Danil Alexeev
a8dce9c377
Fix odd newline in `EditorLog::add_message()`
2021-01-04 15:46:30 +03:00
Rémi Verschelde
c5ff2cb3d9
Merge pull request #44907 from qarmin/fix_leak_gradient
...
Fix memory leak with Gradient in Node3DEditorViewport
2021-01-04 10:26:47 +01:00
Rafał Mikrut
8e7cbf315e
Fix Leak with Gradient in Node3DEditorViewport
2021-01-04 10:06:46 +01:00
Rémi Verschelde
fcb0f0d770
Merge pull request #44330 from Hurakano/fixes
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Texture import 'streamed' property should be bool
2021-01-04 09:43:42 +01:00
gongpha
e6145027ef
Fix crash on FileSystemDock's tree when trying to collapse or expand folder
2021-01-04 00:50:18 +07:00
kobewi
a22b2f86e7
Don't emit changed signal on Color Picker close
2021-01-03 18:12:00 +01:00
andrew-softdev
15cffe060c
Fix for reselecting a TileMap node without first de-selecting it
2021-01-03 15:44:36 +00:00
Rémi Verschelde
950dedbb68
Merge pull request #42779 from volzhs/editor-file-dialog
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Enhance editor file dialog
2021-01-03 13:37:42 +01:00
volzhs
1f4b1e1488
Enhance editor file dialog
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1. show valid directory path when opening editor file dialog
2. keep file name when changing path by entering path
3. add first extension in filter automatically if not given
4. remove directory in recent list if it's not valid anymore
2021-01-02 17:57:28 +09:00
Muller-Castro
31dd07ba30
Typo correction
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simple typo correction
2021-01-02 02:27:12 -03:00
Rémi Verschelde
96aff740fe
Merge pull request #44809 from Calinou/physics-render-layers-zero-index
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Use zero-indexing for physics and render layer names
2021-01-01 23:37:37 +01:00
Rémi Verschelde
c0846b62b0
Merge pull request #44865 from RandomShaper/fix_reset_anim_crash
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Fix crash related to reset animation
2021-01-01 22:50:25 +01:00
Pedro J. Estébanez
69cec347e1
Fix crash related to reset animation
2021-01-01 22:24:26 +01:00
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
...
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Hugo Locurcio
f87d42f4ca
Use zero-indexing for physics and render layer names
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The first layer is now Layer 0 instead of Layer 1, and the last
layer is now Layer 19 instead of Layer 20.
This helps reference physics and render layers from scripts since
layers start from 0 there.
2020-12-30 16:03:11 +01:00
Yuri Roubinsky
c98c6eadbe
Add convert options between constants and uniforms in visual shaders
2020-12-30 13:07:08 +03:00
Rémi Verschelde
59b30e1d23
Merge pull request #44709 from Calinou/editor-frame-time-color
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Color 3D editor frame time labels depending on the performance level
2020-12-29 17:41:40 +01:00
Rémi Verschelde
f62f64193a
i18n: Sync translations with Weblate
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(cherry picked from commit caa7c6a930
)
2020-12-29 17:16:46 +01:00
Pedro J. Estébanez
d2d29c42f2
Fix instantiation of resource as property value
2020-12-29 13:14:39 +01:00
Hugo Locurcio
d4bd107fd5
Allow selecting multiple files in the editor translation/remap dialogs
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This makes it faster to add several translations.
The undo/redo messages were also tweaked to give better context.
2020-12-29 11:48:30 +01:00
Rémi Verschelde
edccc0bbdf
Merge pull request #44759 from Huberion/master
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Fix Scrollbar range calculation error
2020-12-29 11:05:44 +01:00
Rémi Verschelde
859873c908
Merge pull request #44782 from Calinou/editor-add-3d-selection-box-setting
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Add an editor setting for the 3D selection box color
2020-12-29 10:40:13 +01:00
Rémi Verschelde
09212fba1e
Fix missed renamings from empty() to is_empty()
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Those were missed in #44401 or added by later PRs.
2020-12-29 09:55:07 +01:00
Hugo Locurcio
8221037be0
Add an editor setting for the 3D selection box color
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A restart is required to apply the setting change.
2020-12-29 07:35:59 +01:00
Rémi Verschelde
6cebb8c117
Merge pull request #44586 from madmiraal/rename-stepify
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Rename Math::stepify to snapped
2020-12-28 21:46:43 +01:00
Rémi Verschelde
44357ddc28
Editor: Fix invalid use of Node::get_viewport() after rename of EditorNode::get_viewport()
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Fixes #44761 , was a regression from #44524 .
The PR passed CI because EditorNode::get_viewport() used to shadow Node::get_viewport()
(which was a bug in itself, fixed by #44524 ), so once it was renamed the existing code
relying on it fell back to the now available Node::get_viewport().
This might bite some thirdparty modules too.
2020-12-28 19:51:39 +01:00
Rémi Verschelde
4ca98c7a35
Merge pull request #44183 from madmiraal/box_shape-size
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Use a size Vector for adjusting the size of Rectangles and Boxes
2020-12-28 16:06:50 +01:00
Rémi Verschelde
058f3fe069
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
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Rename Vector2.tangent() to Vector2.orthogonal()
2020-12-28 16:00:12 +01:00
BiBi
849a8b5f58
Fix Scrollbar range calculation error
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When zoomed in, the right and bottom edges of the resource image will be outside the viewing area.
2020-12-28 22:49:18 +08:00
Rémi Verschelde
8f4c4bb610
Merge pull request #44434 from madmiraal/rename-camera3d-near-and-far
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Rename Camera3D near and far getters and setters
2020-12-28 14:57:31 +01:00
Rémi Verschelde
76d4fab3f3
Merge pull request #44524 from madmiraal/rename-editor-viewport
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Rename EditorInterface get_editor_viewport to get_editor_main_control
2020-12-28 14:54:50 +01:00
Rémi Verschelde
feb4e5ed2c
Merge pull request #44569 from madmiraal/rename-unselect-deselect
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Rename unselect to deselect
2020-12-28 14:53:43 +01:00
Marcel Admiraal
b743a2ef3c
Rename Math::stepify to snapped
2020-12-28 13:01:30 +00:00
Marcel Admiraal
5b937d493f
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
Rémi Verschelde
783ec77dbf
Merge pull request #44500 from Calinou/editor-gizmo-hover-brightness-variable
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Move the brightness factor for highlighted 3D gizmos to a variable
2020-12-27 23:16:47 +01:00
Hugo Locurcio
507e9b12a4
Move the brightness factor for highlighted 3D gizmos to a variable
...
See
8522ac7711 (r45230326)
.
2020-12-27 22:20:36 +01:00
Rémi Verschelde
2f7980c0fe
Merge pull request #44700 from VedatGunel/fix-title
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Fix incorrect title in Inherit dialog
2020-12-27 21:47:44 +01:00
kobewi
e0e55a8358
Fix Layout menu not working
2020-12-27 20:11:36 +01:00
Hugo Locurcio
b188913384
Color 3D editor frame time labels depending on the performance level
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This provides easier visual grepping for each value
(CPU time, GPU time, FPS).
2020-12-26 22:59:46 +01:00
Vedat Günel
13da314a64
Fix incorrect title and button text in Inherit dialog
2020-12-26 20:22:20 +03:00
Yuri Roubinsky
8c2363922e
Makes strings translatable on right-click menu in visual shader
2020-12-25 16:43:39 +03:00
Lyuma
d976003b16
Fix blendshapes and calculation of bone_aabbs
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Blendshapes without a skeleton already worked.
However, due to a faulty ERR_FAIL_COND, it was impossible to create a mesh with both bones and blendshapes.
This also fixes an assumption that all surfaces reference the same number of bones as surface 0.
2020-12-24 00:01:07 -08:00
Rémi Verschelde
c4c211c3b7
Merge pull request #44605 from madmiraal/rename-control-margin
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Rename Control margin to offset
2020-12-23 18:24:00 +01:00
Marcel Admiraal
4b8b803931
Rename Control margin to offset
2020-12-23 06:25:56 +00:00
K. S. Ernest (iFire) Lee
4b4efd2674
Add exporting glTF2.
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* Support KHR_texture_transform.
* Support exporting glTF2
* Support exporting instanced scenes
* Extract into a gltf state and gltf document
* Add a tools menu for exporting gltf2
2020-12-22 16:56:28 -08:00
Rémi Verschelde
8ad0ff8ae5
Merge pull request #44487 from bruvzg/ctl_fixes_2
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[CTL] Fix RTL scrolling and tabs selection.
2020-12-23 01:15:29 +01:00
Michael Alexsander
ed488b72a6
Fix filename disambiguation on scripts in certain occasions
2020-12-22 17:27:06 -03:00
Rémi Verschelde
6e43c68e40
Merge pull request #44182 from clayjohn/ASSAO
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Replace SAO with ASSAO as Godot's new SSAO
2020-12-22 11:27:25 +01:00
clayjohn
44f8922305
Port ASSAO to Godot to replace SAO
2020-12-21 23:08:59 -08:00
Marcel Admiraal
7b293eddfb
Rename unselect to deselect
2020-12-21 10:26:41 +00:00
bruvzg
1adea98d07
Use integer text position in scroll container, TextEdit and canvas editor, to ensure sharp text rendering.
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Use integer font align/advance with any font scaling, to ensure sharp text rendering.
2020-12-21 07:49:27 +02:00
Hugo Locurcio
114c1a78d9
Tweak the editor CheckButton "presed" appearance to be more recognizable
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The blue accent color is now used, which matches the default editor
accent color.
It doesn't change to match the currently configured accent color
automatically, but doing so would require modifying the CheckButton
class a lot for little benefit.
2020-12-20 22:32:37 +01:00
Michael Alexsander
221738fb81
Disable "Commit" button in VCS plugin if there's no commit message
2020-12-20 14:52:26 -03:00
Marcel Admiraal
ecf8ae5bcf
Rename Camera3D near and far getters and setters
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Renames:
- get_znear() -> get_near()
- set_znear() -> set_near()
- get_zfar() -> get_far()
- set_zfar() -> set_far()
2020-12-20 13:46:57 +00:00
Pedro J. Estébanez
b7367ac426
Add animation reset track feature
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As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks.
2020-12-20 12:45:08 +01:00
Rémi Verschelde
e9d12f9e4e
Merge pull request #44521 from madmiraal/rename-rect2-clip
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Rename Rect2 and Rect2i clip() to intersection()
2020-12-19 21:32:14 +01:00
Rémi Verschelde
93acaca8ca
Merge pull request #44528 from Janglee123/no-commit-msg-pre-fill
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Removed default commit message
2020-12-19 21:29:29 +01:00
janglee
718227df6b
Removed default commit message
2020-12-20 00:09:18 +05:30
Marcel Admiraal
e1128431de
Rename EditorInterface get_editor_viewport to get_editor_main_control
2020-12-19 14:17:42 +00:00
Hugo Locurcio
7ae487d2bb
Increase the default Camera Zfar to 4000
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This makes it possible to view far away objects without
having to tweak any settings. This results in a more usable
editor when working on large-scale levels.
This change should have no impact on performance, but note that
Z-fighting will be visible at a distance. This can be made less
visible by increasing the Znear value (however, doing so will cause
nearby surfaces to disappear).
This change was also applied to the editor, but it will only
apply to newly created scenes.
This also changes the default camera settings in the glTF importer
to match the Camera node's defaults.
2020-12-19 14:52:44 +01:00
Marcel Admiraal
2df9a8ccad
Rename Rect2 and Rect2i clip() to intersection()
2020-12-19 12:59:08 +00:00
Rémi Verschelde
bb53e35ab8
Merge pull request #44326 from AndreaCatania/AndreaCatania-patch-5
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Fixed EditorPropertyText change signal emission.
2020-12-19 13:10:05 +01:00
reduz
7bf90c7888
Improved shadow rendering efficiency
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-Do not bind attributes that are not needed
-Improve a bit more how meshoptimizer interacts with Godot
2020-12-18 19:47:32 -03:00
reduz
d2302f53d6
Implement automatic LOD (Level of Detail)
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-Happens on import by default for all models
-Just works (tm)
-Biasing can be later adjusted per node or per viewport (as well as globally)
-Disabled AABB.get_support test because its broken
2020-12-18 15:48:03 +01:00
Yuri Roubinsky
89ed0323b9
Show constructor arguments in Search Help panel (for basic types)
2020-12-18 12:21:41 +03:00
Rémi Verschelde
c83d1b2526
Merge pull request #43416 from pycbouh/graph-minimap
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Add a minimap to the GraphEdit
2020-12-17 17:34:36 +01:00
Rémi Verschelde
e2c0082b6a
Merge pull request #44301 from pycbouh/show-count-find-in-files
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Display the number of results for global search
2020-12-17 10:04:50 +01:00
Rémi Verschelde
fb2465b3c8
Merge pull request #44410 from KoBeWi/project--tools--thisPR
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Make tool menu plugins use Callables for callback
2020-12-16 22:04:39 +01:00
kobewi
889f5e44ef
Make tool menu plugins use Callables for callback
2020-12-16 20:23:51 +01:00
reduz
bf77016c8a
Reimplement skeletons and blend shapes
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Uses compute shaders, which only once, on demand, and all in parallel.
2020-12-16 14:32:04 -03:00
Rémi Verschelde
c514cc5822
Merge pull request #44429 from mbrlabs/rot-gizmo-handle
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Changed the rotation gizmo handle to use the active axis color
2020-12-16 15:48:55 +01:00
Marcus Brummer
ec97962261
Changed the rotation gizmo handle to use the active axis color
2020-12-16 14:32:02 +01:00
Rémi Verschelde
999b38cecd
Merge pull request #44366 from gongpha/fix-texture3d-texturearray-icon-rasterizing
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Improve Texture3D and TextureArray icons
2020-12-16 14:19:54 +01:00
gongpha
0ed1915053
New icons for Gradient and GradientTexture resources
2020-12-15 21:06:31 +07:00
Rémi Verschelde
7e3424e3ab
Merge pull request #44377 from Calinou/rename-textureprogressbar
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Rename the TextureProgress node to TextureProgressBar
2020-12-15 13:34:32 +01:00
Rémi Verschelde
f9d922b057
Merge pull request #36530 from KoBeWi/text_with_backdrop
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Add outline to ruler tool
2020-12-15 13:00:15 +01:00
Rémi Verschelde
a8df739d7e
Merge pull request #44384 from Calinou/increase-manipulator-gizmo-opacity
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Increase the default 3D manipulator gizmo opacity for better visibility
2020-12-15 12:57:52 +01:00
Hugo Locurcio
8522ac7711
Increase the default 3D manipulator gizmo opacity for better visibility
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- Brighten gizmos when highlighted to make the difference between a
non-highlighted and a highlighted gizmo more visible.
- Tweak the manipulator gizmo size property hint.
2020-12-14 23:44:51 +01:00
Tomasz Chabora
f2751f47b0
Add outline to ruler tool
2020-12-14 23:29:22 +01:00
Hugo Locurcio
57dcc83152
Rename the TextureProgress node to TextureProgressBar
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Advantages:
- When searching for "progressbar", you'll see both nodes in the
search results.
- More consistent with Button/TextureButton.
2020-12-14 21:35:13 +01:00
Marcel Admiraal
8509c8c8fc
Rename AcceptDialog get_ok() to get_ok_button()
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Also renames:
- AcceptDialog add_cancel() to add_cancel_button()
- ConfirmationDiaglog get_cancel() to get_cancel_button()
2020-12-14 18:43:52 +00:00
gongpha
fd4939111e
Improve Texture3D and TextureArray icons
2020-12-14 20:00:42 +07:00
reduz
77a045e902
Rework Mesh handling on scene importing.
