Commit Graph

1268 Commits

Author SHA1 Message Date
Jonas
11258db001
Fix missing null checks in Mono Binding of GD
The print methods of mono binding was missing null checks for the params
2019-12-06 11:56:50 +01:00
Ignacio Roldán Etcheverry
6544a0e908
Merge pull request #34018 from dsge/show-template-directory-path-in-error-message
Make sure to include the path in the "Data template directory not found" error message
2019-12-05 14:17:23 +01:00
Ignacio Etcheverry
066ae9d83b Mono/C#: Several android fixes
- Added correct config file for android dllmaps.
- Fix __Internal DllImports with a dlopen fallback.
- Add missing P/Invoke functions and internal calls expected by the monodroid BCL and our custom version of the 'Android.Runtime.AndroidEnvironment' class (this last one can be found in the godot-mono-builds repo).
- Make sure to set 'btls' instead of 'legacy' as the default TLS provider on Android.
2019-12-04 19:03:42 +01:00
Ignacio Etcheverry
3797f19926 C#: Add Duplicate method to the Array and Dictionary bindings 2019-12-04 15:22:30 +01:00
dsge
81cae314b4 Make sure to include the path in the "Data template directory not found" error message 2019-11-30 15:44:18 +01:00
Rémi Verschelde
fa0e682027
Merge pull request #33982 from neikeq/issue-29349
Mono/C#: Add option to export assemblies outside of PCK
2019-11-29 11:37:18 +01:00
Ignacio Etcheverry
85d8c42763 Mono/C#: Fix crash on exported games that don't use C# 2019-11-29 01:35:46 +01:00
Ignacio Etcheverry
66de28eda8 Mono/C#: Add option to export assemblies outside of PCK
When using this options, assemblies will be saved in the Assemblies folder of the  data directory: 'data_AppName/Assemblies/'.
2019-11-29 00:36:05 +01:00
Rémi Verschelde
636bc5c32f
Merge pull request #33828 from neikeq/貴様
Mono/C#: Prevent SCons from building API solutions in parallel
2019-11-23 11:24:48 +01:00
Ignacio Etcheverry
ebdd2bc474 Mono/C#: Prevent SCons from building API solutions in parallel 2019-11-22 23:42:24 +01:00
Rémi Verschelde
c41c24562d Style: Add missing copyright headers 2019-11-22 08:37:09 +01:00
Ignacio Roldán Etcheverry
63b321dbbb
Merge pull request #33791 from neikeq/issue-33761
C#: Fix PathWhich on Windows when name already has extension
2019-11-21 21:34:12 +01:00
Ignacio Etcheverry
f91416d9ac C#: Fix PathWhich on Windows when name already has extension
Also make the Posix version of PathWhich check if the file has executable access.
2019-11-21 14:53:00 +01:00
Rémi Verschelde
73323a2838
Merge pull request #33763 from neikeq/issue-33725
Fix C# export error dialog showing up when it should not
2019-11-20 13:23:20 +01:00
Ignacio Etcheverry
d79aeca599 Fix C# export error dialog showing up when it should not 2019-11-20 13:07:26 +01:00
Ignacio Etcheverry
3f247ea507 Mono/C#: Bundle libmono-btls-shared.dll on Windows if it exists 2019-11-19 17:22:06 +01:00
Ignacio Etcheverry
008769aee9 C#: Throw NullReferenceException for null NodePath/RID params 2019-11-18 12:23:54 +01:00
Ignacio Etcheverry
8cbe4a3db4 Make C# internal calls return structs as ref parameters
The Mono IL interpreter's WebAssembly to native trampolines don't support passing structs by value, so we need to do it this way.

Also now we pass and return long, ulong, float and double as ref parameters as well. This is due to missing trampolines for float and long types. This is likely a temporary workaround that will be reverted in the future. The correct solution would be to patch 'mono/mini/m2n-gen.cs' when building the Mono runtime for WASM in order to generate the trampolines we need.
2019-11-15 03:22:25 +01:00
Ignacio Etcheverry
2b67924a0b Mono/C#: Initial exporter support for AOT compilation 2019-11-15 03:22:18 +01:00
Ignacio Etcheverry
de7c2ad21b Mono/C#: WebAssembly support 2019-11-13 21:41:11 +01:00
Ignacio Roldán Etcheverry
953f37f49b
Merge pull request #33249 from JoshLee0915/MonoHeadlessServer
Added missing server platform checks to template dir and shared lib copy in mono_configure.py
2019-11-12 14:57:29 +01:00
Rémi Verschelde
77816fea8b
Merge pull request #32477 from aaronfranke/equal-approx-separate
Make is_equal_approx separate and make == exact again
2019-11-07 14:54:15 +01:00
Aaron Franke
4922a48a9e
[Mono] Alphabetize Mathf 2019-10-29 10:10:24 -04:00
Rémi Verschelde
e96319c7f3
Merge pull request #32670 from aaronfranke/mono-plane
[Mono] Change Plane intersect methods to return nullable Vector3
2019-10-23 21:44:05 +02:00
JoshLee0915
cbd98d0fcf Added the server platform checks to template dir and shared lib copy 2019-10-21 20:47:24 -06:00
Aaron Franke
218f38c7ec
Expose is_equal_approx and restore == to be exact again
This commit changes behavior for GDScript and C#.

Also did some organizing of the order to logically group related methods, mostly for Rect2 and AABB.
2019-10-14 16:48:59 -04:00
Aaron Franke
86922ff70b
Make is_equal_approx separate for structures
This commit adds exposed behavior for C#
2019-10-14 16:46:54 -04:00
Ignacio Etcheverry
8a0c0371d4 C#: Fix regression from #32732 caused a crash on domain reload 2019-10-12 21:27:56 +02:00
Rémi Verschelde
3cc94b2c0b Mono: Fix template build after #32732 2019-10-11 15:17:36 +02:00
Ignacio Etcheverry
8c438a2197 C#: Fix detection of outdated release Godot API assemblies 2019-10-11 01:46:06 +02:00
Aaron Franke
643874f8ca
[Mono] Change Plane intersect methods to return nullable Vector3 2019-10-08 22:47:22 -04:00
Rémi Verschelde
f3f2fdfbab Mono: Fix detection of MsBuild from Visual Studio
This was a wrong check as an exit code of 0 means success,
not failure. It used to be fine as blocking mode always returned
-2, but this was changed in #32033 to return the exit code.

Fixes #32424.
2019-10-03 14:13:41 +02:00
Ignacio Roldán Etcheverry
763a4d8402
Merge pull request #32401 from neikeq/Kisaama!
Mono: Don't compare API hashes on release builds
2019-09-28 03:31:37 +02:00
Ignacio Etcheverry
1509890dbc Mono: Don't compare API hashes on release builds
API hashes cannot be calculated on release builds, as bindings information is lacking. Therefore, we should not be comparing it with the generated glue hash as they will never match.
2019-09-28 01:07:57 +02:00
Rémi Verschelde
e067a54988
Merge pull request #32353 from neikeq/yamero
Mono: Improve API assembly load error message on exported games
2019-09-26 07:31:03 +02:00
Rémi Verschelde
0a10e07124
Merge pull request #32352 from neikeq/issue-32237
Mono: Don't use project settings for debugger agent on exported games
2019-09-26 07:29:25 +02:00
Ignacio Etcheverry
2325fb11a8 Mono: Improve API assembly load error message on exported games 2019-09-25 22:32:39 +02:00
Ignacio Etcheverry
5ff4e0516b Mono: Don't use project settings for debugger agent on exported games 2019-09-25 22:03:24 +02:00
Rémi Verschelde
dec10dd776
Merge pull request #32051 from qarmin/some_error_explanation
Added some obvious errors explanations
2019-09-25 11:51:54 +02:00
qarmin
17732fe698 Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
Ignacio Etcheverry
c4fa027614 Improve C# bindings generator errors for default param values 2019-09-24 15:09:54 +02:00
Rémi Verschelde
9c116f4f1d
Merge pull request #32223 from neikeq/cs_glue_version_fix
C#: Make sure cs_glue_version is present when building export templates
2019-09-20 17:46:34 +02:00
Ignacio Etcheverry
95c685143a C#: Make sure cs_glue_version is present when building export templates 2019-09-20 17:41:20 +02:00
Rémi Verschelde
f9db6ad8c5
Merge pull request #31919 from m4gr3d/use_aar_for_custom_build
Leverage Android archive (AAR) file for Godot custom build
2019-09-19 20:22:09 +02:00
Chaosus89
46bb523db7 [Mono] Corrected rectangle intersection 2019-09-16 09:49:04 +03:00
Rémi Verschelde
24e1039eb6
Merge pull request #32045 from neikeq/fix-cannot-create-mono-log-file
Mono: Fix unable to create log file due to str_format bug
2019-09-08 22:31:52 +02:00
Ignacio Etcheverry
3dcd7e54f4 Mono: Fix unable to create log file due to str_format bug 2019-09-08 19:40:17 +02:00
Ignacio Roldán Etcheverry
da2af72d73
Merge pull request #32022 from neikeq/fix-mono-export-windows-backslash
Mono: Fix PCK assembly paths when exporting from Windows
2019-09-07 21:39:27 +02:00
Ignacio Etcheverry
93897fb884 Fix missing method for internal_MonoWindowsInstallRoot 2019-09-07 02:31:01 +02:00
Ignacio Etcheverry
e439581198 Mono: Fix PCK assembly paths when exporting from Windows
Assembly paths were written to PCK files with backslash as path separator and PackedData only supports forward slash.
This would make exported games unable to find the assemblies.
2019-09-07 02:19:25 +02:00
fhuya
7fabfd402f Split the Android platform java logic into an Android library module (lib) and an application module (app).
The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip').
2019-09-04 16:20:22 -07:00
iwek7
617797c47c Adds skip-breakpoints feature 2019-09-03 20:49:09 +02:00
Aaron Franke
f8b4cf0fc4
Check for exact equality before approximate equality 2019-09-01 14:02:14 -04:00
Ignacio Etcheverry
5a6070dde3 Mono: Force preemptive thread suspend mode as a temporary workaround 2019-08-30 01:33:50 +02:00
Rémi Verschelde
a5e0aa32d9
Merge pull request #31770 from neikeq/supercedes-31008
Fix GodotTools.ProjectEditor HintPaths for referenced packages
2019-08-29 21:16:49 +02:00
Ignacio Etcheverry
6d2883c9bf Fix GodotTools.ProjectEditor HintPaths for referenced packages 2019-08-29 18:19:01 +02:00
Rémi Verschelde
65d1b0b427
Merge pull request #31729 from aaronfranke/mono-color
[Mono] Various Color fixes and improvements
2019-08-28 21:29:47 +02:00
Rémi Verschelde
538328898b Style: Fix copyright headers in new files 2019-08-28 09:19:52 +02:00
Rémi Verschelde
185072015f
Merge pull request #31606 from toasteater/fix/nativescript-new-json-return-type
Fix the return type of NativeScript::new in API json
2019-08-28 09:15:40 +02:00
Aaron Franke
34ab6549b1
[Mono] Various Color improvements
I also slid in a fix to C++ Vector3 > and >=
2019-08-27 22:05:18 -04:00
Rémi Verschelde
92ead83913 Mono: Fix OSX build due to invalid function call 2019-08-27 09:48:54 +02:00
toasteater
e2121c97ae Make VarArg methods return types show up as Variant in API json
VarArg methods have the return type Object in the API json for GDNative. This
can cause undefined behavior in some language bindings due to lack of
documentation on VarArg methods' behavior.

This changes the MethodInfo of:

- CSharpScript::_new
- GDScript::_new
- PluginScript::_new
2019-08-26 16:36:51 +00:00
Ignacio Roldán Etcheverry
be99e7b68f
Merge pull request #31680 from neikeq/fix-android-gen-sources
Fix 'android_mono_config.gen.cpp' not compiled first time it's generated
2019-08-26 18:28:12 +02:00
Ignacio Etcheverry
aa805e2699 Fix 'android_mono_config.gen.cpp' not compiled first time it's generated 2019-08-26 17:46:57 +02:00
Rémi Verschelde
57afa90f0c
Merge pull request #31652 from Calinou/csharp-alpha-dialog-android
Mention Android support in the C# alpha dialog message
2019-08-26 10:18:27 +02:00
Ignacio Etcheverry
3af8bd071e Set C# 7 as LangVersion for GodotTools and Godot API projects
This will make it harder for someone to accidentally commit code that requires a newer version.
2019-08-25 15:53:47 +02:00
Hugo Locurcio
27f5ab2d7b
Mention Android support in the C# alpha dialog message 2019-08-25 15:08:32 +02:00
lamonte
1df0e88ae8 default is only supported by 7.1, reverted to support 7.0 out of the box (no conflict) 2019-08-25 06:48:37 -05:00
Rémi Verschelde
51d50e167d
Merge pull request #31094 from aaronfranke/vector-sign-mod-etc
Add Vector2/3 sign and posmod functions, axis, docs, misc additions
2019-08-23 09:07:47 +02:00
Ignacio Etcheverry
dae2a335c5 Make sure '.mono/metadata/' exists before creating file
Fixes #31549
2019-08-22 14:32:55 +02:00
Aaron Franke
092346d82b
Add Vector2/3 sign and posmod functions, misc additions
Also make the docs more consistent, add Axis enum to Vector2, add > and >=. and C# also gets % and an override for vector-vector mod.
2019-08-17 18:31:55 -04:00
Rémi Verschelde
8995d95da0
Merge pull request #31347 from neikeq/monodevelop-addin
C#: Add Ide Connection library and server for the editor
2019-08-14 11:39:41 +02:00
Hugo Locurcio
05daf5c78b
Always use lists for LIBS in SCons
This closes #31288.
2019-08-12 22:31:55 +02:00
Ignacio Etcheverry
bda461c2b1 Add C# language editor icon 2019-08-12 18:57:26 +02:00
Ignacio Roldán Etcheverry
3c78837218
Merge pull request #31322 from neikeq/mono-gitignore-override-sln
Make git no longer ignore solution files inside the mono module
2019-08-12 16:50:18 +02:00
Ignacio Etcheverry
33c0d47273 Make git no longer ignore solution files inside the mono module 2019-08-12 15:59:06 +02:00
Aaron Franke
85f13a0d24
Add Basis constants and format Transform constants 2019-08-09 11:34:54 -07:00
Ignacio Etcheverry
c55ce204b3 Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono'
And 'CRASH_*_MSG' as well.

