:00
bruvzg
ec97c7c1d9
[RTL] Fix multithreaded scrollbar visibility update.
2023-06-29 15:37:54 +03:00
Hannah Crawford
444e1a8e2c
Add layer, shadow and visibility range options to Scene Importer.
2023-06-28 17:09:23 +01:00
Hugo Locurcio
dcc92c174e
Remove uses of `vformat()` with no placeholders
...
This is identical to passing the string directly.
2023-06-28 16:27:55 +02:00
kobewi
1a9739f591
Fix crash with failed compatibility tiles
2023-06-28 15:11:10 +02:00
Michael Alexsander
7ffad29df8
Fix delay on tab resizing when (un)hovering tabs
2023-06-27 20:33:13 -03:00
Rémi Verschelde
16508ead86
Merge pull request #78745 from RandomShaper/fix_node_pr
...
Fix node processing order
2023-06-27 23:02:02 +02:00
Pedro J. Estébanez
70ca659143
Fix node internal/non-internal processing order
...
Bonus:
Fix issues in group-processing related setters
2023-06-27 19:19:55 +02:00
Rémi Verschelde
3c352a5a7d
Merge pull request #78728 from Rindbee/reset-vp_pending-on-failure-or-not
...
Fix that `ViewportTexture` cannot be setup again after failed setup
2023-06-27 15:45:41 +02:00
Rindbee
fb1bcac271
Fix that `ViewportTexture` cannot be setup again after failed setup
...
`vp_pending` is a flag indicating to wait for `ViewportTexture::_setup_local_to_scene`
to be called. Once this method is called, no matter whether the setup will fail or not,
it needs to be reset to `false`.
2023-06-27 06:45:30 +08:00
Ricardo Buring
104da478a8
Fix CharacterBody3D get_position_delta()
...
Calculate the difference of global positions.
This also fixes get_real_velocity().
2023-06-26 23:15:57 +02:00
Pedro J. Estébanez
fc0e37bbe0
Fix change of precedence in fixup
2023-06-26 19:20:34 +02:00
Rémi Verschelde
6b91f57042
Fixup compilation warning after #78713
2023-06-26 17:55:08 +02:00
Pedro J. Estébanez
a39b683b12
Ensure default node groups' call queue are processed
2023-06-26 16:56:10 +02:00
RedworkDE
2c0caa5828
Allow renaming child nodes in `_ready`
2023-06-26 13:25:48 +02:00
Rémi Verschelde
8f2f5987a5
Merge pull request #78673 from Geometror/fix-graphnode-hotzones
...
[GraphEdit] Fix port hotzones at zoom levels other than 100%
2023-06-26 10:12:42 +02:00
Markus Sauermann
31fab43b8b
Fix scene load crash related to `_ready`
...
The iterator might get invalidated during `_ready`-user-code.
Prevent this by disallowing set_name during iterator-operations.
2023-06-25 22:35:38 +02:00
Hendrik Brucker
1e8ca95cdc
[GraphEdit] Fix port hotzones at zoom levels other than 100%
2023-06-25 17:13:53 +02:00
Rémi Verschelde
afe65de110
Merge pull request #78591 from ajreckof/Fix-crash-when-removing-child-during-focus-exit-
...
Fix crash when removing child during focus exit.
2023-06-23 22:45:51 +02:00
ajreckof
f745299c36
Fix crash when removing child during focus exit.
2023-06-23 21:31:18 +02:00
Rémi Verschelde
68193bee9a
Revert "Fix that the focus-out notification got sent deferred"
...
This reverts commit 8cdab04d7f
.
Fixes #78589 .
2023-06-23 18:03:48 +02:00
Rémi Verschelde
f24f615b04
Merge pull request #78556 from QbieShay/qbe/hotzonehotfix
...
Fix regression in visual nodes hotzones
2023-06-23 08:47:56 +02:00
Felipe Augusto Marques
26eb3db234
Added Image's `load_svg_from_(buffer|string)`
...
No core dependency to the svg module.
2023-06-23 00:43:43 -03:00
Rémi Verschelde
c1ad74d4c3
Merge pull request #78579 from aaronfranke/col-poly-obj-name
...
Internally rename `parent` to `collision_object` in CollisionPolygon(2D/3D)
2023-06-23 00:06:09 +02:00
Markus Sauermann
60c261ba2d
Re-add `mouse_focus`-nullcheck
2023-06-22 21:58:19 +02:00
Aaron Franke
7c4921e794
Internally rename parent to collision_object in CollisionPolygon(2D/3D)
2023-06-22 14:06:05 -05:00
Rémi Verschelde
cb73a6e9f9
Merge pull request #78490 from clayjohn/GLES3-particles-subemit
...
Add warnings and fallbacks for particles sub emitters when using the GL Compatibility rendering backend
2023-06-22 21:02:38 +02:00
Rémi Verschelde
120aa3fca8
Merge pull request #78574 from Sauermann/fix-toplevel-reset
...
Fix 3D `top_level` resetting
2023-06-22 20:44:36 +02:00
QbieShay
237e3c6099
Fix regression in visual nodes hotzones
2023-06-22 19:03:17 +02:00
Markus Sauermann
399bce02cf
Fix 3D top_level resetting
...
There is no need to erase the top_level flag on EXIT_TREE.
During ENTER_TREE, `top_level = true` is not necessary, because it is
already set to true.
2023-06-22 18:58:29 +02:00
Rémi Verschelde
283580d0cc
Merge pull request #78566 from kleonc/repeated-sprite-selection-fix
...
Fix click-selecting Sprites with repeated texture
2023-06-22 18:32:01 +02:00
kleonc
edba45ec8b
Fix click-selecting Sprites with repeated texture
2023-06-22 16:37:08 +02:00
dinoplane
e11e9d2b9a
Use cached saturation for color picker when value is 0
2023-06-21 15:18:20 -07:00
jeana helver
5ec1b698d2
Fix missing enum value for `Window.initial_position`
...
Reorder the properties in a possibly more intuitive order.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-06-21 22:39:43 +02:00
Markus Sauermann
890fdd56df
Code simplifications
...
CPPcheck found most of them.
no need to assign the variable twice:
- AnimationTrackEditTypeAudio
- SSEffects
variable is assigned in all if-else clauses:
- EditorHelp
- AndroidInputHandler
- MenuBar
- ShaderCompiler
same if clause:
- ItemList
clearing an empty bitfield has no effect:
- Viewport
2023-06-21 22:37:26 +02:00
clayjohn
8a5af8183a
Add warnings and fallbacks for particles sub emitters when using the GL Compatibility rendering backend
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-06-21 12:56:52 -07:00
Dawid Marzec
9abbdea95e
Fix cursor behaviour in Tree while holding CTRL
2023-06-21 20:44:29 +02:00
Rémi Verschelde
ee41b2097c
Merge pull request #78509 from MewPurPur/redraw-code-edit-on-mouse-exit
...
Hide breakpoint indicator when mouse leaves CodeEdit
2023-06-21 12:43:01 +02:00
MewPurPur
6e182d41f4
Hide breakpoint indicator when mouse leaves CodeEdit
2023-06-21 11:30:40 +02:00
Yuri Sizov
ebd44641c5
Merge pull request #78492 from KoBeWi/too_slow
...
Update indices after removing custom data layers
2023-06-21 11:19:36 +02:00
Rémi Verschelde
5025d95d41
Merge pull request #69027 from Uxeron/AudioListener2DRotationFix
...
Fix AudioListener2D ignoring rotation for positional audio
2023-06-21 10:17:37 +02:00
Uxeron
20ceba9e82
Fix AudioListener2D ignoring rotation
2023-06-21 08:10:01 +03:00
kobewi
c1c5b0a435
Update indices after removing custom data layers
2023-06-21 03:12:53 +02:00
Nickolai Korshunov
83f065c0ef
Ensure that SceneTree is initialized and finalized at correct time
...
SceneTree should be fully initialized before any tree operation with any node and finalized only after all nodes exited tree.
2023-06-20 23:47:02 +03:00
Bauke Conijn
47e63bc55f
Fix Camera3D project_* methods not accounting for frustum offset
...
This does not fix Camera3D::project_ray_normal().
Adds Camera3D::get_camera_projection() and exposes it to GDScript
2023-06-20 20:45:50 +02:00
Markus Sauermann
a12627765f
Embedded Popups store their safe_rect in their embedder
...
Storing it in the DisplayServer didn't make sense in this case,
because the embedded window is unknown to the DisplayServer.
2023-06-20 18:06:26 +02:00
Gilles Roudière
c54d407fa5
Fixes TileSet set as local to scene
2023-06-20 17:48:56 +02:00
Rémi Verschelde
159f1ec301
Merge pull request #78398 from Sauermann/fix-immediate-focus-out
...