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-Reworked how meshes are treated by importer by using EditorSceneImporterMesh and EditorSceneImporterMeshNode. Instead of Mesh and MeshInstance, this allows more efficient processing of meshes before they are actually registered in the RenderingServer.
-Integrated MeshOptimizer
-Reworked internals of SurfaceTool to use arrays, making it more performant and easy to run optimizatons on.
2020-12-13 21:29:51 -03:00
bruvzg
c1d261fdb0
[Complex Text Layouts] Add variable fonts support.
2020-12-13 18:43:39 +02:00
フラカノ
d0edc83135
Texture import 'streamed' property should be bool
2020-12-12 20:32:39 +01:00
Andrea Catania
ed1f208ec4
Fixed EditorPropertyText change signal emission.
2020-12-12 19:22:47 +01:00
Yuri Sizov
7c0d682951
Display the number of results for global search
2020-12-11 19:13:33 +03:00
bruvzg
6b6f101983
[Complex Text Layouts] Refactor RichTextLabel.
2020-12-11 09:48:49 +02:00
jeffuntildeath
4f171afecc
Snap To Floor improperly offsets node
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fix for issue #44282
AABB for collision geometry was being calculated based on parent nodes transform without consideration for collision geometries translation.
Also hopefully clarified logic for selecting starting point for ray cast
2020-12-10 20:36:51 -06:00
Rémi Verschelde
9263f8eb4b
Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2
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We haven't had a proper implementation for COMPRESS_PVRTC2 (which is PVRTC1 2-bpp) in years,
so let's drop it instead of keeping a compress type which doesn't work.
The other enum values were renamed to clarify that our PVRTC2 and PVRTC4 are respectively
PVRTC1 2-bpp and PVRTC1 4-bpp. PVRTC2 2-bpp and 4-bpp are not implemented yet.
2020-12-10 23:14:04 +01:00
Rémi Verschelde
1a31274855
PVRTC: Move compress func to `modules/pvr`, drop obsolete PVRTexTool code
...
The code we had for PVRTexTool doesn't work as it's not compatible with current
PVRTexTool CLI options, and likely hasn't been for years.
Instead, we have our own vendored pvrtccompressor thirdparty library which all
users have thus de-facto been using. This commit moves the compress code to
`modules/pvr` where it belongs.
There's no proper compress function for PVRTC 2-bit format, that's a bug that
will need to be fixed (currently it's compressed as 4-bit format even if you
use Image::FORMAT_PVRTC2).
Fixes #28669 .
2020-12-10 22:08:01 +01:00
Rémi Verschelde
d26cbc41a6
i18n: Sync translations with Weblate
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(cherry picked from commit 3e20a98503
)
2020-12-10 14:50:29 +01:00
Rémi Verschelde
7dc41ff310
FileSystemDock: List conflicting files on move
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Fixes #24167 .
2020-12-10 12:53:56 +01:00
Rémi Verschelde
d4d05783d6
Merge pull request #44248 from Nickswoboda/fix-dragging-0-items
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Fix scene being modified when arrows are pressed with no node selected
2020-12-10 11:15:34 +01:00
Rémi Verschelde
67259d07db
Merge pull request #44070 from YeldhamDev/popupmenu_separator_font_color
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Add "font_color_separator" theme property to 'PopupMenu'
2020-12-10 11:13:07 +01:00
Rémi Verschelde
47538ef9a4
Merge pull request #44234 from jeffuntildeath/master
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fix for snap to floor editor crash bug
2020-12-10 10:52:24 +01:00
Nick Swoboda
66827337fd
Fix scene being modified when arrows are pressed with no node selected
2020-12-09 16:52:12 -08:00
jeffuntildeath
52f6e0b5ad
fix for snap to floor editor crash bug
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fix for issue #44231 : snap_selected_nodes_to_floor() results in an editor
crash when a child collisionshape has invalid shape object
2020-12-09 12:09:41 -06:00
Rémi Verschelde
bc30df831c
Merge pull request #44229 from YeldhamDev/audiostreammp3_icon
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Add icon for 'AudioStreamMP3' resource
2020-12-09 17:39:33 +01:00
Michael Alexsander
49ae1cba0c
Add icon for 'AudioStreamMP3' resource
2020-12-09 13:19:33 -03:00
Marcus Brummer
0e4f2ca860
Asset Library: Scroll up the ScrollContainer after page load
2020-12-09 15:24:26 +01:00
Rémi Verschelde
c567a97178
Merge pull request #44218 from aaronfranke/grid-inst-err
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Fix trying to set grid visibility on an invalid instance
2020-12-09 13:02:38 +01:00
Rémi Verschelde
114f97ff11
Merge pull request #44128 from KoBeWi/ 🧹
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Cleanup unused engine code
2020-12-09 13:01:50 +01:00
Aaron Franke
8c1d94ebae
Fix trying to set grid visibility on an invalid instance
2020-12-09 06:33:20 -05:00
Tomasz Chabora
2c048ea164
Cleanup unused engine code
2020-12-09 12:12:36 +01:00
Rémi Verschelde
9a8e123593
Fix connections to CanvasItem and Tabs signals
...
Follow-up to #44188 and #44189 .
2020-12-09 12:04:02 +01:00
bruvzg
644f739660
Static analyzer fixes:
...
Removes unused code in OS.
Fixes return types.
Fixes few typos.
2020-12-09 10:17:53 +02:00
Rémi Verschelde
90bdba576a
Merge pull request #43742 from qarmin/editor_modules_default_values
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Initialize class/struct variables with default values in platform/ and editor/
2020-12-08 15:53:42 +01:00
Marcel Admiraal
43c9106806
Use box size instead of extents for Shape dimensions
2020-12-08 11:58:21 +00:00
Marcel Admiraal
d5d99aaed6
Use rectangle size instead of extents for Shape dimensions
2020-12-08 11:57:46 +00:00
Marcel Admiraal
a24c38d1a8
Rename Vector2.tangent() to Vector2.orthogonal()
2020-12-06 18:16:06 +00:00
Aaron Franke
1b348b3c17
Remove connect *_compat methods
2020-12-05 17:56:47 -05:00
Nick Swoboda
70c946f82d
Change minimum snap step of Tile Set to 1
2020-12-05 08:18:16 -08:00
Rémi Verschelde
c574b4d086
Merge pull request #44091 from madmiraal/rename-cubemesh-boxmesh
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Rename CubeMesh to BoxMesh
2020-12-05 16:48:15 +01:00
Marcel Admiraal
df6b061dbb
Rename CubeMesh BoxMesh
2020-12-05 11:48:26 +00:00
Aaron Franke
5ef62e546f
Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name"
2020-12-04 19:34:50 -05:00
Aaron Franke
40b81339d0
Rebind Mesh/ArrayMesh enums
2020-12-04 19:34:50 -05:00
Michael Alexsander
383e8919e0
Add "font_color_separator" theme property to 'PopupMenu'
2020-12-03 11:36:03 -03:00
Rémi Verschelde
a84ad91280
Merge pull request #43896 from RandomShaper/fix_rel_probe_vis
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Put misc. 3D tool visible instances on their own layer
2020-12-03 13:29:16 +01:00
Rémi Verschelde
df53bf6397
Merge pull request #43660 from EricEzaM/PR/INP1-inputevent_as_text_and_to_string
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InputEvent as_text now returns readable string. Added to_string for debug strings
2020-12-03 13:28:29 +01:00
Eric M
ef5c720b73
Made keyboard shortcuts for FileSystemDock visible in popup
2020-12-03 18:10:35 +10:00
Rémi Verschelde
a5fa9199ef
Merge pull request #44051 from EricEzaM/PR/rename-files-with-F2-key
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Added F2 shortcuts for renaming files & folders.
2020-12-03 08:23:25 +01:00
Eric M
5a3952fe64
Added F2 shortcuts for renaming files & folders.
2020-12-03 08:15:33 +10:00
reduz
70f5972905
Refactored Mesh internals and formats.
...
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES.
-Removed compression, it now always uses the most efficient format.
-Added support for custom arrays (up to 8 custom formats)
-Added support for 8 weights in skeleton data.
-Added a simple optional versioning system for imported assets, to reimport if binary is newer
-Fixes #43979 (I needed to test)
WARNING:
-NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change.
-NOT backwards compatible with 3.x scenes, this will be eventually re-added.
-Skeletons not working any longer, will fix in next PR.
2020-12-02 13:07:59 -03:00
Rafał Mikrut
e1811b689b
Initialize class/struct variables with default values in platform/ and editor/
2020-12-02 16:09:11 +01:00
Rémi Verschelde
d1231be1c8
Merge pull request #41095 from ThakeeNathees/GDScript-Documentation
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GDScript(2.0) Documentation generation system
2020-12-02 14:15:38 +01:00
Rémi Verschelde
fbbbd9f601
Merge pull request #39743 from aaronfranke/limit-zoom
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Limit the editor zoom and freelook speed based on camera settings
2020-12-02 13:35:51 +01:00
Yuri Roubinsky
dd32d7b7ee
Fixed some errors when changing port name in visual shader expressions
2020-12-02 13:27:37 +03:00
Aaron Franke
896a297c1f
Limit the zoom and freelook speed based on camera settings
2020-12-01 16:14:24 -05:00
Thakee Nathees
42bfa16996
Refactor DocData into core and editor (DocTools) parts
2020-12-02 00:48:39 +05:30
Yuri Roubinsky
b74f1abd25
Fix few bugs in visual shader expressions
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Fixed few bugs in visual shader expressions
2020-12-01 16:55:52 +03:00
Yuri Roubinsky
a9e5701e2a
Fixed crash in visual shader on changing input when preview is visible
2020-12-01 12:11:44 +03:00
Rémi Verschelde
c653e9c470
Merge pull request #42825 from Chaosus/fix_grid_hotkey
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Changes 'always show grid' hotkey to prevent conflict with 'pan mode'
2020-11-30 19:09:13 +01:00
Yuri Roubinsky
d936201a05
Reversed Toggle Script Button icon
2020-11-30 17:33:42 +03:00
Yuri Sizov
999ce610a2
Add a minimap to the GraphEdit
2020-11-30 16:48:52 +03:00
Rémi Verschelde
78d9aa99ca
Merge pull request #43970 from EricEzaM/PR/popup-menu-margin-shrink
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Reduced EditorTheme margin on PopupMenu
2020-11-30 09:25:48 +01:00
Eric M
231231f904
Reduced margin on PopupMenu
2020-11-30 10:18:16 +10:00
Tomasz Chabora
c93a3bdaef
Show editable children in the connect dialog
2020-11-30 00:37:32 +01:00
Thakee Nathees
d0e7d9b62f
Documentation generation for GDScript
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- ClassDoc added to GDScript and property reflection data were extracted
from parse tree
- GDScript comments are collected from tokenizer for documentation and
applied to the ClassDoc by the GDScript compiler
- private docs were excluded (name with underscore prefix and doesn't
have any doc comments)
- default values (of non exported vars), arguments are extraced from the
parser
- Integrated with GDScript 2.0 and new enums were added.
- merge conflicts fixed
2020-11-29 19:45:36 +05:30
Yuri Roubinsky
82d64ebd19
Fixed several visual shader inputs
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Fixed several inputs in visual shaders
2020-11-29 16:10:05 +03:00
Yuri Roubinsky
07e752585c
Fixed invalid visual shader outputs (TRANSMISSION, ALPHA_SCISSOR)
2020-11-28 20:42:59 +03:00
Rémi Verschelde
a09846e015
Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework
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Shortcuts rework - fixed issues with input propagation and triggering of unwanted shortcuts.
2020-11-28 09:04:25 +01:00
Rémi Verschelde
a6751e6c58
Merge pull request #41100 from bruvzg/ctl_text_server_interface
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[Complex Text Layouts] Implement TextServer interface.
2020-11-28 09:03:15 +01:00
Pedro J. Estébanez
4eb3286230
Put misc. 3D tool visible instances on their own layer
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This makes that visible stuff invisible to ReflectionProbes, whose preview in the editor shouldn't involve them.
2020-11-26 20:11:00 +01:00
Eric M
dfe4c5f8e1
InputEvent as_text now returns readable string. Added to_string for debug strings
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Made InputEvent as_text() return a readable and presentable string. Added to_string() overrides for each which returns a 'debug-friendly' version which is not as presentable but provides more information and in a more structured fashion. Use as_text() for UI display scenarions and to_string() for debug cases
2020-11-27 00:42:16 +10:00
reduz
1bcf3c305b
Implement signed distance fields for 2D shaders
2020-11-26 10:49:50 -03:00
Rémi Verschelde
4e5625ce30
Merge pull request #43884 from Chaosus/vs_warnings
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Added extra warning to texture nodes in visual shader + fix warning appearing
2020-11-26 13:37:43 +01:00
bruvzg
3be31c4960
[Complex Text Layouts] Refactor TextEdit and CodeEdit controls.
2020-11-26 14:25:50 +02:00
bruvzg
99666de00f
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
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Implement interface mirroring.
Add TextLine and TextParagraph classes.
Handle UTF-16 input on macOS and Windows.
2020-11-26 14:25:48 +02:00
Yuri Roubinsky
3e1e01b7ab
Added extra warning to VisualShaderNodeTexture + fix warning appearing
2020-11-26 14:53:47 +03:00
Rémi Verschelde
a8c2cc9028
Merge pull request #43807 from Xrayez/aspect-ratio-container
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Add `AspectRatioContainer` class
2020-11-26 12:20:15 +01:00
Rémi Verschelde
841fbafc78
i18n: Sync translations with Weblate
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(cherry picked from commit 97e7d637e0
)
2020-11-26 10:40:55 +01:00
Addmix
177e62a7e4
Update skeleton_3d_editor_plugin.cpp
2020-11-25 17:35:27 -07:00
Rémi Verschelde
613b76cfd5
Merge pull request #43861 from JFonS/fix_gizmo_defval
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Fix binding of default value in EditorSpatialGizmoPlugin::get_material()
2020-11-25 19:28:05 +01:00
jfons
e6949dae72
Fix binding of default value in EditorSpatialGizmoPlugin::get_material()
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It was commented for some reason I can't remember.
2020-11-25 18:55:07 +01:00
Andrii Doroshenko (Xrayez)
ba68383706
Add `AspectRatioContainer` class
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Co-authored-by: Ugis Brekis <ugis.brekis@productmadness.com>
2020-11-25 15:06:40 +02:00
Eric M
7941235e06
Add is_valid() check for InputEventKey in CanvasItemEditor.
2020-11-23 21:52:15 +10:00
Eric M
efe5c250d5
Implement new shortcuts system.
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unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'.
2020-11-23 21:14:26 +10:00
Eric M
fc806409f4
Removed unhandled_key_input from editor AudioBus and instead connect to gui_input signal on tree for handling of effects shortcuts.
2020-11-23 21:14:26 +10:00
Eric M
9c69281f87
Remove unused unhandled_key_input method in EditorHelp. Search popup and focus is handled by an external MenuButton shortcut.
2020-11-23 21:14:25 +10:00
Eric M
9d7d20a978
Added accept_event() calls for SceneTreeDock and BaseButton
2020-11-23 21:14:25 +10:00
Rémi Verschelde
ba989a1d39
Merge pull request #43627 from aaronfranke/pixelvi
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Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv
2020-11-23 10:04:49 +01:00
Rémi Verschelde
663d0d79fa
Merge pull request #43754 from Calinou/primary-grid-steps-default-pot
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Use a power-of-two value for Primary Grid Steps in the 3D editor
2020-11-23 08:54:05 +01:00
Hugo Locurcio
42685f514f
Bind the editor's Search Help function to F1 by default
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Now that the F1 key is available, we can bind Search Help to the key
generally used in other applications to open the help menu.