Also make error messages puntuation and quotation more consistent.
2019-08-09 12:13:21 +02:00
Aaron Franke
50fd2deede
[Mono] Make all structs seralizable 2019-08-07 18:34:52 -07:00
Rémi Verschelde
ba541bceca
Merge pull request #31077 from qarmin/coverity_bugs
Change some code proposed by Coverity and Cppcheck
2019-08-07 13:49:33 +02:00
qarmin
e0b5b21863 Add some code changes/fixes proposed by Coverity and Clang Tidy 2019-08-07 12:54:30 +02:00
Aaron Franke
a9c10450bd
[Core] [Mono] Optimize Wrap functions
Use is_zero_approx(), avoid a negative, and also rename "rng" to "range".
2019-08-04 20:38:38 -07:00
Ignacio Etcheverry
57fe284fe6 C#: Fix Color.ToHtml() 2019-08-04 05:04:39 +02:00
Ignacio Etcheverry
0b94203a79 C#: Add Ide Connection library and server for the editor
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.
2019-08-04 01:57:53 +02:00
Aaron Franke
7dbbb5eac7
[Mono] Deprecate Set methods
These silently fail, so they should be removed. I accidentally added most of these last year, trying to make everything else consistent with Quat, sorry!

Also, a few tiny nitpicking changes are included, like whitespace and misspellings.
2019-07-28 17:49:22 -04:00
Ignacio Etcheverry
d54df7b904 C#: Fix Transform2D.AffineInverse() 2019-07-27 02:15:29 +02:00
Ignacio Roldán Etcheverry
6697ad2c4f
Merge pull request #30842 from neikeq/fix-custom-props-msbuild
Mono: Fix custom defines for Mono's MSBuild; remove xbuild
2019-07-26 18:33:52 +02:00
Ignacio Etcheverry
8821569689 Mono: Fix custom defines for Mono's MSBuild; remove xbuild
Mono's MSBuild and System/VisualStudio's MSBuild expect a different format for surrounding property values with quotes on the command line.

xbuild does not seem to support semicolons in property values from the command line: https://xamarin.github.io/bugzilla-archives/16/16465/bug.html
It's a good time to just remove xbuild support entirely.
2019-07-26 17:17:17 +02:00
Ignacio Roldán Etcheverry
a82420fbe8
Merge pull request #30825 from neikeq/heya
Fix incorrectly updating csproj and not closing build issues file
2019-07-26 16:54:11 +02:00
Ignacio Etcheverry
4e84478f4e Fix incorrectly updating csproj and not closing build issues file 2019-07-25 21:06:40 +02:00
Ignacio Etcheverry
c9befa63d2 Mono: Don't try to update project assemblies from project manager
Previously, when running the project manager, we would try to load the API assemblies from the project and fail because we were not editing any project. This would make us try to copy the prebuilt API assemblies to the project. Since there is no project, it would try to copy them to the executable location. This would fail if Godot doesn't have permissions to write to that location.
This commit fixes that by instead trying to load the prebuilt API assemblies in the first place, if running the project manager.
2019-07-25 17:52:45 +02:00
Ignacio Etcheverry
c0cdbb7938 Mono: Fix regression: external editors not working on Windows 2019-07-24 23:19:24 +02:00
Ignacio Etcheverry
513cc78f85 Mono: Add option to keep running after unhandled exceptions
By default, an unhandled exception will cause the application to be terminated; but the project setting `mono/unhandled_exception_policy` was added to change this behaviour.
The editor is hard-coded to never terminate because of unhandled exceptions, as that would make writing editor plugins a painful task, and we cannot kill the editor because of a mistake in a thirdparty plugin.
2019-07-24 23:19:15 +02:00
Chaosus
080c0bb7fe Added count method to String 2019-07-23 18:55:54 +03:00
Ignacio Etcheverry
0197d86ab4 Mono: Fix editor API assembly not being updated
If both the core and editor API assemblies are missing or out of sync, Godot will only update the former and then abort when trying to load them again because the latter was not updated. Godot will update it correctly the next time it's started, but this should not be needed and it should work the first time. This commit fixes that.
2019-07-22 00:16:24 +02:00
Ignacio Roldán Etcheverry
4379395892
Merge pull request #30710 from neikeq/issue-30526
Fix mono module build errors for release templates
2019-07-20 16:20:49 +02:00
Ignacio Etcheverry
ec679dfffa Fix mono module build errors for release templates 2019-07-20 15:52:26 +02:00
Chaosus
6694c119d0 Added lerp_angles built-in function
Co-authored-by: Xrayez <https://github.com/Xrayez>
Co-authored-by: DleanJeans <https://github.com/DleanJeans>
2019-07-20 12:59:41 +03:00
Ignacio Roldán Etcheverry
7f3490c5e1
Merge pull request #30584 from neikeq/yatta
Mono: Better handling of missing/outdated API assemblies
2019-07-14 19:39:26 +02:00
Ignacio Etcheverry
e59ac40712 Mono: Better handling of missing/outdated API assemblies
Remove the old API assembly invalidation system. It's pretty simple since now the editor has a hard dependency on the API assemblies and SCons takes care of prebuilding them.
If we fail to load a project's API assembly because it was either missing or outdated, we just copy the prebuilt assemblies to the project and try again. We also do this when creating the solution and before building, just in case the user removed them from the disk after they were loaded.
This way the API assemblies will be always loaded successfully. If they are not, it's a bug.

Also fixed:

- EditorDef was behaving like GlobalDef in GodotTools.
- NullReferenceException because we can't serialize System.WeakReference yet. Use Godot.WeakRef in the mean time.
2019-07-14 19:17:07 +02:00
unknown
f236b460e5 Some small fixes to warnings in python scripts 2019-07-11 22:26:04 +05:30
Ignacio Etcheverry
4061e132ff Mono: Add old TTRs to GodotTools 2019-07-11 13:59:06 +02:00
Ignacio Roldán Etcheverry
2c6daf73f3
Merge pull request #30502 from neikeq/chotto-matte-kudasai
Mono: Fix Api HintPath and update old game projects
2019-07-10 22:36:06 +02:00
Ignacio Roldán Etcheverry
1700ab9bc6
Merge pull request #30501 from neikeq/dispose-godotsharpexport
Mono: Fix null dereference in EditorExportPlatformAndroid
2019-07-10 22:35:54 +02:00
Ignacio Etcheverry
9eb0729a05 Mono: Fix Api HintPath and update old game projects
Fixed Api assembly references with more than one HintPath.
Also made the editor update old C# projects use the new Api assembly HintPaths.
2019-07-10 22:00:31 +02:00
Ignacio Etcheverry
2a8294ff24 Mono: Fix null dereference in EditorExportPlatformAndroid
We need to dispose the GodotSharpExport export plugin before the editor destroys EditorSettings. Otherwise, if the GC disposes it at a later time, EditorExportPlatformAndroid will be freed after EditorSettings already was, and its device polling thread will try to access the EditorSettings singleton, resulting in null dereferencing.
2019-07-10 21:51:47 +02:00
Ignacio Roldán Etcheverry
c3da4f854d
Merge pull request #30486 from neikeq/fix-indexoutofbounds-msbuildfinder
Fix IndexOutOfBounds in FindMsBuildToolsPathOnWindows
2019-07-10 21:43:17 +02:00
Ignacio Roldán Etcheverry
8b778f6234
Merge pull request #30489 from neikeq/fix-nullexc-on-gengameproj
Mono: Fix null exception in GenerateGameProject
2019-07-10 15:40:25 +02:00
Ignacio Etcheverry
caf20492cf Mono: Fix null exception in GenerateGameProject
Also fix pdb files for GodotTools.*.dll assemblies not being copied to the output directory.
2019-07-10 15:03:05 +02:00
Ignacio Roldán Etcheverry
63c4d5af72
Merge pull request #30485 from neikeq/remove-frameworkpathoverride-from-scons
SCons no longer passes FrameworkPathOverride to MSBuild
2019-07-10 13:35:40 +02:00
Ignacio Etcheverry
ace0c6ce38 Fix IndexOutOfBounds in FindMsBuildToolsPathOnWindows 2019-07-10 13:30:03 +02:00
Ignacio Etcheverry
c0a4f12fcc SCons no longer passes FrameworkPathOverride to MSBuild 2019-07-10 13:19:52 +02:00
Ignacio Etcheverry
2da83a278b Mono: Add missing GodotTools.sln 2019-07-10 12:30:12 +02:00
Ignacio Etcheverry
d3f48f88bb Fix EditorNavigationMeshGenerator registered in Core API
Also added an option to output a json file with all the ClassDB registered classes and its members. This can be used to compare the API of two different builds by a simple diff.
2019-07-09 23:33:29 +02:00
Rémi Verschelde
d2e620b8fc
Merge pull request #30463 from neikeq/fix-search-dirs
Fix export templates ignoring assemblies in 'res://.mono/assemblies'
2019-07-09 21:59:32 +02:00
Ignacio Etcheverry
4af03e52bd Make SCons check for System MSBuild before Mono's 2019-07-09 16:49:06 +02:00
Ignacio Etcheverry
df6d1656fe Fix export templates ignoring assemblies in 'res://.mono/assemblies' 2019-07-09 16:49:02 +02:00
Rémi Verschelde
29ca79bd68
Merge pull request #30428 from neikeq/gitcheckout-b
Misc Mono Fixes
2019-07-09 08:26:48 +02:00
Ignacio Etcheverry
069af23bdb Mono: Fix build errors with tools=no 2019-07-08 18:07:20 +02:00
Ignacio Etcheverry
dd22cc7527 C#: Fix some crashes during assemblies reloading 2019-07-08 18:07:20 +02:00
Ignacio Etcheverry
aa3b8f7dbb Fix Godot.Object.ToString() infinite recursion
Should not be using Variant to String conversion as that would call ToString() again
2019-07-08 18:07:20 +02:00
Ignacio Etcheverry
5ed3d34cd9 Fix --generate-mono-glue bug when directory doesn't exist
DirAccess::get_full_path(path) only works if the path exists. Implement our own abspath function.
2019-07-08 18:07:15 +02:00
Ignacio Etcheverry
2c83255013 Fix C# bindings detection of abstract classes
ClassDB::can_instance was changed recently breaking our code, as the editor is not yet initialized. Check ClassInfo::creation_func directly.
2019-07-08 15:13:57 +02:00
Ignacio Etcheverry
b0cbf4e2b2 Fix InvalidCastException when loading script metadata
Old value wasn't string so we have to keep that in mind
2019-07-08 15:12:04 +02:00
qarmin
9a77d748c0 Fixes minor issues found by static analyzer 2019-07-07 23:08:51 +02:00
Ignacio Etcheverry
aa9908e4f6 Script API methods must return Ref<T> instead of Reference*
ptrcall assumes methods that return a Reference type do so with Ref<T>. Returning Reference* from a method exposed to the scripting API completely breaks ptrcalls to this method (it can be quite hard to debug!).
2019-07-05 09:38:28 +02:00
Ignacio Etcheverry
270af6fa08 Re-write mono module editor code in C#
Make the build system automatically build the C# Api assemblies to be shipped with the editor.
Make the editor, editor player and debug export templates use Api assemblies built with debug symbols.
Always run MSBuild to build the editor tools and Api assemblies when building Godot.
Several bugs fixed related to assembly hot reloading and restoring state.
Fix StringExtensions internal calls not being registered correctly, resulting in MissingMethodException.
2019-07-05 09:38:23 +02:00
Rémi Verschelde
e4699aa047
Merge pull request #30293 from neikeq/issue-29734
Mono: Fix Array IndexOutOfRangeException not being thrown
2019-07-03 21:26:25 +02:00
Rémi Verschelde
e1478b7a87
Merge pull request #30292 from neikeq/android_fixes
Mono: Android build and shared libraries fixes
2019-07-03 21:26:12 +02:00
Ignacio Etcheverry
3abe6961dc Mono: Fix Array IndexOutOfRangeException not being thrown 2019-07-03 17:56:08 +02:00
Ignacio Etcheverry
9f1a8ce6a2 Mono: Android build and shared libraries fixes
Fix location of Mono's shared libraries.
Fix build failing if the directory 'platform/android/java/libs/{target}/{abi}' doesn't exist.
2019-07-03 17:48:12 +02:00
Rémi Verschelde
b0d41847ed SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
It's the recommended way to set those, and is more portable
(automatically prepends -D for GCC/Clang and /D for MSVC).

We still use CPPFLAGS for some pre-processor flags which are not
defines.
2019-07-03 09:59:04 +02:00
qarmin
3c154eb93b Remove unnecessary code and add some error explanations 2019-07-01 12:59:42 +02:00
qarmin
4e5310cc60 Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
JohnJLight
38d3bfe971 Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
Rémi Verschelde
d6176db271 Unexpose subclasses of ResourceFormatLoader and -Saver
ResourceFormatLoader and ResourceFormatSaver are meant to be overridden
to add support for different formats in ResourceLoader and ResourceSaver.
Those should be exposed as they can be overridden in plugins.

On the other hand, all predefined subclasses of those two base classes
are only meant to register support for new file and resource types, but
should not and cannot be used directly from script, so they should not
be exposed.