Fix that the focus-out notification got sent deferred
2023-06-20 13:14:10 +02:00
kobewi
9c3afcc898
Fix ColorPicker margin theme property
2023-06-20 12:47:52 +02:00
Rémi Verschelde
73ac33342f
Merge pull request #78442 from smix8/navmesh_bake_geo_errors_4.x
...
Fix potential crashes in navmesh bake geometry functions
2023-06-20 09:22:03 +02:00
Rémi Verschelde
94a4da9de6
Merge pull request #78236 from AThousandShips/nine_tex_fix
...
Make `NinePatchRect` listen to texture changes
2023-06-20 09:21:15 +02:00
Rémi Verschelde
0653f7a5b0
Merge pull request #77722 from ApplecrispEric/drag-drop-autocomplete
...
Cancel autocomplete after initiating drag
2023-06-20 09:20:52 +02:00
Rémi Verschelde
ca3283b22b
Merge pull request #77278 from davthedev/stylebox-flat-polys-optimize
...
Remove useless polygons from StyleBoxFlat drawing
2023-06-20 09:20:27 +02:00
Ninni Pipping
4492f7ff97
Make `NinePatchRect` listen to texture changes
2023-06-20 08:40:35 +02:00
Eric Brown
42bc437615
Changed autocomplete to cancel when the user begins a drag
2023-06-19 15:44:13 -07:00
Rémi Verschelde
217a20a8a0
Merge pull request #78448 from akien-mga/black-23.3.0
...
CI: Update static checks to black 23.3.0
2023-06-20 00:05:39 +02:00
Rémi Verschelde
75ef6e486c
Merge pull request #77735 from AThousandShips/node_array_fix
...
Fix export of `Array[Node]`
2023-06-20 00:04:01 +02:00
Rémi Verschelde
243c8e0b40
Merge pull request #77465 from lyuma/ik_skeleton_reference_bug
...
SkeletonIK3D: Avoid holding hard pointers to Skeleton3D
2023-06-20 00:02:47 +02:00
Rémi Verschelde
e4deaa2727
Merge pull request #76787 from RedworkDE/avoid-localvector-copy
...
Avoid making unnecessary copies of `LocalVector`
2023-06-20 00:01:55 +02:00
Rémi Verschelde
c9c941e339
CI: Update static checks to black 23.3.0
...
And apply it to the codebase, removing empty lines at the start of blocks.
2023-06-19 23:33:02 +02:00
Ninni Pipping
bbd4873eea
Fix index in loading of `Array[Node]`
2023-06-19 23:19:38 +02:00
Rémi Verschelde
cce100a840
Merge pull request #75459 from kleonc/node-fix-find-children
...
Fix recursive `Node.find_children`
2023-06-19 22:33:46 +02:00
smix8
f3a6e04f8b
Fix potential crashes in navmesh bake geometry functions
...
Fixes potential crashes in navmesh geometry functions.
2023-06-19 20:58:36 +02:00
Rémi Verschelde
ea5d02b582
Merge pull request #78438 from smix8/navagent_debug_z__4.x
...
Fix NavigationAgent2D path debug hidden behind canvas items
2023-06-19 15:51:16 +02:00
smix8
e3f9994d54
Fix NavigationAgent2D path debug hidden behind canvas items
...
Fixes NavigationAgent2D path debug hidden behind canvas items.
2023-06-19 15:43:35 +02:00
Dominik 'dreamsComeTrue' Jasiński
6e6e296502
Set correct RW locks in AnimatedTexture
2023-06-19 15:21:52 +02:00
Markus Sauermann
8cdab04d7f
Fix that the focus-out notification got sent deferred
...
Currently the window receives a focus-out notification, directly after
it popup, because currently the signal is sent deferred.
The original intention was that the previously focused window must
receive a focus-out notification.
This change makes the notification more precise by only sending the
focus-out to the previously focused window.
2023-06-18 23:06:07 +02:00
Raul Santos
5373b67e2a
Respect returned bool from virtual process methods in SceneTree
...
SceneTree overrides the virtual `process` and `physics_process` methods
that it inherits from MainLoop. These methods return a boolean that
determines if the main loop should end.
The SceneTree was ignoring the returned boolean, so scripts inheriting
from SceneTree that override these methods and return true didn't exit
the main loop. Now the boolean is checked.
2023-06-18 20:45:58 +02:00
Rémi Verschelde
e125af0d05
Merge pull request #78363 from Sauermann/fix-simplify-acceptdialog
...
Fix focusloss of non-exclusive `AcceptDialog` with `close_on_escape`
2023-06-18 16:32:40 +02:00
Rémi Verschelde
d63794d466
Merge pull request #77629 from GameDevLlama/bugifx/issue-50813
...
Fix non-functional Node3D `top_level` property
2023-06-18 16:30:42 +02:00
Christian Ringshofer
20e8189f5d
Fix non functional Node3D op_level property
...
Fixes #50813 .
2023-06-18 15:01:01 +02:00
smix8
ae9dd47d0c
Add agent pause mode to NavigationServer
...
Adds agent pause mode to NavigationServer.
2023-06-18 12:37:03 +02:00
Ninni Pipping
75b355ee99
Add ability to set the tooltip text of a `TreeItem` button
2023-06-18 11:14:32 +02:00
Markus Sauermann
5b2a5cd2e0
Fix Physics Picking captured Object initialization
...
Initialize variables when a captured object is known.
2023-06-18 00:45:49 +02:00
smix8
c4f544f802
Add ProjectSettings navigation map default up
...
Adds ProjectSettings navigation map default up.
2023-06-17 11:29:17 +02:00
Markus Sauermann
7f547fcf09
Fix focusloss of non-exclusive `AcceptDialog` with `close_on_escape`
...
Fix, that a non-exclusive AcceptDialog with `close_on_escape == true`
gets closed, when the parent window of the parent window receives focus.
There is no need to rely on the focus of the parent visible window.
Instead check if the AcceptDialog loses focus.
2023-06-17 11:05:36 +02:00
Rémi Verschelde
1d22e040cb
Merge pull request #78336 from smix8/st_debug_avoidance_hint_4.x
...
Remove SceneTree debug avoidance hint
2023-06-16 20:16:12 +02:00
smix8
f1d8ddd9bd
Remove SceneTree debug avoidance hint
...
Removes SceneTree debug avoidance hint.
2023-06-16 17:18:47 +02:00
Rémi Verschelde
2d90f66ac1
Merge pull request #78323 from kleonc/tile-compat-transposed-transform-fix
...
Fix transform for transposed tiles in compatibility mode (from 3.x)
2023-06-16 16:52:51 +02:00
Rémi Verschelde
c65aba7aff
Merge pull request #78321 from ajreckof/fix-wrong-alphabetical-order-in-autocompletion-sorting
...
Fix wrong order in autocompletion sorting with empty string to complete.
2023-06-16 16:52:27 +02:00
Rémi Verschelde
ce60395b4a
Merge pull request #78293 from Sauermann/fix-button-unpress
...
Fix ButtonGroup unpressing
2023-06-16 16:52:01 +02:00
ajreckof
e9a2060b27
Fix wrong alphabetical order in autocompletion sorting.
...
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-06-16 14:04:07 +02:00
kleonc
735e7d67ca
Fix transform for transposed tiles in compatibility mode (from 3.x)
2023-06-16 13:31:01 +02:00
Rémi Verschelde
c6d9139f16
Merge pull request #78280 from raulsntos/path-follow-3d-clamp
...
Clamp `PathFollow3D` progress when not looping
2023-06-16 10:20:43 +02:00
Rémi Verschelde
2ebe692ccc
Merge pull request #78276 from smix8/remove_old_navdebug_materials_4.x
...
Remove legacy navigation debug materials
2023-06-16 10:20:20 +02:00
Rémi Verschelde
014b395ef3
Merge pull request #78262 from bruvzg/ds_window_focus
...
[DisplayServer] Add method to check if native window is focused.
2023-06-16 10:19:33 +02:00
Rémi Verschelde
d101244d1b
Merge pull request #74641 from dalexeev/fix-bitfield-enum-warnings
...
Display `BitField[Enum]` in docs to distinguish from `Enum`
2023-06-16 10:18:46 +02:00
bruvzg
28db3c7158
[DisplayServer] Add method to check if native window is focused.
2023-06-16 10:27:52 +03:00
Rémi Verschelde
6fb391bc23
Fix various typos with codespell
...
And ignore some false positives introduced by recent versions of codespell.