2020-11-22 15:26:17 +01:00
Hugo Locurcio
31cf3e2572
Use a power-of-two value for Primary Grid Steps in the 3D editor
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This matches the 2D editor default behavior.
Powers of two are usually better for grid divisions as they are often
used in level design.
2020-11-21 21:35:23 +01:00
Aaron Franke
2c53e8b0e9
Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv
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Co-authored-by: Andrii Doroshenko <xrayez@gmail.com>
2020-11-21 02:42:29 -05:00
Rémi Verschelde
504efc5f9b
Export: Reorder options for consistency across platforms
2020-11-20 11:17:50 +01:00
Rémi Verschelde
6a683f8016
Merge pull request #43591 from madmiraal/fix-43520
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Update joy button and stick names, enums and documentation
2020-11-19 20:43:44 +01:00
Marcel Admiraal
20f2b71e21
Update joy button and stick names, enums and documentation
2020-11-19 15:28:31 +00:00
Rémi Verschelde
c9bd11a479
Merge pull request #43668 from GryphonClaw/master
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added shortcuts/hotkeys for tileset editor plugin collision buttons, …
2020-11-19 14:17:23 +01:00
Aaron Franke
71d1909b39
Update the 3D grid when the "View Grid" checkbox is changed
2020-11-19 05:29:37 -05:00
GryphonClaw
cf582262c2
added shortcuts/hotkeys for tileset editor plugin collision buttons, with suggested changes.
2020-11-18 19:54:27 -08:00
Rémi Verschelde
a3a3b02bed
Merge pull request #43639 from timothyqiu/rotation-fix
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Fixes rotation in select mode on macOS
2020-11-18 21:58:24 +01:00
Rémi Verschelde
818434fbcb
Merge pull request #43654 from qarmin/multiple_projects
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Allow to open multiple projects when some are not imported or without main scene.
2020-11-18 21:57:42 +01:00
Rafał Mikrut
b20c20a6f7
Allow to open multiple projects when some are not imported or without main scene.
2020-11-18 21:24:27 +01:00
Rémi Verschelde
f70cc0a60e
glTF: Workaround import failure with invalid embedded images
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image/gif is not supported in the glTF 2.0 specification,
these files are broken. But let's be lenient...
Fixes #43638 .
2020-11-18 11:34:01 +01:00
Haoyu Qiu
381ba7d554
Fixes rotation in select mode on macOS
2020-11-18 18:16:22 +08:00
Marcus Brummer
3629651ef8
Fixed deletion of nodes with exported node paths
2020-11-18 00:12:32 +01:00
Fabio Alessandrelli
032a1c5dc3
Fix CLI export when export_path is in preset.
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Export presets contains the export_path option, to specify the default
export location, but the CLI export option disregarded that, and always
required and export path to be specified.
After this commit, if the export path is not specified in the command,
the one in the preset will be used, erroring only if it's not present or
invalid.
2020-11-17 18:26:03 +01:00
Rémi Verschelde
b59a6fc40e
Merge pull request #38201 from Calinou/editor-f2-rename-node
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Require Ctrl for switching between editors, bind F2 to Rename Node
2020-11-17 15:09:39 +01:00
Rémi Verschelde
3d02d2e3b8
Merge pull request #43614 from akien-mga/save-debugger-options
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Debugger: Save options in project metadata
2020-11-17 15:01:31 +01:00
Rémi Verschelde
31865fcf3f
i18n: Sync translations with Weblate
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(cherry picked from commit e95af7ae9b
)
2020-11-17 13:21:03 +01:00
Rémi Verschelde
090361f3c9
Debugger: Save options in project metadata
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Fixes #19542 .
2020-11-17 13:03:37 +01:00
Aaron Franke
02161aad5a
Remove empty lines around braces with the formatting script
2020-11-16 23:38:11 -05:00
Danil Alexeev
01d0addf56
Unified named colors in RichTextLabel
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Now the BB tag `[color]` uses the color names from the `Color` class.
Also, the use of the `#` symbol in an HTML color code has become optional.
2020-11-17 02:55:36 +03:00
Rémi Verschelde
d3f20ea0ae
Merge pull request #43538 from KoBeWi/gotta_check_them_all
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Allow folder checking in export preset file list
2020-11-16 22:32:58 +01:00
Rémi Verschelde
d191ffe647
Merge pull request #43479 from Calinou/use-low-editor-scale-auto
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Use 75% editor scale on small displays automatically
2020-11-16 16:36:10 +01:00
Hugo Locurcio
c1a65e5289
Use 75% editor scale on small displays automatically
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This also makes borders always display in the editor theme,
even if the editor scale is below 100%. Otherwise, "focus" outlines
would vanish when using an editor scale below 100%,
which harms usability.
2020-11-16 16:23:15 +01:00
Rémi Verschelde
54baa7fa80
Merge pull request #41263 from Calinou/filesystem-dock-rename-delete-option
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Rename the "Delete" option in the FileSystem dock to "Move to Trash"
2020-11-16 15:05:45 +01:00
Rémi Verschelde
3c213d516d
Merge pull request #40967 from Calinou/editor-layout-improve-messages
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Improve messages related to overriding the default editor layout
2020-11-16 13:45:38 +01:00
Rémi Verschelde
c759870272
Merge pull request #42977 from Calinou/roughness-normal-import-more-image-types
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Allow more image types in the roughness texture's Src Normal import hint
2020-11-16 13:00:52 +01:00
Rémi Verschelde
31f8616e6c
Merge pull request #42526 from aaronfranke/project-in-non-empty
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Allow creating projects in non-empty folders with a confirmation popup
2020-11-16 10:19:07 +01:00
Rémi Verschelde
dc06ee15b7
Merge pull request #43481 from nathanfranke/android-export-fix
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Fix Android Export jarsigner error with *.import whitelist
2020-11-16 09:59:27 +01:00
Rémi Verschelde
670b843ec7
Merge pull request #42729 from opl-/feat/better-debugger-errors
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Improve output in Debugger Errors tab for scripts
2020-11-16 09:31:30 +01:00
Tomasz Chabora
08a292fec3
Allow folder checking in export preset file list
2020-11-14 16:37:25 +01:00
Nathan Franke
20bca313c0
Fix Android Export jarsigner error with *.import whitelist
2020-11-13 10:30:40 -06:00
Rémi Verschelde
d107fd4c9e
SceneTree: Fix reparent crash with animation tracks renaming disabled
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This check was there since the first commit in 2014, but a later feature added in 2018
with #17717 did not properly update the code while adding non animation-related code
in `perform_node_renames`.
Fixes #40532 .
2020-11-13 13:41:33 +01:00
Rémi Verschelde
a7d610db16
Merge pull request #43408 from rcorre/path-gizmos-4.0
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Make Path3D handles visible and consistent with 2D.
2020-11-12 13:12:49 +01:00
Ryan Roden-Corrent
8458ba0aef
Proposal 1246: Make Path3D handles more visible.
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Resolves godotengine/godot-proposals#1246 .
It is difficult to tell the difference between the handles for adjusting
curves and the points themselves when looking at a Path gizmo.
This re-uses the icons used for Path2D.
Unlike Path2D, this does not use a different icon for smooth vs sharp
points, as using a potentially different material for each point would
prevent batching the points in add_handles (and adding them out-of-order
messes up other logic based on handle indices).
This includes a public API change to allow specifying a texture for a
handle material. This allows spatial gizmo plugins to customize the way
a handle is rendered, if desired, but does not break existing behavior
(as providing no texture uses the default).
The path handle icons were resized as well. 16x16 is the standard icon
size. These icons were 10x10 rather than 16x16, and appeared rather
small in the editor.
To resize, I:
- Opened the original in Inkscape
- Resized the document to 16x16
- Opened the transform dialog
- Scaled by 160% proportionally
- Used Align/Distribute to center on the page
- Saved the document
- Cleaned with `svgcleaner --multipass`
2020-11-12 06:37:56 -05:00
Rémi Verschelde
b1db71c9fb
Merge pull request #43220 from YeldhamDev/canvasgroup_codeedit_icons
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Add icons for the 'CanvasGroup' and 'CodeEdit' nodes
2020-11-12 10:31:03 +01:00
K. S. Ernest (iFire) Lee
4cff322017
Restore screenshot button.
2020-11-11 14:31:54 -08:00
Rémi Verschelde
8344d27276
Merge pull request #43451 from timothyqiu/move-line-cursor
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Keep cursor relative position after move lines up/down in text editor
2020-11-11 22:32:17 +01:00
reduz
635d33dc6c
Refactor variant built-in methods yet again.
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* Using C-style function pointers now, InternalMethod is gone.
* This ensures much better performance in typed code.
* Renamed builtin_funcs to utility_funcs, to avoid naming confusion
2020-11-11 16:36:36 -03:00
Haoyu Qiu
87fb2bde0c
Keep cursor relative position after multiline move
2020-11-11 18:29:32 +08:00
reduz
5288ff538d
Create Variant built-in functions.
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-Moved Expression to use this, removed its own.
-Eventually GDScript/VisualScript/GDNative need to be moved to this.
-Given the JSON functions were hacked-in, removed them and created a new JSONParser class
-Made sure these functions appear properly in documentation, since they will be removed from GDScript
2020-11-10 19:31:10 -03:00
Rémi Verschelde
34cad0d020
doc: Fixups to #43419 which added operators in the docs
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- Escape the method names as e.g. `operator <` is invalid XML.
- Add a hack to merge all String % operator definitions for each Variant type
as a single one with `Variant` argument type.
- Add support for the new qualifiers in makerst.py.
- Drop unused `doc_merge.py`, seems to date back to when we had all the
documentation in a single `classes.xml`.
2020-11-10 15:00:07 +01:00
Tomasz Chabora
cbfbb4538b
Register methods for drawing 3D editor overlays
2020-11-10 11:35:34 +01:00
Rémi Verschelde
e1a9ec4e19
Merge pull request #43397 from Calinou/fix-filesystem-copy-path-shortcut-conflict
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Use Ctrl+Shift+C as the default FileSystem dock Copy Path shortcut
2020-11-10 09:53:48 +01:00
Aaron Franke
46fdca4fae
Allow creating projects in non-empty folders with a confirmation popup
2020-11-10 00:12:07 -05:00
Rémi Verschelde
0f249f5c0a
Variant: Sync docs with new constructors, fixups after #43403
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Change DocData comparators for MethodDoc and ArgumentDoc to get a better
ordering of constructors.
2020-11-09 23:39:53 +01:00
reduz
11bf2ec6d1
Make sure operators appear in the docs too
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Add "operator" and "constructor" qualifiers to make it easier to
see in the docs.
2020-11-09 14:12:01 -03:00
Rémi Verschelde
ed62876683
Merge pull request #40106 from Calinou/improve-3d-selection-box
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Improve the 3D editor selection box appearance
2020-11-09 17:46:43 +01:00
Rémi Verschelde
9d2e8f2f27
Variant: Rename Type::_RID to Type::RID
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The underscore prefix was used to avoid the conflict between the `RID` class
name and the matching enum value in `Variant::Type`.
This can be fixed differently by prefixing uses of the `RID` class in `Variant`
with the scope resolution operator, as done already for `AABB`.
2020-11-09 16:29:04 +01:00
Hugo Locurcio
8a3a4fa3a0
Improve the 3D editor selection box appearance
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- Draw two boxes slightly offset from each other to give the illustion
of a thicker outline.
- Decrease the offset compared to the 3D node's AABB to give a more
accurate representation of its size.
- Make the box fully visible instead of only displaying the corners.
- Draw a x-ray version of the box that's more translucent, but visible
through walls. This helps make the box more visible while still
having a sense of depth.
- Use an orange color similar to the 2D editor.
2020-11-09 16:24:12 +01:00
reduz
221a2a1742
Refactored variant constructor logic
2020-11-09 08:54:43 -03:00
Hugo Locurcio
5b40f9fddc
Use Ctrl+Shift+C as the default FileSystem dock Copy Path shortcut
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This closes #43396 .
2020-11-08 19:44:52 +01:00
Rémi Verschelde
4206dc6ac9
Merge pull request #43380 from YeldhamDev/light2d_icons
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Add icons for the new Light2D nodes
2020-11-08 14:58:47 +01:00
reduz
127458ed17
Reorganized core/ directory, it was too fatty already
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-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
reduz
05de7ce6ca
Refactored variant setters/getters
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-Discern between named, indexed and keyed
-Get direct access to functions for typed GDScript and GDNative bindings
-Small changes to some classes in order to work with the new setget binder
2020-11-07 15:16:15 -03:00
Michael Alexsander
a38b4fd8f2
Add icons for the new Light2D nodes
2020-11-07 13:55:09 -03:00
reduz
f2397809a8
Refactored Variant Operators.
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-Using classes to call and a table
-For typed code (GDS or GDNative), can obtain functions to call prevalidated or ptr.
2020-11-06 12:45:50 -03:00
Aaron Franke
a4f963f2c9
Move call to update the 3D grid into check for updating the view
2020-11-04 04:03:28 -05:00
Rémi Verschelde
be14d9d644
Merge pull request #42979 from Mallos/fix/tilemap-floodfill
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fix(editor): TileMap floodfill with same tile ID and different variation
2020-11-02 17:05:43 +01:00
Tomasz Chabora
958d23968d
Disable active editors when node gets deselected
2020-10-30 23:29:07 +01:00
Tomasz Chabora
16af326a46
Remove unused get_subeditor() method
2020-10-30 22:23:08 +01:00
Michael Alexsander
0176fc2f32
Add icons for the 'CanvasGroup' and 'CodeEdit' nodes
2020-10-30 16:42:18 -03:00
reduz
0e6664539d
Refactor pixel snapping.
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-Rename pixel_snap to snap_2d_to_vertices
-Added snap_2d_to_transforms which is more useful
Fixes #41814
Solves proposal https://github.com/godotengine/godot-proposals/issues/1666
Supersedes #35606 , supersedes #41535 , supersedes #41534
2020-10-30 08:57:32 -03:00
Rémi Verschelde
9ab6cef2ad
Merge pull request #43192 from YeldhamDev/poly2deditor_buttons_flat
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Set previous tool buttons in the Polygon2D editor to be flat again
2020-10-29 21:35:34 +01:00
Michael Alexsander
3b0cb48bcd
Set previous tool buttons in the Polygon2D editor to be flat again
2020-10-29 16:53:41 -03:00
Michael Alexsander
4b74019ca3
Fix "Move Points" button sometimes not showing up on UV mode in the Polygon2D editor
2020-10-29 16:45:17 -03:00
nathanwfranke
0222f78482
Fix transparent editor theme being brighter
2020-10-29 05:36:03 -05:00
Rémi Verschelde
1ee507d62c
i18n: Sync translations with Weblate
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(cherry picked from commit 284dae021a
)
2020-10-28 15:55:15 +01:00
Nathan Franke
98c46cbf26
Collapse Resource Preview Properly
2020-10-28 05:26:02 -05:00
Haoyu Qiu
0dfe28d93d
Fixes property revert for inherited child nodes
2020-10-27 10:53:27 +08:00
Rémi Verschelde
47e9fc22c7
Merge pull request #42677 from groud/fix_error_on_attach_script
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Fix error on attaching script
2020-10-27 00:23:50 +01:00
Rémi Verschelde
d767c0eeea
Merge pull request #43109 from bruvzg/gridmap_ub
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Fix uninitialized `GridMapEditor::node` and `InputMapEditor::setting` variables.
2020-10-26 23:39:17 +01:00
Gilles Roudière
6386bf60ea
Fix error on attaching script
2020-10-26 23:26:44 +01:00
bruvzg
b506f9b5aa
Fix uninitialized `GridMapEditor::node` and `InputMapEditor::setting` variables.
