Commit Graph

6057 Commits

Author SHA1 Message Date
Hugo Locurcio
76dd021a30
Don't open a project in the list if Ctrl is held while double-clicking 2019-09-23 17:25:37 +02:00
Rémi Verschelde
a226d63f68
Merge pull request from codecustard/fixes_subresource_showing_deselection
Fixes Subresource Showing While Unselected
2019-09-23 16:00:45 +02:00
Hugo Locurcio
364dfa8d28
Add some missing feature tags to the "Override For..." menu
This closes https://github.com/godotengine/godot-docs/issues/2782.
2019-09-23 15:13:50 +02:00
Rémi Verschelde
159470df08
Merge pull request from godotengine/skin_support
Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes
2019-09-23 15:02:15 +02:00
Rémi Verschelde
06b07eebb5
Merge pull request from Paulb23/reset_array_dict_crash
Fix crash when reverting an exported array / dict to NULL
2019-09-23 15:01:08 +02:00
Rémi Verschelde
915b27b0ab
Merge pull request from Calinou/project-manager-autofocus-search
Focus the project manager's search box automatically on startup
2019-09-23 14:59:57 +02:00
Rémi Verschelde
965e059146
Merge pull request from Calinou/improve-debugger-shortcut-ux
Improve the debugger shortcut UX
2019-09-23 14:59:44 +02:00
PouleyKetchoupp
87bb1515af Fixes in AnimationTrackEditor around bezier curves
- Undo add bezier track ()
- Undo insert keys for several properties
- Insert keys for several properties using bezier curves ()
- Insert keys for 2d rotation using bezier curve ()
- Insert keys for existing bezier track ()
- Auto-insert keys for bezier track ()
- Number of tracks in insert keys confirmation message
2019-09-23 10:36:02 +02:00
Rémi Verschelde
fb12f54721
Merge pull request from KoBeWi/ninja_reload
Preserve folding when sub-scene is changed
2019-09-23 10:32:02 +02:00
Rémi Verschelde
393a0152ea
Merge pull request from qarmin/some_code_fixes
Changed some code found by Clang Tidy and Coverity
2019-09-23 10:00:31 +02:00
Rémi Verschelde
a0ef113d05
Merge pull request from Calinou/improve-soft-body-editor-icon
Improve the SoftBody node editor icon
2019-09-23 09:48:55 +02:00
Rémi Verschelde
80a3a78ee9
Merge pull request from guilhermefelipecgs/fuzzy_help_search
Adds fuzzy search for help search dialog
2019-09-23 09:46:15 +02:00
Rémi Verschelde
16bedc7ede
Merge pull request from Calinou/editor-help-shift-find-previous
Find the previous match in the editor help when pressing Shift + Enter
2019-09-23 09:44:06 +02:00
Rémi Verschelde
b671b6ad2b
Merge pull request from YeldhamDev/new_icons
Add some missing icons
2019-09-23 09:37:57 +02:00
Rémi Verschelde
5ffae0d299
Merge pull request from Calinou/editor-audio-bus-display-tooltip
Display audio buses' current volume in a tooltip when hovering slider
2019-09-23 09:02:45 +02:00
Rémi Verschelde
2de90bff9c
Merge pull request from Calinou/editor-easing-property-drag
Make editor inspector easing lines use the accent color when dragged
2019-09-23 08:50:07 +02:00
Rémi Verschelde
c593fbed3d
Merge pull request from puthre/fix_undo_animation_bezier
Animation Bezier Editor : fix double inserts on undo
2019-09-23 08:48:10 +02:00
Rémi Verschelde
242e6cb904
Merge pull request from codecustard/Add_Reorder_frames_via_dragndrop
Add ability to reorder animation frames via drag and drop
2019-09-23 08:44:22 +02:00
Rémi Verschelde
2a2f40c45b
Merge pull request from nekomatata/sprite-frames-editor-delete
SpriteFramesEditor improvements around deleting animations
2019-09-23 08:43:56 +02:00
Rémi Verschelde
a089057596
Merge pull request from codecustard/fix_remoteview_navto_inspected
Fix Remote Tree Navigate to Inspected
2019-09-23 08:13:34 +02:00
Rémi Verschelde
0490fc9ce3
Merge pull request from Abstract-Everything/input-actions-reorder-ui
Input actions can be reordered by drag and drop.
2019-09-23 08:10:17 +02:00
Michael Alexsander Silva Dias
94ad89a5fb Fix various problems with tab-related icons 2019-09-22 23:08:14 -03:00
Hugo Locurcio
61299dc451
Focus the project manager's search box automatically on startup
This allows the user to search projects as soon as the project manager
opens, without having to click on the search field first.
2019-09-23 02:50:50 +02:00
Marios Staikopoulos
77e223ff94 GLTF: Fixed some issues with skin groups joining incorrectly and removed unused code
- Skin groups now merge more cleanly together
- Skins whose highest nodes are siblings of another skin now get merged also
- Skin nodes who have children of another skin now also fuse together
- Removed the re-rooting of IBM code, as it is no longer needed with the Skin system
2019-09-22 17:45:36 -07:00
Rémi Verschelde
0928e82027
Merge pull request from ptrojahn/menukey
Support menu key in TextEdit and LineEdit controls
2019-09-22 21:21:13 +02:00
Rémi Verschelde
f65c61434b
Merge pull request from KoBeWi/the_new_order
Perform reparent if position changes
2019-09-22 21:19:58 +02:00
Hugo Locurcio
471a3ceb77
Improve the debugger shortcut UX
- Display the shortcut in the button tooltips by defining the shortcut
  on the buttons as well.
- Swap "Step Over" and "Step Into" in the Debug menu to match the button
  order in the Debugger bottom panel.
2019-09-22 19:19:53 +02:00
qarmin
50be65bf43 Changed some code found by Clang Tidy and Coverity 2019-09-22 18:45:08 +02:00
Tomasz Chabora
48ca6ec657 Perform reparent if position changes 2019-09-22 12:44:59 +02:00
Paul Trojahn
ba24bc1e04 Support menu key in TextEdit and LineEdit controls
Related to 
2019-09-22 12:06:24 +02:00
Marios Staikopoulos
72d2468d68 More GLTF Fixes
1: Depth draw mode set for transparent materials (iFire)
2: Skeletons
  - Bone names now unique and seperate from scene names
  - Due to mixture of fake joints and joints, new bone sanitizing for names added
  - Fixed an issue where some disjoint skins were not being joined due to a logic error
  - Deterministic and Depth-first bone creation order
3: Skins
  - Removed duplicate skins when possible
4: Animations
  - Fixed invalid morph target names
2019-09-21 21:45:38 -07:00
Marios Staikopoulos
6fc5647bc3 GLTF Importer - Add more Index types and const-ed up the code 2019-09-21 15:21:02 -07:00
Paulb23
c3d712f414 Fix crash when reverting an exported array / dict to NULL 2019-09-21 16:36:30 +01:00
Hugo Locurcio
ba8601f557
Improve the network profiler UI
- Add icons to the up/down bandwidth LineEdits for better
  visual grepping.
- Make bandwidth LineEdit texts more prominent when data is being
  received/emitted.
- Add more spacing between the up and down bandwidth LineEdits.
- Initialize the bandwidth texts using `set_bandwidth()` to ensure
  consistency with the actual bandwidth texts once the profiler
  is started.
- Fix icon colors when switching from a dark theme to a light theme
  and vice versa.
- Add missing `EDSCALE` constants for hiDPI scaling.
2019-09-21 15:29:03 +02:00
Marios Staikopoulos
11e09e59d1 GLTF2 Import Fixes - Skin(s) to Skeleton - Skin Support 2019-09-20 23:08:58 -07:00
Rémi Verschelde
b6bcc143ad
Merge pull request from lupoDharkael/locale-crash
Fix right click crash in Locales Filter
2019-09-20 23:17:47 +02:00
Rémi Verschelde
769a9c521a
Merge pull request from Calinou/improve-delete-node-confirmation-2
Improve the node deletion confirmation message
2019-09-20 23:17:29 +02:00
Rémi Verschelde
d249bb37e5
Merge pull request from Calinou/project-manager-add-hover-style
Add an "hover" style to items in the project manager
2019-09-20 23:15:40 +02:00
Rémi Verschelde
f7cd50e900
Merge pull request from Calinou/remove-unused-tree-constants
Remove an unused icon and constant in Tree
2019-09-20 23:14:50 +02:00
Hugo Locurcio
5b3805b8e5
Improve the editor help display
- Write the type after the parameter name for consistency with
  the GDScript static typing syntax.
- Remove ":" after headers since they're already distinguished
  by their size.
- Remove spaces before/aftere parentheses in method/signal
  argument lists.
2019-09-20 22:41:31 +02:00
Tomasz Chabora
5476250356 Initialize snap_target and make sure it disappears 2019-09-20 22:26:26 +02:00
Rémi Verschelde
25a1bfed5c
Merge pull request from Calinou/editor-log-distinguish-messages
Distinguish editor-originating messages in the editor log
2019-09-20 20:22:43 +02:00
Rémi Verschelde
ae3c685042
Merge pull request from Calinou/vcs-error-if-none-available
Display an error message if no version control systems are available
2019-09-20 20:20:34 +02:00
Hugo Locurcio
40a5de97e6
Remove an unused icon and constant in Tree 2019-09-20 17:50:13 +02:00
Rémi Verschelde
54eb4bce5f
Merge pull request from qarmin/fix_int_overflow
Fix int overflow in EditorResourcePreview::_preview_ready
2019-09-20 17:36:07 +02:00
Rémi Verschelde
9137a045ac
Merge pull request from YeldhamDev/key_bezier_int_real
Fix keying integer and float values from inspector not being able to use bezier curves
2019-09-20 17:35:03 +02:00
Rémi Verschelde
65286c6b46
Merge pull request from YeldhamDev/scenedock_reparent_fixes
Fix some errors while reparenting nodes in the Scene dock
2019-09-20 17:33:57 +02:00
Rémi Verschelde
712a82a6f6
Merge pull request from IronicallySerious/fix-global-class-list
Add correct class selection in Select VCS menu
2019-09-20 17:28:39 +02:00
Rémi Verschelde
77ec3ec0a3
Merge pull request from YeldhamDev/fix_track_removal_errors
Fix errors in the animation editor when removing tracks via undo/redo
2019-09-20 17:28:15 +02:00
Rémi Verschelde
d21b73779f
Merge pull request from KoBeWi/nein_patsch_rekt
Fix region editor for NinePatchRect
2019-09-20 17:26:52 +02:00
Rémi Verschelde
d364e88c2a
Merge pull request from YeldhamDev/fix_connection_type_hints
Fix incorrect typing when creating methods via the connection dialog
2019-09-20 17:10:33 +02:00
Rémi Verschelde
a80407fe31
Merge pull request from Calinou/improve-3d-light-gizmos
Improve the 3D light gizmos
2019-09-20 17:09:50 +02:00
Rémi Verschelde
fdc2463a1b
Merge pull request from luzpaz/typos
Fix misc. source comment typos
2019-09-20 17:09:05 +02:00
Hugo Locurcio
ba566dff2e
Distinguish editor-originating messages in the editor log
This fades out messages originating from the editor to make messages
printed by the project stand out more.

This also tweaks wording in some editor messages for consistency.
2019-09-20 01:59:02 +02:00
Hugo Locurcio
04f43116d6
Improve folding appearance in the editor inspector
The arrow is now displayed at the left to be consistent with
other places where folding is used. The arrow icons used are now
consistent with the rest of the editor. The `arrow_up` icon is
no longer used anywhere, so it was removed.

Additional spacing was also added for a better visual appearance.
2019-09-19 22:29:25 +02:00
luz.paz
91ecd7b6a6 Fix misc. source comment typos
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
2019-09-19 14:36:52 -04:00
Rémi Verschelde
2add51d082
Merge pull request from nekomatata/fix-animation-player-error
Fixed switching back to AnimationPlayerEditor with empty animation list
2019-09-19 20:32:05 +02:00
Rémi Verschelde
f9db6ad8c5
Merge pull request from m4gr3d/use_aar_for_custom_build
Leverage Android archive (AAR) file for Godot custom build
2019-09-19 20:22:09 +02:00
Rémi Verschelde
af51fbd994
Merge pull request from Calinou/2d-editor-display-zoom
Display the current zoom percentage in the 2D editor
2019-09-19 20:14:26 +02:00
Rémi Verschelde
093c1c1a69
Merge pull request from nekomatata/fix-builtin-script-resource
Fixed resource loading when editing built-in script from resource
2019-09-19 20:07:41 +02:00
Rémi Verschelde
fc9985b770
Merge pull request from YeldhamDev/info_messages
Add informational messages to various editors
2019-09-19 20:06:44 +02:00
Michael Alexsander Silva Dias
8c3bb69e72 Fix incorrect typing when creating methods via the connection dialog 2019-09-19 13:22:05 -03:00
Juan Linietsky
d81ddaf33e Added skin support and simplified APIs to override bone position. 2019-09-18 19:46:32 -03:00
Hugo Locurcio
95f6f81dc2
Display the current zoom percentage in the 2D editor
This makes it possible for the user to know precisely the current
zoom level. The zoom percentage can be clicked to reset it to 100%
(similar to Firefox).
2019-09-17 20:36:10 +02:00
Tomasz Chabora
cf2ae78956 Fix region editor for NinePatchRect 2019-09-17 19:26:20 +02:00
Hugo Locurcio
bfa246cda8
Improve the 3D light gizmos
OmniLight and SpotLight gizmos were tweaked to better represent
their depth in the 3D world.

The default light gizmo color was changed to match the gizmo
icon color closely.
2019-09-17 06:01:21 +02:00
Michael Alexsander Silva Dias
c0acaab1aa Fix keying integer and float values from inspector not being able to use bezier curves 2019-09-15 08:59:43 -03:00
Michael Alexsander Silva Dias
e5d9c7dcb0 Fix some errors while reparenting nodes in the Scene dock 2019-09-14 21:07:55 -03:00
Hugo Locurcio
6df03fe61f
Display an error message if no version control systems are available
This removes the need for a dedicated placeholder entry.

This closes .
2019-09-14 22:14:00 +02:00
Twarit
50da1b7d15 Add correct class selection in Select VCS menu 2019-09-14 21:06:52 +05:30
Michael Alexsander Silva Dias
5c2582ad34 Fix errors in the animation editor when removing tracks via undo/redo 2019-09-13 22:16:53 -03:00
qarmin
ac2f68760d Fix int overflow in EditorResourcePreview::_preview_ready 2019-09-13 15:34:16 +02:00
Hugo Locurcio
c2bcc3f700
Use the same axis colors consistently in the 2D and 3D editors 2019-09-13 14:08:41 +02:00
Hugo Locurcio
9e5f1d6641
Add an "hover" style to items in the project manager
This makes the project manager feel more responsive to user input.
2019-09-13 02:34:05 +02:00
Hugo Locurcio
fd1b5cc39f
Improve the node deletion confirmation message
- Add "the root node" in the beginning if the selected node
  is the current scene's root
- Add "and its children" at the end of the message if the node
  has at least one child and is not an instanced scene
2019-09-11 23:29:34 +02:00
lupoDharkael
d9b34d2a3d Fix right click crash in Locales Filter 2019-09-10 21:25:42 +02:00
Tomasz Chabora
7e89ec2cd8 Preserve folding when sub-scene is changed 2019-09-10 14:43:46 +02:00
Emmanuel Barroga
6efbabeb9e Fix Remote Tree Navigate to Inspected
Fixes the regression of remote-tree not navigating to what is being inspected in the inspector.
2019-09-08 19:52:37 -07:00
Guilherme Felipe
481dbceed0 Adds fuzzy search for help search dialog 2019-09-08 13:08:34 -03:00
Hugo Locurcio
bee38c6b0b
Find the previous match in the editor help when pressing Shift + Enter 2019-09-08 15:10:57 +02:00
Hugo Locurcio
11890aa27b
Improve the SoftBody node editor icon
The new icon uses 2-pixel-thick lines for consistency with other icons.
Its pixels are also aligned to the 16 pixel grid.
2019-09-08 00:38:17 +02:00
Michael Alexsander Silva Dias
56883686a3 Add some missing icons 2019-09-07 15:06:27 -03:00
PouleyKetchoupp
d53ddc5baa Fixed resource loading when editing built-in script from resource
Fixes 
2019-09-07 16:54:01 +02:00
Hugo Locurcio
8a8173231c
Implement snapping in the audio bus editor
Holding Ctrl will round the value to the nearest decibel.
2019-09-07 00:16:44 +02:00
Hugo Locurcio
ea622a16dd
Display audio buses' current volume in a tooltip when hovering slider
This also removes an unused editor icon.

This closes .
2019-09-06 23:25:14 +02:00
Hugo Locurcio
84d0f324c4
Improve Ctrl snapping in EditorSpinSlider
- Remove FPS dependency by using a simpler implementation that just
  rounds the final number
- Make it possible to combine Ctrl and Shift together for slow,
  precise snapping
2019-09-06 19:38:11 +02:00
Hugo Locurcio
21222fb478
Make editor inspector easing lines use the accent color when dragged
This makes their visual feedback more consistent with other controls.

This also makes easing lines slightly more subtle by decreasing
their opacity by 10%.
2019-09-06 16:11:26 +02:00
Valentin Zagura
fbcb68c15a Animation Bezier Editor : fix double inserts on undo 2019-09-06 13:59:44 +01:00
Andrii Doroshenko (Xrayez)
407839daab Display editor icons for filesystem dock popup menu options 2019-09-06 14:57:51 +03:00
PouleyKetchoupp
a701d4e940 SpriteFramesEditor improvements around deleting animations
- Reorganized buttons layout to make it clearer between deleting animation & frame
- Added a confirmation popup for deleting an animation
- Fixed errors on selecting an animation after deleting one
2019-09-06 11:11:12 +02:00
Emmanuel Barroga
0048468658 Add ability to reorder animation frames via drag and drop
Allows you to reorder the frames of the animation by dragging the frames around.
2019-09-05 17:08:17 -07:00
Hugo Locurcio
9a94fe7d26
Improve the String::humanize_size() method
- Use "B" insted of "Bytes" to be more compact
- Use suffixes that denote a binary prefix
- Make suffixes localizable

This removes the need for the custom
`EditorNetworkProfiler:_format_bandwidth()` method.
2019-09-05 19:48:46 +02:00
Rémi Verschelde
4ee8ecd3ef
Merge pull request from sparkart/revert-30833-fix_inspector_clear_remote_node
Revert "Fix Clearing Inspector for Remote Node"
2019-09-05 17:38:57 +02:00
Fabio Alessandrelli
768d637a1b
Merge pull request from JFonS/add_network_profiler
Add network profiler
2019-09-05 16:34:36 +02:00
Emmanuel Barroga
2bac4e1784
Revert "Fix Clearing Inspector for Remote Node" 2019-09-05 06:58:36 -07:00
J-Camilleri
892adf733c Input actions can be reordered by drag and drop. 2019-09-05 13:59:17 +02:00
jfons
8244f535cd Add network profiler 2019-09-05 09:48:36 +02:00
fhuya
7fabfd402f Split the Android platform java logic into an Android library module (lib) and an application module (app).
The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip').
2019-09-04 16:20:22 -07:00
Michael Alexsander Silva Dias
e5f96a344a Small improvements to the inspector dock 2019-09-04 19:42:44 -03:00
Emmanuel Barroga
f9821a5caf Fixes Subresource Showing While Unselected
The inspector would still display the subresource of the last selected node. This PR resolves that issue.
2019-09-04 14:30:03 -07:00
Michael Alexsander Silva Dias
fd0dace4b5 Small fixes for the Tile/GridMap editors 2019-09-04 16:54:05 -03:00
Rémi Verschelde
e205cbbd06
Merge pull request from nekomatata/fix-builtin-script-scene
Load scene if needed when editing recent built-in script
2019-09-04 21:23:12 +02:00
HaSa1002
bbcf26b7bf Fix out of range crash on remapping files 2019-09-04 19:48:32 +02:00
PouleyKetchoupp
ad499f234f Load scene if needed when editing recent built-in script
Fixes 
2019-09-04 19:14:47 +02:00
Yuri Roubinsky
aadbb66dc2
Merge pull request from Chaosus/vs_switch
Some improvements for Switch node in visual shaders
2019-09-04 19:21:54 +03:00
PouleyKetchoupp
b01d07e049 Fixed switching back to animation player editor with no animation to select
Fixes 
2019-09-04 18:18:25 +02:00
Michael Alexsander Silva Dias
5f3a55acb7 Add informational messages to various editors 2019-09-04 12:37:11 -03:00
Chaosus89
bf3024c172 Added missing OUTPUT_IS_SRGB and FRONT_FACING to visual shaders 2019-09-04 18:24:44 +03:00
Rémi Verschelde
1046a9d143
Merge pull request from willnationsdev/csv-import
Add CSV import without translation.
2019-09-04 16:02:39 +02:00
Rémi Verschelde
604dc426d5
Merge pull request from nekomatata/fix-editor-preview-cache
Fixed order of parameters when updating resource cache file
2019-09-04 14:55:40 +02:00
Rémi Verschelde
855a465c87
Merge pull request from IronicallySerious/add-vcs-copyright
Add copyright headers to VCS integration
2019-09-04 14:48:13 +02:00
Bojidar Marinov
6c4407bae4
Add overriden properties to the documentation
Fixes 
2019-09-04 15:21:40 +03:00
PouleyKetchoupp
c6ddaacf59 Fixed order of parameters when updating resource cache file (fixes ) 2019-09-04 13:35:06 +02:00
Twarit
444ba61aac Add copyright headers to vcs integration 2019-09-04 16:47:26 +05:30
Emmanuel Barroga
47065f0c3e Fixes Inspector Showing Unselected Info
When deselecting a node, the inspector would show the name of the last thing selected.
2019-09-03 23:41:49 -07:00
willnationsdev
7ac0239afa Add CSV import without translation. 2019-09-03 19:37:20 -05:00
Rémi Verschelde
75cbcb596a
Merge pull request from iwek7/feature/skip_breakpoints
Adds skip-breakpoints feature
2019-09-04 01:31:08 +02:00
Rémi Verschelde
5d162798cd
Merge pull request from Calinou/assetlib-improve-sort-fields
Improve sorting options in the asset library
2019-09-04 01:26:15 +02:00
Rémi Verschelde
fede9ba52e
Merge pull request from Calinou/improve-delete-node-confirmation
Improve the node deletion confirmation message
2019-09-04 01:13:34 +02:00
Rémi Verschelde
4967f303f5
Merge pull request from IronicallySerious/add-vcs-integration
VCS integration for Godot Editor
2019-09-04 01:09:24 +02:00
Hugo Locurcio
284548c4b7
Improve the node deletion confirmation message
The confirmation message now displays the number of nodes to delete,
or the node's name if only one node is selected.
2019-09-03 23:14:59 +02:00
iwek7
617797c47c Adds skip-breakpoints feature 2019-09-03 20:49:09 +02:00
Twarit
d98e944a19 Add VCS editor plugin UI elements to editor 2019-09-03 20:16:30 +05:30
Twarit
97959a53df Add an overridable VCS Interface for the editor
The VCS interface can be thought of like a proxy system, where any call
to the API is redirected to the actual implementation of the VCS API
which may be existing in the form of a GDNative plugin which is marked
as a singleton and is not marked reloadable. If the implementation
doesn't exist in the file system, it only returns the default responses which contain
mostly empty containers of the data type that every API call returns.

