Rémi Verschelde
7da532275b
Merge pull request #65541 from clayjohn/renderer-setting
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Split rendering driver project setting into renderer_name and rendering_driver
2022-09-20 09:43:59 +02:00
clayjohn
4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
Rémi Verschelde
35a15e6191
SCons: Refactor handling of production
flag and per-platform LTO defaults
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Fixup to #63288 .
See #65583 for the bug report.
Co-authored-by: Cyberrebell <chainsaw75@web.de>
2022-09-19 18:11:29 +02:00
bruvzg
d104a4cdbd
Add missing initial window flags and window mode to the project settings.
2022-09-19 12:30:10 +03:00
kobewi
9f2dc68279
Replace File/Directory with FileAccess/DirAccess
2022-09-19 11:03:31 +02:00
Rémi Verschelde
04082597f9
Merge pull request #65975 from Faless/web/4.x_features_detection
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[Web] Add feature detection helpers to JS Engine class.
2022-09-18 00:43:13 +02:00
Rémi Verschelde
d0d22bfa5e
Merge pull request #65331 from derammo/derammo_natvis_3
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Add more data structures to Natvis for Visual Studio
2022-09-18 00:43:06 +02:00
Fabio Alessandrelli
6bbde346ab
[Web] Add feature detection helpers to JS Engine class.
2022-09-17 11:21:17 +02:00
MJacred
ac9786c525
Add get_distribution_name() and get_version() to OS
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supports: LinuxBSD, Windows, macOS, iOS, Android, UWP
Co-authored-by: bruvzg
2022-09-16 11:17:36 +02:00
Rémi Verschelde
d79040e7eb
Merge pull request #65496 from MinusKube/popup-capture-mouse-bug
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Fix MOUSE_MODE_CAPTURED not working correctly with popups
2022-09-16 09:23:40 +02:00
bruvzg
89c68bb22d
[macOS] Remove tabs for "Quit" menu item.
2022-09-15 22:27:27 +03:00
bruvzg
734b89124e
[macOS] Fix redraw lag at the edge of the resizing window.
2022-09-15 17:08:12 +03:00
Rémi Verschelde
5ff8e4ee67
Merge pull request #65133 from bruvzg/win_cursor
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[Windows] Simplify cursor handling and add support for fully transparent cursors.
2022-09-14 17:42:53 +02:00
bruvzg
d46bc8f4ac
[macOS, 4.0] Fix unresponsive redraw during live resizing.
2022-09-14 09:59:00 +03:00
Fredia Huya-Kouadio
9d5e48f873
Disable menus and functionality that are not relevant on the Android Editor port
2022-09-13 20:48:33 -07:00
Ted Spikes
21f7bd0723
Check for ios_simulator when building for x86_64
2022-09-13 14:04:08 +03:00
Rémi Verschelde
ff824b6f9d
Merge pull request #65509 from gotnospirit/master-os-get_datetime
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get_datetime_* functions can return wrong values
2022-09-13 11:01:12 +02:00
Rémi Verschelde
5c1ef35def
Merge pull request #65262 from bruvzg/win10_dm
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Disable dark mode title bar on Windows 10.
2022-09-13 10:58:19 +02:00
Rémi Verschelde
ad09e67894
Merge pull request #65682 from m4gr3d/update_editor_versioning_main
2022-09-13 10:38:21 +02:00
Rémi Verschelde
f8ec046b14
Merge pull request #65704 from akien-mga/web-editor-fix-some-errors
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Fix some errors affecting the Web editor
2022-09-13 08:31:59 +02:00
clayjohn
96b7cb66df
Fix multiwindow support in GLES3 for X11, Windows, and MacOS.
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Instead of updating all viewports, then blitting all viewports
to the backbuffer, then swapping all buffers, we run through
all viewports and render, blit, and swap backbuffer before
going to the next viewport.
2022-09-12 17:30:50 -07:00
Fredia Huya-Kouadio
1efafa9dfe
Exclude small screens from the set of supported devices.
2022-09-12 09:47:34 -07:00
Fredia Huya-Kouadio
67b38d0ac2
Update the versioning logic for the Godot Android Editor
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This is necessary to separate subsequent uploads to the Google Play store as each upload needs to increment the version code.
2022-09-12 09:47:07 -07:00
Rémi Verschelde
1513d76cb9
Fix some errors affecting the Web editor
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- Don't warn about minimized/maximized modes not being available.
- Blender and FBX export both depend on running thirdparty applications,
which can't be done (easily at least) for Web and Android editors.
- Editor theme complained about not being able to retrieve texture data
for an icon. It was only used once so instead of flipping at runtime,
let's just add a flipped icon.
Part of #65702 .
2022-09-12 16:29:45 +02:00
Fabio Alessandrelli
27f22b29f8
[Web] Small fixes and enhancements.
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- "Definitive" fix for ENOENT randomly disappearing from emscripten.
- Proper shutdown when setup fails.
- Re-enable WebGL explicit buffer swap.
- Re-enable optional per-pixel transparency.
- Add type cast to make closure compiler happy.
- Remove emscripten Safari WebGL workaround.
- Improve AudioWorklet cleanup.
2022-09-11 09:45:09 +02:00
James
0aecfc9254
Fixes #65377 : get_datetime_* functions can return wrong values
2022-09-10 07:58:38 +08:00
Yuri Sizov
d2a6a187f4
Merge pull request #44118 from Calinou/windows-enable-ansi-escape-codes
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Enable ANSI escape code processing on Windows 10 and later
2022-09-08 19:53:04 +03:00
Rémi Verschelde
c2c659db32
SCons: Refactor LTO options with lto=<none|thin|full>
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Adds support for LTO on macOS and Android. We don't have much experience
with LTO on these platforms so for now we keep it disabled by default
even when `production=yes` is set.
Similarly for iOS where we ship object files for the user to link in
Xcode so LTO makes builds extremely slow to link.
`production=yes` defaults to full LTO.
ThinLTO is much faster for LLVM-based compilers but seems to produce
bigger binaries (at least for the Web platform).
2022-09-08 10:00:02 +02:00
Rémi Verschelde
69233093d7
Merge pull request #65241 from bruvzg/no_keymap_ambiguity
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Fix key mapping changes when moving from macOS to other platform.
2022-09-08 09:24:24 +02:00
Rémi Verschelde
a51dc70dfb
Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_more
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[Net] Rename "ssl" references to "tls" in methods and members.
2022-09-08 09:20:19 +02:00
Rémi Verschelde
df5a356e6c
Merge pull request #65501 from m4gr3d/fix_invalid_project_manager_path_main
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Fix issue causing the project manager to crash because of missing path argument
2022-09-08 09:19:25 +02:00
Fabio Alessandrelli
a95d792420
[Net] Rename "ssl" references to "tls" in methods and members.
2022-09-08 03:24:23 +02:00
Fredia Huya-Kouadio
cd544fd86b
Fix issue causing the project manager to crash because of missing path argument
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In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur.
2022-09-07 14:21:34 -07:00
Fredia Huya-Kouadio
c3c0bea615
Enable long press, pan and scale gestures for the Godot Android Editor
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Fix the bug causing the editor to crash when running the project.
2022-09-07 13:30:10 -07:00
Fredia Huya-Kouadio
1b3511ad49
Cleanup the Android input logic implementation
2022-09-07 13:30:10 -07:00
MinusKube
06b86fad0d
Fix MOUSE_MODE_CAPTURED not working correctly with popups
2022-09-07 19:31:57 +02:00
bruvzg
6f4d233062
Fix key mapping changes when moving from macOS to other platform
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Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07 18:45:35 +02:00
Fabio Alessandrelli
86dd3f312c
[Web] Enable Web exporter in non-dev mode.
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We now have a working OpenGL3/WebGL2 renderer, but extra work is needed
in project manager and editor to simplify the creation of OpenGL3
projects.
2022-09-07 11:58:30 +02:00
Fabio Alessandrelli
fffdbb38e3
Merge pull request #65239 from Geequlim/js2web
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Rename JavaScript singleton to JavaScriptBridge
2022-09-07 09:29:42 +02:00
Fabio Alessandrelli
528e791a5f
[Net] Rename StreamPeerSSL to StreamPeerTLS.
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SSL has been deprectated almost 10 years ago.
2022-09-07 07:38:50 +02:00
Rémi Verschelde
5062aafc2d
Merge pull request #64417 from aaronfranke/has-space
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Replace AABB/Rect2/Rect2i has_no_* methods with has_* methods
2022-09-06 17:00:44 +02:00
Micky
b6daad8d4b
Rename range_lerp
to remap
2022-09-06 07:19:20 +02:00
Aaron Franke
995b9f94e8
Replace Rect2(i) has_no_area with has_area
2022-09-04 23:03:36 -05:00
MatthewZelriche
ef02f06b8c
Fix XSendEvent crash & bootsplash.
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Fixes a crash due to an Xlib error, as well as ensures that Godot
holds the correct size of the window after window modes have been
applied, before exiting the DisplayServerX11 constructor. This ensures
the bootsplash will be displayed with the correct dimensions.