2020-10-26 22:57:11 +02:00
Haoyu Qiu
a2c1593f25
Fixes property revert after saving instanced scene
2020-10-27 00:07:09 +08:00
Rémi Verschelde
a3396fabd5
Merge pull request #42995 from Ev1lbl0w/bugfix-zoom-visibility
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Fix visibility issue with zoom label
2020-10-26 11:15:50 +01:00
Ev1lbl0w
0a581a39d4
Fix visibility issue with zoom label
2020-10-26 09:44:17 +00:00
Rémi Verschelde
b6707aa35b
Merge pull request #43018 from groud/improve-file-sorting
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Improve file sorting
2020-10-26 10:16:56 +01:00
Rémi Verschelde
368a464e49
Merge pull request #42229 from Calinou/2d-editor-improve-undo-log-messages
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Improve undo log messages in the 2D editor for additional context
2020-10-26 09:34:57 +01:00
Rémi Verschelde
d667ea116d
Merge pull request #43070 from Calinou/optimize-svgs
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Optimize SVG using `svgcleaner --multipass`
2020-10-26 09:25:44 +01:00
Gilles Roudière
6f696a5927
Improve file sorting
2020-10-26 09:22:35 +01:00
Rémi Verschelde
8ee44cc60c
Merge pull request #43075 from Xrayez/color-ramp-to-gradient
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Fixup `ColorRamp` to `Gradient` renames
2020-10-26 08:44:27 +01:00
Rémi Verschelde
ee770b02fc
Merge pull request #43084 from DavidSichma/toggle0
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fix toggle mask bit 0
2020-10-26 08:26:19 +01:00
Rémi Verschelde
33ff670d30
Merge pull request #43050 from Pleto/enhance_tileset_sorting
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Enhancement for tileset sorting
2020-10-26 08:10:53 +01:00
Pleto
0e392bd177
Enhancement for tileset sorting
2020-10-26 06:34:14 +02:00
David Sichma
6acd450328
fix toggle mask bit 0
2020-10-26 02:08:39 +01:00
David Sichma
5b1ddcbf40
Gizmo handles transparent again
2020-10-25 23:01:22 +01:00
Andrii Doroshenko (Xrayez)
8ce2f401dd
Fixup `ColorRamp` to `Gradient` renames
2020-10-25 18:32:44 +02:00
Hugo Locurcio
a1d9c67f43
Optimize SVG using `svgcleaner --multipass`
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This decreases the editor binary size by about 8 KB.
2020-10-25 10:02:37 +01:00
reduz
84d734da0e
Refactored 2D shader and lighting system
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-Removed normal/specular properties from nodes
-Create CanvasTexture, which can contain normal/specular channels
-Refactored, optimized and simplified 2D shaders
-Use atlas for light textures.
-Use a shadow atlas for shadow textures.
-Use both items aboves to make light rendering stateless (faster).
-Reorganized uniform sets for more efficiency.
2020-10-24 15:57:25 -03:00
Rémi Verschelde
11f362b510
Merge pull request #35766 from YeldhamDev/poly2d_uv_editor_improvements
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Minor improvements to the Polygon 2D UV editor
2020-10-24 01:47:40 +02:00
Eric Tuvesson
8cf88f8ff4
fix(editor): Create new icon for TileMap Rectangle
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ref: #42972
2020-10-22 13:28:34 +02:00
Rémi Verschelde
eee7c4acc4
Revert "fix(editor): TileMap Fill Rectangle icon"
2020-10-22 10:28:37 +02:00
Rémi Verschelde
d05c7da1aa
Merge pull request #42949 from DavidSichma/shaderglobals
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Shader globals bugfixes
2020-10-22 09:53:49 +02:00
Yuri Roubinsky
d87e645bcf
Fix custom property editor to correctly show Basis
2020-10-22 08:41:35 +03:00
Eric Tuvesson
cefca25796
fix(editor): TileMap floodfill with same tile ID and different variation
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Closes https://github.com/godotengine/godot/issues/40435
2020-10-21 23:56:44 +02:00
Hugo Locurcio
8a474727c4
Allow more image types in the roughness texture's Src Normal import hint
2020-10-21 23:21:46 +02:00
Eric Tuvesson
3fee970c62
fix(editor): TileMap Fill Rectangle icon
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The default color was blue which is the active color, changed it to be gray by default.
2020-10-21 20:44:55 +02:00
David Sichma
5d33cd94c8
Shader globals bugfixes
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- shader globals editor displays properties correctly
- fixed some errors how globals were transferred
2020-10-21 01:34:25 +02:00
Gilles Roudière
f7a8cd882a
Allow sorting files by type
2020-10-19 23:22:08 +02:00
Rémi Verschelde
17f682226d
Merge pull request #42904 from Xrayez/rects-rename-fixup
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Fixup `ColorRect` and `TextureRect` renames
2020-10-19 22:34:40 +02:00
Juan Linietsky
85ebf40b6c
Merge pull request #38097 from Calinou/add-viewport-debanding
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Add a debanding property to Viewport
2020-10-19 14:15:44 -03:00
Hugo Locurcio
996740de43
Improve undo log messages in the 2D editor for additional context
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Undo/redo log messages will now specify the modified node's
name (or number of modified nodes if several were modified).
On top of that, the new position/rotation/scale/pivot offset
will also be mentioned in the message.
2020-10-19 18:59:52 +02:00
Andrii Doroshenko (Xrayez)
9c3a33a4e8
Fixup `ColorRect` and `TextureRect` renames
2020-10-19 19:34:35 +03:00
Ev1lbl0w
395cb57256
Disable code to add patches menu
2020-10-19 16:31:42 +01:00
Rémi Verschelde
6b20859984
Merge pull request #42558 from Chaosus/vs_curve
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Added visual shader node to easy gather data from a CurveTexture
2020-10-19 14:58:45 +02:00
Ev1lbl0w
9b1db715fd
Allow Godot to import .ZIP files with non-regular structure
2020-10-19 09:37:04 +01:00
Rémi Verschelde
fb8d7f9a84
Merge pull request #42878 from gvaneyck/copy-description-node-replace
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Keep 'Editor Description' metadata when changing a Node's type
2020-10-19 08:30:26 +02:00
Juan Linietsky
53d5a252bb
Revert "Replace SAO implementation with MSSAO"
2020-10-18 19:27:51 -03:00
clayjohn
366ee46774
Replace SAO implementation with MSSAO
2020-10-18 13:15:51 -07:00
Gabriel Van Eyck
a22275c8a2
Keep 'Editor Description' metadata when changing a Node's type
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Also copy edit group/lock when replacing a Node3D
2020-10-18 11:22:54 -07:00
Rémi Verschelde
0cee302192
Merge pull request #42873 from Yetizone/HeaderGuardUpdate
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node_3d_editor_plugin.h: Update header guard
2020-10-18 15:10:45 +02:00
reduz
ee06a70ea6
Refactor MethodBind to use variadic templates
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Removed make_binders and the old style generated binders.
2020-10-18 12:28:44 +02:00
Yuri Roubinsky
f402e1e675
Added VisualShaderNodeCurve to easy gather data from a CurveTexture
2020-10-18 09:57:15 +03:00
Yetizone
09356c1f67
node_3d_editor_plugin.h: Update header guard
2020-10-17 18:52:17 +03:00
Yuri Roubinsky
1c546fdaea
Changes 'always show grid' hotkey to prevent conflict with 'pan mode'
2020-10-15 17:30:43 +03:00
Yuri Roubinsky
8351266117
Fix visual shader node expression undo/redo for set_size and expression
2020-10-15 16:11:38 +03:00
Yuri Roubinsky
17fc3bed5f
Merge pull request #42813 from Chaosus/vs_fix_ops
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Fix copy/paste/duplicate for particle mode in visual shaders
2020-10-15 12:01:06 +03:00
Yuri Roubinsky
1fee310a9a
Fix copy/paste/duplicate for particle mode in visual shaders
2020-10-15 11:33:06 +03:00
Rémi Verschelde
b84f9b0068
Merge pull request #42791 from Faless/editor/drag_drop_copy_all
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EditorNode now copies all drag and dropped files.
2020-10-15 10:29:12 +02:00
Yuri Roubinsky
9b5d6f785b
Refactor delete nodes functions in visual shader editor
2020-10-15 10:24:27 +03:00
reduz
b8c64184c6
Refactored binding system for core types
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Moved to a system using variadic templates, shared with CallableBind.
New code is cleaner, faster and allows for much better optimization of core
type functions from GDScript and GDNative.
Added Variant::InternalMethod function for direct call access.
2020-10-14 15:24:30 +02:00
Fabio Alessandrelli
410b324740
EditorNode now copies all drag and dropped files.
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The editor used to only copy drag-dropped files in the File System pane
if the given file was a valid resource, or had a specific file format
(ttf, otf).
With this PR, all drag and dropped files are copied instead, no matter
their extension.
2020-10-14 12:40:18 +02:00
mujpao
011fdece6d
Make search results font follow code editor font
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The font size of the Find in Files dialog used to get out of sync with
the code editor font size.
The font of the Find in Files dialog is now updated each time there is a
change to the theme. This way, the font size of the Find in Files
results changes in response to the code font size being changed using
Ctrl +/- or using the Editor Settings.
Fixes #35499
2020-10-13 14:58:06 -07:00
Rémi Verschelde
2965d519cb
Merge pull request #42748 from qarmin/dont_clear_twice
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Don't try to compare freed object to nullptr
2020-10-13 10:50:19 +02:00
Rafał Mikrut
2ad5b7100b
Don't try to compare freed object to nullptr
2020-10-13 10:27:49 +02:00
Rémi Verschelde
1aa8f356e1
Merge pull request #42489 from auderer/tilemapeditor-refocus
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Reset TileMapEditor painting state on application refocus
2020-10-13 10:00:04 +02:00
Rémi Verschelde
36e51a8d7e
Merge pull request #42737 from volzhs/android-run-tooltip
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Show android device name when connected only one device
2020-10-13 09:57:48 +02:00
volzhs
778e982cff
Show android device name when connected only one device
2020-10-12 21:47:00 +09:00
Marcel Admiraal
f98acd5cfb
Ensure grid index is valid before trying to change value.
2020-10-12 08:53:09 +01:00
opl-
aa7411e219
Improve output in Debugger Errors tab for scripts
2020-10-12 07:35:40 +02:00
Yuri Roubinsky
bf37ab52b3
Merge pull request #42692 from Chaosus/vs_add_metallic
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Adds Metallic to spatial light input of visual shaders
2020-10-10 17:47:56 +03:00
Yuri Roubinsky
f4eef287f9
Adds Metallic to spatial light input of visual shaders
2020-10-10 16:55:36 +03:00
Juan Linietsky
cf0045011e
Merge pull request #42683 from reduz/implement-call-bind-unbind
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Add ability to bind an unbind arguments to Callable.
2020-10-10 08:24:14 -03:00
Rémi Verschelde
ca2c0b8937
Merge pull request #42568 from DavidSichma/fix-aabb-update
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Make AABB change trigger bounding box update
2020-10-10 10:55:52 +02:00
reduz
351a122029
Add ability to bind an unbind arguments to Callable.
2020-10-09 19:43:22 -03:00
reduz
26f5bd245c
Implement GPU Particle Collisions
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-Sphere Attractor
-Box Attractor
-Vector Field
-Sphere Collider
-Box Collider
-Baked SDF Collider
-Heightmap Collider
2020-10-09 13:25:47 -03:00
Haoyu Qiu
e9bec0d76b
Adds pan gesture to StateMachine editor
2020-10-09 20:15:32 +08:00
Tomasz Chabora
725c2bdf48
Update the setting when clicking Show hidden files
2020-10-06 15:42:25 +02:00
Rémi Verschelde
ed333248f5
Merge pull request #42314 from mbrlabs/nodepath-fix
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Fixed renaming/moving of nodes with exported NodePaths in the editor
2020-10-06 12:04:46 +02:00
Aaron Franke
1ca501d7d4
Check for global script class information before clearing it
2020-10-05 15:45:54 -04:00
K. S. Ernest (iFire) Lee
7b76f8783f
Better non alphanumeric bone names.
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1. _gen_unique_bone_name(Ref<GLTFState> state, const GLTFSkeletonIndex skel_i, const String &p_name) won't return an empty string.
2. String GLTFDocument::_sanitize_bone_name(const String &name) will keep Japanese characters. Like: "全ての親".
3. The sanitize function allows the bone name to be not just alphanumeric. The only required conditions are the ones in add_bone.
> ERR_FAIL_COND(p_name == "" || p_name.find(":") != -1 || p_name.find("/") != -1);
2020-10-05 09:25:37 -07:00
Rémi Verschelde
2e99d0b26f
glTF: Fix parsing image data with `mimeType` undefined
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The glTF 2.0 spec only makes `mimeType` mandatory for `bufferView` image data,
so the previous logic to handle URIs with base64-encoded images could fail if
`mimeType` is undefined.
The logic was documented and refactored to better handle the spec, notably:
- `uri` and `bufferView` are now mutually exclusive, and only the latter fails
if `mimeType` is undefined.
- `uri` with a file path will now respect the `mimeType` if defined, and thus
attempt loading the file with the specified format (even if its extension is
not the one expected for this format). So we can support bad extensions (PNG
data with `.jpg` extension) or custom ones (PNG data in `.img` file for
example).
- `uri` with base64 encoded data will infer MIME type from `data:image/png` or
`data:image/jpeg` if it was not documented in `mimeType` initially.
- `uri` with base64 encoded data, no `mimeType` and `application/octet-stream`
or `application/gltf-buffer` will fall back to trying both PNG and JPEG
loaders.
Fully fixes #33796 (and fixes up #42501 ).
2020-10-05 13:06:50 +02:00
David Sichma
7701889048
aabb change updates bounding box
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spatial editor will now update the bounding box if aabb or transform
changes
2020-10-05 12:56:57 +02:00
Rémi Verschelde
b5eea37fb0
Merge pull request #42518 from Duroxxigar/update-getter-and-setters
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Updated getters and setters names for toplevel
2020-10-03 21:53:35 +02:00
Aaron Franke
3163611f0c
Don't write global script class information if there is none
2020-10-03 04:36:07 -04:00
Duroxxigar
4834e14493
Updated getters and setters names for toplevel
2020-10-02 19:09:01 -04:00
Michael Auderer
6d510453e5
initialize refocus_over_tile to false
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Co-authored-by: Tomek <kobewi4e@gmail.com>
2020-10-02 10:42:12 -04:00
Rémi Verschelde
34a50310ad
glTF: Fix parsing buffer data with application/gltf-buffer and image/* MIME types
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See https://github.com/KhronosGroup/glTF/issues/944 for context on the
application/gltf-buffer MIME type.
The glTF 2.0 spec supports `image/jpeg` and `image/png` which can also be
base64-encoded in buffer URIs.
Fixes #33796 .
2020-10-02 12:23:10 +02:00
Rémi Verschelde
19f72beebb
Merge pull request #42451 from Duroxxigar/rename-toplevel
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Renamed toplevel to be top_level
2020-10-02 10:57:23 +02:00
Michael Auderer
70a4cd1afe
Reset TileMapEditor painting on application refocus
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Treats application unfocus as a mouse release for
TOOL_PAINTING, by finishing the undo state and
resetting the tool. Also sets a flag to prevent extra
lines from being drawn when the application is refocused.
fixes #42398 , fixes #24970
2020-10-02 01:48:14 -04:00
Yuri Roubinsky
17d588f7b3
Merge pull request #42467 from Chaosus/vs_fix_bug
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Updates size of float constant in visual shader if empty is selected
2020-10-01 18:33:23 +03:00
Yuri Roubinsky
fa35733b4c
Updates size of float constant in visual shader if empty is selected
2020-10-01 18:19:36 +03:00
Rémi Verschelde
c646768ba2
Merge pull request #40473 from rcorre/gizmo-doc
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Fix return type on EditorNode3DGizmoPlugin::get_priority.