EditorVCSInterface is used like a Godot object with a script attached to it. The script
is the implementation of the API and the object is the interface to the
script, which returns default responses if the script doesn't exist or
if the script doesn't define a function that handles that particular API call.

The entire system has been implemented using Object::call() and its
ability to switch to the script instance to handle the API call if the
script exists. Look for VersionControlEditorPlugin::_initialize() for
the essential API setup.
2019-09-03 20:01:14 +05:30
Twarit
07e3be3deb Add version control editor plugin
Provides the editor with all the VCS GUI and extracts the data from the
upcoming VCS API to cater to the project with VCS interaction.
2019-09-03 19:58:32 +05:30
Hugo Locurcio
a4a0295154
Improve sorting options in the asset library
The reverse sorting options are now integrated in the list of
sorting options, making the "Reverse" button unnecessary.
This pattern tends to be easier to discover by users.

The "Downloads" sorting option was also removed as it's not
implemented in the backend.
2019-09-03 15:16:58 +02:00
Chaosus89
a79d8e3b8f Some improvements for Switch node in visual shaders 2019-09-03 15:11:02 +03:00
Rémi Verschelde
af5bfd138a
Merge pull request from sparkart/Add_scrollwheel_input_to_spinslider
Add scrollwheel input to spin slider
2019-09-03 13:07:44 +02:00
Rémi Verschelde
4dfea5fc9c
Merge pull request from Calinou/add-node-comments
Add an `editor_description` property to Node for documentation purposes
2019-09-03 12:55:22 +02:00
Rémi Verschelde
dd7c4c62ab
Merge pull request from aole/persist-ColorPicker-color-mode
Persist ColorPicker color mode
2019-09-03 12:36:04 +02:00
Rémi Verschelde
2ee0ca3d43
Merge pull request from puthre/bezier_editor_zoom
Animation Bezier Editor - fixed vertical zoom around mouse
2019-09-03 12:31:53 +02:00
Rémi Verschelde
35ee5be1dd
Merge pull request from puthre/master
Animation Bezier Editor: Extended zoom in and zoom out limits and fixed guide lines to accomodate sub unit steps and steps other than powers of 5
2019-09-03 12:26:07 +02:00
Rémi Verschelde
2f727ee167
Merge pull request from aole/editor-expose-current-path
Expose current path function to EditorPlugin
2019-09-03 12:07:23 +02:00
Valentin Zagura
e33f13840d Animation Bezier Editor - fixed vertical zoom around mouse
Fixed vertical zoom so it zooms around the mouse cursor not around the center of the window.
2019-09-03 00:51:55 +01:00
Hugo Locurcio
61d7427289
Improve the animation autokey editor icon
The icon was redrawn to snap to a 16x16 grid, with a lower number
of SVG nodes in the process.
2019-09-03 00:11:34 +02:00
Rémi Verschelde
037237f518
Merge pull request from Calinou/animation-editor-add-precise-snapping
Implement precise snapping in the animation editor
2019-09-02 22:12:41 +02:00
Rémi Verschelde
e206050380
Merge pull request from Calinou/curve-editor-add-snapping
Implement snapping in the Curve editor
2019-09-02 22:12:25 +02:00
Rémi Verschelde
169c1dc9ef
Merge pull request from Calinou/assetlib-refresh-once
Refresh the asset library only once on startup
2019-09-02 22:05:29 +02:00
Hugo Locurcio
6f915d386a
Refresh the asset library only once on startup
This avoids unnecessary calls to the API when switching between tabs
in the editor or project manager.
2019-09-02 20:08:55 +02:00
Rémi Verschelde
d03ce5c227
Merge pull request from YeldhamDev/ruler_icon
Add icon for the ruler tool
2019-09-02 19:58:50 +02:00
Michael Alexsander Silva Dias
ab6daed467 Add icon for the ruler tool 2019-09-02 11:45:03 -03:00
Hugo Locurcio
55b9c6804c
Implement precise snapping in the animation editor
Holding Shift while snapping is enabled will now make snapping
4 times as precise.
2019-09-02 15:55:44 +02:00
amakarenko
544c39d1e7 Fix editor infinit loop in search_prev
Fixes godotengine#31328
2019-09-02 15:15:55 +03:00
Hugo Locurcio
f07fc5b434
Implement snapping in the Curve editor
Holding Ctrl will snap the selected point/tangent by increments
of 10% of the curve's width/height. Holding Shift as well will snap
by increments of 2.5% instead.
2019-09-02 14:00:22 +02:00
Rémi Verschelde
220ff5baf2
Merge pull request from KoBeWi/one_tool_to_ruler_2d
Add 2D ruler tool
2019-09-02 10:34:09 +02:00
Tomasz Chabora
05e5faa876 Add 2D ruler tool 2019-09-01 18:36:41 +02:00
Cykyrios
ed00313a0b Reorganize & rename text editor settings categories
Add Navigation category for scroll and minimap settings.
Rename Line Numbers category to Appearance.
Rename Open Scripts category to Script List.
Rename "Draw Minimap" setting to "Show Minimap" (this is more consistent with other settings).

Reorder settings by category in code_editor.cpp to match settings list
2019-09-01 13:33:37 +02:00
Rémi Verschelde
815055a29b
Merge pull request from Calinou/increase-editor-sectioned-inspector-min-width
Increase the minimum width of the editor sectioned inspector
2019-09-01 12:46:58 +02:00
Rémi Verschelde
4e8ce420f1
Merge pull request from aole/script-callback-enable-disable-EditorPlugin
Script callback for enabling/disabling EditorPlugin
2019-09-01 12:35:51 +02:00
Bhupendra Aole
f6952cb944 Script callback for enabling/disabling EditorPlugin
Parameter p_config_changes should be passed as true to enable callback to user scripts
for enabling or disabling of the EditorPlugin.
Fixes 
2019-09-01 03:03:47 -04:00
Chaosus89
8fd8589547 Fix resizer icon visiblity on light theme in GraphNode 2019-09-01 09:12:26 +03:00
Bhupendra Aole
3518e7a6c7 Expose current path to EditorPlugin
get_selected_path returns only the resource directory.
get_current_path fulfils the need to get the full path.
This does not break backward compatibility and the function (get_current_path)
is already available in FileSystemDock just like get_selected_path.
Fixes 30652.
2019-09-01 01:51:33 -04:00
Rémi Verschelde
3fdf85cd9b
Merge pull request from Calinou/editor-increase-line-spacing
Increase line spacing in the editor help and asset library descriptions
2019-08-31 22:09:15 +02:00
Rémi Verschelde
61eeace972
Merge pull request from merumelu/plugin-config-warnings
Warn about all missing keys in plugin.cfg
2019-08-31 22:08:57 +02:00
Rémi Verschelde
7cf58a7f66
Merge pull request from qarmin/crash_audioogg
Fix crash when AudioStreamOGGVorbis is empty
2019-08-31 22:08:37 +02:00
Hugo Locurcio
e19f7b3c38
Increase the minimum width of the editor sectioned inspector
This makes sure section names such as "Window Placement" or
"Vram Compression" aren't being cut off due to the panel width
being too low.
2019-08-31 20:39:52 +02:00
Bhupendra Aole
1de3ec911f Default ColorPicker color mode setting
There is a new setting for Default ColorPicker color mode in Editor Settings->Interface->Inspector. Initially this setting will be RGB. Editor ColorPicker will always start with mode defined in this settiing.
Fixes  and 
2019-08-31 00:34:33 -04:00
merumelu
dd2035d6e9 Warn about all missing keys in plugin.cfg 2019-08-30 21:41:00 +02:00
qarmin
2cd2197362 Fix crash when AudioStreamOGGVorbis is empty 2019-08-30 20:01:14 +02:00
merumelu
e2459479de Editor: remove TOOLS_ENABLED guards
For code  inside editor/ `#ifdef TOOLS_ENABLED`
is always true so those checks are redundant.
2019-08-30 19:02:46 +02:00
Valentin Zagura
a5ebed211f Animation Bezier Editor: Extended zoom in and zoom out limits and fixed guide lines to accomodate sub unit steps and steps other than powers of 5 2019-08-30 15:12:42 +01:00
Hugo Locurcio
d6984f7311
Increase line spacing in the editor help and asset library descriptions
This makes for more readable text.
2019-08-30 15:08:24 +02:00
Rémi Verschelde
3db1d40045
Merge pull request from Chaosus/fix_graph_light_theme
Fix editor's GraphEdit lines color on light theme
2019-08-30 14:35:13 +02:00
Rémi Verschelde
2e6aa06270
Merge pull request from Keetz/DisableDefaultWavTrim
Disabled trim and normalize as default for wav import
2019-08-30 14:24:04 +02:00
Rémi Verschelde
ca652bbc47
Merge pull request from azagaya/master
Use also invisible tabs to calculate minimum size of tab container
2019-08-30 13:58:37 +02:00
azagaya
fa6f86b886 Make tab containers in editor, project settings, and export dialog, to use hidden tabs for min size computation. 2019-08-30 08:33:32 -03:00
Rémi Verschelde
57c60cdc35
Merge pull request from akien-mga/android-custom-build-improvements
Buildsystem and workflow improvements to the new Android custom builds
2019-08-30 11:55:34 +02:00
Rasmus Ketelsen
c653a020d6 Disabled trim and normalize as default for wav import 2019-08-30 11:46:50 +02:00
Rémi Verschelde
04e4c3a8d3
Merge pull request from Calinou/tweak-editor-window-dim
Tweak the editor window dimming intensity, remove dim fade animation
2019-08-30 10:56:58 +02:00
Chaosus89
227b1c32bc Fix graph edit lines color on light theme 2019-08-30 11:56:45 +03:00
Chaosus89
19d449ec4c Fix few icons in SpatialEditor which don't update when theme changed 2019-08-30 11:26:01 +03:00
Rémi Verschelde
2ddcd824df
Merge pull request from Calinou/editor-improve-light-theme-colors-2
Improve more light theme colors in the editor for better readability
2019-08-30 08:50:58 +02:00
Rémi Verschelde
931f7d0ebf
Merge pull request from aole/node-selection-issue-on-node-create-dialog
Fix selecting recent node in CreateDialog
2019-08-30 08:50:24 +02:00
Rémi Verschelde
208dd5b4a6 i18n: Sync translation template with current source 2019-08-29 15:55:33 +02:00
Hugo Locurcio
ef9f234d2b
Tweak the editor window dimming intensity, remove dim fade animation
The fade animation tended to give the editor a "sluggish" feel
when running at lower FPS (which is common in heavy 3D scenes),
so it's probably a good idea to remove it.

This also makes dimming less intense (50% instead of 60%).
2019-08-29 15:54:08 +02:00
Rémi Verschelde
00ec90474c i18n: Sync translations with Weblate
Adds templates for Basque, Irish and Odia.
2019-08-29 15:38:52 +02:00
Hugo Locurcio
2d6033c1a8
Improve more light theme colors in the editor for better readability
This also makes the "pressed icon" color easier to distinguish
on a light theme.

This closes .
2019-08-29 15:11:23 +02:00
Bhupendra Aole
a8a293832e Fix selecting recent node in CreateDialog
If the node name matches exactly as the search, the node should be selected.
This also fixes when the user clicks on recent nodes.

Fixes 
2019-08-29 09:07:57 -04:00
Rémi Verschelde
52024c0e90 Android: Extract libs from pre-built APKs when installing build template
Otherwise we would need to include all of them in android_source.zip,
which means building the zip after all libs have been built by SCons
(so it would have to be done via gradle or a manual script).

By extracting it from the pre-built APKs, we save some disk space in
templates archives too.
2019-08-29 13:22:20 +02:00
Rémi Verschelde
b1f294b3ac Android: Improve dialogs about custom build template
The language didn't make it clear that it's installing a *source* template
to the project folder, for later use when compiling custom APKs.

Fixes .
2019-08-29 13:22:20 +02:00
Rémi Verschelde
a6b094cdfc
Merge pull request from Calinou/add-project-description
Add a project description setting
2019-08-29 11:09:28 +02:00
Rémi Verschelde
65d5003bce
Merge pull request from Calinou/animation-editor-hsize-cursor
Change mouse cursor when hovering a resize area in the animation editor
2019-08-29 08:50:18 +02:00
Rémi Verschelde
94805cb0bc
Merge pull request from YeldhamDev/assetlib_minor_cleanup
Minor cleanup of the AssetLib's asset dialog
2019-08-29 08:42:45 +02:00
Michael Alexsander Silva Dias
edc3600560 Minor cleanup of the AssetLib's asset dialog 2019-08-29 02:37:44 -03:00
Michael Alexsander Silva Dias
dd511c411b Major enhancements for the group editor 2019-08-28 21:26:00 -03:00
Hugo Locurcio
5bd01bf637
Add a project description setting
The description is displayed as a tooltip when hovering the project
in the Project Manager. It can span multiple lines.

This partially addresses .
2019-08-28 22:34:29 +02:00
Michael Alexsander Silva Dias
6ce2701abe AssetLib minor fixes and enhancements 2019-08-28 01:36:09 -03:00
Rémi Verschelde
c59da91aad
Merge pull request from sparkart/fix_projectmanager_keyup
Fixes Keyup Navigation in Project Manager
2019-08-27 20:24:35 +02:00
Rémi Verschelde
d8de8d5e34
Merge pull request from Calinou/assetlib-improve-image-loading-speed
Improve image loading performance in the asset library
2019-08-27 20:19:17 +02:00
Hugo Locurcio
89c13c3ae9
Display a "broken file" icon for missing images in the asset library
This partially addresses .
2019-08-27 19:45:25 +02:00
Hugo Locurcio
2ed7bf58ba
Improve image loading performance in the asset library
This closes .
2019-08-27 19:41:49 +02:00
Emmanuel Barroga
36e3996677 Fixes Keyup Navigation in Project Manager
This PR fixes the issue of navigation via keyup in the project manager not selecting the first item.
2019-08-27 10:15:37 -07:00
Rasmus Ketelsen
8dfe83406f Added the ability to import scene resources as .tres files 2019-08-27 15:21:20 +02:00
Rémi Verschelde
2f63811c9a
Merge pull request from bruvzg/macos_multi_instances
[macOS] Add ability to open multiple editor instances and global/dock menu access
2019-08-26 22:04:37 +02:00
Rémi Verschelde
2b202f3dd0
Merge pull request from Klesomik/master
Fix memory leak in Find in Files
2019-08-26 22:03:44 +02:00
Rémi Verschelde
5883f912b3
Merge pull request from KoBeWi/this_shader_is_a_history
Clear undo history on shader load
2019-08-26 22:02:53 +02:00
Klesomik
d3c879fe1b Memory leak fixed
In some functions in editor/find_in_files.cpp was detected a memory leak
DirAccess* and FileAccess* were replaced by DirAccessRef and FileAccessRef
DirAccessRef and FileAccessRef are just wrappers for DirAccess* and FileAccess*

Fixes for issue 
2019-08-26 20:48:10 +03:00
Rémi Verschelde
bf8322376c
Merge pull request from dankan1890/drag&drop_tileset
Added drag and drop to the tileset plugin.
2019-08-26 15:50:25 +02:00
bruvzg
db6d4352ea
[macOS] Add methods to modify global and dock menus. Add ability to open multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu. 2019-08-26 16:45:49 +03:00
Tomasz Chabora
766b27662a Clear undo history on shader load 2019-08-26 15:15:29 +02:00
Rémi Verschelde
816ddd7817
Merge pull request from Chaosus/gles2_inverse
Implemented inverse shader function to GLES2
2019-08-26 13:52:03 +02:00
Rémi Verschelde
1222df0ad0
Merge pull request from 2shady4u/removeguides
Added button/shortcut for removing all guides
2019-08-26 13:51:10 +02:00
Rémi Verschelde
f6984e8058
Merge pull request from Calinou/assetlib-improve-loading
Improve loading UX in the asset library
2019-08-26 12:05:11 +02:00
dankan1890
1f560c4679 Added drag and drop to the tileset plugin. 2019-08-26 11:15:19 +02:00
Yuri Roubinski
ac4e6f0041 Fix _get_description param name (visual shaders) 2019-08-25 13:06:16 +03:00
Rémi Verschelde
0d37f198f5
Merge pull request from merumelu/treeitem-icon-modulate
Tree: fix and expose icon modulation
2019-08-25 10:49:26 +02:00
Yuri Roubinski
1d2e5f281e Fixes for visual shader member filter 2019-08-25 11:01:42 +03:00
Yuri Roubinski
494ea78610 Small performance fix for preview in visual shader 2019-08-25 09:22:09 +03:00
Yuri Roubinski
7f350a2c71 Enhanced preview for a visual shader to show errors 2019-08-25 08:42:21 +03:00
shaderbeast
c6fb6a6a21 Added button/shortcut for removing all guides
Added undo/redo


Correctly added has_meta
2019-08-24 22:58:16 +02:00
merumelu
eac0af5892 Tree: fix and expose icon modulation 2019-08-24 17:37:22 +02:00
Hugo Locurcio
f524dc5da6
Improve loading UX in the asset library
The asset library will now fade when loading pages instead
of displaying a progress bar, which is a more common design pattern
when browsing an online resource's pages.

A "Loading..." text will be displayed before the first page loads.
2019-08-24 03:08:52 +02:00
Hugo Locurcio
bd05d0e71b
Change mouse cursor when hovering a resize area in the animation editor
This also scales the default width of the track name column
on hiDPI displays.
2019-08-23 23:00:38 +02:00
Hugo Locurcio
9eb10f1e4a
Add an editor_description property to Node for documentation purposes
It is implemented using editor-only metadata, in a way similar to
edit locking or Position2D gizmo extents.

This closes .
2019-08-23 15:53:07 +02:00
Rémi Verschelde
2a855a068a
Merge pull request from Chaosus/minimap_enabled
Make code minimap to be visible by default
2019-08-23 09:38:49 +02:00
Rémi Verschelde
dd6388d3f6
Merge pull request from Calinou/editor-help-add-horizontal-margins
Add horizontal margins to the editor help based on width
2019-08-23 09:38:37 +02:00
Rémi Verschelde
0cff5d0b30
Merge pull request from sparkart/fix_inspector_clear_remote_node
Fix Clearing Inspector for Remote Node
2019-08-23 09:13:06 +02:00
Rémi Verschelde
73f1f9b44f
Merge pull request from SonerSound/issue_31533
Export path is the only path to be saved as a relative path
2019-08-23 08:34:03 +02:00
Rémi Verschelde
2477d414a1
Merge pull request from Xrayez/script-templates-project
Allow to define and load script templates per project
2019-08-23 08:24:00 +02:00
Rémi Verschelde
739cbf45c3
Merge pull request from SaracenOne/plugin_shutdown_fix
Fix an exception when trying to close down editor with plugins using autoload singletons
2019-08-23 08:19:29 +02:00
Rémi Verschelde
9262ad45d6
Merge pull request from Calinou/project-manager-improve-missing
Improve the display of missing projects in the Project Manager
2019-08-23 08:17:27 +02:00
Yuri Roubinski
db7bbbdbc7 Make code minimap to be visible by default 2019-08-23 08:42:15 +03:00
Hugo Locurcio
e564bffd90
Add horizontal margins to the editor help based on width
This decreases the number of characters per line, and therefore
helps make the editor help more readable.
2019-08-23 01:42:29 +02:00
SonerSound
326f856006 Export path is the only path to be saved as a relative path
Also reverts 90b2415343
2019-08-22 22:20:15 +01:00
Andrii Doroshenko (Xrayez)
f013596760 Allow to define and load script templates per project
Previously it was only possible to create custom script templates per
editor instance which could lead to certain name collisions, but now one
can create such templates per project tailored for specific use cases.

The default path to search for custom script templates is defined in
project settings via `editor/script_templates_search_path` setting as
`res://script_templates` path, yet this can be configured per project.

Templates have at most two origins now:

1. Project-specific, defined in `ProjectSettings`, for instance:
    - res://script_templates/
2. Editor script templates, for instance:
    - %APPDATA%/Godot/script_templates/

As script templates can have the same name over different paths,
the override mechanism was also added, enabling project-specific
templates over the editor ones.
2019-08-22 20:51:30 +03:00
Saracen
daf443bcbc Fix an exception when trying to close down editor with plugins enabled. 2019-08-22 16:30:55 +01:00
Hugo Locurcio
0271a5f1d8
Improve the display of missing projects in the Project Manager
- Use a "broken file" icon instead of a "folder" icon for missing
  projects
- Fade out the project icon for missing projects
- Use transparent modulate for grayed out projects as it results in
  better-looking text
- Disable the "Edit", "Run" and "Rename" buttons if at least
  one missing project is selected
- Make double-clicking or pressing Enter do nothing when a missing
  project is selected
- Change the "Open in FileSystem" tooltip accordingly for missing
  projects
- Don't connect the "Open in FileSystem" pressed signal to make the
  button ineffective for missing projects
- Name missing projects as "Missing Project" instead of
  "Unnamed Project"
2019-08-22 17:06:02 +02:00
Michael Alexsander Silva Dias
c5b45c9f09 Cleanup and minor changes in FileSystem Dock 2019-08-22 10:24:51 -03:00
Rémi Verschelde
7978e9071b
Merge pull request from Paulb23/issue_4881_code_minimap
Add minimap to text_edit
2019-08-22 13:15:43 +02:00
Rémi Verschelde
2e5ba32b4b
Merge pull request from groud/add_smart_snapping_display
Displays smart snapping guides when snapped
2019-08-22 13:12:09 +02:00
Rémi Verschelde
4ab4d4a59b
Merge pull request from iwek7/removeRenameRootOption
Showing only working options in filesystem dock menu
2019-08-22 11:56:48 +02:00
Rémi Verschelde
d2f5c43ad9
Merge pull request from thimenesup/patch-1
Expose SceneTreeDock::get_tree_editor() to GDScript
2019-08-22 11:55:49 +02:00
Yuri Roubinski
4dcee2035a Implemented inverse shader function to GLES2 2019-08-22 08:22:49 +03:00
Paulb23
0cea72273f Add minimap to text_edit 2019-08-21 23:48:46 +01:00
Gilles Roudière
692a78db19 Displays smart snapping guides when snapped 2019-08-21 22:15:51 +02:00
Rémi Verschelde
3bd49dabfa
Merge pull request from KoBeWi/TileMove
Edit TileMap only with TOOL_SELECT
2019-08-21 21:18:39 +02:00
Rémi Verschelde
e132c36261
Merge pull request from Calinou/improve-editor-strings
Tweak a few strings displayed in the editor for consistency
2019-08-21 21:09:36 +02:00
Tomasz Chabora
9520d9706a Edit TileMap only with TOOL_SELECT 2019-08-21 20:56:15 +02:00
Hugo Locurcio
3ae0306a1f
Tweak a few strings displayed in the editor for consistency 2019-08-21 19:33:29 +02:00
Hugo Locurcio
e1b9004b0f
Rename FileDialog's folder icon custom color to folder_icon_modulate
The custom color introduced in be8d569744
had the same name as the "folder" icon, which could cause conflicts
in the generated documentation.