Also unexposed ResourceImporterOGGVorbis (and thus its base class
ResourceImporter) which are editor-only.
2019-06-18 17:56:23 +02:00
Rémi Verschelde
89ce9a6f46 Mono: Fix -Wduplicated-branches warning 2019-06-15 18:01:34 +02:00
Ignacio Roldán Etcheverry
abbbde87e2
Merge pull request #29606 from neikeq/remove-unneeded-mono-patches
Remove obsolete mono patch for pthread_mutexattr_setprotocol
2019-06-08 21:14:15 +02:00
Ignacio Etcheverry
26f9d907d4 Remove obsolete mono patch for pthread_mutexattr_setprotocol
This has already been fixed in Mono both master and 2019-06 (no other branch other than the skipped 2019-04 branch uses pthread_mutexattr_setprotocol).
2019-06-08 17:00:02 +02:00
Ignacio Etcheverry
ff0c863cb1 Mono: Fix SCons options added to the wrong environment 2019-06-04 16:15:00 +02:00
Ignacio Etcheverry
14df9e5cb2 Android build and export for the mono module 2019-06-03 17:09:24 +02:00
Rémi Verschelde
b9dc2e7e4d
Merge pull request #28099 from lupoDharkael/fix-completion
Fix code completion not working with class_name
2019-06-03 14:01:07 +02:00
Rémi Verschelde
3c4fab295b
Merge pull request #27789 from Giacom/move_towards
Added move_toward functions for float, Vector2 and Vector3
2019-06-01 12:05:18 +02:00
ShyRed
5dc50327cf Escape quote char for non-Windows OS
Quote char appears to be ignored by ProcessStartInfo on non-Windows operating systems, so it needs to be escaped.
2019-05-29 19:13:16 +02:00
Giacom
c00427add3 Added move_toward functions for float, Vector2 and Vector3 2019-05-28 11:39:35 +01:00
Rémi Verschelde
7487d2f852
Merge pull request #28957 from aaronfranke/basis-optimize
Optimize Basis constructor for Axis Angle
2019-05-27 17:42:43 +02:00
Ignacio Roldán Etcheverry
df17cf06d4
Merge pull request #29184 from aaronfranke/mono-tan-xy-yx
[Mono] Change Atan2 arguments to (y, x)
2019-05-26 17:15:29 +02:00
Aaron Franke
19786f77ef
[Mono] Change Atan2 arguments to Y X 2019-05-26 03:15:56 -04:00
ShyRed
60e711a115 Add Godot constants to Mono project builds
This adds constants to projects build via Godot Mono which allows project to conditionally react to different operating systems and 32/64 Bit architecture. Additionally .NET libraries could support multiple engines like Unity and Godot at the same time when compiled from Godot and reacting to definitions.
2019-05-26 08:07:55 +02:00
Ignacio Roldán Etcheverry
0d8f1ba6a9
Merge pull request #29021 from aaronfranke/mono-tuple
[Mono] Misc Basis and AABB improvements
2019-05-26 01:46:07 +02:00
Ignacio Etcheverry
04ebf294f3 C#: Implement ScriptInstance::to_string
Create a blacklist of methods that must not be generated. Includes: "to_string", "_to_string" and "_init".
2019-05-24 00:40:20 +02:00
Aaron Franke
7b6473fec5
[Mono] Misc Basis and AABB improvements 2019-05-22 15:23:51 -04:00
Ignacio Roldán Etcheverry
e2375f487c
Merge pull request #29079 from neikeq/oopsie
Fix C# build error in MarshalUtils debug code
2019-05-21 19:54:34 +02:00
Ignacio Roldán Etcheverry
9c45432309
Merge pull request #29052 from neikeq/fixes-28667------i-think
Replace call to 'mono_runtime_object_init' with manual ctor invoking
2019-05-21 19:15:32 +02:00
Ignacio Etcheverry
9b76c56098 Fix C# build error in MarshalUtils debug code 2019-05-21 19:09:00 +02:00
Ignacio Etcheverry
66b930a266 Replace call to 'mono_runtime_object_init' with manual ctor invoking 2019-05-21 00:06:04 +02:00
Rémi Verschelde
e0574e1d98 Fix typos with codespell
Using codespell 1.15.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
Ignacio Etcheverry
5a4bf4f369 C#: Marshalling support for IEnumerable<> and IDictionary<,>
Also fixed the hint string of exported members.
2019-05-18 19:39:56 +02:00
Aaron Franke
9ff708f008
Optimize Basis constructor for Axis Angle 2019-05-17 05:11:12 -04:00
ShyRed
77ab9ba252 Fix generation of Mono Glue for Visual Studio 2017+
vsnprintf definition should only be changed when MSC version is older than 2013. The version check and fix is taken from StringUtils.h of assimp.
2019-05-05 12:39:02 +02:00
marxin
cdf54d6c5f Ignore a warning in _get_socket_error (-Wlogical-op).
drivers/unix/net_socket_posix.cpp: In member function 'NetSocketPosix::NetError NetSocketPosix::_get_socket_error()':
drivers/unix/net_socket_posix.cpp:197:22: warning: logical 'or' of equal expressions [-Wlogical-op]
  197 |  if (errno == EAGAIN || errno == EWOULDBLOCK)
      |                      ^

and:

modules/mono/utils/string_utils.cpp: In function 'int {anonymous}::sfind(const String&, int)':
modules/mono/utils/string_utils.cpp:68:48: error: logical 'or' of collectively exhaustive tests is always true [-Werror=logical-op]
      found = src[read_pos] == 's' || (c >= '0' || c <= '4');
                                       ~~~~~~~~~^~~~~~~~~~~
2019-05-02 11:11:52 +02:00
Rémi Verschelde
8afc9c3938
Merge pull request #21425 from aaronfranke/decimal-functions
Make "decimal" functions more consistent
2019-05-01 08:16:10 +02:00
Rémi Verschelde
7ff0979747
Merge pull request #28544 from neikeq/issue-28540
Fix missing argument for vsnprintf_s
2019-05-01 07:18:31 +02:00
Ignacio Etcheverry
4eedb97802 Fix missing argument for vsnprintf_s 2019-04-30 23:15:25 +02:00
Aaron Franke
620ec4703f
Make "decimal" functions more consistent
In GDScript, rename "decimals" to "step_decimals". In C#, add "StepDecimals", but keep the old functionality in a method called "DecimalCount".
2019-04-30 13:49:17 -04:00
Rémi Verschelde
a7f00f3bac
Merge pull request #28530 from akien-mga/scons-prepend-cpppath
SCons: Always use env.Prepend for CPPPATH
2019-04-30 18:23:38 +02:00
Rémi Verschelde
d52b70fb5e SCons: Always use env.Prepend for CPPPATH
Include paths are processed from left to right, so we use Prepend to
ensure that paths to bundled thirdparty files will have precedence over
system paths (e.g. `/usr/include` should have lowest priority).
2019-04-30 13:12:06 +02:00
Ignacio Etcheverry
470b80cc55 C#: Support resource type hint in exported arrays
- Elements of types like PackedScene will display with the special editor for such type.
2019-04-29 21:20:05 +02:00
Rémi Verschelde
554c0ea90b
Merge pull request #28423 from neikeq/dont-forget-to-think-a-name-for-this-branch
C#: Deprecate accessor methods and generate correct int and float types
2019-04-29 16:56:25 +02:00
Rémi Verschelde
18e88c8563
Merge pull request #18992 from aaronfranke/mono-equal-approx
[Core] [Mono] Improve and use approximate equality methods
2019-04-29 10:16:46 +02:00
Ignacio Etcheverry
3380565e4b C#: Generate the correct integer and floating point types 2019-04-27 01:30:46 +02:00
Ignacio Etcheverry
791e1294c3 Mono: Lazily load scripts metadata file
- Only load the scripts metadata file when it's really needed. This way we avoid false errors, when there is no C# project,  about missing scripts metadata file.
2019-04-26 19:53:44 +02:00
Ignacio Etcheverry
340252727b C#: Mark generated property accessor methods as Obsolete
- Methods that act as accessors for properties in the same class (like `GetPosition` and `SetPosition` are for `Position`) are now marked as obsolete. They will be made private in the future.
2019-04-25 20:34:35 +02:00
Ignacio Etcheverry
c20a3823a2 C# bindings generator cleanup
- Normal log messages are no longer warnings.
- BindingsGenerator is no longer a singleton.
- Added a log function.
2019-04-25 20:34:28 +02:00
Aaron Franke
c577ec6ae4
[Mono] Approximate equality 2019-04-25 13:20:29 -04:00
Ignacio Etcheverry
d93c354807 Fix invalid mono log file name on Windows 2019-04-24 18:52:03 +02:00
Rémi Verschelde
3610b4fd77
Merge pull request #28179 from neikeq/welp
Use StringBuilder in C# bindings generator
2019-04-22 11:52:30 +02:00
Ignacio Roldán Etcheverry
7be498499b
Merge pull request #27820 from ForLoveOfCats/master
Mono: Convert all items to string before printing
2019-04-20 04:12:22 +02:00
ForLoveOfCats
25f563c4c8 Mono: Convert all items to string before printing 2019-04-19 12:59:22 -04:00
Rémi Verschelde
b29df348e2
Merge pull request #28192 from akien-mga/doc-unused-demos
doc: Drop unused <demos> tag, sync classref
2019-04-19 12:50:42 +02:00
Rémi Verschelde
6af69f851a doc: Drop unused <demos> tag 2019-04-19 11:03:46 +02:00
Ignacio Etcheverry
f64aa02933 Use StringBuilder in C# bindings generator
- Also fixed generation of empty summary comments when no comment should have been generated.
2019-04-19 02:11:39 +02:00
Ignacio Roldán Etcheverry
392f1491e1
Merge pull request #28161 from neikeq/exception-hook-no-abort
Mono: Use exit(status) instead of abort() in exception hook
2019-04-18 16:26:54 +02:00
Ignacio Etcheverry
8759c0e31a Mono: Use exit(status) instead of abort() in exception hook 2019-04-18 15:01:50 +02:00
Ignacio Etcheverry
2b9557c920 C#: Add missing ToString() override methods
Godot.Object, Array, Dictionary and RID were missing ToString() override methods
2019-04-18 14:48:13 +02:00
Ignacio Etcheverry
20e5e2fec7 Mono: Logging improvements
- The default log level in debug builds is now 'info' instead of 'debug'.
- Add option to specify a different log level with the 'GODOT_MONO_LOG_LEVEL' environment variable.
- The name of log files is now a readable date and time.
- Always print the log file path (previously it was printed only it in verbose mode).
2019-04-17 23:03:32 +02:00
lupoDharkael
145a45fd3f Fix code completion not working with class_name 2019-04-16 22:27:13 +02:00
Ignacio Roldán Etcheverry
b7cf4c2050
Merge pull request #27950 from Nonnu42/contrib
Fixes #17233 allowing C# to override _GetPropertyList
2019-04-12 16:43:27 +02:00
Nuno Cardoso
d011c8e109 Fixes #17233 allowing C# to override _GetPropertyList 2019-04-12 03:09:03 +01:00
Rémi Verschelde
c8994b56f9 Style: Apply new changes from clang-format 8.0
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
Ignacio Roldán Etcheverry
9ab17b664d
Merge pull request #27809 from neikeq/github-pls
Workaround for syntax highlighting issue in GitHub
2019-04-08 22:13:13 +02:00
Ignacio Etcheverry
7a4cf6339d Workaround for syntax highlighting issue in GitHub 2019-04-08 14:52:01 +02:00
Rémi Verschelde
6a2b8a263e
Merge pull request #26458 from neikeq/mono-build-cleanup
Mono: Add CPPPATH only to env_mono and cleanup build scripts
2019-04-08 12:50:51 +02:00
Rémi Verschelde
918de768a5
Merge pull request #27711 from neikeq/ifdef-clang-tidy
Replace a few #if/#elif with #ifdef and "#elif defined"
2019-04-08 12:24:30 +02:00
Rémi Verschelde
7f3373d79f
Merge pull request #27452 from Chaosus/direction_to
Added method to retrieve a direction vector from one point to another
2019-04-08 12:00:54 +02:00
Rémi Verschelde
d211aff777
Merge pull request #27231 from Chaosus/smoothstep
Added smoothstep built-in function
2019-04-08 10:03:42 +02:00
Ignacio Etcheverry
2873206aa6 Mono: Add compiler flags to env_mono instead of env
This way we avoid possible conflicts with other modules. Specially with include paths.
2019-04-07 19:03:13 +02:00
Ignacio Etcheverry
6bb29eb847 Mono: Reorganize build scripts
All build scripts, other than config.py and SCSub, are now located in the build_scripts subdirectory.
2019-04-07 19:03:09 +02:00
Chaosus
514a3fb96a Added smoothstep built-in function 2019-04-07 14:11:26 +03:00
Hendrikto
49a81308c0 Remove unused imports 2019-04-06 18:05:05 +02:00
Ignacio Etcheverry
2f3328a039 Fix wrong method binds and registered class 2019-04-06 16:12:59 +02:00
Ignacio Etcheverry
480d4c6fba C#: Support type hints for exported Arrays
Added the code for Dictionary as well, but it's not yet supported by the Godot inspector.
2019-04-06 12:14:43 +02:00
Ignacio Etcheverry
187e6ae26d C#: Add marshalling support for IEnumerable and IDictionary
Added constructor that takes IEnumerable for Array and IEnumerable<T> for Array<T>.
Added constructor that takes IDictionary for Dictionary and IDictionary<TKey, TValue> for Dictionary<TKey, TValue>.
2019-04-06 12:14:37 +02:00
Ignacio Etcheverry
92b02cb027 C#: Some important Array and Dictionary interface changes
Array now implements IList instead of IList<object, object>.
Dictionary now implements IDictionary instead of IDictionary<object, object>.
2019-04-06 11:00:40 +02:00
Ignacio Etcheverry
e82b2def8e Mono: Buildsystem support for finding MSBuild from VS2019 2019-04-06 01:32:41 +02:00
Ignacio Etcheverry
ad2127a3e8 Replace a few #if/#elif with #ifdef and "#elif defined" 2019-04-05 23:41:51 +02:00
Rémi Verschelde
a61ad365f5
Merge pull request #27677 from akien-mga/Wimplicit-fallthrough
Fix -Wimplicit-fallthrough warnings from GCC 8
2019-04-05 16:12:45 +02:00
Chaosus
55f3bd97a2 Added direction_to method to vectors 2019-04-05 17:09:57 +03:00
Rémi Verschelde
63d3a42f82
Merge pull request #27465 from neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough
EditorHelp: Improve enum ref resolving and add constant ref support
2019-04-05 15:19:21 +02:00
Rémi Verschelde
fc370b3feb Fix -Wimplicit-fallthrough warnings from GCC 8
Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional.
Can be replaced by `[[fallthrough]]` if/when we switch to C++17.