2020-10-01 14:28:38 +02:00
Rémi Verschelde
12091b39d2
Merge pull request #38743 from arrowinaknee/node-config-warnings
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Update all get_configuration_warning() to retrieve warnings from the parent
2020-10-01 14:03:29 +02:00
Rémi Verschelde
56dee7015f
Merge pull request #42458 from groud/fix_cursor_rotation
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Fix scale cursor rotation and handle diagonal ones
2020-10-01 12:51:02 +02:00
Gilles Roudière
6dd19af439
Fix scale cursor rotation and handle diagonal ones
2020-10-01 12:19:45 +02:00
Yuri Roubinsky
50a80db50f
Add an option to select a predifined constant in visual shader editor
2020-10-01 11:11:49 +03:00
Duroxxigar
b687ace7f9
Renamed toplevel to be top_level
2020-10-01 03:17:33 -04:00
Haoyu Qiu
b28fc2df07
Fixes FileSystem tree preview icon size on HiDPI
2020-09-30 15:46:52 +08:00
Rémi Verschelde
1b3d85e8bf
Merge pull request #42387 from KoBeWi/warp_no_mouse
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Don't warp mouse when selecting tracks
2020-09-30 09:35:13 +02:00
Hugo Locurcio
95773bb3c1
Make the pressed autokey icon red to emphasize its "recording" status
2020-09-29 23:22:21 +02:00
Yuri Roubinsky
1f73d122d8
Merge pull request #42407 from Chaosus/vs_drag_and_drop
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Drag & drop 3d/2d array/cubemap texture to visual shader
2020-09-29 15:45:17 +03:00
Yuri Roubinsky
2652debde0
Drag & drop 3d/2d array/cubemap texture to visual shader
2020-09-29 15:27:36 +03:00
Hugo Locurcio
6055db2a72
Automatically start searching in the asset library when entering text
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Entering text will now start searching automatically after 0.25 seconds
have passed (debounce delay).
This removes the need for a separate Search button.
2020-09-29 12:46:49 +02:00
Rémi Verschelde
22b3e9f76a
Merge pull request #42385 from Craig-Stoneham/patch-2
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Remove unnecessary keyword
2020-09-29 11:46:32 +02:00
Rémi Verschelde
bebf424c80
Merge pull request #42078 from Chaosus/vs_rename_type
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Renames Type to OpType in VisualShaderNodeMultiplyAdd
2020-09-29 10:34:22 +02:00
Craig-Stoneham
46519ba52c
Removed unnecessary keyword, fix comment style
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The privacy here is already private
2020-09-29 10:30:02 +02:00
Rémi Verschelde
2d14c7cb69
Merge pull request #42125 from andriyDev/inspector_only_option
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Added inspector_only option to inspect_object in EditorInterface.
2020-09-29 08:45:38 +02:00
K. S. Ernest (iFire) Lee
43424e1321
Use the vertex colors by default in gltf.
2020-09-28 10:38:21 -07:00
Tomasz Chabora
4efe401a9c
Don't warp mouse when selecting tracks
2020-09-28 13:13:28 +02:00
Aaron Franke
5fbcd8f9df
Rename the ".import" folder to ".godot/imported"
2020-09-28 05:23:45 -04:00
Rémi Verschelde
b2e07dd308
Merge pull request #42094 from JFonS/rotation_gizmo_improvements
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Improve rotation gizmo
2020-09-28 10:36:35 +02:00
Rémi Verschelde
e66013a6f1
Merge pull request #42262 from akien-mga/ios-pvrtc-fixes
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iOS: Fix multiple issues with PVRTC import, disable ETC1
2020-09-28 10:17:38 +02:00
Hugo Locurcio
3800e7d2ba
Allow using a comma as decimal separator in EditorSpinSlider
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This closes https://github.com/godotengine/godot-proposals/issues/1576 .
2020-09-27 22:29:40 +02:00
Rémi Verschelde
c12fc4fa04
Merge pull request #42373 from groud/draw_selection_last
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Draw selected item on top of everything else
2020-09-27 19:55:48 +02:00
Gilles Roudière
16532f51ef
Draw selected item on top of everything else
2020-09-27 18:47:38 +02:00
Gilles Roudière
8e6da0b808
Fix error when dragging anchors with parent's size == 0
2020-09-27 17:44:06 +02:00
Yuri Roubinsky
11043b1a8f
Fix undo for moving multiple visual shader nodes
2020-09-27 14:05:19 +03:00
Marcus Brummer
fdec257e58
Fixed renaming/moving of nodes with exported NodePaths
2020-09-25 16:33:58 +02:00
Rémi Verschelde
6c6d072e3d
Revert "Fix editor inspector refresh not working"
2020-09-25 15:50:05 +02:00
Hugo Locurcio
da906cade3
Replace AutoKey icon with a more universally understood "record" button
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See discussion in
https://github.com/godotengine/godot-proposals/issues/169 .
2020-09-25 11:43:17 +02:00
Rémi Verschelde
1e2f55e273
i18n: Rename pt_PT to pt
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We originally used `pt_PT` (i.e. Portuguese (Portugal)) to distinguish with
the Brazilian Portuguese variant `pt_BR`, as both are significantly different
and need separate translation files.
But Portugal's Portuguese (or "European Portuguese") is close to the variant
spoken and written in other Portuguese-speaking countries such as Angola and
Mozambique, so it makes sense for users of these countries to also have access
to the European Portuguese translation (at least until translators decide that
adding e.g. `pt_AO` and `pt_MZ` variants would make sense, taking into account
the translation effort that this duplication implies).
Godot's locale matching checks first for the full locale (e.g. `pt_AO`), and
if no translation is found, it checks for the non-regional language code
(`pt`), so this change enables translations for Portuguese speakers outside
Portugal and Brazil.
2020-09-24 16:50:44 +02:00
Rémi Verschelde
93303737ac
i18n: Sync translations with Weblate
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(cherry picked from commit 510d87e468
)
2020-09-24 15:35:55 +02:00
Rémi Verschelde
6cb11cf41c
Merge pull request #42014 from Leleat/strip-edges-on-node-rename
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Strip edges on node rename in SceneTreeDock
2020-09-24 15:21:59 +02:00
Rémi Verschelde
4b3a566cf1
Merge pull request #42018 from Leleat/create-user-dir-if-nonexistant
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Create user-dir, if non-existant, so it can be opened with Godot
2020-09-24 15:21:01 +02:00
Rémi Verschelde
915ac7360a
Merge pull request #42066 from dalexeev/output_copy
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Improvement for the Copy button in the Output Log
2020-09-24 15:18:59 +02:00
andriyDev
45a1c6f278
Added inspector_only option to inspect_object in EditorInterface.
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Updated docs to reflect change to inspect_object.
2020-09-23 13:56:44 -04:00
Vasiliy Makarov
313006adb8
iOS: Fix multiple issues with PVRTC import, disable ETC1
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Fixes : #28683 , #28621 , #28596 and maybe others
For iOS we enable pvrtc feature by default for all backends
Etc1 for iOS doesn't have any sense, so it disabled.
Fixed checks in export editor.
Fixed pvrtc encoding procedure.
Edit by Akien: Forward-ported from #38076 , this may not make sense as is for
Godot 4.0, but it's important that we have the latest code in sync with 3.2
for when more rendering backends and proper iOS support are added back.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-09-23 11:22:51 +02:00
Rémi Verschelde
78304b904f
Merge pull request #42150 from DashCell/resize_tile_shape_fixed
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Resize the tile shapes when a vertex is outside of the tilesheet
2020-09-23 10:51:02 +02:00
Rémi Verschelde
3e8d1de515
Merge pull request #42129 from kotelifelif/33477
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Fix changing icons' colors when switch dark and light theme
2020-09-23 10:43:09 +02:00
Yuri Roubinsky
81a44a4145
Fix expressions nodes in visual shaders
2020-09-22 23:07:55 +03:00
Lunatoid
740100d671
Fixes DefaultProjectIcon scaling with editor scale
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Should fix #27009 where the DefaultProjectIcon was scaling
with the EDSCALE. Now it checks if the icon name is equal
to "DefaultProjectIcon" and sets the scale to 1.0 instead of
EDSCALE.
2020-09-22 15:38:44 +02:00
Yuri Roubinsky
477f6c880e
Fix UniformRef invalid updating when LineEdit focus out
2020-09-22 09:56:24 +03:00
Yuri Roubinsky
07fb960a88
Fix some bugs in visual shader editor
2020-09-21 22:19:20 +03:00
Dashcell
5355169d3c
Fixes the resize of tile shapes when a vertex is outside of the tilesheet. Fix #34970
2020-09-17 21:14:46 -03:00
booer
3d69385655
Fix changing icons' colors when switch dark and light theme
2020-09-17 09:33:19 +07:00
JFonS
5cd9e04447
Improve rotation gizmo
...
Hide the back sides of the rotation gizmo circles and add a white
outline for better visualization of the rotation "sphere".
2020-09-15 17:12:53 +02:00
Melvin Louwerse
eeb6c2e22c
Show correct name of signal when editing an existing one
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Use popup_dialog() instead of popup_centered() to show edit dialog/
With popup_centered it is not possible to change the displayed
signal name. When this is not set the previous shown name is show
for the current dialog.
This is no problem when creating a new conenction as popop_dialog
is used there and this would update the title.
Fixes #42074
2020-09-15 12:20:45 +02:00
Yuri Roubinsky
f137f14e1c
Renames Type to OpType in VisualShaderNodeMultiplyAdd
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To prevent possible conflicts with C# and other languages.
2020-09-15 11:06:18 +03:00
Hugo Locurcio
4df86f8b04
Only display the Windows toggle console option if it can actually be used
2020-09-14 21:52:04 +02:00
Danil Alexeev
fb6eb21afc
Improvement for the Copy button in the Output Log
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Now if no text is selected, pressing the Copy button copies the entire text.
2020-09-14 21:57:54 +03:00
Rémi Verschelde
45f4d8fc92
Merge pull request #42038 from hoontee/_42027
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Fix "Create Trimesh Collision Sibling" transform
2020-09-14 09:19:42 +02:00
hoontee
3cbd626328
Fix "Create Trimesh Collision Sibling" transform
2020-09-13 17:42:52 -05:00
Yuri Roubinsky
0fd9ad8801
Fix visual shader connection regression
2020-09-13 23:48:59 +03:00
Yuri Roubinsky
f726ef1cd7
[VisualShader] Fixes default node's input port not hiding on connection
2020-09-13 19:59:01 +03:00
Leleat
8cf9d09d61
creater user-dir, if non-existant and pressing 'Open Project Data Folder'
2020-09-13 14:51:29 +02:00
Leleat
32e52217ff
striped edges on node rename in SceneTreeDock
2020-09-13 00:32:24 +02:00
Yuri Roubinsky
c24e2075cd
Update shader graph if mode is changed
2020-09-12 12:44:01 +03:00
Yuri Roubinsky
01191178bf
Merge pull request #41955 from Chaosus/vs_performance_fix3
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Improve performance of Add/Remove/Connect/Change nodes in visual shader
2020-09-11 16:24:11 +03:00
Yuri Roubinsky
8dbf3d7c44
Improve performance of Add/Remove/Connect/Change nodes in visual shader
2020-09-11 15:45:18 +03:00
Marcel Admiraal
3070d0b735
Remove unused Python local variables.
2020-09-11 11:39:15 +01:00
Paulb23
c0da97d29c
Remove breakpoints from editor settings
2020-09-10 20:35:28 +01:00
Paulb23
33ab9cd621
Move safe line color into editor
2020-09-10 20:35:28 +01:00
Paulb23
d18a90b8f0
Move ConnectionGutter to editor code_editor
2020-09-10 20:35:28 +01:00
Paulb23
7829fdc1d0
Add folding gutter to code_edit
2020-09-10 20:35:28 +01:00
Paulb23
4d7df24d46
Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit
2020-09-10 20:35:28 +01:00
Paulb23
1353ed5e44
Added Line numbers to CodeEdit
2020-09-10 20:35:28 +01:00
Paulb23
a0b409cb14
Add and convert editor to use CodeEdit
2020-09-10 20:35:27 +01:00
Rémi Verschelde
0819657c3b
Merge pull request #41954 from Calinou/raycast-rename-cast-to
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Rename RayCast's `cast_to` property to `target_position`
2020-09-10 19:19:59 +02:00
Hugo Locurcio
a706c22db7
Rename RayCast's `cast_to` property to `target_position`
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`cast_to` is sometimes mistaken as a method rather than a property.
`target_position` makes it more obvious that it's a property.
2020-09-10 19:06:56 +02:00
Rémi Verschelde
49283cb80d
Merge pull request #41795 from Hassan-A/tilemap-rotate-fix
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Fix tilemap tile preview on horizontal/vertical flips.
2020-09-10 12:02:19 +02:00
Rémi Verschelde
58dcde344c
Merge pull request #41935 from Chaosus/vs_texture3d
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Added Texture3D to visual shaders
2020-09-10 11:18:37 +02:00
Marcel Admiraal
a1a2531459
Remove duplicate or unnecessary Python definitions.
2020-09-10 08:38:07 +01:00
Yuri Roubinsky
5ba8246cfb
Added Texture3D to visual shaders
2020-09-10 07:40:06 +03:00
Rémi Verschelde
ab7e7b8116
Merge pull request #41926 from Calinou/rename-shortcut-sentence-case
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Rename ShortCut to Shortcut which is more grammatically correct
2020-09-09 22:39:29 +02:00
Hugo Locurcio
3e0226515e
Rename ShortCut to Shortcut which is more grammatically correct
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See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980 .
2020-09-09 21:54:54 +02:00
Yuri Roubinsky
da488ff041
Fix build warning in visual_shader_editor
2020-09-09 22:00:21 +03:00
Juan Linietsky
1ce46f2a3f
Merge pull request #41918 from reduz/implement-3d-textures
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Implement 3D textures as import and resource format.
2020-09-09 14:40:22 -03:00
reduz
a674da4eec
Implement 3D textures as import and resource format.
2020-09-09 13:50:21 -03:00
Yuri Roubinsky
14a24fa19c
Improve performance for Show/Hide port preview in visual shaders
2020-09-09 19:24:55 +03:00
Yuri Roubinsky
ea49d8b9d5
Improve performance of Undo:change node position in visual shader
2020-09-09 11:29:40 +03:00
Rémi Verschelde
9568bcf166
i18n: Sync translations with Weblate
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Add translators comment for the two 'Project Manager' strings,
and fix some of the translations.
(cherry picked from commit c5f6d2097b
)
2020-09-08 15:18:17 +02:00
Rémi Verschelde
3c42d5789f
Merge pull request #38308 from bruvzg/sad_security_circus
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Adds PCK encryption support (using script encryption key for export).
2020-09-07 17:12:01 +02:00
Juan Linietsky
82efb06aaa
Merge pull request #41840 from Chaosus/vs_particles
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[WIP] Remakes particles in visual shaders
2020-09-07 10:43:03 -03:00
Rémi Verschelde
5bf28c735d
Merge pull request #41510 from SkyLucilfer/TranslatorComment
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Add translators comments extraction for Editor
2020-09-07 14:41:49 +02:00
Eric M
54bef223fd
Fixed expand/collapse folder option not showing in FileSystemDock
2020-09-07 22:09:53 +10:00
Yuri Roubinsky
dc6685d28f
Remakes particles in visual shaders
2020-09-07 13:33:51 +03:00
Haz
3f5413693c
Fix tilemap tiles on horizontal/vertical flips
2020-09-06 16:00:36 -04:00
Yuri Roubinsky
de097b9327
Removes redundant code & fix documentation for VisualShaderNodeCustom
2020-09-06 12:09:15 +03:00
Yuri Roubinsky
004d8e86a6
Use flags instead TYPE_ enum in visual shaders editor
2020-09-06 10:43:14 +03:00
bruvzg
f043eabdd8
Adds PCK encryption support (using script encryption key for export).