The new name is also more self-explanatory.
2019-08-21 18:43:01 +02:00
Rémi Verschelde
99980d856b
Merge pull request from Faless/crypto/initial_pr
More Crypto, SSL server, crt/key as Resource, HashingContext
2019-08-21 18:03:03 +02:00
Fabio Alessandrelli
fc411115f5 Fix Network Editor Settings setup. 2019-08-21 17:12:33 +02:00
Fabio Alessandrelli
ce5a3f56a6 Rewrite StreamPeerSSL with SSLContext helper class
connect_to_stream now accepts optional parameter to specify which
certificates to trust.
Implement accept_stream (SSL server) with key/cert parameters to specify
the RSA key and X509 certificate resources.
2019-08-21 16:59:38 +02:00
Hugo Locurcio
a350fd4a57
Draw 3D collision shape/raycast gizmos in grayscale when disabled
This makes them easier to distinguish from their enabled counterparts,
as is already done in the 2D editor.
2019-08-21 15:32:51 +02:00
iwek7
2b8d65761c Improvements and fixes of filesystem dock 2019-08-21 11:13:50 +02:00
Rémi Verschelde
51def4dab9
Merge pull request from nekomatata/show-warning-loading
EditorNode::show_warning displays a console warning during project loading
2019-08-21 10:05:24 +02:00
PouleyKetchoupp
a735afac95 EditorNode::show_warning displays a console warning instead of failing during project load
Fixes 
2019-08-21 09:05:30 +02:00
Rémi Verschelde
7b37321ae3
Merge pull request from nekomatata/fix-new-project-metadata
Setting project metadata doesn't fail when project_metadata.cfg doesn't exist
2019-08-21 08:54:32 +02:00
PouleyKetchoupp
b49226e085 Support for file not found in ConfigFile::Load and handle a few specific cases
EditorSettings::set_project_metadata: creates project_metadata.cfg if it doesn't exist
EditorPlugin::get_config: removed (not used)

Fixes 
2019-08-21 08:32:55 +02:00
thimenesup
79a4930501
Expose SceneTreeDock::get_tree_editor()
This can be useful for plugins that rely on some signals emitted by it, Like my Networked Scene Editor plugin https://github.com/thimenesup/GodotNetworkedSceneEditor
2019-08-20 18:06:21 +02:00
Rémi Verschelde
bb5bf8ef49
Merge pull request from KoBeWi/setter_getter_radar
Include setters and getters in help search
2019-08-20 17:11:17 +02:00
Tomasz Chabora
e068fbbb20 Include setters and getters in help search 2019-08-20 15:37:22 +02:00
Rémi Verschelde
a4377ca465
Merge pull request from Calinou/improve-project-manager-ui
Improve the project manager UI
2019-08-20 12:55:15 +02:00
Rémi Verschelde
e84d83ce78
Merge pull request from Calinou/file-dialog-color-folders
Use a different color for folder icons in file dialogs
2019-08-20 12:51:31 +02:00
Rémi Verschelde
e6c4ef3455
Merge pull request from KoBeWi/typos_must_die
Fix various typos and style errors in text
2019-08-20 12:50:12 +02:00
Rémi Verschelde
5d8951764a
Merge pull request from Calinou/improve-2d-path-editors
Improve the appearance of 2D path editors
2019-08-20 12:45:47 +02:00
Rémi Verschelde
4e760096a9
Merge pull request from Calinou/editor-use-minimum-window-size
Define a minimum window size in the editor and project manager
2019-08-20 12:42:58 +02:00
Hugo Locurcio
be8d569744
Use a different color for folder icons in file dialogs
This makes them easier to distinguish from files for quick
visual grepping.

This can also be used in projects by setting the FileDialog "folder"
color. The default value (`Color(1, 1, 1)`) has no visual impact,
for compatibility with existing projects.
2019-08-20 00:10:27 +02:00
Tomasz Chabora
7e075029c8 Fix various typos and style errors in text 2019-08-19 20:43:42 +02:00
Fabio Alessandrelli
c19871af6d Move CryptoCore to it's own folder.
Crypto classes will be placed in core/crypto.
2019-08-19 16:31:05 +02:00
Hugo Locurcio
558e93f069
Improve the appearance of 2D path editors
- Add new handle icons for path/polygon editors
- Add smooth path point icons and curve tangent icons
- Use a gray color for tangent lines in the Path2D and Path editors
- Use antialiasing for Path2D lines
2019-08-18 22:27:01 +02:00
Michael Alexsander Silva Dias
c19a66d72f Simplify structure of preview text in visual shader editor 2019-08-18 13:27:08 -03:00
Rémi Verschelde
ef37f00525
Merge pull request from Chaosus/vs_code_preview
Added code preview to visual shader
2019-08-18 17:32:49 +02:00
Rémi Verschelde
9cd58b6916
Merge pull request from Chaosus/vs_global_expression
Added global expressions to visual shaders
2019-08-18 17:31:39 +02:00
Yuri Roubinski
808e44df6d Added code preview to visual shader 2019-08-18 17:28:19 +03:00
Rémi Verschelde
2920c8fbaa
Merge pull request from Calinou/spatial-editor-use-shortcut-tooltips
Use shortcut tooltips in the spatial editor
2019-08-18 16:07:05 +02:00
Rémi Verschelde
fb5e8b509b
Merge pull request from Calinou/improve-snap-object-to-floor
Improve "Snap Object to Floor" functionality
2019-08-18 11:07:12 +02:00
Rémi Verschelde
d154e55f45
Merge pull request from KoBeWi/grounded_grabber
Update Slider grabber position when using mouse wheel
2019-08-18 11:03:28 +02:00
Rémi Verschelde
7f7e0f9dfc
Merge pull request from YeldhamDev/node_dock_minor_improvements
Minor improvements to the Node dock
2019-08-18 11:02:50 +02:00
Rémi Verschelde
5c853a45e6
Merge pull request from Calinou/improve-node-signal-group-tooltip
Improve the scene tree signals/groups tooltip
2019-08-18 10:55:16 +02:00
Yuri Roubinski
e3b43771aa Added global expressions to visual shaders 2019-08-18 08:49:56 +03:00
Michael Alexsander Silva Dias
96a256557c Minor improvements to the Node dock 2019-08-17 23:05:58 -03:00
Hugo Locurcio
78878fbc97
Improve "Snap Object to Floor" functionality
- Display an error message if no selected nodes could be snapped
- Only register an undo/redo action if at least one node
  could be snapped
- Increase the maximum snapping height to 20
- Increase the negative snapping limit to 0.2
2019-08-18 01:50:25 +02:00
Hugo Locurcio
35ad0475c3
Use shortcut tooltips in the spatial editor
This makes the tooltips display the correct shortcuts in case
they are changed, as is done automatically by `set_shortcut()`.

Button shortcuts are now used to apply shortcut actions,
which makes for cleaner code.
2019-08-17 23:39:28 +02:00
Rémi Verschelde
cc9f2a2d8b
Merge pull request from aaronfranke/no-init-scripts
Allow plugins to not have an init script
2019-08-17 22:09:17 +02:00
Hugo Locurcio
c0eee235c4
Define a minimum window size in the editor and project manager
This prevents most UI elements from overlapping or being cut off
as a result of the window being too small.

This closes .
2019-08-17 21:56:59 +02:00
Tomasz Chabora
8a0e6e23a7 Update Slider grabber position when using mouse wheel 2019-08-17 21:12:05 +02:00
Hugo Locurcio
c62302a432
Improve the scene tree signals/groups tooltip
The tooltip now displays the number of connections and groups
that are assigned to the hovered node.
2019-08-17 14:20:16 +02:00
Hugo Locurcio
cef7ca4abb
Improve the project manager UI
This incorporates many suggestions from .

This also revises the search behavior to be simpler and more efficient:

- Searching will now search in both the project name and path. A project
  will be displayed if either of these match the search term.
- If the search term contains a "/", the whole path will be used to match
  the search term. Otherwise, only the last path component will be used.
2019-08-17 13:48:25 +02:00
Rémi Verschelde
d3153c28f0 Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'
The last remaining ERR_EXPLAIN call is in FreeType code and makes sense as is
(conditionally defines the error message).

There are a few ERR_EXPLAINC calls for C-strings where String is not included
which can stay as is to avoid adding additional _MSGC macros just for that.

Part of .
2019-08-17 13:31:22 +02:00
Braden Bodily
71d71d55b5 Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Condensed some if and ERR statements. Added dots to end of error messages

Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?),
core/os/memory.cpp,
drivers/png/png_driver_common.cpp,
drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?)
2019-08-17 12:33:15 +02:00
Rémi Verschelde
40640a01dc
Merge pull request from Calinou/improve-animation-editor-timeline
Improve timeline drawing in the animation editor
2019-08-17 12:05:42 +02:00
Rémi Verschelde
fe8f73c939
Merge pull request from sparkart/attachscript_by_scripteditor
Adds Attaching Script via Script Editor
2019-08-17 11:55:48 +02:00
Rémi Verschelde
be42f1bf6c
Merge pull request from Calinou/box-selection-add-borders
Add an outline to box selection rectangles for better visibility
2019-08-17 11:26:05 +02:00
Rémi Verschelde
c7a7163dff
Merge pull request from KoBeWi/1000_ways_to_make_scene
Allow to create scene from FileSystem dock
2019-08-17 11:25:33 +02:00
Hugo Locurcio
a341c65f65
Improve timeline drawing in the animation editor
A small arrow-like icon is now drawn at the top of the timeline.
The timeline is now also wider as to be more visible.
2019-08-17 00:20:21 +02:00
Emmanuel Barroga
c9445a0faa Adds Attaching Script via Script Editor
Allows you to attach a script by dragging the name in the script list of the script editor to the node in the scene tree.
2019-08-16 12:22:18 -07:00
Aaron Franke
ceb61fb784
Allow plugins to not have an init script 2019-08-15 17:52:07 -04:00
Hugo Locurcio
108f9646f5
Add an outline to box selection rectangles for better visibility
This also refactors selection box color definitions
to avoid repetition.
2019-08-15 22:27:32 +02:00
Tomasz Chabora
cedee8281b Allow to create scene from FileSystem dock 2019-08-15 19:47:21 +02:00
Hugo Locurcio
bfce99bc98
Set the low processor mode sleep editor settings to require a restart
These settings are only read when the editor starts.
2019-08-15 19:14:14 +02:00
Rémi Verschelde
b24228e03b
Merge pull request from Calinou/improve-particles-emission-editor-errors
Improve error reporting in the Particles emission point creation dialog
2019-08-15 18:17:54 +02:00
Rémi Verschelde
983e348fe9
Merge pull request from Daw11/assets-image-autoselect
Automatically select the first image of the assets page
2019-08-15 18:16:55 +02:00
Rémi Verschelde
97dcdd1a6b
Merge pull request from sparkart/fix_projectmanager_buttons
Fixes ProjectManager Buttons Not Updating
2019-08-15 18:13:42 +02:00
Hugo Locurcio
63d45136dc
Improve error reporting in the Particles emission point creation dialog
- Display an error message if the selected node doesn't
  extend from Spatial
- Display the selected node name in error messages to provide
  additional context when relevant
- Clarify error messages
- Use the standard editor warning dialog
2019-08-15 16:01:39 +02:00
Davide Busterna
7434966f10 Automatically select the first image of the assets page 2019-08-15 13:43:00 +02:00
Emmanuel Barroga
1f5dc0ea3b Fixes ProjectManager Buttons Not Updating
Fixes buttons in ProjectManager not updating to disabled after deleting projects.
2019-08-14 18:30:42 -07:00
Rémi Verschelde
d998daeaa7
Merge pull request from Calinou/add-auto-editor-font-hinting
Add an "Auto" editor font hinting setting to match OS font rendering
2019-08-15 02:54:29 +02:00
Michael Alexsander Silva Dias
22e9544582 Fix matches result in the code search not appearing when the quantity is 0 2019-08-14 20:43:26 -03:00
Hugo Locurcio
c940d29973
Add an "Auto" editor font hinting setting to match OS font rendering
The "Auto" setting picks the font hinting setting that best matches
the operating system's font rendering settings.
This font hinting setting is now the default.
2019-08-14 15:57:07 +02:00
Rémi Verschelde
188a10df8b
Merge pull request from Chaosus/vs_plugin
Plugin support for visual shaders
2019-08-14 15:52:21 +02:00
Yuri Roubinski
33e9fce1bb Plugin support for visual shaders 2019-08-14 15:52:27 +03:00
Rémi Verschelde
6c607c3564
Merge pull request from IAmActuallyCthulhu/pr/remove-redundant-author-comments
Remove redundant author doc comments
2019-08-14 13:45:54 +02:00
Tomasz Chabora
bd9a0a3236 Fix Project Manager not remembering sorting option 2019-08-14 13:09:04 +02:00
Rémi Verschelde
1387c683d4
Merge pull request from KoBeWi/vscode_ftw
Tweak the behavior of search/replace bar
2019-08-14 11:42:18 +02:00
Rémi Verschelde
8995d95da0
Merge pull request from neikeq/monodevelop-addin
C#: Add Ide Connection library and server for the editor
2019-08-14 11:39:41 +02:00
Rémi Verschelde
6fedb2bf28
Merge pull request from Calinou/icons-use-lanczos-filtering
Use Lanczos filtering for variable-sized images such as project icons
2019-08-14 11:36:54 +02:00
Emmanuel Barroga
e89c4c22de Add scrollwheel input to spin slider
Adds the ability to adjust the editor's spin slider using the mouse scrollwheel.
2019-08-13 22:10:10 -07:00
Rémi Verschelde
5ff2688064
Merge pull request from YeldhamDev/theme_editor_fixup_fixup
Regression fixup to the theme editor
2019-08-14 00:57:13 +02:00
Hugo Locurcio
8f2bcfd909
Use Lanczos filtering for variable-sized images such as project icons
This results in better-looking icons with less artifacts
induced by downscaling.
2019-08-13 22:08:23 +02:00
Rémi Verschelde
fcec358840
Merge pull request from nekomatata/fix-select-prev-freeze
Fixed freeze on search previous
2019-08-13 20:47:45 +02:00
Michael Alexsander Silva Dias
b7c2bcff76 Regression fixup to the theme editor 2019-08-13 15:43:07 -03:00
PouleyKetchoupp
6a842fbb6d Fixed freeze on search_prev (missing condition for searching from a previous result, now the same as search_next)
Fixes 
2019-08-13 19:42:42 +02:00
Tomasz Chabora
72c40c788f Tweak the behavior of search/replace bar 2019-08-13 17:18:13 +02:00
Rémi Verschelde
f8574da2c2
Merge pull request from Calinou/reorganize-menus
Reorganize various menus for consistency and conciseness
2019-08-13 16:52:42 +02:00
Michael Alexsander Silva Dias
95a8b2b5d9 Make the script search have a proper matches counter 2019-08-13 09:29:49 -03:00
Rémi Verschelde
985955d5b4
Merge pull request from Calinou/template-manager-disable-download-dev
Only display download buttons in the template manager when available
2019-08-13 13:22:08 +02:00
Hugo Locurcio
9e1c23a353
Reorganize various menus for consistency and conciseness
- Clean up the recent scripts dialog to match the recent scenes dialog
- Add "..." at the end of shortcuts that cause a modal dialog to appear

This closes .
2019-08-13 11:52:10 +02:00
Hugo Locurcio
5c29b063d1
Only display download buttons in the template manager when available
Development builds don't have official export templates available.
Clicking the "Download" or "Re-Download" button resulted in an error
while fetching the list of mirrors.

This hides the download-related features when using a development build.
2019-08-13 11:39:18 +02:00
Rémi Verschelde
a476a5b71e
Merge pull request from sparkart/master
Fix Right-Click Menu Deselecting  Edits Content
2019-08-13 08:25:38 +02:00
Michael Alexsander Silva Dias
3d86ef74e7 Add "Find in Files..." to the text editor 2019-08-12 11:49:45 -03:00
Rémi Verschelde
2b11594766
Merge pull request from Xrayez/script-lang-icons
Display language icons in script create dialog
2019-08-12 16:21:24 +02:00
Andrii Doroshenko (Xrayez)
bd9852b982 Display language icons in script create dialog 2019-08-12 15:31:03 +03:00
Rémi Verschelde
37a16fee05 Export: Remove temp files from cache after export
So far we left most temporary files lying around, so this attempts to
fix that.

I added a helper method to DirAccess to factor out the boilerplate of
creating a DirAccess, checking if the file exists, remove it or print
an error on failure.
2019-08-12 13:31:59 +02:00
Emmanuel Barroga
26c5bac428 Fix Right-Click Menu Deselecting Edits Content
Right-clicking a property to open the context menu deselects the text field. This causes the context menu to be useless because it doesn't have anything to edit.
2019-08-12 03:39:27 -07:00
Rémi Verschelde
e23f5e6415
Merge pull request from fstiewitz/fix-find-in-files-crash
Fix crash on right click in "Find in Files" panel
2019-08-12 12:13:02 +02:00
IAmActuallyCthulhu
82b9557803
Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
Rémi Verschelde
b18747af4b
Merge pull request from KoBeWi/code_editor_magic
Add Evaluate Selection option to Script Editor
2019-08-12 11:19:26 +02:00
Fabian Stiewitz
f330add2b8 fix(find_in_files): crash when selecting with RMB
in replace mode, if no search result has been selected and RMB is pressed on a checkbox, the editor
crashes in editor/find_in_files.cpp:712 because item is NULL
2019-08-12 11:05:06 +02:00
Rémi Verschelde
6c8434a98d
Merge pull request from YeldhamDev/text_editor_goto_full
Move "Go to Line..." from "Edit" to "Go To" in text editor
2019-08-12 10:00:47 +02:00
Rémi Verschelde
72670788bb
Merge pull request from Calinou/tweak-multiline-text-popup-size
Tweak the size of the multiline text edit popup dialog
2019-08-12 10:00:19 +02:00
Rémi Verschelde
a1dde73372
Merge pull request from YeldhamDev/theme_editor_fixup
Minor fixups to the theme editor
2019-08-12 09:59:29 +02:00
miwanczuk
7254284efd Adds support for undo/redo for in-editor color picker 2019-08-10 00:46:31 +02:00
Michael Alexsander Silva Dias
68ce87fbab Move "Go to Line..." from "Edit" to "Go To" in text editor 2019-08-09 17:23:42 -03:00
Hugo Locurcio
ca42541020
Tweak the size of the multiline text edit popup dialog
This caps its size on large displays. This in turn prevents lines from
becoming very long, which could hamper text readability.
2019-08-09 22:03:25 +02:00
Michael Alexsander Silva Dias
1c872c75db Minor fixups to the theme editor 2019-08-09 16:26:43 -03:00
Tomasz Chabora
9fbba73dd5 Improve node Change Type option 2019-08-09 16:31:31 +02:00
Rémi Verschelde
5f77e6958d
Merge pull request from YeldhamDev/editor_help_matches
Show matches found when searching the docs
2019-08-09 10:17:50 +02:00
Rémi Verschelde
76d1183178
Merge pull request from creikey/fix-csg-crash
Button object used after pressed is called
2019-08-09 10:10:11 +02:00
Rémi Verschelde
24a6b3f382
Merge pull request from YeldhamDev/editplugins_cosmetic_changes
Minor cosmetic changes in some editor plugins
2019-08-09 10:07:14 +02:00
Rémi Verschelde
6bb2717005
Merge pull request from YeldhamDev/goto_single_menu
Move "Go to Function/Line" to "Go To" menu
2019-08-09 09:38:10 +02:00
Michael Alexsander Silva Dias
790f9f628c Show matches found when searching the docs 2019-08-09 04:09:22 -03:00
Rémi Verschelde
806c315a05
Merge pull request from creikey/cpuparticles-gizmo
Add particles icon to CPUParticles
2019-08-09 09:06:49 +02:00
Cameron Reikes
c69ff6833c Button object used after pressed is called
- by queueing for deletion node can call own cleanup methods
2019-08-08 19:34:23 -07:00
Michael Alexsander Silva Dias
eeb9268800 Minor cosmetic changes in some editor plugins 2019-08-08 23:22:33 -03:00
Michael Alexsander Silva Dias
31584dd511 Move "Go to Function/Line" to "Go To" menu 2019-08-08 22:36:51 -03:00
Cameron Reikes
345fcb96a2 Add particles icon to CPUParticles 2019-08-08 16:28:01 -07:00
Rémi Verschelde
460226cb71
Merge pull request from iwek7/fixColorPickerInEditor
Fixes color picker in code editor - it now only changes one color
2019-08-08 22:03:14 +02:00
Rémi Verschelde
19f41bd224
Merge pull request from YeldhamDev/script_editor_icon_update
Update icons in script editor when theme changes
2019-08-08 21:59:49 +02:00
Yuri Roubinski
6c8a55aa0d Fix incorrect search member in visual shaders 2019-08-08 22:19:42 +03:00
iwek7
e7b07e1e58 Fixes color picker in code editor - now it only changes one color 2019-08-08 19:12:13 +02:00
Michael Alexsander Silva Dias
7bb7b77a07 Update icons in script editor when theme changes 2019-08-08 13:39:53 -03:00
Rémi Verschelde
f53fdbe108
Merge pull request from Calinou/editor-improve-light-theme-colors
Improve light theme colors in the editor for better readability
2019-08-08 16:00:52 +02:00
Rémi Verschelde
6362330350
Merge pull request from Chaosus/vs_copy_between_graphs
Allow copy/paste nodes between vertex/fragment/light modes in vshaders
2019-08-08 13:49:18 +02:00
Rémi Verschelde
67a9f2646b
Merge pull request from bojidar-bg/31115-asset-library-save-error
Handle all download errors in the asset library
2019-08-08 10:50:39 +02:00
Bojidar Marinov
2b08cc16f1
Handle all download errors in the asset library
Addresses part of 
2019-08-08 10:06:26 +03:00
Michael Alexsander Silva Dias
699afca7ef Fix error when going to a text file by clicking in a result from "Find in files" 2019-08-07 23:06:33 -03:00
Tomasz Chabora
282deb9a7a Add Evaluate Selection option to Script Editor 2019-08-08 00:28:33 +02:00
Yuri Roubinski
5e9052fae3 Allow copy/paste nodes between vertex/fragment/light modes in visual shaders 2019-08-07 16:46:47 +03:00
Rémi Verschelde
ba541bceca
Merge pull request from qarmin/coverity_bugs
Change some code proposed by Coverity and Cppcheck
2019-08-07 13:49:33 +02:00
qarmin
e0b5b21863 Add some code changes/fixes proposed by Coverity and Clang Tidy 2019-08-07 12:54:30 +02:00
Rémi Verschelde
a909efeb12
Merge pull request from sparkart/search_in_tscn
Fix Find in Files Not Working Properly
2019-08-07 11:56:18 +02:00
Rémi Verschelde
f5f16e57fd
Merge pull request from hbina/fix_issue_30160
Fixed crash when making subresource unique in inspector dock
2019-08-07 11:43:16 +02:00
Emmanuel Barroga
0d8c7c30a0 Fix Find in Files Not Working Properly
When using the "Find in Files" option to search in non-script files (e.g. .tscn), the search does not work properly.
2019-08-06 23:57:14 -07:00
Rémi Verschelde
78e84c29e6
Merge pull request from Chaosus/vs_mix_improvements
Some improvements to Mix visual shader function
2019-08-07 08:22:08 +02:00
Hanif Bin Ariffin
befc2c0894 add forgotten calls to inspector_dock->update(...).
I believe many calls to the said function was mistakenly left out leading to InspectorDock having a pointer to deleted values.
As such, this commit introduces many such calls to inspector_dock where I believe is appropriate...
2019-08-06 18:02:36 -04:00
Rémi Verschelde
52cfb5f579
Merge pull request from willnationsdev/plugin-select-editor
Let EditorPlugins set editor/distraction-free mode
2019-08-06 16:43:49 +02:00
Will Nations
2e3264259b Let EditorPlugins set editor/distraction-free mode 2019-08-06 08:48:00 -05:00
Hugo Locurcio
4a28657cf5
Tweak range steps in the animation editor
This makes the step of the "frame" SpinBox larger, so that clicking
on the SpinBox arrows will make the number increase in a visible manner.
Previously, the full number was being cut off due to the SpinBox
being narrow.