Fixes #65320
2022-09-04 16:46:37 -06:00
derammo
0c46b5f8e9
added more data structures to Natvis for msdev
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can now debug signal_map and connections in Objects
can now view more Variant types, such as packed arrays
2022-09-04 12:06:26 -04:00
Jiri Suchan
c69b22124e
fix: graceful exit on macOS missing Vulkan
2022-09-04 12:00:47 +09:00
Rémi Verschelde
042050a47c
Merge pull request #65283 from bruvzg/reenable_per_pix_transp
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Re-enable per-pixel transparency support on Linux, macOS, and Windows.
2022-09-03 23:52:18 +02:00
Rémi Verschelde
7ced3a6e37
Merge pull request #65111 from MatthewZelriche/DroppedXEventFix
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Fix dropped XEvents early in main window lifetime.
2022-09-03 20:36:39 +02:00
bruvzg
57829b7cc4
Re-enable per-pixel transparency support on Linux, macOS, and Windows (for Vulkan and OpenGL rendering drivers).
2022-09-03 19:16:03 +03:00
bruvzg
6ce0d3a212
Disable dark mode title bar on Windows 10.
2022-09-03 11:11:22 +03:00
Raul Santos
471c9c2969
Add support for system dark mode (Linux)
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- Use `org.freedesktop.appearance color-scheme` to support system dark mode.
2022-09-02 16:49:21 +02:00
Geequlim
48f9069f3a
Rename JavaScript singleton to JavaScriptBridge
2022-09-02 21:11:15 +08:00
Rémi Verschelde
fe0b893dc7
Merge pull request #65242 from bruvzg/menu_event_multiwindow
2022-09-02 13:55:37 +02:00
Rémi Verschelde
f81a4b2478
Merge pull request #65026 from bruvzg/dark_mode
2022-09-02 13:54:46 +02:00
bruvzg
f255ecb241
[macOS] Simplify handling of menu accelerators, and send event to the focused window instead of main.
2022-09-02 13:56:27 +03:00
Rémi Verschelde
027415312e
Merge pull request #65132 from bruvzg/global_menu_shortcuts_context
2022-09-01 17:02:04 +02:00
MatthewZelriche
91ba9bcb03
Fix dropped XEvents early in main window lifetime.
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The DisplayServerX11 constructor processes pending events shortly
after constructing the main window. However, it discards pending events
on the event queue that it is not interested in. This results in these
events never making it to the main events thread and as a result are
never processed. We need to save the events we don't handle in
DisplayServerX11 so that they can be resent for later handling by the
events thread.
2022-09-01 07:42:03 -06:00
Rémi Verschelde
d454b944e7
Merge pull request #65107 from MatthewZelriche/X11MinimizeMaximizeFix
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Fix minimize/maximize not taking effect in X11.
2022-09-01 08:43:43 +02:00
bruvzg
b85a4c5d79
[macOS] Handle accelerator and click events of the global menu items separately.
2022-09-01 08:13:56 +03:00
bruvzg
629ae58a80
Add support for system dark mode and accent color detection (macOS and Windows). Add support for dark mode title bar on Windows.
2022-08-31 11:37:01 +03:00
bruvzg
77a4567122
[Windows] Simplify cursor handling and add support for fully transparent cursors.
2022-08-31 11:16:02 +03:00
Rémi Verschelde
c80ea41e3b
Merge pull request #65095 from m4gr3d/update_get_current_dir_main
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Additional fixes to the Android `get_current_dir()` implementation.
2022-08-31 09:00:53 +02:00
Rémi Verschelde
87f9038ca0
Merge pull request #65094 from Faless/web/4.x_templates_refactor
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[Web] Require threads, rtti, allow optimize=speed.
2022-08-30 23:57:02 +02:00
MatthewZelriche
87937bcf87
Fix minimize/maximize not taking effect in X11.
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Attempts to construct an X11 window in an initial state of
minimized/maximized would fail due to the window being unmapped.
We simply check for failed mode changes during an unmap and reapply
them if necessary.
2022-08-30 12:52:24 -06:00
Fabio Alessandrelli
f958f00283
[Web] Require threads, rtti, allow optimize=speed.
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Update export names (web[_dlink]_[release|debug].zip).
The Build with dynamic linking is broken due to high number of imports
in output wasm (likely emscripten regression issue 15487).
2022-08-30 20:01:19 +02:00
Fredia Huya-Kouadio
f916dff26d
Additional fixes to the Android get_current_dir()
implementation.
2022-08-30 10:04:12 -07:00
Rémi Verschelde
432b25d364
Merge pull request #65066 from aaronfranke/str-path-join
2022-08-30 10:01:11 +02:00
MatthewZelriche
37f3b9f1ef
Fix fullscreen on X11.
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Attempts to set a Godot window to fullscreen prior to the window being
mapped would silently fail. This commit uses
_window_fullscreen_check to test if a window had been set to fullscreen
while unmapped, and if so, resets it to fullscreen once the window has
been successfully mapped.
Fixes #54065
2022-08-29 19:11:20 -06:00
Aaron Franke
10a56981dc
Rename String plus_file
to path_join
2022-08-29 19:38:13 -05:00
Fabio Alessandrelli
d20b32186f
[Web] Rename JavaScript platform to Web.
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Also rename export name from "HTML5" to "Web".
2022-08-29 11:52:00 +02:00
Rémi Verschelde
c08e84af0d
Merge pull request #64943 from MatthewZelriche/FixUnMappedAncestor
2022-08-29 08:19:50 +02:00
Rémi Verschelde
35af2b0edd
Merge pull request #64921 from bruvzg/win_arm
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[Windows] Improve build environment detection, add support for Windows on ARM.
2022-08-27 18:46:54 +02:00
Rémi Verschelde
67e731d450
Merge pull request #64507 from RandomShaper/remove_unused
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Remove unused `force_quit` variable from many OS abstractions
2022-08-27 18:42:20 +02:00
MatthewZelriche
93af2993f0
Fix X11 menu window bug.
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Fixes an issue where XSetInputFocus fails due to the window not
being viewable.
Fixes #62635
Fixes #60690
2022-08-27 07:38:09 -06:00
bruvzg
8dab4a2aa3
[Windows] Improve build environment detection, add support for Windows on ARM.
2022-08-27 16:10:53 +03:00
Pedro J. Estébanez
6e647dea24
Remove unused force_quit variable from many OS abstractions
2022-08-27 13:41:53 +02:00
Rémi Verschelde
046c69b2a5
Merge pull request #64923 from akien-mga/scons-linux-gnu-ld-detection
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Linux: Fix GNU ld detection for `pck_embed` linker script
2022-08-26 23:09:01 +02:00
Rémi Verschelde
4f60fd0480
Merge pull request #64777 from bruvzg/extend_to_title
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[macOS] Extend editor contents to the window title bar for better space usage.
2022-08-26 23:03:31 +02:00
bruvzg
bc4ba6cb78
[macOS] Extend editor contents to the window titlebar for better space usage.
2022-08-26 15:12:43 +03:00
Rémi Verschelde
fce3602a1e
Linux: Fix GNU ld detection for pck_embed linker script
2022-08-26 14:06:56 +02:00
bruvzg
d91cb1d5d5
[macOS export] Simplify code signing options, add support for rcodesign tool for signing and notarization.
2022-08-26 14:23:31 +03:00
Rémi Verschelde
ca26c78e7e
Merge pull request #64562 from bruvzg/fix_dup_locales
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[macOS / iOS Export] Fix generation of duplicate locale property list files.
2022-08-26 10:47:28 +02:00
Rémi Verschelde
1b8f2e20bf
Merge pull request #64912 from m4gr3d/fix_android_arch_mapping_main
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Revert the architecture values update made to the Android export logic
2022-08-26 07:45:02 +02:00
Fredia Huya-Kouadio
ba9e2cf512
Revert the architecture values update made to the Android export logic
2022-08-25 20:06:48 -07:00
Hugo Locurcio
ce56743aa1
Improve platform-specific READMEs to add useful links
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This also adds READMEs for all platforms.
2022-08-25 17:50:53 +02:00
Aaron Franke
27b0f18275
Unify bits, arch, and android_arch into env["arch"]
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Fully removes the `bits` option and adapts the code that relied on it.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-08-25 11:19:20 +02:00
Rémi Verschelde
8c1dc0c7ea
Merge pull request #64630 from nathanfranke/ios-opaque
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(4.x) iOS: Force app store icon to be opaque, use proper errors
2022-08-25 08:43:39 +02:00
Rémi Verschelde
9085409492
Merge pull request #64414 from m4gr3d/fix_get_current_dir_main
2022-08-23 16:15:02 +02:00
kobewi
8be27dc59e
Replace Array return types with TypedArray
2022-08-22 22:42:36 +02:00
Rémi Verschelde
7c85c4a27e
Merge pull request #64374 from RandomShaper/inheritable_cl_args
2022-08-22 21:48:28 +02:00
Fabio Alessandrelli
1e044da15c
Merge pull request #64481 from jamie-pate/master
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Improve performance of screen_get_dpi() in Javascript
2022-08-20 13:36:04 +02:00
Fredia Huya-Kouadio
a356e49803
Fix issue with get_current_dir()
returning the wrong path on Android
2022-08-19 20:08:19 -07:00
Nathan Franke
d769ff184f
ios: force app store icon to be opaque, use proper errors
2022-08-19 13:19:13 -05:00
Pedro J. Estébanez
e886d662ec
Overhaul CLI argument forwarding to processes started by the editor
2022-08-19 11:15:56 +02:00
bruvzg
8c56a7416b
Implement MenuBar
control to wrap PopupMenu
s or native menu, use native menu for editor.