The warning is now enabled by default for GCC on `extra` warnings level
(part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet,
but we could enable it manually once we switch to C++11. There's no
equivalent feature in MSVC for now.

Fixes #26135.
2019-04-05 15:14:53 +02:00
ForLoveOfCats
444242a080 Mono: Make missing default constructor error more foolproof 2019-04-04 16:56:02 -04:00
ForLoveOfCats
46e79e6fad Mono: Makes GD.Convert take Variant.Type instead of int 2019-04-04 16:07:48 -04:00
Ignacio Etcheverry
0338e55a6e Fix memory leak introduced in bb6814a 2019-04-02 22:56:17 +02:00
Rémi Verschelde
e3bd84fa57
Merge pull request #27485 from Faless/io/encode_decode_safety_pr
Safer encode/decode variant.
2019-04-01 17:00:40 +02:00
Fabio Alessandrelli
393e62b98a Add object encoding param to serialization methods
Network peers get_var/put_var
File get_var/store_var
GDScript/Mono/VisualScript bytes2var/var2bytes
Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding.

Break ABI compatibaility (API compatibility for GDNative).
2019-04-01 15:53:19 +02:00
Rémi Verschelde
39c868171e doc: Bump version to 3.2 2019-04-01 12:33:56 +02:00
Ignacio Etcheverry
c8aa85189a EditorHelp, makerst: Improve enum ref resolving and constant ref support
Enum reference resolving will now search in the @GlobalScope if no class is specified and the enum cannot be resolved in the current class.
Added support for constant references in EditorHelp, e.g.: [constant KEY_ENTER] or [constant Control.FOCUS_CLICK]. It supports enum constants (the enum name must not be included).
2019-03-29 23:40:31 +01:00
Ignacio Etcheverry
bb6814aef0 C#: Add DynamicGodotObject class
Expands to Object.call, Object.set and Object.get for accessing members. This means it can also access members from scripts written in other languages, like GDScript.
2019-03-29 00:53:48 +01:00
Ignacio Roldán Etcheverry
e453934824
Merge pull request #27359 from neikeq/who-reads-docs-anyway
C#: Bindings generator now translates BBCode docs to XML comments
2019-03-23 20:49:59 +01:00
Ignacio Etcheverry
1ad16b3d4a C#: Bindings generator now translates BBCode docs to XML comments 2019-03-23 20:39:55 +01:00
Ignacio Roldán Etcheverry
96abb695f2
Merge pull request #27270 from shartte/fix-generics-parsing
Fix parsing of generic type declarations in C# source files
2019-03-20 18:34:28 +01:00
Sebastian Hartte
7440295ad1 Add support for new MSBuild directory naming introduced in VS 2019. 2019-03-20 17:57:20 +01:00
Sebastian Hartte
34366bc27f Fix parsing of generic type declarations in C# source files. 2019-03-20 17:23:11 +01:00
Rémi Verschelde
3b5a0f34d4
Merge pull request #27014 from neikeq/csharp-update-exports-only-in-editor
C#: Update exports only in the editor
2019-03-13 20:07:06 +01:00
Ignacio Etcheverry
5e354162f1 C#: Update exports only in the editor 2019-03-13 16:26:47 +01:00
Rémi Verschelde
4326fd5a7e Mono: Update welcome message with current state 2019-03-12 19:35:02 +01:00
Ignacio Etcheverry
e9e7aab8eb Mono: Some assembly referencing changes and cleanup
Apparently we don't need to call mono_debug_close_image ourselves and we can call mono_image_close right away as it's not our duty to keep that reference.
2019-03-10 18:55:31 +01:00
Ignacio Etcheverry
4299332ecc Mono: Fix assemblies path String incorrectly constructed from utf8
Also fixed a wrong ifdef that was causing Mono to never be initialized if mscorlib was not found (which was the case with the utf8 assemblies path bug this commit fixes).
This condition was meant for exported projects only, not for the editor only.
2019-03-09 23:00:03 +01:00
Ignacio Roldán Etcheverry
65487ed4ed
Merge pull request #26746 from shartte/godot-trace-listener
Add a custom TraceListener on Startup for Mono
2019-03-08 07:05:41 +01:00
Ignacio Etcheverry
a4825c2f8b Fix CSharpInstance::set not working with base classes 2019-03-08 00:12:19 +01:00
Rémi Verschelde
6ee3002237
Merge pull request #26773 from neikeq/issue-26628
Mono: Fix crash with exported field of custom Reference derived type
2019-03-07 22:54:03 +01:00
Ignacio Etcheverry
c5f8b0960a Mono: Fix crash with exported field of custom Reference derived type 2019-03-07 22:38:31 +01:00
Ignacio Etcheverry
17a55861f1
Merge pull request #26770 from neikeq/issue-26675
Mono: Partially implement some Godot debug api functions
2019-03-07 22:00:59 +01:00
Ignacio Etcheverry
47407ba2df
Merge pull request #26761 from Chaosus/fix_mono_wrap
Fix division by zero at wrap functions in mono
2019-03-07 21:34:03 +01:00
Ignacio Etcheverry
8e2e0795bb Mono: Partially implement some Godot debug api functions
Debug breaks sent with debug_break and debug_break_parse should display correctly in the Godot debugger now.
2019-03-07 21:02:57 +01:00
Sebastian Hartte
37d448fca7 Added a Godot TraceListener, which is automatically installed on startup. Fixes that Debug/Trace Assertions are simply swallowed by Godot. 2019-03-07 21:00:19 +01:00
Chaosus
752055ccba Fix division by zero at wrap functions in mono 2019-03-07 22:57:12 +03:00
Ignacio Etcheverry
4c0b0a6bdd
Merge pull request #26765 from neikeq/issue-25959
Mono: Fix crash when re-using script binding after domain reloading
2019-03-07 20:50:37 +01:00
Ignacio Etcheverry
e904f814c8 Mono: Fix crash when re-using script binding after domain reloading 2019-03-07 19:55:40 +01:00
Sebastian Hartte
f8a6a6c8a2 Update scripts exports even when normal script instances are created to better support tool scripts with exported variables. 2019-03-07 18:52:43 +01:00
Rémi Verschelde
64923ff277
Merge pull request #26713 from neikeq/print-msbuild-command
Print MSBuild command if also printing output
2019-03-06 18:22:57 +01:00
Ignacio Etcheverry
0b68677112 Print MSBuild command if also printing output 2019-03-06 17:10:14 +01:00
Ignacio Etcheverry
db7928849b
Merge pull request #26712 from neikeq/issue-26681
Mono: Make 'Build' button generate solution if it doesn't exist
2019-03-06 16:54:51 +01:00
Ignacio Etcheverry
c97db904a0 Mono: Make 'Build' button generate solution if it doesn't exist 2019-03-06 16:36:53 +01:00
Ignacio Etcheverry
6492de800f
Merge pull request #26661 from neikeq/issue-17601
Mono: Fix array field being assigned MonoArray** instead of MonoArray*
2019-03-05 23:03:25 +01:00
Ignacio Etcheverry
c6ac7333a6 Mono: Fix array field being assigned MonoArray** instead of MonoArray*
Fixes #17601
2019-03-05 21:46:55 +01:00
Rémi Verschelde
0a7de5472f
Merge pull request #26591 from neikeq/oi
Mono: Add option to print MSBuild output and improve out of sync error
2019-03-04 18:36:10 +01:00
Ignacio Etcheverry
8877b07f4c Mono: Add option to print MSBuild output and improve out of sync error 2019-03-04 16:05:08 +01:00
Carter Anderson
839ed2d092 Add mono log profiler support 2019-03-02 23:32:03 -08:00
Ignacio Etcheverry
42c57eef13 C#: Fix parsing of class full name when the base has generics
Also we no longer ignore base classes with generics, since we don't really care about that.
2019-03-01 00:23:23 +01:00
Ignacio Etcheverry
22b41ab2fe Mono: Fail on script instance creation if constructor was not found
Previously this would result in NULL dereferencing. Now we fail with an error.
2019-02-28 23:22:46 +01:00
Ignacio Etcheverry
5a4475fce3 Mono: Make sure the generated RootNamespace is a valid identifier 2019-02-28 22:26:15 +01:00
Ignacio Etcheverry
b69569415f
Merge pull request #26411 from neikeq/issue-26195
C#: Add Array.Resize(int) method
2019-02-28 18:53:14 +01:00
Ignacio Etcheverry
32cd8ba9bd C#: Add Array.Resize(int) method 2019-02-28 18:33:42 +01:00
Rémi Verschelde
372152220b
Merge pull request #26159 from marxin/fix-Wsuggest-attribute=format
Fix -Wsuggest-attribute=format warnings.
2019-02-27 09:23:26 +01:00
Rémi Verschelde
426a6fdc17
Merge pull request #26134 from marxin/fix-Wsign-compare
Fix -Wsign-compare warnings.
2019-02-27 09:22:47 +01:00
marxin
e5f665c718 Fix -Wsign-compare warnings.
I decided to modify code in a defensive way. Ideally functions
like size() or length() should return an unsigned type.
2019-02-27 07:45:57 +01:00
marxin
aff84ec55d Fix -Wsuggest-attribute=format warnings. 2019-02-27 06:56:50 +01:00
Ignacio Etcheverry
3e0846e65b Mono: Some editor usability improvements
- Move "Mono" popup menu from the top right corner to `Projects -> Tools` as a submenu.
- Add "Build solution" button to the top right corner. Makes it more visible and quicker to access.
- Fix build list in the bottom panel unselect an item when clicking on empty space. Previously it would hide the issues panel but the item would remain selected, making it impossible to display the issues panel again if there was only one item.
2019-02-27 02:45:21 +01:00
Ignacio Etcheverry
823fb59e10 Remove problematic VS Code hint path on Windows 2019-02-27 02:43:53 +01:00
Ignacio Etcheverry
da3776a40a C#: Fix Vector2.AngleToPoint
Fixes #26209
2019-02-23 23:28:31 +01:00
Rémi Verschelde
07fbc34195
Merge pull request #26203 from neikeq/csharp-basis
C#: Basis fixes and cleanup
2019-02-23 20:53:03 +01:00
Ignacio Etcheverry
2c26e7f174 C#: Basis fixes and cleanup
Fix Basis operator[int]. Now it returns columns instead of rows.
Fix Transform2D.AfficeInverse() mutating rather than returning a new Transform2D.
2019-02-23 18:22:30 +01:00
marxin
8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
Ignacio Etcheverry
9421da57ad C#: Add 'Singleton' property to singleton wrapper class
This property returns an instance of the singleton.
The purpose of this is to allow using methods from the base class like 'Connect'.
Since all Godot singletons inherit Object, the type of the returned instance is Godot.Object.
2019-02-19 22:38:22 +01:00
Ignacio Etcheverry
aa5b99821b
Merge pull request #26065 from neikeq/csharp-fix-gd-range
C#: Make GD.Range return IEnumerable instead of array
2019-02-19 19:27:37 +01:00
Ignacio Etcheverry
0826b79035 C#: Make GD.Range return IEnumerable instead of array
- Make NodePath and RID sealed classes.
- Renamed rand_range to RandRange.
2019-02-19 18:46:18 +01:00
Ignacio Etcheverry
1174d10e3c
Merge pull request #25890 from neikeq/issue-25818
Fix Godot.Reference marshalling from MonoObject* to Variant
2019-02-19 15:05:05 +01:00
Ignacio Etcheverry
29fd942dd6
Merge pull request #26039 from neikeq/throw_objectdisposedexception
C#: Throw ObjectDisposedException from disposed wrapper classes
2019-02-19 01:02:20 +01:00
Ignacio Etcheverry
e1f01bf2ac
Merge pull request #26038 from neikeq/csharp_rand_funcs
C#: Add random functions to GD class
2019-02-19 00:52:01 +01:00
Ignacio Etcheverry
efd5d4bcf9 C#: Throw ObjectDisposedException from disposed wrapper classes 2019-02-19 00:37:15 +01:00
Ignacio Etcheverry
ce67808818 C#: Add random functions to GD class 2019-02-19 00:35:19 +01:00
RomanAkberov
041a7bbeba C#: fix Quat.Equals. 2019-02-19 01:01:05 +07:00
Ignacio Etcheverry
a8dfe9ff7f Don't print 'Cannot find Mono in the registry' if bundled with Godot
Closes #24753
2019-02-15 19:52:32 +01:00
Ignacio Etcheverry
d17ba9a140 Mono: Fix export template build errors
Fixes #25903
2019-02-15 19:52:22 +01:00
Ignacio Etcheverry
b41a793592 Fix Godot.Reference marshalling from MonoObject* to Variant
Need to cast Ref<T> to Variant instead of constructing Variant from Object*, otherwise the Variant won't hold a reference.
2019-02-14 22:54:15 +01:00
Rémi Verschelde
55ca2a7c88
Merge pull request #25821 from akien-mga/sync-class-and-filenames
Ensure classes match their header filename
2019-02-13 08:49:39 +01:00
Aaron Franke
f97eb6d881 [Mono] Fix Transform2D rotation and scale 2019-02-12 17:59:29 -05:00
Rémi Verschelde
fe7e11e008 Modules: Ensure classes match their header filename
Renamed:
- `modules/mono/mono_gd/gd_mono_class_member.h` -> `i_mono_class_member.h`
- `modules/upnp/upnpdevice.h` -> `upnp_device.h`
- `modules/websocket/websocket_multiplayer.h` -> `websocket_multiplayer_peer.h`
2019-02-12 22:59:56 +01:00
Rémi Verschelde
c4835c4345
Merge pull request #25721 from neikeq/ww
Use script instance binding for objects constructed from C#
2019-02-12 15:29:25 +01:00
Rémi Verschelde
b7cc2bb1e2 Core: Ensure classes match their header filename
Also drop some unused files.