This also makes the "step" SpinBox allow for more precise input.
2019-08-06 12:25:53 +02:00
Yuri Roubinski
d0dc195da8 Some improvements to Mix visual shader function 2019-08-06 08:06:49 +03:00
Hugo Locurcio
8b12498f8b
Improve snapping in the animation editor
Snapping can now be toggled temporarily by holding the Ctrl key.
Toggling timeline snapping is now done with the "Snap" checkbox rather
than by setting the animation's "Step" setting to 0.

The timeline cursor can no longer exit the animation's boundaries
if the animation's "Step" is set to 0.
2019-08-06 01:44:10 +02:00
Rémi Verschelde
fa35a73f0a
Merge pull request from sparkart/add_quit_shortcut
Add Shortcut Settings for Quitting Editor
2019-08-05 22:02:11 +02:00
Emmanuel Barroga
8e4ae09639 Add Shortcut Settings for Quitting Editor
Adds the ability to change the shortcut keys in Editor Settings for quitting the editor.
2019-08-05 11:53:42 -07:00
merumelu
dcd551bf78 Remove Editor dependency from SceneTree 2019-08-05 19:46:23 +02:00
Rémi Verschelde
4d5534e2e8
Merge pull request from Calinou/animation-editor-larger-keyframes
Make keyframes easier to select in the animation editor
2019-08-05 16:44:39 +02:00
Yuri Roubinski
43ee35431e Fix opening of sub-resource properties in visual shaders 2019-08-05 17:13:02 +03:00
Rémi Verschelde
7c3805019d
Merge pull request from sparkart/fix_redundant_navpolygons
Fix Redundant Navigation Polygons
2019-08-05 09:43:35 +02:00
Rémi Verschelde
7d5ad99cde
Merge pull request from rzllmr/fix-tilemap-order
Fix row-column-swap in TileMap palette
2019-08-05 08:12:14 +02:00
Rémi Verschelde
d9bba94d60
Merge pull request from aaronfranke/vector2i-cleanup
Some minor Vector2i usage cleanup
2019-08-05 08:08:57 +02:00
Rémi Verschelde
00efb61fbd
Merge pull request from Calinou/fix-gizmo-size-low-viewport-height
Fix 3D manipulator the gizmo growing too large on small viewports
2019-08-05 08:07:13 +02:00
Hugo Locurcio
1e4398c345
Improve light theme colors in the editor for better readability
This tweaks existing color conversions and adds new conversions
for animation track icon colors.
2019-08-05 01:53:45 +02:00
Emmanuel Barroga
6c83550dfc Fix Redundant Navigation Polygons
When adjusting the vertices of a navigation polygon, the tile editor would create a duplicate navigation polygon.  So each time you made an adjustment, another copy of the polygon would be created.
2019-08-04 16:09:57 -07:00
Hugo Locurcio
6e2c27f84f
Make keyframes easier to select in the animation easier
Keyframe SVG icons are now 10×10 instead of 8×8 (except for
Bezier-related icons). This makes them easier to select
since the empty space is part of the clickable area.

Selected keyframes are now also visually larger to make them
easier to distinguish from unselected keyframes.

This closes .
2019-08-04 20:19:51 +02:00
Ignacio Etcheverry
0b94203a79 C#: Add Ide Connection library and server for the editor
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.
2019-08-04 01:57:53 +02:00
rzllmr
653039151a Fix row-column-swap in TileMap palette
Due to the TileSet coordinates using x for columns and y for rows, the
columns are assigned to the rows in the TileMap palette and distort the
order. Thus the default sorting algorithm prioritizing x is replaced
with a custom one prioritizing y.

Fixes 
2019-08-03 21:32:13 +02:00
Yuri Roubinski
8a0767d883 Return back spacer for non-expression nodes in visual shader 2019-08-03 18:54:04 +03:00
Aaron Franke
1a06496f45
Some Vector2i usage cleanup
Replace casting Vector2 -> Vector2i -> Vector2 with a simple call to .floor(), and some minor fixes.
2019-08-03 01:11:05 -07:00
Hugo Locurcio
20154d3b2a
Fix 3D manipulator the gizmo growing too large on small viewports
This closes . This closes .
2019-08-03 03:01:32 +02:00
Rémi Verschelde
045ab51ae5
Merge pull request from Chaosus/shader_button
Added link to docs for shader editor
2019-08-02 16:30:43 +02:00
Yuri Roubinski
770ce20ea3 Added link to docs for shader editor 2019-08-02 17:09:04 +03:00
Tomasz Chabora
b1af799b16 Select found text in Script Editor 2019-08-02 15:00:26 +02:00
Rémi Verschelde
69e6dc9164
Merge pull request from Calinou/improve-gizmo-axis-colors
Improve the gizmo axis colors and increase the manipulator opacity
2019-08-02 11:22:27 +02:00
Rémi Verschelde
46986321c1
Merge pull request from KoBeWi/come_back_script
Add Reopen Closed Script option in Script Editor
2019-08-02 11:18:21 +02:00
Hugo Locurcio
d57680cf34
Improve the gizmo axis colors and increase the manipulator opacity
The new colors should make it easier to see the manipulator gizmo.
Highlighted gizmos are now fully opaque (instead of being white),
keeping the color information while a gizmo is highlighted.

This also adds a setting hint for the manipulator gizmo opacity
editor setting.

Axis colors were taken from Blender 2.80.

This partially addresses .
2019-08-01 14:30:35 +02:00
Tomasz Chabora
5718599bd2 Add Reopen Closed Script option in Script Editor 2019-08-01 13:32:30 +02:00
Rémi Verschelde
3a6102a6f7
Merge pull request from Chaosus/vs_fix_expression
Some visual fixes for Expression node in visual shaders
2019-08-01 10:50:33 +02:00
Chaosus
82e2efe591 Some visual fixes for Expression node 2019-08-01 11:03:23 +03:00
Rémi Verschelde
b755cf1a2d
Merge pull request from Kanabenki/fix-undo-close-scene
Don't add unsaved scene to previous scenes list when closing a tab
2019-08-01 08:45:36 +02:00
Kanabenki
648313ab8a Don't add unsaved scene to previous scenes list 2019-07-31 23:49:16 +02:00
Chaosus
8b4c538ab2 Expose several GLES3 built-ins to GLES2 2019-07-31 19:00:10 +03:00
Chaosus
f704506807 Implement copy/paste in visual shaders 2019-07-31 12:43:29 +03:00
Silvano Cerza
d8dae84c9a Fixed remote scene tree not collapsing 2019-07-30 15:11:13 +02:00
Rémi Verschelde
7d76f3b393
Merge pull request from YeldhamDev/bottom_panel_icon_simplify
Make the expand icon in the bottom panel always be the same
2019-07-30 09:27:33 +02:00
Rémi Verschelde
9da24f7e3d
Merge pull request from nobuyukinyuu/2d-editor-zoom-p1
Changes default canvas_item_editor coarse zoom level from 1.5 to sqrt(2)
2019-07-30 00:57:43 +02:00
Rémi Verschelde
ffab25c95a
Merge pull request from Kanabenki/undo-close-tab
Add Undo Close Tab option in tabs context menu
2019-07-30 00:26:48 +02:00
nobuyuki_nyuu
3f516622c3 Changes default coarse 2d zoom level from 1.5 to sqrt(2). 2019-07-29 17:12:03 -05:00
Michael Alexsander Silva Dias
d6988b7d2b Make the expand icon in the bottom panel always be the same 2019-07-29 18:08:05 -03:00
Rémi Verschelde
b697121d75
Merge pull request from clayjohn/gles2-shader-funcs
Added round function to gles2
2019-07-29 22:43:26 +02:00
Rémi Verschelde
10c015b730 i18n: Sync translation template with current source 2019-07-29 21:40:51 +02:00
Rémi Verschelde
1babc23d95 i18n: Sync translations with Weblate 2019-07-29 21:40:01 +02:00
clayjohn
3f25dde6b4 added round function to gles2 2019-07-29 11:17:08 -07:00
Rémi Verschelde
5d172d5d9a
Merge pull request from Chaosus/fix_crash
Fix filter crash in EditorFileDialog for MeshLib/TileSet conversion
2019-07-29 13:25:11 +02:00
Chaosus
aec53acd7d Fix filter crash in EditorFileDialog for MeshLib/TileSet conversion 2019-07-29 13:43:08 +03:00
Rémi Verschelde
5ad1abed47
Merge pull request from JosephCatrambone/master
Bugfix GLTF import: Do not reindex when blend shapes are present.
2019-07-29 09:56:25 +02:00
Rémi Verschelde
698d87bdeb
Merge pull request from Calinou/simplify-font-editor-settings
Simplify editor settings related to font hinting and antialiasing
2019-07-29 09:55:08 +02:00
Bojidar Marinov
68b5f101c7
Make it so that 2D viewport does not pan while editing tilemaps
Fixes 
2019-07-28 17:00:05 +03:00
homer666
4553f2e6b8 Update "Sorting Order" dropdown in Editor Settings 2019-07-28 17:40:06 +10:00
Hugo Locurcio
6c374f91dd
Simplify editor settings related to font hinting and antialiasing
A single setting is now used to control the font hinting/antialiasing
settings of both main and code fonts. This means there are 2 settings
in total (instead of 4).

Font settings were also reordered for clarity.
2019-07-28 01:10:51 +02:00
Joseph Catrambone
c2e91005ef Bugfix in GLTF import: Flipping boolean check. Reindexing should _NOT_ happen when blend shapes are present. 2019-07-27 14:34:54 -07:00
Kanabenki
a8ac739a5e Add Undo Close Tab option in tabs context menu 2019-07-27 16:51:24 +02:00
Rémi Verschelde
e4ec59b6ae
Merge pull request from Calinou/editor-add-version-info
Display version information in the editor at all times
2019-07-26 19:08:42 +02:00
Rémi Verschelde
39579d2a6d
Merge pull request from Calinou/simplify-dim-editor-settings
Simplify editor settings related to window dimming
2019-07-26 18:55:31 +02:00
Rémi Verschelde
67ce3f7424
Merge pull request from YeldhamDev/filediag_tooltip_changes
Small adjustments to tooltips in '(Editor)FileDialog'
2019-07-26 18:54:33 +02:00
Michael Alexsander Silva Dias
e8fc875619 Small adjustments to tooltips in '(Editor)FileDialog' 2019-07-26 11:11:09 -03:00
Hugo Locurcio
6f6a9d9c09
Simplify editor settings related to window dimming
Only a single checkbox is now exposed to control whether the editor
window should be dimmed when opening a popup. The main use case
for disabling it is picking colors from the editor window while
a popup is open.
2019-07-26 15:29:04 +02:00
Emmanuel Barroga
2f2abadefe Fix Clearing Inspector for Remote Node
Resolves: 

When you stop debugging... if you were inspecting a remote node, partial information about the remote node remained in the inspector (e.g. name and warning).

To resolve this, called EditorNode::edit_current() instead of EditorInspector::edit(NULL), which will call all the methods required using "NULL" if the current selected object is NULL.

In EditorPath::update_path() if the selected object is NULL, it does not update the path to reflect this change, basically does nothing. To fix this, we nullify everything, before the history loop.
2019-07-25 22:10:49 -07:00
Aaron Franke
53d2a4e905 Snap transform gizmo values in the 3D editor
Snap to step size, and then also be careful to only display that many digits (to avoid numbers like 1.234001)
2019-07-25 19:40:35 -04:00
Hugo Locurcio
dee9e9dc62
Display version information in the editor at all times
This closes .
2019-07-25 21:05:36 +02:00
Paulb23
e51aa14208 Fix memory leaks with SyntaxHighlighters 2019-07-25 17:30:48 +01:00
Michael Alexsander Silva Dias
7f12618fdf Fix text position in the debugger's "Monitors" tab not being an integer 2019-07-25 11:02:17 -03:00
Rémi Verschelde
27d1e63dd4
Merge pull request from akien-mga/da-get_next-hidden
DirAccess: Drop compat get_next(bool *is_dir) which was hidden
2019-07-25 14:51:01 +02:00
Rémi Verschelde
e9bff84ce3
Merge pull request from clayjohn/pointmesh
Added PointMesh primitive
2019-07-25 11:44:11 +02:00
Rémi Verschelde
43238bb59a DirAccess: Drop compat get_next(bool *is_dir) which was hidden
Fixes this warning:
```
./core/os/dir_access.h:74:17: warning: 'virtual String DirAccess::get_next(bool*)' was hidden [-Woverloaded-virtual]
```

Part of .
2019-07-25 11:09:57 +02:00
Rémi Verschelde
1481d299ea
Merge pull request from akien-mga/editor-configurable-float-step
Inspector: Make default float step configurable
2019-07-25 10:33:45 +02:00
Rémi Verschelde
ffca740185
Merge pull request from akien-mga/fix-hint-sprite-frames
Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE
2019-07-25 10:33:18 +02:00
Rémi Verschelde
336846e547 Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE
This was a regression in 3.1 and later from the new inspector, where
PROPERTY_HINT_SPRITE_FRAME was not fully re-implemented. It's meant to
be a normal PROPERTY_HINT_RANGE which also automatically increments its
value when keyed in the animation player.

To avoid code duplication, I made the frames properties use the actual
PROPERTY_HINT_RANGE and introduced a PROPERTY_USAGE_KEYING_INCREMENTS
usage flag instead.
2019-07-25 09:29:51 +02:00
Rémi Verschelde
b662bc65bf
Merge pull request from YeldhamDev/anim_undo_dict_duplicate
Fix undo problems with method and transform tracks in the animation editor
2019-07-25 08:36:37 +02:00
Michael Alexsander Silva Dias
a2c4e4d6ff Center text in the debugger's "Monitors" tab 2019-07-24 21:52:47 -03:00
clayjohn
ff7c37927a added pointMesh primitive 2019-07-24 12:14:31 -07:00
Michael Alexsander Silva Dias
3d9df3b2ed Fix undo problems with method and transform tracks in the animation editor 2019-07-24 11:29:51 -03:00
Rémi Verschelde
adae2b0738
Merge pull request from YeldhamDev/anim_multi_key_edit
Make possible to edit multiple keys in an animation again
2019-07-24 08:39:30 +02:00
Rémi Verschelde
c608b6f648
Merge pull request from malbach/align_sel_view
Add 'Move to view' and make 'Align to view' only align
2019-07-24 08:33:23 +02:00
Rémi Verschelde
d844e30614 Inspector: Make default float step configurable
Also allow lifting the decimal step formatting with a hint range step
of 0. A new `range_step_decimals()` is added for this to avoid breaking
compatibility on the general purpose `step_decimals()` (which still
returns 0 for an input step of 0).

Supersedes .
Partial fix for .
2019-07-23 17:31:38 +02:00
Rémi Verschelde
06a6507751
Merge pull request from mbrlabs/view-distance
Increased max view distance in spatial editor plugin
2019-07-23 16:32:09 +02:00
malbach
4a218b9862 Add 'Align Rotation with View' to spatial editor 2019-07-23 15:14:03 +02:00
Rémi Verschelde
4c943cca2c
Merge pull request from qarmin/fixed_static_analiser_code
Fix some code found by Coverity Scan and PVS Studio
2019-07-23 15:08:44 +02:00
Marcus Brummer
4c8fa414bb Increased max view distance in spatial editor plugin
Increased from 10000 to 1000000. I also removed two related magic numbers.
Closes .
2019-07-23 11:42:41 +02:00
qarmin
aab8da25ad Fix some code found by Coverity Scan and PVS Studio 2019-07-23 09:14:31 +02:00
Rémi Verschelde
c7a427241e
Merge pull request from Zylann/project_manager_improvement
Project manager improvements
2019-07-23 08:41:42 +02:00
Michael Alexsander Silva Dias
9be52a5e0f Move "Open Screenshot" from the "Editor" menu to the editor settings 2019-07-23 02:05:29 -03:00
Michael Alexsander Silva Dias
97e18f03db Make possible to edit multiple keys in an animation again 2019-07-22 20:12:01 -03:00
Rémi Verschelde
66d09a6b4c SCons: Fix uses of [].append instead of env.add_source_files()
Also added support for SCons project-absolute paths (starting with #) and
warning about duplicates in add_source_files(), and fixed
default_controller_mappings.gen.cpp being included twice after first build
due to *.cpp globbing.

Part of .
2019-07-22 15:08:32 +02:00
Rémi Verschelde
017b224a87
Merge pull request from bojidar-bg/30615-trackpad-2d-viewport
Improve touchpad support in 2d editor viewport
2019-07-22 14:06:28 +02:00
Rémi Verschelde
7b7c459106
Merge pull request from godotengine/revert-22642-inspector_metadata
Revert "Expose "meta" to the Inspector"
2019-07-22 12:23:19 +02:00
Rémi Verschelde
9f5b77acc9
Revert "Expose "meta" to the Inspector" 2019-07-22 12:03:57 +02:00
Rémi Verschelde
a1b4568ba9
Revert "Tweak SpatialMaterial's default metallic and roughness texture channels" 2019-07-22 11:56:41 +02:00
Marc Gilleron
d3652887df Project manager improvements
- Faster launch time by loading icons in a coroutine
- Faster sorting, filtering, fav'ing etc
- Refactored project list with a proper structured class
2019-07-21 20:47:25 +01:00
Bojidar Marinov
e37594824f
Improve touchpad support in 2d editor viewport
Implements ideas from 
2019-07-20 17:55:02 +03:00
Rémi Verschelde
7c11099587
Merge pull request from hbina/patch-1
Make comparison operator== const in EditorAutoloadSettings
2019-07-20 12:05:46 +02:00
Rémi Verschelde
d15cf7b672
Merge pull request from qarmin/lgtm_coverage
Changed some code reported by LGTM and Coverity
2019-07-20 12:00:13 +02:00
Rémi Verschelde
3aeca70659
Merge pull request from bojidar-bg/6067-pale-customtype-script
Make custom types more subtle and more useful
2019-07-20 11:49:52 +02:00
qarmin
6cbaf7662f Changed some code showed in LGTM and Coverage 2019-07-20 08:09:57 +02:00
Hanif A
4dc717ea07
Make comparison operator== const
`operator==` of EditorAutoloadSettings is not const for whatever reason...
2019-07-19 21:52:30 -04:00
Rémi Verschelde
e44041ae41
Merge pull request from YeldhamDev/big_text_focus
Make multiline text edit grab focus when popping up
2019-07-19 23:01:38 +02:00
Rémi Verschelde
0bf930c117
Merge pull request from qarmin/null_pointer_to_function
Don't allow to pass to _is_node_locked function NULL pointer
2019-07-19 22:04:33 +02:00
Bojidar Marinov
4f72178868
Make custom types more subtle and more useful
Implements  (aaronfranke's idea)
Fixes 
2019-07-19 22:33:58 +03:00
Michael Alexsander Silva Dias
df9c890022 Make multiline text edit grab focus when popping up 2019-07-19 14:32:23 -03:00
Rémi Verschelde
c317a3ce16
Merge pull request from LikeLakers2/multinodeedit-same-type-properties
MultiNodeEdit now only shows properties with the exact same PropertyInfo data
2019-07-19 17:58:17 +02:00
qarmin
ed84c9e506 Don't allow to pass to _is_node_locked function NULL pointer 2019-07-19 17:56:35 +02:00
Julian Murgia
249fdd9f80 Adds contextual item in scene tree dock to wrap selection in a new node
Fixes 
2019-07-19 16:46:13 +02:00
Rémi Verschelde
9384b6ab0e i18n: Sync translation template with current source
Fix a few typos in new strings.
2019-07-19 16:08:40 +02:00
Rémi Verschelde
0d779e7777 i18n: Sync translations with Weblate 2019-07-19 15:45:00 +02:00
Rémi Verschelde
21a2cd1a04
Merge pull request from silvanocerza/remote_scene_tree_filter
Implemented remote scene tree filtering
2019-07-19 15:38:07 +02:00
Rémi Verschelde
2ca3e47d66
Merge pull request from YeldhamDev/inspector_metadata
Expose "meta" to the Inspector
2019-07-19 14:39:23 +02:00
Rémi Verschelde
40dec55916
Merge pull request from vortexofdoom/dualshock_joypad
Added DualShock Equivalents to Joypad Button 10 and 11
2019-07-19 09:00:42 +02:00
Rémi Verschelde
41500db735
Merge pull request from Calinou/enable-auto-brace-complete
Enable the script editor's "Auto Brace Complete" by default
2019-07-19 08:54:07 +02:00
Hugo Locurcio
755689b0e9
Enable the script editor's "Auto Brace Complete" by default
This also adds a setting hint for the "Code Complete Delay" setting
and cleans up some duplicated default setting values.