2022-08-18 22:25:44 +03:00
bruvzg
16b45ee542
[macOS / iOS Export] Fix generation of duplicate locale property list files.
2022-08-18 09:44:43 +03:00
Jamie Pate
c2e3971013
Improve performance of screen_get_dpi() in Javascript
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Replace a bisect with a single multiplication when calling
screen_get_dpi() in Javascript
Tested the value of
window.matchMedia(`(resolution:${(window.devicePixelRatio*96).toFixed(100)}dpi)`).matches
which is true except for values that cause a lot of rounding errors
(e.g. dpr : 0.3 => resolution: 28.799999999999997dpi)
Even in these cases the value matches the result of the previous
`findDPI()` method.
See also:
6cff589b5b (r81273660)
2022-08-15 21:12:19 -07:00
Fredia Huya-Kouadio
44dc24ec38
Disable threads used to check on plugins to load
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The functionality is unavailable on Android (requires export capability) and unnecessarily consumes resources
2022-08-15 02:30:43 -07:00
Fredia Huya-Kouadio
b3117b6369
Fix issue preventing the Android Editor from displaying the project content
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The issue was causing by a bug within the logic for `FileAccessFilesystemJAndroid#eof_reached()` causing that value to remain false after the eof was reached.
This in turn caused an infinite loop in the file scanner preventing the project's content from showing up.
2022-08-15 02:22:10 -07:00
Fredia Huya-Kouadio
45c7377556
Refactor the export checking logic to improve separation of concerns
2022-08-14 09:12:04 -07:00
Pedro J. Estébanez
8c2a577350
Clean iOS platform config of long gone macro
2022-08-10 21:42:49 +02:00
Rémi Verschelde
1b06b668c9
Merge pull request #49829 from naithar/feature/ios-plugins-swift-4.0
2022-08-10 14:09:58 +02:00
Hugo Locurcio
debfc7c38b
Enable ANSI escape code processing on Windows 10 and later
...
This lets the engine and projects use the same color codes
in the terminal on all platforms. This includes support for
`print_rich()` (GDScript) and `print_line_rich()` (C++).
2022-08-10 00:53:11 +02:00
Sergey Minakov
c99e8aeac3
[iOS] Extend iOS plugins to support Swift runtime
2022-08-09 20:20:54 +03:00
bruvzg
6510e11ae9
Fix memory leak when accessing/listing system fonts.
2022-08-09 12:57:53 +03:00
Rémi Verschelde
557c16bb88
Merge pull request #62885 from madmiraal/fix-59931
2022-08-08 15:53:48 +02:00
Rémi Verschelde
5df8eae862
Merge pull request #64014 from RedMser/keep-screen-on-singledef
2022-08-08 12:04:04 +02:00
RedMser
c939f336d6
Only define keep_screen_on
project setting once
2022-08-06 22:10:24 +02:00
Larry Tran
2ea4baae0a
Merge branch 'master' into bugfix-ios-export
2022-08-05 18:47:20 -05:00
Larry Tran
e029e66454
Remove unnecessary string replacement
2022-08-05 18:15:57 -05:00
Rémi Verschelde
04a66e1bab
Merge pull request #63882 from RedMser/keep-screen-on-windows
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Implement `keep_screen_on` for Windows
2022-08-05 23:47:20 +02:00
bruvzg
944779a132
Implement screen_is_kept_on
for macOS.
2022-08-05 13:14:13 +03:00
RedMser
00e788e611
Implement keep_screen_on
for Windows
2022-08-05 11:58:50 +02:00
Brian Semrau
103c0fa6e6
Add support for multiple virtual keyboard types
2022-08-04 10:41:33 -04:00
bruvzg
2f9be29c73
Implement screen_set_keep_on
for macOS
2022-08-04 10:38:26 +03:00
Rémi Verschelde
9daffa12be
Merge pull request #49058 from madmiraal/add-override-fileaccess
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Add override keywords to FileAccess and DirAccess derived classes
2022-08-02 20:03:24 +02:00
Marcel Admiraal
c06025fa13
Add override keywords to DirAccess derived classes
2022-08-02 16:39:44 +01:00
Marcel Admiraal
cafb19e608
Add override keywords to FileAccess derived classes
2022-08-02 16:35:15 +01:00
Rémi Verschelde
33258d850c
Merge pull request #61315 from lawnjelly/variant_bucket_pools
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Variant memory pools
2022-08-02 15:54:18 +02:00
Rémi Verschelde
1418f97c70
File: Re-add support to skip CR (\r
) in File::get_as_text
...
This was removed in #63481 , and we confirmed that it's better like this,
but we add back the possibility to strip CR as an option, to optionally
restore the previous behavior.
For performance this is done directly in `String::parse_utf8`.
Also fixes Android `FileAccess::get_line()` as this one _should_ strip CR.
Supersedes #63717 .
2022-08-01 00:40:35 +02:00
Yuri Sizov
9f55bd971e
Extract EditorResourceConversionPlugin into its own source files and clean up editor includes
2022-07-31 21:14:15 +03:00
derammo
77b31ea365
Visual Studio Natvis file works for Variant again
2022-07-31 07:59:19 -04:00
Rémi Verschelde
3e5ad8213f
Merge pull request #63563 from aaronfranke/export-arch
2022-07-30 11:22:25 +02:00
Rémi Verschelde
f4f8b18ebe
Merge pull request #63647 from bruvzg/exp_msg_imp
...
Improve some export error messages.
2022-07-30 09:21:11 +02:00
Rémi Verschelde
15a02c49be
Merge pull request #61647 from KoBeWi/SaverResource
2022-07-29 22:30:51 +02:00
bruvzg
ea00cf7270
Improve some export error messages.
2022-07-29 22:44:59 +03:00
bruvzg
d6a9384a32
[Linux] Fix build with missing DBUS.
2022-07-29 22:16:21 +03:00
kobewi
c3606cb5f3
Swap arguments of ResourceSaver.save()
2022-07-29 19:53:09 +02:00
Rémi Verschelde
7199314eb3
Merge pull request #63595 from reduz/remove-signal-connect-binds
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Remove Signal connect binds
2022-07-29 18:10:39 +02:00
Aaron Franke
17c4cd6412
Update export dialog to handle many architectures
2022-07-29 10:24:58 -05:00
Aaron Franke
a0072ba39f
Make some editor export methods const
2022-07-29 10:24:13 -05:00
Juan Linietsky
d4433ae6d3
Remove Signal connect binds
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Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
bruvzg
f973069afb
[Linux] Load dbus libraries dynamically.
2022-07-29 11:19:19 +03:00
bruvzg
51c5ba9da7
[Linux] Replace fontconfig wrapper with a one generated from the older library version (2.12.6, Ubuntu 18.04 LTS).
2022-07-29 08:55:19 +03:00
Rémi Verschelde
0dcf679bdc
Merge pull request #63548 from pattlebass/master-html5-vibrate
2022-07-27 22:19:37 +02:00
pattlebass
130e715ab9
HTML5: Add support for Input.vibrate_handheld()
2022-07-27 22:54:41 +03:00
bruvzg
9ced8bcca3
Load fontconfig libraries dynamically.
2022-07-27 21:07:21 +03:00
bruvzg
f86448520a
Fix Linux build without fontconfig.
2022-07-27 17:21:04 +03:00
Rémi Verschelde
cc5135959b
Merge pull request #62973 from bruvzg/sysfont_support
2022-07-27 13:38:30 +02:00
Rémi Verschelde
f3fbb157ca
Merge pull request #63121 from aaronfranke/editor-export-split
2022-07-27 11:19:40 +02:00
Rémi Verschelde
835da447da
Merge pull request #63481 from m4gr3d/fix_remaining_scoped_storage_regressions_main
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Address remaining scoped storage regressions
2022-07-26 18:17:03 +02:00
Fredia Huya-Kouadio
9679c67904
Address remaining scoped storage regressions
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- Accelerate common path used to check the storage scope for a given path
- Update the logic for the `get_as_text()` method - previous logic loads the content of a text file one byte at a time
2022-07-26 07:44:08 -07:00
Aaron Franke
e53ae13178
Split up editor export code into multiple files
2022-07-26 08:28:19 -05:00
Rémi Verschelde
ba2cffc575
Merge pull request #63096 from aaronfranke/exp-template-names
2022-07-26 10:28:25 +02:00
bruvzg
36ef8f29dc
Implement support for loading system fonts on Linux, macOS / iOS and Windows.
2022-07-26 08:38:05 +03:00
Rémi Verschelde
3e0e84a54c
Merge pull request #63459 from Kev/bigobj-for-msvc-release
2022-07-25 23:08:26 +02:00
Kevin Smith
d8900e0020
Use bigobj for release MSVC builds
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Previously it was used only on debug builds, but recent
additions to variant_call.cpp have made that unit too
large even in release_debug.
It was originally set to debug only because using it
breaks mingw, so this only reinstates it for MSVC where
it shouldn't have any drawbacks (famous last words).
Test-Information:
Builds for me with
scons -j 40 platform=windows target=release_debug
and my game then runs from it.