Renamed:
- `core/dvector.h` -> `pool_vector.h`
- `core/io/resource_import.h` -> `resource_importer.h`
- `core/sort.h` -> `sort_array.h`
- `core/string_db.h` -> `string_name.h`

Dropped:
- `core/allocators.h`
- `core/os/shell.h`
- `core/variant_construct_string.cpp`
2019-02-12 13:34:25 +01:00
Carter Anderson
22bf89e970 Use "origin" instead of "o" in Transform2D.Rotation 2019-02-11 23:46:55 -08:00
Ignacio Etcheverry
be98a6ebbc
Merge pull request #25724 from aaronfranke/mono-transform
[Mono] Fix Transform2D origin
2019-02-11 22:27:49 +01:00
Ignacio Etcheverry
9115c6ab15
Merge pull request #25803 from neikeq/yy
Windows: Default to system MSBuild and add VSCode hint path
2019-02-11 22:25:11 +01:00
Ignacio Etcheverry
da00c338a3 Add VSCode hint path for Windows 2019-02-11 22:03:51 +01:00
Ignacio Etcheverry
9a08b90472 Default to MSBuild from VS Build Tools instead of Mono's
Don't pass FrameworkPathOverride to MSBuild. It's causing issues with some nuget packages.
2019-02-11 22:03:37 +01:00
Ignacio Etcheverry
eda4be193f
Merge pull request #25773 from neikeq/xx
Do not initialize Mono if 'res://.mono/' and mscorlib are missing
2019-02-10 19:08:28 +01:00
Ignacio Etcheverry
3afd9deded
Merge pull request #25774 from neikeq/fix-noreturn-attr-check
Fix check to determine if [[noreturn]] attribute is usable
2019-02-10 19:08:15 +01:00
Ignacio Etcheverry
b67955afca Fix check to determine if [[noreturn]] attribute is usable 2019-02-10 18:45:18 +01:00
Ignacio Etcheverry
7f596270f3 Fix exporting assemblies from wrong output path
This is the whole reason 'fill_search_dirs' was added for, yet somehow I forgot to pass the config parameter.
2019-02-10 18:37:42 +01:00
Ignacio Etcheverry
24a2ae7f3c Do not initialize Mono if 'res://.mono/' and mscorlib are missing
This is needed to avoid aborting due to missing mscorlib for projects that do not use C#.
If 'res://.mono/' exists, then we assume the project uses C#, in which case a missing mscorlib should still abort.
2019-02-10 18:34:37 +01:00
Aaron Franke
25a90bcf1a [Mono] Fix Transform2D origin 2019-02-09 14:56:14 -05:00
Ignacio Etcheverry
9df44c2d2c Use script instance binding for objects constructed from C#
Only possible if the object class is a "native type". If the object class is a user class (that derives a "native type") then a script is needed.
Since CSharpLanguage does cleanup of script instance bindings when finished, cases like #25621 will no longer cause problems.

Fixed ~Object() trying to free script instance bindings after the language has already been removed, which would result in a NULL dereference.
2019-02-09 00:32:18 +01:00
Ignacio Etcheverry
5f8c30fbca Mono: Create player script metadata when building manually
Previously this was only done when building the script for running the game. This was a problem because the user could want to build the project manually with the "Build project" button, to then run the game from the command line or similar.
2019-02-08 22:49:27 +01:00
Ignacio Etcheverry
4aa4916b11 Mono: Workaround to fix 'flushing' errors when building at editor startup 2019-02-05 18:51:24 +01:00
Ignacio Etcheverry
919fa75803
Merge pull request #25574 from neikeq/ss
Mono: Lifetime fixes for CSharpInstance and instance binding data
2019-02-03 07:36:33 +01:00
Ignacio Etcheverry
d8593747e0 Mono: Fix default debugger agent argument never being used 2019-02-03 06:51:07 +01:00
Ignacio Etcheverry
3233083f63 Mono: Lifetime fixes for CSharpInstance and instance binding data
Avoid CSharpInstance from accessing its state after self destructing (by deleting the Reference owner).
It's now safe to replace the script instance without leaking or crashing.

Also fixed godot_icall_Object_weakref return reference being freed before returning.
2019-02-03 06:47:25 +01:00
Ignacio Etcheverry
4e4e889c75
Merge pull request #25478 from neikeq/rr
Mono: Fix MonoPosixHelper not being found
2019-02-03 06:31:52 +01:00
Ignacio Etcheverry
065828d159 Mono: Fix MonoPosixHelper not being found 2019-02-03 05:38:47 +01:00
Ignacio Etcheverry
d3c51a5dfb Mono: Cleanup 2019-02-03 05:38:40 +01:00
Rémi Verschelde
57c0082533 Mono: Test Windows binaries with lowercase extension
To help users writing good cross-platform code, Godot's
`FileAccessWindows:open()` will issue a warning on case mismatch, which
happens here with capitalized extensions given by `PATHEXT` compared to
actual file extensions which are lowercase 99% of the time.

Fixes #25368.
2019-01-27 11:54:32 +01:00
Ignacio Etcheverry
bc8b61bb06 Mono: Fix hot reload build errors and cleanup 2019-01-22 18:33:36 +01:00
Ignacio Etcheverry
077e489773 Mono: Add assembly reloading to running games
Add environment variable to specify a custom --debugger-agent for mono.
2019-01-21 22:44:09 +01:00
Ignacio Etcheverry
0ac5be8368 Fix C# script metadata creation error due to missing directory 2019-01-21 00:57:03 +01:00
Ignacio Etcheverry
ca8100f29f Workaround for bug with Mono's MSBuild and BaseIntermediateOutputPath
BaseIntermediateOutputPath seems to be empty by default. The workaround is to explicitly set it.

Also fixed passing char instead of char[] to String.Split. Why was this even working with Mono?
2019-01-21 00:38:28 +01:00
Ignacio Etcheverry
ce36351065
Merge pull request #25080 from neikeq/mm-c
C# Bindings Generator: Fix vararg methods with custom return type
2019-01-18 01:30:43 +01:00
Ignacio Etcheverry
e8a1d4babd
Merge pull request #25079 from neikeq/mm-b
C#: Fix trying to build when there's no solution
2019-01-18 01:23:15 +01:00
Ignacio Etcheverry
8f26c54c40 C# Bindings Generator: Fix vararg methods with custom return type 2019-01-18 01:03:44 +01:00
Ignacio Etcheverry
9cd24b4f6d C#: Fix trying to build when there's no solution
This would cause errors that shouldn't happen unless there was something to build.
2019-01-18 01:03:15 +01:00
Ignacio Etcheverry
b48dd1bdaf C#: Fix crash due to missing gchandle ref null check 2019-01-17 23:15:20 +01:00
Rémi Verschelde
658296856c
Merge pull request #24877 from neikeq/issue-24280
Fix properties being lost when reloading placeholder GDScript instance
2019-01-10 18:02:57 +01:00
Rémi Verschelde
e5f1d19352 Consistency in resource format saver/loader de-registration
Some used 'is_valid()' checks, others not. Validity is already checked in 'unref()',
and 'remove_resource_format_*()' has an ERR_FAIL condition on 'is_null()' already
(which shouldn't happen since we're only unregistering things that we previously
registered.

Also add missing GDCLASS statement in ResourceFormatLoaderVideoStreamGDNative,
missed in #20552 which was last amended before #19501 was merged.
2019-01-10 12:45:57 +01:00
Ignacio Etcheverry
ea85ff0dc2 Fix properties being lost when reloading placeholder GDScript instance
During reloading in `GDScriptLanguage::reload_all_scripts` a placeholder instance that must remain so is replaced with a new placeholder instance. The state is then restored by calling `ScriptInstance::set` for each property. This does not work if the script is missing the properties due to build/parse failing.
The fix for such cases is to call `placeholder_set_fallback` instead of `set` on the script instance.

I took this chance to move the `build_failed` flag from `PlaceHolderScriptInstance` to `Script`. That improves the code a lot. I also renamed it to `placeholder_fallback_enabled` which is a much better name (`build_failed` could lead to misunderstandings).
2019-01-10 01:58:50 +01:00
Hein-Pieter van Braam
ee0c4a97b3 Use 'release_debug' for mono export templates
This fixes the previously wrong PR

Because we don't actually ship 'debug' templates to users make sure
the mono exporter picks the correct 'data' directory for export
templates.

This fixes #24752
2019-01-08 01:44:54 +01:00
Hein-Pieter van Braam
dd766bae78 Use 'release_debug' for mono export templates
Because we don't actually ship 'debug' templates to users make sure
the mono exporter picks the correct 'data' directory for export
templates.

This fixes #24752
2019-01-07 18:19:35 +00:00
Rémi Verschelde
1808241d16
Merge pull request #24688 from Supatier/add-additional-vscode-name
Add code-oss, vscode-oss, and visual-studio-code-oss to vscode path
2019-01-03 21:32:41 +01:00
supatier
ab7f102b14 Add code-oss, vscode-oss, and visual-studio-code-oss to vscode path 2019-01-02 05:40:34 +07:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde
d1f3b622f0 Fix missing/malformed license headers 2019-01-01 12:46:36 +01:00
Rémi Verschelde
dcc7f2b54b
Merge pull request #24545 from akien-mga/osxcross-mono
SCons: Allow building Mono module with OSXCross
2018-12-30 15:07:18 +01:00
Supatier
b173eed8aa
Fix Godot unable to find VSCode binary
VSCode's executable name is not uniform and godot only search for "code".
2018-12-27 15:16:29 +07:00
Kelly Thomas
a5e38586ce fix capitalization for antiquewhite 2018-12-23 08:00:35 +08:00
Rémi Verschelde
d52100f4ff SCons: Allow building Mono module with OSXCross
Improve the test logic to only assume that we're building for macOS
if OSXCROSS_ROOT is defined *and* we requested p=osx.

Supersedes #24480.
2018-12-22 12:36:19 +01:00
Kelly Thomas
09496d93b1 [Mono] Color - add ColorN(), Colors - add named color properties 2018-12-21 15:01:32 +08:00
Rémi Verschelde
9c7bc127b9
Merge pull request #24385 from hpvb/reduce-string-coew
Reduce String CoW
2018-12-16 19:13:35 +01:00
Hein-Pieter van Braam
4e25e5066b Reduce String CoW
By introducing an intermediate proxy class for the array subscript
operator for String and CharString we can control better when CowData
will actually CoW.