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Change default encryption mode from ECB to CFB.
2020-09-05 14:53:39 +03:00
Marcel Admiraal
879390680b
Make PosVertex to Vertex slicing explicit.
2020-09-04 13:22:20 +01:00
Rémi Verschelde
44e89cb88f
Merge pull request #41758 from akien-mga/classref-sync
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doc: Sync classref with current source
2020-09-04 13:23:20 +02:00
Rémi Verschelde
696849f73a
Merge pull request #41761 from madmiraal/fix-assignment-operators
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Ensure assignment operators return by reference to avoid unnecessary copies.
2020-09-04 13:00:17 +02:00
Rémi Verschelde
de284f931d
doc: Sync classref with current source
2020-09-04 10:43:11 +02:00
Marcel Admiraal
ce263c4ff6
Ensure assignment operators return by reference to avoid unnecessary copies.
2020-09-04 09:18:19 +01:00
Rémi Verschelde
dc8d8d1b5d
Merge pull request #40996 from Calinou/improve-debug-editor-tooltips
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Improve editor tooltips related to debugging
2020-09-04 10:07:21 +02:00
Rémi Verschelde
5c0fabd314
i18n: Sync translations with Weblate
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(cherry picked from commit 41b9e1d7ea
)
2020-09-04 08:56:38 +02:00
bruvzg
80b8eff6aa
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
2020-09-03 19:56:24 +03:00
Rémi Verschelde
be7601c94e
Merge pull request #41022 from qarmin/fixes_leak_with_creating_settings
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Fixes leak with creating editor settings
2020-09-03 14:51:45 +02:00
Rémi Verschelde
2da7d2c172
Merge pull request #41050 from Calinou/spriteframes-editor-compact
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Make the SpriteFrames animation speed SpinBox take less vertical space
2020-09-03 14:40:45 +02:00
Rémi Verschelde
a77106bf7e
Merge pull request #41332 from bruvzg/win_subsys_option
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Revert #41164 , add subsystem build option.
2020-09-03 11:52:29 +02:00
Rémi Verschelde
cb20d2bc1d
Merge pull request #41702 from kotelifelif/37424
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Update search function in project settings
2020-09-03 11:20:02 +02:00
Yuri Roubinsky
58f0aa44d1
Merge pull request #41724 from Chaosus/vs_fix_particles
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Restore Particles functionality in visual shader
2020-09-03 11:18:09 +03:00
Yuri Roubinsky
c291b1d23c
Restore Particles functionality in visual shader
2020-09-03 10:22:00 +03:00
Rémi Verschelde
71833520da
Merge pull request #41589 from sburris0/master
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Make blank project name create an error, not a warning
2020-09-03 00:27:57 +02:00
booer
7f226d0a85
Fix filtering of search results in SectionedInspector
2020-09-02 17:11:13 +07:00
Eric M
5612770cea
Fix editor inspector refresh not working
2020-09-02 14:03:23 +10:00
Rémi Verschelde
23ce1dbfd5
Merge pull request #41668 from clayjohn/GLOW-HQ
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Add high quality glow mode
2020-09-01 21:04:07 +02:00
Rémi Verschelde
9be18addb1
Merge pull request #37022 from aaronfranke/editor-plugin-iter-back
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Iterate backwards over EditorPlugin's list of plugins in get_editor etc
2020-09-01 19:49:29 +02:00
Rémi Verschelde
ac3046682a
Merge pull request #37240 from aaronfranke/pm-min-size
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Change the "remove missing" button to disabled rather than hidden
2020-09-01 10:46:13 +02:00
Rémi Verschelde
eac32f082a
Merge pull request #40868 from aaronfranke/color-html-rgba
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Change Color HTML conversion from ARGB to RGBA
2020-09-01 10:44:36 +02:00
clayjohn
8da3c739bf
Add high quality glow mode
2020-08-31 23:16:41 -07:00
Aaron Franke
ecd6a893b4
Change Color HTML conversion from ARGB to RGBA
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Also add support for 3 and 4 digit values in C#. Now it actually matches the HTML/CSS spec.
2020-09-01 02:07:35 -04:00
Michael Alexsander
fb17743ecc
Fix being able to create invalid scripts by pressing enter inside "Path"
2020-08-31 22:24:09 -03:00
Aaron Franke
0b6326c79a
Change the "remove missing" button to disabled rather than hidden
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Also set a minimum size
2020-08-31 11:40:06 -04:00
Rémi Verschelde
96e257b272
Merge pull request #41601 from hinlopen/remember-last-filter-order
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Fix not saving new filter order in project manager
2020-08-31 14:18:32 +02:00
Rémi Verschelde
74dbcf1e4d
Merge pull request #30148 from zaksnet/fix-texture-editor
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Adds automatic update for StyleBoxTexture > region_rect
2020-08-31 13:25:28 +02:00
Rémi Verschelde
5e4ccc56d8
Merge pull request #38580 from aaronfranke/import-dock
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Make the Import dock depend on the FileSystem dock for editor feature profiles
2020-08-31 11:44:03 +02:00
Ignacio Etcheverry
b89ba85f6f
Fix crash because of initialized EditorDebuggerPlugin field
2020-08-30 01:52:42 +02:00
Zak
7d7727bade
Adds automatic update for region_rect
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When changing the texture region for a StyleBox, the regions was not updating automatically in the Texture editor.
2020-08-29 19:46:52 +02:00
Stijn Hinlopen
31fdb0fe46
Fix not saving new filter order
2020-08-29 15:39:34 +02:00
Spencer Burris
0e3d938968
Make blank project name create an error, not a warning
2020-08-28 15:57:33 -07:00
Michael Alexsander
626d9d5ae4
Add placeholders to the searchbars in the Project/Editor settings
2020-08-28 18:39:19 -03:00
Stijn Hinlopen
598447c5bc
Refactor project filter in Project Manager
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- Reorder search/sort bar
- Removed ProjectListFilter (unnecessary abstraction)
- Reorder side bar buttons
- Removed some unused variables/methods
2020-08-27 22:14:30 +02:00
Rémi Verschelde
7a62b94bca
Merge pull request #41523 from Lunatoid/theme-editor-h-scrollbar
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Gives the theme editor a horizontal scrollbar
2020-08-27 12:16:56 +02:00
Rémi Verschelde
d30c3d06dd
Merge pull request #39440 from simpuid/custom-profilers
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Debugger Plugins in Godot
2020-08-27 11:35:39 +02:00
Rémi Verschelde
6875c9d684
Merge pull request #40302 from verdog/camera-bounds-fix
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Fix Camera2D Incorrect Preview Bounds
2020-08-27 09:58:24 +02:00
Aaron Franke
de6f8f9d21
Make the Import dock depend on the FileSystem dock
2020-08-27 02:01:14 -04:00
Aaron Franke
2b44b0cc43
Iterate backwards over EditorPlugin's list of plugins in get_editor etc
2020-08-27 00:26:22 -04:00
simpu
ea2eaf8c27
Added debugger plugin support
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Changes:
* EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it.
* EditorDebuggerPlugin is added which handles the editor side of communication.
2020-08-26 11:24:51 +05:30
Lunatoid
d602be077d
Gives the theme editor a horizontal scrollbar
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Fixes #34509 where the theme editor would push away the inspector
if something like "hseperation" is really high.
Now `set_enable_h_scroll` is true which fixes this.
2020-08-26 01:48:46 +02:00
SkyJJ
c1016dc3bf
Add translators comments extraction for Editor
2020-08-25 20:59:29 +02:00
Tomasz Chabora
b5fe41988b
Accept DynamicFontData for Fonts
2020-08-25 18:12:35 +02:00
Rémi Verschelde
d7c77f6dd0
Merge pull request #41138 from EricEzaM/open-inspector-section-on-drag-and-drop-hover
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Added ability to unfold editor sections when dragging and dropping.
2020-08-25 13:15:36 +02:00
Rémi Verschelde
dd58f4da66
Merge pull request #41085 from SekoiaTree/master
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Fixed node scaling arrows being wrong
2020-08-25 12:44:21 +02:00
Rémi Verschelde
9d8f3496e8
Merge pull request #40443 from SkyLucilfer/PluralsSupport
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Added plurals and context support to Translation
2020-08-25 12:11:56 +02:00
Eric M
7cc1b0f7eb
Added ability to unfold editor sections when dragging and dropping.
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Also added editor setting to control the delay used before unfold occurs.
2020-08-25 19:58:42 +10:00
SekoiaTree
603febdbfe
Fixed node scaling arrows being wrong
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Patch for #21755 . Node scaling arrows pointed the wrong way when nodes were rotated. Ammend: made math cleaner.
Simplified expression
Changes suggested by Aaron Franke
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-08-25 09:50:15 +02:00
Hugo Locurcio
4390a9d628
Improve search and display in the editor property/method selector
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- Use postfix notation for types in the method selector
(for consistency with the editor help).
- Perform a case-insensitive match and replace spaces with underscores
in the search string.
- Fix extraneous space after the `void` return type.
2020-08-19 18:31:52 +02:00
Rémi Verschelde
5f6368278f
Merge pull request #41080 from naithar/feature/ios-framework-import
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[iOS] [4.0] Export: Add a method to embed a framework
2020-08-19 14:10:50 +02:00
Sergey Minakov
1661309d59
iOS Export: Add a method to embed a framework
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By default 'add_ios_framework' would not embed a framework to save previous behavior.
New 'add_ios_embedded_framework' would embed framework on export.
2020-08-19 14:35:54 +03:00
SkyJJ
ce3461dc88
Update GDScriptTranslationParserPlugin to use GDSriptParser instead of RegEx.
2020-08-19 03:10:51 +02:00
SkyJJ
0ef758eaee
Updated Translation architecture to have TranslationPO, did some commit fixes and updated class Reference.
2020-08-19 03:01:53 +02:00
SkyJJ
396f2eee82
Update POT generation to handle context and plurals
2020-08-19 03:01:52 +02:00
SkyJJ
c0d837a2ea
Added plurals and context support to Translation
2020-08-19 03:01:51 +02:00
Eric M
8f54e8bfb5
Fixed issues with adding custom project settings and added confirmation dialog when deleting settings.
2020-08-18 09:12:02 +10:00
bruvzg
03ffd6451a
Revert "[Windows] Attach to parent console instead of creating new one."
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This reverts commit 4f7a49db53
.
2020-08-17 19:05:48 +03:00
Rémi Verschelde
ba1109a3b3
Merge pull request #41280 from Calinou/editor-3d-add-invert-x-option
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Add an editor setting to invert 3D pan/orbit on the X axis
2020-08-17 15:54:40 +02:00
Rémi Verschelde
ac5619f521
Merge pull request #41223 from javidcf/sprite_frames_editor_zoom
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Added zoom functionality to sprite frames editor plugin
2020-08-15 18:46:48 +02:00
Rémi Verschelde
e264d04c94
Merge pull request #41265 from YeldhamDev/rename_diag_tweaks
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Minor visual improvements to the "Batch Rename" dialog
2020-08-15 17:12:18 +02:00
Rémi Verschelde
4ee779e6d3
Merge pull request #41103 from Calinou/editor-improve-easing-inspector
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Improve the inspector easing editor
2020-08-15 16:22:36 +02:00
Hugo Locurcio
2c9d4ef961
Add an editor setting to invert 3D pan/orbit on the X axis
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This also makes the invert Y axis option apply to 3D panning.
This closes #28082 .
2020-08-15 13:18:57 +02:00
Hugo Locurcio
8891579068
Add a debanding property to Viewport
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It can be enabled in the Project Settings
(`rendering/quality/screen_filters/use_debanding`). It's disabled
by default as it has a small performance impact and can make
PNG screenshots much larger (due to how dithering works).
It will also slightly brighten the scene's dark areas.
As a result, it should be enabled only when banding is noticeable enough.
This closes #17006 .
2020-08-14 23:12:33 +02:00
Michael Alexsander
25d18e3491
Minor visual improvements to the "Batch Rename" dialog
2020-08-14 15:57:07 -03:00
Hugo Locurcio
e7ed287fda
Rename the "Delete" option in the FileSystem dock to "Move to Trash"
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It actually moves files to the system trash instead of removing them
completely.
2020-08-14 20:43:31 +02:00
Michael Alexsander
3e8f3049f4
Fix and tweak the new header in "Project Settings"
2020-08-14 12:14:23 -03:00
Michael Alexsander
0c182ce8e8
Make the editor's 'CheckButton' icon be smaller
2020-08-14 10:13:18 -03:00
Rémi Verschelde
5100bb42ae
Merge pull request #41116 from EricEzaM/signal-list-filter
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Added search box to signals dock.
2020-08-14 14:57:52 +02:00
Rémi Verschelde
f82c96c1f0
Merge pull request #41249 from javidcf/tile_set_editor_flat_buttons
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Made toolbar buttons in tile set editor flat
2020-08-14 14:55:26 +02:00
Javier Dehesa
f2ef5253f0
Added zoom functionality to sprite frames editor plugin
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Zoom buttons and mouse control added to spritesheet preview and animation frames pane.
2020-08-14 11:48:44 +01:00
Javier Dehesa
3e7cbe7fc8
Made toolbar buttons in tile set editor flat
2020-08-14 11:45:47 +01:00
geekrelief
ec33280809
Modified FileSystemDock so folders can be selected for reimport.
2020-08-14 00:04:37 -07:00
Rémi Verschelde
d2d4c1c957
Update AUTHORS and DONORS list
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New contributors added to AUTHORS:
@hinlopen, @naithar, @rrcore, @SkyLucilfer, @TwistedTwigleg
Thanks to all contributors and donors for making Godot possible!
---
Also changes to relevant code that parses the DONORS.md to match
the new tiers.
2020-08-14 00:06:51 +02:00
Juan Linietsky
079ca220e1
Added volumetric fog effect.
2020-08-13 11:28:45 -03:00
Rémi Verschelde
da1fafdd54
Merge pull request #41032 from mrushyendra/tilemap_preview
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Fix tile placement preview for rotated, skewed or scaled TileMaps
2020-08-11 19:12:45 +02:00
Rémi Verschelde
149dbfc144
Merge pull request #41002 from AlphaOneProject/issue-40879
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Modify the scene only when color changed
2020-08-11 19:09:11 +02:00
Rémi Verschelde
17dd5e29d0
i18n: Sync translations with Weblate
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(cherry picked from commit 900949b316
)
2020-08-11 16:07:42 +02:00
Rémi Verschelde
0e751ea7c3
Merge pull request #41164 from bruvzg/win_attach_console
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[Windows] Attach to parent console instead of creating new one.
2020-08-11 12:58:12 +02:00
bruvzg
4f7a49db53
[Windows] Attach to parent console instead of creating new one.
2020-08-11 13:02:50 +03:00
Rémi Verschelde
7a7448f29b
Merge pull request #41130 from totlmstr/missing-svg
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Add missing #ifdef MODULE_SVG_ENABLED
2020-08-11 11:51:37 +02:00
Rémi Verschelde
cb0009fcd0
Merge pull request #41163 from raulsntos/default-env-formatting
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Create default_env.tres with the same format used to save it
2020-08-10 19:22:22 +02:00
Stijn Hinlopen
5563722628
Rewrite ProjectSettings editor advanced options
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- New layout: advanced options hidden by default, error labels added.