2023-06-16 08:45:35 +02:00
Markus Sauermann
390aa2a565
Fix ButtonGroup unpressing
...
It was possible to unpress a button group that had `allow_unpress = false`
using shortcuts.
Adjust `BaseButton::shortcut_input` to use the same logic as
`BaseButton::on_action_event`.
2023-06-16 00:15:37 +02:00
Raul Santos
0b4ec4027c
Clamp PathFollow3D progress when not looping
2023-06-15 16:59:14 +02:00
smix8
1b506cd49c
Remove legacy navigation debug materials
...
Removes legacy navigation debug materials.
2023-06-15 16:33:55 +02:00
Danil Alexeev
eb391d3302
Display `BitField[Enum]` in docs to distinguish from `Enum`
2023-06-15 17:23:02 +03:00
Rémi Verschelde
a48285db7b
Merge pull request #78269 from Sauermann/fix-menubutton-popup-position
...
Fix position and size of MenuButton popup
2023-06-15 16:08:40 +02:00
Rémi Verschelde
95a9089fdd
Merge pull request #74813 from bruvzg/text_edit_autowrap
...
[TextEdit] Expose all auto-wrap modes.
2023-06-15 16:08:21 +02:00
Markus Sauermann
d41665eb5e
Fix position and size of MenuButton popup
...
Use the same logic as in OptionButton::show_popup
2023-06-15 15:29:50 +02:00
Rémi Verschelde
6587a81910
Merge pull request #78268 from Sauermann/fix-remove-unused-variable
...
Remove unused variable `PopupMenu::parent_rect`
2023-06-15 15:26:36 +02:00
Rémi Verschelde
f9e0c64905
Merge pull request #78241 from bruvzg/rtl_mt_resize
...
[RTL] Fix multithreaded resizing.
2023-06-15 15:26:27 +02:00
Markus Sauermann
840e2b14f3
Remove unused variable `PopupMenu::parent_rect`
...
This private variable is not read anywhere.
Remove it and all places, where it is set.
2023-06-15 12:08:47 +02:00
smix8
84647ab09e
Add NavigationRegion function to change navigation map
...
Adds NavigationRegion function to change navigation map.
2023-06-15 12:04:57 +02:00
Rémi Verschelde
7734146060
Merge pull request #78256 from Calinou/animatedtexture-fix-property-hint
...
Fix outdated usage of `or_lesser` in AnimatedTexture property hint
2023-06-15 10:50:53 +02:00
Rémi Verschelde
41b34e3e56
Merge pull request #78240 from KoBeWi/nothing_valid_here,_keep_scrolling
...
Safe-guard against missing node arrays
2023-06-15 10:50:45 +02:00
Rémi Verschelde
0da20d019e
Merge pull request #77412 from smix8/fix_threaded_navmesh_baking_4.x
...
Fix for threaded NavigationMesh baking under new thread guards
2023-06-15 10:49:58 +02:00
Rémi Verschelde
b1d3070648
Merge pull request #77175 from smix8/region_refactor_4.x
...
Refactor NavigationRegion internals
2023-06-15 10:39:53 +02:00
smix8
4c970f1a67
Refactor NavigationRegion internals
...
Refactors NavigationRegion internals.
2023-06-15 09:52:14 +02:00
Hugo Locurcio
7b4fd528ab
Fix outdated usage of `or_lesser` in AnimatedTexture property hint
...
The property hint was renamed to `or_less` in 4.0, so it had no effect.
2023-06-15 07:46:33 +02:00
Hugo Locurcio
f683230a8b
Tweak VehicleBody3D and VehicleWheel3D property hints
...
These property hints are better aligned with the documentation
and typical use cases, while still allowing values to go outside
those ranges (except for steering, where steering above 180° doesn't
make sense).
2023-06-15 07:45:55 +02:00
bruvzg
cda9cd7587
[RTL] Fix multithreaded resizing.
2023-06-14 23:15:16 +03:00
kobewi
4d4fe94cf0
Safe-guard against missing node arrays
2023-06-14 22:02:39 +02:00
kleonc
77b8e0fcb7
Allow setting negative WorldBoundaryShape2D.distance through the editor
2023-06-14 14:54:00 +02:00
smix8
ee14b010ac
Fix for threaded NavigationMesh baking under new thread guards
...
Fixes threaded NavigationMesh baking under new SceneTree thread guards that blocked the process.
2023-06-14 01:53:37 +02:00
smix8
180a5cded1
Fix `cell_height` for navigation meshes
...
Fixes `cell_height` for navigation meshes.
2023-06-13 23:24:32 +02:00
bruvzg
38b8e23206
[RTL] Fix parsing tags with multiple features.
2023-06-13 15:24:30 +03:00
Rémi Verschelde
ad935c4d93
Merge pull request #78172 from smix8/navpoly_cell_size_4.x
...
Add NavigationPolygon `cell_size` property
2023-06-13 13:53:06 +02:00
Rémi Verschelde
ad85ecef8d
Merge pull request #77750 from RandomShaper/tidy_shader_data_items
...
Let editor workaround a case of inconsistency in compound scenes
2023-06-13 13:52:51 +02:00
kobewi
06eff95d64
Fix missing UID handling in Dependency Editor
2023-06-13 11:09:56 +02:00
Pedro J. Estébanez
96c469a138
Let editor workaround a case of inconsistency in compound scenes
2023-06-13 11:05:57 +02:00
smix8
9c8626bfd8
Add NavigationPolygon cell_size property
...
Adds NavigationPolygon cell_size property.
2023-06-13 10:53:07 +02:00
bruvzg
75e6ec8874
[TextEdit] Expose all auto-wrap modes.
2023-06-13 10:28:27 +03:00
Rémi Verschelde
e00e4a8696
Merge pull request #78143 from YuriSizov/particles-fall-far-from-tree
...
Avoid error spam when (un)pausing GPUParticles out of tree
2023-06-12 22:56:00 +02:00
bruvzg
488626701d
Fix editor log flicker.
2023-06-12 20:15:23 +03:00
Yuri Sizov
991f4d5183
Avoid error spam when (un)pausing GPUParticles out of tree
2023-06-12 18:18:51 +02:00
Rémi Verschelde
e208cdb170
Merge pull request #78081 from smix8/obstacle_api_update_4.x
...
Update NavigationObstacle API
2023-06-12 17:10:28 +02:00
Rémi Verschelde
fa536571a4
Merge pull request #77667 from RedworkDE/text-edit-selection-crash
...
Fix crash when selecting lines in text edit
2023-06-12 17:10:04 +02:00
Rémi Verschelde
c3e5e4ed4b
Merge pull request #68599 from Rindbee/update-edited_scene_root-in-time
...
Update the edit scene root in time after it is replaced
2023-06-12 17:08:50 +02:00
Rindbee
eb74079dfb
Update the edit scene root in time after it is replaced
...
When changing the type of the edited scene root node, it may be necessary
to update edited scene root in time for the child nodes to work properly.
2023-06-12 21:49:30 +08:00
smix8
c1fc331b88
Update navigation obstacle API
...
Updates navigation obstacle API.
2023-06-12 14:26:45 +02:00
Rémi Verschelde
b02dd1c2a3
Merge pull request #78092 from KoBeWi/must_protecc_selection
...
Preserve selection when focusing SpinBox
2023-06-12 14:14:44 +02:00
Rémi Verschelde
1b5620d2a9
Merge pull request #78009 from YuriSizov/gui-gently-massage-minimal-size
...
Ensure that controls update all their sizing information when required
2023-06-12 14:14:20 +02:00
Rémi Verschelde
9fca498647
Merge pull request #78110 from Sauermann/fix-nofocus-focus
...
Fix Tooltip getting removed instantly in embedded Window
2023-06-12 11:55:58 +02:00
Rémi Verschelde
9fdce6635b
Merge pull request #77880 from AThousandShips/get_node_fix
...
Use `get_node_or_null` when null checks are present
2023-06-12 11:39:54 +02:00
dinoplane
a374c7d519
Use cached hue for color picker when saturation is 0
...
Fixes #76968 .
2023-06-12 10:59:33 +02:00
Markus Sauermann
9d40f99290
Fix Tooltip getting removed instantly in embedded Window
...
Tooltips are unfocusable Windows. This case was not handled correctly in
`Viewport::_sub_window_register`.
2023-06-11 12:22:59 +02:00
kobewi
e22319ced3
Use S, V in hue bar of ColorPicker
2023-06-11 01:37:29 +02:00
kobewi
968c5f6247
Preserve selection when focusing SpinBox
2023-06-10 21:29:24 +02:00
Ninni Pipping
0c16082e1e
Use `get_node_or_null` when null checks are present
...