This should improve performance of String usage for most cases.
2018-12-16 16:51:38 +01:00
Rémi Verschelde
9df7ed59fb
Merge pull request #19501 from Zylann/custom_loaders
Added basic support for custom resource savers and loaders
2018-12-16 14:26:56 +01:00
Marc Gilleron
065e2670af Added basic support for custom resource savers and loaders 2018-12-15 05:34:53 +00:00
Ben Rog-Wilhelm
b26487a2b4 Tweaks after feedback 2018-12-08 00:54:12 -08:00
Ben Rog-Wilhelm
f13f2d512f Implement CSharpScript::get_script_method_list and related functionality. 2018-12-07 23:54:40 -08:00
Ignacio Etcheverry
f6f2be7577 Fix crash due to ~CSharpInstance() being called on freed instance
This would be the case when calling SetScript on an object with a C# script.
2018-12-01 02:28:24 +01:00
Ignacio Etcheverry
5fd3ef4e78 Implement CSharpScript::is_valid() 2018-11-30 21:45:44 +01:00
Ignacio Etcheverry
989b93d6a4
Merge pull request #24091 from neikeq/ii
C#: Improve tool script support and fix reloading issues
2018-11-30 21:39:13 +01:00
Ignacio Etcheverry
b9b7dcdf00 C#: Improve tool script support and fix reloading issues 2018-11-30 20:43:06 +01:00
Juan Linietsky
3a93499f89 Allow signal connecting even if script is invalid (only when compiled with tools), fixes #17070 2018-11-27 19:55:37 -03:00
Carter Anderson
d339824f15 Parse C# generics and type constraints correctly 2018-11-24 18:29:23 -08:00
Ignacio Etcheverry
d275d848b3 C#: Replace calls to old of old Basis(Vec3,Vec3,Vec3) constructor 2018-11-20 22:23:09 +01:00
Rémi Verschelde
173b342ca7 Remove trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!thirdparty') -e 's/[[:blank:]]*$//g'`
(+ manual revert of some thirdparty code under `platform/android`).
2018-11-20 11:15:02 +01:00
Ignacio Etcheverry
5712daf2d9
Merge pull request #23833 from neikeq/hh
C#: Fix Basis(Vec3,Vec3,Vec3) constructor
2018-11-20 06:13:29 +01:00
Ignacio Etcheverry
bf94eed60c C#: Fix Basis(Vec3,Vec3,Vec3) constructor
Now it sets axes in order to match GDScript implementation.
2018-11-20 02:08:22 +01:00
Ignacio Etcheverry
43e3582058
Merge pull request #23505 from zorbathut/zorbathut/updateproject
Add option for automatic project updating.
2018-11-08 18:06:24 +01:00
Ignacio Etcheverry
9fa1e0b415
Merge pull request #23595 from neikeq/ff
Fix assertion fail when loading assembly on project export
2018-11-08 17:10:23 +01:00
Ignacio Etcheverry
0f3fc93070 Fix assertion fail when loading assembly on project export 2018-11-08 16:47:15 +01:00
Ignacio Etcheverry
6d7dc9d98b
Merge pull request #23583 from neikeq/ee
Improve the C# API projects generation
2018-11-08 01:52:27 +01:00
Ignacio Etcheverry
02d5ff4cd0 Improve the C# API projects generation
- Now there is only one solution that contains both GodotSharp and GodotSharpEditor project. Previously we had one solution for each project
- GodotSharpEditor reference GodotShatp with a 'ProjectReference'. Previously it was a 'Reference' to the assembly
- This also simplifies the command line option to generate this solution: 'godot --generate-cs-api <OutputDir>'
2018-11-08 01:05:22 +01:00
Ryan Schmitt
366c7e0f48 Fix false error when exporting enum in c# 2018-11-05 01:22:15 -08:00
Ben Rog-Wilhelm
ff6588569b Add option for automatic project updating. 2018-11-04 09:55:42 -08:00
Michael Alexsander Silva Dias
92342690f7 Rename "Log*()" functions to "Push*()" in C# 2018-10-31 15:40:38 -03:00
Rémi Verschelde
4fb35520fb
Merge pull request #23345 from zorbathut/brogwilhelm/logfunctions/cs
Add new log functions for C#.
2018-10-29 23:41:37 +01:00
Ignacio Etcheverry
2cf02f302f Fix C# parsing the full name of base types
Previously it would fail if the type name included its namespace.
2018-10-28 01:31:27 +02:00
Ben Rog-Wilhelm
f2476f8a7c Add new log functions for C#. 2018-10-25 20:32:50 -07:00
Ignacio Etcheverry
d47cec43f2
Merge pull request #23162 from neikeq/cc
Proper support for namespaces and other enhancement/fixes
2018-10-25 18:18:40 +02:00
Ignacio Etcheverry
1aac95a737 Parse C# script namespace and class
- Added a very simple parser that can extract the namespace and class name of a C# script.
2018-10-25 18:00:24 +02:00
Ignacio Etcheverry
c6e2873605 Fix msvc warnings in mono module
- `modules\mono\csharp_script.cpp(576): warning C4099: 'CSharpScriptDepSort': type name first seen using 'class' now seen using 'struct'`
- `modules\mono\signal_awaiter_utils.cpp(144): warning C4003: not enough actual parameters for macro 'ERR_FAIL_V'`
- `modules\mono\editor\net_solution.cpp(101): warning C4129: '%': unrecognized character escape sequence`
- (several) `modules\mono\glue\cs_compressed.gen.h(222): warning C4129: 'E': unrecognized character escape sequence`
2018-10-25 18:00:24 +02:00
Ignacio Etcheverry
92af2e620b Do not generate API project GUIDs randomly 2018-10-25 18:00:24 +02:00
Ignacio Etcheverry
611a476224 Support globs in csproj includes 2018-10-25 18:00:17 +02:00
Ignacio Etcheverry
b42f7b7fae C#: Fix crash when disposing Reference on domain finalize 2018-10-25 17:21:42 +02:00
Ignacio Etcheverry
454b933106 Fix internal assembly load from
- Also make sure we load API assemblies from 'res://.mono/assemblies/'.
2018-10-22 20:35:44 +02:00
Mads Ynddal
16c0c037c8 Removed undeclared and unused variable, which caused a compile error 2018-10-21 21:55:30 +02:00
Ignacio Etcheverry
6312f18f8e
Merge pull request #23128 from neikeq/bb
Make sure API assemblies are up to date at startup
2018-10-19 00:24:15 +02:00
Ignacio Etcheverry
00f758099b Make sure API assemblies are up to date at startup
- If there is a solution and C# project at startup, make sure API assemblies are up to date.
- Fix prebuilt assemblies only being used when building the game project, and not in other instances.
2018-10-19 00:13:15 +02:00
Ignacio Etcheverry
2adef1e52f Fix prefix erasing for the generated C# enum constants 2018-10-18 20:11:11 +02:00
Ignacio Etcheverry
23ae64b15e C#: Optimize struct marshalling
- We no longer box struct to return them from internal calls.
- Use reinterpret_cast if the managed struct layout is the same as the native struct.
2018-10-17 22:36:26 +02:00
Ignacio Etcheverry
eeaa9124af C# API: Hide method bind fields from debugger 2018-10-16 17:22:27 +02:00
Ignacio Etcheverry
3a9b23bcc2 Check if directory exists before trying to delete it 2018-10-08 23:03:58 +02:00
Rémi Verschelde
b17e71b6e5
Merge pull request #22808 from KellyThomas/vector-one
Add ONE constants to Vector2 and Vector3
2018-10-07 18:57:27 +02:00
Kelly Thomas
b150ceb62c Update class documentation xml 2018-10-07 21:57:26 +08:00
Ignacio Etcheverry
c1dad2ae2d C# bindings generator fixes
- Fix unused bool local for MonoBoolean argument.
- Append U to API hashes. Fixes warning: 'integer constant is so large that it is unsigned'
2018-10-07 11:00:05 +02:00
Rémi Verschelde
44d82b3a07
Merge pull request #22752 from aaronfranke/equals-redundant
Remove redundant "== true" and "== false" code
2018-10-07 10:58:45 +02:00
Ignacio Etcheverry
b63e518ce9 Mono: Fix crash on NodePath/RID disposal during Godot shutdown 2018-10-06 23:00:18 +02:00
Aaron Franke
4f7b33cdcf Remove redundant "== false" code
Some of this code has been re-organized.
f
2018-10-06 16:20:41 -04:00
Aaron Franke
37386f112b Remove redundant "== true" code
If it can be compared to a boolean, it can be evaluated as one in-place.
2018-10-06 16:12:36 -04:00
Rémi Verschelde
f5a77f7bdd
Merge pull request #22769 from neikeq/issue-22765
Fix C# API assembly build errors in generics
2018-10-05 20:04:37 +02:00
Ignacio Etcheverry
b5aa5bca12 Fix C# API assembly build errors in generics 2018-10-05 19:39:11 +02:00
Ignacio Etcheverry
9475e86078 Fix build error for windows mono export templates 2018-10-05 17:47:34 +02:00
Rémi Verschelde
6bc18042c2
Merge pull request #22760 from zochris/loosen-generic-guard
Loosen generic guard on some methods
2018-10-05 16:25:20 +02:00
Rémi Verschelde
aa85b7ed62
Merge pull request #22688 from neikeq/lotsofgoodies
Mono: Editor and export template dependencies and fixes
2018-10-05 16:24:21 +02:00
zochris
4a11864968
loosen generic guard on method for ResourceLoader
For more details see #22658
2018-10-05 15:32:33 +02:00
zochris
b84992e374
loosen generic guard on Node extension methods
For more details see #22658
2018-10-05 15:06:05 +02:00
Ignacio Etcheverry
d7ece43b74 Mono: Editor and export template dependencies and fixes
- Bundle editor dependencies:
    - 'GodotSharp': Root data directory for the editor
        - 'Tools': Editor dependencies. Only GodotSharp.dll for now.
        - 'Api': Prebuilt GodotSharp and GodotSharpEditor API assemblies.
        - 'Mono': Mono files to bundle with the editor.
            - 'bin': (Optional, not used for now) Mono bin directory.
            - 'etc': Mono configuration files.
            - 'lib': Mono dependency shared libraries.
            - 'lib/mono/4.5': Framework assemblies.
    - Added build option to copy the required files from the mono installation to 'GodotSharp/Mono'. Enable with 'copy_mono_root=yes'. Disabled by default.

- Export template dependencies:
    - 'data_AppName'/'data_Godot':
        - 'Mono': Mono files to bundle with the game.
            - 'etc': Mono configuration files.
            - 'lib': Mono dependency shared libraries.
    - The data directory is generated when compiling and must be bundled with the export templates. In the case of OSX, the data directory must be placed inside the 'osx.zip' export template.
    - In OSX, alternative location for directories (needed for app bundles) are:
        - 'data_AppName/Mono/etc' --> '../Resources/GodotSharp/Mono/etc'
        - 'data_AppName/Mono/lib' --> '../Frameworks/GodotSharp/Mono/lib'

- The editor can bundle prebuilt API assemblies.
    - Generate them with a tools build by running: `--generate-cs-core-api <GodotSharp_OutputDir> --generate-cs-editor-api <GodotSharpEditor_OutputDir> <GodotSharp_OutputDir>/bin/Release/GodotSharp.dll` (This command will be simplified in the future and both projects will be in the same solution)
    - Build the solutions and copy the output files to '#bin/GodotSharp/Api'.
- Fixed API assembly being added twice during the export process.
2018-10-03 19:16:29 +02:00
Rémi Verschelde
64962fe605
Merge pull request #22653 from neikeq/mono-mod-fix-gcc-warnings
Fix GCC compiler warning in mono module
2018-10-03 08:43:43 +02:00
Ignacio Etcheverry
2c8980f44c Fix GCC compiler warning in mono module
- thread_local.h: 'delegating constructors only available with -std=c++11 or -std=gnu++11'
- mono_reg_utils.cpp: 'extra tokens at end of #endif directive'
- mono_bottom_panel.cpp: '<fieldB> will be initialized after <fieldA> when initialized here'
- bindings_generator.cpp: 'name lookup of 'i' changed (...) matches this 'i' under ISO standard rules (...) matches this 'i' under old rules (...)'
2018-10-03 00:56:28 +02:00
Ignacio Etcheverry
50fd5ef3b5 Mono: Fix not creating generic Array or Dictionary where expected 2018-09-27 00:11:31 +02:00
Ignacio Etcheverry
0f3de6ef3a Do not update cache if the C# API assembly is out of sync 2018-09-26 23:59:38 +02:00
Ignacio Etcheverry
e463834a8b Fix missing mono internal call
- Also fixed uninitalized variable in buildscript
2018-09-17 22:54:47 +02:00
Ignacio Etcheverry
a4e4dd3966
Merge pull request #22193 from neikeq/idontlikesanditscoarseandroughandirritatinganditgetseverywhere
Mono: Build and external editor improvements for OSX
2018-09-17 20:22:05 +02:00
Ignacio Etcheverry
50f6dbff87 Mono: Fix opening code editors in OSX and cleanup 2018-09-17 20:00:19 +02:00
Ignacio Etcheverry
b032738a51 Add some mono root dir hints to the build script
This enhancement is specially noticeable in OSX, since it includes Mono's install location (both official and homebrew). This makes it possible to build Godot with Mono on OSX without pkg-config (pkg-config is bundled with Mono, but it's not added to PATH, so finding it would require finding the Mono root directory first).
2018-09-17 19:34:35 +02:00
Sophie Tauchert
99cd17b102
Check for mono binary when finding version 2018-09-16 15:20:44 +02:00
Kelly Thomas
d4b2423428 [Mono] implement Transform.InterpolateWith() 2018-09-15 13:08:21 +08:00
Fabio Alessandrelli
1e9b46d687 Clearly deprecate sync too in favor of remotesync.
NOTE: This changes the RPC_MODE_* enum values.
Games should be re-exported. GDNative rebuilt.
2018-09-15 00:06:03 +02:00
Fabio Alessandrelli
d6b31daec6 Rename slave keyword to puppet
The slave keyword will still be available as deprecated in 3.1 but will
be dropped from future releases.
2018-09-15 00:06:03 +02:00
Rémi Verschelde
1a16dabfb5
Merge pull request #21982 from luzpaz/misc-typos
Misc. typos
2018-09-13 10:59:00 +02:00
luz.paz
08bde5b2de Misc. typos
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
Ignacio Etcheverry
995a40e8ef Move modules/mono/glue/cs_files to modules/mono/glue/Managed/Files
Added dummy MSBuild project and solution to get tooling help when editing these files.
2018-09-12 22:03:36 +02:00
Ignacio Etcheverry
5e57beebb1 Mono: Fix build regression due to wrong return type 2018-09-12 21:08:18 +02:00
Ignacio Etcheverry
6ae47ff19b C#: Fix explicit enum values when exporting member 2018-09-12 18:54:20 +02:00
Rémi Verschelde
277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Ignacio Etcheverry
d21c64cc3b C#: Fix cs_files glue mismatch bug 2018-09-12 03:24:08 +02:00
Ignacio Etcheverry
e558e1ec09 Fix/workaround for issue #21667
When a Reference managed instance is garbage collected and its finalizer is called, it could happen that the native instance is referenced once again before the finalizer can unreference and memdelete it. The workaround is to create a new managed instance when this happens (at least for now).
2018-09-12 03:24:08 +02:00
Ignacio Etcheverry
61426464ea Add some mono root hint dirs for OSX
Fixes #13355
2018-09-12 03:24:08 +02:00
Ignacio Etcheverry
691d4e3835 Allow special characters in C# glue files
Fixes #21139

- Surround the generated file modules/mono/glue/cs_compressed.gen.h with ifdef TOOLS_ENABLED
2018-09-12 03:24:08 +02:00
Ignacio Etcheverry
b1356a3590 Cleanup of c# api files and bindings generator
- We no longer generate RID and NodePath C# classes. Both will be maintained manually.
- We no longer generate C# declarations and runtime registration of internal calls for the following classes: RID, NodePath, String, GD, SignalAwaiter and Godot.Object (partial base).
- We no longer auto-generate the base members of Godot.Object. They will be maintained manually as a partial class.

This makes it easier to maintain these C# classes and their internal calls, as well as the bindings generator which no longer generates C# classes that don't derive from Godot Object, and it no longer generates the Godot.Object base members (which where unreadable in the bindings generator code).