2022-07-25 20:10:20 +01:00
Rémi Verschelde
90019676b0
Code quality: Fix header guards consistency
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Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
Rémi Verschelde
3084a48ace
Merge pull request #63219 from reduz/implement-vector4-projection
2022-07-25 11:13:27 +02:00
MaxIsJoe
f3979527de
Fixes OS.get_unique_id()
string not getting printed properly
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Fixes #61023
Changing it back to how it's done on the 3.x branch fixed the text not being written properly.
2022-07-24 11:05:36 +02:00
reduz
455c06ecd4
Implement Vector4, Vector4i, Projection
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Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00
Rémi Verschelde
667cef39b4
Merge pull request #63341 from RandomShaper/fix_uwp_accum_input
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Flush buffered input events on UWP
2022-07-23 13:50:00 +02:00
Pedro J. Estébanez
b53d032fb8
Flush buffered input events on UWP
2022-07-23 12:06:22 +02:00
Aaron Franke
8b5c744f95
Update export template names for Windows, Mac, and Linux
2022-07-22 18:40:59 -05:00
Rémi Verschelde
f37990ed77
Merge pull request #63278 from akien-mga/scons-linux-refactor-linker
2022-07-22 11:40:10 +02:00
Rémi Verschelde
ed926c4ec1
Merge pull request #63303 from hansemro/x11-eraser-case-insensitive
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[X11] Do case-insensitive search for pen inversion detection
2022-07-22 09:17:04 +02:00
Hansem Ro
0f5436098b
[X11] Do case-insensitive search for pen inversion detection
2022-07-21 19:25:22 -07:00
Rémi Verschelde
c8479c0d4d
SCons: Refactor Linux linker options with linker=<bfd|gold|lld|mold>
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The new option is `linker` and lets the user specify the argument to
the`-fuse_ld=` linker flag directly. The supported options are:
- `default`: No change, typically uses GNU ld (bfd) unless the user or
distro picked a different default `/usr/bin/ld`.
- `bfd`: GNU ld from binutils
- `gold`: GNU gold from binutils
- `lld`: lld from LLVM
- `mold`: mold, an extremely fast modern linker, not (yet) intended for
use in production but great for development speed. Provided by distro
`mold` package or needs to be compiled from source and installed to
`/usr` otherwise.
Removes the `use_lld=yes` option, and make lld actually usable with GCC
too.
Not all the above are compatible or recommend for LTO, we recommend
using GNU ld with GCC LTO, or lld with LLVM ThinLTO.
2022-07-22 01:00:35 +02:00
bruvzg
3833165d85
[Export] Update generated CLI helper script to work on clean macOS Monterey installation.
2022-07-21 13:50:37 +03:00
bruvzg
8823eae328
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
Riteo
a21f8b7c13
Improve linuxbsd
headless building, cleanup build scripts
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Now the `linuxbsd` platform can be built headlessly (e.g. without X11
development libraries).
I also cleaned up some weird (old?) usages of the `env` variable which
seem to make no difference and are used nowhere else.
2022-07-20 19:48:35 +02:00
Riteo
f035e7844f
Remove -pipe
from LINKFLAGS
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For some reason this fixes the CI from going OOM.
2022-07-20 19:04:31 +02:00
bruvzg
680b5f1afb
[Windows] Set fullscreen flags on window creation.
2022-07-19 13:36:39 +03:00
bruvzg
7c005ba723
Improve DisplayServer.window_set_current_screen
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Prevent unnecessary fullscreen toggle animation on macOS, when screen is not changed
Fix window position on Linux/X11
2022-07-19 12:26:11 +03:00
pattlebass
d57a76c809
HTML5: Make OS.get_locale()
match other platforms
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Fixes #63029 .
2022-07-15 22:11:39 +03:00
Marcel Admiraal
6661141c21
Fix incorrect Android scancodes
2022-07-13 16:24:01 +01:00
Rémi Verschelde
19b10e2784
Merge pull request #62824 from MinusKube/haunted-editor-bug
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Fix haunted editor bug causing weird issues with mouse behaviour
2022-07-13 14:13:16 +02:00
Rémi Verschelde
9b3972ad48
Merge pull request #62843 from RandomShaper/fix_iphone_input
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Flush accumulated input events on iOS
2022-07-11 18:28:36 +02:00
Pedro J. Estébanez
1b98e904d0
Flush accumulated input events on iOS
2022-07-08 21:37:07 +02:00
kobewi
d2900429e8
Add static methods for creating Image and ImageTexture
2022-07-08 13:40:47 +02:00
MinusKube
7b05df8029
Move windows display server's 'outside' field to WindowData struct
2022-07-07 21:11:00 +02:00
Rémi Verschelde
1b8711b56c
Merge pull request #62813 from bruvzg/android_fix_zstd_build
2022-07-07 15:16:57 +02:00
bruvzg
e873778561
Use clang as assembler to ensure preprocessing is done, and add assembler "target" flag.
2022-07-07 14:15:12 +03:00
bruvzg
238ac2fdd5
[macOS] Improve file association handling, and allow URL schema handling.
2022-07-07 12:11:31 +03:00
bruvzg
a194043ea8
Check if GL manager exist to prevent crash when using multithreaded renderer with Vulkan.
2022-07-06 09:56:47 +03:00
Fredia Huya-Kouadio
f9c19298ce
Add full support for Android scoped storage.
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This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer.
This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately.
2022-07-05 03:00:37 -07:00
Rémi Verschelde
344b42703b
Merge pull request #62212 from hansemro/eraser-detect-4
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Add inversion/eraser-end property for tablet pens
2022-07-04 21:48:19 +02:00
Hansem Ro
6dcc9d1131
[macOS, Windows, X11] Add stylus inverted/eraser support to
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InputEventMouseMotion event
2022-07-04 10:36:53 -07:00
lawnjelly
b221eab426
Variant memory pools
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Memory pools via PagedAllocator for Transform2D, Transform3D, Basis and AABB.
2022-07-04 12:01:46 +01:00
Rémi Verschelde
e79cb76146
Merge pull request #62611 from akien-mga/android-preset-refactor-custom-build
2022-07-03 18:38:39 +02:00
Rémi Verschelde
ef4a5cd10b
Android: Refactor Custom Build options in export preset
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Instead of reusing the custom_template/ prefix which is actually only
used for the prebuilt APK workflow, we add a new custom_build/ prefix.
This is a slight compat breakage (users will have to redo their config)
but enables us to group the Min SDK and Target SDK options where they make
sense, and avoid reusing the previously hardcoded Target SDK 30 from
Godot 3.4.
Those two options are now strings instead of integers so that we can keep
them empty by default, and show their default value using a placeholder.
So some validation has been added to make sure they are proper ints.
The upper bound on Target SDK was also removed as it's a common use case
to use it to try to target newer released SDKs. But we warn the user that
this wasn't validated by us.
The export info dialog is now exclusive so that when it doesn't auto-close,
i.e. when it errors, you don't close it by mistake by clicking outside.
Fixes #62465 .
2022-07-03 17:05:28 +02:00
bruvzg
b2462cfd8a
[macOS] Use statically linked MoltenVK by default, automatically detect MoltenVK SDK install (only in the default location).
2022-07-03 17:11:18 +03:00
Rémi Verschelde
ec1348a72a
Merge pull request #62618 from Bromeon/bugfix/exit-code
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Fix exit code of --help and --version, and test them in CI
2022-07-02 10:25:03 +02:00
Fabio Alessandrelli
04bdd7eb93
Merge pull request #62607 from RPicster/master-default-cursor-fix
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Default cursor fix for html5 export
2022-07-02 08:05:52 +02:00
Jan Haller
d38d76d039
Fix exit code of --help and --version, and test them in CI
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Corrects prior regression which caused ERROR output and exit code of 1.
2022-07-02 01:17:35 +02:00
bruvzg
4cca1352b9
[macOS export] Unref FileAccess to ensure chmod is successful.
2022-07-02 00:34:27 +03:00
Raffaele Picca
7e43fb6ad2
Default cursor fix for html5 export
2022-07-01 20:50:04 +02:00
bruvzg
b767d2e0fd
Add arch flag to assembler to fix build on ARM64 macOS / iOS.
2022-07-01 12:44:23 +03:00
Wilson E. Alvarez
aadf831a67
Properly check for fullscreen toggle made through the Window Manager
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Fixes #40007 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-06-30 12:14:46 +02:00
Rémi Verschelde
898e09e2e6
Merge pull request #61691 from madmiraal/android-ndk-23
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Upgrade Android NDK to r23 LTS
2022-06-26 21:23:23 +02:00
Fredia Huya-Kouadio
6a7471b204
Merge pull request #62289 from madmiraal/fix-61816
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Remove broken scroll gesture on Android
2022-06-25 18:48:14 -07:00
Marcel Admiraal
48efd563e4
Upgrade Android NDK to r23 LTS
2022-06-25 14:58:30 +01:00
Gustavo Maciel
ec6d5d6cba
Update android:targetSdkVersion from 30 to 31
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Starting in August 2022, new apps will need to target API level 31 (Android 12) or higher and adjust for behavioral changes.