Avoids duplicate or unnecessary errors
2023-06-10 13:22:56 +02:00
Rémi Verschelde
37d1dfef9d
Merge pull request #78000 from RandomShaper/let_users_mess_up
...
Let user scripts disable thread safety checks
2023-06-10 12:12:13 +02:00
Rémi Verschelde
65969dd51a
Merge pull request #77945 from AThousandShips/null_check
...
Use NULL instead of COND checks when appropriate
2023-06-10 12:11:48 +02:00
Rémi Verschelde
fe0ee24533
Merge pull request #77779 from KoBeWi/emit_changed()
...
Use `emit_changed()` consistently
2023-06-10 12:11:25 +02:00
Markus Sauermann
37a96d3957
Fix that `_drop_physics_mouseover` only happens when necessary
...
Previously the call was executed every time, because in the
`_drop_mouse_over();` a few lines above, `gui.mouse_over = nullptr;`
was set.
2023-06-10 09:33:16 +02:00
Ninni Pipping
dcd2b883eb
Use NULL instead of COND checks when appropriate
...
Restricted to scene
2023-06-10 08:56:30 +02:00
Pedro J. Estébanez
2b001db76e
Let user scripts disable thread safety checks
2023-06-09 18:24:01 +02:00
Rémi Verschelde
8acf6b41a4
Merge pull request #77209 from Rindbee/ViewportTexture-not-change-RID
...
Don't change `RID` when changing `viewport_path` in `ViewportTexture`
2023-06-09 15:10:39 +02:00
Rindbee
7532b2d259
Don't change `RID` when changing `viewport_path` in `ViewportTexture`
...
When changing `viewport_path`, the `proxy`'s target is changed to a new placeholder.
Add a flag `vp_changed` to prevent calling `setup_local_to_scene` (mainly called by toggling `resource_local_to_scene`) when the target viewport has not changed.
2023-06-09 19:50:26 +08:00
Rémi Verschelde
300748e52c
Merge pull request #78044 from RandomShaper/fix_node_prio_ignored
...
Fix node idle process priority being ignored
2023-06-09 13:45:15 +02:00
Rémi Verschelde
2a8e83ccad
Merge pull request #78017 from Sauermann/fix-physics-passive-hovering
...
Fix passive mouse hovering for physics
2023-06-09 13:44:05 +02:00
Pedro J. Estébanez
8bbc713ebf
Fix node idle process priority being ignored
2023-06-09 13:05:07 +02:00
Markus Sauermann
543fdc1490
Fix passive mouse hovering for physics
...
Currently mouse hovering doesn't update the state, when collision objects
or the camera move.
This PR fixes this problem by taking the mouse position from the viewport
and not from a nonexistent previous event.
Since previous events could potentially be a long time ago, their
modifier-key state might be outdated. This PR fetches the current
status of modifier-keys from `Input`.
These changes allow the removal of some class-variables and making
additional simplifications.
2023-06-09 12:51:10 +02:00
Rémi Verschelde
0cee1e0d4f
Merge pull request #77923 from Sauermann/fix-mouse-position-with-screen-transform
...
Fix mouse position with screen transform
2023-06-09 12:15:56 +02:00
Rémi Verschelde
4d05edd75d
Merge pull request #77901 from bruvzg/rtl_canvas
...
Fix incorrect node placement in RTL layout when parent is non-Control canvas item.
2023-06-09 12:15:32 +02:00
Rémi Verschelde
37fc598ee1
Merge pull request #77899 from bruvzg/emb_center
...
Use initial position property for embedded windows to center on parent window.
2023-06-09 12:15:07 +02:00
bruvzg
b23f259e67
[Label] Add support for tab stops.
2023-06-09 12:59:37 +03:00
Markus Sauermann
d1fa284e65
Fix mouse position with screen transform
...
When a Viewport is not directly attached to the screen, the
function `Viewport::get_mouse_position` can't rely on
`get_screen_transform`, because that function is ambiguous in
these situations.
In these cases it is necessary to use the mouse position from
the most recent mouse IputEvent.
2023-06-09 11:29:43 +02:00
Rémi Verschelde
da68c707f2
Merge pull request #78025 from lyuma/skeleton3d_rest_dirty
...
Skeleton3D: Only reset rest_dirty after ALL bone transforms have finished update
2023-06-09 11:07:42 +02:00
Rémi Verschelde
082cfd501a
Merge pull request #78021 from clayjohn/Particles-size-rot-reset
...
Correctly reset particle size and rotation in ParticlesProcessMaterial
2023-06-09 11:07:13 +02:00
Rémi Verschelde
fd2f33942b
Merge pull request #78019 from Sauermann/fix-remove-child-inconsistency
...
Fix parent inconsistency in `Node::remove_child`
2023-06-09 11:06:49 +02:00
Rémi Verschelde
b083c1dbf5
Merge pull request #78005 from Sauermann/fix-some-simplifications
...
Some code simplifications
2023-06-09 11:06:26 +02:00
Rémi Verschelde
166643df32
Merge pull request #74937 from bitsawer/fix_uniform_storage
...
Fix shader uniform storage conversions and crash
2023-06-09 11:04:16 +02:00
Lyuma
c567d46a2f
Skeleton3D: Only reset rest_dirty after ALL bone transforms have finished update
2023-06-08 19:23:14 -07:00
Raffaele Picca
353a4e1e09
Correctly reset particle size and rotation in ParticlesProcessMaterial
...
Co-authored-by: clayjhn <claynjohn@gmail.com>
2023-06-08 14:39:14 -07:00
Markus Sauermann
7561e176e8
Fix parent inconsistency in `Node::remove_child`
...
`NOTIFICATION_CHILD_ORDER_CHANGED` could be triggered, while there
was an inconsistent state:
- parent node no longer had child listed as child
- child node still had parent node listed as parent
Bring these two in sync, before emitting the notification.
2023-06-08 22:51:07 +02:00
Rémi Verschelde
e188d61922
Merge pull request #78010 from Sauermann/fix-parameter-order
...
Fix `CanvasItem::draw_string_outline` parameter order
2023-06-08 19:41:56 +02:00
Rémi Verschelde
1e39eb0711
Merge pull request #78007 from kdiduk/fix_add_triangle_fan
...
Fix parameters passing to `add_triangle_fan` method.
2023-06-08 19:41:53 +02:00
Markus Sauermann
302a10e809
Fix `CanvasItem::draw_string_outline` parameter order
...
Switch `p_font_size` with `p_size` in header, because in all
other locations, `p_font_size` comes before `p_size`.
2023-06-08 18:15:38 +02:00
Rémi Verschelde
577ab3c565
Merge pull request #75746 from ajreckof/order_autocomplete
...
Sort code autocompletion with rules
2023-06-08 18:14:31 +02:00
Kirill Diduk
566f78bc1e
Fix parameters passing to `add_triangle_fan` method.
...
Pass `p_uvs` parameter properly (instead of passing `p_uv2s` twice).
This commit fixes #77542
2023-06-08 17:45:26 +02:00
Yuri Sizov
ccaab0e590
Ensure that controls update all their sizing information when required
2023-06-08 17:41:03 +02:00
Rémi Verschelde
3a19d81691
Merge pull request #77842 from Sauermann/fix-unfocusable-subwindow
...
Fix input handling for unfocusable embedded windows
2023-06-08 17:38:33 +02:00
Markus Sauermann
5ddab1f363
Some code simplifications
...
AnimationNodeBlendSpace2DEditor:
- `!tree` is always false, because it is checked a few lines above
CurveEdit:
- grabbing != GRAB_NONE is redundant
GradientTexture2DEdit:
- grabbed != HANDLE_FROM is redundant
- grabbed != HANDLE_TO is redundant
Viewport:
- index is not used afterwards
- In these cases `gui.mouse_focus` is always valid. Move check to a DEV_ASSERT
- simplify `stopped` calculation
2023-06-08 16:15:22 +02:00
Rémi Verschelde
a440f0d2d7
Merge pull request #77971 from aaronfranke/col-shape-obj-name
...
Internally rename `parent` to `collision_object` in CollisionShape(2D/3D)
2023-06-08 09:11:30 +02:00
Rémi Verschelde
fad61679cc
Merge pull request #77969 from clayjohn/Material-ORM-key
...
Hash ORM flag in BaseMaterial to differentiate between ORM and Standard materials
2023-06-08 09:11:06 +02:00
Rémi Verschelde
42e4c41e77
Merge pull request #77888 from Calinou/node-improve-thread-guard-errors
...