- Added missing 'RID(Object from)' constructor to the RID C# class.
- Replaced MONO_GLUE_DISABLED constant macro with MONO_GLUE_ENABLED.
- Add sources in module/mono/glue even if glue is disabled, but surround glue files with ifdef MONO_GLUE_ENABLED.
2018-09-12 03:23:45 +02:00
Aaron Franke
627ed98ed1 [Mono] Various style changes and naming standardization 2018-09-10 15:22:10 -04:00
Aaron Franke
4743852466 [Mono] Tabs -> Spaces 2018-09-10 15:12:49 -04:00
Ignacio Etcheverry
6b10e3750e
Merge pull request #21497 from neikeq/hm
C# generated classes ignore warning CS1591 and cleanup
2018-08-27 21:43:46 +02:00
Ignacio Etcheverry
aa2bcf3dfc C# generated classes ignore warning CS1591 and cleanup 2018-08-27 20:39:51 +02:00
Ignacio Etcheverry
78bb53f85d
Merge pull request #21205 from KellyThomas/c-sharp-feature-parity-quat
[Mono] Quat - add some missing constructors and methods
2018-08-27 16:18:09 +02:00
Ignacio Etcheverry
db55d8a4b6
Merge pull request #21423 from exts/mono/collections
[Mono] Added Collections namespace to Array & Dictionary
2018-08-26 19:11:45 +02:00
exts
035d498af2 Added Collections namespace to Array & Dictionary 2018-08-25 17:19:37 -05:00
Juan Linietsky
8c435a343e
Merge pull request #16927 from neikeq/rework-refcount-notify
Notify instance binding data api of refcount increment/decrement
2018-08-25 11:01:55 -03:00
Ignacio Etcheverry
d72a281468
Merge pull request #20717 from PJB3005/18-08-04-godot-exceptions
Fix Mono exception handling.
2018-08-24 16:27:43 +02:00
Ignacio Etcheverry
750f128a05
Merge pull request #20707 from aaronfranke/mono-combine
[Mono] Move several related small files
2018-08-24 15:53:38 +02:00
Rémi Verschelde
de59fe04e7 Add print_verbose to print to stdout only in verbose mode
Equivalent of the cumbersome:
if (OS::get_singleton()->is_stdout_verbose())
	print_line(msg);
2018-08-24 09:23:20 +02:00
Kelly Thomas
a941684590 mono: Quat - add some missing constructors and methods 2018-08-24 07:56:54 +08:00
Pieter-Jan Briers
af39684885 Fix Mono exception handling.
First of all, this fixes the handling of exceptions so the engine actually notices them,
it was broken in 4172fa03b5.

Next, unhandled exceptions now do NOT cause an abort(). They're logged now,
so before #16987. The pending exception thing still works though.
2018-08-23 20:21:36 +02:00
Aaron Franke
514856d8c7 [Mono] Move several small related files 2018-08-23 12:50:04 -04:00
Kelly Thomas
46207ae7aa [Mono] AABB - Position, Size, End setters, Rect2 - End setter 2018-08-23 23:45:18 +08:00
Rémi Verschelde
1e729630d6
Merge pull request #21240 from aaronfranke/mono-project-vector
[Mono] Vector2/3 Project methods
2018-08-23 08:59:26 +02:00
Ignacio Etcheverry
908a30964a Notify instance binding data api of refcount increment/decrement 2018-08-23 01:38:48 +02:00
Ignacio Etcheverry
980b81dd2a
Merge pull request #21174 from KellyThomas/c-sharp-feature-parity-rect2
[Mono] Rect2 - add Abs(), rename private fields
2018-08-22 22:34:45 +02:00
Aaron Franke
434973fb83 [Mono] Vector2/3 Project methods 2018-08-22 13:27:35 -04:00
Ignacio Etcheverry
143c471eff Mono: Fix weird crash when loading corlib 2018-08-22 00:49:38 +02:00
Ignacio Etcheverry
5df91099c7
Merge pull request #18502 from space-wizards/18-04-29-assembly-load-hook
assembly_load_hook fallback for registering GDMonoAssemblies.
2018-08-22 00:27:35 +02:00
Rémi Verschelde
404ee1a56b Style: Fix issues that went past CI 2018-08-21 21:28:06 +02:00
Rémi Verschelde
a319d72071
Merge pull request #21253 from aaronfranke/plane-constants
Rename Plane constants, add to Mono
2018-08-21 21:16:41 +02:00
Rémi Verschelde
2969dffbe3 Deprecate incorrect Color::gray()
This average is not a proper approximation of a grayscale value,
get_v() is better suited for that.

If we want a real to_grayscale() conversion, it's somewhat more
involved: https://en.wikipedia.org/wiki/Grayscale

Remove the deprecated Gray() from C# bindings as it conflicts
with new named color constants.
2018-08-21 17:48:31 +02:00
Aaron Franke
a986686ac4 Rename Plane constants, add to Mono
But I'm not tagging PR as [Core] or [Mono] due to it being a minor change anyway.
2018-08-21 01:35:07 -04:00
Justin Abene
c6a4ca5c9e Prevent "cannot use a string pattern on a bytes-like object"
Fixes #21207
2018-08-20 00:42:47 -04:00
Kelly Thomas
792a8446ac mono: add Abs() to Rect2 and rename private fields 2018-08-19 19:18:12 +08:00
Ignacio Etcheverry
7287300433 Mono: Improve C# core files (glue/cs_files) buildsystem
- Search C# files recursively in 'glue/cs_files'.
- Determine a version for the C# core files automatically. The latest modified time will do for now.
2018-08-17 13:51:55 +02:00
Rémi Verschelde
4548ec4a49
Merge pull request #20945 from neikeq/dict-erase-retbool
Dictionary: remove erase_checked(key), make erase(key) return bool
2018-08-15 01:08:23 +02:00
Rémi Verschelde
b4f579b5ba
Merge pull request #20583 from neikeq/issue-15371
Fix case where exported properties value is lost
2018-08-14 21:08:56 +02:00
Kelly Thomas
815d08f10c mono: add constants to transform and vector structs 2018-08-15 02:03:36 +08:00
Ignacio Etcheverry
21d285e30f Dictionary: remove erase_checked(key), make erase(key) return bool 2018-08-14 19:19:05 +02:00
Ignacio Etcheverry
d7b9fcd336
Merge pull request #20890 from KellyThomas/mono-is-instance-valid
mono: add IsInstanceValid(), move WeakRef()
2018-08-14 18:12:18 +02:00
Kelly Thomas
9341129d14 mono: add IsInstanceValid(), move WeakRef() 2018-08-14 15:48:54 +08:00
Rémi Verschelde
695b8d254e SCons: Fix mono_root initialization
As advised by @neikeq.
2018-08-14 08:55:37 +02:00
Ignacio Etcheverry
c4e75aa63a
Merge pull request #20706 from mysticfall/issue-20705
Add missing GetPtr() for Dictionary<> and Array<>
2018-08-13 22:37:09 +02:00
Teashrock
51a0a38135 Fixed absent variable exception while trying to raise another exception. 2018-08-13 16:28:28 +02:00
George Marques
eb48119821
Added system for GDScript warnings
- Count and panel per script.
- Ability to disable warnings per script using special comments.
- Ability to disable warnings globally using Project Settings.
- Option to treat enabled warnings as errors.
2018-08-10 16:00:47 -03:00
Juan Linietsky
ea3d997f9d
Revert "added get_creation_time function for gdscript" 2018-08-10 13:29:49 -03:00
Juan Linietsky
275e0d5ee4
Merge pull request #18914 from notwarp/master
added get_creation_time function for gdscript
2018-08-10 13:28:47 -03:00
Xavier Cho
5d2c239772 Add missing GetPtr() for Dictionary<> and Array<>
Add missing GetPtr() method for generic versions of Dictionary
and Array to fix #20705.
2018-08-04 14:34:55 +09:00
Ignacio Etcheverry
b911165679
Merge pull request #20600 from exts/new_generic_methods
Mono: Added generic methods for PackedScene & ResourceLoader
2018-08-04 05:22:38 +02:00
exts
cdb4ae471b Added generic method for ResourceLoader: Load<T>() 2018-08-03 13:40:42 -05:00
Ignacio Etcheverry
3fa2404a79
Merge pull request #20644 from NickToony/master
Fixed Windows mono compile
2018-08-01 03:52:46 +02:00
Nick Hope
24b4694313 fixed: windows mono compile (#20598)
tidy: formatting.
2018-07-31 21:16:47 +01:00
Ignacio Etcheverry
ccce161d0e
Merge pull request #20639 from neikeq/issue-20531-and-cleanup
Mono: Fix property set_value and cleanup
2018-07-31 20:10:04 +02:00
Ignacio Etcheverry
4172fa03b5 Mono: Fix property set_value and cleanup 2018-07-31 19:49:16 +02:00
Ignacio Etcheverry
f3c7527225 Fix case where exported properties value is lost
Fixes exported property modified values lost when creating a placeholder script instance with a failed script compilation

- Object set/get will call PlaceHolderScriptInstance's new fallback set/get methods as a last resort. This way, placeholder script instances can keep the values for storage or until the script is compiled successfuly.
- Script::can_instance() will only return true if a real script instance can be created. Otherwise, in the case of placeholder script instances, it will return false.
- Object::set_script(script) is now in charge of requesting the creation of placeholder script instances. It's no longer Script::instance_create(owner)'s duty.
- PlaceHolderScriptInstance has a new method set_build_failed(bool) to determine whether it should call into its script methods or not.
- Fixed a few problems during reloading of C# scripts.
2018-07-29 22:40:12 +02:00
Hein-Pieter van Braam
0deb8dda51 Fix Mono compilation on Windows/Ming
(cherry picked from commit 83140541dc)
2018-07-29 22:31:38 +02:00
Viktor Ferenczi
c5bd0c37ce Running builder (content generator) functions in subprocesses on Windows
- Refactored all builder (make_*) functions into separate Python modules along to the build tree
- Introduced utility function to wrap all invocations on Windows, but does not change it elsewhere
- Introduced stub to use the builders module as a stand alone script and invoke a selected function

There is a problem with file handles related to writing generated content (*.gen.h and *.gen.cpp)
on Windows, which randomly causes a SHARING VIOLATION error to the compiler resulting in flaky
builds. Running all such content generators in a new subprocess instead of directly inside the
build script works around the issue.

Yes, I tried the multiprocessing module. It did not work due to conflict with SCons on cPickle.
Suggested workaround did not fully work either.

Using the run_in_subprocess wrapper on osx and x11 platforms as well for consistency. In case of
running a cross-compilation on Windows they would still be used, but likely it will not happen
in practice. What counts is that the build itself is running on which platform, not the target
platform.