This closes .
2019-07-18 21:42:10 +02:00
Hugo Locurcio
ddf83d93b3
Improve preview and screenshot display in the asset library
Images are now resized with Lanczos interpolation for higher quality.
Video thumbnails now display a "pointing hand" cursor when hovered
as they will open in an external browser.
2019-07-18 20:10:30 +02:00
Michael Alexsander Silva Dias
19d261336b Minor improvements to the AssetLib 2019-07-17 12:35:57 -03:00
Rémi Verschelde
96cbbffac7
Merge pull request from sparkart/fix-script-not-clearing-when-renamed
Fix losing scene modifications when renaming file
2019-07-17 11:09:34 +02:00
Cameron Reikes
d4bed7586d Lower priority of anchor helper input
- Fixes 
2019-07-16 11:33:40 -07:00
Rémi Verschelde
22c843b0c4
Merge pull request from n-k-chilagani/first_time
Fixed Make 3D viewport locked nodes unselectable as in 2D viewport
2019-07-16 11:35:16 +02:00
Nikhil Kumar
600c153076 Fixed Make 3D viewport locked nodes unselectable as in 2D viewport 2019-07-16 14:19:20 +05:30
Rémi Verschelde
0ad6a1c66e
Merge pull request from Calinou/2d-guides-use-resize-cursors
Use resize cursors when hovering or dragging guides in the 2D editor
2019-07-16 08:54:04 +02:00
Rémi Verschelde
58d0fb1254
Merge pull request from NilsIrl/from_if_to_switch
Use switch instead of if statement in editor_node.cpp
2019-07-16 08:48:34 +02:00
Emmanuel Barroga
2350af5e70 Fix losing scene modifications when renaming file
Closes: 

When renaming/moving a file in the filesystem docker, changes on a scene that has dependencies on the file being renamed/moved are lost.

To resolve this, this patch saves the scenes that depend on the file first, to save its current state.
2019-07-15 20:50:03 -07:00
Daniel Larson
ba6fbe5fa7 Added DualShock Equivalents to Joypad Button 10 and 11 2019-07-15 11:56:41 -05:00
Nils ANDRÉ-CHANG
7a1b399df2 Use switch instead of if statement 2019-07-15 17:21:34 +01:00
Rémi Verschelde
5d962f8baf
Merge pull request from hbina/fix_crash_issue_30493
Fix crashing when changing Node type.
2019-07-15 16:41:55 +02:00
unknown
c5d4bd9e34 Fixed editor_doc properties font alignment bug 2019-07-15 19:18:51 +05:30
hbina085
e9c1e5aa7c Fix crash when changing Node type
Prevent the application from crashing by simply checking if current "selection" is not null before accessing it.
Fixes 
2019-07-15 09:17:14 -04:00
Hugo Locurcio
0fb80d7b0f
Use resize cursors when hovering or dragging guides in the 2D editor
This also tweaks the casing in undo/redo action names for consistency.

This closes .

Co-authored-by: Emmanuel Barroga <emmanuelbarroga@gmail.com>
2019-07-15 14:24:45 +02:00
Rémi Verschelde
7e27da54d8
Merge pull request from kawa-yoiko/editor-settings-search
Improvements on searching in the settings dialog
2019-07-15 11:22:02 +02:00
Rémi Verschelde
58fd123f45
Merge pull request from KoBeWi/tiled_shorts
Add tilemap editor rotation hotkeys
2019-07-15 11:02:40 +02:00
Rémi Verschelde
12c6e0e497
Merge pull request from Calinou/remove-unused-vulkan-icon
Remove unused Vulkan icon
2019-07-15 08:21:08 +02:00
Rémi Verschelde
1db3d987b2
Merge pull request from bojidar-bg/27468-region-editor-in-the-way
Fix TextureRegionEditorPlugin popping up even when explicitly hidden
2019-07-15 08:17:24 +02:00
Rémi Verschelde
158feb4194
Merge pull request from bojidar-bg/30537-huge-default-values
Fix huge multiline default values being generated
2019-07-15 08:16:43 +02:00
Rémi Verschelde
0471e4d578
Merge pull request from kawa-yoiko/editor-script-typecheck
Fix potential crash caused by type mismatch in Ref
2019-07-15 08:01:06 +02:00
Rémi Verschelde
23f5154de7
Merge pull request from Chaosus/vs_triplanar
Added triplanar uniform texture node to visual shaders
2019-07-15 07:56:06 +02:00
Chaosus
e82b5e910a Better boolean indication in visual shaders 2019-07-15 08:31:51 +03:00
Tomasz Chabora
38d9434098 Add tilemap editor rotation hotkeys 2019-07-14 15:46:47 +02:00
Hugo Locurcio
0aaf6cb87c
Remove unused Vulkan icon
This icon was likely added to be used in the renderer selection
dropdown, but now that the GLES2 and GLES3 icons have been removed
in favor of just using text, it'll probably never be used.
2019-07-13 23:22:01 +02:00
Bojidar Marinov
b648d3e110
Fix TextureRegionEditorPlugin popping up even when explicitly hidden
Fixes 
2019-07-13 21:55:32 +03:00
Bojidar Marinov
f451a40282
Fix huge multiline default values being generated 2019-07-12 21:17:12 +03:00
Shiqing
dd1589b2bc Fix potential crash caused by type mismatch in Ref 2019-07-12 23:53:07 +08:00
Chaosus
d56fc13cad Highlight GLES3 functions in the visual shader member panel 2019-07-12 17:58:13 +03:00
Shiqing
b5b1a56c04 Fixes and improvements in settings search 2019-07-12 22:20:06 +08:00
Rémi Verschelde
584ca0f156
Merge pull request from Chaosus/vs_boolean_funcs
Added "Is" and "Compare" functions to visual shaders
2019-07-12 13:20:44 +02:00
Chaosus
9d6e1e3109 Added "Is" and "Compare" functions to visual shaders 2019-07-12 13:43:37 +03:00
Chaosus
0727caadd1 Added triplanar uniform texture node to visual shaders 2019-07-12 12:14:34 +03:00
Rémi Verschelde
3045697e4b
Merge pull request from bojidar-bg/29436-timescale-node-uneditable
Fix AnimationTree editor messing up parameters when nested
2019-07-11 22:04:29 +02:00
Bojidar Marinov
6d92750cf7
Fix AnimationTree editor messing up parameters when nested
Fixes 
2019-07-11 21:18:53 +03:00
Rémi Verschelde
5a8e94a1a2
Merge pull request from Calinou/improve-2d-editor-line-drawing
Improve line drawing in the 2D editor
2019-07-11 19:38:49 +02:00
unknown
f236b460e5 Some small fixes to warnings in python scripts 2019-07-11 22:26:04 +05:30
Hugo Locurcio
5c0ee4a790
Improve line drawing in the 2D editor
- Use antialiasing (only visible when using the GLES3 renderer)
- Scale line widths on hiDPI displays

This also removes some debugging prints.
2019-07-11 16:05:09 +02:00
Rémi Verschelde
84fb8ac5d4
Merge pull request from gaisama/project-name-default
Set a default value for project name when installing a project.
2019-07-11 08:51:05 +02:00
gaisama
f3b95560f4 Set a default value for project name when installing a project.
If I download a template named KewlGame, we should not force the user to have to type that name in order to complete the installation process.  The user can still rename it if they wish to but we should be providing a default value.  This quality of life enhancement will improve the workflow for newcomers to Godot who typically attempt to install a template as their first action within the program.
2019-07-10 18:40:29 -04:00
Rémi Verschelde
34d7484039
Merge pull request from qarmin/const_reference
Pass by reference to const
2019-07-10 15:43:15 +02:00
Ev1lbl0w
1994111037
Allow dots for class name in popup dialog
Signed-off-by: Ev1lbl0w <ricasubtil@gmail.com>
2019-07-10 13:44:52 +01:00
qarmin
01cc7a996b Use reference to constant in functions 2019-07-10 11:54:12 +02:00
Rémi Verschelde
9d47e3b975
Merge pull request from Calinou/draw-rect-width-antialiased
Add `width` and `antialiased` parameters to CanvasItem `draw_rect()`
2019-07-09 22:06:16 +02:00
Rémi Verschelde
ff0554d055
Merge pull request from bojidar-bg/20662-unselectable-error
Add a way to copy the text of warnings shown in the editor
2019-07-09 21:58:26 +02:00
Hugo Locurcio
2491c87f86
Add width and antialiased parameters to CanvasItem draw_rect()
This also removes some duplicated editor code which is now obsoleted
by the new parameters in `draw_rect()`.
2019-07-09 20:30:18 +02:00
Bojidar Marinov
eed2251f17
Add a way to copy the text of warnings shown in the editor
Closes 
2019-07-09 21:11:31 +03:00
hbina085
349deabbe4 Fix issues where translations doesn't work
The crux of the issue is a white space between % and s.
I have fixed similar problems than found in 

Edited by @akien-mga to fix some more occurrences on other
placeholders.
2019-07-09 12:54:53 +02:00
Rémi Verschelde
59ad47961f i18n: Sync translation template with current source 2019-07-09 12:50:49 +02:00
Rémi Verschelde
5c8654882a i18n: Sync translations with Weblate 2019-07-09 12:48:36 +02:00
Rémi Verschelde
0c1394e1a3
Merge pull request from akien-mga/docdata-expose-parametric-setget
DocData: Re-expose parametric setters and getters
2019-07-09 08:51:26 +02:00
Rémi Verschelde
2fd902a08f
Merge pull request from Calinou/use-color-constructors
Use base `Color()` constructors instead of `Color::html()`
2019-07-09 08:30:10 +02:00
Rémi Verschelde
c2cf640753
Merge pull request from bojidar-bg/14513-show-matches-count
Display a count of matches when searching in the code editor
2019-07-09 08:28:12 +02:00
Hugo Locurcio
28d3a6051c
Use base Color() constructors instead of Color::html()
This results in slightly smaller binaries (-17 KB for an editor binary)
as no strings need to be allocated.
2019-07-08 21:17:10 +02:00
Bojidar Marinov
862369f842
Display a count of matches when searching in the code editor
Fixes 
2019-07-08 20:33:04 +03:00
Rémi Verschelde
c7734e2cbb
Merge pull request from Anutrix/a-filter-feature
Added filter to SceneTreeDialog
2019-07-08 13:40:15 +02:00
Rémi Verschelde
92e332e960
Merge pull request from sntdevco/patch-1
Improve localization
2019-07-08 08:20:32 +02:00
Rémi Verschelde
af80182016
Merge pull request from qarmin/small_fixess
Fixes minor issues found by static analyzer
2019-07-08 08:16:50 +02:00
qarmin
9a77d748c0 Fixes minor issues found by static analyzer 2019-07-07 23:08:51 +02:00
Hugo Locurcio
c9445632e1
Hide "Max Rate Hz" if "Max Rate" is unchecked when importing WAV sample 2019-07-07 18:53:21 +02:00
Rémi Verschelde
3c133aebda
Merge pull request from Kanabenki/sort-selection-duplicate
Sort selected nodes in scene tree before duplication
2019-07-06 20:31:52 +02:00
Rémi Verschelde
9d6859ca09
Merge pull request from bojidar-bg/30368-editor-stay-dimmed
Fix editor remaining dimmed after certain actions
2019-07-06 20:31:00 +02:00
unknown
8934a26565 Added filter to SceneTreeDialog 2019-07-06 22:41:47 +05:30
Bojidar Marinov
e222615e97
Fix editor remaining dimmed after certain actions
Fixes 
2019-07-06 17:37:40 +03:00
Kanabenki
6eb6895db8 Sort selected nodes in scene tree before duplication 2019-07-06 14:51:24 +02:00
Ibrahn Sahir
4e4697b1c4 Added release function to PoolVector::Access.
For clarity, assign-to-release idiom for PoolVector::Read/Write
replaced with a function call.
Existing uses replaced (or removed if already handled by scope)
2019-07-06 12:04:27 +01:00
Sayan Nandan
70ba9ef612
Improve localization
This commit improves localization and clarifies that once removed, the file cannot be restored
2019-07-06 11:13:03 +05:30
geequlim
253cd73f1d Fix code completion for shader editor 2019-07-06 12:03:17 +08:00
LikeLakers2
e86f6faf64 MultiNodeEdit now only shows properties with the exact same PropertyInfo data 2019-07-05 17:40:06 -04:00
Rémi Verschelde
595763e0a0
Revert "Add editor menu to open the project data "user://" location." 2019-07-05 12:37:42 +02:00
Rémi Verschelde
3676100964
Merge pull request from fire/open_project_data
Add editor menu to open the project data "user://" location.
2019-07-05 11:40:28 +02:00
Rémi Verschelde
6e9cb44004
Merge pull request from neikeq/editor_in_cs_equals_win
Re-write mono module editor code in C#
2019-07-05 10:29:19 +02:00
Rémi Verschelde
a149e412f7
Merge pull request from RandomShaper/bundle-pck-to-executable
Enhance game export
2019-07-05 10:28:29 +02:00
K. S. Ernest (iFire) Lee
44df7c8b9b Add editor menu to open the project data "user://" location. 2019-07-05 01:07:11 -07:00
Rémi Verschelde
a9ad1e6692
Merge pull request from KoBeWi/underdup
Smarter node placement after duplicating
2019-07-05 09:56:31 +02:00
Rémi Verschelde
26cff6ff92
Merge pull request from sparkart/master
Reparent selection without flattening
2019-07-05 09:56:06 +02:00
Rémi Verschelde
133a07ed2d
Merge pull request from Calinou/editor-dim-window-quitting
Dim the editor window while it's quitting
2019-07-05 09:44:43 +02:00
Rémi Verschelde
c401639820
Merge pull request from Anutrix/replace-all-fix-for-now
Got replace-all working without breaking search
2019-07-05 09:44:11 +02:00
Rémi Verschelde
0b6c76efd7
Merge pull request from LikeLakers2/scenetreedock-script-creation-bugfix-2
SceneTreeDock will reset the ScriptCreateDialog's inheritance base type whenever it opens the dialog
2019-07-05 09:43:12 +02:00
Rémi Verschelde
be3d6c8b33
Merge pull request from Calinou/editor-use-checkboxes
Use CheckBoxes in the editor instead of CheckButtons when applicable
2019-07-05 09:42:25 +02:00
Ignacio Etcheverry
aa9908e4f6 Script API methods must return Ref<T> instead of Reference*
ptrcall assumes methods that return a Reference type do so with Ref<T>. Returning Reference* from a method exposed to the scripting API completely breaks ptrcalls to this method (it can be quite hard to debug!).
2019-07-05 09:38:28 +02:00
Ignacio Etcheverry
270af6fa08 Re-write mono module editor code in C#
Make the build system automatically build the C# Api assemblies to be shipped with the editor.
Make the editor, editor player and debug export templates use Api assemblies built with debug symbols.
Always run MSBuild to build the editor tools and Api assemblies when building Godot.
Several bugs fixed related to assembly hot reloading and restoring state.
Fix StringExtensions internal calls not being registered correctly, resulting in MissingMethodException.
2019-07-05 09:38:23 +02:00
Rémi Verschelde
259a3fb1e9
Merge pull request from GodotExplorer/gdscript-completion-icons
Show icons for code completion options
2019-07-05 08:00:40 +02:00
Geequlim
10cfd87414 Show icons for code completion options 2019-07-05 09:25:50 +08:00
Hugo Locurcio
492c3196ae
Dim the editor window while it's quitting
This makes it clearer that the editor window is busy while it's quitting
(which can take a while on slower PCs).
This also makes it feel more responsive to user input.

Note that the effect is only visible if
"Interface > Editor > Quit Confirmation" is disabled in the
Editor Settings, as the quit confirmation already makes
the editor window dim while quitting.
2019-07-04 23:47:47 +02:00
unknown
2685d3324c Got replace-all working without breaking search 2019-07-05 02:13:03 +05:30
LikeLakers2
d2e915623a SceneTreeDock will reset the ScriptCreateDialog's inheritance base type 2019-07-04 16:36:24 -04:00
Tomasz Chabora
0cd9a65aa4 Smarter node placement after duplicating 2019-07-04 18:16:19 +02:00
Hugo Locurcio
acbd0fea97
Use CheckBoxes in the editor instead of CheckButtons when applicable
CheckButtons should only be used if toggling them has an
immediate effect. Otherwise, CheckBoxes should be used.
2019-07-04 17:32:59 +02:00
Emmanuel Barroga
839c3bd1bf Resolves Issue Reparent selection without flattening
When reparenting a multi-selection via drag and drop, the hierarchy was flattened. This change resolves that issue.
2019-07-04 06:41:21 -07:00
Rémi Verschelde
542489a866 DocData: Re-expose parametric setters and getters
Setters and getters have been hidden from the documentation when the matching
properties have been exposed, but some of them are parametric and require the
name or index of a given parameter to be used. So they need to be properly
documented with the type and name of the arguments they take.

For example, CPUParticles' `set_param(Parameter param, float value)`.
2019-07-04 14:08:16 +02:00
Rémi Verschelde
c5ea4b27f9 FileSystem dock: Improve duplicate check for directory paths
Supersedes and closes .
2019-07-04 11:42:40 +02:00
Geequlim
ed7ed52151 Parse more informations for code completion 2019-07-04 14:00:14 +08:00
Pedro J. Estébanez
40f4d3cf0f Add embedded PCK option to PC platforms
The basic point is as in 2.1 (appending the PCK into the executable), but this implementation also patches a dedicated section in the ELF/PE executable so that it matches the appended data perfectly.

The usage of integer types is simplified in existing code; namely, using plain `int` for small quantities.
2019-07-03 21:58:12 +02:00
Rémi Verschelde
2293c612e6
Merge pull request from Calinou/add-3d-gizmo-snapping
Implement snapping for most 3D gizmos
2019-07-03 21:45:27 +02:00
jens
0f6c572db6 Make easier to select keys that are at position 0 in AnimationPlayer editor
Fixes .

Co-Authored-By: Michael Alexsander Silva Dias <michaelalexsander@protonmail.com>
2019-07-03 12:56:36 -03:00
Hugo Locurcio
0ce59bf6dd
Implement snapping for most 3D gizmos 2019-07-03 12:26:01 +02:00
Rémi Verschelde
8c78a4b78f
Merge pull request from Calinou/add-csg-gizmo-snapping
Implement snapping in the CSG gizmos and 3D polygon editor
2019-07-03 07:01:01 +02:00
Rémi Verschelde
d8ce7aeddc
Merge pull request from akien-mga/signals-tooltip
ConnectionsDock: Add tooltip with signal description
2019-07-02 21:43:58 +02:00
Rémi Verschelde
4dec1bde77
Merge pull request from Ranoller/master
Tilemap fix displaced textures and shapes and added center texture and compatibility mode
2019-07-02 21:43:16 +02:00
Rémi Verschelde
9e134407d4
Merge pull request from Faless/tls/disable_no_crash
Fix editor crash when StreamPeerSSL is unavilable.
2019-07-02 21:42:13 +02:00
Rémi Verschelde
9e1e4defef
Merge pull request from YeldhamDev/go_to_menu
Add "Go To" menu to the script editor and move the bookmark and breakpoint menus there
2019-07-02 21:41:29 +02:00
Hugo Locurcio
527fb3968a
Implement snapping in the CSG gizmos and 3D polygon editor
The spatial editor snap settings will now affect the CSG gizmos
and 3D polygon editor (which is used in CSGPolygon).
2019-07-02 20:02:07 +02:00
Ranoller
14e2a99129 Tilemap fix displaced textures and shapes and added center texture and compatibility mode
This commit fix   . Main problem is that tilemap displace textures in different tile origins in a strange way and doesn´t respect coincidence between texture and shapes in not uniform tiles. This issue is present in godot 3.0 and godot 3.1. To maintain compatibility are added a compatibility mode and a center texture option. Other related issues and pull request:    . Idications of  are added
2019-07-02 17:12:58 +02:00
Rémi Verschelde
190e866e4d ConnectionsDock: Add tooltip with signal description
Had to create a custom Tree to override `make_custom_control` for the
rich text display, similar to EditorProperty.

Fixes .
2019-07-02 16:49:31 +02:00
Fabio Alessandrelli
c798173332 Fix editor crash when StreamPeerSSL is unavilable.
The fix for EditorNode is a bit hacky, but the handling of the buttons
and features there is hacky too (based on enums that might not reflect
the actual state).
2019-07-02 15:34:34 +02:00
Rémi Verschelde
e9d624d7ce
Merge pull request from Faless/crypto/crypto_core
CryptoCore class to access to base crypto utils.
2019-07-02 14:52:43 +02:00
Rémi Verschelde
4cb0887660
Merge pull request from marxin/fix-gcc9-warnings
Fix few GCC9 warnings:
2019-07-02 14:16:28 +02:00
Martin Liska
f48bb8fac8 Fix few GCC9 warnings:
thirdparty/assimp/include/assimp/material.inl: In member function 'aiReturn aiMaterial::Get(const char*, unsigned int, unsigned int, aiColor3D&) const':
thirdparty/assimp/include/assimp/material.inl:176:33: error: implicitly-declared 'aiColor3D& aiColor3D::operator=(const aiColor3D&)' is deprecated [-Werror=deprecated-copy]
  176 |     pOut = aiColor3D(c.r,c.g,c.b);

modules/dds/texture_loader_dds.cpp:167:50: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare]
  167 |  if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("DXT1")) {
      |                                                  ^
[ 28%] modules/dds/texture_loader_dds.cpp:170:57: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare]
  170 |  } else if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("DXT3")) {
      |                                                         ^
modules/dds/texture_loader_dds.cpp:174:57: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare]
  174 |  } else if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("DXT5")) {
      |                                                         ^
modules/dds/texture_loader_dds.cpp:177:57: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare]
  177 |  } else if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("ATI1")) {
      |                                                         ^
modules/dds/texture_loader_dds.cpp:180:57: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare]
  180 |  } else if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("ATI2")) {
      |                                                         ^
modules/dds/texture_loader_dds.cpp:183:57: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare]
  183 |  } else if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("A2XY")) {
      |                                                         ^

thirdparty/assimp/include/assimp/material.inl: In member function 'aiReturn aiMaterial::Get(const char*, unsigned int, unsigned int, aiColor3D&) const':
thirdparty/assimp/include/assimp/material.inl:176:33: error: implicitly-declared 'aiColor3D& aiColor3D::operator=(const aiColor3D&)' is deprecated [-Werror=deprecated-copy]
  176 |     pOut = aiColor3D(c.r,c.g,c.b);
2019-07-02 13:35:30 +02:00
Rémi Verschelde
78af5625d0 i18n: Sync translation template with current source 2019-07-02 13:30:19 +02:00
Rémi Verschelde
bc00332286 Fix TTR strings for VisualShaderNodes
It had been done wrongly in , but I missed it.
2019-07-02 13:29:26 +02:00
Rémi Verschelde
ce3e3b609c i18n: Sync translations with Weblate 2019-07-02 13:22:58 +02:00
Fabio Alessandrelli
564d93ff10 CryptoCore class to access to base crypto utils.
Godot core needs MD5/SHA256/AES/Base64 which used to be provided by
separate libraries.
Since we bundle mbedtls in most cases, and we can easily only include
the needed sources if we so desire, let's use it.