Read more here: https://developer.android.com/google/play/requirements/target-sdk
2022-06-23 15:17:15 +02:00
Marcel Admiraal
076638f13b
Remove broken scroll gesture on Android
2022-06-21 17:14:20 +01:00
Rémi Verschelde
a60e2085b6
Merge pull request #62000 from gregcsokas/master
2022-06-17 13:02:19 +02:00
gregcsokas
42e619c01e
Adding function key support from F17 to F35
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OSX supports everything by default,
Linux is also capable of supporting every function key,
Windows as I know support only up to F24
2022-06-16 19:38:21 +02:00
Marcel Admiraal
806e7d18d1
Ensure joystick has been added or not already removed when processing input
2022-06-16 18:15:25 +01:00
Jiri Suchan
8d94d26caf
refactoring: simplify compiler version check
2022-06-14 22:23:20 +07:00
Fabio Alessandrelli
3a2fbd6fae
[HTML5] Add GDNative+Threads build.
2022-06-14 14:09:06 +02:00
Fredia Huya-Kouadio
6b9a81900e
Migrate the Godot Editor java source file to Kotlin.
2022-06-09 13:26:24 -07:00
bruvzg
e00571b194
Add readable export errors.
2022-06-08 17:55:46 +03:00
bruvzg
40b3be7912
Remove mouse events that closed the popup from queue, to fix pop-up reopening.
2022-06-02 08:35:27 +03:00
Rémi Verschelde
cd7871867f
Merge pull request #61579 from madmiraal/android-kotlin-java-version
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Ensure Android Java and Kotlin compile to the same version
2022-06-01 18:31:09 +02:00
Marcel Admiraal
b19bbadcf0
Ensure Android Java and Kotlin compile to the same version
2022-06-01 16:23:44 +01:00
Fredia Huya-Kouadio
6f7ec7f723
Misc editor tweaks and polishes:
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- Using a bucketized approach to select the editor scale in order to avoid too high values
- Add default app dimensions: used on Android devices with free floating app windows to set the default app frame
- Add ability to launch the Game window in an adjacent frame when in multi window mode
2022-05-31 23:49:40 -07:00
Rémi Verschelde
b777454097
Merge pull request #61573 from madmiraal/android-cleanup
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Cleanup Android C++ code
2022-05-31 23:48:16 +02:00
Marcel Admiraal
2afef001e7
Cleanup Android C++ code
2022-05-31 17:11:05 +01:00
Marcel Admiraal
d0cb299f04
Only use Android fullscreen theme for splash screen
2022-05-27 16:54:44 +02:00
Rémi Verschelde
6aa7449d60
HTML5: Run npm audit fix
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And re-add `node_modules` to `.gitignore` which I mistakenly removed
with an earlier cleanup.
2022-05-25 14:56:43 +02:00
Rémi Verschelde
3ff6d794c0
HTML5: Enable mbedTLS module for Crypto object
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Increases the size of the wasm by around 3% (~300-350 KiB).
This enables using the Crypto object for hashing, signing and encryption,
and therefore reduces the gap between the features of the HTML5 platform
and other platforms.
Closes https://github.com/godotengine/godot-proposals/issues/3574 .
2022-05-25 14:19:49 +02:00
Rémi Verschelde
360119ffbf
Merge pull request #61352 from Faless/ext/linux_export
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[Editor] Fix GDExtension GNU/Linux export.
2022-05-25 01:17:59 +02:00
Fabio Alessandrelli
9c2b5ae5ce
[Editor] LinuxBSD export reports Linux as OS name.
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This is in line with what's reported by the `OS` class on GNU/Linux, and
is required by the extension exporter to identify the correct library.
For BSD, we should either finish splitting the platform (into
platform/bsd) or register a separate exporter with OS name BSD and
proper templates detection.
2022-05-24 12:01:34 +02:00
Rémi Verschelde
3bee0689bc
Merge pull request #61333 from m4gr3d/fix_restart_logic_main
2022-05-23 23:11:53 +02:00
Fredia Huya-Kouadio
d38ffda2c3
Fix the logic to restart the Godot application
2022-05-23 13:15:48 -07:00
Rémi Verschelde
9b3dd5e8c5
Merge pull request #61330 from madmiraal/android-duplicate-register
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Remove duplicate Android sensor listener registrations
2022-05-23 21:58:50 +02:00
Rémi Verschelde
9923851370
Fix typos with codespell
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Using codespell 2.2-dev from current git.
2022-05-23 21:32:19 +02:00
Marcel Admiraal
cf0f967e6d
Remove duplicate Android sensor listener registrations
2022-05-23 20:33:13 +02:00
reduz
45af29da80
Add a new HashSet template
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* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
Rémi Verschelde
3aa83a0235
Merge pull request #61020 from timothyqiu/wait-busy
2022-05-19 15:41:41 +02:00
Aaron Record
900c676b02
Use range iterators for RBSet in most cases
2022-05-19 12:09:16 +02:00
Haoyu Qiu
fc3b845c07
Add dedicated macros for property name extraction
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* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NO_EDITOR
* Extract missing ADD_ARRAY*, ADD_SUBGROUP* macros
2022-05-19 14:08:47 +08:00
Rémi Verschelde
ccdd85d8e7
Merge pull request #61001 from derammo/derammo_popup_conditional_hide
2022-05-17 12:56:53 +02:00
Rémi Verschelde
d6e7dcbea9
Merge pull request #61074 from timoschwarzer/fix-ios-vibration-duration
2022-05-16 12:00:26 +02:00
reduz
746dddc067
Replace most uses of Map by HashMap
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* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
(order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
Timo Schwarzer
05d524b624
Fix vibration duration on iOS
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Fixes #61063
2022-05-16 10:34:49 +02:00
Haoyu Qiu
ffd5362187
Swap the meaning of CURSOR_WAIT and CURSOR_BUSY
2022-05-14 10:13:42 +08:00
derammo
47d0dc8a41
popup deferred hide suppressed if reopened
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popup no longer tries to close itself a second time
popup no longer closes after having been reopened
fixed bug in RenameDialog not calling base (by inspection)
fixes #59181
fixes #60921
reverts #59287
2022-05-13 09:30:00 -04:00
Rémi Verschelde
349aa9c884
Merge pull request #60894 from derammo/derammo_opengl3_windows
2022-05-13 15:07:13 +02:00
Hugo Locurcio
78b4ec2d4d
Increase compiler optimization when using target=release
on iOS/Android
2022-05-13 01:12:20 +02:00
Rémi Verschelde
ff30a09993
Merge pull request #60643 from clayjohn/GLES3-3D
2022-05-12 21:08:02 +02:00
clayjohn
652adcd5bf
Basic 3D rendering
2022-05-12 10:37:27 -07:00
reduz
8b7c7f5a75
Add a new HashMap implementation
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Adds a new, cleaned up, HashMap implementation.
* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing ).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).
This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
derammo
96c21bc749
opengl3 driver now works on windows including multi window
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fixed and simplified gl_manager_windows
swap buffers now called for all windows
fixed missing pixel format setting in additional windows
this makes them work in OpenGL contexts
changed verbose error printing to write once
this error message happens very frequently while opengl3 is not finished
removed dead code no longer needed after changes
fixed comments that were misinformation
window messages during window creation now handled
these were previously discarded
messages now tunnel the required context
changed failure to create opengl3 window on windows to be more fatal
marked a problem with pen code
conditional compilation of vulkan and opengl3 on windows fixed
windows debug builds now show messages on debug console also
rendering driver selection box now shows only compiled drivers
marked some problematic code
thanks to akien-mga for patiently rewriting my style mistakes
2022-05-11 16:12:40 -04:00
bruvzg
d36c5514d3
Fix ZipIO crash when reused (and possible leaks).
2022-05-11 16:08:17 +03:00
Fabio Alessandrelli
9bdb853eec
[HTML5] Limit the returned OS cpu count to 2.
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Temporarily workaround issues due to godot spawning too many threads.
2022-05-11 00:26:02 +02:00
Fabio Alessandrelli
39d9a5540c
[HTML5] Fix JS "tools" editor plugin.
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Needed update after file/dir access refactoring.
2022-05-10 23:56:32 +02:00
Fabio Alessandrelli
e8110474b6
[HTML5] Add "webgl/webgl2.h" as OpenGL include.
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Requires emscripten versions > 2.0.17 .
2022-05-10 23:56:21 +02:00
bruvzg
ffe61e0895
[macOS / iOS] Fix text-to-speech build with older macOS / iOS SDK.
...
Add __has_include check for AVFAudio include.
Add some explicit casts to avoid conflicts.
Change all `include`s to `import`s for consistency.
2022-05-10 21:11:34 +03:00
Haoyu Qiu
a71e808112
Try to convert OS::execute() output to Unicode on Windows
2022-05-10 20:54:48 +08:00
bruvzg
b268c4b4bc
[Windows] Save and re-apply window icon when changing window style.
2022-05-10 11:12:04 +03:00
Rémi Verschelde
c366f8d2d4
Crash handler: Use print_error
to include backtrace in logs
2022-05-05 12:22:56 +02:00
Marcel Admiraal
c893302ca1
Read and store joypad events in a separate thread on x11 platform
2022-05-05 07:51:54 +02:00
bruvzg
800a68837f
Fix export plugins after embedded PCK loading changes.
2022-05-04 12:57:21 +03:00
Rémi Verschelde
5022efef02
Merge pull request #51682 from mdavisprog/os-is-process-running
...
OS::is_process_running function.
2022-05-04 09:02:33 +02:00
mdavisprog
f3c1232c59
Add OS::is_process_running function.
...
Adds the is_process_running function to the native OS class and exposes it to script.