Display the node path in Node thread guard errors
2023-06-08 09:10:18 +02:00
Aaron Franke
ec09cff7f3
Internally rename parent to collision_object in CollisionShape(2D/3D)
2023-06-07 12:02:27 -05:00
clayjohn
86550ea3c5
Hash ORM flag in BaseMaterial to differentiate between ORM and Standard materials
2023-06-07 09:31:34 -07:00
Rémi Verschelde
803ad98303
Merge pull request #77958 from Calinou/editor-particle-damping-increase-step-precision
...
Increase precision in particle damping properties in the editor
2023-06-07 16:06:59 +02:00
Hugo Locurcio
bd468cdec7
Display the node path or name in Node thread guard errors
...
This makes it easier to diagnose which node is the source of the issue.
2023-06-07 16:06:53 +02:00
Rémi Verschelde
27b402bf73
Merge pull request #77902 from dalexeev/doc-unify-deprecations
...
Documentation: Unify deprecations
2023-06-07 16:06:50 +02:00
Danil Alexeev
b433020aa6
Documentation: Unify deprecations
2023-06-07 16:34:03 +03:00
Hugo Locurcio
fc4ec42a09
Increase precision in particle damping properties in the editor
2023-06-07 15:26:02 +02:00
Rémi Verschelde
ea6a141fff
Merge pull request #77939 from MewPurPur/optimize-default-theme-svg
...
Optimize and fix the default theme SVGs
2023-06-07 13:32:01 +02:00
Rémi Verschelde
bd9b24d391
Merge pull request #77933 from KoBeWi/do_not_the_tooltip
...
Cancel tooltip when mouse leaves viewport
2023-06-07 11:02:16 +02:00
Rémi Verschelde
bd62d8ee10
Merge pull request #77802 from dalexeev/tree-add-autowrap-mode
...
Tree: Add ability to configure text autowrap mode for individual cells
2023-06-07 11:02:02 +02:00
VolTer
995880e60b
Optimize and fix the default theme SVGs
2023-06-07 05:40:58 +02:00
kobewi
807431c49a
Cancel tooltip when mouse leaves viewport
2023-06-07 00:56:36 +02:00
Yuri Sizov
df26066ce9
Revert "Make sure that `data.last_minimum_size` is consistent with `get_combined_minimum_size()` at the same time"
...
This reverts commit 594852caf1
.
2023-06-06 20:55:03 +02:00
Rémi Verschelde
2a1bc05901
Merge pull request #77469 from lyuma/skeleton_ik_roll_fix
...
Fix for SkeletonIK3D interpolation and bone roll
2023-06-06 20:39:46 +02:00
Rémi Verschelde
46c4068821
Merge pull request #77170 from lawnjelly/scu_build_master
...
Add support for single compilation unit builds
2023-06-06 17:58:09 +02:00
Markus Sauermann
f00f4a0209
Fix input handling of unfocusable embedded Windows
...
InputEvents get in some cases sent to the wrong Window.
fix `Viewport::_sub_windows_forward_input`- console error spam
2023-06-06 17:51:19 +02:00
lawnjelly
b69c8b4791
Single Compilation Unit build.
...
Adds support for simple SCU build (DEV_ENABLED only).
This speeds up compilation by compiling multiple cpp files within a single translation unit.
2023-06-06 15:36:51 +01:00
Rakka Rage
6dbae30000
Add tile_animation_mode option:
...
- to tile animation properties
- when "Default" each animation starts at time 0.
- when "Random Start Times" each animation starts at random time.
2023-06-06 09:31:18 -04:00
Yuri Sizov
b99a02387d
Merge pull request #77856 from kinami-imai/videostreamplayer_seamless_loop
...
Fix VideoStreamPlayer seamless loop
2023-06-06 12:36:48 +02:00
Yuri Sizov
2e728e02cc
Merge pull request #77763 from RedworkDE/warning-dialog-crash
...
Prevent crashes when removing Viewport from scene tree in event handler
2023-06-06 12:19:25 +02:00
bruvzg
66ea0006e0
Fix incorrect node placement in RTL layout when parent is non-Control canvas item.
2023-06-06 11:49:05 +03:00
bruvzg
e5b312a1e8
Use initial position property for embedded windows to center on parent window.
2023-06-06 09:29:13 +03:00
Lyuma
9aa46bf3f5
Fix for SkeletonIK3D interpolation and bone roll
...
Fix bug in internal Basis::rotate_to_align function (also used with identity Basis in scene/resources/curve.cpp)
Use ChainItem children rather than local bone rest to determine IK bone roll to match Godot 3.x behavior
2023-06-05 20:44:45 -07:00
今井きなみ
15719e278b
Add loop property to VideoStreamPlayer
2023-06-05 21:37:11 +02:00
今井きなみ
e3da9176a0
Expose VideoStreamPlayer video length
2023-06-05 21:30:38 +02:00
今井きなみ
270bc93b95
Fix VideoStreamPlayer seamless loop
2023-06-05 21:17:48 +02:00
Hugo Locurcio
70e6c3cbb0
Add a `[pulse]` built-in effect to RichTextLabel
...
In games, blinking text is one of the more frequently used animations.
It can be (sparingly) used to bring attention to important messages
in a chat log or inventory tooltip, for instance.
This effect accepts the following options:
- `freq`: How fast text blinks (higher is faster).
- `color`: The target color multiplier for blinking.
The default mostly fades out text, but not entirely (for better accessibility).
- `ease`: The easing function exponent to use.
Negative values provide in-out easing, which is why `-2.0` is the default.
2023-06-05 18:45:00 +02:00
Rémi Verschelde
e7d2e49688
Merge pull request #77765 from Sauermann/fix-acceptdialog-event-handled
...
Fix that button presses don't set event as handled in AcceptDialog
2023-06-05 18:27:33 +02:00
Rémi Verschelde
d046c5099a
Merge pull request #77874 from detomon/clear-bone-name-index-after-clear-bones
...
Fix adding bones with the same name after calling `Skeleton3D.clear_bones()`
2023-06-05 18:05:06 +02:00
Rémi Verschelde
f00c971b81
Merge pull request #63168 from Levrault/master
...
Fix: InputEventJoypadMotion should trigger only once on a vslider
2023-06-05 18:04:39 +02:00
Luc-Frédéric Langis
166ca77f20
feat(gamepad): improve gamepad behavior with slider and popup_menu
2023-06-05 10:20:46 -04:00
Rémi Verschelde
85c908654c
Merge pull request #77867 from Sauermann/revert-move-child-update
...
Don't update mouse cursor state on child order changed
2023-06-05 13:43:11 +02:00
Rémi Verschelde
d7a0170971
Merge pull request #77757 from aaronfranke/fix-spinbox-remove-crash
...
Fix crash when removing SpinBox during text submit
2023-06-05 13:42:50 +02:00
detomon
ea80213eee
Fix adding bones with the same name after calling Skeleton3D.clear_bones()
2023-06-05 11:55:09 +02:00
Markus Sauermann
15ee292664
Don't update mouse cursor state on child order changed
...
Partially Revert "Create a virtual mouse move event after moving child nodes"
This reverts parts of commit ce10ca6979
.
The problem was that the the mouse-move event interacted in unexpected ways.
2023-06-05 10:28:55 +02:00
RedworkDE
c4db212870
Prevent crashes when removing Viewport from scene tree in event handler
2023-06-03 23:37:31 +02:00
ajreckof
0c4d37e682
Prevent disapearance of mouse when SpinBox is hidden while doing a drag modification.
2023-06-03 14:50:03 +02:00
Danil Alexeev
010829f962
Tree: Add ability to configure text autowrap mode for individual cells
2023-06-03 15:17:35 +03:00
kobewi
5b85dabcc8
Use emit_changed() consistently
2023-06-02 22:45:18 +02:00
Aaron Franke
8b42297d7c
Make `Viewport::gui_get_focus_owner` const
2023-06-02 12:36:10 -05:00
Aaron Franke
d3e4db4a7b
Fix crash when removing SpinBox during text submit
2023-06-02 10:29:22 -05:00
JoNax97
b998f7ceb7
Gradient: Check if interpolation mode and color space are different before firing notifications.
2023-06-02 10:40:13 -03:00
Yuri Sizov
ca1b4eb225
Merge pull request #77651 from Rindbee/fix-update-minimum-size
...
Make sure that `data.last_minimum_size` is consistent with `get_combined_minimum_size()` at the same time
2023-06-02 14:02:04 +02:00
Yuri Sizov
6a1d3198d1
Merge pull request #76854 from CapitaineCookie/fix-change-type
...
Fix crash when changing node type from PopupMenu to ItemList
2023-06-02 13:03:55 +02:00
João Pedro Braz
670b7bec9a
Add the "inner_item_margin" Theme constant to the Tree control
...