- Disallow adding invalid new settings, or overwriting built-in settings.
2020-08-10 17:32:01 +02:00
Raul Santos
f997004ee8
Create default_env.tres with the same format used to save it
2020-08-10 09:51:47 +02:00
totlmstr
bfede1c060
Add missing #ifdef MODULE_SVG_ENABLED
2020-08-08 12:57:00 -07:00
Eric M
8c4c2bceab
Added search box to signals dock.
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Also made localised code changes for better documentation and readability.
2020-08-08 14:15:46 +10:00
Hugo Locurcio
028de11db8
Improve the inspector easing editor
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- Make it possible to drag a negative easing or an easing of 0 back to
a positive value.
- Clamp the value between -1000000 and 1000000 to avoid issues
related to infinity.
- Display more decimals for numbers closer to 0, less for large numbers.
- Display trailing zeroes in decimals to avoid flickering when dragging.
This closes #18712 and closes #22079 .
2020-08-07 14:51:55 +02:00
Hugo Locurcio
2427a9cafc
Make the SpriteFrames animation speed SpinBox take less vertical space
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This makes it possible to display one more animation with the same
vertical space.
2020-08-05 17:25:41 +02:00
Maganty Rushyendra
cf04aabef1
Fix tile placement preview for rotated, skewed or scaled TileMaps
...
Ensures that the editor preview when placing a tile on a TileMap takes
into account the transformation of the TileMap. Previously, only the
origin of the Tile was transformed, but not its orientation or
scaling.
2020-08-05 10:12:08 +08:00
Rafał Mikrut
599ccbb7d4
Fixes leak with creating editor settings
2020-08-04 16:08:06 +02:00
Antoine Félix
f3626364fc
Modify the scene only when color changed
...
Editor now changes a color in the inspector only when it is different
from the current one.
Solves fake unsaved changes in editor after using the ColorPicker.
Resolves : #40879
2020-08-03 19:46:44 +02:00
Hugo Locurcio
a46802f07c
Improve editor tooltips related to debugging
...
Some option names have also been made longer as we can afford using
more space to display them.
2020-08-03 14:20:08 +02:00
Hugo Locurcio
b324a929f6
Improve messages related to overriding the default editor layout
...
This closes #33884 .
2020-08-02 14:12:50 +02:00
Tomasz Chabora
3082def404
Properly disambiguate unsaved scripts
2020-07-31 22:43:40 +02:00
Rémi Verschelde
5d880bf7db
Merge pull request #40613 from HaSa1002/multi-lang-docs
...
Add multiple programming language support to class reference
2020-07-31 14:51:33 +02:00
Yuri Roubinsky
0594da324c
Fix incorrect colors for member variables and numbers in visual shaders
2020-07-31 11:06:48 +03:00
Paulb23
b289bb514b
Fixed script_editor info_clicked signal not being connected
2020-07-29 17:51:27 +01:00
Rémi Verschelde
7a31baf3b9
Merge pull request #40800 from briansemrau/fix-shader-comment-highlighting
...
Fixed Shader editor single-line comment highlight
2020-07-28 21:44:30 +02:00
Brian Semrau
69d1c48b73
Fixed shader editor comment highlighting
2020-07-28 15:16:24 -04:00
Yuri Roubinsky
a33171ad23
Fix functions name color in visual shader code preview and expressions
2020-07-28 20:58:23 +03:00
Yuri Roubinsky
cf03f90fa8
Merge pull request #40785 from Chaosus/vs_uniform_ref
...
Added UniformRef visual shader node
2020-07-28 16:17:37 +03:00
Yuri Roubinsky
7ddaff47a3
Added UniformRef visual shader node
2020-07-28 14:44:53 +03:00
Rémi Verschelde
12feb9d633
i18n: Sync translations with Weblate
...
(cherry picked from commit ed20772c09
)
2020-07-28 13:08:52 +02:00
Aaron Franke
56e2c6c704
Make all String float conversion methods be 64-bit
2020-07-27 18:38:53 -04:00
Rémi Verschelde
4e825539e5
Merge pull request #40762 from SkyLucilfer/PackedSceneLeak
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Fix EditorTranslationParser leak
2020-07-28 00:31:46 +02:00
Andrii Doroshenko (Xrayez)
d86de6c98e
SCons: Refactor running commands through builders
...
A new `env.Run` method is added which allows to control the verbosity
of builders output automatically depending on whether the "verbose"
option is set. It also allows to optionally run any SCons commands in a
subprocess using the existing `run_in_subprocess` method, unifying
the interface. `Action` objects wrap all builder functions to include a
short build message associated with any action.
Notably, this removes quite verbose output generated by `make_doc_header`
and `make_editor_icons_action` builders.
2020-07-28 00:09:21 +03:00
SkyJJ
0e54ba0486
Fix EditorTranslationParser leak
2020-07-27 17:02:53 +02:00
Rémi Verschelde
09a2b77b2d
Merge pull request #40759 from pycbouh/fix-scene-preview-no-2d
...
Fix errors saving a 2D scene preview when the 2D editor was never opened
2020-07-27 16:27:25 +02:00
Yuri Sizov
e2b85b74a2
Fix errors saving a 2D scene preview when the 2D editor was never opened
2020-07-27 16:49:56 +03:00
Rémi Verschelde
e016859c3b
Script editor: Fix crash when root script is null
...
Bug introduced in #40746 .
2020-07-27 15:18:31 +02:00
Rémi Verschelde
6b3f013a82
Script editor: Fix open dominant logic for language-specific external editors
...
Follow-up to #40735 .
Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2020-07-27 10:30:03 +02:00
Rémi Verschelde
b5f110c77e
Script editor: Don't open dominant script in external editor
...
Fixes #13429 .
2020-07-26 23:18:05 +02:00
Rémi Verschelde
c75f4c06f0
Merge pull request #40647 from Xrayez/blank-tabs-fix
...
Make unsaved scripts in the script editor more user-friendly
2020-07-26 17:11:31 +02:00
Rémi Verschelde
1a829621e3
Merge pull request #33548 from Calinou/shader-editor-tweak-builtins-color
...
Tweak the built-ins color highlighting in the shader editor
2020-07-26 16:50:50 +02:00
Andrii Doroshenko (Xrayez)
7247247522
Make unsaved scripts in the script editor more user-friendly
...
Unsaved scripts were previously displayed with blank tabs, which are
mostly a result of deleted or improperly moved scripts.
This patch makes sure that those kind of scripts are displayed as
"[unsaved]" now, and ensures that scripts are removed from the list
while deleting scripts from the filesystem dock preventing the unsaved
tabs to appear in the first place (a user is already prompted with
"no undo" warning while deleting any file).
A user is always prompted to save those "[unsaved]" scripts if they
attempt to close them without saving in any case except as described
above.
2020-07-26 16:05:44 +03:00
Rémi Verschelde
5700429e4e
Merge pull request #33760 from nekomatata/script-editor-init-optimization
...
Optimized ScriptEditor initialization when many scripts are loaded
2020-07-26 14:05:56 +02:00
Rémi Verschelde
6f292f906e
Merge pull request #38900 from bruvzg/docs_ignore_os_spec_def_vals
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Docs: Ignore OS specific values (constants, project settings, properties)
2020-07-25 18:54:25 +02:00
Rémi Verschelde
5f75cec59e
Merge pull request #40640 from Xrayez/base-begins-with-local-err
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Skip internal scripts for breakpoints without printing an error
2020-07-25 13:00:02 +02:00
SkyJJ
280d4e2965
Fix TTR misuse
2020-07-24 15:15:23 +02:00
Rémi Verschelde
27d1209282
Merge pull request #38088 from YeldhamDev/name_tooltips_tweaks
...
Small naming and tooltip tweaks
2020-07-24 13:57:13 +02:00
Michael Alexsander
5643d2e3fe
Small naming and tooltip tweaks
2020-07-23 20:17:43 -03:00
Rémi Verschelde
3811fb919e
Merge pull request #40598 from vnen/gdscript-2.0
...
GDScript 2.0 (again)
2020-07-24 01:04:57 +02:00
Michael Alexsander
c26b49fc17
Minor improvements to the Polygon 2D UV editor
2020-07-23 19:29:31 -03:00
Rémi Verschelde
c853dd5ddb
Merge pull request #40632 from asmaloney/macos-maya-scroll
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[macOS] Fix Maya navigation with ALT + mouse scroll
2020-07-23 23:39:31 +02:00
Andrii Doroshenko (Xrayez)
1c70a33d9c
Skip internal scripts for breakpoints without printing an error
...
This removes:
```
ERROR: get_breakpoints: Condition ' base.begins_with("local://")
```
while running a project with blank scripts caused by deleting
or moving, or built-in scripts which are not yet saved within a scene
on running a project.
2020-07-23 20:51:17 +03:00
Tomasz Chabora
9c84e34fd4
Fix run project when current scene was never saved
2020-07-23 18:51:32 +02:00
Andy Maloney
394a7826be
[macOS] Fix Maya navigation with ALT + mouse scroll
...
Methods were being called with InputEventMouseMotion instead of InputEventPanGesture, and they were null.
Fixes godotengine/godot#16181 on the master branch
2020-07-23 10:38:31 -04:00
HaSa1002
5b51ae1c5d
Add multiple programming language support to class reference
2020-07-23 15:19:09 +02:00
Rémi Verschelde
5671469724
Merge pull request #37336 from dreamsComeTrue/canvas-editor-change-cursor
...
Request immediate refresh of cursor in 2D editor while using shortcuts
2020-07-23 09:49:48 +02:00
Ryan Roden-Corrent
c6919a13da
Fix bound return type on get_priority.
...
Also adds a description explaining gizmo priority.
Inferred from:
e4363d001a/editor/plugins/spatial_editor_plugin.cpp (L5867-L5880)
e4363d001a/editor/plugins/spatial_editor_plugin.cpp (L6462-L6470)
2020-07-21 18:18:33 -04:00
Rémi Verschelde
a5fb445121
Merge pull request #40450 from asmaloney/spelling
...
Fix spelling & grammar in comments, docs, and messages
2020-07-21 22:14:04 +02:00
Andy Maloney
4dda62f591
Fix spelling & grammar in comments, docs, and messages
2020-07-21 15:17:23 -04:00
Rémi Verschelde
60fab23262
Merge pull request #32908 from Nehluxhes/node_update_twice
...
Remove duplicate displayed node update call
2020-07-21 21:09:47 +02:00
Rémi Verschelde
22ed721d15
Merge pull request #40448 from Paulb23/fix_txt_close_crash
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Fix crash when closing a TextFile
2020-07-21 21:08:39 +02:00
Nehluxhes
c85d04a771
Remove duplicate node update call
2020-07-21 19:47:44 +02:00
Rémi Verschelde
6f428f2494
TileSet Editor: Check polygon size before indexing
...
Fixes #39722 .
2020-07-21 11:18:19 +02:00
Rémi Verschelde
0a1dd5b6e4
Merge pull request #38763 from fire/38751
...
Allow gltf2 morph targets including animations with no default value…
2020-07-20 22:22:16 +02:00
George Marques
aa09b4f85d
Reintroduce code completion
2020-07-20 11:38:40 -03:00
George Marques
95c0909290
Add warning checks in GDScript analyzer
...
Reenable checking those when validating code.
2020-07-20 11:38:40 -03:00
Rémi Verschelde
0edb49ad16
Merge pull request #40500 from KoBeWi/inspector_magic
...
Convert some resource types in the inspector
2020-07-20 14:50:06 +02:00
Tomasz Chabora
fb8b399ddf
Convert some resource types in the inspector
2020-07-20 13:22:22 +02:00
Tomasz Chabora
e44c9101da
Prevent multiple Controls moving inside container
2020-07-20 13:22:13 +02:00
Josh Chandler
79e44f4033
fixed camera2D showing incorrect bounds in editor
2020-07-18 18:01:37 -04:00
PouleyKetchoupp
ccff2f2551
Optimized ScriptEditor initialization when many scripts are loaded
...
This change avoids the editor to freeze for several seconds when a
project with lots of scripts is loaded in the editor.
It focuses on a few heavy operations previously executed on all
previously loaded scripts:
- Initialize script resource (script validation/parsing) only
on focus
- ScriptTextEditor: code editor and edit menu are added to the
scene only on focus
- Add to recent scripts only when opening new scripts
(load/save scene metadata)
2020-07-17 09:02:24 +02:00
Paulb23
54bca425b2
Fix crash when closing a TextFile
2020-07-16 15:50:23 +01:00
Hugo Locurcio
bfc644a9aa
Tweak the built-ins color highlighting in the shader editor
...
This makes built-ins easier to distinguish from keywords at a
quick glance.
2020-07-15 23:03:26 +02:00
Rémi Verschelde
6497a3fb50
Merge pull request #40291 from hinlopen/dialog-size
...
Resize various dialogs
2020-07-15 12:13:33 +02:00
Rémi Verschelde
0f369ac2c0
Merge pull request #40376 from hinlopen/quick-open-improvements
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Improve quick open performance and behaviour
2020-07-15 12:12:09 +02:00
bruvzg
0181c3dde1
Docs: Ignore OS specific values (constants, project settings, properties).
2020-07-15 12:24:59 +03:00
Rémi Verschelde
c8523038cc
Merge pull request #40268 from DanielZTing/master
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Fix cancel/OK button order on macOS
2020-07-15 09:21:04 +02:00
Stijn Hinlopen
526e060b73
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs).
2020-07-14 14:35:22 +02:00
Paulb23
ccab210fb5
Fixed visual shader editor not clearing colour regions
2020-07-14 13:21:53 +01:00
Stijn Hinlopen
269ed93271
Improve quick open performance and update some behaviour
...
- Cache possible files and icons at popup
- Sort files with heapsort instead of selection sort
- Always scroll back to top (selection) upon refresh
- Scoring function: fix second case and remove expensive similarity computation for insignificant results.
- Only show a max amount of files (currently set at 300)
2020-07-14 14:02:06 +02:00
Rémi Verschelde
1bb66f04c8
Merge pull request #40277 from hinlopen/refactor-project-settings
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Extract remaining tabs from the ProjectSettingsEditor
2020-07-14 12:16:26 +02:00
Stijn Hinlopen
8a6305a6f2
Refactor Project Settings:
...
- Moved Localization and InputMap editor code to separate files.
- Removed empty method _item_checked from project_settings_editor.
- Reordered some code for better readability.
2020-07-14 11:03:51 +02:00
Rémi Verschelde
ca5958d180
Merge pull request #38440 from Paulb23/syntax_highlighter_refactor
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Syntax highlighter refactor
2020-07-14 09:49:02 +02:00
Aaron Franke
d8b65461e3
Commit only the SVG files changed by file_format.sh
...
There were a lot of SVG files changed by file_format.sh
2020-07-13 14:08:55 -04:00
Rémi Verschelde
817062f8ec
Merge pull request #40297 from jiteshvm/texture-dialog-size
...
change minimum horizontal size from 200 to 240
2020-07-13 18:02:47 +02:00
Rémi Verschelde
07db4d57d6
Merge pull request #40289 from YeldhamDev/guitab_icon_use_hl
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Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make their width/height equal
2020-07-13 16:36:28 +02:00
Jitesh
a8905b2a4e
change minimum horizontal size from 200 to 240
2020-07-11 12:21:45 -07:00
Rémi Verschelde
c5d02fdffc
Revert "Merge pull request #38341 from verdog/camera-bounds-fix"
...
This reverts commit 08bbb3f161
.
2020-07-11 19:05:48 +01:00
K. S. Ernest (iFire) Lee
71ae0ff46d
Allow gltf2 morph targets with no default values. Changes for bug 38751
2020-07-11 10:56:07 -07:00
Paulb23
bc4cee4458
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
...