To simplify library changes in the future, and better isolate header
dependencies all functions have been wrapped around inside a class in
`core/math/crypto_base.h`.

If the mbedtls module is disabled, we only bundle the needed source
files independently of the `builtin_mbedtls` option.
If the module is enabled, the `builtin_mbedtls` option works as usual.

Also remove some unused headers from StreamPeerMbedTLS which were
causing build issues.
2019-07-02 12:36:27 +02:00
Rémi Verschelde
98879be276
Merge pull request from fire/screenshot_editor
Add editor screenshot on control - f12.
2019-07-02 11:30:16 +02:00
Rémi Verschelde
e8b483ce21
Merge pull request from Xrayez/collapse-button
Expand/collapse nodes recursively in scene tree dock
2019-07-02 10:02:24 +02:00
Rémi Verschelde
0ab11e436d
Merge pull request from nhold/add-remove-option-array-inspector
Add buttons to remove keys\items from dictionaries\arrays.
2019-07-02 07:29:22 +02:00
Nathan Hold
bd9cc84fdc Add option to remove array item and button to remove typed array item 2019-07-02 12:42:37 +10:00
K. S. Ernest (iFire) Lee
05de0eafab Add editor screenshot on control - f12. 2019-07-01 13:39:21 -07:00
Rémi Verschelde
0268a4869d
Merge pull request from LikeLakers2/scenetreedock-script-creation-bugfix
SceneTreeDock will now only attach scripts to the selected node if the ScriptCreateDialog was opened from the SceneTreeDock
2019-07-01 21:13:46 +02:00
Michael Alexsander Silva Dias
91d357f177 Add "Go To" menu to the script editor and move the bookmark and breakpoint menus there 2019-07-01 16:00:05 -03:00
Rémi Verschelde
4d99408d12
Merge pull request from vnen/yield-resume-stack
Keep GDScript functions in stack while yielding
2019-07-01 16:35:26 +02:00
Rémi Verschelde
f5d9454a4b
Merge pull request from YeldhamDev/improve_bookmarks
Improve bookmarks
2019-07-01 16:34:17 +02:00
Rémi Verschelde
b0ce9401ff
Merge pull request from qarmin/remove_unnecessary_code
Remove unnecessary code and add some error explanations
2019-07-01 14:32:04 +02:00
qarmin
3c154eb93b Remove unnecessary code and add some error explanations 2019-07-01 12:59:42 +02:00
Hugo Locurcio
310b03d97e
Tweak gamepad button names to be consistent with the documentation 2019-07-01 12:18:59 +02:00
Rémi Verschelde
d17eac735c
Merge pull request from NilsIrl/plus_file_1
Replace ` + "/" + ` with `String::file_add()`
2019-07-01 12:06:35 +02:00
Rémi Verschelde
b62041d1f3
Merge pull request from fire/cicd-crash
Headless CI/CD crash fixes
2019-07-01 12:03:46 +02:00
Rémi Verschelde
e285114e0c
Merge pull request from mbrlabs/node-search-fix
Better pre-selection of search result node in "Create New Node" dialog.
2019-07-01 12:03:16 +02:00
Rémi Verschelde
bbb725836d
Merge pull request from SonerSound/master
Export paths are now saved as relative paths
2019-07-01 09:27:01 +02:00
Rémi Verschelde
b62d315a7f
Merge pull request from Chaosus/editor_file_dlg_ex
Auto-change file extension in EditorFileDialog when filter changes
2019-07-01 09:24:37 +02:00
SonerSound
90b2415343 Export path may now be written as a relative path
If the target directory does not exist, it will be recursively created.

Export paths are now saved as a relative to the projects base directory

Renamed relative_to function to final_path_from_relative which takes a relative path and outputs the final path from a string that represents a directory.
Added relative_path_from_final which takes in a final path and outputs a relative path if possible. If not possible it outputs the relative path that represents the current directory.
If the target directory does not exist when exporting the project, then it is recursively created.

Removed final_path_from_relative function

Changed DirAccess into DirAccessRef for automatic object destruction
2019-06-30 19:13:49 +01:00
LikeLakers2
410054db38 SceneTreeDock will now only attach scripts to the selected node if the ScriptCreateDialog was opened from the SceneTreeDock 2019-06-29 23:19:45 -04:00
LikeLakers2
4961db8e88 ScriptCreateDialog should emit the script_changed signal first 2019-06-29 23:18:37 -04:00
Rémi Verschelde
b4aba3ae7c
Merge pull request from hbina/use_FALLTHROUGH_macro
Applied some of FALLTHROUGH macro usage from 
2019-06-29 23:40:08 +02:00
hbina085
9f0c6a6009 Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended. 2019-06-29 16:08:48 -04:00
Rémi Verschelde
9ca1a5af3e
Merge pull request from Xrayez/module-editor-icons
Add support for creating editor icons per module
2019-06-29 18:51:28 +02:00
Rémi Verschelde
187d8addf9
Merge pull request from Chaosus/vs_conversion
Added convertor from VisualShader to Shader
2019-06-29 18:40:28 +02:00
Rémi Verschelde
176188b1c6
Merge pull request from bojidar-bg/30184-null-values
Remove bogus nulls from generated default values
2019-06-29 18:38:12 +02:00
Rémi Verschelde
5cf51cc7e4
Merge pull request from hbina/pylint_anomalous_backlash
"Anomalous backslash in string: '-'" in extract.py
2019-06-29 18:15:46 +02:00
Rémi Verschelde
4ca22d81d7
Merge pull request from qarmin/fix_memory_leak_in_tilemap
Fix memory leak in Tilemaps
2019-06-29 16:51:15 +02:00
Rémi Verschelde
19c780b0ed
Merge pull request from hbina/fix_issue_30111
use vformat for duplicate strings
2019-06-29 16:50:18 +02:00
Rémi Verschelde
f8df412512
Merge pull request from AnaDenisa/master
Add option to input value in EditorPropertyEasing. Fixes 
2019-06-29 15:34:24 +02:00
Bojidar Marinov
55234d62b0
Remove bogus nulls from generated default values
Also, fix crash in PluginScript destructor.
2019-06-29 15:51:33 +03:00
hbina085
f531a92057 use vformat for duplicate strings
many strings in visual_shader_editor_plugin.cpp does not use vformat for duplicate strings making it harder to translate
2019-06-29 07:52:09 -04:00
Rémi Verschelde
52355c638b
Merge pull request from bojidar-bg/16086-docs-default-value
Add default values to the editor help, docs, and generated RST
2019-06-29 12:28:30 +02:00
Rémi Verschelde
ba6b0dc38d
Merge pull request from LikeLakers2/resourcepropertyeditor-selection-bugfix
Fix an EditorPropertyResource bug where clicking on the flat buttons …
2019-06-29 12:22:57 +02:00
hbina085
fd39e94121 Pylint warning for extract.py
pylint is complaining that an "Anomalous backslash in string: '\-'"
The string constant might be missing an 'r' prefix.
2019-06-29 05:31:42 -04:00
LikeLakers2
facafeb19a Fix an EditorPropertyResource bug where clicking on the flat buttons would not select the property in the inspector 2019-06-28 19:23:57 -04:00
Andrii Doroshenko (Xrayez)
7c11a1b162 Add support for creating editor icons per module
The functionality is similar to how `doc_classes` are retrieved per module.
The build system will search for custom icons path defined per module via
`get_icons_path()` method in `config.py` or default icons path.
If such paths don't exist, only the editor's own icons will be built.

Most module icons were moved from editor/icons to respective modules.
2019-06-28 23:42:26 +03:00
Chaosus
da7cf8b49f Added convertor from VisualShader to Shader 2019-06-28 19:54:43 +03:00
Chaosus
eeabb132ec Auto-change file extension in EditorFileDialog when filter changes 2019-06-28 18:35:24 +03:00
qarmin
67b58de0f8 Fix memory leak in Tilemaps 2019-06-28 15:37:09 +02:00
AnaDenisa
13279a7da7 Add option to input value manually in EditorPropertyEasing
Double-clicking on the EditorPropertyEasing widget (e.g. for the Light
Attenuation parameter) shows an EditorSpinSlider to set the value manually.

Fixes .

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2019-06-28 12:25:19 +02:00
unknown
a86329c41e Fixed search highlight when search text not found or empty 2019-06-27 22:44:14 +05:30
Bojidar Marinov
0c4c36d823
Add default values to the editor help, docs, and generated RST
Also, make spacing of "=" in the editor help a bit more consistent.
Closes 
2019-06-27 18:29:35 +03:00
Rémi Verschelde
f35fd681ac
Merge pull request from Chaosus/vs_context_menu
Shows menu when dragging connection on empty space in visual shader
2019-06-27 15:14:54 +02:00
Rémi Verschelde
11b8bf5572
Merge pull request from groud/center_2D_editor
Centers the 2D viewport in the editor
2019-06-27 15:14:23 +02:00
Chaosus
0aec3c3113 Shows menu when dragging connection on empty space in visual shader graph 2019-06-27 10:48:18 +03:00
Rémi Verschelde
eaaff9da31
Merge pull request from qarmin/redundant_code_and_others
Remove redundant code, possible NULL pointers and others
2019-06-27 01:05:18 +02:00
Gilles Roudière
1b53ea79e2 Centers the 2D viewport in the editor 2019-06-26 23:03:15 +02:00
Hein-Pieter van Braam-Stewart
d1dbbd6515 Make sure that the resource previewer does not hang on exit 2019-06-26 08:02:49 -07:00
qarmin
4e5310cc60 Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
Marcus Brummer
80a0d1701b Better pre-selection of search result nodes in "Create New Node" dialog.
Also search for substrings in class types, not just subsequences. If for
the current search term a substring has been found in a class type name,
prefer the substring match over the subsequence.

Fixes 
2019-06-26 15:05:00 +02:00
Rémi Verschelde
cb8d95dd4b
Merge pull request from ttencate/update_spinner_23738
Make visibility of update spinner editor-wide, hidden by default
2019-06-26 12:12:16 +02:00
Michael Alexsander Silva Dias
70036d8484 Fix certain items not appearing in search tree when a feature profile is set 2019-06-25 20:36:26 -03:00
Thomas ten Cate
05b67514a6 Make visibility of update spinner editor-wide, hidden by default
- Make visibility of the spinner and "update always" option editor-wide,
  rather than per-project metadata.
- Add options "Show Update Spinner" and "Update Continuously" under
  Editor Settings > Interface > Editor. Both options are false by
  default.
- Rename some variables and constants to be more consistent and clearer:
  "update always" -> "update continuously", "update changes" -> "update
  when changed", "update menu" -> "update spinner", "circle" -> "update
  spinner".

Fixes .
2019-06-25 14:57:44 +02:00
Rémi Verschelde
615ffb3507 doctool: Fix writing theme_item descriptions
We already had support for parsing and saving theme_item descriptions
in DocData, and displaying it in the editor, but doctool would drop the
changes as it was not writing them back to the XML.

Part of .
2019-06-25 13:08:15 +02:00
Rémi Verschelde
c477cbd09d
Merge pull request from KoBeWi/to_infinity_and_beyond
Allow to remove 2D editor bounds
2019-06-25 09:12:17 +02:00
Tomasz Chabora
c81525ec05 Allow to remove 2D editor limits 2019-06-25 00:19:44 +02:00
Rémi Verschelde
6fbd045845
Merge pull request from eligt/fix-editor-help
Ensure indentation works properly in rich text
2019-06-24 22:59:59 +02:00
Rémi Verschelde
9f2f1f5e3d Fix scoped enum value reference, breaks GCC 5
Introduced in  and recent compilers are fine with it, but GCC 5
complains.

Fixes .
2019-06-24 21:56:55 +02:00
Marcus Brummer
0716c59f14 Check if autoload nodes are != NULL before deleting them.
This fixes 
2019-06-24 16:00:54 +02:00
Rémi Verschelde
25022a1d89
Merge pull request from clayjohn/particles_restart
Properly set emitting when particles restart
2019-06-24 13:48:56 +02:00
Rémi Verschelde
1cb2b682ab
Merge pull request from akien-mga/fix-undo-convert-cpuparticles
Fix undo references for conversion to CPUParticles
2019-06-24 12:40:23 +02:00
Rémi Verschelde
ed504753f4 Fix undo references for conversion to CPUParticles
The 'undo' reference should be the node to free when the undo history
is lost, i.e. the original (GPU) Particles node. Similarly, the 'do'
reference should point to the CPUParticles (result of the 'do' call).

Fixes .
2019-06-24 12:08:30 +02:00
Gwyneth Lowe
7142064110 Correct typo that broke custom selected font color
Change several font_selected_color to font_color_selected; the actual name of the override
2019-06-24 04:55:29 -05:00
Rémi Verschelde
297e7efa0a
Merge pull request from akien-mga/animation-invalid-key
Display invalid value keys in AnimationTrackEdit
2019-06-24 00:07:13 +02:00
Rémi Verschelde
30383a1cdc
Merge pull request from hilfazer/editor_layouts_dialog
Saving/deleting editor layouts dialog with layout list
2019-06-23 23:56:52 +02:00
Rémi Verschelde
b3d772ed83 Display invalid value keys in AnimationTrackEdit
Godot 2.1 and 3.0 had this feature but it was lost in the rewrite
of the animation editor in 3.1.
Drop unused KeyValid icon, since all valid keys now have a custom
type icon.
2019-06-23 19:52:49 +02:00
Dawid Wdowiak
0f14489ecb Center script line when double clicked on error in debugger 2019-06-23 15:58:07 +02:00
Nils ANDRÉ-CHANG
d2833d4f4d Replace + "/" + with String::file_add() 2019-06-23 13:33:50 +01:00
clayjohn
64ecc8a5a3 properly set emitting when particles restart 2019-06-21 22:33:11 -07:00
Rémi Verschelde
05a0a68c72
Merge pull request from lukad/toggle-system-console
Add option to toggle console window
2019-06-21 23:43:16 +02:00
hilfazer
9986cf7005 editor save/delete layout dialog with layout list 2019-06-21 19:38:04 +02:00
Rémi Verschelde
5c66771e3e
Merge pull request from qarmin/fix_some_always_same_values
Remove always true/false values
2019-06-20 21:10:10 +02:00
qarmin
072e40368e Fix always true/false values 2019-06-20 16:59:48 +02:00
Luka Dornhecker
ad504b926f Add option to toggle console window on Windows
This is an editor setting and its value can also be toggled
using an entry in the Editor toolbar. The console will still
appear briefly when starting the project manager or editor,
as it's still compiled as console application.

Does not impact exported games, which will still run without
console in release and with console in debug mode.

A project setting or export option could be added to disable
it in debug mode if there's demand for it, but that would
greatly reduce the usefulness of debug builds if Windows users
can no longer report error and crash messages.

Fixes .

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2019-06-20 16:55:52 +02:00
Rémi Verschelde
d6f8a43b60
Merge pull request from Calinou/editor-theme-improved-checkbuttons
Improve CheckButtons in the default editor theme
2019-06-20 13:07:53 +02:00
Elia Sarti
81065d53df Fix for
Ensure indentation works properly in rich text
Fix formatting
2019-06-20 11:42:25 +01:00
Rémi Verschelde
b9f8e072ce
Merge pull request from Calinou/spatialmaterial-use-packed-channels
Tweak SpatialMaterial's default metallic and roughness texture channels
2019-06-20 11:46:01 +02:00
Rémi Verschelde
974b07fc70
Merge pull request from YeldhamDev/fix_onion_errors
Fix minor onion layering control errors
2019-06-20 11:23:46 +02:00
Michael Alexsander Silva Dias
8a9b3d24f5 Fix minor onion layering control errors 2019-06-19 19:42:26 -03:00
Rémi Verschelde
5a29be31b3
Merge pull request from samH-FIT/MacroUpdate
Made use of semicolons after GDCLASS more consistent, added semicolons where I found them missing.
2019-06-19 22:59:49 +02:00
Rémi Verschelde
bf7a6f9c46
Merge pull request from Chaosus/select_all_tracks
Added button to select all tracks in track copy dialog
2019-06-19 20:04:54 +02:00
Rémi Verschelde
1abfd61f6e
Merge pull request from zqyoung1/fix-gridmap-nav-schemes
Fixed navigation schemes Modo/Maya when used with grid map tile place…
2019-06-19 19:30:57 +02:00
Rémi Verschelde
4476ea81aa
Merge pull request from Chaosus/fix_animation_track_selection
Fix animation keys selection with SHIFT/CTRL
2019-06-19 16:45:42 +02:00
Rémi Verschelde
ddba2e7b47
Merge pull request from raphael10241024/instance
Fix editor crash when saving a scene containing an inherited scene instance.
2019-06-19 16:28:15 +02:00
JohnJLight
38d3bfe971 Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
Chaosus
be7bd97cb0 Added button to select all tracks in track copy dialog 2019-06-19 15:10:48 +03:00
Zach Young
7b1e112f1d Fixed navigation schemes Modo/Maya when used with grid map tile placement 2019-06-19 14:03:08 +02:00
Rémi Verschelde
7fa941bfd8
Merge pull request from Faless/editor/debugger_take_connection
Editor debugger now always handle connections.
2019-06-19 12:47:51 +02:00
Rémi Verschelde
e6f7875e24
Merge pull request from mitchcurtis/fix-28059
Script Text Editor: respect Move Down and Move Up shortcuts on macOS
2019-06-19 12:38:46 +02:00
Chaosus
47e24dd1ee Fix animation keys selection with SHIFT/CTRL 2019-06-19 13:34:22 +03:00
Fabio Alessandrelli
108de5a734 Editor debugger now always handle connections.
The editor debugger used to only take the first client connection,
leaving potential new connections hanging until TCP timeout.
This caused a lock after some time when running multiple game/editor
instances, as the client will fill the write buffer, and then lock until
timeout (as the editor server would never read from that socket).

The editor now drops new connections immediately if it is already
connected to a client.
2019-06-19 11:45:45 +02:00
Rémi Verschelde
57bd26082b
Merge pull request from santouits/filter-scripts
Add filter search for script list and the members in the script editor
2019-06-19 00:15:17 +02:00
Rémi Verschelde
d2e8b5bd18
Merge pull request from YeldhamDev/enhance_fix_feature_profile
Enhancements and fixes for the editor feature profile
2019-06-19 00:14:05 +02:00
Rémi Verschelde
58fe658f9d
Merge pull request from KoBeWi/name_sort-inator
Properly sort projects by name
2019-06-18 20:57:13 +02:00
Tomasz Chabora
39e5c510fc Properly sort projects by name 2019-06-18 15:51:58 +02:00
Rémi Verschelde
d61d1af64d
Merge pull request from groud/fixes_nan
Fixes NaN errors with anchors mode
2019-06-18 09:53:25 +02:00
Rémi Verschelde
0ac3687d6f
Merge pull request from pgoral/editor_validation_issue
Changing method signature in other class in not recognized in working…
2019-06-17 23:13:08 +02:00
Rémi Verschelde
3b3ba7d179
Merge pull request from yurchor/master
Fix minor typos
2019-06-17 17:28:55 +02:00
Rémi Verschelde
46bff1ab54
Merge pull request from sparkart/master
Bring selected script in view of open scripts list
2019-06-17 15:07:27 +02:00
Yuri Chornoivan
340c2c0584 Fix minor typos 2019-06-17 15:11:49 +03:00
Rémi Verschelde
b5459d9f0a
Merge pull request from NilsIrl/remove_useless
Remove useless cast from c-string to String
2019-06-17 11:00:01 +02:00
Rémi Verschelde
cd22551d2d i18n: Sync translation template with current source 2019-06-16 22:08:53 +02:00
Rémi Verschelde
e864237f1a i18n: Fix extract.py support for new TTRC
Also make compatible with Python 3.
2019-06-16 22:02:44 +02:00
Rémi Verschelde
ea9a6672e0 i18n: Sync translations with Weblate
(cherry picked from commit e50eb830af)
2019-06-16 21:46:27 +02:00
Emmanuel Barroga
fc568d9d5b Bring selected script in view of open scripts list
Resolves issue: 
2019-06-16 09:48:42 -07:00
Nils ANDRÉ-CHANG
640ed6baba Remove useless cast from c-string to String 2019-06-16 13:12:01 +01:00
Hugo Locurcio
a100471f6b
Add support for bold fonts in the editor help
This also makes it possible to use the strikethrough tag (`[s]`)
in the editor help.
2019-06-15 18:47:42 +02:00
Rémi Verschelde
b486f5dde0 glTF: Fix import of animations with INTERPOLATION_LINEAR
Bug found thanks to GCC 8's -Wduplicated-branches.
Slight refactor for readability.
2019-06-15 15:20:13 +02:00
Rémi Verschelde
1c1e75a4aa
Merge pull request from YeldhamDev/dependency_editor_changes
Minor enhancements to the dependency editor
2019-06-15 10:28:11 +02:00
Michael Alexsander Silva Dias
b3ae58d117 Minor enhancements to the dependency editor 2019-06-15 04:12:23 -03:00
Hugo Locurcio
bf97247cec
Improve the default project naming in the Project Manager
The Project Manager will now infer a project name from the
project path if the name is empty or equal to the default value.
The project name will also be capitalized automatically.
2019-06-15 00:01:44 +02:00
Rémi Verschelde
b412534e6f
Merge pull request from akien-mga/font-settings-cleanup
Fix help source font setting and related cleanup
2019-06-14 15:22:52 +02:00
Rémi Verschelde
c56ef88c5a Fix help source font setting and related cleanup
This was a regression from  due to a typo in the `initial_set`
call.

I used the opportunity to harmonize the font settings by ensuring we
only get values in `editor_fonts.cpp` and set them all with proper and
consistent hint ranges in `editor_settings.cpp`.