This PR adds the "inner_item_margin" Theme constant to the Tree Control.
It behaves like a horizontal padding (in CSS), but only in the active
writing direction (So on LTR it'll apply a left padding and on RTL right
padding).
The Editor Theme has been updated to make use of this and a result items
in Trees and ItemLists no longer "hugs" their border, expressing a proper
spacing instead.
2023-06-02 11:32:40 +02:00
Markus Sauermann
dc434ef849
Fix that button presses don't set event as handled in AcceptDialog
2023-06-02 11:06:41 +02:00
Pedro J. Estébanez
4412c1d989
Fix external resource ids lost
2023-06-01 22:34:49 +02:00
Rémi Verschelde
2e273f0e35
Merge pull request #77724 from RandomShaper/remove_red_th_cond
...
Remove redundant check from thread guards
2023-06-01 15:52:16 +02:00
Rindbee
594852caf1
Make sure that `data.last_minimum_size` is consistent with `get_combined_minimum_size()` at the same time
...
Move the code for switching `data.minimum_size_valid` in `Control::update_minimum_size()`
to `Control::_update_minimum_size()`, make sure to switch `data.minimum_size_valid` to
`false` only before updating `data.last_minimum_size` , so that it will remain consistent
with `get_combined_minimum_size()`.
2023-06-01 19:02:42 +08:00
Pedro J. Estébanez
8c288918a0
Remove redundant check from thread guards
2023-06-01 11:08:14 +02:00
Rémi Verschelde
d998323ab4
Merge pull request #77452 from Sauermann/fix-deprecate-push-unhandled-input
...
Deprecate push_unhandled_input
2023-06-01 00:40:44 +02:00
Rémi Verschelde
f77dee90a6
Merge pull request #76389 from ajreckof/editor-property-nodepath-for-node
...
Fix typed array export
2023-06-01 00:40:40 +02:00
Markus Sauermann
6d490ce8de
Deprecate push_unhandled_input
...
The functionality of `push_unhandled_input` has changed so that it no
longer propagates input events to SubViewports.
This makes it less predictable and it should be deprecated in favor of
`push_input` which provides the same functionality and more.
Also this deprecation simplifies the Viewport-API by reducing the methods
for pushing input events, so that users don't need to worry about when
to use which function in order to insert input events.
2023-05-31 19:07:04 +02:00
Yuri Sizov
c3e512eda4
Merge pull request #77692 from RandomShaper/fix_th_material_load
...
Fix materials' shaders not updated if loaded on a non-main thread
2023-05-31 14:35:05 +02:00
Yuri Sizov
5598fec7c0
Merge pull request #77446 from YuriSizov/gui-treeitem-add-child
...
Implement `TreeItem.add_child`
2023-05-31 13:02:19 +02:00
Pedro J. Estébanez
197b54370a
Fix materials' shaders not updated if loaded on a non-main thread
2023-05-31 12:50:27 +02:00
Yuri Sizov
943e5b9019
Merge pull request #77631 from KdotJPG/issue-77491-fix-turbulence-noise-scale
...
Fix `turbulence_noise_scale` for Particle Turbulence
2023-05-31 12:49:49 +02:00
Yuri Sizov
3ed7bdc26f
Implement `TreeItem.add_child`
2023-05-31 11:36:23 +02:00
KdotJPG
9332a091e1
Fix `turbulence_noise_scale` regression.
...
Fixes #77491
2023-05-30 23:58:01 -04:00
RedworkDE
6b7008b73b
Fix crash when selecting lines in text edit
2023-05-30 20:32:44 +02:00
Yuri Sizov
c0ee762f46
Merge pull request #77655 from bitsawer/fix_strange_fragments
...
Fix suspicious code related to text rendering
2023-05-30 16:03:44 +02:00
Yuri Sizov
6dd5ccdedd
Merge pull request #66625 from Sauermann/fix-move-child-update
...
Create a virtual mouse move event after moving child nodes in tree
2023-05-30 15:57:21 +02:00
Yuri Sizov
c4aacb9e27
Merge pull request #77654 from AThousandShips/material_no_3d
...
Don't disable `Material` and `PlaceholderMaterial` when `disable_3d=yes`
2023-05-30 15:41:25 +02:00
Yuri Sizov
faa73c9fcb
Merge pull request #77608 from bitsawer/fix_cyclic_includes
...
Fix shader preprocessor cyclic include handling
2023-05-30 15:32:04 +02:00
Yuri Sizov
3a895eafc0
Merge pull request #77595 from Sauermann/fix-double-inputevent
...
Fix InputEvent being used twice
2023-05-30 15:25:36 +02:00
bitsawer
78361370ec
Fix issues found by a static analyzer
2023-05-30 12:47:50 +03:00
Ninni Pipping
1f1be5fe9b
Don't disable `Material` and `PlaceholderMaterial` when `disable_3d=yes`
2023-05-30 11:44:21 +02:00
Rémi Verschelde
df30c9d6e7
Merge pull request #77507 from Igorrreha/fix/line-edit-expanding-to-text
...
Fix LineEdit expanding to text length
2023-05-30 09:32:30 +02:00
Markus Sauermann
ce10ca6979
Create a virtual mouse move event after moving child nodes
...
This updates mouse cursor and mouse-over-states without the need
for additional mouse movements.
2023-05-29 22:46:19 +02:00
Yuri Sizov
f3983b59f4
Merge pull request #77159 from AThousandShips/texture_button_fix
...
Make `TextureButton` and `Button` update on texture change
2023-05-29 17:31:32 +02:00
Yuri Sizov
ee7b26403b
Merge pull request #77433 from YuriSizov/editor-reparented-popups-fix
...
Fix auto-reparenting logic in the `ProgressDialog`
2023-05-29 17:30:46 +02:00
Yuri Sizov
c5e989209c
Merge pull request #76151 from MewPurPur/square-gradient2d
...
Add a square fill mode to GradientTexture2D
2023-05-29 17:17:16 +02:00
Yuri Sizov
a96d1bf4d4
Merge pull request #77519 from bruvzg/menu_bar_rtl
...
Fix MenuBar item order in RTL layout.
2023-05-29 17:07:05 +02:00
Yuri Sizov
11f84ed36f
Merge pull request #77588 from YeldhamDev/window_title_move_fix
...
Fix error when attempting to move a embedded window with a negative title height
2023-05-29 17:06:50 +02:00
Yuri Sizov
4c5c7cbb58
Fix auto-reparenting logic in the `ProgressDialog`
...
* Make sure `Popup` signals are disconnected when unparented.
* Remove a fail condition from `Window::is_embedded` when
not in tree.
2023-05-29 17:02:16 +02:00
Ninni Pipping
d4ac3b6ded
Make `TextureButton` and `Button` update on texture change
2023-05-29 16:40:56 +02:00
bruvzg
be42ff0ef4
Fix MenuBar item order in RTL layout.
2023-05-29 17:03:49 +03:00
bitsawer
23c375d6b4
Fix shader uniform storage conversions and crash
2023-05-29 15:17:13 +03:00
bitsawer
67038471ff
Fix shader preprocessor cyclic include handling
2023-05-29 12:05:22 +03:00
Rémi Verschelde
aa739bae4f
Merge pull request #76616 from TokageItLab/implement-anim-node-sub2
...
Implement `AnimationNodeSub2` to `AnimationTree` and allow less or greater value in mathematical `AnimationNode`
2023-05-29 10:29:02 +02:00
Rémi Verschelde
c97201babc
Merge pull request #76545 from JoNax97/gradient_color_spaces
...
Add Linear SRGB and OKLab color spaces to Gradient.
2023-05-29 10:28:58 +02:00
Rémi Verschelde
990943782a
Merge pull request #74959 from MewPurPur/nice-curves
...
Overhaul the Curve Editor
2023-05-29 10:28:53 +02:00
Markus Sauermann
a9bf3de08e
Fix InputEvent being used twice
...
A single mouse click can cause multiple actions, which contradicts
the paradigm that a single Input Event should cause only a single
action.
The solution consists of two parts:
1. Physics Picking as the last step during viewport input event
handling, currently doesn't set the event as handled. This PR sets
the event as handled in the case of physics picking.
2. After an InputEvent is processed by a SubVieportContainer, it is
sent to its parent, even if it set as handled within the SubViewport.
This PR adds an additional test to check if the event is handled
before propagating the event to the parent Control.
2023-05-29 02:39:09 +02:00
Michael Alexsander
af04d3fb2c
Fix error when attempting to move a embedded window with a negative title height
2023-05-28 16:46:16 -03:00
VolTer
a3c4a4b039
Overhaul the Curve Editor
2023-05-28 14:17:51 +02:00
Silc Lizard (Tokage) Renew
c9c8205644
Implement NodeSub2 to AnimationTree & improve mathematical Nodes
2023-05-27 13:19:54 +09:00
JoNax97
c07b2fcf4d
Add Linear SRGB and OKLab color spaces to Gradient.