This is implemented on Windows and Unix platforms. A stub is provided for other platforms that do not support this function.
Documentation is updated to reflect new API function.
2022-05-03 17:27:17 -07:00
Fabio Alessandrelli
070bd87aaa
[JS] Add flag to disable weak symbols in ZSTD.
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Weak symbols are currently broken in upstream emscripten.
2022-05-03 21:52:55 +02:00
Fabio Alessandrelli
a4c3e915be
Added missing signature.
2022-05-03 18:44:49 +02:00
Rémi Verschelde
297241f368
Merge pull request #60714 from Calinou/typedef-remove-ref
...
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
2022-05-03 14:28:18 +02:00
Rémi Verschelde
cb7a5a81ad
Merge pull request #60224 from pfeodrippe/fix-simultaneous-touches
2022-05-03 13:56:45 +02:00
Rémi Verschelde
3894b08d0d
Merge pull request #60553 from madmiraal/separate-display_safe_area
2022-05-03 11:20:46 +02:00
Rémi Verschelde
c9ce4069a3
Merge pull request #60601 from touilleMan/gdextension_get_library_path
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Add GDNativeInterface::get_library_path to GDExtension
2022-05-03 08:13:34 +02:00
Hugo Locurcio
180e5d3028
Remove RES
and REF
typedefs in favor of spelled out Ref<>
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These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
2022-05-03 01:43:50 +02:00
Rémi Verschelde
c273ddc3ee
Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
...
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.
Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.
Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00
Rémi Verschelde
d56462d82a
Merge pull request #60638 from m4gr3d/support_hand_tracking_v2_main
2022-05-02 09:51:21 +02:00
Marcel Admiraal
97e87a2daf
Fix screen_get_usable_rect returning display safe area
2022-05-02 09:31:32 +02:00
Rémi Verschelde
bc7ccc909b
Merge pull request #60551 from madmiraal/implement-3466
...
Add a method for obtaining display cutouts on Android
2022-05-02 07:56:41 +02:00
Emmanuel Leblond
80f61352fb
Add GDNativeInterface::get_library_path to GDExtension
2022-04-29 00:51:04 +02:00
Rémi Verschelde
cbdc33bcf7
Merge pull request #60563 from madmiraal/fix-60562
2022-04-29 00:30:30 +02:00
bruvzg
652f78785b
[Linux] Disable speech-dispatcher, pulse audio and udev wrapper builds, when library is not found.
2022-04-28 18:13:34 +03:00
bruvzg
6ab672d1ef
Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows.
...
Implement TextServer word break method.
2022-04-28 14:35:41 +03:00
bruvzg
2ca91948de
[Windows Export] Improve error messages for missing rcedit and signtool.
2022-04-28 10:48:30 +03:00
Fredy Huya-Kouadio
c63ca6c72b
Update Meta hand tracking version
...
https://developer.oculus.com/blog/presence-platforms-hand-tracking-api-gets-an-upgrade/
2022-04-27 20:56:24 -07:00
Marcel Admiraal
5924e2b90e
Check for null when retrieving clip data item text on Android
2022-04-27 16:12:33 +02:00
Rémi Verschelde
504708ae21
Merge pull request #56093 from bruvzg/pck_section_load
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Improve embedded PCK loading and exporting.
2022-04-27 14:29:21 +02:00
Rémi Verschelde
8dfa12cae7
Merge pull request #59979 from bruvzg/cpp_check2
2022-04-27 10:08:26 +02:00
Rémi Verschelde
a300fb6665
Merge pull request #60523 from akien-mga/linux-pkgconfig-nixos
2022-04-27 09:41:58 +02:00
Rémi Verschelde
8a996d7b38
Merge pull request #60397 from timoschwarzer/ios-haptic-engine
2022-04-27 09:40:58 +02:00
Rémi Verschelde
e89fc52ec6
Merge pull request #58272 from bruvzg/x11_backup_screen_info
2022-04-27 09:34:25 +02:00
Marcel Admiraal
71ce5857ec
Add a method for obtaining display cutouts on Android
2022-04-26 13:51:21 +02:00
Rémi Verschelde
07ad066420
Linux: Use pkg-config for alsa, libudev and GL too
...
It's not needed on most distros as those are found in standard lib
and include paths, but on NixOS they're all in non-standard prefixes,
so we need to rely on information provided by pkg-config.
Fixes #59913 .
Co-authored-by: David Lewis <davidalewis00@gmail.com>
2022-04-26 09:37:28 +02:00
Rémi Verschelde
d9f7da2230
Merge pull request #60433 from madmiraal/remove-superfluous-null-check
...
Remove superfluous null check
2022-04-25 16:02:40 +02:00
Rémi Verschelde
b4a1a76bce
Merge pull request #60457 from madmiraal/replace-index-iterators
...
Replace index iterators with for each loops.
2022-04-25 16:02:28 +02:00
Rémi Verschelde
5e599d7c22
Merge pull request #60441 from madmiraal/remove-superfluous-inputmanager
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Remove superfluous Android InputManager interface and implementation
2022-04-25 15:41:55 +02:00
Rémi Verschelde
d167583517
Merge pull request #60434 from madmiraal/remove-superfluous-version-check
...
Remove superfluous check for minimum Android SDK.
2022-04-25 15:40:33 +02:00
Fredy Huya-Kouadio
3b1e62bc7c
Fix the issue causing the screen to be black after resuming when in low processor mode.
...
This is done by forcing a redraw and buffers swap when resuming the app.
2022-04-25 00:25:17 -07:00
Marcel Admiraal
334ebd7eb7
Replace index iterators with for each loops.
2022-04-23 09:45:44 +02:00
Marcel Admiraal
2f225bf2c5
Remove superfluous check for minimum Android SDK.
2022-04-22 18:55:45 +02:00
Marcel Admiraal
22ca5b2eba
Remove superfluous Android InputManager interface and implementation
2022-04-22 18:52:06 +02:00
Marcel Admiraal
988432b8bb
Remove superfluous null check
2022-04-22 17:33:27 +02:00
Timo Schwarzer
4d3a7ad6ca
Vibrate using iOS haptics engine on supported devices
2022-04-20 22:28:29 +02:00
bruvzg
c0cc41d6c1
Improve embedded PCK loading and exporting.
...
Windows export process:
Limit size of executable with embedded PCK to 4 GB.
Use "rcedit" before embedding PCK.
Capture and process "rcedit" errors.
Windows, Linux:
Add support for PCK loading from executable "pck" section.
2022-04-20 11:09:59 +03:00
bruvzg
de4c97758a
Fix more issues found by cppcheck.
2022-04-20 10:34:00 +03:00
Paulo Feodrippe
a6f06d57dc
Fix simulatenous touches for different touch types
2022-04-13 22:52:08 -03:00
bruvzg
8b0761d1fd
Fix sub-menu keyboard navigation.
2022-04-13 09:58:38 +03:00
bruvzg
d2ebac3a30
Remove or make private FileAccess
close()
methods.
2022-04-12 14:50:14 +03:00
bruvzg
4bf99f4af2
Narrow FileAccess scope to prevent deadlocks.
2022-04-12 10:54:39 +03:00
bruvzg
9381acb6a4
Make FileAccess and DirAccess classes reference counted.
2022-04-11 13:28:51 +03:00
bruvzg
f851c4aa33
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
Rémi Verschelde
b79721fede
Merge pull request #59908 from bruvzg/fix_popup_close_race
...
Fix a possible race condition on popup close, that might cause multiple deletions of the same list item.
2022-04-06 08:35:56 +02:00
Rémi Verschelde
77843355a0
CI: Update black formatter and apply changes
2022-04-05 17:43:12 +02:00
bruvzg
daa42e0e50
Fix a possible race condition on popup close, that might cause multiple deletions of the same list item.
2022-04-05 12:44:29 +03:00
Rémi Verschelde
f8ab79e68a
Zero initialize all pointer class and struct members
...
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
Rémi Verschelde
53317bbe14
Merge pull request #59866 from m4gr3d/update_default_display_scale_main
2022-04-04 19:31:37 +02:00
Fredia Huya-Kouadio
8eabf77f54
Update the editor display scale based on the device's scaled density
2022-04-04 09:23:43 -07:00
Fredia Huya-Kouadio
f1a7caf9bb
Remove duplicate resizable
settings
2022-04-04 09:18:07 -07:00
Rémi Verschelde
10d9e47949
Merge pull request #59861 from m4gr3d/enable_resizable_main
2022-04-04 11:17:24 +02:00
Fredia Huya-Kouadio
3f299e9255
Update resize
settings:
...
- Unlock resizing for the Godot Editor
- Add an option to specify whether a game is resizeable for the Godot template
2022-04-04 01:02:10 -07:00
bruvzg
50bd5e6fbe
[macOS] Add bundle launch code for older (pre 10.15) macOS versions.
2022-04-04 08:04:37 +03:00
bruvzg
ba0317be04
Add CI build with clang sanitizers, increase stack size to 30 MB for builds with sanitizers.
2022-04-01 13:15:35 +03:00
ConteZero
2eb36b8bdb
Fix X11 is_window_maximized
2022-03-31 23:21:32 +02:00
Rémi Verschelde
a647fb3e62
Fix typos with codespell
...
Using codespell 2.2-dev from current git.
Fix a couple incorrect uses of gendered pronouns.