Fixes .
2019-06-14 14:25:20 +02:00
Michael Alexsander Silva Dias
28683237c5 Check for inherited methods before attempting to create one when connecting a signal 2019-06-13 15:15:17 -03:00
Rémi Verschelde
8c11f883d9
Merge pull request from kis3lori/remove-save-theme-for-default
Created a fallback from the "Save Theme" button to "Save Theme As" when a default theme is in use.
2019-06-13 12:10:05 +02:00
Kis Levente Lorand
0823d78374 Created a fallback from the "Save Theme" button to "Save Theme As" when a default theme is in use. 2019-06-13 11:26:08 +03:00
Rémi Verschelde
41a62f3ac3
Merge pull request from YeldhamDev/connections_dialog_minor_cleanup
Minor cleanup in connections dialog file
2019-06-13 10:17:42 +02:00
Rémi Verschelde
5ec99dc62f
Merge pull request from YeldhamDev/editor_file_recent_reselect
Make possible to reselect an item in the "Recent" list in the EditorFileDialog
2019-06-13 10:11:16 +02:00
Rémi Verschelde
d888c50fa3
Merge pull request from YeldhamDev/editor_file_hidden_toggle
Add button for toggling hidden files in EditorFileDialog
2019-06-13 10:09:19 +02:00
Rémi Verschelde
006df1f2bc
Merge pull request from Calinou/project-manager-dim-window-quitting
Dim the project manager window while it's quitting
2019-06-13 10:07:58 +02:00
Rémi Verschelde
6effe33bba
Merge pull request from YeldhamDev/editor_file_favorite_fix
Apply a better fix for the EditorFileDialog crash on favorite
2019-06-13 10:03:52 +02:00
Michael Alexsander Silva Dias
fdd461ddd0 Minor cleanup in connections dialog file 2019-06-13 02:47:12 -03:00
Michael Alexsander Silva Dias
484127c88f Enhancements and fixes for the editor feature profile 2019-06-12 21:46:53 -03:00
Rémi Verschelde
32ae64a371
Merge pull request from sparkart/master
Added script name tooltip for Open Script Icon
2019-06-12 23:10:38 +02:00
Rémi Verschelde
1a9a2c879a
Merge pull request from YeldhamDev/create_dialog_reselect
Allow reselecting items in the "Favorites" and "Recent" lists in the create dialog
2019-06-12 22:58:09 +02:00
Rémi Verschelde
d1a88cb895
Merge pull request from YeldhamDev/create_node_error_spam
Fix error spam in create dialog when searching for nodes with some disabled
2019-06-12 22:45:47 +02:00
Rémi Verschelde
3b53db750a
Merge pull request from Paulb23/reload_shader_external_change_issue_19852
Reload text shaders when externally edited, issue 19852
2019-06-12 22:44:55 +02:00
Emmanuel Barroga
e15c5489a8 Added script name tooltip for Open Script Icon
Resolves issue: 29541
2019-06-12 08:10:00 -07:00
Michael Alexsander Silva Dias
c22dcca866 Fix error spam in create dialog when searching for nodes with some disabled 2019-06-12 10:43:42 -03:00
Rémi Verschelde
704f2c5d85
Merge pull request from Calinou/fix-editor-monitor-large-sizes
Fix display of large sizes in the editor monitors
2019-06-12 15:21:37 +02:00
Rémi Verschelde
1e5a02f006
Merge pull request from Calinou/assetlib-project-icon-loading
Display a "loading" placeholder while icons are loading in the assetlib
2019-06-12 13:36:06 +02:00
Rémi Verschelde
97fb28df0d
Merge pull request from YeldhamDev/bus_editor_enhancements
Enhancements for the audio bus editor
2019-06-12 13:34:30 +02:00
Rémi Verschelde
5522d7c2b0
Merge pull request from akien-mga/external-editor-default-flags
Always pass script path to external editor
2019-06-12 13:24:57 +02:00
Rémi Verschelde
59a0d90f3a
Merge pull request from jbuck3/fix-script-create-dialog
Fix script create dialog
2019-06-12 13:24:02 +02:00
Rémi Verschelde
a2a5273a07
Merge pull request from YeldhamDev/method_signal_warning_base
Check base scripts for signal receiving methods before warning about them missing
2019-06-12 13:11:17 +02:00
Rémi Verschelde
c010714732
Merge pull request from Calinou/assetlib-remove-unimplemented
Remove some references to unimplemented features in the assetlib
2019-06-12 12:55:16 +02:00
Rémi Verschelde
f47f905248
Merge pull request from KoBeWi/pan_shop
Allow to change 2D pan hotkey
2019-06-12 12:51:22 +02:00
Rémi Verschelde
94fbaf71a6
Merge pull request from YeldhamDev/pick_subtile_fix
Fix subtile picking in TileMap editor
2019-06-12 12:50:31 +02:00
Rémi Verschelde
971b5160c6
Merge pull request from qarmin/small_code_fixes
Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-12 12:49:21 +02:00
santouits
ca4c33cdad Add filter search for script list and the members
in the script editor
2019-06-12 13:31:53 +03:00
Hugo Locurcio
75f1e93ac0
Remove some references to unimplemented features in the assetlib
This removes rating icons and the associated sorting option as
this feature wasn't implemented (and is unlikely to be in the
near future).

This also renames "Cost" to "License", as the "cost" field refers
to SPDX license names on the Godot Asset Library.
2019-06-12 12:26:37 +02:00
Rémi Verschelde
a458365780
Merge pull request from YeldhamDev/script_connections_node_deleted
Fix connection info still appearing on scripts if the node source is deleted
2019-06-12 09:46:33 +02:00
Michael Alexsander Silva Dias
831dd19546 Check base scripts for signal receiving methods before warning about them missing 2019-06-11 22:11:26 -03:00
Hugo Locurcio
7fd7dac69c
Add spacing between the icon and details in the assetlib list
This also scales margin and separation values on hiDPI displays.
2019-06-12 01:14:29 +02:00
James Buck
2d28e393d6 Fix script create dialog
- Correctly validate parent/class names
- Trigger parent validation when selecting from buttons
- Fix enabling/disabling parent buttons
- Clear class name if not supported
- Minor cleanup
2019-06-11 16:05:24 -05:00
Rémi Verschelde
30e8b53c38
Merge pull request from akien-mga/fix-headers
Add missing license headers
2019-06-11 19:01:40 +02:00
Rémi Verschelde
4043c8a8c9
Merge pull request from akien-mga/err-macros-semicolon
Fix error macro calls not ending with semicolon
2019-06-11 19:01:26 +02:00
Rémi Verschelde
f18121824c Add missing license headers
Make `fix_headers.py` script compatible with Python 3.
2019-06-11 15:33:32 +02:00
Rémi Verschelde
290032b68f
Merge pull request from YeldhamDev/editor_feature_docs
Make docs search hide nodes disabled by the editor feature profile
2019-06-11 15:17:52 +02:00
Rémi Verschelde
7842f4ca5c
Merge pull request from DarknessCatt/issue-27476
Automatically add new line to scripts
2019-06-11 15:07:09 +02:00
Rémi Verschelde
6d16f2f053 Fix error macro calls not ending with semicolon
It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
Rémi Verschelde
96028e3f48
Merge pull request from YeldhamDev/connections_dialog_improvements_reborn
Improve conections dialog
2019-06-11 14:17:49 +02:00
Rémi Verschelde
227b5d20ee
Merge pull request from Ranoller/master
Make tilemap texture origin point top-left.
2019-06-11 12:05:13 +02:00
Rémi Verschelde
8d5bb06ae0
Merge pull request from Calinou/editor-inspector-checkbox-hseparation
Add a margin to "checkable" property checkboxes in the editor inspector
2019-06-11 11:56:53 +02:00
Rémi Verschelde
bc75ef5ad0
Merge pull request from Calinou/doc-hex-constant-uppercase
Use uppercase for all hexadecimal constants in the editor help
2019-06-11 11:51:59 +02:00
Rémi Verschelde
4a757a2d96 Always pass script path to external editor
Previously you had to set the Exec Flags manually, reading the documentation
to find out what placeholders to use. As most editors should support having
the file path passed as the last argument, we default to doing this if no
custom {file} flag is defined. We also default the Exec Flags to "{file}" and
the placeholder text gives some documentation.

Fixes .
2019-06-11 09:20:42 +02:00
Michael Alexsander Silva Dias
b3010d9734 Fix connection info still appearing on scripts if the node source is deleted 2019-06-10 19:37:56 -03:00
Rémi Verschelde
ee86b18a5e
Merge pull request from qarmin/fix_memory_leak_in_files
Fix memory leak after closing files
2019-06-10 15:23:26 +02:00
Michael Alexsander Silva Dias
553972453f Add button for toggling hidden files in EditorFileDialog 2019-06-10 00:27:37 -03:00
Michael Alexsander Silva Dias
307fe76089 Allow reselecting items in the "Favorites" and "Recent" lists in the create dialog 2019-06-09 22:44:31 -03:00
Michael Alexsander Silva Dias
53719b112a Make possible to reselect an item in the "Recent" list in the EditorFileDialog 2019-06-09 22:09:10 -03:00
Michael Alexsander Silva Dias
138a8f1a99
Merge pull request from YeldhamDev/orphan_dialog_dependencies_tooltip
Add tooltip for the dependencies buttons in the orphan explorer dialog
2019-06-09 18:37:48 -03:00
Hugo Locurcio
c9bc807ce4
Dim the project manager window while it's quitting
This makes it clearer that the project manager window is busy
while it's quitting (which can take a while on slower PCs).
This also makes it feel more responsive to user input.
2019-06-09 22:48:12 +02:00
Michael Alexsander Silva Dias
1f6a590959 Apply a better fix for the EditorFileDialog crash on favorite 2019-06-09 17:41:45 -03:00
volzhs
15d284b281 Fix crash when selecting favorate directory on EditorFileDialog
The problem was that favorite tool button kept to change pressed
and unpressed state with toggled event.
This is a quick fix for crash.
EditorFileDialog might need to be refactor later.
2019-06-10 00:27:28 +09:00
Michael Alexsander Silva Dias
bb1c5f5525 Enhancements for the audio bus editor 2019-06-09 00:23:08 -03:00
Hugo Locurcio
746bfc3662
Fix display of large sizes in the editor monitors
Unlike the old custom method, the `String::humanize_size()`
method works well with file sizes above 2 GB.

This also tweaks the suffixes for spacing consistency and
uses the correct acronym for exabytes (EB).

This closes .
2019-06-08 22:05:57 +02:00
Hugo Locurcio
9f6b470ea8
Display a "loading" placeholder while icons are loading in the assetlib 2019-06-08 11:18:52 +02:00
Michael Alexsander Silva Dias
def0485ca9 Make docs search hide nodes disabled by the editor feature profile 2019-06-06 22:04:25 -03:00
Michael Alexsander Silva Dias
fc23c8f941 Add tooltip for the dependencies buttons in the orphan explorer dialog 2019-06-06 02:47:56 -03:00
Michael Alexsander Silva Dias
31218a07de Improve conections dialog 2019-06-06 02:40:20 -03:00
Ranoller
f26e9daab5 Make tilemap texture origin point top-left.
Fix https://github.com/godotengine/godot/issues/29487. In this commit: https://github.com/godotengine/godot/pull/28896 bad offset of textures and shapes was fixed, but a center of texture was added too, and this seems not dessired by default because breaks too much compatibility with demos and user projects. A future Check box for center texture can be added
2019-06-05 23:23:36 +02:00
Tomasz Chabora
f472f0491c Allow to change 2D pan hotkey 2019-06-05 22:44:52 +02:00
Hugo Locurcio
ecda25b050
Add a margin to "checkable" property checkboxes in the editor inspector
This makes "checkable" property checkboxes look more consistent with
other checkboxes.
2019-06-05 22:18:46 +02:00
Hugo Locurcio
6516098d12
Use uppercase for all hexadecimal constants in the editor help 2019-06-05 16:44:20 +02:00
qarmin
53c0a29fb0 Fix memory leak after closing files 2019-06-05 09:34:16 +02:00
Rémi Verschelde
197b65f32a
Merge pull request from clayjohn/multimesh_instance_2d
Added MultiMeshInstance2D node for using MultiMesh in 2D
2019-06-04 22:40:13 +02:00
Rémi Verschelde
daca2a9a8e
Merge pull request from hpvb/fix-move-rename
Fix moving and renaming files
2019-06-04 22:30:43 +02:00
Gilles Roudière
df0a69bbac Fixes NaN errors with anchors mode 2019-06-04 21:58:21 +02:00
Rémi Verschelde
e22dde1b18
Merge pull request from YeldhamDev/remember_selected_subtile
Remember selected subtile when updating the TileMap editor
2019-06-04 17:16:03 +02:00
Rémi Verschelde
33163c0040
Merge pull request from YeldhamDev/tilemapeditor_atlas_copy_fix
Fix TileMap editor not correctly copying atlas tiles
2019-06-04 16:56:59 +02:00
Michael Alexsander Silva Dias
6be7fea798 Fix subtile picking in TileMap editor
Fixes .
2019-06-04 11:36:05 -03:00
Hein-Pieter van Braam-Stewart
0ac7715a27 Fix moving and renaming files
This commit fixes several issues related to moving scenes and resources
in an open project.

* Don't try to reload scenes while not all scenes are updated yet.
* Don't use the UndoRedo system to update non-user initiated editor
state.
* Resave scenes after moving files and updating resource path(s).
2019-06-04 16:24:32 +02:00
Rémi Verschelde
2844b76feb
Merge pull request from Calinou/improve-performance-monitor-display
Improve the performance monitor display
2019-06-04 09:27:39 +02:00
Michael Alexsander Silva Dias
412a0b73e9 Fix error spam when typing in the TileMap editor's search box while having no results 2019-06-04 01:44:38 -03:00
Michael Alexsander Silva Dias
6b7d8fd946 Fix TileMap editor not correctly copying atlas tiles
Fixes .
2019-06-04 00:44:01 -03:00
Michael Alexsander Silva Dias
0a03ed7544 Remember selected subtile when updating the TileMap editor
Fixes .
2019-06-03 21:20:38 -03:00
Hugo Locurcio
b615277a07
Improve the performance monitor display
- Use dark colors when using a light theme for better visibility
- Enable antialiasing (only effective when using the GLES3 renderer)
- Make graph lines thinner but opaque
- Scale graph line widths on hiDPI displays
2019-06-03 23:30:05 +02:00
qarmin
8245db869f Small fixes to unrechable code, possibly overflows, using NULL pointers 2019-06-03 21:52:50 +02:00
clayjohn
2b8b1d7c46 added MultiMeshInstance2D node for using MultiMesh in 2D 2019-06-03 12:11:54 -07:00
Rémi Verschelde
b9dc2e7e4d
Merge pull request from lupoDharkael/fix-completion
Fix code completion not working with class_name
2019-06-03 14:01:07 +02:00
Rémi Verschelde
0dac4d6db6
Merge pull request from aqnuep/MeshLibrary_improvements
MeshLibrary export improvements
2019-06-03 13:59:43 +02:00
Rémi Verschelde
b3162a2a28
Merge pull request from YeldhamDev/audio_editor_pause_fix
Fix pausing in audio player editor acting the same as stopping
2019-06-03 13:58:52 +02:00
Rémi Verschelde
657c7fd81c
Merge pull request from YeldhamDev/visual_shader_icon
Better visual shader icon
2019-06-03 13:56:48 +02:00
Rémi Verschelde
d1999048e9
Merge pull request from akien-mga/docdata-merge-properties
doc: Fix DocData.merge_from copying old setters and getters
2019-06-03 13:54:53 +02:00
Rémi Verschelde
e1e3fcc908 doc: Fix DocData.merge_from copying old setters and getters
This is not necessary and means that some setters and getters
can end up wrong if they are changed in the bindings but DocData
does not update them when running --doctool.

Fixes .

Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2019-06-03 13:03:05 +02:00
JFonS
6f31143996 Add HeightMapShape mesh in CollisionShape gizmo 2019-06-03 11:59:55 +02:00
Michael Alexsander Silva Dias
8ea67380d0 Better visual shader icon
Closes .
2019-06-03 02:44:59 -03:00
Michael Alexsander Silva Dias
a5f1635bf2 Fix pausing in audio player editor acting the same as stopping 2019-06-02 22:40:28 -03:00
Paulb23
eed3753357 Reload text shaders when externaly edited, issue 19852 2019-06-01 14:05:44 +01:00
Hugo Locurcio
dc981d8af7
Display longer Git hashes in engine version dialogs
Due to the high number of commits in the Godot repository,
7-character hashes were starting to become occasionally ambiguous.

In contrast, 9-character hashes are currently unambiguous for
all commits.
2019-06-01 13:52:58 +02:00
Rémi Verschelde
0f26d09fbf
Merge pull request from Calinou/improve-curve-editor-rendering
Improve the curve editor rendering
2019-06-01 11:13:09 +02:00
Rémi Verschelde
4b399034aa
Merge pull request from guilhermefelipecgs/fix_24549
Add EDITMODE_PRIORITY for ATLAS_TILE
2019-06-01 09:49:18 +02:00
Rémi Verschelde
d7163fb77a
Merge pull request from uzimonkey/sub-resource-names-in-script-editor
Add sub-resource name when available to script editor
2019-06-01 09:45:08 +02:00
Rémi Verschelde
44bddecb89
Merge pull request from Ranoller/patch-2
FIX Script editor doesn´t send unsaved script 
2019-06-01 09:01:55 +02:00
Hugo Locurcio
9f8bed3cdb
Improve the curve editor rendering
- Fix grid rendering when using a light theme
- Enable anti-aliasing for the main curve line
  (only applies when using the GLES3 renderer)
- Swap the main line and edge line colors for better visibility
- Scale some line widths on hiDPI displays
  (not all of them could be scaled due to rendering bugs)
2019-06-01 02:07:42 +02:00
Rémi Verschelde
a69436aa4e
Merge pull request from KoBeWi/main_scene_on_android
Ensure main scene is set when running on device
2019-05-31 16:55:46 +02:00
Tomasz Chabora
9e18e94dc1 Ensure main scene is set when running on device 2019-05-31 16:02:57 +02:00
Rémi Verschelde
29645c8147
Merge pull request from qarmin/add_50_percent_editor_scale
Add support for 50% editor scale
2019-05-31 15:28:14 +02:00
Rémi Verschelde
5098d2c46b
Merge pull request from Calinou/animation-track-editor-align-bool
Align boolean track icons to other keys in the animation editor
2019-05-31 14:17:26 +02:00
Rémi Verschelde
1f91de4783
Merge pull request from bojidar-bg/29313-control-constant-update
Fix constant redrawing of the editor when selecting a Control in a Container
2019-05-31 10:17:56 +02:00
Rémi Verschelde
710827c5db
Merge pull request from qarmin/fix_memory_leak_text_editor
Fix memory leak in Text Editor and FileSystem dock
2019-05-31 10:17:19 +02:00
Rémi Verschelde
0fc6b86797
Merge pull request from volzhs/fix-animation-player
Fix animation player
2019-05-31 10:13:30 +02:00
Rémi Verschelde
b9802149bb
Merge pull request from KoBeWi/not_crash_is_true
Fix crash when inherit in rootless unsaved scene
2019-05-31 10:08:51 +02:00
Rémi Verschelde
ca6a2669df
Merge pull request from KoBeWi/undo_cpuparticles_too
Allow undo of conversion to CPUParticles
2019-05-31 10:05:09 +02:00
Rémi Verschelde
6b27b7d113
Merge pull request from creikey/fix-remotescenetree
Hide remote scene tree when adding new scene
2019-05-31 09:52:04 +02:00
Cameron Reikes
63c2d1bce1 Hide remote scene tree when adding new scene
- Don't show create_root_dialog if remote scenetree visible
 - Hide create_root_dialog on showing of remote scenetree
Fixes 
2019-05-30 23:56:08 -07:00
UziMonkey
7056c825a3 Add sub-resource name when available to script editor 2019-05-31 02:39:58 -04:00
Tomasz Chabora
847a74d588 Fix crash when inherit in rootless unsaved scene 2019-05-31 02:08:37 +02:00
volzhs
fe98a31743 Sync Animation editor with Inspector 2019-05-31 06:50:14 +09:00
Tomasz Chabora
1141ab8b25 Allow undo conversion to CPUParticles 2019-05-30 23:08:57 +02:00
volzhs
e16e5012ca Revert "Fix AnimationPlayer editor length and step synchronization"
This reverts commit ca80ebe9f6.
2019-05-31 04:43:46 +09:00
qarmin
392f6f89cd Fix memory leak in Text Editor and FileSystem Dock 2019-05-30 21:31:05 +02:00
K. S. Ernest (iFIre) Lee
b42df97edd Check error code before using FileAccess to create a preview and crashing. 2019-05-30 09:08:52 -07:00
Bojidar Marinov
647fb155c3
Fix constant redrawing of the editor when selecting a Control in a Container
Fixes 
2019-05-30 18:25:22 +03:00
Rémi Verschelde
6895ad303b
Merge pull request from Calinou/decrease-editor-fps-unfocused
Decrease the editor FPS cap when the window is unfocused
2019-05-30 16:47:40 +02:00
Rémi Verschelde
c957e56741
Merge pull request from glaforte/bugfix/20878
Fixes the support of the 'keep on reimport' flag - Issue .
2019-05-30 16:42:50 +02:00
Hugo Locurcio
ac14efcdfb
Decrease the editor FPS cap when the window is unfocused
This decreases CPU/GPU usage when the window is unfocused, which can
be beneficial to laptop users.

This also makes the low-processor mode sleep project setting no longer
affect the editor. Instead, two new editor settings now define the
duration of sleeping when the editor is focused and unfocused.