2023-05-26 16:18:01 -03:00
Igorrreha
d8886e1a0c
Fix LineEdit expanding to text length
...
Fix for issue #77474
Remove wrong tab
Change the comment to more relevant
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-05-26 23:42:03 +07:00
Rémi Verschelde
c9241e31da
Merge pull request #77500 from KoBeWi/pretty_funny_bug_if_you_ask_me
...
Fix AnimationPlayer cumulative `speed_scale`
2023-05-26 11:02:06 +02:00
Rémi Verschelde
0c04c17fce
Merge pull request #77439 from AThousandShips/popup_idx_fix
...
Unify item indexing in `PopupMenu`
2023-05-26 11:00:55 +02:00
kobewi
87a6145135
Fix AnimationPlayer cumulative speed_scale
2023-05-26 07:11:29 +02:00
Lyuma
300aa06dba
SkeletonIK3D: Avoid holding hard pointers to Skeleton3D
2023-05-25 03:23:24 -07:00
smix8
66a8418a2d
Remove unnecessary Clipper lib includes
...
Removes unnecessary Clipper lib includes.
2023-05-24 23:57:08 +02:00
kobewi
9128ce95ce
Check for null in set_pattern()
2023-05-24 16:43:29 +02:00
Ninni Pipping
44a5b710f5
Unify item indexing in `PopupMenu`
2023-05-24 15:58:50 +02:00
Silc Renew
42aa5398d9
Fix Pathfollow direction
...
Co-authored-by: aaronfranke <arnfranke@yahoo.com>
2023-05-24 17:37:00 +09:00
Rémi Verschelde
5562100d33
Merge pull request #77411 from saki7/control-get_drag_data-const
...
Expose `Control::_get_drag_data()` as non-const function
2023-05-24 08:49:57 +02:00
Rémi Verschelde
6f34a23439
Merge pull request #76082 from reduz/ability-to-look-at-in-model-space
...
Add the ability to look-at in model-space.
2023-05-24 08:46:53 +02:00
Rémi Verschelde
a1058313a9
Merge pull request #75622 from joao-pedro-braz/parse_string_paths_with_quotes_correctly_bb_code
...
Make sure to normalize subtags when parsing BBCode
2023-05-24 08:45:35 +02:00
Rémi Verschelde
3512d18884
Merge pull request #71040 from marzecdawid/fix-input-lock-in-tree
...
Remove up/down input for text search in Tree
2023-05-24 08:43:27 +02:00
Rémi Verschelde
adbdf9a86e
Merge pull request #77234 from RandomShaper/fix_rtl_mt
...
Allow threads to mark themselves as safe for nodes
2023-05-24 08:42:59 +02:00
Juan Linietsky
5fdc1232ef
Add the ability to look-at in model-space.
...
This is a much simpler attempt to solve the same problem as #76060 , but without breaking any compatibility.
* Adds a description of what model space is in the Vector3 enums (MODEL_* constants). This has the proper axes laid out for imported 3D assets.
* Adds the option to `look_at` using model_space, which uses Vector3.MODEL_FRONT as forward vector.
The attempt of this PR is to still break the assumption that there is a single direction of forward (which is not the case in Godot)
and make it easier to understand where 3D models are facing, as well as orienting them via look_at.
2023-05-24 10:10:24 +09:00
Pedro J. Estébanez
e725b4b02b
Allow threads to mark themselves as safe for nodes
2023-05-24 00:22:58 +02:00
João Pedro Braz
8b6e57256f
Make sure to normalize subtags when parsing BBCode
...
This PR makes it so that all subtags are normalized before usage.
Normalization means removing any leading and/or trailing quotation marks
from any given subtag.
Fixes: https://github.com/godotengine/godot/issues/75501
2023-05-23 18:55:06 -03:00
Nana Sakisaka
3dbd47ecb6
Expose Control::_get_drag_data() as non-const function
2023-05-24 06:09:45 +09:00
Dawid Marzec
9fe1d6aa27
Remove up/down input for text search in Tree
2023-05-23 21:41:10 +02:00
Rémi Verschelde
4e9e5e85b6
Merge pull request #77307 from 44zb/skeleton-find-bone-performance
...
Improve `Skeleton3D::find_bone()` performance
2023-05-23 19:14:34 +02:00
Rémi Verschelde
8f9e0672fb
Merge pull request #77297 from puchik/popup-close-key-mapping
...
Use defined key mapping for closing popups and dialogs
2023-05-23 19:14:31 +02:00
Rémi Verschelde
012541763d
Merge pull request #77288 from puchik/expose_get_window_id
...
Expose get_window_id() from Window class
2023-05-23 19:14:24 +02:00
Artyom Lunchenkov
f645eee62e
Improve Skeleton3D::find_bone() performance
2023-05-23 21:02:46 +06:00
ajreckof
006e899bb3
sort code completions with rules
...
Fixups
Add levenshtein distance for comparisons, remove kind sort order, try to improve as many different use cases as possible
Trying again to improve code completion
Sort code autocompletion options by similarity based on input
To make it really brief, uses a combination `String.similiary`, the category system introduced in a previous PR, and some filtering to yield more predictable results, instead of scattering every completion option at seemingly random.
It also gives much higher priority to strings that contain the base in full, closer to the beginning or are perfect matches.
Also moves CodeCompletionOptionCompare to code_edit.cpp
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
Co-Authored-By: Eric M <41730826+EricEzaM@users.noreply.github.com>
2023-05-23 05:12:34 +02:00
bruvzg
aaddec7cb8
[TextServer] Add support for retrieving OpenType name strings.
2023-05-22 18:08:34 +03:00
Rémi Verschelde
5dc093b19a
Merge pull request #77341 from RedworkDE/doctool-material-error-fix
...
Fix error in `BaseMaterial3D` when running doctool
2023-05-22 17:02:23 +02:00
Rémi Verschelde
ab935aaac6
Merge pull request #77312 from ajreckof/fix_window_unselectable_for_ViewportTexture_NodePath
...
Fix `Window` derived nodes being unselectable for `ViewportTexture` `NodePath`
2023-05-22 17:02:20 +02:00
RedworkDE
69f2bc2751
Improve `SelfList` and fix error in `BaseMaterial3D` when running doctool
2023-05-22 16:38:57 +02:00
Rémi Verschelde
65fa775ff6
Merge pull request #75469 from ibotha/fix/74259-sky-cover-not-reset-properly
...
Properly set sky_cover property of sky_material to Nil in setter
2023-05-22 14:13:16 +02:00
Rémi Verschelde
b85269cd8b
Merge pull request #77342 from RandomShaper/fix_build_bad_compiler
...
Fix compile issue in not very conformant compilers
2023-05-22 13:56:19 +02:00
Rémi Verschelde
a30a55dd1f
Merge pull request #77166 from bruvzg/item_list_rtl
...
[ItemList] Fix item text positions in RTL mode.
2023-05-22 13:48:54 +02:00
Rémi Verschelde
7a176459b1
Merge pull request #76899 from rakkarage/spring-tween
...
Add TRANS_SPRING to Tween
2023-05-22 13:48:47 +02:00
Rémi Verschelde
0f0f233d37
Merge pull request #76751 from anvilfolk/swatch
...
Fix adding colors to swatches not updating in previous ColorPickers.
2023-05-22 13:48:43 +02:00
Rémi Verschelde
6b3a79261a
Merge pull request #76617 from tektrip-biggles/baked-curve-fix
...
Fix for "off-by-1" bug when sampling "baked" curve data towards the end of the curve.
2023-05-22 13:48:39 +02:00
Rémi Verschelde
405fe7aa1a
Merge pull request #76401 from bruvzg/rtl_tab_stops
...
[RichTextLabel] Add support for tab stops.
2023-05-22 13:48:35 +02:00
Rémi Verschelde
5ac6e9232b
Merge pull request #74962 from KoBeWi/pick_outside_the_box
...
Improve color picking
2023-05-22 13:48:26 +02:00
Pedro J. Estébanez
250d8d00b5
Fix compile issue in not very conformant compilers
2023-05-22 13:33:40 +02:00
ocean (they/them)
a132ed0ca4
Fix adding colors to swatches not updating in previous ColorPickers.
...
ColorPicker was only updating colors if its swatches were empty. It
should always update from the cache in case some other ColorPicker
updated the swatch cache.