- Extacted all syntax highlighting code from text edit
- Removed enable syntax highlighting from text edit
- Added line_edited_from signal to text_edit
- Renamed get/set_syntax_highlighting to get/set_syntax_highlighter
- Added EditorSyntaxHighligher
2020-07-11 17:09:58 +01:00
Michael Alexsander
26381265b8
Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make their width/height equal
2020-07-11 12:59:25 -03:00
Paulb23
156daddaaf
Expose Syntax highlighter for editor plugins
2020-07-11 15:40:00 +01:00
Paulb23
2f1080be9b
Convert syntax highlighters into a resource
2020-07-11 15:26:58 +01:00
Daniel Ting
9605fc54c7
Fix cancel/OK button order on macOS
...
The macOS platform convention regarding button order is cancel on left,
OK on right.
2020-07-10 15:10:11 -05:00
Rémi Verschelde
dcd11faad3
Merge pull request #40253 from madmiraal/add-override-keywords
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Add override keywords.
2020-07-10 21:04:23 +02:00
Yuri Roubinsky
4d2e50eca6
Merge pull request #36225 from Chaosus/shader_fma
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Added 'fma' function to shader language
2020-07-10 21:24:25 +03:00
Rémi Verschelde
08bbb3f161
Merge pull request #38341 from verdog/camera-bounds-fix
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Fix Camera2D incorrect preview bounds
2020-07-10 19:35:26 +02:00
Yuri Roubinsky
ecb5f7ea23
Added 'fma' function to shader language
2020-07-10 19:58:03 +03:00
Rémi Verschelde
7bb1cef5c8
Merge pull request #40209 from zaevi/fix-asset-installer-item_edited-behavior
...
fix tree-item's behavior on Asset Installer.
2020-07-10 16:33:46 +02:00
Marcel Admiraal
26fcf2b04c
Add override keywords.
2020-07-10 13:56:54 +01:00
Zae
b0fbde6abd
fix item_edited behavior on Asset Installer.
2020-07-10 17:21:43 +08:00
Rémi Verschelde
f46dc6fb68
Merge pull request #40180 from Coldragon/fix-crash-no-feature-profile
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Fix crash on editor without a feature profile
2020-07-10 11:00:51 +02:00
Rémi Verschelde
0f6a8f57ee
Merge pull request #40229 from ChristopheLY/atlas-auto-reimport
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auto re-import atlas, fixes #40047
2020-07-10 10:57:13 +02:00
Rémi Verschelde
da4851a9de
Merge pull request #40198 from DanielZTing/master
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Do not try to save internal scripts
2020-07-10 10:36:39 +02:00
Chistpohe LY
f34f00bccc
auto re-import atlas, fixes #40047
2020-07-10 09:26:53 +02:00
PouleyKetchoupp
b2d27214aa
Keep debug & verbose options after loading project from project manager
2020-07-09 09:51:32 +02:00
Daniel Ting
d6c979d91b
Do not try to save internal scripts
...
Fixes #40175
2020-07-08 11:53:18 -05:00
coldragon
f2a01b0c6b
Fix crash on editor without a feature profile
2020-07-07 17:45:12 +02:00
Rémi Verschelde
b96b0d90d7
Merge pull request #40162 from vnen/autoloads-list
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Add a map of autoloads to ProjectSettings
2020-07-07 00:12:59 +02:00
Rémi Verschelde
f706156329
Merge pull request #40160 from pycbouh/fix-pnode-is-null
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Improve null check in FindReplaceBar
2020-07-06 23:47:44 +02:00
Rémi Verschelde
b00e8ffb22
Merge pull request #40163 from pycbouh/fix-saving-empty-scene
...
Improve scene preview generation for empty scenes and disabled features
2020-07-06 22:52:49 +02:00
Yuri Sizov
6c8a9b7690
Improve scene preview generation for empty scenes and disabled features
2020-07-06 18:55:24 +03:00
George Marques
9654365547
Add a map of autoloads to ProjectSettings
...
So places that need to look into it can use the list instead of parsing
ProjectSettings details (like checking "*" in path for testing if it's
singleton).
2020-07-06 12:35:51 -03:00
Yuri Sizov
49f6dc5004
Expose methods to play scene from plugin code
2020-07-06 17:39:16 +03:00
Yuri Sizov
e94b8a6acc
Improve null check in FindReplaceBar
2020-07-06 17:13:04 +03:00
Andrii Doroshenko (Xrayez)
b399097ecc
Fix editor crash when creating a custom resource from create dialog
2020-07-06 13:53:02 +03:00
Tomasz Chabora
95b4f972e6
Support built-in scripts for inspector categories
2020-07-06 00:06:37 +02:00
SkyJJ
cae6f0bda2
Change translation parser plugin API to parse_file()
2020-07-05 12:14:56 +02:00
Yuri Roubinsky
583b6c9073
Merge pull request #40115 from Chaosus/vshader_fix_dialog
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Makes "Create shader node" dialog non-exclusive (visual shaders)
2020-07-05 08:41:14 +03:00
Rémi Verschelde
854e9d48ed
Merge pull request #40119 from nekomatata/fix-startup-import-crash
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Fix crash on project files import in EditorFileSystem
2020-07-05 00:53:00 +02:00
PouleyKetchoupp
759fef5401
Fix crash on project files import in EditorFileSystem
...
Fixes #40017
2020-07-04 16:08:09 +02:00
Rémi Verschelde
597b268150
Merge pull request #40033 from hinlopen/create-dialog-search
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Improve Create Dialog search ranking and rewrite calculation
2020-07-04 15:52:20 +02:00
Rémi Verschelde
0a5c945188
Merge pull request #40100 from hinlopen/extract-anim-name
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Refactor extracting animation name
2020-07-04 13:10:04 +02:00
Yuri Roubinsky
e19cdacbd7
Makes "Add new member" dialog non-exclusive for visual shaders
2020-07-04 13:20:30 +03:00
Rémi Verschelde
8ccb1cec91
Merge pull request #40084 from bruvzg/macos_seamless_scaling
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[macOS] Implement seamless display scaling.
2020-07-04 10:51:09 +02:00
Stijn Hinlopen
973e5bacf0
Rewrite extracting animation name.
2020-07-04 09:55:36 +02:00
bruvzg
df968d577a
[macOS] Implement seamless display scaling.
2020-07-04 10:36:33 +03:00
Juan Linietsky
110e650dc8
Change how default fonts are created, fixes #39235
...
Also fixes file dialog icons.
2020-07-03 21:29:12 -03:00
Rémi Verschelde
b51418842a
Merge pull request #39845 from mrushyendra/bone_painting_undoredo_master
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Fix undo/redo for bone painting in Polygon2D UV Editor
2020-07-04 01:43:29 +02:00
Rémi Verschelde
c020eea184
Merge pull request #40092 from hinlopen/remove-find-last
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Remove String::find_last (same as rfind)
2020-07-04 01:38:01 +02:00
Stijn Hinlopen
929b98d24b
Remove String::find_last (same as rfind)
2020-07-03 15:26:22 +02:00
Stijn Hinlopen
85ced4746f
Improve Create Dialog search ranking and refactor calculation.
...
Code changes:
- Improved search ranking with various features (position in type string, string length proportion, in favorite list, in recent list).
- Recent items are now stored in an ItemList (no visual change).
- Removed results that had a parent that matched the search term to improve clarity.
Performance:
- Reduce types to process upon opening the dialog (instead of every search change), reduces number of types by 4~5.
- Clear arrays after closing dialog instead of keeping them.
- Various other optimizations.
2020-07-03 15:06:23 +02:00
Andrii Doroshenko (Xrayez)
dc446203be
Provide warning when using polygon shapes in `CollisionShape2D` node
...
`ConvexPolygonShape2D` and `ConcavePolygonShape2D` are only meant to be
used directly in code and not in the editor for physics-based use cases
specifically.
Developers are advised to use `CollisionPolygon2D` instead, which does
generate those shapes under the hood, handling polygon convexivity,
proper orientation etc.
2020-07-03 15:46:09 +03:00
Rémi Verschelde
de33cdecb5
Merge pull request #40065 from rileylyman/script_drag_drop
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Allow script editor scripts to be drag-dropped onto resource properties
2020-07-03 13:20:52 +02:00
Rémi Verschelde
8ab69153ca
Merge pull request #39968 from lordkettune/custom-tracks-fix
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Fix custom tracks causing issues on reimport
2020-07-03 07:54:10 +02:00
Rémi Verschelde
c284ff1316
Merge pull request #40067 from YeldhamDev/anim_bezier_timeline_zoom
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Fix timeline cursor not updating on zoom change in the Bezier editor
2020-07-03 07:51:51 +02:00
Riley Lyman
ab0fe13efb
Make Resource properties accept SE plugin scripts
2020-07-02 18:58:33 -07:00
lordkettune
4313a7bdc8
Fix issues with custom tracks on reimport
2020-07-02 16:08:20 -07:00
Rémi Verschelde
f9c2f35dd9
Merge pull request #39415 from SkyLucilfer/PotGeneration
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Add POT generation feature in Editor
2020-07-02 22:22:46 +02:00
Michael Alexsander
eee9d053a3
Fix timeline cursor not updating on zoom change in the Bezier editor
2020-07-02 16:07:28 -03:00
Rémi Verschelde
d121248562
Merge pull request #40049 from hinlopen/remove-pane-drag
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Remove unused class PaneDrag
2020-07-02 18:33:36 +02:00
Rémi Verschelde
6e55a4fe8c
Merge pull request #34319 from timothyqiu/tree-drag-10026
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Prevent dragging from SceneTree buttons
2020-07-02 17:00:42 +02:00
Rémi Verschelde
84c68ebb11
Merge pull request #40034 from hinlopen/fix-new-node-crash
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Fix: Crash when trying to add new node
2020-07-02 16:26:40 +02:00
Rémi Verschelde
938e2c53ec
Merge pull request #32428 from willnationsdev/script-var-order
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Add script class categories to EditorInspector.
2020-07-02 16:06:24 +02:00
SkyJJ
efb4609425
Add translation parser plugin support
2020-07-02 14:47:35 +02:00
SkyJJ
1db29d0101
Added "POT generation" feature under "Localization" in the Editor
2020-07-02 14:47:35 +02:00
Stijn Hinlopen
c3d9f12a10
Remove unused class PaneDrag
2020-07-02 13:50:31 +02:00
Rémi Verschelde
90e81b7e2a
Merge pull request #40042 from YeldhamDev/anim_tree_margin
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Remove oversized margins in the AnimationTree editor
2020-07-02 13:11:24 +02:00
Rémi Verschelde
b46627e7b2
Merge pull request #40041 from YeldhamDev/anim_bezier_timeline_thicc
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Make timeline cursor in the Bezier editor just as thick as the Animation editor
2020-07-02 11:06:42 +02:00
Stijn Hinlopen
81b6000812
Fix crash by calculating wrong size of array.
2020-07-02 10:58:41 +02:00
Haoyu Qiu
45d0799b5b
Prevent dragging from SceneTree buttons
2020-07-02 15:27:59 +08:00
Michael Alexsander
4f00ac7003
Remove oversized margins in the AnimationTree editor
2020-07-02 02:53:42 -03:00
Michael Alexsander
20c1196bb0
Make timeline cursor in the Bezier editor just as thick as the Animation editor
2020-07-01 23:52:21 -03:00
willnationsdev
644de52ca9
Add script class categories to EditorInspector.
2020-07-01 14:51:21 -05:00
Juan Linietsky
f0e320decf
Fix some popups menu missing screen transform.
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Closes #38591
2020-07-01 14:44:19 -03:00
Rémi Verschelde
8a484756de
Merge pull request #39076 from rileylyman/editor_tab_names
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Implement filename disambiguation for scene tabs and script names
2020-07-01 16:46:32 +02:00
Rémi Verschelde
01559ca84e
Merge pull request #39927 from hinlopen/quick-open-ranking
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Quick Open search ranking: favor filenames over extensions.
2020-07-01 16:45:06 +02:00
Rémi Verschelde
117e0106ea
Merge pull request #39928 from hinlopen/qo-open-scene
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Open scene selected from Quick Open dialog
2020-07-01 16:44:54 +02:00
Rémi Verschelde
9000e59650
Merge pull request #40016 from akien-mga/environment-code-cleanup
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Environment: Refactor code for readability + more
2020-07-01 16:28:48 +02:00
Rémi Verschelde
a8a2769bb6
Merge pull request #38713 from aaronfranke/string-64bit
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Make all String integer conversion methods be 64-bit
2020-07-01 16:01:05 +02:00
Rémi Verschelde
2abe858e1c
Merge pull request #40008 from DanielZTing/master
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Make "Close and save changes?" actually save
2020-07-01 15:46:34 +02:00
Rémi Verschelde
435a4c117e
Merge pull request #39954 from hinlopen/delete-nodes-msg
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Delete Nodes message
2020-07-01 15:17:38 +02:00
Rémi Verschelde
372136fe75
Environment: Refactor code for readability + more
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- Makes all boolean setters/getters consistent.
- Fixes bug where `glow_hdr_bleed_scale` was not used.
- Split CameraEffects to their own source file.
- Reorder all Environment method and properties declarations,
definitions and bindings to be consistent with each other
and with the order of property bindings.
- Bind missing enum values added with SDFGI.
- Remove unused SDFGI enhance_ssr boolean.
- Sync doc changes after SDFGI merge and other misc changes.
2020-07-01 14:44:45 +02:00
Stijn Hinlopen
8b046ed477
Deleting multiple nodes displays correct message.
2020-07-01 12:59:55 +02:00
Daniel Ting
d2a5b92e9b
Make "Close and save changes?" actually save
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This fixes issue #39844 , where the confirmation dialog when a user
attempts to close an unsaved script did not actually save it even after
clicking "Save."
2020-06-30 21:39:12 -05:00
Rémi Verschelde
84e9e58084
Merge pull request #39990 from follower/revert-fuzzy-help-search
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Revert "Adds fuzzy search for help search dialog"
2020-06-30 18:40:43 +02:00
follower
55d706c352
Revert "Adds fuzzy search for help search dialog"
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This reverts commit 481dbceed0
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Current fuzzy search implementation results in too many
non-useful results.
Could be re-added after result sort/filter/score functionality
is added. See #30072 for example existing implementation.
Fixes : #39128
Reverts: #32043
Fixed format style conflicts:
editor/editor_help_search.cpp
2020-07-01 03:19:24 +12:00
Juan Linietsky
438c380458
Add a separate application focus/in notification out from Window focus notification.
2020-06-30 10:40:06 -03:00
Rémi Verschelde
dffb8824db
Merge pull request #39982 from hinlopen/create-dialog-preferred
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Add Control to preferred types in Create Dialog
2020-06-30 12:50:36 +02:00
Stijn Hinlopen
ec86d32684
Add Control to preferred types
2020-06-30 12:00:55 +02:00
Stijn Hinlopen
1ce3a77a42
Open scene selected from Quick Open dialog.
2020-06-29 16:36:12 +02:00
simpu
bfadb882b1
Added Custom Performance Monitor and feature to read intermediate values of Monitor
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Custom monitors can be added/removed/checked using `Performance.add_custom_monitor`/`Performance.remove_custom_monitor`/`Performance.has_custom_monitor`
The value can be viewed in the `Monitor` tab of Debugger.
Text before `/` is used to categorize the custom monitor.
`EditorPerformanceProfiler` class is created to separate logic from `ScriptEditorDebugger`
User can click on the graph of monitors to read the value at that point.
Graph includes intermediate base lines.
2020-06-29 17:20:29 +05:30