This closes  and partially addresses .
2019-05-30 15:42:57 +02:00
Rémi Verschelde
0c74aae576
Merge pull request from hbina/fixing_undo_2d_particles
added ability to undo conversion of Particles2D to CPUParticles2D
2019-05-30 14:14:21 +02:00
Rémi Verschelde
24dd8e29ea
Merge pull request from jbuck3/cleanup
Remove some redundant lines
2019-05-30 12:52:23 +02:00
hbina085
21078621dd added ability to undo conversion of Particles2D to CPUParticles2D 2019-05-30 06:51:36 -04:00
Matheus Lima Cunha
7fbb6d986f Automatically add new line to scripts 2019-05-29 18:13:29 -03:00
Goral
aabd9980d1 Changing method signature in other class in not recognized in working class in typed GDScript 2019-05-29 22:27:16 +02:00
James Buck
4f4513f99c Remove some redundant lines 2019-05-29 15:20:39 -05:00
Rémi Verschelde
bc816f93c6
Merge pull request from YeldhamDev/autoload_restrict_keywords
Restrict Autoloads from having keywords as their names
2019-05-29 18:57:51 +02:00
Rémi Verschelde
21ee1d2198
Merge pull request from bojidar-bg/25487-folding-remote-tree
Fix remote scene tree root folding
2019-05-29 17:51:12 +02:00
Rémi Verschelde
c51d2ed55c
Merge pull request from WindyDarian/scene_import_root_type_script_global_class_support
Support script global class (class_name) as root_type when importing a scene
2019-05-29 17:31:15 +02:00
Rémi Verschelde
62c9af4072
Merge pull request from QbieShay/fix_25440
Added a setting for files in which the editor should search (project specific)
2019-05-29 16:58:28 +02:00
Rémi Verschelde
3f11505f4f
Merge pull request from IronicallySerious/remove-duplicate-plugin
Remove duplicate audio bus plugin registry
2019-05-29 10:42:09 +02:00
Chaosus
cd3d538f12 Fix incorrect scroll when the user perform first action on visual shader 2019-05-29 07:41:29 +03:00
Rémi Verschelde
84331549db
Merge pull request from Ranoller/master
Fix tilemap displaced textures and shapes
2019-05-28 22:25:18 +02:00
Rémi Verschelde
80f7a19569
Merge pull request from mitchcurtis/quick-open
Add Quick Open dialog
2019-05-28 20:45:52 +02:00
Twarit
506436b28a Remove duplicate audio bus plugin registry 2019-05-28 23:56:04 +05:30
Hugo Locurcio
679e4b5987
Align boolean/color track icons to other keys in the animation editor
This closes .
2019-05-28 19:26:44 +02:00
Rémi Verschelde
500fe89600
Merge pull request from KoBeWi/sprite_editor_mistake_eraser
Add undo for Sprite Editor
2019-05-28 18:39:14 +02:00
Rémi Verschelde
d4811e6897
Merge pull request from KoBeWi/editable_clones
Keep editable children on node duplicate
2019-05-28 18:38:46 +02:00
Rémi Verschelde
81ac52599d
Merge pull request from fire/plugin_editor_settings
Be able to add to the editor setting tabs.
2019-05-28 18:38:32 +02:00
Mitch Curtis
ffb6aab1f4 Add Quick Open dialog
This dialog searches every Resource-derived file in the project, making
it extremely useful for searching everything from audio files to scripts.

Unlike the Quick Open Script and Quick Open Scene dialogs, you don't need
to think about the type of file you're opening, just its name.

Shift + Alt + O was chosen to match the existing shortcuts for
Quick Open Scene and Quick Open Script.
2019-05-28 18:27:18 +02:00
Rémi Verschelde
b71254a861
Merge pull request from KoBeWi/reparent_alt
Allow to keep local transform when reparenting in editor
2019-05-28 17:31:27 +02:00
Tomasz Chabora
7e9e023e5f Keep editable children on node duplicate 2019-05-28 16:53:24 +02:00
K. S. Ernest (iFIre) Lee
be341e1931 Be able to add to the editor setting tabs. 2019-05-28 05:11:01 -07:00
Rémi Verschelde
6273e4d76d
Merge pull request from matzebond/master
Auto-expand current node type when changing node type
2019-05-28 12:52:21 +02:00
Rémi Verschelde
8384582828
Merge pull request from turtletooth/right-click
Allow Right Click in Empty Space on FileSystemDock
2019-05-28 12:07:06 +02:00
Rémi Verschelde
88539cf680
Merge pull request from ahouts/add-hotkeys-to-tileset-editor
add hotkeys to tileset editor
2019-05-28 11:57:23 +02:00
Rémi Verschelde
58f66fa848
Merge pull request from Amssat221/issue28105
Set range (10-50) to help source font size
2019-05-28 11:53:52 +02:00
Rémi Verschelde
47f00925dc
Merge pull request from homer666/popup-centered-maxsize
Add `popup_centered_clamped()` method to Popup
2019-05-28 11:36:41 +02:00
Rémi Verschelde
2f1de365fe
Merge pull request from AlexHoratio/method_list_drag_fix
Fix method list to no longer forwards drag commands to script list
2019-05-28 10:20:59 +02:00
Michael Alexsander Silva Dias
fad0338beb Make animation editor change tracks positions instead of swapping them 2019-05-27 22:03:26 -03:00
Rémi Verschelde
25e36f3540
Merge pull request from Chaosus/vs_constants
Added a bunch of scalar constants to visual shaders
2019-05-27 22:26:13 +02:00
AlexHoratio
3b5112567a method list no longer forwards drag commands to script list 2019-05-27 17:28:29 +01:00
Silvano Cerza
f23e1aab34 Implemented remote scene tree filtering
User can now filter the remote scene tree, like the local one is filtered, while
the game is running
2019-05-27 17:46:57 +02:00
Chaosus
44de8b4964 Added a bunch of scalar constants to visual shaders 2019-05-27 18:39:59 +03:00
Michael Alexsander Silva Dias
560f5cb104 Actually fix animation editor's bottom panel button not being pressed on certain occasions 2019-05-27 12:12:51 -03:00
Rémi Verschelde
6f49fc27f8
Merge pull request from KoBeWi/filter_select
Deselect hidden nodes on filter
2019-05-27 12:17:00 +02:00
Rémi Verschelde
e8fbb28e20
Merge pull request from bruvzg/native_icon_support
Add native window/taskbar icon support for Windows and macOS.
2019-05-27 12:09:42 +02:00
Rémi Verschelde
0d3ae2a415
Merge pull request from NilsIrl/seg_fault
Fix Segmentation fault and reduce memory consumption
2019-05-27 11:59:38 +02:00
Nils ANDRÉ-CHANG
a156b7976d Fix Segmentation fault and reduce memory consumption 2019-05-26 20:32:09 +01:00
Tomasz Chabora
a019641e73 Deselect hidden nodes on filter 2019-05-26 20:05:02 +02:00
Rémi Verschelde
7cd3e91acf
Merge pull request from Calinou/add-shortcut-quit-project-manager
Quit the Project Manager when Command + Q is pressed
2019-05-26 15:21:26 +02:00
Michael Alexsander Silva Dias
757a1de58d Fix "Node not found:" error message when adding tracks 2019-05-25 15:30:53 -03:00
Rémi Verschelde
cc8023cd1e
Merge pull request from YeldhamDev/spatial_view_button_container
Place the spatial editor's top left buttons in a container
2019-05-25 10:46:03 +02:00
Michael Alexsander Silva Dias
c4f797644d Fix animation editor's bottom panel button not being pressed on certain occasions 2019-05-25 04:07:51 -03:00
Rémi Verschelde
25d2ee677f
Merge pull request from nekomatata/fix-node-rename-tool-script
Fixed scene tree update after changing node name in tool script
2019-05-24 22:41:37 +02:00
Michael Alexsander Silva Dias
d29d856933 Place the spatial editor's top left buttons in a container 2019-05-24 16:21:07 -03:00
Rémi Verschelde
11f20c43d7
Merge pull request from dankan1890/contextual_help
ScriptEditor: Changed the shortcut for contextual help in ALT + F1
2019-05-24 19:55:42 +02:00
Michael Alexsander Silva Dias
e12b482022 Improve bookmarks 2019-05-24 13:17:09 -03:00
Rémi Verschelde
147ff2095d
Merge pull request from hbina/fix_auto_ordering
Fixed scripts list ordering despite being disabled
2019-05-24 17:45:33 +02:00
Rémi Verschelde
521aad3dca
Merge pull request from kpkhxlgy0/fix-exfat
fix file system not refresh on exFAT
2019-05-24 16:34:41 +02:00
Rémi Verschelde
2bf28f58ac
Merge pull request from Lisapple/fs-show-path-tooltip
Show file path in FileSystem dock tooltip
2019-05-24 16:22:45 +02:00
PouleyKetchoupp
3f174c86d0 Fixed scene tree update after changing node name in tool script 2019-05-24 15:27:22 +02:00
Rémi Verschelde
04ee4f45e5
Merge pull request from timoschwarzer/animation-player-editor-pos-drag-fix
Fix AnimationPlayer editor length and step synchronization
2019-05-24 15:21:47 +02:00
hbina085
e1816ee0cb fixed problem where the script lists gets ordered even when ordering is disabled 2019-05-24 07:32:27 -04:00
bruvzg
2b9ed68d6a
Add native window/taskbar icon support for Windows and macOS.
Co-authored-by: Markus Törnqvist <mjt@nysv.org>
2019-05-24 14:23:57 +03:00
XiaoLongHan
9d309096c9 fix file system not refresh on exFAT 2019-05-24 12:49:37 +02:00
Rémi Verschelde
71d46fffcf
Merge pull request from akien-mga/i18n-skip-unsupported-locales
i18n: Skip unsupported locales for editor translations
2019-05-24 12:06:11 +02:00
Matthias Schmitt
6b7c8ef327 Auto-expand current node type when replace node 2019-05-24 00:13:41 +02:00
WiggleWizard
aebca30c43 Fixed virtual method not showing up in autocomplete and docs 2019-05-23 22:31:02 +01:00
AMS21
fe62b69419 Fixed naming issue when duplicating an export 2019-05-23 14:45:17 +02:00
Rémi Verschelde
c088386c5b
Merge pull request from RandomShaper/fix_onion_skinning
Fix onion skinning
2019-05-23 07:58:27 +02:00
Pedro J. Estébanez
88153fbb61 Fix 2D bones ignored by onion skinning
Fixes .
2019-05-22 20:40:57 +02:00
Rémi Verschelde
fa5cc1da7a
Merge pull request from Xrayez/clipper-6.4.2-exceptions-fix
Build Clipper with `tools=no` and patch it to auto-disable exceptions
2019-05-22 15:58:24 +02:00
Rémi Verschelde
02bc82f9be
Merge pull request from mrcdk/preview_generator_fixes
Add some extra functions to EditorResourcePreviewGenerator
2019-05-22 12:16:32 +02:00
Andrii Doroshenko (Xrayez)
9bf48db891 Build Clipper with tools=no and patch it to auto-disable exceptions
Reverts "Build polygon clipper only in tools builds" (see )
which allows to build Clipper with tools disabled (release) and because
of that, Clipper has to be patched to optionally disable exceptions in
order to be built on some platforms.

Patched Clipper 6.4.2 to be compiled with exceptions enabled/disabled.
and ensure that Clipper-specific exception macros are defined: don't use
exceptions by default unless exception handling is detected.

Compilation with exceptions will be determined by various
C++ exceptions defines:

* ` __cpp_exceptions` is part of C++ feature testing macros (since C++98);
* `__EXCEPTIONS` is used by some GNU compilers;
* `_CPPUNWIND` is used by MSVC.

The user can override specific exceptions behavior via corresponding
`*_USER` macros (i.e. compiling for embedded systems).
2019-05-22 13:12:21 +03:00
Rémi Verschelde
bc17704fd7
Merge pull request from YeldhamDev/node2d_bones_undoredo
Add undo/redo to Node2D bone creation
2019-05-22 11:26:11 +02:00
Rémi Verschelde
41d3f4787e
Merge pull request from YeldhamDev/theme_editor_panel_fix
Fix bottom panel visibility behaviour in the theme editor
2019-05-22 10:45:25 +02:00
Chaosus
e70ea5d97b Makes the expression node to apply expression only when the focus leaves out 2019-05-22 07:46:47 +03:00
Michael Alexsander Silva Dias
c18e4f0f01 Add undo/redo to Node2D bone creation 2019-05-21 17:17:25 -03:00
Michael Alexsander Silva Dias
b5c8205312 Fix bottom panel visibility behaviour in the theme editor
Fixes , fixes 
2019-05-21 13:16:06 -03:00
Chaosus
6f2abd68f2 Fix few bugs in expression node 2019-05-21 18:37:31 +03:00
Michael Alexsander Silva Dias
57a03f0f02 Restrict Autoloads from having keywords as their names 2019-05-21 11:56:26 -03:00
Rémi Verschelde
7d42ca8384
Merge pull request from Chaosus/vs_exp
Expression node for visual shaders
2019-05-21 16:32:02 +02:00
Rémi Verschelde
e3ead06c1d
Merge pull request from swarnimarun/theme-editor-improvements
Fix Theme Editor Preview
2019-05-21 15:10:14 +02:00
Rémi Verschelde
92f67ceef3 i18n: Skip unsupported locales for editor translations
Godot currently can't properly render scripts that require Right-To-Left
and font shaping support, so we skip those.
This is a temporary measure until these features are supported.

Fixes .
2019-05-21 14:38:46 +02:00
Rémi Verschelde
1595dfb5db i18n: Sync translation template with current source
(cherry picked from commit bf7585530b)
2019-05-21 13:07:26 +02:00
Rémi Verschelde
e350c81673 i18n: Sync translations with Weblate
(cherry picked from commit 239a11fe19)
2019-05-21 13:07:20 +02:00
Chaosus
5648924eef Expression node for visual shaders 2019-05-21 12:11:41 +03:00
Swarnim Arun
7ec7dba766 Fix Theme Editor Preview 2019-05-21 14:38:46 +05:30
Rémi Verschelde
63e7d2db08
Merge pull request from KoBeWi/b00km4rk5
Add bookmarks for easier code navigation
2019-05-20 22:39:19 +02:00
Pedro J. Estébanez
3b17e6de33 Remove ghost of canvas zoom controls during onion skinning 2019-05-20 22:36:34 +02:00
Pedro J. Estébanez
4dd9efe757 Fix canvas zoom controls lazy position update
After hiding/showing rulers, zoom controls were kept at the wrong position until an update happened because of other reason.
2019-05-20 22:35:31 +02:00
Rémi Verschelde
fdea3d48b0
Merge pull request from KoBeWi/undo_set_text_like_a_boss
Allow to undo TextEdit.set_text
2019-05-20 22:00:39 +02:00
Rémi Verschelde
af731f8d0f
Merge pull request from Calinou/find-in-files-allow-empty-replace
Allow empty replacement texts in the Find in Files replace dialog
2019-05-20 18:16:14 +02:00
Rémi Verschelde
8498fcf831
Merge pull request from dfelinto/fix-ui-lowercase
Fix upper/lowercase in some UI strings
2019-05-20 17:56:56 +02:00
Rémi Verschelde
79cc95c6a7
Merge pull request from groud/anchor_mode
Improve the anchors and margin workflow
2019-05-20 17:44:56 +02:00
Hugo Locurcio
a411067829
Allow empty replacement texts in the Find in Files replace dialog
This closes .
2019-05-20 14:43:42 +02:00
Rémi Verschelde
6920c82742 Style: Fix issues with clang-format 8.0 2019-05-20 13:51:51 +02:00
Rémi Verschelde
fead547ba5
Merge pull request from erammos/28943_script_editor_plugin
minor change in scriptEdtiorPlugin ref 
2019-05-20 11:22:47 +02:00
MrCdK
f8a9844d80 Renamed EditorResourcePreviewGenerator.should_generate_small_preview() to generate_small_preview_automatically()
Added can_generate_small_preview() so the generator uses generate() or generate_from_path() if it returns true
Added can_generate_small_preview() and generate_small_preview_automatically() to the scripting languages
2019-05-20 11:08:39 +02:00
Dalai Felinto
5b6e7935d1 Fix upper/lowercase in some UI strings
Note: I was tempted to also change "Align with View" since we use the word
"With" with uppercase in "Align Selection With View".

However I believe "With" should be lower case and the old stripg
(Align Selection ...) is the one to be fixed.
2019-05-19 18:08:11 -03:00
Rémi Verschelde
a940b4cf64
Merge pull request from akien-mga/codespell
Fix typos with codespell
2019-05-19 22:04:14 +02:00
Rémi Verschelde
e0574e1d98 Fix typos with codespell
Using codespell 1.15.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
Chaosus
719a9a9c1c Added Fresnel and OneMinus to visual shaders 2019-05-19 13:44:30 +03:00
George Marques
c121d8871d
Allow project export to be canceled 2019-05-18 15:33:57 -03:00
Max Hilbrunner
ac58abfd58
Merge pull request from KoBeWi/a_wild_bug_appeared
Fix saving scenes when multi-closing scene tabs
2019-05-18 16:46:31 +02:00
Hugo Locurcio
2713b44da7
Fix "Open Project Data Folder" in the editor
The handling code also had to be moved as this option was moved
to the Tools submenu.
2019-05-18 14:35:13 +02:00
Elias Rammos
20ebfefad1 minor change in scriptEdtiorPlugin ref 2019-05-18 14:46:45 +03:00
Tomasz Chabora
27e17fa5de Fix saving scenes when multi-closing scene tabs 2019-05-17 23:47:02 +02:00
Max Hilbrunner
ee5ba3e097
Merge pull request from iwek7/feature/issue28355/showSpacesInEditor
Add feature to show spaces in code editor
2019-05-17 20:38:40 +02:00
Max Hilbrunner
580b0c651d
Merge pull request from hmumm/dragging-directory-adds-it-to-script
Directories can now be dragged into the script editor
2019-05-17 19:51:18 +02:00
Ibrahn Sahir
cbf2d3cdc4 Removed an unused and leaked CheckButton instance in theme editor plugin 2019-05-17 15:39:48 +01:00
Rémi Verschelde
b963bf8253
Merge pull request from hbina/issue_28585
Now able to "Copy Node Path" from the Remote tab. Fixes .
2019-05-17 11:28:43 +02:00
Rémi Verschelde
4fe1f9353a
Merge pull request from YeldhamDev/toggle_onion_separate
Make "Onion Skinning" toggle its own button
2019-05-17 10:31:31 +02:00
hbina085
5f862ee186 Now able to "Copy Node Path" from Remote tab". Fixes issue 28585. 2019-05-17 00:49:37 -04:00
Max Hilbrunner
05cb337f2d
Merge pull request from Daw11/lanczos
Implement Lanczos image filter
2019-05-16 23:25:48 +02:00
Max Hilbrunner
2522a43256
Merge pull request from siddharth952/master
Adjusts the default color for search border
2019-05-16 23:17:53 +02:00
Tomasz Chabora
3bc0445e05 Allow to undo TextEdit.set_text 2019-05-16 23:05:17 +02:00
Hayden
c9b9ba26db Directories can now be dragged into the script editor 2019-05-16 10:44:05 -05:00
Michael Alexsander Silva Dias
be8dc97be7 Fix leftover connection to the "Open" signal in FileSystemDock
Fixes .
2019-05-15 11:25:52 -03:00
dankan1890
81e48e2cf3 ScriptEditor: Changed the shortcut for contextual help in ALT + F1, to resolve the conflict with the help menu opening shortcut. 2019-05-15 14:27:24 +02:00
Rémi Verschelde
dc7a40f005
Merge pull request from YeldhamDev/undo_scriptbutton_update
Properly update script button when undoing a script addition
2019-05-15 09:50:38 +02:00
Ranoller
7a8e4f64b8 Fix tilemap displaced textures and shapes with origin point BOTTOM_LEFT and CENTER and other casuistry
This commit fix https://github.com/godotengine/godot/issues/22989 fixing displaced textures and not coincident shapes in tilemap. Fix too: https://github.com/godotengine/godot/issues/15249, https://github.com/godotengine/godot/issues/28206, https://github.com/godotengine/godot/issues/28610 and probably others
2019-05-15 04:14:27 +02:00
George Marques
9df1a2442b
Show function name in debugger stack trace
Also show script and line when the instance is gone when resuming from
yield.
2019-05-14 11:39:44 -03:00
Max Hilbrunner
bdf79f4c6e
Merge pull request from Faless/net/ipv4_link_local
Exclude link-local IPv4s from editor host list.
2019-05-14 16:08:16 +02:00
Michael Alexsander Silva Dias
c66bcedb7a Make "Onion Skinning" toggle its own button 2019-05-14 00:42:05 -03:00
Michael Alexsander Silva Dias
587986f654 Properly update script button when undoing a script addition
Fixes .
2019-05-13 22:58:41 -03:00
Hugo Locurcio
deb7152724
Quit the Project Manager when Command + Q is pressed
This uses the same shortcut as quitting Godot while in the editor.

This partially addresses .
2019-05-13 22:17:16 +02:00
Gilles Roudiere
e875f05c3b Improve the anchors and margin workflow 2019-05-13 18:55:31 +02:00
Rémi Verschelde
8667e4abf7
Merge pull request from YeldhamDev/filedock_rmb_inherent
Make possible to create inherited scenes via the RMB menu in the FileSystem dock
2019-05-13 13:51:22 +02:00
Rémi Verschelde
3fa84efb03
Merge pull request from dankan1890/spriteframes_sheet_fix
AnimatedSprite: Add from spritesheets now work as expected. Fix 
2019-05-13 12:13:07 +02:00
dankan1890
abeb61f220 AnimatedSprite: Add from spritesheets now work as expected. Fix 2019-05-12 02:33:05 +02:00
freestraws
537ee747be Apply sprite frames editor FPS value correctly upon _animation_select 2019-05-11 16:32:32 -04:00
Michael Alexsander Silva Dias
dcf27c71b7 Make possible to create inherited scenes via the RMB menu in the FileSystem dock 2019-05-11 05:13:29 -03:00
Rémi Verschelde
89c37dae49
Merge pull request from bojidar-bg/28798-open-filesystem
Open selected folder when pressing the "Open" option in the menu
2019-05-11 09:49:34 +02:00
Rémi Verschelde
58c5eb781e
Merge pull request from guilhermefelipecgs/fix_28737
[EditorSpatialGizmo] Fix error in intersect_ray
2019-05-11 09:45:08 +02:00
ahouts
c9abff4bae add hotkeys to tileset editor 2019-05-10 18:08:56 -07:00
Bojidar Marinov
fedf9cd379
Open selected folder when pressing the "Open" option in the menu
An attempt to fix 
2019-05-10 18:55:50 +03:00
Mitch Curtis
793b50651d Script Text Editor: respect Move Down and Move Up shortcuts on macOS
Handle shortcuts in CodeTextEditor::_input() so that we get them before its
text_editor's TextEdit::_gui_input() function does. If we don't, that
function will execute the following code:

				if (k->get_shift()) {
					_pre_shift_selection();
				}

    #ifdef APPLE_STYLE_KEYS
				if (k->get_command()) {

					cursor_set_line(0);
				} else
    #endif

So using Command+Shift+Up for the Move Up shortcut would just result in
selecting all text to the beginning of the document, rather than moving the
current line up.

Fixes .
2019-05-09 21:08:43 +02:00
Guilherme Felipe
70ead9455f [EditorSpatialGizmo] Fix error in intersect_ray 2019-05-08 16:51:23 -03:00
volzhs
920403c489 Scroll back to top when changing directory in FileSystem dock
Fix 
2019-05-09 04:00:40 +09:00
Lisapple
182a04b1da Replacing filename with path in tooltip into FileSystem dock 2019-05-08 17:15:21 +02:00