Some generated files are written directly in an SConstruct or SCsub file, before the parallel build starts. They don't need to be written in a subprocess, apparently, so I left them as is.
2018-07-27 21:37:55 +02:00
Paul Joannon
877ea882ce
Add missing methods to Node class in the mono glue
* GetNodeOrNull<T>
* GetChild<T>
* GetChildOrNull<T>
* GetOwner<T>
* GetOwnerOrNull<T>
* GetParent<T>
* GetParentOrNull<T>
2018-07-27 08:50:35 +02:00
Rémi Verschelde
47a7dc7b3c
Merge pull request #18282 from aaronfranke/better-mathf
[Core] [Mono] Fix Color missing int export methods, added 64-bit
2018-07-26 10:48:47 +02:00
Hein-Pieter van Braam
0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Aaron Franke
e3368d692d [Mono] Fix Color incorrect ordering of int export methods, added 64-bit
[Mono] Fix Color incorrect ordering of int export methods, added 64-bit long export methods.
2018-07-25 15:34:24 -05:00
Ignacio Etcheverry
762c912e8e Fix continuous attempt to reload domain with API assemblies out of sync 2018-07-25 21:54:21 +02:00
Ignacio Etcheverry
f1130f9a8a Mono: Fix domain reload never triggering 2018-07-25 21:31:02 +02:00
Ignacio Etcheverry
8edf85b09c Fix '!valid' error spam on C# script instance create 2018-07-25 21:30:49 +02:00
Ignacio Etcheverry
5aefe5d936 Mono: Fix null dereferences 2018-07-25 21:30:11 +02:00
Ignacio Etcheverry
fe28e323b3
Merge pull request #20298 from PJB3005/18-07-20-mono-partial-api-ext
Makes Mono binding classes partial & adds GetNode<T>.
2018-07-25 18:03:57 +02:00
Ignacio Etcheverry
779c9d638e
Merge pull request #15880 from neikeq/better-collections
Mono: Add Dictionary and Array classes
2018-07-23 23:59:04 +02:00
Rémi Verschelde
df170d81cc Mono: Default to not shipping C# scripts content
Fixes #20053.
2018-07-22 17:28:17 +02:00
Ignacio Etcheverry
525384d8cc
Merge pull request #20337 from aaronfranke/mono-pascal-gd
[Mono] Improvements to GD.cs: PascalCasing and real_t
2018-07-22 03:49:58 +02:00
Rémi Verschelde
7478649b2f
Merge pull request #20229 from aaronfranke/mono-warning-text
[Mono] Update about/warning text
2018-07-22 00:40:15 +02:00
Aaron Franke
174cf31d00 [Mono] Improvements to GD.cs: PascalCasing and real_t
[Mono] Improvements to GD.cs: PascalCasing and real_t
2018-07-21 16:40:46 -05:00
Aaron Franke
69530ef614 [Mono] Update about/warning text
I've removed the section about being unable to export games using C# - as you are now able to do this, as long as the export templates are installed. Also, I've made a few minor grammar tweaks.
2018-07-21 15:26:41 -05:00
George Marques
03746da73f
Add editor highlight for type-safe lines
The line number is hightlighted to indicate that the line contains only
type-safe code.
2018-07-20 21:55:18 -03:00
Pieter-Jan Briers
a8c97eb094 Makes Mono bindings partial & adds GetNode<T>. 2018-07-20 13:55:13 +02:00
Ignacio Etcheverry
ee3c476c9a Add Array and Dictionary wrapper classes to C# 2018-07-20 01:44:30 +02:00
oisincar
7a4d593198 Fix bug with Basis.Transposed()
Fix bug where Basis.Transposed() incorrectly updated local basis, and
returned an unmodified copy. This also fixes Transform.Inverse().
2018-07-19 00:17:45 +01:00
Ignacio Etcheverry
a731bd5864
Merge pull request #20253 from neikeq/nobranchnameideasfeelsbadman
Make C# bindings generator ignore disabled classes
2018-07-18 21:20:34 +02:00
Ignacio Etcheverry
92c7fe422b Make C# bindings generator ignore disabled classes 2018-07-18 21:15:41 +02:00
Rémi Verschelde
7c9f7452f4 Style: Format code with clang-format 6.0.1 2018-07-18 16:27:03 +02:00
Mads Ynddal
39aabba0a9 Added path for Mono installed through Homebrew
On macOS, it is common to install packages like Mono through the third-party
package-manager Homebrew. This commit simply adds an additional path to
where Homebrew installs the Mono framework.
2018-07-10 00:29:05 +02:00
Ignacio Etcheverry
d4f860c768
Merge pull request #19231 from aaronfranke/mono-fposmod-to-mod
[Mono] Rename Fposmod to PosMod, fix output
2018-07-05 01:05:44 +02:00
Ignacio Etcheverry
02372bfdf7
Merge pull request #19872 from exts/export_signals
Mono: Fixes annotated signal loading in exported binaries
2018-07-04 21:30:49 +02:00
Ignacio Etcheverry
769f172602
Merge pull request #19756 from NathanWarden/mono_lerp_fixes
[C#] Lerp now consistent with Godot API. InverseLerp fixed.
2018-07-04 21:23:50 +02:00
Ignacio Etcheverry
33fd0f762d Mono: Fix build script not decoding process utf-8 output 2018-07-04 16:07:52 +02:00
=
489c9adf03 Mono: Fixes annotated signal loading in exported binaries 2018-07-03 22:12:27 -05:00
Ignacio Etcheverry
ac9e736b06
Merge pull request #16987 from neikeq/pending-exceptions
Mono: Pending exceptions and cleanup
2018-07-04 03:45:10 +02:00
Ignacio Etcheverry
4739cb8c00 Mono: Pending exceptions and cleanup 2018-07-04 03:08:29 +02:00
Kelly Thomas
88b89c2084 Changes to default C# script template (#19940) 2018-07-04 03:00:07 +02:00
Max Hilbrunner
0705eb904a
Merge pull request #19251 from YeldhamDev/script_templates_changes
Small changes to the comments in the script templates
2018-07-03 16:48:03 +02:00
Kelly Thomas
753230c275 convert unicode mono root path to ascii string 2018-06-30 08:58:41 +08:00
Aaron Franke
5b2b23c9a9 [Mono] Rename Fposmod to PosMod
[Mono] Rename Fposmod to PosMod
2018-06-27 00:58:24 -05:00
Nathan Warden
c2315e3291 Lerp now consistent with Godot API. InverseLerp fixed. 2018-06-24 17:52:17 -05:00
Ignacio Etcheverry
25275de50e
Merge pull request #19016 from neikeq/w
Mono: Module build improvements
2018-06-22 19:18:15 +02:00
Ignacio Etcheverry
ec6416d2b6 Mono: Module build improvements
- Add (Csc/Vbc/Fsc)ToolExe environment variables when running Mono's MSBuild.
- Fix directory for the 'mono_assemblies_output_dir' argument being created with the '#' top level directory token as part of its name.
- Allow to build with 'mono_static=yes' on Unix without specifying a mono prefix. The build script will try to find the mono prefix using the output from pkg-config.
2018-06-22 19:14:58 +02:00
Michael Alexsander Silva Dias
fd17b960e9 Small changes to the comments in the script templates. 2018-06-11 02:04:51 -03:00
Kelly Thomas
17516822f9 allow undefined GODOT_DEBUG_MSBUILD environment variable 2018-06-06 22:31:54 +08:00
Ignacio Etcheverry
b4f66e04e8
Merge pull request #19387 from neikeq/y
Mono fixes and improvements
2018-06-05 22:28:46 +02:00
Ignacio Etcheverry
4a021fa7a2 Mono: Add 'View log' button to open the MSBuild log of a build 2018-06-05 22:21:52 +02:00
Ignacio Etcheverry
25f10b3c40 Mono: Fix passing wrong logger assembly path to MSBuild
- Add option to print MSBuild's stdout and stderr instead of redirecting it. This can be enabled by setting the environment variable: Godot_DEBUG_MSBUILD=1
2018-06-05 22:18:43 +02:00
Ignacio Etcheverry
7933a6cc9f Mono: Null checks when marshaling from MonoArray* and managed Dictionary 2018-06-05 22:14:32 +02:00
Rémi Verschelde
6e32a2886f
Merge pull request #18792 from PJB3005/18-05-11-objectdb-verbose-mono
Fixes ObjectDB leak printout with mono.
2018-06-05 10:03:11 +02:00
Hein-Pieter van Braam
f2d669f5d3 Fix Mono static linking on Mingw 2018-06-01 21:46:46 +02:00
Rémi Verschelde
3334209a73 SCons: Pass env to modules can_build method
This allows to disable modules based on the environment,
in particular `env[tools]` which tells us if we are
building the editor or not.
2018-05-30 19:11:36 +02:00
Fabio Alessandrelli
8e35d937a9 New sync keywords in GDScript, NativeScript, Mono 2018-05-29 20:26:41 +02:00
Fabio Alessandrelli
1400f6fdc4 Refactor RPCMode enum and checks 2018-05-29 20:26:41 +02:00
Max Hilbrunner
4c69a495c9
Revert "RPCMode refactor, more sync modes" 2018-05-29 11:47:52 +02:00
Max Hilbrunner
d0b62ce155
Merge pull request #19021 from Faless/rpc_sync_fix
RPCMode refactor, more sync modes
2018-05-29 09:44:03 +02:00
Ignacio Etcheverry
97fb999976 Mono: Fix MonoImage filename being set to an invalid path 2018-05-27 17:15:41 +02:00
Fabio Alessandrelli
a5e8a3be5e New sync keywords in GDScript, NativeScript, Mono 2018-05-26 10:49:33 +02:00
Fabio Alessandrelli
9de4ffde61 Refactor RPCMode enum and checks 2018-05-26 10:43:43 +02:00
Ignacio Etcheverry
a830e633a2
Merge pull request #19074 from cart/optimize-mono-pool-marshal
Reduce allocations when converting mono arrays to pool arrays
2018-05-25 11:04:16 +02:00
Rémi Verschelde
17faf11119
Merge pull request #19063 from KellyThomas/c-sharp-feature-parity-vectors
mono: Add Slerp method to vector classes, expose Cross method for Vector2
2018-05-25 09:44:03 +02:00
Ignacio Etcheverry
64c903580e
Merge pull request #19149 from neikeq/x
Mono: Improve 'script class not found' error
2018-05-24 20:38:18 +02:00
Ignacio Etcheverry
c8945fe7d8 Mono: Improve 'script class not found' error
No longer printed when using using placeholder script instances (for non-tool scripts in the editor).
Print different error if the project assembly is not loaded
2018-05-24 20:16:23 +02:00
Michael Alexsander Silva Dias
4e257293d9 Capitalized comments of methods created by the Connect Signal dialog. 2018-05-23 18:11:00 -03:00
Kelly Thomas
b335274bcd mono: add Slerp method to vector classes, expose Cross method for Vector2, and fix unnecessary casts in Basis 2018-05-22 08:27:49 +08:00
Kelly Thomas
c7e98eef67 Fix index out of range error in string.Extension() 2018-05-21 18:48:53 +08:00
Carter Anderson
56262ceafe Reduce allocations when converting mono arrays to pool arrays 2018-05-20 18:18:06 -07:00
Rémi Verschelde
228b09bafb
Merge pull request #18974 from KellyThomas/c-sharp-feature-parity-basis
Mono: Basis constructor for euler parameter
2018-05-18 21:09:57 +02:00
Ignacio Etcheverry
fc90f41f53
Merge pull request #18975 from KellyThomas/c-sharp-feature-parity-color
mono: New Color methods:  Darkened, Lightened and ToRgba32
2018-05-18 20:09:01 +02:00
Kelly Thomas
16e1b4bacf mono: Plane, expose Normal, and D 2018-05-17 23:04:20 +08:00
Kelly Thomas
88bd33f451 mono: New Color methods: Darkened, Lightened and ToRgba32 2018-05-17 21:41:19 +08:00
Kelly Thomas
c26d30986a Mono: Basis constructor for euler parameter 2018-05-17 21:31:14 +08:00
Michele Valente
6c74f3de6d fixes build error on Linux after its introduction in #18949
The function expects now a return value. Returning NULL seems to work in
this case.
2018-05-17 11:34:05 +02:00
Rémi Verschelde
c3510cd981
Merge pull request #18949 from neikeq/alo
Mono: Project building fixes
2018-05-17 08:33:54 +02:00
Ignacio Etcheverry
01397a10d9 Mono: Project building fixes
- Set (Csc/Vbc/Fsc)ToolExe environment variables to point to the batch files in Mono's bin directory when building with Mono's MSBuild.
- Set Mono's MSBuild as the default build tool on Windows.
- Generate projects with portable DebugType instead of full.
2018-05-17 01:26:23 +02:00
Ignacio Etcheverry
41f79a6f14
Merge pull request #18889 from madadam/async-await-fix
Set current SynchronizationContext before the game loop starts
2018-05-16 23:44:55 +02:00
Guilherme Felipe
35024d4e7b Add missing copyright headers 2018-05-16 14:50:44 -03:00
Daniele Giuliani
d315b0fb8a added get_creation_time function for gdscript 2018-05-16 00:50:57 +02:00
Juan Linietsky
005b69cf6e -New inspector.
-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)

-
2018-05-15 17:14:31 -03:00
Adam Cigánek
f25240cfe6 Set current SynchronizationContext before the game loop starts
This fixes the problem that `SynchronizationContext.Current` would be null
during the call to `_EnterTree`, `_Ready` and the first call to `_Process` thus
the task continuations would be scheduled outside the main thread, which is unexpected and might lead to crashes.

With this change, task continuations are scheduled always on the main thread and so async/await can be used without any explicit synchronization, which is what is expected.

Fixes #18849
2018-05-15 15:09:40 +02:00
Pieter-Jan Briers
27d70924a0 Fixes ObjectDB leak printout with mono.
Fixes #18767
2018-05-11 13:50:56 +02:00
Kelly thomas
a6bd2c6e72 round / ceil methods for c sharp vectors 2018-05-04 20:17:10 +08:00
Max Hilbrunner
ffb6f8f1ca
Merge pull request #18406 from YeldhamDev/script_templates_period
Changed periods in the script templates
2018-05-04 11:20:16 +02:00
Ignacio Etcheverry
a02fec47a0
Merge pull request #18562 from neikeq/issue-18526
Fix MSVC check when building with mono
2018-05-02 18:24:57 +02:00
Michael Alexsander Silva Dias
093b069bf6 Changed periods in the script templates. 2018-05-02 11:42:09 -03:00
Ignacio Etcheverry
a1aa98e05a Fix MSVC check when building with mono 2018-05-02 15:19:02 +02:00
Ignacio Etcheverry
c0192e405d
Merge pull request #18561 from neikeq/fix-find-msbuild-2
Fix editor detecting msbuild with a msvc 'tools only' install
2018-05-02 15:13:44 +02:00
Ignacio Etcheverry
93d13bee8b Fix editor detecting msbuild with a msvc 'tools only' install 2018-05-02 15:06:25 +02:00
Hein-Pieter van Braam
0ec912a79e Fix msbuild with a msvc 'tools only' install
Taken from https://github.com/Microsoft/vswhere/wiki/Find-MSBuild
without '-products *' vswhere does not locate msbuild when installing a
tools-only (no IDE) version of the microsoft compilers.
2018-04-30 12:52:18 +02:00
Pieter-Jan Briers
ce4451b45f assembly_load_hook fallback for registering GDMonoAssemblies.
Fixes #18029.

There are ways to load assemblies that the search hook has no way of intercepting,
and handling itself. Such as loading from a byte[] in C# code.

We now handle these cases with a fallback assembly_load_hook,
to avoid crashes when this is indeed done.
2018-04-29 16:32:30 +02:00
Ignacio Etcheverry
fbc808012f Mono: BindingsGenerator enum fixes
- Make enums have an unique signature name of int. This means that when generating internal methods, there is no difference between different enums types nor between enums and int. This way enums can re-use internal methods.
- Make type resolver fallback to int if a type is not found and it's an enum.
2018-04-28 22:25:25 +02:00
Ignacio Etcheverry
b5e6e142ef Add option to link mono statically on Windows 2018-04-25 21:15:35 +02:00
Ignacio Etcheverry
6faa96fb89
Merge pull request #18399 from neikeq/u
Mono fixes
2018-04-24 20:58:25 +02:00
Ignacio Etcheverry
ff7fe9e771 Mono: Fix '!t' error messages when generating bindings
This error wasn't affecting the bindings generation process.
2018-04-24 20:47:06 +02:00
Ignacio Etcheverry
f8ce412560 Mono: Do not spam script class not found error
Print this error only when trying to instantiate the script. This way we prevent errors being printed for source files which are not meant to be used as scripts.
2018-04-24 20:46:57 +02:00
Ignacio Etcheverry
89e84185e8 Mono: Fix crash on script load if the scripts domain isn't loaded 2018-04-24 20:46:53 +02:00
Xavier Cho
6b611e6431 #18051: Fix indentation issues introduced during clean up 2018-04-17 07:53:27 +09:00
Xavier Cho
e59fad3924 #18051: Do not use var in a for-loop, or where type is not obvious 2018-04-17 07:39:37 +09:00
Xavier Cho
94edd92248 #18051: Use common name for Color type argument 2018-04-17 07:39:37 +09:00
Xavier Cho
f0bf5532fa #18051: Remove redundant verbatim prefixes 2018-04-17 07:39:37 +09:00
Xavier Cho
85787776a5 #18051: Use default parameter value 2018-04-17 07:39:37 +09:00
Xavier Cho
b765c051cb #18051: Use array initializer when applicable 2018-04-17 07:39:37 +09:00