2023-05-21 17:50:14 -04:00
Isard Botha
74041e3705
Fix issue 74259 by setting the sky cover property back to nil when it is reset in the editor.
2023-05-21 18:35:33 +01:00
ajreckof
ace7620e55
fix `Window`derived nodes being unselectable for `ViewportTexture` `NodePath`
2023-05-21 16:28:41 +02:00
ajreckof
465742d904
Fix typed array export
...
Apply suggestions from code review to squash later
Revert "Fix typed array export... again"
This reverts commit da8d6734fb
.
Co-Authored-By: Tomek <kobewi4e@gmail.com>
2023-05-21 08:40:11 +02:00
Arman Elgudzhyan
8ab2cf3d2d
Use defined key mapping for closing popups and dialogs
...
As opposed to hardcoding the escape key. Also removed such hardcoding in a few other places as well as a hardcoded enter key in one of the affected input fields.
2023-05-20 17:39:59 -07:00
Arman Elgudzhyan
49890a99c1
Expose get_window_id() from Window class
...
Window classes often need a Window ID for operations. This will help with performing operations on cached Windows.
2023-05-20 14:48:24 -07:00
bruvzg
fb78889904
[RichTextLabel] Add support for tab stops.
2023-05-20 22:58:51 +03:00
bruvzg
343c35e7b0
[ItemList] Fix item text positions in RTL mode.
2023-05-20 22:58:02 +03:00
Rindbee
e5bebbc9ff
Fix unnecessary break when calculating the height of visible lines
...
This break causes the minsize to be smaller than expected, and then
the size keeps increasing by one line to cover all visible lines.
This can cause performance issues when there are many visible lines.
2023-05-20 23:04:20 +08:00
David Giardi
16f6f40669
Remove useless polygons from StyleBoxFlat drawing
2023-05-20 14:28:47 +02:00
Biggles Bristol
c920a4f051
[Fixed] for "off-by-1" bug when sampling "baked" curve data towards the end of the curve.
...
[Fixed] Failing test "[Curve] Custom curve with free tangents" by setting the curve's `bake_resolution` to 11.
[Fixed] test messages in "[Curve] Custom curve with free tangents" to match sample offset used in each test
[Added] New test "[Curve] Straight line offset test" in response to pull request feedback.
Update tests/scene/test_curve.h
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2023-05-20 11:28:09 +01:00
Yuri Sizov
605e25656f
Merge pull request #77242 from novalis/slider-remove-active
...
Stop dragging when `Slider` changes editability
2023-05-19 17:17:13 +02:00
David Turner
7d6b44c5a4
Stop dragging when a slider changes editability
2023-05-19 10:20:42 -04:00
kobewi
b76ddeda45
Improve color picking
2023-05-19 14:21:43 +02:00
SaracenOne
18c792fe42
Allocate unique track_blends vector for animation states.
...
Quick fix for a bug which occurs when blending the result of multiple instanced state machines outputting the same animation, but using filter tracks.
2023-05-18 20:02:43 +01:00
Yuri Sizov
0032c1c0c2
Merge pull request #77161 from AThousandShips/touch_texture_fix
...
Make `TouchScreenButton` connections reference counted
2023-05-18 19:19:31 +02:00
Yuri Sizov
ca8bbf24ae
Merge pull request #77194 from lyuma/pose_global_no_override
...
Fix get_bone_pose_global_no_override()
2023-05-18 18:55:00 +02:00
Lyuma
565803ce3d
Fix get_bone_pose_global_no_override()
2023-05-18 03:14:45 -07:00
Rakka Rage
780e21bcac
Add TRANS_SPRING to Tween
2023-05-17 17:54:37 -04:00
Ninni Pipping
0648cc65b2
Make `TouchScreenButton` connections reference counted
...
Prevents errors when assigning the same texture to both slots
2023-05-17 22:51:42 +02:00
Rémi Verschelde
05cc281e4d
Merge pull request #77154 from RPicster/raffa/particles-noise-improvement
...
Reworked Particle Turbulence
2023-05-17 18:36:08 +02:00
Rémi Verschelde
d803304c62
Merge pull request #77145 from RandomShaper/enh_fix_mt_proc
...
Enhance/fix MT-processing related things
2023-05-17 15:59:21 +02:00
KdotJPG
91bdd4073b
Reworked Particle Turbulence - Rebased.
2023-05-17 14:25:21 +02:00
Rémi Verschelde
437041a983
Merge pull request #77141 from TokageItLab/optimize-tween-division
...
Optimize Tween calculations by caching some divisions
2023-05-17 11:25:30 +02:00
Pedro J. Estébanez
50cf3d6966
Optimize threading-sensitive node data for single-threaded processing
2023-05-17 02:04:41 +02:00
Pedro J. Estébanez
44cc0d2ec2
Let calls through thread guards in resource loading contexts
2023-05-17 01:43:28 +02:00
Rindbee
9bd1d3b5c8
Update size or size cache when toggling `expand_icon` in `Button`
...
When the `expand_icon` is switched, the size cache can be updated to
solve the issue that the cache cannot be updated when the `OptionButton`
is enabled with `fit_to_longest_item`.
2023-05-17 06:06:25 +08:00
Silc Lizard (Tokage) Renew
e09c3d8126
Optimize Tween calculations by caching some divisions
2023-05-17 07:03:45 +09:00
Rémi Verschelde
755c61b57a
Merge pull request #77064 from brno32/push-input-null-check
...
Check for null event in Viewport::push_input
2023-05-16 11:04:08 +02:00
Rémi Verschelde
12b7a56202
Merge pull request #76713 from KoBeWi/TODO_is_now
...
Fix 2D audio in multiple viewports
2023-05-16 11:00:45 +02:00
Rémi Verschelde
d61827af05
Merge pull request #76605 from Rindbee/fix_get_visible_line_count
...
Fix calculation bug with `TextEdit::get_line_height()`
2023-05-16 10:59:52 +02:00
Rémi Verschelde
508a5bf16e
Merge pull request #76025 from YuriSizov/editor-reparentable-windows
...
Expose dialog parent-and-popup logic to the API
2023-05-16 10:49:09 +02:00
Rémi Verschelde
59c19a7172
Merge pull request #75250 from bruvzg/lbl_rtl_jst_flags
...
Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification.
2023-05-16 10:48:45 +02:00
Rémi Verschelde
8cfa19a078
Merge pull request #77000 from reduz/make-more-base-nodes-thread-safe
...
Make more base nodes thread safe
2023-05-16 00:31:56 +02:00
Alex Drozd
a5a1c3a03c
check for null event in Viewport::push_input
2023-05-15 20:16:15 +02:00
Yuri Sizov
17f492fb82
Expose dialog parent-and-popup logic to the API
2023-05-15 19:49:28 +02:00
bruvzg
9163d8c336
Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification.
2023-05-15 19:23:54 +03:00
Juan Linietsky
0a9f72d5a8
Make more base nodes thread safe
...
Ongoing work to make more of the base nodes thread safe.
2023-05-15 16:54:10 +02:00
Rémi Verschelde
591115dcde
Merge pull request #76989 from dalexeev/fix-draw-multiline-colors-usage
...
Fix `draw_multiline_colors` usage
2023-05-15 13:44:09 +02:00
Rémi Verschelde
88f5b8d687
Merge pull request #74190 from TokageItLab/respect-fade-abort-oneshot
...
Fix NodeOneShot doesn't respect fade-out when aborting and improvement
2023-05-15 13:43:20 +02:00
Silc Lizard (Tokage) Renew
238bc9fe1f
Fix NodeOneShot doesn't respect fade-out when aborting and improvement
2023-05-15 18:51:45 +09:00
Rémi Verschelde
37fd9a32f3
Merge pull request #77065 from FranckRJ/fix-capsuleshape2d-getrect
...
Fixed width of CapsuleShape2D::get_rect + set center to center of shape
2023-05-15 09:35:23 +02:00
Danil Alexeev
cc44d75cd8
Fix `draw_multiline_colors` usage
2023-05-15 09:56:13 +03:00
Rindbee
391bce44b7
Fix calculation bug with `TextEdit::get_line_height()`
...
When `get_line_height()` is less than `1`, there is no visible text.
So limit the return value of `get_line_height()` to **not less** than
`1` for calculation.
2023-05-15 07:16:00 +08:00
FranckRJ
ab5462e386
Fixed width of CapsuleShape2D::get_rect + set center to center of shape
...
The width of the rect was only half of the width of the shape, and
the 0;0 coord was at the top left of the rect.
Now the width properly matches the width of the shape, and the 0;0
coord is at the center of the shape. It should match the behavior
of Godot 3.X.
2023-05-14 18:09:07 +02:00