2022-03-31 14:07:29 +02:00
Rémi Verschelde
04c17eb003
Merge pull request #59607 from m4gr3d/fix_low_processor_mode_main
...
Fix flickering issues with low processor mode on Android
2022-03-29 21:52:08 +02:00
Fredia Huya-Kouadio
b176b31f5d
Fix flickering issues with low processor mode on Android
2022-03-29 12:17:09 -07:00
Lyuma
ee02a7f785
Keep editor at normal priority on windows.
...
The multithreaded importer often causes system-wide hangs when importing more than 20 files at a time.
Running the editor at normal priority allows other applications on the system to be responsive during long imports.
2022-03-29 00:01:31 -07:00
Fredy Huya-Kouadio
5711037bf6
Android port of the Godot Editor
...
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices.
UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback.
Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-28 14:04:51 -07:00
Rémi Verschelde
00e9170812
Merge pull request #59574 from Sauermann/proposal-rename-warp-mouse
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Rename warp mouse functions to warp_mouse
2022-03-28 08:52:02 +02:00
Markus Sauermann
0494e024d8
Rename warp mouse functions to warp_mouse
2022-03-27 14:12:01 +02:00
Rémi Verschelde
93b7a85c98
HTML5: Explain why export templates are missing
...
Same for UWP.
This is skipped in DEV_ENABLED builds so contributors can still test
the export pipeline (and CI still compiles it on debug builds).
2022-03-26 20:27:36 +01:00
Rémi Verschelde
391633760b
Merge pull request #59465 from fountainment/fix_popupmenu
2022-03-24 12:52:42 +01:00
C.Even
6866eee641
Fix PopupMenu behavior on MacOS when multiple monitors are used
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* DisplayServerOSX::mouse_get_position returns wrong x axis data in
multi-monitor case, which makes mouse_process_popups send
WINDOW_EVENT_CLOSE_REQUEST, then eventually make PopupMenu close on
mouse down without activating item.
2022-03-24 18:04:41 +08:00
Rémi Verschelde
476b8a2249
Merge pull request #59416 from aaronfranke/export-file
2022-03-24 09:55:24 +01:00
dependabot[bot]
505dce7528
Bump minimist from 1.2.5 to 1.2.6 in /platform/javascript
...
Bumps [minimist](https://github.com/substack/minimist ) from 1.2.5 to 1.2.6.
- [Release notes](https://github.com/substack/minimist/releases )
- [Commits](https://github.com/substack/minimist/compare/1.2.5...1.2.6 )
---
updated-dependencies:
- dependency-name: minimist
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-03-23 19:50:11 +00:00
Aaron Franke
13392a96e9
Generate export template file names instead of having a fixed set
2022-03-22 10:16:03 -05:00
Rémi Verschelde
9433c1d70c
Merge pull request #59394 from aaronfranke/linux-export-x86_32
2022-03-22 13:31:28 +01:00
bruvzg
595995a5a7
[macOS] Add missing global menu features.
2022-03-22 12:38:14 +02:00
Aaron Franke
ac3ecec58e
Change extension for Linux 32-bit x86 exports to x86_32
2022-03-21 14:56:27 -05:00
Aaron Franke
f301451fa3
Move extension logic to EditorExportPlatformLinuxBSD
2022-03-21 12:50:31 -05:00
Aaron Franke
e5e697564d
Move fixup_embedded_pck to EditorExportPlatform classes
2022-03-20 21:04:22 -05:00
Rémi Verschelde
02f61d9fb3
Merge pull request #59287 from Vitika9/59181
...
Right-clicking will not close popup in windows
2022-03-18 19:45:30 +01:00
Vitika9
8bbc7614f6
Right-clicking will not close popup
2022-03-18 22:13:54 +05:30
Rémi Verschelde
cc1bc09090
Merge pull request #58455 from bruvzg/export_script
2022-03-18 14:34:42 +01:00
Rémi Verschelde
70eb95c30c
Merge pull request #57850 from pkowal1982/icon
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Change godot.ico to uncompressed/fixed size
2022-03-18 07:41:30 +01:00
ztco224
4802f15231
Fix DST Error on Windows
2022-03-17 06:28:08 -04:00
Rémi Verschelde
f995f47965
Merge pull request #59062 from BastiaanOlij/storagerd_texture
2022-03-17 10:08:33 +01:00
Rémi Verschelde
5c7971d856
Merge pull request #59146 from m4gr3d/setup_mavencentral_publishing
2022-03-16 17:24:22 +01:00
Rémi Verschelde
fa37f17029
Windows: Properly set mouse_monitor
instead of shadowing it
...
GCC was raising a warning about unused variable, but it's actually meant
to be used in the destructor for deinit.
2022-03-16 15:48:56 +01:00
bruvzg
98d0af7d5c
Implement GDExtension export plugin.
2022-03-16 11:16:19 +02:00
Bastiaan Olij
57e5a33623
Split dummy renderer classes into separate files
...
Split canvas_texture_storage and texture_storage from render_storage class
2022-03-16 17:43:10 +11:00
Fredia Huya-Kouadio
a2bf47de2b
Setup logic to publish the Godot Android library to MavenCentral
2022-03-14 14:53:39 -07:00
bruvzg
f0315c28a8
[Export] Add "export console script" option for Linux, macOS, and Windows exports.
2022-03-14 17:19:18 +02:00
Hendrik Brucker
fba80dbd63
Reenable window_set_vsync_mode on Windows
2022-03-13 15:04:59 +01:00
Rémi Verschelde
015fdfc28d
Merge pull request #58986 from akien-mga/diraccessref
2022-03-11 12:51:22 +01:00
Rémi Verschelde
952b71a425
Merge pull request #58751 from bruvzg/loc_str_props
2022-03-11 10:45:02 +01:00
Rémi Verschelde
768f9422bc
Convert uses of DirAccess *
to DirAccessRef
to prevent memleaks
...
`DirAccess *` needs to be deleted manually, and this is often forgotten
especially when doing early returns with `ERR_FAIL_COND`.
`DirAccessRef` is deleted automatically when it goes out of scope.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-03-11 09:13:11 +01:00
Rémi Verschelde
7866c98479
Merge pull request #58335 from maiself/fix-directory-delete-linux
2022-03-10 21:29:40 +01:00
reduz
6f51eca1e3
Discern between virtual and abstract class bindings
...
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.
Most classes that make sense have been converted. Missing:
* Physics servers
* VideoStream
* Script* classes.
which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00
Rémi Verschelde
3d7f155586
Remove unused Bullet module and thirdparty code
...
It has been disabled in `master` since one year (#45852 ) and our plan
is for Bullet, and possibly other thirdparty physics engines, to be
implemented via GDExtension so that they can be selected by the users
who need them.
2022-03-09 21:45:47 +01:00
reduz
21637dfc25
Remove VARIANT_ARG* macros
...
* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09 18:39:13 +01:00
Rémi Verschelde
9b05f29894
Remove unused GDNative code
...
This has been superseded by GDExtension so this code is no longer useful
nor usable.
There's still some GDNative-related stuff in platform export code which
needs to be adapted for GDExtension (e.g. to include GDExtension libraries
in exports).
2022-03-09 13:59:03 +01:00
MmAaXx500
eda3180395
Add missing header for headless builds
2022-03-09 09:58:20 +01:00
bruvzg
3cc37342c4
[X11] Do not try to focus unmapped window.
2022-03-08 11:46:44 +02:00
Rémi Verschelde
63df46c238
Revert "[HTML5] Fetch API now passes credentials."
2022-03-07 12:52:26 +01:00
reduz
ccd4cdfd8b
Rename StreamTexture* to CompressedTexture*
...
* Its not and will not be used for streaming.
* Streaming will be implemented in 4.1 and it will work different.
* It makes more sense to be called CompressedTexture since it imports and compresses texture files.
2022-03-05 16:43:38 +01:00
bruvzg
12cb6386f6
Improve app name and system permission message localization.
...
Add localizable string (Dictionary<Lang Code, String>) property editor and property hint.
Add localized "app name" property to the project settings.
Add localized permission and copyright properties to the macOS and iOS export settings.
Remove some duplicated ("app name") and deprecated ("info") macOS and iOS export properties.
2022-03-04 18:11:31 +02:00
Rémi Verschelde
5845b1d3fd
Merge pull request #58742 from timothyqiu/x11-leak
...
Fix X11 memory leak after drag & drop file into the editor
2022-03-04 11:53:16 +01:00
Rémi Verschelde
b21e2ec746
Merge pull request #58738 from bruvzg/mac_resize_crash
...
[macOS] Disable window redraw during resize, when rendering in the separate thread.
2022-03-04 11:33:53 +01:00
Haoyu Qiu
29e45d4fa0
Fix X11 memory leak after drag & drop file into the editor
2022-03-04 17:50:24 +08:00
bruvzg
a9808d9d7a
[macOS] Disable window redraw during resize, when rendering in the separate thread.
2022-03-04 10:25:39 +02:00
bruvzg
5fdea69276
[macOS and iOS export] Add localized application name to the translation .plist files.
2022-03-04 09:27:44 +02:00
Sergey Minakov
15ef056997
[iOS] Fix multitouch not working correctly
2022-02-26 23:18:28 +03:00
bruvzg
74ff5921d6
Improve popup window handling.
...
Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
2022-02-25 09:33:27 +02:00
bruvzg
d39ec5b9ed
[Windows] Fix borderless window flag toggle and restoring minimized borderless window.
2022-02-22 10:56:58 +02:00
Mai Lavelle
dfdc1c1642
Fix deleting of directories on Linux
...
Trailing slash of directories was mishandled, and incorrect derived paths
were formed. Stripping the slash fixes this.
2022-02-20 08:38:59 -05:00
Sergey Minakov
8b3ac9479e
[iOS] Fix incorrect method name for input dragging event
2022-02-19 16:40:49 +03:00
bruvzg
372e24265a
[Linux/X11] Fallback to the X server root window to get screen rects, if Xinerama is not available.
2022-02-18 13:29:10 +02:00
bruvzg
0c27667124
[Windows] Fix Vulkan driver crash on sub-window minimization.
2022-02-17 13:34:08 +02:00
Rémi Verschelde
b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
...
Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
Rémi Verschelde
c4c29728a3
i18n: Sync editor translations with Weblate
...
Minor proofreading of new OSX export strings.
(cherry picked from commit 9f09251027
)
2022-02-16 10:08:40 +01:00
Rémi Verschelde
a2e540f617
Merge pull request #58173 from akien-mga/js-build-fix-is_project_manager
2022-02-16 09:43:03 +01:00
Rémi Verschelde
f9629deade
HTML5: Fix build after #52742
...
Fixes #58172 .
2022-02-16 08:37:58 +01:00
Hugo Locurcio
ee7cd9a3a1
Add an OS.get_processor_name()
method
...
This method can be used to get the CPU model name.
It can be used in conjunction with
`RenderingServer.get_video_adapter_name()` and
`RenderingServer.get_video_adapter_vendor()` for annotating benchmarks
and automatic graphics quality configuration.
2022-02-15 20:55:53 +01:00
Rémi Verschelde
11572c6e30
Editor: Cleanup some includes dependencies
...
Removes some unnecessary includes from `editor_node.h`, and instead add
those where they're used.
Removes unnecessary `editor_node.h` includes in various editor classes.
Renames `dynamicfont` to `dynamic_font` in a couple files.
Misc cleanup while jumping through that rabbit hole.
2022-02-15 14:54:15 +01:00
Rémi Verschelde
a6aba6919f
Merge pull request #58081 from tavurth/bugfix/high-macos-cpu-usage
2022-02-15 13:40:21 +01:00
Will Whitty
ab5eaf0ad9
Fix new performance regressions (short delay_usec)
...
My Mac was using 20% cpu again, which was related to the Javascript
Export plugin.
I had however no export templates setup in the project so this is more
of a stopgap fix.
2022-02-15 14:05:19 +03:00
Rémi Verschelde
f810f76890
Merge pull request #57306 from trollodel/remove_editornode_param
2022-02-14 16:40:40 +01:00
trollodel
05b56f316d
Remove most EditorNode constructor parameters and fields
2022-02-14 14:16:24 +01:00
Fabio Alessandrelli
f4a80f9ca7
[OSX] Codesign exporter now uses CryptoCore RNG.
2022-02-14 10:45:50 +01:00
Fabio Alessandrelli
6b5634b96a
[OS/Crypto] Add get_entropy to OS.
...
Implemented via `BCryptGenRandom` on Windows.
Implemented via `getentropy` syscall when available.
Implemented via `/dev/urandom` device as a fallback.
The `/dev/urandom` fallback can be disabled via the `NO_URANDOM` build
flag.
Note: The HTML5 version relies on emscripten file system urandom
device which itself uses the Crypto API when available or the plain
old not crypto-safe `Math.random()` otherwise.
Restore get_entropy.
2022-02-14 10:45:50 +01:00
bruvzg
5c641372fc
[macOS] Fix macOS producing alert sound on some input actions.
2022-02-12 19:58:39 +02:00
Rémi Verschelde
d3a6b6daaa
Merge pull request #56953 from bruvzg/ex_wnd
2022-02-12 16:46:55 +01:00
Hendrik Brucker
b396fd4eef
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
bruvzg
7d59b81d79
Add exclusive window handling to DisplayServer (on macOS and Windows).
2022-02-12 00:14:09 +02:00
bruvzg
65426f831f
[Windows] Fix drag-and-drop.
2022-02-11 09:34:55 +02:00
Fabio Alessandrelli
ffe248cbdf
[HTML5] Fetch API now passes credentials.
...
Used default value before, i.e. "same-origin", now uses "include" (i.e.
include for cross-origin if cross-origin is allowed).
2022-02-10 22:22:03 +01:00
Rémi Verschelde
1bdb82c64e
Fix typos with codespell
...
Using codespell 2.2-dev from current git.
Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.
2022-02-10 12:30:19 +01:00
pkowal
d469cfb2ab
Change godot.ico to uncompressed/fixed size
2022-02-09 11:20:49 +01:00
Rémi Verschelde
5b866426fd
Merge pull request #57605 from naithar/fix/godot-view-touch-4.0
2022-02-09 11:05:26 +01:00
Rémi Verschelde
90162851a7
Core: Move generated VERSION_HASH
to a .cpp
file
...
This lets us have its definition in `core/version.h` and avoid
rebuilding a handful of files every time the commit hash changes.
2022-02-09 09:20:17 +01:00
Rémi Verschelde
b480140ce1
Merge pull request #57825 from Calinou/ios-remove-obsolete-define
2022-02-09 00:27:08 +01:00
Hugo Locurcio
f7529d417d
Remove obsolete define in the iOS buildsystem code
...
This define was used by the WebM/libvpx code, but it's now removed
in `master`.
2022-02-08 22:45:36 +01:00
Hugo Locurcio
74fc4410f4
Remove support for ARMv7 (32-bit) on iOS
...
All iOS devices since the iPhone 5S support ARMv8 (64-bit).
The last iOS version supported on ARMv7 devices is 10.x, which is
too old to run Godot 4.0 projects since the minimum supported
iOS version is 11.0.
2022-02-08 22:11:29 +01:00
Rémi Verschelde
592e92d938
Merge pull request #57809 from akien-mga/osx-11.00-warning
2022-02-08 17:32:49 +01:00
Rémi Verschelde
d3345ef1f8
OSX: Pass -mmacosx-version-min=11.0
instead of 11.00
...
Both are recognized by Xcode and equivalent, but osxcross issues a
warning for the latter:
```
osxcross: warning: '-mmacosx-version-min=' (11.0.0 != 11.00)
```
2022-02-08 16:20:13 +01:00
Rémi Verschelde
2a39a1c221
Merge pull request #57612 from maiself/improve-gamepad-detection
2022-02-08 15:22:31 +01:00
bruvzg
720fbe3101
[macOS] Fix NO_FOCUS macOS flag.
2022-02-08 13:22:03 +02:00
Rémi Verschelde
6b13056409
Merge pull request #57794 from bruvzg/x11_fs_fix
2022-02-08 10:42:18 +01:00
bruvzg
4fcc35bdfa
[X11] Fix decoration reset when returning from fullscreen mode.
2022-02-08 11:01:24 +02:00
bruvzg
8bc837453b
[Windows] Fix fullscreen mode detection on window move/resize.
2022-02-08 10:36:57 +02:00
Rémi Verschelde
be1adf491a
Merge pull request #57736 from TechnicalSoup/Patch-3
2022-02-07 13:58:35 +01:00
Rémi Verschelde
1694626e03
Merge pull request #57305 from bruvzg/macos_cleanup
2022-02-07 13:36:09 +01:00
TechnicalSoup
20fb34927d
Fix icons for sub windows
...
Modify the create_sub_window method to set an icon for all sub windows, setting the icon to the same icon as the main window.
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2022-02-07 23:03:10 +11:00
Fabio Alessandrelli
948e66c3d6
[HTML5] Implement JavaScript PWA update callbacks.
...
Allows detecting when a new version of the progressive web app service
worker is waiting (i.e. an update is pending), along a function to force
the update and reload all clients.
2022-02-06 18:53:50 +01:00
Fabio Alessandrelli
cc4612277b
[HTML5] PWA service worker prefers cached version.
...
Use an offline first approach, where we prefer the cached version over
the network one.
This forces games using PWA to always re-export the project and not just
the PCK, so that the service worker version gets updated correctly, and
the end-user cache is correctly cleared on update.
2022-02-06 18:46:22 +01:00
Rémi Verschelde
79a4d782a5
Merge pull request #57709 from jmb462/missing-sname-optimization
2022-02-06 17:03:11 +01:00
jmb462
1ce81dc5f2
Add missing SNAME macro optimization in some function calls
2022-02-06 15:54:04 +01:00
jordi
635da44ef8
Snap refresh rate to hundreths place on X11
2022-02-06 13:24:57 +01:00
Rémi Verschelde
225a3b2545
Merge pull request #57341 from bruvzg/win_multiwin_fs
2022-02-04 13:28:56 +01:00
Rémi Verschelde
2e320dcf87
Merge pull request #57617 from bruvzg/char_cleanup
2022-02-04 13:06:38 +01:00
Rémi Verschelde
d235c1bb19
Merge pull request #57335 from jordigcs/display-refresh-rate
2022-02-04 11:51:07 +01:00
Rémi Verschelde
85f6151e9d
Merge pull request #54645 from rxlecky/editor-window-offset-bug-45740
2022-02-04 11:48:57 +01:00